<?xml version="1.0"?>
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		<id>https://te4.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ibanix</id>
		<title>Tales of Maj'Eyal - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://te4.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ibanix"/>
		<link rel="alternate" type="text/html" href="https://te4.org/wiki/Special:Contributions/Ibanix"/>
		<updated>2026-05-09T07:59:17Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.26.2</generator>

	<entry>
		<id>https://te4.org/w/index.php?title=User_talk:Ibanix&amp;diff=12913</id>
		<title>User talk:Ibanix</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=User_talk:Ibanix&amp;diff=12913"/>
				<updated>2016-11-19T21:14:46Z</updated>
		
		<summary type="html">&lt;p&gt;Ibanix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey! This is my talk page!&lt;br /&gt;
&lt;br /&gt;
===== Character Sheet transcludes =====&lt;br /&gt;
&lt;br /&gt;
I mostly wanted to use transcludes for those topics because it cuts down on redundant information - your first point about people wanting to edit character sheets vs the individual pages is *why* I want to use transcludes, so as to not have to keep multiple things updated in case of changes.&lt;br /&gt;
&lt;br /&gt;
That's true, re: the version number and headings, but the pages I'm transcluding are mostly pages that are very simple, anyway. Redirectiong /size, /accuracy, etc to the correct section of the Character Sheet page might be smarter, though.&lt;br /&gt;
&lt;br /&gt;
--[[User:Rekenner|Rekenner]] ([[User talk:Rekenner|talk]]) 00:09, 4 March 2016 (CET)&lt;/div&gt;</summary>
		<author><name>Ibanix</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Template:CurVer&amp;diff=12287</id>
		<title>Template:CurVer</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Template:CurVer&amp;diff=12287"/>
				<updated>2016-06-14T02:39:01Z</updated>
		
		<summary type="html">&lt;p&gt;Ibanix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This is a special page to hold the current version of ToME. Please '''ONLY''' change it if a new version of ToME has been released.  Edit the number inside the 'onlyinclude' tags and save. DO NOT EDIT THE TEMPLATE FORMAT.&lt;br /&gt;
&lt;br /&gt;
Current Version:&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;1.4.7&amp;lt;/onlyinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ibanix</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Tales_of_Maj%27Eyal_Wiki&amp;diff=12286</id>
		<title>Tales of Maj'Eyal Wiki</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Tales_of_Maj%27Eyal_Wiki&amp;diff=12286"/>
				<updated>2016-06-14T02:38:35Z</updated>
		
		<summary type="html">&lt;p&gt;Ibanix: Version numbering&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[File:Tome-logo.png|400px|right]]&lt;br /&gt;
==Introduction to Tales of Maj'Eyal==&lt;br /&gt;
'''Tales of Maj'Eyal''' (aka ToME) is an free, open source, [http://en.wikipedia.org/wiki/Roguelike roguelike] roleplaying fantasy game featuring tactical turn-based combat and advanced character building.  Users play as one of many unique races and classes in the lore-filled world of Eyal, exploring random dungeons, facing challenging battles, and developing characters with your own tailored mix of abilities and powers.  With a modern graphical and customizeable interface, intuitive mouse control, streamlined mechanics and deep, challenging combat, Tales of Maj’Eyal offers engaging roguelike gameplay for the 21st century.&lt;br /&gt;
&lt;br /&gt;
Tales of Maj'Eyal is written in and for the free and open-source [[T-Engine 4]] game engine. Other games written in T-Engine 4 can be found [http://te4.org/games here]. Tales of Maj'Eyal and T-Engine 4 can be downloaded for free from http://www.te4.org/download. &lt;br /&gt;
&lt;br /&gt;
Tales of Maj'Eyal and T-Engine 4 are written by Nicolas Casalini, and supported by player donations for premium content. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* [[tome faq|Frequently Asked Questions]]&lt;br /&gt;
* [[tome glossary|Glossary of terms in ToME]]&lt;br /&gt;
* [[tome history|History of ToME]]&lt;br /&gt;
&lt;br /&gt;
'''Want to contribute to the ToME wiki?''' [[How To Contribute To The Wiki|Click here]] for how to get started. Have questions about how to make changes? [[How To Contribute To The Wiki/Questions|Ask here!]] Please help us with our '''[[Wiki Projects|Projects]]!'''&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Version of ToME when this page was written --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 1px solid gray; font-size: large;&amp;quot;&lt;br /&gt;
|ToME Version: || 1.4.7&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- Please update if you update the page! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Version of ToME: Ashes of Urh'Rok when this page was written --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 1px solid gray; font-size: large;&amp;quot;&lt;br /&gt;
|Ashes of Urh'Rok: || 1.0.5&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- Please update if you update the page! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Version of ToME: Embers of Rage when this page was written --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 1px solid gray; font-size: large;&amp;quot;&lt;br /&gt;
|Embers of Rage Version: || 1.0.3&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- Please update if you update the page! --&amp;gt;&lt;br /&gt;
{{SiteSpoiler}}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;margin:0em 0em 1em 0em; width:100%; background-color:white&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top; border:1px solid;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:1px solid; background-color:#FFB473; padding:0.2em 0.5em 0.2em 0.5em; font-size:110%; font-weight:bold;&amp;quot;&amp;gt;Character Info&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:0px solid; padding:0.4em 1em 1em 1em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Classes]]&lt;br /&gt;
* [[Races]]&lt;br /&gt;
* [[Stats]]&lt;br /&gt;
* [[Talents]]&lt;br /&gt;
* [[Prodigies]]&lt;br /&gt;
* [[Resources]]: life, mana, etc.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top; border:1px solid;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:1px solid; background-color:#FFB473; padding:0.2em 0.5em 0.2em 0.5em; font-size:110%; font-weight:bold;&amp;quot;&amp;gt;Game Info&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:0px solid; padding:0.4em 1em 1em 1em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Campaigns]]&lt;br /&gt;
* [[Guardians]]&lt;br /&gt;
* [[Achievements]]&lt;br /&gt;
* [[Guides]]&lt;br /&gt;
* [[Quests]]&lt;br /&gt;
* [[Unlockables]]&lt;br /&gt;
* [[Unlockables (Reduced Spoilers)]]&lt;br /&gt;
* [[Vaults]]&lt;br /&gt;
* [[Zones]]&lt;br /&gt;
* [[Escorts]]&lt;br /&gt;
* [[Difficulty]]&lt;br /&gt;
* [[Permadeath]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;margin:0em 0em 1em 0em; width:100%; background-color:white&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top; border:1px solid;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:1px solid; background-color:#FFB473; padding:0.2em 0.5em 0.2em 0.5em; font-size:110%; font-weight:bold;&amp;quot;&amp;gt;Game Mechanics&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:0px solid; padding:0.4em 1em 1em 1em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Character sheet]]: power, damage, saves, armor&lt;br /&gt;
* [[Combat Damage]]&lt;br /&gt;
* [[Effects|Status Effects]]&lt;br /&gt;
* [[Experience]]&lt;br /&gt;
* [[egos|Ego Items and their Effects]]&lt;br /&gt;
* [[Vision]]&lt;br /&gt;
* [[Damage Types]]&lt;br /&gt;
* [[Scaling]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top; border:1px solid;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:1px solid; background-color:#FFB473; padding:0.2em 0.5em 0.2em 0.5em; font-size:110%; font-weight:bold;&amp;quot;&amp;gt;Items&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:0px solid; padding:0.4em 1em 1em 1em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Items]]&lt;br /&gt;
* [[Artifacts]]&lt;br /&gt;
* [[Gems]]&lt;br /&gt;
* [[Item_list|Full List of all Items]]&lt;br /&gt;
* [[Materials|Item materials]]&lt;br /&gt;
* [[Mindstars]]&lt;br /&gt;
* [[Item sets]]&lt;br /&gt;
* [[Inscriptions]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;margin:0em 0em 1em 0em; width:100%; background-color:white&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top; border:1px solid;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:1px solid; background-color:#FFB473; padding:0.2em 0.5em 0.2em 0.5em; font-size:110%; font-weight:bold;&amp;quot;&amp;gt;Development&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:0px solid; padding:0.4em 1em 1em 1em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Source Setup]]&lt;br /&gt;
* [[How to compile]]&lt;br /&gt;
* [[Lua|Lua: The language of ToME4]]&lt;br /&gt;
* [[Addons]]&lt;br /&gt;
** [[Hooks|Hooks and what they do]]&lt;br /&gt;
** [[Callback|List of Callbacks]]&lt;br /&gt;
** [[Resources_for_Addons_and_Modules|Addon Resources]]&lt;br /&gt;
** [[Addon Uploading]]&lt;br /&gt;
* [[Modules]]&lt;br /&gt;
** [[T4 Modules Howto Guide|Module creation guides]]&lt;br /&gt;
** [[Resources_for_Addons_and_Modules|Module Resources]]&lt;br /&gt;
* [[Debugging]]&lt;br /&gt;
* [[Command Line Arguments]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ibanix</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Warmaster_Gnarg&amp;diff=12283</id>
		<title>Warmaster Gnarg</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Warmaster_Gnarg&amp;diff=12283"/>
				<updated>2016-06-12T21:53:35Z</updated>
		
		<summary type="html">&lt;p&gt;Ibanix: Reverted edits by Azanatos (talk) to last revision by Eurybartleby&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guardian&lt;br /&gt;
|name=Warmaster Gnarg&lt;br /&gt;
|location=Vor Armoury&lt;br /&gt;
|level=39&lt;br /&gt;
|description=This ugly orc looks really nasty and vicious. He yields a two handed sword and means to use it.&lt;br /&gt;
|str=76&lt;br /&gt;
|dex=55&lt;br /&gt;
|mag=21&lt;br /&gt;
|wil=10&lt;br /&gt;
|cun=12&lt;br /&gt;
|con=19&lt;br /&gt;
|abilities=&amp;amp;nbsp;&lt;br /&gt;
*~3800 life&lt;br /&gt;
*10 Armour, 23 defense&lt;br /&gt;
*High physical save&lt;br /&gt;
*33% physical resist, 15% all&lt;br /&gt;
*100% immunity to blind, stun, freeze&lt;br /&gt;
*Talents: Giant Leap, Hold the Ground, Orcish Fury, Pride of the Orcs&lt;br /&gt;
:Rush, Second Wind, Shattering Shout, Skirmisher&lt;br /&gt;
:Slow Motion, Stunning Blow, Sunder Armour&lt;br /&gt;
:Warshout, Windblade&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Drops [[Warmaster Gnarg's Murderblade]].&lt;/div&gt;</summary>
		<author><name>Ibanix</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Emergency_steam_purge_(talent)&amp;diff=12258</id>
		<title>Emergency steam purge (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Emergency_steam_purge_(talent)&amp;diff=12258"/>
				<updated>2016-04-06T01:46:16Z</updated>
		
		<summary type="html">&lt;p&gt;Ibanix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Emergency steam purge.png&lt;br /&gt;
|name=Emergency steam purge&lt;br /&gt;
|game_version=1.4.6&lt;br /&gt;
|embers_version=1.0.3&lt;br /&gt;
|category_type={{ct|Steamtech}}&lt;br /&gt;
|category={{c|Engineering}}&lt;br /&gt;
|require={{TalentReq/SteamReq1}}&lt;br /&gt;
|use_mode=Activated&lt;br /&gt;
|use_speed=Global Speed&lt;br /&gt;
|cooldown=15&lt;br /&gt;
|desc=&lt;br /&gt;
You open all steam valves at once, releasing a radius 3 wave of superheated steam around yourself which deals {{ctstmd|20|430}} fire damage.&lt;br /&gt;
If you had at least 50 steam, the vapours will be so hot that they can burn sensory organs, blinding affected creatures for {{cts|2|4.5}} turns.&lt;br /&gt;
The effects scale with your current steam value; at 1 steam they are only 15% as effective as at 100.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Ibanix</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Emergency_steam_purge_(talent)&amp;diff=12257</id>
		<title>Emergency steam purge (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Emergency_steam_purge_(talent)&amp;diff=12257"/>
				<updated>2016-04-06T01:37:47Z</updated>
		
		<summary type="html">&lt;p&gt;Ibanix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=&lt;br /&gt;
|name=&lt;br /&gt;
|game_version=1.4.6&lt;br /&gt;
|category_type=&lt;br /&gt;
|category=&lt;br /&gt;
|require=&lt;br /&gt;
|use_mode=&lt;br /&gt;
|desc=&lt;br /&gt;
&lt;br /&gt;
		&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Ibanix</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Emergency_steam_purge_(talent)&amp;diff=12256</id>
		<title>Emergency steam purge (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Emergency_steam_purge_(talent)&amp;diff=12256"/>
				<updated>2016-04-06T01:37:05Z</updated>
		
		<summary type="html">&lt;p&gt;Ibanix: Created page with &amp;quot;{{Abdefault}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Abdefault}}&lt;/div&gt;</summary>
		<author><name>Ibanix</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Template:Abdefault&amp;diff=12255</id>
		<title>Template:Abdefault</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Template:Abdefault&amp;diff=12255"/>
				<updated>2016-04-06T01:36:24Z</updated>
		
		<summary type="html">&lt;p&gt;Ibanix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{&amp;lt;includeonly&amp;gt;safesubst:&amp;lt;/includeonly&amp;gt;Ability_box/default}}&lt;/div&gt;</summary>
		<author><name>Ibanix</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Template:Abdefault&amp;diff=12254</id>
		<title>Template:Abdefault</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Template:Abdefault&amp;diff=12254"/>
				<updated>2016-04-06T01:35:38Z</updated>
		
