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		<id>https://te4.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Hauzer</id>
		<title>Tales of Maj'Eyal - User contributions [en]</title>
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		<updated>2026-05-02T18:53:48Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://te4.org/w/index.php?title=Damage_Types&amp;diff=6674</id>
		<title>Damage Types</title>
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				<updated>2014-02-05T01:34:51Z</updated>
		
		<summary type="html">&lt;p&gt;Hauzer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tales of Maj'Eyal uses a multitude of damage types. Generally speaking, damage types are grouped along a few loose sets of types, some of which have secondary effects on damaging a mob. There are 12 main damage elements:&lt;br /&gt;
&lt;br /&gt;
Common damage:&lt;br /&gt;
*Physical - Warriors, Rogues (white)&lt;br /&gt;
*Arcane - Mages (violet)&lt;br /&gt;
*Nature - Wilders (light green)&lt;br /&gt;
*Mind - Psionics (yellow)&lt;br /&gt;
&lt;br /&gt;
Special damage:&lt;br /&gt;
*Darkness - Afflicted (dark grey)&lt;br /&gt;
*Light - Celestials (yellow)&lt;br /&gt;
*Temporal - Chronomancers (light grey)&lt;br /&gt;
*Blight - Defilers (khaki)&lt;br /&gt;
&lt;br /&gt;
Elemental damage:&lt;br /&gt;
*Fire (red)&lt;br /&gt;
*Cold (dark blue)&lt;br /&gt;
*Lightning (light blue)&lt;br /&gt;
*Acid (dark green)&lt;br /&gt;
&lt;br /&gt;
There are also several damage types (14?) that are special:&lt;br /&gt;
*Void - damage is half Temporal and half Darkness&lt;br /&gt;
*Shadowflame - damage is half Fire and half Darkness&lt;br /&gt;
*Dreamforge - damage is half Fire and half Mind&lt;br /&gt;
*Fire Burn - inflicts Fire damage and burns the target over multiple turns&lt;br /&gt;
*Ice - Cold damage and chance to Iceblock target&lt;br /&gt;
*Lightning Daze - inflict Lightning damage and has a chance to Daze&lt;br /&gt;
*Acid Blind - Acid damage and chance to Blind&lt;br /&gt;
*Blinding Light - Light damage and chance to Blind&lt;br /&gt;
*Slime - Nature damage and inflict a 20% Slow over multiple turns&lt;br /&gt;
*Poison - Nature damage over time&lt;br /&gt;
*Insidious Poison -  Poison and reduces any healing of the target by at least 10% over several turns&lt;br /&gt;
*Corrupted Blood - inflicts Blight damage on the target, and may trigger a random lesser disease (Blight) debuff on the target&lt;br /&gt;
*Bleed - Physical damage spread over several turns?&lt;br /&gt;
*Gloom - Has a chance to confuse?&lt;br /&gt;
&lt;br /&gt;
*Manaburn - if target has mana, vim, positive, or negative, removes some and deals proportional arcane damage. Won't reduce them below zero and does nothing if target has zero.&lt;br /&gt;
&lt;br /&gt;
There may be more damage types you will encounter in the game - update this page asap!&lt;/div&gt;</summary>
		<author><name>Hauzer</name></author>	</entry>

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