<?xml version="1.0"?>
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		<id>https://te4.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Bottweiser</id>
		<title>Tales of Maj'Eyal - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://te4.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Bottweiser"/>
		<link rel="alternate" type="text/html" href="https://te4.org/wiki/Special:Contributions/Bottweiser"/>
		<updated>2026-04-06T07:55:49Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.26.2</generator>

	<entry>
		<id>https://te4.org/w/index.php?title=Combustive_bullets_(talent)&amp;diff=14473</id>
		<title>Combustive bullets (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Combustive_bullets_(talent)&amp;diff=14473"/>
				<updated>2017-09-24T02:53:44Z</updated>
		
		<summary type="html">&lt;p&gt;Bottweiser: basic info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Combustive _bullets.png&lt;br /&gt;
|name=Combustive bullets&lt;br /&gt;
|game_version=1.5.5&lt;br /&gt;
|embers_version=1.0.4&lt;br /&gt;
|category_type={{ct|Steamtech}}&lt;br /&gt;
|category={{c|Bullets mastery}}&lt;br /&gt;
|require={{TalentReq/SteamReq4}}&lt;br /&gt;
|cooldown=15&lt;br /&gt;
|cost=40 Steam&lt;br /&gt;
|desc=&lt;br /&gt;
You coat your bullets with flammable materials, for the next x turns each bullet will explode when it hits its target, dealing y fire damage to all foes within radius z (most of your shooting talents fire two bullets at once).&lt;br /&gt;
Damage will increase with Steampower.&lt;br /&gt;
Only one bullet enhancement can be used at once.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Bottweiser</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Supercharge_bullets_(talent)&amp;diff=14472</id>
		<title>Supercharge bullets (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Supercharge_bullets_(talent)&amp;diff=14472"/>
				<updated>2017-09-24T02:52:09Z</updated>
		
		<summary type="html">&lt;p&gt;Bottweiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Supercharge_bullets.png&lt;br /&gt;
|name=Supercharge bullets&lt;br /&gt;
|game_version=1.5.5&lt;br /&gt;
|embers_version=1.0.4&lt;br /&gt;
|category_type={{ct|Steamtech}}&lt;br /&gt;
|category={{c|Bullets mastery}}&lt;br /&gt;
|require={{TalentReq/SteamReq2}}&lt;br /&gt;
|cooldown=8&lt;br /&gt;
|cost=30 Steam&lt;br /&gt;
|desc=&lt;br /&gt;
You are able to polish your bullets so well they can go through multiple targets for x turns.&lt;br /&gt;
This also improves their armour penetration by y.&lt;br /&gt;
Only one bullet enhancement can be used at once.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Bottweiser</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Percussive_bullets_(talent)&amp;diff=14471</id>
		<title>Percussive bullets (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Percussive_bullets_(talent)&amp;diff=14471"/>
				<updated>2017-09-24T02:51:48Z</updated>
		
		<summary type="html">&lt;p&gt;Bottweiser: basic info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Percussive_bullets.png&lt;br /&gt;
|name=Percussive bullets&lt;br /&gt;
|game_version=1.5.5&lt;br /&gt;
|embers_version=1.0.4&lt;br /&gt;
|category_type={{ct|Steamtech}}&lt;br /&gt;
|category={{c|Bullets mastery}}&lt;br /&gt;
|require={{TalentReq/SteamReq3}}&lt;br /&gt;
|cooldown=15&lt;br /&gt;
|cost=30 Steam&lt;br /&gt;
|desc=&lt;br /&gt;
You swap your bullets for more massive ones for 3 turns.&lt;br /&gt;
When striking a creature, these bullets have a x% chance of knocking it back y tiles and a z% chance of stunning it for n turns.&lt;br /&gt;
The chances to knockback and stun increase with your Steampower.&lt;br /&gt;
Only one bullet enhancement can be used at once.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Bottweiser</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Supercharge_bullets_(talent)&amp;diff=14470</id>
		<title>Supercharge bullets (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Supercharge_bullets_(talent)&amp;diff=14470"/>
				<updated>2017-09-24T02:49:50Z</updated>
		
