<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>https://te4.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Klamp</id>
		<title>Tales of Maj'Eyal - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://te4.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Klamp"/>
		<link rel="alternate" type="text/html" href="https://te4.org/wiki/Special:Contributions/Klamp"/>
		<updated>2026-04-09T21:36:39Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.26.2</generator>

	<entry>
		<id>https://te4.org/w/index.php?title=Recommended_Zone_Order_Progression&amp;diff=21993</id>
		<title>Recommended Zone Order Progression</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Recommended_Zone_Order_Progression&amp;diff=21993"/>
				<updated>2023-08-03T03:56:10Z</updated>
		
		<summary type="html">&lt;p&gt;Klamp: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
&lt;br /&gt;
This guide is meant for newer users who need advice about which order to complete different zones. It is not true for all situations and all classes, and experienced players can choose to skip some zones or move the order about. &lt;br /&gt;
&lt;br /&gt;
If you've got a suggestion for different zone order, '''please''' write it up on the [[{{TALKPAGENAME}}| talk page]] for discussion.&lt;br /&gt;
&lt;br /&gt;
This page is '''not for strategy''' about the individual zones; please put that on the actual zone's page.&lt;br /&gt;
&lt;br /&gt;
For an alternate guide with more details on each zone and several maps to not be lost on the overworld, check out [http://forums.te4.org/viewtopic.php?f=41&amp;amp;t=48660 Cath's zone order guide]&lt;br /&gt;
&lt;br /&gt;
==[[Maj'Eyal: The Age of Ascendancy]]==&lt;br /&gt;
&lt;br /&gt;
In the zone order below, numbered entries are for zones that can be more clearly ordered, while bullet points are for zones that are closer in difficulty, and may be approached in different order depending on the character played.&lt;br /&gt;
&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
&lt;br /&gt;
# [[Starting Zone]](s) for your race/class.&lt;br /&gt;
# The Tier 1 Zones:&lt;br /&gt;
#* [[Trollmire]]: Floors 1 to 3 only.&lt;br /&gt;
#* [[Norgos Lair]]&lt;br /&gt;
#* [[Ruins of Kor'Pul]] (Once you have enough Light Radius)&lt;br /&gt;
#* [[Scintillating Caves]]&lt;br /&gt;
#* [[Rhaloren Camp]]&lt;br /&gt;
#* [[Heart of the Gloom]]&lt;br /&gt;
#* [[The Deep Bellow]] (Dwarf only)&lt;br /&gt;
# [[Derth (Southeast)|The Arena in Derth]]: Talk to the Shady Man in the North of [[Derth]] for his quest, [[The agent of the arena]]. Must be done before level 14.&lt;br /&gt;
# [[Trollmire]]: Floor 4&lt;br /&gt;
&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
&lt;br /&gt;
# [[Lumberjack Village]]: Spawns after you randomly receive quest just north of the city of [[Last Hope]].&lt;br /&gt;
# The [[Into the darkness]] Zones:&lt;br /&gt;
#* [[The Maze]]&lt;br /&gt;
#* [[Sandworm Lair]]&lt;br /&gt;
#* [[Daikara]]: Don't enter [[Temporal Rift]].&lt;br /&gt;
#* [[Old Forest]]: Don't descend into [[Lake of Nur]].&lt;br /&gt;
# [[Hidden Compound]]&lt;br /&gt;
# [[Ruined Halfling Complex]] (&amp;quot;Very old halfling ruins&amp;quot; on world map)&lt;br /&gt;
# [[Unknown Tunnels]]: Starting at level 18, can be encountered on world map randomly (especially in the snowy north). Can only be encountered once.&lt;br /&gt;
&lt;br /&gt;
=== Tier 3 === &lt;br /&gt;
&lt;br /&gt;
The order at this level starts to become more fluid. You can do these zones in any order, but gaining levels before going into Dreadfell will be helpful for the battle with [[The Master]].  Only Dreadfell and Reknor are mandatory for completing the story.&lt;br /&gt;
&lt;br /&gt;
* [[Tempest Peak]]: Enter [[Derth]] for [[Storming the city|Quest]] and clear Elementals. Then go to the [[Angolwen]] or [[Zigur]] leader to continue to Tempest Peak.&lt;br /&gt;
* [[Temporal Rift]]: Reached through [[Daikara]]. Dangerous for Melee classes.&lt;br /&gt;
* [[Mark of the Spellblaze]]&lt;br /&gt;
* [[Lake of Nur]]: Reached through [[Old Forest]].&lt;br /&gt;
* [[Ruined Dungeon]]: Random minibosses. Can be super dangerous.&lt;br /&gt;
* [[Old Conclave Vault]]: Only spawns if you receive quest in [[Ruined Halfling Complex]]. Quest giver only spawns in 30% of games unless you are a [[Shalore]] (100% chance)&lt;br /&gt;
* [[Dogroth Caldera]]: (Noxious Caldera on world map) Spawns after lvl 20 in 20% of all games unless you are a [[Yeek]] (100% chance)&lt;br /&gt;
* [[Last Hope Graveyard]]: Go down a floor and then open all of the individual graves before engaging the boss.&lt;br /&gt;
* [[Golem Graveyard]]: Just to clear for extra XP. Return in post-game.&lt;br /&gt;
* [[Dreadfell]]&lt;br /&gt;
* [[Dark Crypt]]: (Crypt of Kryl-Feijan) Encountered on world map randomly after lvl 25. Can only be encountered once. Very dangerous, especially for melee classes.&lt;br /&gt;
* [[Reknor]]: (Lost Dwarven Kingdom of Reknor on world map) Can only be entered after Dreadfell. After completing, enter Farportal at the end.&lt;br /&gt;
&lt;br /&gt;
=== There and Back Again ===&lt;br /&gt;
&lt;br /&gt;
At this point you should be in the [[Far East]].&lt;br /&gt;
&lt;br /&gt;
# [[Unremarkable Cave]]: You spawn here.&lt;br /&gt;
# [[Ardhungol]]: Spawns after you receive [[Eight legs of wonder|Quest]] from [[Melnela]] in [[Gates of Morning]]. Turn in quest to her after.&lt;br /&gt;
# [[Temple of Creation]]: Spawns if you run into it on world map on the coast. Appears as ''Entrance to an Underwater Cave'' on the coast. No air bubbles. Requires water breathing.&lt;br /&gt;
# [[Vor Armoury]]: '''NOT''' Vor Pride. Spawns after you start the [[There and back again|Quest]] in [[Gates of Morning]]. Return after and turn in quest.&lt;br /&gt;
# [[Briagh's Lair]]: (Sandpit of Briagh on world map) Spawns after you continue the [[There and back again|Quest]] in [[Gates of Morning]]. Return after and turn in quest. Then enter the Farportal.&lt;br /&gt;
# [[Backup Guardians]]:&lt;br /&gt;
#* [[Trollmire]] (floor 2)&lt;br /&gt;
#* [[Kor'Pul]] (floor 3)&lt;br /&gt;
#* [[Reknor]] (floor 4)&lt;br /&gt;
#* [[Scintillating Caves]] (floor 3)&lt;br /&gt;
#* [[The Maze]] (floor 2)&lt;br /&gt;
#* [[Dreadfell]] (floor 1)&lt;br /&gt;
#* [[Daikara]] (floor 4)&lt;br /&gt;
#* [[Sandworm Lair]] (floor 1)&lt;br /&gt;
#* [[Old Forest]] (floor 3)&lt;br /&gt;
