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		<id>https://te4.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Joerle</id>
		<title>Tales of Maj'Eyal - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://te4.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Joerle"/>
		<link rel="alternate" type="text/html" href="https://te4.org/wiki/Special:Contributions/Joerle"/>
		<updated>2026-04-28T12:25:28Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://te4.org/w/index.php?title=User:Joerle&amp;diff=23158</id>
		<title>User:Joerle</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=User:Joerle&amp;diff=23158"/>
				<updated>2025-12-10T19:05:33Z</updated>
		
		<summary type="html">&lt;p&gt;Joerle: /* Talents available outside of classes/races */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Some notes on me... =&lt;br /&gt;
&lt;br /&gt;
* [https://te4.org/users/joerle User profile] on te4.org&lt;br /&gt;
* I made a revised version of [https://steamcommunity.com/sharedfiles/filedetails/?id=3472360278 Cleaner Item Descriptions], with some QoL text layout modifications&lt;br /&gt;
** [https://te4.org/games/addons/tome/cleaner-descriptions-revised te4.org link]&lt;br /&gt;
** [https://steamcommunity.com/sharedfiles/filedetails/?id=3472360278 Steam link]&lt;br /&gt;
** based on [https://te4.org/games/addons/tome/cleaner-descriptions Recaiden's addon]&lt;br /&gt;
* Java/Web programmer, who knows just enough LUA and wiki markup to get in trouble...&lt;br /&gt;
&lt;br /&gt;
== Wiki contributions ==&lt;br /&gt;
* [[Special:Contributions/Joerle|Wiki contributions by Joerle]]&lt;br /&gt;
* I updated the [[Template:Ability box|Ability box Template]] to add a row at the bottom, for 'Availability' information&lt;br /&gt;
* Find me on the [https://discord.com/invite/tales-of-majeyal ToM'E Discord] (as 'Joerle') to complain about the changes I've made (or use my [[User_talk:Joerle|Talk]] page).&lt;br /&gt;
&lt;br /&gt;
== Notes I keep ==&lt;br /&gt;
=== Talents available outside of classes/races ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Source !! Category !! Talent&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''[[Shops]]'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Last Hope]] || {{ct|Technique}} / {{c|Combat Training}} (50 gold) || {{t|Shoot}} (8 gold)&lt;br /&gt;
|-&lt;br /&gt;
| [[Kruk Pride]] ||&lt;br /&gt;
{{ct|Technique}} / {{c|Combat Training}} (50 gold) {{break}}&lt;br /&gt;
{{ct|Steamtech}} / {{c|Physics}} (100 gold) {{break}}&lt;br /&gt;
{{ct|Steamtech}} / {{c|Chemistry}} (100 gold)&lt;br /&gt;
 || {{t|Shoot}} (8 gold)&lt;br /&gt;
|-&lt;br /&gt;
| [[Angolwen]] || {{ct|Spell}} / {{c|Staff Combat}} (?? gold) ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Zigur]] || {{ct|Wild-Gift}} / {{c|Mindstar Mastery}} {{break}} (price varies for locked/unlocked/mastery +0.2) ||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''Quests'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[The Curse of Magic]] ([[Zigur]]) || {{ct|Wild-Gift}} / {{c|Antimagic}} ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Storming the city]] ([[Zigur]]) || {{ct|Wild-Gift}} / {{c|Fungus}} (locked) ||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''[[Escorts]]'''''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-size: 0.8em; text-align: right;&amp;quot;| Note: ||style=&amp;quot;font-size: 0.8em&amp;quot; colspan=&amp;quot;2&amp;quot;| Category rewards from escorts are revealed locked&lt;br /&gt;
|-&lt;br /&gt;
| Alchemist (Arcane) [[Escort]] || {{ct|Spell}} / {{c|Staff Combat}} || &lt;br /&gt;
* {{t|Channel Staff}} +1 &lt;br /&gt;
* {{t|Staff Mastery}} +1 &lt;br /&gt;
|-&lt;br /&gt;
| Alchemist (Arcane) Escort || {{ct|Spell}} / {{c|Stone Alchemy}} || &lt;br /&gt;
* {{t|Stone Touch}} +1 &lt;br /&gt;
|-&lt;br /&gt;
| Alchemist (Zigur) Escort || {{ct|Wild-Gift}} / {{c|Mindstar Mastery}} || &lt;br /&gt;
* {{t|Psiblades}} +1  &lt;br /&gt;
* {{t|Thorn Grab}} +1&lt;br /&gt;
|-&lt;br /&gt;
| Defiler (Arcane) [[Escort]] || {{ct|Corruption}} / {{c|Curses}} || &lt;br /&gt;
* {{t|Curse of Defenselessness}} +1  &lt;br /&gt;
* {{t|Curse of Impotence}} +1&lt;br /&gt;
|-&lt;br /&gt;
| Defiler (Zigur) Escort || {{ct|Psionic}} / {{c|Feedback}} || &lt;br /&gt;
* {{t|Resonance Field}} +1  &lt;br /&gt;
* {{t|Conversion}} +1&lt;br /&gt;
|-&lt;br /&gt;
| Loremaster [[Escort]] || - || &lt;br /&gt;
* {{t|Disarm}} +1 &lt;br /&gt;
* {{t|Spit Poison}} +1 &lt;br /&gt;
* {{t|Mind Sear}} +1&lt;br /&gt;
|-&lt;br /&gt;
| Seer (Arcane) [[Escort]] || {{ct|Spell}} / {{c|Divination}} ||  &lt;br /&gt;
* {{t|Arcane Eye}} +1  {{break}}&lt;br /&gt;
* {{t|Premonition }} +1  {{break}}&lt;br /&gt;
* {{t|Vision}} +1&lt;br /&gt;
|-&lt;br /&gt;
| Seer (Zigur) Escort || {{ct|Wild-Gift}} / {{c|Call of the Wild}} ||  &lt;br /&gt;
* {{t|Earth's Eyes}} +1 &lt;br /&gt;
* {{t|Nature's Touch}} +1&lt;br /&gt;
|-&lt;br /&gt;
| Sun Paladin (Arcane) [[Escort]] || {{ct|Celestial}} / {{c|Chants}} ||  &lt;br /&gt;
* {{t|Chant of Fortitude}} +1 &lt;br /&gt;
* {{t|Chant of Fortress}} +1&lt;br /&gt;
|-&lt;br /&gt;
| Sun Paladin (Zigur) Escort || {{ct|Psionic}} / {{c|Augmented Mobility}} ||  &lt;br /&gt;
* {{t|Telekinetic Leap}} +1 &lt;br /&gt;
* {{t|Skate}} +1&lt;br /&gt;
|-&lt;br /&gt;
| Temporal Explorer (Arcane) [[Escort]] || {{ct|Chronomancy}} / {{c|Chronomancy}} || &lt;br /&gt;
* {{t|Precognition}} +1 (plus {{t|Spacetime Tuning}})&lt;br /&gt;
* {{t|Foresight}} +1&lt;br /&gt;
|-&lt;br /&gt;
| Temporal Explorer (Zigur) Escort || {{ct|Psionic}} / {{c|Dreaming}} ||  &lt;br /&gt;
* {{t|Sleep}} +1 &lt;br /&gt;
* {{t|Dream Walk}} +1&lt;br /&gt;
|-&lt;br /&gt;
| Thief [[Escort]] || {{ct|Cunning}} / {{c|Survival}} || &lt;br /&gt;
* {{t|Track}} +1 &lt;br /&gt;
* {{t|Heightened Senses}} +1&lt;br /&gt;
|-&lt;br /&gt;
| Thief Escort || {{ct|Cunning}} / {{c|Scoundrel}} ||  &lt;br /&gt;
* {{t|Lacerating Strikes}} +1 &lt;br /&gt;
* {{t|Misdirection}} +1&lt;br /&gt;
|-&lt;br /&gt;
| Tinker [[Escort]] || &lt;br /&gt;
{{ct|Steamtech}} / {{c|Physics}} {{break}}&lt;br /&gt;
{{ct|Steamtech}} / {{c|Chemistry}}&lt;br /&gt;
|| See escort page for details&lt;br /&gt;
|-&lt;br /&gt;
| Tinker Escort || - || &lt;br /&gt;
* {{t|Craftsman's Eye}} +1 &lt;br /&gt;
* {{t|Endless Endurance}} +1&lt;br /&gt;
|-&lt;br /&gt;
| Tinker Escort || - || &lt;br /&gt;
* {{t|Last Engineer Standing}} +1 &lt;br /&gt;
* {{t|Innovation}} +1&lt;br /&gt;
|-&lt;br /&gt;
| Warrior [[Escort]] || {{ct|Technique}} / {{c|Conditioning}} || &lt;br /&gt;
* {{t|Vitality}} +1 &lt;br /&gt;
* {{t|Unflinching Resolve}} +1&lt;br /&gt;
|-&lt;br /&gt;
| Warrior Escort || - || &lt;br /&gt;
* {{t|Exotic Weapons Mastery}} +1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Test space ==&lt;br /&gt;
&amp;lt;span class=&amp;quot;tooltip_link&amp;quot; style=&amp;quot;max-width:500px;&amp;quot;&amp;gt;[[Vitality (talent)|Vitality]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;qtip-link&amp;quot; data-hasqtip=&amp;quot;50&amp;quot; aria-describedby=&amp;quot;qtip-50&amp;quot; style=&amp;quot;max-width:500px;&amp;quot;&amp;gt;[[Vitality (talent)|Vitality]]&amp;lt;/span&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joerle</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Slumber_(category)&amp;diff=23106</id>
		<title>Slumber (category)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Slumber_(category)&amp;diff=23106"/>
				<updated>2025-11-28T00:41:11Z</updated>
		
		<summary type="html">&lt;p&gt;Joerle: Corrected the displayed order of talents&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Slumber (talent)}}{{:Restless night (talent)}}{{:Sandman (talent)}}{{:Dreamscape (talent)}}&amp;lt;noinclude&amp;gt;[[Category:Category]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joerle</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Effect&amp;diff=23105</id>
		<title>Effect</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Effect&amp;diff=23105"/>
				<updated>2025-11-28T00:36:13Z</updated>
		
		<summary type="html">&lt;p&gt;Joerle: Updated formatting for /* Beneficial Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Game Mechanics]]&lt;br /&gt;
&lt;br /&gt;
Most effects fall under one of three types: '''physical''', '''mental''' or '''magical'''. The effect type is not related to method in which the effect was caused, but instead determines what type of saves and [[inscriptions]] are needed to resist or remove the effect.&lt;br /&gt;
&lt;br /&gt;
Physical effects are generally the most common and debilitating type of effect. Mental effects can be situationally dangerous. Magical effects are rare, but can be very deadly at times.&lt;br /&gt;
&lt;br /&gt;
Effects of the type &amp;quot;Other&amp;quot; are notable in that they cannot be removed by status effect cleanses and are also unaffected by various duration reducing or increasing talents, such as {{t|Timeless}}.&lt;br /&gt;
&lt;br /&gt;
For the math behind whether a detrimental effect affects the target in the first place, see [[Saves and To-Hit]].&lt;br /&gt;
&lt;br /&gt;
{{toclimit|3}}&lt;br /&gt;
&lt;br /&gt;
==Beneficial Effects==&lt;br /&gt;
===Magical===&lt;br /&gt;
:;Arcane Storm&lt;br /&gt;
:: The target is the epicenter of a terrible arcane storm. Gives {{arcane}} resistance.&lt;br /&gt;
&lt;br /&gt;
:;Earthen Barrier&lt;br /&gt;
:: Reduces {{physical}} damage received.&lt;br /&gt;
&lt;br /&gt;
:;Elemental Surge: Lightning&lt;br /&gt;
:: When hit for the first time in the turn, you will not take damage but instead teleport to a random adjacent square. Using a [[inscriptions#lightning|lightning rune]] grants this effect for a short time, also doing over 300 points of critical {{lightning}} damage when possessing the Elemental Surge [[prodigy]].&lt;br /&gt;
&lt;br /&gt;
:;Haste&lt;br /&gt;
:: Increases global action speed and casting speed by a certain percentage, depending on the effect's power.&lt;br /&gt;
&lt;br /&gt;
:;Invisibility&lt;br /&gt;
:: Improves/gives invisibility with a certain power, depending on the effect's power. &lt;br /&gt;
&lt;br /&gt;
:;Mana Overflow&lt;br /&gt;
:: Increased maximum mana.&lt;br /&gt;
&lt;br /&gt;
:;Manasurge&lt;br /&gt;
:: Regenerating mana per turn.&lt;br /&gt;
&lt;br /&gt;
:;Molten Skin&lt;br /&gt;
:: Reduces {{fire}} damage received.&lt;br /&gt;
&lt;br /&gt;
:;Out of Phase&lt;br /&gt;
:: The target is out of phase (OoP) with reality, increasing defense by X, resist all by X%, and the duration of all detrimental timed effects by X%. &lt;br /&gt;
:: One common way of getting this effect is various teleport effects coupled with OoP gear. OoP will kick in even if a monster is the one to teleport the player. &lt;br /&gt;
:: The [[Inscription#Common_Runes|Blink Rune]] has a (stacking) OoP built in.&lt;br /&gt;
&lt;br /&gt;
:;Reflective Skin&lt;br /&gt;
:: Magically returns a percentage of any damage done to the attacker.&lt;br /&gt;
&lt;br /&gt;
:;Sanguine Infusion&lt;br /&gt;
:: Temporarily increases maximum life. Given by the {{t|Blood Grasp}} talent.&lt;br /&gt;
&lt;br /&gt;
===Mental===&lt;br /&gt;
:;Deadly Strikes&lt;br /&gt;
:: The target's armour penetration is increased.&lt;br /&gt;
&lt;br /&gt;
:;Frenzy&lt;br /&gt;
:: Increases global action speed and physical crit. Additionally the target will continue to fight until its Life reaches a negative offset.&lt;br /&gt;
&lt;br /&gt;
:;Quick&lt;br /&gt;
:: Increases global speed.&lt;br /&gt;
&lt;br /&gt;
:;Perfect Accuracy&lt;br /&gt;
:: The target's accuracy is improved.&lt;br /&gt;
&lt;br /&gt;
:;Perfect Control&lt;br /&gt;
:: The target's combat attack and crit chance are improved.&lt;br /&gt;
&lt;br /&gt;
===Physical===&lt;br /&gt;
:;Blocking&lt;br /&gt;
:: For some set of damage types, reduces all damage taken by a certain amount, which can differ per damage type.&amp;lt;br/&amp;gt;&lt;br /&gt;
:: This effect can be acquired in multiple ways, such as by the {{t|Block}} talent (from shields) or the {{t|Dagger Block}} talent. Block value, duration, damage types blocked, and any additional effects depend on the source of the Blocking effect.&amp;lt;br/&amp;gt;&lt;br /&gt;
:: If this completely negates damage, the attacker is set up for a Counterstrike (see under Detrimental Effects).&lt;br /&gt;
&lt;br /&gt;
:;Dwarven Resilience&lt;br /&gt;
:: Increases [[armour]], physical and spell [[Saves#Power_and_Saves|saves]]. Usually granted by the [[dwarf|Dwarven]] talent [[resilience of the dwarves (talent)|Resilience of the Dwarves]]. &lt;br /&gt;
&lt;br /&gt;
:;Essence of Bearness&lt;br /&gt;
:: The bear in you is awaken, you take 25% less damage.&lt;br /&gt;
:: Given by the item [[Essence of Bearness]]&lt;br /&gt;
&lt;br /&gt;
:;Evasion&lt;br /&gt;
:: Grants a flat chance (depending on power) to completely negate melee attacks, independent of accuracy and defense. &lt;br /&gt;
&lt;br /&gt;
:;Free Action&lt;br /&gt;
:: Immunity from [[effect#stunned|Stun]], [[effect#dazed|Daze]] and [[effect#pinned|Pinning]] (this includes variants such as being [[effect#frozen|frozen]] or [[effect#immobilized|immobilized]]). It does not, however, help with removing existing effects.&lt;br /&gt;
&lt;br /&gt;
:;Heroism&lt;br /&gt;
:: While under the Heroism effect, your [[Life]] can go into the negatives, but you will not die. How far below zero you can go depends on the effect's power. Instead of your current negative Life rating, three question marks (???) are displayed. Being at negative Life when Heroism runs out or is dispelled is fatal. &lt;br /&gt;
:: Heroism also boosts your three highest [[Stat]]s.&lt;br /&gt;
&lt;br /&gt;
:;Recovery&lt;br /&gt;
:: Regain a small amount of [[Life]], dependent on your maximum health each turn.&lt;br /&gt;
:: Usually gained from being at low Life and having the talent [[Vitality (talent)|Vitality]] from the [[Conditioning (category)|Conditioning]] tree.&lt;br /&gt;
&lt;br /&gt;
:;Regeneration&lt;br /&gt;
:: Regain some [[Life]] each round. &lt;br /&gt;
 &lt;br /&gt;
:;Pain Suppression&lt;br /&gt;
:: Increases your [[resistance]] to all damage by the specified amount. Note that the increase in resistance is multiplicative, not additive, so it may show up as less on the character sheet if you already have resistances. Also note that no resistance can be increased past its resistance cap, usually 70%. Typically this effect is granted by using a Wild Infusion.&lt;br /&gt;
&lt;br /&gt;
:;Sensing&lt;br /&gt;
:: Allows detection of all Actors even through walls, darkness and similar, within the specified range. Usually gained via the talents [[Track (talent)|Track]], [[Vimsense_(talent)|Vimsense]] or [[Foresight_(talent)|Foresight]]. It is also granted by several items.&lt;br /&gt;
&lt;br /&gt;
:;Speed&lt;br /&gt;
:: Increases global action [[speed]] by a certain percentage, depending on the effect's power. This effect is usually granted by the [[Shalore]] talent [[Grace of the eternals (talent)|Grace of the Eternals]].&lt;br /&gt;
&lt;br /&gt;
:;Wild Speed&lt;br /&gt;
:: Your movement [[speed]] is greatly increased (typically by a factor of five to ten). Any action other than moving (or opening doors and moving levers) will cancel the effect. &lt;br /&gt;
:: Typically this is gained by Movement Infusions (which additionally grant [[Effect#Free Action|Free Action]] when Wild Speed ends).&lt;br /&gt;
&lt;br /&gt;
:;Wrath of the Eternals&lt;br /&gt;
:: Increases all damage dealt while at the same time increasing resistance to all damage. [[Thaloren]] racial talent.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
:;Continuum Destabilization&lt;br /&gt;
:: Despite the dangerous sounding name this is actually a good thing, protecting you from Paradox magic to a small extent. Conversely, if your enemies get this, it is slightly annoying. &lt;br /&gt;
&lt;br /&gt;
:;Fade From Time&lt;br /&gt;
:: Grants some resistance to all damage types and reduces the duration of negative effects at the price of lowered damage output. &lt;br /&gt;
:: Usually provided by the talent [[Fade from time (talent)|Fade From Time]] of the [[Paradox Mage]] tree [[Paradox (category)|Paradox]]&lt;br /&gt;
&lt;br /&gt;
:;Unstoppable&lt;br /&gt;
:: Granted by the talent {{t|Unstoppable}}, this does not let your health drop below 0.&lt;br /&gt;
&lt;br /&gt;
:;Draconic Will&lt;br /&gt;
:: Granted by the prodigy, {{t|Draconic Will}}. The target is immune to all detrimental effects.&lt;br /&gt;
&lt;br /&gt;
==Detrimental Effects== &lt;br /&gt;
&lt;br /&gt;
===Cross-tier Effects===&lt;br /&gt;
[[Character sheet#Powers and Saves|Powers and saves]] are separated into 20 points tiers. When an attacker passes the [[Saves and To-Hit|power vs. save check]] and successfully inflicts a detrimental status effect, it will be able to inflict an additional cross-tier effect if its power was in a higher tier than the defender's save. The type of cross-tier effect inflicted in this manner depends on the type of status effect that was applied.&lt;br /&gt;
&lt;br /&gt;
* '''[[#Off-balance|Off-balance]]''' can occur when a physical status effect is applied&lt;br /&gt;
* '''[[#Spellshocked|Spellshocked]]''' can occur with a magical status effect is applied&lt;br /&gt;
* '''[[#Brainlocked|Brainlocked]]''' can occur with a mental status effect is applied&lt;br /&gt;
&lt;br /&gt;
Cross-tier effects are removed on a &amp;quot;buy one get one free&amp;quot; basis by [[inscriptions|Wild Infusions]] of the appropriate type, when another effect is being removed. For example, if a physical Wild Infusion is used to remove Stunned, and the target is also Off-balance, Off-balance will also be removed. Shatter Inflictions runes will also remove all cross-tier effects when they are used.&lt;br /&gt;
&lt;br /&gt;
===Magical===&lt;br /&gt;
:;Decrepitude Disease&lt;br /&gt;
:: The target is infected by a disease, reducing its [[Dexterity]] and doing {{blight}} damage each turn. &lt;br /&gt;
&lt;br /&gt;
:;Rotting Disease&lt;br /&gt;
:: The target is infected by a disease, reducing its [[Constitution]] and doing {{blight}} damage each turn. Reduced constitution also lowers maximum and effective life. &lt;br /&gt;
&lt;br /&gt;
:;&amp;lt;u&amp;gt;Spellshocked&amp;lt;/u&amp;gt;&lt;br /&gt;
:: All damage resistance is reduced by a certain percentage, usually 20%.&lt;br /&gt;
&lt;br /&gt;
:;Weakness Disease&lt;br /&gt;
:: The target is infected by a disease, reducing its [[Strength]] and doing {{blight}} damage each turn. If you were carrying close to your maximum encumbrance, the weight of your possessions may now prevent you from moving. &lt;br /&gt;
&lt;br /&gt;
:;Stoned&lt;br /&gt;
:: The target has been turned to stone, making it subject to [[shattering]] but improving physical(+20%), {{fire}}(+80%) and {{acid}}(+50%) resistances.&lt;br /&gt;
&lt;br /&gt;
:;Wet&lt;br /&gt;
:: Target is drenched with magical power, halving its stun resistance.&lt;br /&gt;
&lt;br /&gt;
===Mental===&lt;br /&gt;
:;Agony&lt;br /&gt;
:: Take an increasing amount of {{mind}} damage per turn.&lt;br /&gt;
&lt;br /&gt;
:;&amp;lt;u&amp;gt;Brainlocked&amp;lt;/u&amp;gt;&lt;br /&gt;
:: Renders a random talent unavailable. Talent cooldown is halved until the effect has worn off.&lt;br /&gt;
&lt;br /&gt;
:;Confused&lt;br /&gt;
:: The target is confused, acting randomly (with a certain percentage chance) and unable to perform complex actions. Talents with &amp;quot;instant&amp;quot; activation as well as items can still be used reliably.&lt;br /&gt;
&lt;br /&gt;
:;Silenced&lt;br /&gt;
:: The target is silenced, preventing it from casting spells and using some vocal talents.&lt;br /&gt;
&lt;br /&gt;
:;Sleep&lt;br /&gt;
:: The target can't perform most actions, including using items. (Instant talents are still usable.) Taking damage reduces the duration of the effect. Each turn spent sleeping grants a turn of Insomnia, which provides resistance against further Sleep effects (scaling with its remaining duration).&lt;br /&gt;
&lt;br /&gt;
===Physical===&lt;br /&gt;
:;Acid Splash&lt;br /&gt;
:: Does a constant amount of {{acid}} damage per turn. Accuracy and damage are lowered for the effect's duration.  &lt;br /&gt;
&lt;br /&gt;
:;Anguish&lt;br /&gt;
:: Reduces Willpower and Cunning. If the target is not the player, it uses a simpler form of AI for the duration (&amp;quot;The target is in extreme anguish, preventing them from making tactical decisions&amp;quot;). &lt;br /&gt;
&lt;br /&gt;
:;{{Bleed}}ing&lt;br /&gt;
:: Take a constant amount of {{physical}} damage per turn. &lt;br /&gt;
&lt;br /&gt;
:;Blinded&lt;br /&gt;
:: The target is blinded, unable to see anything (while blind your map screen is completely black). Blinded monsters move about at random and have 2/3rds of a chance to miss a weapon attack, and blinded spellcasters will fire spells in all directions.&lt;br /&gt;
:: Note: This effect is often inflicted by Sun Infusions together with Luminescence (reduces stealth), and a Wild Infusion will randomly clear one, but not both.&lt;br /&gt;
&lt;br /&gt;
:;Burning&lt;br /&gt;
:: Take a constant amount of {{fire}} damage each turn. &lt;br /&gt;
&lt;br /&gt;
:;Constricted&lt;br /&gt;
:: The target is constricted, preventing movement and making it suffocate (target loses 'air level' each turn). &lt;br /&gt;
&lt;br /&gt;
:;Corroded&lt;br /&gt;
:: Reduced Accuracy, Armour and Defense for the duration. &lt;br /&gt;
&lt;br /&gt;
:;Counterstrike&lt;br /&gt;
:: The next incoming melee attack will do double damage. Physical and ranged defense set to 0. Usually caused by being blocked (see Beneficial Effects: Blocking) by a shield-user.&lt;br /&gt;
&lt;br /&gt;
:;Cripple&lt;br /&gt;
:: Reduces the speed of combat actions, spells and mind powers. Basically everything except movement.&lt;br /&gt;
:: In previous versions of the game, it reduced accuracy and physical power. &lt;br /&gt;
&lt;br /&gt;
:;Crushing Hold&lt;br /&gt;
:: Take {{physical}} damage each turn. Usually applied together with Grapple and possibly Strangle Hold. &lt;br /&gt;
&lt;br /&gt;
:;Cursed Wound&lt;br /&gt;
:: Reduced healing modifier. Multiple applications stack.&lt;br /&gt;
&lt;br /&gt;
:;Dazed&lt;br /&gt;
:: Unable to move, and halves all damage done, defense, saves, accuracy, spell, mind and physical power. Any damage taken will remove the daze.&lt;br /&gt;
&lt;br /&gt;
:;Deep Wound&lt;br /&gt;
:: Take a constant amount of {{physical}} damage each turn and suffer reduced healing efficiency. &lt;br /&gt;
&lt;br /&gt;
:;Disable&lt;br /&gt;
:: Movement speed and physical power are reduced. &lt;br /&gt;
&lt;br /&gt;
:;Disarmed&lt;br /&gt;
:: The target is maimed, unable to correctly wield a weapon. &lt;br /&gt;
&lt;br /&gt;
:;Frozen&lt;br /&gt;
:: The target is encased in ice. All damage done to you will be split, 40% absorbed by the ice and 60% by yourself. Your defense is nullified while in the ice and you may only attack the ice but you are also immune to any new detrimental status effects. The target can not teleport or heal while frozen. The iceblock has a number of hitpoints before it is destroyed. &lt;br /&gt;
&lt;br /&gt;
:;Frozen Feet&lt;br /&gt;
:: A weaker form of Frozen that only prevents movement, same as being Pinned. &lt;br /&gt;
&lt;br /&gt;
:;Grappled&lt;br /&gt;
:: Unable to move (but teleportation is still possible) and suffer from reduced defense and accuracy. &lt;br /&gt;
&lt;br /&gt;
:;Immobilized&lt;br /&gt;
:: Like Pinned, you are unable to move, this time the reason is telekinetics. Still a physical effect though. &lt;br /&gt;
&lt;br /&gt;
:;Insidious Poison&lt;br /&gt;
:: Take some {{nature}} damage each turn and suffer reduced healing efficiency. &lt;br /&gt;
&lt;br /&gt;
:;Knockback&lt;br /&gt;
:: Pushes you a number of squares in a particular direction.&lt;br /&gt;
&lt;br /&gt;
:;Lowered Resistance&lt;br /&gt;
:: Resistance against a particular damage type is lowered by the specified amount. Negative resistances increase damage taken.&lt;br /&gt;
&lt;br /&gt;
:;Luminescence&lt;br /&gt;
:: Reduces stealth. &lt;br /&gt;
&lt;br /&gt;
:;Maimed&lt;br /&gt;
:: All damage dealt is reduced, in addition to a 30% penalty to global speed. &lt;br /&gt;
&lt;br /&gt;
:;&amp;lt;u&amp;gt;Off-balance&amp;lt;/u&amp;gt;&lt;br /&gt;
:: Global damage is reduced by 15%.&lt;br /&gt;
&lt;br /&gt;
:;Off-guard&lt;br /&gt;
:: Attacker gains 10% critical chance and power. &lt;br /&gt;
&lt;br /&gt;
:;Paralyzed&lt;br /&gt;
:: The target is unable to act. &lt;br /&gt;
&lt;br /&gt;
:;Pinned&lt;br /&gt;
:: The target is pinned to the ground, unable to move. Teleportation is still an option, however. &lt;br /&gt;
&lt;br /&gt;
:;Poisoned&lt;br /&gt;
:: Take some {{nature}} damage each turn. &lt;br /&gt;
&lt;br /&gt;
:;Ravage&lt;br /&gt;
:: Lose one beneficial physical effect per turn, and also take a constant amount of {{physical}} damage per turn. &lt;br /&gt;
:: Usually this was caused by talents from the [[Solipsist]] [[Distortion (category)|Distortion]] tree.&lt;br /&gt;
&lt;br /&gt;
:;Set Up&lt;br /&gt;
:: More likely to be critically hit, and all saves are reduced.&lt;br /&gt;
&lt;br /&gt;
:;Slow&lt;br /&gt;
:: Reduces global action speed by a certain percentage. &lt;br /&gt;
&lt;br /&gt;
:;Slow movement&lt;br /&gt;
:: Movement speed is reduced by the specified amount, but other actions (melee attack, spells, etc.) are unaffected. &lt;br /&gt;
&lt;br /&gt;
:;Spell Disruption&lt;br /&gt;
:: A chance to fail any spell it cast and a chance each turn to lose spell sustains. &lt;br /&gt;
&lt;br /&gt;
:;Strangle Hold&lt;br /&gt;
:: Cannot cast any spells and also suffer {{physical}} damage each turn. Usually applied together with Grapple and Crushing Hold. &lt;br /&gt;
&lt;br /&gt;
:;Stunned&lt;br /&gt;
:: While stunned: &lt;br /&gt;
::* all damage done is reduced by 60%&lt;br /&gt;
::* movement speed is reduced by 50%&lt;br /&gt;
::* up to three random talents are put on cooldown (instant use talents like shield runes or wild infusions are exempt from this)&lt;br /&gt;
::* talent cooldown is halved for the duration&lt;br /&gt;
&lt;br /&gt;
:;Sunder Armour&lt;br /&gt;
:: Armour value and saves are reduced for the duration.&lt;br /&gt;
&lt;br /&gt;
:;Sunder Arms&lt;br /&gt;
:: Accuracy is reduced for the duration. &lt;br /&gt;
&lt;br /&gt;
:;Weakened&lt;br /&gt;
:: All damage reduced by the specified amount.&lt;br /&gt;
&lt;br /&gt;
:;Seared&lt;br /&gt;
:: {{Fire}} resistance decreased by x% and mind save by x.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
&lt;br /&gt;
:;Infusion Saturation&lt;br /&gt;
:: This effect increases the cooldown of your Infusions. It is caused by using Infusions and gets stronger if you use infusions while it is active. Ultimately it serves to limit how much you can use Infusions without taking a rest. This can be affected by {{t|Writ Large}} and {{t|One with Nature}}.&lt;br /&gt;
&lt;br /&gt;
:;Runic Saturation&lt;br /&gt;
:: This effect increases the cooldown of your Runes. It is caused by using Runes and gets stronger if you use Runes while it is active. &lt;br /&gt;
:: Ultimately it serves to limit how much you can use Runes without taking a rest. This can be affected by {{t|Writ Large}}.&lt;br /&gt;
&lt;br /&gt;
:;Tainted&lt;br /&gt;
:: This effect increases the cooldown of your Taints, similarly to the saturation effects for Infusions and Runes. &lt;br /&gt;
&lt;br /&gt;
:;Summoning Destabilization&lt;br /&gt;
:: Increases the cooldown for summoning talents. &lt;br /&gt;
&lt;br /&gt;
:;Temporal Restoration Field&lt;br /&gt;
:: The bonus from having used a Time Shield. Restores 10% of the damage taken during the shield's duration as healing each turn.&lt;br /&gt;
&lt;br /&gt;
:;Time Prison&lt;br /&gt;
:: The target is removed from the normal time stream, unable to act but unable to take any damage. Time does not pass for this creature.&lt;br /&gt;
&lt;br /&gt;
:;Blazing Rebirth&lt;br /&gt;
:: Caused by the [[Doombringer]] talent, {{t|Blazing Rebirth}}.&lt;br /&gt;
&lt;br /&gt;
:;Cauterize&lt;br /&gt;
:: Caused by the prodigy, {{t|Cauterize}} activating.&lt;/div&gt;</summary>
		<author><name>Joerle</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Effect&amp;diff=23104</id>
		<title>Effect</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Effect&amp;diff=23104"/>
				<updated>2025-11-28T00:32:19Z</updated>
		
