Based in Paris, France
June 1, 2014
Press / Business contact:
6 rue Lacharrière
+33 6 78 20 51 34
Netcore Games is an independent game studio made up entirely of Nicolas Casalini, in collaboration with freelance artist Assen Kanev. Netcore Games is committed to building games that last: Tales of Maj'Eyal, while already very successful and selling, keeps getting new free updates. Happy players makes for happy developers!
HistoryHow it all started
It all began in late November 2009 when Nicolas decided to reboot his previous roguelike game, Tales of Middle-Earth 2. With no code and no assets he set out to make the game he wanted to play and released a few months later the first beta. It quickly became more and more famous in the, by then, fairly small roguelike circles and by the end of the year 2010 won the Roguelike of the Year award.Building up steam
Over the years Tales of Maj'Eyal began to take a huge part of Nicolas' time but he felt it was worth it.Many new players where coming to the game and money was starting to come, allowing him to pay the artists that had worked for free, out of love of the game. Development continued at a great pace until the game was deemed ready for a 1.0 tag on the very last day of year 2012.Getting commercial
With development still going strong, the 1.0 release had attracted the attention of gaming sites and reviewers and soon online stores and bundles were asking to have Tales of Maj'Eyal. This was all new and frightening for Nicolas, who considered it a hobby project, but he went on and published it, bundled it and attracted even more players. In early November 2013 the big news hit: the game had been greenlit for Steam, the biggest of all online stores. One month later it was up on the virtual shelf!The actual birth of Netcore Games
Netcore Games itself was only created in 2014 as a need to have a true legal entity to handle business with online stores and to have a more stable ground to pay the artists for their amazing work. While it is still a one man boat, freelance artist Assen Kanev is an integral part of that boat. Development of the game continued as ever in 2014, with the release of many free updates but also of the first paid expansion to the game: Ashes of Urh'Rok in late October which was an immediate buy for many of the fans.
There are far more images available for Netcore Games, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!
Logo & Icon
Awards & Recognition
- "Top 10 game of the year 2013 on IndieDB." - IndieDB
- "Winner of the Roguelike of the Year award 2012" - ASCII Dreams
- "Winner of the Roguelike of the Year award 2011" - ASCII Dreams
- "Winner of the Roguelike of the Year award 2010" - ASCII Dreams
- "If 2013 was the year of the roguelite, perhaps 2014 will be the year when we return to the roots."
- Adam Smith, Rock, Paper, Shotgun
- "Deep, complex and infinitely satisfying, Tales of Maj'Eyal is the pinnacle of the fantasy roguelike as it exists in 2013. "
- Pete Davison, USGamer
- "If you didn't download TOME immediately then please do so now, unless you're at work, in which case it's acceptable to wait until your lunch break. Take your lunch break immediately."
- Adam Smith, Rock, Paper, Shotgun
- "Tales of Maj'’'Eyal (TOME) seems to be a roguelike that refuses to have the shortcomings that are taken for granted in the genre."
- Jon Spengler, Dorkadia
- " It's one of the bigger, more complex roguelikes out there."
- Tom Sykes, PCGamer
Team & Repeating Collaborator
Nicolas "DarkGod" Casalini
Game Designer & Developer, Founder
Assen "Rexorcorum" Kanev
Raymond "Shockbolt" Gaustadnes