<?xml version="1.0"?>
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		<id>https://te4.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mimic716</id>
		<title>Tales of Maj'Eyal - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://te4.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mimic716"/>
		<link rel="alternate" type="text/html" href="https://te4.org/wiki/Special:Contributions/Mimic716"/>
		<updated>2026-05-13T02:25:53Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.26.2</generator>

	<entry>
		<id>https://te4.org/w/index.php?title=Berserker&amp;diff=6668</id>
		<title>Berserker</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Berserker&amp;diff=6668"/>
				<updated>2014-01-29T03:20:50Z</updated>
		
		<summary type="html">&lt;p&gt;Mimic716: /* Strategy */  Reworded and rephrased for a more open-ended strategy (as opposed to a single successful build and an author's perspective). Also made grammatical corrections. I did my best to keep all of the points the original author made.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{redirect2&lt;br /&gt;
|1=the class&lt;br /&gt;
|2=talent&lt;br /&gt;
|3=[[Berserker (talent)]]&lt;br /&gt;
}}&lt;br /&gt;
{{class&lt;br /&gt;
|name=Berserker&lt;br /&gt;
|metaclass=Warrior&lt;br /&gt;
|starting_life=120&lt;br /&gt;
|life_per_level= +3&lt;br /&gt;
|strength= +5&lt;br /&gt;
|dexterity= +1&lt;br /&gt;
|constitution= +3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A Berserker wields huge two-handed weapons of destruction, bringing pain and death to his foes as he cleaves them in two.&lt;br /&gt;
A Berserker usually forfeits all ideas of self-defense to concentrate on what he does best: killing things.&lt;br /&gt;
Their most important stats are: [[Strength]] and [[Constitution]]&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Iron Greatsword&lt;br /&gt;
*Iron Mail Armor&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Archery training (category)|Archery Training]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = Yes&lt;br /&gt;
| talent1 = [[Steady shot (talent)|Steady Shot]]&lt;br /&gt;
| talent2 = [[Aim (talent)|Aim]]&lt;br /&gt;
| talent3 = [[Rapid shot (talent)|Rapid Shot]]&lt;br /&gt;
| talent4 = [[Relaxed shot (talent)|Relaxed Shot]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Shield defense (category)|Shield Defense]]&lt;br /&gt;
| Mastery = 0.9&lt;br /&gt;
| Locked = Yes&lt;br /&gt;
| talent1 = [[Shield wall (talent)|Shield Wall]]&lt;br /&gt;
| talent2 = [[Repulsion (talent)|Repulsion]]&lt;br /&gt;
| talent3 = [[Shield expertise (talent)|Shield Expertise]]&lt;br /&gt;
| talent4 = [[Last stand (talent)|Last Stand]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Two-handed weapons (category)|Two-Handed Weapons]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Death dance (talent)|Death Dance]]&lt;br /&gt;
| talent2 = [[Berserker (talent)|Berserker]]&lt;br /&gt;
| talent3 = [[Warshout (talent)|Warshout]]&lt;br /&gt;
| talent4 = [[Death blow (talent)|Deathblow]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Two-handed maiming (category)|Two-Handed Maiming]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Stunning blow (talent)|Stunning Blow]]&lt;br /&gt;
| talent2 = [[Sunder armour (talent)|Sunder Armour]]&lt;br /&gt;
| talent3 = [[Sunder arms (talent)|Sunder Arms]]&lt;br /&gt;
| talent4 = [[Blood frenzy (talent)|Blood Frenzy]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat techniques (category)|Combat Techniques]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Rush (talent)|Rush]]&lt;br /&gt;
| talent2 = [[Precise strikes (talent)|Precise Strikes]]&lt;br /&gt;
| talent3 = [[Perfect strike (talent)|Perfect Strike]]&lt;br /&gt;
| talent4 = [[Blinding speed (talent)|Blinding Speed]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat veteran (category)|Combat Veteran]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Quick recovery (talent)|Quick Recovery]]&lt;br /&gt;
| talent2 = [[Fast metabolism (talent)|Fast Metabolism]]&lt;br /&gt;
| talent3 = [[Spell shield (talent)|Spell Shield]]&lt;br /&gt;
| talent4 = [[Unending frenzy (talent)|Unending Frenzy]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Superiority (category)|Superiority]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = Yes&lt;br /&gt;