		<summary type="html">&lt;p&gt;Bottweiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Supercharge_bullets.png&lt;br /&gt;
|name=Supercharge_bullets&lt;br /&gt;
|game_version=1.5.5&lt;br /&gt;
|embers_version=1.0.3&lt;br /&gt;
|category_type={{ct|Steamtech}}&lt;br /&gt;
|category={{c|Bullets mastery}}&lt;br /&gt;
|require={{TalentReq/SteamReq2}}&lt;br /&gt;
|cooldown=8&lt;br /&gt;
|cost=30 Steam&lt;br /&gt;
|desc=&lt;br /&gt;
You are able to polish your bullets so well they can go through multiple targets for x turns.&lt;br /&gt;
This also improves their armour penetration by y.&lt;br /&gt;
Only one bullet enhancement can be used at once.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Bottweiser</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Supercharge_bullets_(talent)&amp;diff=14469</id>
		<title>Supercharge bullets (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Supercharge_bullets_(talent)&amp;diff=14469"/>
				<updated>2017-09-24T02:49:39Z</updated>
		
		<summary type="html">&lt;p&gt;Bottweiser: Basic info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Supercharge_bullets.png&lt;br /&gt;
|name=Supercharge_bullets&lt;br /&gt;
|game_version=1.5.5&lt;br /&gt;
|embers_version=1.0.3&lt;br /&gt;
|category_type={{ct|Steamtech}}&lt;br /&gt;
|category={{c|Bullets mastery}}&lt;br /&gt;
|require={{TalentReq/SteamReq2}}&lt;br /&gt;
|cooldown=8&lt;br /&gt;
|cost=30 Steam&lt;br /&gt;
|desc=&lt;br /&gt;
You are able to polish your bullets so well they can go through multiple targets for 3 turns.&lt;br /&gt;
This also improves their armour penetration by 4.&lt;br /&gt;
Only one bullet enhancement can be used at once.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Bottweiser</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Overheat_bullets_(talent)&amp;diff=14468</id>
		<title>Overheat bullets (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Overheat_bullets_(talent)&amp;diff=14468"/>
				<updated>2017-09-24T02:48:30Z</updated>
		
		<summary type="html">&lt;p&gt;Bottweiser: correct version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Overheat_Bullets.png&lt;br /&gt;
|name=Overheat bullets&lt;br /&gt;
|game_version=1.5.5&lt;br /&gt;
|embers_version=1.0.4&lt;br /&gt;
|category_type={{ct|Steamtech}}&lt;br /&gt;
|category={{c|Bullets mastery}}&lt;br /&gt;
|require={{TalentReq/SteamReq1}}&lt;br /&gt;
|cooldown=8&lt;br /&gt;
|cost=30 Steam&lt;br /&gt;
|desc=&lt;br /&gt;
By sending a stream of hot steam over your bullets you overheat them. For the next x turns, each bullet will set the target ablaze, making it burn for y fire damage over 5 turns (most of your shooting talents fire two bullets at once).&lt;br /&gt;
Damage will increase with Steampower. &lt;br /&gt;
Only one bullet enhancement can be used at once.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Bottweiser</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Overheat_bullets_(talent)&amp;diff=14467</id>
		<title>Overheat bullets (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Overheat_bullets_(talent)&amp;diff=14467"/>
				<updated>2017-09-24T02:45:56Z</updated>
		
		<summary type="html">&lt;p&gt;Bottweiser: putting some of the basic information up&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Overheat_Bullets.png&lt;br /&gt;
|name=Overheat bullets&lt;br /&gt;
|game_version=1.4.6&lt;br /&gt;
|embers_version=1.0.3&lt;br /&gt;
|category_type={{ct|Steamtech}}&lt;br /&gt;
|category={{c|Bullets mastery}}&lt;br /&gt;
|require={{TalentReq/SteamReq1}}&lt;br /&gt;
|cooldown=8&lt;br /&gt;
|cost=30 Steam&lt;br /&gt;
|desc=&lt;br /&gt;
By sending a stream of hot steam over your bullets you overheat them. For the next x turns, each bullet will set the target ablaze, making it burn for y fire damage over 5 turns (most of your shooting talents fire two bullets at once).&lt;br /&gt;
Damage will increase with Steampower. &lt;br /&gt;
Only one bullet enhancement can be used at once.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Bottweiser</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Gunslinger&amp;diff=14466</id>
		<title>Gunslinger</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Gunslinger&amp;diff=14466"/>
				<updated>2017-09-24T02:40:49Z</updated>
		
