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		<id>https://te4.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kfoelsche</id>
		<title>Tales of Maj'Eyal - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://te4.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kfoelsche"/>
		<link rel="alternate" type="text/html" href="https://te4.org/wiki/Special:Contributions/Kfoelsche"/>
		<updated>2026-04-15T19:37:48Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://te4.org/w/index.php?title=Vestments_of_the_Conclave&amp;diff=20490</id>
		<title>Vestments of the Conclave</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Vestments_of_the_Conclave&amp;diff=20490"/>
				<updated>2023-05-27T12:28:28Z</updated>
		
		<summary type="html">&lt;p&gt;Kfoelsche: Updated for 1.7.4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artifact&lt;br /&gt;
|name=Vestments of the Conclave&lt;br /&gt;
|unid=tattered robe&lt;br /&gt;
|type=Cloth armor&lt;br /&gt;
|source={{Arc}}&lt;br /&gt;
|rarity=220&lt;br /&gt;
|level=12-22&lt;br /&gt;
|cost=125-200&lt;br /&gt;
|tier=2&lt;br /&gt;
|change_dam=+10% {{arcane}}&lt;br /&gt;
|stats=+6 Mag&lt;br /&gt;
|abilities=Spell crit chance: +15%&lt;br /&gt;
Spell power: +15&lt;br /&gt;
&lt;br /&gt;
If the wearer is [[Human]]:&lt;br /&gt;
:*+3 Mag (+9 total)&lt;br /&gt;
:*+9 Cun&lt;br /&gt;
:*+7% {{arcane}} damage&lt;br /&gt;
:*+5% spell crit chance (+20% total)&lt;br /&gt;
|description=''An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it.''&lt;br /&gt;
&lt;br /&gt;
''It was made by Humans for Humans; only they can harness the true power of the robes.''&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Kfoelsche</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Character_sheet&amp;diff=20079</id>
		<title>Character sheet</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Character_sheet&amp;diff=20079"/>
				<updated>2022-09-24T04:31:38Z</updated>
		
		<summary type="html">&lt;p&gt;Kfoelsche: Added &amp;quot;rescaled&amp;quot; terminology for clarity.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Game Mechanics]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
The character sheet can be found by pressing 'c' in-game.  It has 4 tabs:&lt;br /&gt;
* General, Attack, Defense, Talents, and Equipment&lt;br /&gt;
These provide an overview of your character and RESCALED values for your abilities. You can also hover your mouse over your own character, or use the 'L'ook command on yourself to see some of these stats.&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
=== Experience ===&lt;br /&gt;
See page on [[experience]].&lt;br /&gt;
&lt;br /&gt;
=== Size ===&lt;br /&gt;
{{:Size}}&lt;br /&gt;
&lt;br /&gt;
=== Resources ===&lt;br /&gt;
See page on [[resource]]s.&lt;br /&gt;
&lt;br /&gt;
=== Encumbrance ===&lt;br /&gt;
Encumbrance is the amount of weight your character can hold without becoming burdened. All items have a certain weight, usually standard by item type. For example, jewelry has encumbrance of 0.1; heavy armor has 14. Your character has a '''maximum encumbrance''' which is increased by increasing your [[Strength]] or by certain items. '''Current encumbrance''' is the amount being carried right now, and can be reduced by certain spells or abilities. &lt;br /&gt;
&lt;br /&gt;
If your current encumbrance rises above your maximum encumbrance, you will be unable to move. You will need to drop items, or wait for the effect reducing your maximum encumbrance to wear off.&lt;br /&gt;
&lt;br /&gt;
=== Speeds ===&lt;br /&gt;
'''[[Speed]]''' determine how quickly you can perform actions relative to the other actors in the game. Speed is always relative to YOU. Other actors (NPCs, monsters) will either act less quickly or more quickly, depending on your speeds. In practice it means you may be able to move, cast or attack several times before they do; or they may move, cast, or attack several times before you do.&lt;br /&gt;
&lt;br /&gt;
There are several measures of speed. &lt;br /&gt;
&lt;br /&gt;
* Global Speed: Affects all actions. At 100% speed you have the energy to perform one 'action' per turn. At 200% speed you can perform two 'actions' per turn. Other actors will appear to be acting less quickly in comparison to you.&lt;br /&gt;
&lt;br /&gt;
* Movement Speed: This is the ''increase'' or ''decrease'' from your normal movement speed. For example, 20.00% means you will move 20% farther in the same length of time as you would normally move. 100% would allow you to move twice as far. -100% would only let you move half as far.&lt;br /&gt;
&lt;br /&gt;
* Spell Speed: This is the ''increase'' or ''decrease'' from your normal movement speed. For example, 20.00% means you will be able to cast 20% more spells (or a spell takes 20% less time to cast) as you would be able to cast. 100% would allow you to cast spells twice as fast; -100% means spells would be cast twice as slowly. &lt;br /&gt;
&lt;br /&gt;
* Attack Speed: This is the ''increase'' or ''decrease'' from your attack movement speed. For example, 20.00% means you will be able to attack 20% faster as you would be able to normally. 100% would allow you to make twice as many attacks; -100% means you would make half the amount of attacks in the same amount of time - monsters would get more than one attack to your single.&lt;br /&gt;
&lt;br /&gt;
* Mental Speed:  This is the ''increase'' or ''decrease'' from your mental ability speed (any ability with &amp;quot;Is: a mind power&amp;quot;). For example, 20.00% means you will be able to use this ability 20% faster than usual. 100% would allow you to use the ability twice as often; -100% means you would use abilities at half the effective rate - monsters would get more than one action to your single.&lt;br /&gt;
&lt;br /&gt;
Global Speed and other speeds stack. If you have 200% speed and -100% movement speed, you have the energy to perform actions twice a round, but you  only move half the distance. You would end up moving the same distance each round.&lt;br /&gt;
&lt;br /&gt;
=== Vision ===&lt;br /&gt;
See page on [[vision]].&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
See page on [[stat]]s.&lt;br /&gt;
&lt;br /&gt;
=== Inscriptions ===&lt;br /&gt;
See page on [[inscription]]s.&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
This will indicate what sustained and [[effect|temporary effects]] are applied to the character.&lt;br /&gt;
&lt;br /&gt;
== Attack ==&lt;br /&gt;
=== Accuracy and Defense ===&lt;br /&gt;
{{:Accuracy}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
{{:Defense}}&lt;br /&gt;
&lt;br /&gt;
=== Power and Saves ===&lt;br /&gt;
Physical power, spellpower, and mindpower represent your character's physical, magical, and mental abilities. They determine how much damage your talents in each category will deal, and whether those talents can successfully inflict [[effect|status effects]] on the target. Physical, spell, and mind saves represent your character's ability to resist status effects from those categories.&lt;br /&gt;
&lt;br /&gt;
Raw power can be obtained from [[stats]], talents, or equipment. The total accumulated power is then [[rescaled combat stats|rescaled]] into an &amp;quot;effective power&amp;quot;, which is the number shown on your character sheet. The tooltip for equipment that boost power will also show how much raw power and effective power they will contribute.&lt;br /&gt;
&lt;br /&gt;
Effective power levels are divided into tiers every 20 points. Each point of effective power will cost incrementally more raw power to increase as the tier increases. The relationship between the two is as follows:&lt;br /&gt;
&lt;br /&gt;
*Tier 1: from 0 to 20 effective power, each point costs 1 raw power&lt;br /&gt;
*Tier 2: from 20 to 40 effective power, each point costs 2 raw power&lt;br /&gt;
*Tier 3: from 40 to 60 effective power, each point costs 3 raw power&lt;br /&gt;
*Tier 4: from 60 to 80 effective power, each point costs 4 raw power&lt;br /&gt;
*Tier 5: from 80 to 100 effective power, each point costs 5 raw power&lt;br /&gt;
*Tier 6: from 100 to 120 effective power, each point costs 6 raw power&lt;br /&gt;
...and so on.&lt;br /&gt;
&lt;br /&gt;
The conversion from raw saves to effective saves follows the same relationship above.&lt;br /&gt;
&lt;br /&gt;
The chance that a talent can successfully apply a status effect is determined by comparing the attacker's effective power vs. the defender's effective save. The type of talent involved will determine what type of power the attacker will use, and the type of [[effect|status effect]] will determine what type of save the defender will use.&lt;br /&gt;
&lt;br /&gt;
If the attacker's power is in a higher tier than the defender's save, then an additional [[Effect#Cross-tier Effects|cross-tier effect]] will be applied. The type of cross-tier effect applied depends on the type of status effect being inflicted.&lt;br /&gt;
&lt;br /&gt;
For example, consider an [[Archmage]] casting {{t|Flameshock}} on a target and trying to inflict the Burning Shock effect. {{t|Flameshock}} is a spell, and Burning Shock is a physical effect, so the chance of this debuff being inflicted will be determined by the spellpower of the Archmage and the physical save of the target. If the spellpower is in a higher tier than the physical save, than the [[Effect#off-balance|off-balance]] physical cross-tier effect will also be applied.&lt;br /&gt;
&lt;br /&gt;
The power vs. save comparison follows the [[Saves and To-Hit|same logic]] as that for accuracy and defense:&lt;br /&gt;
* If power and saves are equal, the success chance is 50%&lt;br /&gt;
* For each additional point that the attacker/defender has, the success chance will increase/decrease by 2.5%&lt;br /&gt;
* The chance to land a debuff is normally capped at 95% for most talents&lt;br /&gt;
&lt;br /&gt;
In other words, attackers can maximize their chance to land a debuff if their power exceeds the defender's save by 18 points. Defenders can immunize themselves to status effects if their save exceeds the attacker's power by 20 points.&lt;br /&gt;
&lt;br /&gt;
Aside from avoiding debuffs, there are several other effects:&lt;br /&gt;
* Saves can also reduce the duration of debuffs that have been inflicted. If the defender's save exceeds the attacker's power, then each point of advantage will reduce the debuff duration by 5%. This prevents an attacker's lucky roll on debuffs from having an inordinately large effect in battle.&lt;br /&gt;
* Mindsave can reduce mind damage. There would be an mindpower vs mindsave check when mind damage type is dealt. If the save is successful, mind damage will be halved. This is only valid for mind damage type.&lt;br /&gt;
&lt;br /&gt;
== Defense ==&lt;br /&gt;
=== Fatigue ===&lt;br /&gt;
See page on [[fatigue]].&lt;br /&gt;
&lt;br /&gt;
=== Armour and Armour Hardiness ===&lt;br /&gt;
{{:Armour}}&lt;br /&gt;
&lt;br /&gt;
=== Resistance, Resistance Penetration, and Immunity ===&lt;br /&gt;
{{:Resistances}}&lt;br /&gt;
&lt;br /&gt;
'''Immunities''' give a flat chance to resist an effect.  They're a bit like saves, insofar as passing a check makes the effect not happen, but they operate completely independently of physical power, physical save, mindpower, etc.  25% stun immunity is always a flat 25% chance to resist a stun (or any talent that checks stun immunity, such as Freeze), ''before'' saves are checked.&lt;br /&gt;
&lt;br /&gt;
Effect Immunities:&lt;br /&gt;
*Confusion&lt;br /&gt;
*Stun/Freeze&lt;br /&gt;
*Fear&lt;br /&gt;
*Knockback&lt;br /&gt;
*Instadeath&lt;br /&gt;
*Disarm&lt;br /&gt;
*Poison&lt;br /&gt;
*Disease&lt;br /&gt;
*Blind&lt;br /&gt;
*Silence&lt;br /&gt;
&lt;br /&gt;
=== Affinity ===&lt;br /&gt;
See page on [[affinity]].&lt;/div&gt;</summary>
		<author><name>Kfoelsche</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Recommended_Zone_Order_Progression&amp;diff=20076</id>
		<title>Recommended Zone Order Progression</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Recommended_Zone_Order_Progression&amp;diff=20076"/>
				<updated>2022-09-15T10:06:28Z</updated>
		