#* [[The Deep Bellow]] (floor 3) Dwarves only. &lt;br /&gt;
# [[Ancient Elven Ruins]]&lt;br /&gt;
# [[Sludgenest]]: Spawns after lvl 30 in 30% of all games (100% for [[Thalore]]). &amp;quot;Way into a strange lush forest&amp;quot; on the world map.&lt;br /&gt;
# [[Back and there again|Tannen's Quest]]: Ask around [[Last Hope]] to unlock this.&lt;br /&gt;
# [[Shadow Crypt]]&lt;br /&gt;
&lt;br /&gt;
=== The Prides ===&lt;br /&gt;
&lt;br /&gt;
# [[Valley of the Moon]]: If you get the quest.&lt;br /&gt;
# The Orc Prides. Change order to suit your strengths.&lt;br /&gt;
#* [[Gorbat Pride]]: Southern end of continent. (''Wilders'')&lt;br /&gt;
#* [[Grushnak Pride]]: Northwest (''Fighters'') Don't enter the [[Slime Tunnels|Slimy Pit]].&lt;br /&gt;
#* [[Vor Pride]]: Northeast (''Mages'')&lt;br /&gt;
#* [[Rak'Shor Pride]]: Southwest (''Necromancers'')&lt;br /&gt;
# [[Eruan]]&lt;br /&gt;
#* [[Charred Scar]]&lt;br /&gt;
# [[Slime Tunnels]]: Reached through [[Grushnak Pride]].&lt;br /&gt;
# [[High Peak]]&lt;br /&gt;
&lt;br /&gt;
=== Optional After Winning the Game ===&lt;br /&gt;
&lt;br /&gt;
* Clear out the [[Sludgenest]], if it spawned&lt;br /&gt;
* Return to [[Golem Graveyard]] and fight [[Atamathon]].&lt;br /&gt;
* Fight [[Linaniil]], Supreme Archmage of [[Angolwen]].&lt;br /&gt;
* ''([[Forbidden Cults]] required)'' Fight the [[Hypostasis of Entropy]].&lt;br /&gt;
* Enter the [[Infinite Dungeon]]. It cannot be exited, so do this last.&lt;br /&gt;
&lt;br /&gt;
==[[Orcs: Embers of Rage]]==&lt;br /&gt;
The [[Embers of Rage campaign]] is much shorter than the main [[Age of Ascendancy]] campaign. Generally speaking, the player will do fine by just tackling the available zones from lowest to highest level while paying some attention to the main quest line.&lt;br /&gt;
&lt;br /&gt;
In the zone order below, numbered entries are for zones that can be more clearly ordered, while bullet points are for zones that are closer in difficulty, and may be approached in different order depending on the character played. Some brief notes are included to help with decision making. More details should be available on each zone's own page.&lt;br /&gt;
&lt;br /&gt;
# [[Kruk Pride]]: check shops to see if gold will be useful early&lt;br /&gt;
# '''Tier 1'''&lt;br /&gt;
#* [[Yetis Cave]]: all melee enemies&lt;br /&gt;
#* [[Vaporous Emporium]]: has ranged enemies, many lootable stalls for early gold&lt;br /&gt;
#** [[Kaltor's Shop]]: unlocks after reading signposts in Vaporous Emporium, check shop for useful items&lt;br /&gt;
# [[Sunwall Outpost]]&lt;br /&gt;
# '''Tier 2'''&lt;br /&gt;
#* [[Dominion Port]]&lt;br /&gt;
#* [[Ritch Hive]]: regular difficulty based rare/randboss spawns start so this is a sudden spike in difficulty. Floor 3 can be especially dangerous if trying to full clear&lt;br /&gt;
#* [[Krimbul Territory]]&lt;br /&gt;
#* [[Ruins of a Lost City]]: level 3 is friendly area for [[Mystery of the Yetis]] quest, which unlocks many generic categories&lt;br /&gt;
#* [[Sunwall Observatory]]: level 1 is unusually difficult but gives access to Ruined Cave&lt;br /&gt;
#** [[Ruined Cave]]: allows item storage&lt;br /&gt;
# [[Internment Camp]]&lt;br /&gt;
# Optional zones. Can do these almost any time after one reaches their minimum level, but helps prepare for boss fight at this point.&lt;br /&gt;
#* [[Ruined Dungeon]]&lt;br /&gt;
#* [[Primal Forest]]: can farm loot&lt;br /&gt;
#* [[Occult Egress]]: use the free glyph sequence, should scale with player level&lt;br /&gt;
#* [[Online Event]] zones (e.g. [[Bearscape]] or [[Land of Poosh]]): if you are lucky and run into them&lt;br /&gt;
# [[Gates of Morning (Embers of Rage)|Gates of Morning]]: big boss fight&lt;br /&gt;
# '''Tier 3'''&lt;br /&gt;
#* [[G.E.M.]]&lt;br /&gt;
#* [[Cave of Hatred]]&lt;br /&gt;
#* [[Ureslak's Host]]&lt;br /&gt;
#* [[Steam Quarry]]&lt;br /&gt;
# [[Palace of Fumes]]: stop at level 6&lt;br /&gt;
# [[Pocket of Distorted Time]]: level 3 can be dangerous, safer to do post-game&lt;br /&gt;
# [[The Slumbering Caves]]: final boss fight&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>Klamp</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Recommended_Zone_Order_Progression&amp;diff=21992</id>
		<title>Recommended Zone Order Progression</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Recommended_Zone_Order_Progression&amp;diff=21992"/>
				<updated>2023-08-03T03:55:25Z</updated>
		
		<summary type="html">&lt;p&gt;Klamp: Added Text shown on world map for Sludgenest.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
&lt;br /&gt;
This guide is meant for newer users who need advice about which order to complete different zones. It is not true for all situations and all classes, and experienced players can choose to skip some zones or move the order about. &lt;br /&gt;
&lt;br /&gt;
If you've got a suggestion for different zone order, '''please''' write it up on the [[{{TALKPAGENAME}}| talk page]] for discussion.&lt;br /&gt;
&lt;br /&gt;
This page is '''not for strategy''' about the individual zones; please put that on the actual zone's page.&lt;br /&gt;
&lt;br /&gt;
For an alternate guide with more details on each zone and several maps to not be lost on the overworld, check out [http://forums.te4.org/viewtopic.php?f=41&amp;amp;t=48660 Cath's zone order guide]&lt;br /&gt;
&lt;br /&gt;
==[[Maj'Eyal: The Age of Ascendancy]]==&lt;br /&gt;
&lt;br /&gt;
In the zone order below, numbered entries are for zones that can be more clearly ordered, while bullet points are for zones that are closer in difficulty, and may be approached in different order depending on the character played.&lt;br /&gt;
&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
&lt;br /&gt;
# [[Starting Zone]](s) for your race/class.&lt;br /&gt;
# The Tier 1 Zones:&lt;br /&gt;
#* [[Trollmire]]: Floors 1 to 3 only.&lt;br /&gt;
#* [[Norgos Lair]]&lt;br /&gt;
#* [[Ruins of Kor'Pul]] (Once you have enough Light Radius)&lt;br /&gt;
#* [[Scintillating Caves]]&lt;br /&gt;
#* [[Rhaloren Camp]]&lt;br /&gt;
#* [[Heart of the Gloom]]&lt;br /&gt;
#* [[The Deep Bellow]] (Dwarf only)&lt;br /&gt;
# [[Derth (Southeast)|The Arena in Derth]]: Talk to the Shady Man in the North of [[Derth]] for his quest, [[The agent of the arena]]. Must be done before level 14.&lt;br /&gt;
# [[Trollmire]]: Floor 4&lt;br /&gt;
&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