		<summary type="html">&lt;p&gt;Joerle: Updated formatting for detrimental effects&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Game Mechanics]]&lt;br /&gt;
&lt;br /&gt;
Most effects fall under one of three types: '''physical''', '''mental''' or '''magical'''. The effect type is not related to method in which the effect was caused, but instead determines what type of saves and [[inscriptions]] are needed to resist or remove the effect.&lt;br /&gt;
&lt;br /&gt;
Physical effects are generally the most common and debilitating type of effect. Mental effects can be situationally dangerous. Magical effects are rare, but can be very deadly at times.&lt;br /&gt;
&lt;br /&gt;
Effects of the type &amp;quot;Other&amp;quot; are notable in that they cannot be removed by status effect cleanses and are also unaffected by various duration reducing or increasing talents, such as {{t|Timeless}}.&lt;br /&gt;
&lt;br /&gt;
For the math behind whether a detrimental effect affects the target in the first place, see [[Saves and To-Hit]].&lt;br /&gt;
&lt;br /&gt;
{{toclimit|3}}&lt;br /&gt;
&lt;br /&gt;
==Beneficial Effects==&lt;br /&gt;
===Magical===&lt;br /&gt;
====Arcane Storm====&lt;br /&gt;
The target is the epicenter of a terrible arcane storm. Gives arcane resistance.&lt;br /&gt;
&lt;br /&gt;
====Earthen Barrier====&lt;br /&gt;
Reduces physical damage received.&lt;br /&gt;
&lt;br /&gt;
====Elemental Surge: Lightning====&lt;br /&gt;
When hit for the first time in the turn, you will not take damage but instead teleport to a random adjacent square. Using a [[inscriptions#lightning|lightning rune]] grants this effect for a short time, also doing over 300 points of critical lightning damage when possessing the Elemental Surge [[prodigy]].&lt;br /&gt;
&lt;br /&gt;
====Haste====&lt;br /&gt;
Increases global action speed and casting speed by a certain percentage, depending on the effect's power.&lt;br /&gt;
&lt;br /&gt;
====Invisibility====&lt;br /&gt;
Improves/gives invisibility with a certain power, depending on the effect's power. &lt;br /&gt;
&lt;br /&gt;
====Mana Overflow====&lt;br /&gt;
Increased maximum mana.&lt;br /&gt;
&lt;br /&gt;
====Manasurge====&lt;br /&gt;
Regenerating mana per turn.&lt;br /&gt;
&lt;br /&gt;
====Molten Skin====&lt;br /&gt;
Reduces fire damage received.&lt;br /&gt;
&lt;br /&gt;
====Out of Phase====&lt;br /&gt;
The target is out of phase (OoP) with reality, increasing defense by X, resist all by X%, and the duration of all detrimental timed effects by X%. &lt;br /&gt;
One common way of getting this effect is various teleport effects coupled with OoP gear. OoP will kick in even if a monster is the one to teleport the player. &lt;br /&gt;
The [[Inscription#Common_Runes|Blink Rune]] has a (stacking) OoP built in.&lt;br /&gt;
&lt;br /&gt;
====Reflective Skin====&lt;br /&gt;
Magically returns a percentage of any damage done to the attacker.&lt;br /&gt;
&lt;br /&gt;
====Sanguine Infusion====&lt;br /&gt;
Temporarily increases maximum life. Given by the {{t|Blood Grasp}} talent.&lt;br /&gt;
&lt;br /&gt;
===Mental===&lt;br /&gt;
====Deadly Strikes====&lt;br /&gt;
The target's armour penetration is increased.&lt;br /&gt;
&lt;br /&gt;
====Frenzy====&lt;br /&gt;
Increases global action speed and physical crit. Additionally the target will continue to fight until its Life reaches a negative offset.&lt;br /&gt;
&lt;br /&gt;
====Quick====&lt;br /&gt;
Increases global speed.&lt;br /&gt;
&lt;br /&gt;
====Perfect Accuracy====&lt;br /&gt;
The target's accuracy is improved.&lt;br /&gt;
&lt;br /&gt;
====Perfect Control====&lt;br /&gt;
The target's combat attack and crit chance are improved.&lt;br /&gt;
&lt;br /&gt;
===Physical===&lt;br /&gt;
====Blocking====&lt;br /&gt;
For some set of damage types, reduces all damage taken by a certain amount, which can differ per damage type.&amp;lt;br/&amp;gt;&lt;br /&gt;
This effect can be acquired in multiple ways, such as by the {{t|Block}} talent (from shields) or the {{t|Dagger Block}} talent. Block value, duration, damage types blocked, and any additional effects depend on the source of the Blocking effect.&amp;lt;br/&amp;gt;&lt;br /&gt;
If this completely negates damage, the attacker is set up for a Counterstrike (see under Detrimental Effects).&lt;br /&gt;
&lt;br /&gt;
====Dwarven Resilience====&lt;br /&gt;
Increases [[armour]], physical and spell [[Saves#Power_and_Saves|saves]]. Usually granted by the [[dwarf|Dwarven]] talent [[resilience of the dwarves (talent)|Resilience of the Dwarves]]. &lt;br /&gt;
&lt;br /&gt;
====Essence of Bearness====&lt;br /&gt;
The bear in you is awaken, you take 25% less damage.&lt;br /&gt;
Given by the item [[Essence of Bearness]]&lt;br /&gt;
&lt;br /&gt;
====Evasion====&lt;br /&gt;
Grants a flat chance (depending on power) to completely negate melee attacks, independent of accuracy and defense. &lt;br /&gt;
&lt;br /&gt;
====Free Action====&lt;br /&gt;
Immunity from [[effect#stunned|Stun]], [[effect#dazed|Daze]] and [[effect#pinned|Pinning]] (this includes variants such as being [[effect#frozen|frozen]] or [[effect#immobilized|immobilized]]). It does not, however, help with removing existing effects.&lt;br /&gt;
&lt;br /&gt;
====Heroism====&lt;br /&gt;
While under the Heroism effect, your [[Life]] can go into the negatives, but you will not die. How far below zero you can go depends on the effect's power. Instead of your current negative Life rating, three question marks (???) are displayed. Being at negative Life when Heroism runs out or is dispelled is fatal. &lt;br /&gt;
Heroism also boosts your three highest [[Stat]]s.&lt;br /&gt;
&lt;br /&gt;
====Recovery====&lt;br /&gt;
Regain a small amount of [[Life]], dependent on your maximum health each turn.&lt;br /&gt;
Usually gained from being at low Life and having the talent [[Vitality (talent)|Vitality]] from the [[Conditioning (category)|Conditioning]] tree.&lt;br /&gt;
&lt;br /&gt;
====Regeneration====&lt;br /&gt;
Regain some [[Life]] each round. &lt;br /&gt;
 &lt;br /&gt;
====Pain Suppression====&lt;br /&gt;
Increases your [[resistance]] to all damage by the specified amount. Note that the increase in resistance is multiplicative, not additive, so it may show up as less on the character sheet if you already have resistances. Also note that no resistance can be increased past its resistance cap, usually 70%. Typically this effect is granted by using a Wild Infusion.&lt;br /&gt;
&lt;br /&gt;
====Sensing====&lt;br /&gt;
Allows detection of all Actors even through walls, darkness and similar, within the specified range. Usually gained via the talents [[Track (talent)|Track]], [[Vimsense_(talent)|Vimsense]] or [[Foresight_(talent)|Foresight]]. It is also granted by several items.&lt;br /&gt;
&lt;br /&gt;
====Speed====&lt;br /&gt;
Increases global action [[speed]] by a certain percentage, depending on the effect's power. This effect is usually granted by the [[Shalore]] talent [[Grace of the eternals (talent)|Grace of the Eternals]].&lt;br /&gt;
&lt;br /&gt;
====Wild Speed====&lt;br /&gt;
Your movement [[speed]] is greatly increased (typically by a factor of five to ten). Any action other than moving (or opening doors and moving levers) will cancel the effect. &lt;br /&gt;
Typically this is gained by Movement Infusions (which additionally grant [[Effect#Free Action|Free Action]] when Wild Speed ends).&lt;br /&gt;
&lt;br /&gt;
====Wrath of the Eternals====&lt;br /&gt;
Increases all damage dealt while at the same time increasing resistance to all damage. [[Thaloren]] racial talent.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
====Continuum Destabilization====&lt;br /&gt;
Despite the dangerous sounding name this is actually a good thing, protecting you from Paradox magic to a small extent. Conversely, if your enemies get this, it is slightly annoying. &lt;br /&gt;
&lt;br /&gt;
====Fade From Time====&lt;br /&gt;
Grants some resistance to all damage types and reduces the duration of negative effects at the price of lowered damage output. &lt;br /&gt;
Usually provided by the talent [[Fade from time (talent)|Fade From Time]] of the [[Paradox Mage]] tree [[Paradox (category)|Paradox]]&lt;br /&gt;
&lt;br /&gt;
====Unstoppable====&lt;br /&gt;
Granted by the talent {{t|Unstoppable}}, this does not let your health drop below 0.&lt;br /&gt;
&lt;br /&gt;
====Draconic Will====&lt;br /&gt;
Granted by the prodigy, {{t|Draconic Will}}. The target is immune to all detrimental effects.&lt;br /&gt;
&lt;br /&gt;
==Detrimental Effects== &lt;br /&gt;
&lt;br /&gt;
===Cross-tier Effects===&lt;br /&gt;
[[Character sheet#Powers and Saves|Powers and saves]] are separated into 20 points tiers. When an attacker passes the [[Saves and To-Hit|power vs. save check]] and successfully inflicts a detrimental status effect, it will be able to inflict an additional cross-tier effect if its power was in a higher tier than the defender's save. The type of cross-tier effect inflicted in this manner depends on the type of status effect that was applied.&lt;br /&gt;
&lt;br /&gt;
* '''[[#Off-balance|Off-balance]]''' can occur when a physical status effect is applied&lt;br /&gt;
* '''[[#Spellshocked|Spellshocked]]''' can occur with a magical status effect is applied&lt;br /&gt;
* '''[[#Brainlocked|Brainlocked]]''' can occur with a mental status effect is applied&lt;br /&gt;
&lt;br /&gt;
Cross-tier effects are removed on a &amp;quot;buy one get one free&amp;quot; basis by [[inscriptions|Wild Infusions]] of the appropriate type, when another effect is being removed. For example, if a physical Wild Infusion is used to remove Stunned, and the target is also Off-balance, Off-balance will also be removed. Shatter Inflictions runes will also remove all cross-tier effects when they are used.&lt;br /&gt;
&lt;br /&gt;
===Magical===&lt;br /&gt;
:;Decrepitude Disease&lt;br /&gt;
:: The target is infected by a disease, reducing its [[Dexterity]] and doing {{blight}} damage each turn. &lt;br /&gt;
&lt;br /&gt;
:;Rotting Disease&lt;br /&gt;
:: The target is infected by a disease, reducing its [[Constitution]] and doing {{blight}} damage each turn. Reduced constitution also lowers maximum and effective life. &lt;br /&gt;
&lt;br /&gt;
:;&amp;lt;u&amp;gt;Spellshocked&amp;lt;/u&amp;gt;&lt;br /&gt;
:: All damage resistance is reduced by a certain percentage, usually 20%.&lt;br /&gt;
&lt;br /&gt;
:;Weakness Disease&lt;br /&gt;
:: The target is infected by a disease, reducing its [[Strength]] and doing {{blight}} damage each turn. If you were carrying close to your maximum encumbrance, the weight of your possessions may now prevent you from moving. &lt;br /&gt;
&lt;br /&gt;
:;Stoned&lt;br /&gt;
:: The target has been turned to stone, making it subject to [[shattering]] but improving physical(+20%), {{fire}}(+80%) and {{acid}}(+50%) resistances.&lt;br /&gt;
&lt;br /&gt;
:;Wet&lt;br /&gt;
:: Target is drenched with magical power, halving its stun resistance.&lt;br /&gt;
&lt;br /&gt;
===Mental===&lt;br /&gt;
:;Agony&lt;br /&gt;
:: Take an increasing amount of {{mind}} damage per turn.&lt;br /&gt;
&lt;br /&gt;
:;&amp;lt;u&amp;gt;Brainlocked&amp;lt;/u&amp;gt;&lt;br /&gt;
:: Renders a random talent unavailable. Talent cooldown is halved until the effect has worn off.&lt;br /&gt;
&lt;br /&gt;
:;Confused&lt;br /&gt;
:: The target is confused, acting randomly (with a certain percentage chance) and unable to perform complex actions. Talents with &amp;quot;instant&amp;quot; activation as well as items can still be used reliably.&lt;br /&gt;
&lt;br /&gt;
:;Silenced&lt;br /&gt;
:: The target is silenced, preventing it from casting spells and using some vocal talents.&lt;br /&gt;
&lt;br /&gt;
:;Sleep&lt;br /&gt;
:: The target can't perform most actions, including using items. (Instant talents are still usable.) Taking damage reduces the duration of the effect. Each turn spent sleeping grants a turn of Insomnia, which provides resistance against further Sleep effects (scaling with its remaining duration).&lt;br /&gt;
&lt;br /&gt;
===Physical===&lt;br /&gt;
:;Acid Splash&lt;br /&gt;
:: Does a constant amount of {{acid}} damage per turn. Accuracy and damage are lowered for the effect's duration.  &lt;br /&gt;
&lt;br /&gt;
:;Anguish&lt;br /&gt;
:: Reduces Willpower and Cunning. If the target is not the player, it uses a simpler form of AI for the duration (&amp;quot;The target is in extreme anguish, preventing them from making tactical decisions&amp;quot;). &lt;br /&gt;
&lt;br /&gt;
:;{{Bleed}}ing&lt;br /&gt;
:: Take a constant amount of {{physical}} damage per turn. &lt;br /&gt;
&lt;br /&gt;
:;Blinded&lt;br /&gt;
:: The target is blinded, unable to see anything (while blind your map screen is completely black). Blinded monsters move about at random and have 2/3rds of a chance to miss a weapon attack, and blinded spellcasters will fire spells in all directions.&lt;br /&gt;
:: Note: This effect is often inflicted by Sun Infusions together with Luminescence (reduces stealth), and a Wild Infusion will randomly clear one, but not both.&lt;br /&gt;
&lt;br /&gt;
:;Burning&lt;br /&gt;
:: Take a constant amount of {{fire}} damage each turn. &lt;br /&gt;
&lt;br /&gt;
:;Constricted&lt;br /&gt;
:: The target is constricted, preventing movement and making it suffocate (target loses 'air level' each turn). &lt;br /&gt;
&lt;br /&gt;
:;Corroded&lt;br /&gt;
:: Reduced Accuracy, Armour and Defense for the duration. &lt;br /&gt;
&lt;br /&gt;
:;Counterstrike&lt;br /&gt;
:: The next incoming melee attack will do double damage. Physical and ranged defense set to 0. Usually caused by being blocked (see Beneficial Effects: Blocking) by a shield-user.&lt;br /&gt;
&lt;br /&gt;
:;Cripple&lt;br /&gt;
:: Reduces the speed of combat actions, spells and mind powers. Basically everything except movement.&lt;br /&gt;
:: In previous versions of the game, it reduced accuracy and physical power. &lt;br /&gt;
&lt;br /&gt;
:;Crushing Hold&lt;br /&gt;
:: Take {{physical}} damage each turn. Usually applied together with Grapple and possibly Strangle Hold. &lt;br /&gt;
&lt;br /&gt;
:;Cursed Wound&lt;br /&gt;
:: Reduced healing modifier. Multiple applications stack.&lt;br /&gt;
&lt;br /&gt;
:;Dazed&lt;br /&gt;
:: Unable to move, and halves all damage done, defense, saves, accuracy, spell, mind and physical power. Any damage taken will remove the daze.&lt;br /&gt;
&lt;br /&gt;
:;Deep Wound&lt;br /&gt;
:: Take a constant amount of {{physical}} damage each turn and suffer reduced healing efficiency. &lt;br /&gt;
&lt;br /&gt;
:;Disable&lt;br /&gt;
:: Movement speed and physical power are reduced. &lt;br /&gt;
&lt;br /&gt;
:;Disarmed&lt;br /&gt;
:: The target is maimed, unable to correctly wield a weapon. &lt;br /&gt;
&lt;br /&gt;
:;Frozen&lt;br /&gt;
:: The target is encased in ice. All damage done to you will be split, 40% absorbed by the ice and 60% by yourself. Your defense is nullified while in the ice and you may only attack the ice but you are also immune to any new detrimental status effects. The target can not teleport or heal while frozen. The iceblock has a number of hitpoints before it is destroyed. &lt;br /&gt;
&lt;br /&gt;
:;Frozen Feet&lt;br /&gt;
:: A weaker form of Frozen that only prevents movement, same as being Pinned. &lt;br /&gt;
&lt;br /&gt;
:;Grappled&lt;br /&gt;
:: Unable to move (but teleportation is still possible) and suffer from reduced defense and accuracy. &lt;br /&gt;
&lt;br /&gt;
:;Immobilized&lt;br /&gt;
:: Like Pinned, you are unable to move, this time the reason is telekinetics. Still a physical effect though. &lt;br /&gt;
&lt;br /&gt;
:;Insidious Poison&lt;br /&gt;
:: Take some {{nature}} damage each turn and suffer reduced healing efficiency. &lt;br /&gt;
&lt;br /&gt;
:;Knockback&lt;br /&gt;
:: Pushes you a number of squares in a particular direction.&lt;br /&gt;
&lt;br /&gt;
:;Lowered Resistance&lt;br /&gt;
:: Resistance against a particular damage type is lowered by the specified amount. Negative resistances increase damage taken.&lt;br /&gt;
&lt;br /&gt;
:;Luminescence&lt;br /&gt;
:: Reduces stealth. &lt;br /&gt;
&lt;br /&gt;
:;Maimed&lt;br /&gt;
:: All damage dealt is reduced, in addition to a 30% penalty to global speed. &lt;br /&gt;
&lt;br /&gt;
:;&amp;lt;u&amp;gt;Off-balance&amp;lt;/u&amp;gt;&lt;br /&gt;
:: Global damage is reduced by 15%.&lt;br /&gt;
&lt;br /&gt;
:;Off-guard&lt;br /&gt;
:: Attacker gains 10% critical chance and power. &lt;br /&gt;
&lt;br /&gt;
:;Paralyzed&lt;br /&gt;
:: The target is unable to act. &lt;br /&gt;
&lt;br /&gt;
:;Pinned&lt;br /&gt;
:: The target is pinned to the ground, unable to move. Teleportation is still an option, however. &lt;br /&gt;
&lt;br /&gt;
:;Poisoned&lt;br /&gt;
:: Take some {{nature}} damage each turn. &lt;br /&gt;
&lt;br /&gt;
:;Ravage&lt;br /&gt;
:: Lose one beneficial physical effect per turn, and also take a constant amount of {{physical}} damage per turn. &lt;br /&gt;
:: Usually this was caused by talents from the [[Solipsist]] [[Distortion (category)|Distortion]] tree.&lt;br /&gt;
&lt;br /&gt;
:;Set Up&lt;br /&gt;
:: More likely to be critically hit, and all saves are reduced.&lt;br /&gt;
&lt;br /&gt;
:;Slow&lt;br /&gt;
:: Reduces global action speed by a certain percentage. &lt;br /&gt;
&lt;br /&gt;
:;Slow movement&lt;br /&gt;
:: Movement speed is reduced by the specified amount, but other actions (melee attack, spells, etc.) are unaffected. &lt;br /&gt;
&lt;br /&gt;
:;Spell Disruption&lt;br /&gt;
:: A chance to fail any spell it cast and a chance each turn to lose spell sustains. &lt;br /&gt;
&lt;br /&gt;
:;Strangle Hold&lt;br /&gt;
:: Cannot cast any spells and also suffer {{physical}} damage each turn. Usually applied together with Grapple and Crushing Hold. &lt;br /&gt;
&lt;br /&gt;
:;Stunned&lt;br /&gt;
:: While stunned: &lt;br /&gt;
::* all damage done is reduced by 60%&lt;br /&gt;
::* movement speed is reduced by 50%&lt;br /&gt;
::* up to three random talents are put on cooldown (instant use talents like shield runes or wild infusions are exempt from this)&lt;br /&gt;
::* talent cooldown is halved for the duration&lt;br /&gt;
&lt;br /&gt;
:;Sunder Armour&lt;br /&gt;
:: Armour value and saves are reduced for the duration.&lt;br /&gt;
&lt;br /&gt;
:;Sunder Arms&lt;br /&gt;
:: Accuracy is reduced for the duration. &lt;br /&gt;
&lt;br /&gt;
:;Weakened&lt;br /&gt;
:: All damage reduced by the specified amount.&lt;br /&gt;
&lt;br /&gt;
:;Seared&lt;br /&gt;
:: {{Fire}} resistance decreased by x% and mind save by x.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
&lt;br /&gt;
:;Infusion Saturation&lt;br /&gt;
:: This effect increases the cooldown of your Infusions. It is caused by using Infusions and gets stronger if you use infusions while it is active. Ultimately it serves to limit how much you can use Infusions without taking a rest. This can be affected by {{t|Writ Large}} and {{t|One with Nature}}.&lt;br /&gt;
&lt;br /&gt;
:;Runic Saturation&lt;br /&gt;
:: This effect increases the cooldown of your Runes. It is caused by using Runes and gets stronger if you use Runes while it is active. &lt;br /&gt;
:: Ultimately it serves to limit how much you can use Runes without taking a rest. This can be affected by {{t|Writ Large}}.&lt;br /&gt;
&lt;br /&gt;
:;Tainted&lt;br /&gt;
:: This effect increases the cooldown of your Taints, similarly to the saturation effects for Infusions and Runes. &lt;br /&gt;
&lt;br /&gt;
:;Summoning Destabilization&lt;br /&gt;
:: Increases the cooldown for summoning talents. &lt;br /&gt;
&lt;br /&gt;
:;Temporal Restoration Field&lt;br /&gt;
:: The bonus from having used a Time Shield. Restores 10% of the damage taken during the shield's duration as healing each turn.&lt;br /&gt;
&lt;br /&gt;
:;Time Prison&lt;br /&gt;
:: The target is removed from the normal time stream, unable to act but unable to take any damage. Time does not pass for this creature.&lt;br /&gt;
&lt;br /&gt;
:;Blazing Rebirth&lt;br /&gt;
:: Caused by the [[Doombringer]] talent, {{t|Blazing Rebirth}}.&lt;br /&gt;
&lt;br /&gt;
:;Cauterize&lt;br /&gt;
:: Caused by the prodigy, {{t|Cauterize}} activating.&lt;/div&gt;</summary>
		<author><name>Joerle</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Effect&amp;diff=23103</id>
		<title>Effect</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Effect&amp;diff=23103"/>
				<updated>2025-11-28T00:08:33Z</updated>
		