		<summary type="html">&lt;p&gt;Kfoelsche: Added arena&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
&lt;br /&gt;
This guide is meant for newer users who need advice about which order to complete different zones. It is not true for all situations and all classes, and experienced players can choose to skip some zones or move the order about. &lt;br /&gt;
&lt;br /&gt;
If you've got a suggestion for different zone order, '''please''' write it up on the [[{{TALKPAGENAME}}| talk page]] for discussion.&lt;br /&gt;
&lt;br /&gt;
This page is '''not for strategy''' about the individual zones; please put that on the actual zone's page.&lt;br /&gt;
&lt;br /&gt;
For an alternate guide with more details on each zone and several maps to not be lost on the overworld, check out [http://forums.te4.org/viewtopic.php?f=41&amp;amp;t=48660 Cath's zone order guide]&lt;br /&gt;
&lt;br /&gt;
==[[Maj'Eyal: The Age of Ascendancy]]==&lt;br /&gt;
&lt;br /&gt;
In the zone order below, numbered entries are for zones that can be more clearly ordered, while bullet points are for zones that are closer in difficulty, and may be approached in different order depending on the character played.&lt;br /&gt;
&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
&lt;br /&gt;
# [[Starting Zone]](s) for your race/class.&lt;br /&gt;
# The Tier 1 Zones:&lt;br /&gt;
#* [[Trollmire]]: Floors 1 to 3 only.&lt;br /&gt;
#* The Arena in Derth (look for the NPC who wants to talk to you&lt;br /&gt;
#* [[Norgos Lair]]&lt;br /&gt;
#* [[Ruins of Kor'Pul]] (Once you have enough Light Radius)&lt;br /&gt;
#* [[Scintillating Caves]]&lt;br /&gt;
#* [[Rhaloren Camp]]&lt;br /&gt;
#* [[Heart of the Gloom]]&lt;br /&gt;
#* [[The Deep Bellow]] (Dwarf only)&lt;br /&gt;
# [[Derth]]: Talk to the Shady Man in the North for his [[The agent of the arena|Quest]]. Must be done before lvl 14.&lt;br /&gt;
# [[Trollmire]]: Floor 4&lt;br /&gt;
&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
&lt;br /&gt;
# [[Lumberjack Village]]: Spawns after you randomly receive quest just north of the city of [[Last Hope]].&lt;br /&gt;
# The [[Into the darkness]] Zones:&lt;br /&gt;
#* [[The Maze]]&lt;br /&gt;
#* [[Sandworm Lair]]&lt;br /&gt;
#* [[Daikara]]: Don't enter [[Temporal Rift]].&lt;br /&gt;
#* [[Old Forest]]: Don't descend into [[Lake of Nur]].&lt;br /&gt;
# [[Hidden Compound]]&lt;br /&gt;
# [[Ruined Halfling Complex]] (&amp;quot;Very old halfling ruins&amp;quot; on world map)&lt;br /&gt;
# [[Unknown Tunnels]]: Starting at level 18, can be encountered on world map randomly (especially in the snowy north). Can only be encountered once.&lt;br /&gt;
&lt;br /&gt;
=== Tier 3 === &lt;br /&gt;
&lt;br /&gt;
The order at this level starts to become more fluid. You can do these zones in any order, but gaining levels before going into Dreadfell will be helpful for the battle with [[The Master]].  Only Dreadfell and Reknor are mandatory for completing the story.&lt;br /&gt;
&lt;br /&gt;
* [[Tempest Peak]]: Enter [[Derth]] for [[Storming the city|Quest]] and clear Elementals. Then go to the [[Angolwen]] or [[Zigur]] leader to continue to Tempest Peak.&lt;br /&gt;
* [[Temporal Rift]]: Reached through [[Daikara]]. Dangerous for Melee classes.&lt;br /&gt;
* [[Mark of the Spellblaze]]&lt;br /&gt;
* [[Lake of Nur]]: Reached through [[Old Forest]].&lt;br /&gt;
* [[Ruined Dungeon]]: Random minibosses. Can be super dangerous.&lt;br /&gt;
* [[Old Conclave Vault]]: Only spawns if you receive quest in [[Ruined Halfling Complex]]. Quest giver only spawns in 30% of games unless you are a [[Shalore]] (100% chance)&lt;br /&gt;
* [[Dogroth Caldera]]: (Noxious Caldera on world map) Spawns after lvl 20 in 20% of all games unless you are a [[Yeek]] (100% chance)&lt;br /&gt;
* [[Last Hope Graveyard]]: Go down a floor and then open all of the individual graves before engaging the boss.&lt;br /&gt;
* [[Golem Graveyard]]: Just to clear for extra XP. Return in post-game.&lt;br /&gt;
* [[Dreadfell]]&lt;br /&gt;
* [[Dark Crypt]]: (Crypt of Kryl-Feijan) Encountered on world map randomly after lvl 25. Can only be encountered once. Very dangerous, especially for melee classes.&lt;br /&gt;
* [[Reknor]]: (Lost Dwarven Kingdom of Reknor on world map) Can only be entered after Dreadfell. After completing, enter Farportal at the end.&lt;br /&gt;
&lt;br /&gt;
=== There and Back Again ===&lt;br /&gt;
&lt;br /&gt;
At this point you should be in the [[Far East]].&lt;br /&gt;
&lt;br /&gt;
# [[Unremarkable Cave]]: You spawn here.&lt;br /&gt;
# [[Ardhungol]]: Spawns after you receive [[Eight legs of wonder|Quest]] from [[Melnela]] in [[Gates of Morning]]. Turn in quest to her after.&lt;br /&gt;
# [[Temple of Creation]]: Spawns if you run into it on world map on the coast. Appears as ''Entrance to an Underwater Cave'' on the coast. No air bubbles. Requires water breathing.&lt;br /&gt;
# [[Vor Armoury]]: '''NOT''' Vor Pride. Spawns after you start the [[There and back again|Quest]] in [[Gates of Morning]]. Return after and turn in quest.&lt;br /&gt;
# [[Briagh's Lair]]: (Sandpit of Briagh on world map) Spawns after you continue the [[There and back again|Quest]] in [[Gates of Morning]]. Return after and turn in quest. Then enter the Farportal.&lt;br /&gt;
# [[Backup Guardians]]:&lt;br /&gt;
#* [[Trollmire]] (floor 2)&lt;br /&gt;
#* [[Kor'Pul]] (floor 3)&lt;br /&gt;
#* [[Reknor]] (floor 4)&lt;br /&gt;
#* [[Scintillating Caves]] (floor 3)&lt;br /&gt;
#* [[The Maze]] (floor 2)&lt;br /&gt;
#* [[Dreadfell]] (floor 1)&lt;br /&gt;
#* [[Daikara]] (floor 4)&lt;br /&gt;
#* [[Sandworm Lair]] (floor 1)&lt;br /&gt;
#* [[Old Forest]] (floor 3)&lt;br /&gt;
#* [[The Deep Bellow]] (floor 3) Dwarves only. &lt;br /&gt;
# [[Ancient Elven Ruins]]&lt;br /&gt;
# [[Sludgenest]]: Spawns after lvl 30 in 30% of all games (100% for [[Thalore]])&lt;br /&gt;
# [[Back and there again|Tannen's Quest]]: Ask around [[Last Hope]] to unlock this.&lt;br /&gt;
# [[Shadow Crypt]]&lt;br /&gt;
&lt;br /&gt;
=== The Prides ===&lt;br /&gt;
&lt;br /&gt;
# [[Valley of the Moon]]: If you get the quest.&lt;br /&gt;
# The Orc Prides. Change order to suit your strengths.&lt;br /&gt;
#* [[Gorbat Pride]]: Southern end of continent. (''Wilders'')&lt;br /&gt;
#* [[Grushnak Pride]]: Northwest (''Fighters'') Don't enter the [[Slime Tunnels|Slimy Pit]].&lt;br /&gt;
#* [[Vor Pride]]: Northeast (''Mages'')&lt;br /&gt;
#* [[Rak'Shor Pride]]: Southwest (''Necromancers'')&lt;br /&gt;
# [[Eruan]]&lt;br /&gt;
#* [[Charred Scar]]&lt;br /&gt;
# [[Slime Tunnels]]: Reached through [[Grushnak Pride]].&lt;br /&gt;
# [[High Peak]]&lt;br /&gt;
&lt;br /&gt;
=== Optional After Winning the Game ===&lt;br /&gt;
&lt;br /&gt;
* Clear out the [[Sludgenest]], if it spawned&lt;br /&gt;
* Return to [[Golem Graveyard]] and fight [[Atamathon]].&lt;br /&gt;
* Fight [[Linaniil]], Supreme Archmage of [[Angolwen]].&lt;br /&gt;
* ''([[Forbidden Cults]] required)'' Fight the [[Hypostasis of Entropy]].&lt;br /&gt;
* Enter the [[Infinite Dungeon]]. It cannot be exited, so do this last.&lt;br /&gt;
&lt;br /&gt;
==[[Orcs: Embers of Rage]]==&lt;br /&gt;
The [[Embers of Rage campaign]] is much shorter than the main [[Age of Ascendancy]] campaign. Generally speaking, the player will do fine by just tackling the available zones from lowest to highest level while paying some attention to the main quest line.&lt;br /&gt;
&lt;br /&gt;
In the zone order below, numbered entries are for zones that can be more clearly ordered, while bullet points are for zones that are closer in difficulty, and may be approached in different order depending on the character played. Some brief notes are included to help with decision making. More details should be available on each zone's own page.&lt;br /&gt;
&lt;br /&gt;
# [[Kruk Pride]]: check shops to see if gold will be useful early&lt;br /&gt;
# '''Tier 1'''&lt;br /&gt;
#* [[Yetis Cave]]: all melee enemies&lt;br /&gt;
#* [[Vaporous Emporium]]: has ranged enemies, many lootable stalls for early gold&lt;br /&gt;
#** [[Kaltor's Shop]]: unlocks after reading signposts in Vaporous Emporium, check shop for useful items&lt;br /&gt;
# [[Sunwall Outpost]]&lt;br /&gt;
# '''Tier 2'''&lt;br /&gt;
#* [[Dominion Port]]&lt;br /&gt;
#* [[Ritch Hive]]: last level can be dangerous if trying to full clear&lt;br /&gt;
#* [[Krimbul Territory]]&lt;br /&gt;
#* [[Ruins of a Lost City]]: level 3 is friendly area for [[Mystery of the Yetis]] quest, which unlocks many generic categories&lt;br /&gt;
#* [[Sunwall Observatory]]: level 1 usually easy, gives access to Ruined Cave&lt;br /&gt;
#** [[Ruined Cave]]: allows item storage&lt;br /&gt;
# [[Internment Camp]]&lt;br /&gt;
# Optional zones. Can do these almost any time after one reaches their minimum level, but helps prepare for boss fight at this point.&lt;br /&gt;
#* [[Ruined Dungeon]]&lt;br /&gt;
#* [[Primal Forest]]: can farm loot&lt;br /&gt;
#* [[Occult Egress]]: use the free glyph sequence, should scale with player level&lt;br /&gt;
#* [[Online Event]] zones (e.g. [[Bearscape]] or [[Land of Poosh]]): if you are lucky and run into them&lt;br /&gt;
# [[Gates of Morning (Embers of Rage)|Gates of Morning]]: big boss fight&lt;br /&gt;
# '''Tier 3'''&lt;br /&gt;
#* [[G.E.M.]]&lt;br /&gt;
#* [[Cave of Hatred]]&lt;br /&gt;
#* [[Ureslak's Host]]&lt;br /&gt;
#* [[Steam Quarry]]&lt;br /&gt;
# [[Palace of Fumes]]: stop at level 6&lt;br /&gt;
# [[Pocket of Distorted Time]]: level 3 can be dangerous, safer to do post-game&lt;br /&gt;
# [[The Slumbering Caves]]: final boss fight&lt;/div&gt;</summary>
		<author><name>Kfoelsche</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Addon_List&amp;diff=20065</id>
		<title>Addon List</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Addon_List&amp;diff=20065"/>
				<updated>2022-09-01T07:05:13Z</updated>
		
