

Requires:
- Dexterity 24
- Cunning 24
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
It is part of a set of items.
The moon shines alone in a starless sky.
Power: 100% Range: 1.3x
Uses stats: 20% Dex, 70% Mag
Damage type: Darkness
Mastery: Strength of Purpose
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 125%
On weapon hit:
* Deal 70 Darkness damage.
When wielded/worn:
Light radius: -1
A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades.
This item has been sent to the Item's Vault.


Requires:
- Strength 20
Infused by nature
Crafted by a master
9.00 Encumbrance.
[Random Unique]
Type: armor / light ; tier 5
When wielded/worn:
Physical crit. chance: +5.0%
Physical power: +9 (+2 eff.)
Armour: +8
Defense: +20 (+5 eff.)
Fatigue: +8%
Effects on melee hit:
* 10% chance to gain 10% of a turn (3/turn limit)
Changes resistances: +25% lightning / +6% temporal / +6% mind
Changes damage: +3% mind / +6% temporal
Critical mult.: +17.00%
Life regen: +13.20
Maximum life: +61.00
Healing mod.: +14%
A suit of armour made of leather.
This item has been sent to the Item's Vault.


Requires:
- Magic 35
Infused by nature
3.00 Encumbrance.
[Unique]
Type: weapon / trident ; tier 4
It must be held with both hands.
Power: 191% Range: 1.4x
Uses stat: 190% Mag
Damage type: Physical
Mastery: Exotic Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +20
Crit. chance: +15.0%
Attack speed: 100%
When this weapon hits: Water Bolt (40% chance level 3).
Damage (Melee): +20 nature / +15 cold
When wielded/worn:
Accuracy: +10 (+3 eff.)
Changes resistances: +25% cold
Changes damage: +20% cold
Spell save: +18 (+9 eff.)
See invisible: +2
Talent on hit(spell): Water Bolt (20% chance level 3).
It can be used to activate talent Freeze (costing 60 power out of 150/150) :
Effective talent level: 3.0
Power cost: 60 out of 150/150.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: Condenses ambient water on a target, freezing it for 5 turns and damaging it for 216.85.
If this is used on a friendly target the cooldown is reduced by 33%.
The damage will increase with your Spellpower.
The power of the tides rush through this trident.
Tridents require the exotic weapons mastery talent to use correctly.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 4
When wielded/worn:
Armour: +15
Fatigue: +5%
Changes stats: +10 Wil / +10 Con
Changes resistances: +20% darkness / +20% blight
Talent masteries: +0.20 Corruption / Demonic pact +0.20 Corruption / Demon seeds
Shadow Power: +5
Increases all saves by your Shadow Power.
"For the demon who has everything."
This item has been sent to the Item's Vault.


Requires:
- Magic 48
Crafted by a master
3.00 Encumbrance.
Type: weapon / longsword ; tier 5
Power: 172% Range: 1.4x
Uses stat: 150% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +8
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Accuracy: +14 (+4 eff.)
Defense: +12 (+4 eff.)
Damage when hit (Melee): 4 mind
Changes stats: +2 Dex
Changes resistances penetration: +25% cold
Disarm immunity: +39%
Only die when reaching: -80.00 life
Maximum stamina: +30.00
Sharp, long, and deadly.
This item has been sent to the Item's Vault.