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		<id>https://te4.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jackk1981</id>
		<title>Tales of Maj'Eyal - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://te4.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jackk1981"/>
		<link rel="alternate" type="text/html" href="https://te4.org/wiki/Special:Contributions/Jackk1981"/>
		<updated>2026-04-21T08:27:44Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://te4.org/w/index.php?title=Scourged_Pits&amp;diff=15405</id>
		<title>Scourged Pits</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Scourged_Pits&amp;diff=15405"/>
				<updated>2019-08-12T06:17:10Z</updated>
		
		<summary type="html">&lt;p&gt;Jackk1981: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Zone| name = Scourged Pits|guardian=[[Kroltar the Scourge]]| floors = 3| min_level = 30| max_level = 40| min_ilevel = 3| max_ilevel = 5| width = 55| height = 55}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Scourged Pits appears on the main wilderness map of Maj'Eyal (near the Iron Council) at character level 20, but not in all games. There is a 30% chance of the event occurring, unless you are a Drem, in which case there is a 100% chance. You will &amp;quot;smell a blighted perfume for a moment&amp;quot; when the zone spawns.&lt;br /&gt;
&lt;br /&gt;
All three levels use the Blightspawn &amp;quot;tentacle forest&amp;quot; tileset and are populated with scourge hatchlings, drakes, and wyrms.&lt;br /&gt;
&lt;br /&gt;
On Level 1, trees may randomly come alive and attack with constriction. [[Kroltar the Scourge]] is found on Level 3 and must be defeated to unlock the [[Scourge Drake]] talent tree for Wyrmics.&lt;/div&gt;</summary>
		<author><name>Jackk1981</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Item_set&amp;diff=15404</id>
		<title>Item set</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Item_set&amp;diff=15404"/>
				<updated>2019-08-12T02:34:29Z</updated>
		
		<summary type="html">&lt;p&gt;Jackk1981: Randarts may have Shadow Power as a property.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Items]]&lt;br /&gt;
Some [[artifacts]] and [[mindstars]], when wielded with each other, form special ''sets'' with improved powers.&lt;br /&gt;
&lt;br /&gt;
This list may be incomplete or incorrect:&lt;br /&gt;
&lt;br /&gt;
'''[[Star]]''' (dagger) and '''[[Moon]]''' (dagger)&lt;br /&gt;
:Adds light radius 1, +10 light damage, 10% chance of blinding on hit to Star and +15% light damage.&lt;br /&gt;
:Adds light radius 1, +10 darkness damage, 10% chance of confusion on hit to Moon and 15% darkness damage.&lt;br /&gt;
 &lt;br /&gt;
'''[[Sword of Potential Futures]]''' (longsword) and '''[[Dagger of the Past]]''' (dagger)&lt;br /&gt;
:Adds +10 physical damage, +5 temporal damage, and 10% chance to reduce target's resistances (Flawed Design level 3, power 20)(?) on hit to the Sword.&lt;br /&gt;
:Adds +10 physical damage, +5 temporal damage, 15% temporal resistance penetration, and 10% chance to cast Turn Back the Clock (level 3, power 10)(?) on hit to the Dagger.&lt;br /&gt;
 &lt;br /&gt;
'''[[Steel Helm of Garkul]]''' (hat) and '''[[Garkul's Teeth]]''' (amulet)&lt;br /&gt;
:Adds 5% chance to summon an orc spirit when wearer hits (melee) to the helm.&lt;br /&gt;
:Adds die at -100 HP to the amulet.&lt;br /&gt;
 &lt;br /&gt;
'''Crystalline weapon''' and '''Crystalline armor''' (made from [[Crystal Focus]] and [[Crystal Heart]])&lt;br /&gt;
:Adds 10% chance of Manathrust (level 3) on spell hit(?), 10% chance of Manathrust (level 3) on melee hit(?), +10% spell and physical critical chances, +20% arcane resistance penetration, and +15% physical resistance penetration to the weapon.&lt;br /&gt;
:Adds 50% stun immunity and 50% blindness immunity to the armor.&lt;br /&gt;
 &lt;br /&gt;
'''[[Dragon-helm of Kroltar]]''' (hat) and '''[[Scale Mail of Kroltar]]''' (heavy armor)&lt;br /&gt;
:Adds +1 skullcracker multiplier(?) and +15 spell/mental/physical saves to the helm.&lt;br /&gt;
:Adds 120 max Life, -8% fatigue and +10 defense to the armor.&lt;br /&gt;
 &lt;br /&gt;
'''[[Snow Giant Wraps]]''' (gloves) and '''[[Mighty Girdle]]''' (belt)&lt;br /&gt;
:Adds +10 physical power and 10 physical save to the gloves.&lt;br /&gt;
:Adds +60 max Life (total +100), +2 size category and -10% fatigue to the belt.&lt;br /&gt;
 &lt;br /&gt;
'''[[Staff of Arcane Supremacy]]''' (staff) and '''[[Hat of Arcane Understanding]]''' (hat)&lt;br /&gt;
:Adds 100 max Mana to the staff.&lt;br /&gt;
:Adds Metaflow talent (level 3, power 40)(?) to the hat.&lt;br /&gt;
&lt;br /&gt;
'''[[Bindings of Eternal Night]]''' (mummy armor) and '''[[Crown of Eternal Night]]''' (hat)&lt;br /&gt;
:Adds activated talent Abyssal Shroud at 2.0 (costing 28 out of 80 power) to the armor.&lt;br /&gt;
:Adds +10 Cunning, 40 darkness damage when wearer hits in melee, changes damage: +20% darkness, spell saves +15, mental saves +15, confusion immunity +30%, knockback immunity +30%, light radius -1, and adds activated ability Retch, at 2.0 (costing 28 power out of 80) to the hat.&lt;br /&gt;
&lt;br /&gt;
'''[[Sceptre of the Archlich]]''' (staff) and '''[[Ring of the Archlich]]''' (ring)&lt;br /&gt;
:Adds +5% darkness resistance (+15% total), +14% darkness damage (+24% total), +10 spellpower (+18 total) and activated talent Impending Doom at 2.6 (costing 40 out of 40 power) to the ring.&lt;br /&gt;
:Adds nothing to the staff.&lt;br /&gt;
&lt;br /&gt;
'''[[Un'fezan's Cap]]''' (hat) and '''[[Temporal Augmentation Robe - Designed In-Style]]''' (cloth)&lt;br /&gt;
:Adds 20% reduce paradox anomalies (?), +40% confusion immunity, +10% spell speed, and +10% temporal damage to the hat.&lt;br /&gt;
:Adds nothing to the robe.&lt;br /&gt;
&lt;br /&gt;
'''[[Masochism]]''' (light armor) and '''[[Fist of the Destroyer]]''' (gloves)&lt;br /&gt;
:Adds +3% Demon Blood defense (?), +15% resist fire, +15% resist darkness, and +5% resist all to the armor.&lt;br /&gt;
:Adds +2% Demon Blood damage (?), +15% fire damage, +15% darkness damage, and +5% all damage to the gloves.&lt;br /&gt;
&lt;br /&gt;
'''[[Dawn's Blade]]''' (longsword) and '''[[Unsetting Sun]]''' (shield)&lt;br /&gt;
:Adds +15 light damage on hit, +15 fire damage on hit, +12% light damage, and +10% fire damage to the sword.&lt;br /&gt;
:Adds +0.25 life regen and +1 light radius to the shield.&lt;br /&gt;
&lt;br /&gt;
'''[[Thermal Focus]]''' (mindstar) '''[[Kinetic Focus]]''' (mindstar) and '''[[Charged Focus]]''' (mindstar)&lt;br /&gt;
:Adds 10% Resistance, 10% Damage, and 0.1 Mastery of the elemental Mastery corresponding to each mindstar to each mindstar.&lt;br /&gt;
:Adds Psi when firing a critical mind attack to each mindstar.&lt;br /&gt;
:Wielding all 3 using Beyond The Flesh may add additional bonuses.&lt;br /&gt;
&lt;br /&gt;
'''[[Eye of Summer]]''' (mindstar) and '''[[Eye of Winter]]''' (mindstar)&lt;br /&gt;
:Changes -10% Cold/Fire Resistance penalties to +10% Cold/Fire Resistance bonuses.&lt;br /&gt;
