<?xml version="1.0"?>
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		<id>https://te4.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Lx</id>
		<title>Tales of Maj'Eyal - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://te4.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Lx"/>
		<link rel="alternate" type="text/html" href="https://te4.org/wiki/Special:Contributions/Lx"/>
		<updated>2026-04-08T06:39:11Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.26.2</generator>

	<entry>
		<id>https://te4.org/w/index.php?title=Last_stand_(talent)&amp;diff=14631</id>
		<title>Last stand (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Last_stand_(talent)&amp;diff=14631"/>
				<updated>2018-02-04T14:44:40Z</updated>
		
		<summary type="html">&lt;p&gt;Lx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|image=Last stand.png&lt;br /&gt;
|name=Last stand&lt;br /&gt;
|game_version=1.5.5&lt;br /&gt;
|category_type=[[Technique (category type)|Technique]]&lt;br /&gt;
|category=[[Shield defense (category)|Shield defense]]&lt;br /&gt;
|require={{TalentReq/TechsReq4}}&lt;br /&gt;
|use_mode=Sustained&lt;br /&gt;
|cost=30 Stamina&lt;br /&gt;
|cooldown=8&lt;br /&gt;
|use_speed=0&lt;br /&gt;
|desc=You brace yourself for the final stand, increasing Defense and Armor by {{ctstd|Dex|6|20}}, maximum and current life by ({{CTSTD|Con|30|500}} + {{CTL|100%|2|10%}} * Base Life), but making you unable to move.&lt;br /&gt;
&lt;br /&gt;
Your stand lets you concentrate on every blow, allowing you to avoid death from normally fatal wounds. You can only die when reaching -({{CTSTD|Con|30|500}} + {{CTL|100%|2|10%}} * Base Life) life.&lt;br /&gt;
&lt;br /&gt;
The increase in Defense and Armor is based on your Dexterity, and the increase in life is based on your Constitution and normal maximum life.&lt;br /&gt;
&lt;br /&gt;
''Note: The bonus life is removed upon deactivation, and may kill your character without warning.''&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Lx</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Shield_expertise_(talent)&amp;diff=14630</id>
		<title>Shield expertise (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Shield_expertise_(talent)&amp;diff=14630"/>
				<updated>2018-02-04T14:36:09Z</updated>
		
		<summary type="html">&lt;p&gt;Lx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|image=Shield expertise.png&lt;br /&gt;
|name=Shield expertise&lt;br /&gt;
|game_version=1.5.5&lt;br /&gt;
|category_type=[[Technique (category type)|Technique]]&lt;br /&gt;
|category=[[Shield defense (category)|Shield defense]]&lt;br /&gt;
|require={{TalentReq/TechsReq3}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Improves your damage and defense with shield-based skills, and increases your Spell Saves by {{CTS|3|10|0.75}} and Physical Saves by {{CTS|5|20|0.75}}.&lt;br /&gt;
&lt;br /&gt;
Affects the [[Shield offense (category)|Shield Offense]] talents {{t|Shield Pummel}}, {{t|Shield Slam}}, {{t|Assault}}&lt;br /&gt;
&lt;br /&gt;
Also affects the [[Shield defense (category)|Shield Defense]] talent {{t|Shield Wall}}, {{t|Repulsion}}.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Lx</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Repulsion_(talent)&amp;diff=14629</id>
		<title>Repulsion (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Repulsion_(talent)&amp;diff=14629"/>
				<updated>2018-02-04T14:31:30Z</updated>
		
		<summary type="html">&lt;p&gt;Lx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|image=Repulsion.png&lt;br /&gt;
|name=Repulsion&lt;br /&gt;
|game_version=1.5.5&lt;br /&gt;
|category_type=[[Technique (category type)|Technique]]&lt;br /&gt;
|category=[[Shield defense (category)|Shield defense]]&lt;br /&gt;
|require={{TalentReq/TechsReq2}}&lt;br /&gt;
|use_mode=Activated&lt;br /&gt;
|cost=20 Stamina&lt;br /&gt;
|cooldown=10&lt;br /&gt;
|desc=Smash your shield into the face of all adjacent foes dealing {{ctwd|100|250%}} shield damage and knocking them back {{CTS|3|7}} grids.&lt;br /&gt;
&lt;br /&gt;
In addition, all creatures knocked back will also be dazed for {{CSS|Str|3.8|11}} turns.&lt;br /&gt;
&lt;br /&gt;
If known, activating this talent will refresh your Rush cooldown if the attack hits.&lt;br /&gt;
&lt;br /&gt;
The distance increases with your talent level, and the Daze duration with your Strength.&lt;br /&gt;
&lt;br /&gt;
''Note: The effective talent level here is increased by half your talent level in {{t|Shield Expertise}} for the purpose of all shield damage calculations.''&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Lx</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Shield_wall_(talent)&amp;diff=14628</id>
		<title>Shield wall (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Shield_wall_(talent)&amp;diff=14628"/>
				<updated>2018-02-04T14:24:28Z</updated>
		
		<summary type="html">&lt;p&gt;Lx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|image=Shield wall.png&lt;br /&gt;
|name=Shield wall&lt;br /&gt;
|game_version=1.5.5&lt;br /&gt;
|category_type=[[Technique (category type)|Technique]]&lt;br /&gt;
|category=[[Shield defense (category)|Shield defense]]&lt;br /&gt;
|require={{TalentReq/TechsReq1}}&lt;br /&gt;
|use_mode=Sustained&lt;br /&gt;
|cost=30 Stamina&lt;br /&gt;
|cooldown=10&lt;br /&gt;
|desc=Enter a protective battle stance, increasing Defense by {{ctstd|Dex|6|20}}, Armour by {{ctstd|Dex|6|20}}, and Block value by {{ctstd|Str|40|150}}. &lt;br /&gt;
&lt;br /&gt;
''[[Shield expertise (talent)|Shield Expertise]] provides a further Defense bonus of {{CTS|1|5|0.5}} and Armour bonus of {{CTS|1|5|0.5}}.''&lt;br /&gt;
&lt;br /&gt;
The Defense and Armor increase is based on your Dexterity, the Block on your Strength.&lt;br /&gt;
&lt;br /&gt;
It also grants {{CTL|100%|15|50%}} resistance to stunning and knockback.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Lx</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Assault_(talent)&amp;diff=14627</id>
		<title>Assault (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Assault_(talent)&amp;diff=14627"/>
				<updated>2018-02-04T14:12:19Z</updated>
		
		<summary type="html">&lt;p&gt;Lx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Assault_2017.png&lt;br /&gt;
|name=Assault&lt;br /&gt;
|game_version=1.5.5&lt;br /&gt;
|category_type={{ct|Technique}}&lt;br /&gt;
|category={{c|Shield Offense}}&lt;br /&gt;
|require={{TalentReq/TechsReq4}}&lt;br /&gt;
|cost=16 Stamina&lt;br /&gt;
|cooldown=6&lt;br /&gt;
|desc=&lt;br /&gt;
Hits the target with your shield, doing {{ctwd|80|130%}} damage. If it hits, you follow up with two automatic critical hits with your weapon, doing {{ctwd|80|130%}} base damage each.&lt;br /&gt;
&lt;br /&gt;
''Note: The effective talent level here is increased by half your talent level in {{t|Shield Expertise}} for the purpose of all shield damage calculations.''&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Lx</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Shield_slam_(talent)&amp;diff=14626</id>
		<title>Shield slam (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Shield_slam_(talent)&amp;diff=14626"/>
				<updated>2018-02-04T14:10:51Z</updated>
		
		<summary type="html">&lt;p&gt;Lx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Shield_slam_2017.png&lt;br /&gt;
|name=Shield Slam&lt;br /&gt;
|category_type={{ct|Technique}}&lt;br /&gt;
|category={{c|Shield Offense}}&lt;br /&gt;
|require={{TalentReq/TechsReq3}}&lt;br /&gt;
|cost=12 Stamina&lt;br /&gt;
|cooldown=10&lt;br /&gt;
|desc=&lt;br /&gt;
Hit your target with your shield 3 times for {{ctwd|30|100%}} damage then quickly return to a blocking position.  The bonus block will not check or trigger {{t|Block}} cooldown.&lt;br /&gt;
&lt;br /&gt;
''Note: The effective talent level here is increased by half your talent level in {{t|Shield Expertise}} for the purpose of all shield damage calculations.''&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Lx</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Talk:Shield_pummel_(talent)&amp;diff=14625</id>
		<title>Talk:Shield pummel (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Talk:Shield_pummel_(talent)&amp;diff=14625"/>
				<updated>2018-02-04T14:06:16Z</updated>
		