		<summary type="html">&lt;p&gt;Kfoelsche: Added Select your Escorts addon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Addons==&lt;br /&gt;
Addons are optional user created content for TOME.  They either add new content or functionality, or change it in some way.  This page is non-comprehensive list of addons generated by the TOME community that are confirmed to be fully functional for the current version (1.7.4).  (This page is currently a work in progress.)&lt;br /&gt;
&lt;br /&gt;
The main addon listing is here. [[https://te4.org/addons/tome link]]&lt;br /&gt;
&lt;br /&gt;
If you are adding to the list, please include the name of the mod, the contributor, a brief description, and a link to the te4 addon page (optionally Steam workshop as well).  Full descriptions can be added on a separate linked page.&lt;br /&gt;
&lt;br /&gt;
==Campaigns==&lt;br /&gt;
Addons that add a new campaign, with its own zones and quests.&lt;br /&gt;
* The Hammer of Urh'rok by Recaiden [[https://te4.org/games/addons/tome/campaign-hammer link]] - A short campaign following the invasion of Maj'Eyal by demons and their thralls. 9 main zones, 3 side zones, and a superboss.&lt;br /&gt;
* Light From Below by Erenion [[https://te4.org/games/addons/tome/lightbelow link]] - A short campaign following a mysterious subterranean artifact.  10 main zones, a post-game challenge, and unique item crafting.&lt;br /&gt;
&lt;br /&gt;
==DLC-like==&lt;br /&gt;
Some addons are broad enough that they add content in multiple categories.  They may contain multiple races, classes, and/or zones.&lt;br /&gt;
* Faetouched Collection v1.2.0 by Mr Frog - [[https://te4.org/games/addons/tome/mclass_faetouched link]] - In the realm of Titania, the Midsummer Queen, there live the Faeries, mystical beings as graceful as they are fickle. Drama and mayhem spring forth wherever they walk, and those whose lives they touch are forever changed, their fates intertwined with that of the mysterious Faesong. Luminously-beautiful and deadly, those who learn to ride its mercurial ebbs and flows shall wield power far beyond mortal magic.  Includes a new starting scenario with original classes, art, music, and dialogue.&lt;br /&gt;
* Odyssey of The Summoner by Nekarcos and updated by Kamani_They-Them [[https://te4.org/games/addons/tome/neka_therianthropy_summoner_for_current_tome link]] - An extensive package that takes the summonable creatures from the Summoner class and turns them into fully-talented, highly-comprehensive classes with their story and unique events.  It features the ranged summons: Hydra, Fire Drake, Flamespitter Ritch, War Hound, and Minotaur.&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
This is a list of some current addons that add individual and groups of Classes:&lt;br /&gt;
* Class: Fallen by Recaiden [[https://te4.org/games/addons/tome/classfallen link]] - The original, non-prodigy version.&lt;br /&gt;
* Class: Harrier by astralinferno [[https://te4.org/games/addons/tome/knifeharrier link]]&lt;br /&gt;
* Class: Quantum Slider by Tradewind_Rider [[https://te4.org/games/addons/tome/quantum-slider link]]&lt;br /&gt;
* Class: Spellweaver by Kamani_They-Them [[https://te4.org/games/addons/tome/kam_spellweaver link]]&lt;br /&gt;
* Class Pack: Bladebender, Harbinger, Cooler Anorithil, and Zephyr by minqmay [[https://te4.org/games/addons/tome/qlass-pack link]] includes Lich and Dreamelf races.&lt;br /&gt;
* Class Pack: Hekantonkheire by Recaiden [[https://te4.org/games/addons/tome/classhekatonkheire link]] - 4 horror-inspired classes with a new unique resource.&lt;br /&gt;
&lt;br /&gt;
==Escorts==&lt;br /&gt;
This is a list of current addons that add or change Escorts:&lt;br /&gt;
* Improved Escorts by Morvarc'h [[https://te4.org/games/addons/tome/morvarchsescorts link]] - Escorts provide category points to go with categories, and +2 talent points instead of one.  More diversity in escorts and categories, too.&lt;br /&gt;
* Pseudoku Select your Escorts [[https://te4.org/games/addons/tome/select-your-escorts link]] - Allows you to choose your escorts in advance and change your choices&lt;br /&gt;
&lt;br /&gt;
==Unlocks and Quality of Life==&lt;br /&gt;
* ZOmnibus Addon Pack by zizzo [[https://te4.org/games/addons/tome/zomnibus-addon-pack link]] - Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines.&lt;br /&gt;
* Faster Run/Rest/Explore by johnnyzero [[https://te4.org/games/addons/tome/faster-runrestexplore link]] &lt;br /&gt;
* Quick Combos by Recaiden [[https://te4.org/games/addons/tome/combo-talents link]]&lt;br /&gt;
* Turn Tracker by Recaiden [[https://te4.org/games/addons/tome/turntracker link]] - Adds a UI element that shows the predicted order of upcoming creature turns.&lt;br /&gt;
* Ignore Race/Class Locks by zizzo [[https://te4.org/games/addons/tome/ignore-raceclass-locks link]]&lt;br /&gt;
* Ignore Campaign/Difficulty Locks by zizzo [[https://te4.org/games/addons/tome/ignore_cd_locks link]]&lt;br /&gt;
* ASCII/Modern Graphics Mode by RootOfAllThings [[https://te4.org/games/addons/tome/ascii_modern_mode link]] - Modifies the &amp;quot;Modern&amp;quot; graphics mode to use ASCII tiles with colored backgrounds for terrain, while using the &amp;quot;Modern&amp;quot; high quality graphics for creatures, items, projectiles.&lt;br /&gt;
&lt;br /&gt;
==Races==&lt;br /&gt;
This is a list of current addons that add or change races:&lt;br /&gt;
* Barachi by Mr.Frog [[https://te4.org/games/addons/tome/barachi_race link]]&lt;br /&gt;
* Doomling by Recaiden (Requires Ashes DLC)  [[https://te4.org/games/addons/tome/race-doomling link]]&lt;br /&gt;
* Gnomes by Werekracken [[https://te4.org/games/addons/tome/gnomes link]]&lt;br /&gt;
* Leprechauns by Werekracken [[https://te4.org/games/addons/tome/leprechaun link]]&lt;br /&gt;
* Oozewalker by Kamani_They-Them [[https://te4.org/games/addons/tome/kam_rise_of_oozetopia link]]&lt;br /&gt;
* Undead Racepack by Recaiden [[https://te4.org/games/addons/tome/race-undeadpack link]] - Banshee, Wight, Mummy, and Dread (evolution for other undead).&lt;br /&gt;
* Zilquish by astralInferno [[https://te4.org/games/addons/tome/zilquishrace link]]&lt;/div&gt;</summary>
		<author><name>Kfoelsche</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Addon_List&amp;diff=20064</id>
		<title>Addon List</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Addon_List&amp;diff=20064"/>
				<updated>2022-08-28T05:29:53Z</updated>
		
		<summary type="html">&lt;p&gt;Kfoelsche: clarification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Addons==&lt;br /&gt;
Addons are optional user created content for TOME.  They either add new content or functionality, or change it in some way.  This page is non-comprehensive list of addons generated by the TOME community that are confirmed to be fully functional for the current version (1.7.4).  (This page is currently a work in progress.)&lt;br /&gt;
&lt;br /&gt;
The main addon listing is here. [[https://te4.org/addons/tome link]]&lt;br /&gt;
&lt;br /&gt;
If you are adding to the list, please include the name of the mod, the contributor, a brief description, and a link to the te4 addon page (optionally Steam workshop as well).  Full descriptions can be added on a separate linked page.&lt;br /&gt;
&lt;br /&gt;
==Campaigns==&lt;br /&gt;
Addons that add a new campaign, with its own zones and quests.&lt;br /&gt;
* The Hammer of Urh'rok by Recaiden [[https://te4.org/games/addons/tome/campaign-hammer link]] - A short campaign following the invasion of Maj'Eyal by demons and their thralls. 9 main zones, 3 side zones, and a superboss.&lt;br /&gt;
* Light From Below by Erenion [[https://te4.org/games/addons/tome/lightbelow link]] - A short campaign following a mysterious subterranean artifact.  10 main zones, a post-game challenge, and unique item crafting.&lt;br /&gt;
&lt;br /&gt;
==DLC-like==&lt;br /&gt;
Some addons are broad enough that they add content in multiple categories.  They may contain multiple races, classes, and/or zones.&lt;br /&gt;
* Faetouched Collection v1.2.0 by Mr Frog - [[https://te4.org/games/addons/tome/mclass_faetouched link]] - In the realm of Titania, the Midsummer Queen, there live the Faeries, mystical beings as graceful as they are fickle. Drama and mayhem spring forth wherever they walk, and those whose lives they touch are forever changed, their fates intertwined with that of the mysterious Faesong. Luminously-beautiful and deadly, those who learn to ride its mercurial ebbs and flows shall wield power far beyond mortal magic.  Includes a new starting scenario with original classes, art, music, and dialogue.&lt;br /&gt;
* Odyssey of The Summoner by Nekarcos and updated by Kamani_They-Them [[https://te4.org/games/addons/tome/neka_therianthropy_summoner_for_current_tome link]] - An extensive package that takes the summonable creatures from the Summoner class and turns them into fully-talented, highly-comprehensive classes with their story and unique events.  It features the ranged summons: Hydra, Fire Drake, Flamespitter Ritch, War Hound, and Minotaur.&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
This is a list of some current addons that add individual and groups of Classes:&lt;br /&gt;
* Class: Fallen by Recaiden [[https://te4.org/games/addons/tome/classfallen link]] - The original, non-prodigy version.&lt;br /&gt;
* Class: Harrier by astralinferno [[https://te4.org/games/addons/tome/knifeharrier link]]&lt;br /&gt;
* Class: Quantum Slider by Tradewind_Rider [[https://te4.org/games/addons/tome/quantum-slider link]]&lt;br /&gt;
* Class: Spellweaver by Kamani_They-Them [[https://te4.org/games/addons/tome/kam_spellweaver link]]&lt;br /&gt;
* Class Pack: Bladebender, Harbinger, Cooler Anorithil, and Zephyr by minqmay [[https://te4.org/games/addons/tome/qlass-pack link]] includes Lich and Dreamelf races.&lt;br /&gt;
* Class Pack: Hekantonkheire by Recaiden [[https://te4.org/games/addons/tome/classhekatonkheire link]] - 4 horror-inspired classes with a new unique resource.&lt;br /&gt;
&lt;br /&gt;
==Escorts==&lt;br /&gt;
This is a list of current addons that add or change Escorts:&lt;br /&gt;
* Morvarc'h's Improved Escorts by morvarc'h [[https://te4.org/games/addons/tome/morvarchsescorts link]] - Escorts provide category points to go with categories, and +2 talent points instead of one.  More diversity in escorts and categories, too.&lt;br /&gt;
&lt;br /&gt;
==Unlocks and Quality of Life==&lt;br /&gt;
* ZOmnibus Addon Pack by zizzo [[https://te4.org/games/addons/tome/zomnibus-addon-pack link]] - Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines.&lt;br /&gt;
* Faster Run/Rest/Explore by johnnyzero [[https://te4.org/games/addons/tome/faster-runrestexplore link]] &lt;br /&gt;
* Quick Combos by Recaiden [[https://te4.org/games/addons/tome/combo-talents link]]&lt;br /&gt;
* Turn Tracker by Recaiden [[https://te4.org/games/addons/tome/turntracker link]] - Adds a UI element that shows the predicted order of upcoming creature turns.&lt;br /&gt;
* Ignore Race/Class Locks by zizzo [[https://te4.org/games/addons/tome/ignore-raceclass-locks link]]&lt;br /&gt;
* Ignore Campaign/Difficulty Locks by zizzo [[https://te4.org/games/addons/tome/ignore_cd_locks link]]&lt;br /&gt;
* ASCII/Modern Graphics Mode by RootOfAllThings [[https://te4.org/games/addons/tome/ascii_modern_mode link]] - Modifies the &amp;quot;Modern&amp;quot; graphics mode to use ASCII tiles with colored backgrounds for terrain, while using the &amp;quot;Modern&amp;quot; high quality graphics for creatures, items, projectiles.&lt;br /&gt;
&lt;br /&gt;
==Races==&lt;br /&gt;
This is a list of current addons that add or change races:&lt;br /&gt;
* Barachi by Mr.Frog [[https://te4.org/games/addons/tome/barachi_race link]]&lt;br /&gt;
* Doomling by Recaiden (Requires Ashes DLC)  [[https://te4.org/games/addons/tome/race-doomling link]]&lt;br /&gt;
* Gnomes by Werekracken [[https://te4.org/games/addons/tome/gnomes link]]&lt;br /&gt;
* Leprechauns by Werekracken [[https://te4.org/games/addons/tome/leprechaun link]]&lt;br /&gt;
* Oozewalker by Kamani_They-Them [[https://te4.org/games/addons/tome/kam_rise_of_oozetopia link]]&lt;br /&gt;
* Undead Racepack by Recaiden [[https://te4.org/games/addons/tome/race-undeadpack link]] - Banshee, Wight, Mummy, and Dread (evolution for other undead).&lt;br /&gt;
* Zilquish by astralInferno [[https://te4.org/games/addons/tome/zilquishrace link]]&lt;/div&gt;</summary>
		<author><name>Kfoelsche</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Addon_List&amp;diff=20063</id>
		<title>Addon List</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Addon_List&amp;diff=20063"/>
				<updated>2022-08-28T05:29:13Z</updated>
		
