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		<id>https://te4.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Byxis</id>
		<title>Tales of Maj'Eyal - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://te4.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Byxis"/>
		<link rel="alternate" type="text/html" href="https://te4.org/wiki/Special:Contributions/Byxis"/>
		<updated>2026-05-07T17:59:57Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.26.2</generator>

	<entry>
		<id>https://te4.org/w/index.php?title=Lore&amp;diff=20461</id>
		<title>Lore</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Lore&amp;diff=20461"/>
				<updated>2023-03-20T06:12:29Z</updated>
		
		<summary type="html">&lt;p&gt;Byxis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Lore''' are the various pieces of information about the story, places, characters, and history of the world of May'Eyal.&lt;br /&gt;
&lt;br /&gt;
Lore frequently appears as scroll-like items, and is most commonly found lying on the ground, inside stores, on the bodies of NPCs, or by touching signposts, murals, or statues. Some lore is also unlocked by completing quests, finding or equipping items, or using items at specific locations. Not all races and classes are able to access all areas containing lore, and some lore is only available to classes that know [[Trapping (category)]].&lt;br /&gt;
&lt;br /&gt;
The [[Sher'Tul Fortress]] has a library of all lore you've unlocked, except for item descriptions, which must be unlocked each playthrough.&lt;br /&gt;
&lt;br /&gt;
A spreadsheet of how to unlock lore is available [https://docs.google.com/spreadsheets/d/1SfKCCqmB6jNqKM9E1zk-uJahe6Hn3n1GCHk6SClC7i8 here]. Items marked in red have not yet been confirmed. (See the discussion page for more information.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Number !! Title !! Location found !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|1-3||[[Tattered Paper Scrap (Trollmire)]]||[[Trollmire]]||&lt;br /&gt;
|-&lt;br /&gt;
|4-8||[[Research Journal]]||[[Scintillating Caves]]||&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Exploration Journal]]||[[Scintillating Caves]]|| Kill boss, go to Far East, come back and kill second boss&lt;br /&gt;
|-&lt;br /&gt;
|10-14||[[Journal Page]]||[[Ruins of Kor'Pul]]||&lt;br /&gt;
|-&lt;br /&gt;
|15-16||[[Diary (the maze)]] ||[[The Maze]]|| &lt;br /&gt;
|-&lt;br /&gt;
|17||[[the perfect killing device]]||[[The Maze]]||if you have any points into [[trap mastery (talent)]] you will unlock poison gas trap on picking up #17&lt;br /&gt;
|-&lt;br /&gt;
|18-22||[[Expedition journal entry (Daikara)]]||[[Daikara]]|| if you have points into [[trap mastery (talent)]] you will unlock the trap respective to the map layout upon picking up 23 or 24.&lt;br /&gt;
|-&lt;br /&gt;
|23||[[dragonfire trap]]||[[Daikara]]|| if you have points into [[trap mastery (talent)]] you will unlock {{t|Dragonsfire Trap}}&lt;br /&gt;
|-&lt;br /&gt;
|24||[[freezing trap]]||[[Daikara]]|| if you have points into [[trap mastery (talent)]] you will unlock {{t|Freezing Trap}}&lt;br /&gt;
|-&lt;br /&gt;
|25-30||[[journal entry (old forest) ]]||[[Old Forest]]||&lt;br /&gt;
|-&lt;br /&gt;
|31-34||[[song of the sands]]||[[Sandworm Lair]]||&lt;br /&gt;
|-&lt;br /&gt;
|35-38||[[letter (rhaloren camp)]]||[[Rhaloren Camp]]||&lt;br /&gt;
|-&lt;br /&gt;
|40-42||[[conch]]||[[Slazish Fens]]||&lt;br /&gt;
|-&lt;br /&gt;
|43-49||[[clue (ruined dungeon)]]||[[Ruined Dungeon]]|| &lt;br /&gt;
|-&lt;br /&gt;
|50-54||[[infinite dungeon history]]||[[Infinite Dungeon]]||&lt;br /&gt;
|-&lt;br /&gt;
|55-58||[[note from the Necromancer]]||[[Blighted Ruins]]||&lt;br /&gt;
|-&lt;br /&gt;
|55-58||[[tattered paper scrap]]||[[Dogroth Caldera]]||&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Byxis</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Infinite_dungeon_history&amp;diff=20459</id>
		<title>Infinite dungeon history</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Infinite_dungeon_history&amp;diff=20459"/>
				<updated>2023-03-18T06:40:35Z</updated>
		
		<summary type="html">&lt;p&gt;Byxis: Created page with &amp;quot;==the hunter and the hunted chapter 1==  Branzir was the mightiest of the Sher'Tul hunters, and his fame was known at every Farportal. He could run for days without rest, cros...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==the hunter and the hunted chapter 1==&lt;br /&gt;
&lt;br /&gt;
Branzir was the mightiest of the Sher'Tul hunters, and his fame was known at every Farportal. He could run for days without rest, cross terrain no others would dare to pass, and had senses more keen than all the wildest animals of Eyal. It was for this reason that Caldizar came to him at his forest keep and beseeched him to join in the Godhunt. At first Branzir refused, for he said he was not one to meddle in such mighty affairs, and he wanted but peace to hunt and fend for his family. But Caldizar convinced him that this life of peace was not possible whilst the schemes and machinations of the gods continued. And so reluctantly Branzir accepted, and took in his hands the great sword Madrath, and upon his shoulders was laid the title &amp;quot;Godslayer&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
In the great Godhunt that followed Branzir became the most fervent of the Godslayers, and would not sleep nor rest whilst a hunt was on. He it was that chased the troll-spawner Ugg'matho through the snow-capped mountains of Pertolias and broke his body on the highest peak. He it was that tracked the blight-weaver Xadoch through the howling vales of Anvion and trapped him and throttled him and cut him into seven pieces to be cast into the Glonglum lake. And he it was that was tasked with finding and killing Ralkur the Deceptor, god of charms and illusions, who had taken hiding amongst the lesser races.&lt;br /&gt;
&lt;br /&gt;
==the hunter and the hunted chapter 2==&lt;br /&gt;
&lt;br /&gt;
Thus began the greatest hunt there ever was. Branzir used forceful coercion and the spilling of blood to uncover the secret of his enemy's hiding place. He tracked Ralkur down to the primitive settlement where he had taken the form of one of the lesser races. Branzir rooted him out, and came upon him with Madrath in hand. But Ralkur seeing the wrath of the hunter and the terrible sword became frightful, and he took on the form of an antelope and fled across the Harloe Plains. But Branzir ran after and ran swifter and nigh caught him before they reached the Woods of Darmin. There Ralkur assumed the form of a monkey and took to the trees. But Branzir tracked him and followed close, overcoming the traps his foe left behind. Then the forest fell away and they came to the Azure Sea, and Ralkur took the form of a gull and flew over the waters cawing with prideful glee. But Branzir was unfazed and leapt into the water, swimming after the cowardly god with all his strength. Twenty days and nights he followed through the ocean, feeding off fish he could catch near the surface, whilst Ralkur beat his wings on the winds above. Not once did Branzir lose sight of his target, and with each passing day Ralkur became more and more filled with fright.&lt;br /&gt;
&lt;br /&gt;
Finally they came to the far shore of Tar'Eyal, and Ralkur fell onto the sandy beach bereft of strength. Depleted of all energy he reverted to his natural form, short and squat, and stumbled across the sand before falling down exhausted. Branzir arose from the water behind, and in spite of his trials he stood tall and fierce, and marched with purpose towards the cowering god. He drew out the fell blade Madrath from its sheath and held it to the throat of his prey.&lt;br /&gt;
&lt;br /&gt;
But Ralkur, in a last desperate effort, took on a pathetic and piteous form, and wailing and crying he begged Branzir for mercy, promising to leave all Eyal and never return. And Branzir, looking on the divine form sunk to such depths, was moved in his heart, and agreed. But he said in a solemn tone, &amp;quot;Get thee then from this world, which we mortals now claim for our own. Remove thyself from all influence in Eyal, and never dare thee to return. But if thou doest break my trust, let thee be afeared. For then not a breath shalt thou take that it will not be a gasp, and not a step shalt thou take that it will not be in flight, and each beat of thy traitorous heart shalt be a pounding of terror. For I shalt come for thee and I shalt find thee and even to the depths of Infinity I shalt hunt thee without rest till my hands are on thy throat and thy life is crushed to dust.&amp;quot; And when he spake the wind fell silent and the sky turned black, for when a Sher'Tul speaks so his words become Words of Power, and they can change the world forever. And Ralkur hearing those words was filled with a dread beyond conception, and forgetting all exhaustion he immediately took the form of a swallow and flew high into the sky beyond all sight.]],&lt;br /&gt;
&lt;br /&gt;
==the hunter and the hunted chapter 3==&lt;br /&gt;
&lt;br /&gt;
Branzir returned to his people, and continued the hunt for the other gods, till but one god remained: Amakthel. Then the last great Godhunt began, as the Sher'Tul fought to overcome their maker and master. And this was no easy feat, for Amakthel was by far the strongest of all the gods, and many Sher'Tul were still loyal to their creator. Much blood was spilled before ever the assault on his throne could begin, and much blood would spill still after.&lt;br /&gt;
&lt;br /&gt;
Now Ralkur had fled into the heavens with the full intent of passing beyond all reach of mortals forever more, such was the fear laid on him by the solemn words of Branzir. But as he soared higher and the fear faded, he came to change his mind, for he was a prideful god and moreso a vengeful one. Thoughts and schemes began to build in his mind for how he could gain retribution on the Sher'Tul that had brought him to shame. So he took on the form of an eagle and flew above the highest volcano in Eyal, and there he stretched his wings and glided high on the rising heat, watching all that happened in the lands below and biding his time for vengeance.&lt;br /&gt;
&lt;br /&gt;
He watched with joy as he saw the Sher'Tul armies fall before the forces of Amakthel's fortress. He watched with anxiety as he saw the Sher'Tul finally break through the defences and come upon the great god himself. He watched with awe as he saw the nine Godslayers do battle with their creator, and several broken before his almighty wrath. And then he watched with utter terror as he saw the mightiest of all gods felled, and maimed and mutilated and bound, and cast into the darkest depths of the world.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==the hunter and the hunted chapter 4==&lt;br /&gt;
&lt;br /&gt;
Seeing the full powers of the Sher'Tul Ralkur felt paralysed with fear, and thought his quest for vengeance hopeless. But he bided his time still, and his patience was rewarded as he saw dissention begin to arise in the great race. When Caldizar disappeared and the Godslayers separated he felt his time was ripe, and he came upon the forest keep of Branzir under a storm of wrath. He flew down screeching, and spreading his wings he let loose spikes of steel that rained down on the keep, cutting through wood and stone and flesh. All who were in the keep were killed, and the air was filled with Ralkur's cackling laughter as he flew away.&lt;br /&gt;
&lt;br /&gt;
But the vengeful god had been hasty at the last, for Branzir was out hunting at the time. Coming back the next day he saw his home in ruins, and all his family and servants butchered, and sorrow and torment filled every corner of his being. On hearing reports of what happened he knew well the perpetrator and his fury was incandescent. He sought the aid of the other Godhunters in scouring out the stray god, but they were all divided, and each engaged in the politics that would lay the seeds for war. Perhaps if they had aided him then the popular Branzir could have helped unify the people and stop the madness that was to come. But Caldizar was gone, reportedly aggrieved and repentant at their acts, and the remaining Godslayers thought only of their own powers and making gods of themselves.&lt;br /&gt;
&lt;br /&gt;
==the hunter and the hunted chapter 5==&lt;br /&gt;
&lt;br /&gt;
So Branzir set out alone, with Madrath in his sheath. It did not take long to find his prey, who had now stopped all attempts at hiding. He came upon the god in a settlement of lesser creatures who worshipped him, and he ruthlessly cut down the pathetic wretches that tried to protect their new deity. Ralkur fled at the sight of Branzir and his dark blade, filled with all-encompassing fright. But Branzir was not to be lost, and chased him into some nearby ruins. There Ralkur laid traps and summoned enemies and fled deeper into the darkness. But Branzir overcame them all and came on faster, till they reached the depths of the dungeons. And being out of space the god created new space and fled further, and kept on fleeing. And Branzir carried on chasing, not letting up for a second as the pursued god continued to delve deeper into the ground.&lt;br /&gt;
&lt;br /&gt;
And so the chase continues. Over centuries beyond count Branzir has never stopped to rest or sleep as he pursues his prey through the ravages of infinity. And though death would be a welcome reprieve he thinks only of the hunt and of vanquishing the cowardly god. Ralkur continues to run, and he does not take a breath that it is not a gasp, and he does not take a step that it is not in flight, and every beat of his traitorous heart is a pounding of terror as he flees deeper and deeper till the ends of time.&lt;/div&gt;</summary>
		<author><name>Byxis</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Lore&amp;diff=20458</id>
		<title>Lore</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Lore&amp;diff=20458"/>
				<updated>2023-03-18T06:32:52Z</updated>
		
		<summary type="html">&lt;p&gt;Byxis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Lore''' are the various pieces of information about the story, places, characters, and history of the world of May'Eyal.&lt;br /&gt;
&lt;br /&gt;
Lore frequently appears as scroll-like items, and is most commonly found lying on the ground, inside stores, on the bodies of NPCs, or by touching signposts, murals, or statues. Some lore is also unlocked by completing quests, finding or equipping items, or using items at specific locations. Not all races and classes are able to access all areas containing lore, and some lore is only available to classes that know [[Trapping (category)]].&lt;br /&gt;
&lt;br /&gt;
The [[Sher'Tul Fortress]] has a library of all lore you've unlocked, except for item descriptions, which must be unlocked each playthrough.&lt;br /&gt;
&lt;br /&gt;
A spreadsheet of how to unlock lore is available [https://docs.google.com/spreadsheets/d/1SfKCCqmB6jNqKM9E1zk-uJahe6Hn3n1GCHk6SClC7i8 here]. Items marked in red have not yet been confirmed. (See the discussion page for more information.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Number !! Title !! Location found !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|1-3||[[Tattered Paper Scrap (Trollmire)]]||[[Trollmire]]||&lt;br /&gt;
|-&lt;br /&gt;
|4-8||[[Research Journal]]||[[Scintillating Caves]]||&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Exploration Journal]]||[[Scintillating Caves]]|| Kill boss, go to Far East, come back and kill second boss&lt;br /&gt;
|-&lt;br /&gt;
|10-14||[[Journal Page]]||[[Ruins of Kor'Pul]]||&lt;br /&gt;
|-&lt;br /&gt;
|15-16||[[Diary (the maze)]] ||[[The Maze]]|| &lt;br /&gt;
|-&lt;br /&gt;
|17||[[the perfect killing device]]||[[The Maze]]||if you have any points into [[trap mastery (talent)]] you will unlock poison gas trap on picking up #17&lt;br /&gt;
|-&lt;br /&gt;
|18-22||[[Expedition journal entry (Daikara)]]||[[Daikara]]|| if you have points into [[trap mastery (talent)]] you will unlock the trap respective to the map layout upon picking up 23 or 24.&lt;br /&gt;
|-&lt;br /&gt;
|23||[[dragonfire trap]]||[[Daikara]]|| if you have points into [[trap mastery (talent)]] you will unlock {{t|Dragonsfire Trap}}&lt;br /&gt;
|-&lt;br /&gt;
|24||[[freezing trap]]||[[Daikara]]|| if you have points into [[trap mastery (talent)]] you will unlock {{t|Freezing Trap}}&lt;br /&gt;
|-&lt;br /&gt;
|25-30||[[journal entry (old forest) ]]||[[Old Forest]]||&lt;br /&gt;
|-&lt;br /&gt;
|31-34||[[song of the sands]]||[[Sandworm Lair]]||&lt;br /&gt;
|-&lt;br /&gt;
|35-38||[[letter (rhaloren camp)]]||[[Rhaloren Camp]]||&lt;br /&gt;
|-&lt;br /&gt;
|40-42||[[conch]]||[[Slazish Fens]]||&lt;br /&gt;
|-&lt;br /&gt;
|43-49||[[clue (ruined dungeon)]]||[[Ruined Dungeon]]|| &lt;br /&gt;
|-&lt;br /&gt;
|50-54||[[infinite dungeon history]]||[[Infinite Dungeon]]||&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Byxis</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Conch&amp;diff=20457</id>
		<title>Conch</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Conch&amp;diff=20457"/>
				<updated>2023-03-18T06:08:10Z</updated>
		
		<summary type="html">&lt;p&gt;Byxis: Created page with &amp;quot;==conch 1==  ''Touching the conch makes it emit a sound. As you put it to your ear you hear a lyrical voice emanating from within:''  &amp;quot;Report from Tidewarden Isimon to Tidebri...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==conch 1==&lt;br /&gt;
&lt;br /&gt;
''Touching the conch makes it emit a sound. As you put it to your ear you hear a lyrical voice emanating from within:''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Report from Tidewarden Isimon to Tidebringer Zoisla. Alucia and I have, um, begun scouting the outer perimeter. The, uh, the terrain is proving difficult to navigate, but I'm sure we'll make, uh, quick progress. We shall, uh, we'll continue now... in the name of the Saviour!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...Um, you think that was okay?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''A second, lighter voice joins in.'' &amp;quot;Yeah, that was fine, Isimon. We'll make a Myrmidon of you yet!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Heh, I wouldn't be so sure of that... Guess I'll turn this off and we'll get going.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hey, what's the rush? This is the first time we've been alone from the others all week. Maybe we could...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What? Surely you don't mean-? What if someone comes along?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, who would catch us out here? Come on!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I, uh, well, I suppose... I should stop this recording.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==conch 2==&lt;br /&gt;
&lt;br /&gt;
''Touching the conch makes it emit a sound. As you put it to your ear you hear a deep voice emanating from within:''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Waverider Tiamel reporting. Immediate perimeter is secure, though I have sent some members to scout the surrounding areas. I will feel better when we have mapped the land and are ready to sustain a larger team. Still, we should be perfectly safe as long as the landdwellers do not know of our presence. And even if they dare come here the magics of Zoisla will put their puny star worship to shame.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I fear that some of the team are not taking our mission seriously. Do they not know the responsibility the Saviour has laid on us? We are his arms and tails in this far land, and it is our duty to protect the farportal which will help bring us to greater strengths. We are his first line of attack against the blood relatives of those who doomed our race so long ago. And with our efforts we shall push forward our race to new boundaries, laying the path for the bright future our great Saviour has planned for us. Long live Slasul! Long live the legend of the Devourer!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==conch 3==&lt;br /&gt;
&lt;br /&gt;
''Touching the conch makes it emit a sound. As you put it to your ear you hear a charismatic and commanding voice emanating from within:''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My fellow nagas! I do not envy you on your journey so far from our great Temple. But you have been chosen for a glorious mission, to establish a new outpost for invasion against the landwalkers. These are the cousins and descendants of those who abandoned us and left our race for dead. Whilst we have hidden beneath the waves for centuries, they prance about worshipping the sun! Well, their nightfall comes soon, and the dawn will rise with us as rulers of land and sea.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Do not despair that we are attacking this outpost instead of the orcs. My stratagem is carefully planned, and the Sunwall is too great a threat to my designs to be allowed to stand any longer. The orcs... will have their uses in the short term. But be assured, when our time comes there shall be none who can stand as equals against us. Our greatness cannot be quelled or submerged! Our long history of suffering will finally bring forth redemption!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Your immediate mission is clear, my friends. Ensure the farportal is correctly set up and secured, but take care, as the Sher'Tul magics used are still experimental. Then scout out the area and begin to fortify the surroundings, but do so in secret. When your job is done well I, your humble leader Slasul, shall be honoured to join you on the front line. Until then, swim safely my brothers and sisters, and do not forget our glory.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Byxis</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Letter_(rhaloren_camp)&amp;diff=20456</id>
		<title>Letter (rhaloren camp)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Letter_(rhaloren_camp)&amp;diff=20456"/>
				<updated>2023-03-18T06:02:44Z</updated>
		
