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		<id>https://te4.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Japjoel</id>
		<title>Tales of Maj'Eyal - User contributions [en]</title>
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		<updated>2026-04-15T20:29:35Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://te4.org/w/index.php?title=User_talk:ScienceBall&amp;diff=22714</id>
		<title>User talk:ScienceBall</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=User_talk:ScienceBall&amp;diff=22714"/>
				<updated>2024-08-17T13:22:04Z</updated>
		
		<summary type="html">&lt;p&gt;Japjoel: /* External link to tometips.github.io for Talents */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey, thanks for the welcome! I just have one question for now - where should I put extra details about a talent that aren't part of the description? Specifically, [[Tricks of the trade (talent)]] was slightly confusing to me because it halves damage penalties from invisibility, not from {{t|Invisibility}} (technically, it halves damage penalties from EFF_INVISIBILITY and {{t|Invisibility}} gives EFF_GREATER_INVISIBILITY as of the 1.7 rework). Anyways, I put a note on the Tricks of the trade page about that in case someone else might be confused by it, but I wasn't sure if I should have done it a different way. I checked the wiki questions page and saw someone asked pretty much the same question a couple years ago but it was never answered (lol) so if there's a better way to do it, let me know. Thanks! [[User:CestLaDonut|CestLaDonut]] ([[User talk:CestLaDonut|talk]]) 23:10, 4 August 2021 (CEST)&lt;br /&gt;
&lt;br /&gt;
: Hi. I don't know where the best place is to add extra details about a talent. I don't know if there is supposed to be a policy for how to do this. I'm not an admin or anything, I've just been one of the more active editors on the wiki for a little while (this currently isn't a very active wiki, at least compared to other wikis I've seen). I think the way you did it was good, and doesn't need to be changed. I remember adding more details to the description box (maybe in italics) when I did this kind of thing, but that might have not been the best way to do it. (I don't think I've done this very much.)&lt;br /&gt;
: I haven't worked on talents much, because they're widely out of date, and [https://tometips.github.io/] has up-to-date talents, so it isn't so vital to the playerbase for the wiki to have the talents right now, IMO. I want to revive the bot that automatically made talent pages, and I found the Github page for the bot, but I haven't worked on it yet beyond that. [[User:ScienceBall|ScienceBall]] ([[User talk:ScienceBall|talk]]) 04:57, 5 August 2021 (CEST)&lt;br /&gt;
&lt;br /&gt;
: I just wanted add a bit of my opinion. I think these additional notes on how talents actually work or interact with each other is really valuable for this wiki. While ToME Tips is a great site, it still has many limitations. Does a talent use raw or effective talent levels for some secondary effect? What is the breakpoint for a talent to gain an extra effect if you are using the Adept prodigy? Does Range Amplification Device affect Fire/Ice/Brain/Mind/Poison Storm? Game details like this really need to be crowd sourced, so this wiki can still be a very important source for talent information. I think it is a good idea to add notes like these to the talent page. As long as we also record the version number at the time (and it was in this case), then later readers should be able to make good use of that information. [[User:Vyn|Vyn]] ([[User talk:Vyn|talk]]) 17:54, 15 August 2021 (CEST)&lt;br /&gt;
&lt;br /&gt;
I also just updated [[Template:Color_rank]] so that you don't have to write the rank twice! -- [[User:Myncknm|Myncknm]] ([[User talk:Myncknm|talk]]) 16:30, 26 October 2021 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Thank you! --[[User:ScienceBall|ScienceBall]] ([[User talk:ScienceBall|talk]]) 02:06, 27 October 2021 (CEST)&lt;br /&gt;
&lt;br /&gt;
== I want to translate the wiki into Spanish ==&lt;br /&gt;
&lt;br /&gt;
Hello man, I move my question here. I have been a translator of forums, articles and games for years. I have also translated a lot of Wikipedia.org articles. I want to translate the pages of this Wiki https://te4.org/ into Spanish, firstly because I love the game and I'm playing it, and secondly, I think it would be a good contribution to the T.O.M.E community. I don't know if I'm in the right section lifting this here.&lt;br /&gt;
