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		<id>https://te4.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Greycat</id>
		<title>Tales of Maj'Eyal - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://te4.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Greycat"/>
		<link rel="alternate" type="text/html" href="https://te4.org/wiki/Special:Contributions/Greycat"/>
		<updated>2026-06-02T04:59:34Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.26.2</generator>

	<entry>
		<id>https://te4.org/w/index.php?title=Alchemist&amp;diff=6555</id>
		<title>Alchemist</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Alchemist&amp;diff=6555"/>
				<updated>2014-01-09T22:02:53Z</updated>
		
		<summary type="html">&lt;p&gt;Greycat: /* Talents */ two different Life Taps...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class&lt;br /&gt;
|name=Alchemist&lt;br /&gt;
|metaclass=Mage&lt;br /&gt;
|starting_life=100&lt;br /&gt;
|locked=No&lt;br /&gt;
|life_per_level= -1&lt;br /&gt;
|constitution = +3&lt;br /&gt;
|magic= +5&lt;br /&gt;
|willpower= +1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{redirect2|the Alchemist class|Brotherhood of Alchemists quest|[[Alchemist Quest]]}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
An Alchemist is a manipulator of materials using magic.&lt;br /&gt;
They do not use the forbidden arcane arts practised by the mages of old - such perverters of nature have been shunned or actively hunted down since the Spellblaze.&lt;br /&gt;
&lt;br /&gt;
Alchemists can transmute gems to bring forth elemental effects, turning them into balls of fire, torrents of acid, and other effects.  They can also reinforce armour with magical effects using gems, and channel arcane staffs to produce bolts of energy.&lt;br /&gt;
&lt;br /&gt;
Though normally physically weak, most alchemists are accompanied by magical golems which they construct and use as bodyguards.  These golems are enslaved to their master's will, and can grow in power as their master advances through the arts.&lt;br /&gt;
&lt;br /&gt;
Their most important stats are: [[Magic]] and [[Constitution]]&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Elm Staff&lt;br /&gt;
*Linen Robe&lt;br /&gt;
*Manasurge Rune&lt;br /&gt;
*3 Gems&lt;br /&gt;
*(40-80) Alchemist Agate&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*[[Create alchemist gems (talent)|Create Alchemist Gems]]&lt;br /&gt;
*[[Refit golem (talent)|Refit Golem]]&lt;br /&gt;
*[[Throw bomb (talent)|Throw Bomb]]&lt;br /&gt;
*[[Fire infusion (talent)|Fire Infusion]]&lt;br /&gt;
*[[Channel staff (talent)|Channel Staff]]&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Explosive admixtures (category)|Explosive admixtures]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Throw bomb (talent)|Throw Bomb]]&lt;br /&gt;
| talent2 = [[Alchemist protection (talent)|Alchemist Protection]]&lt;br /&gt;
| talent3 = [[Explosion expert (talent)|Explosion Expert]]&lt;br /&gt;
| talent4 = [[Shockwave bomb (talent)|Shockwave Bomb]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Golemancy (category)|Golemancy]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Golem power (talent)|Golem Power]]&lt;br /&gt;
| talent2 = [[Golem resilience (talent)|Golem Resilience]]&lt;br /&gt;
| talent3 = [[Invoke golem (talent)|Invoke Golem]]&lt;br /&gt;
| talent4 = [[Golem portal (talent)|Golem Portal]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Infusion (category)|Infusion]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Fire infusion (talent)|Fire Infusion]]&lt;br /&gt;
| talent2 = [[Acid infusion (talent)|Acid Infusion]]&lt;br /&gt;
| talent3 = [[Lightning infusion (talent)|Lightning Infusion]]&lt;br /&gt;
| talent4 = [[Frost infusion (talent)|Frost Infusion]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Advanced golemancy (category)|Advanced Golemancy]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Life tap golem (talent)|Life Tap]]&lt;br /&gt;
| talent2 = [[Gem golem (talent)|Gem Golem]]&lt;br /&gt;
| talent3 = [[Supercharge golem (talent)|Supercharge Golem]]&lt;br /&gt;
| talent4 = [[Runic golem (talent)|Runic Golem]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Fire alchemy (category)|Fire Alchemy]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Heat (talent)|Heat]]&lt;br /&gt;
| talent2 = [[Smoke bomb (talent)|Smoke Bomb]]&lt;br /&gt;
| talent3 = [[Fire storm (talent)|Fire Storm]]&lt;br /&gt;
| talent4 = [[Body of fire (talent)|Body of Fire]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 0.9&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Staff combat (category)|Staff Combat]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Channel staff (talent)|Channel Staff]]&lt;br /&gt;
| talent2 = [[Staff mastery (talent)|Staff Mastery]]&lt;br /&gt;
| talent3 = [[Defensive posture (talent)|Defensive Posture]]&lt;br /&gt;
| talent4 = [[Blunt thrust (talent)|Blunt Thrust]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Stone alchemy (category)|Stone Alchemy]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Extract gems (talent)|Extract Gems]]&lt;br /&gt;
| talent2 = [[Imbue item (talent)|Imbue Item]]&lt;br /&gt;
| talent3 = [[Gem portal (talent)|Gem Portal]]&lt;br /&gt;
| talent4 = [[Stone touch (talent)|Stone Touch]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat training (category)|Combat Training]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Thick skin (talent)|Thick Skin]]&lt;br /&gt;
| talent2 = [[Armour training (talent)|Armour Training]]&lt;br /&gt;
| talent3 = [[Combat accuracy (talent)|Combat Accuracy]]&lt;br /&gt;
| talent4 = [[Weapons mastery (talent)|Weapons Mastery]]&lt;br /&gt;
| talent5 = [[Dagger mastery (talent)|Dagger Mastery]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
===Alchemist Gems===&lt;br /&gt;
One of the unique aspects to the Alchemist is the use of alchemist gems. Alchemist gems are items that go to your quiver, and work as a resource for many of your skills. Alchemist gems are created from regular gems by the use of the [[Create_alchemist_gems_(talent)|Create Alchemist Gems]] skill. Converting a single gem will net you approximately 40~60 alchemist gems. The alchemist gems have special effects when used for your [[throw_bomb_(talent)|throw bomb]] skill, depending on the gems used. You can see the different effects they can have on the [[gems]] page. Note that alchemist gems sell for 0.1 gold apiece. Most items you don't require will be worth more as either gems or even more likely a bundle of alchemist gems if you gain the necessary general skill to convert items to gems.&lt;br /&gt;
&lt;br /&gt;
===General Tips===&lt;br /&gt;
The alchemist is a mage that manipulates gems and has a golem for a companion.&lt;br /&gt;
&lt;br /&gt;
Two general game-play strategies both involve maxing the first 4 bomb skills, making for a super bomb. Then eschewing the infusion skills (except to put 1 point in acid to unlock a non-fire damage bomb), you can either work to buff your golem to the max with your abilities, or you can buff yourself with fire alchemy skills. If you plan on buffing your golem after maxing out your bomb skills, you may find it helpful to pour your class points into Supercharge Golem, Golem Portal and Runic Golem.&lt;br /&gt;
&lt;br /&gt;
Supercharge Golem is basically a Refit Golem skill that revives your golem instantly with (at max level) enough life and temporary regeneration to fully recover from death. Even better, it doesn't cost the full 15 gems that Refit Golem requires to resurrect your golem. It also buffs the golem's damage temporarily; however, the most important part of the skill is the insta-revive - this lets you resurrect your golem on the fly during a boss fight rather than in between battles. If you're in a fight, don't cast Supercharge Golem if your golem is about to die. It won't get the free revive and will probably die soon anyway regardless of its regeneration.&lt;br /&gt;
&lt;br /&gt;
Golem Portal seems like a useless skill, but it can be a life-saver at times. At max level, it has a 100% chance to make every enemy targeting you retarget your golem. When you're in a big fight surrounded by enemies, the temporary respite could give you enough turns to bring a shielding rune or Supercharge Golem out of cooldown. Just beware that some enemies have AoE attacks that may hit you and your golem regardless of whoever's being targeted.&lt;br /&gt;
&lt;br /&gt;
By the time you start working on Runic Golem, you should have a few good runes on hand. Keep an eye out for Shielding Runes; even just one can increase your golem's lifespan greatly in a fight.&lt;br /&gt;
&lt;br /&gt;
If you're having trouble with dungeon delving/boss encounters, you could add a Teleportation Rune to your golem. Upon entering a new level and clearing out the nearby rabble, control your golem and teleport away. Try to run into as many enemies as you can. If you can't find any enemies, cast Invoke Golem and try again. If you do find some enemies, then control will switch back to your character after some time and you will (unless your golem is quite strong) probably see your golem's HP drop quickly in no time at all. Cast Refit Golem/Supercharge Golem to bring your golem back to life. If you wait around, the enemies your golem angered will usually come to you looking for a fight. This situation could tip the tides in your favor, since you already know what the battlefield looks like. The enemies also tend to cluster themselves up when they all head for you, making it easy for you to damage the whole crowd with a well-placed bomb. Fighting bosses also tends to be a whole lot easier when you're right on the stairs in case something goes horribly wrong. If you would like to explore for longer at a risk of dying, you could let your alchemist do the exploring instead of the golem. Simply use Golem Portal after teleporting your golem away (given that there's no enemies around, of course), and when you see many enemies that are too much to handle, cast Golem Portal to end your scouting adventure. If Golem Portal is still on cooldown and you don't think you can cast it in time (the cooldown for Golem Portal is quite short though), cast Invoke Golem and try to shield yourself from the onslaught of enemies. Note that these teleport techniques, while effective, tend to explore dungeons much slower than the traditional dungeon delving methods.&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Greycat</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Stone_touch_(talent)&amp;diff=6554</id>
		<title>Stone touch (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Stone_touch_(talent)&amp;diff=6554"/>
				<updated>2014-01-09T22:00:47Z</updated>
		
