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		<title>Tales of Maj'Eyal - User contributions [en]</title>
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		<updated>2026-04-24T07:37:10Z</updated>
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	<entry>
		<id>https://te4.org/w/index.php?title=Recommended_Zone_Order_Progression&amp;diff=22759</id>
		<title>Recommended Zone Order Progression</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Recommended_Zone_Order_Progression&amp;diff=22759"/>
				<updated>2025-03-16T18:54:57Z</updated>
		
		<summary type="html">&lt;p&gt;LittleDeathJr: /* There and Back Again */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
&lt;br /&gt;
This guide is meant for newer users who need advice about which order to complete different zones. It is not true for all situations and all classes, and experienced players can choose to skip some zones or move the order about. &lt;br /&gt;
&lt;br /&gt;
If you've got a suggestion for different zone order, '''please''' write it up on the [[{{TALKPAGENAME}}| talk page]] for discussion.&lt;br /&gt;
&lt;br /&gt;
This page is '''not for strategy''' about the individual zones; please put that on the actual zone's page.&lt;br /&gt;
&lt;br /&gt;
For an alternate guide with more details on each zone and several maps to not be lost on the overworld, check out [http://forums.te4.org/viewtopic.php?f=41&amp;amp;t=48660 Cath's zone order guide]&lt;br /&gt;
&lt;br /&gt;
==[[Maj'Eyal: The Age of Ascendancy]]==&lt;br /&gt;
&lt;br /&gt;
In the zone order below, numbered entries are for zones that can be more clearly ordered, while bullet points are for zones that are closer in difficulty, and may be approached in different order depending on the character played.&lt;br /&gt;
&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
&lt;br /&gt;
# [[Starting Zone]](s) for your race/class.&lt;br /&gt;
# The Tier 1 Zones:&lt;br /&gt;
#* [[Trollmire]]: Floors 1 to 3 only.&lt;br /&gt;
#* [[Norgos Lair]]&lt;br /&gt;
#* [[Ruins of Kor'Pul]] (Once you have enough Light Radius)&lt;br /&gt;
#* [[Scintillating Caves]]&lt;br /&gt;
#* [[Rhaloren Camp]]&lt;br /&gt;
#* [[Heart of the Gloom]]&lt;br /&gt;
#* [[The Deep Bellow]] (Dwarf only)&lt;br /&gt;
# [[Derth (Southeast)|The Arena in Derth]]: Talk to the Shady Man in the North of [[Derth]] for his quest, [[The agent of the arena]]. Must be done before level 14.&lt;br /&gt;
# [[Trollmire]]: Floor 4&lt;br /&gt;
&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
&lt;br /&gt;
# [[Lumberjack Village]]: Spawns after you randomly receive quest just north of the city of [[Last Hope]].&lt;br /&gt;
# The [[Into the darkness]] Zones:&lt;br /&gt;
#* [[The Maze]]&lt;br /&gt;
#* [[Sandworm Lair]]&lt;br /&gt;
#* [[Daikara]]: Don't enter [[Temporal Rift]].&lt;br /&gt;
#* [[Old Forest]]: Don't descend into [[Lake of Nur]].&lt;br /&gt;
# [[Hidden Compound]]&lt;br /&gt;
# [[Ruined Halfling Complex]] (&amp;quot;Very old halfling ruins&amp;quot; on world map)&lt;br /&gt;
# [[Unknown Tunnels]]: Starting at level 18, can be encountered on world map randomly (especially in the snowy north). Can only be encountered once.&lt;br /&gt;
&lt;br /&gt;
=== Tier 3 === &lt;br /&gt;
&lt;br /&gt;
The order at this level starts to become more fluid. You can do these zones in any order, but gaining levels before going into Dreadfell will be helpful for the battle with [[The Master]].  Only Dreadfell and Reknor are mandatory for completing the story.&lt;br /&gt;
&lt;br /&gt;
* [[Tempest Peak]]: Enter [[Derth]] for [[Storming the city|Quest]] and clear Elementals. Then go to the [[Angolwen]] or [[Zigur]] leader to continue to Tempest Peak.&lt;br /&gt;
* [[Temporal Rift]]: Reached through [[Daikara]]. Dangerous for Melee classes.&lt;br /&gt;
* [[Mark of the Spellblaze]]&lt;br /&gt;
* [[Necromancers' Ruins]]: [[Antimagic]] characters only. Requires [[Forbidden Cults]].&lt;br /&gt;
* [[Lake of Nur]]: Reached through [[Old Forest]].&lt;br /&gt;
* [[Ruined Dungeon]]: Random minibosses. Can be super dangerous.&lt;br /&gt;
* One of the following three zones or [[Sludgenest]] (see below) spawns in each game:&lt;br /&gt;
* [[Old Conclave Vault]]: Only spawns if you receive quest in [[Ruined Halfling Complex]]. Quest giver only spawns in 30% of games unless you are a [[Shalore]] and haven't unlocked [[Ogre|Ogres]] (100% chance).&lt;br /&gt;
* [[Dogroth Caldera]]: (Noxious Caldera on world map) Spawns after lvl 20 in 20% of all games unless you are a [[Yeek]] and haven't unlocked [[Solipsist]]. (100% chance)&lt;br /&gt;
* [[Scourged Pits]]: Spawns after lvl 20 in 20% of all games unless you are a [[Drem]] and haven't unlocked [[Scourge drake (category)|Scourge Drake]] (100% chance). Can only appear if playing with [[Forbidden Cults]].&lt;br /&gt;
* [[Last Hope Graveyard]]: Go down a floor and then open all of the individual graves before engaging the boss.&lt;br /&gt;
* [[Golem Graveyard]]: Just to clear for extra XP. Return in post-game.&lt;br /&gt;
* [[Dremshor Tunnels]]: Can only be accessed by [[Drem]] and [[Demented (Metaclass)|Demented]] characters in [[Forbidden Cults]] by using the code found in [[Kroshkkur]] in the [[Occult Egress]].&lt;br /&gt;
* [[Dreadfell]]&lt;br /&gt;
* [[Dark Crypt]]: (Crypt of Kryl-Feijan) Encountered on world map randomly after lvl 25. Can only be encountered once. Very dangerous, especially for melee classes.&lt;br /&gt;
* [[Godfeaster]]: Encountered on world map randomly after lvl 30. Can only be encountered once. Requires [[Forbidden Cults]].&lt;br /&gt;
* [[Reknor]]: (Lost Dwarven Kingdom of Reknor on world map) Can only be entered after Dreadfell. After completing, enter Farportal at the end.&lt;br /&gt;
&lt;br /&gt;
=== There and Back Again ===&lt;br /&gt;
&lt;br /&gt;
At this point you should be in the [[Far East]].&lt;br /&gt;
&lt;br /&gt;