| talent1 = [[Juggernaut (talent)|Juggernaut]]&lt;br /&gt;
| talent2 = [[Onslaught (talent)|Onslaught]]&lt;br /&gt;
| talent3 = [[Battle call (talent)|Battle Call]]&lt;br /&gt;
| talent4 = [[Shattering impact (talent)|Shattering Impact]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Warcries (category)|Warcries]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = Yes&lt;br /&gt;
| talent1 = [[Shattering shout (talent)|Shattering Shout]]&lt;br /&gt;
| talent2 = [[Second wind (talent)|Second Wind]]&lt;br /&gt;
| talent3 = [[Battle shout (talent)|Battle Shout]]&lt;br /&gt;
| talent4 = [[Battle cry (talent)|Battle Cry]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category type)|Technique]]&lt;br /&gt;
| Name = [[Bloodthirst (category)|Bloodthirst]]&lt;br /&gt;
| Mastery = 1.2&lt;br /&gt;
| Locked = Yes&lt;br /&gt;
| talent1 = [[Bloodbath (talent)|Bloodbath]]&lt;br /&gt;
| talent2 = [[Mortal terror (talent)|Mortal Terror]]&lt;br /&gt;
| talent3 = [[Bloodrage (talent)|Bloodrage]]&lt;br /&gt;
| talent4 = [[Unstoppable (talent)|Unstoppable]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Dirty fighting (category)|Dirty Fighting]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = Yes&lt;br /&gt;
| talent1 = [[Dirty fighting (talent)|Dirty Fighting]]&lt;br /&gt;
| talent2 = [[Backstab (talent)|Backstab]]&lt;br /&gt;
| talent3 = [[Switch place (talent)|Switch Place]]&lt;br /&gt;
| talent4 = [[Cripple (talent)|Cripple]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| generic_rows = &lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat training (category)|Combat Training]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Thick skin (talent)|Thick Skin]]&lt;br /&gt;
| talent2 = [[Armour training (talent)|Armour Training]]&lt;br /&gt;
| talent3 = [[Combat accuracy (talent)|Combat Accuracy]]&lt;br /&gt;
| talent4 = [[Weapons mastery (talent)|Weapons Mastery]]&lt;br /&gt;
| talent5 = [[Dagger mastery (talent)|Dagger Mastery]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Conditioning (category)|Conditioning]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Vitality (talent)|Vitality]]&lt;br /&gt;
| talent2 = [[Daunting presence (talent)|Daunting Presence]]&lt;br /&gt;
| talent3 = [[Unflinching resolve (talent)|Unflinching Resolve]]&lt;br /&gt;
| talent4 = [[Adrenaline surge (talent)|Adrenaline Surge]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Field control (category)|Field Control]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = Yes&lt;br /&gt;
| talent1 = [[Disengage (talent)|Disengage]]&lt;br /&gt;
| talent2 = [[Track (talent)|Track]]&lt;br /&gt;
| talent3 = [[Heave (talent)|Heave]]&lt;br /&gt;
| talent4 = [[Slow motion (talent)|Slow Motion]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Sense]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Stunning Blow and Death Dance are two early game talents that scale well with added class points, creating higher damage and a longer stun. While Death Dance has high damage output its range is small. Unlocking [[Bloodthirst (category)|Bloodthirst]] at level ten is a very good choice. There are three passive talents here: Blood Bath, Mortal Terror, and Blood Rage, all of which will help increase your character's lifespan.&lt;br /&gt;
&lt;br /&gt;
Like Brawler, Breserker has access to some mobility skills, like [[Rush (talent)|Rush]]. These help you to close the gap on tough mobs, hop away from sustaining AoE and regroup with your shorter cooldowns ready.&lt;br /&gt;
&lt;br /&gt;
The [[Combat techniques (category)|Combat Techniques]] tree can be often overlooked, but the passives - the ones that increase your stamina and health regereration - are quite powerful and can relieve the need for regeneration via inscriptions for more powerful inscriptions, though regeneration runes can make a Berseker even harder to kill. Having two regeneration runes makes it double-hard, and by unlocking an extra inscription slot and you could add a movement or shield rune as well. However there are still some interesting categories to unlock such as the [[Warcries (category)|Warcries]] tree, which will give you Battle Shout and Second wind; both talents are nice.&lt;br /&gt;
