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		<id>https://te4.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=AlexanderR</id>
		<title>Tales of Maj'Eyal - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://te4.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=AlexanderR"/>
		<link rel="alternate" type="text/html" href="https://te4.org/wiki/Special:Contributions/AlexanderR"/>
		<updated>2026-04-21T22:03:19Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.26.2</generator>

	<entry>
		<id>https://te4.org/w/index.php?title=Achievement&amp;diff=6746</id>
		<title>Achievement</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Achievement&amp;diff=6746"/>
				<updated>2014-02-22T12:36:05Z</updated>
		
		<summary type="html">&lt;p&gt;AlexanderR: more minor updates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoilers}}&lt;br /&gt;
&lt;br /&gt;
Achievements are granted when you do something that the almighty [[DarkGod]] felt he wanted to make an achievement. :)&lt;br /&gt;
&lt;br /&gt;
These can be small things such as not dying, or doing huge amounts of damage.  Many achievements are tied to [[Unlockables|unlocks]] too, such as unlocking the [[Reaver]] class.&lt;br /&gt;
&lt;br /&gt;
On [[Difficulty|easier mode]] no achievements are granted. Each achievement can be achieved 4 times:&lt;br /&gt;
* In Normal games (Roguelike and Adventure [[Permadeath]])&lt;br /&gt;
* In Exploration mode games (you must play on Normal difficulty to qualify for these)&lt;br /&gt;
* On Nightmare difficulty &lt;br /&gt;
* On Insane difficulty (Insane mode needs to be unlocked first)&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2px&amp;quot; cellspacing=&amp;quot;0px&amp;quot; style=&amp;quot;margin:1em&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #DDDDDD&amp;quot;&lt;br /&gt;
! Achievement !! Description&lt;br /&gt;
|- style=&amp;quot;background-color: #DDDDDD&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|'''''Arena [[Campaign]]'''''&lt;br /&gt;
|-&lt;br /&gt;
| The Arena || [[The agent of the arena|Unlocked Arena mode]].&lt;br /&gt;
|-&lt;br /&gt;
| Arena Battler 20 || Got to wave 20 in the arena.&lt;br /&gt;
|-&lt;br /&gt;
| Arena Battler 50 || Got to wave 50 in the arena.&lt;br /&gt;
|-&lt;br /&gt;
| Almost Master of Arena || Became the new master of the arena in 30-wave mode.&lt;br /&gt;
|-&lt;br /&gt;
| Master of Arena || Became the new master of the arena in 60-wave mode.&lt;br /&gt;
|-&lt;br /&gt;
| XXX the Destroyer || Earned the rank of Destroyer in the arena.&lt;br /&gt;
|-&lt;br /&gt;
| Grand Master || Earned the rank of Grand Master in the arena.&lt;br /&gt;
|-&lt;br /&gt;
| Ten at one blow || Killed 10 or more enemies in one single attack in the arena.&lt;br /&gt;
|- style=&amp;quot;background-color: #DDDDDD&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|'''''Events'''''&lt;br /&gt;
|-&lt;br /&gt;
| The sky is falling! || Saw a huge meteor falling from the sky.&lt;br /&gt;
|-&lt;br /&gt;
| Demonic Invasion || Stopped a demonic invasion by closing their portal.&lt;br /&gt;
|-&lt;br /&gt;
| Invasion from the Depths || Stopped a naga invasion by closing their portal.&lt;br /&gt;
|-&lt;br /&gt;
| The Restless Dead || Disturbed an old battlefield and survived the consequences.&lt;br /&gt;
|-&lt;br /&gt;
| The Rat Lich || Killed the terrible Rat Lich.&lt;br /&gt;
|-&lt;br /&gt;
| Shasshhiy'Kaish || Killed [[Shasshhiy'Kaish]] after letting her grow as powerful as possible.&lt;br /&gt;
|-&lt;br /&gt;
| Bringer of Doom || Killed a Bringer of Doom.&lt;br /&gt;
|-&lt;br /&gt;
| A living one! || Was teleported into Caldizar's Fortress, far into the void between the stars.&lt;br /&gt;
|-&lt;br /&gt;
| Slimefest || Have 100 walls on the sludgenest turn into hostile creatures.&lt;br /&gt;
|-&lt;br /&gt;
| Slime killer party || Have 200 walls on the sludgenest turn into hostile creatures.&lt;br /&gt;
|-&lt;br /&gt;
| Mad slime dash || Have 300 walls on the sludgenest turn into hostile creatures.&lt;br /&gt;
|-&lt;br /&gt;
| Don't mind the slimy smell || Have 400 walls on the sludgenest turn into hostile creatures.&lt;br /&gt;
|-&lt;br /&gt;
| In the company of slimes || Have 500 walls on the sludgenest turn into hostile creatures.&lt;br /&gt;
|- style=&amp;quot;background-color: #DDDDDD&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|'''''[[Campaign|Infinite Dungeon]]'''''&lt;br /&gt;
|-&lt;br /&gt;
| Infinite x10 || Got to level 10 of the infinite dungeon.&lt;br /&gt;
|-&lt;br /&gt;
| Infinite x20 || Got to level 20 of the infinite dungeon.&lt;br /&gt;
|-&lt;br /&gt;
| Infinite x30 || Got to level 30 of the infinite dungeon.&lt;br /&gt;
|-&lt;br /&gt;
| Infinite x40 || Got to level 40 of the infinite dungeon.&lt;br /&gt;
|-&lt;br /&gt;
| Infinite x50 || Got to level 50 of the infinite dungeon.&lt;br /&gt;
|-&lt;br /&gt;
| Infinite x60 || Got to level 60 of the infinite dungeon.&lt;br /&gt;
|-&lt;br /&gt;
| Infinite x70 || Got to level 70 of the infinite dungeon.&lt;br /&gt;
|-&lt;br /&gt;
| Infinite x80 || Got to level 80 of the infinite dungeon.&lt;br /&gt;
|-&lt;br /&gt;
| Infinite x90 || Got to level 90 of the infinite dungeon.&lt;br /&gt;
|-&lt;br /&gt;
| Infinite x100 || Got to level 100 of the infinite dungeon.&lt;br /&gt;
|-&lt;br /&gt;
| Infinite x150 || Got to level 150 of the infinite dungeon.&lt;br /&gt;
|-&lt;br /&gt;
| Infinite x200 || Got to level 200 of the infinite dungeon.&lt;br /&gt;
|-&lt;br /&gt;
| Infinite x300 || Got to level 300 of the infinite dungeon.&lt;br /&gt;
|-&lt;br /&gt;
| Infinite x400 || Got to level 400 of the infinite dungeon.&lt;br /&gt;
|-&lt;br /&gt;
| Infinite x500 || Got to level 500 of the infinite dungeon.&lt;br /&gt;
|- style=&amp;quot;background-color: #DDDDDD&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|'''''Items'''''&lt;br /&gt;
|-&lt;br /&gt;
| Deus Ex Machina (''removed'') || Found the ever-refilling potion and the blood of life.&lt;br /&gt;
|-&lt;br /&gt;
| Treasure Hunter || Amassed 1000 [[gold]] pieces.&lt;br /&gt;
|-&lt;br /&gt;
| Treasure Hoarder || Amassed 3000 gold pieces.&lt;br /&gt;
|-&lt;br /&gt;
| Dragon's Greed || Amassed 8000 gold pieces.&lt;br /&gt;
|- style=&amp;quot;background-color: #DDDDDD&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|'''''Kills'''''&lt;br /&gt;
|-&lt;br /&gt;
| That was close || Killed your target while having only 1 [[Life]] left.&lt;br /&gt;
|-&lt;br /&gt;
| Size matters || Did over 600 damage in one attack.&lt;br /&gt;
|-&lt;br /&gt;
| Size is everything || Did over 1500 damage in one attack.&lt;br /&gt;
|-&lt;br /&gt;
| The bigger the better! || Did over 3000 damage in one attack.&lt;br /&gt;
|-&lt;br /&gt;
| Overpowered! || Did over 6000 damage in one attack.&lt;br /&gt;
|-&lt;br /&gt;
| Exterminator || Killed 1000 creatures.&lt;br /&gt;
|-&lt;br /&gt;
| Pest Control || Killed 1000 reproducing vermin.&lt;br /&gt;
|-&lt;br /&gt;
| Reaver || Killed 1000 humanoids. ''(This is tracked across all games on a single computer.)''&lt;br /&gt;
|-&lt;br /&gt;
| Backstabbing Traitor || Killed 6 [[escorts|escorted adventurers]] while you were supposed to save them.&lt;br /&gt;
|-&lt;br /&gt;
| Bad Driver || Failed to save any escorted adventurers.&lt;br /&gt;
|-&lt;br /&gt;
| Guiding Hand || Saved all escorted adventurers.&lt;br /&gt;
|-&lt;br /&gt;
| Earth Master || Killed [[Harkor'Zun]] and unlocked [[Stone (category)|Stone magic]].&lt;br /&gt;
|-&lt;br /&gt;
| Kill Bill! || Killed [[Bill]] in the [[Trollmire]] with a level one character.&lt;br /&gt;
|-&lt;br /&gt;
| Atamathoned! || Killed the giant golem [[Atamathon]] after foolishly reactivating it.&lt;br /&gt;
|-&lt;br /&gt;
| Huge Appetite || [[Swallow|Ate]] 20 bosses.&lt;br /&gt;
|-&lt;br /&gt;
| Headbanger || Headbanged 20 bosses to death.&lt;br /&gt;
|-&lt;br /&gt;
| Are you out of your mind?! || Caught the attention of overpowered greater multi-hued wyrms in [[Vor Armoury]]. Perhaps fleeing is in order.&lt;br /&gt;
|-&lt;br /&gt;
| I cleared the room of death and all I got was this lousy achievement! || Killed the seven overpowered wyrms in the &amp;quot;Room of Death&amp;quot; in Vor Armoury.&lt;br /&gt;
|-&lt;br /&gt;
| I'm a cool hero || Saved [[Derth]] without a single inhabitant dying.&lt;br /&gt;
|-&lt;br /&gt;
| Kickin' it old-school || Killed [[Urkis]], the Tempest, causing him to drop the [[Rod of Recall]].&lt;br /&gt;
|-&lt;br /&gt;
| Leave the big boys alone || Killed [[The Master]], causing him to drop the Rod of Recall.&lt;br /&gt;
|-&lt;br /&gt;
| You know who's to blame || Killed the [[Grand Corruptor]], causing him to drop the Rod of Recall.&lt;br /&gt;
|-&lt;br /&gt;
| You know who's to blame (reprise) || Killed Myssil, causing her to drop the Rod of Recall.&lt;br /&gt;
|-&lt;br /&gt;
| Now, this is impressive! || Killed [[Linaniil]], the Supreme Archmage of [[Angolwen]].&lt;br /&gt;
|-&lt;br /&gt;
| Fear of Fours || Killed all four bosses of the Slime Tunnels.&lt;br /&gt;
|-&lt;br /&gt;
| Well trained || Deal one million damage to training dummies in a single training session.&lt;br /&gt;
|- style=&amp;quot;background-color: #DDDDDD&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|'''''Lore'''''&lt;br /&gt;
|-&lt;br /&gt;
| Tales of the Spellblaze || Learned the eight chapters of the Spellblaze Chronicles.&lt;br /&gt;
|-&lt;br /&gt;
| The Legend of Garkul || Learned the five chapters of the Legend of [[Garkul]].&lt;br /&gt;
|-&lt;br /&gt;
| A different point of view || Learned the five chapters of Orc history through loremaster Hadak's tales.&lt;br /&gt;
|- style=&amp;quot;background-color: #DDDDDD&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|'''''Player'''''&lt;br /&gt;
|-&lt;br /&gt;
| Level 10 || Got a character to level 10.&lt;br /&gt;
|-&lt;br /&gt;
| Level 20 || Got a character to level 20.&lt;br /&gt;
|-&lt;br /&gt;
| Level 30 || Got a character to level 30.&lt;br /&gt;
|-&lt;br /&gt;
| Level 40 || Got a character to level 40.&lt;br /&gt;
|-&lt;br /&gt;
| Level 50 || Got a character to level 50.&lt;br /&gt;
|-&lt;br /&gt;
| Unstoppable || Returned from the dead.&lt;br /&gt;
|-&lt;br /&gt;
| Utterly Destroyed || Died on the [[Eidolon Plane]].&lt;br /&gt;
|-&lt;br /&gt;
| Fool of a Took! || Killed oneself as a [[halfling]].&lt;br /&gt;
|-&lt;br /&gt;
| Emancipation || Had the golem kill a boss while its master was already dead.&lt;br /&gt;
|-&lt;br /&gt;
| Take you with me || Killed a boss while already dead.&lt;br /&gt;
|-&lt;br /&gt;
| Look at me, I'm playing a roguelike! || Linked yourself in the ingame chat.&lt;br /&gt;
|-&lt;br /&gt;
| Fear me not! || Survived the Fearscape!&lt;br /&gt;
|- style=&amp;quot;background-color: #DDDDDD&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|'''''Quests'''''&lt;br /&gt;
|-&lt;br /&gt;
| Baby steps || Completed ToME4 tutorial mode.&lt;br /&gt;
|-&lt;br /&gt;
| Vampire crusher || Destroyed [[The Master]] in its lair of the [[Dreadfell]].&lt;br /&gt;
|-&lt;br /&gt;
| A dangerous secret || Found the mysterious staff and told [[Last Hope]] about it.&lt;br /&gt;
|-&lt;br /&gt;
| The secret city || Discovered the truth about mages.&lt;br /&gt;
|-&lt;br /&gt;
| Burnt to the ground || Gave the [[Staff of Absorption]] to the apprentice mage and watched the fireworks.&lt;br /&gt;
|-&lt;br /&gt;
| Against all odds || Killed [[Ukruk]] in the ambush.&lt;br /&gt;
|-&lt;br /&gt;
| Sliders || Activated a portal using the Orb of Many Ways.&lt;br /&gt;
|-&lt;br /&gt;
| Destroyer's bane || Killed [[Golbug the Destroyer]].&lt;br /&gt;
|-&lt;br /&gt;
| Brave new world || Went to the [[Far East]] and took part in the war.&lt;br /&gt;
|-&lt;br /&gt;
| Race through fire || Raced through the fires of the [[Charred Scar]] to stop the Sorcerers.&lt;br /&gt;
|-&lt;br /&gt;
| Orcrist || Killed the leaders of the Orc Pride.&lt;br /&gt;
|-&lt;br /&gt;
| Evil denied || Won ToME by preventing the Void portal from opening.&lt;br /&gt;
|-&lt;br /&gt;
| The High Lady's destiny || Won ToME by closing the Void portal using Aeryn as a sacrifice.&lt;br /&gt;
|-&lt;br /&gt;
| The Sun Still Shines || Aeryn survived the last battle.&lt;br /&gt;
|-&lt;br /&gt;
| Selfless || Won ToME by closing the Void portal using yourself as a sacrifice.&lt;br /&gt;
|-&lt;br /&gt;
| Triumph of the Way || Won ToME by sacrificing yourself to forcefully spread the Way to every other sentient being on Eyal.&lt;br /&gt;
|-&lt;br /&gt;
| No Way! || Won ToME by closing the Void portal and letting yourself be killed by Aeryn to prevent the Way to enslave every sentient being on Eyal.&lt;br /&gt;
|-&lt;br /&gt;
| Tactical master || Fought the two Sorcerers without closing any invocation portals.&lt;br /&gt;
|-&lt;br /&gt;
| Portal destroyer || Fought the two Sorcerers and closed one invocation portal.&lt;br /&gt;
|-&lt;br /&gt;
| Portal reaver || Fought the two Sorcerers and closed two invocation portals.&lt;br /&gt;
|-&lt;br /&gt;
| Portal ender || Fought the two Sorcerers and closed three invocation portals.&lt;br /&gt;
|-&lt;br /&gt;
| Portal master || Fought the two Sorcerers and closed four invocation portals.&lt;br /&gt;
|-&lt;br /&gt;
| Rescuer of the lost || Rescued the merchant from the assassin lord.&lt;br /&gt;
|-&lt;br /&gt;
| Poisonous || Sided with the assassin lord.&lt;br /&gt;
|-&lt;br /&gt;
| Destroyer of the creation || Killed [[Slasul]].&lt;br /&gt;
|-&lt;br /&gt;
| Treacherous Bastard || Killed Slasul even though you sided with him to learn the [[prodigies|Legacy of the Naloren prodigy]].&lt;br /&gt;
|-&lt;br /&gt;
| Flooder || Defeated [[Ukllmswwik]] while doing his own quest.&lt;br /&gt;
|-&lt;br /&gt;
| Gem of the Moon || Completed the Master Jeweler quest with Limmir.&lt;br /&gt;
|-&lt;br /&gt;
| Curse Lifter || Killed [[Ben Cruthdar, the Cursed]].&lt;br /&gt;
|-&lt;br /&gt;
| Fast Curse Dispel || Killed Ben Cruthdar the Cursed while saving all the lumberjacks.&lt;br /&gt;
|-&lt;br /&gt;
| Eye of the storm || Freed [[Derth]] from the onslaught of the mad Tempest, [[Urkis]].&lt;br /&gt;
|-&lt;br /&gt;
| Antimagic! || Completed [[antimagic]] training in the Ziguranth camp.&lt;br /&gt;
|-&lt;br /&gt;
| Anti-Antimagic! || Destroyed the Ziguranth camp with your Rhaloren allies.&lt;br /&gt;
|-&lt;br /&gt;
| There and back again || Opened a portal to [[Maj'Eyal]] from the [[Far East]].&lt;br /&gt;
|-&lt;br /&gt;
| Back and there again || Opened a portal to the Far East from Maj'Eyal.&lt;br /&gt;
|-&lt;br /&gt;
| Never Look Back And There Again || Win the game without ever setting foot on Maj'Eyal.&lt;br /&gt;
|-&lt;br /&gt;
| Arachnophobia || Destroyed [[Ungolë|the spydric menace]].&lt;br /&gt;
|-&lt;br /&gt;
| Clone War || Destroyed your own [[Shadow Crypt|Shade]].&lt;br /&gt;
|-&lt;br /&gt;
| Home sweet home || Dispatched the [[Weirdling Beast]] and took possession of [[Sher'Tul Fortress|Yiilkgur, the Sher'Tul Fortress]] for your own usage.&lt;br /&gt;
|-&lt;br /&gt;
| Squadmate || [[Escape from Reknor|Escaped from Reknor]] alive with your squadmate Norgan.&lt;br /&gt;
|-&lt;br /&gt;
| Genocide (''removed'') || Killed the [[Orc Greatmother]] in the [[Orc Breeding Pits|breeding pits]], thus dealing a terrible blow to the orc race.&lt;br /&gt;
|-&lt;br /&gt;
| Savior of the damsels in distress || Saved [[Melinda]] from her terrible fate in the [[Dark Crypt|Crypt of Kryl-Feijan]].&lt;br /&gt;
|-&lt;br /&gt;
| Impossible Death || Got killed by your future self (as a [[Chronomancer]]).&lt;br /&gt;
|-&lt;br /&gt;
| Self-killer || Killed your future self.&lt;br /&gt;
|-&lt;br /&gt;
| Paradoxology || Both killed your future self and got killed by your future self.&lt;br /&gt;
|-&lt;br /&gt;
| Explorer || Used the [[Sher'Tul Fortress]] exploratory farportal at least 7 times with the same character.&lt;br /&gt;
|-&lt;br /&gt;
| Orbituary || Stabilized the [[Abashed Expanse]] to maintain it in orbit.&lt;br /&gt;
|-&lt;br /&gt;
| Wibbly Wobbly Timey Wimey Stuff || Killed the weaver queen and the temporal defiler.&lt;br /&gt;
|-&lt;br /&gt;
| Matrix style! || Finished the whole [[Abashed Expanse]] zone without being hit by a single void blast or manaworm. Dodging's fun!&lt;br /&gt;
|-&lt;br /&gt;
| The Right thing to do || Did the righteous thing in the ring of blood and disposed of the [[Blood Master]].&lt;br /&gt;
|-&lt;br /&gt;
| Thralless || Freed at least 30 enthralled slaves in the [[Hidden Compound|slavers compound]].&lt;br /&gt;
|-&lt;br /&gt;
| Lost in translation || Destroyed the naga portal in the [[Slazish Fens]] and got caught in the after-effect.&lt;br /&gt;
|-&lt;br /&gt;
| Dreaming my dreams || Experienced and completed all the dreams in the [[Dogroth Caldera]].&lt;br /&gt;
|-&lt;br /&gt;
| Oozemancer || Destroyed the corrupted oozemancer.&lt;br /&gt;
|- style=&amp;quot;background-color: #DDDDDD&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|'''''Talents'''''&lt;br /&gt;
|-&lt;br /&gt;
| Pyromancer || Unlocked [[Archmage]] class and did over one million fire damage (with any item/talent/class).&lt;br /&gt;
|-&lt;br /&gt;
| Cryomancer || Unlocked Archmage class and did over one million cold damage (with any item/talent/class).&lt;br /&gt;
|-&lt;br /&gt;
| Lichform || Achieved your wild dreams of power and eternal life: you turned into a [[Lich]]!&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color: #DDDDDD&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|'''''Donation'''''&lt;br /&gt;
|-&lt;br /&gt;
| Bronze Donator || [http://te4.org/donate Donated] up to 5 euros.&lt;br /&gt;
|-&lt;br /&gt;
| Silver Donator || [http://te4.org/donate Donated] up to 6 euros.&lt;br /&gt;
|-&lt;br /&gt;
| Gold Donator || [http://te4.org/donate Donated] up to 16 euros.&lt;br /&gt;
|-&lt;br /&gt;
| Stralite Donator || [http://te4.org/donate Donated] up to 31 euros.&lt;br /&gt;
|-&lt;br /&gt;
| Voratun Donator || [http://te4.org/donate Donated] up to 60 euros.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AlexanderR</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Achievement&amp;diff=6745</id>
		<title>Achievement</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Achievement&amp;diff=6745"/>
				<updated>2014-02-22T12:25:38Z</updated>
		
