<?xml version="1.0"?>
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		<id>https://te4.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jotwebe</id>
		<title>Tales of Maj'Eyal - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://te4.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jotwebe"/>
		<link rel="alternate" type="text/html" href="https://te4.org/wiki/Special:Contributions/Jotwebe"/>
		<updated>2026-04-19T16:43:02Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.26.2</generator>

	<entry>
		<id>https://te4.org/w/index.php?title=Solipsist&amp;diff=7024</id>
		<title>Solipsist</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Solipsist&amp;diff=7024"/>
				<updated>2014-07-16T10:24:40Z</updated>
		
		<summary type="html">&lt;p&gt;Jotwebe: added locked desc&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class&lt;br /&gt;
|name=Solipsist&lt;br /&gt;
|metaclass=Psionic&lt;br /&gt;
|starting_life=90&lt;br /&gt;
|locked=Yes&lt;br /&gt;
|life_per_level= -4&lt;br /&gt;
|willpower=+5&lt;br /&gt;
|cunning=+4&lt;br /&gt;
}}&lt;br /&gt;
==Locked Description==&lt;br /&gt;
''Some believe that the world is the collective dream of those that live in it.'' &lt;br /&gt;
&lt;br /&gt;
''Find and wake the sleeper and you'll unlock the potential of your dreams.''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The Solipsist believes that reality is malleable and nothing more than the collective vision of those that experience it.&lt;br /&gt;
They wield this knowledge to both create and destroy, to invade the minds of others, and to manipulate the dreams of those around them.&lt;br /&gt;
&lt;br /&gt;
This knowledge comes with a heavy price and the Solipsist must guard his thoughts, lest he come to believe that the world exists only within his own mind.&lt;br /&gt;
&lt;br /&gt;
Their most important stats are: [[Willpower]] and [[Cunning]]&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*[[mindstars|Mossy Mindstar]]&lt;br /&gt;
*Mossy Mindstar&lt;br /&gt;
*Linen Robe&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*[[Mind sear (talent)|Mind Sear]]&lt;br /&gt;
*[[Solipsism (talent)|Solipsism]]&lt;br /&gt;
*[[Thought-forms (talent)|Thought-Forms]]&lt;br /&gt;
*[[Sleep (talent)|Sleep]]&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Psionic (category type)|Psionic]]&lt;br /&gt;
| Name = [[Distortion (category)|Distortion]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Distortion bolt (talent)|Distortion Bolt]]&lt;br /&gt;
| talent2 = [[Distortion wave (talent)|Distortion Wave]]&lt;br /&gt;
| talent3 = [[Ravage (talent)|Ravage]]&lt;br /&gt;
| talent4 = [[Maelstrom (talent)|Maelstrom]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Psionic (category type)|Psionic]]&lt;br /&gt;
| Name = [[Dream smith (category)|Dream Smith]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Dream smith's hammer (talent)|Dream Smith's Hammer]]&lt;br /&gt;
| talent2 = [[Hammer toss (talent)|Hammer Toss]]&lt;br /&gt;
| talent3 = [[Dream crusher (talent)|Dream Crusher]]&lt;br /&gt;
| talent4 = [[Forge echoes (talent)|Forge Echoes]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Psionic (category type)|Psionic]]&lt;br /&gt;
| Name = [[Psychic assault (category)|Psychic Assault]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Mind sear (talent)|Mind Sear]]&lt;br /&gt;
| talent2 = [[Psychic lobotomy (talent)|Psychic Lobotomy]]&lt;br /&gt;
| talent3 = [[Synaptic static (talent)|Synaptic Static]]&lt;br /&gt;
| talent4 = [[Sunder mind (talent)|Sunder Mind]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Psionic (category type)|Psionic]]&lt;br /&gt;
| Name = [[Slumber (category)|Slumber]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Slumber (talent)|Slumber]]&lt;br /&gt;
| talent2 = [[Restless night (talent)|Restless Night]]&lt;br /&gt;
| talent3 = [[Sandman (talent)|Sandman]]&lt;br /&gt;
| talent4 = [[Dreamscape (talent)|Dreamscape]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Psionic (category type)|Psionic]]&lt;br /&gt;
| Name = [[Solipsism (category)|Solipsism]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Solipsism (talent)|Solipsism]]&lt;br /&gt;
| talent2 = [[Balance (talent)|Balance]]&lt;br /&gt;
| talent3 = [[Clarity (talent)|Clarity]]&lt;br /&gt;
| talent4 = [[Dismissal (talent)|Dismissal]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Psionic (category type)|Psionic]]&lt;br /&gt;
| Name = [[Thought-forms (category)|Thought-Forms]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Thought-forms (talent)|Thought-Forms]]&lt;br /&gt;
| talent2 = [[Transcendent thought-forms (talent)|Transcendent Thought-Forms]]&lt;br /&gt;
| talent3 = [[Over mind (talent)|Over Mind]]&lt;br /&gt;
| talent4 = [[Thought-form unity (talent)|Thought-form Unity]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Psionic (category type)|Psionic]]&lt;br /&gt;
| Name = [[Discharge (category)|Discharge]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Mind storm (talent)|Mind Storm]]&lt;br /&gt;
| talent2 = [[Feedback loop (talent)|Feedback Loop]]&lt;br /&gt;
| talent3 = [[Backlash (talent)|Backlash]]&lt;br /&gt;
| talent4 = [[Focused wrath (talent)|Focused Wrath]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Psionic (category type)|Psionic]]&lt;br /&gt;
| Name = [[Nightmare (category)|Nightmare]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Nightmare (talent)|Nightmare]]&lt;br /&gt;
| talent2 = [[Inner demons (talent)|Inner Demons]]&lt;br /&gt;
| talent3 = [[Waking nightmare (talent)|Waking Nightmare]]&lt;br /&gt;
| talent4 = [[Night terror (talent)|Night Terror]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Psionic (category type)|Psionic]]&lt;br /&gt;
| Name = [[Dreaming (category)|Dreaming]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Sleep (talent)|Sleep]]&lt;br /&gt;
| talent2 = [[Lucid dreamer (talent)|Lucid Dreamer]]&lt;br /&gt;
| talent3 = [[Dream walk (talent)|Dream Walk]]&lt;br /&gt;
| talent4 = [[Dream prison (talent)|Dream Prison]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Psionic (category type)|Psionic]]&lt;br /&gt;
| Name = [[Feedback (category)|Feedback]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Biofeedback (talent)|Biofeedback]]&lt;br /&gt;
| talent2 = [[Resonance field (talent)|Resonance field]]&lt;br /&gt;
| talent3 = [[Amplification (talent)|Amplification]]&lt;br /&gt;
| talent4 = [[Conversion (talent)|Conversion]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Psionic (category type)|Psionic]]&lt;br /&gt;
| Name = [[Mentalism (category)|Mentalism]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Psychometry (talent)|Psychometry]]&lt;br /&gt;
| talent2 = [[Mental shielding (talent)|Mental Shielding]]&lt;br /&gt;
| talent3 = [[Projection (talent)|Projection]]&lt;br /&gt;
| talent4 = [[Mind link (talent)|Mind Link]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Psionic (category type)|Psionic]]&lt;br /&gt;
| Name = [[Dream forge (category)|Dream Forge]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Forge shield (talent)|Forge Shield]]&lt;br /&gt;
| talent2 = [[Forge bellows (talent)|Forge Bellows]]&lt;br /&gt;
| talent3 = [[Forge armor (talent)|Forge Armor]]&lt;br /&gt;
| talent4 = [[Dreamforge (talent)|Dreamforge]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Solipsists are a unique class in that they have an ability, Solipsism, that is required to take (all characters start with it and it cannot be unlearned). This ability gives them effectively a second hit point bar, &amp;quot;Psi,&amp;quot; which is also the resource they use for their abilities. Psi is increased by level and Willpower, which allows for low Constitution and lower health races (such as Yeeks) to thrive.&lt;br /&gt;
&lt;br /&gt;
Solipsists can be built in a number of different ways, from a pet class to a direct damage spellcaster to a tanking class. One important thing to remember is that if a Solipsist runs out of Psi they gain the passive effect Solipsism, which reduces their speed dramatically and usually results in a very quick death. Keeping enough Psi -- which is also health -- in stock is vital to the survival of the class.&lt;br /&gt;
&lt;br /&gt;
===Mage Solipsists===&lt;br /&gt;
There are two major routes for &amp;quot;spellcaster&amp;quot; Solipsists -- Distortion effects, which amplify each other, and straight up Psi effects. All Distortion abilities cause a debuff called Distortion on the target, and if this debuff is active when a Distortion effect lands, the abilities are supercharged. For example, the first ability, [[Distortion bolt (talent)|Distortion Bolt]], is a standard bolt spell, unless it strikes something that is already distorted, then it does 3 times as much damage in a ball.&lt;br /&gt;
&lt;br /&gt;
The Psychic Assault tree revolves around doing mind damage, as well as confusing, debuffing, and Brain locking the target. All the standard stuff is there -- a beam, a PBAoE ring, a targeted confusion, and a targeted damage and debuff.&lt;br /&gt;
&lt;br /&gt;
===Melee Solipsists===&lt;br /&gt;
The Dream Smith (and unlockable Dream Forge) trees allow for melee combat, although Solipsists do not gain the Mindstar Mastery tree that some other classes enjoy. All Dream Smith abilities are synergistic with each other, making each other stronger -- taking the entire tree gives you a weapon with uncanny accuracy, mind and fire damage, as well as giving you the ability to melee &amp;quot;attack&amp;quot; in a bolt as well as stun with your melee attacks and hit in an AOE.&lt;br /&gt;
&lt;br /&gt;
===Sleep Solipsists===&lt;br /&gt;
No less than three of the Solipsist trees involve sleep effects -- Slumber, Nightmare, and Dreaming. Each have a different form of sleep ability, each with differing strengths and weaknesses. Nightmare, for example, is a cone AOE which also does nightmare damage, but breaks extremely easy. Slumber is a single target sleep ability, which is very hard to break. Sleep is an AOE that, at max level, spreads like a contagious disease.&lt;br /&gt;
&lt;br /&gt;
Each tree has support abilities based around sleeping targets:&lt;br /&gt;
&lt;br /&gt;
The Dreaming tree has a powerful self buff, as well as a targeted phase door like teleport, and an ability that locks down all sleep effects -- with the side effect of constantly draining one's psi.&lt;br /&gt;
&lt;br /&gt;
The Slumber tree makes it so all sleeping targets take mind damage upon waking, as well as granting a passive buff that makes it harder to wake up (and easier to fall back asleep) from your sleep abilities. The final ability, Dreamscape, allows a Solipsist to invade a sleeping target's dreams and utterly crush them.&lt;br /&gt;
&lt;br /&gt;
The Nightmare tree has a summon spell, [[Inner demons (talent)|Inner Demons]], which has a low chance of summoning a demon to attack a target. This chance is doubled if the target is asleep. [[Waking nightmare (talent)|Waking Nightmare]] is a damage over time spell with a similar chance of causing status ailments, which again is doubled on sleeping targets. Finally, [[Night terror (talent)|Night Terror]] vastly increases your damage on sleeping targets, and also summons a powerful creature if you manage to slay a sleeping target.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Walk-through for Dwarven Solipsist]]&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Jotwebe</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Mindslayer&amp;diff=7023</id>
		<title>Mindslayer</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Mindslayer&amp;diff=7023"/>
				<updated>2014-07-16T10:23:24Z</updated>
		
		<summary type="html">&lt;p&gt;Jotwebe: added locked desc&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class&lt;br /&gt;
|name=Mind Slayer&lt;br /&gt;
|metaclass=Psionic&lt;br /&gt;
|starting_life=110&lt;br /&gt;
|locked=Yes&lt;br /&gt;
|life_per_level= -4&lt;br /&gt;
|strength=+1&lt;br /&gt;
|willpower=+4&lt;br /&gt;
|cunning=+4&lt;br /&gt;
}}&lt;br /&gt;
==Locked Description==&lt;br /&gt;
''A thought can inspire; a thought can kill.'' &lt;br /&gt;
&lt;br /&gt;
''After centuries of oppression, years of imprisonment, a thought shall break us free''&lt;br /&gt;
&lt;br /&gt;
''And vengeance will strike from our darkest dreams.''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Mindslayers specialize in direct and brutal application of mental forces to their immediate surroundings.&lt;br /&gt;
&lt;br /&gt;
When Mindslayers do battle, they will most often be found in the thick of the fighting, vast energies churning around them and telekinetically-wielded weapons hewing nearby foes at the speed of thought.&lt;br /&gt;
&lt;br /&gt;
Their most important stats are: [[Willpower]] and [[Cunning]]&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Iron Greatsword&lt;br /&gt;
*Brass Lantern&lt;br /&gt;
*Linen Robe&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*[[Kinetic aura (talent)|Kinetic Aura]]&lt;br /&gt;
*[[Kinetic shield (talent)|Kinetic Shield]]&lt;br /&gt;
*[[Kinetic leech (talent)|Kinetic Leech]]&lt;br /&gt;
*[[Telekinetic smash (talent)|Telekinetic Smash]]&lt;br /&gt;
*[[Beyond the flesh (talent)|Beyond the Flesh]]&lt;br /&gt;
*[[Telekinetic grasp (talent)|Telekinetic Grasp]]&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Psionic_(category type)|Psionic]]&lt;br /&gt;
| Name = [[Absorption (category)|Absorption]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Kinetic_shield_(talent)|Kinetic shield]]&lt;br /&gt;
| talent2 = [[Thermal_shield_(talent)|Thermal shield]]&lt;br /&gt;
| talent3 = [[Charged_shield_(talent)|Charged shield]]&lt;br /&gt;
| talent4 = [[Forcefield_(talent)|Forcefield]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Psionic_(category type)|Psionic]]&lt;br /&gt;
| Name = [[Projection (category)|Projection]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Kinetic_aura_(talent)|Kinetic aura]]&lt;br /&gt;
| talent2 = [[Thermal_aura_(talent)|Thermal aura]]&lt;br /&gt;
| talent3 = [[Charged_aura_(talent)|Charged aura]]&lt;br /&gt;
| talent4 = [[Frenzied_focus_(talent)|Frenzied focus]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Techniques&lt;br /&gt;
:[[Combat training (category)|Combat Training]] (1.0 mastery)&lt;br /&gt;
&lt;br /&gt;
;Cunning&lt;br /&gt;
:[[Survival (category)|Survival]] (1.0 mastery)&lt;br /&gt;
&lt;br /&gt;
;Psionic&lt;br /&gt;
:[[Absorption (category)|Absorption]] (1.3 mastery)&lt;br /&gt;
:[[Projection (category)|Projection]] (1.3 mastery)&lt;br /&gt;
:[[Psi-fighting (category)|Psi-Fighting]] (1.3 mastery)&lt;br /&gt;
:[[Focus (category)|Focus]] (1.3 mastery, locked)&lt;br /&gt;
:[[Augmented mobility (category)|Augmented Mobility]] (1.0 mastery, locked)&lt;br /&gt;
:[[Voracity (category)|Voracity]] (1.3 mastery)&lt;br /&gt;
:[[Finer energy manipulations (category)|Finer Energy Manipulations]] (1.0 mastery, locked)&lt;br /&gt;
:[[Mental discipline (category)|Mental Discipline]] (1.3 mastery)&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Mindslayers can either be powerful melee fighters with their extra weapon, or else spellcasters wielding a gem as a focus.&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Jotwebe</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Paradox_Mage&amp;diff=7022</id>
		<title>Paradox Mage</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Paradox_Mage&amp;diff=7022"/>
				<updated>2014-07-16T10:21:28Z</updated>
		
		<summary type="html">&lt;p&gt;Jotwebe: added locked desc&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class&lt;br /&gt;
|name=Paradox Mage&lt;br /&gt;
|metaclass=Chronomancer&lt;br /&gt;
|starting_life=90&lt;br /&gt;
|locked=Yes&lt;br /&gt;
|life_per_level= -4&lt;br /&gt;
|magic=+5&lt;br /&gt;
|willpower=+3&lt;br /&gt;
|cunning=+1&lt;br /&gt;
}}&lt;br /&gt;
==Locked Description==&lt;br /&gt;
''A hand may clap alone if it returns to clap itself.'' &lt;br /&gt;
&lt;br /&gt;
''Search for the power in the paradox.''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A Paradox Mage studies the very fabric of spacetime, learning not just to bend it but shape it and remake it.&lt;br /&gt;
Most Paradox Mages lack basic skills that others take for granted (like general fighting sense), but they make up for it through control of cosmic forces.&lt;br /&gt;
&lt;br /&gt;
Paradox Mages start off with knowledge of all but the most complex Chronomantic schools.&lt;br /&gt;
&lt;br /&gt;
Their most important stats are: [[Magic]] and [[Willpower]]&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Elm Staff&lt;br /&gt;
*Linen Robe&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*[[Spacetime tuning (talent)|Spacetime Tuning]]&lt;br /&gt;
*[[Static history (talent)|Static History]]&lt;br /&gt;
*[[Turn back the clock (talent)|Turn Back The Clock]]&lt;br /&gt;
*[[Dust to dust (talent)|Dust to Dust]]&lt;br /&gt;
*[[Echoes from the past (talent)|Echoes from the Past]]&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Age manipulation (category)|Age Manipulation]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Turn back the clock (talent)|Turn Back the Clock]]&lt;br /&gt;
| talent2 = [[Temporal fugue (talent)|Temporal Fugue]]&lt;br /&gt;
| talent3 = [[Ashes to ashes (talent)|Ashes to Ashes]]&lt;br /&gt;
| talent4 = [[Body reversion (talent)|Body Reversion]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Gravity (category)|Gravity]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Repulsion blast (talent)|Repulsion Blast]]&lt;br /&gt;
| talent2 = [[Repulsion field (talent)|Repulsion Field]]&lt;br /&gt;
| talent3 = [[Gravity spike (talent)|Gravity Spike]]&lt;br /&gt;
| talent4 = [[Gravity well (talent)|Gravity Well]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Matter (category)|Matter]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Dust to dust (talent)|Dust to Dust]]&lt;br /&gt;
| talent2 = [[Carbon spikes (talent)|Carbon Spikes]]&lt;br /&gt;
| talent3 = [[Destabilize (talent)|Destabilize]]&lt;br /&gt;
| talent4 = [[Quantum spike (talent)|Quantum Spike]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Speed Control (category)|Speed Control]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Celerity (talent)|Celerity]]&lt;br /&gt;
| talent2 = [[Stop (talent)|Stop]]&lt;br /&gt;
| talent3 = [[Slow (talent)|Slow]]&lt;br /&gt;
| talent4 = [[Haste (talent)|Haste]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Time Travel (category)|Time Travel]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Static history (talent)|Static History]]&lt;br /&gt;
| talent2 = [[Time skip (talent)|Time Skip]]&lt;br /&gt;
| talent3 = [[Echoes from the past (talent)|Echoes from the Past]]&lt;br /&gt;
| talent4 = [[Temporal reprieve (talent)|Temporal Reprieve]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Paradox (category)|Paradox]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Paradox mastery (talent)|Paradox Mastery]]&lt;br /&gt;
| talent2 = [[Cease to exist (talent)|Cease to Exist]]&lt;br /&gt;
| talent3 = [[Fade from time (talent)|Fade from Time]]&lt;br /&gt;
| talent4 = [[Paradox clone (talent)|Paradox Clone]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Timeline threading (category)|Timeline Threading]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Gather the threads (talent)|Gather the Threads]]&lt;br /&gt;
| talent2 = [[Rethread (talent)|Rethread]]&lt;br /&gt;
| talent3 = [[Temporal clone (talent)|Temporal Clone]]&lt;br /&gt;
| talent4 = [[See the threads (talent)|See the Threads]]&lt;br /&gt;
}}&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Chronomancy (category)|Chronomancy]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Precognition (talent)|Precognition]]&lt;br /&gt;
| talent2 = [[Foresight (talent)|Foresight]]&lt;br /&gt;
| talent3 = [[Moment of Prescience (talent)|Moment of Prescience]]&lt;br /&gt;
| talent4 = [[Spin fate (talent)|Spin Fate]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Energy (category)|Energy]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Energy decomposition (talent)|Energy Decomposition]]&lt;br /&gt;
| talent2 = [[Entropic field (talent)|Entropic Field]]&lt;br /&gt;
| talent3 = [[Energy absorption (talent)|Energy Absorption]]&lt;br /&gt;
| talent4 = [[Redux (talent)|Redux]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Spacetime weaving (category)|Spacetime Weaving]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Dimensional step (talent)|Dimensional Step]]&lt;br /&gt;
| talent2 = [[Banish (talent)|Banish]]&lt;br /&gt;
| talent3 = [[Wormhole (talent)|Wormhole]]&lt;br /&gt;
| talent4 = [[Spacetime mastery (talent)|Spacetime Mastery]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
Paradox Mages are powerful spellcasters who manipulate the cosmic forces of the universe to bewilder, disable and annihilate their opponents. While their spells may sometimes be unstable or dangerous to use, they are capable of both awesome destruction and debilitating effects, from stopping foes in their tracks to erasing them from reality.&lt;br /&gt;
&lt;br /&gt;
===Playing Style===&lt;br /&gt;
Unlike [[Archmage]]s, whose skills lean to a strategy of shielding up and raining all manner of elemental death on opponents, the playstyle of Paradox Mages is more standoffish and centred around disabling enemies before going in for the kill. You have a limited number of damaging spells, most of which have long cooldowns or high [[Paradox]] costs (or both!) making varying your attacks a necessity. Additionally, Paradox Mages lack the Archmage's powerful shielding skills and numerous escape options (though your main one, [[Dimensional step (talent)|Dimensional Step]], is quite good). So, what can you do?&lt;br /&gt;
&lt;br /&gt;
The Paradox Mage's specialty is controlling the battlefield. Your skills can confuse whole groups of enemies, slow or stun them for extended periods, teleport surrounding enemies away, push them away or pull them towards you (or toward another point entirely), pin them to the ground, remove them from time entirely for several turns, dramatically lower their resistances as you attempt to wipe them from existence, and even put their skills on cooldown. You can quickly refresh your own skills, speed yourself up, raise your resistances and saves, split the timeline to scout ahead, heal and remove physical ailments, and even create a clone of yourself to fight alongside you.&lt;br /&gt;
&lt;br /&gt;
Archmages look almost boring in comparison.&lt;br /&gt;
&lt;br /&gt;
Essentially, playing as a Paradox Mage involves tactical use of disables and hammering enemies with attack spells, using your support skills to stay in the fight and keep the pressure on, all whilst keeping a good eye on your Paradox to make sure you don't blow yourself up. Speaking of which...&lt;br /&gt;
&lt;br /&gt;
===Paradox and You===&lt;br /&gt;
Paradox Mages use the [[Paradox]] resource, which represents how much damage has been caused to spacetime. Unlike [[Mana]], which is drained by spells and recharges slowly or with skills, Paradox starts out at zero and is raised by using Chronomancy spells. As Paradox increases, the damage and effectiveness of your skills rises with it - but so does the chance that your spells may fail to work, backfire onto yourself, or cause one of several random anomalies, all of which can be devastating in the middle of a pitched battle. Needless to say, keeping your Paradox at a manageable level is a crucial part of playing the class. Your [[Willpower]] stat will allow you to raise your Paradox higher with a lower failure chance.&lt;br /&gt;
&lt;br /&gt;
A few skills can lower Paradox, the main two being [[Spacetime tuning (talent)|Spacetime Tuning]] (which can take many turns, precluding its use in a fight) and [[Static history (talent)|Static History]] (which is less effective but instant, and also prevents spell failure for a short time after use).&lt;br /&gt;
&lt;br /&gt;
You're best off keeping your Paradox as low as possible. Sustained effects will create a minimum level, but this will still be quite low (you only have three of them, and two together still won't raise your Paradox high enough for any spell failures even with low Willpower). The higher damage and effectiveness is not worth an attack blowing up in your face, or your Dimensional Step failing at a critical moment, which will probably mean your death. Never take an eye off your levels, use Static History as often as you can, and you will cut down the inevitable screwups a great deal. It is also helpful to put spacetime tuning on autocast (right click on talent.)&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Jotwebe</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Temporal_Warden&amp;diff=7021</id>
		<title>Temporal Warden</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Temporal_Warden&amp;diff=7021"/>
				<updated>2014-07-16T10:20:24Z</updated>
		
		<summary type="html">&lt;p&gt;Jotwebe: added locked desc&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class&lt;br /&gt;
|name=Temporal Warden&lt;br /&gt;
|metaclass=Chronomancer&lt;br /&gt;
|starting_life=100&lt;br /&gt;
|locked=Yes&lt;br /&gt;
|life_per_level= +0&lt;br /&gt;
|strength=+2&lt;br /&gt;
|dexterity=+3&lt;br /&gt;
|magic=+2&lt;br /&gt;
|willpower=+2&lt;br /&gt;
}}&lt;br /&gt;
==Locked Description==&lt;br /&gt;
''We preserve the past to protect the future.'' &lt;br /&gt;
&lt;br /&gt;
''The hands of time are guarded by the arms of war.''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The Temporal Wardens have learned to blend archery, dual-weapon fighting, and chronomancy into a fearsome whole.&lt;br /&gt;
Through their use of the chronomantic arts, the Temporal Wardens seek to control the battlefield while peppering their foes with arrows or engaging in hand-to-hand combat.&lt;br /&gt;
&lt;br /&gt;
Their study of chronomancy enables them to amplify their own physical and magical abilities, and to manipulate the speed of themselves and those around them.&lt;br /&gt;
&lt;br /&gt;
Their most important stats are: [[Strength]], [[Dexterity]], [[Willpower]], and [[Magic]]&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Iron Longsword&lt;br /&gt;
*Iron Dagger&lt;br /&gt;
*Elm Longbow&lt;br /&gt;
*Rough Leather Armor&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*[[Shoot (talent)|Shoot]]&lt;br /&gt;
*[[Spacetime Tuning (talent)|Spacetime Tuning]]&lt;br /&gt;
*[[Combat accuracy (talent)|Combat Accuracy]]&lt;br /&gt;
*[[Dual strike (talent)|Dual Strike]]&lt;br /&gt;
*[[Celerity (talent)|Celerity]]&lt;br /&gt;
*[[Strength of purpose (talent)|Strength of Purpose]]&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Spacetime folding (category)|Spacetime Folding]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Weapon folding (talent)|Weapon Folding]]&lt;br /&gt;
| talent2 = [[Swap (talent)|Swap]]&lt;br /&gt;
| talent3 = [[Displace damage (talent)|Displace Damage]]&lt;br /&gt;
| talent4 = [[Temporal wake (talent)|Temporal Wake]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Speed Control (category)|Speed Control]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Celerity (talent)|Celerity]]&lt;br /&gt;
| talent2 = [[Stop (talent)|Stop]]&lt;br /&gt;
| talent3 = [[Slow (talent)|Slow]]&lt;br /&gt;
| talent4 = [[Haste (talent)|Haste]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Temporal combat (category)|Temporal Combat]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Strength of purpose (talent)|Strength of Purpose]]&lt;br /&gt;
| talent2 = [[Invigorate (talent)|Invigorate]]&lt;br /&gt;
| talent3 = [[Quantum feed (talent)|Quantum Feed]]&lt;br /&gt;
| talent4 = [[Damage smearing (talent)|Damage Smearing]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category_type)|Technique]]&lt;br /&gt;
| Name = [[Archery - bows (category)|Archery - Bows]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Bow mastery (talent)|Bow Mastery]]&lt;br /&gt;
| talent2 = [[Piercing arrow (talent)|Piercing Arrow]]&lt;br /&gt;
| talent3 = [[Dual arrows (talent)|Dual Arrows]]&lt;br /&gt;
| talent4 = [[Volley of arrows (talent)|Volley of Arrows]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category_type)|Technique]]&lt;br /&gt;
| Name = [[Dual techniques (category)|Dual Techniques]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Dual strike (talent)|Dual Strike]]&lt;br /&gt;
| talent2 = [[Flurry (talent)|Flurry]]&lt;br /&gt;
| talent3 = [[Sweep (talent)|Sweep]]&lt;br /&gt;
| talent4 = [[Whirlwind (talent)|Whirlwind]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Time Travel (category)|Time Travel]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Static history (talent)|Static History]]&lt;br /&gt;
| talent2 = [[Time skip (talent)|Time Skip]]&lt;br /&gt;
| talent3 = [[Echoes from the past (talent)|Echoes from the Past]]&lt;br /&gt;
| talent4 = [[Temporal reprieve (talent)|Temporal Reprieve]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category_type)|Technique]]&lt;br /&gt;
| Name = [[Archery prowess (category)|Archery Prowess]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Flare (talent)|Flare]]&lt;br /&gt;
| talent2 = [[Crippling shot (talent)|Crippling Shot]]&lt;br /&gt;
| talent3 = [[Pinning shot (talent)|Pinning Shot]]&lt;br /&gt;
| talent4 = [[Scatter shot (talent)|Scatter Shot]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category_type)|Technique]]&lt;br /&gt;
| Name = [[Dual weapons (category)|Dual Weapons]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Dual weapon training (talent)|Dual Weapon Training]]&lt;br /&gt;
| talent2 = [[Dual weapon defense (talent)|Dual Weapon Defense]]&lt;br /&gt;
| talent3 = [[Precision (talent)|Precision]]&lt;br /&gt;
| talent4 = [[Momentum (talent)|Momentum]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat training (category)|Combat Training]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Thick skin (talent)|Thick Skin]]&lt;br /&gt;
| talent2 = [[Armour training (talent)|Armour Training]]&lt;br /&gt;
| talent3 = [[Combat accuracy (talent)|Combat Accuracy]]&lt;br /&gt;
| talent4 = [[Weapons mastery (talent)|Weapons Mastery]]&lt;br /&gt;
| talent5 = [[Dagger mastery (talent)|Dagger Mastery]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Chronomancy (category)|Chronomancy]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Precognition (talent)|Precognition]]&lt;br /&gt;
| talent2 = [[Foresight (talent)|Foresight]]&lt;br /&gt;
| talent3 = [[Moment of Prescience (talent)|Moment of Prescience]]&lt;br /&gt;
| talent4 = [[Spin fate (talent)|Spin Fate]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Spacetime weaving (category)|Spacetime Weaving]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Dimensional step (talent)|Dimensional Step]]&lt;br /&gt;
| talent2 = [[Banish (talent)|Banish]]&lt;br /&gt;
| talent3 = [[Wormhole (talent)|Wormhole]]&lt;br /&gt;
| talent4 = [[Spacetime mastery (talent)|Spacetime Mastery]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The Temporal Warden is a hybrid melee/ranged character with a few unique tricks up his sleeve. The class is unlocked in the [[Temporal Rift]] quest in [[Daikara]]. It is considered a spellcasting class (no [[Zigur]]), as it uses the [[Paradox]] resource for many of its talents.&lt;br /&gt;
&lt;br /&gt;
The [[Celerity (talent)|Celerity]] skill allows them to switch between primary and secondary weapon sets instantaneously. They begin with a long sword and dagger in one set, and a bow in the other. This means the Temporal Warden can dish out ranged damage, and switch to melee weapons when monsters are adjacent, without penalty. Talents for improving both ranged and melee (dual-weapon) combat are available.&lt;br /&gt;
&lt;br /&gt;
As with the [[Shadowblade]], one of the biggest challenges confronting this class is the sheer number of options available. The Temporal Warden benefits directly from investment in 5 out of the 6 stats (everything except [[Cunning]]), and has a large number of diverse talents. This allows players to choose a balanced hybrid approach, or to specialize in either ranged combat or dual-weapon combat. The Paradox/Magic talents serve as support for either style.&lt;br /&gt;
&lt;br /&gt;
===Hybrid style===&lt;br /&gt;
In the early game, focus on [[Dexterity]]. This supports damage for both the longbow and the dagger, as well as giving you a boost to combat accuracy and defense. Focusing on [[Strength]] is less important, as you have [[Strength of purpose (talent)|Strength of Purpose]] to boost it for you.&lt;br /&gt;
&lt;br /&gt;
Within the combat tree, spread points around. Remember that you get diminishing returns from deep investment in [[Weapons mastery (talent)|Weapons Mastery]] and [[Dagger mastery (talent)|Dagger Mastery]], so 1 point in each gives you more benefit than 2 points in either one, unless you decide to go with dual daggers later on. (Sticking with a non-dagger plus a dagger gives you a better variety of weapon choices. When the game gives you a lovely axe, you'll be able to use it.)&lt;br /&gt;
&lt;br /&gt;
Likewise, stick a point or two into [[Bow mastery (talent)|Bow Mastery]] to boost ranged damage. At level 4 (or as soon after that as you can), take [[Piercing arrow (talent)|Piercing Arrow]] which gives you a beam attack.&lt;br /&gt;
&lt;br /&gt;
On the melee side, use [[Dual strike (talent)|Dual Strike]] for your first stun, and take [[Flurry (talent)|Flurry]] at level 4 (or ASAP) for high melee damage.&lt;br /&gt;
&lt;br /&gt;
===Paradox===&lt;br /&gt;
For the first 3 levels, you won't be doing much with [[Paradox]]. Just sustain [[Celerity (talent)|Celerity]], [[Weapon folding (talent)|Weapon Folding]] and [[Strength of purpose (talent)|Strength of Purpose]], and shoot and stab things.&lt;br /&gt;
&lt;br /&gt;
Beginning at level 4, you get a plethora of utility talents across a wide spectrum of areas:&lt;br /&gt;
*Mobility ([[Swap (talent)|Swap]] and [[Dimensional step (talent)|Dimensional Step]])&lt;br /&gt;
*Defense ([[Probability weaving (talent)|Probability Weaving]])&lt;br /&gt;
*Restoration ([[Invigorate (talent)|Invigorate]])&lt;br /&gt;
*Debuffing ([[Stop (talent)|Stop]])&lt;br /&gt;
*Information ([[Deja vu (talent)|Deja Vu]])&lt;br /&gt;
&lt;br /&gt;
Use of these non-sustained Paradox talents will increase your Paradox resource. This is both good and bad: good because it means many of your talents will become more powerful; bad because it can lead to anomalies. You also have talents available to reduce your Paradox resource down to safer levels.&lt;br /&gt;
&lt;br /&gt;
===Important Notes===&lt;br /&gt;
* As of version 1.0.0, [[Precognition (talent)|Precognition]] is a bit buggy around the &amp;quot;return to regular timeline upon death&amp;quot; aspect, with some instances working properly and others giving the standard death procedure. If you Precog into a life-threatening situation, canceling the spell early (right-click its status icon) before dying can help avoid nasty surprises.&lt;br /&gt;
* [[Antimagic|Anti-Magicians]] can nullify the Precognition status despite it being listed as an &amp;quot;other:time&amp;quot; status and not specifically &amp;quot;magical.&amp;quot; Regardless, if you spot an anti-magician while Precog scouting, you may want to consider canceling the ability early.&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Jotwebe</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Cursed&amp;diff=7020</id>
		<title>Cursed</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Cursed&amp;diff=7020"/>
				<updated>2014-07-16T10:18:12Z</updated>
		
		<summary type="html">&lt;p&gt;Jotwebe: /* Locked Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Redirect2|the Cursed class|talent category|[[Cursed (category type)]]}}&lt;br /&gt;
&lt;br /&gt;
{{class&lt;br /&gt;
|name=Cursed&lt;br /&gt;
|metaclass=Afflicted&lt;br /&gt;
|starting_life=110&lt;br /&gt;
|locked=Yes&lt;br /&gt;
|life_per_level= +2&lt;br /&gt;
|strength = +5&lt;br /&gt;
|willpower= +4&lt;br /&gt;
}}&lt;br /&gt;
==Locked Description==&lt;br /&gt;
''Affliction can run to the soul, and hatred can fill one's entire being.'' &lt;br /&gt;
&lt;br /&gt;
''Overcome someone else's hated curse to know its dreaded meaning.''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Through ignorance, greed or folly the Cursed served some dark design and are now doomed to pay for their sins.&lt;br /&gt;
Their only master now is the hatred they carry for every living thing.&lt;br /&gt;
&lt;br /&gt;
Drawing strength from the death of all they encounter, the Cursed become terrifying combatants.&lt;br /&gt;
Worse, any who approach the Cursed can be driven mad by their terrible aura.&lt;br /&gt;
&lt;br /&gt;
Their most important stats are: [[Strength]] and [[Willpower]]&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Iron Battleaxe&lt;br /&gt;
*Rough Leather Armor&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*[[Unnatural body (talent)|Unnatural Body]]&lt;br /&gt;
*[[Gloom (talent)|Gloom]]&lt;br /&gt;
*[[Slash (talent)|Slash]]&lt;br /&gt;
*[[Weapons mastery (talent)|Weapons Mastery]]&lt;br /&gt;
*[[Combat accuracy (talent)|Combat Accuracy]]&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category type)|Cursed]]&lt;br /&gt;
| Name = [[Endless hunt (category)|Endless Hunt]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Stalk (talent)|Stalk]]&lt;br /&gt;
| talent2 = [[Beckon (talent)|Beckon]]&lt;br /&gt;
| talent3 = [[Harass prey (talent)|Harass Prey]]&lt;br /&gt;
| talent4 = [[Surge (talent)|Surge]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category type)|Cursed]]&lt;br /&gt;
| Name = [[Gloom (category)|Gloom]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Gloom (talent)|Gloom]]&lt;br /&gt;
| talent2 = [[Weakness (talent)|Weakness]]&lt;br /&gt;
| talent3 = [[Dismay (talent)|Dismay]]&lt;br /&gt;
| talent4 = [[Sanctuary (talent)|Sanctuary]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category type)|Cursed]]&lt;br /&gt;
| Name = [[Slaughter (category)|Slaughter]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Slash (talent)|Slash]]&lt;br /&gt;
| talent2 = [[Frenzy (talent)|Frenzy]]&lt;br /&gt;
| talent3 = [[Reckless charge (talent)|Reckless Charge]]&lt;br /&gt;
| talent4 = [[Cleave (talent)|Cleave]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category type)|Cursed]]&lt;br /&gt;
| Name = [[Strife (category)|Strife]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Dominate (talent)|Dominate]]&lt;br /&gt;
| talent2 = [[Preternatural senses (talent)|Preternatural Senses]]&lt;br /&gt;
| talent3 = [[Blindside (talent)|3rd Talent]]&lt;br /&gt;
| talent4 = [[Repel (talent)|Repel]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category type)|Cursed]]&lt;br /&gt;
| Name = [[Fears (category)|Fears]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Instill fear (talent)|Instill Fear]]&lt;br /&gt;
| talent2 = [[Heighten fear (talent)|Heighten Fear]]&lt;br /&gt;
| talent3 = [[Tyrant (talent)|Tyrant]]&lt;br /&gt;
| talent4 = [[Panic (talent)|Panic]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category type)|Cursed]]&lt;br /&gt;
| Name = [[Predator (category)|Predator]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Mark prey (talent)|Mark Prey]]&lt;br /&gt;
| talent2 = [[Anatomy (talent)|Anatomy]]&lt;br /&gt;
| talent3 = [[Outmaneuver (talent)|Outmaneuver]]&lt;br /&gt;
| talent4 = [[Mimic (talent)|Mimic]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category type)|Cursed]]&lt;br /&gt;
| Name = [[Rampage (category)|Rampage]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Rampage (talent)|Rampage]]&lt;br /&gt;
| talent2 = [[Brutality (talent)|Brutality]]&lt;br /&gt;
| talent3 = [[Tenacity (talent)|Tenacity]]&lt;br /&gt;
| talent4 = [[Slam (talent)|Slam]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category type)|Cursed]]&lt;br /&gt;
| Name = [[Cursed form (category)|Cursed Form]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = No&lt;br /&gt;
| talent1 = [[Unnatural body (talent)|Unnatural Body]]&lt;br /&gt;
| talent2 = [[Relentless (talent)|Relentless]]&lt;br /&gt;
| talent3 = [[Seethe (talent)|Seethe]]&lt;br /&gt;
| talent4 = [[Grim resolve (talent)|Grim Resolve]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat training (category)|Combat Training]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Thick skin (talent)|Thick Skin]]&lt;br /&gt;
| talent2 = [[Armour training (talent)|Armour Training]]&lt;br /&gt;
| talent3 = [[Combat accuracy (talent)|Combat Accuracy]]&lt;br /&gt;
| talent4 = [[Weapons mastery (talent)|Weapons Mastery]]&lt;br /&gt;
| talent5 = [[Dagger mastery (talent)|Dagger Mastery]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category_type)|Cursed]]&lt;br /&gt;
| Name = [[Cursed aura (category)|Cursed Aura]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = Somewhat&lt;br /&gt;
| talent1 = [[Defiling Touch (talent)|Defiling Touch]]&lt;br /&gt;
| talent2 = [[Dark Gifts (talent)|Dark Gifts]]&lt;br /&gt;
| talent3 = [[Ruined Earth (talent)|Ruined Earth]]&lt;br /&gt;
| talent4 = [[Cursed Sentry (talent)|Cursed Sentry]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
It is worth noting that the Cursed aura generic tree is optional and can be unlocked upon picking up your first item, or chosen to be ignored.&lt;br /&gt;
&lt;br /&gt;
==Cursed Aura Curse Effects==&lt;br /&gt;
&lt;br /&gt;
In addition to unlocking new bonuses, getting a Curse to higher levels will also increase the effects of both the Curse penalty and all Curse powers unlocked.&lt;br /&gt;
&lt;br /&gt;
===Curse of Misfortune===&lt;br /&gt;
&lt;br /&gt;
*Penalty: Lost Fortune: You seem to find less gold in your journeys.&lt;br /&gt;
*Power 1+: Missed Opportunities: +2 Defense, +1 Ranged Defense&lt;br /&gt;
*Power 2+: -1 Luck, +3 Cunning&lt;br /&gt;
*Power 3+: Devious Mind: You have an affinity for seeing the devious plans of others (+35% chance to avoid traps).&lt;br /&gt;
*Power 4+: Unfortunate End: There is a 30% chance that the damage you deal will increase by 30% if the increase would be enough to kill your opponent.&lt;br /&gt;
&lt;br /&gt;
===Curse of Shrouds===&lt;br /&gt;
&lt;br /&gt;
*Penalty: Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 6%) for 4 turns.&lt;br /&gt;
&lt;br /&gt;
*Power 1+: Nightwalker: +4 Darkness Resistance, +4% Max Darkness Resistance, +4 See Invisible&lt;br /&gt;
*Power 2+: -1 Luck, +3 Constitution&lt;br /&gt;
*Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 10% for 1 turn after movement.&lt;br /&gt;
*Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 15% for 3 turns.&lt;br /&gt;
&lt;br /&gt;
===Curse of Nightmares===&lt;br /&gt;
&lt;br /&gt;
*Penalty: Plagued by Visions: Your mental save has a 20% chance to be reduced by 9% when tested.&lt;br /&gt;
&lt;br /&gt;
*Power 1+: Removed from Reality: +2 Physical Resistance, +1 Maximum Physical Resistance&lt;br /&gt;
*Power 2+: -1 Luck, +3 Willpower&lt;br /&gt;
*Power 3+: Suffocate: Your touch instills a horror that suffocates any weak, non-elite foe that hits you or that you hit in melee.  At 3 levels below yours they lose 11 air and an additional 5 air for each level below that.&lt;br /&gt;
*Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0% **need scaling info**) of triggering a radius 5 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns.  This chance grows each time you are struck but fades over time.&lt;br /&gt;
&lt;br /&gt;
===Curse of Madness===&lt;br /&gt;
&lt;br /&gt;
*Penalty: Fractured Sanity: -3% Mind Resistance, -4% Confusion Immunity&lt;br /&gt;
*Power 1+: Unleashed: +3% critical damage, +4% off-hand weapon damage&lt;br /&gt;
*Power 2+: -1 Luck, +3 Dexterity&lt;br /&gt;
*Power 3+: Conspirator: When you are confused, any foe that hits you or that you hit in melee becomes confused.&lt;br /&gt;
*Power 4+: Mania: Any time you lose more than 18.5% of your life over a single turn, the remaining cooldown of one of your talents is reduced by 1.&lt;br /&gt;
&lt;br /&gt;
===Curse of Corpses===&lt;br /&gt;
&lt;br /&gt;
*Penalty: Fear of Death: -2% resistance against damage from the undead.&lt;br /&gt;
*Power 1+: Power over Death: +4% damage against the undead.&lt;br /&gt;
*Power 2+: -1 Luck, +2 Strength, +2 Magic&lt;br /&gt;
*Power 3+: Corpselight: Each death you cause leaves behind a trace of itself, an eerie light of radius 4.&lt;br /&gt;
*Power 4+: Reprieve from Death: Humanoids you slay have a 35% chance to rise to fight beside you as ghouls for 6 turns.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
:''Last updated for version 1.0.0''&lt;br /&gt;
&lt;br /&gt;
Empowered by pure hatred, the Cursed are mental warriors who excel at chasing, pinning, and exterminating powerful enemies while rampaging through weaker foes.&lt;br /&gt;
&lt;br /&gt;
* This class plays like a traditional hack-and-slash (similar to the [[Berserker]]), but with a much more difficult early game. Acquiring an early shield and one-handed weapon may improve your survivability while you build up your Gloom and armor. &lt;br /&gt;
* You start with a two-handed axe, but none of your abilities require any particular load-out. You can use a shield or dual wield as effectively as you can swing a two-hander. Top tier abilities give bonuses for various weaponry options, but even then, the weapon specific bonuses are mild, and you shouldn't consider yourself locked into any particular weapon.&lt;br /&gt;
* Dominate is a powerful &amp;quot;anti-boss&amp;quot; tool, particularly against enemies with high resistances and/or healing potential (i.e. the Weirdling Beast). Consider adding additional points into this ability after unlocking your other core utilities.&lt;br /&gt;
* Although [[Gloom (talent)|Gloom]] and [[Stalk (talent)|Stalk]] are technically sustainable, you can always leave them on and--except in rare cases--suffer no side-effects.&lt;br /&gt;
* Most of the Cursed's talents are passives. You can usually just run around and hit things, while your aura of Gloom debuffs your foes.&lt;br /&gt;
* At mid/high levels, the [[Rampage (category)|Rampage]] tree becomes key. This gives you an occasional huge set of buffs, for tough fights.&lt;br /&gt;
* You get the best monster detection in the game (always-on passive full ESP, with a radius determined by your points in [[Preternatural senses (talent)|Preternatural Senses]]).&lt;br /&gt;
* [[Blindside (talent)|Blindside]] will ''teleport'' you to a monster in radius, even if it's on the other side of a wall. Also great for escaping from a collapsing sand tunnel....&lt;br /&gt;
* [[Reckless charge (talent)|Reckless Charge]] causes you to hit monsters adjacent to the '''path''' that you tell it to follow. Counter-intuitively, you generally want to aim ''alongside'' monsters, not directly into them, when using this talent. It can also be used to escape from a dangerous situation.&lt;br /&gt;
* You get passive stun and confusion resistance (up to +75%) from [[Relentless (talent)|Relentless]]-- the most effective passive resistance for any class. Or, you can neglect Relentless and count on picking up these resistances with equipment.&lt;br /&gt;
* With most of your talents driven by [[Willpower]], [[antimagic]] is also a good choice. Beware that you're going to be short on generic talent points, with so many great skills demanding them.&lt;br /&gt;
* When you pick up a weapon, you are sometimes given the opportunity to release your rage, unlocking the [[Cursed aura (category)|Cursed Aura]] tree. Doing so can make the early game slightly more difficult, but opens up the potential for powerful beneficial effects later in the game.&lt;br /&gt;
* Many Cursed talents scale with [[hate]]. These scale linearly. There is further scaling for hate levels above 100. Wielding cursed weapons gives a bonus to your hate for purposes of these abilities.&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Jotwebe</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Doomed&amp;diff=7019</id>
		<title>Doomed</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Doomed&amp;diff=7019"/>
				<updated>2014-07-16T10:14:53Z</updated>
		