		<summary type="html">&lt;p&gt;Joerle: Added colour to /* Off-balance */ to show that it's cross-tier&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Game Mechanics]]&lt;br /&gt;
&lt;br /&gt;
Most effects fall under one of three types: '''physical''', '''mental''' or '''magical'''. The effect type is not related to method in which the effect was caused, but instead determines what type of saves and [[inscriptions]] are needed to resist or remove the effect.&lt;br /&gt;
&lt;br /&gt;
Physical effects are generally the most common and debilitating type of effect. Mental effects can be situationally dangerous. Magical effects are rare, but can be very deadly at times.&lt;br /&gt;
&lt;br /&gt;
Effects of the type &amp;quot;Other&amp;quot; are notable in that they cannot be removed by status effect cleanses and are also unaffected by various duration reducing or increasing talents, such as {{t|Timeless}}.&lt;br /&gt;
&lt;br /&gt;
For the math behind whether a detrimental effect affects the target in the first place, see [[Saves and To-Hit]].&lt;br /&gt;
&lt;br /&gt;
{{toclimit|3}}&lt;br /&gt;
&lt;br /&gt;
==Beneficial Effects==&lt;br /&gt;
===Magical===&lt;br /&gt;
====Arcane Storm====&lt;br /&gt;
The target is the epicenter of a terrible arcane storm. Gives arcane resistance.&lt;br /&gt;
&lt;br /&gt;
====Earthen Barrier====&lt;br /&gt;
Reduces physical damage received.&lt;br /&gt;
&lt;br /&gt;
====Elemental Surge: Lightning====&lt;br /&gt;
When hit for the first time in the turn, you will not take damage but instead teleport to a random adjacent square. Using a [[inscriptions#lightning|lightning rune]] grants this effect for a short time, also doing over 300 points of critical lightning damage when possessing the Elemental Surge [[prodigy]].&lt;br /&gt;
&lt;br /&gt;
====Haste====&lt;br /&gt;
Increases global action speed and casting speed by a certain percentage, depending on the effect's power.&lt;br /&gt;
&lt;br /&gt;
====Invisibility====&lt;br /&gt;
Improves/gives invisibility with a certain power, depending on the effect's power. &lt;br /&gt;
&lt;br /&gt;
====Mana Overflow====&lt;br /&gt;
Increased maximum mana.&lt;br /&gt;
&lt;br /&gt;
====Manasurge====&lt;br /&gt;
Regenerating mana per turn.&lt;br /&gt;
&lt;br /&gt;
====Molten Skin====&lt;br /&gt;
Reduces fire damage received.&lt;br /&gt;
&lt;br /&gt;
====Out of Phase====&lt;br /&gt;
The target is out of phase (OoP) with reality, increasing defense by X, resist all by X%, and the duration of all detrimental timed effects by X%. &lt;br /&gt;
One common way of getting this effect is various teleport effects coupled with OoP gear. OoP will kick in even if a monster is the one to teleport the player. &lt;br /&gt;
The [[Inscription#Common_Runes|Blink Rune]] has a (stacking) OoP built in.&lt;br /&gt;
&lt;br /&gt;
====Reflective Skin====&lt;br /&gt;
Magically returns a percentage of any damage done to the attacker.&lt;br /&gt;
&lt;br /&gt;
====Sanguine Infusion====&lt;br /&gt;
Temporarily increases maximum life. Given by the {{t|Blood Grasp}} talent.&lt;br /&gt;
&lt;br /&gt;
===Mental===&lt;br /&gt;
====Deadly Strikes====&lt;br /&gt;
The target's armour penetration is increased.&lt;br /&gt;
&lt;br /&gt;
====Frenzy====&lt;br /&gt;
Increases global action speed and physical crit. Additionally the target will continue to fight until its Life reaches a negative offset.&lt;br /&gt;
&lt;br /&gt;
====Quick====&lt;br /&gt;
Increases global speed.&lt;br /&gt;
&lt;br /&gt;
====Perfect Accuracy====&lt;br /&gt;
The target's accuracy is improved.&lt;br /&gt;
&lt;br /&gt;
====Perfect Control====&lt;br /&gt;
The target's combat attack and crit chance are improved.&lt;br /&gt;
&lt;br /&gt;
===Physical===&lt;br /&gt;
====Blocking====&lt;br /&gt;
For some set of damage types, reduces all damage taken by a certain amount, which can differ per damage type.&amp;lt;br/&amp;gt;&lt;br /&gt;
This effect can be acquired in multiple ways, such as by the {{t|Block}} talent (from shields) or the {{t|Dagger Block}} talent. Block value, duration, damage types blocked, and any additional effects depend on the source of the Blocking effect.&amp;lt;br/&amp;gt;&lt;br /&gt;
If this completely negates damage, the attacker is set up for a Counterstrike (see under Detrimental Effects).&lt;br /&gt;
&lt;br /&gt;
====Dwarven Resilience====&lt;br /&gt;
Increases [[armour]], physical and spell [[Saves#Power_and_Saves|saves]]. Usually granted by the [[dwarf|Dwarven]] talent [[resilience of the dwarves (talent)|Resilience of the Dwarves]]. &lt;br /&gt;
&lt;br /&gt;
====Essence of Bearness====&lt;br /&gt;
The bear in you is awaken, you take 25% less damage.&lt;br /&gt;
Given by the item [[Essence of Bearness]]&lt;br /&gt;
&lt;br /&gt;
====Evasion====&lt;br /&gt;
Grants a flat chance (depending on power) to completely negate melee attacks, independent of accuracy and defense. &lt;br /&gt;
&lt;br /&gt;
====Free Action====&lt;br /&gt;
Immunity from [[effect#stunned|Stun]], [[effect#dazed|Daze]] and [[effect#pinned|Pinning]] (this includes variants such as being [[effect#frozen|frozen]] or [[effect#immobilized|immobilized]]). It does not, however, help with removing existing effects.&lt;br /&gt;
&lt;br /&gt;
====Heroism====&lt;br /&gt;
While under the Heroism effect, your [[Life]] can go into the negatives, but you will not die. How far below zero you can go depends on the effect's power. Instead of your current negative Life rating, three question marks (???) are displayed. Being at negative Life when Heroism runs out or is dispelled is fatal. &lt;br /&gt;
Heroism also boosts your three highest [[Stat]]s.&lt;br /&gt;
&lt;br /&gt;
====Recovery====&lt;br /&gt;
Regain a small amount of [[Life]], dependent on your maximum health each turn.&lt;br /&gt;
Usually gained from being at low Life and having the talent [[Vitality (talent)|Vitality]] from the [[Conditioning (category)|Conditioning]] tree.&lt;br /&gt;
&lt;br /&gt;
====Regeneration====&lt;br /&gt;
Regain some [[Life]] each round. &lt;br /&gt;
 &lt;br /&gt;
====Pain Suppression====&lt;br /&gt;
Increases your [[resistance]] to all damage by the specified amount. Note that the increase in resistance is multiplicative, not additive, so it may show up as less on the character sheet if you already have resistances. Also note that no resistance can be increased past its resistance cap, usually 70%. Typically this effect is granted by using a Wild Infusion.&lt;br /&gt;
&lt;br /&gt;
====Sensing====&lt;br /&gt;
Allows detection of all Actors even through walls, darkness and similar, within the specified range. Usually gained via the talents [[Track (talent)|Track]], [[Vimsense_(talent)|Vimsense]] or [[Foresight_(talent)|Foresight]]. It is also granted by several items.&lt;br /&gt;
&lt;br /&gt;
====Speed====&lt;br /&gt;
Increases global action [[speed]] by a certain percentage, depending on the effect's power. This effect is usually granted by the [[Shalore]] talent [[Grace of the eternals (talent)|Grace of the Eternals]].&lt;br /&gt;
&lt;br /&gt;
====Wild Speed====&lt;br /&gt;
Your movement [[speed]] is greatly increased (typically by a factor of five to ten). Any action other than moving (or opening doors and moving levers) will cancel the effect. &lt;br /&gt;
Typically this is gained by Movement Infusions (which additionally grant [[Effect#Free Action|Free Action]] when Wild Speed ends).&lt;br /&gt;
&lt;br /&gt;
====Wrath of the Eternals====&lt;br /&gt;
Increases all damage dealt while at the same time increasing resistance to all damage. [[Thaloren]] racial talent.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
====Continuum Destabilization====&lt;br /&gt;
Despite the dangerous sounding name this is actually a good thing, protecting you from Paradox magic to a small extent. Conversely, if your enemies get this, it is slightly annoying. &lt;br /&gt;
&lt;br /&gt;
====Fade From Time====&lt;br /&gt;
Grants some resistance to all damage types and reduces the duration of negative effects at the price of lowered damage output. &lt;br /&gt;
Usually provided by the talent [[Fade from time (talent)|Fade From Time]] of the [[Paradox Mage]] tree [[Paradox (category)|Paradox]]&lt;br /&gt;
&lt;br /&gt;
====Unstoppable====&lt;br /&gt;
Granted by the talent {{t|Unstoppable}}, this does not let your health drop below 0.&lt;br /&gt;
&lt;br /&gt;
====Draconic Will====&lt;br /&gt;
Granted by the prodigy, {{t|Draconic Will}}. The target is immune to all detrimental effects.&lt;br /&gt;
&lt;br /&gt;
==Detrimental Effects== &lt;br /&gt;
&lt;br /&gt;
===Cross-tier Effects===&lt;br /&gt;
[[Character sheet#Powers and Saves|Powers and saves]] are separated into 20 points tiers. When an attacker passes the [[Saves and To-Hit|power vs. save check]] and successfully inflicts a detrimental status effect, it will be able to inflict an additional cross-tier effect if its power was in a higher tier than the defender's save. The type of cross-tier effect inflicted in this manner depends on the type of status effect that was applied.&lt;br /&gt;
&lt;br /&gt;
* '''[[#Off-balance|Off-balance]]''' can occur when a physical status effect is applied&lt;br /&gt;
* '''[[#Spellshocked|Spellshocked]]''' can occur with a magical status effect is applied&lt;br /&gt;
* '''[[#Brainlocked|Brainlocked]]''' can occur with a mental status effect is applied&lt;br /&gt;
&lt;br /&gt;
Cross-tier effects are removed on a &amp;quot;buy one get one free&amp;quot; basis by [[inscriptions|Wild Infusions]] of the appropriate type, when another effect is being removed. For example, if a physical Wild Infusion is used to remove Stunned, and the target is also Off-balance, Off-balance will also be removed. Shatter Inflictions runes will also remove all cross-tier effects when they are used.&lt;br /&gt;
&lt;br /&gt;
===Magical===&lt;br /&gt;
====Decrepitude Disease====&lt;br /&gt;
The target is infected by a disease, reducing its [[Dexterity]] and doing blight damage each turn. &lt;br /&gt;
&lt;br /&gt;
====Rotting Disease====&lt;br /&gt;
The target is infected by a disease, reducing its [[Constitution]] and doing blight damage each turn. Reduced constitution also lowers maximum and effective life. &lt;br /&gt;
&lt;br /&gt;
===={{color|#80008B|Spellshocked}}====&lt;br /&gt;
All damage resistance is reduced by a certain percentage, usually 20%.&lt;br /&gt;
&lt;br /&gt;
====Weakness Disease====&lt;br /&gt;
The target is infected by a disease, reducing its [[Strength]] and doing blight damage each turn. If you were carrying close to your maximum encumberance, the weight of your possesions may now prevent you from moving. &lt;br /&gt;
&lt;br /&gt;
====Stoned====&lt;br /&gt;
The target has been turned to stone, making it subject to [[shattering]] but improving physical(+20%), fire(+80%) and acid(+50%) resistances.&lt;br /&gt;
&lt;br /&gt;
====Wet====&lt;br /&gt;
Target is drenched with magical power, halving its stun resistance.&lt;br /&gt;
&lt;br /&gt;
===Mental===&lt;br /&gt;
====Agony====&lt;br /&gt;
Take an increasing amount of mental damage per turn.&lt;br /&gt;
&lt;br /&gt;
===={{color|#FF7700|Brainlocked}}====&lt;br /&gt;
Renders a random talent unavailable. Talent cooldown is halved until the effect has worn off.&lt;br /&gt;
&lt;br /&gt;
====Confused====&lt;br /&gt;
The target is confused, acting randomly (with a certain percentage chance) and unable to perform complex actions. Talents with &amp;quot;instant&amp;quot; activation as well as items can still be used reliably.&lt;br /&gt;
&lt;br /&gt;
====Silenced====&lt;br /&gt;
The target is silenced, preventing it from casting spells and using some vocal talents.&lt;br /&gt;
&lt;br /&gt;
====Sleep====&lt;br /&gt;
The target can't perform most actions, including using items. (Instant talents are still usable.) Taking damage reduces the duration of the effect. Each turn spent sleeping grants a turn of Insomnia, which provides resistance against further Sleep effects (scaling with its remaining duration).&lt;br /&gt;
&lt;br /&gt;
===Physical===&lt;br /&gt;
====Acid Splash====&lt;br /&gt;
Does a constant amount of acid damage per turn. Accuracy and damage are lowered for the effect's duration.  &lt;br /&gt;
&lt;br /&gt;
====Anguish====&lt;br /&gt;
Reduces Willpower and Cunning. If the target is not the player, it uses a simpler form of AI for the duration (&amp;quot;The target is in extreme anguish, preventing them from making tactical decisions&amp;quot;). &lt;br /&gt;
&lt;br /&gt;
====Bleeding====&lt;br /&gt;
Take a constant amount of physical damage per turn. &lt;br /&gt;
&lt;br /&gt;
====Blinded====&lt;br /&gt;
The target is blinded, unable to see anything (while blind your map screen is completely black). Blinded monsters move about at random and have 2/3rds of a chance to miss a weapon attack, and blinded spellcasters will fire spells in all directions.&lt;br /&gt;
Note: This effect is often inflicted by Sun Infusions together with Luminescence (reduces stealth), and a Wild Infusion will randomly clear one, but not both.&lt;br /&gt;
&lt;br /&gt;
====Burning====&lt;br /&gt;
Take a constant amount of fire damage each turn. &lt;br /&gt;
&lt;br /&gt;
====Constricted====&lt;br /&gt;
The target is constricted, preventing movement and making it suffocate (target loses 'air level' each turn). &lt;br /&gt;
&lt;br /&gt;
====Corroded====&lt;br /&gt;
Reduced Accuracy, Armour and Defense for the duration. &lt;br /&gt;
&lt;br /&gt;
====Counterstrike====&lt;br /&gt;
The next incoming melee attack will do double damage. Physical and ranged defense set to 0. Usually caused by being blocked (see Beneficial Effects: Blocking) by a shield-user.&lt;br /&gt;
&lt;br /&gt;
====Cripple====&lt;br /&gt;
Reduces the speed of combat actions, spells and mind powers. Basically everything except movement.&lt;br /&gt;
In previous versions of the game, it reduced accuracy and physical power. &lt;br /&gt;
&lt;br /&gt;
====Crushing Hold====&lt;br /&gt;
Take physical damage each turn. Usually applied together with Grapple and possibly Strangle Hold. &lt;br /&gt;
&lt;br /&gt;
====Cursed Wound====&lt;br /&gt;
Reduced healing modifier. Multiple applications stack.&lt;br /&gt;
&lt;br /&gt;
====Dazed====&lt;br /&gt;
Unable to move, and halves all damage done, defense, saves, accuracy, spell, mind and physical power. Any damage taken will remove the daze.&lt;br /&gt;
&lt;br /&gt;
====Deep Wound====&lt;br /&gt;
Take a constant amount of physical damage each turn and suffer reduced healing efficiency. &lt;br /&gt;
&lt;br /&gt;
====Disable====&lt;br /&gt;
Movement speed and physical power are reduced. &lt;br /&gt;
&lt;br /&gt;
====Disarmed====&lt;br /&gt;
The target is maimed, unable to correctly wield a weapon. &lt;br /&gt;
&lt;br /&gt;
====Frozen====&lt;br /&gt;
The target is encased in ice. All damage done to you will be split, 40% absorbed by the ice and 60% by yourself. Your defense is nullified while in the ice and you may only attack the ice but you are also immune to any new detrimental status effects. The target can not teleport or heal while frozen. The iceblock has a number of hitpoints before it is destroyed. &lt;br /&gt;
&lt;br /&gt;
====Frozen Feet====&lt;br /&gt;
A weaker form of Frozen that only prevents movement, same as being Pinned. &lt;br /&gt;
&lt;br /&gt;
====Grappled====&lt;br /&gt;
Unable to move (but teleportation is still possible) and suffer from reduced defense and accuracy. &lt;br /&gt;
&lt;br /&gt;
====Immobilized====&lt;br /&gt;
Like Pinned, you are unable to move, this time the reason is telekinetics. Still a physical effect though. &lt;br /&gt;
&lt;br /&gt;
====Insidious Poison====&lt;br /&gt;
Take some nature damage each turn and suffer reduced healing efficiency. &lt;br /&gt;
&lt;br /&gt;
====Knockback====&lt;br /&gt;
Pushes you a number of squares in a particular direction.&lt;br /&gt;
&lt;br /&gt;
====Lowered Resistance====&lt;br /&gt;
Resistance against a particular damage type is lowered by the specified amount. Negative resistances increase damage taken.&lt;br /&gt;
&lt;br /&gt;
====Luminescence====&lt;br /&gt;
Reduces stealth. &lt;br /&gt;
&lt;br /&gt;
====Maimed====&lt;br /&gt;
All damage dealt is reduced, in addition to a 30% penalty to global speed. &lt;br /&gt;
&lt;br /&gt;
===={{color|#B0C4DE|Off-balance}}====&lt;br /&gt;
Global damage is reduced by 15%.&lt;br /&gt;
&lt;br /&gt;
====Off-guard====&lt;br /&gt;
Attacker gains 10% critical chance and power. &lt;br /&gt;
&lt;br /&gt;
====Paralyzed====&lt;br /&gt;
The target is unable to act. &lt;br /&gt;
&lt;br /&gt;
====Pinned====&lt;br /&gt;
The target is pinned to the ground, unable to move. Teleportation is still an option, however. &lt;br /&gt;
&lt;br /&gt;
====Poisoned====&lt;br /&gt;
Take some nature damage each turn. &lt;br /&gt;
&lt;br /&gt;
====Ravage====&lt;br /&gt;
Lose one beneficial physical effect per turn, and also take a constant amount of physical damage per turn. &lt;br /&gt;
Usually this was caused by talents from the [[Solipsist]] [[Distortion (category)|Distortion]] tree.&lt;br /&gt;
&lt;br /&gt;
====Set Up====&lt;br /&gt;
More likely to be critically hit, and all saves are reduced.&lt;br /&gt;
&lt;br /&gt;
====Slow====&lt;br /&gt;
Reduces global action speed by a certain percentage. &lt;br /&gt;
&lt;br /&gt;
====Slow movement====&lt;br /&gt;
Movement speed is reduced by the specified amount, but other actions (melee attack, spells, etc.) are unaffected. &lt;br /&gt;
&lt;br /&gt;
====Spell Disruption====&lt;br /&gt;
A chance to fail any spell it cast and a chance each turn to lose spell sustains. &lt;br /&gt;
&lt;br /&gt;
====Strangle Hold====&lt;br /&gt;
Cannot cast any spells and also suffer physical damage each turn. Usually applied together with Grapple and Crushing Hold. &lt;br /&gt;
&lt;br /&gt;
====Stunned====&lt;br /&gt;
While stunned: &lt;br /&gt;
* all damage done is reduced by 60%&lt;br /&gt;
* movement speed is reduced by 50%&lt;br /&gt;
* up to three random talents are put on cooldown (instant use talents like shield runes or wild infusions are exempt from this)&lt;br /&gt;
* talent cooldown is halved for the duration&lt;br /&gt;
&lt;br /&gt;
====Sunder Armour====&lt;br /&gt;
Armour value and saves are reduced for the duration.&lt;br /&gt;
&lt;br /&gt;
====Sunder Arms====&lt;br /&gt;
Accuracy is reduced for the duration. &lt;br /&gt;
&lt;br /&gt;
====Weakened====&lt;br /&gt;
All damage reduced by the specified amount.&lt;br /&gt;
&lt;br /&gt;
====Seared====&lt;br /&gt;
Fire resistance decreased by x% and mind save by x.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
&lt;br /&gt;
====Infusion Saturation====&lt;br /&gt;
This effect increases the cooldown of your Infusions. It is caused by using Infusions and gets stronger if you use infusions while it is active. Ultimately it serves to limit how much you can use Infusions without taking a rest. This can be affected by {{t|Writ Large}} and {{t|One with Nature}}.&lt;br /&gt;
&lt;br /&gt;
====Runic Saturation====&lt;br /&gt;
This effect increases the cooldown of your Runes. It is caused by using Runes and gets stronger if you use Runes while it is active. &lt;br /&gt;
Ultimately it serves to limit how much you can use Runes without taking a rest. This can be affected by {{t|Writ Large}}.&lt;br /&gt;
&lt;br /&gt;
====Tainted====&lt;br /&gt;
This effect increases the cooldown of your Taints, similarly to the saturation effects for Infusions and Runes. &lt;br /&gt;
&lt;br /&gt;
====Summoning Destabilization====&lt;br /&gt;
Increases the cooldown for summoning talents. &lt;br /&gt;
&lt;br /&gt;
====Temporal Restoration Field====&lt;br /&gt;
The bonus from having used a Time Shield. Restores 10% of the damage taken during the shield's duration as healing each turn.&lt;br /&gt;
&lt;br /&gt;
====Time Prison====&lt;br /&gt;
The target is removed from the normal time stream, unable to act but unable to take any damage. Time does not pass for this creature.&lt;br /&gt;
&lt;br /&gt;
====Blazing Rebirth====&lt;br /&gt;
Caused by the [[Doombringer]] talent, {{t|Blazing Rebirth}}.&lt;br /&gt;
&lt;br /&gt;
====Cauterize====&lt;br /&gt;
Caused by the prodigy, {{t|Cauterize}} activating.&lt;/div&gt;</summary>
		<author><name>Joerle</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Effect&amp;diff=23102</id>
		<title>Effect</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Effect&amp;diff=23102"/>
				<updated>2025-11-28T00:06:08Z</updated>
		