		<summary type="html">&lt;p&gt;Greycat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|image=Stone touch.png&lt;br /&gt;
|name=Stone touch&lt;br /&gt;
|category_type=[[Spell (category type)|Spell]]&lt;br /&gt;
|category=[[Stone alchemy (category)|Stone alchemy]]&lt;br /&gt;
|require={{TalentReq/SpellsReq4}}&lt;br /&gt;
|use_mode=Activated&lt;br /&gt;
|cost=45 [[Mana]]&lt;br /&gt;
|cooldown=15&lt;br /&gt;
|desc=Touch your foe and turn it to stone for X turns. Stoned creatures are unable to act or regen life, and are very brittle. If a stoned creature is hit by an attack that deals more than 30% of its life, it will shatter and be destroyed. Stoned creatures are highly resistant to fire and lightning, and somewhat resistant to physical attacks. At level 3 the touch will become a beam. This spell may fail against creatures resistant to being stunned, that are specifically immune to stoning, or certain bosses.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Greycat</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Gem_portal_(talent)&amp;diff=6553</id>
		<title>Gem portal (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Gem_portal_(talent)&amp;diff=6553"/>
				<updated>2014-01-09T21:59:51Z</updated>
		
		<summary type="html">&lt;p&gt;Greycat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|image=Gem portal.png&lt;br /&gt;
|name=Gem portal&lt;br /&gt;
|category_type=[[Spell (category type)|Spell]]&lt;br /&gt;
|category=[[Stone alchemy (category)|Stone alchemy]]&lt;br /&gt;
|require={{TalentReq/SpellsReq3}}&lt;br /&gt;
|use_mode=Activated&lt;br /&gt;
|cost=20 [[Mana]]&lt;br /&gt;
|cooldown=Variable: max(5, 20 - (getTalentLevelRaw(t) * 2))&lt;br /&gt;
|range=1&lt;br /&gt;
|desc=Crush 5 alchemists gems into dust to mark impassable terrain next to you. You immediately enter it and appear on the other side of the obstacle, up to X grids away.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Greycat</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Imbue_item_(talent)&amp;diff=6552</id>
		<title>Imbue item (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Imbue_item_(talent)&amp;diff=6552"/>
				<updated>2014-01-09T21:57:02Z</updated>
		
		<summary type="html">&lt;p&gt;Greycat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|image=Imbue item.png&lt;br /&gt;
|name=Imbue item&lt;br /&gt;
|category_type=[[Spell (category type)|Spell]]&lt;br /&gt;
|category=[[Stone alchemy (category)|Stone alchemy]]&lt;br /&gt;
|require={{TalentReq/SpellsReq2}}&lt;br /&gt;
|use_mode=Activated&lt;br /&gt;
|cost=80 [[Mana]]&lt;br /&gt;
|cooldown=100&lt;br /&gt;
|desc=Imbue %s with a gem (up to tier X), granting it additional powers. You can only imbue items once, and it is permanent.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Greycat</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Extract_gems_(talent)&amp;diff=6551</id>
		<title>Extract gems (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Extract_gems_(talent)&amp;diff=6551"/>
				<updated>2014-01-09T21:52:49Z</updated>
		
		<summary type="html">&lt;p&gt;Greycat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|image=Extract gems.png&lt;br /&gt;
|name=Extract gems&lt;br /&gt;
|category_type=[[Spell (category type)|Spell]]&lt;br /&gt;
|category=[[Stone alchemy (category)|Stone alchemy]]&lt;br /&gt;
|require={{TalentReq/SpellsReq1}}&lt;br /&gt;
|use_mode=Activated&lt;br /&gt;
|cost=-&lt;br /&gt;
|cooldown=0&lt;br /&gt;
|desc=Extract magical gems from metal weapons and armours. At this skill level you can work with: %s&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Greycat</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Create_alchemist_gems_(talent)&amp;diff=6550</id>
		<title>Create alchemist gems (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Create_alchemist_gems_(talent)&amp;diff=6550"/>
				<updated>2014-01-09T21:37:06Z</updated>
		
		<summary type="html">&lt;p&gt;Greycat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|image=Create alchemist gems.png&lt;br /&gt;
|name=Create alchemist gems&lt;br /&gt;
|category_type=[[Spell (category type)|Spell]]&lt;br /&gt;
|category=[[Stone alchemy (category)|Stone alchemy]]&lt;br /&gt;
|require={{TalentReq/SpellsReq1}}&lt;br /&gt;
|use_mode=Activated&lt;br /&gt;
|cost=30 [[Mana]]&lt;br /&gt;
|cooldown=0&lt;br /&gt;
|desc=Carve 40 to 80 alchemist gems out of a natural gemstone. Alchemists gems are used for many other spells, and each gem type creates a different effect.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Greycat</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Stone_alchemy_(category)&amp;diff=6549</id>
		<title>Stone alchemy (category)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Stone_alchemy_(category)&amp;diff=6549"/>
				<updated>2014-01-09T21:33:47Z</updated>
		
		<summary type="html">&lt;p&gt;Greycat: order&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Create alchemist gems (talent)}}{{:Extract gems (talent)}}{{:Imbue item (talent)}}{{:Gem portal (talent)}}{{:Stone touch (talent)}}&amp;lt;noinclude&amp;gt;[[Category:Category]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Greycat</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Blunt_thrust_(talent)&amp;diff=6548</id>
		<title>Blunt thrust (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Blunt_thrust_(talent)&amp;diff=6548"/>
				<updated>2014-01-09T21:31:31Z</updated>
		
		<summary type="html">&lt;p&gt;Greycat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|image=Blunt thrust.png&lt;br /&gt;
|name=Blunt thrust&lt;br /&gt;
|category_type=[[Spell (category type)|Spell]]&lt;br /&gt;
|category=[[Staff combat (category)|Staff combat]]&lt;br /&gt;
|require={{TalentReq/SpellsReq4}}&lt;br /&gt;
|use_mode=Activated&lt;br /&gt;
|cost=12 [[Mana]]&lt;br /&gt;
|cooldown=12&lt;br /&gt;
|range=1&lt;br /&gt;
|desc=Hit a target for X% melee damage and stun it for X turns. Stun chance will improve with talent level. At level 5, this attack cannot miss.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Greycat</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Defensive_posture_(talent)&amp;diff=6547</id>
		<title>Defensive posture (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Defensive_posture_(talent)&amp;diff=6547"/>
				<updated>2014-01-09T21:26:56Z</updated>
		
		<summary type="html">&lt;p&gt;Greycat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|image=Defensive posture.png&lt;br /&gt;
|name=Defensive posture&lt;br /&gt;
|category_type=[[Spell (category type)|Spell]]&lt;br /&gt;
|category=[[Staff combat (category)|Staff combat]]&lt;br /&gt;
|require={{TalentReq/SpellsReq3}}&lt;br /&gt;
|use_mode=Sustained&lt;br /&gt;
|cost=20 [[Mana]]&lt;br /&gt;
|cooldown=30&lt;br /&gt;
|desc=Adopt a defensive posture, increasing your Defense and Armour by X.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Greycat</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Staff_mastery_(talent)&amp;diff=6546</id>
		<title>Staff mastery (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Staff_mastery_(talent)&amp;diff=6546"/>
				<updated>2014-01-09T21:22:42Z</updated>
		
		<summary type="html">&lt;p&gt;Greycat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|image=Staff mastery.png&lt;br /&gt;
|name=Staff mastery&lt;br /&gt;
|category_type=[[Spell (category type)|Spell]]&lt;br /&gt;
|category=[[Staff combat (category)|Staff combat]]&lt;br /&gt;
|require={{TalentReq/SpellsReq2}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=Increases Physical Power by X and increases weapon damage by X% when using staves.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Greycat</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Channel_staff_(talent)&amp;diff=6545</id>
		<title>Channel staff (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Channel_staff_(talent)&amp;diff=6545"/>
				<updated>2014-01-09T21:21:54Z</updated>
		
		<summary type="html">&lt;p&gt;Greycat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|image=Channel staff.png&lt;br /&gt;
|name=Channel staff&lt;br /&gt;
|category_type=[[Spell (category type)|Spell]]&lt;br /&gt;
|category=[[Staff combat (category)|Staff combat]]&lt;br /&gt;
|require={{TalentReq/SpellsReq1}}&lt;br /&gt;
|use_mode=Activated&lt;br /&gt;
|cost=5 [[Mana]]&lt;br /&gt;
|cooldown=0&lt;br /&gt;
|range=8&lt;br /&gt;
|travel_speed=20&lt;br /&gt;
|desc=Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing X% staff damage. The bolt will only hurt hostile targets, and pass safely through friendly ones. This attack always has a 100% chance to hit, and ignores the target's Armour.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Greycat</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Staff_combat_(category)&amp;diff=6544</id>
		<title>Staff combat (category)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Staff_combat_(category)&amp;diff=6544"/>
				<updated>2014-01-09T21:20:24Z</updated>
		
		<summary type="html">&lt;p&gt;Greycat: order&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Channel staff (talent)}}{{:Staff mastery (talent)}}{{:Defensive posture (talent)}}{{:Blunt thrust (talent)}}&amp;lt;noinclude&amp;gt;[[Category:Category]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Greycat</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Frost_infusion_(talent)&amp;diff=6543</id>
		<title>Frost infusion (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Frost_infusion_(talent)&amp;diff=6543"/>
				<updated>2014-01-09T21:18:44Z</updated>
		
		<summary type="html">&lt;p&gt;Greycat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|image=Frost infusion.png&lt;br /&gt;
|name=Frost infusion&lt;br /&gt;
|category_type=[[Spell (category type)|Spell]]&lt;br /&gt;
|category=[[Infusion (category)|Infusion]]&lt;br /&gt;
|require={{TalentReq/SpellsReq4}}&lt;br /&gt;
|use_mode=Sustained&lt;br /&gt;
|cost=30 [[Mana]]&lt;br /&gt;
|cooldown=30&lt;br /&gt;
|desc=When you throw your alchemist bombs, you infuse them with frost that can freeze, increasing damage by X%. In addition all fire damage you do, from any source, is converted to X% cold damage (without any special effects).&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Greycat</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Lightning_infusion_(talent)&amp;diff=6542</id>
		<title>Lightning infusion (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Lightning_infusion_(talent)&amp;diff=6542"/>
				<updated>2014-01-09T21:17:54Z</updated>
		