		<summary type="html">&lt;p&gt;Jotwebe: added locked desc&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class&lt;br /&gt;
|name=Doomed&lt;br /&gt;
|metaclass=Afflicted&lt;br /&gt;
|starting_life=90&lt;br /&gt;
|locked=Yes&lt;br /&gt;
|life_per_level= +0&lt;br /&gt;
|willpower= +4&lt;br /&gt;
|cunning = +5&lt;br /&gt;
}}&lt;br /&gt;
==Locked Description==&lt;br /&gt;
''In shaded places in unknown lands thou must overcome thyself and see thy doom.''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The Doomed are fallen mages who once wielded powerful magic wrought by ambition and dark bargains.&lt;br /&gt;
Stripped of their magic by the dark forces that once served them, they have learned to harness the hatred that burns in their minds.&lt;br /&gt;
&lt;br /&gt;
Only time will tell if they can choose a new path or are doomed forever.&lt;br /&gt;
The Doomed strike from behind a veil of darkness or a host of shadows.&lt;br /&gt;
They feed upon their enemies as they unleash their minds on all who confront them.&lt;br /&gt;
Their most important stats are: [[Willpower]] and [[Cunning]]&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Mossy mindstar&lt;br /&gt;
*Mossy mindstar&lt;br /&gt;
*Linen robe&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*[[Unnatural body (talent)|Unnatural Body]]&lt;br /&gt;
*[[Feed (talent)|Feed]]&lt;br /&gt;
*[[Gesture of pain (talent)|Gesture of Pain]]&lt;br /&gt;
*[[Willful strike (talent)|Willful Strike]]&lt;br /&gt;
*[[Call shadows (talent)|Call Shadows]]&lt;br /&gt;
&lt;br /&gt;
==Starting Talent Categories==&lt;br /&gt;
&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category type)|Cursed]]&lt;br /&gt;
| Name = [[Force of will (category)|Force of will]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Willful strike (talent)|Willful Strike]]&lt;br /&gt;
| talent2 = [[Deflection (talent)|Deflection]]&lt;br /&gt;
| talent3 = [[Blast (talent)|Blast]]&lt;br /&gt;
| talent4 = [[Unseen force (talent)|Unseen Force]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category type)|Cursed]]&lt;br /&gt;
| Name = [[Darkness (category)|Darkness]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Creeping darkness (talent)|Creeping Darkness]]&lt;br /&gt;
| talent2 = [[Dark vision (talent)|Dark Vision]]&lt;br /&gt;
| talent3 = [[Dark torrent (talent)|Dark Torrent]]&lt;br /&gt;
| talent4 = [[Dark tendrils (talent)|Dark Tendrils]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category type)|Cursed]]&lt;br /&gt;
| Name = [[Shadows (category)|Shadows]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Call shadows (talent)|Call Shadows]]&lt;br /&gt;
| talent2 = [[Shadow warriors (talent)|Shadow Warriors]]&lt;br /&gt;
| talent3 = [[Shadow mages (talent)|Shadow Mages]]&lt;br /&gt;
| talent4 = [[Focus shadows (talent)|Focus Shadows]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category type)|Cursed]]&lt;br /&gt;
| Name = [[Punishments (category)|Punishments]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Reproach (talent)|Reproach]]&lt;br /&gt;
| talent2 = [[Hateful whisper (talent)|Hateful Whisper]]&lt;br /&gt;
| talent3 = [[Agony (talent)|Agony]]&lt;br /&gt;
| talent4 = [[Madness (talent)|Madness]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category type)|Cursed]]&lt;br /&gt;
| Name = [[One with shadows (category)|One with shadows]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Shadow senses (talent)|Shadow Senses]]&lt;br /&gt;
| talent2 = [[Shadow empathy (talent)|Shadow Empathy]]&lt;br /&gt;
| talent3 = [[Shadow transposition (talent)|Shadow Transposition]]&lt;br /&gt;
| talent4 = [[Shadow decoy (talent)|Shadow Decoy]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category type)|Cursed]]&lt;br /&gt;
| Name = [[Fears (category)|Fears]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Instill fear (talent)|Instill Fear]]&lt;br /&gt;
| talent2 = [[Heighten fear (talent)|Heighten Fear]]&lt;br /&gt;
| talent3 = [[Tyrant (talent)|Tyrant]]&lt;br /&gt;
| talent4 = [[Panic (talent)|Panic]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category type)|Cursed]]&lt;br /&gt;
| Name = [[Cursed form (category)|Cursed Form]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Unnatural body (talent)|Unnatural Body]]&lt;br /&gt;
| talent2 = [[Relentless (talent)|Relentless]]&lt;br /&gt;
| talent3 = [[Seethe (talent)|Seethe]]&lt;br /&gt;
| talent4 = [[Grim resolve (talent)|Grim Resolve]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category type)|Cursed]]&lt;br /&gt;
| Name = [[Dark sustenance (category)|Dark Sustenance]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Feed (talent)|Feed]]&lt;br /&gt;
| talent2 = [[Devour life (talent)|Devour Life]]&lt;br /&gt;
| talent3 = [[Feed power (talent)|Feed Power]]&lt;br /&gt;
| talent4 = [[Feed strengths (talent)|Feed Strengths]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category type)|Cursed]]&lt;br /&gt;
| Name = [[Gestures (category)|Gestures]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Gesture of pain (talent)|Gesture of Pain]]&lt;br /&gt;
| talent2 = [[Gesture of malice (talent)|Gesture of Malice]]&lt;br /&gt;
| talent3 = [[Gesture of power (talent)|Gesture of Power]]&lt;br /&gt;
| talent4 = [[Gesture of guarding (talent)|Gesture of Guarding]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
Their primary stats are [[Willpower]] and [[Cunning]]. Most effects are based off [[Mindpower]], which is affected by both Willpower and Cunning (with Willpower having a larger effect). Some talents have a Willpower prerequisite, others have a Cunning prerequisite.&lt;br /&gt;
&lt;br /&gt;
Buying the [[Combat training (category)|Combat training]] tree in [[Last Hope]] should be a priority. Get some armor on you, because you're going to need it.&lt;br /&gt;
&lt;br /&gt;
Your most effective talent for directly hurting things at first is Willful Strike. This also knocks the monster back a tiny bit, which is certainly welcome.&lt;br /&gt;
&lt;br /&gt;
Later, Reproach starts to become more effective. Emphasize Willpower, Willful Strike and Reproach during the early game. With Madness, Reproach lets you debuff a whole bunch of nearby monsters. In one-on-one situations, Reproach's damage actually starts to become respectable with decent Willpower and additional points invested. Its downfall is its incredibly short range.&lt;br /&gt;
&lt;br /&gt;
Reproach does not hurt any allied NPCs, despite what the description implies. It only targets enemies.&lt;br /&gt;
&lt;br /&gt;
For crowd control, you have Reproach (with or without Madness), Creeping Darkness (highly unpredictable -- it doesn't hit every square in the area you specify), and Blast.&lt;br /&gt;
&lt;br /&gt;
Deflection's description is absolutely worthless. Here's how it works: you turn it on once (sustained), and it stays on forever. Each turn that you aren't damaged, it builds up a point (on the left pane, it will appear as Deflection (26), then Deflection (27), and so on until it has reached its maximum damage absorption based on the talent level and your Willpower). When it absorbs incoming damage, these points are reduced, and it will begin charging again. It's not a particularly strong shield, but it's extremely low-maintenance, and certainly better than nothing.&lt;br /&gt;
&lt;br /&gt;
The Doomed do not fare well against strong enemy spellcasters. Taking antimagic may help with this -- believe it or not, the Doomed are eligible for antimagic, since Hate is actually a perverted form of psionics -- but then that leaves you needing to defeat a strong enemy spellcaster. Catch 22 situation.&lt;br /&gt;
&lt;br /&gt;
Creeping Darkness may help prevent enemy spellcasters from seeing you until you get close.&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Jotwebe</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Cursed&amp;diff=7018</id>
		<title>Cursed</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Cursed&amp;diff=7018"/>
				<updated>2014-07-16T10:13:33Z</updated>
		
		<summary type="html">&lt;p&gt;Jotwebe: added locked desc&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Redirect2|the Cursed class|talent category|[[Cursed (category type)]]}}&lt;br /&gt;
&lt;br /&gt;
{{class&lt;br /&gt;
|name=Cursed&lt;br /&gt;
|metaclass=Afflicted&lt;br /&gt;
|starting_life=110&lt;br /&gt;
|locked=Yes&lt;br /&gt;
|life_per_level= +2&lt;br /&gt;
|strength = +5&lt;br /&gt;
|willpower= +4&lt;br /&gt;
}}&lt;br /&gt;
==Locked Description==&lt;br /&gt;
''Some walk in shadow, alone, unloved, unwanted.'' &lt;br /&gt;
&lt;br /&gt;
''What powers they wield may be mighty, but their names are forever cursed.''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Through ignorance, greed or folly the Cursed served some dark design and are now doomed to pay for their sins.&lt;br /&gt;
Their only master now is the hatred they carry for every living thing.&lt;br /&gt;
&lt;br /&gt;
Drawing strength from the death of all they encounter, the Cursed become terrifying combatants.&lt;br /&gt;
Worse, any who approach the Cursed can be driven mad by their terrible aura.&lt;br /&gt;
&lt;br /&gt;
Their most important stats are: [[Strength]] and [[Willpower]]&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Iron Battleaxe&lt;br /&gt;
*Rough Leather Armor&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*[[Unnatural body (talent)|Unnatural Body]]&lt;br /&gt;
*[[Gloom (talent)|Gloom]]&lt;br /&gt;
*[[Slash (talent)|Slash]]&lt;br /&gt;
*[[Weapons mastery (talent)|Weapons Mastery]]&lt;br /&gt;
*[[Combat accuracy (talent)|Combat Accuracy]]&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category type)|Cursed]]&lt;br /&gt;
| Name = [[Endless hunt (category)|Endless Hunt]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Stalk (talent)|Stalk]]&lt;br /&gt;
| talent2 = [[Beckon (talent)|Beckon]]&lt;br /&gt;
| talent3 = [[Harass prey (talent)|Harass Prey]]&lt;br /&gt;
| talent4 = [[Surge (talent)|Surge]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category type)|Cursed]]&lt;br /&gt;
| Name = [[Gloom (category)|Gloom]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Gloom (talent)|Gloom]]&lt;br /&gt;
| talent2 = [[Weakness (talent)|Weakness]]&lt;br /&gt;
| talent3 = [[Dismay (talent)|Dismay]]&lt;br /&gt;
| talent4 = [[Sanctuary (talent)|Sanctuary]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category type)|Cursed]]&lt;br /&gt;
| Name = [[Slaughter (category)|Slaughter]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Slash (talent)|Slash]]&lt;br /&gt;
| talent2 = [[Frenzy (talent)|Frenzy]]&lt;br /&gt;
| talent3 = [[Reckless charge (talent)|Reckless Charge]]&lt;br /&gt;
| talent4 = [[Cleave (talent)|Cleave]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category type)|Cursed]]&lt;br /&gt;
| Name = [[Strife (category)|Strife]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Dominate (talent)|Dominate]]&lt;br /&gt;
| talent2 = [[Preternatural senses (talent)|Preternatural Senses]]&lt;br /&gt;
| talent3 = [[Blindside (talent)|3rd Talent]]&lt;br /&gt;
| talent4 = [[Repel (talent)|Repel]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category type)|Cursed]]&lt;br /&gt;
| Name = [[Fears (category)|Fears]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Instill fear (talent)|Instill Fear]]&lt;br /&gt;
| talent2 = [[Heighten fear (talent)|Heighten Fear]]&lt;br /&gt;
| talent3 = [[Tyrant (talent)|Tyrant]]&lt;br /&gt;
| talent4 = [[Panic (talent)|Panic]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category type)|Cursed]]&lt;br /&gt;
| Name = [[Predator (category)|Predator]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Mark prey (talent)|Mark Prey]]&lt;br /&gt;
| talent2 = [[Anatomy (talent)|Anatomy]]&lt;br /&gt;
| talent3 = [[Outmaneuver (talent)|Outmaneuver]]&lt;br /&gt;
| talent4 = [[Mimic (talent)|Mimic]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category type)|Cursed]]&lt;br /&gt;
| Name = [[Rampage (category)|Rampage]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Rampage (talent)|Rampage]]&lt;br /&gt;
| talent2 = [[Brutality (talent)|Brutality]]&lt;br /&gt;
| talent3 = [[Tenacity (talent)|Tenacity]]&lt;br /&gt;
| talent4 = [[Slam (talent)|Slam]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category type)|Cursed]]&lt;br /&gt;
| Name = [[Cursed form (category)|Cursed Form]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = No&lt;br /&gt;
| talent1 = [[Unnatural body (talent)|Unnatural Body]]&lt;br /&gt;
| talent2 = [[Relentless (talent)|Relentless]]&lt;br /&gt;
| talent3 = [[Seethe (talent)|Seethe]]&lt;br /&gt;
| talent4 = [[Grim resolve (talent)|Grim Resolve]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat training (category)|Combat Training]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Thick skin (talent)|Thick Skin]]&lt;br /&gt;
| talent2 = [[Armour training (talent)|Armour Training]]&lt;br /&gt;
| talent3 = [[Combat accuracy (talent)|Combat Accuracy]]&lt;br /&gt;
| talent4 = [[Weapons mastery (talent)|Weapons Mastery]]&lt;br /&gt;
| talent5 = [[Dagger mastery (talent)|Dagger Mastery]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category_type)|Cursed]]&lt;br /&gt;
| Name = [[Cursed aura (category)|Cursed Aura]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = Somewhat&lt;br /&gt;
| talent1 = [[Defiling Touch (talent)|Defiling Touch]]&lt;br /&gt;
| talent2 = [[Dark Gifts (talent)|Dark Gifts]]&lt;br /&gt;
| talent3 = [[Ruined Earth (talent)|Ruined Earth]]&lt;br /&gt;
| talent4 = [[Cursed Sentry (talent)|Cursed Sentry]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
It is worth noting that the Cursed aura generic tree is optional and can be unlocked upon picking up your first item, or chosen to be ignored.&lt;br /&gt;
&lt;br /&gt;
==Cursed Aura Curse Effects==&lt;br /&gt;
&lt;br /&gt;
In addition to unlocking new bonuses, getting a Curse to higher levels will also increase the effects of both the Curse penalty and all Curse powers unlocked.&lt;br /&gt;
&lt;br /&gt;
===Curse of Misfortune===&lt;br /&gt;
&lt;br /&gt;
*Penalty: Lost Fortune: You seem to find less gold in your journeys.&lt;br /&gt;
*Power 1+: Missed Opportunities: +2 Defense, +1 Ranged Defense&lt;br /&gt;
*Power 2+: -1 Luck, +3 Cunning&lt;br /&gt;
*Power 3+: Devious Mind: You have an affinity for seeing the devious plans of others (+35% chance to avoid traps).&lt;br /&gt;
*Power 4+: Unfortunate End: There is a 30% chance that the damage you deal will increase by 30% if the increase would be enough to kill your opponent.&lt;br /&gt;
&lt;br /&gt;
===Curse of Shrouds===&lt;br /&gt;
&lt;br /&gt;
*Penalty: Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 6%) for 4 turns.&lt;br /&gt;
&lt;br /&gt;
*Power 1+: Nightwalker: +4 Darkness Resistance, +4% Max Darkness Resistance, +4 See Invisible&lt;br /&gt;
*Power 2+: -1 Luck, +3 Constitution&lt;br /&gt;
*Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 10% for 1 turn after movement.&lt;br /&gt;
*Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 15% for 3 turns.&lt;br /&gt;
&lt;br /&gt;
===Curse of Nightmares===&lt;br /&gt;
&lt;br /&gt;
*Penalty: Plagued by Visions: Your mental save has a 20% chance to be reduced by 9% when tested.&lt;br /&gt;
&lt;br /&gt;
*Power 1+: Removed from Reality: +2 Physical Resistance, +1 Maximum Physical Resistance&lt;br /&gt;
*Power 2+: -1 Luck, +3 Willpower&lt;br /&gt;
*Power 3+: Suffocate: Your touch instills a horror that suffocates any weak, non-elite foe that hits you or that you hit in melee.  At 3 levels below yours they lose 11 air and an additional 5 air for each level below that.&lt;br /&gt;
*Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0% **need scaling info**) of triggering a radius 5 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns.  This chance grows each time you are struck but fades over time.&lt;br /&gt;
&lt;br /&gt;
===Curse of Madness===&lt;br /&gt;
&lt;br /&gt;
*Penalty: Fractured Sanity: -3% Mind Resistance, -4% Confusion Immunity&lt;br /&gt;
*Power 1+: Unleashed: +3% critical damage, +4% off-hand weapon damage&lt;br /&gt;
*Power 2+: -1 Luck, +3 Dexterity&lt;br /&gt;
*Power 3+: Conspirator: When you are confused, any foe that hits you or that you hit in melee becomes confused.&lt;br /&gt;
*Power 4+: Mania: Any time you lose more than 18.5% of your life over a single turn, the remaining cooldown of one of your talents is reduced by 1.&lt;br /&gt;
&lt;br /&gt;
===Curse of Corpses===&lt;br /&gt;
&lt;br /&gt;
*Penalty: Fear of Death: -2% resistance against damage from the undead.&lt;br /&gt;
*Power 1+: Power over Death: +4% damage against the undead.&lt;br /&gt;
*Power 2+: -1 Luck, +2 Strength, +2 Magic&lt;br /&gt;
*Power 3+: Corpselight: Each death you cause leaves behind a trace of itself, an eerie light of radius 4.&lt;br /&gt;
*Power 4+: Reprieve from Death: Humanoids you slay have a 35% chance to rise to fight beside you as ghouls for 6 turns.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
:''Last updated for version 1.0.0''&lt;br /&gt;
&lt;br /&gt;
Empowered by pure hatred, the Cursed are mental warriors who excel at chasing, pinning, and exterminating powerful enemies while rampaging through weaker foes.&lt;br /&gt;
&lt;br /&gt;
* This class plays like a traditional hack-and-slash (similar to the [[Berserker]]), but with a much more difficult early game. Acquiring an early shield and one-handed weapon may improve your survivability while you build up your Gloom and armor. &lt;br /&gt;
* You start with a two-handed axe, but none of your abilities require any particular load-out. You can use a shield or dual wield as effectively as you can swing a two-hander. Top tier abilities give bonuses for various weaponry options, but even then, the weapon specific bonuses are mild, and you shouldn't consider yourself locked into any particular weapon.&lt;br /&gt;
* Dominate is a powerful &amp;quot;anti-boss&amp;quot; tool, particularly against enemies with high resistances and/or healing potential (i.e. the Weirdling Beast). Consider adding additional points into this ability after unlocking your other core utilities.&lt;br /&gt;
* Although [[Gloom (talent)|Gloom]] and [[Stalk (talent)|Stalk]] are technically sustainable, you can always leave them on and--except in rare cases--suffer no side-effects.&lt;br /&gt;
* Most of the Cursed's talents are passives. You can usually just run around and hit things, while your aura of Gloom debuffs your foes.&lt;br /&gt;
* At mid/high levels, the [[Rampage (category)|Rampage]] tree becomes key. This gives you an occasional huge set of buffs, for tough fights.&lt;br /&gt;
* You get the best monster detection in the game (always-on passive full ESP, with a radius determined by your points in [[Preternatural senses (talent)|Preternatural Senses]]).&lt;br /&gt;
* [[Blindside (talent)|Blindside]] will ''teleport'' you to a monster in radius, even if it's on the other side of a wall. Also great for escaping from a collapsing sand tunnel....&lt;br /&gt;
* [[Reckless charge (talent)|Reckless Charge]] causes you to hit monsters adjacent to the '''path''' that you tell it to follow. Counter-intuitively, you generally want to aim ''alongside'' monsters, not directly into them, when using this talent. It can also be used to escape from a dangerous situation.&lt;br /&gt;
* You get passive stun and confusion resistance (up to +75%) from [[Relentless (talent)|Relentless]]-- the most effective passive resistance for any class. Or, you can neglect Relentless and count on picking up these resistances with equipment.&lt;br /&gt;
* With most of your talents driven by [[Willpower]], [[antimagic]] is also a good choice. Beware that you're going to be short on generic talent points, with so many great skills demanding them.&lt;br /&gt;
* When you pick up a weapon, you are sometimes given the opportunity to release your rage, unlocking the [[Cursed aura (category)|Cursed Aura]] tree. Doing so can make the early game slightly more difficult, but opens up the potential for powerful beneficial effects later in the game.&lt;br /&gt;
* Many Cursed talents scale with [[hate]]. These scale linearly. There is further scaling for hate levels above 100. Wielding cursed weapons gives a bonus to your hate for purposes of these abilities.&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Jotwebe</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Corruptor&amp;diff=7017</id>
		<title>Corruptor</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Corruptor&amp;diff=7017"/>
				<updated>2014-07-16T10:12:19Z</updated>
		
		<summary type="html">&lt;p&gt;Jotwebe: added locked desc&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class&lt;br /&gt;
|name=Corruptor&lt;br /&gt;
|metaclass=Defiler&lt;br /&gt;
|starting_life=120&lt;br /&gt;
|locked=Yes&lt;br /&gt;
|life_per_level= +0&lt;br /&gt;
|constitution= +2&lt;br /&gt;
|magic = +4&lt;br /&gt;
|willpower = +3&lt;br /&gt;
}}&lt;br /&gt;
==Locked Description==&lt;br /&gt;
''Blight and depravity hold the greatest powers.'' &lt;br /&gt;
&lt;br /&gt;
''Accept temptation and become one with corruption.''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A corruptor is a terrible foe, wielding dark magics that can sap the very soul of his target.&lt;br /&gt;
They can harness the blight of evil, crushing souls, stealing life force to replenish themselves.&lt;br /&gt;
The most powerful corruptors can even take on some demonic aspects for themselves.&lt;br /&gt;
&lt;br /&gt;
Their most important stats are: [[Magic]] and [[Willpower]]&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Elm Staff&lt;br /&gt;
*Linen Robe&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*[[Drain (talent)|Drain]]&lt;br /&gt;
*[[Blood spray (talent)|Blood Spray]]&lt;br /&gt;
*[[Soul rot (talent)|Soul Rot]]&lt;br /&gt;
*[[Pacification hex (talent)|Pacification Hex]]&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Example category (category)|Example Category]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[1st talent (talent)|1st Talent]]&lt;br /&gt;
| talent2 = [[2nd talent (talent)|2nd Talent]]&lt;br /&gt;
| talent3 = [[3rd talent (talent)|3rd Talent]]&lt;br /&gt;
| talent4 = [[4th talent (talent)|4th Talent]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Cunning&lt;br /&gt;
:[[Survival (category)|Survival]] (1.0 mastery, locked)&lt;br /&gt;
&lt;br /&gt;
;Corruption&lt;br /&gt;
:[[Sanguisuge (category)|Sanguisuge]] (1.3 mastery)&lt;br /&gt;
:[[Vim (category)|Vim]] (1.3 mastery)&lt;br /&gt;
:[[Bone (category)|Bone]] (1.3 mastery, locked)&lt;br /&gt;
:[[Hexes (category)|Hexes]] (1.3 mastery)&lt;br /&gt;
:[[Curses (category)|Curses]] (1.3 mastery)&lt;br /&gt;
:[[Plague (category)|Plague]] (1.3 mastery)&lt;br /&gt;
:[[Blood (category)|Blood]] (1.3 mastery)&lt;br /&gt;
:[[Blight (category)|Blight]] (1.3 mastery)&lt;br /&gt;
:[[Shadowflame (category)|Shadowflame]] (1.3 mastery, locked)&lt;br /&gt;
:[[Torment (category)|Torment]] (1.3 mastery, locked)&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Corruptors are spellcasters that deal damage over time with diseases, and instant damage with physical, blight, fire and/or acid damage. Using Pacification Hex to 'root' and silence your foes and load them up with other hexes or curses is a good technique against bosses and rare monsters, especially in the early goings. Another big challenge in early game is the lack of a stun, and when you gain access to Catalepsy your foe still requires a disease to be on them in order to stun them. It's also important to note that while Blood Fury increases your critical rate for all spells, the bonus damage buff received only applies to Blight and Acid damage.&lt;br /&gt;
&lt;br /&gt;
The Blight and Shadowflame skill trees are equally interesting choices when it comes to middle to late game. Both scale impressively with added class or category points, with blight probably edging out on point-for-point gain especially when considering the sustain cost for Shadowflame's two top tier abilities 'Flame of Urh'Rok' and 'Fearscape' (90 each or 180 total with -5 vim per turn). The Blood tree also scales very well with added class points, increasing healing, radius, damage, crit rate, disease chance, and of course more damage.&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Jotwebe</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Reaver&amp;diff=7016</id>
		<title>Reaver</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Reaver&amp;diff=7016"/>
				<updated>2014-07-16T10:11:12Z</updated>
		
		<summary type="html">&lt;p&gt;Jotwebe: added locked desc&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class&lt;br /&gt;
|name=Reaver&lt;br /&gt;
|metaclass=Defiler&lt;br /&gt;
|starting_life=120&lt;br /&gt;
|locked=Yes&lt;br /&gt;
|life_per_level= +2&lt;br /&gt;
|strength= +4&lt;br /&gt;
|dexterity = +1&lt;br /&gt;
|magic = +4&lt;br /&gt;
}}&lt;br /&gt;
==Locked Description==&lt;br /&gt;
''Reap thee the souls of thine enemies, and the powers of darkness shall enter thy flesh.''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Reavers are terrible foes, charging their enemies with a weapon in each hand.&lt;br /&gt;
They can harness the blight of evil, infecting their foes with terrible contagious diseases while crushing their skulls with devastating combat techniques.&lt;br /&gt;
&lt;br /&gt;
Their most important stats are: [[Strength]] and [[Magic]]&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Iron Waraxe&lt;br /&gt;
*Rough Leather Armor&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*[[Corrupted strength (talent)|Corrupted Strength]]&lt;br /&gt;
*[[Combat accuracy (talent)|Combat Accuracy]]&lt;br /&gt;
*[[Drain (talent)|Drain]]&lt;br /&gt;
*[[Rend (talent)|Rend]]&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Corruption (category type)|Corruption]]&lt;br /&gt;
| Name = [[Sanguisuge (category)|Sanguisuge]]&lt;br /&gt;
| Mastery = 1.30&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Drain (talent)|Drain]]&lt;br /&gt;
| talent2 = [[Bloodcasting (talent)|Bloodcasting]]&lt;br /&gt;
| talent3 = [[Absorb life (talent)|Absorb Life]]&lt;br /&gt;
| talent4 = [[Life tap (talent)|Life Tap]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Corruption (category type)|Corruption]]&lt;br /&gt;
| Name = [[Vim (category)|Vim]]&lt;br /&gt;
| Mastery = 1.30&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Soul rot (talent)|Soul Rot]]&lt;br /&gt;
| talent2 = [[Vimsense (talent)|Vimsense]]&lt;br /&gt;
| talent3 = [[Leech (talent)|Leech]]&lt;br /&gt;
| talent4 = [[Dark portal (talent)|Dark portal]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Corruption (category type)|Corruption]]&lt;br /&gt;
| Name = [[Bone (category)|Bone]]&lt;br /&gt;
| Mastery = 1.30&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Bone spear (talent)|Bone Spear]]&lt;br /&gt;
| talent2 = [[Bone grab (talent)|Bone Grab]]&lt;br /&gt;
| talent3 = [[Bone nova (talent)|Bone Nova]]&lt;br /&gt;
| talent4 = [[Bone shield (talent)|Bone Shield]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Corruption (category type)|Corruption]]&lt;br /&gt;
| Name = [[Plague (category)|Plague]]&lt;br /&gt;
| Mastery = 1.30&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Virulent disease (talent)|Virulent Disease]]&lt;br /&gt;
| talent2 = [[Cyst burst (talent)|Cyst Burst]]&lt;br /&gt;
| talent3 = [[Catalepsy (talent)|Catalepsy]]&lt;br /&gt;
| talent4 = [[Epidemic (talent)|Epidemic]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Corruption (category type)|Corruption]]&lt;br /&gt;
| Name = [[Scourge (category)|Scourge]]&lt;br /&gt;
| Mastery = 1.30&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Rend (talent)|Rend]]&lt;br /&gt;
| talent2 = [[Ruin (talent)|Ruin]]&lt;br /&gt;
| talent3 = [[Acid strike (talent)|Acid Strike ]]&lt;br /&gt;
| talent4 = [[Dark surprise (talent)|Dark Surprise]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Corruption (category type)|Corruption]]&lt;br /&gt;
| Name = [[Reaving combat (category)|Reaving Combat]]&lt;br /&gt;
| Mastery = 1.30&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Corrupted strength (talent)|Corrupted Strength]]&lt;br /&gt;
| talent2 = [[Bloodlust (talent)|Bloodlust]]&lt;br /&gt;
| talent3 = [[Carrier (talent)|Carrier]]&lt;br /&gt;
| talent4 = [[Acid blood (talent)|Acid Blood]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat training (category)|Combat Training]]&lt;br /&gt;
| Mastery = 1.30&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Thick skin (talent)|Thick Skin]]&lt;br /&gt;
| talent2 = [[Armour training (talent)|Armour Training]]&lt;br /&gt;
| talent3 = [[Combat accuracy (talent)|Combat Accuracy]]&lt;br /&gt;
| talent4 = [[Weapons mastery (talent)|Weapons Mastery]]&lt;br /&gt;
| talent5 = [[Dagger mastery (talent)|Dagger Mastery]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Corruption (category type)|Corruption]]&lt;br /&gt;
| Name = [[Torment (category)|Torment]]&lt;br /&gt;
| Mastery = 1.30&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Willful tormenter (talent)|Willful Tormenter]]&lt;br /&gt;
| talent2 = [[Blood lock (talent)|Blood Lock]]&lt;br /&gt;
| talent3 = [[Overkill (talent)|Overkill]]&lt;br /&gt;
| talent4 = [[Blood vengeance (talent)|Blood Vengeance]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.10&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Corruption (category type)|Corruption]]&lt;br /&gt;
| Name = [[Hexes (category)|Hexes]]&lt;br /&gt;
| Mastery = 1.30&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Pacification hex (talent)|Pacification Hex]]&lt;br /&gt;
| talent2 = [[Burning hex (talent)|Burning Hex]]&lt;br /&gt;
| talent3 = [[Empathic hex (talent)|Empathic Hex]]&lt;br /&gt;
| talent4 = [[Domination hex (talent)|Domination Hex]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Corruption (category type)|Corruption]]&lt;br /&gt;
| Name = [[Curses (category)|Curses]]&lt;br /&gt;
| Mastery = 1.30&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Curse of defenselessness (talent)|Curse of Defenselessness]]&lt;br /&gt;
| talent2 = [[Curse of impotence (talent)|Curse of Impotence]]&lt;br /&gt;
| talent3 = [[Curse of death (talent)|Curse of Death]]&lt;br /&gt;
| talent4 = [[Curse of vulnerability (talent)|Curse of Vulnerability]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Reavers are the only class that can wield a non-dagger melee weapon in the secondary hand.&lt;br /&gt;
&lt;br /&gt;
Early game reavers can be played like casters, using drain, virulent disease and soul rot. Later on you'll want to de-level soul rot, max out corrupted strength and only use spells to trigger corrupted strength. Rend is a spell too and it will deal more damage without a crit than soul rot will deal with it. Both will trigger just the same.&lt;br /&gt;
&lt;br /&gt;
Bone grab is an amazing spell that only takes 2 points of investment to shine (1 for nearly worthless bone spear). It doesn't scale with talent level at all, so leave it at 1. Later on you'll want bone shield maxed out and a category point spent to upgrade the tree. You'll want a tree in which 3 of the skills are level 1 to be upgraded, that's how good bone shield is.&lt;br /&gt;
&lt;br /&gt;
Reavers lack mobility, you'll want a teleport inscription (mandatory) and a movement infusion (highly helpful).&lt;br /&gt;
&lt;br /&gt;
Leech looks useless, but it's actually really good. If you have vimsense up, leech leveled and enough resistances, you can outheal an overpowered multicolored wyrm just by using rend/acid splash/dark surprise on it and leeching off its retaliation damage.&lt;br /&gt;
&lt;br /&gt;
Light tree is amazing on Reaver. Thanks to your most important ability, you don't waste turns when healing, shielding or &amp;quot;providencing&amp;quot; with spells.&lt;br /&gt;
&lt;br /&gt;
Your worst enemy is worm that walks. When standing next to one DO NOT use spells that take a turn or you'll just attack them with corrupted strength, which will only heal them. Use wands, weapons of projection and other items if you can. Only use basic attacks if you have enough bone shields and hp, worms that walk have corrupted strength too and can deal incredible damage when they use it. Try to fight them in vaults, this will stop them from blindsiding you (teleport+attack) and keep a carrion worm between you and them to stop them from using other offensive abilities.&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Jotwebe</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Anorithil&amp;diff=7015</id>
		<title>Anorithil</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Anorithil&amp;diff=7015"/>
				<updated>2014-07-16T10:09:59Z</updated>
		
		<summary type="html">&lt;p&gt;Jotwebe: added locked desc&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class&lt;br /&gt;
|name=Sun Anorithil&lt;br /&gt;
|metaclass=Celestial&lt;br /&gt;
|starting_life=90&lt;br /&gt;
|locked=Yes&lt;br /&gt;
|life_per_level= +0&lt;br /&gt;
|magic= +6&lt;br /&gt;
|cunning= +3&lt;br /&gt;
}}&lt;br /&gt;
==Locked Description==&lt;br /&gt;
''The balance of the heavens' powers is a daunting task.'' &lt;br /&gt;
&lt;br /&gt;
''Mighty are those that stand in the twilight places, wielding both light and darkness in their mind.''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Anorithils hail from the Gates of Morning, the last bastion of the free people in the Far East.&lt;br /&gt;
Their way of life is well represented by their motto 'We stand betwixt the Sun and Moon, where light and darkness meet. In the grey twilight we seek our destiny.'&lt;br /&gt;
&lt;br /&gt;
They can channel the power of the Sun and the Moons to burn and tear apart all who seek to destroy the Sunwall.&lt;br /&gt;
Masters of Sun and Moon magic, they usually burn their foes with Sun rays before calling the fury of the stars.&lt;br /&gt;
Their most important stats are: [[Magic]] and [[Cunning]]&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Elm Staff&lt;br /&gt;
*Linen Robe&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*[[Searing light (talent)|Searing Light]]&lt;br /&gt;
*[[Moonlight ray (talent)|Moonlight Ray]]&lt;br /&gt;
*[[Hymn of shadows (talent)|Hymn of Shadows]]&lt;br /&gt;
*[[Twilight (talent)|Twilight]]&lt;br /&gt;
&lt;br /&gt;
==Starting Talent Categories==&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Celestial (category type)|Celestial]]&lt;br /&gt;
| Name = [[Eclipse (category)|Eclipse]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Blood red moon (talent)|Blood Red Moon]]&lt;br /&gt;
| talent2 = [[Totality (talent)|Totality]]&lt;br /&gt;
| talent3 = [[Corona (talent)|Corona]]&lt;br /&gt;
| talent4 = [[Darkest light (talent)|Darkest Light]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Celestial (category type)|Celestial]]&lt;br /&gt;
| Name = [[Star fury (category)|Star Fury]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Moonlight ray (talent)|Moonlight Ray]]&lt;br /&gt;
| talent2 = [[Shadow blast (talent)|Shadow Blast]]&lt;br /&gt;
| talent3 = [[Twilight surge (talent)|Twilight Surge]]&lt;br /&gt;
| talent4 = [[Starfall (talent)|Starfall]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Celestial (category type)|Celestial]]&lt;br /&gt;
| Name = [[Sun (category)|Sun]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Searing light (talent)|Searing Light]]&lt;br /&gt;
| talent2 = [[Sun flare (talent)|Sun Flare]]&lt;br /&gt;
| talent3 = [[Firebeam (talent)|Firebeam]]&lt;br /&gt;
| talent4 = [[Sunburst (talent)|Sunburst]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Celestial (category type)|Celestial]]&lt;br /&gt;
| Name = [[Twilight (category)|Twilight]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Twilight (talent)|Twilight]]&lt;br /&gt;
| talent2 = [[Jumpgate (talent)|Jumpgate]]&lt;br /&gt;
| talent3 = [[Mind blast (talent)|Mind Blast]]&lt;br /&gt;
| talent4 = [[Shadow simulacrum (talent)|Shadow Simulacrum]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Celestial (category type)|Celestial]]&lt;br /&gt;
| Name = [[Circles (category)|Circles]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Circle of shifting shadows (talent)|Circle of Shifting Shadows]]&lt;br /&gt;
| talent2 = [[Circle of blazing light (talent)|Circle of Blazing Light]]&lt;br /&gt;
| talent3 = [[Circle of sanctity (talent)|Circle of Sanctity]]&lt;br /&gt;
| talent4 = [[Circle of warding (talent)|Circle of Warding]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Celestial (category type)|Celestial]]&lt;br /&gt;
| Name = [[Glyphs (category)|Glyphs]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Glyph of paralysis (talent)|Glyph of Paralysis]]&lt;br /&gt;
| talent2 = [[Glyph of repulsion (talent)|Glyph of Repulsion]]&lt;br /&gt;
| talent3 = [[Glyph of explosion (talent)|Glyph of Explosion]]&lt;br /&gt;
| talent4 = [[Glyph of fatigue (talent)|Glyph of Fatigue]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Celestial (category type)|Celestial]]&lt;br /&gt;
| Name = [[Chants (category)|Chants]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Chant of fortitude (talent)|Chant of Fortitude]]&lt;br /&gt;
| talent2 = [[Chant of fortress (talent)|Chant of Fortress]]&lt;br /&gt;
| talent3 = [[Chant of resistance (talent)|Chant of Resistance]]&lt;br /&gt;
| talent4 = [[Chant of light (talent)|Chant of Light]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Celestial (category type)|Celestial]]&lt;br /&gt;
| Name = [[Hymns (category)|Hymns]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Hymn of shadows (talent)|Hymn of Shadows]]&lt;br /&gt;
| talent2 = [[Hymn of detection (talent)|Hymn of Detection]]&lt;br /&gt;
| talent3 = [[Hymn of perseverance (talent)|Hymn of Perseverance]]&lt;br /&gt;
| talent4 = [[Hymn of moonlight (talent)|Hymn of Moonlight]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Celestial (category type)|Celestial]]&lt;br /&gt;
| Name = [[Light (category)|Light]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Healing light (talent)|Healing Light]]&lt;br /&gt;
| talent2 = [[Bathe in light (talent)|Bathe in Light]]&lt;br /&gt;
| talent3 = [[Barrier (talent)|Barrier]]&lt;br /&gt;
| talent4 = [[Providence (talent)|Providence]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
:''Last updated for beta 32. Use at your own risk.''&lt;br /&gt;
&lt;br /&gt;
[[Human]] and [[elf|elven]] Anorithil start in the town of [[Gates of Morning]], and their first zone is the [[Slazish Fens]], accessible from inside the town.&lt;br /&gt;
&lt;br /&gt;
Despite being in the same group as the [[Sun Paladin]], this class plays much more like an [[Archmage]] than anything else, with ranged Dark/Light/Fire spells being the main source of damage. Unlike the Archmage, however, the Anorithil has access to some potent defensive hymns and chants, as well as one of the best selections of healing spells of any class. These give you quite a bit more sturdiness, so if necessary, you can take a bit of punishment before having to teleport out.&lt;br /&gt;
&lt;br /&gt;
... Which is good, because you don't have any utility spells -- in particular, you have no monster detection. You're going to run into some monsters you'd prefer not to be too close to, and there's nothing to be done about it, so keep your defenses up.&lt;br /&gt;
&lt;br /&gt;
Your talents are fueled by [[Positive]] and [[Negative]] energy -- especially Negative energy. Negative energy is used for most of your attack spells. You replenish it by using [[Twilight (category)|Twilight]] (converts Positive into Negative energy) or [[Star fury (category)|Twilight Surge]] (restores some of each, and does damage to all nearby tiles). You will want to keep your Negative energy pool as full as you can. This means occasionally casting Twilight or Twilight Surge while walking around (be careful not to hurt friendly monsters).&lt;br /&gt;
&lt;br /&gt;
At first, don't worry about running out of Positive energy; all of your early Light talents actually ''produce'' Positive energy, rather than consuming it. (The only early talent that consumes it is Twilight.) So, even if Twilight would exhaust your Positive energy pool, don't worry! Use it aggressively. You can always throw a Searing Light or a Bathe in Light or something immediately afterward. (This changes a bit if you pick up the [[Circles (category)|Circles]] tree.)&lt;br /&gt;
&lt;br /&gt;
Your primary attack spell is [[Star fury (category)|Moonlight Ray]]. Dump some class talent points here first, because it's your workhorse. Use [[Sun (category)|Searing Light]] as a backup and to generate Positive energy, and then Twilight to convert the Positive energy to Negative energy.&lt;br /&gt;
&lt;br /&gt;
[[Star fury (category)|Starfall]]'s radius increases at higher levels; it's your only stun. [[Sun (category)|Sun Flare]] can blind enemies, and [[Twilight (category)|Mind Blast]] can confuse.&lt;br /&gt;
&lt;br /&gt;
You don't have a Phase Door spell, but you have a medium-range [[Twilight (category)|Jumpgate]] spell that will return you to wherever you set up your escape portal, if it's within range. The range is annoyingly low, to the point of uselessness until you dump many points into it. You'd do better to rely on teleport runes, teleport wands, etc. instead.&lt;br /&gt;
&lt;br /&gt;
[[Chants (category)|Chant of Resistance]] gives elemental resistance, and [[Hymns (category)|Hymn of Perseverance]] gives stun, blindness and confusion resistance. You may swap hymns/chants in certain situations later on, but these should be your defaults. (Some builds focus on damage output, using [[Hymns (category)|Hymn of Moonlight]] and [[Eclipse (category)|Corona]], but foregoing confusion resistance is risky.)&lt;br /&gt;
&lt;br /&gt;
With [[Light (category)|Healing Light]] and [[Light (category)|Bathe in Light]], you can probably get away with having just one [[Inscriptions|Regeneration Infusion]]. Before you get those talents, though, you'll probably want a second one (or a Shielding rune), unless you're a [[Higher]].&lt;br /&gt;
&lt;br /&gt;
The class lists [[Cunning]] as its secondary stat. This is because Corona fires additional damage at enemies for every spell critical. With a build focusing on spell criticals, it's possible to spew quite a torrent of these.&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Jotwebe</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Sun_Paladin&amp;diff=7014</id>
		<title>Sun Paladin</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Sun_Paladin&amp;diff=7014"/>
				<updated>2014-07-16T10:09:17Z</updated>
		
		<summary type="html">&lt;p&gt;Jotwebe: added locked desc&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class&lt;br /&gt;
|name=Sun Paladin&lt;br /&gt;
|metaclass=Celestial&lt;br /&gt;
|starting_life=110&lt;br /&gt;
|locked=Yes&lt;br /&gt;
|life_per_level= +2&lt;br /&gt;
|strength= +5&lt;br /&gt;
|magic = +4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Locked Description==&lt;br /&gt;
''The sun rises in the east in full glory, but you must look for it first amidst the darkest places.''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Sun Paladins hail from the Gates of Morning, the last bastion of the free people in the Far East.&lt;br /&gt;
Their way of life is well represented by their motto 'The Sun is our giver, our purity, our essence. We carry the light into dark places, and against our strength none shall pass.'&lt;br /&gt;
&lt;br /&gt;
They can channel the power of the Sun to smite all who seek to destroy the Sunwall.&lt;br /&gt;
Competent in both weapon and shield combat and magic, they usually burn their foes from afar before bashing them in melee.&lt;br /&gt;
&lt;br /&gt;
Their most important stats are: [[Strength]] and [[Magic]]&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Iron Mace&lt;br /&gt;
*Iron Shield&lt;br /&gt;
*Iron Mail Armor&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*[[Searing light (talent)|Searing Light]]&lt;br /&gt;
*[[Weapon of light (talent)|Weapon of Light]]&lt;br /&gt;
*[[Chant of fortitude (talent)|Chant of Fortitude]]&lt;br /&gt;
*[[Armour training (talent)|Armor Training (2)]]&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Celestial (category type)|Celestial]]&lt;br /&gt;
| Name = [[Combat (category)|Combat]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Weapon of light (talent)|Weapon of light]]&lt;br /&gt;
| talent2 = [[Martyrdom (talent)|Martyrdom]]&lt;br /&gt;
| talent3 = [[Wave of power (talent)|Wave of power]]&lt;br /&gt;
| talent4 = [[Crusade (talent)|Crusade]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Celestial (category type)|Celestial]]&lt;br /&gt;
| Name = [[Sun (category)|Sun]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Searing light (talent)|Searing Light]]&lt;br /&gt;
| talent2 = [[Sun flare (talent)|Sun Flare]]&lt;br /&gt;
| talent3 = [[Firebeam (talent)|Firebeam]]&lt;br /&gt;
| talent4 = [[Sunburst (talent)|Sunburst]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat veteran (category)|Combat Veteran]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Quick recovery (talent)|Quick Recovery]]&lt;br /&gt;
| talent2 = [[Fast metabolism (talent)|Fast Metabolism]]&lt;br /&gt;
| talent3 = [[Spell shield (talent)|Spell Shield]]&lt;br /&gt;
| talent4 = [[Unending frenzy (talent)|Unending Frenzy]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category_type)|Technique]]&lt;br /&gt;
| Name = [[Shield offense (category)|Shield Offense]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Shield pummel (talent)|Shield Pummel]]&lt;br /&gt;
| talent2 = [[Riposte (talent)|Riposte]]&lt;br /&gt;
| talent3 = [[Overpower (talent)|Overpower]]&lt;br /&gt;
| talent4 = [[Assault (talent)|Assault]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Celestial (category type)|Celestial]]&lt;br /&gt;
| Name = [[Guardian (category)|Guardian]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Shield of light (talent)|Shield of Light]]&lt;br /&gt;
| talent2 = [[Brandish (talent)|Brandish]]&lt;br /&gt;
| talent3 = [[Retribution (talent)|Retribution]]&lt;br /&gt;
| talent4 = [[Second life (talent)|Second Life]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat techniques (category)|Combat Techniques]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Rush (talent)|Rush]]&lt;br /&gt;
| talent2 = [[Precise strikes (talent)|Precise Strikes]]&lt;br /&gt;
| talent3 = [[Perfect strike (talent)|Perfect Strike]]&lt;br /&gt;
| talent4 = [[Blinding speed (talent)|Blinding Speed]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Celestial (category type)|Celestial]]&lt;br /&gt;
| Name = [[Chants (category)|Chants]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Chant of fortitude (talent)|Chant of Fortitude]]&lt;br /&gt;
| talent2 = [[Chant of fortress (talent)|Chant of Fortress]]&lt;br /&gt;
| talent3 = [[Chant of resistance (talent)|Chant of Resistance]]&lt;br /&gt;
| talent4 = [[Chant of light (talent)|Chant of Light]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Celestial (category type)|Celestial]]&lt;br /&gt;
| Name = [[Light (category)|Light]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Healing light (talent)|Healing Light]]&lt;br /&gt;
| talent2 = [[Bathe in light (talent)|Bathe in Light]]&lt;br /&gt;
| talent3 = [[Barrier (talent)|Barrier]]&lt;br /&gt;
| talent4 = [[Providence (talent)|Providence]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat training (category)|Combat Training]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Thick skin (talent)|Thick Skin]]&lt;br /&gt;
| talent2 = [[Armour training (talent)|Armour Training]]&lt;br /&gt;
| talent3 = [[Combat accuracy (talent)|Combat Accuracy]]&lt;br /&gt;
| talent4 = [[Weapons mastery (talent)|Weapons Mastery]]&lt;br /&gt;
| talent5 = [[Dagger mastery (talent)|Dagger Mastery]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Beginning with beta 32, [[human]] and [[elf|elven]] Sun Paladins begin in the [[Gates of Morning]]. Their starting zone is the [[Slazish Fens]], accessible through a stairway inside the town.&lt;br /&gt;
&lt;br /&gt;
This class plays like a [[Bulwark]] (one-handed weapon and shield, with some of the same talents), but lacks Shield Wall. This is compensated by [[Retribution (talent)|Retribution]] which forms a shield to half the damage taken. The shield then explodes to deal light damage to surroundings when certain amount of damage is taken.&lt;br /&gt;
&lt;br /&gt;
Paladins are limited in mobility (no [[Step up (talent)|Step Up]] option).  They make up for that by bringing an assortment of auxiliary damage buffs -- adding Light damage to melee attacks, doing Light damage to attacking monsters when hit, a one-tile Light damage-over-time talent, and a Fire beam, among others.&lt;br /&gt;
&lt;br /&gt;
Paladins also get healing talents in the [[Light (category)|Light]] tree.&lt;br /&gt;
&lt;br /&gt;
The biggest choice with this class is which of the Chants to develop (and when).&lt;br /&gt;
&lt;br /&gt;
As of version 1.2 sun paladin has had a major overhaul, with 3 new (2 locked) main skill categories, one (locked) devoted to a light-giving aura available from level 1, and 2 others (1 locked, level 10) giving a variety of 2 handed only specialty techniques.&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Jotwebe</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Oozemancer&amp;diff=7013</id>
		<title>Oozemancer</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Oozemancer&amp;diff=7013"/>
				<updated>2014-07-16T10:04:20Z</updated>
		
		<summary type="html">&lt;p&gt;Jotwebe: added locked desc&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class&lt;br /&gt;
|name=Oozemancer&lt;br /&gt;
|metaclass=Wilder&lt;br /&gt;
|starting_life=90&lt;br /&gt;
|locked=Yes&lt;br /&gt;
|life_per_level= -3&lt;br /&gt;
|willpower=+5&lt;br /&gt;
|cunning=+4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Locked Description==&lt;br /&gt;
''Magic must fail, magic must lose,'' &lt;br /&gt;
&lt;br /&gt;
''Nothing arcane can face the ooze...''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Oozemancers separate themselves from normal civilisation so that they be more in harmony with Nature. Arcane forces are reviled by them, and their natural attunement to the wilds lets them do battle with abusive magic-users on an equal footing.&lt;br /&gt;
&lt;br /&gt;
They can spawn oozes to protect and attack from a distance while also being adept at harnessing the power of mindstars and psiblades.&lt;br /&gt;
&lt;br /&gt;
Their most important stats are: [[Willpower]] and [[Cunning]]&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*[[mindstars|Mossy Mindstar]] x2&lt;br /&gt;
*Linen Robe&lt;br /&gt;
*Brass Lantern&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*[[Psiblades (talent)|Psiblades]]&lt;br /&gt;
*[[Mucus (talent)|Mucus]]&lt;br /&gt;
*[[Mitosis (talent)|Mitosis]]&lt;br /&gt;
*[[Slime spit (talent)|Slime Spit]]&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Wild-gift (category type)|Wild-Gift]]&lt;br /&gt;
| Name = [[Moss (category)|Moss]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Grasping moss (talent)|Grasping Moss]]&lt;br /&gt;
| talent2 = [[Nourishing moss (talent)|Nourishing Moss]]&lt;br /&gt;
| talent3 = [[Slippery moss (talent)|Slippery Moss]]&lt;br /&gt;
| talent4 = [[Hallucinogenic moss (talent)|Hallucinogenic Moss]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Wild-gift (category type)|Wild-Gift]]&lt;br /&gt;
| Name = [[Mucus (category)|Mucus]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Mucus (talent)|Mucus]]&lt;br /&gt;
| talent2 = [[Acid splash (talent)|Acid Splash]]&lt;br /&gt;
| talent3 = [[Living mucus (talent)|Living Mucus]]&lt;br /&gt;
| talent4 = [[Oozewalk (talent)|Oozewalk]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Wild-gift (category type)|Wild-Gift]]&lt;br /&gt;
| Name = [[Ooze (category)|Ooze]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Mitosis (talent)|Mitosis]]&lt;br /&gt;
| talent2 = [[Reabsorb (talent)|Reabsorb]]&lt;br /&gt;
| talent3 = [[Call of the ooze (talent)|Call of the Ooze]]&lt;br /&gt;
| talent4 = [[Indiscernible anatomy (talent)|Indiscernible Anatomy]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Wild-gift (category type)|Wild-Gift]]&lt;br /&gt;
| Name = [[Slime (category)|Slime]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Slime spit (talent)|Slime Spit]]&lt;br /&gt;
| talent2 = [[Poisonous spores (talent)|Poisonous Spores]]&lt;br /&gt;
| talent3 = [[Acidic skin (talent)|Acidic Skin]]&lt;br /&gt;
| talent4 = [[Slime roots (talent)|Slime Roots]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Wild-gift (category type)|Wild-Gift]]&lt;br /&gt;
| Name = [[Corrosive blades (category)|Corrosive Blades]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Acidbeam (talent)|Acidbeam]]&lt;br /&gt;
| talent2 = [[Corrosive nature (talent)|Corrosive Nature]]&lt;br /&gt;
| talent3 = [[Corrosive seeds (talent)|Corrosive Seeds]]&lt;br /&gt;
| talent4 = [[Acidic soil (talent)|Acidic Soil]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Wild-gift (category type)|Wild-Gift]]&lt;br /&gt;
| Name = [[Oozing blades (category)|Oozing Blades]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Oozebeam (talent)|Oozebeam]]&lt;br /&gt;
| talent2 = [[Natural acid (talent)|Natural Acid]]&lt;br /&gt;
| talent3 = [[Mind parasite (talent)|Mind Parasite]]&lt;br /&gt;
| talent4 = [[Unstoppable nature (talent)|Unstoppable Nature]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Wild-gift (category type)|Wild-Gift]]&lt;br /&gt;
| Name = [[Antimagic (category)|Antimagic]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Resolve (talent)|Resolve]]&lt;br /&gt;
| talent2 = [[Aura of silence (talent)|Aura of Silence]]&lt;br /&gt;
| talent3 = [[Antimagic shield (talent)|Antimagic Shield]]&lt;br /&gt;
| talent4 = [[Mana clash (talent)|Mana Clash]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Wild-gift (category type)|Wild-gift]]&lt;br /&gt;
| Name = [[Call of the wild (category)|Call of the Wild]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Meditation (talent)|Meditation]]&lt;br /&gt;
| talent2 = [[Nature's touch (talent)|Nature's Touch]]&lt;br /&gt;
| talent3 = [[Earth's eyes (talent)|Earth's Eyes]]&lt;br /&gt;
| talent4 = [[Nature's balance (talent)|Nature's Balance]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Wild-gift (category type)|Wild-Gift]]&lt;br /&gt;
| Name = [[Mindstar mastery (category)|Mindstar Mastery]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Psiblades (talent)|Psiblades]]&lt;br /&gt;
| talent2 = [[Thorn grab (talent)|Thorn Grab]]&lt;br /&gt;
| talent3 = [[Leaves tide (talent)|Leaves Tide]]&lt;br /&gt;
| talent4 = [[Nature's equilibrium (talent)|Nature's Equilibrium]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Wild-gift (category type)|Wild-Gift]]&lt;br /&gt;
| Name = [[Fungus (category)|Fungus]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Wild growth (talent)|Wild Growth]]&lt;br /&gt;
| talent2 = [[Fungal growth (talent)|Fungal Growth]]&lt;br /&gt;
| talent3 = [[Ancestral life (talent)|Ancestral Life]]&lt;br /&gt;
| talent4 = [[Sudden growth (talent)|Sudden Growth]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
In case it wasn't clear, Oozemancers start out as {{am|Zigur followers}}, and are unable to use any {{arc}} items.&lt;br /&gt;
&lt;br /&gt;
Oozemancer is one of the most powerful classes through most of the game. [[Slime Spit]] clears most of the monsters that can appear around levels 1-3. [[Poisonous Spores]] can kill most early bosses with a single casting. Later on, [[Living Mucus]] will provide minions that act as distractions and spotters.&lt;br /&gt;
&lt;br /&gt;
Oozemancer has 2 strong defense mechanisms. [[Antimagic Shield]] scales with [[Mindpower]], excess [[Equilibrium]] will be very quickly reduced by mucus. [[Mitosis]] itself is nearly meaningless, but coupled with [[Call of the Ooze]] and [[Reabsorb]], it rivals Solipsist's Dismissal and Mindslayer's shields.&lt;br /&gt;
&lt;br /&gt;
Thanks to Poisonous spores, [[Mucus (talent)|Mucus]] and [[Acid Splash]], Oozemancers can destroy almost all living monsters (even the overleveled vault ones) within a few rounds. It's nothing unusual to clear an entire room of orcs with just one casting of either spores or acid splash.&lt;br /&gt;
&lt;br /&gt;
This leaves the much more problematic undead and constructs. Most of those can't heal very well and so can be worn down rather easily - [[Fungus (category)|Fungus tree]] will ensure constant regeneration, making an Oozemancer a king of sustainability. Poison resistant rares with lots of hp and means of regeneration can't be easily killed and might require multiple retries. Archmage rares can often be stripped of their healing and escape spells (and all other for that matter) by repeatedly [[Mana Clash]]ing them.&lt;br /&gt;
&lt;br /&gt;
There is one status to which Oozemancers are particularly weak - stunning. Most other common effects are covered by their [[Indiscernible Anatomy]]. There is nothing wrong with having your starting wild infusion during the final boss fight, as Oozemancers don't need many infusion slots.&lt;br /&gt;
&lt;br /&gt;
The best race for Oozemancer is probably [[Thalore]]. Their active damage/resistance bonus scales with [[Willpower]], of which you'll have a lot, the passive resistance will help reach the resistance cap when using Reabsorb, and summoned treants will make perfect meatshields in an emergency (when all other allies die, for example).&lt;br /&gt;
&lt;br /&gt;
[[Halfling]]'s racial abilities will not synergize as well. Oozemancers will want a passive crit rate near 100%, have no need for high saves (on normal difficulty), are unlikely to be surrounded or in melee with dangerous enemies and will want a passive stun immunity in late game.&lt;br /&gt;
&lt;br /&gt;
[[Yeek]]s' immunity to confusion will be wasted on an Oozemancer. All Oozemancer's defenses require some hp buffer, meaning they can't be used well without a high hp pool.&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Jotwebe</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Wyrmic&amp;diff=7012</id>
		<title>Wyrmic</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Wyrmic&amp;diff=7012"/>
				<updated>2014-07-16T10:02:32Z</updated>
		
