QuickTome: Zone Overhaul

QuickTome: Zone Overhaul

This addon is part of the QuickTome addon set.

It's time for QuickTome to begin living up to its name. This addon removes many zones and levels from the Maj'Eyal campaign to make it shorter and quicker, along with many blatant grinding opportunities.
Naturally, this makes the game somewhat harder.
Currently experience gain is increased by 35%, but available experience is still much lower than without this addon.
To somewhat compensate for the reduced number of items, the quality of items found on the ground and items dropped by bosses is increased: egos, greater egos, double (greater) egos, and artifacts are more common. Material level and level range constraints still apply.

This addon does not change other campaigns! Or at least it tries not to! (You should probably disable it for other campaigns.)

Available zones are:
Two "Tier 1 zones"
The Maze
Old Forest (3 levels)
Daikara (3 levels)
Lake of Nur
Sher'Tul Fortress
Dreadfell (5 levels)
Lost Dwarven Kingdom of Reknor
Vor Armoury
Rak'Vor Pride
Grushbat Pride
Slime Tunnels
High Peak (3 levels + boss arena)

Gates of Morning
Golem Graveyard (has nothing in it except Atamathon)
Last Hope

...plus any additional zones provided by your race or class.

The following zones are no longer accessible:
- Ancient elven ruins (Eternal Night set can now generate anywhere)
- Ardhungol
- Briagh's Lair (Resonating Diamond is now found in the Vor Armoury)
- Conclave Vault
- Charred Scar (The final fight is the same as if the player completed it)
- Crypt of Kryl-Feijan
- Derth, Elvala, and Shatur (You get the Arena generic points at level 10)
- Erúan
- Flooded Cave
- Last Hope's graveyard
- Lumberjack village
- Mark of the Spellblaze (Heart of the Sandworm Queen provides both Harmony and Vile Life)
- Noxious Caldera
- Ruined Dungeon
- Ruined Halfling Complex (The tunnel out of Rel now leads to the worldmap)
- Ruins of Telmur (Staff pieces can now generate anywhere)
- Sandworm Lair (The Daikara boss drops the Heart of the Sandworm Queen)
- Shadow Crypt
- Slavers' compound
- Sludgenest
- Tannen's Tower (and his Fearscape)
- Tempest Peak
- Temple of Creation (Legacy of the Naloren no longer gives you a weapon, but provides twice as many talent levels)
- Temporal Rift (The Daikara boss drops the Rune of the Rift)
- Thieves' Tunnels (You can get merchant artifacts in Gates of Morning; Tricks of the Trade requirement met automatically)
- Tranquil Meadow
- Unremarkable cave (The farportal now takes you to the east worldmap)
- Valley of the Moon (Giving the tome to Limmir immediately lets him imbue amulets)
- Forbidden Cults zones, except for Kroshkurr and the Maggot for the characters that start there

The following zones are shortened:
- Abashed Expanse: first level removed.
- Daikara: first level removed.
- Dreadfell: first four levels removed.
- Golem Graveyard: no longer contains enemies, events, or items. Atamathon is now the only reason to visit the zone.
- High Peak: first seven levels removed.
- Old Forest: first level removed.
- Trollmire: final level removed (Bill's lair), but Bill is the zone guardian instead of Prox or Shax.

