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		<id>https://te4.org/w/index.php?title=Talent&amp;diff=14872</id>
		<title>Talent</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Talent&amp;diff=14872"/>
				<updated>2018-09-15T05:25:30Z</updated>
		
		<summary type="html">&lt;p&gt;Aquillion: /* {{c|Staff Combat}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;!-- Version of ToME when this page was written --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 1px solid gray; font-size: large;&amp;quot;&lt;br /&gt;
|ToME Version: || 1.4.3&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- Please update if you update the page! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Talents''' are all of the skills and spells your character can learn.  Most are available based on your [[class]] or [[race]], although some can be learned from [[escorts|escort quests]] or other [[quests]].  &lt;br /&gt;
&lt;br /&gt;
Learnable talents are divided into two broad groups: '''Class talents''' and '''Generic talents'''.  Class talents are specialized skills that only specific [[classes]] may learn; Generic talents represent more general knowledge and are usually available to several classes.  Some (but not all) Generic talents may be purchased in [[stores]], or acquired as quest rewards. [[Race|Racial]] talents are also Generic. &lt;br /&gt;
&lt;br /&gt;
Certain equipment may bestow a talent on you, including talents not available any other way (for example, [[Block]]). These talents exist only while you have the item equipped.&lt;br /&gt;
&lt;br /&gt;
==Using Talent Points==&lt;br /&gt;
&lt;br /&gt;
For every [[character level]] gained, a character receives:&lt;br /&gt;
* 3 [[stats|stat]] points (2.5 in [[difficulty|insane and madness game modes]]) that can be used to increase [[Strength]], [[Dexterity]], [[Constitution]], [[Magic]], [[Willpower]], and [[Cunning]]. &lt;br /&gt;
&lt;br /&gt;
* 1 '''Class talent point''' and '''1 Generic talent point''' that can be used to increase Class or Generic talents, respectively. At intervals of five levels (levels: 5, 10, 15 ...) you will receive instead 2 Class talent points and zero generic talent points.&lt;br /&gt;
&lt;br /&gt;
Talent points are used to gain new abilities and skills, or to increase to power of those skills. Most talents have requirements of [[character level]] or [[stats]] which much be met in order to train that skill further. For example, the common talent [[Armour Training]] requires Strength 16 for level 1, Strength 26 for level 2, and on up to Strength 44 for level 5. &lt;br /&gt;
&lt;br /&gt;
Each talent point can be used to increase the '''Talent level''' of one particular talent. Only Generic points can be used for Generic talents, and only Class points for Class talents. Increasing the level of a talent will increase the effects of that talent, or unlock new abilities for that talent. All talents start at zero talent level and have a maximum level of five. There are a few special exceptions to this rule. &lt;br /&gt;
&lt;br /&gt;
===Mastery===&lt;br /&gt;
&lt;br /&gt;
Talent categories have a '''mastery''' value applied to them, which increases or decreases the effective talent level for all talents in that category. Your class and race will determine additional the mastery multipliers which can increase or decrease the final effective talent level - and therefore effectiveness - of your talents.&lt;br /&gt;
&lt;br /&gt;
For example, a [[Brawler]] has access to the {{c|Combat Training}} tree with a x1.10 multiplier. One point invested in any skill in this tree will make an effective talent level of 1.1. With five points invested, the effective talent level is 5.5. Meanwhile a [[Berserker]] has a x1.30 multiplier for the {{c|Combat Training}} tree. With five points invested, the effective talent level for the Berserker in any of those skills would be 6.5.&lt;br /&gt;
&lt;br /&gt;
==Using Category Points==&lt;br /&gt;
&lt;br /&gt;
Characters also receive 1 '''Talent category point''' at character levels 10, 20, and 36. These can be used to learn a new talent category (grey in the talent list), to increase the mastery of a known category by x0.2 (only once per category), or to add an additional [[inscriptions|infusion/rune slot]] (up to a maximum of 2 additional slots). The [[Cornac]] subrace of humans will start the game with one additional category point for the player's free use.&lt;br /&gt;
&lt;br /&gt;
==Prodigies==&lt;br /&gt;
&lt;br /&gt;
At characters levels 30 and 42, a character may learn [[Prodigies]]. These are separate from talents and do not cost any type of talent points.&lt;br /&gt;
&lt;br /&gt;
==Maximum Points==&lt;br /&gt;
&lt;br /&gt;
The typical maximums that can be reached by a character on easy/normal/nightmare difficulties are as follows:&lt;br /&gt;
&lt;br /&gt;
;Base Stat Points&amp;amp;#58; 232&lt;br /&gt;
*60 base points from 10 points in each of six stats at start&lt;br /&gt;
*9 points from [[class]] modifiers at start&lt;br /&gt;
*3 points from level 1 available to distribute at start&lt;br /&gt;
*147 points for leveling up to level 50&lt;br /&gt;
*10 bonus points upon reaching level 50&lt;br /&gt;
*3 points from consuming the [[Heart of the Sandworm Queen]], or its corrupted counterpart&lt;br /&gt;
*''Not included in total above: 9 points on average from consuming the [[Wyrm Bile]]''&lt;br /&gt;
&lt;br /&gt;
;Class Talent Points&amp;amp;#58; 70&lt;br /&gt;
*4-5 points from new character at start (depending on class)&lt;br /&gt;
*59 points for leveling up to level 50&lt;br /&gt;
*3 bonus points upon reaching level 50&lt;br /&gt;
*2 points from the [[Alchemist Quest]]&lt;br /&gt;
*1 point from consuming the [[Heart of the Sandworm Queen]], or its corrupted counterpart&lt;br /&gt;
*''Not included in total above: 1 irreversible point in {{t|Lichform}} for completing the [[From Death, Life]] quest''&lt;br /&gt;
&lt;br /&gt;
;Generic Talent Points&amp;amp;#58; 50&lt;br /&gt;
*2-6 points from new character at start (depending on class and race)&lt;br /&gt;
*39 points for leveling up to level 50&lt;br /&gt;
*3 bonus points upon reaching level 50&lt;br /&gt;
*2 points from [[The agent of the arena]] quest in [[Derth]]&lt;br /&gt;
:''You may select a party member to receive this reward''&lt;br /&gt;
*2 points from the [[Alchemist Quest]]&lt;br /&gt;
*1 point from consuming the [[Heart of the Sandworm Queen]], or its corrupted counterpart&lt;br /&gt;
*''Not included in total above: 1 irreversible point in {{t|Resolve}} for going [[Antimagic]]''&lt;br /&gt;
&lt;br /&gt;
;Category Points&amp;amp;#58; 4&lt;br /&gt;
*1 at level 10&lt;br /&gt;
*1 at level 20&lt;br /&gt;
*1 at level 36&lt;br /&gt;
*1 for consuming the [[Wyrm Bile]]&lt;br /&gt;
*''Not included in total above: 1 from start if [[Cornac]]''&lt;br /&gt;
&lt;br /&gt;
;Prodigy Points&amp;amp;#58; 2&lt;br /&gt;
*1 at level 30&lt;br /&gt;
*1 at level 42&lt;br /&gt;
&lt;br /&gt;
''Note: There is a small possibility that earning 2 class talent points from the [[Alchemist Quest]] will prevent the quest from ever rewarding you with 2 generic points, and vice versa.''&lt;br /&gt;
&lt;br /&gt;
== Additional Talents and Talent Categories ==&lt;br /&gt;
&lt;br /&gt;
Many talents or talent categories can be acquired by characters even if they do not initially have access to them. Escort quests rewards are listed on the [[Escort]] page. [[Prodigies]] can be learned by any character that can meet their requirements. There are also special traps that are shown on the {{t|Trap Mastery}} page. All other means of learning talents or talent categories are detailed below:&lt;br /&gt;
&lt;br /&gt;
=== {{c|Antimagic}} ===&lt;br /&gt;
::Complete the [[Antimagic]] trial in Zigur.&lt;br /&gt;
::If category was hidden or locked, unlock it at mastery level 1.0 and gain 1 free point in [[Resolve_(talent)|Resolve]]&lt;br /&gt;
::If category was unlocked, increase its mastery level by 0.1&lt;br /&gt;
&lt;br /&gt;
=== {{c|Combat Training}} ===&lt;br /&gt;
::Purchase for 50 gold at any [[Last Hope]] weapon store&lt;br /&gt;
::Unlocks category at mastery level 1.0&lt;br /&gt;
&lt;br /&gt;
=== {{c|Harmony}} ===&lt;br /&gt;
::Eat the [[Heart of the Sandworm Queen]]&lt;br /&gt;
::If category was hidden, reveal it as locked at mastery level 1.0&lt;br /&gt;
::If category was locked, unlock it&lt;br /&gt;
::If category was unlocked, increase its mastery level by 0.2&lt;br /&gt;
&lt;br /&gt;
=== {{c|Hexes}} ===&lt;br /&gt;
::Complete [[the fall of Zigur]] quest&lt;br /&gt;
::If category was hidden, reveal it as locked at mastery level 1.0&lt;br /&gt;
::If category was locked, unlock it&lt;br /&gt;
::If category was unlocked, increase its mastery level by 0.2&lt;br /&gt;
::''You may select a party member to receive this reward''&lt;br /&gt;
&lt;br /&gt;
=== {{c|Mindstar Mastery}} ===&lt;br /&gt;
::Purchase at mindstar store in [[Zigur]]&lt;br /&gt;
::Pay 100 gold to reveal category as locked at mastery level 1.0&lt;br /&gt;
::Pay 500 gold to unlock category at mastery level 1.0 if it was previously hidden, or increase mastery level by 0.3 (to a maximum of 1.1) if it was previously locked. The latter case may occur if you learned {{t|Psiblades}} or {{t|Thorn Grab}} by betraying an Alchemist in an [[escort]] quest while the category was still hidden.&lt;br /&gt;
::Pay 750 gold to increase mastery level by 0.2 if it was previously below 1.2&lt;br /&gt;
&lt;br /&gt;
=== {{t|Shoot}} ===&lt;br /&gt;
::Purchase for 8 gold at any [[Last Hope]] weapon store&lt;br /&gt;
&lt;br /&gt;
=== {{c|Staff Combat}} ===&lt;br /&gt;
::Purchase at the staff store in [[Angolwen]]&lt;br /&gt;
::Pay 100 gold to reveal category as locked at mastery level 1.0&lt;br /&gt;
::Pay 500 gold to unlock category at mastery level 1.0 if it was previously hidden, or increase mastery level by 0.3 (to a maximum of 1.1) if it was previously locked. The latter case may occur if you learned {{t|Channel Staff}} or {{t|Staff Mastery}} by saving an Alchemist in an [[escort]] quest while the category was still hidden.&lt;br /&gt;
::Pay 750 gold to increase mastery level by 0.2 if it was previously below 1.2&lt;br /&gt;
&lt;br /&gt;