		<summary type="html">&lt;p&gt;Kfoelsche: Light reorg plus added quantum slider&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Addons==&lt;br /&gt;
Addons are optional user created content for TOME.  They either add new content or functionality, or change it in some way.  This page is non-comprehensive list of addons generated by the TOME community that are confirmed to be fully functional for the current version (1.7.4).  (This page is currently a work in progress.)&lt;br /&gt;
&lt;br /&gt;
The main addon listing is here. [[https://te4.org/addons/tome link]]&lt;br /&gt;
&lt;br /&gt;
If you are adding to the list, please include the name of the mod, the contributor, a brief description, and a link to the te4 addon page (optionally Steam workshop as well).  Full descriptions can be added on a separate linked page.&lt;br /&gt;
&lt;br /&gt;
==Campaigns==&lt;br /&gt;
Addons that add a new campaign, with its own zones and quests.&lt;br /&gt;
* The Hammer of Urh'rok by Recaiden [[https://te4.org/games/addons/tome/campaign-hammer link]] - A short campaign following the invasion of Maj'Eyal by demons and their thralls. 9 main zones, 3 side zones, and a superboss.&lt;br /&gt;
* Light From Below by Erenion [[https://te4.org/games/addons/tome/lightbelow link]] - A short campaign following a mysterious subterranean artifact.  10 main zones, a post-game challenge, and unique item crafting.&lt;br /&gt;
&lt;br /&gt;
==DLC-like==&lt;br /&gt;
Some addons are broad enough that they add content in multiple categories.  They may contain multiple races, classes, and/or zones.&lt;br /&gt;
* Faetouched Collection v1.2.0 by Mr Frog - [[https://te4.org/games/addons/tome/mclass_faetouched link]] - In the realm of Titania, the Midsummer Queen, there live the Faeries, mystical beings as graceful as they are fickle. Drama and mayhem spring forth wherever they walk, and those whose lives they touch are forever changed, their fates intertwined with that of the mysterious Faesong. Luminously-beautiful and deadly, those who learn to ride its mercurial ebbs and flows shall wield power far beyond mortal magic.  Includes a new starting scenario with original classes, art, music, and dialogue.&lt;br /&gt;
* Odyssey of The Summoner by Nekarcos and updated by Kamani_They-Them [[https://te4.org/games/addons/tome/neka_therianthropy_summoner_for_current_tome link]] - An extensive package that takes the summonable creatures from the Summoner class and turns them into fully-talented, highly-comprehensive classes with their story and unique events.  It features the ranged summons: Hydra, Fire Drake, Flamespitter Ritch, War Hound, and Minotaur.&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
This is a list of some current addons that add Classes:&lt;br /&gt;
* Class: Fallen by Recaiden [[https://te4.org/games/addons/tome/classfallen link]] - The original, non-prodigy version.&lt;br /&gt;
* Class: Harrier by astralinferno [[https://te4.org/games/addons/tome/knifeharrier link]]&lt;br /&gt;
* Class: Quantum Slider by Tradewind_Rider [[https://te4.org/games/addons/tome/quantum-slider link]]&lt;br /&gt;
* Class: Spellweaver by Kamani_They-Them [[https://te4.org/games/addons/tome/kam_spellweaver link]]&lt;br /&gt;
* Class Pack: Bladebender, Harbinger, Cooler Anorithil, and Zephyr by minqmay [[https://te4.org/games/addons/tome/qlass-pack link]] includes Lich and Dreamelf races.&lt;br /&gt;
* Class Pack: Hekantonkheire by Recaiden [[https://te4.org/games/addons/tome/classhekatonkheire link]] - 4 horror-inspired classes with a new unique resource.&lt;br /&gt;
&lt;br /&gt;
==Escorts==&lt;br /&gt;
This is a list of current addons that add or change Escorts:&lt;br /&gt;
* Morvarc'h's Improved Escorts by morvarc'h [[https://te4.org/games/addons/tome/morvarchsescorts link]] - Escorts provide category points to go with categories, and +2 talent points instead of one.  More diversity in escorts and categories, too.&lt;br /&gt;
&lt;br /&gt;
==Unlocks and Quality of Life==&lt;br /&gt;
* ZOmnibus Addon Pack by zizzo [[https://te4.org/games/addons/tome/zomnibus-addon-pack link]] - Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines.&lt;br /&gt;
* Faster Run/Rest/Explore by johnnyzero [[https://te4.org/games/addons/tome/faster-runrestexplore link]] &lt;br /&gt;
* Quick Combos by Recaiden [[https://te4.org/games/addons/tome/combo-talents link]]&lt;br /&gt;
* Turn Tracker by Recaiden [[https://te4.org/games/addons/tome/turntracker link]] - Adds a UI element that shows the predicted order of upcoming creature turns.&lt;br /&gt;
* Ignore Race/Class Locks by zizzo [[https://te4.org/games/addons/tome/ignore-raceclass-locks link]]&lt;br /&gt;
* Ignore Campaign/Difficulty Locks by zizzo [[https://te4.org/games/addons/tome/ignore_cd_locks link]]&lt;br /&gt;
* ASCII/Modern Graphics Mode by RootOfAllThings [[https://te4.org/games/addons/tome/ascii_modern_mode link]] - Modifies the &amp;quot;Modern&amp;quot; graphics mode to use ASCII tiles with colored backgrounds for terrain, while using the &amp;quot;Modern&amp;quot; high quality graphics for creatures, items, projectiles.&lt;br /&gt;
&lt;br /&gt;
==Races==&lt;br /&gt;
This is a list of current addons that add or change races:&lt;br /&gt;
* Barachi by Mr.Frog [[https://te4.org/games/addons/tome/barachi_race link]]&lt;br /&gt;
* Doomling by Recaiden (Requires Ashes DLC)  [[https://te4.org/games/addons/tome/race-doomling link]]&lt;br /&gt;
* Gnomes by Werekracken [[https://te4.org/games/addons/tome/gnomes link]]&lt;br /&gt;
* Leprechauns by Werekracken [[https://te4.org/games/addons/tome/leprechaun link]]&lt;br /&gt;
* Oozewalker by Kamani_They-Them [[https://te4.org/games/addons/tome/kam_rise_of_oozetopia link]]&lt;br /&gt;
* Undead Racepack by Recaiden [[https://te4.org/games/addons/tome/race-undeadpack link]] - Banshee, Wight, Mummy, and Dread (evolution for other undead).&lt;br /&gt;
* Zilquish by astralInferno [[https://te4.org/games/addons/tome/zilquishrace link]]&lt;/div&gt;</summary>
		<author><name>Kfoelsche</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Tales_of_Maj%27Eyal_Wiki&amp;diff=20054</id>
		<title>Tales of Maj'Eyal Wiki</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Tales_of_Maj%27Eyal_Wiki&amp;diff=20054"/>
				<updated>2022-08-24T11:51:42Z</updated>
		
		<summary type="html">&lt;p&gt;Kfoelsche: Added addon list link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 1.4em; margin-top:0; margin-right:0; padding: 0px; float: right; border:none;  &amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=2 | [[File:Tome-logo.png|400px|center]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Developer(s)'''&lt;br /&gt;
|NetCore Games&lt;br /&gt;
|-&lt;br /&gt;
|'''Lead Developer'''&lt;br /&gt;
|Nicolas &amp;quot;DarkGod&amp;quot; Casalini&lt;br /&gt;
|-&lt;br /&gt;
|'''Released'''&lt;br /&gt;
|2012&lt;br /&gt;
|-&lt;br /&gt;
|'''Latest Release'''&lt;br /&gt;
|1.7.4&lt;br /&gt;
|-&lt;br /&gt;
|'''Written In'''&lt;br /&gt;
|[https://en.wikipedia.org/wiki/Lua_(programming_language) Lua]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |'''Platforms:'''&lt;br /&gt;
|&lt;br /&gt;
* Windows&lt;br /&gt;
* Mac&lt;br /&gt;
* Linux&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |'''Languages:'''&lt;br /&gt;
|&lt;br /&gt;
* English&lt;br /&gt;
* Simplified Chinese&lt;br /&gt;
* Traditional Chinese&lt;br /&gt;
* Japanese&lt;br /&gt;
* Korean&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Tales of Maj'Eyal''' (aka ToME) is a free, open source, [http://en.wikipedia.org/wiki/Roguelike roguelike] roleplaying fantasy game featuring tactical turn-based combat and advanced character building.  Users play as one of many unique races and classes in the lore-filled world of Eyal, exploring random dungeons, facing challenging battles, and developing characters with your own tailored mix of abilities and powers.  With a modern graphical and customizable interface, intuitive mouse control, streamlined mechanics and deep, challenging combat, Tales of Maj’Eyal offers engaging roguelike gameplay for the 21st century.&lt;br /&gt;
&lt;br /&gt;
Tales of Maj'Eyal is written in Lua and based on the [[T-Engine 4]] game engine. Other games written in T-Engine 4 can be found [https://te4.org/games here]. Tales of Maj'Eyal and T-Engine 4 can be downloaded for free from [https://www.te4.org/download here]. &lt;br /&gt;
&lt;br /&gt;
Tales of Maj'Eyal and T-Engine 4 are written by Nicolas &amp;quot;DarkGod&amp;quot; Casalini, and [https://te4.org/donate supported by player donations] for premium content.&lt;br /&gt;
&lt;br /&gt;
* [[tome faq|Frequently Asked Questions]]&lt;br /&gt;
* [[tome glossary|ToME Glossary]]&lt;br /&gt;
* [[tome history|History of ToME]]&lt;br /&gt;
&lt;br /&gt;
==Contributions==&lt;br /&gt;
'''Want to contribute to the ToME wiki?''' [[How To Contribute To The Wiki|Click here]] for how to get started. Have questions about how to make changes? [[How To Contribute To The Wiki/Questions|Ask here!]] Please help us with our '''[[Wiki Projects|Projects]]!'''&lt;br /&gt;
&lt;br /&gt;
==Game Content==&lt;br /&gt;
{{SiteSpoiler}}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;margin:0em 0em 1em 0em; width:100%; background-color:white&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top; border:1px solid;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:1px solid; background-color:#FFB473; padding:0.2em 0.5em 0.2em 0.5em; font-size:110%; font-weight:bold;&amp;quot;&amp;gt;Game Info&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:0px solid; padding:0.4em 1em 1em 1em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Campaigns]] and DLCs: [[Ashes of Urh'Rok]], [[Embers of Rage]], and [[Forbidden Cults]]&lt;br /&gt;
* [[Addon List]] (non-comprehensive)&lt;br /&gt;
* [[Difficulty]] and [[Permadeath]]&lt;br /&gt;
* [[Online Event]]s&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top; border:1px solid;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:1px solid; background-color:#FFB473; padding:0.2em 0.5em 0.2em 0.5em; font-size:110%; font-weight:bold;&amp;quot;&amp;gt;Character Info&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:0px solid; padding:0.4em 1em 1em 1em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Class|Classes]], [[Race|Races]], and [[Stat|Stats]]&lt;br /&gt;
* [[Talent|Talents]], [[Prodigies]], and [https://tometips.github.io/ ToME Tips]&lt;br /&gt;
* [[Resource|Resources]]: life, mana, etc.&lt;br /&gt;
* [[Equipment]] and [[Items]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;margin:0em 0em 1em 0em; width:100%; background-color:white&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top; border:1px solid;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:1px solid; background-color:#FFB473; padding:0.2em 0.5em 0.2em 0.5em; font-size:110%; font-weight:bold;&amp;quot;&amp;gt;Game Mechanics&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:0px solid; padding:0.4em 1em 1em 1em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Character sheet]]: power, damage, saves, armor&lt;br /&gt;
* [[Combat Damage]], [[Damage Types]], and [[Effects|Status Effects]]&lt;br /&gt;
* [[Experience]]&lt;br /&gt;
* [[Vision]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top; border:1px solid;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:1px solid; background-color:#FFB473; padding:0.2em 0.5em 0.2em 0.5em; font-size:110%; font-weight:bold;&amp;quot;&amp;gt;[[Items]] Spoilers&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:0px solid; padding:0.4em 1em 1em 1em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Artifacts]], [[Item sets]], and [[egos|Ego and its Effects]]&lt;br /&gt;
* [[Inscriptions]]&lt;br /&gt;
* [[Mindstars]]&lt;br /&gt;
* [[Item_list|Full List of all base items]] and [[Gems]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;margin:0em 0em 1em 0em; width:100%; background-color:white&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top; border:1px solid;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:1px solid; background-color:#FFB473; padding:0.2em 0.5em 0.2em 0.5em; font-size:110%; font-weight:bold;&amp;quot;&amp;gt;Story Spoilers&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:0px solid; padding:0.4em 1em 1em 1em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Zones]], [[Guardians]], [[Vaults]], and [[Escorts]]&lt;br /&gt;
* [[Quests]] and [[Achievements]]&lt;br /&gt;
* [[Unlockables]] and [[Unlockables (Reduced Spoilers)]]&lt;br /&gt;
* [[Guides]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top; border:1px solid;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:1px solid; background-color:#FFB473; padding:0.2em 0.5em 0.2em 0.5em; font-size:110%; font-weight:bold;&amp;quot;&amp;gt;Development&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:0px solid; padding:0.4em 1em 1em 1em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Source Setup]] and [[How to compile]]&lt;br /&gt;
* [[Lua|Lua: The language of ToME4]] and [[Scaling]]&lt;br /&gt;
* [[Addons]]&lt;br /&gt;
** [[Hooks|Hooks and what they do]]&lt;br /&gt;
** [[Callback|List of Callbacks]]&lt;br /&gt;
** [[Resources_for_Addons_and_Modules|Addon Resources]]&lt;br /&gt;
** [[Addon Uploading]]&lt;br /&gt;
* [[Modules]]&lt;br /&gt;
** [[T4 Modules Howto Guide|Module creation guides]]&lt;br /&gt;
** [[Resources_for_Addons_and_Modules|Module Resources]]&lt;br /&gt;
* [[Debugging]] and [[Command Line Arguments]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kfoelsche</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Addons&amp;diff=20053</id>
		<title>Addons</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Addons&amp;diff=20053"/>
				<updated>2022-08-24T11:49:42Z</updated>
		