:Improves Mindpower bonus on each mindstar from +8 to +12.&lt;br /&gt;
&lt;br /&gt;
'''The Obsidian Treasures''' (an Arcane set of many items, listed next, that have a stacking buff of &amp;quot;Shadow Power&amp;quot;)&lt;br /&gt;
:[[The Black Plate]] ... +10 Shadow Power, +Physical power equal to Shadow Power&lt;br /&gt;
:[[The Black Crown]] ... +5 Shadow Power, +Saves (all) equal to Shadow Power&lt;br /&gt;
:[[The Black Core]] (amulet) ... +5 Shadow Power, +Spellpower equal to Shadow Power&lt;br /&gt;
:[[The Black Boots]] ... +5 Shadow Power, +Movement speed by 2.5% per Shadow Power&lt;br /&gt;
:[[The Black Ring]] ... +5 Shadow Power, +Spell Crit equal to half of your Shadow Power&lt;br /&gt;
:[[The Black Maul]] (2H) ... +10 Shadow Power, +Damage (all) by 1% per Shadow Power&lt;br /&gt;
:[[The Black Spike]] (1H) ... +5 Shadow Power, +Damage penetration (all) by 1% per Shadow Power&lt;br /&gt;
:[[The Black Wall]] (Shield) ... +5 Shadow Power, +Resist (all) by 0.4% per Shadow Power (Damage type: Darkness)&lt;br /&gt;
:Random Artifacts may also generate with Shadow Power bonuses identical to the above item types.&lt;br /&gt;
:(for a discussion on the combined set bonuses + individual item bonuses, [http://forums.te4.org/viewtopic.php?f=38&amp;amp;t=44629 see this forums thread])&lt;br /&gt;
&lt;br /&gt;
'''[[Ureslak's Femur]]''' (mace) and '''[[Ureslak's Molted Scales]]''' (cloak)&lt;br /&gt;
:Changes arcane resistance/cap for the cloak to -15% (from -30%).&lt;br /&gt;
:The cloak also gives -1.00 equilibrium each turn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''NOTE:''' For mindstar sets, please see [[mindstars]].''&lt;/div&gt;</summary>
		<author><name>Jackk1981</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Scourged_Pits&amp;diff=15403</id>
		<title>Scourged Pits</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Scourged_Pits&amp;diff=15403"/>
				<updated>2019-08-02T18:23:43Z</updated>
		
		<summary type="html">&lt;p&gt;Jackk1981: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Zone| name = Scourged Pits|guardian=[[Kroltar the Scourge]]| floors = 3| min_level = 30| max_level = 40| min_ilevel = 3| max_ilevel = 5| width = 55| height = 55}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Scourged Pits appears on the main wilderness map of Maj'Eyal (near the Iron Council) at character level 20, but not in all games. There is a 30% chance of the event occurring, unless you are a Drem, in which case there is a 100% chance.&lt;br /&gt;
&lt;br /&gt;
All three levels use the Blightspawn &amp;quot;tentacle forest&amp;quot; tileset and are populated with scourge hatchlings, drakes, and wyrms.&lt;br /&gt;
&lt;br /&gt;
On Level 1, trees may randomly come alive and attack with constriction. [[Kroltar the Scourge]] is found on Level 3 and must be defeated to unlock the [[Scourge Drake]] talent tree for Wyrmics.&lt;/div&gt;</summary>
		<author><name>Jackk1981</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Scourged_Pits&amp;diff=15402</id>
		<title>Scourged Pits</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Scourged_Pits&amp;diff=15402"/>
				<updated>2019-08-02T18:16:41Z</updated>
		
		<summary type="html">&lt;p&gt;Jackk1981: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Zone| name = Scourged Pits|guardian=[[Kroltar the Scourge]]| floors = 3| min_level = 30| max_level = 40| min_ilevel = 3| max_ilevel = 5| width = 55| height = 55}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Scourged Pits appears on the main wilderness map of Maj'Eyal (near the Iron Council) at character level 20, but not in all games. There is a 30% chance of the event occurring, unless you are a Drem, in which case there is a 100% chance.&lt;br /&gt;
&lt;br /&gt;
All three levels use the Blightspawn &amp;quot;tentacle forest&amp;quot; tileset and are populated with scourge hatchlings and scourge drakes. &lt;br /&gt;
&lt;br /&gt;
On Level 1, trees may randomly come alive and attack with constriction. [[Kroltar the Scourge]] is found on Level 3 and must be defeated to unlock the [[Scourge Drake]] talent tree for Wyrmics.&lt;/div&gt;</summary>
		<author><name>Jackk1981</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Scourged_Pits&amp;diff=15401</id>
		<title>Scourged Pits</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Scourged_Pits&amp;diff=15401"/>
				<updated>2019-08-02T18:04:30Z</updated>
		
		<summary type="html">&lt;p&gt;Jackk1981: Created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Zone| name = Scourged Pits|guardian=[[Kroltar the Scourge]]| floors = 3| min_level = 30| max_level = 40| min_ilevel = 3| max_ilevel = 5| width = 55| height = 55}}&lt;/div&gt;</summary>
		<author><name>Jackk1981</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Unlockables&amp;diff=15400</id>
		<title>Unlockables</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Unlockables&amp;diff=15400"/>
				<updated>2019-07-31T05:09:38Z</updated>
		
		<summary type="html">&lt;p&gt;Jackk1981: /* Races */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Spoilers]]&lt;br /&gt;
&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
== Fewer spoilers ==&lt;br /&gt;
&lt;br /&gt;
For a listing of the unlocks with specific information listed check: [[Unlockables (Reduced Spoilers)]]&lt;br /&gt;
&lt;br /&gt;
==  What is unlockable and how to unlock them ==&lt;br /&gt;
&lt;br /&gt;
Below is a list of things that are unlockable in ToME 4 and how to unlock them.&lt;br /&gt;
&lt;br /&gt;
Those who wish to unlock all classes and races (including several 'unreleased' ones) immediately may do so by downloading zizzo's Ignore Race/Class Locks addon and adding it to their /Game/Addons folder: http://te4.org/games/addons/tome/ignore-raceclass-locks &lt;br /&gt;
&lt;br /&gt;
== [[Races]] ==&lt;br /&gt;
&lt;br /&gt;
* '''Undead ([[Skeleton]]s and [[Ghoul]]s)'''&lt;br /&gt;
** Kill ''[[The Master]]'' in [[Dreadfell]] to unlock one undead subrace, selected at random.&lt;br /&gt;
&lt;br /&gt;
* '''[[Yeek]]'''&lt;br /&gt;
** Rescue ''[[Yeek Wayist]]'' from ''[[Subject Z]]'' in the [[Ruined Halfling Complex]] as any race other than [[Halfling]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Doomelf]]''' ([[Ashes of Urh'Rok]] DLC)&lt;br /&gt;
**  Kill [[Walrog]], [[Kryl-Feijan]], and [[Shasshhiy'Kaish]] with one character.&lt;br /&gt;
*** Walrog can randomly spawn in dungeons with water and can be forced to spawn by killing both the dragon and naga bosses in the Eastern [[Flooded Cave|water dungeon]].&lt;br /&gt;
*** Kryl-Feijan can be found by entering the [[Dark Crypt]](World map event, 24+) and letting Melinda be sacrificed.&lt;br /&gt;
*** Shasshhiy'Kaish is summoned through a random event. This event has cultists standing next to monoliths, and killing one will start the countdown to her arrival.  This event can be found in [[Daikara]], [[Mark of the Spellblaze]], [[Elven Ruins]], [[Reknor]], and the [[Infinite Dungeon]] and has on average a ~72% chance to be found on a run (ignoring ID).&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Ogre]]'''&lt;br /&gt;
** Find [[Director Hompalan]] on the third floor of the [[Ruined Halfling Complex]]. [[Shalore]] have a 100% chance of finding him, other races have a 30% chance. He will drop lore titled &amp;quot;order for Director Hompalan&amp;quot;. This will reveal the Old Conclave Vault on the world map to the south east.&lt;br /&gt;
** Enter the [[Old Conclave Vault]]. This dungeon scales from levels 20 to 30. Find [[Healer Astelrid]] on the 4th floor, kill her, and collect the lore she drops to unlock Ogres.&lt;br /&gt;
&lt;br /&gt;
