Module core.game
T-Engine game API
Functions
| exit_engine () | Tell the C core to quit. | 
| getTime () | Returns the SDL time. | 
| reboot () | Reboot the Lua environment. | 
| setFPS (fps) | Set the display's frames-per-second rate. | 
| setRealTime (fps) | Set the game's frames-per-second rate. | 
| set_current_game (game) | Sets the current game. | 
| sleep (ms) | Put the engine to sleep. | 
Functions
- exit_engine ()
- Tell the C core to quit.
- getTime ()
- 
Returns the SDL time.
Return value:The SDL time.
- reboot ()
- Reboot the Lua environment.
- setFPS (fps)
- 
Set the display's frames-per-second rate.
Parameters- fps: The frames-per-second.
 
- setRealTime (fps)
- 
Set the game's frames-per-second rate.
Parameters- fps: The frames-per-second.
 
- set_current_game (game)
- 
Sets the current game. This allows the Lua code to be notified to tick, display and handle quitting.
Parameters- game: The Lua game object.
 
- sleep (ms)
- 
Put the engine to sleep.
Parameters- ms: The number of milliseconds to sleep for.