		<summary type="html">&lt;p&gt;Lx: Created page with &amp;quot;The stun chance doesn't seem to affect by accuracy or strength as described.(version 1.5.5)&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The stun chance doesn't seem to affect by accuracy or strength as described.(version 1.5.5)&lt;/div&gt;</summary>
		<author><name>Lx</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Two-handed_weapons_(category)&amp;diff=14624</id>
		<title>Two-handed weapons (category)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Two-handed_weapons_(category)&amp;diff=14624"/>
				<updated>2018-02-04T13:50:04Z</updated>
		
		<summary type="html">&lt;p&gt;Lx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Death dance (talent)(Two-handed weapons)}}{{:Berserker (talent)}}{{:Warshout (talent)(Two-handed weapons)}}{{:Death blow (talent)}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Category]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lx</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Warshout_(talent)(Two-handed_weapons)&amp;diff=14623</id>
		<title>Warshout (talent)(Two-handed weapons)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Warshout_(talent)(Two-handed_weapons)&amp;diff=14623"/>
				<updated>2018-02-04T13:49:32Z</updated>
		
		<summary type="html">&lt;p&gt;Lx: Warshout for Two-handed weapons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Warshout_2017.png&lt;br /&gt;
|game_version=1.5.5&lt;br /&gt;
|name=Warshout&lt;br /&gt;
|category_type={{ct|Technique}}&lt;br /&gt;
|category={{c|Two-handed weapons}}&lt;br /&gt;
|require={{TalentReq/TechsReq3}}&lt;br /&gt;
|range=0&lt;br /&gt;
|cost=30 Stamina&lt;br /&gt;
|cooldown=18&lt;br /&gt;
|desc=&lt;br /&gt;
Shout your warcry in a frontal cone of radius {{cts|4|8}}. Any targets caught inside will be confused for {{cts|4|8}} turns.&lt;br /&gt;
&lt;br /&gt;
The 'power' of the confusion is {{gtl|60|100|raw}}. &lt;br /&gt;
&lt;br /&gt;
You require a two handed weapon to use this talent.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Lx</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Death_dance_(talent)(Two-handed_weapons)&amp;diff=14622</id>
		<title>Death dance (talent)(Two-handed weapons)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Death_dance_(talent)(Two-handed_weapons)&amp;diff=14622"/>
				<updated>2018-02-04T13:45:02Z</updated>
		
		<summary type="html">&lt;p&gt;Lx: Death Dance for Two-handed weapons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|game_version=1.5.5&lt;br /&gt;
|image=Death_dance_2017.png&lt;br /&gt;
|name=Death Dance&lt;br /&gt;
|category_type={{ct|Technique}}&lt;br /&gt;
|category={{c|Two-Handed weapons}}&lt;br /&gt;
|require={{TalentReq/TechsReq1}}&lt;br /&gt;
|use_mode=Activated&lt;br /&gt;
|cost=30 Stamina&lt;br /&gt;
|cooldown=10&lt;br /&gt;
|desc=&lt;br /&gt;
Spin around, extending your weapon and damaging all targets around you for {{ctwd|140|210%}} weapon damage.&lt;br /&gt;
&lt;br /&gt;
You require a two handed weapon to use this talent.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Lx</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Death_dance_(talent)&amp;diff=14621</id>
		<title>Death dance (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Death_dance_(talent)&amp;diff=14621"/>
				<updated>2018-02-04T13:42:13Z</updated>
		
		<summary type="html">&lt;p&gt;Lx: Undo revision 14620 by Lx (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|game_version=1.4.5&lt;br /&gt;
|image=Death_dance_2017.png&lt;br /&gt;
|name=Death Dance&lt;br /&gt;
|category_type={{ct|Technique}}&lt;br /&gt;
|category={{c|Two-Handed Assault}}&lt;br /&gt;
|require={{TalentReq/TechsReq3}}&lt;br /&gt;
|use_mode=Activated&lt;br /&gt;
|cost=30 Stamina&lt;br /&gt;
|cooldown=10&lt;br /&gt;
|desc=&lt;br /&gt;
Spin around, extending your weapon and damaging all targets around you for {{ctwd|140|210%}} weapon damage.&lt;br /&gt;
&lt;br /&gt;
At level 3 all damage done will also make the targets bleed for an additional {{cts|30|100%}} damage over 5 turns.&lt;br /&gt;
&lt;br /&gt;
You require a two handed weapon to use this talent.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Lx</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Death_dance_(talent)&amp;diff=14620</id>
		<title>Death dance (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Death_dance_(talent)&amp;diff=14620"/>
				<updated>2018-02-04T13:38:05Z</updated>
		
		<summary type="html">&lt;p&gt;Lx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|game_version=1.5.5&lt;br /&gt;
|image=Death_dance_2017.png&lt;br /&gt;
|name=Death Dance&lt;br /&gt;
|category_type={{ct|Technique}}&lt;br /&gt;
|category={{c|Two-Handed Assault}}&lt;br /&gt;
|require={{TalentReq/TechsReq3}}&lt;br /&gt;
|use_mode=Activated&lt;br /&gt;
|cost=30 Stamina&lt;br /&gt;
|cooldown=10&lt;br /&gt;
|desc=&lt;br /&gt;
Spin around, extending your weapon and damaging all targets around you for {{ctwd|140|210%}} weapon damage.&lt;br /&gt;
&lt;br /&gt;
You require a two handed weapon to use this talent.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Lx</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Shattering_blow_(talent)&amp;diff=14619</id>
		<title>Shattering blow (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Shattering_blow_(talent)&amp;diff=14619"/>
				<updated>2018-02-04T13:31:07Z</updated>
		
		<summary type="html">&lt;p&gt;Lx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=sunder_armour_2017.png&lt;br /&gt;
|name=Shattering Blow&lt;br /&gt;
|game_version=1.5.5&lt;br /&gt;
|category_type={{ct|Technique}}&lt;br /&gt;
|category={{c|Berserker's Strength}}&lt;br /&gt;
|require={{TalentReq/TechsReq3}}&lt;br /&gt;
|cost=12 Stamina&lt;br /&gt;
|cooldown={{ctl|5|15|8}}&lt;br /&gt;
|range=1&lt;br /&gt;
|use_speed=Weapon Speed&lt;br /&gt;
|desc=&lt;br /&gt;
Hits the target with your weapon, doing {{ctwd|80|150%}} damage. If the attack hits, the target's armour and saves are reduced by {{cts|5|25|0.75}} for {{cts|5|9}} turns.&lt;br /&gt;
&lt;br /&gt;
Also if the target is protected by a temporary damage shield there is {{ctl|100%|10|85%}} chance to shatter it.&lt;br /&gt;
&lt;br /&gt;
Armor reduction chance increases with your Physical Power. You require a two handed weapon to use this talent.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Lx</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Warshout_(talent)&amp;diff=14618</id>
		<title>Warshout (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Warshout_(talent)&amp;diff=14618"/>
				<updated>2018-02-04T13:25:59Z</updated>
		
		<summary type="html">&lt;p&gt;Lx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Warshout_2017.png&lt;br /&gt;
|game_version=1.5.5&lt;br /&gt;
|name=Warshout&lt;br /&gt;
|category_type={{ct|Technique}}&lt;br /&gt;
|category={{c|Berserker's Strength}}&lt;br /&gt;
|require={{TalentReq/TechsReq1}}&lt;br /&gt;
|range=0&lt;br /&gt;
|cost=30 Stamina&lt;br /&gt;
|cooldown=18&lt;br /&gt;
|desc=&lt;br /&gt;
Shout your warcry in a frontal cone of radius {{cts|4|8}}. Any targets caught inside will be confused for {{cts|4|8}} turns.&lt;br /&gt;
&lt;br /&gt;
The 'power' of the confusion is {{gtl|60|100|raw}}. &lt;br /&gt;
&lt;br /&gt;
You require a two handed weapon to use this talent.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Lx</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Execution_(talent)&amp;diff=14617</id>
		<title>Execution (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Execution_(talent)&amp;diff=14617"/>
				<updated>2018-02-04T13:13:24Z</updated>
		
