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		<title>Tales of Maj'Eyal - User contributions [en]</title>
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		<updated>2026-04-24T07:37:28Z</updated>
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	<entry>
		<id>https://te4.org/w/index.php?title=Rescaled_combat_stats&amp;diff=9531</id>
		<title>Rescaled combat stats</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Rescaled_combat_stats&amp;diff=9531"/>
				<updated>2015-01-13T21:30:54Z</updated>
		
		<summary type="html">&lt;p&gt;0player: Added tabulation for rescaling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Game Mechanics]]&lt;br /&gt;
&lt;br /&gt;
Several combat stats in ToME are rescaled to produce diminishing returns.  The rescaling system uses 5 tiers, with increasing costs.  A raw input value is converted to a final (effective/rescaled) value according to the following system:&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier !! Final Values !! Cost per point&lt;br /&gt;
|-&lt;br /&gt;
| Tier 1 || 0 to 20 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Tier 2 || 21 to 40 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3 || 41 to 60 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Tier 4 || 61 to 80 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Tier 5 || 81+ || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Accuracy]], [[Defense]], [[Physical power]], [[Spellpower]], [[Mindpower]], [[saves|Physical Save, Spell Save and Mental Save]] are all rescaled this way.&lt;br /&gt;
&lt;br /&gt;
The raw values (inputs) are what you see on equipment.  For example, a shield that gives you +4 Defense is really giving you 4 ''raw'' points in Defense.  These points (plus all the other raw points) are added together, and then the rescaling is applied.&lt;br /&gt;
&lt;br /&gt;
You can see your ''rescaled'' Defense on your character sheet (Defense tab), and in your tooltip (when you hover the mouse over your character's icon/avatar).&lt;br /&gt;
 &lt;br /&gt;
Rescaling examples:&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Raw Input !! Final Value !! Tier&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 17 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 35 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 71 || 43.66 || 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Save Example: Suppose all of your ''raw'' bonuses to spell save (from stats, talents, items, etc.) add up to 72. This is then put through the formula, taking 1 point to increase your save while in tier 1, 2 in tier 2 and 3 in tier 3. &lt;br /&gt;
&lt;br /&gt;
Getting through tier 1 takes 20 points, leaving 52. &lt;br /&gt;
Getting through tier 2 takes 40 points (each increase needs 2), leaving 12&lt;br /&gt;
In tier 3, those 12 remaining are enough to give 4 more spell save.&lt;br /&gt;
&lt;br /&gt;
This means that you would have 44 ''rescaled'' spell save.&lt;br /&gt;
&lt;br /&gt;
Full tabulation with the step of 20:&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Raw Input !! Final Value !! Tier&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 20 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 30 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 60 || 40 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 80 || 46.6 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 53.3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 120 || 60 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 140 || 65 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 160 || 70 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 180 || 75 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 200 || 80 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 220 || 84 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 240 || 88 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 260 || 92 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 280 || 96 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 300 || 100 || 5&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>0player</name></author>	</entry>

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