		<summary type="html">&lt;p&gt;Greycat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|image=Lightning infusion.png&lt;br /&gt;
|name=Lightning infusion&lt;br /&gt;
|category_type=[[Spell (category type)|Spell]]&lt;br /&gt;
|category=[[Infusion (category)|Infusion]]&lt;br /&gt;
|require={{TalentReq/SpellsReq3}}&lt;br /&gt;
|use_mode=Sustained&lt;br /&gt;
|cost=30 [[Mana]]&lt;br /&gt;
|cooldown=30&lt;br /&gt;
|desc=When you throw your alchemist bombs, you infuse them with lightning that can daze, increasing damage by X%. In addition all fire damage you do, from any source, is converted to X% lightning damage (without any special effects).&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Greycat</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Acid_infusion_(talent)&amp;diff=6541</id>
		<title>Acid infusion (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Acid_infusion_(talent)&amp;diff=6541"/>
				<updated>2014-01-09T21:17:00Z</updated>
		
		<summary type="html">&lt;p&gt;Greycat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|image=Acid infusion.png&lt;br /&gt;
|name=Acid infusion&lt;br /&gt;
|category_type=[[Spell (category type)|Spell]]&lt;br /&gt;
|category=[[Infusion (category)|Infusion]]&lt;br /&gt;
|require={{TalentReq/SpellsReq2}}&lt;br /&gt;
|use_mode=Sustained&lt;br /&gt;
|cost=30 [[Mana]]&lt;br /&gt;
|cooldown=30&lt;br /&gt;
|desc=When you throw your alchemist bombs, you infuse them with explosive acid that can blind, increasing damage by X%. In addition all fire damage you do, from any source, is converted to X% acid damage (without any special effects).&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Greycat</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Fire_infusion_(talent)&amp;diff=6539</id>
		<title>Fire infusion (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Fire_infusion_(talent)&amp;diff=6539"/>
				<updated>2014-01-09T21:15:53Z</updated>
		
		<summary type="html">&lt;p&gt;Greycat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|image=Fire infusion.png&lt;br /&gt;
|name=Fire infusion&lt;br /&gt;
|category_type=[[Spell (category type)|Spell]]&lt;br /&gt;
|category=[[Infusion (category)|Infusion]]&lt;br /&gt;
|require={{TalentReq/SpellsReq1}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=When you throw your alchemist bombs, you infuse them with explosive fire, increasing damage by X%, and setting foes ablaze.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Greycat</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Infusion_(category)&amp;diff=6538</id>
		<title>Infusion (category)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Infusion_(category)&amp;diff=6538"/>
				<updated>2014-01-09T21:15:07Z</updated>
		
		<summary type="html">&lt;p&gt;Greycat: order&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Fire infusion (talent)}}{{:Acid infusion (talent)}}{{:Lightning infusion (talent)}}{{:Frost infusion (talent)}}&amp;lt;noinclude&amp;gt;[[Category:Category]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Greycat</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Golem_portal_(talent)&amp;diff=6537</id>
		<title>Golem portal (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Golem_portal_(talent)&amp;diff=6537"/>
				<updated>2014-01-09T21:11:37Z</updated>
		
		<summary type="html">&lt;p&gt;Greycat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|image=Golem portal.png&lt;br /&gt;
|name=Golem portal&lt;br /&gt;
|category_type=[[Spell (category type)|Spell]]&lt;br /&gt;
|category=[[Golemancy (category)|Golemancy]]&lt;br /&gt;
|require={{TalentReq/SpellsReq4}}&lt;br /&gt;
|use_mode=Activated&lt;br /&gt;
|cost=40 [[Mana]]&lt;br /&gt;
|cooldown=Variable: ceil(combatTalentLimit(t, 0, 14, 10, true))&lt;br /&gt;
|desc=Teleport to your golem, while your golem teleports to your location. Your foes will be confused, and those that were attacking you will have a X% chance to target your golem instead.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Greycat</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Invoke_golem_(talent)&amp;diff=6536</id>
		<title>Invoke golem (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Invoke_golem_(talent)&amp;diff=6536"/>
				<updated>2014-01-09T21:10:17Z</updated>
		
		<summary type="html">&lt;p&gt;Greycat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|image=Invoke golem.png&lt;br /&gt;
|name=Invoke golem&lt;br /&gt;
|category_type=[[Spell (category type)|Spell]]&lt;br /&gt;
|category=[[Golemancy (category)|Golemancy]]&lt;br /&gt;
|require={{TalentReq/SpellsReq3}}&lt;br /&gt;
|use_mode=Activated&lt;br /&gt;
|cost=10 [[Mana]]&lt;br /&gt;
|cooldown=20&lt;br /&gt;
|desc=You invoke your golem to your side, granting it a temporary melee power increase of X for 5 turns.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Greycat</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Golem_resilience_(talent)&amp;diff=6535</id>
		<title>Golem resilience (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Golem_resilience_(talent)&amp;diff=6535"/>
				<updated>2014-01-09T21:08:57Z</updated>
		
		<summary type="html">&lt;p&gt;Greycat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|image=Golem resilience.png&lt;br /&gt;
|name=Golem resilience&lt;br /&gt;
|category_type=[[Spell (category type)|Spell]]&lt;br /&gt;
|category=[[Golemancy (category)|Golemancy]]&lt;br /&gt;
|require={{TalentReq/SpellsReq2}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=Improves your golem's armour training and damage resistance. Increases all damage resistance by X%; increases Armour value by X, Armour hardiness by X%, and reduces chance to be critically hit by X% when wearing heavy mail or massive plate armour; and increases healing factor by X%. The golem can always use any kind of armour, including massive armours.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Greycat</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Golem_power_(talent)&amp;diff=6534</id>
		<title>Golem power (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Golem_power_(talent)&amp;diff=6534"/>
				<updated>2014-01-09T21:07:35Z</updated>
		
		<summary type="html">&lt;p&gt;Greycat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|image=Golem power.png&lt;br /&gt;
|name=Golem power&lt;br /&gt;
|category_type=[[Spell (category type)|Spell]]&lt;br /&gt;
|category=[[Golemancy (category)|Golemancy]]&lt;br /&gt;
|require={{TalentReq/SpellsReq1}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=Improves your golem's proficiency with weapons, increasing its Accuracy by X, Physical Power by X and damage by X%.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Greycat</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Refit_golem_(talent)&amp;diff=6533</id>
		<title>Refit golem (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Refit_golem_(talent)&amp;diff=6533"/>
				<updated>2014-01-09T21:06:32Z</updated>
		
		<summary type="html">&lt;p&gt;Greycat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|image=Refit golem.png&lt;br /&gt;
|name=Refit golem&lt;br /&gt;
|category_type=[[Spell (category type)|Spell]]&lt;br /&gt;
|category=[[Golemancy (category)|Golemancy]]&lt;br /&gt;
|require={{TalentReq/SpellsReq1}}&lt;br /&gt;
|use_mode=Activated&lt;br /&gt;
|cost=10 [[Mana]]&lt;br /&gt;
|cooldown=20&lt;br /&gt;
|desc=Interact with your golem!&lt;br /&gt;
*If it is destroyed, you will take some time to reconstruct it (this takes 15 alchemist gems).&lt;br /&gt;
*If it is alive but hurt, you will be able to repair it for X (takes 2 alchemist gems). Spellpower, alchemist gem and Golem Power talent all influence the healing done.&lt;br /&gt;
*If it is alive and unhurt, you can rename it, or adjust its equipment or gems.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Greycat</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Golemancy_(category)&amp;diff=6532</id>
		<title>Golemancy (category)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Golemancy_(category)&amp;diff=6532"/>
				<updated>2014-01-09T21:04:44Z</updated>
		
		<summary type="html">&lt;p&gt;Greycat: order&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Refit golem (talent)}}{{:Golem power (talent)}}{{:Golem resilience (talent)}}{{:Invoke golem (talent)}}{{:Golem portal (talent)}}&amp;lt;noinclude&amp;gt;[[Category:Category]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Greycat</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Shockwave_bomb_(talent)&amp;diff=6531</id>
		<title>Shockwave bomb (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Shockwave_bomb_(talent)&amp;diff=6531"/>
				<updated>2014-01-09T21:02:16Z</updated>
		
		<summary type="html">&lt;p&gt;Greycat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|image=Shockwave bomb.png&lt;br /&gt;
|name=Shockwave bomb&lt;br /&gt;
|category_type=[[Spell (category type)|Spell]]&lt;br /&gt;
|category=[[Explosive admixtures (category)|Explosive admixtures]]&lt;br /&gt;
|require={{TalentReq/SpellsReq4}}&lt;br /&gt;
|use_mode=Activated&lt;br /&gt;
|cost=32 [[Mana]]&lt;br /&gt;
|cooldown=10&lt;br /&gt;
|desc=Crush together two alchemist gems, making them extremely unstable. You then throw them to a target area, where they explode on impact, dealing X physical damage and knocking back any creatures in the blast radius. Each kind of gem will also provide a specific effect. The damage will improve with better gems and with your Spellpower.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Greycat</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Explosion_expert_(talent)&amp;diff=6529</id>
		<title>Explosion expert (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Explosion_expert_(talent)&amp;diff=6529"/>
				<updated>2014-01-09T21:00:58Z</updated>
		
		<summary type="html">&lt;p&gt;Greycat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|image=Explosion expert.png&lt;br /&gt;
|name=Explosion expert&lt;br /&gt;
|category_type=[[Spell (category type)|Spell]]&lt;br /&gt;
|category=[[Explosive admixtures (category)|Explosive admixtures]]&lt;br /&gt;
|require={{TalentReq/SpellsReq3}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=Your alchemist bombs now affect a radius of X around them. Increases explosion damage by X% (one tile less than the full effect) to X% (explosion concentrated on only 1 tile).&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Greycat</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Alchemist_protection_(talent)&amp;diff=6528</id>
		<title>Alchemist protection (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Alchemist_protection_(talent)&amp;diff=6528"/>
				<updated>2014-01-09T20:59:44Z</updated>
		
		<summary type="html">&lt;p&gt;Greycat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|image=Alchemist protection.png&lt;br /&gt;
|name=Alchemist protection&lt;br /&gt;
|category_type=[[Spell (category type)|Spell]]&lt;br /&gt;
|category=[[Explosive admixtures (category)|Explosive admixtures]]&lt;br /&gt;
|require={{TalentReq/SpellsReq2}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=Improves your resistance (and your golem's) against the elemental damage of your own bombs by X%, and against external elemental damage (fire, cold, lightning and acid) by X%. At talent level 5 it also protects you against all side effects of your bombs.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Greycat</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Throw_bomb_(talent)&amp;diff=6527</id>
		<title>Throw bomb (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Throw_bomb_(talent)&amp;diff=6527"/>
				<updated>2014-01-09T20:58:45Z</updated>
		
