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		<id>https://te4.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Eternallurker</id>
		<title>Tales of Maj'Eyal - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://te4.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Eternallurker"/>
		<link rel="alternate" type="text/html" href="https://te4.org/wiki/Special:Contributions/Eternallurker"/>
		<updated>2026-04-19T22:56:34Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.26.2</generator>

	<entry>
		<id>https://te4.org/w/index.php?title=Light_Egos&amp;diff=23183</id>
		<title>Light Egos</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Light_Egos&amp;diff=23183"/>
				<updated>2026-02-16T20:21:22Z</updated>
		
		<summary type="html">&lt;p&gt;Eternallurker: clarified the ethereal ego&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Items]] [[Category:Egos]]&lt;br /&gt;
&amp;lt;!-- Version of ToME when this page was written --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 1px solid gray; font-size: large;&amp;quot;&lt;br /&gt;
|ToME Version: || 1.7.4&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- Please update if you update the page! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lantern Egos ==&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;10&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;color: black;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=6% | Name&lt;br /&gt;
! width=8% | Power source&lt;br /&gt;
! width=5% | Greater&lt;br /&gt;
! width=3% | Rarity&lt;br /&gt;
! width=7% | Level Range&lt;br /&gt;
! width=70% class=&amp;quot;unsortable&amp;quot; | Ability&lt;br /&gt;
|-&lt;br /&gt;
|bright||{{Mas}}||false||5||1-50||Increases light radius by (2-5)&lt;br /&gt;
|-&lt;br /&gt;
|scorching||{{Arc}}||false||5||1-50||Deals (10-30) {{fire}} damage on melee hit&lt;br /&gt;
Increases {{fire}} resistance by (5-10)%&lt;br /&gt;
|-&lt;br /&gt;
|of clarity||{{Psi}}||false||7||1-50||Increases mental save by (5-15)&lt;br /&gt;
Increases see stealth and see invisible powers by (5-25)&amp;lt;br /&amp;gt;&lt;br /&gt;
Increases trap detection power by (10-25)&lt;br /&gt;
|-&lt;br /&gt;
|of health||{{Nat}}||false||7||1-50||Increases maximum life by (40-80)&lt;br /&gt;
|-&lt;br /&gt;
|survivor's||{{Nat}}||false||9||1-50||Increases physical save by (5-15)&lt;br /&gt;
Increases healing mod by (10-30)%&lt;br /&gt;
|-&lt;br /&gt;
|of focus||{{Psi}}||false||15||1-50||Increases {{mind}} damage by (5-15)%&lt;br /&gt;
Increases willpower by (3-7)&lt;br /&gt;
|-&lt;br /&gt;
|of the sun||{{Arc}}||true||30||30-50||Charm: {{t|Sun Flare}} at level 3, CD 30&lt;br /&gt;
Increases {{light}} damage by (5-15)%&amp;lt;br /&amp;gt;&lt;br /&gt;
Increases {{darkness}} resistance by (5-15)%&amp;lt;br /&amp;gt;&lt;br /&gt;
Increases light radius by (1-3)&amp;lt;br /&amp;gt;&lt;br /&gt;
Increases {{light}} affinity by 5%&lt;br /&gt;
|-&lt;br /&gt;
|of the moons||{{Arc}}||true||30||30-50||Charm: {{t|Moonlight Ray}} at level 4, CD 8&lt;br /&gt;
Increases {{darkness}} damage by (5-15)%&amp;lt;br /&amp;gt;&lt;br /&gt;
Increases {{light}} resistance by (5-15)%&amp;lt;br /&amp;gt;&lt;br /&gt;
Increases infravision radius by (2-5)&amp;lt;br /&amp;gt;&lt;br /&gt;
Increases {{darkness}} affinity by 5%&lt;br /&gt;
|-&lt;br /&gt;
|preserving||{{Nat}}||true||20||30-50||Increases constitution by (1-6)&lt;br /&gt;
Increases life regen by (1-16)&amp;lt;br /&amp;gt;&lt;br /&gt;
Increases {{blight}} resistance by (5-15)%&lt;br /&gt;
|-&lt;br /&gt;
|piercing||{{Mas}}||true||20||40-50||Increases armor penetration by (5-15)&lt;br /&gt;
Increases all resistance penetration by (5-15)%&amp;lt;br /&amp;gt;&lt;br /&gt;
Increases light radius by (1-2)&lt;br /&gt;
|-&lt;br /&gt;
|dreamer's||{{Psi}}||true||30||30-50||Increases mental save by (4-12)&lt;br /&gt;
Increases mindpower by (4-12)&amp;lt;br /&amp;gt;&lt;br /&gt;
Increases mental critical chance by (4-12)%&lt;br /&gt;
|-&lt;br /&gt;
|void-walker's||{{Arc}}||true||30||30-50||Increases resist all by (10-20)%, defense by (10-20) and new effects duration reduction by (10-30)% after a teleport&lt;br /&gt;
Increases {{cold}} and {{temporal}} resistances by (5-10)%&lt;br /&gt;
|-&lt;br /&gt;
|nightwalker's||{{Nat}}||true||20||30-50||Increases physical power by (5-10)&lt;br /&gt;
Increases physical critical chance by (3-6)%&amp;lt;br /&amp;gt;&lt;br /&gt;
Increases critical multiplier by (10-20)%&amp;lt;br /&amp;gt;&lt;br /&gt;
Increases willpower by (3-7)&lt;br /&gt;
|-&lt;br /&gt;
|of illusion||{{Psi}}||true||30||40-50||Increases defense by (5-15)&lt;br /&gt;
Increases physical, spell and mental saves by (10-20)&lt;br /&gt;
|-&lt;br /&gt;
|of corpselight||{{Arc}}||true||30||30-50||Charm: {{t|Retch}} at level (1-2), CD 30&lt;br /&gt;
Increases spell power by (3-6)&amp;lt;br /&amp;gt;&lt;br /&gt;
Increases spell critical chance by (3-6)%&amp;lt;br /&amp;gt;&lt;br /&gt;
Increases see invisible power by (5-15)&amp;lt;br /&amp;gt;&lt;br /&gt;
Increases infravision radius by (3-6)&amp;lt;br /&amp;gt;&lt;br /&gt;
Increases {{blight}} and {{darkness}} resistances by (5-15)%&amp;lt;br /&amp;gt;&lt;br /&gt;
Wearer is treated as an undead and no longer has to breathe&lt;br /&gt;
|-&lt;br /&gt;
|of the zealot||{{Am}}||true||15||1-50||Increases spell save by (5-15)&lt;br /&gt;
Increases resist all by 3%&lt;br /&gt;
|-&lt;br /&gt;
|ethereal||{{Arc}}||true||20||30-50||Increases light radius by 2&lt;br /&gt;
Increases spellpower by (5-17)&amp;lt;br /&amp;gt;&lt;br /&gt;
Increases magic by (3-8)&amp;lt;br /&amp;gt;&lt;br /&gt;
This item is weightless.&lt;br /&gt;
|-&lt;br /&gt;
|watchleader's||{{Mas}}||true||30||30-50||Charm: {{t|Track}} at level (2-5), CD 40&lt;br /&gt;
Increases light radius by (3-6)&amp;lt;br /&amp;gt;&lt;br /&gt;
Increases blind immunity by (20-50)%&amp;lt;br /&amp;gt;&lt;br /&gt;
Increases confusion immunity by (10-30)%&amp;lt;br /&amp;gt;&lt;br /&gt;
Increases see stealth and see invisible powers by (5-25)&amp;lt;br /&amp;gt;&lt;br /&gt;
Increases trap detection power by (10-25)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Eternallurker</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Armor_Egos&amp;diff=23179</id>
		<title>Armor Egos</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Armor_Egos&amp;diff=23179"/>
				<updated>2026-02-01T05:31:12Z</updated>
		