		<summary type="html">&lt;p&gt;Jotwebe: added locked desc&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class&lt;br /&gt;
|name=Wyrmic&lt;br /&gt;
|metaclass=Wilder&lt;br /&gt;
|starting_life=110&lt;br /&gt;
|locked=Yes&lt;br /&gt;
|life_per_level= +2&lt;br /&gt;
|strength=+5&lt;br /&gt;
|constitution=+1&lt;br /&gt;
|willpower=+3&lt;br /&gt;
}}&lt;br /&gt;
==Locked Description==&lt;br /&gt;
''Sleek, majestic, powerful... ''&lt;br /&gt;
&lt;br /&gt;
''In the path of dragons we walk, and their breath is our breath.'' &lt;br /&gt;
&lt;br /&gt;
''See their beating hearts with your eyes and taste their majesty between your teeth.''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Wyrmics are fighters who have learnt how to mimic some of the aspects of the dragons.&lt;br /&gt;
They have access to talents normally belonging to the various kind of drakes.&lt;br /&gt;
&lt;br /&gt;
Their most important stats are: [[Strength]] and [[Willpower]]&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Iron Battleaxe&lt;br /&gt;
*Rough Leather Armor&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*[[Ice claw (talent)|Ice Claw]]&lt;br /&gt;
*[[Meditation]]&lt;br /&gt;
*[[Weapons mastery (talent)|Weapons Mastery]]&lt;br /&gt;
*[[Combat accuracy (talent)|Combat Accuracy]]&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category_type)|Technique]]&lt;br /&gt;
| Name = [[Two-handed assault (category)|Two-Handed Assault]]&lt;br /&gt;
| Mastery = 1.10&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Stunning blow (talent)|Stunning Blow]]&lt;br /&gt;
| talent2 = [[Fearless cleave (talent)|Fearless Cleave]]&lt;br /&gt;
| talent3 = [[Death dance (talent)|Death Dance]]&lt;br /&gt;
| talent4 = [[Execution (talent)|Execution]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category type)|Technique]]&lt;br /&gt;
| Name = [[Shield offense (category)|Shield Offense]]&lt;br /&gt;
| Mastery = 1.10&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Shield pummel (talent)|Shield Pummel]]&lt;br /&gt;
| talent2 = [[Riposte (talent)|Riposte]]&lt;br /&gt;
| talent3 = [[Shield slam (talent)|Shield Slam]]&lt;br /&gt;
| talent4 = [[Assault (talent)|Assault]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category_type)|Technique]]&lt;br /&gt;
| Name = [[Combat veteran (category)|Combat Veteran]]&lt;br /&gt;
| Mastery = 1.00&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Quick recovery (talent)|Quick Recovery]]&lt;br /&gt;
| talent2 = [[Fast metabolism (talent)|Fast Metabolism]]&lt;br /&gt;
| talent3 = [[Spell shield (talent)|Spell Shield]]&lt;br /&gt;
| talent4 = [[Unending frenzy (talent)|Unending Frenzy]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Wild-gift (category_type)|Wild-gift]]&lt;br /&gt;
| Name = [[Sand drake aspect (category)|Sand Drake Aspect]]&lt;br /&gt;
| Mastery = 1.30&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Swallow (talent)|Swallow]]&lt;br /&gt;
| talent2 = [[Quake (talent)|Quake]]&lt;br /&gt;
| talent3 = [[Burrow (talent)|Burrow]]&lt;br /&gt;
| talent4 = [[Sand breath (talent)|Sand Breath]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Wild-gift (category_type)|Wild-gift]]&lt;br /&gt;
| Name = [[Fire drake aspect (category)|Fire Drake Aspect]]&lt;br /&gt;
| Mastery = 1.30&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Bellowing roar (talent)|Bellowing Roar]]&lt;br /&gt;
| talent2 = [[Wing buffet (talent)|Wing Buffet]]&lt;br /&gt;
| talent3 = [[Devouring flame (talent)|Devouring Flame]]&lt;br /&gt;
| talent4 = [[Fire breath (talent)|Fire Breath]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Wild-gift (category_type)|Wild-gift]]&lt;br /&gt;
| Name = [[Cold drake aspect (category)|Cold Drake Aspect]]&lt;br /&gt;
| Mastery = 1.30&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Ice claw (talent)|Ice Claw]]&lt;br /&gt;
| talent2 = [[Icy skin (talent)|Icy Skin]]&lt;br /&gt;
| talent3 = [[Ice wall (talent)|Ice Wall]]&lt;br /&gt;
| talent4 = [[Ice breath (talent)|Ice Breath]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Wild-gift (category_type)|Wild-gift]]&lt;br /&gt;
| Name = [[Storm drake aspect (category)|Storm Drake Aspect]]&lt;br /&gt;
| Mastery = 1.30&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Lightning speed (talent)|Lightning Speed]]&lt;br /&gt;
| talent2 = [[Static field (talent)|Static Field]]&lt;br /&gt;
| talent3 = [[Tornado (talent)|Tornado]]&lt;br /&gt;
| talent4 = [[Lightning breath (talent)|Lightning Breath]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Wild-gift (category_type)|Wild-gift]]&lt;br /&gt;
| Name = [[Venom drake aspect (category)|Venom Drake Aspect]]&lt;br /&gt;
| Mastery = 1.30&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Acidic spray (talent)|Acidic Spray]]&lt;br /&gt;
| talent2 = [[Corrosive mist (talent)|Corrosive Mist]]&lt;br /&gt;
| talent3 = [[Dissolve (talent)|Dissolve]]&lt;br /&gt;
| talent4 = [[Corrosive breath (talent)|Corrosive Breath]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category_type)|Technique]]&lt;br /&gt;
| Name = [[Combat techniques (category)|Combat Techniques]]&lt;br /&gt;
| Mastery = 1.00&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Rush (talent)|Rush]]&lt;br /&gt;
| talent2 = [[Precise strikes (talent)|Precise Strikes]]&lt;br /&gt;
| talent3 = [[Perfect strike (talent)|Perfect Strike]]&lt;br /&gt;
| talent4 = [[Blinding speed (talent)|Blinding Speed]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Wild-gift (category_type)|Wild-gift]]&lt;br /&gt;
| Name = [[Higher draconic abilities (category)|Higher Draconic Abilities]]&lt;br /&gt;
| Mastery = 1.00&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Prismatic slash (talent)|Prismatic Slash]]&lt;br /&gt;
| talent2 = [[Venomous breath (talent)|Venomous Breath]]&lt;br /&gt;
| talent3 = [[Wyrmic guile (talent)|Wyrmic Guile]]&lt;br /&gt;
| talent4 = [[Chromatic fury (talent)|Chromatic Fury]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat training (category)|Combat Training]]&lt;br /&gt;
| Mastery = 1.00&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Thick skin (talent)|Thick Skin]]&lt;br /&gt;
| talent2 = [[Armour training (talent)|Armour Training]]&lt;br /&gt;
| talent3 = [[Combat accuracy (talent)|Combat Accuracy]]&lt;br /&gt;
| talent4 = [[Weapons mastery (talent)|Weapons Mastery]]&lt;br /&gt;
| talent5 = [[Dagger mastery (talent)|Dagger Mastery]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Wild-gift (category type)|Wild-gift]]&lt;br /&gt;
| Name = [[Call of the wild (category)|Call of the Wild]]&lt;br /&gt;
| Mastery = 1.20&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Meditation (talent)|Meditation]]&lt;br /&gt;
| talent2 = [[Nature's touch (talent)|Nature's Touch]]&lt;br /&gt;
| talent3 = [[Earth's eyes (talent)|Earth's Eyes]]&lt;br /&gt;
| talent4 = [[Nature's balance (talent)|Nature's Balance]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Wild-gift (category type)|Wild-Gift]]&lt;br /&gt;
| Name = [[Fungus (category)|Fungus]]&lt;br /&gt;
| Mastery = 1.10&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Wild growth (talent)|Wild Growth]]&lt;br /&gt;
| talent2 = [[Fungal growth (talent)|Fungal Growth]]&lt;br /&gt;
| talent3 = [[Ancestral life (talent)|Ancestral Life]]&lt;br /&gt;
| talent4 = [[Sudden growth (talent)|Sudden Growth]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.00&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Wild-gift (category type)|Wild-Gift]]&lt;br /&gt;
| Name = [[Harmony (category)|Harmony]]&lt;br /&gt;
| Mastery = 1.10&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Waters of life (talent)|Waters of Life]]&lt;br /&gt;
| talent2 = [[Elemental harmony (talent)|Elemental Harmony]]&lt;br /&gt;
| talent3 = [[One with nature (talent)|One with Nature]]&lt;br /&gt;
| talent4 = [[Healing nexus (talent)|Healing Nexus]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Wyrmics are warriors who possess the powers of dragons. They have strong offensive and defensive capabilities, using both weapons and talents.&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
The defining early-game skill for the Wyrmic is [[Icy skin (talent)|Icy Skin]]. This gives you a huge boost to [[Armour]], and gives you retaliation damage against all monsters that hit you in melee. (In older betas, it was not uncommon for a low-level Wyrmic to do more damage just standing still and letting monsters hit him, than with his weapon(s). This has been rebalanced somewhat in beta 43, with Icy Skin giving greatly reduced results at low [[Willpower]].)&lt;br /&gt;
&lt;br /&gt;
Because of this, one playstyle for a Wyrmic is to boost Armor as high as possible, while keeping [[Defense]] fairly low. This way, monsters will hit you, and injure themselves, but not do much damage to you. Equipment that does additional retaliation damage can be stacked on top of this.&lt;br /&gt;
&lt;br /&gt;
[[Dwarf|Dwarves]] and [[Thalore]]n make excellent Wyrmics.&lt;br /&gt;
&lt;br /&gt;
===Offense===&lt;br /&gt;
There are several viable builds for Wyrmics. The simplest is to boost [[Strength]] and bash things with weapons, and breathe on them. (All Wyrmic breath talents scale with Strength.)&lt;br /&gt;
&lt;br /&gt;
There are two schools of thought regarding weapon choices. The class starts with a two-handed weapon, and access to [[Death Dance]] and [[Berserker (talent)|Berserker]], so they can choose to play like a [[Berserker]] (with breath weapons).&lt;br /&gt;
&lt;br /&gt;
Wyrmics also start with the [[Shield offense (category)|Shield Offense]] tree, so they can choose to switch to a one-handed weapon and shield (after investment in [[Armour Training]]). This lets them play in the style of [[Bulwark]]s (with breath weapons), using [[Shield Pummel]] and [[Assault]] for adjacent targets, and breath weapons for distant ones, or for groups.&lt;br /&gt;
&lt;br /&gt;
Wyrmics do not start with [[Mindstar mastery (category)|Mindstar Mastery]], but they can purchase it in [[Zigur]], or learn it by betraying an [[escorts|Alchemist escortee]]. This gives you a third build choice, using [[mindstar]]s. A mindstar build will favor [[Willpower]] over Strength, and will lean on talents that scale with [[Mindpower]] or Willpower. Melee damage with the mindstars will be low at first (before tier 4 mindstars start dropping), but quite powerful in the late game.&lt;br /&gt;
&lt;br /&gt;
===Survival===&lt;br /&gt;
Boosting the [[Armour training (talent)|Armour Training]] talent is highly recommended. Wearing heavy plate armour helps immensely, as you will frequently find yourself fighting hand-to-hand.&lt;br /&gt;
&lt;br /&gt;
You have just one healing talent ([[Nature's touch (talent)|Nature's Touch]]) -- or two, if you count [[Swallow (talent)|Swallow]] -- but absolutely no monster detection or shielding capabilities. You probably aren't boosting [[Dexterity]] much, so you'll have little [[Defense]], especially if you are running [[Berserker (talent)|Berserker]]. You'll have to rely on [[Armour]], [[inscriptions|infusions/runes]], high [[Life]] (HP), [[saves]] and resists to survive at higher levels.&lt;br /&gt;
&lt;br /&gt;
The [[Fungus (category)|Fungus]] tree talents make your healing and regeneration more effective. A special tip for Fungus users: [[Fungal growth (talent)|Fungal Growth]] gives you a weak (but free) regeneration effect, which will appear to block your ability to use your regeneration infusions. You can remove the weak regeneration effect, if necessary, by right-clicking on its effect icon.&lt;br /&gt;
&lt;br /&gt;
[[Lightning speed (talent)|Lightning Speed]] is an excellent mobility talent, more versatile than [[Rush (talent)|Rush]], although you could also spend points to get Rush as a fallback when Lightning Speed is on cooldown. (A category point is required, though, so it's an awfully expensive purchase from an otherwise useless tree.) Additional mobility sources will help -- a movement infusion, or a psychoport totem, are excellent choices. If you are not doing [[Antimagic]], you can also wear an amulet of teleport, or use a rune of teleport or controlled phase door.&lt;br /&gt;
&lt;br /&gt;
Wyrmics have some good disabling talents. [[Sand breath (talent)|Sand Breath]] (blindness breath attack) is quite effective against late game foes (Orc Prides). [[Bellowing roar (talent)|Bellowing Roar]] can confuse nearby opponents. [[Ice breath (talent)|Ice Breath]] can freeze them.&lt;br /&gt;
&lt;br /&gt;
Eating the [[Heart of the Sandworm Queen]] unlocks the [[Harmony (category)|Harmony]] tree. The [[Elemental harmony (talent)|Elemental Harmony]] talent (sustained) gives you a variety of effects when you are hit by elemental damage; a common combination is to hit yourself with fire damage for the speed boost. [[Waters of life (talent)|Waters of Life]] doesn't cure diseases and poisons, but instead makes them heal you.&lt;br /&gt;
&lt;br /&gt;
Confusion can be deadly, and you have no talents that help you resist it -- unless you are a [[Dwarf]] or [[Thalore]]. The Dwarven talent [[Power is money (talent)|Power is Money]] gives a tremendous boost to saving throws in the mid- and late-game, and is one of the reasons why Dwarves are a top pick for this class.&lt;br /&gt;
&lt;br /&gt;
Wyrmics, more so than any other class, may strongly consider pursuing [[Antimagic]]. The Antimagic talents scale with [[Willpower]], which you are already boosting for the draconic talents. [[Resolve (talent)|Resolve]] in particular helps you recover [[Equilibrium]] practically for free, and gives a little bit of elemental resistance. However, sacrificing the tools of arcane magic is never a small price, so consider the choice carefully.&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Jotwebe</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Summoner&amp;diff=7011</id>
		<title>Summoner</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Summoner&amp;diff=7011"/>
				<updated>2014-07-16T10:01:11Z</updated>
		
		<summary type="html">&lt;p&gt;Jotwebe: added locked desc&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class&lt;br /&gt;
|name=Summoner&lt;br /&gt;
|metaclass=Wilder&lt;br /&gt;
|starting_life=90&lt;br /&gt;
|locked=Yes&lt;br /&gt;
|life_per_level= +0&lt;br /&gt;
|dexterity=+1&lt;br /&gt;
|willpower=+5&lt;br /&gt;
|cunning=+3&lt;br /&gt;
}}&lt;br /&gt;
==Locked Description==&lt;br /&gt;
''Natural abilities can go beyond mere skill.''&lt;br /&gt;
 &lt;br /&gt;
''Experience the true powers of nature to learn of its amazing gifts.''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Summoners never fight alone. They are always ready to summon one of their many minions to fight at their side.&lt;br /&gt;
Summons can range from a combat hound to a fire drake.&lt;br /&gt;
Their most important stats are: [[Willpower]] and [[Cunning]]&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Rough Leather Armor&lt;br /&gt;
*Mossy mindstar&lt;br /&gt;
*Mossy mindstar&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*War Hound&lt;br /&gt;
*Ritch Flamespitter&lt;br /&gt;
*Meditation&lt;br /&gt;
*Trap Handling&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Wild-gift (category type)|Wild-gift]]&lt;br /&gt;
| Name = [[Summoning (distance) (category)|Summoning (distance)]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Ritch flamespitter (talent)|Ritch Flamespitter]]&lt;br /&gt;
| talent2 = [[Hydra (talent)|Hydra]]&lt;br /&gt;
| talent3 = [[Rimebark (talent)|Rimebark]]&lt;br /&gt;
| talent4 = [[Fire drake (talent)|Fire Drake]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Wild-gift (category type)|Wild-gift]]&lt;br /&gt;
| Name = [[Summoning (melee) (category)|Summoning (melee)]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[War hound (talent)|War Hound]]&lt;br /&gt;
| talent2 = [[Jelly (talent)|Jelly]]&lt;br /&gt;
| talent3 = [[Minotaur (talent)|Minotaur]]&lt;br /&gt;
| talent4 = [[Stone golem (talent)|Stone Golem]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Wild-gift (category type)|Wild-gift]]&lt;br /&gt;
| Name = [[Summoning (utility) (category)|Summoning (utility)]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Turtle (talent)|Turtle]]&lt;br /&gt;
| talent2 = [[Spider (talent)|Spider]]&lt;br /&gt;
| talent3 = [[Frantic summoning (talent)|Frantic Summoning]]&lt;br /&gt;
| talent4 = [[Summon control (talent)|Summon Control]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Wild-gift (category type)|Wild-gift]]&lt;br /&gt;
| Name = [[Summoning (advanced) (category)|Summoning (advanced)]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Master summoner (talent)|Master Summoner]]&lt;br /&gt;
| talent2 = [[Grand arrival (talent)|Grand Arrival]]&lt;br /&gt;
| talent3 = [[Nature's cycle (talent)|Nature's Cycle]]&lt;br /&gt;
| talent4 = [[Wild summon (talent)|Wild Summon]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Wild-gift (category type)|Wild-gift]]&lt;br /&gt;
| Name = [[Summoning (augmentation) (category)|Summoning (augmentation)]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Rage (talent)|Rage]]&lt;br /&gt;
| talent2 = [[Detonate (talent)|Detonate]]&lt;br /&gt;
| talent3 = [[Resilience (talent)|Resilience]]&lt;br /&gt;
| talent4 = [[Phase summon (talent)|Phase Summon]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat techniques (category)|Combat Techniques]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Rush (talent)|Rush]]&lt;br /&gt;
| talent2 = [[Precise strikes (talent)|Precise Strikes]]&lt;br /&gt;
| talent3 = [[Perfect strike (talent)|Perfect Strike]]&lt;br /&gt;
| talent4 = [[Blinding speed (talent)|Blinding Speed]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat veteran (category)|Combat Veteran]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Quick recovery (talent)|Quick Recovery]]&lt;br /&gt;
| talent2 = [[Fast metabolism (talent)|Fast Metabolism]]&lt;br /&gt;
| talent3 = [[Spell shield (talent)|Spell Shield]]&lt;br /&gt;
| talent4 = [[Unending frenzy (talent)|Unending Frenzy]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat training (category)|Combat Training]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Thick skin (talent)|Thick Skin]]&lt;br /&gt;
| talent2 = [[Armour training (talent)|Armour Training]]&lt;br /&gt;
| talent3 = [[Combat accuracy (talent)|Combat Accuracy]]&lt;br /&gt;
| talent4 = [[Weapons mastery (talent)|Weapons Mastery]]&lt;br /&gt;
| talent5 = [[Dagger mastery (talent)|Dagger Mastery]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
[[Call of the wild (category)|Meditation]] reduces not only your personal damage, but also that of your summons. So, ideally, only use it when you're not in combat. (Note that the damage output of a summon is determined when it first appears, and does not change if you turn Meditation on/off afterwards. So you can turn on Meditation after creating your summons and they will continue to fight at full damage; on the other hand, if you summon something while Meditation is still on, turning it off won't fix the problem for that summon.)&lt;br /&gt;
&lt;br /&gt;
[[Summoning (distance) (category)|Ritch Flamespitter]] is your workhorse talent, and should be your first choice in almost all early game combat situations. [[Summoning (melee) (category)|War Hound]] is your second choice.&lt;br /&gt;
&lt;br /&gt;
Use [[Summoning (utility) (category)|Turtle]] to &amp;quot;tank&amp;quot; a monster (keeping it tied up in melee) while your Flamespitter blasts it.&lt;br /&gt;
&lt;br /&gt;
You can have one active summon at a time for every 10 points of [[Cunning]]. So, you want to get your Cunning up to 20 as quickly as possible, letting you have 2 monsters at once. Later, aim for 30 Cunning to get a third monster -- but that can wait a while.&lt;br /&gt;
&lt;br /&gt;
[[Summoning (distance) (category)|Hydras]] are very powerful, but they won't use their breath attacks if you would be hit. So for best results, try to stay behind the hydra.&lt;br /&gt;
&lt;br /&gt;
You don't get any monster detection capability, but you can fake it by using [[Summoning (utility) (category)|Summon Control]] on an expendable summoned monster (and, face it, they're all expendable). Take control of something and use it to scout ahead.&lt;br /&gt;
&lt;br /&gt;
Get your healing talent ([[Call of the wild (category)|Nature's Touch]]) quickly. Not only can it save your life, but it can also keep escortees alive.&lt;br /&gt;
&lt;br /&gt;
War hounds gain physical power based on talent level, and deal more damage than stone golems at level 5.&lt;br /&gt;
&lt;br /&gt;
You can prevent your main character from acting poorly when you control another monster by customizing the AI and leashing it to an anchor (with radius 1).&lt;br /&gt;
&lt;br /&gt;
[[Summoning (melee) (category)|Jellies]] are very useful to maintain your [[Equilibrium]]. Equilibrium decreasing effect doesn't check what caused the damage, so it's fine to abuse the poor jelly however you want.&lt;br /&gt;
&lt;br /&gt;
By midgame, you'll want to use mostly [[Fire drake (talent)|drakes]], as they are at once great ranged nukes, good tanks and OK melee combatants. Set their skill priorities so that they roar early (it deals physical damage, confuses enemies and never damages allies), fire breath later (deals a bit more damage, but can hit you) and devouring flame never. With Frantic summoning and Nature's balance properly used, you can have 4 drakes in 5 turns.&lt;br /&gt;
&lt;br /&gt;
[[Grand arrival (talent)|Grand arrival]] makes hounds and ritches very useful in late game. Their arrival effect can drop enemy resistances to negatives, letting drakes wreck them. Drake arrival drakeling can be used as a shield, but is a nuisance most of the time, as the it takes a summon slot and can't be [[Detonate (talent)|recycled]].&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Jotwebe</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Necromancer&amp;diff=7010</id>
		<title>Necromancer</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Necromancer&amp;diff=7010"/>
				<updated>2014-07-16T09:59:52Z</updated>
		
		<summary type="html">&lt;p&gt;Jotwebe: added locked desc&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class&lt;br /&gt;
|name=Necromancer&lt;br /&gt;
|metaclass=Mage&lt;br /&gt;
|starting_life=100&lt;br /&gt;
|locked=Yes&lt;br /&gt;
|life_per_level= -3&lt;br /&gt;
|magic= +5&lt;br /&gt;
|willpower= +3&lt;br /&gt;
|cunning= +1&lt;br /&gt;
}}&lt;br /&gt;
==Locked Description==&lt;br /&gt;
''The road to necromancy is a macabre path indeed.'' &lt;br /&gt;
&lt;br /&gt;
''Walk with the dead, and drink deeply of their black knowledge.''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
While most magic is viewed with suspicion since the Spellblaze, the stigma surrounding the black art of Necromancy has been around since time immemorial.&lt;br /&gt;
These dark spellcasters extinguish life, twist death, and raise armies of undead monsters to sate their lust for power and pursue their ultimate goal: Eternal life.&lt;br /&gt;
Their most important stats are: [[Magic]] and [[Willpower]]&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Elm staff&lt;br /&gt;
*Brass lantern&lt;br /&gt;
*Linen robe&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*[[Arcane eye (talent)|Arcane Eye]]&lt;br /&gt;
*[[Create minions (talent)|Create Minions]]&lt;br /&gt;
*[[Invoke darkness (talent)|Invoke Darkness]]&lt;br /&gt;
*[[Blurred mortality (talent)|Blurred Mortality]]&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Animus (category)|Animus]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Consume soul (talent)|Consume Soul]]&lt;br /&gt;
| talent2 = [[Animus hoarder (talent)|Animus Hoarder]]&lt;br /&gt;
| talent3 = [[Animus purge (talent)|Animus Purge]]&lt;br /&gt;
| talent4 = [[Essence of the dead (talent)|Essence of the Dead]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Grave (category)|Grave]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Chill of the tomb (talent)|Chill of the Tomb]]&lt;br /&gt;
| talent2 = [[Will o' the wisp (talent)|Will o' the Wisp]]&lt;br /&gt;
| talent3 = [[Cold flames (talent)|Cold Flames]]&lt;br /&gt;
| talent4 = [[Vampiric gift (talent)|Vampiric Gift]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Necrosis (category)|Necrosis]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Blurred mortality (talent)|Blurred Mortality]]&lt;br /&gt;
| talent2 = [[Impending doom (talent)|Impending Doom]]&lt;br /&gt;
| talent3 = [[Undeath link (talent)|Undeath Link]]&lt;br /&gt;
| talent4 = [[Lichform (talent)|Lichform]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Necrotic minions (category)|Necrotic Minions]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Create minions (talent)|Create Minions]]&lt;br /&gt;
| talent2 = [[Aura mastery (talent)|Aura Mastery]]&lt;br /&gt;
| talent3 = [[Surge of undeath (talent)|Surge of Undeath]]&lt;br /&gt;
| talent4 = [[Dark empathy (talent)|Dark Empathy]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Nightfall (category)|Nightfall]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Invoke darkness (talent)|Invoke Darkness]]&lt;br /&gt;
| talent2 = [[Circle of death (talent)|Circle of Death]]&lt;br /&gt;
| talent3 = [[Fear the night (talent)|Fear the Night]]&lt;br /&gt;
| talent4 = [[Rigor mortis (talent)|Rigor Mortis]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Advanced necrotic minions (category)|Advanced Necrotic Minions]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Undead explosion (talent)|Undead Explosion]]&lt;br /&gt;
| talent2 = [[Assemble (talent)|Assemble]]&lt;br /&gt;
| talent3 = [[Sacrifice (talent)|Sacrifice]]&lt;br /&gt;
| talent4 = [[Minion mastery (talent)|Minion Mastery]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Ice (category)|Ice]]&lt;br /&gt;
| Mastery = 1.2&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Ice shards (talent)|Ice Shards]]&lt;br /&gt;
| talent2 = [[Frozen ground (talent)|Frozen Ground]]&lt;br /&gt;
| talent3 = [[Shatter (talent)|Shatter]]&lt;br /&gt;
| talent4 = [[Uttercold (talent)|Uttercold]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Shades (category)|Shades]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Shadow tunnel (talent)|Shadow Tunnel]]&lt;br /&gt;
| talent2 = [[Curse of the meek (talent)|Curse of the Meek]]&lt;br /&gt;
| talent3 = [[Forgery of haze (talent)|Forgery of Haze]]&lt;br /&gt;
| talent4 = [[Frostdusk (talent)|Frostdusk]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 0.9&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Conveyance (category)|Conveyance]]&lt;br /&gt;
| Mastery = 1.2&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Phase door (talent)|Phase Door]]&lt;br /&gt;
| talent2 = [[Teleport (talent)|Teleport]]&lt;br /&gt;
| talent3 = [[Displacement shield (talent)|Displacement Shield]]&lt;br /&gt;
| talent4 = [[Probability travel (talent)|Probability Travel]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Divination (category)|Divination]]&lt;br /&gt;
| Mastery = 1.2&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Arcane eye (talent)|Arcane Eye]]&lt;br /&gt;
| talent2 = [[Keen senses (talent)|Keen Senses]]&lt;br /&gt;
| talent3 = [[Vision (talent)|Vision]]&lt;br /&gt;
| talent4 = [[Premonition (talent)|Premonition]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The Necromancer is a mage who specializes in the magic of death. They can raise the bodies and souls of the dead into undead minions, enthralled slaves which fight until destroyed. They can also deal damage directly, using darkness- and cold-based spells.&lt;br /&gt;
&lt;br /&gt;
The class plays like a combination of [[Archmage]] and [[Summoner]]. Both aspects are independently powerful; it is perfectly viable to blast foes with spells, or to hide behind a wall of ravenous flesh and bone, or both at once.&lt;br /&gt;
&lt;br /&gt;
Watch out for skeleton mage minions; they will fire beam spells at enemies without regard for friendly units who are in the way (including you). Don't stand between a skeleton mage and a monster. You might consider disposing of them before that can happen; various means are available (exploding them, integrating them into a bone giant, or simply bashing their skulls in).&lt;br /&gt;
&lt;br /&gt;
If you have [[unlockables|unlocked]] the [[Ice (category)|Ice spell tree (Cryomancer)]], it will be available (locked). The Ice talents can complement your [[Grave (category)|Grave spells]] (Chill of the Tomb, Cold Flames). If you're emphasizing direct damage over minions, this may be a tree worth investing in. (Needs testing!)&lt;br /&gt;
&lt;br /&gt;
Minion users will almost certainly want to grab the [[Advanced necrotic minions (category)|Advanced necrotic minions tree]] ASAP.&lt;br /&gt;
&lt;br /&gt;
[[Vampiric gift (talent)|Vampiric Gift]], if you can afford the mana to sustain it, grants a potentially huge amount of self-healing. Healing your minions is more challenging; the best way is to be a [[Ghoul]] and [[Retch (talent)|Retch]] on them. Failing that, you should probably consider them disposable.&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Jotwebe</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Archmage&amp;diff=7009</id>
		<title>Archmage</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Archmage&amp;diff=7009"/>
				<updated>2014-07-16T09:58:23Z</updated>
		
		<summary type="html">&lt;p&gt;Jotwebe: added locked desc&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class&lt;br /&gt;
|name=Archmage&lt;br /&gt;
|metaclass=Mage&lt;br /&gt;
|starting_life=100&lt;br /&gt;
|locked=Yes&lt;br /&gt;
|life_per_level= -4&lt;br /&gt;
|magic= +5&lt;br /&gt;
|willpower= +3&lt;br /&gt;
|cunning= +1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Locked Description==&lt;br /&gt;
''Hated, harrowed, hunted, hidden...''&lt;br /&gt;
 &lt;br /&gt;
''Our ways are forbidden, but our cause is just.''&lt;br /&gt;
&lt;br /&gt;
''In our veiled valley we find solace from the world's wrath, free to study our arts.'' &lt;br /&gt;
&lt;br /&gt;
''Only through charity and friendship can you earn our trust.''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
An Archmage devotes his whole life to the study of magic above anything else.&lt;br /&gt;
Most Archmagi lack basic skills that others take for granted (like general fighting sense), but they make up for it by their raw magical power.&lt;br /&gt;
&lt;br /&gt;
Archmagi start with knowledge of many schools of magic. However, they usually refuse to have anything to do with Necromancy.&lt;br /&gt;
&lt;br /&gt;
Most Archmagi have been trained in the secret town of Angolwen and possess a unique spell to teleport to it directly.&lt;br /&gt;
Their most important stats are: [[Magic]] and [[Willpower]]&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Elm Staff&lt;br /&gt;
*Linen Robe&lt;br /&gt;
*[[inscriptions|Manasurge Rune]]&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*[[Arcane power (talent)|Arcane Power]]&lt;br /&gt;
*[[Flame (talent)|Flame]]&lt;br /&gt;
*[[Lightning (talent)|Lightning]]&lt;br /&gt;
*[[Phase door (talent)|Phase Door]]&lt;br /&gt;
*[[Teleport angolwen (talent)|Teleport: Angolwen]]&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Arcane (category)|Arcane]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Arcane power (talent)|Arcane Power]]&lt;br /&gt;
| talent2 = [[Manathrust (talent)|Manathrust]]&lt;br /&gt;
| talent3 = [[Arcane vortex (talent)|Arcane Vortex]]&lt;br /&gt;
| talent4 = [[Disruption shield (talent)|Disruption Shield]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Air (category)|Air]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Lightning (talent)|Lightning]]&lt;br /&gt;
| talent2 = [[Chain lightning (talent)|Chain Lightning]]&lt;br /&gt;
| talent3 = [[Feather wind (talent)|Feather Wind]]&lt;br /&gt;
| talent4 = [[Thunderstorm (talent)|Thunderstorm]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Earth (category)|Earth]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Stone skin (talent)|Stone Skin]]&lt;br /&gt;
| talent2 = [[Pulverizing auger (talent)|Pulverizing Auger]]&lt;br /&gt;
| talent3 = [[Mudslide (talent)|Mudslide]]&lt;br /&gt;
| talent4 = [[Stone wall (talent)|Stone Wall]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Fire (category)|Fire]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Flame (talent)|Flame]]&lt;br /&gt;
| talent2 = [[Flameshock (talent)|Flameshock]]&lt;br /&gt;
| talent3 = [[Fireflash (talent)|Fireflash]]&lt;br /&gt;
| talent4 = [[Inferno (talent)|Inferno]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Water (category)|Water]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Glacial vapour (talent)|Glacial Vapour]]&lt;br /&gt;
| talent2 = [[Freeze (talent)|Freeze]]&lt;br /&gt;
| talent3 = [[Tidal wave (talent)|Tidal Wave]]&lt;br /&gt;
| talent4 = [[Shivgoroth form (talent)|Shivgoroth Form]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Phantasm (category)|Phantasm]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Illuminate (talent)|Illuminate]]&lt;br /&gt;
| talent2 = [[Blur sight (talent)|Blur Sight]]&lt;br /&gt;
| talent3 = [[Phantasmal shield (talent)|Phantasmal Shield]]&lt;br /&gt;
| talent4 = [[Invisibility (talent)|Invisibility]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Aether (category)|Aether]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Aether breach (talent)|Aether Breach]]&lt;br /&gt;
| talent2 = [[Aether beam (talent)|Aether Beam]]&lt;br /&gt;
| talent3 = [[Aether avatar (talent)|Aether Avatar]]&lt;br /&gt;
| talent4 = [[Pure aether (talent)|Pure Aether]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Meta (category)|Meta]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Disperse magic (talent)|Disperse Magic]]&lt;br /&gt;
| talent2 = [[Spellcraft (talent)|Spellcraft]]&lt;br /&gt;
| talent3 = [[Quicken spells (talent)|Quicken Spells]]&lt;br /&gt;
| talent4 = [[Metaflow (talent)|Metaflow]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Temporal (category)|Temporal]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Congeal time (talent)|Congeal Time]]&lt;br /&gt;
| talent2 = [[Time shield (talent)|Time Shield]]&lt;br /&gt;
| talent3 = [[Time prison (talent)|Time Prison]]&lt;br /&gt;
| talent4 = [[Essence of speed (talent)|Essence of Speed]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Ice (category)|Ice]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes*&lt;br /&gt;
| talent1 = [[Ice shards (talent)|Ice Shards]]&lt;br /&gt;
| talent2 = [[Frozen ground (talent)|Frozen Ground]]&lt;br /&gt;
| talent3 = [[Shatter (talent)|Shatter]]&lt;br /&gt;
| talent4 = [[Uttercold (talent)|Uttercold]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Stone (category)|Stone]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes*&lt;br /&gt;
| talent1 = [[Earthen missiles (talent)|Earthen Missiles]]&lt;br /&gt;
| talent2 = [[Body of stone (talent)|Body of Stone]]&lt;br /&gt;
| talent3 = [[Earthquake (talent)|Earthquake]]&lt;br /&gt;
| talent4 = [[Crystalline focus (talent)|Crystalline Focus]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Storm (category)|Storm]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes*&lt;br /&gt;
| talent1 = [[Nova (talent)|Nova]]&lt;br /&gt;
| talent2 = [[Shock (talent)|Shock]]&lt;br /&gt;
| talent3 = [[Hurricane (talent)|Hurricane]]&lt;br /&gt;
| talent4 = [[Tempest (talent)|Tempest]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Wildfire (category)|Wildfire]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes*&lt;br /&gt;
| talent1 = [[Blastwave (talent)|Blastwave]]&lt;br /&gt;
| talent2 = [[Burning wake (talent)|Burning Wake]]&lt;br /&gt;
| talent3 = [[Cleansing flames (talent)|Cleansing Flames]]&lt;br /&gt;
| talent4 = [[Wildfire (talent)|Wildfire]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 0.9&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Aegis (category)|Aegis]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Arcane reconstruction (talent)|Arcane Reconstruction]]&lt;br /&gt;
| talent2 = [[Shielding (talent)|Shielding]]&lt;br /&gt;
| talent3 = [[Arcane shield (talent)|Arcane Shield]]&lt;br /&gt;
| talent4 = [[Aegis (talent)|Aegis]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Conveyance (category)|Conveyance]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Phase door (talent)|Phase Door]]&lt;br /&gt;
| talent2 = [[Teleport (talent)|Teleport]]&lt;br /&gt;
| talent3 = [[Displacement shield (talent)|Displacement Shield]]&lt;br /&gt;
| talent4 = [[Probability travel (talent)|Probability Travel]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Divination (category)|Divination]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Arcane eye (talent)|Arcane Eye]]&lt;br /&gt;
| talent2 = [[Keen senses (talent)|Keen Senses]]&lt;br /&gt;
| talent3 = [[Vision (talent)|Vision]]&lt;br /&gt;
| talent4 = [[Premonition (talent)|Premonition]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* requires achievement &lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
===Mobility===&lt;br /&gt;
:''Excerpts from very old notes (circa beta 13):''&lt;br /&gt;
&lt;br /&gt;
IMHO [[Teleport (talent)|Teleport]] is not really that useful if you don't mess up severely. It teleports you a large range. Analogously to PD it will allow you to choose a target area and teleport others. However, the target area you can specify is huge! This reduces the use of TP to basically nil except absolute emergency &amp;quot;I gotta get out of this place - no matter where!&amp;quot; situations.&lt;br /&gt;
&lt;br /&gt;
[[Phase door (talent)|Phase Door]] at level 4/5 or 5/5 is absolutely necessary because its utility will not only save your butt several times but also allows for advanced tactics and can save the butt of others (e.g. [[escorts|escort quest]] if the guy goes suicidal again, phase door him behind you and seal the passage. That stops him from running in certain death). PD is a must have for any character that has access to the skill!&lt;br /&gt;
&lt;br /&gt;
In beta 13, Phase Door was nerfed twice:&lt;br /&gt;
*If the target is not in line of sight there is a 35% chance that the spell fizzles.&lt;br /&gt;
*The radius of the target area is now (7 - raw talent level), i.e., at least 2.&lt;br /&gt;
&lt;br /&gt;
PD is not anymore a safe escape spell, and the precision is lowered. The tactics mentioned above must be adapted to the new situation.&lt;br /&gt;
&lt;br /&gt;
[[Probability travel (talent)|Probability Travel]] in short just rocks. With it you can avoid hard situations, can get away quickly, can hop through obstacles that break LoS while a tough monster (e.g. a boss) has to walk around it etc etc. As a mage I usually try to get it as soon as possible. With my winner I started to keep it permanently active since level 18-19 - what meant that I had only ~100 maximum mana left in my manapool. That hurts but can be compensated with clever tactics - and PT allows you access to tons of clever tactics.&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Jotwebe</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Marauder&amp;diff=7008</id>
		<title>Marauder</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Marauder&amp;diff=7008"/>
				<updated>2014-07-16T09:55:52Z</updated>
		
		<summary type="html">&lt;p&gt;Jotwebe: added locked desc&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class&lt;br /&gt;
|name=Marauder&lt;br /&gt;
|metaclass=Rogue&lt;br /&gt;
|starting_life=100&lt;br /&gt;
|locked=Yes&lt;br /&gt;
|life_per_level= +0&lt;br /&gt;
|strength= +4&lt;br /&gt;
|dexterity= +4&lt;br /&gt;
|cunning= +1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Locked Description==&lt;br /&gt;
''I will not hide and I will not sneak -'' &lt;br /&gt;
&lt;br /&gt;
''come dance with my blades and we'll see who's weak.'' &lt;br /&gt;
&lt;br /&gt;
''Snapping bone and cracking skull, &lt;br /&gt;
&lt;br /&gt;
''it's the sounds of battle that make life full!''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The wilds of Maj'Eyal are not a safe place. Untamed beasts and wandering dragons may seem a great threat, but the true perils walk on two legs. Thieves and brigands, assassins and opportunistic adventurers, even mad wizards and magic-hating zealots all carry danger to those who venture beyond the safety of city walls.&lt;br /&gt;
&lt;br /&gt;
Amidst this chaos wanders one class of rogue that has learned to take by force rather than subterfuge. With refined techniques, agile feats and brawn-backed blades the Marauder seeks out his targets and removes them by the most direct methods. He uses dual weapons backed by advanced combat training to become highly effective in battle, and he is unafraid to use the dirtiest tactics when the odds are against him.&lt;br /&gt;
&lt;br /&gt;
Their most important stats are: [[Strength]], [[Dexterity]] and [[Cunning]]&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Iron Dagger&lt;br /&gt;
*Iron Dagger&lt;br /&gt;
*Rough Leather Armor&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*[[Dirty Fighting]]&lt;br /&gt;
*[[Skullcracker]]&lt;br /&gt;
*[[Hack'n'back]]&lt;br /&gt;
*[[Dual Strike]]&lt;br /&gt;
*[[Armour Training]]&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
&lt;br /&gt;
{{Talent_table&lt;br /&gt;
&lt;br /&gt;
| class_rows = &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category_type)|Technique]]&lt;br /&gt;
| Name = [[Combat techniques (category)|Combat Techniques]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = No&lt;br /&gt;
| talent1 = [[Rush (talent)|Rush]]&lt;br /&gt;
| talent2 = [[Precise strikes (talent)|Precise Strikes]]&lt;br /&gt;
| talent3 = [[Perfect strike (talent)|Perfect Strike]]&lt;br /&gt;
| talent4 = [[Blinding speed (talent)|Blinding Speed]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category_type)|Technique]]&lt;br /&gt;
| Name = [[Combat veteran (category)|Combat Veteran]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = No&lt;br /&gt;
| talent1 = [[Quick recovery (talent)|Quick Recovery]]&lt;br /&gt;
| talent2 = [[Fast metabolism (talent)|Fast Metabolism]]&lt;br /&gt;
| talent3 = [[Spell shield (talent)|Spell Shield]]&lt;br /&gt;
| talent4 = [[Unending frenzy (talent)|Unending Frenzy]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category_type)|Technique]]&lt;br /&gt;
| Name = [[Dual techniques (category)|Dual Techniques]]&lt;br /&gt;
| Mastery = 1.2&lt;br /&gt;
| Locked = No&lt;br /&gt;
| talent1 = [[Dual strike (talent)|Dual Strike]]&lt;br /&gt;
| talent2 = [[Flurry (talent)|Flurry]]&lt;br /&gt;
| talent3 = [[Sweep (talent)|Sweep]]&lt;br /&gt;
| talent4 = [[Whirlwind (talent)|Whirlwind]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category_type)|Technique]]&lt;br /&gt;
| Name = [[Dual weapons (category)|Dual Weapons]]&lt;br /&gt;
| Mastery = 1.2&lt;br /&gt;
| Locked = No&lt;br /&gt;
| talent1 = [[Dual weapon training (talent)|Dual Weapon Training]]&lt;br /&gt;
| talent2 = [[Dual weapon defense (talent)|Dual Weapon Defense]]&lt;br /&gt;
| talent3 = [[Precision (talent)|Precision]]&lt;br /&gt;
| talent4 = [[Momentum (talent)|Momentum]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Dirty fighting (category)|Dirty Fighting]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = No&lt;br /&gt;
| talent1 = [[Dirty fighting (talent)|Dirty Fighting]]&lt;br /&gt;
| talent2 = [[Backstab (talent)|Backstab]]&lt;br /&gt;
| talent3 = [[Switch place (talent)|Switch Place]]&lt;br /&gt;
| talent4 = [[Cripple (talent)|Cripple]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Poisons (category)|Poisons]]&lt;br /&gt;
| Mastery = 0.9&lt;br /&gt;
| Locked = Yes&lt;br /&gt;
| talent1 = [[Vile poisons (talent)|Vile Poisons]]&lt;br /&gt;
| talent2 = [[Venomous strike (talent)|Venomous Strike]]&lt;br /&gt;
| talent3 = [[Empower poisons (talent)|Empower Poisons]]&lt;br /&gt;
| talent4 = [[Toxic death (talent)|Toxic Death]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Tactical (category)|Tactical]]&lt;br /&gt;
| Mastery = 1.2&lt;br /&gt;
| Locked = Yes&lt;br /&gt;
| talent1 = [[Tactical expert (talent)|Tactical Expert]]&lt;br /&gt;
| talent2 = [[Counter attack (talent)|Counter attack]]&lt;br /&gt;
| talent3 = [[Set up (talent)|Set Up]]&lt;br /&gt;
| talent4 = [[Exploit weakness (talent)|Exploit Weakness]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category_type)|Technique]]&lt;br /&gt;
| Name = [[Battle tactics (category)|Battle Tactics]]&lt;br /&gt;
| Mastery = 1.2&lt;br /&gt;
| Locked = Yes&lt;br /&gt;
| talent1 = [[Greater weapon focus (talent)|Greater Weapon Focus]]&lt;br /&gt;
| talent2 = [[Step up (talent)|Step Up]]&lt;br /&gt;
| talent3 = [[Bleeding edge (talent)|Bleeding Edge]]&lt;br /&gt;
| talent4 = [[True grit (talent)|True Grit]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category_type)|Technique]]&lt;br /&gt;
| Name = [[Bloodthirst (category)|Bloodthirst]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = Yes&lt;br /&gt;
| talent1 = [[Bloodbath (talent)|Bloodbath]]&lt;br /&gt;
| talent2 = [[Mortal terror (talent)|Mortal Terror]]&lt;br /&gt;
| talent3 = [[Bloodrage (talent)|Bloodrage]]&lt;br /&gt;
| talent4 = [[Unstoppable (talent)|Unstoppable]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category_type)|Technique]]&lt;br /&gt;
| Name = [[Combat training (category)|Combat Training]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = No&lt;br /&gt;
| talent1 = [[Thick skin (talent)|Thick Skin]]&lt;br /&gt;
| talent2 = [[Armour training (talent)|Armour Training]]&lt;br /&gt;
| talent3 = [[Combat accuracy (talent)|Combat Accuracy]]&lt;br /&gt;
| talent4 = [[Weapons mastery (talent)|Weapons Mastery]]&lt;br /&gt;
| talent5 = [[Dagger mastery (talent)|Dagger Mastery]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category_type)|Technique]]&lt;br /&gt;
| Name = [[Conditioning (category)|Conditioning]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = No&lt;br /&gt;
| talent1 = [[Vitality (talent)|Vitality]]&lt;br /&gt;
| talent2 = [[Daunting presence (talent)|Daunting Presence]]&lt;br /&gt;
| talent3 = [[Unflinching resolve (talent)|Unflinching Resolve]]&lt;br /&gt;
| talent4 = [[Adrenaline surge (talent)|Adrenaline Surge]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category_type)|Technique]]&lt;br /&gt;
| Name = [[Field control (category)|Field Control]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = No&lt;br /&gt;
| talent1 = [[Disengage (talent)|Disengage]]&lt;br /&gt;
| talent2 = [[Track (talent)|Track]]&lt;br /&gt;
| talent3 = [[Heave (talent)|Heave]]&lt;br /&gt;
| talent4 = [[Slow motion (talent)|Slow Motion]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category_type)|Technique]]&lt;br /&gt;
| Name = [[Mobility (category)|Mobility]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = No&lt;br /&gt;
| talent1 = [[Hack'n'back (talent)|Hack'n'Back]]&lt;br /&gt;
| talent2 = [[Mobile defence (talent)|Mobile Defence]]&lt;br /&gt;
| talent3 = [[Light of foot (talent)|Light of Foot]]&lt;br /&gt;
| talent4 = [[Strider (talent)|Strider]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category_type)|Technique]]&lt;br /&gt;
| Name = [[Thuggery (category)|Thuggery]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = No&lt;br /&gt;
| talent1 = [[Skullcracker (talent)|Skullcracker]]&lt;br /&gt;
| talent2 = [[Riot-born (talent)|Riot-born]]&lt;br /&gt;
| talent3 = [[Vicious strikes (talent)|Vicious Strikes]]&lt;br /&gt;
| talent4 = [[Total thuggery (talent)|Total Thuggery]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The Marauder is a highly mobile Rogue subclass, adept in dual-weapon physical combat. The primary difference compared to a [[Rogue]] is the substitution of some mobility and combat-augmentation trees in place of [[Lethality (category)|Lethality]], traps and stealth.&lt;br /&gt;
&lt;br /&gt;
(Note: the absence of Lethality means that their starting daggers ''actually'' use [[Strength]] and [[Dexterity]] instead of [[Cunning]] and Dexterity.  This takes some getting used to.)&lt;br /&gt;
&lt;br /&gt;
The class seems to be designed with the goal of using one sword-type weapon and one dagger.  However, they actually start with two daggers, not a sword and dagger like [[Temporal Warden]]s do.  It's far more viable to stick with daggers, focusing on [[Dagger Mastery]], Strength and Dexterity for raw damage.&lt;br /&gt;
&lt;br /&gt;
Marauders only have one talent tree that requires Strength ([[Thuggery (category)|Technique/Thuggery]]), but many optional trees based on Cunning.  This requires some tough decisions regarding which stats and talents to build.&lt;br /&gt;
&lt;br /&gt;
You also have a talent ([[Mobile Defence]]) that gives armor hardiness while wearing light armor, but since you're not using Stealth, it seems silly not to wear heavy armor in the first place.  The bonuses for heavy/massive armor are better, and you can invest your Generic talent points in other places.&lt;br /&gt;
&lt;br /&gt;
A straight stab-'em build using Dex, Str, Dagger Mastery, [[Dual weapons (category)|Dual Weapons]] and [[Dual techniques (category)|Dual Techniques]] skills makes the early game fairly simple. At level 10, you can decide which direction you want to go when you spend your first category point.&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Jotwebe</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Brawler&amp;diff=7007</id>
		<title>Brawler</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Brawler&amp;diff=7007"/>
				<updated>2014-07-16T09:50:48Z</updated>
		