		<summary type="html">&lt;p&gt;Greycat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|image=Throw bomb.png&lt;br /&gt;
|name=Throw bomb&lt;br /&gt;
|category_type=[[Spell (category type)|Spell]]&lt;br /&gt;
|category=[[Explosive admixtures (category)|Explosive admixtures]]&lt;br /&gt;
|require={{TalentReq/SpellsReq1}}&lt;br /&gt;
|use_mode=Activated&lt;br /&gt;
|cost=5 [[Mana]]&lt;br /&gt;
|cooldown=4&lt;br /&gt;
|desc=Imbue an alchemist gem with an explosive charge of mana and throw it. The gem will explode for X %s damage. Each kind of gem will also provide a specific effect. The damage will improve with better gems and with your Spellpower.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Greycat</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Explosive_admixtures_(category)&amp;diff=6526</id>
		<title>Explosive admixtures (category)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Explosive_admixtures_(category)&amp;diff=6526"/>
				<updated>2014-01-09T20:57:38Z</updated>
		
		<summary type="html">&lt;p&gt;Greycat: order&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Throw bomb (talent)}}{{:Alchemist protection (talent)}}{{:Explosion expert (talent)}}{{:Shockwave bomb (talent)}}&amp;lt;noinclude&amp;gt;[[Category:Category]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Greycat</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Runic_golem_(talent)&amp;diff=6525</id>
		<title>Runic golem (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Runic_golem_(talent)&amp;diff=6525"/>
				<updated>2014-01-09T20:56:06Z</updated>
		
		<summary type="html">&lt;p&gt;Greycat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|image=Runic golem.png&lt;br /&gt;
|name=Runic golem&lt;br /&gt;
|category_type=[[Spell (category type)|Spell]]&lt;br /&gt;
|category=[[Advanced Golemancy (category)|Advanced Golemancy]]&lt;br /&gt;
|require={{TalentReq/SpellsReqHigh4}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=Increases your golem's life, mana and stamina regeneration rates by X. At level 1, 3 and 5, the golem also gains a new rune slot. Even without this talent, Golems start with three rune slots.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Greycat</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Supercharge_golem_(talent)&amp;diff=6524</id>
		<title>Supercharge golem (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Supercharge_golem_(talent)&amp;diff=6524"/>
				<updated>2014-01-09T20:55:35Z</updated>
		
		<summary type="html">&lt;p&gt;Greycat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|image=Supercharge golem.png&lt;br /&gt;
|name=Supercharge golem&lt;br /&gt;
|category_type=[[Spell (category type)|Spell]]&lt;br /&gt;
|category=[[Advanced Golemancy (category)|Advanced Golemancy]]&lt;br /&gt;
|require={{TalentReq/SpellsReqHigh3}}&lt;br /&gt;
|use_mode=Activated&lt;br /&gt;
|cost=20 [[Mana]]&lt;br /&gt;
|cooldown=Variable: ceil(combatTalentLimit(t, 0, 24, 20))&lt;br /&gt;
|desc=You activate a special mode of your golem, boosting its regeneration rate by X life per turn for X turns. If your golem was dead, it is instantly brought back to life with X% life. While supercharged, your golem is enraged and deals 25% more damage.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Greycat</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Gem_golem_(talent)&amp;diff=6523</id>
		<title>Gem golem (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Gem_golem_(talent)&amp;diff=6523"/>
				<updated>2014-01-09T20:53:23Z</updated>
		
		<summary type="html">&lt;p&gt;Greycat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|image=Gem golem.png&lt;br /&gt;
|name=Gem golem&lt;br /&gt;
|category_type=[[Spell (category type)|Spell]]&lt;br /&gt;
|category=[[Advanced Golemancy (category)|Advanced Golemancy]]&lt;br /&gt;
|require={{TalentReq/SpellsReqHigh2}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=Insert a pair of gems into your golem, providing it with the gem bonuses and changing its melee attack damage type. You may remove the gems and insert different ones; this does not destroy the gems you remove. Gem level usable: X Gem changing is done when refitting your golem (use [[Refit golem (talent)|Refit Golem]] at full life).&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Greycat</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Life_tap_golem_(talent)&amp;diff=6522</id>
		<title>Life tap golem (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Life_tap_golem_(talent)&amp;diff=6522"/>
				<updated>2014-01-09T20:51:15Z</updated>
		
		<summary type="html">&lt;p&gt;Greycat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|image=golemancy_life_tap.png&lt;br /&gt;
|name=Life tap golem&lt;br /&gt;
|category_type=[[Spell (category type)|Spell]]&lt;br /&gt;
|category=[[Advanced Golemancy (category)|Advanced Golemancy]]&lt;br /&gt;
|require=Having an Alchemist Golem, Magic=(22,24,26,28,30), Level=(10,11,12,13,14)&lt;br /&gt;
|use_mode=Activated&lt;br /&gt;
|cost=25 [[Mana]]&lt;br /&gt;
|cooldown=12&lt;br /&gt;
|desc=You tap into your golem's life energies to replenish your own. Drains X life.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Greycat</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Advanced_Golemancy_(category)&amp;diff=6521</id>
		<title>Advanced Golemancy (category)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Advanced_Golemancy_(category)&amp;diff=6521"/>
				<updated>2014-01-09T20:48:43Z</updated>
		
		<summary type="html">&lt;p&gt;Greycat: order&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Life tap golem (talent)}}{{:Gem golem (talent)}}{{:Supercharge golem (talent)}}{{:Runic golem (talent)}}&amp;lt;noinclude&amp;gt;[[Category:Category]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Greycat</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Total_thuggery_(talent)&amp;diff=6508</id>
		<title>Total thuggery (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Total_thuggery_(talent)&amp;diff=6508"/>
				<updated>2014-01-03T01:10:10Z</updated>
		
		<summary type="html">&lt;p&gt;Greycat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|image=Total thuggery.png&lt;br /&gt;
|name=Total thuggery&lt;br /&gt;
|category_type=[[Technique (category type)|Technique]]&lt;br /&gt;
|category=[[Thuggery (category)|Thuggery]]&lt;br /&gt;
|use_mode=Sustained&lt;br /&gt;
|cost=40 [[Stamina]]&lt;br /&gt;
|cooldown=30&lt;br /&gt;
|desc=You go all out, trying to burn down your foes as fast as possible. Every hit in battle has +X% critical chance and +X% physical resistance penetration, but each strike drains X stamina.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Greycat</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Vicious_strikes_(talent)&amp;diff=6507</id>
		<title>Vicious strikes (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Vicious_strikes_(talent)&amp;diff=6507"/>
				<updated>2014-01-03T01:08:11Z</updated>
		
		<summary type="html">&lt;p&gt;Greycat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|image=Vicious strikes.png&lt;br /&gt;
|name=Vicious strikes&lt;br /&gt;
|category_type=[[Technique (category type)|Technique]]&lt;br /&gt;
|category=[[Thuggery (category)|Thuggery]]&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=You know how to hit the right places, giving +X% critical damage modifier and X Armour penetration.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Greycat</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Riot-born_(talent)&amp;diff=6506</id>
		<title>Riot-born (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Riot-born_(talent)&amp;diff=6506"/>
				<updated>2014-01-03T01:07:27Z</updated>
		
		<summary type="html">&lt;p&gt;Greycat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|image=Riot_born.png&lt;br /&gt;
|name=Riot-born&lt;br /&gt;
|category_type=[[Technique (category type)|Technique]]&lt;br /&gt;
|category=[[Thuggery (category)|Thuggery]]&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=Your attunement to violence has given you X% resistance to stuns and confusion arising in battle.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Greycat</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Skullcracker_(talent)&amp;diff=6505</id>
		<title>Skullcracker (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Skullcracker_(talent)&amp;diff=6505"/>
				<updated>2014-01-03T01:06:49Z</updated>
		
		<summary type="html">&lt;p&gt;Greycat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|image=Skullcracker.png&lt;br /&gt;
|name=Skullcracker&lt;br /&gt;
|category_type=[[Technique (category type)|Technique]]&lt;br /&gt;
|category=[[Thuggery (category)|Thuggery]]&lt;br /&gt;
|use_mode=Activated&lt;br /&gt;
|cost=20 [[Stamina]]&lt;br /&gt;
|cooldown=12&lt;br /&gt;
|desc=You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing X physical damage. If the attack hits, the target is confused for X turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Greycat</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Exploit_weakness_(talent)&amp;diff=6497</id>
		<title>Exploit weakness (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Exploit_weakness_(talent)&amp;diff=6497"/>
				<updated>2013-12-31T00:36:58Z</updated>
		
		<summary type="html">&lt;p&gt;Greycat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|image=Exploit weakness.png&lt;br /&gt;
|name=Exploit weakness&lt;br /&gt;
|category_type=[[Cunning (category type)|Cunning]]&lt;br /&gt;
|category=[[Tactical (category)|Tactical]]&lt;br /&gt;
|require={{TalentReq/CunsReq4}}&lt;br /&gt;
|use_mode=sustained&lt;br /&gt;
|cost=30 [[Stamina]]&lt;br /&gt;
|cooldown=30&lt;br /&gt;
|desc=Systematically find the weaknesses in your opponents' physical resists, at the cost of 10% of your physical damage. Each time you hit an opponent with a melee attack, you reduce their physical resistance by 5%, up to a maximum of X%.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Greycat</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Set_up_(talent)&amp;diff=6496</id>
		<title>Set up (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Set_up_(talent)&amp;diff=6496"/>
				<updated>2013-12-31T00:36:02Z</updated>
		