		<summary type="html">&lt;p&gt;Eternallurker: oh these lists are awkwardly formatted lol, my bad; made more in line with the others :')&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Items]] [[Category:Egos]]&lt;br /&gt;
&amp;lt;!-- Version of ToME when this page was written --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 1px solid gray; font-size: large;&amp;quot;&lt;br /&gt;
|ToME Version: || 1.7.4&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- Please update if you update the page! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now this page only presents egos of light, heavy and massive armors and mummy wrappings. For egos of robe please go [[Robe_Egos|here]].&amp;lt;br /&amp;gt;&lt;br /&gt;
Light armors can be generated with general armor egos and light armor egos.&amp;lt;br /&amp;gt;&lt;br /&gt;
Heavy armors can be generated with general armor egos and heavy armor egos.&amp;lt;br /&amp;gt;&lt;br /&gt;
Massive armors can be generated with general armor egos, heavy armor egos and massive armor egos.&amp;lt;br /&amp;gt;&lt;br /&gt;
Mummy wrappings can be generated with general armor egos.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== General Armor Egos ==&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;10&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;color: black;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=6% | Name&lt;br /&gt;
! width=8% | Power source&lt;br /&gt;
! width=5% | Greater&lt;br /&gt;
! width=3% | Rarity&lt;br /&gt;
! width=7% | Level Range&lt;br /&gt;
! width=70% class=&amp;quot;unsortable&amp;quot; | Ability&lt;br /&gt;
|-&lt;br /&gt;
|of fire resistance||{{Mas}}||false||5||1-50||Increases {{fire}} resistance by (15-30)%&lt;br /&gt;
|-&lt;br /&gt;
|of cold resistance||{{Mas}}||false||5||1-50||Increases {{cold}} resistance by (15-30)%&lt;br /&gt;
|-&lt;br /&gt;
|of acid resistance||{{Mas}}||false||5||1-50||Increases {{acid}} resistance by (15-30)%&lt;br /&gt;
|-&lt;br /&gt;
|of lightning resistance||{{Mas}}||false||5||1-50||Increases {{lightning}} resistance by (15-30)%&lt;br /&gt;
|-&lt;br /&gt;
|of temporal resistance||{{Arc}}||false||10||1-50||Increases {{temporal}} resistance by (15-30)%&lt;br /&gt;
|-&lt;br /&gt;
|prismatic||{{Arc}}||false||10||10-50||Increases {{light}} and {{darkness}} resistances by (10-20)%&lt;br /&gt;
|-&lt;br /&gt;
|cleansing||{{Am}}||false||10||10-50||Increases {{nature}} and {{blight}} resistances by (10-20)%&lt;br /&gt;
|-&lt;br /&gt;
|of stability||{{Mas}}||false||7||10-50||Increases {{physical}} resistance by (5-10)%&lt;br /&gt;
Increases physical save by (10-25)&lt;br /&gt;
|-&lt;br /&gt;
|of spell shielding||{{Arc}}||false||7||10-50||Increases {{arcane}} resistance by (5-10)%&lt;br /&gt;
Increases spell save by (10-25)&lt;br /&gt;
|-&lt;br /&gt;
|of clarity||{{Psi}}||false||7||10-50||Increases {{mind}} resistance by (5-10)%&lt;br /&gt;
Increases mental save by (10-25)&lt;br /&gt;
|-&lt;br /&gt;
|rejuvenating||{{Nat}}||false||10||15-50||Increases stamina regen by (0.5-2.5)&lt;br /&gt;
Increases life regen by (2.0-8.0)&lt;br /&gt;
|-&lt;br /&gt;
|of resilience||{{Nat}}||false||9||1-50||Increases max life by (20-60)&lt;br /&gt;
|-&lt;br /&gt;
|searing||{{Arc}}||true||18||30-50||Increases {{fire}} and {{acid}} resistances by (10-30)%&lt;br /&gt;
Deals (8-16) {{fire}} and {{acid}} damage on melee hit&amp;lt;br /&amp;gt;&lt;br /&gt;
Melee attacks deal extra (8-23) {{fire}} and {{acid}} damage&lt;br /&gt;
|-&lt;br /&gt;
|radiant||{{Nat}}||true||18||20-50||Increases {{blight}} and {{darkness}} resistances by (10-30)%&lt;br /&gt;
Increases willpower by (1-6)&amp;lt;br /&amp;gt;&lt;br /&gt;
Increases light radius by (1-2)&lt;br /&gt;
|-&lt;br /&gt;
|of Eyal||{{Nat}}||true||16||20-50||Increases max life by (20-80)&lt;br /&gt;
Increases life regen by (1-11)&amp;lt;br /&amp;gt;&lt;br /&gt;
Increases healing mod by (10-20)%&lt;br /&gt;
|-&lt;br /&gt;
|enlightening||{{Psi}}||true||15||20-50||Increases willpower and cunning by (3-9)&lt;br /&gt;
Increases mental save by (10-25)&lt;br /&gt;
|-&lt;br /&gt;
|of command||{{Psi}}||true||20||20-50||Increases cunning by (1-6)&lt;br /&gt;
Increases mental save by (10-25)&amp;lt;br /&amp;gt;&lt;br /&gt;
Increases armor by (3-10)&amp;lt;br /&amp;gt;&lt;br /&gt;
Increases defense by (5-15)&lt;br /&gt;
|-&lt;br /&gt;
|of delving||{{Mas}}||true||25||30-50||Charm: {{t|Track}} at level 2, CD 30&lt;br /&gt;
Increases strength by (4-10)&amp;lt;br /&amp;gt;&lt;br /&gt;
Increases {{physical}} resistance by (5-15)%&amp;lt;br /&amp;gt;&lt;br /&gt;
Increases {{darkness}} resistance by (10-20)%&amp;lt;br /&amp;gt;&lt;br /&gt;
Increases light radius by (1-2)&lt;br /&gt;
|-&lt;br /&gt;
|of the deep||{{Nat}}||true||20||20-50||Increases {{acid}} and {{cold}} resistances by (5-15)%&lt;br /&gt;
Increases armor by (1-6)&amp;lt;br /&amp;gt;&lt;br /&gt;
Allows wearer to breath in water&lt;br /&gt;
|-&lt;br /&gt;
|of thunder||{{Arc}}||true||40||40-50||Increases strength, magic and willpower by (3-10)&lt;br /&gt;
Increases {{lightning}} resistance by (10-20)%&amp;lt;br /&amp;gt;&lt;br /&gt;
Increases physical, spell and mental critical chances by (4-10)%&amp;lt;br /&amp;gt;&lt;br /&gt;
Increases physical, spell and mind powers by (10-25)&lt;br /&gt;
|-&lt;br /&gt;
|of natural resilience||{{Am}}||true||20||30-50||Reduces damage from unnatural creatures by (5-15)%&lt;br /&gt;
Increases {{nature}} and {{blight}} resistances by (10-20)%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Light Armor Egos ==&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;10&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;color: black;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=6% | Name&lt;br /&gt;
