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		<id>https://te4.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Devenv</id>
		<title>Tales of Maj'Eyal - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://te4.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Devenv"/>
		<link rel="alternate" type="text/html" href="https://te4.org/wiki/Special:Contributions/Devenv"/>
		<updated>2026-04-18T16:33:45Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.26.2</generator>

	<entry>
		<id>https://te4.org/w/index.php?title=Vision&amp;diff=14504</id>
		<title>Vision</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Vision&amp;diff=14504"/>
				<updated>2017-11-30T15:34:14Z</updated>
		
		<summary type="html">&lt;p&gt;Devenv: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Game Mechanics]]&lt;br /&gt;
There are x stats related to vision, that determine whether you can see a certain tile or actor:&lt;br /&gt;
&lt;br /&gt;
*Vision Range&lt;br /&gt;
*Light Radius&lt;br /&gt;
*Infravision&lt;br /&gt;
*See stealth&lt;br /&gt;
*See invisibility&lt;br /&gt;
*[[#Telepathy|Telepathy]]&lt;br /&gt;
&lt;br /&gt;
Also, terrain may have 3 different states that will affect what you may or may not see.&lt;br /&gt;
&lt;br /&gt;
A tile may be:&lt;br /&gt;
&lt;br /&gt;
*Lit: These tiles are lit by the sun, or through magically field, and do not hinder your sight.&lt;br /&gt;
*Unlit: You may not see these tiles unless your [[items#lite|lite]] reaches to it (determined by your [[#Light radius|light radius]]).&lt;br /&gt;
*Covered in magical darkness: Blocks all vision and light, can be only lit up with Sun [[Inscriptions|Infusion]] and certain artifacts.&lt;br /&gt;
&lt;br /&gt;
Similarly, there are several stats that help you hide from your enemies:&lt;br /&gt;
&lt;br /&gt;
*Stealth&lt;br /&gt;
*Invisibility&lt;br /&gt;
*Blindness&lt;br /&gt;
&lt;br /&gt;
(more info needed)&lt;br /&gt;
&lt;br /&gt;
=== Vision Range ===&lt;br /&gt;
This is how far you can see. You shouldn't be able to see anything further away than this. For most actors, this has a value of 10.&lt;br /&gt;
&lt;br /&gt;
=== Light Radius ===&lt;br /&gt;
How far your light reaches. You can see unlit tiles only if they are within this radius. Currently overrides vision range and allows you to achieve effective vision radius above 10.&lt;br /&gt;
&lt;br /&gt;
=== Infravision ===&lt;br /&gt;
Allows you to see creatures in darkness within a certain radius. Effectively lights up tiles with creatures on them, showing items and effects too. Doesn't stack with [[Heightened_senses_(talent)|Heightened senses]]{{verify}}, despite having identical effects. However Infravision does not light up tiles themselves eg. walls, trees.&lt;br /&gt;
&lt;br /&gt;
=== Telepathy ===&lt;br /&gt;
Allows you to perceive certain kinds of creatures with your mind. Diggable walls, doors, blindness, invisibility or magical darkness don't affect telepathy.&lt;br /&gt;
&lt;br /&gt;
=== Effects on Combat ===&lt;br /&gt;
&lt;br /&gt;
== Talents related to vision ==&lt;br /&gt;
*[[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
*[[Overseer of nations (talent)|Overseer of Nations]]&lt;/div&gt;</summary>
		<author><name>Devenv</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Vision&amp;diff=14503</id>
		<title>Vision</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Vision&amp;diff=14503"/>
				<updated>2017-11-30T15:32:22Z</updated>
		