&lt;br /&gt;
Berserker has access to many passive talents, such as Weapons Combat and Weapons Mastery, followed by constitution passives and massive armor. [[Field control (category)|Field Control]] gives you access to another often-overlooked high-tier talent in Track which gives you the ability to see what you're going to be rushing into before doing it.&lt;br /&gt;
&lt;br /&gt;
A good strategy for most of the game is to limit your line of sight. Fighting enemies in a place where only a few monsters could ever see you. This becomes more important as you get into the later levels as you want to limit the number of incoming ranged and magic attacks. Those are the two things that will kill you fast throughout most of the game. Later however melee damage from monsters such as other elite Berserkers can hit extremely hard so you want to be careful around them. Otherwise, Bersserkers can go toe-to-toe with everything else, slaying them in just a few swings. Keeping perfect positioning is key when playing Berserker, which could yet another good reason to pick up Field control (as talked about earlier.)&lt;br /&gt;
&lt;br /&gt;
It can also be noted that Berserker can unlock archery talents as well. The cost to make this an effective method of combat is high, however. A critical strike build is possible too if you were to unlock Dirty Fighting. All of these options makes it a robust class and a solid choice for many races.&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Mimic716</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Corruptor&amp;diff=6653</id>
		<title>Corruptor</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Corruptor&amp;diff=6653"/>
				<updated>2014-01-26T22:50:56Z</updated>
		
		<summary type="html">&lt;p&gt;Mimic716: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class&lt;br /&gt;
|name=Corruptor&lt;br /&gt;
|metaclass=Defiler&lt;br /&gt;
|starting_life=120&lt;br /&gt;
|locked=Yes&lt;br /&gt;
|life_per_level= +0&lt;br /&gt;
|constitution= +2&lt;br /&gt;
|magic = +4&lt;br /&gt;
|willpower = +3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A corruptor is a terrible foe, wielding dark magics that can sap the very soul of her target.&lt;br /&gt;
They can harness the blight of evil, crushing souls, stealing life force to replenish themselves.&lt;br /&gt;
The most powerful corruptors can even take on some demonic aspects for themselves.&lt;br /&gt;
&lt;br /&gt;
Their most important stats are: [[Magic]] and [[Willpower]]&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Elm Staff&lt;br /&gt;
*Linen Robe&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*[[Drain (talent)|Drain]]&lt;br /&gt;
*[[Blood spray (talent)|Blood Spray]]&lt;br /&gt;
*[[Soul rot (talent)|Soul Rot]]&lt;br /&gt;
*[[Pacification hex (talent)|Pacification Hex]]&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Example category (category)|Example Category]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[1st talent (talent)|1st Talent]]&lt;br /&gt;
| talent2 = [[2nd talent (talent)|2nd Talent]]&lt;br /&gt;
| talent3 = [[3rd talent (talent)|3rd Talent]]&lt;br /&gt;
| talent4 = [[4th talent (talent)|4th Talent]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Cunning&lt;br /&gt;
:[[Survival (category)|Survival]] (1.0 mastery, locked)&lt;br /&gt;
&lt;br /&gt;
;Corruption&lt;br /&gt;
:[[Sanguisuge (category)|Sanguisuge]] (1.3 mastery)&lt;br /&gt;
:[[Vim (category)|Vim]] (1.3 mastery)&lt;br /&gt;
:[[Bone (category)|Bone]] (1.3 mastery, locked)&lt;br /&gt;
:[[Hexes (category)|Hexes]] (1.3 mastery)&lt;br /&gt;
:[[Curses (category)|Curses]] (1.3 mastery)&lt;br /&gt;
:[[Plague (category)|Plague]] (1.3 mastery)&lt;br /&gt;
:[[Blood (category)|Blood]] (1.3 mastery)&lt;br /&gt;
:[[Blight (category)|Blight]] (1.3 mastery)&lt;br /&gt;
:[[Shadowflame (category)|Shadowflame]] (1.3 mastery, locked)&lt;br /&gt;