		<summary type="html">&lt;p&gt;Greycat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|image=Set up.png&lt;br /&gt;
|name=Set up&lt;br /&gt;
|category_type=[[Cunning (category type)|Cunning]]&lt;br /&gt;
|category=[[Tactical (category)|Tactical]]&lt;br /&gt;
|require={{TalentReq/CunsReq3}}&lt;br /&gt;
|use_mode=activated&lt;br /&gt;
|cost=12 [[Stamina]]&lt;br /&gt;
|cooldown=12&lt;br /&gt;
|desc=Increases Defense by X for X turns. When you avoid a melee blow, you set the target up, increasing the chance of you landing a critical strike on them by X% and reducing their saving throws by X. The effects will scale with your Cunning.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Greycat</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Counter_attack_(talent)&amp;diff=6495</id>
		<title>Counter attack (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Counter_attack_(talent)&amp;diff=6495"/>
				<updated>2013-12-31T00:35:16Z</updated>
		
		<summary type="html">&lt;p&gt;Greycat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|image=Counter attack.png&lt;br /&gt;
|name=Counter attack&lt;br /&gt;
|category_type=[[Cunning (category type)|Cunning]]&lt;br /&gt;
|category=[[Tactical (category)|Tactical]]&lt;br /&gt;
|require={{TalentReq/CunsReq2}}&lt;br /&gt;
|use_mode=passive&lt;br /&gt;
|desc=When you avoid a melee blow, you have a X% chance to get a free, automatic attack against your foe for X% damage. Unarmed fighters using it do consider it a strike for the purpose of stance damage bonuses (if they have any), and will have a damage bonus as a result. Armed fighters get a normal physical. The chance of countering increases with your Cunning.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Greycat</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Tactical_expert_(talent)&amp;diff=6494</id>
		<title>Tactical expert (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Tactical_expert_(talent)&amp;diff=6494"/>
				<updated>2013-12-31T00:34:41Z</updated>
		
		<summary type="html">&lt;p&gt;Greycat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|image=Tactical expert.png&lt;br /&gt;
|name=Tactical expert&lt;br /&gt;
|category_type=[[Cunning (category type)|Cunning]]&lt;br /&gt;
|category=[[Tactical (category)|Tactical]]&lt;br /&gt;
|require={{TalentReq/CunsReq1}}&lt;br /&gt;
|use_mode=passive&lt;br /&gt;
|desc=Your Defense is increased by X for every adjacent visible foe, up to a maximum of +X Defense. The Defense increase per enemy and maximum Defense bonus will scale with your Cunning.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Greycat</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Tactical_(category)&amp;diff=6493</id>
		<title>Tactical (category)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Tactical_(category)&amp;diff=6493"/>
				<updated>2013-12-31T00:33:53Z</updated>
		
		<summary type="html">&lt;p&gt;Greycat: order&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Tactical expert (talent)}}{{:Counter attack (talent)}}{{:Set up (talent)}}{{:Exploit weakness (talent)}}&amp;lt;noinclude&amp;gt;[[Category:Category]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Greycat</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Brawler&amp;diff=6492</id>
		<title>Brawler</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Brawler&amp;diff=6492"/>
				<updated>2013-12-31T00:32:09Z</updated>
		