		<summary type="html">&lt;p&gt;Lx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|game_version=1.5.5&lt;br /&gt;
|name=Execution&lt;br /&gt;
|image=Execution.png&lt;br /&gt;
|category_type={{ct|Technique}}&lt;br /&gt;
|category={{c|Two-Handed Assault}}&lt;br /&gt;
|require={{TalentReq/TechsReq4}}&lt;br /&gt;
|use_mode=Activated&lt;br /&gt;
|cost=25 Stamina&lt;br /&gt;
|cooldown=8&lt;br /&gt;
|desc=&lt;br /&gt;
Takes advantage of a wounded foe to perform a killing strike.  This attack is an automatic critical hit that does {{cts|1|2.5%|log}} extra weapon damage for each percent of life the target is below maximum.&lt;br /&gt;
&lt;br /&gt;
(A victim with 30% remaining life (70% damaged) would take {{cts|170|275%|log}} weapon damage at talent level 5.)&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Lx</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Death_blow_(talent)&amp;diff=14616</id>
		<title>Death blow (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Death_blow_(talent)&amp;diff=14616"/>
				<updated>2018-02-04T03:06:17Z</updated>
		
		<summary type="html">&lt;p&gt;Lx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|image=Death blow.png&lt;br /&gt;
|name=Death blow&lt;br /&gt;
|category_type=[[Technique (category type)|Technique]]&lt;br /&gt;
|category=[[Two-handed weapons (category)|Two-handed weapons]]&lt;br /&gt;
|require={{TalentReq/TechsReq4}}&lt;br /&gt;
|use_mode=Activated&lt;br /&gt;
|cost=15 Stamina&lt;br /&gt;
|cooldown=10&lt;br /&gt;
|desc=&lt;br /&gt;
Tries to perform a killing blow, doing {{CTWD|80|130%}} weapon damage and dealing an automatic critical hit. If the target ends up with low enough life (&amp;lt;20%), it might be instantly killed.&lt;br /&gt;
&lt;br /&gt;
At level 4, it drains half your remaining stamina, and uses it to increase the blow damage by 100% of it.&lt;br /&gt;
&lt;br /&gt;
The chance to instantly kill will increase with your Physical Power.&lt;br /&gt;
&lt;br /&gt;
''Note: Required a two handed weapon to use this talent.''&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Lx</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Psionic_(category_type)&amp;diff=14615</id>
		<title>Psionic (category type)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Psionic_(category_type)&amp;diff=14615"/>
				<updated>2018-02-02T13:50:54Z</updated>
		
		<summary type="html">&lt;p&gt;Lx: remove expired talents&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Absorption==&lt;br /&gt;
{{:Absorption (category)}}&lt;br /&gt;
==Augmented mobility==&lt;br /&gt;
{{:Augmented mobility (category)}}&lt;br /&gt;
==Discharge==&lt;br /&gt;
{{:Discharge (category)}}&lt;br /&gt;
==Distortion==&lt;br /&gt;
{{:Distortion (category)}}&lt;br /&gt;
==Dream forge==&lt;br /&gt;
{{:Dream forge (category)}}&lt;br /&gt;
==Dream smith==&lt;br /&gt;
{{:Dream smith (category)}}&lt;br /&gt;
==Dreaming==&lt;br /&gt;
{{:Dreaming (category)}}&lt;br /&gt;
==Feedback==&lt;br /&gt;
{{:Feedback (category)}}&lt;br /&gt;
==Finer energy manipulations==&lt;br /&gt;
{{:Finer energy manipulations (category)}}&lt;br /&gt;
==Focus==&lt;br /&gt;
{{:Focus (category)}}&lt;br /&gt;
==Mentalism==&lt;br /&gt;
{{:Mentalism (category)}}&lt;br /&gt;
==Nightmare==&lt;br /&gt;
{{:Nightmare (category)}}&lt;br /&gt;
==Projection==&lt;br /&gt;
{{:Projection (category)}}&lt;br /&gt;
==Psi-fighting==&lt;br /&gt;
{{:Psi-fighting (category)}}&lt;br /&gt;
==Psychic assault==&lt;br /&gt;
{{:Psychic assault (category)}}&lt;br /&gt;
==Slumber==&lt;br /&gt;
{{:Slumber (category)}}&lt;br /&gt;
==Solipsism==&lt;br /&gt;
{{:Solipsism (category)}}&lt;br /&gt;
==Thought-forms==&lt;br /&gt;
{{:Thought-forms (category)}}&lt;br /&gt;
==Voracity==&lt;br /&gt;
{{:Voracity (category)}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Category Type]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lx</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Armour_training_(talent)&amp;diff=14614</id>
		<title>Armour training (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Armour_training_(talent)&amp;diff=14614"/>
				<updated>2018-02-02T13:44:50Z</updated>
		
		<summary type="html">&lt;p&gt;Lx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|game_version=1.5.5&lt;br /&gt;
|image=Armour training.png&lt;br /&gt;
|name=Armour training&lt;br /&gt;
|category_type={{ct|Technique}}&lt;br /&gt;
|category={{c|Combat training}}&lt;br /&gt;
|require=Str (16, 20, 26, 34, 44)&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
You become better at using your armour to deflect blows and protect your vital areas.&lt;br /&gt;
&lt;br /&gt;
This talent only provides bonuses for heavy mail or massive plate armour.&lt;br /&gt;
&lt;br /&gt;
The bonus to heavy mail is:&lt;br /&gt;
&lt;br /&gt;
* Increases armour value by {{CTS|1.5|10.5|0.75}}&lt;br /&gt;
* Increases armour hardiness by {{CL|Talent Level|100%|5|0.5|50%|5}}.&lt;br /&gt;
* Reduce the chance to be critically hit by {{CTS|1.5|13.5%}}.&lt;br /&gt;
&lt;br /&gt;
The bonus to massive plate armour is:&lt;br /&gt;
&lt;br /&gt;
* Increases armour value by {{CTS|2|14|0.75}}&lt;br /&gt;
* Increases armour hardiness by {{CL|Talent Level|100%|5|0.375|50%|3.75}}.&lt;br /&gt;
* Reduce the chance to be critically hit by {{CTS|2|18%}}.&lt;br /&gt;
&lt;br /&gt;
At level 1, it allows you to wear heavy mail armour, gauntlets, helms, and heavy boots.&lt;br /&gt;
&lt;br /&gt;
At level 2, it allows you to wear shields.&lt;br /&gt;
&lt;br /&gt;
At level 3, it allows you to wear massive plate armour.&lt;br /&gt;
&lt;br /&gt;
Note that wearing mail or plate armour will interfere with stealth, and brawlers will be unable to perform many of their talents in massive armour.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Lx</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Light_armour_training_(talent)&amp;diff=14613</id>
		<title>Light armour training (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Light_armour_training_(talent)&amp;diff=14613"/>
				<updated>2018-02-02T13:28:19Z</updated>
		
		<summary type="html">&lt;p&gt;Lx: Created page with &amp;quot;{{Ability_box |game_version=1.5.5 |image=Light armour training.png |name=Light armour training |category_type={{ct|Technique}} |category={{c|Combat training}} |require=Dex (16...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|game_version=1.5.5&lt;br /&gt;
|image=Light armour training.png&lt;br /&gt;
|name=Light armour training&lt;br /&gt;
|category_type={{ct|Technique}}&lt;br /&gt;
|category={{c|Combat training}}&lt;br /&gt;
|require=Dex (16,20,26,34,44)&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=You learn to maintain your agility and manage your combat posture while wearing light armour.  When wearing armour no heavier than leather in your main body slot, you gain {{CS|(Dex * Talent Level)|4|0|50|500|0.375}} Defense, {{CL|Talent Level|100%|5|0.938|50%|9.375}} Armour hardiness, and {{CTL|50|5|18%}} reduced Fatigue.&lt;br /&gt;
&lt;br /&gt;
In addition, when you step adjacent to a (visible) enemy, you use the juxtaposition to increase your total Defense by {{CS|(Dex * Talent Level)|2|0|25|500|0.375}} for 2 turns.&lt;br /&gt;
&lt;br /&gt;
The Defense bonus scales with your Dexterity.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Lx</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Eldritch_slam_(talent)&amp;diff=14612</id>
		<title>Eldritch slam (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Eldritch_slam_(talent)&amp;diff=14612"/>
				<updated>2018-02-02T13:06:24Z</updated>
		
		<summary type="html">&lt;p&gt;Lx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|image=Eldritch slam.png&lt;br /&gt;
|name=Eldritch slam&lt;br /&gt;
|game_version=1.5.5&lt;br /&gt;
|category_type=[[Spell (category type)|Spell]]&lt;br /&gt;
|category=[[Eldritch shield (category)|Eldritch shield]]&lt;br /&gt;
|require={{TalentReq/SpellsReq4}}&lt;br /&gt;
|use_mode=Activated&lt;br /&gt;
|cost=30 Mana + 10 Equilibium&lt;br /&gt;
|cooldown=20&lt;br /&gt;
|desc=Slam your shield on the ground creating a shockwave.&lt;br /&gt;
&lt;br /&gt;
You perform a melee attack for {{ctwd|130|260%}} Arcane damage against everyone within radius {{CTS|2|6}}.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Lx</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Eldritch_fury_(talent)&amp;diff=14611</id>
		<title>Eldritch fury (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Eldritch_fury_(talent)&amp;diff=14611"/>
				<updated>2018-02-02T13:04:14Z</updated>
		