&lt;br /&gt;
If you know about the process or steps to be able to make a section of &amp;quot;other languages&amp;quot; please let me know. Regards --[[User:Naldog]] ([[User talk:Naldog|talk]])&lt;br /&gt;
&lt;br /&gt;
: Hi Naldog. I only speak English, and I don't currently know anything about the process of translating a wiki into another language.&lt;br /&gt;
: Apart from talking on the wiki itself, there is also a #wiki channel in the official Tales of Maj'Eyal Discord server (https://discord.gg/tales-of-majeyal). Maybe you could get more people's attention there? (I don't know how many people check talk pages apart from their own &amp;quot;User talk&amp;quot;.)&lt;br /&gt;
: By the way, when you leave a message on a talk page, you're supposed to sign it. (I signed your previous message for clarity.) There's a button to the right of the italics button to insert a signature, or just type &amp;quot;-&amp;quot; two times and &amp;quot;~&amp;quot; four times, and it will automatically be converted into a signature when you save the page. --[[User:ScienceBall|ScienceBall]] ([[User talk:ScienceBall|talk]]) 02:25, 9 July 2023 (CEST)&lt;br /&gt;
&lt;br /&gt;
:: Hello ScienceBall. Exactly that, I wanted to see the possibility if the Wiki someone can add a section for &amp;quot;Other languages&amp;quot; to be able to include Spanish and more people use the game, add more users. I translate from English to Spanish, I have experience (I have 42 years old). For example, I have created game Wikis like ADOM (another Roguelike), the wiki in Spanish, but of course Adom is on another platform that is not Wikipedia, but I created 80 pages myself https://adom.fandom.com/es/ wiki/Wiki_Adom. Tell me what you think. --[[User:Naldog|Naldog]] ([[User talk:Naldog|talk]]) 19:07, 9 July 2023 (CEST)&lt;br /&gt;
&lt;br /&gt;
== External link to tometips.github.io for [[Talents]] ==&lt;br /&gt;
&lt;br /&gt;
Hey there. Since you've been around a while here, you'll probably notice I [https://te4.org/w/index.php?title=Talent&amp;amp;type=revision&amp;amp;diff=22713&amp;amp;oldid=22675 added a link] to [https://tometips.github.io tometips.github.io] on the [[Talents]] page. I found out about it after I found one page here completely out of date and an admin? Moasseman recommended it. [[Ambush_(category)]] currently is missing two talents added in the current version and still has the older ones. I thought it would be really helpful to put the link somewhere here. I think what would be better is to make it more prominent, maybe a disclaimer with a link to it...given that this wiki is not maintained. Just on Talents at least the information seems fully up to date and more comprehensive. I would have never found that link had they not replied to my post. What do you think? [[User:Japjoel|Japjoel]] ([[User talk:Japjoel|talk]]) 15:22, 17 August 2024 (CEST)&lt;/div&gt;</summary>
		<author><name>Japjoel</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Talent&amp;diff=22713</id>
		<title>Talent</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Talent&amp;diff=22713"/>
				<updated>2024-08-17T13:05:06Z</updated>
		
		<summary type="html">&lt;p&gt;Japjoel: add /* External links */ to tometips.github.io&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;!-- Version of ToME when this page was written --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 1px solid gray; font-size: large;&amp;quot;&lt;br /&gt;
|ToME Version: || 1.7.6&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- Please update if you update the page! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Talents''' are all of the skills and spells your character can learn.  Most are available based on your [[class]] or [[race]], although some can be learned from [[escorts|escort quests]] or other [[quests]].  &lt;br /&gt;
&lt;br /&gt;
Learnable talents are divided into two broad groups: '''Class talents''' and '''Generic talents'''.  Class talents are specialized skills that only specific [[classes]] may learn; Generic talents represent more general knowledge and are usually available to several classes.  Some (but not all) Generic talents may be purchased in [[stores]], or acquired as quest rewards. [[Race|Racial]] talents are also Generic. &lt;br /&gt;
&lt;br /&gt;
Certain equipment may bestow a talent on you, including talents not available any other way (for example, [[Block]]). These talents exist only while you have the item equipped.&lt;br /&gt;
&lt;br /&gt;
==Using Talent Points==&lt;br /&gt;
