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		<id>https://te4.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Boatshow515</id>
		<title>Tales of Maj'Eyal - User contributions [en]</title>
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		<updated>2026-04-12T09:12:20Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://te4.org/w/index.php?title=From_Death,_Life&amp;diff=12959</id>
		<title>From Death, Life</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=From_Death,_Life&amp;diff=12959"/>
				<updated>2017-01-26T21:27:21Z</updated>
		
		<summary type="html">&lt;p&gt;Boatshow515: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Quests]]&lt;br /&gt;
A quest given to [[Necromancer]]s and Adventurers upon activating [[Blurred mortality (talent)|Blurred Mortality]] for the first time. It is a prerequisite for the [[Lichform (talent)|lichform]] talent.&lt;br /&gt;
==Quest Goals==&lt;br /&gt;
*The ceremony will require that you are worthy, experienced, and possessed of a certain amount of power.&lt;br /&gt;
**This is satisfied upon meeting the non-quest requirements for the first level of lichform: character level 20 and 40 Magic.&lt;br /&gt;
*The beating heart of a powerful necromancer.&lt;br /&gt;
**This can be gained by killing [[Celia]] as part of the [[And now for a grave]] quest.&lt;br /&gt;
*The ceremony will require a suitable location, secluded and given to the channeling of energy.&lt;br /&gt;
**The [[Sher'Tul Fortress]] is such a place.&lt;br /&gt;
**The ceremony will consume 40 fortress energy.&lt;/div&gt;</summary>
		<author><name>Boatshow515</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Storming_the_city&amp;diff=12958</id>
		<title>Storming the city</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Storming_the_city&amp;diff=12958"/>
				<updated>2017-01-26T21:18:56Z</updated>
		
		<summary type="html">&lt;p&gt;Boatshow515: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Quests]]&lt;br /&gt;
&lt;br /&gt;
''As you approached Derth you saw a huge dark cloud over the small town.''&lt;br /&gt;
&lt;br /&gt;
This quest is triggered upon the character reaching level 14 and then re-entering the world map. &lt;br /&gt;
&lt;br /&gt;
===Saving Derth===&lt;br /&gt;
&lt;br /&gt;
The town of [[Derth]] will show dark storm clouds over the tile on the world map. Upon entering the town, you will receive a notice about hearing screaming. The town is infested with a number of Gwelgoroth (Air Elementals). The elementals can use long-range lightning attacks, so you'll want high speed, lightning resistance, or high damage.&lt;br /&gt;
&lt;br /&gt;
Upon the death of the last elemental, a townsman will thank you for saving the town and request assistance in removing the remainder of the storm clouds. You have two options:&lt;br /&gt;
*Find the town of [[Angolwen]] (from the quest [[An apprentice task]] or by being an [[Archmage]]) and talk to [[Linaniil]]; or&lt;br /&gt;
*Request assistance from Protector Myssil in [[Zigur]] (only possible if you are a {{am|Zigur follower}}, either by having completed [[The Curse Of Magic]], or by being an [[Oozemancer]]).&lt;br /&gt;
&lt;br /&gt;
If you go through Angolwen, you'll be teleported straight to [[Tempest Peak]].  If you go through Zigur, you'll be shown where it is on the world map, and you can walk there.&lt;br /&gt;
&lt;br /&gt;
===Assault on [[Tempest Peak]]===&lt;br /&gt;
&lt;br /&gt;
In either case, the culprit is revealed as [[Urkis, the High Tempest]], whom you must go and defeat. His zone is appropriately called [[Tempest Peak]].  (A Tempest is an [[Archmage]] with [[Storm (category)|Storm magic]].  At one point Tempest was a separate class, but now it is simply an option for building an Archmage.)&lt;br /&gt;
&lt;br /&gt;
Defeating Urkis grants the [[achievement|Eye of the storm]] achievement.  If you've already [[unlock]]ed Archmages, and you're not playing in [[difficulty|easier mode]], then this will also unlock Storm magic.&lt;/div&gt;</summary>
		<author><name>Boatshow515</name></author>	</entry>

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