:::''As an important note that may not be obvious:  This means that assuming you started with Staff Mastery hidden, you can gain a higher final talent level by learning Channel Staff or Staff Mastery from an Alchemist ''before'' revealing it, then paying the 500 gold to increase it to 1.1, and finally paying 750 gold to increase it by 0.2 to 1.3.  If you do this without learning those from an escort, your final talent level will end up at 1.2 instead.''&lt;br /&gt;
&lt;br /&gt;
=== {{c|Vile Life}} ===&lt;br /&gt;
::Eat the [[Corrupted heart of the Sandworm Queen]]&lt;br /&gt;
::If category was hidden, reveal it as locked at mastery level 1.0&lt;br /&gt;
::If category was locked, unlock it&lt;br /&gt;
::If category was unlocked, increase its mastery level by 0.2&lt;br /&gt;
&lt;br /&gt;
==Talent Types==&lt;br /&gt;
&lt;br /&gt;
Talents are organized into '''trees''' (or [[:Category:Category|category]]) and '''[[:Category:Category_Type|category types]]'''. A 'tree' is a set of four talents which have a similar mastery level (how effective the player is with those talents) and which have a similar focus. A 'category type' is a collection of talent trees with similar themes, usually for use by a particular [[class]] or group of classes. &lt;br /&gt;
&lt;br /&gt;
For example, the '[[Chronomancy (category type)|Chronomancy]]' category type contains the trees: Age-manipulation, Chronomancy, Energy, Gravity, Matter, Paradox, Spacetime-folding, Spacetime-weaving, Speed-control, Temporal-combat, Timeline-threading and Timetravel.&lt;br /&gt;
&lt;br /&gt;
===All Category Types===&lt;br /&gt;
&lt;br /&gt;
*{{ct|Celestial}}&lt;br /&gt;
*{{ct|Chronomancy}}&lt;br /&gt;
*{{ct|Corruption}}&lt;br /&gt;
*{{ct|Cunning}}&lt;br /&gt;
*{{ct|Cursed}}&lt;br /&gt;
*{{ct|Psionic}}&lt;br /&gt;
*{{ct|Race}}&lt;br /&gt;
*{{ct|Spell}}&lt;br /&gt;
*{{ct|Technique}}&lt;br /&gt;
*{{ct|Steam}}&lt;br /&gt;
*{{ct|Undead}}&lt;br /&gt;
*{{ct|Wild-gift}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Categories not directly accessible by players:&lt;br /&gt;
&lt;br /&gt;
*[[NPC Only (category type)|NPC Only]]&lt;br /&gt;
*[[Objects (category type)|Objects]]&lt;br /&gt;
&lt;br /&gt;
==Talent Use Mode Details==&lt;br /&gt;
There are three basic ways of using talents, often called &amp;quot;use mode&amp;quot;: ''Passive'', ''Active'' and ''Sustained''.&lt;br /&gt;
&lt;br /&gt;
* '''Passive''' talents are always in effect once you know them; you don't have to do anything to make them work, and they cannot be deactivated by enemies.  An example of a passive talent is {{t|Combat Accuracy}}.&lt;br /&gt;
&lt;br /&gt;
* '''Active''' talents have to be triggered, either by pressing a hotkey or clicking an icon on the talent/hotkey bar at the bottom of the screen.  There is often (but not always) a [[resource]]s cost to activate the talent, and a cooldown period before the talent can be used again.&lt;br /&gt;
&lt;br /&gt;
:Most active talents cost 1 turn to activate, but some are instantaneous (notably, [[inscriptions|wild infusions and shielding runes]] and most of the basic racial talents).  Some active talents affect only the character using them (e.g. healing, teleport, shielding, ...), while others are targeted at a single opponent ({{t|Dirty Fighting}}, {{t|Assault}}), or a selectable area of the map ({{t|Fire Breath}}), or the tiles around the character ({{t|Death Dance}}), etc.  Some of them produce effects that linger for a while (on the map, or on characters); others are resolved immediately.  Each talent is different.&lt;br /&gt;
&lt;br /&gt;
* '''Sustained''' talents are triggered like active talents, but they remain in effect until deactivated.  Most of them produce an effect that benefits the character using them; for example, {{t|Icy Skin}} gives [[armour]] and cold retaliation damage.  Most sustained talents have a resource cost associated with them, which decreases the total available pool of that resource for as long as the talent is in effect.  For example, {{t|Blur Sight}} is a sustained talent with a [[Mana]] cost of 30.  If your character has a pool of 200 Mana, activating Blur Sight will decrease your Mana pool to 170.  [[Stamina]]-using sustained talents work similarly.&lt;br /&gt;
&lt;br /&gt;
:Sustained talents that use [[Equilibrium]] or [[Paradox]] work a little bit differently, since those resources operate in reverse.  Icy Skin has a sustained Equilibrium cost of 30.  Normally, your Equilibrium level will drop toward 0 when [[Meditation|Meditating]] or walking on the world map.  When Icy Skin is in effect, your Equilibrium level will not drop below 30.  Likewise, {{t|Weapon Folding}} has a sustained Paradox cost of 12.  When it's in effect, your Paradox level cannot drop below 12. Sustained talents, and effects obtained from active talents, can sometimes be deactivated by enemies.  Be careful out there!&lt;br /&gt;
 &lt;br /&gt;
For more details on how talents work see [[Talent mechanics]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Talents]][[Category:Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>Aquillion</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Talent&amp;diff=14871</id>
		<title>Talent</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Talent&amp;diff=14871"/>
				<updated>2018-09-15T05:24:46Z</updated>
		
		<summary type="html">&lt;p&gt;Aquillion: /* {{c|Staff Combat}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;!-- Version of ToME when this page was written --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 1px solid gray; font-size: large;&amp;quot;&lt;br /&gt;
|ToME Version: || 1.4.3&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- Please update if you update the page! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Talents''' are all of the skills and spells your character can learn.  Most are available based on your [[class]] or [[race]], although some can be learned from [[escorts|escort quests]] or other [[quests]].  &lt;br /&gt;
&lt;br /&gt;
Learnable talents are divided into two broad groups: '''Class talents''' and '''Generic talents'''.  Class talents are specialized skills that only specific [[classes]] may learn; Generic talents represent more general knowledge and are usually available to several classes.  Some (but not all) Generic talents may be purchased in [[stores]], or acquired as quest rewards. [[Race|Racial]] talents are also Generic. &lt;br /&gt;
&lt;br /&gt;
Certain equipment may bestow a talent on you, including talents not available any other way (for example, [[Block]]). These talents exist only while you have the item equipped.&lt;br /&gt;
&lt;br /&gt;
==Using Talent Points==&lt;br /&gt;
&lt;br /&gt;
For every [[character level]] gained, a character receives:&lt;br /&gt;
* 3 [[stats|stat]] points (2.5 in [[difficulty|insane and madness game modes]]) that can be used to increase [[Strength]], [[Dexterity]], [[Constitution]], [[Magic]], [[Willpower]], and [[Cunning]]. &lt;br /&gt;
&lt;br /&gt;
* 1 '''Class talent point''' and '''1 Generic talent point''' that can be used to increase Class or Generic talents, respectively. At intervals of five levels (levels: 5, 10, 15 ...) you will receive instead 2 Class talent points and zero generic talent points.&lt;br /&gt;
&lt;br /&gt;
Talent points are used to gain new abilities and skills, or to increase to power of those skills. Most talents have requirements of [[character level]] or [[stats]] which much be met in order to train that skill further. For example, the common talent [[Armour Training]] requires Strength 16 for level 1, Strength 26 for level 2, and on up to Strength 44 for level 5. &lt;br /&gt;
&lt;br /&gt;
Each talent point can be used to increase the '''Talent level''' of one particular talent. Only Generic points can be used for Generic talents, and only Class points for Class talents. Increasing the level of a talent will increase the effects of that talent, or unlock new abilities for that talent. All talents start at zero talent level and have a maximum level of five. There are a few special exceptions to this rule. &lt;br /&gt;
&lt;br /&gt;
===Mastery===&lt;br /&gt;
&lt;br /&gt;
Talent categories have a '''mastery''' value applied to them, which increases or decreases the effective talent level for all talents in that category. Your class and race will determine additional the mastery multipliers which can increase or decrease the final effective talent level - and therefore effectiveness - of your talents.&lt;br /&gt;
&lt;br /&gt;
For example, a [[Brawler]] has access to the {{c|Combat Training}} tree with a x1.10 multiplier. One point invested in any skill in this tree will make an effective talent level of 1.1. With five points invested, the effective talent level is 5.5. Meanwhile a [[Berserker]] has a x1.30 multiplier for the {{c|Combat Training}} tree. With five points invested, the effective talent level for the Berserker in any of those skills would be 6.5.&lt;br /&gt;
&lt;br /&gt;
==Using Category Points==&lt;br /&gt;
&lt;br /&gt;
Characters also receive 1 '''Talent category point''' at character levels 10, 20, and 36. These can be used to learn a new talent category (grey in the talent list), to increase the mastery of a known category by x0.2 (only once per category), or to add an additional [[inscriptions|infusion/rune slot]] (up to a maximum of 2 additional slots). The [[Cornac]] subrace of humans will start the game with one additional category point for the player's free use.&lt;br /&gt;
&lt;br /&gt;
==Prodigies==&lt;br /&gt;
&lt;br /&gt;
At characters levels 30 and 42, a character may learn [[Prodigies]]. These are separate from talents and do not cost any type of talent points.&lt;br /&gt;
&lt;br /&gt;
==Maximum Points==&lt;br /&gt;
&lt;br /&gt;
The typical maximums that can be reached by a character on easy/normal/nightmare difficulties are as follows:&lt;br /&gt;
&lt;br /&gt;
;Base Stat Points&amp;amp;#58; 232&lt;br /&gt;
*60 base points from 10 points in each of six stats at start&lt;br /&gt;
*9 points from [[class]] modifiers at start&lt;br /&gt;
*3 points from level 1 available to distribute at start&lt;br /&gt;
*147 points for leveling up to level 50&lt;br /&gt;
*10 bonus points upon reaching level 50&lt;br /&gt;