		<summary type="html">&lt;p&gt;AlexanderR: more updates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoilers}}&lt;br /&gt;
&lt;br /&gt;
Achievements are granted when you do something that the almighty [[DarkGod]] felt he wanted to make an achievement. :)&lt;br /&gt;
&lt;br /&gt;
These can be small things such as not dying, or doing huge amounts of damage.  Many achievements are tied to [[Unlockables|unlocks]] too, such as unlocking the [[Reaver]] class.&lt;br /&gt;
&lt;br /&gt;
On [[Difficulty|easier mode]] no achievements are granted. Each achievement can be achieved 4 times:&lt;br /&gt;
* In Normal games (Roguelike and Adventure [[Permadeath]])&lt;br /&gt;
* In Exploration mode games (you must play on Normal difficulty to qualify for these)&lt;br /&gt;
* On Nightmare difficulty &lt;br /&gt;
* On Insane difficulty (Insane mode needs to be unlocked first)&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2px&amp;quot; cellspacing=&amp;quot;0px&amp;quot; style=&amp;quot;margin:1em&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #DDDDDD&amp;quot;&lt;br /&gt;
! Achievement !! Description&lt;br /&gt;
|- style=&amp;quot;background-color: #DDDDDD&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|'''''Arena [[Campaign]]'''''&lt;br /&gt;
|-&lt;br /&gt;
| The Arena || [[The agent of the arena|Unlocked Arena mode]].&lt;br /&gt;
|-&lt;br /&gt;
| Arena Battler 20 || Got to wave 20 in the arena.&lt;br /&gt;
|-&lt;br /&gt;
| Arena Battler 50 || Got to wave 50 in the arena.&lt;br /&gt;
|-&lt;br /&gt;
| Almost Master of Arena || Became the new master of the arena in 30-wave mode.&lt;br /&gt;
|-&lt;br /&gt;
| Master of Arena || Became the new master of the arena in 60-wave mode.&lt;br /&gt;
|-&lt;br /&gt;
| XXX the Destroyer || Earned the rank of Destroyer in the arena.&lt;br /&gt;
|-&lt;br /&gt;
| Grand Master || Earned the rank of Grand Master in the arena.&lt;br /&gt;
|-&lt;br /&gt;
| Ten at one blow || Killed 10 or more enemies in one single attack in the arena.&lt;br /&gt;
|- style=&amp;quot;background-color: #DDDDDD&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|'''''Events'''''&lt;br /&gt;
|-&lt;br /&gt;
| The sky is falling! || Saw a huge meteor falling from the sky.&lt;br /&gt;
|-&lt;br /&gt;
| Demonic Invasion || Stopped a demonic invasion by closing their portal.&lt;br /&gt;
|-&lt;br /&gt;
| Invasion from the Depths || Stopped a naga invasion by closing their portal.&lt;br /&gt;
|-&lt;br /&gt;
| The Restless Dead || Disturbed an old battlefield and survived the consequences.&lt;br /&gt;
|-&lt;br /&gt;
| The Rat Lich || Killed the terrible Rat Lich.&lt;br /&gt;
|-&lt;br /&gt;
| Shasshhiy'Kaish || Killed [[Shasshhiy'Kaish]] after letting her grow as powerful as possible.&lt;br /&gt;
|-&lt;br /&gt;
| Bringer of Doom || Killed a Bringer of Doom.&lt;br /&gt;
|-&lt;br /&gt;
| A living one! || Was teleported into Caldizar's Fortress, far into the void between the stars.&lt;br /&gt;
|-&lt;br /&gt;
| Slimefest || Have 100 walls on the sludgenest turn into hostile creatures.&lt;br /&gt;
|-&lt;br /&gt;
| Slime killer party || Have 200 walls on the sludgenest turn into hostile creatures.&lt;br /&gt;
|-&lt;br /&gt;
| Mad slime dash || Have 300 walls on the sludgenest turn into hostile creatures.&lt;br /&gt;
|-&lt;br /&gt;
| Don't mind the slimy smell || Have 400 walls on the sludgenest turn into hostile creatures.&lt;br /&gt;
|-&lt;br /&gt;
| In the company of slimes || Have 500 walls on the sludgenest turn into hostile creatures.&lt;br /&gt;
|- style=&amp;quot;background-color: #DDDDDD&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|'''''[[Campaign|Infinite Dungeon]]'''''&lt;br /&gt;
|-&lt;br /&gt;
| Infinite x10 || Got to level 10 of the infinite dungeon.&lt;br /&gt;
|-&lt;br /&gt;
| Infinite x20 || Got to level 20 of the infinite dungeon.&lt;br /&gt;
|-&lt;br /&gt;
| Infinite x30 || Got to level 30 of the infinite dungeon.&lt;br /&gt;
|-&lt;br /&gt;
| Infinite x40 || Got to level 40 of the infinite dungeon.&lt;br /&gt;
|-&lt;br /&gt;
| Infinite x50 || Got to level 50 of the infinite dungeon.&lt;br /&gt;
|-&lt;br /&gt;
| Infinite x60 || Got to level 60 of the infinite dungeon.&lt;br /&gt;
|-&lt;br /&gt;
| Infinite x70 || Got to level 70 of the infinite dungeon.&lt;br /&gt;
|-&lt;br /&gt;
| Infinite x80 || Got to level 80 of the infinite dungeon.&lt;br /&gt;
|-&lt;br /&gt;
| Infinite x90 || Got to level 90 of the infinite dungeon.&lt;br /&gt;
|-&lt;br /&gt;
| Infinite x100 || Got to level 100 of the infinite dungeon.&lt;br /&gt;
|-&lt;br /&gt;
| Infinite x150 || Got to level 150 of the infinite dungeon.&lt;br /&gt;
|-&lt;br /&gt;
| Infinite x200 || Got to level 200 of the infinite dungeon.&lt;br /&gt;
|-&lt;br /&gt;
| Infinite x300 || Got to level 300 of the infinite dungeon.&lt;br /&gt;
|-&lt;br /&gt;
| Infinite x400 || Got to level 400 of the infinite dungeon.&lt;br /&gt;
|-&lt;br /&gt;
| Infinite x500 || Got to level 500 of the infinite dungeon.&lt;br /&gt;
|- style=&amp;quot;background-color: #DDDDDD&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|'''''Items'''''&lt;br /&gt;
|-&lt;br /&gt;
| Deus Ex Machina (''removed'') || Found the ever-refilling potion and the blood of life.&lt;br /&gt;
|-&lt;br /&gt;
| Treasure Hunter || Amassed 1000 [[gold]] pieces.&lt;br /&gt;
|-&lt;br /&gt;
| Treasure Hoarder || Amassed 3000 gold pieces.&lt;br /&gt;
|-&lt;br /&gt;
| Dragon's Greed || Amassed 8000 gold pieces.&lt;br /&gt;
|- style=&amp;quot;background-color: #DDDDDD&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|'''''Kills'''''&lt;br /&gt;
|-&lt;br /&gt;
| That was close || Killed your target while having only 1 [[Life]] left.&lt;br /&gt;
|-&lt;br /&gt;
| Size matters || Did over 600 damage in one attack.&lt;br /&gt;
|-&lt;br /&gt;
| Size is everything || Did over 1500 damage in one attack.&lt;br /&gt;
|-&lt;br /&gt;
| The bigger the better! || Did over 3000 damage in one attack.&lt;br /&gt;
|-&lt;br /&gt;
| Overpowered! || Did over 6000 damage in one attack.&lt;br /&gt;
|-&lt;br /&gt;
| Exterminator || Killed 1000 creatures.&lt;br /&gt;
|-&lt;br /&gt;
| Pest Control || Killed 1000 reproducing vermin.&lt;br /&gt;
|-&lt;br /&gt;
| Reaver || Killed 1000 humanoids. ''(This is tracked across all games on a single computer.)''&lt;br /&gt;
|-&lt;br /&gt;
| Backstabbing Traitor || Killed 6 [[escorts|escorted adventurers]] while you were supposed to save them.&lt;br /&gt;
|-&lt;br /&gt;
| Bad Driver || Failed to save any escorted adventurers.&lt;br /&gt;
|-&lt;br /&gt;
| Guiding Hand || Saved all escorted adventurers.&lt;br /&gt;
|-&lt;br /&gt;
| Earth Master || Killed [[Harkor'Zun]] and unlocked [[Stone (category)|Stone magic]].&lt;br /&gt;
|-&lt;br /&gt;
| Kill Bill! || Killed [[Bill]] in the [[Trollmire]] with a level one character.&lt;br /&gt;
|-&lt;br /&gt;
| Atamathoned! || Killed the giant golem [[Atamathon]] after foolishly reactivating it.&lt;br /&gt;
|-&lt;br /&gt;
| Huge Appetite || [[Swallow|Ate]] 20 bosses.&lt;br /&gt;
|-&lt;br /&gt;
| Headbanger || Headbanged 20 bosses to death.&lt;br /&gt;
|-&lt;br /&gt;
| Are you out of your mind?! || Caught the attention of overpowered greater multi-hued wyrms in [[Vor Armoury]]. Perhaps fleeing is in order.&lt;br /&gt;
|-&lt;br /&gt;
| I cleared the room of death and all I got was this lousy achievement! || Killed the seven overpowered wyrms in the &amp;quot;Room of Death&amp;quot; in Vor Armoury.&lt;br /&gt;
|-&lt;br /&gt;
| I'm a cool hero || Saved [[Derth]] without a single inhabitant dying.&lt;br /&gt;
|-&lt;br /&gt;
| Kickin' it old-school || Killed [[Urkis]], the Tempest, causing him to drop the [[Rod of Recall]].&lt;br /&gt;
|-&lt;br /&gt;
| Leave the big boys alone || Killed [[The Master]], causing him to drop the Rod of Recall.&lt;br /&gt;
|-&lt;br /&gt;
| You know who's to blame || Killed the [[Grand Corruptor]], causing him to drop the Rod of Recall.&lt;br /&gt;
|-&lt;br /&gt;
| You know who's to blame (reprise) || Killed Myssil, causing her to drop the Rod of Recall.&lt;br /&gt;
|-&lt;br /&gt;
| Now, this is impressive! || Killed [[Linaniil]], the Supreme Archmage of [[Angolwen]].&lt;br /&gt;
|-&lt;br /&gt;
| Fear of Fours || Killed all four bosses of the Slime Tunnels.&lt;br /&gt;
|-&lt;br /&gt;
| Well trained || Deal one million damage to training dummies in a single training session.&lt;br /&gt;
|- style=&amp;quot;background-color: #DDDDDD&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|'''''Lore'''''&lt;br /&gt;
|-&lt;br /&gt;
| Tales of the Spellblaze || Learned the eight chapters of the Spellblaze Chronicles.&lt;br /&gt;
|-&lt;br /&gt;
| The Legend of Garkul || Learned the five chapters of the Legend of [[Garkul]].&lt;br /&gt;
|-&lt;br /&gt;
| A different point of view || Learned the five chapters of Orc history through loremaster Hadak's tales.&lt;br /&gt;
|- style=&amp;quot;background-color: #DDDDDD&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|'''''Player'''''&lt;br /&gt;
|-&lt;br /&gt;
| Level 10 || Got a character to level 10.&lt;br /&gt;
|-&lt;br /&gt;
| Level 20 || Got a character to level 20.&lt;br /&gt;
|-&lt;br /&gt;
| Level 30 || Got a character to level 30.&lt;br /&gt;
|-&lt;br /&gt;
| Level 40 || Got a character to level 40.&lt;br /&gt;
|-&lt;br /&gt;
| Level 50 || Got a character to level 50.&lt;br /&gt;
|-&lt;br /&gt;
| Unstoppable || Returned from the dead.&lt;br /&gt;
|-&lt;br /&gt;
| Utterly Destroyed || Died on the [[Eidolon Plane]].&lt;br /&gt;
|-&lt;br /&gt;
| Fool of a Took! || Killed oneself as a [[halfling]].&lt;br /&gt;
|-&lt;br /&gt;
| Emancipation || Had the golem kill a boss while its master was already dead.&lt;br /&gt;
|-&lt;br /&gt;
| Take you with me || Killed a boss while already dead.&lt;br /&gt;
|-&lt;br /&gt;
| Look at me, I'm playing a roguelike! || Linked yourself in the ingame chat.&lt;br /&gt;
|-&lt;br /&gt;
| Fear me not! || Survived the Fearscape!&lt;br /&gt;
|- style=&amp;quot;background-color: #DDDDDD&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|'''''Quests'''''&lt;br /&gt;
|-&lt;br /&gt;
| Baby steps || Completed ToME4 tutorial mode.&lt;br /&gt;
|-&lt;br /&gt;
| Vampire crusher || Destroyed [[The Master]] in its lair of the [[Dreadfell]].&lt;br /&gt;
|-&lt;br /&gt;
| A dangerous secret || Found the mysterious staff and told [[Last Hope]] about it.&lt;br /&gt;
|-&lt;br /&gt;
| The secret city || Discovered the truth about mages.&lt;br /&gt;
|-&lt;br /&gt;
| Burnt to the ground || Gave the [[Staff of Absorption]] to the apprentice mage and watched the fireworks.&lt;br /&gt;
|-&lt;br /&gt;
| Against all odds || Killed [[Ukruk]] in the ambush.&lt;br /&gt;
|-&lt;br /&gt;
| Sliders || Activated a portal using the Orb of Many Ways.&lt;br /&gt;
|-&lt;br /&gt;
| Destroyer's bane || Killed [[Golbug the Destroyer]].&lt;br /&gt;
|-&lt;br /&gt;
| Brave new world || Went to the [[Far East]] and took part in the war.&lt;br /&gt;
|-&lt;br /&gt;
| Race through fire || Raced through the fires of the [[Charred Scar]] to stop the Sorcerers.&lt;br /&gt;
|-&lt;br /&gt;
| Orcrist || Killed the leaders of the Orc Pride.&lt;br /&gt;
|-&lt;br /&gt;
| Evil denied || Won ToME by preventing the Void portal from opening.&lt;br /&gt;
|-&lt;br /&gt;
| The High Lady's destiny || Won ToME by closing the Void portal using Aeryn as a sacrifice.&lt;br /&gt;
|-&lt;br /&gt;
| The Sun Still Shines || Aeryn survived the last battle.&lt;br /&gt;
|-&lt;br /&gt;
| Selfless || Won ToME by closing the Void portal using yourself as a sacrifice.&lt;br /&gt;
|-&lt;br /&gt;
| Triumph of the Way || Won ToME by sacrificing yourself to forcefully spread the Way to every other sentient being on Eyal.&lt;br /&gt;
|-&lt;br /&gt;
| No Way! || Won ToME by closing the Void portal and letting yourself be killed by Aeryn to prevent the Way to enslave every sentient being on Eyal.&lt;br /&gt;
|-&lt;br /&gt;
| Tactical master || Fought the two Sorcerers without closing any invocation portals.&lt;br /&gt;
|-&lt;br /&gt;
| Portal destroyer || Fought the two Sorcerers and closed one invocation portal.&lt;br /&gt;
|-&lt;br /&gt;
| Portal reaver || Fought the two Sorcerers and closed two invocation portals.&lt;br /&gt;
|-&lt;br /&gt;
| Portal ender || Fought the two Sorcerers and closed three invocation portals.&lt;br /&gt;
|-&lt;br /&gt;
| Portal master || Fought the two Sorcerers and closed four invocation portals.&lt;br /&gt;
|-&lt;br /&gt;
| Rescuer of the lost || Rescued the merchant from the assassin lord.&lt;br /&gt;
|-&lt;br /&gt;
| Poisonous || Sided with the assassin lord.&lt;br /&gt;
|-&lt;br /&gt;
| Destroyer of the creation || Killed [[Slasul]].&lt;br /&gt;
|-&lt;br /&gt;
| Treacherous Bastard || Killed Slasul even though you sided with him to learn the [[prodigies|Legacy of the Naloren prodigy]].&lt;br /&gt;
|-&lt;br /&gt;
| Flooder || Defeated [[Ukllmswwik]] while doing his own quest.&lt;br /&gt;
|-&lt;br /&gt;
| Gem of the Moon || Completed the Master Jeweler quest with Limmir.&lt;br /&gt;
|-&lt;br /&gt;
| Curse Lifter || Killed [[Ben Cruthdar, the Cursed]].&lt;br /&gt;
|-&lt;br /&gt;
| Fast Curse Dispel || Killed Ben Cruthdar the Cursed while saving all the lumberjacks.&lt;br /&gt;
|-&lt;br /&gt;
| Eye of the storm || Freed [[Derth]] from the onslaught of the mad Tempest, [[Urkis]].&lt;br /&gt;
|-&lt;br /&gt;
| Antimagic! || Completed [[antimagic]] training in the Ziguranth camp.&lt;br /&gt;
|-&lt;br /&gt;
| Anti-Antimagic! || Destroyed the Ziguranth camp with your Rhaloren allies.&lt;br /&gt;
|-&lt;br /&gt;
| There and back again || Opened a portal to [[Maj'Eyal]] from the [[Far East]].&lt;br /&gt;
|-&lt;br /&gt;
| Back and there again || Opened a portal to the Far East from Maj'Eyal.&lt;br /&gt;
|-&lt;br /&gt;
| Never Look Back And There Again || Win the game without ever setting foot on Maj'Eyal.&lt;br /&gt;
|-&lt;br /&gt;
| Arachnophobia || Destroyed the spydric menace.&lt;br /&gt;
|-&lt;br /&gt;
| Clone War || Destroyed your own Shade.&lt;br /&gt;
|-&lt;br /&gt;
| Home sweet home || Dispatched the [[Weirdling Beast]] and took possession of [[Sher'Tul Fortress|Yiilkgur, the Sher'Tul Fortress]] for your own usage.&lt;br /&gt;
|-&lt;br /&gt;
| Squadmate || [[Escape from Reknor|Escaped from Reknor]] alive with your squadmate Norgan.&lt;br /&gt;
|-&lt;br /&gt;
| Genocide (''removed'') || Killed the [[Orc Greatmother]] in the [[Orc Breeding Pits|breeding pits]], thus dealing a terrible blow to the orc race.&lt;br /&gt;
|-&lt;br /&gt;
| Savior of the damsels in distress || Saved [[Melinda]] from her terrible fate in the [[Dark Crypt|Crypt of Kryl-Feijan]].&lt;br /&gt;
|-&lt;br /&gt;
| Impossible Death || Got killed by your future self (as a [[Chronomancer]]).&lt;br /&gt;
|-&lt;br /&gt;
| Self-killer || Killed your future self.&lt;br /&gt;
|-&lt;br /&gt;
| Paradoxology || Both killed your future self and got killed by your future self.&lt;br /&gt;
|-&lt;br /&gt;
| Explorer || Used the [[Sher'Tul Fortress]] exploratory farportal at least 7 times with the same character.&lt;br /&gt;
|-&lt;br /&gt;
| Orbituary || Stabilized the [[Abashed Expanse]] to maintain it in orbit.&lt;br /&gt;
|-&lt;br /&gt;
| Wibbly Wobbly Timey Wimey Stuff || Killed the weaver queen and the temporal defiler.&lt;br /&gt;
|-&lt;br /&gt;
| Matrix style! || Finished the whole [[Abashed Expanse]] zone without being hit by a single void blast or manaworm. Dodging's fun!&lt;br /&gt;
|-&lt;br /&gt;
| The Right thing to do || Did the righteous thing in the ring of blood and disposed of the [[Blood Master]].&lt;br /&gt;
|-&lt;br /&gt;
| Thralless || Freed at least 30 enthralled slaves in the [[Hidden Compound|slavers compound]].&lt;br /&gt;
|-&lt;br /&gt;
| Lost in translation || Destroyed the naga portal in the [[Slazish Fens]] and got caught in the after-effect.&lt;br /&gt;
|-&lt;br /&gt;
| Dreaming my dreams || Experienced and completed all the dreams in the [[Dogroth Caldera]].&lt;br /&gt;
|-&lt;br /&gt;
| Oozemancer || Destroyed the corrupted oozemancer.&lt;br /&gt;
|- style=&amp;quot;background-color: #DDDDDD&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|'''''Talents'''''&lt;br /&gt;
|-&lt;br /&gt;
| Pyromancer || Unlocked [[Archmage]] class and did over one million fire damage (with any item/talent/class).&lt;br /&gt;
|-&lt;br /&gt;
| Cryomancer || Unlocked Archmage class and did over one million cold damage (with any item/talent/class).&lt;br /&gt;
|-&lt;br /&gt;
| Lichform || Achieved your wild dreams of power and eternal life: you turned into a [[Lich]]!&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color: #DDDDDD&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|'''''Donation'''''&lt;br /&gt;
|-&lt;br /&gt;
| Bronze Donator || [http://te4.org/donate Donated] up to 5 euros.&lt;br /&gt;
|-&lt;br /&gt;
| Silver Donator || [http://te4.org/donate Donated] up to 6 euros.&lt;br /&gt;
|-&lt;br /&gt;
| Gold Donator || [http://te4.org/donate Donated] up to 16 euros.&lt;br /&gt;
|-&lt;br /&gt;
| Stralite Donator || [http://te4.org/donate Donated] up to 31 euros.&lt;br /&gt;
|-&lt;br /&gt;
| Voratun Donator || [http://te4.org/donate Donated] up to 60 euros.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AlexanderR</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Achievement&amp;diff=6744</id>
		<title>Achievement</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Achievement&amp;diff=6744"/>
				<updated>2014-02-22T12:08:09Z</updated>
		
