<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>https://te4.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Moritheil</id>
		<title>Tales of Maj'Eyal - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://te4.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Moritheil"/>
		<link rel="alternate" type="text/html" href="https://te4.org/wiki/Special:Contributions/Moritheil"/>
		<updated>2026-04-15T23:39:00Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.26.2</generator>

	<entry>
		<id>https://te4.org/w/index.php?title=Brawler/notes&amp;diff=20326</id>
		<title>Brawler/notes</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Brawler/notes&amp;diff=20326"/>
				<updated>2023-02-27T01:01:12Z</updated>
		
		<summary type="html">&lt;p&gt;Moritheil: /* Current notes (1.7.4) */ Defense&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Old notes (from 1.04)== &lt;br /&gt;
[https://te4.org/wiki/Brawler_1.0.4]&lt;br /&gt;
&lt;br /&gt;
==Current notes (1.7.4)==&lt;br /&gt;
&lt;br /&gt;
===What Brawler Is and Is Not===&lt;br /&gt;
&lt;br /&gt;
You are going to go up to things and punch them in the face. You need to pick a tanky race in order to survive doing this.&lt;br /&gt;
&lt;br /&gt;
Early on, Striking stance will give you a lot of help with this (a flat 10+ damage reduction to all sources is godly in early game.) &lt;br /&gt;
&lt;br /&gt;
Later on, you will be leaning heavily on Conditioning/Healing infusions/Shield runes.&lt;br /&gt;
&lt;br /&gt;
TOME is a survival horror game, meaning you cannot just blindly facetank everything (maybe in normals, but in Nightmare+ Roguelike this will mean you are recreating a lot.) So, even though your methods in combat amount to &amp;quot;charge in and punch the enemy&amp;quot; knowing WHEN to charge in and what groups to fight is crucial.&lt;br /&gt;
&lt;br /&gt;
===You Are Melee===&lt;br /&gt;
&lt;br /&gt;
One of the core facts about combat in TOME is that it matters greatly whether you are ranged or melee. Brawlers punch things. You are melee. This means everybody else gets free hits on you while you are out of position.&lt;br /&gt;
&lt;br /&gt;
If you are not playing a race which fixes this (Wights get Step Up if they spend category points correctly, and Ghouls get Ghoulish Leap) then you absolutely want to fix this by other means.&lt;br /&gt;
&lt;br /&gt;
Gauntlets: Generally, get the hardest hitting gauntlets you possibly can. &lt;br /&gt;
&lt;br /&gt;
Rings and Armor: Get +Movement speed.&lt;br /&gt;
&lt;br /&gt;
Everything else: Boost your raw attributes sky-high. The old guide said Dex &amp;gt; Cun &amp;gt; Str but honestly, what you want is more of everything. If you're choosing between +12 Str and +4 Dex, you're not going to take Dex for that slot. Get all your stats BEEFY. MAG is the only stat you arguably don't need but even that has its uses in some builds (Stone Touch, and qualifying for Ethereal Form prodigy.)&lt;br /&gt;
&lt;br /&gt;
When you Spinning Backhand into an elder vampire for 800 damage and then Haymaker execute him the next turn for 650+, you will not regret building your stats up.&lt;br /&gt;
&lt;br /&gt;
===Defense===&lt;br /&gt;
As a Brawler you mainly care about building combo points, getting in to a high value target, executing it in 1-2 turns, and jumping out or mopping up critters and mooks. The Brawler toolkit is excellent for doing this.&lt;br /&gt;
&lt;br /&gt;
However, some things work better with existing Brawler skills than others.&lt;br /&gt;
&lt;br /&gt;
Brawler is one of the few classes that can take full advantage of stacking defense. It's trivially easy to get 60 Defense. Get 80+ Defense and most orcs and undead will cease to be able to hit you on a regular basis. This means you will only worry about special skills, summons, and unique monsters with boosted 120+ ATK hitting you.&lt;br /&gt;
&lt;br /&gt;
===First Category Unlock===&lt;br /&gt;
In most playthroughs you will want access to the Sher'tul Fortress so you have a place to dump stuff. This means you will want to kill the Wierdling Beast somewhere around level 20.&lt;br /&gt;
&lt;br /&gt;
You ''absolutely'' want access to Combination Kick to break his sustains (he has ~8 sustains which make him obnoxiously hard to kill.) Go for at least level 3 in this talent. This will be useful not just for this boss, but for the vast majority of elites, rares, and bosses in the game.&lt;br /&gt;
&lt;br /&gt;
This means that [[Unarmed_discipline_(category)|Unarmed Discipline]] will be your first category unlock.&lt;br /&gt;
&lt;br /&gt;
===Prodigies===&lt;br /&gt;
&lt;br /&gt;
The old advice was to pick Flexible Combat for more damage. This is still valid.&lt;br /&gt;
&lt;br /&gt;
If you are a build that is not hurting for damage, then you should spend Prodigies either fixing your melee issue, like Great Leap or Steamroller, or on defense.&lt;br /&gt;
&lt;br /&gt;
If you have a race that adds skill trees (such as Vampire or Wight), strongly consider Adept for your first prodigy, and something defensive like Ethereal Form, Armor of Shadows, or Blighted Shell for your second prodigy.&lt;/div&gt;</summary>
		<author><name>Moritheil</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Brawler/notes&amp;diff=20325</id>
		<title>Brawler/notes</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Brawler/notes&amp;diff=20325"/>
				<updated>2023-02-27T00:49:35Z</updated>
		
		<summary type="html">&lt;p&gt;Moritheil: /* You Are Melee */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Old notes (from 1.04)== &lt;br /&gt;
[https://te4.org/wiki/Brawler_1.0.4]&lt;br /&gt;
&lt;br /&gt;
==Current notes (1.7.4)==&lt;br /&gt;
&lt;br /&gt;
===What Brawler Is and Is Not===&lt;br /&gt;
&lt;br /&gt;
You are going to go up to things and punch them in the face. You need to pick a tanky race in order to survive doing this.&lt;br /&gt;
&lt;br /&gt;
Early on, Striking stance will give you a lot of help with this (a flat 10+ damage reduction to all sources is godly in early game.) &lt;br /&gt;
&lt;br /&gt;
Later on, you will be leaning heavily on Conditioning/Healing infusions/Shield runes.&lt;br /&gt;
&lt;br /&gt;
TOME is a survival horror game, meaning you cannot just blindly facetank everything (maybe in normals, but in Nightmare+ Roguelike this will mean you are recreating a lot.) So, even though your methods in combat amount to &amp;quot;charge in and punch the enemy&amp;quot; knowing WHEN to charge in and what groups to fight is crucial.&lt;br /&gt;
&lt;br /&gt;
===You Are Melee===&lt;br /&gt;
&lt;br /&gt;
One of the core facts about combat in TOME is that it matters greatly whether you are ranged or melee. Brawlers punch things. You are melee. This means everybody else gets free hits on you while you are out of position.&lt;br /&gt;
&lt;br /&gt;
If you are not playing a race which fixes this (Wights get Step Up if they spend category points correctly, and Ghouls get Ghoulish Leap) then you absolutely want to fix this by other means.&lt;br /&gt;
&lt;br /&gt;
Gauntlets: Generally, get the hardest hitting gauntlets you possibly can. &lt;br /&gt;
&lt;br /&gt;
Rings and Armor: Get +Movement speed.&lt;br /&gt;
&lt;br /&gt;
Everything else: Boost your raw attributes sky-high. The old guide said Dex &amp;gt; Cun &amp;gt; Str but honestly, what you want is more of everything. If you're choosing between +12 Str and +4 Dex, you're not going to take Dex for that slot. Get all your stats BEEFY. MAG is the only stat you arguably don't need but even that has its uses in some builds (Stone Touch, and qualifying for Ethereal Form prodigy.)&lt;br /&gt;
&lt;br /&gt;
When you Spinning Backhand into an elder vampire for 800 damage and then Haymaker execute him the next turn for 650+, you will not regret building your stats up.&lt;br /&gt;
&lt;br /&gt;
===First Category Unlock===&lt;br /&gt;
In most playthroughs you will want access to the Sher'tul Fortress so you have a place to dump stuff. This means you will want to kill the Wierdling Beast somewhere around level 20.&lt;br /&gt;
&lt;br /&gt;
You ''absolutely'' want access to Combination Kick to break his sustains (he has ~8 sustains which make him obnoxiously hard to kill.) Go for at least level 3 in this talent. This will be useful not just for this boss, but for the vast majority of elites, rares, and bosses in the game.&lt;br /&gt;
&lt;br /&gt;
This means that [[Unarmed_discipline_(category)|Unarmed Discipline]] will be your first category unlock.&lt;br /&gt;
&lt;br /&gt;
===Prodigies===&lt;br /&gt;
&lt;br /&gt;
The old advice was to pick Flexible Combat for more damage. This is still valid.&lt;br /&gt;
&lt;br /&gt;
If you are a build that is not hurting for damage, then you should spend Prodigies either fixing your melee issue, like Great Leap or Steamroller, or on defense.&lt;br /&gt;
&lt;br /&gt;
If you have a race that adds skill trees (such as Vampire or Wight), strongly consider Adept for your first prodigy, and something defensive like Ethereal Form, Armor of Shadows, or Blighted Shell for your second prodigy.&lt;/div&gt;</summary>
		<author><name>Moritheil</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Brawler/notes&amp;diff=20324</id>
		<title>Brawler/notes</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Brawler/notes&amp;diff=20324"/>
				<updated>2023-02-27T00:40:51Z</updated>
		
		<summary type="html">&lt;p&gt;Moritheil: /* You Are Melee */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Old notes (from 1.04)== &lt;br /&gt;
[https://te4.org/wiki/Brawler_1.0.4]&lt;br /&gt;
&lt;br /&gt;
==Current notes (1.7.4)==&lt;br /&gt;
&lt;br /&gt;
===What Brawler Is and Is Not===&lt;br /&gt;
&lt;br /&gt;
You are going to go up to things and punch them in the face. You need to pick a tanky race in order to survive doing this.&lt;br /&gt;
&lt;br /&gt;
Early on, Striking stance will give you a lot of help with this (a flat 10+ damage reduction to all sources is godly in early game.) &lt;br /&gt;
&lt;br /&gt;
Later on, you will be leaning heavily on Conditioning/Healing infusions/Shield runes.&lt;br /&gt;
&lt;br /&gt;
TOME is a survival horror game, meaning you cannot just blindly facetank everything (maybe in normals, but in Nightmare+ Roguelike this will mean you are recreating a lot.) So, even though your methods in combat amount to &amp;quot;charge in and punch the enemy&amp;quot; knowing WHEN to charge in and what groups to fight is crucial.&lt;br /&gt;
&lt;br /&gt;
===You Are Melee===&lt;br /&gt;
&lt;br /&gt;
One of the core facts about combat in TOME is that it matters greatly whether you are ranged or melee. Brawlers punch things. You are melee. This means everybody else gets free hits on you while you are out of position.&lt;br /&gt;
&lt;br /&gt;
If you are not playing a race which fixes this (Wights get Step Up if they spend category points correctly, and Ghouls get Ghoulish Leap) then you absolutely want to fix this by other means.&lt;br /&gt;
&lt;br /&gt;
Gauntlets: Generally, get the hardest hitting gauntlets you possibly can. &lt;br /&gt;
&lt;br /&gt;
Rings and Armor: Get +Movement speed.&lt;br /&gt;
&lt;br /&gt;
Everything else: Boost your raw attributes sky-high. The old guide said Dex &amp;gt; Cun &amp;gt; Str but honestly, what you want is more of everything. If you're choosing between +12 Str and +4 Dex, you're not going to take Dex for that slot. Get all your stats BEEFY.&lt;br /&gt;
&lt;br /&gt;
===First Category Unlock===&lt;br /&gt;
In most playthroughs you will want access to the Sher'tul Fortress so you have a place to dump stuff. This means you will want to kill the Wierdling Beast somewhere around level 20.&lt;br /&gt;
&lt;br /&gt;
You ''absolutely'' want access to Combination Kick to break his sustains (he has ~8 sustains which make him obnoxiously hard to kill.) Go for at least level 3 in this talent. This will be useful not just for this boss, but for the vast majority of elites, rares, and bosses in the game.&lt;br /&gt;
&lt;br /&gt;
This means that [[Unarmed_discipline_(category)|Unarmed Discipline]] will be your first category unlock.&lt;br /&gt;
&lt;br /&gt;
===Prodigies===&lt;br /&gt;
&lt;br /&gt;
The old advice was to pick Flexible Combat for more damage. This is still valid.&lt;br /&gt;
&lt;br /&gt;
If you are a build that is not hurting for damage, then you should spend Prodigies either fixing your melee issue, like Great Leap or Steamroller, or on defense.&lt;br /&gt;
&lt;br /&gt;
If you have a race that adds skill trees (such as Vampire or Wight), strongly consider Adept for your first prodigy, and something defensive like Ethereal Form, Armor of Shadows, or Blighted Shell for your second prodigy.&lt;/div&gt;</summary>
		<author><name>Moritheil</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Brawler/notes&amp;diff=20323</id>
		<title>Brawler/notes</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Brawler/notes&amp;diff=20323"/>
				<updated>2023-02-27T00:39:26Z</updated>
		
		<summary type="html">&lt;p&gt;Moritheil: /* First Category Unlock */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Old notes (from 1.04)== &lt;br /&gt;
[https://te4.org/wiki/Brawler_1.0.4]&lt;br /&gt;
&lt;br /&gt;
==Current notes (1.7.4)==&lt;br /&gt;
&lt;br /&gt;
===What Brawler Is and Is Not===&lt;br /&gt;
&lt;br /&gt;
You are going to go up to things and punch them in the face. You need to pick a tanky race in order to survive doing this.&lt;br /&gt;
&lt;br /&gt;
Early on, Striking stance will give you a lot of help with this (a flat 10+ damage reduction to all sources is godly in early game.) &lt;br /&gt;
&lt;br /&gt;
Later on, you will be leaning heavily on Conditioning/Healing infusions/Shield runes.&lt;br /&gt;
&lt;br /&gt;
TOME is a survival horror game, meaning you cannot just blindly facetank everything (maybe in normals, but in Nightmare+ Roguelike this will mean you are recreating a lot.) So, even though your methods in combat amount to &amp;quot;charge in and punch the enemy&amp;quot; knowing WHEN to charge in and what groups to fight is crucial.&lt;br /&gt;
&lt;br /&gt;
===You Are Melee===&lt;br /&gt;
&lt;br /&gt;
One of the core facts about combat in TOME is that it matters greatly whether you are ranged or melee. Brawlers punch things. You are melee. This means everybody else gets free hits on you while you are out of position.&lt;br /&gt;
&lt;br /&gt;
If you are not playing a race which fixes this (Wights get Step Up if they spend category points correctly, and Ghouls get Ghoulish Leap) then you absolutely want to fix this by other means.&lt;br /&gt;
&lt;br /&gt;
Gauntlets: Generally, get the hardest hitting gauntlets you possibly can. &lt;br /&gt;
&lt;br /&gt;
Rings and Armor: Get +Movement speed.&lt;br /&gt;
&lt;br /&gt;
Everything else: Boost your raw attributes sky-high. The old guide said Dex &amp;gt; Cun &amp;gt; Str but honestly, what you want is more of everything. If you're choosing between +20 Str and +4 Dex, you're not going to take Dex for that slot.&lt;br /&gt;
&lt;br /&gt;
===First Category Unlock===&lt;br /&gt;
In most playthroughs you will want access to the Sher'tul Fortress so you have a place to dump stuff. This means you will want to kill the Wierdling Beast somewhere around level 20.&lt;br /&gt;
&lt;br /&gt;
You ''absolutely'' want access to Combination Kick to break his sustains (he has ~8 sustains which make him obnoxiously hard to kill.) Go for at least level 3 in this talent. This will be useful not just for this boss, but for the vast majority of elites, rares, and bosses in the game.&lt;br /&gt;
&lt;br /&gt;
This means that [[Unarmed_discipline_(category)|Unarmed Discipline]] will be your first category unlock.&lt;br /&gt;
&lt;br /&gt;
===Prodigies===&lt;br /&gt;
&lt;br /&gt;
The old advice was to pick Flexible Combat for more damage. This is still valid.&lt;br /&gt;
&lt;br /&gt;
If you are a build that is not hurting for damage, then you should spend Prodigies either fixing your melee issue, like Great Leap or Steamroller, or on defense.&lt;br /&gt;
&lt;br /&gt;
If you have a race that adds skill trees (such as Vampire or Wight), strongly consider Adept for your first prodigy, and something defensive like Ethereal Form, Armor of Shadows, or Blighted Shell for your second prodigy.&lt;/div&gt;</summary>
		<author><name>Moritheil</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Brawler&amp;diff=20322</id>
		<title>Brawler</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Brawler&amp;diff=20322"/>
				<updated>2023-02-27T00:35:11Z</updated>
		
		<summary type="html">&lt;p&gt;Moritheil: /* Description */ add new player advice link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class&lt;br /&gt;
|name=Brawler&lt;br /&gt;
|metaclass=Warrior&lt;br /&gt;
|starting_life=120&lt;br /&gt;
|locked=Yes&lt;br /&gt;
|life_per_level= +2&lt;br /&gt;
|strength= +3&lt;br /&gt;
|dexterity= +3&lt;br /&gt;
|cunning =+3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Brawler is a class introduced in the base game. It must be unlocked by winning the arena fight in the [[Hidden Compound]] (the fight costs 150 gold to enter).&lt;br /&gt;
&lt;br /&gt;
==Locked Description==&lt;br /&gt;
''Though you may fight alone against many,''&lt;br /&gt;
&lt;br /&gt;
''destined to fight till you die,''&lt;br /&gt;
&lt;br /&gt;
''still you do not relent.'' &lt;br /&gt;
&lt;br /&gt;
''In a ring of blood you learn''&lt;br /&gt;
&lt;br /&gt;
''that a pair of fists'' &lt;br /&gt;
&lt;br /&gt;
''can face the world.''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The ravages of the Spellblaze stretched armies thin and left many unprotected. Not everyone could afford the luxury of a weapon.&lt;br /&gt;
&lt;br /&gt;
Without steel or iron, poor communities of all races turned to the strength of their own bodies for defense against the darkness.&lt;br /&gt;
&lt;br /&gt;
Whether a pit-fighter, a boxer, or just an amateur practitioner, the Brawler's skills are still handy today.&lt;br /&gt;
&lt;br /&gt;
Many of the Brawler's abilities will earn combo points which they can use on finishing moves that will have added effect.&lt;br /&gt;
&lt;br /&gt;
The unarmed fighting styles the Brawler uses rely on maneuverability and having both hands available. As such, they cannot make use of their training wearing massive armour or while a weapon or shield is equipped.&lt;br /&gt;
&lt;br /&gt;
Their most important stats are: [[Strength]], [[Dexterity]], and [[Cunning]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''New player Brawler advice is available at [[Brawler/notes]].''&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Iron Gauntlets (equipped)&lt;br /&gt;
*Rough Leather Gloves (in inventory)&lt;br /&gt;
*Rough Leather Armor (equipped)&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
* {{t|Uppercut}} (1)&lt;br /&gt;
* {{t|Double Strike}} (1)&lt;br /&gt;
* {{t|Striking Stance}} (1)&lt;br /&gt;
* {{t|Combat Accuracy}} (1)&lt;br /&gt;
* {{t|Heavy Armour Training}} (1)&lt;br /&gt;
* {{t|Unarmed Mastery}} (1)&lt;br /&gt;
* {{T|Empty Hand}} (1)&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category type)|Technique]]&lt;br /&gt;
| Name = [[Combat techniques (category)|Combat Techniques]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = No&lt;br /&gt;
| talent1 = [[Rush (talent)|Rush]]&lt;br /&gt;
| talent2 = [[Precise strikes (talent)|Precise Strikes]]&lt;br /&gt;
| talent3 = [[Perfect strike (talent)|Perfect Strike]]&lt;br /&gt;
| talent4 = [[Blinding speed (talent)|Blinding Speed]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category type)|Technique]]&lt;br /&gt;
| Name = [[Combat veteran (category)|Combat Veteran]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| talent1 = [[Quick recovery (talent)|Quick Recovery]]&lt;br /&gt;
| talent2 = [[Fast metabolism (talent)|Fast Metabolism]]&lt;br /&gt;
| talent3 = [[Spell shield (talent)|Spell Shield]]&lt;br /&gt;
| talent4 = [[Unending frenzy (talent)|Unending Frenzy]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category type)|Technique]]&lt;br /&gt;
| Name = [[Pugilism (category)|Pugilism]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Double strike (talent)|Double Strike]]&lt;br /&gt;
| talent2 = [[Spinning backhand (talent)|Spinning Backhand]]&lt;br /&gt;
| talent3 = [[Axe kick (talent)|Axe Kick]]&lt;br /&gt;
| talent4 = [[Flurry of fists (talent)|Flurry of Fists]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category type)|Technique]]&lt;br /&gt;
| Name = [[Finishing moves (category)|Finishing Moves]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Uppercut (talent)|Uppercut]]&lt;br /&gt;
| talent2 = [[Concussive punch (talent)|Concussive Punch]]&lt;br /&gt;
| talent3 = [[Butterfly kick (talent)|Butterfly Kick]]&lt;br /&gt;
| talent4 = [[Haymaker (talent)|Haymaker]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Tactical (category)|Tactical]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Tactical expert (talent)|Tactical Expert]]&lt;br /&gt;
| talent2 = [[Counter attack (talent)|Counter Attack]]&lt;br /&gt;
| talent3 = [[Set up (talent)|Set Up]]&lt;br /&gt;
| talent4 = [[Exploit weakness (talent)|Exploit Weakness]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category type)|Technique]]&lt;br /&gt;
| Name = [[Grappling (category)|Grappling]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = Yes&lt;br /&gt;
| talent1 = [[Clinch (talent)|Clinch]]&lt;br /&gt;
| talent2 = [[Crushing hold (talent)|Crushing Hold]]&lt;br /&gt;
| talent3 = [[Take down (talent)|Take Down]]&lt;br /&gt;
| talent4 = [[Hurricane throw (talent)|Hurricane Throw]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category type)|Technique]]&lt;br /&gt;
| Name = [[Unarmed discipline (category)|Unarmed Discipline]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = Yes&lt;br /&gt;
| talent1 = [[Combination kick (talent)|Combination Kick]]&lt;br /&gt;
| talent2 = [[Defensive throw (talent)|Defensive Throw]]&lt;br /&gt;
| talent3 = [[Open palm block (talent)|Open Palm Block]]&lt;br /&gt;
| talent4 = [[Roundhouse kick (talent)|Roundhouse Kick]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Dirty fighting (category)|Dirty Fighting]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = Yes&lt;br /&gt;
| talent1 = [[Dirty fighting (talent)|Dirty Fighting]]&lt;br /&gt;
| talent2 = [[Backstab (talent)|Backstab]]&lt;br /&gt;
| talent3 = [[Blinding powder (talent)|Blinding Powder]]&lt;br /&gt;
| talent4 = [[Twist the knife (talent)|Twist the Knife]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Combat training row| mastery = 1.0}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category type)|Technique]]&lt;br /&gt;
| Name = [[Mobility (category)|Mobility]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = No&lt;br /&gt;
| talent1 = [[Disengage (talent)|Disengage]]&lt;br /&gt;
| talent2 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
| talent3 = [[Tumble (talent)|Tumble]]&lt;br /&gt;
| talent4 = [[Trained reactions (talent)|Trained Reactions]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category type)|Technique]]&lt;br /&gt;
| Name = [[Unarmed training (category)|Unarmed Training]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Unarmed mastery (talent)|Unarmed Mastery]]&lt;br /&gt;
| talent2 = [[Unified body (talent)|Unified Body]]&lt;br /&gt;
| talent3 = [[Heightened reflexes (talent)|Heightened Reflexes]]&lt;br /&gt;
| talent4 = [[Reflex defense (talent)|Reflex Defense]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category type)|Technique]]&lt;br /&gt;
| Name = [[Conditioning (category)|Conditioning]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Vitality (talent)|Vitality]]&lt;br /&gt;
| talent2 = [[Unflinching resolve (talent)|Unflinching Resolve]]&lt;br /&gt;
| talent3 = [[Daunting presence (talent)|Daunting Presence]]&lt;br /&gt;
| talent4 = [[Adrenaline surge (talent)|Adrenaline Surge]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Device mastery (talent)|Device Mastery]]&lt;br /&gt;
| talent3 = [[Track (talent)|Track]]&lt;br /&gt;
| talent4 = [[Danger sense (talent)|Danger Sense]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| other_rows = &lt;br /&gt;
{{Other_row&lt;br /&gt;
| Type = [[Technique (category type)|Technique]]&lt;br /&gt;
| Name = Unarmed Other&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| talent1 = [[Striking stance (talent)|Striking Stance]]&lt;br /&gt;
| talent2 = {{T|Empty Hand}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Moritheil</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Brawler/notes&amp;diff=20321</id>
		<title>Brawler/notes</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Brawler/notes&amp;diff=20321"/>
				<updated>2023-02-27T00:33:08Z</updated>
		
		<summary type="html">&lt;p&gt;Moritheil: How to play Brawler&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Old notes (from 1.04)== &lt;br /&gt;
[https://te4.org/wiki/Brawler_1.0.4]&lt;br /&gt;
&lt;br /&gt;
==Current notes (1.7.4)==&lt;br /&gt;
&lt;br /&gt;
===What Brawler Is and Is Not===&lt;br /&gt;
&lt;br /&gt;
You are going to go up to things and punch them in the face. You need to pick a tanky race in order to survive doing this.&lt;br /&gt;
&lt;br /&gt;
Early on, Striking stance will give you a lot of help with this (a flat 10+ damage reduction to all sources is godly in early game.) &lt;br /&gt;
&lt;br /&gt;
Later on, you will be leaning heavily on Conditioning/Healing infusions/Shield runes.&lt;br /&gt;
&lt;br /&gt;
TOME is a survival horror game, meaning you cannot just blindly facetank everything (maybe in normals, but in Nightmare+ Roguelike this will mean you are recreating a lot.) So, even though your methods in combat amount to &amp;quot;charge in and punch the enemy&amp;quot; knowing WHEN to charge in and what groups to fight is crucial.&lt;br /&gt;
&lt;br /&gt;
===You Are Melee===&lt;br /&gt;
&lt;br /&gt;
One of the core facts about combat in TOME is that it matters greatly whether you are ranged or melee. Brawlers punch things. You are melee. This means everybody else gets free hits on you while you are out of position.&lt;br /&gt;
&lt;br /&gt;
If you are not playing a race which fixes this (Wights get Step Up if they spend category points correctly, and Ghouls get Ghoulish Leap) then you absolutely want to fix this by other means.&lt;br /&gt;
&lt;br /&gt;
Gauntlets: Generally, get the hardest hitting gauntlets you possibly can. &lt;br /&gt;
&lt;br /&gt;
Rings and Armor: Get +Movement speed.&lt;br /&gt;
&lt;br /&gt;
Everything else: Boost your raw attributes sky-high. The old guide said Dex &amp;gt; Cun &amp;gt; Str but honestly, what you want is more of everything. If you're choosing between +20 Str and +4 Dex, you're not going to take Dex for that slot.&lt;br /&gt;
&lt;br /&gt;
===First Category Unlock===&lt;br /&gt;
In most playthroughs you will want access to the Sher'tul Fortress so you have a place to dump stuff. This means you will want to kill the Wierdling Beast somewhere around level 20.&lt;br /&gt;
&lt;br /&gt;
You ''absolutely'' want access to Flurry of Kicks to break his sustains (he has like 8 sustains which make him obnoxiously hard to kill.) Go for at least level 3 in this talent.&lt;br /&gt;
&lt;br /&gt;
===Prodigies===&lt;br /&gt;
&lt;br /&gt;
The old advice was to pick Flexible Combat for more damage. This is still valid.&lt;br /&gt;
&lt;br /&gt;
If you are a build that is not hurting for damage, then you should spend Prodigies either fixing your melee issue, like Great Leap or Steamroller, or on defense.&lt;br /&gt;
&lt;br /&gt;
If you have a race that adds skill trees (such as Vampire or Wight), strongly consider Adept for your first prodigy, and something defensive like Ethereal Form, Armor of Shadows, or Blighted Shell for your second prodigy.&lt;/div&gt;</summary>
		<author><name>Moritheil</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=User:Moritheil/Races&amp;diff=20218</id>
		<title>User:Moritheil/Races</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=User:Moritheil/Races&amp;diff=20218"/>
				<updated>2023-01-29T14:08:53Z</updated>
		
		<summary type="html">&lt;p&gt;Moritheil: /* Racial Talents */ update forest wight talent name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Angels=&lt;br /&gt;
&lt;br /&gt;
==Amanitae==&lt;br /&gt;
{{race&lt;br /&gt;
|name=Amanitae&lt;br /&gt;
|metarace=[[Angel]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=10&lt;br /&gt;
|exp_penalty=+10%&lt;br /&gt;
|dexterity=-5&lt;br /&gt;
|constitution=-5&lt;br /&gt;
|magic=+5&lt;br /&gt;
|willpower=+5&lt;br /&gt;
|luck=+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Amanitae, &amp;quot;destroying angels,&amp;quot; are embodiments of destruction in Mej'Eyal. Like the Wraiths, they seem to arise spontaneously in reaction to unknown conditions, wreak havoc, and move on. Like the Wraiths, their bodies are more spiritual than physical and thus they have resistance to purely physical damage. Because of this, they have trouble interacting with physical objects properly, resulting in clumsiness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Golem power.png&lt;br /&gt;
|name=Angel of Destruction&lt;br /&gt;
|category_type={{ct|Angel}}&lt;br /&gt;
|category={{c|Amanitae}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq1}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
You are fundamentally a visitor to this plane of existence, not a corporeal being. The laws of physics struggle to deal with your presence. You have trouble manipulating objects, and resist being affected by others.&lt;br /&gt;
Increases your physical damage resistance by {{gtl|5|75|variable}}%.&lt;br /&gt;
Decreases your global action speed by 10% per level. &lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Body of fire.png&lt;br /&gt;
|name=Embodiment of Wrath&lt;br /&gt;
|category_type={{ct|Angel}}&lt;br /&gt;
|category={{c|Amanitae}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq3}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
&lt;br /&gt;
For each 100 damage your HP are below maximum, you increase your damage {{gtl|10|100|variable}}%.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Dwarves=&lt;br /&gt;
&lt;br /&gt;
== Dremlings ==&lt;br /&gt;
&lt;br /&gt;
''Note: Drem have since been added to the game. This take will be left here for historical purposes.''&lt;br /&gt;
&lt;br /&gt;
{{race&lt;br /&gt;
|name=Dremlings&lt;br /&gt;
|metarace=[[Dwarf]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=12&lt;br /&gt;
|exp_penalty=+10%&lt;br /&gt;
|dexterity=-5&lt;br /&gt;
|constitution=+5&lt;br /&gt;
|magic=-5&lt;br /&gt;
|willpower=-5&lt;br /&gt;
|luck=+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Unlike their more established cousins the Dwarves, the Dremlings appear to be nomadic, having no set home.  While Dremlings can pass for Dwarves in terms of height, weight, body build, and most physical features, where a Dwarf's face should be, a Dremling's face is a smooth and featureless blob of white.  This is deeply unsettling to most civilized races, and rumors persist that the Dremlings are alternately Dwarves tainted by some magical experiment gone wrong, an attempt by extradimensional aliens to create imitation Dwarves, or something stranger still. Since the origins of the Dwarves are unclear to other races, the truth is likely known only to a few among the Dremlings and Dwarves themselves.&lt;br /&gt;
&lt;br /&gt;
Like their more normal cousins, Dremlings possess the Resilience of the Dwarves which allows them to increase their armour, physical and spell saves for a few turns.&lt;br /&gt;
&lt;br /&gt;
Dremlings are weaker in both mind and body than common Dwarves, but are even sturdier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Racial Talents ===&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Dwarf resilience.png&lt;br /&gt;
|name=Resilience of the Dwarves&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Dremling}}&lt;br /&gt;
|require={{TalentReq/RacialReq1}}&lt;br /&gt;
|cooldown={{ctl|8|45|25}}&lt;br /&gt;
|use_speed=0&lt;br /&gt;
|desc=&lt;br /&gt;
Call upon the legendary resilience of the Dwarven race to increase your Armor by {{css|Con|7|25}}, and your Spell and Physical saves by {{css|Con|12|30|0.75}} for 8 turns.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability_box&lt;br /&gt;
|image=Stoneskin.png&lt;br /&gt;
|name=Stoneskin&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Dremling}}&lt;br /&gt;
|require={{TalentReq/RacialReq2}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Dwarf skin is a complex structure, it can automatically react to physical blows to harden itself.&lt;br /&gt;
&lt;br /&gt;
When you are hit in melee, you have a 15% chance to increase your Armour total by {{cts|6|30}} for 5 turns.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Bone armour.png&lt;br /&gt;
|name=Stone Body&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Dremling}}&lt;br /&gt;
|require={{TalentReq/RacialReq3}}&lt;br /&gt;
|cooldown=30&lt;br /&gt;
|desc=&lt;br /&gt;
Dremlings have affinity to blight and darkness, and are resistant to physical force, though they are unused to the harsh light of the sun.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Halfling luck.png&lt;br /&gt;
|name=Flower of Eyal&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Dremling}}&lt;br /&gt;
|require={{TalentReq/RacialReq4}}&lt;br /&gt;
|cooldown={{ctl|20|47|35}}&lt;br /&gt;
|use_speed=Instant&lt;br /&gt;
|desc=&lt;br /&gt;
Dwarves are noted for their connection to stone and earth, and the Dremlings must possess something of the same, for in times of need they draw upon Eyal.  For the next {{ctl|10|2|6.1}} turns, all active talents will be used without resource cost.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Races of the Dead=&lt;br /&gt;
==Barrow Wights==&lt;br /&gt;
{{race&lt;br /&gt;
|name=Barrow Wights&lt;br /&gt;
|metarace=[[Undead]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=10&lt;br /&gt;
|exp_penalty=+10%&lt;br /&gt;
|dexterity=+5&lt;br /&gt;
|willpower=+5&lt;br /&gt;
|luck=+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Wights are not created by necromancers specifically, but instead rise of their own volition, animated by the land itself. When a particular land has seen enough bloodshed - battlefields, forest, crypts and graveyards - wights can be seen to rise en masse, a near-physical representation of the battles and turmoil the land has faced. &lt;br /&gt;
&lt;br /&gt;
Those who have had encounters with barrow wights speak of incorporeal creatures that lurk in the hills.&lt;br /&gt;
&lt;br /&gt;
===Racial Talents===&lt;br /&gt;
Barrow wights are immune to poison, disease, pinning, and stuns. They have 50% resistance to confusion and slow.&lt;br /&gt;
&lt;br /&gt;
Undead are unnatural creatures and may not use infusions or be any Wilder classes. They do not gain the Harmony talent tree from eating the Heart of the Sandworm Queen, but they may consume a corrupted heart to gain the Vile Life talent tree.&lt;br /&gt;
&lt;br /&gt;
{{:Ghost walk (talent)}}&lt;br /&gt;
{{:Thermal strike (talent)}}&lt;br /&gt;
&lt;br /&gt;
==Forest Wights==&lt;br /&gt;
{{race&lt;br /&gt;
|name=Forest Wights&lt;br /&gt;
|metarace=[[Undead]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=12&lt;br /&gt;
|exp_penalty=+15%&lt;br /&gt;
|constitution=+5&lt;br /&gt;
|willpower=+5&lt;br /&gt;
|luck=+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Wights are not created by necromancers specifically, but instead rise of their own volition, animated by the land itself. When a particular land has seen enough bloodshed - battlefields, forest, crypts and graveyards - wights can be seen to rise en masse, a near-physical representation of the battles and turmoil the land has faced. &lt;br /&gt;
&lt;br /&gt;
Those who have had encounters with forest wights often describe them as spirits of the forest.&lt;br /&gt;
&lt;br /&gt;
===Racial Talents===&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Sacrifice.png&lt;br /&gt;
|name=Silence of the Glade&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq3}}&lt;br /&gt;
|cooldown=10&lt;br /&gt;
|range=4&lt;br /&gt;
|cost =20 psi&lt;br /&gt;
|desc=&lt;br /&gt;
Emit a wave of psionic energy that silences all those affected in a radius, including the user. The silence chance will increase with your Mindpower.&lt;br /&gt;
&lt;br /&gt;
At level 5 the Wight gains Silence immunity.&lt;br /&gt;
}}&lt;br /&gt;
{{:Providence (talent)}}&lt;br /&gt;
&lt;br /&gt;
==High Wights==&lt;br /&gt;
{{race&lt;br /&gt;
|name=High Wights&lt;br /&gt;
|metarace=[[Undead]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=12&lt;br /&gt;
|exp_penalty=+30%&lt;br /&gt;
|willpower=+5&lt;br /&gt;
|luck=+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
High Wights are not created by necromancers specifically, but instead rise of their own volition, animated by the land itself. When a particular land has seen enough bloodshed - battlefields, forest, crypts and graveyards - wights can be seen to rise en masse, a near-physical representation of the battles and turmoil the land has faced. &lt;br /&gt;
&lt;br /&gt;
Those who have had encounters with wights often describe them as indistinct skeletal figures, wrapped in flowing cloaks that become faded and incorporeal at their edges, while strange lights dance where their eyes should remain. Survivors tell of a peculiar sense of exhaustion when in close proximity to them, as though merely being close to these figments of death causes one's life force to sputter and fade. Regardless of this and their ghostly appearance however, it has been recorded that steel and strength of arms is yet enough to destroy them, or at least to erase them for the time being. &lt;br /&gt;
&lt;br /&gt;
===Racial Talents===&lt;br /&gt;
High wights are immune to poison and disease. They have 50% resistance to confusion and slow.&lt;br /&gt;
&lt;br /&gt;
Undead are unnatural creatures and may not use [[infusions]] or be any [[Wilder (Metaclass)|Wilder]] classes. They do not gain the [[Harmony (category)|Harmony]] talent tree from eating the [[Heart of the Sandworm Queen]], but they may consume a corrupted heart to gain the [[Vile life (category)|Vile Life]] talent tree.&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Golem power.png&lt;br /&gt;
|name=High Wight&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq1}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Though you arise naturally, you are not part of the natural order of things. Supernatural toughness is your birthright.&lt;br /&gt;
&lt;br /&gt;
Upon mastering the use of your undead body, you gain insight into the application of mental forces to [[Feedback_(category)|strengthen your form]].&lt;br /&gt;
&lt;br /&gt;
*Note: prior to TOME version 1.7.4 High Wights gained Absorption, not Feedback. This was changed to make them less dependent on Willpower.&lt;br /&gt;
*This benefit is greater if you spend a category point to improve mastery before maxing it out.&lt;br /&gt;
}}&lt;br /&gt;
	&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Body of fire.png&lt;br /&gt;
|name=Elemental Body&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq2}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Your connection to Eyal results in you gaining some affinity for the elements. &lt;br /&gt;
&lt;br /&gt;
Upon mastering your elemental body, you gain the ability to [[Augmented_mobility_(category)|transcend distance]] with the power of your mind.&lt;br /&gt;
&lt;br /&gt;
*This benefit is greater if you spend a category point to improve mastery before maxing it out.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Sacrifice.png&lt;br /&gt;
|name=Quietus&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq3}}&lt;br /&gt;
|cooldown=10&lt;br /&gt;
|range=4&lt;br /&gt;
|cost =20 psi&lt;br /&gt;
|desc=&lt;br /&gt;
Emit a wave of psionic energy that silences all those affected in a radius, including the user. The silence chance increases with Mindpower. &lt;br /&gt;
At level 5 the Wight gains Silence immunity.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Vigilance.png&lt;br /&gt;
|name=Will of Eyal&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq4}}&lt;br /&gt;
|desc=&lt;br /&gt;
Backed by the Will of Eyal, the wight gains a bonus to Mindpower and Spellpower, scaling with Constitution. &lt;br /&gt;
At level 5, the Wight gains Stun immunity.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Death Knights==&lt;br /&gt;
&lt;br /&gt;
A custom race add-on for TE4, meant to offer users a different playstyle and a different take on the main story.	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{race&lt;br /&gt;
|name=Death Knights&lt;br /&gt;
|metarace=[[Undead]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=12&lt;br /&gt;
|exp_penalty=+50%&lt;br /&gt;
|constitution=+5&lt;br /&gt;
|magic=+4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
Perhaps you were mortal once - long, long ago. But that time has passed out of all reckoning. Your service to a higher power was devoted and faithful, and when the veil of mortality parted for you, you were returned from the other side. Powerful and implacable, you traveled the seas of reality at the behest of your patron - She who granted you Eternity. Worlds burned in your wake. However, due to an unforeseen conjunction - or perhaps due to taking the favor of your mistress for granted - you have been stranded in this strange world, stripped of most of your might.&lt;br /&gt;
&lt;br /&gt;
As undead, Death Knights have access to a wide range of immunities:&lt;br /&gt;
* Poison immunity&lt;br /&gt;
* Bleeding immunity&lt;br /&gt;
* Fear immunity&lt;br /&gt;
* No need to breathe&lt;br /&gt;
&lt;br /&gt;
The spirit of the death knight has been summoned using the medium of a local corpse, but fundamentally, Death Knights do not belong in Eyal. Their very natures clash with the fabric of reality, making it hard for anything to affect them and making it hard for them to act upon other things.&lt;br /&gt;
&lt;br /&gt;
Note: Undead are unnatural creatures and may not use [[infusions]] or be any [[Wilder (Metaclass)|Wilder]] classes. They do not gain the [[Harmony (category)|Harmony]] talent tree from eating the [[Heart of the Sandworm Queen]], but they may consume a corrupted heart to gain the [[Vile life (category)|Vile Life]] talent tree.&lt;br /&gt;
&lt;br /&gt;
===Racial Talents===&lt;br /&gt;
{{:Deathknights_(category)}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Golem power.png&lt;br /&gt;
|name=Death Knight&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|Deathknights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq1}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Your very substance and spirit are alien to this world. The laws of physics struggle to deal with your presence. You have trouble affecting this world, and being affected by it.&lt;br /&gt;
Increases your physical damage resistance by {{gtl|5|75|variable}}%.&lt;br /&gt;
Decreases your global action speed by 10% per level. &lt;br /&gt;
}}&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Cold flames.png&lt;br /&gt;
|name=Avatar of Death&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|Deathknights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq2}}&lt;br /&gt;
|cooldown=100&lt;br /&gt;
|desc=&lt;br /&gt;
Death comes for all beings - and, as a Death Knight, you hasten this process. Your gaze executes an already injured enemy and consumes its soul.&lt;br /&gt;
Eventually, upon as you master the use of these souls, you may pass for a denizen of this world. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Body of fire.png&lt;br /&gt;
|name=Sacrifice is the Way&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|Deathknights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq3}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Death is power, and none know this better than you. As you kill creatures in this reality you mark them as sacrifices to your patron, slowly reestablishing your solidity.&lt;br /&gt;
Increases hit points based on the amount of enemies you have slain.&lt;br /&gt;
Every (100, 90, 75, 50, 20) victims grants you +1 max hp, to a maximum of 10, 50, 100, 500, 1000 hp.&lt;br /&gt;
Note: this is meant to reference the number of kills stat trackable under achievements, and thus it will be retroactive.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Moritheil</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=User:Moritheil/Races&amp;diff=20217</id>
		<title>User:Moritheil/Races</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=User:Moritheil/Races&amp;diff=20217"/>
				<updated>2023-01-29T13:53:45Z</updated>
		