		<summary type="html">&lt;p&gt;Byxis: Created page with &amp;quot;==letter 1==  We must be on guard. The Council of Elders is desperate to find us, to hunt us down and suppress us. But we will not be suppressed. We have our rights! Their sco...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==letter 1==&lt;br /&gt;
&lt;br /&gt;
We must be on guard. The Council of Elders is desperate to find us, to hunt us down and suppress us. But we will not be suppressed. We have our rights! Their scouts try to track us down, and their spies try to infiltrate our numbers. They cannot accept any others having power, or any voice but their own being heard.&lt;br /&gt;
&lt;br /&gt;
We have split away from our people, and we follow our own path now. We are outcasts. They call us renegades, anarchists; they think of us as nothing but vermin to be crushed underfoot. But we will not endure their cruel suppression. Our voice will be heard across the world and they shall recognise a new race of power - the mighty Rhaloren!&lt;br /&gt;
&lt;br /&gt;
-- The Inquisitor&lt;br /&gt;
&lt;br /&gt;
==letter 2==&lt;br /&gt;
&lt;br /&gt;
The Scintillating Caverns must be protected. Our great leader has ordered it so, and his word is more binding than any law. Our numbers are few, and we must move in secrecy, but a quiet watch will be made on the caverns. Any who are seen to interfere in them must be lured here to our place of strength, and brought before me for inquisition.&lt;br /&gt;
&lt;br /&gt;
More have joined our cause. Their eyes have been opened to the injustice our people have suffered, blamed by the other races for the Spellblaze and its effects. They are sick of the cowardice of the Council, who sit in silence as we are scorned and hated across the world. But most of all they are inspired by our great leader, and the powers he has gained from studying the Spellblaze. He alone realizes our full potential, he alone can see in our hearts what we are truly capable of. He has blessed me, rescued me from a tortured life and touched me with his power. Only he can lead our people! With his mastery the world will see our strength and recognise us as a true force to be reckoned with.&lt;br /&gt;
&lt;br /&gt;
Trust in his power, for he shall bring us all to glory.&lt;br /&gt;
&lt;br /&gt;
-- The Inquisitor&lt;br /&gt;
&lt;br /&gt;
==letter 3==&lt;br /&gt;
&lt;br /&gt;
For too long we have been taught that the Spellblaze was a tragedy, that we are responsible for the deaths of millions and for suffering across the world. These are lies! Lies spread to defame us, to prevent our people from using magic to its rightful degree. The lesser races are jealous of our powers, of our amazing potential, and so they think to keep us underfoot, to stop us from ascending to our rightful place in the world. They fear us.&lt;br /&gt;
&lt;br /&gt;
The truth is that the Spellblaze was an experiment that went wrong. Many of our greatest mages died from the resulting energies, and some lands nearby were set ablaze. But there was no loss of life amongst the other races - it is their own wars that caused that, and their own squalid societies that brought about the plagues that followed. Many centuries later a great natural earthquake occurred that tore the lands apart, and the other races had the audacity to blame that on us.&lt;br /&gt;
&lt;br /&gt;
For this reason they persecuted us during the Spellhunt. Many of our mages were killed&lt;br /&gt;
mercilessly, and even those with no affinity to magic were brutally slaughtered in the terrible crusade. Even today we suffer discrimination and persecution, and tales still spread of innocent Shaloren burned at the stake or chopped to pieces. And what does the Council do? It sits in silence and hopes people will just forget.&lt;br /&gt;
&lt;br /&gt;
But no more! The time will come when the truth shall be known, and retribution will fall on any that deny us our rights.&lt;br /&gt;
&lt;br /&gt;
-- The Inquisitor&lt;br /&gt;
&lt;br /&gt;
==letter 4==&lt;br /&gt;
&lt;br /&gt;
I have great news! Our glorious leader has written to me, telling me of his travels. He is on a great pilgrimage, a holy quest to discover more about the Spellblaze and its powers, so that we may show the truth about it to the world. It is a quest fraught with peril, for we have many enemies in the world. But by his powers he cannot fail. He cannot! He cannot...&lt;br /&gt;
&lt;br /&gt;
One day soon he will return to us, and bring us to our proper glory. Look forward to that great time, when he is amongst us once more. Be ready for that moment when he stands tall before us and looks at us with his deep eyes... Work hard now and be attentive in your duties, so that we may make him proud. We fight for him, we struggle for him, and if needs be we will die for him. He is our hope and our glory, and the only joy we have in this dispassionate world.&lt;br /&gt;
&lt;br /&gt;
-- The Inquisitor&lt;br /&gt;
&lt;br /&gt;
==carefully preserved letter==&lt;br /&gt;
&lt;br /&gt;
My dearest,&lt;br /&gt;
&lt;br /&gt;
I hope this letter finds you well. I worry for you, so close to the city, so vulnerable should they find our base... But I trust in your strength, and I know you will be safe. Yet should anything happen...&lt;br /&gt;
&lt;br /&gt;
I wish you were here with me, able to share in the wonders I have seen. Yet this journey has far more perils. The Ziguranth have been on to us, tracking us relentlessly, spoiling many of my plans. They are truly a force to be reckoned with. But luck is with me - I have managed to capture one and find out the location of their base. Soon we shall prepare an attack that shall put an end to their threat forever.&lt;br /&gt;
&lt;br /&gt;
Ah, but there is something more exciting even than that! Near the Charred Scar I have uncovered a truly amazing thing - a mark of the Spellblaze. Oh, how I long for you to be here with me to see its wonders! You of all people know my passions so well, and what delight you would find in what I have discovered here. Here is where our future lies. Here is where we shall gain the power to truly strike out on our own!&lt;br /&gt;
&lt;br /&gt;
Look after our people well, and keep strong our base for when I return. It shall be soon, I hope, and it shall be in glory.&lt;br /&gt;
&lt;br /&gt;
With passion abound,&lt;br /&gt;
Your dearest love&lt;/div&gt;</summary>
		<author><name>Byxis</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Lore&amp;diff=20455</id>
		<title>Lore</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Lore&amp;diff=20455"/>
				<updated>2023-03-18T06:00:44Z</updated>
		
		<summary type="html">&lt;p&gt;Byxis: removed unneeded slots&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Lore''' are the various pieces of information about the story, places, characters, and history of the world of May'Eyal.&lt;br /&gt;
&lt;br /&gt;
Lore frequently appears as scroll-like items, and is most commonly found lying on the ground, inside stores, on the bodies of NPCs, or by touching signposts, murals, or statues. Some lore is also unlocked by completing quests, finding or equipping items, or using items at specific locations. Not all races and classes are able to access all areas containing lore, and some lore is only available to classes that know [[Trapping (category)]].&lt;br /&gt;
&lt;br /&gt;
The [[Sher'Tul Fortress]] has a library of all lore you've unlocked, except for item descriptions, which must be unlocked each playthrough.&lt;br /&gt;
&lt;br /&gt;
A spreadsheet of how to unlock lore is available [https://docs.google.com/spreadsheets/d/1SfKCCqmB6jNqKM9E1zk-uJahe6Hn3n1GCHk6SClC7i8 here]. Items marked in red have not yet been confirmed. (See the discussion page for more information.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Number !! Title !! Location found !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|1-3||[[Tattered Paper Scrap (Trollmire)]]||[[Trollmire]]||&lt;br /&gt;
|-&lt;br /&gt;
|4-8||[[Research Journal]]||[[Scintillating Caves]]||&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Exploration Journal]]||[[Scintillating Caves]]|| Kill boss, go to Far East, come back and kill second boss&lt;br /&gt;
|-&lt;br /&gt;
|10-14||[[Journal Page]]||[[Ruins of Kor'Pul]]||&lt;br /&gt;
|-&lt;br /&gt;
|15-16||[[Diary (the maze)]] ||[[The Maze]]|| &lt;br /&gt;
|-&lt;br /&gt;
|17||[[the perfect killing device]]||[[The Maze]]||if you have any points into [[trap mastery (talent)]] you will unlock poison gas trap on picking up #17&lt;br /&gt;
|-&lt;br /&gt;
|18-22||[[Expedition journal entry (Daikara)]]||[[Daikara]]|| if you have points into [[trap mastery (talent)]] you will unlock the trap respective to the map layout upon picking up 23 or 24.&lt;br /&gt;
|-&lt;br /&gt;
|23||[[dragonfire trap]]||[[Daikara]]|| if you have points into [[trap mastery (talent)]] you will unlock {{t|Dragonsfire Trap}}&lt;br /&gt;
|-&lt;br /&gt;
|24||[[freezing trap]]||[[Daikara]]|| if you have points into [[trap mastery (talent)]] you will unlock {{t|Freezing Trap}}&lt;br /&gt;
|-&lt;br /&gt;
|25-30||[[journal entry (old forest) ]]||[[Old Forest]]||&lt;br /&gt;
|-&lt;br /&gt;
|31-34||[[song of the sands]]||[[Sandworm Lair]]||&lt;br /&gt;
|-&lt;br /&gt;
|35-38||[[letter (rhaloren camp)]]||[[Rhaloren Camp]]||&lt;br /&gt;
|-&lt;br /&gt;
|40-42||[[conch]]||[[Slazish Fens]]||&lt;br /&gt;
|-&lt;br /&gt;
|43-48||[[clue (ruined dungeon)]]||[[Ruined Dungeon]]|| &lt;br /&gt;
|-&lt;br /&gt;
|49||[[infinite dungeon (ruined dungeon)]]||[[Ruined Dungeon]]||&lt;br /&gt;
|-&lt;br /&gt;
|50-54||[[infinite dungeon history]]||[[Infinite Dungeon]]||&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Byxis</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Song_of_the_sands&amp;diff=20454</id>
		<title>Song of the sands</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Song_of_the_sands&amp;diff=20454"/>
				<updated>2023-03-18T05:56:31Z</updated>
		
		<summary type="html">&lt;p&gt;Byxis: Created page with &amp;quot;==note 1==  I have stared in the mouths of crimson wyrms&amp;lt;br /&amp;gt;  And felt the claws of drakes so sleek&amp;lt;br /&amp;gt;  But through deserts dry and sandy storms&amp;lt;br /&amp;gt;  There is something...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==note 1==&lt;br /&gt;
&lt;br /&gt;
I have stared in the mouths of crimson wyrms&amp;lt;br /&amp;gt; &lt;br /&gt;
And felt the claws of drakes so sleek&amp;lt;br /&amp;gt; &lt;br /&gt;
But through deserts dry and sandy storms&amp;lt;br /&amp;gt; &lt;br /&gt;
There is something else I seek&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
In the trail of giant worms I walk&amp;lt;br /&amp;gt; &lt;br /&gt;
Through tunnels of sand below&amp;lt;br /&amp;gt; &lt;br /&gt;
Of arcane tools let there be no talk&amp;lt;br /&amp;gt; &lt;br /&gt;
It's on the wyrmic path I go&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==note 2==&lt;br /&gt;
&lt;br /&gt;
The dragon's breath corrodes my eyes&amp;lt;br /&amp;gt; &lt;br /&gt;
It tears flesh from my skin&amp;lt;br /&amp;gt; &lt;br /&gt;
But onward I search to see what lies&amp;lt;br /&amp;gt; &lt;br /&gt;
Amidst the sandy depths within&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The piles of sand fall past my head&amp;lt;br /&amp;gt; &lt;br /&gt;
Nearly crushing me alive&amp;lt;br /&amp;gt; &lt;br /&gt;
But I hurry on bereft of dread&amp;lt;br /&amp;gt; &lt;br /&gt;
For my quest I must survive!]&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==note 3==&lt;br /&gt;
&lt;br /&gt;
The sandworms go from strength to strength&amp;lt;br /&amp;gt; &lt;br /&gt;
Ever greater do they seem&amp;lt;br /&amp;gt; &lt;br /&gt;
Of towering height and massive length&amp;lt;br /&amp;gt; &lt;br /&gt;
It is all as if a dream...&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
To the darkest depths I now depart&amp;lt;br /&amp;gt; &lt;br /&gt;
In search of my one fate&amp;lt;br /&amp;gt; &lt;br /&gt;
How I long to taste the beating heart&amp;lt;br /&amp;gt; &lt;br /&gt;
Of the legendary worm so great!&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==note 4==&lt;br /&gt;
&lt;br /&gt;
I have seen the Queen in glory true&amp;lt;br /&amp;gt; &lt;br /&gt;
And she has moved me to my soul&amp;lt;br /&amp;gt; &lt;br /&gt;
Oh Queen! Let me be a part of you!&amp;lt;br /&amp;gt; &lt;br /&gt;
Please devour me! Swallow me whole!!&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Byxis</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Journal_entry_(old_forest)&amp;diff=20453</id>
		<title>Journal entry (old forest)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Journal_entry_(old_forest)&amp;diff=20453"/>
				<updated>2023-03-18T05:48:36Z</updated>
		
		<summary type="html">&lt;p&gt;Byxis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''From the notes of Darwood Oakton, explorer:''&lt;br /&gt;
&lt;br /&gt;
=='''CHAPTER ONE: THE SHER'TUL'''==&lt;br /&gt;
&lt;br /&gt;
The Sher'Tul. Who were they? Where did they come from? Where did they go? The mysteries surrounding this ancient race are almost infinite. What little scraps of information we have regarding them allude to a mighty and world-spanning civilisation, wielding power and magic unthinkable. Now, however, all that remains of them are forgotten, wind-swept ruins, the tiniest minutiae of their technology sealed away in the studies of reclusive sages. Does their mystery not call to your curious nature as it does mine, gentle reader?&lt;br /&gt;
&lt;br /&gt;
My quest has drawn me into the Old Forest. What is there to be said about a place like &amp;quot;the old forest&amp;quot;? It is a forest, and it is old. By its unimaginative moniker you can guess how important this place is to the people of Derth; the only locals who commonly venture under its boughs are novice alchemists in search of ingredients, plus the odd hunter with his sights set low. However, the story of this old forest now takes a more interesting twist...&lt;br /&gt;
&lt;br /&gt;
Rumours are growing of trees roaming in its depths, moving as you or I would. Some even claim that they now possess the spark of sentience. The Sher'Tul were rumoured to hold the power of animism... is this mere coincidence?]],&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''From the notes of Darwood Oakton, explorer:''&lt;br /&gt;
=='''CHAPTER TWO: ANCIENT RUINS'''==&lt;br /&gt;
&lt;br /&gt;
My inquiries have paid off! It took much searching, and even more arm-twisting and cajoling once I had found my man, but a local lumberjack who plies his trade in the old forest has divulged to me an amazing secret! He speaks of ruins within the forest, a location where the living trees seem to congregate in larger numbers. He would not speak much of the place, and seemed to believe it cursed, but I did manage to squeeze out of him the appearance of the ruins, submerged in the middle of the great lake. There is no longer any doubt in my mind now: They belonged to the Sher'Tul!]],&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''from the notes of Darwood Oakton, explorer:''&lt;br /&gt;
=='''CHAPTER THREE: DISASTER!'''==&lt;br /&gt;
&lt;br /&gt;
Does my title not tell you enough? Disaster, and again disaster! True enough, these Sher'Tul ruins exist... several hundred feet at the bottom of a mighty lake! The lake of Nur, one of the largest in the old forest, has swallowed up the ruins in its murky depths. I am hardly a strong swimmer, gentle reader, but even if I could swim like a naga-spawned beast I could not hope to explore the ruin's sunken expanses before drowning. I fear I must abandon my present expedition... the trees are paying closer attention to me, and I do not believe it is of the pleasant sort...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From the notes of Darwood Oakton, explorer:&lt;br /&gt;
=='''CHAPTER FOUR: NEEDS MUST...'''==&lt;br /&gt;
&lt;br /&gt;
Before I continue, I must make one thing clear: I am no great friend to the mages. Some powers simply were not meant for mortal hands or minds. As history has taught us time and again, from the sudden disappearance of the Sher'Tul to the Spellblaze and the plagues it brought in its wake, magic is wont to cause more harm than good. But I fear it is a necessity for my current task. During my stay in Derth a fellow traveller and I have become fast friends, often drinking together in the local tavern. I can't put my finger on it, but I believe him to be a mage; he has an unexplainable feeling of power surrounding him, not to mention a rather ostentatious hat. I wonder what his thoughts would be on the art of water-breathing...?&lt;br /&gt;
''&lt;br /&gt;
&lt;br /&gt;
''From the notes of Darwood Oakton, explorer:''&lt;br /&gt;
=='''CHAPTER FIVE: HORR...'''==&lt;br /&gt;
&lt;br /&gt;
''This note seems hastily written and stained with water and blood.''&lt;br /&gt;
&lt;br /&gt;
I... I haven't got long.&lt;br /&gt;
The key is here, but I never ... the door.&lt;br /&gt;
&lt;br /&gt;
I was unprepared! The trees I could avoid, the water I ... traverse, but beyond...&lt;br /&gt;
Horrors ... tentacles ... blazing light that burned in an instant ...&lt;br /&gt;
My flesh devoured, my mind shattered ... worms, alive, walking tog ...&lt;br /&gt;
... barely escaped. But my wounds are too ... blood won't stop ...&lt;br /&gt;
&lt;br /&gt;
I thought the Sher'Tul wonderful, I was entranced ... every facet of knowledge I could gain ...&lt;br /&gt;
But this, is this their legacy? ... horrifying ... all my dreams ... Perhaps death is welcome now...&lt;br /&gt;
&lt;br /&gt;
If any come after, I bid you turn ... horrors ... too much. If you are foolish enough to ... my only advice is to ...&lt;br /&gt;
&lt;br /&gt;
==entering lake of nur==&lt;br /&gt;
As you descend to the next level you traverse a kind of magical barrier keeping the water away. You hear terrible screams.&lt;br /&gt;
As you descend to the next level you traverse a kind of magical barrier keeping the water away. You hear terrible screams.&lt;/div&gt;</summary>
		<author><name>Byxis</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Journal_entry_(old_forest)&amp;diff=20452</id>
		<title>Journal entry (old forest)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Journal_entry_(old_forest)&amp;diff=20452"/>
				<updated>2023-03-18T05:46:36Z</updated>
		