* '''[[Yeti]]''' ([[Embers of Rage]] DLC)&lt;br /&gt;
** Use all 8 charges on the Yeti Mind Controller&lt;br /&gt;
&lt;br /&gt;
* '''[[Whitehoof]]''' ([[Embers of Rage]] DLC)&lt;br /&gt;
** Defeat [[Nektosh the One-Horned]]  in [[Krimbul Territory]]&lt;br /&gt;
&lt;br /&gt;
* '''[[Drem]]''' ([[Forbidden Cults]] DLC)&lt;br /&gt;
** Find the expanse portal and use the code from [[Kroshkkur]] to enter a farportal dungeon. Defeat the boss of the dungeon [[The Amalgamation]] to unlock [[Drem]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Krog]]''' ([[Forbidden Cults]] DLC)&lt;br /&gt;
** Quest in [[Last Hope]] with a level 20+ Antimagic Character. Ogre must be unlocked to receive the quest. All four captive Krogs must survive.&lt;br /&gt;
&lt;br /&gt;
== [[Classes]] ==&lt;br /&gt;
&lt;br /&gt;
* '''[[Adventurer]] ''(bonus class)'''''&lt;br /&gt;
** Complete any story campaign - either &amp;quot;Maj'Eyal: the Age of Ascendancy&amp;quot; or &amp;quot;Embers of Rage&amp;quot;.  Note that completing Embers will unlock it in the main campaign, but will ''not'' unlock it in Embers itself unless you have already defeated the [[Internment Camp]] three times to unlock all main-campaign classes in Embers.&lt;br /&gt;
&lt;br /&gt;
* '''[[Anorithil]] ''(Celestial meta class)'''''&lt;br /&gt;
** Kill ''Krogar'' and save ''Fillarel'' in the [[Unremarkable Cave]] in the ''Far East''.&lt;br /&gt;
&lt;br /&gt;
* '''[[Archmage]] ''(Mage meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;[[An apprentice task]]&amp;quot;'' on the world map.&lt;br /&gt;
&lt;br /&gt;
* '''[[Brawler]] ''(Warrior meta class)'''''&lt;br /&gt;
** Win the arena fight in the [[Hidden Compound]] (bring 150 gold).&lt;br /&gt;
&lt;br /&gt;
* '''[[Corruptor]] ''(Defiler meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;The fall of Zigur&amp;quot;'' which starts in [[Mark of the Spellblaze]] as a magic user. (Requires at least 10 points in spell talents, which use any of: [[Paradox]], [[Mana]], [[Vim]], [[Positive]], or [[Negative]].)&lt;br /&gt;
&lt;br /&gt;
* '''[[Cursed]] ''(Afflicted meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;The beast within&amp;quot;'' which starts on the world map north of Last Hope.&lt;br /&gt;
&lt;br /&gt;
* '''[[Demonologist]] ''(Defiler meta class)'''''  (Ashes of Urh'Rok DLC)&lt;br /&gt;
** Start in Searing Halls. You can do this as a Doomelf or as a non-undead Doombringer.&lt;br /&gt;
** Beginning at level 18 you have a chance to be re-abducted by the demons each time you use your Rod of Recall. Witnessing the zone boss revive something as a husk will complete the unlock.&lt;br /&gt;
*** The chance of this happening when you recall is 15% at level 18 and scales to 90% at level 27.&lt;br /&gt;
&lt;br /&gt;
* '''[[Doomed]] ''(Afflicted meta class)'''''&lt;br /&gt;
** Kill your own shade in the [[Shadow Crypt]] in the ''Far East''.&lt;br /&gt;
&lt;br /&gt;
* '''[[Gunslinger]] ''(Tinker meta class)'''''&lt;br /&gt;
** Automatically unlocked in Embers of Rage.&lt;br /&gt;
** To use in the classic Age of Ascendancy, Infinite Dungeon, and Arena campaign(s) defeat [[Outpost Leader John]] with any two (2) tinker classes.&lt;br /&gt;
&lt;br /&gt;
* '''[[Marauder]] ''(Rogue meta class)'''''&lt;br /&gt;
** Do over 600 damage in one hit as a [[Rogue]] or [[Shadowblade]].  Counts only for individual components of damage, ''not'' total damage.&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Mindslayer]] ''(Psionic meta class)'''''&lt;br /&gt;
** Rescue ''Yeek Wayist'' from ''Subject Z'' in the [[Ruined halfling complex]] as a [[Yeek]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Necromancer]] ''(Mage meta class)'''''&lt;br /&gt;
** Kill the necromancer Celia in the [[Last Hope Graveyard]] ''after'' reading all 4 necromancer lore.&lt;br /&gt;
&lt;br /&gt;
* '''[[Oozemancer]] ''(Wilder meta class)'''''&lt;br /&gt;
** Find the [[Sludgenest]] and defeat the [[Corrupted Oozemancer]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Paradox Mage]] ''(Chronomancer meta class)'''''&lt;br /&gt;
** Get killed by your future self in [[Daikara]], playing as a [[Temporal Warden]].&lt;br /&gt;
** Note: if you you just press '5' and wait for your future self to win the fight you will miss out on an [[Epoch's Curve|artifact bow]] that goes well with [[Temporal Warden]]. You can bring your future self down to half health, defeat the optional boss and then get defeated by your future self if you want said artifact bow.&lt;br /&gt;
&lt;br /&gt;
* '''[[Possessor]] ''(Psionic meta class)'''''&lt;br /&gt;
** Be a [http://te4.org/donate donator] (and be online when starting the game).&lt;br /&gt;
&lt;br /&gt;
* '''[[Psyshot]] ''(Tinker meta class)'''''&lt;br /&gt;
** To unlock in Embers of Rage, explore the [[Ruins of a lost_city|old ruins]] in the Eruan desert after you have completed the You Shall Pass! quest.&lt;br /&gt;
** To use in the classic Age of Ascendancy, Infinite Dungeon, and Arena campaign(s) defeat [[Outpost Leader John]] with any two (2) tinker classes.&lt;br /&gt;
&lt;br /&gt;
* '''[[Reaver]] ''(Defiler meta class)'''''&lt;br /&gt;
** Kill 1,000 humanoids (counts over multiple games). You can check the progress of this unlock under the ''Reaver'' achievement.&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Sawbutcher]] ''(Tinker meta class)'''''&lt;br /&gt;
** Automatically unlocked in Embers of Rage.&lt;br /&gt;
** To use in the regular classical Age of Ascendancy, Infinite Dungeon, and Arena campaign(s) defeat [[Outpost Leader John]] with any two (2) tinker classes.&lt;br /&gt;
&lt;br /&gt;
* '''[[Skirmisher]] ''(Rogue meta class)'''''&lt;br /&gt;
** Counterstrike an enemy from a distance of 5 (or more ?) squares away. Can be achieved by blocking a ranged attack then [[Shoot (talent)|shooting]] the attacker, blocking up close and quickly getting far enough away to then shoot, or many other methods. Note, despite being previously mentioned here using [[Rush (talent)|Rush]] will not work as you are no longer the required number of squares away when you strike.&lt;br /&gt;
&lt;br /&gt;
* '''[[Solipsist]] ''(Psionic meta class)'''''&lt;br /&gt;
