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		<title>Tales of Maj'Eyal - User contributions [en]</title>
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		<updated>2026-04-08T21:21:18Z</updated>
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		<id>https://te4.org/w/index.php?title=Store&amp;diff=14451</id>
		<title>Store</title>
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				<updated>2017-08-18T15:21:56Z</updated>
		
		<summary type="html">&lt;p&gt;Mariojlhm: I made explicit that store inventories are refreshed upon entering the zone for the first time.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many '''stores''' found in the game, usually inside [[zone|towns]]. Stores sell almost all types of equip-able items. Each store is of a certain type (ie. jewelry, swords, light armor), which will determine the inventory that it stocks for sale.&lt;br /&gt;
&lt;br /&gt;
The [[material]] tier for store inventory is restricted to a level range which is set for each town. For example, a town with a material tier of 2-3 will only have tier 2 or tier 3 items in their stores; unless the store is restocked when you reach a particular goal.&lt;br /&gt;
&lt;br /&gt;
Stores will also buy any item you choose to sell.  This is a leftover from the earlier versions in which you had to unlock the [[Transmogrification Chest]] before it was available at birth. There's no real point to selling an item to a store; the [[Transmogrification Chest]] will give the same amount of gold as the store; AND will give energy to the [[Sher'Tul Fortress]] once you have unlocked the fortress.&lt;br /&gt;
&lt;br /&gt;
==Stores in the  [[campaign|Main Campaign]]==&lt;br /&gt;
&lt;br /&gt;
Stores only acquire new inventory three times over the course of the whole game:&lt;br /&gt;
* When you're born&lt;br /&gt;
* After you defeat [[The Master]]&lt;br /&gt;
* After you finish the [[Charred Scar]]&lt;br /&gt;
&lt;br /&gt;
It's important to note that store's acquire new inventories not upon completion of a particular quest, but upon entering the zone the first time after completing the quest.&lt;br /&gt;
&lt;br /&gt;
In addition to the standard inventory for each store type, there are a few special features in certain stores:&lt;br /&gt;
&lt;br /&gt;
* Any weapon store in [[Last Hope]] can teach you {{c|Combat Training}} (50 gold) or {{t|Shoot}} (8 gold).&lt;br /&gt;
* The jewelry store in [[Angolwen]] and [[Gates of Morning]] can make custom rings out of your [[gem]]s and blank rings.&lt;br /&gt;
* The staff store in Angolwen can teach you {{c|Staff Combat}}.&lt;br /&gt;
* The [[mindstar]] store in [[Zigur]] can teach you {{c|Mindstar Mastery}} (various prices; locked, then unlocked, then unlocked with bonus).&lt;br /&gt;
* No store in Zigur will sell any filthy {{arc}}-powered items.&lt;br /&gt;
&lt;br /&gt;
'''Incomplete''' table of stores by item type&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item Type !! colspan=&amp;quot;2&amp;quot;|Locations&lt;br /&gt;
|-&lt;br /&gt;
| Infusions || Derth, Shatur (Tier 1-2), Last Hope, Zigur (Tier 1-3)&lt;br /&gt;
|-&lt;br /&gt;
| Runes || Elvala (Tier 1-2), Last Hope, Zigur (Tier 1-3)&lt;br /&gt;
|- &lt;br /&gt;
| Torques || Shatur (Tier 1-2), Zigur (Tier 1-3)&lt;br /&gt;
|-&lt;br /&gt;
| Wands || Angolwen (Tier 1-3) &lt;br /&gt;
|-&lt;br /&gt;
| Swords, Axes, and/or Maces || Derth, Shatur, Elvala (Tier 1-2), Last Hope, Zigur (Tier 1-3)&lt;br /&gt;
|-&lt;br /&gt;
| Bows, Slings, and Ammo || Derth, Shatur (tier 1-2), Last Hope, Zigur (Tier 1-3)&lt;br /&gt;
|-&lt;br /&gt;
| Staves || Elvala (Tier 1-2), Angolwen (Tier 1-3)&lt;br /&gt;
|-&lt;br /&gt;
| Mindstars || Shatur (tier 1-2), Zigur (Tier 1-3)&lt;br /&gt;
|-&lt;br /&gt;
| Lites || Derth (Tier 1)&lt;br /&gt;
|-&lt;br /&gt;
| Picks || Derth (Tier 1-2)&lt;br /&gt;
|- &lt;br /&gt;
| Rings &amp;amp; Amulets || Angolwen (Tier 1-3)&lt;br /&gt;
|-&lt;br /&gt;
| Light Armor || Derth, Elvala, Shatur (Tier 1-2), Last Hope, Zigur (Tier 1-3)&lt;br /&gt;
|- &lt;br /&gt;
| Heavy Armor &amp;amp; Shields || Derth, Shatur (Tier 1-2), Last Hope, Zigur (Tier 1-3) ||&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stores in [[Embers of Rage]]==&lt;br /&gt;
&lt;br /&gt;
In addition to the town stores in [[Embers of Rage]], certain zones have [[Ancient Automated Archive]]s which are portable vending machines. These can be reprogrammed to go to other places. The Embers campaign also has one special zone which is a special store: [[Kaltor's Shop]].&lt;br /&gt;
&lt;br /&gt;
Note that in [[Embers of Rage]] - unlike the main campaign - the [[APE]] device does ''not'' turn excess items into gold. Your only source of gold in this campaign is dropped by NPCs or otherwise acquired.&lt;/div&gt;</summary>
		<author><name>Mariojlhm</name></author>	</entry>

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