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		<id>https://te4.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Canderel</id>
		<title>Tales of Maj'Eyal - User contributions [en]</title>
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		<updated>2026-04-22T07:10:18Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://te4.org/w/index.php?title=Damage_Reduction,_Armor,_Resistances,_and_Affinities&amp;diff=9920</id>
		<title>Damage Reduction, Armor, Resistances, and Affinities</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Damage_Reduction,_Armor,_Resistances,_and_Affinities&amp;diff=9920"/>
				<updated>2015-12-22T10:19:39Z</updated>
		
		<summary type="html">&lt;p&gt;Canderel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Game Mechanics]]&lt;br /&gt;
&lt;br /&gt;
'''Armour''' reduces damage from every incoming melee and ranged physical attack.  There are three values which work together to determine the final outcome:&lt;br /&gt;
* '''Armour'''&lt;br /&gt;
* '''Armour penetration''' (APR)&lt;br /&gt;
* '''Armour hardiness'''&lt;br /&gt;
&lt;br /&gt;
The attacker's APR is subtracted from the target's armour value.  Armour hardiness is the maximum percent of each incoming attack that can be absorbed.&lt;br /&gt;
&lt;br /&gt;
The final resulting damage reduction is:&lt;br /&gt;
&lt;br /&gt;
 min( (Armour - APR), (Hardiness * damage) )&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
We assume a defender with 30 armor and 50% armor hardiness, and an attacker with 5 APR.&lt;br /&gt;
&lt;br /&gt;
# You are hit by an attack dealing 100 damage.  (Armour - APR) is 30 - 5 = 25, and (Hardiness * damage) is 0.5 * 100 = 50.  Since 25 is smaller, your armour absorbs 25 damage, and you take 100 - 25 = 75 damage.&lt;br /&gt;
# You are hit by an attack dealing 10 damage. (Armour - APR) is 30 - 5 = 25, and (Hardiness * damage) is 0.5 * 10 = 5.  Since 5 is smaller, your armour absorbs 5 damage, and you take 10 - 5 = 5 damage.&lt;br /&gt;
&lt;br /&gt;
Armour is applied before all kinds of critical damage increase, talent multipliers and damage multiplier, thus making even small amounts have greater effects.&lt;br /&gt;
&lt;br /&gt;
Below 0 armour does not influence create bonus damage.&lt;/div&gt;</summary>
		<author><name>Canderel</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Stealth_(Gameplay)&amp;diff=6939</id>
		<title>Stealth (Gameplay)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Stealth_(Gameplay)&amp;diff=6939"/>
				<updated>2014-06-28T09:41:48Z</updated>
		
		<summary type="html">&lt;p&gt;Canderel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an in depth article on how [[Stealth_(talent)]] and [[Stealth_(category)]] works.&lt;br /&gt;
&lt;br /&gt;
=What does stealth do=&lt;br /&gt;
&lt;br /&gt;
TODO: Explanation what it does for the player.&lt;br /&gt;
&lt;br /&gt;
=States=&lt;br /&gt;
* Unstealthed&lt;br /&gt;
* Stealthed&lt;br /&gt;
* Stealthed but Detected (by some)&lt;br /&gt;
&lt;br /&gt;
=How Detection works=&lt;br /&gt;
&lt;br /&gt;
* TODO: In depth explanation of how things detect you&lt;br /&gt;
&lt;br /&gt;
=Armor's influence=&lt;br /&gt;
&lt;br /&gt;
Only armor on your &amp;quot;body&amp;quot; influences your armor.  This means one point in [[Armor Training(talent)]] is great as it enables metal helms, boots and gloves if you happen to go past it.&lt;br /&gt;
&lt;br /&gt;
=Breaking Stealth=&lt;br /&gt;
&lt;br /&gt;
Here is a list of things that will break stealth (many of them defensive):&lt;br /&gt;
* Activating shields&lt;br /&gt;
* Attacking&lt;br /&gt;
* Using offensive talents&lt;br /&gt;
* Laying traps (unless you have trap launcher level 5 effective level (4 points invested))&lt;br /&gt;
* Using totems/wands/etc&lt;br /&gt;
&lt;br /&gt;
=Things that does not break stealth=&lt;br /&gt;
&lt;br /&gt;
Here is a list of things that does not break stealth (some of them counter-intuitive):&lt;br /&gt;
* Opening doors&lt;br /&gt;
&lt;br /&gt;
[[Category:Spoilers]]&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Canderel</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Stealth_(Gameplay)&amp;diff=6938</id>
		<title>Stealth (Gameplay)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Stealth_(Gameplay)&amp;diff=6938"/>
				<updated>2014-06-28T09:03:13Z</updated>
		
		<summary type="html">&lt;p&gt;Canderel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an in depth article on how [[Stealth_(talent)]] and [[Stealth_(category)]] works.&lt;br /&gt;
&lt;br /&gt;
=States=&lt;br /&gt;
* Unstealthed&lt;br /&gt;
* Stealthed&lt;br /&gt;
* Stealthed but Detected (by some)&lt;br /&gt;
&lt;br /&gt;
=How Detection works=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Armor's influence=&lt;br /&gt;
&lt;br /&gt;
Only armor on your &amp;quot;body&amp;quot; influences your armor.  This means one point in [[Armor Training(talent)]] is great as it enables metal helms, boots and gloves if you happen to go past it.&lt;br /&gt;
&lt;br /&gt;
=Breaking Stealth=&lt;br /&gt;
&lt;br /&gt;
Here is a list of things that will break stealth (many of them defensive):&lt;br /&gt;
* Activating shields&lt;br /&gt;
* Attacking&lt;br /&gt;
* Using offensive talents&lt;br /&gt;
* Laying traps (unless you have trap launcher level 5 effective level (4 points invested))&lt;br /&gt;
* Using totems/wands/etc&lt;br /&gt;
&lt;br /&gt;
=Things that does not break stealth=&lt;br /&gt;
&lt;br /&gt;
Here is a list of things that does not break stealth (some of them counter-intuitive):&lt;br /&gt;
* Opening doors&lt;br /&gt;
&lt;br /&gt;
[[Category:Spoilers]]&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Canderel</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Stealth_(Gameplay)&amp;diff=6937</id>
		<title>Stealth (Gameplay)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Stealth_(Gameplay)&amp;diff=6937"/>
				<updated>2014-06-28T08:59:44Z</updated>
		
		<summary type="html">&lt;p&gt;Canderel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an in depth article on how [[Stealth_(talent)]] and [[Stealth_(category)]] works.&lt;br /&gt;
&lt;br /&gt;
=States=&lt;br /&gt;
* Unstealthed&lt;br /&gt;
* Stealthed&lt;br /&gt;
* Stealthed but Detected (by some)&lt;br /&gt;
&lt;br /&gt;
=How Detection works=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Armor's influence=&lt;br /&gt;
&lt;br /&gt;
Only armor on your &amp;quot;body&amp;quot; influences your armor.  This means one point in [[Armor Training(talent)]] is great as it enables metal helms, boots and gloves if you happen to go past it.&lt;br /&gt;
&lt;br /&gt;
=Breaking Stealth=&lt;br /&gt;
&lt;br /&gt;
Here is a list of things that will break stealth (many of them defensive):&lt;br /&gt;
* Activating shields&lt;br /&gt;
* Attacking&lt;br /&gt;
* Using offensive talents&lt;br /&gt;
* Laying traps (unless you have trap launcher level 5 effective level (4 points invested))&lt;br /&gt;
&lt;br /&gt;
=Things that does not break stealth=&lt;br /&gt;
&lt;br /&gt;
Here is a list of things that does not break stealth (some of them counter-intuitive):&lt;br /&gt;
* Opening doors&lt;br /&gt;
&lt;br /&gt;
[[Category:Spoilers]]&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Canderel</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Rogue&amp;diff=6936</id>
		<title>Rogue</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Rogue&amp;diff=6936"/>
				<updated>2014-06-28T08:57:31Z</updated>
		
		<summary type="html">&lt;p&gt;Canderel: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Redirect2|the Rogue class|metaclass|[[Rogue (Metaclass)]]}}&lt;br /&gt;
&lt;br /&gt;
{{class&lt;br /&gt;
|name=Rogue&lt;br /&gt;
|metaclass=Rogue&lt;br /&gt;
|starting_life=100&lt;br /&gt;
|locked=No&lt;br /&gt;
|life_per_level= +0&lt;br /&gt;
|strength= +1&lt;br /&gt;
|dexterity= +3&lt;br /&gt;
|cunning =+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Rogues are masters of tricks. A Rogue can get behind you unnoticed and stab you in the back for tremendous damage.&lt;br /&gt;
Rogues usually prefer to dual-wield daggers. They can also become trapping experts, detecting and disarming traps as well as setting them.&lt;br /&gt;
Their most important stats are: [[Dexterity]] and [[Cunning]]&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Iron Dagger&lt;br /&gt;
*Iron Dagger&lt;br /&gt;
*Rough Leather Armor&lt;br /&gt;
===Secondary Weapons===&lt;br /&gt;
*Rough Sling&lt;br /&gt;
*Pouch of Iron shots&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*Stealth&lt;br /&gt;
*Trap Mastery&lt;br /&gt;
*Lethality&lt;br /&gt;
*Dual Strike&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category_type)|Technique]]&lt;br /&gt;
| Name = [[Dual techniques (category)|Dual Techniques]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Dual strike (talent)|Dual Strike]]&lt;br /&gt;
| talent2 = [[Flurry (talent)|Flurry]]&lt;br /&gt;
| talent3 = [[Sweep (talent)|Sweep]]&lt;br /&gt;
| talent4 = [[Whirlwind (talent)|Whirlwind]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category_type)|Technique]]&lt;br /&gt;
| Name = [[Dual weapons (category)|Dual Weapons]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Dual weapon training (talent)|Dual Weapon Training]]&lt;br /&gt;
| talent2 = [[Dual weapon defense (talent)|Dual Weapon Defense]]&lt;br /&gt;
| talent3 = [[Precision (talent)|Precision]]&lt;br /&gt;
| talent4 = [[Momentum (talent)|Momentum]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Dirty fighting (category)|Dirty Fighting]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Dirty fighting (talent)|Dirty Fighting]]&lt;br /&gt;
| talent2 = [[Backstab (talent)|Backstab]]&lt;br /&gt;
| talent3 = [[Switch place (talent)|Switch Place]]&lt;br /&gt;
| talent4 = [[Cripple (talent)|Cripple]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Lethality (category)|Lethality]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Lethality (talent)|Lethality]]&lt;br /&gt;
| talent2 = [[Deadly strikes (talent)|Deadly strikes]]&lt;br /&gt;
| talent3 = [[Willful combat (talent)|Willful combat]]&lt;br /&gt;
| talent4 = [[Snap (talent)|Snap]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Stealth (category)|Stealth]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Stealth (talent)|Stealth]]&lt;br /&gt;
| talent2 = [[Shadowstrike (talent)|Shadowstrike]]&lt;br /&gt;
| talent3 = [[Hide in plain sight (talent)|Hide in Plain Sight]]&lt;br /&gt;
| talent4 = [[Unseen actions (talent)|Unseen Actions]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Trapping (category)|Trapping]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Trap mastery (talent)|Trap Mastery]]&lt;br /&gt;
| talent2 = [[Lure (talent)|Lure]]&lt;br /&gt;
| talent3 = [[Sticky smoke (talent)|Sticky Smoke]]&lt;br /&gt;
| talent4 = [[Trap launcher (talent)|Trap Launcher]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Poisons (category)|Poisons]] (*)&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Vile poisons (talent)|Vile Poisons]]&lt;br /&gt;
| talent2 = [[Venomous strike (talent)|Venomous Strike]]&lt;br /&gt;
| talent3 = [[Empower poisons (talent)|Empower Poisons]]&lt;br /&gt;
| talent4 = [[Toxic death (talent)|Toxic Death]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat techniques (category)|Combat Techniques]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Rush (talent)|Rush]]&lt;br /&gt;
| talent2 = [[Precise strikes (talent)|Precise Strikes]]&lt;br /&gt;
| talent3 = [[Perfect strike (talent)|Perfect Strike]]&lt;br /&gt;
| talent4 = [[Blinding speed (talent)|Blinding Speed]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat veteran (category)|Combat Veteran]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Quick recovery (talent)|Quick Recovery]]&lt;br /&gt;
| talent2 = [[Fast metabolism (talent)|Fast Metabolism]]&lt;br /&gt;
| talent3 = [[Spell shield (talent)|Spell Shield]]&lt;br /&gt;
| talent4 = [[Unending frenzy (talent)|Unending Frenzy]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Scoundrel (category)|Scoundrel]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Lacerating strikes (talent)|Lacerating Strikes]]&lt;br /&gt;
| talent2 = [[Scoundrel's strategies (talent)|Scoundrel's Strategies]]&lt;br /&gt;
| talent3 = [[Nimble movements (talent)|Nimble Movements]]&lt;br /&gt;
| talent4 = [[Misdirection (talent)|Misdirection]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat training (category)|Combat Training]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Thick skin (talent)|Thick Skin]]&lt;br /&gt;
| talent2 = [[Armour training (talent)|Armour Training]]&lt;br /&gt;
| talent3 = [[Combat accuracy (talent)|Combat Accuracy]]&lt;br /&gt;
| talent4 = [[Weapons mastery (talent)|Weapons Mastery]]&lt;br /&gt;
| talent5 = [[Dagger mastery (talent)|Dagger Mastery]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Field control (category)|Field Control]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Disengage (talent)|Disengage]]&lt;br /&gt;
| talent2 = [[Track (talent)|Track]]&lt;br /&gt;
| talent3 = [[Heave (talent)|Heave]]&lt;br /&gt;
| talent4 = [[Slow motion (talent)|Slow Motion]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
(*) Uncovered by siding with the Assassin Lord.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The Rogue is a nimble melee fighter relying on daggers, traps and stealth to defeat its enemies, while dodging or avoiding enemy attacks.&lt;br /&gt;
&lt;br /&gt;
Rogues start with the ability to use ranged weapons, and start with sling and ammo in their alternate weapon slot. Rogues can be quite deadly with a sling (due to their [[Dexterity]] and [[Cunning]]), and they can even use an off-hand dagger alongside the sling, so they retain their [[Dual weapons (category)|Dual Weapon Defense]] bonus as well as apply their [[Poisons (category)|poisons]] while shooting.&lt;br /&gt;
&lt;br /&gt;
However, your primary offense will most likely be your daggers. These are a bit underwhelming at the start of the game, but once you find (or purchase) some better daggers, as well as boosting your Dex and Cun, you'll quickly develop into a stabbing machine.&lt;br /&gt;
&lt;br /&gt;
[[Dual techniques (category)|Flurry]] hits 6 times (3 with each dagger), and is your best single-target killing talent. [[Dual techniques (category)|Sweep]] hits up to 3 adjacent targets and causes bleeding (damage over time); it can be quite effective if you plan to retreat and let your foes bleed out.&lt;br /&gt;
&lt;br /&gt;
Stealth and traps, however, are what make the class interesting. Stealth can be set for automatic use (strongly recommended), meaning it will typically trigger as soon as you're out of sight of all monsters. While in stealth mode, your light radius is reduced to 0, so you want some [[infravision]] or [[Survival (category)|Heightened Senses]] to compensate. Stealth is almost as good as invisibility -- monsters may not even know you're there, or if they do spot you, they may mistake your exact position, and waste their talents on empty space. With [[Stealth (category)|Shadowstrike]] you can also get huge damage bonuses when striking from stealth.  See [[Stealth_(Gameplay)]] for a more in depth information on stealth.&lt;br /&gt;
&lt;br /&gt;
Traps (and [[Trapping (category)|Lure]]) give you some additional tools to use against monsters. Be sure to pick up the poison gas trap from the lore in [[The Maze]].&lt;br /&gt;
&lt;br /&gt;
You can learn to poison your daggers by siding with the assassin lord in the [[Lost Merchant]] quest. This will boost your damage even further. (Actually, you only have to do that with your first Rogue character. After that, every other Rogue will have the tree unlocked, and your optimal strategy is to kill the assassin lord for his gear and for the merchant's store.) (Unless you want the [[prodigies|Tricks of the Trade Prodigy]].)&lt;br /&gt;
&lt;br /&gt;
Speaking of Prodigies, Giant Leap is quite awesome for Rogues. You get mobility combined with a devastating multiple-opponent attack.  Another very good Prodigy for a rogue is Arcane Cunning, despite being in the Magic tree - if you find a high +Magic stat artifact on another character and have access to the Vault, consider sending it over to a new Rogue and giving it a shot.  The Gravity Trap this prodigy unlocks is one of the most powerful abilities in the game.&lt;br /&gt;
&lt;br /&gt;
Defensively, you can become nearly untouchable by physical attacks due to your [[Defense]] score (from Dexterity, from Dual Weapon Defense, and from equipment bonuses). Your bane will be nonphysical attacks (dragon breaths, spells, etc.). You get no talents to help against those (other than [[Thick skin (talent)|Thick Skin]] of course), so look for equipment with saves, stun/confusion immunity, and elemental resistance.&lt;br /&gt;
&lt;br /&gt;
[[Antimagic]] may be worth considering, although it will reduce your mobility (you won't be able to rely on teleport/phase door for escapes).&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Canderel</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Stealth_(Gameplay)&amp;diff=6935</id>
		<title>Stealth (Gameplay)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Stealth_(Gameplay)&amp;diff=6935"/>
				<updated>2014-06-28T08:56:36Z</updated>
		
		<summary type="html">&lt;p&gt;Canderel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an in depth article on how [[Stealth_(talent)]] and [[Stealth_(category)]] works.&lt;br /&gt;
&lt;br /&gt;
=States=&lt;br /&gt;
* Unstealthed&lt;br /&gt;
* Stealthed&lt;br /&gt;
* Stealthed but Detected (by some)&lt;br /&gt;
&lt;br /&gt;
=How Detection works=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Armor's influence=&lt;br /&gt;
&lt;br /&gt;
Only armor on your &amp;quot;body&amp;quot; influences your armor.  This means one point in [[Armor Training(talent)]] is great as it enables metal helms, boots and gloves if you happen to go past it.&lt;br /&gt;
&lt;br /&gt;
=Breaking Stealth=&lt;br /&gt;
&lt;br /&gt;
Here is a list of things that will break stealth (many of them defensive):&lt;br /&gt;
* Activating shields&lt;br /&gt;
* Attacking&lt;br /&gt;
* Using offensive talents&lt;br /&gt;
* Laying traps (unless you have trap launcher level 5 effective level (4 points invested))&lt;br /&gt;
&lt;br /&gt;
[[Category:Spoilers]]&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Canderel</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Stealth_(Gameplay)&amp;diff=6934</id>
		<title>Stealth (Gameplay)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Stealth_(Gameplay)&amp;diff=6934"/>
				<updated>2014-06-27T13:15:56Z</updated>
		
		<summary type="html">&lt;p&gt;Canderel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an in depth article on how [[Stealth_(talent)]] and [[Stealth_(category)]] works.&lt;br /&gt;
&lt;br /&gt;
=States=&lt;br /&gt;
* Unstealthed&lt;br /&gt;
* Stealthed&lt;br /&gt;
* Stealthed but Detected (by some)&lt;br /&gt;
&lt;br /&gt;
=How Detection works=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Armor's influence=&lt;br /&gt;
&lt;br /&gt;
Only armor on your &amp;quot;body&amp;quot; influences your armor.  This means one point in [[Armor Training(talent)]] is great as it enables metal helms, boots and gloves if you happen to go past it.&lt;br /&gt;
&lt;br /&gt;
=Breaking Stealth=&lt;br /&gt;
&lt;br /&gt;
[[Category:Spoilers]]&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Canderel</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Stealth_(Gameplay)&amp;diff=6933</id>
		<title>Stealth (Gameplay)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Stealth_(Gameplay)&amp;diff=6933"/>
				<updated>2014-06-27T10:12:34Z</updated>
		
		<summary type="html">&lt;p&gt;Canderel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an in depth article on how [[Stealth_(talent)]] and [[Stealth_(category)]] works.&lt;br /&gt;
&lt;br /&gt;
=States=&lt;br /&gt;
* Unstealthed&lt;br /&gt;
* Stealthed&lt;br /&gt;
* Stealthed but Detected (by some)&lt;br /&gt;
&lt;br /&gt;
=How Detection works=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Armor's influence=&lt;br /&gt;
&lt;br /&gt;
[[Category:Spoilers]]&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
&lt;br /&gt;
=Breaking Stealth=&lt;/div&gt;</summary>
		<author><name>Canderel</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Stealth_(Gameplay)&amp;diff=6932</id>
		<title>Stealth (Gameplay)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Stealth_(Gameplay)&amp;diff=6932"/>
				<updated>2014-06-27T10:11:39Z</updated>
		