*3 points from consuming the [[Heart of the Sandworm Queen]], or its corrupted counterpart&lt;br /&gt;
*''Not included in total above: 9 points on average from consuming the [[Wyrm Bile]]''&lt;br /&gt;
&lt;br /&gt;
;Class Talent Points&amp;amp;#58; 70&lt;br /&gt;
*4-5 points from new character at start (depending on class)&lt;br /&gt;
*59 points for leveling up to level 50&lt;br /&gt;
*3 bonus points upon reaching level 50&lt;br /&gt;
*2 points from the [[Alchemist Quest]]&lt;br /&gt;
*1 point from consuming the [[Heart of the Sandworm Queen]], or its corrupted counterpart&lt;br /&gt;
*''Not included in total above: 1 irreversible point in {{t|Lichform}} for completing the [[From Death, Life]] quest''&lt;br /&gt;
&lt;br /&gt;
;Generic Talent Points&amp;amp;#58; 50&lt;br /&gt;
*2-6 points from new character at start (depending on class and race)&lt;br /&gt;
*39 points for leveling up to level 50&lt;br /&gt;
*3 bonus points upon reaching level 50&lt;br /&gt;
*2 points from [[The agent of the arena]] quest in [[Derth]]&lt;br /&gt;
:''You may select a party member to receive this reward''&lt;br /&gt;
*2 points from the [[Alchemist Quest]]&lt;br /&gt;
*1 point from consuming the [[Heart of the Sandworm Queen]], or its corrupted counterpart&lt;br /&gt;
*''Not included in total above: 1 irreversible point in {{t|Resolve}} for going [[Antimagic]]''&lt;br /&gt;
&lt;br /&gt;
;Category Points&amp;amp;#58; 4&lt;br /&gt;
*1 at level 10&lt;br /&gt;
*1 at level 20&lt;br /&gt;
*1 at level 36&lt;br /&gt;
*1 for consuming the [[Wyrm Bile]]&lt;br /&gt;
*''Not included in total above: 1 from start if [[Cornac]]''&lt;br /&gt;
&lt;br /&gt;
;Prodigy Points&amp;amp;#58; 2&lt;br /&gt;
*1 at level 30&lt;br /&gt;
*1 at level 42&lt;br /&gt;
&lt;br /&gt;
''Note: There is a small possibility that earning 2 class talent points from the [[Alchemist Quest]] will prevent the quest from ever rewarding you with 2 generic points, and vice versa.''&lt;br /&gt;
&lt;br /&gt;
== Additional Talents and Talent Categories ==&lt;br /&gt;
&lt;br /&gt;
Many talents or talent categories can be acquired by characters even if they do not initially have access to them. Escort quests rewards are listed on the [[Escort]] page. [[Prodigies]] can be learned by any character that can meet their requirements. There are also special traps that are shown on the {{t|Trap Mastery}} page. All other means of learning talents or talent categories are detailed below:&lt;br /&gt;
&lt;br /&gt;
=== {{c|Antimagic}} ===&lt;br /&gt;
::Complete the [[Antimagic]] trial in Zigur.&lt;br /&gt;
::If category was hidden or locked, unlock it at mastery level 1.0 and gain 1 free point in [[Resolve_(talent)|Resolve]]&lt;br /&gt;
::If category was unlocked, increase its mastery level by 0.1&lt;br /&gt;
&lt;br /&gt;
=== {{c|Combat Training}} ===&lt;br /&gt;
::Purchase for 50 gold at any [[Last Hope]] weapon store&lt;br /&gt;
::Unlocks category at mastery level 1.0&lt;br /&gt;
&lt;br /&gt;
=== {{c|Harmony}} ===&lt;br /&gt;
::Eat the [[Heart of the Sandworm Queen]]&lt;br /&gt;
::If category was hidden, reveal it as locked at mastery level 1.0&lt;br /&gt;
::If category was locked, unlock it&lt;br /&gt;
::If category was unlocked, increase its mastery level by 0.2&lt;br /&gt;
&lt;br /&gt;
=== {{c|Hexes}} ===&lt;br /&gt;
::Complete [[the fall of Zigur]] quest&lt;br /&gt;
::If category was hidden, reveal it as locked at mastery level 1.0&lt;br /&gt;
::If category was locked, unlock it&lt;br /&gt;
::If category was unlocked, increase its mastery level by 0.2&lt;br /&gt;
::''You may select a party member to receive this reward''&lt;br /&gt;
&lt;br /&gt;
=== {{c|Mindstar Mastery}} ===&lt;br /&gt;
::Purchase at mindstar store in [[Zigur]]&lt;br /&gt;
::Pay 100 gold to reveal category as locked at mastery level 1.0&lt;br /&gt;
::Pay 500 gold to unlock category at mastery level 1.0 if it was previously hidden, or increase mastery level by 0.3 (to a maximum of 1.1) if it was previously locked. The latter case may occur if you learned {{t|Psiblades}} or {{t|Thorn Grab}} by betraying an Alchemist in an [[escort]] quest while the category was still hidden.&lt;br /&gt;
::Pay 750 gold to increase mastery level by 0.2 if it was previously below 1.2&lt;br /&gt;
&lt;br /&gt;
=== {{t|Shoot}} ===&lt;br /&gt;
::Purchase for 8 gold at any [[Last Hope]] weapon store&lt;br /&gt;
&lt;br /&gt;
=== {{c|Staff Combat}} ===&lt;br /&gt;
::Purchase at the staff store in [[Angolwen]]&lt;br /&gt;
::Pay 100 gold to reveal category as locked at mastery level 1.0&lt;br /&gt;
::Pay 500 gold to unlock category at mastery level 1.0 if it was previously hidden, or increase mastery level by 0.3 (to a maximum of 1.1) if it was previously locked. The latter case may occur if you learned {{t|Channel Staff}} or {{t|Staff Mastery}} by saving an Alchemist in an [[escort]] quest while the category was still hidden.&lt;br /&gt;
::Pay 750 gold to increase mastery level by 0.2 if it was previously below 1.2&lt;br /&gt;
&lt;br /&gt;
As an important note that may not be obvious:  This means that assuming you started with Staff Mastery hidden, you can gain a higher final talent level by learning Channel Staff or Staff Mastery from an Alchemist ''before'' revealing it, then paying the 500 gold to increase it to 1.1, and finally paying 750 gold to increase it by 0.2 to 1.3.  If you do this without learning those from an escort, your final talent level will end up at 1.2 instead.&lt;br /&gt;
&lt;br /&gt;
=== {{c|Vile Life}} ===&lt;br /&gt;
::Eat the [[Corrupted heart of the Sandworm Queen]]&lt;br /&gt;
::If category was hidden, reveal it as locked at mastery level 1.0&lt;br /&gt;
::If category was locked, unlock it&lt;br /&gt;
::If category was unlocked, increase its mastery level by 0.2&lt;br /&gt;
&lt;br /&gt;
==Talent Types==&lt;br /&gt;
&lt;br /&gt;
Talents are organized into '''trees''' (or [[:Category:Category|category]]) and '''[[:Category:Category_Type|category types]]'''. A 'tree' is a set of four talents which have a similar mastery level (how effective the player is with those talents) and which have a similar focus. A 'category type' is a collection of talent trees with similar themes, usually for use by a particular [[class]] or group of classes. &lt;br /&gt;
&lt;br /&gt;
For example, the '[[Chronomancy (category type)|Chronomancy]]' category type contains the trees: Age-manipulation, Chronomancy, Energy, Gravity, Matter, Paradox, Spacetime-folding, Spacetime-weaving, Speed-control, Temporal-combat, Timeline-threading and Timetravel.&lt;br /&gt;
&lt;br /&gt;
===All Category Types===&lt;br /&gt;
&lt;br /&gt;
*{{ct|Celestial}}&lt;br /&gt;
*{{ct|Chronomancy}}&lt;br /&gt;
*{{ct|Corruption}}&lt;br /&gt;
*{{ct|Cunning}}&lt;br /&gt;
*{{ct|Cursed}}&lt;br /&gt;
*{{ct|Psionic}}&lt;br /&gt;
*{{ct|Race}}&lt;br /&gt;
*{{ct|Spell}}&lt;br /&gt;
*{{ct|Technique}}&lt;br /&gt;
*{{ct|Steam}}&lt;br /&gt;
*{{ct|Undead}}&lt;br /&gt;
*{{ct|Wild-gift}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Categories not directly accessible by players:&lt;br /&gt;
&lt;br /&gt;
*[[NPC Only (category type)|NPC Only]]&lt;br /&gt;
*[[Objects (category type)|Objects]]&lt;br /&gt;
&lt;br /&gt;
==Talent Use Mode Details==&lt;br /&gt;
There are three basic ways of using talents, often called &amp;quot;use mode&amp;quot;: ''Passive'', ''Active'' and ''Sustained''.&lt;br /&gt;
&lt;br /&gt;
* '''Passive''' talents are always in effect once you know them; you don't have to do anything to make them work, and they cannot be deactivated by enemies.  An example of a passive talent is {{t|Combat Accuracy}}.&lt;br /&gt;
&lt;br /&gt;
* '''Active''' talents have to be triggered, either by pressing a hotkey or clicking an icon on the talent/hotkey bar at the bottom of the screen.  There is often (but not always) a [[resource]]s cost to activate the talent, and a cooldown period before the talent can be used again.&lt;br /&gt;
&lt;br /&gt;
:Most active talents cost 1 turn to activate, but some are instantaneous (notably, [[inscriptions|wild infusions and shielding runes]] and most of the basic racial talents).  Some active talents affect only the character using them (e.g. healing, teleport, shielding, ...), while others are targeted at a single opponent ({{t|Dirty Fighting}}, {{t|Assault}}), or a selectable area of the map ({{t|Fire Breath}}), or the tiles around the character ({{t|Death Dance}}), etc.  Some of them produce effects that linger for a while (on the map, or on characters); others are resolved immediately.  Each talent is different.&lt;br /&gt;
&lt;br /&gt;
* '''Sustained''' talents are triggered like active talents, but they remain in effect until deactivated.  Most of them produce an effect that benefits the character using them; for example, {{t|Icy Skin}} gives [[armour]] and cold retaliation damage.  Most sustained talents have a resource cost associated with them, which decreases the total available pool of that resource for as long as the talent is in effect.  For example, {{t|Blur Sight}} is a sustained talent with a [[Mana]] cost of 30.  If your character has a pool of 200 Mana, activating Blur Sight will decrease your Mana pool to 170.  [[Stamina]]-using sustained talents work similarly.&lt;br /&gt;
&lt;br /&gt;
:Sustained talents that use [[Equilibrium]] or [[Paradox]] work a little bit differently, since those resources operate in reverse.  Icy Skin has a sustained Equilibrium cost of 30.  Normally, your Equilibrium level will drop toward 0 when [[Meditation|Meditating]] or walking on the world map.  When Icy Skin is in effect, your Equilibrium level will not drop below 30.  Likewise, {{t|Weapon Folding}} has a sustained Paradox cost of 12.  When it's in effect, your Paradox level cannot drop below 12. Sustained talents, and effects obtained from active talents, can sometimes be deactivated by enemies.  Be careful out there!&lt;br /&gt;
 &lt;br /&gt;
For more details on how talents work see [[Talent mechanics]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Talents]][[Category:Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>Aquillion</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Unlockables_(Reduced_Spoilers)&amp;diff=14282</id>