		<summary type="html">&lt;p&gt;Joerle: Added 'mind' colour to /* Brainlocked */ to show that it's cross-tier&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Game Mechanics]]&lt;br /&gt;
&lt;br /&gt;
Most effects fall under one of three types: '''physical''', '''mental''' or '''magical'''. The effect type is not related to method in which the effect was caused, but instead determines what type of saves and [[inscriptions]] are needed to resist or remove the effect.&lt;br /&gt;
&lt;br /&gt;
Physical effects are generally the most common and debilitating type of effect. Mental effects can be situationally dangerous. Magical effects are rare, but can be very deadly at times.&lt;br /&gt;
&lt;br /&gt;
Effects of the type &amp;quot;Other&amp;quot; are notable in that they cannot be removed by status effect cleanses and are also unaffected by various duration reducing or increasing talents, such as {{t|Timeless}}.&lt;br /&gt;
&lt;br /&gt;
For the math behind whether a detrimental effect affects the target in the first place, see [[Saves and To-Hit]].&lt;br /&gt;
&lt;br /&gt;
{{toclimit|3}}&lt;br /&gt;
&lt;br /&gt;
==Beneficial Effects==&lt;br /&gt;
===Magical===&lt;br /&gt;
====Arcane Storm====&lt;br /&gt;
The target is the epicenter of a terrible arcane storm. Gives arcane resistance.&lt;br /&gt;
&lt;br /&gt;
====Earthen Barrier====&lt;br /&gt;
Reduces physical damage received.&lt;br /&gt;
&lt;br /&gt;
====Elemental Surge: Lightning====&lt;br /&gt;
When hit for the first time in the turn, you will not take damage but instead teleport to a random adjacent square. Using a [[inscriptions#lightning|lightning rune]] grants this effect for a short time, also doing over 300 points of critical lightning damage when possessing the Elemental Surge [[prodigy]].&lt;br /&gt;
&lt;br /&gt;
====Haste====&lt;br /&gt;
Increases global action speed and casting speed by a certain percentage, depending on the effect's power.&lt;br /&gt;
&lt;br /&gt;
====Invisibility====&lt;br /&gt;
Improves/gives invisibility with a certain power, depending on the effect's power. &lt;br /&gt;
&lt;br /&gt;
====Mana Overflow====&lt;br /&gt;
Increased maximum mana.&lt;br /&gt;
&lt;br /&gt;
====Manasurge====&lt;br /&gt;
Regenerating mana per turn.&lt;br /&gt;
&lt;br /&gt;
====Molten Skin====&lt;br /&gt;
Reduces fire damage received.&lt;br /&gt;
&lt;br /&gt;
====Out of Phase====&lt;br /&gt;
The target is out of phase (OoP) with reality, increasing defense by X, resist all by X%, and the duration of all detrimental timed effects by X%. &lt;br /&gt;
One common way of getting this effect is various teleport effects coupled with OoP gear. OoP will kick in even if a monster is the one to teleport the player. &lt;br /&gt;
The [[Inscription#Common_Runes|Blink Rune]] has a (stacking) OoP built in.&lt;br /&gt;
&lt;br /&gt;
====Reflective Skin====&lt;br /&gt;
Magically returns a percentage of any damage done to the attacker.&lt;br /&gt;
&lt;br /&gt;
====Sanguine Infusion====&lt;br /&gt;
Temporarily increases maximum life. Given by the {{t|Blood Grasp}} talent.&lt;br /&gt;
&lt;br /&gt;
===Mental===&lt;br /&gt;
====Deadly Strikes====&lt;br /&gt;
The target's armour penetration is increased.&lt;br /&gt;
&lt;br /&gt;
====Frenzy====&lt;br /&gt;
Increases global action speed and physical crit. Additionally the target will continue to fight until its Life reaches a negative offset.&lt;br /&gt;
&lt;br /&gt;
====Quick====&lt;br /&gt;
Increases global speed.&lt;br /&gt;
&lt;br /&gt;
====Perfect Accuracy====&lt;br /&gt;
The target's accuracy is improved.&lt;br /&gt;
&lt;br /&gt;
====Perfect Control====&lt;br /&gt;
The target's combat attack and crit chance are improved.&lt;br /&gt;
&lt;br /&gt;
===Physical===&lt;br /&gt;
====Blocking====&lt;br /&gt;
For some set of damage types, reduces all damage taken by a certain amount, which can differ per damage type.&amp;lt;br/&amp;gt;&lt;br /&gt;
This effect can be acquired in multiple ways, such as by the {{t|Block}} talent (from shields) or the {{t|Dagger Block}} talent. Block value, duration, damage types blocked, and any additional effects depend on the source of the Blocking effect.&amp;lt;br/&amp;gt;&lt;br /&gt;
If this completely negates damage, the attacker is set up for a Counterstrike (see under Detrimental Effects).&lt;br /&gt;
&lt;br /&gt;
====Dwarven Resilience====&lt;br /&gt;
Increases [[armour]], physical and spell [[Saves#Power_and_Saves|saves]]. Usually granted by the [[dwarf|Dwarven]] talent [[resilience of the dwarves (talent)|Resilience of the Dwarves]]. &lt;br /&gt;
&lt;br /&gt;
====Essence of Bearness====&lt;br /&gt;
The bear in you is awaken, you take 25% less damage.&lt;br /&gt;
Given by the item [[Essence of Bearness]]&lt;br /&gt;
&lt;br /&gt;
====Evasion====&lt;br /&gt;
Grants a flat chance (depending on power) to completely negate melee attacks, independent of accuracy and defense. &lt;br /&gt;
&lt;br /&gt;
====Free Action====&lt;br /&gt;
Immunity from [[effect#stunned|Stun]], [[effect#dazed|Daze]] and [[effect#pinned|Pinning]] (this includes variants such as being [[effect#frozen|frozen]] or [[effect#immobilized|immobilized]]). It does not, however, help with removing existing effects.&lt;br /&gt;
&lt;br /&gt;
====Heroism====&lt;br /&gt;
While under the Heroism effect, your [[Life]] can go into the negatives, but you will not die. How far below zero you can go depends on the effect's power. Instead of your current negative Life rating, three question marks (???) are displayed. Being at negative Life when Heroism runs out or is dispelled is fatal. &lt;br /&gt;
Heroism also boosts your three highest [[Stat]]s.&lt;br /&gt;
&lt;br /&gt;
====Recovery====&lt;br /&gt;
Regain a small amount of [[Life]], dependent on your maximum health each turn.&lt;br /&gt;
Usually gained from being at low Life and having the talent [[Vitality (talent)|Vitality]] from the [[Conditioning (category)|Conditioning]] tree.&lt;br /&gt;
&lt;br /&gt;
====Regeneration====&lt;br /&gt;
Regain some [[Life]] each round. &lt;br /&gt;
 &lt;br /&gt;
====Pain Suppression====&lt;br /&gt;
Increases your [[resistance]] to all damage by the specified amount. Note that the increase in resistance is multiplicative, not additive, so it may show up as less on the character sheet if you already have resistances. Also note that no resistance can be increased past its resistance cap, usually 70%. Typically this effect is granted by using a Wild Infusion.&lt;br /&gt;
&lt;br /&gt;
====Sensing====&lt;br /&gt;
Allows detection of all Actors even through walls, darkness and similar, within the specified range. Usually gained via the talents [[Track (talent)|Track]], [[Vimsense_(talent)|Vimsense]] or [[Foresight_(talent)|Foresight]]. It is also granted by several items.&lt;br /&gt;
&lt;br /&gt;
====Speed====&lt;br /&gt;
Increases global action [[speed]] by a certain percentage, depending on the effect's power. This effect is usually granted by the [[Shalore]] talent [[Grace of the eternals (talent)|Grace of the Eternals]].&lt;br /&gt;
&lt;br /&gt;
====Wild Speed====&lt;br /&gt;
Your movement [[speed]] is greatly increased (typically by a factor of five to ten). Any action other than moving (or opening doors and moving levers) will cancel the effect. &lt;br /&gt;
Typically this is gained by Movement Infusions (which additionally grant [[Effect#Free Action|Free Action]] when Wild Speed ends).&lt;br /&gt;
&lt;br /&gt;
====Wrath of the Eternals====&lt;br /&gt;
Increases all damage dealt while at the same time increasing resistance to all damage. [[Thaloren]] racial talent.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
====Continuum Destabilization====&lt;br /&gt;
Despite the dangerous sounding name this is actually a good thing, protecting you from Paradox magic to a small extent. Conversely, if your enemies get this, it is slightly annoying. &lt;br /&gt;
&lt;br /&gt;
====Fade From Time====&lt;br /&gt;
Grants some resistance to all damage types and reduces the duration of negative effects at the price of lowered damage output. &lt;br /&gt;
Usually provided by the talent [[Fade from time (talent)|Fade From Time]] of the [[Paradox Mage]] tree [[Paradox (category)|Paradox]]&lt;br /&gt;
&lt;br /&gt;
====Unstoppable====&lt;br /&gt;
Granted by the talent {{t|Unstoppable}}, this does not let your health drop below 0.&lt;br /&gt;
&lt;br /&gt;
====Draconic Will====&lt;br /&gt;
Granted by the prodigy, {{t|Draconic Will}}. The target is immune to all detrimental effects.&lt;br /&gt;
&lt;br /&gt;
==Detrimental Effects== &lt;br /&gt;
&lt;br /&gt;
===Cross-tier Effects===&lt;br /&gt;
[[Character sheet#Powers and Saves|Powers and saves]] are separated into 20 points tiers. When an attacker passes the [[Saves and To-Hit|power vs. save check]] and successfully inflicts a detrimental status effect, it will be able to inflict an additional cross-tier effect if its power was in a higher tier than the defender's save. The type of cross-tier effect inflicted in this manner depends on the type of status effect that was applied.&lt;br /&gt;
&lt;br /&gt;
* '''[[#Off-balance|Off-balance]]''' can occur when a physical status effect is applied&lt;br /&gt;
* '''[[#Spellshocked|Spellshocked]]''' can occur with a magical status effect is applied&lt;br /&gt;
* '''[[#Brainlocked|Brainlocked]]''' can occur with a mental status effect is applied&lt;br /&gt;
&lt;br /&gt;
Cross-tier effects are removed on a &amp;quot;buy one get one free&amp;quot; basis by [[inscriptions|Wild Infusions]] of the appropriate type, when another effect is being removed. For example, if a physical Wild Infusion is used to remove Stunned, and the target is also Off-balance, Off-balance will also be removed. Shatter Inflictions runes will also remove all cross-tier effects when they are used.&lt;br /&gt;
&lt;br /&gt;
===Magical===&lt;br /&gt;
====Decrepitude Disease====&lt;br /&gt;
The target is infected by a disease, reducing its [[Dexterity]] and doing blight damage each turn. &lt;br /&gt;
&lt;br /&gt;
====Rotting Disease====&lt;br /&gt;
The target is infected by a disease, reducing its [[Constitution]] and doing blight damage each turn. Reduced constitution also lowers maximum and effective life. &lt;br /&gt;
&lt;br /&gt;
===={{color|#80008B|Spellshocked}}====&lt;br /&gt;
All damage resistance is reduced by a certain percentage, usually 20%.&lt;br /&gt;
&lt;br /&gt;
====Weakness Disease====&lt;br /&gt;
The target is infected by a disease, reducing its [[Strength]] and doing blight damage each turn. If you were carrying close to your maximum encumberance, the weight of your possesions may now prevent you from moving. &lt;br /&gt;
&lt;br /&gt;
====Stoned====&lt;br /&gt;
The target has been turned to stone, making it subject to [[shattering]] but improving physical(+20%), fire(+80%) and acid(+50%) resistances.&lt;br /&gt;
&lt;br /&gt;
====Wet====&lt;br /&gt;
Target is drenched with magical power, halving its stun resistance.&lt;br /&gt;
&lt;br /&gt;
===Mental===&lt;br /&gt;
====Agony====&lt;br /&gt;
Take an increasing amount of mental damage per turn.&lt;br /&gt;
&lt;br /&gt;
===={{color|#FF7700|Brainlocked}}====&lt;br /&gt;
Renders a random talent unavailable. Talent cooldown is halved until the effect has worn off.&lt;br /&gt;
&lt;br /&gt;
====Confused====&lt;br /&gt;
The target is confused, acting randomly (with a certain percentage chance) and unable to perform complex actions. Talents with &amp;quot;instant&amp;quot; activation as well as items can still be used reliably.&lt;br /&gt;
&lt;br /&gt;
====Silenced====&lt;br /&gt;
The target is silenced, preventing it from casting spells and using some vocal talents.&lt;br /&gt;
&lt;br /&gt;
====Sleep====&lt;br /&gt;
The target can't perform most actions, including using items. (Instant talents are still usable.) Taking damage reduces the duration of the effect. Each turn spent sleeping grants a turn of Insomnia, which provides resistance against further Sleep effects (scaling with its remaining duration).&lt;br /&gt;
&lt;br /&gt;
===Physical===&lt;br /&gt;
====Acid Splash====&lt;br /&gt;
Does a constant amount of acid damage per turn. Accuracy and damage are lowered for the effect's duration.  &lt;br /&gt;
&lt;br /&gt;
====Anguish====&lt;br /&gt;
Reduces Willpower and Cunning. If the target is not the player, it uses a simpler form of AI for the duration (&amp;quot;The target is in extreme anguish, preventing them from making tactical decisions&amp;quot;). &lt;br /&gt;
&lt;br /&gt;
====Bleeding====&lt;br /&gt;
Take a constant amount of physical damage per turn. &lt;br /&gt;
&lt;br /&gt;
====Blinded====&lt;br /&gt;
The target is blinded, unable to see anything (while blind your map screen is completely black). Blinded monsters move about at random and have 2/3rds of a chance to miss a weapon attack, and blinded spellcasters will fire spells in all directions.&lt;br /&gt;
Note: This effect is often inflicted by Sun Infusions together with Luminescence (reduces stealth), and a Wild Infusion will randomly clear one, but not both.&lt;br /&gt;
&lt;br /&gt;
====Burning====&lt;br /&gt;
Take a constant amount of fire damage each turn. &lt;br /&gt;
&lt;br /&gt;
====Constricted====&lt;br /&gt;
The target is constricted, preventing movement and making it suffocate (target loses 'air level' each turn). &lt;br /&gt;
&lt;br /&gt;
====Corroded====&lt;br /&gt;
Reduced Accuracy, Armour and Defense for the duration. &lt;br /&gt;
&lt;br /&gt;
====Counterstrike====&lt;br /&gt;
The next incoming melee attack will do double damage. Physical and ranged defense set to 0. Usually caused by being blocked (see Beneficial Effects: Blocking) by a shield-user.&lt;br /&gt;
&lt;br /&gt;
====Cripple====&lt;br /&gt;
Reduces the speed of combat actions, spells and mind powers. Basically everything except movement.&lt;br /&gt;
In previous versions of the game, it reduced accuracy and physical power. &lt;br /&gt;
&lt;br /&gt;
====Crushing Hold====&lt;br /&gt;
Take physical damage each turn. Usually applied together with Grapple and possibly Strangle Hold. &lt;br /&gt;
&lt;br /&gt;
====Cursed Wound====&lt;br /&gt;
Reduced healing modifier. Multiple applications stack.&lt;br /&gt;
&lt;br /&gt;
====Dazed====&lt;br /&gt;
Unable to move, and halves all damage done, defense, saves, accuracy, spell, mind and physical power. Any damage taken will remove the daze.&lt;br /&gt;
&lt;br /&gt;
====Deep Wound====&lt;br /&gt;
Take a constant amount of physical damage each turn and suffer reduced healing efficiency. &lt;br /&gt;
&lt;br /&gt;
====Disable====&lt;br /&gt;
Movement speed and physical power are reduced. &lt;br /&gt;
&lt;br /&gt;
====Disarmed====&lt;br /&gt;
The target is maimed, unable to correctly wield a weapon. &lt;br /&gt;
&lt;br /&gt;
====Frozen====&lt;br /&gt;
The target is encased in ice. All damage done to you will be split, 40% absorbed by the ice and 60% by yourself. Your defense is nullified while in the ice and you may only attack the ice but you are also immune to any new detrimental status effects. The target can not teleport or heal while frozen. The iceblock has a number of hitpoints before it is destroyed. &lt;br /&gt;
&lt;br /&gt;
====Frozen Feet====&lt;br /&gt;
A weaker form of Frozen that only prevents movement, same as being Pinned. &lt;br /&gt;
&lt;br /&gt;
====Grappled====&lt;br /&gt;
Unable to move (but teleportation is still possible) and suffer from reduced defense and accuracy. &lt;br /&gt;
&lt;br /&gt;
====Immobilized====&lt;br /&gt;
Like Pinned, you are unable to move, this time the reason is telekinetics. Still a physical effect though. &lt;br /&gt;
&lt;br /&gt;
====Insidious Poison====&lt;br /&gt;
Take some nature damage each turn and suffer reduced healing efficiency. &lt;br /&gt;
&lt;br /&gt;
====Knockback====&lt;br /&gt;
Pushes you a number of squares in a particular direction.&lt;br /&gt;
&lt;br /&gt;
====Lowered Resistance====&lt;br /&gt;
Resistance against a particular damage type is lowered by the specified amount. Negative resistances increase damage taken.&lt;br /&gt;
&lt;br /&gt;
====Luminescence====&lt;br /&gt;
Reduces stealth. &lt;br /&gt;
&lt;br /&gt;
====Maimed====&lt;br /&gt;
All damage dealt is reduced, in addition to a 30% penalty to global speed. &lt;br /&gt;
&lt;br /&gt;
====Off-balance====&lt;br /&gt;
Global damage is reduced by 15%. &lt;br /&gt;
&lt;br /&gt;
====Off-guard====&lt;br /&gt;
Attacker gains 10% critical chance and power. &lt;br /&gt;
&lt;br /&gt;
====Paralyzed====&lt;br /&gt;
The target is unable to act. &lt;br /&gt;
&lt;br /&gt;
====Pinned====&lt;br /&gt;
The target is pinned to the ground, unable to move. Teleportation is still an option, however. &lt;br /&gt;
&lt;br /&gt;
====Poisoned====&lt;br /&gt;
Take some nature damage each turn. &lt;br /&gt;
&lt;br /&gt;
====Ravage====&lt;br /&gt;
Lose one beneficial physical effect per turn, and also take a constant amount of physical damage per turn. &lt;br /&gt;
Usually this was caused by talents from the [[Solipsist]] [[Distortion (category)|Distortion]] tree.&lt;br /&gt;
&lt;br /&gt;
====Set Up====&lt;br /&gt;
More likely to be critically hit, and all saves are reduced.&lt;br /&gt;
&lt;br /&gt;
====Slow====&lt;br /&gt;
Reduces global action speed by a certain percentage. &lt;br /&gt;
&lt;br /&gt;
====Slow movement====&lt;br /&gt;
Movement speed is reduced by the specified amount, but other actions (melee attack, spells, etc.) are unaffected. &lt;br /&gt;
&lt;br /&gt;
====Spell Disruption====&lt;br /&gt;
A chance to fail any spell it cast and a chance each turn to lose spell sustains. &lt;br /&gt;
&lt;br /&gt;
====Strangle Hold====&lt;br /&gt;
Cannot cast any spells and also suffer physical damage each turn. Usually applied together with Grapple and Crushing Hold. &lt;br /&gt;
&lt;br /&gt;
====Stunned====&lt;br /&gt;
While stunned: &lt;br /&gt;
* all damage done is reduced by 60%&lt;br /&gt;
* movement speed is reduced by 50%&lt;br /&gt;
* up to three random talents are put on cooldown (instant use talents like shield runes or wild infusions are exempt from this)&lt;br /&gt;
* talent cooldown is halved for the duration&lt;br /&gt;
&lt;br /&gt;
====Sunder Armour====&lt;br /&gt;
Armour value and saves are reduced for the duration.&lt;br /&gt;
&lt;br /&gt;
====Sunder Arms====&lt;br /&gt;
Accuracy is reduced for the duration. &lt;br /&gt;
&lt;br /&gt;
====Weakened====&lt;br /&gt;
All damage reduced by the specified amount.&lt;br /&gt;
&lt;br /&gt;
====Seared====&lt;br /&gt;
Fire resistance decreased by x% and mind save by x.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
&lt;br /&gt;
====Infusion Saturation====&lt;br /&gt;
This effect increases the cooldown of your Infusions. It is caused by using Infusions and gets stronger if you use infusions while it is active. Ultimately it serves to limit how much you can use Infusions without taking a rest. This can be affected by {{t|Writ Large}} and {{t|One with Nature}}.&lt;br /&gt;
&lt;br /&gt;
====Runic Saturation====&lt;br /&gt;
This effect increases the cooldown of your Runes. It is caused by using Runes and gets stronger if you use Runes while it is active. &lt;br /&gt;
Ultimately it serves to limit how much you can use Runes without taking a rest. This can be affected by {{t|Writ Large}}.&lt;br /&gt;
&lt;br /&gt;
====Tainted====&lt;br /&gt;
This effect increases the cooldown of your Taints, similarly to the saturation effects for Infusions and Runes. &lt;br /&gt;
&lt;br /&gt;
====Summoning Destabilization====&lt;br /&gt;
Increases the cooldown for summoning talents. &lt;br /&gt;
&lt;br /&gt;
====Temporal Restoration Field====&lt;br /&gt;
The bonus from having used a Time Shield. Restores 10% of the damage taken during the shield's duration as healing each turn.&lt;br /&gt;
&lt;br /&gt;
====Time Prison====&lt;br /&gt;
The target is removed from the normal time stream, unable to act but unable to take any damage. Time does not pass for this creature.&lt;br /&gt;
&lt;br /&gt;
====Blazing Rebirth====&lt;br /&gt;
Caused by the [[Doombringer]] talent, {{t|Blazing Rebirth}}.&lt;br /&gt;
&lt;br /&gt;
====Cauterize====&lt;br /&gt;
Caused by the prodigy, {{t|Cauterize}} activating.&lt;/div&gt;</summary>
		<author><name>Joerle</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Effect&amp;diff=23101</id>
		<title>Effect</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Effect&amp;diff=23101"/>
				<updated>2025-11-28T00:04:56Z</updated>
		