		<summary type="html">&lt;p&gt;Byxis: made this&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''From the notes of Darwood Oakton, explorer:''&lt;br /&gt;
&lt;br /&gt;
=='''CHAPTER ONE: THE SHER'TUL'''==&lt;br /&gt;
&lt;br /&gt;
The Sher'Tul. Who were they? Where did they come from? Where did they go? The mysteries surrounding this ancient race are almost infinite. What little scraps of information we have regarding them allude to a mighty and world-spanning civilisation, wielding power and magic unthinkable. Now, however, all that remains of them are forgotten, wind-swept ruins, the tiniest minutiae of their technology sealed away in the studies of reclusive sages. Does their mystery not call to your curious nature as it does mine, gentle reader?&lt;br /&gt;
&lt;br /&gt;
My quest has drawn me into the Old Forest. What is there to be said about a place like &amp;quot;the old forest&amp;quot;? It is a forest, and it is old. By its unimaginative moniker you can guess how important this place is to the people of Derth; the only locals who commonly venture under its boughs are novice alchemists in search of ingredients, plus the odd hunter with his sights set low. However, the story of this old forest now takes a more interesting twist...&lt;br /&gt;
&lt;br /&gt;
Rumours are growing of trees roaming in its depths, moving as you or I would. Some even claim that they now possess the spark of sentience. The Sher'Tul were rumoured to hold the power of animism... is this mere coincidence?]],&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''From the notes of Darwood Oakton, explorer:''&lt;br /&gt;
=='''CHAPTER TWO: ANCIENT RUINS'''==&lt;br /&gt;
&lt;br /&gt;
My inquiries have paid off! It took much searching, and even more arm-twisting and cajoling once I had found my man, but a local lumberjack who plies his trade in the old forest has divulged to me an amazing secret! He speaks of ruins within the forest, a location where the living trees seem to congregate in larger numbers. He would not speak much of the place, and seemed to believe it cursed, but I did manage to squeeze out of him the appearance of the ruins, submerged in the middle of the great lake. There is no longer any doubt in my mind now: They belonged to the Sher'Tul!]],&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''from the notes of Darwood Oakton, explorer:''&lt;br /&gt;
=='''CHAPTER THREE: DISASTER!'''==&lt;br /&gt;
&lt;br /&gt;
Does my title not tell you enough? Disaster, and again disaster! True enough, these Sher'Tul ruins exist... several hundred feet at the bottom of a mighty lake! The lake of Nur, one of the largest in the old forest, has swallowed up the ruins in its murky depths. I am hardly a strong swimmer, gentle reader, but even if I could swim like a naga-spawned beast I could not hope to explore the ruin's sunken expanses before drowning. I fear I must abandon my present expedition... the trees are paying closer attention to me, and I do not believe it is of the pleasant sort...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From the notes of Darwood Oakton, explorer:&lt;br /&gt;
=='''CHAPTER FOUR: NEEDS MUST...'''==&lt;br /&gt;
&lt;br /&gt;
Before I continue, I must make one thing clear: I am no great friend to the mages. Some powers simply were not meant for mortal hands or minds. As history has taught us time and again, from the sudden disappearance of the Sher'Tul to the Spellblaze and the plagues it brought in its wake, magic is wont to cause more harm than good. But I fear it is a necessity for my current task. During my stay in Derth a fellow traveller and I have become fast friends, often drinking together in the local tavern. I can't put my finger on it, but I believe him to be a mage; he has an unexplainable feeling of power surrounding him, not to mention a rather ostentatious hat. I wonder what his thoughts would be on the art of water-breathing...?&lt;br /&gt;
''&lt;br /&gt;
&lt;br /&gt;
''From the notes of Darwood Oakton, explorer:''&lt;br /&gt;
=='''CHAPTER FIVE: HORR...'''==&lt;br /&gt;
&lt;br /&gt;
''This note seems hastily written and stained with water and blood.''&lt;br /&gt;
&lt;br /&gt;
I... I haven't got long.&lt;br /&gt;
The key is here, but I never ... the door.&lt;br /&gt;
&lt;br /&gt;
I was unprepared! The trees I could avoid, the water I ... traverse, but beyond...&lt;br /&gt;
Horrors ... tentacles ... blazing light that burned in an instant ...&lt;br /&gt;
My flesh devoured, my mind shattered ... worms, alive, walking tog ...&lt;br /&gt;
... barely escaped. But my wounds are too ... blood won't stop ...&lt;br /&gt;
&lt;br /&gt;
I thought the Sher'Tul wonderful, I was entranced ... every facet of knowledge I could gain ...&lt;br /&gt;
But this, is this their legacy? ... horrifying ... all my dreams ... Perhaps death is welcome now...&lt;br /&gt;
&lt;br /&gt;
If any come after, I bid you turn ... horrors ... too much. If you are foolish enough to ... my only advice is to ...&lt;/div&gt;</summary>
		<author><name>Byxis</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Guides&amp;diff=19825</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Guides&amp;diff=19825"/>
				<updated>2022-05-15T04:23:36Z</updated>
		
		<summary type="html">&lt;p&gt;Byxis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Guides]]&lt;br /&gt;
Need some help? Check out these guides for assistance.&lt;br /&gt;
don't see exactly what you're looking for? &lt;br /&gt;
check out the [https://te4.org/characters-vault character vault] Just search the desired class and you should be able to get a few ideas on how you should be playing the class. Usually if you're trying to optimize your game play you should tick the &amp;quot;winner&amp;quot; box and use insane as the difficulty level. &lt;br /&gt;
&lt;br /&gt;
==New Players==&lt;br /&gt;
Guides meant for newer players:&lt;br /&gt;
*[https://www.youtube.com/watch?v=sqZfski5PVs|Let's Learn Tales of May'Eyal] video for beginners (version 1.2.2)&lt;br /&gt;
*[https://www.youtube.com/watch?v=VWcPKJ4RsEc| ToME Tips for Beginners] video&lt;br /&gt;
*[[Survival guide]]&lt;br /&gt;
*[[Recommended Zone Order Progression]]&lt;br /&gt;
*[http://te4.org/wiki/Goon_Survival_Guide Goon Survival FAQ]&lt;br /&gt;
*[[Bosses]] Guide&lt;br /&gt;
&lt;br /&gt;
==Class Specific==&lt;br /&gt;
Guides for specific classes. '''Note''': Many of these guides may be out-dated!&lt;br /&gt;
&lt;br /&gt;
===Afflicted===&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=58&amp;amp;t=43138| LordKarasuman's Cornac Cursed guide] (1.2.5)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=58&amp;amp;t=44668| AbsoluteO's Cursed guide] (1.2.x ?)&lt;br /&gt;
* [[Goon Cursed Guide 1.1.5]]&lt;br /&gt;
* [[Goon Doomed Guide 1.1.5]]&lt;br /&gt;
&lt;br /&gt;
===Celestial===&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=56&amp;amp;t=46143| Jahf's Ogre Sun Paladin guide] (1.3.x)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=56&amp;amp;t=45059| Short staff Sun Paladin guide] (1.3.1)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=56&amp;amp;t=42935| Majestix's Red's Sun Paladin guide] (1.2.5)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=56&amp;amp;t=43241| Atarlost's Sun Paladin Guide] (1.2.5)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=56&amp;amp;t=36908| donkatsu's Anorithil Guide] (1.2.2)&lt;br /&gt;
* [[Goon Anorithil Guide 1.1.5]]&lt;br /&gt;
* [[Goon Sun Paladin Guide 1.1.5]]&lt;br /&gt;
* [https://forums.te4.org/viewtopic.php?f=56&amp;amp;t=50973| Moasseman's Anorithil guide] (1.7.4)&lt;br /&gt;
&lt;br /&gt;
===Defiler===&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=57&amp;amp;t=47026| bpat's Corruptor guide] (1.4.9)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=57&amp;amp;t=45152| Cathbald's Demonologist guide] (1.3.1)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=57&amp;amp;t=42753| Dhurke's Doombringer guide] (1.2.4)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=57&amp;amp;t=45252| stabya's Reaver/Madness Guide] (1.3.x ?)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=57&amp;amp;t=37681| sofocles's Reaver Guide] (old!)&lt;br /&gt;
* [[Goon Corruptor Guide 1.1.5]]&lt;br /&gt;
* [[Goon Reaver Guide 1.1.5]]&lt;br /&gt;
* [https://forums.te4.org/viewtopic.php?f=57&amp;amp;t=53162&amp;amp;p=246045&amp;amp;hilit=guide#p246045| GrayStillPlays' Reaver guide] (1.7.4)&lt;br /&gt;
&lt;br /&gt;
===Demented===&lt;br /&gt;
* [https://forums.te4.org/viewtopic.php?f=68&amp;amp;p=245681| GrayStillPlays' Writhing one guide] (1.7.4)&lt;br /&gt;
* [https://forums.te4.org/viewtopic.php?f=68&amp;amp;t=49039| bpat's Cultist of Entropy guide] (1.5.10)&lt;br /&gt;
&lt;br /&gt;
===Mage===&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=54&amp;amp;t=46154| grobblewobble's Alchemist guide] (1.4.x)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=54&amp;amp;t=42019| Mex's Wildfire Archmage guide] (1.4.x)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=54&amp;amp;t=45087| lanfear's Yeek Wildfire Archmage guide] (1.3.x ?)&lt;br /&gt;
* [https://steamcommunity.com/sharedfiles/filedetails/?id=342130002| Wildfire Archmage] guide (1.3.0)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=54&amp;amp;t=43504| SDY's Necromancer guide] (1.2.5)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=54&amp;amp;t=42492| Nussbaum's Non-Lich Necromancer guide] (1.2.x ?)&lt;br /&gt;
* [[Goon Alchemist Guide 1.1.5]]&lt;br /&gt;
* [[Goon Archmage Guide 1.1.5]]&lt;br /&gt;
* [https://forums.te4.org/viewtopic.php?f=54&amp;amp;t=5277| RWulfe's Necromancer guide] (1.7.4)&lt;br /&gt;
* [https://steamcommunity.com/sharedfiles/filedetails/?id=2744682371| SDY's Necromancer guide] (1.7x &amp;gt;)&lt;br /&gt;
* [https://forums.te4.org/viewtopic.php?f=54&amp;amp;t=52209| Uniporpoise's Zappy Archmage guide] (1.7x ?)&lt;br /&gt;
&lt;br /&gt;
===Chronomancer===&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=59&amp;amp;t=46126| bpat's Paradox Mage guide] (1.4.6)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=59&amp;amp;t=45723| jenx's Paradox Mage guide] (1.4.x)&lt;br /&gt;
* San0ix' In Depth Temporal Warden Guide [1.3.1] [http://forums.te4.org/viewtopic.php?f=59&amp;amp;t=44001 Forum Version] [http://steamcommunity.com/sharedfiles/filedetails/?id=493308370 Steam Version] &lt;br /&gt;
* [[Goon Paradox Mage Guide 1.3.3]] &lt;br /&gt;
* [[Goon Temporal Warden Guide 1.1.5]] (outdated)&lt;br /&gt;
&lt;br /&gt;
===Psionic===&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=60&amp;amp;t=45438| Zeyphor's Insane Roguelike Solipsist Guide] (1.3.3)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=60&amp;amp;t=44136| netphenix's Mindcaster Solipsist for Normal difficulty guide] (1.2.x ?)&lt;br /&gt;
* [https://www.reddit.com/r/ToME4/comments/3wgg5m/updated_mindslayer_guides/cxwfeh6| Infamously_Unknown's Mindslayer] (1.3.2)&lt;br /&gt;
* [[Goon Mindslayer Guide 1.1.5]]&lt;br /&gt;
* [[Goon Solipsist Guide 1.1.5]]&lt;br /&gt;
* [[Walk-through for Dwarven Solipsist|Dwarven Solipsist on Normal Roguelike]] (1.0.4)&lt;br /&gt;
* [https://forums.te4.org/viewtopic.php?f=60&amp;amp;t=53267| helminthauge's Mindslayer guide] (1.7.4)&lt;br /&gt;
* [https://forums.te4.org/viewtopic.php?f=60&amp;amp;t=52451| Gcar's Solipsist guide ](1.7.4)&lt;br /&gt;
&lt;br /&gt;
===Rogue===&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=53&amp;amp;t=42976| supermini's Speedy Stabber Shadowblade Guide] (1.2.5)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=53&amp;amp;t=40994| sofocles's Marauder Guide] (1.2.x ?)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=53&amp;amp;t=43767| Sirrocco's Skirmisher breakdown] (1.3.x ?)&lt;br /&gt;
* [http://steamcommunity.com/sharedfiles/filedetails/?id=918182510 MiddleTwin's Skirmisher Guide (1.5.3)]&lt;br /&gt;
* [[Goon Marauder Guide 1.1.5]]&lt;br /&gt;
* [[Goon Rogue Guide 1.1.5]]&lt;br /&gt;
* [[Goon Shadowblade Guide 1.1.5]]&lt;br /&gt;
&lt;br /&gt;
===Warrior===&lt;br /&gt;
&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=52&amp;amp;t=41486| RandomKesaranPasaran's Beserker guide] (1.2.x)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=52&amp;amp;t=36128| Torokasi's General Beserker Guide] (1.2.x ?)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=52&amp;amp;t=44649&amp;amp;p=204232 Marcas' In-Depth Bulwark Guide] (1.3.3)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=52&amp;amp;t=44980| Effigy's Antimagic Dwarf Bulwark Guide] (1.3.x ?)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=52&amp;amp;t=42854| Fhtagn's Skeleton Brawler Guide] (1.2.5)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=52&amp;amp;t=36449| Fhtagn's Slinger Guide] (1.2.5)&lt;br /&gt;
* [[Guides/Brawler (greycat)|greycat's Brawler Guide]] (version unknown)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=52&amp;amp;t=36914| knonme's Bow Archer guide] (old, circa 2013)&lt;br /&gt;
* [[Goon Arcane Blade Guide 1.3.3]]&lt;br /&gt;
* [[Goon Archer Guide 1.1.5]]&lt;br /&gt;
* [[Goon Berserker Guide 1.1.5]]&lt;br /&gt;
* [[Goon Brawler Guide 1.1.5]]&lt;br /&gt;
&lt;br /&gt;
===Wilder===&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=55&amp;amp;t=46926| Tryble's Stone Warden Overview] (1.4.9)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=55&amp;amp;t=46733| Sheila's Insane Anime Summoner Guide] (1.4.8)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=55&amp;amp;t=45633| Snow's Exhaustive Wyrmic Guide] (1.4.3)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=55&amp;amp;t=45207| lanfear's Shalore Breath Wyrmic] (1.3.x)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=55&amp;amp;t=42842| anathema's Wyrmic guide] (1.3.x) (yes, it was updated)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=55&amp;amp;t=36906| adrian's Summoner guide] (unknown)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=55&amp;amp;t=37898| bpat's Oozemaster guide] (appended/updated 1.4.6)&lt;br /&gt;
* [[Goon Oozemancer Guide 1.1.5]]&lt;br /&gt;
* [[Goon Stone Warden Guide 1.1.5]]&lt;br /&gt;
* [[Goon Summoner Guide 1.1.5]]&lt;br /&gt;
* [[Goon Wyrmic Guide 1.1.5]]&lt;br /&gt;
* [https://forums.te4.org/viewtopic.php?f=55&amp;amp;t=53134| GreyStillPlays' Stone Warden guide] (1.7.4)&lt;br /&gt;
&lt;br /&gt;
===Tinker===&lt;br /&gt;
* [https://forums.te4.org/viewtopic.php?f=66&amp;amp;t=51752| trungaczne's Annihilator guide] (1.7.2)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=66&amp;amp;t=47260| bpat's Sawbutcher guide for Embers of Rage] (ToME 1.4.x, EoR 1.0.2)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=66&amp;amp;t=46263| bpat's Gunslinger guide for Embers of Rage] (ToME 1.4.x, EoR 1.0.2)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=66&amp;amp;t=46156| bpat's Psyshot guide for Embers of Rage] (ToME 1.4.x, EoR 1.0.2)&lt;br /&gt;
&lt;br /&gt;
==Other Specific guides==&lt;br /&gt;
* [[Arena guide|A Guide to the Arena]]&lt;br /&gt;
* [[Npc immunity list|A List of Monsters by Immunity]]&lt;br /&gt;
* [[Escape Options]]&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=38&amp;amp;t=46545| Inscription Guide] (ToME 1.4.x)&lt;/div&gt;</summary>
		<author><name>Byxis</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Guides&amp;diff=19815</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Guides&amp;diff=19815"/>
				<updated>2022-05-11T06:14:22Z</updated>
		