# [[Unremarkable Cave]]: You spawn here.&lt;br /&gt;
# [[Ardhungol]]: Spawns after you receive [[Eight legs of wonder|Quest]] from [[Melnela]] in [[Gates of Morning]]. Turn in quest to her after.&lt;br /&gt;
# [[Temple of Creation]]: Spawns if you run into it on world map on the coast. Appears as ''Entrance to an Underwater Cave'' on the coast. No air bubbles. Requires water breathing.&lt;br /&gt;
# [[Vor Armoury]]: '''NOT''' Vor Pride. Spawns after you start the [[There and back again|Quest]] in [[Gates of Morning]]. Return after and turn in quest.&lt;br /&gt;
# [[Briagh's Lair]]: (Sandpit of Briagh on world map) Spawns after you continue the [[There and back again|Quest]] in [[Gates of Morning]]. Return after and turn in quest. Then enter the Farportal.&lt;br /&gt;
# [[Backup Guardians]]:&lt;br /&gt;
#* [[Trollmire]] (floor 2)&lt;br /&gt;
#* [[Kor'Pul]] (floor 3)&lt;br /&gt;
#* [[Reknor]] (floor 4)&lt;br /&gt;
#* [[Scintillating Caves]] (floor 3)&lt;br /&gt;
#* [[The Maze]] (floor 2)&lt;br /&gt;
#* [[Dreadfell]] (floor 1)&lt;br /&gt;
#* [[Daikara]] (floor 4)&lt;br /&gt;
#* [[Sandworm Lair]] (floor 1)&lt;br /&gt;
#* [[Old Forest]] (floor 3)&lt;br /&gt;
#* [[The Deep Bellow]] (floor 3) Dwarves only. &lt;br /&gt;
# [[Ancient Elven Ruins]]&lt;br /&gt;
# [[Sludgenest]]: Spawns after lvl 30 in 30% of all games (100% for [[Thalore]] if you haven't unlocked [[Oozemancer]]). &amp;quot;Way into a strange lush forest&amp;quot; on the world map.&lt;br /&gt;
# [[Back and there again|Tannen's Quest]]: Ask around [[Last Hope]] to unlock this.&lt;br /&gt;
# [[Shadow Crypt]] ('''VERY DANGEROUS!!!''' boss)(Not recommended unless you want to unlocked [[Doomed]]).&lt;br /&gt;
&lt;br /&gt;
=== The Prides ===&lt;br /&gt;
&lt;br /&gt;
# [[Valley of the Moon]]: If you get the quest.&lt;br /&gt;
# The Orc Prides. Change order to suit your strengths.&lt;br /&gt;
#* [[Gorbat Pride]]: Southern end of continent. (''Wilders'')&lt;br /&gt;
#* [[Grushnak Pride]]: Northwest (''Fighters'') Don't enter the [[Slime Tunnels|Slimy Pit]].&lt;br /&gt;
#* [[Vor Pride]]: Northeast (''Mages'')&lt;br /&gt;
#* [[Rak'Shor Pride]]: Southwest (''Necromancers'')&lt;br /&gt;
# [[Eruan]]&lt;br /&gt;
#* [[Charred Scar]]&lt;br /&gt;
# [[Slime Tunnels]]: Reached through [[Grushnak Pride]].&lt;br /&gt;
# [[High Peak]]&lt;br /&gt;
&lt;br /&gt;
=== Optional After Winning the Game ===&lt;br /&gt;
&lt;br /&gt;
* Clear out the [[Sludgenest]], if it spawned&lt;br /&gt;
* Return to [[Golem Graveyard]] and fight [[Atamathon]].&lt;br /&gt;
* Fight [[Linaniil]], Supreme Archmage of [[Angolwen]].&lt;br /&gt;
* ''([[Forbidden Cults]] required)'' Fight the [[Hypostasis of Entropy]].&lt;br /&gt;
* Enter the [[Infinite Dungeon]]. It cannot be exited, so do this last.&lt;br /&gt;
&lt;br /&gt;
==[[Orcs: Embers of Rage]]==&lt;br /&gt;
The [[Embers of Rage campaign]] is much shorter than the main [[Age of Ascendancy]] campaign. Generally speaking, the player will do fine by just tackling the available zones from lowest to highest level while paying some attention to the main quest line.&lt;br /&gt;
&lt;br /&gt;
In the zone order below, numbered entries are for zones that can be more clearly ordered, while bullet points are for zones that are closer in difficulty, and may be approached in different order depending on the character played. Some brief notes are included to help with decision making. More details should be available on each zone's own page.&lt;br /&gt;
&lt;br /&gt;
# [[Kruk Pride]]: check shops to see if gold will be useful early&lt;br /&gt;
# '''Tier 1'''&lt;br /&gt;
#* [[Yetis Cave]]: all melee enemies&lt;br /&gt;
#* [[Vaporous Emporium]]: has ranged enemies, many lootable stalls for early gold&lt;br /&gt;
#** [[Kaltor's Shop]]: unlocks after reading signposts in Vaporous Emporium, check shop for useful items&lt;br /&gt;
# [[Sunwall Outpost]]&lt;br /&gt;
# '''Tier 2'''&lt;br /&gt;
#* [[Dominion Port]]&lt;br /&gt;
#* [[Ritch Hive]]: regular difficulty based rare/randboss spawns start so this is a sudden spike in difficulty. Floor 3 can be especially dangerous if trying to full clear&lt;br /&gt;
#* [[Krimbul Territory]]&lt;br /&gt;
#* [[Ruins of a Lost City]]: level 3 is friendly area for [[Mystery of the Yetis]] quest, which unlocks many generic categories&lt;br /&gt;
#* [[Sunwall Observatory]]: level 1 is unusually difficult but gives access to Ruined Cave&lt;br /&gt;
#** [[Ruined Cave]]: allows item storage&lt;br /&gt;
# [[Internment Camp]]&lt;br /&gt;
# Optional zones. Can do these almost any time after one reaches their minimum level, but helps prepare for boss fight at this point.&lt;br /&gt;
#* [[Ruined Dungeon]]&lt;br /&gt;
#* [[Primal Forest]]: can farm loot&lt;br /&gt;
#* [[Occult Egress]]: use the free glyph sequence, should scale with player level&lt;br /&gt;
#* [[Online Event]] zones (e.g. [[Bearscape]] or [[Land of Poosh]]): if you are lucky and run into them&lt;br /&gt;
# [[Gates of Morning (Embers of Rage)|Gates of Morning]]: big boss fight&lt;br /&gt;
# '''Tier 3'''&lt;br /&gt;
#* [[G.E.M.]]&lt;br /&gt;
#* [[Cave of Hatred]]&lt;br /&gt;
#* [[Ureslak's Host]]&lt;br /&gt;
#* [[Steam Quarry]]&lt;br /&gt;
# [[Palace of Fumes]]: stop at level 6&lt;br /&gt;
# [[Pocket of Distorted Time]]: level 3 can be dangerous, safer to do post-game&lt;br /&gt;
# [[The Slumbering Caves]]: final boss fight&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>LittleDeathJr</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Cursed&amp;diff=20494</id>
		<title>Cursed</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Cursed&amp;diff=20494"/>
				<updated>2023-05-27T14:00:59Z</updated>
		
		<summary type="html">&lt;p&gt;LittleDeathJr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Redirect2|the Cursed class|talent category type|[[Cursed (category type)]]}}&lt;br /&gt;
&lt;br /&gt;
{{class&lt;br /&gt;
|name=Cursed&lt;br /&gt;
|metaclass=Afflicted&lt;br /&gt;
|starting_life=110&lt;br /&gt;
|locked=Yes&lt;br /&gt;
|life_per_level= +2&lt;br /&gt;
|strength = +5&lt;br /&gt;
|willpower= +4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Cursed is a class introduced in the base game. It must be unlocked by completing the quest [[The Beast Within]].&lt;br /&gt;