		<summary type="html">&lt;p&gt;Joerle: Added 'arcane' colour to /* Spellshocked */ to show that it's cross-tier&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Game Mechanics]]&lt;br /&gt;
&lt;br /&gt;
Most effects fall under one of three types: '''physical''', '''mental''' or '''magical'''. The effect type is not related to method in which the effect was caused, but instead determines what type of saves and [[inscriptions]] are needed to resist or remove the effect.&lt;br /&gt;
&lt;br /&gt;
Physical effects are generally the most common and debilitating type of effect. Mental effects can be situationally dangerous. Magical effects are rare, but can be very deadly at times.&lt;br /&gt;
&lt;br /&gt;
Effects of the type &amp;quot;Other&amp;quot; are notable in that they cannot be removed by status effect cleanses and are also unaffected by various duration reducing or increasing talents, such as {{t|Timeless}}.&lt;br /&gt;
&lt;br /&gt;
For the math behind whether a detrimental effect affects the target in the first place, see [[Saves and To-Hit]].&lt;br /&gt;
&lt;br /&gt;
{{toclimit|3}}&lt;br /&gt;
&lt;br /&gt;
==Beneficial Effects==&lt;br /&gt;
===Magical===&lt;br /&gt;
====Arcane Storm====&lt;br /&gt;
The target is the epicenter of a terrible arcane storm. Gives arcane resistance.&lt;br /&gt;
&lt;br /&gt;
====Earthen Barrier====&lt;br /&gt;
Reduces physical damage received.&lt;br /&gt;
&lt;br /&gt;
====Elemental Surge: Lightning====&lt;br /&gt;
When hit for the first time in the turn, you will not take damage but instead teleport to a random adjacent square. Using a [[inscriptions#lightning|lightning rune]] grants this effect for a short time, also doing over 300 points of critical lightning damage when possessing the Elemental Surge [[prodigy]].&lt;br /&gt;
&lt;br /&gt;
====Haste====&lt;br /&gt;
Increases global action speed and casting speed by a certain percentage, depending on the effect's power.&lt;br /&gt;
&lt;br /&gt;
====Invisibility====&lt;br /&gt;
Improves/gives invisibility with a certain power, depending on the effect's power. &lt;br /&gt;
&lt;br /&gt;
====Mana Overflow====&lt;br /&gt;
Increased maximum mana.&lt;br /&gt;
&lt;br /&gt;
====Manasurge====&lt;br /&gt;
Regenerating mana per turn.&lt;br /&gt;
&lt;br /&gt;
====Molten Skin====&lt;br /&gt;
Reduces fire damage received.&lt;br /&gt;
&lt;br /&gt;
====Out of Phase====&lt;br /&gt;
The target is out of phase (OoP) with reality, increasing defense by X, resist all by X%, and the duration of all detrimental timed effects by X%. &lt;br /&gt;
One common way of getting this effect is various teleport effects coupled with OoP gear. OoP will kick in even if a monster is the one to teleport the player. &lt;br /&gt;
The [[Inscription#Common_Runes|Blink Rune]] has a (stacking) OoP built in.&lt;br /&gt;
&lt;br /&gt;
====Reflective Skin====&lt;br /&gt;
Magically returns a percentage of any damage done to the attacker.&lt;br /&gt;
&lt;br /&gt;
====Sanguine Infusion====&lt;br /&gt;
Temporarily increases maximum life. Given by the {{t|Blood Grasp}} talent.&lt;br /&gt;
&lt;br /&gt;
===Mental===&lt;br /&gt;
====Deadly Strikes====&lt;br /&gt;
The target's armour penetration is increased.&lt;br /&gt;
&lt;br /&gt;
====Frenzy====&lt;br /&gt;
Increases global action speed and physical crit. Additionally the target will continue to fight until its Life reaches a negative offset.&lt;br /&gt;
&lt;br /&gt;
====Quick====&lt;br /&gt;
Increases global speed.&lt;br /&gt;
&lt;br /&gt;
====Perfect Accuracy====&lt;br /&gt;
The target's accuracy is improved.&lt;br /&gt;
&lt;br /&gt;
====Perfect Control====&lt;br /&gt;
The target's combat attack and crit chance are improved.&lt;br /&gt;
&lt;br /&gt;
===Physical===&lt;br /&gt;
====Blocking====&lt;br /&gt;
For some set of damage types, reduces all damage taken by a certain amount, which can differ per damage type.&amp;lt;br/&amp;gt;&lt;br /&gt;
This effect can be acquired in multiple ways, such as by the {{t|Block}} talent (from shields) or the {{t|Dagger Block}} talent. Block value, duration, damage types blocked, and any additional effects depend on the source of the Blocking effect.&amp;lt;br/&amp;gt;&lt;br /&gt;
If this completely negates damage, the attacker is set up for a Counterstrike (see under Detrimental Effects).&lt;br /&gt;
&lt;br /&gt;
====Dwarven Resilience====&lt;br /&gt;
Increases [[armour]], physical and spell [[Saves#Power_and_Saves|saves]]. Usually granted by the [[dwarf|Dwarven]] talent [[resilience of the dwarves (talent)|Resilience of the Dwarves]]. &lt;br /&gt;
&lt;br /&gt;
====Essence of Bearness====&lt;br /&gt;
The bear in you is awaken, you take 25% less damage.&lt;br /&gt;
Given by the item [[Essence of Bearness]]&lt;br /&gt;
&lt;br /&gt;
====Evasion====&lt;br /&gt;
Grants a flat chance (depending on power) to completely negate melee attacks, independent of accuracy and defense. &lt;br /&gt;
&lt;br /&gt;
====Free Action====&lt;br /&gt;
Immunity from [[effect#stunned|Stun]], [[effect#dazed|Daze]] and [[effect#pinned|Pinning]] (this includes variants such as being [[effect#frozen|frozen]] or [[effect#immobilized|immobilized]]). It does not, however, help with removing existing effects.&lt;br /&gt;
&lt;br /&gt;
====Heroism====&lt;br /&gt;
While under the Heroism effect, your [[Life]] can go into the negatives, but you will not die. How far below zero you can go depends on the effect's power. Instead of your current negative Life rating, three question marks (???) are displayed. Being at negative Life when Heroism runs out or is dispelled is fatal. &lt;br /&gt;
Heroism also boosts your three highest [[Stat]]s.&lt;br /&gt;
&lt;br /&gt;
====Recovery====&lt;br /&gt;
Regain a small amount of [[Life]], dependent on your maximum health each turn.&lt;br /&gt;
Usually gained from being at low Life and having the talent [[Vitality (talent)|Vitality]] from the [[Conditioning (category)|Conditioning]] tree.&lt;br /&gt;
&lt;br /&gt;
====Regeneration====&lt;br /&gt;
Regain some [[Life]] each round. &lt;br /&gt;
 &lt;br /&gt;
====Pain Suppression====&lt;br /&gt;
Increases your [[resistance]] to all damage by the specified amount. Note that the increase in resistance is multiplicative, not additive, so it may show up as less on the character sheet if you already have resistances. Also note that no resistance can be increased past its resistance cap, usually 70%. Typically this effect is granted by using a Wild Infusion.&lt;br /&gt;
&lt;br /&gt;
====Sensing====&lt;br /&gt;
Allows detection of all Actors even through walls, darkness and similar, within the specified range. Usually gained via the talents [[Track (talent)|Track]], [[Vimsense_(talent)|Vimsense]] or [[Foresight_(talent)|Foresight]]. It is also granted by several items.&lt;br /&gt;
&lt;br /&gt;
====Speed====&lt;br /&gt;
Increases global action [[speed]] by a certain percentage, depending on the effect's power. This effect is usually granted by the [[Shalore]] talent [[Grace of the eternals (talent)|Grace of the Eternals]].&lt;br /&gt;
&lt;br /&gt;
====Wild Speed====&lt;br /&gt;
Your movement [[speed]] is greatly increased (typically by a factor of five to ten). Any action other than moving (or opening doors and moving levers) will cancel the effect. &lt;br /&gt;
Typically this is gained by Movement Infusions (which additionally grant [[Effect#Free Action|Free Action]] when Wild Speed ends).&lt;br /&gt;
&lt;br /&gt;
====Wrath of the Eternals====&lt;br /&gt;
Increases all damage dealt while at the same time increasing resistance to all damage. [[Thaloren]] racial talent.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
====Continuum Destabilization====&lt;br /&gt;
Despite the dangerous sounding name this is actually a good thing, protecting you from Paradox magic to a small extent. Conversely, if your enemies get this, it is slightly annoying. &lt;br /&gt;
&lt;br /&gt;
====Fade From Time====&lt;br /&gt;
Grants some resistance to all damage types and reduces the duration of negative effects at the price of lowered damage output. &lt;br /&gt;
Usually provided by the talent [[Fade from time (talent)|Fade From Time]] of the [[Paradox Mage]] tree [[Paradox (category)|Paradox]]&lt;br /&gt;
&lt;br /&gt;
====Unstoppable====&lt;br /&gt;
Granted by the talent {{t|Unstoppable}}, this does not let your health drop below 0.&lt;br /&gt;
&lt;br /&gt;
====Draconic Will====&lt;br /&gt;
Granted by the prodigy, {{t|Draconic Will}}. The target is immune to all detrimental effects.&lt;br /&gt;
&lt;br /&gt;
==Detrimental Effects== &lt;br /&gt;
&lt;br /&gt;
===Cross-tier Effects===&lt;br /&gt;
[[Character sheet#Powers and Saves|Powers and saves]] are separated into 20 points tiers. When an attacker passes the [[Saves and To-Hit|power vs. save check]] and successfully inflicts a detrimental status effect, it will be able to inflict an additional cross-tier effect if its power was in a higher tier than the defender's save. The type of cross-tier effect inflicted in this manner depends on the type of status effect that was applied.&lt;br /&gt;
&lt;br /&gt;
* '''[[#Off-balance|Off-balance]]''' can occur when a physical status effect is applied&lt;br /&gt;
* '''[[#Spellshocked|Spellshocked]]''' can occur with a magical status effect is applied&lt;br /&gt;
* '''[[#Brainlocked|Brainlocked]]''' can occur with a mental status effect is applied&lt;br /&gt;
&lt;br /&gt;
Cross-tier effects are removed on a &amp;quot;buy one get one free&amp;quot; basis by [[inscriptions|Wild Infusions]] of the appropriate type, when another effect is being removed. For example, if a physical Wild Infusion is used to remove Stunned, and the target is also Off-balance, Off-balance will also be removed. Shatter Inflictions runes will also remove all cross-tier effects when they are used.&lt;br /&gt;
&lt;br /&gt;
===Magical===&lt;br /&gt;
====Decrepitude Disease====&lt;br /&gt;
The target is infected by a disease, reducing its [[Dexterity]] and doing blight damage each turn. &lt;br /&gt;
&lt;br /&gt;
====Rotting Disease====&lt;br /&gt;
The target is infected by a disease, reducing its [[Constitution]] and doing blight damage each turn. Reduced constitution also lowers maximum and effective life. &lt;br /&gt;
&lt;br /&gt;
===={{color|#80008B|Spellshocked}}====&lt;br /&gt;
All damage resistance is reduced by a certain percentage, usually 20%.&lt;br /&gt;
&lt;br /&gt;
====Weakness Disease====&lt;br /&gt;
The target is infected by a disease, reducing its [[Strength]] and doing blight damage each turn. If you were carrying close to your maximum encumberance, the weight of your possesions may now prevent you from moving. &lt;br /&gt;
&lt;br /&gt;
====Stoned====&lt;br /&gt;
The target has been turned to stone, making it subject to [[shattering]] but improving physical(+20%), fire(+80%) and acid(+50%) resistances.&lt;br /&gt;
&lt;br /&gt;
====Wet====&lt;br /&gt;
Target is drenched with magical power, halving its stun resistance.&lt;br /&gt;
&lt;br /&gt;
===Mental===&lt;br /&gt;
====Agony====&lt;br /&gt;
Take an increasing amount of mental damage per turn.&lt;br /&gt;
&lt;br /&gt;
====Brainlocked====&lt;br /&gt;
Renders a random talent unavailable. Talent cooldown is halved until the effect has worn off. &lt;br /&gt;
&lt;br /&gt;
====Confused====&lt;br /&gt;
The target is confused, acting randomly (with a certain percentage chance) and unable to perform complex actions. Talents with &amp;quot;instant&amp;quot; activation as well as items can still be used reliably.&lt;br /&gt;
&lt;br /&gt;
====Silenced====&lt;br /&gt;
The target is silenced, preventing it from casting spells and using some vocal talents.&lt;br /&gt;
&lt;br /&gt;
====Sleep====&lt;br /&gt;
The target can't perform most actions, including using items. (Instant talents are still usable.) Taking damage reduces the duration of the effect. Each turn spent sleeping grants a turn of Insomnia, which provides resistance against further Sleep effects (scaling with its remaining duration).&lt;br /&gt;
&lt;br /&gt;
===Physical===&lt;br /&gt;
====Acid Splash====&lt;br /&gt;
Does a constant amount of acid damage per turn. Accuracy and damage are lowered for the effect's duration.  &lt;br /&gt;
&lt;br /&gt;
====Anguish====&lt;br /&gt;
Reduces Willpower and Cunning. If the target is not the player, it uses a simpler form of AI for the duration (&amp;quot;The target is in extreme anguish, preventing them from making tactical decisions&amp;quot;). &lt;br /&gt;
&lt;br /&gt;
====Bleeding====&lt;br /&gt;
Take a constant amount of physical damage per turn. &lt;br /&gt;
&lt;br /&gt;
====Blinded====&lt;br /&gt;
The target is blinded, unable to see anything (while blind your map screen is completely black). Blinded monsters move about at random and have 2/3rds of a chance to miss a weapon attack, and blinded spellcasters will fire spells in all directions.&lt;br /&gt;
Note: This effect is often inflicted by Sun Infusions together with Luminescence (reduces stealth), and a Wild Infusion will randomly clear one, but not both.&lt;br /&gt;
&lt;br /&gt;
====Burning====&lt;br /&gt;
Take a constant amount of fire damage each turn. &lt;br /&gt;
&lt;br /&gt;
====Constricted====&lt;br /&gt;
The target is constricted, preventing movement and making it suffocate (target loses 'air level' each turn). &lt;br /&gt;
&lt;br /&gt;
====Corroded====&lt;br /&gt;
Reduced Accuracy, Armour and Defense for the duration. &lt;br /&gt;
&lt;br /&gt;
====Counterstrike====&lt;br /&gt;
The next incoming melee attack will do double damage. Physical and ranged defense set to 0. Usually caused by being blocked (see Beneficial Effects: Blocking) by a shield-user.&lt;br /&gt;
&lt;br /&gt;
====Cripple====&lt;br /&gt;
Reduces the speed of combat actions, spells and mind powers. Basically everything except movement.&lt;br /&gt;
In previous versions of the game, it reduced accuracy and physical power. &lt;br /&gt;
&lt;br /&gt;
====Crushing Hold====&lt;br /&gt;
Take physical damage each turn. Usually applied together with Grapple and possibly Strangle Hold. &lt;br /&gt;
&lt;br /&gt;
====Cursed Wound====&lt;br /&gt;
Reduced healing modifier. Multiple applications stack.&lt;br /&gt;
&lt;br /&gt;
====Dazed====&lt;br /&gt;
Unable to move, and halves all damage done, defense, saves, accuracy, spell, mind and physical power. Any damage taken will remove the daze.&lt;br /&gt;
&lt;br /&gt;
====Deep Wound====&lt;br /&gt;
Take a constant amount of physical damage each turn and suffer reduced healing efficiency. &lt;br /&gt;
&lt;br /&gt;
====Disable====&lt;br /&gt;
Movement speed and physical power are reduced. &lt;br /&gt;
&lt;br /&gt;
====Disarmed====&lt;br /&gt;
The target is maimed, unable to correctly wield a weapon. &lt;br /&gt;
&lt;br /&gt;
====Frozen====&lt;br /&gt;
The target is encased in ice. All damage done to you will be split, 40% absorbed by the ice and 60% by yourself. Your defense is nullified while in the ice and you may only attack the ice but you are also immune to any new detrimental status effects. The target can not teleport or heal while frozen. The iceblock has a number of hitpoints before it is destroyed. &lt;br /&gt;
&lt;br /&gt;
====Frozen Feet====&lt;br /&gt;
A weaker form of Frozen that only prevents movement, same as being Pinned. &lt;br /&gt;
&lt;br /&gt;
====Grappled====&lt;br /&gt;
Unable to move (but teleportation is still possible) and suffer from reduced defense and accuracy. &lt;br /&gt;
&lt;br /&gt;
====Immobilized====&lt;br /&gt;
Like Pinned, you are unable to move, this time the reason is telekinetics. Still a physical effect though. &lt;br /&gt;
&lt;br /&gt;
====Insidious Poison====&lt;br /&gt;
Take some nature damage each turn and suffer reduced healing efficiency. &lt;br /&gt;
&lt;br /&gt;
====Knockback====&lt;br /&gt;
Pushes you a number of squares in a particular direction.&lt;br /&gt;
&lt;br /&gt;
====Lowered Resistance====&lt;br /&gt;
Resistance against a particular damage type is lowered by the specified amount. Negative resistances increase damage taken.&lt;br /&gt;
&lt;br /&gt;
====Luminescence====&lt;br /&gt;
Reduces stealth. &lt;br /&gt;
&lt;br /&gt;
====Maimed====&lt;br /&gt;
All damage dealt is reduced, in addition to a 30% penalty to global speed. &lt;br /&gt;
&lt;br /&gt;
====Off-balance====&lt;br /&gt;
Global damage is reduced by 15%. &lt;br /&gt;
&lt;br /&gt;
====Off-guard====&lt;br /&gt;
Attacker gains 10% critical chance and power. &lt;br /&gt;
&lt;br /&gt;
====Paralyzed====&lt;br /&gt;
The target is unable to act. &lt;br /&gt;
&lt;br /&gt;
====Pinned====&lt;br /&gt;
The target is pinned to the ground, unable to move. Teleportation is still an option, however. &lt;br /&gt;
&lt;br /&gt;
====Poisoned====&lt;br /&gt;
Take some nature damage each turn. &lt;br /&gt;
&lt;br /&gt;
====Ravage====&lt;br /&gt;
Lose one beneficial physical effect per turn, and also take a constant amount of physical damage per turn. &lt;br /&gt;
Usually this was caused by talents from the [[Solipsist]] [[Distortion (category)|Distortion]] tree.&lt;br /&gt;
&lt;br /&gt;
====Set Up====&lt;br /&gt;
More likely to be critically hit, and all saves are reduced.&lt;br /&gt;
&lt;br /&gt;
====Slow====&lt;br /&gt;
Reduces global action speed by a certain percentage. &lt;br /&gt;
&lt;br /&gt;
====Slow movement====&lt;br /&gt;
Movement speed is reduced by the specified amount, but other actions (melee attack, spells, etc.) are unaffected. &lt;br /&gt;
&lt;br /&gt;
====Spell Disruption====&lt;br /&gt;
A chance to fail any spell it cast and a chance each turn to lose spell sustains. &lt;br /&gt;
&lt;br /&gt;
====Strangle Hold====&lt;br /&gt;
Cannot cast any spells and also suffer physical damage each turn. Usually applied together with Grapple and Crushing Hold. &lt;br /&gt;
&lt;br /&gt;
====Stunned====&lt;br /&gt;
While stunned: &lt;br /&gt;
* all damage done is reduced by 60%&lt;br /&gt;
* movement speed is reduced by 50%&lt;br /&gt;
* up to three random talents are put on cooldown (instant use talents like shield runes or wild infusions are exempt from this)&lt;br /&gt;
* talent cooldown is halved for the duration&lt;br /&gt;
&lt;br /&gt;
====Sunder Armour====&lt;br /&gt;
Armour value and saves are reduced for the duration.&lt;br /&gt;
&lt;br /&gt;
====Sunder Arms====&lt;br /&gt;
Accuracy is reduced for the duration. &lt;br /&gt;
&lt;br /&gt;
====Weakened====&lt;br /&gt;
All damage reduced by the specified amount.&lt;br /&gt;
&lt;br /&gt;
====Seared====&lt;br /&gt;
Fire resistance decreased by x% and mind save by x.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
&lt;br /&gt;
====Infusion Saturation====&lt;br /&gt;
This effect increases the cooldown of your Infusions. It is caused by using Infusions and gets stronger if you use infusions while it is active. Ultimately it serves to limit how much you can use Infusions without taking a rest. This can be affected by {{t|Writ Large}} and {{t|One with Nature}}.&lt;br /&gt;
&lt;br /&gt;
====Runic Saturation====&lt;br /&gt;
This effect increases the cooldown of your Runes. It is caused by using Runes and gets stronger if you use Runes while it is active. &lt;br /&gt;
Ultimately it serves to limit how much you can use Runes without taking a rest. This can be affected by {{t|Writ Large}}.&lt;br /&gt;
&lt;br /&gt;
====Tainted====&lt;br /&gt;
This effect increases the cooldown of your Taints, similarly to the saturation effects for Infusions and Runes. &lt;br /&gt;
&lt;br /&gt;
====Summoning Destabilization====&lt;br /&gt;
Increases the cooldown for summoning talents. &lt;br /&gt;
&lt;br /&gt;
====Temporal Restoration Field====&lt;br /&gt;
The bonus from having used a Time Shield. Restores 10% of the damage taken during the shield's duration as healing each turn.&lt;br /&gt;
&lt;br /&gt;
====Time Prison====&lt;br /&gt;
The target is removed from the normal time stream, unable to act but unable to take any damage. Time does not pass for this creature.&lt;br /&gt;
&lt;br /&gt;
====Blazing Rebirth====&lt;br /&gt;
Caused by the [[Doombringer]] talent, {{t|Blazing Rebirth}}.&lt;br /&gt;
&lt;br /&gt;
====Cauterize====&lt;br /&gt;
Caused by the prodigy, {{t|Cauterize}} activating.&lt;/div&gt;</summary>
		<author><name>Joerle</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Exotic_weapons_mastery_(talent)&amp;diff=23100</id>
		<title>Exotic weapons mastery (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Exotic_weapons_mastery_(talent)&amp;diff=23100"/>
				<updated>2025-11-27T23:53:25Z</updated>
		
		<summary type="html">&lt;p&gt;Joerle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|image=Exotic weapons mastery.png&lt;br /&gt;
|name=Exotic Weapons Mastery&lt;br /&gt;
|game_version=1.7.6&lt;br /&gt;
|category_type={{ct|Technique}}&lt;br /&gt;
|category={{c|Combat Training}}&lt;br /&gt;
|require=Str (16,22,28,34,40) Dex (16,22,28,34,40)&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Increases Physical Power by 30, and increases weapon damage by (√ Talent Level / 5) / 1.5 % when using exotic weapons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|avail=''Note'' that both [[Adventurer]] and [[Wanderer]] classes begin with {{c|Combat Training}} unlocked.&amp;lt;br&amp;gt;''Also note:'' This talent can also be acquired by taking the [[Prodigies#Strength|Legacy of the Naloren]] prodigy&lt;br /&gt;
|avail.classes=It would be easier to list the classes that ''don't'' have it by default:&amp;lt;br&amp;gt;The entire {{mc|Mage}} metaclass—[[Alchemist]], [[Archmage]], [[Necromancer]];&amp;lt;br&amp;gt;''plus'' [[Doomed]], [[Corruptor]], [[Anorithil]], [[Oozemancer]], [[Paradox Mage]], and [[Solipsist]]&lt;br /&gt;
|avail.shops=[[Last Hope]] ([[Age of Ascendancy]]), [[Kruk Pride]] ([[Embers of Rage]])&lt;br /&gt;
|avail.escorts=[[Escorts#Warrior|Warrior]], +1 to talent&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Joerle</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Exotic_weapons_mastery_(talent)&amp;diff=23099</id>
		<title>Exotic weapons mastery (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Exotic_weapons_mastery_(talent)&amp;diff=23099"/>
				<updated>2025-11-27T23:52:44Z</updated>
		
		<summary type="html">&lt;p&gt;Joerle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|image=Exotic weapons mastery.png&lt;br /&gt;
|name=Exotic Weapons Mastery&lt;br /&gt;
|game_version=1.7.6&lt;br /&gt;
|category_type={{ct|Technique}}&lt;br /&gt;
|category={{c|Combat Training}}&lt;br /&gt;
|require=Str (16,22,28,34,40) Dex (16,22,28,34,40)&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Increases Physical Power by 30, and increases weapon damage by (√ Talent Level / 5) / 1.5 % when using exotic weapons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|avail=''Note'' that both [[Adventurer]] and [[Wanderer]] classes begin with {{c|Combat Training}} unlocked.&amp;lt;br&amp;gt;''Also note:'' This talent can also be acquired by taking the [[Prodigies#Strength|Legacy of the Naloren]] prodigy&lt;br /&gt;
|avail.classes=It would be easier to list the classes that ''don't'' have it by default&amp;lt;br&amp;gt;The entire {{mc|Mage}} metaclass—[[Alchemist]], [[Archmage]], [[Necromancer]];&amp;lt;br&amp;gt;''plus'' [[Doomed]], [[Corruptor]], [[Anorithil]], [[Oozemancer]], [[Paradox Mage]], and [[Solipsist]]&lt;br /&gt;
|avail.shops=[[Last Hope]] ([[Age of Ascendancy]]), [[Kruk Pride]] ([[Embers of Rage]])&lt;br /&gt;
|avail.escorts=[[Escorts#Warrior|Warrior]], +1 to talent&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Joerle</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Maw_of_urh%27rok_(talent)&amp;diff=23096</id>
		<title>Maw of urh'rok (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Maw_of_urh%27rok_(talent)&amp;diff=23096"/>
				<updated>2025-11-26T07:22:34Z</updated>
		
		<summary type="html">&lt;p&gt;Joerle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|name=Maw of Urh'rok&lt;br /&gt;
|image=Maw_of_urh'rok.png&lt;br /&gt;
|category_type={{ct|Corruption}}&lt;br /&gt;
|category={{c|Fearfire}}&lt;br /&gt;
|require={{TalentReq/SpellsReqHigh4}}&lt;br /&gt;
|use_mode=Sustained&lt;br /&gt;
|cost=40 Vim&lt;br /&gt;
|cooldown=20&lt;br /&gt;
|range=1&lt;br /&gt;
|desc=&lt;br /&gt;
Your body becomes a nexus for the Fearscape, causing you to drag enemies towards you in a cone with a radius of {{cts|5|9}}, dealing 45.72-99.68 fire damage every turn.&lt;br /&gt;
&lt;br /&gt;
The damage will increase with your spellpower.&lt;br /&gt;
|avail.classes=[[Doombringer]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Joerle</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Infernal_breath_(talent)&amp;diff=23095</id>
		<title>Infernal breath (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Infernal_breath_(talent)&amp;diff=23095"/>
				<updated>2025-11-26T07:22:24Z</updated>
		
		<summary type="html">&lt;p&gt;Joerle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|name=Infernal Breath&lt;br /&gt;
|image=Infernal_breath.png&lt;br /&gt;
|category_type={{ct|Corruption}}&lt;br /&gt;
|category={{c|Fearfire}}&lt;br /&gt;
|require={{TalentReq/SpellsReqHigh3}}&lt;br /&gt;
|cost=18 Vim&lt;br /&gt;
|cooldown=12&lt;br /&gt;
|range=1&lt;br /&gt;
|desc=&lt;br /&gt;
Exhale a wave of dark fire with a radius of {{cts|6|10}}, lasting 4 turns. Any non-demon caught in the area will take 46.20-86.63 fire damage, and flames will be left dealing a further 10.56-19.97 each turn. Demons will be healed for the same amount.&lt;br /&gt;
&lt;br /&gt;
The damage will increase with your Strength stat, but critically hit as a spell.&lt;br /&gt;
|avail.classes=[[Doombringer]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Joerle</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Cauterize_spirit_(talent)&amp;diff=23094</id>
		<title>Cauterize spirit (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Cauterize_spirit_(talent)&amp;diff=23094"/>
				<updated>2025-11-26T07:22:09Z</updated>
		
		<summary type="html">&lt;p&gt;Joerle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|name=Cauterize Spirit&lt;br /&gt;
|image=Cauterize_spirit.png&lt;br /&gt;
|category_type={{ct|Corruption}}&lt;br /&gt;
|category={{c|Fearfire}}&lt;br /&gt;
|require=Level (14,15,16,17,18) Magic (30,32,34,36,38)&lt;br /&gt;
|cooldown=15&lt;br /&gt;
|range=1&lt;br /&gt;
|use_speed=Instant&lt;br /&gt;
|desc=&lt;br /&gt;
Removes all detrimental effects, but causes you to burn for {{cts|15|5}}% of your max health per effect over 7 turns.&lt;br /&gt;
&lt;br /&gt;
This ignores all resists, defenses, and affinities.&lt;br /&gt;
&lt;br /&gt;
This does not take a turn.&lt;br /&gt;
|avail.classes=[[Doombringer]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Joerle</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Fearscape_shift_(talent)&amp;diff=23093</id>
		<title>Fearscape shift (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Fearscape_shift_(talent)&amp;diff=23093"/>
				<updated>2025-11-26T07:21:59Z</updated>
		
		<summary type="html">&lt;p&gt;Joerle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|name=Fearscape Shift&lt;br /&gt;
|image=Fearscape_shift.png&lt;br /&gt;
|category_type={{ct|Corruption}}&lt;br /&gt;
|category={{c|Fearfire}}&lt;br /&gt;
|require={{TalentReq/SpellsReqHigh1}}&lt;br /&gt;
|cost=32 Vim&lt;br /&gt;
|range={{cts|4|8}}&lt;br /&gt;
|cooldown=12&lt;br /&gt;
|desc=&lt;br /&gt;
Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 47.63-107.79 demonfire damage to everyone within {{cts|2|5}} spaces and leaving flames that will deal an additional 47.63-107.79 demonfire damage over 4 turns.&lt;br /&gt;
&lt;br /&gt;
Additionally shifting through reality enhances your awareness, allowing you to see all enemies with {{cts|8|10}} spaces for the next 3 turns.&lt;br /&gt;
&lt;br /&gt;
The damage will scale with your spellpower and the range will increase with the talent level.&lt;br /&gt;
|avail.classes=[[Doombringer]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Joerle</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Ominous_shadow_(talent)&amp;diff=23092</id>
		<title>Ominous shadow (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Ominous_shadow_(talent)&amp;diff=23092"/>
				<updated>2025-11-26T07:20:52Z</updated>
		
		<summary type="html">&lt;p&gt;Joerle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Ominous shadow.png&lt;br /&gt;
|name=Ominous Shadow&lt;br /&gt;
|category_type={{ct|Corruption}}&lt;br /&gt;
|category={{c|Black-magic}}&lt;br /&gt;
|require={{TalentReq/CorrsReq4}}&lt;br /&gt;
|cooldown=2&lt;br /&gt;
|cost=4 Vim&lt;br /&gt;
|range=10&lt;br /&gt;
|desc=&lt;br /&gt;
When a creature afflicted with Bleak Outcome dies, you gain a charge of Ominous Shadow {{cts|1|6}} for 12 turns.&lt;br /&gt;
Each charge can be used to become invisible (power {{ctspd|10|50}}) for 2 turns.&lt;br /&gt;
|avail.classes=[[Demonologist]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Joerle</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Grim_future_(talent)&amp;diff=23091</id>
		<title>Grim future (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Grim_future_(talent)&amp;diff=23091"/>
				<updated>2025-11-26T07:20:40Z</updated>
		
		<summary type="html">&lt;p&gt;Joerle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Grim future.png&lt;br /&gt;
|name=Grim Future&lt;br /&gt;
|category_type={{ct|Corruption}}&lt;br /&gt;
|category={{c|Black-magic}}&lt;br /&gt;
|require={{TalentReq/CorrsReq3}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|cooldown=24-xx&lt;br /&gt;
|desc=&lt;br /&gt;
The future looks grim indeed... for your foes.&lt;br /&gt;
&lt;br /&gt;
When you kill a creature afflicted with Bleak Outcome, all creatures allied to it in radius {{ctl|8|2|7}} will be dazed for 2 turns.&lt;br /&gt;
&lt;br /&gt;
This effect will only trigger every {{ctl|6|25|15}} turns (after a successful daze has been applied).&lt;br /&gt;
|avail.classes=[[Demonologist]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Joerle</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Stripped_life_(talent)&amp;diff=23090</id>
		<title>Stripped life (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Stripped_life_(talent)&amp;diff=23090"/>
				<updated>2025-11-26T07:20:24Z</updated>
		
		<summary type="html">&lt;p&gt;Joerle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Stripped life.png&lt;br /&gt;
|name=Stripped Life&lt;br /&gt;
|category_type={{ct|Corruption}}&lt;br /&gt;
|category={{c|Black-magic}}&lt;br /&gt;
|require={{TalentReq/SpellsReq2}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
When a creature dies with at least 5 stacks of Bleak Outcome, you feast on every last bit of vim it had, increasing your own Spellpower by {{cts|8|38|0.75}} for 6 turns.&lt;br /&gt;
|avail.classes=[[Demonologist]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Joerle</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Bleak_outcome_(talent)&amp;diff=23089</id>
		<title>Bleak outcome (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Bleak_outcome_(talent)&amp;diff=23089"/>
				<updated>2025-11-26T07:20:11Z</updated>
		
		<summary type="html">&lt;p&gt;Joerle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Bleak outcome.png&lt;br /&gt;
|name=Bleak Outcome&lt;br /&gt;
|category_type={{ct|Corruption}}&lt;br /&gt;
|category={{c|Black-magic}}&lt;br /&gt;
|require={{TalentReq/CorrsReq1}}&lt;br /&gt;
|use_mode=Sustained&lt;br /&gt;
|cooldown=10&lt;br /&gt;
|desc=&lt;br /&gt;
Your actions foreshadow a bleak outcome for your foes.&lt;br /&gt;
&lt;br /&gt;
Each time you deal darkness, fire, blight or acid damage, you curse your foe with an effect that stacks up to {{cts|3|9}} times (this can effect only one creature per turn).&lt;br /&gt;
&lt;br /&gt;
The vim you get for killing the creature is increased by 100% for every stack of Bleak Outcome/&lt;br /&gt;
&lt;br /&gt;
The vim's worth of a creature depends on your Willpower.&lt;br /&gt;
|avail.classes=[[Demonologist]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Joerle</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Trap_priming_(talent)&amp;diff=23088</id>
		<title>Trap priming (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Trap_priming_(talent)&amp;diff=23088"/>
				<updated>2025-11-25T21:49:13Z</updated>
		
		<summary type="html">&lt;p&gt;Joerle: Added availability&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|image=trap_priming.png&lt;br /&gt;
|name=Trap Priming&lt;br /&gt;
|game_version=1.5.2&lt;br /&gt;
|category_type=[[Cunning (category type)|Cunning]]&lt;br /&gt;
|category=[[Trapping (category)|Trapping]]&lt;br /&gt;
|require={{TalentReq/CunsReq4}}&lt;br /&gt;
|use_mode=Activated&lt;br /&gt;
|travel_speed=Instantaneous&lt;br /&gt;
|use_speed=Standard&lt;br /&gt;
|desc=&lt;br /&gt;
You prepare an additional trap (up to tier 1) with a special primed trigger that causes it to activate immediately when deployed. (Use this ability to select the trap.)&lt;br /&gt;
Not all traps can be prepared this way and each trap can have only one type of preparation.&amp;lt;br&amp;gt;&lt;br /&gt;
Known primable designs:&lt;br /&gt;
&lt;br /&gt;
'''Tier 1: {{t|Bear Trap}}'''&amp;lt;br&amp;gt;&lt;br /&gt;
Deals 39.17 physical damage and pins, slows (30%), and wounds for an additional 39.17 damage over 5 turns.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tier 2: {{t|Springrazor Trap}}'''&amp;lt;br&amp;gt;&lt;br /&gt;
Shrapnel (radius 2) deals 47.92 physical damage, reduces accuracy, armor, and defence by 5.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tier 4: {{t|Flash Bang Trap}}'''&amp;lt;br&amp;gt;&lt;br /&gt;
Explodes (radius 2) for 72.92 physical damage, 50% blind/daze for 3 turns.&lt;br /&gt;
&lt;br /&gt;
A trap with a primed trigger gains +17% effectiveness (replacing the normal bonus from Trap Mastery) and won't break stealth 19% of the time.&lt;br /&gt;
|avail.classes=[[Archer]], [[Rogue]], [[Skirmisher]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Joerle</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Advanced_trap_deployment_(talent)&amp;diff=23087</id>
		<title>Advanced trap deployment (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Advanced_trap_deployment_(talent)&amp;diff=23087"/>
				<updated>2025-11-25T21:48:58Z</updated>
		
		<summary type="html">&lt;p&gt;Joerle: Added availability&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|image=trap_launcher_2017.png&lt;br /&gt;
|name=Advanced Trap Deployment&lt;br /&gt;
|game_version=1.5.2&lt;br /&gt;
|category_type=[[Cunning (category type)|Cunning]]&lt;br /&gt;
|category=[[Trapping (category)|Trapping]]&lt;br /&gt;
|require={{TalentReq/CunsReq3}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
You learn new techniques for setting traps.&lt;br /&gt;
Deploying one of your traps is possible up to {{ctl|10|2|5.5}} grids from you, takes {{ctl|50%|0|20%}} less time than normal, and has {{cTL|raw|1|5%}} less chance to break stealth.&lt;br /&gt;
|avail.classes=[[Archer]], [[Rogue]], [[Skirmisher]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Joerle</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Lure_(talent)&amp;diff=23086</id>
		<title>Lure (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Lure_(talent)&amp;diff=23086"/>
				<updated>2025-11-25T21:48:43Z</updated>
		
		<summary type="html">&lt;p&gt;Joerle: Added availability&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|image=Lure.png&lt;br /&gt;
|name=Lure&lt;br /&gt;
|game_version=1.5.2&lt;br /&gt;
|category_type=[[Cunning (category type)|Cunning]]&lt;br /&gt;
|category=[[Trapping (category)|Trapping]]&lt;br /&gt;
|require={{TalentReq/CunsReq2}}&lt;br /&gt;
|use_mode=Activated&lt;br /&gt;
|range={{CTS|2|11}}&lt;br /&gt;
|cost=15 Stamina&lt;br /&gt;
|cooldown=15&lt;br /&gt;
|travel_speed: instantaneous&lt;br /&gt;
|use_speed: Combat&lt;br /&gt;
|desc=&lt;br /&gt;
Deploy a noisy lure that attracks all creatures within radius {{cTL|10|2|5.5}} for {{cTS|5|13}} turns. It has Cun * {{cTS|5|13}} life (based on your Cunning) and is very durable, with {{cTS|10|25}} armor and {{cTS|90%|65|75%}} resistance to non-physical damage.&lt;br /&gt;
&lt;br /&gt;
At level 5, when the lure is destroyed, it will trigger some traps in a radius of 2 around it (check individual trap descriptions to see if they are triggered).&lt;br /&gt;
&lt;br /&gt;
Use of this talent will not break stealth.&lt;br /&gt;
|avail.classes=[[Archer]], [[Rogue]], [[Skirmisher]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Joerle</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Trap_mastery_(talent)&amp;diff=23085</id>
		<title>Trap mastery (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Trap_mastery_(talent)&amp;diff=23085"/>
				<updated>2025-11-25T21:48:23Z</updated>
		