&lt;br /&gt;
For every [[character level]] gained, a character receives:&lt;br /&gt;
* 3 [[stats|stat]] points that can be used to increase [[Strength]], [[Dexterity]], [[Constitution]], [[Magic]], [[Willpower]], and [[Cunning]]. &lt;br /&gt;
&lt;br /&gt;
* 1 '''Class talent point''' and '''1 Generic talent point''' that can be used to increase Class or Generic talents, respectively. At intervals of five levels (levels: 5, 10, 15 ...) you will receive instead 2 Class talent points and zero generic talent points.&lt;br /&gt;
&lt;br /&gt;
Talent points are used to gain new abilities and skills, or to increase to power of those skills. Most talents have requirements of [[character level]] or [[stats]] which much be met in order to train that skill further. For example, the common talent {{t|Heavy Armour Training}} requires Strength 16 for level 1, Strength 26 for level 2, and on up to Strength 44 for level 5. &lt;br /&gt;
&lt;br /&gt;
Each talent point can be used to increase the '''Talent level''' of one particular talent. Only Generic points can be used for Generic talents, and only Class points for Class talents. Increasing the level of a talent will increase the effects of that talent, or unlock new abilities for that talent. All talents start at zero talent level and have a maximum level of five. There are a few special exceptions to this rule. &lt;br /&gt;
&lt;br /&gt;
===Mastery===&lt;br /&gt;
&lt;br /&gt;
Talent categories have a '''mastery''' value applied to them, which increases or decreases the effective talent level for all talents in that category. Your class and race will determine additional the mastery multipliers which can increase or decrease the final effective talent level - and therefore effectiveness - of your talents. Some pieces of equipment can also increase your mastery value for a specific category or set of categories when worn/wielded.&lt;br /&gt;
&lt;br /&gt;
For example, a [[Brawler]] has access to the {{c|Combat Training}} tree with a x1.0 multiplier. One point invested in any skill in this tree will make an effective talent level of 1.0. With five points invested, the effective talent level is 5.0. Meanwhile a [[Berserker]] has a x1.3 multiplier for the {{c|Combat Training}} tree. With five points invested, the effective talent level for the Berserker in any of those skills would be 6.5.&lt;br /&gt;
&lt;br /&gt;
===Raw vs effective talent points===&lt;br /&gt;
Raw talent level is the number of talent points that you have explicitly allocated to a talent during level-ups. &lt;br /&gt;
Effective talent level is a modified raw talent level. The most common modification is the mastery described above, but there are other ways to increase the effective talent level - the [[Prodigy]] [[Adept (talent)|Adept]] being one. (Adept adds 1.5 extra effective talent level  wherever you already have at least one raw talent point)&lt;br /&gt;
&lt;br /&gt;
Certain talents will become better at certain levels - sometime this is the raw talent level (such as for [[Alchemist protection (talent)|Alchemist protection]]) but it can also be the modified level (such as for [[Phase door (talent)|Phase door]]).&lt;br /&gt;
&lt;br /&gt;
==Using Category Points==&lt;br /&gt;
&lt;br /&gt;
During the game, characters will receive [[Category Point|Category Points]] that can be used to learn new Talent Categories (grey in the talent list until learned) as well as to increase the mastery of a known category by x0.2 (only once per category).&lt;br /&gt;
&lt;br /&gt;
Note that using category points for talent categories reduce the available [[inscriptions|infusion/rune slots]].&lt;br /&gt;
==Prodigies==&lt;br /&gt;
&lt;br /&gt;
At characters levels 25 and 42, a character may learn [[Prodigies]]. These are separate from talents and do not cost any type of talent points.&lt;br /&gt;
&lt;br /&gt;
==Maximum Points==&lt;br /&gt;
&lt;br /&gt;
The typical maximums that can be reached by a character in the [[main campaign]] are as follows:&lt;br /&gt;
&lt;br /&gt;
;Base Stat Points&amp;amp;#58; 232&lt;br /&gt;
*60 base points from 10 points in each of six stats at start&lt;br /&gt;
*9 points from [[class]] modifiers at start&lt;br /&gt;
*3 points from level 1 available to distribute at start&lt;br /&gt;
*147 points for leveling up to level 50&lt;br /&gt;
*10 bonus points upon reaching level 50&lt;br /&gt;
*3 points from consuming the [[Heart of the Sandworm Queen]], or [[Corrupted heart of the Sandworm Queen|its corrupted counterpart]]&lt;br /&gt;
