<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>https://te4.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Lordopotamus</id>
		<title>Tales of Maj'Eyal - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://te4.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Lordopotamus"/>
		<link rel="alternate" type="text/html" href="https://te4.org/wiki/Special:Contributions/Lordopotamus"/>
		<updated>2026-07-18T14:06:50Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.26.2</generator>

	<entry>
		<id>https://te4.org/w/index.php?title=Lake_of_Nur&amp;diff=6815</id>
		<title>Lake of Nur</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Lake_of_Nur&amp;diff=6815"/>
				<updated>2014-03-28T04:55:21Z</updated>
		
		<summary type="html">&lt;p&gt;Lordopotamus: /* Zone Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Zone&lt;br /&gt;
|name=Lake of Nur&lt;br /&gt;
|floors=3&lt;br /&gt;
|min_level=15&lt;br /&gt;
|max_level=25&lt;br /&gt;
|min_ilevel=2&lt;br /&gt;
|max_ilevel=3&lt;br /&gt;
|width=50&lt;br /&gt;
|height=50&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Zone Information==&lt;br /&gt;
Lake Nur is found by traveling through the [[Old Forest]].&lt;br /&gt;
&lt;br /&gt;
The first level is devoid of enemies and has a fixed layout. Most of the level is water, with a shore on the north and a few islands scattered around the lake. Near the south end of the map is a building which contains the stairs to the next level.&lt;br /&gt;
&lt;br /&gt;
The second and third levels have dungeon layouts like that of [[Kor'Pul]] and [[Dreadfell]]. The second level is flooded with water and contains aquatic creatures such as water imps and squid. The third level is usually clear of water and is inhabited by horror-type enemies and a few wilderness enemies appropriate to the Old Forest. Neither level is consistently lit.&lt;br /&gt;
&lt;br /&gt;
1/11 of the water squares on level 2 will have air bubbles in them; spending a turn in a bubble will increase air by 18, but eventually destroy the air bubble. It is therefore possible to traverse Lake Nur 2 without water breathing, though it is much easier to make the trip with it.&lt;br /&gt;
&lt;br /&gt;
The downstairs from Lake Nur 3 lead to the [[Sher'Tul Fortress]].&lt;br /&gt;
&lt;br /&gt;
As of version 1.0.3, Lake Nur has an alternate layout, in which ''both'' the second and third levels are underwater.&lt;/div&gt;</summary>
		<author><name>Lordopotamus</name></author>	</entry>

	</feed>