		<summary type="html">&lt;p&gt;Ibanix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=&lt;br /&gt;
|name=&lt;br /&gt;
|game_version=1.4.6&lt;br /&gt;
|category_type=&lt;br /&gt;
|category=&lt;br /&gt;
|require=&lt;br /&gt;
|use_mode=&lt;br /&gt;
|desc=&lt;br /&gt;
&lt;br /&gt;
		&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Ibanix</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Template:Abdefault&amp;diff=12253</id>
		<title>Template:Abdefault</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Template:Abdefault&amp;diff=12253"/>
				<updated>2016-04-06T01:34:17Z</updated>
		
		<summary type="html">&lt;p&gt;Ibanix: Created page with &amp;quot;{{safesubst:Ability_Box/default}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{safesubst:Ability_Box/default}}&lt;/div&gt;</summary>
		<author><name>Ibanix</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Template:Ability_box/default&amp;diff=12252</id>
		<title>Template:Ability box/default</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Template:Ability_box/default&amp;diff=12252"/>
				<updated>2016-04-06T01:31:08Z</updated>
		
		<summary type="html">&lt;p&gt;Ibanix: Created page with &amp;quot;{{Ability box |image= |name= |game_version={{&amp;lt;includeonly&amp;gt;safesubst:&amp;lt;/includeonly&amp;gt;CurVer}} |category_type= |category= |require= |use_mode= |desc=  		 }}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=&lt;br /&gt;
|name=&lt;br /&gt;
|game_version={{&amp;lt;includeonly&amp;gt;safesubst:&amp;lt;/includeonly&amp;gt;CurVer}}&lt;br /&gt;
|category_type=&lt;br /&gt;
|category=&lt;br /&gt;
|require=&lt;br /&gt;
|use_mode=&lt;br /&gt;
|desc=&lt;br /&gt;
&lt;br /&gt;
		&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Ibanix</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Template:CurVer&amp;diff=12251</id>
		<title>Template:CurVer</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Template:CurVer&amp;diff=12251"/>
				<updated>2016-04-06T01:28:23Z</updated>
		
		<summary type="html">&lt;p&gt;Ibanix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This is a special page to hold the current version of ToME. Please '''ONLY''' change it if a new version of ToME has been released.  Edit the number inside the 'onlyinclude' tags and save. DO NOT EDIT THE TEMPLATE FORMAT.&lt;br /&gt;
&lt;br /&gt;
Current Version:&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;1.4.6&amp;lt;/onlyinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ibanix</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Addons&amp;diff=12208</id>
		<title>Addons</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Addons&amp;diff=12208"/>
				<updated>2016-03-29T01:30:37Z</updated>
		
		<summary type="html">&lt;p&gt;Ibanix: /* Modifying mod Stuff */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Development]][[Category:Addons]]&lt;br /&gt;
Addons are way for third parties to modify existing modules inside t-engine. Since the game Tales of Maj'Eyal is a t-engine module, this is how you write addons for ToME, just like the ones in the Steam Workshop.&lt;br /&gt;
&lt;br /&gt;
==Intro==&lt;br /&gt;
&lt;br /&gt;
You're making an addon. The addon is named &amp;quot;coolstuff&amp;quot;. The first thing you do is make a directory &amp;quot;tome-coolstuff&amp;quot; inside your Steam install of ToME. On my mac, that path is:&lt;br /&gt;
 ~/Library/Application Support/Steam/SteamApps/common/TalesMajEyal/game/addons/&lt;br /&gt;
&lt;br /&gt;
And on Windows, it's usually something like&lt;br /&gt;
 C:\Program Files (x86)\Steam\SteamApps\common\TalesMajEyal\game\addons&lt;br /&gt;
&lt;br /&gt;
On Linux, the path is&lt;br /&gt;
 ~/.steam/steam/SteamApps/common/TalesMajEyal/game/addons&lt;br /&gt;
&lt;br /&gt;
Your addons directory should have these files in it already:&lt;br /&gt;
 tome-addon-dev.teaa&lt;br /&gt;
 tome-items-vault.teaa&lt;br /&gt;
 tome-stone-wardens.teaa&lt;br /&gt;
&lt;br /&gt;
If you can't find the directory, search for one of those file names.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Getting Started===&lt;br /&gt;
&lt;br /&gt;
Every addon has an &amp;lt;nowiki&amp;gt;init.lua&amp;lt;/nowiki&amp;gt; file. The &amp;lt;nowiki&amp;gt;init.lua&amp;lt;/nowiki&amp;gt; file looks like this:&lt;br /&gt;
&lt;br /&gt;
 -- My Cool Addon&lt;br /&gt;
 -- tome-coolstuff/init.lua&lt;br /&gt;
 &lt;br /&gt;
 long_name = &amp;quot;My Awesome Addon&amp;quot;&lt;br /&gt;
 short_name = &amp;quot;coolstuff&amp;quot; -- Determines the name of your addon's file.&lt;br /&gt;
 for_module = &amp;quot;tome&amp;quot;&lt;br /&gt;
 version = {1,3,1}&lt;br /&gt;
 addon_version = {1,0,0}&lt;br /&gt;
 weight = 100 -- The lower this value, the sooner your addon will load compared to other addons.&lt;br /&gt;
 author = {'coolguy@invalid.com'}&lt;br /&gt;
 homepage = 'iamsocool.geocities.com'&lt;br /&gt;
 description = [[Oh my god this stuff is so totally cool.&lt;br /&gt;
 Holy crap I mean it's really super cool, like, wow.&lt;br /&gt;
 ]] -- the [[ ]] things are like quote marks that can span multiple lines&lt;br /&gt;
 tags = {'cool', &amp;quot;stuff&amp;quot;, 'cool stuff'} -- tags MUST immediately follow description&lt;br /&gt;
 &lt;br /&gt;
 overload = true&lt;br /&gt;
 superload = false&lt;br /&gt;
 data = true&lt;br /&gt;
 hooks = true&lt;br /&gt;
&lt;br /&gt;
''addon_version'' is (unsurprisingly) the version of your addon. This is used by the game for automatically downloading addon updates. It's also useful if players want to see which addon version they're currently using. Set it to {1,0,0} initially and increment the value when releasing updates.&lt;br /&gt;
&lt;br /&gt;
''version'' is the module (i.e., ToME) version required for the addon. When making a new addon, you should typically set this to the current ToME version. When releasing addon updates, you should modify this value if your addon changes rely on features from a more recent ToME version.&lt;br /&gt;
&lt;br /&gt;
Properly setting ''overload'', ''superload'', ''hooks'', and ''data'' is super important, because they determine which directories in your addon will be loaded by the game.&lt;br /&gt;
&lt;br /&gt;
===Directory Structure===&lt;br /&gt;
&lt;br /&gt;
* '''overload''': Files in this directory will automatically replace files in the base game. This is very powerful but also incredibly dangerous. (Of course, replacing things like icons is less dangerous than replacing code.)&lt;br /&gt;
* '''superload''': Files in this directory will be read and executed after the base game's file of the same name. This is very powerful but much less dangerous. This is a great way to add content (like new Artifact items) or tweak content (modify a talent's cost or requirements) without accidentally stepping on other tweaks or future content updates.&lt;br /&gt;
* '''data''': Files in this directory will just sit there and be ignored unless you explicitly tell the game to read them. Files in this area live in their own &amp;quot;namespace&amp;quot; and filenames here will never interfere with other addons or the base game. This is a great place to put new classes, talent trees, or races.&lt;br /&gt;
* '''hooks''': Only one file in this directory is automatically executed: &amp;lt;nowiki&amp;gt;load.lua&amp;lt;/nowiki&amp;gt;. This file is a great way to get your &amp;quot;data&amp;quot; files executed at the proper time. It's also a way to augment some parts of the game which specifically support hooks: the Example module shows how the &amp;quot;Actor:takeHit&amp;quot; function is hooked to make the tourist take no damage.  You can also use hooks to load add-on data in to the module, eg. new talents. Find a list of available hooks [[hooks|here]].&lt;br /&gt;
&lt;br /&gt;
The Example addon can be found here: http://te4.org/dl/tmp/tome-example.teaa&lt;br /&gt;
&lt;br /&gt;
A .teaa file is simply a renamed zip that contains the whole addon, so feel free to rename and unzip your favorite addon to see a living example of all the stuff discussed in this article. The &amp;lt;nowiki&amp;gt;tome-example.teaa&amp;lt;/nowiki&amp;gt; addon illustrates how to add a new class, new talents, new timed effects and how to hook onto a few useful locations in the code. (Note that it's a bit old, though.)  When zipping, make sure to zip the files but not the folder.  For example, tome-addonname.zip/init.lua, not tome-addonname.zip/tome-addonname/init.lua.&lt;br /&gt;
&lt;br /&gt;
You can also just put a folder 'tome-addonname' in addons and it will be loaded directly, no need to zip or rename.&lt;br /&gt;
&lt;br /&gt;
== Grammar and Syntax ==&lt;br /&gt;
* The addon folder must be in the format &amp;lt;nowiki&amp;gt;[ModuleName]-[AddonShortName]&amp;lt;/nowiki&amp;gt;. For you, that means &amp;lt;nowiki&amp;gt;tome-coolstuff&amp;lt;/nowiki&amp;gt; is your folder name.&lt;br /&gt;
&lt;br /&gt;
===Overloading===&lt;br /&gt;
Each &amp;lt;nowiki&amp;gt;.teaa&amp;lt;/nowiki&amp;gt; file is just a zip file. The main ToME game code is stored in &amp;lt;nowiki&amp;gt;game/modules/tome.team&amp;lt;/nowiki&amp;gt;, and it is also just a renamed zip file.&lt;br /&gt;
&lt;br /&gt;
Copy &amp;lt;nowiki&amp;gt;tome.team&amp;lt;/nowiki&amp;gt; somewhere, rename it to &amp;lt;nowiki&amp;gt;tome-1.1.5.zip&amp;lt;/nowiki&amp;gt; and unzip it.&lt;br /&gt;
&lt;br /&gt;
You'll see two directories: &amp;quot;data&amp;quot; and &amp;quot;mod&amp;quot;. Most of the stuff you'll want to mess with at first is in &amp;quot;data&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
When you use overload to replace a file, the path and name must match exactly the structure in &amp;lt;nowiki&amp;gt;tome.team&amp;lt;/nowiki&amp;gt;. So for example, to replace the types of leather boots in the game, I'd look in the unzipped ToME code and find:&lt;br /&gt;
 tome-1.1.5/data/general/objects/leather-boots.lua&lt;br /&gt;
... and so to overload that, I'd create a file in my addon:&lt;br /&gt;
 tome-coolstuff/overload/data/general/objects/leather-boots.lua&lt;br /&gt;
&lt;br /&gt;
===Superloading===&lt;br /&gt;
&lt;br /&gt;
Just like overloading, superloading requires that you know the file structure of the game so you can make your files get read and executed at the right time. When the game reads in your superload file, you can get access to the previous file's contents using the &amp;lt;nowiki&amp;gt;loadPrevious(...)&amp;lt;/nowiki&amp;gt; function.&lt;br /&gt;
&lt;br /&gt;
For example, if we wanted to add a new boot ego, we could do something like this. First, we'd find the boot ego code:&lt;br /&gt;
 data/general/objects/egos/light-boots.lua&lt;br /&gt;
&lt;br /&gt;
Next, we'd make a file in our &amp;lt;nowiki&amp;gt;superload&amp;lt;/nowiki&amp;gt; directory:&lt;br /&gt;
 tome-coolstuff/superload/data/general/objects/egos/light-boots.lua&lt;br /&gt;
&lt;br /&gt;
... and we'd make sure that our &amp;lt;nowiki&amp;gt;init.lua&amp;lt;/nowiki&amp;gt; file had the line:&lt;br /&gt;
 superload = true&lt;br /&gt;
&lt;br /&gt;
We're ready to add the boot ego!&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
 local _M = loadPrevious(...)&lt;br /&gt;
 &lt;br /&gt;
 newEntity{&lt;br /&gt;
 	power_source = {arcane=true},&lt;br /&gt;
 	name = &amp;quot; of sensing&amp;quot;, suffix=true, instant_resolve=true,&lt;br /&gt;
 	keywords = {sensing=true},&lt;br /&gt;
 	level_range = {1, 50},&lt;br /&gt;
 	rarity = 4,&lt;br /&gt;
 	cost = 2,&lt;br /&gt;
 	wielder = {&lt;br /&gt;
 		see_invisible = resolvers.mbonus_material(20, 5),&lt;br /&gt;
 		see_stealth = resolvers.mbonus_material(20, 5),&lt;br /&gt;
 		blind_immune = resolvers.mbonus_material(30, 20, function(e, v) v=v/100 return 0, v end),&lt;br /&gt;
 	},&lt;br /&gt;
 }&lt;br /&gt;
 &lt;br /&gt;
 return _M&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Modifying mod Stuff====&lt;br /&gt;
&lt;br /&gt;
Hold on, that example still didn't use _M at all! So what is _M for? Since most things in the &amp;lt;nowiki&amp;gt;data&amp;lt;/nowiki&amp;gt; directory are stored in easily accessible structures, you don't need _M to get them. _M is generally used for stuff in the &amp;lt;nowiki&amp;gt;mod&amp;lt;/nowiki&amp;gt; directory: the most dangerous stuff to modify. Here's an example which modifies the &amp;quot;levelup&amp;quot; function in &amp;lt;nowiki&amp;gt;mod/Actor.lua&amp;lt;/nowiki&amp;gt;. Your file for this code should be in &amp;lt;nowiki&amp;gt;/superload/mod/Actor.lua&amp;lt;/nowiki&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
 local _M = loadPrevious(...)&lt;br /&gt;
 local base_levelup = _M.levelup&lt;br /&gt;
 &lt;br /&gt;
 function _M:levelup()&lt;br /&gt;
   -- Do stuff &amp;quot;before&amp;quot; loading the original file&lt;br /&gt;
 &lt;br /&gt;
   -- execute the original function&lt;br /&gt;
   local retval = base_levelup(self)&lt;br /&gt;
 &lt;br /&gt;
   -- Do stuff &amp;quot;after&amp;quot; loading the original file&lt;br /&gt;
 &lt;br /&gt;
   -- return whatever the original function would have returned&lt;br /&gt;
   return retval&lt;br /&gt;
 end&lt;br /&gt;
 &lt;br /&gt;
 return _M&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Uploading your Addon==&lt;br /&gt;
&lt;br /&gt;
{{:Addon Uploading}}&lt;/div&gt;</summary>
		<author><name>Ibanix</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Shock_(talent)&amp;diff=12207</id>
		<title>Shock (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Shock_(talent)&amp;diff=12207"/>
				<updated>2016-03-26T22:16:58Z</updated>
		
