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		<id>https://te4.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Boatshow</id>
		<title>Tales of Maj'Eyal - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://te4.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Boatshow"/>
		<link rel="alternate" type="text/html" href="https://te4.org/wiki/Special:Contributions/Boatshow"/>
		<updated>2026-04-18T00:38:05Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://te4.org/w/index.php?title=Solipsist/notes&amp;diff=13721</id>
		<title>Solipsist/notes</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Solipsist/notes&amp;diff=13721"/>
				<updated>2017-04-08T22:50:24Z</updated>
		
		<summary type="html">&lt;p&gt;Boatshow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following may be out of date.'''&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
''Last updated for version 1.2.3''&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
The Solipsist class is defined by its unique Solipsism ability that allows it to divert both damage and healing to their [[Resource#Psi|Psi]] resource. All Solipsists start with the Solipsism ability and it cannot be unlearned.&lt;br /&gt;
&lt;br /&gt;
Psi can be increased by level, willpower, items, and by learning additional talents in the Solipsism tree. A large Psi reservoir allows Solipsists to survive with low constitution and health, so the class can work well with otherwise low health races such as Yeeks.&lt;br /&gt;
&lt;br /&gt;
Solipsists can be built in many different ways due to the wide variety of talents available to it. It has strong direct damage mind powers that can obliterate enemies at range. There are thought-form pets that can be possessed for scouting or to engage otherwise dangerous opponents while the Solipsist sits back in safety. Three talent trees in sleep related abilities provide a host of crowd control options. The multitude of healing and damage mitigating talents can also turn the Solipsists into a very resilient tank, especially in combination with [[Antimagic (category)|antimagic]] and [[Fungus (category)|fungal]] abilities. The class even has two melee oriented talent trees that can make it a dangerous fighter in close quarters.&lt;br /&gt;
&lt;br /&gt;
One important thing to remember is that if a Solipsist runs low on Psi, they gain the Solipsism debuff, which reduces their global speed dramatically and usually results in a very quick death. Keeping enough Psi&amp;amp;mdash;which is also health&amp;amp;mdash;in stock is thus vital to the survival of the class.&lt;br /&gt;
&lt;br /&gt;
===Mage Solipsists===&lt;br /&gt;
There are two major routes for &amp;quot;spellcaster&amp;quot; Solipsists: Distortion effects, which amplify each other, and straight up Psi effects.&lt;br /&gt;
&lt;br /&gt;
All Distortion talents cause a debuff called Distortion on the target, and if this debuff is active when another Distortion talent lands, that talent's effects will be supercharged. The [[Distortion bolt (talent)|Distortion Bolt]] ability, for example, is a standard bolt spell, unless it strikes something that is already distorted, then it turns into an area of effect nuke with much higher damage.&lt;br /&gt;
&lt;br /&gt;
The Psychic Assault tree revolves around doing mind damage, as well as [[Effect#Confused|confusing]], debuffing, and [[Effect#Brainlocked|brainlocking]] the target. All the standard stuff is there: a beam, a PBAoE ring, a targeted confusion, and a targeted damage and debuff.&lt;br /&gt;
&lt;br /&gt;
===Melee Solipsists===&lt;br /&gt;
The Dream Smith and the unlockable Dream Forge talent trees allow for melee combat. Although Solipsists do not start with the [[Mindstar mastery (category)|Mindstar Mastery]] tree, they can still purchase it from [[Zigur]] for gold. All Dream Smith abilities are synergistic with each other, making each other stronger. Taking the entire tree gives you a weapon with uncanny accuracy, mind and fire damage, as well as giving you the ability to melee &amp;quot;attack&amp;quot; in a bolt as well as stun with your melee attacks and hit in an AOE.&lt;br /&gt;
&lt;br /&gt;
===Sleep Solipsists===&lt;br /&gt;
