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		<title>Tales of Maj'Eyal - User contributions [en]</title>
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		<updated>2026-06-04T01:17:13Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.26.2</generator>

	<entry>
		<id>https://te4.org/w/index.php?title=Mutated_hand_(talent)&amp;diff=16924</id>
		<title>Mutated hand (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Mutated_hand_(talent)&amp;diff=16924"/>
				<updated>2020-11-14T12:24:23Z</updated>
		
		<summary type="html">&lt;p&gt;Chronosskwiki: Doesn't benefit from Staff accuracy. (Injected into attackTargetWith instead of attackTargetHitProcs.)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Mutated_Hand.png&lt;br /&gt;
|name=Mutated Hand&lt;br /&gt;
|category_type={{ct|Demented}}&lt;br /&gt;
|category={{c|Tentacles}}&lt;br /&gt;
|require=Mag (18, 24, 30, 36, 42)&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Your left hand mutates into a disgusting mass of tentacles. When you have your offhand empty you automatically hit your target and those on the side whenever you hit with a basic attack. Also increases Physical Power by {{gtl|10|50}}, and increases weapon damage by sqrt(({{gtl|1|5}})/5)*50% for your tentacles attacks. Each time you make an attack with your tentacle you gain 10 insanity. You generate a low power psionic field around you when around ''civilized people'' that prevents them from seeing you for the horror you are.&lt;br /&gt;
&lt;br /&gt;
Your tentacle hand currently has these stats:&lt;br /&gt;
&lt;br /&gt;
*Damage Type: Darkenss&lt;br /&gt;
*Uses Stats: 100% Mag&lt;br /&gt;
*Damage Min: {{cts|10|40}}&lt;br /&gt;
*Damage Range: 1.4&lt;br /&gt;
*Physical Crit. Chance: {{ctl|25|2|12}}&lt;br /&gt;
*Speed: physspeed = 1&lt;br /&gt;
&lt;br /&gt;
(This attack doesn't count as a proc and doesn't benefit from the staff accuracy bonus.)&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Chronosskwiki</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Prodigies&amp;diff=15855</id>
		<title>Prodigies</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Prodigies&amp;diff=15855"/>
				<updated>2019-11-09T09:48:39Z</updated>
		