		<summary type="html">&lt;p&gt;Ibanix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|image=Shock.png&lt;br /&gt;
|name=Shock&lt;br /&gt;
|category_type={{ct|Spell}}&lt;br /&gt;
|category={{c|Storm}}&lt;br /&gt;
|require={{TalentReq/SpellsReqHigh2}}&lt;br /&gt;
|cost=8 Mana&lt;br /&gt;
|cooldown=4&lt;br /&gt;
|range=10&lt;br /&gt;
|desc=&lt;br /&gt;
Conjures up a bolt of lightning, doing ({{ctspd|25|200}} / 3) to {{ctspd|25|200}} lightning damage and [[Effect#Dazed|dazing]] the target for 3 turns.&lt;br /&gt;
&lt;br /&gt;
If the target resists the daze effect it is instead shocked, which halves stun/daze/pin resistance, for 5 turns.&lt;br /&gt;
&lt;br /&gt;
The damage will increase with your Spellpower.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Ibanix</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Daikara&amp;diff=12206</id>
		<title>Daikara</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Daikara&amp;diff=12206"/>
				<updated>2016-03-26T18:58:16Z</updated>
		
		<summary type="html">&lt;p&gt;Ibanix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Zone&lt;br /&gt;
|name=Daikara&lt;br /&gt;
|floors=4&lt;br /&gt;
|guardian=[[Rantha the Worm]], [[Varsha the Writhing]], [[Massok the Dragonslayer]]&lt;br /&gt;
|min_level=7&lt;br /&gt;
|max_level=16&lt;br /&gt;
|min_ilevel=2&lt;br /&gt;
|max_ilevel=4&lt;br /&gt;
|width=50&lt;br /&gt;
|height=50&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Zone Information==&lt;br /&gt;
Daikara (or &amp;quot;the Daikara&amp;quot;) is a second-tier zone in the far northeastern part of [[Maj'Eyal]], just south of the long mountain chain, and quite some distance east of [[Shatur]]. It has a material level range of 2 to 3 (changing to 4 to 5 after returning from the Far East).&lt;br /&gt;
&lt;br /&gt;
Among the second-tier zones, Daikara is by far the most dangerous, due to the types of monsters found here. Don't let the 7 to 16 level range fool you; there are packs of snow giants with confusion talents, thunderers with ranged lightning attacks, boulder throwers with ranged physical area-of-effect plus knockback, cold drakes with cold breath attacks, wall-eating monsters, and many others. Cold and lightning and stun resistance are all useful here; confusion resistance starts to become noticeably important as well. Knockback resistance helps against the boulder throwers.&lt;br /&gt;
&lt;br /&gt;
The layout is best described as mountainous, with narrow tunnels leading to large, irregular open areas. The entrace of each level is on the southern edge; the exit, on the northern edge. The levels are fully lit.&lt;br /&gt;
&lt;br /&gt;
[[escorts|Escort quests]] may be found here. As of beta 32, escort quests are no longer generated on level 3 due to the [[Temporal Rift]] entrance, which appears randomly on Daikara level 3.&lt;br /&gt;
&lt;br /&gt;
The standard boss is [[Rantha the Worm]], a cold drake with thematic talents (ice storm, ice claw, etc.), who appears randomly on level 4.  This dungeon has an alternate layout (fire-based instead of cold-based), with the guardian [[Varsha the Writhing]] (a fire drake).  After returning from the [[Far East]], the [[backup guardian]] is [[Massok the Dragonslayer]], an orc with [[berserker]] talents.&lt;br /&gt;
&lt;br /&gt;
The random unique NPC [[Harkor'Zun]] may also appear here. This being begins as several &amp;quot;fragmented essences&amp;quot;; defeating these causes &amp;quot;the real Harkor'Zun&amp;quot; to be reconstituted. Defeating Harkor'Zun unlocks the [[Stone (category)|Stone]] spell talent tree (currently usable by [[Archmage]]s and [[Arcane Blade]]s).&lt;br /&gt;
&lt;br /&gt;
==Zone Specific Artifacts==&lt;br /&gt;
*[[The Rune of the Rift]]&lt;/div&gt;</summary>
		<author><name>Ibanix</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Daikara&amp;diff=12205</id>
		<title>Daikara</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Daikara&amp;diff=12205"/>
				<updated>2016-03-26T18:57:45Z</updated>
		
		<summary type="html">&lt;p&gt;Ibanix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Zone&lt;br /&gt;
|name=Daikara&lt;br /&gt;
|floors=4&lt;br /&gt;
|guardian=[[Rantha the Worm]], [[Varsha the Writhing]], [[Massok the Dragonslayer]]&lt;br /&gt;
|min_level=7&lt;br /&gt;
|max_level=16&lt;br /&gt;
|min_ilevel=2 (3 after returning from Far East)&lt;br /&gt;
|max_ilevel=3 (4 after returning from Far East)&lt;br /&gt;
|width=50&lt;br /&gt;
|height=50&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Zone Information==&lt;br /&gt;
Daikara (or &amp;quot;the Daikara&amp;quot;) is a second-tier zone in the far northeastern part of [[Maj'Eyal]], just south of the long mountain chain, and quite some distance east of [[Shatur]]. It has a material level range of 2 to 3 (changing to 4 to 5 after returning from the Far East).&lt;br /&gt;
&lt;br /&gt;
Among the second-tier zones, Daikara is by far the most dangerous, due to the types of monsters found here. Don't let the 7 to 16 level range fool you; there are packs of snow giants with confusion talents, thunderers with ranged lightning attacks, boulder throwers with ranged physical area-of-effect plus knockback, cold drakes with cold breath attacks, wall-eating monsters, and many others. Cold and lightning and stun resistance are all useful here; confusion resistance starts to become noticeably important as well. Knockback resistance helps against the boulder throwers.&lt;br /&gt;
&lt;br /&gt;
The layout is best described as mountainous, with narrow tunnels leading to large, irregular open areas. The entrace of each level is on the southern edge; the exit, on the northern edge. The levels are fully lit.&lt;br /&gt;
&lt;br /&gt;
[[escorts|Escort quests]] may be found here. As of beta 32, escort quests are no longer generated on level 3 due to the [[Temporal Rift]] entrance, which appears randomly on Daikara level 3.&lt;br /&gt;
&lt;br /&gt;
The standard boss is [[Rantha the Worm]], a cold drake with thematic talents (ice storm, ice claw, etc.), who appears randomly on level 4.  This dungeon has an alternate layout (fire-based instead of cold-based), with the guardian [[Varsha the Writhing]] (a fire drake).  After returning from the [[Far East]], the [[backup guardian]] is [[Massok the Dragonslayer]], an orc with [[berserker]] talents.&lt;br /&gt;
&lt;br /&gt;
The random unique NPC [[Harkor'Zun]] may also appear here. This being begins as several &amp;quot;fragmented essences&amp;quot;; defeating these causes &amp;quot;the real Harkor'Zun&amp;quot; to be reconstituted. Defeating Harkor'Zun unlocks the [[Stone (category)|Stone]] spell talent tree (currently usable by [[Archmage]]s and [[Arcane Blade]]s).&lt;br /&gt;
&lt;br /&gt;
==Zone Specific Artifacts==&lt;br /&gt;
*[[The Rune of the Rift]]&lt;/div&gt;</summary>
		<author><name>Ibanix</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=File:Living_lightning.png&amp;diff=12203</id>
		<title>File:Living lightning.png</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=File:Living_lightning.png&amp;diff=12203"/>
				<updated>2016-03-23T22:12:12Z</updated>
		
		<summary type="html">&lt;p&gt;Ibanix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ibanix</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Living_lightning_(talent)&amp;diff=12202</id>
		<title>Living lightning (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Living_lightning_(talent)&amp;diff=12202"/>
				<updated>2016-03-23T22:11:52Z</updated>
		
		<summary type="html">&lt;p&gt;Ibanix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|name=Living Lightning&lt;br /&gt;
|image=Living lightning.png&lt;br /&gt;
|category_type={{ct|Spell}}&lt;br /&gt;
|category={{c|Energy Alchemy}}&lt;br /&gt;
|require={{TalentReq/SpellsReq4}}&lt;br /&gt;
|use_mode=Sustained&lt;br /&gt;
|range={{ctl|6|1|4}}&lt;br /&gt;
|cost=100 Mana&lt;br /&gt;
|cooldown=40&lt;br /&gt;
|desc=&lt;br /&gt;
Infuse your body with lightning energy, bolstering your movement speed by +{{cts|5|15%|0.9}}.&lt;br /&gt;
&lt;br /&gt;
Each turn, a foe within range {{ctl|6|1|3}} will be struck by lightning and be dealt {{ctspd|10|70}} Lightning damage.&lt;br /&gt;
&lt;br /&gt;
In addition, damage to your health will energize you.&lt;br /&gt;
&lt;br /&gt;
At the start of each turn in which you have lost at least 20% of your maximum life since your last turn, you will gain (50 + 0.1 * {{ctspd|5|500}})% of a turn.&lt;br /&gt;
&lt;br /&gt;
The effects increase with your Spellpower.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Ibanix</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=File:Thunderclap.png&amp;diff=12201</id>
		<title>File:Thunderclap.png</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=File:Thunderclap.png&amp;diff=12201"/>
				<updated>2016-03-23T22:11:09Z</updated>
		
		<summary type="html">&lt;p&gt;Ibanix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ibanix</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Thunderclap_(talent)&amp;diff=12200</id>
		<title>Thunderclap (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Thunderclap_(talent)&amp;diff=12200"/>
				<updated>2016-03-23T22:10:48Z</updated>
		
		<summary type="html">&lt;p&gt;Ibanix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|name=Thunderclap&lt;br /&gt;
|image=Thunderclap.png&lt;br /&gt;
|category_type={{ct|Spell}}&lt;br /&gt;
|category={{c|Energy Alchemy}}&lt;br /&gt;
|require={{TalentReq/SpellsReq3}}&lt;br /&gt;
|range={{cts|3|8}}&lt;br /&gt;
|cost=40 Mana&lt;br /&gt;
|cooldown=12&lt;br /&gt;
|desc=&lt;br /&gt;
By crushing an alchemist gem you generate a thunderclap in a cone of radius {{cts|3|8}} dealing {{ctspd|10|250}} damage, split evenly between physical damage and lightning damage.&lt;br /&gt;
&lt;br /&gt;
All creatures caught inside are knocked back and disarmed for a duration of {{cs|(0.03 * Spellpower * Talent Level)|2|0|7|8}}.&lt;br /&gt;
&lt;br /&gt;
The duration and damage will increase with your Spellpower.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Ibanix</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=File:Dynamic_recharge.png&amp;diff=12199</id>
		<title>File:Dynamic recharge.png</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=File:Dynamic_recharge.png&amp;diff=12199"/>
				<updated>2016-03-23T22:08:11Z</updated>
		
		<summary type="html">&lt;p&gt;Ibanix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ibanix</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Dynamic_recharge_(talent)&amp;diff=12198</id>
		<title>Dynamic recharge (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Dynamic_recharge_(talent)&amp;diff=12198"/>
				<updated>2016-03-23T22:07:56Z</updated>
		
		<summary type="html">&lt;p&gt;Ibanix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|name=Dynamic Recharge&lt;br /&gt;
|image=Dynamic recharge.png&lt;br /&gt;
|category_type={{ct|Spell}}&lt;br /&gt;
|category={{c|Energy Alchemy}}&lt;br /&gt;
|require={{TalentReq/SpellsReq2}}&lt;br /&gt;
|use_mode=Sustained&lt;br /&gt;
|cost=30 Mana&lt;br /&gt;
|cooldown=30&lt;br /&gt;
|desc=&lt;br /&gt;
While {{t|Lightning Infusion}} is active, explosions from your {{t|Throw Bomb}} energize your golem.&lt;br /&gt;
&lt;br /&gt;
All talents on cooldown on your golem have {{ctl|100%|20|75%}} chance to be reduced by 1. At talent levels greater than 6, the cooldowns will be reduced by 2 turns.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Ibanix</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=File:Ice_core.png&amp;diff=12197</id>
		<title>File:Ice core.png</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=File:Ice_core.png&amp;diff=12197"/>
				<updated>2016-03-23T22:05:30Z</updated>
		