&lt;br /&gt;
# [[Lumberjack Village]]: Spawns after you randomly receive quest just north of the city of [[Last Hope]].&lt;br /&gt;
# The [[Into the darkness]] Zones:&lt;br /&gt;
#* [[The Maze]]&lt;br /&gt;
#* [[Sandworm Lair]]&lt;br /&gt;
#* [[Daikara]]: Don't enter [[Temporal Rift]].&lt;br /&gt;
#* [[Old Forest]]: Don't descend into [[Lake of Nur]].&lt;br /&gt;
# [[Hidden Compound]]&lt;br /&gt;
# [[Ruined Halfling Complex]] (&amp;quot;Very old halfling ruins&amp;quot; on world map)&lt;br /&gt;
# [[Unknown Tunnels]]: Starting at level 18, can be encountered on world map randomly (especially in the snowy north). Can only be encountered once.&lt;br /&gt;
&lt;br /&gt;
=== Tier 3 === &lt;br /&gt;
&lt;br /&gt;
The order at this level starts to become more fluid. You can do these zones in any order, but gaining levels before going into Dreadfell will be helpful for the battle with [[The Master]].  Only Dreadfell and Reknor are mandatory for completing the story.&lt;br /&gt;
&lt;br /&gt;
* [[Tempest Peak]]: Enter [[Derth]] for [[Storming the city|Quest]] and clear Elementals. Then go to the [[Angolwen]] or [[Zigur]] leader to continue to Tempest Peak.&lt;br /&gt;
* [[Temporal Rift]]: Reached through [[Daikara]]. Dangerous for Melee classes.&lt;br /&gt;
* [[Mark of the Spellblaze]]&lt;br /&gt;
* [[Lake of Nur]]: Reached through [[Old Forest]].&lt;br /&gt;
* [[Ruined Dungeon]]: Random minibosses. Can be super dangerous.&lt;br /&gt;
* [[Old Conclave Vault]]: Only spawns if you receive quest in [[Ruined Halfling Complex]]. Quest giver only spawns in 30% of games unless you are a [[Shalore]] (100% chance)&lt;br /&gt;
* [[Dogroth Caldera]]: (Noxious Caldera on world map) Spawns after lvl 20 in 20% of all games unless you are a [[Yeek]] (100% chance)&lt;br /&gt;
* [[Last Hope Graveyard]]: Go down a floor and then open all of the individual graves before engaging the boss.&lt;br /&gt;
* [[Golem Graveyard]]: Just to clear for extra XP. Return in post-game.&lt;br /&gt;
* [[Dreadfell]]&lt;br /&gt;
* [[Dark Crypt]]: (Crypt of Kryl-Feijan) Encountered on world map randomly after lvl 25. Can only be encountered once. Very dangerous, especially for melee classes.&lt;br /&gt;
* [[Reknor]]: (Lost Dwarven Kingdom of Reknor on world map) Can only be entered after Dreadfell. After completing, enter Farportal at the end.&lt;br /&gt;
&lt;br /&gt;
=== There and Back Again ===&lt;br /&gt;
&lt;br /&gt;
At this point you should be in the [[Far East]].&lt;br /&gt;
&lt;br /&gt;
# [[Unremarkable Cave]]: You spawn here.&lt;br /&gt;
# [[Ardhungol]]: Spawns after you receive [[Eight legs of wonder|Quest]] from [[Melnela]] in [[Gates of Morning]]. Turn in quest to her after.&lt;br /&gt;
# [[Temple of Creation]]: Spawns if you run into it on world map on the coast. Appears as ''Entrance to an Underwater Cave'' on the coast. No air bubbles. Requires water breathing.&lt;br /&gt;
# [[Vor Armoury]]: '''NOT''' Vor Pride. Spawns after you start the [[There and back again|Quest]] in [[Gates of Morning]]. Return after and turn in quest.&lt;br /&gt;
# [[Briagh's Lair]]: (Sandpit of Briagh on world map) Spawns after you continue the [[There and back again|Quest]] in [[Gates of Morning]]. Return after and turn in quest. Then enter the Farportal.&lt;br /&gt;
# [[Backup Guardians]]:&lt;br /&gt;
#* [[Trollmire]] (floor 2)&lt;br /&gt;
#* [[Kor'Pul]] (floor 3)&lt;br /&gt;
#* [[Reknor]] (floor 4)&lt;br /&gt;
#* [[Scintillating Caves]] (floor 3)&lt;br /&gt;
#* [[The Maze]] (floor 2)&lt;br /&gt;
#* [[Dreadfell]] (floor 1)&lt;br /&gt;
#* [[Daikara]] (floor 4)&lt;br /&gt;
#* [[Sandworm Lair]] (floor 1)&lt;br /&gt;
#* [[Old Forest]] (floor 3)&lt;br /&gt;
#* [[The Deep Bellow]] (floor 3) Dwarves only. &lt;br /&gt;
# [[Ancient Elven Ruins]]&lt;br /&gt;
# [[Sludgenest]]: Spawns after lvl 30 in 30% of all games (100% for [[Thalore]].  &amp;quot;Way into a strange lush forest&amp;quot; on the world map.)&lt;br /&gt;
# [[Back and there again|Tannen's Quest]]: Ask around [[Last Hope]] to unlock this.&lt;br /&gt;
# [[Shadow Crypt]]&lt;br /&gt;
&lt;br /&gt;
=== The Prides ===&lt;br /&gt;
&lt;br /&gt;
# [[Valley of the Moon]]: If you get the quest.&lt;br /&gt;
# The Orc Prides. Change order to suit your strengths.&lt;br /&gt;
#* [[Gorbat Pride]]: Southern end of continent. (''Wilders'')&lt;br /&gt;
#* [[Grushnak Pride]]: Northwest (''Fighters'') Don't enter the [[Slime Tunnels|Slimy Pit]].&lt;br /&gt;
#* [[Vor Pride]]: Northeast (''Mages'')&lt;br /&gt;
#* [[Rak'Shor Pride]]: Southwest (''Necromancers'')&lt;br /&gt;
# [[Eruan]]&lt;br /&gt;
#* [[Charred Scar]]&lt;br /&gt;
# [[Slime Tunnels]]: Reached through [[Grushnak Pride]].&lt;br /&gt;
# [[High Peak]]&lt;br /&gt;
&lt;br /&gt;
=== Optional After Winning the Game ===&lt;br /&gt;
&lt;br /&gt;
* Clear out the [[Sludgenest]], if it spawned&lt;br /&gt;
* Return to [[Golem Graveyard]] and fight [[Atamathon]].&lt;br /&gt;
* Fight [[Linaniil]], Supreme Archmage of [[Angolwen]].&lt;br /&gt;
* ''([[Forbidden Cults]] required)'' Fight the [[Hypostasis of Entropy]].&lt;br /&gt;
* Enter the [[Infinite Dungeon]]. It cannot be exited, so do this last.&lt;br /&gt;
&lt;br /&gt;
==[[Orcs: Embers of Rage]]==&lt;br /&gt;
The [[Embers of Rage campaign]] is much shorter than the main [[Age of Ascendancy]] campaign. Generally speaking, the player will do fine by just tackling the available zones from lowest to highest level while paying some attention to the main quest line.&lt;br /&gt;
&lt;br /&gt;
In the zone order below, numbered entries are for zones that can be more clearly ordered, while bullet points are for zones that are closer in difficulty, and may be approached in different order depending on the character played. Some brief notes are included to help with decision making. More details should be available on each zone's own page.&lt;br /&gt;
&lt;br /&gt;
# [[Kruk Pride]]: check shops to see if gold will be useful early&lt;br /&gt;
# '''Tier 1'''&lt;br /&gt;
#* [[Yetis Cave]]: all melee enemies&lt;br /&gt;
#* [[Vaporous Emporium]]: has ranged enemies, many lootable stalls for early gold&lt;br /&gt;
#** [[Kaltor's Shop]]: unlocks after reading signposts in Vaporous Emporium, check shop for useful items&lt;br /&gt;
# [[Sunwall Outpost]]&lt;br /&gt;
# '''Tier 2'''&lt;br /&gt;
#* [[Dominion Port]]&lt;br /&gt;