*''Not included in total above: 9 points on average from consuming the [[Wyrm Bile]]''&lt;br /&gt;
&lt;br /&gt;
;Class Talent Points&amp;amp;#58; 70&lt;br /&gt;
*4-5 points from new character at start (depending on class)&lt;br /&gt;
*59 points for leveling up to level 50&lt;br /&gt;
*3 bonus points upon reaching level 50&lt;br /&gt;
*2 points from the [[Alchemist Quest]]&lt;br /&gt;
*1 point from consuming the [[Heart of the Sandworm Queen]], or [[Corrupted heart of the Sandworm Queen|its corrupted counterpart]]&lt;br /&gt;
&lt;br /&gt;
;Generic Talent Points&amp;amp;#58; 50&lt;br /&gt;
*2-6 points from new character at start (depending on class and race)&lt;br /&gt;
*39 points for leveling up to level 50&lt;br /&gt;
*3 bonus points upon reaching level 50&lt;br /&gt;
*2 points from [[The agent of the arena]] quest in [[Derth]]&lt;br /&gt;
:''You may select a party member to receive this reward''&lt;br /&gt;
*2 points from the [[Alchemist Quest]]&lt;br /&gt;
*1 point from consuming the [[Heart of the Sandworm Queen]], or [[Corrupted heart of the Sandworm Queen|its corrupted counterpart]]&lt;br /&gt;
*''Not included in total above: 1 irreversible point in {{t|Resolve}} for going [[Antimagic]]''&lt;br /&gt;
*''Not included in total above: 1 irreversible point in {{t|Neverending Unlife}} for taking the {{t|Lich}} race evolution''&lt;br /&gt;
&lt;br /&gt;
;Category Points&amp;amp;#58; 4&lt;br /&gt;
*1 at level 10&lt;br /&gt;
*1 at level 20&lt;br /&gt;
*1 at level 34&lt;br /&gt;
*1 for consuming the [[Wyrm Bile]]&lt;br /&gt;
*''Not included in total above: 1 from start if [[Cornac]]''&lt;br /&gt;
&lt;br /&gt;
;Prodigy Points&amp;amp;#58; 2&lt;br /&gt;
*1 at level 25&lt;br /&gt;
*1 at level 42&lt;br /&gt;
&lt;br /&gt;
''Note: There is a small possibility that earning 2 class talent points from the [[Alchemist Quest]] will prevent the quest from ever rewarding you with 2 generic points, and vice versa.''&lt;br /&gt;
&lt;br /&gt;
== Additional Talents and Talent Categories ==&lt;br /&gt;
&lt;br /&gt;
Many talents or talent categories can be acquired by characters even if they do not initially have access to them. For the Age of Ascendancy and Infinite Dungeon campaigns, escort quest rewards are listed on the [[Escort]] page. For the Embers of Rage campaign, the rewards available from the [[Mystery of the Yetis]] quest are listed on its page. [[Prodigies]] can be learned by any character that can meet their requirements. There are also special traps that are shown on the {{t|Trap Mastery}} page. Some talents also come with associated talents when learned. All other means of learning talents or talent categories are detailed below:&lt;br /&gt;
&lt;br /&gt;
=== {{c|Antimagic}} ===&lt;br /&gt;
'''Age of Ascendancy:'''&lt;br /&gt;
::Complete the [[Antimagic]] trial in Zigur.&lt;br /&gt;
::If category was hidden or locked, unlock it at mastery level 1.0 and gain 1 free point in {{t|Resolve}}&lt;br /&gt;
::If category was unlocked, increase its mastery level by 0.1&lt;br /&gt;
'''Infinite Dungeon:'''&lt;br /&gt;
::Drink the [[Antimagic Wyrm Bile Extract]]&lt;br /&gt;
::Unlock category at mastery level 1.0 and gain 1 free point in {{t|Resolve}}&lt;br /&gt;
&lt;br /&gt;
=== {{t|Antimagic Adept}} ===&lt;br /&gt;
'''Age of Ascendancy:'''&lt;br /&gt;
::Complete the [[Storming the city]] quest through [[Zigur]], requiring you to be Antimagic.&lt;br /&gt;
&lt;br /&gt;
=== {{c|Chemistry}} ===&lt;br /&gt;
'''Age of Ascendancy:'''&lt;br /&gt;
:: As reward for the [[Escort#Tinker|Tinker Escort]] quest, you will be told the location of an Ancient Cave with some monsters and an Ancient Automated Teacher.&lt;br /&gt;
:: It will sell you, for 500 gold and a [[Category Point]], {{ct|Steamtech}} / {{c|Physics}} and {{ct|Steamtech}} / {{c|Chemistry}} both at 1.00 mastery. You will also receive 1 free generic point into {{t|Smith}} and {{t|Therapeutics}}.&lt;br /&gt;
&lt;br /&gt;
'''Embers of Rage:'''&lt;br /&gt;
::Purchase for 100 gold at the [[Kruk Pride]] tinker store.&lt;br /&gt;
::Unlock category at mastery level 1.0, and gain 1 free point in {{t|Therapeutics}}.&lt;br /&gt;
&lt;br /&gt;
=== {{c|Combat Training}} ===&lt;br /&gt;
'''Age of Ascendancy:'''&lt;br /&gt;
::Purchase for 50 gold at any [[Last Hope]] weapon store&lt;br /&gt;
::Unlocks category at mastery level 1.0&lt;br /&gt;
'''Embers of Rage:'''&lt;br /&gt;
::Purchase for 50 gold at the [[Kruk Pride]] heavy armor store.&lt;br /&gt;
::Unlocks category at mastery level 1.0&lt;br /&gt;
'''Infinite Dungeon:'''&lt;br /&gt;