		<title>Unlockables (Reduced Spoilers)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Unlockables_(Reduced_Spoilers)&amp;diff=14282"/>
				<updated>2017-06-09T01:35:06Z</updated>
		
		<summary type="html">&lt;p&gt;Aquillion: Rewriting a few hints to give a general direction to search in - they shouldn't spoil, but they still need to be at least slightly useful; some of these are no help at all (since you'll only know what it means once you've already stumbled on it.)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Spoilers]]&lt;br /&gt;
&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
==  What this page is==&lt;br /&gt;
&lt;br /&gt;
This attempts to list the unlockables but with more vague and less specific details. This is for those who desire less spoilers and would like to try and figure out some bits themselves. It isn't entirely spoiler-free as the names of the races/classes are listed but the specific details have been muddied up a bit.&lt;br /&gt;
&lt;br /&gt;
== [[Races]] ==&lt;br /&gt;
&lt;br /&gt;
* '''Undead ([[Skeleton]]s and [[Ghoul]]s)'''&lt;br /&gt;
** Work your way through the main storyline.&lt;br /&gt;
* '''[[Yeek]]'''&lt;br /&gt;
** Rescue a Yeek.&lt;br /&gt;
* '''[[Doomelf]]''' ([[Ashes of Urh'Rok]] DLC)&lt;br /&gt;
**  Kill three specific randomly-occurring unique demons with the same character.&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
* '''[[Ogre]]'''&lt;br /&gt;
** Find someone in one of the dungeons who will start the path to this unlock. 30% chance to find him, 100% as Shalore.&lt;br /&gt;
&lt;br /&gt;
== [[Classes]] ==&lt;br /&gt;
&lt;br /&gt;
* '''[[Adventurer]] ''(bonus class)'''''&lt;br /&gt;
** Work your way through the main storyline.&lt;br /&gt;
&lt;br /&gt;
* '''[[Anorithil]] ''(Celestial meta class)'''''&lt;br /&gt;
** Work your way through the main storyline.&lt;br /&gt;
&lt;br /&gt;
* '''[[Archmage]] ''(Mage meta class)'''''&lt;br /&gt;
** Help out someone in need.&lt;br /&gt;
&lt;br /&gt;
* '''[[Brawler]] ''(Warrior meta class)'''''&lt;br /&gt;
** Bet on a wrestling match&lt;br /&gt;
&lt;br /&gt;
* '''[[Corruptor]] ''(Corruptor meta class)'''''&lt;br /&gt;
** Bargain with a Corruptor&lt;br /&gt;
&lt;br /&gt;
* '''[[Cursed]] ''(Afflicted meta class)'''''&lt;br /&gt;
** Slay a unique Cursed.&lt;br /&gt;
&lt;br /&gt;
* '''[[Demonologist]] ''(Defiler meta class)'''''  (Ashes of Urh'Rok DLC)&lt;br /&gt;
** Play a Doombringer or Doomelf for a while.&lt;br /&gt;
&lt;br /&gt;
* '''[[Doomed]] ''(Afflicted meta class)'''''&lt;br /&gt;
** Find a resting place for shadows and face your own shade.&lt;br /&gt;
&lt;br /&gt;
* '''[[Marauder]] ''(Rogue meta class)'''''&lt;br /&gt;
** Land a mighty blow as a Rogue or Shadowblade.&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Mindslayer]] ''(Psionic meta class)'''''&lt;br /&gt;
** Rescue a Yeek, as a Yeek&lt;br /&gt;
&lt;br /&gt;
* '''[[Necromancer]] ''(Mage meta class)'''''&lt;br /&gt;
** Collect necromantic lore, and '''then''' confront a rival.&lt;br /&gt;
&lt;br /&gt;
* '''[[Oozemancer]] ''(Wilder meta class)'''''&lt;br /&gt;
** Survive an ooze-filled dungeon and slay the boss. 30% chance to find it, 100% for Thalore.&lt;br /&gt;
&lt;br /&gt;
* '''[[Paradox Mage]] ''(Chronomancer meta class)'''''&lt;br /&gt;
** Play a warden. In a place of disturbed time, surrender to a paradox&lt;br /&gt;
* '''[[Reaver]] ''(Corruptor meta class)'''''&lt;br /&gt;
** Just keep playing ToME -- This one is gameplay, not story)&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Possessor]] ''(Psionic meta class)'''''&lt;br /&gt;
** Be a [http://te4.org/donate donator] (and be online when starting the game).&lt;br /&gt;
&lt;br /&gt;
* '''[[Skirmisher]] ''(Rogue meta class)'''''&lt;br /&gt;
** Do something specific related to both things this class is known for: shields and ranged.&lt;br /&gt;
&lt;br /&gt;
* '''[[Solipsist]] ''(Psionic meta class)'''''&lt;br /&gt;
** Give in to noxious fumes and overcome your dreams, twice. 30% chance to find, 100% for Yeek.&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Stone Warden]] ''(Wilder meta class)'''''&lt;br /&gt;
**  As a Dwarf, become a master of both nature and the arcane. This class must be played as a [[Dwarf]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Summoner]] ''(Wilder meta class)'''''&lt;br /&gt;
** Witness a summoning, no place in particular&lt;br /&gt;
* '''[[Sun Paladin]] ''(Celestial meta class)'''''&lt;br /&gt;
** Rescue a paladin&lt;br /&gt;
&lt;br /&gt;
* '''[[Temporal Warden]] ''(Chronomancer meta class)'''''&lt;br /&gt;
** Assist the Wardens on a snowy peak&lt;br /&gt;
&lt;br /&gt;
* '''[[Wyrmic]] ''(Wilder meta class)'''''&lt;br /&gt;
** Explore a sandy dungeon.  Cannot be unlocked as [[Undead]].&lt;br /&gt;
&lt;br /&gt;
== [[Talent]] Trees ==&lt;br /&gt;
&lt;br /&gt;
* '''[[Wildfire_(category)|Wildfire]] ''(for [[Archmage]] class)'''''&lt;br /&gt;
** Do so, so much fire damage.&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Ice_(category)|Ice]] ''(for [[Archmage]] and [[Necromancer]] classes)'''''&lt;br /&gt;
** Do so, so much cold damage.&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Stone_(category)|Stone]] ''(for [[Archmage]] and [[Arcane Blade]] classes)'''''&lt;br /&gt;
** Defeat a unique earth elemental.&lt;br /&gt;
&lt;br /&gt;
* '''[[Storm_(category)|Storm]] ''(for [[Archmage]] class)'''''&lt;br /&gt;
** Defeat a unique Storm Mage&lt;br /&gt;
* '''[[Poisons_(category)|Poisons]] ''(for [[Rogue]], [[Marauder]], [[Skirmisher]] and [[Archer]] classes)'''''&lt;br /&gt;
** Consort with some ne'er-do-wells&lt;br /&gt;
== Campaigns ==&lt;br /&gt;
&lt;br /&gt;
* '''[[Campaigns|Infinite Dungeon: The Neverending Descent]]'''&lt;br /&gt;
** Find the entrance.&lt;br /&gt;
&lt;br /&gt;
* '''[[Campaigns|The Arena: Challenge of the Master]]'''&lt;br /&gt;
** Compete in an event.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
* '''Transmogrification Chest'''&lt;br /&gt;
** Sometimes to be carried by a troll.&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
* '''Zigur Betrayal'''&lt;br /&gt;
** Read something in Zigur&lt;br /&gt;
&lt;br /&gt;
* '''Redhead cosmetic option'''&lt;br /&gt;
** Rescue a redhead. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Female Dwarf Beards cosmetic option'''&lt;br /&gt;
** Play a female dwarf for a bit. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Insane Difficulty'''&lt;br /&gt;
** Win the game in ''Nightmare'' difficulty to unlock the even harder ''Insane'' difficulty. You have to win the main [[campaign]], or Embers of Rage; winning the arena mode in Nightmare difficulty will not unlock Insane. However, once you have Insane difficulty unlocked, it will be available for all other game modes as well.&lt;br /&gt;
&lt;br /&gt;
* '''Madness Difficulty'''&lt;br /&gt;
** Win the game in ''Insane'' difficulty to unlock the uber-hard ''Madness'' difficulty. You have to win the main [[campaign]], or Embers of Rage; winning the arena mode in Insane difficulty will not unlock Madness. However, once you have Insane difficulty unlocked, it will be available for all other game modes as well.&lt;br /&gt;
&lt;br /&gt;
* '''Bikini/Mankini cosmetic option'''&lt;br /&gt;
** Court a young damsel. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Demon Horns cosmetic option'''&lt;br /&gt;
** Make use of a certain Demonologist ability. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Red Skin cosmetic option'''&lt;br /&gt;
** Do what you do best as a Demonologist. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Drolem cosmetic option'''&lt;br /&gt;
** Defeat a Drolem as an Alchemist. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;/div&gt;</summary>
		<author><name>Aquillion</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Unlockables_(Reduced_Spoilers)&amp;diff=14281</id>
		<title>Unlockables (Reduced Spoilers)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Unlockables_(Reduced_Spoilers)&amp;diff=14281"/>
				<updated>2017-06-09T01:28:07Z</updated>
		
		<summary type="html">&lt;p&gt;Aquillion: /* Classes */ Clarifying that Stone Warden can only be unlocked as a Dwarf.  (That doesn't seem very spoily and is important to know.)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Spoilers]]&lt;br /&gt;
&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
==  What this page is==&lt;br /&gt;
&lt;br /&gt;
This attempts to list the unlockables but with more vague and less specific details. This is for those who desire less spoilers and would like to try and figure out some bits themselves. It isn't entirely spoiler-free as the names of the races/classes are listed but the specific details have been muddied up a bit.&lt;br /&gt;
&lt;br /&gt;
== [[Races]] ==&lt;br /&gt;
&lt;br /&gt;
* '''Undead ([[Skeleton]]s and [[Ghoul]]s)'''&lt;br /&gt;
** Work your way through the main storyline.&lt;br /&gt;
* '''[[Yeek]]'''&lt;br /&gt;
** Rescue a Yeek.&lt;br /&gt;
* '''[[Doomelf]]''' ([[Ashes of Urh'Rok]] DLC)&lt;br /&gt;
**  Kill three specific randomly-occurring unique demons with the same character.&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
* '''[[Ogre]]'''&lt;br /&gt;
** Find someone in one of the dungeons who will start the path to this unlock. 30% chance to find him, 100% as Shalore.&lt;br /&gt;
&lt;br /&gt;
== [[Classes]] ==&lt;br /&gt;
&lt;br /&gt;
* '''[[Adventurer]] ''(bonus class)'''''&lt;br /&gt;
** Work your way through the main storyline.&lt;br /&gt;
&lt;br /&gt;
* '''[[Anorithil]] ''(Celestial meta class)'''''&lt;br /&gt;
** Work your way through the main storyline.&lt;br /&gt;
&lt;br /&gt;
* '''[[Archmage]] ''(Mage meta class)'''''&lt;br /&gt;
** Help out someone in need.&lt;br /&gt;
&lt;br /&gt;
* '''[[Brawler]] ''(Warrior meta class)'''''&lt;br /&gt;
** Bet on a wrestling match&lt;br /&gt;
&lt;br /&gt;
* '''[[Corruptor]] ''(Corruptor meta class)'''''&lt;br /&gt;
** Bargain with a Corruptor&lt;br /&gt;
&lt;br /&gt;
* '''[[Cursed]] ''(Afflicted meta class)'''''&lt;br /&gt;
** Slay a unique Cursed.&lt;br /&gt;
&lt;br /&gt;
* '''[[Demonologist]] ''(Defiler meta class)'''''  (Ashes of Urh'Rok DLC)&lt;br /&gt;
** Play a Doombringer or Doomelf for a while.&lt;br /&gt;
&lt;br /&gt;
* '''[[Doomed]] ''(Afflicted meta class)'''''&lt;br /&gt;
