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		<id>https://te4.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Minmay</id>
		<title>Tales of Maj'Eyal - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://te4.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Minmay"/>
		<link rel="alternate" type="text/html" href="https://te4.org/wiki/Special:Contributions/Minmay"/>
		<updated>2026-06-03T08:52:09Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.26.2</generator>

	<entry>
		<id>https://te4.org/w/index.php?title=Eden%27s_Guile&amp;diff=6123</id>
		<title>Eden's Guile</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Eden%27s_Guile&amp;diff=6123"/>
				<updated>2013-09-08T04:24:41Z</updated>
		
		<summary type="html">&lt;p&gt;Minmay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artifact&lt;br /&gt;
|name=Eden's Guile&lt;br /&gt;
|unid=pair of yellow boots&lt;br /&gt;
|type=Boots&lt;br /&gt;
|source=Technique&lt;br /&gt;
|require=-&lt;br /&gt;
|rarity=300&lt;br /&gt;
|level=1-20&lt;br /&gt;
|cost=100&lt;br /&gt;
|tier=2&lt;br /&gt;
|armor=+1&lt;br /&gt;
|defense=+2&lt;br /&gt;
|fatigue=+2%&lt;br /&gt;
|stats=+3 Cun&lt;br /&gt;
|abilities=Talent mastery: +0.20 [[Survival (category)|Cunning / Survival]]&lt;br /&gt;
Activate to boost global speed by (20 + Cun / 2)% for 8 turns (uses 50 power, max power 50)&lt;br /&gt;
|description=''The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it.''&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Minmay</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Eden%27s_Guile&amp;diff=6122</id>
		<title>Eden's Guile</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Eden%27s_Guile&amp;diff=6122"/>
				<updated>2013-09-08T04:24:22Z</updated>
		
		<summary type="html">&lt;p&gt;Minmay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artifact&lt;br /&gt;
|name=Eden's Guile&lt;br /&gt;
|unid=pair of yellow boots&lt;br /&gt;
|type=Boots&lt;br /&gt;
|source=Technique&lt;br /&gt;
|require=-&lt;br /&gt;
|rarity=300&lt;br /&gt;
|level=1-20&lt;br /&gt;
|cost=100&lt;br /&gt;
|tier=2&lt;br /&gt;
|armor=+1&lt;br /&gt;
|defense=+2&lt;br /&gt;
|fatigue=+2%&lt;br /&gt;
|stats=+3 Cun&lt;br /&gt;
|abilities=Talent mastery: +0.20 [[Survival (category)|Cunning / Survival]]&lt;br /&gt;
Activate to boost global speed by (20 + Cun / 2)% for 5 turns (uses 50 power, max power 50)&lt;br /&gt;
|description=''The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it.''&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Minmay</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Mindslayer_1.0.4&amp;diff=6054</id>
		<title>Mindslayer 1.0.4</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Mindslayer_1.0.4&amp;diff=6054"/>
				<updated>2013-08-21T15:09:55Z</updated>
		