No less than three of the Solipsist trees involve sleep effects: Slumber, Nightmare, and Dreaming. Each has a different form of sleep ability with differing strengths and weaknesses. Nightmare, for example, is a cone AOE which also does nightmare damage, but breaks extremely easy. Slumber is a single target sleep ability, which is very hard to break. Sleep is an AOE that, at higher levels, spreads like a contagious disease.&lt;br /&gt;
&lt;br /&gt;
Each tree has support abilities based around sleeping targets:&lt;br /&gt;
&lt;br /&gt;
The Dreaming tree has a powerful self buff, as well as a targeted phase door like teleport, and an ability that locks down all sleep effects at the cost of a constant Psi drain.&lt;br /&gt;
&lt;br /&gt;
The Slumber tree can cause all sleeping targets to take mind damage upon waking, as well as granting a passive buff that makes it harder to wake up (and easier to fall back asleep) from your sleep abilities. The final ability, Dreamscape, allows a Solipsist to invade a sleeping target's dreams and utterly crush them.&lt;br /&gt;
&lt;br /&gt;
The Nightmare tree has a summon spell, [[Inner demons (talent)|Inner Demons]], which has a low chance of summoning a demon to attack a target. This chance is doubled if the target is asleep. [[Waking nightmare (talent)|Waking Nightmare]] is a damage over time spell with a similar chance of causing status ailments, which again is doubled on sleeping targets. Finally, [[Night terror (talent)|Night Terror]] vastly increases your damage on sleeping targets, and also summons a powerful creature if you manage to slay a sleeping target.&lt;br /&gt;
&lt;br /&gt;
The sleep effect can be countered by confusion resistance, so it is important to have some backup talents to deal with enemies that have high confusion resistance or even complete immunity.&lt;/div&gt;</summary>
		<author><name>Boatshow</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Unlockables_(Reduced_Spoilers)&amp;diff=13251</id>
		<title>Unlockables (Reduced Spoilers)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Unlockables_(Reduced_Spoilers)&amp;diff=13251"/>
				<updated>2017-03-28T15:07:35Z</updated>
		
		<summary type="html">&lt;p&gt;Boatshow: possessor/stone warden unlocks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Spoilers]]&lt;br /&gt;
&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
==  What this page is==&lt;br /&gt;
&lt;br /&gt;
This attempts to list the unlockables but with more vague and less specific details. This is for those who desire less spoilers and would like to try and figure out some bits themselves. It isn't entirely spoiler-free as the names of the races/classes are listed but the specific details have been muddied up a bit.&lt;br /&gt;
&lt;br /&gt;
== [[Races]] ==&lt;br /&gt;
&lt;br /&gt;
* '''Undead ([[Skeleton]]s and [[Ghoul]]s)'''&lt;br /&gt;
** Work your way through the main storyline.&lt;br /&gt;
* '''[[Yeek]]'''&lt;br /&gt;
** Rescue a Yeek.&lt;br /&gt;
* '''[[Doomelf]]''' ([[Ashes of Urh'Rok]] DLC)&lt;br /&gt;
**  Kill three specific randomly-occurring unique demons with the same character.&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
* '''[[Ogre]]'''&lt;br /&gt;
** Find someone in one of the dungeons who will start the path to this unlock. 30% chance to find him, 100% as Shalore.&lt;br /&gt;
&lt;br /&gt;
== [[Classes]] ==&lt;br /&gt;
&lt;br /&gt;
* '''[[Adventurer]] ''(bonus class)'''''&lt;br /&gt;
** Work your way through the main storyline.&lt;br /&gt;
&lt;br /&gt;
* '''[[Anorithil]] ''(Celestial meta class)'''''&lt;br /&gt;
** Work your way through the main storyline.&lt;br /&gt;
&lt;br /&gt;
* '''[[Archmage]] ''(Mage meta class)'''''&lt;br /&gt;
** Help out someone in need.&lt;br /&gt;
&lt;br /&gt;
* '''[[Brawler]] ''(Warrior meta class)'''''&lt;br /&gt;
** Bet on a wrestling match&lt;br /&gt;
&lt;br /&gt;
* '''[[Corruptor]] ''(Corruptor meta class)'''''&lt;br /&gt;
** Bargain with a Corruptor&lt;br /&gt;
&lt;br /&gt;
* '''[[Cursed]] ''(Afflicted meta class)'''''&lt;br /&gt;
** Slay a unique Cursed.&lt;br /&gt;
&lt;br /&gt;
* '''[[Demonologist]] ''(Defiler meta class)'''''  (Ashes of Urh'Rok DLC)&lt;br /&gt;
** Play a Doombringer or Doomelf for a while.&lt;br /&gt;
&lt;br /&gt;
* '''[[Doomed]] ''(Afflicted meta class)'''''&lt;br /&gt;
** Find a resting place for shadows and face your own shade.&lt;br /&gt;
&lt;br /&gt;
* '''[[Marauder]] ''(Rogue meta class)'''''&lt;br /&gt;