&lt;br /&gt;
==Locked Description==&lt;br /&gt;
''Affliction can run to the soul, and hatred can fill one's entire being.'' &lt;br /&gt;
&lt;br /&gt;
''Overcome someone else's hated curse to know its dreaded meaning.''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Through ignorance, greed or folly the Cursed served some dark design and are now doomed to pay for their sins.&lt;br /&gt;
&lt;br /&gt;
Their only master now is the hatred they carry for every living thing.&lt;br /&gt;
&lt;br /&gt;
Drawing strength from the death of all they encounter, the Cursed become terrifying combatants.&lt;br /&gt;
&lt;br /&gt;
Worse, any who approach the Cursed can be driven mad by their terrible aura.&lt;br /&gt;
&lt;br /&gt;
Their most important stats are: [[Strength]] and [[Willpower]]&lt;br /&gt;
&lt;br /&gt;
==New Class Unlocked Description==&lt;br /&gt;
Some of them, however, strive to redeem their faults by using their Cursed powers to battle evil.&lt;br /&gt;
&lt;br /&gt;
You have &amp;quot;lifted&amp;quot; the curse of Ben Cruthdar. You can now create new characters with the Cursed class.&lt;br /&gt;
&lt;br /&gt;
Cursed are heavy melee warriors, focusing all their hatred into their blows.&lt;br /&gt;
&lt;br /&gt;
Class features:&lt;br /&gt;
&lt;br /&gt;
*Engulf your foes in your Gloom, weakening, confusing, stunning and damaging them.&lt;br /&gt;
*Hunt your prey, tracking them and marking them for death.&lt;br /&gt;
*Powerful melee combatant.&lt;br /&gt;
&lt;br /&gt;
The Cursed use hate, a resource that grows as they kill their foes and decreases while standing idle.&lt;br /&gt;
Most of their talents are more effective with high hate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Iron Battleaxe&lt;br /&gt;
*Iron Mail Armor&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
* {{t|Unnatural Body}} (1)&lt;br /&gt;
* {{t|Gloom}} (1)&lt;br /&gt;
* {{t|Slash}} (1)&lt;br /&gt;
* {{t|Weapons Mastery}} (1)&lt;br /&gt;
* {{t|Combat Accuracy}} (1)&lt;br /&gt;
* {{t|Heavy Armour Training}} (1)&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category type)|Cursed]]&lt;br /&gt;
| Name = [[Gloom (category)|Gloom]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Gloom (talent)|Gloom]]&lt;br /&gt;
| talent2 = [[Weakness (talent)|Weakness]]&lt;br /&gt;
| talent3 = [[Dismay (talent)|Dismay]]&lt;br /&gt;
| talent4 = [[Sanctuary (talent)|Sanctuary]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category type)|Cursed]]&lt;br /&gt;
| Name = [[Slaughter (category)|Slaughter]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Slash (talent)|Slash]]&lt;br /&gt;
| talent2 = [[Frenzy (talent)|Frenzy]]&lt;br /&gt;
| talent3 = [[Reckless charge (talent)|Reckless Charge]]&lt;br /&gt;
| talent4 = [[Cleave (talent)|Cleave]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category type)|Cursed]]&lt;br /&gt;
| Name = [[Endless hunt (category)|Endless Hunt]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Stalk (talent)|Stalk]]&lt;br /&gt;
| talent2 = [[Beckon (talent)|Beckon]]&lt;br /&gt;
| talent3 = [[Harass prey (talent)|Harass Prey]]&lt;br /&gt;
| talent4 = [[Surge (talent)|Surge]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category type)|Cursed]]&lt;br /&gt;
| Name = [[Strife (category)|Strife]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Dominate (talent)|Dominate]]&lt;br /&gt;
| talent2 = [[Preternatural senses (talent)|Preternatural Senses]]&lt;br /&gt;
| talent3 = [[Blindside (talent)|Blindside]]&lt;br /&gt;
| talent4 = [[Repel (talent)|Repel]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category type)|Cursed]]&lt;br /&gt;
| Name = [[Predator (category)|Predator]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Mark prey (talent)|Mark Prey]]&lt;br /&gt;
| talent2 = [[Anatomy (talent)|Anatomy]]&lt;br /&gt;
| talent3 = [[Outmaneuver (talent)|Outmaneuver]]&lt;br /&gt;
| talent4 = [[Mimic (talent)|Mimic]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category type)|Cursed]]&lt;br /&gt;
| Name = [[Rampage (category)|Rampage]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Rampage (talent)|Rampage]]&lt;br /&gt;
| talent2 = [[Brutality (talent)|Brutality]]&lt;br /&gt;
| talent3 = [[Tenacity (talent)|Tenacity]]&lt;br /&gt;
| talent4 = [[Slam (talent)|Slam]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category type)|Cursed]]&lt;br /&gt;
| Name = [[Fears (category)|Fears]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Instill fear (talent)|Instill Fear]]&lt;br /&gt;
| talent2 = [[Heighten fear (talent)|Heighten Fear]]&lt;br /&gt;
| talent3 = [[Tyrant (talent)|Tyrant]]&lt;br /&gt;
| talent4 = [[Panic (talent)|Panic]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{combat training row | mastery = 1.3}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category type)|Cursed]]&lt;br /&gt;
| Name = [[Cursed form (category)|Cursed Form]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = No&lt;br /&gt;
| talent1 = [[Unnatural body (talent)|Unnatural Body]]&lt;br /&gt;
| talent2 = [[Relentless (talent)|Relentless]]&lt;br /&gt;
| talent3 = [[Seethe (talent)|Seethe]]&lt;br /&gt;
| talent4 = [[Grim resolve (talent)|Grim Resolve]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category_type)|Cursed]]&lt;br /&gt;
| Name = [[Cursed aura (category)|Cursed Aura]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = Yes *&lt;br /&gt;
| talent1 = [[Defiling touch (talent)|Defiling Touch]]&lt;br /&gt;
| talent2 = [[Dark gifts (talent)|Dark Gifts]]&lt;br /&gt;
| talent3 = [[Ruined earth (talent)|Ruined Earth]]&lt;br /&gt;
| talent4 = [[Cursed sentry (talent)|Cursed Sentry]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Device mastery (talent)|Device Mastery]]&lt;br /&gt;
| talent3 = [[Track (talent)|Track]]&lt;br /&gt;
| talent4 = [[Danger sense (talent)|Danger Sense]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