		<summary type="html">&lt;p&gt;Canderel: Created page with &amp;quot;This is an in depth article on how Stealth_(talent) and Stealth_(category) works.  =States= * Unstealthed * Stealthed * Stealthed but Detected (by some)  =Armor's infl...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an in depth article on how [[Stealth_(talent)]] and [[Stealth_(category)]] works.&lt;br /&gt;
&lt;br /&gt;
=States=&lt;br /&gt;
* Unstealthed&lt;br /&gt;
* Stealthed&lt;br /&gt;
* Stealthed but Detected (by some)&lt;br /&gt;
&lt;br /&gt;
=Armor's influence=&lt;br /&gt;
&lt;br /&gt;
[[Category:Spoilers]]&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
&lt;br /&gt;
=Breaking Stealth=&lt;/div&gt;</summary>
		<author><name>Canderel</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Keepsake&amp;diff=6931</id>
		<title>Keepsake</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Keepsake&amp;diff=6931"/>
				<updated>2014-06-26T11:34:57Z</updated>
		
		<summary type="html">&lt;p&gt;Canderel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Quests]]&lt;br /&gt;
&lt;br /&gt;
The '''Keepsake''' quest is available only to the [[Cursed]] class. It starts when the player enters the [[Tranquil Meadow]] zone located slightly west and south of [[Derth]].&lt;br /&gt;
&lt;br /&gt;
The player discovers various lore about his past and finds an Iron Acorn. The next area has a battle against a group of caravan guards. After killing all of them, you will be prompted to show the last person mercy or kill him. It also opens Kyless's cave into an underground cavern of several levels, filled with shadows, stalkers and war dogs along with random tier 1-3 loot. There are a lot of Creeping Darkness traps around.&lt;br /&gt;
&lt;br /&gt;
The final boss is Kyless, a Cursed with a number of nasty abilities, including draining hate from you. Give it everything you have! &lt;br /&gt;
&lt;br /&gt;
After the fight you can either keep his book or destroy it. When you exit the cave, you will encounter Berethh. Your options are to attack him, ask to overcome your curse, or state you don't wish to kill Berethh. Saying you want to overcome your curse will only lead to him attacking you. &lt;br /&gt;
&lt;br /&gt;
Beretth is a [[Thalore]] [[archer]] with over 1200 HP, a range 8 attack of 54 accuracy and 103 damage. He will use [[Disengage]] to keep his distance and [[Crippling Shot]] to slow you. Speed and effect prevention are helpful here. After killing him, you will get a bunch of tier 3 loot, and the Acorn you found earlier will transform to either the &amp;quot;good&amp;quot; or &amp;quot;evil&amp;quot; version.&lt;br /&gt;
&lt;br /&gt;
Finally head back to the starting meadow and clear out the archers, guards and war dogs; you're done.&lt;br /&gt;
&lt;br /&gt;
== Rewards == &lt;br /&gt;
&lt;br /&gt;
For both, the item is of type misc / trinket (does not need a slot, simply keep in inventory)&lt;br /&gt;
&lt;br /&gt;
'''Iron Acorn''' (good version)&lt;br /&gt;
&lt;br /&gt;
*+30% mind resistance / +8% physical resistance&lt;br /&gt;
*+40 Maximum Life&lt;br /&gt;
*+15 Mindpower&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Cold Iron Acorn''' (evil version)&lt;br /&gt;
&lt;br /&gt;
*+30% mind resistance&lt;br /&gt;
*+12% physical damage&lt;br /&gt;
*+20% movement speed&lt;/div&gt;</summary>
		<author><name>Canderel</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Cursed&amp;diff=6929</id>
		<title>Cursed</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Cursed&amp;diff=6929"/>
				<updated>2014-06-25T06:16:20Z</updated>
		
		<summary type="html">&lt;p&gt;Canderel: /* Cursed Aura Curse Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Redirect2|the Cursed class|talent category|[[Cursed (category type)]]}}&lt;br /&gt;
&lt;br /&gt;
{{class&lt;br /&gt;
|name=Cursed&lt;br /&gt;
|metaclass=Afflicted&lt;br /&gt;
|starting_life=110&lt;br /&gt;
|locked=Yes&lt;br /&gt;
|life_per_level= +2&lt;br /&gt;
|strength = +5&lt;br /&gt;
|willpower= +4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Through ignorance, greed or folly the Cursed served some dark design and are now doomed to pay for their sins.&lt;br /&gt;
Their only master now is the hatred they carry for every living thing.&lt;br /&gt;
&lt;br /&gt;
Drawing strength from the death of all they encounter, the Cursed become terrifying combatants.&lt;br /&gt;
Worse, any who approach the Cursed can be driven mad by their terrible aura.&lt;br /&gt;
&lt;br /&gt;
Their most important stats are: [[Strength]] and [[Willpower]]&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Iron Battleaxe&lt;br /&gt;
*Rough Leather Armor&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*[[Unnatural body (talent)|Unnatural Body]]&lt;br /&gt;
*[[Gloom (talent)|Gloom]]&lt;br /&gt;
*[[Slash (talent)|Slash]]&lt;br /&gt;
*[[Weapons mastery (talent)|Weapons Mastery]]&lt;br /&gt;
*[[Combat accuracy (talent)|Combat Accuracy]]&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category type)|Cursed]]&lt;br /&gt;
| Name = [[Endless hunt (category)|Endless Hunt]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Stalk (talent)|Stalk]]&lt;br /&gt;
| talent2 = [[Beckon (talent)|Beckon]]&lt;br /&gt;
| talent3 = [[Harass prey (talent)|Harass Prey]]&lt;br /&gt;
| talent4 = [[Surge (talent)|Surge]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category type)|Cursed]]&lt;br /&gt;
| Name = [[Gloom (category)|Gloom]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Gloom (talent)|Gloom]]&lt;br /&gt;
| talent2 = [[Weakness (talent)|Weakness]]&lt;br /&gt;
| talent3 = [[Dismay (talent)|Dismay]]&lt;br /&gt;
| talent4 = [[Sanctuary (talent)|Sanctuary]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category type)|Cursed]]&lt;br /&gt;
| Name = [[Slaughter (category)|Slaughter]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Slash (talent)|Slash]]&lt;br /&gt;
| talent2 = [[Frenzy (talent)|Frenzy]]&lt;br /&gt;
| talent3 = [[Reckless charge (talent)|Reckless Charge]]&lt;br /&gt;
| talent4 = [[Cleave (talent)|Cleave]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category type)|Cursed]]&lt;br /&gt;
| Name = [[Strife (category)|Strife]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Dominate (talent)|Dominate]]&lt;br /&gt;
| talent2 = [[Preternatural senses (talent)|Preternatural Senses]]&lt;br /&gt;
| talent3 = [[Blindside (talent)|3rd Talent]]&lt;br /&gt;
| talent4 = [[Repel (talent)|Repel]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category type)|Cursed]]&lt;br /&gt;
| Name = [[Fears (category)|Fears]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Instill fear (talent)|Instill Fear]]&lt;br /&gt;
| talent2 = [[Heighten fear (talent)|Heighten Fear]]&lt;br /&gt;
| talent3 = [[Tyrant (talent)|Tyrant]]&lt;br /&gt;
| talent4 = [[Panic (talent)|Panic]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category type)|Cursed]]&lt;br /&gt;
| Name = [[Predator (category)|Predator]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Mark prey (talent)|Mark Prey]]&lt;br /&gt;
| talent2 = [[Anatomy (talent)|Anatomy]]&lt;br /&gt;
| talent3 = [[Outmaneuver (talent)|Outmaneuver]]&lt;br /&gt;
| talent4 = [[Mimic (talent)|Mimic]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category type)|Cursed]]&lt;br /&gt;
| Name = [[Rampage (category)|Rampage]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Rampage (talent)|Rampage]]&lt;br /&gt;
| talent2 = [[Brutality (talent)|Brutality]]&lt;br /&gt;
| talent3 = [[Tenacity (talent)|Tenacity]]&lt;br /&gt;
| talent4 = [[Slam (talent)|Slam]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category type)|Cursed]]&lt;br /&gt;
| Name = [[Cursed form (category)|Cursed Form]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = No&lt;br /&gt;
| talent1 = [[Unnatural body (talent)|Unnatural Body]]&lt;br /&gt;
| talent2 = [[Relentless (talent)|Relentless]]&lt;br /&gt;
| talent3 = [[Seethe (talent)|Seethe]]&lt;br /&gt;
| talent4 = [[Grim resolve (talent)|Grim Resolve]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat training (category)|Combat Training]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Thick skin (talent)|Thick Skin]]&lt;br /&gt;
| talent2 = [[Armour training (talent)|Armour Training]]&lt;br /&gt;
| talent3 = [[Combat accuracy (talent)|Combat Accuracy]]&lt;br /&gt;
| talent4 = [[Weapons mastery (talent)|Weapons Mastery]]&lt;br /&gt;
| talent5 = [[Dagger mastery (talent)|Dagger Mastery]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category_type)|Cursed]]&lt;br /&gt;
| Name = [[Cursed aura (category)|Cursed Aura]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = Somewhat&lt;br /&gt;
| talent1 = [[Defiling Touch (talent)|Defiling Touch]]&lt;br /&gt;
| talent2 = [[Dark Gifts (talent)|Dark Gifts]]&lt;br /&gt;
| talent3 = [[Ruined Earth (talent)|Ruined Earth]]&lt;br /&gt;
| talent4 = [[Cursed Sentry (talent)|Cursed Sentry]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
It is worth noting that the Cursed aura generic tree is optional and can be unlocked upon picking up your first item, or chosen to be ignored.&lt;br /&gt;
&lt;br /&gt;
==Cursed Aura Curse Effects==&lt;br /&gt;
&lt;br /&gt;
In addition to unlocking new bonuses, getting a Curse to higher levels will also increase the effects of both the Curse penalty and all Curse powers unlocked.&lt;br /&gt;
&lt;br /&gt;
===Curse of Misfortune===&lt;br /&gt;
&lt;br /&gt;
*Penalty: Lost Fortune: You seem to find less gold in your journeys.&lt;br /&gt;
*Power 1+: Missed Opportunities: +2 Defense, +1 Ranged Defense&lt;br /&gt;
*Power 2+: -1 Luck, +3 Cunning&lt;br /&gt;
*Power 3+: Devious Mind: You have an affinity for seeing the devious plans of others (+35% chance to avoid traps).&lt;br /&gt;
*Power 4+: Unfortunate End: There is a 30% chance that the damage you deal will increase by 30% if the increase would be enough to kill your opponent.&lt;br /&gt;
&lt;br /&gt;
===Curse of Shrouds===&lt;br /&gt;
&lt;br /&gt;
*Penalty: Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 6%) for 4 turns.&lt;br /&gt;
&lt;br /&gt;
*Power 1+: Nightwalker: +4 Darkness Resistance, +4% Max Darkness Resistance, +4 See Invisible&lt;br /&gt;
*Power 2+: -1 Luck, +3 Constitution&lt;br /&gt;
*Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 10% for 1 turn after movement.&lt;br /&gt;
*Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 15% for 3 turns.&lt;br /&gt;
&lt;br /&gt;
===Curse of Nightmares===&lt;br /&gt;
&lt;br /&gt;
*Penalty: Plagued by Visions: Your mental save has a 20% chance to be reduced by 9% when tested.&lt;br /&gt;
&lt;br /&gt;
*Power 1+: Removed from Reality: +2 Physical Resistance, +1 Maximum Physical Resistance&lt;br /&gt;
*Power 2+: -1 Luck, +3 Willpower&lt;br /&gt;
*Power 3+: Suffocate: Your touch instills a horror that suffocates any weak, non-elite foe that hits you or that you hit in melee.  At 3 levels below yours they lose 11 air and an additional 5 air for each level below that.&lt;br /&gt;
*Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0% **need scaling info**) of triggering a radius 5 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns.  This chance grows each time you are struck but fades over time.&lt;br /&gt;
&lt;br /&gt;
===Curse of Madness===&lt;br /&gt;
&lt;br /&gt;
*Penalty: Fractured Sanity: -3% Mind Resistance, -4% Confusion Immunity&lt;br /&gt;
*Power 1+: Unleashed: +3% critical damage, +4% off-hand weapon damage&lt;br /&gt;
*Power 2+: -1 Luck, +3 Dexterity&lt;br /&gt;
*Power 3+: Conspirator: When you are confused, any foe that hits you or that you hit in melee becomes confused.&lt;br /&gt;
*Power 4+: Mania: Any time you lose more than 18.5% of your life over a single turn, the remaining cooldown of one of your talents is reduced by 1.&lt;br /&gt;
&lt;br /&gt;
===Curse of Corpses===&lt;br /&gt;
&lt;br /&gt;
*Penalty: Fear of Death: -2% resistance against damage from the undead.&lt;br /&gt;
*Power 1+: Power over Death: +4% damage against the undead.&lt;br /&gt;
*Power 2+: -1 Luck, +2 Strength, +2 Magic&lt;br /&gt;
*Power 3+: Corpselight: Each death you cause leaves behind a trace of itself, an eerie light of radius 4.&lt;br /&gt;
*Power 4+: Reprieve from Death: Humanoids you slay have a 35% chance to rise to fight beside you as ghouls for 6 turns.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
:''Last updated for version 1.0.0''&lt;br /&gt;
&lt;br /&gt;
Empowered by pure hatred, the Cursed are mental warriors who excel at chasing, pinning, and exterminating powerful enemies while rampaging through weaker foes.&lt;br /&gt;
&lt;br /&gt;
* This class plays like a traditional hack-and-slash (similar to the [[Berserker]]), but with a much more difficult early game. Acquiring an early shield and one-handed weapon may improve your survivability while you build up your Gloom and armor. &lt;br /&gt;
* You start with a two-handed axe, but none of your abilities require any particular load-out. You can use a shield or dual wield as effectively as you can swing a two-hander. Top tier abilities give bonuses for various weaponry options, but even then, the weapon specific bonuses are mild, and you shouldn't consider yourself locked into any particular weapon.&lt;br /&gt;
* Dominate is a powerful &amp;quot;anti-boss&amp;quot; tool, particularly against enemies with high resistances and/or healing potential (i.e. the Weirdling Beast). Consider adding additional points into this ability after unlocking your other core utilities.&lt;br /&gt;
* Although [[Gloom (talent)|Gloom]] and [[Stalk (talent)|Stalk]] are technically sustainable, you can always leave them on and--except in rare cases--suffer no side-effects.&lt;br /&gt;
* Most of the Cursed's talents are passives. You can usually just run around and hit things, while your aura of Gloom debuffs your foes.&lt;br /&gt;
* At mid/high levels, the [[Rampage (category)|Rampage]] tree becomes key. This gives you an occasional huge set of buffs, for tough fights.&lt;br /&gt;
* You get the best monster detection in the game (always-on passive full ESP, with a radius determined by your points in [[Preternatural senses (talent)|Preternatural Senses]]).&lt;br /&gt;
* [[Blindside (talent)|Blindside]] will ''teleport'' you to a monster in radius, even if it's on the other side of a wall. Also great for escaping from a collapsing sand tunnel....&lt;br /&gt;
* [[Reckless charge (talent)|Reckless Charge]] causes you to hit monsters adjacent to the '''path''' that you tell it to follow. Counter-intuitively, you generally want to aim ''alongside'' monsters, not directly into them, when using this talent. It can also be used to escape from a dangerous situation.&lt;br /&gt;
* You get passive stun and confusion resistance (up to +75%) from [[Relentless (talent)|Relentless]]-- the most effective passive resistance for any class. Or, you can neglect Relentless and count on picking up these resistances with equipment.&lt;br /&gt;
* With most of your talents driven by [[Willpower]], [[antimagic]] is also a good choice. Beware that you're going to be short on generic talent points, with so many great skills demanding them.&lt;br /&gt;
* When you pick up a weapon, you are sometimes given the opportunity to release your rage, unlocking the [[Cursed aura (category)|Cursed Aura]] tree. Doing so can make the early game slightly more difficult, but opens up the potential for powerful beneficial effects later in the game.&lt;br /&gt;
* Many Cursed talents scale with [[hate]]. These scale linearly. There is further scaling for hate levels above 100. Wielding cursed weapons gives a bonus to your hate for purposes of these abilities.&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Canderel</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Source_Setup&amp;diff=4303</id>
		<title>Source Setup</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Source_Setup&amp;diff=4303"/>
				<updated>2013-06-13T12:06:27Z</updated>
		
		<summary type="html">&lt;p&gt;Canderel: Removed SVN part, if people *really* want to know they can check the history&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You can access the official ToME source code using Git.  (Note: the official source repository was in Subversion until June 7, 2013.  The old Subversion information will be kept on this page for a while, but you should ignore it unless there's a problem with the new Git repository.)&lt;br /&gt;
&lt;br /&gt;
== Git ==&lt;br /&gt;
&lt;br /&gt;
The Git repository is available at http://git.net-core.org/public read-only to everyone.&lt;br /&gt;
&lt;br /&gt;
In Linux/Unix, after installing Git:&lt;br /&gt;
 git clone http://git.net-core.org/darkgod/t-engine4.git&lt;br /&gt;
&lt;br /&gt;
This will create a directory named '''t-engine4''' inside the current working directory.&lt;br /&gt;
&lt;br /&gt;
If you need a Git client for Windows, you can download [https://code.google.com/p/tortoisegit/ TortoiseGit].&lt;br /&gt;
&lt;br /&gt;
=== Git Basics ===&lt;br /&gt;
&lt;br /&gt;
A local Git repository is a complete mirror of the &amp;quot;origin&amp;quot; repository.  It includes every revision of every file, all the commit messages, and so on.&lt;br /&gt;
&lt;br /&gt;
If you're only going to retrieve changes from DarkGod's repository, and never make any changes of your own, then you can get by with the following commands:&lt;br /&gt;
&lt;br /&gt;
* Retrieve all new changes:&lt;br /&gt;
 git fetch origin&lt;br /&gt;
* Review the changes before applying them:&lt;br /&gt;
 git log -p HEAD...origin&lt;br /&gt;
* Apply the changes to your local working directory:&lt;br /&gt;
 git merge origin&lt;br /&gt;
&lt;br /&gt;
''DarkGod still hasn't added revision tags to the repository, so there is currently no way to work with anything but the bleeding edge development code.  This is still a work in progress -- both this document, and DarkGod's Git repository.''&lt;br /&gt;
&lt;br /&gt;
== Git (Mirror) ==&lt;br /&gt;
&lt;br /&gt;
The original Git repository is restored (updates every 10m) and is available from http://git.develz.org/.&lt;/div&gt;</summary>
		<author><name>Canderel</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Source_Setup&amp;diff=4302</id>
		<title>Source Setup</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Source_Setup&amp;diff=4302"/>
				<updated>2013-06-13T11:49:01Z</updated>
		