! width=8% | Power source&lt;br /&gt;
! width=5% | Greater&lt;br /&gt;
! width=3% | Rarity&lt;br /&gt;
! width=7% | Level Range&lt;br /&gt;
! width=70% class=&amp;quot;unsortable&amp;quot; | Ability&lt;br /&gt;
|-&lt;br /&gt;
|troll-hide||{{Nat}}||true||20||10-50||Increases healing mod by (10-20)%&lt;br /&gt;
Increases life regen by (3.0-15.0)&amp;lt;br /&amp;gt;&lt;br /&gt;
Increases maximum life by (30-70)&lt;br /&gt;
|-&lt;br /&gt;
|nimble||{{Mas}}||true||22||25-50||Increases defense by (2-16)&lt;br /&gt;
Increases movement speed by 20%&amp;lt;br /&amp;gt;&lt;br /&gt;
Increases dexterity by (2-10)&lt;br /&gt;
|-&lt;br /&gt;
|marauder's||{{Mas}}||true||20||20-50||Increases strength and dexterity by (3-10)&lt;br /&gt;
Increases defense by (2-10)&amp;lt;br /&amp;gt;&lt;br /&gt;
Increases physical save by (5-20)&lt;br /&gt;
|-&lt;br /&gt;
|duelist's||{{Mas}}||true||20||20-50||Increases dexterity and cunning by (3-10)&lt;br /&gt;
Increases defense by (2-10)&amp;lt;br /&amp;gt;&lt;br /&gt;
Increases armor by (2-10)&lt;br /&gt;
|-&lt;br /&gt;
|volcanic||{{Nat}}||true||20||20-50||Increases armor by (5-15)&lt;br /&gt;
Increases {{fire}} and {{physical}} resistances by (10-30)%&amp;lt;br /&amp;gt;&lt;br /&gt;
Melee and ranged attacks deal extra (5-10) {{fire}} damage&lt;br /&gt;
|-&lt;br /&gt;
|of the void||{{Arc}}||true||30||30-50||Increases resist all by (10-30)%, defense by (10-30) and new effects duration reduction by (10-30)% after a teleport&lt;br /&gt;
Increases {{temporal}} and {{darkness}} resistances by (10-30)%&amp;lt;br /&amp;gt;&lt;br /&gt;
Melee and ranged attacks deal extra (5-10) {{darkness}} damage&amp;lt;br /&amp;gt;&lt;br /&gt;
Charm: blink to a nearby random location (rad 7-15), CD 25&lt;br /&gt;
|-&lt;br /&gt;
|of Toknor||{{Mas}}||true||16||20-50||Increases physical power by (5-10)&lt;br /&gt;
Increases physical critical chance by (3-6)%&amp;lt;br /&amp;gt;&lt;br /&gt;
Increases critical multiplier by (10-20)%&lt;br /&gt;
|-&lt;br /&gt;
|of the wind||{{Mas}}||true||30||30-50||Charm: {{t|Second Wind}} at level (3-5), CD 35&lt;br /&gt;
Increases defense by (7-25)&amp;lt;br /&amp;gt;&lt;br /&gt;
Increases physical critical chance by (3-10)%&amp;lt;br /&amp;gt;&lt;br /&gt;
Increases armor penetration by (5-20)&amp;lt;br /&amp;gt;&lt;br /&gt;
Increases stamina regen by (0.5-1.5)&lt;br /&gt;
|-&lt;br /&gt;
|multi-hued||{{Nat}}||true||29||30-50||Increases {{acid}}, {{lightning}}, {{fire}}, {{cold}} and {{physical}} resistances by (5-20)%&lt;br /&gt;
Increases mindpower by (5-15)&lt;br /&gt;
|-&lt;br /&gt;
|of alacrity||{{Mas}}||true||30||40-50||Increases physical, spell and mind speeds by 15%&lt;br /&gt;
|-&lt;br /&gt;
|of the hero||{{Mas}}||true||30||25-50||Increases strength, dexterity, magic, willpower and cunning by (3-9)&lt;br /&gt;
Increases maximum life by (30-70)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Heavy Armor Egos ==&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;10&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;color: black;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=6% | Name&lt;br /&gt;
! width=8% | Power source&lt;br /&gt;
! width=5% | Greater&lt;br /&gt;
! width=3% | Rarity&lt;br /&gt;
! width=7% | Level Range&lt;br /&gt;
! width=70% class=&amp;quot;unsortable&amp;quot; | Ability&lt;br /&gt;
|-&lt;br /&gt;
|impenetrable||{{Mas}}||false||8||10-50||Increases armor by (5-20)&lt;br /&gt;
|-&lt;br /&gt;
|hardened||{{Mas}}||true||29||40-50||Increases {{acid}}, {{lightning}}, {{fire}}, {{cold}} and {{physical}} resistances by (5-13)%&lt;br /&gt;
Increases armor by (5-10)&lt;br /&gt;
|-&lt;br /&gt;
|fearforged||{{Arc}}||true||30||40-50||Increases {{fire}} and {{darkness}} resistances by (5-15)%&lt;br /&gt;
Reduces {{light}} resistance by (10-20)%&amp;lt;br /&amp;gt;&lt;br /&gt;
Increases constitution by (5-10)&amp;lt;br /&amp;gt;&lt;br /&gt;
Increases physical, spell and mind saves by (5-10)&amp;lt;br /&amp;gt;&lt;br /&gt;
Increases fatigue by (5-15)%&lt;br /&gt;
|-&lt;br /&gt;
|of implacability||{{Mas}}||true||16||20-50||Increases physical save by (5-15)&lt;br /&gt;
Increases armor by (4-10)&amp;lt;br /&amp;gt;&lt;br /&gt;
Reduces fatigue by (4-10)%&lt;br /&gt;
|-&lt;br /&gt;
|fortifying||{{Mas}}||true||18||30-50||Increases strength and constitution by (2-7)&lt;br /&gt;
Increases maximum life by (30-100)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Massive Armor Egos ==&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;10&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;color: black;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=6% | Name&lt;br /&gt;
! width=8% | Power source&lt;br /&gt;
! width=5% | Greater&lt;br /&gt;
! width=3% | Rarity&lt;br /&gt;
! width=7% | Level Range&lt;br /&gt;
! width=70% class=&amp;quot;unsortable&amp;quot; | Ability&lt;br /&gt;
|-&lt;br /&gt;
|of the dragon||{{Nat}}||true||20||20-50||Increases {{acid}}, {{lightning}}, {{fire}}, {{cold}} and {{physical}} resistances by (5-15)%&lt;br /&gt;
Increases stun/freeze, knockback and disarm immunities by (20-40)%&amp;lt;br /&amp;gt;&lt;br /&gt;
Reduces the cooldown of {{t|Rush}} by 5&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Eternallurker</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Armor_Egos&amp;diff=23178</id>
		<title>Armor Egos</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Armor_Egos&amp;diff=23178"/>
				<updated>2026-02-01T05:29:53Z</updated>
		