In addition:
- Maj'Eyal zones no longer use the player's level to decide their base level. Instead, they have fixed levels. Online event zones such as Bearscape still use the player's level...
- Only two of the "tier 1 zones" may be entered each game.
- Gorbat and Grushnak Pride have been merged into Grushbat Pride, which uses Grushnak Pride's layout and level and contains monsters from both zones.
- Vor and Rak'Shor Pride have been merged into Rak'Vor Pride, which uses Rak'Shor Pride's layout, Vor Pride's level, and contains monsters from both zones as well as the occasional lich.
- The Spellblaze Crystal, Rhaloren Inquisitor, Withering Thing, and Dreaming One no longer drop specific artifacts (thus there's no reason to go to their zones just because you want crystal focus/eye of the dreaming one/rod of annulment/etc)
- Ruins of Kor'Pul and Rhaloren Camp no longer generate glowing chests.
- The alternate versions of Scintillating Caves and The Maze now have the same number of levels as the regular versions.
- Wilderness patrols no longer exist.
- Towns no longer have random NPCs.
- The Brotherhood of Alchemists quest is gone; the Focus and Foundations talent points are rolled into your normal levelups.
- Prodigy "special requirements" are ignored, like in Infinite Dungeon.
- Actor experience value in Maj'Eyal is increased by 30%.
- Item quality is increased somewhat.
- The Transmogrification Chest always uses Extract Gems if available (and it would increase the gold value); you are not required to upgrade it in the fortress.
- The Room of Death in the Vor Armoury no longer offers items, gold, or experience.
- The orc-pride quest and Relentless Pursuit talent are now granted upon entering the Far East, removing the need to talk to Aeryn to get them.
- Backup guardians are removed entirely. Wyrm Bile is removed, but Heart of the Sandworm Queen now grants two levels of drake_touched, and you receive a category point at level 40. Atamathon's Lost Ruby Eye is now in Vor Armoury.
- Traveling to the Far East establishes farportals between Last Hope and Gates of Morning immediately; the related quests are gone.
- The Fungus tree is now granted immediately upon going antimagic, instead of being tied to Urkis.
- Spiders are now found more often in Reknor.
- Escort quests and their rewards are removed. If you want Light, spend a prodigy point on it. If you want tinkers, play a steamtech class.
- Artifacts are no longer restricted by continent.
- Yeeks may leave Rel without completing their starting quest.
- Item decay is removed (since there is no more "level-locking" for it to punish).
- Imbuing gems into rings and amulets is free.
- Nightmare and Insane increase zone levels by 35% instead of 50%. Note that because of zones now having higher fixed levels, this still results in almost universally higher-level zones than vanilla Nightmare/Insane.

Yes, this addon makes it impossible to get some unlocks/achievements.


This addon is guaranteed to be compatible with the rest of the QuickTome set. If it isn't, that is a bug and should be reported.

This addon OVERLOADS these files, and will not be compatible with other addons that touch them:

This addon superloads and OVERWRITES these functions:
/mod/class/Actor.lua: transmoInven
/mod/class/GameState.lua: activateBackupGuardian, defaultEntityFilter, entityFilterAlter, zoneCheckBackupGuardian
(It also adds a function "qt_activateBackupGuardian" and a field "qt_zone_overhaul_version")

This addon superloads these functions, but not destructively:
/mod/class/Actor.lua: expWorth, levelup
/mod/class/Game.lua: loaded
/mod/class/GameState.lua: goneEast

Weight: 216063



- Initial release


- Fix Sandworm Lair removal (oops)


- Shorten Temporal Rift
- Add a marker for use by qt-improved-recall (not visible to player)


- Hotfix for Temporal Rift exit


- Removed Shadow Crypt.
- Only two of the Trollmire, Ruins of Kor'Pul, Norgos' Lair, Heart of the Gloom, Scintillating Caves, and Rhaloren Camp may be entered each game. After entering two, the other four become inaccessible. The guardians in Heart of the Gloom, Scintillating Caves, and Rhaloren Camp no longer have specific artifacts associated with them (they always give random ones).
- The Trollmire no longer has its final level (Bill's lair), but Bill replaces Prox or Shax.
- Ruins of Kor'Pul and Rhaloren Camp no longer generate glowing chests.
- Actor experience value in Maj-Eyal is slightly increased (+10%).
- Fixed possible crash when loading entity files (especially in Infinite Dungeon/Arena)


- Actually upload the right version (oops again)


- *Probably* fix a seemingly random bug that prevents the starter zones quest from updating


- Actually fix that bug (the culprit was a combination of "restart with the same character", and me being stupid)


- Fix serialization bug with zone entrance removal (and generally make the code for it less stupid).