** Find a resting place for shadows and face your own shade.&lt;br /&gt;
&lt;br /&gt;
* '''[[Marauder]] ''(Rogue meta class)'''''&lt;br /&gt;
** Land a mighty blow as a Rogue or Shadowblade.&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Mindslayer]] ''(Psionic meta class)'''''&lt;br /&gt;
** Rescue a Yeek, as a Yeek&lt;br /&gt;
&lt;br /&gt;
* '''[[Necromancer]] ''(Mage meta class)'''''&lt;br /&gt;
** Collect necromantic lore, and '''then''' confront a rival.&lt;br /&gt;
&lt;br /&gt;
* '''[[Oozemancer]] ''(Wilder meta class)'''''&lt;br /&gt;
** Survive an ooze-filled dungeon and slay the boss. 30% chance to find it, 100% for Thalore.&lt;br /&gt;
&lt;br /&gt;
* '''[[Paradox Mage]] ''(Chronomancer meta class)'''''&lt;br /&gt;
** Play a warden. In a place of disturbed time, surrender to a paradox&lt;br /&gt;
* '''[[Reaver]] ''(Corruptor meta class)'''''&lt;br /&gt;
** Just keep playing ToME -- This one is gameplay, not story)&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Possessor]] ''(Psionic meta class)'''''&lt;br /&gt;
** Be a [http://te4.org/donate donator] (and be online when starting the game).&lt;br /&gt;
&lt;br /&gt;
* '''[[Skirmisher]] ''(Rogue meta class)'''''&lt;br /&gt;
** Do something specific related to both things this class is known for: shields and ranged.&lt;br /&gt;
&lt;br /&gt;
* '''[[Solipsist]] ''(Psionic meta class)'''''&lt;br /&gt;
** Give in to noxious fumes and overcome your dreams. 30% chance to find, 100% for Yeek.&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Stone Warden]] ''(Wilder meta class)'''''&lt;br /&gt;
**  As a Dwarf, become a master of both nature and the arcane. This class must be played as a [[Dwarf]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Summoner]] ''(Wilder meta class)'''''&lt;br /&gt;
** Witness a summoning, no place in particular&lt;br /&gt;
* '''[[Sun Paladin]] ''(Celestial meta class)'''''&lt;br /&gt;
** Rescue a paladin&lt;br /&gt;
&lt;br /&gt;
* '''[[Temporal Warden]] ''(Chronomancer meta class)'''''&lt;br /&gt;
** Assist the Wardens&lt;br /&gt;
&lt;br /&gt;
* '''[[Wyrmic]] ''(Wilder meta class)'''''&lt;br /&gt;
** Eat a reptile&lt;br /&gt;
&lt;br /&gt;
== [[Talent]] Trees ==&lt;br /&gt;
&lt;br /&gt;
* '''[[Wildfire_(category)|Wildfire]] ''(for [[Archmage]] class)'''''&lt;br /&gt;
** Do so, so much fire damage.&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Ice_(category)|Ice]] ''(for [[Archmage]] and [[Necromancer]] classes)'''''&lt;br /&gt;
** Do so, so much cold damage.&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Stone_(category)|Stone]] ''(for [[Archmage]] and [[Arcane Blade]] classes)'''''&lt;br /&gt;
** Defeat a unique earth elemental.&lt;br /&gt;
&lt;br /&gt;
* '''[[Storm_(category)|Storm]] ''(for [[Archmage]] class)'''''&lt;br /&gt;
** Defeat a unique Storm Mage&lt;br /&gt;
* '''[[Poisons_(category)|Poisons]] ''(for [[Rogue]], [[Marauder]], [[Skirmisher]] and [[Archer]] classes)'''''&lt;br /&gt;
** Consort with some ne'er-do-wells&lt;br /&gt;
== Campaigns ==&lt;br /&gt;
&lt;br /&gt;
* '''[[Campaigns|Infinite Dungeon: The Neverending Descent]]'''&lt;br /&gt;
** Find the entrance.&lt;br /&gt;
&lt;br /&gt;
* '''[[Campaigns|The Arena: Challenge of the Master]]'''&lt;br /&gt;
** Compete in an event.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
* '''Transmogrification Chest'''&lt;br /&gt;
** Sometimes to be carried by a troll.&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
* '''Zigur Betrayal'''&lt;br /&gt;
** Read something in Zigur&lt;br /&gt;
&lt;br /&gt;
* '''Redhead cosmetic option'''&lt;br /&gt;
** Rescue a redhead. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Female Dwarf Beards cosmetic option'''&lt;br /&gt;
** Play a female dwarf for a bit. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Insane Difficulty'''&lt;br /&gt;
** Win the game in ''Nightmare'' difficulty to unlock the even harder ''Insane'' difficulty. You have to win the main [[campaign]], or Embers of Rage; winning the arena mode in Nightmare difficulty will not unlock Insane. However, once you have Insane difficulty unlocked, it will be available for all other game modes as well.&lt;br /&gt;
&lt;br /&gt;
* '''Madness Difficulty'''&lt;br /&gt;
** Win the game in ''Insane'' difficulty to unlock the uber-hard ''Madness'' difficulty. You have to win the main [[campaign]], or Embers of Rage; winning the arena mode in Insane difficulty will not unlock Madness. However, once you have Insane difficulty unlocked, it will be available for all other game modes as well.&lt;br /&gt;
&lt;br /&gt;
* '''Bikini/Mankini cosmetic option'''&lt;br /&gt;
** Court a young damsel. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Demon Horns cosmetic option'''&lt;br /&gt;
** Make use of a certain Demonologist ability. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Red Skin cosmetic option'''&lt;br /&gt;
** Do what you do best as a Demonologist. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Drolem cosmetic option'''&lt;br /&gt;
** Defeat a Drolem as an Alchemist. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;/div&gt;</summary>
		<author><name>Aquillion</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Unlockables&amp;diff=14280</id>
		<title>Unlockables</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Unlockables&amp;diff=14280"/>
				<updated>2017-06-09T01:08:08Z</updated>
		
		<summary type="html">&lt;p&gt;Aquillion: Oops, moving this to the class section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Spoilers]]&lt;br /&gt;
&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
== Fewer spoilers ==&lt;br /&gt;
&lt;br /&gt;
For a listing of the unlocks with specific information listed check: [[Unlockables (Reduced Spoilers)]]&lt;br /&gt;
&lt;br /&gt;
==  What is unlockable and how to unlock them ==&lt;br /&gt;
&lt;br /&gt;
Below is a list of things that are unlockable in ToME 4 and how to unlock them.&lt;br /&gt;
&lt;br /&gt;
Those who wish to unlock all classes and races (including several 'unreleased' ones) immediately may do so by downloading zizzo's Ignore Race/Class Locks addon and adding it to their /Game/Addons folder: http://te4.org/games/addons/tome/ignore-raceclass-locks &lt;br /&gt;
&lt;br /&gt;
== [[Races]] ==&lt;br /&gt;
&lt;br /&gt;
* '''Undead ([[Skeleton]]s and [[Ghoul]]s)'''&lt;br /&gt;
** Kill ''[[The Master]]'' in [[Dreadfell]] to unlock one undead subrace, selected at random.&lt;br /&gt;
&lt;br /&gt;
* '''[[Yeek]]'''&lt;br /&gt;
** Rescue ''[[Yeek Wayist]]'' from ''[[Subject Z]]'' in the [[Ruined Halfling Complex]] as any race other than [[Halfling]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Doomelf]]''' ([[Ashes of Urh'Rok]] DLC)&lt;br /&gt;
**  Kill [[Walrog]], [[Kryl-Feijan]], and [[Shasshhiy'Kaish]] with one character.&lt;br /&gt;
*** Walrog can randomly spawn in dungeons with water and can be forced to spawn by killing both the dragon and naga bosses in the Eastern water dungeon.&lt;br /&gt;
*** Kryl-Feijan can be found by entering the [[Dark Crypt]](World map event, 24+) and letting Melinda be sacrificed.&lt;br /&gt;
*** Shasshhiy'Kaish is summoned through a random event. This event has cultists standing next to monoliths, and killing one will start the countdown to her arrival.  This event can be found in [[Daikara]], [[Mark of the Spellblaze]], [[Elven Ruins]], [[Reknor]], and the [[Infinite Dungeon]] and has on average a ~72% chance to be found on a run (ignoring ID).&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Ogre]]'''&lt;br /&gt;
** Find [[Director Hompalan]] on the third floor of the [[Ruined Halfling Complex]]. [[Shalore]] have a 100% chance of finding him, other races have a 30% chance. He will drop lore titled &amp;quot;order for Director Hompalan&amp;quot;. This will reveal the Old Conclave Vault on the world map to the south east.&lt;br /&gt;
** Enter the [[Old Conclave Vault]]. This dungeon scales from levels 20 to 30. Find [[Healer Astelrid]] on the 4th floor, kill her, and collect the lore she drops to unlock Ogres.&lt;br /&gt;
&lt;br /&gt;
* '''[[Yeti]]''' ([[Embers of Rage]] DLC)&lt;br /&gt;
** Use all 8 charges on the Yeti Mind Controller&lt;br /&gt;
&lt;br /&gt;
* '''[[Whitehoof]]''' ([[Embers of Rage]] DLC)&lt;br /&gt;
** Defeat [[Nektosh the One-Horned]]  in [[Krimbul Territory]]&lt;br /&gt;
&lt;br /&gt;
== [[Classes]] ==&lt;br /&gt;
&lt;br /&gt;
* '''[[Adventurer]] ''(bonus class)'''''&lt;br /&gt;
** Complete any story campaign - either &amp;quot;Maj'Eyal: the Age of Ascendancy&amp;quot; or &amp;quot;Embers of Rage&amp;quot;.  Note that completing Embers will unlock it in the main campaign, but will ''not'' unlock it in Embers itself unless you have already defeated the [[Internment Camp]] three times to unlock all main-campaign classes in Embers.&lt;br /&gt;
&lt;br /&gt;
* '''[[Anorithil]] ''(Celestial meta class)'''''&lt;br /&gt;
** Kill ''Krogar'' and save ''Fillarel'' in the [[Unremarkable Cave]] in the ''Far East''.&lt;br /&gt;
&lt;br /&gt;
* '''[[Archmage]] ''(Mage meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;[[An apprentice task]]&amp;quot;'' on the world map.&lt;br /&gt;
&lt;br /&gt;
* '''[[Brawler]] ''(Warrior meta class)'''''&lt;br /&gt;
** Win the arena fight in the [[Hidden Compound]] (bring 150 gold).&lt;br /&gt;
&lt;br /&gt;
* '''[[Corruptor]] ''(Defiler meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;The fall of Zigur&amp;quot;'' which starts in [[Mark of the Spellblaze]] as a magic user. (Requires at least 10 points in spell talents, which use any of: [[Paradox]], [[Mana]], [[Vim]], [[Positive]], or [[Negative]].)&lt;br /&gt;
&lt;br /&gt;
* '''[[Cursed]] ''(Afflicted meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;The beast within&amp;quot;'' which starts on the world map north of Last Hope.&lt;br /&gt;
&lt;br /&gt;
* '''[[Demonologist]] ''(Defiler meta class)'''''  (Ashes of Urh'Rok DLC)&lt;br /&gt;
** Start in Searing Halls. You can do this as a Doomelf or as a non-undead Doombringer.&lt;br /&gt;
** Beginning at level 18 you have a chance to be re-abducted by the demons each time you use your Rod of Recall. Witnessing the zone boss revive something as a husk will complete the unlock.&lt;br /&gt;
*** The chance of this happening when you recall is 15% at level 18 and scales to 90% at level 27.&lt;br /&gt;
&lt;br /&gt;