		<summary type="html">&lt;p&gt;Eternallurker: &amp;quot;of delving&amp;quot; has Track&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Items]] [[Category:Egos]]&lt;br /&gt;
&amp;lt;!-- Version of ToME when this page was written --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 1px solid gray; font-size: large;&amp;quot;&lt;br /&gt;
|ToME Version: || 1.7.4&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- Please update if you update the page! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now this page only presents egos of light, heavy and massive armors and mummy wrappings. For egos of robe please go [[Robe_Egos|here]].&amp;lt;br /&amp;gt;&lt;br /&gt;
Light armors can be generated with general armor egos and light armor egos.&amp;lt;br /&amp;gt;&lt;br /&gt;
Heavy armors can be generated with general armor egos and heavy armor egos.&amp;lt;br /&amp;gt;&lt;br /&gt;
Massive armors can be generated with general armor egos, heavy armor egos and massive armor egos.&amp;lt;br /&amp;gt;&lt;br /&gt;
Mummy wrappings can be generated with general armor egos.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== General Armor Egos ==&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;10&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;color: black;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=6% | Name&lt;br /&gt;
! width=8% | Power source&lt;br /&gt;
! width=5% | Greater&lt;br /&gt;
! width=3% | Rarity&lt;br /&gt;
! width=7% | Level Range&lt;br /&gt;
! width=70% class=&amp;quot;unsortable&amp;quot; | Ability&lt;br /&gt;
|-&lt;br /&gt;
|of fire resistance||{{Mas}}||false||5||1-50||Increases {{fire}} resistance by (15-30)%&lt;br /&gt;
|-&lt;br /&gt;
|of cold resistance||{{Mas}}||false||5||1-50||Increases {{cold}} resistance by (15-30)%&lt;br /&gt;
|-&lt;br /&gt;
|of acid resistance||{{Mas}}||false||5||1-50||Increases {{acid}} resistance by (15-30)%&lt;br /&gt;
|-&lt;br /&gt;
|of lightning resistance||{{Mas}}||false||5||1-50||Increases {{lightning}} resistance by (15-30)%&lt;br /&gt;
|-&lt;br /&gt;
|of temporal resistance||{{Arc}}||false||10||1-50||Increases {{temporal}} resistance by (15-30)%&lt;br /&gt;
|-&lt;br /&gt;
|prismatic||{{Arc}}||false||10||10-50||Increases {{light}} and {{darkness}} resistances by (10-20)%&lt;br /&gt;
|-&lt;br /&gt;
|cleansing||{{Am}}||false||10||10-50||Increases {{nature}} and {{blight}} resistances by (10-20)%&lt;br /&gt;
|-&lt;br /&gt;
|of stability||{{Mas}}||false||7||10-50||Increases {{physical}} resistance by (5-10)%&lt;br /&gt;
Increases physical save by (10-25)&lt;br /&gt;
|-&lt;br /&gt;
|of spell shielding||{{Arc}}||false||7||10-50||Increases {{arcane}} resistance by (5-10)%&lt;br /&gt;
Increases spell save by (10-25)&lt;br /&gt;
|-&lt;br /&gt;
|of clarity||{{Psi}}||false||7||10-50||Increases {{mind}} resistance by (5-10)%&lt;br /&gt;
Increases mental save by (10-25)&lt;br /&gt;
|-&lt;br /&gt;
|rejuvenating||{{Nat}}||false||10||15-50||Increases stamina regen by (0.5-2.5)&lt;br /&gt;
Increases life regen by (2.0-8.0)&lt;br /&gt;
|-&lt;br /&gt;
|of resilience||{{Nat}}||false||9||1-50||Increases max life by (20-60)&lt;br /&gt;
|-&lt;br /&gt;
|searing||{{Arc}}||true||18||30-50||Increases {{fire}} and {{acid}} resistances by (10-30)%&lt;br /&gt;
Deals (8-16) {{fire}} and {{acid}} damage on melee hit&amp;lt;br /&amp;gt;&lt;br /&gt;
Melee attacks deal extra (8-23) {{fire}} and {{acid}} damage&lt;br /&gt;
|-&lt;br /&gt;
|radiant||{{Nat}}||true||18||20-50||Increases {{blight}} and {{darkness}} resistances by (10-30)%&lt;br /&gt;
Increases willpower by (1-6)&amp;lt;br /&amp;gt;&lt;br /&gt;
Increases light radius by (1-2)&lt;br /&gt;
|-&lt;br /&gt;
|of Eyal||{{Nat}}||true||16||20-50||Increases max life by (20-80)&lt;br /&gt;
Increases life regen by (1-11)&amp;lt;br /&amp;gt;&lt;br /&gt;
Increases healing mod by (10-20)%&lt;br /&gt;
|-&lt;br /&gt;
|enlightening||{{Psi}}||true||15||20-50||Increases willpower and cunning by (3-9)&lt;br /&gt;
Increases mental save by (10-25)&lt;br /&gt;
|-&lt;br /&gt;
|of command||{{Psi}}||true||20||20-50||Increases cunning by (1-6)&lt;br /&gt;
Increases mental save by (10-25)&amp;lt;br /&amp;gt;&lt;br /&gt;
Increases armor by (3-10)&amp;lt;br /&amp;gt;&lt;br /&gt;
Increases defense by (5-15)&lt;br /&gt;
|-&lt;br /&gt;
|of delving||{{Mas}}||true||25||30-50||Charm: {{t|Track}} at level 2, CD 30&lt;br /&gt;
Increases strength by (4-10)&lt;br /&gt;
Increases {{physical}} resistance by (5-15)%&amp;lt;br /&amp;gt;&lt;br /&gt;
Increases {{darkness}} resistance by (10-20)%&amp;lt;br /&amp;gt;&lt;br /&gt;
Increases light radius by (1-2)&lt;br /&gt;
|-&lt;br /&gt;
|of the deep||{{Nat}}||true||20||20-50||Increases {{acid}} and {{cold}} resistances by (5-15)%&lt;br /&gt;
Increases armor by (1-6)&amp;lt;br /&amp;gt;&lt;br /&gt;
Allows wearer to breath in water&lt;br /&gt;
|-&lt;br /&gt;
|of thunder||{{Arc}}||true||40||40-50||Increases strength, magic and willpower by (3-10)&lt;br /&gt;
Increases {{lightning}} resistance by (10-20)%&amp;lt;br /&amp;gt;&lt;br /&gt;
Increases physical, spell and mental critical chances by (4-10)%&amp;lt;br /&amp;gt;&lt;br /&gt;
Increases physical, spell and mind powers by (10-25)&lt;br /&gt;
|-&lt;br /&gt;
|of natural resilience||{{Am}}||true||20||30-50||Reduces damage from unnatural creatures by (5-15)%&lt;br /&gt;
Increases {{nature}} and {{blight}} resistances by (10-20)%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Light Armor Egos ==&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;10&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;color: black;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=6% | Name&lt;br /&gt;
! width=8% | Power source&lt;br /&gt;
! width=5% | Greater&lt;br /&gt;
! width=3% | Rarity&lt;br /&gt;
! width=7% | Level Range&lt;br /&gt;
! width=70% class=&amp;quot;unsortable&amp;quot; | Ability&lt;br /&gt;
|-&lt;br /&gt;
|troll-hide||{{Nat}}||true||20||10-50||Increases healing mod by (10-20)%&lt;br /&gt;
Increases life regen by (3.0-15.0)&amp;lt;br /&amp;gt;&lt;br /&gt;
Increases maximum life by (30-70)&lt;br /&gt;
|-&lt;br /&gt;
|nimble||{{Mas}}||true||22||25-50||Increases defense by (2-16)&lt;br /&gt;
Increases movement speed by 20%&amp;lt;br /&amp;gt;&lt;br /&gt;
Increases dexterity by (2-10)&lt;br /&gt;
|-&lt;br /&gt;
|marauder's||{{Mas}}||true||20||20-50||Increases strength and dexterity by (3-10)&lt;br /&gt;
Increases defense by (2-10)&amp;lt;br /&amp;gt;&lt;br /&gt;
Increases physical save by (5-20)&lt;br /&gt;
|-&lt;br /&gt;
|duelist's||{{Mas}}||true||20||20-50||Increases dexterity and cunning by (3-10)&lt;br /&gt;
Increases defense by (2-10)&amp;lt;br /&amp;gt;&lt;br /&gt;
Increases armor by (2-10)&lt;br /&gt;
|-&lt;br /&gt;
|volcanic||{{Nat}}||true||20||20-50||Increases armor by (5-15)&lt;br /&gt;
Increases {{fire}} and {{physical}} resistances by (10-30)%&amp;lt;br /&amp;gt;&lt;br /&gt;
Melee and ranged attacks deal extra (5-10) {{fire}} damage&lt;br /&gt;
|-&lt;br /&gt;
|of the void||{{Arc}}||true||30||30-50||Increases resist all by (10-30)%, defense by (10-30) and new effects duration reduction by (10-30)% after a teleport&lt;br /&gt;
Increases {{temporal}} and {{darkness}} resistances by (10-30)%&amp;lt;br /&amp;gt;&lt;br /&gt;
Melee and ranged attacks deal extra (5-10) {{darkness}} damage&amp;lt;br /&amp;gt;&lt;br /&gt;
Charm: blink to a nearby random location (rad 7-15), CD 25&lt;br /&gt;
|-&lt;br /&gt;
|of Toknor||{{Mas}}||true||16||20-50||Increases physical power by (5-10)&lt;br /&gt;
Increases physical critical chance by (3-6)%&amp;lt;br /&amp;gt;&lt;br /&gt;
Increases critical multiplier by (10-20)%&lt;br /&gt;
|-&lt;br /&gt;
|of the wind||{{Mas}}||true||30||30-50||Charm: {{t|Second Wind}} at level (3-5), CD 35&lt;br /&gt;
Increases defense by (7-25)&amp;lt;br /&amp;gt;&lt;br /&gt;
Increases physical critical chance by (3-10)%&amp;lt;br /&amp;gt;&lt;br /&gt;
Increases armor penetration by (5-20)&amp;lt;br /&amp;gt;&lt;br /&gt;
Increases stamina regen by (0.5-1.5)&lt;br /&gt;
|-&lt;br /&gt;
|multi-hued||{{Nat}}||true||29||30-50||Increases {{acid}}, {{lightning}}, {{fire}}, {{cold}} and {{physical}} resistances by (5-20)%&lt;br /&gt;
Increases mindpower by (5-15)&lt;br /&gt;
|-&lt;br /&gt;
|of alacrity||{{Mas}}||true||30||40-50||Increases physical, spell and mind speeds by 15%&lt;br /&gt;
|-&lt;br /&gt;
|of the hero||{{Mas}}||true||30||25-50||Increases strength, dexterity, magic, willpower and cunning by (3-9)&lt;br /&gt;
Increases maximum life by (30-70)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Heavy Armor Egos ==&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;10&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;color: black;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=6% | Name&lt;br /&gt;
! width=8% | Power source&lt;br /&gt;
! width=5% | Greater&lt;br /&gt;
! width=3% | Rarity&lt;br /&gt;
! width=7% | Level Range&lt;br /&gt;
! width=70% class=&amp;quot;unsortable&amp;quot; | Ability&lt;br /&gt;
|-&lt;br /&gt;
|impenetrable||{{Mas}}||false||8||10-50||Increases armor by (5-20)&lt;br /&gt;
|-&lt;br /&gt;
|hardened||{{Mas}}||true||29||40-50||Increases {{acid}}, {{lightning}}, {{fire}}, {{cold}} and {{physical}} resistances by (5-13)%&lt;br /&gt;
Increases armor by (5-10)&lt;br /&gt;
|-&lt;br /&gt;
|fearforged||{{Arc}}||true||30||40-50||Increases {{fire}} and {{darkness}} resistances by (5-15)%&lt;br /&gt;
Reduces {{light}} resistance by (10-20)%&amp;lt;br /&amp;gt;&lt;br /&gt;
Increases constitution by (5-10)&amp;lt;br /&amp;gt;&lt;br /&gt;
Increases physical, spell and mind saves by (5-10)&amp;lt;br /&amp;gt;&lt;br /&gt;
Increases fatigue by (5-15)%&lt;br /&gt;
|-&lt;br /&gt;
|of implacability||{{Mas}}||true||16||20-50||Increases physical save by (5-15)&lt;br /&gt;
Increases armor by (4-10)&amp;lt;br /&amp;gt;&lt;br /&gt;
Reduces fatigue by (4-10)%&lt;br /&gt;
|-&lt;br /&gt;
|fortifying||{{Mas}}||true||18||30-50||Increases strength and constitution by (2-7)&lt;br /&gt;
Increases maximum life by (30-100)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Massive Armor Egos ==&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;10&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;color: black;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=6% | Name&lt;br /&gt;
! width=8% | Power source&lt;br /&gt;
! width=5% | Greater&lt;br /&gt;
! width=3% | Rarity&lt;br /&gt;
! width=7% | Level Range&lt;br /&gt;
! width=70% class=&amp;quot;unsortable&amp;quot; | Ability&lt;br /&gt;
|-&lt;br /&gt;
|of the dragon||{{Nat}}||true||20||20-50||Increases {{acid}}, {{lightning}}, {{fire}}, {{cold}} and {{physical}} resistances by (5-15)%&lt;br /&gt;
Increases stun/freeze, knockback and disarm immunities by (20-40)%&amp;lt;br /&amp;gt;&lt;br /&gt;
Reduces the cooldown of {{t|Rush}} by 5&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Eternallurker</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Exotic_weapons_mastery_(talent)&amp;diff=23177</id>
		<title>Exotic weapons mastery (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Exotic_weapons_mastery_(talent)&amp;diff=23177"/>
				<updated>2026-01-28T17:07:36Z</updated>
		
