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		<title>Tales of Maj'Eyal - User contributions [en]</title>
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		<updated>2026-07-19T01:43:11Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://te4.org/w/index.php?title=Berserker&amp;diff=6930</id>
		<title>Berserker</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Berserker&amp;diff=6930"/>
				<updated>2014-06-26T00:24:49Z</updated>
		
		<summary type="html">&lt;p&gt;Epluribusunum: /* Talents */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{redirect2&lt;br /&gt;
|1=the class&lt;br /&gt;
|2=talent&lt;br /&gt;
|3=[[Berserker (talent)]]&lt;br /&gt;
}}&lt;br /&gt;
{{class&lt;br /&gt;
|name=Berserker&lt;br /&gt;
|metaclass=Warrior&lt;br /&gt;
|starting_life=120&lt;br /&gt;
|life_per_level= +3&lt;br /&gt;
|strength= +5&lt;br /&gt;
|dexterity= +1&lt;br /&gt;
|constitution= +3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A Berserker wields huge two-handed weapons of destruction, bringing pain and death to his foes as he cleaves them in two.&lt;br /&gt;
A Berserker usually forfeits all ideas of self-defense to concentrate on what he does best: killing things.&lt;br /&gt;
Their most important stats are: [[Strength]] and [[Constitution]]&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Iron Greatsword&lt;br /&gt;
*Iron Mail Armor&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Two-handed assault (category)|Two-Handed Assault]]&lt;br /&gt;
| Mastery = 1.30&lt;br /&gt;
| talent1 = [[Stunning blow (talent)|Stunning Blow]]&lt;br /&gt;
| talent2 = [[Fearless cleave (talent)|Fearless Cleave]]&lt;br /&gt;
| talent3 = [[Death dance (talent)|Death Dance]]&lt;br /&gt;
| talent4 = [[Execution (talent)|Execution]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Berserker's strength (category)|Berserker's Strength]]&lt;br /&gt;
| Mastery = 1.30&lt;br /&gt;
| talent1 = [[Warshout (talent)|Warshout]]&lt;br /&gt;
| talent2 = [[Berserker rage (talent)|Berserker Rage]]&lt;br /&gt;
| talent3 = [[Shattering blow (talent)|Shattering Blow]]&lt;br /&gt;
| talent4 = [[Relentless fury (talent)|Relentless Fury]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat techniques (category)|Combat Techniques]]&lt;br /&gt;
| Mastery = 1.30&lt;br /&gt;
| talent1 = [[Rush (talent)|Rush]]&lt;br /&gt;
| talent2 = [[Precise strikes (talent)|Precise Strikes]]&lt;br /&gt;
| talent3 = [[Perfect strike (talent)|Perfect Strike]]&lt;br /&gt;
| talent4 = [[Blinding speed (talent)|Blinding Speed]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat veteran (category)|Combat Veteran]]&lt;br /&gt;
| Mastery = 1.30&lt;br /&gt;
| talent1 = [[Quick recovery (talent)|Quick Recovery]]&lt;br /&gt;
| talent2 = [[Fast metabolism (talent)|Fast Metabolism]]&lt;br /&gt;
| talent3 = [[Spell shield (talent)|Spell Shield]]&lt;br /&gt;
| talent4 = [[Unending frenzy (talent)|Unending Frenzy]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Shield defense (category)|Shield Defense]]&lt;br /&gt;
| Mastery = 0.90&lt;br /&gt;
| Locked = Yes&lt;br /&gt;
| talent1 = [[Shield wall (talent)|Shield Wall]]&lt;br /&gt;
| talent2 = [[Repulsion (talent)|Repulsion]]&lt;br /&gt;
| talent3 = [[Shield expertise (talent)|Shield Expertise]]&lt;br /&gt;
| talent4 = [[Last stand (talent)|Last Stand]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Archery training (category)|Archery Training]]&lt;br /&gt;
| Mastery = 1.10&lt;br /&gt;
| Locked = Yes&lt;br /&gt;
| talent1 = [[Steady shot (talent)|Steady Shot]]&lt;br /&gt;
| talent2 = [[Aim (talent)|Aim]]&lt;br /&gt;
| talent3 = [[Rapid shot (talent)|Rapid Shot]]&lt;br /&gt;
| talent4 = [[Relaxed shot (talent)|Relaxed Shot]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Superiority (category)|Superiority]]&lt;br /&gt;
| Mastery = 1.30&lt;br /&gt;
| Locked = Yes&lt;br /&gt;
| talent1 = [[Juggernaut (talent)|Juggernaut]]&lt;br /&gt;
| talent2 = [[Onslaught (talent)|Onslaught]]&lt;br /&gt;
| talent3 = [[Battle call (talent)|Battle Call]]&lt;br /&gt;
| talent4 = [[Shattering impact (talent)|Shattering Impact]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Warcries (category)|Warcries]]&lt;br /&gt;
| Mastery = 1.30&lt;br /&gt;
| Locked = Yes&lt;br /&gt;
| talent1 = [[Shattering shout (talent)|Shattering Shout]]&lt;br /&gt;
| talent2 = [[Second wind (talent)|Second Wind]]&lt;br /&gt;
| talent3 = [[Battle shout (talent)|Battle Shout]]&lt;br /&gt;
| talent4 = [[Battle cry (talent)|Battle Cry]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category type)|Technique]]&lt;br /&gt;
| Name = [[Bloodthirst (category)|Bloodthirst]]&lt;br /&gt;
| Mastery = 1.20&lt;br /&gt;
| Locked = Yes&lt;br /&gt;
| talent1 = [[Bloodbath (talent)|Bloodbath]]&lt;br /&gt;
| talent2 = [[Mortal terror (talent)|Mortal Terror]]&lt;br /&gt;
| talent3 = [[Bloodrage (talent)|Bloodrage]]&lt;br /&gt;
| talent4 = [[Unstoppable (talent)|Unstoppable]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Dirty fighting (category)|Dirty Fighting]]&lt;br /&gt;
| Mastery = 1.00&lt;br /&gt;
| Locked = Yes&lt;br /&gt;
| talent1 = [[Dirty fighting (talent)|Dirty Fighting]]&lt;br /&gt;
| talent2 = [[Backstab (talent)|Backstab]]&lt;br /&gt;
| talent3 = [[Switch place (talent)|Switch Place]]&lt;br /&gt;