		<summary type="html">&lt;p&gt;AlexanderR: lil update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoilers}}&lt;br /&gt;
&lt;br /&gt;
Achievements are granted when you do something that the almighty [[DarkGod]] felt he wanted to make an achievement. :)&lt;br /&gt;
&lt;br /&gt;
These can be small things such as not dying, or doing huge amounts of damage.  Many achievements are tied to [[Unlockables|unlocks]] too, such as unlocking the [[Reaver]] class.&lt;br /&gt;
&lt;br /&gt;
On [[Difficulty|easier mode]] no achievements are granted. Each achievement can be achieved 4 times:&lt;br /&gt;
* In Normal games (Roguelike and Adventure [[Permadeath]])&lt;br /&gt;
* In Exploration mode games (you must play on Normal difficulty to qualify for these)&lt;br /&gt;
* On Nightmare difficulty &lt;br /&gt;
* On Insane difficulty (Insane mode needs to be unlocked first)&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2px&amp;quot; cellspacing=&amp;quot;0px&amp;quot; style=&amp;quot;margin:1em&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #DDDDDD&amp;quot;&lt;br /&gt;
! Achievement !! Description&lt;br /&gt;
|- style=&amp;quot;background-color: #DDDDDD&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|'''''Arena [[Campaign]]'''''&lt;br /&gt;
|-&lt;br /&gt;
| The Arena || [[The agent of the arena|Unlocked Arena mode]].&lt;br /&gt;
|-&lt;br /&gt;
| Arena Battler 20 || Got to wave 20 in the arena.&lt;br /&gt;
|-&lt;br /&gt;
| Arena Battler 50 || Got to wave 50 in the arena.&lt;br /&gt;
|-&lt;br /&gt;
| Almost Master of Arena || Became the new master of the arena in 30-wave mode.&lt;br /&gt;
|-&lt;br /&gt;
| Master of Arena || Became the new master of the arena in 60-wave mode.&lt;br /&gt;
|-&lt;br /&gt;
| XXX the Destroyer || Earned the rank of Destroyer in the arena.&lt;br /&gt;
|-&lt;br /&gt;
| Grand Master || Earned the rank of Grand Master in the arena.&lt;br /&gt;
|-&lt;br /&gt;
| Ten at one blow || Killed 10 or more enemies in one single attack in the arena.&lt;br /&gt;
|- style=&amp;quot;background-color: #DDDDDD&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|'''''Events'''''&lt;br /&gt;
|-&lt;br /&gt;
| The sky is falling! || Saw a huge meteor falling from the sky.&lt;br /&gt;
|-&lt;br /&gt;
| Demonic Invasion || Stopped a demonic invasion by closing their portal.&lt;br /&gt;
|-&lt;br /&gt;
| Invasion from the Depths || Stopped a naga invasion by closing their portal.&lt;br /&gt;
|-&lt;br /&gt;
| The Restless Dead || Disturbed an old battlefield and survived the consequences.&lt;br /&gt;
|-&lt;br /&gt;
| The Rat Lich || Killed the terrible Rat Lich.&lt;br /&gt;
|-&lt;br /&gt;
| Shasshhiy'Kaish || Killed [[Shasshhiy'Kaish]] after letting her grow as powerful as possible.&lt;br /&gt;
|-&lt;br /&gt;
| Bringer of Doom || Killed a Bringer of Doom.&lt;br /&gt;
|-&lt;br /&gt;
| A living one! || Was teleported into Caldizar's Fortress, far into the void between the stars.&lt;br /&gt;
|-&lt;br /&gt;
| Slimefest || Have 100 walls on the sludgenest turn into hostile creatures.&lt;br /&gt;
|-&lt;br /&gt;
| Slime killer party || Have 200 walls on the sludgenest turn into hostile creatures.&lt;br /&gt;
|-&lt;br /&gt;
| Mad slime dash || Have 300 walls on the sludgenest turn into hostile creatures.&lt;br /&gt;
|-&lt;br /&gt;
| Don't mind the slimy smell || Have 400 walls on the sludgenest turn into hostile creatures.&lt;br /&gt;
|-&lt;br /&gt;
| In the company of slimes || Have 500 walls on the sludgenest turn into hostile creatures.&lt;br /&gt;
|- style=&amp;quot;background-color: #DDDDDD&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|'''''[[Campaign|Infinite Dungeon]]'''''&lt;br /&gt;
|-&lt;br /&gt;
| Infinite x10 || Got to level 10 of the infinite dungeon.&lt;br /&gt;
|-&lt;br /&gt;
| Infinite x20 || Got to level 20 of the infinite dungeon.&lt;br /&gt;
|-&lt;br /&gt;
| Infinite x30 || Got to level 30 of the infinite dungeon.&lt;br /&gt;
|-&lt;br /&gt;
| Infinite x40 || Got to level 40 of the infinite dungeon.&lt;br /&gt;
|-&lt;br /&gt;
| Infinite x50 || Got to level 50 of the infinite dungeon.&lt;br /&gt;
|-&lt;br /&gt;
| Infinite x60 || Got to level 60 of the infinite dungeon.&lt;br /&gt;
|-&lt;br /&gt;
| Infinite x70 || Got to level 70 of the infinite dungeon.&lt;br /&gt;
|-&lt;br /&gt;
| Infinite x80 || Got to level 80 of the infinite dungeon.&lt;br /&gt;
|-&lt;br /&gt;
| Infinite x90 || Got to level 90 of the infinite dungeon.&lt;br /&gt;
|-&lt;br /&gt;
| Infinite x100 || Got to level 100 of the infinite dungeon.&lt;br /&gt;
|-&lt;br /&gt;
| Infinite x150 || Got to level 150 of the infinite dungeon.&lt;br /&gt;
|-&lt;br /&gt;
| Infinite x200 || Got to level 200 of the infinite dungeon.&lt;br /&gt;
|-&lt;br /&gt;
| Infinite x300 || Got to level 300 of the infinite dungeon.&lt;br /&gt;
|-&lt;br /&gt;
| Infinite x400 || Got to level 400 of the infinite dungeon.&lt;br /&gt;
|-&lt;br /&gt;
| Infinite x500 || Got to level 500 of the infinite dungeon.&lt;br /&gt;
|- style=&amp;quot;background-color: #DDDDDD&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|'''''Items'''''&lt;br /&gt;
|-&lt;br /&gt;
| Deus Ex Machina (''removed'') || Found the ever-refilling potion and the blood of life.&lt;br /&gt;
|-&lt;br /&gt;
| Treasure Hunter || Amassed 1000 [[gold]] pieces.&lt;br /&gt;
|-&lt;br /&gt;
| Treasure Hoarder || Amassed 3000 gold pieces.&lt;br /&gt;
|-&lt;br /&gt;
| Dragon's Greed || Amassed 8000 gold pieces.&lt;br /&gt;
|- style=&amp;quot;background-color: #DDDDDD&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|'''''Kills'''''&lt;br /&gt;
|-&lt;br /&gt;
| That was close || Killed your target while having only 1 [[Life]] left.&lt;br /&gt;
|-&lt;br /&gt;
| Size matters || Did over 600 damage in one attack.&lt;br /&gt;
|-&lt;br /&gt;
| Size is everything || Did over 1500 damage in one attack.&lt;br /&gt;
|-&lt;br /&gt;
| The bigger the better! || Did over 3000 damage in one attack.&lt;br /&gt;
|-&lt;br /&gt;
| Overpowered! || Did over 6000 damage in one attack.&lt;br /&gt;
|-&lt;br /&gt;
| Exterminator || Killed 1000 creatures.&lt;br /&gt;
|-&lt;br /&gt;
| Pest Control || Killed 1000 reproducing vermin.&lt;br /&gt;
|-&lt;br /&gt;
| Reaver || Killed 1000 humanoids. ''(This is tracked across all games on a single computer.)''&lt;br /&gt;
|-&lt;br /&gt;
| Backstabbing Traitor || Killed 6 [[escorts|escorted adventurers]] while you were supposed to save them.&lt;br /&gt;
|-&lt;br /&gt;
| Bad Driver || Failed to save any escorted adventurers.&lt;br /&gt;
|-&lt;br /&gt;
| Guiding Hand || Saved all escorted adventurers.&lt;br /&gt;
|-&lt;br /&gt;
| Earth Master || Killed [[Harkor'Zun]] and unlocked [[Stone (category)|Stone magic]].&lt;br /&gt;
|-&lt;br /&gt;
| Kill Bill! || Killed [[Bill]] in the [[Trollmire]] with a level one character.&lt;br /&gt;
|-&lt;br /&gt;
| Atamathoned! || Killed the giant golem [[Atamathon]] after foolishly reactivating it.&lt;br /&gt;
|-&lt;br /&gt;
| Huge Appetite || [[Swallow|Ate]] 20 bosses.&lt;br /&gt;
|-&lt;br /&gt;
| Headbanger || Headbanged 20 bosses to death.&lt;br /&gt;
|-&lt;br /&gt;
| Are you out of your mind?! || Caught the attention of overpowered greater multi-hued wyrms in [[Vor Armoury]]. Perhaps fleeing is in order.&lt;br /&gt;
|-&lt;br /&gt;
| I cleared the room of death and all I got was this lousy achievement! || Killed the seven overpowered wyrms in the &amp;quot;Room of Death&amp;quot; in Vor Armoury.&lt;br /&gt;
|-&lt;br /&gt;
| I'm a cool hero || Saved [[Derth]] without a single inhabitant dying.&lt;br /&gt;
|-&lt;br /&gt;
| Kickin' it old-school || Killed [[Urkis]], the Tempest, causing him to drop the [[Rod of Recall]].&lt;br /&gt;
|-&lt;br /&gt;
| Leave the big boys alone || Killed [[The Master]], causing him to drop the Rod of Recall.&lt;br /&gt;
|-&lt;br /&gt;
| You know who's to blame || Killed the [[Grand Corruptor]], causing him to drop the Rod of Recall.&lt;br /&gt;
|-&lt;br /&gt;
| You know who's to blame (reprise) || Killed Myssil, causing her to drop the Rod of Recall.&lt;br /&gt;
|-&lt;br /&gt;
| Now, this is impressive! || Killed [[Linaniil]], the Supreme Archmage of [[Angolwen]].&lt;br /&gt;
|- style=&amp;quot;background-color: #DDDDDD&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|'''''Lore'''''&lt;br /&gt;
|-&lt;br /&gt;
| Tales of the Spellblaze || Learned the eight chapters of the Spellblaze Chronicles.&lt;br /&gt;
|-&lt;br /&gt;
| The Legend of Garkul || Learned the five chapters of the Legend of [[Garkul]].&lt;br /&gt;
|-&lt;br /&gt;
| A different point of view || Learned the five chapters of Orc history through loremaster Hadak's tales.&lt;br /&gt;
|- style=&amp;quot;background-color: #DDDDDD&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|'''''Player'''''&lt;br /&gt;
|-&lt;br /&gt;
| Level 10 || Got a character to level 10.&lt;br /&gt;
|-&lt;br /&gt;
| Level 20 || Got a character to level 20.&lt;br /&gt;
|-&lt;br /&gt;
| Level 30 || Got a character to level 30.&lt;br /&gt;
|-&lt;br /&gt;
| Level 40 || Got a character to level 40.&lt;br /&gt;
|-&lt;br /&gt;
| Level 50 || Got a character to level 50.&lt;br /&gt;
|-&lt;br /&gt;
| Unstoppable || Returned from the dead.&lt;br /&gt;
|-&lt;br /&gt;
| Utterly Destroyed || Died on the [[Eidolon Plane]].&lt;br /&gt;
|-&lt;br /&gt;
| Fool of a Took! || Killed oneself as a [[halfling]].&lt;br /&gt;
|-&lt;br /&gt;
| Emancipation || Had the golem kill a boss while its master was already dead.&lt;br /&gt;
|-&lt;br /&gt;
| Take you with me || Killed a boss while already dead.&lt;br /&gt;
|-&lt;br /&gt;
| Look at me, I'm playing a roguelike! || Linked yourself in the ingame chat.&lt;br /&gt;
|-&lt;br /&gt;
| Fear me not! || Survived the Fearscape!&lt;br /&gt;
|- style=&amp;quot;background-color: #DDDDDD&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|'''''Quests'''''&lt;br /&gt;
|-&lt;br /&gt;
| Baby steps || Completed ToME4 tutorial mode.&lt;br /&gt;
|-&lt;br /&gt;
| Vampire crusher || Destroyed [[The Master]] in its lair of the [[Dreadfell]].&lt;br /&gt;
|-&lt;br /&gt;
| A dangerous secret || Found the mysterious staff and told [[Last Hope]] about it.&lt;br /&gt;
|-&lt;br /&gt;
| The secret city || Discovered the truth about mages.&lt;br /&gt;
|-&lt;br /&gt;
| Burnt to the ground || Gave the [[Staff of Absorption]] to the apprentice mage and watched the fireworks.&lt;br /&gt;
|-&lt;br /&gt;
| Against all odds || Killed [[Ukruk]] in the ambush.&lt;br /&gt;
|-&lt;br /&gt;
| Sliders || Activated a portal using the Orb of Many Ways.&lt;br /&gt;
|-&lt;br /&gt;
| Destroyer's bane || Killed [[Golbug the Destroyer]].&lt;br /&gt;
|-&lt;br /&gt;
| Brave new world || Went to the [[Far East]] and took part in the war.&lt;br /&gt;
|-&lt;br /&gt;
| Race through fire || Raced through the fires of the [[Charred Scar]] to stop the Sorcerers.&lt;br /&gt;
|-&lt;br /&gt;
| Orcrist || Killed the leaders of the Orc Pride.&lt;br /&gt;
|-&lt;br /&gt;
| Evil denied || Won ToME by preventing the Void portal from opening.&lt;br /&gt;
|-&lt;br /&gt;
| The High Lady's destiny || Won ToME by closing the Void portal using Aeryn as a sacrifice.&lt;br /&gt;
|-&lt;br /&gt;
| Selfless || Won ToME by closing the Void portal using yourself as a sacrifice.&lt;br /&gt;
|-&lt;br /&gt;
| Triumph of the Way || Won ToME by sacrificing yourself to forcefully spread the Way to every other sentient being on Eyal.&lt;br /&gt;
|-&lt;br /&gt;
| Tactical master || Fought the two Sorcerers without closing any invocation portals.&lt;br /&gt;
|-&lt;br /&gt;
| Portal destroyer || Fought the two Sorcerers and closed one invocation portal.&lt;br /&gt;
|-&lt;br /&gt;
| Portal reaver || Fought the two Sorcerers and closed two invocation portals.&lt;br /&gt;
|-&lt;br /&gt;
| Portal ender || Fought the two Sorcerers and closed three invocation portals.&lt;br /&gt;
|-&lt;br /&gt;
| Portal master || Fought the two Sorcerers and closed four invocation portals.&lt;br /&gt;
|-&lt;br /&gt;
| Rescuer of the lost || Rescued the merchant from the assassin lord.&lt;br /&gt;
|-&lt;br /&gt;
| Poisonous || Sided with the assassin lord.&lt;br /&gt;
|-&lt;br /&gt;
| Destroyer of the creation || Killed [[Slasul]].&lt;br /&gt;
|-&lt;br /&gt;
| Treacherous Bastard || Killed Slasul even though you sided with him to learn the [[prodigies|Legacy of the Naloren prodigy]].&lt;br /&gt;
|-&lt;br /&gt;
| Flooder || Defeated [[Ukllmswwik]] while doing his own quest.&lt;br /&gt;
|-&lt;br /&gt;
| Gem of the Moon || Completed the Master Jeweler quest with Limmir.&lt;br /&gt;
|-&lt;br /&gt;
| Curse Lifter || Killed [[Ben Cruthdar, the Cursed]].&lt;br /&gt;
|-&lt;br /&gt;
| Fast Curse Dispel || Killed Ben Cruthdar the Cursed while saving all the lumberjacks.&lt;br /&gt;
|-&lt;br /&gt;
| Eye of the storm || Freed [[Derth]] from the onslaught of the mad Tempest, [[Urkis]].&lt;br /&gt;
|-&lt;br /&gt;
| Antimagic! || Completed [[antimagic]] training in the Ziguranth camp.&lt;br /&gt;
|-&lt;br /&gt;
| Anti-Antimagic! || Destroyed the Ziguranth camp with your Rhaloren allies.&lt;br /&gt;
|-&lt;br /&gt;
| There and back again || Opened a portal to [[Maj'Eyal]] from the [[Far East]].&lt;br /&gt;
|-&lt;br /&gt;
| Back and there again || Opened a portal to the Far East from Maj'Eyal.&lt;br /&gt;
|-&lt;br /&gt;
| Arachnophobia || Destroyed the spydric menace.&lt;br /&gt;
|-&lt;br /&gt;
| Clone War || Destroyed your own Shade.&lt;br /&gt;
|-&lt;br /&gt;
| Home sweet home || Dispatched the [[Weirdling Beast]] and took possession of [[Sher'Tul Fortress|Yiilkgur, the Sher'Tul Fortress]] for your own usage.&lt;br /&gt;
|-&lt;br /&gt;
| Squadmate || [[Escape from Reknor|Escaped from Reknor]] alive with your squadmate Norgan.&lt;br /&gt;
|-&lt;br /&gt;
| Genocide || Killed the [[Orc Greatmother]] in the [[Orc Breeding Pits|breeding pits]], thus dealing a terrible blow to the orc race.&lt;br /&gt;
|-&lt;br /&gt;
| Savior of the damsels in distress || Saved [[Melinda]] from her terrible fate in the [[Dark Crypt|Crypt of Kryl-Feijan]].&lt;br /&gt;
|-&lt;br /&gt;
| Impossible Death || Got killed by your future self.&lt;br /&gt;
|-&lt;br /&gt;
| Self-killer || Killed your future self.&lt;br /&gt;
|-&lt;br /&gt;
| Paradoxology || Both killed your future self and got killed by your future self.&lt;br /&gt;
|-&lt;br /&gt;
| Explorer || Used the [[Sher'Tul Fortress]] exploratory farportal at least 7 times with the same character.&lt;br /&gt;
|-&lt;br /&gt;
| Orbituary || Stabilized the [[Abashed Expanse]] to maintain it in orbit.&lt;br /&gt;
|-&lt;br /&gt;
| Wibbly Wobbly Timey Wimey Stuff || Killed the weaver queen and the temporal defiler.&lt;br /&gt;
|-&lt;br /&gt;
| Matrix style! || Finished the whole [[Abashed Expanse]] zone without being hit by a single void blast or manaworm. Dodging's fun!&lt;br /&gt;
|-&lt;br /&gt;
| The Right thing to do || Did the righteous thing in the ring of blood and disposed of the [[Blood Master]].&lt;br /&gt;
|-&lt;br /&gt;
| Thralless || Freed at least 30 enthralled slaves in the [[Hidden Compound|slavers compound]].&lt;br /&gt;
|-&lt;br /&gt;
| Lost in translation || Destroyed the naga portal in the [[Slazish Fens]] and got caught in the after-effect.&lt;br /&gt;
|-&lt;br /&gt;
| Dreaming my dreams || Experienced and completed all the dreams in the [[Dogroth Caldera]].&lt;br /&gt;
|-&lt;br /&gt;
| Oozemancer || Destroyed the corrupted oozemancer.&lt;br /&gt;
|- style=&amp;quot;background-color: #DDDDDD&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|'''''Talents'''''&lt;br /&gt;
|-&lt;br /&gt;
| Pyromancer || Unlocked [[Archmage]] class and did over one million fire damage (with any item/talent/class).&lt;br /&gt;
|-&lt;br /&gt;
| Cryomancer || Unlocked Archmage class and did over one million cold damage (with any item/talent/class).&lt;br /&gt;
|-&lt;br /&gt;
| Lichform || Achieved your wild dreams of power and eternal life: you turned into a [[Lich]]!&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AlexanderR</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Lost_Land_of_Poosh&amp;diff=6657</id>
		<title>Lost Land of Poosh</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Lost_Land_of_Poosh&amp;diff=6657"/>
				<updated>2014-01-27T16:17:53Z</updated>
		
		<summary type="html">&lt;p&gt;AlexanderR: Redirected page to Poosh&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Poosh]]&lt;/div&gt;</summary>
		<author><name>AlexanderR</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Land_of_Poosh&amp;diff=6656</id>
		<title>Land of Poosh</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Land_of_Poosh&amp;diff=6656"/>
				<updated>2014-01-27T16:16:23Z</updated>
		
		<summary type="html">&lt;p&gt;AlexanderR: Redirected page to Poosh&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Poosh]]&lt;/div&gt;</summary>
		<author><name>AlexanderR</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Lost_land_of_Poosh&amp;diff=6655</id>
		<title>Lost land of Poosh</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Lost_land_of_Poosh&amp;diff=6655"/>
				<updated>2014-01-27T16:14:48Z</updated>
		
		<summary type="html">&lt;p&gt;AlexanderR: Created page with &amp;quot;{{zone |name=Lost Land of Poosh |guardian=??? |floors=??? |min_level=15 |max_level=??? |min_ilevel=??? |max_ilevel=??? |width=??? |height=??? }}  ==Zone Information== Lost Lan...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{zone&lt;br /&gt;
|name=Lost Land of Poosh&lt;br /&gt;
|guardian=???&lt;br /&gt;
|floors=???&lt;br /&gt;
|min_level=15&lt;br /&gt;
|max_level=???&lt;br /&gt;
|min_ilevel=???&lt;br /&gt;
|max_ilevel=???&lt;br /&gt;
|width=???&lt;br /&gt;
|height=???&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Zone Information==&lt;br /&gt;
Lost Land of Poosh is a randomly located bonus zone, recommended for clearing by players, starting from level 16. It's boss drops powerful artifact, restoring equilibrium, HP and curing some status effects. Zone has no exit and leaving it by usual means (Rod of Recall, Archmage's teleport etc.) leaves you unuble to enter it again (portal remains on map, but doesn't work).&lt;/div&gt;</summary>
		<author><name>AlexanderR</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Tempest_Peak&amp;diff=6654</id>
		<title>Tempest Peak</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Tempest_Peak&amp;diff=6654"/>
				<updated>2014-01-27T16:10:17Z</updated>
		