(*) The {{c|Cursed Aura}} generic tree is optional. You can choose to unlock it when you pick up your first item. This choice will only be presented once to any character. See [[Cursed_aura_(category)/Curses|Cursed Aura Effects]] for complete details on how Cursed Aura works.&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>LittleDeathJr</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Cursed&amp;diff=20493</id>
		<title>Cursed</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Cursed&amp;diff=20493"/>
				<updated>2023-05-27T14:00:37Z</updated>
		
		<summary type="html">&lt;p&gt;LittleDeathJr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Redirect2|the Cursed class|talent category type|[[Cursed (category type)]]}}&lt;br /&gt;
&lt;br /&gt;
{{class&lt;br /&gt;
|name=Cursed&lt;br /&gt;
|metaclass=Afflicted&lt;br /&gt;
|starting_life=110&lt;br /&gt;
|locked=Yes&lt;br /&gt;
|life_per_level= +2&lt;br /&gt;
|strength = +5&lt;br /&gt;
|willpower= +4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Cursed is a class introduced in the base game. It must be unlocked by completing the quest [[The Beast Within]].&lt;br /&gt;
&lt;br /&gt;
==Locked Description==&lt;br /&gt;
''Affliction can run to the soul, and hatred can fill one's entire being.'' &lt;br /&gt;
&lt;br /&gt;
''Overcome someone else's hated curse to know its dreaded meaning.''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Through ignorance, greed or folly the Cursed served some dark design and are now doomed to pay for their sins.&lt;br /&gt;
&lt;br /&gt;
Their only master now is the hatred they carry for every living thing.&lt;br /&gt;
&lt;br /&gt;
Drawing strength from the death of all they encounter, the Cursed become terrifying combatants.&lt;br /&gt;
&lt;br /&gt;
Worse, any who approach the Cursed can be driven mad by their terrible aura.&lt;br /&gt;
&lt;br /&gt;
Their most important stats are: [[Strength]] and [[Willpower]]&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Iron Battleaxe&lt;br /&gt;
*Iron Mail Armor&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
* {{t|Unnatural Body}} (1)&lt;br /&gt;
* {{t|Gloom}} (1)&lt;br /&gt;
* {{t|Slash}} (1)&lt;br /&gt;
* {{t|Weapons Mastery}} (1)&lt;br /&gt;
* {{t|Combat Accuracy}} (1)&lt;br /&gt;
* {{t|Heavy Armour Training}} (1)&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category type)|Cursed]]&lt;br /&gt;
| Name = [[Gloom (category)|Gloom]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Gloom (talent)|Gloom]]&lt;br /&gt;
| talent2 = [[Weakness (talent)|Weakness]]&lt;br /&gt;
| talent3 = [[Dismay (talent)|Dismay]]&lt;br /&gt;
| talent4 = [[Sanctuary (talent)|Sanctuary]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category type)|Cursed]]&lt;br /&gt;
| Name = [[Slaughter (category)|Slaughter]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Slash (talent)|Slash]]&lt;br /&gt;
| talent2 = [[Frenzy (talent)|Frenzy]]&lt;br /&gt;
| talent3 = [[Reckless charge (talent)|Reckless Charge]]&lt;br /&gt;
| talent4 = [[Cleave (talent)|Cleave]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category type)|Cursed]]&lt;br /&gt;
| Name = [[Endless hunt (category)|Endless Hunt]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Stalk (talent)|Stalk]]&lt;br /&gt;
| talent2 = [[Beckon (talent)|Beckon]]&lt;br /&gt;
| talent3 = [[Harass prey (talent)|Harass Prey]]&lt;br /&gt;
| talent4 = [[Surge (talent)|Surge]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category type)|Cursed]]&lt;br /&gt;
| Name = [[Strife (category)|Strife]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Dominate (talent)|Dominate]]&lt;br /&gt;
| talent2 = [[Preternatural senses (talent)|Preternatural Senses]]&lt;br /&gt;
| talent3 = [[Blindside (talent)|Blindside]]&lt;br /&gt;
| talent4 = [[Repel (talent)|Repel]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category type)|Cursed]]&lt;br /&gt;
| Name = [[Predator (category)|Predator]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Mark prey (talent)|Mark Prey]]&lt;br /&gt;
| talent2 = [[Anatomy (talent)|Anatomy]]&lt;br /&gt;
| talent3 = [[Outmaneuver (talent)|Outmaneuver]]&lt;br /&gt;
| talent4 = [[Mimic (talent)|Mimic]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category type)|Cursed]]&lt;br /&gt;
| Name = [[Rampage (category)|Rampage]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Rampage (talent)|Rampage]]&lt;br /&gt;
| talent2 = [[Brutality (talent)|Brutality]]&lt;br /&gt;
| talent3 = [[Tenacity (talent)|Tenacity]]&lt;br /&gt;
| talent4 = [[Slam (talent)|Slam]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category type)|Cursed]]&lt;br /&gt;
| Name = [[Fears (category)|Fears]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Instill fear (talent)|Instill Fear]]&lt;br /&gt;
| talent2 = [[Heighten fear (talent)|Heighten Fear]]&lt;br /&gt;
| talent3 = [[Tyrant (talent)|Tyrant]]&lt;br /&gt;
| talent4 = [[Panic (talent)|Panic]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{combat training row | mastery = 1.3}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category type)|Cursed]]&lt;br /&gt;
| Name = [[Cursed form (category)|Cursed Form]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = No&lt;br /&gt;
| talent1 = [[Unnatural body (talent)|Unnatural Body]]&lt;br /&gt;
| talent2 = [[Relentless (talent)|Relentless]]&lt;br /&gt;
| talent3 = [[Seethe (talent)|Seethe]]&lt;br /&gt;
| talent4 = [[Grim resolve (talent)|Grim Resolve]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category_type)|Cursed]]&lt;br /&gt;
| Name = [[Cursed aura (category)|Cursed Aura]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = Yes *&lt;br /&gt;
| talent1 = [[Defiling touch (talent)|Defiling Touch]]&lt;br /&gt;
| talent2 = [[Dark gifts (talent)|Dark Gifts]]&lt;br /&gt;
| talent3 = [[Ruined earth (talent)|Ruined Earth]]&lt;br /&gt;
| talent4 = [[Cursed sentry (talent)|Cursed Sentry]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Device mastery (talent)|Device Mastery]]&lt;br /&gt;
| talent3 = [[Track (talent)|Track]]&lt;br /&gt;