		<summary type="html">&lt;p&gt;Minmay: created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Guide==&lt;br /&gt;
&lt;br /&gt;
===General information===&lt;br /&gt;
This guide will be heavily outdated in the next release due to scaling and prodigy changes - for example, it will no longer be possible to reduce Absorption Mastery's cooldown to 0.&lt;br /&gt;
&lt;br /&gt;
You start wielding a greatsword. Replace it with two mindstars as soon as you possibly can. Mindslayer is not a melee class. Its main attack for the whole game is Mindlash, and the further in the game you are, the fewer other attacks you'll be using. Early on, you should also use spiked auras because of Mindlash's cooldown, but hitting things in melee is usually an act of desperation. Similarly, instead of a weapon, you always want to Telekinetic Grasp the highest-level mindstar (or gem) you have, because material level determines Mindlash damage and cooldown.&lt;br /&gt;
&lt;br /&gt;
The class doesn't start with a means of scouting, so get something with Track as soon as you can.&lt;br /&gt;
&lt;br /&gt;
Some people will tell you to get antimagic. While you do have high mindpower, there is very little synergy with the antimagic talents - Resolve and Antimagic Shield only apply AFTER psionic shields, and you shouldn't be letting anything get past your shields in the first place. Fungus is pretty underwhelming for the same reason; regeneration is no good when you just don't lose HP. Furthermore, you miss out on excellent tools like Stone Wall and lightning runes.&lt;br /&gt;
&lt;br /&gt;
Get 5 inscription slots. The only time less than 5 is reasonable is if you're playing undead. Spend the other two (or three, for cornac) category points however you want, but it's probably not worth using them to increase mastery unless it gets you 0 cooldown Absorption Mastery - see Absorption below. The best inscriptions are wild infusions (status), movement infusions (best inscription for escaping), heroism infusions (stats are good and if you do screw up and take HP damage, they'll stop you from dying), and lightning runes (even better defense than Heroism, but again, only applies after shields).&lt;br /&gt;
&lt;br /&gt;
'''Telekinetic weapon attacks and aura hits will break movement infusions.''' For this reason, deactivate Beyond the Flesh before using one, and don't keep auras sustained when you don't need to.&lt;br /&gt;
&lt;br /&gt;
None of the escort categories are particularly exciting.&lt;br /&gt;
&lt;br /&gt;
===Races===&lt;br /&gt;
* [[Cornac]]: If you don't go antimagic you will have trouble using generics, and antimagic really isn't very good. Maybe if you really want to unlock 3 categories (you definitely want 5 inscription slots).&lt;br /&gt;
* [[Higher]]: The regeneration does scale with Willpower, but you shouldn't be taking HP damage anyway. Increased sight radius is good. You need a spell to trigger the magical damage boost, and until you get Mental Tyranny or Temporal Form, it won't be an element you want. Highborn's Bloom isn't very useful, you're unlikely to run out of psi and if you do it's easy to get it back.&lt;br /&gt;
* [[Shalore]]: The speed boost scales with stats you don't have. Critical multiplier is good, Timeless is possibly the best talent in the game but there aren't really any good ways to abuse it on this class.&lt;br /&gt;
* [[Thalore]]: Probably the best race. Your damage increase scales with Willpower. You have extremely good summons, and although the talent description doesn't tell you, they also scale with both Willpower and talent level.&lt;br /&gt;
* [[Dwarf]]: Maybe if you really like armour or saves. Stone Walking is a good escape, at least.&lt;br /&gt;
* [[Halfling]]: Mental critical chance is really important, but later on you'll have it without using the talent anyway. Indomitable is nice, but remember that you do have a talent that gives you 50% stun resistance. Evasion is good if you are afraid of enemy melee, but you probably shouldn't be.&lt;br /&gt;
* [[Yeek]]: Worst life rating in the game with a -4 life per level class is...actually not that bad because you have Absorption (and can easily max Constitution if you really want, since three other stats are useless). Quickened is huge late in the game since Mindlash will have 0 cooldown, and since you have no class summons, Wayist is excellent (it scales with talent level and Willpower, though it doesn't tell you).&lt;br /&gt;
* [[Skeleton]]: Not a good idea, you can't get Psiblades and losing infusions is really bad.&lt;br /&gt;
* [[Ghoul]]: Skeleton's disadvantages with -20% global speed on top of that, which is absolutely horrible for this class.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* [[Strength]]: Nearly useless. You shouldn't be hitting things in melee very much and you certainly shouldn't be doing it with non-mindstars, unless you're very early in the game. Augmentation makes meeting stat requirements painless anyway.&lt;br /&gt;
* [[Dexterity]]: About as useless as strength.&lt;br /&gt;
* [[Constitution]]: You have Absorption so you really shouldn't be losing HP in the first place. Still likely to be the least useless of the stats that aren't Wil/Cun, so raise it after both of those are at maximum.&lt;br /&gt;
* [[Magic]]: Only useful if you need spellpower for some reason (you almost certainly don't).&lt;br /&gt;
* [[Willpower]]: Mindpower is enormously important and this increases it more than cunning. Raise this before anything else.&lt;br /&gt;
* [[Cunning]]: Raise whenever you can't raise willpower; nearly as important, possibly even more important depending on what you find (Eden's Guile gets an extra 0.5% global speed bonus with every point of Cun!)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Class Talent Trees===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Absorption====&lt;br /&gt;
Using shields should be pretty obvious. When you're going to get hit by a damage type, spike the corresponding shield, and make sure to stop getting hit before the shield runs out. Since you barely use any psi, there's nothing wrong with just leaving two shields sustained when you're not spiking them. &lt;br /&gt;
When you change something in the level-up menu, you will get a warning about having to reactivate your shields. This is unnecessary, psionic shields are among the few sustains in the game to actually adapt correctly to stat changes without reactivation.&lt;br /&gt;
Absorption Mastery does use your talent level, not your raw talent level. You don't need to play infinite dungeon to get temporal resistance. Absorption Mastery's cooldown is 120 - (talent level * 12) provided you aren't using the Infinite500 addon, and yes, that can go down to 0.&lt;br /&gt;
Psionic shields are applied BEFORE resistances, and also before just about anything else you can think of, such as damage shields.&lt;br /&gt;
The percentage of damage absorbed by non-spiked shields is determined solely by your Cunning, but you should be spiking them anyway so don't worry about that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Projection====&lt;br /&gt;
Spiked aura damage is good early, when Mindlash still has a long cooldown. Later on it falls far behind Mindlash and they're only useful for Conduit, unless you're absolutely desperate for area attacks (you shouldn't be). '''Passive aura damage will break movement infusions'''.&lt;br /&gt;
Increasing your Conduit talent level increases damage by more than increasing aura levels, so put one point in Kinetic and Thermal aura and if you ever get the desire to put more points in (which you may not), make sure Conduit is already at 5 first. Remember that the actual elements become irrelevant once you get Mental Tyranny or Temporal Form. Don't even learn Projection Mastery.&lt;br /&gt;
As with shields, you will be warned about reactivating auras and Conduit, but also as with shields, this is not actually necessary.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Psi-fighting====&lt;br /&gt;
* '''Telekinetic Smash''': Usually does less damage than Mindlash early, might do slightly more late in the game, but it's melee, has a cooldown...and is strictly worse than Nature's Equilibrium. 1/5&lt;br /&gt;
* '''Augmentation''': Increase two useless stats. The sustain cost is so small that you might as well leave it on anyway. 1/5 (you can juggle your 4 free class points to meet stat requirements)&lt;br /&gt;
* '''Conduit''': Only good talent in this tree, the increase in Mindlash damage is pretty significant all game. You don't even have to pay the auras' sustain costs. Probably 5/5 eventually.&lt;br /&gt;
* '''Frenzied Psifighting''': If this talent allowed your weapon to hit the same target more than once, then it wouldn't be completely useless. It doesn't. 0/5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Focus====&lt;br /&gt;
* '''Mindlash''': Your main attack, eventually becomes pretty much your only attack. Damage and cooldown are determined by the material level of the gem or mindstar in your telekinetic focus slot, the result being that you should always wield the highest material level gem/mindstar you have (at equal material level, mindstars tend to give better bonuses than gems). Cooldown is 5 minus the material level, so your first tier 4 gem or mindstar (allowing you to use Mindlash every turn) is probably going to excite you more than any other item in the game. Especially if it's the [[Amethyst of Sanctuary]]. 5/5 immediately.&lt;br /&gt;
* '''Pyrokinesis''': When you take Mindlash damage, give it a huge cooldown, take away Conduit, and spread it over 10 turns, it turns out to be pretty bad. Attacking an area doesn't nearly make up for it. Only useful early when Mindlash still has a big cooldown. 1/5&lt;br /&gt;
* '''Reach''': Increases the range of Mindlash, auras, Bind, Implode, Mindhook, Pyrokinesis, Shattering Charge, Telekinetic Leap, and Voracity talents. Just because of Mindlash range you probably want 5 points when you get a tier 4 or 5 gem; possibly 4 points depending on how it ends up rounding (which depends on mastery and whether you got Greater Telekinetic Grasp) - try using Mindlash at 4, then try it again at 5, and see whether the range has changed.&lt;br /&gt;
* '''Focused Channeling''': Depends on how much you like shields and getting more Conduit damage. Probably invest in this before raising auras above level 1, maybe after getting shields to level 5.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Augmented Mobility (locked)====&lt;br /&gt;
Consider spending your category point on a movement infusion instead. Unless you're a skeleton, in which case you're boned.&lt;br /&gt;
* '''Mindhook''': Why would you ever want something to be next to you on this class? 1/5&lt;br /&gt;
* '''Quick as Thought''': (Talent level * 20%) extra movement speed. Unlike movement infusions and such, this isn't broken by telekinetic weapon attacks, but it's also too small of an increase to abuse in that way. At least movement speed stacks multiplicatively so you can make movement infusions a lot stronger. Still probably not worth it considering that the next talent is&lt;br /&gt;
* '''Telekinetic Leap''': Probably the reason you unlocked this category; you know how good Wanderer's Rest is. Has a cap of 10 squares, which it easily reaches with talent points and Reach.&lt;br /&gt;
* '''Shattering Charge''': A second telekinetic leap that requires a spiked shield and also does some lousy damage and destroys walls along the way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Grip (locked)====&lt;br /&gt;
Also not needed, but not a terrible unlock either.&lt;br /&gt;
* '''Deflect Projectiles''': Only works on projectiles with a travel speed (so it works on arrows and Soul Rot, but not Lightning). Note that it can &amp;quot;deflect&amp;quot; a projectile to a square directly behind you, causing you to still get hit, so it doesn't quite reduce damage by the listed percentage. Usually shields are enough, but there are worse places to put points.&lt;br /&gt;
* '''Bind''': Melee shouldn't threaten you except on an unlucky randboss. In the event that it does, 1 point gives more than enough duration to kill whatever you're fighting. 1/5&lt;br /&gt;
* '''Implode''': 50% slow is fantastic, but the duration is short and by the time you get this talent you should be killing things fast enough that this is only useful on particularly tough bosses. However many points you want.&lt;br /&gt;
* '''Greater Telekinetic Grasp''': Your telekinetic weapon doesn't do much damage, and even if it did the bonus here is pretty small. However, the material level bonus does increase a tier 5 gem to a tier 6, and Mindlash, Range, Focused Channeling, etc. all respond appropriately, giving you extra damage, shield power, and possibly even another point of range (depending on your Focus mastery). 4/5, to get 5 effective level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Generics===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Combat Training====&lt;br /&gt;
* '''Thick Skin''': Remember that psionic shields apply before resistances, so this really only helps when you screw up (a lot of people also wildly overrate resist all in the first place). Get however much you care to.&lt;br /&gt;
* '''Armour Training''': Armour, however, does apply before shields. It also only works on melee and archery attacks, so most people don't like it. It's also likely that your best armour is [[Robe of Force|some]] [[Spider-Silk Robe of Spydrë|sort]] [[Evermoss Robe|of]] [[Spider-Silk Robe of Spydrë|robe]] or light armour, for which this talent does absolutely nothing.&lt;br /&gt;
* '''Combat Accuracy''': Maybe put one point in this really early and then take it out. Later, even if you do happen to melee things, your accuracy will be enormous because you're using mindstars and have willpower. 0/5&lt;br /&gt;
* '''Weapon Mastery''', '''Dagger Mastery''', '''Exotic Weapon Mastery''': You're hoping to stop using these as soon as possible; any points you put in should be temporary like combat accuracy. 0/5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Voracity====&lt;br /&gt;
Mainly useful if you run out of psi. The slowing from Kinetic Leech is good if you don't kill things quickly, but you probably do kill things quickly. Thermal leech and charge leech are only useful early, later on the freezing/damage isn't really good for much, and there's no way you're running out of psi so often that you need more than Kinetic Leech (usually you don't need anything). For the same reason, you probably don't want Insatiable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Mental Discipline====&lt;br /&gt;
* '''Aura Discipline''': If you care about aura cooldowns or aura energy drain, something is seriously wrong. 1/5&lt;br /&gt;
* '''Shield Discipline''': Either 1/5 or 5/5 depending on how often you find yourself needing to use shields more than twice (Absorption Mastery) in succession.&lt;br /&gt;
* '''Iron Will''': Getting stunned/frozen is always bad, probably 5/5 unless you have other sources and can get 100% stun immunity with fewer points.&lt;br /&gt;
* '''Highly Trained Mind''': Increase your 2 important stats. However many points you want, but likely 5, there aren't that many other places to spend generics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Finer energy manipulations (locked)====&lt;br /&gt;
Great category for adventurers, not so much for conventionally played mindslayers.&lt;br /&gt;
* '''Perfect Control''': Mindlash doesn't use accuracy or physical critical chance.&lt;br /&gt;
* '''Reshape Weapon''': Absolutely fantastic talent, huge melee damage increase, huge spell damage increase if you use it on a staff. Unfortunately, it does diddly squat for Mindlash; only useful if you intend to hit things with your mindstars a lot, which, again, really isn't something you should be aspiring to do. Or if you're using a staff for some reason.&lt;br /&gt;
* '''Reshape Armour''': Fairly small armour increase and you don't care about fatigue at all.&lt;br /&gt;
* '''Matter is Energy''': Solves your psi problems forever. Too bad you don't have any psi problems.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Mindstar Mastery====&lt;br /&gt;
Buy this unlocked from Zigur, for 750 gold. You do not need to be antimagic to do so, but you can't be undead. Do not take this category or any of its talents from escorts! That will lock the mastery at 0.8, screwing you over.&lt;br /&gt;
* '''Psiblades''': Once you get artifact mindstars, the mindpower/willpower/cunning increase from this talent will be very large and you likely want 5 points in it. It does apply to your telekinetic weapon. Note that even then, you're probably not going to get your regular melee attacks to do more damage than Mindlash. '''WARNING:''' Due to a bug in 1.0.4, you should deactivate this talent before saving. If you load a game with Psiblades sustained, the base stats of your wielded mindstars may permanently and irreversibly decrease. You should also deactivate the talent before boosting the category's mastery, but that's a terrible use of a category point anyway.&lt;br /&gt;
* '''Thorn Grab''': Instant slow. If there's something dangerous next to you, use this on it and it will become less dangerous at no cost to you. Probably still a 1/5 talent.&lt;br /&gt;
* '''Leaves Tide''': The damage is terrible, but that flat chance to avoid damage does apply to you, not just allies, making it very good. The damage avoidance is capped at 40% before applying the mindstar multiplier (you can tell whether you're at the cap by taking off your mindstars and then looking at the talent).&lt;br /&gt;
* '''Nature's Equilibrium''': If your mainhand mindstar is good enough, late in the game this actually has a good chance of doing better damage than Mindlash, though it's still stuck with a cooldown and all the disadvantages of being melee. Having the heal available is nice, but it doesn't really scale very well. Probably 1/5.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Survival====&lt;br /&gt;
You can get all the piercing sight you need from escorts. One talent that may not be obvious is Charm Mastery: it's actually one of the best talents in the game, because it reduces the power costs on artifacts. If Wanderer's Rest seems ridiculous, imagine how ridiculous it is when you can use it two turns in a row.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Antimagic====&lt;br /&gt;
* '''Resolve''': Again, psionic shields apply before resistances, so despite your high mindpower, this only helps if you screw up.&lt;br /&gt;
* '''Aura of Silence''': Since you are mindpower-based, this talent is actually likely to work.&lt;br /&gt;
* '''Antimagic Shield''': Psionic shields also apply before this. Also one of the worst-scaling talents in the game, complete joke on high difficulties even with mindpower.&lt;br /&gt;
* '''Mana Clash''': Even if you do drain all of an enemy's resource (which isn't always likely, many NPCs have huge mana bars), this doesn't actually reliably deactivate their sustains. Damage will never approach Mindlash.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Fungus====&lt;br /&gt;
You get this tree by talking to Myssil after killing Urkis. You must be antimagic. '''It will be locked.'''&lt;br /&gt;
* '''Wild Growth''': You shouldn't be taking nearly enough damage to need extra turns on regeneration. 1/5&lt;br /&gt;
* '''Fungal Growth''': The percentage doesn't get high enough to bother. 1/5&lt;br /&gt;
* '''Ancestral Life''': Only Fungus talent that is really useful for this class - the turn bonus will easily reach 100%, letting you reliably get extra turns without having to count them. Remember to cancel any existing regeneration before using another regeneration or heal. Use however many points you need for 100%.&lt;br /&gt;
* '''Sudden Growth''': It's unlikely you need more heals. 1/5 if you put any points in at all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Harmony====&lt;br /&gt;
You get this tree by eating Heart of the Sandworm Queen while not undead. It will be locked. Don't unlock it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Good prodigies===&lt;br /&gt;
* '''Cauterize''': If you think you're going to die. Remember that this prodigy only reliably saves you if you are 100% global speed or above - otherwise, the turn of invincibility may end before you get an action, and enemies might kill you in that time. This prodigy is compatible with antimagic, you just need to use runes 1000 times beforehand (try sitting in a town, putting a shield on auto-use, putting a rock on the 5 key, and going outside you disgusting neckbeard).&lt;br /&gt;
* '''Crafty Hands''': If you happen to take Stone Alchemy. +10 to all stats or +20% to all damage isn't as good as some other prodigies here, but it's not a waste either.&lt;br /&gt;
* '''Draconic Body''': If you're not paranoid enough to get Cauterize, but paranoid enough to want something that's similar to it but mostly worse. Or you just don't want to bother filling its ridiculous requirements.&lt;br /&gt;
* '''Draconic Will''': Like Spine of the World and Unbreakable Will, except much, much, much better.&lt;br /&gt;
* '''Fungal Blood''': In the event you do go antimagic and get Fungus, you can use this to get free turns (use an instant infusion, use fungal blood, cancel regeneration, repeat). Garbage otherwise.&lt;br /&gt;
* '''Garkul's Revenge''': Orcs are humanoids, as are the final bosses. If you get this it should only be after Mental Tyranny or Temporal Form, as it represents a much lower damage increase.&lt;br /&gt;
* '''Mental Tyranny''': Mind damage is very easy to stack, especially compared to physical, and this lets your Conduit damage benefit from the boost too. Huge damage increase, the only way you wouldn't want this if you get Temporal Form.&lt;br /&gt;
* '''Swift Hands''': Best prodigy in the game even without Temporal Form, due to the ability to be wearing the perfect equipment for any situation, and also instantly equip and use your [[Wrap of Stone]]/[[Wanderer's Rest]]/[[Eden's Guile]]. Also the least fun prodigy in the game. Doesn't make Telekinetic Grasp instant, but who cares?&lt;br /&gt;
* '''Temporal Form''': Even more damage than Mental Tyranny, at least if you abuse it - the bonus isn't reactive, so you can stack up one damage type, then switch out for equipment with temporal damage bonuses, allowing you to benefit from both at once. This is also a pain in the butt, so you may prefer Mental Tyranny anyway.&lt;br /&gt;
* '''Windtouched Speed''': 15% more global speed is 15% more Mindlashes. Doesn't actually require antimagic, despite the description.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Bad prodigies===&lt;br /&gt;
* '''Tricky Defenses'''&lt;/div&gt;</summary>
		<author><name>Minmay</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Time_skip_(talent)&amp;diff=6039</id>
		<title>Time skip (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Time_skip_(talent)&amp;diff=6039"/>
				<updated>2013-08-18T01:49:55Z</updated>
		
		<summary type="html">&lt;p&gt;Minmay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box|image=Time skip.png|name=Time skip|range=6|cooldown=6|category_type=[[Chronomancy (category type)|Chronomancy]]|category=[[Timetravel (category)|Timetravel]]|desc=Inflicts X temporal damage, if the target fails a spell save. If your target survives, it will be removed from time for X turns. The duration will scale with your Paradox. The damage will scale with your Paradox and Spellpower.}}&lt;br /&gt;
Cannot be used on [[The Fragmented Essence of Harkor'Zun]] ([[Harkor'Zun]] himself is fair game). When used on the player, it will not remove them from time (but can still inflict damage).&lt;/div&gt;</summary>
		<author><name>Minmay</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Morrigor&amp;diff=6030</id>
		<title>Morrigor</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Morrigor&amp;diff=6030"/>
				<updated>2013-08-12T14:16:45Z</updated>
		