		<summary type="html">&lt;p&gt;AlexanderR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{zone&lt;br /&gt;
|name=Tempest Peak&lt;br /&gt;
|guardian=[[Urkis, the High Tempest]]&lt;br /&gt;
|floors=2&lt;br /&gt;
|min_level=15&lt;br /&gt;
|max_level=22&lt;br /&gt;
|min_ilevel=2&lt;br /&gt;
|max_ilevel=3&lt;br /&gt;
|width=70&lt;br /&gt;
|height=70&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Zone Information==&lt;br /&gt;
Bring plenty of Lightning and stun resistance.  Also be prepared to deal with a hard-hitting spellcaster, accompanied by monsters similar to those of [[Daikara]].&lt;/div&gt;</summary>
		<author><name>AlexanderR</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Resource&amp;diff=5993</id>
		<title>Resource</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Resource&amp;diff=5993"/>
				<updated>2013-07-28T03:01:19Z</updated>
		
		<summary type="html">&lt;p&gt;AlexanderR: It is now full of spoilers..&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Game Mechanics]] [[Category:Resources]]&lt;br /&gt;
&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
&lt;br /&gt;
Resources are power pools used for various [[talents]] in ToME 4.  There are several different kinds of resources, and some of them have unique behaviors. Several resources are affected by [[Fatigue]].&lt;br /&gt;
&lt;br /&gt;
==Air==&lt;br /&gt;
Only appears when you can't breathe for some reason (usually because you are under water). You die when it runs out. &lt;br /&gt;
==Equilibrium==&lt;br /&gt;
Equilibrium is the [[resources|resource]] used by the [[Wild-gift (category type)|Wild Gift]] talents, and represents how far the character is out of balance with Nature.  It is sometimes abbreviated &amp;quot;EQ&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Equilibrium starts at 0, and is raised by talent use; a high Equilibrium increases the chance of failure (if Equilibrium exceeds [[Willpower]], an attempt to use a Wild Gift talent may fizzle, causing the loss of a turn).  EQ does not naturally reduce itself over time, but it can be restored by:&lt;br /&gt;
* Walking on the wilderness map&lt;br /&gt;
* [[Meditation (talent)|Meditating]]&lt;br /&gt;
* [[Swallow (talent)|Swallowing]] enemies&lt;br /&gt;
* Being hit while [[Resolve (talent)|Resolve]] is active but [[Antimagic shield (talent)|Antimagic Shield]] is not&lt;br /&gt;
* Being hit while wearing various [[egos|equipment with on-hit EQ regeneration]]&lt;br /&gt;
==Feedback==&lt;br /&gt;
Feedback represents using pain as a means of psionic grounding and it can be used to power feedback abilities. &lt;br /&gt;
&lt;br /&gt;
Used by the [[Solipsist]]. Fifty percent of all damage taken from an outside source will increase your Feedback. Feedback decays at the rate of 10% or 1 per turn (whichever is greater).&lt;br /&gt;
==Hate==&lt;br /&gt;
Hate is the [[resources|resource]] used by the Afflicted classes, the [[Cursed]] and the [[Doomed]].  Hate does not regenerate, and even decays over time.  It is mainly recovered while fighting.  Hate is affected by [[fatigue]].&lt;br /&gt;
&lt;br /&gt;
You can have up to 100 points of hate. Afflicted suffer from reduced healing while not at maximum hate -- by 50% at zero hate.  Your Hate slowly decays (more quickly when the level is higher), down to a minimum of half your Hate at the end of the most recent combat.  The strengths of many abilities also depend on your level of Hate.&lt;br /&gt;
&lt;br /&gt;
Here are some ways Hate is regained:&lt;br /&gt;
&lt;br /&gt;
* '''Kill something''': 8 points, more for higher [[rank]] -- 24 points for a boss&lt;br /&gt;
* '''Take a big hit''' (over 15% of your maximum life): 2 points + 2 points per 5% life lost above 15%&lt;br /&gt;
* '''Take a hit while at low health''' (under 25% of maximum life): 4 points&lt;br /&gt;
* '''Do massive damage''' (over 33% in one hit)&lt;br /&gt;
&lt;br /&gt;
The Doomed [[Dark sustenance (category)|Dark Sustenance]] tree has the talent [[Feed (talent)|Feed]], which can be used to replenish hate.  Various Cursed talents also give Hate bonuses.&lt;br /&gt;
==Life==&lt;br /&gt;
Life is the most important [[resources|resource]] in the game.  It represents your physical well-being.  You lose Life when you are hit by attacks (weapons, spells, traps, etc.).  If your Life drops below 0, you die (unless you are under the influence of something like a [[inscriptions|heroism infusion]], allowing you to temporarily persist with negative Life).&lt;br /&gt;
&lt;br /&gt;
Most characters regenerate Life each turn.  The amount of Life regenerated depends on certain [[talents]] (such as [[Technique (category type)#Combat_veteran|Fast Metabolism]]) and equipment.  [[inscriptions|Regeneration infusions]] can greatly boost Life regeneration for a short time.&lt;br /&gt;
&lt;br /&gt;
Larger amounts of Life can be restored with various healing talents such as [[Celestial (category type)#Light|Healing Light]] and [[Wild-gift (category type)#Call_of_the_wild|Nature's Touch]].  Many of these do not function on [[undead|undead races]].&lt;br /&gt;
&lt;br /&gt;
The rate of Life regeneration accelerates each turn while resting (pressing the '''r''' key in the default bindings).&lt;br /&gt;
==Mana==&lt;br /&gt;
Used by most of the magical spell talents.  It works much like Spell Points or Mana in most other RPGs.  Not all classes can regenerate Mana naturally.&lt;br /&gt;
==Necrotic==&lt;br /&gt;
Used by [[Necromancer|Necromancers]], and represents the number of souls caught within the necrotic aura.  Each soul can become an undead minion.  The pool is replenished by killing living beings within the necrotic aura.&lt;br /&gt;
==Negative energy==&lt;br /&gt;
Negative energy is the power source for predominantly-[[Anorithil]] talents.&lt;br /&gt;
&lt;br /&gt;
It can be replenished using:&lt;br /&gt;
* [[Twilight (talent)|Twilight]]: 15 positive, 6 cooldown, recover (20 + 0.4 * talent * cunning) negative energy&lt;br /&gt;
* [[Twilight surge (talent)|Twilight Surge]]: recover 20 negative and 10 positive energy&lt;br /&gt;
among other ways.&lt;br /&gt;
&lt;br /&gt;
Negative energy is associated with darkness damage, stunning, confusion, infravision and invisibility.&lt;br /&gt;
==Paradox==&lt;br /&gt;
Paradox is the resource used by the Chronomancy talents. It is somewhat like [[Equilibrium]] -- it starts at 0, and increases as talents are used. High paradox causes failures, anomalies, and backfires, but also increases the power of some talents.&lt;br /&gt;
==Positive energy==&lt;br /&gt;
Positive energy is a resource used by both of the [[Celestial (Metaclass)|Celestial]] classes (the [[Sun Paladin|Sun Paladins]] and [[Anorithil]]). Many early talents will actually replenish it rather than drain it.&lt;br /&gt;
&lt;br /&gt;
Positive energy is associated with illumination, light damage, and healing.&lt;br /&gt;
==Psi==&lt;br /&gt;
Psi is the resource used by Psionic classes, such as [[Solipsist]] and [[Mindslayer]]. It slowly regenerates over time, can be restored by talents and some equipment. Mind damage type reduces psi (if left) instead of health.&lt;br /&gt;
==Stamina==&lt;br /&gt;
Stamina is the resource used by most physical talents.  It is regenerated at a rate of 0.3 per turn if there are no other modifiers.  Resting will accelerate the rate at which stamina is recovered.&lt;br /&gt;
==Vim==&lt;br /&gt;
Vim is the resource used by [[Reaver|Reavers]] and [[Corruptor|Corruptors]].  Vim does not regenerate but is instead regained in several ways, all involving combat.  [[Fatigue]] plays no role in determining vim costs.  The vim pool grows by 4 points every level and is not influenced by any stats.&lt;br /&gt;
&lt;br /&gt;
Ways of regaining vim:&lt;br /&gt;
&lt;br /&gt;
* '''Kill bounty:''' Each kill returns one point of vim per 20 [[Willpower]].&lt;br /&gt;
* '''Kill refunds:''' If you kill something directly with a vim-using talent, the talents cost in vim is restored. This ''only'' works with straight damage -- infecting someone with a disease won't return any vim this way, even if your victim dies from it three rounds later.  Though if you kill something with a Bone Nova, for example, you will get its cost refunded.&lt;br /&gt;
* '''Special Talents:''' Some talents can also restore your vim, but they either need a victim (Drain) or require you to be hit (Leech).&lt;/div&gt;</summary>
		<author><name>AlexanderR</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Bosses_guide&amp;diff=5992</id>
		<title>Bosses guide</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Bosses_guide&amp;diff=5992"/>
				<updated>2013-07-28T02:55:33Z</updated>
		
		<summary type="html">&lt;p&gt;AlexanderR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Bosses]][[Category:NPC]]&lt;br /&gt;
&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
&lt;br /&gt;
== Maj'Eyal Boss Guide ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This guide covers basic tips for facing the bosses in the first half of the game, up until you retrieve the Staff of Absorption.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Prox the Mighty (Trollmire) ==&lt;br /&gt;
&lt;br /&gt;
He doesn't do much except Knockback, which actually helps you because he has no ranged attacks or healing, so you can use the breathing space to take time to heal or wait for cooldowns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bill (Trollmire 'hidden' boss) ==&lt;br /&gt;
&lt;br /&gt;
Much nastier than Prox but still manageable. He has Rush in addition to Knockback, which makes his Knockback much worse, since Rush will daze you. Pull him back into the corridor in order not to get surrounded by his flunkies, and don't be afraid to hightail it out of there if you find the fight is not going your way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Shade of Kor'Pul (Kor'Pul) ==&lt;br /&gt;
&lt;br /&gt;
Opens the fight with a couple of nasty ranged nukes, including Freeze. You may want a physical wild infusion for this fight. However, Freeze has a long cooldown, so if you survive the initial barrage, he becomes much more manageable. A nice trick for melee characters is to simply dig through the wall that he's hiding behind, reducing the starting distance to 2 tiles instead of 8 or however many it is normally.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Norgos (Norgos' Lair) ==&lt;br /&gt;
&lt;br /&gt;
Can stun and may have sun or poison infusion. A physical wild infusion might not help with the stun if you've already been blinded/illuminated/poisoned, so make sure not to be stunned while under other effects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Withering Thing (Heart of Gloom) ==&lt;br /&gt;
&lt;br /&gt;
Accompanied by shadows, which teleport and have non-negligible damage, and the boss himself has a variation of Rush called Blindside, which will instantly close the distance. Depending on the class and the terrain, it may be more effective to kill off the shadows first, but usually you'll want to focus fire on the boss. If the boss dies, the shadows will die too, but if the shadows die, the boss can always summon more.&lt;br /&gt;
If playing on difficulties above normal, this is one of the hardest early bosses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Spellblaze Crystal (Scintillating Caverns) ==&lt;br /&gt;
&lt;br /&gt;
Basically just an amalgam of the crystals you've run into on the way down. The same strategy can be used on the boss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rhaloren Inquisitor (Rhaloren Camp) ==&lt;br /&gt;
&lt;br /&gt;
Has ranged spells like the Shade, but the starting distance is much closer so it's less scary. On the other hand, the Inquisitor is not totally incompetent in melee.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ben Cruthdar (Lumberjack Village) ==&lt;br /&gt;
&lt;br /&gt;
Has a gloom aura which can lead to short-term stun and confusion, and can instantly close into melee range and pin you there, but otherwise he's just a normal melee guy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sandworm Queen (Sandworm Lair) ==&lt;br /&gt;
&lt;br /&gt;
Opens the fight with a hard hitting sand breath that also blinds you for a long time. It might even hit you before you see the Queen herself, so you might think that you're just fighting a sand-drake at first. Getting caught in a tunnel while blinded can be bad, and she doesn't really have other physical effects, so a physical wild infusion is very useful here. She also summons a bunch of sandworms to help her, but as you have seen if you've made it this far, they are all quite weak. Still, getting surrounded can get nasty, so make sure you have some way of hitting multiple enemies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Minotaur of the Labyrinth (Maze) ==&lt;br /&gt;
&lt;br /&gt;
Like other minotaurs, this one has Warshout, a nasty confuse. Mental wild infusion is highly recommended. He also has stun and pin, but with all of his other physical status effects, a physical wild infusion won't help much. Luckily, he has no way of quickly closing the distance, so ranged characters can just pick him off from a distance (given that they have a way to deal with the confusion). Melee characters should have enough melee defenses at this point (defense, armor, or both) or they can just use their own stun first.&lt;br /&gt;
&lt;br /&gt;
== Wrathroot (Old Forest) ==&lt;br /&gt;
&lt;br /&gt;
Not only does he have Freeze like every other spellcasting boss, he also has Ice Storm which has a chance of freezing you each turn. Because of the repeated freezing, a physical wild won't be too useful except against the initial Freeze. Besides the freezing, he's quite harmless.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rantha the Worm (Daikara) ==&lt;br /&gt;
&lt;br /&gt;
Has high armor and does cold damage whenever you hit her in melee. This can make Flurry a bad idea, if you're a rogue. She's also stun immune, so you can't just cheese her with stun like most other bosses. Other than that, she's basically just Wrathroot again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Urkis (Tempest Peak) ==&lt;br /&gt;
&lt;br /&gt;
Uses various lighting spells to deal damage, so lighting resistance is very helpful. His spells can daze and every daze causes nasty chain-reaction, so high stun resistance and/or at least one physical and spell infusions are required. Surprisingly vulnerable to stun himself. His powerful thunderstorm spell will hit you non-stop as long, as you are near him, so you may want to retreat for healing mid-fight (or just disable his sustains / drain his mana if you can).&lt;br /&gt;
If you have no magic wild, the hurricane debuff can deal over 500 damage (over the course of 10 turns) and so you should disengage Urkis as soon as you can't expect to deal with that amount of damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Chronolith Twin and Chronolith Clone (Temporal Rift) ==&lt;br /&gt;
&lt;br /&gt;
They do temporal damage and generally are easy for ranged classes, except their ability to quickly run away (going into water in process), leaving countless clones behind. Do not pay attention to clones and concentrate on closing distance on the one of bosses, using movement infusion / rush/ teleport / whatever you have. Water breathing may be helpful obviously.&lt;br /&gt;
As both bosses have good mobility and means to lower player's mobility, they should be approached with caution by melee classes then quickly disengaged.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Weirdling Beast (Sher'Tul Fortress) ==&lt;br /&gt;
&lt;br /&gt;
Found beneath Lake Nur. The most dangerous boss you'll run into until Dreadfell, the Weirdling Beast has a myriad of tools at his disposal, but is most commonly noted for his extreme healing ability. He can heal up to full health in a matter of a few turns, and does so with alarming frequency. If you don't have very good offenses at this point, he might actually be impossible to kill without a way to negate his healing (such as Insidious Poison). The floor he's on is no teleport, and it's an extremely small level anyway, so the only way to escape him is to go back up the stairs, which is recommended even though doing so heals him back to full. The first thing you should do is to get rid of his Bone Shield by just hitting him until it goes away, then go back up the stairs. When you come back down, the Bone Shield will be gone and the fight will be much more favorable to you. He's vulnerable to stun, but has a physical wild infusion. On his end, he can stun you, pin you, freeze you, disable your sustains, and his gloom aura can even confuse you as well. His one weakness is that he has lower max health than most bosses, so a quick burst of damage might kill him before he can heal or do anything else. Definitely treat this encounter with caution, and never leave the stairs, so that you can reset the fight on demand should the need arise.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Greater Mummy Lord (Ancient Elven Ruins) ==&lt;br /&gt;
&lt;br /&gt;
Hits hard with ranged nukes, which is augmented by his invisibility (reduces total amount of damage he deals). Unfortunately, his invisibility also makes him hard to notice without some sources of seeing invisible and huge vision radius.&lt;br /&gt;
It might be worth not to illuminate the surrounding area, as the boss often carries a light source making his invisibility mostly meaningless.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Grand Corruptor (Mark of the Spellblaze) ==&lt;br /&gt;
&lt;br /&gt;
He has a significant amount of health, as well as high damage spells. He also will use fearscape, which may be a significant problem for melee classes. He's faster than average and when wraithformed can pass through obstacles, so running away on foot at 100% speed is not an option. Make sure you clear the area around him first, as the other high-DPS spell casters can make this fight unwinnable if they attack at the same time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Master (Dreadfell) ==&lt;br /&gt;
&lt;br /&gt;
Generally opens with a freeze, followed by several high DPS spells and summoning undead. He can use invisibility, shields and phase door if you start damaging him significantly, and of course will resurrect once (although dying after he resurrects will not reset Hidden Resources, so you only have to kill him once, then.)&lt;br /&gt;
&lt;br /&gt;
Status curing effects of some kind (either class specific or infusions) will be required, as he and his minions deal too much damage to simply wait it out. He doesn't tend to heal much while out of combat, so simply teleporting away to heal should work to a limited extent (although it gives him time to refresh his freeze attack.) The key to this battle is that he doesn't regain health, so any damage you do sticks. Just keep running away and poking him, and eventually he'll die.&lt;/div&gt;</summary>
		<author><name>AlexanderR</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Backup_Guardian&amp;diff=5991</id>
		<title>Backup Guardian</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Backup_Guardian&amp;diff=5991"/>
				<updated>2013-07-28T02:55:06Z</updated>
		
		<summary type="html">&lt;p&gt;AlexanderR: No need to categorize explicitly anymore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Bosses]][[Category:NPC]]&lt;br /&gt;
&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
After returning from the Far East, players may find new or 'corrupted' bosses in many zones throughout the West.&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Zone!!Level!!Guardian!!Guardian Level!!Artifact(s) Dropped&lt;br /&gt;
|-&lt;br /&gt;
|[[Trollmire]]||2||[[Aluin]]||35+||[[Sanguine Shield]] (35% chance)&lt;br /&gt;
|-&lt;br /&gt;
|[[Kor'Pul]]||3||[[Kor's Fury]]||35+||[[Vox]] (25% chance)&lt;br /&gt;
|-&lt;br /&gt;
|[[Reknor]]||4||[[Lithfengel]]||35+||[[Runed Athame]], [[Resonating Diamond]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Scintillating Caves]]||3||[[Spellblaze Simulacrum]]||35+||[[Crystal Heart]] (25% chance)&lt;br /&gt;
|-&lt;br /&gt;
|[[The Deep Bellow]]||3||[[The Abomination]]||35+||[[Warped Boots]] (25% chance)&lt;br /&gt;
|-&lt;br /&gt;
|[[The Maze]]||2||[[Nimisil]]||40+||[[Lunar Shield]] (25% chance)&lt;br /&gt;
|-&lt;br /&gt;
|[[Dreadfell]]||1||[[Pale Drake]]||40+||[[Runed Skull]] (25% chance)&lt;br /&gt;
|-&lt;br /&gt;
|[[Daikara]]||4||[[Massok]]||43+||[[Dragon Skull]] (25% chance)&lt;br /&gt;
|-&lt;br /&gt;
|[[Sandworm Lair]]||1||[[Corrupted Sand Wyrm]]||45+||[[Wyrm Bile]], [[Atamathon's Lost Ruby Eye]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Old Forest]]||3||[[Snaproot]]||50+||[[Petrified Wood]] (25% chance)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AlexanderR</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Campaign&amp;diff=5990</id>
		<title>Campaign</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Campaign&amp;diff=5990"/>
				<updated>2013-07-28T02:52:47Z</updated>
		