		<summary type="html">&lt;p&gt;Lx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|image=Eldritch fury.png&lt;br /&gt;
|name=Eldritch fury&lt;br /&gt;
|game_version=1.5.5&lt;br /&gt;
|category_type=[[Spell (category type)|Spell]]&lt;br /&gt;
|category=[[Eldritch shield (category)|Eldritch shield]]&lt;br /&gt;
|require={{TalentReq/SpellsReq3}}&lt;br /&gt;
|use_mode=Activated&lt;br /&gt;
|cost=30 Mana + 20 Equilibium&lt;br /&gt;
|cooldown=12&lt;br /&gt;
|desc=Channel eldritch forces into a ferocious melee attack, hitting the target three times with your shields doing {{ctwd|60|160%}} Nature damage.&lt;br /&gt;
&lt;br /&gt;
If any of the attacks hit, the target will be dazed for {{CTS|4|8}} turns.&lt;br /&gt;
&lt;br /&gt;
The chance for the attack to daze increases with you Physical Power, but it is considered a magical attack and thus is resisted with spell save, rather than physical save.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Lx</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Eldritch_infusion_(talent)&amp;diff=14610</id>
		<title>Eldritch infusion (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Eldritch_infusion_(talent)&amp;diff=14610"/>
				<updated>2018-02-02T13:01:23Z</updated>
		
		<summary type="html">&lt;p&gt;Lx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|image=Eldritch infusion.png&lt;br /&gt;
|name=Eldritch infusion&lt;br /&gt;
|game_version=1.5.5&lt;br /&gt;
|category_type=[[Spell (category type)|Spell]]&lt;br /&gt;
|category=[[Eldritch shield (category)|Eldritch shield]]&lt;br /&gt;
|require={{TalentReq/SpellsReq2}}&lt;br /&gt;
|use_mode=sustained&lt;br /&gt;
|cost=50 Mana + 15 Equilibium&lt;br /&gt;
|cooldown=30&lt;br /&gt;
|desc=Imbues your shields with arcane power, dealing {{ctspd|15|40}} arcane damage with each melee strike and (0.7 * {{ctspd|15|40}}) arcane damage when hit.&lt;br /&gt;
&lt;br /&gt;
The damage will increase with Spellpower.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Lx</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Eldritch_blow_(talent)&amp;diff=14609</id>
		<title>Eldritch blow (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Eldritch_blow_(talent)&amp;diff=14609"/>
				<updated>2018-02-02T12:58:04Z</updated>
		
		<summary type="html">&lt;p&gt;Lx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|image=Eldritch blow.png&lt;br /&gt;
|name=Eldritch blow&lt;br /&gt;
|game_version=1.5.5&lt;br /&gt;
|category_type=[[Spell (category type)|Spell]]&lt;br /&gt;
|category=[[Eldritch shield (category)|Eldritch shield]]&lt;br /&gt;
|require={{TalentReq/SpellsReq1}}&lt;br /&gt;
|use_mode=Activated&lt;br /&gt;
|cost=10 Mana + 3 Equilibium&lt;br /&gt;
|cooldown=10&lt;br /&gt;
|desc=Channel eldritch forces into a melee attack, hitting the target with your weapon and shield for {{ctwd|(60%|{{ctspd|50|300}}%)}} arcane damage.&lt;br /&gt;
&lt;br /&gt;
If either attack hits, the target will be stunned for {{CTS|2.5|4.5}} turns.&lt;br /&gt;
&lt;br /&gt;
The chance for the attack to stun increases with your Physical Power, but it is considered a magical attack and thus is resisted with spell save, rather than physical save.&lt;br /&gt;
&lt;br /&gt;
Damage increases with Spellpower.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Lx</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Overcharge_saws_(talent)&amp;diff=14608</id>
		<title>Overcharge saws (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Overcharge_saws_(talent)&amp;diff=14608"/>
				<updated>2018-02-02T09:44:20Z</updated>
		
		<summary type="html">&lt;p&gt;Lx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Overcharge saws.png&lt;br /&gt;
|name=Overcharge Saws&lt;br /&gt;
|game_version=1.5.5&lt;br /&gt;
|embers_version=1.0.3&lt;br /&gt;
|category_type={{ct|Steamtech}}&lt;br /&gt;
|category={{c|Butchery}}&lt;br /&gt;
|require={{TalentReq/SteamReq4}}&lt;br /&gt;
|use_mode=Activated&lt;br /&gt;
|cost=20 Steam&lt;br /&gt;
|cooldown=15&lt;br /&gt;
|use_speed=0&lt;br /&gt;
|desc=&lt;br /&gt;
You temporarily overcharge the saw motors, increasing the effective talent level of all saw talents by {{ctl|50%|25|35%}} for {{ctl|20|3|8}} turns.&lt;br /&gt;
&lt;br /&gt;
''The pain shall never stop!''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
NOTES:&lt;br /&gt;
1. Duration scales up to 11 turns at effective level 9. Next breakpoint is at effective level 11;  2. Talent mastery increase is softcapped at 40%. Even at mastery 2.5 it's still only 41%.&lt;/div&gt;</summary>
		<author><name>Lx</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Overheat_bullets_(talent)&amp;diff=14607</id>
		<title>Overheat bullets (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Overheat_bullets_(talent)&amp;diff=14607"/>
				<updated>2018-02-02T02:48:34Z</updated>
		
		<summary type="html">&lt;p&gt;Lx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Overheat bullets.png&lt;br /&gt;
|name=Overheat bullets&lt;br /&gt;
|game_version=1.5.5&lt;br /&gt;
|embers_version=1.0.4&lt;br /&gt;
|category_type={{ct|Steamtech}}&lt;br /&gt;
|category={{c|Bullets mastery}}&lt;br /&gt;
|require={{TalentReq/SteamReq1}}&lt;br /&gt;
|range=10&lt;br /&gt;
|cooldown=15&lt;br /&gt;
|cost=30 Steam&lt;br /&gt;
|use_speed=0&lt;br /&gt;
|desc=By sending a stream of hot steam over your bullets you overheat them. For the next {{CTL|15|3|8}} turns, each bullet will set the target ablaze, making it burn for {{ctstmd|20|300}}/2 fire damage over 5 turns (most of your shooting talents fire two bullets at once).&lt;br /&gt;
&lt;br /&gt;
Damage will increase with Steampower.&lt;br /&gt;
&lt;br /&gt;
Only one bullet enhancement can be used at once.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Lx</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Supercharge_bullets_(talent)&amp;diff=14606</id>
		<title>Supercharge bullets (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Supercharge_bullets_(talent)&amp;diff=14606"/>
				<updated>2018-02-02T02:48:20Z</updated>
		
		<summary type="html">&lt;p&gt;Lx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Supercharge bullets.png&lt;br /&gt;
|name=Supercharge bullets&lt;br /&gt;
|game_version=1.5.5&lt;br /&gt;
|embers_version=1.0.4&lt;br /&gt;
|category_type={{ct|Steamtech}}&lt;br /&gt;
|category={{c|Bullets mastery}}&lt;br /&gt;
|require={{TalentReq/SteamReq2}}&lt;br /&gt;
|range=10&lt;br /&gt;
|cooldown=15&lt;br /&gt;
|cost=30 Steam&lt;br /&gt;
|use_speed=0&lt;br /&gt;
|desc=You are able to polish your bullets so well they can go through multiple targets for {{CTL|15|3|8}} turns.&lt;br /&gt;
&lt;br /&gt;
This also improves their armour penetration by {{ctstd|Cun|5|45}}.&lt;br /&gt;
&lt;br /&gt;
Only one bullet enhancement can be used at once.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Lx</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Percussive_bullets_(talent)&amp;diff=14605</id>
		<title>Percussive bullets (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Percussive_bullets_(talent)&amp;diff=14605"/>
				<updated>2018-02-02T02:48:03Z</updated>
		