		<summary type="html">&lt;p&gt;Minmay: how wasted was i&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artifact&lt;br /&gt;
|name=Morrigor&lt;br /&gt;
|unid=jagged, segmented, sword&lt;br /&gt;
|type=One-handed weapon&lt;br /&gt;
|source={{Arc}}, {{Unk}}&lt;br /&gt;
|require=40 Mag&lt;br /&gt;
|rarity=250&lt;br /&gt;
|level=20-30&lt;br /&gt;
|cost=300&lt;br /&gt;
|tier=4&lt;br /&gt;
|basepower=50-70&lt;br /&gt;
|apr=12&lt;br /&gt;
|usestat=60% Str, 60% Mag&lt;br /&gt;
|critical=7%&lt;br /&gt;
|damtype=Physical&lt;br /&gt;
|abilities=+24 [[Spellpower]]&lt;br /&gt;
+12% spell critical chance&lt;br /&gt;
&lt;br /&gt;
Talent granted: +1 [[Soul_Purge_(talent)|Soul Purge]]&lt;br /&gt;
&lt;br /&gt;
Special effect when this weapon hits: deal magical damage&lt;br /&gt;
&lt;br /&gt;
Special effect when this weapon hits: swallows the victim's soul, gaining a new power until unequipped&lt;br /&gt;
|description=''This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company.''&lt;br /&gt;
}}&lt;br /&gt;
The &amp;quot;magical damage&amp;quot; dealt by Morrigor is equal to your Magic stat, split evenly between arcane and darkness damage; for a character with 60 Magic, it would deal 30 arcane and 30 darkness damage.&lt;br /&gt;
&lt;br /&gt;
Upon killing a creature, if Morrigor does not already have a talent held in it, it will steal a random talent from the slain creature, which may then be activated by using Morrigor. It will always be at talent level 1, and Morrigor's maximum power and power cost will be set to the talent's cooldown (or 5 if it does not have a cooldown).&lt;br /&gt;
&lt;br /&gt;
The following talents cannot be stolen:&lt;br /&gt;
*Sustained or passive talents&lt;br /&gt;
*Prodigies&lt;br /&gt;
*Talents with an &amp;quot;on pre use&amp;quot; function&lt;br /&gt;
*Talents with no_npc_use&lt;br /&gt;
*Hidden talents (e.g. the Mana Pool talent)&lt;br /&gt;
*Nature gifts&lt;br /&gt;
*Talents in the &amp;quot;other&amp;quot; category (e.g. Attack, many NPC talents such as Mind Disruption, Strike...)&lt;br /&gt;
*Talents in the &amp;quot;horrors&amp;quot; category (e.g. Worm Rot, Abyssal Shroud...)&lt;br /&gt;
*Talents in the &amp;quot;race&amp;quot; category&lt;br /&gt;
*Inscription talents&lt;br /&gt;
*Hide in Plain Sight&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note that undead racial talents, unlike all the other racial talents, are not in the &amp;quot;race&amp;quot; category. Bone Armour, Ghoulish Leap, Ghoul Rot, and Retch can be stolen!&lt;br /&gt;
&lt;br /&gt;
The talent may be released at any time with [[Soul_Purge_(talent)|Soul Purge]] so that you may capture a new one.&lt;/div&gt;</summary>
		<author><name>Minmay</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Resource&amp;diff=6029</id>
		<title>Resource</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Resource&amp;diff=6029"/>
				<updated>2013-08-12T02:22:50Z</updated>
		
		<summary type="html">&lt;p&gt;Minmay: equilibrium and paradox formulas (kind of messy sorry)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Game Mechanics]] [[Category:Resources]]&lt;br /&gt;
&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
&lt;br /&gt;
Resources are power pools used for various [[talents]] in ToME 4.  There are several different kinds of resources, and some of them have unique behaviors. Several resources are affected by [[Fatigue]].&lt;br /&gt;
&lt;br /&gt;
==Air==&lt;br /&gt;
Only appears when you can't breathe for some reason (usually because you are under water). You die when it runs out. &lt;br /&gt;
==Equilibrium==&lt;br /&gt;
Equilibrium is the [[resources|resource]] used by the [[Wild-gift (category type)|Wild Gift]] talents, and represents how far the character is out of balance with Nature.  It is sometimes abbreviated &amp;quot;EQ&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Equilibrium starts at 0, and is raised by talent use; a high Equilibrium increases the chance of failure (if Equilibrium exceeds [[Willpower]], an attempt to use a Wild Gift talent has a (sqrt(Equilibrium - Willpower) / 60) chance to fizzle, causing the loss of a turn).  EQ does not naturally reduce itself over time, but it can be restored by:&lt;br /&gt;
* Walking on the wilderness map&lt;br /&gt;
* [[Meditation (talent)|Meditating]]&lt;br /&gt;
* [[Swallow (talent)|Swallowing]] enemies&lt;br /&gt;
* Being hit while [[Resolve (talent)|Resolve]] is active but [[Antimagic shield (talent)|Antimagic Shield]] is not&lt;br /&gt;
* Being hit while wearing various [[egos|equipment with on-hit EQ regeneration]]&lt;br /&gt;
==Feedback==&lt;br /&gt;
Feedback represents using pain as a means of psionic grounding and it can be used to power feedback abilities. &lt;br /&gt;
&lt;br /&gt;
Used by the [[Solipsist]]. Fifty percent of all damage taken from an outside source will increase your Feedback. Feedback decays at the rate of 10% or 1 per turn (whichever is greater).&lt;br /&gt;
==Hate==&lt;br /&gt;
Hate is the [[resources|resource]] used by the Afflicted classes, the [[Cursed]] and the [[Doomed]].  Hate does not regenerate, and even decays over time.  It is mainly recovered while fighting.  Hate is affected by [[fatigue]].&lt;br /&gt;
&lt;br /&gt;
You can have up to 100 points of hate. Afflicted suffer from reduced healing while not at maximum hate -- by 50% at zero hate.  Your Hate slowly decays (more quickly when the level is higher), down to a minimum of half your Hate at the end of the most recent combat.  The strengths of many abilities also depend on your level of Hate.&lt;br /&gt;
&lt;br /&gt;
Here are some ways Hate is regained:&lt;br /&gt;
&lt;br /&gt;
* '''Kill something''': 8 points, more for higher [[rank]] -- 24 points for a boss&lt;br /&gt;
* '''Take a big hit''' (over 15% of your maximum life): 2 points + 2 points per 5% life lost above 15%&lt;br /&gt;
* '''Take a hit while at low health''' (under 25% of maximum life): 4 points&lt;br /&gt;
* '''Do massive damage''' (over 33% in one hit)&lt;br /&gt;
&lt;br /&gt;
The Doomed [[Dark sustenance (category)|Dark Sustenance]] tree has the talent [[Feed (talent)|Feed]], which can be used to replenish hate.  Various Cursed talents also give Hate bonuses.&lt;br /&gt;
==Life==&lt;br /&gt;
Life is the most important [[resources|resource]] in the game.  It represents your physical well-being.  You lose Life when you are hit by attacks (weapons, spells, traps, etc.).  If your Life drops below 0, you die (unless you are under the influence of something like a [[inscriptions|heroism infusion]], allowing you to temporarily persist with negative Life).&lt;br /&gt;
&lt;br /&gt;
Most characters regenerate Life each turn.  The amount of Life regenerated depends on certain [[talents]] (such as [[Technique (category type)#Combat_veteran|Fast Metabolism]]) and equipment.  [[inscriptions|Regeneration infusions]] can greatly boost Life regeneration for a short time.&lt;br /&gt;
&lt;br /&gt;
Larger amounts of Life can be restored with various healing talents such as [[Celestial (category type)#Light|Healing Light]] and [[Wild-gift (category type)#Call_of_the_wild|Nature's Touch]].  Many of these do not function on [[undead|undead races]].&lt;br /&gt;
&lt;br /&gt;
The rate of Life regeneration accelerates each turn while resting (pressing the '''r''' key in the default bindings).&lt;br /&gt;
==Mana==&lt;br /&gt;
Used by most of the magical spell talents.  It works much like Spell Points or Mana in most other RPGs.  Not all classes can regenerate Mana naturally.&lt;br /&gt;
==Necrotic==&lt;br /&gt;
Used by [[Necromancer|Necromancers]], and represents the number of souls caught within the necrotic aura.  Each soul can become an undead minion.  The pool is replenished by killing living beings within the necrotic aura.&lt;br /&gt;
==Negative energy==&lt;br /&gt;
Negative energy is the power source for predominantly-[[Anorithil]] talents.&lt;br /&gt;
&lt;br /&gt;
It can be replenished using:&lt;br /&gt;
* [[Twilight (talent)|Twilight]]: 15 positive, 6 cooldown, recover (20 + 0.4 * talent * cunning) negative energy&lt;br /&gt;
* [[Twilight surge (talent)|Twilight Surge]]: recover 20 negative and 10 positive energy&lt;br /&gt;
among other ways.&lt;br /&gt;
&lt;br /&gt;
Negative energy is associated with darkness damage, stunning, confusion, infravision and invisibility.&lt;br /&gt;
==Paradox==&lt;br /&gt;
Paradox is the resource used by the Chronomancy talents. It is somewhat like [[Equilibrium]] -- it starts at 0, and increases as talents are used. High paradox causes failures, anomalies, and backfires, but also increases the power of some talents. The damage (and sometimes duration, etc) of most Chronomancy talents is multiplied by a &amp;quot;paradox modifier&amp;quot; determined by the following formula: sqrt(0.5 + Paradox / 600).&lt;br /&gt;
&lt;br /&gt;
The cost of active paradox talents increases the higher your paradox already is; it is multiplied by 1 + (Paradox / 300).&lt;br /&gt;
&lt;br /&gt;
Paradox failures simply cause you to lose a turn like equilibrium failures. However, unlike equilibrium failures, your paradox still increases by the cost of the talent that failed.&lt;br /&gt;
&lt;br /&gt;
If an anomaly occurs, not only do you lose the turn and talent, but a random Anomaly talent is used. Your paradox is also reduced by twice the cost of the talent that failed. Anomaly chance is rolled before failure chance.&lt;br /&gt;
&lt;br /&gt;
If a backfire occurs, the talent targets the caster.&lt;br /&gt;
&lt;br /&gt;
To calculate paradox failure, anomaly, and backfire chance, first calculate modified paradox by the following formula: (Paradox - [[Willpower]] * Willpower_modifier). Some items, such as the Shard of Crystallized Time, add directly to the Willpower stat used in this calculation, as does Temporal Form. Willpower_modifier is 1 + ([[Paradox mastery (talent)|Paradox Mastery]] talent level / 10).&lt;br /&gt;
&lt;br /&gt;
Then calculate the fatigue modifier: (100 + 2 * [[Fatigue]]) / 100.&lt;br /&gt;
&lt;br /&gt;
Failures can only occur if modified paradox is over 200; if so, the chance is ceil(fatigue_modifier * (modified_paradox / 200)^2).&lt;br /&gt;
&lt;br /&gt;
Anomalies can only occur if modified paradox is over 300; if so, the chance is ceil(fatigue_modifier * (modified_paradox / 300)^3). &lt;br /&gt;
&lt;br /&gt;
Backfires can only occur if modified paradox is over 400; if so, the chance is ceil(fatigue_modifier * (modified_paradox / 400)^4). &lt;br /&gt;
==Positive energy==&lt;br /&gt;
Positive energy is a resource used by both of the [[Celestial (Metaclass)|Celestial]] classes (the [[Sun Paladin|Sun Paladins]] and [[Anorithil]]). Many early talents will actually replenish it rather than drain it.&lt;br /&gt;
&lt;br /&gt;
Positive energy is associated with illumination, light damage, and healing.&lt;br /&gt;
==Psi==&lt;br /&gt;
Psi is the resource used by Psionic classes, such as [[Solipsist]] and [[Mindslayer]]. It slowly regenerates over time, can be restored by talents and some equipment. Mind damage type reduces psi (if left) instead of health.&lt;br /&gt;
==Stamina==&lt;br /&gt;
Stamina is the resource used by most physical talents.  It is regenerated at a rate of 0.3 per turn if there are no other modifiers.  Resting will accelerate the rate at which stamina is recovered.&lt;br /&gt;
==Vim==&lt;br /&gt;
Vim is the resource used by [[Reaver|Reavers]] and [[Corruptor|Corruptors]].  Vim does not regenerate but is instead regained in several ways, all involving combat.  [[Fatigue]] plays no role in determining vim costs.  The vim pool grows by 4 points every level and is not influenced by any stats.&lt;br /&gt;
&lt;br /&gt;
Ways of regaining vim:&lt;br /&gt;
&lt;br /&gt;
* '''Kill bounty:''' Each kill returns one point of vim per 20 [[Willpower]].&lt;br /&gt;
* '''Kill refunds:''' If you kill something directly with a vim-using talent, the talents cost in vim is restored. This ''only'' works with straight damage -- infecting someone with a disease won't return any vim this way, even if your victim dies from it three rounds later.  Though if you kill something with a Bone Nova, for example, you will get its cost refunded.&lt;br /&gt;
* '''Special Talents:''' Some talents can also restore your vim, but they either need a victim (Drain) or require you to be hit (Leech).&lt;/div&gt;</summary>
		<author><name>Minmay</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Guidance&amp;diff=5960</id>
		<title>Guidance</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Guidance&amp;diff=5960"/>
				<updated>2013-07-23T18:02:59Z</updated>
		