** Complete both dreams in [[Dogroth Caldera]], either by timer or by using the altar.&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Stone Warden]] ''(Wilder meta class)'''''&lt;br /&gt;
** As a [[Dwarf]], have 10 points in both [[Spell (category type)]] and [[Wild-gift (category type)]].  This class must be played as a [[Dwarf]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Summoner]] ''(Wilder meta class)'''''&lt;br /&gt;
** See a summoner use their summon ability (''Honey Tree'' in [[Trollmire]] / [[Old Forest]] is your earliest bet).&lt;br /&gt;
&lt;br /&gt;
* '''[[Sun Paladin]] ''(Celestial meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;[[Eight legs of wonder]]&amp;quot;'' which starts in the Gates of Morning in the Far East.&lt;br /&gt;
&lt;br /&gt;
* '''[[Temporal Warden]] ''(Chronomancer meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;Back and Back and Back to the Future&amp;quot;'' which starts in [[Daikara]] 3 (specifically the [[Temporal Rift]]).&lt;br /&gt;
&lt;br /&gt;
* '''[[Wyrmic]] ''(Wilder meta class)'''''&lt;br /&gt;
** Slay the ''Sandworm Queen'' in the [[Sandworm Lair]] and eat her heart.&lt;br /&gt;
&lt;br /&gt;
* '''All non-Tinker classes in [[Embers of Rage]]'''&lt;br /&gt;
** Initially, you will only be able to create Tinkers in [[Embers of Rage]].  A third of the classes you have already unlocked in the main ToME campaign (as well as ones you unlock in the future) will be unlocked every time you complete the [[Internment Camp]] on a new character; completing it three times will unlock all of them.&lt;br /&gt;
&lt;br /&gt;
* '''[[Entropy Cultist]] ''(Demented meta class)'''''&lt;br /&gt;
** Find and read the Artifact Book: ''[[Forbidden Tome: &amp;quot;The Day It Came&amp;quot;]]''. (Random Drop.)&lt;br /&gt;
&lt;br /&gt;
== [[Talent]] Trees ==&lt;br /&gt;
&lt;br /&gt;
* '''[[Wildfire_(category)|Wildfire]] ''(for [[Archmage]] class)'''''&lt;br /&gt;
** Inflict over 1,000,000 fire damage, having already unlocked Archmages. It counts all damage done by the player, whatever the source -- spells, weapons, etc. -- and it counts over multiple games. You can check the progress of this unlock under the ''Pyromancer'' achievement.&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Ice_(category)|Ice]] ''(for [[Archmage]] and [[Necromancer]] classes)'''''&lt;br /&gt;
** Inflict over 1,000,000 cold damage, having already unlocked Archmages. It counts all damage done by the player, over multiple games. You can check the progress of this unlock under the ''Cryomancer'' achievement.&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Stone_(category)|Stone]] ''(for [[Archmage]] and [[Arcane Blade]] and [[Stone Warden]] classes)'''''&lt;br /&gt;
** Kill the random boss ''[[Harkor'Zun]]''.&lt;br /&gt;
&lt;br /&gt;
* '''[[Storm_(category)|Storm]] ''(for [[Archmage]] class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;[[Storming the city]]&amp;quot;'' which starts at level 14 in [[Derth]] and terminates on [[Tempest Peak]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Poisons_(category)|Poisons]] ''(for [[Rogue]], [[Marauder]], [[Skirmisher]] and [[Archer]] classes)'''''&lt;br /&gt;
** Side with the ''[[Assassin Lord]]'' in the ''&amp;quot;Trapped!&amp;quot;'' quest in the [[Unknown Tunnels]].&lt;br /&gt;
&lt;br /&gt;
* '''{{c|Undead drake}} ''(for [[Wyrmic]] classes, [[Embers of Rage]] DLC)''''' &lt;br /&gt;
** Kill ''[[Ureslak the Eternal]]'' in  [[Ureslak's Host]].&lt;br /&gt;
&lt;br /&gt;
* '''{{c|Scourge drake}} ''(for [[Wyrmic]] classes, [[Forbidden Cults]] DLC)''''' &lt;br /&gt;
** Kill ''[[Kroltar the Scourge]]'' in  [[Scourged Pits]]. &lt;br /&gt;
***[[Scourged Pits]] is a zone that spawns after level 20 near the [[Iron Council]]: 100% Spawn chance if you are a [[Drem]], 30% for every other race.&lt;br /&gt;
&lt;br /&gt;
== Campaigns ==&lt;br /&gt;
&lt;br /&gt;
* '''[[Campaigns|Infinite Dungeon: The Neverending Descent]]'''&lt;br /&gt;
** Open the sealed door in the [[Ruined Dungeon]] and read the last note.&lt;br /&gt;
&lt;br /&gt;
* '''[[Campaigns|The Arena: Challenge of the Master]]'''&lt;br /&gt;
** Complete the quest ''&amp;quot;The agent of the arena&amp;quot;'' which starts in [[Derth]].&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
* '''Zigur Betrayal'''&lt;br /&gt;
** Read the signpost at the entrance to [[Zigur]] to enable all new qualifying characters (i.e. those without runes or magic talents) to [[escorts|betray escorts]] to Zigur.&lt;br /&gt;
&lt;br /&gt;
* '''Redhead cosmetic option'''&lt;br /&gt;
** Save ''Melinda'' in the [[Dark Crypt]] to unlock the redhead birth option for humans, elves, halflings and dwarves. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Female Dwarf Beards cosmetic option'''&lt;br /&gt;
** Defeat ''The Mouth'' in [[The Deep Bellow]] as a female dwarf to unlock the bearded female dwarf.  You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Insane Difficulty'''&lt;br /&gt;
** Win the game in ''Nightmare'' difficulty to unlock the even harder ''Insane'' difficulty. You have to win a story [[campaign]] (either the main ToME campaign or Embers of Rage); winning the arena mode in Nightmare difficulty will not unlock Insane. However, once you have Insane difficulty unlocked, it will be available for all other game modes as well.&lt;br /&gt;
&lt;br /&gt;
* '''Madness Difficulty'''&lt;br /&gt;
** Win the game in ''Insane'' difficulty to unlock the uber-hard ''Madness'' difficulty. You have to win a story [[campaign]] (either the main ToME campaign or Embers of Rage); winning the arena mode in Insane difficulty will not unlock Madness. However, once you have Madness difficulty unlocked, it will be available for all other game modes as well.&lt;br /&gt;
&lt;br /&gt;
* '''Bikini/Mankini cosmetic option'''&lt;br /&gt;
** Complete ''[[Melinda, lucky girl]]'' to unlock the Bikini and Mankini birth option. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Demon Horns cosmetic option'''&lt;br /&gt;
** Use the demonologist ability demon horns to kill an enemy. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Red Skin cosmetic option'''&lt;br /&gt;
** Have five demon seeds equipped at once as a Demonologist. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Tinker [[Escort]]''' ([[Embers of Rage]] DLC)&lt;br /&gt;
** Defeat [[Outpost Leader John]] with any two (2) tinker classes in the Embers of Rage campaign. The Tinker will then become an eligible [[escort]] in the classic Age of Ascendancy campaign.&lt;br /&gt;
&lt;br /&gt;
* '''Orc Headgear''' ([[Embers of Rage]] DLC)&lt;br /&gt;
** Level up any tinker class to level 10.&lt;br /&gt;
&lt;br /&gt;
* '''Drolem cosmetic option'''&lt;br /&gt;
** Complete ''[[Back and there again]]'' as an [[Alchemist]] to unlock the Drolem birth option. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Glass Golem cosmetic option''' ([[Forbidden Cults]] DLC)&lt;br /&gt;
** Find and read the Artifact Book: ''[[Forbidden Tome: &amp;quot;The Illusory Castle&amp;quot;]]''  as an [[Alchemist]] to unlock the Glass Golem birth option.&lt;/div&gt;</summary>
		<author><name>Jackk1981</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Gem&amp;diff=15399</id>