:[[Torment (category)|Torment]] (1.3 mastery, locked)&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Corruptors are spellcasters that deal damage over time with diseases, and instant damage with physical, blight, fire and/or acid damage. Using Pacification Hex to 'root' and silence your foes and load them up with other hexes or curses is a good technique against bosses and rare monsters, especially in the early goings. Another big challenge in early game is the lack of a stun, and when you gain access to Catalepsy your foe still requires a disease to be on them in order to stun them. It's also important to note that while Blood Fury increases your critical rate for all spells, the bonus damage buff received only applies to Blight and Acid damage.&lt;br /&gt;
&lt;br /&gt;
The Blight and Shadowflame skill trees are equally interesting choices when it comes to middle to late game. Both scale impressively with added class or category points, with blight probably edging out on point-for-point gain especially when considering the sustain cost for Shadowflame's two top tier abilities 'Flame of Urh'Rok' and 'Fearscape' (90 each or 180 total with -5 vim per turn). The Blood tree also scales very well with added class points, increasing healing, radius, damage, crit rate, disease chance, and of course more damage.&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Mimic716</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Corruptor&amp;diff=6652</id>
		<title>Corruptor</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Corruptor&amp;diff=6652"/>
				<updated>2014-01-26T22:50:14Z</updated>
		
		<summary type="html">&lt;p&gt;Mimic716: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class&lt;br /&gt;
|name=Corruptor&lt;br /&gt;
|metaclass=Defiler&lt;br /&gt;
|starting_life=120&lt;br /&gt;
|locked=Yes&lt;br /&gt;
|life_per_level= +0&lt;br /&gt;
|constitution= +2&lt;br /&gt;
|magic = +4&lt;br /&gt;
|willpower = +3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A corruptor is a terrible foe, wielding dark magics that can sap the very soul of her target.&lt;br /&gt;
They can harness the blight of evil, crushing souls, stealing life force to replenish themselves.&lt;br /&gt;
The most powerful corruptors can even take on some demonic aspects for themselves.&lt;br /&gt;
&lt;br /&gt;
Their most important stats are: [[Magic]] and [[Willpower]]&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Elm Staff&lt;br /&gt;
*Linen Robe&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*[[Drain (talent)|Drain]]&lt;br /&gt;
*[[Blood spray (talent)|Blood Spray]]&lt;br /&gt;
*[[Soul rot (talent)|Soul Rot]]&lt;br /&gt;
*[[Pacification hex (talent)|Pacification Hex]]&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Example category (category)|Example Category]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[1st talent (talent)|1st Talent]]&lt;br /&gt;
| talent2 = [[2nd talent (talent)|2nd Talent]]&lt;br /&gt;
| talent3 = [[3rd talent (talent)|3rd Talent]]&lt;br /&gt;
| talent4 = [[4th talent (talent)|4th Talent]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Cunning&lt;br /&gt;
:[[Survival (category)|Survival]] (1.0 mastery, locked)&lt;br /&gt;
&lt;br /&gt;
;Corruption&lt;br /&gt;
:[[Sanguisuge (category)|Sanguisuge]] (1.3 mastery)&lt;br /&gt;
:[[Vim (category)|Vim]] (1.3 mastery)&lt;br /&gt;
:[[Bone (category)|Bone]] (1.3 mastery, locked)&lt;br /&gt;
:[[Hexes (category)|Hexes]] (1.3 mastery)&lt;br /&gt;
:[[Curses (category)|Curses]] (1.3 mastery)&lt;br /&gt;
:[[Plague (category)|Plague]] (1.3 mastery)&lt;br /&gt;
:[[Blood (category)|Blood]] (1.3 mastery)&lt;br /&gt;
:[[Blight (category)|Blight]] (1.3 mastery)&lt;br /&gt;
:[[Shadowflame (category)|Shadowflame]] (1.3 mastery, locked)&lt;br /&gt;
:[[Torment (category)|Torment]] (1.3 mastery, locked)&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Corruptors are spellcasters that deal damage over time with diseases, and instant damage with physical, blight, fire and/or acid damage. Using Pacification Hex to 'root' and silence your foes and load them up with other hexes or curses is a good technique against bosses and rare monsters, especially in the early goings. Another big challenge in early game is the lack of a stun, and when you gain access to Catalepsy your foe still requires a disease to be on them in order to stun them. It's also important to note that while Blood Fury increases your critical rate for all spells, the bonus damage buff received only applies to Blight and Acid damage.&lt;br /&gt;
&lt;br /&gt;