		<summary type="html">&lt;p&gt;Eternallurker: erroneous copy-paste from other talents in the category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|image=Exotic weapons mastery.png&lt;br /&gt;
|name=Exotic Weapons Mastery&lt;br /&gt;
|game_version=1.7.6&lt;br /&gt;
|category_type={{ct|Technique}}&lt;br /&gt;
|category={{c|Combat Training}}&lt;br /&gt;
|require=Str (16,22,28,34,40) Dex (16,22,28,34,40)&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Increases Physical Power by 30, and increases weapon damage by (√ Talent Level / 5) / 1.5 % when using exotic weapons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|avail=This talent can be acquired by taking the [[Prodigies#Strength|Legacy of the Naloren]] prodigy, as well as from:&lt;br /&gt;
|avail.escorts=[[Escorts#Warrior|Warrior]], +1 to talent&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Eternallurker</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Spellhunt_Remnants&amp;diff=23175</id>
		<title>Spellhunt Remnants</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Spellhunt_Remnants&amp;diff=23175"/>
				<updated>2026-01-21T01:37:48Z</updated>
		
		<summary type="html">&lt;p&gt;Eternallurker: fixed incorrect explanation of tier 1-4 activation...also altered description of tier 5 activation; I know direct copy-pastes are preferred, but the in-game tooltip is wrong&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{artifact&lt;br /&gt;
|name=Spellhunt Remnants&lt;br /&gt;
|image=Spellhunt_remnants.png&lt;br /&gt;
|unid=heavily corroded voratun gauntlets (tier 1)&lt;br /&gt;
corroded voratun gauntlets (tier 2)&lt;br /&gt;
&lt;br /&gt;
tarnished voratun gauntlets (tier 3)&lt;br /&gt;
&lt;br /&gt;
slightly tarnished voratun gauntlets (tier 4)&lt;br /&gt;
&lt;br /&gt;
gleaming voratun gauntlets (tier 5)&lt;br /&gt;
|type=Gloves&lt;br /&gt;
|source={{mas}}, {{am}}&lt;br /&gt;
|require=Armour Training&lt;br /&gt;
|rarity=550&lt;br /&gt;
|level=1-100&lt;br /&gt;
|tier=1-5&lt;br /&gt;
|basepower=(12.0-33.0) - (16.8-46.2)&lt;br /&gt;
|usestat=40% Cun, 40% Dex, 40% Str&lt;br /&gt;
|damtype={{Physical}}&lt;br /&gt;
|apr=+(4-18) (unarmed)&lt;br /&gt;
|critical=(3-12)% (unarmed)&lt;br /&gt;
|armor=+(2-8)&lt;br /&gt;
|defense=+(1-6)&lt;br /&gt;
|fatigue=&lt;br /&gt;
|on_hit=(unarmed)&amp;lt;br/&amp;gt;10-20 Silence, (from tier 3) 20-50 Manaburn &lt;br /&gt;
|change_dam=+(5-25)% {{Nature}}&lt;br /&gt;
|dam_conv=&lt;br /&gt;
|when_hit=&lt;br /&gt;
|movspeed=&lt;br /&gt;
|enc=&lt;br /&gt;
|maxlife=+(20-100)&lt;br /&gt;
|healmod=&lt;br /&gt;
|resistances=&lt;br /&gt;
|penetration=+(5-25)% {{Nature}}&lt;br /&gt;
|immunity=&lt;br /&gt;
|stats=+(2-10) Cun, +(2-10) Will&lt;br /&gt;
|abilities=Mindpower: +(4-12)&lt;br /&gt;
Mental crit. chance: +(3-15%)&lt;br /&gt;
&lt;br /&gt;
Spell save: +(4-15)&lt;br /&gt;
&lt;br /&gt;
Beginning from tier 3: Talent on hit {{t|Mana Clash}} (level 1-3, chance 5-15%)&lt;br /&gt;
&lt;br /&gt;
Beginning from tier 5: +1 Light radius, Talent on hit {{t|Aura of Silence}} (level 3, chance 15%)&lt;br /&gt;
&lt;br /&gt;
Use to dispel two magic effects or sustains and apply spell disruption on each creature in a radius 5 cone (unnatural creatures are additionally dealt 100+Mindpower arcane damage and stunned)&lt;br /&gt;
&lt;br /&gt;
'''''This item can be used to destroy a unique item of a higher tier with the 'arcane' property. This raises the Spellhunt Remnants' tier by one each time, until it reaches tier five (at which point the use ability changes to the above). '''''&lt;br /&gt;
|description=''These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence.'' (tier 1) &amp;lt;br/&amp;gt;&lt;br /&gt;
''These once brilliant voratun gauntlets appear heavily decayed. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence.'' (tier 2) &amp;lt;br/&amp;gt;&lt;br /&gt;
''These voratun gauntlets appear to have suffered considerable damage. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence.'' (tier 3) &amp;lt;br/&amp;gt;&lt;br /&gt;
''These voratun gauntlets shine brightly beneath a thin layer of wear. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence.'' (tier 4) &amp;lt;br/&amp;gt;&lt;br /&gt;
''These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them.''&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
* These can not be worn/used if you have 'arcane' talents aka 'Is: a spell'&lt;br /&gt;
* You do not need to have taken the [[Anti-magic]] vow to use these gauntlets&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Eternallurker</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Star_Shot&amp;diff=23169</id>
		<title>Star Shot</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Star_Shot&amp;diff=23169"/>
				<updated>2026-01-06T17:04:57Z</updated>
		
		<summary type="html">&lt;p&gt;Eternallurker: hit, not kill&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{artifact&lt;br /&gt;
|name = Star Shot&lt;br /&gt;
|image=Star_shot.png&lt;br /&gt;
|unid = blazing shot&lt;br /&gt;
|type = ammo / shot&lt;br /&gt;
|source = {{arc}}&lt;br /&gt;
|require = Dexterity 28&lt;br /&gt;
|rarity = 300&lt;br /&gt;
|level = 25-40&lt;br /&gt;
|cost = 400-650&lt;br /&gt;
|tier = 4&lt;br /&gt;
|basepower = 32.0-38.4&lt;br /&gt;
|usestat = 70% Dex, 50% Cun&lt;br /&gt;
|damtype = {{Fire}}&lt;br /&gt;
|apr = +15&lt;br /&gt;
|critical = +10.0%&lt;br /&gt;
|abilities = &amp;lt;br&amp;gt;&lt;br /&gt;
* Accuracy bonus: +0.1% dam/acc&lt;br /&gt;
* Capacity: 20&lt;br /&gt;
* On hit: sets off a powerful explosion (radius 3): 40+0.6*(Mag+Cun) {{fire}} damage + knockback (distance 3)&lt;br /&gt;
|description = ''Intense heat radiates from this powerful shot.''&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Eternallurker</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Perseverance&amp;diff=23098</id>
		<title>Perseverance</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Perseverance&amp;diff=23098"/>
				<updated>2025-11-27T16:26:37Z</updated>
		
		<summary type="html">&lt;p&gt;Eternallurker: it's not +combat_dam in the code, which would be phyPow; it's +dam to &amp;quot;combat&amp;quot;, which is the sword's stats, as opposed to &amp;quot;wielder&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artifact&lt;br /&gt;
|unid=always sharp blade&lt;br /&gt;
|level=20-35&lt;br /&gt;
|type=longsword&lt;br /&gt;
|name=Perseverance&lt;br /&gt;
|image=Perseverence.png&lt;br /&gt;
|tier=3&lt;br /&gt;
|rarity=250&lt;br /&gt;
|cost=300&lt;br /&gt;
|source={{Am}}&lt;br /&gt;
|require=Strength 24, Willpower 24&lt;br /&gt;
|basepower=31&lt;br /&gt;
|usestat=90% Str, 20% Wil&lt;br /&gt;
|damtype={{Physical}}&lt;br /&gt;
|apr=+9&lt;br /&gt;
|critical=+12%&lt;br /&gt;
|on_hit=+15 Manaburn {{Arcane}}&lt;br /&gt;
|immunity=+30% Confusion, +10% Stun&lt;br /&gt;
|abilities='''Special on Crit:''' restores 7 Stamina and Equilibrium&lt;br /&gt;
&lt;br /&gt;
Spell save: +18&lt;br /&gt;
&lt;br /&gt;
'''If worn by a Krog:''' &lt;br /&gt;
*+12 to weapon base damage&lt;br /&gt;
*+0.10 mastery to [[Krog_(category)|Race/Krog]] &lt;br /&gt;
*+15 Mental save&lt;br /&gt;
&lt;br /&gt;
'''When set with [[Dedication]] is complete:'''&lt;br /&gt;
*Use to activate talent {{t|Whirlwind}} (level 2, costing 20 power out of 20).&lt;br /&gt;
|description=''It is said that the preferred weapons of the krog is a mace in one hand and a sword in the other.''&lt;br /&gt;
&lt;br /&gt;
''One hand to spread the message of the Zigurath, the other to see that message through to the end.''&lt;br /&gt;
&lt;br /&gt;
''The sword symbolizes the krogs committment to their task of fighting against the forces of the arcane.''&lt;br /&gt;
&lt;br /&gt;
''With each slash the krog would endevor to continue, until at last their opponents would fall.''&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Eternallurker</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Dedication&amp;diff=23097</id>
		<title>Dedication</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Dedication&amp;diff=23097"/>
				<updated>2025-11-27T16:26:26Z</updated>
		
		<summary type="html">&lt;p&gt;Eternallurker: it's not +combat_dam in the code, which would be phyPow; it's +dam to &amp;quot;combat&amp;quot;, which is the sword's stats, as opposed to &amp;quot;wielder&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artifact&lt;br /&gt;
|unid=always blunt mace&lt;br /&gt;
|level=20-35&lt;br /&gt;
|type=mace&lt;br /&gt;
|name=Dedication&lt;br /&gt;
|image=Dedication.png&lt;br /&gt;
|tier=3&lt;br /&gt;
|rarity=250&lt;br /&gt;
|cost=300&lt;br /&gt;
|source={{Am}}&lt;br /&gt;
|require=Str 24, Cun 24&lt;br /&gt;
|basepower=31&lt;br /&gt;
|usestat=90% Str, 20% Cun&lt;br /&gt;
|damtype={{Physical}}&lt;br /&gt;
|apr=+6&lt;br /&gt;
|critical=20%&lt;br /&gt;
|on_hit=+50 Manaburn {{arcane}} burst on crit&lt;br /&gt;
|resistances=+15% {{arcane}}, +20% {{blight}}&lt;br /&gt;
|abilities=&lt;br /&gt;
'''When wielded by a [[Krog]]:'''&lt;br /&gt;
*+12 to weapon base damage&lt;br /&gt;
*+0.10 mastery to [[Krog_(category)|Race/Krog]]&lt;br /&gt;
*+15 Mental save&lt;br /&gt;
&lt;br /&gt;
'''When set with [[Perseverance]] is complete:'''&lt;br /&gt;
*Grants talent {{t|Dual Weapon Defense}} (level 2).&lt;br /&gt;
|description=''It is said that the preferred weapons of the krog is a mace in one hand and a sword in the other.''&lt;br /&gt;
&lt;br /&gt;
''One hand to spread the message of the Zigurath, the other to see that message through to the end.''&lt;br /&gt;
&lt;br /&gt;
''The mace symbolizes the krogs willingness to endure until the final blow is struck against the arcane.''&lt;br /&gt;
&lt;br /&gt;
''Commonly the mace would be used to batter a mage senseless, thus preventing them from being able to cast their spells.''&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Eternallurker</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Eksatin%27s_Ultimatum&amp;diff=23079</id>
		<title>Eksatin's Ultimatum</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Eksatin%27s_Ultimatum&amp;diff=23079"/>
				<updated>2025-11-19T05:58:10Z</updated>
		