		<title>Gem</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Gem&amp;diff=15399"/>
				<updated>2019-07-25T15:35:04Z</updated>
		
		<summary type="html">&lt;p&gt;Jackk1981: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Items]]&lt;br /&gt;
[[Alchemist]]s can convert gems into [[Alchemist#Alchemist_Gems|alchemist gems]] which are used by their [[Explosive_admixtures_(category)|class talents]].&lt;br /&gt;
&lt;br /&gt;
[[Mindslayer]]s can equip gems with Telekinetic Grasp and consume them with Matter Is Energy.&lt;br /&gt;
&lt;br /&gt;
[[Alchemist|Alchemists]] and [[Stone Warden|Stone Wardens]] can use the [[Imbue item (talent)|Imbue Item talent]] to add a gem to a body armour. Alchemists can also use [[Gem_golem_(talent)|Gem Golem]] to equip 2 gems to their golem. Characters from other classes can access Imbue Item by completing an [[Escorts#Alchemist (Arcane)|alchemist escort quest]]. The [[Crafty hands (talent)|Crafty Hands]] prodigy allows gems to be imbued into helms and belts as well. &lt;br /&gt;
&lt;br /&gt;
The jewelers in [[Angolwen]] and the [[Gates of Morning]] can be paid to imbue a single gem into a non-magical ring. The Jeweler in Gates of Morning can also combine add 2 gems to a non-magic amulet, if the character has found a certain artifact and completed the related quest.&lt;br /&gt;
&lt;br /&gt;
Gems are rated in '''tiers''', and the tier you can use for imbuing or ring creation is dependent on the Imbue Item raw talent level or the ring's tier, respectively.  For Imbue Item, your raw talent level must be at least as high as the gem's tier.&lt;br /&gt;
&lt;br /&gt;
Gems may be found everywhere, and may also be purchased from the gem store in [[Derth]] (near the eastern edge).&lt;br /&gt;
&lt;br /&gt;
Non-magical rings may be found everywhere, and may also be purchased from the jewelry store in [[Angolwen]].&lt;br /&gt;
&lt;br /&gt;
High tier gems and rings are quite rare in Maj'Eyal.  They become less rare in the Far East.&lt;br /&gt;
&lt;br /&gt;
== Gems ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Gem !! Tier !! Power !! Bomb Effect || Color || Damage Type&lt;br /&gt;
|-&lt;br /&gt;
| Agate       || 1    || +1 all stats      || Bomb damage +5% || Black || Acid&lt;br /&gt;
|-&lt;br /&gt;
| Ametrine    || 1    || +2% all damage, +1% critical chance    || additional 1 lite damage || Yellow || Light&lt;br /&gt;
|-&lt;br /&gt;
| Citrine     || 1    || +1 light radius, +2 infravision   || Bomb thrown range +1 || Yellow || Light&lt;br /&gt;
|-&lt;br /&gt;
| Spinel      || 1    || +2 defense and physical, spell and mental saves || Mana regain 10 || Green || Nature&lt;br /&gt;
|-&lt;br /&gt;
| Zircon      || 1    || +1% all resists, +1 armor   || 20% chance to daze for 3 turns || Yellow || Light&lt;br /&gt;
|-&lt;br /&gt;
| Amethyst    || 2    || +4% all damage, +2% critical chance || Additional 25 arcane damage || Violet || Arcane&lt;br /&gt;
|-&lt;br /&gt;
| Aquamarine  || 2    || +2% all resists, +2 armor   || Mana regain 20 || Blue || Lightning&lt;br /&gt;
|-&lt;br /&gt;
| Opal        || 2    || +2 all stats      || Bomb damage +10% || Blue || Lightning&lt;br /&gt;
|-&lt;br /&gt;
| Topaz       || 2    || +4 defense and physical, spell and mental saves || Bomb thrown range +3 || Blue || Lightning&lt;br /&gt;
|-&lt;br /&gt;
| Emerald     || 3    || +3% all resists, +3 armor   || Additional 50 poison damage || Green || Nature&lt;br /&gt;
|-&lt;br /&gt;
| Garnet     || 3    || +6% all damage, +3% critical chance || Heals for 100% of damage done, up to 5% of max life || Red || Fire&lt;br /&gt;
|-&lt;br /&gt;
| Lapis Lazuli || 3    || +6 defense and physical, spell and mental saves || Mana regain 30 || Blue || Lightning&lt;br /&gt;
|-&lt;br /&gt;
| Onyx        || 3    || +3 all stats      || Bomb damage +15% || Black || Acid&lt;br /&gt;
|-&lt;br /&gt;
| Quartz      || 3    || +30% stun resist  || Additional 10 spell knockback damage (3 tiles) || White || Cold&lt;br /&gt;
|-&lt;br /&gt;
| Amber       || 4    || +8% all damage, +4% critical chance || 10% chance to stun for 2 turns || Yellow || Light&lt;br /&gt;
|-&lt;br /&gt;
| Jade        || 4    || +4% all resists, +4 armor   || Additional 0 slow damage || Green || Nature&lt;br /&gt;
|-&lt;br /&gt;
| Ruby        || 4    || +4 all stats      || Bomb damage +20% || Red || Fire&lt;br /&gt;
|-&lt;br /&gt;
| Sapphire    || 4    || +8 defense and physical, spell and mental saves || Additional 30 ice damage || Blue || Lightning&lt;br /&gt;
|-&lt;br /&gt;
| Turquoise   || 4    || +10 see stealth and invisible || Additional 30 acid damage || Green || Nature&lt;br /&gt;
|-&lt;br /&gt;
| Bloodstone  || 5    || +60% stun resist  || Heals for 100% of damage done, up to 10% of max life || Red || Fire&lt;br /&gt;
|-&lt;br /&gt;
| Diamond     || 5    || +5 all stats      || Bomb damage +25% || White || Cold&lt;br /&gt;
|-&lt;br /&gt;
| Fire Opal   || 5    || +10% all damage, +5% critical chance || Additional 40 fire damage || Red || Fire&lt;br /&gt;
|-&lt;br /&gt;
| Moonstone   || 5    || +10 defense and physical, spell and mental saves || 20% chance to stun for 3 turns || White || Cold&lt;br /&gt;
|-&lt;br /&gt;
| Pearl       || 5    || +5% all resist, +5 armor   || additional 1 lite damage || White || Cold&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Artifact Gems ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Gem !! Tier !! When wielded/worn !! When used to imbue an object || When Carried || Color || Damage Type &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Crystal Focus]] &lt;br /&gt;
|| 2&lt;br /&gt;
|| Changes stats: +5 Mag  &amp;lt;br&amp;gt; Changes damage: +20% Arcane / 20% Blight&lt;br /&gt;
|| N/A&lt;br /&gt;
|| It can be used to combine with a weapon (costing 1 power out of 1) &lt;br /&gt;
|| multi-hued&lt;br /&gt;
|| &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Burning Star]] &lt;br /&gt;
|| 3    &lt;br /&gt;
|| N/A&lt;br /&gt;
|| N/A&lt;br /&gt;
|| Light radius: +1 &amp;lt;br&amp;gt; Activates for mapping in radius 20 (uses 30 power, max power 30)&lt;br /&gt;
|| White&lt;br /&gt;
|| &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Prothotipe's  Prismatic Eye]] &lt;br /&gt;
|| 3  &lt;br /&gt;
|| Changes Stats: +5 Con / +5 Mag &amp;lt;br&amp;gt;  Changes damage: +10% Lightning / 25% Fire / 10% Cold &amp;lt;br&amp;gt; Talent mastery: +0.20 Golem / Arane&lt;br /&gt;
|| Changes Stats: +5 Con / +5 Mag &amp;lt;br&amp;gt;  Changes damage: +10% Lightning / 25% Fire / 10% Cold &amp;lt;br&amp;gt; Talent mastery: +0.20 Golem / Arane&lt;br /&gt;
|| &lt;br /&gt;
|| multi-hued&lt;br /&gt;
|| Lightning &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Petrified Wood]] &lt;br /&gt;
|| 4    &lt;br /&gt;
|| Changes Stats: +25 Con &amp;lt;br&amp;gt;  Changes resistances: +10% Cold / 25% Nature / 10% Darkness &amp;lt;br&amp;gt; reduces incoming crit damage: 23.00%&lt;br /&gt;
