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After selling our excess inventory in Elvala's rune store again, we head northwest to the Rhaloren Camp.

This is another mostly-dark dungeon like Kor'Pul. In fact it uses exactly the same level generator. So we'll swap in the Summertide Phial.

The relevant monsters here are elven mages, and elven guards. The guards are easy enough -- wait for them to get next to us, then Shield Pummel and attack. The mages demand a bit more caution; we want to get next to them as quickly as possible (Rush, or careful tactics involving corners), then Assault.

Don't be afraid to use the Regeneration a bit more freely here. Keeping your Life high is more important than keeping the infusion ready.

We don't find anything interesting on level 1, but level 2 scores us a hat:

We wear that immediately (upgrading from +3 Dexterity). We haven't found many enemies with confusion yet, but that's going to change in the second tier dungeons.

Apart from that, level 2 is the same as level 1 -- no vaults, and no serious threats.

We enter level 3 immediately adjacent to the boss room in the south, so we explore the rest of the level first, and come back. We find a Wild infusion with 20% resist (scaling with Dex), which cures poison, disease, and magical effects. We upgrade our Wild infusion to that one.

There are no other interesting finds, so we open the boss room. This is like a mini-vault, with chambers separated by doors. We just take one chamber at a time, resting in between.

The boss is waiting in the southern central chamber. Rush, Assault, Shield Pummel, attack....

This boss isn't exactly toothless, though. Spellcasters....

Nevertheless, she drops slippery armour (alias Eel-skin armour) and a living shield of fire resistance. The shield is a nice upgrade, so we wear it.

We sweep through the last two chambers, and pick up a pair of boots with +carrying, which we'll carry for swap purposes. This puts us over our limit (we found a couple sets of body armour to sell), so we swap in Feathersteel to get us back to Elvala, where we can sell the junk.

We haven't hit level 14 yet (94% of the way there). After selling loot in Elvala, we have 193.10 gold. (We had quite a few piles of ammo, and those always sell extremely well.)

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