		<summary type="html">&lt;p&gt;Jotwebe: added locked description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class&lt;br /&gt;
|name=Brawler&lt;br /&gt;
|metaclass=Warrior&lt;br /&gt;
|starting_life=100&lt;br /&gt;
|locked=Yes&lt;br /&gt;
|life_per_level= +2&lt;br /&gt;
|strength= +3&lt;br /&gt;
|dexterity= +3&lt;br /&gt;
|cunning =+3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Locked Description==&lt;br /&gt;
''Though you may fight alone against many,''&lt;br /&gt;
&lt;br /&gt;
''destined to fight till you die,''&lt;br /&gt;
&lt;br /&gt;
''still you do not relent.'' &lt;br /&gt;
&lt;br /&gt;
''In a ring of blood you learn''&lt;br /&gt;
&lt;br /&gt;
''that a pair of fists'' &lt;br /&gt;
&lt;br /&gt;
''can face the world.''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The ravages of the Spellblaze stretched armies thin and left many unprotected. Not everyone could afford the luxury of a weapon.&lt;br /&gt;
&lt;br /&gt;
Without steel or iron, poor communities of all races turned to the strength of their own bodies for defense against the darkness.&lt;br /&gt;
&lt;br /&gt;
Whether a pit-fighter, a boxer, or just an amateur practitioner, the Brawler's skills are still handy today.&lt;br /&gt;
Many of the Brawler's abilities will earn combo points which they can use on finishing moves that will have added effect.&lt;br /&gt;
&lt;br /&gt;
The unarmed fighting styles the Brawler uses rely on maneuverability and having both hands available. As such, they cannot make use of their training wearing massive armour or while a weapon or shield is equipped.&lt;br /&gt;
Their most important stats are: [[Strength]], [[Dexterity]], and [[Cunning]]&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Iron Gauntlets&lt;br /&gt;
*Rough Leather Armor&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*[[Uppercut (talent)|Uppercut]]&lt;br /&gt;
*[[Double strike (talent)|Double Strike]]&lt;br /&gt;
*[[Combat accuracy (talent)|Combat Accuracy]]&lt;br /&gt;
*[[Armour training (talent)|Armour Training]]&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category type)|Technique]]&lt;br /&gt;
| Name = [[Field control (category)|Field Control]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = Yes&lt;br /&gt;
| talent1 = [[Disengage (talent)|Disengage]]&lt;br /&gt;
| talent2 = [[Track (talent)|Track]]&lt;br /&gt;
| talent3 = [[Heave (talent)|Heave]]&lt;br /&gt;
| talent4 = [[Slow motion (talent)|Slow motion]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category type)|Technique]]&lt;br /&gt;
| Name = [[Combat techniques (category)|Combat techniques]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = Yes&lt;br /&gt;
| talent1 = [[Rush (talent)|Rush]]&lt;br /&gt;
| talent2 = [[Precise strikes (talent)|Precise strikes]]&lt;br /&gt;
| talent3 = [[Perfect strike (talent)|Perfect strike]]&lt;br /&gt;
| talent4 = [[Blinding speed (talent)|Blinding speed]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category type)|Technique]]&lt;br /&gt;
| Name = [[Combat veteran (category)|Combat veteran]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| talent1 = [[Quick recovery (talent)|Quick recovery]]&lt;br /&gt;
| talent2 = [[Fast metabolism (talent)|Fast metabolism]]&lt;br /&gt;
| talent3 = [[Spell shield (talent)|Spell shield]]&lt;br /&gt;
| talent4 = [[Unending frenzy (talent)|Unending frenzy]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category type)|Technique]]&lt;br /&gt;
| Name = [[Combat training (category)|Combat training]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| talent1 = [[Thick skin (talent)|Thick skin]]&lt;br /&gt;
| talent2 = [[Armour training (talent)|Armour training]]&lt;br /&gt;
| talent3 = [[Combat accuracy (talent)|Combat accuracy]]&lt;br /&gt;
| talent4 = [[Weapons mastery (talent)|Weapons mastery]]&lt;br /&gt;
| talent5 = [[Dagger mastery (talent)|Dagger mastery]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category type)|Technique]]&lt;br /&gt;
| Name = [[Pugilism (category)|Pugilism]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Double strike (talent)|Double strike]]&lt;br /&gt;
| talent2 = [[Relentless strikes (talent)|Relentless strikes]]&lt;br /&gt;
| talent3 = [[Spinning backhand (talent)|Spinning backhand]]&lt;br /&gt;
| talent4 = [[Flurry of fists (talent)|Flurry of fists]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category type)|Technique]]&lt;br /&gt;
| Name = [[Finishing moves (category)|Finishing moves]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Uppercut (talent)|Uppercut]]&lt;br /&gt;
| talent2 = [[Concussive punch (talent)|Concussive punch]]&lt;br /&gt;
| talent3 = [[Body shot (talent)|Body shot]]&lt;br /&gt;
| talent4 = [[Haymaker (talent)|Haymaker]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category type)|Technique]]&lt;br /&gt;
| Name = [[Grappling (category)|Grappling]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = Yes&lt;br /&gt;
| talent1 = [[Clinch (talent)|Clinch]]&lt;br /&gt;
| talent2 = [[Maim (talent)|Maim]]&lt;br /&gt;
| talent3 = [[Crushing hold (talent)|Crushing hold]]&lt;br /&gt;
| talent4 = [[Take down (talent)|Take down]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category type)|Technique]]&lt;br /&gt;
| Name = [[Unarmed discipline (category)|Unarmed discipline]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = Yes&lt;br /&gt;
| talent1 = [[Push kick (talent)|Push kick]]&lt;br /&gt;
| talent2 = [[Defensive throw (talent)|Defensive throw]]&lt;br /&gt;
| talent3 = [[Breath control (talent)|Breath control]]&lt;br /&gt;
| talent4 = [[Roundhouse kick (talent)|Roundhouse kick]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category type)|Technique]]&lt;br /&gt;
| Name = [[Unarmed training (category)|Unarmed training]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Unarmed mastery (talent)|Unarmed mastery]]&lt;br /&gt;
| talent2 = [[Steady mind (talent)|Steady mind]]&lt;br /&gt;
| talent3 = [[Heightened reflexes (talent)|Heightened reflexes]]&lt;br /&gt;
| talent4 = [[Combo string (talent)|Combo string]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category type)|Technique]]&lt;br /&gt;
| Name = [[Conditioning (category)|Conditioning]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Vitality (talent)|Vitality]]&lt;br /&gt;
| talent2 = [[Daunting presence (talent)|Daunting presence]]&lt;br /&gt;
| talent3 = [[Unflinching resolve (talent)|Unflinching resolve]]&lt;br /&gt;
| talent4 = [[Adrenaline surge (talent)|Adrenaline surge]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Dirty fighting (category)|Dirty fighting]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| talent1 = [[Dirty fighting (talent)|Dirty fighting]]&lt;br /&gt;
| talent2 = [[Backstab (talent)|Backstab]]&lt;br /&gt;
| talent3 = [[Switch place (talent)|Switch place]]&lt;br /&gt;
| talent4 = [[Cripple (talent)|Cripple]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = Yes&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Tactical (category)|Tactical]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Tactical expert (talent)|Tactical expert]]&lt;br /&gt;
| talent2 = [[Counter attack (talent)|Counter attack]]&lt;br /&gt;
| talent3 = [[Set up (talent)|Set up]]&lt;br /&gt;
| talent4 = [[Exploit weakness (talent)|Exploit weakness]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
More mobile than traditional fighters and more durable than fragile rogues, the Brawler is an unarmed combatant with exceptional burst and sustained damage.&lt;br /&gt;
&lt;br /&gt;
Pros:&lt;br /&gt;
* Exceptional mobility for a warrior&lt;br /&gt;
* Highly-synergistic Pugilism tree&lt;br /&gt;
* Excellent natural scaling&lt;br /&gt;
* Strong synergy with on-hit items&lt;br /&gt;
* High critical strike chance&lt;br /&gt;
* Kills space-time anomalies, vampire lords, and the entire Orc race with BARE HANDS&lt;br /&gt;
&lt;br /&gt;
Cons:&lt;br /&gt;
* Limited build/playstyle options&lt;br /&gt;
* Equipment restrictions&lt;br /&gt;
* Weaker talent trees outside of Pugilism (*cough Grappling cough*)&lt;br /&gt;
* Bosses are immune to Instantdeath (i.e. Haymaker)&lt;br /&gt;
* Generalist tendencies (medium armor &amp;amp; medium defense) makes optimizing defenses less intuitive&lt;br /&gt;
* Cannot grapple large dragons, even though Celia's model makes them all look like starved halflings&lt;br /&gt;
&lt;br /&gt;
No blades, no magic; Brawlers fight with their bare (er, gloved) hands, and they fight very well. Like their Marauder cousins, Str/Dex/Cun Brawlers combine the rogue's critical-prone multi-striking capabilities with the warrior's survivability. However, while Marauders leans more towards the rogue's dual-wielding playstyle, Brawlers gravitate towards the warrior's &amp;quot;Meat-Grinder&amp;quot; playstyle through their incredible natural scaling and Pugilism. Speaking of which:&lt;br /&gt;
&lt;br /&gt;
===Natural Scaling===&lt;br /&gt;
&lt;br /&gt;
Bonuses:&lt;br /&gt;
* +40% attack speed while unarmed&lt;br /&gt;
* .5 Physical Power per Level&lt;br /&gt;
&lt;br /&gt;
Brawlers have neither a primary nor a secondary weapon to grant them stat-enhancing perks, so these benefits come embedded in the class itself. The 40% bonus attack speed removes the standard 20% unarmed attack speed penalty and replaces it with a 20% AS bonus (although the Disarmed effect negates this), making it essential for a class built around unarmed combat. The physical power per level serves a dual purpose: early on, it slightly improves your damage and helps your Finishing Moves (mainly Uppercut) apply their intended effects while you focus on unlocking your essential Dexterity and Cunning abilities. However, its main purpose becomes noticeable around level 25+, where the combined potential of your natural scaling, Unarmed Mastery, and strength bonuses are often just enough to trigger cross-tier effects (either Off-Balance or a straight Slow) on lesser enemies. While the effect isn't as reliable as a dedicated ability, it is essentially a free disable that procs on your basic attacks, allowing you to butcher ants, wolves, bears, and other low-quality monsters with little fear of retaliation. This ability will eventually taper off as monsters gain higher and higher physical save.&lt;br /&gt;
&lt;br /&gt;
===Pugilism - A Gentlemen's Art===&lt;br /&gt;
&lt;br /&gt;
Pugilism is the Brawler's most iconic and most important talent tree. Combined with the Brawler's natural perks, it is what allows an unarmed fighter to match and potentially exceed armed fighters in raw damage output. While there are certainly ways to build the Brawler without investing deep into the Pugilism tree, few builds synergize with the class as well as one emphasizing Pugilism, Unarmed Mastery (talent) and, to a lesser extent, Finishing Moves. Going over the abilities:&lt;br /&gt;
&lt;br /&gt;
;Double Strike&lt;br /&gt;
:The Brawler's bread-and-butter skill with an excellent damage-per-level increase, extra point combo point at level 4, zero stamina cost, and a low cooldown that can be further reduced by Relentless Strikes and brawler's gloves/gauntlets. Eventually, you may come to think of Double Strike as being your real basic attack.&lt;br /&gt;
&lt;br /&gt;
;Relentless Strikes&lt;br /&gt;
:This is what differentiates Pugilism from other talent trees and makes it something worth investing 16-20 points in. While its level 1 results are barely noticeable, the cooldown reduction becomes increasingly apparent with levels, bringing Double strike onto a permanent two-turn cooldown at level 4 and nearly halving the cooldowns of Spinning Backhand and Flurry of Fists at level 5. Similarly, the stamina gains from this ability will be minimal at first, but will become increasingly powerful as levels in Double Strike, Spinning Backhand and Flurry of Fists generate additional combo points.&lt;br /&gt;
&lt;br /&gt;
;Spinning Backhand&lt;br /&gt;
:This is why the Brawler is categorized as a &amp;quot;mobile&amp;quot; fighter. With two points, Spinning Backhand's range increases to 4, allowing you to save Rush for initiations when it's truly needed. At level 5, Spinning Backhand gains a full 6 range (along with the range-influenced DPS increase), meaning that it can effectively replace Rush as the go-to &amp;quot;mage-bashing&amp;quot; tool. Finally, with maxed Relentless Strikes, this ability sits with a manageable seven turn cooldown, meaning that it can be used multiple times within a large engagement. Throw in its AoE component, and you have the Brawler's all-in-one utility slap. Consider adding a second point early, then add on remaining points once you've reached acceptable levels of your other Pugilism abilities if you desire.&lt;br /&gt;
&lt;br /&gt;
;Flurry of Fists&lt;br /&gt;
:The Brawler's wombo combo &amp;quot;this thing needs to DIE&amp;quot; ability. Spinning Backhand into Flurry of Fists will kill most non-boss casters instantly in the first half of the game, and almost instantly thereafter depending on your opponent's resistances. At rank 4 it delivers three combo points, meaning that Spinning Backhand -&amp;gt; Flurry of Fists -&amp;gt; Any Finishing Move will deliver a four point finisher in three turns. With maxed Relentless Strikes, its hefty twenty-four turn cooldown can be brought to a semi-decent fourteen seconds. More importantly, level 5 Relentless Strikes dramatically cuts Flurry of Fists' stamina cost (with low fatigue, usually by about a 1/3rd), making for a somewhat-oxymoronic &amp;quot;spammable nuke.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
;Striking Stance&lt;br /&gt;
:This isn't technically a Pugilism ability, but its relationship with Double Strike and its incredible bonuses should not go unmentioned. Striking Stance gives a sizable accuracy boost and - more importantly - an exceptional damage modifier to all striking talents, meaning all damaging talents in the Pugilism tree along with select abilities such as Counter Attack. Think of it as a powerful Dexterity-based passive that will only cancel itself if for the user activates that *other* stance.&lt;br /&gt;
&lt;br /&gt;
Ah, Grappling Stance...&lt;br /&gt;
&lt;br /&gt;
===Grappling with Grappling Stance===&lt;br /&gt;
&lt;br /&gt;
Grappling is:&lt;br /&gt;
* Stamina-intensive&lt;br /&gt;
* Single-target focused with little flexibility&lt;br /&gt;
* Mobility-restrictive&lt;br /&gt;
* Size-restrictive (can't grapple Rantha)&lt;br /&gt;
* Unreliable (Can't silence Undead)&lt;br /&gt;
* Weak compared to Striking Stance (Physical Power and Physical Save? Not only are they diminishing return stats, but the Brawler gets them anyway through other means...)&lt;br /&gt;
* Uncomplementary to the rest of the Brawler's talents&lt;br /&gt;
&lt;br /&gt;
For all intents and purposes, Grappling Stance is a disabling stance. It is meant to pin an opponent in an unfavorable position while removing their damage and escape options through silences, stuns, and dazes while reducing Accuracy, Defense, Attack Damage, and global speed. It is NOT meant to kill outright - rather, it is meant to disable an opponent while they die from other means. If you are an Oozing Horror, then you have a bevy of teammates along with your own natural secretions to make up this extra damage. However, if you are a lone Brawler, you are just that - alone - so you don't have those external options.&lt;br /&gt;
&lt;br /&gt;
Simply put, Grappling is an ability better left to monsters rather than adventurers. Player characters usually have enough damage to kill enemy damage dealers outright, and if they cannot (i.e. it's a boss) they can usually teleport around and slowly whittle the boss down through hit-and-run tactics. It's not that Grappling itself is bad, it's just players have better options, especially in the early game. Adding a few points in the mid to late game may provide some situational utility, but don't postpone your core talents (Pugilism and Unarmed Mastery) for it.&lt;br /&gt;
&lt;br /&gt;
===Overall===&lt;br /&gt;
&lt;br /&gt;
The Brawler is great fit for players looking for a mobile, powerful class who can do a little bit of everything.&lt;br /&gt;
&lt;br /&gt;
With their BARE HANDS.&lt;br /&gt;
&lt;br /&gt;
Fisticuffs!&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
Noteworthy Items:&lt;br /&gt;
* Bloodcaller&lt;br /&gt;
* Spellhunt Remnants&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Don't Stop My Groove!&amp;quot;&lt;br /&gt;
* Stuns are particularly dangerous for the Brawler. Consider holding on to an Infusion:Wild (Physical) until you can level up Unflinching Resolve and/or acquire stun resistance.&lt;br /&gt;
* Bulwarks and Paladins are pains to deal with. Even if you have resistance/armor penetration, exercise extreme care when fighting these opponents. At higher levels, a random Assault can easily kill you if you've taken too much damage through other means.&lt;br /&gt;
&lt;br /&gt;
Other Talent Trees:&lt;br /&gt;
* While Pugilism is a critical part of the Brawler's damage output, players still have some flexibility in what supporting trees they add afterwards. Unarmed Discipline provides some interesting utility talents and positional displacers while Dirty Fighting provides exceptional crit potential via stun lock -&amp;gt; Backstab-enhanced Flurry of Fists along with a speed-crushing Cripple. Experiment with both and see what combination works best for you.&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Jotwebe</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Doomed&amp;diff=6814</id>
		<title>Doomed</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Doomed&amp;diff=6814"/>
				<updated>2014-03-27T17:45:54Z</updated>
		
		<summary type="html">&lt;p&gt;Jotwebe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class&lt;br /&gt;
|name=Doomed&lt;br /&gt;
|metaclass=Afflicted&lt;br /&gt;
|starting_life=90&lt;br /&gt;
|locked=Yes&lt;br /&gt;
|life_per_level= +0&lt;br /&gt;
|willpower= +4&lt;br /&gt;
|cunning = +5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The Doomed are fallen mages who once wielded powerful magic wrought by ambition and dark bargains.&lt;br /&gt;
Stripped of their magic by the dark forces that once served them, they have learned to harness the hatred that burns in their minds.&lt;br /&gt;
&lt;br /&gt;
Only time will tell if they can choose a new path or are doomed forever.&lt;br /&gt;
The Doomed strike from behind a veil of darkness or a host of shadows.&lt;br /&gt;
They feed upon their enemies as they unleash their minds on all who confront them.&lt;br /&gt;
Their most important stats are: [[Willpower]] and [[Cunning]]&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Mossy mindstar&lt;br /&gt;
*Mossy mindstar&lt;br /&gt;
*Linen robe&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*[[Unnatural body (talent)|Unnatural Body]]&lt;br /&gt;
*[[Feed (talent)|Feed]]&lt;br /&gt;
*[[Gesture of pain (talent)|Gesture of Pain]]&lt;br /&gt;
*[[Willful strike (talent)|Willful Strike]]&lt;br /&gt;
*[[Call shadows (talent)|Call Shadows]]&lt;br /&gt;
&lt;br /&gt;
==Starting Talent Categories==&lt;br /&gt;
&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category type)|Cursed]]&lt;br /&gt;
| Name = [[Force of will (category)|Force of will]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Willful strike (talent)|Willful Strike]]&lt;br /&gt;
| talent2 = [[Deflection (talent)|Deflection]]&lt;br /&gt;
| talent3 = [[Blast (talent)|Blast]]&lt;br /&gt;
| talent4 = [[Unseen force (talent)|Unseen Force]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category type)|Cursed]]&lt;br /&gt;
| Name = [[Darkness (category)|Darkness]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Creeping darkness (talent)|Creeping Darkness]]&lt;br /&gt;
| talent2 = [[Dark vision (talent)|Dark Vision]]&lt;br /&gt;
| talent3 = [[Dark torrent (talent)|Dark Torrent]]&lt;br /&gt;
| talent4 = [[Dark tendrils (talent)|Dark Tendrils]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category type)|Cursed]]&lt;br /&gt;
| Name = [[Shadows (category)|Shadows]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Call shadows (talent)|Call Shadows]]&lt;br /&gt;
| talent2 = [[Shadow warriors (talent)|Shadow Warriors]]&lt;br /&gt;
| talent3 = [[Shadow mages (talent)|Shadow Mages]]&lt;br /&gt;
| talent4 = [[Focus shadows (talent)|Focus Shadows]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category type)|Cursed]]&lt;br /&gt;
| Name = [[Punishments (category)|Punishments]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Reproach (talent)|Reproach]]&lt;br /&gt;
| talent2 = [[Hateful whisper (talent)|Hateful Whisper]]&lt;br /&gt;
| talent3 = [[Agony (talent)|Agony]]&lt;br /&gt;
| talent4 = [[Madness (talent)|Madness]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category type)|Cursed]]&lt;br /&gt;
| Name = [[One with shadows (category)|One with shadows]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Shadow senses (talent)|Shadow Senses]]&lt;br /&gt;
| talent2 = [[Shadow empathy (talent)|Shadow Empathy]]&lt;br /&gt;
| talent3 = [[Shadow transposition (talent)|Shadow Transposition]]&lt;br /&gt;
| talent4 = [[Shadow decoy (talent)|Shadow Decoy]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category type)|Cursed]]&lt;br /&gt;
| Name = [[Fears (category)|Fears]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Instill fear (talent)|Instill Fear]]&lt;br /&gt;
| talent2 = [[Heighten fear (talent)|Heighten Fear]]&lt;br /&gt;
| talent3 = [[Tyrant (talent)|Tyrant]]&lt;br /&gt;
| talent4 = [[Panic (talent)|Panic]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category type)|Cursed]]&lt;br /&gt;
| Name = [[Cursed form (category)|Cursed Form]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Unnatural body (talent)|Unnatural Body]]&lt;br /&gt;
| talent2 = [[Relentless (talent)|Relentless]]&lt;br /&gt;
| talent3 = [[Seethe (talent)|Seethe]]&lt;br /&gt;
| talent4 = [[Grim resolve (talent)|Grim Resolve]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category type)|Cursed]]&lt;br /&gt;
| Name = [[Dark sustenance (category)|Dark Sustenance]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Feed (talent)|Feed]]&lt;br /&gt;
| talent2 = [[Devour life (talent)|Devour Life]]&lt;br /&gt;
| talent3 = [[Feed power (talent)|Feed Power]]&lt;br /&gt;
| talent4 = [[Feed strengths (talent)|Feed Strengths]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category type)|Cursed]]&lt;br /&gt;
| Name = [[Gestures (category)|Gestures]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Gesture of pain (talent)|Gesture of Pain]]&lt;br /&gt;
| talent2 = [[Gesture of malice (talent)|Gesture of Malice]]&lt;br /&gt;
| talent3 = [[Gesture of power (talent)|Gesture of Power]]&lt;br /&gt;
| talent4 = [[Gesture of guarding (talent)|Gesture of Guarding]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
Their primary stats are [[Willpower]] and [[Cunning]]. Most effects are based off [[Mindpower]], which is affected by both Willpower and Cunning (with Willpower having a larger effect). Some talents have a Willpower prerequisite, others have a Cunning prerequisite.&lt;br /&gt;
&lt;br /&gt;
Buying the [[Combat training (category)|Combat training]] tree in [[Last Hope]] should be a priority. Get some armor on you, because you're going to need it.&lt;br /&gt;
&lt;br /&gt;
Your most effective talent for directly hurting things at first is Willful Strike. This also knocks the monster back a tiny bit, which is certainly welcome.&lt;br /&gt;
&lt;br /&gt;
Later, Reproach starts to become more effective. Emphasize Willpower, Willful Strike and Reproach during the early game. With Madness, Reproach lets you debuff a whole bunch of nearby monsters. In one-on-one situations, Reproach's damage actually starts to become respectable with decent Willpower and additional points invested. Its downfall is its incredibly short range.&lt;br /&gt;
&lt;br /&gt;
Reproach does not hurt any allied NPCs, despite what the description implies. It only targets enemies.&lt;br /&gt;
&lt;br /&gt;
For crowd control, you have Reproach (with or without Madness), Creeping Darkness (highly unpredictable -- it doesn't hit every square in the area you specify), and Blast.&lt;br /&gt;
&lt;br /&gt;
Deflection's description is absolutely worthless. Here's how it works: you turn it on once (sustained), and it stays on forever. Each turn that you aren't damaged, it builds up a point (on the left pane, it will appear as Deflection (26), then Deflection (27), and so on until it has reached its maximum damage absorption based on the talent level and your Willpower). When it absorbs incoming damage, these points are reduced, and it will begin charging again. It's not a particularly strong shield, but it's extremely low-maintenance, and certainly better than nothing.&lt;br /&gt;
&lt;br /&gt;
The Doomed do not fare well against strong enemy spellcasters. Taking antimagic may help with this -- believe it or not, the Doomed are eligible for antimagic, since Hate is actually a perverted form of psionics -- but then that leaves you needing to defeat a strong enemy spellcaster. Catch 22 situation.&lt;br /&gt;
&lt;br /&gt;
Creeping Darkness may help prevent enemy spellcasters from seeing you until you get close.&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Jotwebe</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Talk:Class&amp;diff=6671</id>
		<title>Talk:Class</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Talk:Class&amp;diff=6671"/>
				<updated>2014-01-29T16:14:34Z</updated>
		
		<summary type="html">&lt;p&gt;Jotwebe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Talent category table TODO: Corruptor, Reaver, Mindslayer&lt;/div&gt;</summary>
		<author><name>Jotwebe</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Necromancer&amp;diff=6670</id>
		<title>Necromancer</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Necromancer&amp;diff=6670"/>
				<updated>2014-01-29T16:14:17Z</updated>
		
		<summary type="html">&lt;p&gt;Jotwebe: /* Talent Categories */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class&lt;br /&gt;
|name=Necromancer&lt;br /&gt;
|metaclass=Mage&lt;br /&gt;
|starting_life=100&lt;br /&gt;
|locked=Yes&lt;br /&gt;
|life_per_level= -3&lt;br /&gt;
|magic= +5&lt;br /&gt;
|willpower= +3&lt;br /&gt;
|cunning= +1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
While most magic is viewed with suspicion since the Spellblaze, the stigma surrounding the black art of Necromancy has been around since time immemorial.&lt;br /&gt;
These dark spellcasters extinguish life, twist death, and raise armies of undead monsters to sate their lust for power and pursue their ultimate goal: Eternal life.&lt;br /&gt;
Their most important stats are: [[Magic]] and [[Willpower]]&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Elm staff&lt;br /&gt;
*Brass lantern&lt;br /&gt;
*Linen robe&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*[[Arcane eye (talent)|Arcane Eye]]&lt;br /&gt;
*[[Create minions (talent)|Create Minions]]&lt;br /&gt;
*[[Invoke darkness (talent)|Invoke Darkness]]&lt;br /&gt;
*[[Blurred mortality (talent)|Blurred Mortality]]&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Animus (category)|Animus]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Consume soul (talent)|Consume Soul]]&lt;br /&gt;
| talent2 = [[Animus hoarder (talent)|Animus Hoarder]]&lt;br /&gt;
| talent3 = [[Animus purge (talent)|Animus Purge]]&lt;br /&gt;
| talent4 = [[Essence of the dead (talent)|Essence of the Dead]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Grave (category)|Grave]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Chill of the tomb (talent)|Chill of the Tomb]]&lt;br /&gt;
| talent2 = [[Will o' the wisp (talent)|Will o' the Wisp]]&lt;br /&gt;
| talent3 = [[Cold flames (talent)|Cold Flames]]&lt;br /&gt;
| talent4 = [[Vampiric gift (talent)|Vampiric Gift]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Necrosis (category)|Necrosis]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Blurred mortality (talent)|Blurred Mortality]]&lt;br /&gt;
| talent2 = [[Impending doom (talent)|Impending Doom]]&lt;br /&gt;
| talent3 = [[Undeath link (talent)|Undeath Link]]&lt;br /&gt;
| talent4 = [[Lichform (talent)|Lichform]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Necrotic minions (category)|Necrotic Minions]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Create minions (talent)|Create Minions]]&lt;br /&gt;
| talent2 = [[Aura mastery (talent)|Aura Mastery]]&lt;br /&gt;
| talent3 = [[Surge of undeath (talent)|Surge of Undeath]]&lt;br /&gt;
| talent4 = [[Dark empathy (talent)|Dark Empathy]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Nightfall (category)|Nightfall]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Invoke darkness (talent)|Invoke Darkness]]&lt;br /&gt;
| talent2 = [[Circle of death (talent)|Circle of Death]]&lt;br /&gt;
| talent3 = [[Fear the night (talent)|Fear the Night]]&lt;br /&gt;
| talent4 = [[Rigor mortis (talent)|Rigor Mortis]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Advanced necrotic minions (category)|Advanced Necrotic Minions]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Undead explosion (talent)|Undead Explosion]]&lt;br /&gt;
| talent2 = [[Assemble (talent)|Assemble]]&lt;br /&gt;
| talent3 = [[Sacrifice (talent)|Sacrifice]]&lt;br /&gt;
| talent4 = [[Minion mastery (talent)|Minion Mastery]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Ice (category)|Ice]]&lt;br /&gt;
| Mastery = 1.2&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Ice shards (talent)|Ice Shards]]&lt;br /&gt;
| talent2 = [[Frozen ground (talent)|Frozen Ground]]&lt;br /&gt;
| talent3 = [[Shatter (talent)|Shatter]]&lt;br /&gt;
| talent4 = [[Uttercold (talent)|Uttercold]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Shades (category)|Shades]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Shadow tunnel (talent)|Shadow Tunnel]]&lt;br /&gt;
| talent2 = [[Curse of the meek (talent)|Curse of the Meek]]&lt;br /&gt;
| talent3 = [[Forgery of haze (talent)|Forgery of Haze]]&lt;br /&gt;
| talent4 = [[Frostdusk (talent)|Frostdusk]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 0.9&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Conveyance (category)|Conveyance]]&lt;br /&gt;
| Mastery = 1.2&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Phase door (talent)|Phase Door]]&lt;br /&gt;
| talent2 = [[Teleport (talent)|Teleport]]&lt;br /&gt;
| talent3 = [[Displacement shield (talent)|Displacement Shield]]&lt;br /&gt;
| talent4 = [[Probability travel (talent)|Probability Travel]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Divination (category)|Divination]]&lt;br /&gt;
| Mastery = 1.2&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Arcane eye (talent)|Arcane Eye]]&lt;br /&gt;
| talent2 = [[Keen senses (talent)|Keen Senses]]&lt;br /&gt;
| talent3 = [[Vision (talent)|Vision]]&lt;br /&gt;
| talent4 = [[Premonition (talent)|Premonition]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The Necromancer is a mage who specializes in the magic of death. They can raise the bodies and souls of the dead into undead minions, enthralled slaves which fight until destroyed. They can also deal damage directly, using darkness- and cold-based spells.&lt;br /&gt;
&lt;br /&gt;
The class plays like a combination of [[Archmage]] and [[Summoner]]. Both aspects are independently powerful; it is perfectly viable to blast foes with spells, or to hide behind a wall of ravenous flesh and bone, or both at once.&lt;br /&gt;
&lt;br /&gt;
Watch out for skeleton mage minions; they will fire beam spells at enemies without regard for friendly units who are in the way (including you). Don't stand between a skeleton mage and a monster. You might consider disposing of them before that can happen; various means are available (exploding them, integrating them into a bone giant, or simply bashing their skulls in).&lt;br /&gt;
&lt;br /&gt;
If you have [[unlockables|unlocked]] the [[Ice (category)|Ice spell tree (Cryomancer)]], it will be available (locked). The Ice talents can complement your [[Grave (category)|Grave spells]] (Chill of the Tomb, Cold Flames). If you're emphasizing direct damage over minions, this may be a tree worth investing in. (Needs testing!)&lt;br /&gt;
&lt;br /&gt;
Minion users will almost certainly want to grab the [[Advanced necrotic minions (category)|Advanced necrotic minions tree]] ASAP.&lt;br /&gt;
&lt;br /&gt;
[[Vampiric gift (talent)|Vampiric Gift]], if you can afford the mana to sustain it, grants a potentially huge amount of self-healing. Healing your minions is more challenging; the best way is to be a [[Ghoul]] and [[Retch (talent)|Retch]] on them. Failing that, you should probably consider them disposable.&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Jotwebe</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Necromancer&amp;diff=6669</id>
		<title>Necromancer</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Necromancer&amp;diff=6669"/>
				<updated>2014-01-29T16:13:31Z</updated>
		
		<summary type="html">&lt;p&gt;Jotwebe: /* Talent Categories */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class&lt;br /&gt;
|name=Necromancer&lt;br /&gt;
|metaclass=Mage&lt;br /&gt;
|starting_life=100&lt;br /&gt;
|locked=Yes&lt;br /&gt;
|life_per_level= -3&lt;br /&gt;
|magic= +5&lt;br /&gt;
|willpower= +3&lt;br /&gt;
|cunning= +1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
While most magic is viewed with suspicion since the Spellblaze, the stigma surrounding the black art of Necromancy has been around since time immemorial.&lt;br /&gt;
These dark spellcasters extinguish life, twist death, and raise armies of undead monsters to sate their lust for power and pursue their ultimate goal: Eternal life.&lt;br /&gt;
Their most important stats are: [[Magic]] and [[Willpower]]&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Elm staff&lt;br /&gt;
*Brass lantern&lt;br /&gt;
*Linen robe&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*[[Arcane eye (talent)|Arcane Eye]]&lt;br /&gt;
*[[Create minions (talent)|Create Minions]]&lt;br /&gt;
*[[Invoke darkness (talent)|Invoke Darkness]]&lt;br /&gt;
*[[Blurred mortality (talent)|Blurred Mortality]]&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Animus (category)|Animus]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Consume soul (talent)|Consume Soul]]&lt;br /&gt;
| talent2 = [[Animus hoarder (talent)|Animus Hoarder]]&lt;br /&gt;
| talent3 = [[Animus purge (talent)|Animus Purge]]&lt;br /&gt;
| talent4 = [[Essence of the dead (talent)|Essence of the Dead]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Grave (category)|Grave]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Chill of the tomb (talent)|Chill of the Tomb]]&lt;br /&gt;
| talent2 = [[Will o' the wisp (talent)|Will o' the Wisp]]&lt;br /&gt;
| talent3 = [[Cold flames (talent)|Cold Flames]]&lt;br /&gt;
| talent4 = [[Vampiric gift (talent)|Vampiric Gift]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Necrosis (category)|Necrosis]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Blurred mortality (talent)|Blurred Mortality]]&lt;br /&gt;
| talent2 = [[Impending doom (talent)|Impending Doom]]&lt;br /&gt;
| talent3 = [[Undeath link (talent)|Undeath Link]]&lt;br /&gt;
| talent4 = [[Lichform (talent)|Lichform]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Necrotic minions (category)|Necrotic Minions]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Create minions (talent)|Create Minions]]&lt;br /&gt;
| talent2 = [[Aura mastery (talent)|Aura Mastery]]&lt;br /&gt;
| talent3 = [[Surge of undeath (talent)|Surge of Undeath]]&lt;br /&gt;
| talent4 = [[Dark empathy (talent)|Dark Empathy]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Nightfall (category)|Nightfall]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Invoke darkness (talent)|Invoke Darkness]]&lt;br /&gt;
| talent2 = [[Circle of death (talent)|Circle of Death]]&lt;br /&gt;
| talent3 = [[Fear the night (talent)|Fear the Night]]&lt;br /&gt;
| talent4 = [[Rigor mortis (talent)|Rigor Mortis]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Advanced necrotic minions (category)|Advanced Necrotic Minions]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Undead explosion (talent)|Undead Explosion]]&lt;br /&gt;
| talent2 = [[Assemble (talent)|Assemble]]&lt;br /&gt;
| talent3 = [[Sacrifice (talent)|Sacrifice]]&lt;br /&gt;
| talent4 = [[Minion mastery (talent)|Minion Mastery]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Ice (category)|Ice]]&lt;br /&gt;
| Mastery = 1.2&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Ice shards (talent)|Ice Shards]]&lt;br /&gt;
| talent2 = [[Frozen ground (talent)|Frozen Ground]]&lt;br /&gt;
| talent3 = [[Shatter (talent)|Shatter]]&lt;br /&gt;
| talent4 = [[Uttercold (talent)|Uttercold]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Shades (category)|Shades]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Shadow tunnel (talent)|Shadow Tunnel]]&lt;br /&gt;
| talent2 = [[Curse of the meek (talent)|Curse of the Meek]]&lt;br /&gt;
| talent3 = [[Forgery of haze (talent)|Forgery of Haze]]&lt;br /&gt;
| talent4 = [[Frostdusk (talent)|Frostdusk]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 0.9&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Conveyance (category)|Conveyance]]&lt;br /&gt;
| Mastery = 1.2&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Phase door (talent)|Phase Door]]&lt;br /&gt;
| talent2 = [[Teleport (talent)|Teleport]]&lt;br /&gt;
| talent3 = [[Displacement shield (talent)|Displacement Shield]]&lt;br /&gt;
| talent4 = [[Probability travel (talent)|Probability Travel]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Divination (category)|Divination]]&lt;br /&gt;
| Mastery = 1.2&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Arcane eye (talent)|Arcane Eye]]&lt;br /&gt;
| talent2 = [[Keen senses (talent)|Keen Senses]]&lt;br /&gt;
| talent3 = [[Vision (talent)|Vision]]&lt;br /&gt;
| talent4 = [[Premonition (talent)|Premonition]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Cunning&lt;br /&gt;
:[[Survival (category)|Survival]] (0.9 mastery)&lt;br /&gt;
&lt;br /&gt;
;Spells&lt;br /&gt;
:[[Ice (category)|Ice]] (1.20 mastery, locked, requires achievement)&lt;br /&gt;
:[[Conveyance (category)|Conveyance]] (1.20 mastery)&lt;br /&gt;
:[[Divination (category)|Divination]] (1.20 mastery)&lt;br /&gt;
:[[Necrotic minions (category)|Necrotic minions]] (1.30 mastery)&lt;br /&gt;
:[[Advanced necrotic minions (category)|Advanced necrotic minions]] (1.30 mastery, locked)&lt;br /&gt;
:[[Nightfall (category)|Nightfall]] (1.30 mastery)&lt;br /&gt;
:[[Shades (category)|Shades]] (1.30 mastery, locked)&lt;br /&gt;
:[[Necrosis (category)|Necrosis]] (1.30 mastery)&lt;br /&gt;
:[[Grave (category)|Grave]] (1.30 mastery)&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The Necromancer is a mage who specializes in the magic of death. They can raise the bodies and souls of the dead into undead minions, enthralled slaves which fight until destroyed. They can also deal damage directly, using darkness- and cold-based spells.&lt;br /&gt;
&lt;br /&gt;
The class plays like a combination of [[Archmage]] and [[Summoner]]. Both aspects are independently powerful; it is perfectly viable to blast foes with spells, or to hide behind a wall of ravenous flesh and bone, or both at once.&lt;br /&gt;
&lt;br /&gt;
Watch out for skeleton mage minions; they will fire beam spells at enemies without regard for friendly units who are in the way (including you). Don't stand between a skeleton mage and a monster. You might consider disposing of them before that can happen; various means are available (exploding them, integrating them into a bone giant, or simply bashing their skulls in).&lt;br /&gt;
&lt;br /&gt;
If you have [[unlockables|unlocked]] the [[Ice (category)|Ice spell tree (Cryomancer)]], it will be available (locked). The Ice talents can complement your [[Grave (category)|Grave spells]] (Chill of the Tomb, Cold Flames). If you're emphasizing direct damage over minions, this may be a tree worth investing in. (Needs testing!)&lt;br /&gt;
&lt;br /&gt;
Minion users will almost certainly want to grab the [[Advanced necrotic minions (category)|Advanced necrotic minions tree]] ASAP.&lt;br /&gt;
&lt;br /&gt;
[[Vampiric gift (talent)|Vampiric Gift]], if you can afford the mana to sustain it, grants a potentially huge amount of self-healing. Healing your minions is more challenging; the best way is to be a [[Ghoul]] and [[Retch (talent)|Retch]] on them. Failing that, you should probably consider them disposable.&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Jotwebe</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Talk:Class&amp;diff=6664</id>
		<title>Talk:Class</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Talk:Class&amp;diff=6664"/>
				<updated>2014-01-27T19:32:44Z</updated>
		
		<summary type="html">&lt;p&gt;Jotwebe: Created page with &amp;quot;Talent category table TODO: Necromancer, Corruptor, Reaver, Mindslayer&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Talent category table TODO: Necromancer, Corruptor, Reaver, Mindslayer&lt;/div&gt;</summary>
		<author><name>Jotwebe</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Oozemancer&amp;diff=6663</id>
		<title>Oozemancer</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Oozemancer&amp;diff=6663"/>
				<updated>2014-01-27T19:19:07Z</updated>
		
		<summary type="html">&lt;p&gt;Jotwebe: /* Talent Categories */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class&lt;br /&gt;
|name=Oozemancer&lt;br /&gt;
|metaclass=Wilder&lt;br /&gt;
|starting_life=90&lt;br /&gt;
|locked=Yes&lt;br /&gt;
|life_per_level= -3&lt;br /&gt;
|willpower=+5&lt;br /&gt;
|cunning=+4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Oozemancers separate themselves from normal civilisation so that they be more in harmony with Nature. Arcane force are reviled by them, and their natural attunement to the wilds lets them do battle with abusive magic-users on an equal footing.&lt;br /&gt;
&lt;br /&gt;
They can spawn oozes to protect and attack from a distance while also being adept at harnessing the power of mindstars and psiblades.&lt;br /&gt;
&lt;br /&gt;
Their most important stats are: [[Willpower]] and [[Cunning]]&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*[[mindstars|Mossy Mindstar]] x2&lt;br /&gt;
*Linen Robe&lt;br /&gt;
*Brass Lantern&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*[[Psiblades (talent)|Psiblades]]&lt;br /&gt;
*[[Mucus (talent)|Mucus]]&lt;br /&gt;
*[[Mitosis (talent)|Mitosis]]&lt;br /&gt;
*[[Slime spit (talent)|Slime Spit]]&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Wild-gift (category type)|Wild-Gift]]&lt;br /&gt;
| Name = [[Moss (category)|Moss]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Grasping moss (talent)|Grasping Moss]]&lt;br /&gt;
| talent2 = [[Nourishing moss (talent)|Nourishing Moss]]&lt;br /&gt;
| talent3 = [[Slippery moss (talent)|Slippery Moss]]&lt;br /&gt;
| talent4 = [[Hallucinogenic moss (talent)|Hallucinogenic Moss]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Wild-gift (category type)|Wild-Gift]]&lt;br /&gt;
| Name = [[Mucus (category)|Mucus]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Mucus (talent)|Mucus]]&lt;br /&gt;
| talent2 = [[Acid splash (talent)|Acid Splash]]&lt;br /&gt;
| talent3 = [[Living mucus (talent)|Living Mucus]]&lt;br /&gt;
| talent4 = [[Oozewalk (talent)|Oozewalk]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Wild-gift (category type)|Wild-Gift]]&lt;br /&gt;
| Name = [[Ooze (category)|Ooze]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Mitosis (talent)|Mitosis]]&lt;br /&gt;
| talent2 = [[Reabsorb (talent)|Reabsorb]]&lt;br /&gt;
| talent3 = [[Call of the ooze (talent)|Call of the Ooze]]&lt;br /&gt;
| talent4 = [[Indiscernible anatomy (talent)|Indiscernible Anatomy]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Wild-gift (category type)|Wild-Gift]]&lt;br /&gt;
| Name = [[Slime (category)|Slime]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Slime spit (talent)|Slime Spit]]&lt;br /&gt;
| talent2 = [[Poisonous spores (talent)|Poisonous Spores]]&lt;br /&gt;
| talent3 = [[Acidic skin (talent)|Acidic Skin]]&lt;br /&gt;
| talent4 = [[Slime roots (talent)|Slime Roots]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Wild-gift (category type)|Wild-Gift]]&lt;br /&gt;
| Name = [[Corrosive blades (category)|Corrosive Blades]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Acidbeam (talent)|Acidbeam]]&lt;br /&gt;
| talent2 = [[Corrosive nature (talent)|Corrosive Nature]]&lt;br /&gt;
| talent3 = [[Corrosive seeds (talent)|Corrosive Seeds]]&lt;br /&gt;
| talent4 = [[Acidic soil (talent)|Acidic Soil]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Wild-gift (category type)|Wild-Gift]]&lt;br /&gt;
| Name = [[Oozing blades (category)|Oozing Blades]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Oozebeam (talent)|Oozebeam]]&lt;br /&gt;
| talent2 = [[Natural acid (talent)|Natural Acid]]&lt;br /&gt;
| talent3 = [[Mind parasite (talent)|Mind Parasite]]&lt;br /&gt;
| talent4 = [[Unstoppable nature (talent)|Unstoppable Nature]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Wild-gift (category type)|Wild-Gift]]&lt;br /&gt;
| Name = [[Antimagic (category)|Antimagic]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Resolve (talent)|Resolve]]&lt;br /&gt;
| talent2 = [[Aura of silence (talent)|Aura of Silence]]&lt;br /&gt;
| talent3 = [[Antimagic shield (talent)|Antimagic Shield]]&lt;br /&gt;
| talent4 = [[Mana clash (talent)|Mana Clash]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Wild-gift (category type)|Wild-gift]]&lt;br /&gt;
| Name = [[Call of the wild (category)|Call of the Wild]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Meditation (talent)|Meditation]]&lt;br /&gt;
| talent2 = [[Nature's touch (talent)|Nature's Touch]]&lt;br /&gt;
| talent3 = [[Earth's eyes (talent)|Earth's Eyes]]&lt;br /&gt;
| talent4 = [[Nature's balance (talent)|Nature's Balance]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Wild-gift (category type)|Wild-Gift]]&lt;br /&gt;
| Name = [[Mindstar mastery (category)|Mindstar Mastery]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Psiblades (talent)|Psiblades]]&lt;br /&gt;
| talent2 = [[Thorn grab (talent)|Thorn Grab]]&lt;br /&gt;
| talent3 = [[Leaves tide (talent)|Leaves Tide]]&lt;br /&gt;
| talent4 = [[Nature's equilibrium (talent)|Nature's Equilibrium]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Wild-gift (category type)|Wild-Gift]]&lt;br /&gt;
| Name = [[Fungus (category)|Fungus]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Wild growth (talent)|Wild Growth]]&lt;br /&gt;
| talent2 = [[Fungal growth (talent)|Fungal Growth]]&lt;br /&gt;
| talent3 = [[Ancestral life (talent)|Ancestral Life]]&lt;br /&gt;
| talent4 = [[Sudden growth (talent)|Sudden Growth]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
In case it wasn't clear, Oozemancers start out as {{am|Zigur followers}}, and are unable to use any {{arc}} items.&lt;br /&gt;
&lt;br /&gt;
Oozemancer is one of the most powerful classes through most of the game. [[Slime Spit]] clears most of the monsters that can appear around levels 1-3. [[Poisonous Spores]] can kill most early bosses with a single casting. Later on, [[Living Mucus]] will provide minions that act as distractions and spotters.&lt;br /&gt;
&lt;br /&gt;
Oozemancer has 2 strong defense mechanisms. [[Antimagic Shield]] scales with [[Mindpower]], excess [[Equilibrium]] will be very quickly reduced by mucus. [[Mitosis]] itself is nearly meaningless, but coupled with [[Call of the Ooze]] and [[Reabsorb]], it rivals Solipsist's Dismissal and Mindslayer's shields.&lt;br /&gt;
&lt;br /&gt;
Thanks to Poisonous spores, [[Mucus (talent)|Mucus]] and [[Acid Splash]], Oozemancers can destroy almost all living monsters (even the overleveled vault ones) within a few rounds. It's nothing unusual to clear an entire room of orcs with just one casting of either spores or acid splash.&lt;br /&gt;
&lt;br /&gt;
This leaves the much more problematic undead and constructs. Most of those can't heal very well and so can be worn down rather easily - [[Fungus (category)|Fungus tree]] will ensure constant regeneration, making an Oozemancer a king of sustainability. Poison resistant rares with lots of hp and means of regeneration can't be easily killed and might require multiple retries. Archmage rares can often be stripped of their healing and escape spells (and all other for that matter) by repeatedly [[Mana Clash]]ing them.&lt;br /&gt;
&lt;br /&gt;
There is one status to which Oozemancers are particularly weak - stunning. Most other common effects are covered by their [[Indiscernible Anatomy]]. There is nothing wrong with having your starting wild infusion during the final boss fight, as Oozemancers don't need many infusion slots.&lt;br /&gt;
&lt;br /&gt;
The best race for Oozemancer is probably [[Thalore]]. Their active damage/resistance bonus scales with [[Willpower]], of which you'll have a lot, the passive resistance will help reach the resistance cap when using Reabsorb, and summoned treants will make perfect meatshields in an emergency (when all other allies die, for example).&lt;br /&gt;
&lt;br /&gt;
[[Halfling]]'s racial abilities will not synergize as well. Oozemancers will want a passive crit rate near 100%, have no need for high saves (on normal difficulty), are unlikely to be surrounded or in melee with dangerous enemies and will want a passive stun immunity in late game.&lt;br /&gt;
&lt;br /&gt;
[[Yeek]]s' immunity to confusion will be wasted on an Oozemancer. All Oozemancer's defenses require some hp buffer, meaning they can't be used well without a high hp pool.&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Jotwebe</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Stone_Warden&amp;diff=6662</id>
		<title>Stone Warden</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Stone_Warden&amp;diff=6662"/>
				<updated>2014-01-27T18:45:25Z</updated>
		
