

Requires:
- Heavy armour training
Powered by arcane forces
Crafted by a master
1.50 Encumbrance.
Type: armor / hands ; tier 4
When wielded/worn:
Armour: +3
Fatigue: +5%
Damage (Melee): 10 acid / 7 fire / 6 cold / 6 lightning
Changes stats: +4 Mag / +3 Wil / +3 Con
Physical save: +30 (+10 eff.)
Spell save: +6 (+2 eff.)
Mental save: +6 (+1 eff.)
Disarm immunity: +28%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Activating this item is instant.
It can be used to activate talent Juggernaut, placing all other charms into a 23 cooldown :
Effective talent level: 5.9
Power cost: 23 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Concentrate on the battle, ignoring some of the damage you take.
Improves physical damage reduction by 38% and provides a 22% chance to shrug off critical damage for 20 turns.
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
Crafted by a master
1.50 Encumbrance.
Type: armor / hands ; tier 4
When wielded/worn:
Accuracy: +24 (+5 eff.)
Armour: +8
Fatigue: +5%
Changes stats: +5 Dex
Mental save: +10 (+2 eff.)
Maximum life: +69.00
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
Type: armor / head ; tier 1
When wielded/worn:
Armour penetration: +5
Armour: +3
Fatigue: +5%
Changes stats: +3 Str / +3 Dex / +3 Cun
It can be used to activate talent Skullcracker, placing all other charms into a 16 cooldown :
Effective talent level: 5.9
Power cost: 16 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 270.0 Physical damage.
If the attack hits, the target is confused (44% effect) for 6 turns.
Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses.
Confusion power increases with your Dexterity, and chance increases with Accuracy.
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.


Requires:
- Strength 20
Crafted by a master
Infused by psionic forces
9.00 Encumbrance.
Type: armor / light ; tier 5
When wielded/worn:
Armour: +8
Defense: +20 (+4 eff.)
Fatigue: +8%
Changes stats: +7 Cun / +6 Wil
Changes resistances: +21% acid
Mental save: +18 (+4 eff.)
A suit of armour made of leather.
This item has been sent to the Item's Vault.


Requires:
- Strength 18
Infused by nature
Crafted by a master
9.00 Encumbrance.
Type: armor / light ; tier 4
When wielded/worn:
Armour penetration: +9
Physical crit. chance: +5.0%
Armour: +16
Defense: +21 (+5 eff.)
Fatigue: +8%
Damage (Melee): 7 fire
Damage (Ranged): 8 fire
Changes resistances: +16% fire / +10% physical
Stamina each turn: +1.10
Activating this item is instant.
It can be used to activate talent Second Wind, placing all other charms into a 27 cooldown :
Effective talent level: 7.2
Power cost: 27 out of 35/35.
Range: melee/personal
Travel Speed: instantaneous
Description: Take a deep breath to recover 194 stamina. The stamina recovery improves with your Strength and Willpower.
A suit of armour made of leather.
This item has been sent to the Item's Vault.


Requires:
- Strength 20
Infused by nature
Crafted by a master
9.00 Encumbrance.
Type: armor / light ; tier 5
When wielded/worn:
Armour: +12
Defense: +23 (+5 eff.)
Fatigue: +8%
Changes stats: +7 Dex
Changes resistances: +11% acid / +14% cold
Allows you to breathe in: water
Movement speed: +20%
A suit of armour made of leather.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
Infused by nature
Crafted by a master
3.00 Encumbrance.
Type: armor / feet ; tier 1
When wielded/worn:
Armour: +3
Fatigue: +2%
Changes stats: +3 Str / +4 Con
Changes damage: +6% physical
Life regen: +2.00
Healing mod.: +11%
Size category: +1
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Armour: +10
Defense: +6 (+2 eff.)
Fatigue: +4%
Changes stats: +6 Str / +7 Dex
Changes resistances: +2% all
Physical save: +8 (+3 eff.)
It can be used to activate talent Skullcracker, placing all other charms into a 16 cooldown :
Effective talent level: 5.9
Power cost: 16 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 270.0 Physical damage.
If the attack hits, the target is confused (44% effect) for 6 turns.
Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses.
Confusion power increases with your Dexterity, and chance increases with Accuracy.
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 35
Infused by nature
1.00 Encumbrance.
Type: weapon / dagger ; tier 4
Base power: 29.0 - 37.7
Uses stats: 50% Cun, 50% Dex
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +8.0%
Attack speed: 100%
Damage (Melee): +11 nature
Damage (radius 2) on crit: +26 lightning / +9 cold
When wielded/worn:
Changes resistances penetration: +12% lightning / +12% cold
Movement speed: +26%
Sharp, short and deadly.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
Powered by arcane forces
1.50 Encumbrance.
Type: armor / hands ; tier 4
When wielded/worn:
Armour: +17
Armour Hardiness: +12%
Fatigue: +5%
Changes stats: +11 Con
Changes resistances: +9% physical
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.