		<summary type="html">&lt;p&gt;Ibanix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ibanix</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Ice_core_(talent)&amp;diff=12196</id>
		<title>Ice core (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Ice_core_(talent)&amp;diff=12196"/>
				<updated>2016-03-23T07:37:00Z</updated>
		
		<summary type="html">&lt;p&gt;Ibanix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|name=Ice Core&lt;br /&gt;
|image=Ice core.png&lt;br /&gt;
|category_type={{ct|Spell}}&lt;br /&gt;
|category={{c|Frost Alchemy}}&lt;br /&gt;
|require={{TalentReq/SpellsReq4}}&lt;br /&gt;
|use_mode=Sustained&lt;br /&gt;
|range=6&lt;br /&gt;
|cost=100 Mana&lt;br /&gt;
|cooldown=40&lt;br /&gt;
|desc=&lt;br /&gt;
Turn your body into pure ice, increasing your Cold damage affinity by {{ctl|50%|5|20%}} and your physical resistance by {{ctspd|5|45%}}.&lt;br /&gt;
&lt;br /&gt;
All direct critical hits (physical, mental, spells) against you have a {{cts|10|50%}} lower Critical multiplier (but always do at least normal damage).&lt;br /&gt;
&lt;br /&gt;
The effects increase with your Spellpower.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Ibanix</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=File:Flash_freeze.png&amp;diff=12195</id>
		<title>File:Flash freeze.png</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=File:Flash_freeze.png&amp;diff=12195"/>
				<updated>2016-03-23T07:36:28Z</updated>
		
		<summary type="html">&lt;p&gt;Ibanix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ibanix</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Flash_freeze_(talent)&amp;diff=12194</id>
		<title>Flash freeze (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Flash_freeze_(talent)&amp;diff=12194"/>
				<updated>2016-03-23T07:36:13Z</updated>
		
		<summary type="html">&lt;p&gt;Ibanix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|name=Flash Freeze&lt;br /&gt;
|image=Flash freeze.png&lt;br /&gt;
|category_type={{ct|Spell}}&lt;br /&gt;
|category={{c|Frost Alchemy}}&lt;br /&gt;
|require={{TalentReq/SpellsReq3}}&lt;br /&gt;
|cost=30 Mana&lt;br /&gt;
|cooldown=20&lt;br /&gt;
|use_speed=0&lt;br /&gt;
|desc=&lt;br /&gt;
Invoke a blast of cold all around you with a radius of {{cts|2|6}}, doing {{ctspd|10|250}} Cold damage and freezing enemies to the ground for a duration of {{cs|(0.03 * Spellpower * Talent Level)|2|0|10|8}}.&lt;br /&gt;
&lt;br /&gt;
Affected creatures can still act, but cannot move.&lt;br /&gt;
&lt;br /&gt;
The duration will increase with your Spellpower.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Ibanix</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=File:Ice_armour.png&amp;diff=12193</id>
		<title>File:Ice armour.png</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=File:Ice_armour.png&amp;diff=12193"/>
				<updated>2016-03-23T07:35:46Z</updated>
		
		<summary type="html">&lt;p&gt;Ibanix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ibanix</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Ice_armour_(talent)&amp;diff=12192</id>
		<title>Ice armour (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Ice_armour_(talent)&amp;diff=12192"/>
				<updated>2016-03-23T07:35:19Z</updated>
		
		<summary type="html">&lt;p&gt;Ibanix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|name=Ice Armour&lt;br /&gt;
|image=Ice armour.png&lt;br /&gt;
|category_type={{ct|Spell}}&lt;br /&gt;
|category={{c|Frost Alchemy}}&lt;br /&gt;
|require={{TalentReq/SpellsReq2}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
While {{t|Frost Infusion}} is active, explosions from your {{t|Throw Bomb}} deposit a layer of ice on your golem for a duration of {{cs|(0.03 * Spellpower * Talent Level)|2|0|10|8}}.&lt;br /&gt;
&lt;br /&gt;
This ice provides your golem with {{ctspd|10|25}} additional armour, melee attacks against it deal {{ctspd|5|70}} Cold damage to the attacker, and 50% of its damage is converted to Cold.&lt;br /&gt;
&lt;br /&gt;
The effects increase with your talent level and with the Spellpower and damage modifiers of your golem.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Ibanix</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=File:Dissolving_acid.png&amp;diff=12191</id>
		<title>File:Dissolving acid.png</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=File:Dissolving_acid.png&amp;diff=12191"/>
				<updated>2016-03-23T07:34:37Z</updated>
		
		<summary type="html">&lt;p&gt;Ibanix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ibanix</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Dissolving_acid_(talent)&amp;diff=12190</id>
		<title>Dissolving acid (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Dissolving_acid_(talent)&amp;diff=12190"/>
				<updated>2016-03-23T07:34:22Z</updated>
		
		<summary type="html">&lt;p&gt;Ibanix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|name=Dissolving Acid&lt;br /&gt;
|image=Dissolving acid.png&lt;br /&gt;
|category_type={{ct|Spell}}&lt;br /&gt;
|category={{c|Acid Alchemy}}&lt;br /&gt;
|require={{TalentReq/SpellsReq4}}&lt;br /&gt;
|range=10&lt;br /&gt;
|cost=45 Mana&lt;br /&gt;
|cooldown=12&lt;br /&gt;
|desc=&lt;br /&gt;
Acid erupts all around your target, dealing {{ctspd|25|320}} acid damage.&lt;br /&gt;
&lt;br /&gt;
The acid attack is extremely distracting, and may remove up to {{cts|1|3|log}} beneficial physical or mental temporary effects or mental sustains (depending on the Spell Save of the target).&lt;br /&gt;
&lt;br /&gt;
The damage and chance to remove effects will increase with your Spellpower.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Ibanix</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=File:Caustic_mire.png&amp;diff=12189</id>
		<title>File:Caustic mire.png</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=File:Caustic_mire.png&amp;diff=12189"/>
				<updated>2016-03-23T07:33:47Z</updated>
		
		<summary type="html">&lt;p&gt;Ibanix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ibanix</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Caustic_mire_(talent)&amp;diff=12188</id>
		<title>Caustic mire (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Caustic_mire_(talent)&amp;diff=12188"/>
				<updated>2016-03-23T07:33:34Z</updated>
		
		<summary type="html">&lt;p&gt;Ibanix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|name=Caustic Mire&lt;br /&gt;
|image=Caustic mire.png&lt;br /&gt;
|category_type={{ct|Spell}}&lt;br /&gt;
|category={{c|Acid Alchemy}}&lt;br /&gt;
|require={{TalentReq/SpellsReq3}}&lt;br /&gt;
|range=7&lt;br /&gt;
|cost=50 Mana&lt;br /&gt;
|cooldown=30&lt;br /&gt;
|desc=&lt;br /&gt;
A radius 3 pool of acid spawns at the target location, doing {{ctspd|7|60}} Acid damage each turn for {{cts|6|10}} turns.&lt;br /&gt;
&lt;br /&gt;
All creatures caught in the mire will also suffer a {{ctl|100%|10|40%}} slowness effect.&lt;br /&gt;
&lt;br /&gt;
The damage will increase with your Spellpower.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Ibanix</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=File:Caustic_golem.png&amp;diff=12187</id>
		<title>File:Caustic golem.png</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=File:Caustic_golem.png&amp;diff=12187"/>
				<updated>2016-03-23T07:32:51Z</updated>
		
		<summary type="html">&lt;p&gt;Ibanix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ibanix</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Caustic_golem_(talent)&amp;diff=12186</id>
		<title>Caustic golem (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Caustic_golem_(talent)&amp;diff=12186"/>
				<updated>2016-03-23T07:32:15Z</updated>
		
		<summary type="html">&lt;p&gt;Ibanix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|name=Caustic Golem&lt;br /&gt;
|image=Caustic golem.png&lt;br /&gt;
|category_type={{ct|Spell}}&lt;br /&gt;
|category={{c|Acid Alchemy}}&lt;br /&gt;
|require={{TalentReq/SpellsReq2}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
While {{t|Acid Infusion}} is active, the explosions from {{t|Throw Bomb}} will coat your golem in acid for a duration of {{cs|(0.03 * Spellpower * Talent Level)|2|0|10|8}}.&lt;br /&gt;
&lt;br /&gt;
While coated, any melee hit against your golem has a chance to trigger a radius 4 cone of acid towards the attacker that does {{ctspd|5|120}} Acid damage to all caught inside. (This can only happen once per turn.)&lt;br /&gt;
&lt;br /&gt;
The triggering chance is {{cl|(0.03 * Spellpower * Talent Level)|100%|20|0|55%|8}}.&lt;br /&gt;
 &lt;br /&gt;
The effects increase with your talent level and with the Spellpower and damage modifiers of your golem.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Ibanix</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Acid_infusion_(talent)&amp;diff=12185</id>
		<title>Acid infusion (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Acid_infusion_(talent)&amp;diff=12185"/>
				<updated>2016-03-23T07:29:27Z</updated>
		
		<summary type="html">&lt;p&gt;Ibanix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Acid infusion.png&lt;br /&gt;
|name=Acid Infusion&lt;br /&gt;
|category_type={{ct|Spell}}&lt;br /&gt;
|category={{c|Acid Alchemy}}&lt;br /&gt;
|require={{TalentReq/SpellsReq1}}&lt;br /&gt;
|use_mode=Sustained&lt;br /&gt;
|cost=30 Mana&lt;br /&gt;
|cooldown=30&lt;br /&gt;
|desc=&lt;br /&gt;
When you throw your alchemist bombs, you infuse them with explosive acid that can blind.&lt;br /&gt;
&lt;br /&gt;
In addition all acid damage you do is increased by {{cts|5|25%}}.&lt;br /&gt;
&lt;br /&gt;
Only one of {{t|Flame Infusion}}, {{t|Frost Infusion}} and {{t|Acid Infusion}} can be active.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Ibanix</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Frost_infusion_(talent)&amp;diff=12184</id>
		<title>Frost infusion (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Frost_infusion_(talent)&amp;diff=12184"/>
				<updated>2016-03-23T07:29:11Z</updated>
		
		<summary type="html">&lt;p&gt;Ibanix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Frost infusion.png&lt;br /&gt;
|name=Frost Infusion&lt;br /&gt;
|category_type={{ct|Spell}}&lt;br /&gt;
|category={{c|Frost Alchemy}}&lt;br /&gt;
|require={{TalentReq/SpellsReq1}}&lt;br /&gt;
|use_mode=Sustained&lt;br /&gt;
|cost=30 Mana&lt;br /&gt;
|cooldown=30&lt;br /&gt;
|desc=&lt;br /&gt;
When you throw your alchemist bombs, you infuse them with cold damage that can freeze your foes.&lt;br /&gt;
&lt;br /&gt;
In addition all cold damage you do is increased by {{cts|5|25%}}.&lt;br /&gt;
&lt;br /&gt;
Only one of {{t|Flame Infusion}}, {{t|Frost Infusion}} and {{t|Acid Infusion}} can be active.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Ibanix</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Flame_infusion_(talent)&amp;diff=12183</id>
		<title>Flame infusion (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Flame_infusion_(talent)&amp;diff=12183"/>
				<updated>2016-03-23T07:28:55Z</updated>
		
		<summary type="html">&lt;p&gt;Ibanix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Fire infusion.png&lt;br /&gt;
|name=Flame Infusion&lt;br /&gt;
|category_type={{ct|Spell}}&lt;br /&gt;
|category={{c|Fire Alchemy}}&lt;br /&gt;
|require={{TalentReq/SpellsReq1}}&lt;br /&gt;
|use_mode=Sustained&lt;br /&gt;
|cost=30 Mana&lt;br /&gt;
|cooldown=30&lt;br /&gt;
|desc=&lt;br /&gt;
When you throw your alchemist bombs, you infuse them with flames that burn for a few turns.&lt;br /&gt;
&lt;br /&gt;
In addition all fire damage you do is increased by {{cts|5|25%}}.&lt;br /&gt;
&lt;br /&gt;
Only one of {{t|Flame Infusion}}, {{t|Frost Infusion}} and {{t|Acid Infusion}} can be active.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Ibanix</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Yeek&amp;diff=12182</id>
		<title>Yeek</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Yeek&amp;diff=12182"/>
				<updated>2016-03-22T21:23:10Z</updated>
		