		<summary type="html">&lt;p&gt;Moritheil: /* Racial Talents */ update barrow wight design&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Angels=&lt;br /&gt;
&lt;br /&gt;
==Amanitae==&lt;br /&gt;
{{race&lt;br /&gt;
|name=Amanitae&lt;br /&gt;
|metarace=[[Angel]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=10&lt;br /&gt;
|exp_penalty=+10%&lt;br /&gt;
|dexterity=-5&lt;br /&gt;
|constitution=-5&lt;br /&gt;
|magic=+5&lt;br /&gt;
|willpower=+5&lt;br /&gt;
|luck=+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Amanitae, &amp;quot;destroying angels,&amp;quot; are embodiments of destruction in Mej'Eyal. Like the Wraiths, they seem to arise spontaneously in reaction to unknown conditions, wreak havoc, and move on. Like the Wraiths, their bodies are more spiritual than physical and thus they have resistance to purely physical damage. Because of this, they have trouble interacting with physical objects properly, resulting in clumsiness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Golem power.png&lt;br /&gt;
|name=Angel of Destruction&lt;br /&gt;
|category_type={{ct|Angel}}&lt;br /&gt;
|category={{c|Amanitae}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq1}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
You are fundamentally a visitor to this plane of existence, not a corporeal being. The laws of physics struggle to deal with your presence. You have trouble manipulating objects, and resist being affected by others.&lt;br /&gt;
Increases your physical damage resistance by {{gtl|5|75|variable}}%.&lt;br /&gt;
Decreases your global action speed by 10% per level. &lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Body of fire.png&lt;br /&gt;
|name=Embodiment of Wrath&lt;br /&gt;
|category_type={{ct|Angel}}&lt;br /&gt;
|category={{c|Amanitae}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq3}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
&lt;br /&gt;
For each 100 damage your HP are below maximum, you increase your damage {{gtl|10|100|variable}}%.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Dwarves=&lt;br /&gt;
&lt;br /&gt;
== Dremlings ==&lt;br /&gt;
&lt;br /&gt;
''Note: Drem have since been added to the game. This take will be left here for historical purposes.''&lt;br /&gt;
&lt;br /&gt;
{{race&lt;br /&gt;
|name=Dremlings&lt;br /&gt;
|metarace=[[Dwarf]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=12&lt;br /&gt;
|exp_penalty=+10%&lt;br /&gt;
|dexterity=-5&lt;br /&gt;
|constitution=+5&lt;br /&gt;
|magic=-5&lt;br /&gt;
|willpower=-5&lt;br /&gt;
|luck=+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Unlike their more established cousins the Dwarves, the Dremlings appear to be nomadic, having no set home.  While Dremlings can pass for Dwarves in terms of height, weight, body build, and most physical features, where a Dwarf's face should be, a Dremling's face is a smooth and featureless blob of white.  This is deeply unsettling to most civilized races, and rumors persist that the Dremlings are alternately Dwarves tainted by some magical experiment gone wrong, an attempt by extradimensional aliens to create imitation Dwarves, or something stranger still. Since the origins of the Dwarves are unclear to other races, the truth is likely known only to a few among the Dremlings and Dwarves themselves.&lt;br /&gt;
&lt;br /&gt;
Like their more normal cousins, Dremlings possess the Resilience of the Dwarves which allows them to increase their armour, physical and spell saves for a few turns.&lt;br /&gt;
&lt;br /&gt;
Dremlings are weaker in both mind and body than common Dwarves, but are even sturdier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Racial Talents ===&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Dwarf resilience.png&lt;br /&gt;
|name=Resilience of the Dwarves&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Dremling}}&lt;br /&gt;
|require={{TalentReq/RacialReq1}}&lt;br /&gt;
|cooldown={{ctl|8|45|25}}&lt;br /&gt;
|use_speed=0&lt;br /&gt;
|desc=&lt;br /&gt;
Call upon the legendary resilience of the Dwarven race to increase your Armor by {{css|Con|7|25}}, and your Spell and Physical saves by {{css|Con|12|30|0.75}} for 8 turns.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability_box&lt;br /&gt;
|image=Stoneskin.png&lt;br /&gt;
|name=Stoneskin&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Dremling}}&lt;br /&gt;
|require={{TalentReq/RacialReq2}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Dwarf skin is a complex structure, it can automatically react to physical blows to harden itself.&lt;br /&gt;
&lt;br /&gt;
When you are hit in melee, you have a 15% chance to increase your Armour total by {{cts|6|30}} for 5 turns.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Bone armour.png&lt;br /&gt;
|name=Stone Body&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Dremling}}&lt;br /&gt;
|require={{TalentReq/RacialReq3}}&lt;br /&gt;
|cooldown=30&lt;br /&gt;
|desc=&lt;br /&gt;
Dremlings have affinity to blight and darkness, and are resistant to physical force, though they are unused to the harsh light of the sun.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Halfling luck.png&lt;br /&gt;
|name=Flower of Eyal&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Dremling}}&lt;br /&gt;
|require={{TalentReq/RacialReq4}}&lt;br /&gt;
|cooldown={{ctl|20|47|35}}&lt;br /&gt;
|use_speed=Instant&lt;br /&gt;
|desc=&lt;br /&gt;
Dwarves are noted for their connection to stone and earth, and the Dremlings must possess something of the same, for in times of need they draw upon Eyal.  For the next {{ctl|10|2|6.1}} turns, all active talents will be used without resource cost.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Races of the Dead=&lt;br /&gt;
==Barrow Wights==&lt;br /&gt;
{{race&lt;br /&gt;
|name=Barrow Wights&lt;br /&gt;
|metarace=[[Undead]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=10&lt;br /&gt;
|exp_penalty=+10%&lt;br /&gt;
|dexterity=+5&lt;br /&gt;
|willpower=+5&lt;br /&gt;
|luck=+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Wights are not created by necromancers specifically, but instead rise of their own volition, animated by the land itself. When a particular land has seen enough bloodshed - battlefields, forest, crypts and graveyards - wights can be seen to rise en masse, a near-physical representation of the battles and turmoil the land has faced. &lt;br /&gt;
&lt;br /&gt;
Those who have had encounters with barrow wights speak of incorporeal creatures that lurk in the hills.&lt;br /&gt;
&lt;br /&gt;
===Racial Talents===&lt;br /&gt;
Barrow wights are immune to poison, disease, pinning, and stuns. They have 50% resistance to confusion and slow.&lt;br /&gt;
&lt;br /&gt;
Undead are unnatural creatures and may not use infusions or be any Wilder classes. They do not gain the Harmony talent tree from eating the Heart of the Sandworm Queen, but they may consume a corrupted heart to gain the Vile Life talent tree.&lt;br /&gt;
&lt;br /&gt;
{{:Ghost walk (talent)}}&lt;br /&gt;
{{:Thermal strike (talent)}}&lt;br /&gt;
&lt;br /&gt;
==Forest Wights==&lt;br /&gt;
{{race&lt;br /&gt;
|name=Forest Wights&lt;br /&gt;
|metarace=[[Undead]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=12&lt;br /&gt;
|exp_penalty=+15%&lt;br /&gt;
|constitution=+5&lt;br /&gt;
|willpower=+5&lt;br /&gt;
|luck=+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Wights are not created by necromancers specifically, but instead rise of their own volition, animated by the land itself. When a particular land has seen enough bloodshed - battlefields, forest, crypts and graveyards - wights can be seen to rise en masse, a near-physical representation of the battles and turmoil the land has faced. &lt;br /&gt;
&lt;br /&gt;
Those who have had encounters with forest wights often describe them as spirits of the forest.&lt;br /&gt;
&lt;br /&gt;
===Racial Talents===&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Sacrifice.png&lt;br /&gt;
|name=Quietus&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq3}}&lt;br /&gt;
|cooldown=10&lt;br /&gt;
|range=4&lt;br /&gt;
|cost =20 psi&lt;br /&gt;
|desc=&lt;br /&gt;
Emit a wave of psionic energy that silences all those affected in a radius, including the user. The silence chance will increase with your Mindpower.&lt;br /&gt;
&lt;br /&gt;
At level 5 the Wight gains Silence immunity.&lt;br /&gt;
}}&lt;br /&gt;
{{:Providence (talent)}}&lt;br /&gt;
&lt;br /&gt;
==High Wights==&lt;br /&gt;
{{race&lt;br /&gt;
|name=High Wights&lt;br /&gt;
|metarace=[[Undead]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=12&lt;br /&gt;
|exp_penalty=+30%&lt;br /&gt;
|willpower=+5&lt;br /&gt;
|luck=+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
High Wights are not created by necromancers specifically, but instead rise of their own volition, animated by the land itself. When a particular land has seen enough bloodshed - battlefields, forest, crypts and graveyards - wights can be seen to rise en masse, a near-physical representation of the battles and turmoil the land has faced. &lt;br /&gt;
&lt;br /&gt;
Those who have had encounters with wights often describe them as indistinct skeletal figures, wrapped in flowing cloaks that become faded and incorporeal at their edges, while strange lights dance where their eyes should remain. Survivors tell of a peculiar sense of exhaustion when in close proximity to them, as though merely being close to these figments of death causes one's life force to sputter and fade. Regardless of this and their ghostly appearance however, it has been recorded that steel and strength of arms is yet enough to destroy them, or at least to erase them for the time being. &lt;br /&gt;
&lt;br /&gt;
===Racial Talents===&lt;br /&gt;
High wights are immune to poison and disease. They have 50% resistance to confusion and slow.&lt;br /&gt;
&lt;br /&gt;
Undead are unnatural creatures and may not use [[infusions]] or be any [[Wilder (Metaclass)|Wilder]] classes. They do not gain the [[Harmony (category)|Harmony]] talent tree from eating the [[Heart of the Sandworm Queen]], but they may consume a corrupted heart to gain the [[Vile life (category)|Vile Life]] talent tree.&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Golem power.png&lt;br /&gt;
|name=High Wight&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq1}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Though you arise naturally, you are not part of the natural order of things. Supernatural toughness is your birthright.&lt;br /&gt;
&lt;br /&gt;
Upon mastering the use of your undead body, you gain insight into the application of mental forces to [[Feedback_(category)|strengthen your form]].&lt;br /&gt;
&lt;br /&gt;
*Note: prior to TOME version 1.7.4 High Wights gained Absorption, not Feedback. This was changed to make them less dependent on Willpower.&lt;br /&gt;
*This benefit is greater if you spend a category point to improve mastery before maxing it out.&lt;br /&gt;
}}&lt;br /&gt;
	&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Body of fire.png&lt;br /&gt;
|name=Elemental Body&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq2}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Your connection to Eyal results in you gaining some affinity for the elements. &lt;br /&gt;
&lt;br /&gt;
Upon mastering your elemental body, you gain the ability to [[Augmented_mobility_(category)|transcend distance]] with the power of your mind.&lt;br /&gt;
&lt;br /&gt;
*This benefit is greater if you spend a category point to improve mastery before maxing it out.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Sacrifice.png&lt;br /&gt;
|name=Quietus&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq3}}&lt;br /&gt;
|cooldown=10&lt;br /&gt;
|range=4&lt;br /&gt;
|cost =20 psi&lt;br /&gt;
|desc=&lt;br /&gt;
Emit a wave of psionic energy that silences all those affected in a radius, including the user. The silence chance increases with Mindpower. &lt;br /&gt;
At level 5 the Wight gains Silence immunity.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Vigilance.png&lt;br /&gt;
|name=Will of Eyal&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq4}}&lt;br /&gt;
|desc=&lt;br /&gt;
Backed by the Will of Eyal, the wight gains a bonus to Mindpower and Spellpower, scaling with Constitution. &lt;br /&gt;
At level 5, the Wight gains Stun immunity.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Death Knights==&lt;br /&gt;
&lt;br /&gt;
A custom race add-on for TE4, meant to offer users a different playstyle and a different take on the main story.	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{race&lt;br /&gt;
|name=Death Knights&lt;br /&gt;
|metarace=[[Undead]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=12&lt;br /&gt;
|exp_penalty=+50%&lt;br /&gt;
|constitution=+5&lt;br /&gt;
|magic=+4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
Perhaps you were mortal once - long, long ago. But that time has passed out of all reckoning. Your service to a higher power was devoted and faithful, and when the veil of mortality parted for you, you were returned from the other side. Powerful and implacable, you traveled the seas of reality at the behest of your patron - She who granted you Eternity. Worlds burned in your wake. However, due to an unforeseen conjunction - or perhaps due to taking the favor of your mistress for granted - you have been stranded in this strange world, stripped of most of your might.&lt;br /&gt;
&lt;br /&gt;
As undead, Death Knights have access to a wide range of immunities:&lt;br /&gt;
* Poison immunity&lt;br /&gt;
* Bleeding immunity&lt;br /&gt;
* Fear immunity&lt;br /&gt;
* No need to breathe&lt;br /&gt;
&lt;br /&gt;
The spirit of the death knight has been summoned using the medium of a local corpse, but fundamentally, Death Knights do not belong in Eyal. Their very natures clash with the fabric of reality, making it hard for anything to affect them and making it hard for them to act upon other things.&lt;br /&gt;
&lt;br /&gt;
Note: Undead are unnatural creatures and may not use [[infusions]] or be any [[Wilder (Metaclass)|Wilder]] classes. They do not gain the [[Harmony (category)|Harmony]] talent tree from eating the [[Heart of the Sandworm Queen]], but they may consume a corrupted heart to gain the [[Vile life (category)|Vile Life]] talent tree.&lt;br /&gt;
&lt;br /&gt;
===Racial Talents===&lt;br /&gt;
{{:Deathknights_(category)}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Golem power.png&lt;br /&gt;
|name=Death Knight&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|Deathknights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq1}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Your very substance and spirit are alien to this world. The laws of physics struggle to deal with your presence. You have trouble affecting this world, and being affected by it.&lt;br /&gt;
Increases your physical damage resistance by {{gtl|5|75|variable}}%.&lt;br /&gt;
Decreases your global action speed by 10% per level. &lt;br /&gt;
}}&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Cold flames.png&lt;br /&gt;
|name=Avatar of Death&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|Deathknights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq2}}&lt;br /&gt;
|cooldown=100&lt;br /&gt;
|desc=&lt;br /&gt;
Death comes for all beings - and, as a Death Knight, you hasten this process. Your gaze executes an already injured enemy and consumes its soul.&lt;br /&gt;
Eventually, upon as you master the use of these souls, you may pass for a denizen of this world. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Body of fire.png&lt;br /&gt;
|name=Sacrifice is the Way&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|Deathknights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq3}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Death is power, and none know this better than you. As you kill creatures in this reality you mark them as sacrifices to your patron, slowly reestablishing your solidity.&lt;br /&gt;
Increases hit points based on the amount of enemies you have slain.&lt;br /&gt;
Every (100, 90, 75, 50, 20) victims grants you +1 max hp, to a maximum of 10, 50, 100, 500, 1000 hp.&lt;br /&gt;
Note: this is meant to reference the number of kills stat trackable under achievements, and thus it will be retroactive.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Moritheil</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=User:Moritheil/Races&amp;diff=20216</id>
		<title>User:Moritheil/Races</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=User:Moritheil/Races&amp;diff=20216"/>
				<updated>2023-01-29T13:48:28Z</updated>
		
		<summary type="html">&lt;p&gt;Moritheil: /* Races of the Dead */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Angels=&lt;br /&gt;
&lt;br /&gt;
==Amanitae==&lt;br /&gt;
{{race&lt;br /&gt;
|name=Amanitae&lt;br /&gt;
|metarace=[[Angel]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=10&lt;br /&gt;
|exp_penalty=+10%&lt;br /&gt;
|dexterity=-5&lt;br /&gt;
|constitution=-5&lt;br /&gt;
|magic=+5&lt;br /&gt;
|willpower=+5&lt;br /&gt;
|luck=+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Amanitae, &amp;quot;destroying angels,&amp;quot; are embodiments of destruction in Mej'Eyal. Like the Wraiths, they seem to arise spontaneously in reaction to unknown conditions, wreak havoc, and move on. Like the Wraiths, their bodies are more spiritual than physical and thus they have resistance to purely physical damage. Because of this, they have trouble interacting with physical objects properly, resulting in clumsiness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Golem power.png&lt;br /&gt;
|name=Angel of Destruction&lt;br /&gt;
|category_type={{ct|Angel}}&lt;br /&gt;
|category={{c|Amanitae}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq1}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
You are fundamentally a visitor to this plane of existence, not a corporeal being. The laws of physics struggle to deal with your presence. You have trouble manipulating objects, and resist being affected by others.&lt;br /&gt;
Increases your physical damage resistance by {{gtl|5|75|variable}}%.&lt;br /&gt;
Decreases your global action speed by 10% per level. &lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Body of fire.png&lt;br /&gt;
|name=Embodiment of Wrath&lt;br /&gt;
|category_type={{ct|Angel}}&lt;br /&gt;
|category={{c|Amanitae}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq3}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
&lt;br /&gt;
For each 100 damage your HP are below maximum, you increase your damage {{gtl|10|100|variable}}%.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Dwarves=&lt;br /&gt;
&lt;br /&gt;
== Dremlings ==&lt;br /&gt;
&lt;br /&gt;
''Note: Drem have since been added to the game. This take will be left here for historical purposes.''&lt;br /&gt;
&lt;br /&gt;
{{race&lt;br /&gt;
|name=Dremlings&lt;br /&gt;
|metarace=[[Dwarf]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=12&lt;br /&gt;
|exp_penalty=+10%&lt;br /&gt;
|dexterity=-5&lt;br /&gt;
|constitution=+5&lt;br /&gt;
|magic=-5&lt;br /&gt;
|willpower=-5&lt;br /&gt;
|luck=+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Unlike their more established cousins the Dwarves, the Dremlings appear to be nomadic, having no set home.  While Dremlings can pass for Dwarves in terms of height, weight, body build, and most physical features, where a Dwarf's face should be, a Dremling's face is a smooth and featureless blob of white.  This is deeply unsettling to most civilized races, and rumors persist that the Dremlings are alternately Dwarves tainted by some magical experiment gone wrong, an attempt by extradimensional aliens to create imitation Dwarves, or something stranger still. Since the origins of the Dwarves are unclear to other races, the truth is likely known only to a few among the Dremlings and Dwarves themselves.&lt;br /&gt;
&lt;br /&gt;
Like their more normal cousins, Dremlings possess the Resilience of the Dwarves which allows them to increase their armour, physical and spell saves for a few turns.&lt;br /&gt;
&lt;br /&gt;
Dremlings are weaker in both mind and body than common Dwarves, but are even sturdier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Racial Talents ===&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Dwarf resilience.png&lt;br /&gt;
|name=Resilience of the Dwarves&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Dremling}}&lt;br /&gt;
|require={{TalentReq/RacialReq1}}&lt;br /&gt;
|cooldown={{ctl|8|45|25}}&lt;br /&gt;
|use_speed=0&lt;br /&gt;
|desc=&lt;br /&gt;
Call upon the legendary resilience of the Dwarven race to increase your Armor by {{css|Con|7|25}}, and your Spell and Physical saves by {{css|Con|12|30|0.75}} for 8 turns.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability_box&lt;br /&gt;
|image=Stoneskin.png&lt;br /&gt;
|name=Stoneskin&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Dremling}}&lt;br /&gt;
|require={{TalentReq/RacialReq2}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Dwarf skin is a complex structure, it can automatically react to physical blows to harden itself.&lt;br /&gt;
&lt;br /&gt;
When you are hit in melee, you have a 15% chance to increase your Armour total by {{cts|6|30}} for 5 turns.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Bone armour.png&lt;br /&gt;
|name=Stone Body&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Dremling}}&lt;br /&gt;
|require={{TalentReq/RacialReq3}}&lt;br /&gt;
|cooldown=30&lt;br /&gt;
|desc=&lt;br /&gt;
Dremlings have affinity to blight and darkness, and are resistant to physical force, though they are unused to the harsh light of the sun.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Halfling luck.png&lt;br /&gt;
|name=Flower of Eyal&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Dremling}}&lt;br /&gt;
|require={{TalentReq/RacialReq4}}&lt;br /&gt;
|cooldown={{ctl|20|47|35}}&lt;br /&gt;
|use_speed=Instant&lt;br /&gt;
|desc=&lt;br /&gt;
Dwarves are noted for their connection to stone and earth, and the Dremlings must possess something of the same, for in times of need they draw upon Eyal.  For the next {{ctl|10|2|6.1}} turns, all active talents will be used without resource cost.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Races of the Dead=&lt;br /&gt;
==Barrow Wights==&lt;br /&gt;
{{race&lt;br /&gt;
|name=Barrow Wights&lt;br /&gt;
|metarace=[[Undead]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=10&lt;br /&gt;
|exp_penalty=+10%&lt;br /&gt;
|dexterity=+5&lt;br /&gt;
|willpower=+5&lt;br /&gt;
|luck=+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Wights are not created by necromancers specifically, but instead rise of their own volition, animated by the land itself. When a particular land has seen enough bloodshed - battlefields, forest, crypts and graveyards - wights can be seen to rise en masse, a near-physical representation of the battles and turmoil the land has faced. &lt;br /&gt;
&lt;br /&gt;
Those who have had encounters with barrow wights speak of incorporeal creatures that lurk in the hills.&lt;br /&gt;
&lt;br /&gt;
===Racial Talents===&lt;br /&gt;
{{:Spectral dash (talent)}}&lt;br /&gt;
{{:Thermal strike (talent)}}&lt;br /&gt;
&lt;br /&gt;
==Forest Wights==&lt;br /&gt;
{{race&lt;br /&gt;
|name=Forest Wights&lt;br /&gt;
|metarace=[[Undead]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=12&lt;br /&gt;
|exp_penalty=+15%&lt;br /&gt;
|constitution=+5&lt;br /&gt;
|willpower=+5&lt;br /&gt;
|luck=+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Wights are not created by necromancers specifically, but instead rise of their own volition, animated by the land itself. When a particular land has seen enough bloodshed - battlefields, forest, crypts and graveyards - wights can be seen to rise en masse, a near-physical representation of the battles and turmoil the land has faced. &lt;br /&gt;
&lt;br /&gt;
Those who have had encounters with forest wights often describe them as spirits of the forest.&lt;br /&gt;
&lt;br /&gt;
===Racial Talents===&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Sacrifice.png&lt;br /&gt;
|name=Quietus&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq3}}&lt;br /&gt;
|cooldown=10&lt;br /&gt;
|range=4&lt;br /&gt;
|cost =20 psi&lt;br /&gt;
|desc=&lt;br /&gt;
Emit a wave of psionic energy that silences all those affected in a radius, including the user. The silence chance will increase with your Mindpower.&lt;br /&gt;
&lt;br /&gt;
At level 5 the Wight gains Silence immunity.&lt;br /&gt;
}}&lt;br /&gt;
{{:Providence (talent)}}&lt;br /&gt;
&lt;br /&gt;
==High Wights==&lt;br /&gt;
{{race&lt;br /&gt;
|name=High Wights&lt;br /&gt;
|metarace=[[Undead]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=12&lt;br /&gt;
|exp_penalty=+30%&lt;br /&gt;
|willpower=+5&lt;br /&gt;
|luck=+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
High Wights are not created by necromancers specifically, but instead rise of their own volition, animated by the land itself. When a particular land has seen enough bloodshed - battlefields, forest, crypts and graveyards - wights can be seen to rise en masse, a near-physical representation of the battles and turmoil the land has faced. &lt;br /&gt;
&lt;br /&gt;
Those who have had encounters with wights often describe them as indistinct skeletal figures, wrapped in flowing cloaks that become faded and incorporeal at their edges, while strange lights dance where their eyes should remain. Survivors tell of a peculiar sense of exhaustion when in close proximity to them, as though merely being close to these figments of death causes one's life force to sputter and fade. Regardless of this and their ghostly appearance however, it has been recorded that steel and strength of arms is yet enough to destroy them, or at least to erase them for the time being. &lt;br /&gt;
&lt;br /&gt;
===Racial Talents===&lt;br /&gt;
High wights are immune to poison and disease. They have 50% resistance to confusion and slow.&lt;br /&gt;
&lt;br /&gt;
Undead are unnatural creatures and may not use [[infusions]] or be any [[Wilder (Metaclass)|Wilder]] classes. They do not gain the [[Harmony (category)|Harmony]] talent tree from eating the [[Heart of the Sandworm Queen]], but they may consume a corrupted heart to gain the [[Vile life (category)|Vile Life]] talent tree.&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Golem power.png&lt;br /&gt;
|name=High Wight&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq1}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Though you arise naturally, you are not part of the natural order of things. Supernatural toughness is your birthright.&lt;br /&gt;
&lt;br /&gt;
Upon mastering the use of your undead body, you gain insight into the application of mental forces to [[Feedback_(category)|strengthen your form]].&lt;br /&gt;
&lt;br /&gt;
*Note: prior to TOME version 1.7.4 High Wights gained Absorption, not Feedback. This was changed to make them less dependent on Willpower.&lt;br /&gt;
*This benefit is greater if you spend a category point to improve mastery before maxing it out.&lt;br /&gt;
}}&lt;br /&gt;
	&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Body of fire.png&lt;br /&gt;
|name=Elemental Body&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq2}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Your connection to Eyal results in you gaining some affinity for the elements. &lt;br /&gt;
&lt;br /&gt;
Upon mastering your elemental body, you gain the ability to [[Augmented_mobility_(category)|transcend distance]] with the power of your mind.&lt;br /&gt;
&lt;br /&gt;
*This benefit is greater if you spend a category point to improve mastery before maxing it out.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Sacrifice.png&lt;br /&gt;
|name=Quietus&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq3}}&lt;br /&gt;
|cooldown=10&lt;br /&gt;
|range=4&lt;br /&gt;
|cost =20 psi&lt;br /&gt;
|desc=&lt;br /&gt;
Emit a wave of psionic energy that silences all those affected in a radius, including the user. The silence chance increases with Mindpower. &lt;br /&gt;
At level 5 the Wight gains Silence immunity.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Vigilance.png&lt;br /&gt;
|name=Will of Eyal&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq4}}&lt;br /&gt;
|desc=&lt;br /&gt;
Backed by the Will of Eyal, the wight gains a bonus to Mindpower and Spellpower, scaling with Constitution. &lt;br /&gt;
At level 5, the Wight gains Stun immunity.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Death Knights==&lt;br /&gt;
&lt;br /&gt;
A custom race add-on for TE4, meant to offer users a different playstyle and a different take on the main story.	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{race&lt;br /&gt;
|name=Death Knights&lt;br /&gt;
|metarace=[[Undead]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=12&lt;br /&gt;
|exp_penalty=+50%&lt;br /&gt;
|constitution=+5&lt;br /&gt;
|magic=+4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
Perhaps you were mortal once - long, long ago. But that time has passed out of all reckoning. Your service to a higher power was devoted and faithful, and when the veil of mortality parted for you, you were returned from the other side. Powerful and implacable, you traveled the seas of reality at the behest of your patron - She who granted you Eternity. Worlds burned in your wake. However, due to an unforeseen conjunction - or perhaps due to taking the favor of your mistress for granted - you have been stranded in this strange world, stripped of most of your might.&lt;br /&gt;
&lt;br /&gt;
As undead, Death Knights have access to a wide range of immunities:&lt;br /&gt;
* Poison immunity&lt;br /&gt;
* Bleeding immunity&lt;br /&gt;
* Fear immunity&lt;br /&gt;
* No need to breathe&lt;br /&gt;
&lt;br /&gt;
The spirit of the death knight has been summoned using the medium of a local corpse, but fundamentally, Death Knights do not belong in Eyal. Their very natures clash with the fabric of reality, making it hard for anything to affect them and making it hard for them to act upon other things.&lt;br /&gt;
&lt;br /&gt;
Note: Undead are unnatural creatures and may not use [[infusions]] or be any [[Wilder (Metaclass)|Wilder]] classes. They do not gain the [[Harmony (category)|Harmony]] talent tree from eating the [[Heart of the Sandworm Queen]], but they may consume a corrupted heart to gain the [[Vile life (category)|Vile Life]] talent tree.&lt;br /&gt;
&lt;br /&gt;
===Racial Talents===&lt;br /&gt;
{{:Deathknights_(category)}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Golem power.png&lt;br /&gt;
|name=Death Knight&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|Deathknights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq1}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Your very substance and spirit are alien to this world. The laws of physics struggle to deal with your presence. You have trouble affecting this world, and being affected by it.&lt;br /&gt;
Increases your physical damage resistance by {{gtl|5|75|variable}}%.&lt;br /&gt;
Decreases your global action speed by 10% per level. &lt;br /&gt;
}}&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Cold flames.png&lt;br /&gt;
|name=Avatar of Death&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|Deathknights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq2}}&lt;br /&gt;
|cooldown=100&lt;br /&gt;
|desc=&lt;br /&gt;
Death comes for all beings - and, as a Death Knight, you hasten this process. Your gaze executes an already injured enemy and consumes its soul.&lt;br /&gt;
Eventually, upon as you master the use of these souls, you may pass for a denizen of this world. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Body of fire.png&lt;br /&gt;
|name=Sacrifice is the Way&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|Deathknights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq3}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Death is power, and none know this better than you. As you kill creatures in this reality you mark them as sacrifices to your patron, slowly reestablishing your solidity.&lt;br /&gt;
Increases hit points based on the amount of enemies you have slain.&lt;br /&gt;
Every (100, 90, 75, 50, 20) victims grants you +1 max hp, to a maximum of 10, 50, 100, 500, 1000 hp.&lt;br /&gt;
Note: this is meant to reference the number of kills stat trackable under achievements, and thus it will be retroactive.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Moritheil</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Hiemal_shield_(talent)&amp;diff=19351</id>
		<title>Hiemal shield (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Hiemal_shield_(talent)&amp;diff=19351"/>
				<updated>2021-10-29T14:23:02Z</updated>
		
		<summary type="html">&lt;p&gt;Moritheil: add formatting, some numbers may be wrong&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|game_version =  1.7.0&lt;br /&gt;
|image=hiemal_shield.png&lt;br /&gt;
|name=Hiemal Shield&lt;br /&gt;
|category_type={{ct|Spell}}&lt;br /&gt;
|category={{c|Glacial Waste}}&lt;br /&gt;
|require={{TalentReq/SpellsReq1}}&lt;br /&gt;
|cost=&lt;br /&gt;
|cooldown=14&lt;br /&gt;
|use_speed = Spell&lt;br /&gt;
|desc=&lt;br /&gt;
The Glacial Waste tree focuses on one spell: Hiemal Shield, a powerful shield that can block damage, retaliate with bolts of ice, create wastelands around you and even regenerate itself.&lt;br /&gt;
&lt;br /&gt;
Hiemal Shield only affects 66.6% of the incoming damage when above 1 life, 100% when under*.		&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* There are therefore two playstyles: one is to keep Hiemal Shield up to maximize retaliation damage and effects. The other is to activate Hiemal Shield only when one is in danger of dying, to maximize the protection it gives.&lt;/div&gt;</summary>
		<author><name>Moritheil</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Hiemal_shield_(talent)&amp;diff=19350</id>
		<title>Hiemal shield (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Hiemal_shield_(talent)&amp;diff=19350"/>
				<updated>2021-10-29T14:20:37Z</updated>
		
		<summary type="html">&lt;p&gt;Moritheil: create page, no format, just infodump from website news and comments&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The Glacial Waste tree focuses on one spell: Hiemal Shield, a powerful shield that can block damage, retaliate with bolts of ice, create wastelands around you and even regenerate itself.&lt;br /&gt;
&lt;br /&gt;
Hiemal Shield only affects 66.6% of the incoming damage when above 1 life, 100% when under.&lt;br /&gt;
&lt;br /&gt;
* There are therefore two playstyles: one is to keep Hiemal Shield up to maximize retaliation damage and effects. The other is to activate Hiemal Shield only when one is in danger of dying, to maximize the protection it gives.&lt;/div&gt;</summary>
		<author><name>Moritheil</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=User:Moritheil/Races&amp;diff=19290</id>
		<title>User:Moritheil/Races</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=User:Moritheil/Races&amp;diff=19290"/>
				<updated>2021-10-25T16:09:58Z</updated>
		
		<summary type="html">&lt;p&gt;Moritheil: /* Racial Talents */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Angels=&lt;br /&gt;
&lt;br /&gt;
==Amanitae==&lt;br /&gt;
{{race&lt;br /&gt;
|name=Amanitae&lt;br /&gt;
|metarace=[[Angel]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=10&lt;br /&gt;
|exp_penalty=+10%&lt;br /&gt;
|dexterity=-5&lt;br /&gt;
|constitution=-5&lt;br /&gt;
|magic=+5&lt;br /&gt;
|willpower=+5&lt;br /&gt;
|luck=+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Amanitae, &amp;quot;destroying angels,&amp;quot; are embodiments of destruction in Mej'Eyal. Like the Wraiths, they seem to arise spontaneously in reaction to unknown conditions, wreak havoc, and move on. Like the Wraiths, their bodies are more spiritual than physical and thus they have resistance to purely physical damage. Because of this, they have trouble interacting with physical objects properly, resulting in clumsiness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Golem power.png&lt;br /&gt;
|name=Angel of Destruction&lt;br /&gt;
|category_type={{ct|Angel}}&lt;br /&gt;
|category={{c|Amanitae}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq1}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
You are fundamentally a visitor to this plane of existence, not a corporeal being. The laws of physics struggle to deal with your presence. You have trouble manipulating objects, and resist being affected by others.&lt;br /&gt;
Increases your physical damage resistance by {{gtl|5|75|variable}}%.&lt;br /&gt;
Decreases your global action speed by 10% per level. &lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Body of fire.png&lt;br /&gt;
|name=Embodiment of Wrath&lt;br /&gt;
|category_type={{ct|Angel}}&lt;br /&gt;
|category={{c|Amanitae}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq3}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
&lt;br /&gt;
For each 100 damage your HP are below maximum, you increase your damage {{gtl|10|100|variable}}%.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Dwarves=&lt;br /&gt;
&lt;br /&gt;
== Dremlings ==&lt;br /&gt;
&lt;br /&gt;
''Note: Drem have since been added to the game. This take will be left here for historical purposes.''&lt;br /&gt;
&lt;br /&gt;
{{race&lt;br /&gt;
|name=Dremlings&lt;br /&gt;
|metarace=[[Dwarf]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=12&lt;br /&gt;
|exp_penalty=+10%&lt;br /&gt;
|dexterity=-5&lt;br /&gt;
|constitution=+5&lt;br /&gt;
|magic=-5&lt;br /&gt;
|willpower=-5&lt;br /&gt;
|luck=+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Unlike their more established cousins the Dwarves, the Dremlings appear to be nomadic, having no set home.  While Dremlings can pass for Dwarves in terms of height, weight, body build, and most physical features, where a Dwarf's face should be, a Dremling's face is a smooth and featureless blob of white.  This is deeply unsettling to most civilized races, and rumors persist that the Dremlings are alternately Dwarves tainted by some magical experiment gone wrong, an attempt by extradimensional aliens to create imitation Dwarves, or something stranger still. Since the origins of the Dwarves are unclear to other races, the truth is likely known only to a few among the Dremlings and Dwarves themselves.&lt;br /&gt;
&lt;br /&gt;
Like their more normal cousins, Dremlings possess the Resilience of the Dwarves which allows them to increase their armour, physical and spell saves for a few turns.&lt;br /&gt;
&lt;br /&gt;
Dremlings are weaker in both mind and body than common Dwarves, but are even sturdier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Racial Talents ===&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Dwarf resilience.png&lt;br /&gt;
|name=Resilience of the Dwarves&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Dremling}}&lt;br /&gt;
|require={{TalentReq/RacialReq1}}&lt;br /&gt;
|cooldown={{ctl|8|45|25}}&lt;br /&gt;
|use_speed=0&lt;br /&gt;
|desc=&lt;br /&gt;
Call upon the legendary resilience of the Dwarven race to increase your Armor by {{css|Con|7|25}}, and your Spell and Physical saves by {{css|Con|12|30|0.75}} for 8 turns.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability_box&lt;br /&gt;
|image=Stoneskin.png&lt;br /&gt;
|name=Stoneskin&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Dremling}}&lt;br /&gt;
|require={{TalentReq/RacialReq2}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Dwarf skin is a complex structure, it can automatically react to physical blows to harden itself.&lt;br /&gt;
&lt;br /&gt;
When you are hit in melee, you have a 15% chance to increase your Armour total by {{cts|6|30}} for 5 turns.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Bone armour.png&lt;br /&gt;
|name=Stone Body&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Dremling}}&lt;br /&gt;
|require={{TalentReq/RacialReq3}}&lt;br /&gt;
|cooldown=30&lt;br /&gt;
|desc=&lt;br /&gt;
Dremlings have affinity to blight and darkness, and are resistant to physical force, though they are unused to the harsh light of the sun.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Halfling luck.png&lt;br /&gt;
|name=Flower of Eyal&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Dremling}}&lt;br /&gt;
|require={{TalentReq/RacialReq4}}&lt;br /&gt;
|cooldown={{ctl|20|47|35}}&lt;br /&gt;
|use_speed=Instant&lt;br /&gt;
|desc=&lt;br /&gt;
Dwarves are noted for their connection to stone and earth, and the Dremlings must possess something of the same, for in times of need they draw upon Eyal.  For the next {{ctl|10|2|6.1}} turns, all active talents will be used without resource cost.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Races of the Dead=&lt;br /&gt;
==Barrow Wights==&lt;br /&gt;
{{race&lt;br /&gt;
|name=Forest Wights&lt;br /&gt;
|metarace=[[Undead]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=9&lt;br /&gt;
|exp_penalty=+30%&lt;br /&gt;
|dexterity=+5&lt;br /&gt;
|willpower=+5&lt;br /&gt;
|luck=+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Wights are not created by necromancers specifically, but instead rise of their own volition, animated by the land itself. When a particular land has seen enough bloodshed - battlefields, forest, crypts and graveyards - wights can be seen to rise en masse, a near-physical representation of the battles and turmoil the land has faced. &lt;br /&gt;
&lt;br /&gt;
Those who have had encounters with barrow wights speak of incorporeal creatures that lurk in the hills.&lt;br /&gt;
&lt;br /&gt;
===Racial Talents===&lt;br /&gt;
{{:Spectral dash (talent)}}&lt;br /&gt;
{{:Thermal strike (talent)}}&lt;br /&gt;
&lt;br /&gt;
==Forest Wights==&lt;br /&gt;
{{race&lt;br /&gt;
|name=Forest Wights&lt;br /&gt;
|metarace=[[Undead]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=12&lt;br /&gt;
|exp_penalty=+30%&lt;br /&gt;
|constitution=+5&lt;br /&gt;
|willpower=+5&lt;br /&gt;
|luck=+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Wights are not created by necromancers specifically, but instead rise of their own volition, animated by the land itself. When a particular land has seen enough bloodshed - battlefields, forest, crypts and graveyards - wights can be seen to rise en masse, a near-physical representation of the battles and turmoil the land has faced. &lt;br /&gt;
&lt;br /&gt;
Those who have had encounters with forest wights often describe them as spirits of the forest.&lt;br /&gt;
&lt;br /&gt;
===Racial Talents===&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Sacrifice.png&lt;br /&gt;
|name=Quietus&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq3}}&lt;br /&gt;
|cooldown=10&lt;br /&gt;
|range=4&lt;br /&gt;
|cost =20 psi&lt;br /&gt;
|desc=&lt;br /&gt;
Emit a wave of psionic energy that silences all those affected in a radius, including the user. The silence chance will increase with your Mindpower.&lt;br /&gt;
&lt;br /&gt;
At level 5 the Wight gains Silence immunity.&lt;br /&gt;
}}&lt;br /&gt;
{{:Providence (talent)}}&lt;br /&gt;
&lt;br /&gt;
==High Wights==&lt;br /&gt;
{{race&lt;br /&gt;
|name=High Wights&lt;br /&gt;
|metarace=[[Undead]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=12&lt;br /&gt;
|exp_penalty=+30%&lt;br /&gt;
|willpower=+5&lt;br /&gt;
|luck=+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
High Wights are not created by necromancers specifically, but instead rise of their own volition, animated by the land itself. When a particular land has seen enough bloodshed - battlefields, forest, crypts and graveyards - wights can be seen to rise en masse, a near-physical representation of the battles and turmoil the land has faced. &lt;br /&gt;
&lt;br /&gt;
Those who have had encounters with wights often describe them as indistinct skeletal figures, wrapped in flowing cloaks that become faded and incorporeal at their edges, while strange lights dance where their eyes should remain. Survivors tell of a peculiar sense of exhaustion when in close proximity to them, as though merely being close to these figments of death causes one's life force to sputter and fade. Regardless of this and their ghostly appearance however, it has been recorded that steel and strength of arms is yet enough to destroy them, or at least to erase them for the time being. &lt;br /&gt;
&lt;br /&gt;
===Racial Talents===&lt;br /&gt;
High wights are immune to poison and disease. They have 50% resistance to confusion and slow.&lt;br /&gt;
&lt;br /&gt;
Undead are unnatural creatures and may not use [[infusions]] or be any [[Wilder (Metaclass)|Wilder]] classes. They do not gain the [[Harmony (category)|Harmony]] talent tree from eating the [[Heart of the Sandworm Queen]], but they may consume a corrupted heart to gain the [[Vile life (category)|Vile Life]] talent tree.&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Golem power.png&lt;br /&gt;
|name=High Wight&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq1}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Though you arise naturally, you are not part of the natural order of things. Supernatural toughness is your birthright.&lt;br /&gt;
&lt;br /&gt;
Upon mastering the use of your undead body, you gain insight into the application of mental forces to [[Feedback_(category)|strengthen your form]].&lt;br /&gt;
&lt;br /&gt;
*Note: prior to TOME version 1.7.4 High Wights gained Absorption, not Feedback. This was changed to make them less dependent on Willpower.&lt;br /&gt;
*This benefit is greater if you spend a category point to improve mastery before maxing it out.&lt;br /&gt;
}}&lt;br /&gt;
	&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Body of fire.png&lt;br /&gt;
|name=Elemental Body&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq2}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Your connection to Eyal results in you gaining some affinity for the elements. &lt;br /&gt;
&lt;br /&gt;
Upon mastering your elemental body, you gain the ability to [[Augmented_mobility_(category)|transcend distance]] with the power of your mind.&lt;br /&gt;
&lt;br /&gt;
*This benefit is greater if you spend a category point to improve mastery before maxing it out.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Sacrifice.png&lt;br /&gt;
|name=Quietus&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq3}}&lt;br /&gt;
|cooldown=10&lt;br /&gt;
|range=4&lt;br /&gt;
|cost =20 psi&lt;br /&gt;
|desc=&lt;br /&gt;
Emit a wave of psionic energy that silences all those affected in a radius, including the user. The silence chance increases with Mindpower. &lt;br /&gt;
At level 5 the Wight gains Silence immunity.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Vigilance.png&lt;br /&gt;
|name=Will of Eyal&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq4}}&lt;br /&gt;
|desc=&lt;br /&gt;
Backed by the Will of Eyal, the wight gains a bonus to Mindpower and Spellpower, scaling with Constitution. &lt;br /&gt;
At level 5, the Wight gains Stun immunity.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Death Knights==&lt;br /&gt;
&lt;br /&gt;
A custom race add-on for TE4, meant to offer users a different playstyle and a different take on the main story.	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{race&lt;br /&gt;
|name=Death Knights&lt;br /&gt;
|metarace=[[Undead]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=12&lt;br /&gt;
|exp_penalty=+50%&lt;br /&gt;
|constitution=+5&lt;br /&gt;
|magic=+4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
Perhaps you were mortal once - long, long ago. But that time has passed out of all reckoning. Your service to a higher power was devoted and faithful, and when the veil of mortality parted for you, you were returned from the other side. Powerful and implacable, you traveled the seas of reality at the behest of your patron - She who granted you Eternity. Worlds burned in your wake. However, due to an unforeseen conjunction - or perhaps due to taking the favor of your mistress for granted - you have been stranded in this strange world, stripped of most of your might.&lt;br /&gt;
&lt;br /&gt;
As undead, Death Knights have access to a wide range of immunities:&lt;br /&gt;
* Poison immunity&lt;br /&gt;
* Bleeding immunity&lt;br /&gt;
* Fear immunity&lt;br /&gt;
* No need to breathe&lt;br /&gt;
&lt;br /&gt;
The spirit of the death knight has been summoned using the medium of a local corpse, but fundamentally, Death Knights do not belong in Eyal. Their very natures clash with the fabric of reality, making it hard for anything to affect them and making it hard for them to act upon other things.&lt;br /&gt;
&lt;br /&gt;
Note: Undead are unnatural creatures and may not use [[infusions]] or be any [[Wilder (Metaclass)|Wilder]] classes. They do not gain the [[Harmony (category)|Harmony]] talent tree from eating the [[Heart of the Sandworm Queen]], but they may consume a corrupted heart to gain the [[Vile life (category)|Vile Life]] talent tree.&lt;br /&gt;
&lt;br /&gt;
===Racial Talents===&lt;br /&gt;
{{:Deathknights_(category)}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Golem power.png&lt;br /&gt;
|name=Death Knight&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|Deathknights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq1}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Your very substance and spirit are alien to this world. The laws of physics struggle to deal with your presence. You have trouble affecting this world, and being affected by it.&lt;br /&gt;
Increases your physical damage resistance by {{gtl|5|75|variable}}%.&lt;br /&gt;
Decreases your global action speed by 10% per level. &lt;br /&gt;
}}&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Cold flames.png&lt;br /&gt;
|name=Avatar of Death&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|Deathknights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq2}}&lt;br /&gt;
|cooldown=100&lt;br /&gt;
|desc=&lt;br /&gt;
Death comes for all beings - and, as a Death Knight, you hasten this process. Your gaze executes an already injured enemy and consumes its soul.&lt;br /&gt;
Eventually, upon as you master the use of these souls, you may pass for a denizen of this world. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Body of fire.png&lt;br /&gt;
|name=Sacrifice is the Way&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|Deathknights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq3}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Death is power, and none know this better than you. As you kill creatures in this reality you mark them as sacrifices to your patron, slowly reestablishing your solidity.&lt;br /&gt;
Increases hit points based on the amount of enemies you have slain.&lt;br /&gt;
Every (100, 90, 75, 50, 20) victims grants you +1 max hp, to a maximum of 10, 50, 100, 500, 1000 hp.&lt;br /&gt;
Note: this is meant to reference the number of kills stat trackable under achievements, and thus it will be retroactive.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Moritheil</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=User:Moritheil/Races&amp;diff=19289</id>
		<title>User:Moritheil/Races</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=User:Moritheil/Races&amp;diff=19289"/>
				<updated>2021-10-25T16:08:47Z</updated>
		
		<summary type="html">&lt;p&gt;Moritheil: /* Racial Talents */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Angels=&lt;br /&gt;
&lt;br /&gt;
==Amanitae==&lt;br /&gt;
{{race&lt;br /&gt;
|name=Amanitae&lt;br /&gt;
|metarace=[[Angel]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=10&lt;br /&gt;
|exp_penalty=+10%&lt;br /&gt;
|dexterity=-5&lt;br /&gt;
|constitution=-5&lt;br /&gt;
|magic=+5&lt;br /&gt;
|willpower=+5&lt;br /&gt;
|luck=+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Amanitae, &amp;quot;destroying angels,&amp;quot; are embodiments of destruction in Mej'Eyal. Like the Wraiths, they seem to arise spontaneously in reaction to unknown conditions, wreak havoc, and move on. Like the Wraiths, their bodies are more spiritual than physical and thus they have resistance to purely physical damage. Because of this, they have trouble interacting with physical objects properly, resulting in clumsiness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Golem power.png&lt;br /&gt;
|name=Angel of Destruction&lt;br /&gt;
|category_type={{ct|Angel}}&lt;br /&gt;
|category={{c|Amanitae}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq1}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
You are fundamentally a visitor to this plane of existence, not a corporeal being. The laws of physics struggle to deal with your presence. You have trouble manipulating objects, and resist being affected by others.&lt;br /&gt;
Increases your physical damage resistance by {{gtl|5|75|variable}}%.&lt;br /&gt;
Decreases your global action speed by 10% per level. &lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Body of fire.png&lt;br /&gt;
|name=Embodiment of Wrath&lt;br /&gt;
|category_type={{ct|Angel}}&lt;br /&gt;
|category={{c|Amanitae}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq3}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
&lt;br /&gt;
For each 100 damage your HP are below maximum, you increase your damage {{gtl|10|100|variable}}%.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Dwarves=&lt;br /&gt;
&lt;br /&gt;
== Dremlings ==&lt;br /&gt;
&lt;br /&gt;
''Note: Drem have since been added to the game. This take will be left here for historical purposes.''&lt;br /&gt;
&lt;br /&gt;
{{race&lt;br /&gt;
|name=Dremlings&lt;br /&gt;
|metarace=[[Dwarf]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=12&lt;br /&gt;
|exp_penalty=+10%&lt;br /&gt;
|dexterity=-5&lt;br /&gt;
|constitution=+5&lt;br /&gt;
|magic=-5&lt;br /&gt;
|willpower=-5&lt;br /&gt;
|luck=+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Unlike their more established cousins the Dwarves, the Dremlings appear to be nomadic, having no set home.  While Dremlings can pass for Dwarves in terms of height, weight, body build, and most physical features, where a Dwarf's face should be, a Dremling's face is a smooth and featureless blob of white.  This is deeply unsettling to most civilized races, and rumors persist that the Dremlings are alternately Dwarves tainted by some magical experiment gone wrong, an attempt by extradimensional aliens to create imitation Dwarves, or something stranger still. Since the origins of the Dwarves are unclear to other races, the truth is likely known only to a few among the Dremlings and Dwarves themselves.&lt;br /&gt;
&lt;br /&gt;
Like their more normal cousins, Dremlings possess the Resilience of the Dwarves which allows them to increase their armour, physical and spell saves for a few turns.&lt;br /&gt;
&lt;br /&gt;
Dremlings are weaker in both mind and body than common Dwarves, but are even sturdier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Racial Talents ===&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Dwarf resilience.png&lt;br /&gt;
|name=Resilience of the Dwarves&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Dremling}}&lt;br /&gt;
|require={{TalentReq/RacialReq1}}&lt;br /&gt;
|cooldown={{ctl|8|45|25}}&lt;br /&gt;
|use_speed=0&lt;br /&gt;
|desc=&lt;br /&gt;
Call upon the legendary resilience of the Dwarven race to increase your Armor by {{css|Con|7|25}}, and your Spell and Physical saves by {{css|Con|12|30|0.75}} for 8 turns.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability_box&lt;br /&gt;
|image=Stoneskin.png&lt;br /&gt;
|name=Stoneskin&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Dremling}}&lt;br /&gt;
|require={{TalentReq/RacialReq2}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Dwarf skin is a complex structure, it can automatically react to physical blows to harden itself.&lt;br /&gt;
&lt;br /&gt;
When you are hit in melee, you have a 15% chance to increase your Armour total by {{cts|6|30}} for 5 turns.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Bone armour.png&lt;br /&gt;
|name=Stone Body&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Dremling}}&lt;br /&gt;
|require={{TalentReq/RacialReq3}}&lt;br /&gt;
|cooldown=30&lt;br /&gt;
|desc=&lt;br /&gt;
Dremlings have affinity to blight and darkness, and are resistant to physical force, though they are unused to the harsh light of the sun.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Halfling luck.png&lt;br /&gt;
|name=Flower of Eyal&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Dremling}}&lt;br /&gt;
|require={{TalentReq/RacialReq4}}&lt;br /&gt;
|cooldown={{ctl|20|47|35}}&lt;br /&gt;
|use_speed=Instant&lt;br /&gt;
|desc=&lt;br /&gt;
Dwarves are noted for their connection to stone and earth, and the Dremlings must possess something of the same, for in times of need they draw upon Eyal.  For the next {{ctl|10|2|6.1}} turns, all active talents will be used without resource cost.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Races of the Dead=&lt;br /&gt;
==Barrow Wights==&lt;br /&gt;
{{race&lt;br /&gt;
|name=Forest Wights&lt;br /&gt;
|metarace=[[Undead]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=9&lt;br /&gt;
|exp_penalty=+30%&lt;br /&gt;
|dexterity=+5&lt;br /&gt;
|willpower=+5&lt;br /&gt;
|luck=+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Wights are not created by necromancers specifically, but instead rise of their own volition, animated by the land itself. When a particular land has seen enough bloodshed - battlefields, forest, crypts and graveyards - wights can be seen to rise en masse, a near-physical representation of the battles and turmoil the land has faced. &lt;br /&gt;
&lt;br /&gt;
Those who have had encounters with barrow wights speak of incorporeal creatures that lurk in the hills.&lt;br /&gt;
&lt;br /&gt;
===Racial Talents===&lt;br /&gt;
{{:Spectral dash (talent)}}&lt;br /&gt;
{{:Thermal strike (talent)}}&lt;br /&gt;
&lt;br /&gt;
==Forest Wights==&lt;br /&gt;
{{race&lt;br /&gt;
|name=Forest Wights&lt;br /&gt;
|metarace=[[Undead]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=12&lt;br /&gt;
|exp_penalty=+30%&lt;br /&gt;
|constitution=+5&lt;br /&gt;
|willpower=+5&lt;br /&gt;
|luck=+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Wights are not created by necromancers specifically, but instead rise of their own volition, animated by the land itself. When a particular land has seen enough bloodshed - battlefields, forest, crypts and graveyards - wights can be seen to rise en masse, a near-physical representation of the battles and turmoil the land has faced. &lt;br /&gt;
&lt;br /&gt;
Those who have had encounters with forest wights often describe them as spirits of the forest.&lt;br /&gt;
&lt;br /&gt;
===Racial Talents===&lt;br /&gt;
{{:Providence (talent)}}&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Sacrifice.png&lt;br /&gt;
|name=Quietus&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq3}}&lt;br /&gt;
|cooldown=10&lt;br /&gt;
|range=4&lt;br /&gt;
|cost =20 psi&lt;br /&gt;
|desc=&lt;br /&gt;
Emit a wave of psionic energy that silences all those affected in a radius, including the user. The silence chance will increase with your Mindpower.&lt;br /&gt;
&lt;br /&gt;
At level 5 the Wight gains Silence immunity.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==High Wights==&lt;br /&gt;
{{race&lt;br /&gt;
|name=High Wights&lt;br /&gt;
|metarace=[[Undead]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=12&lt;br /&gt;
|exp_penalty=+30%&lt;br /&gt;
|willpower=+5&lt;br /&gt;
|luck=+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
High Wights are not created by necromancers specifically, but instead rise of their own volition, animated by the land itself. When a particular land has seen enough bloodshed - battlefields, forest, crypts and graveyards - wights can be seen to rise en masse, a near-physical representation of the battles and turmoil the land has faced. &lt;br /&gt;
&lt;br /&gt;
Those who have had encounters with wights often describe them as indistinct skeletal figures, wrapped in flowing cloaks that become faded and incorporeal at their edges, while strange lights dance where their eyes should remain. Survivors tell of a peculiar sense of exhaustion when in close proximity to them, as though merely being close to these figments of death causes one's life force to sputter and fade. Regardless of this and their ghostly appearance however, it has been recorded that steel and strength of arms is yet enough to destroy them, or at least to erase them for the time being. &lt;br /&gt;
&lt;br /&gt;
===Racial Talents===&lt;br /&gt;
High wights are immune to poison and disease. They have 50% resistance to confusion and slow.&lt;br /&gt;
&lt;br /&gt;
Undead are unnatural creatures and may not use [[infusions]] or be any [[Wilder (Metaclass)|Wilder]] classes. They do not gain the [[Harmony (category)|Harmony]] talent tree from eating the [[Heart of the Sandworm Queen]], but they may consume a corrupted heart to gain the [[Vile life (category)|Vile Life]] talent tree.&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Golem power.png&lt;br /&gt;
|name=High Wight&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq1}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Though you arise naturally, you are not part of the natural order of things. Supernatural toughness is your birthright.&lt;br /&gt;
&lt;br /&gt;
Upon mastering the use of your undead body, you gain insight into the application of mental forces to [[Feedback_(category)|strengthen your form]].&lt;br /&gt;
&lt;br /&gt;
*Note: prior to TOME version 1.7.4 High Wights gained Absorption, not Feedback. This was changed to make them less dependent on Willpower.&lt;br /&gt;
*This benefit is greater if you spend a category point to improve mastery before maxing it out.&lt;br /&gt;
}}&lt;br /&gt;
	&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Body of fire.png&lt;br /&gt;
|name=Elemental Body&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq2}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Your connection to Eyal results in you gaining some affinity for the elements. &lt;br /&gt;
&lt;br /&gt;
Upon mastering your elemental body, you gain the ability to [[Augmented_mobility_(category)|transcend distance]] with the power of your mind.&lt;br /&gt;
&lt;br /&gt;
*This benefit is greater if you spend a category point to improve mastery before maxing it out.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Sacrifice.png&lt;br /&gt;
|name=Quietus&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq3}}&lt;br /&gt;
|cooldown=10&lt;br /&gt;
|range=4&lt;br /&gt;
|cost =20 psi&lt;br /&gt;
|desc=&lt;br /&gt;
Emit a wave of psionic energy that silences all those affected in a radius, including the user. The silence chance increases with Mindpower. &lt;br /&gt;
At level 5 the Wight gains Silence immunity.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Vigilance.png&lt;br /&gt;
|name=Will of Eyal&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq4}}&lt;br /&gt;
|desc=&lt;br /&gt;
Backed by the Will of Eyal, the wight gains a bonus to Mindpower and Spellpower, scaling with Constitution. &lt;br /&gt;
At level 5, the Wight gains Stun immunity.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Death Knights==&lt;br /&gt;
&lt;br /&gt;
A custom race add-on for TE4, meant to offer users a different playstyle and a different take on the main story.	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{race&lt;br /&gt;
|name=Death Knights&lt;br /&gt;
|metarace=[[Undead]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=12&lt;br /&gt;
|exp_penalty=+50%&lt;br /&gt;
|constitution=+5&lt;br /&gt;
|magic=+4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
Perhaps you were mortal once - long, long ago. But that time has passed out of all reckoning. Your service to a higher power was devoted and faithful, and when the veil of mortality parted for you, you were returned from the other side. Powerful and implacable, you traveled the seas of reality at the behest of your patron - She who granted you Eternity. Worlds burned in your wake. However, due to an unforeseen conjunction - or perhaps due to taking the favor of your mistress for granted - you have been stranded in this strange world, stripped of most of your might.&lt;br /&gt;
&lt;br /&gt;
As undead, Death Knights have access to a wide range of immunities:&lt;br /&gt;
* Poison immunity&lt;br /&gt;
* Bleeding immunity&lt;br /&gt;
* Fear immunity&lt;br /&gt;
* No need to breathe&lt;br /&gt;
&lt;br /&gt;
The spirit of the death knight has been summoned using the medium of a local corpse, but fundamentally, Death Knights do not belong in Eyal. Their very natures clash with the fabric of reality, making it hard for anything to affect them and making it hard for them to act upon other things.&lt;br /&gt;
&lt;br /&gt;
Note: Undead are unnatural creatures and may not use [[infusions]] or be any [[Wilder (Metaclass)|Wilder]] classes. They do not gain the [[Harmony (category)|Harmony]] talent tree from eating the [[Heart of the Sandworm Queen]], but they may consume a corrupted heart to gain the [[Vile life (category)|Vile Life]] talent tree.&lt;br /&gt;
&lt;br /&gt;
===Racial Talents===&lt;br /&gt;
{{:Deathknights_(category)}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Golem power.png&lt;br /&gt;
|name=Death Knight&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|Deathknights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq1}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Your very substance and spirit are alien to this world. The laws of physics struggle to deal with your presence. You have trouble affecting this world, and being affected by it.&lt;br /&gt;
Increases your physical damage resistance by {{gtl|5|75|variable}}%.&lt;br /&gt;
Decreases your global action speed by 10% per level. &lt;br /&gt;
}}&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Cold flames.png&lt;br /&gt;
|name=Avatar of Death&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|Deathknights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq2}}&lt;br /&gt;
|cooldown=100&lt;br /&gt;
|desc=&lt;br /&gt;
Death comes for all beings - and, as a Death Knight, you hasten this process. Your gaze executes an already injured enemy and consumes its soul.&lt;br /&gt;
Eventually, upon as you master the use of these souls, you may pass for a denizen of this world. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Body of fire.png&lt;br /&gt;
|name=Sacrifice is the Way&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|Deathknights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq3}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Death is power, and none know this better than you. As you kill creatures in this reality you mark them as sacrifices to your patron, slowly reestablishing your solidity.&lt;br /&gt;
Increases hit points based on the amount of enemies you have slain.&lt;br /&gt;
Every (100, 90, 75, 50, 20) victims grants you +1 max hp, to a maximum of 10, 50, 100, 500, 1000 hp.&lt;br /&gt;
Note: this is meant to reference the number of kills stat trackable under achievements, and thus it will be retroactive.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Moritheil</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=User:Moritheil/Races&amp;diff=19288</id>
		<title>User:Moritheil/Races</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=User:Moritheil/Races&amp;diff=19288"/>
				<updated>2021-10-25T16:05:29Z</updated>
		