		<summary type="html">&lt;p&gt;Canderel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You can access the official ToME source code using Git.  (Note: the official source repository was in Subversion until June 7, 2013.  The old Subversion information will be kept on this page for a while, but you should ignore it unless there's a problem with the new Git repository.)&lt;br /&gt;
&lt;br /&gt;
== Git ==&lt;br /&gt;
&lt;br /&gt;
The Git repository is available at http://git.net-core.org/public read-only to everyone.&lt;br /&gt;
&lt;br /&gt;
In Linux/Unix, after installing Git:&lt;br /&gt;
 git clone http://git.net-core.org/darkgod/t-engine4.git&lt;br /&gt;
&lt;br /&gt;
This will create a directory named '''t-engine4''' inside the current working directory.&lt;br /&gt;
&lt;br /&gt;
If you need a Git client for Windows, you can download [https://code.google.com/p/tortoisegit/ TortoiseGit].&lt;br /&gt;
&lt;br /&gt;
=== Git Basics ===&lt;br /&gt;
&lt;br /&gt;
A local Git repository is a complete mirror of the &amp;quot;origin&amp;quot; repository.  It includes every revision of every file, all the commit messages, and so on.&lt;br /&gt;
&lt;br /&gt;
If you're only going to retrieve changes from DarkGod's repository, and never make any changes of your own, then you can get by with the following commands:&lt;br /&gt;
&lt;br /&gt;
* Retrieve all new changes:&lt;br /&gt;
 git fetch origin&lt;br /&gt;
* Review the changes before applying them:&lt;br /&gt;
 git log -p HEAD...origin&lt;br /&gt;
* Apply the changes to your local working directory:&lt;br /&gt;
 git merge origin&lt;br /&gt;
&lt;br /&gt;
''DarkGod still hasn't added revision tags to the repository, so there is currently no way to work with anything but the bleeding edge development code.  This is still a work in progress -- both this document, and DarkGod's Git repository.''&lt;br /&gt;
&lt;br /&gt;
== Subversion (Deprecated) ==&lt;br /&gt;
&lt;br /&gt;
=== Short version ===&lt;br /&gt;
&lt;br /&gt;
(if you're already familiar with Subversion)&lt;br /&gt;
&lt;br /&gt;
* URL: http://svn.net-core.org/repos/t-engine4&lt;br /&gt;
* Username: guest&lt;br /&gt;
* Password: guestor&lt;br /&gt;
&lt;br /&gt;
=== Windows Details ===&lt;br /&gt;
&lt;br /&gt;
Download and install [http://tortoisesvn.net/ TortoiseSVN]. It's a shell extension, so you may need to reboot when this is done. After you've rebooted your computer, make a directory somewhere where you can find it, like &amp;quot;C:\tomedev&amp;quot;. Using Windows Explorer, navigate to this folder and right-click in the empty space where there isn't anything there yet, and select &amp;quot;SVN Checkout...&amp;quot; to give you TortiseSVN's checkout dialog box. In the blank URL text box, put in the following address and click OK, presuming you haven't changed any of the default settings:&lt;br /&gt;
&lt;br /&gt;
http://svn.net-core.org/repos/t-engine4&lt;br /&gt;
&lt;br /&gt;
A second dialog box will pop up, asking for a username and password. Use these:&lt;br /&gt;
&lt;br /&gt;
* Username: guest&lt;br /&gt;
* Password: guestor&lt;br /&gt;
&lt;br /&gt;
=== OS X ===&lt;br /&gt;
&lt;br /&gt;
Use a Mac Subversion client of your choice, or use the Linux command-line instructions below.&lt;br /&gt;
&lt;br /&gt;
=== Linux ===&lt;br /&gt;
&lt;br /&gt;
Install subversion (your distribution may call it by a different name, possibly svn).&lt;br /&gt;
&lt;br /&gt;
Make a directory to plop t-engine into:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
  $ cd&lt;br /&gt;
  $ mkdir tomedev&lt;br /&gt;
  $ cd tomedev&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Download the bleeding edge source, and hope it's not bug free. :)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
  $ svn checkout --username guest --password guestor http://svn.net-core.org/repos/t-engine4&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Should see a bunch of stuff filling up the directory, whee!  Read [[How to compile]] to build the game.&lt;br /&gt;
&lt;br /&gt;
Now get to work, and fix some bugs for us. :)&lt;br /&gt;
&lt;br /&gt;
== Git (Deprecated) ==&lt;br /&gt;
&lt;br /&gt;
The original Git repository is restored (updates every 10m) and is available from http://git.develz.org/.&lt;/div&gt;</summary>
		<author><name>Canderel</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Source_Setup&amp;diff=4234</id>
		<title>Source Setup</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Source_Setup&amp;diff=4234"/>
				<updated>2013-06-10T11:49:35Z</updated>
		
		<summary type="html">&lt;p&gt;Canderel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You can access the official ToME source code using Git.  (Note: the official source repository was in Subversion until June 7, 2013.  The old Subversion information will be kept on this page for a while, but you should ignore it unless there's a problem with the new Git repository.)&lt;br /&gt;
&lt;br /&gt;
== Git ==&lt;br /&gt;
&lt;br /&gt;
The Git repository is available at http://git.net-core.org/public read-only to everyone.&lt;br /&gt;
&lt;br /&gt;
In Linux/Unix, after installing Git:&lt;br /&gt;
 git clone http://git.net-core.org/darkgod/t-engine4.git&lt;br /&gt;
&lt;br /&gt;
This will create a directory named '''t-engine4''' inside the current working directory.&lt;br /&gt;
&lt;br /&gt;
If you need a Git client for Windows, you can download [https://code.google.com/p/tortoisegit/ TortoiseGit].&lt;br /&gt;
&lt;br /&gt;
=== Git Basics ===&lt;br /&gt;
&lt;br /&gt;
A local Git repository is a complete mirror of the &amp;quot;origin&amp;quot; repository.  It includes every revision of every file, all the commit messages, and so on.&lt;br /&gt;
&lt;br /&gt;
If you're only going to retrieve changes from DarkGod's repository, and never make any changes of your own, then you can get by with the following commands:&lt;br /&gt;
&lt;br /&gt;
* Retrieve all new changes:&lt;br /&gt;
 git fetch origin&lt;br /&gt;
* Review the changes before applying them:&lt;br /&gt;
 git log -p HEAD...origin&lt;br /&gt;
* Apply the changes to your local working directory:&lt;br /&gt;
 git merge origin&lt;br /&gt;
&lt;br /&gt;
''DarkGod still hasn't added revision tags to the repository, so there is currently no way to work with anything but the bleeding edge development code.  This is still a work in progress -- both this document, and DarkGod's Git repository.''&lt;br /&gt;
&lt;br /&gt;
== Subversion (Deprecated) ==&lt;br /&gt;
&lt;br /&gt;
=== Short version ===&lt;br /&gt;
&lt;br /&gt;
(if you're already familiar with Subversion)&lt;br /&gt;
&lt;br /&gt;
* URL: http://svn.net-core.org/repos/t-engine4&lt;br /&gt;
* Username: guest&lt;br /&gt;
* Password: guestor&lt;br /&gt;
&lt;br /&gt;
=== Windows Details ===&lt;br /&gt;
&lt;br /&gt;
Download and install [http://tortoisesvn.net/ TortoiseSVN]. It's a shell extension, so you may need to reboot when this is done. After you've rebooted your computer, make a directory somewhere where you can find it, like &amp;quot;C:\tomedev&amp;quot;. Using Windows Explorer, navigate to this folder and right-click in the empty space where there isn't anything there yet, and select &amp;quot;SVN Checkout...&amp;quot; to give you TortiseSVN's checkout dialog box. In the blank URL text box, put in the following address and click OK, presuming you haven't changed any of the default settings:&lt;br /&gt;
&lt;br /&gt;
http://svn.net-core.org/repos/t-engine4&lt;br /&gt;
&lt;br /&gt;
A second dialog box will pop up, asking for a username and password. Use these:&lt;br /&gt;
&lt;br /&gt;
* Username: guest&lt;br /&gt;
* Password: guestor&lt;br /&gt;
&lt;br /&gt;
=== OS X ===&lt;br /&gt;
&lt;br /&gt;
Use a Mac Subversion client of your choice, or use the Linux command-line instructions below.&lt;br /&gt;
&lt;br /&gt;
=== Linux ===&lt;br /&gt;
&lt;br /&gt;
Install subversion (your distribution may call it by a different name, possibly svn).&lt;br /&gt;
&lt;br /&gt;
Make a directory to plop t-engine into:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
  $ cd&lt;br /&gt;
  $ mkdir tomedev&lt;br /&gt;
  $ cd tomedev&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Download the bleeding edge source, and hope it's not bug free. :)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
  $ svn checkout --username guest --password guestor http://svn.net-core.org/repos/t-engine4&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Should see a bunch of stuff filling up the directory, whee!  Read [[How to compile]] to build the game.&lt;br /&gt;
&lt;br /&gt;
Now get to work, and fix some bugs for us. :)&lt;br /&gt;
&lt;br /&gt;
== Git (Deprecated) ==&lt;br /&gt;
&lt;br /&gt;
An '''unofficial''' Git repository which mirrored the Subversion repository (updates every 10m) of ToME is available from http://git.develz.org/.  As SVN is no longer updated, this repository will also not be updated.&lt;/div&gt;</summary>
		<author><name>Canderel</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Plop&amp;diff=3745</id>
		<title>Plop</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Plop&amp;diff=3745"/>
				<updated>2013-06-05T10:33:32Z</updated>
		
		<summary type="html">&lt;p&gt;Canderel: Canderel moved page Plop2 to Plop without leaving a redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;plop is the greeting term that [[DarkGod]] wants his followers to use when they enter the [[IRC]] channel.&lt;br /&gt;
&lt;br /&gt;
It will be the next big &amp;quot;thing&amp;quot; on the internet.&lt;br /&gt;
&lt;br /&gt;
DarkGod (when he enters the room, or returns after long absence): plop &amp;lt;br /&amp;gt;&lt;br /&gt;
Followers (people in the channel): plop&lt;/div&gt;</summary>
		<author><name>Canderel</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Plop&amp;diff=3744</id>
		<title>Plop</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Plop&amp;diff=3744"/>
				<updated>2013-06-05T10:33:20Z</updated>
		
		<summary type="html">&lt;p&gt;Canderel: Canderel moved page Plop to Plop2 without leaving a redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;plop is the greeting term that [[DarkGod]] wants his followers to use when they enter the [[IRC]] channel.&lt;br /&gt;
&lt;br /&gt;
It will be the next big &amp;quot;thing&amp;quot; on the internet.&lt;br /&gt;
&lt;br /&gt;
DarkGod (when he enters the room, or returns after long absence): plop &amp;lt;br /&amp;gt;&lt;br /&gt;
Followers (people in the channel): plop&lt;/div&gt;</summary>
		<author><name>Canderel</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=IRC&amp;diff=3743</id>
		<title>IRC</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=IRC&amp;diff=3743"/>
				<updated>2013-06-05T10:00:24Z</updated>
		
		<summary type="html">&lt;p&gt;Canderel: Created page with &amp;quot;The channel where DarkGod and ToME developers and users hang out is #tome@irc.rizon.net&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The channel where [[DarkGod]] and ToME developers and users hang out is #tome@irc.rizon.net&lt;/div&gt;</summary>
		<author><name>Canderel</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Plop&amp;diff=3742</id>
		<title>Plop</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Plop&amp;diff=3742"/>
				<updated>2013-06-05T09:59:42Z</updated>
		
		<summary type="html">&lt;p&gt;Canderel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;plop is the greeting term that [[DarkGod]] wants his followers to use when they enter the [[IRC]] channel.&lt;br /&gt;
&lt;br /&gt;
It will be the next big &amp;quot;thing&amp;quot; on the internet.&lt;br /&gt;
&lt;br /&gt;
DarkGod (when he enters the room, or returns after long absence): plop &amp;lt;br /&amp;gt;&lt;br /&gt;
Followers (people in the channel): plop&lt;/div&gt;</summary>
		<author><name>Canderel</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Plop&amp;diff=3741</id>
		<title>Plop</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Plop&amp;diff=3741"/>
				<updated>2013-06-05T09:59:05Z</updated>
		
		<summary type="html">&lt;p&gt;Canderel: Created page with &amp;quot;plop is the greeting term that DarkGod wants his followers to use when they enter the IRC channel.  It will be the next big &amp;quot;thing&amp;quot; on the internet.  &amp;lt;nowiki&amp;gt;DarkGod (...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;plop is the greeting term that [[DarkGod]] wants his followers to use when they enter the [[IRC]] channel.&lt;br /&gt;
&lt;br /&gt;
It will be the next big &amp;quot;thing&amp;quot; on the internet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;DarkGod (when he enters the room, or returns after long absence): plop&lt;br /&gt;
Followers (people in the channel): plop&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Canderel</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Template:Spoilers&amp;diff=3722</id>
		<title>Template:Spoilers</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Template:Spoilers&amp;diff=3722"/>
				<updated>2013-06-04T21:39:59Z</updated>
		
		<summary type="html">&lt;p&gt;Canderel: removed the may... it will contain spoilers.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;margin: 5px; padding: 10px; border: 4px solid red; background-color: #F0F0F0;&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size: large;&amp;quot; |Warning: this page contain spoilers.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size: medium;&amp;quot; |This page may contain information that you might not want revealed. Read at your own risk.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Canderel</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Tome_glossary&amp;diff=3720</id>
		<title>Tome glossary</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Tome_glossary&amp;diff=3720"/>
				<updated>2013-06-04T07:41:46Z</updated>
		
		<summary type="html">&lt;p&gt;Canderel: added luck&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [[Stats]] ==&lt;br /&gt;
* '''[[Strength]]''' &amp;lt;br /&amp;gt; Determines how much you can carry (encumbrance), and how much damage you do with most melee weapons, as well as bows.  It is the main prerequisite for many melee weapon talents, and other combat talents.&lt;br /&gt;
* '''[[Dexterity]]''' &amp;lt;br /&amp;gt; Determines how easily you can hit an opponent, and dodge enemy attacks (see [[Defense]]).  It also partially determines the damage you do with daggers, bows and slings.&lt;br /&gt;
* '''[[Constitution]]''' &amp;lt;br /&amp;gt; affects your maximum [[Life]] and your physical [[Character sheet#Power_and_saves|save]].&lt;br /&gt;
* '''[[Magic]]''' &amp;lt;br /&amp;gt; Affects [[Spellpower]], increases damage when hitting with staves, and increases your spell save.&lt;br /&gt;
* '''[[Willpower]]''' &amp;lt;br /&amp;gt; Affects your maximum amount of Stamina and Mana (see Resources below), as well as some saving throws.  It also contributes to [[Mindpower]], which is used by some unusual talents.&lt;br /&gt;
* '''[[Cunning]]''' &amp;lt;br /&amp;gt; Affects critical hit chances (see below), and is the prerequisite for many of the [[Survival (category)|Survival]] skills (trap handling, etc.).  It also contributes to damage done with slings, and daggers (for some classes).&lt;br /&gt;
* '''[[Luck]]''' &amp;lt;br /&amp;gt; Gives small bonuses to many attribute&lt;br /&gt;
&lt;br /&gt;
== [[Resources]] ==&lt;br /&gt;
* '''[[Life]]''' &amp;lt;br /&amp;gt; Represents your physical wellness.  It works like Hit Points in many other RPGs. Damage done by attacks and spells is subtracted from the Life of the target. Once Life falls below 0, a character dies. Your Life depends on your race, class, character level, and Constitution stat, and slowly regenerates over time (faster when resting).&lt;br /&gt;
* '''[[Stamina]]''' &amp;lt;br /&amp;gt; Used for many physical talents.  Warrior and Rogue classes use this heavily. Stamina depends on class, level, and Willpower, and regenerates slowly over time (faster when resting).&lt;br /&gt;
* '''[[Mana]]''' &amp;lt;br /&amp;gt; Used in spellcasting and related magical talents.  Mage classes and hybrids like [[Arcane Blade]] and [[Shadowblade]] rely on this. Mana depends on class, level, and Willpower, but only true mages regenerate it over time.&lt;br /&gt;
* '''Other''' &amp;lt;br /&amp;gt;There are other resources used by other classes, which must be unlocked (see [[resources]] for full listing).  However, if you pick up a talent from an escort quest, you may find yourself with a new resource to go along with it.&lt;br /&gt;
 &lt;br /&gt;
== Combat Terms ==&lt;br /&gt;
The ToME combat system uses the following:&lt;br /&gt;
&lt;br /&gt;
* '''[[Accuracy]]''' &amp;lt;br /&amp;gt;Accuracy determines your chance to hit an opponent (versus the opponent's Defense). It depends on the Combat Accuracy talent, and in most cases on Strength and Dexterity.  It can also be boosted by equipment.  In older versions, this was sometimes called &amp;quot;attack&amp;quot;.&lt;br /&gt;
* '''[[Defense]]''' &amp;lt;br /&amp;gt;Defense increases the chance that an attack from an opponent will miss. It is subdivided into Defense for melee attacks and Ranged Defense for ranged attacks, and both are based mostly on Dexterity and the equipment worn.  Some talents also increase it.&lt;br /&gt;
** The chance to hit an opponent depends on the difference between the Accuracy value of the attacker and the Defense value of the defender. If both values are equal, the chance is 50%.&lt;br /&gt;
* '''[[Damage]]''' &amp;lt;br /&amp;gt;As displayed on the character sheet, the lowest amount of raw damage done if an attack is successful, before taking into account armour, talent multipliers, resistance, resistance penetration, and other penalties and bonuses. It depends mainly on the Stats mentioned in the weapon/arrow/shot description, [[Physical power]], the damage displayed on the weapon, and the user's specific talent with said weapon (e.g., Weapon Mastery or Knife Mastery).&lt;br /&gt;
** This value is reduced by the Armour of the opponent (see below).  It is further modified by talents, critical hits, and various other bonuses.&lt;br /&gt;
* '''[[Armour]]''' &amp;lt;br /&amp;gt;Armour is the amount of raw damage that can be reduced once you have been hit. This value depends mainly on the equipment used, and on the Armour Training talent.  See &amp;quot;Armor Hardiness&amp;quot; below.&lt;br /&gt;
* '''[[Armour|Armour Hardiness]]''' &amp;lt;br /&amp;gt;Armour Hardiness determines the percentage of an enemy's raw damage that your Armor (see above) can be applied to. With 30% Armor Hardiness you will always take at least 70% of the incoming damage no matter how much Armor you have.&lt;br /&gt;
* '''[[Armour|APR]]''', '''Armor Piercing''', '''Armor Penetration''' &amp;lt;br /&amp;gt;The amount of the enemy's Armor that is ignored by your attacks.&lt;br /&gt;
* '''Critical Hits''' &amp;lt;br /&amp;gt;Some strikes may do additional damage. The chance of a weapon hit being critical is indicated by the '''physical critical hit chance'''.  There are separate values for the chances of spell criticals, and mind criticals.  Typically critial hits do 1.5 times the normal damage, but this multiplier may be increased by talents and equipment.  The critical hit multiplier is shared by all three types of criticals (physical, spell and mind).&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
* '''[[Fatigue]]''' &amp;lt;br /&amp;gt; increases the costs of talents that use most (but not all) resources, like Stamina or Mana. Fatigue depends directly on the armour and equipment worn and is expressed as a percent. For example, at 21% fatigue a combat talent costs 1.21 times as much Stamina, and a spell costs 1.42 times as much Mana.&lt;br /&gt;
* '''[[Mastery]]''' &amp;lt;br /&amp;gt;A multiplier which is applied to your raw talent level (number of points spent) to determine the effective talent level.  For example, at mastery 1.30, a talent in which you have invested 4 points has an effective talent level of 5.20.&lt;/div&gt;</summary>
		<author><name>Canderel</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Extra_Traps&amp;diff=3669</id>
		<title>Extra Traps</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Extra_Traps&amp;diff=3669"/>
				<updated>2013-06-03T10:36:31Z</updated>
		
		<summary type="html">&lt;p&gt;Canderel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The traps obtained from gaining levels in [[Trap mastery (talent)]]&lt;br /&gt;
* Explosion Trap&lt;br /&gt;
* Bear Trap&lt;br /&gt;
* Catapult Trap&lt;br /&gt;
* Disarming Trap&lt;br /&gt;
* Nightshade Trap&lt;br /&gt;
&lt;br /&gt;
There are 3 extra traps:&lt;br /&gt;
* Flash Bang Trap (Bought from the merchant or siding with the Assassin Lord)&lt;br /&gt;
* Poison Gas Trap (Obtained by getting enough lore in the Maze)&lt;br /&gt;
* Gravitic Traps (Mystical Cunning Prodigy)&lt;/div&gt;</summary>
		<author><name>Canderel</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Zone&amp;diff=3640</id>
		<title>Zone</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Zone&amp;diff=3640"/>
				<updated>2013-06-02T14:54:31Z</updated>
		