#* [[Ritch Hive]]: regular difficulty based rare/randboss spawns start so this is a sudden spike in difficulty. Floor 3 can be especially dangerous if trying to full clear&lt;br /&gt;
#* [[Krimbul Territory]]&lt;br /&gt;
#* [[Ruins of a Lost City]]: level 3 is friendly area for [[Mystery of the Yetis]] quest, which unlocks many generic categories&lt;br /&gt;
#* [[Sunwall Observatory]]: level 1 is unusually difficult but gives access to Ruined Cave&lt;br /&gt;
#** [[Ruined Cave]]: allows item storage&lt;br /&gt;
# [[Internment Camp]]&lt;br /&gt;
# Optional zones. Can do these almost any time after one reaches their minimum level, but helps prepare for boss fight at this point.&lt;br /&gt;
#* [[Ruined Dungeon]]&lt;br /&gt;
#* [[Primal Forest]]: can farm loot&lt;br /&gt;
#* [[Occult Egress]]: use the free glyph sequence, should scale with player level&lt;br /&gt;
#* [[Online Event]] zones (e.g. [[Bearscape]] or [[Land of Poosh]]): if you are lucky and run into them&lt;br /&gt;
# [[Gates of Morning (Embers of Rage)|Gates of Morning]]: big boss fight&lt;br /&gt;
# '''Tier 3'''&lt;br /&gt;
#* [[G.E.M.]]&lt;br /&gt;
#* [[Cave of Hatred]]&lt;br /&gt;
#* [[Ureslak's Host]]&lt;br /&gt;
#* [[Steam Quarry]]&lt;br /&gt;
# [[Palace of Fumes]]: stop at level 6&lt;br /&gt;
# [[Pocket of Distorted Time]]: level 3 can be dangerous, safer to do post-game&lt;br /&gt;
# [[The Slumbering Caves]]: final boss fight&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>Klamp</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Zone&amp;diff=21256</id>
		<title>Zone</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Zone&amp;diff=21256"/>
				<updated>2023-07-29T05:26:58Z</updated>
		
		<summary type="html">&lt;p&gt;Klamp: Added text of the popup for Godfeaster to help people searching for it.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;!-- Version of ToME when this page was written --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 1px solid gray; font-size: large;&amp;quot;&lt;br /&gt;
|ToME Version: || 1.7.6&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- Please update if you update the page! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
'''Zones''' are places you can go, containing NPCs (monsters and/or friendlies) and items.  They are usually entered by traveling to a specific point on the wilderness map.  They contain one or more ''levels'' (maps) connected to each other by stairs.&lt;br /&gt;
&lt;br /&gt;
Items left on the ground of a level may vanish when you leave that level.  There are currently three known exceptions: anything in a [[vault]]; the storage chamber of the [[Sher'Tul Fortress]]; and the special vault zone in the [[Embers of Rage campaign]]. &lt;br /&gt;
&lt;br /&gt;
The denizens and objects in a zone scale to your level when you enter the zone, subject to a minimum (floor) and maximum (ceiling) defined for each zone. &lt;br /&gt;
The level of enemies also increases by 1 for every level/depth (so Dreadfell 5 is 4 levels higher than Dreadfell 1). &lt;br /&gt;
&lt;br /&gt;
A common trick for some of the tougher zones was to enter them early in order to set the level scaling to a low value, run away, and come back later when you're higher level (or otherwise stronger). Starting in version 1.5.0, this now only sets the level scaling for the floor you entered, and does not affect any other floors of the zone, limiting its effectiveness.&lt;br /&gt;
&lt;br /&gt;
Some zones are towns, which may have buildings ([[stores]]) as well as (primarily) non-hostile NPCs.&lt;br /&gt;
&lt;br /&gt;
If you are a newer player, you may wish to read this general guide to the [[zone order]].&lt;br /&gt;
&lt;br /&gt;
==Continents==&lt;br /&gt;
The world of Eyal has three (known) continents: '''[[Maj'Eyal]]''' (West), '''[[Var'Eyal]]''' (the Far East) and '''[[Tar'Eyal]]''' (South).&lt;br /&gt;
&lt;br /&gt;
Players in the [[Maj'Eyal: The Age of Ascendancy|main campaign]] begin on the continent of Maj'Eyal.  Var'Eyal (the Far East) becomes accessible from the end of [[Reknor]].&lt;br /&gt;
&lt;br /&gt;
Players in [[Orcs: Embers of Rage|Embers of Rage]] start on an island off of the main continent of Var'Eyal. Access to the main continent of Var'Eyal becomes possible mid-way through the [[Orcs: Embers of Rage|Embers of Rage]] campaign.&lt;br /&gt;
&lt;br /&gt;
The continent of Tar'Eyal cannot be explored at the moment, but may become its own [[Campaigns#The Lost Land|campaign]] at a later date. &lt;br /&gt;
&lt;br /&gt;
This is an old, out of date map, but interesting still: http://te4.org/w/images/6/6b/Eyal2.png.&lt;br /&gt;
&lt;br /&gt;
==[[Maj'Eyal: The Age of Ascendancy|Main Campaign]] Zones==&lt;br /&gt;
Some zones in the Age of Ascendancy campaign have a &amp;quot;normal&amp;quot; and &amp;quot;alternate&amp;quot; zone layout, one of which is chosen at random each game, which affects which terrain and NPCs appear in the zone. These zones are:&lt;br /&gt;
*The Tier 1 zones (the [[Heart of the Gloom]], the [[Murgol Lair]], [[Norgos' Lair]], the [[Rhaloren Camp]], the [[Ruins of Kor'Pul]], the [[Scintillating Caves]], and the [[Trollmire]]).&lt;br /&gt;
**The class/race-specific zones don't have alternate layouts, except for the Murgol Lair.&lt;br /&gt;
*The Tier 2 zones (the [[Daikara]], [[The Maze]], the [[Old Forest]], and the [[Sandworm Lair]]).&lt;br /&gt;
**Reached from the Old Forest, the [[Lake of Nur]].&lt;br /&gt;
Alternate zones can only appear if either you have seen the normal zone before, or you have defeated [[The Master]] and earned the '''Vampire Crusher''' [[achievement]] before. For some alternate Tier 1 zones, there is an additional requirement, that you have killed at least one Tier 1 [[Guardians|Guardian]] on your current character. The Tier 1 zones with this requirement are Norgos' Lair, Rhaloren Camp, and the Trollmire. The Tier 1 zones without this requirement are the Heart of the Gloom, the Murgol Lair, the Ruins of Kor'Pul, and the Scintillating Caves. Both of these requirements are waived if you are using [[Developer Mode]].{{source|tome/mod/class/GameState.lua}}The [[Ruined Dungeon]] also uses the alternate zone code (including the Tier 1 Guardian requirement) to decide which puzzle to use. If a zone is eligible to be its alternate layout, then the alternate layout has a 50% chance to be used if the zone has the Tier 1 Guardian requirement, or a 33% chance if it does not.&lt;br /&gt;
