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		<id>https://te4.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=777isHARDCORE</id>
		<title>Tales of Maj'Eyal - User contributions [en]</title>
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		<link rel="alternate" type="text/html" href="https://te4.org/wiki/Special:Contributions/777isHARDCORE"/>
		<updated>2026-06-02T03:59:29Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.26.2</generator>

	<entry>
		<id>https://te4.org/w/index.php?title=Ithilthum,_Valley_of_the_Moon&amp;diff=16513</id>
		<title>Ithilthum, Valley of the Moon</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Ithilthum,_Valley_of_the_Moon&amp;diff=16513"/>
				<updated>2019-12-24T08:46:55Z</updated>
		
		<summary type="html">&lt;p&gt;777isHARDCORE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Zone| name = Ithilthum, Valley of the Moon| floors = 1| min_level = 35| max_level = 45| min_ilevel = 4| max_ilevel = 5| width = 50| height = 50}}&lt;br /&gt;
&lt;br /&gt;
==Zone Information==&lt;br /&gt;
It is a single map with a small island in the center covered by poisonous water. Once you reach the center, you can use the scroll to summon Limmir. The jeweler will rush to the center, which will trigger waves of enemies to come at you. The enemies all come from the top right, while the jeweler will hide behind the rock.&lt;br /&gt;
&lt;br /&gt;
After the fight, you can make a special amulet by giving the jeweler an amulet, two gems and 1000 gold. Note: except for the amulet's tier, properties on the amulet provided have no influence on the amulet produced.&lt;/div&gt;</summary>
		<author><name>777isHARDCORE</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Steam_Powered_Helm&amp;diff=16354</id>
		<title>Steam Powered Helm</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Steam_Powered_Helm&amp;diff=16354"/>
				<updated>2019-11-20T04:34:04Z</updated>
		
		<summary type="html">&lt;p&gt;777isHARDCORE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{artifact&lt;br /&gt;
|name=Steam Powered Helm&lt;br /&gt;
|type=Helm&lt;br /&gt;
|source={{ste}}&lt;br /&gt;
|level=40-50&lt;br /&gt;
|cost=700&lt;br /&gt;
|tier=5&lt;br /&gt;
|armor=12&lt;br /&gt;
|defense=3&lt;br /&gt;
|fatigue=10%&lt;br /&gt;
|resistances=+10% all&lt;br /&gt;
|immunity=50% Blind&lt;br /&gt;
|stats=+5 Str, +5 Con&lt;br /&gt;
|abilities=Forms a set with [[Power Armor]], [[Steam Powered Gauntlets]], and [[Steam Powered Boots]]:&lt;br /&gt;
*+50% Blind immunity&lt;br /&gt;
|description=''A Helmet. But with steam power!''&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>777isHARDCORE</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Store&amp;diff=15607</id>
		<title>Store</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Store&amp;diff=15607"/>
				<updated>2019-11-04T04:58:22Z</updated>
		