		<summary type="html">&lt;p&gt;Kfoelsche: Added addon list link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Development]][[Category:Addons]]&lt;br /&gt;
Addons are way for third parties to modify existing modules inside t-engine, as well as publish them in the Steam Workshop. (Here's a non-comprensive [[Addon List]].)  This page covers how you write addons for ToME.&lt;br /&gt;
&lt;br /&gt;
==Intro==&lt;br /&gt;
&lt;br /&gt;
You're making an addon. The addon is named &amp;quot;coolstuff&amp;quot;. The first thing you do is make a directory &amp;quot;tome-coolstuff&amp;quot; inside your Steam install of ToME. On my mac, that path is:&lt;br /&gt;
 ~/Library/Application Support/Steam/SteamApps/common/TalesMajEyal/game/addons/&lt;br /&gt;
&lt;br /&gt;
And on Windows, it's usually something like&lt;br /&gt;
 C:\Program Files (x86)\Steam\SteamApps\common\TalesMajEyal\game\addons&lt;br /&gt;
&lt;br /&gt;
On Linux, the path is&lt;br /&gt;
 ~/.steam/steam/SteamApps/common/TalesMajEyal/game/addons&lt;br /&gt;
&lt;br /&gt;
Your addons directory should have these files in it already:&lt;br /&gt;
 tome-addon-dev.teaa&lt;br /&gt;
 tome-items-vault.teaa&lt;br /&gt;
 tome-possessors.teaa&lt;br /&gt;
&lt;br /&gt;
If you can't find the directory, search for one of those file names.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Getting Started===&lt;br /&gt;
&lt;br /&gt;
Every addon has an &amp;lt;nowiki&amp;gt;init.lua&amp;lt;/nowiki&amp;gt; file. The &amp;lt;nowiki&amp;gt;init.lua&amp;lt;/nowiki&amp;gt; file looks like this:&lt;br /&gt;
&lt;br /&gt;
 -- My Cool Addon&lt;br /&gt;
 -- tome-coolstuff/init.lua&lt;br /&gt;
 &lt;br /&gt;
 long_name = &amp;quot;My Awesome Addon&amp;quot;&lt;br /&gt;
 short_name = &amp;quot;coolstuff&amp;quot; -- Determines the name of your addon's file.&lt;br /&gt;
 for_module = &amp;quot;tome&amp;quot;&lt;br /&gt;
 version = {1,3,1}&lt;br /&gt;
 addon_version = {1,0,0}&lt;br /&gt;
 weight = 100 -- The lower this value, the sooner your addon will load compared to other addons.&lt;br /&gt;
 author = {'coolguy@invalid.com'}&lt;br /&gt;
 homepage = 'iamsocool.geocities.com'&lt;br /&gt;
 description = [[Oh my god this stuff is so totally cool.&lt;br /&gt;
 Holy crap I mean it's really super cool, like, wow.&lt;br /&gt;
 ]] -- the [[ ]] things are like quote marks that can span multiple lines&lt;br /&gt;
 tags = {'cool', &amp;quot;stuff&amp;quot;, 'cool stuff'} -- tags MUST immediately follow description&lt;br /&gt;
 &lt;br /&gt;
 overload = true&lt;br /&gt;
 superload = false&lt;br /&gt;
 data = true&lt;br /&gt;
 hooks = true&lt;br /&gt;
&lt;br /&gt;
''addon_version'' is (unsurprisingly) the version of your addon. This is used by the game for automatically downloading addon updates. It's also useful if players want to see which addon version they're currently using. Set it to {1,0,0} initially and increment the value when releasing updates.&lt;br /&gt;
&lt;br /&gt;
''version'' is the module (i.e., ToME) version required for the addon. When making a new addon, you should typically set this to the current ToME version. When releasing addon updates, you should modify this value if your addon changes rely on features from a more recent ToME version.&lt;br /&gt;
&lt;br /&gt;
Properly setting ''overload'', ''superload'', ''hooks'', and ''data'' is super important, because they determine which directories in your addon will be loaded by the game.&lt;br /&gt;
&lt;br /&gt;
===Directory Structure===&lt;br /&gt;
&lt;br /&gt;
* '''overload''': Files in this directory will automatically replace files in the base game. This is very powerful but also incredibly dangerous. (Of course, replacing things like icons is less dangerous than replacing code.)&lt;br /&gt;
* '''superload''': Files in this directory will be read and executed after the base game's file of the same name. This is very powerful but much less dangerous. This is a great way to add content (like new Artifact items) or tweak content (modify a talent's cost or requirements) without accidentally stepping on other tweaks or future content updates.&lt;br /&gt;
* '''data''': Files in this directory will just sit there and be ignored unless you explicitly tell the game to read them. Files in this area live in their own &amp;quot;namespace&amp;quot; and filenames here will never interfere with other addons or the base game. This is a great place to put new classes, talent trees, or races.&lt;br /&gt;
* '''hooks''': Only one file in this directory is automatically executed: &amp;lt;nowiki&amp;gt;load.lua&amp;lt;/nowiki&amp;gt;. This file is a great way to get your &amp;quot;data&amp;quot; files executed at the proper time. It's also a way to augment some parts of the game which specifically support hooks: the Example module shows how the &amp;quot;Actor:takeHit&amp;quot; function is hooked to make the tourist take no damage.  You can also use hooks to load add-on data in to the module, eg. new talents. Find a list of available hooks [[hooks|here]].&lt;br /&gt;
&lt;br /&gt;
The Example addon can be found here: http://te4.org/dl/tmp/tome-example.teaa&lt;br /&gt;
&lt;br /&gt;
A .teaa file is simply a renamed zip that contains the whole addon, so feel free to rename and unzip your favorite addon to see a living example of all the stuff discussed in this article. The &amp;lt;nowiki&amp;gt;tome-example.teaa&amp;lt;/nowiki&amp;gt; addon illustrates how to add a new class, new talents, new timed effects and how to hook onto a few useful locations in the code. (Note that it's a bit old, though.)  When zipping, make sure to zip the files but not the folder.  For example, tome-addonname.zip/init.lua, not tome-addonname.zip/tome-addonname/init.lua.&lt;br /&gt;
&lt;br /&gt;
You can also just put a folder 'tome-addonname' in addons and it will be loaded directly, no need to zip or rename.&lt;br /&gt;
&lt;br /&gt;
== Grammar and Syntax ==&lt;br /&gt;
* The addon folder must be in the format &amp;lt;nowiki&amp;gt;[ModuleName]-[AddonShortName]&amp;lt;/nowiki&amp;gt;. For you, that means &amp;lt;nowiki&amp;gt;tome-coolstuff&amp;lt;/nowiki&amp;gt; is your folder name.&lt;br /&gt;
&lt;br /&gt;
===Overloading===&lt;br /&gt;
Each &amp;lt;nowiki&amp;gt;.teaa&amp;lt;/nowiki&amp;gt; file is just a zip file. The main ToME game code is stored in &amp;lt;nowiki&amp;gt;game/modules/tome.team&amp;lt;/nowiki&amp;gt;, and it is also just a renamed zip file.&lt;br /&gt;
&lt;br /&gt;
Copy &amp;lt;nowiki&amp;gt;tome.team&amp;lt;/nowiki&amp;gt; somewhere, rename it to &amp;lt;nowiki&amp;gt;tome-1.1.5.zip&amp;lt;/nowiki&amp;gt; and unzip it.&lt;br /&gt;
&lt;br /&gt;
You'll see two directories: &amp;quot;data&amp;quot; and &amp;quot;mod&amp;quot;. Most of the stuff you'll want to mess with at first is in &amp;quot;data&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
When you use overload to replace a file, the path and name must match exactly the structure in &amp;lt;nowiki&amp;gt;tome.team&amp;lt;/nowiki&amp;gt;. So for example, to replace the types of leather boots in the game, I'd look in the unzipped ToME code and find:&lt;br /&gt;
 tome-1.1.5/data/general/objects/leather-boots.lua&lt;br /&gt;
... and so to overload that, I'd create a file in my addon:&lt;br /&gt;
 tome-coolstuff/overload/data/general/objects/leather-boots.lua&lt;br /&gt;
&lt;br /&gt;
===Superloading===&lt;br /&gt;
&lt;br /&gt;
Just like overloading, superloading requires that you know the file structure of the game so you can make your files get read and executed at the right time. When the game reads in your superload file, you can get access to the previous file's contents using the &amp;lt;nowiki&amp;gt;loadPrevious(...)&amp;lt;/nowiki&amp;gt; function.&lt;br /&gt;
&lt;br /&gt;
For example, if we wanted to add a new boot ego, we could do something like this. First, we'd find the boot ego code:&lt;br /&gt;
 data/general/objects/egos/light-boots.lua&lt;br /&gt;
&lt;br /&gt;
Next, we'd make a file in our &amp;lt;nowiki&amp;gt;superload&amp;lt;/nowiki&amp;gt; directory:&lt;br /&gt;
 tome-coolstuff/superload/data/general/objects/egos/light-boots.lua&lt;br /&gt;
&lt;br /&gt;
... and we'd make sure that our &amp;lt;nowiki&amp;gt;init.lua&amp;lt;/nowiki&amp;gt; file had the line:&lt;br /&gt;
 superload = true&lt;br /&gt;
&lt;br /&gt;
We're ready to add the boot ego!&lt;br /&gt;
&lt;br /&gt;
 local _M = loadPrevious(...)&lt;br /&gt;
 newEntity{&lt;br /&gt;
 	power_source = {arcane=true},&lt;br /&gt;
 	name = &amp;quot; of sensing&amp;quot;, suffix=true, instant_resolve=true,&lt;br /&gt;
 	keywords = {sensing=true},&lt;br /&gt;
 	level_range = {1, 50},&lt;br /&gt;
 	rarity = 4,&lt;br /&gt;
 	cost = 2,&lt;br /&gt;
 	wielder = {&lt;br /&gt;
 		see_invisible = resolvers.mbonus_material(20, 5),&lt;br /&gt;
 		see_stealth = resolvers.mbonus_material(20, 5),&lt;br /&gt;
 		blind_immune = resolvers.mbonus_material(30, 20, function(e, v) v=v/100 return 0, v end),&lt;br /&gt;
 	},&lt;br /&gt;
 }&lt;br /&gt;
 &lt;br /&gt;
 return _M&lt;br /&gt;
====Modifying mod Stuff====&lt;br /&gt;
&lt;br /&gt;
Hold on, that example still didn't use _M at all! So what is _M for? Since most things in the &amp;lt;nowiki&amp;gt;data&amp;lt;/nowiki&amp;gt; directory are stored in easily accessible structures, you don't need _M to get them. _M is generally used for stuff in the &amp;lt;nowiki&amp;gt;mod&amp;lt;/nowiki&amp;gt; directory: the most dangerous stuff to modify. Here's an example which modifies the &amp;quot;levelup&amp;quot; function in &amp;lt;nowiki&amp;gt;mod/Actor.lua&amp;lt;/nowiki&amp;gt;. Your file for this code should be in &amp;lt;nowiki&amp;gt;/superload/mod/Actor.lua&amp;lt;/nowiki&amp;gt;. &lt;br /&gt;
 local _M = loadPrevious(...)&lt;br /&gt;
 local base_levelup = _M.levelup&lt;br /&gt;
 &lt;br /&gt;
 function _M:levelup()&lt;br /&gt;
   -- Do stuff &amp;quot;before&amp;quot; loading the original file&lt;br /&gt;
 &lt;br /&gt;
   -- execute the original function&lt;br /&gt;
   local retval = base_levelup(self)&lt;br /&gt;
 &lt;br /&gt;
   -- Do stuff &amp;quot;after&amp;quot; loading the original file&lt;br /&gt;
 &lt;br /&gt;
   -- return whatever the original function would have returned&lt;br /&gt;
   return retval&lt;br /&gt;
 end&lt;br /&gt;
 &lt;br /&gt;
 return _M&lt;br /&gt;
==Uploading your Addon==&lt;br /&gt;
&lt;br /&gt;
{{:Addon Uploading}}&lt;/div&gt;</summary>
		<author><name>Kfoelsche</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Addon_List&amp;diff=20051</id>
		<title>Addon List</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Addon_List&amp;diff=20051"/>
				<updated>2022-08-24T08:39:49Z</updated>
		