| talent4 = [[Cripple (talent)|Cripple]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| generic_rows = &lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat training (category)|Combat Training]]&lt;br /&gt;
| Mastery = 1.30&lt;br /&gt;
| talent1 = [[Thick skin (talent)|Thick Skin]]&lt;br /&gt;
| talent2 = [[Armour training (talent)|Armour Training]]&lt;br /&gt;
| talent3 = [[Combat accuracy (talent)|Combat Accuracy]]&lt;br /&gt;
| talent4 = [[Weapons mastery (talent)|Weapons Mastery]]&lt;br /&gt;
| talent5 = [[Dagger mastery (talent)|Dagger Mastery]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Conditioning (category)|Conditioning]]&lt;br /&gt;
| Mastery = 1.30&lt;br /&gt;
| talent1 = [[Vitality (talent)|Vitality]]&lt;br /&gt;
| talent2 = [[Daunting presence (talent)|Daunting Presence]]&lt;br /&gt;
| talent3 = [[Unflinching resolve (talent)|Unflinching Resolve]]&lt;br /&gt;
| talent4 = [[Adrenaline surge (talent)|Adrenaline Surge]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.00&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Sense]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Field control (category)|Field Control]]&lt;br /&gt;
| Mastery = 1.00&lt;br /&gt;
| Locked = Yes&lt;br /&gt;
| talent1 = [[Disengage (talent)|Disengage]]&lt;br /&gt;
| talent2 = [[Track (talent)|Track]]&lt;br /&gt;
| talent3 = [[Heave (talent)|Heave]]&lt;br /&gt;
| talent4 = [[Slow motion (talent)|Slow Motion]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Stunning Blow and Death Dance are two early game talents that scale well with added class points, creating higher damage and a longer stun. While Death Dance has high damage output its range is small. Unlocking [[Bloodthirst (category)|Bloodthirst]] at level ten is a very good choice. There are three passive talents here: Blood Bath, Mortal Terror, and Blood Rage, all of which will help increase your character's lifespan.&lt;br /&gt;
&lt;br /&gt;
Like Brawler, Breserker has access to some mobility skills, like [[Rush (talent)|Rush]]. These help you to close the gap on tough mobs, hop away from sustaining AoE and regroup with your shorter cooldowns ready.&lt;br /&gt;
&lt;br /&gt;
The [[Combat techniques (category)|Combat Techniques]] tree can be often overlooked, but the passives - the ones that increase your stamina and health regereration - are quite powerful and can relieve the need for regeneration via inscriptions for more powerful inscriptions, though regeneration runes can make a Berseker even harder to kill. Having two regeneration runes makes it double-hard, and by unlocking an extra inscription slot and you could add a movement or shield rune as well. However there are still some interesting categories to unlock such as the [[Warcries (category)|Warcries]] tree, which will give you Battle Shout and Second wind; both talents are nice.&lt;br /&gt;
&lt;br /&gt;
Berserker has access to many passive talents, such as Weapons Combat and Weapons Mastery, followed by constitution passives and massive armor. [[Field control (category)|Field Control]] gives you access to another often-overlooked high-tier talent in Track which gives you the ability to see what you're going to be rushing into before doing it.&lt;br /&gt;
&lt;br /&gt;
A good strategy for most of the game is to limit your line of sight. Fighting enemies in a place where only a few monsters could ever see you. This becomes more important as you get into the later levels as you want to limit the number of incoming ranged and magic attacks. Those are the two things that will kill you fast throughout most of the game. Later however melee damage from monsters such as other elite Berserkers can hit extremely hard so you want to be careful around them. Otherwise, Bersserkers can go toe-to-toe with everything else, slaying them in just a few swings. Keeping perfect positioning is key when playing Berserker, which could yet another good reason to pick up Field control (as talked about earlier.)&lt;br /&gt;
&lt;br /&gt;
It can also be noted that Berserker can unlock archery talents as well. The cost to make this an effective method of combat is high, however. A critical strike build is possible too if you were to unlock Dirty Fighting. All of these options makes it a robust class and a solid choice for many races.&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Epluribusunum</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Reaver&amp;diff=6927</id>
		<title>Reaver</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Reaver&amp;diff=6927"/>
				<updated>2014-06-23T13:37:12Z</updated>
		
		<summary type="html">&lt;p&gt;Epluribusunum: /* Talent Categories */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class&lt;br /&gt;
|name=Reaver&lt;br /&gt;
|metaclass=Defiler&lt;br /&gt;
|starting_life=120&lt;br /&gt;
|locked=Yes&lt;br /&gt;
|life_per_level= +2&lt;br /&gt;
|strength= +4&lt;br /&gt;
|dexterity = +1&lt;br /&gt;
|magic = +4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Reavers are terrible foes, charging their enemies with a weapon in each hand.&lt;br /&gt;
They can harness the blight of evil, infecting their foes with terrible contagious diseases while crushing their skulls with devastating combat techniques.&lt;br /&gt;