		<summary type="html">&lt;p&gt;Minmay: created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artifact&lt;br /&gt;
|name=Guidance&lt;br /&gt;
|unid=a softly glowing crystal&lt;br /&gt;
|type=lite&lt;br /&gt;
|level=38-50&lt;br /&gt;
|rarity=300&lt;br /&gt;
|cost=100&lt;br /&gt;
|tier=5&lt;br /&gt;
|source={{nat}}, {{am}}&lt;br /&gt;
|require=-&lt;br /&gt;
|resistances=+20% Blight&lt;br /&gt;
|stats=+6 [[Willpower]]&lt;br /&gt;
+6 [[Cunning]]&lt;br /&gt;
|abilities=+4 light radius&lt;br /&gt;
+10% Blight resistance cap&lt;br /&gt;
&lt;br /&gt;
+6 physical save&lt;br /&gt;
&lt;br /&gt;
+6 mental save&lt;br /&gt;
&lt;br /&gt;
+6 spell save&lt;br /&gt;
&lt;br /&gt;
+0.2 mastery to Call of the wild&lt;br /&gt;
&lt;br /&gt;
+0.2 mastery to Antimagic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|description=''Said to have once belonged to Inquisitor Marcus Dunn during the Spellhunt this fist sized quartz crystal glows constantly with a soft white light and was rumoured to be a great aid in meditation, helping focus the mind, body, and soul of the owner as well as protecting them from the foulest of magics.&lt;br /&gt;
It seems somebody well versed in antimagic could use it to its fullest potential.''&lt;br /&gt;
}}&lt;br /&gt;
When worn by a Zigur follower, gains an additional +6 to Willpower, Cunning, and all saves.&lt;/div&gt;</summary>
		<author><name>Minmay</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Garkul%27s_Teeth&amp;diff=5959</id>
		<title>Garkul's Teeth</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Garkul%27s_Teeth&amp;diff=5959"/>
				<updated>2013-07-23T17:58:02Z</updated>
		
		<summary type="html">&lt;p&gt;Minmay: created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artifact&lt;br /&gt;
|name=Garkul's Teeth&lt;br /&gt;
|unid=a necklace made of teeth&lt;br /&gt;
|type=amulet&lt;br /&gt;
|level=40-50&lt;br /&gt;
|rarity=300&lt;br /&gt;
|cost=1000&lt;br /&gt;
|tier=5&lt;br /&gt;
|source=Technique&lt;br /&gt;
|require=-&lt;br /&gt;
|stats=+10 [[Strength]]&lt;br /&gt;
+6 [[Constitution]]&lt;br /&gt;
|abilities=+18 physical save&lt;br /&gt;
+18 mental save&lt;br /&gt;
&lt;br /&gt;
+0.1 mastery to Two-handed maiming&lt;br /&gt;
&lt;br /&gt;
+0.1 mastery to Two-handed weapons&lt;br /&gt;
&lt;br /&gt;
+0.1 mastery to Warcries&lt;br /&gt;
&lt;br /&gt;
+0.1 mastery to Bloodthirst&lt;br /&gt;
&lt;br /&gt;
It can be used to activate talent [[Shattering Shout (talent)|Shattering Shout]] at talent level 4, costing 10 power out of 48.&lt;br /&gt;
|immunity=+100% Pin&lt;br /&gt;
|description=Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace.  One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals.&lt;br /&gt;
}}&lt;br /&gt;
When worn with the [[Steel Helm of Garkul]], gains &amp;quot;Die when reaching: -100 HP&amp;quot; (similar to Heroism).&lt;/div&gt;</summary>
		<author><name>Minmay</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Daneth%27s_Neckguard&amp;diff=5958</id>
		<title>Daneth's Neckguard</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Daneth%27s_Neckguard&amp;diff=5958"/>
				<updated>2013-07-23T17:52:00Z</updated>
		
		<summary type="html">&lt;p&gt;Minmay: created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artifact&lt;br /&gt;
|name=Daneth's Neckguard&lt;br /&gt;
|unid=a thick steel gorget&lt;br /&gt;
|type=amulet&lt;br /&gt;
|level=20-30&lt;br /&gt;
|rarity=300&lt;br /&gt;
|cost=300&lt;br /&gt;
|tier=2&lt;br /&gt;
|source=-&lt;br /&gt;
|require=-&lt;br /&gt;
|fatigue=2%&lt;br /&gt;
|armor=10&lt;br /&gt;
|stats=+6 [[Strength]]&lt;br /&gt;
+6 [[Constitution]]&lt;br /&gt;
|abilities=It can be used to activate talent [[Juggernaut_(talent)|Juggernaut]] at talent level 2, costing 30 power out of 60.&lt;br /&gt;
|description=''A thick steel gorget designed to protect its wearer from fatal attacks to the neck.  This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion.''&lt;br /&gt;
}}&lt;br /&gt;
[[Halfling|Halflings]] wearing Daneth's Neckguard gain an additional 5 armour, 10% combat critical reduction, and +0.20 mastery to the Battle Tactics category.&lt;/div&gt;</summary>
		<author><name>Minmay</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Spellblaze_Echoes&amp;diff=5957</id>
		<title>Spellblaze Echoes</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Spellblaze_Echoes&amp;diff=5957"/>
				<updated>2013-07-23T17:46:03Z</updated>
		
		<summary type="html">&lt;p&gt;Minmay: created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artifact&lt;br /&gt;
|name=Spellblaze Echoes&lt;br /&gt;
|unid=deep black amulet&lt;br /&gt;
|type=amulet&lt;br /&gt;
|level=30-39&lt;br /&gt;
|rarity=290&lt;br /&gt;
|cost=500&lt;br /&gt;
|tier=4&lt;br /&gt;
|source={{arc}}&lt;br /&gt;
|armor=6&lt;br /&gt;
|defense=6&lt;br /&gt;
|abilities=+8 [[Spellpower]]&lt;br /&gt;
+6% spell critical chance&lt;br /&gt;
&lt;br /&gt;
+15 spellpower on spell critical&lt;br /&gt;
&lt;br /&gt;
It can be used to unleash a destructive wail, costing 60 power out of 60.&lt;br /&gt;
|description=This ancient charm still retains a distant echo of the destruction wrought by the Spellblaze&lt;br /&gt;
}}&lt;br /&gt;
The &amp;quot;destructive wail&amp;quot; digs out all walls in a radius of 3, then does 250 + (your [[Magic]] * 3) physical damage to everyone in a radius of 3 (except for the user).&lt;/div&gt;</summary>
		<author><name>Minmay</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Artifact&amp;diff=5956</id>
		<title>Artifact</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Artifact&amp;diff=5956"/>
				<updated>2013-07-23T17:42:02Z</updated>
		