		<summary type="html">&lt;p&gt;Joerle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|image=Trap_mastery_2017.png&lt;br /&gt;
|game_version=1.7.4&lt;br /&gt;
|name=Trap Mastery&lt;br /&gt;
|category_type=[[Cunning (category type)|Cunning]]&lt;br /&gt;
|category=[[Trapping (category)|Trapping]]&lt;br /&gt;
|require=Level (0,3,8,15,24) Cun (15,17,19,21,23) &amp;lt;!-- A custom formula, not one of the standard requirements --&amp;gt;&lt;br /&gt;
|use_speed=Standard&lt;br /&gt;
|desc=&lt;br /&gt;
This talent allows you to prepare up to (Raw talent level, min 1, max 3) different trap(s) of tier (Raw talent level, max 5) or less for later deployment. (Use this ability to select which to prepare.)&lt;br /&gt;
Designs known:&lt;br /&gt;
&lt;br /&gt;
(Known/unlocked traps go here, in the format &amp;quot;Tier X: Trap Name - short description&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
Many traps scale based on a value called '''trap_effectiveness'''. This value is given by the formula (1 + {{CTS|25|100}}/100)*{{CSS|cun|1|5}}, and it generally ranges from 1 to 10 at normal character levels. The talent level used for the combatTalentScale is {{t|Trap Priming}}'s level if the trap is primed, or Trap Mastery's level otherwise. The stat that the combatStatScale uses is Cunning unless stated otherwise, but for {{t|Gravitic Trap}} it uses Magic, and for {{t|Purging Trap}} it uses Willpower.&lt;br /&gt;
&lt;br /&gt;
Traps prepared this way are difficult to detect ({{cS|Talent Level * .25 * Cun|10|3.75|75|125|0.25}} detection 'power')&amp;lt;br/&amp;gt;&lt;br /&gt;
and disarm ((1.25 * the detection power) disarm 'power') based on your Cunning.&amp;lt;br/&amp;gt;&lt;br /&gt;
They gain +{{cTS|25|100%}} effectiveness,&amp;lt;br/&amp;gt;&lt;br /&gt;
and can be deployed without breaking stealth (trap_effectiveness*10 + min(25, {{t|Advanced Trap Deployment}} talent level), min 0, max 100)% of the time.&amp;lt;br&amp;gt;&lt;br /&gt;
You are immune to the damage and negative effects of your traps, and traps may critically strike based on your physical crit chance.&amp;lt;br&amp;gt;&lt;br /&gt;
Most traps last {{cTS|9|13}} turns if not triggered, and refund 80% of their stamina cost on expiration.&amp;lt;br&amp;gt;&lt;br /&gt;
More designs may be discovered or learned from special instructors in the world.&amp;lt;br/&amp;gt;&lt;br /&gt;
Note: Discovery usually involves disarming traps you find in the world.&lt;br /&gt;
&lt;br /&gt;
The following traps are always available, and can be prepared as long as your Trap Mastery raw talent level is high enough:&lt;br /&gt;
*Tier 1: {{t|Bear Trap}}&lt;br /&gt;
*Tier 1: {{t|Disarming Trap}}&lt;br /&gt;
*Tier 2: {{t|Springrazor Trap}}&lt;br /&gt;
*Tier 3: {{t|Pitfall Trap}}&lt;br /&gt;
*Tier 4: {{t|Flash Bang Trap}}&lt;br /&gt;
*Tier 5: {{t|Bladestorm Trap}}&lt;br /&gt;
&lt;br /&gt;
The following traps must be unlocked. You can unlock them by specific methods, or you have a chance to unlock one by dismantling it or a similar trap as you disarm it:&lt;br /&gt;
*Tier 2: {{t|Poison Gas Trap}} - Read the [[lore]] note ''&amp;quot;the perfect killing device&amp;quot;'' next to the downstairs on level 1 of [[The Maze]], or dismantle a Poison Gas Trap, Poison Spore Trap (spore colony), or Poison Blast Trap&lt;br /&gt;
*Tier 2: {{t|Explosion Trap}} - Dismantle an Explosion Trap, Fire Blast Trap (burnt spot), or Delayed Explosion Trap (hot spot)&lt;br /&gt;
*Tier 3: {{t|Beam Trap}} - Return to [[Derth]] after completing the quest [[Storming the city]] via [[Angolwen]], or dismantle a Beam Trap or Spinning Beam Trap (magical emitter)&lt;br /&gt;
*Tier 3: {{t|Freezing Trap}} - Kill [[Varsha the Writhing]] in the alternate [[Daikara]], or dismantle a Freezing Trap or Cold Flames Trap (cold spot)&lt;br /&gt;
*Tier 3: {{t|Catapult Trap}} - Kill [[Filio Flightfrond]] in [[Dreadfell]], or dismantle a Catapult Trap or Giant Boulder Trap (large pressure plate)&lt;br /&gt;
*Tier 4: {{t|Purging Trap}} - Talk to [[Protector Myssil]] in [[Zigur]] after killing [[Urkis, the High Tempest]], or dismantle a Purging Trap or Anti-Magic Trap (dull area)&lt;br /&gt;
*Tier 4: {{t|Nightshade Trap}} - Dismantle a Nightshade Trap or Poison Vine (venomous vine)&lt;br /&gt;
*Tier 5: {{t|Dragonsfire Trap}} - Kill [[Rantha the Worm]] in the normal [[Daikara]], or dismantle a Dragonsfire Trap or Dragon Fire Trap (burned area)&lt;br /&gt;
*Tier 5: {{t|Ambush Trap}} - Save the merchant in the [[Trapped!]] quest and then buy it from him for 3000 gold, or side with the [[Assassin Lord]] and get it for free, or dismantle an Ambush Trap or Summoning Alarm (ring of faded symbols)&lt;br /&gt;
*No tier: {{t|Gravitic Trap}} - Learn the {{t|Mystical Cunning}} [[prodigy]]&lt;br /&gt;
It takes multiple uninterrupted turns (i.e. with no enemies around) to successfully learn a trap by dismantling it.&lt;br /&gt;
|avail.classes=[[Archer]], [[Rogue]], [[Skirmisher]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Joerle</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Sudden_growth_(talent)&amp;diff=23084</id>
		<title>Sudden growth (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Sudden_growth_(talent)&amp;diff=23084"/>
				<updated>2025-11-25T21:45:14Z</updated>
		
		<summary type="html">&lt;p&gt;Joerle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Sudden growth.png&lt;br /&gt;
|name=Sudden Growth&lt;br /&gt;
|category_type={{ct|Wild-Gift}}&lt;br /&gt;
|category={{c|Fungus}}&lt;br /&gt;
|game_version=1.7.2&lt;br /&gt;
|require={{TalentReq/GiftsReq4}}&lt;br /&gt;
|cost=22 Equilibrium&lt;br /&gt;
|cooldown=15&lt;br /&gt;
|use_speed=Mind Speed&lt;br /&gt;
|desc=&lt;br /&gt;
A wave of energy passes through your fungus, making it release immediate healing energies on you, healing you for ({{CTS|2|5}} * 100)% of your current life regeneration rate (Life Regeneration * {{CTS|2|5}}).&lt;br /&gt;
|avail.classes=[[Oozemancer]], [[Wyrmic]]&lt;br /&gt;
|avail.shops=[[Zigur]] ([[Age of Ascendancy]]) — after completing [[Storming the city]], speaking to [[Myssil|Protector Myssil]] and killing [[Urkis]], the {{c|Fungus}} category is revealed (locked)&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Joerle</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Ancestral_life_(talent)&amp;diff=23083</id>
		<title>Ancestral life (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Ancestral_life_(talent)&amp;diff=23083"/>
				<updated>2025-11-25T21:45:04Z</updated>
		
		<summary type="html">&lt;p&gt;Joerle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Ancestral life.png&lt;br /&gt;
|name=Ancestral Life&lt;br /&gt;
|category_type={{ct|Wild-Gift}}&lt;br /&gt;
|category={{c|Fungus}}&lt;br /&gt;
|game_version=1.7.2&lt;br /&gt;
|require={{TalentReq/GiftsReq3}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Your fungus can reach into the primordial ages of the world, granting you ancient instincts.&lt;br /&gt;
&lt;br /&gt;
Each time you receive non-regeneration healing you gain min(15, {{ctmd|1|8}})% of a turn per 100 life healed.  This effect can't add energy past 2 stored turns and overhealing is not counted.&lt;br /&gt;
&lt;br /&gt;
Also, regeneration effects on you will decrease your equilibrium by {{cts|0.5|2.5|0.5A}} each turn.&lt;br /&gt;
&lt;br /&gt;
The turn gain increases with your Mindpower.&lt;br /&gt;
|avail.classes=[[Oozemancer]], [[Wyrmic]]&lt;br /&gt;
|avail.shops=[[Zigur]] ([[Age of Ascendancy]]) — after completing [[Storming the city]], speaking to [[Myssil|Protector Myssil]] and killing [[Urkis]], the {{c|Fungus}} category is revealed (locked)&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Joerle</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Fungal_growth_(talent)&amp;diff=23082</id>
		<title>Fungal growth (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Fungal_growth_(talent)&amp;diff=23082"/>
				<updated>2025-11-25T21:44:54Z</updated>
		
		<summary type="html">&lt;p&gt;Joerle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Fungal growth.png&lt;br /&gt;
|name=Fungal Growth&lt;br /&gt;
|category_type={{ct|Wild-Gift}}&lt;br /&gt;
|category={{c|Fungus}}&lt;br /&gt;
|game_version=1.7.2&lt;br /&gt;
|require={{TalentReq/GiftsReq2}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
The fungus on your body allows regeneration effects to last longer.&lt;br /&gt;
&lt;br /&gt;
Each time you gain a beneficial effect with the regeneration subtype you increase its duration by min(150%, {{CTMD|1|100%}}) + 1 rounded up.&lt;br /&gt;
&lt;br /&gt;
The effect will increase with your Mindpower.&lt;br /&gt;
|avail.classes=[[Oozemancer]], [[Wyrmic]]&lt;br /&gt;
|avail.shops=[[Zigur]] ([[Age of Ascendancy]]) — after completing [[Storming the city]], speaking to [[Myssil|Protector Myssil]] and killing [[Urkis]], the {{c|Fungus}} category is revealed (locked)&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Joerle</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Wild_growth_(talent)&amp;diff=23081</id>
		<title>Wild growth (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Wild_growth_(talent)&amp;diff=23081"/>
				<updated>2025-11-25T21:44:41Z</updated>
		
		<summary type="html">&lt;p&gt;Joerle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Wild growth.png&lt;br /&gt;
|name=Wild Growth&lt;br /&gt;
|category_type={{ct|Wild-Gift}}&lt;br /&gt;
|category={{c|Fungus}}&lt;br /&gt;
|game_version=1.7.2&lt;br /&gt;
|require={{TalentReq/GiftsReq1}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Surround yourself with a myriad of tiny, nearly invisible, reinforcing fungi.&lt;br /&gt;
&lt;br /&gt;
You gain {{ctstd|Wil|10|600}} maximum life and {{ctstd|Wil|1|20}} life regeneration.&lt;br /&gt;
&lt;br /&gt;
The effects will increase with your Willpower.&lt;br /&gt;
|avail.classes=[[Oozemancer]], [[Wyrmic]]&lt;br /&gt;
|avail.shops=[[Zigur]] ([[Age of Ascendancy]]) — after completing [[Storming the city]], speaking to [[Myssil|Protector Myssil]] and killing [[Urkis]], the {{c|Fungus}} category is revealed (locked)&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Joerle</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=User:Joerle&amp;diff=23080</id>
		<title>User:Joerle</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=User:Joerle&amp;diff=23080"/>
				<updated>2025-11-19T19:11:44Z</updated>
		
		<summary type="html">&lt;p&gt;Joerle: /* Talents available outside of classes/races */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Some notes on me... =&lt;br /&gt;
&lt;br /&gt;
* [https://te4.org/users/joerle User profile] on te4.org&lt;br /&gt;
* I made a revised version of [https://steamcommunity.com/sharedfiles/filedetails/?id=3472360278 Cleaner Item Descriptions], with some QoL text layout modifications&lt;br /&gt;
** [https://te4.org/games/addons/tome/cleaner-descriptions-revised te4.org link]&lt;br /&gt;
** [https://steamcommunity.com/sharedfiles/filedetails/?id=3472360278 Steam link]&lt;br /&gt;
** based on [https://te4.org/games/addons/tome/cleaner-descriptions Recaiden's addon]&lt;br /&gt;
* Java/Web programmer, who knows just enough LUA and wiki markup to get in trouble...&lt;br /&gt;
&lt;br /&gt;
== Wiki contributions ==&lt;br /&gt;
* [[Special:Contributions/Joerle|Wiki contributions by Joerle]]&lt;br /&gt;
* I updated the [[Template:Ability box|Ability box Template]] to add a row at the bottom, for 'Availability' information&lt;br /&gt;
* Find me on the [https://discord.com/invite/tales-of-majeyal ToM'E Discord] (as 'Joerle') to complain about the changes I've made (or use my [[User_talk:Joerle|Talk]] page).&lt;br /&gt;
&lt;br /&gt;
== Notes I keep ==&lt;br /&gt;
=== Talents available outside of classes/races ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Source !! Category !! Talent&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''[[Shops]]'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Last Hope]] || {{ct|Technique}} / {{c|Combat Training}} (50 gold) || {{t|Shoot}} (8 gold)&lt;br /&gt;
|-&lt;br /&gt;
| [[Kruk Pride]] ||&lt;br /&gt;
* {{ct|Technique}} / {{c|Combat Training}} (50 gold)&lt;br /&gt;
* {{ct|Steamtech}} / {{c|Physics}} (100 gold)&lt;br /&gt;
* {{ct|Steamtech}} / {{c|Chemistry}} (100 gold)&lt;br /&gt;
 || {{t|Shoot}} (8 gold)&lt;br /&gt;
|-&lt;br /&gt;
| [[Angolwen]] || {{ct|Spell}} / {{c|Staff Combat}} (?? gold) ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Zigur]] || {{ct|Wild-Gift}} / {{c|Mindstar Mastery}} (price varies for locked/unlocked/mastery) ||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''Quests'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[The Curse of Magic]] ([[Zigur]]) || {{ct|Wild-Gift}} / {{c|Antimagic}} ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Storming the city]] ([[Zigur]]) || {{ct|Wild-Gift}} / {{c|Fungus}} (locked) ||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''[[Escorts]]'''''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-size: 0.8em; text-align: right;&amp;quot;| Note: ||style=&amp;quot;font-size: 0.8em&amp;quot; colspan=&amp;quot;2&amp;quot;| Category rewards from escorts are revealed hidden&lt;br /&gt;
|-&lt;br /&gt;
| Alchemist (Arcane) [[Escort]] || {{ct|Spell}} / {{c|Staff Combat}} || &lt;br /&gt;
* {{t|Channel Staff}} +1 &lt;br /&gt;
* {{t|Staff Mastery}} +1 &lt;br /&gt;
|-&lt;br /&gt;
| Alchemist (Arcane) Escort || {{ct|Spell}} / {{c|Stone Alchemy}} || &lt;br /&gt;
* {{t|Stone Touch}} +1 &lt;br /&gt;
|-&lt;br /&gt;
| Alchemist (Zigur) Escort || {{ct|Wild-Gift}} / {{c|Mindstar Mastery}} || &lt;br /&gt;
* {{t|Psiblades}} +1  &lt;br /&gt;
* {{t|Thorn Grab}} +1&lt;br /&gt;
|-&lt;br /&gt;
| Defiler (Arcane) [[Escort]] || {{ct|Corruption}} / {{c|Curses}} || &lt;br /&gt;
* {{t|Curse of Defenselessness}} +1  &lt;br /&gt;
* {{t|Curse of Impotence}} +1&lt;br /&gt;
|-&lt;br /&gt;
| Defiler (Zigur) Escort || {{ct|Psionic}} / {{c|Feedback}} || &lt;br /&gt;
* {{t|Resonance Field}} +1  &lt;br /&gt;
* {{t|Conversion}} +1&lt;br /&gt;
|-&lt;br /&gt;
| Loremaster [[Escort]] || - || &lt;br /&gt;
* {{t|Disarm}} +1 &lt;br /&gt;
* {{t|Spit Poison}} +1 &lt;br /&gt;
* {{t|Mind Sear}} +1&lt;br /&gt;
|-&lt;br /&gt;
| Seer (Arcane) [[Escort]] || {{ct|Spell}} / {{c|Divination}} ||  &lt;br /&gt;
* {{t|Arcane Eye}} +1 &lt;br /&gt;
* {{t|Premonition }} +1 &lt;br /&gt;
* {{t|Vision}} +1&lt;br /&gt;
|-&lt;br /&gt;
| Seer (Zigur) Escort || {{ct|Wild-Gift}} / {{c|Call of the Wild}} ||  &lt;br /&gt;
* {{t|Earth's Eyes}} +1 &lt;br /&gt;
* {{t|Nature's Touch}} +1&lt;br /&gt;
|-&lt;br /&gt;
| Sun Paladin (Arcane) [[Escort]] || {{ct|Celestial}} / {{c|Chants}} ||  &lt;br /&gt;
* {{t|Chant of Fortitude}} +1 &lt;br /&gt;
* {{t|Chant of Fortress}} +1&lt;br /&gt;
|-&lt;br /&gt;
| Sun Paladin (Zigur) Escort || {{ct|Psionic}} / {{c|Augmented Mobility}} ||  &lt;br /&gt;
* {{t|Telekinetic Leap}} +1 &lt;br /&gt;
* {{t|Skate}} +1&lt;br /&gt;
|-&lt;br /&gt;
| Temporal Explorer (Arcane) [[Escort]] || {{ct|Chronomancy}} / {{c|Chronomancy}} || &lt;br /&gt;
* {{t|Precognition}} +1 (plus {{t|Spacetime Tuning}})&lt;br /&gt;
* {{t|Foresight}} +1&lt;br /&gt;
|-&lt;br /&gt;
| Temporal Explorer (Zigur) Escort || {{ct|Psionic}} / {{c|Dreaming}} ||  &lt;br /&gt;
* {{t|Sleep}} +1 &lt;br /&gt;
* {{t|Dream Walk}} +1&lt;br /&gt;
|-&lt;br /&gt;
| Thief [[Escort]] || {{ct|Cunning}} / {{c|Survival}} || &lt;br /&gt;
* {{t|Track}} +1 &lt;br /&gt;
* {{t|Heightened Senses}} +1&lt;br /&gt;
|-&lt;br /&gt;
| Thief Escort || {{ct|Cunning}} / {{c|Scoundrel}} ||  &lt;br /&gt;
* {{t|Lacerating Strikes}} +1 &lt;br /&gt;
* {{t|Misdirection}} +1&lt;br /&gt;
|-&lt;br /&gt;
| Tinker [[Escort]] || &lt;br /&gt;
* {{ct|Steamtech}} / {{c|Physics}}&lt;br /&gt;
* {{ct|Steamtech}} / {{c|Chemistry}}&lt;br /&gt;
|| See escort page for details&lt;br /&gt;
|-&lt;br /&gt;
| Tinker Escort || - || &lt;br /&gt;
* {{t|Craftsman's Eye}} +1 &lt;br /&gt;
* {{t|Endless Endurance}} +1&lt;br /&gt;
|-&lt;br /&gt;
| Tinker Escort || - || &lt;br /&gt;
* {{t|Last Engineer Standing}} +1 &lt;br /&gt;
* {{t|Innovation}} +1&lt;br /&gt;
|-&lt;br /&gt;
| Warrior [[Escort]] || {{ct|Technique}} / {{c|Conditioning}} || &lt;br /&gt;
* {{t|Vitality}} +1 &lt;br /&gt;
* {{t|Unflinching Resolve}} +1&lt;br /&gt;
|-&lt;br /&gt;
| Warrior Escort || - || &lt;br /&gt;
* {{t|Exotic Weapons Mastery}} +1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Test space ==&lt;br /&gt;
&amp;lt;span class=&amp;quot;tooltip_link&amp;quot; style=&amp;quot;max-width:500px;&amp;quot;&amp;gt;[[Vitality (talent)|Vitality]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;qtip-link&amp;quot; data-hasqtip=&amp;quot;50&amp;quot; aria-describedby=&amp;quot;qtip-50&amp;quot; style=&amp;quot;max-width:500px;&amp;quot;&amp;gt;[[Vitality (talent)|Vitality]]&amp;lt;/span&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joerle</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=User:Joerle&amp;diff=23077</id>
		<title>User:Joerle</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=User:Joerle&amp;diff=23077"/>
				<updated>2025-11-11T21:21:57Z</updated>
		
		<summary type="html">&lt;p&gt;Joerle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Some notes on me... =&lt;br /&gt;
&lt;br /&gt;
* [https://te4.org/users/joerle User profile] on te4.org&lt;br /&gt;
* I made a revised version of [https://steamcommunity.com/sharedfiles/filedetails/?id=3472360278 Cleaner Item Descriptions], with some QoL text layout modifications&lt;br /&gt;
** [https://te4.org/games/addons/tome/cleaner-descriptions-revised te4.org link]&lt;br /&gt;
** [https://steamcommunity.com/sharedfiles/filedetails/?id=3472360278 Steam link]&lt;br /&gt;
** based on [https://te4.org/games/addons/tome/cleaner-descriptions Recaiden's addon]&lt;br /&gt;
* Java/Web programmer, who knows just enough LUA and wiki markup to get in trouble...&lt;br /&gt;
&lt;br /&gt;
== Wiki contributions ==&lt;br /&gt;
* [[Special:Contributions/Joerle|Wiki contributions by Joerle]]&lt;br /&gt;
* I updated the [[Template:Ability box|Ability box Template]] to add a row at the bottom, for 'Availability' information&lt;br /&gt;
* Find me on the [https://discord.com/invite/tales-of-majeyal ToM'E Discord] (as 'Joerle') to complain about the changes I've made (or use my [[User_talk:Joerle|Talk]] page).&lt;br /&gt;
&lt;br /&gt;
== Notes I keep ==&lt;br /&gt;
=== Talents available outside of classes/races ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Source !! Category !! Talent&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''[[Shops]]'''''&lt;br /&gt;
|-&lt;br /&gt;
| Last Hope Shop || ||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''Other'''''&lt;br /&gt;
|-&lt;br /&gt;
| Something else ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''[[Escorts]]'''''&lt;br /&gt;
|-&lt;br /&gt;
| Alchemist (Arcane) [[Escort]] || {{ct|Spell}} / {{c|Staff Combat}} || &lt;br /&gt;
* {{t|Channel Staff}} +1 &lt;br /&gt;
* {{t|Staff Mastery}} +1 &lt;br /&gt;
|-&lt;br /&gt;
| Alchemist (Arcane) Escort || {{ct|Spell}} / {{c|Stone Alchemy}} || &lt;br /&gt;
* {{t|Stone Touch}} +1 &lt;br /&gt;
|-&lt;br /&gt;
| Alchemist (Zigur) Escort || {{ct|Wild-Gift}} / {{c|Mindstar Mastery}} || &lt;br /&gt;
* {{t|Psiblades}} +1  &lt;br /&gt;
* {{t|Thorn Grab}} +1&lt;br /&gt;
|-&lt;br /&gt;
| Defiler (Arcane) [[Escort]] || {{ct|Corruption}} / {{c|Curses}} || &lt;br /&gt;
* {{t|Curse of Defenselessness}} +1  &lt;br /&gt;
* {{t|Curse of Impotence}} +1&lt;br /&gt;
|-&lt;br /&gt;
| Defiler (Zigur) Escort || {{ct|Psionic}} / {{c|Feedback}} || &lt;br /&gt;
* {{t|Resonance Field}} +1  &lt;br /&gt;
* {{t|Conversion}} +1&lt;br /&gt;
|-&lt;br /&gt;
| Loremaster [[Escort]] || - || &lt;br /&gt;
* {{t|Disarm}} +1 &lt;br /&gt;
* {{t|Spit Poison}} +1 &lt;br /&gt;
* {{t|Mind Sear}} +1&lt;br /&gt;
|-&lt;br /&gt;
| Seer (Arcane) [[Escort]] || {{ct|Spell}} / {{c|Divination}} ||  &lt;br /&gt;
* {{t|Arcane Eye}} +1 &lt;br /&gt;
* {{t|Premonition }} +1 &lt;br /&gt;
* {{t|Vision}} +1&lt;br /&gt;
|-&lt;br /&gt;
| Seer (Zigur) Escort || {{ct|Wild-Gift}} / {{c|Call of the Wild}} ||  &lt;br /&gt;
* {{t|Earth's Eyes}} +1 &lt;br /&gt;
* {{t|Nature's Touch}} +1&lt;br /&gt;
|-&lt;br /&gt;
| Sun Paladin (Arcane) [[Escort]] || {{ct|Celestial}} / {{c|Chants}} ||  &lt;br /&gt;
* {{t|Chant of Fortitude}} +1 &lt;br /&gt;
* {{t|Chant of Fortress}} +1&lt;br /&gt;
|-&lt;br /&gt;
| Sun Paladin (Zigur) Escort || {{ct|Psionic}} / {{c|Augmented Mobility}} ||  &lt;br /&gt;
* {{t|Telekinetic Leap}} +1 &lt;br /&gt;
* {{t|Skate}} +1&lt;br /&gt;
|-&lt;br /&gt;
| Temporal Explorer (Arcane) [[Escort]] || {{ct|Chronomancy}} / {{c|Chronomancy}} || &lt;br /&gt;
* {{t|Precognition}} +1 (plus {{t|Spacetime Tuning}})&lt;br /&gt;
* {{t|Foresight}} +1&lt;br /&gt;
|-&lt;br /&gt;
| Temporal Explorer (Zigur) Escort || {{ct|Psionic}} / {{c|Dreaming}} ||  &lt;br /&gt;
* {{t|Sleep}} +1 &lt;br /&gt;
* {{t|Dream Walk}} +1&lt;br /&gt;
|-&lt;br /&gt;
| Thief [[Escort]] || {{ct|Cunning}} / {{c|Survival}} || &lt;br /&gt;
* {{t|Track}} +1 &lt;br /&gt;
* {{t|Heightened Senses}} +1&lt;br /&gt;
|-&lt;br /&gt;
| Thief Escort || {{ct|Cunning}} / {{c|Scoundrel}} ||  &lt;br /&gt;
* {{t|Lacerating Strikes}} +1 &lt;br /&gt;
* {{t|Misdirection}} +1&lt;br /&gt;
|-&lt;br /&gt;
| Tinker [[Escort]] || &lt;br /&gt;
* {{ct|Steamtech}} / {{c|Physics}}&lt;br /&gt;
* {{ct|Steamtech}} / {{c|Chemistry}}&lt;br /&gt;
|| See escort page for details&lt;br /&gt;
|-&lt;br /&gt;
| Tinker Escort || - || &lt;br /&gt;
* {{t|Craftsman's Eye}} +1 &lt;br /&gt;
* {{t|Endless Endurance}} +1&lt;br /&gt;
|-&lt;br /&gt;
| Tinker Escort || - || &lt;br /&gt;
* {{t|Last Engineer Standing}} +1 &lt;br /&gt;
* {{t|Innovation}} +1&lt;br /&gt;
|-&lt;br /&gt;
| Warrior [[Escort]] || {{ct|Technique}} / {{c|Conditioning}} || &lt;br /&gt;
* {{t|Vitality}} +1 &lt;br /&gt;
* {{t|Unflinching Resolve}} +1&lt;br /&gt;
|-&lt;br /&gt;
| Warrior Escort || - || &lt;br /&gt;
* {{t|Exotic Weapons Mastery}} +1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Test space ==&lt;br /&gt;
&amp;lt;span class=&amp;quot;tooltip_link&amp;quot; style=&amp;quot;max-width:500px;&amp;quot;&amp;gt;[[Vitality (talent)|Vitality]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;qtip-link&amp;quot; data-hasqtip=&amp;quot;50&amp;quot; aria-describedby=&amp;quot;qtip-50&amp;quot; style=&amp;quot;max-width:500px;&amp;quot;&amp;gt;[[Vitality (talent)|Vitality]]&amp;lt;/span&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joerle</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Category:Addons&amp;diff=23076</id>
		<title>Category:Addons</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Category:Addons&amp;diff=23076"/>
				<updated>2025-11-11T00:02:05Z</updated>
		
