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		<id>https://te4.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Moasseman</id>
		<title>Tales of Maj'Eyal - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://te4.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Moasseman"/>
		<link rel="alternate" type="text/html" href="https://te4.org/wiki/Special:Contributions/Moasseman"/>
		<updated>2026-04-30T20:19:35Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://te4.org/w/index.php?title=Addon_List&amp;diff=20052</id>
		<title>Addon List</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Addon_List&amp;diff=20052"/>
				<updated>2022-08-24T11:42:41Z</updated>
		
		<summary type="html">&lt;p&gt;Moasseman: Replaced Steam with te4.org as every addon is on te4.org but only some are on Steam, and every player has access to te4.org while only some have access to Steam. Additionally made lists consistent in spelling/order&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Addons==&lt;br /&gt;
Addons are optional user created content for TOME.  They either add new content or functionality, or change it in some way.  This page is non-comprehensive list of addons generated by the TOME community.  In order to be included here, please confirm that the addon is fully functional for version 1.7.4.  (This page is currently a work in progress.)&lt;br /&gt;
&lt;br /&gt;
If you are adding to the list, please include the name of the mod, the contributor, a brief description, and a link to the te4 addon page (optionally Steam workshop as well).  Full descriptions can be added on a separate linked page.&lt;br /&gt;
&lt;br /&gt;
==DLC-like==&lt;br /&gt;
Some addons are broad enough that they add content in multiple categories.  They may contain multiple races, classes, and/or zones.&lt;br /&gt;
* Faetouched Collection v1.2.0 by Mr Frog - [[https://te4.org/games/addons/tome/mclass_faetouched te4.org link]]- In the realm of Titania, the Midsummer Queen, there live the Faeries, mystical beings as graceful as they are fickle. Drama and mayhem spring forth wherever they walk, and those whose lives they touch are forever changed, their fates intertwined with that of the mysterious Faesong. Luminously-beautiful and deadly, those who learn to ride its mercurial ebbs and flows shall wield power far beyond mortal magic.  Includes a new starting scenario with original classes, art, music, and dialogue.&lt;br /&gt;
* Odyssey of The Summoner by Nekarcos and updated by Kamani_They-Them [[https://te4.org/games/addons/tome/neka_therianthropy_summoner_for_current_tome te4.org link]]- An extensive package that takes the summonable creatures from the Summoner class and turns them into fully-talented, highly-comprehensive classes with their story and unique events.  It features the ranged summons: Hydra, Fire Drake, Flamespitter Ritch, War Hound, and Minotaur.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
This is a list of some current addons that add Classes:&lt;br /&gt;
* Class: Spellweaver by Kamani_They-Them [[https://te4.org/games/addons/tome/kam_spellweaver te4.org link]]  &lt;br /&gt;
* Harrier class by astralinferno [[https://te4.org/games/addons/tome/knifeharrier te4.org link]]&lt;br /&gt;
&lt;br /&gt;
==Escorts==&lt;br /&gt;
This is a list of current addons that add or change Escorts:&lt;br /&gt;
* Morvarc'h's Improved Escorts by morvarc'h [[https://te4.org/games/addons/tome/morvarchsescorts te4.org link]] - Escorts provide category points to go with categories, and +2 talent points instead of one.  More diversity in escorts and categories, too.&lt;br /&gt;
&lt;br /&gt;
==Unlocks and Quality of Life==&lt;br /&gt;
This is a list of some current addons that override locked things:&lt;br /&gt;
* ZOmnibus Addon Pack by zizzo [[https://te4.org/games/addons/tome/zomnibus-addon-pack te4.org link]] - Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines.&lt;br /&gt;
* Faster Run/Rest/Explore by johnnyzero [[https://te4.org/games/addons/tome/faster-runrestexplore te4.org link]] &lt;br /&gt;
* Quick Combos by Recaiden [[https://te4.org/games/addons/tome/combo-talents te4.org link]]&lt;br /&gt;
* Ignore Race/Class Locks by zizzo [[https://te4.org/games/addons/tome/ignore-raceclass-locks te4.org link]]&lt;br /&gt;
* Ignore Campaign/Difficulty Locks by zizzo [[https://te4.org/games/addons/tome/ignore_cd_locks te4.org link]]&lt;br /&gt;
&lt;br /&gt;
==Races==&lt;br /&gt;
This is a list of current addons that add or change races:&lt;br /&gt;
* Placeholder&lt;/div&gt;</summary>
		<author><name>Moasseman</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Storming_the_city&amp;diff=17167</id>
		<title>Storming the city</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Storming_the_city&amp;diff=17167"/>
				<updated>2021-05-17T14:57:42Z</updated>
		