		<summary type="html">&lt;p&gt;Lx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Percussive_bullets.png&lt;br /&gt;
|name=Percussive bullets&lt;br /&gt;
|game_version=1.5.5&lt;br /&gt;
|embers_version=1.0.4&lt;br /&gt;
|category_type={{ct|Steamtech}}&lt;br /&gt;
|category={{c|Bullets mastery}}&lt;br /&gt;
|require={{TalentReq/SteamReq3}}&lt;br /&gt;
|range=10&lt;br /&gt;
|cooldown=15&lt;br /&gt;
|cost=30 Steam&lt;br /&gt;
|use_speed=0&lt;br /&gt;
|desc=You swap your bullets for more massive ones for {{CTL|15|3|8}} turns.&lt;br /&gt;
&lt;br /&gt;
When striking a creature, these bullets have a {{CTL|100|30|50%}} chance of knocking it back 3 tiles and a {{CTL|100|13|30%}} chance of stunning it for 3 turns.&lt;br /&gt;
&lt;br /&gt;
The chances to knockback and stun increase with your Steampower.&lt;br /&gt;
&lt;br /&gt;
Only one bullet enhancement can be used at once.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Lx</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Combustive_bullets_(talent)&amp;diff=14604</id>
		<title>Combustive bullets (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Combustive_bullets_(talent)&amp;diff=14604"/>
				<updated>2018-02-02T02:47:39Z</updated>
		
		<summary type="html">&lt;p&gt;Lx: Add details&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Combustive _bullets.png&lt;br /&gt;
|name=Combustive bullets&lt;br /&gt;
|game_version=1.5.5&lt;br /&gt;
|embers_version=1.0.4&lt;br /&gt;
|category_type={{ct|Steamtech}}&lt;br /&gt;
|category={{c|Bullets mastery}}&lt;br /&gt;
|require={{TalentReq/SteamReq4}}&lt;br /&gt;
|range=10&lt;br /&gt;
|cooldown=15&lt;br /&gt;
|cost=40 Steam&lt;br /&gt;
|desc=You coat your bullets with flammable materials, for the next {{CTL|15|3|8}} turns each bullet will explode when it hits its target, dealing {{ctstmd|20|250}}/2 fire damage to all foes within radius 2 (most of your shooting talents fire two bullets at once).&lt;br /&gt;
&lt;br /&gt;
Damage will increase with Steampower.&lt;br /&gt;
&lt;br /&gt;
Only one bullet enhancement can be used at once.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Lx</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Percussive_bullets_(talent)&amp;diff=14603</id>
		<title>Percussive bullets (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Percussive_bullets_(talent)&amp;diff=14603"/>
				<updated>2018-02-02T02:44:59Z</updated>
		
		<summary type="html">&lt;p&gt;Lx: Add details&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Percussive_bullets.png&lt;br /&gt;
|name=Percussive bullets&lt;br /&gt;
|game_version=1.5.5&lt;br /&gt;
|embers_version=1.0.4&lt;br /&gt;
|category_type={{ct|Steamtech}}&lt;br /&gt;
|category={{c|Bullets mastery}}&lt;br /&gt;
|require={{TalentReq/SteamReq3}}&lt;br /&gt;
|cooldown=15&lt;br /&gt;
|cost=30 Steam&lt;br /&gt;
|use_speed=0&lt;br /&gt;
|desc=You swap your bullets for more massive ones for {{CTL|15|3|8}} turns.&lt;br /&gt;
&lt;br /&gt;
When striking a creature, these bullets have a {{CTL|100|30|50%}} chance of knocking it back 3 tiles and a {{CTL|100|13|30%}} chance of stunning it for 3 turns.&lt;br /&gt;
&lt;br /&gt;
The chances to knockback and stun increase with your Steampower.&lt;br /&gt;
&lt;br /&gt;
Only one bullet enhancement can be used at once.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Lx</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Supercharge_bullets_(talent)&amp;diff=14602</id>
		<title>Supercharge bullets (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Supercharge_bullets_(talent)&amp;diff=14602"/>
				<updated>2018-02-02T02:41:26Z</updated>
		
		<summary type="html">&lt;p&gt;Lx: Add details&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Supercharge bullets.png&lt;br /&gt;
|name=Supercharge bullets&lt;br /&gt;
|game_version=1.5.5&lt;br /&gt;
|embers_version=1.0.4&lt;br /&gt;
|category_type={{ct|Steamtech}}&lt;br /&gt;
|category={{c|Bullets mastery}}&lt;br /&gt;
|require={{TalentReq/SteamReq2}}&lt;br /&gt;
|cooldown=15&lt;br /&gt;
|cost=30 Steam&lt;br /&gt;
|use_speed=0&lt;br /&gt;
|desc=You are able to polish your bullets so well they can go through multiple targets for {{CTL|15|3|8}} turns.&lt;br /&gt;
&lt;br /&gt;
This also improves their armour penetration by {{ctstd|Cun|5|45}}.&lt;br /&gt;
&lt;br /&gt;
Only one bullet enhancement can be used at once.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Lx</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Overheat_bullets_(talent)&amp;diff=14601</id>
		<title>Overheat bullets (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Overheat_bullets_(talent)&amp;diff=14601"/>
				<updated>2018-02-02T02:39:13Z</updated>
		
		<summary type="html">&lt;p&gt;Lx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Overheat bullets.png&lt;br /&gt;
|name=Overheat bullets&lt;br /&gt;
|game_version=1.5.5&lt;br /&gt;
|embers_version=1.0.4&lt;br /&gt;
|category_type={{ct|Steamtech}}&lt;br /&gt;
|category={{c|Bullets mastery}}&lt;br /&gt;
|require={{TalentReq/SteamReq1}}&lt;br /&gt;
|cooldown=15&lt;br /&gt;
|cost=30 Steam&lt;br /&gt;
|use_speed=0&lt;br /&gt;
|desc=By sending a stream of hot steam over your bullets you overheat them. For the next {{CTL|15|3|8}} turns, each bullet will set the target ablaze, making it burn for {{ctstmd|20|300}}/2 fire damage over 5 turns (most of your shooting talents fire two bullets at once).&lt;br /&gt;
&lt;br /&gt;
Damage will increase with Steampower.&lt;br /&gt;
&lt;br /&gt;
Only one bullet enhancement can be used at once.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Lx</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Overheat_bullets_(talent)&amp;diff=14600</id>
		<title>Overheat bullets (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Overheat_bullets_(talent)&amp;diff=14600"/>
				<updated>2018-02-02T02:38:23Z</updated>
		
		<summary type="html">&lt;p&gt;Lx: Add details&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Overheat bullets.png&lt;br /&gt;
|name=Overheat bullets&lt;br /&gt;
|game_version=1.5.5&lt;br /&gt;
|embers_version=1.0.4&lt;br /&gt;
|category_type={{ct|Steamtech}}&lt;br /&gt;
|category={{c|Bullets mastery}}&lt;br /&gt;
|require={{TalentReq/SteamReq1}}&lt;br /&gt;
|cooldown=8&lt;br /&gt;
|cost=30 Steam&lt;br /&gt;
|use_speed=0&lt;br /&gt;
|desc=By sending a stream of hot steam over your bullets you overheat them. For the next {{CTL|15|3|8}} turns, each bullet will set the target ablaze, making it burn for {{ctstmd|20|300}}/2 fire damage over 5 turns (most of your shooting talents fire two bullets at once).&lt;br /&gt;
&lt;br /&gt;
Damage will increase with Steampower.&lt;br /&gt;
&lt;br /&gt;
Only one bullet enhancement can be used at once.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Lx</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Melting_point_(talent)&amp;diff=14599</id>
		<title>Melting point (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Melting_point_(talent)&amp;diff=14599"/>
				<updated>2018-02-02T02:34:03Z</updated>
		
		<summary type="html">&lt;p&gt;Lx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Melting point.png&lt;br /&gt;
|name=Melting Point&lt;br /&gt;
|game_version=1.4.6&lt;br /&gt;
|embers_version=1.0.3&lt;br /&gt;
|category_type={{ct|Steamtech}}&lt;br /&gt;
|category={{c|Furnace}}&lt;br /&gt;
|require={{TalentReq/SteamReqHigh4}}&lt;br /&gt;
|use_mode=Sustained&lt;br /&gt;
|cooldown={{ctl|10|20|15}}&lt;br /&gt;
|cost=special&lt;br /&gt;
|desc=&lt;br /&gt;
When you reach 10 molten points your armour overheats, reaching temperatures so high that they cauterize up to {{gtl|1|5}} detrimental physical effects on you.(round down)&lt;br /&gt;
&lt;br /&gt;
A special medical injector injects you with a fire immunity serum at that precise moment to make you immune to the burning effect.&lt;br /&gt;
&lt;br /&gt;
When this happens all molten points are consumed and trigger a {{t|Furnace Vent}} at the creature that triggered the last molten point.&lt;br /&gt;
&lt;br /&gt;
This effect drains 15 steam when triggered, and will not trigger if steam is too low.&lt;br /&gt;
			&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Lx</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Molten_metal_(talent)&amp;diff=14598</id>
		<title>Molten metal (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Molten_metal_(talent)&amp;diff=14598"/>
				<updated>2018-02-02T02:32:09Z</updated>
		