		<summary type="html">&lt;p&gt;AlexanderR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoilers}}&lt;br /&gt;
The campaigns of ToME4, chosen during character creation, set the world and goal for the game. Three campaigns can be played at the moment, with some more being planned.&lt;br /&gt;
&lt;br /&gt;
Every campaign can be played with every possible race/class combination possible.&lt;br /&gt;
&lt;br /&gt;
==Existing campaigns==&lt;br /&gt;
These campaigns are currently available as part of the game.&lt;br /&gt;
&lt;br /&gt;
===Maj'Eyal: The Age of Ascendancy===&lt;br /&gt;
 ''The people of Maj'Eyal: Humans, Halflings, Elves and Dwarves.&lt;br /&gt;
 ''The known world has been at relative peace for over one hundred years, and people are prospering again.&lt;br /&gt;
 ''You are an adventurer, setting out to find lost treasure and glory.&lt;br /&gt;
 ''But what lurks in the shadows of the world?&lt;br /&gt;
 - In-game description&lt;br /&gt;
&lt;br /&gt;
The main campaign, and the only one with any real story. Featuring two overworlds with many dungeons, this is currently the largest campaign (not counting the Infinite Dungeon).&lt;br /&gt;
&lt;br /&gt;
===Infinite Dungeon: The Neverending Descent===&lt;br /&gt;
 ''Play as your favorite race and class and venture into the infinite dungeon.&lt;br /&gt;
 ''The only limit to how far you can go is your own skill!&lt;br /&gt;
 ''Inside the infinite dungeon you will yourself be limitless. You can level up beyond level 50 and continue to gain stat and talent points (at a reduced rate).&lt;br /&gt;
 ''Every level after level 50 the maximum of stats will increase by one.&lt;br /&gt;
 ''Every 10 levels after level 50 the maximum points of each talent will increase by one.&lt;br /&gt;
 - In-game description&lt;br /&gt;
&lt;br /&gt;
The campaign that implements the [[Infinite Dungeon]] (often abbreviated as ID). Known by players to be somewhat experimental and not quite as balanced as the main campaign.&lt;br /&gt;
&lt;br /&gt;
===The Arena: Challenge of the Master===&lt;br /&gt;
 ''Play as a lone warrior facing the Arena's challenge!&lt;br /&gt;
 ''You can use any class and race for it.&lt;br /&gt;
 ''See how far you can go! Can you become the new Master of the Arena?&lt;br /&gt;
 ''If so, you will battle your own champion next time!&lt;br /&gt;
 - In-game description&lt;br /&gt;
&lt;br /&gt;
A fast-paced campaign based around [[Derth|Derth's]] arena, this one challenges the player to defeat 30 or 60 waves of enemies with fixed bosses. &lt;br /&gt;
An expansive [[Arena guide| guide]] for this campaign has been written.&lt;br /&gt;
&lt;br /&gt;
==Non-existent campaigns==&lt;br /&gt;
These campaigns are highly speculatory. They all have been confirmed by [[DarkGod]] as planned at some point, but no one knows when or if they will be released. Only the orc campaign has seen comments by DarkGod that he's working on it, and has seen considerable discussion on the TE4 forums.&lt;br /&gt;
&lt;br /&gt;
===Orc Campaign (Glory of the Prides)===&lt;br /&gt;
 ''The Prides lie in ruins!&lt;br /&gt;
 ''The Sorcerers have been defeated!&lt;br /&gt;
 ''Orcs in all Var'Eyal are in dismay, hunted by the Sunwall and their newfound allies from the west.&lt;br /&gt;
 ''The Scourge from the West is back in the west, but her legacy stay strong: the orc race is once again upon the brink of destruction!&lt;br /&gt;
 ''But not all hope is lost.&lt;br /&gt;
 ''On the isolated Clork Peninsula lies the fifth pride: Kruk's Pride; unseen and unharmed by the Scourge.&lt;br /&gt;
 ''Yet not all is great there either, the sunwall offensive has setup an outpost blocking the way to the mainland.&lt;br /&gt;
 ''But the worst threat comes from the peninsula itself, the main inhabitants are not the orcs, but the Atmos Tribe.&lt;br /&gt;
 ''A huge civilization of steam giants whose mastery of steamtech makes them incredible foes.&lt;br /&gt;
 ''Play an orc, prove your worth! Use steamtech against the giants, reclaim the far east and free it from sunwall scum!&lt;br /&gt;
 ''Craft your own chainsaws, rocket boots, steam powered armours, and all kind of nasty technology!&lt;br /&gt;
 ''This is your destiny! For Garkul's Legacy, for the Glory of the Pride!&lt;br /&gt;
 - DarkGod, on the TE4 forums&lt;br /&gt;
&lt;br /&gt;
Set after the main campaign, this highly discussed steampunk orc campaign is said to be the next addition to ToME4's standard campaigns.&lt;br /&gt;
&lt;br /&gt;
===Naga Campaign (Vargh Republic)===&lt;br /&gt;
&lt;br /&gt;
Probably introducing Nagas as a playable race, as well as specific Naga classes.&lt;br /&gt;
&lt;br /&gt;
===Troll Campaign (Dominion of the Kar'Haïb)===&lt;br /&gt;
&lt;br /&gt;
Mentioned a few times by [[DarkGod]], likely to introduce Trolls as a playable race. The Kar'Haïb Dominion is said to be in the southern seas of the Far East. During a discussion on #tome a few months back, DarkGod mentioned troll pirates being a part of this campaign.&lt;br /&gt;
&lt;br /&gt;
===Spiderkin Campaign===&lt;br /&gt;
&lt;br /&gt;
Said by DarkGod to be set on another world, probably introducing Spiders as a playable race.&lt;br /&gt;
&lt;br /&gt;
===Fearscape Invasion===&lt;br /&gt;
No specifics are known about this campaign.&lt;br /&gt;
&lt;br /&gt;
===Tar'Eyal, the Southern Continent===&lt;br /&gt;
No specifics are known about this campaign. The name obviously indicates that it is set on Tar'Eyal, the continent south of Maj'Eyal.&lt;/div&gt;</summary>
		<author><name>AlexanderR</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Template:Spoilers&amp;diff=5989</id>
		<title>Template:Spoilers</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Template:Spoilers&amp;diff=5989"/>
				<updated>2013-07-28T02:51:55Z</updated>
		
		<summary type="html">&lt;p&gt;AlexanderR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;margin: 5px; padding: 10px; border: 4px solid red; background-color: #F0F0F0;&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size: large;&amp;quot; |Warning: this page contains spoilers.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size: medium;&amp;quot; |This page may contain information that you might not want revealed. Read at your own risk.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Spoilers]]&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>AlexanderR</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Lua&amp;diff=5988</id>
		<title>Lua</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Lua&amp;diff=5988"/>
				<updated>2013-07-28T02:37:46Z</updated>
		
		<summary type="html">&lt;p&gt;AlexanderR: Undo revision 5926 by Ibanix (talk) I find it useful enough&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Development]]&lt;br /&gt;
&lt;br /&gt;
The language of ToME4.&lt;br /&gt;
&lt;br /&gt;
Here are some helpful links to learn Lua:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://luatut.com/crash_course.html&lt;br /&gt;
&lt;br /&gt;
http://lua-users.org/wiki/LuaDirectory&lt;br /&gt;
&lt;br /&gt;
http://www.lua.org/manual/5.1/manual.html&lt;br /&gt;
&lt;br /&gt;
http://www.lua.org/pil/ (Outdated but still useful)&lt;br /&gt;
&lt;br /&gt;
http://lua.gts-stolberg.de/en/index.php (possibly outdated but this is an amazing resource, especially for beginners, I wish I would have known about it two years ago)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once you know the basics of Lua you can start looking at the code of ToME4 and try to understand it, making small edits and observing if they do what you expect them to do to further increase your understanding.  &lt;br /&gt;
&lt;br /&gt;
Some comments on the talent code can also be found [http://tometalentcomments.blogspot.com/ on this page].&lt;/div&gt;</summary>
		<author><name>AlexanderR</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Higher&amp;diff=5987</id>
		<title>Higher</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Higher&amp;diff=5987"/>
				<updated>2013-07-28T02:05:57Z</updated>
		
		<summary type="html">&lt;p&gt;AlexanderR: /* Killing out-of-LOS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{race&lt;br /&gt;
|name=Higher&lt;br /&gt;
|metarace=[[Human]]&lt;br /&gt;
|life_per_level=11&lt;br /&gt;
|exp_penalty=+15%&lt;br /&gt;
|strength=+1&lt;br /&gt;
|dexterity=+1&lt;br /&gt;
|magic=+1&lt;br /&gt;
|willpower=+1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Highers are a special branch of Humans that have been imbued with latent magic since the Age of Allure. They usually do not breed with other Humans, trying to keep their blood 'pure'. They possess the [[Gift_of_the_highborn_(talent)|Gift of the Pureborn]] which allows them to regenerate their wounds once in a while.&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Brass Lantern&lt;br /&gt;
*[[inscriptions|Wild Infusion]]&lt;br /&gt;
*Regeneration Infusion&lt;br /&gt;
&lt;br /&gt;
==Starting Location==&lt;br /&gt;
[[Trollmire]] (except for [[Celestial (Metaclass)|Celestial]] or [[Chronomancer (Metaclass)|Chronomancer]] characters)&lt;br /&gt;
&lt;br /&gt;
== Racial Talents ==&lt;br /&gt;
{{:Higher_(category)}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
[[Gift of the highborn (talent)|Gift of the Highborn]] (the first racial talent) scales with [[Willpower]] and is instantaneous.  This can act as an additional or replacement Regeneration infusion and gives a boost to characters who may need some extra healing to survive.  Even a single generic point here (for classes that boost Willpower but are tight on generic points) is useful.  [[Overseer of nations (talent)|Overseer of Nations]] can let you hit enemies from outside their sight range (if you use it with an area of effect spell with range 10).&lt;br /&gt;
&lt;br /&gt;
Highers are a solid choice for spellcasters (thanks to the damage boost of [[Born into magic (talent)|Born into Magic]]) and anything that boosts [[Willpower]] (to better benefit from the first racial talent).  There are a few gimmick builds with Crystal Focus, but Highers are otherwise unimpressive melee characters.  A few classes deserve special mention:&lt;br /&gt;
&lt;br /&gt;
* [[Necromancer|Necromancers]] can use [[Gift of the highborn (talent)|Gift of the Highborn]] while undead and can mitigate their resource issues with [[Highborn's bloom (talent)|Highborn's Bloom]].&lt;br /&gt;
* Arcane [[Archmage|archmages]] can easily get the Aether Permeation [[prodigy|Prodigies]], which synergizes well with [[Born_into_magic_(talent)|Born into Magic]].&lt;br /&gt;
&lt;br /&gt;
===Killing out-of-LOS===&lt;br /&gt;
Thanks to [[Overseer of nations (talent)|Eyes of the Overseer]] Highers can often attack enemies from afar before being noticed. Talents with achievable range greater than 10 include:&lt;br /&gt;
* [[Sun flare (talent)|Sun flare]]&lt;br /&gt;
* [[Devouring flame (talent)|Devouring flame]]&lt;br /&gt;
* [[Aura of silence (talent)|Aura of silence]]&lt;br /&gt;
* [[Gravity well (talent)|Gravity well]] and [[Gravity spike (talent)|Gravity spike]]&lt;br /&gt;
* [[Maelstrom (talent)|Maelstrom]], charged [[Distortion bolt (talent)|Distortion bolt]] and [[Distortion wave (talent)|Distortion wave]] (at talent level 1.7)&lt;br /&gt;
* [[Throw_bomb_(talent)|Alchemist bombs]] with range-extending [[gems]]&lt;br /&gt;
* [[Chill of the tomb (talent)|Chill of the tomb]] (reaches effective range of 11 at level 3; do not upgrade it further before getting lots of cold resistance!)&lt;br /&gt;
* [[Shadowstep (talent)|Shadowstep]] (reaches range of 11 after investing 5 points and 12 with additional category point in tree)&lt;br /&gt;
* [[Virulent disease (talent)|Virulent disease]] (invest a [[Talents#Using Category Points|category point]] to get range of 11)&lt;br /&gt;
* [[Lure (talent)|Lure]] (becomes more useful after investing category point, which raises [[Trap launcher (talent)|Trap Launcher]] range to 10) &lt;br /&gt;
* [[Pulverizing auger (talent)|Pulverizing auger]] (have to raise category mastery to 1.7, e.g. with Wrap of Stone and category point)&lt;br /&gt;
* [[Wave of power (talent)|Wave of power]] (reaches range of 11 at 113 strength)&lt;br /&gt;
&lt;br /&gt;
{{races}}&lt;/div&gt;</summary>
		<author><name>AlexanderR</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Debugging&amp;diff=5447</id>
		<title>Debugging</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Debugging&amp;diff=5447"/>
				<updated>2013-07-03T05:53:11Z</updated>
		
		<summary type="html">&lt;p&gt;AlexanderR: /* Lua console */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Debugging: Figuring out what went wrong ===&lt;br /&gt;
&lt;br /&gt;
==== Updating your configuration ====&lt;br /&gt;
Enabling cheat/development mode will grant you access to the internal Lua console and some additional dialogs/options useful for debugging.  It will stop you from uploading characters online, though, but you can always turn this mode off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Navigate to the corresponding configuration directory (replace HOME with your home directory).&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
| Windows || HOME\T-Engine\4.0\settings &lt;br /&gt;
|-&lt;br /&gt;
| Linux || HOME/.t-egine/4.0/settings &lt;br /&gt;
|-&lt;br /&gt;
| Mac OSX || HOME\Library\Application Support\T-Engine\4.0\settings &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Create a file called ''cheat.cfg'' in that directory, and put the following text in that file.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 cheat = true&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
To turn cheat/development mode off, just change ''true'' to ''false'' or delete the ''cheat.cfg'' file.&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Inside of ToME ====&lt;br /&gt;
{|&lt;br /&gt;
! Key Shortcut !! Result&lt;br /&gt;
|-&lt;br /&gt;
| Ctrl+L || Lua console &lt;br /&gt;
|-&lt;br /&gt;
| Ctrl+A || Debug dialog &lt;br /&gt;
|-&lt;br /&gt;
| Ctrl+S || save the game &lt;br /&gt;
|-&lt;br /&gt;
| Ctrl+Alt+Shift+R || Reload the last save &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
NOTE: The keybinding may not be set, in this case you have to bind it yourself first.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Lua console ====&lt;br /&gt;
&lt;br /&gt;
Summary of features:&lt;br /&gt;
* Inspect values and execute code&lt;br /&gt;
* Cursor positioning&lt;br /&gt;
* Tab auto-completion&lt;br /&gt;
* Copy and paste with system clipboard&lt;br /&gt;
&lt;br /&gt;
The Lua console drops you into the global namespace and gives you access to [[t4modules engine structure|the engine]].  If you want to inspect values, start the line with an equal sign.  For example, say you want to inspect the player:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
=game.player&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The console has cursor positioning so you can use the Left and Right arrows, as well as Home and End to move to the beginning and end of the current line, respectively.  You can paste the clipboard's contents to the cursor position with Ctrl+V (note, not Apple+V on Mac).  The current line can be copied to the clipboard with Ctrl+C (again, not Apple+C).&lt;br /&gt;
&lt;br /&gt;
Here are some useful commands to know.&lt;br /&gt;
;Level up to level 50&lt;br /&gt;
: &amp;lt;code&amp;gt;&lt;br /&gt;
game.player:forceLevelup(50)&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
;Remove godmode invulnerability&lt;br /&gt;
: &amp;lt;code&amp;gt;&lt;br /&gt;
game.player.invulnerable=0&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
;Change your damage bonus&lt;br /&gt;
: &amp;lt;code&amp;gt;&lt;br /&gt;
game.player.inc_damage.all=&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
;Change your resistance&lt;br /&gt;
: &amp;lt;code&amp;gt;&lt;br /&gt;
game.player.self.resists.all=&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
;Learn a new talent (1 level in Slash in the example)&lt;br /&gt;
: &amp;lt;code&amp;gt;&lt;br /&gt;
game.player:learnTalent(game.player.T_SLASH, true, 1)&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
;Change category mastery&lt;br /&gt;
: &amp;lt;code&amp;gt;&lt;br /&gt;
game.player:setTalentTypeMastery(&amp;quot;cunning/survival&amp;quot;, 1.5)&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
;Change base stat - up to 100 max (reduce strength by 20 in the example)&lt;br /&gt;
: &amp;lt;code&amp;gt;&lt;br /&gt;
game.player:incStat(&amp;quot;str&amp;quot;, -20)&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
;Change stat bonus (set Cunning bonus to 50 in the example)&lt;br /&gt;
: &amp;lt;code&amp;gt;&lt;br /&gt;
game.player.inc_stats[game.player.STAT_CUN] = 50&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
;Apply an effect on the player (frozen for 10 turns)&lt;br /&gt;
: &amp;lt;code&amp;gt;&lt;br /&gt;
game.player:setEffect(game.player.EFF_FROZEN, 10, {})&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
;Change your max HP&lt;br /&gt;
: &amp;lt;code&amp;gt;&lt;br /&gt;
game.player.max_life=1&lt;br /&gt;
game.player:resetToFull()&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
;Teleport (to the Assassin Lord)&lt;br /&gt;
: &amp;lt;code&amp;gt;&lt;br /&gt;
game:changeLevel(2,&amp;quot;thieves-tunnels&amp;quot;)&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
;Add 5000 gold&lt;br /&gt;
: &amp;lt;code&amp;gt;&lt;br /&gt;
game.player:incMoney(5000)&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
;Give yourself 10 unassigned class skills&lt;br /&gt;
: &amp;lt;code&amp;gt;&lt;br /&gt;
game.player.unused_talents=10&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
;Give yourself 10 unused stat points&lt;br /&gt;
: &amp;lt;code&amp;gt;&lt;br /&gt;
game.player.unused_stats=10&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
;Give yourself an extra stat point each level (default=3)&lt;br /&gt;
: &amp;lt;code&amp;gt;&lt;br /&gt;
game.player.stats_per_level=4&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
;Give yourself 10 unused generic points&lt;br /&gt;
: &amp;lt;code&amp;gt;&lt;br /&gt;
game.player.unused_generics=10&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
;Give yourself 10 unused category points&lt;br /&gt;
: &amp;lt;code&amp;gt;&lt;br /&gt;
game.player.unused_talents_types=10&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
;Give yourself 10 lives:&lt;br /&gt;
: &amp;lt;code&amp;gt;&lt;br /&gt;
game.player.easy_mode_lifes=10&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Output log text to file immediately ===&lt;br /&gt;
&lt;br /&gt;
Sample instructions for Windows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Create a shortcut to t-engine.exe.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Right-click the shortcut and select Properties.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Add the command to the end of the &amp;quot;Target&amp;quot; line:&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
--flush-stdout&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The end of the Target line should look like this then: &amp;lt;pre&amp;gt;\t-engine.exe --flush-stdout&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This can be used in combination with a [http://en.wikipedia.org/wiki/Tail_(Unix) tail] program that shows the content of the log file in realtime.&lt;br /&gt;
&lt;br /&gt;
=== Load module and create character on startup ===&lt;br /&gt;
&lt;br /&gt;
You can create a character once then use the premade from the command line:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
t-engine -Mtome -n -E&amp;quot;auto_quickbirth='player'&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
if your premade was named &amp;quot;player.&amp;quot;  (Or create a shortcut in Windows, similarly to the instructions above for outputting log text to a file.)&lt;/div&gt;</summary>
		<author><name>AlexanderR</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Higher&amp;diff=5446</id>
		<title>Higher</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Higher&amp;diff=5446"/>
				<updated>2013-07-03T05:17:26Z</updated>
		
		<summary type="html">&lt;p&gt;AlexanderR: /* Killing out-of-LOS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{race&lt;br /&gt;
|name=Higher&lt;br /&gt;
|metarace=[[Human]]&lt;br /&gt;
|life_per_level=11&lt;br /&gt;
|exp_penalty=+15%&lt;br /&gt;
|strength=+1&lt;br /&gt;
|dexterity=+1&lt;br /&gt;
|magic=+1&lt;br /&gt;
|willpower=+1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Highers are a special branch of Humans that have been imbued with latent magic since the Age of Allure. They usually do not breed with other Humans, trying to keep their blood 'pure'. They possess the [[Gift_of_the_highborn_(talent)|Gift of the Pureborn]] which allows them to regenerate their wounds once in a while.&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Brass Lantern&lt;br /&gt;
*[[inscriptions|Wild Infusion]]&lt;br /&gt;
*Regeneration Infusion&lt;br /&gt;
&lt;br /&gt;
==Starting Location==&lt;br /&gt;
[[Trollmire]] (except for [[Celestial (Metaclass)|Celestial]] or [[Chronomancer (Metaclass)|Chronomancer]] characters)&lt;br /&gt;
&lt;br /&gt;
== Racial Talents ==&lt;br /&gt;
{{:Higher_(category)}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
[[Gift of the highborn (talent)|Gift of the Highborn]] (the first racial talent) scales with [[Willpower]] and is instantaneous.  This can act as an additional or replacement Regeneration infusion and gives a boost to characters who may need some extra healing to survive.  Even a single generic point here (for classes that boost Willpower but are tight on generic points) is useful.  [[Overseer of nations (talent)|Overseer of Nations]] can let you hit enemies from outside their sight range (if you use it with an area of effect spell with range 10).&lt;br /&gt;
&lt;br /&gt;
Highers are a solid choice for spellcasters (thanks to the damage boost of [[Born into magic (talent)|Born into Magic]]) and anything that boosts [[Willpower]] (to better benefit from the first racial talent).  There are a few gimmick builds with Crystal Focus, but Highers are otherwise unimpressive melee characters.  A few classes deserve special mention:&lt;br /&gt;
&lt;br /&gt;
* [[Necromancer|Necromancers]] can use [[Gift of the highborn (talent)|Gift of the Highborn]] while undead and can mitigate their resource issues with [[Highborn's bloom (talent)|Highborn's Bloom]].&lt;br /&gt;
* Arcane [[Archmage|archmages]] can easily get the Aether Permeation [[prodigy|Prodigies]], which synergizes well with [[Born_into_magic_(talent)Born into Magic]].&lt;br /&gt;
&lt;br /&gt;
===Killing out-of-LOS===&lt;br /&gt;
Thanks to [[Overseer of nations (talent)|Eyes of the Overseer]] Highers can often attack enemies from afar before being noticed. Talents with achievable range greater than 10 include:&lt;br /&gt;
* [[Sun flare (talent)|Sun flare]]&lt;br /&gt;
* [[Devouring flame (talent)|Devouring flame]]&lt;br /&gt;
* [[Gravity well (talent)|Gravity well]] and [[Gravity spike (talent)|Gravity spike]]&lt;br /&gt;
* [[Maelstrom (talent)|Maelstrom]], charged [[Distortion bolt (talent)|Distortion bolt]] and [[Distortion wave (talent)|Distortion wave]] (at talent level 1.7)&lt;br /&gt;
* [[Throw_bomb_(talent)|Alchemist bombs]] with range-extending [[gems]]&lt;br /&gt;
* [[Chill of the tomb (talent)|Chill of the tomb]] (reaches effective range of 11 at level 3; do not upgrade it further before getting lots of cold resistance!)&lt;br /&gt;
* [[Shadowstep (talent)|Shadowstep]] (reaches range of 11 after investing 5 points and 12 with additional category point in tree)&lt;br /&gt;
* [[Virulent disease (talent)|Virulent disease]] (invest a [[Talents#Using Category Points|category point]] to get range of 11)&lt;br /&gt;
* [[Lure (talent)|Lure]] (becomes more useful after investing category point, which raises [[Trap launcher (talent)|Trap Launcher]] range to 10) &lt;br /&gt;
* [[Pulverizing auger (talent)|Pulverizing auger]] (have to raise category mastery to 1.7, e.g. with Wrap of Stone and category point)&lt;br /&gt;
* [[Wave of power (talent)|Wave of power]] (reaches range of 11 at 113 strength)&lt;br /&gt;
&lt;br /&gt;
{{races}}&lt;/div&gt;</summary>
		<author><name>AlexanderR</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Higher&amp;diff=5445</id>
		<title>Higher</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Higher&amp;diff=5445"/>
				<updated>2013-07-03T04:11:30Z</updated>
		