&lt;br /&gt;
In the Age of Ascendancy campaign, when the player first enters a Tier 1 zone after having killed a certain number of Tier 1 bosses, they will be given the option to stroll to the last level of the zone, which if accepted, transports them there immediately. The required number of Tier 1 boss kills is normally 3, but [[Yeek]] characters require 4 boss kills before this option shows up. (This feature is technically applied to all campaigns, but only the Age of Ascendancy campaign contains both zones and bosses flagged as Tier 1.)&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Min level !! Max level !! Zone name !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Maj'Eyal: Towns'''''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 15 || [[Derth]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 15 || [[Elvala]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 15 || [[Irkkk]] || [[Yeek]] only&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 15 || [[Iron Council]] || [[Dwarf|Dwarves]] only&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 15 || [[Point Zero]] || Human/elven/halfling [[Temporal Warden]]/[[Paradox Mage]] only&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 15 || [[Shatur]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 14 || [[Small lumberjack village]] || Triggered by encounter north of [[Last Hope]]&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 35 || [[Last Hope]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 50 || [[Zigur]] || Non-magic characters only&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 50 || [[Angolwen]] || Triggered by novice mage (southwest of [[Derth]])&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Maj'Eyal: Tier 1 (starter) zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 7 || [[Abashed Expanse]] || Human/elven/halfling [[Archmage]] only&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 7 || [[The Deep Bellow]] || [[Dwarf|Dwarves]] only, in [[Iron Council]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 7 || [[Escape from Reknor]] || [[Dwarf|Dwarves]] only&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 7 || [[Heart of the Gloom]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 7 || [[Ruins of Kor'Pul]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 7 || [[Murgol Lair]] || [[Yeek]] only&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 7 || [[Norgos Lair]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 7 || [[Rhaloren Camp]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 7 || [[Ritches Tunnels]] || [[Yeek]] only&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 7 || [[Scintillating Caves]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 7 || [[Slazish Fens]] || Human/elven [[Anorithil]]/[[Sun Paladin]] only, in [[Gates of Morning]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 7 || [[Trollmire]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 7 || [[Unhallowed Morass]] || [[Temporal Warden]]/[[Paradox Mage]] only&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 7 || [[Blighted Ruins]] || [[Skeleton]]/[[Ghoul]] only&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Maj'Eyal: Tier 2 zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 16 || [[Daikara]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 16 || [[The Maze]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 16 || [[Old Forest]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 16 || [[Sandworm Lair]] || &amp;quot;A mysterious hole in the beach&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Maj'Eyal: Randomly placed zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 25 || [[Hidden Compound|Hidden Compound (Ring of Blood)]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 30 || [[Ruined Dungeon]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 20 || [[Golem Graveyard]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 28 || [[Unknown Tunnels]] || Triggered by encounter; must be level 18 or higher.&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 25 || [[Mark of the Spellblaze]] || Randomly placed in a small range.&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 40 || [[Ancient Cave]] || Added by [[Embers of Rage]] expansion. Appears at start of game if player character already knows [[Tinkers]], else it will appear if player chooses to learn tinkers from a tinker [[escort]]. Marked as &amp;quot;Entrance the tinker's master cave&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| 25 || 35 || [[Dark Crypt]] || Triggered by encounter; must be level 25+.  &amp;quot;A passing caravan tells you a rumor about a shadowy cult...&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 43 || 52 || [[Ancient Elven Ruins]] ||&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Maj'Eyal: Other zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 12 || [[Derth (Southeast)]] || Triggered by shady cornac ([[Derth]])&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 16 || [[Paradox Plane]] || Triggered in [[Daikara]] when reducing your future self to below half life, [[Temporal Warden]]s only&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 25 || [[Ruined Halfling Complex]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 22 || [[Tempest Peak]] || Triggered by Linaniil ([[Angolwen]]) or Protector Myssil ([[Zigur]]), after saving [[Derth]]&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 25 || [[Lake of Nur]] || Reached from [[Old Forest]] level 4.&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 25 || [[Tranquil Meadow]] || [[Cursed]] class only&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 26 || [[Dreadfell]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 25 || [[Last Hope Graveyard]] || Triggered by Ungrol ([[Last Hope]])&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 30 || [[Temporal Rift]] || In [[Daikara]] level 3&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 25 || [[Sher'Tul Fortress]] || At the end of [[Lake of Nur]]&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 35 || [[Reknor]] || Triggered by Elder ([[Last Hope]])&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 30 || [[Old Conclave Vault]] || Triggered by [[Director Hompalan]] ([[Ruined Halfling Complex]]), who appears in some games only. Always triggers for [[Shalore]] if player has not unlocked [[Ogre]]s.&lt;br /&gt;