		<summary type="html">&lt;p&gt;Lx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Molten metal.png&lt;br /&gt;
|name=Molten Metal&lt;br /&gt;
|game_version=1.4.6&lt;br /&gt;
|embers_version=1.0.3&lt;br /&gt;
|category_type={{ct|Steamtech}}&lt;br /&gt;
|category={{c|Furnace}}&lt;br /&gt;
|require={{TalentReq/SteamReqHigh2}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
While Furnace is on your armour is so hot from the furnace it dissipates parts of all energy based attacks against you.&lt;br /&gt;
&lt;br /&gt;
All non physical, non mind damage is reduced by {{gtl|17|45}}.&lt;br /&gt;
&lt;br /&gt;
Each turn this happens you gain a molten point (up to 10), decreasing the efficiency of the reduction by 25%.&lt;br /&gt;
&lt;br /&gt;
Molten points are removed upon running or resting.&lt;br /&gt;
		&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Lx</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Furnace_(talent)&amp;diff=14597</id>
		<title>Furnace (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Furnace_(talent)&amp;diff=14597"/>
				<updated>2018-02-02T02:30:58Z</updated>
		
		<summary type="html">&lt;p&gt;Lx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Furnace.png&lt;br /&gt;
|name=Furnace&lt;br /&gt;
|game_version=1.4.6&lt;br /&gt;
|embers_version=1.0.3&lt;br /&gt;
|category_type={{ct|Steamtech}}&lt;br /&gt;
|category={{c|Furnace}}&lt;br /&gt;
|require={{TalentReq/SteamReqHigh1}}&lt;br /&gt;
|use_mode=Sustained&lt;br /&gt;
|cost=2 Steam drain&lt;br /&gt;
|cooldown=3&lt;br /&gt;
|desc=&lt;br /&gt;
You add a portable furnace to your steam generators.&lt;br /&gt;
&lt;br /&gt;
While it is active your fire and physical damage increases by {{gtl|9|25|raw}} and your fire and physical resistance penetration by {{ctl|50%|5|25%}}.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Lx</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Tempest_of_metal_(talent)&amp;diff=14596</id>
		<title>Tempest of metal (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Tempest_of_metal_(talent)&amp;diff=14596"/>
				<updated>2018-02-02T02:28:31Z</updated>
		
		<summary type="html">&lt;p&gt;Lx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Tempest of metal.png&lt;br /&gt;
|name=Tempest of Metal&lt;br /&gt;
|game_version=1.4.6&lt;br /&gt;
|embers_version=1.0.3&lt;br /&gt;
|category_type={{ct|Steamtech}}&lt;br /&gt;
|category={{c|Butchery}}&lt;br /&gt;
|require={{TalentReq/SteamReq3}}&lt;br /&gt;
|use_mode=Sustained&lt;br /&gt;
|cost=10 Steam drain&lt;br /&gt;
|desc=&lt;br /&gt;
Continuously swing your steamsaws around you, dealing {{ctwd|30|90%}} weapon damage to adjacent foes each turn.&lt;br /&gt;
&lt;br /&gt;
Spinning this way reduces your movement speed by 50%.&lt;br /&gt;
&lt;br /&gt;
Your chaotic motions make it difficult for enemies to hit you, granting (({{ctstmd|5|300}}+10)/10)% (max: 45%) chance to completely evade attacks.&lt;br /&gt;
&lt;br /&gt;
Evasion chance increases with Steampower.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Lx</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Overheat_saws_(talent)&amp;diff=14595</id>
		<title>Overheat saws (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Overheat_saws_(talent)&amp;diff=14595"/>
				<updated>2018-02-02T02:28:06Z</updated>
		
		<summary type="html">&lt;p&gt;Lx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Overheat saws.png&lt;br /&gt;
|name=Overheat saws&lt;br /&gt;
|game_version=1.4.6&lt;br /&gt;
|embers_version=1.0.3&lt;br /&gt;
|category_type={{ct|Steamtech}}&lt;br /&gt;
|category={{c|Butchery}}&lt;br /&gt;
|require={{TalentReq/SteamReq2}}&lt;br /&gt;
|use_mode=Sustained&lt;br /&gt;
|cost=3 Steam drain&lt;br /&gt;
|desc=&lt;br /&gt;
Channel hot steam around your saws, burning foes you strike in melee for {{ctstmd|20|120}} fire damage over 3 turns (which can stack)!&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Lx</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Goresplosion_(talent)&amp;diff=14594</id>
		<title>Goresplosion (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Goresplosion_(talent)&amp;diff=14594"/>
				<updated>2018-02-02T02:27:19Z</updated>
		
		<summary type="html">&lt;p&gt;Lx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Goresplosion.png&lt;br /&gt;
|name=Goresplosion&lt;br /&gt;
|game_version=1.4.6&lt;br /&gt;
|embers_version=1.0.3&lt;br /&gt;
|category_type={{ct|Steamtech}}&lt;br /&gt;
|category={{c|Sawmaiming}}&lt;br /&gt;
|require={{TalentReq/SteamReq4}}&lt;br /&gt;
|cost=10 Steam drain&lt;br /&gt;
|use_speed=Weapon Speed&lt;br /&gt;
|cooldown=15&lt;br /&gt;
|use_mode=Sustained&lt;br /&gt;
|desc=&lt;br /&gt;
When you kill a foe you place small explosives with shrapnels inside its body, making it explode in radius 5.&lt;br /&gt;
Any foes hit will bleed for ({{ctstmd|20|150}}/6) damage per turn for 6 turns. The shrapnels also damage the vocal cords (or related organ), silencing them for {{ctl|6|1|4}} turns.		&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Lx</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Evasive_shots_(talent)&amp;diff=14593</id>
		<title>Evasive shots (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Evasive_shots_(talent)&amp;diff=14593"/>
				<updated>2018-02-02T02:22:40Z</updated>
		
		<summary type="html">&lt;p&gt;Lx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Evasive shots.png&lt;br /&gt;
|name=Evasive Shots&lt;br /&gt;
|game_version=1.4.6&lt;br /&gt;
|embers_version=1.0.3&lt;br /&gt;
|category_type={{ct|Steamtech}}&lt;br /&gt;
|category={{c|Gunslinging}}&lt;br /&gt;
|require={{TalentReq/SteamReq3}}&lt;br /&gt;
|use_mode=Sustained&lt;br /&gt;
|cooldown=30&lt;br /&gt;
|cost=4 Steam drain&lt;br /&gt;
|desc=&lt;br /&gt;
Using small engines to augment your reflexes you are able to automatically fire retaliatory shots at your foes doing {{ctwd|40|150%}} weapon damage.&lt;br /&gt;
Retaliation shots are fired when you evade/are missed by a melee or ranged attack.&lt;br /&gt;
This can only happen once per turn and uses shots as normal.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Lx</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Grinding_shield_(talent)&amp;diff=14592</id>
		<title>Grinding shield (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Grinding_shield_(talent)&amp;diff=14592"/>
				<updated>2018-02-02T02:21:19Z</updated>
		
		<summary type="html">&lt;p&gt;Lx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Grinding shield.png&lt;br /&gt;
|name=Grinding Shield&lt;br /&gt;
|game_version=1.4.6&lt;br /&gt;
|embers_version=1.0.3&lt;br /&gt;
|category_type={{ct|Steamtech}}&lt;br /&gt;
|category={{c|Battlefield Management}}&lt;br /&gt;
|require={{TalentReq/SteamReq2}}&lt;br /&gt;
|use_mode=Sustained&lt;br /&gt;
|cooldown=5&lt;br /&gt;
|cost=3 Steam drain&lt;br /&gt;
|desc=&lt;br /&gt;
Spin your saws wildly around you to create a wall of steamy sawteeth.&lt;br /&gt;
All melee damage against you is reduced by {{ctl|50%|12|25%}}, you have {{ctl|50%|12|25%}} chance to evade projectiles and you can never take a blow that deals more than {{ctl|50%|100|70%}} of your max life.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Lx</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Saw_wheels_(talent)&amp;diff=14591</id>
		<title>Saw wheels (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Saw_wheels_(talent)&amp;diff=14591"/>
				<updated>2018-02-02T02:20:57Z</updated>
		