		<summary type="html">&lt;p&gt;AlexanderR: /* Killing out-of-LOS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{race&lt;br /&gt;
|name=Higher&lt;br /&gt;
|metarace=[[Human]]&lt;br /&gt;
|life_per_level=11&lt;br /&gt;
|exp_penalty=+15%&lt;br /&gt;
|strength=+1&lt;br /&gt;
|dexterity=+1&lt;br /&gt;
|magic=+1&lt;br /&gt;
|willpower=+1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Highers are a special branch of Humans that have been imbued with latent magic since the Age of Allure. They usually do not breed with other Humans, trying to keep their blood 'pure'. They possess the [[Gift_of_the_highborn_(talent)|Gift of the Pureborn]] which allows them to regenerate their wounds once in a while.&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Brass Lantern&lt;br /&gt;
*[[inscriptions|Wild Infusion]]&lt;br /&gt;
*Regeneration Infusion&lt;br /&gt;
&lt;br /&gt;
==Starting Location==&lt;br /&gt;
[[Trollmire]] (except for [[Celestial (Metaclass)|Celestial]] or [[Chronomancer (Metaclass)|Chronomancer]] characters)&lt;br /&gt;
&lt;br /&gt;
== Racial Talents ==&lt;br /&gt;
{{:Higher_(category)}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
[[Gift of the highborn (talent)|Gift of the Highborn]] (the first racial talent) scales with [[Willpower]] and is instantaneous.  This can act as an additional or replacement Regeneration infusion and gives a boost to characters who may need some extra healing to survive.  Even a single generic point here (for classes that boost Willpower but are tight on generic points) is useful.  [[Overseer of nations (talent)|Overseer of Nations]] can let you hit enemies from outside their sight range (if you use it with an area of effect spell with range 10).&lt;br /&gt;
&lt;br /&gt;
Highers are a solid choice for spellcasters (thanks to the damage boost of [[Born into magic (talent)|Born into Magic]]) and anything that boosts [[Willpower]] (to better benefit from the first racial talent).  There are a few gimmick builds with Crystal Focus, but Highers are otherwise unimpressive melee characters.  A few classes deserve special mention:&lt;br /&gt;
&lt;br /&gt;
* [[Necromancer|Necromancers]] can use [[Gift of the highborn (talent)|Gift of the Highborn]] while undead and can mitigate their resource issues with [[Highborn's bloom (talent)|Highborn's Bloom]].&lt;br /&gt;
* Arcane [[Archmage|archmages]] can easily get the Aether Permeation [[prodigy|Prodigies]], which synergizes well with [[Born_into_magic_(talent)Born into Magic]].&lt;br /&gt;
&lt;br /&gt;
===Killing out-of-LOS===&lt;br /&gt;
Thanks to [[Overseer of nations (talent)|Eyes of the Overseer]] Highers can often attack enemies from afar before being noticed. Talents with achievable range greater than 10 include:&lt;br /&gt;
* [[Gravity well (talent)|Gravity well]] and [[Gravity spike (talent)|Gravity spike]]&lt;br /&gt;
* [[Devouring flame (talent)|Devouring flame]]&lt;br /&gt;
* [[Throw_bomb_(talent)|Alchemist bombs]] with range-extending [[gems]]&lt;br /&gt;
* [[Virulent disease (talent)|Virulent disease]] (invest a [[Talents#Using Category Points|category point]] to get range of 11)&lt;br /&gt;
* [[Shadowstep (talent)|Shadowstep]] (reaches range of 11 after investing 5 points and 12 with additional category point in tree)&lt;br /&gt;
* [[Chill of the tomb (talent)|Chill of the tomb]] (reaches effective range of 11 at level 3; do not upgrade it further before getting lots of cold resistance!)&lt;br /&gt;
* [[Lure (talent)|Lure]] (becomes more useful after investing category point, which raises [[Trap launcher (talent)|Trap Launcher]] range to 10) &lt;br /&gt;
* [[Pulverizing auger (talent)|Pulverizing auger]] (have to raise category mastery to 1.7, e.g. with Wrap of Stone and category point)&lt;br /&gt;
* [[Wave of power (talent)|Wave of power]] (reaches range of 11 at 113 strength)&lt;br /&gt;
&lt;br /&gt;
{{races}}&lt;/div&gt;</summary>
		<author><name>AlexanderR</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Higher&amp;diff=5416</id>
		<title>Higher</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Higher&amp;diff=5416"/>
				<updated>2013-07-02T16:17:43Z</updated>
		
		<summary type="html">&lt;p&gt;AlexanderR: /* Killing out-of-LOS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{race&lt;br /&gt;
|name=Higher&lt;br /&gt;
|metarace=[[Human]]&lt;br /&gt;
|life_per_level=11&lt;br /&gt;
|exp_penalty=+15%&lt;br /&gt;
|strength=+1&lt;br /&gt;
|dexterity=+1&lt;br /&gt;
|magic=+1&lt;br /&gt;
|willpower=+1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Highers are a special branch of Humans that have been imbued with latent magic since the Age of Allure. They usually do not breed with other Humans, trying to keep their blood 'pure'. They possess the [[Gift_of_the_highborn_(talent)|Gift of the Pureborn]] which allows them to regenerate their wounds once in a while.&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Brass Lantern&lt;br /&gt;
*[[inscriptions|Wild Infusion]]&lt;br /&gt;
*Regeneration Infusion&lt;br /&gt;
&lt;br /&gt;
==Starting Location==&lt;br /&gt;
[[Trollmire]] (except for [[Celestial (Metaclass)|Celestial]] or [[Chronomancer (Metaclass)|Chronomancer]] characters)&lt;br /&gt;
&lt;br /&gt;
== Racial Talents ==&lt;br /&gt;
{{:Higher_(category)}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
[[Gift of the highborn (talent)|Gift of the Highborn]] (the first racial talent) scales with [[Willpower]] and is instantaneous.  This can act as an additional or replacement Regeneration infusion and gives a boost to characters who may need some extra healing to survive.  Even a single generic point here (for classes that boost Willpower but are tight on generic points) is useful.  [[Overseer of nations (talent)|Overseer of Nations]] can let you hit enemies from outside their sight range (if you use it with an area of effect spell with range 10).&lt;br /&gt;
&lt;br /&gt;
Highers are a solid choice for spellcasters (thanks to the damage boost of [[Born into magic (talent)|Born into Magic]]) and anything that boosts [[Willpower]] (to better benefit from the first racial talent).  There are a few gimmick builds with Crystal Focus, but Highers are otherwise unimpressive melee characters.  A few classes deserve special mention:&lt;br /&gt;
&lt;br /&gt;
* [[Necromancer|Necromancers]] can use [[Gift of the highborn (talent)|Gift of the Highborn]] while undead and can mitigate their resource issues with [[Highborn's bloom (talent)|Highborn's Bloom]].&lt;br /&gt;
* Arcane [[Archmage|archmages]] can easily get the Aether Permeation [[prodigy|Prodigies]], which synergizes well with [[Born_into_magic_(talent)Born into Magic]].&lt;br /&gt;
&lt;br /&gt;
===Killing out-of-LOS===&lt;br /&gt;
Thanks to [[Overseer of nations (talent)|Eyes of the Overseer]] Highers can often attack enemies from afar before being noticed. Talents with achievable range greater than 10 include:&lt;br /&gt;
* [[Gravity well (talent)|Gravity well]] and [[Gravity spike (talent)|Gravity spike]]&lt;br /&gt;
* [[Devouring flame (talent)|Devouring flame]]&lt;br /&gt;
* [[Throw_bomb_(talent)|Alchemist bombs]] with range-extending [[gems]]&lt;br /&gt;
* [[Virulent disease (talent)|Virulent disease]] (invest a [[Talents#Using Category Points|category point]] to get range of 11)&lt;br /&gt;
* [[Shadowstep (talent)|Shadowstep]] (reaches range of 11 after investing 5 points and 12 with additional category point in tree)&lt;br /&gt;
* [[Chill of the tomb (talent)|Chill of the tomb]] (reaches effective range of 11 at level 3; do not upgrade it further before getting lots of cold resistance!)&lt;br /&gt;
* [[Lure (talent)|Lure]] (becomes more useful after investing category point, which raises [[Trap launcher (talent)|Trap Launcher]] range to 10) &lt;br /&gt;
* [[Pulverizing auger (talent)|Pulverizing auger]] (have to raise category mastery to 1.7, e.g. with Wrap of Stone and category point)&lt;br /&gt;
&lt;br /&gt;
{{races}}&lt;/div&gt;</summary>
		<author><name>AlexanderR</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Higher&amp;diff=5415</id>
		<title>Higher</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Higher&amp;diff=5415"/>
				<updated>2013-07-02T15:08:24Z</updated>
		
		<summary type="html">&lt;p&gt;AlexanderR: /* Killing out-of-LOS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{race&lt;br /&gt;
|name=Higher&lt;br /&gt;
|metarace=[[Human]]&lt;br /&gt;
|life_per_level=11&lt;br /&gt;
|exp_penalty=+15%&lt;br /&gt;
|strength=+1&lt;br /&gt;
|dexterity=+1&lt;br /&gt;
|magic=+1&lt;br /&gt;
|willpower=+1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Highers are a special branch of Humans that have been imbued with latent magic since the Age of Allure. They usually do not breed with other Humans, trying to keep their blood 'pure'. They possess the [[Gift_of_the_highborn_(talent)|Gift of the Pureborn]] which allows them to regenerate their wounds once in a while.&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Brass Lantern&lt;br /&gt;
*[[inscriptions|Wild Infusion]]&lt;br /&gt;
*Regeneration Infusion&lt;br /&gt;
&lt;br /&gt;
==Starting Location==&lt;br /&gt;
[[Trollmire]] (except for [[Celestial (Metaclass)|Celestial]] or [[Chronomancer (Metaclass)|Chronomancer]] characters)&lt;br /&gt;
&lt;br /&gt;
== Racial Talents ==&lt;br /&gt;
{{:Higher_(category)}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
[[Gift of the highborn (talent)|Gift of the Highborn]] (the first racial talent) scales with [[Willpower]] and is instantaneous.  This can act as an additional or replacement Regeneration infusion and gives a boost to characters who may need some extra healing to survive.  Even a single generic point here (for classes that boost Willpower but are tight on generic points) is useful.  [[Overseer of nations (talent)|Overseer of Nations]] can let you hit enemies from outside their sight range (if you use it with an area of effect spell with range 10).&lt;br /&gt;
&lt;br /&gt;
Highers are a solid choice for spellcasters (thanks to the damage boost of [[Born into magic (talent)|Born into Magic]]) and anything that boosts [[Willpower]] (to better benefit from the first racial talent).  There are a few gimmick builds with Crystal Focus, but Highers are otherwise unimpressive melee characters.  A few classes deserve special mention:&lt;br /&gt;
&lt;br /&gt;
* [[Necromancer|Necromancers]] can use [[Gift of the highborn (talent)|Gift of the Highborn]] while undead and can mitigate their resource issues with [[Highborn's bloom (talent)|Highborn's Bloom]].&lt;br /&gt;
* Arcane [[Archmage|archmages]] can easily get the Aether Permeation [[prodigy|Prodigies]], which synergizes well with [[Born_into_magic_(talent)Born into Magic]].&lt;br /&gt;
&lt;br /&gt;
===Killing out-of-LOS===&lt;br /&gt;
Thanks to [[Overseer of nations (talent)|Eyes of the Overseer]] Highers can often attack enemies from afar before being noticed. Talents with achievable range greater than 10 include:&lt;br /&gt;
* [[Gravity well (talent)|Gravity well]] and [[Gravity spike (talent)|Gravity spike]]&lt;br /&gt;
* [[Throw_bomb_(talent)|Alchemist bombs]] with range-extending [[gems]]&lt;br /&gt;
* [[Virulent disease (talent)|Virulent disease]] (invest a [[Talents#Using Category Points|category point]] to get range of 11)&lt;br /&gt;
* [[Shadowstep (talent)|Shadowstep]] (reaches range of 11 after investing 5 points and 12 with additional category point in tree)&lt;br /&gt;
* [[Chill of the tomb (talent)|Chill of the tomb]] (reaches effective range of 11 at level 3; do not upgrade it further before getting lots of cold resistance!)&lt;br /&gt;
* [[Pulverizing auger (talent)|Pulverizing auger]] (have to raise category mastery to 1.7, e.g. with Wrap of Stone and category point)&lt;br /&gt;
&lt;br /&gt;
{{races}}&lt;/div&gt;</summary>
		<author><name>AlexanderR</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Artifact&amp;diff=5414</id>
		<title>Artifact</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Artifact&amp;diff=5414"/>
				<updated>2013-07-02T14:24:08Z</updated>
		