		<summary type="html">&lt;p&gt;Jotwebe: /* Talent Categories */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class&lt;br /&gt;
|name=Stone Warden&lt;br /&gt;
|metaclass=Wilder&lt;br /&gt;
|starting_life=110&lt;br /&gt;
|locked=Donation required&lt;br /&gt;
|life_per_level= +2&lt;br /&gt;
|strength=+2&lt;br /&gt;
|magic=+4&lt;br /&gt;
|willpower=+3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Stone Wardens are dwarves trained in both the eldritch arts and the worship of nature.&lt;br /&gt;
While other races are stuck in their belief that arcane forces and natural forces are meant to oppose, dwarves have found a way to combine them in harmony.&lt;br /&gt;
&lt;br /&gt;
Stone Wardens are armoured fighters, dual wielding shields to channel many of their powers.&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Iron shield&lt;br /&gt;
*Iron shield&lt;br /&gt;
*Iron mail armour&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*[[Stone vines (talent)|Stone vines]]&lt;br /&gt;
*[[Stoneshield (talent)|Stoneshield]]&lt;br /&gt;
*[[Eldritch blow (talent)|Eldritch blow]]&lt;br /&gt;
*[[Armour training (talent)|Armour training (3)]]&lt;br /&gt;
*[[Combat accuracy (talent)|Combat accuracy]]&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Earth (category)|Earth]]&lt;br /&gt;
| Mastery = 1.2&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Stone skin (talent)|Stone Skin]]&lt;br /&gt;
| talent2 = [[Pulverizing auger (talent)|Pulverizing Auger]]&lt;br /&gt;
| talent3 = [[Mudslide (talent)|Mudslide]]&lt;br /&gt;
| talent4 = [[Stone wall (talent)|Stone Wall]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Eldritch shield (category)|Eldritch shield]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Eldritch blow (talent)|Eldritch Blow]]&lt;br /&gt;
| talent2 = [[Eldritch infusion (talent)|Eldritch Infusion]]&lt;br /&gt;
| talent3 = [[Eldritch fury (talent)|Eldritch Fury]]&lt;br /&gt;
| talent4 = [[Eldritch slam (talent)|Eldritch Slam]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Wild-gift (category type)|Wild-gift]]&lt;br /&gt;
| Name = [[Dwarven nature (category)|Dwarven Nature]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Elemental split (talent)|Elemental Split]]&lt;br /&gt;
| talent2 = [[Power core (talent)|Power Core]]&lt;br /&gt;
| talent3 = [[Dwarven unity (talent)|Dwarven Unity]]&lt;br /&gt;
| talent4 = [[Mergeback (talent)|Mergeback]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Wild-gift (category type)|Wild-gift]]&lt;br /&gt;
| Name = [[Earthen power (category)|Earthen Power]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Stoneshield (talent)|Stoneshield]]&lt;br /&gt;
| talent2 = [[Stone fortress (talent)|Stone Fortress]]&lt;br /&gt;
| talent3 = [[Shards (talent)|Shards]]&lt;br /&gt;
| talent4 = [[Eldritch stone (talent)|Eldritch Stone]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Wild-gift (category type)|Wild-gift]]&lt;br /&gt;
| Name = [[Earthen vines (category)|Earthen Vines]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Stone vines (talent)|Stone Vines]]&lt;br /&gt;
| talent2 = [[Eldritch vines (talent)|Eldritch Vines]]&lt;br /&gt;
| talent3 = [[Rockwalk (talent)|Rockwalk]]&lt;br /&gt;
| talent4 = [[Rockswallow (talent)|Rockswallow]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Deeprock (category)|Deeprock]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Deeprock form (talent)|Deeprock Form]]&lt;br /&gt;
| talent2 = [[Volcanic rock (talent)|Volcanic Rock]]&lt;br /&gt;
| talent3 = [[Boulder rock (talent)|Boulder Rock]]&lt;br /&gt;
| talent4 = [[Mountainhewn (talent)|Mountainhewn]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Eldritch stone (category)|Eldritch Stone]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Stone spikes (talent)|Stone Spikes]]&lt;br /&gt;
| talent2 = [[Poisoned spikes (talent)|Poisoned Spikes]]&lt;br /&gt;
| talent3 = [[Eldritch spikes (talent)|Eldritch Spikes]]&lt;br /&gt;
| talent4 = [[Impaling spikes (talent)|Impaling Spikes]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Stone (category)|Stone *]]&lt;br /&gt;
| Mastery = 1.2&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Earthen missiles (talent)|Earthen Missiles]]&lt;br /&gt;
| talent2 = [[Body of stone (talent)|Body of Stone]]&lt;br /&gt;
| talent3 = [[Earthquake (talent)|Earthquake]]&lt;br /&gt;
| talent4 = [[Crystalline focus (talent)|Crystalline Focus]]&lt;br /&gt;
}}&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Wild-gift (category type)|Wild-gift]]&lt;br /&gt;
| Name = [[Call of the wild (category)|Call of the Wild]]&lt;br /&gt;
| Mastery = 1.2&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Meditation (talent)|Meditation]]&lt;br /&gt;
| talent2 = [[Nature's touch (talent)|Nature's Touch]]&lt;br /&gt;
| talent3 = [[Earth's eyes (talent)|Earth's Eyes]]&lt;br /&gt;
| talent4 = [[Nature's balance (talent)|Nature's Balance]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category_type)|Technique]]&lt;br /&gt;
| Name = [[Combat training (category)|Combat Training]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Thick skin (talent)|Thick Skin]]&lt;br /&gt;
| talent2 = [[Armour training (talent)|Armour Training]]&lt;br /&gt;
| talent3 = [[Combat accuracy (talent)|Combat Accuracy]]&lt;br /&gt;
| talent4 = [[Weapons mastery (talent)|Weapons Mastery]]&lt;br /&gt;
| talent5 = [[Dagger mastery (talent)|Dagger Mastery]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Stone alchemy (category)|Stone Alchemy]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Extract gems (talent)|Extract Gems]]&lt;br /&gt;
| talent2 = [[Imbue item (talent)|Imbue Item]]&lt;br /&gt;
| talent3 = [[Gem portal (talent)|Gem Portal]]&lt;br /&gt;
| talent4 = [[Stone touch (talent)|Stone Touch]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* requires achievement&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
''This class is available only to players who have donated money, or purchased the game through a redistributor.''&lt;br /&gt;
&lt;br /&gt;
''This class can only be played as a [[Dwarf]].''&lt;br /&gt;
&lt;br /&gt;
No other class has as much retaliation damage, and damage negation, as the Stone Warden (although [[Wyrmic]]s run a strong second place). So, at first glance the basic strategy is to maximize [[Armour]], pile on the retaliation ([[Eldritch infusion (talent)|Eldritch Infusion]], [[Shards (talent)|Shards]], and equipment), and take the hits.&lt;br /&gt;
&lt;br /&gt;
Further damage negation comes in the form of [[Stone fortress (talent)|Stone Fortress]] + [[Resilience of the dwarves (talent)|Resilience of the Dwarves]]. When these are in effect, you can absorb damage from non-physical (elemental) attacks using your Armour. This is your primary means of survival, and what a potent means it is.&lt;br /&gt;
&lt;br /&gt;
Offensively, your dual-wielded shields don't quite dish out the raw pounding of the warrior classes, but you can summon aid with [[Elemental split (talent)|Elemental Split]], or use [[Deeprock form (talent)|Deeprock Form]] to make volcanos and throw boulders.&lt;br /&gt;
&lt;br /&gt;
Mobility is poor. [[Stone vines (talent)|Stone Vines]] let you close with an entangled opponent via [[Rockwalk (talent)|Rockwalk]], but they also reduce your regular movement rate by 50%. Adding some movement infusions, or boots of rushing, or similar accessories to help with mobility, would be wise.&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Jotwebe</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Stone_Warden&amp;diff=6661</id>
		<title>Stone Warden</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Stone_Warden&amp;diff=6661"/>
				<updated>2014-01-27T18:44:13Z</updated>
		
		<summary type="html">&lt;p&gt;Jotwebe: /* Talent Categories */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class&lt;br /&gt;
|name=Stone Warden&lt;br /&gt;
|metaclass=Wilder&lt;br /&gt;
|starting_life=110&lt;br /&gt;
|locked=Donation required&lt;br /&gt;
|life_per_level= +2&lt;br /&gt;
|strength=+2&lt;br /&gt;
|magic=+4&lt;br /&gt;
|willpower=+3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Stone Wardens are dwarves trained in both the eldritch arts and the worship of nature.&lt;br /&gt;
While other races are stuck in their belief that arcane forces and natural forces are meant to oppose, dwarves have found a way to combine them in harmony.&lt;br /&gt;
&lt;br /&gt;
Stone Wardens are armoured fighters, dual wielding shields to channel many of their powers.&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Iron shield&lt;br /&gt;
*Iron shield&lt;br /&gt;
*Iron mail armour&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*[[Stone vines (talent)|Stone vines]]&lt;br /&gt;
*[[Stoneshield (talent)|Stoneshield]]&lt;br /&gt;
*[[Eldritch blow (talent)|Eldritch blow]]&lt;br /&gt;
*[[Armour training (talent)|Armour training (3)]]&lt;br /&gt;
*[[Combat accuracy (talent)|Combat accuracy]]&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Earth (category)|Earth]]&lt;br /&gt;
| Mastery = 1.2&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Stone skin (talent)|Stone Skin]]&lt;br /&gt;
| talent2 = [[Pulverizing auger (talent)|Pulverizing Auger]]&lt;br /&gt;
| talent3 = [[Mudslide (talent)|Mudslide]]&lt;br /&gt;
| talent4 = [[Stone wall (talent)|Stone Wall]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Eldritch shield (category)|Eldritch shield]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Eldritch blow (talent)|Eldritch Blow]]&lt;br /&gt;
| talent2 = [[Eldritch infusion (talent)|Eldritch Infusion]]&lt;br /&gt;
| talent3 = [[Eldritch fury (talent)|Eldritch Fury]]&lt;br /&gt;
| talent4 = [[Eldritch slam (talent)|Eldritch Slam]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Wild-gift (category type)|Wild-gift]]&lt;br /&gt;
| Name = [[Dwarven nature (category)|Dwarven Nature]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Elemental split (talent)|Elemental Split]]&lt;br /&gt;
| talent2 = [[Power core (talent)|Power Core]]&lt;br /&gt;
| talent3 = [[Dwarven unity (talent)|Dwarven Unity]]&lt;br /&gt;
| talent4 = [[Mergeback (talent)|Mergeback]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Wild-gift (category type)|Wild-gift]]&lt;br /&gt;
| Name = [[Earthen power (category)|Earthen Power]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Stoneshield (talent)|Stoneshield]]&lt;br /&gt;
| talent2 = [[Stone fortress (talent)|Stone Fortress]]&lt;br /&gt;
| talent3 = [[Shards (talent)|Shards]]&lt;br /&gt;
| talent4 = [[Eldritch stone (talent)|Eldritch Stone]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Wild-gift (category type)|Wild-gift]]&lt;br /&gt;
| Name = [[Earthen vines (category)|Earthen Vines]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Stone vines (talent)|Stone Vines]]&lt;br /&gt;
| talent2 = [[Eldritch vines (talent)|Eldritch Vines]]&lt;br /&gt;
| talent3 = [[Rockwalk (talent)|Rockwalk]]&lt;br /&gt;
| talent4 = [[Rockswallow (talent)|Rockswallow]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Deeprock (category)|Deeprock]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Deeprock form (talent)|Deeprock Form]]&lt;br /&gt;
| talent2 = [[Volcanic rock (talent)|Volcanic Rock]]&lt;br /&gt;
| talent3 = [[Boulder rock (talent)|Boulder Rock]]&lt;br /&gt;
| talent4 = [[Mountainhewn (talent)|Mountainhewn]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Eldritch stone (category)|Eldritch Stone]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Stone spikes (talent)|Stone Spikes]]&lt;br /&gt;
| talent2 = [[Poisoned spikes (talent)|Poisoned Spikes]]&lt;br /&gt;
| talent3 = [[Eldritch spikes (talent)|Eldritch Spikes]]&lt;br /&gt;
| talent4 = [[Impaling spikes (talent)|Impaling Spikes]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Stone (category)|Stone *]]&lt;br /&gt;
| Mastery = 1.2&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Earthen missiles (talent)|Earthen Missiles]]&lt;br /&gt;
| talent2 = [[Body of stone (talent)|Body of Stone]]&lt;br /&gt;
| talent3 = [[Earthquake (talent)|Earthquake]]&lt;br /&gt;
| talent4 = [[Crystalline focus (talent)|Crystalline Focus]]&lt;br /&gt;
}}&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Wild-gift (category type)|Call of the wild]]&lt;br /&gt;
| Name = [[Call of the wild (category)|Call of the wild]]&lt;br /&gt;
| Mastery = 1.2&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Meditation (talent)|Meditation]]&lt;br /&gt;
| talent2 = [[Nature's touch (talent)|Nature's touch]]&lt;br /&gt;
| talent3 = [[Earth's eyes (talent)|Earth's eyes]]&lt;br /&gt;
| talent4 = [[Nature's balance (talent)|Nature's balance]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat training (category)|Combat Training]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Thick skin (talent)|Thick Skin]]&lt;br /&gt;
| talent2 = [[Armour training (talent)|Armour Training]]&lt;br /&gt;
| talent3 = [[Combat accuracy (talent)|Combat Accuracy]]&lt;br /&gt;
| talent4 = [[Weapons mastery (talent)|Weapons Mastery]]&lt;br /&gt;
| talent5 = [[Dagger mastery (talent)|Dagger Mastery]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Stone alchemy (category)|Stone Alchemy]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Extract gems (talent)|Extract Gems]]&lt;br /&gt;
| talent2 = [[Imbue item (talent)|Imbue Item]]&lt;br /&gt;
| talent3 = [[Gem portal (talent)|Gem Portal]]&lt;br /&gt;
| talent4 = [[Stone touch (talent)|Stone Touch]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* requires achievement&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
''This class is available only to players who have donated money, or purchased the game through a redistributor.''&lt;br /&gt;
&lt;br /&gt;
''This class can only be played as a [[Dwarf]].''&lt;br /&gt;
&lt;br /&gt;
No other class has as much retaliation damage, and damage negation, as the Stone Warden (although [[Wyrmic]]s run a strong second place). So, at first glance the basic strategy is to maximize [[Armour]], pile on the retaliation ([[Eldritch infusion (talent)|Eldritch Infusion]], [[Shards (talent)|Shards]], and equipment), and take the hits.&lt;br /&gt;
&lt;br /&gt;
Further damage negation comes in the form of [[Stone fortress (talent)|Stone Fortress]] + [[Resilience of the dwarves (talent)|Resilience of the Dwarves]]. When these are in effect, you can absorb damage from non-physical (elemental) attacks using your Armour. This is your primary means of survival, and what a potent means it is.&lt;br /&gt;
&lt;br /&gt;
Offensively, your dual-wielded shields don't quite dish out the raw pounding of the warrior classes, but you can summon aid with [[Elemental split (talent)|Elemental Split]], or use [[Deeprock form (talent)|Deeprock Form]] to make volcanos and throw boulders.&lt;br /&gt;
&lt;br /&gt;
Mobility is poor. [[Stone vines (talent)|Stone Vines]] let you close with an entangled opponent via [[Rockwalk (talent)|Rockwalk]], but they also reduce your regular movement rate by 50%. Adding some movement infusions, or boots of rushing, or similar accessories to help with mobility, would be wise.&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Jotwebe</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Stone_Warden&amp;diff=6660</id>
		<title>Stone Warden</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Stone_Warden&amp;diff=6660"/>
				<updated>2014-01-27T18:43:07Z</updated>
		
		<summary type="html">&lt;p&gt;Jotwebe: /* Talent Categories */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class&lt;br /&gt;
|name=Stone Warden&lt;br /&gt;
|metaclass=Wilder&lt;br /&gt;
|starting_life=110&lt;br /&gt;
|locked=Donation required&lt;br /&gt;
|life_per_level= +2&lt;br /&gt;
|strength=+2&lt;br /&gt;
|magic=+4&lt;br /&gt;
|willpower=+3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Stone Wardens are dwarves trained in both the eldritch arts and the worship of nature.&lt;br /&gt;
While other races are stuck in their belief that arcane forces and natural forces are meant to oppose, dwarves have found a way to combine them in harmony.&lt;br /&gt;
&lt;br /&gt;
Stone Wardens are armoured fighters, dual wielding shields to channel many of their powers.&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Iron shield&lt;br /&gt;
*Iron shield&lt;br /&gt;
*Iron mail armour&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*[[Stone vines (talent)|Stone vines]]&lt;br /&gt;
*[[Stoneshield (talent)|Stoneshield]]&lt;br /&gt;
*[[Eldritch blow (talent)|Eldritch blow]]&lt;br /&gt;
*[[Armour training (talent)|Armour training (3)]]&lt;br /&gt;
*[[Combat accuracy (talent)|Combat accuracy]]&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Earth (category)|Earth]]&lt;br /&gt;
| Mastery = 1.2&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Stone skin (talent)|Stone Skin]]&lt;br /&gt;
| talent2 = [[Pulverizing auger (talent)|Pulverizing Auger]]&lt;br /&gt;
| talent3 = [[Mudslide (talent)|Mudslide]]&lt;br /&gt;
| talent4 = [[Stone wall (talent)|Stone Wall]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Eldritch shield (category)|Eldritch shield]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Eldritch blow (talent)|Eldritch Blow]]&lt;br /&gt;
| talent2 = [[Eldritch infusion (talent)|Eldritch Infusion]]&lt;br /&gt;
| talent3 = [[Eldritch fury (talent)|Eldritch Fury]]&lt;br /&gt;
| talent4 = [[Eldritch slam (talent)|Eldritch Slam]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Wild-gift (category type)|Wild-gift]]&lt;br /&gt;
| Name = [[Dwarven nature (category)|Dwarven Nature]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Elemental split (talent)|Elemental Split]]&lt;br /&gt;
| talent2 = [[Power core (talent)|Power Core]]&lt;br /&gt;
| talent3 = [[Dwarven unity (talent)|Dwarven Unity]]&lt;br /&gt;
| talent4 = [[Mergeback (talent)|Mergeback]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Wild-gift (category type)|Wild-gift]]&lt;br /&gt;
| Name = [[Earthen power (category)|Earthen Power]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Stoneshield (talent)|Stoneshield]]&lt;br /&gt;
| talent2 = [[Stone fortress (talent)|Stone Fortress]]&lt;br /&gt;
| talent3 = [[Shards (talent)|Shards]]&lt;br /&gt;
| talent4 = [[Eldritch stone (talent)|Eldritch Stone]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Wild-gift (category type)|Wild-gift]]&lt;br /&gt;
| Name = [[Earthen vines (category)|Earthen Vines]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Stone vines (talent)|Stone Vines]]&lt;br /&gt;
| talent2 = [[Eldritch vines (talent)|Eldritch Vines]]&lt;br /&gt;
| talent3 = [[Rockwalk (talent)|Rockwalk]]&lt;br /&gt;
| talent4 = [[Rockswallow (talent)|Rockswallow]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Deeprock (category)|Deeprock]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Deeprock form (talent)|Deeprock Form]]&lt;br /&gt;
| talent2 = [[Volcanic rock (talent)|Volcanic Rock]]&lt;br /&gt;
| talent3 = [[Boulder rock (talent)|Boulder Rock]]&lt;br /&gt;
| talent4 = [[Mountainhewn (talent)|Mountainhewn]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Eldritch stone (category)|Eldritch Stone]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Stone spikes (talent)|Stone Spikes]]&lt;br /&gt;
| talent2 = [[Poisoned spikes (talent)|Poisoned Spikes]]&lt;br /&gt;
| talent3 = [[Eldritch spikes (talent)|Eldritch Spikes]]&lt;br /&gt;
| talent4 = [[Impaling spikes (talent)|Impaling Spikes]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Stone (category)|Stone *]]&lt;br /&gt;
| Mastery = 1.2&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Earthen missiles (talent)|Earthen Missiles]]&lt;br /&gt;
| talent2 = [[Body of stone (talent)|Body of Stone]]&lt;br /&gt;
| talent3 = [[Earthquake (talent)|Earthquake]]&lt;br /&gt;
| talent4 = [[Crystalline focus (talent)|Crystalline Focus]]&lt;br /&gt;
}}&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Wild-gift (category type)|Call of the wild]]&lt;br /&gt;
| Name = [[Call of the wild (category)|Call of the wild]]&lt;br /&gt;
| Mastery = 1.2&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Meditation (talent)|Meditation]]&lt;br /&gt;
| talent2 = [[Nature's touch (talent)|Nature's touch]]&lt;br /&gt;
| talent3 = [[Earth's eyes (talent)|Earth's eyes]]&lt;br /&gt;
| talent4 = [[Nature's balance (talent)|Nature's balance]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat training (category)|Combat Training]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| talent1 = [[Thick skin (talent)|Thick Skin]]&lt;br /&gt;
| talent2 = [[Armour training (talent)|Armour Training]]&lt;br /&gt;
| talent3 = [[Combat accuracy (talent)|Combat Accuracy]]&lt;br /&gt;
| talent4 = [[Weapons mastery (talent)|Weapons Mastery]]&lt;br /&gt;
| talent5 = [[Dagger mastery (talent)|Dagger Mastery]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Stone alchemy (category)|Stone Alchemy]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Extract gems (talent)|Extract Gems]]&lt;br /&gt;
| talent2 = [[Imbue item (talent)|Imbue Item]]&lt;br /&gt;
| talent3 = [[Gem portal (talent)|Gem Portal]]&lt;br /&gt;
| talent4 = [[Stone touch (talent)|Stone Touch]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* requires achievement&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
''This class is available only to players who have donated money, or purchased the game through a redistributor.''&lt;br /&gt;
&lt;br /&gt;
''This class can only be played as a [[Dwarf]].''&lt;br /&gt;
&lt;br /&gt;
No other class has as much retaliation damage, and damage negation, as the Stone Warden (although [[Wyrmic]]s run a strong second place). So, at first glance the basic strategy is to maximize [[Armour]], pile on the retaliation ([[Eldritch infusion (talent)|Eldritch Infusion]], [[Shards (talent)|Shards]], and equipment), and take the hits.&lt;br /&gt;
&lt;br /&gt;
Further damage negation comes in the form of [[Stone fortress (talent)|Stone Fortress]] + [[Resilience of the dwarves (talent)|Resilience of the Dwarves]]. When these are in effect, you can absorb damage from non-physical (elemental) attacks using your Armour. This is your primary means of survival, and what a potent means it is.&lt;br /&gt;
&lt;br /&gt;
Offensively, your dual-wielded shields don't quite dish out the raw pounding of the warrior classes, but you can summon aid with [[Elemental split (talent)|Elemental Split]], or use [[Deeprock form (talent)|Deeprock Form]] to make volcanos and throw boulders.&lt;br /&gt;
&lt;br /&gt;
Mobility is poor. [[Stone vines (talent)|Stone Vines]] let you close with an entangled opponent via [[Rockwalk (talent)|Rockwalk]], but they also reduce your regular movement rate by 50%. Adding some movement infusions, or boots of rushing, or similar accessories to help with mobility, would be wise.&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Jotwebe</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Solipsist&amp;diff=6659</id>
		<title>Solipsist</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Solipsist&amp;diff=6659"/>
				<updated>2014-01-27T17:41:14Z</updated>
		
		<summary type="html">&lt;p&gt;Jotwebe: /* Talent Categories */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class&lt;br /&gt;
|name=Solipsist&lt;br /&gt;
|metaclass=Psionic&lt;br /&gt;
|starting_life=90&lt;br /&gt;
|locked=Yes&lt;br /&gt;
|life_per_level= -4&lt;br /&gt;
|willpower=+5&lt;br /&gt;
|cunning=+4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The Solipsist believes that reality is malleable and nothing more than the collective vision of those that experience it.&lt;br /&gt;
They wield this knowledge to both create and destroy, to invade the minds of others, and to manipulate the dreams of those around them.&lt;br /&gt;
&lt;br /&gt;
This knowledge comes with a heavy price and the Solipsist must guard his thoughts, lest he come to believe that the world exists only within his own mind.&lt;br /&gt;
&lt;br /&gt;
Their most important stats are: [[Willpower]] and [[Cunning]]&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*[[mindstars|Mossy Mindstar]]&lt;br /&gt;
*Mossy Mindstar&lt;br /&gt;
*Linen Robe&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*[[Mind sear (talent)|Mind Sear]]&lt;br /&gt;
*[[Solipsism (talent)|Solipsism]]&lt;br /&gt;
*[[Thought-forms (talent)|Thought-Forms]]&lt;br /&gt;
*[[Sleep (talent)|Sleep]]&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Psionic (category type)|Psionic]]&lt;br /&gt;
| Name = [[Distortion (category)|Distortion]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Distortion bolt (talent)|Distortion Bolt]]&lt;br /&gt;
| talent2 = [[Distortion wave (talent)|Distortion Wave]]&lt;br /&gt;
| talent3 = [[Ravage (talent)|Ravage]]&lt;br /&gt;
| talent4 = [[Maelstrom (talent)|Maelstrom]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Psionic (category type)|Psionic]]&lt;br /&gt;
| Name = [[Dream smith (category)|Dream Smith]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Dream smith's hammer (talent)|Dream Smith's Hammer]]&lt;br /&gt;
| talent2 = [[Hammer toss (talent)|Hammer Toss]]&lt;br /&gt;
| talent3 = [[Dream crusher (talent)|Dream Crusher]]&lt;br /&gt;
| talent4 = [[Forge echoes (talent)|Forge Echoes]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Psionic (category type)|Psionic]]&lt;br /&gt;
| Name = [[Psychic assault (category)|Psychic Assault]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Mind sear (talent)|Mind Sear]]&lt;br /&gt;
| talent2 = [[Psychic lobotomy (talent)|Psychic Lobotomy]]&lt;br /&gt;
| talent3 = [[Synaptic static (talent)|Synaptic Static]]&lt;br /&gt;
| talent4 = [[Sunder mind (talent)|Sunder Mind]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Psionic (category type)|Psionic]]&lt;br /&gt;
| Name = [[Slumber (category)|Slumber]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Slumber (talent)|Slumber]]&lt;br /&gt;
| talent2 = [[Restless night (talent)|Restless Night]]&lt;br /&gt;
| talent3 = [[Sandman (talent)|Sandman]]&lt;br /&gt;
| talent4 = [[Dreamscape (talent)|Dreamscape]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Psionic (category type)|Psionic]]&lt;br /&gt;
| Name = [[Solipsism (category)|Solipsism]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Solipsism (talent)|Solipsism]]&lt;br /&gt;
| talent2 = [[Balance (talent)|Balance]]&lt;br /&gt;
| talent3 = [[Clarity (talent)|Clarity]]&lt;br /&gt;
| talent4 = [[Dismissal (talent)|Dismissal]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Psionic (category type)|Psionic]]&lt;br /&gt;
| Name = [[Thought-forms (category)|Thought-Forms]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Thought-forms (talent)|Thought-Forms]]&lt;br /&gt;
| talent2 = [[Transcendent thought-forms (talent)|Transcendent Thought-Forms]]&lt;br /&gt;
| talent3 = [[Over mind (talent)|Over Mind]]&lt;br /&gt;
| talent4 = [[Thought-form unity (talent)|Thought-form Unity]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Psionic (category type)|Psionic]]&lt;br /&gt;
| Name = [[Discharge (category)|Discharge]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Mind storm (talent)|Mind Storm]]&lt;br /&gt;
| talent2 = [[Feedback loop (talent)|Feedback Loop]]&lt;br /&gt;
| talent3 = [[Backlash (talent)|Backlash]]&lt;br /&gt;
| talent4 = [[Focused wrath (talent)|Focused Wrath]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Psionic (category type)|Psionic]]&lt;br /&gt;
| Name = [[Nightmare (category)|Nightmare]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Nightmare (talent)|Nightmare]]&lt;br /&gt;
| talent2 = [[Inner demons (talent)|Inner Demons]]&lt;br /&gt;
| talent3 = [[Waking nightmare (talent)|Waking Nightmare]]&lt;br /&gt;
| talent4 = [[Night terror (talent)|Night Terror]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Psionic (category type)|Psionic]]&lt;br /&gt;
| Name = [[Dreaming (category)|Dreaming]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Sleep (talent)|Sleep]]&lt;br /&gt;
| talent2 = [[Lucid dreamer (talent)|Lucid Dreamer]]&lt;br /&gt;
| talent3 = [[Dream walk (talent)|Dream Walk]]&lt;br /&gt;
| talent4 = [[Dream prison (talent)|Dream Prison]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Psionic (category type)|Psionic]]&lt;br /&gt;
| Name = [[Feedback (category)|Feedback]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Biofeedback (talent)|Biofeedback]]&lt;br /&gt;
| talent2 = [[Resonance field (talent)|Resonance field]]&lt;br /&gt;
| talent3 = [[Amplification (talent)|Amplification]]&lt;br /&gt;
| talent4 = [[Conversion (talent)|Conversion]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Psionic (category type)|Psionic]]&lt;br /&gt;
| Name = [[Mentalism (category)|Mentalism]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Psychometry (talent)|Psychometry]]&lt;br /&gt;
| talent2 = [[Mental shielding (talent)|Mental Shielding]]&lt;br /&gt;
| talent3 = [[Projection (talent)|Projection]]&lt;br /&gt;
| talent4 = [[Mind link (talent)|Mind Link]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Psionic (category type)|Psionic]]&lt;br /&gt;
| Name = [[Dream forge (category)|Dream Forge]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Forge shield (talent)|Forge Shield]]&lt;br /&gt;
| talent2 = [[Forge bellows (talent)|Forge Bellows]]&lt;br /&gt;
| talent3 = [[Forge armor (talent)|Forge Armor]]&lt;br /&gt;
| talent4 = [[Dreamforge (talent)|Dreamforge]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Solipsists are a unique class in that they have an ability, Solipsism, that is required to take (all characters start with it and it cannot be unlearned). This ability gives them effectively a second hit point bar, &amp;quot;Psi,&amp;quot; which is also the resource they use for their abilities. Psi is increased by level and Willpower, which allows for low Constitution and lower health races (such as Yeeks) to thrive.&lt;br /&gt;
&lt;br /&gt;
Solipsists can be built in a number of different ways, from a pet class to a direct damage spellcaster to a tanking class. One important thing to remember is that if a Solipsist runs out of Psi they gain the passive effect Solipsism, which reduces their speed dramatically and usually results in a very quick death. Keeping enough Psi -- which is also health -- in stock is vital to the survival of the class.&lt;br /&gt;
&lt;br /&gt;
===Mage Solipsists===&lt;br /&gt;
There are two major routes for &amp;quot;spellcaster&amp;quot; Solipsists -- Distortion effects, which amplify each other, and straight up Psi effects. All Distortion abilities cause a debuff called Distortion on the target, and if this debuff is active when a Distortion effect lands, the abilities are supercharged. For example, the first ability, [[Distortion bolt (talent)|Distortion Bolt]], is a standard bolt spell, unless it strikes something that is already distorted, then it does 3 times as much damage in a ball.&lt;br /&gt;
&lt;br /&gt;
The Psychic Assault tree revolves around doing mind damage, as well as confusing, debuffing, and Brain locking the target. All the standard stuff is there -- a beam, a PBAoE ring, a targeted confusion, and a targeted damage and debuff.&lt;br /&gt;
&lt;br /&gt;
===Melee Solipsists===&lt;br /&gt;
The Dream Smith (and unlockable Dream Forge) trees allow for melee combat, although Solipsists do not gain the Mindstar Mastery tree that some other classes enjoy. All Dream Smith abilities are synergistic with each other, making each other stronger -- taking the entire tree gives you a weapon with uncanny accuracy, mind and fire damage, as well as giving you the ability to melee &amp;quot;attack&amp;quot; in a bolt as well as stun with your melee attacks and hit in an AOE.&lt;br /&gt;
&lt;br /&gt;
===Sleep Solipsists===&lt;br /&gt;
No less than three of the Solipsist trees involve sleep effects -- Slumber, Nightmare, and Dreaming. Each have a different form of sleep ability, each with differing strengths and weaknesses. Nightmare, for example, is a cone AOE which also does nightmare damage, but breaks extremely easy. Slumber is a single target sleep ability, which is very hard to break. Sleep is an AOE that, at max level, spreads like a contagious disease.&lt;br /&gt;
&lt;br /&gt;
Each tree has support abilities based around sleeping targets:&lt;br /&gt;
&lt;br /&gt;
The Dreaming tree has a powerful self buff, as well as a targeted phase door like teleport, and an ability that locks down all sleep effects -- with the side effect of constantly draining one's psi.&lt;br /&gt;
&lt;br /&gt;
The Slumber tree makes it so all sleeping targets take mind damage upon waking, as well as granting a passive buff that makes it harder to wake up (and easier to fall back asleep) from your sleep abilities. The final ability, Dreamscape, allows a Solipsist to invade a sleeping target's dreams and utterly crush them.&lt;br /&gt;
&lt;br /&gt;
The Nightmare tree has a summon spell, [[Inner demons (talent)|Inner Demons]], which has a low chance of summoning a demon to attack a target. This chance is doubled if the target is asleep. [[Waking nightmare (talent)|Waking Nightmare]] is a damage over time spell with a similar chance of causing status ailments, which again is doubled on sleeping targets. Finally, [[Night terror (talent)|Night Terror]] vastly increases your damage on sleeping targets, and also summons a powerful creature if you manage to slay a sleeping target.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Walk-through for Dwarven Solipsist]]&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Jotwebe</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Marauder&amp;diff=6658</id>
		<title>Marauder</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Marauder&amp;diff=6658"/>
				<updated>2014-01-27T17:02:45Z</updated>
		
		<summary type="html">&lt;p&gt;Jotwebe: /* Talents */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class&lt;br /&gt;
|name=Marauder&lt;br /&gt;
|metaclass=Rogue&lt;br /&gt;
|starting_life=100&lt;br /&gt;
|locked=Yes&lt;br /&gt;
|life_per_level= +0&lt;br /&gt;
|strength= +4&lt;br /&gt;
|dexterity= +4&lt;br /&gt;
|cunning= +1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The wilds of Maj'Eyal are not a safe place. Untamed beasts and wandering dragons may seem a great threat, but the true perils walk on two legs. Thieves and brigands, assassins and opportunistic adventurers, even mad wizards and magic-hating zealots all carry danger to those who venture beyond the safety of city walls.&lt;br /&gt;
&lt;br /&gt;
Amidst this chaos wanders one class of rogue that has learned to take by force rather than subterfuge. With refined techniques, agile feats and brawn-backed blades the Marauder seeks out his targets and removes them by the most direct methods. He uses dual weapons backed by advanced combat training to become highly effective in battle, and he is unafraid to use the dirtiest tactics when the odds are against him.&lt;br /&gt;
&lt;br /&gt;
Their most important stats are: [[Strength]], [[Dexterity]] and [[Cunning]]&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Iron Dagger&lt;br /&gt;
*Iron Dagger&lt;br /&gt;
*Rough Leather Armor&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*[[Dirty Fighting]]&lt;br /&gt;
*[[Skullcracker]]&lt;br /&gt;
*[[Hack'n'back]]&lt;br /&gt;
*[[Dual Strike]]&lt;br /&gt;
*[[Armour Training]]&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
&lt;br /&gt;
{{Talent_table&lt;br /&gt;
&lt;br /&gt;
| class_rows = &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category_type)|Technique]]&lt;br /&gt;
| Name = [[Combat techniques (category)|Combat Techniques]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = No&lt;br /&gt;
| talent1 = [[Rush (talent)|Rush]]&lt;br /&gt;
| talent2 = [[Precise strikes (talent)|Precise Strikes]]&lt;br /&gt;
| talent3 = [[Perfect strike (talent)|Perfect Strike]]&lt;br /&gt;
| talent4 = [[Blinding speed (talent)|Blinding Speed]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category_type)|Technique]]&lt;br /&gt;
| Name = [[Combat veteran (category)|Combat Veteran]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = No&lt;br /&gt;
| talent1 = [[Quick recovery (talent)|Quick Recovery]]&lt;br /&gt;
| talent2 = [[Fast metabolism (talent)|Fast Metabolism]]&lt;br /&gt;
| talent3 = [[Spell shield (talent)|Spell Shield]]&lt;br /&gt;
| talent4 = [[Unending frenzy (talent)|Unending Frenzy]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category_type)|Technique]]&lt;br /&gt;
| Name = [[Dual techniques (category)|Dual Techniques]]&lt;br /&gt;
| Mastery = 1.2&lt;br /&gt;
| Locked = No&lt;br /&gt;
| talent1 = [[Dual strike (talent)|Dual Strike]]&lt;br /&gt;
| talent2 = [[Flurry (talent)|Flurry]]&lt;br /&gt;
| talent3 = [[Sweep (talent)|Sweep]]&lt;br /&gt;
| talent4 = [[Whirlwind (talent)|Whirlwind]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category_type)|Technique]]&lt;br /&gt;
| Name = [[Dual weapons (category)|Dual Weapons]]&lt;br /&gt;
| Mastery = 1.2&lt;br /&gt;
| Locked = No&lt;br /&gt;
| talent1 = [[Dual weapon training (talent)|Dual Weapon Training]]&lt;br /&gt;
| talent2 = [[Dual weapon defense (talent)|Dual Weapon Defense]]&lt;br /&gt;
| talent3 = [[Precision (talent)|Precision]]&lt;br /&gt;
| talent4 = [[Momentum (talent)|Momentum]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Dirty fighting (category)|Dirty Fighting]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = No&lt;br /&gt;
| talent1 = [[Dirty fighting (talent)|Dirty Fighting]]&lt;br /&gt;
| talent2 = [[Backstab (talent)|Backstab]]&lt;br /&gt;
| talent3 = [[Switch place (talent)|Switch Place]]&lt;br /&gt;
| talent4 = [[Cripple (talent)|Cripple]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Poisons (category)|Poisons]]&lt;br /&gt;
| Mastery = 0.9&lt;br /&gt;
| Locked = Yes&lt;br /&gt;
| talent1 = [[Vile poisons (talent)|Vile Poisons]]&lt;br /&gt;
| talent2 = [[Venomous strike (talent)|Venomous Strike]]&lt;br /&gt;
| talent3 = [[Empower poisons (talent)|Empower Poisons]]&lt;br /&gt;
| talent4 = [[Toxic death (talent)|Toxic Death]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Tactical (category)|Tactical]]&lt;br /&gt;
| Mastery = 1.2&lt;br /&gt;
| Locked = Yes&lt;br /&gt;
| talent1 = [[Tactical expert (talent)|Tactical Expert]]&lt;br /&gt;
| talent2 = [[Counter attack (talent)|Counter attack]]&lt;br /&gt;
| talent3 = [[Set up (talent)|Set Up]]&lt;br /&gt;
| talent4 = [[Exploit weakness (talent)|Exploit Weakness]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category_type)|Technique]]&lt;br /&gt;
| Name = [[Battle tactics (category)|Battle Tactics]]&lt;br /&gt;
| Mastery = 1.2&lt;br /&gt;
| Locked = Yes&lt;br /&gt;
| talent1 = [[Greater weapon focus (talent)|Greater Weapon Focus]]&lt;br /&gt;
| talent2 = [[Step up (talent)|Step Up]]&lt;br /&gt;
| talent3 = [[Bleeding edge (talent)|Bleeding Edge]]&lt;br /&gt;
| talent4 = [[True grit (talent)|True Grit]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category_type)|Technique]]&lt;br /&gt;
| Name = [[Bloodthirst (category)|Bloodthirst]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = Yes&lt;br /&gt;
| talent1 = [[Bloodbath (talent)|Bloodbath]]&lt;br /&gt;
| talent2 = [[Mortal terror (talent)|Mortal Terror]]&lt;br /&gt;
| talent3 = [[Bloodrage (talent)|Bloodrage]]&lt;br /&gt;
| talent4 = [[Unstoppable (talent)|Unstoppable]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category_type)|Technique]]&lt;br /&gt;
| Name = [[Combat training (category)|Combat Training]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = No&lt;br /&gt;
| talent1 = [[Thick skin (talent)|Thick Skin]]&lt;br /&gt;
| talent2 = [[Armour training (talent)|Armour Training]]&lt;br /&gt;
| talent3 = [[Combat accuracy (talent)|Combat Accuracy]]&lt;br /&gt;
| talent4 = [[Weapons mastery (talent)|Weapons Mastery]]&lt;br /&gt;
| talent5 = [[Dagger mastery (talent)|Dagger Mastery]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category_type)|Technique]]&lt;br /&gt;
| Name = [[Conditioning (category)|Conditioning]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = No&lt;br /&gt;
| talent1 = [[Vitality (talent)|Vitality]]&lt;br /&gt;
| talent2 = [[Daunting presence (talent)|Daunting Presence]]&lt;br /&gt;
| talent3 = [[Unflinching resolve (talent)|Unflinching Resolve]]&lt;br /&gt;
| talent4 = [[Adrenaline surge (talent)|Adrenaline Surge]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category_type)|Technique]]&lt;br /&gt;
| Name = [[Field control (category)|Field Control]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = No&lt;br /&gt;
| talent1 = [[Disengage (talent)|Disengage]]&lt;br /&gt;
| talent2 = [[Track (talent)|Track]]&lt;br /&gt;
| talent3 = [[Heave (talent)|Heave]]&lt;br /&gt;
| talent4 = [[Slow motion (talent)|Slow Motion]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category_type)|Technique]]&lt;br /&gt;
| Name = [[Mobility (category)|Mobility]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = No&lt;br /&gt;
| talent1 = [[Hack'n'back (talent)|Hack'n'Back]]&lt;br /&gt;
| talent2 = [[Mobile defence (talent)|Mobile Defence]]&lt;br /&gt;
| talent3 = [[Light of foot (talent)|Light of Foot]]&lt;br /&gt;
| talent4 = [[Strider (talent)|Strider]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category_type)|Technique]]&lt;br /&gt;
| Name = [[Thuggery (category)|Thuggery]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = No&lt;br /&gt;
| talent1 = [[Skullcracker (talent)|Skullcracker]]&lt;br /&gt;
| talent2 = [[Riot-born (talent)|Riot-born]]&lt;br /&gt;
| talent3 = [[Vicious strikes (talent)|Vicious Strikes]]&lt;br /&gt;
| talent4 = [[Total thuggery (talent)|Total Thuggery]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The Marauder is a highly mobile Rogue subclass, adept in dual-weapon physical combat. The primary difference compared to a [[Rogue]] is the substitution of some mobility and combat-augmentation trees in place of [[Lethality (category)|Lethality]], traps and stealth.&lt;br /&gt;
&lt;br /&gt;
(Note: the absence of Lethality means that their starting daggers ''actually'' use [[Strength]] and [[Dexterity]] instead of [[Cunning]] and Dexterity.  This takes some getting used to.)&lt;br /&gt;
&lt;br /&gt;
The class seems to be designed with the goal of using one sword-type weapon and one dagger.  However, they actually start with two daggers, not a sword and dagger like [[Temporal Warden]]s do.  It's far more viable to stick with daggers, focusing on [[Dagger Mastery]], Strength and Dexterity for raw damage.&lt;br /&gt;
&lt;br /&gt;
Marauders only have one talent tree that requires Strength ([[Thuggery (category)|Technique/Thuggery]]), but many optional trees based on Cunning.  This requires some tough decisions regarding which stats and talents to build.&lt;br /&gt;
&lt;br /&gt;
You also have a talent ([[Mobile Defence]]) that gives armor hardiness while wearing light armor, but since you're not using Stealth, it seems silly not to wear heavy armor in the first place.  The bonuses for heavy/massive armor are better, and you can invest your Generic talent points in other places.&lt;br /&gt;
&lt;br /&gt;
A straight stab-'em build using Dex, Str, Dagger Mastery, [[Dual weapons (category)|Dual Weapons]] and [[Dual techniques (category)|Dual Techniques]] skills makes the early game fairly simple. At level 10, you can decide which direction you want to go when you spend your first category point.&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Jotwebe</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Arcane_Blade&amp;diff=6513</id>
		<title>Arcane Blade</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Arcane_Blade&amp;diff=6513"/>
				<updated>2014-01-04T12:45:49Z</updated>
		
		<summary type="html">&lt;p&gt;Jotwebe: /* Talent Categories */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class&lt;br /&gt;
|name=Arcane Blade&lt;br /&gt;
|metaclass=Warrior&lt;br /&gt;
|starting_life=100&lt;br /&gt;
|life_per_level= +2&lt;br /&gt;
|strength= +3&lt;br /&gt;
|magic= +3&lt;br /&gt;
|cunning =+3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The Arcane Blade is a warrior who has been touched by the gift of magic.&lt;br /&gt;
Their use of magic is innate and not really studied; as such they do not naturally regenerate mana and must use external means of recharging.&lt;br /&gt;
&lt;br /&gt;
They can cast spells from a limited selection but have the unique capacity to 'channel' their attack spells through their melee attacks.&lt;br /&gt;
&lt;br /&gt;
They are adept with two-handed weapons, for the sheer destruction they can bring.&lt;br /&gt;
Their most important stats are: [[Strength]], [[Cunning]] and [[Magic]]&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Iron Greatsword&lt;br /&gt;
*Rough Leather Armor&lt;br /&gt;
*[[inscriptions|Manasurge Rune]]&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*[[Flame (talent)|Flame]]&lt;br /&gt;
*[[Arcane combat (talent)|Arcane Combat]]&lt;br /&gt;
*[[Dirty fighting (talent)|Dirty Fighting]]&lt;br /&gt;
*[[Combat accuracy (talent)|Combat Accuracy]]&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Dirty fighting (category)|Dirty Fighting]]&lt;br /&gt;
| Mastery = 1.2&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Dirty fighting (talent)|Dirty Fighting]]&lt;br /&gt;
| talent2 = [[Backstab (talent)|Backstab]]&lt;br /&gt;
| talent3 = [[Switch place (talent)|Switch Place]]&lt;br /&gt;
| talent4 = [[Cripple (talent)|Cripple]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Air (category)|Air]]&lt;br /&gt;
| Mastery = 1.2&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Lightning (talent)|Lightning]]&lt;br /&gt;
| talent2 = [[Chain lightning (talent)|Chain Lightning]]&lt;br /&gt;
| talent3 = [[Feather wind (talent)|Feather Wind]]&lt;br /&gt;
| talent4 = [[Thunderstorm (talent)|Thunderstorm]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Earth (category)|Earth]]&lt;br /&gt;
| Mastery = 1.2&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Stone skin (talent)|Stone Skin]]&lt;br /&gt;
| talent2 = [[Pulverizing auger (talent)|Pulverizing Auger]]&lt;br /&gt;
| talent3 = [[Mudslide (talent)|Mudslide]]&lt;br /&gt;
| talent4 = [[Stone wall (talent)|Stone Wall]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Enhancement (category)|Enhancement]]&lt;br /&gt;
| Mastery = 1.2&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Fiery hands (talent)|Fiery Hands]]&lt;br /&gt;
| talent2 = [[Earthen barrier (talent)|Earthen Barrier]]&lt;br /&gt;
| talent3 = [[Shock hands (talent)|Shock Hands]]&lt;br /&gt;
| talent4 = [[Inner power (talent)|Inner Power]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Fire (category)|Fire]]&lt;br /&gt;
| Mastery = 1.2&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Flame (talent)|Flame]]&lt;br /&gt;
| talent2 = [[Flameshock (talent)|Flameshock]]&lt;br /&gt;
| talent3 = [[Fireflash (talent)|Fireflash]]&lt;br /&gt;
| talent4 = [[Inferno (talent)|Inferno]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category_type)|Technique]]&lt;br /&gt;
| Name = [[Combat techniques (category)|Combat Techniques]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Rush (talent)|Rush]]&lt;br /&gt;
| talent2 = [[Precise strikes (talent)|Precise Strikes]]&lt;br /&gt;
| talent3 = [[Perfect strike (talent)|Perfect Strike]]&lt;br /&gt;
| talent4 = [[Blinding speed (talent)|Blinding Speed]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category_type)|Technique]]&lt;br /&gt;
| Name = [[Magical combat (category)|Magical Combat]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Arcane combat (talent)|Arcane Combat]]&lt;br /&gt;
| talent2 = [[Arcane cunning (talent)|Arcane Cunning]]&lt;br /&gt;
| talent3 = [[Arcane feed (talent)|Arcane Feed]]&lt;br /&gt;
| talent4 = [[Arcane destruction (talent)|Arcane Destruction]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Stone (category)|Stone]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = yes*&lt;br /&gt;
| talent1 = [[Earthen missiles (talent)|Earthen Missiles]]&lt;br /&gt;
| talent2 = [[Body of stone (talent)|Body of Stone]]&lt;br /&gt;
| talent3 = [[Earthquake (talent)|Earthquake]]&lt;br /&gt;
| talent4 = [[Crystalline focus (talent)|Crystalline Focus]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Battle tactics (category)|Battle Tactics]]&lt;br /&gt;
| Mastery = 1.2&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Greater weapon focus (talent)|Greater Weapon Focus]]&lt;br /&gt;
| talent2 = [[Step up (talent)|Step Up]]&lt;br /&gt;
| talent3 = [[Bleeding edge (talent)|Bleeding Edge]]&lt;br /&gt;
| talent4 = [[True grit (talent)|True Grit]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category_type)|Technique]]&lt;br /&gt;
| Name = [[Combat veteran (category)|Combat Veteran]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Quick recovery (talent)|Quick Recovery]]&lt;br /&gt;
| talent2 = [[Fast metabolism (talent)|Fast Metabolism]]&lt;br /&gt;
| talent3 = [[Spell shield (talent)|Spell Shield]]&lt;br /&gt;
| talent4 = [[Unending frenzy (talent)|Unending Frenzy]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category_type)|Technique]]&lt;br /&gt;
| Name = [[Dual techniques (category)|Dual Techniques]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Dual strike (talent)|Dual Strike]]&lt;br /&gt;
| talent2 = [[Flurry (talent)|Flurry]]&lt;br /&gt;
| talent3 = [[Sweep (talent)|Sweep]]&lt;br /&gt;
| talent4 = [[Whirlwind (talent)|Whirlwind]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category_type)|Technique]]&lt;br /&gt;
| Name = [[Shield offense (category)|Shield Offense]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Shield pummel (talent)|Shield Pummel]]&lt;br /&gt;
| talent2 = [[Riposte (talent)|Riposte]]&lt;br /&gt;
| talent3 = [[Overpower (talent)|Overpower]]&lt;br /&gt;
| talent4 = [[Assault (talent)|Assault]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Technique]]&lt;br /&gt;
| Name = [[Superiority (category)|Superiority]]&lt;br /&gt;
| Mastery = 1.2&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Juggernaut (talent)|Juggernaut]]&lt;br /&gt;
| talent2 = [[Onslaught (talent)|Onslaught]]&lt;br /&gt;
| talent3 = [[Battle call (talent)|Battle Call]]&lt;br /&gt;
| talent4 = [[Shattering impact (talent)|Shattering Impact]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category_type)|Technique]]&lt;br /&gt;
| Name = [[Two-handed maiming (category)|Two-Handed Maiming]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Stunning blow (talent)|Stunning Blow]]&lt;br /&gt;
| talent2 = [[Sunder armour (talent)|Sunder Armour]]&lt;br /&gt;
| talent3 = [[Sunder arms (talent)|Sunder Arms]]&lt;br /&gt;
| talent4 = [[Blood frenzy (talent)|Blood Frenzy]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Aegis (category)|Aegis]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Arcane reconstruction (talent)|Arcane Reconstruction]]&lt;br /&gt;
| talent2 = [[Shielding (talent)|Shielding]]&lt;br /&gt;
| talent3 = [[Arcane shield (talent)|Arcane Shield]]&lt;br /&gt;
| talent4 = [[Aegis (talent)|Aegis]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Conveyance (category)|Conveyance]]&lt;br /&gt;
| Mastery = 1.2&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Phase door (talent)|Phase Door]]&lt;br /&gt;
| talent2 = [[Teleport (talent)|Teleport]]&lt;br /&gt;
| talent3 = [[Displacement shield (talent)|Displacement Shield]]&lt;br /&gt;
| talent4 = [[Probability travel (talent)|Probability Travel]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat training (category)|Combat Training]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Thick skin (talent)|Thick Skin]]&lt;br /&gt;
| talent2 = [[Armour training (talent)|Armour Training]]&lt;br /&gt;
| talent3 = [[Combat accuracy (talent)|Combat Accuracy]]&lt;br /&gt;
| talent4 = [[Weapons mastery (talent)|Weapons Mastery]]&lt;br /&gt;
| talent5 = [[Dagger mastery (talent)|Dagger Mastery]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* requires achievement&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The Arcane Blade is a hybrid fighter/mage that can trigger spells with melee attacks.&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Jotwebe</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Arcane_Blade&amp;diff=6512</id>
		<title>Arcane Blade</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Arcane_Blade&amp;diff=6512"/>
				<updated>2014-01-04T12:45:12Z</updated>
		