::Drink the [[Potion of Martial Prowess]]&lt;br /&gt;
::Unlocks category at mastery level 1.0&lt;br /&gt;
&lt;br /&gt;
=== {{c|Cursed Aura}} ===&lt;br /&gt;
'''Any campaign:'''&lt;br /&gt;
::While playing as an [[Afflicted]] class, an [[Adventurer]], or a [[Wanderer]], and knowing {{t|Unnatural Body}}, step onto a weapon on the ground, while there are no visible enemies within range 10.&lt;br /&gt;
::This gives you a one-time-only choice of whether to release your hate upon the weapon.&lt;br /&gt;
::If you do, you unlock category at mastery level 1.0, and gain 1 free point in {{t|Defiling Touch}}, but you lose 2 [[Willpower]].&lt;br /&gt;
::There is code to trigger the choice if you know {{t|Dirge Acolyte}} (instead of Unnatural Body), but this cannot be triggered, because none of the eligible classes can learn Dirge Acolyte. (This is a remnant of how {{t|Fallen}} was an Afflicted class when it was an addon, before it was made official as a class evolution for [[Sun Paladin]], which is a [[Celestial]] class.)&lt;br /&gt;
&lt;br /&gt;
=== {{t|Flame}} ===&lt;br /&gt;
'''Age of Ascendancy:'''&lt;br /&gt;
::Read the [[Tome of Wildfire]] while not knowing Flame.&lt;br /&gt;
::Grants Flame at talent level 3.&lt;br /&gt;
::(If you already know Flame, it instead increases your mastery of {{c|Fire}} and {{c|Wildfire}} by 0.1 each.)&lt;br /&gt;
&lt;br /&gt;
=== {{c|Fungus}} ===&lt;br /&gt;
'''Age of Ascendancy:'''&lt;br /&gt;
::Complete the [[Storming the city]] quest through [[Zigur]], requiring you to be Antimagic.&lt;br /&gt;
::If category was hidden, reveal it as locked at mastery level 1.0&lt;br /&gt;
::If category was locked, unlock it&lt;br /&gt;
::If category was unlocked, increase its mastery level by 0.1&lt;br /&gt;
&lt;br /&gt;
=== {{c|Harmony}} ===&lt;br /&gt;
'''Age of Ascendancy:'''&lt;br /&gt;
::Eat the [[Heart of the Sandworm Queen]]&lt;br /&gt;
::If category was hidden, reveal it as locked at mastery level 1.0&lt;br /&gt;
::If category was locked, unlock it&lt;br /&gt;
::If category was unlocked, increase its mastery level by 0.2&lt;br /&gt;
&lt;br /&gt;
=== {{c|Hexes}} ===&lt;br /&gt;
'''Age of Ascendancy:'''&lt;br /&gt;
::Complete [[the fall of Zigur]] quest&lt;br /&gt;
::If category was hidden, reveal it as locked at mastery level 1.0&lt;br /&gt;
::If category was locked, unlock it&lt;br /&gt;
::If category was unlocked, increase its mastery level by 0.2&lt;br /&gt;
::''You may select a party member to receive this reward, but currently this is bugged for Hexes and you get the reward instead of whoever you selected''&lt;br /&gt;
&lt;br /&gt;
=== {{t|Ice Storm}} ===&lt;br /&gt;
'''Age of Ascendancy:'''&lt;br /&gt;
::Read the [[Tome of Uttercold]] while not knowing Ice Storm.&lt;br /&gt;
::Grants Ice Storm at talent level 3.&lt;br /&gt;
::(If you already know Ice Storm, it instead increases your mastery of {{c|Water}} and {{c|Ice}} by 0.1 each.)&lt;br /&gt;
&lt;br /&gt;
=== {{c|Mindstar Mastery}} ===&lt;br /&gt;
'''Age of Ascendancy:'''&lt;br /&gt;
::Purchase at mindstar store in [[Zigur]]&lt;br /&gt;
::Pay 100 gold to reveal category as locked at mastery level 1.0 (never do this)&lt;br /&gt;
::Pay 500 gold to unlock category at mastery level 1.0 if it was previously hidden or locked.&lt;br /&gt;
::Pay 750 gold to increase mastery level by 0.2 if it was previously below 1.2&lt;br /&gt;
&lt;br /&gt;
::Betray Alchemist escort to Zigur to reveal category as locked at at master level 1.0&lt;br /&gt;
'''Infinite Dungeon:'''&lt;br /&gt;
::Drink the [[Potion of Martial Prowess]]&lt;br /&gt;
::If category was hidden, reveal it as locked at mastery level 1.0&lt;br /&gt;
&lt;br /&gt;
=== {{c|Physics}} ===&lt;br /&gt;
'''Age of Ascendancy:'''&lt;br /&gt;
:: As reward for the [[Escort#Tinker|Tinker Escort]] quest, you will be told the location of an Ancient Cave with some monsters and an Ancient Automated Teacher.&lt;br /&gt;
:: It will sell you, for 500 gold and a [[Category Point]], {{ct|Steamtech}} / {{c|Physics}} and {{ct|Steamtech}} / {{c|Chemistry}} both at 1.00 mastery. You will also receive 1 free generic point into {{t|Smith}} and {{t|Therapeutics}}.&lt;br /&gt;
&lt;br /&gt;
'''Embers of Rage:'''&lt;br /&gt;
::Purchase for 100 gold at the [[Kruk Pride]] tinker store.&lt;br /&gt;
::Unlock category at mastery level 1.0, and gain 1 free point in {{t|Smith}}.&lt;br /&gt;
&lt;br /&gt;
=== {{t|Relentless Pursuit}} ===&lt;br /&gt;
'''Age of Ascendancy:'''&lt;br /&gt;
::After going east, talk to [[High Sun Paladin Aeryn]] in [[Gates of Morning]] and ask for help.&lt;br /&gt;
&lt;br /&gt;