|-&lt;br /&gt;
| 24 || 35 || [[Southern Beach]] || Triggered by [[Melinda]] (Speak to her in her father's house in [[Last Hope]])&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 35 || [[Dogroth Caldera]] || Triggered at level 20+ in some games only. (&amp;quot;You feel a tremor in the ground for a few seconds and it disappears...&amp;quot;)  Always triggers for [[Yeek]] if player has not unlocked [[Solipsist]].&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 50 || [[Ambush]] || Triggered by defeating The Master ([[Dreadfell]])&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 40 || [[Ruins of Telmur]] || Triggered by Tannen ([[Last Hope]])&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 40 || [[Fearscape (Tannen)]] || Triggered by item from Tannen ([[Last Hope]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 45 || [[Tannen's Tower]] || Triggered by Tannen ([[Last Hope]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 45 || [[Sludgenest]] (lush forest) || Trigger at level 30+ some games only. Always triggers for [[Thalore]] if player has not unlocked [[Oozemancer]]. (&amp;quot;...You remember long ago somebody told you about a strange lush forest...&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Maj'Eyal: Randomly placed inside other zones as an event'''''&lt;br /&gt;
|-&lt;br /&gt;
| +5% || +15% || [[Damp Cave]] || Dangerous stair trap&lt;br /&gt;
|-&lt;br /&gt;
| +5% || +15% || [[Forsaken Crypt]] || Home of the Rat Lich. Marked as ''stairway leading downwards'' and ''stairs seem to lead into some kind of crypt''.&lt;br /&gt;
|-&lt;br /&gt;
| +5% || +15% || [[Intimidating Cave]] || Den of storm drakes.&lt;br /&gt;
|-&lt;br /&gt;
| +5% || +15% || [[Old Battlefield]] || Survive against undead assault for 50 turns&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Var'Eyal: Towns'''''&lt;br /&gt;
|-&lt;br /&gt;
| 33 || 50 || [[Gates of Morning]] ||&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Var'Eyal: Orc prides'''''&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 60 || [[Rak'Shor Pride]] || Triggered by Aeryn ([[Gates of Morning]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 60 || [[Gorbat Pride]] || Triggered by Aeryn ([[Gates of Morning]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 60 || [[Grushnak Pride]] || Triggered by Aeryn ([[Gates of Morning]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 60 || [[Vor Pride]] || Triggered by Aeryn ([[Gates of Morning]])&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Var'Eyal: Randomly placed zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 40 || [[Flooded Cave]] || In water. Shows on map as &amp;quot;entrance to an underwater cave&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 34 || 45 || [[Shadow Crypt]] || Shows on map as &amp;quot;entrance to a dark crypt&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Var'Eyal: Other zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 32 || [[Ardhungol]] || Triggered by Melnela ([[Gates of Morning]])&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 35 || [[Unremarkable Cave]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 40 || [[Vor Armoury]] || Triggered by Zemekkys ([[Gates of Morning]])&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 40 || [[Briagh's Lair]] || Triggered by Zemekkys ([[Gates of Morning]])&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 40 || [[Temple of Creation]] || At end of [[Flooded Cave]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 40 || [[Caverns to the hidden valley]] || Triggered by Ancient Tome (random drop) + Limmir (Gates of Morning). Shown on map as &amp;quot;Cavern leading to the valley of the moon&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 45 || [[Eruan]] || Triggered by defeating an orc pride &lt;br /&gt;
|-&lt;br /&gt;
| 30 || 50 || [[Charred Scar]] || At end of [[Eruan]]&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 45 || [[Ithilthum, Valley of the Moon]] || At end of [[Caverns to the hidden valley]], shown as &amp;quot;exit to the lost valley&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Var'Eyal zones: Endgame'''''&lt;br /&gt;
|-&lt;br /&gt;
| 45 || 55 || [[Slime Tunnels]] || At end of [[Grushnak Pride]]&lt;br /&gt;
|-&lt;br /&gt;
| 55 || 80 || [[High Peak]] || At end of [[Slime Tunnels]]&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Var'Eyal: Randomly placed inside other zones as an event'''''&lt;br /&gt;
|-&lt;br /&gt;
| +5% || +15% || [[Water cavern]] || Accessed via portal that naga are invading through&lt;br /&gt;
|-&lt;br /&gt;
| +5% || +15% || [[Orbital Fearscape Platform]] || Accessed via portal that demons are invading through&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Other game modes'''''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || [[Tutorial]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || ∞ || [[Infinite Dungeon]] || Can also be entered after finishing the main campaign, via the [[Ruined Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 50 || [[The Arena]] || In [[Derth]]&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Miscellaneous zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || [[Dreams]] || Used for the dreams in [[Dogroth Caldera]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || [[Eidolon Plane]] || Teleport to upon death (Adventure &amp;amp; Exploration difficulties), or visit randomly when using Exploratory Farportal (Roguelike)&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 100 || [[Fearscape]] || Teleport to upon use of talent [[Fearscape (talent)|Fearscape]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 100 || [[Dreamscape]] || Teleport to upon use of talent [[Dreamscape (talent)|Dreamscape]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 100 || [[Temporal Reprieve]] || Teleport to upon use of talent [[Dreamscape (talent)|Dreamscape]]&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 100 || [[Unknown Sher'Tul Fortress]] || Accessed randomly when using Exploratory Farportal. Can only be visited once.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Not real zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || [[Wilderness]] (World of Eyal) || The world map. Shown in-game as the name of the current continent.