		<summary type="html">&lt;p&gt;Greycat: /* Talent Categories */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class&lt;br /&gt;
|name=Brawler&lt;br /&gt;
|metaclass=Warrior&lt;br /&gt;
|starting_life=100&lt;br /&gt;
|locked=Yes&lt;br /&gt;
|life_per_level= +2&lt;br /&gt;
|strength= +3&lt;br /&gt;
|dexterity= +3&lt;br /&gt;
|cunning =+3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The ravages of the Spellblaze stretched armies thin and left many unprotected. Not everyone could afford the luxury of a weapon.&lt;br /&gt;
&lt;br /&gt;
Without steel or iron, poor communities of all races turned to the strength of their own bodies for defense against the darkness.&lt;br /&gt;
&lt;br /&gt;
Whether a pit-fighter, a boxer, or just an amateur practitioner, the Brawler's skills are still handy today.&lt;br /&gt;
Many of the Brawler's abilities will earn combo points which they can use on finishing moves that will have added effect.&lt;br /&gt;
&lt;br /&gt;
The unarmed fighting styles the Brawler uses rely on maneuverability and having both hands available. As such, they cannot make use of their training wearing massive armour or while a weapon or shield is equipped.&lt;br /&gt;
Their most important stats are: [[Strength]], [[Dexterity]], and [[Cunning]]&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Iron Gauntlets&lt;br /&gt;
*Rough Leather Armor&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*[[Uppercut (talent)|Uppercut]]&lt;br /&gt;
*[[Double strike (talent)|Double Strike]]&lt;br /&gt;
*[[Combat accuracy (talent)|Combat Accuracy]]&lt;br /&gt;
*[[Armour training (talent)|Armour Training]]&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category type)|Technique]]&lt;br /&gt;
| Name = [[Field control (category)|Field Control]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = Yes&lt;br /&gt;
| talent1 = [[Disengage (talent)|Disengage]]&lt;br /&gt;
| talent2 = [[Track (talent)|Track]]&lt;br /&gt;
| talent3 = [[Heave (talent)|Heave]]&lt;br /&gt;
| talent4 = [[Slow motion (talent)|Slow motion]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category type)|Technique]]&lt;br /&gt;
| Name = [[Combat techniques (category)|Combat techniques]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = Yes&lt;br /&gt;
| talent1 = [[Rush (talent)|Rush]]&lt;br /&gt;
| talent2 = [[Precise strikes (talent)|Precise strikes]]&lt;br /&gt;
| talent3 = [[Perfect strike (talent)|Perfect strike]]&lt;br /&gt;
| talent4 = [[Blinding speed (talent)|Blinding speed]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category type)|Technique]]&lt;br /&gt;
| Name = [[Combat veteran (category)|Combat veteran]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| talent1 = [[Quick recovery (talent)|Quick recovery]]&lt;br /&gt;
| talent2 = [[Fast metabolism (talent)|Fast metabolism]]&lt;br /&gt;
| talent3 = [[Spell shield (talent)|Spell shield]]&lt;br /&gt;
| talent4 = [[Unending frenzy (talent)|Unending frenzy]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category type)|Technique]]&lt;br /&gt;
| Name = [[Combat training (category)|Combat training]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| talent1 = [[Thick skin (talent)|Thick skin]]&lt;br /&gt;
| talent2 = [[Armour training (talent)|Armour training]]&lt;br /&gt;
| talent3 = [[Combat accuracy (talent)|Combat accuracy]]&lt;br /&gt;
| talent4 = [[Weapons mastery (talent)|Weapons mastery]]&lt;br /&gt;
| talent5 = [[Dagger mastery (talent)|Dagger mastery]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category type)|Technique]]&lt;br /&gt;
| Name = [[Pugilism (category)|Pugilism]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Double strike (talent)|Double strike]]&lt;br /&gt;
| talent2 = [[Relentless strikes (talent)|Relentless strikes]]&lt;br /&gt;
| talent3 = [[Spinning backhand (talent)|Spinning backhand]]&lt;br /&gt;
| talent4 = [[Flurry of fists (talent)|Flurry of fists]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category type)|Technique]]&lt;br /&gt;
| Name = [[Finishing moves (category)|Finishing moves]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Uppercut (talent)|Uppercut]]&lt;br /&gt;
| talent2 = [[Concussive punch (talent)|Concussive punch]]&lt;br /&gt;
| talent3 = [[Body shot (talent)|Body shot]]&lt;br /&gt;
| talent4 = [[Haymaker (talent)|Haymaker]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category type)|Technique]]&lt;br /&gt;
| Name = [[Grappling (category)|Grappling]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = Yes&lt;br /&gt;
| talent1 = [[Clinch (talent)|Clinch]]&lt;br /&gt;
| talent2 = [[Maim (talent)|Maim]]&lt;br /&gt;
| talent3 = [[Crushing hold (talent)|Crushing hold]]&lt;br /&gt;
| talent4 = [[Take down (talent)|Take down]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category type)|Technique]]&lt;br /&gt;
| Name = [[Unarmed discipline (category)|Unarmed discipline]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = Yes&lt;br /&gt;
| talent1 = [[Push kick (talent)|Push kick]]&lt;br /&gt;
| talent2 = [[Defensive throw (talent)|Defensive throw]]&lt;br /&gt;
| talent3 = [[Breath control (talent)|Breath control]]&lt;br /&gt;
| talent4 = [[Roundhouse kick (talent)|Roundhouse kick]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category type)|Technique]]&lt;br /&gt;
| Name = [[Unarmed training (category)|Unarmed training]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Unarmed mastery (talent)|Unarmed mastery]]&lt;br /&gt;
| talent2 = [[Steady mind (talent)|Steady mind]]&lt;br /&gt;
| talent3 = [[Heightened reflexes (talent)|Heightened reflexes]]&lt;br /&gt;
| talent4 = [[Combo string (talent)|Combo string]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category type)|Technique]]&lt;br /&gt;
| Name = [[Conditioning (category)|Conditioning]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Vitality (talent)|Vitality]]&lt;br /&gt;
| talent2 = [[Daunting presence (talent)|Daunting presence]]&lt;br /&gt;
| talent3 = [[Unflinching resolve (talent)|Unflinching resolve]]&lt;br /&gt;
| talent4 = [[Adrenaline surge (talent)|Adrenaline surge]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Dirty fighting (category)|Dirty fighting]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| talent1 = [[Dirty fighting (talent)|Dirty fighting]]&lt;br /&gt;
| talent2 = [[Backstab (talent)|Backstab]]&lt;br /&gt;
| talent3 = [[Switch place (talent)|Switch place]]&lt;br /&gt;
| talent4 = [[Cripple (talent)|Cripple]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = Yes&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Tactical (category)|Tactical]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Tactical expert (talent)|Tactical expert]]&lt;br /&gt;
| talent2 = [[Counter attack (talent)|Counter attack]]&lt;br /&gt;
| talent3 = [[Set up (talent)|Set up]]&lt;br /&gt;
| talent4 = [[Exploit weakness (talent)|Exploit weakness]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
More mobile than traditional fighters and more durable than fragile rogues, the Brawler is an unarmed combatant with exceptional burst and sustained damage.&lt;br /&gt;
&lt;br /&gt;
Pros:&lt;br /&gt;
* Exceptional mobility for a warrior&lt;br /&gt;
* Highly-synergistic Pugilism tree&lt;br /&gt;
* Excellent natural scaling&lt;br /&gt;
* Strong synergy with on-hit items&lt;br /&gt;
* High critical strike chance&lt;br /&gt;
* Kills space-time anomalies, vampire lords, and the entire Orc race with BARE HANDS&lt;br /&gt;
&lt;br /&gt;
Cons:&lt;br /&gt;
* Limited build/playstyle options&lt;br /&gt;
* Equipment restrictions&lt;br /&gt;
* Weaker talent trees outside of Pugilism (*cough Grappling cough*)&lt;br /&gt;
* Bosses are immune to Instantdeath (i.e. Haymaker)&lt;br /&gt;
* Generalist tendencies (medium armor &amp;amp; medium defense) makes optimizing defenses less intuitive&lt;br /&gt;
* Cannot grapple large dragons, even though Celia's model makes them all look like starved halflings&lt;br /&gt;
&lt;br /&gt;
No blades, no magic; Brawlers fight with their bare (er, gloved) hands, and they fight very well. Like their Marauder cousins, Str/Dex/Cun Brawlers combine the rogue's critical-prone multi-striking capabilities with the warrior's survivability. However, while Marauders leans more towards the rogue's dual-wielding playstyle, Brawlers gravitate towards the warrior's &amp;quot;Meat-Grinder&amp;quot; playstyle through their incredible natural scaling and Pugilism. Speaking of which:&lt;br /&gt;
&lt;br /&gt;
===Natural Scaling===&lt;br /&gt;
&lt;br /&gt;
Bonuses:&lt;br /&gt;
* +40% attack speed while unarmed&lt;br /&gt;
* .5 Physical Power per Level&lt;br /&gt;
&lt;br /&gt;
Brawlers have neither a primary nor a secondary weapon to grant them stat-enhancing perks, so these benefits come embedded in the class itself. The 40% bonus attack speed removes the standard 20% unarmed attack speed penalty and replaces it with a 20% AS bonus (although the Disarmed effect negates this), making it essential for a class built around unarmed combat. The physical power per level serves a dual purpose: early on, it slightly improves your damage and helps your Finishing Moves (mainly Uppercut) apply their intended effects while you focus on unlocking your essential Dexterity and Cunning abilities. However, its main purpose becomes noticeable around level 25+, where the combined potential of your natural scaling, Unarmed Mastery, and strength bonuses are often just enough to trigger cross-tier effects (either Off-Balance or a straight Slow) on lesser enemies. While the effect isn't as reliable as a dedicated ability, it is essentially a free disable that procs on your basic attacks, allowing you to butcher ants, wolves, bears, and other low-quality monsters with little fear of retaliation. This ability will eventually taper off as monsters gain higher and higher physical save.&lt;br /&gt;
&lt;br /&gt;
===Pugilism - A Gentlemen's Art===&lt;br /&gt;
&lt;br /&gt;
Pugilism is the Brawler's most iconic and most important talent tree. Combined with the Brawler's natural perks, it is what allows an unarmed fighter to match and potentially exceed armed fighters in raw damage output. While there are certainly ways to build the Brawler without investing deep into the Pugilism tree, few builds synergize with the class as well as one emphasizing Pugilism, Unarmed Mastery (talent) and, to a lesser extent, Finishing Moves. Going over the abilities:&lt;br /&gt;
&lt;br /&gt;
;Double Strike&lt;br /&gt;
:The Brawler's bread-and-butter skill with an excellent damage-per-level increase, extra point combo point at level 4, zero stamina cost, and a low cooldown that can be further reduced by Relentless Strikes and brawler's gloves/gauntlets. Eventually, you may come to think of Double Strike as being your real basic attack.&lt;br /&gt;
&lt;br /&gt;
;Relentless Strikes&lt;br /&gt;
:This is what differentiates Pugilism from other talent trees and makes it something worth investing 16-20 points in. While its level 1 results are barely noticeable, the cooldown reduction becomes increasingly apparent with levels, bringing Double strike onto a permanent two-turn cooldown at level 4 and nearly halving the cooldowns of Spinning Backhand and Flurry of Fists at level 5. Similarly, the stamina gains from this ability will be minimal at first, but will become increasingly powerful as levels in Double Strike, Spinning Backhand and Flurry of Fists generate additional combo points.&lt;br /&gt;
&lt;br /&gt;
;Spinning Backhand&lt;br /&gt;
:This is why the Brawler is categorized as a &amp;quot;mobile&amp;quot; fighter. With two points, Spinning Backhand's range increases to 4, allowing you to save Rush for initiations when it's truly needed. At level 5, Spinning Backhand gains a full 6 range (along with the range-influenced DPS increase), meaning that it can effectively replace Rush as the go-to &amp;quot;mage-bashing&amp;quot; tool. Finally, with maxed Relentless Strikes, this ability sits with a manageable seven turn cooldown, meaning that it can be used multiple times within a large engagement. Throw in its AoE component, and you have the Brawler's all-in-one utility slap. Consider adding a second point early, then add on remaining points once you've reached acceptable levels of your other Pugilism abilities if you desire.&lt;br /&gt;
&lt;br /&gt;
;Flurry of Fists&lt;br /&gt;
:The Brawler's wombo combo &amp;quot;this thing needs to DIE&amp;quot; ability. Spinning Backhand into Flurry of Fists will kill most non-boss casters instantly in the first half of the game, and almost instantly thereafter depending on your opponent's resistances. At rank 4 it delivers three combo points, meaning that Spinning Backhand -&amp;gt; Flurry of Fists -&amp;gt; Any Finishing Move will deliver a four point finisher in three turns. With maxed Relentless Strikes, its hefty twenty-four turn cooldown can be brought to a semi-decent fourteen seconds. More importantly, level 5 Relentless Strikes dramatically cuts Flurry of Fists' stamina cost (with low fatigue, usually by about a 1/3rd), making for a somewhat-oxymoronic &amp;quot;spammable nuke.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
;Striking Stance&lt;br /&gt;
:This isn't technically a Pugilism ability, but its relationship with Double Strike and its incredible bonuses should not go unmentioned. Striking Stance gives a sizable accuracy boost and - more importantly - an exceptional damage modifier to all striking talents, meaning all damaging talents in the Pugilism tree along with select abilities such as Counter Attack. Think of it as a powerful Dexterity-based passive that will only cancel itself if for the user activates that *other* stance.&lt;br /&gt;
&lt;br /&gt;
Ah, Grappling Stance...&lt;br /&gt;
&lt;br /&gt;
===Grappling with Grappling Stance===&lt;br /&gt;
&lt;br /&gt;
Grappling is:&lt;br /&gt;
* Stamina-intensive&lt;br /&gt;
* Single-target focused with little flexibility&lt;br /&gt;
* Mobility-restrictive&lt;br /&gt;
* Size-restrictive (can't grapple Rantha)&lt;br /&gt;
* Unreliable (Can't silence Undead)&lt;br /&gt;
* Weak compared to Striking Stance (Physical Power and Physical Save? Not only are they diminishing return stats, but the Brawler gets them anyway through other means...)&lt;br /&gt;
* Uncomplementary to the rest of the Brawler's talents&lt;br /&gt;
&lt;br /&gt;
For all intents and purposes, Grappling Stance is a disabling stance. It is meant to pin an opponent in an unfavorable position while removing their damage and escape options through silences, stuns, and dazes while reducing Accuracy, Defense, Attack Damage, and global speed. It is NOT meant to kill outright - rather, it is meant to disable an opponent while they die from other means. If you are an Oozing Horror, then you have a bevy of teammates along with your own natural secretions to make up this extra damage. However, if you are a lone Brawler, you are just that - alone - so you don't have those external options.&lt;br /&gt;
&lt;br /&gt;
Simply put, Grappling is an ability better left to monsters rather than adventurers. Player characters usually have enough damage to kill enemy damage dealers outright, and if they cannot (i.e. it's a boss) they can usually teleport around and slowly whittle the boss down through hit-and-run tactics. It's not that Grappling itself is bad, it's just players have better options, especially in the early game. Adding a few points in the mid to late game may provide some situational utility, but don't postpone your core talents (Pugilism and Unarmed Mastery) for it.&lt;br /&gt;
&lt;br /&gt;
===Overall===&lt;br /&gt;
&lt;br /&gt;
The Brawler is great fit for players looking for a mobile, powerful class who can do a little bit of everything.&lt;br /&gt;
&lt;br /&gt;
With their BARE HANDS.&lt;br /&gt;
&lt;br /&gt;
Fisticuffs!&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
Noteworthy Items:&lt;br /&gt;
* Bloodcaller&lt;br /&gt;
* Spellhunt Remnants&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Don't Stop My Groove!&amp;quot;&lt;br /&gt;
* Stuns are particularly dangerous for the Brawler. Consider holding on to an Infusion:Wild (Physical) until you can level up Unflinching Resolve and/or acquire stun resistance.&lt;br /&gt;
* Bulwarks and Paladins are pains to deal with. Even if you have resistance/armor penetration, exercise extreme care when fighting these opponents. At higher levels, a random Assault can easily kill you if you've taken too much damage through other means.&lt;br /&gt;
&lt;br /&gt;
Other Talent Trees:&lt;br /&gt;
* While Pugilism is a critical part of the Brawler's damage output, players still have some flexibility in what supporting trees they add afterwards. Unarmed Discipline provides some interesting utility talents and positional displacers while Dirty Fighting provides exceptional crit potential via stun lock -&amp;gt; Backstab-enhanced Flurry of Fists along with a speed-crushing Cripple. Experiment with both and see what combination works best for you.&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Greycat</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Archer&amp;diff=6490</id>
		<title>Archer</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Archer&amp;diff=6490"/>
				<updated>2013-12-31T00:05:59Z</updated>
		