Requires:
- Strength 20
Crafted by a master
9.00 Encumbrance.
Type: armor / light ; tier 5
When wielded/worn:
Armour: +14
Defense: +27 (+12 eff.)
Fatigue: +8%
Changes stats: +6 Cun / +7 Dex
A suit of armour made of leather.
This item has been sent to the Item's Vault.


Requires:
- Strength 14
Infused by nature
9.00 Encumbrance.
Type: armor / light ; tier 2
When wielded/worn:
Armour: +4
Defense: +6 (+3 eff.)
Fatigue: +7%
Changes resistances: +3% lightning
Reduces incoming crit damage: 5.00%
Disarm immunity: +20%
Life regen: +6.60
Stamina each turn: +0.60
A suit of armour made of leather.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
Type: armor / cloth ; tier 1
When wielded/worn:
Changes resistances: +16% nature / +7% all
Changes damage: +11% nature / +3% mind
Only die when reaching: -40.00 life
Light radius: +1
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
Powered by arcane forces
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
When wielded/worn:
Armour: +12
Fatigue: +8%
Changes stats: +10 Cun / +10 Wil
Changes resistances: +15% light / +15% mind / +10% arcane
Life regen: +2.00
It can be used without being worn.
It can be used to sense the presence of unique objects
Activation costs 20 power out of 20/20.
A large crown, part metallic part glass that radiates with psionic powers.
This item has been sent to the Item's Vault.


Requires:
- Cunning 10
- Dexterity 10
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
Base power: 25.0 - 32.5
Uses stats: 50% Cun, 50% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +20
Crit. chance: +15.0%
Attack speed: 111%
On weapon crit:
* Breaks enemy weapon.
When wielded/worn:
Armour Hardiness: +20%
Defense: +15 (+5 eff.)
Changes stats: +8 Cun / +8 Dex
Talent granted: +1 Dagger Block
Physical save: +15 (+3 eff.)
Disarm immunity: +50%
Can block like a shield, potentially disarming the enemy.
This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 28
- Talent Shoot
- Talent Steam Pool
Powered by steamtech
4.00 Encumbrance.
[Unique]
Type: weapon / steamgun ; tier 3
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +12
Attack speed: 100%
Firing range: +6
Travel speed: +600%
Attacks use: 2.0 Steam
When wielded/worn:
Ammo reloads per turn: +1
Damage against: +15% Humanoid / +15% Giant
Talents cooldown: Supercharge Bullets (-3 turns) Overheat Bullets (-3 turns) Percussive Bullets (-3 turns) Combustive Bullets (-3 turns)
A finely crafted gun, designed specifically to kill orcs. And giants somehow!
This item has been sent to the Item's Vault.


Requires:
- Dexterity 28
- Talent Shoot
- Talent Steam Pool
Powered by steamtech
4.00 Encumbrance.
[Unique]
Type: weapon / steamgun ; tier 3
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +12
Attack speed: 100%
Firing range: +6
Travel speed: +600%
Attacks use: 2.0 Steam
When wielded/worn:
Ammo reloads per turn: +1
Damage against: +15% Humanoid / +15% Giant
Talents cooldown: Supercharge Bullets (-3 turns) Overheat Bullets (-3 turns) Percussive Bullets (-3 turns) Combustive Bullets (-3 turns)
A finely crafted gun, designed specifically to kill orcs. And giants somehow!
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by steamtech
0.10 Encumbrance.
Type: scroll / implant ; tier 1
When inscribed on your body:
Effective talent level: 2.5
Use mode: Activated
Range: melee/personal
Cooldown: 31
Travel Speed: instantaneous
Usage Speed: Steamtech (100% of a turn)
Is: a steamtech power
Description: Steam generator that permanently creates 10.0 steam per turn.
Can be activated for an instant burst of 50 steam.
It can be used to implant on your skin..
Steamtech implants can be grafted on the users skin..
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by steamtech
0.10 Encumbrance.
Type: scroll / implant ; tier 1
When inscribed on your body:
Effective talent level: 2.5
Use mode: Activated
Range: melee/personal
Cooldown: 23
Travel Speed: instantaneous
Usage Speed: Steamtech (100% of a turn)
Is: a steamtech power
Description: Steam generator that permanently creates 6.8 steam per turn.
Can be activated for an instant burst of 34 steam.
It can be used to implant on your skin..
Steamtech implants can be grafted on the users skin..
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by steamtech
0.10 Encumbrance.
Type: scroll / implant ; tier 1
When inscribed on your body:
Effective talent level: 2.5
Use mode: Activated
Range: melee/personal
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: Steamtech (100% of a turn)
Is: a steamtech power
Description: Steam generator that permanently creates 5.2 steam per turn.
Can be activated for an instant burst of 26 steam.
It can be used to implant on your skin..
Steamtech implants can be grafted on the users skin..
This item has been sent to the Item's Vault.