| talent4 = [[Danger sense (talent)|Danger Sense]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
(*) The {{c|Cursed Aura}} generic tree is optional. You can choose to unlock it when you pick up your first item. This choice will only be presented once to any character. See [[Cursed_aura_(category)/Curses|Cursed Aura Effects]] for complete details on how Cursed Aura works.&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>LittleDeathJr</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Cursed&amp;diff=20492</id>
		<title>Cursed</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Cursed&amp;diff=20492"/>
				<updated>2023-05-27T13:57:51Z</updated>
		
		<summary type="html">&lt;p&gt;LittleDeathJr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Redirect2|the Cursed class|talent category type|[[Cursed (category type)]]}}&lt;br /&gt;
&lt;br /&gt;
{{class&lt;br /&gt;
|name=Cursed&lt;br /&gt;
|metaclass=Afflicted&lt;br /&gt;
|starting_life=110&lt;br /&gt;
|locked=Yes&lt;br /&gt;
|life_per_level= +2&lt;br /&gt;
|strength = +5&lt;br /&gt;
|willpower= +4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Cursed is a class introduced in the base game. It must be unlocked by completing the quest [[The Beast Within]].&lt;br /&gt;
&lt;br /&gt;
==Locked Description==&lt;br /&gt;
''Affliction can run to the soul, and hatred can fill one's entire being.'' &lt;br /&gt;
&lt;br /&gt;
''Overcome someone else's hated curse to know its dreaded meaning.''&lt;br /&gt;
&lt;br /&gt;
==New Class Unlocked Description==&lt;br /&gt;
Some of them, however, strive to redeem their faults by using their Cursed powers to battle evil.&lt;br /&gt;
&lt;br /&gt;
You have &amp;quot;lifted&amp;quot; the curse of Ben Cruthdar. You can now create new characters with the Cursed class.&lt;br /&gt;
&lt;br /&gt;
Cursed are heavy melee warriors, focusing all their hatred into their blows.&lt;br /&gt;
&lt;br /&gt;
Class features:&lt;br /&gt;
&lt;br /&gt;
*Engulf your foes in your Gloom, weakening, confusing, stunning and damaging them.&lt;br /&gt;
*Hunt your prey, tracking them and marking them for death.&lt;br /&gt;
*Powerful melee combatant.&lt;br /&gt;
&lt;br /&gt;
The Cursed use hate, a resource that grows as they kill their foes and decreases while standing idle.&lt;br /&gt;
Most of their talents are more effective with high hate.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Through ignorance, greed or folly the Cursed served some dark design and are now doomed to pay for their sins.&lt;br /&gt;
&lt;br /&gt;
Their only master now is the hatred they carry for every living thing.&lt;br /&gt;
&lt;br /&gt;
Drawing strength from the death of all they encounter, the Cursed become terrifying combatants.&lt;br /&gt;
&lt;br /&gt;
Worse, any who approach the Cursed can be driven mad by their terrible aura.&lt;br /&gt;
&lt;br /&gt;
Their most important stats are: [[Strength]] and [[Willpower]]&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Iron Battleaxe&lt;br /&gt;
*Iron Mail Armor&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
* {{t|Unnatural Body}} (1)&lt;br /&gt;
* {{t|Gloom}} (1)&lt;br /&gt;
* {{t|Slash}} (1)&lt;br /&gt;
* {{t|Weapons Mastery}} (1)&lt;br /&gt;
* {{t|Combat Accuracy}} (1)&lt;br /&gt;
* {{t|Heavy Armour Training}} (1)&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category type)|Cursed]]&lt;br /&gt;
| Name = [[Gloom (category)|Gloom]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Gloom (talent)|Gloom]]&lt;br /&gt;
| talent2 = [[Weakness (talent)|Weakness]]&lt;br /&gt;
| talent3 = [[Dismay (talent)|Dismay]]&lt;br /&gt;
| talent4 = [[Sanctuary (talent)|Sanctuary]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category type)|Cursed]]&lt;br /&gt;
| Name = [[Slaughter (category)|Slaughter]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Slash (talent)|Slash]]&lt;br /&gt;
| talent2 = [[Frenzy (talent)|Frenzy]]&lt;br /&gt;
| talent3 = [[Reckless charge (talent)|Reckless Charge]]&lt;br /&gt;
| talent4 = [[Cleave (talent)|Cleave]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category type)|Cursed]]&lt;br /&gt;
| Name = [[Endless hunt (category)|Endless Hunt]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Stalk (talent)|Stalk]]&lt;br /&gt;
| talent2 = [[Beckon (talent)|Beckon]]&lt;br /&gt;
| talent3 = [[Harass prey (talent)|Harass Prey]]&lt;br /&gt;
| talent4 = [[Surge (talent)|Surge]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category type)|Cursed]]&lt;br /&gt;
| Name = [[Strife (category)|Strife]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Dominate (talent)|Dominate]]&lt;br /&gt;
| talent2 = [[Preternatural senses (talent)|Preternatural Senses]]&lt;br /&gt;
| talent3 = [[Blindside (talent)|Blindside]]&lt;br /&gt;
| talent4 = [[Repel (talent)|Repel]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category type)|Cursed]]&lt;br /&gt;
| Name = [[Predator (category)|Predator]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Mark prey (talent)|Mark Prey]]&lt;br /&gt;
| talent2 = [[Anatomy (talent)|Anatomy]]&lt;br /&gt;
| talent3 = [[Outmaneuver (talent)|Outmaneuver]]&lt;br /&gt;
| talent4 = [[Mimic (talent)|Mimic]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category type)|Cursed]]&lt;br /&gt;
| Name = [[Rampage (category)|Rampage]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Rampage (talent)|Rampage]]&lt;br /&gt;
| talent2 = [[Brutality (talent)|Brutality]]&lt;br /&gt;
| talent3 = [[Tenacity (talent)|Tenacity]]&lt;br /&gt;
| talent4 = [[Slam (talent)|Slam]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category type)|Cursed]]&lt;br /&gt;
| Name = [[Fears (category)|Fears]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Instill fear (talent)|Instill Fear]]&lt;br /&gt;
| talent2 = [[Heighten fear (talent)|Heighten Fear]]&lt;br /&gt;
| talent3 = [[Tyrant (talent)|Tyrant]]&lt;br /&gt;
| talent4 = [[Panic (talent)|Panic]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{combat training row | mastery = 1.3}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category type)|Cursed]]&lt;br /&gt;