		<summary type="html">&lt;p&gt;Bottweiser: /* Talent Categories */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class&lt;br /&gt;
|name=Gunslinger&lt;br /&gt;
|metaclass=Tinker&lt;br /&gt;
|starting_life=90&lt;br /&gt;
|locked=Yes&lt;br /&gt;
|life_per_level= -1&lt;br /&gt;
|dexterity= +4&lt;br /&gt;
|cunning= +4&lt;br /&gt;
|constitution= +1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Gunslinger'' was added in the [[Embers of Rage]] DLC.&lt;br /&gt;
&lt;br /&gt;
==Locked Description==&lt;br /&gt;
''Build, experiment, discover. The path of inventions is never over!''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A tinker who dual-wields steamguns to great effect.&lt;br /&gt;
&lt;br /&gt;
Their most important stats are: [[Cunning]] and [[Dexterity]].&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Iron Steamgun (x2)&lt;br /&gt;
*Pouch of Iron Shots&lt;br /&gt;
*Rough Leather Hat&lt;br /&gt;
*Rough Leather Armor&lt;br /&gt;
*Linen Cloak&lt;br /&gt;
*Steam Generator (+5 steam, cooldown 32)&lt;br /&gt;
*Medical Injector (x2)&lt;br /&gt;
*Healing Salve&lt;br /&gt;
*Frost Salve&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
* {{t|Steamgun Mastery}}&lt;br /&gt;
* {{t|Strafe}}&lt;br /&gt;
* {{t|Smith}}&lt;br /&gt;
* {{t|Shoot}}&lt;br /&gt;
* {{t|Therapeutics}}&lt;br /&gt;
* {{t|Weapon Combat}} (?)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = {{ct|Steamtech}}&lt;br /&gt;
| Name = {{c|Gunner Training}}&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = {{t|Steamgun mastery}}&lt;br /&gt;
| talent2 = {{t|Double shots}}&lt;br /&gt;
| talent3 = {{t|Uncanny reload}}&lt;br /&gt;
| talent4 = {{t|Static shot}}&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = {{ct|Steamtech}}&lt;br /&gt;
| Name = {{c|Gunslinging}}&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = {{t|Strafe}}&lt;br /&gt;
| talent2 = {{t|Startling Shot}}&lt;br /&gt;
| talent3 = {{t|Evasive Shots}}&lt;br /&gt;
| talent4 = {{t|Trick shot}}&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = {{ct|Steamtech}}&lt;br /&gt;
| Name = {{c|Bullets Mastery}}&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = {{t|Overheat bullets}}&lt;br /&gt;
| talent2 = {{t|Supercharge bullets}}&lt;br /&gt;
| talent3 = {{t|Percussive bullets}}&lt;br /&gt;
| talent4 = {{t|Combustive bullets}}&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = {{ct|Steamtech}}&lt;br /&gt;
| Name = {{c|Avoidance}}&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = {{t|Automated cloak tesselation}}&lt;br /&gt;
| talent2 = {{t|Cloak gesture}}&lt;br /&gt;
| talent3 = {{t|Embedded restoration systems}}&lt;br /&gt;
| talent4 = {{t|Cloaking device}}&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = {{ct|Steamtech}}&lt;br /&gt;
| Name = {{c|Elusiveness}}&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = {{t|Slip away}}&lt;br /&gt;
| talent2 = {{t|Agile gunner}}&lt;br /&gt;
| talent3 = {{t|Awesome toss}}&lt;br /&gt;
| talent4 = {{t|Dazzling jump}}&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = {{ct|Steamtech}}&lt;br /&gt;
| Name = {{c|Automation}}&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = {{t|Pulse Detonator}}&lt;br /&gt;
| talent2 = {{t|Flying grapple}}&lt;br /&gt;
| talent3 = {{t|Net projector}}&lt;br /&gt;
| talent4 = {{t|Sawfield}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = {{ct|Technique}}&lt;br /&gt;
| Name = {{c|Combat Training}}&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = {{t|Thick skin}}&lt;br /&gt;
| talent2 = {{t|Armour training}}&lt;br /&gt;
| talent3 = {{t|Combat accuracy}}&lt;br /&gt;
| talent4 = {{t|Weapons mastery}}&lt;br /&gt;
| talent5 = {{t|Dagger mastery}}&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = {{ct|Steamtech}}&lt;br /&gt;
| Name = {{c|Chemistry}}&lt;br /&gt;
| Mastery = 1.2&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = {{t|Therapeutics}}&lt;br /&gt;
| talent2 = {{t|Chemistry}}&lt;br /&gt;
| talent3 = {{t|Explosives}}&lt;br /&gt;
| talent4 = {{t|Steam power}}&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = {{ct|Steamtech}}&lt;br /&gt;
| Name = {{c|Physics}}&lt;br /&gt;
| Mastery = 1.2&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = {{t|Smith}}&lt;br /&gt;
| talent2 = {{t|Mechanical}}&lt;br /&gt;
| talent3 = {{t|Electricity}}&lt;br /&gt;
| talent4 = {{t|Compact steam tank}}&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = {{ct|Steamtech}}&lt;br /&gt;
| Name = {{c|Engineering}}&lt;br /&gt;
| Mastery = 1.2&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = {{t|Emergency steam purge}}&lt;br /&gt;
| talent2 = {{t|Innovation}}&lt;br /&gt;
| talent3 = {{t|Supercharge tinkers}}&lt;br /&gt;
| talent4 = {{t|Last engineer standing}}&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = {{ct|Steamtech}}&lt;br /&gt;
| Name = {{c|Blacksmith}}&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = {{t|Massive Physique}}&lt;br /&gt;
| talent2 = {{t|Endless Endurance}}&lt;br /&gt;
| talent3 = {{t|Life in the Flames}}&lt;br /&gt;
| talent4 = {{t|Craftsman's Eye}}&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = {{ct|Cunning}}&lt;br /&gt;
| Name = {{c|Survival}}&lt;br /&gt;
| Mastery = 0.9&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Device mastery (talent)|Device Mastery]]&lt;br /&gt;
| talent3 = [[Track (talent)|Track]]&lt;br /&gt;
| talent4 = [[Danger sense (talent)|Danger Sense]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Bottweiser</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Mow_down_(talent)&amp;diff=14464</id>
		<title>Mow down (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Mow_down_(talent)&amp;diff=14464"/>
				<updated>2017-09-23T15:26:41Z</updated>
		