		<summary type="html">&lt;p&gt;Byxis: /* Wilder */ video no longer existed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Guides]]&lt;br /&gt;
Need some help? Check out these guides for assistance.&lt;br /&gt;
&lt;br /&gt;
==New Players==&lt;br /&gt;
Guides meant for newer players:&lt;br /&gt;
*[https://www.youtube.com/watch?v=sqZfski5PVs|Let's Learn Tales of May'Eyal] video for beginners (version 1.2.2)&lt;br /&gt;
*[https://www.youtube.com/watch?v=VWcPKJ4RsEc| ToME Tips for Beginners] video&lt;br /&gt;
*[[Survival guide]]&lt;br /&gt;
*[[Recommended Zone Order Progression]]&lt;br /&gt;
*[http://te4.org/wiki/Goon_Survival_Guide Goon Survival FAQ]&lt;br /&gt;
*[[Bosses]] Guide&lt;br /&gt;
&lt;br /&gt;
==Class Specific==&lt;br /&gt;
Guides for specific classes. '''Note''': Many of these guides may be out-dated!&lt;br /&gt;
&lt;br /&gt;
===Afflicted===&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=58&amp;amp;t=43138| LordKarasuman's Cornac Cursed guide] (1.2.5)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=58&amp;amp;t=44668| AbsoluteO's Cursed guide] (1.2.x ?)&lt;br /&gt;
* [[Goon Cursed Guide 1.1.5]]&lt;br /&gt;
* [[Goon Doomed Guide 1.1.5]]&lt;br /&gt;
&lt;br /&gt;
===Celestial===&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=56&amp;amp;t=46143| Jahf's Ogre Sun Paladin guide] (1.3.x)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=56&amp;amp;t=45059| Short staff Sun Paladin guide] (1.3.1)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=56&amp;amp;t=42935| Majestix's Red's Sun Paladin guide] (1.2.5)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=56&amp;amp;t=43241| Atarlost's Sun Paladin Guide] (1.2.5)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=56&amp;amp;t=36908| donkatsu's Anorithil Guide] (1.2.2)&lt;br /&gt;
* [[Goon Anorithil Guide 1.1.5]]&lt;br /&gt;
* [[Goon Sun Paladin Guide 1.1.5]]&lt;br /&gt;
* [https://forums.te4.org/viewtopic.php?f=56&amp;amp;t=50973| Moasseman's Anorithil guide] (1.7.4)&lt;br /&gt;
&lt;br /&gt;
===Defiler===&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=57&amp;amp;t=47026| bpat's Corruptor guide] (1.4.9)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=57&amp;amp;t=45152| Cathbald's Demonologist guide] (1.3.1)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=57&amp;amp;t=42753| Dhurke's Doombringer guide] (1.2.4)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=57&amp;amp;t=45252| stabya's Reaver/Madness Guide] (1.3.x ?)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=57&amp;amp;t=37681| sofocles's Reaver Guide] (old!)&lt;br /&gt;
* [[Goon Corruptor Guide 1.1.5]]&lt;br /&gt;
* [[Goon Reaver Guide 1.1.5]]&lt;br /&gt;
* [https://forums.te4.org/viewtopic.php?f=57&amp;amp;t=53162&amp;amp;p=246045&amp;amp;hilit=guide#p246045| GrayStillPlays' Reaver guide] (1.7.4)&lt;br /&gt;
&lt;br /&gt;
===Demented===&lt;br /&gt;
* [https://forums.te4.org/viewtopic.php?f=68&amp;amp;p=245681| GrayStillPlays' Writhing one guide] (1.7.4)&lt;br /&gt;
* [https://forums.te4.org/viewtopic.php?f=68&amp;amp;t=49039| bpat's Cultist of Entropy guide] (1.5.10)&lt;br /&gt;
&lt;br /&gt;
===Mage===&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=54&amp;amp;t=46154| grobblewobble's Alchemist guide] (1.4.x)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=54&amp;amp;t=42019| Mex's Wildfire Archmage guide] (1.4.x)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=54&amp;amp;t=45087| lanfear's Yeek Wildfire Archmage guide] (1.3.x ?)&lt;br /&gt;
* [https://steamcommunity.com/sharedfiles/filedetails/?id=342130002| Wildfire Archmage] guide (1.3.0)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=54&amp;amp;t=43504| SDY's Necromancer guide] (1.2.5)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=54&amp;amp;t=42492| Nussbaum's Non-Lich Necromancer guide] (1.2.x ?)&lt;br /&gt;
* [[Goon Alchemist Guide 1.1.5]]&lt;br /&gt;
* [[Goon Archmage Guide 1.1.5]]&lt;br /&gt;
* [https://forums.te4.org/viewtopic.php?f=54&amp;amp;t=5277| RWulfe's Necromancer guide] (1.7.4)&lt;br /&gt;
* [https://steamcommunity.com/sharedfiles/filedetails/?id=2744682371| SDY's Necromancer guide] (1.7x &amp;gt;)&lt;br /&gt;
* [https://forums.te4.org/viewtopic.php?f=54&amp;amp;t=52209| Uniporpoise's Zappy Archmage guide] (1.7x ?)&lt;br /&gt;
&lt;br /&gt;
===Chronomancer===&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=59&amp;amp;t=46126| bpat's Paradox Mage guide] (1.4.6)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=59&amp;amp;t=45723| jenx's Paradox Mage guide] (1.4.x)&lt;br /&gt;
* San0ix' In Depth Temporal Warden Guide [1.3.1] [http://forums.te4.org/viewtopic.php?f=59&amp;amp;t=44001 Forum Version] [http://steamcommunity.com/sharedfiles/filedetails/?id=493308370 Steam Version] &lt;br /&gt;
* [[Goon Paradox Mage Guide 1.3.3]] &lt;br /&gt;
* [[Goon Temporal Warden Guide 1.1.5]] (outdated)&lt;br /&gt;
&lt;br /&gt;
===Psionic===&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=60&amp;amp;t=45438| Zeyphor's Insane Roguelike Solipsist Guide] (1.3.3)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=60&amp;amp;t=44136| netphenix's Mindcaster Solipsist for Normal difficulty guide] (1.2.x ?)&lt;br /&gt;
* [https://www.reddit.com/r/ToME4/comments/3wgg5m/updated_mindslayer_guides/cxwfeh6| Infamously_Unknown's Mindslayer] (1.3.2)&lt;br /&gt;
* [[Goon Mindslayer Guide 1.1.5]]&lt;br /&gt;
* [[Goon Solipsist Guide 1.1.5]]&lt;br /&gt;
* [[Walk-through for Dwarven Solipsist|Dwarven Solipsist on Normal Roguelike]] (1.0.4)&lt;br /&gt;
* [https://forums.te4.org/viewtopic.php?f=60&amp;amp;t=53267| helminthauge's Mindslayer guide] (1.7.4)&lt;br /&gt;
* [https://forums.te4.org/viewtopic.php?f=60&amp;amp;t=52451| Gcar's Solipsist guide ](1.7.4)&lt;br /&gt;
&lt;br /&gt;
===Rogue===&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=53&amp;amp;t=42976| supermini's Speedy Stabber Shadowblade Guide] (1.2.5)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=53&amp;amp;t=40994| sofocles's Marauder Guide] (1.2.x ?)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=53&amp;amp;t=43767| Sirrocco's Skirmisher breakdown] (1.3.x ?)&lt;br /&gt;
* [http://steamcommunity.com/sharedfiles/filedetails/?id=918182510 MiddleTwin's Skirmisher Guide (1.5.3)]&lt;br /&gt;
* [[Goon Marauder Guide 1.1.5]]&lt;br /&gt;
* [[Goon Rogue Guide 1.1.5]]&lt;br /&gt;
* [[Goon Shadowblade Guide 1.1.5]]&lt;br /&gt;
&lt;br /&gt;
===Warrior===&lt;br /&gt;
&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=52&amp;amp;t=41486| RandomKesaranPasaran's Beserker guide] (1.2.x)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=52&amp;amp;t=36128| Torokasi's General Beserker Guide] (1.2.x ?)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=52&amp;amp;t=44649&amp;amp;p=204232 Marcas' In-Depth Bulwark Guide] (1.3.3)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=52&amp;amp;t=44980| Effigy's Antimagic Dwarf Bulwark Guide] (1.3.x ?)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=52&amp;amp;t=42854| Fhtagn's Skeleton Brawler Guide] (1.2.5)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=52&amp;amp;t=36449| Fhtagn's Slinger Guide] (1.2.5)&lt;br /&gt;
* [[Guides/Brawler (greycat)|greycat's Brawler Guide]] (version unknown)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=52&amp;amp;t=36914| knonme's Bow Archer guide] (old, circa 2013)&lt;br /&gt;
* [[Goon Arcane Blade Guide 1.3.3]]&lt;br /&gt;
* [[Goon Archer Guide 1.1.5]]&lt;br /&gt;
* [[Goon Berserker Guide 1.1.5]]&lt;br /&gt;
* [[Goon Brawler Guide 1.1.5]]&lt;br /&gt;
&lt;br /&gt;
===Wilder===&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=55&amp;amp;t=46926| Tryble's Stone Warden Overview] (1.4.9)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=55&amp;amp;t=46733| Sheila's Insane Anime Summoner Guide] (1.4.8)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=55&amp;amp;t=45633| Snow's Exhaustive Wyrmic Guide] (1.4.3)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=55&amp;amp;t=45207| lanfear's Shalore Breath Wyrmic] (1.3.x)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=55&amp;amp;t=42842| anathema's Wyrmic guide] (1.3.x) (yes, it was updated)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=55&amp;amp;t=36906| adrian's Summoner guide] (unknown)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=55&amp;amp;t=37898| bpat's Oozemaster guide] (appended/updated 1.4.6)&lt;br /&gt;
* [[Goon Oozemancer Guide 1.1.5]]&lt;br /&gt;
* [[Goon Stone Warden Guide 1.1.5]]&lt;br /&gt;
* [[Goon Summoner Guide 1.1.5]]&lt;br /&gt;
* [[Goon Wyrmic Guide 1.1.5]]&lt;br /&gt;
* [https://forums.te4.org/viewtopic.php?f=55&amp;amp;t=53134| GreyStillPlays' Stone Warden guide] (1.7.4)&lt;br /&gt;
&lt;br /&gt;
===Tinker===&lt;br /&gt;
* [https://forums.te4.org/viewtopic.php?f=66&amp;amp;t=51752| trungaczne's Annihilator guide] (1.7.2)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=66&amp;amp;t=47260| bpat's Sawbutcher guide for Embers of Rage] (ToME 1.4.x, EoR 1.0.2)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=66&amp;amp;t=46263| bpat's Gunslinger guide for Embers of Rage] (ToME 1.4.x, EoR 1.0.2)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=66&amp;amp;t=46156| bpat's Psyshot guide for Embers of Rage] (ToME 1.4.x, EoR 1.0.2)&lt;br /&gt;
&lt;br /&gt;
==Other Specific guides==&lt;br /&gt;
* [[Arena guide|A Guide to the Arena]]&lt;br /&gt;
* [[Npc immunity list|A List of Monsters by Immunity]]&lt;br /&gt;
* [[Escape Options]]&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=38&amp;amp;t=46545| Inscription Guide] (ToME 1.4.x)&lt;/div&gt;</summary>
		<author><name>Byxis</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Guides&amp;diff=19814</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Guides&amp;diff=19814"/>
				<updated>2022-05-11T05:18:42Z</updated>
		
		<summary type="html">&lt;p&gt;Byxis: added guides for solipisist, writhing one, stone warden, reaver, mindslayer, anorithil, annihilator, necromancerx2, cultist of entropy, archmage,&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Guides]]&lt;br /&gt;
Need some help? Check out these guides for assistance.&lt;br /&gt;
&lt;br /&gt;
==New Players==&lt;br /&gt;
Guides meant for newer players:&lt;br /&gt;
*[https://www.youtube.com/watch?v=sqZfski5PVs|Let's Learn Tales of May'Eyal] video for beginners (version 1.2.2)&lt;br /&gt;
*[https://www.youtube.com/watch?v=VWcPKJ4RsEc| ToME Tips for Beginners] video&lt;br /&gt;
*[[Survival guide]]&lt;br /&gt;
*[[Recommended Zone Order Progression]]&lt;br /&gt;
*[http://te4.org/wiki/Goon_Survival_Guide Goon Survival FAQ]&lt;br /&gt;
*[[Bosses]] Guide&lt;br /&gt;
&lt;br /&gt;
==Class Specific==&lt;br /&gt;
Guides for specific classes. '''Note''': Many of these guides may be out-dated!&lt;br /&gt;
&lt;br /&gt;
===Afflicted===&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=58&amp;amp;t=43138| LordKarasuman's Cornac Cursed guide] (1.2.5)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=58&amp;amp;t=44668| AbsoluteO's Cursed guide] (1.2.x ?)&lt;br /&gt;
* [[Goon Cursed Guide 1.1.5]]&lt;br /&gt;
* [[Goon Doomed Guide 1.1.5]]&lt;br /&gt;
&lt;br /&gt;
===Celestial===&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=56&amp;amp;t=46143| Jahf's Ogre Sun Paladin guide] (1.3.x)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=56&amp;amp;t=45059| Short staff Sun Paladin guide] (1.3.1)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=56&amp;amp;t=42935| Majestix's Red's Sun Paladin guide] (1.2.5)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=56&amp;amp;t=43241| Atarlost's Sun Paladin Guide] (1.2.5)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=56&amp;amp;t=36908| donkatsu's Anorithil Guide] (1.2.2)&lt;br /&gt;
* [[Goon Anorithil Guide 1.1.5]]&lt;br /&gt;
* [[Goon Sun Paladin Guide 1.1.5]]&lt;br /&gt;
* [https://forums.te4.org/viewtopic.php?f=56&amp;amp;t=50973| Moasseman's Anorithil guide] (1.7.4)&lt;br /&gt;
&lt;br /&gt;
===Defiler===&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=57&amp;amp;t=47026| bpat's Corruptor guide] (1.4.9)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=57&amp;amp;t=45152| Cathbald's Demonologist guide] (1.3.1)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=57&amp;amp;t=42753| Dhurke's Doombringer guide] (1.2.4)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=57&amp;amp;t=45252| stabya's Reaver/Madness Guide] (1.3.x ?)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=57&amp;amp;t=37681| sofocles's Reaver Guide] (old!)&lt;br /&gt;
* [[Goon Corruptor Guide 1.1.5]]&lt;br /&gt;
* [[Goon Reaver Guide 1.1.5]]&lt;br /&gt;
* [https://forums.te4.org/viewtopic.php?f=57&amp;amp;t=53162&amp;amp;p=246045&amp;amp;hilit=guide#p246045| GrayStillPlays' Reaver guide] (1.7.4)&lt;br /&gt;
&lt;br /&gt;
===Demented===&lt;br /&gt;
* [https://forums.te4.org/viewtopic.php?f=68&amp;amp;p=245681| GrayStillPlays' Writhing one guide] (1.7.4)&lt;br /&gt;
* [https://forums.te4.org/viewtopic.php?f=68&amp;amp;t=49039| bpat's Cultist of Entropy guide] (1.5.10)&lt;br /&gt;
&lt;br /&gt;
===Mage===&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=54&amp;amp;t=46154| grobblewobble's Alchemist guide] (1.4.x)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=54&amp;amp;t=42019| Mex's Wildfire Archmage guide] (1.4.x)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=54&amp;amp;t=45087| lanfear's Yeek Wildfire Archmage guide] (1.3.x ?)&lt;br /&gt;
* [https://steamcommunity.com/sharedfiles/filedetails/?id=342130002| Wildfire Archmage] guide (1.3.0)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=54&amp;amp;t=43504| SDY's Necromancer guide] (1.2.5)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=54&amp;amp;t=42492| Nussbaum's Non-Lich Necromancer guide] (1.2.x ?)&lt;br /&gt;
* [[Goon Alchemist Guide 1.1.5]]&lt;br /&gt;
* [[Goon Archmage Guide 1.1.5]]&lt;br /&gt;
* [https://forums.te4.org/viewtopic.php?f=54&amp;amp;t=5277| RWulfe's Necromancer guide] (1.7.4)&lt;br /&gt;
* [https://steamcommunity.com/sharedfiles/filedetails/?id=2744682371| SDY's Necromancer guide] (1.7x &amp;gt;)&lt;br /&gt;
* [https://forums.te4.org/viewtopic.php?f=54&amp;amp;t=52209| Uniporpoise's Zappy Archmage guide] (1.7x ?)&lt;br /&gt;
&lt;br /&gt;
===Chronomancer===&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=59&amp;amp;t=46126| bpat's Paradox Mage guide] (1.4.6)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=59&amp;amp;t=45723| jenx's Paradox Mage guide] (1.4.x)&lt;br /&gt;
* San0ix' In Depth Temporal Warden Guide [1.3.1] [http://forums.te4.org/viewtopic.php?f=59&amp;amp;t=44001 Forum Version] [http://steamcommunity.com/sharedfiles/filedetails/?id=493308370 Steam Version] &lt;br /&gt;
* [[Goon Paradox Mage Guide 1.3.3]] &lt;br /&gt;
* [[Goon Temporal Warden Guide 1.1.5]] (outdated)&lt;br /&gt;
&lt;br /&gt;
===Psionic===&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=60&amp;amp;t=45438| Zeyphor's Insane Roguelike Solipsist Guide] (1.3.3)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=60&amp;amp;t=44136| netphenix's Mindcaster Solipsist for Normal difficulty guide] (1.2.x ?)&lt;br /&gt;
* [https://www.reddit.com/r/ToME4/comments/3wgg5m/updated_mindslayer_guides/cxwfeh6| Infamously_Unknown's Mindslayer] (1.3.2)&lt;br /&gt;
* [[Goon Mindslayer Guide 1.1.5]]&lt;br /&gt;
* [[Goon Solipsist Guide 1.1.5]]&lt;br /&gt;
* [[Walk-through for Dwarven Solipsist|Dwarven Solipsist on Normal Roguelike]] (1.0.4)&lt;br /&gt;
* [https://forums.te4.org/viewtopic.php?f=60&amp;amp;t=53267| helminthauge's Mindslayer guide] (1.7.4)&lt;br /&gt;
* [https://forums.te4.org/viewtopic.php?f=60&amp;amp;t=52451| Gcar's Solipsist guide ](1.7.4)&lt;br /&gt;
&lt;br /&gt;
===Rogue===&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=53&amp;amp;t=42976| supermini's Speedy Stabber Shadowblade Guide] (1.2.5)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=53&amp;amp;t=40994| sofocles's Marauder Guide] (1.2.x ?)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=53&amp;amp;t=43767| Sirrocco's Skirmisher breakdown] (1.3.x ?)&lt;br /&gt;
* [http://steamcommunity.com/sharedfiles/filedetails/?id=918182510 MiddleTwin's Skirmisher Guide (1.5.3)]&lt;br /&gt;
* [[Goon Marauder Guide 1.1.5]]&lt;br /&gt;
* [[Goon Rogue Guide 1.1.5]]&lt;br /&gt;
* [[Goon Shadowblade Guide 1.1.5]]&lt;br /&gt;
&lt;br /&gt;
===Warrior===&lt;br /&gt;
&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=52&amp;amp;t=41486| RandomKesaranPasaran's Beserker guide] (1.2.x)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=52&amp;amp;t=36128| Torokasi's General Beserker Guide] (1.2.x ?)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=52&amp;amp;t=44649&amp;amp;p=204232 Marcas' In-Depth Bulwark Guide] (1.3.3)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=52&amp;amp;t=44980| Effigy's Antimagic Dwarf Bulwark Guide] (1.3.x ?)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=52&amp;amp;t=42854| Fhtagn's Skeleton Brawler Guide] (1.2.5)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=52&amp;amp;t=36449| Fhtagn's Slinger Guide] (1.2.5)&lt;br /&gt;
* [[Guides/Brawler (greycat)|greycat's Brawler Guide]] (version unknown)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=52&amp;amp;t=36914| knonme's Bow Archer guide] (old, circa 2013)&lt;br /&gt;
* [[Goon Arcane Blade Guide 1.3.3]]&lt;br /&gt;
* [[Goon Archer Guide 1.1.5]]&lt;br /&gt;
* [[Goon Berserker Guide 1.1.5]]&lt;br /&gt;
* [[Goon Brawler Guide 1.1.5]]&lt;br /&gt;
&lt;br /&gt;
===Wilder===&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=55&amp;amp;t=46926| Tryble's Stone Warden Overview] (1.4.9)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=55&amp;amp;t=46733| Sheila's Insane Anime Summoner Guide] (1.4.8)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=55&amp;amp;t=45633| Snow's Exhaustive Wyrmic Guide] (1.4.3)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=55&amp;amp;t=45207| lanfear's Shalore Breath Wyrmic] (1.3.x)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=55&amp;amp;t=42842| anathema's Wyrmic guide] (1.3.x) (yes, it was updated)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=55&amp;amp;t=44183| Oozemancer video guide/playthrough] (1.3.1)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=55&amp;amp;t=36906| adrian's Summoner guide] (unknown)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=55&amp;amp;t=37898| bpat's Oozemaster guide] (appended/updated 1.4.6)&lt;br /&gt;
* [[Goon Oozemancer Guide 1.1.5]]&lt;br /&gt;
* [[Goon Stone Warden Guide 1.1.5]]&lt;br /&gt;
* [[Goon Summoner Guide 1.1.5]]&lt;br /&gt;
* [[Goon Wyrmic Guide 1.1.5]]&lt;br /&gt;
* [https://forums.te4.org/viewtopic.php?f=55&amp;amp;t=53134| GreyStillPlays' Stone Warden guide] (1.7.4)&lt;br /&gt;
&lt;br /&gt;
===Tinker===&lt;br /&gt;
* [https://forums.te4.org/viewtopic.php?f=66&amp;amp;t=51752| trungaczne's Annihilator guide] (1.7.2)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=66&amp;amp;t=47260| bpat's Sawbutcher guide for Embers of Rage] (ToME 1.4.x, EoR 1.0.2)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=66&amp;amp;t=46263| bpat's Gunslinger guide for Embers of Rage] (ToME 1.4.x, EoR 1.0.2)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=66&amp;amp;t=46156| bpat's Psyshot guide for Embers of Rage] (ToME 1.4.x, EoR 1.0.2)&lt;br /&gt;
&lt;br /&gt;
==Other Specific guides==&lt;br /&gt;
* [[Arena guide|A Guide to the Arena]]&lt;br /&gt;
* [[Npc immunity list|A List of Monsters by Immunity]]&lt;br /&gt;
* [[Escape Options]]&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=38&amp;amp;t=46545| Inscription Guide] (ToME 1.4.x)&lt;/div&gt;</summary>
		<author><name>Byxis</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Lore&amp;diff=19812</id>
		<title>Lore</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Lore&amp;diff=19812"/>
				<updated>2022-05-09T01:53:14Z</updated>
		