&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 50 || [[TestZone!]] ||&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Not used currently'''''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || [[Tutorial (Combat Stats)]] || Was previously enabled, but was removed pending update&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || [[Fortress Gladium]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || [[Stellar System: Shandral]] || Can only be accessed in [[Developer Mode]], while flying the [[Sher'Tul Fortress]]&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 30 || [[Illusory Castle (Unused)]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 60 || [[Orc Breeding Pits]] || Removed in version 1.1.5&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 100 || [[Void between worlds]] ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Ashes of Urh'Rok]] Expansion Zones==&lt;br /&gt;
&lt;br /&gt;
These zones are added to the main campaign.&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Min level !! Max level !! Zone name !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Searing Halls]] || Starting zone for [[Doombringer]]s, [[Demonologist]]s, and [[Doomelf|Doomelves]] in main campaign&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 25 || [[Anteroom of Agony]] || If player started in Searing Halls, when using [[Rod of Recall]] at level 18 or higher, there's a chance to be abducted to this zone&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Orcs: Embers of Rage|Embers of Rage]] Campaign Zones==&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Min level !! Max level !! Zone name !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 15 || [[Kruk Pride]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 7 || [[Vaporous Emporium]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 7 || [[Yetis Cave]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 12 || [[Sunwall Outpost]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 30 || [[Ruined Dungeon]] || Same as the one in main campaign&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 18 || [[Dominion Port]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 18 || [[Ritch Hive]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 25 || [[Kaltor's Shop]] || Not hostile. Sells high quality items.&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 25 || [[Ruined Cave]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 22 || [[Krimbul Territory]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 25 || [[Ruins of a lost city]] || &amp;quot;Way into old ruins in the Erúan desert&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 22 || [[Sunwall Observatory]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 25 || [[Internment Camp]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 35 || [[Gates of Morning (Embers of Rage)]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 35 || [[Primal Forest]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 40 || [[Cave of Hatred]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 30  || 40 || [[G.E.M]] || &amp;quot;Strange mechanical mole&amp;quot; &amp;lt;br/&amp;gt; Spawns after clearing the Gates of Morning&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 40 || [[Steam Quarry]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 40 || [[Ureslak's Host]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 45 || [[Palace of Fumes]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 45 || 50 || [[Pocket of Distorted Time]] || &amp;quot;Strange temporal disruption&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 55 || 88 || [[The Slumbering Caves]] ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Apart from the zones in the Embers of Rage campaign, the [[Embers of Rage]] expansion also adds the [[Ancient Cave]] zone, which can be visited in the [[main campaign]] or the [[Infinite Dungeon campaign]].&lt;br /&gt;
&lt;br /&gt;
==[[Forbidden Cults]] Expansion Zones==&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Min level !! Max level !! Zone name !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| . || . || [[Eerie Cave]] || Entrance randomly placed inside another zone. No hostiles.&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 15 || [[Kroshkkur, the Hidden Sanctuary]] || Starter zone for [[Demented (Metaclass)|Demented]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[The Maggot]] || Starter dungeon for [[Demented (Metaclass)|Demented]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || [[Occult Egress]] || Randomly placed on Maj'Eyal continent for the main campaign. Also placed randomly in the Embers of Rage campaign. Entrance marked as &amp;quot;Way to a strange portal&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 30 || [[Dremshor Tunnels]] || Enter through [[Occult Egress]] portal after using glyph sequence from [[Kroshkkur]]&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 30 || [[Necromancers' Ruins]] || Site for the [[antimagic]] quest [[Cleaning the trash]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 40 || [[Scourged Pits]] || Triggered at level 20+ in some games only. (&amp;quot;You feel a tremor in the ground for a few seconds and it disappears...&amp;quot;)  Always triggers for [[Drem]] if player has not unlocked {{c|Scourge Drake}} talents for [[Wyrmic]].&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 40 || [[The Godfeaster]] || Triggered by encounter; must be level 30 or higher. (&amp;quot;The ground suddenly shakes under your feet and a giant worm appears to gobble you up!)&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 100 || [[Entropic Void]] || Enter through [[Occult Egress]] portal after using glyph sequence from [[High Peak]]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Forbidden Tome zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || [[The Teacher's Abode]] || Visited by reading [[Forbidden Tome: &amp;quot;The Day It Came&amp;quot;]], playing as Hithre. Can be visited repeatedly until the story is completed.&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || [[A cave from ages old]] || Visited by reading [[Forbidden Tome: &amp;quot;A View From The Gallery&amp;quot;]], playing as Grung. Can be visited repeatedly until the story is completed.