=== {{t|Shoot}} ===&lt;br /&gt;
'''Age of Ascendancy:'''&lt;br /&gt;
::Purchase for 8 gold at any [[Last Hope]] weapon store.&lt;br /&gt;
'''Embers of Rage:'''&lt;br /&gt;
::Purchase for 8 gold at the [[Kruk Pride]] heavy armor store.&lt;br /&gt;
'''The Arena:'''&lt;br /&gt;
::Learned at the start.&lt;br /&gt;
'''Infinite Dungeon:'''&lt;br /&gt;
::Drink the [[Potion of Martial Prowess]]&lt;br /&gt;
&lt;br /&gt;
=== {{c|Staff Combat}} ===&lt;br /&gt;
'''Age of Ascendancy:'''&lt;br /&gt;
::Purchase at the staff store in [[Angolwen]]&lt;br /&gt;
::Pay 100 gold to reveal category as locked at mastery level 1.0 (never do this)&lt;br /&gt;
::Pay 500 gold to unlock category at mastery level 1.0 if it was previously hidden or locked.&lt;br /&gt;
::Pay 750 gold to increase mastery level by 0.2 if it was previously below 1.2&lt;br /&gt;
'''Infinite Dungeon:'''&lt;br /&gt;
::Drink the [[Potion of Martial Prowess]]&lt;br /&gt;
::If category was hidden, reveal it as locked at mastery level 1.0&lt;br /&gt;
&lt;br /&gt;
=== {{t|Stoning Poison}} ===&lt;br /&gt;
'''Age of Ascendancy:'''&lt;br /&gt;
::If you know {{c|Poisons}}, and have 40 Cunning and Level 25, purchase from the Lost Merchant (after saving him in the [[Trapped!]] quest) for 1500 gold.&lt;br /&gt;
&lt;br /&gt;
=== {{c|Vile Life}} ===&lt;br /&gt;
'''Age of Ascendancy:'''&lt;br /&gt;
::Eat the [[Corrupted heart of the Sandworm Queen]]&lt;br /&gt;
::If category was hidden, reveal it as locked at mastery level 1.0&lt;br /&gt;
::If category was locked, unlock it&lt;br /&gt;
::If category was unlocked, increase its mastery level by 0.2&lt;br /&gt;
&lt;br /&gt;
==Talent Types==&lt;br /&gt;
&lt;br /&gt;
Talents are organized into '''trees''' (or [[:Category:Category|category]]) and '''[[:Category:Category_Type|category types]]'''. A 'tree' is a set of four talents which have a similar mastery level (how effective the player is with those talents) and which have a similar focus. A 'category type' is a collection of talent trees with similar themes, usually for use by a particular [[class]] or group of classes. &lt;br /&gt;
&lt;br /&gt;
For example, the '[[Chronomancy (category type)|Chronomancy]]' category type contains the trees: Age-manipulation, Chronomancy, Energy, Gravity, Matter, Paradox, Spacetime-folding, Spacetime-weaving, Speed-control, Temporal-combat, Timeline-threading and Timetravel.&lt;br /&gt;
&lt;br /&gt;
===All Category Types===&lt;br /&gt;
&lt;br /&gt;
*{{ct|Celestial}}&lt;br /&gt;
*{{ct|Chronomancy}}&lt;br /&gt;
*{{ct|Corruption}}&lt;br /&gt;
*{{ct|Cunning}}&lt;br /&gt;
*{{ct|Cursed}}&lt;br /&gt;
*{{ct|Demented}}&lt;br /&gt;
*{{ct|Psionic}}&lt;br /&gt;
*{{ct|Race}}&lt;br /&gt;
*{{ct|Spell}}&lt;br /&gt;
*{{ct|Steam}}&lt;br /&gt;
*{{ct|Technique}}&lt;br /&gt;
*{{ct|Undead}}&lt;br /&gt;
*{{ct|Wild-gift}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Categories not directly accessible by players:&lt;br /&gt;
&lt;br /&gt;
*[[NPC Only (category type)|NPC Only]]&lt;br /&gt;
*[[Objects (category type)|Objects]]&lt;br /&gt;
&lt;br /&gt;
==Talent Use Mode Details==&lt;br /&gt;
There are three basic ways of using talents, often called &amp;quot;use mode&amp;quot;: ''Passive'', ''Active'' and ''Sustained''.&lt;br /&gt;
&lt;br /&gt;
* '''Passive''' talents are always in effect once you know them; you don't have to do anything to make them work, and they cannot be deactivated by enemies.  An example of a passive talent is {{t|Combat Accuracy}}.&lt;br /&gt;
&lt;br /&gt;
* '''Active''' talents have to be triggered, either by pressing a hotkey or clicking an icon on the talent/hotkey bar at the bottom of the screen.  There is often (but not always) a [[resource]]s cost to activate the talent, and a cooldown period before the talent can be used again.&lt;br /&gt;
&lt;br /&gt;
:Most active talents cost 1 turn to activate, but some are instantaneous (notably, [[inscriptions|wild infusions and shielding runes]] and most of the basic racial talents).  Some active talents affect only the character using them (e.g. healing, teleport, shielding, ...), while others are targeted at a single opponent ({{t|Dirty Fighting}}, {{t|Assault}}), or a selectable area of the map ({{t|Fire Breath}}), or the tiles around the character ({{t|Death Dance}}), etc.  Some of them produce effects that linger for a while (on the map, or on characters); others are resolved immediately.  Each talent is different.&lt;br /&gt;
&lt;br /&gt;