		<summary type="html">&lt;p&gt;Bottweiser: The skill is just 20 steam sustain, not 20 steam usage per turn&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Mow down.png&lt;br /&gt;
|name=Mow Down&lt;br /&gt;
|game_version=1.4.6&lt;br /&gt;
|embers_version=1.0.3&lt;br /&gt;
|category_type={{ct|Steamtech}}&lt;br /&gt;
|category={{c|Automated Butchery}}&lt;br /&gt;
|require={{TalentReq/SteamReqHigh3}}&lt;br /&gt;
|use_mode=Sustained&lt;br /&gt;
|cost=20 Steam&lt;br /&gt;
|cooldown=10&lt;br /&gt;
|desc=&lt;br /&gt;
When you kill a foe with a melee strike you quickly throw some of their remains in your steam engine, instantly regenerating {{cts|3|12}} steam.&lt;br /&gt;
&lt;br /&gt;
When you deal a critical melee strike you also have a {{ctl|50%|12|32%}} chance to cut a part of your foe and use it in your steam engine.&lt;br /&gt;
&lt;br /&gt;
When either of those happens this strikes fear in all foes in radius 4 of the victim, brainlocking them for {{cts|1|4}} turns.&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Bottweiser</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Reaver&amp;diff=6016</id>
		<title>Reaver</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Reaver&amp;diff=6016"/>
				<updated>2013-07-31T00:47:16Z</updated>
		