		<summary type="html">&lt;p&gt;Chronosskwiki: First prodigy is at level 25, not 30.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;!-- Version of ToME when this page was written --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 1px solid gray; font-size: large;&amp;quot;&lt;br /&gt;
|ToME Version: || 1.6.0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- Please update if you update the page! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Prodigies''' are powerful talents that you can acquire at experience levels 25 and 42. They can be learned by any character so long as their requirements are met, although some prodigies have special prerequisites that may be difficult or impossible for certain characters to obtain.&lt;br /&gt;
&lt;br /&gt;
All prodigies require at least 50 points in their respective [[stat]]. Unless otherwise specified, once a prodigy is learned, it will always be available for use even if its requirements are no longer being satisfied. Prodigies can never be unlearned.&lt;br /&gt;
&lt;br /&gt;
==Strength==&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #DDDDDD; text-align: center&amp;quot;&lt;br /&gt;
! Image !! Prodigy !! Prerequisite !! Cooldown !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Giant leap.png|border]] || '''{{t|Giant Leap}}''' || Deal 50k damage with weapons, shields or fists || 20 turns ||Leap to any tile in sight within range 10.&amp;lt;br /&amp;gt;Deal 200% weapon damage and daze all targets within radius 1 of landing spot. When you jump you free yourself from any stun, daze and pinning effects.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:I can carry the world.png|border]] || '''{{t|I Can Carry The World}}!''' || {{t|Armour Training}} level 3 || Passive || [[Fatigue]] = 0%, Encumbrance +500, [[Strength]] +50, +1 Size Category.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Irresistible sun.png|border]] || '''{{t|Irresistible Sun}}''' || Deal 50k light or fire damage || 25 turns ||For 8 turns, pull in creatures within radius 5, dealing (50 + (Str * 1.7)) damage per turn, divided evenly between fire/light/physical, and reducing their damage dealt by 30%.&amp;lt;br /&amp;gt;Proximity boosts damage by up to +50%.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Legacy of the naloren.png|border]] || '''{{t|Legacy of the Naloren}}''' || Kill Ukllmswwik || Passive || Gain water breathing, (0.1 * Character Level) talent points in {{t|Exotic Weapons Mastery}} and {{t|Spit Poison}}, and the [[Legacy of the Naloren]] trident artifact.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Massive blow.png|border]] || '''{{t|Massive Blow}}''' || Dig 30 times&amp;lt;br /&amp;gt;Deal 50k damage with 2H weapon || 10 turns || Attack for 150% weapon damage with 4 knockback.&amp;lt;br /&amp;gt;If target hits wall, deal another 350% weapon damage, apply the counterstrike effect and smash down wall.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Pain enhancement system.png|border]] || '''{{t|Pain enhancement system}}''' || Earned the achievement [[Achievement#Kill_or_Damage_Achievements|Size Matters]] on this character&amp;lt;br /&amp;gt;Level 30 || Passive || When you deal a critical hit your embedded system activates, increasing all your primary stats except Strength by 50% of your Strength for 6 turns.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Steamroller.png|border]] || '''{{t|Steamroller}}''' || Know {{t|Rush}} || Passive || Reduces {{t|Rush}} stamina cost to 2.&amp;lt;br /&amp;gt;Kill a {{t|rush|rushed}} target in 2 turns to reset {{t|Rush}} cooldown and gain +20% damage bonus for 2 turns.&amp;lt;br /&amp;gt;Damage bonus stacks up to +100%.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Superpower.png|border]] || '''{{t|Superpower}}''' || None || Passive || Increase Mindpower by 60% of Strength.&amp;lt;br /&amp;gt;Gain 40% Willpower damage modifier on all weapons.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:You shall be my weapon.png|border]] || '''{{t|You Shall Be My Weapon}}!''' || Be size &amp;quot;big&amp;quot; or larger || 10 turns || Attack for 350% weapon damage and 5 knockback, stunning all in path of knockback.&amp;lt;br /&amp;gt;Add +80% weapon damage per size category over &amp;quot;big&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dexterity==&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #DDDDDD; text-align: center&amp;quot;&lt;br /&gt;
! Image !! Prodigy !! Prerequisite !! Cooldown !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Automated reflex system.png|border]] || '''{{t|Automated Reflex System}}''' || Have gained the 'Matrix Style' achievement with this or any previous character for the current difficulty &amp;amp; permadeath settings.&amp;lt;br /&amp;gt;Level 30  || Passive || When a projectile is about to hit you, you gain a free turn. Can Trigger every 5 turns&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Crafty hands.png|border]] || '''{{t|Crafty Hands}}''' || {{t|Imbue Item}} level 5 || Passive || May imbue [[gems]] into helm and belt.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Flexible combat.png|border]] || '''{{t|Flexible Combat}}''' || None || Passive || 30% chance of unarmed strike on each melee attack.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Roll with it.png|border]] || '''{{t|Roll With It}}''' || Knocked back 50 times || Sustained&amp;lt;br /&amp;gt;10 turns ||Gain 10–15% physical resist.&amp;lt;br /&amp;gt;When hit by melee/archery, move back one tile and gain 200% [[speed|movement speed]] for 1 turn.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Swift hands.png|border]] || '''{{t|Swift Hands}}''' || None || Passive || Swapping weapons ('q') takes no time.&amp;lt;br /&amp;gt;Equipping and unequipping items takes no time.&amp;lt;br /&amp;gt;Cooldown for equipping activatable equipment is removed.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Through the crowd.png|border]] || '''{{t|Through The Crowd}}''' || Had 6 party members || Passive || Swap places with friendly creatures in 1/10 turn.&amp;lt;br /&amp;gt;Never damage allies or neutral creatures.&amp;lt;br /&amp;gt;+10 all saves per friendly creature in sight.&amp;lt;br /&amp;gt;+3 [[speed|global speed]] per friendly creature in sight (max 15%)&amp;lt;br /&amp;gt;Party members are automatically granted Through The Crowd.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Vital shot.png|border]] || '''{{t|Vital Shot}}''' || Deal 50k damage with ranged weapon || 10 turns || Deal 450% weapon damage plus 5 turn [[Effect#Stun|stun]] and [[Effect#Cripple|cripple]] (combat speed -50%).&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Windblade.png|border]] || '''{{t|Windblade}}''' || Deal 50k damage with dual weapons || 12 turns || Deal 320% weapon damage and 4 turn [[disarm]] in radius 4.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Windtouched speed.png|border]] || '''{{t|Windtouched Speed}}''' || 20 levels of [[Equilibrium]] using talents || Passive || Gain +20% [[speed|global speed]].&amp;lt;br /&amp;gt;10% cooldown reduction&amp;lt;br /&amp;gt;Does not trigger pressure traps.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Constitution==&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #DDDDDD; text-align: center&amp;quot;&lt;br /&gt;
! Image !! Prodigy !! Prerequisite !! Cooldown !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Armour of shadows.png|border]] || '''{{t|Armour of Shadows}}''' || Deal 50k darkness damage || Passive || When on unlit tile, gain Max(30;Con/2) [[Armour]], 50% Armour hardiness and 20% evasion.&amp;lt;br /&amp;gt;Dealing darkness damage will unlight your tile and target's tile.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Bloodspring.png|border]] || '''{{t|Bloodspring}}''' || Let Melinda be sacrificed || Passive&amp;lt;br /&amp;gt;12 turns || When hit for 15% life, create 4-turn blood wave that knocks back.&amp;lt;br /&amp;gt;Deals (100+(Con*3)) blight damage and heals your for half of damage dealt.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Corrupted shell.png|border]] || '''{{t|Corrupted Shell}}''' || Receive 7.5k blight damage&amp;lt;br /&amp;gt;Destroy Zigur || Passive || +500 [[Life]], +20% armor hardiness, [[armor]] by +(Con/3.5) and +(Con/3) in [[defense]] and all saves&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Draconic body.png|border]] || '''{{t|Draconic Body}}''' || Consume [[Heart of the Sandworm Queen|Sandworm Heart]]&amp;lt;br /&amp;gt;Consume [[Wyrm Bile]]&amp;lt;br /&amp;gt; Be alive|| Passive&amp;lt;br /&amp;gt;15 turns || When below 30% life, heal 40% life.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Eternal guard.png|border]] || '''{{t|Eternal Guard}}''' || Know {{t|Block}} || Passive || {{t|Block}} lasts 1 turn longer, and does not end when hit.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Fungal blood.png|border]] || '''{{t|Fungal Blood}}''' || Can use infusions || Passive/Active || Store fungal power when using infusions.&amp;lt;br /&amp;gt;Activate to heal and remove magic effects using fungal power.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Never stop running.png|border]] || '''{{t|Never Stop Running}}''' || 20 levels of [[stamina]] using talents || Sustained&amp;lt;br /&amp;gt;8 turns || Spend 12 stamina per tile to move without taking time.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Spine of the world.png|border]] || '''{{t|Spine of the World}}''' || None || Passive || When hit by physical effect, gain 5-turn physical effect immunity.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Subcutaneous metallisation.png|border]] || '''{{t|Subcutaneous Metallisation}}''' || {{t|Thick Skin}} 5&amp;lt;br /&amp;gt;Level 30 || Passive&amp;lt;br /&amp;gt;12 turns || When  below 50% of your total life, all damage done to you is reduced by a flat amount equal to 100% of your Constitution for 6 turns.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #DDDDDD; text-align: center&amp;quot;&lt;br /&gt;