|| Changes Stats: +25 Con &amp;lt;br&amp;gt;  Changes resistances: +10% Cold / 25% Nature / 10% Darkness &amp;lt;br&amp;gt; reduces incoming crit damage: 23.00%&lt;br /&gt;
|| &lt;br /&gt;
|| Red&lt;br /&gt;
|| Fire&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Windborn Azurite]] &lt;br /&gt;
|| 4    &lt;br /&gt;
|| Changes stats: +8 Cun / +8 Dex &amp;lt;br&amp;gt; Changes damage: +20% lightning &amp;lt;br&amp;gt; Damage affinity(heal): +20% lightning &amp;lt;br&amp;gt; Movement speed: +20% &amp;lt;br&amp;gt; Chance to avoid any damage: +8%&lt;br /&gt;
|| Changes stats: +8 Cun / +8 Dex &amp;lt;br&amp;gt; Changes damage: +20% lightning &amp;lt;br&amp;gt; Damage affinity(heal): +20% lightning &amp;lt;br&amp;gt; Movement speed: +15% &amp;lt;br&amp;gt; Chance to avoid any damage: +8%&lt;br /&gt;
|| &lt;br /&gt;
|| Blue &lt;br /&gt;
|| 25% lightning &amp;lt;br&amp;gt; 25% cold &amp;lt;br&amp;gt; 25% arcane &amp;lt;br&amp;gt; 25% fire&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| [[Goedalath Rock]] &lt;br /&gt;
|| 5    &lt;br /&gt;
|| &lt;br /&gt;
|| Physical power: +12 &amp;lt;br&amp;gt; Damage when hit(melee): 34 darkness &amp;lt;br&amp;gt; Changes damage: +9% all &amp;lt;br&amp;gt; Grants telepathy: Demon/Minor, Demon/Major &amp;lt;br&amp;gt; Spellpower: +16 &amp;lt;br&amp;gt; Infravision radius: +3 &amp;lt;br&amp;gt; See invisible: +14 &amp;lt;br&amp;gt; Healmod: +50% &lt;br /&gt;
|| Damage when hit(melee): 34 healing &amp;lt;br&amp;gt; Mental save: -18 &amp;lt;br&amp;gt; Life regen: -2.00 &amp;lt;br&amp;gt; Light radius: -2 &amp;lt;br&amp;gt; Healing mod: -50% &lt;br /&gt;
|| &lt;br /&gt;
|| shadowflame&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Crystal Heart]] &lt;br /&gt;
|| 5  &lt;br /&gt;
|| N/A&lt;br /&gt;
|| N/A &lt;br /&gt;
|| It can be used to combine with a suit of body armor (costing 1 power out of 1)&lt;br /&gt;
|| multi-hued&lt;br /&gt;
|| d &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Atamathon's Ruby Eye]] &lt;br /&gt;
|| 5&lt;br /&gt;
|| Changes damage: +12% fire &lt;br /&gt;
|| Changes damage: +12% fire &lt;br /&gt;
|| C &lt;br /&gt;
|| red&lt;br /&gt;
|| d &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Atamathon's Ruby Eye (activated)]] &lt;br /&gt;
|| 5&lt;br /&gt;
|| 100 fire damage when hit &amp;lt;br&amp;gt; +2 light radius &amp;lt;br&amp;gt; +20% fire damage &amp;lt;br&amp;gt; +50% pin resist &lt;br /&gt;
|| 100 fire damage when hit &amp;lt;br&amp;gt; +2 light radius &amp;lt;br&amp;gt; +20% fire damage &amp;lt;br&amp;gt; +50% pin resist &lt;br /&gt;
|| C &lt;br /&gt;
|| red&lt;br /&gt;
|| d &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Lifebinding Emerald]] &lt;br /&gt;
|| 5    &lt;br /&gt;
|| Changes stats: +15 Con &amp;lt;br&amp;gt; Changes resistances: +10% blight &amp;lt;br&amp;gt; Damage Affinity (Heal): +15% Nature &amp;lt;br&amp;gt; Stun/Freeze Immunity: +30% &amp;lt;br&amp;gt; Life Regen: +2.00 &amp;lt;br&amp;gt; Healing mod: +30%&lt;br /&gt;
||  Changes stats: +15 Con &amp;lt;br&amp;gt; Changes resistances: +10% blight &amp;lt;br&amp;gt; Damage Affinity (Heal): +15% Nature &amp;lt;br&amp;gt; Stun/Freeze Immunity: +30 &amp;lt;br&amp;gt; Life Regen: +2.00 &amp;lt;br&amp;gt; Healing mod: +30%&lt;br /&gt;
|| ?&lt;br /&gt;
|| ?&lt;br /&gt;
|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rings ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Rings are also classed in '''tiers'''.  For ring creation, the [[materials|ring's tier]] must be at least as high as the gem's tier.  (Annoyingly, the game asks you for the ring before asking for the gem.  It's possible to waste a high-tier ring on a low-tier gem without realizing it!  Conversely, if you aren't reading these spoilers, you may have to undergo trial and error to figure out which ring will work with the gem you wanted to use.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Ring       !! Tier&lt;br /&gt;
|-&lt;br /&gt;
| Copper || 1&lt;br /&gt;
|-&lt;br /&gt;
| Steel  || 2&lt;br /&gt;
|-&lt;br /&gt;
| Gold   || 3&lt;br /&gt;
|-&lt;br /&gt;
| Stralite   || 4&lt;br /&gt;
|-&lt;br /&gt;
| Voratun    || 5&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jackk1981</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Gem&amp;diff=15398</id>
		<title>Gem</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Gem&amp;diff=15398"/>
				<updated>2019-07-25T15:16:52Z</updated>
		
		<summary type="html">&lt;p&gt;Jackk1981: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Items]]&lt;br /&gt;
[[Alchemist]]s can convert gems into [[Alchemist#Alchemist_Gems|alchemist gems]] which are used by their [[Explosive_admixtures_(category)|class talents]].&lt;br /&gt;
&lt;br /&gt;
[[Mindslayer]]s can equip gems with Telekinetic Grasp and consume them with Matter Is Energy.&lt;br /&gt;
&lt;br /&gt;
[[Alchemist|Alchemists]] and [[Stone Warden|Stone Wardens]] can use the [[Imbue item (talent)|Imbue Item talent]] to add a gem to a body armour. Alchemists can also use [[Gem_golem_(talent)|Gem Golem]] to equip 2 gems to their golem. Characters from other classes can access Imbue Item by completing an [[Escorts#Alchemist (Arcane)|alchemist escort quest]]. The [[Crafty hands (talent)|Crafty Hands]] prodigy allows gems to be imbued into helms and belts as well. &lt;br /&gt;
&lt;br /&gt;
The jewelers in [[Angolwen]] or the [[Gates of Morning]]) can be paid to imbue a gem into a non-magical ring. The Jeweler in Gates of Morning can also combine add 2 gems to a non-magic amulet, if the character has found a certain artifact and completed the related quest.&lt;br /&gt;
&lt;br /&gt;
Gems are rated in '''tiers''', and the tier you can use for imbuing or ring creation is dependent on the Imbue Item raw talent level or the ring's tier, respectively.  For Imbue Item, your raw talent level must be at least as high as the gem's tier.&lt;br /&gt;
&lt;br /&gt;
Gems may be found everywhere, and may also be purchased in the gem store in [[Derth]] (near the eastern edge).&lt;br /&gt;
&lt;br /&gt;
Non-magical rings may be found everywhere, and may also be purchased in the jewelry store in [[Angolwen]].&lt;br /&gt;
&lt;br /&gt;
High tier gems and rings are quite rare in Maj'Eyal.  They become less rare in the Far East.&lt;br /&gt;
&lt;br /&gt;
== Gems ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Gem !! Tier !! Power !! Bomb Effect || Color || Damage Type&lt;br /&gt;
|-&lt;br /&gt;
| Agate       || 1    || +1 all stats      || Bomb damage +5% || Black || Acid&lt;br /&gt;
|-&lt;br /&gt;
| Ametrine    || 1    || +2% all damage, +1% critical chance    || additional 1 lite damage || Yellow || Light&lt;br /&gt;
|-&lt;br /&gt;
| Citrine     || 1    || +1 light radius, +2 infravision   || Bomb thrown range +1 || Yellow || Light&lt;br /&gt;
|-&lt;br /&gt;
| Spinel      || 1    || +2 defense and physical, spell and mental saves || Mana regain 10 || Green || Nature&lt;br /&gt;
|-&lt;br /&gt;
| Zircon      || 1    || +1% all resists, +1 armor   || 20% chance to daze for 3 turns || Yellow || Light&lt;br /&gt;