		<summary type="html">&lt;p&gt;Ibanix: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{race&lt;br /&gt;
|name=Yeek&lt;br /&gt;
|metarace=Yeek&lt;br /&gt;
|locked=[[Unlockables#Races|Yes]]&lt;br /&gt;
|life_per_level=7&lt;br /&gt;
|exp_penalty=-15%&lt;br /&gt;
|strength=-3&lt;br /&gt;
|dexterity=-2&lt;br /&gt;
|constitution=-5&lt;br /&gt;
|willpower=+6&lt;br /&gt;
|cunning=+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Yeeks are a mysterious race native to the tropical island of Rel. Although they are now nearly unheard of in Maj'Eyal, they spent many centuries as secret slaves to the Halfling nation of Nargol.&lt;br /&gt;
&lt;br /&gt;
They gained their freedom during the Age of Pyre and have since then followed 'The Way' - a unity of minds enforced by their powerful psionics.&lt;br /&gt;
&lt;br /&gt;
They possess the Dominant Will talent which allows them to temporarily subvert the mind of a lesser creature. When the effect ends, the creature dies.&lt;br /&gt;
&lt;br /&gt;
Yeeks currently have only one [[race]] in their [[metarace]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Brass Lantern&lt;br /&gt;
*[[inscriptions|Infusion: Regeneration]]&lt;br /&gt;
*Infusion: Wild&lt;br /&gt;
&lt;br /&gt;
==Starting Location==&lt;br /&gt;
Wilderness on the island of Rel, with access to [[Ritches Tunnels]] and [[Murgol's Lair]]&lt;br /&gt;
&lt;br /&gt;
==Racial Talents==&lt;br /&gt;
{{:Yeek_(category)}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
Yeeks start with a negative bonus to [[Constitution]] and have slightly less HP per level than [[Shalore]], making the earlygame slightly tougher. However, HP easily becomes irrelevant with +HP items (it is not rare to find +30/+40 HP items early in the game) and heroism infusions towards the mid/lategame. Yeeks also boast incredibly high [[Willpower]] and [[Cunning]], have an array of very useful racial talents (being able to reach confusion immunity with just one resist item and +15% global speed) and a negative exp penalty modifier of -15%, which allows yeeks to level much faster than other races, thus having more HP, and more options throughout the game and reaching their optimal configuration earlier.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yeeks start the game in the island of Rel, in which two dungeons must be completed in order to advance towards Mainland Maj'Eyal. The first two dungeons may prove challenging to first timers, but can be easily cleared with classes that can utilize range and AoE, or are inherently tanky. It is recommended to head to the [[Ritches Tunnels]] first, since the enemies are generally weaker by dealing less damage and having less HP than the ones in Murgol's Lair. The general strategy for ritches is to use corners and corridors effectively (aka not rushing in like an idiot), having an enemy in front of a mob in a corridor blocks the fire ritches from attacking at a range and other mobs from dog-piling the player, making it easier to retreat and heal if needed.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After having completed the tunnels, Yeeks must head to [[Murgol Lair]], an underwater dungeon with relatively strong mobs with some mindslayer talents, making them beefier than those in the tunnels. Murgol's may also have an alternate layout where the player may encounter Nagas, which can utilize hard-hitting low cd talents such as {{t|Spit Poison}} and {[t|Mind Sear}}, as such it's not recommended as the first dungeon, and classes with a tough early-game may have a hard time. To make your life a little easier if needed, enter Murgol at level 1 and then leave for ritches to set it at its lowest level.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
After having completed both dungeons, Yeeks will be able to access a third one, the [[Ruined halfling complex]], in which players will encounter [[Subject Z]], a boss so strong at this point that can one-shot the player with powerful talents such as {{t|Shadowstep}}, and as such, it's heavily recommended to use the [[Rod of Recall]] upon entering the dungeon. This will make players leave the dungeon onto mainland Eyal, giving them the ability to start on easier dungeons such as [[Trollmire]] and [[Norgos' Lair]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The one advantage Yeeks have in their initial dungeons, is, however, the absolute lack of rare mobs, making the progression more predictable and easier to handle by a lot of classes.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{races}}&lt;/div&gt;</summary>
		<author><name>Ibanix</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Zone&amp;diff=12181</id>
		<title>Zone</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Zone&amp;diff=12181"/>
				<updated>2016-03-22T21:20:26Z</updated>
		
		<summary type="html">&lt;p&gt;Ibanix: /* Main Campaign Zones */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;!-- Version of ToME when this page was written --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 1px solid gray; font-size: large;&amp;quot;&lt;br /&gt;
|ToME Version: || 1.4.4&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- Please update if you update the page! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
'''Zones''' are places you can go, containing NPCs (monsters and/or friendlies) and items.  They are usually entered by traveling to a specific point on the wilderness map.  They contain one or more ''levels'' (maps) connected to each other by stairs.&lt;br /&gt;
&lt;br /&gt;
Items left on the ground of a level may vanish when you leave that level.  There are currently three known exceptions: anything in a [[vault]]; the storage chamber of the [[Sher'Tul Fortress]]; and the special vault zone in the [[Embers of Rage]] campaign. &lt;br /&gt;
&lt;br /&gt;
The denizens and objects in a zone scale to your level when you enter the zone, subject to a minimum (floor) and maximum (ceiling) defined for each zone.  A common trick for some of the tougher zones is to enter them early in order to set the level scaling to a low value, run away, and come back later when you're higher level (or otherwise stronger).&lt;br /&gt;
&lt;br /&gt;
Some zones are towns, which may have buildings ([[stores]]) as well as (primarily) non-hostile NPCs.  Inventory in a town's stores are updated using fixed character/power levels at specific points in the current [[campaign]].&lt;br /&gt;
&lt;br /&gt;
For the main campaign, these are: death of [[The Master]], and completion of the [[Charred Scar]].&lt;br /&gt;
&lt;br /&gt;
If you are a newer player, you may wish to read this general guide to the [[zone order]].&lt;br /&gt;
&lt;br /&gt;
==Continents==&lt;br /&gt;
The world of Eyal has three (known) continents: '''[[Maj'Eyal]]''' (West), '''[[Var'Eyal]]''' (the Far East) and '''[[Tar'Eyal]]''' (South).&lt;br /&gt;
&lt;br /&gt;
Players in the main [[campaign]] begin on the continent of Maj'Eyal.  Var'Eyal (the Far East) becomes accessible from the end of [[Reknor]].&lt;br /&gt;
&lt;br /&gt;
Players in [[Embers of Rage]] start on an island off of the main continent of Var'Eyal. Access to the main continent of Var'Eyal becomes possible mid-way through the [[Embers of Rage]] campaign.&lt;br /&gt;
&lt;br /&gt;
The continent of Tar'Eyal cannot be explored at the moment, but may become its own [[Campaigns#Tar'Eyal, the Southern Continent|campaign]] at a later date. &lt;br /&gt;
&lt;br /&gt;
This is an old, out of date map, but interesting still: http://te4.org/w/images/6/6b/Eyal2.png.&lt;br /&gt;
&lt;br /&gt;
==Main Campaign Zones==&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Min level !! Max level !! Zone name !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Maj'Eyal: Towns'''''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 15 || [[Derth]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 15 || [[Elvala]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 15 || [[Irkkk]] || [[Yeek]] only&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 15 || [[Iron Council]] || [[Dwarf|Dwarves]] only&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 15 || [[Point Zero]] || Human/elven/halfling [[Temporal Warden]]/[[Paradox Mage]] only&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 15 || [[Shatur]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 14 || [[Lumberjack Village]] || Triggered by encounter north of [[Last Hope]]&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 35 || [[Last Hope]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 50 || [[Zigur]] || Non-magic characters only&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 50 || [[Angolwen]] || Triggered by novice mage (southwest of [[Derth]])&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Maj'Eyal: Tier 1 (starter) zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Abashed Expanse]] || Human/elven/halfling [[Archmage]] only&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[The Deep Bellow]] || [[Dwarf|Dwarves]] only, in [[Iron Council]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Escape from Reknor]] || [[Dwarf|Dwarves]] only&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Heart of the Gloom]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Ruins of Kor'Pul]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Murgol Lair]] || [[Yeek]] only&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Norgos Lair]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Rhaloren Camp]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Ritches Tunnels]] || [[Yeek]] only&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Scintillating Caves]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Slazish Fens]] || Human/elven [[Anorithil]]/[[Sun Paladin]] only, in [[Gates of Morning]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Trollmire]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Unhallowed Morass]] || [[Temporal Warden]]/[[Paradox Mage]] only&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 8 || [[Blighted Ruins]] || [[Skeleton]]/[[Ghoul]] only&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Maj'Eyal: Tier 2 zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 16 || [[Daikara]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 16 || [[The Maze]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 16 || [[Old Forest]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 16 || [[Sandworm Lair]] ||&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Maj'Eyal: Randomly placed zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 18 || [[Unknown Tunnels]] || Triggered by encounter; must be level 6 or higher.&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 25 || [[Hidden Compound|Hidden Compound (Ring of Blood)]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 30 || [[Ruined Dungeon]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 20 || [[Golem Graveyard]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 25 || [[Mark of the Spellblaze]] ||&lt;br /&gt;
|- &lt;br /&gt;
| 25 || 35 || [[Dark Crypt]] || Triggered by encounter; must be level 24+.&lt;br /&gt;
|-&lt;br /&gt;
| 33 || 42 || [[Ancient Elven Ruins]] ||&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Maj'Eyal: Developer-triggered zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 35 || [[Bearscape]] || looks like a small portal&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 35 || [[Lost land of Poosh]] || looks like a swirling portal&lt;br /&gt;
|-&lt;br /&gt;
| 15 || ?? || [[Lust Forest]] || looks like a jungle tree&lt;br /&gt;
|-&lt;br /&gt;
| 15 || ?? || [[Pikataclysm]] || looks like a red tree&lt;br /&gt;
|-&lt;br /&gt;
| 15 || ?? || [[Santascape]] || looks like a snowman&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 35 || [[Hallowed Fields]] ||&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Maj'Eyal: Other zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 12 || [[Arena Mode|The Arena (unlock area)]] || Triggered by shady cornac ([[Derth]])&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 25 || [[Ruined Halfling Complex]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 22 || [[Tempest Peak]] || Triggered by Linaniil ([[Angolwen]]) or Protector Myssil ([[Zigur]]), after saving [[Derth]]&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 25 || [[Lake of Nur]] || Reached from [[Old Forest]] level 4.&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 25 || [[Tranquil Meadow]] || [[Cursed]] class only&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 26 || [[Dreadfell]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 35 || [[Last Hope Graveyard]] || Triggered by Ungrol ([[Last Hope]])&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 30 || [[Temporal Rift]] || In [[Daikara]] level 3&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 30 || [[Paradox Plane]] || Same place as Temporal Rift, [[Temporal Warden]]s only&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 25 || [[Sher'Tul Fortress]] || At the end of [[Lake of Nur]]&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 35 || [[Reknor]] || Triggered by Elder ([[Last Hope]])&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 35 || [[Dogroth Caldera]] || Triggered at level 20+ in some games only. Always triggers for Yeek.&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 50 || [[Ambush]] || Triggered by defeating The Master ([[Dreadfell]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 45 || [[Tannen's Tower]] || Triggered by Tannen ([[Last Hope]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 45 || [[Ruins of Telmur]] || Triggered by Tannen ([[Last Hope]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 45 || [[Fearscape (Tannen)]] || Triggered by item from Tannen ([[Last Hope]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 45 || [[Sludgenest]] || Trigger at level 30+ some games only. Always triggers for Thalore.&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Var'Eyal: Towns'''''&lt;br /&gt;
|-&lt;br /&gt;
| 33 || 50 || [[Gates of Morning]] ||&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Var'Eyal: Orc prides'''''&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 60 || [[Rak'Shor Pride]] || Triggered by Aeryn ([[Gates of Morning]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 60 || [[Gorbat Pride]] || Triggered by Aeryn ([[Gates of Morning]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 60 || [[Grushnak Pride]] || Triggered by Aeryn ([[Gates of Morning]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 60 || [[Vor Pride]] || Triggered by Aeryn ([[Gates of Morning]])&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Var'Eyal: Randomly placed zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 40 || [[Flooded Cave]] || In water. Shows on map as Underwater Cave.&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 60 || [[Orc Breeding Pits]] || Removed in version 1.1.5&lt;br /&gt;
|-&lt;br /&gt;
| 34 || 45 || [[Shadow Crypt]] || Shows on map as Dark Crypt. &lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Var'Eyal: Other zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 32 || [[Ardhungol]] || Triggered by Melnela ([[Gates of Morning]])&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 35 || [[Unremarkable Cave]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 40 || [[Temple of Creation]] || At end of [[Flooded Cave]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 40 || [[Valley of the Moon Caverns]] || Triggered by Ancient Tome (random drop) + Limmir (Gates of Morning)&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 45 || [[Eruan]] || Triggered by defeating an orc pride &lt;br /&gt;
|-&lt;br /&gt;
| 30 || 50 || [[Charred Scar]] || At end of [[Eruan]]&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 45 || [[Valley of the Moon]] || Triggered by Limmur ([[Gates of Morning]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 50 || [[Briagh's Lair]] || Triggered by Zemekkys ([[Gates of Morning]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 50 || [[Vor Armoury]] || Triggered by Zemekkys ([[Gates of Morning]])&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Var'Eyal zones: Endgame'''''&lt;br /&gt;
|-&lt;br /&gt;
| 45 || 55 || [[Slime Tunnels]] || At end of [[Grushnak Pride]]&lt;br /&gt;
|-&lt;br /&gt;
| 55 || 80 || [[High Peak]] || At end of [[Slime Tunnels]]&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Other game modes'''''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || [[Tutorial]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || [[Infinite Dungeon]] || In [[Ruined Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 50 || [[The Arena]] || In [[Derth]]&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Miscellaneous zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || [[Eidolon Plane]] || Teleport to upon death (Adventure &amp;amp; Exploration difficulties)&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 100 || [[Fearscape]] || Teleport to upon use of talent [[Fearscape (talent)|Fearscape]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 100 || [[Dreamscape]] || Teleport to upon use of talent [[Dreamscape (talent)|Dreamscape]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 100 || [[Damp Cave]] || Random location inside other zones?&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 100 || [[Orbital Fearscape Platform]] || Accessed by portal made by a Major Demon&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Not real zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || [[Wilderness]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 50 || [[Test]] ||&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Not used currently'''''&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 30 || [[Illusory Castle]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 100 || [[Void]] ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Embers of Rage]] Campaign Zones==&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Min level !! Max level !! Zone name !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 15 || [[Kruk Pride]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Vaporous Emporium]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Yetis Cave]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 12 || [[Sunwall Outpost]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 25 || [[Kaltor's Shop]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 18 || [[Dominion Port]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 18 || [[Ritch Hive]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 25 || [[Ruined Cave]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 22 || [[Krimbul Territory]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 25 || [[Ruins of a lost city]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 22 || [[Sunwall Observatory]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 40 || [[Ancient Cave]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 25 || [[Internment Camp]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 35 || [[Gates of Morning (Embers of Rage)]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 35 || [[Primal Forest]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 40 || [[Cave of Hatred]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 30  || 40 || [[G.E.M]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 40 || [[Steam Quarry]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 40 || [[Ureslak's Host]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 45 || [[Palace of Fumes]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 45 || 50 || [[Pocket of Distorted Time]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 55 || 88 || [[The Slumbering Caves]] ||&lt;br /&gt;
|}&lt;br /&gt;
 [[Category:Zones]][[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Ibanix</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Orc&amp;diff=12180</id>
		<title>Orc</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Orc&amp;diff=12180"/>
				<updated>2016-03-22T21:18:51Z</updated>
		