		<summary type="html">&lt;p&gt;Bottweiser: /* Talent Categories */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class&lt;br /&gt;
|name=Reaver&lt;br /&gt;
|metaclass=Defiler&lt;br /&gt;
|starting_life=120&lt;br /&gt;
|locked=Yes&lt;br /&gt;
|life_per_level= +2&lt;br /&gt;
|strength= +4&lt;br /&gt;
|dexterity = +1&lt;br /&gt;
|magic = +4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Reavers are terrible foes, charging their enemies with a weapon in each hand.&lt;br /&gt;
They can harness the blight of evil, infecting their foes with terrible contagious diseases while crushing their skulls with devastating combat techniques.&lt;br /&gt;
&lt;br /&gt;
Their most important stats are: [[Strength]] and [[Magic]]&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Iron Waraxe&lt;br /&gt;
*Iron Waraxe&lt;br /&gt;
*Iron Mail Armor&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*[[Corrupted strength (talent)|Corrupted Strength]]&lt;br /&gt;
*[[Combat accuracy (talent)|Combat Accuracy]]&lt;br /&gt;
*[[Drain (talent)|Drain]]&lt;br /&gt;
*[[Rend (talent)|Rend]]&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
;Technique&lt;br /&gt;
:[[Combat training (category)|Combat Training]] (1.3 mastery)&lt;br /&gt;
&lt;br /&gt;
;Cunning&lt;br /&gt;
:[[Survival (category)|Survival]] (1.1 mastery, locked)&lt;br /&gt;
&lt;br /&gt;
;Corruption&lt;br /&gt;
:[[Sanguisuge (category)|Sanguisuge]] (1.3 mastery)&lt;br /&gt;
:[[Vim (category)|Vim]] (1.3 mastery)&lt;br /&gt;
:[[Bone (category)|Bone]] (1.3 mastery)&lt;br /&gt;
:[[Hexes (category)|Hexes]] (1.3 mastery, locked)&lt;br /&gt;
:[[Curses (category)|Curses]] (1.3 mastery, locked)&lt;br /&gt;
:[[Plague (category)|Plague]] (1.3 mastery)&lt;br /&gt;
:[[Scourge (category)|Scourge]] (1.3 mastery)&lt;br /&gt;
:[[Reaving combat (category)|Reaving Combat]] (1.3 mastery)&lt;br /&gt;
:[[Torment (category)|Torment]] (1.3 mastery, locked)&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Reavers are the only class that can wield a non-dagger melee weapon in the secondary hand.&lt;br /&gt;
&lt;br /&gt;
Early game reavers can be played like casters, using drain, virulent disease and soul rot. Later on you'll want to de-level soul rot, max out corrupted strength and only use spells to trigger corrupted strength. Rend is a spell too and it will deal more damage without a crit than soul rot will deal with it. Both will trigger just the same.&lt;br /&gt;
&lt;br /&gt;
Bone grab is an amazing spell that only takes 2 points of investment to shine (1 for nearly worthless bone spear). It doesn't scale with talent level at all, so leave it at 1. Later on you'll want bone shield maxed out and a category point spent to upgrade the tree. You'll want a tree in which 3 of the skills are level 1 to be upgraded, that's how good bone shield is.&lt;br /&gt;
&lt;br /&gt;
Reavers lack mobility, you'll want a teleport inscription (mandatory) and a movement infusion (highly helpful).&lt;br /&gt;
&lt;br /&gt;
Leech looks useless, but it's actually really good. If you have vimsense up, leech leveled and enough resistances, you can outheal an overpowered multicolored wyrm just by using rend/acid splash/dark surprise on it and leeching off its retaliation damage.&lt;br /&gt;
&lt;br /&gt;
Light tree is amazing on Reaver. Thanks to your most important ability, you don't waste turns when healing, shielding or &amp;quot;providencing&amp;quot; with spells.&lt;br /&gt;
&lt;br /&gt;
Your worst enemy is worm that walks. When standing next to one DO NOT use spells that take a turn or you'll just attack them with corrupted strength, which will only heal them. Use wands, weapons of projection and other items if you can. Only use basic attacks if you have enough bone shields and hp, worms that walk have corrupted strength too and can deal incredible damage when they use it. Try to fight them in vaults, this will stop them from blindsiding you (teleport+attack) and keep a carrion worm between you and them to stop them from using other offensive abilities.&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Bottweiser</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Reaver&amp;diff=6015</id>
		<title>Reaver</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Reaver&amp;diff=6015"/>
				<updated>2013-07-31T00:44:59Z</updated>
		