		<summary type="html">&lt;p&gt;Moritheil: /* Racial Talents */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Angels=&lt;br /&gt;
&lt;br /&gt;
==Amanitae==&lt;br /&gt;
{{race&lt;br /&gt;
|name=Amanitae&lt;br /&gt;
|metarace=[[Angel]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=10&lt;br /&gt;
|exp_penalty=+10%&lt;br /&gt;
|dexterity=-5&lt;br /&gt;
|constitution=-5&lt;br /&gt;
|magic=+5&lt;br /&gt;
|willpower=+5&lt;br /&gt;
|luck=+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Amanitae, &amp;quot;destroying angels,&amp;quot; are embodiments of destruction in Mej'Eyal. Like the Wraiths, they seem to arise spontaneously in reaction to unknown conditions, wreak havoc, and move on. Like the Wraiths, their bodies are more spiritual than physical and thus they have resistance to purely physical damage. Because of this, they have trouble interacting with physical objects properly, resulting in clumsiness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Golem power.png&lt;br /&gt;
|name=Angel of Destruction&lt;br /&gt;
|category_type={{ct|Angel}}&lt;br /&gt;
|category={{c|Amanitae}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq1}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
You are fundamentally a visitor to this plane of existence, not a corporeal being. The laws of physics struggle to deal with your presence. You have trouble manipulating objects, and resist being affected by others.&lt;br /&gt;
Increases your physical damage resistance by {{gtl|5|75|variable}}%.&lt;br /&gt;
Decreases your global action speed by 10% per level. &lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Body of fire.png&lt;br /&gt;
|name=Embodiment of Wrath&lt;br /&gt;
|category_type={{ct|Angel}}&lt;br /&gt;
|category={{c|Amanitae}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq3}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
&lt;br /&gt;
For each 100 damage your HP are below maximum, you increase your damage {{gtl|10|100|variable}}%.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Dwarves=&lt;br /&gt;
&lt;br /&gt;
== Dremlings ==&lt;br /&gt;
&lt;br /&gt;
''Note: Drem have since been added to the game. This take will be left here for historical purposes.''&lt;br /&gt;
&lt;br /&gt;
{{race&lt;br /&gt;
|name=Dremlings&lt;br /&gt;
|metarace=[[Dwarf]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=12&lt;br /&gt;
|exp_penalty=+10%&lt;br /&gt;
|dexterity=-5&lt;br /&gt;
|constitution=+5&lt;br /&gt;
|magic=-5&lt;br /&gt;
|willpower=-5&lt;br /&gt;
|luck=+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Unlike their more established cousins the Dwarves, the Dremlings appear to be nomadic, having no set home.  While Dremlings can pass for Dwarves in terms of height, weight, body build, and most physical features, where a Dwarf's face should be, a Dremling's face is a smooth and featureless blob of white.  This is deeply unsettling to most civilized races, and rumors persist that the Dremlings are alternately Dwarves tainted by some magical experiment gone wrong, an attempt by extradimensional aliens to create imitation Dwarves, or something stranger still. Since the origins of the Dwarves are unclear to other races, the truth is likely known only to a few among the Dremlings and Dwarves themselves.&lt;br /&gt;
&lt;br /&gt;
Like their more normal cousins, Dremlings possess the Resilience of the Dwarves which allows them to increase their armour, physical and spell saves for a few turns.&lt;br /&gt;
&lt;br /&gt;
Dremlings are weaker in both mind and body than common Dwarves, but are even sturdier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Racial Talents ===&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Dwarf resilience.png&lt;br /&gt;
|name=Resilience of the Dwarves&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Dremling}}&lt;br /&gt;
|require={{TalentReq/RacialReq1}}&lt;br /&gt;
|cooldown={{ctl|8|45|25}}&lt;br /&gt;
|use_speed=0&lt;br /&gt;
|desc=&lt;br /&gt;
Call upon the legendary resilience of the Dwarven race to increase your Armor by {{css|Con|7|25}}, and your Spell and Physical saves by {{css|Con|12|30|0.75}} for 8 turns.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability_box&lt;br /&gt;
|image=Stoneskin.png&lt;br /&gt;
|name=Stoneskin&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Dremling}}&lt;br /&gt;
|require={{TalentReq/RacialReq2}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Dwarf skin is a complex structure, it can automatically react to physical blows to harden itself.&lt;br /&gt;
&lt;br /&gt;
When you are hit in melee, you have a 15% chance to increase your Armour total by {{cts|6|30}} for 5 turns.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Bone armour.png&lt;br /&gt;
|name=Stone Body&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Dremling}}&lt;br /&gt;
|require={{TalentReq/RacialReq3}}&lt;br /&gt;
|cooldown=30&lt;br /&gt;
|desc=&lt;br /&gt;
Dremlings have affinity to blight and darkness, and are resistant to physical force, though they are unused to the harsh light of the sun.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Halfling luck.png&lt;br /&gt;
|name=Flower of Eyal&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Dremling}}&lt;br /&gt;
|require={{TalentReq/RacialReq4}}&lt;br /&gt;
|cooldown={{ctl|20|47|35}}&lt;br /&gt;
|use_speed=Instant&lt;br /&gt;
|desc=&lt;br /&gt;
Dwarves are noted for their connection to stone and earth, and the Dremlings must possess something of the same, for in times of need they draw upon Eyal.  For the next {{ctl|10|2|6.1}} turns, all active talents will be used without resource cost.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Races of the Dead=&lt;br /&gt;
==Barrow Wights==&lt;br /&gt;
{{race&lt;br /&gt;
|name=Forest Wights&lt;br /&gt;
|metarace=[[Undead]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=9&lt;br /&gt;
|exp_penalty=+30%&lt;br /&gt;
|dexterity=+5&lt;br /&gt;
|willpower=+5&lt;br /&gt;
|luck=+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Wights are not created by necromancers specifically, but instead rise of their own volition, animated by the land itself. When a particular land has seen enough bloodshed - battlefields, forest, crypts and graveyards - wights can be seen to rise en masse, a near-physical representation of the battles and turmoil the land has faced. &lt;br /&gt;
&lt;br /&gt;
Those who have had encounters with barrow wights speak of incorporeal creatures that lurk in the hills.&lt;br /&gt;
&lt;br /&gt;
===Racial Talents===&lt;br /&gt;
{{:Spectral dash (talent)}}&lt;br /&gt;
{{:Thermal leech (talent)}}&lt;br /&gt;
&lt;br /&gt;
==Forest Wights==&lt;br /&gt;
{{race&lt;br /&gt;
|name=Forest Wights&lt;br /&gt;
|metarace=[[Undead]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=12&lt;br /&gt;
|exp_penalty=+30%&lt;br /&gt;
|constitution=+5&lt;br /&gt;
|willpower=+5&lt;br /&gt;
|luck=+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Wights are not created by necromancers specifically, but instead rise of their own volition, animated by the land itself. When a particular land has seen enough bloodshed - battlefields, forest, crypts and graveyards - wights can be seen to rise en masse, a near-physical representation of the battles and turmoil the land has faced. &lt;br /&gt;
&lt;br /&gt;
Those who have had encounters with forest wights often describe them as spirits of the forest.&lt;br /&gt;
&lt;br /&gt;
===Racial Talents===&lt;br /&gt;
{{:Providence (talent)}}&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Sacrifice.png&lt;br /&gt;
|name=Quietus&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq3}}&lt;br /&gt;
|cooldown=10&lt;br /&gt;
|range=4&lt;br /&gt;
|cost =20 psi&lt;br /&gt;
|desc=&lt;br /&gt;
Emit a wave of psionic energy that silences all those affected in a radius, including the user. The silence chance will increase with your Mindpower.&lt;br /&gt;
&lt;br /&gt;
At level 5 the Wight gains Silence immunity.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==High Wights==&lt;br /&gt;
{{race&lt;br /&gt;
|name=High Wights&lt;br /&gt;
|metarace=[[Undead]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=12&lt;br /&gt;
|exp_penalty=+30%&lt;br /&gt;
|willpower=+5&lt;br /&gt;
|luck=+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
High Wights are not created by necromancers specifically, but instead rise of their own volition, animated by the land itself. When a particular land has seen enough bloodshed - battlefields, forest, crypts and graveyards - wights can be seen to rise en masse, a near-physical representation of the battles and turmoil the land has faced. &lt;br /&gt;
&lt;br /&gt;
Those who have had encounters with wights often describe them as indistinct skeletal figures, wrapped in flowing cloaks that become faded and incorporeal at their edges, while strange lights dance where their eyes should remain. Survivors tell of a peculiar sense of exhaustion when in close proximity to them, as though merely being close to these figments of death causes one's life force to sputter and fade. Regardless of this and their ghostly appearance however, it has been recorded that steel and strength of arms is yet enough to destroy them, or at least to erase them for the time being. &lt;br /&gt;
&lt;br /&gt;
===Racial Talents===&lt;br /&gt;
High wights are immune to poison and disease. They have 50% resistance to confusion and slow.&lt;br /&gt;
&lt;br /&gt;
Undead are unnatural creatures and may not use [[infusions]] or be any [[Wilder (Metaclass)|Wilder]] classes. They do not gain the [[Harmony (category)|Harmony]] talent tree from eating the [[Heart of the Sandworm Queen]], but they may consume a corrupted heart to gain the [[Vile life (category)|Vile Life]] talent tree.&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Golem power.png&lt;br /&gt;
|name=High Wight&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq1}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Though you arise naturally, you are not part of the natural order of things. Supernatural toughness is your birthright.&lt;br /&gt;
&lt;br /&gt;
Upon mastering the use of your undead body, you gain insight into the application of mental forces to [[Feedback_(category)|strengthen your form]].&lt;br /&gt;
&lt;br /&gt;
*Note: prior to TOME version 1.7.4 High Wights gained Absorption, not Feedback. This was changed to make them less dependent on Willpower.&lt;br /&gt;
*This benefit is greater if you spend a category point to improve mastery before maxing it out.&lt;br /&gt;
}}&lt;br /&gt;
	&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Body of fire.png&lt;br /&gt;
|name=Elemental Body&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq2}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Your connection to Eyal results in you gaining some affinity for the elements. &lt;br /&gt;
&lt;br /&gt;
Upon mastering your elemental body, you gain the ability to [[Augmented_mobility_(category)|transcend distance]] with the power of your mind.&lt;br /&gt;
&lt;br /&gt;
*This benefit is greater if you spend a category point to improve mastery before maxing it out.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Sacrifice.png&lt;br /&gt;
|name=Quietus&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq3}}&lt;br /&gt;
|cooldown=10&lt;br /&gt;
|range=4&lt;br /&gt;
|cost =20 psi&lt;br /&gt;
|desc=&lt;br /&gt;
Emit a wave of psionic energy that silences all those affected in a radius, including the user. The silence chance increases with Mindpower. &lt;br /&gt;
At level 5 the Wight gains Silence immunity.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Vigilance.png&lt;br /&gt;
|name=Will of Eyal&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq4}}&lt;br /&gt;
|desc=&lt;br /&gt;
Backed by the Will of Eyal, the wight gains a bonus to Mindpower and Spellpower, scaling with Constitution. &lt;br /&gt;
At level 5, the Wight gains Stun immunity.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Death Knights==&lt;br /&gt;
&lt;br /&gt;
A custom race add-on for TE4, meant to offer users a different playstyle and a different take on the main story.	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{race&lt;br /&gt;
|name=Death Knights&lt;br /&gt;
|metarace=[[Undead]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=12&lt;br /&gt;
|exp_penalty=+50%&lt;br /&gt;
|constitution=+5&lt;br /&gt;
|magic=+4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
Perhaps you were mortal once - long, long ago. But that time has passed out of all reckoning. Your service to a higher power was devoted and faithful, and when the veil of mortality parted for you, you were returned from the other side. Powerful and implacable, you traveled the seas of reality at the behest of your patron - She who granted you Eternity. Worlds burned in your wake. However, due to an unforeseen conjunction - or perhaps due to taking the favor of your mistress for granted - you have been stranded in this strange world, stripped of most of your might.&lt;br /&gt;
&lt;br /&gt;
As undead, Death Knights have access to a wide range of immunities:&lt;br /&gt;
* Poison immunity&lt;br /&gt;
* Bleeding immunity&lt;br /&gt;
* Fear immunity&lt;br /&gt;
* No need to breathe&lt;br /&gt;
&lt;br /&gt;
The spirit of the death knight has been summoned using the medium of a local corpse, but fundamentally, Death Knights do not belong in Eyal. Their very natures clash with the fabric of reality, making it hard for anything to affect them and making it hard for them to act upon other things.&lt;br /&gt;
&lt;br /&gt;
Note: Undead are unnatural creatures and may not use [[infusions]] or be any [[Wilder (Metaclass)|Wilder]] classes. They do not gain the [[Harmony (category)|Harmony]] talent tree from eating the [[Heart of the Sandworm Queen]], but they may consume a corrupted heart to gain the [[Vile life (category)|Vile Life]] talent tree.&lt;br /&gt;
&lt;br /&gt;
===Racial Talents===&lt;br /&gt;
{{:Deathknights_(category)}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Golem power.png&lt;br /&gt;
|name=Death Knight&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|Deathknights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq1}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Your very substance and spirit are alien to this world. The laws of physics struggle to deal with your presence. You have trouble affecting this world, and being affected by it.&lt;br /&gt;
Increases your physical damage resistance by {{gtl|5|75|variable}}%.&lt;br /&gt;
Decreases your global action speed by 10% per level. &lt;br /&gt;
}}&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Cold flames.png&lt;br /&gt;
|name=Avatar of Death&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|Deathknights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq2}}&lt;br /&gt;
|cooldown=100&lt;br /&gt;
|desc=&lt;br /&gt;
Death comes for all beings - and, as a Death Knight, you hasten this process. Your gaze executes an already injured enemy and consumes its soul.&lt;br /&gt;
Eventually, upon as you master the use of these souls, you may pass for a denizen of this world. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Body of fire.png&lt;br /&gt;
|name=Sacrifice is the Way&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|Deathknights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq3}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Death is power, and none know this better than you. As you kill creatures in this reality you mark them as sacrifices to your patron, slowly reestablishing your solidity.&lt;br /&gt;
Increases hit points based on the amount of enemies you have slain.&lt;br /&gt;
Every (100, 90, 75, 50, 20) victims grants you +1 max hp, to a maximum of 10, 50, 100, 500, 1000 hp.&lt;br /&gt;
Note: this is meant to reference the number of kills stat trackable under achievements, and thus it will be retroactive.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Moritheil</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=User:Moritheil/Races&amp;diff=19287</id>
		<title>User:Moritheil/Races</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=User:Moritheil/Races&amp;diff=19287"/>
				<updated>2021-10-25T16:04:34Z</updated>
		
		<summary type="html">&lt;p&gt;Moritheil: /* Racial Talents */ standardize patch reference to TOME version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Angels=&lt;br /&gt;
&lt;br /&gt;
==Amanitae==&lt;br /&gt;
{{race&lt;br /&gt;
|name=Amanitae&lt;br /&gt;
|metarace=[[Angel]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=10&lt;br /&gt;
|exp_penalty=+10%&lt;br /&gt;
|dexterity=-5&lt;br /&gt;
|constitution=-5&lt;br /&gt;
|magic=+5&lt;br /&gt;
|willpower=+5&lt;br /&gt;
|luck=+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Amanitae, &amp;quot;destroying angels,&amp;quot; are embodiments of destruction in Mej'Eyal. Like the Wraiths, they seem to arise spontaneously in reaction to unknown conditions, wreak havoc, and move on. Like the Wraiths, their bodies are more spiritual than physical and thus they have resistance to purely physical damage. Because of this, they have trouble interacting with physical objects properly, resulting in clumsiness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Golem power.png&lt;br /&gt;
|name=Angel of Destruction&lt;br /&gt;
|category_type={{ct|Angel}}&lt;br /&gt;
|category={{c|Amanitae}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq1}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
You are fundamentally a visitor to this plane of existence, not a corporeal being. The laws of physics struggle to deal with your presence. You have trouble manipulating objects, and resist being affected by others.&lt;br /&gt;
Increases your physical damage resistance by {{gtl|5|75|variable}}%.&lt;br /&gt;
Decreases your global action speed by 10% per level. &lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Body of fire.png&lt;br /&gt;
|name=Embodiment of Wrath&lt;br /&gt;
|category_type={{ct|Angel}}&lt;br /&gt;
|category={{c|Amanitae}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq3}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
&lt;br /&gt;
For each 100 damage your HP are below maximum, you increase your damage {{gtl|10|100|variable}}%.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Dwarves=&lt;br /&gt;
&lt;br /&gt;
== Dremlings ==&lt;br /&gt;
&lt;br /&gt;
''Note: Drem have since been added to the game. This take will be left here for historical purposes.''&lt;br /&gt;
&lt;br /&gt;
{{race&lt;br /&gt;
|name=Dremlings&lt;br /&gt;
|metarace=[[Dwarf]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=12&lt;br /&gt;
|exp_penalty=+10%&lt;br /&gt;
|dexterity=-5&lt;br /&gt;
|constitution=+5&lt;br /&gt;
|magic=-5&lt;br /&gt;
|willpower=-5&lt;br /&gt;
|luck=+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Unlike their more established cousins the Dwarves, the Dremlings appear to be nomadic, having no set home.  While Dremlings can pass for Dwarves in terms of height, weight, body build, and most physical features, where a Dwarf's face should be, a Dremling's face is a smooth and featureless blob of white.  This is deeply unsettling to most civilized races, and rumors persist that the Dremlings are alternately Dwarves tainted by some magical experiment gone wrong, an attempt by extradimensional aliens to create imitation Dwarves, or something stranger still. Since the origins of the Dwarves are unclear to other races, the truth is likely known only to a few among the Dremlings and Dwarves themselves.&lt;br /&gt;
&lt;br /&gt;
Like their more normal cousins, Dremlings possess the Resilience of the Dwarves which allows them to increase their armour, physical and spell saves for a few turns.&lt;br /&gt;
&lt;br /&gt;
Dremlings are weaker in both mind and body than common Dwarves, but are even sturdier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Racial Talents ===&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Dwarf resilience.png&lt;br /&gt;
|name=Resilience of the Dwarves&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Dremling}}&lt;br /&gt;
|require={{TalentReq/RacialReq1}}&lt;br /&gt;
|cooldown={{ctl|8|45|25}}&lt;br /&gt;
|use_speed=0&lt;br /&gt;
|desc=&lt;br /&gt;
Call upon the legendary resilience of the Dwarven race to increase your Armor by {{css|Con|7|25}}, and your Spell and Physical saves by {{css|Con|12|30|0.75}} for 8 turns.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability_box&lt;br /&gt;
|image=Stoneskin.png&lt;br /&gt;
|name=Stoneskin&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Dremling}}&lt;br /&gt;
|require={{TalentReq/RacialReq2}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Dwarf skin is a complex structure, it can automatically react to physical blows to harden itself.&lt;br /&gt;
&lt;br /&gt;
When you are hit in melee, you have a 15% chance to increase your Armour total by {{cts|6|30}} for 5 turns.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Bone armour.png&lt;br /&gt;
|name=Stone Body&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Dremling}}&lt;br /&gt;
|require={{TalentReq/RacialReq3}}&lt;br /&gt;
|cooldown=30&lt;br /&gt;
|desc=&lt;br /&gt;
Dremlings have affinity to blight and darkness, and are resistant to physical force, though they are unused to the harsh light of the sun.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Halfling luck.png&lt;br /&gt;
|name=Flower of Eyal&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Dremling}}&lt;br /&gt;
|require={{TalentReq/RacialReq4}}&lt;br /&gt;
|cooldown={{ctl|20|47|35}}&lt;br /&gt;
|use_speed=Instant&lt;br /&gt;
|desc=&lt;br /&gt;
Dwarves are noted for their connection to stone and earth, and the Dremlings must possess something of the same, for in times of need they draw upon Eyal.  For the next {{ctl|10|2|6.1}} turns, all active talents will be used without resource cost.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Races of the Dead=&lt;br /&gt;
==Barrow Wights==&lt;br /&gt;
{{race&lt;br /&gt;
|name=Forest Wights&lt;br /&gt;
|metarace=[[Undead]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=9&lt;br /&gt;
|exp_penalty=+30%&lt;br /&gt;
|dexterity=+5&lt;br /&gt;
|willpower=+5&lt;br /&gt;
|luck=+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Wights are not created by necromancers specifically, but instead rise of their own volition, animated by the land itself. When a particular land has seen enough bloodshed - battlefields, forest, crypts and graveyards - wights can be seen to rise en masse, a near-physical representation of the battles and turmoil the land has faced. &lt;br /&gt;
&lt;br /&gt;
Those who have had encounters with barrow wights speak of incorporeal creatures that lurk in the hills.&lt;br /&gt;
&lt;br /&gt;
===Racial Talents===&lt;br /&gt;
{{:Spectral dash (talent)}}&lt;br /&gt;
{{:Thermal leech (talent)}}&lt;br /&gt;
&lt;br /&gt;
==Forest Wights==&lt;br /&gt;
{{race&lt;br /&gt;
|name=Forest Wights&lt;br /&gt;
|metarace=[[Undead]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=12&lt;br /&gt;
|exp_penalty=+30%&lt;br /&gt;
|constitution=+5&lt;br /&gt;
|willpower=+5&lt;br /&gt;
|luck=+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Wights are not created by necromancers specifically, but instead rise of their own volition, animated by the land itself. When a particular land has seen enough bloodshed - battlefields, forest, crypts and graveyards - wights can be seen to rise en masse, a near-physical representation of the battles and turmoil the land has faced. &lt;br /&gt;
&lt;br /&gt;
Those who have had encounters with forest wights often describe them as spirits of the forest.&lt;br /&gt;
&lt;br /&gt;
===Racial Talents===&lt;br /&gt;
{{:Providence (talent)}}&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Sacrifice.png&lt;br /&gt;
|name=Quietus&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq3}}&lt;br /&gt;
|cooldown=10&lt;br /&gt;
|range=4&lt;br /&gt;
|cost =20 psi&lt;br /&gt;
|desc=&lt;br /&gt;
Emit a wave of psionic energy that silences all those affected in a radius, including the user. The silence chance will increase with your Mindpower.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==High Wights==&lt;br /&gt;
{{race&lt;br /&gt;
|name=High Wights&lt;br /&gt;
|metarace=[[Undead]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=12&lt;br /&gt;
|exp_penalty=+30%&lt;br /&gt;
|willpower=+5&lt;br /&gt;
|luck=+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
High Wights are not created by necromancers specifically, but instead rise of their own volition, animated by the land itself. When a particular land has seen enough bloodshed - battlefields, forest, crypts and graveyards - wights can be seen to rise en masse, a near-physical representation of the battles and turmoil the land has faced. &lt;br /&gt;
&lt;br /&gt;
Those who have had encounters with wights often describe them as indistinct skeletal figures, wrapped in flowing cloaks that become faded and incorporeal at their edges, while strange lights dance where their eyes should remain. Survivors tell of a peculiar sense of exhaustion when in close proximity to them, as though merely being close to these figments of death causes one's life force to sputter and fade. Regardless of this and their ghostly appearance however, it has been recorded that steel and strength of arms is yet enough to destroy them, or at least to erase them for the time being. &lt;br /&gt;
&lt;br /&gt;
===Racial Talents===&lt;br /&gt;
High wights are immune to poison and disease. They have 50% resistance to confusion and slow.&lt;br /&gt;
&lt;br /&gt;
Undead are unnatural creatures and may not use [[infusions]] or be any [[Wilder (Metaclass)|Wilder]] classes. They do not gain the [[Harmony (category)|Harmony]] talent tree from eating the [[Heart of the Sandworm Queen]], but they may consume a corrupted heart to gain the [[Vile life (category)|Vile Life]] talent tree.&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Golem power.png&lt;br /&gt;
|name=High Wight&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq1}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Though you arise naturally, you are not part of the natural order of things. Supernatural toughness is your birthright.&lt;br /&gt;
&lt;br /&gt;
Upon mastering the use of your undead body, you gain insight into the application of mental forces to [[Feedback_(category)|strengthen your form]].&lt;br /&gt;
&lt;br /&gt;
*Note: prior to TOME version 1.7.4 High Wights gained Absorption, not Feedback. This was changed to make them less dependent on Willpower.&lt;br /&gt;
*This benefit is greater if you spend a category point to improve mastery before maxing it out.&lt;br /&gt;
}}&lt;br /&gt;
	&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Body of fire.png&lt;br /&gt;
|name=Elemental Body&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq2}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Your connection to Eyal results in you gaining some affinity for the elements. &lt;br /&gt;
&lt;br /&gt;
Upon mastering your elemental body, you gain the ability to [[Augmented_mobility_(category)|transcend distance]] with the power of your mind.&lt;br /&gt;
&lt;br /&gt;
*This benefit is greater if you spend a category point to improve mastery before maxing it out.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Sacrifice.png&lt;br /&gt;
|name=Quietus&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq3}}&lt;br /&gt;
|cooldown=10&lt;br /&gt;
|range=4&lt;br /&gt;
|cost =20 psi&lt;br /&gt;
|desc=&lt;br /&gt;
Emit a wave of psionic energy that silences all those affected in a radius, including the user. The silence chance increases with Mindpower. &lt;br /&gt;
At level 5 the Wight gains Silence immunity.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Vigilance.png&lt;br /&gt;
|name=Will of Eyal&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq4}}&lt;br /&gt;
|desc=&lt;br /&gt;
Backed by the Will of Eyal, the wight gains a bonus to Mindpower and Spellpower, scaling with Constitution. &lt;br /&gt;
At level 5, the Wight gains Stun immunity.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Death Knights==&lt;br /&gt;
&lt;br /&gt;
A custom race add-on for TE4, meant to offer users a different playstyle and a different take on the main story.	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{race&lt;br /&gt;
|name=Death Knights&lt;br /&gt;
|metarace=[[Undead]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=12&lt;br /&gt;
|exp_penalty=+50%&lt;br /&gt;
|constitution=+5&lt;br /&gt;
|magic=+4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
Perhaps you were mortal once - long, long ago. But that time has passed out of all reckoning. Your service to a higher power was devoted and faithful, and when the veil of mortality parted for you, you were returned from the other side. Powerful and implacable, you traveled the seas of reality at the behest of your patron - She who granted you Eternity. Worlds burned in your wake. However, due to an unforeseen conjunction - or perhaps due to taking the favor of your mistress for granted - you have been stranded in this strange world, stripped of most of your might.&lt;br /&gt;
&lt;br /&gt;
As undead, Death Knights have access to a wide range of immunities:&lt;br /&gt;
* Poison immunity&lt;br /&gt;
* Bleeding immunity&lt;br /&gt;
* Fear immunity&lt;br /&gt;
* No need to breathe&lt;br /&gt;
&lt;br /&gt;
The spirit of the death knight has been summoned using the medium of a local corpse, but fundamentally, Death Knights do not belong in Eyal. Their very natures clash with the fabric of reality, making it hard for anything to affect them and making it hard for them to act upon other things.&lt;br /&gt;
&lt;br /&gt;
Note: Undead are unnatural creatures and may not use [[infusions]] or be any [[Wilder (Metaclass)|Wilder]] classes. They do not gain the [[Harmony (category)|Harmony]] talent tree from eating the [[Heart of the Sandworm Queen]], but they may consume a corrupted heart to gain the [[Vile life (category)|Vile Life]] talent tree.&lt;br /&gt;
&lt;br /&gt;
===Racial Talents===&lt;br /&gt;
{{:Deathknights_(category)}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Golem power.png&lt;br /&gt;
|name=Death Knight&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|Deathknights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq1}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Your very substance and spirit are alien to this world. The laws of physics struggle to deal with your presence. You have trouble affecting this world, and being affected by it.&lt;br /&gt;
Increases your physical damage resistance by {{gtl|5|75|variable}}%.&lt;br /&gt;
Decreases your global action speed by 10% per level. &lt;br /&gt;
}}&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Cold flames.png&lt;br /&gt;
|name=Avatar of Death&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|Deathknights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq2}}&lt;br /&gt;
|cooldown=100&lt;br /&gt;
|desc=&lt;br /&gt;
Death comes for all beings - and, as a Death Knight, you hasten this process. Your gaze executes an already injured enemy and consumes its soul.&lt;br /&gt;
Eventually, upon as you master the use of these souls, you may pass for a denizen of this world. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Body of fire.png&lt;br /&gt;
|name=Sacrifice is the Way&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|Deathknights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq3}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Death is power, and none know this better than you. As you kill creatures in this reality you mark them as sacrifices to your patron, slowly reestablishing your solidity.&lt;br /&gt;
Increases hit points based on the amount of enemies you have slain.&lt;br /&gt;
Every (100, 90, 75, 50, 20) victims grants you +1 max hp, to a maximum of 10, 50, 100, 500, 1000 hp.&lt;br /&gt;
Note: this is meant to reference the number of kills stat trackable under achievements, and thus it will be retroactive.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Moritheil</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=User:Moritheil/Races&amp;diff=19257</id>
		<title>User:Moritheil/Races</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=User:Moritheil/Races&amp;diff=19257"/>
				<updated>2021-10-24T18:38:00Z</updated>
		
		<summary type="html">&lt;p&gt;Moritheil: /* Racial Talents */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Angels=&lt;br /&gt;
&lt;br /&gt;
==Amanitae==&lt;br /&gt;
{{race&lt;br /&gt;
|name=Amanitae&lt;br /&gt;
|metarace=[[Angel]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=10&lt;br /&gt;
|exp_penalty=+10%&lt;br /&gt;
|dexterity=-5&lt;br /&gt;
|constitution=-5&lt;br /&gt;
|magic=+5&lt;br /&gt;
|willpower=+5&lt;br /&gt;
|luck=+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Amanitae, &amp;quot;destroying angels,&amp;quot; are embodiments of destruction in Mej'Eyal. Like the Wraiths, they seem to arise spontaneously in reaction to unknown conditions, wreak havoc, and move on. Like the Wraiths, their bodies are more spiritual than physical and thus they have resistance to purely physical damage. Because of this, they have trouble interacting with physical objects properly, resulting in clumsiness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Golem power.png&lt;br /&gt;
|name=Angel of Destruction&lt;br /&gt;
|category_type={{ct|Angel}}&lt;br /&gt;
|category={{c|Amanitae}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq1}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
You are fundamentally a visitor to this plane of existence, not a corporeal being. The laws of physics struggle to deal with your presence. You have trouble manipulating objects, and resist being affected by others.&lt;br /&gt;
Increases your physical damage resistance by {{gtl|5|75|variable}}%.&lt;br /&gt;
Decreases your global action speed by 10% per level. &lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Body of fire.png&lt;br /&gt;
|name=Embodiment of Wrath&lt;br /&gt;
|category_type={{ct|Angel}}&lt;br /&gt;
|category={{c|Amanitae}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq3}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
&lt;br /&gt;
For each 100 damage your HP are below maximum, you increase your damage {{gtl|10|100|variable}}%.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Dwarves=&lt;br /&gt;
&lt;br /&gt;
== Dremlings ==&lt;br /&gt;
&lt;br /&gt;
''Note: Drem have since been added to the game. This take will be left here for historical purposes.''&lt;br /&gt;
&lt;br /&gt;
{{race&lt;br /&gt;
|name=Dremlings&lt;br /&gt;
|metarace=[[Dwarf]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=12&lt;br /&gt;
|exp_penalty=+10%&lt;br /&gt;
|dexterity=-5&lt;br /&gt;
|constitution=+5&lt;br /&gt;
|magic=-5&lt;br /&gt;
|willpower=-5&lt;br /&gt;
|luck=+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Unlike their more established cousins the Dwarves, the Dremlings appear to be nomadic, having no set home.  While Dremlings can pass for Dwarves in terms of height, weight, body build, and most physical features, where a Dwarf's face should be, a Dremling's face is a smooth and featureless blob of white.  This is deeply unsettling to most civilized races, and rumors persist that the Dremlings are alternately Dwarves tainted by some magical experiment gone wrong, an attempt by extradimensional aliens to create imitation Dwarves, or something stranger still. Since the origins of the Dwarves are unclear to other races, the truth is likely known only to a few among the Dremlings and Dwarves themselves.&lt;br /&gt;
&lt;br /&gt;
Like their more normal cousins, Dremlings possess the Resilience of the Dwarves which allows them to increase their armour, physical and spell saves for a few turns.&lt;br /&gt;
&lt;br /&gt;
Dremlings are weaker in both mind and body than common Dwarves, but are even sturdier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Racial Talents ===&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Dwarf resilience.png&lt;br /&gt;
|name=Resilience of the Dwarves&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Dremling}}&lt;br /&gt;
|require={{TalentReq/RacialReq1}}&lt;br /&gt;
|cooldown={{ctl|8|45|25}}&lt;br /&gt;
|use_speed=0&lt;br /&gt;
|desc=&lt;br /&gt;
Call upon the legendary resilience of the Dwarven race to increase your Armor by {{css|Con|7|25}}, and your Spell and Physical saves by {{css|Con|12|30|0.75}} for 8 turns.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability_box&lt;br /&gt;
|image=Stoneskin.png&lt;br /&gt;
|name=Stoneskin&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Dremling}}&lt;br /&gt;
|require={{TalentReq/RacialReq2}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Dwarf skin is a complex structure, it can automatically react to physical blows to harden itself.&lt;br /&gt;
&lt;br /&gt;
When you are hit in melee, you have a 15% chance to increase your Armour total by {{cts|6|30}} for 5 turns.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Bone armour.png&lt;br /&gt;
|name=Stone Body&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Dremling}}&lt;br /&gt;
|require={{TalentReq/RacialReq3}}&lt;br /&gt;
|cooldown=30&lt;br /&gt;
|desc=&lt;br /&gt;
Dremlings have affinity to blight and darkness, and are resistant to physical force, though they are unused to the harsh light of the sun.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Halfling luck.png&lt;br /&gt;
|name=Flower of Eyal&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Dremling}}&lt;br /&gt;
|require={{TalentReq/RacialReq4}}&lt;br /&gt;
|cooldown={{ctl|20|47|35}}&lt;br /&gt;
|use_speed=Instant&lt;br /&gt;
|desc=&lt;br /&gt;
Dwarves are noted for their connection to stone and earth, and the Dremlings must possess something of the same, for in times of need they draw upon Eyal.  For the next {{ctl|10|2|6.1}} turns, all active talents will be used without resource cost.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Races of the Dead=&lt;br /&gt;
==Barrow Wights==&lt;br /&gt;
{{race&lt;br /&gt;
|name=Forest Wights&lt;br /&gt;
|metarace=[[Undead]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=9&lt;br /&gt;
|exp_penalty=+30%&lt;br /&gt;
|dexterity=+5&lt;br /&gt;
|willpower=+5&lt;br /&gt;
|luck=+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Wights are not created by necromancers specifically, but instead rise of their own volition, animated by the land itself. When a particular land has seen enough bloodshed - battlefields, forest, crypts and graveyards - wights can be seen to rise en masse, a near-physical representation of the battles and turmoil the land has faced. &lt;br /&gt;
&lt;br /&gt;
Those who have had encounters with barrow wights speak of incorporeal creatures that lurk in the hills.&lt;br /&gt;
&lt;br /&gt;
===Racial Talents===&lt;br /&gt;
{{:Spectral dash (talent)}}&lt;br /&gt;
{{:Thermal leech (talent)}}&lt;br /&gt;
&lt;br /&gt;
==Forest Wights==&lt;br /&gt;
{{race&lt;br /&gt;
|name=Forest Wights&lt;br /&gt;
|metarace=[[Undead]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=12&lt;br /&gt;
|exp_penalty=+30%&lt;br /&gt;
|constitution=+5&lt;br /&gt;
|willpower=+5&lt;br /&gt;
|luck=+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Wights are not created by necromancers specifically, but instead rise of their own volition, animated by the land itself. When a particular land has seen enough bloodshed - battlefields, forest, crypts and graveyards - wights can be seen to rise en masse, a near-physical representation of the battles and turmoil the land has faced. &lt;br /&gt;
&lt;br /&gt;
Those who have had encounters with forest wights often describe them as spirits of the forest.&lt;br /&gt;
&lt;br /&gt;
===Racial Talents===&lt;br /&gt;
{{:Providence (talent)}}&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Sacrifice.png&lt;br /&gt;
|name=Quietus&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq3}}&lt;br /&gt;
|cooldown=10&lt;br /&gt;
|range=4&lt;br /&gt;
|cost =20 psi&lt;br /&gt;
|desc=&lt;br /&gt;
Emit a wave of psionic energy that silences all those affected in a radius, including the user. The silence chance will increase with your Mindpower.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==High Wights==&lt;br /&gt;
{{race&lt;br /&gt;
|name=High Wights&lt;br /&gt;
|metarace=[[Undead]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=12&lt;br /&gt;
|exp_penalty=+30%&lt;br /&gt;
|willpower=+5&lt;br /&gt;
|luck=+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
High Wights are not created by necromancers specifically, but instead rise of their own volition, animated by the land itself. When a particular land has seen enough bloodshed - battlefields, forest, crypts and graveyards - wights can be seen to rise en masse, a near-physical representation of the battles and turmoil the land has faced. &lt;br /&gt;
&lt;br /&gt;
Those who have had encounters with wights often describe them as indistinct skeletal figures, wrapped in flowing cloaks that become faded and incorporeal at their edges, while strange lights dance where their eyes should remain. Survivors tell of a peculiar sense of exhaustion when in close proximity to them, as though merely being close to these figments of death causes one's life force to sputter and fade. Regardless of this and their ghostly appearance however, it has been recorded that steel and strength of arms is yet enough to destroy them, or at least to erase them for the time being. &lt;br /&gt;
&lt;br /&gt;
===Racial Talents===&lt;br /&gt;
High wights are immune to poison and disease. They have 50% resistance to confusion and slow.&lt;br /&gt;
&lt;br /&gt;
Undead are unnatural creatures and may not use [[infusions]] or be any [[Wilder (Metaclass)|Wilder]] classes. They do not gain the [[Harmony (category)|Harmony]] talent tree from eating the [[Heart of the Sandworm Queen]], but they may consume a corrupted heart to gain the [[Vile life (category)|Vile Life]] talent tree.&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Golem power.png&lt;br /&gt;
|name=High Wight&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq1}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Though you arise naturally, you are not part of the natural order of things. Supernatural toughness is your birthright.&lt;br /&gt;
&lt;br /&gt;
Upon mastering the use of your undead body, you gain insight into the application of mental forces to [[Feedback_(category)|strengthen your form]].&lt;br /&gt;
&lt;br /&gt;
*Note: prior to version 0.05 High Wights gained Absorption, not Feedback. This was changed to make them less dependent on Willpower.&lt;br /&gt;
*This benefit is greater if you spend a category point to improve mastery before maxing it out.&lt;br /&gt;
}}&lt;br /&gt;
	&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Body of fire.png&lt;br /&gt;
|name=Elemental Body&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq2}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Your connection to Eyal results in you gaining some affinity for the elements. &lt;br /&gt;
&lt;br /&gt;
Upon mastering your elemental body, you gain the ability to [[Augmented_mobility_(category)|transcend distance]] with the power of your mind.&lt;br /&gt;
&lt;br /&gt;
*This benefit is greater if you spend a category point to improve mastery before maxing it out.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Sacrifice.png&lt;br /&gt;
|name=Quietus&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq3}}&lt;br /&gt;
|cooldown=10&lt;br /&gt;
|range=4&lt;br /&gt;
|cost =20 psi&lt;br /&gt;
|desc=&lt;br /&gt;
Emit a wave of psionic energy that silences all those affected in a radius, including the user. The silence chance increases with Mindpower. &lt;br /&gt;
At level 5 the Wight gains Silence immunity.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Vigilance.png&lt;br /&gt;
|name=Will of Eyal&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq4}}&lt;br /&gt;
|desc=&lt;br /&gt;
Backed by the Will of Eyal, the wight gains a bonus to Mindpower and Spellpower, scaling with Constitution. &lt;br /&gt;
At level 5, the Wight gains Stun immunity.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Death Knights==&lt;br /&gt;
&lt;br /&gt;
A custom race add-on for TE4, meant to offer users a different playstyle and a different take on the main story.	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{race&lt;br /&gt;
|name=Death Knights&lt;br /&gt;
|metarace=[[Undead]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=12&lt;br /&gt;
|exp_penalty=+50%&lt;br /&gt;
|constitution=+5&lt;br /&gt;
|magic=+4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
Perhaps you were mortal once - long, long ago. But that time has passed out of all reckoning. Your service to a higher power was devoted and faithful, and when the veil of mortality parted for you, you were returned from the other side. Powerful and implacable, you traveled the seas of reality at the behest of your patron - She who granted you Eternity. Worlds burned in your wake. However, due to an unforeseen conjunction - or perhaps due to taking the favor of your mistress for granted - you have been stranded in this strange world, stripped of most of your might.&lt;br /&gt;
&lt;br /&gt;
As undead, Death Knights have access to a wide range of immunities:&lt;br /&gt;
* Poison immunity&lt;br /&gt;
* Bleeding immunity&lt;br /&gt;
* Fear immunity&lt;br /&gt;
* No need to breathe&lt;br /&gt;
&lt;br /&gt;
The spirit of the death knight has been summoned using the medium of a local corpse, but fundamentally, Death Knights do not belong in Eyal. Their very natures clash with the fabric of reality, making it hard for anything to affect them and making it hard for them to act upon other things.&lt;br /&gt;
&lt;br /&gt;
Note: Undead are unnatural creatures and may not use [[infusions]] or be any [[Wilder (Metaclass)|Wilder]] classes. They do not gain the [[Harmony (category)|Harmony]] talent tree from eating the [[Heart of the Sandworm Queen]], but they may consume a corrupted heart to gain the [[Vile life (category)|Vile Life]] talent tree.&lt;br /&gt;
&lt;br /&gt;
===Racial Talents===&lt;br /&gt;
{{:Deathknights_(category)}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Golem power.png&lt;br /&gt;
|name=Death Knight&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|Deathknights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq1}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Your very substance and spirit are alien to this world. The laws of physics struggle to deal with your presence. You have trouble affecting this world, and being affected by it.&lt;br /&gt;
Increases your physical damage resistance by {{gtl|5|75|variable}}%.&lt;br /&gt;
Decreases your global action speed by 10% per level. &lt;br /&gt;
}}&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Cold flames.png&lt;br /&gt;
|name=Avatar of Death&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|Deathknights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq2}}&lt;br /&gt;
|cooldown=100&lt;br /&gt;
|desc=&lt;br /&gt;
Death comes for all beings - and, as a Death Knight, you hasten this process. Your gaze executes an already injured enemy and consumes its soul.&lt;br /&gt;
Eventually, upon as you master the use of these souls, you may pass for a denizen of this world. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Body of fire.png&lt;br /&gt;
|name=Sacrifice is the Way&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|Deathknights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq3}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Death is power, and none know this better than you. As you kill creatures in this reality you mark them as sacrifices to your patron, slowly reestablishing your solidity.&lt;br /&gt;
Increases hit points based on the amount of enemies you have slain.&lt;br /&gt;
Every (100, 90, 75, 50, 20) victims grants you +1 max hp, to a maximum of 10, 50, 100, 500, 1000 hp.&lt;br /&gt;
Note: this is meant to reference the number of kills stat trackable under achievements, and thus it will be retroactive.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Moritheil</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=User:Moritheil/Races&amp;diff=19256</id>
		<title>User:Moritheil/Races</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=User:Moritheil/Races&amp;diff=19256"/>
				<updated>2021-10-24T18:36:55Z</updated>
		