		<summary type="html">&lt;p&gt;Lx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Saw wheels.png&lt;br /&gt;
|name=Saw Wheels&lt;br /&gt;
|game_version=1.4.6&lt;br /&gt;
|embers_version=1.0.3&lt;br /&gt;
|category_type={{ct|Steamtech}}&lt;br /&gt;
|category={{c|Battlefield Management}}&lt;br /&gt;
|require={{TalentReq/SteamReq1}}&lt;br /&gt;
|use_mode=Sustained&lt;br /&gt;
|cooldown=7&lt;br /&gt;
|cost=5 Steam drain&lt;br /&gt;
|use_speed=0&lt;br /&gt;
|desc=&lt;br /&gt;
Firmly plant your steamsaws in the ground, using them to propel yourself very quickly (+ ({{ctstmd|50|320}}+100%) movement speed).&lt;br /&gt;
&lt;br /&gt;
Any foes on either side of your movement get wrecked by the saws, knocking them 3 tiles away from you.&lt;br /&gt;
&lt;br /&gt;
Attacking or using any talent will break this effect.&lt;br /&gt;
&lt;br /&gt;
When this effect is broken or cancelled the sudden change in motion deals {{ctwd|100|200%}} weapon damage to all foes around you. To do full damage you need to have moved at least 5 times, otherwise damage is lower (or null for no movement).&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Lx</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Vaporous_step_(talent)&amp;diff=14590</id>
		<title>Vaporous step (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Vaporous_step_(talent)&amp;diff=14590"/>
				<updated>2018-02-02T02:15:26Z</updated>
		
		<summary type="html">&lt;p&gt;Lx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Vaporous step.png&lt;br /&gt;
|name=Vaporous step&lt;br /&gt;
|game_version=1.4.6&lt;br /&gt;
|embers_version=1.0.3&lt;br /&gt;
|category_type={{ct|Steamtech}}&lt;br /&gt;
|category={{c|Psionic fog}}&lt;br /&gt;
|require={{TalentReq/PsiWilReq1}}&lt;br /&gt;
|use_mode=sustained&lt;br /&gt;
|range=7&lt;br /&gt;
|cost=1 Steam drain + 18 Psi&lt;br /&gt;
|cooldown=12&lt;br /&gt;
|use_speed=0&lt;br /&gt;
|desc=You concentrate your will to psychoport some of the steam of your generator to a remote location. Each turn steam accumulates there, up to {{CTS|3|8}}(round down) charges.&lt;br /&gt;
&lt;br /&gt;
When you deactivate the effect you release the accumulated psionic and steam energies, instantly switching places with the target location and releasing the charges in a fiery explosion of hot wet steam in radius 4.&lt;br /&gt;
&lt;br /&gt;
The explosion will do {{ctstmd|25|200}}*0.75 fire damage, multiplied by 33% (diminutive) for each charge and apply the wet effect.&lt;br /&gt;
&lt;br /&gt;
The effect will fizzle is the charged grid is currently occupied by a creature or not in sight.&lt;br /&gt;
&lt;br /&gt;
The damage will increase with your Steampower.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Lx</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Steamsaw_mastery_(talent)&amp;diff=14589</id>
		<title>Steamsaw mastery (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Steamsaw_mastery_(talent)&amp;diff=14589"/>
				<updated>2018-02-02T02:14:36Z</updated>
		
		<summary type="html">&lt;p&gt;Lx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Steamsaw mastery.png&lt;br /&gt;
|name=Steamsaw Mastery&lt;br /&gt;
|game_version=1.4.6&lt;br /&gt;
|embers_version=1.0.3&lt;br /&gt;
|category_type={{ct|Steamtech}}&lt;br /&gt;
|category={{c|Butchery}}&lt;br /&gt;
|require=Str (18, 24, 30, 36, 42)&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Increases Physical Power by {{gtl|10|50}} and increases weapon damage by (22.36 * √Talent Level)% when using steamsaws.&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Lx</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Psyshot&amp;diff=14588</id>
		<title>Psyshot</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Psyshot&amp;diff=14588"/>
				<updated>2018-02-01T09:31:15Z</updated>
		
		<summary type="html">&lt;p&gt;Lx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class&lt;br /&gt;
|name=Psyshot&lt;br /&gt;
|metaclass=Tinker&lt;br /&gt;
|starting_life=90&lt;br /&gt;
|locked=Yes&lt;br /&gt;
|life_per_level= -1&lt;br /&gt;
|dexterity= +3&lt;br /&gt;
|cunning= +3&lt;br /&gt;
|willpower= +3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Psyshot'' was added in the [[Embers of Rage]] DLC.&lt;br /&gt;
&lt;br /&gt;
==Locked Description==&lt;br /&gt;
''Build, experiment, discover. The path of inventions is never over!''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Powerful psionics are able to enter a gestalt with steam generators and technology to enhance their own mental prowess.&lt;br /&gt;
The Psyshot combines this ability to gestalt to enhance his mindstar all the while shooting her steamgun to devastate the enemy lines.&lt;br /&gt;
&lt;br /&gt;
Their most important stats are: [[Cunning]], [[Willpower]], [[Dexterity]].&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Iron Steamgun &lt;br /&gt;
*Mossy Mindstar&lt;br /&gt;
*Pouch of Iron Shots&lt;br /&gt;
*Linen Robe&lt;br /&gt;
*Pair of Rough Leather Boots&lt;br /&gt;
*Steam Generator (+5 steam, cooldown 32)&lt;br /&gt;
*Medical Injector (x2)&lt;br /&gt;
*Healing Salve&lt;br /&gt;
*Frost Salve&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
* {{t|Gestalt}}&lt;br /&gt;
* {{t|Psyshot}}&lt;br /&gt;
* {{t|Metalstar}}&lt;br /&gt;
* {{t|Smith}}&lt;br /&gt;
* {{t|Shoot}}&lt;br /&gt;
* {{t|Therapeutics}}&lt;br /&gt;
* {{t|Combat accuracy}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = {{ct|Steamtech}}&lt;br /&gt;
| Name = {{c|Psytech Gunnery}}&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = {{t|Psyshot}}&lt;br /&gt;
| talent2 = {{t|Boiling shot}}&lt;br /&gt;
| talent3 = {{t|Blunt shot}}&lt;br /&gt;
| talent4 = {{t|Vacuum shot}}&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = {{ct|Steamtech}}&lt;br /&gt;
| Name = {{c|Thoughts of iron}}&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = {{t|Molten iron blood}}&lt;br /&gt;
| talent2 = {{t|Mind drones}}&lt;br /&gt;
| talent3 = {{t|Psionic mirror}}&lt;br /&gt;
| talent4 = {{t|Mind injection}}&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = {{ct|Steamtech}}&lt;br /&gt;
| Name = {{c|Mechstar}}&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = {{t|Metalstar}}&lt;br /&gt;
| talent2 = {{t|Bloodstar}}&lt;br /&gt;
| talent3 = {{t|Steamstar}}&lt;br /&gt;
| talent4 = {{t|Deathstar}}&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = {{ct|Psionic}}&lt;br /&gt;
| Name = {{c|Gestalt}}&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = {{t|Gestalt}}&lt;br /&gt;
| talent2 = {{t|Improved gestalt}}&lt;br /&gt;
| talent3 = {{t|Instant channeling}}&lt;br /&gt;
| talent4 = {{t|Forced gestalt}}&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = {{ct|Psionic}}&lt;br /&gt;
| Name = {{c|Action at a distance}}&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = {{t|Condensate}}&lt;br /&gt;
| talent2 = {{t|Solidify air}}&lt;br /&gt;
| talent3 = {{t|Superconduction}}&lt;br /&gt;
| talent4 = {{t|Negative biofeedback}}&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = {{ct|Psionic}}&lt;br /&gt;
| Name = {{c|Psionic fog}}&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = {{t|Vaporous step}}&lt;br /&gt;
| talent2 = {{t|Inhale vapours}}&lt;br /&gt;
| talent3 = {{t|Psionic fog}}&lt;br /&gt;
| talent4 = {{t|Uncertainty principle}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = {{ct|Steamtech}}&lt;br /&gt;
| Name = {{c|Avoidance}}&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = {{t|Automated cloak tessellation}}&lt;br /&gt;
| talent2 = {{t|Cloak gesture}}&lt;br /&gt;
| talent3 = {{t|Embedded restoration systems}}&lt;br /&gt;
| talent4 = {{t|Cloaking device}}&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = {{ct|Psionic}}&lt;br /&gt;
| Name = {{c|Nightmare}}&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = {{t|Nightmare}}&lt;br /&gt;
| talent2 = {{t|Inner demons}}&lt;br /&gt;
| talent3 = {{t|Waking nightmare}}&lt;br /&gt;
| talent4 = {{t|Night terror}}&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = {{ct|Steamtech}}&lt;br /&gt;
| Name = {{c|Dread}}&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = {{t|Mechanical arms}}&lt;br /&gt;
| talent2 = {{t|Lucid shot}}&lt;br /&gt;
| talent3 = {{t|Psy worm}}&lt;br /&gt;
| talent4 = {{t|No hope}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = {{ct|Technique}}&lt;br /&gt;
| Name = {{c|Combat Training}}&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = {{t|Thick skin}}&lt;br /&gt;
| talent2 = {{t|Armour training}}&lt;br /&gt;
| talent3 = {{t|Combat accuracy}}&lt;br /&gt;
| talent4 = {{t|Weapons mastery}}&lt;br /&gt;
| talent5 = {{t|Dagger mastery}}&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = {{ct|Steamtech}}&lt;br /&gt;
| Name = {{c|Physics}}&lt;br /&gt;
| Mastery = 1.2&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = {{t|Smith}}&lt;br /&gt;
| talent2 = {{t|Mechanical}}&lt;br /&gt;
| talent3 = {{t|Electricity}}&lt;br /&gt;
| talent4 = {{t|Compact steam tank}}&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = {{ct|Steamtech}}&lt;br /&gt;
| Name = {{c|Chemistry}}&lt;br /&gt;
| Mastery = 1.2&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = {{t|Therapeutics}}&lt;br /&gt;
| talent2 = {{t|Chemistry}}&lt;br /&gt;
| talent3 = {{t|Explosives}}&lt;br /&gt;
| talent4 = {{t|Steam power}}&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = {{ct|Steamtech}}&lt;br /&gt;
| Name = {{c|Engineering}}&lt;br /&gt;
| Mastery = 1.2&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = {{t|Emergency steam purge}}&lt;br /&gt;
| talent2 = {{t|Innovation}}&lt;br /&gt;
| talent3 = {{t|Supercharge tinkers}}&lt;br /&gt;
| talent4 = {{t|Last engineer standing}}&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = {{ct|Steamtech}}&lt;br /&gt;
| Name = {{c|Blacksmith}}&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = {{t|Massive Physique}}&lt;br /&gt;
| talent2 = {{t|Endless Endurance}}&lt;br /&gt;
| talent3 = {{t|Life in the Flames}}&lt;br /&gt;
| talent4 = {{t|Craftsman's Eye}}&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = {{ct|Cunning}}&lt;br /&gt;
| Name = {{c|Survival}}&lt;br /&gt;
| Mastery = 0.9&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Device mastery (talent)|Device Mastery]]&lt;br /&gt;
| talent3 = [[Track (talent)|Track]]&lt;br /&gt;
| talent4 = [[Danger sense (talent)|Danger Sense]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Lx</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Uncertainty_principle_(talent)&amp;diff=14587</id>
		<title>Uncertainty principle (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Uncertainty_principle_(talent)&amp;diff=14587"/>
				<updated>2018-02-01T09:29:44Z</updated>
		