		<summary type="html">&lt;p&gt;Eternallurker: slightly more correct formula, since if it triggers at negative HP it won't kill a target with lower minLife&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{artifact&lt;br /&gt;
|name=Eksatin's Ultimatum&lt;br /&gt;
|image=Eskatins_ultimatum.png&lt;br /&gt;
|unid=gore stained battleaxe&lt;br /&gt;
|type=weapon / battleaxe&lt;br /&gt;
|source={{mas}}&lt;br /&gt;
|require=Strength 50&lt;br /&gt;
|rarity=300&lt;br /&gt;
|level=39-46&lt;br /&gt;
|cost=500&lt;br /&gt;
|tier=4&lt;br /&gt;
|basepower=63.0-94.5&lt;br /&gt;
|usestat=130% Str&lt;br /&gt;
|damtype={{Physical}}&lt;br /&gt;
|apr=+25&lt;br /&gt;
|critical=+25.0%&lt;br /&gt;
|abilities=On weapon crit: decapitate a weakened target (kills the victim if it fails a physical save and has 0-25% HP, or 0-10% HP if rank 3.5+)&lt;br /&gt;
Critical mult: +25.00% &lt;br /&gt;
|description=''This gore-stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered.''&lt;br /&gt;
''He kept a vault of every head he ever removed, each and every one of them carefully preserved .''&lt;br /&gt;
&lt;br /&gt;
''When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty.''&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Eternallurker</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Eksatin%27s_Ultimatum&amp;diff=23078</id>
		<title>Eksatin's Ultimatum</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Eksatin%27s_Ultimatum&amp;diff=23078"/>
				<updated>2025-11-19T05:44:30Z</updated>
		
		<summary type="html">&lt;p&gt;Eternallurker: explained the on-crit effect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{artifact&lt;br /&gt;
|name=Eksatin's Ultimatum&lt;br /&gt;
|image=Eskatins_ultimatum.png&lt;br /&gt;
|unid=gore stained battleaxe&lt;br /&gt;
|type=weapon / battleaxe&lt;br /&gt;
|source={{mas}}&lt;br /&gt;
|require=Strength 50&lt;br /&gt;
|rarity=300&lt;br /&gt;
|level=39-46&lt;br /&gt;
|cost=500&lt;br /&gt;
|tier=4&lt;br /&gt;
|basepower=63.0-94.5&lt;br /&gt;
|usestat=130% Str&lt;br /&gt;
|damtype={{Physical}}&lt;br /&gt;
|apr=+25&lt;br /&gt;
|critical=+25.0%&lt;br /&gt;
|abilities=On weapon crit: decapitate a weakened target (kills the victim if it fails a physical save and has &amp;lt; 25% HP, or &amp;lt; 10% HP if rank 3.5+)&lt;br /&gt;
Critical mult: +25.00% &lt;br /&gt;
|description=''This gore-stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered.''&lt;br /&gt;
''He kept a vault of every head he ever removed, each and every one of them carefully preserved .''&lt;br /&gt;
&lt;br /&gt;
''When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty.''&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Eternallurker</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Glowing_Core&amp;diff=22918</id>
		<title>Glowing Core</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Glowing_Core&amp;diff=22918"/>
				<updated>2025-10-23T02:37:16Z</updated>
		
		<summary type="html">&lt;p&gt;Eternallurker: Cults item&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{artifact&lt;br /&gt;
|name=Glowing Core&lt;br /&gt;
|image=Glowing_core.png&lt;br /&gt;
|unid=burning core&lt;br /&gt;
|type=Gem&lt;br /&gt;
|source={{arc}}&lt;br /&gt;
|level=40-50&lt;br /&gt;
|cost=450&lt;br /&gt;
|tier=4&lt;br /&gt;
|resistances=+50% {{Fire}}, +50% {{Light}}&lt;br /&gt;
|immunity=100% Blind&lt;br /&gt;
|abilities=Damage affinity: 20% {{Fire}}, 20% {{Light}}&lt;br /&gt;
See invisible: +20&lt;br /&gt;
&lt;br /&gt;
'''When carried:''' +2 Light radius&lt;br /&gt;
&lt;br /&gt;
Same properties when imbued, except Lite radius: +4&lt;br /&gt;
|description=''This is all that's left of the Searing Horror. Even after its death, the object in your hand glows just as brightly as it did before.''&lt;br /&gt;
}}&lt;br /&gt;
[[Category: Forbidden Cults]]&lt;/div&gt;</summary>
		<author><name>Eternallurker</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Silk_Current&amp;diff=22917</id>
		<title>Silk Current</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Silk_Current&amp;diff=22917"/>
				<updated>2025-10-22T15:18:54Z</updated>
		
		<summary type="html">&lt;p&gt;Eternallurker: more categories now&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{artifact&lt;br /&gt;
|name=Silk Current&lt;br /&gt;
|image=Silk_current.png&lt;br /&gt;
|unid=flowing robe&lt;br /&gt;
|type=Cloth Armor&lt;br /&gt;
|source={{arc}}&lt;br /&gt;
|require=None&lt;br /&gt;
|rarity=220&lt;br /&gt;
|level=1-15&lt;br /&gt;
|cost=50-80&lt;br /&gt;
|tier=1&lt;br /&gt;
|defense=+12&lt;br /&gt;
|change_dam=+10% {{Cold}}&lt;br /&gt;
|when_hit=10 {{Cold}}&lt;br /&gt;
|movspeed=+15%&lt;br /&gt;
|resistances=+15% {{Cold}}&lt;br /&gt;
|penetration=+8% {{Cold}}&lt;br /&gt;
|abilities=+5 Spellpower&lt;br /&gt;
Talent masteries: +0.30 [[Water_(category)|Spell/Water]], +0.30 [[Ice_(category)|Spell/Ice]], +0.30 [[Frost_alchemy_(category)|Spell/Frost Alchemy]], +0.30 [[Grave_(category)|Spell/Grave]], +0.30 [[Glacial_waste_(category)|Spell/Glacial Waste]], +0.30 [[Rime wraith_(category)|Spell/Rime Wraith]]&lt;br /&gt;
&lt;br /&gt;
Talent on hit (spell): {{t|Water Jet}} (level 1, chance 5%)&lt;br /&gt;
|description=''This deep blue robe flows and ripples as if pushed by an invisible tide.''&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Eternallurker</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Effect&amp;diff=22914</id>
		<title>Effect</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Effect&amp;diff=22914"/>
				<updated>2025-09-30T23:57:31Z</updated>
		