		<summary type="html">&lt;p&gt;Joerle: Created page with &amp;quot;This category page is for pages about addons, as well as addon development (which is also rolled-up into the [https://te4.org/wiki/Category:Development...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This [[Special:Categories|category page]] is for pages about addons, as well as addon development (which is also rolled-up into the [https://te4.org/wiki/Category:Development Development category])&lt;/div&gt;</summary>
		<author><name>Joerle</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Addon_List&amp;diff=23075</id>
		<title>Addon List</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Addon_List&amp;diff=23075"/>
				<updated>2025-11-10T23:55:37Z</updated>
		
		<summary type="html">&lt;p&gt;Joerle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Addons==&lt;br /&gt;
Addons are optional user created content for TOME.  They either add new content or functionality, or change it in some way.  This page is non-comprehensive list of addons generated by the TOME community that are confirmed to be fully functional for the current version (1.7.4).  (This page is currently a work in progress.)&lt;br /&gt;
&lt;br /&gt;
The main addon listing is here. [[https://te4.org/addons/tome link]]&lt;br /&gt;
&lt;br /&gt;
If you are adding to the list, please include the name of the mod, the contributor, a brief description, and a link to the te4 addon page (optionally Steam workshop as well).  Full descriptions can be added on a separate linked page.&lt;br /&gt;
&lt;br /&gt;
==Official Addons==&lt;br /&gt;
There exist some official addons. Some official addons are automatically installed along with the base game (at least on the Steam version? {{verify}}). Some official addons can only be used by [http://te4.org/donate donators]. (Buying the Steam version counts as a donation.)&lt;br /&gt;
* [[Items vault]] (only usable by donators)&lt;br /&gt;
* [[Possessor]] Bonus Class (only available to donators)&lt;br /&gt;
** Previously the [[Stone Warden]] class filled this role (before version 1.5)&lt;br /&gt;
* [[ToME Addon's Development Tools]]&lt;br /&gt;
* [[ToME Remote Designer]]&lt;br /&gt;
* [[IndieRoyale Bonus]] (previously available by purchasing ToME through an IndieRoyale bundle)&lt;br /&gt;
&lt;br /&gt;
===DLC===&lt;br /&gt;
{{Main|DLC}}&lt;br /&gt;
&lt;br /&gt;
DLCs are special official addons that expand the game. Unlike the base game of Tales of Maj'Eyal, which is free and open-source, DLCs cost money to purchase. ToME currently has 3 DLCs released, with a fourth DLC under active development.&lt;br /&gt;
* [[Ashes of Urh'Rok]]&lt;br /&gt;
* [[Embers of Rage]]&lt;br /&gt;
* [[Forbidden Cults]]&lt;br /&gt;
* [[The Lost Land]] (in development)&lt;br /&gt;
&lt;br /&gt;
In non-Steam versions of ToME, DLCs go in the ''game/addons'' folder like other addons. In the Steam version, DLCs go in the ''game/dlcs'' folder (and Steam will install them there automatically).&lt;br /&gt;
&lt;br /&gt;
==Campaigns==&lt;br /&gt;
Addons that add a new campaign, with its own zones and quests.&lt;br /&gt;
* The Hammer of Urh'rok by Recaiden [[https://te4.org/games/addons/tome/campaign-hammer link]] - A short campaign following the invasion of Maj'Eyal by demons and their thralls. 9 main zones, 3 side zones, and a superboss.&lt;br /&gt;
* Light From Below by Erenion [[https://te4.org/games/addons/tome/lightbelow link]] - A short campaign following a mysterious subterranean artifact.  10 main zones, a post-game challenge, and unique item crafting.&lt;br /&gt;
&lt;br /&gt;
==DLC-like==&lt;br /&gt;
Some addons are broad enough that they add content in multiple categories.  They may contain multiple races, classes, and/or zones.&lt;br /&gt;
* Faetouched Collection v1.2.0 by Mr Frog - [[https://te4.org/games/addons/tome/mclass_faetouched link]] - In the realm of Titania, the Midsummer Queen, there live the Faeries, mystical beings as graceful as they are fickle. Drama and mayhem spring forth wherever they walk, and those whose lives they touch are forever changed, their fates intertwined with that of the mysterious Faesong. Luminously-beautiful and deadly, those who learn to ride its mercurial ebbs and flows shall wield power far beyond mortal magic.  Includes a new starting scenario with original classes, art, music, and dialogue.&lt;br /&gt;
* Odyssey of The Summoner by Nekarcos and updated by Kamani_They-Them [[https://te4.org/games/addons/tome/neka_therianthropy_summoner_for_current_tome link]] - An extensive package that takes the summonable creatures from the Summoner class and turns them into fully-talented, highly-comprehensive classes with their story and unique events.  It features the ranged summons: Hydra, Fire Drake, Flamespitter Ritch, War Hound, and Minotaur.&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
This is a list of some current addons that add individual and groups of Classes:&lt;br /&gt;
* Class: Fallen by Recaiden [[https://te4.org/games/addons/tome/classfallen link]] - The original, non-prodigy version.&lt;br /&gt;
* Class: Harrier by astralinferno [[https://te4.org/games/addons/tome/knifeharrier link]]&lt;br /&gt;
* Class: Quantum Slider by Tradewind_Rider [[https://te4.org/games/addons/tome/quantum-slider link]]&lt;br /&gt;
* Class: Spellweaver by Kamani_They-Them [[https://te4.org/games/addons/tome/kam_spellweaver link]]&lt;br /&gt;
* Class Pack: Bladebender, Harbinger, Cooler Anorithil, and Zephyr by minqmay [[https://te4.org/games/addons/tome/classrace-pack link]] includes Lich and Dreamelf races.&lt;br /&gt;
* Class Pack: Hekantonkheire by Recaiden [[https://te4.org/games/addons/tome/classhekatonkheire link]] - 4 horror-inspired classes with a new unique resource.&lt;br /&gt;
*White Monk, Steam Shaper, High Guard, Grove Keeper, Mindslinger, Frost Invoker, and Incantor of Flame by nsrr [[https://te4.org/user/177873/addons link]]&lt;br /&gt;
*Class evolutions for Berserker(1), Bulwark(1), Rogue(1), and Skirmisher(8) by nsrr [[https://te4.org/user/177873/addons link]]&lt;br /&gt;
&lt;br /&gt;
==Escorts==&lt;br /&gt;
This is a list of current addons that add or change Escorts:&lt;br /&gt;
* Morvarc'h's Improved Escorts by Morvarc'h [[https://te4.org/games/addons/tome/morvarchsescorts link]] - Escorts provide category points to go with categories, and +2 talent points instead of one.  More diversity in escorts and categories, too.&lt;br /&gt;
* Select your Escorts by pseudoku [[https://te4.org/games/addons/tome/select-your-escorts link]] - Allows you to choose your escorts in advance and change your choices&lt;br /&gt;
&lt;br /&gt;
==Unlocks and Quality of Life==&lt;br /&gt;
* ZOmnibus Addon Pack by zizzo [[https://te4.org/games/addons/tome/zomnibus-addon-pack link]] - Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines.&lt;br /&gt;
* Faster Run/Rest/Explore by johnnyzero [[https://te4.org/games/addons/tome/faster-runrestexplore link]] &lt;br /&gt;
* Quick Combos by Recaiden [[https://te4.org/games/addons/tome/combo-talents link]]&lt;br /&gt;
* Turn Tracker by Recaiden [[https://te4.org/games/addons/tome/turntracker link]] - Adds a UI element that shows the predicted order of upcoming creature turns.&lt;br /&gt;
* Ignore Race/Class Locks by zizzo [[https://te4.org/games/addons/tome/ignore-raceclass-locks link]]&lt;br /&gt;
* Ignore Campaign/Difficulty Locks by zizzo [[https://te4.org/games/addons/tome/ignore_cd_locks link]]&lt;br /&gt;
* ASCII/Modern Graphics Mode by RootOfAllThings [[https://te4.org/games/addons/tome/ascii_modern_mode link]] - Modifies the &amp;quot;Modern&amp;quot; graphics mode to use ASCII tiles with colored backgrounds for terrain, while using the &amp;quot;Modern&amp;quot; high quality graphics for creatures, items, projectiles.&lt;br /&gt;
&lt;br /&gt;
==Races==&lt;br /&gt;
This is a list of current addons that add or change races:&lt;br /&gt;
* Barachi by Mr.Frog [[https://te4.org/games/addons/tome/barachi_race link]]&lt;br /&gt;
* Doomling by Recaiden (Requires Ashes DLC)  [[https://te4.org/games/addons/tome/race-doomling link]]&lt;br /&gt;
* Gnomes by Werekracken [[https://te4.org/games/addons/tome/gnomes link]]&lt;br /&gt;
* Leprechauns by Werekracken [[https://te4.org/games/addons/tome/leprechaun link]]&lt;br /&gt;
* Oozewalker by Kamani_They-Them [[https://te4.org/games/addons/tome/kam_rise_of_oozetopia link]]&lt;br /&gt;
* Undead Racepack by Recaiden [[https://te4.org/games/addons/tome/race-undeadpack link]] - Banshee, Wight, Mummy, and Dread (evolution for other undead).&lt;br /&gt;
* Zilquish by astralInferno [[https://te4.org/games/addons/tome/zilquishrace link]]&lt;br /&gt;
* Naloren, Sholtar, Vor'tep, and Orcnac races by nsrr [[https://te4.org/user/177873/addons link]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Addons]]&lt;/div&gt;</summary>
		<author><name>Joerle</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=User:Joerle&amp;diff=23074</id>
		<title>User:Joerle</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=User:Joerle&amp;diff=23074"/>
				<updated>2025-11-08T01:58:25Z</updated>
		
		<summary type="html">&lt;p&gt;Joerle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Some notes on me... =&lt;br /&gt;
&lt;br /&gt;
* [https://te4.org/users/joerle User profile] on te4.org&lt;br /&gt;
* I made a revised version of [https://steamcommunity.com/sharedfiles/filedetails/?id=3472360278 Cleaner Item Descriptions], with some QoL text layout modifications&lt;br /&gt;
** [https://te4.org/games/addons/tome/cleaner-descriptions-revised te4.org link]&lt;br /&gt;
** [https://steamcommunity.com/sharedfiles/filedetails/?id=3472360278 Steam link]&lt;br /&gt;
** based on [https://te4.org/games/addons/tome/cleaner-descriptions Recaiden's addon]&lt;br /&gt;
* Java/Web programmer, who knows just enough LUA and wiki markup to get in trouble...&lt;br /&gt;
&lt;br /&gt;
== Wiki contributions ==&lt;br /&gt;
* [[Special:Contributions/Joerle|Wiki contributions by Joerle]]&lt;br /&gt;
* I updated the [[Template:Ability box|Ability box Template]] to add a row at the bottom, for 'Availability' information&lt;br /&gt;
* Find me on the [https://discord.com/invite/tales-of-majeyal ToM'E Discord] for changes I've made.&lt;br /&gt;
&lt;br /&gt;
== Notes I keep ==&lt;br /&gt;
=== Talents available outside of classes/races ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Source !! Category !! Talent&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''[[Shops]]'''''&lt;br /&gt;
|-&lt;br /&gt;
| Last Hope Shop || ||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''Other'''''&lt;br /&gt;
|-&lt;br /&gt;
| Something else ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''[[Escorts]]'''''&lt;br /&gt;
|-&lt;br /&gt;
| Alchemist (Arcane) [[Escort]] || {{ct|Spell}} / {{c|Staff Combat}} || &lt;br /&gt;
* {{t|Channel Staff}} +1 &lt;br /&gt;
* {{t|Staff Mastery}} +1 &lt;br /&gt;
|-&lt;br /&gt;
| Alchemist (Arcane) Escort || {{ct|Spell}} / {{c|Stone Alchemy}} || &lt;br /&gt;
* {{t|Stone Touch}} +1 &lt;br /&gt;
|-&lt;br /&gt;
| Alchemist (Zigur) Escort || {{ct|Wild-Gift}} / {{c|Mindstar Mastery}} || &lt;br /&gt;
* {{t|Psiblades}} +1  &lt;br /&gt;
* {{t|Thorn Grab}} +1&lt;br /&gt;
|-&lt;br /&gt;
| Defiler (Arcane) [[Escort]] || {{ct|Corruption}} / {{c|Curses}} || &lt;br /&gt;
* {{t|Curse of Defenselessness}} +1  &lt;br /&gt;
* {{t|Curse of Impotence}} +1&lt;br /&gt;
|-&lt;br /&gt;
| Defiler (Zigur) Escort || {{ct|Psionic}} / {{c|Feedback}} || &lt;br /&gt;
* {{t|Resonance Field}} +1  &lt;br /&gt;
* {{t|Conversion}} +1&lt;br /&gt;
|-&lt;br /&gt;
| Loremaster [[Escort]] || - || &lt;br /&gt;
* {{t|Disarm}} +1 &lt;br /&gt;
* {{t|Spit Poison}} +1 &lt;br /&gt;
* {{t|Mind Sear}} +1&lt;br /&gt;
|-&lt;br /&gt;
| Seer (Arcane) [[Escort]] || {{ct|Spell}} / {{c|Divination}} ||  &lt;br /&gt;
* {{t|Arcane Eye}} +1 &lt;br /&gt;
* {{t|Premonition }} +1 &lt;br /&gt;
* {{t|Vision}} +1&lt;br /&gt;
|-&lt;br /&gt;
| Seer (Zigur) Escort || {{ct|Wild-Gift}} / {{c|Call of the Wild}} ||  &lt;br /&gt;
* {{t|Earth's Eyes}} +1 &lt;br /&gt;
* {{t|Nature's Touch}} +1&lt;br /&gt;
|-&lt;br /&gt;
| Sun Paladin (Arcane) [[Escort]] || {{ct|Celestial}} / {{c|Chants}} ||  &lt;br /&gt;
* {{t|Chant of Fortitude}} +1 &lt;br /&gt;
* {{t|Chant of Fortress}} +1&lt;br /&gt;
|-&lt;br /&gt;
| Sun Paladin (Zigur) Escort || {{ct|Psionic}} / {{c|Augmented Mobility}} ||  &lt;br /&gt;
* {{t|Telekinetic Leap}} +1 &lt;br /&gt;
* {{t|Skate}} +1&lt;br /&gt;
|-&lt;br /&gt;
| Temporal Explorer (Arcane) [[Escort]] || {{ct|Chronomancy}} / {{c|Chronomancy}} || &lt;br /&gt;
* {{t|Precognition}} +1 (plus {{t|Spacetime Tuning}})&lt;br /&gt;
* {{t|Foresight}} +1&lt;br /&gt;
|-&lt;br /&gt;
| Temporal Explorer (Zigur) Escort || {{ct|Psionic}} / {{c|Dreaming}} ||  &lt;br /&gt;
* {{t|Sleep}} +1 &lt;br /&gt;
* {{t|Dream Walk}} +1&lt;br /&gt;
|-&lt;br /&gt;
| Thief [[Escort]] || {{ct|Cunning}} / {{c|Survival}} || &lt;br /&gt;
* {{t|Track}} +1 &lt;br /&gt;
* {{t|Heightened Senses}} +1&lt;br /&gt;
|-&lt;br /&gt;
| Thief Escort || {{ct|Cunning}} / {{c|Scoundrel}} ||  &lt;br /&gt;
* {{t|Lacerating Strikes}} +1 &lt;br /&gt;
* {{t|Misdirection}} +1&lt;br /&gt;
|-&lt;br /&gt;
| Tinker [[Escort]] || &lt;br /&gt;
* {{ct|Steamtech}} / {{c|Physics}}&lt;br /&gt;
* {{ct|Steamtech}} / {{c|Chemistry}}&lt;br /&gt;
|| See escort page for details&lt;br /&gt;
|-&lt;br /&gt;
| Tinker Escort || - || &lt;br /&gt;
* {{t|Craftsman's Eye}} +1 &lt;br /&gt;
* {{t|Endless Endurance}} +1&lt;br /&gt;
|-&lt;br /&gt;
| Tinker Escort || - || &lt;br /&gt;
* {{t|Last Engineer Standing}} +1 &lt;br /&gt;
* {{t|Innovation}} +1&lt;br /&gt;
|-&lt;br /&gt;
| Warrior [[Escort]] || {{ct|Technique}} / {{c|Conditioning}} || &lt;br /&gt;
* {{t|Vitality}} +1 &lt;br /&gt;
* {{t|Unflinching Resolve}} +1&lt;br /&gt;
|-&lt;br /&gt;
| Warrior Escort || - || &lt;br /&gt;
* {{t|Exotic Weapons Mastery}} +1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Test space ==&lt;br /&gt;
&amp;lt;span class=&amp;quot;tooltip_link&amp;quot; style=&amp;quot;max-width:500px;&amp;quot;&amp;gt;[[Vitality (talent)|Vitality]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;qtip-link&amp;quot; data-hasqtip=&amp;quot;50&amp;quot; aria-describedby=&amp;quot;qtip-50&amp;quot; style=&amp;quot;max-width:500px;&amp;quot;&amp;gt;[[Vitality (talent)|Vitality]]&amp;lt;/span&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joerle</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=User:Joerle&amp;diff=23073</id>
		<title>User:Joerle</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=User:Joerle&amp;diff=23073"/>
				<updated>2025-11-08T01:54:25Z</updated>
		
		<summary type="html">&lt;p&gt;Joerle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Some notes on me... =&lt;br /&gt;
&lt;br /&gt;
* [https://te4.org/users/joerle User profile] on te4.org&lt;br /&gt;
* I made a revised version of [https://steamcommunity.com/sharedfiles/filedetails/?id=3472360278 Cleaner Item Descriptions], with some QoL text layout modifications&lt;br /&gt;
** [https://te4.org/games/addons/tome/cleaner-descriptions-revised te4.org link]&lt;br /&gt;
** [https://steamcommunity.com/sharedfiles/filedetails/?id=3472360278 Steam link]&lt;br /&gt;
** based on [https://te4.org/games/addons/tome/cleaner-descriptions Recaiden's addon]&lt;br /&gt;
* Java/Web programmer, who knows just enough LUA and wiki markup to get in trouble...&lt;br /&gt;
&lt;br /&gt;
== Wiki contributions ==&lt;br /&gt;
* [[Special:Contributions/Joerle|Wiki contributions by Joerle]]&lt;br /&gt;
* I updated the [[Template:Ability box|Ability box Template]] to add a row at the bottom, for 'Availability' information&lt;br /&gt;
* Find me on the [https://discord.com/invite/tales-of-majeyal ToM'E Discord] for changes I've made.&lt;br /&gt;
&lt;br /&gt;
== Notes I keep ==&lt;br /&gt;
=== Talents available outside of classes/races ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Source !! Category !! Talent&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''[[Shops]]'''''&lt;br /&gt;
|-&lt;br /&gt;
| Last Hope Shop || ||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''Other'''''&lt;br /&gt;
|-&lt;br /&gt;
| Something else ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''[[Escorts]]'''''&lt;br /&gt;
|-&lt;br /&gt;
| Alchemist (Arcane) [[Escort]] || {{ct|Spell}} / {{c|Staff Combat}} || &lt;br /&gt;
* {{t|Channel Staff}} +1 &lt;br /&gt;
* {{t|Staff Mastery}} +1 &lt;br /&gt;
|-&lt;br /&gt;
| Alchemist (Arcane) Escort || {{ct|Spell}} / {{c|Stone Alchemy}} || &lt;br /&gt;
* {{t|Stone Touch}} +1 &lt;br /&gt;
|-&lt;br /&gt;
| Alchemist (Zigur) Escort || {{ct|Wild-Gift}} / {{c|Mindstar Mastery}} || &lt;br /&gt;
* {{t|Psiblades}} +1  &lt;br /&gt;
* {{t|Thorn Grab}} +1&lt;br /&gt;
|-&lt;br /&gt;
| Defiler (Arcane) [[Escort]] || {{ct|Corruption}} / {{c|Curses}} || &lt;br /&gt;
* {{t|Curse of Defenselessness}} +1  &lt;br /&gt;
* {{t|Curse of Impotence}} +1&lt;br /&gt;
|-&lt;br /&gt;
| Defiler (Zigur) Escort || {{ct|Psionic}} / {{c|Feedback}} || &lt;br /&gt;
* {{t|Resonance Field}} +1  &lt;br /&gt;
* {{t|Conversion}} +1&lt;br /&gt;
|-&lt;br /&gt;
| Loremaster [[Escort]] || - || &lt;br /&gt;
* {{t|Disarm}} +1 &lt;br /&gt;
* {{t|Spit Poison}} +1 &lt;br /&gt;
* {{t|Mind Sear}} +1&lt;br /&gt;
|-&lt;br /&gt;
| Seer (Arcane) [[Escort]] || {{ct|Spell}} / {{c|Divination}} ||  &lt;br /&gt;
* {{t|Arcane Eye}} +1 &lt;br /&gt;
* {{t|Premonition }} +1 &lt;br /&gt;
* {{t|Vision}} +1&lt;br /&gt;
|-&lt;br /&gt;
| Seer (Zigur) Escort || {{ct|Wild-Gift}} / {{c|Call of the Wild}} ||  &lt;br /&gt;
* {{t|Earth's Eyes}} +1 &lt;br /&gt;
* {{t|Nature's Touch}} +1&lt;br /&gt;
|-&lt;br /&gt;
| Sun Paladin (Arcane) [[Escort]] || {{ct|Celestial}} / {{c|Chants}} ||  &lt;br /&gt;
* {{t|Chant of Fortitude}} +1 &lt;br /&gt;
* {{t|Chant of Fortress}} +1&lt;br /&gt;
|-&lt;br /&gt;
| Sun Paladin (Zigur) Escort || {{ct|Psionic}} / {{c|Augmented Mobility}} ||  &lt;br /&gt;
* {{t|Telekinetic Leap}} +1 &lt;br /&gt;
* {{t|Skate}} +1&lt;br /&gt;
|-&lt;br /&gt;
| Temporal Explorer (Arcane) [[Escort]] || {{ct|Chronomancy}} / {{c|Chronomancy}} || &lt;br /&gt;
* {{t|Precognition}} +1 (plus {{t|Spacetime Tuning}})&lt;br /&gt;
* {{t|Foresight}} +1&lt;br /&gt;
|-&lt;br /&gt;
| Temporal Explorer (Zigur) Escort || {{ct|Psionic}} / {{c|Dreaming}} ||  &lt;br /&gt;
* {{t|Sleep}} +1 &lt;br /&gt;
* {{t|Dream Walk}} +1&lt;br /&gt;
|-&lt;br /&gt;
| Thief [[Escort]] || {{ct|Cunning}} / {{c|Survival}} || &lt;br /&gt;
* {{t|Track}} +1 &lt;br /&gt;
* {{t|Heightened Senses}} +1&lt;br /&gt;
|-&lt;br /&gt;
| Thief Escort || {{ct|Cunning}} / {{c|Scoundrel}} ||  &lt;br /&gt;
* {{t|Lacerating Strikes}} +1 &lt;br /&gt;
* {{t|Misdirection}} +1&lt;br /&gt;
|-&lt;br /&gt;
| Tinker [[Escort]] || &lt;br /&gt;
* {{ct|Steamtech}} / {{c|Physics}}&lt;br /&gt;
* {{ct|Steamtech}} / {{c|Chemistry}}&lt;br /&gt;
|| See escort page for details&lt;br /&gt;
|-&lt;br /&gt;
| Tinker Escort || - || &lt;br /&gt;
* {{t|Craftsman's Eye}} +1 &lt;br /&gt;
* {{t|Endless Endurance}} +1&lt;br /&gt;
|-&lt;br /&gt;
| Tinker Escort || - || &lt;br /&gt;
* {{t|Last Engineer Standing}} +1 &lt;br /&gt;
* {{t|Innovation}} +1&lt;br /&gt;
|-&lt;br /&gt;
| Warrior [[Escort]] || {{ct|Technique}} / {{c|Conditioning}} || &lt;br /&gt;
* {{t|Vitality}} +1 &lt;br /&gt;
* {{t|Unflinching Resolve}} +1&lt;br /&gt;
|-&lt;br /&gt;
| Warrior Escort || - || &lt;br /&gt;
* {{t|Exotic Weapons Mastery}} +1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Test space ==&lt;br /&gt;
&amp;lt;span class=&amp;quot;tooltip_link&amp;quot; style=&amp;quot;max-width:500px;&amp;quot;&amp;gt;[[Vitality (talent)|Vitality]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;qtip-link&amp;quot; style=&amp;quot;max-width:500px;&amp;quot;&amp;gt;[[Vitality (talent)|Vitality]]&amp;lt;/span&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joerle</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=User:Joerle&amp;diff=23072</id>
		<title>User:Joerle</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=User:Joerle&amp;diff=23072"/>
				<updated>2025-11-08T00:39:47Z</updated>
		