		<summary type="html">&lt;p&gt;Byxis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Lore''' are the various pieces of information about the story, places, characters, and history of the world of May'Eyal.&lt;br /&gt;
&lt;br /&gt;
Lore frequently appears as scroll-like items, and is most commonly found lying on the ground, inside stores, on the bodies of NPCs, or by touching signposts, murals, or statues. Some lore is also unlocked by completing quests, finding or equipping items, or using items at specific locations. Not all races and classes are able to access all areas containing lore, and some lore is only available to classes that know [[Trapping (category)]].&lt;br /&gt;
&lt;br /&gt;
The [[Sher'Tul Fortress]] has a library of all lore you've unlocked, except for item descriptions, which must be unlocked each playthrough.&lt;br /&gt;
&lt;br /&gt;
A spreadsheet of how to unlock lore is available [https://docs.google.com/spreadsheets/d/1SfKCCqmB6jNqKM9E1zk-uJahe6Hn3n1GCHk6SClC7i8 here]. Items marked in red have not yet been confirmed. (See the discussion page for more information.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Number !! Title !! Location found !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|1-3||[[Tattered Paper Scrap (Trollmire)]]||[[Trollmire]]||&lt;br /&gt;
|-&lt;br /&gt;
|4-8||[[Research Journal]]||[[Scintillating Caves]]||&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Exploration Journal]]||[[Scintillating Caves]]|| Kill boss, go to Far East, come back and kill second boss&lt;br /&gt;
|-&lt;br /&gt;
|10-14||[[Journal Page]]||[[Ruins of Kor'Pul]]||&lt;br /&gt;
|-&lt;br /&gt;
|15-16||[[Diary (the maze)]] ||[[The Maze]]|| &lt;br /&gt;
|-&lt;br /&gt;
|17||[[the perfect killing device]]||[[The Maze]]||if you have any points into [[trap mastery (talent)]] you will unlock poison gas trap on picking up #17&lt;br /&gt;
|-&lt;br /&gt;
|18-22||[[Expedition journal entry (Daikara)]]||[[Daikara]]|| if you have points into [[trap mastery (talent)]] you will unlock the trap respective to the map layout upon picking up 23 or 24.&lt;br /&gt;
|-&lt;br /&gt;
|23||[[dragonfire trap]]||[[Daikara]]|| if you have points into [[trap mastery (talent)]] you will unlock {{t|Dragonsfire Trap}}&lt;br /&gt;
|-&lt;br /&gt;
|24||[[freezing trap]]||[[Daikara]]|| if you have points into [[trap mastery (talent)]] you will unlock {{t|Freezing Trap}}&lt;br /&gt;
|-&lt;br /&gt;
|25-29||[[journal entry (old forest) ]]||[[Old Forest]]||&lt;br /&gt;
|-&lt;br /&gt;
|30||[[magical barrier]]||[[Lake of Nur]]||&lt;br /&gt;
|-&lt;br /&gt;
|31-34||[[song of the sands]]||[[Sandworm Lair]]||&lt;br /&gt;
|-&lt;br /&gt;
|35-38||[[letter (rhaloren camp)]]||[[Rhaloren Camp]]||&lt;br /&gt;
|-&lt;br /&gt;
|39||[[carefully preserved letter (rhaloren camp)]]||[[Rhaloren Camp]]||&lt;br /&gt;
|-&lt;br /&gt;
|40-42||[[conch]]||[[Slazish Fens]]||&lt;br /&gt;
|-&lt;br /&gt;
|43-48||[[clue (ruined dungeon)]]||[[Ruined Dungeon]]|| &lt;br /&gt;
|-&lt;br /&gt;
|49||[[infinite dungeon (ruined dungeon)]]||[[Ruined Dungeon]]||&lt;br /&gt;
|-&lt;br /&gt;
|50-54||[[infinite dungeon history]]||[[Infinite Dungeon]]||&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Byxis</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Lore&amp;diff=19811</id>
		<title>Lore</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Lore&amp;diff=19811"/>
				<updated>2022-05-09T01:52:24Z</updated>
		
		<summary type="html">&lt;p&gt;Byxis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Lore''' are the various pieces of information about the story, places, characters, and history of the world of May'Eyal.&lt;br /&gt;
&lt;br /&gt;
Lore frequently appears as scroll-like items, and is most commonly found lying on the ground, inside stores, on the bodies of NPCs, or by touching signposts, murals, or statues. Some lore is also unlocked by completing quests, finding or equipping items, or using items at specific locations. Not all races and classes are able to access all areas containing lore, and some lore is only available to classes that know [[Trapping (category)]].&lt;br /&gt;
&lt;br /&gt;
The [[Sher'Tul Fortress]] has a library of all lore you've unlocked, except for item descriptions, which must be unlocked each playthrough.&lt;br /&gt;
&lt;br /&gt;
A spreadsheet of how to unlock lore is available [https://docs.google.com/spreadsheets/d/1SfKCCqmB6jNqKM9E1zk-uJahe6Hn3n1GCHk6SClC7i8 here]. Items marked in red have not yet been confirmed. (See the discussion page for more information.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Number !! Title !! Location found !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|1-3||[[Tattered Paper Scrap (Trollmire)]]||[[Trollmire]]||&lt;br /&gt;
|-&lt;br /&gt;
|4-8||[[Research Journal]]||[[Scintillating Caves]]||&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Exploration Journal]]||[[Scintillating Caves]]|| Kill boss, go to Far East, come back and kill second boss&lt;br /&gt;
|-&lt;br /&gt;
|10-14||[[Journal Page]]||[[Ruins of Kor'Pul]]||&lt;br /&gt;
|-&lt;br /&gt;
|15-16||[[Diary (the maze)]] ||[[The Maze]]|| &lt;br /&gt;
|-&lt;br /&gt;
|17||[[the perfect killing device]]||[[The Maze]]||if you have any points into [[trap mastery (talent)]] you will unlock poison gas trap on picking up #17&lt;br /&gt;
|-&lt;br /&gt;
|18-22||[[Expedition journal entry (Daikara)]]||[[Daikara]]|| if you have points into [[trap mastery (talent)]] you will unlock the trap respective to the map layout upon picking up 23 or 24.&lt;br /&gt;
|-&lt;br /&gt;
|23||[[dragonfire trap]]||[[Daikara]]|| if you have points into [[trap mastery (talent)]] you will unlock {{t|Dragonsfire Trap}}&lt;br /&gt;
|-&lt;br /&gt;
|24||[[freezing trap]]||[[Daikara]]|| if you have points into [[trap mastery (talent)]] you will unlock {{t|Freezing Trap}}&lt;br /&gt;
|-&lt;br /&gt;
|25-29||[[journal entry]]||[[Old Forest]]||&lt;br /&gt;
|-&lt;br /&gt;
|30||[[magical barrier]]||[[Lake of Nur]]||&lt;br /&gt;
|-&lt;br /&gt;
|31-34||[[song of the sands]]||[[Sandworm Lair]]||&lt;br /&gt;
|-&lt;br /&gt;
|35-38||[[letter (rhaloren camp)]]||[[Rhaloren Camp]]||&lt;br /&gt;
|-&lt;br /&gt;
|39||[[carefully preserved letter (rhaloren camp)]]||[[Rhaloren Camp]]||&lt;br /&gt;
|-&lt;br /&gt;
|40-42||[[conch]]||[[Slazish Fens]]||&lt;br /&gt;
|-&lt;br /&gt;
|43-48||[[clue (ruined dungeon)]]||[[Ruined Dungeon]]|| &lt;br /&gt;
|-&lt;br /&gt;
|49||[[infinite dungeon (ruined dungeon)]]||[[Ruined Dungeon]]||&lt;br /&gt;
|-&lt;br /&gt;
|50-54||[[infinite dungeon history]]||[[Infinite Dungeon]]||&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Byxis</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Lore&amp;diff=19810</id>
		<title>Lore</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Lore&amp;diff=19810"/>
				<updated>2022-05-09T01:12:59Z</updated>
		
		<summary type="html">&lt;p&gt;Byxis: added a few&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Lore''' are the various pieces of information about the story, places, characters, and history of the world of May'Eyal.&lt;br /&gt;
&lt;br /&gt;
Lore frequently appears as scroll-like items, and is most commonly found lying on the ground, inside stores, on the bodies of NPCs, or by touching signposts, murals, or statues. Some lore is also unlocked by completing quests, finding or equipping items, or using items at specific locations. Not all races and classes are able to access all areas containing lore, and some lore is only available to classes that know [[Trapping (category)]].&lt;br /&gt;
&lt;br /&gt;
The [[Sher'Tul Fortress]] has a library of all lore you've unlocked, except for item descriptions, which must be unlocked each playthrough.&lt;br /&gt;
&lt;br /&gt;
A spreadsheet of how to unlock lore is available [https://docs.google.com/spreadsheets/d/1SfKCCqmB6jNqKM9E1zk-uJahe6Hn3n1GCHk6SClC7i8 here]. Items marked in red have not yet been confirmed. (See the discussion page for more information.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Number !! Title !! Location found !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|1-3||[[Tattered Paper Scrap (Trollmire)]]||[[Trollmire]]||&lt;br /&gt;
|-&lt;br /&gt;
|4-8||[[Research Journal]]||[[Scintillating Caves]]||&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Exploration Journal]]||[[Scintillating Caves]]|| Kill boss, go to Far East, come back and kill second boss&lt;br /&gt;
|-&lt;br /&gt;
|10-14||[[Journal Page]]||[[Ruins of Kor'Pul]]||&lt;br /&gt;
|-&lt;br /&gt;
|15-16||[[Diary (the maze)]] ||[[The Maze]]|| &lt;br /&gt;
|-&lt;br /&gt;
|17||[[the perfect killing device]]||[[The Maze]]||if you have any points into [[trap mastery (talent)]] you will unlock poison gas trap on picking up #17&lt;br /&gt;
|-&lt;br /&gt;
|18-22||[[Expedition journal entry (Daikara)]]||[[Daikara]]|| if you have points into [[trap mastery (talent)]] you will unlock the trap respective to the map layout upon picking up 23 or 24.&lt;br /&gt;
|-&lt;br /&gt;
|23||[[dragonfire trap]]||[[Daikara]]|| if you have points into [[trap mastery (talent)]] you will unlock {{t|Dragonsfire Trap}}&lt;br /&gt;
|-&lt;br /&gt;
|24||[[freezing trap]]||[[Daikara]]|| if you have points into [[trap mastery (talent)]] you will unlock {{t|Freezing Trap}}&lt;br /&gt;
|-&lt;br /&gt;
|25-29||[[journal entry]]||[[Old Forest]]||&lt;br /&gt;
|-&lt;br /&gt;
|30||[[magical barrier]]||[[Lake of Nur]]||&lt;br /&gt;
|-&lt;br /&gt;
|31-34||[[song of the sands]]||[[Sandworm Lair]]||&lt;br /&gt;
|-&lt;br /&gt;
|35-38||[[letter (rhaloren camp)]]||[[Rhaloren Camp]]||&lt;br /&gt;
|-&lt;br /&gt;
|39||[[carefully preserved letter (rhaloren camp)]]||[[Rhaloren Camp]]||&lt;/div&gt;</summary>
		<author><name>Byxis</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Freezing_trap_(talent)&amp;diff=19802</id>
		<title>Freezing trap (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Freezing_trap_(talent)&amp;diff=19802"/>
				<updated>2022-05-08T02:00:12Z</updated>
		
		<summary type="html">&lt;p&gt;Byxis: unsure numbers sorry x6&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Freezing trap.png&lt;br /&gt;
|name=Freezing trap&lt;br /&gt;
|category_type={{ct|Cunning}}&lt;br /&gt;
|category={{c|Trapping}}&lt;br /&gt;
|require={{t|Trap Mastery}} Level 1&lt;br /&gt;
|cooldown=12&lt;br /&gt;
|cost=12 Stamina&lt;br /&gt;
|range=Trap Range&lt;br /&gt;
|desc= Lay a trap that explodes into a radius 2 cloud of freezing vapour when triggered.  Foes take %0.2f cold damage and are pinned for 3 turns.&lt;br /&gt;
		The freezing vapour persists for 5 turns, dealing %0.2f cold damage each turn to foes with a 25%% chance to freeze.&lt;br /&gt;
		This trap can use a primed trigger and a high level lure can trigger it.}}&lt;/div&gt;</summary>
		<author><name>Byxis</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Dragonsfire_trap_(talent)&amp;diff=19801</id>
		<title>Dragonsfire trap (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Dragonsfire_trap_(talent)&amp;diff=19801"/>
				<updated>2022-05-08T01:58:16Z</updated>
		
		<summary type="html">&lt;p&gt;Byxis: made this but i'm unsure on how to find the numbers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Dragonsfire trap.png&lt;br /&gt;
|name=Dragonsfire trap&lt;br /&gt;
|category_type={{ct|Cunning}}&lt;br /&gt;
|category={{c|Trapping}}&lt;br /&gt;
|require={{t|Trap Mastery}} Level 1&lt;br /&gt;
|cooldown=15&lt;br /&gt;
|cost=15 Stamina&lt;br /&gt;
|range=Trap Range&lt;br /&gt;
|desc= Lay a pressure triggered trap that explodes in a radius 2 cloud of searing flames when triggered, stunning foes with the blast (%0.2f fire damage per turn) for 3 turns.&lt;br /&gt;
		The deflagration persists in the area for 5 turns, burning foes for %0.2f fire damage each turn.&lt;br /&gt;
		This trap can use a primed trigger and a high level lure can trigger it.}}&lt;/div&gt;</summary>
		<author><name>Byxis</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Ambush_trap_(talent)&amp;diff=19800</id>
		<title>Ambush trap (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Ambush_trap_(talent)&amp;diff=19800"/>
				<updated>2022-05-08T01:56:07Z</updated>
		
		<summary type="html">&lt;p&gt;Byxis: made unsure how to do numbers again&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Ambush trap.png&lt;br /&gt;
|name=Ambush trap&lt;br /&gt;
|category_type={{ct|Cunning}}&lt;br /&gt;
|category={{c|Trapping}}&lt;br /&gt;
|require={{t|Trap Mastery}} Level 1&lt;br /&gt;
|cooldown= 25&lt;br /&gt;
|cost=20 Stamina&lt;br /&gt;
|range=Trap Range&lt;br /&gt;
|desc= Lay a magical trap that summons a trio of shadowy rogues to attack the target.&lt;br /&gt;
The rogues receive your damage bonuses and are permanently stealthed.&lt;br /&gt;
They disappear after %d turns or when their work is done.}}&lt;/div&gt;</summary>
		<author><name>Byxis</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Purging_trap_(talent)&amp;diff=19799</id>
		<title>Purging trap (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Purging_trap_(talent)&amp;diff=19799"/>
				<updated>2022-05-08T01:55:51Z</updated>
		
		<summary type="html">&lt;p&gt;Byxis: changed pic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Purging trap.png&lt;br /&gt;
|name=Purging Trap&lt;br /&gt;
|category_type={{ct|Cunning}}&lt;br /&gt;
|category={{c|Trapping}}&lt;br /&gt;
|require={{t|Trap Mastery}} Level 1&lt;br /&gt;
|cooldown=15&lt;br /&gt;
|cost=20 Stamina&lt;br /&gt;
|range=Trap Range&lt;br /&gt;
|desc= Lay a trap that releases a burst of antimagic energies (radius 2), draining up to %d mana, %d vim, %d positive and %d negative energies from affected targets, while inflicting up to %0.2f arcane damage based on the resources drained, silencing for %d turns, and removing up to %d beneficial magical effects or sustains.&lt;br /&gt;
		The draining effect scales with your Willpower, and you must have 25 Willpower to prepare this trap.&lt;br /&gt;
		This trap can use a primed trigger and a high level lure can trigger it.&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Byxis</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Purging_trap_(talent)&amp;diff=19798</id>
		<title>Purging trap (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Purging_trap_(talent)&amp;diff=19798"/>
				<updated>2022-05-08T01:52:49Z</updated>
		
		<summary type="html">&lt;p&gt;Byxis: made this but i'm unsure on how to find the numbers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Explosion trap.png&lt;br /&gt;
|name=Purging Trap&lt;br /&gt;
|category_type={{ct|Cunning}}&lt;br /&gt;
|category={{c|Trapping}}&lt;br /&gt;
|require={{t|Trap Mastery}} Level 1&lt;br /&gt;
|cooldown=15&lt;br /&gt;
|cost=20 Stamina&lt;br /&gt;
|range=Trap Range&lt;br /&gt;
|desc= Lay a trap that releases a burst of antimagic energies (radius 2), draining up to %d mana, %d vim, %d positive and %d negative energies from affected targets, while inflicting up to %0.2f arcane damage based on the resources drained, silencing for %d turns, and removing up to %d beneficial magical effects or sustains.&lt;br /&gt;
		The draining effect scales with your Willpower, and you must have 25 Willpower to prepare this trap.&lt;br /&gt;
		This trap can use a primed trigger and a high level lure can trigger it.&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Byxis</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Lore&amp;diff=19797</id>
		<title>Lore</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Lore&amp;diff=19797"/>
				<updated>2022-05-08T01:46:03Z</updated>
		
		<summary type="html">&lt;p&gt;Byxis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Lore''' are the various pieces of information about the story, places, characters, and history of the world of May'Eyal.&lt;br /&gt;
&lt;br /&gt;
Lore frequently appears as scroll-like items, and is most commonly found lying on the ground, inside stores, on the bodies of NPCs, or by touching signposts, murals, or statues. Some lore is also unlocked by completing quests, finding or equipping items, or using items at specific locations. Not all races and classes are able to access all areas containing lore, and some lore is only available to classes that know [[Trapping (category)]].&lt;br /&gt;
&lt;br /&gt;
The [[Sher'Tul Fortress]] has a library of all lore you've unlocked, except for item descriptions, which must be unlocked each playthrough.&lt;br /&gt;
&lt;br /&gt;
A spreadsheet of how to unlock lore is available [https://docs.google.com/spreadsheets/d/1SfKCCqmB6jNqKM9E1zk-uJahe6Hn3n1GCHk6SClC7i8 here]. Items marked in red have not yet been confirmed. (See the discussion page for more information.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Number !! Title !! Location found !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|1-3||[[Tattered Paper Scrap (Trollmire)]]||[[Trollmire]]||&lt;br /&gt;
|-&lt;br /&gt;
|4-8||[[Research Journal]]||[[Scintillating Caves]]||&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Exploration Journal]]||[[Scintillating Caves]]|| Kill boss, go to Far East, come back and kill second boss&lt;br /&gt;
|-&lt;br /&gt;
|10-14||[[Journal Page]]||[[Ruins of Kor'Pul]]||&lt;br /&gt;
|-&lt;br /&gt;
|15-16||[[Diary (the maze)]] ||[[The Maze]]|| &lt;br /&gt;
|-&lt;br /&gt;
|17||[[the perfect killing device]]||[[The Maze]]||if you have any points into [[trap mastery (talent)]] you will unlock poison gas trap on picking up #17&lt;br /&gt;
|-&lt;br /&gt;
|18-22||[[Expedition journal entry (Daikara)]]||[[Daikara]]|| if you have points into [[trap mastery (talent)]] you will unlock the trap respective to the map layout upon picking up 23 or 24.&lt;br /&gt;
|-&lt;br /&gt;
|23||[[dragonfire trap]]||[[Daikara]]|| if you have points into [[trap mastery (talent)]] you will unlock [[Dragonfire Trap]]&lt;br /&gt;
|-&lt;br /&gt;
|24||[[freezing trap]]||[[Daikara]]|| if you have points into [[trap mastery (talent)]] you will unlock [[Freezing Trap]]&lt;/div&gt;</summary>
		<author><name>Byxis</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=The_perfect_killing_device&amp;diff=19796</id>
		<title>The perfect killing device</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=The_perfect_killing_device&amp;diff=19796"/>
				<updated>2022-05-08T01:45:53Z</updated>
		
		<summary type="html">&lt;p&gt;Byxis: Created page with &amp;quot;I have now devised the perfect trap for the horned beast that walks these halls! Truly he cannot avoid this amazing contraption - the perfect blend of technical mastery and na...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I have now devised the perfect trap for the horned beast that walks these halls! Truly he cannot avoid this amazing contraption - the perfect blend of technical mastery and nature's lethal gifts. Ah, how I look forward to having that monster's head mounted on my walls - it shall be the pride of my collection!&lt;br /&gt;
&lt;br /&gt;
The contraption is elegant and simple, though many months I have spent getting the formula perfect. There are two vials attached together - one containing finely ground hemlock, the other containing a carefully prepared zinc compound. When the vials are broken the materials react with the air and pump out an amazing cloud of poisonous vapour! The poison is supremely effective, killing within minutes. All I have to do is carefully hide the vials beneath a thin piece of slate and wait for my prey to step upon the trap - then POOF, it's dead!&lt;br /&gt;
&lt;br /&gt;
I have prepared a great many vials to last me throughout the hunting season. By this time next year I will have a trophy collection to match the kings!&lt;br /&gt;
&lt;br /&gt;
I seem to have misplaced one though... I'm sure it must be close by.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No, NO! I have - I --- acci--- pain, such pa--______&lt;br /&gt;
&lt;br /&gt;
''You find a dusty case filled with many small vials of powder. They seem serviceable.''&lt;/div&gt;</summary>
		<author><name>Byxis</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Diary_(the_maze)&amp;diff=19795</id>
		<title>Diary (the maze)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Diary_(the_maze)&amp;diff=19795"/>
				<updated>2022-05-08T01:45:45Z</updated>
		