		<summary type="html">&lt;p&gt;Moritheil: /* Racial Talents */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Angels=&lt;br /&gt;
&lt;br /&gt;
==Amanitae==&lt;br /&gt;
{{race&lt;br /&gt;
|name=Amanitae&lt;br /&gt;
|metarace=[[Angel]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=10&lt;br /&gt;
|exp_penalty=+10%&lt;br /&gt;
|dexterity=-5&lt;br /&gt;
|constitution=-5&lt;br /&gt;
|magic=+5&lt;br /&gt;
|willpower=+5&lt;br /&gt;
|luck=+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Amanitae, &amp;quot;destroying angels,&amp;quot; are embodiments of destruction in Mej'Eyal. Like the Wraiths, they seem to arise spontaneously in reaction to unknown conditions, wreak havoc, and move on. Like the Wraiths, their bodies are more spiritual than physical and thus they have resistance to purely physical damage. Because of this, they have trouble interacting with physical objects properly, resulting in clumsiness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Golem power.png&lt;br /&gt;
|name=Angel of Destruction&lt;br /&gt;
|category_type={{ct|Angel}}&lt;br /&gt;
|category={{c|Amanitae}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq1}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
You are fundamentally a visitor to this plane of existence, not a corporeal being. The laws of physics struggle to deal with your presence. You have trouble manipulating objects, and resist being affected by others.&lt;br /&gt;
Increases your physical damage resistance by {{gtl|5|75|variable}}%.&lt;br /&gt;
Decreases your global action speed by 10% per level. &lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Body of fire.png&lt;br /&gt;
|name=Embodiment of Wrath&lt;br /&gt;
|category_type={{ct|Angel}}&lt;br /&gt;
|category={{c|Amanitae}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq3}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
&lt;br /&gt;
For each 100 damage your HP are below maximum, you increase your damage {{gtl|10|100|variable}}%.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Dwarves=&lt;br /&gt;
&lt;br /&gt;
== Dremlings ==&lt;br /&gt;
&lt;br /&gt;
''Note: Drem have since been added to the game. This take will be left here for historical purposes.''&lt;br /&gt;
&lt;br /&gt;
{{race&lt;br /&gt;
|name=Dremlings&lt;br /&gt;
|metarace=[[Dwarf]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=12&lt;br /&gt;
|exp_penalty=+10%&lt;br /&gt;
|dexterity=-5&lt;br /&gt;
|constitution=+5&lt;br /&gt;
|magic=-5&lt;br /&gt;
|willpower=-5&lt;br /&gt;
|luck=+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Unlike their more established cousins the Dwarves, the Dremlings appear to be nomadic, having no set home.  While Dremlings can pass for Dwarves in terms of height, weight, body build, and most physical features, where a Dwarf's face should be, a Dremling's face is a smooth and featureless blob of white.  This is deeply unsettling to most civilized races, and rumors persist that the Dremlings are alternately Dwarves tainted by some magical experiment gone wrong, an attempt by extradimensional aliens to create imitation Dwarves, or something stranger still. Since the origins of the Dwarves are unclear to other races, the truth is likely known only to a few among the Dremlings and Dwarves themselves.&lt;br /&gt;
&lt;br /&gt;
Like their more normal cousins, Dremlings possess the Resilience of the Dwarves which allows them to increase their armour, physical and spell saves for a few turns.&lt;br /&gt;
&lt;br /&gt;
Dremlings are weaker in both mind and body than common Dwarves, but are even sturdier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Racial Talents ===&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Dwarf resilience.png&lt;br /&gt;
|name=Resilience of the Dwarves&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Dremling}}&lt;br /&gt;
|require={{TalentReq/RacialReq1}}&lt;br /&gt;
|cooldown={{ctl|8|45|25}}&lt;br /&gt;
|use_speed=0&lt;br /&gt;
|desc=&lt;br /&gt;
Call upon the legendary resilience of the Dwarven race to increase your Armor by {{css|Con|7|25}}, and your Spell and Physical saves by {{css|Con|12|30|0.75}} for 8 turns.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability_box&lt;br /&gt;
|image=Stoneskin.png&lt;br /&gt;
|name=Stoneskin&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Dremling}}&lt;br /&gt;
|require={{TalentReq/RacialReq2}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Dwarf skin is a complex structure, it can automatically react to physical blows to harden itself.&lt;br /&gt;
&lt;br /&gt;
When you are hit in melee, you have a 15% chance to increase your Armour total by {{cts|6|30}} for 5 turns.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Bone armour.png&lt;br /&gt;
|name=Stone Body&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Dremling}}&lt;br /&gt;
|require={{TalentReq/RacialReq3}}&lt;br /&gt;
|cooldown=30&lt;br /&gt;
|desc=&lt;br /&gt;
Dremlings have affinity to blight and darkness, and are resistant to physical force, though they are unused to the harsh light of the sun.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Halfling luck.png&lt;br /&gt;
|name=Flower of Eyal&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Dremling}}&lt;br /&gt;
|require={{TalentReq/RacialReq4}}&lt;br /&gt;
|cooldown={{ctl|20|47|35}}&lt;br /&gt;
|use_speed=Instant&lt;br /&gt;
|desc=&lt;br /&gt;
Dwarves are noted for their connection to stone and earth, and the Dremlings must possess something of the same, for in times of need they draw upon Eyal.  For the next {{ctl|10|2|6.1}} turns, all active talents will be used without resource cost.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Races of the Dead=&lt;br /&gt;
==Barrow Wights==&lt;br /&gt;
{{race&lt;br /&gt;
|name=Forest Wights&lt;br /&gt;
|metarace=[[Undead]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=9&lt;br /&gt;
|exp_penalty=+30%&lt;br /&gt;
|dexterity=+5&lt;br /&gt;
|willpower=+5&lt;br /&gt;
|luck=+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Wights are not created by necromancers specifically, but instead rise of their own volition, animated by the land itself. When a particular land has seen enough bloodshed - battlefields, forest, crypts and graveyards - wights can be seen to rise en masse, a near-physical representation of the battles and turmoil the land has faced. &lt;br /&gt;
&lt;br /&gt;
Those who have had encounters with barrow wights speak of incorporeal creatures that lurk in the hills.&lt;br /&gt;
&lt;br /&gt;
===Racial Talents===&lt;br /&gt;
{{:Spectral dash (talent)}}&lt;br /&gt;
{{:Thermal leech (talent)}}&lt;br /&gt;
&lt;br /&gt;
==Forest Wights==&lt;br /&gt;
{{race&lt;br /&gt;
|name=Forest Wights&lt;br /&gt;
|metarace=[[Undead]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=12&lt;br /&gt;
|exp_penalty=+30%&lt;br /&gt;
|constitution=+5&lt;br /&gt;
|willpower=+5&lt;br /&gt;
|luck=+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Wights are not created by necromancers specifically, but instead rise of their own volition, animated by the land itself. When a particular land has seen enough bloodshed - battlefields, forest, crypts and graveyards - wights can be seen to rise en masse, a near-physical representation of the battles and turmoil the land has faced. &lt;br /&gt;
&lt;br /&gt;
Those who have had encounters with forest wights often describe them as spirits of the forest.&lt;br /&gt;
&lt;br /&gt;
===Racial Talents===&lt;br /&gt;
{{:Providence (talent)}}&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Sacrifice.png&lt;br /&gt;
|name=Quietus&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq3}}&lt;br /&gt;
|cooldown=10&lt;br /&gt;
|range=4&lt;br /&gt;
|cost =20 psi&lt;br /&gt;
|desc=&lt;br /&gt;
Emit a wave of psionic energy that silences all those affected in a radius, including the user. The silence chance will increase with your Mindpower.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==High Wights==&lt;br /&gt;
{{race&lt;br /&gt;
|name=High Wights&lt;br /&gt;
|metarace=[[Undead]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=12&lt;br /&gt;
|exp_penalty=+30%&lt;br /&gt;
|willpower=+5&lt;br /&gt;
|luck=+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
High Wights are not created by necromancers specifically, but instead rise of their own volition, animated by the land itself. When a particular land has seen enough bloodshed - battlefields, forest, crypts and graveyards - wights can be seen to rise en masse, a near-physical representation of the battles and turmoil the land has faced. &lt;br /&gt;
&lt;br /&gt;
Those who have had encounters with wights often describe them as indistinct skeletal figures, wrapped in flowing cloaks that become faded and incorporeal at their edges, while strange lights dance where their eyes should remain. Survivors tell of a peculiar sense of exhaustion when in close proximity to them, as though merely being close to these figments of death causes one's life force to sputter and fade. Regardless of this and their ghostly appearance however, it has been recorded that steel and strength of arms is yet enough to destroy them, or at least to erase them for the time being. &lt;br /&gt;
&lt;br /&gt;
===Racial Talents===&lt;br /&gt;
High wights are immune to poison and disease. They have 50% resistance to confusion and slow.&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Golem power.png&lt;br /&gt;
|name=High Wight&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq1}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Though you arise naturally, you are not part of the natural order of things. Supernatural toughness is your birthright.&lt;br /&gt;
&lt;br /&gt;
Upon mastering the use of your undead body, you gain insight into the application of mental forces to [[Feedback_(category)|strengthen your form]].&lt;br /&gt;
&lt;br /&gt;
*Note: prior to version 0.05 High Wights gained Absorption, not Feedback. This was changed to make them less dependent on Willpower.&lt;br /&gt;
*This benefit is greater if you spend a category point to improve mastery before maxing it out.&lt;br /&gt;
}}&lt;br /&gt;
	&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Body of fire.png&lt;br /&gt;
|name=Elemental Body&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq2}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Your connection to Eyal results in you gaining some affinity for the elements. &lt;br /&gt;
&lt;br /&gt;
Upon mastering your elemental body, you gain the ability to [[Augmented_mobility_(category)|transcend distance]] with the power of your mind.&lt;br /&gt;
&lt;br /&gt;
*This benefit is greater if you spend a category point to improve mastery before maxing it out.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Sacrifice.png&lt;br /&gt;
|name=Quietus&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq3}}&lt;br /&gt;
|cooldown=10&lt;br /&gt;
|range=4&lt;br /&gt;
|cost =20 psi&lt;br /&gt;
|desc=&lt;br /&gt;
Emit a wave of psionic energy that silences all those affected in a radius, including the user. The silence chance increases with Mindpower. &lt;br /&gt;
At level 5 the Wight gains Silence immunity.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Vigilance.png&lt;br /&gt;
|name=Will of Eyal&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq4}}&lt;br /&gt;
|desc=&lt;br /&gt;
Backed by the Will of Eyal, the wight gains a bonus to Mindpower and Spellpower, scaling with Constitution. &lt;br /&gt;
At level 5, the Wight gains Stun immunity.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Death Knights==&lt;br /&gt;
&lt;br /&gt;
A custom race add-on for TE4, meant to offer users a different playstyle and a different take on the main story.	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{race&lt;br /&gt;
|name=Death Knights&lt;br /&gt;
|metarace=[[Undead]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=12&lt;br /&gt;
|exp_penalty=+50%&lt;br /&gt;
|constitution=+5&lt;br /&gt;
|magic=+4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
Perhaps you were mortal once - long, long ago. But that time has passed out of all reckoning. Your service to a higher power was devoted and faithful, and when the veil of mortality parted for you, you were returned from the other side. Powerful and implacable, you traveled the seas of reality at the behest of your patron - She who granted you Eternity. Worlds burned in your wake. However, due to an unforeseen conjunction - or perhaps due to taking the favor of your mistress for granted - you have been stranded in this strange world, stripped of most of your might.&lt;br /&gt;
&lt;br /&gt;
As undead, Death Knights have access to a wide range of immunities:&lt;br /&gt;
* Poison immunity&lt;br /&gt;
* Bleeding immunity&lt;br /&gt;
* Fear immunity&lt;br /&gt;
* No need to breathe&lt;br /&gt;
&lt;br /&gt;
The spirit of the death knight has been summoned using the medium of a local corpse, but fundamentally, Death Knights do not belong in Eyal. Their very natures clash with the fabric of reality, making it hard for anything to affect them and making it hard for them to act upon other things.&lt;br /&gt;
&lt;br /&gt;
Note: Undead are unnatural creatures and may not use [[infusions]] or be any [[Wilder (Metaclass)|Wilder]] classes. They do not gain the [[Harmony (category)|Harmony]] talent tree from eating the [[Heart of the Sandworm Queen]], but they may consume a corrupted heart to gain the [[Vile life (category)|Vile Life]] talent tree.&lt;br /&gt;
&lt;br /&gt;
===Racial Talents===&lt;br /&gt;
{{:Deathknights_(category)}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Golem power.png&lt;br /&gt;
|name=Death Knight&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|Deathknights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq1}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Your very substance and spirit are alien to this world. The laws of physics struggle to deal with your presence. You have trouble affecting this world, and being affected by it.&lt;br /&gt;
Increases your physical damage resistance by {{gtl|5|75|variable}}%.&lt;br /&gt;
Decreases your global action speed by 10% per level. &lt;br /&gt;
}}&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Cold flames.png&lt;br /&gt;
|name=Avatar of Death&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|Deathknights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq2}}&lt;br /&gt;
|cooldown=100&lt;br /&gt;
|desc=&lt;br /&gt;
Death comes for all beings - and, as a Death Knight, you hasten this process. Your gaze executes an already injured enemy and consumes its soul.&lt;br /&gt;
Eventually, upon as you master the use of these souls, you may pass for a denizen of this world. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Body of fire.png&lt;br /&gt;
|name=Sacrifice is the Way&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|Deathknights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq3}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Death is power, and none know this better than you. As you kill creatures in this reality you mark them as sacrifices to your patron, slowly reestablishing your solidity.&lt;br /&gt;
Increases hit points based on the amount of enemies you have slain.&lt;br /&gt;
Every (100, 90, 75, 50, 20) victims grants you +1 max hp, to a maximum of 10, 50, 100, 500, 1000 hp.&lt;br /&gt;
Note: this is meant to reference the number of kills stat trackable under achievements, and thus it will be retroactive.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Moritheil</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=User:Moritheil/Races&amp;diff=19248</id>
		<title>User:Moritheil/Races</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=User:Moritheil/Races&amp;diff=19248"/>
				<updated>2021-10-23T21:22:36Z</updated>
		
		<summary type="html">&lt;p&gt;Moritheil: /* Racial Talents */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Angels=&lt;br /&gt;
&lt;br /&gt;
==Amanitae==&lt;br /&gt;
{{race&lt;br /&gt;
|name=Amanitae&lt;br /&gt;
|metarace=[[Angel]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=10&lt;br /&gt;
|exp_penalty=+10%&lt;br /&gt;
|dexterity=-5&lt;br /&gt;
|constitution=-5&lt;br /&gt;
|magic=+5&lt;br /&gt;
|willpower=+5&lt;br /&gt;
|luck=+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Amanitae, &amp;quot;destroying angels,&amp;quot; are embodiments of destruction in Mej'Eyal. Like the Wraiths, they seem to arise spontaneously in reaction to unknown conditions, wreak havoc, and move on. Like the Wraiths, their bodies are more spiritual than physical and thus they have resistance to purely physical damage. Because of this, they have trouble interacting with physical objects properly, resulting in clumsiness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Golem power.png&lt;br /&gt;
|name=Angel of Destruction&lt;br /&gt;
|category_type={{ct|Angel}}&lt;br /&gt;
|category={{c|Amanitae}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq1}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
You are fundamentally a visitor to this plane of existence, not a corporeal being. The laws of physics struggle to deal with your presence. You have trouble manipulating objects, and resist being affected by others.&lt;br /&gt;
Increases your physical damage resistance by {{gtl|5|75|variable}}%.&lt;br /&gt;
Decreases your global action speed by 10% per level. &lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Body of fire.png&lt;br /&gt;
|name=Embodiment of Wrath&lt;br /&gt;
|category_type={{ct|Angel}}&lt;br /&gt;
|category={{c|Amanitae}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq3}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
&lt;br /&gt;
For each 100 damage your HP are below maximum, you increase your damage {{gtl|10|100|variable}}%.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Dwarves=&lt;br /&gt;
&lt;br /&gt;
== Dremlings ==&lt;br /&gt;
&lt;br /&gt;
''Note: Drem have since been added to the game. This take will be left here for historical purposes.''&lt;br /&gt;
&lt;br /&gt;
{{race&lt;br /&gt;
|name=Dremlings&lt;br /&gt;
|metarace=[[Dwarf]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=12&lt;br /&gt;
|exp_penalty=+10%&lt;br /&gt;
|dexterity=-5&lt;br /&gt;
|constitution=+5&lt;br /&gt;
|magic=-5&lt;br /&gt;
|willpower=-5&lt;br /&gt;
|luck=+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Unlike their more established cousins the Dwarves, the Dremlings appear to be nomadic, having no set home.  While Dremlings can pass for Dwarves in terms of height, weight, body build, and most physical features, where a Dwarf's face should be, a Dremling's face is a smooth and featureless blob of white.  This is deeply unsettling to most civilized races, and rumors persist that the Dremlings are alternately Dwarves tainted by some magical experiment gone wrong, an attempt by extradimensional aliens to create imitation Dwarves, or something stranger still. Since the origins of the Dwarves are unclear to other races, the truth is likely known only to a few among the Dremlings and Dwarves themselves.&lt;br /&gt;
&lt;br /&gt;
Like their more normal cousins, Dremlings possess the Resilience of the Dwarves which allows them to increase their armour, physical and spell saves for a few turns.&lt;br /&gt;
&lt;br /&gt;
Dremlings are weaker in both mind and body than common Dwarves, but are even sturdier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Racial Talents ===&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Dwarf resilience.png&lt;br /&gt;
|name=Resilience of the Dwarves&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Dremling}}&lt;br /&gt;
|require={{TalentReq/RacialReq1}}&lt;br /&gt;
|cooldown={{ctl|8|45|25}}&lt;br /&gt;
|use_speed=0&lt;br /&gt;
|desc=&lt;br /&gt;
Call upon the legendary resilience of the Dwarven race to increase your Armor by {{css|Con|7|25}}, and your Spell and Physical saves by {{css|Con|12|30|0.75}} for 8 turns.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability_box&lt;br /&gt;
|image=Stoneskin.png&lt;br /&gt;
|name=Stoneskin&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Dremling}}&lt;br /&gt;
|require={{TalentReq/RacialReq2}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Dwarf skin is a complex structure, it can automatically react to physical blows to harden itself.&lt;br /&gt;
&lt;br /&gt;
When you are hit in melee, you have a 15% chance to increase your Armour total by {{cts|6|30}} for 5 turns.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Bone armour.png&lt;br /&gt;
|name=Stone Body&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Dremling}}&lt;br /&gt;
|require={{TalentReq/RacialReq3}}&lt;br /&gt;
|cooldown=30&lt;br /&gt;
|desc=&lt;br /&gt;
Dremlings have affinity to blight and darkness, and are resistant to physical force, though they are unused to the harsh light of the sun.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Halfling luck.png&lt;br /&gt;
|name=Flower of Eyal&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Dremling}}&lt;br /&gt;
|require={{TalentReq/RacialReq4}}&lt;br /&gt;
|cooldown={{ctl|20|47|35}}&lt;br /&gt;
|use_speed=Instant&lt;br /&gt;
|desc=&lt;br /&gt;
Dwarves are noted for their connection to stone and earth, and the Dremlings must possess something of the same, for in times of need they draw upon Eyal.  For the next {{ctl|10|2|6.1}} turns, all active talents will be used without resource cost.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Races of the Dead=&lt;br /&gt;
==Barrow Wights==&lt;br /&gt;
{{race&lt;br /&gt;
|name=Forest Wights&lt;br /&gt;
|metarace=[[Undead]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=9&lt;br /&gt;
|exp_penalty=+30%&lt;br /&gt;
|dexterity=+5&lt;br /&gt;
|willpower=+5&lt;br /&gt;
|luck=+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Wights are not created by necromancers specifically, but instead rise of their own volition, animated by the land itself. When a particular land has seen enough bloodshed - battlefields, forest, crypts and graveyards - wights can be seen to rise en masse, a near-physical representation of the battles and turmoil the land has faced. &lt;br /&gt;
&lt;br /&gt;
Those who have had encounters with barrow wights speak of incorporeal creatures that lurk in the hills.&lt;br /&gt;
&lt;br /&gt;
===Racial Talents===&lt;br /&gt;
{{:Spectral dash (talent)}}&lt;br /&gt;
{{:Thermal leech (talent)}}&lt;br /&gt;
&lt;br /&gt;
==Forest Wights==&lt;br /&gt;
{{race&lt;br /&gt;
|name=Forest Wights&lt;br /&gt;
|metarace=[[Undead]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=12&lt;br /&gt;
|exp_penalty=+30%&lt;br /&gt;
|constitution=+5&lt;br /&gt;
|willpower=+5&lt;br /&gt;
|luck=+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Wights are not created by necromancers specifically, but instead rise of their own volition, animated by the land itself. When a particular land has seen enough bloodshed - battlefields, forest, crypts and graveyards - wights can be seen to rise en masse, a near-physical representation of the battles and turmoil the land has faced. &lt;br /&gt;
&lt;br /&gt;
Those who have had encounters with forest wights often describe them as spirits of the forest.&lt;br /&gt;
&lt;br /&gt;
===Racial Talents===&lt;br /&gt;
{{:Providence (talent)}}&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Sacrifice.png&lt;br /&gt;
|name=Quietus&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq3}}&lt;br /&gt;
|cooldown=10&lt;br /&gt;
|range=4&lt;br /&gt;
|cost =20 psi&lt;br /&gt;
|desc=&lt;br /&gt;
Emit a wave of psionic energy that silences all those affected in a radius, including the user. The silence chance will increase with your Mindpower.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==High Wights==&lt;br /&gt;
{{race&lt;br /&gt;
|name=High Wights&lt;br /&gt;
|metarace=[[Undead]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=12&lt;br /&gt;
|exp_penalty=+30%&lt;br /&gt;
|willpower=+5&lt;br /&gt;
|luck=+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
High Wights are not created by necromancers specifically, but instead rise of their own volition, animated by the land itself. When a particular land has seen enough bloodshed - battlefields, forest, crypts and graveyards - wights can be seen to rise en masse, a near-physical representation of the battles and turmoil the land has faced. &lt;br /&gt;
&lt;br /&gt;
Those who have had encounters with wights often describe them as indistinct skeletal figures, wrapped in flowing cloaks that become faded and incorporeal at their edges, while strange lights dance where their eyes should remain. Survivors tell of a peculiar sense of exhaustion when in close proximity to them, as though merely being close to these figments of death causes one's life force to sputter and fade. Regardless of this and their ghostly appearance however, it has been recorded that steel and strength of arms is yet enough to destroy them, or at least to erase them for the time being. &lt;br /&gt;
&lt;br /&gt;
===Racial Talents===&lt;br /&gt;
{{High Wights_(category)}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Golem power.png&lt;br /&gt;
|name=High Wight&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq1}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Though you arise naturally, you are not part of the natural order of things. Supernatural toughness is your birthright.&lt;br /&gt;
&lt;br /&gt;
Upon mastering the use of your undead body, you gain insight into the application of mental forces to [[Feedback_(category)|strengthen your form]].&lt;br /&gt;
&lt;br /&gt;
*Note: prior to version 0.05 High Wights gained Absorption, not Feedback. This was changed to make them less dependent on Willpower.&lt;br /&gt;
*This benefit is greater if you spend a category point to improve mastery before maxing it out.&lt;br /&gt;
}}&lt;br /&gt;
	&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Body of fire.png&lt;br /&gt;
|name=Elemental Body&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq2}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Your connection to Eyal results in you gaining some affinity for the elements. &lt;br /&gt;
&lt;br /&gt;
Upon mastering your elemental body, you gain the ability to [[Augmented_mobility_(category)|transcend distance]] with the power of your mind.&lt;br /&gt;
&lt;br /&gt;
*This benefit is greater if you spend a category point to improve mastery before maxing it out.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Sacrifice.png&lt;br /&gt;
|name=Quietus&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq3}}&lt;br /&gt;
|cooldown=10&lt;br /&gt;
|range=4&lt;br /&gt;
|cost =20 psi&lt;br /&gt;
|desc=&lt;br /&gt;
Emit a wave of psionic energy that silences all those affected in a radius, including the user. The silence chance increases with Mindpower. &lt;br /&gt;
At level 5 the Wight gains Silence immunity.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Vigilance.png&lt;br /&gt;
|name=Will of Eyal&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq4}}&lt;br /&gt;
|desc=&lt;br /&gt;
Backed by the Will of Eyal, the wight gains a bonus to Mindpower and Spellpower, scaling with Constitution. &lt;br /&gt;
At level 5, the Wight gains Stun immunity.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Death Knights==&lt;br /&gt;
&lt;br /&gt;
A custom race add-on for TE4, meant to offer users a different playstyle and a different take on the main story.	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{race&lt;br /&gt;
|name=Death Knights&lt;br /&gt;
|metarace=[[Undead]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=12&lt;br /&gt;
|exp_penalty=+50%&lt;br /&gt;
|constitution=+5&lt;br /&gt;
|magic=+4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
Perhaps you were mortal once - long, long ago. But that time has passed out of all reckoning. Your service to a higher power was devoted and faithful, and when the veil of mortality parted for you, you were returned from the other side. Powerful and implacable, you traveled the seas of reality at the behest of your patron - She who granted you Eternity. Worlds burned in your wake. However, due to an unforeseen conjunction - or perhaps due to taking the favor of your mistress for granted - you have been stranded in this strange world, stripped of most of your might.&lt;br /&gt;
&lt;br /&gt;
As undead, Death Knights have access to a wide range of immunities:&lt;br /&gt;
* Poison immunity&lt;br /&gt;
* Bleeding immunity&lt;br /&gt;
* Fear immunity&lt;br /&gt;
* No need to breathe&lt;br /&gt;
&lt;br /&gt;
The spirit of the death knight has been summoned using the medium of a local corpse, but fundamentally, Death Knights do not belong in Eyal. Their very natures clash with the fabric of reality, making it hard for anything to affect them and making it hard for them to act upon other things.&lt;br /&gt;
&lt;br /&gt;
Note: Undead are unnatural creatures and may not use [[infusions]] or be any [[Wilder (Metaclass)|Wilder]] classes. They do not gain the [[Harmony (category)|Harmony]] talent tree from eating the [[Heart of the Sandworm Queen]], but they may consume a corrupted heart to gain the [[Vile life (category)|Vile Life]] talent tree.&lt;br /&gt;
&lt;br /&gt;
===Racial Talents===&lt;br /&gt;
{{:Deathknights_(category)}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Golem power.png&lt;br /&gt;
|name=Death Knight&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|Deathknights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq1}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Your very substance and spirit are alien to this world. The laws of physics struggle to deal with your presence. You have trouble affecting this world, and being affected by it.&lt;br /&gt;
Increases your physical damage resistance by {{gtl|5|75|variable}}%.&lt;br /&gt;
Decreases your global action speed by 10% per level. &lt;br /&gt;
}}&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Cold flames.png&lt;br /&gt;
|name=Avatar of Death&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|Deathknights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq2}}&lt;br /&gt;
|cooldown=100&lt;br /&gt;
|desc=&lt;br /&gt;
Death comes for all beings - and, as a Death Knight, you hasten this process. Your gaze executes an already injured enemy and consumes its soul.&lt;br /&gt;
Eventually, upon as you master the use of these souls, you may pass for a denizen of this world. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Body of fire.png&lt;br /&gt;
|name=Sacrifice is the Way&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|Deathknights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq3}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Death is power, and none know this better than you. As you kill creatures in this reality you mark them as sacrifices to your patron, slowly reestablishing your solidity.&lt;br /&gt;
Increases hit points based on the amount of enemies you have slain.&lt;br /&gt;
Every (100, 90, 75, 50, 20) victims grants you +1 max hp, to a maximum of 10, 50, 100, 500, 1000 hp.&lt;br /&gt;
Note: this is meant to reference the number of kills stat trackable under achievements, and thus it will be retroactive.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Moritheil</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=User:Moritheil/Races&amp;diff=19247</id>
		<title>User:Moritheil/Races</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=User:Moritheil/Races&amp;diff=19247"/>
				<updated>2021-10-23T21:19:56Z</updated>
		
		<summary type="html">&lt;p&gt;Moritheil: /* High Wights */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Angels=&lt;br /&gt;
&lt;br /&gt;
==Amanitae==&lt;br /&gt;
{{race&lt;br /&gt;
|name=Amanitae&lt;br /&gt;
|metarace=[[Angel]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=10&lt;br /&gt;
|exp_penalty=+10%&lt;br /&gt;
|dexterity=-5&lt;br /&gt;
|constitution=-5&lt;br /&gt;
|magic=+5&lt;br /&gt;
|willpower=+5&lt;br /&gt;
|luck=+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Amanitae, &amp;quot;destroying angels,&amp;quot; are embodiments of destruction in Mej'Eyal. Like the Wraiths, they seem to arise spontaneously in reaction to unknown conditions, wreak havoc, and move on. Like the Wraiths, their bodies are more spiritual than physical and thus they have resistance to purely physical damage. Because of this, they have trouble interacting with physical objects properly, resulting in clumsiness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Golem power.png&lt;br /&gt;
|name=Angel of Destruction&lt;br /&gt;
|category_type={{ct|Angel}}&lt;br /&gt;
|category={{c|Amanitae}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq1}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
You are fundamentally a visitor to this plane of existence, not a corporeal being. The laws of physics struggle to deal with your presence. You have trouble manipulating objects, and resist being affected by others.&lt;br /&gt;
Increases your physical damage resistance by {{gtl|5|75|variable}}%.&lt;br /&gt;
Decreases your global action speed by 10% per level. &lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Body of fire.png&lt;br /&gt;
|name=Embodiment of Wrath&lt;br /&gt;
|category_type={{ct|Angel}}&lt;br /&gt;
|category={{c|Amanitae}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq3}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
&lt;br /&gt;
For each 100 damage your HP are below maximum, you increase your damage {{gtl|10|100|variable}}%.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Dwarves=&lt;br /&gt;
&lt;br /&gt;
== Dremlings ==&lt;br /&gt;
&lt;br /&gt;
''Note: Drem have since been added to the game. This take will be left here for historical purposes.''&lt;br /&gt;
&lt;br /&gt;
{{race&lt;br /&gt;
|name=Dremlings&lt;br /&gt;
|metarace=[[Dwarf]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=12&lt;br /&gt;
|exp_penalty=+10%&lt;br /&gt;
|dexterity=-5&lt;br /&gt;
|constitution=+5&lt;br /&gt;
|magic=-5&lt;br /&gt;
|willpower=-5&lt;br /&gt;
|luck=+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Unlike their more established cousins the Dwarves, the Dremlings appear to be nomadic, having no set home.  While Dremlings can pass for Dwarves in terms of height, weight, body build, and most physical features, where a Dwarf's face should be, a Dremling's face is a smooth and featureless blob of white.  This is deeply unsettling to most civilized races, and rumors persist that the Dremlings are alternately Dwarves tainted by some magical experiment gone wrong, an attempt by extradimensional aliens to create imitation Dwarves, or something stranger still. Since the origins of the Dwarves are unclear to other races, the truth is likely known only to a few among the Dremlings and Dwarves themselves.&lt;br /&gt;
&lt;br /&gt;
Like their more normal cousins, Dremlings possess the Resilience of the Dwarves which allows them to increase their armour, physical and spell saves for a few turns.&lt;br /&gt;
&lt;br /&gt;
Dremlings are weaker in both mind and body than common Dwarves, but are even sturdier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Racial Talents ===&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Dwarf resilience.png&lt;br /&gt;
|name=Resilience of the Dwarves&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Dremling}}&lt;br /&gt;
|require={{TalentReq/RacialReq1}}&lt;br /&gt;
|cooldown={{ctl|8|45|25}}&lt;br /&gt;
|use_speed=0&lt;br /&gt;
|desc=&lt;br /&gt;
Call upon the legendary resilience of the Dwarven race to increase your Armor by {{css|Con|7|25}}, and your Spell and Physical saves by {{css|Con|12|30|0.75}} for 8 turns.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability_box&lt;br /&gt;
|image=Stoneskin.png&lt;br /&gt;
|name=Stoneskin&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Dremling}}&lt;br /&gt;
|require={{TalentReq/RacialReq2}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Dwarf skin is a complex structure, it can automatically react to physical blows to harden itself.&lt;br /&gt;
&lt;br /&gt;
When you are hit in melee, you have a 15% chance to increase your Armour total by {{cts|6|30}} for 5 turns.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Bone armour.png&lt;br /&gt;
|name=Stone Body&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Dremling}}&lt;br /&gt;
|require={{TalentReq/RacialReq3}}&lt;br /&gt;
|cooldown=30&lt;br /&gt;
|desc=&lt;br /&gt;
Dremlings have affinity to blight and darkness, and are resistant to physical force, though they are unused to the harsh light of the sun.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Halfling luck.png&lt;br /&gt;
|name=Flower of Eyal&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Dremling}}&lt;br /&gt;
|require={{TalentReq/RacialReq4}}&lt;br /&gt;
|cooldown={{ctl|20|47|35}}&lt;br /&gt;
|use_speed=Instant&lt;br /&gt;
|desc=&lt;br /&gt;
Dwarves are noted for their connection to stone and earth, and the Dremlings must possess something of the same, for in times of need they draw upon Eyal.  For the next {{ctl|10|2|6.1}} turns, all active talents will be used without resource cost.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Races of the Dead=&lt;br /&gt;
==Barrow Wights==&lt;br /&gt;
{{race&lt;br /&gt;
|name=Forest Wights&lt;br /&gt;
|metarace=[[Undead]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=9&lt;br /&gt;
|exp_penalty=+30%&lt;br /&gt;
|dexterity=+5&lt;br /&gt;
|willpower=+5&lt;br /&gt;
|luck=+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Wights are not created by necromancers specifically, but instead rise of their own volition, animated by the land itself. When a particular land has seen enough bloodshed - battlefields, forest, crypts and graveyards - wights can be seen to rise en masse, a near-physical representation of the battles and turmoil the land has faced. &lt;br /&gt;
&lt;br /&gt;
Those who have had encounters with barrow wights speak of incorporeal creatures that lurk in the hills.&lt;br /&gt;
&lt;br /&gt;
===Racial Talents===&lt;br /&gt;
{{:Spectral dash (talent)}}&lt;br /&gt;
{{:Thermal leech (talent)}}&lt;br /&gt;
&lt;br /&gt;
==Forest Wights==&lt;br /&gt;
{{race&lt;br /&gt;
|name=Forest Wights&lt;br /&gt;
|metarace=[[Undead]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=12&lt;br /&gt;
|exp_penalty=+30%&lt;br /&gt;
|constitution=+5&lt;br /&gt;
|willpower=+5&lt;br /&gt;
|luck=+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Wights are not created by necromancers specifically, but instead rise of their own volition, animated by the land itself. When a particular land has seen enough bloodshed - battlefields, forest, crypts and graveyards - wights can be seen to rise en masse, a near-physical representation of the battles and turmoil the land has faced. &lt;br /&gt;
&lt;br /&gt;
Those who have had encounters with forest wights often describe them as spirits of the forest.&lt;br /&gt;
&lt;br /&gt;
===Racial Talents===&lt;br /&gt;
{{:Providence (talent)}}&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Sacrifice.png&lt;br /&gt;
|name=Quietus&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq3}}&lt;br /&gt;
|cooldown=10&lt;br /&gt;
|range=4&lt;br /&gt;
|cost =20 psi&lt;br /&gt;
|desc=&lt;br /&gt;
Emit a wave of psionic energy that silences all those affected in a radius, including the user. The silence chance will increase with your Mindpower.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==High Wights==&lt;br /&gt;
{{race&lt;br /&gt;
|name=High Wights&lt;br /&gt;
|metarace=[[Undead]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=12&lt;br /&gt;
|exp_penalty=+30%&lt;br /&gt;
|willpower=+5&lt;br /&gt;
|luck=+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
High Wights are not created by necromancers specifically, but instead rise of their own volition, animated by the land itself. When a particular land has seen enough bloodshed - battlefields, forest, crypts and graveyards - wights can be seen to rise en masse, a near-physical representation of the battles and turmoil the land has faced. &lt;br /&gt;
&lt;br /&gt;
Those who have had encounters with wights often describe them as indistinct skeletal figures, wrapped in flowing cloaks that become faded and incorporeal at their edges, while strange lights dance where their eyes should remain. Survivors tell of a peculiar sense of exhaustion when in close proximity to them, as though merely being close to these figments of death causes one's life force to sputter and fade. Regardless of this and their ghostly appearance however, it has been recorded that steel and strength of arms is yet enough to destroy them, or at least to erase them for the time being. &lt;br /&gt;
&lt;br /&gt;
===Racial Talents===&lt;br /&gt;
{{High Wights_(category)}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Golem power.png&lt;br /&gt;
|name=High Wight&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq1}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Though you arise naturally, you are not part of the natural order of things. Supernatural toughness is your birthright.&lt;br /&gt;
&lt;br /&gt;
Upon mastering the use of your undead body, you gain insight into the application of mental forces to [[Feedback_(category)|strengthen your form]].&lt;br /&gt;
&lt;br /&gt;
*Note: prior to version 0.05 High Wights gained Absorption, not Feedback. This was changed to make them less dependent on Willpower.&lt;br /&gt;
}}&lt;br /&gt;
	&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Body of fire.png&lt;br /&gt;
|name=Elemental Body&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq2}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Your connection to Eyal results in you gaining some affinity for the elements. &lt;br /&gt;
&lt;br /&gt;
Upon mastering your elemental body, you gain the ability to [[Augmented_mobility_(category)|transcend distance]] with the power of your mind.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Sacrifice.png&lt;br /&gt;
|name=Quietus&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq3}}&lt;br /&gt;
|cooldown=10&lt;br /&gt;
|range=4&lt;br /&gt;
|cost =20 psi&lt;br /&gt;
|desc=&lt;br /&gt;
Emit a wave of psionic energy that silences all those affected in a radius, including the user. The silence chance increases with Mindpower. At level 5 the Wight gains Silence immunity.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Vigilance.png&lt;br /&gt;
|name=Will of Eyal&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq4}}&lt;br /&gt;
|desc=&lt;br /&gt;
Backed by the Will of Eyal, the wight gains a bonus to Mindpower and Spellpower, scaling with Constitution. At level 5, the Wight gains Stun immunity.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Death Knights==&lt;br /&gt;
&lt;br /&gt;
A custom race add-on for TE4, meant to offer users a different playstyle and a different take on the main story.	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{race&lt;br /&gt;
|name=Death Knights&lt;br /&gt;
|metarace=[[Undead]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=12&lt;br /&gt;
|exp_penalty=+50%&lt;br /&gt;
|constitution=+5&lt;br /&gt;
|magic=+4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
Perhaps you were mortal once - long, long ago. But that time has passed out of all reckoning. Your service to a higher power was devoted and faithful, and when the veil of mortality parted for you, you were returned from the other side. Powerful and implacable, you traveled the seas of reality at the behest of your patron - She who granted you Eternity. Worlds burned in your wake. However, due to an unforeseen conjunction - or perhaps due to taking the favor of your mistress for granted - you have been stranded in this strange world, stripped of most of your might.&lt;br /&gt;
&lt;br /&gt;
As undead, Death Knights have access to a wide range of immunities:&lt;br /&gt;
* Poison immunity&lt;br /&gt;
* Bleeding immunity&lt;br /&gt;
* Fear immunity&lt;br /&gt;
* No need to breathe&lt;br /&gt;
&lt;br /&gt;
The spirit of the death knight has been summoned using the medium of a local corpse, but fundamentally, Death Knights do not belong in Eyal. Their very natures clash with the fabric of reality, making it hard for anything to affect them and making it hard for them to act upon other things.&lt;br /&gt;
&lt;br /&gt;
Note: Undead are unnatural creatures and may not use [[infusions]] or be any [[Wilder (Metaclass)|Wilder]] classes. They do not gain the [[Harmony (category)|Harmony]] talent tree from eating the [[Heart of the Sandworm Queen]], but they may consume a corrupted heart to gain the [[Vile life (category)|Vile Life]] talent tree.&lt;br /&gt;
&lt;br /&gt;
===Racial Talents===&lt;br /&gt;
{{:Deathknights_(category)}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Golem power.png&lt;br /&gt;
|name=Death Knight&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|Deathknights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq1}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Your very substance and spirit are alien to this world. The laws of physics struggle to deal with your presence. You have trouble affecting this world, and being affected by it.&lt;br /&gt;
Increases your physical damage resistance by {{gtl|5|75|variable}}%.&lt;br /&gt;
Decreases your global action speed by 10% per level. &lt;br /&gt;
}}&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Cold flames.png&lt;br /&gt;
|name=Avatar of Death&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|Deathknights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq2}}&lt;br /&gt;
|cooldown=100&lt;br /&gt;
|desc=&lt;br /&gt;
Death comes for all beings - and, as a Death Knight, you hasten this process. Your gaze executes an already injured enemy and consumes its soul.&lt;br /&gt;
Eventually, upon as you master the use of these souls, you may pass for a denizen of this world. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Body of fire.png&lt;br /&gt;
|name=Sacrifice is the Way&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|Deathknights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq3}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Death is power, and none know this better than you. As you kill creatures in this reality you mark them as sacrifices to your patron, slowly reestablishing your solidity.&lt;br /&gt;
Increases hit points based on the amount of enemies you have slain.&lt;br /&gt;
Every (100, 90, 75, 50, 20) victims grants you +1 max hp, to a maximum of 10, 50, 100, 500, 1000 hp.&lt;br /&gt;
Note: this is meant to reference the number of kills stat trackable under achievements, and thus it will be retroactive.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Moritheil</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=User:Moritheil/Races&amp;diff=19246</id>
		<title>User:Moritheil/Races</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=User:Moritheil/Races&amp;diff=19246"/>
				<updated>2021-10-23T21:16:33Z</updated>
		
		<summary type="html">&lt;p&gt;Moritheil: /* Racial Talents */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Angels=&lt;br /&gt;
&lt;br /&gt;
==Amanitae==&lt;br /&gt;
{{race&lt;br /&gt;
|name=Amanitae&lt;br /&gt;
|metarace=[[Angel]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=10&lt;br /&gt;
|exp_penalty=+10%&lt;br /&gt;
|dexterity=-5&lt;br /&gt;
|constitution=-5&lt;br /&gt;
|magic=+5&lt;br /&gt;
|willpower=+5&lt;br /&gt;
|luck=+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Amanitae, &amp;quot;destroying angels,&amp;quot; are embodiments of destruction in Mej'Eyal. Like the Wraiths, they seem to arise spontaneously in reaction to unknown conditions, wreak havoc, and move on. Like the Wraiths, their bodies are more spiritual than physical and thus they have resistance to purely physical damage. Because of this, they have trouble interacting with physical objects properly, resulting in clumsiness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Golem power.png&lt;br /&gt;
|name=Angel of Destruction&lt;br /&gt;
|category_type={{ct|Angel}}&lt;br /&gt;
|category={{c|Amanitae}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq1}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
You are fundamentally a visitor to this plane of existence, not a corporeal being. The laws of physics struggle to deal with your presence. You have trouble manipulating objects, and resist being affected by others.&lt;br /&gt;
Increases your physical damage resistance by {{gtl|5|75|variable}}%.&lt;br /&gt;
Decreases your global action speed by 10% per level. &lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Body of fire.png&lt;br /&gt;
|name=Embodiment of Wrath&lt;br /&gt;
|category_type={{ct|Angel}}&lt;br /&gt;
|category={{c|Amanitae}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq3}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
&lt;br /&gt;
For each 100 damage your HP are below maximum, you increase your damage {{gtl|10|100|variable}}%.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Dwarves=&lt;br /&gt;
&lt;br /&gt;
== Dremlings ==&lt;br /&gt;
&lt;br /&gt;
''Note: Drem have since been added to the game. This take will be left here for historical purposes.''&lt;br /&gt;
&lt;br /&gt;
{{race&lt;br /&gt;
|name=Dremlings&lt;br /&gt;
|metarace=[[Dwarf]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=12&lt;br /&gt;
|exp_penalty=+10%&lt;br /&gt;
|dexterity=-5&lt;br /&gt;
|constitution=+5&lt;br /&gt;
|magic=-5&lt;br /&gt;
|willpower=-5&lt;br /&gt;
|luck=+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Unlike their more established cousins the Dwarves, the Dremlings appear to be nomadic, having no set home.  While Dremlings can pass for Dwarves in terms of height, weight, body build, and most physical features, where a Dwarf's face should be, a Dremling's face is a smooth and featureless blob of white.  This is deeply unsettling to most civilized races, and rumors persist that the Dremlings are alternately Dwarves tainted by some magical experiment gone wrong, an attempt by extradimensional aliens to create imitation Dwarves, or something stranger still. Since the origins of the Dwarves are unclear to other races, the truth is likely known only to a few among the Dremlings and Dwarves themselves.&lt;br /&gt;
&lt;br /&gt;
Like their more normal cousins, Dremlings possess the Resilience of the Dwarves which allows them to increase their armour, physical and spell saves for a few turns.&lt;br /&gt;
&lt;br /&gt;
Dremlings are weaker in both mind and body than common Dwarves, but are even sturdier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Racial Talents ===&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Dwarf resilience.png&lt;br /&gt;
|name=Resilience of the Dwarves&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Dremling}}&lt;br /&gt;
|require={{TalentReq/RacialReq1}}&lt;br /&gt;
|cooldown={{ctl|8|45|25}}&lt;br /&gt;
|use_speed=0&lt;br /&gt;
|desc=&lt;br /&gt;
Call upon the legendary resilience of the Dwarven race to increase your Armor by {{css|Con|7|25}}, and your Spell and Physical saves by {{css|Con|12|30|0.75}} for 8 turns.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability_box&lt;br /&gt;
|image=Stoneskin.png&lt;br /&gt;
|name=Stoneskin&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Dremling}}&lt;br /&gt;
|require={{TalentReq/RacialReq2}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Dwarf skin is a complex structure, it can automatically react to physical blows to harden itself.&lt;br /&gt;
&lt;br /&gt;
When you are hit in melee, you have a 15% chance to increase your Armour total by {{cts|6|30}} for 5 turns.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Bone armour.png&lt;br /&gt;
|name=Stone Body&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Dremling}}&lt;br /&gt;
|require={{TalentReq/RacialReq3}}&lt;br /&gt;
|cooldown=30&lt;br /&gt;
|desc=&lt;br /&gt;
Dremlings have affinity to blight and darkness, and are resistant to physical force, though they are unused to the harsh light of the sun.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Halfling luck.png&lt;br /&gt;
|name=Flower of Eyal&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Dremling}}&lt;br /&gt;
|require={{TalentReq/RacialReq4}}&lt;br /&gt;
|cooldown={{ctl|20|47|35}}&lt;br /&gt;
|use_speed=Instant&lt;br /&gt;
|desc=&lt;br /&gt;
Dwarves are noted for their connection to stone and earth, and the Dremlings must possess something of the same, for in times of need they draw upon Eyal.  For the next {{ctl|10|2|6.1}} turns, all active talents will be used without resource cost.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Races of the Dead=&lt;br /&gt;
==Barrow Wights==&lt;br /&gt;
{{race&lt;br /&gt;
|name=Forest Wights&lt;br /&gt;
|metarace=[[Undead]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=9&lt;br /&gt;
|exp_penalty=+30%&lt;br /&gt;
|dexterity=+5&lt;br /&gt;
|willpower=+5&lt;br /&gt;
|luck=+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Wights are not created by necromancers specifically, but instead rise of their own volition, animated by the land itself. When a particular land has seen enough bloodshed - battlefields, forest, crypts and graveyards - wights can be seen to rise en masse, a near-physical representation of the battles and turmoil the land has faced. &lt;br /&gt;
&lt;br /&gt;
Those who have had encounters with barrow wights speak of incorporeal creatures that lurk in the hills.&lt;br /&gt;
&lt;br /&gt;
===Racial Talents===&lt;br /&gt;
{{:Spectral dash (talent)}}&lt;br /&gt;
{{:Thermal leech (talent)}}&lt;br /&gt;
&lt;br /&gt;
==Forest Wights==&lt;br /&gt;
{{race&lt;br /&gt;
|name=Forest Wights&lt;br /&gt;
|metarace=[[Undead]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=12&lt;br /&gt;
|exp_penalty=+30%&lt;br /&gt;
|constitution=+5&lt;br /&gt;
|willpower=+5&lt;br /&gt;
|luck=+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Wights are not created by necromancers specifically, but instead rise of their own volition, animated by the land itself. When a particular land has seen enough bloodshed - battlefields, forest, crypts and graveyards - wights can be seen to rise en masse, a near-physical representation of the battles and turmoil the land has faced. &lt;br /&gt;
&lt;br /&gt;
Those who have had encounters with forest wights often describe them as spirits of the forest.&lt;br /&gt;
&lt;br /&gt;
===Racial Talents===&lt;br /&gt;
{{:Providence (talent)}}&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Sacrifice.png&lt;br /&gt;
|name=Quietus&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq3}}&lt;br /&gt;
|cooldown=10&lt;br /&gt;
|range=4&lt;br /&gt;
|cost =20 psi&lt;br /&gt;
|desc=&lt;br /&gt;
Emit a wave of psionic energy that silences all those affected in a radius, including the user. The silence chance will increase with your Mindpower.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==High Wights==&lt;br /&gt;
{{race&lt;br /&gt;
|name=High Wights&lt;br /&gt;
|metarace=[[Undead]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=12&lt;br /&gt;
|exp_penalty=+30%&lt;br /&gt;
|willpower=+5&lt;br /&gt;
|luck=+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
High Wights are not created by necromancers specifically, but instead rise of their own volition, animated by the land itself. When a particular land has seen enough bloodshed - battlefields, forest, crypts and graveyards - wights can be seen to rise en masse, a near-physical representation of the battles and turmoil the land has faced. &lt;br /&gt;
&lt;br /&gt;
Those who have had encounters with wights often describe them as indistinct skeletal figures, wrapped in flowing cloaks that become faded and incorporeal at their edges, while strange lights dance where their eyes should remain. Survivors tell of a peculiar sense of exhaustion when in close proximity to them, as though merely being close to these figments of death causes one's life force to sputter and fade. Regardless of this and their ghostly appearance however, it has been recorded that steel and strength of arms is yet enough to destroy them, or at least to erase them for the time being. &lt;br /&gt;
&lt;br /&gt;
===Racial Talents===&lt;br /&gt;
{{High Wights_(category)}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Golem power.png&lt;br /&gt;
|name=High Wight&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq1}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Though you arise naturally, you are not part of the natural order of things. Supernatural toughness is your birthright.&lt;br /&gt;
&lt;br /&gt;
Upon mastering the use of your undead body, you gain insight into the application of mental forces to [[Feedback_(category)|strengthen your form]].&lt;br /&gt;
&lt;br /&gt;
*Note: prior to version 0.05 High Wights gained Absorption, not Feedback. This was changed to make them less dependent on Willpower.&lt;br /&gt;
}}&lt;br /&gt;
	&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Body of fire.png&lt;br /&gt;
|name=Elemental Body&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq2}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Your connection to Eyal results in you gaining some affinity for the elements. &lt;br /&gt;
&lt;br /&gt;
Upon mastering your elemental body, you gain the ability to [[Augmented_mobility_(category)|transcend distance]] with the power of your mind.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Sacrifice.png&lt;br /&gt;
|name=Quietus&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq3}}&lt;br /&gt;
|cooldown=10&lt;br /&gt;
|range=4&lt;br /&gt;
|cost =20 psi&lt;br /&gt;
|desc=&lt;br /&gt;
Emit a wave of psionic energy that silences all those affected in a radius, including the user. The silence chance will increase with your Mindpower.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Vigilance.png&lt;br /&gt;
|name=Will of Eyal&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq4}}&lt;br /&gt;
|desc=&lt;br /&gt;
Backed by the Will of Eyal, the wight gains a bonus to Mindpower, scaling with Constitution.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Death Knights==&lt;br /&gt;
&lt;br /&gt;
A custom race add-on for TE4, meant to offer users a different playstyle and a different take on the main story.	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{race&lt;br /&gt;
|name=Death Knights&lt;br /&gt;
|metarace=[[Undead]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=12&lt;br /&gt;
|exp_penalty=+50%&lt;br /&gt;
|constitution=+5&lt;br /&gt;
|magic=+4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
Perhaps you were mortal once - long, long ago. But that time has passed out of all reckoning. Your service to a higher power was devoted and faithful, and when the veil of mortality parted for you, you were returned from the other side. Powerful and implacable, you traveled the seas of reality at the behest of your patron - She who granted you Eternity. Worlds burned in your wake. However, due to an unforeseen conjunction - or perhaps due to taking the favor of your mistress for granted - you have been stranded in this strange world, stripped of most of your might.&lt;br /&gt;
&lt;br /&gt;
As undead, Death Knights have access to a wide range of immunities:&lt;br /&gt;
* Poison immunity&lt;br /&gt;
* Bleeding immunity&lt;br /&gt;
* Fear immunity&lt;br /&gt;
* No need to breathe&lt;br /&gt;
&lt;br /&gt;
The spirit of the death knight has been summoned using the medium of a local corpse, but fundamentally, Death Knights do not belong in Eyal. Their very natures clash with the fabric of reality, making it hard for anything to affect them and making it hard for them to act upon other things.&lt;br /&gt;
&lt;br /&gt;
Note: Undead are unnatural creatures and may not use [[infusions]] or be any [[Wilder (Metaclass)|Wilder]] classes. They do not gain the [[Harmony (category)|Harmony]] talent tree from eating the [[Heart of the Sandworm Queen]], but they may consume a corrupted heart to gain the [[Vile life (category)|Vile Life]] talent tree.&lt;br /&gt;
&lt;br /&gt;
===Racial Talents===&lt;br /&gt;
{{:Deathknights_(category)}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Golem power.png&lt;br /&gt;
|name=Death Knight&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|Deathknights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq1}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Your very substance and spirit are alien to this world. The laws of physics struggle to deal with your presence. You have trouble affecting this world, and being affected by it.&lt;br /&gt;
Increases your physical damage resistance by {{gtl|5|75|variable}}%.&lt;br /&gt;
Decreases your global action speed by 10% per level. &lt;br /&gt;
}}&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Cold flames.png&lt;br /&gt;
|name=Avatar of Death&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|Deathknights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq2}}&lt;br /&gt;
|cooldown=100&lt;br /&gt;
|desc=&lt;br /&gt;
Death comes for all beings - and, as a Death Knight, you hasten this process. Your gaze executes an already injured enemy and consumes its soul.&lt;br /&gt;
Eventually, upon as you master the use of these souls, you may pass for a denizen of this world. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Body of fire.png&lt;br /&gt;
|name=Sacrifice is the Way&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|Deathknights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq3}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Death is power, and none know this better than you. As you kill creatures in this reality you mark them as sacrifices to your patron, slowly reestablishing your solidity.&lt;br /&gt;
Increases hit points based on the amount of enemies you have slain.&lt;br /&gt;
Every (100, 90, 75, 50, 20) victims grants you +1 max hp, to a maximum of 10, 50, 100, 500, 1000 hp.&lt;br /&gt;
Note: this is meant to reference the number of kills stat trackable under achievements, and thus it will be retroactive.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Moritheil</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=User:Moritheil/Races&amp;diff=19245</id>
		<title>User:Moritheil/Races</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=User:Moritheil/Races&amp;diff=19245"/>
				<updated>2021-10-23T21:16:04Z</updated>
		