		<summary type="html">&lt;p&gt;Eternallurker: added Sleep&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Game Mechanics]]&lt;br /&gt;
&lt;br /&gt;
Most effects fall under one of three types: '''physical''', '''mental''' or '''magical'''. The effect type is not related to method in which the effect was caused, but instead determines what type of saves and [[inscriptions]] are needed to resist or remove the effect.&lt;br /&gt;
&lt;br /&gt;
Physical effects are generally the most common and debilitating type of effect. Mental effects can be situationally dangerous. Magical effects are rare, but can be very deadly at times.&lt;br /&gt;
&lt;br /&gt;
Effects of the type &amp;quot;Other&amp;quot; are notable in that they cannot be removed by status effect cleanses and are also unaffected by various duration reducing or increasing talents, such as {{t|Timeless}}.&lt;br /&gt;
&lt;br /&gt;
For the math behind whether a detrimental effect affects the target in the first place, see [[Saves and To-Hit]].&lt;br /&gt;
&lt;br /&gt;
{{toclimit|3}}&lt;br /&gt;
&lt;br /&gt;
==Beneficial Effects==&lt;br /&gt;
===Magical===&lt;br /&gt;
====Arcane Storm====&lt;br /&gt;
The target is the epicenter of a terrible arcane storm. Gives arcane resistance.&lt;br /&gt;
&lt;br /&gt;
====Earthen Barrier====&lt;br /&gt;
Reduces physical damage received.&lt;br /&gt;
&lt;br /&gt;
====Elemental Surge: Lightning====&lt;br /&gt;
When hit for the first time in the turn, you will not take damage but instead teleport to a random adjacent square. Using a [[inscriptions#lightning|lightning rune]] grants this effect for a short time, also doing over 300 points of critical lightning damage when possessing the Elemental Surge [[prodigy]].&lt;br /&gt;
&lt;br /&gt;
====Haste====&lt;br /&gt;
Increases global action speed and casting speed by a certain percentage, depending on the effect's power.&lt;br /&gt;
&lt;br /&gt;
====Invisibility====&lt;br /&gt;
Improves/gives invisibility with a certain power, depending on the effect's power. &lt;br /&gt;
&lt;br /&gt;
====Mana Overflow====&lt;br /&gt;
Increased maximum mana.&lt;br /&gt;
&lt;br /&gt;
====Manasurge====&lt;br /&gt;
Regenerating mana per turn.&lt;br /&gt;
&lt;br /&gt;
====Molten Skin====&lt;br /&gt;
Reduces fire damage received.&lt;br /&gt;
&lt;br /&gt;
====Out of Phase====&lt;br /&gt;
The target is out of phase (OoP) with reality, increasing defense by X, resist all by X%, and the duration of all detrimental timed effects by X%. &lt;br /&gt;
One common way of getting this effect is various teleport effects coupled with OoP gear. OoP will kick in even if a monster is the one to teleport the player. &lt;br /&gt;
The [[Inscription#Common_Runes|Blink Rune]] has a (stacking) OoP built in.&lt;br /&gt;
&lt;br /&gt;
====Reflective Skin====&lt;br /&gt;
Magically returns a percentage of any damage done to the attacker.&lt;br /&gt;
&lt;br /&gt;
====Sanguine Infusion====&lt;br /&gt;
Temporarily increases maximum life. Given by the {{t|Blood Grasp}} talent.&lt;br /&gt;
&lt;br /&gt;
===Mental===&lt;br /&gt;
====Deadly Strikes====&lt;br /&gt;
The target's armour penetration is increased.&lt;br /&gt;
&lt;br /&gt;
====Frenzy====&lt;br /&gt;
Increases global action speed and physical crit. Additionally the target will continue to fight until its Life reaches a negative offset.&lt;br /&gt;
&lt;br /&gt;
====Quick====&lt;br /&gt;
Increases global speed.&lt;br /&gt;
&lt;br /&gt;
====Perfect Accuracy====&lt;br /&gt;
The target's accuracy is improved.&lt;br /&gt;
&lt;br /&gt;
====Perfect Control====&lt;br /&gt;
The target's combat attack and crit chance are improved.&lt;br /&gt;
&lt;br /&gt;
===Physical===&lt;br /&gt;
====Blocking====&lt;br /&gt;
For some set of damage types, reduces all damage taken by a certain amount, which can differ per damage type.&amp;lt;br/&amp;gt;&lt;br /&gt;
This effect can be acquired in multiple ways, such as by the {{t|Block}} talent (from shields) or the {{t|Dagger Block}} talent. Block value, duration, damage types blocked, and any additional effects depend on the source of the Blocking effect.&amp;lt;br/&amp;gt;&lt;br /&gt;
If this completely negates damage, the attacker is set up for a Counterstrike (see under Detrimental Effects).&lt;br /&gt;
&lt;br /&gt;
====Dwarven Resilience====&lt;br /&gt;
Increases [[armour]], physical and spell [[Saves#Power_and_Saves|saves]]. Usually granted by the [[dwarf|Dwarven]] talent [[resilience of the dwarves (talent)|Resilience of the Dwarves]]. &lt;br /&gt;
&lt;br /&gt;
====Essence of Bearness====&lt;br /&gt;
The bear in you is awaken, you take 25% less damage.&lt;br /&gt;
Given by the item [[Essence of Bearness]]&lt;br /&gt;
&lt;br /&gt;
====Evasion====&lt;br /&gt;
Grants a flat chance (depending on power) to completely negate melee attacks, independent of accuracy and defense. &lt;br /&gt;
&lt;br /&gt;
====Free Action====&lt;br /&gt;
Immunity from [[effect#stunned|Stun]], [[effect#dazed|Daze]] and [[effect#pinned|Pinning]] (this includes variants such as being [[effect#frozen|frozen]] or [[effect#immobilized|immobilized]]). It does not, however, help with removing existing effects.&lt;br /&gt;
&lt;br /&gt;
====Heroism====&lt;br /&gt;
While under the Heroism effect, your [[Life]] can go into the negatives, but you will not die. How far below zero you can go depends on the effect's power. Instead of your current negative Life rating, three question marks (???) are displayed. Being at negative Life when Heroism runs out or is dispelled is fatal. &lt;br /&gt;
Heroism also boosts your three highest [[Stat]]s.&lt;br /&gt;
&lt;br /&gt;
====Recovery====&lt;br /&gt;
Regain a small amount of [[Life]], dependent on your maximum health each turn.&lt;br /&gt;
Usually gained from being at low Life and having the talent [[Vitality (talent)|Vitality]] from the [[Conditioning (category)|Conditioning]] tree.&lt;br /&gt;
&lt;br /&gt;
====Regeneration====&lt;br /&gt;
Regain some [[Life]] each round. &lt;br /&gt;
 &lt;br /&gt;
====Pain Suppression====&lt;br /&gt;
Increases your [[resistance]] to all damage by the specified amount. Note that the increase in resistance is multiplicative, not additive, so it may show up as less on the character sheet if you already have resistances. Also note that no resistance can be increased past its resistance cap, usually 70%. Typically this effect is granted by using a Wild Infusion.&lt;br /&gt;
&lt;br /&gt;
====Sensing====&lt;br /&gt;
Allows detection of all Actors even through walls, darkness and similar, within the specified range. Usually gained via the talents [[Track (talent)|Track]], [[Vimsense_(talent)|Vimsense]] or [[Foresight_(talent)|Foresight]]. It is also granted by several items.&lt;br /&gt;
&lt;br /&gt;
====Speed====&lt;br /&gt;
Increases global action [[speed]] by a certain percentage, depending on the effect's power. This effect is usually granted by the [[Shalore]] talent [[Grace of the eternals (talent)|Grace of the Eternals]].&lt;br /&gt;
&lt;br /&gt;
====Wild Speed====&lt;br /&gt;
Your movement [[speed]] is greatly increased (typically by a factor of five to ten). Any action other than moving (or opening doors and moving levers) will cancel the effect. &lt;br /&gt;
Typically this is gained by Movement Infusions (which additionally grant [[Effect#Free Action|Free Action]] when Wild Speed ends).&lt;br /&gt;
&lt;br /&gt;
====Wrath of the Eternals====&lt;br /&gt;
Increases all damage dealt while at the same time increasing resistance to all damage. [[Thaloren]] racial talent.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
====Continuum Destabilization====&lt;br /&gt;
Despite the dangerous sounding name this is actually a good thing, protecting you from Paradox magic to a small extent. Conversely, if your enemies get this, it is slightly annoying. &lt;br /&gt;
&lt;br /&gt;
====Fade From Time====&lt;br /&gt;
Grants some resistance to all damage types and reduces the duration of negative effects at the price of lowered damage output. &lt;br /&gt;
Usually provided by the talent [[Fade from time (talent)|Fade From Time]] of the [[Paradox Mage]] tree [[Paradox (category)|Paradox]]&lt;br /&gt;
&lt;br /&gt;
====Unstoppable====&lt;br /&gt;
Granted by the talent {{t|Unstoppable}}, this does not let your health drop below 0.&lt;br /&gt;
&lt;br /&gt;
====Draconic Will====&lt;br /&gt;
Granted by the prodigy, {{t|Draconic Will}}. The target is immune to all detrimental effects.&lt;br /&gt;
&lt;br /&gt;
==Detrimental Effects== &lt;br /&gt;
&lt;br /&gt;
===Cross-tier Effects===&lt;br /&gt;
[[Character sheet#Powers and Saves|Powers and saves]] are separated into 20 points tiers. When an attacker passes the [[Saves and To-Hit|power vs. save check]] and successfully inflicts a detrimental status effect, it will be able to inflict an additional cross-tier effect if its power was in a higher tier than the defender's save. The type of cross-tier effect inflicted in this manner depends on the type of status effect that was applied.&lt;br /&gt;
&lt;br /&gt;
* '''[[#Off-balance|Off-balance]]''' can occur when a physical status effect is applied&lt;br /&gt;
* '''[[#Spellshocked|Spellshocked]]''' can occur with a magical status effect is applied&lt;br /&gt;
* '''[[#Brainlocked|Brainlocked]]''' can occur with a mental status effect is applied&lt;br /&gt;
&lt;br /&gt;
Cross-tier effects are removed on a &amp;quot;buy one get one free&amp;quot; basis by [[inscriptions|Wild Infusions]] of the appropriate type, when another effect is being removed. For example, if a physical Wild Infusion is used to remove Stunned, and the target is also Off-balance, Off-balance will also be removed. Shatter Inflictions runes will also remove all cross-tier effects when they are used.&lt;br /&gt;
&lt;br /&gt;
===Magical===&lt;br /&gt;
====Decrepitude Disease====&lt;br /&gt;
The target is infected by a disease, reducing its [[Dexterity]] and doing blight damage each turn. &lt;br /&gt;
&lt;br /&gt;
====Rotting Disease====&lt;br /&gt;
The target is infected by a disease, reducing its [[Constitution]] and doing blight damage each turn. Reduced constitution also lowers maximum and effective life. &lt;br /&gt;