		<summary type="html">&lt;p&gt;Byxis: removed perfect killing device&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==part 1 of 2==&lt;br /&gt;
&lt;br /&gt;
Dear diary,&lt;br /&gt;
&lt;br /&gt;
Lessons are off this week as my tutor has fallen ill, so I've decided to sneak out and have a wander round the old mazed ruins nearby. I know I'll get in trouble if I'm caught, but as long as I'm back in a couple of days no one will notice... Besides, I get so bored cooped up in those mountains! I want some fun!&lt;br /&gt;
&lt;br /&gt;
This is rather a dirty place though. I've come across a few bandits and snakes in here, but nothing to threaten a grade 3 mage like me.&lt;br /&gt;
&lt;br /&gt;
I remember hearing that this labyrinth used to be a prison used by the halfling king Roupar during the Age of Dusk, and that with the lawlessness of the time captives were simply sent here to rot. Some say a magical curse infected the place and turned them into bull-like monsters that patrol the halls to this day. How exciting!!&lt;br /&gt;
&lt;br /&gt;
==part 2 of 2 ==&lt;br /&gt;
&lt;br /&gt;
I'm having so much fun! Probability Travel is making this little trip a breeze. And you should have seen the look on that bandit's face when I came out one wall, disappeared through another, and came around behind him! Hee hee hee...&lt;br /&gt;
&lt;br /&gt;
I still remember Archmage Tarelion's lecture about the spell - &amp;quot;Probability effects can be employed for ease of use, but beware thee of relying on them. With ease of use comes ease of mind and a weakening of one's will and concentration. Soon one will find oneself in a situation of risk, bereft of normal judgement of danger, and low on the mental resources to save onself. Heed thee well.&amp;quot; Bah, what tosh!!! How dumb does he really think I am?!&lt;br /&gt;
&lt;br /&gt;
Besides, I'm enjoying myself - I'm having an adventure!!&lt;br /&gt;
&lt;br /&gt;
I saw something! I don't know what it was... but it was big and shadowy! But when I tried chasing it I got lost... Um, maybe I just imagined it? No, I'm sure it must be something cool and exciting, I just have to keep exploring!&lt;/div&gt;</summary>
		<author><name>Byxis</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Expedition_journal_entry_(Daikara)&amp;diff=19794</id>
		<title>Expedition journal entry (Daikara)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Expedition_journal_entry_(Daikara)&amp;diff=19794"/>
				<updated>2022-05-08T01:44:57Z</updated>
		
		<summary type="html">&lt;p&gt;Byxis: removed traps&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==part 1 of 5==&lt;br /&gt;
&lt;br /&gt;
'''Relle, Cornac Fighter &amp;amp; Expedition Captain'''&lt;br /&gt;
&lt;br /&gt;
Nothing but hatchlings so far. Honestly, if this keeps up we won't have enough dragonhide to cover a dragon, let alone cover our losses. I've really spared no expense this time as well: Gorran is one of the finest rangers I know, and Sodelost... his prices are exorbitant, but then what else would you expect from those money-grubbing dwarven Thronesmen? I must admit I don't know much about Xann. The locals say there's no finer wyrmic in the area, and I admit she is something special in combat. Now, if only she could turn her draconic talents to FINDING some dragons!&lt;br /&gt;
&lt;br /&gt;
==part 2 of 5==&lt;br /&gt;
&lt;br /&gt;
'''Sodelost, Dwarf Rogue'''&lt;br /&gt;
&lt;br /&gt;
Can't believe I agreed to this expedition. I suppose it's because I've known Relle for a while. We've crossed paths many times at Derth's trading post. I even gave her a special rate for my services. Sentimental fool! All it's got me is boots filled with snow and a light coinpurse. I still don't understand why these Kingdom types are so enamoured with drakeskin... makes superior armour they say. Pah! If you can't handle metal armour, what business do you have even wearing armour? Leather has about as much use as a halfling tied to a... noises up ahead, must stop writing.&lt;br /&gt;
&lt;br /&gt;
==part 3 of 5==&lt;br /&gt;
&lt;br /&gt;
'''Gorran, Cornac Archer'''&lt;br /&gt;
&lt;br /&gt;
That snake. That addlepated beardling. That coin-hounding, blackhearted, stump-kneed dwarf! A scout he calls himself! The finest eyes of the Iron Throne, able to read the sign of the tavern in Last Hope from the tavern in Derth! Surely someone with such grandiose praise for his own eyesight would have spotted that cold drake waiting in ambush for us! Damnable thing, I'll be lucky if I can ever use my left arm again. I can't use my bow now ... I'm effectively dead wood to the team. I'm beginning to think that Sodelost has ulterior motives... I wouldn't put it past a dwarf to lead us up this forsaken mountain to die just so he could rifle through our pockets! I keep telling Relle, but she won't listen. The fool...&lt;br /&gt;
&lt;br /&gt;
==part 4 of 5==&lt;br /&gt;
'''Relle, Cornac Fighter &amp;amp; Expedition Captain'''&lt;br /&gt;
&lt;br /&gt;
Sodelost is dead, and so is Gorran. The former by Gorran's hand, the latter by my hand. Even in these wastes I cannot abide such an act of mutiny. I was aware of Gorran's anger ever since the drake attack, but I never dreamed he would turn on Sodelost like he did. He had taken my longsword as I slept the previous night, strode up to Sodelost, unheeding of I and Xann watching him, ran him through and laughed. Simply laughed. There was nothing for it; I wrenched my sword from his hand and brought it down on his neck. The commotion seems to have stirred up a nearby drake's nest, and now I fear we don't have the strength to repel a concentrated attack. We may have to abandon this expedition.&lt;br /&gt;
&lt;br /&gt;
==part 5 of 5==&lt;br /&gt;
&lt;br /&gt;
'''Xann, Shaloren Wyrmic''' (This entry was scrawled by an unsteady hand)&lt;br /&gt;
&lt;br /&gt;
''impudent fools treading upon dragon's ground. slaying my dear kin just for their skin they will pay they will pay. i called the drake, told it to be cunning, avoid the dwarf's gaze. i laughed as it bit into that ranger's arm ahaahaa. they're killing each other now, simple creatures, simple soft skinned creatures. not like dragons, so perfect, symbols of power, perfection... their captain still lives, but not for long. i will bring her to you to feast.&lt;br /&gt;
&lt;br /&gt;
rantha i will see you soon''&lt;/div&gt;</summary>
		<author><name>Byxis</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Dragonfire_trap&amp;diff=19793</id>
		<title>Dragonfire trap</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Dragonfire_trap&amp;diff=19793"/>
				<updated>2022-05-08T01:44:30Z</updated>
		
		<summary type="html">&lt;p&gt;Byxis: Created page with &amp;quot;'''Relle, Cornac Fighter and Expedition Leader'''  It knows we're here.  Xann's gone, and I have to assume the worst.  Too late to run.  One option left, a contraption Sodelos...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Relle, Cornac Fighter and Expedition Leader'''&lt;br /&gt;
&lt;br /&gt;
It knows we're here.  Xann's gone, and I have to assume the worst.  Too late to run.  One option left, a contraption Sodelost ensured us he'd be able to use to get the kill...  shame he didn't leave instructions behind with it, it's unclear how to arm it, and I don't want to add &amp;quot;being charred to a crisp&amp;quot; to my list of troubles today.&lt;br /&gt;
I might not know a great deal about artifice, but I know how wild animals work, and for all the praise they get, dragons are no better.  I don't need to know how to rig this device so it goes off when the beast steps on it - I just need to put it inside something it'll eat whole...&lt;br /&gt;
''Judging from this note's intact state and delicate placement next to a sack covered in assorted animal viscera, the dragon not only avoided setting off the trap, but has kept it as a trophy.  Inside the sack is a disarmed trap featuring a few recognizable alchemical flasks, and a means of mixing them in the right proportion when a pressure plate is triggered to produce a blast of dragonsfire. Figuring out how to arm it is almost as easy as figuring out how to make more traps like it.''&lt;/div&gt;</summary>
		<author><name>Byxis</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Freezing_trap&amp;diff=19792</id>
		<title>Freezing trap</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Freezing_trap&amp;diff=19792"/>
				<updated>2022-05-08T01:44:00Z</updated>
		
		<summary type="html">&lt;p&gt;Byxis: Created page with &amp;quot;'''Relle, Cornac Fighter and Expedition Leader'''  It knows we're here.  Xann's gone, and I have to assume the worst.  Too late to run.  One option left, a contraption Sodelos...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Relle, Cornac Fighter and Expedition Leader'''&lt;br /&gt;
&lt;br /&gt;
It knows we're here.  Xann's gone, and I have to assume the worst.  Too late to run.  One option left, a contraption Sodelost ensured us he'd be able to use to get the kill...  shame he didn't leave instructions behind with it, it's unclear how to arm it, and I don't want to add &amp;quot;being frozen solid&amp;quot; to my list of troubles today.&lt;br /&gt;
I might not know a great deal about artifice, but I know how wild animals work, and for all the praise they get, dragons are no better.  I don't need to know how to rig this device so it goes off when the beast steps on it - I just need to put it inside something it'll eat whole...&lt;br /&gt;
''Judging from this note's intact state and delicate placement next to a sack covered in assorted animal viscera, the dragon not only avoided setting off the trap, but has kept it as a trophy.  Inside the sack is a disarmed trap featuring a few recognizable alchemical flasks, and a means of mixing them in the right proportion when a pressure plate is triggered to produce a blast of ice. Figuring out how to arm it is almost as easy as figuring out how to make more traps like it.''&lt;/div&gt;</summary>
		<author><name>Byxis</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Lore&amp;diff=19791</id>
		<title>Lore</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Lore&amp;diff=19791"/>
				<updated>2022-05-08T01:30:12Z</updated>
		
		<summary type="html">&lt;p&gt;Byxis: added maze and daikara lore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Lore''' are the various pieces of information about the story, places, characters, and history of the world of May'Eyal.&lt;br /&gt;
&lt;br /&gt;
Lore frequently appears as scroll-like items, and is most commonly found lying on the ground, inside stores, on the bodies of NPCs, or by touching signposts, murals, or statues. Some lore is also unlocked by completing quests, finding or equipping items, or using items at specific locations. Not all races and classes are able to access all areas containing lore, and some lore is only available to classes that know [[Trapping (category)]].&lt;br /&gt;
&lt;br /&gt;
The [[Sher'Tul Fortress]] has a library of all lore you've unlocked, except for item descriptions, which must be unlocked each playthrough.&lt;br /&gt;
&lt;br /&gt;
A spreadsheet of how to unlock lore is available [https://docs.google.com/spreadsheets/d/1SfKCCqmB6jNqKM9E1zk-uJahe6Hn3n1GCHk6SClC7i8 here]. Items marked in red have not yet been confirmed. (See the discussion page for more information.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Number !! Title !! Location found !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|1-3||[[Tattered Paper Scrap (Trollmire)]]||[[Trollmire]]||&lt;br /&gt;
|-&lt;br /&gt;
|4-8||[[Research Journal]]||[[Scintillating Caves]]||&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Exploration Journal]]||[[Scintillating Caves]]|| Kill boss, go to Far East, come back and kill second boss&lt;br /&gt;
|-&lt;br /&gt;
|10-14||[[Journal Page]]||[[Ruins of Kor'Pul]]||&lt;br /&gt;
|-&lt;br /&gt;
|15-17||[[Diary (the maze)]] ||[[The Maze]]|| if you have any points into [[trap mastery (talent)]] you will unlock poison gas trap on picking up #17&lt;br /&gt;
|-&lt;br /&gt;
|18-24||[[Expedition journal entry (Daikara)]]||[[Daikara]]|| if you have points into [[trap mastery (talent)]] you will unlock the trap respective to the map layout upon picking up 23 or 24.&lt;/div&gt;</summary>
		<author><name>Byxis</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Expedition_journal_entry_(Daikara)&amp;diff=19790</id>
		<title>Expedition journal entry (Daikara)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Expedition_journal_entry_(Daikara)&amp;diff=19790"/>
				<updated>2022-05-08T01:29:20Z</updated>
		
		<summary type="html">&lt;p&gt;Byxis: made it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==part 1 of 5==&lt;br /&gt;
&lt;br /&gt;
'''Relle, Cornac Fighter &amp;amp; Expedition Captain'''&lt;br /&gt;
&lt;br /&gt;
Nothing but hatchlings so far. Honestly, if this keeps up we won't have enough dragonhide to cover a dragon, let alone cover our losses. I've really spared no expense this time as well: Gorran is one of the finest rangers I know, and Sodelost... his prices are exorbitant, but then what else would you expect from those money-grubbing dwarven Thronesmen? I must admit I don't know much about Xann. The locals say there's no finer wyrmic in the area, and I admit she is something special in combat. Now, if only she could turn her draconic talents to FINDING some dragons!&lt;br /&gt;
&lt;br /&gt;
==part 2 of 5==&lt;br /&gt;
&lt;br /&gt;
'''Sodelost, Dwarf Rogue'''&lt;br /&gt;
&lt;br /&gt;
Can't believe I agreed to this expedition. I suppose it's because I've known Relle for a while. We've crossed paths many times at Derth's trading post. I even gave her a special rate for my services. Sentimental fool! All it's got me is boots filled with snow and a light coinpurse. I still don't understand why these Kingdom types are so enamoured with drakeskin... makes superior armour they say. Pah! If you can't handle metal armour, what business do you have even wearing armour? Leather has about as much use as a halfling tied to a... noises up ahead, must stop writing.&lt;br /&gt;
&lt;br /&gt;
==part 3 of 5==&lt;br /&gt;
&lt;br /&gt;
'''Gorran, Cornac Archer'''&lt;br /&gt;
&lt;br /&gt;
That snake. That addlepated beardling. That coin-hounding, blackhearted, stump-kneed dwarf! A scout he calls himself! The finest eyes of the Iron Throne, able to read the sign of the tavern in Last Hope from the tavern in Derth! Surely someone with such grandiose praise for his own eyesight would have spotted that cold drake waiting in ambush for us! Damnable thing, I'll be lucky if I can ever use my left arm again. I can't use my bow now ... I'm effectively dead wood to the team. I'm beginning to think that Sodelost has ulterior motives... I wouldn't put it past a dwarf to lead us up this forsaken mountain to die just so he could rifle through our pockets! I keep telling Relle, but she won't listen. The fool...&lt;br /&gt;
&lt;br /&gt;
==part 4 of 5==&lt;br /&gt;
'''Relle, Cornac Fighter &amp;amp; Expedition Captain'''&lt;br /&gt;
&lt;br /&gt;
Sodelost is dead, and so is Gorran. The former by Gorran's hand, the latter by my hand. Even in these wastes I cannot abide such an act of mutiny. I was aware of Gorran's anger ever since the drake attack, but I never dreamed he would turn on Sodelost like he did. He had taken my longsword as I slept the previous night, strode up to Sodelost, unheeding of I and Xann watching him, ran him through and laughed. Simply laughed. There was nothing for it; I wrenched my sword from his hand and brought it down on his neck. The commotion seems to have stirred up a nearby drake's nest, and now I fear we don't have the strength to repel a concentrated attack. We may have to abandon this expedition.&lt;br /&gt;
&lt;br /&gt;
==part 5 of 5==&lt;br /&gt;
&lt;br /&gt;
'''Xann, Shaloren Wyrmic''' (This entry was scrawled by an unsteady hand)&lt;br /&gt;
&lt;br /&gt;
''impudent fools treading upon dragon's ground. slaying my dear kin just for their skin they will pay they will pay. i called the drake, told it to be cunning, avoid the dwarf's gaze. i laughed as it bit into that ranger's arm ahaahaa. they're killing each other now, simple creatures, simple soft skinned creatures. not like dragons, so perfect, symbols of power, perfection... their captain still lives, but not for long. i will bring her to you to feast.&lt;br /&gt;
&lt;br /&gt;
rantha i will see you soon''&lt;br /&gt;
&lt;br /&gt;
==Dragonfire trap==&lt;br /&gt;
&lt;br /&gt;
'''Relle, Cornac Fighter and Expedition Leader'''&lt;br /&gt;
&lt;br /&gt;
It knows we're here.  Xann's gone, and I have to assume the worst.  Too late to run.  One option left, a contraption Sodelost ensured us he'd be able to use to get the kill...  shame he didn't leave instructions behind with it, it's unclear how to arm it, and I don't want to add &amp;quot;being charred to a crisp&amp;quot; to my list of troubles today.&lt;br /&gt;
I might not know a great deal about artifice, but I know how wild animals work, and for all the praise they get, dragons are no better.  I don't need to know how to rig this device so it goes off when the beast steps on it - I just need to put it inside something it'll eat whole...&lt;br /&gt;
''Judging from this note's intact state and delicate placement next to a sack covered in assorted animal viscera, the dragon not only avoided setting off the trap, but has kept it as a trophy.  Inside the sack is a disarmed trap featuring a few recognizable alchemical flasks, and a means of mixing them in the right proportion when a pressure plate is triggered to produce a blast of dragonsfire. Figuring out how to arm it is almost as easy as figuring out how to make more traps like it.''&lt;br /&gt;
&lt;br /&gt;
==Freezing trap== &lt;br /&gt;
&lt;br /&gt;
'''Relle, Cornac Fighter and Expedition Leader'''&lt;br /&gt;
&lt;br /&gt;
It knows we're here.  Xann's gone, and I have to assume the worst.  Too late to run.  One option left, a contraption Sodelost ensured us he'd be able to use to get the kill...  shame he didn't leave instructions behind with it, it's unclear how to arm it, and I don't want to add &amp;quot;being frozen solid&amp;quot; to my list of troubles today.&lt;br /&gt;
I might not know a great deal about artifice, but I know how wild animals work, and for all the praise they get, dragons are no better.  I don't need to know how to rig this device so it goes off when the beast steps on it - I just need to put it inside something it'll eat whole...&lt;br /&gt;
''Judging from this note's intact state and delicate placement next to a sack covered in assorted animal viscera, the dragon not only avoided setting off the trap, but has kept it as a trophy.  Inside the sack is a disarmed trap featuring a few recognizable alchemical flasks, and a means of mixing them in the right proportion when a pressure plate is triggered to produce a blast of ice. Figuring out how to arm it is almost as easy as figuring out how to make more traps like it.''&lt;/div&gt;</summary>
		<author><name>Byxis</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Diary_(the_maze)&amp;diff=19789</id>
		<title>Diary (the maze)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Diary_(the_maze)&amp;diff=19789"/>
				<updated>2022-05-08T01:09:09Z</updated>
		