The Blight and Shadowflame skill trees are equally interesting choices when it comes to middle to late game. Both scale impressively with added class or category points, with blight probably edging out on point-for-point gain especially when considering the sustain cost for Shadowflame's two top tier abilities 'Flame of Urh'Rok' and 'Fearscape' (90 each or 180 total with -5 vim per turn). The Blood tree also scales very well with class points increasing healing, radius, damage, crit rate, disease chance, and of course more damage.&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Mimic716</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Corruptor&amp;diff=6651</id>
		<title>Corruptor</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Corruptor&amp;diff=6651"/>
				<updated>2014-01-26T22:34:58Z</updated>
		
		<summary type="html">&lt;p&gt;Mimic716: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class&lt;br /&gt;
|name=Corruptor&lt;br /&gt;
|metaclass=Defiler&lt;br /&gt;
|starting_life=120&lt;br /&gt;
|locked=Yes&lt;br /&gt;
|life_per_level= +0&lt;br /&gt;
|constitution= +2&lt;br /&gt;
|magic = +4&lt;br /&gt;
|willpower = +3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A corruptor is a terrible foe, wielding dark magics that can sap the very soul of her target.&lt;br /&gt;
They can harness the blight of evil, crushing souls, stealing life force to replenish themselves.&lt;br /&gt;
The most powerful corruptors can even take on some demonic aspects for themselves.&lt;br /&gt;
&lt;br /&gt;
Their most important stats are: [[Magic]] and [[Willpower]]&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Elm Staff&lt;br /&gt;
*Linen Robe&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*[[Drain (talent)|Drain]]&lt;br /&gt;
*[[Blood spray (talent)|Blood Spray]]&lt;br /&gt;
*[[Soul rot (talent)|Soul Rot]]&lt;br /&gt;
*[[Pacification hex (talent)|Pacification Hex]]&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Example category (category)|Example Category]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[1st talent (talent)|1st Talent]]&lt;br /&gt;
| talent2 = [[2nd talent (talent)|2nd Talent]]&lt;br /&gt;
| talent3 = [[3rd talent (talent)|3rd Talent]]&lt;br /&gt;
| talent4 = [[4th talent (talent)|4th Talent]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Cunning&lt;br /&gt;
:[[Survival (category)|Survival]] (1.0 mastery, locked)&lt;br /&gt;
&lt;br /&gt;
;Corruption&lt;br /&gt;
:[[Sanguisuge (category)|Sanguisuge]] (1.3 mastery)&lt;br /&gt;
:[[Vim (category)|Vim]] (1.3 mastery)&lt;br /&gt;
:[[Bone (category)|Bone]] (1.3 mastery, locked)&lt;br /&gt;
:[[Hexes (category)|Hexes]] (1.3 mastery)&lt;br /&gt;
:[[Curses (category)|Curses]] (1.3 mastery)&lt;br /&gt;
:[[Plague (category)|Plague]] (1.3 mastery)&lt;br /&gt;
:[[Blood (category)|Blood]] (1.3 mastery)&lt;br /&gt;
:[[Blight (category)|Blight]] (1.3 mastery)&lt;br /&gt;
:[[Shadowflame (category)|Shadowflame]] (1.3 mastery, locked)&lt;br /&gt;
:[[Torment (category)|Torment]] (1.3 mastery, locked)&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Corruptors are spellcasters that deal damage over time with diseases, and instant damage with physical, blight, fire and/or acid damage. Using Pacification Hex to 'root' and silence your foes and load them up with other hexes or curses is a good technique against bosses and rare monsters, especially in the early goings. Another big challenge in early game is the lack of a stun, and when you gain access to Catalepsy your foe still requires a disease to be on them in order to stun them. It's also important to note that while Blood Fury increases your critical rate for all spells, the bonus damage buff received only applies to Blight and Acid damage.&lt;br /&gt;
&lt;br /&gt;
The Blight and Shadowflame skill trees are equally interesting choices when it comes to middle to late game. Both scale impressively with added class or category points, with blight probably edging out on point-for-point gain especially when considering the sustain cost for Shadowflame's two top tier abilities 'Flame of Urh'Rok' and 'Fearscape' (90 each or 180 total with -5 vim per turn). &lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Mimic716</name></author>	</entry>

	</feed>