		<summary type="html">&lt;p&gt;Jotwebe: /* Talent Categories */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class&lt;br /&gt;
|name=Arcane Blade&lt;br /&gt;
|metaclass=Warrior&lt;br /&gt;
|starting_life=100&lt;br /&gt;
|life_per_level= +2&lt;br /&gt;
|strength= +3&lt;br /&gt;
|magic= +3&lt;br /&gt;
|cunning =+3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The Arcane Blade is a warrior who has been touched by the gift of magic.&lt;br /&gt;
Their use of magic is innate and not really studied; as such they do not naturally regenerate mana and must use external means of recharging.&lt;br /&gt;
&lt;br /&gt;
They can cast spells from a limited selection but have the unique capacity to 'channel' their attack spells through their melee attacks.&lt;br /&gt;
&lt;br /&gt;
They are adept with two-handed weapons, for the sheer destruction they can bring.&lt;br /&gt;
Their most important stats are: [[Strength]], [[Cunning]] and [[Magic]]&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Iron Greatsword&lt;br /&gt;
*Rough Leather Armor&lt;br /&gt;
*[[inscriptions|Manasurge Rune]]&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*[[Flame (talent)|Flame]]&lt;br /&gt;
*[[Arcane combat (talent)|Arcane Combat]]&lt;br /&gt;
*[[Dirty fighting (talent)|Dirty Fighting]]&lt;br /&gt;
*[[Combat accuracy (talent)|Combat Accuracy]]&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Dirty fighting (category)|Dirty Fighting]]&lt;br /&gt;
| Mastery = 1.2&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Dirty fighting (talent)|Dirty Fighting]]&lt;br /&gt;
| talent2 = [[Backstab (talent)|Backstab]]&lt;br /&gt;
| talent3 = [[Switch place (talent)|Switch Place]]&lt;br /&gt;
| talent4 = [[Cripple (talent)|Cripple]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Air (category)|Air]]&lt;br /&gt;
| Mastery = 1.2&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Lightning (talent)|Lightning]]&lt;br /&gt;
| talent2 = [[Chain lightning (talent)|Chain Lightning]]&lt;br /&gt;
| talent3 = [[Feather wind (talent)|Feather Wind]]&lt;br /&gt;
| talent4 = [[Thunderstorm (talent)|Thunderstorm]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Earth (category)|Earth]]&lt;br /&gt;
| Mastery = 1.2&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Stone skin (talent)|Stone Skin]]&lt;br /&gt;
| talent2 = [[Pulverizing auger (talent)|Pulverizing Auger]]&lt;br /&gt;
| talent3 = [[Mudslide (talent)|Mudslide]]&lt;br /&gt;
| talent4 = [[Stone wall (talent)|Stone Wall]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Enhancement (category)|Enhancement]]&lt;br /&gt;
| Mastery = 1.2&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Fiery hands (talent)|Fiery Hands]]&lt;br /&gt;
| talent2 = [[Earthen barrier (talent)|Earthen Barrier]]&lt;br /&gt;
| talent3 = [[Shock hands (talent)|Shock Hands]]&lt;br /&gt;
| talent4 = [[Inner power (talent)|Inner Power]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Fire (category)|Fire]]&lt;br /&gt;
| Mastery = 1.2&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Flame (talent)|Flame]]&lt;br /&gt;
| talent2 = [[Flameshock (talent)|Flameshock]]&lt;br /&gt;
| talent3 = [[Fireflash (talent)|Fireflash]]&lt;br /&gt;
| talent4 = [[Inferno (talent)|Inferno]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category_type)|Technique]]&lt;br /&gt;
| Name = [[Combat techniques (category)|Combat Techniques]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Rush (talent)|Rush]]&lt;br /&gt;
| talent2 = [[Precise strikes (talent)|Precise Strikes]]&lt;br /&gt;
| talent3 = [[Perfect strike (talent)|Perfect Strike]]&lt;br /&gt;
| talent4 = [[Blinding speed (talent)|Blinding Speed]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category_type)|Technique]]&lt;br /&gt;
| Name = [[Magical combat (category)|Magical Combat]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Arcane combat (talent)|Arcane Combat]]&lt;br /&gt;
| talent2 = [[Arcane cunning (talent)|Arcane Cunning]]&lt;br /&gt;
| talent3 = [[Arcane feed (talent)|Arcane Feed]]&lt;br /&gt;
| talent4 = [[Arcane destruction (talent)|Arcane Destruction]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Stone (category)|Stone]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = yes*&lt;br /&gt;
| talent1 = [[Earthen missiles (talent)|Earthen Missiles]]&lt;br /&gt;
| talent2 = [[Body of stone (talent)|Body of Stone]]&lt;br /&gt;
| talent3 = [[Earthquake (talent)|Earthquake]]&lt;br /&gt;
| talent4 = [[Crystalline focus (talent)|Crystalline Focus]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Battle tactics (category)|Battle Tactics]]&lt;br /&gt;
| Mastery = 1.2&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Greater weapon focus (talent)|Greater Weapon Focus]]&lt;br /&gt;
| talent2 = [[Step up (talent)|Step Up]]&lt;br /&gt;
| talent3 = [[Bleeding edge (talent)|Bleeding Edge]]&lt;br /&gt;
| talent4 = [[True grit (talent)|True Grit]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category_type)|Technique]]&lt;br /&gt;
| Name = [[Combat veteran (category)|Combat Veteran]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Quick recovery (talent)|Quick Recovery]]&lt;br /&gt;
| talent2 = [[Fast metabolism (talent)|Fast Metabolism]]&lt;br /&gt;
| talent3 = [[Spell shield (talent)|Spell Shield]]&lt;br /&gt;
| talent4 = [[Unending frenzy (talent)|Unending Frenzy]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category_type)|Technique]]&lt;br /&gt;
| Name = [[Dual techniques (category)|Dual Techniques]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Dual strike (talent)|Dual Strike]]&lt;br /&gt;
| talent2 = [[Flurry (talent)|Flurry]]&lt;br /&gt;
| talent3 = [[Sweep (talent)|Sweep]]&lt;br /&gt;
| talent4 = [[Whirlwind (talent)|Whirlwind]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category_type)|Technique]]&lt;br /&gt;
| Name = [[Shield offense (category)|Shield Offense]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Shield pummel (talent)|Shield Pummel]]&lt;br /&gt;
| talent2 = [[Riposte (talent)|Riposte]]&lt;br /&gt;
| talent3 = [[Overpower (talent)|Overpower]]&lt;br /&gt;
| talent4 = [[Assault (talent)|Assault]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Technique]]&lt;br /&gt;
| Name = [[Superiority (category)|Superiority]]&lt;br /&gt;
| Mastery = 1.2&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Juggernaut (talent)|Juggernaut]]&lt;br /&gt;
| talent2 = [[Onslaught (talent)|Onslaught]]&lt;br /&gt;
| talent3 = [[Battle call (talent)|Battle Call]]&lt;br /&gt;
| talent4 = [[Shattering impact (talent)|Shattering Impact]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category_type)|Technique]]&lt;br /&gt;
| Name = [[Two-handed maiming (category)|Two-Handed Maiming]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Stunning blow (talent)|Stunning Blow]]&lt;br /&gt;
| talent2 = [[Sunder armour (talent)|Sunder Armour]]&lt;br /&gt;
| talent3 = [[Sunder arms (talent)|Sunder Arms]]&lt;br /&gt;
| talent4 = [[Blood frenzy (talent)|Blood Frenzy]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Aegis (category)|Aegis]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Arcane reconstruction (talent)|Arcane Reconstruction]]&lt;br /&gt;
| talent2 = [[Shielding (talent)|Shielding]]&lt;br /&gt;
| talent3 = [[Arcane shield (talent)|Arcane Shield]]&lt;br /&gt;
| talent4 = [[Aegis (talent)|Aegis]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Conveyance (category)|Conveyance]]&lt;br /&gt;
| Mastery = 1.2&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Phase door (talent)|Phase Door]]&lt;br /&gt;
| talent2 = [[Teleport (talent)|Teleport]]&lt;br /&gt;
| talent3 = [[Displacement shield (talent)|Displacement Shield]]&lt;br /&gt;
| talent4 = [[Probability travel (talent)|Probability Travel]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat training (category)|Combat Training]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Thick skin (talent)|Thick Skin]]&lt;br /&gt;
| talent2 = [[Armour training (talent)|Armour Training]]&lt;br /&gt;
| talent3 = [[Combat accuracy (talent)|Combat Accuracy]]&lt;br /&gt;
| talent4 = [[Weapons mastery (talent)|Weapons Mastery]]&lt;br /&gt;
| talent5 = [[Dagger mastery (talent)|Dagger Mastery]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
;Technique&lt;br /&gt;
:[[Combat techniques (category)|Combat Techniques]] (1.1 mastery)&lt;br /&gt;
:[[Magical combat (category)|Magical Combat]] (1.3 mastery)&lt;br /&gt;
:[[Two-handed maiming (category)|Two-handed Maiming]] (1.0 mastery, locked)&lt;br /&gt;
:[[Shield offense (category)|Shield offense]] (1.0 mastery, locked)&lt;br /&gt;
:[[Dual techniques (category)|Dual Techniques]] (1.0 mastery, locked)&lt;br /&gt;
:[[Superiority (category)|Superiority]] (1.2 mastery, locked)&lt;br /&gt;
:[[Battle tactics (category)|Battle tactics]] (1.2 mastery, locked)&lt;br /&gt;
:[[Combat veteran (category)|Combat Veteran]] (1.1 mastery, locked)&lt;br /&gt;
:[[Combat training (category)|Combat Training]] (1.1 mastery)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Cunning&lt;br /&gt;
:[[Dirty fighting (category)|Dirty Fighting]] (1.2 mastery)&lt;br /&gt;
:[[Survival (category)|Survival]] (1.10 mastery)&lt;br /&gt;
&lt;br /&gt;
;Spells&lt;br /&gt;
:[[Fire (category)|Fire]] (1.2 mastery)&lt;br /&gt;
:[[Earth (category)|Earth]] (1.2 mastery)&lt;br /&gt;
:[[Air (category)|Air]] (1.2 mastery)&lt;br /&gt;
:[[Enhancement (category)|Enhancement]] (1.2 mastery)&lt;br /&gt;
:[[Stone (category)|Stone]] (1.1 mastery, locked)&lt;br /&gt;
:[[Conveyance (category)|Conveyance]] (1.2 mastery)&lt;br /&gt;
:[[Aegis (category)|Aegis]] (1.1 mastery)&lt;br /&gt;
&lt;br /&gt;
* requires achievement&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The Arcane Blade is a hybrid fighter/mage that can trigger spells with melee attacks.&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Jotwebe</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Sun_Paladin&amp;diff=6511</id>
		<title>Sun Paladin</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Sun_Paladin&amp;diff=6511"/>
				<updated>2014-01-04T12:20:27Z</updated>
		
		<summary type="html">&lt;p&gt;Jotwebe: /* Talent Categories */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class&lt;br /&gt;
|name=Sun Paladin&lt;br /&gt;
|metaclass=Celestial&lt;br /&gt;
|starting_life=110&lt;br /&gt;
|locked=Yes&lt;br /&gt;
|life_per_level= +2&lt;br /&gt;
|strength= +5&lt;br /&gt;
|magic = +4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Sun Paladins hail from the Gates of Morning, the last bastion of the free people in the Far East.&lt;br /&gt;
Their way of life is well represented by their motto 'The Sun is our giver, our purity, our essence. We carry the light into dark places, and against our strength none shall pass.'&lt;br /&gt;
&lt;br /&gt;
They can channel the power of the Sun to smite all who seek to destroy the Sunwall.&lt;br /&gt;
Competent in both weapon and shield combat and magic, they usually burn their foes from afar before bashing them in melee.&lt;br /&gt;
&lt;br /&gt;
Their most important stats are: [[Strength]] and [[Magic]]&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Iron Mace&lt;br /&gt;
*Iron Shield&lt;br /&gt;
*Iron Mail Armor&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*[[Searing light (talent)|Searing Light]]&lt;br /&gt;
*[[Weapon of light (talent)|Weapon of Light]]&lt;br /&gt;
*[[Chant of fortitude (talent)|Chant of Fortitude]]&lt;br /&gt;
*[[Armour training (talent)|Armor Training (2)]]&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Celestial (category type)|Celestial]]&lt;br /&gt;
| Name = [[Combat (category)|Combat]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Searing light (talent)|Searing Light]]&lt;br /&gt;
| talent2 = [[Sun flare (talent)|Sun Flare]]&lt;br /&gt;
| talent3 = [[Firebeam (talent)|Firebeam]]&lt;br /&gt;
| talent4 = [[Sunburst (talent)|Sunburst]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Celestial (category type)|Celestial]]&lt;br /&gt;
| Name = [[Sun (category)|Sun]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Searing light (talent)|Searing Light]]&lt;br /&gt;
| talent2 = [[Sun flare (talent)|Sun Flare]]&lt;br /&gt;
| talent3 = [[Firebeam (talent)|Firebeam]]&lt;br /&gt;
| talent4 = [[Sunburst (talent)|Sunburst]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat veteran (category)|Combat Veteran]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Quick recovery (talent)|Quick Recovery]]&lt;br /&gt;
| talent2 = [[Fast metabolism (talent)|Fast Metabolism]]&lt;br /&gt;
| talent3 = [[Spell shield (talent)|Spell Shield]]&lt;br /&gt;
| talent4 = [[Unending frenzy (talent)|Unending Frenzy]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category_type)|Technique]]&lt;br /&gt;
| Name = [[Shield offense (category)|Shield Offense]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Shield pummel (talent)|Shield Pummel]]&lt;br /&gt;
| talent2 = [[Riposte (talent)|Riposte]]&lt;br /&gt;
| talent3 = [[Overpower (talent)|Overpower]]&lt;br /&gt;
| talent4 = [[Assault (talent)|Assault]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Celestial (category type)|Celestial]]&lt;br /&gt;
| Name = [[Guardian (category)|Guardian]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Shield of light (talent)|Shield of Light]]&lt;br /&gt;
| talent2 = [[Brandish (talent)|Brandish]]&lt;br /&gt;
| talent3 = [[Retribution (talent)|Retribution]]&lt;br /&gt;
| talent4 = [[Second life (talent)|Second Life]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat techniques (category)|Combat Techniques]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Rush (talent)|Rush]]&lt;br /&gt;
| talent2 = [[Precise strikes (talent)|Precise Strikes]]&lt;br /&gt;
| talent3 = [[Perfect strike (talent)|Perfect Strike]]&lt;br /&gt;
| talent4 = [[Blinding speed (talent)|Blinding Speed]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Celestial (category type)|Celestial]]&lt;br /&gt;
| Name = [[Chants (category)|Chants]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Chant of fortitude (talent)|Chant of Fortitude]]&lt;br /&gt;
| talent2 = [[Chant of fortress (talent)|Chant of Fortress]]&lt;br /&gt;
| talent3 = [[Chant of resistance (talent)|Chant of Resistance]]&lt;br /&gt;
| talent4 = [[Chant of light (talent)|Chant of Light]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Celestial (category type)|Celestial]]&lt;br /&gt;
| Name = [[Light (category)|Light]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Healing light (talent)|Healing Light]]&lt;br /&gt;
| talent2 = [[Bathe in light (talent)|Bathe in Light]]&lt;br /&gt;
| talent3 = [[Barrier (talent)|Barrier]]&lt;br /&gt;
| talent4 = [[Providence (talent)|Providence]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat training (category)|Combat Training]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Thick skin (talent)|Thick Skin]]&lt;br /&gt;
| talent2 = [[Armour training (talent)|Armour Training]]&lt;br /&gt;
| talent3 = [[Combat accuracy (talent)|Combat Accuracy]]&lt;br /&gt;
| talent4 = [[Weapons mastery (talent)|Weapons Mastery]]&lt;br /&gt;
| talent5 = [[Dagger mastery (talent)|Dagger Mastery]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Beginning with beta 32, [[human]] and [[elf|elven]] Sun Paladins begin in the [[Gates of Morning]]. Their starting zone is the [[Slazish Fens]], accessible through a stairway inside the town.&lt;br /&gt;
&lt;br /&gt;
This class plays like a [[Bulwark]] (one-handed weapon and shield, with some of the same talents), but lacks Shield Wall.&lt;br /&gt;
&lt;br /&gt;
Paladins are limited in mobility (no [[Step up (talent)|Step Up]] option).  They make up for that by bringing an assortment of auxiliary damage buffs -- adding Light damage to melee attacks, doing Light damage to attacking monsters when hit, a one-tile Light damage-over-time talent, and a Fire beam, among others.&lt;br /&gt;
&lt;br /&gt;
Paladins also get healing talents in the [[Light (category)|Light]] tree.&lt;br /&gt;
&lt;br /&gt;
The biggest choice with this class is which of the Chants to develop (and when).&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Jotwebe</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Anorithil&amp;diff=6510</id>
		<title>Anorithil</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Anorithil&amp;diff=6510"/>
				<updated>2014-01-04T11:57:51Z</updated>
		
		<summary type="html">&lt;p&gt;Jotwebe: /* Starting Talent Categories */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class&lt;br /&gt;
|name=Sun Anorithil&lt;br /&gt;
|metaclass=Celestial&lt;br /&gt;
|starting_life=90&lt;br /&gt;
|locked=Yes&lt;br /&gt;
|life_per_level= +0&lt;br /&gt;
|magic= +6&lt;br /&gt;
|cunning= +3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Anorithils hail from the Gates of Morning, the last bastion of the free people in the Far East.&lt;br /&gt;
Their way of life is well represented by their motto 'We stand betwixt the Sun and Moon, where light and darkness meet. In the grey twilight we seek our destiny.'&lt;br /&gt;
&lt;br /&gt;
They can channel the power of the Sun and the Moons to burn and tear apart all who seek to destroy the Sunwall.&lt;br /&gt;
Masters of Sun and Moon magic, they usually burn their foes with Sun rays before calling the fury of the stars.&lt;br /&gt;
Their most important stats are: [[Magic]] and [[Cunning]]&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Elm Staff&lt;br /&gt;
*Linen Robe&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*[[Searing light (talent)|Searing Light]]&lt;br /&gt;
*[[Moonlight ray (talent)|Moonlight Ray]]&lt;br /&gt;
*[[Hymn of shadows (talent)|Hymn of Shadows]]&lt;br /&gt;
*[[Twilight (talent)|Twilight]]&lt;br /&gt;
&lt;br /&gt;
==Starting Talent Categories==&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Celestial (category type)|Celestial]]&lt;br /&gt;
| Name = [[Eclipse (category)|Eclipse]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Blood red moon (talent)|Blood Red Moon]]&lt;br /&gt;
| talent2 = [[Totality (talent)|Totality]]&lt;br /&gt;
| talent3 = [[Corona (talent)|Corona]]&lt;br /&gt;
| talent4 = [[Darkest light (talent)|Darkest Light]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Celestial (category type)|Celestial]]&lt;br /&gt;
| Name = [[Star fury (category)|Star Fury]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Moonlight ray (talent)|Moonlight Ray]]&lt;br /&gt;
| talent2 = [[Shadow blast (talent)|Shadow Blast]]&lt;br /&gt;
| talent3 = [[Twilight surge (talent)|Twilight Surge]]&lt;br /&gt;
| talent4 = [[Starfall (talent)|Starfall]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Celestial (category type)|Celestial]]&lt;br /&gt;
| Name = [[Sun (category)|Sun]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Searing light (talent)|Searing Light]]&lt;br /&gt;
| talent2 = [[Sun flare (talent)|Sun Flare]]&lt;br /&gt;
| talent3 = [[Firebeam (talent)|Firebeam]]&lt;br /&gt;
| talent4 = [[Sunburst (talent)|Sunburst]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Celestial (category type)|Celestial]]&lt;br /&gt;
| Name = [[Twilight (category)|Twilight]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Twilight (talent)|Twilight]]&lt;br /&gt;
| talent2 = [[Jumpgate (talent)|Jumpgate]]&lt;br /&gt;
| talent3 = [[Mind blast (talent)|Mind Blast]]&lt;br /&gt;
| talent4 = [[Shadow simulacrum (talent)|Shadow Simulacrum]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Celestial (category type)|Celestial]]&lt;br /&gt;
| Name = [[Circles (category)|Circles]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Circle of shifting shadows (talent)|Circle of Shifting Shadows]]&lt;br /&gt;
| talent2 = [[Circle of blazing light (talent)|Circle of Blazing Light]]&lt;br /&gt;
| talent3 = [[Circle of sanctity (talent)|Circle of Sanctity]]&lt;br /&gt;
| talent4 = [[Circle of warding (talent)|Circle of Warding]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Celestial (category type)|Celestial]]&lt;br /&gt;
| Name = [[Glyphs (category)|Glyphs]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Glyph of paralysis (talent)|Glyph of Paralysis]]&lt;br /&gt;
| talent2 = [[Glyph of repulsion (talent)|Glyph of Repulsion]]&lt;br /&gt;
| talent3 = [[Glyph of explosion (talent)|Glyph of Explosion]]&lt;br /&gt;
| talent4 = [[Glyph of fatigue (talent)|Glyph of Fatigue]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Celestial (category type)|Celestial]]&lt;br /&gt;
| Name = [[Chants (category)|Chants]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Chant of fortitude (talent)|Chant of Fortitude]]&lt;br /&gt;
| talent2 = [[Chant of fortress (talent)|Chant of Fortress]]&lt;br /&gt;
| talent3 = [[Chant of resistance (talent)|Chant of Resistance]]&lt;br /&gt;
| talent4 = [[Chant of light (talent)|Chant of Light]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Celestial (category type)|Celestial]]&lt;br /&gt;
| Name = [[Hymns (category)|Hymns]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Hymn of shadows (talent)|Hymn of Shadows]]&lt;br /&gt;
| talent2 = [[Hymn of detection (talent)|Hymn of Detection]]&lt;br /&gt;
| talent3 = [[Hymn of perseverance (talent)|Hymn of Perseverance]]&lt;br /&gt;
| talent4 = [[Hymn of moonlight (talent)|Hymn of Moonlight]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Celestial (category type)|Celestial]]&lt;br /&gt;
| Name = [[Light (category)|Light]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Healing light (talent)|Healing Light]]&lt;br /&gt;
| talent2 = [[Bathe in light (talent)|Bathe in Light]]&lt;br /&gt;
| talent3 = [[Barrier (talent)|Barrier]]&lt;br /&gt;
| talent4 = [[Providence (talent)|Providence]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
:''Last updated for beta 32. Use at your own risk.''&lt;br /&gt;
&lt;br /&gt;
[[Human]] and [[elf|elven]] Anorithil start in the town of [[Gates of Morning]], and their first zone is the [[Slazish Fens]], accessible from inside the town.&lt;br /&gt;
&lt;br /&gt;
Despite being in the same group as the [[Sun Paladin]], this class plays much more like an [[Archmage]] than anything else, with ranged Dark/Light/Fire spells being the main source of damage. Unlike the Archmage, however, the Anorithil has access to some potent defensive hymns and chants, as well as one of the best selections of healing spells of any class. These give you quite a bit more sturdiness, so if necessary, you can take a bit of punishment before having to teleport out.&lt;br /&gt;
&lt;br /&gt;
... Which is good, because you don't have any utility spells -- in particular, you have no monster detection. You're going to run into some monsters you'd prefer not to be too close to, and there's nothing to be done about it, so keep your defenses up.&lt;br /&gt;
&lt;br /&gt;
Your talents are fueled by [[Positive]] and [[Negative]] energy -- especially Negative energy. Negative energy is used for most of your attack spells. You replenish it by using [[Twilight (category)|Twilight]] (converts Positive into Negative energy) or [[Star fury (category)|Twilight Surge]] (restores some of each, and does damage to all nearby tiles). You will want to keep your Negative energy pool as full as you can. This means occasionally casting Twilight or Twilight Surge while walking around (be careful not to hurt friendly monsters).&lt;br /&gt;
&lt;br /&gt;
At first, don't worry about running out of Positive energy; all of your early Light talents actually ''produce'' Positive energy, rather than consuming it. (The only early talent that consumes it is Twilight.) So, even if Twilight would exhaust your Positive energy pool, don't worry! Use it aggressively. You can always throw a Searing Light or a Bathe in Light or something immediately afterward. (This changes a bit if you pick up the [[Circles (category)|Circles]] tree.)&lt;br /&gt;
&lt;br /&gt;
Your primary attack spell is [[Star fury (category)|Moonlight Ray]]. Dump some class talent points here first, because it's your workhorse. Use [[Sun (category)|Searing Light]] as a backup and to generate Positive energy, and then Twilight to convert the Positive energy to Negative energy.&lt;br /&gt;
&lt;br /&gt;
[[Star fury (category)|Starfall]]'s radius increases at higher levels; it's your only stun. [[Sun (category)|Sun Flare]] can blind enemies, and [[Twilight (category)|Mind Blast]] can confuse.&lt;br /&gt;
&lt;br /&gt;
You don't have a Phase Door spell, but you have a medium-range [[Twilight (category)|Jumpgate]] spell that will return you to wherever you set up your escape portal, if it's within range. The range is annoyingly low, to the point of uselessness until you dump many points into it. You'd do better to rely on teleport runes, teleport wands, etc. instead.&lt;br /&gt;
&lt;br /&gt;
[[Chants (category)|Chant of Resistance]] gives elemental resistance, and [[Hymns (category)|Hymn of Perseverance]] gives stun, blindness and confusion resistance. You may swap hymns/chants in certain situations later on, but these should be your defaults. (Some builds focus on damage output, using [[Hymns (category)|Hymn of Moonlight]] and [[Eclipse (category)|Corona]], but foregoing confusion resistance is risky.)&lt;br /&gt;
&lt;br /&gt;
With [[Light (category)|Healing Light]] and [[Light (category)|Bathe in Light]], you can probably get away with having just one [[Inscriptions|Regeneration Infusion]]. Before you get those talents, though, you'll probably want a second one (or a Shielding rune), unless you're a [[Higher]].&lt;br /&gt;
&lt;br /&gt;
The class lists [[Cunning]] as its secondary stat. This is because Corona fires additional damage at enemies for every spell critical. With a build focusing on spell criticals, it's possible to spew quite a torrent of these.&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Jotwebe</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Rogue&amp;diff=6384</id>
		<title>Rogue</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Rogue&amp;diff=6384"/>
				<updated>2013-12-16T17:05:15Z</updated>
		
		<summary type="html">&lt;p&gt;Jotwebe: /* Talent Categories */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Redirect2|the Rogue class|metaclass|[[Rogue (Metaclass)]]}}&lt;br /&gt;
&lt;br /&gt;
{{class&lt;br /&gt;
|name=Rogue&lt;br /&gt;
|metaclass=Rogue&lt;br /&gt;
|starting_life=100&lt;br /&gt;
|locked=No&lt;br /&gt;
|life_per_level= +0&lt;br /&gt;
|strength= +1&lt;br /&gt;
|dexterity= +3&lt;br /&gt;
|cunning =+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Rogues are masters of tricks. A Rogue can get behind you unnoticed and stab you in the back for tremendous damage.&lt;br /&gt;
Rogues usually prefer to dual-wield daggers. They can also become trapping experts, detecting and disarming traps as well as setting them.&lt;br /&gt;
Their most important stats are: [[Dexterity]] and [[Cunning]]&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Iron Dagger&lt;br /&gt;
*Iron Dagger&lt;br /&gt;
*Rough Leather Armor&lt;br /&gt;
===Secondary Weapons===&lt;br /&gt;
*Rough Sling&lt;br /&gt;
*Pouch of Iron shots&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*Stealth&lt;br /&gt;
*Trap Mastery&lt;br /&gt;
*Lethality&lt;br /&gt;
*Dual Strike&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category_type)|Technique]]&lt;br /&gt;
| Name = [[Dual techniques (category)|Dual Techniques]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Dual strike (talent)|Dual Strike]]&lt;br /&gt;
| talent2 = [[Flurry (talent)|Flurry]]&lt;br /&gt;
| talent3 = [[Sweep (talent)|Sweep]]&lt;br /&gt;
| talent4 = [[Whirlwind (talent)|Whirlwind]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category_type)|Technique]]&lt;br /&gt;
| Name = [[Dual weapons (category)|Dual Weapons]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Dual weapon training (talent)|Dual Weapon Training]]&lt;br /&gt;
| talent2 = [[Dual weapon defense (talent)|Dual Weapon Defense]]&lt;br /&gt;
| talent3 = [[Precision (talent)|Precision]]&lt;br /&gt;
| talent4 = [[Momentum (talent)|Momentum]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Dirty fighting (category)|Dirty Fighting]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Dirty fighting (talent)|Dirty Fighting]]&lt;br /&gt;
| talent2 = [[Backstab (talent)|Backstab]]&lt;br /&gt;
| talent3 = [[Switch place (talent)|Switch Place]]&lt;br /&gt;
| talent4 = [[Cripple (talent)|Cripple]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Lethality (category)|Lethality]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Lethality (talent)|Lethality]]&lt;br /&gt;
| talent2 = [[Deadly strikes (talent)|Deadly strikes]]&lt;br /&gt;
| talent3 = [[Willful combat (talent)|Willful combat]]&lt;br /&gt;
| talent4 = [[Snap (talent)|Snap]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Stealth (category)|Stealth]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Stealth (talent)|Stealth]]&lt;br /&gt;
| talent2 = [[Shadowstrike (talent)|Shadowstrike]]&lt;br /&gt;
| talent3 = [[Hide in plain sight (talent)|Hide in Plain Sight]]&lt;br /&gt;
| talent4 = [[Unseen actions (talent)|Unseen Actions]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Trapping (category)|Trapping]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Trap mastery (talent)|Trap Mastery]]&lt;br /&gt;
| talent2 = [[Lure (talent)|Lure]]&lt;br /&gt;
| talent3 = [[Sticky smoke (talent)|Sticky Smoke]]&lt;br /&gt;
| talent4 = [[Trap launcher (talent)|Trap Launcher]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Poisons (category)|Poisons]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes*&lt;br /&gt;
| talent1 = [[Vile poisons (talent)|Vile Poisons]]&lt;br /&gt;
| talent2 = [[Venomous strike (talent)|Venomous Strike]]&lt;br /&gt;
| talent3 = [[Empower poisons (talent)|Empower Poisons]]&lt;br /&gt;
| talent4 = [[Toxic death (talent)|Toxic Death]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat techniques (category)|Combat Techniques]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Rush (talent)|Rush]]&lt;br /&gt;
| talent2 = [[Precise strikes (talent)|Precise Strikes]]&lt;br /&gt;
| talent3 = [[Perfect strike (talent)|Perfect Strike]]&lt;br /&gt;
| talent4 = [[Blinding speed (talent)|Blinding Speed]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat veteran (category)|Combat Veteran]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Quick recovery (talent)|Quick Recovery]]&lt;br /&gt;
| talent2 = [[Fast metabolism (talent)|Fast Metabolism]]&lt;br /&gt;
| talent3 = [[Spell shield (talent)|Spell Shield]]&lt;br /&gt;
| talent4 = [[Unending frenzy (talent)|Unending Frenzy]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Scoundrel (category)|Scoundrel]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Lacerating strikes (talent)|Lacerating Strikes]]&lt;br /&gt;
| talent2 = [[Scoundrel's strategies (talent)|Scoundrel's Strategies]]&lt;br /&gt;
| talent3 = [[Nimble movements (talent)|Nimble Movements]]&lt;br /&gt;
| talent4 = [[Misdirection (talent)|Misdirection]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat training (category)|Combat Training]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Thick skin (talent)|Thick Skin]]&lt;br /&gt;
| talent2 = [[Armour training (talent)|Armour Training]]&lt;br /&gt;
| talent3 = [[Combat accuracy (talent)|Combat Accuracy]]&lt;br /&gt;
| talent4 = [[Weapons mastery (talent)|Weapons Mastery]]&lt;br /&gt;
| talent5 = [[Dagger mastery (talent)|Dagger Mastery]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Field control (category)|Field Control]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Disengage (talent)|Disengage]]&lt;br /&gt;
| talent2 = [[Track (talent)|Track]]&lt;br /&gt;
| talent3 = [[Heave (talent)|Heave]]&lt;br /&gt;
| talent4 = [[Slow motion (talent)|Slow Motion]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*uncovered by siding with the Assassin Lord&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The Rogue is a nimble melee fighter relying on daggers, traps and stealth to defeat its enemies, while dodging or avoiding enemy attacks.&lt;br /&gt;
&lt;br /&gt;
Rogues start with the ability to use ranged weapons, and start with sling and ammo in their alternate weapon slot. Rogues can be quite deadly with a sling (due to their [[Dexterity]] and [[Cunning]]), and they can even use an off-hand dagger alongside the sling, so they retain their [[Dual weapons (category)|Dual Weapon Defense]] bonus as well as apply their [[Poisons (category)|poisons]] while shooting.&lt;br /&gt;
&lt;br /&gt;
However, your primary offense will most likely be your daggers. These are a bit underwhelming at the start of the game, but once you find (or purchase) some better daggers, as well as boosting your Dex and Cun, you'll quickly develop into a stabbing machine.&lt;br /&gt;
&lt;br /&gt;
[[Dual techniques (category)|Flurry]] hits 6 times (3 with each dagger), and is your best single-target killing talent. [[Dual techniques (category)|Sweep]] hits up to 3 adjacent targets and causes bleeding (damage over time); it can be quite effective if you plan to retreat and let your foes bleed out.&lt;br /&gt;
&lt;br /&gt;
Stealth and traps, however, are what make the class interesting. Stealth can be set for automatic use (strongly recommended), meaning it will typically trigger as soon as you're out of sight of all monsters. While in stealth mode, your light radius is reduced to 0, so you want some [[infravision]] or [[Survival (category)|Heightened Senses]] to compensate. Stealth is almost as good as invisibility -- monsters may not even know you're there, or if they do spot you, they may mistake your exact position, and waste their talents on empty space. With [[Stealth (category)|Shadowstrike]] you can also get huge damage bonuses when striking from stealth.&lt;br /&gt;
&lt;br /&gt;
Traps (and [[Trapping (category)|Lure]]) give you some additional tools to use against monsters. Be sure to pick up the poison gas trap from the lore in [[The Maze]].&lt;br /&gt;
&lt;br /&gt;
You can learn to poison your daggers by siding with the assassin lord in the [[Lost Merchant]] quest. This will boost your damage even further. (Actually, you only have to do that with your first Rogue character. After that, every other Rogue will have the tree unlocked, and your optimal strategy is to kill the assassin lord for his gear and for the merchant's store.) (Unless you want the [[prodigies|Tricks of the Trade Prodigy]].)&lt;br /&gt;
&lt;br /&gt;
Speaking of Prodigies, Giant Leap is quite awesome for Rogues. You get mobility combined with a devastating multiple-opponent attack.&lt;br /&gt;
&lt;br /&gt;
Defensively, you can become nearly untouchable by physical attacks due to your [[Defense]] score (from Dexterity, from Dual Weapon Defense, and from equipment bonuses). Your bane will be nonphysical attacks (dragon breaths, spells, etc.). You get no talents to help against those (other than [[Thick skin (talent)|Thick Skin]] of course), so look for equipment with saves, stun/confusion immunity, and elemental resistance.&lt;br /&gt;
&lt;br /&gt;
[[Antimagic]] may be worth considering, although it will reduce your mobility (you won't be able to rely on teleport/phase door for escapes).&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Jotwebe</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Summoner&amp;diff=6383</id>
		<title>Summoner</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Summoner&amp;diff=6383"/>
				<updated>2013-12-16T16:27:12Z</updated>
		
		<summary type="html">&lt;p&gt;Jotwebe: /* Talent Categories */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class&lt;br /&gt;
|name=Summoner&lt;br /&gt;
|metaclass=Wilder&lt;br /&gt;
|starting_life=90&lt;br /&gt;
|locked=Yes&lt;br /&gt;
|life_per_level= +0&lt;br /&gt;
|dexterity=+1&lt;br /&gt;
|willpower=+5&lt;br /&gt;
|cunning=+3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Summoners never fight alone. They are always ready to summon one of their many minions to fight at their side.&lt;br /&gt;
Summons can range from a combat hound to a fire drake.&lt;br /&gt;
Their most important stats are: [[Willpower]] and [[Cunning]]&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Rough Leather Armor&lt;br /&gt;
*Mossy mindstar&lt;br /&gt;
*Mossy mindstar&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*War Hound&lt;br /&gt;
*Ritch Flamespitter&lt;br /&gt;
*Meditation&lt;br /&gt;
*Trap Handling&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Wild-gift (category type)|Wild-gift]]&lt;br /&gt;
| Name = [[Summoning (distance) (category)|Summoning (distance)]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Ritch flamespitter (talent)|Ritch Flamespitter]]&lt;br /&gt;
| talent2 = [[Hydra (talent)|Hydra]]&lt;br /&gt;
| talent3 = [[Rimebark (talent)|Rimebark]]&lt;br /&gt;
| talent4 = [[Fire drake (talent)|Fire Drake]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Wild-gift (category type)|Wild-gift]]&lt;br /&gt;
| Name = [[Summoning (melee) (category)|Summoning (melee)]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[War hound (talent)|War Hound]]&lt;br /&gt;
| talent2 = [[Jelly (talent)|Jelly]]&lt;br /&gt;
| talent3 = [[Minotaur (talent)|Minotaur]]&lt;br /&gt;
| talent4 = [[Stone golem (talent)|Stone Golem]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Wild-gift (category type)|Wild-gift]]&lt;br /&gt;
| Name = [[Summoning (utility) (category)|Summoning (utility)]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Turtle (talent)|Turtle]]&lt;br /&gt;
| talent2 = [[Spider (talent)|Spider]]&lt;br /&gt;
| talent3 = [[Frantic summoning (talent)|Frantic Summoning]]&lt;br /&gt;
| talent4 = [[Summon control (talent)|Summon Control]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Wild-gift (category type)|Wild-gift]]&lt;br /&gt;
| Name = [[Summoning (advanced) (category)|Summoning (advanced)]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Master summoner (talent)|Master Summoner]]&lt;br /&gt;
| talent2 = [[Grand arrival (talent)|Grand Arrival]]&lt;br /&gt;
| talent3 = [[Nature's cycle (talent)|Nature's Cycle]]&lt;br /&gt;
| talent4 = [[Wild summon (talent)|Wild Summon]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Wild-gift (category type)|Wild-gift]]&lt;br /&gt;
| Name = [[Summoning (augmentation) (category)|Summoning (augmentation)]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Rage (talent)|Rage]]&lt;br /&gt;
| talent2 = [[Detonate (talent)|Detonate]]&lt;br /&gt;
| talent3 = [[Resilience (talent)|Resilience]]&lt;br /&gt;
| talent4 = [[Phase summon (talent)|Phase Summon]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat techniques (category)|Combat Techniques]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Rush (talent)|Rush]]&lt;br /&gt;
| talent2 = [[Precise strikes (talent)|Precise Strikes]]&lt;br /&gt;
| talent3 = [[Perfect strike (talent)|Perfect Strike]]&lt;br /&gt;
| talent4 = [[Blinding speed (talent)|Blinding Speed]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat veteran (category)|Combat Veteran]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Quick recovery (talent)|Quick Recovery]]&lt;br /&gt;
| talent2 = [[Fast metabolism (talent)|Fast Metabolism]]&lt;br /&gt;
| talent3 = [[Spell shield (talent)|Spell Shield]]&lt;br /&gt;
| talent4 = [[Unending frenzy (talent)|Unending Frenzy]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat training (category)|Combat Training]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Thick skin (talent)|Thick Skin]]&lt;br /&gt;
| talent2 = [[Armour training (talent)|Armour Training]]&lt;br /&gt;
| talent3 = [[Combat accuracy (talent)|Combat Accuracy]]&lt;br /&gt;
| talent4 = [[Weapons mastery (talent)|Weapons Mastery]]&lt;br /&gt;
| talent5 = [[Dagger mastery (talent)|Dagger Mastery]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
[[Call of the wild (category)|Meditation]] reduces not only your personal damage, but also that of your summons. So, ideally, only use it when you're not in combat.&lt;br /&gt;
&lt;br /&gt;
[[Summoning (distance) (category)|Ritch Flamespitter]] is your workhorse talent, and should be your first choice in almost all early game combat situations. [[Summoning (melee) (category)|War Hound]] is your second choice.&lt;br /&gt;
&lt;br /&gt;
Use [[Summoning (utility) (category)|Turtle]] to &amp;quot;tank&amp;quot; a monster (keeping it tied up in melee) while your Flamespitter blasts it.&lt;br /&gt;
&lt;br /&gt;
You can have one active summon at a time for every 10 points of [[Cunning]]. So, you want to get your Cunning up to 20 as quickly as possible, letting you have 2 monsters at once. Later, aim for 30 Cunning to get a third monster -- but that can wait a while.&lt;br /&gt;
&lt;br /&gt;
[[Summoning (distance) (category)|Hydras]] are very powerful, but they won't use their breath attacks if you would be hit. So for best results, try to stay behind the hydra.&lt;br /&gt;
&lt;br /&gt;
You don't get any monster detection capability, but you can fake it by using [[Summoning (utility) (category)|Summon Control]] on an expendable summoned monster (and, face it, they're all expendable). Take control of something and use it to scout ahead.&lt;br /&gt;
&lt;br /&gt;
Get your healing talent ([[Call of the wild (category)|Nature's Touch]]) quickly. Not only can it save your life, but it can also keep escortees alive.&lt;br /&gt;
&lt;br /&gt;
War hounds gain physical power based on talent level, and deal more damage than stone golems at level 5.&lt;br /&gt;
&lt;br /&gt;
You can prevent your main character from acting poorly when you control another monster by customizing the AI and leashing it to an anchor (with radius 1).&lt;br /&gt;
&lt;br /&gt;
[[Summoning (melee) (category)|Jellies]] are very useful to maintain your [[Equilibrium]]. Equilibrium decreasing effect doesn't check what caused the damage, so it's fine to abuse the poor jelly however you want.&lt;br /&gt;
&lt;br /&gt;
By midgame, you'll want to use mostly [[Fire drake (talent)|drakes]], as they are at once great ranged nukes, good tanks and OK melee combatants. Set their skill priorities so that they roar early (it deals physical damage, confuses enemies and never damages allies), fire breath later (deals a bit more damage, but can hit you) and devouring flame never. With Frantic summoning and Nature's balance properly used, you can have 4 drakes in 5 turns.&lt;br /&gt;
&lt;br /&gt;
[[Grand arrival (talent)|Grand arrival]] makes hounds and ritches very useful in late game. Their arrival effect can drop enemy resistances to negatives, letting drakes wreck them. Drake arrival drakeling can be used as a shield, but is a nuisance most of the time, as the it takes a summon slot and can't be [[Detonate (talent)|recycled]].&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Jotwebe</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Cursed&amp;diff=6381</id>
		<title>Cursed</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Cursed&amp;diff=6381"/>
				<updated>2013-12-14T19:40:01Z</updated>
		
		<summary type="html">&lt;p&gt;Jotwebe: /* Talent Categories */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Redirect2|the Cursed class|talent category|[[Cursed (category type)]]}}&lt;br /&gt;
&lt;br /&gt;
{{class&lt;br /&gt;
|name=Cursed&lt;br /&gt;
|metaclass=Afflicted&lt;br /&gt;
|starting_life=110&lt;br /&gt;
|locked=Yes&lt;br /&gt;
|life_per_level= +2&lt;br /&gt;
|strength = +5&lt;br /&gt;
|willpower= +4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Through ignorance, greed or folly the Cursed served some dark design and are now doomed to pay for their sins.&lt;br /&gt;
Their only master now is the hatred they carry for every living thing.&lt;br /&gt;
&lt;br /&gt;
Drawing strength from the death of all they encounter, the Cursed become terrifying combatants.&lt;br /&gt;
Worse, any who approach the Cursed can be driven mad by their terrible aura.&lt;br /&gt;
&lt;br /&gt;
Their most important stats are: [[Strength]] and [[Willpower]]&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Iron Battleaxe&lt;br /&gt;
*Rough Leather Armor&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*[[Unnatural body (talent)|Unnatural Body]]&lt;br /&gt;
*[[Gloom (talent)|Gloom]]&lt;br /&gt;
*[[Slash (talent)|Slash]]&lt;br /&gt;
*[[Weapons mastery (talent)|Weapons Mastery]]&lt;br /&gt;
*[[Combat accuracy (talent)|Combat Accuracy]]&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category type)|Cursed]]&lt;br /&gt;
| Name = [[Endless hunt (category)|Endless Hunt]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Stalk (talent)|Stalk]]&lt;br /&gt;
| talent2 = [[Beckon (talent)|Beckon]]&lt;br /&gt;
| talent3 = [[Harass prey (talent)|Harass Prey]]&lt;br /&gt;
| talent4 = [[Surge (talent)|Surge]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category type)|Cursed]]&lt;br /&gt;
| Name = [[Gloom (category)|Gloom]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Gloom (talent)|Gloom]]&lt;br /&gt;
| talent2 = [[Weakness (talent)|Weakness]]&lt;br /&gt;
| talent3 = [[Dismay (talent)|Dismay]]&lt;br /&gt;
| talent4 = [[Sanctuary (talent)|Sanctuary]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category type)|Cursed]]&lt;br /&gt;
| Name = [[Slaughter (category)|Slaughter]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Slash (talent)|Slash]]&lt;br /&gt;
| talent2 = [[Frenzy (talent)|Frenzy]]&lt;br /&gt;
| talent3 = [[Reckless charge (talent)|Reckless Charge]]&lt;br /&gt;
| talent4 = [[Cleave (talent)|Cleave]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category type)|Cursed]]&lt;br /&gt;
| Name = [[Strife (category)|Strife]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Dominate (talent)|Dominate]]&lt;br /&gt;
| talent2 = [[Preternatural senses (talent)|Preternatural Senses]]&lt;br /&gt;
| talent3 = [[Blindside (talent)|3rd Talent]]&lt;br /&gt;
| talent4 = [[Repel (talent)|Repel]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category type)|Cursed]]&lt;br /&gt;
| Name = [[Fears (category)|Fears]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Instill fear (talent)|Instill Fear]]&lt;br /&gt;
| talent2 = [[Heighten fear (talent)|Heighten Fear]]&lt;br /&gt;
| talent3 = [[Tyrant (talent)|Tyrant]]&lt;br /&gt;
| talent4 = [[Panic (talent)|Panic]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category type)|Cursed]]&lt;br /&gt;
| Name = [[Predator (category)|Predator]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Mark prey (talent)|Mark Prey]]&lt;br /&gt;
| talent2 = [[Anatomy (talent)|Anatomy]]&lt;br /&gt;
| talent3 = [[Outmaneuver (talent)|Outmaneuver]]&lt;br /&gt;
| talent4 = [[Mimic (talent)|Mimic]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category type)|Cursed]]&lt;br /&gt;
| Name = [[Rampage (category)|Rampage]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Rampage (talent)|Rampage]]&lt;br /&gt;
| talent2 = [[Brutality (talent)|Brutality]]&lt;br /&gt;
| talent3 = [[Tenacity (talent)|Tenacity]]&lt;br /&gt;
| talent4 = [[Slam (talent)|Slam]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category type)|Cursed]]&lt;br /&gt;
| Name = [[Cursed form (category)|Cursed Form]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Unnatural body (talent)|Unnatural Body]]&lt;br /&gt;
| talent2 = [[Relentless (talent)|Relentless]]&lt;br /&gt;
| talent3 = [[Seethe (talent)|Seethe]]&lt;br /&gt;
| talent4 = [[Grim resolve (talent)|Grim Resolve]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat training (category)|Combat Training]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Thick skin (talent)|Thick Skin]]&lt;br /&gt;
| talent2 = [[Armour training (talent)|Armour Training]]&lt;br /&gt;
| talent3 = [[Combat accuracy (talent)|Combat Accuracy]]&lt;br /&gt;
| talent4 = [[Weapons mastery (talent)|Weapons Mastery]]&lt;br /&gt;
| talent5 = [[Dagger mastery (talent)|Dagger Mastery]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
:''Last updated for version 1.0.0''&lt;br /&gt;
&lt;br /&gt;
Empowered by pure hatred, the Cursed are mental warriors who excel at chasing, pinning, and exterminating powerful enemies while rampaging through weaker foes.&lt;br /&gt;
&lt;br /&gt;
* This class plays like a traditional hack-and-slash (similar to the [[Berserker]]), but with a much more difficult early game. Acquiring an early shield and one-handed weapon may improve your survivability while you build up your Gloom and armor. &lt;br /&gt;
* You start with a two-handed axe, but none of your abilities require any particular load-out. You can use a shield or dual wield as effectively as you can swing a two-hander. Top tier abilities give bonuses for various weaponry options, but even then, the weapon specific bonuses are mild, and you shouldn't consider yourself locked into any particular weapon.&lt;br /&gt;
* Dominate is a powerful &amp;quot;anti-boss&amp;quot; tool, particularly against enemies with high resistances and/or healing potential (i.e. the Weirdling Beast). Consider adding additional points into this ability after unlocking your other core utilities.&lt;br /&gt;
* Although [[Gloom (talent)|Gloom]] and [[Stalk (talent)|Stalk]] are technically sustainable, you can always leave them on and--except in rare cases--suffer no side-effects.&lt;br /&gt;
* Most of the Cursed's talents are passives. You can usually just run around and hit things, while your aura of Gloom debuffs your foes.&lt;br /&gt;
* At mid/high levels, the [[Rampage (category)|Rampage]] tree becomes key. This gives you an occasional huge set of buffs, for tough fights.&lt;br /&gt;
* You get the best monster detection in the game (always-on passive full ESP, with a radius determined by your points in [[Preternatural senses (talent)|Preternatural Senses]]).&lt;br /&gt;
* [[Blindside (talent)|Blindside]] will ''teleport'' you to a monster in radius, even if it's on the other side of a wall. Also great for escaping from a collapsing sand tunnel....&lt;br /&gt;
* [[Reckless charge (talent)|Reckless Charge]] causes you to hit monsters adjacent to the '''path''' that you tell it to follow. Counter-intuitively, you generally want to aim ''alongside'' monsters, not directly into them, when using this talent. It can also be used to escape from a dangerous situation.&lt;br /&gt;
* You get passive stun and confusion resistance (up to +75%) from [[Relentless (talent)|Relentless]]-- the most effective passive resistance for any class. Or, you can neglect Relentless and count on picking up these resistances with equipment.&lt;br /&gt;
* With most of your talents driven by [[Willpower]], [[antimagic]] is also a good choice. Beware that you're going to be short on generic talent points, with so many great skills demanding them.&lt;br /&gt;
* When you pick up a weapon, you are sometimes given the opportunity to release your rage, unlocking the [[Cursed aura (category)|Cursed Aura]] tree. Doing so can make the early game slightly more difficult, but opens up the potential for powerful beneficial effects later in the game.&lt;br /&gt;
* Many Cursed talents scale with [[hate]]. These scale linearly. There is further scaling for hate levels above 100. Wielding cursed weapons gives a bonus to your hate for purposes of these abilities.&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Jotwebe</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Doomed&amp;diff=6380</id>
		<title>Doomed</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Doomed&amp;diff=6380"/>
				<updated>2013-12-14T19:39:52Z</updated>
		