! Image !! Prodigy !! Prerequisite !! Cooldown !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Aether permeation.png|border]] || '''{{t|Aether Permeation}}''' || 25% arcane resistance&amp;lt;br /&amp;gt;Visited [[Abashed Expanse]] or Fearscape Invasion Portal || Passive || Use 66% of arcane resistance as all resistance.&amp;lt;br /&amp;gt;+20% Arcane Resistance&amp;lt;br /&amp;gt;+10% Arcane Resistance Max&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Arcane amplification drone.png|border]] || '''{{t|Arcane Amplification Drone}}''' || Have gained the 'Tales of the Spellblaze' achievement with this or any previous character for the current difficulty &amp;amp; permadeath settings&amp;lt;br /&amp;gt;Level 30 || Passive || You create an Arcane Amplification Drone at the selected location for 3 turns. When you cast a spell that damages the drone it will ripple the damage as 160% arcane damage of the initial hit in radius 4.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Arcane might.png|border]] || '''{{t|Arcane Might}}''' || None || Passive || Adds 50% magic modifier to equipped weapons; increases raw physical power by 100% of your raw spellpower. Additionally, increases physical critical chance by 25% of your bonus spell critical chance.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Blighted summoning.png|border]] || '''{{t|Blighted Summoning}}''' || Have golem, or summoned 100 times || Passive || Your golem or summoned creatures gain talents.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Cauterize.png|border]] || '''{{t|Cauterize}}''' || Receive 7.5k fire damage&amp;lt;br /&amp;gt;Cast 1,000 spells || Passive&amp;lt;br /&amp;gt;12 turns || If Life &amp;lt; 0, absorb all damage this turn, burn for 8 turns.&amp;lt;br /&amp;gt;Take 10% of absorbed damage per turn that cannot be reduced.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Displace damage.png|border]] || '''{{t|Ethereal Form}}'''|| Have an effective defense of at least 40 || Passive || Gain 25% absolute damage reduction and 25% all damage penetration, which decrease when hit by weapons. Also gain 70% of your Magic or Dexterity stat as defense.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Vulnerability poison.png|border]] || '''{{t|Mystical Cunning}}''' || Know {{t|Trap Mastery|traps}} or {{t|Vile Poisons|poisons}} || Passive || Gain 1.0 mastery in Cunning/{{t|Poisons}} and Cunning/{{t|Trapping}}. Reduce {{t|Venomous Strike}} cooldown by 3 and {{t|Lure}} cooldown by 5. Can use {{t|Vulnerability Poison}} and make {{t|Gravitic Trap}}s.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Revisionist history.png|border]] || '''{{t|Revisionist History}}''' || Have time-traveled || 30 turns || Start 20-turn alternative timeline&amp;lt;br /&amp;gt;Any time during this, using the Revise skill returns you to when History was used.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Temporal form.png|border]] || '''{{t|Temporal Form}}''' || Cast 1,000 spells&amp;lt;br /&amp;gt;Visited [[Temporal Rift]] or [[Paradox Plane]],&amp;lt;br /&amp;gt;or used {{t|Timeport: Point Zero}} || 30 turns || Become a telugoroth for 10 turns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #DDDDDD; text-align: center&amp;quot;&lt;br /&gt;
! Image !! Prodigy !! Prerequisite !! Cooldown !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Draconic will.png|border]] || '''{{t|Draconic Will}}''' || Consume [[Heart of the Sandworm Queen|Sandworm Heart]]&amp;lt;br /&amp;gt;Consume [[Wyrm Bile]]&amp;lt;br /&amp;gt; Be alive || 15 turns || Prevent all negative effects for 5 turns.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Garkuls revenge.png|border]] || '''{{t|Garkul's Revenge}}''' || Learned all Garkul lore&amp;lt;br /&amp;gt;Wear [[Garkul's Teeth]]&amp;lt;br /&amp;gt;Wear [[Steel Helm of Garkul]] || Passive || +1,000% damage to constructs, +20% damage to humanoids and giants.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Hidden resources.png|border]] || '''{{t|Hidden Resources}}''' || &amp;quot;That was close&amp;quot; achievement || 15 turns || Talents use 0 resources for 5 turns.&amp;lt;br /&amp;gt;Prevents talent failures.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Lucky day.png|border]] || '''{{t|Lucky Day}}''' || Have 5 or more [[Luck]] || Passive || +40 [[Luck]]&amp;lt;br /&amp;gt;10% to move out of the way of every attack.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Mental tyranny.png|border]] || '''{{t|Mental Tyranny}}''' || Deal 50k mind damage || Sustained&amp;lt;br /&amp;gt;20 turns || Convert 33% damage to mind damage&amp;lt;br /&amp;gt;+30% mind resistance penetration&amp;lt;br /&amp;gt;+10% mind damage.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Meteoric crash.png|border]] || '''{{t|Meteoric Crash}}''' || Witness meteor crash || Passive&amp;lt;br /&amp;gt;15 turns ||Spell and mind attacks trigger meteor.&amp;lt;br /&amp;gt;Deals (100 + 5 * Mindpower or Spellpower) damage split between fire/physical and stuns for 3 turns.&amp;lt;br /&amp;gt;Turn ground into lava for 8 turns&amp;lt;br /&amp;gt;Sets your fire damage bonus and penetration to your highest damage bonus and penetration.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Range amplification device.png|border]] || '''{{t|Range Amplification Device}}''' || Have a light radius of 10 or more&amp;lt;br /&amp;gt;Level 30 || Sustained&amp;lt;br /&amp;gt;10 turns || Activate a special focusing device that extends all your ranged spells and psionic powers range by 3 (max 10). Increases fatigue by 20% while active.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Spell feedback.png|border]] || '''{{t|Spell Feedback}}''' || [[Antimagic]] || Passive&amp;lt;br /&amp;gt;9 turns || When hit by spell damage, retaliate with (20 + 2 * Wil) mind damage&amp;lt;br /&amp;gt;Also inflict 35% spell failure for cooldown duration of that spell.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Unbreakable will.png|border]] || '''{{t|Unbreakable Will}}''' || None || Passive&amp;lt;br /&amp;gt;5 turns || Automatically cures Mental effects while not on cooldown.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cunning==&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #DDDDDD; text-align: center&amp;quot;&lt;br /&gt;
! Image !! Prodigy !! Prerequisite !! Cooldown !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Meditation.png|border]] || '''{{t|Adept}}''' || None || Passive || Increases all your talent masteries by 0.3.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Elemental surge.png|border]] || '''{{t|Elemental Surge}}''' || Deal 50k arcane, fire, cold, lightning, light or nature damage || Passive&amp;lt;br /&amp;gt;10 turns || Automatically releases elemental blasts of damage, also granting buffs for 5 terms. The blasts are charged by dealing elemental damage and each element has a separate cooldown.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Endless woes.png|border]] || '''{{t|Endless Woes}}''' || Deal 50k acid, blight, darkness, mind or temporal damage || Passive || Automatically releases magic blasts of damage, also inflicting debuffs for 5 turns. The blasts are charged by dealing magic damage and each element has a separate cooldown.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Eye of the tiger.png|border]] || '''{{t|Eye of the Tiger}}''' || None || Passive || Critical hits reduce talent cooldowns&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Rakshor cunning.png|border]] || '''{{t|Rak'Shor's Cunning}}''' || Skeleton and Ghoul unlocked and not already undead&amp;lt;br /&amp;gt;Level 30 || Passive ||If you die you will have the option to raise back from the dead once, but at the cost of becoming a ghoul or a skeleton, at random.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Secrets of telos.png|border]] || '''{{t|Secrets of Telos}}''' || Possess [[Telos's Staff Crystal]]&amp;lt;br /&amp;gt;Possess [[Telos's Staff (Top Half)]]&amp;lt;br /&amp;gt;Possess [[Telos's Staff (Bottom Half)]]|| Passive || Assembles the [[Telos Spire of Power]].&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Tricks of the trade.png|border]] || '''{{t|Tricks of the Trade}}''' || Side with Assassin Lord in [[Trapped!]] quest || Passive || +0.2 mastery in Cunning/{{c|Stealth}} or unlock at mastery 1.0&amp;lt;br /&amp;gt;+0.1 mastery in Cunning/{{c|Scoundrel}} or unlock at mastery 0.9&amp;lt;br /&amp;gt;Invisibility damage penalty is halved.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Tricky defenses.png|border]] || '''{{t|Tricky Defenses}}''' || [[Antimagic]] || Passive || {{t|Antimagic Shield}} absorbs {{css|Cun|10|50%}} more damage&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Worldly knowledge.png|border]] || '''{{t|Worldly Knowledge}}''' || None || Passive || Learn a new talent category and unlock it at 1.0 mastery and gain 5 generic talent points.&amp;lt;br /&amp;gt;Can learn any [[Escort]] category with the same conditions&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Chronosskwiki</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Prodigies&amp;diff=15842</id>
		<title>Prodigies</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Prodigies&amp;diff=15842"/>
				<updated>2019-11-09T01:53:31Z</updated>
		