		<summary type="html">&lt;p&gt;Canderel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoilers}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Zones]][[Category:Lore]]&lt;br /&gt;
Zones are places you can go, containing NPCs (monsters) and items.  They are usually entered by traveling to a specific point on the wilderness map.  They contain one or more ''levels'' (maps) connected to each other by stairs.&lt;br /&gt;
&lt;br /&gt;
Items left on the ground of a level may vanish when you leave that level.  There are two exceptions: anything in a [[vault]], or in the storage chamber of the Sher'Tul Fortress, will be kept safely.&lt;br /&gt;
&lt;br /&gt;
The denizens and objects in a zone scale to your level when you enter the zone, subject to a minimum (floor) and maximum (ceiling) as indicated in the table below.&lt;br /&gt;
&lt;br /&gt;
Items in a town's [[stores]] are generated using fixed character/power levels at specific points in the game (character creation, death of The Master, and completion of the [[Charred Scar]]).&lt;br /&gt;
&lt;br /&gt;
A common trick for some of the tougher zones is to enter them early in order to set the level scaling to a low value, run away, and come back later when you're higher level (or otherwise stronger).&lt;br /&gt;
&lt;br /&gt;
If you are a newer player a general guide to the zone order can be found [[zone order|here]].&lt;br /&gt;
&lt;br /&gt;
The world of Eyal has three (known) continents: '''[[Maj'Eyal]]''' (West), '''Var'Eyal''' (East) and '''Tar'Eyal''' (South). Most players begin on the continent of Maj'Eyal.  Var'Eyal (&amp;quot;the Far East&amp;quot;) becomes accessible from the end of [[Reknor]]. The continent of Tar'Eyal cannot be explored at the moment, but may become its own [[Campaigns#Tar'Eyal, the Southern Continent|campaign]] at a later date. See also: http://te4.org/w/images/6/6b/Eyal2.png.&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Min level !! Max level !! Zone name !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Maj'Eyal: Towns'''''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 15 || [[Derth]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 15 || [[Elvala]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 15 || [[Irkkk]] || [[Yeek]] only&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 15 || [[Iron Council]] || [[Dwarf|Dwarves]] only&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 15 || [[Point Zero]] || [[Temporal Warden]] and [[Paradox Mage]] only (not Dwarf, Yeek or Undead)&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 15 || [[Shatur]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 14 || [[Lumberjack Village]] || Triggered by encounter north of [[Last Hope]]&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 35 || [[Last Hope]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 50 || [[Zigur]] || Non-magic characters only&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 50 || [[Angolwen]] || Triggered by novice mage (southwest of [[Derth]])&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Maj'Eyal: Tier 1 (starter) zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Abashed Expanse]] || Human/elven/halfling [[Archmage]] only&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[The Deep Bellow]] || [[Dwarf|Dwarves]] only, in [[Iron Council]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Escape from Reknor]] || [[Dwarf|Dwarves]] only&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Heart of the Gloom]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Ruins of Kor'Pul]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Murgol's Lair]] || [[Yeek]] only&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Norgos' Lair]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Rhaloren Camp]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Ritches Tunnels]] || [[Yeek]] only&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Scintillating Caves]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Slazish Fens]] || Human/elven [[Anorithil]]/[[Sun Paladin]] only, in [[Gates of Morning]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Trollmire]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Unhallowed Morass]] || [[Temporal Warden]]/[[Paradox Mage]] only&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 8 || [[Blighted Ruins]] || [[Skeleton]]/[[Ghoul]] only&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Maj'Eyal: Tier 2 zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 16 || [[Daikara]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 16 || [[The Maze]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 16 || [[Old Forest]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 16 || [[Sandworm Lair]] ||&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Maj'Eyal: Randomly placed zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 18 || [[Unknown Tunnels]] || Triggered by encounter; must be level 6 or higher.&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 25 || [[Hidden Compound|Hidden Compound (Ring of Blood)]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 30 || [[Ruined Dungeon]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 20 || [[Golem Graveyard]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 35 || [[Dark Crypt]] || Triggered by encounter; must be level 24+.&lt;br /&gt;
|- &lt;br /&gt;
| 25 || 35 || [[Mark of the Spellblaze]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 33 || 42 || [[Ancient Elven Ruins]] ||&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Maj'Eyal: Other zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 12 || [[arena unlock|The Arena (unlock area)]] || Triggered by shady cornac  ([[Derth]])&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 25 || [[Ruined Halfling Complex]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 22 || [[Tempest Peak]] || Triggered by Linaniil ([[Angolwen]]) or Protector Myssil ([[Zigur]]), after saving [[Derth]]&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 25 || [[Lake of Nur]] || Reached from [[old-forest|Old Forest]] level 4.&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 25 || [[Tranquil Meadow]] || [[classes-cursed|Cursed class]] only&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 26 || [[Dreadfell]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 35 || [[Last Hope Graveyard]] || Triggered by Ungrol ([[Last Hope]])&lt;br /&gt;
|-&lt;br /&gt;
| 15 || ?? || [[Bearscape]] || Triggered by Developer&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 30 || [[Temporal Rift]] || In [[daikara|Daikara]] level 3&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 30 || [[Paradox Plane]] || Same place as Temporal Rift, [[classes-temporal-warden|Temporal Wardens]] only&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 25 || [[Sher'Tul Fortress]] || At the end of [[lake-nur|Lake Nur]]&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 35 || [[Reknor]] || Triggered by Elder ([[Last Hope]])&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 35 || [[Dogroth Caldera]] || Triggered by event at level 20+ in some games only&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 50 || [[Ambush]] || Triggered by defeating The Master ([[dreadfell|Dreadfell]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 45 || [[Tannen's Tower]] || Triggered by Tannen ([[Last Hope]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 45 || [[Ruins of Telmur]] || Triggered by Tannen ([[Last Hope]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 45 || [[Fearscape (Tannen)]] || Triggered by item from Tannen ([[Last Hope]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 45 || [[Sludgenest]] || Trigger at level 30+ some games only. Always triggers for Thalore.&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Far East: Towns'''''&lt;br /&gt;
|-&lt;br /&gt;
| 33 || 50 || [[Gates of Morning]] ||&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Far East: Orc prides'''''&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 60 || [[Rak'Shor Pride]] || Triggered by Aeryn ([[Gates of Morning]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 60 || [[Gorbat Pride]] || Triggered by Aeryn ([[Gates of Morning]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 60 || [[Grushnak Pride]] || Triggered by Aeryn ([[Gates of Morning]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 60 || [[Vor Pride]] || Triggered by Aeryn ([[Gates of Morning]])&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Far East: Randomly placed zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 40 || [[Flooded Cave]] || In water&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 60 || [[Orc Breeding Pits]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 34 || 45 || [[Shadow Crypt]] ||&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Far East: Other zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 32 || [[Ardhungol]] || Triggered by Melnela ([[Gates of Morning]])&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 35 || [[Unremarkable Cave]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 40 || [[Temple of Creation]] || At end of [[Flooded Cave]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 40 || [[Valley of the Moon Caverns]] || Triggered by Ancient Tome (random drop) + Limmir (Gates of Morning)&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 45 || [[Eruan]] || Triggered by defeating an orc pride &lt;br /&gt;
|-&lt;br /&gt;
| 30 || 50 || [[Charred Scar]] || At end of [[Eruan]]&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 45 || [[Valley of the Moon]] || Triggered by Limmur ([[Gates of Morning]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 50 || [[Briagh's Lair]] || Triggered by Zemekkys ([[Gates of Morning]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 50 || [[Vor Armoury]] || Triggered by Zemekkys ([[Gates of Morning]])&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Far East zones: Endgame'''''&lt;br /&gt;
|-&lt;br /&gt;
| 45 || 55 || [[Slime Tunnels]] || At end of [[Grushnak Pride]]&lt;br /&gt;
|-&lt;br /&gt;
| 55 || 80 || [[High Peak]] || At end of [[Slime Tunnels]]&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Other game modes'''''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || [[Tutorial]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || [[Infinite Dungeon]] || In [[Ruined Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 50 || [[The Arena]] || In [[Derth]]&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Miscellaneous zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || [[Eidolon Plane]] || Teleport to upon death (Adventure &amp;amp; Exploration difficulties)&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 100 || [[Fearscape]] || Teleport to upon use of talent &amp;quot;Fearscape&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Not real zones:&lt;br /&gt;
1 1 wilderness&lt;br /&gt;
1 50 test&lt;br /&gt;
&lt;br /&gt;
Not used currently:&lt;br /&gt;
25 30 illusory-castle&lt;br /&gt;
100 100 void&lt;/div&gt;</summary>
		<author><name>Canderel</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Zone&amp;diff=3639</id>
		<title>Zone</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Zone&amp;diff=3639"/>
				<updated>2013-06-02T14:53:48Z</updated>
		
		<summary type="html">&lt;p&gt;Canderel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoilers}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Zones]][[Category:Lore]]&lt;br /&gt;
Zones are places you can go, containing NPCs (monsters) and items.  They are usually entered by traveling to a specific point on the wilderness map.  They contain one or more ''levels'' (maps) connected to each other by stairs.&lt;br /&gt;
&lt;br /&gt;
Items left on the ground of a level may vanish when you leave that level.  There are two exceptions: anything in a [[vault]], or in the storage chamber of the Sher'Tul Fortress, will be kept safely.&lt;br /&gt;
&lt;br /&gt;
The denizens and objects in a zone scale to your level when you enter the zone, subject to a minimum (floor) and maximum (ceiling) as indicated in the table below.&lt;br /&gt;
&lt;br /&gt;
Items in a town's [[stores]] are generated using fixed character/power levels at specific points in the game (character creation, death of The Master, and completion of the [[Charred Scar]]).&lt;br /&gt;
&lt;br /&gt;
A common trick for some of the tougher zones is to enter them early in order to set the level scaling to a low value, run away, and come back later when you're higher level (or otherwise stronger).&lt;br /&gt;
&lt;br /&gt;
If you are a newer player a general guide to the zone order can be found [[zone order|here]].&lt;br /&gt;
&lt;br /&gt;
The world of Eyal has three (known) continents: '''[[Maj'Eyal]]''' (West), '''Var'Eyal''' (East) and '''Tar'Eyal''' (South). Most players begin on the continent of Maj'Eyal.  Var'Eyal (&amp;quot;the Far East&amp;quot;) becomes accessible from the end of [[Reknor]]. The continent of Tar'Eyal cannot be explored at the moment, but may become its own [[Campaigns#Tar'Eyal, the Southern Continent|campaign]] at a later date. See also: [[http://te4.org/w/images/6/6b/Eyal2.png|World map]].&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Min level !! Max level !! Zone name !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Maj'Eyal: Towns'''''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 15 || [[Derth]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 15 || [[Elvala]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 15 || [[Irkkk]] || [[Yeek]] only&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 15 || [[Iron Council]] || [[Dwarf|Dwarves]] only&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 15 || [[Point Zero]] || [[Temporal Warden]] and [[Paradox Mage]] only (not Dwarf, Yeek or Undead)&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 15 || [[Shatur]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 14 || [[Lumberjack Village]] || Triggered by encounter north of [[Last Hope]]&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 35 || [[Last Hope]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 50 || [[Zigur]] || Non-magic characters only&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 50 || [[Angolwen]] || Triggered by novice mage (southwest of [[Derth]])&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Maj'Eyal: Tier 1 (starter) zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Abashed Expanse]] || Human/elven/halfling [[Archmage]] only&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[The Deep Bellow]] || [[Dwarf|Dwarves]] only, in [[Iron Council]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Escape from Reknor]] || [[Dwarf|Dwarves]] only&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Heart of the Gloom]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Ruins of Kor'Pul]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Murgol's Lair]] || [[Yeek]] only&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Norgos' Lair]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Rhaloren Camp]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Ritches Tunnels]] || [[Yeek]] only&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Scintillating Caves]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Slazish Fens]] || Human/elven [[Anorithil]]/[[Sun Paladin]] only, in [[Gates of Morning]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Trollmire]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Unhallowed Morass]] || [[Temporal Warden]]/[[Paradox Mage]] only&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 8 || [[Blighted Ruins]] || [[Skeleton]]/[[Ghoul]] only&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Maj'Eyal: Tier 2 zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 16 || [[Daikara]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 16 || [[The Maze]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 16 || [[Old Forest]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 16 || [[Sandworm Lair]] ||&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Maj'Eyal: Randomly placed zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 18 || [[Unknown Tunnels]] || Triggered by encounter; must be level 6 or higher.&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 25 || [[Hidden Compound|Hidden Compound (Ring of Blood)]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 30 || [[Ruined Dungeon]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 20 || [[Golem Graveyard]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 35 || [[Dark Crypt]] || Triggered by encounter; must be level 24+.&lt;br /&gt;
|- &lt;br /&gt;
| 25 || 35 || [[Mark of the Spellblaze]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 33 || 42 || [[Ancient Elven Ruins]] ||&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Maj'Eyal: Other zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 12 || [[arena unlock|The Arena (unlock area)]] || Triggered by shady cornac  ([[Derth]])&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 25 || [[Ruined Halfling Complex]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 22 || [[Tempest Peak]] || Triggered by Linaniil ([[Angolwen]]) or Protector Myssil ([[Zigur]]), after saving [[Derth]]&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 25 || [[Lake of Nur]] || Reached from [[old-forest|Old Forest]] level 4.&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 25 || [[Tranquil Meadow]] || [[classes-cursed|Cursed class]] only&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 26 || [[Dreadfell]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 35 || [[Last Hope Graveyard]] || Triggered by Ungrol ([[Last Hope]])&lt;br /&gt;
|-&lt;br /&gt;
| 15 || ?? || [[Bearscape]] || Triggered by Developer&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 30 || [[Temporal Rift]] || In [[daikara|Daikara]] level 3&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 30 || [[Paradox Plane]] || Same place as Temporal Rift, [[classes-temporal-warden|Temporal Wardens]] only&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 25 || [[Sher'Tul Fortress]] || At the end of [[lake-nur|Lake Nur]]&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 35 || [[Reknor]] || Triggered by Elder ([[Last Hope]])&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 35 || [[Dogroth Caldera]] || Triggered by event at level 20+ in some games only&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 50 || [[Ambush]] || Triggered by defeating The Master ([[dreadfell|Dreadfell]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 45 || [[Tannen's Tower]] || Triggered by Tannen ([[Last Hope]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 45 || [[Ruins of Telmur]] || Triggered by Tannen ([[Last Hope]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 45 || [[Fearscape (Tannen)]] || Triggered by item from Tannen ([[Last Hope]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 45 || [[Sludgenest]] || Trigger at level 30+ some games only. Always triggers for Thalore.&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Far East: Towns'''''&lt;br /&gt;
|-&lt;br /&gt;
| 33 || 50 || [[Gates of Morning]] ||&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Far East: Orc prides'''''&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 60 || [[Rak'Shor Pride]] || Triggered by Aeryn ([[Gates of Morning]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 60 || [[Gorbat Pride]] || Triggered by Aeryn ([[Gates of Morning]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 60 || [[Grushnak Pride]] || Triggered by Aeryn ([[Gates of Morning]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 60 || [[Vor Pride]] || Triggered by Aeryn ([[Gates of Morning]])&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Far East: Randomly placed zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 40 || [[Flooded Cave]] || In water&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 60 || [[Orc Breeding Pits]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 34 || 45 || [[Shadow Crypt]] ||&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Far East: Other zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 32 || [[Ardhungol]] || Triggered by Melnela ([[Gates of Morning]])&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 35 || [[Unremarkable Cave]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 40 || [[Temple of Creation]] || At end of [[Flooded Cave]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 40 || [[Valley of the Moon Caverns]] || Triggered by Ancient Tome (random drop) + Limmir (Gates of Morning)&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 45 || [[Eruan]] || Triggered by defeating an orc pride &lt;br /&gt;
|-&lt;br /&gt;
| 30 || 50 || [[Charred Scar]] || At end of [[Eruan]]&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 45 || [[Valley of the Moon]] || Triggered by Limmur ([[Gates of Morning]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 50 || [[Briagh's Lair]] || Triggered by Zemekkys ([[Gates of Morning]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 50 || [[Vor Armoury]] || Triggered by Zemekkys ([[Gates of Morning]])&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Far East zones: Endgame'''''&lt;br /&gt;
|-&lt;br /&gt;
| 45 || 55 || [[Slime Tunnels]] || At end of [[Grushnak Pride]]&lt;br /&gt;
|-&lt;br /&gt;
| 55 || 80 || [[High Peak]] || At end of [[Slime Tunnels]]&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Other game modes'''''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || [[Tutorial]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || [[Infinite Dungeon]] || In [[Ruined Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 50 || [[The Arena]] || In [[Derth]]&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Miscellaneous zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || [[Eidolon Plane]] || Teleport to upon death (Adventure &amp;amp; Exploration difficulties)&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 100 || [[Fearscape]] || Teleport to upon use of talent &amp;quot;Fearscape&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Not real zones:&lt;br /&gt;
1 1 wilderness&lt;br /&gt;
1 50 test&lt;br /&gt;
&lt;br /&gt;
Not used currently:&lt;br /&gt;
25 30 illusory-castle&lt;br /&gt;
100 100 void&lt;/div&gt;</summary>
		<author><name>Canderel</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Zone&amp;diff=3638</id>
		<title>Zone</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Zone&amp;diff=3638"/>
				<updated>2013-06-02T14:53:09Z</updated>
		
		<summary type="html">&lt;p&gt;Canderel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoilers}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Zones]][[Category:Lore]]&lt;br /&gt;
Zones are places you can go, containing NPCs (monsters) and items.  They are usually entered by traveling to a specific point on the wilderness map.  They contain one or more ''levels'' (maps) connected to each other by stairs.&lt;br /&gt;
&lt;br /&gt;
Items left on the ground of a level may vanish when you leave that level.  There are two exceptions: anything in a [[vault]], or in the storage chamber of the Sher'Tul Fortress, will be kept safely.&lt;br /&gt;
&lt;br /&gt;
The denizens and objects in a zone scale to your level when you enter the zone, subject to a minimum (floor) and maximum (ceiling) as indicated in the table below.&lt;br /&gt;
&lt;br /&gt;
Items in a town's [[stores]] are generated using fixed character/power levels at specific points in the game (character creation, death of The Master, and completion of the [[Charred Scar]]).&lt;br /&gt;
&lt;br /&gt;
A common trick for some of the tougher zones is to enter them early in order to set the level scaling to a low value, run away, and come back later when you're higher level (or otherwise stronger).&lt;br /&gt;
&lt;br /&gt;
If you are a newer player a general guide to the zone order can be found [[zone order|here]].&lt;br /&gt;
&lt;br /&gt;
The world of Eyal has three (known) continents: '''[[Maj'Eyal]]''' (West), '''Var'Eyal''' (East) and '''Tar'Eyal''' (South). Most players begin on the continent of Maj'Eyal.  Var'Eyal (&amp;quot;the Far East&amp;quot;) becomes accessible from the end of [[Reknor]]. The continent of Tar'Eyal cannot be explored at the moment, but may become its own [[Campaigns#Tar'Eyal, the Southern Continent|campaign]] at a later date. See also: [[File:Eyal2.png|100px|World map]].&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Min level !! Max level !! Zone name !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Maj'Eyal: Towns'''''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 15 || [[Derth]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 15 || [[Elvala]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 15 || [[Irkkk]] || [[Yeek]] only&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 15 || [[Iron Council]] || [[Dwarf|Dwarves]] only&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 15 || [[Point Zero]] || [[Temporal Warden]] and [[Paradox Mage]] only (not Dwarf, Yeek or Undead)&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 15 || [[Shatur]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 14 || [[Lumberjack Village]] || Triggered by encounter north of [[Last Hope]]&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 35 || [[Last Hope]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 50 || [[Zigur]] || Non-magic characters only&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 50 || [[Angolwen]] || Triggered by novice mage (southwest of [[Derth]])&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Maj'Eyal: Tier 1 (starter) zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Abashed Expanse]] || Human/elven/halfling [[Archmage]] only&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[The Deep Bellow]] || [[Dwarf|Dwarves]] only, in [[Iron Council]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Escape from Reknor]] || [[Dwarf|Dwarves]] only&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Heart of the Gloom]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Ruins of Kor'Pul]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Murgol's Lair]] || [[Yeek]] only&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Norgos' Lair]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Rhaloren Camp]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Ritches Tunnels]] || [[Yeek]] only&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Scintillating Caves]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Slazish Fens]] || Human/elven [[Anorithil]]/[[Sun Paladin]] only, in [[Gates of Morning]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Trollmire]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Unhallowed Morass]] || [[Temporal Warden]]/[[Paradox Mage]] only&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 8 || [[Blighted Ruins]] || [[Skeleton]]/[[Ghoul]] only&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Maj'Eyal: Tier 2 zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 16 || [[Daikara]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 16 || [[The Maze]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 16 || [[Old Forest]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 16 || [[Sandworm Lair]] ||&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Maj'Eyal: Randomly placed zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 18 || [[Unknown Tunnels]] || Triggered by encounter; must be level 6 or higher.&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 25 || [[Hidden Compound|Hidden Compound (Ring of Blood)]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 30 || [[Ruined Dungeon]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 20 || [[Golem Graveyard]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 35 || [[Dark Crypt]] || Triggered by encounter; must be level 24+.&lt;br /&gt;
|- &lt;br /&gt;
| 25 || 35 || [[Mark of the Spellblaze]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 33 || 42 || [[Ancient Elven Ruins]] ||&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Maj'Eyal: Other zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 12 || [[arena unlock|The Arena (unlock area)]] || Triggered by shady cornac  ([[Derth]])&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 25 || [[Ruined Halfling Complex]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 22 || [[Tempest Peak]] || Triggered by Linaniil ([[Angolwen]]) or Protector Myssil ([[Zigur]]), after saving [[Derth]]&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 25 || [[Lake of Nur]] || Reached from [[old-forest|Old Forest]] level 4.&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 25 || [[Tranquil Meadow]] || [[classes-cursed|Cursed class]] only&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 26 || [[Dreadfell]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 35 || [[Last Hope Graveyard]] || Triggered by Ungrol ([[Last Hope]])&lt;br /&gt;
|-&lt;br /&gt;
| 15 || ?? || [[Bearscape]] || Triggered by Developer&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 30 || [[Temporal Rift]] || In [[daikara|Daikara]] level 3&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 30 || [[Paradox Plane]] || Same place as Temporal Rift, [[classes-temporal-warden|Temporal Wardens]] only&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 25 || [[Sher'Tul Fortress]] || At the end of [[lake-nur|Lake Nur]]&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 35 || [[Reknor]] || Triggered by Elder ([[Last Hope]])&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 35 || [[Dogroth Caldera]] || Triggered by event at level 20+ in some games only&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 50 || [[Ambush]] || Triggered by defeating The Master ([[dreadfell|Dreadfell]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 45 || [[Tannen's Tower]] || Triggered by Tannen ([[Last Hope]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 45 || [[Ruins of Telmur]] || Triggered by Tannen ([[Last Hope]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 45 || [[Fearscape (Tannen)]] || Triggered by item from Tannen ([[Last Hope]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 45 || [[Sludgenest]] || Trigger at level 30+ some games only. Always triggers for Thalore.&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Far East: Towns'''''&lt;br /&gt;
|-&lt;br /&gt;
| 33 || 50 || [[Gates of Morning]] ||&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Far East: Orc prides'''''&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 60 || [[Rak'Shor Pride]] || Triggered by Aeryn ([[Gates of Morning]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 60 || [[Gorbat Pride]] || Triggered by Aeryn ([[Gates of Morning]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 60 || [[Grushnak Pride]] || Triggered by Aeryn ([[Gates of Morning]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 60 || [[Vor Pride]] || Triggered by Aeryn ([[Gates of Morning]])&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Far East: Randomly placed zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 40 || [[Flooded Cave]] || In water&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 60 || [[Orc Breeding Pits]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 34 || 45 || [[Shadow Crypt]] ||&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Far East: Other zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 32 || [[Ardhungol]] || Triggered by Melnela ([[Gates of Morning]])&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 35 || [[Unremarkable Cave]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 40 || [[Temple of Creation]] || At end of [[Flooded Cave]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 40 || [[Valley of the Moon Caverns]] || Triggered by Ancient Tome (random drop) + Limmir (Gates of Morning)&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 45 || [[Eruan]] || Triggered by defeating an orc pride &lt;br /&gt;
|-&lt;br /&gt;
| 30 || 50 || [[Charred Scar]] || At end of [[Eruan]]&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 45 || [[Valley of the Moon]] || Triggered by Limmur ([[Gates of Morning]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 50 || [[Briagh's Lair]] || Triggered by Zemekkys ([[Gates of Morning]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 50 || [[Vor Armoury]] || Triggered by Zemekkys ([[Gates of Morning]])&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Far East zones: Endgame'''''&lt;br /&gt;
|-&lt;br /&gt;
| 45 || 55 || [[Slime Tunnels]] || At end of [[Grushnak Pride]]&lt;br /&gt;
|-&lt;br /&gt;
| 55 || 80 || [[High Peak]] || At end of [[Slime Tunnels]]&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Other game modes'''''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || [[Tutorial]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || [[Infinite Dungeon]] || In [[Ruined Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 50 || [[The Arena]] || In [[Derth]]&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Miscellaneous zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || [[Eidolon Plane]] || Teleport to upon death (Adventure &amp;amp; Exploration difficulties)&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 100 || [[Fearscape]] || Teleport to upon use of talent &amp;quot;Fearscape&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Not real zones:&lt;br /&gt;
1 1 wilderness&lt;br /&gt;
1 50 test&lt;br /&gt;
&lt;br /&gt;
Not used currently:&lt;br /&gt;
25 30 illusory-castle&lt;br /&gt;
100 100 void&lt;/div&gt;</summary>
		<author><name>Canderel</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Zone&amp;diff=3637</id>
		<title>Zone</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Zone&amp;diff=3637"/>
				<updated>2013-06-02T14:52:29Z</updated>
		