- The backup guardians quest is now granted when a portal to Maj'Eyal is created, instead of when it is used, since users of qt-improved-recall have no need to use the portal directly.
- The west-portal quest, orc-pride quest, and Relentless Pursuit talent are now granted upon entering the Far East, removing the need to talk to Aeryn and Zemekkys to get them.
- The first level has been cut from each of Gorbat, Rak'Shor, and Vor prides, leaving them at 2 levels each. Grushnak Pride is unchanged.
- The first two levels have been cut from Erúan.
- The overpowered greater multi-hued wyrms in the Vor Armoury now give the "normal" amount of experience for their level and rank, instead of triple experience like they do in vanilla. In Zone Overhaul games, players shouldn't be reaching level 50 before they even prides or farportals.


- The tier 1 zone quest is now correctly updated when the player teleports to level 2 of a zone via the Celestial starting quest.


- Removed Briagh's Lair and moved the Resonating Diamond to Vor Armoury
- Removed the first 5 levels from High Peak
- Increased experience bonus to +20%
- Improved item quality


- Removed first level of Abashed Expanse
- Removed second and third levels of Conclave Vault
- Removed first level of Daikara
- Removed first two levels of Grushnak Pride
- Removed first level of Old Forest


- Removed Erúan and Charred Scar
- Made High Peak and final fight act as if Charred Scar was completed successfully
- Increased most sources of gold by 50%
- Removed shop buy/transmogrification limit
- Update superload list
- Add ritches to Mark of the Spellblaze
- Add spiders to Reknor
- The Transmogrification Chest always uses Extract Gems if available (and it would increase the gold value); you are not required to upgrade it in the fortress.


- Updated for ToME4 1.4.0


- Updated for ToME4 1.4.8
- Now compatible with the Automated Portable Extractor from Embers of Rage. (This is only relevant when playing Maj'Eyal characters with an APE; the orcs campaign is not shortened yet and for now you should disable this addon there.)
- Greatly improved campaign detection. Almost no changes are applied to games in non-Maj'Eyal campaigns now.


- Fixed extremely embarrassing regression that inverted the logic of the transmogrification price cap change.


- Removed the first four levels of Dreadfell. It now has two backup guardians per level.
- Removed events, items, and NPCs from Golem Graveyard.


- Merged Rak'shor and Vor Pride into Rak'Vor Pride.
- Merged Grushnak and Gorbat Pride into Grushbat Pride.
- Removed the following backup guardians: Corrupted Sand Wyrm, Nimisil, Snaproot, Spellblaze Simulacrum, The Abomination. The Wyrm Bile, Atamathon's Ruby Eye, Lunar Shield, Crystal Heart, and Petrified Wood have been redistributed to the other backup guardians (in addition to their normal drops).
- Increased experience multiplier from 20% to 25%.
- Completely overhauled item drop weights to be more coherent and consistent. (The only change here that players are likely to notice is that bosses drop uniques more often).


- Fixed bug that made the wrong item drop tables apply in some situations


- Fixed possible crash in entityFilterAlter


- Greatly reduce lesser vault frequency in Grushbat Pride


- Removed Flooded Cave, Temple of Creation, Derth, Elvala, Shatur, Unremarkable Cave
- Removed shops except for the lost merchant (you can still buy combat/staff/mindstar training and imbue rings)
- Stire and Marus have moved to Last Hope
- Made Tempest Peak revealed from the start
- Joining Zigur now grants Fungus immediately
- Legacy of the Naloren no longer has special requirements; learning Legacy of the Naloren now grants the trident immediately
- Zone base levels no longer depend on the player's level


- Updated for ToME4 version 1.5.1


- Removed an unused superload
- Nerfed fixed levels on Nightmare and Insane a bit. Tier 2 zones were being fixed at level 24 on Insane, compared to ranges of 11.5-25 in vanilla. (Vanilla Madness is lower than that!) Coupled with the loss of shops, villager experience, and most tier 1 zones, Insane was nearly impossible. The zone level multiplier has been reduced from 1.5 to 1.35 and the extra constant added levels have been changed to the 1.5.5 ones. This will still result in higher zone levels than in vanilla in almost all cases - along with all the other difficulty increases. Madness is unchanged.
- Added randbosses to Normal and Nightmare to make those difficulty levels a bit more challenging.