		<summary type="html">&lt;p&gt;Moritheil: /* High Wights */ 0.05 version note&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Angels=&lt;br /&gt;
&lt;br /&gt;
==Amanitae==&lt;br /&gt;
{{race&lt;br /&gt;
|name=Amanitae&lt;br /&gt;
|metarace=[[Angel]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=10&lt;br /&gt;
|exp_penalty=+10%&lt;br /&gt;
|dexterity=-5&lt;br /&gt;
|constitution=-5&lt;br /&gt;
|magic=+5&lt;br /&gt;
|willpower=+5&lt;br /&gt;
|luck=+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Amanitae, &amp;quot;destroying angels,&amp;quot; are embodiments of destruction in Mej'Eyal. Like the Wraiths, they seem to arise spontaneously in reaction to unknown conditions, wreak havoc, and move on. Like the Wraiths, their bodies are more spiritual than physical and thus they have resistance to purely physical damage. Because of this, they have trouble interacting with physical objects properly, resulting in clumsiness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Golem power.png&lt;br /&gt;
|name=Angel of Destruction&lt;br /&gt;
|category_type={{ct|Angel}}&lt;br /&gt;
|category={{c|Amanitae}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq1}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
You are fundamentally a visitor to this plane of existence, not a corporeal being. The laws of physics struggle to deal with your presence. You have trouble manipulating objects, and resist being affected by others.&lt;br /&gt;
Increases your physical damage resistance by {{gtl|5|75|variable}}%.&lt;br /&gt;
Decreases your global action speed by 10% per level. &lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Body of fire.png&lt;br /&gt;
|name=Embodiment of Wrath&lt;br /&gt;
|category_type={{ct|Angel}}&lt;br /&gt;
|category={{c|Amanitae}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq3}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
&lt;br /&gt;
For each 100 damage your HP are below maximum, you increase your damage {{gtl|10|100|variable}}%.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Dwarves=&lt;br /&gt;
&lt;br /&gt;
== Dremlings ==&lt;br /&gt;
&lt;br /&gt;
''Note: Drem have since been added to the game. This take will be left here for historical purposes.''&lt;br /&gt;
&lt;br /&gt;
{{race&lt;br /&gt;
|name=Dremlings&lt;br /&gt;
|metarace=[[Dwarf]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=12&lt;br /&gt;
|exp_penalty=+10%&lt;br /&gt;
|dexterity=-5&lt;br /&gt;
|constitution=+5&lt;br /&gt;
|magic=-5&lt;br /&gt;
|willpower=-5&lt;br /&gt;
|luck=+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Unlike their more established cousins the Dwarves, the Dremlings appear to be nomadic, having no set home.  While Dremlings can pass for Dwarves in terms of height, weight, body build, and most physical features, where a Dwarf's face should be, a Dremling's face is a smooth and featureless blob of white.  This is deeply unsettling to most civilized races, and rumors persist that the Dremlings are alternately Dwarves tainted by some magical experiment gone wrong, an attempt by extradimensional aliens to create imitation Dwarves, or something stranger still. Since the origins of the Dwarves are unclear to other races, the truth is likely known only to a few among the Dremlings and Dwarves themselves.&lt;br /&gt;
&lt;br /&gt;
Like their more normal cousins, Dremlings possess the Resilience of the Dwarves which allows them to increase their armour, physical and spell saves for a few turns.&lt;br /&gt;
&lt;br /&gt;
Dremlings are weaker in both mind and body than common Dwarves, but are even sturdier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Racial Talents ===&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Dwarf resilience.png&lt;br /&gt;
|name=Resilience of the Dwarves&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Dremling}}&lt;br /&gt;
|require={{TalentReq/RacialReq1}}&lt;br /&gt;
|cooldown={{ctl|8|45|25}}&lt;br /&gt;
|use_speed=0&lt;br /&gt;
|desc=&lt;br /&gt;
Call upon the legendary resilience of the Dwarven race to increase your Armor by {{css|Con|7|25}}, and your Spell and Physical saves by {{css|Con|12|30|0.75}} for 8 turns.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability_box&lt;br /&gt;
|image=Stoneskin.png&lt;br /&gt;
|name=Stoneskin&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Dremling}}&lt;br /&gt;
|require={{TalentReq/RacialReq2}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Dwarf skin is a complex structure, it can automatically react to physical blows to harden itself.&lt;br /&gt;
&lt;br /&gt;
When you are hit in melee, you have a 15% chance to increase your Armour total by {{cts|6|30}} for 5 turns.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Bone armour.png&lt;br /&gt;
|name=Stone Body&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Dremling}}&lt;br /&gt;
|require={{TalentReq/RacialReq3}}&lt;br /&gt;
|cooldown=30&lt;br /&gt;
|desc=&lt;br /&gt;
Dremlings have affinity to blight and darkness, and are resistant to physical force, though they are unused to the harsh light of the sun.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Halfling luck.png&lt;br /&gt;
|name=Flower of Eyal&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Dremling}}&lt;br /&gt;
|require={{TalentReq/RacialReq4}}&lt;br /&gt;
|cooldown={{ctl|20|47|35}}&lt;br /&gt;
|use_speed=Instant&lt;br /&gt;
|desc=&lt;br /&gt;
Dwarves are noted for their connection to stone and earth, and the Dremlings must possess something of the same, for in times of need they draw upon Eyal.  For the next {{ctl|10|2|6.1}} turns, all active talents will be used without resource cost.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Races of the Dead=&lt;br /&gt;
==Barrow Wights==&lt;br /&gt;
{{race&lt;br /&gt;
|name=Forest Wights&lt;br /&gt;
|metarace=[[Undead]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=9&lt;br /&gt;
|exp_penalty=+30%&lt;br /&gt;
|dexterity=+5&lt;br /&gt;
|willpower=+5&lt;br /&gt;
|luck=+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Wights are not created by necromancers specifically, but instead rise of their own volition, animated by the land itself. When a particular land has seen enough bloodshed - battlefields, forest, crypts and graveyards - wights can be seen to rise en masse, a near-physical representation of the battles and turmoil the land has faced. &lt;br /&gt;
&lt;br /&gt;
Those who have had encounters with barrow wights speak of incorporeal creatures that lurk in the hills.&lt;br /&gt;
&lt;br /&gt;
===Racial Talents===&lt;br /&gt;
{{:Spectral dash (talent)}}&lt;br /&gt;
{{:Thermal leech (talent)}}&lt;br /&gt;
&lt;br /&gt;
==Forest Wights==&lt;br /&gt;
{{race&lt;br /&gt;
|name=Forest Wights&lt;br /&gt;
|metarace=[[Undead]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=12&lt;br /&gt;
|exp_penalty=+30%&lt;br /&gt;
|constitution=+5&lt;br /&gt;
|willpower=+5&lt;br /&gt;
|luck=+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Wights are not created by necromancers specifically, but instead rise of their own volition, animated by the land itself. When a particular land has seen enough bloodshed - battlefields, forest, crypts and graveyards - wights can be seen to rise en masse, a near-physical representation of the battles and turmoil the land has faced. &lt;br /&gt;
&lt;br /&gt;
Those who have had encounters with forest wights often describe them as spirits of the forest.&lt;br /&gt;
&lt;br /&gt;
===Racial Talents===&lt;br /&gt;
{{:Providence (talent)}}&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Sacrifice.png&lt;br /&gt;
|name=Quietus&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq3}}&lt;br /&gt;
|cooldown=10&lt;br /&gt;
|range=4&lt;br /&gt;
|cost =20 psi&lt;br /&gt;
|desc=&lt;br /&gt;
Emit a wave of psionic energy that silences all those affected in a radius, including the user. The silence chance will increase with your Mindpower.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==High Wights==&lt;br /&gt;
{{race&lt;br /&gt;
|name=High Wights&lt;br /&gt;
|metarace=[[Undead]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=12&lt;br /&gt;
|exp_penalty=+30%&lt;br /&gt;
|willpower=+5&lt;br /&gt;
|luck=+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
High Wights are not created by necromancers specifically, but instead rise of their own volition, animated by the land itself. When a particular land has seen enough bloodshed - battlefields, forest, crypts and graveyards - wights can be seen to rise en masse, a near-physical representation of the battles and turmoil the land has faced. &lt;br /&gt;
&lt;br /&gt;
Those who have had encounters with wights often describe them as indistinct skeletal figures, wrapped in flowing cloaks that become faded and incorporeal at their edges, while strange lights dance where their eyes should remain. Survivors tell of a peculiar sense of exhaustion when in close proximity to them, as though merely being close to these figments of death causes one's life force to sputter and fade. Regardless of this and their ghostly appearance however, it has been recorded that steel and strength of arms is yet enough to destroy them, or at least to erase them for the time being. &lt;br /&gt;
&lt;br /&gt;
===Racial Talents===&lt;br /&gt;
{{:High Wights_(category)}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Golem power.png&lt;br /&gt;
|name=High Wight&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq1}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Though you arise naturally, you are not part of the natural order of things. Supernatural toughness is your birthright.&lt;br /&gt;
&lt;br /&gt;
Upon mastering the use of your undead body, you gain insight into the application of mental forces to [[Feedback_(category)|strengthen your form]].&lt;br /&gt;
&lt;br /&gt;
*Note: prior to version 0.05 High Wights gained Absorption, not Feedback. This was changed to make them less dependent on Willpower.*&lt;br /&gt;
}}&lt;br /&gt;
	&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Body of fire.png&lt;br /&gt;
|name=Elemental Body&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq2}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Your connection to Eyal results in you gaining some affinity for the elements. &lt;br /&gt;
&lt;br /&gt;
Upon mastering your elemental body, you gain the ability to [[Augmented_mobility_(category)|transcend distance]] with the power of your mind.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Sacrifice.png&lt;br /&gt;
|name=Quietus&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq3}}&lt;br /&gt;
|cooldown=10&lt;br /&gt;
|range=4&lt;br /&gt;
|cost =20 psi&lt;br /&gt;
|desc=&lt;br /&gt;
Emit a wave of psionic energy that silences all those affected in a radius, including the user. The silence chance will increase with your Mindpower.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Vigilance.png&lt;br /&gt;
|name=Will of Eyal&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq4}}&lt;br /&gt;
|desc=&lt;br /&gt;
Backed by the Will of Eyal, the wight gains a bonus to Mindpower, scaling with Constitution.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Death Knights==&lt;br /&gt;
&lt;br /&gt;
A custom race add-on for TE4, meant to offer users a different playstyle and a different take on the main story.	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{race&lt;br /&gt;
|name=Death Knights&lt;br /&gt;
|metarace=[[Undead]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=12&lt;br /&gt;
|exp_penalty=+50%&lt;br /&gt;
|constitution=+5&lt;br /&gt;
|magic=+4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
Perhaps you were mortal once - long, long ago. But that time has passed out of all reckoning. Your service to a higher power was devoted and faithful, and when the veil of mortality parted for you, you were returned from the other side. Powerful and implacable, you traveled the seas of reality at the behest of your patron - She who granted you Eternity. Worlds burned in your wake. However, due to an unforeseen conjunction - or perhaps due to taking the favor of your mistress for granted - you have been stranded in this strange world, stripped of most of your might.&lt;br /&gt;
&lt;br /&gt;
As undead, Death Knights have access to a wide range of immunities:&lt;br /&gt;
* Poison immunity&lt;br /&gt;
* Bleeding immunity&lt;br /&gt;
* Fear immunity&lt;br /&gt;
* No need to breathe&lt;br /&gt;
&lt;br /&gt;
The spirit of the death knight has been summoned using the medium of a local corpse, but fundamentally, Death Knights do not belong in Eyal. Their very natures clash with the fabric of reality, making it hard for anything to affect them and making it hard for them to act upon other things.&lt;br /&gt;
&lt;br /&gt;
Note: Undead are unnatural creatures and may not use [[infusions]] or be any [[Wilder (Metaclass)|Wilder]] classes. They do not gain the [[Harmony (category)|Harmony]] talent tree from eating the [[Heart of the Sandworm Queen]], but they may consume a corrupted heart to gain the [[Vile life (category)|Vile Life]] talent tree.&lt;br /&gt;
&lt;br /&gt;
===Racial Talents===&lt;br /&gt;
{{:Deathknights_(category)}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Golem power.png&lt;br /&gt;
|name=Death Knight&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|Deathknights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq1}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Your very substance and spirit are alien to this world. The laws of physics struggle to deal with your presence. You have trouble affecting this world, and being affected by it.&lt;br /&gt;
Increases your physical damage resistance by {{gtl|5|75|variable}}%.&lt;br /&gt;
Decreases your global action speed by 10% per level. &lt;br /&gt;
}}&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Cold flames.png&lt;br /&gt;
|name=Avatar of Death&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|Deathknights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq2}}&lt;br /&gt;
|cooldown=100&lt;br /&gt;
|desc=&lt;br /&gt;
Death comes for all beings - and, as a Death Knight, you hasten this process. Your gaze executes an already injured enemy and consumes its soul.&lt;br /&gt;
Eventually, upon as you master the use of these souls, you may pass for a denizen of this world. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Body of fire.png&lt;br /&gt;
|name=Sacrifice is the Way&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|Deathknights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq3}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Death is power, and none know this better than you. As you kill creatures in this reality you mark them as sacrifices to your patron, slowly reestablishing your solidity.&lt;br /&gt;
Increases hit points based on the amount of enemies you have slain.&lt;br /&gt;
Every (100, 90, 75, 50, 20) victims grants you +1 max hp, to a maximum of 10, 50, 100, 500, 1000 hp.&lt;br /&gt;
Note: this is meant to reference the number of kills stat trackable under achievements, and thus it will be retroactive.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Moritheil</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=User:Moritheil/Races&amp;diff=19236</id>
		<title>User:Moritheil/Races</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=User:Moritheil/Races&amp;diff=19236"/>
				<updated>2021-10-23T17:54:58Z</updated>
		
		<summary type="html">&lt;p&gt;Moritheil: /* Amanitae */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Angels=&lt;br /&gt;
&lt;br /&gt;
==Amanitae==&lt;br /&gt;
{{race&lt;br /&gt;
|name=Amanitae&lt;br /&gt;
|metarace=[[Angel]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=10&lt;br /&gt;
|exp_penalty=+10%&lt;br /&gt;
|dexterity=-5&lt;br /&gt;
|constitution=-5&lt;br /&gt;
|magic=+5&lt;br /&gt;
|willpower=+5&lt;br /&gt;
|luck=+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Amanitae, &amp;quot;destroying angels,&amp;quot; are embodiments of destruction in Mej'Eyal. Like the Wraiths, they seem to arise spontaneously in reaction to unknown conditions, wreak havoc, and move on. Like the Wraiths, their bodies are more spiritual than physical and thus they have resistance to purely physical damage. Because of this, they have trouble interacting with physical objects properly, resulting in clumsiness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Golem power.png&lt;br /&gt;
|name=Angel of Destruction&lt;br /&gt;
|category_type={{ct|Angel}}&lt;br /&gt;
|category={{c|Amanitae}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq1}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
You are fundamentally a visitor to this plane of existence, not a corporeal being. The laws of physics struggle to deal with your presence. You have trouble manipulating objects, and resist being affected by others.&lt;br /&gt;
Increases your physical damage resistance by {{gtl|5|75|variable}}%.&lt;br /&gt;
Decreases your global action speed by 10% per level. &lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Body of fire.png&lt;br /&gt;
|name=Embodiment of Wrath&lt;br /&gt;
|category_type={{ct|Angel}}&lt;br /&gt;
|category={{c|Amanitae}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq3}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
&lt;br /&gt;
For each 100 damage your HP are below maximum, you increase your damage {{gtl|10|100|variable}}%.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Dwarves=&lt;br /&gt;
&lt;br /&gt;
== Dremlings ==&lt;br /&gt;
&lt;br /&gt;
''Note: Drem have since been added to the game. This take will be left here for historical purposes.''&lt;br /&gt;
&lt;br /&gt;
{{race&lt;br /&gt;
|name=Dremlings&lt;br /&gt;
|metarace=[[Dwarf]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=12&lt;br /&gt;
|exp_penalty=+10%&lt;br /&gt;
|dexterity=-5&lt;br /&gt;
|constitution=+5&lt;br /&gt;
|magic=-5&lt;br /&gt;
|willpower=-5&lt;br /&gt;
|luck=+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Unlike their more established cousins the Dwarves, the Dremlings appear to be nomadic, having no set home.  While Dremlings can pass for Dwarves in terms of height, weight, body build, and most physical features, where a Dwarf's face should be, a Dremling's face is a smooth and featureless blob of white.  This is deeply unsettling to most civilized races, and rumors persist that the Dremlings are alternately Dwarves tainted by some magical experiment gone wrong, an attempt by extradimensional aliens to create imitation Dwarves, or something stranger still. Since the origins of the Dwarves are unclear to other races, the truth is likely known only to a few among the Dremlings and Dwarves themselves.&lt;br /&gt;
&lt;br /&gt;
Like their more normal cousins, Dremlings possess the Resilience of the Dwarves which allows them to increase their armour, physical and spell saves for a few turns.&lt;br /&gt;
&lt;br /&gt;
Dremlings are weaker in both mind and body than common Dwarves, but are even sturdier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Racial Talents ===&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Dwarf resilience.png&lt;br /&gt;
|name=Resilience of the Dwarves&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Dremling}}&lt;br /&gt;
|require={{TalentReq/RacialReq1}}&lt;br /&gt;
|cooldown={{ctl|8|45|25}}&lt;br /&gt;
|use_speed=0&lt;br /&gt;
|desc=&lt;br /&gt;
Call upon the legendary resilience of the Dwarven race to increase your Armor by {{css|Con|7|25}}, and your Spell and Physical saves by {{css|Con|12|30|0.75}} for 8 turns.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability_box&lt;br /&gt;
|image=Stoneskin.png&lt;br /&gt;
|name=Stoneskin&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Dremling}}&lt;br /&gt;
|require={{TalentReq/RacialReq2}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Dwarf skin is a complex structure, it can automatically react to physical blows to harden itself.&lt;br /&gt;
&lt;br /&gt;
When you are hit in melee, you have a 15% chance to increase your Armour total by {{cts|6|30}} for 5 turns.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Bone armour.png&lt;br /&gt;
|name=Stone Body&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Dremling}}&lt;br /&gt;
|require={{TalentReq/RacialReq3}}&lt;br /&gt;
|cooldown=30&lt;br /&gt;
|desc=&lt;br /&gt;
Dremlings have affinity to blight and darkness, and are resistant to physical force, though they are unused to the harsh light of the sun.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Halfling luck.png&lt;br /&gt;
|name=Flower of Eyal&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Dremling}}&lt;br /&gt;
|require={{TalentReq/RacialReq4}}&lt;br /&gt;
|cooldown={{ctl|20|47|35}}&lt;br /&gt;
|use_speed=Instant&lt;br /&gt;
|desc=&lt;br /&gt;
Dwarves are noted for their connection to stone and earth, and the Dremlings must possess something of the same, for in times of need they draw upon Eyal.  For the next {{ctl|10|2|6.1}} turns, all active talents will be used without resource cost.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Races of the Dead=&lt;br /&gt;
==Barrow Wights==&lt;br /&gt;
{{race&lt;br /&gt;
|name=Forest Wights&lt;br /&gt;
|metarace=[[Undead]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=9&lt;br /&gt;
|exp_penalty=+30%&lt;br /&gt;
|dexterity=+5&lt;br /&gt;
|willpower=+5&lt;br /&gt;
|luck=+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Wights are not created by necromancers specifically, but instead rise of their own volition, animated by the land itself. When a particular land has seen enough bloodshed - battlefields, forest, crypts and graveyards - wights can be seen to rise en masse, a near-physical representation of the battles and turmoil the land has faced. &lt;br /&gt;
&lt;br /&gt;
Those who have had encounters with barrow wights speak of incorporeal creatures that lurk in the hills.&lt;br /&gt;
&lt;br /&gt;
===Racial Talents===&lt;br /&gt;
{{:Spectral dash (talent)}}&lt;br /&gt;
{{:Thermal leech (talent)}}&lt;br /&gt;
&lt;br /&gt;
==Forest Wights==&lt;br /&gt;
{{race&lt;br /&gt;
|name=Forest Wights&lt;br /&gt;
|metarace=[[Undead]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=12&lt;br /&gt;
|exp_penalty=+30%&lt;br /&gt;
|constitution=+5&lt;br /&gt;
|willpower=+5&lt;br /&gt;
|luck=+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Wights are not created by necromancers specifically, but instead rise of their own volition, animated by the land itself. When a particular land has seen enough bloodshed - battlefields, forest, crypts and graveyards - wights can be seen to rise en masse, a near-physical representation of the battles and turmoil the land has faced. &lt;br /&gt;
&lt;br /&gt;
Those who have had encounters with forest wights often describe them as spirits of the forest.&lt;br /&gt;
&lt;br /&gt;
===Racial Talents===&lt;br /&gt;
{{:Providence (talent)}}&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Sacrifice.png&lt;br /&gt;
|name=Quietus&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq3}}&lt;br /&gt;
|cooldown=10&lt;br /&gt;
|range=4&lt;br /&gt;
|cost =20 psi&lt;br /&gt;
|desc=&lt;br /&gt;
Emit a wave of psionic energy that silences all those affected in a radius, including the user. The silence chance will increase with your Mindpower.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==High Wights==&lt;br /&gt;
{{race&lt;br /&gt;
|name=High Wights&lt;br /&gt;
|metarace=[[Undead]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=12&lt;br /&gt;
|exp_penalty=+30%&lt;br /&gt;
|willpower=+5&lt;br /&gt;
|luck=+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
High Wights are not created by necromancers specifically, but instead rise of their own volition, animated by the land itself. When a particular land has seen enough bloodshed - battlefields, forest, crypts and graveyards - wights can be seen to rise en masse, a near-physical representation of the battles and turmoil the land has faced. &lt;br /&gt;
&lt;br /&gt;
Those who have had encounters with wights often describe them as indistinct skeletal figures, wrapped in flowing cloaks that become faded and incorporeal at their edges, while strange lights dance where their eyes should remain. Survivors tell of a peculiar sense of exhaustion when in close proximity to them, as though merely being close to these figments of death causes one's life force to sputter and fade. Regardless of this and their ghostly appearance however, it has been recorded that steel and strength of arms is yet enough to destroy them, or at least to erase them for the time being. &lt;br /&gt;
&lt;br /&gt;
===Racial Talents===&lt;br /&gt;
{{:High Wights_(category)}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Golem power.png&lt;br /&gt;
|name=High Wight&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq1}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Though you arise naturally, you are not part of the natural order of things. Supernatural toughness is your birthright.&lt;br /&gt;
&lt;br /&gt;
Upon mastering the use of your undead body, you gain insight into the application of mental forces to [[Absorption_(category)|strengthen your form]].&lt;br /&gt;
}}&lt;br /&gt;
	&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Body of fire.png&lt;br /&gt;
|name=Elemental Body&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq2}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Your connection to Eyal results in you gaining some affinity for the elements. &lt;br /&gt;
&lt;br /&gt;
Upon mastering your elemental body, you gain the ability to [[Augmented_mobility_(category)|transcend distance]] with the power of your mind.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Sacrifice.png&lt;br /&gt;
|name=Quietus&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq3}}&lt;br /&gt;
|cooldown=10&lt;br /&gt;
|range=4&lt;br /&gt;
|cost =20 psi&lt;br /&gt;
|desc=&lt;br /&gt;
Emit a wave of psionic energy that silences all those affected in a radius, including the user. The silence chance will increase with your Mindpower.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Vigilance.png&lt;br /&gt;
|name=Will of Eyal&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq4}}&lt;br /&gt;
|desc=&lt;br /&gt;
Backed by the Will of Eyal, the wight gains a bonus to Mindpower, scaling with Constitution.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Death Knights==&lt;br /&gt;
&lt;br /&gt;
A custom race add-on for TE4, meant to offer users a different playstyle and a different take on the main story.	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{race&lt;br /&gt;
|name=Death Knights&lt;br /&gt;
|metarace=[[Undead]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=12&lt;br /&gt;
|exp_penalty=+50%&lt;br /&gt;
|constitution=+5&lt;br /&gt;
|magic=+4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
Perhaps you were mortal once - long, long ago. But that time has passed out of all reckoning. Your service to a higher power was devoted and faithful, and when the veil of mortality parted for you, you were returned from the other side. Powerful and implacable, you traveled the seas of reality at the behest of your patron - She who granted you Eternity. Worlds burned in your wake. However, due to an unforeseen conjunction - or perhaps due to taking the favor of your mistress for granted - you have been stranded in this strange world, stripped of most of your might.&lt;br /&gt;
&lt;br /&gt;
As undead, Death Knights have access to a wide range of immunities:&lt;br /&gt;
* Poison immunity&lt;br /&gt;
* Bleeding immunity&lt;br /&gt;
* Fear immunity&lt;br /&gt;
* No need to breathe&lt;br /&gt;
&lt;br /&gt;
The spirit of the death knight has been summoned using the medium of a local corpse, but fundamentally, Death Knights do not belong in Eyal. Their very natures clash with the fabric of reality, making it hard for anything to affect them and making it hard for them to act upon other things.&lt;br /&gt;
&lt;br /&gt;
Note: Undead are unnatural creatures and may not use [[infusions]] or be any [[Wilder (Metaclass)|Wilder]] classes. They do not gain the [[Harmony (category)|Harmony]] talent tree from eating the [[Heart of the Sandworm Queen]], but they may consume a corrupted heart to gain the [[Vile life (category)|Vile Life]] talent tree.&lt;br /&gt;
&lt;br /&gt;
===Racial Talents===&lt;br /&gt;
{{:Deathknights_(category)}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Golem power.png&lt;br /&gt;
|name=Death Knight&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|Deathknights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq1}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Your very substance and spirit are alien to this world. The laws of physics struggle to deal with your presence. You have trouble affecting this world, and being affected by it.&lt;br /&gt;
Increases your physical damage resistance by {{gtl|5|75|variable}}%.&lt;br /&gt;
Decreases your global action speed by 10% per level. &lt;br /&gt;
}}&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Cold flames.png&lt;br /&gt;
|name=Avatar of Death&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|Deathknights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq2}}&lt;br /&gt;
|cooldown=100&lt;br /&gt;
|desc=&lt;br /&gt;
Death comes for all beings - and, as a Death Knight, you hasten this process. Your gaze executes an already injured enemy and consumes its soul.&lt;br /&gt;
Eventually, upon as you master the use of these souls, you may pass for a denizen of this world. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Body of fire.png&lt;br /&gt;
|name=Sacrifice is the Way&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|Deathknights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq3}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Death is power, and none know this better than you. As you kill creatures in this reality you mark them as sacrifices to your patron, slowly reestablishing your solidity.&lt;br /&gt;
Increases hit points based on the amount of enemies you have slain.&lt;br /&gt;
Every (100, 90, 75, 50, 20) victims grants you +1 max hp, to a maximum of 10, 50, 100, 500, 1000 hp.&lt;br /&gt;
Note: this is meant to reference the number of kills stat trackable under achievements, and thus it will be retroactive.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Moritheil</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=User:Moritheil/Races&amp;diff=19235</id>
		<title>User:Moritheil/Races</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=User:Moritheil/Races&amp;diff=19235"/>
				<updated>2021-10-23T14:50:06Z</updated>
		
		<summary type="html">&lt;p&gt;Moritheil: Amanitae&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Angels=&lt;br /&gt;
&lt;br /&gt;
==Amanitae==&lt;br /&gt;
Amanitae, &amp;quot;destroying angels,&amp;quot; are embodiments of destruction in Mej'Eyal. Like the Wraiths, they seem to arise spontaneously in reaction to unknown conditions, wreak havoc, and move on. Like the Wraiths, their bodies are more spiritual than physical and thus they have resistance to purely physical damage. Because of this, they have trouble interacting with physical objects properly, resulting in clumsiness.&lt;br /&gt;
&lt;br /&gt;
{{race&lt;br /&gt;
|name=Amanitae&lt;br /&gt;
|metarace=[[Angel]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=10&lt;br /&gt;
|exp_penalty=+10%&lt;br /&gt;
|dexterity=-5&lt;br /&gt;
|constitution=-5&lt;br /&gt;
|magic=+5&lt;br /&gt;
|willpower=+5&lt;br /&gt;
|luck=+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Golem power.png&lt;br /&gt;
|name=Angel of Destruction&lt;br /&gt;
|category_type={{ct|Angel}}&lt;br /&gt;
|category={{c|Amanitae}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq1}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
You are fundamentally a visitor to this plane of existence, not a corporeal being. The laws of physics struggle to deal with your presence. You have trouble manipulating objects, and resist being affected by others.&lt;br /&gt;
Increases your physical damage resistance by {{gtl|5|75|variable}}%.&lt;br /&gt;
Decreases your global action speed by 10% per level. &lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Body of fire.png&lt;br /&gt;
|name=Embodiment of Wrath&lt;br /&gt;
|category_type={{ct|Angel}}&lt;br /&gt;
|category={{c|Amanitae}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq3}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
&lt;br /&gt;
For each 100 damage your HP are below maximum, you increase your damage {{gtl|10|100|variable}}%.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Dwarves=&lt;br /&gt;
&lt;br /&gt;
== Dremlings ==&lt;br /&gt;
&lt;br /&gt;
''Note: Drem have since been added to the game. This take will be left here for historical purposes.''&lt;br /&gt;
&lt;br /&gt;
{{race&lt;br /&gt;
|name=Dremlings&lt;br /&gt;
|metarace=[[Dwarf]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=12&lt;br /&gt;
|exp_penalty=+10%&lt;br /&gt;
|dexterity=-5&lt;br /&gt;
|constitution=+5&lt;br /&gt;
|magic=-5&lt;br /&gt;
|willpower=-5&lt;br /&gt;
|luck=+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Unlike their more established cousins the Dwarves, the Dremlings appear to be nomadic, having no set home.  While Dremlings can pass for Dwarves in terms of height, weight, body build, and most physical features, where a Dwarf's face should be, a Dremling's face is a smooth and featureless blob of white.  This is deeply unsettling to most civilized races, and rumors persist that the Dremlings are alternately Dwarves tainted by some magical experiment gone wrong, an attempt by extradimensional aliens to create imitation Dwarves, or something stranger still. Since the origins of the Dwarves are unclear to other races, the truth is likely known only to a few among the Dremlings and Dwarves themselves.&lt;br /&gt;
&lt;br /&gt;
Like their more normal cousins, Dremlings possess the Resilience of the Dwarves which allows them to increase their armour, physical and spell saves for a few turns.&lt;br /&gt;
&lt;br /&gt;
Dremlings are weaker in both mind and body than common Dwarves, but are even sturdier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Racial Talents ===&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Dwarf resilience.png&lt;br /&gt;
|name=Resilience of the Dwarves&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Dremling}}&lt;br /&gt;
|require={{TalentReq/RacialReq1}}&lt;br /&gt;
|cooldown={{ctl|8|45|25}}&lt;br /&gt;
|use_speed=0&lt;br /&gt;
|desc=&lt;br /&gt;
Call upon the legendary resilience of the Dwarven race to increase your Armor by {{css|Con|7|25}}, and your Spell and Physical saves by {{css|Con|12|30|0.75}} for 8 turns.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability_box&lt;br /&gt;
|image=Stoneskin.png&lt;br /&gt;
|name=Stoneskin&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Dremling}}&lt;br /&gt;
|require={{TalentReq/RacialReq2}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Dwarf skin is a complex structure, it can automatically react to physical blows to harden itself.&lt;br /&gt;
&lt;br /&gt;
When you are hit in melee, you have a 15% chance to increase your Armour total by {{cts|6|30}} for 5 turns.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Bone armour.png&lt;br /&gt;
|name=Stone Body&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Dremling}}&lt;br /&gt;
|require={{TalentReq/RacialReq3}}&lt;br /&gt;
|cooldown=30&lt;br /&gt;
|desc=&lt;br /&gt;
Dremlings have affinity to blight and darkness, and are resistant to physical force, though they are unused to the harsh light of the sun.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Halfling luck.png&lt;br /&gt;
|name=Flower of Eyal&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Dremling}}&lt;br /&gt;
|require={{TalentReq/RacialReq4}}&lt;br /&gt;
|cooldown={{ctl|20|47|35}}&lt;br /&gt;
|use_speed=Instant&lt;br /&gt;
|desc=&lt;br /&gt;
Dwarves are noted for their connection to stone and earth, and the Dremlings must possess something of the same, for in times of need they draw upon Eyal.  For the next {{ctl|10|2|6.1}} turns, all active talents will be used without resource cost.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Races of the Dead=&lt;br /&gt;
==Barrow Wights==&lt;br /&gt;
{{race&lt;br /&gt;
|name=Forest Wights&lt;br /&gt;
|metarace=[[Undead]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=9&lt;br /&gt;
|exp_penalty=+30%&lt;br /&gt;
|dexterity=+5&lt;br /&gt;
|willpower=+5&lt;br /&gt;
|luck=+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Wights are not created by necromancers specifically, but instead rise of their own volition, animated by the land itself. When a particular land has seen enough bloodshed - battlefields, forest, crypts and graveyards - wights can be seen to rise en masse, a near-physical representation of the battles and turmoil the land has faced. &lt;br /&gt;
&lt;br /&gt;
Those who have had encounters with barrow wights speak of incorporeal creatures that lurk in the hills.&lt;br /&gt;
&lt;br /&gt;
===Racial Talents===&lt;br /&gt;
{{:Spectral dash (talent)}}&lt;br /&gt;
{{:Thermal leech (talent)}}&lt;br /&gt;
&lt;br /&gt;
==Forest Wights==&lt;br /&gt;
{{race&lt;br /&gt;
|name=Forest Wights&lt;br /&gt;
|metarace=[[Undead]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=12&lt;br /&gt;
|exp_penalty=+30%&lt;br /&gt;
|constitution=+5&lt;br /&gt;
|willpower=+5&lt;br /&gt;
|luck=+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Wights are not created by necromancers specifically, but instead rise of their own volition, animated by the land itself. When a particular land has seen enough bloodshed - battlefields, forest, crypts and graveyards - wights can be seen to rise en masse, a near-physical representation of the battles and turmoil the land has faced. &lt;br /&gt;
&lt;br /&gt;
Those who have had encounters with forest wights often describe them as spirits of the forest.&lt;br /&gt;
&lt;br /&gt;
===Racial Talents===&lt;br /&gt;
{{:Providence (talent)}}&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Sacrifice.png&lt;br /&gt;
|name=Quietus&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq3}}&lt;br /&gt;
|cooldown=10&lt;br /&gt;
|range=4&lt;br /&gt;
|cost =20 psi&lt;br /&gt;
|desc=&lt;br /&gt;
Emit a wave of psionic energy that silences all those affected in a radius, including the user. The silence chance will increase with your Mindpower.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==High Wights==&lt;br /&gt;
{{race&lt;br /&gt;
|name=High Wights&lt;br /&gt;
|metarace=[[Undead]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=12&lt;br /&gt;
|exp_penalty=+30%&lt;br /&gt;
|willpower=+5&lt;br /&gt;
|luck=+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
High Wights are not created by necromancers specifically, but instead rise of their own volition, animated by the land itself. When a particular land has seen enough bloodshed - battlefields, forest, crypts and graveyards - wights can be seen to rise en masse, a near-physical representation of the battles and turmoil the land has faced. &lt;br /&gt;
&lt;br /&gt;
Those who have had encounters with wights often describe them as indistinct skeletal figures, wrapped in flowing cloaks that become faded and incorporeal at their edges, while strange lights dance where their eyes should remain. Survivors tell of a peculiar sense of exhaustion when in close proximity to them, as though merely being close to these figments of death causes one's life force to sputter and fade. Regardless of this and their ghostly appearance however, it has been recorded that steel and strength of arms is yet enough to destroy them, or at least to erase them for the time being. &lt;br /&gt;
&lt;br /&gt;
===Racial Talents===&lt;br /&gt;
{{:High Wights_(category)}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Golem power.png&lt;br /&gt;
|name=High Wight&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq1}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Though you arise naturally, you are not part of the natural order of things. Supernatural toughness is your birthright.&lt;br /&gt;
&lt;br /&gt;
Upon mastering the use of your undead body, you gain insight into the application of mental forces to [[Absorption_(category)|strengthen your form]].&lt;br /&gt;
}}&lt;br /&gt;
	&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Body of fire.png&lt;br /&gt;
|name=Elemental Body&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq2}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Your connection to Eyal results in you gaining some affinity for the elements. &lt;br /&gt;
&lt;br /&gt;
Upon mastering your elemental body, you gain the ability to [[Augmented_mobility_(category)|transcend distance]] with the power of your mind.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Sacrifice.png&lt;br /&gt;
|name=Quietus&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq3}}&lt;br /&gt;
|cooldown=10&lt;br /&gt;
|range=4&lt;br /&gt;
|cost =20 psi&lt;br /&gt;
|desc=&lt;br /&gt;
Emit a wave of psionic energy that silences all those affected in a radius, including the user. The silence chance will increase with your Mindpower.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Vigilance.png&lt;br /&gt;
|name=Will of Eyal&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq4}}&lt;br /&gt;
|desc=&lt;br /&gt;
Backed by the Will of Eyal, the wight gains a bonus to Mindpower, scaling with Constitution.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Death Knights==&lt;br /&gt;
&lt;br /&gt;
A custom race add-on for TE4, meant to offer users a different playstyle and a different take on the main story.	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{race&lt;br /&gt;
|name=Death Knights&lt;br /&gt;
|metarace=[[Undead]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=12&lt;br /&gt;
|exp_penalty=+50%&lt;br /&gt;
|constitution=+5&lt;br /&gt;
|magic=+4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
Perhaps you were mortal once - long, long ago. But that time has passed out of all reckoning. Your service to a higher power was devoted and faithful, and when the veil of mortality parted for you, you were returned from the other side. Powerful and implacable, you traveled the seas of reality at the behest of your patron - She who granted you Eternity. Worlds burned in your wake. However, due to an unforeseen conjunction - or perhaps due to taking the favor of your mistress for granted - you have been stranded in this strange world, stripped of most of your might.&lt;br /&gt;
&lt;br /&gt;
As undead, Death Knights have access to a wide range of immunities:&lt;br /&gt;
* Poison immunity&lt;br /&gt;
* Bleeding immunity&lt;br /&gt;
* Fear immunity&lt;br /&gt;
* No need to breathe&lt;br /&gt;
&lt;br /&gt;
The spirit of the death knight has been summoned using the medium of a local corpse, but fundamentally, Death Knights do not belong in Eyal. Their very natures clash with the fabric of reality, making it hard for anything to affect them and making it hard for them to act upon other things.&lt;br /&gt;
&lt;br /&gt;
Note: Undead are unnatural creatures and may not use [[infusions]] or be any [[Wilder (Metaclass)|Wilder]] classes. They do not gain the [[Harmony (category)|Harmony]] talent tree from eating the [[Heart of the Sandworm Queen]], but they may consume a corrupted heart to gain the [[Vile life (category)|Vile Life]] talent tree.&lt;br /&gt;
&lt;br /&gt;
===Racial Talents===&lt;br /&gt;
{{:Deathknights_(category)}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Golem power.png&lt;br /&gt;
|name=Death Knight&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|Deathknights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq1}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Your very substance and spirit are alien to this world. The laws of physics struggle to deal with your presence. You have trouble affecting this world, and being affected by it.&lt;br /&gt;
Increases your physical damage resistance by {{gtl|5|75|variable}}%.&lt;br /&gt;
Decreases your global action speed by 10% per level. &lt;br /&gt;
}}&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Cold flames.png&lt;br /&gt;
|name=Avatar of Death&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|Deathknights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq2}}&lt;br /&gt;
|cooldown=100&lt;br /&gt;
|desc=&lt;br /&gt;
Death comes for all beings - and, as a Death Knight, you hasten this process. Your gaze executes an already injured enemy and consumes its soul.&lt;br /&gt;
Eventually, upon as you master the use of these souls, you may pass for a denizen of this world. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Body of fire.png&lt;br /&gt;
|name=Sacrifice is the Way&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|Deathknights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq3}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Death is power, and none know this better than you. As you kill creatures in this reality you mark them as sacrifices to your patron, slowly reestablishing your solidity.&lt;br /&gt;
Increases hit points based on the amount of enemies you have slain.&lt;br /&gt;
Every (100, 90, 75, 50, 20) victims grants you +1 max hp, to a maximum of 10, 50, 100, 500, 1000 hp.&lt;br /&gt;
Note: this is meant to reference the number of kills stat trackable under achievements, and thus it will be retroactive.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Moritheil</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=User:Moritheil/Races&amp;diff=19116</id>
		<title>User:Moritheil/Races</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=User:Moritheil/Races&amp;diff=19116"/>
				<updated>2021-10-16T23:49:55Z</updated>
		