		<summary type="html">&lt;p&gt;Canderel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoilers}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Zones]][[Category:Lore]]&lt;br /&gt;
Zones are places you can go, containing NPCs (monsters) and items.  They are usually entered by traveling to a specific point on the wilderness map.  They contain one or more ''levels'' (maps) connected to each other by stairs.&lt;br /&gt;
&lt;br /&gt;
Items left on the ground of a level may vanish when you leave that level.  There are two exceptions: anything in a [[vault]], or in the storage chamber of the Sher'Tul Fortress, will be kept safely.&lt;br /&gt;
&lt;br /&gt;
The denizens and objects in a zone scale to your level when you enter the zone, subject to a minimum (floor) and maximum (ceiling) as indicated in the table below.&lt;br /&gt;
&lt;br /&gt;
Items in a town's [[stores]] are generated using fixed character/power levels at specific points in the game (character creation, death of The Master, and completion of the [[Charred Scar]]).&lt;br /&gt;
&lt;br /&gt;
A common trick for some of the tougher zones is to enter them early in order to set the level scaling to a low value, run away, and come back later when you're higher level (or otherwise stronger).&lt;br /&gt;
&lt;br /&gt;
If you are a newer player a general guide to the zone order can be found [[zone order|here]].&lt;br /&gt;
&lt;br /&gt;
The world of Eyal has three (known) continents: '''[[Maj'Eyal]]''' (West), '''Var'Eyal''' (East) and '''Tar'Eyal''' (South). Most players begin on the continent of Maj'Eyal.  Var'Eyal (&amp;quot;the Far East&amp;quot;) becomes accessible from the end of [[Reknor]]. The continent of Tar'Eyal cannot be explored at the moment, but may become its own [[Campaigns#Tar'Eyal, the Southern Continent|campaign]] at a later date. See also: [[File:Eyal2.png|World map]].&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Min level !! Max level !! Zone name !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Maj'Eyal: Towns'''''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 15 || [[Derth]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 15 || [[Elvala]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 15 || [[Irkkk]] || [[Yeek]] only&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 15 || [[Iron Council]] || [[Dwarf|Dwarves]] only&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 15 || [[Point Zero]] || [[Temporal Warden]] and [[Paradox Mage]] only (not Dwarf, Yeek or Undead)&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 15 || [[Shatur]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 14 || [[Lumberjack Village]] || Triggered by encounter north of [[Last Hope]]&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 35 || [[Last Hope]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 50 || [[Zigur]] || Non-magic characters only&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 50 || [[Angolwen]] || Triggered by novice mage (southwest of [[Derth]])&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Maj'Eyal: Tier 1 (starter) zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Abashed Expanse]] || Human/elven/halfling [[Archmage]] only&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[The Deep Bellow]] || [[Dwarf|Dwarves]] only, in [[Iron Council]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Escape from Reknor]] || [[Dwarf|Dwarves]] only&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Heart of the Gloom]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Ruins of Kor'Pul]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Murgol's Lair]] || [[Yeek]] only&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Norgos' Lair]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Rhaloren Camp]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Ritches Tunnels]] || [[Yeek]] only&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Scintillating Caves]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Slazish Fens]] || Human/elven [[Anorithil]]/[[Sun Paladin]] only, in [[Gates of Morning]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Trollmire]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Unhallowed Morass]] || [[Temporal Warden]]/[[Paradox Mage]] only&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 8 || [[Blighted Ruins]] || [[Skeleton]]/[[Ghoul]] only&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Maj'Eyal: Tier 2 zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 16 || [[Daikara]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 16 || [[The Maze]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 16 || [[Old Forest]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 16 || [[Sandworm Lair]] ||&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Maj'Eyal: Randomly placed zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 18 || [[Unknown Tunnels]] || Triggered by encounter; must be level 6 or higher.&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 25 || [[Hidden Compound|Hidden Compound (Ring of Blood)]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 30 || [[Ruined Dungeon]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 20 || [[Golem Graveyard]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 35 || [[Dark Crypt]] || Triggered by encounter; must be level 24+.&lt;br /&gt;
|- &lt;br /&gt;
| 25 || 35 || [[Mark of the Spellblaze]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 33 || 42 || [[Ancient Elven Ruins]] ||&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Maj'Eyal: Other zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 12 || [[arena unlock|The Arena (unlock area)]] || Triggered by shady cornac  ([[Derth]])&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 25 || [[Ruined Halfling Complex]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 22 || [[Tempest Peak]] || Triggered by Linaniil ([[Angolwen]]) or Protector Myssil ([[Zigur]]), after saving [[Derth]]&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 25 || [[Lake of Nur]] || Reached from [[old-forest|Old Forest]] level 4.&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 25 || [[Tranquil Meadow]] || [[classes-cursed|Cursed class]] only&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 26 || [[Dreadfell]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 35 || [[Last Hope Graveyard]] || Triggered by Ungrol ([[Last Hope]])&lt;br /&gt;
|-&lt;br /&gt;
| 15 || ?? || [[Bearscape]] || Triggered by Developer&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 30 || [[Temporal Rift]] || In [[daikara|Daikara]] level 3&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 30 || [[Paradox Plane]] || Same place as Temporal Rift, [[classes-temporal-warden|Temporal Wardens]] only&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 25 || [[Sher'Tul Fortress]] || At the end of [[lake-nur|Lake Nur]]&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 35 || [[Reknor]] || Triggered by Elder ([[Last Hope]])&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 35 || [[Dogroth Caldera]] || Triggered by event at level 20+ in some games only&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 50 || [[Ambush]] || Triggered by defeating The Master ([[dreadfell|Dreadfell]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 45 || [[Tannen's Tower]] || Triggered by Tannen ([[Last Hope]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 45 || [[Ruins of Telmur]] || Triggered by Tannen ([[Last Hope]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 45 || [[Fearscape (Tannen)]] || Triggered by item from Tannen ([[Last Hope]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 45 || [[Sludgenest]] || Trigger at level 30+ some games only. Always triggers for Thalore.&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Far East: Towns'''''&lt;br /&gt;
|-&lt;br /&gt;
| 33 || 50 || [[Gates of Morning]] ||&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Far East: Orc prides'''''&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 60 || [[Rak'Shor Pride]] || Triggered by Aeryn ([[Gates of Morning]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 60 || [[Gorbat Pride]] || Triggered by Aeryn ([[Gates of Morning]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 60 || [[Grushnak Pride]] || Triggered by Aeryn ([[Gates of Morning]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 60 || [[Vor Pride]] || Triggered by Aeryn ([[Gates of Morning]])&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Far East: Randomly placed zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 40 || [[Flooded Cave]] || In water&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 60 || [[Orc Breeding Pits]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 34 || 45 || [[Shadow Crypt]] ||&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Far East: Other zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 32 || [[Ardhungol]] || Triggered by Melnela ([[Gates of Morning]])&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 35 || [[Unremarkable Cave]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 40 || [[Temple of Creation]] || At end of [[Flooded Cave]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 40 || [[Valley of the Moon Caverns]] || Triggered by Ancient Tome (random drop) + Limmir (Gates of Morning)&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 45 || [[Eruan]] || Triggered by defeating an orc pride &lt;br /&gt;
|-&lt;br /&gt;
| 30 || 50 || [[Charred Scar]] || At end of [[Eruan]]&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 45 || [[Valley of the Moon]] || Triggered by Limmur ([[Gates of Morning]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 50 || [[Briagh's Lair]] || Triggered by Zemekkys ([[Gates of Morning]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 50 || [[Vor Armoury]] || Triggered by Zemekkys ([[Gates of Morning]])&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Far East zones: Endgame'''''&lt;br /&gt;
|-&lt;br /&gt;
| 45 || 55 || [[Slime Tunnels]] || At end of [[Grushnak Pride]]&lt;br /&gt;
|-&lt;br /&gt;
| 55 || 80 || [[High Peak]] || At end of [[Slime Tunnels]]&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Other game modes'''''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || [[Tutorial]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || [[Infinite Dungeon]] || In [[Ruined Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 50 || [[The Arena]] || In [[Derth]]&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Miscellaneous zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || [[Eidolon Plane]] || Teleport to upon death (Adventure &amp;amp; Exploration difficulties)&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 100 || [[Fearscape]] || Teleport to upon use of talent &amp;quot;Fearscape&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Not real zones:&lt;br /&gt;
1 1 wilderness&lt;br /&gt;
1 50 test&lt;br /&gt;
&lt;br /&gt;
Not used currently:&lt;br /&gt;
25 30 illusory-castle&lt;br /&gt;
100 100 void&lt;/div&gt;</summary>
		<author><name>Canderel</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=File:Eyal2.png&amp;diff=3636</id>
		<title>File:Eyal2.png</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=File:Eyal2.png&amp;diff=3636"/>
				<updated>2013-06-02T14:50:17Z</updated>
		
		<summary type="html">&lt;p&gt;Canderel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The world map of Eyal&lt;br /&gt;
&lt;br /&gt;
[[File:Eyal2.png|400px]]&lt;/div&gt;</summary>
		<author><name>Canderel</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=File:Eyal2.png&amp;diff=3635</id>
		<title>File:Eyal2.png</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=File:Eyal2.png&amp;diff=3635"/>
				<updated>2013-06-02T14:46:48Z</updated>
		
		<summary type="html">&lt;p&gt;Canderel: The world map of Eyal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The world map of Eyal&lt;/div&gt;</summary>
		<author><name>Canderel</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Template:Races&amp;diff=3634</id>
		<title>Template:Races</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Template:Races&amp;diff=3634"/>
				<updated>2013-06-02T13:34:21Z</updated>
		
		<summary type="html">&lt;p&gt;Canderel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Races==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 0 auto&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|[[Races]]&lt;br /&gt;
|-&lt;br /&gt;
! Human			|| Elf				|| Halfling			|| Dwarf			|| Yeek				|| Undead			&lt;br /&gt;
|-&lt;br /&gt;
| [[Higher]] 	        || [[Shalore]]		        || [[Halfling]]		        || [[Dwarf]]		        || style=&amp;quot;background-color: #C0D0D0&amp;quot;|[[Yeek]]			|| style=&amp;quot;background-color: #C0D0D0&amp;quot;|[[Ghoul]]	&lt;br /&gt;
|-&lt;br /&gt;
| [[Cornac]] 	        || [[Thalore]]		        ||colspan=3| 	                                                                                || style=&amp;quot;background-color: #C0D0D0&amp;quot;|[[Skeleton]]	&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Canderel</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Rogue&amp;diff=3633</id>
		<title>Rogue</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Rogue&amp;diff=3633"/>
				<updated>2013-06-02T12:42:30Z</updated>
		
		<summary type="html">&lt;p&gt;Canderel: /* Strategy */  typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Redirect2|the Rogue class|metaclass|[[Rogue (Metaclass)]]}}&lt;br /&gt;
&lt;br /&gt;
{{class&lt;br /&gt;
|name=Rogue&lt;br /&gt;
|metaclass=Rogue&lt;br /&gt;
|starting_life=100&lt;br /&gt;
|locked=No&lt;br /&gt;
|life_per_level= +0&lt;br /&gt;
|strength= +1&lt;br /&gt;
|dexterity= +3&lt;br /&gt;
|cunning =+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Rogues are masters of tricks. A Rogue can get behind you unnoticed and stab you in the back for tremendous damage.&lt;br /&gt;
Rogues usually prefer to dual-wield daggers. They can also become trapping experts, detecting and disarming traps as well as setting them.&lt;br /&gt;
Their most important stats are: [[Dexterity]] and [[Cunning]]&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Iron Dagger&lt;br /&gt;
*Iron Dagger&lt;br /&gt;
*Rough Leather Armor&lt;br /&gt;
===Secondary Weapons===&lt;br /&gt;
*Rough Sling&lt;br /&gt;
*Pouch of Iron shots&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*Stealth&lt;br /&gt;
*Trap Mastery&lt;br /&gt;
*Lethality&lt;br /&gt;
*Dual Strike&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
;Technique&lt;br /&gt;
:[[Dual weapons (category)|Dual weapons]] (1.3 mastery)&lt;br /&gt;
:[[Dual techniques (category)|Dual techniques]] (1.3 mastery)&lt;br /&gt;
:[[Field control (category)|Field control]] (1.0 mastery, locked)&lt;br /&gt;
:[[Combat techniques (category)|Combat techniques]] (1.3 mastery, locked)&lt;br /&gt;
:[[Combat veteran (category)|Combat veteran]] (1.3 mastery, locked)&lt;br /&gt;
:[[Combat training (category)|Combat training]] (1.3 mastery)&lt;br /&gt;
&lt;br /&gt;
;Cunning&lt;br /&gt;
:[[Dirty fighting (category)|Dirty fighting]] (1.3 mastery)&lt;br /&gt;
:[[Survival (category)|Survival]] (1.3 mastery)&lt;br /&gt;
:[[Stealth (category)|Stealth]] (1.3 mastery)&lt;br /&gt;
:[[Trapping (category)|Trapping]] (1.3 mastery)&lt;br /&gt;
:[[Lethality (category)|Lethality]] (1.3 mastery)&lt;br /&gt;
:[[Scoundrel (category)|Scoundrel]] (1.3 mastery)&lt;br /&gt;
:[[Poisons (category)|Poisons]] (1.3 mastery, [[unlockables|unlockable]])&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The Rogue is a nimble melee fighter relying on daggers, traps and stealth to defeat its enemies, while dodging or avoiding enemy attacks.&lt;br /&gt;
&lt;br /&gt;
Rogues start with the ability to use ranged weapons, and start with sling and ammo in their alternate weapon slot. Rogues can be quite deadly with a sling (due to their [[Dexterity]] and [[Cunning]]), and they can even use an off-hand dagger alongside the sling, so they retain their [[Dual weapons (category)|Dual Weapon Defense]] bonus as well as apply their [[Poisons (category)|poisons]] while shooting.&lt;br /&gt;
&lt;br /&gt;
However, your primary offense will most likely be your daggers. These are a bit underwhelming at the start of the game, but once you find (or purchase) some better daggers, as well as boosting your Dex and Cun, you'll quickly develop into a stabbing machine.&lt;br /&gt;
&lt;br /&gt;
[[Dual techniques (category)|Flurry]] hits 6 times (3 with each dagger), and is your best single-target killing talent. [[Dual techniques (category)|Sweep]] hits up to 3 adjacent targets and causes bleeding (damage over time); it can be quite effective if you plan to retreat and let your foes bleed out.&lt;br /&gt;
&lt;br /&gt;
Stealth and traps, however, are what make the class interesting. Stealth can be set for automatic use (strongly recommended), meaning it will typically trigger as soon as you're out of sight of all monsters. While in stealth mode, your light radius is reduced to 0, so you want some [[infravision]] or [[Survival (category)|Heightened Senses]] to compensate. Stealth is almost as good as invisibility -- monsters may not even know you're there, or if they do spot you, they may mistake your exact position, and waste their talents on empty space. With [[Stealth (category)|Shadowstrike]] you can also get huge damage bonuses when striking from stealth.&lt;br /&gt;
&lt;br /&gt;
Traps (and [[Trapping (category)|Lure]]) give you some additional tools to use against monsters. Be sure to pick up the poison gas trap from the lore in [[The Maze]].&lt;br /&gt;
&lt;br /&gt;
You can learn to poison your daggers by siding with the assassin lord in the [[Lost Merchant]] quest. This will boost your damage even further. (Actually, you only have to do that with your first Rogue character. After that, every other Rogue will have the tree unlocked, and your optimal strategy is to kill the assassin lord for his gear and for the merchant's store.) (Unless you want the [[prodigies|Tricks of the Trade Prodigy]].)&lt;br /&gt;
&lt;br /&gt;
Speaking of Prodigies, Giant Leap is quite awesome for Rogues. You get mobility combined with a devastating multiple-opponent attack.&lt;br /&gt;
&lt;br /&gt;
Defensively, you can become nearly untouchable by physical attacks due to your [[Defense]] score (from Dexterity, from Dual Weapon Defense, and from equipment bonuses). Your bane will be nonphysical attacks (dragon breaths, spells, etc.). You get no talents to help against those (other than [[Thick skin (talent)|Thick Skin]] of course), so look for equipment with saves, stun/confusion immunity, and elemental resistance.&lt;br /&gt;
&lt;br /&gt;
[[Antimagic]] may be worth considering, although it will reduce your mobility (you won't be able to rely on teleport/phase door for escapes).&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Canderel</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Rogue&amp;diff=3632</id>
		<title>Rogue</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Rogue&amp;diff=3632"/>
				<updated>2013-06-02T12:39:24Z</updated>
		