** Land a mighty blow as a Rogue or Shadowblade.&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Mindslayer]] ''(Psionic meta class)'''''&lt;br /&gt;
** Rescue a Yeek, as a Yeek&lt;br /&gt;
&lt;br /&gt;
* '''[[Necromancer]] ''(Mage meta class)'''''&lt;br /&gt;
** Collect necromantic lore, and '''then''' confront a rival.&lt;br /&gt;
&lt;br /&gt;
* '''[[Oozemancer]] ''(Wilder meta class)'''''&lt;br /&gt;
** Survive an ooze-filled dungeon and slay the boss. 30% chance to find it, 100% for Thalore.&lt;br /&gt;
&lt;br /&gt;
* '''[[Paradox Mage]] ''(Chronomancer meta class)'''''&lt;br /&gt;
** Play a warden. In a place of disturbed time, surrender to a paradox&lt;br /&gt;
* '''[[Reaver]] ''(Corruptor meta class)'''''&lt;br /&gt;
** Just keep playing ToME -- This one is gameplay, not story)&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Possessor]] ''(Psionic meta class)'''''&lt;br /&gt;
** Be a [http://te4.org/donate donator] (and be online when starting the game).&lt;br /&gt;
&lt;br /&gt;
* '''[[Skirmisher]] ''(Rogue meta class)'''''&lt;br /&gt;
** Do something specific related to both things this class is known for: shields and ranged.&lt;br /&gt;
&lt;br /&gt;
* '''[[Solipsist]] ''(Psionic meta class)'''''&lt;br /&gt;
** Give in to noxious fumes and overcome your dreams. 30% chance to find, 100% for Yeek.&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Stone Warden]] ''(Wilder meta class)'''''&lt;br /&gt;
**  Become a master of both nature and the arcane. This class must be played as a [[Dwarf]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Summoner]] ''(Wilder meta class)'''''&lt;br /&gt;
** Witness a summoning, no place in particular&lt;br /&gt;
* '''[[Sun Paladin]] ''(Celestial meta class)'''''&lt;br /&gt;
** Rescue a paladin&lt;br /&gt;
&lt;br /&gt;
* '''[[Temporal Warden]] ''(Chronomancer meta class)'''''&lt;br /&gt;
** Assist the Wardens&lt;br /&gt;
&lt;br /&gt;
* '''[[Wyrmic]] ''(Wilder meta class)'''''&lt;br /&gt;
** Eat a reptile&lt;br /&gt;
== [[Talent]] Trees ==&lt;br /&gt;
&lt;br /&gt;
* '''[[Wildfire_(category)|Wildfire]] ''(for [[Archmage]] class)'''''&lt;br /&gt;
** Do so, so much fire damage.&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Ice_(category)|Ice]] ''(for [[Archmage]] and [[Necromancer]] classes)'''''&lt;br /&gt;
** Do so, so much cold damage.&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Stone_(category)|Stone]] ''(for [[Archmage]] and [[Arcane Blade]] classes)'''''&lt;br /&gt;
** Defeat a unique earth elemental.&lt;br /&gt;
&lt;br /&gt;
* '''[[Storm_(category)|Storm]] ''(for [[Archmage]] class)'''''&lt;br /&gt;
** Defeat a unique Storm Mage&lt;br /&gt;
* '''[[Poisons_(category)|Poisons]] ''(for [[Rogue]], [[Marauder]], [[Skirmisher]] and [[Archer]] classes)'''''&lt;br /&gt;
** Consort with some ne'er-do-wells&lt;br /&gt;
== Campaigns ==&lt;br /&gt;
&lt;br /&gt;
* '''[[Campaigns|Infinite Dungeon: The Neverending Descent]]'''&lt;br /&gt;
** Find the entrance.&lt;br /&gt;
&lt;br /&gt;
* '''[[Campaigns|The Arena: Challenge of the Master]]'''&lt;br /&gt;
** Compete in an event.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
* '''Transmogrification Chest'''&lt;br /&gt;
** Sometimes to be carried by a troll.&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
* '''Zigur Betrayal'''&lt;br /&gt;
** Read something in Zigur&lt;br /&gt;
&lt;br /&gt;
* '''Redhead cosmetic option'''&lt;br /&gt;
** Rescue a redhead. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Female Dwarf Beards cosmetic option'''&lt;br /&gt;
** Play a female dwarf for a bit. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Insane Difficulty'''&lt;br /&gt;
** Win the game in ''Nightmare'' difficulty to unlock the even harder ''Insane'' difficulty. You have to win the main [[campaign]], or Embers of Rage; winning the arena mode in Nightmare difficulty will not unlock Insane. However, once you have Insane difficulty unlocked, it will be available for all other game modes as well.&lt;br /&gt;
&lt;br /&gt;
* '''Madness Difficulty'''&lt;br /&gt;
** Win the game in ''Insane'' difficulty to unlock the uber-hard ''Madness'' difficulty. You have to win the main [[campaign]], or Embers of Rage; winning the arena mode in Insane difficulty will not unlock Madness. However, once you have Insane difficulty unlocked, it will be available for all other game modes as well.&lt;br /&gt;
&lt;br /&gt;