| Name = [[Cursed form (category)|Cursed Form]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = No&lt;br /&gt;
| talent1 = [[Unnatural body (talent)|Unnatural Body]]&lt;br /&gt;
| talent2 = [[Relentless (talent)|Relentless]]&lt;br /&gt;
| talent3 = [[Seethe (talent)|Seethe]]&lt;br /&gt;
| talent4 = [[Grim resolve (talent)|Grim Resolve]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category_type)|Cursed]]&lt;br /&gt;
| Name = [[Cursed aura (category)|Cursed Aura]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = Yes *&lt;br /&gt;
| talent1 = [[Defiling touch (talent)|Defiling Touch]]&lt;br /&gt;
| talent2 = [[Dark gifts (talent)|Dark Gifts]]&lt;br /&gt;
| talent3 = [[Ruined earth (talent)|Ruined Earth]]&lt;br /&gt;
| talent4 = [[Cursed sentry (talent)|Cursed Sentry]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Device mastery (talent)|Device Mastery]]&lt;br /&gt;
| talent3 = [[Track (talent)|Track]]&lt;br /&gt;
| talent4 = [[Danger sense (talent)|Danger Sense]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
(*) The {{c|Cursed Aura}} generic tree is optional. You can choose to unlock it when you pick up your first item. This choice will only be presented once to any character. See [[Cursed_aura_(category)/Curses|Cursed Aura Effects]] for complete details on how Cursed Aura works.&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>LittleDeathJr</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Cursed&amp;diff=20491</id>
		<title>Cursed</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Cursed&amp;diff=20491"/>
				<updated>2023-05-27T13:57:19Z</updated>
		
		<summary type="html">&lt;p&gt;LittleDeathJr: added new unlocked description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Redirect2|the Cursed class|talent category type|[[Cursed (category type)]]}}&lt;br /&gt;
&lt;br /&gt;
{{class&lt;br /&gt;
|name=Cursed&lt;br /&gt;
|metaclass=Afflicted&lt;br /&gt;
|starting_life=110&lt;br /&gt;
|locked=Yes&lt;br /&gt;
|life_per_level= +2&lt;br /&gt;
|strength = +5&lt;br /&gt;
|willpower= +4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Cursed is a class introduced in the base game. It must be unlocked by completing the quest [[The Beast Within]].&lt;br /&gt;
&lt;br /&gt;
==Locked Description==&lt;br /&gt;
''Affliction can run to the soul, and hatred can fill one's entire being.'' &lt;br /&gt;
&lt;br /&gt;
''Overcome someone else's hated curse to know its dreaded meaning.''&lt;br /&gt;
&lt;br /&gt;
===New Class Unlocked Description==&lt;br /&gt;
Some of them, however, strive to redeem their faults by using their Cursed powers to battle evil.&lt;br /&gt;
&lt;br /&gt;
You have &amp;quot;lifted&amp;quot; the curse of Ben Cruthdar. You can now create new characters with the Cursed class.&lt;br /&gt;
&lt;br /&gt;
Cursed are heavy melee warriors, focusing all their hatred into their blows.&lt;br /&gt;
&lt;br /&gt;
Class features:&lt;br /&gt;
&lt;br /&gt;
*Engulf your foes in your Gloom, weakening, confusing, stunning and damaging them.&lt;br /&gt;
*Hunt your prey, tracking them and marking them for death.&lt;br /&gt;
*Powerful melee combatant.&lt;br /&gt;
&lt;br /&gt;
The Cursed use hate, a resource that grows as they kill their foes and decreases while standing idle.&lt;br /&gt;
Most of their talents are more effective with high hate.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Through ignorance, greed or folly the Cursed served some dark design and are now doomed to pay for their sins.&lt;br /&gt;
&lt;br /&gt;
Their only master now is the hatred they carry for every living thing.&lt;br /&gt;
&lt;br /&gt;
Drawing strength from the death of all they encounter, the Cursed become terrifying combatants.&lt;br /&gt;
&lt;br /&gt;
Worse, any who approach the Cursed can be driven mad by their terrible aura.&lt;br /&gt;
&lt;br /&gt;
Their most important stats are: [[Strength]] and [[Willpower]]&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Iron Battleaxe&lt;br /&gt;
*Iron Mail Armor&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
* {{t|Unnatural Body}} (1)&lt;br /&gt;
* {{t|Gloom}} (1)&lt;br /&gt;
* {{t|Slash}} (1)&lt;br /&gt;
* {{t|Weapons Mastery}} (1)&lt;br /&gt;
* {{t|Combat Accuracy}} (1)&lt;br /&gt;
* {{t|Heavy Armour Training}} (1)&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category type)|Cursed]]&lt;br /&gt;
| Name = [[Gloom (category)|Gloom]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Gloom (talent)|Gloom]]&lt;br /&gt;
| talent2 = [[Weakness (talent)|Weakness]]&lt;br /&gt;
| talent3 = [[Dismay (talent)|Dismay]]&lt;br /&gt;
| talent4 = [[Sanctuary (talent)|Sanctuary]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category type)|Cursed]]&lt;br /&gt;
| Name = [[Slaughter (category)|Slaughter]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Slash (talent)|Slash]]&lt;br /&gt;
| talent2 = [[Frenzy (talent)|Frenzy]]&lt;br /&gt;
| talent3 = [[Reckless charge (talent)|Reckless Charge]]&lt;br /&gt;
| talent4 = [[Cleave (talent)|Cleave]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category type)|Cursed]]&lt;br /&gt;
| Name = [[Endless hunt (category)|Endless Hunt]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Stalk (talent)|Stalk]]&lt;br /&gt;
| talent2 = [[Beckon (talent)|Beckon]]&lt;br /&gt;
| talent3 = [[Harass prey (talent)|Harass Prey]]&lt;br /&gt;
| talent4 = [[Surge (talent)|Surge]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category type)|Cursed]]&lt;br /&gt;
| Name = [[Strife (category)|Strife]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Dominate (talent)|Dominate]]&lt;br /&gt;
| talent2 = [[Preternatural senses (talent)|Preternatural Senses]]&lt;br /&gt;
| talent3 = [[Blindside (talent)|Blindside]]&lt;br /&gt;
| talent4 = [[Repel (talent)|Repel]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category type)|Cursed]]&lt;br /&gt;
| Name = [[Predator (category)|Predator]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Mark prey (talent)|Mark Prey]]&lt;br /&gt;