		<summary type="html">&lt;p&gt;Jotwebe: /* Starting Talent Categories */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class&lt;br /&gt;
|name=Doomed&lt;br /&gt;
|metaclass=Afflicted&lt;br /&gt;
|starting_life=90&lt;br /&gt;
|locked=Yes&lt;br /&gt;
|life_per_level= +0&lt;br /&gt;
|willpower= +4&lt;br /&gt;
|cunning = +5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The Doomed are fallen mages who once wielded powerful magic wrought by ambition and dark bargains.&lt;br /&gt;
Stripped of their magic by the dark forces that once served them, they have learned to harness the hatred that burns in their minds.&lt;br /&gt;
&lt;br /&gt;
Only time will tell if they can choose a new path or are doomed forever.&lt;br /&gt;
The Doomed strike from behind a veil of darkness or a host of shadows.&lt;br /&gt;
They feed upon their enemies as they unleash their minds on all who confront them.&lt;br /&gt;
Their most important stats are: [[Willpower]] and [[Cunning]]&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Mossy mindstar&lt;br /&gt;
*Mossy mindstar&lt;br /&gt;
*Linen robe&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*[[Unnatural body (talent)|Unnatural Body]]&lt;br /&gt;
*[[Feed (talent)|Feed]]&lt;br /&gt;
*[[Gesture of pain (talent)|Gesture of Pain]]&lt;br /&gt;
*[[Willful strike (talent)|Willful Strike]]&lt;br /&gt;
*[[Call shadows (talent)|Call Shadows]]&lt;br /&gt;
&lt;br /&gt;
==Starting Talent Categories==&lt;br /&gt;
&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category type)|Cursed]]&lt;br /&gt;
| Name = [[Example category (category)|Example Category]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[1st talent (talent)|1st Talent]]&lt;br /&gt;
| talent2 = [[2nd talent (talent)|2nd Talent]]&lt;br /&gt;
| talent3 = [[3rd talent (talent)|3rd Talent]]&lt;br /&gt;
| talent4 = [[4th talent (talent)|4th Talent]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category type)|Cursed]]&lt;br /&gt;
| Name = [[Fears (category)|Fears]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Instill fear (talent)|Instill Fear]]&lt;br /&gt;
| talent2 = [[Heighten fear (talent)|Heighten Fear]]&lt;br /&gt;
| talent3 = [[Tyrant (talent)|Tyrant]]&lt;br /&gt;
| talent4 = [[Panic (talent)|Panic]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category type)|Cursed]]&lt;br /&gt;
| Name = [[Cursed form (category)|Cursed Form]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Unnatural body (talent)|Unnatural Body]]&lt;br /&gt;
| talent2 = [[Relentless (talent)|Relentless]]&lt;br /&gt;
| talent3 = [[Seethe (talent)|Seethe]]&lt;br /&gt;
| talent4 = [[Grim resolve (talent)|Grim Resolve]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category type)|Cursed]]&lt;br /&gt;
| Name = [[Dark sustenance (category)|Dark Sustenance]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Feed (talent)|Feed]]&lt;br /&gt;
| talent2 = [[Devour life (talent)|Devour Life]]&lt;br /&gt;
| talent3 = [[Feed power (talent)|Feed Power]]&lt;br /&gt;
| talent4 = [[Feed strengths (talent)|Feed Strengths]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Cunning&lt;br /&gt;
:[[Survival (category)|Survival]] (1.0 mastery, locked)&lt;br /&gt;
&lt;br /&gt;
;Cursed&lt;br /&gt;
:[[Dark sustenance (category)|Dark Sustenance]] (1.3 mastery)&lt;br /&gt;
:[[Force of will (category)|Force of Will]] (1.3 mastery)&lt;br /&gt;
:[[Gestures (category)|Gestures]] (1.3 mastery)&lt;br /&gt;
:[[Darkness (category)|Darkness]] (1.3 mastery)&lt;br /&gt;
:[[Shadows (category)|Shadows]] (1.3 mastery)&lt;br /&gt;
:[[Punishments (category)|Punishments]] (1.3 mastery)&lt;br /&gt;
:[[Cursed form (category)|Cursed Form]] (1.0 mastery)&lt;br /&gt;
:[[Fears (category)|Fears]] (1.0 mastery, locked)&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
Their primary stats are [[Willpower]] and [[Cunning]]. Most effects are based off [[Mindpower]], which is affected by both Willpower and Cunning (with Willpower having a larger effect). Some talents have a Willpower prerequisite, others have a Cunning prerequisite.&lt;br /&gt;
&lt;br /&gt;
Buying the [[Combat training (category)|Combat training]] tree in [[Last Hope]] should be a priority. Get some armor on you, because you're going to need it.&lt;br /&gt;
&lt;br /&gt;
Your most effective talent for directly hurting things at first is Willful Strike. This also knocks the monster back a tiny bit, which is certainly welcome.&lt;br /&gt;
&lt;br /&gt;
Later, Reproach starts to become more effective. Emphasize Willpower, Willful Strike and Reproach during the early game. With Madness, Reproach lets you debuff a whole bunch of nearby monsters. In one-on-one situations, Reproach's damage actually starts to become respectable with decent Willpower and additional points invested. Its downfall is its incredibly short range.&lt;br /&gt;
&lt;br /&gt;
Reproach does not hurt any allied NPCs, despite what the description implies. It only targets enemies.&lt;br /&gt;
&lt;br /&gt;
For crowd control, you have Reproach (with or without Madness), Creeping Darkness (highly unpredictable -- it doesn't hit every square in the area you specify), and Blast.&lt;br /&gt;
&lt;br /&gt;
Deflection's description is absolutely worthless. Here's how it works: you turn it on once (sustained), and it stays on forever. Each turn that you aren't damaged, it builds up a point (on the left pane, it will appear as Deflection (26), then Deflection (27), and so on until it has reached its maximum damage absorption based on the talent level and your Willpower). When it absorbs incoming damage, these points are reduced, and it will begin charging again. It's not a particularly strong shield, but it's extremely low-maintenance, and certainly better than nothing.&lt;br /&gt;
&lt;br /&gt;
The Doomed do not fare well against strong enemy spellcasters. Taking antimagic may help with this -- believe it or not, the Doomed are eligible for antimagic, since Hate is actually a perverted form of psionics -- but then that leaves you needing to defeat a strong enemy spellcaster. Catch 22 situation.&lt;br /&gt;
&lt;br /&gt;
Creeping Darkness may help prevent enemy spellcasters from seeing you until you get close.&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Jotwebe</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Temporal_Warden&amp;diff=6379</id>
		<title>Temporal Warden</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Temporal_Warden&amp;diff=6379"/>
				<updated>2013-12-14T19:03:24Z</updated>
		
		<summary type="html">&lt;p&gt;Jotwebe: /* Talent Categories */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class&lt;br /&gt;
|name=Temporal Warden&lt;br /&gt;
|metaclass=Chronomancer&lt;br /&gt;
|starting_life=100&lt;br /&gt;
|locked=Yes&lt;br /&gt;
|life_per_level= +0&lt;br /&gt;
|strength=+2&lt;br /&gt;
|dexterity=+3&lt;br /&gt;
|magic=+2&lt;br /&gt;
|willpower=+2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The Temporal Wardens have learned to blend archery, dual-weapon fighting, and chronomancy into a fearsome whole.&lt;br /&gt;
Through their use of the chronomantic arts, the Temporal Wardens seek to control the battlefield while peppering their foes with arrows or engaging in hand-to-hand combat.&lt;br /&gt;
&lt;br /&gt;
Their study of chronomancy enables them to amplify their own physical and magical abilities, and to manipulate the speed of themselves and those around them.&lt;br /&gt;
&lt;br /&gt;
Their most important stats are: [[Strength]], [[Dexterity]], [[Willpower]], and [[Magic]]&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Iron Longsword&lt;br /&gt;
*Iron Dagger&lt;br /&gt;
*Elm Longbow&lt;br /&gt;
*Rough Leather Armor&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*[[Shoot (talent)|Shoot]]&lt;br /&gt;
*[[Spacetime Tuning (talent)|Spacetime Tuning]]&lt;br /&gt;
*[[Combat accuracy (talent)|Combat Accuracy]]&lt;br /&gt;
*[[Dual strike (talent)|Dual Strike]]&lt;br /&gt;
*[[Celerity (talent)|Celerity]]&lt;br /&gt;
*[[Strength of purpose (talent)|Strength of Purpose]]&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Spacetime folding (category)|Spacetime Folding]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Weapon folding (talent)|Weapon Folding]]&lt;br /&gt;
| talent2 = [[Swap (talent)|Swap]]&lt;br /&gt;
| talent3 = [[Displace damage (talent)|Displace Damage]]&lt;br /&gt;
| talent4 = [[Temporal wake (talent)|Temporal Wake]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Speed Control (category)|Speed Control]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Celerity (talent)|Celerity]]&lt;br /&gt;
| talent2 = [[Stop (talent)|Stop]]&lt;br /&gt;
| talent3 = [[Slow (talent)|Slow]]&lt;br /&gt;
| talent4 = [[Haste (talent)|Haste]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Temporal combat (category)|Temporal Combat]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Strength of purpose (talent)|Strength of Purpose]]&lt;br /&gt;
| talent2 = [[Invigorate (talent)|Invigorate]]&lt;br /&gt;
| talent3 = [[Quantum feed (talent)|Quantum Feed]]&lt;br /&gt;
| talent4 = [[Damage smearing (talent)|Damage Smearing]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category_type)|Technique]]&lt;br /&gt;
| Name = [[Archery - bows (category)|Archery - Bows]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Bow mastery (talent)|Bow Mastery]]&lt;br /&gt;
| talent2 = [[Piercing arrow (talent)|Piercing Arrow]]&lt;br /&gt;
| talent3 = [[Dual arrows (talent)|Dual Arrows]]&lt;br /&gt;
| talent4 = [[Volley of arrows (talent)|Volley of Arrows]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category_type)|Technique]]&lt;br /&gt;
| Name = [[Dual techniques (category)|Dual Techniques]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Dual strike (talent)|Dual Strike]]&lt;br /&gt;
| talent2 = [[Flurry (talent)|Flurry]]&lt;br /&gt;
| talent3 = [[Sweep (talent)|Sweep]]&lt;br /&gt;
| talent4 = [[Whirlwind (talent)|Whirlwind]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Time Travel (category)|Time Travel]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Static history (talent)|Static History]]&lt;br /&gt;
| talent2 = [[Time skip (talent)|Time Skip]]&lt;br /&gt;
| talent3 = [[Echoes from the past (talent)|Echoes from the Past]]&lt;br /&gt;
| talent4 = [[Temporal reprieve (talent)|Temporal Reprieve]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category_type)|Technique]]&lt;br /&gt;
| Name = [[Archery prowess (category)|Archery Prowess]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Flare (talent)|Flare]]&lt;br /&gt;
| talent2 = [[Crippling shot (talent)|Crippling Shot]]&lt;br /&gt;
| talent3 = [[Pinning shot (talent)|Pinning Shot]]&lt;br /&gt;
| talent4 = [[Scatter shot (talent)|Scatter Shot]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category_type)|Technique]]&lt;br /&gt;
| Name = [[Dual weapons (category)|Dual Weapons]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Dual weapon training (talent)|Dual Weapon Training]]&lt;br /&gt;
| talent2 = [[Dual weapon defense (talent)|Dual Weapon Defense]]&lt;br /&gt;
| talent3 = [[Precision (talent)|Precision]]&lt;br /&gt;
| talent4 = [[Momentum (talent)|Momentum]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat training (category)|Combat Training]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Thick skin (talent)|Thick Skin]]&lt;br /&gt;
| talent2 = [[Armour training (talent)|Armour Training]]&lt;br /&gt;
| talent3 = [[Combat accuracy (talent)|Combat Accuracy]]&lt;br /&gt;
| talent4 = [[Weapons mastery (talent)|Weapons Mastery]]&lt;br /&gt;
| talent5 = [[Dagger mastery (talent)|Dagger Mastery]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Chronomancy (category)|Chronomancy]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Precognition (talent)|Precognition]]&lt;br /&gt;
| talent2 = [[Foresight (talent)|Foresight]]&lt;br /&gt;
| talent3 = [[Moment of Prescience (talent)|Moment of Prescience]]&lt;br /&gt;
| talent4 = [[Spin fate (talent)|Spin Fate]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Spacetime weaving (category)|Spacetime Weaving]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Dimensional step (talent)|Dimensional Step]]&lt;br /&gt;
| talent2 = [[Banish (talent)|Banish]]&lt;br /&gt;
| talent3 = [[Wormhole (talent)|Wormhole]]&lt;br /&gt;
| talent4 = [[Spacetime mastery (talent)|Spacetime Mastery]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The Temporal Warden is a hybrid melee/ranged character with a few unique tricks up his sleeve. The class is unlocked in the [[Temporal Rift]] quest in [[Daikara]]. It is considered a spellcasting class (no [[Zigur]]), as it uses the [[Paradox]] resource for many of its talents.&lt;br /&gt;
&lt;br /&gt;
The [[Celerity (talent)|Celerity]] skill allows them to switch between primary and secondary weapon sets instantaneously. They begin with a long sword and dagger in one set, and a bow in the other. This means the Temporal Warden can dish out ranged damage, and switch to melee weapons when monsters are adjacent, without penalty. Talents for improving both ranged and melee (dual-weapon) combat are available.&lt;br /&gt;
&lt;br /&gt;
As with the [[Shadowblade]], one of the biggest challenges confronting this class is the sheer number of options available. The Temporal Warden benefits directly from investment in 5 out of the 6 stats (everything except [[Cunning]]), and has a large number of diverse talents. This allows players to choose a balanced hybrid approach, or to specialize in either ranged combat or dual-weapon combat. The Paradox/Magic talents serve as support for either style.&lt;br /&gt;
&lt;br /&gt;
===Hybrid style===&lt;br /&gt;
In the early game, focus on [[Dexterity]]. This supports damage for both the longbow and the dagger, as well as giving you a boost to combat accuracy and defense. Focusing on [[Strength]] is less important, as you have [[Strength of purpose (talent)|Strength of Purpose]] to boost it for you.&lt;br /&gt;
&lt;br /&gt;
Within the combat tree, spread points around. Remember that you get diminishing returns from deep investment in [[Weapons mastery (talent)|Weapons Mastery]] and [[Dagger mastery (talent)|Dagger Mastery]], so 1 point in each gives you more benefit than 2 points in either one, unless you decide to go with dual daggers later on. (Sticking with a non-dagger plus a dagger gives you a better variety of weapon choices. When the game gives you a lovely axe, you'll be able to use it.)&lt;br /&gt;
&lt;br /&gt;
Likewise, stick a point or two into [[Bow mastery (talent)|Bow Mastery]] to boost ranged damage. At level 4 (or as soon after that as you can), take [[Piercing arrow (talent)|Piercing Arrow]] which gives you a beam attack.&lt;br /&gt;
&lt;br /&gt;
On the melee side, use [[Dual strike (talent)|Dual Strike]] for your first stun, and take [[Flurry (talent)|Flurry]] at level 4 (or ASAP) for high melee damage.&lt;br /&gt;
&lt;br /&gt;
===Paradox===&lt;br /&gt;
For the first 3 levels, you won't be doing much with [[Paradox]]. Just sustain [[Celerity (talent)|Celerity]], [[Weapon folding (talent)|Weapon Folding]] and [[Strength of purpose (talent)|Strength of Purpose]], and shoot and stab things.&lt;br /&gt;
&lt;br /&gt;
Beginning at level 4, you get a plethora of utility talents across a wide spectrum of areas:&lt;br /&gt;
*Mobility ([[Swap (talent)|Swap]] and [[Dimensional step (talent)|Dimensional Step]])&lt;br /&gt;
*Defense ([[Probability weaving (talent)|Probability Weaving]])&lt;br /&gt;
*Restoration ([[Invigorate (talent)|Invigorate]])&lt;br /&gt;
*Debuffing ([[Stop (talent)|Stop]])&lt;br /&gt;
*Information ([[Deja vu (talent)|Deja Vu]])&lt;br /&gt;
&lt;br /&gt;
Use of these non-sustained Paradox talents will increase your Paradox resource. This is both good and bad: good because it means many of your talents will become more powerful; bad because it can lead to anomalies. You also have talents available to reduce your Paradox resource down to safer levels.&lt;br /&gt;
&lt;br /&gt;
===Important Notes===&lt;br /&gt;
* As of version 1.0.0, [[Precognition (talent)|Precognition]] is a bit buggy around the &amp;quot;return to regular timeline upon death&amp;quot; aspect, with some instances working properly and others giving the standard death procedure. If you Precog into a life-threatening situation, canceling the spell early (right-click its status icon) before dying can help avoid nasty surprises.&lt;br /&gt;
* [[Antimagic|Anti-Magicians]] can nullify the Precognition status despite it being listed as an &amp;quot;other:time&amp;quot; status and not specifically &amp;quot;magical.&amp;quot; Regardless, if you spot an anti-magician while Precog scouting, you may want to consider canceling the ability early.&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Jotwebe</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Paradox_Mage&amp;diff=6378</id>
		<title>Paradox Mage</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Paradox_Mage&amp;diff=6378"/>
				<updated>2013-12-14T13:48:43Z</updated>
		
		<summary type="html">&lt;p&gt;Jotwebe: /* Talent Categories */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class&lt;br /&gt;
|name=Paradox Mage&lt;br /&gt;
|metaclass=Chronomancer&lt;br /&gt;
|starting_life=90&lt;br /&gt;
|locked=Yes&lt;br /&gt;
|life_per_level= -4&lt;br /&gt;
|magic=+5&lt;br /&gt;
|willpower=+3&lt;br /&gt;
|cunning=+1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A Paradox Mage studies the very fabric of spacetime, learning not just to bend it but shape it and remake it.&lt;br /&gt;
Most Paradox Mages lack basic skills that others take for granted (like general fighting sense), but they make up for it through control of cosmic forces.&lt;br /&gt;
&lt;br /&gt;
Paradox Mages start off with knowledge of all but the most complex Chronomantic schools.&lt;br /&gt;
&lt;br /&gt;
Their most important stats are: [[Magic]] and [[Willpower]]&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Elm Staff&lt;br /&gt;
*Linen Robe&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*[[Spacetime tuning (talent)|Spacetime Tuning]]&lt;br /&gt;
*[[Static history (talent)|Static History]]&lt;br /&gt;
*[[Turn back the clock (talent)|Turn Back The Clock]]&lt;br /&gt;
*[[Dust to dust (talent)|Dust to Dust]]&lt;br /&gt;
*[[Echoes from the past (talent)|Echoes from the Past]]&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Age manipulation (category)|Age Manipulation]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Turn back the clock (talent)|Turn Back the Clock]]&lt;br /&gt;
| talent2 = [[Temporal fugue (talent)|Temporal Fugue]]&lt;br /&gt;
| talent3 = [[Ashes to ashes (talent)|Ashes to Ashes]]&lt;br /&gt;
| talent4 = [[Body reversion (talent)|Body Reversion]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Gravity (category)|Gravity]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Repulsion blast (talent)|Repulsion Blast]]&lt;br /&gt;
| talent2 = [[Repulsion field (talent)|Repulsion Field]]&lt;br /&gt;
| talent3 = [[Gravity spike (talent)|Gravity Spike]]&lt;br /&gt;
| talent4 = [[Gravity well (talent)|Gravity Well]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Matter (category)|Matter]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Dust to dust (talent)|Dust to Dust]]&lt;br /&gt;
| talent2 = [[Carbon spikes (talent)|Carbon Spikes]]&lt;br /&gt;
| talent3 = [[Destabilize (talent)|Destabilize]]&lt;br /&gt;
| talent4 = [[Quantum spike (talent)|Quantum Spike]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Speed Control (category)|Speed Control]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Celerity (talent)|Celerity]]&lt;br /&gt;
| talent2 = [[Stop (talent)|Stop]]&lt;br /&gt;
| talent3 = [[Slow (talent)|Slow]]&lt;br /&gt;
| talent4 = [[Haste (talent)|Haste]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Time Travel (category)|Time Travel]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Static history (talent)|Static History]]&lt;br /&gt;
| talent2 = [[Time skip (talent)|Time Skip]]&lt;br /&gt;
| talent3 = [[Echoes from the past (talent)|Echoes from the Past]]&lt;br /&gt;
| talent4 = [[Temporal reprieve (talent)|Temporal Reprieve]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Paradox (category)|Paradox]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Paradox mastery (talent)|Paradox Mastery]]&lt;br /&gt;
| talent2 = [[Cease to exist (talent)|Cease to Exist]]&lt;br /&gt;
| talent3 = [[Fade from time (talent)|Fade from Time]]&lt;br /&gt;
| talent4 = [[Paradox clone (talent)|Paradox Clone]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Timeline threading (category)|Timeline Threading]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Gather the threads (talent)|Gather the Threads]]&lt;br /&gt;
| talent2 = [[Rethread (talent)|Rethread]]&lt;br /&gt;
| talent3 = [[Temporal clone (talent)|Temporal Clone]]&lt;br /&gt;
| talent4 = [[See the threads (talent)|See the Threads]]&lt;br /&gt;
}}&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Chronomancy (category)|Chronomancy]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Precognition (talent)|Precognition]]&lt;br /&gt;
| talent2 = [[Foresight (talent)|Foresight]]&lt;br /&gt;
| talent3 = [[Moment of Prescience (talent)|Moment of Prescience]]&lt;br /&gt;
| talent4 = [[Spin fate (talent)|Spin Fate]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Energy (category)|Energy]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Energy decomposition (talent)|Energy Decomposition]]&lt;br /&gt;
| talent2 = [[Entropic field (talent)|Entropic Field]]&lt;br /&gt;
| talent3 = [[Energy absorption (talent)|Energy Absorption]]&lt;br /&gt;
| talent4 = [[Redux (talent)|Redux]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Spacetime weaving (category)|Spacetime Weaving]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Dimensional step (talent)|Dimensional Step]]&lt;br /&gt;
| talent2 = [[Banish (talent)|Banish]]&lt;br /&gt;
| talent3 = [[Wormhole (talent)|Wormhole]]&lt;br /&gt;
| talent4 = [[Spacetime mastery (talent)|Spacetime Mastery]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
Paradox Mages are powerful spellcasters who manipulate the cosmic forces of the universe to bewilder, disable and annihilate their opponents. While their spells may sometimes be unstable or dangerous to use, they are capable of both awesome destruction and debilitating effects, from stopping foes in their tracks to erasing them from reality.&lt;br /&gt;
&lt;br /&gt;
===Playing Style===&lt;br /&gt;
Unlike [[Archmage]]s, whose skills lean to a strategy of shielding up and raining all manner of elemental death on opponents, the playstyle of Paradox Mages is more standoffish and centred around disabling enemies before going in for the kill. You have a limited number of damaging spells, most of which have long cooldowns or high [[Paradox]] costs (or both!) making varying your attacks a necessity. Additionally, Paradox Mages lack the Archmage's powerful shielding skills and numerous escape options (though your main one, [[Dimensional step (talent)|Dimensional Step]], is quite good). So, what can you do?&lt;br /&gt;
&lt;br /&gt;
The Paradox Mage's specialty is controlling the battlefield. Your skills can confuse whole groups of enemies, slow or stun them for extended periods, teleport surrounding enemies away, push them away or pull them towards you (or toward another point entirely), pin them to the ground, remove them from time entirely for several turns, dramatically lower their resistances as you attempt to wipe them from existence, and even put their skills on cooldown. You can quickly refresh your own skills, speed yourself up, raise your resistances and saves, split the timeline to scout ahead, heal and remove physical ailments, and even create a clone of yourself to fight alongside you.&lt;br /&gt;
&lt;br /&gt;
Archmages look almost boring in comparison.&lt;br /&gt;
&lt;br /&gt;
Essentially, playing as a Paradox Mage involves tactical use of disables and hammering enemies with attack spells, using your support skills to stay in the fight and keep the pressure on, all whilst keeping a good eye on your Paradox to make sure you don't blow yourself up. Speaking of which...&lt;br /&gt;
&lt;br /&gt;
===Paradox and You===&lt;br /&gt;
Paradox Mages use the [[Paradox]] resource, which represents how much damage has been caused to spacetime. Unlike [[Mana]], which is drained by spells and recharges slowly or with skills, Paradox starts out at zero and is raised by using Chronomancy spells. As Paradox increases, the damage and effectiveness of your skills rises with it - but so does the chance that your spells may fail to work, backfire onto yourself, or cause one of several random anomalies, all of which can be devastating in the middle of a pitched battle. Needless to say, keeping your Paradox at a manageable level is a crucial part of playing the class. Your [[Willpower]] stat will allow you to raise your Paradox higher with a lower failure chance.&lt;br /&gt;
&lt;br /&gt;
A few skills can lower Paradox, the main two being [[Spacetime tuning (talent)|Spacetime Tuning]] (which can take many turns, precluding its use in a fight) and [[Static history (talent)|Static History]] (which is less effective but instant, and also prevents spell failure for a short time after use).&lt;br /&gt;
&lt;br /&gt;
You're best off keeping your Paradox as low as possible. Sustained effects will create a minimum level, but this will still be quite low (you only have three of them, and two together still won't raise your Paradox high enough for any spell failures even with low Willpower). The higher damage and effectiveness is not worth an attack blowing up in your face, or your Dimensional Step failing at a critical moment, which will probably mean your death. Never take an eye off your levels, use Static History as often as you can, and you will cut down the inevitable screwups a great deal.&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Jotwebe</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Paradox_Mage&amp;diff=6377</id>
		<title>Paradox Mage</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Paradox_Mage&amp;diff=6377"/>
				<updated>2013-12-14T13:47:37Z</updated>
		
		<summary type="html">&lt;p&gt;Jotwebe: /* Talent Categories */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class&lt;br /&gt;
|name=Paradox Mage&lt;br /&gt;
|metaclass=Chronomancer&lt;br /&gt;
|starting_life=90&lt;br /&gt;
|locked=Yes&lt;br /&gt;
|life_per_level= -4&lt;br /&gt;
|magic=+5&lt;br /&gt;
|willpower=+3&lt;br /&gt;
|cunning=+1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A Paradox Mage studies the very fabric of spacetime, learning not just to bend it but shape it and remake it.&lt;br /&gt;
Most Paradox Mages lack basic skills that others take for granted (like general fighting sense), but they make up for it through control of cosmic forces.&lt;br /&gt;
&lt;br /&gt;
Paradox Mages start off with knowledge of all but the most complex Chronomantic schools.&lt;br /&gt;
&lt;br /&gt;
Their most important stats are: [[Magic]] and [[Willpower]]&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Elm Staff&lt;br /&gt;
*Linen Robe&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*[[Spacetime tuning (talent)|Spacetime Tuning]]&lt;br /&gt;
*[[Static history (talent)|Static History]]&lt;br /&gt;
*[[Turn back the clock (talent)|Turn Back The Clock]]&lt;br /&gt;
*[[Dust to dust (talent)|Dust to Dust]]&lt;br /&gt;
*[[Echoes from the past (talent)|Echoes from the Past]]&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Age manipulation (category)|Age Manipulation]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Turn back the clock (talent)|Turn Back the Clock]]&lt;br /&gt;
| talent2 = [[Temporal fugue (talent)|Temporal Fugue]]&lt;br /&gt;
| talent3 = [[Ashes to ashes (talent)|Ashes to Ashes]]&lt;br /&gt;
| talent4 = [[Body reversion (talent)|Body Reversion]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Gravity (category)|Gravity]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Repulsion blast (talent)|Repulsion Blast]]&lt;br /&gt;
| talent2 = [[Repulsion field (talent)|Repulsion Field]]&lt;br /&gt;
| talent3 = [[Gravity spike (talent)|Gravity Spike]]&lt;br /&gt;
| talent4 = [[Gravity well (talent)|Gravity Well]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Matter (category)|Matter]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Dust to dust (talent)|Dust to Dust]]&lt;br /&gt;
| talent2 = [[Carbon spikes (talent)|Carbon Spikes]]&lt;br /&gt;
| talent3 = [[Destabilize (talent)|Destabilize]]&lt;br /&gt;
| talent4 = [[Quantum spike (talent)|Quantum Spike]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Speed Control (category)|Speed Control]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Celerity (talent)|Celerity]]&lt;br /&gt;
| talent2 = [[Stop (talent)|Stop]]&lt;br /&gt;
| talent3 = [[Slow (talent)|Slow]]&lt;br /&gt;
| talent4 = [[Haste (talent)|Haste]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Time Travel (category)|Time Travel]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Static history (talent)|Static History]]&lt;br /&gt;
| talent2 = [[Time skip (talent)|Time Skip]]&lt;br /&gt;
| talent3 = [[Echoes from the past (talent)|Echoes from the Past]]&lt;br /&gt;
| talent4 = [[Temporal reprieve (talent)|Temporal Reprieve]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Paradox (category)|Paradox]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Paradox mastery (talent)|Paradox Mastery]]&lt;br /&gt;
| talent2 = [[Cease to exist (talent)|Cease to Exist]]&lt;br /&gt;
| talent3 = [[Fade from time (talent)|Fade from Time]]&lt;br /&gt;
| talent4 = [[Paradox clone (talent)|Paradox Clone]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Timeline threading (category)|Timeline Threading]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Gather the threads (talent)|Gather the Threads]]&lt;br /&gt;
| talent2 = [[Rethread (talent)|Rethread]]&lt;br /&gt;
| talent3 = [[Temporal clone (talent)|Temporal Clone]]&lt;br /&gt;
| talent4 = [[See the threads (talent)|See the Threads]]&lt;br /&gt;
}}&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Chronomancy (category)|Chronomancy]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Precognition (talent)|Precognition]]&lt;br /&gt;
| talent2 = [[Foresight (talent)|Foresight]]&lt;br /&gt;
| talent3 = [[Moment of Prescience (talent)|Moment of Prescience]]&lt;br /&gt;
| talent4 = [[Spin fate (talent)|Spin Fate]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Energy (category)|Energy]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Energy decomposition (talent)|Energy Decomposition]]&lt;br /&gt;
| talent2 = [[Entropic field (talent)|Entropic Field]]&lt;br /&gt;
| talent3 = [[Energy absorption (talent)|Energy Absorption]]&lt;br /&gt;
| talent4 = [[Redux (talent)|Redux]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Spacetime weaving (category)|Spacetime Weaving]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Dimensional step (talent)|Dimensional Step]]&lt;br /&gt;
| talent2 = [[Banish (talent)|Banish]]&lt;br /&gt;
| talent3 = [[Wormhole (talent)|Wormhole]]&lt;br /&gt;
| talent4 = [[Spacetime mastery (talent)|Spacetime Mastery]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Cunning&lt;br /&gt;
:[[Survival (category)|Survival]] (1.0 mastery, locked)&lt;br /&gt;
&lt;br /&gt;
;Chronomancy&lt;br /&gt;
:[[Age Manipulation (category)|Age Manipulation]] (1.3 mastery)&lt;br /&gt;
:[[Anomalies (category)|Anomalies]] (1.0 mastery)&lt;br /&gt;
:[[Chronomancy (category)|Chronomancy]] (1.3 mastery)&lt;br /&gt;
:[[Energy (category)|Energy]] (1.3 mastery)&lt;br /&gt;
:[[Gravity (category)|Gravity]] (1.3 mastery)&lt;br /&gt;
:[[Matter (category)|Matter]] (1.3 mastery)&lt;br /&gt;
:[[Paradox (category)|Paradox]] (1.3 mastery, locked)&lt;br /&gt;
:[[Speed Control (category)|Speed Control]] (1.3 mastery)&lt;br /&gt;
:[[Timeline Threading (category)|Timeline Threading]] (1.3 mastery)&lt;br /&gt;
:[[Time Travel (category)|Time Travel]] (1.3 mastery)&lt;br /&gt;
:[[Spacetime Weaving (category)|Spacetime Weaving]] (1.3 mastery)&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
Paradox Mages are powerful spellcasters who manipulate the cosmic forces of the universe to bewilder, disable and annihilate their opponents. While their spells may sometimes be unstable or dangerous to use, they are capable of both awesome destruction and debilitating effects, from stopping foes in their tracks to erasing them from reality.&lt;br /&gt;
&lt;br /&gt;
===Playing Style===&lt;br /&gt;
Unlike [[Archmage]]s, whose skills lean to a strategy of shielding up and raining all manner of elemental death on opponents, the playstyle of Paradox Mages is more standoffish and centred around disabling enemies before going in for the kill. You have a limited number of damaging spells, most of which have long cooldowns or high [[Paradox]] costs (or both!) making varying your attacks a necessity. Additionally, Paradox Mages lack the Archmage's powerful shielding skills and numerous escape options (though your main one, [[Dimensional step (talent)|Dimensional Step]], is quite good). So, what can you do?&lt;br /&gt;
&lt;br /&gt;
The Paradox Mage's specialty is controlling the battlefield. Your skills can confuse whole groups of enemies, slow or stun them for extended periods, teleport surrounding enemies away, push them away or pull them towards you (or toward another point entirely), pin them to the ground, remove them from time entirely for several turns, dramatically lower their resistances as you attempt to wipe them from existence, and even put their skills on cooldown. You can quickly refresh your own skills, speed yourself up, raise your resistances and saves, split the timeline to scout ahead, heal and remove physical ailments, and even create a clone of yourself to fight alongside you.&lt;br /&gt;
&lt;br /&gt;
Archmages look almost boring in comparison.&lt;br /&gt;
&lt;br /&gt;
Essentially, playing as a Paradox Mage involves tactical use of disables and hammering enemies with attack spells, using your support skills to stay in the fight and keep the pressure on, all whilst keeping a good eye on your Paradox to make sure you don't blow yourself up. Speaking of which...&lt;br /&gt;
&lt;br /&gt;
===Paradox and You===&lt;br /&gt;
Paradox Mages use the [[Paradox]] resource, which represents how much damage has been caused to spacetime. Unlike [[Mana]], which is drained by spells and recharges slowly or with skills, Paradox starts out at zero and is raised by using Chronomancy spells. As Paradox increases, the damage and effectiveness of your skills rises with it - but so does the chance that your spells may fail to work, backfire onto yourself, or cause one of several random anomalies, all of which can be devastating in the middle of a pitched battle. Needless to say, keeping your Paradox at a manageable level is a crucial part of playing the class. Your [[Willpower]] stat will allow you to raise your Paradox higher with a lower failure chance.&lt;br /&gt;
&lt;br /&gt;
A few skills can lower Paradox, the main two being [[Spacetime tuning (talent)|Spacetime Tuning]] (which can take many turns, precluding its use in a fight) and [[Static history (talent)|Static History]] (which is less effective but instant, and also prevents spell failure for a short time after use).&lt;br /&gt;
&lt;br /&gt;
You're best off keeping your Paradox as low as possible. Sustained effects will create a minimum level, but this will still be quite low (you only have three of them, and two together still won't raise your Paradox high enough for any spell failures even with low Willpower). The higher damage and effectiveness is not worth an attack blowing up in your face, or your Dimensional Step failing at a critical moment, which will probably mean your death. Never take an eye off your levels, use Static History as often as you can, and you will cut down the inevitable screwups a great deal.&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Jotwebe</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Alchemist&amp;diff=6376</id>
		<title>Alchemist</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Alchemist&amp;diff=6376"/>
				<updated>2013-12-14T13:12:22Z</updated>
		
		<summary type="html">&lt;p&gt;Jotwebe: /* Talents */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class&lt;br /&gt;
|name=Alchemist&lt;br /&gt;
|metaclass=Mage&lt;br /&gt;
|starting_life=100&lt;br /&gt;
|locked=No&lt;br /&gt;
|life_per_level= -1&lt;br /&gt;
|constitution = +3&lt;br /&gt;
|magic= +5&lt;br /&gt;
|willpower= +1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{redirect2|the Alchemist class|Brotherhood of Alchemists quest|[[Alchemist Quest]]}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
An Alchemist is a manipulator of materials using magic.&lt;br /&gt;
They do not use the forbidden arcane arts practised by the mages of old - such perverters of nature have been shunned or actively hunted down since the Spellblaze.&lt;br /&gt;
&lt;br /&gt;
Alchemists can transmute gems to bring forth elemental effects, turning them into balls of fire, torrents of acid, and other effects.  They can also reinforce armour with magical effects using gems, and channel arcane staffs to produce bolts of energy.&lt;br /&gt;
&lt;br /&gt;
Though normally physically weak, most alchemists are accompanied by magical golems which they construct and use as bodyguards.  These golems are enslaved to their master's will, and can grow in power as their master advances through the arts.&lt;br /&gt;
&lt;br /&gt;
Their most important stats are: [[Magic]] and [[Constitution]]&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Elm Staff&lt;br /&gt;
*Linen Robe&lt;br /&gt;
*Manasurge Rune&lt;br /&gt;
*3 Gems&lt;br /&gt;
*(40-80) Alchemist Agate&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*[[Create alchemist gems (talent)|Create Alchemist Gems]]&lt;br /&gt;
*[[Refit golem (talent)|Refit Golem]]&lt;br /&gt;
*[[Throw bomb (talent)|Throw Bomb]]&lt;br /&gt;
*[[Fire infusion (talent)|Fire Infusion]]&lt;br /&gt;
*[[Channel staff (talent)|Channel Staff]]&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Explosive admixtures (category)|Explosive admixtures]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Throw bomb (talent)|Throw Bomb]]&lt;br /&gt;
| talent2 = [[Alchemist protection (talent)|Alchemist Protection]]&lt;br /&gt;
| talent3 = [[Explosion expert (talent)|Explosion Expert]]&lt;br /&gt;
| talent4 = [[Shockwave bomb (talent)|Shockwave Bomb]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Golemancy (category)|Golemancy]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Golem power (talent)|Golem Power]]&lt;br /&gt;
| talent2 = [[Golem resilience (talent)|Golem Resilience]]&lt;br /&gt;
| talent3 = [[Invoke golem (talent)|Invoke Golem]]&lt;br /&gt;
| talent4 = [[Golem portal (talent)|Golem Portal]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Infusion (category)|Infusion]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Fire infusion (talent)|Fire Infusion]]&lt;br /&gt;
| talent2 = [[Acid infusion (talent)|Acid Infusion]]&lt;br /&gt;
| talent3 = [[Lightning infusion (talent)|Lightning Infusion]]&lt;br /&gt;
| talent4 = [[Frost infusion (talent)|Frost Infusion]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Advanced golemancy (category)|Advanced Golemancy]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Life tap (talent)|Life Tap]]&lt;br /&gt;
| talent2 = [[Gem golem (talent)|Gem Golem]]&lt;br /&gt;
| talent3 = [[Supercharge golem (talent)|Supercharge Golem]]&lt;br /&gt;
| talent4 = [[Runic golem (talent)|Runic Golem]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Fire alchemy (category)|Fire Alchemy]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Heat (talent)|Heat]]&lt;br /&gt;
| talent2 = [[Smoke bomb (talent)|Smoke Bomb]]&lt;br /&gt;
| talent3 = [[Fire storm (talent)|Fire Storm]]&lt;br /&gt;
| talent4 = [[Body of fire (talent)|Body of Fire]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 0.9&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Staff combat (category)|Staff Combat]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Channel staff (talent)|Channel Staff]]&lt;br /&gt;
| talent2 = [[Staff mastery (talent)|Staff Mastery]]&lt;br /&gt;
| talent3 = [[Defensive posture (talent)|Defensive Posture]]&lt;br /&gt;
| talent4 = [[Blunt thrust (talent)|Blunt Thrust]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Stone alchemy (category)|Stone Alchemy]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Extract gems (talent)|Extract Gems]]&lt;br /&gt;
| talent2 = [[Imbue item (talent)|Imbue Item]]&lt;br /&gt;
| talent3 = [[Gem portal (talent)|Gem Portal]]&lt;br /&gt;
| talent4 = [[Stone touch (talent)|Stone Touch]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat training (category)|Combat Training]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Thick skin (talent)|Thick Skin]]&lt;br /&gt;
| talent2 = [[Armour training (talent)|Armour Training]]&lt;br /&gt;
| talent3 = [[Combat accuracy (talent)|Combat Accuracy]]&lt;br /&gt;
| talent4 = [[Weapons mastery (talent)|Weapons Mastery]]&lt;br /&gt;
| talent5 = [[Dagger mastery (talent)|Dagger Mastery]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
===Alchemist Gems===&lt;br /&gt;
One of the unique aspects to the Alchemist is the use of alchemist gems. Alchemist gems are items that go to your quiver, and work as a resource for many of your skills. Alchemist gems are created from regular gems by the use of the [[Create_alchemist_gems_(talent)|Create Alchemist Gems]] skill. The alchemist gems have special effects when used for your [[throw_bomb_(talent)|throw bomb]] skill, depending on the gems used. You can see the different effects they can have on the [[gems]] page.&lt;br /&gt;
&lt;br /&gt;
===General Tips===&lt;br /&gt;
The alchemist is a mage that manipulates gems and has a golem for a companion.&lt;br /&gt;
&lt;br /&gt;
Two general game-play strategies both involve maxing the first 4 bomb skills, making for a super bomb. Then eschewing the infusion skills (except to put 1 point in acid to unlock a non-fire damage bomb), you can either work to buff your golem to the max with your abilities, or you can buff yourself with fire alchemy skills. If you plan on buffing your golem after maxing out your bomb skills, you may find it helpful to pour your class points into Supercharge Golem, Golem Portal and Runic Golem.&lt;br /&gt;
&lt;br /&gt;
Supercharge Golem is basically a Refit Golem skill that revives your golem instantly with (at max level) enough life and temporary regeneration to fully recover from death. Even better, it doesn't cost the full 15 gems that Refit Golem requires to resurrect your golem. It also buffs the golem's damage temporarily; however, the most important part of the skill is the insta-revive - this lets you resurrect your golem on the fly during a boss fight rather than in between battles. If you're in a fight, don't cast Supercharge Golem if your golem is about to die. It won't get the free revive and will probably die soon anyway regardless of its regeneration.&lt;br /&gt;
&lt;br /&gt;
Golem Portal seems like a useless skill, but it can be a life-saver at times. At max level, it has a 100% chance to make every enemy targeting you retarget your golem. When you're in a big fight surrounded by enemies, the temporary respite could give you enough turns to bring a shielding rune or Supercharge Golem out of cooldown. Just beware that some enemies have AoE attacks that may hit you and your golem regardless of whoever's being targeted.&lt;br /&gt;
&lt;br /&gt;
By the time you start working on Runic Golem, you should have a few good runes on hand. Keep an eye out for Shielding Runes; even just one can increase your golem's lifespan greatly in a fight.&lt;br /&gt;
&lt;br /&gt;
If you're having trouble with dungeon delving/boss encounters, you could add a Teleportation Rune to your golem. Upon entering a new level and clearing out the nearby rabble, control your golem and teleport away. Try to run into as many enemies as you can. If you can't find any enemies, cast Invoke Golem and try again. If you do find some enemies, then control will switch back to your character after some time and you will (unless your golem is quite strong) probably see your golem's HP drop quickly in no time at all. Cast Refit Golem/Supercharge Golem to bring your golem back to life. If you wait around, the enemies your golem angered will usually come to you looking for a fight. This situation could tip the tides in your favor, since you already know what the battlefield looks like. The enemies also tend to cluster themselves up when they all head for you, making it easy for you to damage the whole crowd with a well-placed bomb. Fighting bosses also tends to be a whole lot easier when you're right on the stairs in case something goes horribly wrong. If you would like to explore for longer at a risk of dying, you could let your alchemist do the exploring instead of the golem. Simply use Golem Portal after teleporting your golem away (given that there's no enemies around, of course), and when you see many enemies that are too much to handle, cast Golem Portal to end your scouting adventure. If Golem Portal is still on cooldown and you don't think you can cast it in time (the cooldown for Golem Portal is quite short though), cast Invoke Golem and try to shield yourself from the onslaught of enemies. Note that these teleport techniques, while effective, tend to explore dungeons much slower than the traditional dungeon delving methods.&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Jotwebe</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Alchemist&amp;diff=6375</id>
		<title>Alchemist</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Alchemist&amp;diff=6375"/>
				<updated>2013-12-14T13:11:06Z</updated>
		
		<summary type="html">&lt;p&gt;Jotwebe: /* Talent Categories */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class&lt;br /&gt;
|name=Alchemist&lt;br /&gt;
|metaclass=Mage&lt;br /&gt;
|starting_life=100&lt;br /&gt;
|locked=No&lt;br /&gt;
|life_per_level= -1&lt;br /&gt;
|constitution = +3&lt;br /&gt;
|magic= +5&lt;br /&gt;
|willpower= +1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{redirect2|the Alchemist class|Brotherhood of Alchemists quest|[[Alchemist Quest]]}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
An Alchemist is a manipulator of materials using magic.&lt;br /&gt;
They do not use the forbidden arcane arts practised by the mages of old - such perverters of nature have been shunned or actively hunted down since the Spellblaze.&lt;br /&gt;
&lt;br /&gt;
Alchemists can transmute gems to bring forth elemental effects, turning them into balls of fire, torrents of acid, and other effects.  They can also reinforce armour with magical effects using gems, and channel arcane staffs to produce bolts of energy.&lt;br /&gt;
&lt;br /&gt;
Though normally physically weak, most alchemists are accompanied by magical golems which they construct and use as bodyguards.  These golems are enslaved to their master's will, and can grow in power as their master advances through the arts.&lt;br /&gt;
&lt;br /&gt;
Their most important stats are: [[Magic]] and [[Constitution]]&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Elm Staff&lt;br /&gt;
*Linen Robe&lt;br /&gt;
*Manasurge Rune&lt;br /&gt;
*3 Gems&lt;br /&gt;
*(40-80) Alchemist Agate&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*[[Create alchemist gems (talent)|Create Alchemist Gems]]&lt;br /&gt;
*[[Refit golem (talent)|Refit Golem]]&lt;br /&gt;
*[[Throw bomb (talent)|Throw Bomb]]&lt;br /&gt;
*[[Fire infusion (talent)|Fire Infusion]]&lt;br /&gt;
*[[Channel staff (talent)|Channel Staff]]&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Explosive admixtures (category)|Explosive admixtures]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Throw bomb (talent)|Throw Bomb]]&lt;br /&gt;
| talent2 = [[Alchemist protection (talent)|Alchemist Protection]]&lt;br /&gt;
| talent3 = [[Explosion expert (talent)|Explosion Expert]]&lt;br /&gt;
| talent4 = [[Shockwave bomb (talent)|Shockwave Bomb]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Golemancy (category)|Golemancy]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Golem power (talent)|Golem Power]]&lt;br /&gt;
| talent2 = [[Golem resilience (talent)|Golem Resilience]]&lt;br /&gt;
| talent3 = [[Invoke golem (talent)|Invoke Golem]]&lt;br /&gt;
| talent4 = [[Golem portal (talent)|Golem Portal]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Infusion (category)|Infusion]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Fire infusion (talent)|Fire Infusion]]&lt;br /&gt;
| talent2 = [[Acid infusion (talent)|Acid Infusion]]&lt;br /&gt;
| talent3 = [[Lightning infusion (talent)|Lightning Infusion]]&lt;br /&gt;
| talent4 = [[Frost infusion (talent)|Frost Infusion]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Advanced golemancy (category)|Advanced Golemancy]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Life tap (talent)|Life Tap]]&lt;br /&gt;
| talent2 = [[Gem golem (talent)|Gem Golem]]&lt;br /&gt;
| talent3 = [[Supercharge golem (talent)|Supercharge Golem]]&lt;br /&gt;
| talent4 = [[Runic golem (talent)|Runic Golem]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Fire alchemy (category)|Fire Alchemy]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Heat (talent)|Heat]]&lt;br /&gt;
| talent2 = [[Smoke bomb (talent)|Smoke Bomb]]&lt;br /&gt;
| talent3 = [[Fire storm (talent)|Fire Storm]]&lt;br /&gt;
| talent4 = [[Body of fire (talent)|Body of Fire]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 0.9&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Staff combat (category)|Staff Combat]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Channel staff (talent)|Channel Staff]]&lt;br /&gt;
| talent2 = [[Staff mastery (talent)|Staff Mastery]]&lt;br /&gt;
| talent3 = [[Defensive posture (talent)|Defensive Posture]]&lt;br /&gt;
| talent4 = [[Blunt thrust (talent)|Blunt Thrust]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Stone alchemy (category)|Stone Alchemy]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Extract gems (talent)|Extract Gems]]&lt;br /&gt;
| talent2 = [[Imbue item (talent)|Imbue Item]]&lt;br /&gt;
| talent3 = [[Gem portal (talent)|Gem Portal]]&lt;br /&gt;
| talent4 = [[Stone touch (talent)|Stone Touch]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat training (category)|Combat Training]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Thick skin (talent)|Thick Skin]]&lt;br /&gt;
| talent2 = [[Armour training (talent)|Armour Training]]&lt;br /&gt;
| talent3 = [[Combat accuracy (talent)|Combat Accuracy]]&lt;br /&gt;
| talent4 = [[Weapons mastery (talent)|Weapons Mastery]]&lt;br /&gt;
| talent5 = [[Dagger mastery (talent)|Dagger Mastery]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
;Technique&lt;br /&gt;
:[[Combat training (category)|Combat Training]] (1.0 mastery, locked)&lt;br /&gt;
&lt;br /&gt;
;Cunning&lt;br /&gt;
:[[Survival (category)|Survival]] (0.9 mastery, locked)&lt;br /&gt;
&lt;br /&gt;
;Spells&lt;br /&gt;
:[[Explosive admixtures (category)|Explosive Admixtures]] (1.3 mastery)&lt;br /&gt;
:[[Infusion (category)|Infusion]] (1.3 mastery)&lt;br /&gt;
:[[Golemancy (category)|Golemancy]] (1.3 mastery)&lt;br /&gt;
:[[Advanced golemancy (category)|Advanced Golemancy]] (1.3 mastery, locked)&lt;br /&gt;
:[[Fire alchemy (category)|Fire Alchemy]] (1.3 mastery, locked)&lt;br /&gt;
:[[Stone alchemy (category)|Stone Alchemy]] (1.3 mastery)&lt;br /&gt;
:[[Staff combat (category)|Staff Combat]] (1.3 mastery)&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
===Alchemist Gems===&lt;br /&gt;
One of the unique aspects to the Alchemist is the use of alchemist gems. Alchemist gems are items that go to your quiver, and work as a resource for many of your skills. Alchemist gems are created from regular gems by the use of the [[Create_alchemist_gems_(talent)|Create Alchemist Gems]] skill. The alchemist gems have special effects when used for your [[throw_bomb_(talent)|throw bomb]] skill, depending on the gems used. You can see the different effects they can have on the [[gems]] page.&lt;br /&gt;
&lt;br /&gt;
===General Tips===&lt;br /&gt;
The alchemist is a mage that manipulates gems and has a golem for a companion.&lt;br /&gt;
&lt;br /&gt;
Two general game-play strategies both involve maxing the first 4 bomb skills, making for a super bomb. Then eschewing the infusion skills (except to put 1 point in acid to unlock a non-fire damage bomb), you can either work to buff your golem to the max with your abilities, or you can buff yourself with fire alchemy skills. If you plan on buffing your golem after maxing out your bomb skills, you may find it helpful to pour your class points into Supercharge Golem, Golem Portal and Runic Golem.&lt;br /&gt;
&lt;br /&gt;
Supercharge Golem is basically a Refit Golem skill that revives your golem instantly with (at max level) enough life and temporary regeneration to fully recover from death. Even better, it doesn't cost the full 15 gems that Refit Golem requires to resurrect your golem. It also buffs the golem's damage temporarily; however, the most important part of the skill is the insta-revive - this lets you resurrect your golem on the fly during a boss fight rather than in between battles. If you're in a fight, don't cast Supercharge Golem if your golem is about to die. It won't get the free revive and will probably die soon anyway regardless of its regeneration.&lt;br /&gt;
&lt;br /&gt;
Golem Portal seems like a useless skill, but it can be a life-saver at times. At max level, it has a 100% chance to make every enemy targeting you retarget your golem. When you're in a big fight surrounded by enemies, the temporary respite could give you enough turns to bring a shielding rune or Supercharge Golem out of cooldown. Just beware that some enemies have AoE attacks that may hit you and your golem regardless of whoever's being targeted.&lt;br /&gt;
&lt;br /&gt;
By the time you start working on Runic Golem, you should have a few good runes on hand. Keep an eye out for Shielding Runes; even just one can increase your golem's lifespan greatly in a fight.&lt;br /&gt;
&lt;br /&gt;
If you're having trouble with dungeon delving/boss encounters, you could add a Teleportation Rune to your golem. Upon entering a new level and clearing out the nearby rabble, control your golem and teleport away. Try to run into as many enemies as you can. If you can't find any enemies, cast Invoke Golem and try again. If you do find some enemies, then control will switch back to your character after some time and you will (unless your golem is quite strong) probably see your golem's HP drop quickly in no time at all. Cast Refit Golem/Supercharge Golem to bring your golem back to life. If you wait around, the enemies your golem angered will usually come to you looking for a fight. This situation could tip the tides in your favor, since you already know what the battlefield looks like. The enemies also tend to cluster themselves up when they all head for you, making it easy for you to damage the whole crowd with a well-placed bomb. Fighting bosses also tends to be a whole lot easier when you're right on the stairs in case something goes horribly wrong. If you would like to explore for longer at a risk of dying, you could let your alchemist do the exploring instead of the golem. Simply use Golem Portal after teleporting your golem away (given that there's no enemies around, of course), and when you see many enemies that are too much to handle, cast Golem Portal to end your scouting adventure. If Golem Portal is still on cooldown and you don't think you can cast it in time (the cooldown for Golem Portal is quite short though), cast Invoke Golem and try to shield yourself from the onslaught of enemies. Note that these teleport techniques, while effective, tend to explore dungeons much slower than the traditional dungeon delving methods.&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Jotwebe</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Archmage&amp;diff=6374</id>
		<title>Archmage</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Archmage&amp;diff=6374"/>
				<updated>2013-12-14T12:42:33Z</updated>
		