* '''Bikini/Mankini cosmetic option'''&lt;br /&gt;
** Court a young damsel. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Demon Horns cosmetic option'''&lt;br /&gt;
** Make use of a certain Demonologist ability. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Red Skin cosmetic option'''&lt;br /&gt;
** Do what you do best as a Demonologist. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Drolem cosmetic option'''&lt;br /&gt;
** Defeat a Drolem as an Alchemist. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;/div&gt;</summary>
		<author><name>Boatshow</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Unlockables&amp;diff=13227</id>
		<title>Unlockables</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Unlockables&amp;diff=13227"/>
				<updated>2017-03-19T22:54:37Z</updated>
		
		<summary type="html">&lt;p&gt;Boatshow: edited Stone warden and possessor unlocks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Spoilers]]&lt;br /&gt;
&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
== Fewer spoilers ==&lt;br /&gt;
&lt;br /&gt;
For a listing of the unlocks with specific information listed check: [[Unlockables (Reduced Spoilers)]]&lt;br /&gt;
&lt;br /&gt;
==  What is unlockable and how to unlock them ==&lt;br /&gt;
&lt;br /&gt;
Below is a list of things that are unlockable in ToME 4 and how to unlock them.&lt;br /&gt;
&lt;br /&gt;
Those who wish to unlock all classes and races (including several 'unreleased' ones) immediately may do so by downloading zizzo's Ignore Race/Class Locks addon and adding it to their /Game/Addons folder: http://te4.org/games/addons/tome/ignore-raceclass-locks &lt;br /&gt;
&lt;br /&gt;
== [[Races]] ==&lt;br /&gt;
&lt;br /&gt;
* '''Undead ([[Skeleton]]s and [[Ghoul]]s)'''&lt;br /&gt;
** Kill ''[[The Master]]'' in [[Dreadfell]] to unlock one undead subrace, selected at random.&lt;br /&gt;
&lt;br /&gt;
* '''[[Yeek]]'''&lt;br /&gt;
** Rescue ''[[Yeek Wayist]]'' from ''[[Subject Z]]'' in the [[Ruined Halfling Complex]] as any race other than [[Halfling]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Doomelf]]''' ([[Ashes of Urh'Rok]] DLC)&lt;br /&gt;
**  Kill [[Walrog]], [[Kryl-Feijan]], and [[Shasshhiy'Kaish]] with one character.&lt;br /&gt;
*** Walrog can randomly spawn in dungeons with water and can be forced to spawn by killing both the dragon and naga bosses in the Eastern water dungeon.&lt;br /&gt;
*** Kryl-Feijan can be found by entering the [[Dark Crypt]](World map event, 24+) and letting Melinda be sacrificed.&lt;br /&gt;
*** Shasshhiy'Kaish is summoned through a random event. This event has cultists standing next to monoliths, and killing one will start the countdown to her arrival.  This event can be found in [[Daikara]], [[Mark of the Spellblaze]], [[Elven Ruins]], [[Reknor]], and the [[Infinite Dungeon]] and has on average a ~72% chance to be found on a run (ignoring ID).&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Ogre]]'''&lt;br /&gt;
** Find [[Director Hompalan]] on the third floor of the [[Ruined Halfling Complex]]. [[Shalore]] have a 100% chance of finding him, other races have a 30% chance. He will drop lore titled &amp;quot;order for Director Hompalan&amp;quot;. This will reveal the Old Conclave Vault on the world map to the south east.&lt;br /&gt;
** Enter the [[Old Conclave Vault]]. This dungeon scales from levels 20 to 30. Find [[Healer Astelrid]] on the 4th floor, kill her, and collect the lore she drops to unlock Ogres.&lt;br /&gt;
&lt;br /&gt;
* '''[[Yeti]]''' ([[Embers of Rage]] DLC)&lt;br /&gt;
** Use all 8 charges on the Yeti Mind Controller&lt;br /&gt;
&lt;br /&gt;
* '''[[Whitehoof]]''' ([[Embers of Rage]] DLC)&lt;br /&gt;
** Defeat [[Nektosh the One-Horned]]  in [[Krimbul Territory]]&lt;br /&gt;
&lt;br /&gt;
== [[Classes]] ==&lt;br /&gt;
&lt;br /&gt;
* '''[[Adventurer]] ''(bonus class)'''''&lt;br /&gt;
** Complete the &amp;quot;Maj'Eyal: the Age of Ascendancy&amp;quot; campaign.&lt;br /&gt;
&lt;br /&gt;
* '''[[Anorithil]] ''(Celestial meta class)'''''&lt;br /&gt;
** Kill ''Krogar'' and save ''Fillarel'' in the [[Unremarkable Cave]] in the ''Far East''.&lt;br /&gt;
&lt;br /&gt;
* '''[[Archmage]] ''(Mage meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;[[An apprentice task]]&amp;quot;'' on the world map.&lt;br /&gt;
&lt;br /&gt;
* '''[[Brawler]] ''(Warrior meta class)'''''&lt;br /&gt;