&lt;br /&gt;
Their most important stats are: [[Strength]] and [[Magic]]&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Iron Waraxe&lt;br /&gt;
*Rough Leather Armor&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*[[Corrupted strength (talent)|Corrupted Strength]]&lt;br /&gt;
*[[Combat accuracy (talent)|Combat Accuracy]]&lt;br /&gt;
*[[Drain (talent)|Drain]]&lt;br /&gt;
*[[Rend (talent)|Rend]]&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Corruption (category type)|Corruption]]&lt;br /&gt;
| Name = [[Sanguisuge (category)|Sanguisuge]]&lt;br /&gt;
| Mastery = 1.30&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Drain (talent)|Drain]]&lt;br /&gt;
| talent2 = [[Bloodcasting (talent)|Bloodcasting]]&lt;br /&gt;
| talent3 = [[Absorb life (talent)|Absorb Life]]&lt;br /&gt;
| talent4 = [[Life tap (talent)|Life Tap]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Corruption (category type)|Corruption]]&lt;br /&gt;
| Name = [[Vim (category)|Vim]]&lt;br /&gt;
| Mastery = 1.30&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Soul rot (talent)|Soul Rot]]&lt;br /&gt;
| talent2 = [[Vimsense (talent)|Vimsense]]&lt;br /&gt;
| talent3 = [[Leech (talent)|Leech]]&lt;br /&gt;
| talent4 = [[Dark portal (talent)|Dark portal]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Corruption (category type)|Corruption]]&lt;br /&gt;
| Name = [[Bone (category)|Bone]]&lt;br /&gt;
| Mastery = 1.30&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Bone spear (talent)|Bone Spear]]&lt;br /&gt;
| talent2 = [[Bone grab (talent)|Bone Grab]]&lt;br /&gt;
| talent3 = [[Bone nova (talent)|Bone Nova]]&lt;br /&gt;
| talent4 = [[Bone shield (talent)|Bone Shield]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Corruption (category type)|Corruption]]&lt;br /&gt;
| Name = [[Plague (category)|Plague]]&lt;br /&gt;
| Mastery = 1.30&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Virulent disease (talent)|Virulent Disease]]&lt;br /&gt;
| talent2 = [[Cyst burst (talent)|Cyst Burst]]&lt;br /&gt;
| talent3 = [[Catalepsy (talent)|Catalepsy]]&lt;br /&gt;
| talent4 = [[Epidemic (talent)|Epidemic]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Corruption (category type)|Corruption]]&lt;br /&gt;
| Name = [[Scourge (category)|Scourge]]&lt;br /&gt;
| Mastery = 1.30&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Rend (talent)|Rend]]&lt;br /&gt;
| talent2 = [[Ruin (talent)|Ruin]]&lt;br /&gt;
| talent3 = [[Acid strike (talent)|Acid Strike ]]&lt;br /&gt;
| talent4 = [[Dark surprise (talent)|Dark Surprise]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Corruption (category type)|Corruption]]&lt;br /&gt;
| Name = [[Reaving combat (category)|Reaving Combat]]&lt;br /&gt;
| Mastery = 1.30&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Corrupted strength (talent)|Corrupted Strength]]&lt;br /&gt;
| talent2 = [[Bloodlust (talent)|Bloodlust]]&lt;br /&gt;
| talent3 = [[Carrier (talent)|Carrier]]&lt;br /&gt;
| talent4 = [[Acid blood (talent)|Acid Blood]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat training (category)|Combat Training]]&lt;br /&gt;
| Mastery = 1.30&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Thick skin (talent)|Thick Skin]]&lt;br /&gt;
| talent2 = [[Armour training (talent)|Armour Training]]&lt;br /&gt;
| talent3 = [[Combat accuracy (talent)|Combat Accuracy]]&lt;br /&gt;
| talent4 = [[Weapons mastery (talent)|Weapons Mastery]]&lt;br /&gt;
| talent5 = [[Dagger mastery (talent)|Dagger Mastery]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Corruption (category type)|Corruption]]&lt;br /&gt;
| Name = [[Torment (category)|Torment]]&lt;br /&gt;
| Mastery = 1.30&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Willful tormenter (talent)|Willful Tormenter]]&lt;br /&gt;
| talent2 = [[Blood lock (talent)|Blood Lock]]&lt;br /&gt;
| talent3 = [[Overkill (talent)|Overkill]]&lt;br /&gt;
| talent4 = [[Blood vengeance (talent)|Blood Vengeance]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.10&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Corruption (category type)|Corruption]]&lt;br /&gt;
| Name = [[Hexes (category)|Hexes]]&lt;br /&gt;
| Mastery = 1.30&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Pacification hex (talent)|Pacification Hex]]&lt;br /&gt;
| talent2 = [[Burning hex (talent)|Burning Hex]]&lt;br /&gt;
| talent3 = [[Empathic hex (talent)|Empathic Hex]]&lt;br /&gt;
| talent4 = [[Domination hex (talent)|Domination Hex]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Corruption (category type)|Corruption]]&lt;br /&gt;
| Name = [[Curses (category)|Curses]]&lt;br /&gt;
| Mastery = 1.30&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Curse of defenselessness (talent)|Curse of Defenselessness]]&lt;br /&gt;
| talent2 = [[Curse of impotence (talent)|Curse of Impotence]]&lt;br /&gt;
| talent3 = [[Curse of death (talent)|Curse of Death]]&lt;br /&gt;
| talent4 = [[Curse of vulnerability (talent)|Curse of Vulnerability]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Reavers are the only class that can wield a non-dagger melee weapon in the secondary hand.&lt;br /&gt;
&lt;br /&gt;