		<summary type="html">&lt;p&gt;Minmay: /* World Artifacts */ spellblaze echoes is spelled correctly now&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoilers}} [[Category:Artifacts]]&lt;br /&gt;
&lt;br /&gt;
Artifacts are powerful, unique [[items]].  They come in two flavors: &amp;lt;span style=&amp;quot;font-weight: bold; color: #CCCC00; background: #888888;&amp;quot;&amp;gt;Standard Artifacts&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;font-weight: bold; color: #FF7F00;&amp;quot;&amp;gt;Random Artifacts&amp;lt;/span&amp;gt;.  This page summarizes the Standard Artifacts.&lt;br /&gt;
&lt;br /&gt;
'''Note to editors''': Use the [[Template:Artifact|Template:Artifact]] for individual pages so as to avoid having to build a new table for every. single. one.&lt;br /&gt;
&lt;br /&gt;
==World Artifacts==&lt;br /&gt;
Any artifact listed here can be found anywhere in the game, so long as the level and material are allowed in that particular zone.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
! Artifact !! Type !! Power source !! Level !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Staff of Destruction]] || Staff || {{arc}} || 20-25 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Penitence]] || Staff || {{arc}} || 10-18 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Lost Staff of Archmage Tarelion]] || Staff || {{arc}} || 37-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Bolbum's Big Knocker]] || Staff || {{arc}} || 20-35 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Vargh Redemption]] || Ring || {{nat}} || 10-20 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ring of the Dead]] || Ring || {{nat}} || 35-42 || Allows resurrection (once)&lt;br /&gt;
|-&lt;br /&gt;
| [[Elemental Fury]] || Ring || {{arc}} || 15-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Spellblaze Echoes]] || Amulet || {{arc}} || 30-39 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Feathersteel Amulet]] || Amulet || - || 5-15 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Daneth's Neckguard]] || Amulet || - || 20-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Garkul's Teeth]] || Amulet || - || 40-50 || Forms a [[item sets|set]] with [[Steel Helm of Garkul]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Summertide Phial]] || Lite || {{nat}} || 1-10 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Burning Star]] || Gem || {{arc}} || 20-30 || +1 [[Lite]] radius when carried&lt;br /&gt;
|-&lt;br /&gt;
| [[Dúathedlen Heart]] || Lite || {{arc}} || 30-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Guidance]] || Lite || {{am}} || 38-50 || Bonus when worn by an [[Antimagic]] actor&lt;br /&gt;
|-&lt;br /&gt;
| [[Blood of Life]] || Potion || - || 1-50 || Must be drunk ''before'' dying&lt;br /&gt;
|-&lt;br /&gt;
| [[Thaloren-Tree Longbow]] || Longbow || {{nat}} || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Corpsebow]] || Longbow || {{arc}} || 10-20 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Eldoral Last Resort]] || Sling || - || 15-25 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Spellblade]] || Longsword || {{arc}} || 40-45 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Genocide]] || Greatsword || {{nat}} || 25-35 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Eden's Guile]] || Lt Boots || - || 1-20 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Fire Dragon Shield]] || Shield || {{nat}} || 27-35 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Titanic]] || Shield || - || 20-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Mesh]] || Shield || {{nat}} || 15-30 || Constricts on [[Block (talent)|Block]] (30%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue Plight]] || Lt Armor || - || 25-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mummified Egg-sac of Ungolë]] || Misc || {{nat}} || 20-35 || -2 [[Lite]] when carried&lt;br /&gt;
|-&lt;br /&gt;
| [[Helm of the Dwarven Emperors]] || Helm || - || 20-28 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Orc Feller]] || Dagger || - || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Silent Blade]] || Dagger || - || 23-28 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon]] || Dagger || {{arc}} || 20-30 || Forms a [[item sets|set]] with [[Star]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Star]] || Dagger || {{arc}} || 20-30 || Forms a [[item sets|set]] with [[Moon]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ring of the War Master]] || Ring || - || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Voratun Hammer of the Deep Bellow]] || Greatmaul || {{arc}} || 38-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Unstoppable Mauler]] || Greatmaul || - || 23-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Crooked Club]] || Mace || - || 12-20 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Nature's Vengeance]] || Mace || {{am}} || 20-34 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Spider-Silk Robe of Spydrë]] || Cloth || {{nat}} || 20-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragon-helm of Kroltar]] || Helm || - || 37-45 || Forms a [[item sets|set]] with [[Scale Mail of Kroltar]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Crown of Command]] || Helm || - || 20-35 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Gloves of the Firm Hand]] || Gloves || - || 17-27 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Dakhtun's Gauntlets]] || Gauntlets || {{arc}} || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Fists of the Desert Scorpion]] || Gauntlets || - || 20-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Snow Giant Wraps]] || Gloves || {{nat}} || 15-25 || Forms a [[item sets|set]] with [[Mighty Girdle]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mighty Girdle]] || Belt || - || 1-25 || Forms a [[item sets|set]] with [[Snow Giant Wraps]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm Bringer's Gauntlets]] || Gauntlets || {{arc}} || 25-35 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Serpentine Cloak]] || Cloak || {{nat}} || 20-29 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Wind's Whisper]] || Cloak || {{arc}} || 15-25 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Vestments of the Conclave]] || Cloth || {{arc}} || 12-22 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Firewalker]] || Cloth || {{arc}} || 20-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Robe of the Archmage]] || Cloth || {{arc}} || 30-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Temporal Augmentation Robe - Designed In-Style]] || Cloth || {{arc}} || 30-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Telos's Staff Crystal]] || Gem || {{arc}} || 35-45 || +2 [[Lite]] when carried&lt;br /&gt;
|-&lt;br /&gt;
| [[Voice of Telos]] || Staff || {{arc}} || - || Created by [[Telos's Staff Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gwai's Burninator]] || Rod || {{arc}} || 25-35 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Crude Iron Battle Axe of Kroll]] || Battleaxe || - || 39-46 || Bonus when worn by a [[Dwarf]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Drake's Bane]] || Battleaxe || - || 20-35 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Blood-Letter]] || Waraxe || {{nat}} || 25-35 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Scorpion's Tail]] || Whip || {{nat}} || 20-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Rope Belt of the Thaloren]] || Belt || {{nat}} || 20-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Neira's Memory]] || Belt || {{arc}} || 20-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Girdle of Preservation]] || Belt || {{nat}} || 45-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Girdle of the Calm Waters]] || Belt || {{nat}} || 5-14 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Behemoth Hide]] || Lt Armor || - || 18-23 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Skin of Many]] || Lt Armor || - || 12-22 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Nature's Blessing]] || Lt Armor || {{am}} || 15-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Mail of Bloodletting]] || Hv Armor || {{arc}} || 15-25 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Scale Mail of Kroltar]] || Hv Armor || {{nat}} || 38-45 || Forms a [[item sets|set]] with [[Dragon-helm of Kroltar]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Plate Armor of the King]] || Msv Armor || - || 45-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuirass of the Thronesmen]] || Msv Armor || - || 35-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Golden Three-Edged Sword 'The Truth']] || Greatsword || - || 25-32 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ureslak's Femur]] || Mace || {{nat}} || 42-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Razorblade, the Cursed Waraxe]] || Waraxe || - || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Sword of Potential Futures]] || Longsword || {{arc}} || 20-30 || Forms a [[item sets|set]] with [[Dagger of the Past]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dagger of the Past]] || Dagger || {{arc}} || 20-30 || Forms a [[item sets|set]] with [[Sword of Potential Futures]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Witch-Bane]] || Longsword || {{am}} || 38-50 || Bonus when worn by [[Antimagic]] characters&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone Gauntlets of Harkor'Zun]] || Gauntlets || {{arc}} || 26-31 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Unflinching Eye]] || Amulet || {{arc}} || 30-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ureslak's Molted Scales]] || Cloak || {{nat}} || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Pick of Dwarven Emperors]] || Digger || - || 40-50 || Bonus when worn by a [[Dwarf]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Staff of Arcane Supremacy]] || Staff || {{arc}} || 20-40 || Forms a [[item sets|set]] with [[Hat of Arcane Understanding]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hat of Arcane Understanding]] || Cap || {{arc}} || 20-40 || Forms a [[item sets|set]] with [[Staff of Arcane Supremacy]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Quiver of the Sun]] || Ammo || {{arc}} || 20-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Quiver of Domination]] || Ammo || - || 20-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Blightstopper]] || Shield || {{am}} || 36-45 || Bonus when worn by [[Antimagic]] characters&lt;br /&gt;
|-&lt;br /&gt;
| [[Star Shot]] || Ammo || {{arc}} || 25-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Nexus of the Way]] || Mindstar || - || 38-50 || Bonus when worn by a [[Yeek]], penalty for [[Halfling]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Amethyst of Sanctuary]] || Mindstar || - || 30-38 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Sceptre of the Archlich]] || Staff || {{arc}} || 30-38 || Bonus when equipped by a [[Lich]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oozing Heart]] || Mindstar || {{am}} || 27-34 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloomsoul]] || Mindstar || {{nat}} || 10-20 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Gravitational Staff]] || Staff || {{arc}} || 25-33 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Eye of the Wyrm]] || Mindstar || {{nat}} || 30-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Great Caller]] || Mindstar || {{nat}} || 20-32 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Corrupted Gaze]] || Helm || {{arc}} || 28-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Umbral Razor]] || Dagger || {{arc}} || 12-25 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Emblem of Evasion]] || Belt || - || 8-18 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Surefire]] || Longbow || - || 5-15 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Frozen Shards]] || Ammo || {{arc}} || 25-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Stormlash]] || Whip || {{arc}} || 6-15 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Focus Whip]] || Whip || {{psi}} || 18-28 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Latafayn]] || Greatsword || {{arc}} || 32-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Robe of Force]] || Cloth || - || 20-28 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Serpent's Glare]] || Mindstar || {{nat}} || 1-10 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Corpathus]] || Longsword || {{Unk}} || 20-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Anmalice]] || Longsword || {{psi}},{{Unk}} || 30-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Hydra's Bite]] || Whip (2H) || {{nat}} || 32-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Spellhunt Remnants]] || Gauntlets || {{am}} || 1-25 || Gains power by consuming {{arc}} artifacts&lt;br /&gt;
|-&lt;br /&gt;
| [[Merkul's Second Eye]] || Longbow || {{arc}} || 20-38 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mirror Shards]] || Amulet || {{arc}} || 18-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Summertide]] || Shield || {{nat}} || 38-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Wanderer's Rest]] || Lt Boots || {{psi}} || 17-28 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Silk Current]] || Cloth || {{arc}} || 1-15 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Skeletal Claw]] || Whip || {{arc}} || 4-12 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Core of the Forge]] || Mindstar || {{psi}}, {{nat}} || 38-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Aetherwalk]] || Lt Boots || {{arc}} || 30-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Colaryem]] || Greatsword || {{arc}} || 16-36 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Void Quiver]] || Ammo || {{arc}} || 35-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Hornet Stingers]] || Ammo || {{nat}} || 10-20 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Umbraphage]] || Lite || - || 20-30 || Permanently lights all tiles in line of sight (range 10) every turn&lt;br /&gt;
|-&lt;br /&gt;
| [[Spellblaze Shard]] || Dagger || {{arc}} || 12-25 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Spectral Cage]] || Lite || {{arc}} || 20-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[The Guardian's Totem]] || Tool || {{am}} || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cloth of Dreams]] || Cloak || - || 30-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Void Shard]] || Tool || {{arc}} || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Thalore-Wood Cuirass]] || Msv Armor || {{nat}} || 8-22 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Coral Spray]] || Shield || {{nat}} || 1-15 || Cold cone on [[Block (talent)|Block]] (30%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Shard of Insanity]] || Amulet || - || 20-32 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Pouch of the Subconscious]] || Ammo || - || 25-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Wind Worn Shot]] || Ammo || {{nat}} || 25-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Spellcrusher]] || Greatmaul || {{am}} || 10-20 || Bonus when worn by [[Antimagic]] characters&lt;br /&gt;
|-&lt;br /&gt;
| [[Telekinetic Core]] || Tool || - || 5-20 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Spectral Blade]] || Greatsword || {{arc}} || 10-20 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystle's Astral Bindings]] || Gloves || {{arc}} || 8-20 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Prothotipe's Prismatic Eye]] || Gem || {{arc}} || 18-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Plate of the Blackened Mind]] || Msv Armor || - || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Tree of Life]] || Tool || {{nat}} || 40-50 || Adds particle effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Ring of Growth]] || Ring || {{nat}} || 6-20 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Wrap of Stone]] || Cloak || {{arc}} || 8-20 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Death's Embrace]] || Lt Armor || {{arc}} || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Breath of Eyal]] || Lt Armor || {{am}} || 40-50 || Bonus when worn by [[Antimagic]] characters&lt;br /&gt;
|-&lt;br /&gt;
| [[Eternity's Counter]] || Tool || {{arc}} || 35-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Malslek the Accursed's Hat]] || Cap || {{arc}} || 30-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Fortune's Eye]] || Tool || - || 28-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Eye of the Forest]] || Cap || {{nat}} || 24-32 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Eyal's Will]] || Mindstar || {{am}} || 38-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Evermoss Robe]] || Cloth || {{nat}} || 30-42 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Nithan's Force]] || Sling || {{arc}} || 35-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[The Titan's Quiver]] || Ammo || - || 35-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Inertial Twine]] || Ring || - || 17-28 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Everpyre Blade]] || Longsword || {{nat}} || 28-38 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Eclipse (artifact)|Eclipse]] || Staff || {{arc}} || 10-20 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Eksatin's Ultimatum]] || Battleaxe || - || 39-46 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Radiance]] || Cloak || {{arc}} || 45-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Unbreakable Greaves]] || Hv Boots || - || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[The Untouchable]] || Lt Armor || {{arc}} || 20-30 || Shields player from damage after receiving strong blow&lt;br /&gt;
|-&lt;br /&gt;
| [[Honeywood Chalice]] || Tool || {{nat}} || 30-40 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Far East World Artifacts===&lt;br /&gt;
These may be found only in [[Far East]] zones.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
! Artifact !! Type !! Power source !! Level !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Ancient Tome titled 'Gems and their uses']] || Scroll || - || 30-40 || Starts [[Lost Knowledge]] quest&lt;br /&gt;
|-&lt;br /&gt;
| [[Pendent of the Sun and Moons]] || Amulet || {{arc}} || 35-45 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Unsetting Sun]] || Shield || {{arc}} || 35-45 || Forms a [[item sets|set]] with [[Dawn's Blade]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Scorched Boots]] || Boots || {{arc}} || 30-40 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Goedalath Rock]] || Gem || {{arc}} || 42-50 || Negative [[Life]] regen when carried&lt;br /&gt;
|-&lt;br /&gt;
| [[Threads of Fate]] || Cloak || {{arc}} || 45-50 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Blood-Edge]] || Longsword || {{arc}} || 35-42 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Dawn's Blade]] || Longsword || {{arc}} || 35-42 || Forms a [[item sets|set]] with [[Unsetting Sun]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Zemekkys' Broken Hourglass]] || Amulet || {{arc}} || 30-40 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Mandible of Ungolmor]] || Dagger || - || 40-50 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Kinetic Spike]] || Dagger || - || 42-50 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Rod of Sarrilon]] || Staff || - || 37-50 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Boss Artifacts==&lt;br /&gt;
Some bosses are associated with certain artifacts. When these bosses die, they have a fixed chance to drop their associated artifact, if it has not already been generated, and otherwise drop a random artifact.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
! Artifact !! Type !! Power source !! Level !! Dropped by&lt;br /&gt;
|-&lt;br /&gt;
| [[Wintertide]] || Longsword || {{arc}} || 35-45 || [[Greater Mummy Lord]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Wintertide Phial]] || Lite || {{arc}} || 1-10 || [[Half-Finished Bone Giant]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Fiery Choker]] || Amulet || {{arc}} || 32-42 || [[Fyrk, Faeros High Guard]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Frost Treads]] || Boots || {{nat}} || 10-18 || [[Rantha the Worm]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragonskull Helm]] || Helm || - || 45-50 || [[Massok the Dragonslayer]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Eel-skin armour]] || Lt Armor || {{nat}} || 5-12 || [[Murgol, the Yaech Lord]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Chromatic Harness]] || Hv Armor || {{nat}} || 40-50 || [[Gorbat, Supreme Wyrmic of the Pride]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Glory of the Pride]] || Ring || - || 40-50  || [[Grushnak, Battlemaster of the Pride]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Nightsong]] || Ring || {{psi}} || 15-23 || [[Subject Z]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Steel Helm of Garkul]] || Helm || {{nat}} || 12-22 || [[Minotaur of the Labyrinth]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Lunar Shield]] || Shield || {{arc}} || 40-50 || [[Nimisil]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Wrathroot's Barkwood]] || Shield || {{nat}} || 12-22 || [[Wrathroot]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Petrified Wood]] || Gem || {{nat}} || 35-45 || [[Snaproot]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal Shard]] || Staff || {{arc}} || 10-22 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Robe]] || Cloth || {{arc}} || 40-50 || [[Rak'shor, Grand Necromancer]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Malediction]] || Waraxe || {{arc}} || 35-45 || [[Lithfengel]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Kor's Fall]] || Staff || {{arc}} || 1-10  || [[The Shade]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Vox]] || Amulet || {{arc}} || 40-50 || [[Kor's Fury]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Telos's Staff (Top Half)]] || Staff || {{arc}} || 40-50 || [[The Shade of Telos]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Choker of Dread]] || Amulet || {{arc}} || 20-28 || [[The Master]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Runed Skull]] || Gem || {{arc}} || 40-50 || [[Pale Drake]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Bill's Tree Trunk]] || Greatmaul || - || 1-10 || [[Bill the Stone Troll]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Sanguine Shield]] || Shield || - || 35-45 || [[Aluin the Fallen]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Whip of Urh'Rok]] || Whip || {{arc}} || 40-50 || [[Corrupted Daelach]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Warmaster Gnarg's Murderblade]] || Greatsword || - || 35-45 || [[Warmaster Gnarg]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Crown of the Elements]] || Cap || {{arc}} || 40-50 || [[Vor, the Grand Geomancer]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Flamewrought]] || Gloves || {{nat}} || 5-12 || [[Ritch Great Hive Mother]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal Focus]] || Gem || {{arc}} || 5-12 || [[Spellblaze Crystal]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal Heart]] || Gem || {{arc}} || 35-42 || [[Spellblaze Simulacrum]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Rod of Annulment]] || Rod || {{arc}} || 5-12 || [[Rhaloren Inquisitor]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Skullcleaver]] || Waraxe || {{arc}} || 5-12 || [[Brotoq the Reaver]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Tooth of the Mouth]] || Digger || - || 5-12 || [[The Mouth]] (65%)&lt;br /&gt;
|-&lt;br /&gt;
| [[The Warped Boots]] || Boots || - || 35-45 || [[The Abomination]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[The Gaping Maw]] || Battleaxe ||  {{nat}} &amp;lt;br/&amp;gt; {{am}} || 38-50 || [[Kra'Tor the Gluttonous]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Withering Orbs]] || Amulet || - || 5-12 || [[The Withering Thing]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Borfast's Cage]] || Msv Armor || - || 20-28 || [[Borfast the Broken]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Aletta's Diadem]] || Cap || - || 20-28 || [[Aletta Soultorn]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Hare-Skin Sling]] || Sling || {{nat}} || 20-28 || [[Filio Flightfond]] (100%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Prox's Lucky Halfling Foot]] || Tool || {{arc}} || 5-12 || [[Prox the Mighty]] (30%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm Fury]] || Longbow || {{arc}} || 40-50 || [[Arch Zephyr]] (50%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Frozen Shroud]] || Cloak || {{arc}} || 40-50 || [[Glacial Legion]] (50%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Blighted Maul]] || Greatmaul || {{arc}} || 40-50 || [[Rotting Titan]] (50%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Molten Skin]] || Lt Armor || {{arc}} || 40-50 || [[Heavy Sentinel]] (50%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Void Orb]] || Ring || {{arc}} || 40-50 || [[Void Spectre]] (50%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Khulmanar's Wrath]] || Battleaxe || {{arc}} || 37-50 || [[Khulmanar, General of Urh'Rok]] (70%)&lt;br /&gt;
|-&lt;br /&gt;
| [[The Bladed Rift]] || Tool || {{arc}} || 30-50 || [[Ak'Gishil]] (100%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Blade of Distorted Time]] || Longsword || {{arc}} || 30-50 || [[Distorted Animated Sword]] (100%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Rune of Reflection]] || Rune || {{arc}} || 5-15 || [[Forest Troll Hedge-Wizard]] (50%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Psionic Fury]] || Mindstar || - || 24-32 || [[Mindworm]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm Bringer's Gauntlets]] || Gauntlets || {{arc}} || 25-35 || [[Horned Horror]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Rungof's Fang]] || Misc || {{nat}} || 20-35 || [[Rungof the Warg Titan]] (100%)&lt;br /&gt;
|-&lt;br /&gt;
| [[The River's Fury]] || Trident || {{arc}} || 1-10 || [[Lady Nashva the Streambender]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Unerring Scalpel]] || Dagger || {{arc}} || 1-12 || [[The Possessed]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Wyrmbreath]] || Gloves || {{nat}} || 12-22 || [[Varsha the Writhing]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Eye of the Dreaming One]] || Tool || - || 1-10 || [[The Dreaming One]] (25%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Far East Boss Artifacts===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
! Artifact !! Type !! Power source !! Level !! Dropped by&lt;br /&gt;
|-&lt;br /&gt;
| [[Life Drinker]] || Dagger || {{arc}} || 40-50 || [[Rak'Shor Cultist]] (100%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Trident of the Tides]] || Trident || - || 30-40 || [[Ukllmswwik the Wise]] (100%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Zone Artifacts==&lt;br /&gt;
Artifacts that can never be found outside of a specific zone.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
! Artifact !! Type !! Power source !! Level !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Void Star]] || Lite || {{arc}} || 1-10&lt;br /&gt;
|&lt;br /&gt;
* Dropped by [[Spacial Disturbance]] in [[Abashed Expanse]]&lt;br /&gt;
* Also defined within [[Unhallowed Morass]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bindings of Eternal Night]] || Mummy Wrap || {{arc}} || 1-50&lt;br /&gt;
|&lt;br /&gt;
* Defined within [[Ancient Elven Ruins]]&lt;br /&gt;
* Forms a [[item sets|set]] with [[Crown of Eternal Night]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Crown of Eternal Night]] || Cap || {{arc}} || 1-50&lt;br /&gt;
|&lt;br /&gt;
* Defined within [[Ancient Elven Ruins]]&lt;br /&gt;
* Forms a [[item sets|set]] with [[Bindings of Eternal Night]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rod of Spydric Poison]] || Rod || - || - || Dropped by [[Ungolë]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cloak of Deception]] || Cloak || {{arc}} || - || Dropped by [[Necromancer (boss)]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Writhing Essence of Nightmares]] || Mindstar || - || 20-32 || Defined within [[Dark Crypt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Shifting Boots]] || Boots || {{arc}} || - || Dropped by [[Draebor, the Imp]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Atamathon's Ruby Eye]] || Gem || - || - || Dropped by [[Corrupted Sand Wyrm]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Atamathon's Ruby Eye (activated)]] || Gem || - || - || Dropped by [[Atamathon the Giant Golem]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Yeek-fur Robe]] || Cloth || - || 12-22 || Defined within [[Ruined Halfling Complex]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pearl of Life and Death]] || Gem || - || - || Dropped by [[Argoniel]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Acorn (basic)]] || Misc || - || - || From [[Tranquil Meadow]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Acorn (good)]] || Misc || - || - || From [[Tranquil Meadow]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cold Iron Acorn]] || Misc || - || - || From [[Tranquil Meadow]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodcaller]] || Ring || - || - || From [[Hidden Compound]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Robes of Deflection]] || Cloth || {{arc}} || 1-10 || Dropped by [[Lady Zoisla the Tidebringer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Telos's Staff (Bottom Half)]] || Staff || {{arc}} || - || Dropped by [[The Shade of Telos]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Eldritch Pearl]] || Lite || {{arc}} || - || Dropped by [[Slasul]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Legacy of the Naloren]] || Trident || - || 40-50 || Conferred by [[Slasul]] with [[prodigies|Legacy of the Naloren prodigy]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tome of Wildfire]] || Scroll || {{arc}} || 35-45 || Defined within [[Vor Pride]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tome of Uttercold]] || Scroll || {{arc}} || 35-45 || Defined within [[Vor Pride]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Quest/Special Artifacts==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
! Artifact !! Type !! Power source !! Level !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Staff of Absorption]] || Staff || {{arc}} || 30-60 || Dropped by [[The Master]] in [[Dreadfell]] only&lt;br /&gt;
|-&lt;br /&gt;
| [[Awakened Staff of Absorption]] || Staff || {{arc}} || 75+ || Dropped by [[Elandar]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Orb of Many Ways]] || Misc || - || 30-30 || Dropped by [[Golbug the Destroyer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Orb of Undeath (Orb of Command)]] || Misc || - || 50-50 || Dropped by [[Rak'shor, Grand Necromancer of the Pride]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragon Orb (Orb of Command)]] || Misc || - || 50-50 || Dropped by [[Gorbat, Supreme Wyrmic of the Pride]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elemental Orb (Orb of Command)]] || Misc || - || 50-50 || Dropped by [[Vor, Grand Geomancer of the Pride]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Orb of Destruction (Orb of Command)]] || Misc || - || 50-50 || Dropped by [[Grushnak, Battlemaster of the Pride]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Scrying Orb]] || Misc || - || - || Conferred at birth to [[Human]], [[Dwarf]], [[Halfling]] or [[Elf]] races&lt;br /&gt;
|-&lt;br /&gt;
| [[Rod of Recall]] || Rod || - || - || Dropped by the first [[rank|boss]] killed&lt;br /&gt;
|-&lt;br /&gt;
| [[Transmogrification Chest]] || Misc || - || - || Conferred at birth once [[unlock]]ed&lt;br /&gt;
|-&lt;br /&gt;
| [[Telos Spire of Power]] || Staff || {{arc}} || 37-50 || Assembled with [[prodigies|Secrets of Telos prodigy]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Crown of Burning Pain]] || Cap || {{arc}} || 20-35 || Dropped by [[Shasshhiy'Kaish]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Alchemist Quest]] Artifacts===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
! Alchemist !! Artifact !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|Stire of [[Derth]] || [[Elixir of the Fox]] || +3 [[Cunning]], +3 [[Dexterity]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elixir of Avoidance]] || +6 [[Defense]], +6 Ranged Defense&lt;br /&gt;
|-&lt;br /&gt;
| [[Elixir of Precision]] || +4% Physical Crit chance&lt;br /&gt;
|-&lt;br /&gt;
| [[Lifebinding Emerald]] || Gem: may wield ([[Mindslayer]]) or [[Imbue item (talent)|imbue]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|Marus of [[Elvala]] || [[Elixir of Mysticism]] || +3 [[Magic]], +3 [[Willpower]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elixir of the Savior]] || +4 to all [[saves|saving throws]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elixir of Mastery]] || +4 Stat points&lt;br /&gt;
|-&lt;br /&gt;
| [[Elixir of Invulnerability]] || Potion: invulnerability for 5 turns&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|Ungrol of [[Last Hope]] || [[Elixir of Brawn]] || +3 [[Strength]], +3 [[Constitution]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elixir of Stoneskin]] || +4 [[Armour]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elixir of Foundations]] || +2 Generic Talent points&lt;br /&gt;
|-&lt;br /&gt;
| [[Taint of Telepathy]] || [[Inscriptions|Inscription]]: 5 duration, 15 cooldown&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|Agrimley the Hermit || [[Elixir of Explosive Force]] || +4% Spell Crit chance&lt;br /&gt;
|-&lt;br /&gt;
| [[Elixir of Serendipity]] || +5 [[Luck]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elixir of Focus]] || +2 Class Talent points&lt;br /&gt;
|-&lt;br /&gt;
| [[Infusion of Wild Growth]] || [[Inscriptions|Inscription]]: 5 duration, 15 cooldown&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Minmay</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Vargh_Redemption&amp;diff=5955</id>
		<title>Vargh Redemption</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Vargh_Redemption&amp;diff=5955"/>
				<updated>2013-07-23T17:40:55Z</updated>
		