** Win the arena fight in the [[Hidden Compound]] (bring 150 gold).&lt;br /&gt;
&lt;br /&gt;
* '''[[Corruptor]] ''(Defiler meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;The fall of Zigur&amp;quot;'' which starts in [[Mark of the Spellblaze]] as a magic user. (Requires at least 10 points in spell talents, which use any of: [[Paradox]], [[Mana]], [[Vim]], [[Positive]], or [[Negative]].)&lt;br /&gt;
&lt;br /&gt;
* '''[[Cursed]] ''(Afflicted meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;The beast within&amp;quot;'' which starts on the world map north of Last Hope.&lt;br /&gt;
&lt;br /&gt;
* '''[[Demonologist]] ''(Defiler meta class)'''''  (Ashes of Urh'Rok DLC)&lt;br /&gt;
** Start in Searing Halls. You can do this as a Doomelf or as a non-undead Doombringer.&lt;br /&gt;
** Beginning at level 18 you have a chance to be re-abducted by the demons each time you use your Rod of Recall. Witnessing the zone boss revive something as a husk will complete the unlock.&lt;br /&gt;
*** The chance of this happening when you recall is 15% at level 18 and scales to 90% at level 27.&lt;br /&gt;
&lt;br /&gt;
* '''[[Doomed]] ''(Afflicted meta class)'''''&lt;br /&gt;
** Kill your own shade in the [[Shadow Crypt]] in the ''Far East''.&lt;br /&gt;
&lt;br /&gt;
* '''[[Gunslinger]] ''(Tinker meta class)'''''&lt;br /&gt;
** Automatically unlocked in Embers of Rage.&lt;br /&gt;
** To use in the classic Age of Ascendancy, Infinite Dungeon, and Arena campaign(s) defeat [[Outpost Leader John]] with any two (2) tinker classes.&lt;br /&gt;
&lt;br /&gt;
* '''[[Marauder]] ''(Rogue meta class)'''''&lt;br /&gt;
** Do over 600 damage in one hit as a [[Rogue]] or [[Shadowblade]].  Counts only for individual components of damage, ''not'' total damage.&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Mindslayer]] ''(Psionic meta class)'''''&lt;br /&gt;
** Rescue ''Yeek Wayist'' from ''Subject Z'' in the [[Ruined halfling complex]] as a [[Yeek]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Necromancer]] ''(Mage meta class)'''''&lt;br /&gt;
** Kill the necromancer Celia in the [[Last Hope Graveyard]] ''after'' reading all 4 necromancer lore.&lt;br /&gt;
&lt;br /&gt;
* '''[[Oozemancer]] ''(Wilder meta class)'''''&lt;br /&gt;
** Find the [[Sludgenest]] and defeat the [[Corrupted Oozemancer]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Paradox Mage]] ''(Chronomancer meta class)'''''&lt;br /&gt;
** Get killed by your future self in [[Daikara]], playing as a [[Temporal Warden]].&lt;br /&gt;
** Note: if you you just press '5' and wait for your future self to win the fight you will miss out on an [[Epoch's Curve|artifact bow]] that goes well with [[Temporal Warden]]. You can bring your future self down to half health, defeat the optional boss and then get defeated by your future self if you want said artifact bow.&lt;br /&gt;
&lt;br /&gt;
* '''[[Possessor]] ''(Psionic meta class)'''''&lt;br /&gt;
** Be a [http://te4.org/donate donator] (and be online when starting the game).&lt;br /&gt;
&lt;br /&gt;
* '''[[Psyshot]] ''(Tinker meta class)'''''&lt;br /&gt;
** To unlock in Embers of Rage, explore the old ruins in the Eruan desert after you have completed the You Shall Pass! quest.&lt;br /&gt;
** To use in the classic Age of Ascendancy, Infinite Dungeon, and Arena campaign(s) defeat [[Outpost Leader John]] with any two (2) tinker classes.&lt;br /&gt;
&lt;br /&gt;
* '''[[Reaver]] ''(Defiler meta class)'''''&lt;br /&gt;
** Kill 1,000 humanoids (counts over multiple games). You can check the progress of this unlock under the ''Reaver'' achievement.&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Sawbutcher]] ''(Tinker meta class)'''''&lt;br /&gt;
** Automatically unlocked in Embers of Rage.&lt;br /&gt;
** To use in the regular classical Age of Ascendancy, Infinite Dungeon, and Arena campaign(s) defeat [[Outpost Leader John]] with any two (2) tinker classes.&lt;br /&gt;
&lt;br /&gt;
* '''[[Skirmisher]] ''(Rogue meta class)'''''&lt;br /&gt;
** Counterstrike an enemy from a distance of 5 (or more ?) squares away. Can be achieved by blocking a ranged attack then [[Shoot (talent)|shooting]] the attacker, blocking up close and quickly getting far enough away to then shoot, or many other methods. Note, despite being previously mentioned here using [[Rush (talent)|Rush]] will not work as you are no longer the required number of squares away when you strike.&lt;br /&gt;
&lt;br /&gt;