Early game reavers can be played like casters, using drain, virulent disease and soul rot. Later on you'll want to de-level soul rot, max out corrupted strength and only use spells to trigger corrupted strength. Rend is a spell too and it will deal more damage without a crit than soul rot will deal with it. Both will trigger just the same.&lt;br /&gt;
&lt;br /&gt;
Bone grab is an amazing spell that only takes 2 points of investment to shine (1 for nearly worthless bone spear). It doesn't scale with talent level at all, so leave it at 1. Later on you'll want bone shield maxed out and a category point spent to upgrade the tree. You'll want a tree in which 3 of the skills are level 1 to be upgraded, that's how good bone shield is.&lt;br /&gt;
&lt;br /&gt;
Reavers lack mobility, you'll want a teleport inscription (mandatory) and a movement infusion (highly helpful).&lt;br /&gt;
&lt;br /&gt;
Leech looks useless, but it's actually really good. If you have vimsense up, leech leveled and enough resistances, you can outheal an overpowered multicolored wyrm just by using rend/acid splash/dark surprise on it and leeching off its retaliation damage.&lt;br /&gt;
&lt;br /&gt;
Light tree is amazing on Reaver. Thanks to your most important ability, you don't waste turns when healing, shielding or &amp;quot;providencing&amp;quot; with spells.&lt;br /&gt;
&lt;br /&gt;
Your worst enemy is worm that walks. When standing next to one DO NOT use spells that take a turn or you'll just attack them with corrupted strength, which will only heal them. Use wands, weapons of projection and other items if you can. Only use basic attacks if you have enough bone shields and hp, worms that walk have corrupted strength too and can deal incredible damage when they use it. Try to fight them in vaults, this will stop them from blindsiding you (teleport+attack) and keep a carrion worm between you and them to stop them from using other offensive abilities.&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Epluribusunum</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Wyrmic&amp;diff=6926</id>
		<title>Wyrmic</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Wyrmic&amp;diff=6926"/>
				<updated>2014-06-23T13:03:58Z</updated>
		
		<summary type="html">&lt;p&gt;Epluribusunum: /* Talent Categories */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class&lt;br /&gt;
|name=Wyrmic&lt;br /&gt;
|metaclass=Wilder&lt;br /&gt;
|starting_life=110&lt;br /&gt;
|locked=Yes&lt;br /&gt;
|life_per_level= +2&lt;br /&gt;
|strength=+5&lt;br /&gt;
|constitution=+1&lt;br /&gt;
|willpower=+3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Wyrmics are fighters who have learnt how to mimic some of the aspects of the dragons.&lt;br /&gt;
They have access to talents normally belonging to the various kind of drakes.&lt;br /&gt;
&lt;br /&gt;
Their most important stats are: [[Strength]] and [[Willpower]]&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Iron Battleaxe&lt;br /&gt;
*Rough Leather Armor&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*[[Ice claw (talent)|Ice Claw]]&lt;br /&gt;
*[[Meditation]]&lt;br /&gt;
*[[Weapons mastery (talent)|Weapons Mastery]]&lt;br /&gt;
*[[Combat accuracy (talent)|Combat Accuracy]]&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category_type)|Technique]]&lt;br /&gt;
| Name = [[Two-handed assault (category)|Two-Handed Assault]]&lt;br /&gt;
| Mastery = 1.10&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Stunning blow (talent)|Stunning Blow]]&lt;br /&gt;
| talent2 = [[Fearless cleave (talent)|Fearless Cleave]]&lt;br /&gt;
| talent3 = [[Death dance (talent)|Death Dance]]&lt;br /&gt;
| talent4 = [[Execution (talent)|Execution]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category type)|Technique]]&lt;br /&gt;
| Name = [[Shield offense (category)|Shield Offense]]&lt;br /&gt;
| Mastery = 1.10&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Shield pummel (talent)|Shield Pummel]]&lt;br /&gt;
| talent2 = [[Riposte (talent)|Riposte]]&lt;br /&gt;
| talent3 = [[Shield slam (talent)|Shield Slam]]&lt;br /&gt;
| talent4 = [[Assault (talent)|Assault]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category_type)|Technique]]&lt;br /&gt;
| Name = [[Combat veteran (category)|Combat Veteran]]&lt;br /&gt;
| Mastery = 1.00&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Quick recovery (talent)|Quick Recovery]]&lt;br /&gt;
| talent2 = [[Fast metabolism (talent)|Fast Metabolism]]&lt;br /&gt;
| talent3 = [[Spell shield (talent)|Spell Shield]]&lt;br /&gt;
| talent4 = [[Unending frenzy (talent)|Unending Frenzy]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Wild-gift (category_type)|Wild-gift]]&lt;br /&gt;
| Name = [[Sand drake aspect (category)|Sand Drake Aspect]]&lt;br /&gt;
| Mastery = 1.30&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Swallow (talent)|Swallow]]&lt;br /&gt;
| talent2 = [[Quake (talent)|Quake]]&lt;br /&gt;
| talent3 = [[Burrow (talent)|Burrow]]&lt;br /&gt;
| talent4 = [[Sand breath (talent)|Sand Breath]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Wild-gift (category_type)|Wild-gift]]&lt;br /&gt;
| Name = [[Fire drake aspect (category)|Fire Drake Aspect]]&lt;br /&gt;
| Mastery = 1.30&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Bellowing roar (talent)|Bellowing Roar]]&lt;br /&gt;