		<summary type="html">&lt;p&gt;Bottweiser: /* Talent Categories */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class&lt;br /&gt;
|name=Reaver&lt;br /&gt;
|metaclass=Defiler&lt;br /&gt;
|starting_life=120&lt;br /&gt;
|locked=Yes&lt;br /&gt;
|life_per_level= +2&lt;br /&gt;
|strength= +4&lt;br /&gt;
|dexterity = +1&lt;br /&gt;
|magic = +4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Reavers are terrible foes, charging their enemies with a weapon in each hand.&lt;br /&gt;
They can harness the blight of evil, infecting their foes with terrible contagious diseases while crushing their skulls with devastating combat techniques.&lt;br /&gt;
&lt;br /&gt;
Their most important stats are: [[Strength]] and [[Magic]]&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Iron Waraxe&lt;br /&gt;
*Iron Waraxe&lt;br /&gt;
*Iron Mail Armor&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*[[Corrupted strength (talent)|Corrupted Strength]]&lt;br /&gt;
*[[Combat accuracy (talent)|Combat Accuracy]]&lt;br /&gt;
*[[Drain (talent)|Drain]]&lt;br /&gt;
*[[Rend (talent)|Rend]]&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
;Technique&lt;br /&gt;
:[[Combat training (category)|Combat Training]] (1.3 mastery)&lt;br /&gt;
&lt;br /&gt;
;Cunning&lt;br /&gt;
:[[Survival (category)|Survival]] (1.1 mastery, locked)&lt;br /&gt;
&lt;br /&gt;
;Corruption&lt;br /&gt;
:[[Sanguisuge (category)|Sanguisuge]] (1.3 mastery)&lt;br /&gt;
:[[Vim (category)|Vim]] (1.3 mastery)&lt;br /&gt;
:[[Bone (category)|Bone]] (1.3 mastery)&lt;br /&gt;
:[[Hexes (category)|Hexes]] (1.3 mastery, locked)&lt;br /&gt;
:[[Curses (category)|Curses]] (1.3 mastery, locked)&lt;br /&gt;
:[[Plague (category)|Plague]] (1.3 mastery)&lt;br /&gt;
:[[Scourge (category)|Scourge]] (1.3 mastery)&lt;br /&gt;
:[[Reaving combat (category)|Reaving Combat]] (1.3 mastery)&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Reavers are the only class that can wield a non-dagger melee weapon in the secondary hand.&lt;br /&gt;
&lt;br /&gt;
Early game reavers can be played like casters, using drain, virulent disease and soul rot. Later on you'll want to de-level soul rot, max out corrupted strength and only use spells to trigger corrupted strength. Rend is a spell too and it will deal more damage without a crit than soul rot will deal with it. Both will trigger just the same.&lt;br /&gt;
&lt;br /&gt;
Bone grab is an amazing spell that only takes 2 points of investment to shine (1 for nearly worthless bone spear). It doesn't scale with talent level at all, so leave it at 1. Later on you'll want bone shield maxed out and a category point spent to upgrade the tree. You'll want a tree in which 3 of the skills are level 1 to be upgraded, that's how good bone shield is.&lt;br /&gt;
&lt;br /&gt;
Reavers lack mobility, you'll want a teleport inscription (mandatory) and a movement infusion (highly helpful).&lt;br /&gt;
&lt;br /&gt;
Leech looks useless, but it's actually really good. If you have vimsense up, leech leveled and enough resistances, you can outheal an overpowered multicolored wyrm just by using rend/acid splash/dark surprise on it and leeching off its retaliation damage.&lt;br /&gt;
&lt;br /&gt;
Light tree is amazing on Reaver. Thanks to your most important ability, you don't waste turns when healing, shielding or &amp;quot;providencing&amp;quot; with spells.&lt;br /&gt;
&lt;br /&gt;
Your worst enemy is worm that walks. When standing next to one DO NOT use spells that take a turn or you'll just attack them with corrupted strength, which will only heal them. Use wands, weapons of projection and other items if you can. Only use basic attacks if you have enough bone shields and hp, worms that walk have corrupted strength too and can deal incredible damage when they use it. Try to fight them in vaults, this will stop them from blindsiding you (teleport+attack) and keep a carrion worm between you and them to stop them from using other offensive abilities.&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Bottweiser</name></author>	</entry>

	</feed>