		<summary type="html">&lt;p&gt;Ibanix: /* Starting Location */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This is about the player character race Orcs.''&lt;br /&gt;
&lt;br /&gt;
{{race&lt;br /&gt;
|name=Orc&lt;br /&gt;
|metarace=[[Orc]]&lt;br /&gt;
|life_per_level=12&lt;br /&gt;
|exp_penalty=+25%&lt;br /&gt;
|strength=+2&lt;br /&gt;
|dexterity=+1&lt;br /&gt;
|magic=-1&lt;br /&gt;
|constitution=+1&lt;br /&gt;
|willpower=+1&lt;br /&gt;
|cunning=+1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Requires [[Embers of Rage]].&lt;br /&gt;
&lt;br /&gt;
Orcs have a long and sad history. They are seen, and are, as an aggressive race that more than one time managed to imperil all of Maj'Eyal.&lt;br /&gt;
But one year ago the Scourge from the West came and wiped four of the five Prides. And a hundred years ago King Toknor wiped all traces of orcs from Maj'Eyal.&lt;br /&gt;
The orc race is dangerously on the brink of destruction. One wrong move is all that is needed.&lt;br /&gt;
But they are strong and will face whatever is needed to ensure a future of their own!&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Brass Lantern&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Starting Location==&lt;br /&gt;
* [[Kruk Pride]]&lt;br /&gt;
&lt;br /&gt;
== Racial Talents ==&lt;br /&gt;
&lt;br /&gt;
{{:Orc_(category)}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
* Fill me in!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{races}}&lt;/div&gt;</summary>
		<author><name>Ibanix</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Guides&amp;diff=12179</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Guides&amp;diff=12179"/>
				<updated>2016-03-22T14:18:39Z</updated>
		
		<summary type="html">&lt;p&gt;Ibanix: /* Mage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Guides]]&lt;br /&gt;
Need some help? Check out these guides for assistance.&lt;br /&gt;
&lt;br /&gt;
==New Players==&lt;br /&gt;
Guides meant for newer players:&lt;br /&gt;
*[https://www.youtube.com/watch?v=sqZfski5PVs|Let's Learn Tales of May'Eyal] video for beginners (version 1.2.2)&lt;br /&gt;
*[https://www.youtube.com/watch?v=VWcPKJ4RsEc| ToME Tips for Beginners] video&lt;br /&gt;
*[[Survival guide]]&lt;br /&gt;
*[[Recommended Zone Order Progression]]&lt;br /&gt;
*[http://te4.org/wiki/Goon_Survival_Guide Goon Survival FAQ]&lt;br /&gt;
*[[Bosses]] Guide&lt;br /&gt;
&lt;br /&gt;
==Class Specific==&lt;br /&gt;
Guides for specific classes. '''Note''': Many of these guides may be out-dated!&lt;br /&gt;
&lt;br /&gt;
===Afflicted===&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=58&amp;amp;t=43138| LordKarasuman's Cornac Cursed guide] (1.2.5)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=58&amp;amp;t=44668| AbsoluteO's Cursed guide] (1.2.x ?)&lt;br /&gt;
* [[Goon Cursed Guide 1.1.5]]&lt;br /&gt;
* [[Goon Doomed Guide 1.1.5]]&lt;br /&gt;
&lt;br /&gt;
===Celestial===&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=56&amp;amp;t=46143| Jahf's Ogre Sun Paladin guide] (1.3.x)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=56&amp;amp;t=45059| Short staff Sun Paladin guide] (1.3.1)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=56&amp;amp;t=42935| Majestix's Red's Sun Paladin guide] (1.2.5)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=56&amp;amp;t=43241| Atarlost's Sun Paladin Guide] (1.2.5)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=56&amp;amp;t=36908| donkatsu's Anorithil Guide] (1.2.2)&lt;br /&gt;
* [[Goon Anorithil Guide 1.1.5]]&lt;br /&gt;
* [[Goon Sun Paladin Guide 1.1.5]]&lt;br /&gt;
&lt;br /&gt;
===Defiler===&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=57&amp;amp;t=45152| Cathbald's Demonologist guide] (1.3.1)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=57&amp;amp;t=42753| Dhurke's Doombringer guide] (1.2.4)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=57&amp;amp;t=45252| stabya's Reaver/Madness Guide] (1.3.x ?)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=57&amp;amp;t=37681| sofocles's Reaver Guide] (old!)&lt;br /&gt;
* [[Goon Corruptor Guide 1.1.5]]&lt;br /&gt;
* [[Goon Reaver Guide 1.1.5]]&lt;br /&gt;
&lt;br /&gt;
===Mage===&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=54&amp;amp;t=46154| grobblewobble's Alchemist guide] (1.4.x)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=54&amp;amp;t=42019| Mex's Wildfire Archmage guide] (1.4.x)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=54&amp;amp;t=45087| lanfear's Yeek Wildfire Archmage guide] (1.3.x ?)&lt;br /&gt;
* [https://steamcommunity.com/sharedfiles/filedetails/?id=342130002| Wildfire Archmage] guide (1.3.0)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=54&amp;amp;t=43504| SDY's Necromancer guide] (1.2.5)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=54&amp;amp;t=42492| Nussbaum's Non-Lich Necromancer guide] (1.2.x ?)&lt;br /&gt;
* [[Goon Alchemist Guide 1.1.5]]&lt;br /&gt;
* [[Goon Archmage Guide 1.1.5]]&lt;br /&gt;
&lt;br /&gt;
===Chronomancer===&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=59&amp;amp;t=46126| bpat's Paradox Mage guide] (1.4.6)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=59&amp;amp;t=45723| jenx's Paradox Mage guide] (1.4.x)&lt;br /&gt;
* San0ix' In Depth Temporal Warden Guide [1.3.1] [http://forums.te4.org/viewtopic.php?f=59&amp;amp;t=44001 Forum Version] [http://steamcommunity.com/sharedfiles/filedetails/?id=493308370 Steam Version] &lt;br /&gt;
* [[Goon Paradox Mage Guide 1.3.3]] &lt;br /&gt;
* [[Goon Temporal Warden Guide 1.1.5]] (outdated)&lt;br /&gt;
&lt;br /&gt;
===Psionic===&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=60&amp;amp;t=45438| Zeyphor's Insane Roguelike Solipsist Guide] (1.3.3)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=60&amp;amp;t=44136| netphenix's Mindcaster Solipsist for Normal difficulty guide] (1.2.x ?)&lt;br /&gt;
* [[Goon Mindslayer Guide 1.1.5]]&lt;br /&gt;
* [[Goon Solipsist Guide 1.1.5]]&lt;br /&gt;
* [[Walk-through for Dwarven Solipsist|Dwarven Solipsist on Normal Roguelike]] (1.0.4)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rogue===&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=53&amp;amp;t=42976| supermini's Speedy Stabber Shadowblade Guide] (1.2.5)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=53&amp;amp;t=40994| sofocles's Marauder Guide] (1.2.x ?)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=53&amp;amp;t=43767| Sirrocco's Skirmisher breakdown] (1.3.x ?)&lt;br /&gt;
* [[Goon Marauder Guide 1.1.5]]&lt;br /&gt;
* [[Goon Rogue Guide 1.1.5]]&lt;br /&gt;
* [[Goon Shadowblade Guide 1.1.5]]&lt;br /&gt;
&lt;br /&gt;
===Warrior===&lt;br /&gt;
&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=52&amp;amp;t=41486| RandomKesaranPasaran's Beserker guide] (1.2.x)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=52&amp;amp;t=36128| Torokasi's General Beserker Guide] (1.2.x ?)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=52&amp;amp;t=44649&amp;amp;p=204232 Marcas' In-Depth Bulwark Guide] (1.3.3)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=52&amp;amp;t=44980| Effigy's Antimagic Dwarf Bulwark Guide] (1.3.x ?)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=52&amp;amp;t=42854| Fhtagn's Skeleton Brawler Guide] (1.2.5)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=52&amp;amp;t=36449| Fhtagn's Slinger Guide] (1.2.5)&lt;br /&gt;
* [[Guides/Brawler (greycat)|greycat's Brawler Guide]] (version unknown)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=52&amp;amp;t=36914| knonme's Bow Archer guide] (old, circa 2013)&lt;br /&gt;
* [[Goon Arcane Blade Guide 1.3.3]]&lt;br /&gt;
* [[Goon Archer Guide 1.1.5]]&lt;br /&gt;
* [[Goon Berserker Guide 1.1.5]]&lt;br /&gt;
* [[Goon Brawler Guide 1.1.5]]&lt;br /&gt;
&lt;br /&gt;
===Wilder===&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=55&amp;amp;t=45633| Snow's Exhaustive Wyrmic Guide] (1.4.3)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=55&amp;amp;t=45207| lanfear's Shalore Breath Wyrmic] (1.3.x)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=55&amp;amp;t=42842| anathema's Wyrmic guide] (1.3.x) (yes, it was updated)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=55&amp;amp;t=44183| Oozemancer video guide/playthrough] (1.3.1)&lt;br /&gt;
* [http://forums.te4.org/viewtopic.php?f=55&amp;amp;t=36906| adrian's Summoner guide] (unknown)&lt;br /&gt;
* [[Goon Oozemancer Guide 1.1.5]]&lt;br /&gt;
* [[Goon Stone Warden Guide 1.1.5]]&lt;br /&gt;
* [[Goon Summoner Guide 1.1.5]]&lt;br /&gt;
* [[Goon Wyrmic Guide 1.1.5]]&lt;br /&gt;
&lt;br /&gt;
===Tinker===&lt;br /&gt;
&lt;br /&gt;
None yet. Write one!&lt;br /&gt;
&lt;br /&gt;
==Other Specific guides==&lt;br /&gt;
* [[Arena guide|A Guide to the Arena]]&lt;br /&gt;
* [[Npc immunity list|A List of Monsters by Immunity]]&lt;br /&gt;
* [[Escape Options]]&lt;/div&gt;</summary>
		<author><name>Ibanix</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Skeleton&amp;diff=12178</id>
		<title>Skeleton</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Skeleton&amp;diff=12178"/>
				<updated>2016-03-21T09:29:33Z</updated>
		