		<summary type="html">&lt;p&gt;Moritheil: /* Dremlings */ Note for posterity - project suspended since Drem were added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Dwarves=&lt;br /&gt;
&lt;br /&gt;
== Dremlings ==&lt;br /&gt;
&lt;br /&gt;
''Note: Drem have since been added to the game. This take will be left here for historical purposes.''&lt;br /&gt;
&lt;br /&gt;
{{race&lt;br /&gt;
|name=Dremlings&lt;br /&gt;
|metarace=[[Dwarf]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=12&lt;br /&gt;
|exp_penalty=+10%&lt;br /&gt;
|dexterity=-5&lt;br /&gt;
|constitution=+5&lt;br /&gt;
|magic=-5&lt;br /&gt;
|willpower=-5&lt;br /&gt;
|luck=+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Unlike their more established cousins the Dwarves, the Dremlings appear to be nomadic, having no set home.  While Dremlings can pass for Dwarves in terms of height, weight, body build, and most physical features, where a Dwarf's face should be, a Dremling's face is a smooth and featureless blob of white.  This is deeply unsettling to most civilized races, and rumors persist that the Dremlings are alternately Dwarves tainted by some magical experiment gone wrong, an attempt by extradimensional aliens to create imitation Dwarves, or something stranger still. Since the origins of the Dwarves are unclear to other races, the truth is likely known only to a few among the Dremlings and Dwarves themselves.&lt;br /&gt;
&lt;br /&gt;
Like their more normal cousins, Dremlings possess the Resilience of the Dwarves which allows them to increase their armour, physical and spell saves for a few turns.&lt;br /&gt;
&lt;br /&gt;
Dremlings are weaker in both mind and body than common Dwarves, but are even sturdier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Racial Talents ===&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Dwarf resilience.png&lt;br /&gt;
|name=Resilience of the Dwarves&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Dremling}}&lt;br /&gt;
|require={{TalentReq/RacialReq1}}&lt;br /&gt;
|cooldown={{ctl|8|45|25}}&lt;br /&gt;
|use_speed=0&lt;br /&gt;
|desc=&lt;br /&gt;
Call upon the legendary resilience of the Dwarven race to increase your Armor by {{css|Con|7|25}}, and your Spell and Physical saves by {{css|Con|12|30|0.75}} for 8 turns.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability_box&lt;br /&gt;
|image=Stoneskin.png&lt;br /&gt;
|name=Stoneskin&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Dremling}}&lt;br /&gt;
|require={{TalentReq/RacialReq2}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Dwarf skin is a complex structure, it can automatically react to physical blows to harden itself.&lt;br /&gt;
&lt;br /&gt;
When you are hit in melee, you have a 15% chance to increase your Armour total by {{cts|6|30}} for 5 turns.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Bone armour.png&lt;br /&gt;
|name=Stone Body&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Dremling}}&lt;br /&gt;
|require={{TalentReq/RacialReq3}}&lt;br /&gt;
|cooldown=30&lt;br /&gt;
|desc=&lt;br /&gt;
Dremlings have affinity to blight and darkness, and are resistant to physical force, though they are unused to the harsh light of the sun.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Halfling luck.png&lt;br /&gt;
|name=Flower of Eyal&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Dremling}}&lt;br /&gt;
|require={{TalentReq/RacialReq4}}&lt;br /&gt;
|cooldown={{ctl|20|47|35}}&lt;br /&gt;
|use_speed=Instant&lt;br /&gt;
|desc=&lt;br /&gt;
Dwarves are noted for their connection to stone and earth, and the Dremlings must possess something of the same, for in times of need they draw upon Eyal.  For the next {{ctl|10|2|6.1}} turns, all active talents will be used without resource cost.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Races of the Dead=&lt;br /&gt;
==Barrow Wights==&lt;br /&gt;
{{race&lt;br /&gt;
|name=Forest Wights&lt;br /&gt;
|metarace=[[Undead]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=9&lt;br /&gt;
|exp_penalty=+30%&lt;br /&gt;
|dexterity=+5&lt;br /&gt;
|willpower=+5&lt;br /&gt;
|luck=+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Wights are not created by necromancers specifically, but instead rise of their own volition, animated by the land itself. When a particular land has seen enough bloodshed - battlefields, forest, crypts and graveyards - wights can be seen to rise en masse, a near-physical representation of the battles and turmoil the land has faced. &lt;br /&gt;
&lt;br /&gt;
Those who have had encounters with barrow wights speak of incorporeal creatures that lurk in the hills.&lt;br /&gt;
&lt;br /&gt;
===Racial Talents===&lt;br /&gt;
{{:Spectral dash (talent)}}&lt;br /&gt;
{{:Thermal leech (talent)}}&lt;br /&gt;
&lt;br /&gt;
==Forest Wights==&lt;br /&gt;
{{race&lt;br /&gt;
|name=Forest Wights&lt;br /&gt;
|metarace=[[Undead]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=12&lt;br /&gt;
|exp_penalty=+30%&lt;br /&gt;
|constitution=+5&lt;br /&gt;
|willpower=+5&lt;br /&gt;
|luck=+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Wights are not created by necromancers specifically, but instead rise of their own volition, animated by the land itself. When a particular land has seen enough bloodshed - battlefields, forest, crypts and graveyards - wights can be seen to rise en masse, a near-physical representation of the battles and turmoil the land has faced. &lt;br /&gt;
&lt;br /&gt;
Those who have had encounters with forest wights often describe them as spirits of the forest.&lt;br /&gt;
&lt;br /&gt;
===Racial Talents===&lt;br /&gt;
{{:Providence (talent)}}&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Sacrifice.png&lt;br /&gt;
|name=Quietus&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq3}}&lt;br /&gt;
|cooldown=10&lt;br /&gt;
|range=4&lt;br /&gt;
|cost =20 psi&lt;br /&gt;
|desc=&lt;br /&gt;
Emit a wave of psionic energy that silences all those affected in a radius, including the user. The silence chance will increase with your Mindpower.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==High Wights==&lt;br /&gt;
{{race&lt;br /&gt;
|name=High Wights&lt;br /&gt;
|metarace=[[Undead]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=12&lt;br /&gt;
|exp_penalty=+30%&lt;br /&gt;
|willpower=+5&lt;br /&gt;
|luck=+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
High Wights are not created by necromancers specifically, but instead rise of their own volition, animated by the land itself. When a particular land has seen enough bloodshed - battlefields, forest, crypts and graveyards - wights can be seen to rise en masse, a near-physical representation of the battles and turmoil the land has faced. &lt;br /&gt;
&lt;br /&gt;
Those who have had encounters with wights often describe them as indistinct skeletal figures, wrapped in flowing cloaks that become faded and incorporeal at their edges, while strange lights dance where their eyes should remain. Survivors tell of a peculiar sense of exhaustion when in close proximity to them, as though merely being close to these figments of death causes one's life force to sputter and fade. Regardless of this and their ghostly appearance however, it has been recorded that steel and strength of arms is yet enough to destroy them, or at least to erase them for the time being. &lt;br /&gt;
&lt;br /&gt;
===Racial Talents===&lt;br /&gt;
{{:High Wights_(category)}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Golem power.png&lt;br /&gt;
|name=High Wight&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq1}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Though you arise naturally, you are not part of the natural order of things. Supernatural toughness is your birthright.&lt;br /&gt;
&lt;br /&gt;
Upon mastering the use of your undead body, you gain insight into the application of mental forces to [[Absorption_(category)|strengthen your form]].&lt;br /&gt;
}}&lt;br /&gt;
	&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Body of fire.png&lt;br /&gt;
|name=Elemental Body&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq2}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Your connection to Eyal results in you gaining some affinity for the elements. &lt;br /&gt;
&lt;br /&gt;
Upon mastering your elemental body, you gain the ability to [[Augmented_mobility_(category)|transcend distance]] with the power of your mind.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Sacrifice.png&lt;br /&gt;
|name=Quietus&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq3}}&lt;br /&gt;
|cooldown=10&lt;br /&gt;
|range=4&lt;br /&gt;
|cost =20 psi&lt;br /&gt;
|desc=&lt;br /&gt;
Emit a wave of psionic energy that silences all those affected in a radius, including the user. The silence chance will increase with your Mindpower.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Vigilance.png&lt;br /&gt;
|name=Will of Eyal&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq4}}&lt;br /&gt;
|desc=&lt;br /&gt;
Backed by the Will of Eyal, the wight gains a bonus to Mindpower, scaling with Constitution.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Death Knights==&lt;br /&gt;
&lt;br /&gt;
A custom race add-on for TE4, meant to offer users a different playstyle and a different take on the main story.	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{race&lt;br /&gt;
|name=Death Knights&lt;br /&gt;
|metarace=[[Undead]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=12&lt;br /&gt;
|exp_penalty=+50%&lt;br /&gt;
|constitution=+5&lt;br /&gt;
|magic=+4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
Perhaps you were mortal once - long, long ago. But that time has passed out of all reckoning. Your service to a higher power was devoted and faithful, and when the veil of mortality parted for you, you were returned from the other side. Powerful and implacable, you traveled the seas of reality at the behest of your patron - She who granted you Eternity. Worlds burned in your wake. However, due to an unforeseen conjunction - or perhaps due to taking the favor of your mistress for granted - you have been stranded in this strange world, stripped of most of your might.&lt;br /&gt;
&lt;br /&gt;
As undead, Death Knights have access to a wide range of immunities:&lt;br /&gt;
* Poison immunity&lt;br /&gt;
* Bleeding immunity&lt;br /&gt;
* Fear immunity&lt;br /&gt;
* No need to breathe&lt;br /&gt;
&lt;br /&gt;
The spirit of the death knight has been summoned using the medium of a local corpse, but fundamentally, Death Knights do not belong in Eyal. Their very natures clash with the fabric of reality, making it hard for anything to affect them and making it hard for them to act upon other things.&lt;br /&gt;
&lt;br /&gt;
Note: Undead are unnatural creatures and may not use [[infusions]] or be any [[Wilder (Metaclass)|Wilder]] classes. They do not gain the [[Harmony (category)|Harmony]] talent tree from eating the [[Heart of the Sandworm Queen]], but they may consume a corrupted heart to gain the [[Vile life (category)|Vile Life]] talent tree.&lt;br /&gt;
&lt;br /&gt;
===Racial Talents===&lt;br /&gt;
{{:Deathknights_(category)}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Golem power.png&lt;br /&gt;
|name=Death Knight&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|Deathknights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq1}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Your very substance and spirit are alien to this world. The laws of physics struggle to deal with your presence. You have trouble affecting this world, and being affected by it.&lt;br /&gt;
Increases your physical damage resistance by {{gtl|5|75|variable}}%.&lt;br /&gt;
Decreases your global action speed by 10% per level. &lt;br /&gt;
}}&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Cold flames.png&lt;br /&gt;
|name=Avatar of Death&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|Deathknights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq2}}&lt;br /&gt;
|cooldown=100&lt;br /&gt;
|desc=&lt;br /&gt;
Death comes for all beings - and, as a Death Knight, you hasten this process. Your gaze executes an already injured enemy and consumes its soul.&lt;br /&gt;
Eventually, upon as you master the use of these souls, you may pass for a denizen of this world. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Body of fire.png&lt;br /&gt;
|name=Sacrifice is the Way&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|Deathknights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq3}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Death is power, and none know this better than you. As you kill creatures in this reality you mark them as sacrifices to your patron, slowly reestablishing your solidity.&lt;br /&gt;
Increases hit points based on the amount of enemies you have slain.&lt;br /&gt;
Every (100, 90, 75, 50, 20) victims grants you +1 max hp, to a maximum of 10, 50, 100, 500, 1000 hp.&lt;br /&gt;
Note: this is meant to reference the number of kills stat trackable under achievements, and thus it will be retroactive.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Moritheil</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=User:Moritheil/Races&amp;diff=19085</id>
		<title>User:Moritheil/Races</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=User:Moritheil/Races&amp;diff=19085"/>
				<updated>2021-10-15T02:58:16Z</updated>
		
		<summary type="html">&lt;p&gt;Moritheil: /* Forest Wights */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Dwarves=&lt;br /&gt;
&lt;br /&gt;
== Dremlings ==&lt;br /&gt;
{{race&lt;br /&gt;
|name=Dremlings&lt;br /&gt;
|metarace=[[Dwarf]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=12&lt;br /&gt;
|exp_penalty=+10%&lt;br /&gt;
|dexterity=-5&lt;br /&gt;
|constitution=+5&lt;br /&gt;
|magic=-5&lt;br /&gt;
|willpower=-5&lt;br /&gt;
|luck=+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Unlike their more established cousins the Dwarves, the Dremlings appear to be nomadic, having no set home.  While Dremlings can pass for Dwarves in terms of height, weight, body build, and most physical features, where a Dwarf's face should be, a Dremling's face is a smooth and featureless blob of white.  This is deeply unsettling to most civilized races, and rumors persist that the Dremlings are alternately Dwarves tainted by some magical experiment gone wrong, an attempt by extradimensional aliens to create imitation Dwarves, or something stranger still. Since the origins of the Dwarves are unclear to other races, the truth is likely known only to a few among the Dremlings and Dwarves themselves.&lt;br /&gt;
&lt;br /&gt;
Like their more normal cousins, Dremlings possess the Resilience of the Dwarves which allows them to increase their armour, physical and spell saves for a few turns.&lt;br /&gt;
&lt;br /&gt;
Dremlings are weaker in both mind and body than common Dwarves, but are even sturdier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Racial Talents ===&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Dwarf resilience.png&lt;br /&gt;
|name=Resilience of the Dwarves&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Dremling}}&lt;br /&gt;
|require={{TalentReq/RacialReq1}}&lt;br /&gt;
|cooldown={{ctl|8|45|25}}&lt;br /&gt;
|use_speed=0&lt;br /&gt;
|desc=&lt;br /&gt;
Call upon the legendary resilience of the Dwarven race to increase your Armor by {{css|Con|7|25}}, and your Spell and Physical saves by {{css|Con|12|30|0.75}} for 8 turns.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability_box&lt;br /&gt;
|image=Stoneskin.png&lt;br /&gt;
|name=Stoneskin&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Dremling}}&lt;br /&gt;
|require={{TalentReq/RacialReq2}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Dwarf skin is a complex structure, it can automatically react to physical blows to harden itself.&lt;br /&gt;
&lt;br /&gt;
When you are hit in melee, you have a 15% chance to increase your Armour total by {{cts|6|30}} for 5 turns.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Bone armour.png&lt;br /&gt;
|name=Stone Body&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Dremling}}&lt;br /&gt;
|require={{TalentReq/RacialReq3}}&lt;br /&gt;
|cooldown=30&lt;br /&gt;
|desc=&lt;br /&gt;
Dremlings have affinity to blight and darkness, and are resistant to physical force, though they are unused to the harsh light of the sun.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Halfling luck.png&lt;br /&gt;
|name=Flower of Eyal&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Dremling}}&lt;br /&gt;
|require={{TalentReq/RacialReq4}}&lt;br /&gt;
|cooldown={{ctl|20|47|35}}&lt;br /&gt;
|use_speed=Instant&lt;br /&gt;
|desc=&lt;br /&gt;
Dwarves are noted for their connection to stone and earth, and the Dremlings must possess something of the same, for in times of need they draw upon Eyal.  For the next {{ctl|10|2|6.1}} turns, all active talents will be used without resource cost.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Races of the Dead=&lt;br /&gt;
==Barrow Wights==&lt;br /&gt;
{{race&lt;br /&gt;
|name=Forest Wights&lt;br /&gt;
|metarace=[[Undead]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=9&lt;br /&gt;
|exp_penalty=+30%&lt;br /&gt;
|dexterity=+5&lt;br /&gt;
|willpower=+5&lt;br /&gt;
|luck=+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Wights are not created by necromancers specifically, but instead rise of their own volition, animated by the land itself. When a particular land has seen enough bloodshed - battlefields, forest, crypts and graveyards - wights can be seen to rise en masse, a near-physical representation of the battles and turmoil the land has faced. &lt;br /&gt;
&lt;br /&gt;
Those who have had encounters with barrow wights speak of incorporeal creatures that lurk in the hills.&lt;br /&gt;
&lt;br /&gt;
===Racial Talents===&lt;br /&gt;
{{:Spectral dash (talent)}}&lt;br /&gt;
{{:Thermal leech (talent)}}&lt;br /&gt;
&lt;br /&gt;
==Forest Wights==&lt;br /&gt;
{{race&lt;br /&gt;
|name=Forest Wights&lt;br /&gt;
|metarace=[[Undead]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=12&lt;br /&gt;
|exp_penalty=+30%&lt;br /&gt;
|constitution=+5&lt;br /&gt;
|willpower=+5&lt;br /&gt;
|luck=+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Wights are not created by necromancers specifically, but instead rise of their own volition, animated by the land itself. When a particular land has seen enough bloodshed - battlefields, forest, crypts and graveyards - wights can be seen to rise en masse, a near-physical representation of the battles and turmoil the land has faced. &lt;br /&gt;
&lt;br /&gt;
Those who have had encounters with forest wights often describe them as spirits of the forest.&lt;br /&gt;
&lt;br /&gt;
===Racial Talents===&lt;br /&gt;
{{:Providence (talent)}}&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Sacrifice.png&lt;br /&gt;
|name=Quietus&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq3}}&lt;br /&gt;
|cooldown=10&lt;br /&gt;
|range=4&lt;br /&gt;
|cost =20 psi&lt;br /&gt;
|desc=&lt;br /&gt;
Emit a wave of psionic energy that silences all those affected in a radius, including the user. The silence chance will increase with your Mindpower.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==High Wights==&lt;br /&gt;
{{race&lt;br /&gt;
|name=High Wights&lt;br /&gt;
|metarace=[[Undead]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=12&lt;br /&gt;
|exp_penalty=+30%&lt;br /&gt;
|willpower=+5&lt;br /&gt;
|luck=+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
High Wights are not created by necromancers specifically, but instead rise of their own volition, animated by the land itself. When a particular land has seen enough bloodshed - battlefields, forest, crypts and graveyards - wights can be seen to rise en masse, a near-physical representation of the battles and turmoil the land has faced. &lt;br /&gt;
&lt;br /&gt;
Those who have had encounters with wights often describe them as indistinct skeletal figures, wrapped in flowing cloaks that become faded and incorporeal at their edges, while strange lights dance where their eyes should remain. Survivors tell of a peculiar sense of exhaustion when in close proximity to them, as though merely being close to these figments of death causes one's life force to sputter and fade. Regardless of this and their ghostly appearance however, it has been recorded that steel and strength of arms is yet enough to destroy them, or at least to erase them for the time being. &lt;br /&gt;
&lt;br /&gt;
===Racial Talents===&lt;br /&gt;
{{:High Wights_(category)}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Golem power.png&lt;br /&gt;
|name=High Wight&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq1}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Though you arise naturally, you are not part of the natural order of things. Supernatural toughness is your birthright.&lt;br /&gt;
&lt;br /&gt;
Upon mastering the use of your undead body, you gain insight into the application of mental forces to [[Absorption_(category)|strengthen your form]].&lt;br /&gt;
}}&lt;br /&gt;
	&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Body of fire.png&lt;br /&gt;
|name=Elemental Body&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq2}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Your connection to Eyal results in you gaining some affinity for the elements. &lt;br /&gt;
&lt;br /&gt;
Upon mastering your elemental body, you gain the ability to [[Augmented_mobility_(category)|transcend distance]] with the power of your mind.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Sacrifice.png&lt;br /&gt;
|name=Quietus&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq3}}&lt;br /&gt;
|cooldown=10&lt;br /&gt;
|range=4&lt;br /&gt;
|cost =20 psi&lt;br /&gt;
|desc=&lt;br /&gt;
Emit a wave of psionic energy that silences all those affected in a radius, including the user. The silence chance will increase with your Mindpower.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Vigilance.png&lt;br /&gt;
|name=Will of Eyal&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq4}}&lt;br /&gt;
|desc=&lt;br /&gt;
Backed by the Will of Eyal, the wight gains a bonus to Mindpower, scaling with Constitution.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Death Knights==&lt;br /&gt;
&lt;br /&gt;
A custom race add-on for TE4, meant to offer users a different playstyle and a different take on the main story.	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{race&lt;br /&gt;
|name=Death Knights&lt;br /&gt;
|metarace=[[Undead]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=12&lt;br /&gt;
|exp_penalty=+50%&lt;br /&gt;
|constitution=+5&lt;br /&gt;
|magic=+4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
Perhaps you were mortal once - long, long ago. But that time has passed out of all reckoning. Your service to a higher power was devoted and faithful, and when the veil of mortality parted for you, you were returned from the other side. Powerful and implacable, you traveled the seas of reality at the behest of your patron - She who granted you Eternity. Worlds burned in your wake. However, due to an unforeseen conjunction - or perhaps due to taking the favor of your mistress for granted - you have been stranded in this strange world, stripped of most of your might.&lt;br /&gt;
&lt;br /&gt;
As undead, Death Knights have access to a wide range of immunities:&lt;br /&gt;
* Poison immunity&lt;br /&gt;
* Bleeding immunity&lt;br /&gt;
* Fear immunity&lt;br /&gt;
* No need to breathe&lt;br /&gt;
&lt;br /&gt;
The spirit of the death knight has been summoned using the medium of a local corpse, but fundamentally, Death Knights do not belong in Eyal. Their very natures clash with the fabric of reality, making it hard for anything to affect them and making it hard for them to act upon other things.&lt;br /&gt;
&lt;br /&gt;
Note: Undead are unnatural creatures and may not use [[infusions]] or be any [[Wilder (Metaclass)|Wilder]] classes. They do not gain the [[Harmony (category)|Harmony]] talent tree from eating the [[Heart of the Sandworm Queen]], but they may consume a corrupted heart to gain the [[Vile life (category)|Vile Life]] talent tree.&lt;br /&gt;
&lt;br /&gt;
===Racial Talents===&lt;br /&gt;
{{:Deathknights_(category)}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Golem power.png&lt;br /&gt;
|name=Death Knight&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|Deathknights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq1}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Your very substance and spirit are alien to this world. The laws of physics struggle to deal with your presence. You have trouble affecting this world, and being affected by it.&lt;br /&gt;
Increases your physical damage resistance by {{gtl|5|75|variable}}%.&lt;br /&gt;
Decreases your global action speed by 10% per level. &lt;br /&gt;
}}&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Cold flames.png&lt;br /&gt;
|name=Avatar of Death&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|Deathknights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq2}}&lt;br /&gt;
|cooldown=100&lt;br /&gt;
|desc=&lt;br /&gt;
Death comes for all beings - and, as a Death Knight, you hasten this process. Your gaze executes an already injured enemy and consumes its soul.&lt;br /&gt;
Eventually, upon as you master the use of these souls, you may pass for a denizen of this world. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Body of fire.png&lt;br /&gt;
|name=Sacrifice is the Way&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|Deathknights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq3}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Death is power, and none know this better than you. As you kill creatures in this reality you mark them as sacrifices to your patron, slowly reestablishing your solidity.&lt;br /&gt;
Increases hit points based on the amount of enemies you have slain.&lt;br /&gt;
Every (100, 90, 75, 50, 20) victims grants you +1 max hp, to a maximum of 10, 50, 100, 500, 1000 hp.&lt;br /&gt;
Note: this is meant to reference the number of kills stat trackable under achievements, and thus it will be retroactive.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Moritheil</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=User:Moritheil/Races&amp;diff=19084</id>
		<title>User:Moritheil/Races</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=User:Moritheil/Races&amp;diff=19084"/>
				<updated>2021-10-15T02:56:56Z</updated>
		
		<summary type="html">&lt;p&gt;Moritheil: /* Racial Talents */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Dwarves=&lt;br /&gt;
&lt;br /&gt;
== Dremlings ==&lt;br /&gt;
{{race&lt;br /&gt;
|name=Dremlings&lt;br /&gt;
|metarace=[[Dwarf]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=12&lt;br /&gt;
|exp_penalty=+10%&lt;br /&gt;
|dexterity=-5&lt;br /&gt;
|constitution=+5&lt;br /&gt;
|magic=-5&lt;br /&gt;
|willpower=-5&lt;br /&gt;
|luck=+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Unlike their more established cousins the Dwarves, the Dremlings appear to be nomadic, having no set home.  While Dremlings can pass for Dwarves in terms of height, weight, body build, and most physical features, where a Dwarf's face should be, a Dremling's face is a smooth and featureless blob of white.  This is deeply unsettling to most civilized races, and rumors persist that the Dremlings are alternately Dwarves tainted by some magical experiment gone wrong, an attempt by extradimensional aliens to create imitation Dwarves, or something stranger still. Since the origins of the Dwarves are unclear to other races, the truth is likely known only to a few among the Dremlings and Dwarves themselves.&lt;br /&gt;
&lt;br /&gt;
Like their more normal cousins, Dremlings possess the Resilience of the Dwarves which allows them to increase their armour, physical and spell saves for a few turns.&lt;br /&gt;
&lt;br /&gt;
Dremlings are weaker in both mind and body than common Dwarves, but are even sturdier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Racial Talents ===&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Dwarf resilience.png&lt;br /&gt;
|name=Resilience of the Dwarves&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Dremling}}&lt;br /&gt;
|require={{TalentReq/RacialReq1}}&lt;br /&gt;
|cooldown={{ctl|8|45|25}}&lt;br /&gt;
|use_speed=0&lt;br /&gt;
|desc=&lt;br /&gt;
Call upon the legendary resilience of the Dwarven race to increase your Armor by {{css|Con|7|25}}, and your Spell and Physical saves by {{css|Con|12|30|0.75}} for 8 turns.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability_box&lt;br /&gt;
|image=Stoneskin.png&lt;br /&gt;
|name=Stoneskin&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Dremling}}&lt;br /&gt;
|require={{TalentReq/RacialReq2}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Dwarf skin is a complex structure, it can automatically react to physical blows to harden itself.&lt;br /&gt;
&lt;br /&gt;
When you are hit in melee, you have a 15% chance to increase your Armour total by {{cts|6|30}} for 5 turns.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Bone armour.png&lt;br /&gt;
|name=Stone Body&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Dremling}}&lt;br /&gt;
|require={{TalentReq/RacialReq3}}&lt;br /&gt;
|cooldown=30&lt;br /&gt;
|desc=&lt;br /&gt;
Dremlings have affinity to blight and darkness, and are resistant to physical force, though they are unused to the harsh light of the sun.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Halfling luck.png&lt;br /&gt;
|name=Flower of Eyal&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Dremling}}&lt;br /&gt;
|require={{TalentReq/RacialReq4}}&lt;br /&gt;
|cooldown={{ctl|20|47|35}}&lt;br /&gt;
|use_speed=Instant&lt;br /&gt;
|desc=&lt;br /&gt;
Dwarves are noted for their connection to stone and earth, and the Dremlings must possess something of the same, for in times of need they draw upon Eyal.  For the next {{ctl|10|2|6.1}} turns, all active talents will be used without resource cost.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Races of the Dead=&lt;br /&gt;
==Barrow Wights==&lt;br /&gt;
{{race&lt;br /&gt;
|name=Forest Wights&lt;br /&gt;
|metarace=[[Undead]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=9&lt;br /&gt;
|exp_penalty=+30%&lt;br /&gt;
|dexterity=+5&lt;br /&gt;
|willpower=+5&lt;br /&gt;
|luck=+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Wights are not created by necromancers specifically, but instead rise of their own volition, animated by the land itself. When a particular land has seen enough bloodshed - battlefields, forest, crypts and graveyards - wights can be seen to rise en masse, a near-physical representation of the battles and turmoil the land has faced. &lt;br /&gt;
&lt;br /&gt;
Those who have had encounters with barrow wights speak of incorporeal creatures that lurk in the hills.&lt;br /&gt;
&lt;br /&gt;
===Racial Talents===&lt;br /&gt;
{{:Spectral dash (talent)}}&lt;br /&gt;
{{:Thermal leech (talent)}}&lt;br /&gt;
&lt;br /&gt;
==Forest Wights==&lt;br /&gt;
{{race&lt;br /&gt;
|name=Forest Wights&lt;br /&gt;
|metarace=[[Undead]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=12&lt;br /&gt;
|exp_penalty=+10%&lt;br /&gt;
|constitution=+5&lt;br /&gt;
|luck=+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Wights are not created by necromancers specifically, but instead rise of their own volition, animated by the land itself. When a particular land has seen enough bloodshed - battlefields, forest, crypts and graveyards - wights can be seen to rise en masse, a near-physical representation of the battles and turmoil the land has faced. &lt;br /&gt;
&lt;br /&gt;
Those who have had encounters with forest wights often describe them as spirits of the forest.&lt;br /&gt;
&lt;br /&gt;
===Racial Talents===&lt;br /&gt;
{{:Providence (talent)}}&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Sacrifice.png&lt;br /&gt;
|name=Quietus&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq3}}&lt;br /&gt;
|cooldown=10&lt;br /&gt;
|range=4&lt;br /&gt;
|cost =20 psi&lt;br /&gt;
|desc=&lt;br /&gt;
Emit a wave of psionic energy that silences all those affected in a radius, including the user. The silence chance will increase with your Mindpower.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==High Wights==&lt;br /&gt;
{{race&lt;br /&gt;
|name=High Wights&lt;br /&gt;
|metarace=[[Undead]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=12&lt;br /&gt;
|exp_penalty=+30%&lt;br /&gt;
|willpower=+5&lt;br /&gt;
|luck=+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
High Wights are not created by necromancers specifically, but instead rise of their own volition, animated by the land itself. When a particular land has seen enough bloodshed - battlefields, forest, crypts and graveyards - wights can be seen to rise en masse, a near-physical representation of the battles and turmoil the land has faced. &lt;br /&gt;
&lt;br /&gt;
Those who have had encounters with wights often describe them as indistinct skeletal figures, wrapped in flowing cloaks that become faded and incorporeal at their edges, while strange lights dance where their eyes should remain. Survivors tell of a peculiar sense of exhaustion when in close proximity to them, as though merely being close to these figments of death causes one's life force to sputter and fade. Regardless of this and their ghostly appearance however, it has been recorded that steel and strength of arms is yet enough to destroy them, or at least to erase them for the time being. &lt;br /&gt;
&lt;br /&gt;
===Racial Talents===&lt;br /&gt;
{{:High Wights_(category)}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Golem power.png&lt;br /&gt;
|name=High Wight&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq1}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Though you arise naturally, you are not part of the natural order of things. Supernatural toughness is your birthright.&lt;br /&gt;
&lt;br /&gt;
Upon mastering the use of your undead body, you gain insight into the application of mental forces to [[Absorption_(category)|strengthen your form]].&lt;br /&gt;
}}&lt;br /&gt;
	&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Body of fire.png&lt;br /&gt;
|name=Elemental Body&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq2}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Your connection to Eyal results in you gaining some affinity for the elements. &lt;br /&gt;
&lt;br /&gt;
Upon mastering your elemental body, you gain the ability to [[Augmented_mobility_(category)|transcend distance]] with the power of your mind.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Sacrifice.png&lt;br /&gt;
|name=Quietus&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq3}}&lt;br /&gt;
|cooldown=10&lt;br /&gt;
|range=4&lt;br /&gt;
|cost =20 psi&lt;br /&gt;
|desc=&lt;br /&gt;
Emit a wave of psionic energy that silences all those affected in a radius, including the user. The silence chance will increase with your Mindpower.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Vigilance.png&lt;br /&gt;
|name=Will of Eyal&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq4}}&lt;br /&gt;
|desc=&lt;br /&gt;
Backed by the Will of Eyal, the wight gains a bonus to Mindpower, scaling with Constitution.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Death Knights==&lt;br /&gt;
&lt;br /&gt;
A custom race add-on for TE4, meant to offer users a different playstyle and a different take on the main story.	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{race&lt;br /&gt;
|name=Death Knights&lt;br /&gt;
|metarace=[[Undead]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=12&lt;br /&gt;
|exp_penalty=+50%&lt;br /&gt;
|constitution=+5&lt;br /&gt;
|magic=+4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
Perhaps you were mortal once - long, long ago. But that time has passed out of all reckoning. Your service to a higher power was devoted and faithful, and when the veil of mortality parted for you, you were returned from the other side. Powerful and implacable, you traveled the seas of reality at the behest of your patron - She who granted you Eternity. Worlds burned in your wake. However, due to an unforeseen conjunction - or perhaps due to taking the favor of your mistress for granted - you have been stranded in this strange world, stripped of most of your might.&lt;br /&gt;
&lt;br /&gt;
As undead, Death Knights have access to a wide range of immunities:&lt;br /&gt;
* Poison immunity&lt;br /&gt;
* Bleeding immunity&lt;br /&gt;
* Fear immunity&lt;br /&gt;
* No need to breathe&lt;br /&gt;
&lt;br /&gt;
The spirit of the death knight has been summoned using the medium of a local corpse, but fundamentally, Death Knights do not belong in Eyal. Their very natures clash with the fabric of reality, making it hard for anything to affect them and making it hard for them to act upon other things.&lt;br /&gt;
&lt;br /&gt;
Note: Undead are unnatural creatures and may not use [[infusions]] or be any [[Wilder (Metaclass)|Wilder]] classes. They do not gain the [[Harmony (category)|Harmony]] talent tree from eating the [[Heart of the Sandworm Queen]], but they may consume a corrupted heart to gain the [[Vile life (category)|Vile Life]] talent tree.&lt;br /&gt;
&lt;br /&gt;
===Racial Talents===&lt;br /&gt;
{{:Deathknights_(category)}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Golem power.png&lt;br /&gt;
|name=Death Knight&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|Deathknights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq1}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Your very substance and spirit are alien to this world. The laws of physics struggle to deal with your presence. You have trouble affecting this world, and being affected by it.&lt;br /&gt;
Increases your physical damage resistance by {{gtl|5|75|variable}}%.&lt;br /&gt;
Decreases your global action speed by 10% per level. &lt;br /&gt;
}}&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Cold flames.png&lt;br /&gt;
|name=Avatar of Death&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|Deathknights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq2}}&lt;br /&gt;
|cooldown=100&lt;br /&gt;
|desc=&lt;br /&gt;
Death comes for all beings - and, as a Death Knight, you hasten this process. Your gaze executes an already injured enemy and consumes its soul.&lt;br /&gt;
Eventually, upon as you master the use of these souls, you may pass for a denizen of this world. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Body of fire.png&lt;br /&gt;
|name=Sacrifice is the Way&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|Deathknights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq3}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Death is power, and none know this better than you. As you kill creatures in this reality you mark them as sacrifices to your patron, slowly reestablishing your solidity.&lt;br /&gt;
Increases hit points based on the amount of enemies you have slain.&lt;br /&gt;
Every (100, 90, 75, 50, 20) victims grants you +1 max hp, to a maximum of 10, 50, 100, 500, 1000 hp.&lt;br /&gt;
Note: this is meant to reference the number of kills stat trackable under achievements, and thus it will be retroactive.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Moritheil</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=User:Moritheil/Races&amp;diff=19083</id>
		<title>User:Moritheil/Races</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=User:Moritheil/Races&amp;diff=19083"/>
				<updated>2021-10-15T02:53:39Z</updated>
		
		<summary type="html">&lt;p&gt;Moritheil: /* Forest Wights */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Dwarves=&lt;br /&gt;
&lt;br /&gt;
== Dremlings ==&lt;br /&gt;
{{race&lt;br /&gt;
|name=Dremlings&lt;br /&gt;
|metarace=[[Dwarf]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=12&lt;br /&gt;
|exp_penalty=+10%&lt;br /&gt;
|dexterity=-5&lt;br /&gt;
|constitution=+5&lt;br /&gt;
|magic=-5&lt;br /&gt;
|willpower=-5&lt;br /&gt;
|luck=+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Unlike their more established cousins the Dwarves, the Dremlings appear to be nomadic, having no set home.  While Dremlings can pass for Dwarves in terms of height, weight, body build, and most physical features, where a Dwarf's face should be, a Dremling's face is a smooth and featureless blob of white.  This is deeply unsettling to most civilized races, and rumors persist that the Dremlings are alternately Dwarves tainted by some magical experiment gone wrong, an attempt by extradimensional aliens to create imitation Dwarves, or something stranger still. Since the origins of the Dwarves are unclear to other races, the truth is likely known only to a few among the Dremlings and Dwarves themselves.&lt;br /&gt;
&lt;br /&gt;
Like their more normal cousins, Dremlings possess the Resilience of the Dwarves which allows them to increase their armour, physical and spell saves for a few turns.&lt;br /&gt;
&lt;br /&gt;
Dremlings are weaker in both mind and body than common Dwarves, but are even sturdier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Racial Talents ===&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Dwarf resilience.png&lt;br /&gt;
|name=Resilience of the Dwarves&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Dremling}}&lt;br /&gt;
|require={{TalentReq/RacialReq1}}&lt;br /&gt;
|cooldown={{ctl|8|45|25}}&lt;br /&gt;
|use_speed=0&lt;br /&gt;
|desc=&lt;br /&gt;
Call upon the legendary resilience of the Dwarven race to increase your Armor by {{css|Con|7|25}}, and your Spell and Physical saves by {{css|Con|12|30|0.75}} for 8 turns.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability_box&lt;br /&gt;
|image=Stoneskin.png&lt;br /&gt;
|name=Stoneskin&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Dremling}}&lt;br /&gt;
|require={{TalentReq/RacialReq2}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Dwarf skin is a complex structure, it can automatically react to physical blows to harden itself.&lt;br /&gt;
&lt;br /&gt;
When you are hit in melee, you have a 15% chance to increase your Armour total by {{cts|6|30}} for 5 turns.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Bone armour.png&lt;br /&gt;
|name=Stone Body&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Dremling}}&lt;br /&gt;
|require={{TalentReq/RacialReq3}}&lt;br /&gt;
|cooldown=30&lt;br /&gt;
|desc=&lt;br /&gt;
Dremlings have affinity to blight and darkness, and are resistant to physical force, though they are unused to the harsh light of the sun.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Halfling luck.png&lt;br /&gt;
|name=Flower of Eyal&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Dremling}}&lt;br /&gt;
|require={{TalentReq/RacialReq4}}&lt;br /&gt;
|cooldown={{ctl|20|47|35}}&lt;br /&gt;
|use_speed=Instant&lt;br /&gt;
|desc=&lt;br /&gt;
Dwarves are noted for their connection to stone and earth, and the Dremlings must possess something of the same, for in times of need they draw upon Eyal.  For the next {{ctl|10|2|6.1}} turns, all active talents will be used without resource cost.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Races of the Dead=&lt;br /&gt;
==Barrow Wights==&lt;br /&gt;
{{race&lt;br /&gt;
|name=Forest Wights&lt;br /&gt;
|metarace=[[Undead]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=9&lt;br /&gt;
|exp_penalty=+30%&lt;br /&gt;
|dexterity=+5&lt;br /&gt;
|willpower=+5&lt;br /&gt;
|luck=+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Wights are not created by necromancers specifically, but instead rise of their own volition, animated by the land itself. When a particular land has seen enough bloodshed - battlefields, forest, crypts and graveyards - wights can be seen to rise en masse, a near-physical representation of the battles and turmoil the land has faced. &lt;br /&gt;
&lt;br /&gt;
Those who have had encounters with barrow wights speak of incorporeal creatures that lurk in the hills.&lt;br /&gt;
&lt;br /&gt;
===Racial Talents===&lt;br /&gt;
{{:Spectral dash (talent)}}&lt;br /&gt;
&lt;br /&gt;
==Forest Wights==&lt;br /&gt;
{{race&lt;br /&gt;
|name=Forest Wights&lt;br /&gt;
|metarace=[[Undead]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=12&lt;br /&gt;
|exp_penalty=+10%&lt;br /&gt;
|constitution=+5&lt;br /&gt;
|luck=+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Wights are not created by necromancers specifically, but instead rise of their own volition, animated by the land itself. When a particular land has seen enough bloodshed - battlefields, forest, crypts and graveyards - wights can be seen to rise en masse, a near-physical representation of the battles and turmoil the land has faced. &lt;br /&gt;
&lt;br /&gt;
Those who have had encounters with forest wights often describe them as spirits of the forest.&lt;br /&gt;
&lt;br /&gt;
===Racial Talents===&lt;br /&gt;
{{:Providence (talent)}}&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Sacrifice.png&lt;br /&gt;
|name=Quietus&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq3}}&lt;br /&gt;
|cooldown=10&lt;br /&gt;
|range=4&lt;br /&gt;
|cost =20 psi&lt;br /&gt;
|desc=&lt;br /&gt;
Emit a wave of psionic energy that silences all those affected in a radius, including the user. The silence chance will increase with your Mindpower.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==High Wights==&lt;br /&gt;
{{race&lt;br /&gt;
|name=High Wights&lt;br /&gt;
|metarace=[[Undead]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=12&lt;br /&gt;
|exp_penalty=+30%&lt;br /&gt;
|willpower=+5&lt;br /&gt;
|luck=+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
High Wights are not created by necromancers specifically, but instead rise of their own volition, animated by the land itself. When a particular land has seen enough bloodshed - battlefields, forest, crypts and graveyards - wights can be seen to rise en masse, a near-physical representation of the battles and turmoil the land has faced. &lt;br /&gt;
&lt;br /&gt;
Those who have had encounters with wights often describe them as indistinct skeletal figures, wrapped in flowing cloaks that become faded and incorporeal at their edges, while strange lights dance where their eyes should remain. Survivors tell of a peculiar sense of exhaustion when in close proximity to them, as though merely being close to these figments of death causes one's life force to sputter and fade. Regardless of this and their ghostly appearance however, it has been recorded that steel and strength of arms is yet enough to destroy them, or at least to erase them for the time being. &lt;br /&gt;
&lt;br /&gt;
===Racial Talents===&lt;br /&gt;
{{:High Wights_(category)}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Golem power.png&lt;br /&gt;
|name=High Wight&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq1}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Though you arise naturally, you are not part of the natural order of things. Supernatural toughness is your birthright.&lt;br /&gt;
&lt;br /&gt;
Upon mastering the use of your undead body, you gain insight into the application of mental forces to [[Absorption_(category)|strengthen your form]].&lt;br /&gt;
}}&lt;br /&gt;
	&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Body of fire.png&lt;br /&gt;
|name=Elemental Body&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq2}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Your connection to Eyal results in you gaining some affinity for the elements. &lt;br /&gt;
&lt;br /&gt;
Upon mastering your elemental body, you gain the ability to [[Augmented_mobility_(category)|transcend distance]] with the power of your mind.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Sacrifice.png&lt;br /&gt;
|name=Quietus&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq3}}&lt;br /&gt;
|cooldown=10&lt;br /&gt;
|range=4&lt;br /&gt;
|cost =20 psi&lt;br /&gt;
|desc=&lt;br /&gt;
Emit a wave of psionic energy that silences all those affected in a radius, including the user. The silence chance will increase with your Mindpower.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Vigilance.png&lt;br /&gt;
|name=Will of Eyal&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq4}}&lt;br /&gt;
|desc=&lt;br /&gt;
Backed by the Will of Eyal, the wight gains a bonus to Mindpower, scaling with Constitution.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Death Knights==&lt;br /&gt;
&lt;br /&gt;
A custom race add-on for TE4, meant to offer users a different playstyle and a different take on the main story.	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{race&lt;br /&gt;
|name=Death Knights&lt;br /&gt;
|metarace=[[Undead]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=12&lt;br /&gt;
|exp_penalty=+50%&lt;br /&gt;
|constitution=+5&lt;br /&gt;
|magic=+4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
Perhaps you were mortal once - long, long ago. But that time has passed out of all reckoning. Your service to a higher power was devoted and faithful, and when the veil of mortality parted for you, you were returned from the other side. Powerful and implacable, you traveled the seas of reality at the behest of your patron - She who granted you Eternity. Worlds burned in your wake. However, due to an unforeseen conjunction - or perhaps due to taking the favor of your mistress for granted - you have been stranded in this strange world, stripped of most of your might.&lt;br /&gt;
&lt;br /&gt;
As undead, Death Knights have access to a wide range of immunities:&lt;br /&gt;
* Poison immunity&lt;br /&gt;
* Bleeding immunity&lt;br /&gt;
* Fear immunity&lt;br /&gt;
* No need to breathe&lt;br /&gt;
&lt;br /&gt;
The spirit of the death knight has been summoned using the medium of a local corpse, but fundamentally, Death Knights do not belong in Eyal. Their very natures clash with the fabric of reality, making it hard for anything to affect them and making it hard for them to act upon other things.&lt;br /&gt;
&lt;br /&gt;
Note: Undead are unnatural creatures and may not use [[infusions]] or be any [[Wilder (Metaclass)|Wilder]] classes. They do not gain the [[Harmony (category)|Harmony]] talent tree from eating the [[Heart of the Sandworm Queen]], but they may consume a corrupted heart to gain the [[Vile life (category)|Vile Life]] talent tree.&lt;br /&gt;
&lt;br /&gt;
===Racial Talents===&lt;br /&gt;
{{:Deathknights_(category)}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Golem power.png&lt;br /&gt;
|name=Death Knight&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|Deathknights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq1}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Your very substance and spirit are alien to this world. The laws of physics struggle to deal with your presence. You have trouble affecting this world, and being affected by it.&lt;br /&gt;
Increases your physical damage resistance by {{gtl|5|75|variable}}%.&lt;br /&gt;
Decreases your global action speed by 10% per level. &lt;br /&gt;
}}&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Cold flames.png&lt;br /&gt;
|name=Avatar of Death&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|Deathknights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq2}}&lt;br /&gt;
|cooldown=100&lt;br /&gt;
|desc=&lt;br /&gt;
Death comes for all beings - and, as a Death Knight, you hasten this process. Your gaze executes an already injured enemy and consumes its soul.&lt;br /&gt;
Eventually, upon as you master the use of these souls, you may pass for a denizen of this world. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Body of fire.png&lt;br /&gt;
|name=Sacrifice is the Way&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|Deathknights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq3}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Death is power, and none know this better than you. As you kill creatures in this reality you mark them as sacrifices to your patron, slowly reestablishing your solidity.&lt;br /&gt;
Increases hit points based on the amount of enemies you have slain.&lt;br /&gt;
Every (100, 90, 75, 50, 20) victims grants you +1 max hp, to a maximum of 10, 50, 100, 500, 1000 hp.&lt;br /&gt;
Note: this is meant to reference the number of kills stat trackable under achievements, and thus it will be retroactive.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Moritheil</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=User:Moritheil/Races&amp;diff=19082</id>
		<title>User:Moritheil/Races</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=User:Moritheil/Races&amp;diff=19082"/>
				<updated>2021-10-15T02:53:01Z</updated>
		