- Shortened High Peak further, from 5 to 3 levels.
- Shortened Ruined Halfling Complex slightly, removing the first level.
- Removed the extra loot from the Room of Death and made the wyrms no longer give experience.


- Fixed Ruined Halfling Complex not having an exit to the wilderness


- Removed Ancient Elven Ruins
- Removed Conclave Vault
- Towns no longer have random NPCs at all
- Bindings/Crown of Eternal Night can now generate anywhere
- Brotherhood of Alchemists quest is gone. The extra talent points from Elixir of Focus and Foundations are given at levels 5, 7, 10, and 12.
- Traveling east establishes a farportal in both towns immediately; no more There/Back and Back/There Again quests. Zemekkys' door is gone.
- Removed backup guardians. You get a category point at level 40 to make up for the loss of Wyrm Bile.
- Removed Tannen and the corresponding zones (Telos' Bottom Half can now generate anywhere)
- Removed Melnela
- World/boss artifacts are no longer restricted by continent
- Nerfed vault items but slightly increased floor unique drops


- Reduced Maze zone level from 14 to 10
- Reduced Old Forest zone level from 14 to 12
- Added a quest with information about Zone Overhaul and available zones
- Made starting quest more likely to successfully be given on weird premade characters etc
- Fixed Agrimley appearing in the wilderness despite his quest being gone


- Fix bug preventing the starting quest from being given if you had an Arena champion


- Fix "restart with the same character" bug with starting zones quest (AGAIN)


- Fix Legacy of the Naloren not being correctly marked as twohanded


- Very late update so that Forbidden Cults can be enabled without *completely* breaking balance:

  - No additional zones (Occult Egress, Scourged Pits, Krog quest, Godfeaster, Eerie Cave, Forbidden Tomes, tentacle trees)
  - No shops or NPCs in Kroshkkurr
  - Characters that start in Kroshkkurr still have access to the Maggot.

- Integrated Arena Skip, Remove Escorts and No Item Decay (you may leave these addons enabled or disabled, doesn't matter)
- Ruined Halfling Complex removed
- Tempest Peak removed
- Temporal Rift removed (Daikara boss drops Rune of the Rift)
- Thieves' Tunnels removed
- Tranquil Meadow removed
- Valley of the Moon removed; Limmir now has a dedicated shop in Gates of Morning and can imbue amulets as soon as you give him the tome
- Ungrol's shop removed; you can now buy randarts from Limmir
- Alternate Maze is now 2 levels like regular Maze; now provides same average number of enemies as regular Maze
- The Maze now provides all four lore pieces
- Alternate Scintillating Caves is now 3 levels like regular Scintillating Caves; now provides same number of enemies/objects as regular Caves
- The "tier 1" zones have been split into two tiers: you may enter one of Norgos/Scintillating/Trollmire, and one of Gloom/Kor'Pul/Rhaloren
- Heart of the Gloom, Rhaloren Camp, and Ruins of Kor'Pul increased from level 3 to level 5
- Protector Myssil removed
- Increased experience bonus from +25% to +35% to account for removed zones
- Zones that had backup guardians no longer increase their material levels after going East
- Heart of the Sandworm Queen now grants both Harmony and Vile Life, and drake_touched even to undead
- Removed the gold multiplier and re-imposed the selling/transmogrifying cap. Imbuing rings and amulets is now free; Limmir's randarts cost 2000 gold each.
- Enabled ignore_prodigies_special_reqs in Maj'Eyal
- Legacy of the Naloren no longer gives you a weapon, but gives twice as many talent levels
- Made the addon much better at only affecting the Maj'Eyal campaign

See addon usage in the character's vault.
Your rating: None Average: 3.1 (8 votes)


Any reason why Reknor is left at 4 floors?

Love this addon. I would

Love this addon.

I would greatly enjoy an all-in-one download option like the zomnibus pack, but thanks a bunch for making these whether you decide to pack them together or not!