		<summary type="html">&lt;p&gt;Greycat: /* Talents */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class&lt;br /&gt;
|name=Archer&lt;br /&gt;
|metaclass=Warrior&lt;br /&gt;
|starting_life=110&lt;br /&gt;
|life_per_level= +0&lt;br /&gt;
|strength= +2&lt;br /&gt;
|dexterity= +5&lt;br /&gt;
|cunning =+2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Archers are dexterous ranged fighters, able to pin their foes to the ground and rain down a carpet of arrows on them.&lt;br /&gt;
&lt;br /&gt;
Skilled archers can fire special shots that pierce, cripple or pin their foes.&lt;br /&gt;
Archers can become good with either longbows or slings.&lt;br /&gt;
Their most important stats are: [[Dexterity]] and [[Strength]] (when using bows) or [[Cunning]] (when using slings)&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Elm Longbow&lt;br /&gt;
*Quiver of elm arrows&lt;br /&gt;
*Rough leather armour&lt;br /&gt;
*Rough leather sling (off set)&lt;br /&gt;
*Pouch of iron shots (off set)&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Archery training (category)|Archery Training]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Steady shot (talent)|Steady Shot]]&lt;br /&gt;
| talent2 = [[Aim (talent)|Aim]]&lt;br /&gt;
| talent3 = [[Rapid shot (talent)|Rapid Shot]]&lt;br /&gt;
| talent4 = [[Relaxed shot (talent)|Relaxed Shot]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Archery prowess (category)|Archery Prowess]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Flare (talent)|Flare]]&lt;br /&gt;
| talent2 = [[Crippling shot (talent)|Crippling Shot]]&lt;br /&gt;
| talent3 = [[Pinning shot (talent)|Pinning Shot]]&lt;br /&gt;
| talent4 = [[Scatter shot (talent)|Scatter Shot]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Archery - bows (category)|Archery - Bows]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Bow mastery (talent)|Bow Mastery]]&lt;br /&gt;
| talent2 = [[Piercing arrow (talent)|Piercing Arrow]]&lt;br /&gt;
| talent3 = [[Dual arrows (talent)|Dual Arrows]]&lt;br /&gt;
| talent4 = [[Volley of arrows (talent)|Volley of Arrows]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Archery - slings (category)|Archery - Slings]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Sling mastery (talent)|Sling Mastery]]&lt;br /&gt;
| talent2 = [[Eye shot (talent)|Eye Shot]]&lt;br /&gt;
| talent3 = [[Inertial shot (talent)|Inertial Shot]]&lt;br /&gt;
| talent4 = [[Multishot (talent)|Multishot]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat veteran (category)|Combat Veteran]]&lt;br /&gt;
| Mastery = 0.9&lt;br /&gt;
| talent1 = [[Quick recovery (talent)|Quick Recovery]]&lt;br /&gt;
| talent2 = [[Fast metabolism (talent)|Fast Metabolism]]&lt;br /&gt;
| talent3 = [[Spell shield (talent)|Spell Shield]]&lt;br /&gt;
| talent4 = [[Unending frenzy (talent)|Unending Frenzy]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category type)|Technique]]&lt;br /&gt;
| Name = [[Archery excellence (category)|Archery Excellence]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = Yes&lt;br /&gt;
| talent1 = [[Shoot down (talent)|Shoot down]]&lt;br /&gt;
| talent2 = [[Bull shot (talent)|Bull shot]]&lt;br /&gt;
| talent3 = [[Intuitive shots (talent)|Intuitive shots]]&lt;br /&gt;
| talent4 = [[Strangling shots (talent)|Strangling shots]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat techniques (category)|Combat Techniques]]&lt;br /&gt;
| Mastery = 0.9&lt;br /&gt;
| Locked = Yes&lt;br /&gt;
| talent1 = [[Rush (talent)|Rush]]&lt;br /&gt;
| talent2 = [[Precise strikes (talent)|Precise Strikes]]&lt;br /&gt;
| talent3 = [[Perfect strike (talent)|Perfect Strike]]&lt;br /&gt;
| talent4 = [[Blinding speed (talent)|Blinding Speed]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category_type)|Cunning]]&lt;br /&gt;
| Name = [[Trapping (category)|Trapping]]&lt;br /&gt;
| Mastery = 1.2&lt;br /&gt;
| Locked = Yes&lt;br /&gt;
| talent1 = [[Trap mastery (talent)|Trap Mastery]]&lt;br /&gt;
| talent2 = [[Lure (talent)|Lure]]&lt;br /&gt;
| talent3 = [[Sticky smoke (talent)|Sticky Smoke]]&lt;br /&gt;
| talent4 = [[Trap launcher (talent)|Trap Launcher]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category_type)|Cunning]]&lt;br /&gt;
| Name = [[Poisons (category)|Poisons]]&lt;br /&gt;
| Mastery = 1.2&lt;br /&gt;
| Locked = Yes&lt;br /&gt;
| talent1 = [[Vile poisons (talent)|Vile Poisons]]&lt;br /&gt;
| talent2 = [[Venomous strike (talent)|Venomous Strike]]&lt;br /&gt;
| talent3 = [[Empower poisons (talent)|Empower Poisons]]&lt;br /&gt;
| talent4 = [[Toxic death (talent)|Toxic Death]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning_ (category_type)|Cunning]]&lt;br /&gt;
| Name = [[Dirty fighting (category)|Dirty Fighting]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = Yes&lt;br /&gt;
| talent1 = [[Dirty fighting (talent)|Dirty Fighting]]&lt;br /&gt;
| talent2 = [[Backstab (talent)|Backstab]]&lt;br /&gt;
| talent3 = [[Switch place (talent)|Switch Place]]&lt;br /&gt;
| talent4 = [[Cripple (talent)|Cripple]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows = &lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat training (category)|Combat Training]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Thick skin (talent)|Thick Skin]]&lt;br /&gt;
| talent2 = [[Armour training (talent)|Armour Training]]&lt;br /&gt;
| talent3 = [[Combat accuracy (talent)|Combat Accuracy]]&lt;br /&gt;
| talent4 = [[Weapons mastery (talent)|Weapons Mastery]]&lt;br /&gt;
| talent5 = [[Dagger mastery (talent)|Dagger Mastery]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Field control (category)|Field Control]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| talent1 = [[Disengage (talent)|Disengage]]&lt;br /&gt;
| talent2 = [[Track (talent)|Track]]&lt;br /&gt;
| talent3 = [[Heave (talent)|Heave]]&lt;br /&gt;
| talent4 = [[Slow motion (talent)|Slow Motion]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category_type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Sense]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
'''As of beta 32, Archers and Slingers are merged into a new &amp;quot;Archer&amp;quot; class. The choice of weapon specialization and stat distribution is up to you. Press q to switch between weapon sets (this costs a turn). You probably want to unlearn the auto-assigned talent in the other weapon tree, to get the class talent point back.'''&lt;br /&gt;
&lt;br /&gt;
''As of 1.0.0RC1, line of sight between characters is symmetric. If you can see it, you can shoot it. And if you can see it, it can see you (and shoot you). This gives an enormous power boost to ranged attack tactics, and makes those poor knuckle-dragging melee characters even weaker than they were before. MWA-hahaha!''&lt;br /&gt;
&lt;br /&gt;
'''  ''For version 1.1.0. This strategy is rather outdated! But still useful until it's replaced, take it with a grain of salt, however!'' '''&lt;br /&gt;
&lt;br /&gt;
Archers are the embodiment of physical ranged damage. You'll want to keep your distance from monsters, and shoot them on sight. Your damage output is determined by [[Dexterity]] and [[Strength]] (for bows), or Dexterity and [[Cunning]] (for slings), your Physical power, your talents, and your ammo's base damage.&lt;br /&gt;
&lt;br /&gt;
If this is your first time as an Archer, you need to learn how reloading works. Your quiver (or pouch) has a finite capacity for shots, but you can refill it by using the [[Reload (talent)|Reload]] talent. Once you activate Reload, you'll get back 1 unit of ammo every turn while standing still or moving around. The reloading will stop when you use any talent, including instant cast inscriptions. Higher talent levels in [[Bow mastery (talent)|Bow mastery]] or [[Sling mastery (talent)|Sling mastery]] will increase the rate of reloading.&lt;br /&gt;
&lt;br /&gt;
Resting or autoexploring will also refill your quiver/pouch.&lt;br /&gt;
&lt;br /&gt;
Important skills:&lt;br /&gt;
&lt;br /&gt;
;Bow/sling mastery&lt;br /&gt;
:This multiplies the damage of pretty much every talent you use, so it should get high priority. Increased reload speed is also a must have in early game, when quivers are tiny.&lt;br /&gt;
&lt;br /&gt;
;[[Steady shot (talent)|Steady shot]]&lt;br /&gt;
:Single-target damage multiplier, 3-turn cooldown. You'll use this a lot, so you want it maxed soon. Weapons that lower its cooldown to 2 will greatly enhance your damage output.&lt;br /&gt;
&lt;br /&gt;
;[[Rapid shot (talent)|Rapid shot]]&lt;br /&gt;
:When maxed out, it not only gives you the highest possible damage per turn (assuming you have the accuracy and quiver to make most of the shots), but will also let you apply debilitating effects &amp;quot;in between&amp;quot; turns and will give you many more chances at dodging enemy projectiles due to the way ToME projectiles work. In most cases it's better than Aim.&lt;br /&gt;
&lt;br /&gt;
;[[Aim (talent)|Aim]]&lt;br /&gt;
:This talent looks like crap because of the &amp;quot;cannot move&amp;quot; restriction, but it's actually quite good, because it's instantaneous to cast and remove. When you find a spot where you want to stand and deliver, activate this, and fire away. If you want to move away, simply turn it off. You'll want either this or Rapid shot maxed out, depending on your crit chance and quiver capacity.&lt;br /&gt;
&lt;br /&gt;
;[[Piercing arrow (talent)|Piercing Arrow]]&lt;br /&gt;
:Bow-using archers get this, as a beam attack. Extremely useful, but doesn't need multiple-point investment. Also remember that it can be used as a big single-target hit against heavily armored foes, since it pierces [[armour]]. Be sure to aim &amp;quot;through&amp;quot; the enemies, as it doesn't continue past your target.&lt;br /&gt;
&lt;br /&gt;
;[[Pinning shot (talent)|Pinning shot]]&lt;br /&gt;
:Stops stuff, but not for long. You'll want to use it before escaping, in corridors or against a wiggly enemy (snake rares).&lt;br /&gt;
&lt;br /&gt;
;[[Scatter shot (talent)|Scatter shot]]&lt;br /&gt;
:Scatter shot is great for stunning opponent groups, but BE CAREFUL, as you can hit yourself! Note that it uses only 1 arrow, unlike [[Volley of arrows (talent)|Volley of Arrows]].&lt;br /&gt;
&lt;br /&gt;
;[[Relaxed shot (talent)|Relaxed shot]]&lt;br /&gt;
:Your best way of regenerating stamina. [[Quick recovery (talent)|Quick recovery]] is a waste of points for Archer.&lt;br /&gt;
&lt;br /&gt;
;[[Disengage (talent)|Disengage]]&lt;br /&gt;
:At least 1 point early. You need space between you and your opponents. Problematic to use when you really want to, though.&lt;br /&gt;
&lt;br /&gt;
;[[Track (talent)|Track]]&lt;br /&gt;
:You need to know where they are, to stay out of their missile attacks, or to avoid them sneaking up on you. Scales nicely with cunning, not so good for bow users.&lt;br /&gt;
&lt;br /&gt;
;[[Precise strikes (talent)|Precise strikes]]&lt;br /&gt;
:By endgame, you can expect about 20% crit chance from this talent. Great for Rapid shot users, who take a heavy hit to both crit chance and accuracy. Aim users might be able to hit 100% crit chance even without it. Requires you to unlock a tree that you'd want anyway.&lt;br /&gt;
&lt;br /&gt;
Also pick up some [[Combat accuracy (talent)|Combat Accuracy]]. You want each shot to hit, because otherwise you need to retreat, which could get you into other kinds of trouble. Add more if you lag behind ever-increasing enemy defense.&lt;br /&gt;
&lt;br /&gt;
Phase door and teleport runes are pretty much required (one of them), unless you're going for [[Antimagic]]. (An antimagic build is probably not the easiest choice for this class.) A [[inscriptions|movement infusion]] would also be highly desirable for more reliable escapes.&lt;br /&gt;
&lt;br /&gt;
[[Heave (talent)|Heave]] makes sense, but I haven't played with it yet.&lt;br /&gt;
&lt;br /&gt;
Some talents that need explanation:&lt;br /&gt;
&lt;br /&gt;
* [[Dual arrows (talent)|Dual Arrows]]: Oddly, this has no stamina cost. You select a square region containing (ideally) two or more enemies. The game will select two of these and fire arrows straight at them. Prior to beta 34, you must have direct line of sight to each of them, without any &amp;quot;shoot past the enemy&amp;quot; tricks, since the game will not use them. As of beta 34, this is much more powerful, as it will pick optimal firing routes for each monster.&lt;br /&gt;
** If one of the enemies is occluding the other, there is a chance that the arrow ''intended for the rear enemy'' will be fired first, and will hit and kill the front enemy; then the arrow ''intended for the front enemy'' will be fired at the spot where the front enemy was, and will stop there, never reaching the rear enemy. Therefore, this talent works best if your targets are not lined up behind each other (unless you aim at the rear two out of a group of three or more).&lt;br /&gt;
** Dual Arrows can be targeted on yourself, for example if you are in a narrow corridor with an enemy on each side. Targeting the region that includes both enemies and yourself will cause an arrow to fire at each enemy. You'll have to say yes to the &amp;quot;really target yourself&amp;quot; confirmation prompt, but you won't hit yourself. &lt;br /&gt;
* [[Volley of arrows (talent)|Volley of Arrows]] works much like Dual Arrows. The arrows do not magically hop over intervening enemies/obstacles; this does not work like Fireflash or other traditional ball spells. With the firing path optimization in beta 34, this talent became way stronger; previously, a great deal of the time, most of your opponents weren't hittable because straight-line paths to them would hit obstacles.&lt;br /&gt;
* [[Scatter shot (talent)|Scatter Shot]] on the other hand ''does'' jump over obstacles. It is, essentially, a ball spell that instantiates a stunning arrow/shot in each tile.&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Greycat</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Scatter_shot_(talent)&amp;diff=6489</id>
		<title>Scatter shot (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Scatter_shot_(talent)&amp;diff=6489"/>
				<updated>2013-12-31T00:04:13Z</updated>
		