		<summary type="html">&lt;p&gt;Kfoelsche: Added some classes and quality of life items&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Addons==&lt;br /&gt;
Addons are optional user created content for TOME.  They either add new content or functionality, or change it in some way.  This page is non-comprehensive list of addons generated by the TOME community.  In order to be included here, please confirm that the addon is fully functional for version 1.7.4.  (This page is currently a work in progress.)&lt;br /&gt;
&lt;br /&gt;
If you are adding to the list, please include the name of the mod, the contributor, a brief description, and a link to the Steam Workshop.  Full descriptions can be added on a separate linked page.&lt;br /&gt;
&lt;br /&gt;
==DLC-like==&lt;br /&gt;
Some addons are broad enough that they add content in multiple categories.  They may contain multiple races, classes, and/or zones.&lt;br /&gt;
* Faetouched Collection v1.2.0 by Mr Frog - [[https://te4.org/games/addons/tome/mclass_faetouched TE4 link]]- In the realm of Titania, the Midsummer Queen, there live the Faeries, mystical beings as graceful as they are fickle. Drama and mayhem spring forth wherever they walk, and those whose lives they touch are forever changed, their fates intertwined with that of the mysterious Faesong. Luminously-beautiful and deadly, those who learn to ride its mercurial ebbs and flows shall wield power far beyond mortal magic.  Includes a new starting scenario with original classes, art, music, and dialogue.&lt;br /&gt;
* Odyssey of The Summoner by Nekarcos and updated by Kamani [[https://steamcommunity.com/sharedfiles/filedetails/?id=2553873360 Steam link]]- An extensive package that takes the summonable creatures from the Summoner class and turns them into fully-talented, highly-comprehensive classes with their story and unique events.  It features the ranged summons: Hydra, Fire Drake, Flamespitter Ritch, War Hound, and Minotaur.&lt;br /&gt;
* ZOmnibus Addon Pack by ThatWhichIsMe [[https://steamcommunity.com/sharedfiles/filedetails/?id=203060064 Steam link]] - Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines.&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
This is a list of some current addons that add Classes:&lt;br /&gt;
* Kamani's Spellweaver [[https://steamcommunity.com/sharedfiles/filedetails/?id=2837990777 Steam link]]  &lt;br /&gt;
* LixiLorn's Harrier [[https://steamcommunity.com/sharedfiles/filedetails/?id=2320360478 Steam link]]&lt;br /&gt;
&lt;br /&gt;
==Escorts==&lt;br /&gt;
This is a list of current addons that add or change Escorts:&lt;br /&gt;
* Morvarc'h's Improved Escorts [[https://steamcommunity.com/sharedfiles/filedetails/?id=2686259045 Steam link]] - Escorts provide category points to go with categories, and +2 talent points instead of one.  More diversity in escorts and categories, too.&lt;br /&gt;
&lt;br /&gt;
==Unlocks and Quality of Life==&lt;br /&gt;
This is a list of some current addons that override locked things:&lt;br /&gt;
* Johnny O's Faster Run/Rest/Explore [[https://steamcommunity.com/sharedfiles/filedetails/?id=198660903 Steam link]] &lt;br /&gt;
* Recaiden's Quick Combos [[https://steamcommunity.com/sharedfiles/filedetails/?id=198660903 Steam link]]&lt;br /&gt;
* ThatWhichIsMe's Ignore Race/Class Locks [[https://steamcommunity.com/sharedfiles/filedetails/?id=203057541 Steam link]]&lt;br /&gt;
* ThatWhichIsMe's Ignore Campaign/Difficulty Locks [[https://steamcommunity.com/sharedfiles/filedetails/?id=223503486 Steam link]]&lt;br /&gt;
&lt;br /&gt;
==Races==&lt;br /&gt;
This is a list of current addons that add or change races:&lt;br /&gt;
* Placeholder&lt;/div&gt;</summary>
		<author><name>Kfoelsche</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Tales_of_Maj%27Eyal_Wiki&amp;diff=19970</id>
		<title>Tales of Maj'Eyal Wiki</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Tales_of_Maj%27Eyal_Wiki&amp;diff=19970"/>
				<updated>2022-07-21T05:53:52Z</updated>
		
		<summary type="html">&lt;p&gt;Kfoelsche: Added Items link next to Equipment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 1.4em; margin-top:0; margin-right:0; padding: 0px; float: right; border:none;  &amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=2 | [[File:Tome-logo.png|400px|center]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Developer(s)'''&lt;br /&gt;
|NetCore Games&lt;br /&gt;
|-&lt;br /&gt;
|'''Lead Developer'''&lt;br /&gt;
|Nicolas &amp;quot;DarkGod&amp;quot; Casalini&lt;br /&gt;
|-&lt;br /&gt;
|'''Released'''&lt;br /&gt;
|2012&lt;br /&gt;
|-&lt;br /&gt;
|'''Latest Release'''&lt;br /&gt;
|1.7.4&lt;br /&gt;
|-&lt;br /&gt;
|'''Written In'''&lt;br /&gt;
|[https://en.wikipedia.org/wiki/Lua_(programming_language) Lua]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |'''Platforms:'''&lt;br /&gt;
|&lt;br /&gt;
* Windows&lt;br /&gt;
* Mac&lt;br /&gt;
* Linux&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |'''Languages:'''&lt;br /&gt;
|&lt;br /&gt;
* English&lt;br /&gt;
* Simplified Chinese&lt;br /&gt;
* Traditional Chinese&lt;br /&gt;
* Japanese&lt;br /&gt;
* Korean&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Tales of Maj'Eyal''' (aka ToME) is a free, open source, [http://en.wikipedia.org/wiki/Roguelike roguelike] roleplaying fantasy game featuring tactical turn-based combat and advanced character building.  Users play as one of many unique races and classes in the lore-filled world of Eyal, exploring random dungeons, facing challenging battles, and developing characters with your own tailored mix of abilities and powers.  With a modern graphical and customizable interface, intuitive mouse control, streamlined mechanics and deep, challenging combat, Tales of Maj’Eyal offers engaging roguelike gameplay for the 21st century.&lt;br /&gt;
&lt;br /&gt;
Tales of Maj'Eyal is written in Lua and based on the [[T-Engine 4]] game engine. Other games written in T-Engine 4 can be found [https://te4.org/games here]. Tales of Maj'Eyal and T-Engine 4 can be downloaded for free from [https://www.te4.org/download here]. &lt;br /&gt;
&lt;br /&gt;
Tales of Maj'Eyal and T-Engine 4 are written by Nicolas &amp;quot;DarkGod&amp;quot; Casalini, and [https://te4.org/donate supported by player donations] for premium content.&lt;br /&gt;
&lt;br /&gt;
* [[tome faq|Frequently Asked Questions]]&lt;br /&gt;
* [[tome glossary|ToME Glossary]]&lt;br /&gt;
* [[tome history|History of ToME]]&lt;br /&gt;
&lt;br /&gt;
==Contributions==&lt;br /&gt;
'''Want to contribute to the ToME wiki?''' [[How To Contribute To The Wiki|Click here]] for how to get started. Have questions about how to make changes? [[How To Contribute To The Wiki/Questions|Ask here!]] Please help us with our '''[[Wiki Projects|Projects]]!'''&lt;br /&gt;
&lt;br /&gt;
==Game Content==&lt;br /&gt;
{{SiteSpoiler}}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;margin:0em 0em 1em 0em; width:100%; background-color:white&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top; border:1px solid;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:1px solid; background-color:#FFB473; padding:0.2em 0.5em 0.2em 0.5em; font-size:110%; font-weight:bold;&amp;quot;&amp;gt;Character Info&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:0px solid; padding:0.4em 1em 1em 1em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Class|Classes]]&lt;br /&gt;
* [[Race|Races]]&lt;br /&gt;
* [[Stat|Stats]]&lt;br /&gt;
* [[Talent|Talents]]&lt;br /&gt;
* [[Prodigies]]&lt;br /&gt;
* [[Resource|Resources]]: life, mana, etc.&lt;br /&gt;
* [[Equipment]] (work in progress) and [[Items]]&lt;br /&gt;
* [https://tometips.github.io/ ToME Tips]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top; border:1px solid;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:1px solid; background-color:#FFB473; padding:0.2em 0.5em 0.2em 0.5em; font-size:110%; font-weight:bold;&amp;quot;&amp;gt;Game Info&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:0px solid; padding:0.4em 1em 1em 1em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Campaigns]]&lt;br /&gt;
* [[Guardians]]&lt;br /&gt;
* [[Achievements]]&lt;br /&gt;
* [[Guides]]&lt;br /&gt;
* [[Quests]]&lt;br /&gt;
* [[Unlockables]]&lt;br /&gt;
* [[Unlockables (Reduced Spoilers)]]&lt;br /&gt;
* [[Vaults]]&lt;br /&gt;
* [[Zones]]&lt;br /&gt;
* [[Escorts]]&lt;br /&gt;
* [[Difficulty]]&lt;br /&gt;
* [[Permadeath]]&lt;br /&gt;
* [[Online Event]]s&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;margin:0em 0em 1em 0em; width:100%; background-color:white&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top; border:1px solid;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:1px solid; background-color:#FFB473; padding:0.2em 0.5em 0.2em 0.5em; font-size:110%; font-weight:bold;&amp;quot;&amp;gt;Game Mechanics&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:0px solid; padding:0.4em 1em 1em 1em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Character sheet]]: power, damage, saves, armor&lt;br /&gt;
* [[Combat Damage]]&lt;br /&gt;
* [[Effects|Status Effects]]&lt;br /&gt;
* [[Experience]]&lt;br /&gt;
* [[egos|Ego Items and their Effects]]&lt;br /&gt;
* [[Vision]]&lt;br /&gt;
* [[Damage Types]]&lt;br /&gt;
* [[Scaling]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top; border:1px solid;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:1px solid; background-color:#FFB473; padding:0.2em 0.5em 0.2em 0.5em; font-size:110%; font-weight:bold;&amp;quot;&amp;gt;[[Items]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:0px solid; padding:0.4em 1em 1em 1em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Item_list|Full List of all Items]]&lt;br /&gt;
* [[Artifacts]]&lt;br /&gt;
* [[Item sets]]&lt;br /&gt;
* [[Gems]]&lt;br /&gt;
* [[Mindstars]]&lt;br /&gt;
* [[Inscriptions]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;margin:0em 0em 1em 0em; width:100%; background-color:white&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top; border:1px solid;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:1px solid; background-color:#FFB473; padding:0.2em 0.5em 0.2em 0.5em; font-size:110%; font-weight:bold;&amp;quot;&amp;gt;DLC&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:0px solid; padding:0.4em 1em 1em 1em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Ashes of Urh'Rok]]&lt;br /&gt;
* [[Embers of Rage]]&lt;br /&gt;
* [[Forbidden Cults]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top; border:1px solid;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:1px solid; background-color:#FFB473; padding:0.2em 0.5em 0.2em 0.5em; font-size:110%; font-weight:bold;&amp;quot;&amp;gt;Development&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:0px solid; padding:0.4em 1em 1em 1em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Source Setup]]&lt;br /&gt;
* [[How to compile]]&lt;br /&gt;
* [[Lua|Lua: The language of ToME4]]&lt;br /&gt;
* [[Addons]]&lt;br /&gt;
** [[Hooks|Hooks and what they do]]&lt;br /&gt;
** [[Callback|List of Callbacks]]&lt;br /&gt;
** [[Resources_for_Addons_and_Modules|Addon Resources]]&lt;br /&gt;
** [[Addon Uploading]]&lt;br /&gt;
* [[Modules]]&lt;br /&gt;
** [[T4 Modules Howto Guide|Module creation guides]]&lt;br /&gt;
** [[Resources_for_Addons_and_Modules|Module Resources]]&lt;br /&gt;
* [[Debugging]]&lt;br /&gt;
* [[Command Line Arguments]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kfoelsche</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Equipment&amp;diff=19969</id>
		<title>Equipment</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Equipment&amp;diff=19969"/>
				<updated>2022-07-21T04:43:19Z</updated>
		