		<summary type="html">&lt;p&gt;Byxis: made page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==part 1 of 2==&lt;br /&gt;
&lt;br /&gt;
Dear diary,&lt;br /&gt;
&lt;br /&gt;
Lessons are off this week as my tutor has fallen ill, so I've decided to sneak out and have a wander round the old mazed ruins nearby. I know I'll get in trouble if I'm caught, but as long as I'm back in a couple of days no one will notice... Besides, I get so bored cooped up in those mountains! I want some fun!&lt;br /&gt;
&lt;br /&gt;
This is rather a dirty place though. I've come across a few bandits and snakes in here, but nothing to threaten a grade 3 mage like me.&lt;br /&gt;
&lt;br /&gt;
I remember hearing that this labyrinth used to be a prison used by the halfling king Roupar during the Age of Dusk, and that with the lawlessness of the time captives were simply sent here to rot. Some say a magical curse infected the place and turned them into bull-like monsters that patrol the halls to this day. How exciting!!&lt;br /&gt;
&lt;br /&gt;
==part 2 of 2 ==&lt;br /&gt;
&lt;br /&gt;
I'm having so much fun! Probability Travel is making this little trip a breeze. And you should have seen the look on that bandit's face when I came out one wall, disappeared through another, and came around behind him! Hee hee hee...&lt;br /&gt;
&lt;br /&gt;
I still remember Archmage Tarelion's lecture about the spell - &amp;quot;Probability effects can be employed for ease of use, but beware thee of relying on them. With ease of use comes ease of mind and a weakening of one's will and concentration. Soon one will find oneself in a situation of risk, bereft of normal judgement of danger, and low on the mental resources to save onself. Heed thee well.&amp;quot; Bah, what tosh!!! How dumb does he really think I am?!&lt;br /&gt;
&lt;br /&gt;
Besides, I'm enjoying myself - I'm having an adventure!!&lt;br /&gt;
&lt;br /&gt;
I saw something! I don't know what it was... but it was big and shadowy! But when I tried chasing it I got lost... Um, maybe I just imagined it? No, I'm sure it must be something cool and exciting, I just have to keep exploring!&lt;br /&gt;
&lt;br /&gt;
==the perfect killing device==&lt;br /&gt;
&lt;br /&gt;
I have now devised the perfect trap for the horned beast that walks these halls! Truly he cannot avoid this amazing contraption - the perfect blend of technical mastery and nature's lethal gifts. Ah, how I look forward to having that monster's head mounted on my walls - it shall be the pride of my collection!&lt;br /&gt;
&lt;br /&gt;
The contraption is elegant and simple, though many months I have spent getting the formula perfect. There are two vials attached together - one containing finely ground hemlock, the other containing a carefully prepared zinc compound. When the vials are broken the materials react with the air and pump out an amazing cloud of poisonous vapour! The poison is supremely effective, killing within minutes. All I have to do is carefully hide the vials beneath a thin piece of slate and wait for my prey to step upon the trap - then POOF, it's dead!&lt;br /&gt;
&lt;br /&gt;
I have prepared a great many vials to last me throughout the hunting season. By this time next year I will have a trophy collection to match the kings!&lt;br /&gt;
&lt;br /&gt;
I seem to have misplaced one though... I'm sure it must be close by.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No, NO! I have - I --- acci--- pain, such pa--______&lt;br /&gt;
&lt;br /&gt;
''You find a dusty case filled with many small vials of powder. They seem serviceable.''&lt;/div&gt;</summary>
		<author><name>Byxis</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Journal_Page&amp;diff=19757</id>
		<title>Journal Page</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Journal_Page&amp;diff=19757"/>
				<updated>2022-05-03T17:56:27Z</updated>
		
		<summary type="html">&lt;p&gt;Byxis: made page added lore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Part 1 of 5==&lt;br /&gt;
&lt;br /&gt;
Damn that Zemekkys! Damn his insane experiments!! Why in the blackest night did I ever agree to take part in them?!&lt;br /&gt;
&lt;br /&gt;
Oh yeah, because I was broke. Bah...&lt;br /&gt;
&lt;br /&gt;
I think I might have considered things differently had I known I'd be transported without my clothes though! Imagine my embarrassment turning up in a foreign land, with my... my unmentionables on display... Thankfully I managed to borrow a robe from a friendly farmer, and did some work for him to earn gold enough for a bit of food, a journal, and a rusty old sword. When I heard there were ruins filled with undead nearby I knew my calling had come! So here I am, mighty Sun Paladin Telthar, to prove my strength in these foreign lands of the west!&lt;br /&gt;
&lt;br /&gt;
But all I've found so far is rats. I hate rats...&lt;br /&gt;
&lt;br /&gt;
==Part 2 of 5==&lt;br /&gt;
&lt;br /&gt;
Aha, I have found the accursed undead that plague this nefarious dungeon! The skeletal fool was thankfully no match for me! I suppose it helped that he had no arms...&lt;br /&gt;
&lt;br /&gt;
I've found myself an old shield that in spite of a few dents seems serviceable enough. Some of these rats are BIG, and giving them a strong bash with the shield helps to stop their poisonous bites before I get my sword to their necks. I also found a few gems - I may have to hunt round for more. Not out of any personal greed of course, but my noble quest requires that I gather resources to defeat the great evils in this land and back home!&lt;br /&gt;
&lt;br /&gt;
Diamonds are my favourite, so sparkly.&lt;br /&gt;
&lt;br /&gt;
==Part 3 of 5==&lt;br /&gt;
&lt;br /&gt;
This place is infested! I've found a lot of skeletons now, and unfortunately most of them have borne a full set of limbs. However, my holy quest cannot be denied! Plus I got a really great sword off one of the blighters, I can chop anything up easily now!&lt;br /&gt;
&lt;br /&gt;
The skeletal mages have been a night-born nuisance, but I've found a new weapon to use against them - a phase door rune! As soon as I catch sight of one of the robed wretches I activate my rune and foom, I'm away!&lt;br /&gt;
&lt;br /&gt;
It's not fleeing, it's just tactical repositioning...&lt;br /&gt;
&lt;br /&gt;
==Part 4 of 5==&lt;br /&gt;
&lt;br /&gt;
Kor'Pul, Kor'Pul... When the farmer told me what this place was called it reminded me of something, and I think it's coming back to me now. My mother used to tell me a story about our ancestors, how they fled by ship to escape the grasp of an evil sorcerer who dominated the lands. The sorcerer was a vile necromancer who took advantage of the destruction from the Spellblaze and the Cataclysm to create huge armies of undead. The people fought against him time and time again, but though he would be defeated he would still come back, sometimes after hundreds of years. And that sorcerer's name was.... Kor'Pul.&lt;br /&gt;
&lt;br /&gt;
Probably just a coincidence.&lt;br /&gt;
&lt;br /&gt;
==Part 5 of 5==&lt;br /&gt;
&lt;br /&gt;
It's quiet down here. And dark... very dark. I suppose I should have brought a lantern. Our motto is to bring light into dark places, but I guess I should have thought about that in practical terms. I've cleared out pretty much all of this area, and there's not much left to explore beyond this last room.&lt;br /&gt;
&lt;br /&gt;
This adventuring stuff is quite lonely, I must say. I guess keeping this journal helps a bit. I miss home a lot now. I miss... I miss Falia. Maybe I should have said something to her about how I feel... but I guess running away on an adventure seemed easier. Pah, how brave of me...&lt;br /&gt;
&lt;br /&gt;
I'm not cut out for this paladin work. Here I am, alone in a horrible dark dungeon in an unknown land, without a single sound to keep me company beyond the scratchings of my own quill. Hmm, except for--&lt;/div&gt;</summary>
		<author><name>Byxis</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Lore&amp;diff=19756</id>
		<title>Lore</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Lore&amp;diff=19756"/>
				<updated>2022-05-03T17:51:22Z</updated>
		
		<summary type="html">&lt;p&gt;Byxis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Lore''' are the various pieces of information about the story, places, characters, and history of the world of May'Eyal.&lt;br /&gt;
&lt;br /&gt;
Lore frequently appears as scroll-like items, and is most commonly found lying on the ground, inside stores, on the bodies of NPCs, or by touching signposts, murals, or statues. Some lore is also unlocked by completing quests, finding or equipping items, or using items at specific locations. Not all races and classes are able to access all areas containing lore, and some lore is only available to classes that know [[Trapping (category)]].&lt;br /&gt;
&lt;br /&gt;
The [[Sher'Tul Fortress]] has a library of all lore you've unlocked, except for item descriptions, which must be unlocked each playthrough.&lt;br /&gt;
&lt;br /&gt;
A spreadsheet of how to unlock lore is available [https://docs.google.com/spreadsheets/d/1SfKCCqmB6jNqKM9E1zk-uJahe6Hn3n1GCHk6SClC7i8 here]. Items marked in red have not yet been confirmed. (See the discussion page for more information.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Number !! Title !! Location found !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|1-3||[[Tattered Paper Scrap (Trollmire)]]||[[Trollmire]]||&lt;br /&gt;
|-&lt;br /&gt;
|4-8||[[Research Journal]]||[[Scintillating Caves]]||&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Exploration Journal]]||[[Scintillating Caves]]|| Kill boss, go to Far East, come back and kill second boss&lt;br /&gt;
|-&lt;br /&gt;
|10=14||[[Journal Page]]||[[Ruins of Kor'Pul]]||&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Byxis</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Exploration_Journal&amp;diff=19755</id>
		<title>Exploration Journal</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Exploration_Journal&amp;diff=19755"/>
				<updated>2022-05-03T17:46:58Z</updated>
		
		<summary type="html">&lt;p&gt;Byxis: Created page with &amp;quot;''10th Mirth, Year 122 of the Age of Ascendancy:''  The council has seen fit to allow me to investigate the scintillating caverns after that Rhaloren madman started raving on...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''10th Mirth, Year 122 of the Age of Ascendancy:''&lt;br /&gt;
&lt;br /&gt;
The council has seen fit to allow me to investigate the scintillating caverns after that Rhaloren madman started raving on the streets about how someone had &amp;quot;befouled&amp;quot; them... I do not see any such befoulment, but neither do I see the moving crystals this place was rumoured to have. There are oddly misplaced crystal shards, which seem to have sheared off of something larger, but hardly anything spectacular.&lt;br /&gt;
&lt;br /&gt;
''2nd Summertide, Year 122 of the Age of Ascendancy''&lt;br /&gt;
&lt;br /&gt;
It's strange, really.. from the fragments I've been able to find, they seem to adhere to the ethereal geometry of magics - the red fragments seem to be pieces of fire magic from their geometry; the blue adheres to water, etc... there also seem to be pieces of deformed crystal, as though some terrible power warped whatever colour some of these crystals used to be into something they were never intended to be - is this the &amp;quot;befoulment&amp;quot; the madman raved about?&lt;br /&gt;
&lt;br /&gt;
''3rd Summertide, Year 122 of the Age of Ascendancy''&lt;br /&gt;
&lt;br /&gt;
Well... that was certainly unexpected. There may be some truth to the rumours that these crystals can move about, or at least that they have some will of their own - I was just about to finish my investigation of the caves, when in the very last part of the cave I hadn't yet explored, I saw what appeared to be two giant... legs, growing from the cavern. I was immediately overcome by feelings of fear and malice, and not my own - that crystal sent them to me, that I was unwelcome here, that it was not yet finished. I dare not tell the council of my cowardice, so I shall... invent a more fitting report in a much safer place. If some wayward adventurer finds these notes, it is my surmise that whomever destroyed the original crystals left such a strong impression of strength and will that the rudimentary intelligence governing them decided the form of its destroyer was stronger than the original, crystalline shapes.]]&lt;/div&gt;</summary>
		<author><name>Byxis</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Tattered_Paper_Scrap(Trollmire)&amp;diff=19745</id>
		<title>Tattered Paper Scrap(Trollmire)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Tattered_Paper_Scrap(Trollmire)&amp;diff=19745"/>
				<updated>2022-05-03T02:52:09Z</updated>
		
		<summary type="html">&lt;p&gt;Byxis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Part 1 of 3==&lt;br /&gt;
&lt;br /&gt;
You find a tattered page scrap. Perhaps this is part of a diary entry.&lt;br /&gt;
&amp;quot;...is a gorgeous glade, but I could swear that looked like a part of a human femur.&lt;br /&gt;
Saw an absolutely gigantic troll, but fortunately I threw him off my scent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==part 2 of 3==&lt;br /&gt;
&lt;br /&gt;
You find a tattered page scrap. Perhaps this is part of a diary entry.&lt;br /&gt;
&amp;quot;...ack again, but he's just a stupid old troll. It'll be easy to not let him get wind of me.&lt;br /&gt;
...initely found his treasure stash further on, but had to turn back. If you get this, HELP!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==part 3 of 3==&lt;br /&gt;
&lt;br /&gt;
You find a tattered page scrap. Perhaps this is part of a diary entry.&lt;br /&gt;
&amp;quot;...writing this in a tree and he's at the bottom of it. Waiting. His club is the size of a tall dwarf.&lt;br /&gt;
Don't think I'm going to make it...&amp;quot;&lt;br /&gt;
Alongside the note is a part of a plan of the region.&lt;/div&gt;</summary>
		<author><name>Byxis</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Lore&amp;diff=19744</id>
		<title>Lore</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Lore&amp;diff=19744"/>
				<updated>2022-05-03T02:05:20Z</updated>
		
		<summary type="html">&lt;p&gt;Byxis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Lore''' are the various pieces of information about the story, places, characters, and history of the world of May'Eyal.&lt;br /&gt;
&lt;br /&gt;
Lore frequently appears as scroll-like items, and is most commonly found lying on the ground, inside stores, on the bodies of NPCs, or by touching signposts, murals, or statues. Some lore is also unlocked by completing quests, finding or equipping items, or using items at specific locations. Not all races and classes are able to access all areas containing lore, and some lore is only available to classes that know [[Trapping (category)]].&lt;br /&gt;
&lt;br /&gt;
The [[Sher'Tul Fortress]] has a library of all lore you've unlocked, except for item descriptions, which must be unlocked each playthrough.&lt;br /&gt;
&lt;br /&gt;
A spreadsheet of how to unlock lore is available [https://docs.google.com/spreadsheets/d/1SfKCCqmB6jNqKM9E1zk-uJahe6Hn3n1GCHk6SClC7i8 here]. Items marked in red have not yet been confirmed. (See the discussion page for more information.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Number !! Title !! Location found !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|1-3||[[Tattered Paper Scrap(Trollmire)]]||[[Trollmire]]||&lt;br /&gt;
|-&lt;br /&gt;
|4-8||[[Research Journal]]||[[Scintillating Caves]]||&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Byxis</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Lore&amp;diff=19743</id>
		<title>Lore</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Lore&amp;diff=19743"/>
				<updated>2022-05-03T02:04:48Z</updated>
		
		<summary type="html">&lt;p&gt;Byxis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Lore''' are the various pieces of information about the story, places, characters, and history of the world of May'Eyal.&lt;br /&gt;
&lt;br /&gt;
Lore frequently appears as scroll-like items, and is most commonly found lying on the ground, inside stores, on the bodies of NPCs, or by touching signposts, murals, or statues. Some lore is also unlocked by completing quests, finding or equipping items, or using items at specific locations. Not all races and classes are able to access all areas containing lore, and some lore is only available to classes that know [[Trapping (category)]].&lt;br /&gt;
&lt;br /&gt;
The [[Sher'Tul Fortress]] has a library of all lore you've unlocked, except for item descriptions, which must be unlocked each playthrough.&lt;br /&gt;
&lt;br /&gt;
A spreadsheet of how to unlock lore is available [https://docs.google.com/spreadsheets/d/1SfKCCqmB6jNqKM9E1zk-uJahe6Hn3n1GCHk6SClC7i8 here]. Items marked in red have not yet been confirmed. (See the discussion page for more information.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Number !! Title !! Location found !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|1-3||[[Tattered Paper Scrap (Trollmire)]]||[[Trollmire]]||&lt;br /&gt;
|-&lt;br /&gt;
|4-8||[[Research Journal]]||[[Scintillating Caves]]||&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Byxis</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Tattered_Paper_Scrap_(Trollmire)&amp;diff=19741</id>
		<title>Tattered Paper Scrap (Trollmire)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Tattered_Paper_Scrap_(Trollmire)&amp;diff=19741"/>
				<updated>2022-05-03T02:03:07Z</updated>
		
		<summary type="html">&lt;p&gt;Byxis: Byxis moved page Tattered Paper Scrap to Tattered Paper Scrap (Trollmire): bad name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Tattered Paper Scrap(Trollmire)]]&lt;/div&gt;</summary>
		<author><name>Byxis</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Tattered_Paper_Scrap&amp;diff=19742</id>
		<title>Tattered Paper Scrap</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Tattered_Paper_Scrap&amp;diff=19742"/>
				<updated>2022-05-03T02:03:07Z</updated>
		
		<summary type="html">&lt;p&gt;Byxis: Byxis moved page Tattered Paper Scrap to Tattered Paper Scrap (Trollmire): bad name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Tattered Paper Scrap (Trollmire)]]&lt;/div&gt;</summary>
		<author><name>Byxis</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Tattered_Paper_Scrap_(Trollmire)&amp;diff=19740</id>
		<title>Tattered Paper Scrap (Trollmire)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Tattered_Paper_Scrap_(Trollmire)&amp;diff=19740"/>
				<updated>2022-05-03T02:02:12Z</updated>
		
		<summary type="html">&lt;p&gt;Byxis: Byxis moved page Tattered Paper Scrap to Tattered Paper Scrap(Trollmire): bad name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Tattered Paper Scrap(Trollmire)]]&lt;/div&gt;</summary>
		<author><name>Byxis</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Tattered_Paper_Scrap(Trollmire)&amp;diff=19739</id>
		<title>Tattered Paper Scrap(Trollmire)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Tattered_Paper_Scrap(Trollmire)&amp;diff=19739"/>
				<updated>2022-05-03T02:02:09Z</updated>
		
		<summary type="html">&lt;p&gt;Byxis: Byxis moved page Tattered Paper Scrap to Tattered Paper Scrap(Trollmire): bad name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Part 1 of 3==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...is a gorgeous glade, but I could swear that looked like a part of a human femur.&lt;br /&gt;
Saw an absolutely gigantic troll, but fortunately I threw him off my scent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==part 2 of 3==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...ack again, but he's just a stupid old troll. It'll be easy to not let him get wind of me.&lt;br /&gt;
...initely found his treasure stash further on, but had to turn back. If you get this, HELP!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==part 3 of 3==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...writing this in a tree and he's at the bottom of it. Waiting. His club is the size of a tall dwarf.&lt;br /&gt;
Don't think I'm going to make it...&amp;quot;&lt;br /&gt;
Alongside the note is a part of a plan of the region.&lt;/div&gt;</summary>
		<author><name>Byxis</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Research_Journal&amp;diff=19738</id>
		<title>Research Journal</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Research_Journal&amp;diff=19738"/>
				<updated>2022-05-03T01:38:28Z</updated>
		