		<summary type="html">&lt;p&gt;Chronosskwiki: Note which prodigies still require Level 30.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;!-- Version of ToME when this page was written --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 1px solid gray; font-size: large;&amp;quot;&lt;br /&gt;
|ToME Version: || 1.6.0&lt;br /&gt;
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&amp;lt;!-- Please update if you update the page! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Prodigies''' are powerful talents that you can acquire at experience levels 30 and 42. They can be learned by any character so long as their requirements are met, although some prodigies have special prerequisites that may be difficult or impossible for certain characters to obtain.&lt;br /&gt;
&lt;br /&gt;
All prodigies require at least 50 points in their respective [[stat]]. Unless otherwise specified, once a prodigy is learned, it will always be available for use even if its requirements are no longer being satisfied. Prodigies can never be unlearned.&lt;br /&gt;
&lt;br /&gt;
==Strength==&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #DDDDDD; text-align: center&amp;quot;&lt;br /&gt;
! Image !! Prodigy !! Prerequisite !! Cooldown !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Giant leap.png|border]] || '''{{t|Giant Leap}}''' || Deal 50k damage with weapons, shields or fists || 20 turns ||Leap to any tile in sight within range 10.&amp;lt;br /&amp;gt;Deal 200% weapon damage and daze all targets within radius 1 of landing spot. When you jump you free yourself from any stun, daze and pinning effects.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:I can carry the world.png|border]] || '''{{t|I Can Carry The World}}!''' || {{t|Armour Training}} level 3 || Passive || [[Fatigue]] = 0%, Encumbrance +500, [[Strength]] +50, +1 Size Category.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Irresistible sun.png|border]] || '''{{t|Irresistible Sun}}''' || Deal 50k light or fire damage || 25 turns ||For 8 turns, pull in creatures within radius 5, dealing (50 + (Str * 1.7)) damage per turn, divided evenly between fire/light/physical, and reducing their damage dealt by 30%.&amp;lt;br /&amp;gt;Proximity boosts damage by up to +50%.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Legacy of the naloren.png|border]] || '''{{t|Legacy of the Naloren}}''' || Kill Ukllmswwik || Passive || Gain water breathing, (0.1 * Character Level) talent points in {{t|Exotic Weapons Mastery}} and {{t|Spit Poison}}, and the [[Legacy of the Naloren]] trident artifact.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Massive blow.png|border]] || '''{{t|Massive Blow}}''' || Dig 30 times&amp;lt;br /&amp;gt;Deal 50k damage with 2H weapon || 10 turns || Attack for 150% weapon damage with 4 knockback.&amp;lt;br /&amp;gt;If target hits wall, deal another 350% weapon damage, apply the counterstrike effect and smash down wall.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Pain enhancement system.png|border]] || '''{{t|Pain enhancement system}}''' || Earned the achievement [[Achievement#Kill_or_Damage_Achievements|Size Matters]] on this character&amp;lt;br /&amp;gt;Level 30 || Passive || When you deal a critical hit your embedded system activates, increasing all your primary stats except Strength by 50% of your Strength for 6 turns.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Steamroller.png|border]] || '''{{t|Steamroller}}''' || Know {{t|Rush}} || Passive || Reduces {{t|Rush}} stamina cost to 2.&amp;lt;br /&amp;gt;Kill a {{t|rush|rushed}} target in 2 turns to reset {{t|Rush}} cooldown and gain +20% damage bonus for 2 turns.&amp;lt;br /&amp;gt;Damage bonus stacks up to +100%.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Superpower.png|border]] || '''{{t|Superpower}}''' || None || Passive || Increase Mindpower by 60% of Strength.&amp;lt;br /&amp;gt;Gain 40% Willpower damage modifier on all weapons.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:You shall be my weapon.png|border]] || '''{{t|You Shall Be My Weapon}}!''' || Be size &amp;quot;big&amp;quot; or larger || 10 turns || Attack for 350% weapon damage and 5 knockback, stunning all in path of knockback.&amp;lt;br /&amp;gt;Add +80% weapon damage per size category over &amp;quot;big&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dexterity==&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #DDDDDD; text-align: center&amp;quot;&lt;br /&gt;
! Image !! Prodigy !! Prerequisite !! Cooldown !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Automated reflex system.png|border]] || '''{{t|Automated Reflex System}}''' || Have gained the 'Matrix Style' achievement with this or any previous character for the current difficulty &amp;amp; permadeath settings.&amp;lt;br /&amp;gt;Level 30  || Passive || When a projectile is about to hit you, you gain a free turn. Can Trigger every 5 turns&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Crafty hands.png|border]] || '''{{t|Crafty Hands}}''' || {{t|Imbue Item}} level 5 || Passive || May imbue [[gems]] into helm and belt.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Flexible combat.png|border]] || '''{{t|Flexible Combat}}''' || None || Passive || 30% chance of unarmed strike on each melee attack.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Roll with it.png|border]] || '''{{t|Roll With It}}''' || Knocked back 50 times || Sustained&amp;lt;br /&amp;gt;10 turns ||Gain 10–15% physical resist.&amp;lt;br /&amp;gt;When hit by melee/archery, move back one tile and gain 200% [[speed|movement speed]] for 1 turn.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Swift hands.png|border]] || '''{{t|Swift Hands}}''' || None || Passive || Swapping weapons ('q') takes no time.&amp;lt;br /&amp;gt;Equipping and unequipping items takes no time.&amp;lt;br /&amp;gt;Cooldown for equipping activatable equipment is removed.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Through the crowd.png|border]] || '''{{t|Through The Crowd}}''' || Had 6 party members || Passive || Swap places with friendly creatures in 1/10 turn.&amp;lt;br /&amp;gt;Never damage allies or neutral creatures.&amp;lt;br /&amp;gt;+10 all saves per friendly creature in sight.&amp;lt;br /&amp;gt;+3 [[speed|global speed]] per friendly creature in sight (max 15%)&amp;lt;br /&amp;gt;Party members are automatically granted Through The Crowd.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Vital shot.png|border]] || '''{{t|Vital Shot}}''' || Deal 50k damage with ranged weapon || 10 turns || Deal 450% weapon damage plus 5 turn [[Effect#Stun|stun]] and [[Effect#Cripple|cripple]] (combat speed -50%).&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Windblade.png|border]] || '''{{t|Windblade}}''' || Deal 50k damage with dual weapons || 12 turns || Deal 320% weapon damage and 4 turn [[disarm]] in radius 4.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Windtouched speed.png|border]] || '''{{t|Windtouched Speed}}''' || 20 levels of [[Equilibrium]] using talents || Passive || Gain +20% [[speed|global speed]].&amp;lt;br /&amp;gt;10% cooldown reduction&amp;lt;br /&amp;gt;Does not trigger pressure traps.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Constitution==&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #DDDDDD; text-align: center&amp;quot;&lt;br /&gt;
! Image !! Prodigy !! Prerequisite !! Cooldown !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Armour of shadows.png|border]] || '''{{t|Armour of Shadows}}''' || Deal 50k darkness damage || Passive || When on unlit tile, gain Max(30;Con/2) [[Armour]], 50% Armour hardiness and 20% evasion.&amp;lt;br /&amp;gt;Dealing darkness damage will unlight your tile and target's tile.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Bloodspring.png|border]] || '''{{t|Bloodspring}}''' || Let Melinda be sacrificed || Passive&amp;lt;br /&amp;gt;12 turns || When hit for 15% life, create 4-turn blood wave that knocks back.&amp;lt;br /&amp;gt;Deals (100+(Con*3)) blight damage and heals your for half of damage dealt.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Corrupted shell.png|border]] || '''{{t|Corrupted Shell}}''' || Receive 7.5k blight damage&amp;lt;br /&amp;gt;Destroy Zigur || Passive || +500 [[Life]], +20% armor hardiness, [[armor]] by +(Con/3.5) and +(Con/3) in [[defense]] and all saves&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Draconic body.png|border]] || '''{{t|Draconic Body}}''' || Consume [[Heart of the Sandworm Queen|Sandworm Heart]]&amp;lt;br /&amp;gt;Consume [[Wyrm Bile]]&amp;lt;br /&amp;gt; Be alive|| Passive&amp;lt;br /&amp;gt;15 turns || When below 30% life, heal 40% life.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Eternal guard.png|border]] || '''{{t|Eternal Guard}}''' || Know {{t|Block}} || Passive || {{t|Block}} lasts 1 turn longer, and does not end when hit.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Fungal blood.png|border]] || '''{{t|Fungal Blood}}''' || Can use infusions || Passive/Active || Store fungal power when using infusions.&amp;lt;br /&amp;gt;Activate to heal and remove magic effects using fungal power.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Never stop running.png|border]] || '''{{t|Never Stop Running}}''' || 20 levels of [[stamina]] using talents || Sustained&amp;lt;br /&amp;gt;8 turns || Spend 12 stamina per tile to move without taking time.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Spine of the world.png|border]] || '''{{t|Spine of the World}}''' || None || Passive || When hit by physical effect, gain 5-turn physical effect immunity.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Subcutaneous metallisation.png|border]] || '''{{t|Subcutaneous Metallisation}}''' || {{t|Thick Skin}} 5&amp;lt;br /&amp;gt;Level 30 || Passive&amp;lt;br /&amp;gt;12 turns || When  below 50% of your total life, all damage done to you is reduced by a flat amount equal to 100% of your Constitution for 6 turns.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #DDDDDD; text-align: center&amp;quot;&lt;br /&gt;