		<summary type="html">&lt;p&gt;Canderel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Redirect2|the Rogue class|metaclass|[[Rogue (Metaclass)]]}}&lt;br /&gt;
&lt;br /&gt;
{{class&lt;br /&gt;
|name=Rogue&lt;br /&gt;
|metaclass=Rogue&lt;br /&gt;
|starting_life=100&lt;br /&gt;
|locked=No&lt;br /&gt;
|life_per_level= +0&lt;br /&gt;
|strength= +1&lt;br /&gt;
|dexterity= +3&lt;br /&gt;
|cunning =+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Rogues are masters of tricks. A Rogue can get behind you unnoticed and stab you in the back for tremendous damage.&lt;br /&gt;
Rogues usually prefer to dual-wield daggers. They can also become trapping experts, detecting and disarming traps as well as setting them.&lt;br /&gt;
Their most important stats are: [[Dexterity]] and [[Cunning]]&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Iron Dagger&lt;br /&gt;
*Iron Dagger&lt;br /&gt;
*Rough Leather Armor&lt;br /&gt;
===Secondary Weapons===&lt;br /&gt;
*Rough Sling&lt;br /&gt;
*Pouch of Iron shots&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*Stealth&lt;br /&gt;
*Trap Mastery&lt;br /&gt;
*Lethality&lt;br /&gt;
*Dual Strike&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
;Technique&lt;br /&gt;
:[[Dual weapons (category)|Dual weapons]] (1.3 mastery)&lt;br /&gt;
:[[Dual techniques (category)|Dual techniques]] (1.3 mastery)&lt;br /&gt;
:[[Field control (category)|Field control]] (1.0 mastery, locked)&lt;br /&gt;
:[[Combat techniques (category)|Combat techniques]] (1.3 mastery, locked)&lt;br /&gt;
:[[Combat veteran (category)|Combat veteran]] (1.3 mastery, locked)&lt;br /&gt;
:[[Combat training (category)|Combat training]] (1.3 mastery)&lt;br /&gt;
&lt;br /&gt;
;Cunning&lt;br /&gt;
:[[Dirty fighting (category)|Dirty fighting]] (1.3 mastery)&lt;br /&gt;
:[[Survival (category)|Survival]] (1.3 mastery)&lt;br /&gt;
:[[Stealth (category)|Stealth]] (1.3 mastery)&lt;br /&gt;
:[[Trapping (category)|Trapping]] (1.3 mastery)&lt;br /&gt;
:[[Lethality (category)|Lethality]] (1.3 mastery)&lt;br /&gt;
:[[Scoundrel (category)|Scoundrel]] (1.3 mastery)&lt;br /&gt;
:[[Poisons (category)|Poisons]] (1.3 mastery, [[unlockables|unlockable]])&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The Rogue is a nimble melee fighter relying on daggers, traps and stealth to defeat its enemies, while dodging or avoiding enemy attacks.&lt;br /&gt;
&lt;br /&gt;
Rogues start with the ability to use ranged weapons, and start with sling and ammo in their alternate weapon slot. Rogues can be quite deadly with a sling (due to their [[Dexterity]] and [[Cunning]]), and they can even use an off-hand dagger alongside the sling, so they retain their [[Dual weapons (category)|Dual Weapon Defense]] bonus as well as applay their [[Poisons (category)|poisons]] while shooting.&lt;br /&gt;
&lt;br /&gt;
However, your primary offense will most likely be your daggers. These are a bit underwhelming at the start of the game, but once you find (or purchase) some better daggers, as well as boosting your Dex and Cun, you'll quickly develop into a stabbing machine.&lt;br /&gt;
&lt;br /&gt;
[[Dual techniques (category)|Flurry]] hits 6 times (3 with each dagger), and is your best single-target killing talent. [[Dual techniques (category)|Sweep]] hits up to 3 adjacent targets and causes bleeding (damage over time); it can be quite effective if you plan to retreat and let your foes bleed out.&lt;br /&gt;
&lt;br /&gt;
Stealth and traps, however, are what make the class interesting. Stealth can be set for automatic use (strongly recommended), meaning it will typically trigger as soon as you're out of sight of all monsters. While in stealth mode, your light radius is reduced to 0, so you want some [[infravision]] or [[Survival (category)|Heightened Senses]] to compensate. Stealth is almost as good as invisibility -- monsters may not even know you're there, or if they do spot you, they may mistake your exact position, and waste their talents on empty space. With [[Stealth (category)|Shadowstrike]] you can also get huge damage bonuses when striking from stealth.&lt;br /&gt;
&lt;br /&gt;
Traps (and [[Trapping (category)|Lure]]) give you some additional tools to use against monsters. Be sure to pick up the poison gas trap from the lore in [[The Maze]].&lt;br /&gt;
&lt;br /&gt;
You can learn to poison your daggers by siding with the assassin lord in the [[Lost Merchant]] quest. This will boost your damage even further. (Actually, you only have to do that with your first Rogue character. After that, every other Rogue will have the tree unlocked, and your optimal strategy is to kill the assassin lord for his gear and for the merchant's store.) (Unless you want the [[prodigies|Tricks of the Trade Prodigy]].)&lt;br /&gt;
&lt;br /&gt;
Speaking of Prodigies, Giant Leap is quite awesome for Rogues. You get mobility combined with a devastating multiple-opponent attack.&lt;br /&gt;
&lt;br /&gt;
Defensively, you can become nearly untouchable by physical attacks due to your [[Defense]] score (from Dexterity, from Dual Weapon Defense, and from equipment bonuses). Your bane will be nonphysical attacks (dragon breaths, spells, etc.). You get no talents to help against those (other than [[Thick skin (talent)|Thick Skin]] of course), so look for equipment with saves, stun/confusion immunity, and elemental resistance.&lt;br /&gt;
&lt;br /&gt;
[[Antimagic]] may be worth considering, although it will reduce your mobility (you won't be able to rely on teleport/phase door for escapes).&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Canderel</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Extra_Traps&amp;diff=3631</id>
		<title>Extra Traps</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Extra_Traps&amp;diff=3631"/>
				<updated>2013-06-02T12:09:26Z</updated>
		
		<summary type="html">&lt;p&gt;Canderel: Created page with &amp;quot;There are 3 extra traps: * Poison Cloud (Obtained by getting enough lore in the Maze) * Flashbang (Bought from the merchant) * ... (Siding with the Assassin lord) ?&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are 3 extra traps:&lt;br /&gt;
* Poison Cloud (Obtained by getting enough lore in the Maze)&lt;br /&gt;
* Flashbang (Bought from the merchant)&lt;br /&gt;
* ... (Siding with the Assassin lord) ?&lt;/div&gt;</summary>
		<author><name>Canderel</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Trap_mastery_(talent)&amp;diff=3630</id>
		<title>Trap mastery (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Trap_mastery_(talent)&amp;diff=3630"/>
				<updated>2013-06-02T11:46:36Z</updated>
		
		<summary type="html">&lt;p&gt;Canderel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box|image=Trap mastery.png|name=Trap mastery|category_type=[[Cunning (category type)|Cunning]]|category=[[Trapping (category)|Trapping]]|desc=Learn how to set up traps. Each level, you will learn a new kind of trap: Level 1: Explosion Trap Level 2: Bear Trap Level 3: Catapult Trap Level 4: Disarm Trap Level 5: Nightshade Trap [[Extra Traps|New traps]] can also be learned from special teachers in the world. This talent also increases the effectiveness of your traps by X% (The effect varies for each trap). If a trap is not triggered 80% of its stamina cost will be refunded when it expires.}}&lt;/div&gt;</summary>
		<author><name>Canderel</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Tales_of_Maj%27Eyal_Wiki&amp;diff=3561</id>
		<title>Tales of Maj'Eyal Wiki</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Tales_of_Maj%27Eyal_Wiki&amp;diff=3561"/>
				<updated>2013-05-31T22:34:04Z</updated>
		
		<summary type="html">&lt;p&gt;Canderel: Difficulty and Permadeath is maybe not game Info, but not 100% sure where to put it.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Tales of Maj'Eyal 4 (aka ToME 4) is an RPG Roguelike game, written as a module that runs in T-Engine 4.0. Download t-engine and tome for a myriad of Operating Systems from http://www.te4.org/download&lt;br /&gt;
&lt;br /&gt;
[[T-Engine 4]] is the reboot and complete rewrite of T-Engine, released in beta form on May 11, 2010.&lt;br /&gt;
----&lt;br /&gt;
* [[tome history|History of ToME]]&lt;br /&gt;
* [[tome faq|Frequently Asked Questions]]&lt;br /&gt;
* [[tome glossary|Glossary of terms in ToME]]&lt;br /&gt;
 &lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;margin:0em 0em 1em 0em; width:100%; background-color:white&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top; border:1px solid;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:1px solid; background-color:#FFB473; padding:0.2em 0.5em 0.2em 0.5em; font-size:110%; font-weight:bold;&amp;quot;&amp;gt;Character Info&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:0px solid; padding:0.4em 1em 1em 1em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Classes]]&lt;br /&gt;
* [[Races]]&lt;br /&gt;
* [[Stats]]&lt;br /&gt;
* [[Talents]]&lt;br /&gt;
* [[Prodigies]]&lt;br /&gt;
* [[Resources]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top; border:1px solid;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:1px solid; background-color:#FFB473; padding:0.2em 0.5em 0.2em 0.5em; font-size:110%; font-weight:bold;&amp;quot;&amp;gt;Game Info&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:0px solid; padding:0.4em 1em 1em 1em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Campaigns]]&lt;br /&gt;
* [[Achievements]]&lt;br /&gt;
* [[Backup Guardians]]&lt;br /&gt;
* [[Bosses]]&lt;br /&gt;
* [[Guides]]&lt;br /&gt;
* [[Quests]]&lt;br /&gt;
* [[Unlockables]]&lt;br /&gt;
* [[Vaults]]&lt;br /&gt;
* [[Zones]]&lt;br /&gt;
* [[Escorts]]&lt;br /&gt;
* [[Difficulty]]&lt;br /&gt;
* [[Permadeath]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;margin:0em 0em 1em 0em; width:100%; background-color:white&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top; border:1px solid;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:1px solid; background-color:#FFB473; padding:0.2em 0.5em 0.2em 0.5em; font-size:110%; font-weight:bold;&amp;quot;&amp;gt;Game Mechanics&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:0px solid; padding:0.4em 1em 1em 1em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Character sheet]]: power, damage, saves, armor&lt;br /&gt;
* [[Combat Damage]]&lt;br /&gt;
* [[Effects]]&lt;br /&gt;
* [[Experience]]&lt;br /&gt;
* [[egos|Ego Items and their Effects]]&lt;br /&gt;
* [[Resources]]&lt;br /&gt;
* [[Vision]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top; border:1px solid;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:1px solid; background-color:#FFB473; padding:0.2em 0.5em 0.2em 0.5em; font-size:110%; font-weight:bold;&amp;quot;&amp;gt;Items&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:0px solid; padding:0.4em 1em 1em 1em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Items]]&lt;br /&gt;
* [[Artifacts]]&lt;br /&gt;
* [[Gems]]&lt;br /&gt;
* [[Item_list|Full List of all Items]]&lt;br /&gt;
* [[Materials|Item materials]]&lt;br /&gt;
* [[Mindstars]]&lt;br /&gt;
* [[Item sets]]&lt;br /&gt;
* [[Inscriptions]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;margin:0em 0em 1em 0em; width:100%; background-color:white&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top; border:1px solid;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:1px solid; background-color:#FFB473; padding:0.2em 0.5em 0.2em 0.5em; font-size:110%; font-weight:bold;&amp;quot;&amp;gt;Development&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:0px solid; padding:0.4em 1em 1em 1em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Lua|Lua: The language of ToME4]]&lt;br /&gt;
* [[Addons]]&lt;br /&gt;
** [[Hooks|Hooks and what they do]]&lt;br /&gt;
* [[Modules]]&lt;br /&gt;
** [[T4modules-module-howto-guides|Create module how to guides]]&lt;br /&gt;
* [[Debugging]]&lt;br /&gt;
* [[Source Setup]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Canderel</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Difficulty&amp;diff=3560</id>
		<title>Difficulty</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Difficulty&amp;diff=3560"/>
				<updated>2013-05-31T22:33:46Z</updated>
		
		<summary type="html">&lt;p&gt;Canderel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The game has 4 difficulty settings:&lt;br /&gt;
=Easier=&lt;br /&gt;
&lt;br /&gt;
The player does 30% more damage, and receives 30% increase in healing.  Achievements are not granted.  TODO: Do pets also do +30%?&lt;br /&gt;
&lt;br /&gt;
=Normal=&lt;br /&gt;
&lt;br /&gt;
The default setting.  The player counts as a &amp;quot;boss&amp;quot; in terms of HP per level etc.&lt;br /&gt;
&lt;br /&gt;
=Nightmare=&lt;br /&gt;
&lt;br /&gt;
All zone levels are increased by 50% + 3.  Opponents have their talent levels increased by 50%.  You earn nightmare achievements (if you play in [[Permadeath|Roguelike]] mode).&lt;br /&gt;
&lt;br /&gt;
=Insane=&lt;br /&gt;
&lt;br /&gt;
TODO: I haven't unlocked it :p&lt;br /&gt;
You earn insane achievements (if you play in [[Permadeath|Roguelike]] mode).&lt;/div&gt;</summary>
		<author><name>Canderel</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Achievement&amp;diff=3559</id>
		<title>Achievement</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Achievement&amp;diff=3559"/>
				<updated>2013-05-31T22:29:44Z</updated>
		
		<summary type="html">&lt;p&gt;Canderel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoilers}}&lt;br /&gt;
&lt;br /&gt;
Achievements are granted when you do something that the almighty DarkGod felt he wants to make and achievement. :)&lt;br /&gt;
&lt;br /&gt;
These can be small things such as not dying, or doing huge amounts of damage.  Many achievements are tied to [[Unlockables|unlocks]] too, such as unlocking the [[Reaver]] class.&lt;br /&gt;
&lt;br /&gt;
On [[Difficulty|easier mode]] no achievements are granted. Each achievement can be achieved 4 times:&lt;br /&gt;
* In Normal games (Roguelike and Adventure Permadeath)&lt;br /&gt;
* In Exploration mode games (you must play on Normal difficulty to qualify for these)&lt;br /&gt;
* On Nightmare difficulty &lt;br /&gt;
* On Insane difficulty (Insane mode needs to be unlocked first)&lt;br /&gt;
&lt;br /&gt;
TODO: List of each achievement.&lt;/div&gt;</summary>
		<author><name>Canderel</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Difficulty&amp;diff=3558</id>
		<title>Difficulty</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Difficulty&amp;diff=3558"/>
				<updated>2013-05-31T22:26:53Z</updated>
		
		<summary type="html">&lt;p&gt;Canderel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The game has 4 difficulty settings:&lt;br /&gt;
&lt;br /&gt;
Easier&lt;br /&gt;
Normal&lt;br /&gt;
Nightmare&lt;br /&gt;
Insane&lt;br /&gt;
&lt;br /&gt;
=Easier=&lt;br /&gt;
&lt;br /&gt;
The player does 30% more damage, and receives 30% increase in healing.  Achievements are not granted.  TODO: Do pets also do +30%?&lt;br /&gt;
&lt;br /&gt;
=Normal=&lt;br /&gt;
&lt;br /&gt;
The default setting.  The player counts as a &amp;quot;boss&amp;quot; in terms of HP per level etc.&lt;br /&gt;
&lt;br /&gt;
=Nightmare=&lt;br /&gt;
&lt;br /&gt;
All zone levels are increased by 50% + 3.  Opponents have their talent levels increased by 50%.  You earn nightmare achievements (if you play in [[Permadeath|Roguelike]] mode).&lt;br /&gt;
&lt;br /&gt;
=Insane=&lt;br /&gt;
&lt;br /&gt;
TODO: I haven't unlocked it :p&lt;br /&gt;
You earn insane achievements (if you play in [[Permadeath|Roguelike]] mode).&lt;/div&gt;</summary>
		<author><name>Canderel</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Permadeath&amp;diff=3557</id>
		<title>Permadeath</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Permadeath&amp;diff=3557"/>
				<updated>2013-05-31T22:25:57Z</updated>
		
		<summary type="html">&lt;p&gt;Canderel: Created page with &amp;quot;Permadeath is the setting's name which sets how and when your game ends.  There are 3 types of Permadeath in the game: * Roguelike * Adventure * Exploration  =Roguelike=  On R...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Permadeath is the setting's name which sets how and when your game ends.&lt;br /&gt;
&lt;br /&gt;
There are 3 types of Permadeath in the game:&lt;br /&gt;
* Roguelike&lt;br /&gt;
* Adventure&lt;br /&gt;
* Exploration&lt;br /&gt;
&lt;br /&gt;
=Roguelike=&lt;br /&gt;
&lt;br /&gt;
On Roguelike, when you die your game is over, unless you have alternate means of resurrection.  &amp;quot;You *are* your character&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=Adventure=&lt;br /&gt;
&lt;br /&gt;
Gives you up to 7 extra lives. You gain extra lives at levels 1,2,5,7,14,24,35.&lt;br /&gt;
&lt;br /&gt;
=Exploration=&lt;br /&gt;
&lt;br /&gt;
Exploration is infinite lives, and is only available if you are on-line and are marked as a donator on the server.  Once you start your game (and save) you can play offline.  Exploration mode has it's own set of Achievements&lt;/div&gt;</summary>
		<author><name>Canderel</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Difficulty&amp;diff=3556</id>
		<title>Difficulty</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Difficulty&amp;diff=3556"/>
				<updated>2013-05-31T22:20:21Z</updated>
		
		<summary type="html">&lt;p&gt;Canderel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The game has 4 difficulty settings:&lt;br /&gt;
&lt;br /&gt;
Easier&lt;br /&gt;
Normal&lt;br /&gt;
Nightmare&lt;br /&gt;
Insane(?)&lt;br /&gt;
&lt;br /&gt;
=Easier=&lt;br /&gt;
&lt;br /&gt;
The player does 30% more damage, and receives 30% increase in healing.  Achievements are not granted.  TODO: Do pets also do +30%?&lt;br /&gt;
&lt;br /&gt;
=Normal=&lt;br /&gt;
&lt;br /&gt;
The default setting.  The player counts as a &amp;quot;boss&amp;quot; in terms of HP per level etc.&lt;br /&gt;
&lt;br /&gt;
=Nightmare=&lt;br /&gt;
&lt;br /&gt;
All zone levels are increased by 50% + 3.  Opponents have their talent levels increased by 50%.  You earn nightmare level achievements (if you play in [[Permadeath|Roguelike]] mode).&lt;br /&gt;
&lt;br /&gt;
=Insane=&lt;br /&gt;
&lt;br /&gt;
TODO: I haven't unlocked it :p&lt;/div&gt;</summary>
		<author><name>Canderel</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Difficulty&amp;diff=3555</id>
		<title>Difficulty</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Difficulty&amp;diff=3555"/>
				<updated>2013-05-31T22:19:32Z</updated>
		
		<summary type="html">&lt;p&gt;Canderel: Created page with &amp;quot;The game has 4 difficulty settings:  Easier Normal Nightmare Insane(?)  =Easier=  The player does 30% more damage, and receives 30% increase in healing.  Achievements are not ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The game has 4 difficulty settings:&lt;br /&gt;
&lt;br /&gt;
Easier&lt;br /&gt;
Normal&lt;br /&gt;
Nightmare&lt;br /&gt;
Insane(?)&lt;br /&gt;
&lt;br /&gt;
=Easier=&lt;br /&gt;
&lt;br /&gt;
The player does 30% more damage, and receives 30% increase in healing.  Achievements are not granted.  TODO: Do pets also do +30%?&lt;br /&gt;
&lt;br /&gt;
=Normal=&lt;br /&gt;
&lt;br /&gt;
The default setting.  The player counts as a &amp;quot;boss&amp;quot; in terms of HP per level etc.&lt;br /&gt;
&lt;br /&gt;
=Nightmare=&lt;br /&gt;
&lt;br /&gt;
All zone levels are increased by 50% + 3.  Opponents have their talent levels increased by 50%.  You earn nightmare level achievements (if you play in Roguelike mode).&lt;br /&gt;
&lt;br /&gt;
=Insane=&lt;br /&gt;
&lt;br /&gt;
TODO: I haven't unlocked it :p&lt;/div&gt;</summary>
		<author><name>Canderel</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Achievement&amp;diff=3554</id>
		<title>Achievement</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Achievement&amp;diff=3554"/>
				<updated>2013-05-31T22:14:17Z</updated>
		
		<summary type="html">&lt;p&gt;Canderel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoilers}}&lt;br /&gt;
&lt;br /&gt;
Achievements are granted when you do something that the almighty DarkGod felt he wants to make and achievement. :)&lt;br /&gt;
&lt;br /&gt;
These can be small things such as not dying, or doing huge amounts of damage.  Many achievements are tied to [[Unlockables|unlocks]] too, such as unlocking the [[Reaver]] class.&lt;br /&gt;
&lt;br /&gt;
On [[Difficulty|easier mode]] no achievements are granted. For each of the other difficulty modes each achievement can be unlocked separately.&lt;br /&gt;
&lt;br /&gt;
TODO: List of each achievement.&lt;/div&gt;</summary>
		<author><name>Canderel</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Achievement&amp;diff=3553</id>
		<title>Achievement</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Achievement&amp;diff=3553"/>
				<updated>2013-05-31T22:13:46Z</updated>
		