		<summary type="html">&lt;p&gt;Byxis: made and added all 5 lores will probably throw in the last scintillating caves lore here too&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Part 1 of 5==&lt;br /&gt;
&lt;br /&gt;
I have been given permission to explore the scintillating caves to the east. Normally they are&lt;br /&gt;
sealed off, but having a father on the council has its uses, even if he is normally a dumb buffoon...&lt;br /&gt;
These caves are the site of where the Spellblaze began. An ancient Sher Tul farportal lay buried&lt;br /&gt;
here, and our ancestors tapped into that power to their destruction. Many of the greatest Shaloren&lt;br /&gt;
mages stood here, and when the energies beyond comprehension erupted they were all annihilated&lt;br /&gt;
instantly. It was a terrible loss to our people - such knowledge and power lost forever!&lt;br /&gt;
Now the ancient ruins have become overgrown by crystals. Reports say that they grow each year.&lt;br /&gt;
Could they be alive..?&lt;br /&gt;
I must admit that stepping into the starting place of the Spellblaze fills me with immense&lt;br /&gt;
trepidation. This was where the great destruction began, that tore through our world, wiping out&lt;br /&gt;
cities, tearing the world apart. And yet look at the beauty here!&lt;br /&gt;
&lt;br /&gt;
==Part 2 of 5==&lt;br /&gt;
I have definitely seen crystals move of their own volition here, and some even seem capable of producing magical effects in self-defence. They are no threat to me whatsoever - my arcane powers are far beyond whatever latent magic seems to possess these things.&lt;br /&gt;
Possession... is what it almost seems like. These crystals are not natural. I have broken some down and studied them, and the very structure of the material seems vastly distinct from any other ! have seen. I have even studied Sher'Tul relics in the Academy and this is most certainly something different. Truly fascinating!&lt;br /&gt;
&lt;br /&gt;
==part 3 of 5==&lt;br /&gt;
&lt;br /&gt;
Text: Earth, water, fire, air - these are the elements we forge our magic with, and all of these have seen manifested in the crystals here. But there is something else, something different... There are dark crystals here which seem to posses some new, destructive element - a very twisting of the nature of the other elements, warping them into malign designs.&lt;br /&gt;
Why have I never seen this before?! I must study it, I must understand it - I must comprehend its very nature and hold its power in my own hands... The thirst for knowledge is all-consuming!&lt;br /&gt;
I shall name this new element &amp;quot;blight&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==part 4 of 5==&lt;br /&gt;
&lt;br /&gt;
Text: I can see it now, I can see so clearly... The forces at work here are not of this world. They are a result of the Spellblaze, from the tearing of the fabric of our world. And from outside that fabric... something else, something truly powerful, trying to force its way in. I feel I can almost reach out and touch it! Such awesome power it is... could this even rival the renowned powers of the Sher'Tul?&lt;br /&gt;
The crystals are a corruption of the elements of Maj'Eyal. These outside forces are changing the very make-up of the matter of our world. This cavern is truly a garden of delights, a font of growth and energy. Who knows how far this garden of wonders could spread if we encourage it more? Perhaps the whole of our world could be enveloped in this scintillating glory, a grand corruption for all Eyal!&lt;br /&gt;
I have begun to train myself in controlling this &amp;quot;blight&amp;quot;. It takes much energy, draining my very vim, but I can feel the tremendous power behind it. I must tap into it more...&lt;br /&gt;
&lt;br /&gt;
==part 5 of 5==&lt;br /&gt;
&lt;br /&gt;
Text: I sought to reach out and touch the abyss, but I found it touched me first... I have been blessed, I have been fully awoken!&lt;br /&gt;
There is a wonder here, a wonder beyond all else I have ever seen. A crystal of amazing intricacy and beauty, with a halo of power that echoes of the original energies of the Spellblaze. All the power that our ancestors unlocked, mixed with the glorious corruption that it triggered. What beauty - what tremendous beauty!&lt;br /&gt;
I felt it touch me, I felt it reach into my heart and imbue me with its strength. I stood entranced as its energy flowed into me. Oh how the blood now courses through my veins! Blood corrupted with true power!&lt;br /&gt;
I see now the path that lies before me. The Spellblaze was not a curse, it was a blessing. I must open our people's eyes to the glory that our race has unlocked! I shall bring the wonders of this corruption to the whole world!&lt;/div&gt;</summary>
		<author><name>Byxis</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Lore&amp;diff=19737</id>
		<title>Lore</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Lore&amp;diff=19737"/>
				<updated>2022-05-03T01:33:13Z</updated>
		
		<summary type="html">&lt;p&gt;Byxis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Lore''' are the various pieces of information about the story, places, characters, and history of the world of May'Eyal.&lt;br /&gt;
&lt;br /&gt;
Lore frequently appears as scroll-like items, and is most commonly found lying on the ground, inside stores, on the bodies of NPCs, or by touching signposts, murals, or statues. Some lore is also unlocked by completing quests, finding or equipping items, or using items at specific locations. Not all races and classes are able to access all areas containing lore, and some lore is only available to classes that know [[Trapping (category)]].&lt;br /&gt;
&lt;br /&gt;
The [[Sher'Tul Fortress]] has a library of all lore you've unlocked, except for item descriptions, which must be unlocked each playthrough.&lt;br /&gt;
&lt;br /&gt;
A spreadsheet of how to unlock lore is available [https://docs.google.com/spreadsheets/d/1SfKCCqmB6jNqKM9E1zk-uJahe6Hn3n1GCHk6SClC7i8 here]. Items marked in red have not yet been confirmed. (See the discussion page for more information.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Number !! Title !! Location found !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|1-3||[[Tattered Paper Scrap]]||[[Trollmire]]||&lt;br /&gt;
|-&lt;br /&gt;
|4-8||[[Research Journal]]||[[Scintillating Caves]]||&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Byxis</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Lore&amp;diff=19736</id>
		<title>Lore</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Lore&amp;diff=19736"/>
				<updated>2022-05-03T01:30:03Z</updated>
		
		<summary type="html">&lt;p&gt;Byxis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Lore''' are the various pieces of information about the story, places, characters, and history of the world of May'Eyal.&lt;br /&gt;
&lt;br /&gt;
Lore frequently appears as scroll-like items, and is most commonly found lying on the ground, inside stores, on the bodies of NPCs, or by touching signposts, murals, or statues. Some lore is also unlocked by completing quests, finding or equipping items, or using items at specific locations. Not all races and classes are able to access all areas containing lore, and some lore is only available to classes that know [[Trapping (category)]].&lt;br /&gt;
&lt;br /&gt;
The [[Sher'Tul Fortress]] has a library of all lore you've unlocked, except for item descriptions, which must be unlocked each playthrough.&lt;br /&gt;
&lt;br /&gt;
A spreadsheet of how to unlock lore is available [https://docs.google.com/spreadsheets/d/1SfKCCqmB6jNqKM9E1zk-uJahe6Hn3n1GCHk6SClC7i8 here]. Items marked in red have not yet been confirmed. (See the discussion page for more information.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Number !! Title !! Location found !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|1-3||[[Tattered Paper Scrap]]||[[Trollmire]]||&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Byxis</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Tattered_Paper_Scrap(Trollmire)&amp;diff=19735</id>
		<title>Tattered Paper Scrap(Trollmire)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Tattered_Paper_Scrap(Trollmire)&amp;diff=19735"/>
				<updated>2022-05-03T01:22:54Z</updated>
		
		<summary type="html">&lt;p&gt;Byxis: added headings&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Part 1 of 3==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...is a gorgeous glade, but I could swear that looked like a part of a human femur.&lt;br /&gt;
Saw an absolutely gigantic troll, but fortunately I threw him off my scent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==part 2 of 3==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...ack again, but he's just a stupid old troll. It'll be easy to not let him get wind of me.&lt;br /&gt;
...initely found his treasure stash further on, but had to turn back. If you get this, HELP!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==part 3 of 3==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...writing this in a tree and he's at the bottom of it. Waiting. His club is the size of a tall dwarf.&lt;br /&gt;
Don't think I'm going to make it...&amp;quot;&lt;br /&gt;
Alongside the note is a part of a plan of the region.&lt;/div&gt;</summary>
		<author><name>Byxis</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Lore&amp;diff=19734</id>
		<title>Lore</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Lore&amp;diff=19734"/>
				<updated>2022-05-03T01:19:38Z</updated>
		
		<summary type="html">&lt;p&gt;Byxis: beginning to make list of all lore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Lore''' are the various pieces of information about the story, places, characters, and history of the world of May'Eyal.&lt;br /&gt;
&lt;br /&gt;
Lore frequently appears as scroll-like items, and is most commonly found lying on the ground, inside stores, on the bodies of NPCs, or by touching signposts, murals, or statues. Some lore is also unlocked by completing quests, finding or equipping items, or using items at specific locations. Not all races and classes are able to access all areas containing lore, and some lore is only available to classes that know [[Trapping (category)]].&lt;br /&gt;
&lt;br /&gt;
The [[Sher'Tul Fortress]] has a library of all lore you've unlocked, except for item descriptions, which must be unlocked each playthrough.&lt;br /&gt;
&lt;br /&gt;
A spreadsheet of how to unlock lore is available [https://docs.google.com/spreadsheets/d/1SfKCCqmB6jNqKM9E1zk-uJahe6Hn3n1GCHk6SClC7i8 here]. Items marked in red have not yet been confirmed. (See the discussion page for more information.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Number !! Title !! Location found !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Tattered Paper Scrap]]||[[Trollmire]]||&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Byxis</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Tattered_Paper_Scrap(Trollmire)&amp;diff=19733</id>
		<title>Tattered Paper Scrap(Trollmire)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Tattered_Paper_Scrap(Trollmire)&amp;diff=19733"/>
				<updated>2022-05-03T01:18:45Z</updated>
		
		<summary type="html">&lt;p&gt;Byxis: made the page and will probably be adjusting to find a better format.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Part 1 of 3&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...is a gorgeous glade, but I could swear that looked like a part of a human femur.&lt;br /&gt;
Saw an absolutely gigantic troll, but fortunately I threw him off my scent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
part 2 of 3&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...ack again, but he's just a stupid old troll. It'll be easy to not let him get wind of me.&lt;br /&gt;
...initely found his treasure stash further on, but had to turn back. If you get this, HELP!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
part 3 of 3&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...writing this in a tree and he's at the bottom of it. Waiting. His club is the size of a tall dwarf.&lt;br /&gt;
Don't think I'm going to make it...&amp;quot;&lt;br /&gt;
Alongside the note is a part of a plan of the region.&lt;/div&gt;</summary>
		<author><name>Byxis</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=The_Teacher%27s_Abode&amp;diff=19713</id>
		<title>The Teacher's Abode</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=The_Teacher%27s_Abode&amp;diff=19713"/>
				<updated>2022-04-25T15:45:27Z</updated>
		
		<summary type="html">&lt;p&gt;Byxis: made page and link to the tome. need to add picture and lore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A small area where you complete quests to unlock the cultist of entropy. To get here use the the [[Forbidden Tome: &amp;quot;The Day It Came&amp;quot;]]&lt;/div&gt;</summary>
		<author><name>Byxis</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Demon_Seeds&amp;diff=17731</id>
		<title>Demon Seeds</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Demon_Seeds&amp;diff=17731"/>
				<updated>2021-07-04T09:05:38Z</updated>
		
		<summary type="html">&lt;p&gt;Byxis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Large wip and may be reformatted a bit&lt;br /&gt;
&lt;br /&gt;
==Fire Imp==&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
| Type || Grants || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Main Hand || Flame Bolts ||&lt;br /&gt;
|-&lt;br /&gt;
| Off Hand ||  +x% resistances, +x flat resistance||&lt;br /&gt;
|-&lt;br /&gt;
| finger|| +1 vim when hit ||&lt;br /&gt;
|-&lt;br /&gt;
| Body || fiery cleansing ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wretchling==&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
| Type || Grants || Notes&lt;br /&gt;
|-&lt;br /&gt;
|Main hand|| +x corrosive strikes||  &lt;br /&gt;
|-&lt;br /&gt;
|Off Hand|| +x blight, acid, and darkness resistance. +x acid, darkness, blight flat dmg reduction.||&lt;br /&gt;
|-&lt;br /&gt;
|finger|| X vim when hit|| &lt;br /&gt;
|-&lt;br /&gt;
|Armor|| Acidic bath||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Water Imp==&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
| Type || Grants || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Main Hand ||+X frost grab ||&lt;br /&gt;
|-&lt;br /&gt;
| Off Hand || +X% fire, blight and darkness resistance pen. +X blight, fire, darkness damage. ||&lt;br /&gt;
|-&lt;br /&gt;
| Finger || +X vim when hit ||&lt;br /&gt;
|- &lt;br /&gt;
| armor || ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Quasit==&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
| Type || Grants || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Main Hand ||Farstrike ||&lt;br /&gt;
|-&lt;br /&gt;
| Off Hand ||+X% acid, physical, blight resistance pen, +X% acid, physical, blight damage. ||&lt;br /&gt;
|-&lt;br /&gt;
| Finger ||+x vim when hit ||&lt;br /&gt;
|-&lt;br /&gt;
| armor ||rush ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dolleg==&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
| Type || Grants || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Main Hand || X chance to trigger bloodspray||&lt;br /&gt;
|-&lt;br /&gt;
| Off Hand ||Pain affinity||&lt;br /&gt;
|-&lt;br /&gt;
| Finger ||+X vim when hitting in melee||&lt;br /&gt;
|-&lt;br /&gt;
| armor ||Blighted path ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Onilug==&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
| Type || Grants || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Main Hand ||+X Cursed Arm||&lt;br /&gt;
|-&lt;br /&gt;
| Off Hand ||+X Hexed Shield||&lt;br /&gt;
|-&lt;br /&gt;
| Finger ||+X vim when hitting in melee||&lt;br /&gt;
|-&lt;br /&gt;
| armor ||+X teleport immunity||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Duathedlan==&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
| Type || Grants || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Main Hand ||+X Corrupt light||&lt;br /&gt;
|-&lt;br /&gt;
| Off Hand ||Telepathy demons||&lt;br /&gt;
|-&lt;br /&gt;
| Finger ||+X vim when hitting in melee||&lt;br /&gt;
|-&lt;br /&gt;
| armor ||+X shadowmeld||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Byxis</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Demon_Seeds&amp;diff=17728</id>
		<title>Demon Seeds</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Demon_Seeds&amp;diff=17728"/>
				<updated>2021-07-02T19:25:43Z</updated>
		
		<summary type="html">&lt;p&gt;Byxis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Large wip and may be reformatted a bit&lt;br /&gt;
&lt;br /&gt;
==Fire Imp==&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
| Type || Grants || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Main Hand || Flame Bolts ||&lt;br /&gt;
|-&lt;br /&gt;
| Off Hand ||  +x% resistances, +x flat resistance||&lt;br /&gt;
|-&lt;br /&gt;
| finger|| +1 vim when hit ||&lt;br /&gt;
|-&lt;br /&gt;
| Body || fiery cleansing ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wretchling==&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
| Type || Grants || Notes&lt;br /&gt;
|-&lt;br /&gt;
|Main hand || +x corrosive strikes ||  &lt;br /&gt;
|-&lt;br /&gt;
|Off Hand || +x blight, acid, and darkness resistance. +x acid, darkness, blight flat dmg reduction. ||&lt;br /&gt;
|-&lt;br /&gt;
|finger || X vim when hit || &lt;br /&gt;
|-&lt;br /&gt;
| Body || Acidic bath ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Water Imp==&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
| Type || Grants || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Main Hand ||+X frost grab ||&lt;br /&gt;
|-&lt;br /&gt;
| Off Hand || +X% fire, blight and darkness resistance pen. +X blight, fire, darkness damage. ||&lt;br /&gt;
|-&lt;br /&gt;
| Finger || +X vim when hit ||&lt;br /&gt;
|- &lt;br /&gt;
| armor || ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Quasit==&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
| Type || Grants || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Main Hand ||Farstrike ||&lt;br /&gt;
|-&lt;br /&gt;
| Off Hand ||+X% acid, physical, blight resistance pen, +X% acid, physical, blight damage. ||&lt;br /&gt;
|-&lt;br /&gt;
| Finger ||+x vim when hit ||&lt;br /&gt;
|-&lt;br /&gt;
| armor ||rush ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dolleg==&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
| Type || Grants || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Main Hand || X chance to trigger bloodspray||&lt;br /&gt;
|-&lt;br /&gt;
| Off Hand ||Pain affinity||&lt;br /&gt;
|-&lt;br /&gt;
| Finger ||+X vim when hitting in melee||&lt;br /&gt;
|-&lt;br /&gt;
| armor ||Blighted path ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Byxis</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Demon_Seeds&amp;diff=17727</id>
		<title>Demon Seeds</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Demon_Seeds&amp;diff=17727"/>
				<updated>2021-07-02T18:10:53Z</updated>
		
		<summary type="html">&lt;p&gt;Byxis: /* Dolleg */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Large wip and may be reformatted a bit&lt;br /&gt;
&lt;br /&gt;
==Fire Imp==&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
| Type || Grants || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Main Hand || Flame Bolts ||&lt;br /&gt;
|-&lt;br /&gt;
| Off Hand ||  +x% resistances, +x flat resistance||&lt;br /&gt;
|-&lt;br /&gt;
| finger|| +1 vim when hit ||&lt;br /&gt;
|-&lt;br /&gt;
| Body || fiery cleansing ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wretchling==&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
| Type || Grants || Notes&lt;br /&gt;
|-&lt;br /&gt;
|Main hand || +x corrosive strikes ||  &lt;br /&gt;
|-&lt;br /&gt;
|Off Hand || +x blight, acid, and darkness resistance. +x acid, darkness, blight flat dmg reduction. ||&lt;br /&gt;
|-&lt;br /&gt;
|finger || X vim when hit || &lt;br /&gt;
|-&lt;br /&gt;
| Body || Acidic bath ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Water Imp==&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
| Type || Grants || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Main Hand ||+X frost grab ||&lt;br /&gt;
|-&lt;br /&gt;
| Off Hand || +X% fire, blight and darkness resistance pen. +X blight, fire, darkness damage. ||&lt;br /&gt;
|-&lt;br /&gt;
| Finger || +X vim when hit ||&lt;br /&gt;
|- &lt;br /&gt;
| armor || ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Quasit==&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
| Type || Grants || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Main Hand ||Fearstrike ||&lt;br /&gt;
|-&lt;br /&gt;
| Off Hand ||+X% acid, physical, blight resistance pen, +X% acid, physical, blight damage. ||&lt;br /&gt;
|-&lt;br /&gt;
| Finger ||+x vim when hit ||&lt;br /&gt;
|-&lt;br /&gt;
| armor ||rush ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dolleg==&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
| Type || Grants || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Main Hand || X chance to trigger bloodspray||&lt;br /&gt;
|-&lt;br /&gt;
| Off Hand ||Pain affinity||&lt;br /&gt;
|-&lt;br /&gt;
| Finger ||+X vim when hitting in melee||&lt;br /&gt;
|-&lt;br /&gt;
| armor ||Blighted path ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Byxis</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Demon_Seeds&amp;diff=17726</id>
		<title>Demon Seeds</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Demon_Seeds&amp;diff=17726"/>
				<updated>2021-07-02T18:10:46Z</updated>
		
		<summary type="html">&lt;p&gt;Byxis: /* Quasit */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Large wip and may be reformatted a bit&lt;br /&gt;
&lt;br /&gt;
==Fire Imp==&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
| Type || Grants || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Main Hand || Flame Bolts ||&lt;br /&gt;
|-&lt;br /&gt;
| Off Hand ||  +x% resistances, +x flat resistance||&lt;br /&gt;
|-&lt;br /&gt;
| finger|| +1 vim when hit ||&lt;br /&gt;
|-&lt;br /&gt;
| Body || fiery cleansing ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wretchling==&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
| Type || Grants || Notes&lt;br /&gt;
|-&lt;br /&gt;
|Main hand || +x corrosive strikes ||  &lt;br /&gt;
|-&lt;br /&gt;
|Off Hand || +x blight, acid, and darkness resistance. +x acid, darkness, blight flat dmg reduction. ||&lt;br /&gt;
|-&lt;br /&gt;
|finger || X vim when hit || &lt;br /&gt;
|-&lt;br /&gt;
| Body || Acidic bath ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Water Imp==&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
| Type || Grants || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Main Hand ||+X frost grab ||&lt;br /&gt;
|-&lt;br /&gt;
| Off Hand || +X% fire, blight and darkness resistance pen. +X blight, fire, darkness damage. ||&lt;br /&gt;
|-&lt;br /&gt;
| Finger || +X vim when hit ||&lt;br /&gt;
|- &lt;br /&gt;
| armor || ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Quasit==&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
| Type || Grants || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Main Hand ||Fearstrike ||&lt;br /&gt;
|-&lt;br /&gt;
| Off Hand ||+X% acid, physical, blight resistance pen, +X% acid, physical, blight damage. ||&lt;br /&gt;
|-&lt;br /&gt;
| Finger ||+x vim when hit ||&lt;br /&gt;
|-&lt;br /&gt;
| armor ||rush ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dolleg==&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
| Type || Grants || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Main Hand || X chance to trigger bloodspray||&lt;br /&gt;
|-&lt;br /&gt;
| Off Hand ||Pain affinity||&lt;br /&gt;
|-&lt;br /&gt;
| Finger ||+X vim when hitting in melee||&lt;br /&gt;
|-&lt;br /&gt;
| armor ||Blighted path ||&lt;br /&gt;
|-&lt;br /&gt;
|)&lt;/div&gt;</summary>
		<author><name>Byxis</name></author>	</entry>

	</feed>