! Image !! Prodigy !! Prerequisite !! Cooldown !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Aether permeation.png|border]] || '''{{t|Aether Permeation}}''' || 25% arcane resistance&amp;lt;br /&amp;gt;Visited [[Abashed Expanse]] or Fearscape Invasion Portal || Passive || Use 66% of arcane resistance as all resistance.&amp;lt;br /&amp;gt;+20% Arcane Resistance&amp;lt;br /&amp;gt;+10% Arcane Resistance Max&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Arcane amplification drone.png|border]] || '''{{t|Arcane Amplification Drone}}''' || Have gained the 'Tales of the Spellblaze' achievement with this or any previous character for the current difficulty &amp;amp; permadeath settings&amp;lt;br /&amp;gt;Level 30 || Passive || You create an Arcane Amplification Drone at the selected location for 3 turns. When you cast a spell that damages the drone it will ripple the damage as 160% arcane damage of the initial hit in radius 4.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Arcane might.png|border]] || '''{{t|Arcane Might}}''' || None || Passive || Adds 50% magic modifier to equipped weapons; increases raw physical power by 100% of your raw spellpower. Additionally, increases physical critical chance by 25% of your bonus spell critical chance.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Blighted summoning.png|border]] || '''{{t|Blighted Summoning}}''' || Have golem, or summoned 100 times || Passive || Your golem or summoned creatures gain talents.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Cauterize.png|border]] || '''{{t|Cauterize}}''' || Receive 7.5k fire damage&amp;lt;br /&amp;gt;Cast 1,000 spells || Passive&amp;lt;br /&amp;gt;12 turns || If Life &amp;lt; 0, absorb all damage this turn, burn for 8 turns.&amp;lt;br /&amp;gt;Take 10% of absorbed damage per turn that cannot be reduced.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Displace damage.png|border]] || '''{{t|Ethereal Form}}'''|| Have an effective defense of at least 40 || Passive || Gain 25% absolute damage reduction and 25% all damage penetration, which decrease when hit by weapons. Also gain 70% of your Magic or Dexterity stat as defense.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Vulnerability poison.png|border]] || '''{{t|Mystical Cunning}}''' || Know {{t|Trap Mastery|traps}} or {{t|Vile Poisons|poisons}} || Passive || Gain 1.0 mastery in Cunning/{{t|Poisons}} and Cunning/{{t|Trapping}}. Reduce {{t|Venomous Strike}} cooldown by 3 and {{t|Lure}} cooldown by 5. Can use {{t|Vulnerability Poison}} and make {{t|Gravitic Trap}}s.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Revisionist history.png|border]] || '''{{t|Revisionist History}}''' || Have time-traveled || 30 turns || Start 20-turn alternative timeline&amp;lt;br /&amp;gt;Any time during this, using the Revise skill returns you to when History was used.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Temporal form.png|border]] || '''{{t|Temporal Form}}''' || Cast 1,000 spells&amp;lt;br /&amp;gt;Visited [[Temporal Rift]] or [[Paradox Plane]],&amp;lt;br /&amp;gt;or used {{t|Timeport: Point Zero}} || 30 turns || Become a telugoroth for 10 turns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #DDDDDD; text-align: center&amp;quot;&lt;br /&gt;
! Image !! Prodigy !! Prerequisite !! Cooldown !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Draconic will.png|border]] || '''{{t|Draconic Will}}''' || Consume [[Heart of the Sandworm Queen|Sandworm Heart]]&amp;lt;br /&amp;gt;Consume [[Wyrm Bile]]&amp;lt;br /&amp;gt; Be alive || 15 turns || Prevent all negative effects for 5 turns.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Garkuls revenge.png|border]] || '''{{t|Garkul's Revenge}}''' || Learned all Garkul lore&amp;lt;br /&amp;gt;Wear [[Garkul's Teeth]]&amp;lt;br /&amp;gt;Wear [[Steel Helm of Garkul]] || Passive || +1,000% damage to constructs, +20% damage to humanoids and giants.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Hidden resources.png|border]] || '''{{t|Hidden Resources}}''' || &amp;quot;That was close&amp;quot; achievement || 15 turns || Talents use 0 resources for 5 turns.&amp;lt;br /&amp;gt;Prevents talent failures.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Lucky day.png|border]] || '''{{t|Lucky Day}}''' || Have 5 or more [[Luck]] || Passive || +40 [[Luck]]&amp;lt;br /&amp;gt;10% to move out of the way of every attack.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Mental tyranny.png|border]] || '''{{t|Mental Tyranny}}''' || Deal 50k mind damage || Sustained&amp;lt;br /&amp;gt;20 turns || Convert 33% damage to mind damage&amp;lt;br /&amp;gt;+30% mind resistance penetration&amp;lt;br /&amp;gt;+10% mind damage.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Meteoric crash.png|border]] || '''{{t|Meteoric Crash}}''' || Witness meteor crash || Passive&amp;lt;br /&amp;gt;15 turns ||Spell and mind attacks trigger meteor.&amp;lt;br /&amp;gt;Deals (100 + 5 * Mindpower or Spellpower) damage split between fire/physical and stuns for 3 turns.&amp;lt;br /&amp;gt;Turn ground into lava for 8 turns&amp;lt;br /&amp;gt;Sets your fire damage bonus and penetration to your highest damage bonus and penetration.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Range amplification device.png|border]] || '''{{t|Range Amplification Device}}''' || Have a light radius of 10 or more&amp;lt;br /&amp;gt;Level 30 || Sustained&amp;lt;br /&amp;gt;10 turns || Activate a special focusing device that extends all your ranged spells and psionic powers range by 3 (max 10). Increases fatigue by 20% while active.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Spell feedback.png|border]] || '''{{t|Spell Feedback}}''' || [[Antimagic]] || Passive&amp;lt;br /&amp;gt;9 turns || When hit by spell damage, retaliate with (20 + 2 * Wil) mind damage&amp;lt;br /&amp;gt;Also inflict 35% spell failure for cooldown duration of that spell.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Unbreakable will.png|border]] || '''{{t|Unbreakable Will}}''' || None || Passive&amp;lt;br /&amp;gt;5 turns || Automatically cures Mental effects while not on cooldown.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cunning==&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #DDDDDD; text-align: center&amp;quot;&lt;br /&gt;
! Image !! Prodigy !! Prerequisite !! Cooldown !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Meditation.png|border]] || '''{{t|Adept}}''' || None || Passive || Increases all your talent masteries by 0.3.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Elemental surge.png|border]] || '''{{t|Elemental Surge}}''' || Deal 50k arcane, fire, cold, lightning, light or nature damage || Passive&amp;lt;br /&amp;gt;10 turns || Automatically releases elemental blasts of damage, also granting buffs for 5 terms. The blasts are charged by dealing elemental damage and each element has a separate cooldown.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Endless woes.png|border]] || '''{{t|Endless Woes}}''' || Deal 50k acid, blight, darkness, mind or temporal damage || Passive || Automatically releases magic blasts of damage, also inflicting debuffs for 5 turns. The blasts are charged by dealing magic damage and each element has a separate cooldown.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Eye of the tiger.png|border]] || '''{{t|Eye of the Tiger}}''' || None || Passive || Critical hits reduce talent cooldowns&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Rakshor cunning.png|border]] || '''{{t|Rak'Shor's Cunning}}''' || Skeleton and Ghoul unlocked and not already undead&amp;lt;br /&amp;gt;Level 30 || Passive ||If you die you will have the option to raise back from the dead once, but at the cost of becoming a ghoul or a skeleton, at random.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Secrets of telos.png|border]] || '''{{t|Secrets of Telos}}''' || Possess [[Telos's Staff Crystal]]&amp;lt;br /&amp;gt;Possess [[Telos's Staff (Top Half)]]&amp;lt;br /&amp;gt;Possess [[Telos's Staff (Bottom Half)]]|| Passive || Assembles the [[Telos Spire of Power]].&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Tricks of the trade.png|border]] || '''{{t|Tricks of the Trade}}''' || Side with Assassin Lord in [[Trapped!]] quest || Passive || +0.2 mastery in Cunning/{{c|Stealth}} or unlock at mastery 1.0&amp;lt;br /&amp;gt;+0.1 mastery in Cunning/{{c|Scoundrel}} or unlock at mastery 0.9&amp;lt;br /&amp;gt;Invisibility damage penalty is halved.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Tricky defenses.png|border]] || '''{{t|Tricky Defenses}}''' || [[Antimagic]] || Passive || {{t|Antimagic Shield}} absorbs {{css|Cun|10|50%}} more damage&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Worldly knowledge.png|border]] || '''{{t|Worldly Knowledge}}''' || None || Passive || Learn a new talent category and unlock it at 1.0 mastery and gain 5 generic talent points.&amp;lt;br /&amp;gt;Can learn any [[Escort]] category with the same conditions&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Chronosskwiki</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Prodigies&amp;diff=15841</id>
		<title>Prodigies</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Prodigies&amp;diff=15841"/>
				<updated>2019-11-09T01:48:48Z</updated>
		