		<summary type="html">&lt;p&gt;AlexanderR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoilers}} [[Category:Artifacts]]&lt;br /&gt;
&lt;br /&gt;
Artifacts are powerful, unique [[items]].  They come in two flavors: &amp;lt;span style=&amp;quot;font-weight: bold; color: #CCCC00; background: #888888;&amp;quot;&amp;gt;Standard Artifacts&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;font-weight: bold; color: #FF7F00;&amp;quot;&amp;gt;Random Artifacts&amp;lt;/span&amp;gt;.  This page summarizes the Standard Artifacts.&lt;br /&gt;
&lt;br /&gt;
'''Note to editors''': Use the [[Template:Artifact|Template:Artifact]] for individual pages so as to avoid having to build a new table for every. single. one.&lt;br /&gt;
&lt;br /&gt;
==World Artifacts==&lt;br /&gt;
Any artifact listed here can be found anywhere in the game, so long as the level and material are allowed in that particular zone.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
! Artifact !! Type !! Power source !! Level !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Staff of Destruction]] || Staff || {{arc}} || 20-25 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Penitence]] || Staff || {{arc}} || 10-18 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Lost Staff of Archmage Tarelion]] || Staff || {{arc}} || 37-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Bolbum's Big Knocker]] || Staff || {{arc}} || 20-35 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Vargh Redemption]] || Ring || {{nat}} || 10-20 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ring of the Dead]] || Ring || {{nat}} || 35-42 || Allows resurrection (once)&lt;br /&gt;
|-&lt;br /&gt;
| [[Elemental Fury]] || Ring || {{arc}} || 15-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Spellblaze Echos]] || Amulet || {{arc}} || 30-39 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Feathersteel Amulet]] || Amulet || - || 5-15 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Daneth's Neckguard]] || Amulet || - || 20-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Garkul's Teeth]] || Amulet || - || 40-50 || Forms a [[item sets|set]] with [[Steel Helm of Garkul]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Summertide Phial]] || Lite || {{nat}} || 1-10 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Burning Star]] || Gem || {{arc}} || 20-30 || +1 [[Lite]] radius when carried&lt;br /&gt;
|-&lt;br /&gt;
| [[Dúathedlen Heart]] || Lite || {{arc}} || 30-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Guidance]] || Lite || {{am}} || 38-50 || Bonus when worn by an [[Antimagic]] actor&lt;br /&gt;
|-&lt;br /&gt;
| [[Blood of Life]] || Potion || - || 1-50 || Must be drunk ''before'' dying&lt;br /&gt;
|-&lt;br /&gt;
| [[Thaloren-Tree Longbow]] || Longbow || {{nat}} || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Corpsebow]] || Longbow || {{arc}} || 10-20 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Eldoral Last Resort]] || Sling || - || 15-25 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Spellblade]] || Longsword || {{arc}} || 40-45 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Genocide]] || Greatsword || {{nat}} || 25-35 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Eden's Guile]] || Lt Boots || - || 1-20 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Fire Dragon Shield]] || Shield || {{nat}} || 27-35 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Titanic]] || Shield || - || 20-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Mesh]] || Shield || {{nat}} || 15-30 || Constricts on [[Block (talent)|Block]] (30%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue Plight]] || Lt Armor || - || 25-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mummified Egg-sac of Ungolë]] || Misc || {{nat}} || 20-35 || -2 [[Lite]] when carried&lt;br /&gt;
|-&lt;br /&gt;
| [[Helm of the Dwarven Emperors]] || Helm || - || 20-28 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Orc Feller]] || Dagger || - || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Silent Blade]] || Dagger || - || 23-28 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon]] || Dagger || {{arc}} || 20-30 || Forms a [[item sets|set]] with [[Star]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Star]] || Dagger || {{arc}} || 20-30 || Forms a [[item sets|set]] with [[Moon]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ring of the War Master]] || Ring || - || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Voratun Hammer of the Deep Bellow]] || Greatmaul || {{arc}} || 38-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Unstoppable Mauler]] || Greatmaul || - || 23-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Crooked Club]] || Mace || - || 12-20 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Nature's Vengeance]] || Mace || {{am}} || 20-34 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Spider-Silk Robe of Spydrë]] || Cloth || {{nat}} || 20-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragon-helm of Kroltar]] || Helm || - || 37-45 || Forms a [[item sets|set]] with [[Scale Mail of Kroltar]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Crown of Command]] || Helm || - || 20-35 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Gloves of the Firm Hand]] || Gloves || - || 17-27 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Dakhtun's Gauntlets]] || Gauntlets || {{arc}} || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Fists of the Desert Scorpion]] || Gauntlets || - || 20-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Snow Giant Wraps]] || Gloves || {{nat}} || 15-25 || Forms a [[item sets|set]] with [[Mighty Girdle]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mighty Girdle]] || Belt || - || 1-25 || Forms a [[item sets|set]] with [[Snow Giant Wraps]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm Bringer's Gauntlets]] || Gauntlets || {{arc}} || 25-35 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Serpentine Cloak]] || Cloak || {{nat}} || 20-29 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Wind's Whisper]] || Cloak || {{arc}} || 15-25 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Vestments of the Conclave]] || Cloth || {{arc}} || 12-22 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Firewalker]] || Cloth || {{arc}} || 20-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Robe of the Archmage]] || Cloth || {{arc}} || 30-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Temporal Augmentation Robe - Designed In-Style]] || Cloth || {{arc}} || 30-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Telos's Staff Crystal]] || Gem || {{arc}} || 35-45 || +2 [[Lite]] when carried&lt;br /&gt;
|-&lt;br /&gt;
| [[Voice of Telos]] || Staff || {{arc}} || - || Created by [[Telos's Staff Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gwai's Burninator]] || Rod || {{arc}} || 25-35 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Crude Iron Battle Axe of Kroll]] || Battleaxe || - || 39-46 || Bonus when worn by a [[Dwarf]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Drake's Bane]] || Battleaxe || - || 20-35 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Blood-Letter]] || Waraxe || {{nat}} || 25-35 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Scorpion's Tail]] || Whip || {{nat}} || 20-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Rope Belt of the Thaloren]] || Belt || {{nat}} || 20-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Neira's Memory]] || Belt || {{arc}} || 20-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Girdle of Preservation]] || Belt || {{nat}} || 45-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Girdle of the Calm Waters]] || Belt || {{nat}} || 5-14 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Behemoth Hide]] || Lt Armor || - || 18-23 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Skin of Many]] || Lt Armor || - || 12-22 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Nature's Blessing]] || Lt Armor || {{am}} || 15-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Mail of Bloodletting]] || Hv Armor || {{arc}} || 15-25 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Scale Mail of Kroltar]] || Hv Armor || {{nat}} || 38-45 || Forms a [[item sets|set]] with [[Dragon-helm of Kroltar]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Plate Armor of the King]] || Msv Armor || - || 45-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuirass of the Thronesmen]] || Msv Armor || - || 35-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Golden Three-Edged Sword 'The Truth']] || Greatsword || - || 25-32 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ureslak's Femur]] || Mace || {{nat}} || 42-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Razorblade, the Cursed Waraxe]] || Waraxe || - || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Sword of Potential Futures]] || Longsword || {{arc}} || 20-30 || Forms a [[item sets|set]] with [[Dagger of the Past]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dagger of the Past]] || Dagger || {{arc}} || 20-30 || Forms a [[item sets|set]] with [[Sword of Potential Futures]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Witch-Bane]] || Longsword || {{am}} || 38-50 || Bonus when worn by [[Antimagic]] characters&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone Gauntlets of Harkor'Zun]] || Gauntlets || {{arc}} || 26-31 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Unflinching Eye]] || Amulet || {{arc}} || 30-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ureslak's Molted Scales]] || Cloak || {{nat}} || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Pick of Dwarven Emperors]] || Digger || - || 40-50 || Bonus when worn by a [[Dwarf]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Staff of Arcane Supremacy]] || Staff || {{arc}} || 20-40 || Forms a [[item sets|set]] with [[Hat of Arcane Understanding]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hat of Arcane Understanding]] || Cap || {{arc}} || 20-40 || Forms a [[item sets|set]] with [[Staff of Arcane Supremacy]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Quiver of the Sun]] || Ammo || {{arc}} || 20-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Quiver of Domination]] || Ammo || - || 20-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Blightstopper]] || Shield || {{am}} || 36-45 || Bonus when worn by [[Antimagic]] characters&lt;br /&gt;
|-&lt;br /&gt;
| [[Star Shot]] || Ammo || {{arc}} || 25-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Nexus of the Way]] || Mindstar || - || 38-50 || Bonus when worn by a [[Yeek]], penalty for [[Halfling]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Amethyst of Sanctuary]] || Mindstar || - || 30-38 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Sceptre of the Archlich]] || Staff || {{arc}} || 30-38 || Bonus when equipped by a [[Lich]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oozing Heart]] || Mindstar || {{am}} || 27-34 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloomsoul]] || Mindstar || {{nat}} || 10-20 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Gravitational Staff]] || Staff || {{arc}} || 25-33 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Eye of the Wyrm]] || Mindstar || {{nat}} || 30-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Great Caller]] || Mindstar || {{nat}} || 20-32 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Corrupted Gaze]] || Helm || {{arc}} || 28-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Umbral Razor]] || Dagger || {{arc}} || 12-25 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Emblem of Evasion]] || Belt || - || 8-18 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Surefire]] || Longbow || - || 5-15 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Frozen Shards]] || Ammo || {{arc}} || 25-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Stormlash]] || Whip || {{arc}} || 6-15 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Focus Whip]] || Whip || {{psi}} || 18-28 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Latafayn]] || Greatsword || {{arc}} || 32-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Robe of Force]] || Cloth || - || 20-28 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Serpent's Glare]] || Mindstar || {{nat}} || 1-10 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Corpathus]] || Longsword || {{Unk}} || 20-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Anmalice]] || Longsword || {{psi}},{{Unk}} || 30-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Hydra's Bite]] || Whip (2H) || {{nat}} || 32-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Spellhunt Remnants]] || Gauntlets || {{am}} || 1-25 || Gains power by consuming {{arc}} artifacts&lt;br /&gt;
|-&lt;br /&gt;
| [[Merkul's Second Eye]] || Longbow || {{arc}} || 20-38 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mirror Shards]] || Amulet || {{arc}} || 18-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Summertide]] || Shield || {{nat}} || 38-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Wanderer's Rest]] || Lt Boots || {{psi}} || 17-28 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Silk Current]] || Cloth || {{arc}} || 1-15 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Skeletal Claw]] || Whip || {{arc}} || 4-12 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Core of the Forge]] || Mindstar || {{psi}}, {{nat}} || 38-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Aetherwalk]] || Lt Boots || {{arc}} || 30-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Colaryem]] || Greatsword || {{arc}} || 16-36 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Void Quiver]] || Ammo || {{arc}} || 35-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Hornet Stingers]] || Ammo || {{nat}} || 10-20 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Umbraphage]] || Lite || - || 20-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Spellblaze Shard]] || Dagger || {{arc}} || 12-25 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Spectral Cage]] || Lite || {{arc}} || 20-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[The Guardian's Totem]] || Tool || {{am}} || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cloth of Dreams]] || Cloak || - || 30-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Void Shard]] || Tool || {{arc}} || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Thalore-Wood Cuirass]] || Msv Armor || {{nat}} || 8-22 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Coral Spray]] || Shield || {{nat}} || 1-15 || Cold cone on [[Block (talent)|Block]] (30%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Shard of Insanity]] || Amulet || - || 20-32 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Pouch of the Subconscious]] || Ammo || - || 25-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Wind Worn Shot]] || Ammo || {{nat}} || 25-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Spellcrusher]] || Greatmaul || {{am}} || 10-20 || Bonus when worn by [[Antimagic]] characters&lt;br /&gt;
|-&lt;br /&gt;
| [[Telekinetic Core]] || Tool || - || 5-20 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Spectral Blade]] || Greatsword || {{arc}} || 10-20 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystle's Astral Bindings]] || Gloves || {{arc}} || 8-20 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Prothotipe's Prismatic Eye]] || Gem || {{arc}} || 18-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Plate of the Blackened Mind]] || Msv Armor || - || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Tree of Life]] || Tool || {{nat}} || 40-50 || Adds particle effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Ring of Growth]] || Ring || {{nat}} || 6-20 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Wrap of Stone]] || Cloak || {{arc}} || 8-20 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Death's Embrace]] || Lt Armor || {{arc}} || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Breath of Eyal]] || Lt Armor || {{am}} || 40-50 || Bonus when worn by [[Antimagic]] characters&lt;br /&gt;
|-&lt;br /&gt;
| [[Eternity's Counter]] || Tool || {{arc}} || 35-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Malslek the Accursed's Hat]] || Cap || {{arc}} || 30-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Fortune's Eye]] || Tool || - || 28-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Eye of the Forest]] || Cap || {{nat}} || 24-32 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Eyal's Will]] || Mindstar || {{am}} || 38-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Evermoss Robe]] || Cloth || {{nat}} || 30-42 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Nithan's Force]] || Sling || {{arc}} || 35-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[The Titan's Quiver]] || Ammo || - || 35-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Inertial Twine]] || Ring || - || 17-28 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Everpyre Blade]] || Longsword || {{nat}} || 28-38 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Eclipse (artifact)|Eclipse]] || Staff || {{arc}} || 10-20 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Eksatin's Ultimatum]] || Battleaxe || - || 39-46 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Radiance]] || Cloak || {{arc}} || 45-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Unbreakable Greaves]] || Hv Boots || - || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[The Untouchable]] || Lt Armor || {{arc}} || 20-30 || Shields player from damage after receiving strong blow&lt;br /&gt;
|-&lt;br /&gt;
| [[Honeywood Chalice]] || Tool || {{nat}} || 30-40 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Far East World Artifacts===&lt;br /&gt;
These may be found only in [[Far East]] zones.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
! Artifact !! Type !! Power source !! Level !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Ancient Tome titled 'Gems and their uses']] || Scroll || - || 30-40 || Starts [[Lost Knowledge]] quest&lt;br /&gt;
|-&lt;br /&gt;
| [[Pendent of the Sun and Moons]] || Amulet || {{arc}} || 35-45 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Unsetting Sun]] || Shield || {{arc}} || 35-45 || Forms a [[item sets|set]] with [[Dawn's Blade]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Scorched Boots]] || Boots || {{arc}} || 30-40 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Goedalath Rock]] || Gem || {{arc}} || 42-50 || Negative [[Life]] regen when carried&lt;br /&gt;
|-&lt;br /&gt;
| [[Threads of Fate]] || Cloak || {{arc}} || 45-50 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Blood-Edge]] || Longsword || {{arc}} || 35-42 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Dawn's Blade]] || Longsword || {{arc}} || 35-42 || Forms a [[item sets|set]] with [[Unsetting Sun]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Zemekkys' Broken Hourglass]] || Amulet || {{arc}} || 30-40 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Mandible of Ungolmor]] || Dagger || - || 40-50 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Kinetic Spike]] || Dagger || - || 42-50 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Rod of Sarrilon]] || Staff || - || 37-50 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Boss Artifacts==&lt;br /&gt;
Some bosses are associated with certain artifacts. When these bosses die, they have a fixed chance to drop their associated artifact, if it has not already been generated, and otherwise drop a random artifact.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
! Artifact !! Type !! Power source !! Level !! Dropped by&lt;br /&gt;
|-&lt;br /&gt;
| [[Wintertide]] || Longsword || {{arc}} || 35-45 || [[Greater Mummy Lord]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Wintertide Phial]] || Lite || {{arc}} || 1-10 || [[Half-Finished Bone Giant]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Fiery Choker]] || Amulet || {{arc}} || 32-42 || [[Fyrk, Faeros High Guard]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Frost Treads]] || Boots || {{nat}} || 10-18 || [[Rantha the Worm]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragonskull Helm]] || Helm || - || 45-50 || [[Massok the Dragonslayer]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Eel-skin armour]] || Lt Armor || {{nat}} || 5-12 || [[Murgol, the Yaech Lord]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Chromatic Harness]] || Hv Armor || {{nat}} || 40-50 || [[Gorbat, Supreme Wyrmic of the Pride]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Glory of the Pride]] || Ring || - || 40-50  || [[Grushnak, Battlemaster of the Pride]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Nightsong]] || Ring || {{psi}} || 15-23 || [[Subject Z]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Steel Helm of Garkul]] || Helm || {{nat}} || 12-22 || [[Minotaur of the Labyrinth]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Lunar Shield]] || Shield || {{arc}} || 40-50 || [[Nimisil]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Wrathroot's Barkwood]] || Shield || {{nat}} || 12-22 || [[Wrathroot]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Petrified Wood]] || Gem || {{nat}} || 35-45 || [[Snaproot]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal Shard]] || Staff || {{arc}} || 10-22 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Robe]] || Cloth || {{arc}} || 40-50 || [[Rak'shor, Grand Necromancer]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Malediction]] || Waraxe || {{arc}} || 35-45 || [[Lithfengel]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Kor's Fall]] || Staff || {{arc}} || 1-10  || [[The Shade]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Vox]] || Amulet || {{arc}} || 40-50 || [[Kor's Fury]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Telos's Staff (Top Half)]] || Staff || {{arc}} || 40-50 || [[The Shade of Telos]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Choker of Dread]] || Amulet || {{arc}} || 20-28 || [[The Master]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Runed Skull]] || Gem || {{arc}} || 40-50 || [[Pale Drake]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Bill's Tree Trunk]] || Greatmaul || - || 1-10 || [[Bill the Stone Troll]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Sanguine Shield]] || Shield || - || 35-45 || [[Aluin the Fallen]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Whip of Urh'Rok]] || Whip || {{arc}} || 40-50 || [[Corrupted Daelach]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Warmaster Gnarg's Murderblade]] || Greatsword || - || 35-45 || [[Warmaster Gnarg]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Crown of the Elements]] || Cap || {{arc}} || 40-50 || [[Vor, the Grand Geomancer]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Flamewrought]] || Gloves || {{nat}} || 5-12 || [[Ritch Great Hive Mother]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal Focus]] || Gem || {{arc}} || 5-12 || [[Spellblaze Crystal]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal Heart]] || Gem || {{arc}} || 35-42 || [[Spellblaze Simulacrum]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Rod of Annulment]] || Rod || {{arc}} || 5-12 || [[Rhaloren Inquisitor]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Skullcleaver]] || Waraxe || {{arc}} || 5-12 || [[Brotoq the Reaver]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Tooth of the Mouth]] || Digger || - || 5-12 || [[The Mouth]] (65%)&lt;br /&gt;
|-&lt;br /&gt;
| [[The Warped Boots]] || Boots || - || 35-45 || [[The Abomination]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[The Gaping Maw]] || Battleaxe ||  {{nat}} &amp;lt;br/&amp;gt; {{am}} || 38-50 || [[Kra'Tor the Gluttonous]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Withering Orbs]] || Amulet || - || 5-12 || [[The Withering Thing]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Borfast's Cage]] || Msv Armor || - || 20-28 || [[Borfast the Broken]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Aletta's Diadem]] || Cap || - || 20-28 || [[Aletta Soultorn]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Hare-Skin Sling]] || Sling || {{nat}} || 20-28 || [[Filio Flightfond]] (100%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Prox's Lucky Halfling Foot]] || Tool || {{arc}} || 5-12 || [[Prox the Mighty]] (30%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm Fury]] || Longbow || {{arc}} || 40-50 || [[Arch Zephyr]] (50%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Frozen Shroud]] || Cloak || {{arc}} || 40-50 || [[Glacial Legion]] (50%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Blighted Maul]] || Greatmaul || {{arc}} || 40-50 || [[Rotting Titan]] (50%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Molten Skin]] || Lt Armor || {{arc}} || 40-50 || [[Heavy Sentinel]] (50%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Void Orb]] || Ring || {{arc}} || 40-50 || [[Void Spectre]] (50%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Khulmanar's Wrath]] || Battleaxe || {{arc}} || 37-50 || [[Khulmanar, General of Urh'Rok]] (70%)&lt;br /&gt;
|-&lt;br /&gt;
| [[The Bladed Rift]] || Tool || {{arc}} || 30-50 || [[Ak'Gishil]] (100%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Blade of Distorted Time]] || Longsword || {{arc}} || 30-50 || [[Distorted Animated Sword]] (100%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Rune of Reflection]] || Rune || {{arc}} || 5-15 || [[Forest Troll Hedge-Wizard]] (50%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Psionic Fury]] || Mindstar || - || 24-32 || [[Mindworm]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm Bringer's Gauntlets]] || Gauntlets || {{arc}} || 25-35 || [[Horned Horror]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Rungof's Fang]] || Misc || {{nat}} || 20-35 || [[Rungof the Warg Titan]] (100%)&lt;br /&gt;
|-&lt;br /&gt;
| [[The River's Fury]] || Trident || {{arc}} || 1-10 || [[Lady Nashva the Streambender]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Unerring Scalpel]] || Dagger || {{arc}} || 1-12 || [[The Possessed]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Wyrmbreath]] || Gloves || {{nat}} || 12-22 || [[Varsha the Writhing]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Eye of the Dreaming One]] || Tool || - || 1-10 || [[The Dreaming One]] (25%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Far East Boss Artifacts===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
! Artifact !! Type !! Power source !! Level !! Dropped by&lt;br /&gt;
|-&lt;br /&gt;
| [[Life Drinker]] || Dagger || {{arc}} || 40-50 || [[Rak'Shor Cultist]] (100%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Trident of the Tides]] || Trident || - || 30-40 || [[Ukllmswwik the Wise]] (100%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Zone Artifacts==&lt;br /&gt;
Artifacts that can never be found outside of a specific zone.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
! Artifact !! Type !! Power source !! Level !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Void Star]] || Lite || {{arc}} || 1-10&lt;br /&gt;
|&lt;br /&gt;
* Dropped by [[Spacial Disturbance]] in [[Abashed Expanse]]&lt;br /&gt;
* Also defined within [[Unhallowed Morass]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bindings of Eternal Night]] || Mummy Wrap || {{arc}} || 1-50&lt;br /&gt;
|&lt;br /&gt;
* Defined within [[Ancient Elven Ruins]]&lt;br /&gt;
* Forms a [[item sets|set]] with [[Crown of Eternal Night]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Crown of Eternal Night]] || Cap || {{arc}} || 1-50&lt;br /&gt;
|&lt;br /&gt;
* Defined within [[Ancient Elven Ruins]]&lt;br /&gt;
* Forms a [[item sets|set]] with [[Bindings of Eternal Night]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rod of Spydric Poison]] || Rod || - || - || Dropped by [[Ungolë]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cloak of Deception]] || Cloak || {{arc}} || - || Dropped by [[Necromancer (boss)]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Writhing Essence of Nightmares]] || Mindstar || - || 20-32 || Defined within [[Dark Crypt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Shifting Boots]] || Boots || {{arc}} || - || Dropped by [[Draebor, the Imp]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Atamathon's Ruby Eye]] || Gem || - || - || Dropped by [[Corrupted Sand Wyrm]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Atamathon's Ruby Eye (activated)]] || Gem || - || - || Dropped by [[Atamathon the Giant Golem]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Yeek-fur Robe]] || Cloth || - || 12-22 || Defined within [[Ruined Halfling Complex]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pearl of Life and Death]] || Gem || - || - || Dropped by [[Argoniel]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Acorn (basic)]] || Misc || - || - || From [[Tranquil Meadow]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Acorn (good)]] || Misc || - || - || From [[Tranquil Meadow]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cold Iron Acorn]] || Misc || - || - || From [[Tranquil Meadow]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodcaller]] || Ring || - || - || From [[Hidden Compound]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Robes of Deflection]] || Cloth || {{arc}} || 1-10 || Dropped by [[Lady Zoisla the Tidebringer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Telos's Staff (Bottom Half)]] || Staff || {{arc}} || - || Dropped by [[The Shade of Telos]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Eldritch Pearl]] || Lite || {{arc}} || - || Dropped by [[Slasul]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Legacy of the Naloren]] || Trident || - || 40-50 || Conferred by [[Slasul]] with [[prodigies|Legacy of the Naloren prodigy]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tome of Wildfire]] || Scroll || {{arc}} || 35-45 || Defined within [[Vor Pride]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tome of Uttercold]] || Scroll || {{arc}} || 35-45 || Defined within [[Vor Pride]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Quest/Special Artifacts==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
! Artifact !! Type !! Power source !! Level !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Staff of Absorption]] || Staff || {{arc}} || 30-60 || Dropped by [[The Master]] in [[Dreadfell]] only&lt;br /&gt;
|-&lt;br /&gt;
| [[Awakened Staff of Absorption]] || Staff || {{arc}} || 75+ || Dropped by [[Elandar]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Orb of Many Ways]] || Misc || - || 30-30 || Dropped by [[Golbug the Destroyer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Orb of Undeath (Orb of Command)]] || Misc || - || 50-50 || Dropped by [[Rak'shor, Grand Necromancer of the Pride]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragon Orb (Orb of Command)]] || Misc || - || 50-50 || Dropped by [[Gorbat, Supreme Wyrmic of the Pride]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elemental Orb (Orb of Command)]] || Misc || - || 50-50 || Dropped by [[Vor, Grand Geomancer of the Pride]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Orb of Destruction (Orb of Command)]] || Misc || - || 50-50 || Dropped by [[Grushnak, Battlemaster of the Pride]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Scrying Orb]] || Misc || - || - || Conferred at birth to [[Human]], [[Dwarf]], [[Halfling]] or [[Elf]] races&lt;br /&gt;
|-&lt;br /&gt;
| [[Rod of Recall]] || Rod || - || - || Dropped by the first [[rank|boss]] killed&lt;br /&gt;
|-&lt;br /&gt;
| [[Transmogrification Chest]] || Misc || - || - || Conferred at birth once [[unlock]]ed&lt;br /&gt;
|-&lt;br /&gt;
| [[Telos Spire of Power]] || Staff || {{arc}} || 37-50 || Assembled with [[prodigies|Secrets of Telos prodigy]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Crown of Burning Pain]] || Cap || {{arc}} || 20-35 || Dropped by [[Shasshhiy'Kaish]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Alchemist Quest]] Artifacts===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
! Alchemist !! Artifact !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|Stire of [[Derth]] || [[Elixir of the Fox]] || +3 [[Cunning]], +3 [[Dexterity]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elixir of Avoidance]] || +6 [[Defense]], +6 Ranged Defense&lt;br /&gt;
|-&lt;br /&gt;
| [[Elixir of Precision]] || +4% Physical Crit chance&lt;br /&gt;
|-&lt;br /&gt;
| [[Lifebinding Emerald]] || Gem: may wield ([[Mindslayer]]) or [[Imbue item (talent)|imbue]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|Marus of [[Elvala]] || [[Elixir of Mysticism]] || +3 [[Magic]], +3 [[Willpower]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elixir of the Savior]] || +4 to all [[saves|saving throws]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elixir of Mastery]] || +4 Stat points&lt;br /&gt;
|-&lt;br /&gt;
| [[Elixir of Invulnerability]] || Potion: invulnerability for 5 turns&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|Ungrol of [[Last Hope]] || [[Elixir of Brawn]] || +3 [[Strength]], +3 [[Constitution]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elixir of Stoneskin]] || +4 [[Armour]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elixir of Foundations]] || +2 Generic Talent points&lt;br /&gt;
|-&lt;br /&gt;
| [[Taint of Telepathy]] || [[Inscriptions|Inscription]]: 5 duration, 15 cooldown&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|Agrimley the Hermit || [[Elixir of Explosive Force]] || +4% Spell Crit chance&lt;br /&gt;
|-&lt;br /&gt;
| [[Elixir of Serendipity]] || +5 [[Luck]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elixir of Focus]] || +2 Class Talent points&lt;br /&gt;
|-&lt;br /&gt;
| [[Infusion of Wild Growth]] || [[Inscriptions|Inscription]]: 5 duration, 15 cooldown&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AlexanderR</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Higher&amp;diff=5413</id>
		<title>Higher</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Higher&amp;diff=5413"/>
				<updated>2013-07-02T14:10:37Z</updated>
		