		<summary type="html">&lt;p&gt;Moasseman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Quests]]&lt;br /&gt;
&lt;br /&gt;
''As you approached Derth you saw a huge dark cloud over the small town.''&lt;br /&gt;
&lt;br /&gt;
This quest is triggered upon the character reaching level 14 and then re-entering the world map. &lt;br /&gt;
&lt;br /&gt;
===Saving Derth===&lt;br /&gt;
&lt;br /&gt;
The town of [[Derth]] will show dark storm clouds over the tile on the world map. Upon entering the town, you will receive a notice about hearing screaming. The town is infested with a number of Gwelgoroth (Air Elementals). The elementals can use long-range lightning attacks, so you'll want high speed, lightning resistance, or high damage.&lt;br /&gt;
&lt;br /&gt;
Upon the death of the last elemental, a townsman will thank you for saving the town and request assistance in removing the remainder of the storm clouds. You have two options:&lt;br /&gt;
*Find the town of [[Angolwen]] (from the quest [[An apprentice task]] or by being an [[Archmage]]) and talk to [[Linaniil]]; or&lt;br /&gt;
*Request assistance from Protector Myssil in [[Zigur]] (only possible if you are a {{am|Zigur follower}}, either by having completed [[The Curse Of Magic]], or by being an [[Oozemancer]]).&lt;br /&gt;
&lt;br /&gt;
If you go through Angolwen, you'll be teleported straight to [[Tempest Peak]].  If you go through Zigur, you'll be shown where it is on the world map, and you can walk there.&lt;br /&gt;
&lt;br /&gt;
===Assault on [[Tempest Peak]]===&lt;br /&gt;
&lt;br /&gt;
In either case, the culprit is revealed as [[Urkis, the High Tempest]], whom you must go and defeat. His zone is appropriately called [[Tempest Peak]].  (A Tempest is an [[Archmage]] with [[Storm (category)|Storm magic]].  At one point Tempest was a separate class, but now it is simply an option for building an Archmage.)&lt;br /&gt;
&lt;br /&gt;
Defeating Urkis grants the [[achievement|Eye of the storm]] achievement.  Additionally, completing the quest in Angolwen rewards you with the [[Rune of Dissipation]] while completing it in Zigur upgrades your [[Mana Clash]] and grants the [[Fungus (category)]] (locked)&lt;/div&gt;</summary>
		<author><name>Moasseman</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Cursed_aura_(category)/Curses&amp;diff=16809</id>
		<title>Cursed aura (category)/Curses</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Cursed_aura_(category)/Curses&amp;diff=16809"/>
				<updated>2020-07-26T14:14:13Z</updated>
		
		<summary type="html">&lt;p&gt;Moasseman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Cursed Aura Curse Effects==&lt;br /&gt;
&lt;br /&gt;
In addition to unlocking new bonuses, getting a Curse to higher levels will also increase the effects of both the Curse penalty and all Curse powers unlocked.&lt;br /&gt;
&lt;br /&gt;
===Curse of Misfortune===&lt;br /&gt;
&lt;br /&gt;
*Penalty: Lost Fortune: You seem to find less gold in your journeys.&lt;br /&gt;
&lt;br /&gt;
*Power 1+: Missplaced Endeavours: The endeavours of those around you begin to fail (+35% chance to avoid traps).&lt;br /&gt;
*Power 2+: -1 Luck, +1(+2/Power) Cunning&lt;br /&gt;
*Power 3+: Missed Opportunities: Opportunities are fleeting, and those close to you begin to miss them (+10% evasion).&lt;br /&gt;
*Power 4+: Unfortunate End: The damage you deal will increase by 40% if the increase would be enough to kill your opponent.&lt;br /&gt;
&lt;br /&gt;
===Curse of Shrouds===&lt;br /&gt;
&lt;br /&gt;
*Penalty: Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 6%) for 4 turns.&lt;br /&gt;
&lt;br /&gt;
*Power 1+: Nightwalker: +4 Darkness Resistance, +4% Max Darkness Resistance, +4 See Invisible&lt;br /&gt;
*Power 2+: -1 Luck, +2/power Constitution&lt;br /&gt;
*Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 10% for 1 turn after movement. (Increases all resistance instead of reducing damage)&lt;br /&gt;
*Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 15% for 3 turns.(Increases all resistance instead of reducing damage)&lt;br /&gt;
&lt;br /&gt;
===Curse of Nightmares===&lt;br /&gt;
&lt;br /&gt;
*Penalty: Plagued by Visions: Your mental save has a 20% chance to be reduced by 9% when tested.&lt;br /&gt;
&lt;br /&gt;
*Power 1+: Removed from Reality: +2 Physical Resistance, +1 Maximum Physical Resistance&lt;br /&gt;
*Power 2+: -1 Luck, +2/power Willpower&lt;br /&gt;
*Power 3+: Harrow: When a foe attempts to inflict a detrimental effect upon you, your harrowing aura retaliates against a random foe in range 10, dealing mind and darkness damage.&lt;br /&gt;
*Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0% **need scaling info**) of triggering a radius 5 nightmare (summon Terrors and chances to slow, deal mind damage, and deal darkness damage) for 8 turns.  The chance grows each time you are struck but fades over time.&lt;br /&gt;
&lt;br /&gt;
===Curse of Madness===&lt;br /&gt;
&lt;br /&gt;
*Penalty: Fractured Sanity: -3% Mind Resistance, -4% Confusion Immunity&lt;br /&gt;
&lt;br /&gt;
*Power 1+: Unleashed: +3% critical damage, +4% off-hand weapon damage&lt;br /&gt;
*Power 2+: -1 Luck, +3 Dexterity&lt;br /&gt;
*Power 3+: Conspirator: Your madness is contagious. Every time you critically damage a foe there is a 50% chance to spread one of your current detrimental mental effects to them.&lt;br /&gt;
*Power 4+: Mania: Once per turn, when an attack does more than 15.0% of your life, the remaining cooldown of all your talents is reduced by 1.&lt;br /&gt;
&lt;br /&gt;
===Curse of Corpses===&lt;br /&gt;
&lt;br /&gt;
*Penalty: Fear of Death: -2% resistance against damage from the undead.&lt;br /&gt;
&lt;br /&gt;
*Power 1+: Power over Death: +4% damage against the undead.&lt;br /&gt;
*Power 2+: -1 Luck, +2 Strength, +2 Magic&lt;br /&gt;
*Power 3+: Living Death: Ghoulish retch heals you. Once every 24 turns, retch (level 1) when you fall below 40% health.&lt;br /&gt;
*Power 4+: Reprieve from Death: Humanoids you slay have a 35% chance to rise to fight beside you as ghouls for 6 turns.&lt;/div&gt;</summary>
		<author><name>Moasseman</name></author>	</entry>

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