		<summary type="html">&lt;p&gt;Chronosskwiki: Updated for 1.6.0.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;!-- Version of ToME when this page was written --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 1px solid gray; font-size: large;&amp;quot;&lt;br /&gt;
|ToME Version: || 1.6.0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- Please update if you update the page! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Prodigies''' are powerful talents that you can acquire at experience levels 30 and 42. They can be learned by any character so long as their requirements are met, although some prodigies have special prerequisites that may be difficult or impossible for certain characters to obtain.&lt;br /&gt;
&lt;br /&gt;
All prodigies require at least 50 points in their respective [[stat]]. Unless otherwise specified, once a prodigy is learned, it will always be available for use even if its requirements are no longer being satisfied. Prodigies can never be unlearned.&lt;br /&gt;
&lt;br /&gt;
==Strength==&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #DDDDDD; text-align: center&amp;quot;&lt;br /&gt;
! Image !! Prodigy !! Prerequisite !! Cooldown !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Giant leap.png|border]] || '''{{t|Giant Leap}}''' || Deal 50k damage with weapons, shields or fists || 20 turns ||Leap to any tile in sight within range 10.&amp;lt;br /&amp;gt;Deal 200% weapon damage and daze all targets within radius 1 of landing spot. When you jump you free yourself from any stun, daze and pinning effects.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:I can carry the world.png|border]] || '''{{t|I Can Carry The World}}!''' || {{t|Armour Training}} level 3 || Passive || [[Fatigue]] = 0%, Encumbrance +500, [[Strength]] +50, +1 Size Category.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Irresistible sun.png|border]] || '''{{t|Irresistible Sun}}''' || Deal 50k light or fire damage || 25 turns ||For 8 turns, pull in creatures within radius 5, dealing (50 + (Str * 1.7)) damage per turn, divided evenly between fire/light/physical, and reducing their damage dealt by 30%.&amp;lt;br /&amp;gt;Proximity boosts damage by up to +50%.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Legacy of the naloren.png|border]] || '''{{t|Legacy of the Naloren}}''' || Kill Ukllmswwik || Passive || Gain water breathing, (0.1 * Character Level) talent points in {{t|Exotic Weapons Mastery}} and {{t|Spit Poison}}, and the [[Legacy of the Naloren]] trident artifact.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Massive blow.png|border]] || '''{{t|Massive Blow}}''' || Dig 30 times&amp;lt;br /&amp;gt;Deal 50k damage with 2H weapon || 10 turns || Attack for 150% weapon damage with 4 knockback.&amp;lt;br /&amp;gt;If target hits wall, deal another 350% weapon damage, apply the counterstrike effect and smash down wall.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Pain enhancement system.png|border]] || '''{{t|Pain enhancement system}}''' || Earned the achievement [[Achievement#Kill_or_Damage_Achievements|Size Matters]] on this character || Passive || When you deal a critical hit your embedded system activates, increasing all your primary stats except Strength by 50% of your Strength for 6 turns.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Steamroller.png|border]] || '''{{t|Steamroller}}''' || Know {{t|Rush}} || Passive || Reduces {{t|Rush}} stamina cost to 2.&amp;lt;br /&amp;gt;Kill a {{t|rush|rushed}} target in 2 turns to reset {{t|Rush}} cooldown and gain +20% damage bonus for 2 turns.&amp;lt;br /&amp;gt;Damage bonus stacks up to +100%.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Superpower.png|border]] || '''{{t|Superpower}}''' || None || Passive || Increase Mindpower by 60% of Strength.&amp;lt;br /&amp;gt;Gain 40% Willpower damage modifier on all weapons.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:You shall be my weapon.png|border]] || '''{{t|You Shall Be My Weapon}}!''' || Be size &amp;quot;big&amp;quot; or larger || 10 turns || Attack for 350% weapon damage and 5 knockback, stunning all in path of knockback.&amp;lt;br /&amp;gt;Add +80% weapon damage per size category over &amp;quot;big&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dexterity==&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #DDDDDD; text-align: center&amp;quot;&lt;br /&gt;
! Image !! Prodigy !! Prerequisite !! Cooldown !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Automated reflex system.png|border]] || '''{{t|Automated Reflex System}}''' || Have gained the 'Matrix Style' achievement with this or any previous character for the current difficulty &amp;amp; permadeath settings.  || Passive || When a projectile is about to hit you, you gain a free turn. Can Trigger every 5 turns&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Crafty hands.png|border]] || '''{{t|Crafty Hands}}''' || {{t|Imbue Item}} level 5 || Passive || May imbue [[gems]] into helm and belt.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Flexible combat.png|border]] || '''{{t|Flexible Combat}}''' || None || Passive || 30% chance of unarmed strike on each melee attack.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Roll with it.png|border]] || '''{{t|Roll With It}}''' || Knocked back 50 times || Sustained&amp;lt;br /&amp;gt;10 turns ||Gain 10–15% physical resist.&amp;lt;br /&amp;gt;When hit by melee/archery, move back one tile and gain 200% [[speed|movement speed]] for 1 turn.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Swift hands.png|border]] || '''{{t|Swift Hands}}''' || None || Passive || Swapping weapons ('q') takes no time.&amp;lt;br /&amp;gt;Equipping and unequipping items takes no time.&amp;lt;br /&amp;gt;Cooldown for equipping activatable equipment is removed.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Through the crowd.png|border]] || '''{{t|Through The Crowd}}''' || Had 6 party members || Passive || Swap places with friendly creatures in 1/10 turn.&amp;lt;br /&amp;gt;Never damage allies or neutral creatures.&amp;lt;br /&amp;gt;+10 all saves per friendly creature in sight.&amp;lt;br /&amp;gt;+3 [[speed|global speed]] per friendly creature in sight (max 15%)&amp;lt;br /&amp;gt;Party members are automatically granted Through The Crowd.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Vital shot.png|border]] || '''{{t|Vital Shot}}''' || Deal 50k damage with ranged weapon || 10 turns || Deal 450% weapon damage plus 5 turn [[Effect#Stun|stun]] and [[Effect#Cripple|cripple]] (combat speed -50%).&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Windblade.png|border]] || '''{{t|Windblade}}''' || Deal 50k damage with dual weapons || 12 turns || Deal 320% weapon damage and 4 turn [[disarm]] in radius 4.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Windtouched speed.png|border]] || '''{{t|Windtouched Speed}}''' || 20 levels of [[Equilibrium]] using talents || Passive || Gain +20% [[speed|global speed]].&amp;lt;br /&amp;gt;10% cooldown reduction&amp;lt;br /&amp;gt;Does not trigger pressure traps.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Constitution==&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #DDDDDD; text-align: center&amp;quot;&lt;br /&gt;
! Image !! Prodigy !! Prerequisite !! Cooldown !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Armour of shadows.png|border]] || '''{{t|Armour of Shadows}}''' || Deal 50k darkness damage || Passive || When on unlit tile, gain Max(30;Con/2) [[Armour]], 50% Armour hardiness and 20% evasion.&amp;lt;br /&amp;gt;Dealing darkness damage will unlight your tile and target's tile.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Bloodspring.png|border]] || '''{{t|Bloodspring}}''' || Let Melinda be sacrificed || Passive&amp;lt;br /&amp;gt;12 turns || When hit for 15% life, create 4-turn blood wave that knocks back.&amp;lt;br /&amp;gt;Deals (100+(Con*3)) blight damage and heals your for half of damage dealt.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Corrupted shell.png|border]] || '''{{t|Corrupted Shell}}''' || Receive 7.5k blight damage&amp;lt;br /&amp;gt;Destroy Zigur || Passive || +500 [[Life]], +20% armor hardiness, [[armor]] by +(Con/3.5) and +(Con/3) in [[defense]] and all saves&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Draconic body.png|border]] || '''{{t|Draconic Body}}''' || Consume [[Heart of the Sandworm Queen|Sandworm Heart]]&amp;lt;br /&amp;gt;Consume [[Wyrm Bile]]&amp;lt;br /&amp;gt; Be alive|| Passive&amp;lt;br /&amp;gt;15 turns || When below 30% life, heal 40% life.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Eternal guard.png|border]] || '''{{t|Eternal Guard}}''' || Know {{t|Block}} || Passive || {{t|Block}} lasts 1 turn longer, and does not end when hit.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Fungal blood.png|border]] || '''{{t|Fungal Blood}}''' || Can use infusions || Passive/Active || Store fungal power when using infusions.&amp;lt;br /&amp;gt;Activate to heal and remove magic effects using fungal power.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Never stop running.png|border]] || '''{{t|Never Stop Running}}''' || 20 levels of [[stamina]] using talents || Sustained&amp;lt;br /&amp;gt;8 turns || Spend 12 stamina per tile to move without taking time.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Spine of the world.png|border]] || '''{{t|Spine of the World}}''' || None || Passive || When hit by physical effect, gain 5-turn physical effect immunity.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Subcutaneous metallisation.png|border]] || '''{{t|Subcutaneous Metallisation}}''' || {{t|Thick Skin}} 5 || Passive&amp;lt;br /&amp;gt;12 turns || When  below 50% of your total life, all damage done to you is reduced by a flat amount equal to 100% of your Constitution for 6 turns.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #DDDDDD; text-align: center&amp;quot;&lt;br /&gt;
! Image !! Prodigy !! Prerequisite !! Cooldown !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Aether permeation.png|border]] || '''{{t|Aether Permeation}}''' || 25% arcane resistance&amp;lt;br /&amp;gt;Visited [[Abashed Expanse]] or Fearscape Invasion Portal || Passive || Use 66% of arcane resistance as all resistance.&amp;lt;br /&amp;gt;+20% Arcane Resistance&amp;lt;br /&amp;gt;+10% Arcane Resistance Max&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Arcane amplification drone.png|border]] || '''{{t|Arcane Amplification Drone}}''' || Have gained the 'Tales of the Spellblaze' achievement with this or any previous character for the current difficulty &amp;amp; permadeath settings || Passive || You create an Arcane Amplification Drone at the selected location for 3 turns. When you cast a spell that damages the drone it will ripple the damage as 160% arcane damage of the initial hit in radius 4.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Arcane might.png|border]] || '''{{t|Arcane Might}}''' || None || Passive || Adds 50% magic modifier to equipped weapons; increases raw physical power by 100% of your raw spellpower. Additionally, increases physical critical chance by 25% of your bonus spell critical chance.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Blighted summoning.png|border]] || '''{{t|Blighted Summoning}}''' || Have golem, or summoned 100 times || Passive || Your golem or summoned creatures gain talents.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Cauterize.png|border]] || '''{{t|Cauterize}}''' || Receive 7.5k fire damage&amp;lt;br /&amp;gt;Cast 1,000 spells || Passive&amp;lt;br /&amp;gt;12 turns || If Life &amp;lt; 0, absorb all damage this turn, burn for 8 turns.&amp;lt;br /&amp;gt;Take 10% of absorbed damage per turn that cannot be reduced.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Displace damage.png|border]] || '''{{t|Ethereal Form}}'''|| Have an effective defense of at least 40 || Passive || Gain 25% absolute damage reduction and 25% all damage penetration, which decrease when hit by weapons. Also gain 70% of your Magic or Dexterity stat as defense.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Vulnerability poison.png|border]] || '''{{t|Mystical Cunning}}''' || Know {{t|Trap Mastery|traps}} or {{t|Vile Poisons|poisons}} || Passive || Gain 1.0 mastery in Cunning/{{t|Poisons}} and Cunning/{{t|Trapping}}. Reduce {{t|Venomous Strike}} cooldown by 3 and {{t|Lure}} cooldown by 5. Can use {{t|Vulnerability Poison}} and make {{t|Gravitic Trap}}s.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Revisionist history.png|border]] || '''{{t|Revisionist History}}''' || Have time-traveled || 30 turns || Start 20-turn alternative timeline&amp;lt;br /&amp;gt;Any time during this, using the Revise skill returns you to when History was used.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Temporal form.png|border]] || '''{{t|Temporal Form}}''' || Cast 1,000 spells&amp;lt;br /&amp;gt;Visited [[Temporal Rift]] or [[Paradox Plane]],&amp;lt;br /&amp;gt;or used {{t|Timeport: Point Zero}} || 30 turns || Become a telugoroth for 10 turns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #DDDDDD; text-align: center&amp;quot;&lt;br /&gt;
! Image !! Prodigy !! Prerequisite !! Cooldown !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Draconic will.png|border]] || '''{{t|Draconic Will}}''' || Consume [[Heart of the Sandworm Queen|Sandworm Heart]]&amp;lt;br /&amp;gt;Consume [[Wyrm Bile]]&amp;lt;br /&amp;gt; Be alive || 15 turns || Prevent all negative effects for 5 turns.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Garkuls revenge.png|border]] || '''{{t|Garkul's Revenge}}''' || Learned all Garkul lore&amp;lt;br /&amp;gt;Wear [[Garkul's Teeth]]&amp;lt;br /&amp;gt;Wear [[Steel Helm of Garkul]] || Passive || +1,000% damage to constructs, +20% damage to humanoids and giants.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Hidden resources.png|border]] || '''{{t|Hidden Resources}}''' || &amp;quot;That was close&amp;quot; achievement || 15 turns || Talents use 0 resources for 5 turns.&amp;lt;br /&amp;gt;Prevents talent failures.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Lucky day.png|border]] || '''{{t|Lucky Day}}''' || Have 5 or more [[Luck]] || Passive || +40 [[Luck]]&amp;lt;br /&amp;gt;10% to move out of the way of every attack.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Mental tyranny.png|border]] || '''{{t|Mental Tyranny}}''' || Deal 50k mind damage || Sustained&amp;lt;br /&amp;gt;20 turns || Convert 33% damage to mind damage&amp;lt;br /&amp;gt;+30% mind resistance penetration&amp;lt;br /&amp;gt;+10% mind damage.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Meteoric crash.png|border]] || '''{{t|Meteoric Crash}}''' || Witness meteor crash || Passive&amp;lt;br /&amp;gt;15 turns ||Spell and mind attacks trigger meteor.&amp;lt;br /&amp;gt;Deals (100 + 5 * Mindpower or Spellpower) damage split between fire/physical and stuns for 3 turns.&amp;lt;br /&amp;gt;Turn ground into lava for 8 turns&amp;lt;br /&amp;gt;Sets your fire damage bonus and penetration to your highest damage bonus and penetration.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Range amplification device.png|border]] || '''{{t|Range Amplification Device}}''' || Have a light radius of 10 or more || Sustained&amp;lt;br /&amp;gt;10 turns || Activate a special focusing device that extends all your ranged spells and psionic powers range by 3 (max 10). Increases fatigue by 20% while active.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Spell feedback.png|border]] || '''{{t|Spell Feedback}}''' || [[Antimagic]] || Passive&amp;lt;br /&amp;gt;9 turns || When hit by spell damage, retaliate with (20 + 2 * Wil) mind damage&amp;lt;br /&amp;gt;Also inflict 35% spell failure for cooldown duration of that spell.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Unbreakable will.png|border]] || '''{{t|Unbreakable Will}}''' || None || Passive&amp;lt;br /&amp;gt;5 turns || Automatically cures Mental effects while not on cooldown.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cunning==&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #DDDDDD; text-align: center&amp;quot;&lt;br /&gt;
! Image !! Prodigy !! Prerequisite !! Cooldown !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Meditation.png|border]] || '''{{t|Adept}}''' || None || Passive || Increases all your talent masteries by 0.3.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Elemental surge.png|border]] || '''{{t|Elemental Surge}}''' || Deal 50k arcane, fire, cold, lightning, light or nature damage || Passive&amp;lt;br /&amp;gt;10 turns || Automatically releases elemental blasts of damage, also granting buffs for 5 terms. The blasts are charged by dealing elemental damage and each element has a separate cooldown.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Endless woes.png|border]] || '''{{t|Endless Woes}}''' || Deal 50k acid, blight, darkness, mind or temporal damage || Passive || Automatically releases magic blasts of damage, also inflicting debuffs for 5 turns. The blasts are charged by dealing magic damage and each element has a separate cooldown.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Eye of the tiger.png|border]] || '''{{t|Eye of the Tiger}}''' || None || Passive || Critical hits reduce talent cooldowns&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Rakshor cunning.png|border]] || '''{{t|Rak'Shor's Cunning}}''' || Skeleton and Ghoul unlocked and not already undead || Passive ||If you die you will have the option to raise back from the dead once, but at the cost of becoming a ghoul or a skeleton, at random.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Secrets of telos.png|border]] || '''{{t|Secrets of Telos}}''' || Possess [[Telos's Staff Crystal]]&amp;lt;br /&amp;gt;Possess [[Telos's Staff (Top Half)]]&amp;lt;br /&amp;gt;Possess [[Telos's Staff (Bottom Half)]]|| Passive || Assembles the [[Telos Spire of Power]].&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Tricks of the trade.png|border]] || '''{{t|Tricks of the Trade}}''' || Side with Assassin Lord in [[Trapped!]] quest || Passive || +0.2 mastery in Cunning/{{c|Stealth}} or unlock at mastery 1.0&amp;lt;br /&amp;gt;+0.1 mastery in Cunning/{{c|Scoundrel}} or unlock at mastery 0.9&amp;lt;br /&amp;gt;Invisibility damage penalty is halved.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Tricky defenses.png|border]] || '''{{t|Tricky Defenses}}''' || [[Antimagic]] || Passive || {{t|Antimagic Shield}} absorbs {{css|Cun|10|50%}} more damage&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Worldly knowledge.png|border]] || '''{{t|Worldly Knowledge}}''' || None || Passive || Learn a new talent category and unlock it at 1.0 mastery and gain 5 generic talent points.&amp;lt;br /&amp;gt;Can learn any [[Escort]] category with the same conditions&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Chronosskwiki</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=File:Vulnerability_poison.png&amp;diff=15840</id>
		<title>File:Vulnerability poison.png</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=File:Vulnerability_poison.png&amp;diff=15840"/>
				<updated>2019-11-09T01:33:08Z</updated>
		