| talent2 = [[Wing buffet (talent)|Wing Buffet]]&lt;br /&gt;
| talent3 = [[Devouring flame (talent)|Devouring Flame]]&lt;br /&gt;
| talent4 = [[Fire breath (talent)|Fire Breath]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Wild-gift (category_type)|Wild-gift]]&lt;br /&gt;
| Name = [[Cold drake aspect (category)|Cold Drake Aspect]]&lt;br /&gt;
| Mastery = 1.30&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Ice claw (talent)|Ice Claw]]&lt;br /&gt;
| talent2 = [[Icy skin (talent)|Icy Skin]]&lt;br /&gt;
| talent3 = [[Ice wall (talent)|Ice Wall]]&lt;br /&gt;
| talent4 = [[Ice breath (talent)|Ice Breath]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Wild-gift (category_type)|Wild-gift]]&lt;br /&gt;
| Name = [[Storm drake aspect (category)|Storm Drake Aspect]]&lt;br /&gt;
| Mastery = 1.30&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Lightning speed (talent)|Lightning Speed]]&lt;br /&gt;
| talent2 = [[Static field (talent)|Static Field]]&lt;br /&gt;
| talent3 = [[Tornado (talent)|Tornado]]&lt;br /&gt;
| talent4 = [[Lightning breath (talent)|Lightning Breath]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Wild-gift (category_type)|Wild-gift]]&lt;br /&gt;
| Name = [[Venom drake aspect (category)|Venom Drake Aspect]]&lt;br /&gt;
| Mastery = 1.30&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Acidic spray (talent)|Acidic Spray]]&lt;br /&gt;
| talent2 = [[Corrosive mist (talent)|Corrosive Mist]]&lt;br /&gt;
| talent3 = [[Dissolve (talent)|Dissolve]]&lt;br /&gt;
| talent4 = [[Corrosive breath (talent)|Corrosive Breath]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category_type)|Technique]]&lt;br /&gt;
| Name = [[Combat techniques (category)|Combat Techniques]]&lt;br /&gt;
| Mastery = 1.00&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Rush (talent)|Rush]]&lt;br /&gt;
| talent2 = [[Precise strikes (talent)|Precise Strikes]]&lt;br /&gt;
| talent3 = [[Perfect strike (talent)|Perfect Strike]]&lt;br /&gt;
| talent4 = [[Blinding speed (talent)|Blinding Speed]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Wild-gift (category_type)|Wild-gift]]&lt;br /&gt;
| Name = [[Higher draconic abilities (category)|Higher Draconic Abilities]]&lt;br /&gt;
| Mastery = 1.00&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Prismatic slash (talent)|Prismatic Slash]]&lt;br /&gt;
| talent2 = [[Venomous breath (talent)|Venomous Breath]]&lt;br /&gt;
| talent3 = [[Wyrmic guile (talent)|Wyrmic Guile]]&lt;br /&gt;
| talent4 = [[Chromatic fury (talent)|Chromatic Fury]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat training (category)|Combat Training]]&lt;br /&gt;
| Mastery = 1.00&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Thick skin (talent)|Thick Skin]]&lt;br /&gt;
| talent2 = [[Armour training (talent)|Armour Training]]&lt;br /&gt;
| talent3 = [[Combat accuracy (talent)|Combat Accuracy]]&lt;br /&gt;
| talent4 = [[Weapons mastery (talent)|Weapons Mastery]]&lt;br /&gt;
| talent5 = [[Dagger mastery (talent)|Dagger Mastery]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Wild-gift (category type)|Wild-gift]]&lt;br /&gt;
| Name = [[Call of the wild (category)|Call of the Wild]]&lt;br /&gt;
| Mastery = 1.20&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Meditation (talent)|Meditation]]&lt;br /&gt;
| talent2 = [[Nature's touch (talent)|Nature's Touch]]&lt;br /&gt;
| talent3 = [[Earth's eyes (talent)|Earth's Eyes]]&lt;br /&gt;
| talent4 = [[Nature's balance (talent)|Nature's Balance]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Wild-gift (category type)|Wild-Gift]]&lt;br /&gt;
| Name = [[Fungus (category)|Fungus]]&lt;br /&gt;
| Mastery = 1.10&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Wild growth (talent)|Wild Growth]]&lt;br /&gt;
| talent2 = [[Fungal growth (talent)|Fungal Growth]]&lt;br /&gt;
| talent3 = [[Ancestral life (talent)|Ancestral Life]]&lt;br /&gt;
| talent4 = [[Sudden growth (talent)|Sudden Growth]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.00&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Wild-gift (category type)|Wild-Gift]]&lt;br /&gt;
| Name = [[Harmony (category)|Harmony]]&lt;br /&gt;
| Mastery = 1.10&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Waters of life (talent)|Waters of Life]]&lt;br /&gt;
| talent2 = [[Elemental harmony (talent)|Elemental Harmony]]&lt;br /&gt;
| talent3 = [[One with nature (talent)|One with Nature]]&lt;br /&gt;
| talent4 = [[Healing nexus (talent)|Healing Nexus]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Wyrmics are warriors who possess the powers of dragons. They have strong offensive and defensive capabilities, using both weapons and talents.&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
The defining early-game skill for the Wyrmic is [[Icy skin (talent)|Icy Skin]]. This gives you a huge boost to [[Armour]], and gives you retaliation damage against all monsters that hit you in melee. (In older betas, it was not uncommon for a low-level Wyrmic to do more damage just standing still and letting monsters hit him, than with his weapon(s). This has been rebalanced somewhat in beta 43, with Icy Skin giving greatly reduced results at low [[Willpower]].)&lt;br /&gt;
&lt;br /&gt;