		<summary type="html">&lt;p&gt;Moritheil: /* Barrow Wights */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Dwarves=&lt;br /&gt;
&lt;br /&gt;
== Dremlings ==&lt;br /&gt;
{{race&lt;br /&gt;
|name=Dremlings&lt;br /&gt;
|metarace=[[Dwarf]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=12&lt;br /&gt;
|exp_penalty=+10%&lt;br /&gt;
|dexterity=-5&lt;br /&gt;
|constitution=+5&lt;br /&gt;
|magic=-5&lt;br /&gt;
|willpower=-5&lt;br /&gt;
|luck=+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Unlike their more established cousins the Dwarves, the Dremlings appear to be nomadic, having no set home.  While Dremlings can pass for Dwarves in terms of height, weight, body build, and most physical features, where a Dwarf's face should be, a Dremling's face is a smooth and featureless blob of white.  This is deeply unsettling to most civilized races, and rumors persist that the Dremlings are alternately Dwarves tainted by some magical experiment gone wrong, an attempt by extradimensional aliens to create imitation Dwarves, or something stranger still. Since the origins of the Dwarves are unclear to other races, the truth is likely known only to a few among the Dremlings and Dwarves themselves.&lt;br /&gt;
&lt;br /&gt;
Like their more normal cousins, Dremlings possess the Resilience of the Dwarves which allows them to increase their armour, physical and spell saves for a few turns.&lt;br /&gt;
&lt;br /&gt;
Dremlings are weaker in both mind and body than common Dwarves, but are even sturdier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Racial Talents ===&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Dwarf resilience.png&lt;br /&gt;
|name=Resilience of the Dwarves&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Dremling}}&lt;br /&gt;
|require={{TalentReq/RacialReq1}}&lt;br /&gt;
|cooldown={{ctl|8|45|25}}&lt;br /&gt;
|use_speed=0&lt;br /&gt;
|desc=&lt;br /&gt;
Call upon the legendary resilience of the Dwarven race to increase your Armor by {{css|Con|7|25}}, and your Spell and Physical saves by {{css|Con|12|30|0.75}} for 8 turns.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability_box&lt;br /&gt;
|image=Stoneskin.png&lt;br /&gt;
|name=Stoneskin&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Dremling}}&lt;br /&gt;
|require={{TalentReq/RacialReq2}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Dwarf skin is a complex structure, it can automatically react to physical blows to harden itself.&lt;br /&gt;
&lt;br /&gt;
When you are hit in melee, you have a 15% chance to increase your Armour total by {{cts|6|30}} for 5 turns.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Bone armour.png&lt;br /&gt;
|name=Stone Body&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Dremling}}&lt;br /&gt;
|require={{TalentReq/RacialReq3}}&lt;br /&gt;
|cooldown=30&lt;br /&gt;
|desc=&lt;br /&gt;
Dremlings have affinity to blight and darkness, and are resistant to physical force, though they are unused to the harsh light of the sun.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Halfling luck.png&lt;br /&gt;
|name=Flower of Eyal&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Dremling}}&lt;br /&gt;
|require={{TalentReq/RacialReq4}}&lt;br /&gt;
|cooldown={{ctl|20|47|35}}&lt;br /&gt;
|use_speed=Instant&lt;br /&gt;
|desc=&lt;br /&gt;
Dwarves are noted for their connection to stone and earth, and the Dremlings must possess something of the same, for in times of need they draw upon Eyal.  For the next {{ctl|10|2|6.1}} turns, all active talents will be used without resource cost.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Races of the Dead=&lt;br /&gt;
==Barrow Wights==&lt;br /&gt;
{{race&lt;br /&gt;
|name=Forest Wights&lt;br /&gt;
|metarace=[[Undead]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=9&lt;br /&gt;
|exp_penalty=+30%&lt;br /&gt;
|dexterity=+5&lt;br /&gt;
|willpower=+5&lt;br /&gt;
|luck=+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Wights are not created by necromancers specifically, but instead rise of their own volition, animated by the land itself. When a particular land has seen enough bloodshed - battlefields, forest, crypts and graveyards - wights can be seen to rise en masse, a near-physical representation of the battles and turmoil the land has faced. &lt;br /&gt;
&lt;br /&gt;
Those who have had encounters with barrow wights speak of incorporeal creatures that lurk in the hills.&lt;br /&gt;
&lt;br /&gt;
===Racial Talents===&lt;br /&gt;
{{:Spectral dash (talent)}}&lt;br /&gt;
&lt;br /&gt;
==Forest Wights==&lt;br /&gt;
{{race&lt;br /&gt;
|name=Forest Wights&lt;br /&gt;
|metarace=[[Undead]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=12&lt;br /&gt;
|exp_penalty=+10%&lt;br /&gt;
|constitution=+5&lt;br /&gt;
|luck=+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Wights are not created by necromancers specifically, but instead rise of their own volition, animated by the land itself. When a particular land has seen enough bloodshed - battlefields, forest, crypts and graveyards - wights can be seen to rise en masse, a near-physical representation of the battles and turmoil the land has faced. &lt;br /&gt;
&lt;br /&gt;
Those who have had encounters with forest wights often describe them as spirits of the forest.&lt;br /&gt;
&lt;br /&gt;
{{:Providence (talent)}}&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Sacrifice.png&lt;br /&gt;
|name=Quietus&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq3}}&lt;br /&gt;
|cooldown=10&lt;br /&gt;
|range=4&lt;br /&gt;
|cost =20 psi&lt;br /&gt;
|desc=&lt;br /&gt;
Emit a wave of psionic energy that silences all those affected in a radius, including the user. The silence chance will increase with your Mindpower.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==High Wights==&lt;br /&gt;
{{race&lt;br /&gt;
|name=High Wights&lt;br /&gt;
|metarace=[[Undead]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=12&lt;br /&gt;
|exp_penalty=+30%&lt;br /&gt;
|willpower=+5&lt;br /&gt;
|luck=+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
High Wights are not created by necromancers specifically, but instead rise of their own volition, animated by the land itself. When a particular land has seen enough bloodshed - battlefields, forest, crypts and graveyards - wights can be seen to rise en masse, a near-physical representation of the battles and turmoil the land has faced. &lt;br /&gt;
&lt;br /&gt;
Those who have had encounters with wights often describe them as indistinct skeletal figures, wrapped in flowing cloaks that become faded and incorporeal at their edges, while strange lights dance where their eyes should remain. Survivors tell of a peculiar sense of exhaustion when in close proximity to them, as though merely being close to these figments of death causes one's life force to sputter and fade. Regardless of this and their ghostly appearance however, it has been recorded that steel and strength of arms is yet enough to destroy them, or at least to erase them for the time being. &lt;br /&gt;
&lt;br /&gt;
===Racial Talents===&lt;br /&gt;
{{:High Wights_(category)}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Golem power.png&lt;br /&gt;
|name=High Wight&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq1}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Though you arise naturally, you are not part of the natural order of things. Supernatural toughness is your birthright.&lt;br /&gt;
&lt;br /&gt;
Upon mastering the use of your undead body, you gain insight into the application of mental forces to [[Absorption_(category)|strengthen your form]].&lt;br /&gt;
}}&lt;br /&gt;
	&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Body of fire.png&lt;br /&gt;
|name=Elemental Body&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq2}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Your connection to Eyal results in you gaining some affinity for the elements. &lt;br /&gt;
&lt;br /&gt;
Upon mastering your elemental body, you gain the ability to [[Augmented_mobility_(category)|transcend distance]] with the power of your mind.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Sacrifice.png&lt;br /&gt;
|name=Quietus&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq3}}&lt;br /&gt;
|cooldown=10&lt;br /&gt;
|range=4&lt;br /&gt;
|cost =20 psi&lt;br /&gt;
|desc=&lt;br /&gt;
Emit a wave of psionic energy that silences all those affected in a radius, including the user. The silence chance will increase with your Mindpower.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Vigilance.png&lt;br /&gt;
|name=Will of Eyal&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq4}}&lt;br /&gt;
|desc=&lt;br /&gt;
Backed by the Will of Eyal, the wight gains a bonus to Mindpower, scaling with Constitution.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Death Knights==&lt;br /&gt;
&lt;br /&gt;
A custom race add-on for TE4, meant to offer users a different playstyle and a different take on the main story.	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{race&lt;br /&gt;
|name=Death Knights&lt;br /&gt;
|metarace=[[Undead]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=12&lt;br /&gt;
|exp_penalty=+50%&lt;br /&gt;
|constitution=+5&lt;br /&gt;
|magic=+4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
Perhaps you were mortal once - long, long ago. But that time has passed out of all reckoning. Your service to a higher power was devoted and faithful, and when the veil of mortality parted for you, you were returned from the other side. Powerful and implacable, you traveled the seas of reality at the behest of your patron - She who granted you Eternity. Worlds burned in your wake. However, due to an unforeseen conjunction - or perhaps due to taking the favor of your mistress for granted - you have been stranded in this strange world, stripped of most of your might.&lt;br /&gt;
&lt;br /&gt;
As undead, Death Knights have access to a wide range of immunities:&lt;br /&gt;
* Poison immunity&lt;br /&gt;
* Bleeding immunity&lt;br /&gt;
* Fear immunity&lt;br /&gt;
* No need to breathe&lt;br /&gt;
&lt;br /&gt;
The spirit of the death knight has been summoned using the medium of a local corpse, but fundamentally, Death Knights do not belong in Eyal. Their very natures clash with the fabric of reality, making it hard for anything to affect them and making it hard for them to act upon other things.&lt;br /&gt;
&lt;br /&gt;
Note: Undead are unnatural creatures and may not use [[infusions]] or be any [[Wilder (Metaclass)|Wilder]] classes. They do not gain the [[Harmony (category)|Harmony]] talent tree from eating the [[Heart of the Sandworm Queen]], but they may consume a corrupted heart to gain the [[Vile life (category)|Vile Life]] talent tree.&lt;br /&gt;
&lt;br /&gt;
===Racial Talents===&lt;br /&gt;
{{:Deathknights_(category)}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Golem power.png&lt;br /&gt;
|name=Death Knight&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|Deathknights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq1}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Your very substance and spirit are alien to this world. The laws of physics struggle to deal with your presence. You have trouble affecting this world, and being affected by it.&lt;br /&gt;
Increases your physical damage resistance by {{gtl|5|75|variable}}%.&lt;br /&gt;
Decreases your global action speed by 10% per level. &lt;br /&gt;
}}&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Cold flames.png&lt;br /&gt;
|name=Avatar of Death&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|Deathknights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq2}}&lt;br /&gt;
|cooldown=100&lt;br /&gt;
|desc=&lt;br /&gt;
Death comes for all beings - and, as a Death Knight, you hasten this process. Your gaze executes an already injured enemy and consumes its soul.&lt;br /&gt;
Eventually, upon as you master the use of these souls, you may pass for a denizen of this world. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Body of fire.png&lt;br /&gt;
|name=Sacrifice is the Way&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|Deathknights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq3}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Death is power, and none know this better than you. As you kill creatures in this reality you mark them as sacrifices to your patron, slowly reestablishing your solidity.&lt;br /&gt;
Increases hit points based on the amount of enemies you have slain.&lt;br /&gt;
Every (100, 90, 75, 50, 20) victims grants you +1 max hp, to a maximum of 10, 50, 100, 500, 1000 hp.&lt;br /&gt;
Note: this is meant to reference the number of kills stat trackable under achievements, and thus it will be retroactive.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Moritheil</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=User:Moritheil/Races&amp;diff=19081</id>
		<title>User:Moritheil/Races</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=User:Moritheil/Races&amp;diff=19081"/>
				<updated>2021-10-15T02:52:03Z</updated>
		
		<summary type="html">&lt;p&gt;Moritheil: /* Barrow Wights */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Dwarves=&lt;br /&gt;
&lt;br /&gt;
== Dremlings ==&lt;br /&gt;
{{race&lt;br /&gt;
|name=Dremlings&lt;br /&gt;
|metarace=[[Dwarf]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=12&lt;br /&gt;
|exp_penalty=+10%&lt;br /&gt;
|dexterity=-5&lt;br /&gt;
|constitution=+5&lt;br /&gt;
|magic=-5&lt;br /&gt;
|willpower=-5&lt;br /&gt;
|luck=+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Unlike their more established cousins the Dwarves, the Dremlings appear to be nomadic, having no set home.  While Dremlings can pass for Dwarves in terms of height, weight, body build, and most physical features, where a Dwarf's face should be, a Dremling's face is a smooth and featureless blob of white.  This is deeply unsettling to most civilized races, and rumors persist that the Dremlings are alternately Dwarves tainted by some magical experiment gone wrong, an attempt by extradimensional aliens to create imitation Dwarves, or something stranger still. Since the origins of the Dwarves are unclear to other races, the truth is likely known only to a few among the Dremlings and Dwarves themselves.&lt;br /&gt;
&lt;br /&gt;
Like their more normal cousins, Dremlings possess the Resilience of the Dwarves which allows them to increase their armour, physical and spell saves for a few turns.&lt;br /&gt;
&lt;br /&gt;
Dremlings are weaker in both mind and body than common Dwarves, but are even sturdier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Racial Talents ===&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Dwarf resilience.png&lt;br /&gt;
|name=Resilience of the Dwarves&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Dremling}}&lt;br /&gt;
|require={{TalentReq/RacialReq1}}&lt;br /&gt;
|cooldown={{ctl|8|45|25}}&lt;br /&gt;
|use_speed=0&lt;br /&gt;
|desc=&lt;br /&gt;
Call upon the legendary resilience of the Dwarven race to increase your Armor by {{css|Con|7|25}}, and your Spell and Physical saves by {{css|Con|12|30|0.75}} for 8 turns.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability_box&lt;br /&gt;
|image=Stoneskin.png&lt;br /&gt;
|name=Stoneskin&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Dremling}}&lt;br /&gt;
|require={{TalentReq/RacialReq2}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Dwarf skin is a complex structure, it can automatically react to physical blows to harden itself.&lt;br /&gt;
&lt;br /&gt;
When you are hit in melee, you have a 15% chance to increase your Armour total by {{cts|6|30}} for 5 turns.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Bone armour.png&lt;br /&gt;
|name=Stone Body&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Dremling}}&lt;br /&gt;
|require={{TalentReq/RacialReq3}}&lt;br /&gt;
|cooldown=30&lt;br /&gt;
|desc=&lt;br /&gt;
Dremlings have affinity to blight and darkness, and are resistant to physical force, though they are unused to the harsh light of the sun.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Halfling luck.png&lt;br /&gt;
|name=Flower of Eyal&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Dremling}}&lt;br /&gt;
|require={{TalentReq/RacialReq4}}&lt;br /&gt;
|cooldown={{ctl|20|47|35}}&lt;br /&gt;
|use_speed=Instant&lt;br /&gt;
|desc=&lt;br /&gt;
Dwarves are noted for their connection to stone and earth, and the Dremlings must possess something of the same, for in times of need they draw upon Eyal.  For the next {{ctl|10|2|6.1}} turns, all active talents will be used without resource cost.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Races of the Dead=&lt;br /&gt;
==Barrow Wights==&lt;br /&gt;
{{race&lt;br /&gt;
|name=Forest Wights&lt;br /&gt;
|metarace=[[Undead]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=9&lt;br /&gt;
|exp_penalty=+10%&lt;br /&gt;
|dexterity=+5&lt;br /&gt;
|luck=+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Wights are not created by necromancers specifically, but instead rise of their own volition, animated by the land itself. When a particular land has seen enough bloodshed - battlefields, forest, crypts and graveyards - wights can be seen to rise en masse, a near-physical representation of the battles and turmoil the land has faced. &lt;br /&gt;
&lt;br /&gt;
Those who have had encounters with barrow wights speak of incorporeal creatures that lurk in the hills.&lt;br /&gt;
&lt;br /&gt;
===Racial Talents===&lt;br /&gt;
{{:Spectral dash (talent)}}&lt;br /&gt;
&lt;br /&gt;
==Forest Wights==&lt;br /&gt;
{{race&lt;br /&gt;
|name=Forest Wights&lt;br /&gt;
|metarace=[[Undead]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=12&lt;br /&gt;
|exp_penalty=+10%&lt;br /&gt;
|constitution=+5&lt;br /&gt;
|luck=+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Wights are not created by necromancers specifically, but instead rise of their own volition, animated by the land itself. When a particular land has seen enough bloodshed - battlefields, forest, crypts and graveyards - wights can be seen to rise en masse, a near-physical representation of the battles and turmoil the land has faced. &lt;br /&gt;
&lt;br /&gt;
Those who have had encounters with forest wights often describe them as spirits of the forest.&lt;br /&gt;
&lt;br /&gt;
{{:Providence (talent)}}&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Sacrifice.png&lt;br /&gt;
|name=Quietus&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq3}}&lt;br /&gt;
|cooldown=10&lt;br /&gt;
|range=4&lt;br /&gt;
|cost =20 psi&lt;br /&gt;
|desc=&lt;br /&gt;
Emit a wave of psionic energy that silences all those affected in a radius, including the user. The silence chance will increase with your Mindpower.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==High Wights==&lt;br /&gt;
{{race&lt;br /&gt;
|name=High Wights&lt;br /&gt;
|metarace=[[Undead]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=12&lt;br /&gt;
|exp_penalty=+30%&lt;br /&gt;
|willpower=+5&lt;br /&gt;
|luck=+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
High Wights are not created by necromancers specifically, but instead rise of their own volition, animated by the land itself. When a particular land has seen enough bloodshed - battlefields, forest, crypts and graveyards - wights can be seen to rise en masse, a near-physical representation of the battles and turmoil the land has faced. &lt;br /&gt;
&lt;br /&gt;
Those who have had encounters with wights often describe them as indistinct skeletal figures, wrapped in flowing cloaks that become faded and incorporeal at their edges, while strange lights dance where their eyes should remain. Survivors tell of a peculiar sense of exhaustion when in close proximity to them, as though merely being close to these figments of death causes one's life force to sputter and fade. Regardless of this and their ghostly appearance however, it has been recorded that steel and strength of arms is yet enough to destroy them, or at least to erase them for the time being. &lt;br /&gt;
&lt;br /&gt;
===Racial Talents===&lt;br /&gt;
{{:High Wights_(category)}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Golem power.png&lt;br /&gt;
|name=High Wight&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq1}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Though you arise naturally, you are not part of the natural order of things. Supernatural toughness is your birthright.&lt;br /&gt;
&lt;br /&gt;
Upon mastering the use of your undead body, you gain insight into the application of mental forces to [[Absorption_(category)|strengthen your form]].&lt;br /&gt;
}}&lt;br /&gt;
	&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Body of fire.png&lt;br /&gt;
|name=Elemental Body&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq2}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Your connection to Eyal results in you gaining some affinity for the elements. &lt;br /&gt;
&lt;br /&gt;
Upon mastering your elemental body, you gain the ability to [[Augmented_mobility_(category)|transcend distance]] with the power of your mind.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Sacrifice.png&lt;br /&gt;
|name=Quietus&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq3}}&lt;br /&gt;
|cooldown=10&lt;br /&gt;
|range=4&lt;br /&gt;
|cost =20 psi&lt;br /&gt;
|desc=&lt;br /&gt;
Emit a wave of psionic energy that silences all those affected in a radius, including the user. The silence chance will increase with your Mindpower.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Vigilance.png&lt;br /&gt;
|name=Will of Eyal&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq4}}&lt;br /&gt;
|desc=&lt;br /&gt;
Backed by the Will of Eyal, the wight gains a bonus to Mindpower, scaling with Constitution.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Death Knights==&lt;br /&gt;
&lt;br /&gt;
A custom race add-on for TE4, meant to offer users a different playstyle and a different take on the main story.	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{race&lt;br /&gt;
|name=Death Knights&lt;br /&gt;
|metarace=[[Undead]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=12&lt;br /&gt;
|exp_penalty=+50%&lt;br /&gt;
|constitution=+5&lt;br /&gt;
|magic=+4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
Perhaps you were mortal once - long, long ago. But that time has passed out of all reckoning. Your service to a higher power was devoted and faithful, and when the veil of mortality parted for you, you were returned from the other side. Powerful and implacable, you traveled the seas of reality at the behest of your patron - She who granted you Eternity. Worlds burned in your wake. However, due to an unforeseen conjunction - or perhaps due to taking the favor of your mistress for granted - you have been stranded in this strange world, stripped of most of your might.&lt;br /&gt;
&lt;br /&gt;
As undead, Death Knights have access to a wide range of immunities:&lt;br /&gt;
* Poison immunity&lt;br /&gt;
* Bleeding immunity&lt;br /&gt;
* Fear immunity&lt;br /&gt;
* No need to breathe&lt;br /&gt;
&lt;br /&gt;
The spirit of the death knight has been summoned using the medium of a local corpse, but fundamentally, Death Knights do not belong in Eyal. Their very natures clash with the fabric of reality, making it hard for anything to affect them and making it hard for them to act upon other things.&lt;br /&gt;
&lt;br /&gt;
Note: Undead are unnatural creatures and may not use [[infusions]] or be any [[Wilder (Metaclass)|Wilder]] classes. They do not gain the [[Harmony (category)|Harmony]] talent tree from eating the [[Heart of the Sandworm Queen]], but they may consume a corrupted heart to gain the [[Vile life (category)|Vile Life]] talent tree.&lt;br /&gt;
&lt;br /&gt;
===Racial Talents===&lt;br /&gt;
{{:Deathknights_(category)}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Golem power.png&lt;br /&gt;
|name=Death Knight&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|Deathknights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq1}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Your very substance and spirit are alien to this world. The laws of physics struggle to deal with your presence. You have trouble affecting this world, and being affected by it.&lt;br /&gt;
Increases your physical damage resistance by {{gtl|5|75|variable}}%.&lt;br /&gt;
Decreases your global action speed by 10% per level. &lt;br /&gt;
}}&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Cold flames.png&lt;br /&gt;
|name=Avatar of Death&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|Deathknights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq2}}&lt;br /&gt;
|cooldown=100&lt;br /&gt;
|desc=&lt;br /&gt;
Death comes for all beings - and, as a Death Knight, you hasten this process. Your gaze executes an already injured enemy and consumes its soul.&lt;br /&gt;
Eventually, upon as you master the use of these souls, you may pass for a denizen of this world. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Body of fire.png&lt;br /&gt;
|name=Sacrifice is the Way&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|Deathknights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq3}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Death is power, and none know this better than you. As you kill creatures in this reality you mark them as sacrifices to your patron, slowly reestablishing your solidity.&lt;br /&gt;
Increases hit points based on the amount of enemies you have slain.&lt;br /&gt;
Every (100, 90, 75, 50, 20) victims grants you +1 max hp, to a maximum of 10, 50, 100, 500, 1000 hp.&lt;br /&gt;
Note: this is meant to reference the number of kills stat trackable under achievements, and thus it will be retroactive.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Moritheil</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=User:Moritheil/Races&amp;diff=19080</id>
		<title>User:Moritheil/Races</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=User:Moritheil/Races&amp;diff=19080"/>
				<updated>2021-10-15T02:49:21Z</updated>
		
		<summary type="html">&lt;p&gt;Moritheil: /* Forest Wights */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Dwarves=&lt;br /&gt;
&lt;br /&gt;
== Dremlings ==&lt;br /&gt;
{{race&lt;br /&gt;
|name=Dremlings&lt;br /&gt;
|metarace=[[Dwarf]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=12&lt;br /&gt;
|exp_penalty=+10%&lt;br /&gt;
|dexterity=-5&lt;br /&gt;
|constitution=+5&lt;br /&gt;
|magic=-5&lt;br /&gt;
|willpower=-5&lt;br /&gt;
|luck=+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Unlike their more established cousins the Dwarves, the Dremlings appear to be nomadic, having no set home.  While Dremlings can pass for Dwarves in terms of height, weight, body build, and most physical features, where a Dwarf's face should be, a Dremling's face is a smooth and featureless blob of white.  This is deeply unsettling to most civilized races, and rumors persist that the Dremlings are alternately Dwarves tainted by some magical experiment gone wrong, an attempt by extradimensional aliens to create imitation Dwarves, or something stranger still. Since the origins of the Dwarves are unclear to other races, the truth is likely known only to a few among the Dremlings and Dwarves themselves.&lt;br /&gt;
&lt;br /&gt;
Like their more normal cousins, Dremlings possess the Resilience of the Dwarves which allows them to increase their armour, physical and spell saves for a few turns.&lt;br /&gt;
&lt;br /&gt;
Dremlings are weaker in both mind and body than common Dwarves, but are even sturdier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Racial Talents ===&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Dwarf resilience.png&lt;br /&gt;
|name=Resilience of the Dwarves&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Dremling}}&lt;br /&gt;
|require={{TalentReq/RacialReq1}}&lt;br /&gt;
|cooldown={{ctl|8|45|25}}&lt;br /&gt;
|use_speed=0&lt;br /&gt;
|desc=&lt;br /&gt;
Call upon the legendary resilience of the Dwarven race to increase your Armor by {{css|Con|7|25}}, and your Spell and Physical saves by {{css|Con|12|30|0.75}} for 8 turns.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability_box&lt;br /&gt;
|image=Stoneskin.png&lt;br /&gt;
|name=Stoneskin&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Dremling}}&lt;br /&gt;
|require={{TalentReq/RacialReq2}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Dwarf skin is a complex structure, it can automatically react to physical blows to harden itself.&lt;br /&gt;
&lt;br /&gt;
When you are hit in melee, you have a 15% chance to increase your Armour total by {{cts|6|30}} for 5 turns.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Bone armour.png&lt;br /&gt;
|name=Stone Body&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Dremling}}&lt;br /&gt;
|require={{TalentReq/RacialReq3}}&lt;br /&gt;
|cooldown=30&lt;br /&gt;
|desc=&lt;br /&gt;
Dremlings have affinity to blight and darkness, and are resistant to physical force, though they are unused to the harsh light of the sun.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Halfling luck.png&lt;br /&gt;
|name=Flower of Eyal&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Dremling}}&lt;br /&gt;
|require={{TalentReq/RacialReq4}}&lt;br /&gt;
|cooldown={{ctl|20|47|35}}&lt;br /&gt;
|use_speed=Instant&lt;br /&gt;
|desc=&lt;br /&gt;
Dwarves are noted for their connection to stone and earth, and the Dremlings must possess something of the same, for in times of need they draw upon Eyal.  For the next {{ctl|10|2|6.1}} turns, all active talents will be used without resource cost.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Races of the Dead=&lt;br /&gt;
==Barrow Wights==&lt;br /&gt;
{{race&lt;br /&gt;
|name=Forest Wights&lt;br /&gt;
|metarace=[[Undead]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=9&lt;br /&gt;
|exp_penalty=+10%&lt;br /&gt;
|dexterity=+5&lt;br /&gt;
|luck=+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Wights are not created by necromancers specifically, but instead rise of their own volition, animated by the land itself. When a particular land has seen enough bloodshed - battlefields, forest, crypts and graveyards - wights can be seen to rise en masse, a near-physical representation of the battles and turmoil the land has faced. &lt;br /&gt;
&lt;br /&gt;
Those who have had encounters with barrow wights speak of incorporeal creatures that lurk in the hills.&lt;br /&gt;
 &lt;br /&gt;
==Forest Wights==&lt;br /&gt;
{{race&lt;br /&gt;
|name=Forest Wights&lt;br /&gt;
|metarace=[[Undead]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=12&lt;br /&gt;
|exp_penalty=+10%&lt;br /&gt;
|constitution=+5&lt;br /&gt;
|luck=+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Wights are not created by necromancers specifically, but instead rise of their own volition, animated by the land itself. When a particular land has seen enough bloodshed - battlefields, forest, crypts and graveyards - wights can be seen to rise en masse, a near-physical representation of the battles and turmoil the land has faced. &lt;br /&gt;
&lt;br /&gt;
Those who have had encounters with forest wights often describe them as spirits of the forest.&lt;br /&gt;
&lt;br /&gt;
{{:Providence (talent)}}&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Sacrifice.png&lt;br /&gt;
|name=Quietus&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq3}}&lt;br /&gt;
|cooldown=10&lt;br /&gt;
|range=4&lt;br /&gt;
|cost =20 psi&lt;br /&gt;
|desc=&lt;br /&gt;
Emit a wave of psionic energy that silences all those affected in a radius, including the user. The silence chance will increase with your Mindpower.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==High Wights==&lt;br /&gt;
{{race&lt;br /&gt;
|name=High Wights&lt;br /&gt;
|metarace=[[Undead]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=12&lt;br /&gt;
|exp_penalty=+30%&lt;br /&gt;
|willpower=+5&lt;br /&gt;
|luck=+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
High Wights are not created by necromancers specifically, but instead rise of their own volition, animated by the land itself. When a particular land has seen enough bloodshed - battlefields, forest, crypts and graveyards - wights can be seen to rise en masse, a near-physical representation of the battles and turmoil the land has faced. &lt;br /&gt;
&lt;br /&gt;
Those who have had encounters with wights often describe them as indistinct skeletal figures, wrapped in flowing cloaks that become faded and incorporeal at their edges, while strange lights dance where their eyes should remain. Survivors tell of a peculiar sense of exhaustion when in close proximity to them, as though merely being close to these figments of death causes one's life force to sputter and fade. Regardless of this and their ghostly appearance however, it has been recorded that steel and strength of arms is yet enough to destroy them, or at least to erase them for the time being. &lt;br /&gt;
&lt;br /&gt;
===Racial Talents===&lt;br /&gt;
{{:High Wights_(category)}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Golem power.png&lt;br /&gt;
|name=High Wight&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq1}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Though you arise naturally, you are not part of the natural order of things. Supernatural toughness is your birthright.&lt;br /&gt;
&lt;br /&gt;
Upon mastering the use of your undead body, you gain insight into the application of mental forces to [[Absorption_(category)|strengthen your form]].&lt;br /&gt;
}}&lt;br /&gt;
	&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Body of fire.png&lt;br /&gt;
|name=Elemental Body&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq2}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Your connection to Eyal results in you gaining some affinity for the elements. &lt;br /&gt;
&lt;br /&gt;
Upon mastering your elemental body, you gain the ability to [[Augmented_mobility_(category)|transcend distance]] with the power of your mind.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Sacrifice.png&lt;br /&gt;
|name=Quietus&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq3}}&lt;br /&gt;
|cooldown=10&lt;br /&gt;
|range=4&lt;br /&gt;
|cost =20 psi&lt;br /&gt;
|desc=&lt;br /&gt;
Emit a wave of psionic energy that silences all those affected in a radius, including the user. The silence chance will increase with your Mindpower.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Vigilance.png&lt;br /&gt;
|name=Will of Eyal&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq4}}&lt;br /&gt;
|desc=&lt;br /&gt;
Backed by the Will of Eyal, the wight gains a bonus to Mindpower, scaling with Constitution.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Death Knights==&lt;br /&gt;
&lt;br /&gt;
A custom race add-on for TE4, meant to offer users a different playstyle and a different take on the main story.	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{race&lt;br /&gt;
|name=Death Knights&lt;br /&gt;
|metarace=[[Undead]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=12&lt;br /&gt;
|exp_penalty=+50%&lt;br /&gt;
|constitution=+5&lt;br /&gt;
|magic=+4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
Perhaps you were mortal once - long, long ago. But that time has passed out of all reckoning. Your service to a higher power was devoted and faithful, and when the veil of mortality parted for you, you were returned from the other side. Powerful and implacable, you traveled the seas of reality at the behest of your patron - She who granted you Eternity. Worlds burned in your wake. However, due to an unforeseen conjunction - or perhaps due to taking the favor of your mistress for granted - you have been stranded in this strange world, stripped of most of your might.&lt;br /&gt;
&lt;br /&gt;
As undead, Death Knights have access to a wide range of immunities:&lt;br /&gt;
* Poison immunity&lt;br /&gt;
* Bleeding immunity&lt;br /&gt;
* Fear immunity&lt;br /&gt;
* No need to breathe&lt;br /&gt;
&lt;br /&gt;
The spirit of the death knight has been summoned using the medium of a local corpse, but fundamentally, Death Knights do not belong in Eyal. Their very natures clash with the fabric of reality, making it hard for anything to affect them and making it hard for them to act upon other things.&lt;br /&gt;
&lt;br /&gt;
Note: Undead are unnatural creatures and may not use [[infusions]] or be any [[Wilder (Metaclass)|Wilder]] classes. They do not gain the [[Harmony (category)|Harmony]] talent tree from eating the [[Heart of the Sandworm Queen]], but they may consume a corrupted heart to gain the [[Vile life (category)|Vile Life]] talent tree.&lt;br /&gt;
&lt;br /&gt;
===Racial Talents===&lt;br /&gt;
{{:Deathknights_(category)}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Golem power.png&lt;br /&gt;
|name=Death Knight&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|Deathknights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq1}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Your very substance and spirit are alien to this world. The laws of physics struggle to deal with your presence. You have trouble affecting this world, and being affected by it.&lt;br /&gt;
Increases your physical damage resistance by {{gtl|5|75|variable}}%.&lt;br /&gt;
Decreases your global action speed by 10% per level. &lt;br /&gt;
}}&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Cold flames.png&lt;br /&gt;
|name=Avatar of Death&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|Deathknights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq2}}&lt;br /&gt;
|cooldown=100&lt;br /&gt;
|desc=&lt;br /&gt;
Death comes for all beings - and, as a Death Knight, you hasten this process. Your gaze executes an already injured enemy and consumes its soul.&lt;br /&gt;
Eventually, upon as you master the use of these souls, you may pass for a denizen of this world. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Body of fire.png&lt;br /&gt;
|name=Sacrifice is the Way&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|Deathknights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq3}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Death is power, and none know this better than you. As you kill creatures in this reality you mark them as sacrifices to your patron, slowly reestablishing your solidity.&lt;br /&gt;
Increases hit points based on the amount of enemies you have slain.&lt;br /&gt;
Every (100, 90, 75, 50, 20) victims grants you +1 max hp, to a maximum of 10, 50, 100, 500, 1000 hp.&lt;br /&gt;
Note: this is meant to reference the number of kills stat trackable under achievements, and thus it will be retroactive.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Moritheil</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=User:Moritheil/Races&amp;diff=19079</id>
		<title>User:Moritheil/Races</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=User:Moritheil/Races&amp;diff=19079"/>
				<updated>2021-10-15T02:46:19Z</updated>
		
		<summary type="html">&lt;p&gt;Moritheil: /* Races of the Dead */ added wight types&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Dwarves=&lt;br /&gt;
&lt;br /&gt;
== Dremlings ==&lt;br /&gt;
{{race&lt;br /&gt;
|name=Dremlings&lt;br /&gt;
|metarace=[[Dwarf]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=12&lt;br /&gt;
|exp_penalty=+10%&lt;br /&gt;
|dexterity=-5&lt;br /&gt;
|constitution=+5&lt;br /&gt;
|magic=-5&lt;br /&gt;
|willpower=-5&lt;br /&gt;
|luck=+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Unlike their more established cousins the Dwarves, the Dremlings appear to be nomadic, having no set home.  While Dremlings can pass for Dwarves in terms of height, weight, body build, and most physical features, where a Dwarf's face should be, a Dremling's face is a smooth and featureless blob of white.  This is deeply unsettling to most civilized races, and rumors persist that the Dremlings are alternately Dwarves tainted by some magical experiment gone wrong, an attempt by extradimensional aliens to create imitation Dwarves, or something stranger still. Since the origins of the Dwarves are unclear to other races, the truth is likely known only to a few among the Dremlings and Dwarves themselves.&lt;br /&gt;
&lt;br /&gt;
Like their more normal cousins, Dremlings possess the Resilience of the Dwarves which allows them to increase their armour, physical and spell saves for a few turns.&lt;br /&gt;
&lt;br /&gt;
Dremlings are weaker in both mind and body than common Dwarves, but are even sturdier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Racial Talents ===&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Dwarf resilience.png&lt;br /&gt;
|name=Resilience of the Dwarves&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Dremling}}&lt;br /&gt;
|require={{TalentReq/RacialReq1}}&lt;br /&gt;
|cooldown={{ctl|8|45|25}}&lt;br /&gt;
|use_speed=0&lt;br /&gt;
|desc=&lt;br /&gt;
Call upon the legendary resilience of the Dwarven race to increase your Armor by {{css|Con|7|25}}, and your Spell and Physical saves by {{css|Con|12|30|0.75}} for 8 turns.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability_box&lt;br /&gt;
|image=Stoneskin.png&lt;br /&gt;
|name=Stoneskin&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Dremling}}&lt;br /&gt;
|require={{TalentReq/RacialReq2}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Dwarf skin is a complex structure, it can automatically react to physical blows to harden itself.&lt;br /&gt;
&lt;br /&gt;
When you are hit in melee, you have a 15% chance to increase your Armour total by {{cts|6|30}} for 5 turns.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Bone armour.png&lt;br /&gt;
|name=Stone Body&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Dremling}}&lt;br /&gt;
|require={{TalentReq/RacialReq3}}&lt;br /&gt;
|cooldown=30&lt;br /&gt;
|desc=&lt;br /&gt;
Dremlings have affinity to blight and darkness, and are resistant to physical force, though they are unused to the harsh light of the sun.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Halfling luck.png&lt;br /&gt;
|name=Flower of Eyal&lt;br /&gt;
|category_type={{ct|Race}}&lt;br /&gt;
|category={{c|Dremling}}&lt;br /&gt;
|require={{TalentReq/RacialReq4}}&lt;br /&gt;
|cooldown={{ctl|20|47|35}}&lt;br /&gt;
|use_speed=Instant&lt;br /&gt;
|desc=&lt;br /&gt;
Dwarves are noted for their connection to stone and earth, and the Dremlings must possess something of the same, for in times of need they draw upon Eyal.  For the next {{ctl|10|2|6.1}} turns, all active talents will be used without resource cost.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Races of the Dead=&lt;br /&gt;
==Barrow Wights==&lt;br /&gt;
{{race&lt;br /&gt;
|name=Forest Wights&lt;br /&gt;
|metarace=[[Undead]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=9&lt;br /&gt;
|exp_penalty=+10%&lt;br /&gt;
|dexterity=+5&lt;br /&gt;
|luck=+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Wights are not created by necromancers specifically, but instead rise of their own volition, animated by the land itself. When a particular land has seen enough bloodshed - battlefields, forest, crypts and graveyards - wights can be seen to rise en masse, a near-physical representation of the battles and turmoil the land has faced. &lt;br /&gt;
&lt;br /&gt;
Those who have had encounters with barrow wights speak of incorporeal creatures that lurk in the hills.&lt;br /&gt;
 &lt;br /&gt;
==Forest Wights==&lt;br /&gt;
{{race&lt;br /&gt;
|name=Forest Wights&lt;br /&gt;
|metarace=[[Undead]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=12&lt;br /&gt;
|exp_penalty=+10%&lt;br /&gt;
|constitution=+5&lt;br /&gt;
|luck=+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Wights are not created by necromancers specifically, but instead rise of their own volition, animated by the land itself. When a particular land has seen enough bloodshed - battlefields, forest, crypts and graveyards - wights can be seen to rise en masse, a near-physical representation of the battles and turmoil the land has faced. &lt;br /&gt;
&lt;br /&gt;
Those who have had encounters with forest wights often describe them as spirits of the forest. &lt;br /&gt;
&lt;br /&gt;
==High Wights==&lt;br /&gt;
{{race&lt;br /&gt;
|name=High Wights&lt;br /&gt;
|metarace=[[Undead]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=12&lt;br /&gt;
|exp_penalty=+30%&lt;br /&gt;
|willpower=+5&lt;br /&gt;
|luck=+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
High Wights are not created by necromancers specifically, but instead rise of their own volition, animated by the land itself. When a particular land has seen enough bloodshed - battlefields, forest, crypts and graveyards - wights can be seen to rise en masse, a near-physical representation of the battles and turmoil the land has faced. &lt;br /&gt;
&lt;br /&gt;
Those who have had encounters with wights often describe them as indistinct skeletal figures, wrapped in flowing cloaks that become faded and incorporeal at their edges, while strange lights dance where their eyes should remain. Survivors tell of a peculiar sense of exhaustion when in close proximity to them, as though merely being close to these figments of death causes one's life force to sputter and fade. Regardless of this and their ghostly appearance however, it has been recorded that steel and strength of arms is yet enough to destroy them, or at least to erase them for the time being. &lt;br /&gt;
&lt;br /&gt;
===Racial Talents===&lt;br /&gt;
{{:High Wights_(category)}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Golem power.png&lt;br /&gt;
|name=High Wight&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq1}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Though you arise naturally, you are not part of the natural order of things. Supernatural toughness is your birthright.&lt;br /&gt;
&lt;br /&gt;
Upon mastering the use of your undead body, you gain insight into the application of mental forces to [[Absorption_(category)|strengthen your form]].&lt;br /&gt;
}}&lt;br /&gt;
	&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Body of fire.png&lt;br /&gt;
|name=Elemental Body&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq2}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Your connection to Eyal results in you gaining some affinity for the elements. &lt;br /&gt;
&lt;br /&gt;
Upon mastering your elemental body, you gain the ability to [[Augmented_mobility_(category)|transcend distance]] with the power of your mind.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Sacrifice.png&lt;br /&gt;
|name=Quietus&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq3}}&lt;br /&gt;
|cooldown=10&lt;br /&gt;
|range=4&lt;br /&gt;
|cost =20 psi&lt;br /&gt;
|desc=&lt;br /&gt;
Emit a wave of psionic energy that silences all those affected in a radius, including the user. The silence chance will increase with your Mindpower.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Vigilance.png&lt;br /&gt;
|name=Will of Eyal&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|High Wights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq4}}&lt;br /&gt;
|desc=&lt;br /&gt;
Backed by the Will of Eyal, the wight gains a bonus to Mindpower, scaling with Constitution.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Death Knights==&lt;br /&gt;
&lt;br /&gt;
A custom race add-on for TE4, meant to offer users a different playstyle and a different take on the main story.	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{race&lt;br /&gt;
|name=Death Knights&lt;br /&gt;
|metarace=[[Undead]]&lt;br /&gt;
|locked=[[Unlockables#Races|No]]&lt;br /&gt;
|life_per_level=12&lt;br /&gt;
|exp_penalty=+50%&lt;br /&gt;
|constitution=+5&lt;br /&gt;
|magic=+4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
Perhaps you were mortal once - long, long ago. But that time has passed out of all reckoning. Your service to a higher power was devoted and faithful, and when the veil of mortality parted for you, you were returned from the other side. Powerful and implacable, you traveled the seas of reality at the behest of your patron - She who granted you Eternity. Worlds burned in your wake. However, due to an unforeseen conjunction - or perhaps due to taking the favor of your mistress for granted - you have been stranded in this strange world, stripped of most of your might.&lt;br /&gt;
&lt;br /&gt;
As undead, Death Knights have access to a wide range of immunities:&lt;br /&gt;
* Poison immunity&lt;br /&gt;
* Bleeding immunity&lt;br /&gt;
* Fear immunity&lt;br /&gt;
* No need to breathe&lt;br /&gt;
&lt;br /&gt;
The spirit of the death knight has been summoned using the medium of a local corpse, but fundamentally, Death Knights do not belong in Eyal. Their very natures clash with the fabric of reality, making it hard for anything to affect them and making it hard for them to act upon other things.&lt;br /&gt;
&lt;br /&gt;
Note: Undead are unnatural creatures and may not use [[infusions]] or be any [[Wilder (Metaclass)|Wilder]] classes. They do not gain the [[Harmony (category)|Harmony]] talent tree from eating the [[Heart of the Sandworm Queen]], but they may consume a corrupted heart to gain the [[Vile life (category)|Vile Life]] talent tree.&lt;br /&gt;
&lt;br /&gt;
===Racial Talents===&lt;br /&gt;
{{:Deathknights_(category)}}&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Golem power.png&lt;br /&gt;
|name=Death Knight&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|Deathknights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq1}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Your very substance and spirit are alien to this world. The laws of physics struggle to deal with your presence. You have trouble affecting this world, and being affected by it.&lt;br /&gt;
Increases your physical damage resistance by {{gtl|5|75|variable}}%.&lt;br /&gt;
Decreases your global action speed by 10% per level. &lt;br /&gt;
}}&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Cold flames.png&lt;br /&gt;
|name=Avatar of Death&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|Deathknights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq2}}&lt;br /&gt;
|cooldown=100&lt;br /&gt;
|desc=&lt;br /&gt;
Death comes for all beings - and, as a Death Knight, you hasten this process. Your gaze executes an already injured enemy and consumes its soul.&lt;br /&gt;
Eventually, upon as you master the use of these souls, you may pass for a denizen of this world. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Body of fire.png&lt;br /&gt;
|name=Sacrifice is the Way&lt;br /&gt;
|category_type={{ct|Undead}}&lt;br /&gt;
|category={{c|Deathknights}}&lt;br /&gt;
|require={{TalentReq/UndeadsReq3}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Death is power, and none know this better than you. As you kill creatures in this reality you mark them as sacrifices to your patron, slowly reestablishing your solidity.&lt;br /&gt;
Increases hit points based on the amount of enemies you have slain.&lt;br /&gt;
Every (100, 90, 75, 50, 20) victims grants you +1 max hp, to a maximum of 10, 50, 100, 500, 1000 hp.&lt;br /&gt;
Note: this is meant to reference the number of kills stat trackable under achievements, and thus it will be retroactive.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Moritheil</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=User:Moritheil/Guides&amp;diff=19078</id>
		<title>User:Moritheil/Guides</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=User:Moritheil/Guides&amp;diff=19078"/>
				<updated>2021-10-15T01:53:39Z</updated>
		
		<summary type="html">&lt;p&gt;Moritheil: /* Add-ons for the total beginner */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Add-ons for the total beginner =&lt;br /&gt;
&lt;br /&gt;
== Preface ==&lt;br /&gt;
There is something you should take care of before we talk about how to make things work: Have an idea. &lt;br /&gt;
&lt;br /&gt;
All things exist first as visions.  Everything in the world around you - a chair, a knife, a fork - first existed as an idea in someone's head. Then they imprinted that vision onto reality, possibly adjusted for feedback.  So the process is idea -&amp;gt; acquire skills -&amp;gt; implementation.&lt;br /&gt;
&lt;br /&gt;
Making things just because you can or because they are easy to make, if you are new to making things, is not exactly a guarantee of quality.  Work on committing the vision to paper (or notepad) before you open up an editor and start writing code. That way it should be clearer if you simply lack the ability to implement your idea (frustrating, but common to all creative types - writers, painters, poets included!) or if you actually lack clarity with the very concept you are trying to implement (in which case, other people in the coding forum cannot help you!)&lt;br /&gt;
&lt;br /&gt;
== Design ==&lt;br /&gt;
Basically the theory of writing your own races/classes is that you call variables into local variables and reference those local variables, then order results.  This accords generally with good coding practice, but is a good reminder for non-coders.  Also remember that if some way to do a thing already exists, try to respect the existing structure, for uniformity across the game (and to enable correct behavior with future versions!)  This means that, for instance, if you write a bonus for Spellpower, and all the existing Spellpower references rescale to give diminishing returns, yours should not be the only thing out there immune to diminishing returns! You should write your code either in such a way that it arrives at the rescaling mechanic in the end, or if need be, outright duplicate that rescaling mechanic.&lt;br /&gt;
&lt;br /&gt;
== Finding Your Addon Directory ==&lt;br /&gt;
&lt;br /&gt;
Note that the advice on the te4 website to search for certain files will not help in the current version, where those files are hidden by default and won't appear on search. This is some specific advice for Mac Users on finding the addon directory: [https://forums.te4.org/viewtopic.php?p=241668#p241668]&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
There is an official guide to [https://www.lua.org/pil/contents.html Lua] online, so I will not bother to duplicate anything here.&lt;br /&gt;
&lt;br /&gt;
At a very basic level, learning to make mods is like science: you first dissect things, and figure out how they work, and then you apply what you gained from dissection yourself. What you want to do is take an add-on you are familiar with and have played, and open it up to look at it. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*		Rename .teaa file to .zip and unzip it&lt;br /&gt;
* 		You should note a bunch of files and folders in the resulting folder. Start by looking at talents.lua&lt;br /&gt;
* 		You can also take the TOME engine itself and unzip it so you can look at the source code. This is especially helpful when writing other subraces of existing races.&lt;br /&gt;
&lt;br /&gt;
You will usually want to use something like&lt;br /&gt;
*		local lev = self:getTalentLevelRaw(t)&lt;br /&gt;
*		local levs = self:getTalentLevel(t)&lt;br /&gt;
&lt;br /&gt;
to call the talent (or raw talent) level of racials when writing races.&lt;br /&gt;
&lt;br /&gt;
List of things that you will want to know:&lt;br /&gt;
* 		self.STAT_CON, self.STAT_STR, etc. are the variables referencing player character's stats.&lt;br /&gt;
* 		Don't forget to write behavior for what happens when you un-upgrade as well! (And if you're writing variable level behavior instead of uniform upgrades, remember to reference the PREVIOUS level it was upgraded to!)&lt;br /&gt;
* 		[[Callback]] is a very helpful page.&lt;br /&gt;
&lt;br /&gt;
Good design practices&lt;br /&gt;
* 		If you want something special to happen when you cap a racial talent, try handling it with more local variables (i.e. mastery = false/true) as this handles upgrades/reverse upgrades more gracefully! &lt;br /&gt;
* 		Communicate with the user! Display visible game log messages about what happens when you use specials, if procs fire and miss, etc. That way you (and your users) will know with certainty that your talents are working (and interacting with other details) correctly.&lt;br /&gt;
* 		Format your log messages with color!&lt;br /&gt;
&lt;br /&gt;
= Color =&lt;br /&gt;
A color page already exists; however, it does not list what those colors are natively used for in TOME. [[Colors]] include:&lt;br /&gt;
* #1133F3# cold&lt;br /&gt;
* #STEEL_BLUE# ice&lt;br /&gt;
* #LIGHT_STEEL_BLUE# temporal&lt;br /&gt;
* #GREY# darkness&lt;br /&gt;
* #PURPLE# arcane&lt;br /&gt;
* #YELLOW# mind&lt;br /&gt;
* #LIGHT_GREEN# slow status&lt;br /&gt;
* #aaaaaa#0 physical&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Vampire Mage Guide=&lt;br /&gt;
&lt;br /&gt;
This is a guide to using astralInferno's playable Vampire race add-on and playing a mage. Current Vampire add-on is version 1.3 and current game is version 1.4.9, soon to be 1.5.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Archmage]] - this is perhaps the most thematic way to play a mage: you'll have the spell power boosts from Archmage and access to basic necromantic trees from Vampire.  You can easily do a tri-elemental build for levels 1-30, only instead of fire/lightning/arcane you'll probably want arcane/darkness/cold to take advantage of your inborn spell penetration.  Pick up Shivgoroth Form early for emergency stun immunity and cold healing, then follow up with Frostdusk for sustained damage boosts and a second elemental affinity. With access to [[Grave_(category)|Grave]], you might want to skip Ice - Chill of the Tomb is basically Fireflash, Cold Edition (and Fireflash is so good for corner sniping that it is considered a staple of many builds that don't even specialize in fire/wildfire).  Rigor Mortis + Circle of Death + Ice Storm give you plenty of options for crowd control and staying alive. Consider Meta for the ability to dispel enemy shields.&lt;br /&gt;
&lt;br /&gt;
[[Necromancer]] - this is redundant. Not bad if you basically want to play a Necromancer+, but it doesn't add much beyond a stat bump, some category masteries, and a very situational melee attack in exchange for a 40% experience penalty.  As undead, you can't go lich (and liches get hefty bonuses in 1.5.)  You have most of the immunities of one, of course, but not disease/blight.  This becomes extremely relevant in certain zones that specialize in blight damage.  On the other hand, you can save the 5 points and the 2 category unlocks that are mandatory for the 1.5 lich (who needs an effective level of 7) and put them elsewhere.&lt;br /&gt;
&lt;br /&gt;
[[Alchemist]] - easy mode, ON. Between being more durable than the typical mage, having [[Flash_freeze_(talent)|Flash Freeze]] as an instant to correct small positioning mistakes, and having the ability to switch places with your golem to get out of trouble, you should never die.  Alchemist also gives you tremendous gold income, making the early levels easy and making purchasing randarts late game simple.  The elemental forms you get aren't quite as good as the archmage's (they mostly grant high resistance rather than affinity, which means you can stand in a fire/icestorm etc. but it won't heal you.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Vampire race notes==&lt;br /&gt;
&lt;br /&gt;
A word to the wise: you can only count on getting Nightfall and Necrotic Minions unlocked as a matter of course. Improving the Vampire racial tree with your first unlock will grant knowledge of advanced necrotic minions, but that's it.  ''It does not grant automatic unlock for that as well''. It is far from the bonanza that players like myself were expecting (vague comments in the forum implied that a lot of necromancy would unlock, making this a great payoff for focusing all your points here, but that is sadly not the case.)  Ice, Grave, and Shade will be locked no matter what and those are the categories with real potential to synergize with other classes.  Getting the 1.2 mastery doesn't add more stat points from Vampire, it doesn't improve the Vampiric Bite, and it doesn't unlock anything that wouldn't already have been unlocked. It ONLY adds one category, locked, meaning basically you're paying for the privilege of being able to pay ANOTHER category point later on to get a tree that most necromancer players already find dubious due to intense resource management for limited gains.  For such a heavy investment of General points this is rather underwhelming.&lt;br /&gt;
&lt;br /&gt;
What you want to invest in as a mage is probably 5/1/5/5.  The second category, Mockery of Life, grants no additional spell knowledge and is a melee attack.  The capstone just makes your Cloak of Undeath removable, but you can do that at the Sher'tul Fortress anyway.&lt;br /&gt;
&lt;br /&gt;
That's not to say playing a Vampire is bad - it's a very smooth and rewarding start.  A quick 5 points for +5 to all stats ensures you can steamroll the early game, especially those pesky adventuring parties and Zig patrols.  Suffocation won't be an issue. Fear immunity, though far from core to any build, will occasionally save you from a war cry or intimidation, and you don't have to look for bleed resistance or immunity on items.  The raw stat boosts make you tanky enough to risk closing to melee range with early bosses after wounding them, so you can eat them for the relevant achievement.&lt;br /&gt;
&lt;br /&gt;
But with limited unlock points, you'll have to cherry-pick your build.  Be a thrifty spender.  Decide whether you want that 5th rune slot (probably not, as you have so many categories to unlock!)  Decide whether you want to emphasize Forgery of Haze clones, or minions, or play a blaster.  I do not recommend running minions unless you are a pure Necromancer, as without Animus to expand your battery of souls you are really in an awkward place for resource management.&lt;br /&gt;
&lt;br /&gt;
==[[Escorts]]==&lt;br /&gt;
&lt;br /&gt;
As an undead you are animated by arcane energies, so you will obviously not be betraying people to Zigur.  You also must take the extra step of corrupting the Sandworm Queen Heart before eating it, somewhat delaying your power spike, but this is compensated by vampires having an early power spike in general.&lt;br /&gt;
&lt;br /&gt;
Most desired escorts:&lt;br /&gt;
&lt;br /&gt;
Anorithil (Bathe in Light) - This is amazing for dealing with DOTs, since you don't have access to infusions and you are saving your Heat Beam for purging Stun/Daze/Blind.  As a mage, you don't have that many hit points, so even a level 1 BiL keeps you topped up on health. In a pinch, you can also use the brilliance effect of this to reveal assassins creeping up on you.  It will heal and shield them, but if you can't punch through that you aren't trying.&lt;br /&gt;
&lt;br /&gt;
Sun Paladin (Chant of Fortress) - Get 2 ranks if you can, but don't bother to unlock the category, as that just causes you to have to waste a point to qualify for this chant. &lt;br /&gt;
&lt;br /&gt;
Warrior (Unflinching Resolve) - More useful the more ranks you have; while you aren't going to get it to 5 from escort quests, getting 2 ranks is not unreasonable to shoot for and can clear blindness as well as stun.  We want this because Heat Beam doesn't always clear the right debuff and Shivgoroth Form only lasts 10-12 turns.  The odds of this triggering are about 20% with 30 con and 2 ranks; obviously you aren't going to be banking on this, but it can save you if you miscalculate or roll badly on Heat Beam's status purge.  Vitality is less useful given that your base hit points aren't that high (as a mage, you depend on shields) and you are immune to bleeding and poison status effects anyway.  The last two talents in the tree are useless to mages, so grabbing the actual category unlock is questionable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Decent escorts:&lt;br /&gt;
&lt;br /&gt;
Thief (Charm Mastery): More item use? Yes please.&lt;br /&gt;
&lt;br /&gt;
Temporal Explorer (Foresight): Defense is a questionable thing to build for at higher difficulties, but if you're an archmage you might be stacking this via Blurred Sight just to avoid dying to trash mobs with jump abilities (Rush etc.)  The chance to shrug off crits is low but extremely valuable to mages.  Paired with other sources, it could save you from being assassinated.&lt;br /&gt;
&lt;br /&gt;
Seer (Premonition): An occasional 15% damage reduction for one component of an enemy's damage.  Practically speaking, that'll amount to maybe 4% of overall damage. As a mage, you can afford to float the 120 mana sustain cost.&lt;br /&gt;
&lt;br /&gt;
Low synergy escorts:&lt;br /&gt;
&lt;br /&gt;
Loremaster: Just get Magic points, really, unless you get this super early and are pumping Willpower to go with Distortion Shield or something.&lt;br /&gt;
&lt;br /&gt;
Tinker: While Steamtech is normally a nice thing to add on to a character and play with, as a Vampire you are super strapped for category unlocks. Pass.  Consider Last Engineer Standing for critical hit mitigation.&lt;br /&gt;
&lt;br /&gt;
Alchemist: See Tinker, above. Normally a great escort to get for Stone Alchemy, but you really can't spare category unlocks as a vampire mage.  Consider Stone Touch: it doesn't grant any additional cold resistance, so shattering should be easier for you than most.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Prodigies==&lt;br /&gt;
&lt;br /&gt;
You have to ask? Cauterize.  Cauterize, cauterize, cauterize.  Because you are still a squishy mage and as long as you aren't one-shot you have a great kit for dealing with most problems.&lt;br /&gt;
&lt;br /&gt;
Aside from that, it depends heavily on your build. Swift Hands is OK, though you probably won't have the Dex for it (and it's getting nerfed in 1.5.)&lt;br /&gt;
&lt;br /&gt;
Armour of Shadows, Bloodspring, Spine of the World are all thematic and helpful.&lt;br /&gt;
&lt;br /&gt;
Blighted Summons is, as ever, an option for minion necromancy, as is Hidden Resources.&lt;br /&gt;
&lt;br /&gt;
Temporal Form is not bad but not what it used to be.&lt;br /&gt;
&lt;br /&gt;
Elemental Surge is OK, not great.  Endless Woes is probably to be avoided as you only deal Darkness and it's a 1 in 5 chance to blind.&lt;/div&gt;</summary>
		<author><name>Moritheil</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=User:Moritheil/Classes&amp;diff=19075</id>
		<title>User:Moritheil/Classes</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=User:Moritheil/Classes&amp;diff=19075"/>
				<updated>2021-10-14T20:47:44Z</updated>
		