		<summary type="html">&lt;p&gt;Greycat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|image=Scatter shot.png&lt;br /&gt;
|name=Scatter shot&lt;br /&gt;
|category_type=[[Technique (category type)|Technique]]&lt;br /&gt;
|category=[[Archery prowess (category)|Archery prowess]]&lt;br /&gt;
|require=Level: (12, 13, 14, 15, 16)&lt;br /&gt;
(36, 38, 40, 42, 44) Dex&lt;br /&gt;
|use_mode=activated&lt;br /&gt;
|cost=15 [[Stamina]]&lt;br /&gt;
|cooldown=14&lt;br /&gt;
|desc=You fire multiple shots in a circular pattern with radius (1 + talent_level / 3), doing (50-150)% damage and stunning everyone hit for (2 + talent_level_raw) turns. &lt;br /&gt;
The stun chance increases with your Dexterity.}}&lt;/div&gt;</summary>
		<author><name>Greycat</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Pinning_shot_(talent)&amp;diff=6488</id>
		<title>Pinning shot (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Pinning_shot_(talent)&amp;diff=6488"/>
				<updated>2013-12-31T00:03:40Z</updated>
		
		<summary type="html">&lt;p&gt;Greycat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|image=Pinning shot.png&lt;br /&gt;
|name=Pinning shot&lt;br /&gt;
|category_type=[[Technique (category type)|Technique]]&lt;br /&gt;
|category=[[Archery prowess (category)|Archery prowess]]&lt;br /&gt;
|require=Level: (8, 9, 10, 11, 12)&lt;br /&gt;
(28, 30, 32, 34, 36) Dex&lt;br /&gt;
|use_mode=activated&lt;br /&gt;
|cost=15 [[Stamina]]&lt;br /&gt;
|cooldown=10&lt;br /&gt;
|desc=You fire a pinning shot, doing (100-140)% damage and pinning your target to the ground for (2, 3, 4, 4, 5) turns. &lt;br /&gt;
The pinning chance increases with your Dexterity.}}&lt;/div&gt;</summary>
		<author><name>Greycat</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Crippling_shot_(talent)&amp;diff=6487</id>
		<title>Crippling shot (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Crippling_shot_(talent)&amp;diff=6487"/>
				<updated>2013-12-31T00:03:02Z</updated>
		
		<summary type="html">&lt;p&gt;Greycat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|image=Crippling shot.png&lt;br /&gt;
|name=Crippling shot&lt;br /&gt;
|category_type=[[Technique (category type)|Technique]]&lt;br /&gt;
|category=[[Archery prowess (category)|Archery prowess]]&lt;br /&gt;
|require=Level: (4, 5, 6, 7, 8)&lt;br /&gt;
(20, 22, 24, 26, 28) Dex&lt;br /&gt;
|use_mode=activated&lt;br /&gt;
|cost=15 [[Stamina]]&lt;br /&gt;
|cooldown=10&lt;br /&gt;
|desc=You fire a crippling shot, doing (100-150)% damage and reducing your target's speed by (10-40)% for 7 turns. &lt;br /&gt;
The status power and status hit chance improve with your Accuracy.}}&lt;/div&gt;</summary>
		<author><name>Greycat</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Flare_(talent)&amp;diff=6486</id>
		<title>Flare (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Flare_(talent)&amp;diff=6486"/>
				<updated>2013-12-31T00:02:12Z</updated>
		
		<summary type="html">&lt;p&gt;Greycat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|image=Flare.png&lt;br /&gt;
|name=Flare&lt;br /&gt;
|category_type=[[Technique (category type)|Technique]]&lt;br /&gt;
|category=[[Archery prowess (category)|Archery prowess]]&lt;br /&gt;
|require=Level: (0, 1, 2, 3, 4)&lt;br /&gt;
(12, 14, 16, 18, 20) Dex&lt;br /&gt;
|use_mode=activated&lt;br /&gt;
|cost=15 [[Stamina]]&lt;br /&gt;
|cooldown=15&lt;br /&gt;
|desc=You fire a burning shot, doing (50-120)% fire damage to the target and lighting up the area around the target in a radius of (1-3). &lt;br /&gt;
At level 3, it also has a chance to blind for 3 turns.}}&lt;/div&gt;</summary>
		<author><name>Greycat</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=True_grit_(talent)&amp;diff=6485</id>
		<title>True grit (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=True_grit_(talent)&amp;diff=6485"/>
				<updated>2013-12-30T23:59:19Z</updated>
		
		<summary type="html">&lt;p&gt;Greycat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|image=True grit.png&lt;br /&gt;
|name=True grit&lt;br /&gt;
|category_type=[[Technique (category type)|Technique]]&lt;br /&gt;
|category=[[Battle tactics (category)|Battle tactics]]&lt;br /&gt;
|require=Level: (22, 23, 24, 25, 26)&lt;br /&gt;
(46, 48, 50, 52, 54) Str&lt;br /&gt;
|use_mode=sustained&lt;br /&gt;
|cost=70 [[Stamina]]&lt;br /&gt;
|cooldown=30&lt;br /&gt;
|desc=Take a defensive stance to resist the onslaught of your foes. &lt;br /&gt;
For each 10% of your health below maximum you are currently at, you gain 5% all damage resistance and all damage resistance cap. &lt;br /&gt;
&lt;br /&gt;
This consumes stamina rapidly (-(16 - 2 * talent_level_raw) stamina/turn).}}&lt;/div&gt;</summary>
		<author><name>Greycat</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Bleeding_edge_(talent)&amp;diff=6484</id>
		<title>Bleeding edge (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Bleeding_edge_(talent)&amp;diff=6484"/>
				<updated>2013-12-30T23:58:47Z</updated>
		
		<summary type="html">&lt;p&gt;Greycat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|image=Bleeding edge.png&lt;br /&gt;
|name=Bleeding edge&lt;br /&gt;
|category_type=[[Technique (category type)|Technique]]&lt;br /&gt;
|category=[[Battle tactics (category)|Battle tactics]]&lt;br /&gt;
|require=Level: (18, 19, 20, 21, 22)&lt;br /&gt;
(38, 40, 42, 44, 46) Str&lt;br /&gt;
|use_mode=activated&lt;br /&gt;
|cost=24 [[Stamina]]&lt;br /&gt;
|cooldown=12&lt;br /&gt;
|desc=Lashes at the target, doing (100-170)% weapon damage. &lt;br /&gt;
If the attack hits, the target will bleed for (200-320)% weapon damage over 7 turns, and all healing will be reduced by (talent_level * 10)%.}}&lt;/div&gt;</summary>
		<author><name>Greycat</name></author>	</entry>

	</feed>