Because of this, one playstyle for a Wyrmic is to boost Armor as high as possible, while keeping [[Defense]] fairly low. This way, monsters will hit you, and injure themselves, but not do much damage to you. Equipment that does additional retaliation damage can be stacked on top of this.&lt;br /&gt;
&lt;br /&gt;
[[Dwarf|Dwarves]] and [[Thalore]]n make excellent Wyrmics.&lt;br /&gt;
&lt;br /&gt;
===Offense===&lt;br /&gt;
There are several viable builds for Wyrmics. The simplest is to boost [[Strength]] and bash things with weapons, and breathe on them. (All Wyrmic breath talents scale with Strength.)&lt;br /&gt;
&lt;br /&gt;
There are two schools of thought regarding weapon choices. The class starts with a two-handed weapon, and access to [[Death Dance]] and [[Berserker (talent)|Berserker]], so they can choose to play like a [[Berserker]] (with breath weapons).&lt;br /&gt;
&lt;br /&gt;
Wyrmics also start with the [[Shield offense (category)|Shield Offense]] tree, so they can choose to switch to a one-handed weapon and shield (after investment in [[Armour Training]]). This lets them play in the style of [[Bulwark]]s (with breath weapons), using [[Shield Pummel]] and [[Assault]] for adjacent targets, and breath weapons for distant ones, or for groups.&lt;br /&gt;
&lt;br /&gt;
Wyrmics do not start with [[Mindstar mastery (category)|Mindstar Mastery]], but they can purchase it in [[Zigur]], or learn it by betraying an [[escorts|Alchemist escortee]]. This gives you a third build choice, using [[mindstar]]s. A mindstar build will favor [[Willpower]] over Strength, and will lean on talents that scale with [[Mindpower]] or Willpower. Melee damage with the mindstars will be low at first (before tier 4 mindstars start dropping), but quite powerful in the late game.&lt;br /&gt;
&lt;br /&gt;
===Survival===&lt;br /&gt;
Boosting the [[Armour training (talent)|Armour Training]] talent is highly recommended. Wearing heavy plate armour helps immensely, as you will frequently find yourself fighting hand-to-hand.&lt;br /&gt;
&lt;br /&gt;
You have just one healing talent ([[Nature's touch (talent)|Nature's Touch]]) -- or two, if you count [[Swallow (talent)|Swallow]] -- but absolutely no monster detection or shielding capabilities. You probably aren't boosting [[Dexterity]] much, so you'll have little [[Defense]], especially if you are running [[Berserker (talent)|Berserker]]. You'll have to rely on [[Armour]], [[inscriptions|infusions/runes]], high [[Life]] (HP), [[saves]] and resists to survive at higher levels.&lt;br /&gt;
&lt;br /&gt;
The [[Fungus (category)|Fungus]] tree talents make your healing and regeneration more effective. A special tip for Fungus users: [[Fungal growth (talent)|Fungal Growth]] gives you a weak (but free) regeneration effect, which will appear to block your ability to use your regeneration infusions. You can remove the weak regeneration effect, if necessary, by right-clicking on its effect icon.&lt;br /&gt;
&lt;br /&gt;
[[Lightning speed (talent)|Lightning Speed]] is an excellent mobility talent, more versatile than [[Rush (talent)|Rush]], although you could also spend points to get Rush as a fallback when Lightning Speed is on cooldown. (A category point is required, though, so it's an awfully expensive purchase from an otherwise useless tree.) Additional mobility sources will help -- a movement infusion, or a psychoport totem, are excellent choices. If you are not doing [[Antimagic]], you can also wear an amulet of teleport, or use a rune of teleport or controlled phase door.&lt;br /&gt;
&lt;br /&gt;
Wyrmics have some good disabling talents. [[Sand breath (talent)|Sand Breath]] (blindness breath attack) is quite effective against late game foes (Orc Prides). [[Bellowing roar (talent)|Bellowing Roar]] can confuse nearby opponents. [[Ice breath (talent)|Ice Breath]] can freeze them.&lt;br /&gt;
&lt;br /&gt;
Eating the [[Heart of the Sandworm Queen]] unlocks the [[Harmony (category)|Harmony]] tree. The [[Elemental harmony (talent)|Elemental Harmony]] talent (sustained) gives you a variety of effects when you are hit by elemental damage; a common combination is to hit yourself with fire damage for the speed boost. [[Waters of life (talent)|Waters of Life]] doesn't cure diseases and poisons, but instead makes them heal you.&lt;br /&gt;
&lt;br /&gt;
Confusion can be deadly, and you have no talents that help you resist it -- unless you are a [[Dwarf]] or [[Thalore]]. The Dwarven talent [[Power is money (talent)|Power is Money]] gives a tremendous boost to saving throws in the mid- and late-game, and is one of the reasons why Dwarves are a top pick for this class.&lt;br /&gt;
&lt;br /&gt;
Wyrmics, more so than any other class, may strongly consider pursuing [[Antimagic]]. The Antimagic talents scale with [[Willpower]], which you are already boosting for the draconic talents. [[Resolve (talent)|Resolve]] in particular helps you recover [[Equilibrium]] practically for free, and gives a little bit of elemental resistance. However, sacrificing the tools of arcane magic is never a small price, so consider the choice carefully.&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Epluribusunum</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Wild-gift_(category_type)&amp;diff=6925</id>