		<summary type="html">&lt;p&gt;Lx: Creating page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Uncertainty principle.png&lt;br /&gt;
|name=Uncertainty principle&lt;br /&gt;
|game_version=1.4.6&lt;br /&gt;
|embers_version=1.0.3&lt;br /&gt;
|category_type={{ct|Steamtech}}&lt;br /&gt;
|category={{c|Psionic fog}}&lt;br /&gt;
|require={{TalentReq/PsiWilReq4}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|cooldown={{CTS|15|7}}(no less than 3)&lt;br /&gt;
|desc=While inside a psionic fog the quantum state of space is warped by your powerful tech-augmented psionic powers.&lt;br /&gt;
&lt;br /&gt;
When you would get hit you instead find yourself in an adjacent location.&lt;br /&gt;
&lt;br /&gt;
This effect has a cooldown.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Lx</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=File:Uncertainty_principle.png&amp;diff=14586</id>
		<title>File:Uncertainty principle.png</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=File:Uncertainty_principle.png&amp;diff=14586"/>
				<updated>2018-02-01T09:26:27Z</updated>
		
		<summary type="html">&lt;p&gt;Lx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Lx</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Inhale_vapours_(talent)&amp;diff=14585</id>
		<title>Inhale vapours (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Inhale_vapours_(talent)&amp;diff=14585"/>
				<updated>2018-02-01T09:25:52Z</updated>
		
		<summary type="html">&lt;p&gt;Lx: Creating page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Inhale vapours.png&lt;br /&gt;
|name=Inhale vapours&lt;br /&gt;
|game_version=1.4.6&lt;br /&gt;
|embers_version=1.0.3&lt;br /&gt;
|category_type={{ct|Steamtech}}&lt;br /&gt;
|category={{c|Psionic fog}}&lt;br /&gt;
|require={{TalentReq/PsiWilReq2}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=When you deactivate Vaporous Step, if the psychoport succeeds you inhale some of the vapours, regenerating {{CTS|3|35}} steam and (40 + {{CTMD|10|520}}) / 2 life.&lt;br /&gt;
&lt;br /&gt;
The effects will be multiplied by 33% (diminutive) for each charge of Vaporous Step.&lt;br /&gt;
&lt;br /&gt;
The healing done will increase with your Mindpower.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Lx</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Psionic_fog_(talent)&amp;diff=14584</id>
		<title>Psionic fog (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Psionic_fog_(talent)&amp;diff=14584"/>
				<updated>2018-02-01T09:21:58Z</updated>
		
		<summary type="html">&lt;p&gt;Lx: Creating page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Psionic fog.png&lt;br /&gt;
|name=Psionic fog&lt;br /&gt;
|game_version=1.4.6&lt;br /&gt;
|embers_version=1.0.3&lt;br /&gt;
|category_type={{ct|Steamtech}}&lt;br /&gt;
|category={{c|Psionic fog}}&lt;br /&gt;
|require={{TalentReq/PsiWilReq3}}&lt;br /&gt;
|use_mode=Activated&lt;br /&gt;
|range=8&lt;br /&gt;
|cost=30 Steam + 10 Psi&lt;br /&gt;
|cooldown=10&lt;br /&gt;
|desc=Using the steam of your generators you shape it into a psionic fog that lasts {{CTS|3|7}}(round down) turns. Any foes caught inside will take {{CTMD|10|75}} damage per turn and be seared, reducing their fire resistance by {{CTS|10|30%}} and and mind save by {{CTS|10|30}}.&lt;br /&gt;
&lt;br /&gt;
The damage will increase with your Mindpower.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Lx</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Vaporous_step_(talent)&amp;diff=14583</id>
		<title>Vaporous step (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Vaporous_step_(talent)&amp;diff=14583"/>
				<updated>2018-02-01T09:17:50Z</updated>
		
		<summary type="html">&lt;p&gt;Lx: Creating page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Vaporous step.png&lt;br /&gt;
|name=Vaporous step&lt;br /&gt;
|game_version=1.4.6&lt;br /&gt;
|embers_version=1.0.3&lt;br /&gt;
|category_type={{ct|Steamtech}}&lt;br /&gt;
|category={{c|Psionic fog}}&lt;br /&gt;
|require={{TalentReq/PsiWilReq1}}&lt;br /&gt;
|use_mode=sustained&lt;br /&gt;
|range=7&lt;br /&gt;
|cost=1 Steam drain + 18 Psi&lt;br /&gt;
|cooldown=12&lt;br /&gt;
|desc=You concentrate your will to psychoport some of the steam of your generator to a remote location. Each turn steam accumulates there, up to {{CTS|3|8}}(round down) charges.&lt;br /&gt;
&lt;br /&gt;
When you deactivate the effect you release the accumulated psionic and steam energies, instantly switching places with the target location and releasing the charges in a fiery explosion of hot wet steam in radius 4.&lt;br /&gt;
&lt;br /&gt;
The explosion will do {{ctstmd|25|200}}*0.75 fire damage, multiplied by 33% (diminutive) for each charge and apply the wet effect.&lt;br /&gt;
&lt;br /&gt;
The effect will fizzle is the charged grid is currently occupied by a creature or not in sight.&lt;br /&gt;
&lt;br /&gt;
The damage will increase with your Steampower.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Lx</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=File:Vaporous_step.png&amp;diff=14582</id>
		<title>File:Vaporous step.png</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=File:Vaporous_step.png&amp;diff=14582"/>
				<updated>2018-02-01T09:12:08Z</updated>
		
		<summary type="html">&lt;p&gt;Lx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Lx</name></author>	</entry>

	</feed>