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		<id>https://te4.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Cody1750</id>
		<title>Tales of Maj'Eyal - User contributions [en]</title>
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		<updated>2026-05-08T22:40:27Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://te4.org/w/index.php?title=Higher&amp;diff=9330</id>
		<title>Higher</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Higher&amp;diff=9330"/>
				<updated>2014-10-16T06:08:29Z</updated>
		
		<summary type="html">&lt;p&gt;Cody1750: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{race&lt;br /&gt;
|name=Higher&lt;br /&gt;
|metarace=[[Human]]&lt;br /&gt;
|life_per_level=11&lt;br /&gt;
|exp_penalty=+15%&lt;br /&gt;
|strength=+1&lt;br /&gt;
|dexterity=+1&lt;br /&gt;
|magic=+1&lt;br /&gt;
|willpower=+1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Highers are a special branch of Humans that have been imbued with latent magic since the Age of Allure. They usually do not breed with other Humans, trying to keep their blood 'pure'. They possess the [[Gift_of_the_highborn_(talent)|Gift of the Highborn]] which allows them to regenerate their wounds once in a while.&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Brass Lantern&lt;br /&gt;
*[[inscriptions|Wild Infusion]]&lt;br /&gt;
*Regeneration Infusion&lt;br /&gt;
&lt;br /&gt;
==Starting Location==&lt;br /&gt;
[[Trollmire]] (except for [[Celestial (Metaclass)|Celestial]], [[Chronomancer (Metaclass)|Chronomancer]] and [[Archmage]] characters)&lt;br /&gt;
&lt;br /&gt;
== Racial Talents ==&lt;br /&gt;
{{:Higher_(category)}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
[[Gift of the highborn (talent)|Gift of the Highborn]] (the first racial talent) scales with [[Willpower]] and is instantaneous.  This can act as an additional or replacement Regeneration infusion and gives a boost to characters who may need some extra healing to survive.  Even a single generic point here (for classes that boost Willpower but are tight on generic points) is useful.  [[Overseer of nations (talent)|Overseer of Nations]] can let you hit enemies from outside their sight range (if you use it with an area of effect spell with range 10).&lt;br /&gt;
&lt;br /&gt;
Highers are a solid choice for spellcasters (thanks to the damage boost of [[Born into magic (talent)|Born into Magic]]) and anything that boosts [[Willpower]] (to better benefit from the first racial talent).  There are a few gimmick builds with Crystal Focus, but Highers are otherwise unimpressive melee characters.  A few classes deserve special mention:&lt;br /&gt;
&lt;br /&gt;
* [[Necromancer|Necromancers]] can use [[Gift of the highborn (talent)|Gift of the Highborn]] while undead and can mitigate their resource issues with [[Highborn's bloom (talent)|Highborn's Bloom]].&lt;br /&gt;
* Arcane [[Archmage|archmages]] can easily get the Aether Permeation [[prodigy|Prodigies]], which synergizes well with [[Born_into_magic_(talent)|Born into Magic]].&lt;br /&gt;
&lt;br /&gt;
===Killing out-of-LOS===&lt;br /&gt;
Thanks to [[Overseer of nations (talent)|Eyes of the Overseer]] Highers can often attack enemies from afar before being noticed. Talents with achievable range greater than 10 include:&lt;br /&gt;
* [[Sun flare (talent)|Sun flare]]&lt;br /&gt;
* [[Devouring flame (talent)|Devouring flame]]&lt;br /&gt;
* [[Aura of silence (talent)|Aura of silence]]&lt;br /&gt;
* [[Gravity well (talent)|Gravity well]] and [[Gravity spike (talent)|Gravity spike]]&lt;br /&gt;
* [[Maelstrom (talent)|Maelstrom]], charged [[Distortion bolt (talent)|Distortion bolt]] and [[Distortion wave (talent)|Distortion wave]] (at talent level 1.7)&lt;br /&gt;
* [[Throw_bomb_(talent)|Alchemist bombs]] with range-extending [[gems]]&lt;br /&gt;
* [[Chill of the tomb (talent)|Chill of the tomb]] (reaches effective range of 11 at level 3; do not upgrade it further before getting lots of cold resistance!)&lt;br /&gt;
* [[Shadowstep (talent)|Shadowstep]] (reaches range of 11 after investing 5 points and 12 with additional category point in tree)&lt;br /&gt;
* [[Virulent disease (talent)|Virulent disease]] (invest a [[Talents#Using Category Points|category point]] to get range of 11)&lt;br /&gt;
* [[Lure (talent)|Lure]] (becomes more useful after investing category point, which raises [[Trap launcher (talent)|Trap Launcher]] range to 10) &lt;br /&gt;
* [[Pulverizing auger (talent)|Pulverizing auger]] (have to raise category mastery to 1.7, e.g. with Wrap of Stone and category point)&lt;br /&gt;
* [[Wave of power (talent)|Wave of power]] (reaches range of 11 at 113 strength)&lt;br /&gt;
&lt;br /&gt;
{{races}}&lt;/div&gt;</summary>
		<author><name>Cody1750</name></author>	</entry>

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