* '''[[Doomed]] ''(Afflicted meta class)'''''&lt;br /&gt;
** Kill your own shade in the [[Shadow Crypt]] in the ''Far East''.&lt;br /&gt;
&lt;br /&gt;
* '''[[Gunslinger]] ''(Tinker meta class)'''''&lt;br /&gt;
** Automatically unlocked in Embers of Rage.&lt;br /&gt;
** To use in the classic Age of Ascendancy, Infinite Dungeon, and Arena campaign(s) defeat [[Outpost Leader John]] with any two (2) tinker classes.&lt;br /&gt;
&lt;br /&gt;
* '''[[Marauder]] ''(Rogue meta class)'''''&lt;br /&gt;
** Do over 600 damage in one hit as a [[Rogue]] or [[Shadowblade]].  Counts only for individual components of damage, ''not'' total damage.&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Mindslayer]] ''(Psionic meta class)'''''&lt;br /&gt;
** Rescue ''Yeek Wayist'' from ''Subject Z'' in the [[Ruined halfling complex]] as a [[Yeek]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Necromancer]] ''(Mage meta class)'''''&lt;br /&gt;
** Kill the necromancer Celia in the [[Last Hope Graveyard]] ''after'' reading all 4 necromancer lore.&lt;br /&gt;
&lt;br /&gt;
* '''[[Oozemancer]] ''(Wilder meta class)'''''&lt;br /&gt;
** Find the [[Sludgenest]] and defeat the [[Corrupted Oozemancer]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Paradox Mage]] ''(Chronomancer meta class)'''''&lt;br /&gt;
** Get killed by your future self in [[Daikara]], playing as a [[Temporal Warden]].&lt;br /&gt;
** Note: if you you just press '5' and wait for your future self to win the fight you will miss out on an [[Epoch's Curve|artifact bow]] that goes well with [[Temporal Warden]]. You can bring your future self down to half health, defeat the optional boss and then get defeated by your future self if you want said artifact bow.&lt;br /&gt;
&lt;br /&gt;
* '''[[Possessor]] ''(Psionic meta class)'''''&lt;br /&gt;
** Be a [http://te4.org/donate donator] (and be online when starting the game).&lt;br /&gt;
&lt;br /&gt;
* '''[[Psyshot]] ''(Tinker meta class)'''''&lt;br /&gt;
** To unlock in Embers of Rage, explore the old ruins in the Eruan desert after you have completed the You Shall Pass! quest.&lt;br /&gt;
** To use in the classic Age of Ascendancy, Infinite Dungeon, and Arena campaign(s) defeat [[Outpost Leader John]] with any two (2) tinker classes.&lt;br /&gt;
&lt;br /&gt;
* '''[[Reaver]] ''(Defiler meta class)'''''&lt;br /&gt;
** Kill 1,000 humanoids (counts over multiple games). You can check the progress of this unlock under the ''Reaver'' achievement.&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Sawbutcher]] ''(Tinker meta class)'''''&lt;br /&gt;
** Automatically unlocked in Embers of Rage.&lt;br /&gt;
** To use in the regular classical Age of Ascendancy, Infinite Dungeon, and Arena campaign(s) defeat [[Outpost Leader John]] with any two (2) tinker classes.&lt;br /&gt;
&lt;br /&gt;
* '''[[Skirmisher]] ''(Rogue meta class)'''''&lt;br /&gt;
** Counterstrike an enemy from a distance of 5 (or more ?) squares away. Can be achieved by blocking a ranged attack then [[Shoot (talent)|shooting]] the attacker, blocking up close and quickly getting far enough away to then shoot, or many other methods. Note, despite being previously mentioned here using [[Rush (talent)|Rush]] will not work as you are no longer the required number of squares away when you strike.&lt;br /&gt;
&lt;br /&gt;
* '''[[Solipsist]] ''(Psionic meta class)'''''&lt;br /&gt;
** Complete both dreams in [[Dogroth Caldera]] ''before'' killing the Mindworm (area boss)&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Stone Warden]] ''(Wilder meta class)'''''&lt;br /&gt;
** As a [[Dwarf]], have 10 points in both [[Spell (category type)]] and [[Wild-gift (category type)]].  This class must be played as a [[Dwarf]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Summoner]] ''(Wilder meta class)'''''&lt;br /&gt;
** See a summoner use their summon ability (''Honey Tree'' in [[Trollmire]] / [[Old Forest]] is your earliest bet).&lt;br /&gt;
&lt;br /&gt;
* '''[[Sun Paladin]] ''(Celestial meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;Eight legs of wonder&amp;quot;'' which starts in the Gates of Morning in the Far East.&lt;br /&gt;
&lt;br /&gt;
* '''[[Temporal Warden]] ''(Chronomancer meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;Back and Back and Back to the Future&amp;quot;'' which starts in [[Daikara]] 3 (specifically the [[Temporal Rift]]).&lt;br /&gt;
&lt;br /&gt;
* '''[[Wyrmic]] ''(Wilder meta class)'''''&lt;br /&gt;
** Slay the ''Sandworm Queen'' in the [[Sandworm Lair]] and eat her heart.&lt;br /&gt;
&lt;br /&gt;
* '''All non-Tinker classes in [[Embers of Rage]]'''&lt;br /&gt;
** Initially, you will only be able to create Tinkers in [[Embers of Rage]].  A third of the classes you have already unlocked in the main ToME campaign (as well as ones you unlock in the future) will be unlocked every time you complete the [[Internment Camp]] on a new character; completing it three times will unlock all of them.&lt;br /&gt;
&lt;br /&gt;
== [[Talent]] Trees ==&lt;br /&gt;
&lt;br /&gt;
* '''[[Wildfire_(category)|Wildfire]] ''(for [[Archmage]] class)'''''&lt;br /&gt;
** Inflict over 1,000,000 fire damage, having already unlocked Archmages. It counts all damage done by the player, whatever the source -- spells, weapons, etc. -- and it counts over multiple games. You can check the progress of this unlock under the ''Pyromancer'' achievement.&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Ice_(category)|Ice]] ''(for [[Archmage]] and [[Necromancer]] classes)'''''&lt;br /&gt;
** Inflict over 1,000,000 cold damage, having already unlocked Archmages. It counts all damage done by the player, over multiple games. You can check the progress of this unlock under the ''Cryomancer'' achievement.&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Stone_(category)|Stone]] ''(for [[Archmage]] and [[Arcane Blade]] classes)'''''&lt;br /&gt;
** Kill the random boss ''[[Harkor'Zun]]''.&lt;br /&gt;
&lt;br /&gt;
* '''[[Storm_(category)|Storm]] ''(for [[Archmage]] class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;[[Storming the city]]&amp;quot;'' which starts at level 14 in [[Derth]] and terminates on [[Tempest Peak]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Poisons_(category)|Poisons]] ''(for [[Rogue]], [[Marauder]], [[Skirmisher]] and [[Archer]] classes)'''''&lt;br /&gt;
** Side with the ''[[Assassin Lord]]'' in the ''&amp;quot;Trapped!&amp;quot;'' quest in the [[Unknown Tunnels]].&lt;br /&gt;
&lt;br /&gt;
* '''{{c|Undead drake}} ''(for [[Wyrmic]] classes, [[Embers of Rage]] DLC)''''' &lt;br /&gt;
** Kill ''[[Ureslak the Eternal]]'' in  [[Ureslak's Host]].&lt;br /&gt;
&lt;br /&gt;
== Campaigns ==&lt;br /&gt;
&lt;br /&gt;
* '''[[Campaigns|Infinite Dungeon: The Neverending Descent]]'''&lt;br /&gt;
** Open the sealed door in the [[Ruined Dungeon]] and read the last note.&lt;br /&gt;
&lt;br /&gt;
* '''[[Campaigns|The Arena: Challenge of the Master]]'''&lt;br /&gt;
** Complete the quest ''&amp;quot;The agent of the arena&amp;quot;'' which starts in [[Derth]].&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
* '''Zigur Betrayal'''&lt;br /&gt;
** Read the signpost at the entrance to [[Zigur]] to enable all new qualifying characters (i.e. those without runes or magic talents) to [[escorts|betray escorts]] to Zigur.&lt;br /&gt;
&lt;br /&gt;
* '''Redhead cosmetic option'''&lt;br /&gt;
** Save ''Melinda'' in the [[Dark Crypt]] to unlock the redhead birth option for humans, elves, halflings and dwarves. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Female Dwarf Beards cosmetic option'''&lt;br /&gt;
** Defeat ''The Mouth'' in [[The Deep Bellow]] as a female dwarf to unlock the bearded female dwarf.  You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Insane Difficulty'''&lt;br /&gt;
** Win the game in ''Nightmare'' difficulty to unlock the even harder ''Insane'' difficulty. You have to win a story [[campaign]] (either the main ToME campaign or Embers of Rage); winning the arena mode in Nightmare difficulty will not unlock Insane. However, once you have Insane difficulty unlocked, it will be available for all other game modes as well.&lt;br /&gt;
&lt;br /&gt;
* '''Madness Difficulty'''&lt;br /&gt;
** Win the game in ''Insane'' difficulty to unlock the uber-hard ''Madness'' difficulty. You have to win a story [[campaign]] (either the main ToME campaign or Embers of Rage); winning the arena mode in Insane difficulty will not unlock Madness. However, once you have Madness difficulty unlocked, it will be available for all other game modes as well.&lt;br /&gt;
&lt;br /&gt;
* '''Bikini/Mankini cosmetic option'''&lt;br /&gt;
** Complete ''[[Melinda, lucky girl]]'' to unlock the Bikini and Mankini birth option. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Demon Horns cosmetic option'''&lt;br /&gt;
** Use the demonologist ability demon horns to kill an enemy. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Red Skin cosmetic option'''&lt;br /&gt;
** Have five demon seeds equipped at once as a Demonologist. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Drolem cosmetic option'''&lt;br /&gt;
** Complete ''[[Back and there again]]'' as an [[Alchemist]] to unlock the Drolem birth option. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;/div&gt;</summary>
		<author><name>Aquillion</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Unlockables&amp;diff=14279</id>
		<title>Unlockables</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Unlockables&amp;diff=14279"/>
				<updated>2017-06-09T01:07:34Z</updated>
		
		<summary type="html">&lt;p&gt;Aquillion: Adventurer can be unlocked in the main game by completing Embers of Rage.  Adding note about non-Tinker classes in Embers of Rage.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Spoilers]]&lt;br /&gt;
&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
== Fewer spoilers ==&lt;br /&gt;
&lt;br /&gt;
For a listing of the unlocks with specific information listed check: [[Unlockables (Reduced Spoilers)]]&lt;br /&gt;
&lt;br /&gt;
==  What is unlockable and how to unlock them ==&lt;br /&gt;
&lt;br /&gt;