		<summary type="html">&lt;p&gt;Ibanix: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{race&lt;br /&gt;
|name=Skeleton&lt;br /&gt;
|metarace=[[Undead]]&lt;br /&gt;
|locked=[[Unlockables#Races|Yes]]&lt;br /&gt;
|life_per_level=12&lt;br /&gt;
|exp_penalty=+40%&lt;br /&gt;
|strength=+3&lt;br /&gt;
|dexterity=+4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Skeletons are animated bones, undead creatures both strong and dexterous. They have access to special skeleton talents and a wide range of undead abilities:&lt;br /&gt;
* Poison immunity&lt;br /&gt;
* Bleeding immunity&lt;br /&gt;
* Fear immunity&lt;br /&gt;
* No need to breathe&lt;br /&gt;
* Special skeleton talents: bone armour, resilient bones, re-assemble&lt;br /&gt;
&lt;br /&gt;
Note: Undead are unnatural creatures and may not use [[infusions]] or be any [[Wilder (Metaclass)|Wilder]] classes. They do not gain the [[Harmony (category)|Harmony]] talent tree from eating the [[Heart of the Sandworm Queen]], but they may consume a corrupted heart to gain the [[Vile life (category)|Vile Life]] talent tree.&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Brass Lantern&lt;br /&gt;
*[[inscriptions|Rune: Shielding]]&lt;br /&gt;
*Rune: Phase Door&lt;br /&gt;
&lt;br /&gt;
==Starting Location==&lt;br /&gt;
[[Blighted Ruins]]&lt;br /&gt;
&lt;br /&gt;
==Racial Talents==&lt;br /&gt;
{{:Skeleton_(category)}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
Recommended Classes: Warrior classes, particularly [[Archer]] (bow); [[Archmage]]; [[Reaver]] &lt;br /&gt;
&lt;br /&gt;
Not Recommended: [[Necromancer]] (can't use {{t|Lichform}})&lt;br /&gt;
&lt;br /&gt;
Skeletons (like all [[Undead]]) can not be [[Wilder]] classes, nor access [[Zigur]] to become [[Antimagic]].&lt;br /&gt;
&lt;br /&gt;
The racial bonuses for Skeleton make them very strong for classes that have synergy with those abilities. Classes depending on Strength and Dexterity - in particular [[Archer]]s - will benefit from the first racial skill. Bone Armour, Resilient Bones and Re-Assemble provide excellent ability to survive when raw damage and status effects are the problems. Passive immunity to poison, bleeding and fear are also good for classes that don't have strong abilities to reduce or remove status effects. &lt;br /&gt;
&lt;br /&gt;
The primary weaknesses of the skeleton (and ghouls) are the inability to use [[infusion]]s. This makes them unable to use many of the best survivability options in the game - wild infusions to remove physical/mental/magical debuffs; movement infusions to provide quick attack or escape; and heroism infusions for powerful stat increase combined with near-death prevention. The Skeleton's large experience penalty will also make leveling slower. &lt;br /&gt;
&lt;br /&gt;
Heat Beam and Biting Gale runes are an option to replace physical and mental infusions, but lack the ability to remove [[Effect#Cross-tier_Effects|cross-tier effects]]. Mobility skills like [[Rush]] and [[Disengage]] are useful options to replace movement infusions, as well as class-specific talents for mobility.&lt;br /&gt;
&lt;br /&gt;
==Lore, from Dust to Dust==&lt;br /&gt;
What guide to the undead would be complete without mentioning the humble skeleton? Despite these clattering and chittering bones of the deceased often looking so fragile that a stiff breeze could break them apart, in many ways they are more dangerous than their ghoul cousins.&lt;br /&gt;
&lt;br /&gt;
With no masses of rotted and ruined flesh to reanimate, necromancers can commit themselves fully to bestowing some level of fighting skill on a reanimated skeleton, and since a fighter's weapons will often last as long as his bones will, skeletons are usually armed and sometimes even armoured. The potential skill of a skeleton doesn't stop at melee weapons either - fallen archers take up their bows once again, and although difficult by comparison, some necromancers can even grant dead mages their magic powers once again.&lt;br /&gt;
&lt;br /&gt;
Some adventurers find themselves baffled when it comes to fighting skeletons. How do you destroy a foe who, by all rights, should be destroyed already? To these adventurers, I say take heart. The more broken and incomplete a body is, the more effort it takes to keep it reanimated. As most necromancers see skeletons as the lowest of low peons, you can expect a few good blows to easily dissipate the minimal effort their masters put into creating them.&lt;br /&gt;
&lt;br /&gt;
{{races}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]][[Category:Lore]][[Category:Monsters]]&lt;/div&gt;</summary>
		<author><name>Ibanix</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Higher&amp;diff=12177</id>
		<title>Higher</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Higher&amp;diff=12177"/>
				<updated>2016-03-21T09:25:30Z</updated>
		
		<summary type="html">&lt;p&gt;Ibanix: /* Killing out-of-LOS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{race&lt;br /&gt;
|name=Higher&lt;br /&gt;
|metarace=[[Human]]&lt;br /&gt;
|life_per_level=11&lt;br /&gt;
|exp_penalty=+15%&lt;br /&gt;
|strength=+1&lt;br /&gt;
|dexterity=+1&lt;br /&gt;
|magic=+1&lt;br /&gt;
|willpower=+1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Highers are a special branch of Humans that have been imbued with latent magic since the Age of Allure. They usually do not breed with other Humans, trying to keep their blood 'pure'. They possess the [[Gift_of_the_highborn_(talent)|Gift of the Highborn]] which allows them to regenerate their wounds once in a while.&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Brass Lantern&lt;br /&gt;
*[[inscriptions|Wild Infusion]]&lt;br /&gt;
*Regeneration Infusion&lt;br /&gt;
&lt;br /&gt;
==Starting Location==&lt;br /&gt;
[[Trollmire]] (except for [[Celestial (Metaclass)|Celestial]], [[Chronomancer (Metaclass)|Chronomancer]] and [[Archmage]] characters)&lt;br /&gt;
&lt;br /&gt;
== Racial Talents ==&lt;br /&gt;
{{:Higher_(category)}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
[[Gift of the highborn (talent)|Gift of the Highborn]] (the first racial talent) scales with [[Willpower]] and is instantaneous.  This can act as an additional or replacement Regeneration infusion and gives a boost to characters who may need some extra healing to survive.  Even a single generic point here (for classes that boost Willpower but are tight on generic points) is useful.  [[Overseer of nations (talent)|Overseer of Nations]] can let you hit enemies from outside their sight range (if you use it with an area of effect spell with range 10).&lt;br /&gt;
&lt;br /&gt;
Highers are a solid choice for spellcasters (thanks to the damage boost of [[Born into magic (talent)|Born into Magic]]) and anything that boosts [[Willpower]] (to better benefit from the first racial talent).  There are a few gimmick builds with Crystal Focus, but Highers are otherwise unimpressive melee characters.  A few classes deserve special mention:&lt;br /&gt;
&lt;br /&gt;
* [[Necromancer|Necromancers]] can use [[Gift of the highborn (talent)|Gift of the Highborn]] while undead and can mitigate their resource issues with [[Highborn's bloom (talent)|Highborn's Bloom]].&lt;br /&gt;
* Arcane [[Archmage|archmages]] can easily get the Aether Permeation [[prodigy|Prodigies]], which synergizes well with [[Born_into_magic_(talent)|Born into Magic]].&lt;br /&gt;
&lt;br /&gt;
===Killing out-of-LOS===&lt;br /&gt;
Thanks to [[Overseer of nations (talent)|Eyes of the Overseer]] Highers can often attack enemies from afar before being noticed. Talents with achievable range greater than 10 include:&lt;br /&gt;
* [[Sun flare (talent)|Sun flare]]&lt;br /&gt;
* [[Devouring flame (talent)|Devouring flame]]&lt;br /&gt;
* [[Aura of silence (talent)|Aura of silence]]&lt;br /&gt;
* [[Gravity well (talent)|Gravity well]] and [[Gravity spike (talent)|Gravity spike]]&lt;br /&gt;
* [[Maelstrom (talent)|Maelstrom]], charged [[Distortion bolt (talent)|Distortion bolt]] and [[Distortion wave (talent)|Distortion wave]] (at talent level 1.7)&lt;br /&gt;
* [[Throw_bomb_(talent)|Alchemist bombs]] with range-extending [[gems]]&lt;br /&gt;
* [[Chill of the tomb (talent)|Chill of the tomb]] (reaches effective range of 11 at level 3; do not upgrade it further before getting lots of cold resistance!)&lt;br /&gt;
* [[Shadowstep (talent)|Shadowstep]] (reaches range of 11 after investing 5 points and 12 with additional category point in tree)&lt;br /&gt;
* [[Lure (talent)|Lure]] (becomes more useful after investing category point, which raises [[Trap launcher (talent)|Trap Launcher]] range to 10) &lt;br /&gt;
* [[Pulverizing auger (talent)|Pulverizing auger]] (have to raise category mastery to 1.7, e.g. with Wrap of Stone and category point)&lt;br /&gt;
* [[Wave of power (talent)|Wave of power]] (reaches range of 11 at 113 strength)&lt;br /&gt;
&lt;br /&gt;
{{races}}&lt;/div&gt;</summary>
		<author><name>Ibanix</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Sawbutcher&amp;diff=12175</id>
		<title>Sawbutcher</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Sawbutcher&amp;diff=12175"/>
				<updated>2016-03-21T02:03:40Z</updated>
		
		<summary type="html">&lt;p&gt;Ibanix: /* Starting Talents */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class&lt;br /&gt;
|name=Sawbutcher&lt;br /&gt;
|metaclass=Tinker&lt;br /&gt;
|starting_life=110&lt;br /&gt;
|locked=Yes&lt;br /&gt;
|life_per_level= +2&lt;br /&gt;
|strength= +5&lt;br /&gt;
|cunning= +3&lt;br /&gt;
|constitution= +1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Sawbutcher'' was added in the [[Embers of Rage]] DLC.&lt;br /&gt;
&lt;br /&gt;
==Locked Description==&lt;br /&gt;
''Build, experiment, discover. The path of inventions is never over!''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A formidable behemoth of war using steamsaws to improve his deadliness.&lt;br /&gt;
&lt;br /&gt;
Their most important stats are: [[Strength]] and [[Cunning]].&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Iron Steamsaw (x2)&lt;br /&gt;
*Iron Mail Armor&lt;br /&gt;
*Iron Gauntlets&lt;br /&gt;
*Iron Boots&lt;br /&gt;
*Steam Generator (+5 steam, cooldown 32)&lt;br /&gt;
*Medical Injector (x2)&lt;br /&gt;
*Healing Salve&lt;br /&gt;
*Frost Salve&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
* {{t|Armour Training}}&lt;br /&gt;
* {{t|Steamsaw Mastery}}&lt;br /&gt;
* {{t|To The Arms}}&lt;br /&gt;
* {{t|Smith}}&lt;br /&gt;
* {{t|Saw wheels}}&lt;br /&gt;
* {{t|Therapeutics}}&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = {{ct|Steamtech}}&lt;br /&gt;
| Name = {{c|Butchery}}&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = {{t|Steamsaw mastery}}&lt;br /&gt;
| talent2 = {{t|Overheat saws}}&lt;br /&gt;
| talent3 = {{t|Tempest of metal}}&lt;br /&gt;
| talent4 = {{t|Overcharge saws}}&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = {{ct|Steamtech}}&lt;br /&gt;
| Name = {{c|Sawmaiming}}&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = {{t|To the arms}}&lt;br /&gt;
| talent2 = {{t|Bloodstream}}&lt;br /&gt;
| talent3 = {{t|Spinal break}}&lt;br /&gt;
| talent4 = {{t|Goresplosion}}&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = {{ct|Steamtech}}&lt;br /&gt;
| Name = {{c|Battlefield Management}}&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = {{t|Saw wheels}}&lt;br /&gt;
| talent2 = {{t|Grinding shield}}&lt;br /&gt;
| talent3 = {{t|Punishment}}&lt;br /&gt;
| talent4 = {{t|Battlefield veteran}}&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = {{ct|Steamtech}}&lt;br /&gt;
| Name = {{c|Battle machinery}}&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = {{t|Explosive steam engine}}&lt;br /&gt;
| talent2 = {{t|Lingering cloud}}&lt;br /&gt;
| talent3 = {{t|Tremor engine}}&lt;br /&gt;
| talent4 = {{t|Seismic activity}}&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = {{ct|Steamtech}}&lt;br /&gt;
| Name = {{c|Automated butchery}}&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = {{t|Continuous butchery}}&lt;br /&gt;
| talent2 = {{t|Explosive saw}}&lt;br /&gt;
| talent3 = {{t|Mow down}}&lt;br /&gt;
| talent4 = {{t|Tech overload}}&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = {{ct|Steamtech}}&lt;br /&gt;
| Name = {{c|Furnace}}&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = {{t|Furnace}}&lt;br /&gt;
| talent2 = {{t|Molten metal}}&lt;br /&gt;
| talent3 = {{t|Furnace vent}}&lt;br /&gt;
| talent4 = {{t|Melting point}}&lt;br /&gt;
}}&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = {{ct|Steamtech}}&lt;br /&gt;
| Name = {{c|Chemistry}}&lt;br /&gt;
| Mastery = 1.2&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = {{t|Therapeutics}}&lt;br /&gt;
| talent2 = {{t|Chemistry}}&lt;br /&gt;
| talent3 = {{t|Explosives}}&lt;br /&gt;
| talent4 = {{t|Steam power}}&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = {{ct|Steamtech}}&lt;br /&gt;
| Name = {{c|Physics}}&lt;br /&gt;
| Mastery = 1.2&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = {{t|Smith}}&lt;br /&gt;
| talent2 = {{t|Mechanical}}&lt;br /&gt;
| talent3 = {{t|Electricity}}&lt;br /&gt;
| talent4 = {{t|Compact steam tank}}&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = {{ct|Steamtech}}&lt;br /&gt;
| Name = {{c|Blacksmith}}&lt;br /&gt;
| Mastery = 1.2&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = {{t|Massive Physique}}&lt;br /&gt;
| talent2 = {{t|Endless Endurance}}&lt;br /&gt;
| talent3 = {{t|Life in the Flames}}&lt;br /&gt;
| talent4 = {{t|Craftsman's Eye}}&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = {{ct|Steamtech}}&lt;br /&gt;
| Name = {{c|Engineering}}&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = {{t|Emergency steam purge}}&lt;br /&gt;
| talent2 = {{t|Innovation}}&lt;br /&gt;
| talent3 = {{t|Supercharge tinkers}}&lt;br /&gt;
| talent4 = {{t|Last engineer standing}}&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = {{ct|Cunning}}&lt;br /&gt;
| Name = {{c|Survival}}&lt;br /&gt;
| Mastery = 1.2&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = {{t|Heightened senses}}&lt;br /&gt;
| talent2 = {{t|Charm mastery}}&lt;br /&gt;
| talent3 = {{t|Piercing sight}}&lt;br /&gt;
| talent4 = {{t|Evasion}}&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = {{ct|Technique}}&lt;br /&gt;
| Name = {{c|Combat Training}}&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = {{t|Thick skin}}&lt;br /&gt;
| talent2 = {{t|Armour training}}&lt;br /&gt;
| talent3 = {{t|Combat accuracy}}&lt;br /&gt;
| talent4 = {{t|Weapons mastery}}&lt;br /&gt;
| talent5 = {{t|Dagger mastery}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Ibanix</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Sawbutcher&amp;diff=12174</id>
		<title>Sawbutcher</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Sawbutcher&amp;diff=12174"/>
				<updated>2016-03-21T02:03:31Z</updated>
		