		<summary type="html">&lt;p&gt;Minmay: add rarity/cost/unid&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artifact&lt;br /&gt;
|name=Vargh Redemption&lt;br /&gt;
|unid=sea-blue ring&lt;br /&gt;
|type=Ring&lt;br /&gt;
|source={{Nat}}&lt;br /&gt;
|require=-&lt;br /&gt;
|rarity=150&lt;br /&gt;
|level=10-20&lt;br /&gt;
|cost=500&lt;br /&gt;
|tier=2&lt;br /&gt;
|resistances=10% nature / 25% cold&lt;br /&gt;
|stats=+6 Con / +4 Wil&lt;br /&gt;
Maximum mana/psi/stamina +20&lt;br /&gt;
&lt;br /&gt;
Maximum air capacity +50&lt;br /&gt;
|abilities=It can be used to summon a tidal wave, costing 60 power out of 60/60.&lt;br /&gt;
|description=''This azure ring seems to be always moist to the touch.''&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Minmay</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Ring_of_the_Dead&amp;diff=5954</id>
		<title>Ring of the Dead</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Ring_of_the_Dead&amp;diff=5954"/>
				<updated>2013-07-23T17:36:30Z</updated>
		
		<summary type="html">&lt;p&gt;Minmay: created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artifact&lt;br /&gt;
|name=Ring of the Dead&lt;br /&gt;
|unid=dull black ring&lt;br /&gt;
|type=Ring&lt;br /&gt;
|source={{Nat}}&lt;br /&gt;
|require=-&lt;br /&gt;
|rarity=250&lt;br /&gt;
|level=35-42&lt;br /&gt;
|cost=500&lt;br /&gt;
|tier=4&lt;br /&gt;
|stats=+10 Lck&lt;br /&gt;
|description=''This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim.''&lt;br /&gt;
}}&lt;br /&gt;
If you die wearing the Ring of the Dead, you may resurrect (it will appear as an option on the death dialog). The ring will be destroyed in the process.&lt;/div&gt;</summary>
		<author><name>Minmay</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Rod_of_Annulment&amp;diff=5953</id>
		<title>Rod of Annulment</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Rod_of_Annulment&amp;diff=5953"/>
				<updated>2013-07-22T23:10:49Z</updated>
		