Below is a list of things that are unlockable in ToME 4 and how to unlock them.&lt;br /&gt;
&lt;br /&gt;
Those who wish to unlock all classes and races (including several 'unreleased' ones) immediately may do so by downloading zizzo's Ignore Race/Class Locks addon and adding it to their /Game/Addons folder: http://te4.org/games/addons/tome/ignore-raceclass-locks &lt;br /&gt;
&lt;br /&gt;
== [[Races]] ==&lt;br /&gt;
&lt;br /&gt;
* '''Undead ([[Skeleton]]s and [[Ghoul]]s)'''&lt;br /&gt;
** Kill ''[[The Master]]'' in [[Dreadfell]] to unlock one undead subrace, selected at random.&lt;br /&gt;
&lt;br /&gt;
* '''[[Yeek]]'''&lt;br /&gt;
** Rescue ''[[Yeek Wayist]]'' from ''[[Subject Z]]'' in the [[Ruined Halfling Complex]] as any race other than [[Halfling]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Doomelf]]''' ([[Ashes of Urh'Rok]] DLC)&lt;br /&gt;
**  Kill [[Walrog]], [[Kryl-Feijan]], and [[Shasshhiy'Kaish]] with one character.&lt;br /&gt;
*** Walrog can randomly spawn in dungeons with water and can be forced to spawn by killing both the dragon and naga bosses in the Eastern water dungeon.&lt;br /&gt;
*** Kryl-Feijan can be found by entering the [[Dark Crypt]](World map event, 24+) and letting Melinda be sacrificed.&lt;br /&gt;
*** Shasshhiy'Kaish is summoned through a random event. This event has cultists standing next to monoliths, and killing one will start the countdown to her arrival.  This event can be found in [[Daikara]], [[Mark of the Spellblaze]], [[Elven Ruins]], [[Reknor]], and the [[Infinite Dungeon]] and has on average a ~72% chance to be found on a run (ignoring ID).&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Ogre]]'''&lt;br /&gt;
** Find [[Director Hompalan]] on the third floor of the [[Ruined Halfling Complex]]. [[Shalore]] have a 100% chance of finding him, other races have a 30% chance. He will drop lore titled &amp;quot;order for Director Hompalan&amp;quot;. This will reveal the Old Conclave Vault on the world map to the south east.&lt;br /&gt;
** Enter the [[Old Conclave Vault]]. This dungeon scales from levels 20 to 30. Find [[Healer Astelrid]] on the 4th floor, kill her, and collect the lore she drops to unlock Ogres.&lt;br /&gt;
&lt;br /&gt;
* '''[[Yeti]]''' ([[Embers of Rage]] DLC)&lt;br /&gt;
** Use all 8 charges on the Yeti Mind Controller&lt;br /&gt;
&lt;br /&gt;
* '''[[Whitehoof]]''' ([[Embers of Rage]] DLC)&lt;br /&gt;
** Defeat [[Nektosh the One-Horned]]  in [[Krimbul Territory]]&lt;br /&gt;
&lt;br /&gt;
== [[Classes]] ==&lt;br /&gt;
&lt;br /&gt;
* '''[[Adventurer]] ''(bonus class)'''''&lt;br /&gt;
** Complete any story campaign - either &amp;quot;Maj'Eyal: the Age of Ascendancy&amp;quot; or &amp;quot;Embers of Rage&amp;quot;.  Note that completing Embers will unlock it in the main campaign, but will ''not'' unlock it in Embers itself unless you have already defeated the [[Internment Camp]] three times to unlock all main-campaign classes in Embers.&lt;br /&gt;
&lt;br /&gt;
* '''[[Anorithil]] ''(Celestial meta class)'''''&lt;br /&gt;
** Kill ''Krogar'' and save ''Fillarel'' in the [[Unremarkable Cave]] in the ''Far East''.&lt;br /&gt;
&lt;br /&gt;
* '''[[Archmage]] ''(Mage meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;[[An apprentice task]]&amp;quot;'' on the world map.&lt;br /&gt;
&lt;br /&gt;
* '''[[Brawler]] ''(Warrior meta class)'''''&lt;br /&gt;
** Win the arena fight in the [[Hidden Compound]] (bring 150 gold).&lt;br /&gt;
&lt;br /&gt;
* '''[[Corruptor]] ''(Defiler meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;The fall of Zigur&amp;quot;'' which starts in [[Mark of the Spellblaze]] as a magic user. (Requires at least 10 points in spell talents, which use any of: [[Paradox]], [[Mana]], [[Vim]], [[Positive]], or [[Negative]].)&lt;br /&gt;
&lt;br /&gt;
* '''[[Cursed]] ''(Afflicted meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;The beast within&amp;quot;'' which starts on the world map north of Last Hope.&lt;br /&gt;
&lt;br /&gt;
* '''[[Demonologist]] ''(Defiler meta class)'''''  (Ashes of Urh'Rok DLC)&lt;br /&gt;
** Start in Searing Halls. You can do this as a Doomelf or as a non-undead Doombringer.&lt;br /&gt;
** Beginning at level 18 you have a chance to be re-abducted by the demons each time you use your Rod of Recall. Witnessing the zone boss revive something as a husk will complete the unlock.&lt;br /&gt;
*** The chance of this happening when you recall is 15% at level 18 and scales to 90% at level 27.&lt;br /&gt;
&lt;br /&gt;
* '''[[Doomed]] ''(Afflicted meta class)'''''&lt;br /&gt;
** Kill your own shade in the [[Shadow Crypt]] in the ''Far East''.&lt;br /&gt;
&lt;br /&gt;
* '''[[Gunslinger]] ''(Tinker meta class)'''''&lt;br /&gt;
** Automatically unlocked in Embers of Rage.&lt;br /&gt;
** To use in the classic Age of Ascendancy, Infinite Dungeon, and Arena campaign(s) defeat [[Outpost Leader John]] with any two (2) tinker classes.&lt;br /&gt;
&lt;br /&gt;
* '''[[Marauder]] ''(Rogue meta class)'''''&lt;br /&gt;
** Do over 600 damage in one hit as a [[Rogue]] or [[Shadowblade]].  Counts only for individual components of damage, ''not'' total damage.&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Mindslayer]] ''(Psionic meta class)'''''&lt;br /&gt;
** Rescue ''Yeek Wayist'' from ''Subject Z'' in the [[Ruined halfling complex]] as a [[Yeek]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Necromancer]] ''(Mage meta class)'''''&lt;br /&gt;
** Kill the necromancer Celia in the [[Last Hope Graveyard]] ''after'' reading all 4 necromancer lore.&lt;br /&gt;
&lt;br /&gt;
* '''[[Oozemancer]] ''(Wilder meta class)'''''&lt;br /&gt;
** Find the [[Sludgenest]] and defeat the [[Corrupted Oozemancer]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Paradox Mage]] ''(Chronomancer meta class)'''''&lt;br /&gt;
** Get killed by your future self in [[Daikara]], playing as a [[Temporal Warden]].&lt;br /&gt;
** Note: if you you just press '5' and wait for your future self to win the fight you will miss out on an [[Epoch's Curve|artifact bow]] that goes well with [[Temporal Warden]]. You can bring your future self down to half health, defeat the optional boss and then get defeated by your future self if you want said artifact bow.&lt;br /&gt;
&lt;br /&gt;
* '''[[Possessor]] ''(Psionic meta class)'''''&lt;br /&gt;
** Be a [http://te4.org/donate donator] (and be online when starting the game).&lt;br /&gt;
&lt;br /&gt;
* '''[[Psyshot]] ''(Tinker meta class)'''''&lt;br /&gt;
** To unlock in Embers of Rage, explore the old ruins in the Eruan desert after you have completed the You Shall Pass! quest.&lt;br /&gt;
** To use in the classic Age of Ascendancy, Infinite Dungeon, and Arena campaign(s) defeat [[Outpost Leader John]] with any two (2) tinker classes.&lt;br /&gt;
&lt;br /&gt;
* '''[[Reaver]] ''(Defiler meta class)'''''&lt;br /&gt;
** Kill 1,000 humanoids (counts over multiple games). You can check the progress of this unlock under the ''Reaver'' achievement.&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Sawbutcher]] ''(Tinker meta class)'''''&lt;br /&gt;
** Automatically unlocked in Embers of Rage.&lt;br /&gt;
** To use in the regular classical Age of Ascendancy, Infinite Dungeon, and Arena campaign(s) defeat [[Outpost Leader John]] with any two (2) tinker classes.&lt;br /&gt;
&lt;br /&gt;
* '''[[Skirmisher]] ''(Rogue meta class)'''''&lt;br /&gt;
** Counterstrike an enemy from a distance of 5 (or more ?) squares away. Can be achieved by blocking a ranged attack then [[Shoot (talent)|shooting]] the attacker, blocking up close and quickly getting far enough away to then shoot, or many other methods. Note, despite being previously mentioned here using [[Rush (talent)|Rush]] will not work as you are no longer the required number of squares away when you strike.&lt;br /&gt;
&lt;br /&gt;
* '''[[Solipsist]] ''(Psionic meta class)'''''&lt;br /&gt;
** Complete both dreams in [[Dogroth Caldera]] ''before'' killing the Mindworm (area boss)&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Stone Warden]] ''(Wilder meta class)'''''&lt;br /&gt;
** As a [[Dwarf]], have 10 points in both [[Spell (category type)]] and [[Wild-gift (category type)]].  This class must be played as a [[Dwarf]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Summoner]] ''(Wilder meta class)'''''&lt;br /&gt;
** See a summoner use their summon ability (''Honey Tree'' in [[Trollmire]] / [[Old Forest]] is your earliest bet).&lt;br /&gt;
&lt;br /&gt;
* '''[[Sun Paladin]] ''(Celestial meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;Eight legs of wonder&amp;quot;'' which starts in the Gates of Morning in the Far East.&lt;br /&gt;
&lt;br /&gt;
* '''[[Temporal Warden]] ''(Chronomancer meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;Back and Back and Back to the Future&amp;quot;'' which starts in [[Daikara]] 3 (specifically the [[Temporal Rift]]).&lt;br /&gt;
&lt;br /&gt;
* '''[[Wyrmic]] ''(Wilder meta class)'''''&lt;br /&gt;
** Slay the ''Sandworm Queen'' in the [[Sandworm Lair]] and eat her heart.&lt;br /&gt;
&lt;br /&gt;
== [[Talent]] Trees ==&lt;br /&gt;
&lt;br /&gt;
* '''[[Wildfire_(category)|Wildfire]] ''(for [[Archmage]] class)'''''&lt;br /&gt;
** Inflict over 1,000,000 fire damage, having already unlocked Archmages. It counts all damage done by the player, whatever the source -- spells, weapons, etc. -- and it counts over multiple games. You can check the progress of this unlock under the ''Pyromancer'' achievement.&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Ice_(category)|Ice]] ''(for [[Archmage]] and [[Necromancer]] classes)'''''&lt;br /&gt;
** Inflict over 1,000,000 cold damage, having already unlocked Archmages. It counts all damage done by the player, over multiple games. You can check the progress of this unlock under the ''Cryomancer'' achievement.&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Stone_(category)|Stone]] ''(for [[Archmage]] and [[Arcane Blade]] classes)'''''&lt;br /&gt;
** Kill the random boss ''[[Harkor'Zun]]''.&lt;br /&gt;
&lt;br /&gt;
* '''[[Storm_(category)|Storm]] ''(for [[Archmage]] class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;[[Storming the city]]&amp;quot;'' which starts at level 14 in [[Derth]] and terminates on [[Tempest Peak]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Poisons_(category)|Poisons]] ''(for [[Rogue]], [[Marauder]], [[Skirmisher]] and [[Archer]] classes)'''''&lt;br /&gt;