|-&lt;br /&gt;
| Amethyst    || 2    || +4% all damage, +2% critical chance || Additional 25 arcane damage || Violet || Arcane&lt;br /&gt;
|-&lt;br /&gt;
| Aquamarine  || 2    || +2% all resists, +2 armor   || Mana regain 20 || Blue || Lightning&lt;br /&gt;
|-&lt;br /&gt;
| Opal        || 2    || +2 all stats      || Bomb damage +10% || Blue || Lightning&lt;br /&gt;
|-&lt;br /&gt;
| Topaz       || 2    || +4 defense and physical, spell and mental saves || Bomb thrown range +3 || Blue || Lightning&lt;br /&gt;
|-&lt;br /&gt;
| Emerald     || 3    || +3% all resists, +3 armor   || Additional 50 poison damage || Green || Nature&lt;br /&gt;
|-&lt;br /&gt;
| Garnet     || 3    || +6% all damage, +3% critical chance || Heals for 100% of damage done, up to 5% of max life || Red || Fire&lt;br /&gt;
|-&lt;br /&gt;
| Lapis Lazuli || 3    || +6 defense and physical, spell and mental saves || Mana regain 30 || Blue || Lightning&lt;br /&gt;
|-&lt;br /&gt;
| Onyx        || 3    || +3 all stats      || Bomb damage +15% || Black || Acid&lt;br /&gt;
|-&lt;br /&gt;
| Quartz      || 3    || +30% stun resist  || Additional 10 spell knockback damage (3 tiles) || White || Cold&lt;br /&gt;
|-&lt;br /&gt;
| Amber       || 4    || +8% all damage, +4% critical chance || 10% chance to stun for 2 turns || Yellow || Light&lt;br /&gt;
|-&lt;br /&gt;
| Jade        || 4    || +4% all resists, +4 armor   || Additional 0 slow damage || Green || Nature&lt;br /&gt;
|-&lt;br /&gt;
| Ruby        || 4    || +4 all stats      || Bomb damage +20% || Red || Fire&lt;br /&gt;
|-&lt;br /&gt;
| Sapphire    || 4    || +8 defense and physical, spell and mental saves || Additional 30 ice damage || Blue || Lightning&lt;br /&gt;
|-&lt;br /&gt;
| Turquoise   || 4    || +10 see stealth and invisible || Additional 30 acid damage || Green || Nature&lt;br /&gt;
|-&lt;br /&gt;
| Bloodstone  || 5    || +60% stun resist  || Heals for 100% of damage done, up to 10% of max life || Red || Fire&lt;br /&gt;
|-&lt;br /&gt;
| Diamond     || 5    || +5 all stats      || Bomb damage +25% || White || Cold&lt;br /&gt;
|-&lt;br /&gt;
| Fire Opal   || 5    || +10% all damage, +5% critical chance || Additional 40 fire damage || Red || Fire&lt;br /&gt;
|-&lt;br /&gt;
| Moonstone   || 5    || +10 defense and physical, spell and mental saves || 20% chance to stun for 3 turns || White || Cold&lt;br /&gt;
|-&lt;br /&gt;
| Pearl       || 5    || +5% all resist, +5 armor   || additional 1 lite damage || White || Cold&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There are also several artifact gems, including the Lifebinding Emerald, Arcane Goedalath?, Windborn Azurite?, Prothotipe's Golem Eye?, Ureslak's Focus, and the Burning Star.&lt;br /&gt;
&lt;br /&gt;
== Artifact Gems ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Gem !! Tier !! When wielded/worn !! When used to imbue an object || When Carried || Color || Damage Type &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Crystal Focus]] &lt;br /&gt;
|| 2&lt;br /&gt;
|| Changes stats: +5 Mag  &amp;lt;br&amp;gt; Changes damage: +20% Arcane / 20% Blight&lt;br /&gt;
|| N/A&lt;br /&gt;
|| It can be used to combine with a weapon (costing 1 power out of 1) &lt;br /&gt;
|| multi-hued&lt;br /&gt;
|| &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Burning Star]] &lt;br /&gt;
|| 3    &lt;br /&gt;
|| N/A&lt;br /&gt;
|| N/A&lt;br /&gt;
|| Light radius: +1 &amp;lt;br&amp;gt; Activates for mapping in radius 20 (uses 30 power, max power 30)&lt;br /&gt;
|| White&lt;br /&gt;
|| &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Prothotipe's  Prismatic Eye]] &lt;br /&gt;
|| 3  &lt;br /&gt;
|| Changes Stats: +5 Con / +5 Mag &amp;lt;br&amp;gt;  Changes damage: +10% Lightning / 25% Fire / 10% Cold &amp;lt;br&amp;gt; Talent mastery: +0.20 Golem / Arane&lt;br /&gt;
|| Changes Stats: +5 Con / +5 Mag &amp;lt;br&amp;gt;  Changes damage: +10% Lightning / 25% Fire / 10% Cold &amp;lt;br&amp;gt; Talent mastery: +0.20 Golem / Arane&lt;br /&gt;
|| &lt;br /&gt;
|| multi-hued&lt;br /&gt;
|| Lightning &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Petrified Wood]] &lt;br /&gt;
|| 4    &lt;br /&gt;
|| Changes Stats: +25 Con &amp;lt;br&amp;gt;  Changes resistances: +10% Cold / 25% Nature / 10% Darkness &amp;lt;br&amp;gt; reduces incoming crit damage: 23.00%&lt;br /&gt;
|| Changes Stats: +25 Con &amp;lt;br&amp;gt;  Changes resistances: +10% Cold / 25% Nature / 10% Darkness &amp;lt;br&amp;gt; reduces incoming crit damage: 23.00%&lt;br /&gt;
|| &lt;br /&gt;
|| Red&lt;br /&gt;
|| Fire&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Windborn Azurite]] &lt;br /&gt;
|| 4    &lt;br /&gt;
|| Changes stats: +8 Cun / +8 Dex &amp;lt;br&amp;gt; Changes damage: +20% lightning &amp;lt;br&amp;gt; Damage affinity(heal): +20% lightning &amp;lt;br&amp;gt; Movement speed: +20% &amp;lt;br&amp;gt; Chance to avoid any damage: +8%&lt;br /&gt;
|| Changes stats: +8 Cun / +8 Dex &amp;lt;br&amp;gt; Changes damage: +20% lightning &amp;lt;br&amp;gt; Damage affinity(heal): +20% lightning &amp;lt;br&amp;gt; Movement speed: +15% &amp;lt;br&amp;gt; Chance to avoid any damage: +8%&lt;br /&gt;
|| &lt;br /&gt;
|| Blue &lt;br /&gt;
|| 25% lightning &amp;lt;br&amp;gt; 25% cold &amp;lt;br&amp;gt; 25% arcane &amp;lt;br&amp;gt; 25% fire&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| [[Goedalath Rock]] &lt;br /&gt;
|| 5    &lt;br /&gt;
|| &lt;br /&gt;
|| Physical power: +12 &amp;lt;br&amp;gt; Damage when hit(melee): 34 darkness &amp;lt;br&amp;gt; Changes damage: +9% all &amp;lt;br&amp;gt; Grants telepathy: Demon/Minor, Demon/Major &amp;lt;br&amp;gt; Spellpower: +16 &amp;lt;br&amp;gt; Infravision radius: +3 &amp;lt;br&amp;gt; See invisible: +14 &amp;lt;br&amp;gt; Healmod: +50% &lt;br /&gt;
|| Damage when hit(melee): 34 healing &amp;lt;br&amp;gt; Mental save: -18 &amp;lt;br&amp;gt; Life regen: -2.00 &amp;lt;br&amp;gt; Light radius: -2 &amp;lt;br&amp;gt; Healing mod: -50% &lt;br /&gt;
|| &lt;br /&gt;
|| shadowflame&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Crystal Heart]] &lt;br /&gt;
|| 5  &lt;br /&gt;
|| N/A&lt;br /&gt;
|| N/A &lt;br /&gt;
|| It can be used to combine with a suit of body armor (costing 1 power out of 1)&lt;br /&gt;
|| multi-hued&lt;br /&gt;
|| d &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Atamathon's Ruby Eye]] &lt;br /&gt;
|| 5&lt;br /&gt;
|| Changes damage: +12% fire &lt;br /&gt;
|| Changes damage: +12% fire &lt;br /&gt;
|| C &lt;br /&gt;
|| red&lt;br /&gt;
|| d &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Atamathon's Ruby Eye (activated)]] &lt;br /&gt;
|| 5&lt;br /&gt;
|| 100 fire damage when hit &amp;lt;br&amp;gt; +2 light radius &amp;lt;br&amp;gt; +20% fire damage &amp;lt;br&amp;gt; +50% pin resist &lt;br /&gt;
|| 100 fire damage when hit &amp;lt;br&amp;gt; +2 light radius &amp;lt;br&amp;gt; +20% fire damage &amp;lt;br&amp;gt; +50% pin resist &lt;br /&gt;
|| C &lt;br /&gt;
|| red&lt;br /&gt;
|| d &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Lifebinding Emerald]] &lt;br /&gt;