		<summary type="html">&lt;p&gt;Chronosskwiki: Chronosskwiki uploaded a new version of File:Vulnerability poison.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Chronosskwiki</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=File:Displace_damage.png&amp;diff=15839</id>
		<title>File:Displace damage.png</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=File:Displace_damage.png&amp;diff=15839"/>
				<updated>2019-11-09T01:21:45Z</updated>
		
		<summary type="html">&lt;p&gt;Chronosskwiki: Chronosskwiki uploaded a new version of File:Displace damage.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Chronosskwiki</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=User_talk:Cathbald&amp;diff=14816</id>
		<title>User talk:Cathbald</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=User_talk:Cathbald&amp;diff=14816"/>
				<updated>2018-06-02T11:12:51Z</updated>
		
		<summary type="html">&lt;p&gt;Chronosskwiki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;So, I was thinking...&amp;lt;br /&amp;gt;&lt;br /&gt;
Linking your guides on your userpage seems a bit egotistical.&amp;lt;br /&amp;gt;&lt;br /&gt;
Of course it's your page, and it does give it a bit of zest.&amp;lt;br /&amp;gt;&lt;br /&gt;
Perhaps it is better than clogging up other pages with the links..&amp;lt;br /&amp;gt;&lt;br /&gt;
Please also consider whether your introduction is necessary.&amp;lt;br /&amp;gt;&lt;br /&gt;
Your choice, though.&amp;lt;br /&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Congrats on your new Insane RL victories. Glad to see the Forbidden Cults stuff can make it. [[User:Chronosskwiki|Chronosskwiki]] ([[User talk:Chronosskwiki|talk]]) 13:12, 2 June 2018 (CEST)&lt;/div&gt;</summary>
		<author><name>Chronosskwiki</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=How_To_Contribute_To_The_Wiki/Questions&amp;diff=14804</id>
		<title>How To Contribute To The Wiki/Questions</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=How_To_Contribute_To_The_Wiki/Questions&amp;diff=14804"/>
				<updated>2018-05-26T03:49:16Z</updated>
		
		<summary type="html">&lt;p&gt;Chronosskwiki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Questions For Editors==&lt;br /&gt;
&lt;br /&gt;
If you have a question about making an edit to a page, or some other issue or concern that you need help with, please post here! [[User:Ibanix|Ibanix]] ([[User talk:Ibanix|talk]]) 13:58, 8 February 2016 (CET)&lt;br /&gt;
&lt;br /&gt;
How to invoke the Tomewikibot to update old talent icons? At least [[Stone_alchemy_(category)]] and [[Halfling_(category)]] has old icons. [[User:Arvy|Arvy]] ([[User talk:Arvy|talk]]) 21:15, 8 July 2016 (CEST)&lt;br /&gt;
&lt;br /&gt;
==Images?==&lt;br /&gt;
So, I'm not sure I'll get an answer... but, how do we feel about images?  &lt;br /&gt;
&lt;br /&gt;
For example: a picture of where a dungeon is, or an image of a particular monster.  I ask because I am a new player. I was trying to find the ruined halfling complex, which is currently described as being &amp;quot;in the central region of Maj'Eyal, at the head of the river west of Zigur.&amp;quot; ... I looked at the page for Zigur, which reads &amp;quot;Zigur is a town in Maj'Eyal (the West). It is located on the south side of a lake, east of the Old Forest, and northwest of Last Hope.&amp;quot;  I spent about 5 to 10 minutes carefully searching the area and... not finding Zigur.  (obviously, I edited the text to make Zigur's invisible-ness more prominent)&lt;br /&gt;
&lt;br /&gt;
While words are wonderful things, a screenshot would have saved my a WHOLE lot of time. :)&lt;br /&gt;
&lt;br /&gt;
So, thoughts?&lt;br /&gt;
[[User:ColbyWolf|ColbyWolf]] ([[User talk:ColbyWolf|talk]]) 02:04, 9 February 2017 (CET)&lt;br /&gt;
&lt;br /&gt;
:I think a labelled map of each continent, and a few specific sub-areas in greater detail, would be great to have somewhere. There is a map linked on [[Zone]] but the labels are absent or barely readable. --[[User:Qetuth|Qetuth]] ([[User talk:Qetuth|talk]]) 03:37, 9 February 2017 (CET)&lt;br /&gt;
&lt;br /&gt;
==Talent Notes==&lt;br /&gt;
What's the best way to add extra notes to talent descriptions? For instance, if an ability allows a saving throw that's not mentioned. Should I add it do the info box, or should I use something like a &amp;lt;nowiki&amp;gt;&amp;lt;noinclude&amp;gt;&amp;lt;/nowiki&amp;gt; Notes section at the bottom of the page? [[User:Chronosskwiki|Chronosskwiki]] ([[User talk:Chronosskwiki|talk]]) 05:49, 26 May 2018 (CEST)&lt;/div&gt;</summary>
		<author><name>Chronosskwiki</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Stealth_(Gameplay)&amp;diff=14737</id>
		<title>Stealth (Gameplay)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Stealth_(Gameplay)&amp;diff=14737"/>
				<updated>2018-05-25T10:04:59Z</updated>
		
		<summary type="html">&lt;p&gt;Chronosskwiki: Mention miss chance when unspotted.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;!-- Version of ToME when this page was written --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 1px solid gray; font-size: large;&amp;quot;&lt;br /&gt;
|ToME Version: || 1.5.10&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- Please update if you update the page! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is an in depth article on how {{c|Stealth}} works.&lt;br /&gt;
&lt;br /&gt;
=What does stealth do=&lt;br /&gt;
&lt;br /&gt;
Entering stealth makes it difficult for other creatures to see you. Stealth does not end if a creature spots you. Instead, the creature &amp;quot;briefly catches sight of you&amp;quot; and will get your exact location at that moment. After that, the creature will slowly lose track of you over several turns, assuming you remain unspotted. Enemies will attempt to attack you based on their guess of where you are, with a 2/3 miss chance if they can't see you. Their guess is randomly chosen based on your last spotted location, but it is weighted toward your current, unseen location. Even if you teleport away, they will have some idea of which direction you went.&lt;br /&gt;
&lt;br /&gt;
=How Detection works=&lt;br /&gt;
&lt;br /&gt;
Creatures have a chance to spot you on each of their actions. How likely they are to spot you depends on the difference between your stealth power and their &amp;quot;see stealth&amp;quot; score. Stealth power is largely determined your {{t|Stealth}} talent level and Cunning. See stealth is {{cs|(Level/2 + Cunning/4 + Item bonuses)|0|0|50|50}}, plus any bonuses from {{t|Keen senses}} or {{t|Heightened senses}}.&lt;br /&gt;
&amp;lt;!-- The actual spot check is based on the old to-hit formula. Eugh. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Armor's influence=&lt;br /&gt;
Characters can not normally stealth in heavy or massive armor. However, only armor on your &amp;quot;body&amp;quot; influences your armor.  This means one point in {{t|Armour Training}} is great as it enables metal helms, boots and gloves.&lt;br /&gt;
&lt;br /&gt;
=Breaking Stealth=&lt;br /&gt;
&lt;br /&gt;
Stealth may be ended by cancelling Stealth sustain. Otherwise, stealth ends if you make any melee, ranged, or unarmed attack, or use almost any non-instant talent or ability. The non-instant abilities that can be used without breaking stealth are:&lt;br /&gt;
* {{t|Apply Poison}}&lt;br /&gt;
* {{t|Dart Launcher}}&lt;br /&gt;
* {{t|Disarm Trap}}&lt;br /&gt;
* {{t|Lacerating Strikes}}&lt;br /&gt;
* {{t|Marked for Death}}&lt;br /&gt;
* {{t|Smokescreen}}&lt;br /&gt;
* {{t|Track}}&lt;br /&gt;
* {{c|Trapping}}&lt;br /&gt;
&lt;br /&gt;
Traps are a special case. They have a percentage chance of cancelling stealth when used depending on talent level and Cunning, capping at 100%.&lt;br /&gt;
&lt;br /&gt;
[[Category:Spoilers]]&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Chronosskwiki</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Dominant_will_(talent)&amp;diff=14736</id>
		<title>Dominant will (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Dominant_will_(talent)&amp;diff=14736"/>
				<updated>2018-05-25T09:32:12Z</updated>
		
