Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.5 |
| Addons | Items Vault 1.0.1Donators/Buyers bonus! Stone Wardens DLC Class 1.0.5Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Madness Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Temporal Warden |
| Level / Exp | 9 / 51% |
| Size | medium |
| Lifes / Deaths | Killed by fire drake at level 9 on the 5th Mirth 122nd year of Ascendancy at 06:30 / 1 |
Primary Stats
| Strength | 21 (base 12) |
| Dexterity | 32 (base 24) |
| Constitution | 13 (base 10) |
| Magic | 12 (base 12) |
| Willpower | 20 (base 20) |
| Cunning | 19 (base 10) |
Resources
| Life | -37/195 |
| Stamina | 64/99 |
| Paradox | 175 |
| Healing Factor | 1.1 |
| Regeneration | 0.275 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +16.106575400069% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 6 |
Offense: Mainhand
| Damage | 32 |
| Accuracy | 41 |
| Crit Chance | 9% |
| APR | 15 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 15 |
| Accuracy | 41 |
| Crit Chance | 9% |
| APR | 15 |
| Speed | 0.90 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20.8 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +6% |
| Lightning | +9% |
| Light | +6% |
| Physical | +6% |
Offense: Damage Penetration
| Lightning | +25% |
Defense: Base
| Armour (hardiness) | 25.31 (45.178571428571%) |
| Defense | 17.7 |
| Ranged Defense | 17.7 |
| Fatigue | 20 |
| Physical Save | 27.45 |
| Spell Save | 27.6 |
| Mental Save | 25.825 |
Defense: Resistances
| Acid | + 3%( 70%) |
| Light | + 15%( 70%) |
| Temporal | + 14%( 70%) |
| Arcane | + 7%( 70%) |
| Darkness | + 21%( 70%) |
| Lightning | + 11%( 70%) |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 286 damage for 7 turns. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Archery - bows | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Archery prowess | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 2/5 |
Effects
| talent | Strength of Purpose |
| talent | Weapon Folding |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You must explore the morass. | failed |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one sandworm tooth. Yes, sandworms have teeth. They're just very small and well back from where you're ever likely to see them and live.' * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one giant spider spinneret. The spiders in your barn won't do. You'll know a giant spider when you see one, though they're rare in Maj'Eyal.' | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
| On hands | archer's hardened leather gloves of the nighthunter (0 def, 2 armour) archer's hardened leather gloves of the nighthunter (0 def, 2 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +16 Armour penetration: +8 Armour: +2 Changes stats: +7 Cun / +4 Dex Changes resistances: +8% darkness Infravision radius: +3 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 18 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On feet | Chysatir the pair of voratun boots (0 def, 13 armour) Chysatir the pair of voratun boots (0 def, 13 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +13 Fatigue: +4% Changes stats: +2 Cun Changes resistances: +11% lightning / +14% temporal Physical save: +12 Spell save: +12 Mental save: +18 Psi each turn: +0.30 Psi when hit: +0.08 Hate when firing a critical mind attack: +1.00 Psi when firing a critical mind attack: +1.00 Infravision radius: +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Around neck | Radianceobeisance the copper amulet Radianceobeisance the copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +4 Str / +3 Con Damage when the wearer is hit: 12 physical Changes damage: +6% physical Light radius: +3 Healing mod.: +10% Amulets can have magical properties. |
| In main hand | Earukan the Thunderpiercer (24.5-31.85 power, 7 apr) Earukan the Thunderpiercer (24.5-31.85 power, 7 apr)Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 24.5 - 31.9 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% When wielded/worn: Changes resistances: +3% acid Changes resistances penetration: +25% lightning Changes damage: +9% lightning / +6% acid Sharp, short and deadly. |
| Main armor | prismatic dwarven-steel mail armour of spell shielding (3 def, 8 armour) prismatic dwarven-steel mail armour of spell shielding (3 def, 8 armour)Requires: - Strength 28 - Talent Armour Training Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 Fatigue: +16% Changes resistances: +7% arcane / +13% darkness / +15% light Spell save: +12 A suit of armour made of mail. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | enveloping linen cloak (7 def, 0 armour) enveloping linen cloak (7 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 Physical save: +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| In off hand | Starpython the dwarven-steel dagger (17.5-22.75 power, 7 apr) Starpython the dwarven-steel dagger (17.5-22.75 power, 7 apr)Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 17.5 - 22.8 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 90% Damage when this weapon hits: +20 insidious poison When wielded/worn: Accuracy: +9 Changes stats: +4 Dex Damage when the wearer hits(melee): 6 nature Damage when the wearer is hit: 8 light Changes damage: +6% light Light radius: +2 Sharp, short and deadly. |