Requires:
- Talent Create Tinker
0.10 Encumbrance.
Type: scroll / schematic ; tier 1
[already known tinker]
It can be used to learn how to build this tinker.
Schematics are used by tinkers to learn how to build new constructs.
This item has been sent to the Item's Vault.


Requires:
- Strength 32
- Talent Steam Pool
Powered by arcane forces
Powered by steamtech
3.00 Encumbrance.
[Unique]
Type: weapon / steamsaw ; tier 5
Power: 150% Range: 1.5x
Uses stat: 110% Str
Damage type: Fire
Mastery: Steamsaw Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +27
Crit. chance: +6.0%
Attack speed: 100%
Block value: +80
On weapon crit:
* deal a melee attack against all other enemies in a circle around you
Attacks use: 1.0 Steam
When wielded/worn:
Armour: +15
Defense: +12 (+3 eff.)
Fatigue: +9%
Changes stats: +8 Cun / +10 Str
Talent mastery: +0.30 Steamtech / Sawmaiming
Talent granted: +3 Block
Grushgore the Destroyer was absolutely enthralled when he discovered steamsaws. He immediately kidnapped several tinkerers and forced them to create this for him.
His naming skills have not improved.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Infused by nature
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 5
It is part of a set of items.
It would go well with another part of Ureslak.
When wielded/worn:
Changes resistances: +20% lightning / +20% darkness / +20% fire / +20% cold / +20% nature / -30% arcane
Changes resistances cap: +10% lightning / +10% darkness / +10% fire / +10% cold / +10% nature / -30% arcane
It can be used to energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.)
Activation costs 50 power out of 50/50.
This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow.
This item has been sent to the Item's Vault.


Requires:
- Strength 20
Infused by nature
Crafted by a master
9.00 Encumbrance.
Type: armor / light ; tier 5
When wielded/worn:
Armour: +12
Defense: +25 (+6 eff.)
Fatigue: +8%
Changes stats: +6 Str / +9 Dex
Changes resistances: +14% acid / +10% cold
Allows you to breathe in: water
Physical save: +19 (+5 eff.)
A suit of armour made of leather.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by steamtech
0.10 Encumbrance.
Type: scroll / implant ; tier 1
When inscribed on your body:
Effective talent level: 2.5
Use mode: Activated
Range: melee/personal
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: Steamtech (100% of a turn)
Is: a steamtech power
Description: Steam generator that permanently creates 4.9 steam per turn.
Can be activated for an instant burst of 24 steam.
It can be used to implant on your skin..
Steamtech implants can be grafted on the users skin..
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by steamtech
0.10 Encumbrance.
Type: scroll / implant ; tier 1
When inscribed on your body:
Effective talent level: 2.5
Use mode: Activated
Range: melee/personal
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: Steamtech (100% of a turn)
Is: a steamtech power
Description: Steam generator that permanently creates 4.4 steam per turn.
Can be activated for an instant burst of 22 steam.
It can be used to implant on your skin..
Steamtech implants can be grafted on the users skin..
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by steamtech
0.10 Encumbrance.
Type: scroll / implant ; tier 1
When inscribed on your body:
Effective talent level: 2.5
Use mode: Activated
Range: melee/personal
Cooldown: 32
Travel Speed: instantaneous
Usage Speed: Steamtech (100% of a turn)
Is: a steamtech power
Description: Steam generator that permanently creates 5.4 steam per turn.
Can be activated for an instant burst of 27 steam.
It can be used to implant on your skin..
Steamtech implants can be grafted on the users skin..
This item has been sent to the Item's Vault.


Requires:
- Strength 48
- Talent Steam Pool
Infused by nature
Powered by steamtech
3.00 Encumbrance.
Type: weapon / steamsaw ; tier 5
Power: 147% Range: 1.5x
Uses stat: 100% Str
Damage type: Physical bleed
Mastery: Steamsaw Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Crit. chance: +5.0%
Attack speed: 100%
Block value: +98
Damage (radius 2) on crit: +29 lightning / +31 cold
Attacks use: 1.0 Steam
When wielded/worn:
Armour: +6
Defense: +10 (+2 eff.)
Fatigue: +12%
Changes resistances penetration: +19% lightning / +20% cold
Talent granted: +3 Block
Movement speed: +34%
Steamsaws use steam pressure to rotate a serrated metal blade at high speed.
Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking).
They can be wielded in the main or off hand.
Vrmmmmm!
This item has been sent to the Item's Vault.