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		<title>Tales of Maj'Eyal - User contributions [en]</title>
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		<updated>2026-05-05T02:26:10Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://te4.org/w/index.php?title=Character_sheet&amp;diff=14896</id>
		<title>Character sheet</title>
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				<updated>2018-11-14T23:26:32Z</updated>
		
		<summary type="html">&lt;p&gt;Gunga Din: typo preform -&amp;gt; perform&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Game Mechanics]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
The character sheet can be found by pressing 'c' ingame.&lt;br /&gt;
It has 4 tabs:&lt;br /&gt;
* general&lt;br /&gt;
* attack&lt;br /&gt;
* defence&lt;br /&gt;
* talents&lt;br /&gt;
&lt;br /&gt;
These provide an overview of your character and its abilities. You can also hover your mouse over your own character, or use the 'L'ook command on yourself to see some of these stats.&lt;br /&gt;
&lt;br /&gt;
== Size ==&lt;br /&gt;
{{:Size}}&lt;br /&gt;
&lt;br /&gt;
== Accuracy and Defense ==&lt;br /&gt;
{{:Accuracy}}&lt;br /&gt;
&lt;br /&gt;
{{:Defense}}&lt;br /&gt;
&lt;br /&gt;
== Power and Saves ==&lt;br /&gt;
There are 5 tiers for power and saves. These are not related to item (material) [[tier]]s. It [[rescaled combat stats|costs more to increase scores]] that are in higher tiers. For each tier, here's the cost of increasing your score by one:&lt;br /&gt;
&lt;br /&gt;
*Tier 1: 1 point, from 0 to 20&lt;br /&gt;
*Tier 2: 2 points, from 20 to 40&lt;br /&gt;
*Tier 3: 3 points, from 40 to 60&lt;br /&gt;
*Tier 4: 4 points, from 60 to 80&lt;br /&gt;
*Tier 5: 5 points, from 80 to 100&lt;br /&gt;
&lt;br /&gt;
[[Physical power]] measures your ability to deal physical [[combat damage|damage in combat]]. When you use Physical power to inflict temporary physical effects on an enemy, every point your opponent's relevant saving throw exceeds your physical power will reduce the duration of the effect by 5%.&lt;br /&gt;
&lt;br /&gt;
[[Spellpower]] represents how powerful your spells are. In addition, when your spells inflict temporary detrimental effects, every point your opponent's relevant saving throw exceeds your spellpower will reduce the duration of the effect by 5%.&lt;br /&gt;
&lt;br /&gt;
[[Mindpower]] represents how powerful your mental abilities are. In addition, when your mental abilities inflict temporary detrimental effects, every point your opponent's relevant saving throw exceeds your  mindpower will reduce the duration of the effect by 5%.&lt;br /&gt;
&lt;br /&gt;
[[saves|Physical saving throw]] increases your chance to shrug off physically-induced effects.  Also reduces duration of detrimental physical effects by up to 5% per point, depending on the power of the opponent's effect.&lt;br /&gt;
&lt;br /&gt;
[[saves|Spell saving throw]] increases your chance to shrug off magically-induced effects.  Also reduces duration of detrimental magical effects by up to 5% per point, depending on the power of the opponent's effect.&lt;br /&gt;
&lt;br /&gt;
[[saves|Mental saving throw]] increases your chance to shrug off mentally-induced effects.  Also reduces duration of detrimental mental effects by up to 5% per point, depending on the power of the opponent's effect.&lt;br /&gt;
&lt;br /&gt;
== Armour and armour hardiness ==&lt;br /&gt;
{{:Armour}}&lt;br /&gt;
&lt;br /&gt;
== Resistance, resistance penetration and immunity ==&lt;br /&gt;
{{:Resistances}}&lt;br /&gt;
&lt;br /&gt;
'''Immunities''' give a flat chance to resist an effect.  They're a bit like saves, insofar as passing a check makes the effect not happen, but they operate completely independently of physical power, physical save, mindpower, etc.  25% stun immunity is always a flat 25% chance to resist a stun (or any talent that checks stun immunity, such as Freeze), ''before'' saves are checked.&lt;br /&gt;
&lt;br /&gt;
Effect Immunities:&lt;br /&gt;
*Confusion&lt;br /&gt;
*Stun/Freeze&lt;br /&gt;
*Fear&lt;br /&gt;
*Knockback&lt;br /&gt;
*Instadeath&lt;br /&gt;
*Disarm&lt;br /&gt;
*Poison&lt;br /&gt;
*Disease&lt;br /&gt;
&lt;br /&gt;
== Encumbrance ==&lt;br /&gt;
&lt;br /&gt;
Encumbrance is the amount of weight your character can hold without becoming burdened. All items have a certain weight, usually standard by item type. For example, jewelry has encumbrance of 0.1; heavy armor has 14. Your character has a '''maximum encumbrance''' which is increased by increasing your [[Strength]] or by certain items. '''Current encumbrance''' is the amount being carried right now, and can be reduced by certain spells or abilities. &lt;br /&gt;
&lt;br /&gt;
If your current encumbrance rises above your maximum encumbrance, you will be unable to move. You will need to drop items, or wait for the effect reducing your maximum encumbrance to wear off.&lt;br /&gt;
&lt;br /&gt;
== Speeds ==&lt;br /&gt;
&lt;br /&gt;
'''[[Speed]]''' determine how quickly you can perform actions relative to the other actors in the game. Speed is always relative to YOU. Other actors (NPCs, monsters) will either act less quickly or more quickly, depending on your speeds. In practice it means you may be able to move, cast or attack several times before they do; or they may move, cast, or attack several times before you do.&lt;br /&gt;
&lt;br /&gt;
There are several measures of speed. &lt;br /&gt;
&lt;br /&gt;
* Global Speed: Affects all actions. At 100% speed you have the energy to perform one 'action' per turn. At 200% speed you can perform two 'actions' per turn. Other actors will appear to be acting less quickly in comparison to you.&lt;br /&gt;
&lt;br /&gt;
* Movement Speed: This is the ''increase'' or ''decrease'' from your normal movement speed. For example, 20.00% means you will move 20% farther in the same length of time as you would normally move. 100% would allow you to move twice as far. -100% would only let you move half as far.&lt;br /&gt;
&lt;br /&gt;
* Spell Speed: This is the ''increase'' or ''decrease'' from your normal movement speed. For example, 20.00% means you will be able to cast 20% more spells (or a spell takes 20% less time to cast) as you would be able to cast. 100% would allow you to cast spells twice as fast; -100% means spells would be cast twice as slowly. &lt;br /&gt;
&lt;br /&gt;
* Attack Speed: This is the ''increase'' or ''decrease'' from your attack movement speed. For example, 20.00% means you will be able to attack 20% faster as you would be able to normally. 100% would allow you to make twice as many attacks; -100% means you would make half the amount of attacks in the same amount of time - monsters would get more than one attack to your single.&lt;br /&gt;
&lt;br /&gt;
* Mental Speed:  This is the ''increase'' or ''decrease'' from your mental ability speed (any ability with &amp;quot;Is: a mind power&amp;quot;). For example, 20.00% means you will be able to use this ability 20% faster than usual. 100% would allow you to use the ability twice as often; -100% means you would use abilities at half the effective rate - monsters would get more than one action to your single.&lt;br /&gt;
&lt;br /&gt;
Global Speed and other speeds stack. If you have 200% speed and -100% movement speed, you have the energy to perform actions twice a round, but you  only move half the distance. You would end up moving the same distance each round.&lt;/div&gt;</summary>
		<author><name>Gunga Din</name></author>	</entry>

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