		<summary type="html">&lt;p&gt;777isHARDCORE: /* Stores in Embers of Rage */ Not sure when the APE in EoR changed, but it DEF converts items to gold now&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many '''stores''' found in the game, usually inside [[zone|towns]]. Stores sell almost all types of equip-able items. Each store is of a certain type (ie. jewelry, swords, light armor), which will determine the inventory that it stocks for sale.&lt;br /&gt;
&lt;br /&gt;
The [[material]] tier for store inventory is restricted to a level range which is set for each town. For example, a town with a material tier of 2-3 will only have tier 2 or tier 3 items in their stores; unless the store is restocked when you reach a particular goal.&lt;br /&gt;
&lt;br /&gt;
Stores will also buy any item you choose to sell.  This is a leftover from the earlier versions in which you had to unlock the [[Transmogrification Chest]] before it was available at birth. There's no real point to selling an item to a store; the [[Transmogrification Chest]] will give the same amount of gold as the store; AND will give energy to the [[Sher'Tul Fortress]] once you have unlocked the fortress.&lt;br /&gt;
&lt;br /&gt;
==Stores in the  [[campaign|Main Campaign]]==&lt;br /&gt;
&lt;br /&gt;
Stores only acquire new inventory three times over the course of the whole game:&lt;br /&gt;
* When you're born&lt;br /&gt;
* After you defeat [[The Master]]&lt;br /&gt;
* After you finish the [[Charred Scar]]&lt;br /&gt;
&lt;br /&gt;
It's important to note that store's acquire new inventories not upon completion of a particular quest, but upon entering the zone the first time after completing the quest.&lt;br /&gt;
&lt;br /&gt;
In addition to the standard inventory for each store type, there are a few special features in certain stores:&lt;br /&gt;
&lt;br /&gt;
* Any weapon store in [[Last Hope]] can teach you {{c|Combat Training}} (50 gold) or {{t|Shoot}} (8 gold).&lt;br /&gt;
* The jewelry store in [[Angolwen]] and [[Gates of Morning]] can make custom rings out of your [[gem]]s and blank rings.&lt;br /&gt;
* The staff store in Angolwen can teach you {{c|Staff Combat}}.&lt;br /&gt;
* The [[mindstar]] store in [[Zigur]] can teach you {{c|Mindstar Mastery}} (various prices; locked, then unlocked, then unlocked with bonus).&lt;br /&gt;
* No store in heretical Zigur will sell any {{arc}}-powered items.&lt;br /&gt;
&lt;br /&gt;
'''Incomplete''' table of stores by item type&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item Type !! colspan=&amp;quot;2&amp;quot;|Locations&lt;br /&gt;
|-&lt;br /&gt;
| Infusions || Derth, Shatur (Tier 1-2), Last Hope, Zigur (Tier 1-3)&lt;br /&gt;
|-&lt;br /&gt;
| Runes || Elvala (Tier 1-2), Last Hope, Zigur (Tier 1-3)&lt;br /&gt;
|- &lt;br /&gt;
| Torques || Shatur (Tier 1-2), Zigur (Tier 1-3)&lt;br /&gt;
|-&lt;br /&gt;
| Wands || Angolwen (Tier 1-3) &lt;br /&gt;
|-&lt;br /&gt;
| Swords, Axes, and/or Maces || Derth, Shatur, Elvala (Tier 1-2), Last Hope, Zigur (Tier 1-3)&lt;br /&gt;
|-&lt;br /&gt;
| Bows, Slings, and Ammo || Derth, Shatur (tier 1-2), Last Hope, Zigur (Tier 1-3)&lt;br /&gt;
|-&lt;br /&gt;
| Staves || Elvala (Tier 1-2), Angolwen (Tier 1-3)&lt;br /&gt;
|-&lt;br /&gt;
| Mindstars || Shatur (tier 1-2), Zigur (Tier 1-3)&lt;br /&gt;
|-&lt;br /&gt;
| Lites || Derth (Tier 1)&lt;br /&gt;
|-&lt;br /&gt;
| Picks || Derth (Tier 1-2)&lt;br /&gt;
|- &lt;br /&gt;
| Rings &amp;amp; Amulets || Angolwen (Tier 1-3)&lt;br /&gt;
|-&lt;br /&gt;
| Light Armor || Derth, Elvala, Shatur (Tier 1-2), Last Hope, Zigur (Tier 1-3)&lt;br /&gt;
|- &lt;br /&gt;
| Heavy Armor &amp;amp; Shields || Derth, Shatur (Tier 1-2), Last Hope, Zigur (Tier 1-3) ||&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stores in [[Embers of Rage]]==&lt;br /&gt;
&lt;br /&gt;
In addition to the town stores in [[Embers of Rage]], certain zones have [[Ancient Automated Archive]]s which are portable vending machines. These can be reprogrammed to go to other places. The Embers campaign also has one special zone which is a special store: [[Kaltor's Shop]].&lt;/div&gt;</summary>
		<author><name>777isHARDCORE</name></author>	</entry>

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