** Side with the ''[[Assassin Lord]]'' in the ''&amp;quot;Trapped!&amp;quot;'' quest in the [[Unknown Tunnels]].&lt;br /&gt;
&lt;br /&gt;
* '''{{c|Undead drake}} ''(for [[Wyrmic]] classes, [[Embers of Rage]] DLC)''''' &lt;br /&gt;
** Kill ''[[Ureslak the Eternal]]'' in  [[Ureslak's Host]].&lt;br /&gt;
&lt;br /&gt;
* '''All non-Tinker classes in [[Embers of Rage]]'''&lt;br /&gt;
** Initially, you will only be able to create Tinkers in [[Embers of Rage]].  A third of the classes you have already unlocked in the main ToME campaign (as well as ones you unlock in the future) will be unlocked every time you complete the [[Internment Camp]] on a new character; completing it three times will unlock all of them.&lt;br /&gt;
&lt;br /&gt;
== Campaigns ==&lt;br /&gt;
&lt;br /&gt;
* '''[[Campaigns|Infinite Dungeon: The Neverending Descent]]'''&lt;br /&gt;
** Open the sealed door in the [[Ruined Dungeon]] and read the last note.&lt;br /&gt;
&lt;br /&gt;
* '''[[Campaigns|The Arena: Challenge of the Master]]'''&lt;br /&gt;
** Complete the quest ''&amp;quot;The agent of the arena&amp;quot;'' which starts in [[Derth]].&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
* '''Zigur Betrayal'''&lt;br /&gt;
** Read the signpost at the entrance to [[Zigur]] to enable all new qualifying characters (i.e. those without runes or magic talents) to [[escorts|betray escorts]] to Zigur.&lt;br /&gt;
&lt;br /&gt;
* '''Redhead cosmetic option'''&lt;br /&gt;
** Save ''Melinda'' in the [[Dark Crypt]] to unlock the redhead birth option for humans, elves, halflings and dwarves. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Female Dwarf Beards cosmetic option'''&lt;br /&gt;
** Defeat ''The Mouth'' in [[The Deep Bellow]] as a female dwarf to unlock the bearded female dwarf.  You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Insane Difficulty'''&lt;br /&gt;
** Win the game in ''Nightmare'' difficulty to unlock the even harder ''Insane'' difficulty. You have to win a story [[campaign]] (either the main ToME campaign or Embers of Rage); winning the arena mode in Nightmare difficulty will not unlock Insane. However, once you have Insane difficulty unlocked, it will be available for all other game modes as well.&lt;br /&gt;
&lt;br /&gt;
* '''Madness Difficulty'''&lt;br /&gt;
** Win the game in ''Insane'' difficulty to unlock the uber-hard ''Madness'' difficulty. You have to win a story [[campaign]] (either the main ToME campaign or Embers of Rage); winning the arena mode in Insane difficulty will not unlock Madness. However, once you have Madness difficulty unlocked, it will be available for all other game modes as well.&lt;br /&gt;
&lt;br /&gt;
* '''Bikini/Mankini cosmetic option'''&lt;br /&gt;
** Complete ''[[Melinda, lucky girl]]'' to unlock the Bikini and Mankini birth option. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Demon Horns cosmetic option'''&lt;br /&gt;
** Use the demonologist ability demon horns to kill an enemy. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Red Skin cosmetic option'''&lt;br /&gt;
** Have five demon seeds equipped at once as a Demonologist. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Drolem cosmetic option'''&lt;br /&gt;
** Complete ''[[Back and there again]]'' as an [[Alchemist]] to unlock the Drolem birth option. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;/div&gt;</summary>
		<author><name>Aquillion</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Race&amp;diff=14278</id>
		<title>Race</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Race&amp;diff=14278"/>
				<updated>2017-05-27T22:13:10Z</updated>
		
		<summary type="html">&lt;p&gt;Aquillion: Noting that Embers of Rage can't be unlocked for use outside it.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;!-- Version of ToME when this page was written --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 1px solid gray; font-size: large;&amp;quot;&lt;br /&gt;
|ToME Version: || 1.4.4&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- Please update if you update the page! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
&lt;br /&gt;
== Defining Race == &lt;br /&gt;
&lt;br /&gt;
All creatures have a race: Monsters, NPCs, and players. Races consist of two parts; type and sub-type. Type is usually a species, while the sub-type is a variety of the species. For example, if you choose to play as a [[Higher]], your type will be &amp;quot;Human&amp;quot;, and your sub-type &amp;quot;Higher&amp;quot;. This will be displayed as &amp;quot;Human/Higher&amp;quot; in the game. NPC examples include Demon/Major, Demon/Minor, Animal/Canine, and so forth.&lt;br /&gt;
&lt;br /&gt;
Type and sub-type are used for certain abilities, most notably for [[vision#telepathy|telepathy]].&lt;br /&gt;
The [[Cursed]] class {{c|Predator}} talent tree also heavily relies on this concept.&lt;br /&gt;
&lt;br /&gt;
== Playable Races ==&lt;br /&gt;
There are fourteen playable races in ToME, six available by default, and eight [[unlockables]] (and/or require purchase). Additional races created by the player community also exist as add-ons. While they offer more options and flavor, some may have unresolved bugs or balance issues.&lt;br /&gt;
&lt;br /&gt;
'''Bold''' numbers are bonuses.&lt;br /&gt;
&lt;br /&gt;
''Italic'' numbers are penalties.&lt;br /&gt;
&lt;br /&gt;
Racial stat modifiers do not change your base stats.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Race !! [[Strength|Str]] !! [[Dexterity|Dex]] !! [[Constitution|Con]] !! [[Magic|Mag]] !! [[Willpower|Wil]] !! [[Cunning|Cun]] !! [[Luck]] !! Exp Penalty !! [[Life|Life Rating]] !!colspan=&amp;quot;4&amp;quot;| Racial Talents&lt;br /&gt;
{{Race_row|race=[[Cornac]]|life_per_level=10}}&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|''(no racial talents, but gain +1 category point on start instead)''&lt;br /&gt;
{{Race_row|race=[[Higher]]|str= '''+1'''|dex= '''+1'''|mag= '''+1'''|wil= '''+1'''| exp_penalty= ''+15%''|life_per_level='''11'''}}&lt;br /&gt;
|{{t|Gift of the Highborn}}&lt;br /&gt;
|{{t|Overseer of Nations}}&lt;br /&gt;
|{{t|Born Into Magic}}&lt;br /&gt;
|{{t|Highborn's Bloom}}&lt;br /&gt;
{{Race_row|race=[[Shalore]]|str= ''-2''|dex= '''+1'''|mag= '''+2'''|wil= '''+3'''|cun= '''+1'''| exp_penalty= ''+25%''|life_per_level=''9''}}&lt;br /&gt;
|{{t|Grace of the Eternals}}&lt;br /&gt;
|{{t|Magic of the Eternals}}&lt;br /&gt;
|{{t|Secrets of the Eternals}}&lt;br /&gt;
|{{t|Timeless}}&lt;br /&gt;
{{Race_row|race=[[Thalore]]|str= '''+2'''|dex= '''+3'''|con= '''+1'''|mag= ''-2''|wil= '''+1'''| exp_penalty= ''+35%''|life_per_level='''11'''}}&lt;br /&gt;
|{{t|Wrath of the Woods}}&lt;br /&gt;
|{{t|Unshackled}}&lt;br /&gt;
|{{t|Guardian of the Wood}}&lt;br /&gt;
|{{t|Nature's Pride}}&lt;br /&gt;
{{Race_row|race=[[Doomelf|Doomelf (# *)]]|str= ''-2''|dex= '''+1'''|con= '''+1'''|mag= '''+3'''|wil= '''+2'''| exp_penalty= ''+25%''|life_per_level=''9''}}&lt;br /&gt;
|{{t|Haste of the Doomed}}&lt;br /&gt;
|{{t|Resilience of the Doomed}}&lt;br /&gt;
|{{t|Corruption of the Doomed}}&lt;br /&gt;
|{{t|Pitiless}}&lt;br /&gt;
{{Race_row|race=[[Halfling]]|str= ''-3''|dex= '''+3'''|con= '''+1'''|cun= '''+3'''|luck= '''+5'''| exp_penalty= ''+20%''|life_per_level='''12'''}}&lt;br /&gt;
|{{t|Luck of the Little Folk}}&lt;br /&gt;
|{{t|Duck and Dodge}}&lt;br /&gt;
|{{t|Militant Mind}}&lt;br /&gt;
|{{t|Indomitable}}&lt;br /&gt;
{{Race_row|race=[[Dwarf]]|str= '''+4'''|dex= ''-2''|con= '''+3'''|mag= ''-2''|wil= '''+3'''| exp_penalty= ''+25%''|life_per_level='''12'''}}&lt;br /&gt;
|{{t|Resilience of the Dwarves}}&lt;br /&gt;
|{{t|Stoneskin}}&lt;br /&gt;
|{{t|Power is Money}}&lt;br /&gt;
|{{t|Stone Walking}}&lt;br /&gt;
{{Race_row|race=[[Yeek|Yeek (*)]]|str= ''-3''|dex= ''-2''|con= ''-5''|wil= '''+6'''|cun= '''+4'''| exp_penalty= '''-15%'''|life_per_level=''7''}}&lt;br /&gt;
|{{t|Dominant Will}}&lt;br /&gt;
|{{t|Unity}}&lt;br /&gt;
|{{t|Quickened}}&lt;br /&gt;
|{{t|Wayist}}&lt;br /&gt;
{{Race_row|race=[[Ogre|Ogre (*)]]|str= '''+3'''|dex= ''-1''|mag= '''+2'''|wil= ''-2''|cun= '''+2'''| exp_penalty= ''+30%''|life_per_level='''13'''}}&lt;br /&gt;
|{{t|Ogric Wrath}}&lt;br /&gt;
|{{t|Grisly Constitution}}&lt;br /&gt;
|{{t|Scar-Scripted Flesh}}&lt;br /&gt;
|{{t|Writ Large}}&lt;br /&gt;
{{Race_row|race=[[Ghoul|Ghoul (*)]]|str= '''+3'''|dex= '''+1'''|con= '''+5'''|wil= ''-2''|cun= ''-2''| exp_penalty= ''+25%''|life_per_level='''14'''}}&lt;br /&gt;
|{{t|Ghoul}}&lt;br /&gt;
|{{t|Ghoulish Leap}}&lt;br /&gt;
|{{t|Retch}}&lt;br /&gt;
|{{t|Gnaw}}&lt;br /&gt;
{{Race_row|race=[[Skeleton|Skeleton (*)]]|str= '''+3'''|dex= '''+4'''| exp_penalty= ''+40%''|life_per_level='''12'''}}&lt;br /&gt;
|{{t|Skeleton}}&lt;br /&gt;
|{{t|Bone Armour}}&lt;br /&gt;
|{{t|Resilient Bones}}&lt;br /&gt;
|{{t|Re-Assemble}}&lt;br /&gt;
{{Race_row|race=[[Orc|Orc (&amp;amp;)]]|str= '''+2'''|dex= '''+1'''|con= '''+1'''| mag= ''-1''|wil= '''+1'''|cun= '''+1'''| exp_penalty= ''+25%''|life_per_level='''12'''}}&lt;br /&gt;
|{{t|Orcish Fury}}&lt;br /&gt;
|{{t|Hold the Ground}}&lt;br /&gt;
|{{t|Skirmisher}}&lt;br /&gt;
|{{t|Pride of the Orcs}}&lt;br /&gt;
{{Race_row|race=[[Yeti|Kruk Yeti (&amp;amp; *)]]|str= '''+5'''|dex= ''-3''|con= '''+4'''|wil= '''+1'''|cun= ''-1''| exp_penalty= ''+25%''|life_per_level='''13'''}}&lt;br /&gt;
|{{t|Algrid Rage}}&lt;br /&gt;
|{{t|Thick Fur}}&lt;br /&gt;
|{{t|Resilient Body}}&lt;br /&gt;
|{{t|Mindwave}}&lt;br /&gt;
{{Race_row|race=[[Whitehoof|Whitehoof (&amp;amp; *)]]|str= '''+3'''|dex= ''-1''|con= '''+2'''|wil= ''-3''|cun= '''+1'''| mag='''+2'''| exp_penalty= ''+30%''|life_per_level='''14'''}}&lt;br /&gt;
|{{t|Whitehooves}}&lt;br /&gt;
|{{t|Dead Hide}}&lt;br /&gt;
|{{t|Lifeless Rush}}&lt;br /&gt;
|{{t|Essence Drain}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(*) Race must be unlocked.&lt;br /&gt;
&lt;br /&gt;
(# Requires [[Ashes of Urh'Rok]])&lt;br /&gt;
&lt;br /&gt;
(&amp;amp; Requires [[Embers of Rage]], and is only available in that campaign.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]][[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Aquillion</name></author>	</entry>

	</feed>