		<summary type="html">&lt;p&gt;AlexanderR: some Higher tips&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{race&lt;br /&gt;
|name=Higher&lt;br /&gt;
|metarace=[[Human]]&lt;br /&gt;
|life_per_level=11&lt;br /&gt;
|exp_penalty=+15%&lt;br /&gt;
|strength=+1&lt;br /&gt;
|dexterity=+1&lt;br /&gt;
|magic=+1&lt;br /&gt;
|willpower=+1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Highers are a special branch of Humans that have been imbued with latent magic since the Age of Allure. They usually do not breed with other Humans, trying to keep their blood 'pure'. They possess the [[Gift_of_the_highborn_(talent)|Gift of the Pureborn]] which allows them to regenerate their wounds once in a while.&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Brass Lantern&lt;br /&gt;
*[[inscriptions|Wild Infusion]]&lt;br /&gt;
*Regeneration Infusion&lt;br /&gt;
&lt;br /&gt;
==Starting Location==&lt;br /&gt;
[[Trollmire]] (except for [[Celestial (Metaclass)|Celestial]] or [[Chronomancer (Metaclass)|Chronomancer]] characters)&lt;br /&gt;
&lt;br /&gt;
== Racial Talents ==&lt;br /&gt;
{{:Higher_(category)}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
[[Gift of the highborn (talent)|Gift of the Highborn]] (the first racial talent) scales with [[Willpower]] and is instantaneous.  This can act as an additional or replacement Regeneration infusion and gives a boost to characters who may need some extra healing to survive.  Even a single generic point here (for classes that boost Willpower but are tight on generic points) is useful.  [[Overseer of nations (talent)|Overseer of Nations]] can let you hit enemies from outside their sight range (if you use it with an area of effect spell with range 10).&lt;br /&gt;
&lt;br /&gt;
Highers are a solid choice for spellcasters (thanks to the damage boost of [[Born into magic (talent)|Born into Magic]]) and anything that boosts [[Willpower]] (to better benefit from the first racial talent).  There are a few gimmick builds with Crystal Focus, but Highers are otherwise unimpressive melee characters.  A few classes deserve special mention:&lt;br /&gt;
&lt;br /&gt;
* [[Necromancer|Necromancers]] can use [[Gift of the highborn (talent)|Gift of the Highborn]] while undead and can mitigate their resource issues with [[Highborn's bloom (talent)|Highborn's Bloom]].&lt;br /&gt;
* Arcane [[Archmage|archmages]] can easily get the Aether Permeation [[prodigy|Prodigies]], which synergizes well with [[Born_into_magic_(talent)Born into Magic]].&lt;br /&gt;
&lt;br /&gt;
===Killing out-of-LOS===&lt;br /&gt;
Thanks to [[Overseer of nations (talent)|Eyes of the Overseer]] Highers can often attack enemies from afar before being noticed. Talents with achievable range greater than 10 include:&lt;br /&gt;
* [[Gravity well (talent)|Gravity well]] and [[Gravity spike (talent)|Gravity spike]]&lt;br /&gt;
* [[Throw_bomb_(talent)|Alchemist bombs]] with range-extending [[gems]]&lt;br /&gt;
* [[Virulent disease (talent)|Virulent disease]] (invest a [[Talents#Using Category Points|category point]] to get range of 11)&lt;br /&gt;
* [[Shadowstep (talent)|Shadowstep]] (reaches range of 11 after investing 5 points and 12 with additional category point in tree)&lt;br /&gt;
* [[Chill of the tomb (talent)|Chill of the tomb]] (reaches effective range of 11 at level 3; do not upgrade it further before getting lots of cold resistance!)&lt;br /&gt;
&lt;br /&gt;
{{races}}&lt;/div&gt;</summary>
		<author><name>AlexanderR</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Effect&amp;diff=5152</id>
		<title>Effect</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Effect&amp;diff=5152"/>
				<updated>2013-06-24T00:31:47Z</updated>
		
		<summary type="html">&lt;p&gt;AlexanderR: Added some talents triggering &amp;quot;track&amp;quot; effect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Game Mechanics]]&lt;br /&gt;
&lt;br /&gt;
=Effect Types=&lt;br /&gt;
Most effects fall under one of the three types of (in order of relevance) '''physical''', '''mental''' or '''magical'''. &lt;br /&gt;
The type has nothing to do with the method by which the effect was caused - most spells produce physical, not magical effects.&lt;br /&gt;
It does determine what type of [[inscriptions|Wild Infusion]] is needed to remove the effect. Physical is probably the most important, and also the type of the starting Wild Infusion most races get. After that comes mental and finally magical - although magical effects, though rare, can be extremely dangerous. &lt;br /&gt;
Effects of the type &amp;quot;other&amp;quot; are notable in that they cannot be removed by infusions and are also unaffected by various duration-reducing talents. &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
=Beneficial Effects=&lt;br /&gt;
==Magical==&lt;br /&gt;
===Arcane Storm===&lt;br /&gt;
The target is the epicenter of a terrible arcane storm. Gives arcane resistance.&lt;br /&gt;
&lt;br /&gt;
===Earthen Barrier===&lt;br /&gt;
Reduces physical damage received.&lt;br /&gt;
&lt;br /&gt;
===Elemental Surge: Lightning===&lt;br /&gt;
When hit for the first time in the turn, you will not take damage but instead teleport to a random adjacent square. Using a [[inscriptions#lightning|lightning rune]] grants this effect for a short time, also doing over 300 points of critical lightning damage when possessing the Elemental Surge [[prodigy]].&lt;br /&gt;
&lt;br /&gt;
===Haste===&lt;br /&gt;
Increases global action speed by %d%% and casting speed by a certain percentage, depending on the effect's power. &lt;br /&gt;
&lt;br /&gt;
===Invisibility===&lt;br /&gt;
Improves/gives invisibility with a certain power, depending on the effect's power. &lt;br /&gt;
&lt;br /&gt;
===Mana Overflow===&lt;br /&gt;
Increased maximum mana.&lt;br /&gt;
&lt;br /&gt;
===Manasurge===&lt;br /&gt;
Regenerating mana per turn.&lt;br /&gt;
&lt;br /&gt;
===Molten Skin===&lt;br /&gt;
Reduces fire damage received.&lt;br /&gt;
&lt;br /&gt;
===Reflective Skin===&lt;br /&gt;
Magically returns a percentage of any damage done to the attacker.&lt;br /&gt;
&lt;br /&gt;
==Physical==&lt;br /&gt;
===Blocking===&lt;br /&gt;
Can apply shield block value against the next physical attack - and if the shield provides the right resistance for it, also non-physical damage. It does not have to be a melee attack.&lt;br /&gt;
If this completely negates damage, the attacker is set up for a Counterstrike (see under Detrimental Effects). &lt;br /&gt;
&lt;br /&gt;
===Dwarven Resilience===&lt;br /&gt;
Increases [[armour]], physical and spell [[Saves#Power_and_Saves|saves]]. Usually granted by the [[dwarf|Dwarven]] talent [[resilience of the dwarves (talent)|Resilience of the Dwarves]]. &lt;br /&gt;
&lt;br /&gt;
===Evasion===&lt;br /&gt;
Grants a flat chance (depending on power) to completely negate melee attacks, independent of accuracy and defense. &lt;br /&gt;
&lt;br /&gt;
===Free Action===&lt;br /&gt;
Immunity from [[effect#stunned|Stun]], [[effect#dazed|Daze]] and [[effect#pinned|Pinning]] (this includes variants such as being [[effect#frozen|frozen]] or [[effect#immobilized|immobilized]]). It does not, however, help with removing existing effects.&lt;br /&gt;
&lt;br /&gt;
===Heroism===&lt;br /&gt;
While under the Heroism effect, your [[Life]] can go into the negatives, but you will not die. How far below zero you can go depends on the effect's power. Instead of your current negative Life rating, three question marks (???) are displayed. Being at negative Life when Heroism runs out or is dispelled is fatal. &lt;br /&gt;
Heroism also boosts your three highest [[Stat]]s.&lt;br /&gt;
&lt;br /&gt;
===Recovery===&lt;br /&gt;
Regain a small amount of [[Life]] each turn and have the effectiveness of additional healing increased.&lt;br /&gt;
Usually gained from being at low Life and having the talent [[Vitality (talent)|Vitality]] from the [[Conditioning (category)|Conditioning]] tree.&lt;br /&gt;
&lt;br /&gt;
===Regeneration===&lt;br /&gt;
Regain some [[Life]] each round. &lt;br /&gt;
 &lt;br /&gt;
===Pain Suppression===&lt;br /&gt;
Increases your [[resistance]] to all damage by the specified amount. Note that the increase in resistance is multiplicative, not additive, so it may show up as less on the character sheet if you already have resistancies. Also note that no resistance can be increased past its resistance cap, usually 70%. Typically this effect is granted by using a Wild Infusion.&lt;br /&gt;
&lt;br /&gt;
===Sensing===&lt;br /&gt;
Allows detection of all Actors even through walls, darkness and similar, within the specified range. Usually gained via the talents [[Track (talent)|Track]], [[Vimsense_(talent)|Vimsense]] or [[Foresight_(talent)|Foresight]]. It is also granted by several items.&lt;br /&gt;
&lt;br /&gt;
===Speed===&lt;br /&gt;
Increases global action [[speed]] by a certain percentage, depending on the effect's power. This effect is usually granted by the [[Shalore]] talent [[Grace of the eternals (talent)|Grace of the Eternals]].&lt;br /&gt;
&lt;br /&gt;
===Wild Speed===&lt;br /&gt;
Your movement [[speed]] is greatly increased (typically by a factor of five to ten). Any action other than moving (or opening doors and moving levers) will cancel the effect. &lt;br /&gt;
Typically this is gained by Movement Infusions (which additionally grant [[Effect#Free Action|Free Action]] when Wild Speed ends).&lt;br /&gt;
&lt;br /&gt;
===Wrath of the Eternals===&lt;br /&gt;
Increases all damage dealt while at the same time increasing resistance to all damage. [[Thaloren]] racial talent.&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
===Continuum Destabilization===&lt;br /&gt;
Despite the dangerous sounding name this is actually a good thing, protecting you from Paradox magic to a small extent. Conversely, if your enemies get this, it is slightly annoying. &lt;br /&gt;
&lt;br /&gt;
===Fade From Time===&lt;br /&gt;
Grants some resistance to all damage types and reduces the duration of negative effects at the price of lowered damage output. &lt;br /&gt;
Usually provided by the talent [[Fade from time (talent)|Fade From Time]] of the [[Paradox Mage]] tree [[Paradox (category)|Paradox]]&lt;br /&gt;
&lt;br /&gt;
=Detrimental Effects= &lt;br /&gt;
&lt;br /&gt;
==Cross-tier Effects==&lt;br /&gt;
These effects are automatically conferred when an attacker greatly outmatches the defender in a specific comparison of attributes, depending on the kind of attack.&lt;br /&gt;
* '''[[#Off-guard|Off-guard]]''' occurs when a melee or archery attack hits, and the attacker's [[Accuracy]] is in a higher [[rescaled combat stats|tier]] than the defender's [[Defense]].&lt;br /&gt;
* '''[[#Off-balance|Off-balance]]''' occurs when a physical talent hits, and the attacker's [[Physical Power]] is in a higher [[rescaled combat stats|tier]] than the defender's [[saves|Physical Save]].&lt;br /&gt;
* '''[[#Spellshocked|Spellshocked]]''' occurs when a magical talent hits, and the attacker's [[Spellpower]] is in a higher [[rescaled combat stats|tier]] than the defender's [[saves|Magical Save]].&lt;br /&gt;
* '''[[#Brainlocked|Brainlocked]]''' occurs when a mental talent hits, and the attacker's [[Mindpower]] is in a higher [[rescaled combat stats|tier]] than the defender's [[saves|Mental Save]].&lt;br /&gt;
Cross-tier effects are removed on a &amp;quot;buy one get one free&amp;quot; basis by [[inscriptions|Wild Infusions]] of the appropriate type, when another effect is being removed.  E.g. if a physical Wild Infusion is used to remove Stunned, and the target is also Off-guard, Off-guard will also be removed.&lt;br /&gt;
&lt;br /&gt;
==Magical==&lt;br /&gt;
===Decrepitude Disease===&lt;br /&gt;
The target is infected by a disease, reducing its [[Dexterity]] and doing blight damage each turn. &lt;br /&gt;
&lt;br /&gt;
===Rotting Disease===&lt;br /&gt;
The target is infected by a disease, reducing its [[Constitution]] and doing blight damage each turn. Reduced constitution also lowers maximum and effective life. &lt;br /&gt;
&lt;br /&gt;
===Spellshocked===&lt;br /&gt;
All damage resistance is reduced by a certain percentage, usually 20%. &lt;br /&gt;
&lt;br /&gt;
===Weakness Disease===&lt;br /&gt;
The target is infected by a disease, reducing its [[Strength]] and doing blight damage each turn. If you were carrying close to your maximum encumberance, the weight of your possesions may now prevent you from moving. &lt;br /&gt;
&lt;br /&gt;
===Stoned===&lt;br /&gt;
The target has been turned to stone, making it subject to [[shattering]] but improving physical(+20%), fire(+80%) and lightning(+50%) resistances.&lt;br /&gt;
&lt;br /&gt;
==Mental==&lt;br /&gt;
===Agony===&lt;br /&gt;
Take an increasing amount of mental damage per turn.&lt;br /&gt;
&lt;br /&gt;
===Brainlocked===&lt;br /&gt;
Renders a random talent unavailable. No talents will cool down until the effect has worn off. &lt;br /&gt;
&lt;br /&gt;
===Confused===&lt;br /&gt;
The target is confused, acting randomly (with a certain percentage chance) and unable to perform complex actions. Talents with &amp;quot;instant&amp;quot; activation as well as items can still be used reliably. &lt;br /&gt;
&lt;br /&gt;
==Physical==&lt;br /&gt;
===Acid Splash===&lt;br /&gt;
Does a constant amount of acid damage per turn. Accuracy and damage are lowered for the effect's duration.  &lt;br /&gt;
&lt;br /&gt;
===Anguish===&lt;br /&gt;
Reduces Willpower and Cunning. If the target is not the player, it uses a simpler form of AI for the duration (&amp;quot;The target is in extreme anguish, preventing them from making tactical decisions&amp;quot;). &lt;br /&gt;
&lt;br /&gt;
===Bleeding===&lt;br /&gt;
Take a constant amount of physical damage per turn. &lt;br /&gt;
&lt;br /&gt;
===Blinded===&lt;br /&gt;
The target is blinded, unable to see anything (while blind your map screen is completely black). Blinded monsters move about at random, and blinded spellcasters will fire spells in all directions.&lt;br /&gt;
Note: This effect is often inflicted by Sun Infusions together with Luminescence (reduces stealth), and a Wild Infusion will randomly clear one, but not both. &lt;br /&gt;
&lt;br /&gt;
===Burning===&lt;br /&gt;
Take a constant amount of fire damage each turn. &lt;br /&gt;
&lt;br /&gt;
===Constricted===&lt;br /&gt;
The target is constricted, preventing movement and making it suffocate (target loses 'air level' each turn). &lt;br /&gt;
&lt;br /&gt;
===Corroded===&lt;br /&gt;
Reduced Accuracy, Armour and Defense for the duration. &lt;br /&gt;
&lt;br /&gt;
===Counterstrike===&lt;br /&gt;
The next incoming melee attack will do double damage. Usually caused by being blocked (see Beneficial Effects: Blocking) by a shield-user.&lt;br /&gt;
&lt;br /&gt;
===Cripple===&lt;br /&gt;
Reduces the speed of combat actions, spells and mind powers. Basically everything except movement.&lt;br /&gt;
In previous versions of the game, it reduced accuracy and physical power. &lt;br /&gt;
&lt;br /&gt;
===Crushing Hold===&lt;br /&gt;
Take physical damage each turn. Usually applied together with Grapple and possibly Strangle Hold. &lt;br /&gt;
&lt;br /&gt;
===Cursed Wound===&lt;br /&gt;
Take a constant amount of physical damage per turn and suffer reduced healing efficiency. &lt;br /&gt;
&lt;br /&gt;
===Dazed===&lt;br /&gt;
Unable to move, and halves all damage done, defense, saves, accuracy, spell, mind and physical power. Any damage taken will remove the daze.&lt;br /&gt;
&lt;br /&gt;
===Deep Wound===&lt;br /&gt;
Take a constant amount of physical damage each turn and suffer reduced healing efficiency. &lt;br /&gt;
&lt;br /&gt;
===Disable===&lt;br /&gt;
Movement speed and physical power are reduced. &lt;br /&gt;
&lt;br /&gt;
===Disarmed===&lt;br /&gt;
The target is maimed, unable to correctly wield a weapon. &lt;br /&gt;
&lt;br /&gt;
===Frozen===&lt;br /&gt;
The target is encased in ice. All damage done to you will be split, 40% absorbed by the ice and 60% by yourself. Your defense is nullified while in the ice and you may only attack the ice but you are also immune to any new detrimental status effects. The target can not teleport or heal while frozen. The iceblock has a number of hitpoints before it is destroyed. &lt;br /&gt;
&lt;br /&gt;
===Frozen Feet===&lt;br /&gt;
A weaker form of Frozen that only prevents movement, same as being Pinned. &lt;br /&gt;
&lt;br /&gt;
===Grappled===&lt;br /&gt;
Unable to move (but teleportation is still possible) and suffer from reduced defense and accuracy. &lt;br /&gt;
&lt;br /&gt;
===Immobilized===&lt;br /&gt;
Like Pinned, you are unable to move, this time the reason is telekinetics. Still a physical effect though. &lt;br /&gt;
&lt;br /&gt;
===Insidious Poison===&lt;br /&gt;
Take some nature damage each turn and suffer reduced healing efficiency. &lt;br /&gt;
&lt;br /&gt;
===Knockback===&lt;br /&gt;
Pushes you a number of squares in a particular direction.&lt;br /&gt;
&lt;br /&gt;
===Lowered Resistance===&lt;br /&gt;
Resistance against a particular damage type is lowered by the specified amount. Negative resistances increase damage taken.&lt;br /&gt;
&lt;br /&gt;
===Luminescence===&lt;br /&gt;
Reduces stealth. &lt;br /&gt;
&lt;br /&gt;
===Maimed===&lt;br /&gt;
All damage dealt is reduced, in addition to a 30% penalty to global speed. &lt;br /&gt;
&lt;br /&gt;
===Off-balance===&lt;br /&gt;
Global speed is reduced by 15%. &lt;br /&gt;
&lt;br /&gt;
===Off-guard===&lt;br /&gt;
Attacker gains 10% critical chance and power. &lt;br /&gt;
&lt;br /&gt;
===Paralyzed===&lt;br /&gt;
The target is unable to act. &lt;br /&gt;
&lt;br /&gt;
===Pinned===&lt;br /&gt;
The target is pinned to the ground, unable to move. Teleportation is still an option, however. &lt;br /&gt;
&lt;br /&gt;
===Poisoned===&lt;br /&gt;
Take some nature damage each turn. &lt;br /&gt;
&lt;br /&gt;
===Ravage===&lt;br /&gt;
Lose one beneficial physical effect per turn, and also take a constant amount of physical damage per turn. &lt;br /&gt;
Usually this was caused by talents from the [[Solipsist]] [[Distortion (category)|Distortion]] tree.&lt;br /&gt;
&lt;br /&gt;
===Set Up===&lt;br /&gt;
More likely to be critically hit, and all saves are reduced.&lt;br /&gt;
&lt;br /&gt;
===Slow===&lt;br /&gt;
Reduces global action speed by a certain percentage. &lt;br /&gt;
&lt;br /&gt;
===Slow movement===&lt;br /&gt;
Movement speed is reduced by the specified amount, but other actions (melee attack, spells, etc.) are unaffected. &lt;br /&gt;
&lt;br /&gt;
===Spell Disruption===&lt;br /&gt;
A chance to fail any spell it cast and a chance each turn to lose spell sustains. &lt;br /&gt;
&lt;br /&gt;
===Strangle Hold===&lt;br /&gt;
Cannot cast any spells and also suffer physical damage each turn. Usually applied together with Grapple and Crushing Hold. &lt;br /&gt;
&lt;br /&gt;
===Stunned===&lt;br /&gt;
While stunned: &lt;br /&gt;
* all damage done is reduced by 70%&lt;br /&gt;
* movement takes twice as long&lt;br /&gt;
* up to four random talents are put on cooldown (instant use talents like shield runes or wild infusions are exempt from this)&lt;br /&gt;
* no talents come off cooldown for the duration&lt;br /&gt;
&lt;br /&gt;
===Sunder Armour===&lt;br /&gt;
Armour value is reduced for the duration. &lt;br /&gt;
&lt;br /&gt;
===Sunder Arms===&lt;br /&gt;
Accuracy is reduced for the duration. &lt;br /&gt;
&lt;br /&gt;
===Weakened===&lt;br /&gt;
All damage reduced by the specified amount.&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
===Damage Smearing===&lt;br /&gt;
Protects from all damage (except that with type temporal) for the duration. Once it wears of, it will return the damage as temporal damage over a number of turns.&lt;br /&gt;
See the detrimental effect &amp;quot;Smeared&amp;quot; for how this works. Usually Damage Smearing is provided by the talent of that name from the [[Temporal Warden]] tree [[Temporal-combat (category)|Temporal Combat]].&lt;br /&gt;
&lt;br /&gt;
===Infusion Saturation===&lt;br /&gt;
This effect increases the cooldown of your Infusions. It is caused by using Infusions and gets stronger if you use infusions while it is active. &lt;br /&gt;
Ultimately it serves to limit how much you can use Infusions without taking a rest. Since it's of the type &amp;quot;other&amp;quot;, it can't be cleared with Wild Infusions or reduced in duration with [[Timeless (talent)|Timeless]].&lt;br /&gt;
There are parallel saturation effects for Runes and Taints.&lt;br /&gt;
&lt;br /&gt;
===Runic Saturation===&lt;br /&gt;
This effect increases the cooldown of your Runes. It is caused by using Runes and gets stronger if you use infusions while it is active. &lt;br /&gt;
Ultimately it serves to limit how much you can use Runes without taking a rest. Since it's of the type &amp;quot;other&amp;quot;, it can't be cleared with Wild Infusions or reduced in duration with [[Timeless (talent)]].&lt;br /&gt;
There are parallel saturation effects for Infusions and Taints.&lt;br /&gt;
&lt;br /&gt;
===Silenced===&lt;br /&gt;
The target is silenced, preventing it from casting spells and using some vocal talents. &lt;br /&gt;
&lt;br /&gt;
===Smeared===&lt;br /&gt;
The price for using [[Damage smearing (talent)|Damage Smearing]]. Will inflict the damage shielded by Damage Smearing as temporal damage over the specified number of turns.&lt;br /&gt;
See the beneficial effect &amp;quot;Damage Smearing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Summoning Destabilization===&lt;br /&gt;
Increases the cooldown for summoning talents. &lt;br /&gt;
&lt;br /&gt;
===Tainted===&lt;br /&gt;
This effect increases the cooldown of your Taints, similarly to the saturation effects for Infusions and Runes. &lt;br /&gt;
&lt;br /&gt;
===Temporal Wake===&lt;br /&gt;
The price you pay for having used a Time Shield. Delivers the damage taken by the shield in the form of temporal damage, distributed over the effect's duration. &lt;br /&gt;
&lt;br /&gt;
===Time Prison===&lt;br /&gt;
The target is removed from the normal time stream, unable to act but unable to take any damage. Time does not pass for this creature.&lt;/div&gt;</summary>
		<author><name>AlexanderR</name></author>	</entry>

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