|| 5    &lt;br /&gt;
|| Changes stats: +15 Con &amp;lt;br&amp;gt; Changes resistances: +10% blight &amp;lt;br&amp;gt; Damage Affinity (Heal): +15% Nature &amp;lt;br&amp;gt; Stun/Freeze Immunity: +30% &amp;lt;br&amp;gt; Life Regen: +2.00 &amp;lt;br&amp;gt; Healing mod: +30%&lt;br /&gt;
||  Changes stats: +15 Con &amp;lt;br&amp;gt; Changes resistances: +10% blight &amp;lt;br&amp;gt; Damage Affinity (Heal): +15% Nature &amp;lt;br&amp;gt; Stun/Freeze Immunity: +30 &amp;lt;br&amp;gt; Life Regen: +2.00 &amp;lt;br&amp;gt; Healing mod: +30%&lt;br /&gt;
|| ?&lt;br /&gt;
|| ?&lt;br /&gt;
|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rings ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Rings are also classed in '''tiers'''.  For ring creation, the [[materials|ring's tier]] must be at least as high as the gem's tier.  (Annoyingly, the game asks you for the ring before asking for the gem.  It's possible to waste a high-tier ring on a low-tier gem without realizing it!  Conversely, if you aren't reading these spoilers, you may have to undergo trial and error to figure out which ring will work with the gem you wanted to use.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Ring       !! Tier&lt;br /&gt;
|-&lt;br /&gt;
| Copper || 1&lt;br /&gt;
|-&lt;br /&gt;
| Steel  || 2&lt;br /&gt;
|-&lt;br /&gt;
| Gold   || 3&lt;br /&gt;
|-&lt;br /&gt;
| Stralite   || 4&lt;br /&gt;
|-&lt;br /&gt;
| Voratun    || 5&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jackk1981</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Alchemist/notes&amp;diff=15397</id>
		<title>Alchemist/notes</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Alchemist/notes&amp;diff=15397"/>
				<updated>2019-07-25T15:14:17Z</updated>
		
		<summary type="html">&lt;p&gt;Jackk1981: /* Alchemist Gems */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following may be out of date'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Alchemist Gems===&lt;br /&gt;
One of the unique aspects to the [[Alchemist]] is the use of alchemist gems. Alchemist gems are items that go to your quiver, and work as a resource for many of your skills. Alchemist gems are created from regular gems by the use of the [[Create_alchemist_gems_(talent)|Create Alchemist Gems]] skill. Converting a single gem will net you approximately 40~60 alchemist gems. The alchemist gems have special effects when used for your [[throw_bomb_(talent)|throw bomb]] skill, depending on the gems used. You can see the different effects they can have on the [[gems]] page. Note that alchemist gems sell for 0.1 gold apiece. Most items you don't require will be worth more as either gems or even more likely a bundle of alchemist gems if you gain the necessary general skill to convert items to gems.&lt;br /&gt;
&lt;br /&gt;
===General Tips===&lt;br /&gt;
The alchemist is a mage that manipulates gems and has a golem for a companion.&lt;br /&gt;
&lt;br /&gt;
Two general game-play strategies both involve maxing the first 4 bomb skills, making for a super bomb. Then eschewing the infusion skills (except to put 1 point in acid to unlock a non-fire damage bomb), you can either work to buff your golem to the max with your abilities, or you can buff yourself with fire alchemy skills. If you plan on buffing your golem after maxing out your bomb skills, you may find it helpful to pour your class points into Supercharge Golem, Golem Portal and Runic Golem.&lt;br /&gt;
&lt;br /&gt;
Supercharge Golem is basically a Refit Golem skill that revives your golem instantly with (at max level) enough life and temporary regeneration to fully recover from death. Even better, it doesn't cost the full 15 gems that Refit Golem requires to resurrect your golem. It also buffs the golem's damage temporarily; however, the most important part of the skill is the insta-revive - this lets you resurrect your golem on the fly during a boss fight rather than in between battles. If you're in a fight, don't cast Supercharge Golem if your golem is about to die. It won't get the free revive and will probably die soon anyway regardless of its regeneration.&lt;br /&gt;
&lt;br /&gt;
Golem Portal seems like a useless skill, but it can be a life-saver at times. At max level, it has a 100% chance to make every enemy targeting you retarget your golem. When you're in a big fight surrounded by enemies, the temporary respite could give you enough turns to bring a shielding rune or Supercharge Golem out of cooldown. Just beware that some enemies have AoE attacks that may hit you and your golem regardless of whoever's being targeted.&lt;br /&gt;
&lt;br /&gt;
By the time you start working on Runic Golem, you should have a few good runes on hand. Keep an eye out for Shielding Runes; even just one can increase your golem's lifespan greatly in a fight.&lt;br /&gt;
&lt;br /&gt;
If you're having trouble with dungeon delving/boss encounters, you could add a Teleportation Rune to your golem. Upon entering a new level and clearing out the nearby rabble, control your golem and teleport away. Try to run into as many enemies as you can. If you can't find any enemies, cast Invoke Golem and try again. If you do find some enemies, then control will switch back to your character after some time and you will (unless your golem is quite strong) probably see your golem's HP drop quickly in no time at all. Cast Refit Golem/Supercharge Golem to bring your golem back to life. If you wait around, the enemies your golem angered will usually come to you looking for a fight. This situation could tip the tides in your favor, since you already know what the battlefield looks like. The enemies also tend to cluster themselves up when they all head for you, making it easy for you to damage the whole crowd with a well-placed bomb. Fighting bosses also tends to be a whole lot easier when you're right on the stairs in case something goes horribly wrong. If you would like to explore for longer at a risk of dying, you could let your alchemist do the exploring instead of the golem. Simply use Golem Portal after teleporting your golem away (given that there's no enemies around, of course), and when you see many enemies that are too much to handle, cast Golem Portal to end your scouting adventure. If Golem Portal is still on cooldown and you don't think you can cast it in time (the cooldown for Golem Portal is quite short though), cast Invoke Golem and try to shield yourself from the onslaught of enemies. Note that these teleport techniques, while effective, tend to explore dungeons much slower than the traditional dungeon delving methods.&lt;br /&gt;
&lt;br /&gt;
If you want to be sure escort will reach portal safely, you can use your golem to bodyblock escort and making him wait by setting his leash anchor to himself. This will give you all the time you need to clear whole map while escort and your golem wait.&lt;/div&gt;</summary>
		<author><name>Jackk1981</name></author>	</entry>

	</feed>