| talent2 = [[Anatomy (talent)|Anatomy]]&lt;br /&gt;
| talent3 = [[Outmaneuver (talent)|Outmaneuver]]&lt;br /&gt;
| talent4 = [[Mimic (talent)|Mimic]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category type)|Cursed]]&lt;br /&gt;
| Name = [[Rampage (category)|Rampage]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Rampage (talent)|Rampage]]&lt;br /&gt;
| talent2 = [[Brutality (talent)|Brutality]]&lt;br /&gt;
| talent3 = [[Tenacity (talent)|Tenacity]]&lt;br /&gt;
| talent4 = [[Slam (talent)|Slam]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category type)|Cursed]]&lt;br /&gt;
| Name = [[Fears (category)|Fears]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Instill fear (talent)|Instill Fear]]&lt;br /&gt;
| talent2 = [[Heighten fear (talent)|Heighten Fear]]&lt;br /&gt;
| talent3 = [[Tyrant (talent)|Tyrant]]&lt;br /&gt;
| talent4 = [[Panic (talent)|Panic]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{combat training row | mastery = 1.3}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category type)|Cursed]]&lt;br /&gt;
| Name = [[Cursed form (category)|Cursed Form]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = No&lt;br /&gt;
| talent1 = [[Unnatural body (talent)|Unnatural Body]]&lt;br /&gt;
| talent2 = [[Relentless (talent)|Relentless]]&lt;br /&gt;
| talent3 = [[Seethe (talent)|Seethe]]&lt;br /&gt;
| talent4 = [[Grim resolve (talent)|Grim Resolve]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category_type)|Cursed]]&lt;br /&gt;
| Name = [[Cursed aura (category)|Cursed Aura]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = Yes *&lt;br /&gt;
| talent1 = [[Defiling touch (talent)|Defiling Touch]]&lt;br /&gt;
| talent2 = [[Dark gifts (talent)|Dark Gifts]]&lt;br /&gt;
| talent3 = [[Ruined earth (talent)|Ruined Earth]]&lt;br /&gt;
| talent4 = [[Cursed sentry (talent)|Cursed Sentry]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Device mastery (talent)|Device Mastery]]&lt;br /&gt;
| talent3 = [[Track (talent)|Track]]&lt;br /&gt;
| talent4 = [[Danger sense (talent)|Danger Sense]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
(*) The {{c|Cursed Aura}} generic tree is optional. You can choose to unlock it when you pick up your first item. This choice will only be presented once to any character. See [[Cursed_aura_(category)/Curses|Cursed Aura Effects]] for complete details on how Cursed Aura works.&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>LittleDeathJr</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Marauder&amp;diff=19954</id>
		<title>Marauder</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Marauder&amp;diff=19954"/>
				<updated>2022-07-13T01:15:46Z</updated>
		
		<summary type="html">&lt;p&gt;LittleDeathJr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class&lt;br /&gt;
|name=Marauder&lt;br /&gt;
|metaclass=Rogue&lt;br /&gt;
|starting_life=100&lt;br /&gt;
|locked=Yes&lt;br /&gt;
|life_per_level= +0&lt;br /&gt;
|strength= +4&lt;br /&gt;
|dexterity= +4&lt;br /&gt;
|cunning= +1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Marauder is a class introduced in the base game. It must be unlocked by doing over 600 damage in a single hit as a [[Rogue]] or [[Shadowblade]]. It is linked to the '''Size matters''' [[achievement]], and so it cannot be unlocked on [[Difficulty|Easier mode]], which lacks achievements.&lt;br /&gt;
&lt;br /&gt;
==Locked Description==&lt;br /&gt;
''I will not hide and I will not sneak -'' &lt;br /&gt;
&lt;br /&gt;
''come dance with my blades and we'll see who's weak.'' &lt;br /&gt;
&lt;br /&gt;
''Snapping bone and cracking skull, &lt;br /&gt;
&lt;br /&gt;
''it's the sounds of battle that make life full!''&lt;br /&gt;
&lt;br /&gt;
==New Class Unlocked Description==&lt;br /&gt;
Some rogues live by strength rather than cunning, relying on vicious attacks instead of stealth and subterfuge. These bandits maraud the land, lightly armoured&lt;br /&gt;
and wielding dual weapons, taking what they can by force.&lt;br /&gt;
&lt;br /&gt;
You have learned the value in causing sheer damage in combat and now can create characters with the Marauder class.&lt;br /&gt;
&lt;br /&gt;
Marauders are highly mobile rogues with a range of dextrous techniques and tactics at their disposal. Class features:&lt;br /&gt;
&lt;br /&gt;
*Move with ease around the battlefield, dancing around your foes and avoiding their attacks.&lt;br /&gt;
&lt;br /&gt;
*Weild dual weapons and unleash devastating techniques on your opponents.&lt;br /&gt;
&lt;br /&gt;
*Rely on pure thuggery to cripple your enemies before taking them down.&lt;br /&gt;
&lt;br /&gt;
Marauders use stamina to fuel their techniques, which replenish slowly over time.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The wilds of Maj'Eyal are not a safe place. Untamed beasts and wandering dragons may seem a great threat, but the true perils walk on two legs. Thieves and brigands, assassins and opportunistic adventurers, even mad wizards and magic-hating zealots all carry danger to those who venture beyond the safety of city walls.&lt;br /&gt;
&lt;br /&gt;
Amidst this chaos wanders one class of rogue that has learned to take by force rather than subterfuge. With refined techniques, agile feats and brawn-backed blades the Marauder seeks out his targets and removes them by the most direct methods. He uses dual weapons backed by advanced combat training to become highly effective in battle, and he is unafraid to use the dirtiest tactics when the odds are against him.&lt;br /&gt;
&lt;br /&gt;
Their most important stats are: [[Strength]], [[Dexterity]] and [[Cunning]]&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Iron Dagger&lt;br /&gt;
*Iron Dagger&lt;br /&gt;
*Rough Leather Armor&lt;br /&gt;
*Iron Helm&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*{{t|Dirty Fighting}} (1)&lt;br /&gt;
*{{t|Skullcracker}} (1)&lt;br /&gt;
*{{t|Vitality}} (1)&lt;br /&gt;
*{{t|Dual Strike}} (1)&lt;br /&gt;
*{{t|Dagger Mastery}} (1)&lt;br /&gt;