Inventory
lightning rune (311 lightning damage) lightning rune (311 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6.0 Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 103.55 to 310.65 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
vision rune of the warrior (radius 11; dur 17; see horror) vision rune of the warrior (radius 11; dur 17; see horror)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to get a vision of the area surrounding you (11 radius) and to allow you to see invisible and stealthed creatures (power 13) for 17 turns. Your mind will become more receptive for 17 turns, allowing you to sense any horror around. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
steel dagger of banishment (9.5-12.35 power, 6 apr) steel dagger of banishment (9.5-12.35 power, 6 apr)Requires: - Dexterity 16 Infused by arcane disrupting forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 9.5 - 12.4 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage against: +9% Demon When wielded/worn: Changes stats: +3 Wil Sharp, short and deadly. |
Skystinger the stralite waraxe (30.5-42.7 power, 5 apr) Skystinger the stralite waraxe (30.5-42.7 power, 5 apr)Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 4 Base power: 30.5 - 42.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 90% Damage when this weapon hits: +13 mind When wielded/worn: Accuracy: +6 Armour penetration: +12 Physical crit. chance: +5.0% Armour: +4 Changes stats: +4 Dex Damage when the wearer is hit: 12 lightning Changes resistances: +9% mind Critical mult.: +14.00% Mental save: +3 Disarm immunity: +5% It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. One-handed war axes. |
rough leather armour of Eyal (1 def, 2 armour) rough leather armour of Eyal (1 def, 2 armour)Requires: - Strength 10 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Life regen: +1.10 Maximum life: +43.00 Healing mod.: +11% A suit of armour made of leather. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Bethith the pouch of steel shots (18/18, 24.5-29.4 power, 10 apr) Bethith the pouch of steel shots (18/18, 24.5-29.4 power, 10 apr)Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 24.5 - 29.4 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +10 Physical crit. chance: +10.5% Capacity: 18 Travel speed: +200% Burst (radius 1) on hit: +12 physical Damage against: +25% Demon Shots are used with slings to pummel your foes to death. |
Achievements
Curse Lifter (Madness (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Madness Temporal the Cornac Temporal Warden level 9
5th Mirth 122nd year of Ascendancy at 00:56 see stats
Log
Madness Temporal picks up (f.): enveloping linen cloak (7 def, 0 armour).
Madness Temporal picks up (d.): slime-covered steel dagger of massacre (16-20.8 power, 6 apr).
Madness Temporal picks up (b.): vision rune of the warrior (radius 11; dur 17; see horror).
Madness Temporal wears: enveloping linen cloak (7 def, 0 armour).
You gain 1.73 gold from the transmogrification of slime-covered steel dagger of massacre (16-20.8 power, 6 apr).
You gain 1.56 gold from the transmogrification of insidious iron dagger (5.5-7.15 power, 5 apr).
You gain 4.63 gold from the transmogrification of steel battleaxe of evisceration (19-28.5 power, 2 apr).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Madness Temporal casts Rune: Shielding.
A shield forms around Madness Temporal.
Madness Temporal uses Flurry.
Glamira the lumberjack is poisoned!
Madness Temporal hits Glamira the lumberjack for (3 absorbed), 3 nature, (1 absorbed), 1 temporal, (1 absorbed), 1 nature, (3 absorbed), 3 nature, (1 absorbed), 1 temporal, (3 absorbed), 3 nature, (1 absorbed), 1 temporal, (1 absorbed), 1 nature, (3 absorbed), 3 nature, (1 absorbed), 1 temporal, (3 absorbed), 3 nature, (1 absorbed), 1 temporal, (1 absorbed), 1 nature, (3 absorbed), 3 nature, (1 absorbed), 1 temporal (28 total damage).
Glamira the lumberjack hits Madness Temporal for (18 absorbed), 0 light, (10 absorbed), 0 temporal, (14 absorbed), 0 fire, (18 absorbed), 0 light, (10 absorbed), 0 temporal, (14 absorbed), 0 fire, (18 absorbed), 0 light, (10 absorbed), 0 temporal, (14 absorbed), 0 fire, (18 absorbed), 0 light, (10 absorbed), 0 temporal, (14 absorbed), 0 fire, (18 absorbed), 0 light, (10 absorbed), 0 temporal, (14 absorbed), 0 fire, (18 absorbed), 0 light, (10 absorbed), 0 temporal, (14 absorbed), 0 fire (0 total damage).
Glamira the lumberjack summons a Fire Drake!
Insidious Poison from Madness Temporal hits Glamira the lumberjack for (1 absorbed), 1 nature (1 total damage).
Madness Temporal uses Dual Strike.
Your shield crumbles under the damage!
The shield around Madness Temporal crumbles.
Glamira the lumberjack is stunned!
Madness Temporal hits Glamira the lumberjack for (1 absorbed), 1 nature, (3 absorbed), 3 nature, (1 absorbed), 1 temporal, (3 absorbed), 3 nature, (1 absorbed), 1 temporal (9 total damage).
Glamira the lumberjack hits Madness Temporal for (18 absorbed), 0 light, (10 absorbed), 0 temporal, (5 absorbed), 9 fire, 5 light, 3 temporal, 4 fire (20 total damage).
Glamira the lumberjack uses Nature's Balance.
Fire drake roars!
Saving game...