* '''[[Solipsist]] ''(Psionic meta class)'''''&lt;br /&gt;
** Complete both dreams in [[Dogroth Caldera]] ''before'' killing the Mindworm (area boss)&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Stone Warden]] ''(Wilder meta class)'''''&lt;br /&gt;
** As a [[Dwarf]], have 10 points in both [[Spell (category type)]] and [[Wild-gift (category type)]].  This class must be played as a [[Dwarf]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Summoner]] ''(Wilder meta class)'''''&lt;br /&gt;
** See a summoner use their summon ability (''Honey Tree'' in [[Trollmire]] / [[Old Forest]] is your earliest bet).&lt;br /&gt;
&lt;br /&gt;
* '''[[Sun Paladin]] ''(Celestial meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;Eight legs of wonder&amp;quot;'' which starts in the Gates of Morning in the Far East.&lt;br /&gt;
&lt;br /&gt;
* '''[[Temporal Warden]] ''(Chronomancer meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;Back and Back and Back to the Future&amp;quot;'' which starts in [[Daikara]] 3 (specifically the [[Temporal Rift]]).&lt;br /&gt;
&lt;br /&gt;
* '''[[Wyrmic]] ''(Wilder meta class)'''''&lt;br /&gt;
** Slay the ''Sandworm Queen'' in the [[Sandworm Lair]] and eat her heart.&lt;br /&gt;
&lt;br /&gt;
== [[Talent]] Trees ==&lt;br /&gt;
&lt;br /&gt;
* '''[[Wildfire_(category)|Wildfire]] ''(for [[Archmage]] class)'''''&lt;br /&gt;
** Inflict over 1,000,000 fire damage, having already unlocked Archmages. It counts all damage done by the player, whatever the source -- spells, weapons, etc. -- and it counts over multiple games. You can check the progress of this unlock under the ''Pyromancer'' achievement.&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Ice_(category)|Ice]] ''(for [[Archmage]] and [[Necromancer]] classes)'''''&lt;br /&gt;
** Inflict over 1,000,000 cold damage, having already unlocked Archmages. It counts all damage done by the player, over multiple games. You can check the progress of this unlock under the ''Cryomancer'' achievement.&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Stone_(category)|Stone]] ''(for [[Archmage]] and [[Arcane Blade]] classes)'''''&lt;br /&gt;
** Kill the random boss ''[[Harkor'Zun]]''.&lt;br /&gt;
&lt;br /&gt;
* '''[[Storm_(category)|Storm]] ''(for [[Archmage]] class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;[[Storming the city]]&amp;quot;'' which starts at level 14 in [[Derth]] and terminates on [[Tempest Peak]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Poisons_(category)|Poisons]] ''(for [[Rogue]], [[Marauder]], [[Skirmisher]] and [[Archer]] classes)'''''&lt;br /&gt;
** Side with the ''[[Assassin Lord]]'' in the ''&amp;quot;Trapped!&amp;quot;'' quest in the [[Unknown Tunnels]].&lt;br /&gt;
&lt;br /&gt;
* '''{{c|Undead drake}} ''(for [[Wyrmic]] classes, [[Embers of Rage]] DLC)''''' &lt;br /&gt;
** Kill ''[[Ureslak the Eternal]]'' in  [[Ureslak's Host]].&lt;br /&gt;
&lt;br /&gt;
== Campaigns ==&lt;br /&gt;
&lt;br /&gt;
* '''[[Campaigns|Infinite Dungeon: The Neverending Descent]]'''&lt;br /&gt;
** Open the sealed door in the [[Ruined Dungeon]] and read the last note.&lt;br /&gt;
&lt;br /&gt;
* '''[[Campaigns|The Arena: Challenge of the Master]]'''&lt;br /&gt;
** Complete the quest ''&amp;quot;The agent of the arena&amp;quot;'' which starts in [[Derth]].&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
* '''Zigur Betrayal'''&lt;br /&gt;
** Read the signpost at the entrance to [[Zigur]] to enable all new qualifying characters (i.e. those without runes or magic talents) to [[escorts|betray escorts]] to Zigur.&lt;br /&gt;
&lt;br /&gt;
* '''Redhead cosmetic option'''&lt;br /&gt;
** Save ''Melinda'' in the [[Dark Crypt]] to unlock the redhead birth option for humans, elves, halflings and dwarves. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Female Dwarf Beards cosmetic option'''&lt;br /&gt;
** Defeat ''The Mouth'' in [[The Deep Bellow]] as a female dwarf to unlock the bearded female dwarf.  You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Insane Difficulty'''&lt;br /&gt;
** Win the game in ''Nightmare'' difficulty to unlock the even harder ''Insane'' difficulty. You have to win the main [[campaign]], winning the arena mode in Nightmare difficulty will not unlock Insane. However, once you have Insane difficulty unlocked, it will be available for all other game modes as well.&lt;br /&gt;
&lt;br /&gt;