*{{t|Heavy Armour Training}} (1)&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category_type)|Technique]]&lt;br /&gt;
| Name = [[Dual techniques (category)|Dual Techniques]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Dual strike (talent)|Dual Strike]]&lt;br /&gt;
| talent2 = [[Flurry (talent)|Flurry]]&lt;br /&gt;
| talent3 = [[Heartseeker (talent)|Heartseeker]]&lt;br /&gt;
| talent4 = [[Whirlwind (talent)|Whirlwind]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category_type)|Technique]]&lt;br /&gt;
| Name = [[Combat techniques (category)|Combat Techniques]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Rush (talent)|Rush]]&lt;br /&gt;
| talent2 = [[Precise strikes (talent)|Precise Strikes]]&lt;br /&gt;
| talent3 = [[Perfect strike (talent)|Perfect Strike]]&lt;br /&gt;
| talent4 = [[Blinding speed (talent)|Blinding Speed]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category_type)|Technique]]&lt;br /&gt;
| Name = [[Combat veteran (category)|Combat Veteran]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| talent1 = [[Quick recovery (talent)|Quick Recovery]]&lt;br /&gt;
| talent2 = [[Fast metabolism (talent)|Fast Metabolism]]&lt;br /&gt;
| talent3 = [[Spell shield (talent)|Spell Shield]]&lt;br /&gt;
| talent4 = [[Unending frenzy (talent)|Unending Frenzy]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category_type)|Technique]]&lt;br /&gt;
| Name = [[Throwing knives (category)|Throwing Knives]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| talent1 = [[Throwing knives (talent)|Throwing Knives]]&lt;br /&gt;
| talent2 = [[Fan of knives (talent)|Fan of Knives]]&lt;br /&gt;
| talent3 = [[Precise aim (talent)|Precise Aim]]&lt;br /&gt;
| talent4 = [[Quickdraw (talent)|Quickdraw]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category_type)|Technique]]&lt;br /&gt;
| Name = [[Duelist (category)|Duelist]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Dual weapon mastery (talent)|Dual Weapon Mastery]]&lt;br /&gt;
| talent2 = [[Tempo (talent)|Tempo]]&lt;br /&gt;
| talent3 = [[Feint (talent)|Feint]]&lt;br /&gt;
| talent4 = [[Lunge (talent)|Lunge]]&lt;br /&gt;
}} &lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Dirty fighting (category)|Dirty Fighting]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Dirty fighting (talent)|Dirty Fighting]]&lt;br /&gt;
| talent2 = [[Backstab (talent)|Backstab]]&lt;br /&gt;
| talent3 = [[Blinding powder (talent)|Blinding Powder]]&lt;br /&gt;
| talent4 = [[Twist the knife (talent)|Twist the Knife]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category_type)|Technique]]&lt;br /&gt;
| Name = [[Battle tactics (category)|Battle Tactics]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = Yes&lt;br /&gt;
| talent1 = [[Greater weapon focus (talent)|Greater Weapon Focus]]&lt;br /&gt;
| talent2 = [[Step up (talent)|Step Up]]&lt;br /&gt;
| talent3 = [[Bleeding edge (talent)|Bleeding Edge]]&lt;br /&gt;
| talent4 = [[True grit (talent)|True Grit]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category_type)|Technique]]&lt;br /&gt;
| Name = [[Bloodthirst (category)|Bloodthirst]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = Yes&lt;br /&gt;
| talent1 = [[Bloodbath (talent)|Bloodbath]]&lt;br /&gt;
| talent2 = [[Mortal terror (talent)|Mortal Terror]]&lt;br /&gt;
| talent3 = [[Bloodrage (talent)|Bloodrage]]&lt;br /&gt;
| talent4 = [[Unstoppable (talent)|Unstoppable]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Poisons (category)|Poisons *]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = Yes&lt;br /&gt;
| talent1 = [[Apply poison (talent)|Apply Poison]]&lt;br /&gt;
| talent2 = [[Toxic death (talent)|Toxic Death]]&lt;br /&gt;
| talent3 = [[Vile poisons (talent)|Vile Poisons]]&lt;br /&gt;
| talent4 = [[Venomous strike (talent)|Venomous Strike]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Tactical (category)|Tactical]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = Yes&lt;br /&gt;
| talent1 = [[Tactical expert (talent)|Tactical Expert]]&lt;br /&gt;
| talent2 = [[Counter attack (talent)|Counter Attack]]&lt;br /&gt;
| talent3 = [[Set up (talent)|Set Up]]&lt;br /&gt;
| talent4 = [[Exploit weakness (talent)|Exploit Weakness]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{combat training row | mastery = 1.3}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Technique]]&lt;br /&gt;
| Name = [[Mobility (category)|Mobility]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Disengage (talent)|Disengage]]&lt;br /&gt;
| talent2 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
| talent3 = [[Tumble (talent)|Tumble]]&lt;br /&gt;
| talent4 = [[Trained reactions (talent)|Trained Reactions]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category_type)|Technique]]&lt;br /&gt;
| Name = [[Thuggery (category)|Thuggery]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Skullcracker (talent)|Skullcracker]]&lt;br /&gt;
| talent2 = [[Riot-born (talent)|Riot-born]]&lt;br /&gt;
| talent3 = [[Vicious strikes (talent)|Vicious Strikes]]&lt;br /&gt;
| talent4 = [[Total thuggery (talent)|Total Thuggery]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category_type)|Technique]]&lt;br /&gt;
| Name = [[Conditioning (category)|Conditioning]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Vitality (talent)|Vitality]]&lt;br /&gt;
| talent2 = [[Daunting presence (talent)|Daunting Presence]]&lt;br /&gt;
| talent3 = [[Unflinching resolve (talent)|Unflinching Resolve]]&lt;br /&gt;
| talent4 = [[Adrenaline surge (talent)|Adrenaline Surge]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Device mastery (talent)|Device Mastery]]&lt;br /&gt;
| talent3 = [[Track (talent)|Track]]&lt;br /&gt;
| talent4 = [[Danger sense (talent)|Danger Sense]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
(*) Requires siding with the Assassin Lord in the current or any previous playthroughs.&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>LittleDeathJr</name></author>	</entry>

	</feed>