		<summary type="html">&lt;p&gt;Minmay: created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artifact&lt;br /&gt;
|name=Rod of Annulment&lt;br /&gt;
|unid=dark rod&lt;br /&gt;
|type=rod&lt;br /&gt;
|source={{Arc}}&lt;br /&gt;
|require=-&lt;br /&gt;
|rarity=380&lt;br /&gt;
|level=5-12&lt;br /&gt;
|cost=50&lt;br /&gt;
|tier=2&lt;br /&gt;
|abilities=Use to force 3 of a creature's activated, non-innate talents on cooldown for a random number of turns between 3 and 5.&lt;br /&gt;
|description=''You can feel magic draining out around this rod. Even nature itself seems affected.''&lt;br /&gt;
}}&lt;br /&gt;
The activated ability has a range of 5, and cannot pass over creatures. Has a 25% chance to be dropped by the [[Rhaloren Inquisitor]].&lt;/div&gt;</summary>
		<author><name>Minmay</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Yeek-fur_Robe&amp;diff=5952</id>
		<title>Yeek-fur Robe</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Yeek-fur_Robe&amp;diff=5952"/>
				<updated>2013-07-22T23:02:37Z</updated>
		
		<summary type="html">&lt;p&gt;Minmay: created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artifact&lt;br /&gt;
|name=Yeek-fur Robe&lt;br /&gt;
|unid=sleek fur robe&lt;br /&gt;
|type=cloth&lt;br /&gt;
|source={{psi}}&lt;br /&gt;
|require=-&lt;br /&gt;
|rarity=20&lt;br /&gt;
|level=12-22&lt;br /&gt;
|cost=250&lt;br /&gt;
|tier=2&lt;br /&gt;
|defense=9&lt;br /&gt;
|armor=3&lt;br /&gt;
|change_dam=+5% Mind&lt;br /&gt;
|resistances=+20% Cold&lt;br /&gt;
|abilities=+5 [[Mindpower]]&lt;br /&gt;
&lt;br /&gt;
+10 Mental Save&lt;br /&gt;
|description=''A beautifully soft robe of fine white fur. It looks designed for a halfling noble, with glorious sapphires sewn across the hems. But entrancing as it is you can't help but feel a little queasy wearing it.''&lt;br /&gt;
}}&lt;br /&gt;
Gains an additional +15% Mind resistance and +10 mental save when worn by a [[Halfling]]. Loses 15 mindpower and 25 mental save when worn by a [[Yeek]]. Only appears in the [[ruined halfling complex]].&lt;/div&gt;</summary>
		<author><name>Minmay</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Runed_Skull&amp;diff=5951</id>
		<title>Runed Skull</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Runed_Skull&amp;diff=5951"/>
				<updated>2013-07-22T22:53:36Z</updated>
		
		<summary type="html">&lt;p&gt;Minmay: created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{artifact&lt;br /&gt;
|name=Runed Skull&lt;br /&gt;
|unid=human skull&lt;br /&gt;
|type=Gem&lt;br /&gt;
|require=-&lt;br /&gt;
|source={{arc}}&lt;br /&gt;
|rarity=390&lt;br /&gt;
|level=40-50&lt;br /&gt;
|cost=150&lt;br /&gt;
|tier=5&lt;br /&gt;
|when_hit=25 Fire&lt;br /&gt;
|abilities=+7 [[Spellpower]]&lt;br /&gt;
|description=''Dull red runes are etched all over this blackened skull.''&lt;br /&gt;
}}&lt;br /&gt;
All effects are given when carried. 25% chance to be dropped by [[Pale Drake]].&lt;/div&gt;</summary>
		<author><name>Minmay</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Morrigor&amp;diff=5950</id>
		<title>Morrigor</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Morrigor&amp;diff=5950"/>
				<updated>2013-07-22T21:12:57Z</updated>
		
		<summary type="html">&lt;p&gt;Minmay: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artifact&lt;br /&gt;
|name=Morrigor&lt;br /&gt;
|unid=jagged, segmented, sword&lt;br /&gt;
|type=One-handed weapon&lt;br /&gt;
|source={{Arc}}, {{Unk}}&lt;br /&gt;
|require=40 Mag&lt;br /&gt;
|rarity=250&lt;br /&gt;
|level=20-30&lt;br /&gt;
|cost=300&lt;br /&gt;
|tier=4&lt;br /&gt;
|basepower=50-70&lt;br /&gt;
|apr=12&lt;br /&gt;
|usestat=60% Str, 60% Mag&lt;br /&gt;
|critical=7%&lt;br /&gt;
|damtype=Physical&lt;br /&gt;
|abilities=+24 [[Spellpower]]&lt;br /&gt;
+12% spell critical chance&lt;br /&gt;
&lt;br /&gt;
Talent granted: +1 [[Soul_Purge_(talent)|Soul Purge]]&lt;br /&gt;
&lt;br /&gt;
Special effect when this weapon hits: deal magical damage&lt;br /&gt;
&lt;br /&gt;
Special effect when this weapon hits: swallows the victim's soul, gaining a new power until unequipped&lt;br /&gt;
|description=''This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company.''&lt;br /&gt;
}}&lt;br /&gt;
The &amp;quot;magical damage&amp;quot; dealt by Morrigor is equal to your Magic stat, split evenly between arcane and darkness damage; for a character with 60 Magic, it would deal 30 arcane and 30 darkness damage.&lt;br /&gt;
&lt;br /&gt;
Upon killing a creature, if Morrigor does not already have a talent held in it, it will steal a random talent from the slain creature, which may then be activated by using Morrigor. It will always be at talent level 1, and Morrigor's maximum power and power cost will be set to the talent's cooldown (or 5 if it does not have a cooldown).&lt;br /&gt;
&lt;br /&gt;
The following talents cannot be stolen:&lt;br /&gt;
*Sustained or passive talents&lt;br /&gt;
*Prodigies&lt;br /&gt;
*Talents with an &amp;quot;on pre use&amp;quot; function (as of 1.0.4, the only talents for which this is relevant are Harass Prey, Rampage, and Slam)&lt;br /&gt;
*Talents with no_npc_use&lt;br /&gt;
*Hidden talents (e.g. the Mana Pool talent)&lt;br /&gt;
*Nature gifts&lt;br /&gt;
*Talents in the &amp;quot;other&amp;quot; category (e.g. Attack, many NPC talents such as Mind Disruption, Strike...)&lt;br /&gt;
*Talents in the &amp;quot;horrors&amp;quot; category (e.g. Worm Rot, Abyssal Shroud...)&lt;br /&gt;
*Talents in the &amp;quot;race&amp;quot; category&lt;br /&gt;
*Inscription talents&lt;br /&gt;
*Hide in Plain Sight&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note that undead racial talents, unlike all the other racial talents, are not in the &amp;quot;race&amp;quot; category. Bone Armour, Ghoulish Leap, Ghoul Rot, and Retch can be stolen!&lt;br /&gt;
&lt;br /&gt;
The talent may be released at any time with [[Soul_Purge_(talent)|Soul Purge]] so that you may capture a new one.&lt;/div&gt;</summary>
		<author><name>Minmay</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Morrigor&amp;diff=5949</id>
		<title>Morrigor</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Morrigor&amp;diff=5949"/>
				<updated>2013-07-22T21:06:03Z</updated>
		
		<summary type="html">&lt;p&gt;Minmay: add magical damage explanation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artifact&lt;br /&gt;
|name=Morrigor&lt;br /&gt;
|unid=jagged, segmented, sword&lt;br /&gt;
|type=One-handed weapon&lt;br /&gt;
|source={{Arc}}, {{Unk}}&lt;br /&gt;
|require=40 Mag&lt;br /&gt;
|rarity=250&lt;br /&gt;
|level=20-30&lt;br /&gt;
|cost=300&lt;br /&gt;
|tier=4&lt;br /&gt;
|basepower=50-70&lt;br /&gt;
|apr=12&lt;br /&gt;
|usestat=60% Str, 60% Mag&lt;br /&gt;
|critical=7%&lt;br /&gt;
|damtype=Physical&lt;br /&gt;
|abilities=+24 [[Spellpower]]&lt;br /&gt;
+12% spell critical chance&lt;br /&gt;
&lt;br /&gt;
Talent granted: +1 [[Soul_Purge_(talent)|Soul Purge]]&lt;br /&gt;
&lt;br /&gt;
Special effect when this weapon hits: deal magical damage&lt;br /&gt;
&lt;br /&gt;
Special effect when this weapon hits: swallows the victim's soul, gaining a new power until unequipped&lt;br /&gt;
|description=''This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company.''&lt;br /&gt;
}}&lt;br /&gt;
The &amp;quot;magical damage&amp;quot; dealt my Morrigor is equal to your Magic stat, split evenly between arcane and darkness damage; for a character with 60 Magic, it would deal 30 arcane and 30 darkness damage.&lt;br /&gt;
&lt;br /&gt;
Upon killing a creature, if Morrigor does not already have a talent held in it, it will steal a random talent from the slain creature, which may then be activated by using Morrigor. It will always be at talent level 1, and Morrigor's maximum power and power cost will be set to the talent's cooldown (or 5 if it does not have a cooldown).&lt;br /&gt;
&lt;br /&gt;
The following talents cannot be stolen:&lt;br /&gt;
*Sustained or passive talents&lt;br /&gt;
*Prodigies&lt;br /&gt;
*Talents with an &amp;quot;on pre use&amp;quot; function (as of 1.0.4, the only talents for which this is relevant are Harass Prey, Rampage, and Slam)&lt;br /&gt;
*Talents with no_npc_use&lt;br /&gt;
*Hidden talents (e.g. the Mana Pool talent)&lt;br /&gt;
*Nature gifts&lt;br /&gt;
*Talents in the &amp;quot;other&amp;quot; category (e.g. Attack, many NPC talents such as Mind Disruption, Strike...)&lt;br /&gt;
*Talents in the &amp;quot;horrors&amp;quot; category (e.g. Worm Rot, Abyssal Shroud...)&lt;br /&gt;
*Talents in the &amp;quot;race&amp;quot; category&lt;br /&gt;
*Inscription talents&lt;br /&gt;
*Hide in Plain Sight&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note that undead racial talents, unlike all the other racial talents, are not in the &amp;quot;race&amp;quot; category. Bone Armour, Ghoulish Leap, Ghoul Rot, and Retch can be stolen!&lt;br /&gt;
&lt;br /&gt;
The talent may be released at any time with [[Soul_Purge_(talent)|Soul Purge]] so that you may capture a new one.&lt;/div&gt;</summary>
		<author><name>Minmay</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Morrigor&amp;diff=5948</id>
		<title>Morrigor</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Morrigor&amp;diff=5948"/>
				<updated>2013-07-22T21:04:09Z</updated>
		