		<summary type="html">&lt;p&gt;Joerle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Some notes on me... =&lt;br /&gt;
&lt;br /&gt;
* [https://te4.org/users/joerle User profile] on te4.org&lt;br /&gt;
* I made a revised version of [https://steamcommunity.com/sharedfiles/filedetails/?id=3472360278 Cleaner Item Descriptions], with some QoL text layout modifications&lt;br /&gt;
** [https://te4.org/games/addons/tome/cleaner-descriptions-revised te4.org link]&lt;br /&gt;
** [https://steamcommunity.com/sharedfiles/filedetails/?id=3472360278 Steam link]&lt;br /&gt;
** based on [https://te4.org/games/addons/tome/cleaner-descriptions Recaiden's addon]&lt;br /&gt;
* Java/Web programmer, who knows just enough LUA and wiki markup to get in trouble...&lt;br /&gt;
&lt;br /&gt;
== Wiki contributions ==&lt;br /&gt;
* [[Special:Contributions/Joerle|Wiki contributions by Joerle]]&lt;br /&gt;
* I updated the [[Template:Ability box|Ability box Template]] to add a row at the bottom, for 'Availability' information&lt;br /&gt;
* Find me on the [https://discord.com/invite/tales-of-majeyal ToM'E Discord] for changes I've made.&lt;br /&gt;
&lt;br /&gt;
== Notes I keep ==&lt;br /&gt;
=== Talents available outside of classes/races ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Source !! Category !! Talent&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''[[Shops]]'''''&lt;br /&gt;
|-&lt;br /&gt;
| Last Hope Shop || ||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''Other'''''&lt;br /&gt;
|-&lt;br /&gt;
| Something else ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''[[Escorts]]'''''&lt;br /&gt;
|-&lt;br /&gt;
| Alchemist (Arcane) [[Escort]] || {{ct|Spell}} / {{c|Staff Combat}} || &lt;br /&gt;
* {{t|Channel Staff}} +1 &lt;br /&gt;
* {{t|Staff Mastery}} +1 &lt;br /&gt;
|-&lt;br /&gt;
| Alchemist (Arcane) Escort || {{ct|Spell}} / {{c|Stone Alchemy}} || &lt;br /&gt;
* {{t|Stone Touch}} +1 &lt;br /&gt;
|-&lt;br /&gt;
| Alchemist (Zigur) Escort || {{ct|Wild-Gift}} / {{c|Mindstar Mastery}} || &lt;br /&gt;
* {{t|Psiblades}} +1  &lt;br /&gt;
* {{t|Thorn Grab}} +1&lt;br /&gt;
|-&lt;br /&gt;
| Defiler (Arcane) [[Escort]] || {{ct|Corruption}} / {{c|Curses}} || &lt;br /&gt;
* {{t|Curse of Defenselessness}} +1  &lt;br /&gt;
* {{t|Curse of Impotence}} +1&lt;br /&gt;
|-&lt;br /&gt;
| Defiler (Zigur) Escort || {{ct|Psionic}} / {{c|Feedback}} || &lt;br /&gt;
* {{t|Resonance Field}} +1  &lt;br /&gt;
* {{t|Conversion}} +1&lt;br /&gt;
|-&lt;br /&gt;
| Loremaster [[Escort]] || - || &lt;br /&gt;
* {{t|Disarm}} +1 &lt;br /&gt;
* {{t|Spit Poison}} +1 &lt;br /&gt;
* {{t|Mind Sear}} +1&lt;br /&gt;
|-&lt;br /&gt;
| Seer (Arcane) [[Escort]] || {{ct|Spell}} / {{c|Divination}} ||  &lt;br /&gt;
* {{t|Arcane Eye}} +1 &lt;br /&gt;
* {{t|Premonition }} +1 &lt;br /&gt;
* {{t|Vision}} +1&lt;br /&gt;
|-&lt;br /&gt;
| Seer (Zigur) Escort || {{ct|Wild-Gift}} / {{c|Call of the Wild}} ||  &lt;br /&gt;
* {{t|Earth's Eyes}} +1 &lt;br /&gt;
* {{t|Nature's Touch}} +1&lt;br /&gt;
|-&lt;br /&gt;
| Sun Paladin (Arcane) [[Escort]] || {{ct|Celestial}} / {{c|Chants}} ||  &lt;br /&gt;
* {{t|Chant of Fortitude}} +1 &lt;br /&gt;
* {{t|Chant of Fortress}} +1&lt;br /&gt;
|-&lt;br /&gt;
| Sun Paladin (Zigur) Escort || {{ct|Psionic}} / {{c|Augmented Mobility}} ||  &lt;br /&gt;
* {{t|Telekinetic Leap}} +1 &lt;br /&gt;
* {{t|Skate}} +1&lt;br /&gt;
|-&lt;br /&gt;
| Temporal Explorer (Arcane) [[Escort]] || {{ct|Chronomancy}} / {{c|Chronomancy}} || &lt;br /&gt;
* {{t|Precognition}} +1 (plus {{t|Spacetime Tuning}})&lt;br /&gt;
* {{t|Foresight}} +1&lt;br /&gt;
|-&lt;br /&gt;
| Temporal Explorer (Zigur) Escort || {{ct|Psionic}} / {{c|Dreaming}} ||  &lt;br /&gt;
* {{t|Sleep}} +1 &lt;br /&gt;
* {{t|Dream Walk}} +1&lt;br /&gt;
|-&lt;br /&gt;
| Thief [[Escort]] || {{ct|Cunning}} / {{c|Survival}} || &lt;br /&gt;
* {{t|Track}} +1 &lt;br /&gt;
* {{t|Heightened Senses}} +1&lt;br /&gt;
|-&lt;br /&gt;
| Thief Escort || {{ct|Cunning}} / {{c|Scoundrel}} ||  &lt;br /&gt;
* {{t|Lacerating Strikes}} +1 &lt;br /&gt;
* {{t|Misdirection}} +1&lt;br /&gt;
|-&lt;br /&gt;
| Tinker [[Escort]] || &lt;br /&gt;
* {{ct|Steamtech}} / {{c|Physics}}&lt;br /&gt;
* {{ct|Steamtech}} / {{c|Chemistry}}&lt;br /&gt;
|| See escort page for details&lt;br /&gt;
|-&lt;br /&gt;
| Tinker Escort || - || &lt;br /&gt;
* {{t|Craftsman's Eye}} +1 &lt;br /&gt;
* {{t|Endless Endurance}} +1&lt;br /&gt;
|-&lt;br /&gt;
| Tinker Escort || - || &lt;br /&gt;
* {{t|Last Engineer Standing}} +1 &lt;br /&gt;
* {{t|Innovation}} +1&lt;br /&gt;
|-&lt;br /&gt;
| Warrior [[Escort]] || {{ct|Technique}} / {{c|Conditioning}} || &lt;br /&gt;
* {{t|Vitality }} +1 &lt;br /&gt;
* {{t|Unflinching Resolve}} +1&lt;br /&gt;
|-&lt;br /&gt;
| Warrior Escort || - || &lt;br /&gt;
* {{t|Exotic Weapons Mastery}} +1&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Joerle</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Exotic_weapons_mastery_(talent)&amp;diff=23071</id>
		<title>Exotic weapons mastery (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Exotic_weapons_mastery_(talent)&amp;diff=23071"/>
				<updated>2025-11-07T23:15:50Z</updated>
		
		<summary type="html">&lt;p&gt;Joerle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|image=Exotic weapons mastery.png&lt;br /&gt;
|name=Exotic Weapons Mastery&lt;br /&gt;
|game_version=1.7.6&lt;br /&gt;
|category_type={{ct|Technique}}&lt;br /&gt;
|category={{c|Combat Training}}&lt;br /&gt;
|require=Str (16,22,28,34,40) Dex (16,22,28,34,40)&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Increases Physical Power by 30, and increases weapon damage by (√ Talent Level / 5) / 1.5 % when using exotic weapons.&lt;br /&gt;
&lt;br /&gt;
''Note: This talent can also be acquired by a [[prodigy]].''&lt;br /&gt;
|avail=Note that both [[Adventurer]] and [[Wanderer]] classes begin with {{c|Combat Training}} unlocked&lt;br /&gt;
|avail.classes=It would be easier to list the classes that ''don't'' have it by default: The entire {{mc|Mage}} metaclass—[[Alchemist]], [[Archmage]], [[Necromancer]]; plus [[Doomed]], [[Corruptor]], [[Anorithil]], [[Oozemancer]], [[Paradox Mage]], and [[Solipsist]]&lt;br /&gt;
|avail.shops=[[Last Hope]] ([[Age of Ascendancy]]), [[Kruk Pride]] ([[Embers of Rage]])&lt;br /&gt;
|avail.escorts=[[Escorts#Warrior|Warrior]], +1 to talent&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Joerle</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Adrenaline_surge_(talent)&amp;diff=23070</id>
		<title>Adrenaline surge (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Adrenaline_surge_(talent)&amp;diff=23070"/>
				<updated>2025-11-07T23:14:57Z</updated>
		
		<summary type="html">&lt;p&gt;Joerle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Adrenaline_surge_2017.png&lt;br /&gt;
|name=Adrenaline Surge&lt;br /&gt;
|category_type={{ct|Technique}}&lt;br /&gt;
|category={{c|Conditioning}}&lt;br /&gt;
|require={{TalentReq/TechsConReq4}}&lt;br /&gt;
|cost=0&lt;br /&gt;
|cooldown=24&lt;br /&gt;
|use_speed=0&lt;br /&gt;
|desc=&lt;br /&gt;
You release a surge of adrenaline that increases your Physical Power by {{ctstd|Con|5|25}} for {{ctl|24|3|7}} turns. While the effect is active, you may continue to fight beyond the point of exhaustion.&lt;br /&gt;
&lt;br /&gt;
Your stamina based sustains will not be disabled if your stamina reaches zero, and you may continue to use stamina based talents while at zero stamina at the cost of life.&lt;br /&gt;
|avail.escorts=[[Escorts#Warrior|Warrior]], via revealing the locked {{c|Conditioning}} category&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Joerle</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Daunting_presence_(talent)&amp;diff=23069</id>
		<title>Daunting presence (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Daunting_presence_(talent)&amp;diff=23069"/>
				<updated>2025-11-07T23:14:44Z</updated>
		
		<summary type="html">&lt;p&gt;Joerle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Daunting_presence_2017.png&lt;br /&gt;
|name=Daunting Presence&lt;br /&gt;
|category_type={{ct|Technique}}&lt;br /&gt;
|category={{c|Conditioning}}&lt;br /&gt;
|require={{TalentReq/TechsConReq3}}&lt;br /&gt;
|use_mode=Sustained&lt;br /&gt;
|cost=20 Stamina&lt;br /&gt;
|cooldown=8&lt;br /&gt;
|desc=&lt;br /&gt;
Enemies are intimidated by how composed you remain under fire.  When you take more then 5% of your maximum life in a single hit, all enemies in a radius of {{cts|0.25|2.3}} will be intimidated, reducing their Physical Power, Mindpower, and Spellpower by {{ctpd|5|36}} for 4 turns.&lt;br /&gt;
&lt;br /&gt;
If your health drops below {{ctl|1%|45|25%}} of your max life, you'll be unable to maintain your daunting presence, and the sustain will deactivate.  &lt;br /&gt;
&lt;br /&gt;
The power of the intimidation effect improves with your Physical power, and it's chance to affect your enemies improves with your Strength.&lt;br /&gt;
|avail.escorts=[[Escorts#Warrior|Warrior]], via revealing the locked {{c|Conditioning}} category&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Joerle</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Unflinching_resolve_(talent)&amp;diff=23068</id>
		<title>Unflinching resolve (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Unflinching_resolve_(talent)&amp;diff=23068"/>
				<updated>2025-11-07T23:14:28Z</updated>
		
		<summary type="html">&lt;p&gt;Joerle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Unflinching_resolve_2017.png&lt;br /&gt;
|name=Unflinching Resolve&lt;br /&gt;
|category_type={{ct|Technique}}&lt;br /&gt;
|category={{c|Conditioning}}&lt;br /&gt;
|require={{TalentReq/TechsConReq2}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
You've learned to recover quickly from effects that would disable you. Each turn, you have a ({{csl|Con|1|0.28|0.745}} * {{ctl|100%|28|74.8%}}) chance to recover from a single stun effect.&lt;br /&gt;
&lt;br /&gt;
At talent level 2 you may also recover from blindness, at level 3 confusion, level 4 pins, and level 5 slows and wounds. &lt;br /&gt;
&lt;br /&gt;
Only one effect may be recovered from each turn, and the chance to recover from an effect scales with your Constitution.&lt;br /&gt;
|avail.escorts=[[Escorts#Warrior|Warrior]], +1 to talent or via revealing the locked {{c|Conditioning}} category&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Joerle</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Vitality_(talent)&amp;diff=23067</id>
		<title>Vitality (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Vitality_(talent)&amp;diff=23067"/>
				<updated>2025-11-07T23:14:17Z</updated>
		
		<summary type="html">&lt;p&gt;Joerle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Vitality_2017.png&lt;br /&gt;
|name=Vitality&lt;br /&gt;
|category_type={{ct|Technique}}&lt;br /&gt;
|category={{c|Conditioning}}&lt;br /&gt;
|require={{TalentReq/TechsConReq1}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|cooldown=15&lt;br /&gt;
|desc=&lt;br /&gt;
You recover faster from poisons, diseases and wounds, reducing the duration of all such effects by {{ctl|100%|17|50%}}.  &lt;br /&gt;
&lt;br /&gt;
Additionally, when your life falls below 50%, you heal for a base ([[Life|Life Rating]] + {{ctstd|Con|2|20}}) health plus {{ctl|30%|7|16%}} of your maximum life  each turn for 8 turns. This effect can only happen once every 15 turns.&lt;br /&gt;
&lt;br /&gt;
The base healing scales with your Constitution.&lt;br /&gt;
|avail.escorts=[[Escorts#Warrior|Warrior]], +1 to talent or via revealing the locked {{c|Conditioning}} category&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Joerle</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Innovation_(talent)&amp;diff=23066</id>
		<title>Innovation (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Innovation_(talent)&amp;diff=23066"/>
				<updated>2025-11-07T23:13:35Z</updated>
		
		<summary type="html">&lt;p&gt;Joerle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Innovation.png&lt;br /&gt;
|name=Innovation&lt;br /&gt;
|game_version=1.7.6&lt;br /&gt;
|embers_version=1.1.10&lt;br /&gt;
|category_type={{ct|Steamtech}}&lt;br /&gt;
|category={{c|Engineering}}&lt;br /&gt;
|require={{TalentReq/SteamReq2}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Your knowledge of physical laws allows you to use and improve equipment in ways their creators never dreamed.&lt;br /&gt;
Increases all stats, saves, armour, and defense bonuses by {{CTS|4|15%}} on equipment that is crafted by a master or powered by steamtech.&lt;br /&gt;
|avail.escorts=[[Escorts#Tinker|Tinker]], +1 to talent&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Joerle</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Endless_endurance_(talent)&amp;diff=23065</id>
		<title>Endless endurance (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Endless_endurance_(talent)&amp;diff=23065"/>
				<updated>2025-11-07T23:13:24Z</updated>
		
		<summary type="html">&lt;p&gt;Joerle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Endless endurance.png&lt;br /&gt;
|name=Endless Endurance&lt;br /&gt;
|game_version=1.7.6&lt;br /&gt;
|embers_version=1.1.10&lt;br /&gt;
|category_type={{ct|Steamtech}}&lt;br /&gt;
|category={{c|Blacksmith}}&lt;br /&gt;
|require={{TalentReq/SteamReq2}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Working long hours at a forge has made you incredibly slow to tire and given you endless vitality.&lt;br /&gt;
&lt;br /&gt;
Your healing factor is increased by {{cts|4|17.5%}} and your life regeneration by {{cts|3|7.5}}.&lt;br /&gt;
&lt;br /&gt;
Stopping you is nearly impossible; your pinning resistance is increased by {{ctl|100|20|50%}}.		&lt;br /&gt;
|avail.escorts=[[Escorts#Tinker|Tinker]], +1 to talent&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Joerle</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Last_engineer_standing_(talent)&amp;diff=23064</id>
		<title>Last engineer standing (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Last_engineer_standing_(talent)&amp;diff=23064"/>
				<updated>2025-11-07T23:11:46Z</updated>
		
		<summary type="html">&lt;p&gt;Joerle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Last engineer standing.png&lt;br /&gt;
|name=Last Engineer Standing&lt;br /&gt;
|game_version=1.7.6&lt;br /&gt;
|embers_version=1.1.10&lt;br /&gt;
|category_type={{ct|Steamtech}}&lt;br /&gt;
|category={{c|Engineering}}&lt;br /&gt;
|require={{TalentReq/SteamReq4}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Sometimes, being a master tinker requires taking risks; yours are more calculated than others.&lt;br /&gt;
Gain {{gtl|2|10}} cunning, {{CTS|7|25|0.75}} physical save, {{CTL|100|18|50%}} resistance to self-inflicted damage, and {{CTS|8|25%|0.75}} chance to avoid being critically hit.	&lt;br /&gt;
|avail.escorts=[[Escorts#Tinker|Tinker]], +1 to talent&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Joerle</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Craftsman%27s_eye_(talent)&amp;diff=23063</id>
		<title>Craftsman's eye (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Craftsman%27s_eye_(talent)&amp;diff=23063"/>
				<updated>2025-11-07T23:11:34Z</updated>
		
		<summary type="html">&lt;p&gt;Joerle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Crafts eye.png&lt;br /&gt;
|name=Craftsman's Eye&lt;br /&gt;
|game_version=1.7.6&lt;br /&gt;
|embers_version=1.1.10&lt;br /&gt;
|category_type={{ct|Steamtech}}&lt;br /&gt;
|category={{c|Blacksmith}}&lt;br /&gt;
|require={{TalentReq/SteamReq4}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
You can easily see the weak points in your enemy's defenses. After all, you know to look for the same flaws in your own work.&lt;br /&gt;
&lt;br /&gt;
This grants {{cts|4|14}} armour penetration and {{cts|3.5|22}} critical strike multiplier.&lt;br /&gt;
&lt;br /&gt;
At talent level 5, you can also fight stealthed and invisible creatures without penalty.&lt;br /&gt;
|avail.escorts=[[Escorts#Tinker|Tinker]], +1 to talent&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Joerle</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Steam_power_(talent)&amp;diff=23062</id>
		<title>Steam power (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Steam_power_(talent)&amp;diff=23062"/>
				<updated>2025-11-07T23:10:49Z</updated>
		
		<summary type="html">&lt;p&gt;Joerle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Steam power.png&lt;br /&gt;
|name=Steam Power&lt;br /&gt;
|game_version=1.7.6&lt;br /&gt;
|embers_version=1.1.10&lt;br /&gt;
|category_type={{ct|Steamtech}}&lt;br /&gt;
|category={{c|Chemistry}}&lt;br /&gt;
|require={{TalentReq/SteamReq4}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Increases the efficiency of all steamtech you operate, granting {{cts|15|60}} steampower.&lt;br /&gt;
|avail.shops=[[Kruk Pride]] ([[Embers of Rage]]) via [[Talent#Additional Talent Sources|purchasing]] {{c|Chemistry}}&lt;br /&gt;
|avail.escorts=[[Escorts#Tinker|Tinker]], see the escorts page for details on unlocking the {{c|Chemistry}} category in [[Age of Ascendancy]] / the Main campaign&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Joerle</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Explosives_(talent)&amp;diff=23061</id>
		<title>Explosives (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Explosives_(talent)&amp;diff=23061"/>
				<updated>2025-11-07T23:10:36Z</updated>
		
		<summary type="html">&lt;p&gt;Joerle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Explosives.png&lt;br /&gt;
|name=Explosives&lt;br /&gt;
|game_version=1.7.6&lt;br /&gt;
|embers_version=1.1.10&lt;br /&gt;
|category_type={{ct|Steamtech}}&lt;br /&gt;
|category={{c|Chemistry}}&lt;br /&gt;
|require={{TalentReq/SteamReq3}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Allows you to create explosives tinkers of level {{gtl|1|5}}.&lt;br /&gt;
You will learn a new schematic at level 1.&lt;br /&gt;
Each other talent level, you have a 20% chance to learn one more random schematic, if you have not gained it by level 5 you are guaranteed it (unless all are known).&lt;br /&gt;
|avail.shops=[[Kruk Pride]] ([[Embers of Rage]]) via [[Talent#Additional Talent Sources|purchasing]] {{c|Chemistry}}&lt;br /&gt;
|avail.escorts=[[Escorts#Tinker|Tinker]], see the escorts page for details on unlocking the {{c|Chemistry}} category in [[Age of Ascendancy]] / the Main campaign&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Joerle</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Chemistry_(talent)&amp;diff=23060</id>
		<title>Chemistry (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Chemistry_(talent)&amp;diff=23060"/>
				<updated>2025-11-07T23:10:19Z</updated>
		
		<summary type="html">&lt;p&gt;Joerle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Chemistry.png&lt;br /&gt;
|name=Chemistry&lt;br /&gt;
|game_version=1.7.6&lt;br /&gt;
|embers_version=1.1.10&lt;br /&gt;
|category_type={{ct|Steamtech}}&lt;br /&gt;
|category={{c|Chemistry}}&lt;br /&gt;
|require={{TalentReq/SteamReq2}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Allows you to create chemistry tinkers of level {{gtl|1|5}}.&lt;br /&gt;
You will learn a new schematic at level 1.&lt;br /&gt;
Each other talent level, you have a 20% chance to learn one more random schematic, if you have not gained it by level 5 you are guaranteed it (unless all are known).&lt;br /&gt;
|avail.shops=[[Kruk Pride]] ([[Embers of Rage]]) via [[Talent#Additional Talent Sources|purchasing]] {{c|Chemistry}}&lt;br /&gt;
|avail.escorts=[[Escorts#Tinker|Tinker]], see the escorts page for details on unlocking the {{c|Chemistry}} category in [[Age of Ascendancy]] / the Main campaign&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Joerle</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Therapeutics_(talent)&amp;diff=23059</id>
		<title>Therapeutics (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Therapeutics_(talent)&amp;diff=23059"/>
				<updated>2025-11-07T23:10:10Z</updated>
		
		<summary type="html">&lt;p&gt;Joerle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Therapeutics.png&lt;br /&gt;
|name=Therapeutics&lt;br /&gt;
|game_version=1.7.6&lt;br /&gt;
|embers_version=1.1.10&lt;br /&gt;
|category_type={{ct|Steamtech}}&lt;br /&gt;
|category={{c|Chemistry}}&lt;br /&gt;
|require={{TalentReq/SteamReq1}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Allows you to create therapeutic tinkers of level {{gtl|1|5}}.&lt;br /&gt;
You will learn a new schematic at level 1.&lt;br /&gt;
Each other talent level, you have a 20% chance to learn one more random schematic, if you have not gained it by level 5 you are guaranteed it (unless all are known).&lt;br /&gt;
|avail.shops=[[Kruk Pride]] ([[Embers of Rage]]) via [[Talent#Additional Talent Sources|purchasing]] {{c|Chemistry}}&lt;br /&gt;
|avail.escorts=[[Escorts#Tinker|Tinker]], see the escorts page for details on unlocking the {{c|Chemistry}} category in [[Age of Ascendancy]] / the Main campaign&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Joerle</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Compact_steam_tank_(talent)&amp;diff=23058</id>
		<title>Compact steam tank (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Compact_steam_tank_(talent)&amp;diff=23058"/>
				<updated>2025-11-07T23:09:22Z</updated>
		
		<summary type="html">&lt;p&gt;Joerle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Compact steam tank.png&lt;br /&gt;
|name=Compact Steam Tank&lt;br /&gt;
|game_version=1.7.6&lt;br /&gt;
|embers_version=1.1.10&lt;br /&gt;
|category_type={{ct|Steamtech}}&lt;br /&gt;
|category={{c|Physics}}&lt;br /&gt;
|require={{TalentReq/SteamReq4}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Increases the capacity of your steam tank by {{gtl|5|25}}.&lt;br /&gt;
|avail.shops=[[Kruk Pride]] ([[Embers of Rage]]) via [[Talent#Additional Talent Sources|purchasing]] {{c|Physics}}&lt;br /&gt;
|avail.escorts=[[Escorts#Tinker|Tinker]], see the escorts page for details on unlocking the {{c|Physics}} category in [[Age of Ascendancy]] / the Main campaign&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Joerle</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Electricity_(talent)&amp;diff=23057</id>
		<title>Electricity (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Electricity_(talent)&amp;diff=23057"/>
				<updated>2025-11-07T23:09:11Z</updated>
		
		<summary type="html">&lt;p&gt;Joerle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Electricity.png&lt;br /&gt;
|name=Electricity&lt;br /&gt;
|game_version=1.7.6&lt;br /&gt;
|embers_version=1.1.10&lt;br /&gt;
|category_type={{ct|Steamtech}}&lt;br /&gt;
|category={{c|Physics}}&lt;br /&gt;
|require={{TalentReq/SteamReq3}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Allows you to create electrical tinkers of level {{gtl|1|5}}.&lt;br /&gt;
You will learn a new schematic at level 1.&lt;br /&gt;
Each other talent level, you have a 20% chance to learn one more random schematic, if you have not gained it by level 5 you are guaranteed it (unless all are known).&lt;br /&gt;
|avail.shops=[[Kruk Pride]] ([[Embers of Rage]]) via [[Talent#Additional Talent Sources|purchasing]] {{c|Physics}}&lt;br /&gt;
|avail.escorts=[[Escorts#Tinker|Tinker]], see the escorts page for details on unlocking the {{c|Physics}} category in [[Age of Ascendancy]] / the Main campaign&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Joerle</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Mechanical_(talent)&amp;diff=23056</id>
		<title>Mechanical (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Mechanical_(talent)&amp;diff=23056"/>
				<updated>2025-11-07T23:09:01Z</updated>
		
		<summary type="html">&lt;p&gt;Joerle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Mechanical.png&lt;br /&gt;
|name=Mechanical&lt;br /&gt;
|game_version=1.7.6&lt;br /&gt;
|embers_version=1.1.10&lt;br /&gt;
|category_type={{ct|Steamtech}}&lt;br /&gt;
|category={{c|Physics}}&lt;br /&gt;
|require={{TalentReq/SteamReq2}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Allows you to create mechanical tinkers of level {{gtl|1|5}}.&lt;br /&gt;
You will learn a new schematic at level 1.&lt;br /&gt;
Each other talent level, you have a 20%% chance to learn one more random schematic, if you have not gained it by level 5 you are guaranteed it (unless all are known).&lt;br /&gt;
|avail.shops=[[Kruk Pride]] ([[Embers of Rage]]) via [[Talent#Additional Talent Sources|purchasing]] {{c|Physics}}&lt;br /&gt;
|avail.escorts=[[Escorts#Tinker|Tinker]], see the escorts page for details on unlocking the {{c|Physics}} category in [[Age of Ascendancy]] / the Main campaign&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Joerle</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Smith_(talent)&amp;diff=23055</id>
		<title>Smith (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Smith_(talent)&amp;diff=23055"/>
				<updated>2025-11-07T23:08:46Z</updated>
		
		<summary type="html">&lt;p&gt;Joerle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Smith.png&lt;br /&gt;
|name=Smith&lt;br /&gt;
|game_version=1.7.6&lt;br /&gt;
|embers_version=1.1.10&lt;br /&gt;
|category_type={{ct|Steamtech}}&lt;br /&gt;
|category={{c|Physics}}&lt;br /&gt;
|require={{TalentReq/SteamReq1}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Allows you to create smithed tinkers of level {{gtl|1|5}}.&lt;br /&gt;
You will learn a new schematic at level 1.&lt;br /&gt;
Each other talent level, you have a 20% chance to learn one more random schematic, if you have not gained it by level 5 you are guaranteed it (unless all are known).&lt;br /&gt;
|avail.shops=[[Kruk Pride]] ([[Embers of Rage]]) via [[Talent#Additional Talent Sources|purchasing]] {{c|Physics}}&lt;br /&gt;
|avail.escorts=[[Escorts#Tinker|Tinker]], see the escorts page for details on unlocking the {{c|Physics}} category in [[Age of Ascendancy]] / the Main campaign&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Joerle</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Fumble_(talent)&amp;diff=23054</id>
		<title>Fumble (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Fumble_(talent)&amp;diff=23054"/>
				<updated>2025-11-07T23:05:02Z</updated>
		
		<summary type="html">&lt;p&gt;Joerle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|image=fumble.png&lt;br /&gt;
|name=Fumble&lt;br /&gt;
|game_version=1.7.4&lt;br /&gt;
|category_type={{ct|Cunning}}&lt;br /&gt;
|category={{c|Scoundrel}}&lt;br /&gt;
|require={{TalentReq/CunsReq4}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Your melee and ranged attacks leave your foes unable to focus on any complex actions, giving them a stacking 3% chance of failure the next time they try to use a talent (to a maximum of 3 * {{ctl|20%|5|15%}}).&lt;br /&gt;
&lt;br /&gt;
If any effect causes the target's turn to fail they fumble and injure themself, taking {{ctstd|Cun|25|400}} physical damage.&lt;br /&gt;
&lt;br /&gt;
If the turn loss was caused by this effect then Fumble is removed.&lt;br /&gt;
&lt;br /&gt;
The damage dealt increases with your Cunning.&lt;br /&gt;
|avail.escorts=[[Escorts#Thief|Thief]], via revealing the locked {{c|Scoundrel}} category&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Joerle</name></author>	</entry>

	</feed>