		<summary type="html">&lt;p&gt;Chronosskwiki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Yeek will_2017.png&lt;br /&gt;
|name=Dominant Will&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Yeek}}&lt;br /&gt;
|require={{TalentReq/RacialReq1}}&lt;br /&gt;
|range=4&lt;br /&gt;
|cooldown={{ctl|10|47|35}}&lt;br /&gt;
|use_speed=0&lt;br /&gt;
|desc=&lt;br /&gt;
Shatters the mind of your victim, giving you full control over its actions for {{css|Wil|5|14}} turns.&lt;br /&gt;
&lt;br /&gt;
When the effect ends, you pull out your mind and the victim's body collapses, dead.&lt;br /&gt;
&lt;br /&gt;
This effect does not work on rares, bosses, or undeads.&lt;br /&gt;
&lt;br /&gt;
The duration will increase with your Willpower.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
=== Notes ===&lt;br /&gt;
This effect also doesn't work on anything with Instadeath immunity. Creatures that are not immune still get a [[Saves and To-Hit|saving throw]] of their level versus 1.5x your level + your Willpower / 5.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Chronosskwiki</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Stealth_(Gameplay)&amp;diff=14735</id>
		<title>Stealth (Gameplay)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Stealth_(Gameplay)&amp;diff=14735"/>
				<updated>2018-05-25T09:27:57Z</updated>
		
		<summary type="html">&lt;p&gt;Chronosskwiki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;!-- Version of ToME when this page was written --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 1px solid gray; font-size: large;&amp;quot;&lt;br /&gt;
|ToME Version: || 1.5.10&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- Please update if you update the page! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is an in depth article on how {{c|Stealth}} works.&lt;br /&gt;
&lt;br /&gt;
=What does stealth do=&lt;br /&gt;
&lt;br /&gt;
Entering stealth makes it difficult for other creatures to see you. Stealth does not end if a creature spots you. Instead, the creature &amp;quot;briefly catches sight of you&amp;quot; and will get your exact location at that moment. After that, the creature will slowly lose track of you over several turns, assuming you remain unspotted. Enemies will attempt to attack you based on their guess of where you are. Their guess is randomly chosen based on your last spotted location, but it is weighted toward your current, unseen location. Even if you teleport away, they will have some idea of which direction you went.&lt;br /&gt;
&lt;br /&gt;
=How Detection works=&lt;br /&gt;
&lt;br /&gt;
Creatures have a chance to spot you on each of their actions. How likely they are to spot you depends on the difference between your stealth power and their &amp;quot;see stealth&amp;quot; score. Stealth power is largely determined your {{t|Stealth}} talent level and Cunning. See stealth is {{cs|(Level/2 + Cunning/4 + Item bonuses)|0|0|50|50}}, plus any bonuses from {{t|Keen senses}} or {{t|Heightened senses}}.&lt;br /&gt;
&amp;lt;!-- The actual spot check is based on the old to-hit formula. Eugh. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Armor's influence=&lt;br /&gt;
Characters can not normally stealth in heavy or massive armor. However, only armor on your &amp;quot;body&amp;quot; influences your armor.  This means one point in {{t|Armour Training}} is great as it enables metal helms, boots and gloves.&lt;br /&gt;
&lt;br /&gt;
=Breaking Stealth=&lt;br /&gt;
&lt;br /&gt;
Stealth may be ended by cancelling Stealth sustain. Otherwise, stealth ends if you make any melee, ranged, or unarmed attack, or use almost any non-instant talent or ability. The non-instant abilities that can be used without breaking stealth are:&lt;br /&gt;
* {{t|Apply Poison}}&lt;br /&gt;
* {{t|Dart Launcher}}&lt;br /&gt;
* {{t|Disarm Trap}}&lt;br /&gt;
* {{t|Lacerating Strikes}}&lt;br /&gt;
* {{t|Marked for Death}}&lt;br /&gt;
* {{t|Smokescreen}}&lt;br /&gt;
* {{t|Track}}&lt;br /&gt;
* {{c|Trapping}}&lt;br /&gt;
&lt;br /&gt;
Traps are a special case. They have a percentage chance of cancelling stealth when used depending on talent level and Cunning, capping at 100%.&lt;br /&gt;
&lt;br /&gt;
[[Category:Spoilers]]&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Chronosskwiki</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Stealth_(Gameplay)&amp;diff=14734</id>
		<title>Stealth (Gameplay)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Stealth_(Gameplay)&amp;diff=14734"/>
				<updated>2018-05-25T09:26:13Z</updated>
		
		<summary type="html">&lt;p&gt;Chronosskwiki: Stealth information, pulled straight from the source (code).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;!-- Version of ToME when this page was written --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 1px solid gray; font-size: large;&amp;quot;&lt;br /&gt;
|ToME Version: || 1.5.10&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- Please update if you update the page! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is an in depth article on how {{t|Stealth}} and {{c|Stealth}} works.&lt;br /&gt;
&lt;br /&gt;
=What does stealth do=&lt;br /&gt;
&lt;br /&gt;
Entering stealth makes it difficult for other creatures to see you. Stealth does not end if a creature spots you. Instead, the creature &amp;quot;briefly catches sight of you&amp;quot; and will get your exact location at that moment. After that, the creature will slowly lose track of you over several turns, assuming you remain unspotted. Enemies will attempt to attack you based on their guess of where you are. Their guess is randomly chosen based on your last spotted location, but it is weighted toward your current, unseen location. Even if you teleport away, they will have some idea of which direction you went.&lt;br /&gt;
&lt;br /&gt;
=How Detection works=&lt;br /&gt;
&lt;br /&gt;
Creatures have a chance to spot you on each of their actions. How likely they are to spot you depends on the difference between your stealth power and their &amp;quot;see stealth&amp;quot; score. Stealth power is largely determined your {{t|Stealth}} talent level and Cunning. See stealth is {{cs|(Level/2 + Cunning/4 + Item bonuses)|0|0|50|50}}, plus any bonuses from {{t|Keen senses}} or {{t|Heightened senses}}.&lt;br /&gt;
&amp;lt;!-- The actual spot check is based on the old to-hit formula. Eugh. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Armor's influence=&lt;br /&gt;
Characters can not normally stealth in heavy or massive armor. However, only armor on your &amp;quot;body&amp;quot; influences your armor.  This means one point in {{t|Armour Training}} is great as it enables metal helms, boots and gloves.&lt;br /&gt;
&lt;br /&gt;
=Breaking Stealth=&lt;br /&gt;
&lt;br /&gt;
Stealth may be ended by cancelling Stealth sustain. Otherwise, stealth ends if you make any melee, ranged, or unarmed attack, or use almost any non-instant talent or ability. The non-instant abilities that can be used without breaking stealth are:&lt;br /&gt;
* {{t|Apply Poison}}&lt;br /&gt;
* {{t|Dart Launcher}}&lt;br /&gt;
* {{t|Disarm Trap}}&lt;br /&gt;
* {{t|Lacerating Strikes}}&lt;br /&gt;
* {{t|Marked for Death}}&lt;br /&gt;
* {{t|Smokescreen}}&lt;br /&gt;
* {{t|Track}}&lt;br /&gt;
* {{c|Trapping}}&lt;br /&gt;
&lt;br /&gt;
Traps are a special case. They have a percentage chance of cancelling stealth when used depending on talent level and Cunning, capping at 100%.&lt;br /&gt;
&lt;br /&gt;
[[Category:Spoilers]]&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Chronosskwiki</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Dominant_will_(talent)&amp;diff=14733</id>
		<title>Dominant will (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Dominant_will_(talent)&amp;diff=14733"/>
				<updated>2018-05-25T07:19:26Z</updated>
		
		<summary type="html">&lt;p&gt;Chronosskwiki: Info on instadeath immunity and  allowed saving throw.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Yeek will_2017.png&lt;br /&gt;
|name=Dominant Will&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Yeek}}&lt;br /&gt;
|require={{TalentReq/RacialReq1}}&lt;br /&gt;
|range=4&lt;br /&gt;
|cooldown={{ctl|10|47|35}}&lt;br /&gt;
|use_speed=0&lt;br /&gt;
|desc=&lt;br /&gt;
Shatters the mind of your victim, giving you full control over its actions for {{css|Wil|5|14}} turns.&lt;br /&gt;
&lt;br /&gt;
When the effect ends, you pull out your mind and the victim's body collapses, dead.&lt;br /&gt;
&lt;br /&gt;
This effect does not work on rares, bosses, or undeads.&lt;br /&gt;
&lt;br /&gt;
The duration will increase with your Willpower.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
This effect also doesn't work on anything with Instadeath immunity. Creatures that are not immune still get a [[Saves and To-Hit|saving throw]] of their level versus 1.5x your level + your Willpower / 5.&lt;/div&gt;</summary>
		<author><name>Chronosskwiki</name></author>	</entry>

	</feed>