		<summary type="html">&lt;p&gt;Devenv: A mistake? Please check.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Game Mechanics]]&lt;br /&gt;
There are x stats related to vision, that determine whether you can see a certain tile or actor:&lt;br /&gt;
&lt;br /&gt;
*Vision Range&lt;br /&gt;
*Light Radius&lt;br /&gt;
*Infravision&lt;br /&gt;
*See stealth&lt;br /&gt;
*See invisibility&lt;br /&gt;
*[[#Telepathy|Telepathy]]&lt;br /&gt;
&lt;br /&gt;
Also, terrain may have 3 different states that will affect what you may or may not see.&lt;br /&gt;
&lt;br /&gt;
A tile may be:&lt;br /&gt;
&lt;br /&gt;
*Lit: These tiles are lit by the sun, or through magically field, and do not hinder your sight.&lt;br /&gt;
*Unlit: You may not see these tiles unless your [[items#lite|lite]] reaches to it (determined by your [[#Light radius|light radius]]).&lt;br /&gt;
*Covered in magical darkness: Blocks all vision and light, can be only lit up with Sun [[Inscriptions|Infusion]] and certain artifacts.&lt;br /&gt;
&lt;br /&gt;
Similarly, there are several stats that help you hide from your enemies:&lt;br /&gt;
&lt;br /&gt;
*Stealth&lt;br /&gt;
*Invisibility&lt;br /&gt;
*Blindness&lt;br /&gt;
&lt;br /&gt;
(more info needed)&lt;br /&gt;
&lt;br /&gt;
=== Vision Range ===&lt;br /&gt;
This is how far you can see. You shouldn't be able to see anything further away than this. For most actors, this has a value of 10.&lt;br /&gt;
&lt;br /&gt;
=== Light Radius ===&lt;br /&gt;
How far your light reaches. You can see unlit tiles if they are within this radius. Currently overrides vision range and allows you to achieve effective vision radius above 10.&lt;br /&gt;
&lt;br /&gt;
=== Infravision ===&lt;br /&gt;
Allows you to see creatures in darkness within a certain radius. Effectively lights up tiles with creatures on them, showing items and effects too. Doesn't stack with [[Heightened_senses_(talent)|Heightened senses]]{{verify}}, despite having identical effects. However Infravision does not light up tiles themselves eg. walls, trees.&lt;br /&gt;
&lt;br /&gt;
=== Telepathy ===&lt;br /&gt;
Allows you to perceive certain kinds of creatures with your mind. Diggable walls, doors, blindness, invisibility or magical darkness don't affect telepathy.&lt;br /&gt;
&lt;br /&gt;
=== Effects on Combat ===&lt;br /&gt;
&lt;br /&gt;
== Talents related to vision ==&lt;br /&gt;
*[[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
*[[Overseer of nations (talent)|Overseer of Nations]]&lt;/div&gt;</summary>
		<author><name>Devenv</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Life&amp;diff=14502</id>
		<title>Life</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Life&amp;diff=14502"/>
				<updated>2017-11-30T15:24:51Z</updated>
		
		<summary type="html">&lt;p&gt;Devenv: A mistake in the formula (see below it the right one)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Life''' represents your physical well-being in game, and you will die if it drops below 0 unless you are under the influence of effects such as a [[inscriptions|Heroism Infusion]], which allows you to temporarily persist with negative life.&lt;br /&gt;
&lt;br /&gt;
===Player===&lt;br /&gt;
&lt;br /&gt;
Most characters will naturally regenerate life each turn.  The amount of life regenerated can be modified by equipment, as well as talents such as {{t|Fast Metabolism}}. [[inscriptions|Regeneration Infusions]] can greatly boost life regeneration for a short time as well. The rate of life regeneration accelerates each turn while resting. Under the default keybinding, you can begin resting by pressing the '''r''' key. Larger amounts of life can be restored with various healing talents such as {{t|Healing Light}} and {{t|Nature's Touch}}.  Many of these do not function on [[undead]] characters however.&lt;br /&gt;
&lt;br /&gt;
Your maximum life will increase by '''Life Rating''' * (1.1+(current_level/40)) each time you gain a level.&amp;lt;sup&amp;gt;From Actor.lua&amp;lt;/sup&amp;gt;&lt;br /&gt;
You will gain 4 life for each point you have in [[Constitution]], including temporary points from gear or talents.&lt;br /&gt;
&lt;br /&gt;
Your '''Life Rating''' is determined by your [[race]] and [[class]]. For example, a Dwarf Berserker has a Life Rating of 12 (Dwarf) + Berserker (3) = 15.  When going up to level 5, your life will increase by: 15 * (1.1+(5/40)) = 18.375. &lt;br /&gt;
&lt;br /&gt;
The expected maximum life of a level 50 character will be:&lt;br /&gt;
&lt;br /&gt;
'''Expected Max Life = Base Life from Class + (85.75 * Life Rating)'''  ... plus your points from [[Constitution]]&lt;br /&gt;
&lt;br /&gt;
Note: 85.75 comes from the sum of the series (1.1 + n/40) for n=2-&amp;gt;50&lt;br /&gt;
&lt;br /&gt;
===NPC===&lt;br /&gt;
&lt;br /&gt;
NPCs have life in the same way, by using the Life Rating function from above. Additionally, NPCs have a 'rank' value which determines how much their life scales. This is reflected by in-game difficulty of NPCs. Regular NPCs are rank 1. Bosses are rank 4.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Mechanics]]&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Devenv</name></author>	</entry>

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