		<title>Wild-gift (category type)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Wild-gift_(category_type)&amp;diff=6925"/>
				<updated>2014-06-23T12:46:47Z</updated>
		
		<summary type="html">&lt;p&gt;Epluribusunum: /* Cold drake aspect */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Antimagic==&lt;br /&gt;
{{:Antimagic (category)}}&lt;br /&gt;
==Call of the wild==&lt;br /&gt;
{{:Call of the wild (category)}}&lt;br /&gt;
==Cold drake aspect==&lt;br /&gt;
{{:Cold drake aspect (category)}}&lt;br /&gt;
&lt;br /&gt;
==Corrosive blades==&lt;br /&gt;
{{:Corrosive blades (category)}}&lt;br /&gt;
==Earthen Power==&lt;br /&gt;
{{:Earthen Power (category)}}&lt;br /&gt;
==Fire drake aspect==&lt;br /&gt;
{{:Fire drake aspect (category)}}&lt;br /&gt;
==Fungus==&lt;br /&gt;
{{:Fungus (category)}}&lt;br /&gt;
==Harmony==&lt;br /&gt;
{{:Harmony (category)}}&lt;br /&gt;
==Higher draconic abilities==&lt;br /&gt;
{{:Higher draconic abilities (category)}}&lt;br /&gt;
==Mindstar mastery==&lt;br /&gt;
{{:Mindstar mastery (category)}}&lt;br /&gt;
==Moss==&lt;br /&gt;
{{:Moss (category)}}&lt;br /&gt;
==Mucus==&lt;br /&gt;
{{:Mucus (category)}}&lt;br /&gt;
==Ooze==&lt;br /&gt;
{{:Ooze (category)}}&lt;br /&gt;
==Oozing blades==&lt;br /&gt;
{{:Oozing blades (category)}}&lt;br /&gt;
==Sand drake aspect==&lt;br /&gt;
{{:Sand drake aspect (category)}}&lt;br /&gt;
==Slime==&lt;br /&gt;
{{:Slime (category)}}&lt;br /&gt;
==Storm drake aspect==&lt;br /&gt;
{{:Storm drake aspect (category)}}&lt;br /&gt;
==Summoning (advanced)==&lt;br /&gt;
{{:Summoning (advanced) (category)}}&lt;br /&gt;
==Summoning (augmentation)==&lt;br /&gt;
{{:Summoning (augmentation) (category)}}&lt;br /&gt;
==Summoning (distance)==&lt;br /&gt;
{{:Summoning (distance) (category)}}&lt;br /&gt;
==Summoning (melee)==&lt;br /&gt;
{{:Summoning (melee) (category)}}&lt;br /&gt;
==Summoning (utility)==&lt;br /&gt;
{{:Summoning (utility) (category)}}&lt;br /&gt;
==Venom drake aspect==&lt;br /&gt;
{{:Venom drake aspect (category)}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Category Type]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Epluribusunum</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Arcane_Blade&amp;diff=6924</id>
		<title>Arcane Blade</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Arcane_Blade&amp;diff=6924"/>
				<updated>2014-06-23T03:07:50Z</updated>
		
		<summary type="html">&lt;p&gt;Epluribusunum: /* Talent Categories */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class&lt;br /&gt;
|name=Arcane Blade&lt;br /&gt;
|metaclass=Warrior&lt;br /&gt;
|starting_life=100&lt;br /&gt;
|life_per_level= +2&lt;br /&gt;
|strength= +3&lt;br /&gt;
|magic= +3&lt;br /&gt;
|cunning =+3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The Arcane Blade is a warrior who has been touched by the gift of magic.&lt;br /&gt;
Their use of magic is innate and not really studied; as such they do not naturally regenerate mana and must use external means of recharging.&lt;br /&gt;
&lt;br /&gt;
They can cast spells from a limited selection but have the unique capacity to 'channel' their attack spells through their melee attacks.&lt;br /&gt;
&lt;br /&gt;
They are adept with two-handed weapons, for the sheer destruction they can bring.&lt;br /&gt;
Their most important stats are: [[Strength]], [[Cunning]] and [[Magic]]&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Iron Greatsword&lt;br /&gt;
*Rough Leather Armor&lt;br /&gt;
*[[inscriptions|Manasurge Rune]]&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*[[Flame (talent)|Flame]]&lt;br /&gt;
*[[Arcane combat (talent)|Arcane Combat]]&lt;br /&gt;
*[[Dirty fighting (talent)|Dirty Fighting]]&lt;br /&gt;
*[[Combat accuracy (talent)|Combat Accuracy]]&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Dirty fighting (category)|Dirty Fighting]]&lt;br /&gt;
| Mastery = 1.2&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Dirty fighting (talent)|Dirty Fighting]]&lt;br /&gt;
| talent2 = [[Backstab (talent)|Backstab]]&lt;br /&gt;
| talent3 = [[Switch place (talent)|Switch Place]]&lt;br /&gt;
| talent4 = [[Cripple (talent)|Cripple]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Air (category)|Air]]&lt;br /&gt;
| Mastery = 1.2&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Lightning (talent)|Lightning]]&lt;br /&gt;
| talent2 = [[Chain lightning (talent)|Chain Lightning]]&lt;br /&gt;
| talent3 = [[Feather wind (talent)|Feather Wind]]&lt;br /&gt;
| talent4 = [[Thunderstorm (talent)|Thunderstorm]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Earth (category)|Earth]]&lt;br /&gt;
| Mastery = 1.2&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Stone skin (talent)|Stone Skin]]&lt;br /&gt;
| talent2 = [[Pulverizing auger (talent)|Pulverizing Auger]]&lt;br /&gt;
| talent3 = [[Mudslide (talent)|Mudslide]]&lt;br /&gt;
| talent4 = [[Stone wall (talent)|Stone Wall]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Enhancement (category)|Enhancement]]&lt;br /&gt;
| Mastery = 1.2&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Fiery hands (talent)|Fiery Hands]]&lt;br /&gt;
| talent2 = [[Earthen barrier (talent)|Earthen Barrier]]&lt;br /&gt;
| talent3 = [[Shock hands (talent)|Shock Hands]]&lt;br /&gt;