* '''Sustained''' talents are triggered like active talents, but they remain in effect until deactivated.  Most of them produce an effect that benefits the character using them; for example, {{t|Icy Skin}} gives [[armour]] and cold retaliation damage.  Most sustained talents have a resource cost associated with them, which decreases the total available pool of that resource for as long as the talent is in effect.  For example, {{t|Blur Sight}} is a sustained talent with a [[Mana]] cost of 30.  If your character has a pool of 200 Mana, activating Blur Sight will decrease your Mana pool to 170.  [[Stamina]]-using sustained talents work similarly.&lt;br /&gt;
&lt;br /&gt;
:Sustained talents that use [[Equilibrium]] or [[Paradox]] work a little bit differently, since those resources operate in reverse.  Icy Skin has a sustained Equilibrium cost of 30.  Normally, your Equilibrium level will drop toward 0 when [[Meditation|Meditating]] or walking on the world map.  When Icy Skin is in effect, your Equilibrium level will not drop below 30.  Likewise, {{t|Weapon Folding}} has a sustained Paradox cost of 12.  When it's in effect, your Paradox level cannot drop below 12. Sustained talents, and effects obtained from active talents, can sometimes be deactivated by enemies.  Be careful out there!&lt;br /&gt;
 &lt;br /&gt;
For more details on how talents work see [[Talent mechanics]].&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* There is code to give the player an additional category point every 30 levels after level 34 (e.g. levels 64, 94, and so on). This code is unused in practise because the player can only level up beyond level 50 in the [[Infinite Dungeon campaign]], which overwrites that part of the default level-up code with its own version.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://tometips.github.io/# tometips.github.io] - A more comprehensive and updated resource on Talents in case some of the details on this wiki are out of date &lt;br /&gt;
&lt;br /&gt;
[[Category:Talents]][[Category:Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>Japjoel</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Tome_glossary&amp;diff=17846</id>
		<title>Tome glossary</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Tome_glossary&amp;diff=17846"/>
				<updated>2021-07-22T17:28:15Z</updated>
		
		<summary type="html">&lt;p&gt;Japjoel: /* Stats */ add some info on Luck, taken from that article itself so user isn't forced to go there&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [[Stats]] ==&lt;br /&gt;
* '''[[Strength]]''' &amp;lt;br /&amp;gt; Determines how much you can carry (encumbrance), and how much damage you do with most melee weapons, as well as bows.  It is the main prerequisite for many melee weapon talents, and other combat talents.&lt;br /&gt;
* '''[[Dexterity]]''' &amp;lt;br /&amp;gt; Determines how easily you can hit an opponent, and dodge enemy attacks (see [[Defense]]).  It also partially determines the damage you do with daggers, bows and slings.&lt;br /&gt;
* '''[[Constitution]]''' &amp;lt;br /&amp;gt; affects your maximum [[Life]] and your physical [[Character sheet#Power_and_saves|save]].&lt;br /&gt;
* '''[[Magic]]''' &amp;lt;br /&amp;gt; Affects [[Spellpower]], increases damage when hitting with staves, and increases your spell save.&lt;br /&gt;
* '''[[Willpower]]''' &amp;lt;br /&amp;gt; Increases or improves several resources, including Stamina, Equilibrium, Mana, Psi, and Paradox (see Resources below), as well as some mental save and spell save.  It also contributes to [[Mindpower]], which is used by some unusual talents. Improves weapon damage for mindstars&lt;br /&gt;
* '''[[Cunning]]''' &amp;lt;br /&amp;gt; For all characters, improves critical hit chance, mental save, and stealth detection. Affects weapon damage with slings, mindstars, and, for some classes, daggers. [[Survival (category)|Survival]] skills, some warrior skills, and many rogue skills require and scale with cunning. Cunning contributes to Mindpower, and a few mind skills require cunning. In Embers of Rage, Cunning determines steampower and imrpoves weapon damage for steamguns.&lt;br /&gt;
* '''[[Luck]]''' &amp;lt;br /&amp;gt; Gives small bonuses to many attributes including (but not limited to) Accuracy, Defense, Critical hit chance, Physical save, Mental save and Spell save.&lt;br /&gt;
&lt;br /&gt;
== [[Resources]] ==&lt;br /&gt;
* '''[[Life]]''' &amp;lt;br /&amp;gt; Represents your physical wellness.  It works like Hit Points in many other RPGs. Damage done by attacks and spells is subtracted from the Life of the target. Once Life falls below 0, a character dies. Your Life depends on your race, class, character level, and Constitution stat, and slowly regenerates over time (faster when resting).&lt;br /&gt;