		<summary type="html">&lt;p&gt;Jotwebe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class&lt;br /&gt;
|name=Archmage&lt;br /&gt;
|metaclass=Mage&lt;br /&gt;
|starting_life=100&lt;br /&gt;
|locked=Yes&lt;br /&gt;
|life_per_level= -4&lt;br /&gt;
|magic= +5&lt;br /&gt;
|willpower= +3&lt;br /&gt;
|cunning= +1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
An Archmage devotes his whole life to the study of magic above anything else.&lt;br /&gt;
Most Archmagi lack basic skills that others take for granted (like general fighting sense), but they make up for it by their raw magical power.&lt;br /&gt;
&lt;br /&gt;
Archmagi start with knowledge of many schools of magic. However, they usually refuse to have anything to do with Necromancy.&lt;br /&gt;
&lt;br /&gt;
Most Archmagi have been trained in the secret town of Angolwen and possess a unique spell to teleport to it directly.&lt;br /&gt;
Their most important stats are: [[Magic]] and [[Willpower]]&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Elm Staff&lt;br /&gt;
*Linen Robe&lt;br /&gt;
*[[inscriptions|Manasurge Rune]]&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*[[Arcane power (talent)|Arcane Power]]&lt;br /&gt;
*[[Flame (talent)|Flame]]&lt;br /&gt;
*[[Lightning (talent)|Lightning]]&lt;br /&gt;
*[[Phase door (talent)|Phase Door]]&lt;br /&gt;
*[[Teleport angolwen (talent)|Teleport: Angolwen]]&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Arcane (category)|Arcane]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Arcane power (talent)|Arcane Power]]&lt;br /&gt;
| talent2 = [[Manathrust (talent)|Manathrust]]&lt;br /&gt;
| talent3 = [[Arcane vortex (talent)|Arcane Vortex]]&lt;br /&gt;
| talent4 = [[Disruption shield (talent)|Disruption Shield]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Air (category)|Air]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Lightning (talent)|Lightning]]&lt;br /&gt;
| talent2 = [[Chain lightning (talent)|Chain Lightning]]&lt;br /&gt;
| talent3 = [[Feather wind (talent)|Feather Wind]]&lt;br /&gt;
| talent4 = [[Thunderstorm (talent)|Thunderstorm]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Earth (category)|Earth]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Stone skin (talent)|Stone Skin]]&lt;br /&gt;
| talent2 = [[Pulverizing auger (talent)|Pulverizing Auger]]&lt;br /&gt;
| talent3 = [[Mudslide (talent)|Mudslide]]&lt;br /&gt;
| talent4 = [[Stone wall (talent)|Stone Wall]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Fire (category)|Fire]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Flame (talent)|Flame]]&lt;br /&gt;
| talent2 = [[Flameshock (talent)|Flameshock]]&lt;br /&gt;
| talent3 = [[Fireflash (talent)|Fireflash]]&lt;br /&gt;
| talent4 = [[Inferno (talent)|Inferno]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Water (category)|Water]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Glacial vapour (talent)|Glacial Vapour]]&lt;br /&gt;
| talent2 = [[Freeze (talent)|Freeze]]&lt;br /&gt;
| talent3 = [[Tidal wave (talent)|Tidal Wave]]&lt;br /&gt;
| talent4 = [[Shivgoroth form (talent)|Shivgoroth Form]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Phantasm (category)|Phantasm]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Illuminate (talent)|Illuminate]]&lt;br /&gt;
| talent2 = [[Blur sight (talent)|Blur Sight]]&lt;br /&gt;
| talent3 = [[Phantasmal shield (talent)|Phantasmal Shield]]&lt;br /&gt;
| talent4 = [[Invisibility (talent)|Invisibility]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Aether (category)|Aether]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Aether breach (talent)|Aether Breach]]&lt;br /&gt;
| talent2 = [[Aether beam (talent)|Aether Beam]]&lt;br /&gt;
| talent3 = [[Aether avatar (talent)|Aether Avatar]]&lt;br /&gt;
| talent4 = [[Pure aether (talent)|Pure Aether]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Meta (category)|Meta]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Disperse magic (talent)|Disperse Magic]]&lt;br /&gt;
| talent2 = [[Spellcraft (talent)|Spellcraft]]&lt;br /&gt;
| talent3 = [[Quicken spells (talent)|Quicken Spells]]&lt;br /&gt;
| talent4 = [[Metaflow (talent)|Metaflow]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Temporal (category)|Temporal]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Congeal time (talent)|Congeal Time]]&lt;br /&gt;
| talent2 = [[Time shield (talent)|Time Shield]]&lt;br /&gt;
| talent3 = [[Time prison (talent)|Time Prison]]&lt;br /&gt;
| talent4 = [[Essence of speed (talent)|Essence of Speed]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Ice (category)|Ice]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes*&lt;br /&gt;
| talent1 = [[Ice shards (talent)|Ice Shards]]&lt;br /&gt;
| talent2 = [[Frozen ground (talent)|Frozen Ground]]&lt;br /&gt;
| talent3 = [[Shatter (talent)|Shatter]]&lt;br /&gt;
| talent4 = [[Uttercold (talent)|Uttercold]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Stone (category)|Stone]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes*&lt;br /&gt;
| talent1 = [[Earthen missiles (talent)|Earthen Missiles]]&lt;br /&gt;
| talent2 = [[Body of stone (talent)|Body of Stone]]&lt;br /&gt;
| talent3 = [[Earthquake (talent)|Earthquake]]&lt;br /&gt;
| talent4 = [[Crystalline focus (talent)|Crystalline Focus]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Storm (category)|Storm]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes*&lt;br /&gt;
| talent1 = [[Nova (talent)|Nova]]&lt;br /&gt;
| talent2 = [[Shock (talent)|Shock]]&lt;br /&gt;
| talent3 = [[Hurricane (talent)|Hurricane]]&lt;br /&gt;
| talent4 = [[Tempest (talent)|Tempest]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Wildfire (category)|Wildfire]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes*&lt;br /&gt;
| talent1 = [[Blastwave (talent)|Blastwave]]&lt;br /&gt;
| talent2 = [[Burning wake (talent)|Burning Wake]]&lt;br /&gt;
| talent3 = [[Cleansing flames (talent)|Cleansing Flames]]&lt;br /&gt;
| talent4 = [[Wildfire (talent)|Wildfire]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 0.9&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Aegis (category)|Aegis]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Arcane reconstruction (talent)|Arcane Reconstruction]]&lt;br /&gt;
| talent2 = [[Shielding (talent)|Shielding]]&lt;br /&gt;
| talent3 = [[Arcane shield (talent)|Arcane Shield]]&lt;br /&gt;
| talent4 = [[Aegis (talent)|Aegis]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Conveyance (category)|Conveyance]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Phase door (talent)|Phase Door]]&lt;br /&gt;
| talent2 = [[Teleport (talent)|Teleport]]&lt;br /&gt;
| talent3 = [[Displacement shield (talent)|Displacement Shield]]&lt;br /&gt;
| talent4 = [[Probability travel (talent)|Probability Travel]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Divination (category)|Divination]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Arcane eye (talent)|Arcane Eye]]&lt;br /&gt;
| talent2 = [[Keen senses (talent)|Keen Senses]]&lt;br /&gt;
| talent3 = [[Vision (talent)|Vision]]&lt;br /&gt;
| talent4 = [[Premonition (talent)|Premonition]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* requires achievement &lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
===Mobility===&lt;br /&gt;
:''Excerpts from very old notes (circa beta 13):''&lt;br /&gt;
&lt;br /&gt;
IMHO [[Teleport (talent)|Teleport]] is not really that useful if you don't mess up severely. It teleports you a large range. Analogously to PD it will allow you to choose a target area and teleport others. However, the target area you can specify is huge! This reduces the use of TP to basically nil except absolute emergency &amp;quot;I gotta get out of this place - no matter where!&amp;quot; situations.&lt;br /&gt;
&lt;br /&gt;
[[Phase door (talent)|Phase Door]] at level 4/5 or 5/5 is absolutely necessary because its utility will not only save your butt several times but also allows for advanced tactics and can save the butt of others (e.g. [[escorts|escort quest]] if the guy goes suicidal again, phase door him behind you and seal the passage. That stops him from running in certain death). PD is a must have for any character that has access to the skill!&lt;br /&gt;
&lt;br /&gt;
In beta 13, Phase Door was nerfed twice:&lt;br /&gt;
*If the target is not in line of sight there is a 35% chance that the spell fizzles.&lt;br /&gt;
*The radius of the target area is now (7 - raw talent level), i.e., at least 2.&lt;br /&gt;
&lt;br /&gt;
PD is not anymore a safe escape spell, and the precision is lowered. The tactics mentioned above must be adapted to the new situation.&lt;br /&gt;
&lt;br /&gt;
[[Probability travel (talent)|Probability Travel]] in short just rocks. With it you can avoid hard situations, can get away quickly, can hop through obstacles that break LoS while a tough monster (e.g. a boss) has to walk around it etc etc. As a mage I usually try to get it as soon as possible. With my winner I started to keep it permanently active since level 18-19 - what meant that I had only ~100 maximum mana left in my manapool. That hurts but can be compensated with clever tactics - and PT allows you access to tons of clever tactics.&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Jotwebe</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Solipsist&amp;diff=6373</id>
		<title>Solipsist</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Solipsist&amp;diff=6373"/>
				<updated>2013-12-14T11:47:38Z</updated>
		
		<summary type="html">&lt;p&gt;Jotwebe: /* Talent Categories */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class&lt;br /&gt;
|name=Solipsist&lt;br /&gt;
|metaclass=Psionic&lt;br /&gt;
|starting_life=90&lt;br /&gt;
|locked=Yes&lt;br /&gt;
|life_per_level= -4&lt;br /&gt;
|willpower=+5&lt;br /&gt;
|cunning=+4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The Solipsist believes that reality is malleable and nothing more than the collective vision of those that experience it.&lt;br /&gt;
They wield this knowledge to both create and destroy, to invade the minds of others, and to manipulate the dreams of those around them.&lt;br /&gt;
&lt;br /&gt;
This knowledge comes with a heavy price and the Solipsist must guard his thoughts, lest he come to believe that the world exists only within his own mind.&lt;br /&gt;
&lt;br /&gt;
Their most important stats are: [[Willpower]] and [[Cunning]]&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*[[mindstars|Mossy Mindstar]]&lt;br /&gt;
*Mossy Mindstar&lt;br /&gt;
*Linen Robe&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*[[Mind sear (talent)|Mind Sear]]&lt;br /&gt;
*[[Solipsism (talent)|Solipsism]]&lt;br /&gt;
*[[Thought-forms (talent)|Thought-Forms]]&lt;br /&gt;
*[[Sleep (talent)|Sleep]]&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Psionic (category type)|Psionic]]&lt;br /&gt;
| Name = [[Example category (category)|Example Category]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[1st talent (talent)|1st Talent]]&lt;br /&gt;
| talent2 = [[2nd talent (talent)|2nd Talent]]&lt;br /&gt;
| talent3 = [[3rd talent (talent)|3rd Talent]]&lt;br /&gt;
| talent4 = [[4th talent (talent)|4th Talent]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Cunning&lt;br /&gt;
:[[Survival (category)|Survival]] (1.0 mastery)&lt;br /&gt;
&lt;br /&gt;
;Psionic&lt;br /&gt;
:[[Discharge (category)|Discharge]] (1.3 mastery, locked)&lt;br /&gt;
:[[Distortion (category)|Distortion]] (1.3 mastery)&lt;br /&gt;
:[[Dream forge (category)|Dream Forge]] (1.3 mastery, locked)&lt;br /&gt;
:[[Dream smith (category)|Dream Smith]] (1.3 mastery)&lt;br /&gt;
:[[Nightmare (category)|Nightmare]] (1.3 mastery)&lt;br /&gt;
:[[Psychic assault (category)|Psychic Assault]] (1.3 mastery)&lt;br /&gt;
:[[Slumber (category)|Slumber]] (1.3 mastery)&lt;br /&gt;
:[[Solipsism (category)|Solipsism]] (1.3 mastery)&lt;br /&gt;
:[[Thought-forms (category)|Thought-Forms]] (1.3 mastery)&lt;br /&gt;
:[[Dreaming (category)|Dreaming]] (1.3 mastery)&lt;br /&gt;
:[[Mentalism (category)|Mentalism]] (1.3 mastery)&lt;br /&gt;
:[[Feedback (category)|Feedback]] (1.3 mastery)&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Solipsists are a unique class in that they have an ability, Solipsism, that is required to take (all characters start with it and it cannot be unlearned). This ability gives them effectively a second hit point bar, &amp;quot;Psi,&amp;quot; which is also the resource they use for their abilities. Psi is increased by level and Willpower, which allows for low Constitution and lower health races (such as Yeeks) to thrive.&lt;br /&gt;
&lt;br /&gt;
Solipsists can be built in a number of different ways, from a pet class to a direct damage spellcaster to a tanking class. One important thing to remember is that if a Solipsist runs out of Psi they gain the passive effect Solipsism, which reduces their speed dramatically and usually results in a very quick death. Keeping enough Psi -- which is also health -- in stock is vital to the survival of the class.&lt;br /&gt;
&lt;br /&gt;
===Mage Solipsists===&lt;br /&gt;
There are two major routes for &amp;quot;spellcaster&amp;quot; Solipsists -- Distortion effects, which amplify each other, and straight up Psi effects. All Distortion abilities cause a debuff called Distortion on the target, and if this debuff is active when a Distortion effect lands, the abilities are supercharged. For example, the first ability, [[Distortion bolt (talent)|Distortion Bolt]], is a standard bolt spell, unless it strikes something that is already distorted, then it does 3 times as much damage in a ball.&lt;br /&gt;
&lt;br /&gt;
The Psychic Assault tree revolves around doing mind damage, as well as confusing, debuffing, and Brain locking the target. All the standard stuff is there -- a beam, a PBAoE ring, a targeted confusion, and a targeted damage and debuff.&lt;br /&gt;
&lt;br /&gt;
===Melee Solipsists===&lt;br /&gt;
The Dream Smith (and unlockable Dream Forge) trees allow for melee combat, although Solipsists do not gain the Mindstar Mastery tree that some other classes enjoy. All Dream Smith abilities are synergistic with each other, making each other stronger -- taking the entire tree gives you a weapon with uncanny accuracy, mind and fire damage, as well as giving you the ability to melee &amp;quot;attack&amp;quot; in a bolt as well as stun with your melee attacks and hit in an AOE.&lt;br /&gt;
&lt;br /&gt;
===Sleep Solipsists===&lt;br /&gt;
No less than three of the Solipsist trees involve sleep effects -- Slumber, Nightmare, and Dreaming. Each have a different form of sleep ability, each with differing strengths and weaknesses. Nightmare, for example, is a cone AOE which also does nightmare damage, but breaks extremely easy. Slumber is a single target sleep ability, which is very hard to break. Sleep is an AOE that, at max level, spreads like a contagious disease.&lt;br /&gt;
&lt;br /&gt;
Each tree has support abilities based around sleeping targets:&lt;br /&gt;
&lt;br /&gt;
The Dreaming tree has a powerful self buff, as well as a targeted phase door like teleport, and an ability that locks down all sleep effects -- with the side effect of constantly draining one's psi.&lt;br /&gt;
&lt;br /&gt;
The Slumber tree makes it so all sleeping targets take mind damage upon waking, as well as granting a passive buff that makes it harder to wake up (and easier to fall back asleep) from your sleep abilities. The final ability, Dreamscape, allows a Solipsist to invade a sleeping target's dreams and utterly crush them.&lt;br /&gt;
&lt;br /&gt;
The Nightmare tree has a summon spell, [[Inner demons (talent)|Inner Demons]], which has a low chance of summoning a demon to attack a target. This chance is doubled if the target is asleep. [[Waking nightmare (talent)|Waking Nightmare]] is a damage over time spell with a similar chance of causing status ailments, which again is doubled on sleeping targets. Finally, [[Night terror (talent)|Night Terror]] vastly increases your damage on sleeping targets, and also summons a powerful creature if you manage to slay a sleeping target.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Walk-through for Dwarven Solipsist]]&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Jotwebe</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Mindslayer&amp;diff=6372</id>
		<title>Mindslayer</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Mindslayer&amp;diff=6372"/>
				<updated>2013-12-14T11:46:58Z</updated>
		
		<summary type="html">&lt;p&gt;Jotwebe: /* Talent Categories */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class&lt;br /&gt;
|name=Mind Slayer&lt;br /&gt;
|metaclass=Psionic&lt;br /&gt;
|starting_life=110&lt;br /&gt;
|locked=Yes&lt;br /&gt;
|life_per_level= -4&lt;br /&gt;
|strength=+1&lt;br /&gt;
|willpower=+4&lt;br /&gt;
|cunning=+4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Mindslayers specialize in direct and brutal application of mental forces to their immediate surroundings.&lt;br /&gt;
&lt;br /&gt;
When Mindslayers do battle, they will most often be found in the thick of the fighting, vast energies churning around them and telekinetically-wielded weapons hewing nearby foes at the speed of thought.&lt;br /&gt;
&lt;br /&gt;
Their most important stats are: [[Willpower]] and [[Cunning]]&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Iron Greatsword&lt;br /&gt;
*Brass Lantern&lt;br /&gt;
*Linen Robe&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*[[Kinetic aura (talent)|Kinetic Aura]]&lt;br /&gt;
*[[Kinetic shield (talent)|Kinetic Shield]]&lt;br /&gt;
*[[Kinetic leech (talent)|Kinetic Leech]]&lt;br /&gt;
*[[Telekinetic smash (talent)|Telekinetic Smash]]&lt;br /&gt;
*[[Beyond the flesh (talent)|Beyond the Flesh]]&lt;br /&gt;
*[[Telekinetic grasp (talent)|Telekinetic Grasp]]&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Psionic (category type)|Psionic]]&lt;br /&gt;
| Name = [[Example category (category)|Example Category]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[1st talent (talent)|1st Talent]]&lt;br /&gt;
| talent2 = [[2nd talent (talent)|2nd Talent]]&lt;br /&gt;
| talent3 = [[3rd talent (talent)|3rd Talent]]&lt;br /&gt;
| talent4 = [[4th talent (talent)|4th Talent]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Techniques&lt;br /&gt;
:[[Combat training (category)|Combat Training]] (1.0 mastery)&lt;br /&gt;
&lt;br /&gt;
;Cunning&lt;br /&gt;
:[[Survival (category)|Survival]] (1.0 mastery)&lt;br /&gt;
&lt;br /&gt;
;Psionic&lt;br /&gt;
:[[Absorption (category)|Absorption]] (1.3 mastery)&lt;br /&gt;
:[[Projection (category)|Projection]] (1.3 mastery)&lt;br /&gt;
:[[Psi-fighting (category)|Psi-Fighting]] (1.3 mastery)&lt;br /&gt;
:[[Focus (category)|Focus]] (1.3 mastery, locked)&lt;br /&gt;
:[[Augmented mobility (category)|Augmented Mobility]] (1.0 mastery, locked)&lt;br /&gt;
:[[Voracity (category)|Voracity]] (1.3 mastery)&lt;br /&gt;
:[[Finer energy manipulations (category)|Finer Energy Manipulations]] (1.0 mastery, locked)&lt;br /&gt;
:[[Mental discipline (category)|Mental Discipline]] (1.3 mastery)&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Mindslayers can either be powerful melee fighters with their extra weapon, or else spellcasters wielding a gem as a focus.&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Jotwebe</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Doomed&amp;diff=6371</id>
		<title>Doomed</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Doomed&amp;diff=6371"/>
				<updated>2013-12-14T11:45:28Z</updated>
		
		<summary type="html">&lt;p&gt;Jotwebe: /* Starting Talent Categories */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class&lt;br /&gt;
|name=Doomed&lt;br /&gt;
|metaclass=Afflicted&lt;br /&gt;
|starting_life=90&lt;br /&gt;
|locked=Yes&lt;br /&gt;
|life_per_level= +0&lt;br /&gt;
|willpower= +4&lt;br /&gt;
|cunning = +5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The Doomed are fallen mages who once wielded powerful magic wrought by ambition and dark bargains.&lt;br /&gt;
Stripped of their magic by the dark forces that once served them, they have learned to harness the hatred that burns in their minds.&lt;br /&gt;
&lt;br /&gt;
Only time will tell if they can choose a new path or are doomed forever.&lt;br /&gt;
The Doomed strike from behind a veil of darkness or a host of shadows.&lt;br /&gt;
They feed upon their enemies as they unleash their minds on all who confront them.&lt;br /&gt;
Their most important stats are: [[Willpower]] and [[Cunning]]&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Mossy mindstar&lt;br /&gt;
*Mossy mindstar&lt;br /&gt;
*Linen robe&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*[[Unnatural body (talent)|Unnatural Body]]&lt;br /&gt;
*[[Feed (talent)|Feed]]&lt;br /&gt;
*[[Gesture of pain (talent)|Gesture of Pain]]&lt;br /&gt;
*[[Willful strike (talent)|Willful Strike]]&lt;br /&gt;
*[[Call shadows (talent)|Call Shadows]]&lt;br /&gt;
&lt;br /&gt;
==Starting Talent Categories==&lt;br /&gt;
&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category type)|Cursed]]&lt;br /&gt;
| Name = [[Example category (category)|Example Category]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[1st talent (talent)|1st Talent]]&lt;br /&gt;
| talent2 = [[2nd talent (talent)|2nd Talent]]&lt;br /&gt;
| talent3 = [[3rd talent (talent)|3rd Talent]]&lt;br /&gt;
| talent4 = [[4th talent (talent)|4th Talent]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Cunning&lt;br /&gt;
:[[Survival (category)|Survival]] (1.0 mastery, locked)&lt;br /&gt;
&lt;br /&gt;
;Cursed&lt;br /&gt;
:[[Dark sustenance (category)|Dark Sustenance]] (1.3 mastery)&lt;br /&gt;
:[[Force of will (category)|Force of Will]] (1.3 mastery)&lt;br /&gt;
:[[Gestures (category)|Gestures]] (1.3 mastery)&lt;br /&gt;
:[[Darkness (category)|Darkness]] (1.3 mastery)&lt;br /&gt;
:[[Shadows (category)|Shadows]] (1.3 mastery)&lt;br /&gt;
:[[Punishments (category)|Punishments]] (1.3 mastery)&lt;br /&gt;
:[[Cursed form (category)|Cursed Form]] (1.0 mastery)&lt;br /&gt;
:[[Fears (category)|Fears]] (1.0 mastery, locked)&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
Their primary stats are [[Willpower]] and [[Cunning]]. Most effects are based off [[Mindpower]], which is affected by both Willpower and Cunning (with Willpower having a larger effect). Some talents have a Willpower prerequisite, others have a Cunning prerequisite.&lt;br /&gt;
&lt;br /&gt;
Buying the [[Combat training (category)|Combat training]] tree in [[Last Hope]] should be a priority. Get some armor on you, because you're going to need it.&lt;br /&gt;
&lt;br /&gt;
Your most effective talent for directly hurting things at first is Willful Strike. This also knocks the monster back a tiny bit, which is certainly welcome.&lt;br /&gt;
&lt;br /&gt;
Later, Reproach starts to become more effective. Emphasize Willpower, Willful Strike and Reproach during the early game. With Madness, Reproach lets you debuff a whole bunch of nearby monsters. In one-on-one situations, Reproach's damage actually starts to become respectable with decent Willpower and additional points invested. Its downfall is its incredibly short range.&lt;br /&gt;
&lt;br /&gt;
Reproach does not hurt any allied NPCs, despite what the description implies. It only targets enemies.&lt;br /&gt;
&lt;br /&gt;
For crowd control, you have Reproach (with or without Madness), Creeping Darkness (highly unpredictable -- it doesn't hit every square in the area you specify), and Blast.&lt;br /&gt;
&lt;br /&gt;
Deflection's description is absolutely worthless. Here's how it works: you turn it on once (sustained), and it stays on forever. Each turn that you aren't damaged, it builds up a point (on the left pane, it will appear as Deflection (26), then Deflection (27), and so on until it has reached its maximum damage absorption based on the talent level and your Willpower). When it absorbs incoming damage, these points are reduced, and it will begin charging again. It's not a particularly strong shield, but it's extremely low-maintenance, and certainly better than nothing.&lt;br /&gt;
&lt;br /&gt;
The Doomed do not fare well against strong enemy spellcasters. Taking antimagic may help with this -- believe it or not, the Doomed are eligible for antimagic, since Hate is actually a perverted form of psionics -- but then that leaves you needing to defeat a strong enemy spellcaster. Catch 22 situation.&lt;br /&gt;
&lt;br /&gt;
Creeping Darkness may help prevent enemy spellcasters from seeing you until you get close.&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Jotwebe</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Cursed&amp;diff=6370</id>
		<title>Cursed</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Cursed&amp;diff=6370"/>
				<updated>2013-12-14T11:44:06Z</updated>
		
		<summary type="html">&lt;p&gt;Jotwebe: /* Talent Categories */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Redirect2|the Cursed class|talent category|[[Cursed (category type)]]}}&lt;br /&gt;
&lt;br /&gt;
{{class&lt;br /&gt;
|name=Cursed&lt;br /&gt;
|metaclass=Afflicted&lt;br /&gt;
|starting_life=110&lt;br /&gt;
|locked=Yes&lt;br /&gt;
|life_per_level= +2&lt;br /&gt;
|strength = +5&lt;br /&gt;
|willpower= +4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Through ignorance, greed or folly the Cursed served some dark design and are now doomed to pay for their sins.&lt;br /&gt;
Their only master now is the hatred they carry for every living thing.&lt;br /&gt;
&lt;br /&gt;
Drawing strength from the death of all they encounter, the Cursed become terrifying combatants.&lt;br /&gt;
Worse, any who approach the Cursed can be driven mad by their terrible aura.&lt;br /&gt;
&lt;br /&gt;
Their most important stats are: [[Strength]] and [[Willpower]]&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Iron Battleaxe&lt;br /&gt;
*Rough Leather Armor&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*[[Unnatural body (talent)|Unnatural Body]]&lt;br /&gt;
*[[Gloom (talent)|Gloom]]&lt;br /&gt;
*[[Slash (talent)|Slash]]&lt;br /&gt;
*[[Weapons mastery (talent)|Weapons Mastery]]&lt;br /&gt;
*[[Combat accuracy (talent)|Combat Accuracy]]&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category type)|Cursed]]&lt;br /&gt;
| Name = [[Example category (category)|Example Category]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[1st talent (talent)|1st Talent]]&lt;br /&gt;
| talent2 = [[2nd talent (talent)|2nd Talent]]&lt;br /&gt;
| talent3 = [[3rd talent (talent)|3rd Talent]]&lt;br /&gt;
| talent4 = [[4th talent (talent)|4th Talent]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
;Technique&lt;br /&gt;
:[[Combat training (category)|Combat Training]] (1.3 mastery)&lt;br /&gt;
&lt;br /&gt;
;Cunning&lt;br /&gt;
:[[Survival (category)|Survival]] (1.0 mastery, locked)&lt;br /&gt;
&lt;br /&gt;
;Cursed&lt;br /&gt;
:[[Slaughter (category)|Slaughter]] (1.0 mastery)&lt;br /&gt;
:[[Endless hunt (category)|Endless Hunt]] (1.0 mastery)&lt;br /&gt;
:[[Strife (category)|Strife]] (1.0 mastery)&lt;br /&gt;
:[[Gloom (category)|Gloom]] (1.0 mastery)&lt;br /&gt;
:[[Rampage (category)|Rampage]] (1.0 mastery, locked)&lt;br /&gt;
:[[Cursed form (category)|Cursed Form]] (1.0 mastery)&lt;br /&gt;
:[[Predator (category)|Predator]] (1.0 mastery, locked)&lt;br /&gt;
:[[Fears (category)|Fears]] (1.0 master, locked)&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
:''Last updated for version 1.0.0''&lt;br /&gt;
&lt;br /&gt;
Empowered by pure hatred, the Cursed are mental warriors who excel at chasing, pinning, and exterminating powerful enemies while rampaging through weaker foes.&lt;br /&gt;
&lt;br /&gt;
* This class plays like a traditional hack-and-slash (similar to the [[Berserker]]), but with a much more difficult early game. Acquiring an early shield and one-handed weapon may improve your survivability while you build up your Gloom and armor. &lt;br /&gt;
* You start with a two-handed axe, but none of your abilities require any particular load-out. You can use a shield or dual wield as effectively as you can swing a two-hander. Top tier abilities give bonuses for various weaponry options, but even then, the weapon specific bonuses are mild, and you shouldn't consider yourself locked into any particular weapon.&lt;br /&gt;
* Dominate is a powerful &amp;quot;anti-boss&amp;quot; tool, particularly against enemies with high resistances and/or healing potential (i.e. the Weirdling Beast). Consider adding additional points into this ability after unlocking your other core utilities.&lt;br /&gt;
* Although [[Gloom (talent)|Gloom]] and [[Stalk (talent)|Stalk]] are technically sustainable, you can always leave them on and--except in rare cases--suffer no side-effects.&lt;br /&gt;
* Most of the Cursed's talents are passives. You can usually just run around and hit things, while your aura of Gloom debuffs your foes.&lt;br /&gt;
* At mid/high levels, the [[Rampage (category)|Rampage]] tree becomes key. This gives you an occasional huge set of buffs, for tough fights.&lt;br /&gt;
* You get the best monster detection in the game (always-on passive full ESP, with a radius determined by your points in [[Preternatural senses (talent)|Preternatural Senses]]).&lt;br /&gt;
* [[Blindside (talent)|Blindside]] will ''teleport'' you to a monster in radius, even if it's on the other side of a wall. Also great for escaping from a collapsing sand tunnel....&lt;br /&gt;
* [[Reckless charge (talent)|Reckless Charge]] causes you to hit monsters adjacent to the '''path''' that you tell it to follow. Counter-intuitively, you generally want to aim ''alongside'' monsters, not directly into them, when using this talent. It can also be used to escape from a dangerous situation.&lt;br /&gt;
* You get passive stun and confusion resistance (up to +75%) from [[Relentless (talent)|Relentless]]-- the most effective passive resistance for any class. Or, you can neglect Relentless and count on picking up these resistances with equipment.&lt;br /&gt;
* With most of your talents driven by [[Willpower]], [[antimagic]] is also a good choice. Beware that you're going to be short on generic talent points, with so many great skills demanding them.&lt;br /&gt;
* When you pick up a weapon, you are sometimes given the opportunity to release your rage, unlocking the [[Cursed aura (category)|Cursed Aura]] tree. Doing so can make the early game slightly more difficult, but opens up the potential for powerful beneficial effects later in the game.&lt;br /&gt;
* Many Cursed talents scale with [[hate]]. These scale linearly. There is further scaling for hate levels above 100. Wielding cursed weapons gives a bonus to your hate for purposes of these abilities.&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Jotwebe</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Temporal_Warden&amp;diff=6369</id>
		<title>Temporal Warden</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Temporal_Warden&amp;diff=6369"/>
				<updated>2013-12-14T11:40:05Z</updated>
		
		<summary type="html">&lt;p&gt;Jotwebe: /* Talent Categories */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class&lt;br /&gt;
|name=Temporal Warden&lt;br /&gt;
|metaclass=Chronomancer&lt;br /&gt;
|starting_life=100&lt;br /&gt;
|locked=Yes&lt;br /&gt;
|life_per_level= +0&lt;br /&gt;
|strength=+2&lt;br /&gt;
|dexterity=+3&lt;br /&gt;
|magic=+2&lt;br /&gt;
|willpower=+2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The Temporal Wardens have learned to blend archery, dual-weapon fighting, and chronomancy into a fearsome whole.&lt;br /&gt;
Through their use of the chronomantic arts, the Temporal Wardens seek to control the battlefield while peppering their foes with arrows or engaging in hand-to-hand combat.&lt;br /&gt;
&lt;br /&gt;
Their study of chronomancy enables them to amplify their own physical and magical abilities, and to manipulate the speed of themselves and those around them.&lt;br /&gt;
&lt;br /&gt;
Their most important stats are: [[Strength]], [[Dexterity]], [[Willpower]], and [[Magic]]&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Iron Longsword&lt;br /&gt;
*Iron Dagger&lt;br /&gt;
*Elm Longbow&lt;br /&gt;
*Rough Leather Armor&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*[[Shoot (talent)|Shoot]]&lt;br /&gt;
*[[Spacetime Tuning (talent)|Spacetime Tuning]]&lt;br /&gt;
*[[Combat accuracy (talent)|Combat Accuracy]]&lt;br /&gt;
*[[Dual strike (talent)|Dual Strike]]&lt;br /&gt;
*[[Celerity (talent)|Celerity]]&lt;br /&gt;
*[[Strength of purpose (talent)|Strength of Purpose]]&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Example category (category)|Example Category]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[1st talent (talent)|1st Talent]]&lt;br /&gt;
| talent2 = [[2nd talent (talent)|2nd Talent]]&lt;br /&gt;
| talent3 = [[3rd talent (talent)|3rd Talent]]&lt;br /&gt;
| talent4 = [[4th talent (talent)|4th Talent]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category type)|Technique]]&lt;br /&gt;
| Name = [[Example category (category)|Example Category]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[1st talent (talent)|1st Talent]]&lt;br /&gt;
| talent2 = [[2nd talent (talent)|2nd Talent]]&lt;br /&gt;
| talent3 = [[3rd talent (talent)|3rd Talent]]&lt;br /&gt;
| talent4 = [[4th talent (talent)|4th Talent]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
;Techniques&lt;br /&gt;
:[[Dual weapons (category)|Dual Weapons]] (1.1 mastery, locked)&lt;br /&gt;
:[[Dual techniques (category)|Dual Techniques]] (1.1 mastery)&lt;br /&gt;
:[[Archery - bows (category)|Archery - bows]] (1.1 mastery)&lt;br /&gt;
:[[Archery prowess (category)|Archery Prowess]] (1.1 mastery, locked)&lt;br /&gt;
:[[Combat training (category)|Combat Training]] (1.2 mastery)&lt;br /&gt;
&lt;br /&gt;
;Cunning&lt;br /&gt;
:[[Survival (category)|Survival]] (1.0 mastery, locked)&lt;br /&gt;
&lt;br /&gt;
;Chronomancy&lt;br /&gt;
:[[Chronomancy (category)|Chronomancy]] (1.1 mastery)&lt;br /&gt;
:[[Speed Control (category)|Speed Control]] (1.1 mastery)&lt;br /&gt;
:[[Temporal Combat (category)|Temporal Combat]] (1.3 mastery)&lt;br /&gt;
:[[Time Travel (category)|Time Travel]] (1.0 mastery, locked)&lt;br /&gt;
:[[Spacetime Folding (category)|Spacetime Folding]] (1.3 mastery)&lt;br /&gt;
:[[Spacetime Weaving (category)|Spacetime Weaving]] (1.0 mastery)&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The Temporal Warden is a hybrid melee/ranged character with a few unique tricks up his sleeve. The class is unlocked in the [[Temporal Rift]] quest in [[Daikara]]. It is considered a spellcasting class (no [[Zigur]]), as it uses the [[Paradox]] resource for many of its talents.&lt;br /&gt;
&lt;br /&gt;
The [[Celerity (talent)|Celerity]] skill allows them to switch between primary and secondary weapon sets instantaneously. They begin with a long sword and dagger in one set, and a bow in the other. This means the Temporal Warden can dish out ranged damage, and switch to melee weapons when monsters are adjacent, without penalty. Talents for improving both ranged and melee (dual-weapon) combat are available.&lt;br /&gt;
&lt;br /&gt;
As with the [[Shadowblade]], one of the biggest challenges confronting this class is the sheer number of options available. The Temporal Warden benefits directly from investment in 5 out of the 6 stats (everything except [[Cunning]]), and has a large number of diverse talents. This allows players to choose a balanced hybrid approach, or to specialize in either ranged combat or dual-weapon combat. The Paradox/Magic talents serve as support for either style.&lt;br /&gt;
&lt;br /&gt;
===Hybrid style===&lt;br /&gt;
In the early game, focus on [[Dexterity]]. This supports damage for both the longbow and the dagger, as well as giving you a boost to combat accuracy and defense. Focusing on [[Strength]] is less important, as you have [[Strength of purpose (talent)|Strength of Purpose]] to boost it for you.&lt;br /&gt;
&lt;br /&gt;
Within the combat tree, spread points around. Remember that you get diminishing returns from deep investment in [[Weapons mastery (talent)|Weapons Mastery]] and [[Dagger mastery (talent)|Dagger Mastery]], so 1 point in each gives you more benefit than 2 points in either one, unless you decide to go with dual daggers later on. (Sticking with a non-dagger plus a dagger gives you a better variety of weapon choices. When the game gives you a lovely axe, you'll be able to use it.)&lt;br /&gt;
&lt;br /&gt;
Likewise, stick a point or two into [[Bow mastery (talent)|Bow Mastery]] to boost ranged damage. At level 4 (or as soon after that as you can), take [[Piercing arrow (talent)|Piercing Arrow]] which gives you a beam attack.&lt;br /&gt;
&lt;br /&gt;
On the melee side, use [[Dual strike (talent)|Dual Strike]] for your first stun, and take [[Flurry (talent)|Flurry]] at level 4 (or ASAP) for high melee damage.&lt;br /&gt;
&lt;br /&gt;
===Paradox===&lt;br /&gt;
For the first 3 levels, you won't be doing much with [[Paradox]]. Just sustain [[Celerity (talent)|Celerity]], [[Weapon folding (talent)|Weapon Folding]] and [[Strength of purpose (talent)|Strength of Purpose]], and shoot and stab things.&lt;br /&gt;
&lt;br /&gt;
Beginning at level 4, you get a plethora of utility talents across a wide spectrum of areas:&lt;br /&gt;
*Mobility ([[Swap (talent)|Swap]] and [[Dimensional step (talent)|Dimensional Step]])&lt;br /&gt;
*Defense ([[Probability weaving (talent)|Probability Weaving]])&lt;br /&gt;
*Restoration ([[Invigorate (talent)|Invigorate]])&lt;br /&gt;
*Debuffing ([[Stop (talent)|Stop]])&lt;br /&gt;
*Information ([[Deja vu (talent)|Deja Vu]])&lt;br /&gt;
&lt;br /&gt;
Use of these non-sustained Paradox talents will increase your Paradox resource. This is both good and bad: good because it means many of your talents will become more powerful; bad because it can lead to anomalies. You also have talents available to reduce your Paradox resource down to safer levels.&lt;br /&gt;
&lt;br /&gt;
===Important Notes===&lt;br /&gt;
* As of version 1.0.0, [[Precognition (talent)|Precognition]] is a bit buggy around the &amp;quot;return to regular timeline upon death&amp;quot; aspect, with some instances working properly and others giving the standard death procedure. If you Precog into a life-threatening situation, canceling the spell early (right-click its status icon) before dying can help avoid nasty surprises.&lt;br /&gt;
* [[Antimagic|Anti-Magicians]] can nullify the Precognition status despite it being listed as an &amp;quot;other:time&amp;quot; status and not specifically &amp;quot;magical.&amp;quot; Regardless, if you spot an anti-magician while Precog scouting, you may want to consider canceling the ability early.&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Jotwebe</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Paradox_Mage&amp;diff=6368</id>
		<title>Paradox Mage</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Paradox_Mage&amp;diff=6368"/>
				<updated>2013-12-14T11:38:36Z</updated>
		
		<summary type="html">&lt;p&gt;Jotwebe: /* Talent Categories */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class&lt;br /&gt;
|name=Paradox Mage&lt;br /&gt;
|metaclass=Chronomancer&lt;br /&gt;
|starting_life=90&lt;br /&gt;
|locked=Yes&lt;br /&gt;
|life_per_level= -4&lt;br /&gt;
|magic=+5&lt;br /&gt;
|willpower=+3&lt;br /&gt;
|cunning=+1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A Paradox Mage studies the very fabric of spacetime, learning not just to bend it but shape it and remake it.&lt;br /&gt;
Most Paradox Mages lack basic skills that others take for granted (like general fighting sense), but they make up for it through control of cosmic forces.&lt;br /&gt;
&lt;br /&gt;
Paradox Mages start off with knowledge of all but the most complex Chronomantic schools.&lt;br /&gt;
&lt;br /&gt;
Their most important stats are: [[Magic]] and [[Willpower]]&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Elm Staff&lt;br /&gt;
*Linen Robe&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*[[Spacetime tuning (talent)|Spacetime Tuning]]&lt;br /&gt;
*[[Static history (talent)|Static History]]&lt;br /&gt;
*[[Turn back the clock (talent)|Turn Back The Clock]]&lt;br /&gt;
*[[Dust to dust (talent)|Dust to Dust]]&lt;br /&gt;
*[[Echoes from the past (talent)|Echoes from the Past]]&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Example category (category)|Example Category]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[1st talent (talent)|1st Talent]]&lt;br /&gt;
| talent2 = [[2nd talent (talent)|2nd Talent]]&lt;br /&gt;
| talent3 = [[3rd talent (talent)|3rd Talent]]&lt;br /&gt;
| talent4 = [[4th talent (talent)|4th Talent]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Cunning&lt;br /&gt;
:[[Survival (category)|Survival]] (1.0 mastery, locked)&lt;br /&gt;
&lt;br /&gt;
;Chronomancy&lt;br /&gt;
:[[Age Manipulation (category)|Age Manipulation]] (1.3 mastery)&lt;br /&gt;
:[[Anomalies (category)|Anomalies]] (1.0 mastery)&lt;br /&gt;
:[[Chronomancy (category)|Chronomancy]] (1.3 mastery)&lt;br /&gt;
:[[Energy (category)|Energy]] (1.3 mastery)&lt;br /&gt;
:[[Gravity (category)|Gravity]] (1.3 mastery)&lt;br /&gt;
:[[Matter (category)|Matter]] (1.3 mastery)&lt;br /&gt;
:[[Paradox (category)|Paradox]] (1.3 mastery, locked)&lt;br /&gt;
:[[Speed Control (category)|Speed Control]] (1.3 mastery)&lt;br /&gt;
:[[Timeline Threading (category)|Timeline Threading]] (1.3 mastery)&lt;br /&gt;
:[[Time Travel (category)|Time Travel]] (1.3 mastery)&lt;br /&gt;
:[[Spacetime Weaving (category)|Spacetime Weaving]] (1.3 mastery)&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
Paradox Mages are powerful spellcasters who manipulate the cosmic forces of the universe to bewilder, disable and annihilate their opponents. While their spells may sometimes be unstable or dangerous to use, they are capable of both awesome destruction and debilitating effects, from stopping foes in their tracks to erasing them from reality.&lt;br /&gt;
&lt;br /&gt;
===Playing Style===&lt;br /&gt;
Unlike [[Archmage]]s, whose skills lean to a strategy of shielding up and raining all manner of elemental death on opponents, the playstyle of Paradox Mages is more standoffish and centred around disabling enemies before going in for the kill. You have a limited number of damaging spells, most of which have long cooldowns or high [[Paradox]] costs (or both!) making varying your attacks a necessity. Additionally, Paradox Mages lack the Archmage's powerful shielding skills and numerous escape options (though your main one, [[Dimensional step (talent)|Dimensional Step]], is quite good). So, what can you do?&lt;br /&gt;
&lt;br /&gt;
The Paradox Mage's specialty is controlling the battlefield. Your skills can confuse whole groups of enemies, slow or stun them for extended periods, teleport surrounding enemies away, push them away or pull them towards you (or toward another point entirely), pin them to the ground, remove them from time entirely for several turns, dramatically lower their resistances as you attempt to wipe them from existence, and even put their skills on cooldown. You can quickly refresh your own skills, speed yourself up, raise your resistances and saves, split the timeline to scout ahead, heal and remove physical ailments, and even create a clone of yourself to fight alongside you.&lt;br /&gt;
&lt;br /&gt;
Archmages look almost boring in comparison.&lt;br /&gt;
&lt;br /&gt;
Essentially, playing as a Paradox Mage involves tactical use of disables and hammering enemies with attack spells, using your support skills to stay in the fight and keep the pressure on, all whilst keeping a good eye on your Paradox to make sure you don't blow yourself up. Speaking of which...&lt;br /&gt;
&lt;br /&gt;
===Paradox and You===&lt;br /&gt;
Paradox Mages use the [[Paradox]] resource, which represents how much damage has been caused to spacetime. Unlike [[Mana]], which is drained by spells and recharges slowly or with skills, Paradox starts out at zero and is raised by using Chronomancy spells. As Paradox increases, the damage and effectiveness of your skills rises with it - but so does the chance that your spells may fail to work, backfire onto yourself, or cause one of several random anomalies, all of which can be devastating in the middle of a pitched battle. Needless to say, keeping your Paradox at a manageable level is a crucial part of playing the class. Your [[Willpower]] stat will allow you to raise your Paradox higher with a lower failure chance.&lt;br /&gt;
&lt;br /&gt;
A few skills can lower Paradox, the main two being [[Spacetime tuning (talent)|Spacetime Tuning]] (which can take many turns, precluding its use in a fight) and [[Static history (talent)|Static History]] (which is less effective but instant, and also prevents spell failure for a short time after use).&lt;br /&gt;
&lt;br /&gt;
You're best off keeping your Paradox as low as possible. Sustained effects will create a minimum level, but this will still be quite low (you only have three of them, and two together still won't raise your Paradox high enough for any spell failures even with low Willpower). The higher damage and effectiveness is not worth an attack blowing up in your face, or your Dimensional Step failing at a critical moment, which will probably mean your death. Never take an eye off your levels, use Static History as often as you can, and you will cut down the inevitable screwups a great deal.&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Jotwebe</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Corruptor&amp;diff=6367</id>
		<title>Corruptor</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Corruptor&amp;diff=6367"/>
				<updated>2013-12-14T11:37:43Z</updated>
		
		<summary type="html">&lt;p&gt;Jotwebe: /* Talent Categories */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class&lt;br /&gt;
|name=Corruptor&lt;br /&gt;
|metaclass=Defiler&lt;br /&gt;
|starting_life=120&lt;br /&gt;
|locked=Yes&lt;br /&gt;
|life_per_level= +0&lt;br /&gt;
|constitution= +2&lt;br /&gt;
|magic = +4&lt;br /&gt;
|willpower = +3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A corruptor is a terrible foe, wielding dark magics that can sap the very soul of her target.&lt;br /&gt;
They can harness the blight of evil, crushing souls, stealing life force to replenish themselves.&lt;br /&gt;
The most powerful corruptors can even take on some demonic aspects for themselves.&lt;br /&gt;
&lt;br /&gt;
Their most important stats are: [[Magic]] and [[Willpower]]&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Elm Staff&lt;br /&gt;
*Linen Robe&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*[[Drain (talent)|Drain]]&lt;br /&gt;
*[[Blood spray (talent)|Blood Spray]]&lt;br /&gt;
*[[Soul rot (talent)|Soul Rot]]&lt;br /&gt;
*[[Pacification hex (talent)|Pacification Hex]]&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Example category (category)|Example Category]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[1st talent (talent)|1st Talent]]&lt;br /&gt;
| talent2 = [[2nd talent (talent)|2nd Talent]]&lt;br /&gt;
| talent3 = [[3rd talent (talent)|3rd Talent]]&lt;br /&gt;
| talent4 = [[4th talent (talent)|4th Talent]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Cunning&lt;br /&gt;
:[[Survival (category)|Survival]] (1.0 mastery, locked)&lt;br /&gt;
&lt;br /&gt;
;Corruption&lt;br /&gt;
:[[Sanguisuge (category)|Sanguisuge]] (1.3 mastery)&lt;br /&gt;
:[[Vim (category)|Vim]] (1.3 mastery)&lt;br /&gt;
:[[Bone (category)|Bone]] (1.3 mastery, locked)&lt;br /&gt;
:[[Hexes (category)|Hexes]] (1.3 mastery)&lt;br /&gt;
:[[Curses (category)|Curses]] (1.3 mastery)&lt;br /&gt;
:[[Plague (category)|Plague]] (1.3 mastery)&lt;br /&gt;
:[[Blood (category)|Blood]] (1.3 mastery)&lt;br /&gt;
:[[Blight (category)|Blight]] (1.3 mastery)&lt;br /&gt;
:[[Shadowflame (category)|Shadowflame]] (1.3 mastery, locked)&lt;br /&gt;
:[[Torment (category)|Torment]] (1.3 mastery, locked)&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Corruptors are spellcasters that deal damage over time with diseases, and instant damage with physical damage.&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Jotwebe</name></author>	</entry>

	</feed>