* '''Madness Difficulty'''&lt;br /&gt;
** Win the game in ''Insane'' difficulty to unlock the uber-hard ''Madness'' difficulty. You have to win the main [[campaign]], winning the arena mode in Insane difficulty will not unlock Madness. However, once you have Insane difficulty unlocked, it will be available for all other game modes as well.&lt;br /&gt;
&lt;br /&gt;
* '''Bikini/Mankini cosmetic option'''&lt;br /&gt;
** Complete ''[[Melinda, lucky girl]]'' to unlock the Bikini and Mankini birth option. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Demon Horns cosmetic option'''&lt;br /&gt;
** Use the demonologist ability demon horns to kill an enemy. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Red Skin cosmetic option'''&lt;br /&gt;
** Have five demon seeds equipped at once as a Demonologist. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Drolem cosmetic option'''&lt;br /&gt;
** Complete ''[[Back and there again]]'' as an [[Alchemist]] to unlock the Drolem birth option. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;/div&gt;</summary>
		<author><name>Boatshow</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Stone_Warden&amp;diff=13226</id>
		<title>Stone Warden</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Stone_Warden&amp;diff=13226"/>
				<updated>2017-03-19T22:47:55Z</updated>
		
		<summary type="html">&lt;p&gt;Boatshow: Change from donator to regular unlock&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class&lt;br /&gt;
|name=Stone Warden&lt;br /&gt;
|metaclass=Wilder&lt;br /&gt;
|starting_life=110&lt;br /&gt;
|locked=Yes&lt;br /&gt;
|life_per_level= +2&lt;br /&gt;
|strength=+2&lt;br /&gt;
|magic=+4&lt;br /&gt;
|willpower=+3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Locked Description==&lt;br /&gt;
''The Spellblazes scars may be starting to heal,'' &lt;br /&gt;
&lt;br /&gt;
''but little can change how the partisans feel.'' &lt;br /&gt;
&lt;br /&gt;
''Nature and arcane could bridge their divide - ''&lt;br /&gt;
&lt;br /&gt;
''and when it comes down to it, gold won't take sides...''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Stone Wardens are dwarves trained in both the eldritch arts and the worship of nature.&lt;br /&gt;
While other races are stuck in their belief that arcane forces and natural forces are meant to oppose, dwarves have found a way to combine them in harmony.&lt;br /&gt;
&lt;br /&gt;
Stone Wardens are armoured fighters, dual wielding shields to channel many of their powers.&lt;br /&gt;
&lt;br /&gt;
''This class can only be played as a [[Dwarf]].''&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Iron shield&lt;br /&gt;
*Iron shield&lt;br /&gt;
*Iron mail armour&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*[[Stone vines (talent)|Stone vines]]&lt;br /&gt;
*[[Stoneshield (talent)|Stoneshield]]&lt;br /&gt;
*[[Eldritch blow (talent)|Eldritch blow]]&lt;br /&gt;
*[[Armour training (talent)|Armour training (3)]]&lt;br /&gt;
*[[Combat accuracy (talent)|Combat accuracy]]&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Earth (category)|Earth]]&lt;br /&gt;
| Mastery = 1.2&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Stone skin (talent)|Stone Skin]]&lt;br /&gt;
| talent2 = [[Pulverizing auger (talent)|Pulverizing Auger]]&lt;br /&gt;
| talent3 = [[Mudslide (talent)|Mudslide]]&lt;br /&gt;
| talent4 = [[Stone wall (talent)|Stone Wall]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Eldritch shield (category)|Eldritch Shield]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Eldritch blow (talent)|Eldritch Blow]]&lt;br /&gt;
| talent2 = [[Eldritch infusion (talent)|Eldritch Infusion]]&lt;br /&gt;
| talent3 = [[Eldritch fury (talent)|Eldritch Fury]]&lt;br /&gt;
| talent4 = [[Eldritch slam (talent)|Eldritch Slam]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Wild-gift (category type)|Wild-gift]]&lt;br /&gt;
| Name = [[Dwarven nature (category)|Dwarven Nature]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Elemental split (talent)|Elemental Split]]&lt;br /&gt;
| talent2 = [[Power core (talent)|Power Core]]&lt;br /&gt;
| talent3 = [[Dwarven unity (talent)|Dwarven Unity]]&lt;br /&gt;