		<summary type="html">&lt;p&gt;Kfoelsche: Ability section removed because duplication.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Equipment==&lt;br /&gt;
'''Throughout the game, you will find items of various power.  Most items require a player to equip it to be useful so that their abilities will be available.  Some times have a cooldown time when they are equipped, so beware that you may not be able to use them immediately.''' Here is info on [[Items]]' Ego's and powers.&lt;br /&gt;
&lt;br /&gt;
==Equipment Slots==&lt;br /&gt;
Item slots are limited.  Players are limited to 15 for both their main and off set.  However, the only difference between the two sets is what weapons and/or shields they are using.  This means that a character can only benefit from equipping 13 items at the same time.&lt;br /&gt;
* Head&lt;br /&gt;
* Body (for armor)&lt;br /&gt;
* Cloak (worn over armor)&lt;br /&gt;
* Primary hand (main set / off set)&lt;br /&gt;
* Secondary hand (main set / off set)&lt;br /&gt;
* Primary hand ring&lt;br /&gt;
* Secondary hand ring&lt;br /&gt;
* Gloves / gauntlets&lt;br /&gt;
* Waist (for belts)&lt;br /&gt;
* Feet (for boots)&lt;br /&gt;
* Light source&lt;br /&gt;
* Charm / tool&lt;br /&gt;
* Quiver&lt;br /&gt;
&lt;br /&gt;
==Charms, Unique Items, and Cooldowns==&lt;br /&gt;
Using some items will cause others to enter a cooling down state, which are appropriately labeled.  Anything that you &amp;quot;use&amp;quot; on the item, for example, Eden's Guile, Skullcracker, totems, wands, blinding speed on rings etc. can cause this, so read your items.  Many unique items are self-powered, and will say something to that effect. This means you could use a shielding wand and Eden's Guile afterward, back to back, despite the wand putting other charms on cooldown.&lt;/div&gt;</summary>
		<author><name>Kfoelsche</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Equipment&amp;diff=19968</id>
		<title>Equipment</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Equipment&amp;diff=19968"/>
				<updated>2022-07-21T04:42:10Z</updated>
		
		<summary type="html">&lt;p&gt;Kfoelsche: typo fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Equipment==&lt;br /&gt;
'''Throughout the game, you will find items of various power.  Most items require a player to equip it to be useful so that their abilities will be available.  Some times have a cooldown time when they are equipped, so beware that you may not be able to use them immediately.''' Here is info on [[Items]]' Ego's and powers.&lt;br /&gt;
&lt;br /&gt;
==Equipment Slots==&lt;br /&gt;
Item slots are limited.  Players are limited to 15 for both their main and off set.  However, the only difference between the two sets is what weapons and/or shields they are using.  This means that a character can only benefit from equipping 13 items at the same time.&lt;br /&gt;
* Head&lt;br /&gt;
* Body (for armor)&lt;br /&gt;
* Cloak (worn over armor)&lt;br /&gt;
* Primary hand (main set / off set)&lt;br /&gt;
* Secondary hand (main set / off set)&lt;br /&gt;
* Primary hand ring&lt;br /&gt;
* Secondary hand ring&lt;br /&gt;
* Gloves / gauntlets&lt;br /&gt;
* Waist (for belts)&lt;br /&gt;
* Feet (for boots)&lt;br /&gt;
* Light source&lt;br /&gt;
* Charm / tool&lt;br /&gt;
* Quiver&lt;br /&gt;
&lt;br /&gt;
==Item Abilities==&lt;br /&gt;
Items can have many abilities, which include this not-yet comprehensive list:&lt;br /&gt;
* Character stat bonuses&lt;br /&gt;
* Accuracy and damage bonuses&lt;br /&gt;
* Body (for armor)&lt;br /&gt;
* Cloak (worn over armor)&lt;br /&gt;
* Primary hand (main set / off set)&lt;br /&gt;
* Secondary hand (main set / off set)&lt;br /&gt;
* Primary hand ring&lt;br /&gt;
* Secondary hand ring&lt;br /&gt;
* Gloves / gauntlets&lt;br /&gt;
* Waist (for belts)&lt;br /&gt;
* Feet (for boots)&lt;br /&gt;
* Light source&lt;br /&gt;
* Charm / tool&lt;br /&gt;
* Quiver&lt;br /&gt;
&lt;br /&gt;
==Charms, Unique Items, and Cooldowns==&lt;br /&gt;
Using some items will cause others to enter a cooling down state, which are appropriately labeled.  Anything that you &amp;quot;use&amp;quot; on the item, for example, Eden's Guile, Skullcracker, totems, wands, blinding speed on rings etc. can cause this, so read your items.  Many unique items are self-powered, and will say something to that effect. This means you could use a shielding wand and Eden's Guile afterward, back to back, despite the wand putting other charms on cooldown.&lt;/div&gt;</summary>
		<author><name>Kfoelsche</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Equipment&amp;diff=19967</id>
		<title>Equipment</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Equipment&amp;diff=19967"/>
				<updated>2022-07-21T04:41:14Z</updated>
		
		<summary type="html">&lt;p&gt;Kfoelsche: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Equipment==&lt;br /&gt;
'''Throughout the game, you will find items of various power.  Most items require a player to equip it to be useful so that their abilities will be available.  Some times have a cooldown time when they are equipped, so beware that you may not be able to use them immediately.''' Here is info on [[Items]] Ego's and powers.&lt;br /&gt;
&lt;br /&gt;
==Equipment Slots==&lt;br /&gt;
Item slots are limited.  Players are limited to 15 for both their main and off set.  However, the only difference between the two sets is what weapons and/or shields they are using.  This means that a character can only benefit from equipping 13 items at the same time.&lt;br /&gt;
* Head&lt;br /&gt;
* Body (for armor)&lt;br /&gt;
* Cloak (worn over armor)&lt;br /&gt;
* Primary hand (main set / off set)&lt;br /&gt;
* Secondary hand (main set / off set)&lt;br /&gt;
* Primary hand ring&lt;br /&gt;
* Secondary hand ring&lt;br /&gt;
* Gloves / gauntlets&lt;br /&gt;
* Waist (for belts)&lt;br /&gt;
* Feet (for boots)&lt;br /&gt;
* Light source&lt;br /&gt;
* Charm / tool&lt;br /&gt;
* Quiver&lt;br /&gt;
&lt;br /&gt;
==Item Abilities==&lt;br /&gt;
Items can have many abilities, which include this not-yet comprehensive list:&lt;br /&gt;
* Character stat bonuses&lt;br /&gt;
* Accuracy and damage bonuses&lt;br /&gt;
* Body (for armor)&lt;br /&gt;
* Cloak (worn over armor)&lt;br /&gt;
* Primary hand (main set / off set)&lt;br /&gt;
* Secondary hand (main set / off set)&lt;br /&gt;
* Primary hand ring&lt;br /&gt;
* Secondary hand ring&lt;br /&gt;
* Gloves / gauntlets&lt;br /&gt;
* Waist (for belts)&lt;br /&gt;
* Feet (for boots)&lt;br /&gt;
* Light source&lt;br /&gt;
* Charm / tool&lt;br /&gt;
* Quiver&lt;br /&gt;
&lt;br /&gt;
==Charms, Unique Items, and Cooldowns==&lt;br /&gt;
Using some items will cause others to enter a cooling down state, which are appropriately labeled.  Anything that you &amp;quot;use&amp;quot; on the item, for example, Eden's Guile, Skullcracker, totems, wands, blinding speed on rings etc. can cause this, so read your items.  Many unique items are self-powered, and will say something to that effect. This means you could use a shielding wand and Eden's Guile afterward, back to back, despite the wand putting other charms on cooldown.&lt;/div&gt;</summary>
		<author><name>Kfoelsche</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Equipment&amp;diff=19966</id>
		<title>Equipment</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Equipment&amp;diff=19966"/>
				<updated>2022-07-21T04:23:17Z</updated>
		
		<summary type="html">&lt;p&gt;Kfoelsche: Updated to reflect feedback on charms section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Equipment==&lt;br /&gt;
'''Throughout the game, you will find items of various power.  Most items require a player to equip it to be useful so that their abilities will be available.  Some times have a cooldown time when they are equipped, so beware that you may not be able to use them immediately.''' &lt;br /&gt;
&lt;br /&gt;
Items can generally be separated into roughly three types:&lt;br /&gt;
* Non-magical items (displayed in white text)&lt;br /&gt;
* Magical non-unique items (displayed in green, blue, or purple text)&lt;br /&gt;
* Magical unique items (displayed in yellow and pink text)&lt;br /&gt;
&lt;br /&gt;
Usually, unique items are the most powerful, but sometimes other magic items will be better.  This is most often the case of items with multiple egos.&lt;br /&gt;
&lt;br /&gt;
==Equipment Slots==&lt;br /&gt;
Item slots are limited.  Players are limited to 15 for both their main and off set.  However, the only difference between the two sets is what weapons and/or shields they are using.  This means that a character can only benefit from equipping 13 items at the same time.&lt;br /&gt;
* Head&lt;br /&gt;
* Body (for armor)&lt;br /&gt;
* Cloak (worn over armor)&lt;br /&gt;
* Primary hand (main set / off set)&lt;br /&gt;
* Secondary hand (main set / off set)&lt;br /&gt;
* Primary hand ring&lt;br /&gt;
* Secondary hand ring&lt;br /&gt;
* Gloves / gauntlets&lt;br /&gt;
* Waist (for belts)&lt;br /&gt;
* Feet (for boots)&lt;br /&gt;
* Light source&lt;br /&gt;
* Charm / tool&lt;br /&gt;
* Quiver&lt;br /&gt;
&lt;br /&gt;
==Item Abilities==&lt;br /&gt;
Items can have many abilities, which include this not-yet comprehensive list:&lt;br /&gt;
* Character stat bonuses&lt;br /&gt;
* Accuracy and damage bonuses&lt;br /&gt;
* Body (for armor)&lt;br /&gt;
* Cloak (worn over armor)&lt;br /&gt;
* Primary hand (main set / off set)&lt;br /&gt;
* Secondary hand (main set / off set)&lt;br /&gt;
* Primary hand ring&lt;br /&gt;
* Secondary hand ring&lt;br /&gt;
* Gloves / gauntlets&lt;br /&gt;
* Waist (for belts)&lt;br /&gt;
* Feet (for boots)&lt;br /&gt;
* Light source&lt;br /&gt;
* Charm / tool&lt;br /&gt;
* Quiver&lt;br /&gt;
&lt;br /&gt;
==Charms, Unique Items, and Cooldowns==&lt;br /&gt;
Using some items will cause others to enter a cooling down state, which are appropriately labeled.  Anything that you &amp;quot;use&amp;quot; on the item, for example, Eden's Guile, Skullcracker, totems, wands, blinding speed on rings etc. can cause this, so read your items.  Many unique items are self-powered, and will say something to that effect. This means you could use a shielding wand and Eden's Guile afterward, back to back, despite the wand putting other charms on cooldown.&lt;/div&gt;</summary>
		<author><name>Kfoelsche</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Equipment&amp;diff=19965</id>
		<title>Equipment</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Equipment&amp;diff=19965"/>
				<updated>2022-07-21T04:14:58Z</updated>
		