&lt;br /&gt;
====Spellshocked====&lt;br /&gt;
All damage resistance is reduced by a certain percentage, usually 20%. &lt;br /&gt;
&lt;br /&gt;
====Weakness Disease====&lt;br /&gt;
The target is infected by a disease, reducing its [[Strength]] and doing blight damage each turn. If you were carrying close to your maximum encumberance, the weight of your possesions may now prevent you from moving. &lt;br /&gt;
&lt;br /&gt;
====Stoned====&lt;br /&gt;
The target has been turned to stone, making it subject to [[shattering]] but improving physical(+20%), fire(+80%) and acid(+50%) resistances.&lt;br /&gt;
&lt;br /&gt;
====Wet====&lt;br /&gt;
Target is drenched with magical power, halving its stun resistance.&lt;br /&gt;
&lt;br /&gt;
===Mental===&lt;br /&gt;
====Agony====&lt;br /&gt;
Take an increasing amount of mental damage per turn.&lt;br /&gt;
&lt;br /&gt;
====Brainlocked====&lt;br /&gt;
Renders a random talent unavailable. Talent cooldown is halved until the effect has worn off. &lt;br /&gt;
&lt;br /&gt;
====Confused====&lt;br /&gt;
The target is confused, acting randomly (with a certain percentage chance) and unable to perform complex actions. Talents with &amp;quot;instant&amp;quot; activation as well as items can still be used reliably.&lt;br /&gt;
&lt;br /&gt;
====Silenced====&lt;br /&gt;
The target is silenced, preventing it from casting spells and using some vocal talents.&lt;br /&gt;
&lt;br /&gt;
====Sleep====&lt;br /&gt;
The target can't perform most actions, including using items. (Instant talents are still usable.) Taking damage reduces the duration of the effect. Each turn spent sleeping grants a turn of Insomnia, which provides resistance against further Sleep effects (scaling with its remaining duration).&lt;br /&gt;
&lt;br /&gt;
===Physical===&lt;br /&gt;
====Acid Splash====&lt;br /&gt;
Does a constant amount of acid damage per turn. Accuracy and damage are lowered for the effect's duration.  &lt;br /&gt;
&lt;br /&gt;
====Anguish====&lt;br /&gt;
Reduces Willpower and Cunning. If the target is not the player, it uses a simpler form of AI for the duration (&amp;quot;The target is in extreme anguish, preventing them from making tactical decisions&amp;quot;). &lt;br /&gt;
&lt;br /&gt;
====Bleeding====&lt;br /&gt;
Take a constant amount of physical damage per turn. &lt;br /&gt;
&lt;br /&gt;
====Blinded====&lt;br /&gt;
The target is blinded, unable to see anything (while blind your map screen is completely black). Blinded monsters move about at random and have 2/3rds of a chance to miss a weapon attack, and blinded spellcasters will fire spells in all directions.&lt;br /&gt;
Note: This effect is often inflicted by Sun Infusions together with Luminescence (reduces stealth), and a Wild Infusion will randomly clear one, but not both.&lt;br /&gt;
&lt;br /&gt;
====Burning====&lt;br /&gt;
Take a constant amount of fire damage each turn. &lt;br /&gt;
&lt;br /&gt;
====Constricted====&lt;br /&gt;
The target is constricted, preventing movement and making it suffocate (target loses 'air level' each turn). &lt;br /&gt;
&lt;br /&gt;
====Corroded====&lt;br /&gt;
Reduced Accuracy, Armour and Defense for the duration. &lt;br /&gt;
&lt;br /&gt;
====Counterstrike====&lt;br /&gt;
The next incoming melee attack will do double damage. Physical and ranged defense set to 0. Usually caused by being blocked (see Beneficial Effects: Blocking) by a shield-user.&lt;br /&gt;
&lt;br /&gt;
====Cripple====&lt;br /&gt;
Reduces the speed of combat actions, spells and mind powers. Basically everything except movement.&lt;br /&gt;
In previous versions of the game, it reduced accuracy and physical power. &lt;br /&gt;
&lt;br /&gt;
====Crushing Hold====&lt;br /&gt;
Take physical damage each turn. Usually applied together with Grapple and possibly Strangle Hold. &lt;br /&gt;
&lt;br /&gt;
====Cursed Wound====&lt;br /&gt;
Reduced healing modifier. Multiple applications stack.&lt;br /&gt;
&lt;br /&gt;
====Dazed====&lt;br /&gt;
Unable to move, and halves all damage done, defense, saves, accuracy, spell, mind and physical power. Any damage taken will remove the daze.&lt;br /&gt;
&lt;br /&gt;
====Deep Wound====&lt;br /&gt;
Take a constant amount of physical damage each turn and suffer reduced healing efficiency. &lt;br /&gt;
&lt;br /&gt;
====Disable====&lt;br /&gt;
Movement speed and physical power are reduced. &lt;br /&gt;
&lt;br /&gt;
====Disarmed====&lt;br /&gt;
The target is maimed, unable to correctly wield a weapon. &lt;br /&gt;
&lt;br /&gt;
====Frozen====&lt;br /&gt;
The target is encased in ice. All damage done to you will be split, 40% absorbed by the ice and 60% by yourself. Your defense is nullified while in the ice and you may only attack the ice but you are also immune to any new detrimental status effects. The target can not teleport or heal while frozen. The iceblock has a number of hitpoints before it is destroyed. &lt;br /&gt;
&lt;br /&gt;
====Frozen Feet====&lt;br /&gt;
A weaker form of Frozen that only prevents movement, same as being Pinned. &lt;br /&gt;
&lt;br /&gt;
====Grappled====&lt;br /&gt;
Unable to move (but teleportation is still possible) and suffer from reduced defense and accuracy. &lt;br /&gt;
&lt;br /&gt;
====Immobilized====&lt;br /&gt;
Like Pinned, you are unable to move, this time the reason is telekinetics. Still a physical effect though. &lt;br /&gt;
&lt;br /&gt;
====Insidious Poison====&lt;br /&gt;
Take some nature damage each turn and suffer reduced healing efficiency. &lt;br /&gt;
&lt;br /&gt;
====Knockback====&lt;br /&gt;
Pushes you a number of squares in a particular direction.&lt;br /&gt;
&lt;br /&gt;
====Lowered Resistance====&lt;br /&gt;
Resistance against a particular damage type is lowered by the specified amount. Negative resistances increase damage taken.&lt;br /&gt;
&lt;br /&gt;
====Luminescence====&lt;br /&gt;
Reduces stealth. &lt;br /&gt;
&lt;br /&gt;
====Maimed====&lt;br /&gt;
All damage dealt is reduced, in addition to a 30% penalty to global speed. &lt;br /&gt;
&lt;br /&gt;
====Off-balance====&lt;br /&gt;
Global damage is reduced by 15%. &lt;br /&gt;
&lt;br /&gt;
====Off-guard====&lt;br /&gt;
Attacker gains 10% critical chance and power. &lt;br /&gt;
&lt;br /&gt;
====Paralyzed====&lt;br /&gt;
The target is unable to act. &lt;br /&gt;
&lt;br /&gt;
====Pinned====&lt;br /&gt;
The target is pinned to the ground, unable to move. Teleportation is still an option, however. &lt;br /&gt;
&lt;br /&gt;
====Poisoned====&lt;br /&gt;
Take some nature damage each turn. &lt;br /&gt;
&lt;br /&gt;
====Ravage====&lt;br /&gt;
Lose one beneficial physical effect per turn, and also take a constant amount of physical damage per turn. &lt;br /&gt;
Usually this was caused by talents from the [[Solipsist]] [[Distortion (category)|Distortion]] tree.&lt;br /&gt;
&lt;br /&gt;
====Set Up====&lt;br /&gt;
More likely to be critically hit, and all saves are reduced.&lt;br /&gt;
&lt;br /&gt;
====Slow====&lt;br /&gt;
Reduces global action speed by a certain percentage. &lt;br /&gt;
&lt;br /&gt;
====Slow movement====&lt;br /&gt;
Movement speed is reduced by the specified amount, but other actions (melee attack, spells, etc.) are unaffected. &lt;br /&gt;
&lt;br /&gt;
====Spell Disruption====&lt;br /&gt;
A chance to fail any spell it cast and a chance each turn to lose spell sustains. &lt;br /&gt;
&lt;br /&gt;
====Strangle Hold====&lt;br /&gt;
Cannot cast any spells and also suffer physical damage each turn. Usually applied together with Grapple and Crushing Hold. &lt;br /&gt;
&lt;br /&gt;
====Stunned====&lt;br /&gt;
While stunned: &lt;br /&gt;
* all damage done is reduced by 60%&lt;br /&gt;
* movement speed is reduced by 50%&lt;br /&gt;
* up to three random talents are put on cooldown (instant use talents like shield runes or wild infusions are exempt from this)&lt;br /&gt;
* talent cooldown is halved for the duration&lt;br /&gt;
&lt;br /&gt;
====Sunder Armour====&lt;br /&gt;
Armour value and saves are reduced for the duration.&lt;br /&gt;
&lt;br /&gt;
====Sunder Arms====&lt;br /&gt;
Accuracy is reduced for the duration. &lt;br /&gt;
&lt;br /&gt;
====Weakened====&lt;br /&gt;
All damage reduced by the specified amount.&lt;br /&gt;
&lt;br /&gt;
====Seared====&lt;br /&gt;
Fire resistance decreased by x% and mind save by x.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
&lt;br /&gt;
====Infusion Saturation====&lt;br /&gt;
This effect increases the cooldown of your Infusions. It is caused by using Infusions and gets stronger if you use infusions while it is active. Ultimately it serves to limit how much you can use Infusions without taking a rest. This can be affected by {{t|Writ Large}} and {{t|One with Nature}}.&lt;br /&gt;
&lt;br /&gt;
====Runic Saturation====&lt;br /&gt;
This effect increases the cooldown of your Runes. It is caused by using Runes and gets stronger if you use Runes while it is active. &lt;br /&gt;
Ultimately it serves to limit how much you can use Runes without taking a rest. This can be affected by {{t|Writ Large}}.&lt;br /&gt;
&lt;br /&gt;
====Tainted====&lt;br /&gt;
This effect increases the cooldown of your Taints, similarly to the saturation effects for Infusions and Runes. &lt;br /&gt;
&lt;br /&gt;
====Summoning Destabilization====&lt;br /&gt;
Increases the cooldown for summoning talents. &lt;br /&gt;
&lt;br /&gt;
====Temporal Restoration Field====&lt;br /&gt;
The bonus from having used a Time Shield. Restores 10% of the damage taken during the shield's duration as healing each turn.&lt;br /&gt;
&lt;br /&gt;
====Time Prison====&lt;br /&gt;
The target is removed from the normal time stream, unable to act but unable to take any damage. Time does not pass for this creature.&lt;br /&gt;
&lt;br /&gt;
====Blazing Rebirth====&lt;br /&gt;
Caused by the [[Doombringer]] talent, {{t|Blazing Rebirth}}.&lt;br /&gt;
&lt;br /&gt;
====Cauterize====&lt;br /&gt;
Caused by the prodigy, {{t|Cauterize}} activating.&lt;/div&gt;</summary>
		<author><name>Eternallurker</name></author>	</entry>

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