| talent4 = [[Mergeback (talent)|Mergeback]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Wild-gift (category type)|Wild-gift]]&lt;br /&gt;
| Name = [[Earthen power (category)|Earthen Power]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Stoneshield (talent)|Stoneshield]]&lt;br /&gt;
| talent2 = [[Stone fortress (talent)|Stone Fortress]]&lt;br /&gt;
| talent3 = [[Shards (talent)|Shards]]&lt;br /&gt;
| talent4 = [[Eldritch stone (talent)|Eldritch Stone]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Wild-gift (category type)|Wild-gift]]&lt;br /&gt;
| Name = [[Earthen vines (category)|Earthen Vines]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Stone vines (talent)|Stone Vines]]&lt;br /&gt;
| talent2 = [[Eldritch vines (talent)|Eldritch Vines]]&lt;br /&gt;
| talent3 = [[Rockwalk (talent)|Rockwalk]]&lt;br /&gt;
| talent4 = [[Rockswallow (talent)|Rockswallow]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Deeprock (category)|Deeprock]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Deeprock form (talent)|Deeprock Form]]&lt;br /&gt;
| talent2 = [[Volcanic rock (talent)|Volcanic Rock]]&lt;br /&gt;
| talent3 = [[Boulder rock (talent)|Boulder Rock]]&lt;br /&gt;
| talent4 = [[Mountainhewn (talent)|Mountainhewn]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Eldritch stone (category)|Eldritch Stone]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Stone spikes (talent)|Stone Spikes]]&lt;br /&gt;
| talent2 = [[Poisoned spikes (talent)|Poisoned Spikes]]&lt;br /&gt;
| talent3 = [[Eldritch spikes (talent)|Eldritch Spikes]]&lt;br /&gt;
| talent4 = [[Impaling spikes (talent)|Impaling Spikes]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Stone (category)|Stone *]]&lt;br /&gt;
| Mastery = 1.2&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Earthen missiles (talent)|Earthen Missiles]]&lt;br /&gt;
| talent2 = [[Body of stone (talent)|Body of Stone]]&lt;br /&gt;
| talent3 = [[Earthquake (talent)|Earthquake]]&lt;br /&gt;
| talent4 = [[Crystalline focus (talent)|Crystalline Focus]]&lt;br /&gt;
}}&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category_type)|Technique]]&lt;br /&gt;
| Name = [[Combat training (category)|Combat Training]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Thick skin (talent)|Thick Skin]]&lt;br /&gt;
| talent2 = [[Armour training (talent)|Armour Training]]&lt;br /&gt;
| talent3 = [[Combat accuracy (talent)|Combat Accuracy]]&lt;br /&gt;
| talent4 = [[Weapons mastery (talent)|Weapons Mastery]]&lt;br /&gt;
| talent5 = [[Dagger mastery (talent)|Dagger Mastery]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Wild-gift (category type)|Wild-gift]]&lt;br /&gt;
| Name = [[Call of the wild (category)|Call of the Wild]]&lt;br /&gt;
| Mastery = 1.2&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Meditation (talent)|Meditation]]&lt;br /&gt;
| talent2 = [[Nature's touch (talent)|Nature's Touch]]&lt;br /&gt;
| talent3 = [[Earth's eyes (talent)|Earth's Eyes]]&lt;br /&gt;
| talent4 = [[Nature's balance (talent)|Nature's Balance]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Stone alchemy (category)|Stone Alchemy]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Extract gems (talent)|Extract Gems]]&lt;br /&gt;
| talent2 = [[Imbue item (talent)|Imbue Item]]&lt;br /&gt;
| talent3 = [[Gem portal (talent)|Gem Portal]]&lt;br /&gt;
| talent4 = [[Stone touch (talent)|Stone Touch]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* requires achievement&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
See [[Guides#Wilder|Wilder Strategy Guides]].&lt;br /&gt;
&lt;br /&gt;
You can also see the Stone Warden [[Stone Warden/notes|general notes]], but they may be out of date.&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Boatshow</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Shadowflame_(category)&amp;diff=13219</id>
		<title>Shadowflame (category)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Shadowflame_(category)&amp;diff=13219"/>
				<updated>2017-03-12T22:46:19Z</updated>
		
		<summary type="html">&lt;p&gt;Boatshow: Order of skills was wrong&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Wraithform (talent)}}{{:Darkfire (talent)}}{{:Flame of urh'rok (talent)}}{{:Fearscape (talent)}}&amp;lt;noinclude&amp;gt;[[Category:Category]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Boatshow</name></author>	</entry>

	</feed>