		<summary type="html">&lt;p&gt;Canderel: Created page with &amp;quot;{{Spoilers}}  Achievements are granted when you do something that the almighty DarkGod felt he wants to make and achievement. :)  These can be small things such as not dying, ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoilers}}&lt;br /&gt;
&lt;br /&gt;
Achievements are granted when you do something that the almighty DarkGod felt he wants to make and achievement. :)&lt;br /&gt;
&lt;br /&gt;
These can be small things such as not dying, or doing huge amounts of damage.  Many achievements are tied to [[unlocks|Unlockables]] too, such as unlocking the [[Reaver]] class.&lt;br /&gt;
&lt;br /&gt;
On [[easier mode|Difficulty]] no achievements are granted. For each of the other difficulty modes each achievement can be unlocked separately.&lt;br /&gt;
&lt;br /&gt;
TODO: List of each achievement.&lt;/div&gt;</summary>
		<author><name>Canderel</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Talk:Light_Egos&amp;diff=3316</id>
		<title>Talk:Light Egos</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Talk:Light_Egos&amp;diff=3316"/>
				<updated>2013-05-29T08:20:17Z</updated>
		
		<summary type="html">&lt;p&gt;Canderel: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Canderel</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Tales_of_Maj%27Eyal_Wiki&amp;diff=3314</id>
		<title>Tales of Maj'Eyal Wiki</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Tales_of_Maj%27Eyal_Wiki&amp;diff=3314"/>
				<updated>2013-05-29T08:16:14Z</updated>
		
		<summary type="html">&lt;p&gt;Canderel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Tales of Maj'Eyal 4 (aka ToME 4) is an RPG Roguelike game, written as a module that runs in T-Engine 4.0. Download t-engine and tome for a myriad of Operating Systems from http://www.te4.org/download&lt;br /&gt;
&lt;br /&gt;
[[T-Engine 4]] is the reboot and complete rewrite of T-Engine, released in beta form on May 11, 2010.&lt;br /&gt;
----&lt;br /&gt;
* [[tome history|History of ToME]]&lt;br /&gt;
* [[tome faq|Frequently Asked Questions]]&lt;br /&gt;
* [[tome glossary|Glossary of terms in ToME]]&lt;br /&gt;
 &lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;margin:0em 0em 1em 0em; width:100%; background-color:white&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top; border:1px solid;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:1px solid; background-color:#FFB473; padding:0.2em 0.5em 0.2em 0.5em; font-size:110%; font-weight:bold;&amp;quot;&amp;gt;Character Info&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:0px solid; padding:0.4em 1em 1em 1em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Classes]]&lt;br /&gt;
* [[Races]]&lt;br /&gt;
* [[Stats]]&lt;br /&gt;
* [[Talents]]&lt;br /&gt;
* [[Prodigies]]&lt;br /&gt;
* [[Resources]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top; border:1px solid;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:1px solid; background-color:#FFB473; padding:0.2em 0.5em 0.2em 0.5em; font-size:110%; font-weight:bold;&amp;quot;&amp;gt;Game Info&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:0px solid; padding:0.4em 1em 1em 1em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Campaigns]]&lt;br /&gt;
* [[Achievements]]&lt;br /&gt;
* [[Backup Guardians]]&lt;br /&gt;
* [[Bosses]]&lt;br /&gt;
* [[Guides]]&lt;br /&gt;
* [[Quests]]&lt;br /&gt;
* [[Unlockables]]&lt;br /&gt;
* [[Vaults]]&lt;br /&gt;
* [[Zones]]&lt;br /&gt;
* [[Escorts]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;margin:0em 0em 1em 0em; width:100%; background-color:white&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top; border:1px solid;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:1px solid; background-color:#FFB473; padding:0.2em 0.5em 0.2em 0.5em; font-size:110%; font-weight:bold;&amp;quot;&amp;gt;Game Mechanics&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:0px solid; padding:0.4em 1em 1em 1em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Character sheet]]: power, damage, saves, armor&lt;br /&gt;
* [[Combat Damage]]&lt;br /&gt;
* [[Effects]]&lt;br /&gt;
* [[Experience]]&lt;br /&gt;
* [[egos|Ego Items and their Effects]]&lt;br /&gt;
* [[Resources]]&lt;br /&gt;
* [[Vision]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top; border:1px solid;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:1px solid; background-color:#FFB473; padding:0.2em 0.5em 0.2em 0.5em; font-size:110%; font-weight:bold;&amp;quot;&amp;gt;Items&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:0px solid; padding:0.4em 1em 1em 1em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Items]]&lt;br /&gt;
* [[Artifacts]]&lt;br /&gt;
* [[Gems]]&lt;br /&gt;
* [[Item_list|Full List of all Items]]&lt;br /&gt;
* [[Materials|Item materials]]&lt;br /&gt;
* [[Mindstars]]&lt;br /&gt;
* [[Item sets]]&lt;br /&gt;
* [[Inscriptions]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;margin:0em 0em 1em 0em; width:100%; background-color:white&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top; border:1px solid;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:1px solid; background-color:#FFB473; padding:0.2em 0.5em 0.2em 0.5em; font-size:110%; font-weight:bold;&amp;quot;&amp;gt;Development&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:0px solid; padding:0.4em 1em 1em 1em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Lua|Lua: The language of ToME4]]&lt;br /&gt;
* [[Addons]]&lt;br /&gt;
** [[Hooks|Hooks and what they do]]&lt;br /&gt;
* [[Modules]]&lt;br /&gt;
** [[T4modules-module-howto-guides|Create module how to guides]]&lt;br /&gt;
* [[Debugging]]&lt;br /&gt;
* [[Source Setup]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Canderel</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Rogue&amp;diff=3228</id>
		<title>Rogue</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Rogue&amp;diff=3228"/>
				<updated>2013-05-28T13:28:32Z</updated>
		
		<summary type="html">&lt;p&gt;Canderel: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class&lt;br /&gt;
|name=Rogue&lt;br /&gt;
|metaclass=Rogue&lt;br /&gt;
|starting_life=100&lt;br /&gt;
|locked=No&lt;br /&gt;
|life_per_level= +0&lt;br /&gt;
|strength= +1&lt;br /&gt;
|dexterity= +3&lt;br /&gt;
|cunning =+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Rogues are masters of tricks. A Rogue can get behind you unnoticed and stab you in the back for tremendous damage.&lt;br /&gt;
Rogues usually prefer to dual-wield daggers. They can also become trapping experts, detecting and disarming traps as well as setting them.&lt;br /&gt;
Their most important stats are: [[Dexterity]] and [[Cunning]]&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Iron Dagger&lt;br /&gt;
*Iron Dagger&lt;br /&gt;
*Rough Leather Armor&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*Stealth&lt;br /&gt;
*Trap Mastery&lt;br /&gt;
*Lethality&lt;br /&gt;
*Dual Strike&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
;Technique&lt;br /&gt;
:[[Dual weapons (category)|Dual weapons]] (1.3 mastery)&lt;br /&gt;
:[[Dual techniques (category)|Dual techniques]] (1.3 mastery)&lt;br /&gt;
:[[Field control (category)|Field control]] (1.0 mastery, locked)&lt;br /&gt;
:[[Combat techniques (category)|Combat techniques]] (1.3 mastery, locked)&lt;br /&gt;
:[[Combat veteran (category)|Combat veteran]] (1.3 mastery, locked)&lt;br /&gt;
:[[Combat training (category)|Combat training]] (1.3 mastery)&lt;br /&gt;
&lt;br /&gt;
;Cunning&lt;br /&gt;
:[[Dirty fighting (category)|Dirty fighting]] (1.3 mastery)&lt;br /&gt;
:[[Survival (category)|Survival]] (1.3 mastery)&lt;br /&gt;
:[[Stealth (category)|Stealth]] (1.3 mastery)&lt;br /&gt;
:[[Trapping (category)|Trapping]] (1.3 mastery)&lt;br /&gt;
:[[Lethality (category)|Lethality]] (1.3 mastery)&lt;br /&gt;
:[[Scoundrel (category)|Scoundrel]] (1.3 mastery)&lt;br /&gt;
:[[Poisons (category)|Poisons]] (1.3 mastery, [[unlockables|unlockable]])&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The Rogue is a nimble melee fighter relying on daggers, traps and stealth to defeat its enemies, while dodging or avoiding enemy attacks.&lt;br /&gt;
&lt;br /&gt;
Rogues start with the ability to use ranged weapons, and start with sling and ammo in their alternate weapon slot. Rogues can be quite deadly with a sling (due to their [[Dexterity]] and [[Cunning]]), and they can even use an off-hand dagger alongside the sling, so they retain their [[Dual weapons (category)|Dual Weapon Defense]] bonus as well as applay their [[Poisons (category)|poisons]] while shooting.&lt;br /&gt;
&lt;br /&gt;
However, your primary offense will most likely be your daggers. These are a bit underwhelming at the start of the game, but once you find (or purchase) some better daggers, as well as boosting your Dex and Cun, you'll quickly develop into a stabbing machine.&lt;br /&gt;
&lt;br /&gt;
[[Dual techniques (category)|Flurry]] hits 6 times (3 with each dagger), and is your best single-target killing talent. [[Dual techniques (category)|Sweep]] hits up to 3 adjacent targets and causes bleeding (damage over time); it can be quite effective if you plan to retreat and let your foes bleed out.&lt;br /&gt;
&lt;br /&gt;
Stealth and traps, however, are what make the class interesting. Stealth can be set for automatic use (strongly recommended), meaning it will typically trigger as soon as you're out of sight of all monsters. While in stealth mode, your light radius is reduced to 0, so you want some [[infravision]] or [[Survival (category)|Heightened Senses]] to compensate. Stealth is almost as good as invisibility -- monsters may not even know you're there, or if they do spot you, they may mistake your exact position, and waste their talents on empty space. With [[Stealth (category)|Shadowstrike]] you can also get huge damage bonuses when striking from stealth.&lt;br /&gt;
&lt;br /&gt;
Traps (and [[Trapping (category)|Lure]]) give you some additional tools to use against monsters. Be sure to pick up the poison gas trap from the lore in [[The Maze]].&lt;br /&gt;
&lt;br /&gt;
You can learn to poison your daggers by siding with the assassin lord in the [[Lost Merchant]] quest. This will boost your damage even further. (Actually, you only have to do that with your first Rogue character. After that, every other Rogue will have the tree unlocked, and your optimal strategy is to kill the assassin lord for his gear and for the merchant's store.) (Unless you want the [[prodigies|Tricks of the Trade Prodigy]].)&lt;br /&gt;
&lt;br /&gt;
Speaking of Prodigies, Giant Leap is quite awesome for Rogues. You get mobility combined with a devastating multiple-opponent attack.&lt;br /&gt;
&lt;br /&gt;
Defensively, you can become nearly untouchable by physical attacks due to your [[Defense]] score (from Dexterity, from Dual Weapon Defense, and from equipment bonuses). Your bane will be nonphysical attacks (dragon breaths, spells, etc.). You get no talents to help against those (other than [[Thick skin (talent)|Thick Skin]] of course), so look for equipment with saves, stun/confusion immunity, and elemental resistance.&lt;br /&gt;
&lt;br /&gt;
[[Antimagic]] may be worth considering, although it will reduce your mobility (you won't be able to rely on teleport/phase door for escapes).&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Canderel</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Rogue&amp;diff=3227</id>
		<title>Rogue</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Rogue&amp;diff=3227"/>
				<updated>2013-05-28T13:27:22Z</updated>
		
		<summary type="html">&lt;p&gt;Canderel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class&lt;br /&gt;
|name=Rogue&lt;br /&gt;
|metaclass=Rogue&lt;br /&gt;
|starting_life=100&lt;br /&gt;
|locked=No&lt;br /&gt;
|life_per_level= +0&lt;br /&gt;
|strength= +1&lt;br /&gt;
|dexterity= +3&lt;br /&gt;
|cunning =+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Rogues are masters of tricks. A Rogue can get behind you unnoticed and stab you in the back for tremendous damage.&lt;br /&gt;
Rogues usually prefer to dual-wield daggers. They can also become trapping experts, detecting and disarming traps as well as setting them.&lt;br /&gt;
Their most important stats are: [[Dexterity]] and [[Cunning]]&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Iron Dagger&lt;br /&gt;
*Iron Dagger&lt;br /&gt;
*Rough Leather Armor&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*Stealth&lt;br /&gt;
*Trap Mastery&lt;br /&gt;
*Lethality&lt;br /&gt;
*Dual Strike&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
;Technique&lt;br /&gt;
:[[Dual weapons (category)|Dual weapons]] (1.3 mastery)&lt;br /&gt;
:[[Dual techniques (category)|Dual techniques]] (1.3 mastery)&lt;br /&gt;
:[[Field control (category)|Field control]] (1.0 mastery, locked)&lt;br /&gt;
:[[Combat techniques (category)|Combat techniques]] (1.3 mastery, locked)&lt;br /&gt;
:[[Combat veteran (category)|Combat veteran]] (1.3 mastery, locked)&lt;br /&gt;
:[[Combat training (category)|Combat training]] (1.3 mastery)&lt;br /&gt;
&lt;br /&gt;
;Cunning&lt;br /&gt;
:[[Dirty fighting (category)|Dirty fighting]] (1.3 mastery)&lt;br /&gt;
:[[Survival (category)|Survival]] (1.3 mastery)&lt;br /&gt;
:[[Stealth (category)|Stealth]] (1.3 mastery)&lt;br /&gt;
:[[Trapping (category)|Trapping]] (1.3 mastery)&lt;br /&gt;
:[[Lethality (category)|Lethality]] (1.3 mastery)&lt;br /&gt;
:[[Scoundrel (category)|Scoundrel]] (1.3 mastery)&lt;br /&gt;
:[[Poisons (category)|Poisons]] (1.3 mastery, [[unlockables|unlockable]])&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The Rogue is a nimble melee fighter relying on daggers, traps and stealth to defeat its enemies, while dodging or avoiding enemy attacks.&lt;br /&gt;
&lt;br /&gt;
Rogues start with the ability to use ranged weapons, and start with sling and ammo in their alternate weapon slot. Rogues can be quite deadly with a sling (due to their [[Dexterity]] and [[Cunning]]), and they can even use an off-hand dagger alongside the sling, so they retain their [[Dual weapons (category)|Dual Weapon Defense]] bonus as well as applay their [[Poisons (category)|poisons]] while shooting.&lt;br /&gt;
&lt;br /&gt;
However, your primary offense will most likely be your daggers. These are a bit underwhelming at the start of the game, but once you find (or purchase) some better daggers, as well as boosting your Dex and Cun, you'll quickly develop into a stabbing machine.&lt;br /&gt;
&lt;br /&gt;
[[Dual techniques (category)|Flurry]] hits 6 times (3 with each dagger), and is your best single-target killing talent. [[Dual techniques (category)|Sweep]] hits up to 3 adjacent targets and causes bleeding (damage over time); it can be quite effective if you plan to retreat and let your foes bleed out.&lt;br /&gt;
&lt;br /&gt;
Stealth and traps, however, are what make the class interesting. Stealth can be set for automatic use (strongly recommended), meaning it will typically trigger as soon as you're out of sight of all monsters. While in stealth mode, your light radius is reduced to 0, so you want some [[infravision]] or [[Survival (category)|Heightened Senses]] to compensate (they used to stack with each other, but they no longer do). Stealth is almost as good as invisibility -- monsters may not even know you're there, or if they do spot you, they may mistake your exact position, and waste their talents on empty space. With [[Stealth (category)|Shadowstrike]] you can also get huge damage bonuses when striking from stealth.&lt;br /&gt;
&lt;br /&gt;
Traps (and [[Trapping (category)|Lure]]) give you some additional tools to use against monsters. Be sure to pick up the poison gas trap from the lore in [[The Maze]].&lt;br /&gt;
&lt;br /&gt;
You can learn to poison your daggers by siding with the assassin lord in the [[Lost Merchant]] quest. This will boost your damage even further. (Actually, you only have to do that with your first Rogue character. After that, every other Rogue will have the tree unlocked, and your optimal strategy is to kill the assassin lord for his gear and for the merchant's store.) (Unless you want the [[prodigies|Tricks of the Trade Prodigy]].)&lt;br /&gt;
&lt;br /&gt;
Speaking of Prodigies, Giant Leap is quite awesome for Rogues. You get mobility combined with a devastating multiple-opponent attack.&lt;br /&gt;
&lt;br /&gt;
Defensively, you can become nearly untouchable by physical attacks due to your [[Defense]] score (from Dexterity, from Dual Weapon Defense, and from equipment bonuses). Your bane will be nonphysical attacks (dragon breaths, spells, etc.). You get no talents to help against those (other than [[Thick skin (talent)|Thick Skin]] of course), so look for equipment with saves, stun/confusion immunity, and elemental resistance.&lt;br /&gt;
&lt;br /&gt;
[[Antimagic]] may be worth considering, although it will reduce your mobility (you won't be able to rely on teleport/phase door for escapes).&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Canderel</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Rogue&amp;diff=3226</id>
		<title>Rogue</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Rogue&amp;diff=3226"/>
				<updated>2013-05-28T13:25:22Z</updated>
		
		<summary type="html">&lt;p&gt;Canderel: Rogues now start with shoot talent and slings in alternate weapon slots&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class&lt;br /&gt;
|name=Rogue&lt;br /&gt;
|metaclass=Rogue&lt;br /&gt;
|starting_life=100&lt;br /&gt;
|locked=No&lt;br /&gt;
|life_per_level= +0&lt;br /&gt;
|strength= +1&lt;br /&gt;
|dexterity= +3&lt;br /&gt;
|cunning =+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Rogues are masters of tricks. A Rogue can get behind you unnoticed and stab you in the back for tremendous damage.&lt;br /&gt;
Rogues usually prefer to dual-wield daggers. They can also become trapping experts, detecting and disarming traps as well as setting them.&lt;br /&gt;
Their most important stats are: [[Dexterity]] and [[Cunning]]&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Iron Dagger&lt;br /&gt;
*Iron Dagger&lt;br /&gt;
*Rough Leather Armor&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*Stealth&lt;br /&gt;
*Trap Mastery&lt;br /&gt;
*Lethality&lt;br /&gt;
*Dual Strike&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
;Technique&lt;br /&gt;
:[[Dual weapons (category)|Dual weapons]] (1.3 mastery)&lt;br /&gt;
:[[Dual techniques (category)|Dual techniques]] (1.3 mastery)&lt;br /&gt;
:[[Field control (category)|Field control]] (1.0 mastery, locked)&lt;br /&gt;
:[[Combat techniques (category)|Combat techniques]] (1.3 mastery, locked)&lt;br /&gt;
:[[Combat veteran (category)|Combat veteran]] (1.3 mastery, locked)&lt;br /&gt;
:[[Combat training (category)|Combat training]] (1.3 mastery)&lt;br /&gt;
&lt;br /&gt;
;Cunning&lt;br /&gt;
:[[Dirty fighting (category)|Dirty fighting]] (1.3 mastery)&lt;br /&gt;
:[[Survival (category)|Survival]] (1.3 mastery)&lt;br /&gt;
:[[Stealth (category)|Stealth]] (1.3 mastery)&lt;br /&gt;
:[[Trapping (category)|Trapping]] (1.3 mastery)&lt;br /&gt;
:[[Lethality (category)|Lethality]] (1.3 mastery)&lt;br /&gt;
:[[Scoundrel (category)|Scoundrel]] (1.3 mastery)&lt;br /&gt;
:[[Poisons (category)|Poisons]] (1.3 mastery, [[unlockables|unlockable]])&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The Rogue is a nimble melee fighter relying on daggers, traps and stealth to defeat its enemies, while dodging or avoiding enemy attacks.&lt;br /&gt;
&lt;br /&gt;
Rogues start with the ability to use ranged weapons, and start with sling and ammo in their alternate weapon slot. Rogues can be quite deadly with a sling (due to their [[Dexterity]] and [[Cunning]]), and they can even use an off-hand dagger alongside the sling, so they retain their [[Dual weapons (category)|Dual Weapon Defense]] bonus while shooting.&lt;br /&gt;
&lt;br /&gt;
However, your primary offense will most likely be your daggers. These are a bit underwhelming at the start of the game, but once you find (or purchase) some better daggers, as well as boosting your Dex and Cun, you'll quickly develop into a stabbing machine.&lt;br /&gt;
&lt;br /&gt;
[[Dual techniques (category)|Flurry]] hits 6 times (3 with each dagger), and is your best single-target killing talent. [[Dual techniques (category)|Sweep]] hits up to 3 adjacent targets and causes bleeding (damage over time); it can be quite effective if you plan to retreat and let your foes bleed out.&lt;br /&gt;
&lt;br /&gt;
Stealth and traps, however, are what make the class interesting. Stealth can be set for automatic use (strongly recommended), meaning it will typically trigger as soon as you're out of sight of all monsters. While in stealth mode, your light radius is reduced to 0, so you want some [[infravision]] or [[Survival (category)|Heightened Senses]] to compensate (they used to stack with each other, but they no longer do). Stealth is almost as good as invisibility -- monsters may not even know you're there, or if they do spot you, they may mistake your exact position, and waste their talents on empty space. With [[Stealth (category)|Shadowstrike]] you can also get huge damage bonuses when striking from stealth.&lt;br /&gt;
&lt;br /&gt;
Traps (and [[Trapping (category)|Lure]]) give you some additional tools to use against monsters. Be sure to pick up the poison gas trap from the lore in [[The Maze]].&lt;br /&gt;
&lt;br /&gt;
You can learn to poison your daggers by siding with the assassin lord in the [[Lost Merchant]] quest. This will boost your damage even further. (Actually, you only have to do that with your first Rogue character. After that, every other Rogue will have the tree unlocked, and your optimal strategy is to kill the assassin lord for his gear and for the merchant's store.) (Unless you want the [[prodigies|Tricks of the Trade Prodigy]].)&lt;br /&gt;
&lt;br /&gt;
Speaking of Prodigies, Giant Leap is quite awesome for Rogues. You get mobility combined with a devastating multiple-opponent attack.&lt;br /&gt;
&lt;br /&gt;
Defensively, you can become nearly untouchable by physical attacks due to your [[Defense]] score (from Dexterity, from Dual Weapon Defense, and from equipment bonuses). Your bane will be nonphysical attacks (dragon breaths, spells, etc.). You get no talents to help against those (other than [[Thick skin (talent)|Thick Skin]] of course), so look for equipment with saves, stun/confusion immunity, and elemental resistance.&lt;br /&gt;
&lt;br /&gt;
[[Antimagic]] may be worth considering, although it will reduce your mobility (you won't be able to rely on teleport/phase door for escapes).&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Canderel</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Escorts&amp;diff=2794</id>
		<title>Escorts</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Escorts&amp;diff=2794"/>
				<updated>2013-05-24T10:41:39Z</updated>
		
