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		<title>Tales of Maj'Eyal - User contributions [en]</title>
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		<updated>2026-05-04T05:28:18Z</updated>
		<subtitle>User contributions</subtitle>
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		<id>https://te4.org/w/index.php?title=T-Engine_4&amp;diff=14898</id>
		<title>T-Engine 4</title>
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				<updated>2018-11-27T14:59:49Z</updated>
		
		<summary type="html">&lt;p&gt;Beaslera: Updates based on changes to the source page. Points at a new documentation page. Mentions the 2013 contest and the creation guide.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''T-Engine4''' (TE4 for short) is a [[wikipedia:roguelike|roguelike]] game engine operating in [[wikipedia:Lua_(programming_language)|Lua]] and available for all major platforms (known to work on Windows, OSX, Linux and various BSD). &lt;br /&gt;
&lt;br /&gt;
This page was copied from: https://te4.org/te4 on November 27, 2018.&lt;br /&gt;
&lt;br /&gt;
===Features===&lt;br /&gt;
T-Engine4 provides many building blocks for your own roguelike game:&lt;br /&gt;
&lt;br /&gt;
*Cross-platform support. A T-Engine4 game is completely made in [https://www.lua.org/ Lua], as such your game will run automatically on all platforms supported by the engine.&lt;br /&gt;
*Fast rendering through the use of OpenGL (but you do not have to worry about it, it is well integrated)&lt;br /&gt;
*Support for both &amp;quot;old school&amp;quot; ASCII display or graphical tiles&lt;br /&gt;
*Generic save/load code, your objects are automatically saveable without anything to do at all in most cases&lt;br /&gt;
*Object Oriented design with lots of flexibility, thanks to Lua&lt;br /&gt;
*Map handling&lt;br /&gt;
*Generic &amp;quot;Entities&amp;quot; concept that can become terrain features, objects, player(s), NPCs, ...&lt;br /&gt;
*Keyboard and Mouse easy support&lt;br /&gt;
*Various basic entities class interfaces to make your actors have life, stats, talents, ... with the possibility to define your own&lt;br /&gt;
*Generic &amp;quot;Zone&amp;quot; design, that can contain and define levels. A zone can be made into a dungeon, a forest, a wilderness map, a town, ...&lt;br /&gt;
*Handle either (or both!) persistent and non-persistent levels&lt;br /&gt;
*Malleable data structure design&lt;br /&gt;
*Extendable &amp;quot;dialog windows&amp;quot; system&lt;br /&gt;
*Many utility classes (chats, stores, default interfaces, character generator, ...)&lt;br /&gt;
*Keybind system that allows to user to assign keys to abstract actions and then lets a game bind to those actions&lt;br /&gt;
*Integrated download center: If you reference your game on te4.org then existing T-Engine4 users will be able to see the game in their list inside T-Engine&lt;br /&gt;
*Particles engine for some neat graphical effects&lt;br /&gt;
*Sound and music support&lt;br /&gt;
*Many other things, just check it out!&lt;br /&gt;
&lt;br /&gt;
===Links===&lt;br /&gt;
*[https://te4.org/te4-docs Documentation]&lt;br /&gt;
*[https://te4.org/games Games made with T-Engine4]&lt;br /&gt;
*[https://te4.org/contest/vote/2013/results 2013 modules creation contest]&lt;br /&gt;
*[https://te4.org/wiki/T4_Modules_Howto_Guide Modules creation guide (wiki)]&lt;/div&gt;</summary>
		<author><name>Beaslera</name></author>	</entry>

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