		<summary type="html">&lt;p&gt;Ibanix: /* Starting Talents */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class&lt;br /&gt;
|name=Sawbutcher&lt;br /&gt;
|metaclass=Tinker&lt;br /&gt;
|starting_life=110&lt;br /&gt;
|locked=Yes&lt;br /&gt;
|life_per_level= +2&lt;br /&gt;
|strength= +5&lt;br /&gt;
|cunning= +3&lt;br /&gt;
|constitution= +1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Sawbutcher'' was added in the [[Embers of Rage]] DLC.&lt;br /&gt;
&lt;br /&gt;
==Locked Description==&lt;br /&gt;
''Build, experiment, discover. The path of inventions is never over!''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A formidable behemoth of war using steamsaws to improve his deadliness.&lt;br /&gt;
&lt;br /&gt;
Their most important stats are: [[Strength]] and [[Cunning]].&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Iron Steamsaw (x2)&lt;br /&gt;
*Iron Mail Armor&lt;br /&gt;
*Iron Gauntlets&lt;br /&gt;
*Iron Boots&lt;br /&gt;
*Steam Generator (+5 steam, cooldown 32)&lt;br /&gt;
*Medical Injector (x2)&lt;br /&gt;
*Healing Salve&lt;br /&gt;
*Frost Salve&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
* {{t|Armour Training}}&lt;br /&gt;
* {{t|Steamsaw Mastery}}&lt;br /&gt;
* {{t|To The Arms}}&lt;br /&gt;
* {{t|Smith}}&lt;br /&gt;
* {{t|Saww heels}}&lt;br /&gt;
* {{t|Therapeutics}}&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = {{ct|Steamtech}}&lt;br /&gt;
| Name = {{c|Butchery}}&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = {{t|Steamsaw mastery}}&lt;br /&gt;
| talent2 = {{t|Overheat saws}}&lt;br /&gt;
| talent3 = {{t|Tempest of metal}}&lt;br /&gt;
| talent4 = {{t|Overcharge saws}}&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = {{ct|Steamtech}}&lt;br /&gt;
| Name = {{c|Sawmaiming}}&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = {{t|To the arms}}&lt;br /&gt;
| talent2 = {{t|Bloodstream}}&lt;br /&gt;
| talent3 = {{t|Spinal break}}&lt;br /&gt;
| talent4 = {{t|Goresplosion}}&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = {{ct|Steamtech}}&lt;br /&gt;
| Name = {{c|Battlefield Management}}&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = {{t|Saw wheels}}&lt;br /&gt;
| talent2 = {{t|Grinding shield}}&lt;br /&gt;
| talent3 = {{t|Punishment}}&lt;br /&gt;
| talent4 = {{t|Battlefield veteran}}&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = {{ct|Steamtech}}&lt;br /&gt;
| Name = {{c|Battle machinery}}&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = {{t|Explosive steam engine}}&lt;br /&gt;
| talent2 = {{t|Lingering cloud}}&lt;br /&gt;
| talent3 = {{t|Tremor engine}}&lt;br /&gt;
| talent4 = {{t|Seismic activity}}&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = {{ct|Steamtech}}&lt;br /&gt;
| Name = {{c|Automated butchery}}&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = {{t|Continuous butchery}}&lt;br /&gt;
| talent2 = {{t|Explosive saw}}&lt;br /&gt;
| talent3 = {{t|Mow down}}&lt;br /&gt;
| talent4 = {{t|Tech overload}}&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = {{ct|Steamtech}}&lt;br /&gt;
| Name = {{c|Furnace}}&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = {{t|Furnace}}&lt;br /&gt;
| talent2 = {{t|Molten metal}}&lt;br /&gt;
| talent3 = {{t|Furnace vent}}&lt;br /&gt;
| talent4 = {{t|Melting point}}&lt;br /&gt;
}}&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = {{ct|Steamtech}}&lt;br /&gt;
| Name = {{c|Chemistry}}&lt;br /&gt;
| Mastery = 1.2&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = {{t|Therapeutics}}&lt;br /&gt;
| talent2 = {{t|Chemistry}}&lt;br /&gt;
| talent3 = {{t|Explosives}}&lt;br /&gt;
| talent4 = {{t|Steam power}}&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = {{ct|Steamtech}}&lt;br /&gt;
| Name = {{c|Physics}}&lt;br /&gt;
| Mastery = 1.2&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = {{t|Smith}}&lt;br /&gt;
| talent2 = {{t|Mechanical}}&lt;br /&gt;
| talent3 = {{t|Electricity}}&lt;br /&gt;
| talent4 = {{t|Compact steam tank}}&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = {{ct|Steamtech}}&lt;br /&gt;
| Name = {{c|Blacksmith}}&lt;br /&gt;
| Mastery = 1.2&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = {{t|Massive Physique}}&lt;br /&gt;
| talent2 = {{t|Endless Endurance}}&lt;br /&gt;
| talent3 = {{t|Life in the Flames}}&lt;br /&gt;
| talent4 = {{t|Craftsman's Eye}}&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = {{ct|Steamtech}}&lt;br /&gt;
| Name = {{c|Engineering}}&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = {{t|Emergency steam purge}}&lt;br /&gt;
| talent2 = {{t|Innovation}}&lt;br /&gt;
| talent3 = {{t|Supercharge tinkers}}&lt;br /&gt;
| talent4 = {{t|Last engineer standing}}&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = {{ct|Cunning}}&lt;br /&gt;
| Name = {{c|Survival}}&lt;br /&gt;
| Mastery = 1.2&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = {{t|Heightened senses}}&lt;br /&gt;
| talent2 = {{t|Charm mastery}}&lt;br /&gt;
| talent3 = {{t|Piercing sight}}&lt;br /&gt;
| talent4 = {{t|Evasion}}&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = {{ct|Technique}}&lt;br /&gt;
| Name = {{c|Combat Training}}&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = {{t|Thick skin}}&lt;br /&gt;
| talent2 = {{t|Armour training}}&lt;br /&gt;
| talent3 = {{t|Combat accuracy}}&lt;br /&gt;
| talent4 = {{t|Weapons mastery}}&lt;br /&gt;
| talent5 = {{t|Dagger mastery}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Ibanix</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Melting_point_(talent)&amp;diff=12173</id>
		<title>Melting point (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Melting_point_(talent)&amp;diff=12173"/>
				<updated>2016-03-21T02:03:12Z</updated>
		
		<summary type="html">&lt;p&gt;Ibanix: Created page with &amp;quot;{{Ability box |image=Melting point.png |name=Melting Point |game_version=1.4.6 |embers_version=1.0.3 |category_type={{ct|Steamtech}} |category={{c|Furnace}} |require={{TalentR...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Melting point.png&lt;br /&gt;
|name=Melting Point&lt;br /&gt;
|game_version=1.4.6&lt;br /&gt;
|embers_version=1.0.3&lt;br /&gt;
|category_type={{ct|Steamtech}}&lt;br /&gt;
|category={{c|Furnace}}&lt;br /&gt;
|require={{TalentReq/SteamReqHigh4}}&lt;br /&gt;
|use_mode=Sustained&lt;br /&gt;
|cooldown={{ctl|10|20|15}}&lt;br /&gt;
|cost=special&lt;br /&gt;
|desc=&lt;br /&gt;
When you reach 10 molten points your armour overheats, reaching temperatures so high that they cauterize up to (Talent Level) detrimental physical effects on you.&lt;br /&gt;
&lt;br /&gt;
A special medical injector injects you with a fire immunity serum at that precise moment to make you immune to the burning effect.&lt;br /&gt;
&lt;br /&gt;
When this happens all molten points are consumed and trigger a {{t|Furnace Vent}} at the creature that triggered the last molten point.&lt;br /&gt;
&lt;br /&gt;
This effect drains 15 steam when triggered, and will not trigger if steam is too low.&lt;br /&gt;
			&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Ibanix</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Furnace_vent_(talent)&amp;diff=12172</id>
		<title>Furnace vent (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Furnace_vent_(talent)&amp;diff=12172"/>
				<updated>2016-03-21T01:57:54Z</updated>
		
		<summary type="html">&lt;p&gt;Ibanix: Created page with &amp;quot;{{Ability box |image=Furnace vent.png |name=Furnace Vent |game_version=1.4.6 |embers_version=1.0.3 |category_type={{ct|Steamtech}} |category={{c|Furnace}} |require={{TalentReq...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Furnace vent.png&lt;br /&gt;
|name=Furnace Vent&lt;br /&gt;
|game_version=1.4.6&lt;br /&gt;
|embers_version=1.0.3&lt;br /&gt;
|category_type={{ct|Steamtech}}&lt;br /&gt;
|category={{c|Furnace}}&lt;br /&gt;
|require={{TalentReq/SteamReqHigh3}}&lt;br /&gt;
|use_mode=Activated&lt;br /&gt;
|range=0&lt;br /&gt;
|cost=15 Steam&lt;br /&gt;
|desc=&lt;br /&gt;
Open the vents on your furnace, creating a conic blast (radius {{cts|4|8|0.5|0|0}}) dealing up to {{ctstmd|10|400}} fire damage at 10 molten points.&lt;br /&gt;
All molten points are consumed.&lt;br /&gt;
The damage will increase with your Steampower.			&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Ibanix</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Molten_metal_(talent)&amp;diff=12171</id>
		<title>Molten metal (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Molten_metal_(talent)&amp;diff=12171"/>
				<updated>2016-03-21T01:51:14Z</updated>
		
		<summary type="html">&lt;p&gt;Ibanix: Created page with &amp;quot;{{Ability box |image=Molten metal.png |name=Molten Metal |game_version=1.4.6 |embers_version=1.0.3 |category_type={{ct|Steamtech}} |category={{c|Furnace}} |require={{TalentReq...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Molten metal.png&lt;br /&gt;
|name=Molten Metal&lt;br /&gt;
|game_version=1.4.6&lt;br /&gt;
|embers_version=1.0.3&lt;br /&gt;
|category_type={{ct|Steamtech}}&lt;br /&gt;
|category={{c|Furnace}}&lt;br /&gt;
|require={{TalentReq/SteamReqHigh2}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
While Furnace is on your armour is so hot from the furnace it dissipates parts of all energy based attacks against you.&lt;br /&gt;
&lt;br /&gt;
All non physical, non mind damage is reduced by (10 + Talent Level * 7).&lt;br /&gt;
&lt;br /&gt;
Each turn this happens you gain a molten point (up to 10), decreasing the efficiency of the reduction by 25%.&lt;br /&gt;
&lt;br /&gt;
Molten points are removed upon running or resting.&lt;br /&gt;
		&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Ibanix</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Furnace_(talent)&amp;diff=12170</id>
		<title>Furnace (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Furnace_(talent)&amp;diff=12170"/>
				<updated>2016-03-21T01:48:52Z</updated>
		
		<summary type="html">&lt;p&gt;Ibanix: Created page with &amp;quot;{{Ability box |image=Furnace.png |name=Furnace |game_version=1.4.6 |embers_version=1.0.3 |category_type={{ct|Steamtech}} |category={{c|Furnace}} |require={{TalentReq/SteamReqH...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Furnace.png&lt;br /&gt;
|name=Furnace&lt;br /&gt;
|game_version=1.4.6&lt;br /&gt;
|embers_version=1.0.3&lt;br /&gt;
|category_type={{ct|Steamtech}}&lt;br /&gt;
|category={{c|Furnace}}&lt;br /&gt;
|require={{TalentReq/SteamReqHigh1}}&lt;br /&gt;
|use_mode=Sustained&lt;br /&gt;
|cost=2 Steam (per turn)&lt;br /&gt;
|cooldown=3&lt;br /&gt;
|desc=&lt;br /&gt;
You add a portable furnace to your steam generators.&lt;br /&gt;
&lt;br /&gt;
While it is active your fire and physical damage increases by (5 + (Raw Talent Level * 4))% and your fire and physical resistance penetration by {{ctl|50%|5|25%}}.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Ibanix</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Seismic_activity_(talent)&amp;diff=12169</id>
		<title>Seismic activity (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Seismic_activity_(talent)&amp;diff=12169"/>
				<updated>2016-03-21T01:41:05Z</updated>
		
		<summary type="html">&lt;p&gt;Ibanix: Created page with &amp;quot;{{Ability box |image=Seismic activity.png |name=Seismic Activity |game_version=1.4.6 |embers_version=1.0.3 |category_type={{ct|Steamtech}} |category={{c|Battle Machinery}} |re...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Seismic activity.png&lt;br /&gt;
|name=Seismic Activity&lt;br /&gt;
|game_version=1.4.6&lt;br /&gt;
|embers_version=1.0.3&lt;br /&gt;
|category_type={{ct|Steamtech}}&lt;br /&gt;
|category={{c|Battle Machinery}}&lt;br /&gt;
|require={{TalentReq/SteamReq4}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
On its last pulse, your Tremor Engine shakes violently, raising a volcano for {{cts|2|6}} turns.&lt;br /&gt;
Each turn, the volcano will send out fiery boulders that deal ({{ctstmd|10|200}}/2) fire and  ({{ctstmd|10|200}}/2) physical damage.&lt;br /&gt;
&lt;br /&gt;
Damage scales with your Steampower.&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Ibanix</name></author>	</entry>

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