		<summary type="html">&lt;p&gt;Kfoelsche: Identified missing slot as quiver&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Equipment==&lt;br /&gt;
'''Throughout the game, you will find items of various power.  Most items require a player to equip it to be useful so that their abilities will be available.  Some times have a cooldown time when they are equipped, so beware that you may not be able to use them immediately.''' &lt;br /&gt;
&lt;br /&gt;
Items can generally be separated into roughly three types:&lt;br /&gt;
* Non-magical items (displayed in white text)&lt;br /&gt;
* Magical non-unique items (displayed in green, blue, or purple text)&lt;br /&gt;
* Magical unique items (displayed in yellow and pink text)&lt;br /&gt;
&lt;br /&gt;
Usually, unique items are the most powerful, but sometimes other magic items will be better.  This is most often the case of items with multiple egos.&lt;br /&gt;
&lt;br /&gt;
==Equipment Slots==&lt;br /&gt;
Item slots are limited.  Players are limited to 15 for both their main and off set.  However, the only difference between the two sets is what weapons and/or shields they are using.  This means that a character can only benefit from equipping 13 items at the same time.&lt;br /&gt;
* Head&lt;br /&gt;
* Body (for armor)&lt;br /&gt;
* Cloak (worn over armor)&lt;br /&gt;
* Primary hand (main set / off set)&lt;br /&gt;
* Secondary hand (main set / off set)&lt;br /&gt;
* Primary hand ring&lt;br /&gt;
* Secondary hand ring&lt;br /&gt;
* Gloves / gauntlets&lt;br /&gt;
* Waist (for belts)&lt;br /&gt;
* Feet (for boots)&lt;br /&gt;
* Light source&lt;br /&gt;
* Charm / tool&lt;br /&gt;
* Quiver&lt;br /&gt;
&lt;br /&gt;
==Charms, Unique Items, and Cooldowns==&lt;br /&gt;
Using some items will cause others to enter a cooling down state, which are appropriately labeled.  Anything that you &amp;quot;use&amp;quot; on the item, for example, Eden's Guile, Skullcracker, totems, wands, blinding speed on rings etc. can cause this, so read your items.  This usually does not include fixed uniques so usually:&lt;br /&gt;
* Non unique items cause other non-unique items to enter cooldown.&lt;br /&gt;
* Unique items also cause other non-unique items to enter cooldown, but usually NOT other unique items.&lt;br /&gt;
This means you could use a shielding wand and Eden's Guile afterward, back to back, despite the wand putting other charms on cooldown.&lt;/div&gt;</summary>
		<author><name>Kfoelsche</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Equipment&amp;diff=19964</id>
		<title>Equipment</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Equipment&amp;diff=19964"/>
				<updated>2022-07-21T04:07:02Z</updated>
		
		<summary type="html">&lt;p&gt;Kfoelsche: Created a basic equipment page.  Hopefully mostly accurate.  I'm sure it could use more content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Equipment==&lt;br /&gt;
'''Throughout the game, you will find items of various power.  Most items require a player to equip it to be useful so that their abilities will be available.  Some times have a cooldown time when they are equipped, so beware that you may not be able to use them immediately.''' &lt;br /&gt;
&lt;br /&gt;
Items can generally be separated into roughly three types:&lt;br /&gt;
* Non-magical items (displayed in white text)&lt;br /&gt;
* Magical non-unique items (displayed in green, blue, or purple text)&lt;br /&gt;
* Magical unique items (displayed in yellow and pink text)&lt;br /&gt;
&lt;br /&gt;
Usually, unique items are the most powerful, but sometimes other magic items will be better.  This is most often the case of items with multiple egos.&lt;br /&gt;
&lt;br /&gt;
==Equipment Slots==&lt;br /&gt;
Item slots are limited.  Players are limited to 15 for both their main and off set.  However, the only difference between the two sets is what weapons and/or shields they are using.  This means that a character can only benefit from equipping 13 items at the same time.&lt;br /&gt;
* Head&lt;br /&gt;
* Body (for armor)&lt;br /&gt;
* Cloak (worn over armor)&lt;br /&gt;
* Primary hand (main set / off set)&lt;br /&gt;
* Secondary hand (main set / off set)&lt;br /&gt;
* Primary hand ring&lt;br /&gt;
* Secondary hand ring&lt;br /&gt;
* Gloves / gauntlets&lt;br /&gt;
* Waist (for belts)&lt;br /&gt;
* Feet (for boots)&lt;br /&gt;
* Light source&lt;br /&gt;
* Charm / tool&lt;br /&gt;
* ? (unidentified flying slot - help me out here)&lt;br /&gt;
&lt;br /&gt;
==Charms, Unique Items, and Cooldowns==&lt;br /&gt;
Using some items will cause others to enter a cooling down state, which are appropriately labeled.  Anything that you &amp;quot;use&amp;quot; on the item, for example, Eden's Guile, Skullcracker, totems, wands, blinding speed on rings etc. can cause this, so read your items.  This usually does not include fixed uniques so usually:&lt;br /&gt;
* Non unique items cause other non-unique items to enter cooldown.&lt;br /&gt;
* Unique items also cause other non-unique items to enter cooldown, but usually NOT other unique items.&lt;br /&gt;
This means you could use a shielding wand and Eden's Guile afterward, back to back, despite the wand putting other charms on cooldown.&lt;/div&gt;</summary>
		<author><name>Kfoelsche</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Tales_of_Maj%27Eyal_Wiki&amp;diff=19962</id>
		<title>Tales of Maj'Eyal Wiki</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Tales_of_Maj%27Eyal_Wiki&amp;diff=19962"/>
				<updated>2022-07-21T03:42:43Z</updated>
		
		<summary type="html">&lt;p&gt;Kfoelsche: Adding a link to a new equipment page for info on charms, slots, etc&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 1.4em; margin-top:0; margin-right:0; padding: 0px; float: right; border:none;  &amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=2 | [[File:Tome-logo.png|400px|center]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Developer(s)'''&lt;br /&gt;
|NetCore Games&lt;br /&gt;
|-&lt;br /&gt;
|'''Lead Developer'''&lt;br /&gt;
|Nicolas &amp;quot;DarkGod&amp;quot; Casalini&lt;br /&gt;
|-&lt;br /&gt;
|'''Released'''&lt;br /&gt;
|2012&lt;br /&gt;
|-&lt;br /&gt;
|'''Latest Release'''&lt;br /&gt;
|1.7.4&lt;br /&gt;
|-&lt;br /&gt;
|'''Written In'''&lt;br /&gt;
|[https://en.wikipedia.org/wiki/Lua_(programming_language) Lua]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |'''Platforms:'''&lt;br /&gt;
|&lt;br /&gt;
* Windows&lt;br /&gt;
* Mac&lt;br /&gt;
* Linux&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |'''Languages:'''&lt;br /&gt;
|&lt;br /&gt;
* English&lt;br /&gt;
* Simplified Chinese&lt;br /&gt;
* Traditional Chinese&lt;br /&gt;
* Japanese&lt;br /&gt;
* Korean&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Tales of Maj'Eyal''' (aka ToME) is a free, open source, [http://en.wikipedia.org/wiki/Roguelike roguelike] roleplaying fantasy game featuring tactical turn-based combat and advanced character building.  Users play as one of many unique races and classes in the lore-filled world of Eyal, exploring random dungeons, facing challenging battles, and developing characters with your own tailored mix of abilities and powers.  With a modern graphical and customizable interface, intuitive mouse control, streamlined mechanics and deep, challenging combat, Tales of Maj’Eyal offers engaging roguelike gameplay for the 21st century.&lt;br /&gt;
&lt;br /&gt;
Tales of Maj'Eyal is written in Lua and based on the [[T-Engine 4]] game engine. Other games written in T-Engine 4 can be found [https://te4.org/games here]. Tales of Maj'Eyal and T-Engine 4 can be downloaded for free from [https://www.te4.org/download here]. &lt;br /&gt;
&lt;br /&gt;
Tales of Maj'Eyal and T-Engine 4 are written by Nicolas &amp;quot;DarkGod&amp;quot; Casalini, and [https://te4.org/donate supported by player donations] for premium content.&lt;br /&gt;
&lt;br /&gt;
* [[tome faq|Frequently Asked Questions]]&lt;br /&gt;
* [[tome glossary|ToME Glossary]]&lt;br /&gt;
* [[tome history|History of ToME]]&lt;br /&gt;
&lt;br /&gt;
==Contributions==&lt;br /&gt;
'''Want to contribute to the ToME wiki?''' [[How To Contribute To The Wiki|Click here]] for how to get started. Have questions about how to make changes? [[How To Contribute To The Wiki/Questions|Ask here!]] Please help us with our '''[[Wiki Projects|Projects]]!'''&lt;br /&gt;
&lt;br /&gt;
==Game Content==&lt;br /&gt;
{{SiteSpoiler}}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;margin:0em 0em 1em 0em; width:100%; background-color:white&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top; border:1px solid;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:1px solid; background-color:#FFB473; padding:0.2em 0.5em 0.2em 0.5em; font-size:110%; font-weight:bold;&amp;quot;&amp;gt;Character Info&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:0px solid; padding:0.4em 1em 1em 1em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Class|Classes]]&lt;br /&gt;
* [[Race|Races]]&lt;br /&gt;
* [[Stat|Stats]]&lt;br /&gt;
* [[Talent|Talents]]&lt;br /&gt;
* [[Prodigies]]&lt;br /&gt;
* [[Resource|Resources]]: life, mana, etc.&lt;br /&gt;
* [[Equipment]] (work in progress)&lt;br /&gt;
* [https://tometips.github.io/ ToME Tips]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top; border:1px solid;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:1px solid; background-color:#FFB473; padding:0.2em 0.5em 0.2em 0.5em; font-size:110%; font-weight:bold;&amp;quot;&amp;gt;Game Info&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:0px solid; padding:0.4em 1em 1em 1em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Campaigns]]&lt;br /&gt;
* [[Guardians]]&lt;br /&gt;
* [[Achievements]]&lt;br /&gt;
* [[Guides]]&lt;br /&gt;
* [[Quests]]&lt;br /&gt;
* [[Unlockables]]&lt;br /&gt;
* [[Unlockables (Reduced Spoilers)]]&lt;br /&gt;
* [[Vaults]]&lt;br /&gt;
* [[Zones]]&lt;br /&gt;
* [[Escorts]]&lt;br /&gt;
* [[Difficulty]]&lt;br /&gt;
* [[Permadeath]]&lt;br /&gt;
* [[Online Event]]s&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;margin:0em 0em 1em 0em; width:100%; background-color:white&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top; border:1px solid;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:1px solid; background-color:#FFB473; padding:0.2em 0.5em 0.2em 0.5em; font-size:110%; font-weight:bold;&amp;quot;&amp;gt;Game Mechanics&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:0px solid; padding:0.4em 1em 1em 1em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Character sheet]]: power, damage, saves, armor&lt;br /&gt;
* [[Combat Damage]]&lt;br /&gt;
* [[Effects|Status Effects]]&lt;br /&gt;
* [[Experience]]&lt;br /&gt;
* [[egos|Ego Items and their Effects]]&lt;br /&gt;
* [[Vision]]&lt;br /&gt;
* [[Damage Types]]&lt;br /&gt;
* [[Scaling]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top; border:1px solid;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:1px solid; background-color:#FFB473; padding:0.2em 0.5em 0.2em 0.5em; font-size:110%; font-weight:bold;&amp;quot;&amp;gt;[[Items]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:0px solid; padding:0.4em 1em 1em 1em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Item_list|Full List of all Items]]&lt;br /&gt;
* [[Artifacts]]&lt;br /&gt;
* [[Item sets]]&lt;br /&gt;
* [[Gems]]&lt;br /&gt;
* [[Mindstars]]&lt;br /&gt;
* [[Inscriptions]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;margin:0em 0em 1em 0em; width:100%; background-color:white&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top; border:1px solid;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:1px solid; background-color:#FFB473; padding:0.2em 0.5em 0.2em 0.5em; font-size:110%; font-weight:bold;&amp;quot;&amp;gt;DLC&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:0px solid; padding:0.4em 1em 1em 1em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Ashes of Urh'Rok]]&lt;br /&gt;
* [[Embers of Rage]]&lt;br /&gt;
* [[Forbidden Cults]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top; border:1px solid;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:1px solid; background-color:#FFB473; padding:0.2em 0.5em 0.2em 0.5em; font-size:110%; font-weight:bold;&amp;quot;&amp;gt;Development&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:0px solid; padding:0.4em 1em 1em 1em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Source Setup]]&lt;br /&gt;
* [[How to compile]]&lt;br /&gt;
* [[Lua|Lua: The language of ToME4]]&lt;br /&gt;
* [[Addons]]&lt;br /&gt;
** [[Hooks|Hooks and what they do]]&lt;br /&gt;
** [[Callback|List of Callbacks]]&lt;br /&gt;
** [[Resources_for_Addons_and_Modules|Addon Resources]]&lt;br /&gt;
** [[Addon Uploading]]&lt;br /&gt;
* [[Modules]]&lt;br /&gt;
** [[T4 Modules Howto Guide|Module creation guides]]&lt;br /&gt;
** [[Resources_for_Addons_and_Modules|Module Resources]]&lt;br /&gt;
* [[Debugging]]&lt;br /&gt;
* [[Command Line Arguments]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kfoelsche</name></author>	</entry>

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