* '''[[Stamina]]''' &amp;lt;br /&amp;gt; Used for many physical talents.  Warrior and Rogue classes use this heavily. Stamina depends on class, level, and Willpower, and regenerates slowly over time (faster when resting).&lt;br /&gt;
* '''[[Mana]]''' &amp;lt;br /&amp;gt; Used in spellcasting and related magical talents.  Mage classes and hybrids like [[Arcane Blade]] and [[Shadowblade]] rely on this. Mana depends on class, level, and Willpower, but only true mages regenerate it over time.&lt;br /&gt;
* '''Other''' &amp;lt;br /&amp;gt;There are other resources used by other classes, which must be unlocked (see [[resources]] for full listing).  However, if you pick up a talent from an escort quest, you may find yourself with a new resource to go along with it.&lt;br /&gt;
 &lt;br /&gt;
== Combat Terms ==&lt;br /&gt;
The ToME combat system uses the following:&lt;br /&gt;
&lt;br /&gt;
* '''[[Accuracy]]''' &amp;lt;br /&amp;gt;Accuracy determines your chance to hit an opponent (versus the opponent's Defense). It depends on the Combat Accuracy talent, and in most cases on Strength and Dexterity.  It can also be boosted by equipment.  In older versions, this was sometimes called &amp;quot;attack&amp;quot;.&lt;br /&gt;
* '''[[Defense]]''' &amp;lt;br /&amp;gt;Defense increases the chance that an attack from an opponent will miss. It is subdivided into Defense for melee attacks and Ranged Defense for ranged attacks, and both are based mostly on Dexterity and the equipment worn.  Some talents also increase it.&lt;br /&gt;
** The chance to hit an opponent depends on the difference between the Accuracy value of the attacker and the Defense value of the defender. If both values are equal, the chance is 50%.&lt;br /&gt;
* '''[[Damage]]''' &amp;lt;br /&amp;gt;As displayed on the character sheet, the lowest amount of raw damage done if an attack is successful, before taking into account armour, talent multipliers, resistance, resistance penetration, and other penalties and bonuses. It depends mainly on the Stats mentioned in the weapon/arrow/shot description, [[Physical power]], the damage displayed on the weapon, and the user's specific talent with said weapon (e.g., Weapon Mastery or Knife Mastery).&lt;br /&gt;
** This value is reduced by the Armour of the opponent (see below).  It is further modified by talents, critical hits, and various other bonuses.&lt;br /&gt;
* '''[[Armour]]''' &amp;lt;br /&amp;gt;Armour is the amount of raw damage that can be reduced once you have been hit. This value depends mainly on the equipment used, and on the Armour Training talent.  See &amp;quot;Armor Hardiness&amp;quot; below.&lt;br /&gt;
* '''[[Armour|Armour Hardiness]]''' &amp;lt;br /&amp;gt;Armour Hardiness determines the percentage of an enemy's raw damage that your Armor (see above) can be applied to. See the [[Armour]] page for more details on how this calculation works.&lt;br /&gt;
* '''[[Armour|APR]]''', '''Armor Piercing''', '''Armor Penetration''' &amp;lt;br /&amp;gt;The amount of the enemy's Armor that is ignored by your attacks.&lt;br /&gt;
* '''Critical Hits''' &amp;lt;br /&amp;gt;Some strikes may do additional damage. The chance of a weapon hit being critical is indicated by the '''physical critical hit chance'''.  There are separate values for the chances of spell criticals, and mind criticals.  Typically critial hits do 1.5 times the normal damage, but this multiplier may be increased by talents and equipment.  The critical hit multiplier is shared by all three types of criticals (physical, spell and mind).&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
* '''[[Fatigue]]''' &amp;lt;br /&amp;gt; increases the costs of talents that use most (but not all) resources, like Stamina or Mana. Fatigue depends directly on the armour and equipment worn and is expressed as a percent. For example, at 21% fatigue a combat talent costs 1.21 times as much Stamina, and a spell costs 1.42 times as much Mana.&lt;br /&gt;
* '''[[Mastery]]''' &amp;lt;br /&amp;gt;A multiplier which is applied to your raw talent level (number of points spent) to determine the effective talent level.  For example, at mastery 1.30, a talent in which you have invested 4 points has an effective talent level of 5.20.&lt;/div&gt;</summary>
		<author><name>Japjoel</name></author>	</entry>

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