		<summary type="html">&lt;p&gt;Minmay: created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artifact&lt;br /&gt;
|name=Morrigor&lt;br /&gt;
|unid=jagged, segmented, sword&lt;br /&gt;
|type=One-handed weapon&lt;br /&gt;
|source={{Arc}}, {{Unk}}&lt;br /&gt;
|require=40 Mag&lt;br /&gt;
|rarity=250&lt;br /&gt;
|level=20-30&lt;br /&gt;
|cost=300&lt;br /&gt;
|tier=4&lt;br /&gt;
|basepower=50-70&lt;br /&gt;
|apr=12&lt;br /&gt;
|usestat=60% Str, 60% Mag&lt;br /&gt;
|critical=7%&lt;br /&gt;
|damtype=Physical&lt;br /&gt;
|abilities=+24 [[Spellpower]]&lt;br /&gt;
+12% spell critical chance&lt;br /&gt;
&lt;br /&gt;
Talent granted: +1 [[Soul_Purge_(talent)|Soul Purge]]&lt;br /&gt;
&lt;br /&gt;
Special effect when this weapon hits: deal magical damage&lt;br /&gt;
&lt;br /&gt;
Special effect when this weapon hits: swallows the victim's soul, gaining a new power until unequipped&lt;br /&gt;
|description=''This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company.''&lt;br /&gt;
}}&lt;br /&gt;
Upon killing a creature, if Morrigor does not already have a talent held in it, it will steal a random talent from the slain creature, which may then be activated by using Morrigor. It will always be at talent level 1, and Morrigor's maximum power and power cost will be set to the talent's cooldown (or 5 if it does not have a cooldown).&lt;br /&gt;
&lt;br /&gt;
The following talents cannot be stolen:&lt;br /&gt;
*Sustained or passive talents&lt;br /&gt;
*Prodigies&lt;br /&gt;
*Talents with an &amp;quot;on pre use&amp;quot; function (as of 1.0.4, the only talents for which this is relevant are Harass Prey, Rampage, and Slam)&lt;br /&gt;
*Talents with no_npc_use&lt;br /&gt;
*Hidden talents (e.g. the Mana Pool talent)&lt;br /&gt;
*Nature gifts&lt;br /&gt;
*Talents in the &amp;quot;other&amp;quot; category (e.g. Attack, many NPC talents such as Mind Disruption, Strike...)&lt;br /&gt;
*Talents in the &amp;quot;horrors&amp;quot; category (e.g. Worm Rot, Abyssal Shroud...)&lt;br /&gt;
*Talents in the &amp;quot;race&amp;quot; category&lt;br /&gt;
*Inscription talents&lt;br /&gt;
*Hide in Plain Sight&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note that undead racial talents, unlike all the other racial talents, are not in the &amp;quot;race&amp;quot; category. Bone Armour, Ghoulish Leap, Ghoul Rot, and Retch can be stolen!&lt;br /&gt;
&lt;br /&gt;
The talent may be released at any time with [[Soul_Purge_(talent)|Soul Purge]] so that you may capture a new one.&lt;/div&gt;</summary>
		<author><name>Minmay</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Atamathon%27s_Ruby_Eye&amp;diff=5945</id>
		<title>Atamathon's Ruby Eye</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Atamathon%27s_Ruby_Eye&amp;diff=5945"/>
				<updated>2013-07-19T16:47:40Z</updated>
		
		<summary type="html">&lt;p&gt;Minmay: created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{artifact&lt;br /&gt;
|name=Atamathon's Ruby Eye&lt;br /&gt;
|unid=-&lt;br /&gt;
|type=Gem&lt;br /&gt;
|require=-&lt;br /&gt;
|source=-&lt;br /&gt;
|cost=100&lt;br /&gt;
|tier=5&lt;br /&gt;
|change_dam=+20% Fire&lt;br /&gt;
|max_life=+60.00&lt;br /&gt;
|when_hit=100 Fire&lt;br /&gt;
|immunity=+50% Pin&lt;br /&gt;
|abilities=+2 light radius&lt;br /&gt;
|description=''One of the ruby eyes of the legendary giant golem: Atamathon.&lt;br /&gt;
It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer.''&lt;br /&gt;
}}&lt;br /&gt;
Dropped by [[Atamathon the Giant Golem]] and found nowhere else. Gives the same powers when imbued.&lt;/div&gt;</summary>
		<author><name>Minmay</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Blood_of_Life&amp;diff=5944</id>
		<title>Blood of Life</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Blood_of_Life&amp;diff=5944"/>
				<updated>2013-07-19T16:33:30Z</updated>
		
		<summary type="html">&lt;p&gt;Minmay: created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{artifact&lt;br /&gt;
|name=Blood of Life&lt;br /&gt;
|unid=bloody phial&lt;br /&gt;
|type=Potion&lt;br /&gt;
|require=-&lt;br /&gt;
|source={{nat}}&lt;br /&gt;
|rarity=350&lt;br /&gt;
|level=1-50&lt;br /&gt;
|cost=1000&lt;br /&gt;
|abilities=Can be quaffed for an extra life.&lt;br /&gt;
|description=''This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. &amp;quot;Drink me, mortal,&amp;quot; the red liquid seems to whisper in your thoughts. &amp;quot;I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life...''&lt;br /&gt;
}}&lt;br /&gt;
If you are not undead, quaffing the Blood of Life will allow you to resurrect once, if and when you die; &amp;quot;Resurrect with the Blood of Life&amp;quot; will appear as an option on the death dialog. If you are undead at the time of quaffing, the Blood of Life will have no effect, and if you are undead at the time of death, you will not have the option to use it to resurrect. Turning into a lich after quaffing the Blood of Life will nullify it entirely (and give a message about your body rejecting it) even if you somehow become living again later, but becoming temporarily undead via other means (such as a belt of unlife) is fine, so long as you are not undead when you quaff and not undead when you die.&lt;br /&gt;
&lt;br /&gt;
Infinite Dungeon players: You cannot store multiple Blood of Life lives. Quaffing a second Blood of Life when you already have one in your system will give the usual message but have no effect. You must use up the first life before you can benefit from drinking another one.&lt;/div&gt;</summary>
		<author><name>Minmay</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Eclipse_(artifact)&amp;diff=5943</id>
		<title>Eclipse (artifact)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Eclipse_(artifact)&amp;diff=5943"/>
				<updated>2013-07-19T16:16:34Z</updated>
		
		<summary type="html">&lt;p&gt;Minmay: created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{artifact&lt;br /&gt;
|name=Eclipse&lt;br /&gt;
|unid=dark, radiant staff&lt;br /&gt;
|type=Staff&lt;br /&gt;
|source={{arc}}&lt;br /&gt;
|require=32 Magic&lt;br /&gt;
|rarity=200&lt;br /&gt;
|level=10-20&lt;br /&gt;
|cost=60&lt;br /&gt;
|tier=2&lt;br /&gt;
|basepower=18.0-21.6&lt;br /&gt;
|usestat=110% Magic&lt;br /&gt;
|damtype=Darkness&lt;br /&gt;
|apr=+4&lt;br /&gt;
|critical=3.5%&lt;br /&gt;
|change_dam=+15% Light&lt;br /&gt;
+15% Darkness&lt;br /&gt;
&lt;br /&gt;
+15% Physical&lt;br /&gt;
&lt;br /&gt;
+15% Temporal&lt;br /&gt;
|abilities=+12 [[Spellpower]]&lt;br /&gt;
&lt;br /&gt;
+8% spell critical chance&lt;br /&gt;
&lt;br /&gt;
+0.10 positive energy regeneration&lt;br /&gt;
&lt;br /&gt;
+0.10 negative energy regeneration&lt;br /&gt;
&lt;br /&gt;
Talent granted: +1 Command Staff&lt;br /&gt;
&lt;br /&gt;
Talents cooldown: Twilight(-1), Firebeam(-1)&lt;br /&gt;
|description=''This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light.''&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Minmay</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Telos%27s_Staff_(Top_Half)&amp;diff=5941</id>
		<title>Telos's Staff (Top Half)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Telos%27s_Staff_(Top_Half)&amp;diff=5941"/>
				<updated>2013-07-19T03:01:49Z</updated>
		
		<summary type="html">&lt;p&gt;Minmay: created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{artifact&lt;br /&gt;
|name=Telos's Staff (Top Half)&lt;br /&gt;
|unid=broken staff&lt;br /&gt;
|type=Staff&lt;br /&gt;
|source={{arc}}&lt;br /&gt;
|require=35 Magic&lt;br /&gt;
|rarity=210&lt;br /&gt;
|level=40-50&lt;br /&gt;
|cost=500&lt;br /&gt;
|tier=5&lt;br /&gt;
|basepower=35.0-42.0&lt;br /&gt;
|usestat=100% Magic&lt;br /&gt;
|damtype=Arcane&lt;br /&gt;
|apr=+0&lt;br /&gt;
|critical=1.5%&lt;br /&gt;
|change_dam=+35% Arcane&lt;br /&gt;
|stats=+5 [[Willpower]]&lt;br /&gt;
+30 [[Spellpower]]&lt;br /&gt;
&lt;br /&gt;
+15% spell critical chance&lt;br /&gt;
&lt;br /&gt;
+8 mental save&lt;br /&gt;
|abilities=+1 Command Staff&lt;br /&gt;
|description=''The top part of Telos's broken staff.''&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Minmay</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Telos%27s_Staff_(Bottom_Half)&amp;diff=5940</id>
		<title>Telos's Staff (Bottom Half)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Telos%27s_Staff_(Bottom_Half)&amp;diff=5940"/>
				<updated>2013-07-19T02:51:47Z</updated>
		
		<summary type="html">&lt;p&gt;Minmay: created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{artifact&lt;br /&gt;
|name=Telos's Staff (Bottom Half)&lt;br /&gt;
|unid=broken staff&lt;br /&gt;
|type=Staff&lt;br /&gt;
|source={{arc}}&lt;br /&gt;
|require=35 Magic&lt;br /&gt;
|cost=500&lt;br /&gt;
|usestat=100% Magic&lt;br /&gt;
|change_dam=+20% Cold&lt;br /&gt;
+20% Acid&lt;br /&gt;
|stats=+4 [[Magic]]&lt;br /&gt;
+4 mental save&lt;br /&gt;
&lt;br /&gt;
+50.00 maximum [[mana]]&lt;br /&gt;
|description=''The bottom part of Telos's broken staff.''&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Minmay</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Eldritch_Pearl&amp;diff=5939</id>
		<title>Eldritch Pearl</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Eldritch_Pearl&amp;diff=5939"/>
				<updated>2013-07-19T02:41:20Z</updated>
		
		<summary type="html">&lt;p&gt;Minmay: created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artifact&lt;br /&gt;
|name=Eldritch Pearl&lt;br /&gt;
|unid=bright pearl&lt;br /&gt;
|type=lite&lt;br /&gt;
|source={{arc}}&lt;br /&gt;
|require=-&lt;br /&gt;
|stats=+4 [[Strength]]&lt;br /&gt;
+4 [[Dexterity]]&lt;br /&gt;
&lt;br /&gt;
+4 [[Constitution]]&lt;br /&gt;
&lt;br /&gt;
+4 [[Magic]]&lt;br /&gt;
&lt;br /&gt;
+4 [[Willpower]]&lt;br /&gt;
&lt;br /&gt;
+4 [[Cunning]]&lt;br /&gt;
&lt;br /&gt;
-5 [[Luck]]&lt;br /&gt;
&lt;br /&gt;
+12 [[Physical Power]]&lt;br /&gt;
&lt;br /&gt;
+12 [[Spellpower]]&lt;br /&gt;
|abilities=Light radius: +6&lt;br /&gt;
Water breathing&lt;br /&gt;
&lt;br /&gt;
Activate for [[Tidal wave (talent)|Tidal Wave]] (level 4, costs 80 power out of 150)&lt;br /&gt;
|description=''Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light.''&lt;br /&gt;
}}&lt;br /&gt;
Always dropped by [[Slasul]], and will not appear anywhere else. Has no weight, no material level, and no cost.&lt;/div&gt;</summary>
		<author><name>Minmay</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Colaryem&amp;diff=5938</id>
		<title>Colaryem</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Colaryem&amp;diff=5938"/>
				<updated>2013-07-19T02:16:59Z</updated>
		
		<summary type="html">&lt;p&gt;Minmay: created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artifact&lt;br /&gt;
|name=Colaryem&lt;br /&gt;
|unid=floating sword&lt;br /&gt;
|type=Greatsword&lt;br /&gt;
|source={{arc}}&lt;br /&gt;
|require=Strength 10&lt;br /&gt;
|rarity=300&lt;br /&gt;
|level=16-36&lt;br /&gt;
|cost=400&lt;br /&gt;
|tier=3&lt;br /&gt;
|basepower= 45.0-72.0&lt;br /&gt;
|usestat=120% Strength&lt;br /&gt;
|damtype=Physical&lt;br /&gt;
|change_dam=+7% lightning&lt;br /&gt;
|resistances=+7% lightning&lt;br /&gt;
|fatigue=-12%&lt;br /&gt;
|movspeed=+7%&lt;br /&gt;
|enc=+40&lt;br /&gt;
|apr=+5&lt;br /&gt;
|critical=+10.0%&lt;br /&gt;
|stats=+5 [[Dexterity]]&lt;br /&gt;
|abilities=Avoid Pressure Traps: The wearer never triggers traps that require pressure. &lt;br /&gt;
|description=''This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big.''&lt;br /&gt;
}}&lt;br /&gt;
Colaryem's attack speed changes depending on the wielder's strength and size category. It begins at 200%, and is decreased by 2% for every point of Strength you have above 10 (or increased if your strength is below 10), then decreased by a further 10% for every size category you are above normal (increased if you are smaller than normal). It can never go lower than 80% or higher than 200%.&lt;/div&gt;</summary>
		<author><name>Minmay</name></author>	</entry>

	</feed>