&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 25 || [[The Home Which Is Not]] || Visited by reading [[Forbidden Tome: &amp;quot;Home, Horrific Home&amp;quot;]]. Can be visited repeatedly. No hostiles.&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 50 || [[The Place Which Does Not Exist]] || Visited by reading [[Forbidden Tome: &amp;quot;Of Knowledge And Horrors&amp;quot;]]. Can only be visited once.&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 40 || [[Illusory Castle]] || Visited by reading [[Forbidden Tome: &amp;quot;The Illusory Castle&amp;quot;]]. Can be visited repeatedly.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Unused zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || [[Safe Multiverse Arena for Commotion and Killing]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 15 || test ||&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 50 || --not done-- || Would be visited by reading [[Forbidden Tome: &amp;quot;A Yaech's Dive&amp;quot;]].&lt;br /&gt;
|}&lt;br /&gt;
==[[Forbidden Cults]] Expansion Zones==&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Min level !! Max level !! Zone name !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| . || . || [[Eerie Cave]] || Entrance randomly placed inside another zone. No hostiles.&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 15 || [[Kroshkkur, the Hidden Sanctuary]] || Starter zone for [[Demented (Metaclass)|Demented]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[The Maggot]] || Starter dungeon for [[Demented (Metaclass)|Demented]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || [[Occult Egress]] || Randomly placed on Maj'Eyal continent for the main campaign. Also placed randomly in the Embers of Rage campaign. Entrance marked as &amp;quot;Way to a strange portal&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 30 || [[Dremshor Tunnels]] || Enter through [[Occult Egress]] portal after using glyph sequence from [[Kroshkkur]]&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 30 || [[Necromancers' Ruins]] || Site for the [[antimagic]] quest [[Cleaning the trash]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 40 || [[Scourged Pits]] || Triggered at level 20+ in some games only. (&amp;quot;You feel a tremor in the ground for a few seconds and it disappears...&amp;quot;)  Always triggers for [[Drem]] if player has not unlocked {{c|Scourge Drake}} talents for [[Wyrmic]].&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 40 || [[The Godfeaster]] || Triggered by encounter; must be level 30 or higher. (&amp;quot;The ground suddenly shakes under your feet and a giant worm appears to gobble you up!)&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 100 || [[Entropic Void]] || Enter through [[Occult Egress]] portal after using glyph sequence from [[High Peak]]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Forbidden Tome zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || [[The Teacher's Abode]] || Visited by reading [[Forbidden Tome: &amp;quot;The Day It Came&amp;quot;]], playing as Hithre. Can be visited repeatedly until the story is completed.&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || [[A cave from ages old]] || Visited by reading [[Forbidden Tome: &amp;quot;A View From The Gallery&amp;quot;]], playing as Grung. Can be visited repeatedly until the story is completed.&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 25 || [[The Home Which Is Not]] || Visited by reading [[Forbidden Tome: &amp;quot;Home, Horrific Home&amp;quot;]]. Can be visited repeatedly. No hostiles.&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 50 || [[The Place Which Does Not Exist]] || Visited by reading [[Forbidden Tome: &amp;quot;Of Knowledge And Horrors&amp;quot;]]. Can only be visited once.&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 40 || [[Illusory Castle]] || Visited by reading [[Forbidden Tome: &amp;quot;The Illusory Castle&amp;quot;]]. Can be visited repeatedly.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Unused zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || [[Safe Multiverse Arena for Commotion and Killing]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 15 || test ||&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 50 || --not done-- || Would be visited by reading [[Forbidden Tome: &amp;quot;A Yaech's Dive&amp;quot;]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Online Event]] Zones==&lt;br /&gt;
&lt;br /&gt;
Only some campaigns support event zones, and the possible locations of the zone entrances differ between campaigns.&lt;br /&gt;
*In [[Maj'Eyal: The Age of Ascendancy]], online event zones will spawn in random locations on the [[Maj'Eyal]] world map.&lt;br /&gt;
*In [[Orcs: Embers of Rage]], online event zones will spawn in random locations on the [[Var'Eyal]] world map.&lt;br /&gt;
*In [[Infinite Dungeon: The Neverending Descent]], online event zones will spawn in the [[Infinite Dungeon]] randomly 1-4 levels deeper than the level the player was on when the event was received, and at a random location on that level.&lt;br /&gt;
*[[The Arena: Challenge of the Master]] does not support online event zones.&lt;br /&gt;
&lt;br /&gt;
After visiting an online event zone, its entrance portal will remain on the map but become inactive, therefore online event zones can only be visited once.&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Min level !! Max level !! Zone name !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 35 || [[Bearscape]] || looks like a small portal&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 35 || [[Pikataclysm]] || looks like a red tree&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 35 || [[Santascape]] || looks like a snowman&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 35 || [[Hallowed Fields]] || looks like a carved pumpkin&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 35 || [[Lost land of Poosh]] || looks like a swirling portal&lt;br /&gt;
|-&lt;br /&gt;
| 15 || ?? || [[Lust Forest]] || looks like a jungle tree. May no longer exist?{{Verify}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 [[Category:Zones]][[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Klamp</name></author>	</entry>

	</feed>