		<summary type="html">&lt;p&gt;Canderel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Escort quest rewards ==&lt;br /&gt;
These are the rewards that can be gained from escort quests.  Magical escortees can be tricked by anyone who has read the lore in [[Zigur]] (or [[unlockables|unlocked it on a previous character]]) and who does not currently have any spell talents or [[inscriptions|runes]], for an alternative set of rewards.&lt;br /&gt;
&lt;br /&gt;
You can select one reward from the appropriate list. All stat improvements are added to your base value.&lt;br /&gt;
 &lt;br /&gt;
=== Worried Loremaster ===&lt;br /&gt;
* Improve [[Strength]] by +1&lt;br /&gt;
* Improve [[Dexterity]] by +1&lt;br /&gt;
* Improve [[Magic]] by +1&lt;br /&gt;
* Improve [[Willpower]] by +1&lt;br /&gt;
* Improve [[Cunning]] by +1&lt;br /&gt;
* Improve [[Constitution]] by +1&lt;br /&gt;
* Learn talent [[Disarm_(talent)|Disarm (+1 level)]]&lt;br /&gt;
* Learn talent [[Spit_poison_(talent)|Spit Poison (+1 level)]]&lt;br /&gt;
* Learn talent [[Mind_sear_(talent)|Mind Sear (+1 level)]]&lt;br /&gt;
 &lt;br /&gt;
=== Anorithil ===&lt;br /&gt;
* Improve [[Magic]] by +1&lt;br /&gt;
* Improve [[Cunning]] by +2&lt;br /&gt;
* Learn talent [[Bathe_in_light_(talent)|Bathe in Light (+1 level)]]&lt;br /&gt;
* Learn talent [[Healing_light_(talent)|Healing Light (+1 level)]]&lt;br /&gt;
* Allow training of talent category [[Light_(category)|Celestial/Light]] (at mastery 0.80)&lt;br /&gt;
&lt;br /&gt;
If betrayed to Zigur:&lt;br /&gt;
* Improve [[Willpower]] by +2&lt;br /&gt;
* Improve [[Cunning]] by +1&lt;br /&gt;
* Improve Mental save by +4&lt;br /&gt;
* Improve Spell save by +4&lt;br /&gt;
* Learn talent [[Track_(talent)|Track (+1 level)]]&lt;br /&gt;
* Learn talent [[Heave_(talent)|Heave (+1 level)]]&lt;br /&gt;
* Allow training of talent category [[Field_control_(category)|Technique/Field Control]] (at mastery 0.80)&lt;br /&gt;
 &lt;br /&gt;
=== Seer ===&lt;br /&gt;
* Improve [[Magic]] by +2&lt;br /&gt;
* Improve [[Willpower]] by +1&lt;br /&gt;
* Learn talent [[Arcane_eye_(talent)|Arcane Eye (+1 level)]]&lt;br /&gt;
* Learn talent [[Premonition_(talent)|Premonition (+1 level)]]&lt;br /&gt;
* Learn talent [[Vision_(talent)|Vision (+1 level)]]&lt;br /&gt;
* Allow training of talent category [[Divination_(category)|Spell/Divination]] (at mastery 0.80)&lt;br /&gt;
&lt;br /&gt;
If betrayed to Zigur:&lt;br /&gt;
* Improve [[Willpower]] by +2&lt;br /&gt;
* Improve [[Cunning]] by +1&lt;br /&gt;
* Improve Mental save by +4&lt;br /&gt;
* Learn talent [[Earth's_eyes_(talent)|Earth's Eyes (+1 level)]]&lt;br /&gt;
* Learn talent [[Nature's_touch_(talent)|Nature's Touch (+1 level)]]&lt;br /&gt;
* Allow training of talent category [[Call_of_the_wild_(category)|Wild-Gift/Call of the Wild]] (at mastery 0.80)&lt;br /&gt;
 &lt;br /&gt;
=== Warrior ===&lt;br /&gt;
* Improve [[Strength]] by +2&lt;br /&gt;
* Improve [[Constitution]] by +1&lt;br /&gt;
* Learn talent [[Vitality_(talent)|Vitality (+1 level)]]&lt;br /&gt;
* Learn talent [[Unflinching_resolve_(talent)|Unflinching Resolve (+1 level)]]&lt;br /&gt;
* Learn talent [[Exotic_weapons_mastery_(talent)|Exotic Weapons Mastery (+1 level)]]&lt;br /&gt;
* Allow training of talent category [[Conditioning_(category)|Technique/Conditioning]] (at mastery 0.80)&lt;br /&gt;
 &lt;br /&gt;
=== Thief ===&lt;br /&gt;
* Improve [[Dexterity]] by +2&lt;br /&gt;
* Improve [[Cunning]] by +1&lt;br /&gt;
* Learn talent [[Heightened_senses_(talent)|Heightened Senses (+1 level)]]&lt;br /&gt;
* Learn talent [[Charm_mastery_(talent)|Charm Mastery (+1 level)]]&lt;br /&gt;
* Learn talent [[Piercing_sight_(talent)|Piercing Sight (+1 level)]]&lt;br /&gt;
* Allow training of talent category [[Survival_(category)|Cunning/Survival]] (at mastery 0.80)&lt;br /&gt;
 &lt;br /&gt;
=== Sun Paladin ===&lt;br /&gt;
* Improve [[Strength]] by +2&lt;br /&gt;
* Improve [[Magic]] by +1&lt;br /&gt;
* Learn talent [[Chant_of_fortitude_(talent)|Chant of Fortitude (+1 level)]]&lt;br /&gt;
* Learn talent [[Chant_of_fortress_(talent)|Chant of Fortress (+1 level)]]&lt;br /&gt;
* Allow training of talent category [[Chants_(category)|Celestial/Chants]] (at mastery 0.80)&lt;br /&gt;
&lt;br /&gt;
If betrayed to Zigur:&lt;br /&gt;
* Improve [[Willpower]] by +2&lt;br /&gt;
* Improve [[Cunning]] by +1&lt;br /&gt;
* Improve Physical save by +4&lt;br /&gt;
* Improve Spell save by +4&lt;br /&gt;
* Learn talent [[Hack'n'back_(talent)|Hack 'n Back (+1 level)]]&lt;br /&gt;
* Learn talent [[Light_of_foot_(talent)|Light of Foot (+1 level)]]&lt;br /&gt;
* Allow training of talent category [[Mobility_(category)|Technique/Mobility]] (at mastery 0.80)&lt;br /&gt;
 &lt;br /&gt;
=== Alchemist ===&lt;br /&gt;
* Improve [[Dexterity]] by +1&lt;br /&gt;
* Improve [[Magic]] by +2&lt;br /&gt;
* Learn Talent [[Stone_touch_(talent)|Stone Touch (+1 Level)]]&lt;br /&gt;
* Learn Talent [[Channel_staff_(talent)|Channel Staff (+1 Level)]]&lt;br /&gt;
* Learn Talent [[Staff_mastery_(talent)|Staff Mastery (+1 Level)]]&lt;br /&gt;
* Allow Training of talent category [[Staff_combat_(category)|Spell/Staff Combat]] (at mastery 0.80)&lt;br /&gt;
* Allow Training of talent category [[Stone_alchemy_(category)|Spell/Stone Alchemy]] (at mastery 0.80)&lt;br /&gt;
&lt;br /&gt;
If betrayed to Zigur:&lt;br /&gt;
* Improve [[Willpower]] by +1&lt;br /&gt;
* Improve [[Dexterity]] by +2&lt;br /&gt;
* Improve Spell saving throw by +4&lt;br /&gt;
* Learn talent [[Psiblades_(talent)|Psiblades (+1 Level)]]&lt;br /&gt;
* Learn talent [[Thorn_grab_(talent)|Thorn Grab (+1 Level)]]&lt;br /&gt;
* Allow Training of talent category [[Mindstar_mastery_(category)|Wild Gift/Mindstar Mastery]] (at mastery 0.80)&lt;br /&gt;
 &lt;br /&gt;
=== Temporal Explorer ===&lt;br /&gt;
* Improve [[Magic]] by +2&lt;br /&gt;
* Improve [[Cunning]] by +1&lt;br /&gt;
* Learn Talent [[Precognition_(talent)|Precognition (+1 Level)]]&lt;br /&gt;
* Learn Talent [[Spin_fate_(talent)|Spin Fate (+1 Level)]]&lt;br /&gt;
* Allow Training of talent category [[Chronomancy_(category)|Chronomancy/Chronomancy]] (at mastery 0.80)&lt;br /&gt;
&lt;br /&gt;
If betrayed to Zigur:&lt;br /&gt;
* Improve [[Cunning]] by +2&lt;br /&gt;
* Improve [[Willpower]] by +1&lt;br /&gt;
* Improve Spell saving throw by +4&lt;br /&gt;
* Learn Talent [[Sleep_(talent)|Sleep (+1 Level)]]&lt;br /&gt;
* Learn Talent [[Dream_walk_(talent)|Dream Walk (+1 Level)]]&lt;br /&gt;
* Allow Training of talent category [[Dreaming_(category)|Psionic/Dreaming]] (at mastery 0.80)&lt;/div&gt;</summary>
		<author><name>Canderel</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Alchemist_Quest&amp;diff=2793</id>
		<title>Alchemist Quest</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Alchemist_Quest&amp;diff=2793"/>
				<updated>2013-05-24T10:40:41Z</updated>
		
		<summary type="html">&lt;p&gt;Canderel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Also known as Brotherhood of the Alchemists Quest.&lt;br /&gt;
&lt;br /&gt;
At the very least, it would be nice to know what areas the hermit spawns in (I've seen him in three locations: north of the Sandworm den, down one river in mid-Maj'Eyal, and somewhere up north), what each elixir does, and how the quest progresses as you get more elixirs (not sure myself, having not completed it yet.)&lt;br /&gt;
&lt;br /&gt;
All the stats are added to your adjusted stat. Ie. it doesn't raise your maximum too.&lt;br /&gt;
&lt;br /&gt;
Elixirs:&lt;br /&gt;
* In Elvala; &lt;br /&gt;
** Mysticism: +3 Magic, +3 Willpower &lt;br /&gt;
** Savior: +4 to all saving throws&lt;br /&gt;
** Mastery: +4 Stat points&lt;br /&gt;
** Final Reward: &lt;br /&gt;
* In Derth:&lt;br /&gt;
** Fox: +3 Dexterity, +3 Cunning&lt;br /&gt;
** Avoidance: +6 Defense, +6 Ranged Defense&lt;br /&gt;
** Precision: +4% Physical Crit&lt;br /&gt;
** Final Reward:&lt;br /&gt;
* In Last Hope:&lt;br /&gt;
** Brawn: +3 Strength, +3 Constitution&lt;br /&gt;
** Stoneskin: +4 armor&lt;br /&gt;
** Foundations: +2 Generic Talent points&lt;br /&gt;
** Final Reward:&lt;br /&gt;
* Hermit:&lt;br /&gt;
** Explosive Force: +4% Magic Crit&lt;br /&gt;
** Serendipity: +5 Luck&lt;br /&gt;
** Focus: +2 Class Talent points&lt;br /&gt;
** Final Reward:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is the start of a List of all the Alchemy Ingredients for the various Recipes. From what I gave found so far each ingredient has a fixed zone and possibly a random zone. Each fixed zone will be shown bold. All ingredients can also be found on adventurer parties.&lt;br /&gt;
&lt;br /&gt;
* Bear Paw - Wilderness, Old Forest, Norgos's lair&lt;br /&gt;
* Black Mamba Head - Old Forust&lt;br /&gt;
* Bloated Horror Heart - Lake nur lvl 2&lt;br /&gt;
* Chunk of Ghoul Flesh - Halfling runes&lt;br /&gt;
* Electric Eel Tail - Lake under the Old Forest&lt;br /&gt;
* Faerlhing Fang - &lt;br /&gt;
* Giant Spider Spinaret - Old Forest, &lt;br /&gt;
* Green Worm - Trollmire, Old Forest&lt;br /&gt;
* Honey Tree Root - Old Forest, &lt;br /&gt;
* Hummerhorn Wing - Old Forest&lt;br /&gt;
* Ice Ant Stinger - Old Forest&lt;br /&gt;
* Ice Wyrm Tooth - &lt;br /&gt;
* Length of Troll Intestine - Trollmire, Old Forest&lt;br /&gt;
* Minotaur Nose - The Maze&lt;br /&gt;
* Multi-Hued Wyrm Scale -&lt;br /&gt;
* Mummified Bone - Elven Ruins&lt;br /&gt;
* Naga Tongue -&lt;br /&gt;
* Orc Heart - Trollmire, Old Forest&lt;br /&gt;
* Pouch of Bone Giant Dust - &lt;br /&gt;
* Pouch of Faeros Ash -&lt;br /&gt;
* Pouch of Luminous Horror Dust - &lt;br /&gt;
* Red Crystal Shard - Scintillating Caves&lt;br /&gt;
* Ritch Stinger - &lt;br /&gt;
* Sandworm Tooth - Sandworm Lair&lt;br /&gt;
* Skeleton Mage Skull - Kor'Pul Dungeon,&lt;br /&gt;
* Snow Giant Kidney -&lt;br /&gt;
* Storm Wyrn Claw -&lt;br /&gt;
* Vampire Lord Fang - &lt;br /&gt;
* Vial of Eldar Vampire Blood -&lt;br /&gt;
* Vial of Fire Wyrm Saliva - Gorbat Pride&lt;br /&gt;
* Vial of Greater Demon Bile -&lt;br /&gt;
* Vial of Squid Ink -&lt;br /&gt;
* Vial of Wright Ectoplasm -&lt;br /&gt;
* Warg Claw - Wilderness, Old Forest&lt;br /&gt;
* Wretching Eyeball -&lt;br /&gt;
* Xorn Fragment (Kill an Umber Hulk) - Old Forest&lt;/div&gt;</summary>
		<author><name>Canderel</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Alchemist_Quest&amp;diff=2792</id>
		<title>Alchemist Quest</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Alchemist_Quest&amp;diff=2792"/>
				<updated>2013-05-24T10:40:10Z</updated>
		
		<summary type="html">&lt;p&gt;Canderel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Also known as Brotherhood of the Alchemists Quest.&lt;br /&gt;
&lt;br /&gt;
At the very least, it would be nice to know what areas the hermit spawns in (I've seen him in three locations: north of the Sandworm den, down one river in mid-Maj'Eyal, and somewhere up north), what each elixir does, and how the quest progresses as you get more elixirs (not sure myself, having not completed it yet.)&lt;br /&gt;
&lt;br /&gt;
All the stats are added to your base stat. Ie. it raises your maximum too.&lt;br /&gt;
&lt;br /&gt;
Elixirs:&lt;br /&gt;
* In Elvala; &lt;br /&gt;
** Mysticism: +3 Magic, +3 Willpower &lt;br /&gt;
** Savior: +4 to all saving throws&lt;br /&gt;
** Mastery: +4 Stat points&lt;br /&gt;
** Final Reward: &lt;br /&gt;
* In Derth:&lt;br /&gt;
** Fox: +3 Dexterity, +3 Cunning&lt;br /&gt;
** Avoidance: +6 Defense, +6 Ranged Defense&lt;br /&gt;
** Precision: +4% Physical Crit&lt;br /&gt;
** Final Reward:&lt;br /&gt;
* In Last Hope:&lt;br /&gt;
** Brawn: +3 Strength, +3 Constitution&lt;br /&gt;
** Stoneskin: +4 armor&lt;br /&gt;
** Foundations: +2 Generic Talent points&lt;br /&gt;
** Final Reward:&lt;br /&gt;
* Hermit:&lt;br /&gt;
** Explosive Force: +4% Magic Crit&lt;br /&gt;
** Serendipity: +5 Luck&lt;br /&gt;
** Focus: +2 Class Talent points&lt;br /&gt;
** Final Reward:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is the start of a List of all the Alchemy Ingredients for the various Recipes. From what I gave found so far each ingredient has a fixed zone and possibly a random zone. Each fixed zone will be shown bold. All ingredients can also be found on adventurer parties.&lt;br /&gt;
&lt;br /&gt;
* Bear Paw - Wilderness, Old Forest, Norgos's lair&lt;br /&gt;
* Black Mamba Head - Old Forust&lt;br /&gt;
* Bloated Horror Heart - Lake nur lvl 2&lt;br /&gt;
* Chunk of Ghoul Flesh - Halfling runes&lt;br /&gt;
* Electric Eel Tail - Lake under the Old Forest&lt;br /&gt;
* Faerlhing Fang - &lt;br /&gt;
* Giant Spider Spinaret - Old Forest, &lt;br /&gt;
* Green Worm - Trollmire, Old Forest&lt;br /&gt;
* Honey Tree Root - Old Forest, &lt;br /&gt;
* Hummerhorn Wing - Old Forest&lt;br /&gt;
* Ice Ant Stinger - Old Forest&lt;br /&gt;
* Ice Wyrm Tooth - &lt;br /&gt;
* Length of Troll Intestine - Trollmire, Old Forest&lt;br /&gt;
* Minotaur Nose - The Maze&lt;br /&gt;
* Multi-Hued Wyrm Scale -&lt;br /&gt;
* Mummified Bone - Elven Ruins&lt;br /&gt;
* Naga Tongue -&lt;br /&gt;
* Orc Heart - Trollmire, Old Forest&lt;br /&gt;
* Pouch of Bone Giant Dust - &lt;br /&gt;
* Pouch of Faeros Ash -&lt;br /&gt;
* Pouch of Luminous Horror Dust - &lt;br /&gt;
* Red Crystal Shard - Scintillating Caves&lt;br /&gt;
* Ritch Stinger - &lt;br /&gt;
* Sandworm Tooth - Sandworm Lair&lt;br /&gt;
* Skeleton Mage Skull - Kor'Pul Dungeon,&lt;br /&gt;
* Snow Giant Kidney -&lt;br /&gt;
* Storm Wyrn Claw -&lt;br /&gt;
* Vampire Lord Fang - &lt;br /&gt;
* Vial of Eldar Vampire Blood -&lt;br /&gt;
* Vial of Fire Wyrm Saliva - Gorbat Pride&lt;br /&gt;
* Vial of Greater Demon Bile -&lt;br /&gt;
* Vial of Squid Ink -&lt;br /&gt;
* Vial of Wright Ectoplasm -&lt;br /&gt;
* Warg Claw - Wilderness, Old Forest&lt;br /&gt;
* Wretching Eyeball -&lt;br /&gt;
* Xorn Fragment (Kill an Umber Hulk) - Old Forest&lt;/div&gt;</summary>
		<author><name>Canderel</name></author>	</entry>

	</feed>