| talent4 = [[Inner power (talent)|Inner Power]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Fire (category)|Fire]]&lt;br /&gt;
| Mastery = 1.2&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Flame (talent)|Flame]]&lt;br /&gt;
| talent2 = [[Flameshock (talent)|Flameshock]]&lt;br /&gt;
| talent3 = [[Fireflash (talent)|Fireflash]]&lt;br /&gt;
| talent4 = [[Inferno (talent)|Inferno]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category_type)|Technique]]&lt;br /&gt;
| Name = [[Combat techniques (category)|Combat Techniques]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Rush (talent)|Rush]]&lt;br /&gt;
| talent2 = [[Precise strikes (talent)|Precise Strikes]]&lt;br /&gt;
| talent3 = [[Perfect strike (talent)|Perfect Strike]]&lt;br /&gt;
| talent4 = [[Blinding speed (talent)|Blinding Speed]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category_type)|Technique]]&lt;br /&gt;
| Name = [[Magical combat (category)|Magical Combat]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Arcane combat (talent)|Arcane Combat]]&lt;br /&gt;
| talent2 = [[Arcane cunning (talent)|Arcane Cunning]]&lt;br /&gt;
| talent3 = [[Arcane feed (talent)|Arcane Feed]]&lt;br /&gt;
| talent4 = [[Arcane destruction (talent)|Arcane Destruction]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Stone (category)|Stone]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = yes*&lt;br /&gt;
| talent1 = [[Earthen missiles (talent)|Earthen Missiles]]&lt;br /&gt;
| talent2 = [[Body of stone (talent)|Body of Stone]]&lt;br /&gt;
| talent3 = [[Earthquake (talent)|Earthquake]]&lt;br /&gt;
| talent4 = [[Crystalline focus (talent)|Crystalline Focus]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category_type)|Technique]]&lt;br /&gt;
| Name = [[Combat veteran (category)|Combat Veteran]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Quick recovery (talent)|Quick Recovery]]&lt;br /&gt;
| talent2 = [[Fast metabolism (talent)|Fast Metabolism]]&lt;br /&gt;
| talent3 = [[Spell shield (talent)|Spell Shield]]&lt;br /&gt;
| talent4 = [[Unending frenzy (talent)|Unending Frenzy]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category_type)|Technique]]&lt;br /&gt;
| Name = [[Dual techniques (category)|Dual Techniques]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Dual strike (talent)|Dual Strike]]&lt;br /&gt;
| talent2 = [[Flurry (talent)|Flurry]]&lt;br /&gt;
| talent3 = [[Sweep (talent)|Sweep]]&lt;br /&gt;
| talent4 = [[Whirlwind (talent)|Whirlwind]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category_type)|Technique]]&lt;br /&gt;
| Name = [[Shield offense (category)|Shield Offense]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Shield pummel (talent)|Shield Pummel]]&lt;br /&gt;
| talent2 = [[Riposte (talent)|Riposte]]&lt;br /&gt;
| talent3 = [[Overpower (talent)|Overpower]]&lt;br /&gt;
| talent4 = [[Assault (talent)|Assault]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Technique]]&lt;br /&gt;
| Name = [[Superiority (category)|Superiority]]&lt;br /&gt;
| Mastery = 1.2&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Juggernaut (talent)|Juggernaut]]&lt;br /&gt;
| talent2 = [[Onslaught (talent)|Onslaught]]&lt;br /&gt;
| talent3 = [[Battle call (talent)|Battle Call]]&lt;br /&gt;
| talent4 = [[Shattering impact (talent)|Shattering Impact]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category_type)|Technique]]&lt;br /&gt;
| Name = [[Two-handed maiming (category)|Two-Handed Maiming]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Stunning blow (talent)|Stunning Blow]]&lt;br /&gt;
| talent2 = [[Sunder armour (talent)|Sunder Armour]]&lt;br /&gt;
| talent3 = [[Sunder arms (talent)|Sunder Arms]]&lt;br /&gt;
| talent4 = [[Blood frenzy (talent)|Blood Frenzy]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Aegis (category)|Aegis]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Arcane reconstruction (talent)|Arcane Reconstruction]]&lt;br /&gt;
| talent2 = [[Shielding (talent)|Shielding]]&lt;br /&gt;
| talent3 = [[Arcane shield (talent)|Arcane Shield]]&lt;br /&gt;
| talent4 = [[Aegis (talent)|Aegis]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Conveyance (category)|Conveyance]]&lt;br /&gt;
| Mastery = 1.2&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Phase door (talent)|Phase Door]]&lt;br /&gt;
| talent2 = [[Teleport (talent)|Teleport]]&lt;br /&gt;
| talent3 = [[Displacement shield (talent)|Displacement Shield]]&lt;br /&gt;
| talent4 = [[Probability travel (talent)|Probability Travel]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat training (category)|Combat Training]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Thick skin (talent)|Thick Skin]]&lt;br /&gt;
| talent2 = [[Armour training (talent)|Armour Training]]&lt;br /&gt;
| talent3 = [[Combat accuracy (talent)|Combat Accuracy]]&lt;br /&gt;
| talent4 = [[Weapons mastery (talent)|Weapons Mastery]]&lt;br /&gt;
| talent5 = [[Dagger mastery (talent)|Dagger Mastery]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* requires achievement&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The Arcane Blade is a hybrid fighter/mage that can trigger spells with melee attacks.&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Epluribusunum</name></author>	</entry>

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