		<summary type="html">&lt;p&gt;Moritheil: /* Seer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Bard=&lt;br /&gt;
&lt;br /&gt;
{{class&lt;br /&gt;
|name=Bard&lt;br /&gt;
|metaclass=Mage&lt;br /&gt;
|starting_life=120&lt;br /&gt;
|locked=No&lt;br /&gt;
|life_per_level= +0&lt;br /&gt;
|magic=+5&lt;br /&gt;
|luck =+3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Venerated for their knowledge, feared for their curses, bards are more likely to be seen decorating the court of a king than on adventure.&lt;br /&gt;
Still, every once in a while the desire to experience first-hand the stuff of legend and myth overtakes one, and he begins traveling. &lt;br /&gt;
A bard's single most important stat is [[Magic]].&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Iron Dagger&lt;br /&gt;
*Rough Leather Armor&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*Rush&lt;br /&gt;
*Dirty Fighting&lt;br /&gt;
*Armour Training&lt;br /&gt;
*Heightened Senses&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat techniques (category)|Combat Techniques]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Rush (talent)|Rush]]&lt;br /&gt;
| talent2 = [[Precise strikes (talent)|Precise Strikes]]&lt;br /&gt;
| talent3 = [[Perfect strike (talent)|Perfect Strike]]&lt;br /&gt;
| talent4 = [[Blinding speed (talent)|Blinding Speed]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Kenning (category)|Kennings]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Lex gundobad (talent)|Lex Gundobad]]&lt;br /&gt;
| talent2 = [[Arcane body (talent)|Arcane Body]]&lt;br /&gt;
| talent3 = [[Tvíkent (talent)|Tvíkent]]&lt;br /&gt;
| talent4 = [[Elder edda (talent)|Elder Edda]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = {{ct|Chronomancy}}&lt;br /&gt;
| Name = {{c|Speed Control}}&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| talent1 = {{t|Celerity}}&lt;br /&gt;
| talent2 = {{t|Time Dilation}}&lt;br /&gt;
| talent3 = {{t|Haste}}&lt;br /&gt;
| talent4 = {{t|Time Stop}}&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Enhancement (category)|Enhancement]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Fiery hands (talent)|Fiery Hands]]&lt;br /&gt;
| talent2 = [[Earthen barrier (talent)|Earthen Barrier]]&lt;br /&gt;
| talent3 = [[Shock hands (talent)|Shock Hands]]&lt;br /&gt;
| talent4 = [[Inner power (talent)|Inner Power]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Meta (category)|Meta]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Disperse magic (talent)|Disperse Magic]]&lt;br /&gt;
| talent2 = [[Spellcraft (talent)|Spellcraft]]&lt;br /&gt;
| talent3 = [[Quicken spells (talent)|Quicken Spells]]&lt;br /&gt;
| talent4 = [[Metaflow (talent)|Metaflow]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Temporal (category)|Temporal]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Congeal time (talent)|Congeal Time]]&lt;br /&gt;
| talent2 = [[Time shield (talent)|Time Shield]]&lt;br /&gt;
| talent3 = [[Time prison (talent)|Time Prison]]&lt;br /&gt;
| talent4 = [[Essence of speed (talent)|Essence of Speed]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Phantasm (category)|Phantasm]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Illuminate (talent)|Illuminate]]&lt;br /&gt;
| talent2 = [[Blur sight (talent)|Blur Sight]]&lt;br /&gt;
| talent3 = [[Phantasmal shield (talent)|Phantasmal Shield]]&lt;br /&gt;
| talent4 = [[Invisibility (talent)|Invisibility]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Stealth (category)|Stealth]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Stealth (talent)|Stealth]]&lt;br /&gt;
| talent2 = [[Shadowstrike (talent)|Shadowstrike]]&lt;br /&gt;
| talent3 = [[Hide in plain sight (talent)|Hide in Plain Sight]]&lt;br /&gt;
| talent4 = [[Unseen actions (talent)|Unseen Actions]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Acrobatics (category)|Acrobatics]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Vault (talent)|Vault]]&lt;br /&gt;
| talent2 = [[Tumble (talent)|Tumble]]&lt;br /&gt;
| talent3 = [[Trained reactions (talent)|Trained Reactions]]&lt;br /&gt;
| talent4 = [[Superb agility (talent)|Superb Agility]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Aegis (category)|Aegis]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Arcane reconstruction (talent)|Arcane Reconstruction]]&lt;br /&gt;
| talent2 = [[Shielding (talent)|Shielding]]&lt;br /&gt;
| talent3 = [[Arcane shield (talent)|Arcane Shield]]&lt;br /&gt;
| talent4 = [[Aegis (talent)|Aegis]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Celestial (category type)|Celestial]]&lt;br /&gt;
| Name = [[Chants (category)|Chants]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Chant of fortitude (talent)|Chant of Fortitude]]&lt;br /&gt;
| talent2 = [[Chant of fortress (talent)|Chant of Fortress]]&lt;br /&gt;
| talent3 = [[Chant of resistance (talent)|Chant of Resistance]]&lt;br /&gt;
| talent4 = [[Chant of light (talent)|Chant of Light]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Celestial (category type)|Celestial]]&lt;br /&gt;
| Name = [[Hymns (category)|Hymns]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Hymn of shadows (talent)|Hymn of Shadows]]&lt;br /&gt;
| talent2 = [[Hymn of detection (talent)|Hymn of Detection]]&lt;br /&gt;
| talent3 = [[Hymn of perseverance (talent)|Hymn of Perseverance]]&lt;br /&gt;
| talent4 = [[Hymn of moonlight (talent)|Hymn of Moonlight]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Chronomancy (category)|Chronomancy]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Precognition (talent)|Precognition]]&lt;br /&gt;
| talent2 = [[Foresight (talent)|Foresight]]&lt;br /&gt;
| talent3 = [[Contingency (talent)|Contingency]]&lt;br /&gt;
| talent4 = [[See the threads (talent)|See the Threads]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Fate weaving (category)|Fate Weaving]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Spin fate (talent)|Spin Fate]]&lt;br /&gt;
| talent2 = [[Seal fate (talent)|Seal Fate]]&lt;br /&gt;
| talent3 = [[Fateweaver (talent)|Fateweaver]]&lt;br /&gt;
| talent4 = [[Webs of fate (talent)|Webs of Fate]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
See [[Guides#Rogue|Rogue Strategy Guides]].&lt;br /&gt;
&lt;br /&gt;
You can also see the Rogue [[Rogue/notes|general notes]], but they may be out of date.&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;br /&gt;
&lt;br /&gt;
=Pirate=&lt;br /&gt;
&lt;br /&gt;
{{class&lt;br /&gt;
|name=Pirate&lt;br /&gt;
|metaclass=Rogue&lt;br /&gt;
|starting_life=120&lt;br /&gt;
|locked=No&lt;br /&gt;
|life_per_level= +2&lt;br /&gt;
|cunning =+5&lt;br /&gt;
|luck =+3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Pirates are the scoundrels of the sea. They are melee fighters who use maneuverability, misdirection, and cunning to exploit enemy weaknesses.&lt;br /&gt;
While almost anyone can be a pirate, true pirates loosely follow a traditional path set forth by Mercredi, legendary Pirate Queen.&lt;br /&gt;
Their single most important stat is [[Cunning]].&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Iron Cutlass&lt;br /&gt;
*Rough Leather Armor&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*Rush&lt;br /&gt;
*Dirty Fighting&lt;br /&gt;
*Armour Training&lt;br /&gt;
*Heightened Senses&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat techniques (category)|Combat Techniques]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Rush (talent)|Rush]]&lt;br /&gt;
| talent2 = [[Precise strikes (talent)|Precise Strikes]]&lt;br /&gt;
| talent3 = [[Perfect strike (talent)|Perfect Strike]]&lt;br /&gt;
| talent4 = [[Blinding speed (talent)|Blinding Speed]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Shield offense (category)|Shield Offense]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| talent1 = [[Shield pummel (talent)|Shield Pummel]]&lt;br /&gt;
| talent2 = [[Riposte (talent)|Riposte]]&lt;br /&gt;
| talent3 = [[Shield slam (talent)|Shield Slam]]&lt;br /&gt;
| talent4 = [[Assault (talent)|Assault]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning_(category_type)|Cunning]]&lt;br /&gt;
| Name = [[Piracy (category)|Piracy]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Nautical combat (talent)|Nautical Combat]]&lt;br /&gt;
| talent2 = [[Swashbuckling (talent)|Swashbuckling]]&lt;br /&gt;
| talent3 = [[Scurvy (talent)|Scurvy]]&lt;br /&gt;
| talent4 = [[Naval bombardment (talent)|Naval Bombardment]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Stealth (category)|Stealth]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Stealth (talent)|Stealth]]&lt;br /&gt;
| talent2 = [[Shadowstrike (talent)|Shadowstrike]]&lt;br /&gt;
| talent3 = [[Hide in plain sight (talent)|Hide in Plain Sight]]&lt;br /&gt;
| talent4 = [[Unseen actions (talent)|Unseen Actions]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Dirty fighting (category)|Dirty Fighting]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Dirty fighting (talent)|Dirty Fighting]]&lt;br /&gt;
| talent2 = [[Backstab (talent)|Backstab]]&lt;br /&gt;
| talent3 = [[Switch place (talent)|Switch Place]]&lt;br /&gt;
| talent4 = [[Cripple (talent)|Cripple]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Tactical (category)|Tactical]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| talent1 = [[Tactical expert (talent)|Tactical Expert]]&lt;br /&gt;
| talent2 = [[Counter attack (talent)|Counter Attack]]&lt;br /&gt;
| talent3 = [[Set up (talent)|Set Up]]&lt;br /&gt;
| talent4 = [[Exploit weakness (talent)|Exploit Weakness]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Lethality (category)|Lethality]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Lethality (talent)|Lethality]]&lt;br /&gt;
| talent2 = [[Deadly strikes (talent)|Deadly Strikes]]&lt;br /&gt;
| talent3 = [[Willful combat (talent)|Willful Combat]]&lt;br /&gt;
| talent4 = [[Snap (talent)|Snap]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat veteran (category)|Combat Veteran]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Quick recovery (talent)|Quick Recovery]]&lt;br /&gt;
| talent2 = [[Fast metabolism (talent)|Fast Metabolism]]&lt;br /&gt;
| talent3 = [[Spell shield (talent)|Spell Shield]]&lt;br /&gt;
| talent4 = [[Unending frenzy (talent)|Unending Frenzy]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Acrobatics (category)|Acrobatics]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Vault (talent)|Vault]]&lt;br /&gt;
| talent2 = [[Tumble (talent)|Tumble]]&lt;br /&gt;
| talent3 = [[Trained reactions (talent)|Trained Reactions]]&lt;br /&gt;
| talent4 = [[Superb agility (talent)|Superb Agility]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat training (category)|Combat Training]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Thick skin (talent)|Thick Skin]]&lt;br /&gt;
| talent2 = [[Armour training (talent)|Armour Training]]&lt;br /&gt;
| talent3 = [[Combat accuracy (talent)|Combat Accuracy]]&lt;br /&gt;
| talent4 = [[Weapons mastery (talent)|Weapons Mastery]]&lt;br /&gt;
| talent5 = [[Dagger mastery (talent)|Dagger Mastery]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category_type)|Cursed]]&lt;br /&gt;
| Name = [[Cursed aura (category)|Cursed Aura]]&lt;br /&gt;
| Mastery = 0.8&lt;br /&gt;
| Locked = Yes *&lt;br /&gt;
| talent1 = [[Defiling touch (talent)|Defiling Touch]]&lt;br /&gt;
| talent2 = [[Dark gifts (talent)|Dark Gifts]]&lt;br /&gt;
| talent3 = [[Ruined earth (talent)|Ruined Earth]]&lt;br /&gt;
| talent4 = [[Cursed sentry (talent)|Cursed Sentry]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Scoundrel (category)|Scoundrel]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Lacerating strikes (talent)|Lacerating Strikes]]&lt;br /&gt;
| talent2 = [[Scoundrel's strategies (talent)|Scoundrel's Strategies]]&lt;br /&gt;
| talent3 = [[Nimble movements (talent)|Nimble Movements]]&lt;br /&gt;
| talent4 = [[Misdirection (talent)|Misdirection]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Field control (category)|Field Control]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Disengage (talent)|Disengage]]&lt;br /&gt;
| talent2 = [[Track (talent)|Track]]&lt;br /&gt;
| talent3 = [[Heave (talent)|Heave]]&lt;br /&gt;
| talent4 = [[Slow motion (talent)|Slow Motion]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
(*) The {{c|Cursed Aura}} generic tree is optional. You can choose to unlock it when you pick up your first item. This choice will only be presented once to any character. See [[Cursed_aura_(category)/Curses|Cursed Aura Effects]] for complete details on how Cursed Aura works.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
See [[Guides#Rogue|Rogue Strategy Guides]].&lt;br /&gt;
&lt;br /&gt;
You can also see the Rogue [[Rogue/notes|general notes]], but they may be out of date.&lt;br /&gt;
&lt;br /&gt;
=Seer=&lt;br /&gt;
{{class&lt;br /&gt;
|name=Seer&lt;br /&gt;
|metaclass=Mage&lt;br /&gt;
|starting_life=90&lt;br /&gt;
|locked=Yes&lt;br /&gt;
|life_per_level= -1&lt;br /&gt;
|dexterity= +3&lt;br /&gt;
|magic= +3&lt;br /&gt;
|willpower= +3&lt;br /&gt;
|cunning= +3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The Seer is a type of wizard that specializes in divination and misdirection. Generally thought cowardly and unfocused, they nevertheless have certain advantages over the more orthodox Archmages. Their lower destructive potential is made up for by drawing upon multiple resources and different traditions of magic. The successful Seer is one who manages to rotate through different *types* of magical or physical techniques to keep their foes off-balance as they whittle them down.&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Elm Staff&lt;br /&gt;
*Linen Robe&lt;br /&gt;
*[[inscriptions|Manasurge Rune]] (Increases mana regeneration by 820% for 10 turns and instantly restores 41 mana, 15 turn cooldown)&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*{{T|Manathrust}} (1)&lt;br /&gt;
*[[Temporal bolt (talent)|Temporal Bolt]] (1)&lt;br /&gt;
*[[Arcane eye (talent)|Arcane Eye]] (1)&lt;br /&gt;
*[[Disengage (talent)|Disengage]] (1)&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Arcane (category)|Arcane]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Arcane power (talent)|Arcane Power]]&lt;br /&gt;
| talent2 = [[Manathrust (talent)|Manathrust]]&lt;br /&gt;
| talent3 = [[Arcane vortex (talent)|Arcane Vortex]]&lt;br /&gt;
| talent4 = [[Disruption shield (talent)|Disruption Shield]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = {{c|Speed Control}}&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Celerity (talent)|Celerity]]&lt;br /&gt;
| talent2 = [[Time dilation (talent)|Time Dilation]]&lt;br /&gt;
| talent3 = [[Haste (talent)|Haste]]&lt;br /&gt;
| talent4 = [[Time stop (talent)|Time Stop]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Time Travel (category)|Time Travel]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Temporal bolt (talent)|Temporal Bolt]]&lt;br /&gt;
| talent2 = [[Time skip (talent)|Time Skip]]&lt;br /&gt;
| talent3 = [[Temporal reprieve (talent)|Temporal Reprieve]]&lt;br /&gt;
| talent4 = [[Echoes from the past (talent)|Echoes from the Past]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Psionic (category type)|Psionic]]&lt;br /&gt;
| Name = [[Slumber (category)|Slumber]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| talent1 = [[Slumber (talent)|Slumber]]&lt;br /&gt;
| talent2 = [[Restless night (talent)|Restless Night]]&lt;br /&gt;
| talent3 = [[Sandman (talent)|Sandman]]&lt;br /&gt;
| talent4 = [[Dreamscape (talent)|Dreamscape]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Phantasm (category)|Phantasm]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Illuminate (talent)|Illuminate]]&lt;br /&gt;
| talent2 = [[Blur sight (talent)|Blur Sight]]&lt;br /&gt;
| talent3 = [[Phantasmal shield (talent)|Phantasmal Shield]]&lt;br /&gt;
| talent4 = [[Invisibility (talent)|Invisibility]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Meta (category)|Meta]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Disperse magic (talent)|Disperse Magic]]&lt;br /&gt;
| talent2 = [[Spellcraft (talent)|Spellcraft]]&lt;br /&gt;
| talent3 = [[Quicken spells (talent)|Quicken Spells]]&lt;br /&gt;
| talent4 = [[Metaflow (talent)|Metaflow]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Stealth (category)|Stealth]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Stealth (talent)|Stealth]]&lt;br /&gt;
| talent2 = [[Shadowstrike (talent)|Shadowstrike]]&lt;br /&gt;
| talent3 = [[Hide in plain sight (talent)|Hide in Plain Sight]]&lt;br /&gt;
| talent4 = [[Unseen actions (talent)|Unseen Actions]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Aegis (category)|Aegis]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Arcane reconstruction (talent)|Arcane Reconstruction]]&lt;br /&gt;
| talent2 = [[Shielding (talent)|Shielding]]&lt;br /&gt;
| talent3 = [[Arcane shield (talent)|Arcane Shield]]&lt;br /&gt;
| talent4 = [[Aegis (talent)|Aegis]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Conveyance (category)|Conveyance]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Phase door (talent)|Phase Door]]&lt;br /&gt;
| talent2 = [[Teleport (talent)|Teleport]]&lt;br /&gt;
| talent3 = [[Displacement shield (talent)|Displacement Shield]]&lt;br /&gt;
| talent4 = [[Probability travel (talent)|Probability Travel]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Chronomancy (category)|Chronomancy]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Precognition (talent)|Precognition]]&lt;br /&gt;
| talent2 = [[Foresight (talent)|Foresight]]&lt;br /&gt;
| talent3 = [[Contingency (talent)|Contingency]]&lt;br /&gt;
| talent4 = [[See the threads (talent)|See the Threads]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Divination (category)|Divination]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Arcane eye (talent)|Arcane Eye]]&lt;br /&gt;
| talent2 = [[Keen senses (talent)|Keen Senses]]&lt;br /&gt;
| talent3 = [[Vision (talent)|Vision]]&lt;br /&gt;
| talent4 = [[Premonition (talent)|Premonition]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Mobility (category)|Mobility]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Disengage (talent)|Disengage]]&lt;br /&gt;
| talent2 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
| talent3 = [[Tumble (talent)|Tumble]]&lt;br /&gt;
| talent4 = [[Trained reactions (talent)|Trained Reactions]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Device mastery (talent)|Device Mastery]]&lt;br /&gt;
| talent3 = [[Track (talent)|Track]]&lt;br /&gt;
| talent4 = [[Danger sense (talent)|Danger Sense]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Moritheil</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=User:Moritheil/Classes&amp;diff=19074</id>
		<title>User:Moritheil/Classes</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=User:Moritheil/Classes&amp;diff=19074"/>
				<updated>2021-10-14T20:27:46Z</updated>
		
		<summary type="html">&lt;p&gt;Moritheil: /* Seer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Bard=&lt;br /&gt;
&lt;br /&gt;
{{class&lt;br /&gt;
|name=Bard&lt;br /&gt;
|metaclass=Mage&lt;br /&gt;
|starting_life=120&lt;br /&gt;
|locked=No&lt;br /&gt;
|life_per_level= +0&lt;br /&gt;
|magic=+5&lt;br /&gt;
|luck =+3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Venerated for their knowledge, feared for their curses, bards are more likely to be seen decorating the court of a king than on adventure.&lt;br /&gt;
Still, every once in a while the desire to experience first-hand the stuff of legend and myth overtakes one, and he begins traveling. &lt;br /&gt;
A bard's single most important stat is [[Magic]].&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Iron Dagger&lt;br /&gt;
*Rough Leather Armor&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*Rush&lt;br /&gt;
*Dirty Fighting&lt;br /&gt;
*Armour Training&lt;br /&gt;
*Heightened Senses&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat techniques (category)|Combat Techniques]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Rush (talent)|Rush]]&lt;br /&gt;
| talent2 = [[Precise strikes (talent)|Precise Strikes]]&lt;br /&gt;
| talent3 = [[Perfect strike (talent)|Perfect Strike]]&lt;br /&gt;
| talent4 = [[Blinding speed (talent)|Blinding Speed]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Kenning (category)|Kennings]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Lex gundobad (talent)|Lex Gundobad]]&lt;br /&gt;
| talent2 = [[Arcane body (talent)|Arcane Body]]&lt;br /&gt;
| talent3 = [[Tvíkent (talent)|Tvíkent]]&lt;br /&gt;
| talent4 = [[Elder edda (talent)|Elder Edda]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = {{ct|Chronomancy}}&lt;br /&gt;
| Name = {{c|Speed Control}}&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| talent1 = {{t|Celerity}}&lt;br /&gt;
| talent2 = {{t|Time Dilation}}&lt;br /&gt;
| talent3 = {{t|Haste}}&lt;br /&gt;
| talent4 = {{t|Time Stop}}&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Enhancement (category)|Enhancement]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Fiery hands (talent)|Fiery Hands]]&lt;br /&gt;
| talent2 = [[Earthen barrier (talent)|Earthen Barrier]]&lt;br /&gt;
| talent3 = [[Shock hands (talent)|Shock Hands]]&lt;br /&gt;
| talent4 = [[Inner power (talent)|Inner Power]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Meta (category)|Meta]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Disperse magic (talent)|Disperse Magic]]&lt;br /&gt;
| talent2 = [[Spellcraft (talent)|Spellcraft]]&lt;br /&gt;
| talent3 = [[Quicken spells (talent)|Quicken Spells]]&lt;br /&gt;
| talent4 = [[Metaflow (talent)|Metaflow]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Temporal (category)|Temporal]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Congeal time (talent)|Congeal Time]]&lt;br /&gt;
| talent2 = [[Time shield (talent)|Time Shield]]&lt;br /&gt;
| talent3 = [[Time prison (talent)|Time Prison]]&lt;br /&gt;
| talent4 = [[Essence of speed (talent)|Essence of Speed]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Phantasm (category)|Phantasm]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Illuminate (talent)|Illuminate]]&lt;br /&gt;
| talent2 = [[Blur sight (talent)|Blur Sight]]&lt;br /&gt;
| talent3 = [[Phantasmal shield (talent)|Phantasmal Shield]]&lt;br /&gt;
| talent4 = [[Invisibility (talent)|Invisibility]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Stealth (category)|Stealth]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Stealth (talent)|Stealth]]&lt;br /&gt;
| talent2 = [[Shadowstrike (talent)|Shadowstrike]]&lt;br /&gt;
| talent3 = [[Hide in plain sight (talent)|Hide in Plain Sight]]&lt;br /&gt;
| talent4 = [[Unseen actions (talent)|Unseen Actions]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Acrobatics (category)|Acrobatics]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Vault (talent)|Vault]]&lt;br /&gt;
| talent2 = [[Tumble (talent)|Tumble]]&lt;br /&gt;
| talent3 = [[Trained reactions (talent)|Trained Reactions]]&lt;br /&gt;
| talent4 = [[Superb agility (talent)|Superb Agility]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Aegis (category)|Aegis]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Arcane reconstruction (talent)|Arcane Reconstruction]]&lt;br /&gt;
| talent2 = [[Shielding (talent)|Shielding]]&lt;br /&gt;
| talent3 = [[Arcane shield (talent)|Arcane Shield]]&lt;br /&gt;
| talent4 = [[Aegis (talent)|Aegis]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Celestial (category type)|Celestial]]&lt;br /&gt;
| Name = [[Chants (category)|Chants]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Chant of fortitude (talent)|Chant of Fortitude]]&lt;br /&gt;
| talent2 = [[Chant of fortress (talent)|Chant of Fortress]]&lt;br /&gt;
| talent3 = [[Chant of resistance (talent)|Chant of Resistance]]&lt;br /&gt;
| talent4 = [[Chant of light (talent)|Chant of Light]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Celestial (category type)|Celestial]]&lt;br /&gt;
| Name = [[Hymns (category)|Hymns]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Hymn of shadows (talent)|Hymn of Shadows]]&lt;br /&gt;
| talent2 = [[Hymn of detection (talent)|Hymn of Detection]]&lt;br /&gt;
| talent3 = [[Hymn of perseverance (talent)|Hymn of Perseverance]]&lt;br /&gt;
| talent4 = [[Hymn of moonlight (talent)|Hymn of Moonlight]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Chronomancy (category)|Chronomancy]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Precognition (talent)|Precognition]]&lt;br /&gt;
| talent2 = [[Foresight (talent)|Foresight]]&lt;br /&gt;
| talent3 = [[Contingency (talent)|Contingency]]&lt;br /&gt;
| talent4 = [[See the threads (talent)|See the Threads]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Fate weaving (category)|Fate Weaving]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Spin fate (talent)|Spin Fate]]&lt;br /&gt;
| talent2 = [[Seal fate (talent)|Seal Fate]]&lt;br /&gt;
| talent3 = [[Fateweaver (talent)|Fateweaver]]&lt;br /&gt;
| talent4 = [[Webs of fate (talent)|Webs of Fate]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
See [[Guides#Rogue|Rogue Strategy Guides]].&lt;br /&gt;
&lt;br /&gt;
You can also see the Rogue [[Rogue/notes|general notes]], but they may be out of date.&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;br /&gt;
&lt;br /&gt;
=Pirate=&lt;br /&gt;
&lt;br /&gt;
{{class&lt;br /&gt;
|name=Pirate&lt;br /&gt;
|metaclass=Rogue&lt;br /&gt;
|starting_life=120&lt;br /&gt;
|locked=No&lt;br /&gt;
|life_per_level= +2&lt;br /&gt;
|cunning =+5&lt;br /&gt;
|luck =+3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Pirates are the scoundrels of the sea. They are melee fighters who use maneuverability, misdirection, and cunning to exploit enemy weaknesses.&lt;br /&gt;
While almost anyone can be a pirate, true pirates loosely follow a traditional path set forth by Mercredi, legendary Pirate Queen.&lt;br /&gt;
Their single most important stat is [[Cunning]].&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Iron Cutlass&lt;br /&gt;
*Rough Leather Armor&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*Rush&lt;br /&gt;
*Dirty Fighting&lt;br /&gt;
*Armour Training&lt;br /&gt;
*Heightened Senses&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat techniques (category)|Combat Techniques]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Rush (talent)|Rush]]&lt;br /&gt;
| talent2 = [[Precise strikes (talent)|Precise Strikes]]&lt;br /&gt;
| talent3 = [[Perfect strike (talent)|Perfect Strike]]&lt;br /&gt;
| talent4 = [[Blinding speed (talent)|Blinding Speed]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Shield offense (category)|Shield Offense]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| talent1 = [[Shield pummel (talent)|Shield Pummel]]&lt;br /&gt;
| talent2 = [[Riposte (talent)|Riposte]]&lt;br /&gt;
| talent3 = [[Shield slam (talent)|Shield Slam]]&lt;br /&gt;
| talent4 = [[Assault (talent)|Assault]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning_(category_type)|Cunning]]&lt;br /&gt;
| Name = [[Piracy (category)|Piracy]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Nautical combat (talent)|Nautical Combat]]&lt;br /&gt;
| talent2 = [[Swashbuckling (talent)|Swashbuckling]]&lt;br /&gt;
| talent3 = [[Scurvy (talent)|Scurvy]]&lt;br /&gt;
| talent4 = [[Naval bombardment (talent)|Naval Bombardment]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Stealth (category)|Stealth]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Stealth (talent)|Stealth]]&lt;br /&gt;
| talent2 = [[Shadowstrike (talent)|Shadowstrike]]&lt;br /&gt;
| talent3 = [[Hide in plain sight (talent)|Hide in Plain Sight]]&lt;br /&gt;
| talent4 = [[Unseen actions (talent)|Unseen Actions]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Dirty fighting (category)|Dirty Fighting]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Dirty fighting (talent)|Dirty Fighting]]&lt;br /&gt;
| talent2 = [[Backstab (talent)|Backstab]]&lt;br /&gt;
| talent3 = [[Switch place (talent)|Switch Place]]&lt;br /&gt;
| talent4 = [[Cripple (talent)|Cripple]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Tactical (category)|Tactical]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| talent1 = [[Tactical expert (talent)|Tactical Expert]]&lt;br /&gt;
| talent2 = [[Counter attack (talent)|Counter Attack]]&lt;br /&gt;
| talent3 = [[Set up (talent)|Set Up]]&lt;br /&gt;
| talent4 = [[Exploit weakness (talent)|Exploit Weakness]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Lethality (category)|Lethality]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Lethality (talent)|Lethality]]&lt;br /&gt;
| talent2 = [[Deadly strikes (talent)|Deadly Strikes]]&lt;br /&gt;
| talent3 = [[Willful combat (talent)|Willful Combat]]&lt;br /&gt;
| talent4 = [[Snap (talent)|Snap]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat veteran (category)|Combat Veteran]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Quick recovery (talent)|Quick Recovery]]&lt;br /&gt;
| talent2 = [[Fast metabolism (talent)|Fast Metabolism]]&lt;br /&gt;
| talent3 = [[Spell shield (talent)|Spell Shield]]&lt;br /&gt;
| talent4 = [[Unending frenzy (talent)|Unending Frenzy]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Acrobatics (category)|Acrobatics]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Vault (talent)|Vault]]&lt;br /&gt;
| talent2 = [[Tumble (talent)|Tumble]]&lt;br /&gt;
| talent3 = [[Trained reactions (talent)|Trained Reactions]]&lt;br /&gt;
| talent4 = [[Superb agility (talent)|Superb Agility]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat training (category)|Combat Training]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Thick skin (talent)|Thick Skin]]&lt;br /&gt;
| talent2 = [[Armour training (talent)|Armour Training]]&lt;br /&gt;
| talent3 = [[Combat accuracy (talent)|Combat Accuracy]]&lt;br /&gt;
| talent4 = [[Weapons mastery (talent)|Weapons Mastery]]&lt;br /&gt;
| talent5 = [[Dagger mastery (talent)|Dagger Mastery]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category_type)|Cursed]]&lt;br /&gt;
| Name = [[Cursed aura (category)|Cursed Aura]]&lt;br /&gt;
| Mastery = 0.8&lt;br /&gt;
| Locked = Yes *&lt;br /&gt;
| talent1 = [[Defiling touch (talent)|Defiling Touch]]&lt;br /&gt;
| talent2 = [[Dark gifts (talent)|Dark Gifts]]&lt;br /&gt;
| talent3 = [[Ruined earth (talent)|Ruined Earth]]&lt;br /&gt;
| talent4 = [[Cursed sentry (talent)|Cursed Sentry]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Scoundrel (category)|Scoundrel]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Lacerating strikes (talent)|Lacerating Strikes]]&lt;br /&gt;
| talent2 = [[Scoundrel's strategies (talent)|Scoundrel's Strategies]]&lt;br /&gt;
| talent3 = [[Nimble movements (talent)|Nimble Movements]]&lt;br /&gt;
| talent4 = [[Misdirection (talent)|Misdirection]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Field control (category)|Field Control]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Disengage (talent)|Disengage]]&lt;br /&gt;
| talent2 = [[Track (talent)|Track]]&lt;br /&gt;
| talent3 = [[Heave (talent)|Heave]]&lt;br /&gt;
| talent4 = [[Slow motion (talent)|Slow Motion]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
(*) The {{c|Cursed Aura}} generic tree is optional. You can choose to unlock it when you pick up your first item. This choice will only be presented once to any character. See [[Cursed_aura_(category)/Curses|Cursed Aura Effects]] for complete details on how Cursed Aura works.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
See [[Guides#Rogue|Rogue Strategy Guides]].&lt;br /&gt;
&lt;br /&gt;
You can also see the Rogue [[Rogue/notes|general notes]], but they may be out of date.&lt;br /&gt;
&lt;br /&gt;
=Seer=&lt;br /&gt;
{{class&lt;br /&gt;
|name=Seer&lt;br /&gt;
|metaclass=Mage&lt;br /&gt;
|starting_life=90&lt;br /&gt;
|locked=Yes&lt;br /&gt;
|life_per_level= -1&lt;br /&gt;
|dexterity= +1&lt;br /&gt;
|magic= +3&lt;br /&gt;
|willpower= +5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The Seer is a type of wizard that specializes in divination and misdirection. Generally thought cowardly and unfocused, they nevertheless have certain advantages over the more orthodox Archmages. Their lower destructive potential is made up for by drawing upon multiple resources and different traditions of magic. The successful Seer is one who manages to rotate through different *types* of magical or physical techniques to keep their foes off-balance as they whittle them down.&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Elm Staff&lt;br /&gt;
*Linen Robe&lt;br /&gt;
*[[inscriptions|Manasurge Rune]] (Increases mana regeneration by 820% for 10 turns and instantly restores 41 mana, 15 turn cooldown)&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*{{T|Manathrust}} (1)&lt;br /&gt;
*[[Temporal bolt (talent)|Temporal Bolt]] (1)&lt;br /&gt;
*[[Arcane eye (talent)|Arcane Eye]] (1)&lt;br /&gt;
*[[Disengage (talent)|Disengage]] (1)&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Arcane (category)|Arcane]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Arcane power (talent)|Arcane Power]]&lt;br /&gt;
| talent2 = [[Manathrust (talent)|Manathrust]]&lt;br /&gt;
| talent3 = [[Arcane vortex (talent)|Arcane Vortex]]&lt;br /&gt;
| talent4 = [[Disruption shield (talent)|Disruption Shield]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = {{c|Speed Control}}&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Celerity (talent)|Celerity]]&lt;br /&gt;
| talent2 = [[Time dilation (talent)|Time Dilation]]&lt;br /&gt;
| talent3 = [[Haste (talent)|Haste]]&lt;br /&gt;
| talent4 = [[Time stop (talent)|Time Stop]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Time Travel (category)|Time Travel]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Temporal bolt (talent)|Temporal Bolt]]&lt;br /&gt;
| talent2 = [[Time skip (talent)|Time Skip]]&lt;br /&gt;
| talent3 = [[Temporal reprieve (talent)|Temporal Reprieve]]&lt;br /&gt;
| talent4 = [[Echoes from the past (talent)|Echoes from the Past]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Psionic (category type)|Psionic]]&lt;br /&gt;
| Name = [[Slumber (category)|Slumber]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| talent1 = [[Slumber (talent)|Slumber]]&lt;br /&gt;
| talent2 = [[Restless night (talent)|Restless Night]]&lt;br /&gt;
| talent3 = [[Sandman (talent)|Sandman]]&lt;br /&gt;
| talent4 = [[Dreamscape (talent)|Dreamscape]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Phantasm (category)|Phantasm]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Illuminate (talent)|Illuminate]]&lt;br /&gt;
| talent2 = [[Blur sight (talent)|Blur Sight]]&lt;br /&gt;
| talent3 = [[Phantasmal shield (talent)|Phantasmal Shield]]&lt;br /&gt;
| talent4 = [[Invisibility (talent)|Invisibility]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Meta (category)|Meta]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Disperse magic (talent)|Disperse Magic]]&lt;br /&gt;
| talent2 = [[Spellcraft (talent)|Spellcraft]]&lt;br /&gt;
| talent3 = [[Quicken spells (talent)|Quicken Spells]]&lt;br /&gt;
| talent4 = [[Metaflow (talent)|Metaflow]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Stealth (category)|Stealth]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Stealth (talent)|Stealth]]&lt;br /&gt;
| talent2 = [[Shadowstrike (talent)|Shadowstrike]]&lt;br /&gt;
| talent3 = [[Hide in plain sight (talent)|Hide in Plain Sight]]&lt;br /&gt;
| talent4 = [[Unseen actions (talent)|Unseen Actions]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Aegis (category)|Aegis]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Arcane reconstruction (talent)|Arcane Reconstruction]]&lt;br /&gt;
| talent2 = [[Shielding (talent)|Shielding]]&lt;br /&gt;
| talent3 = [[Arcane shield (talent)|Arcane Shield]]&lt;br /&gt;
| talent4 = [[Aegis (talent)|Aegis]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Conveyance (category)|Conveyance]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Phase door (talent)|Phase Door]]&lt;br /&gt;
| talent2 = [[Teleport (talent)|Teleport]]&lt;br /&gt;
| talent3 = [[Displacement shield (talent)|Displacement Shield]]&lt;br /&gt;
| talent4 = [[Probability travel (talent)|Probability Travel]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Chronomancy (category)|Chronomancy]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Precognition (talent)|Precognition]]&lt;br /&gt;
| talent2 = [[Foresight (talent)|Foresight]]&lt;br /&gt;
| talent3 = [[Contingency (talent)|Contingency]]&lt;br /&gt;
| talent4 = [[See the threads (talent)|See the Threads]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Divination (category)|Divination]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Arcane eye (talent)|Arcane Eye]]&lt;br /&gt;
| talent2 = [[Keen senses (talent)|Keen Senses]]&lt;br /&gt;
| talent3 = [[Vision (talent)|Vision]]&lt;br /&gt;
| talent4 = [[Premonition (talent)|Premonition]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Mobility (category)|Mobility]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Disengage (talent)|Disengage]]&lt;br /&gt;
| talent2 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
| talent3 = [[Tumble (talent)|Tumble]]&lt;br /&gt;
| talent4 = [[Trained reactions (talent)|Trained Reactions]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Device mastery (talent)|Device Mastery]]&lt;br /&gt;
| talent3 = [[Track (talent)|Track]]&lt;br /&gt;
| talent4 = [[Danger sense (talent)|Danger Sense]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Moritheil</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=User:Moritheil/Classes&amp;diff=19073</id>
		<title>User:Moritheil/Classes</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=User:Moritheil/Classes&amp;diff=19073"/>
				<updated>2021-10-14T20:26:43Z</updated>
		
		<summary type="html">&lt;p&gt;Moritheil: /* Seer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Bard=&lt;br /&gt;
&lt;br /&gt;
{{class&lt;br /&gt;
|name=Bard&lt;br /&gt;
|metaclass=Mage&lt;br /&gt;
|starting_life=120&lt;br /&gt;
|locked=No&lt;br /&gt;
|life_per_level= +0&lt;br /&gt;
|magic=+5&lt;br /&gt;
|luck =+3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Venerated for their knowledge, feared for their curses, bards are more likely to be seen decorating the court of a king than on adventure.&lt;br /&gt;
Still, every once in a while the desire to experience first-hand the stuff of legend and myth overtakes one, and he begins traveling. &lt;br /&gt;
A bard's single most important stat is [[Magic]].&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Iron Dagger&lt;br /&gt;
*Rough Leather Armor&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*Rush&lt;br /&gt;
*Dirty Fighting&lt;br /&gt;
*Armour Training&lt;br /&gt;
*Heightened Senses&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat techniques (category)|Combat Techniques]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Rush (talent)|Rush]]&lt;br /&gt;
| talent2 = [[Precise strikes (talent)|Precise Strikes]]&lt;br /&gt;
| talent3 = [[Perfect strike (talent)|Perfect Strike]]&lt;br /&gt;
| talent4 = [[Blinding speed (talent)|Blinding Speed]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Kenning (category)|Kennings]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Lex gundobad (talent)|Lex Gundobad]]&lt;br /&gt;
| talent2 = [[Arcane body (talent)|Arcane Body]]&lt;br /&gt;
| talent3 = [[Tvíkent (talent)|Tvíkent]]&lt;br /&gt;
| talent4 = [[Elder edda (talent)|Elder Edda]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = {{ct|Chronomancy}}&lt;br /&gt;
| Name = {{c|Speed Control}}&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| talent1 = {{t|Celerity}}&lt;br /&gt;
| talent2 = {{t|Time Dilation}}&lt;br /&gt;
| talent3 = {{t|Haste}}&lt;br /&gt;
| talent4 = {{t|Time Stop}}&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Enhancement (category)|Enhancement]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Fiery hands (talent)|Fiery Hands]]&lt;br /&gt;
| talent2 = [[Earthen barrier (talent)|Earthen Barrier]]&lt;br /&gt;
| talent3 = [[Shock hands (talent)|Shock Hands]]&lt;br /&gt;
| talent4 = [[Inner power (talent)|Inner Power]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Meta (category)|Meta]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Disperse magic (talent)|Disperse Magic]]&lt;br /&gt;
| talent2 = [[Spellcraft (talent)|Spellcraft]]&lt;br /&gt;
| talent3 = [[Quicken spells (talent)|Quicken Spells]]&lt;br /&gt;
| talent4 = [[Metaflow (talent)|Metaflow]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Temporal (category)|Temporal]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Congeal time (talent)|Congeal Time]]&lt;br /&gt;
| talent2 = [[Time shield (talent)|Time Shield]]&lt;br /&gt;
| talent3 = [[Time prison (talent)|Time Prison]]&lt;br /&gt;
| talent4 = [[Essence of speed (talent)|Essence of Speed]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Phantasm (category)|Phantasm]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Illuminate (talent)|Illuminate]]&lt;br /&gt;
| talent2 = [[Blur sight (talent)|Blur Sight]]&lt;br /&gt;
| talent3 = [[Phantasmal shield (talent)|Phantasmal Shield]]&lt;br /&gt;
| talent4 = [[Invisibility (talent)|Invisibility]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Stealth (category)|Stealth]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Stealth (talent)|Stealth]]&lt;br /&gt;
| talent2 = [[Shadowstrike (talent)|Shadowstrike]]&lt;br /&gt;
| talent3 = [[Hide in plain sight (talent)|Hide in Plain Sight]]&lt;br /&gt;
| talent4 = [[Unseen actions (talent)|Unseen Actions]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Acrobatics (category)|Acrobatics]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Vault (talent)|Vault]]&lt;br /&gt;
| talent2 = [[Tumble (talent)|Tumble]]&lt;br /&gt;
| talent3 = [[Trained reactions (talent)|Trained Reactions]]&lt;br /&gt;
| talent4 = [[Superb agility (talent)|Superb Agility]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Aegis (category)|Aegis]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Arcane reconstruction (talent)|Arcane Reconstruction]]&lt;br /&gt;
| talent2 = [[Shielding (talent)|Shielding]]&lt;br /&gt;
| talent3 = [[Arcane shield (talent)|Arcane Shield]]&lt;br /&gt;
| talent4 = [[Aegis (talent)|Aegis]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Celestial (category type)|Celestial]]&lt;br /&gt;
| Name = [[Chants (category)|Chants]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Chant of fortitude (talent)|Chant of Fortitude]]&lt;br /&gt;
| talent2 = [[Chant of fortress (talent)|Chant of Fortress]]&lt;br /&gt;
| talent3 = [[Chant of resistance (talent)|Chant of Resistance]]&lt;br /&gt;
| talent4 = [[Chant of light (talent)|Chant of Light]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Celestial (category type)|Celestial]]&lt;br /&gt;
| Name = [[Hymns (category)|Hymns]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Hymn of shadows (talent)|Hymn of Shadows]]&lt;br /&gt;
| talent2 = [[Hymn of detection (talent)|Hymn of Detection]]&lt;br /&gt;
| talent3 = [[Hymn of perseverance (talent)|Hymn of Perseverance]]&lt;br /&gt;
| talent4 = [[Hymn of moonlight (talent)|Hymn of Moonlight]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Chronomancy (category)|Chronomancy]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Precognition (talent)|Precognition]]&lt;br /&gt;
| talent2 = [[Foresight (talent)|Foresight]]&lt;br /&gt;
| talent3 = [[Contingency (talent)|Contingency]]&lt;br /&gt;
| talent4 = [[See the threads (talent)|See the Threads]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Fate weaving (category)|Fate Weaving]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Spin fate (talent)|Spin Fate]]&lt;br /&gt;
| talent2 = [[Seal fate (talent)|Seal Fate]]&lt;br /&gt;
| talent3 = [[Fateweaver (talent)|Fateweaver]]&lt;br /&gt;
| talent4 = [[Webs of fate (talent)|Webs of Fate]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
See [[Guides#Rogue|Rogue Strategy Guides]].&lt;br /&gt;
&lt;br /&gt;
You can also see the Rogue [[Rogue/notes|general notes]], but they may be out of date.&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;br /&gt;
&lt;br /&gt;
=Pirate=&lt;br /&gt;
&lt;br /&gt;
{{class&lt;br /&gt;
|name=Pirate&lt;br /&gt;
|metaclass=Rogue&lt;br /&gt;
|starting_life=120&lt;br /&gt;
|locked=No&lt;br /&gt;
|life_per_level= +2&lt;br /&gt;
|cunning =+5&lt;br /&gt;
|luck =+3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Pirates are the scoundrels of the sea. They are melee fighters who use maneuverability, misdirection, and cunning to exploit enemy weaknesses.&lt;br /&gt;
While almost anyone can be a pirate, true pirates loosely follow a traditional path set forth by Mercredi, legendary Pirate Queen.&lt;br /&gt;
Their single most important stat is [[Cunning]].&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Iron Cutlass&lt;br /&gt;
*Rough Leather Armor&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*Rush&lt;br /&gt;
*Dirty Fighting&lt;br /&gt;
*Armour Training&lt;br /&gt;
*Heightened Senses&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat techniques (category)|Combat Techniques]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Rush (talent)|Rush]]&lt;br /&gt;
| talent2 = [[Precise strikes (talent)|Precise Strikes]]&lt;br /&gt;
| talent3 = [[Perfect strike (talent)|Perfect Strike]]&lt;br /&gt;
| talent4 = [[Blinding speed (talent)|Blinding Speed]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Shield offense (category)|Shield Offense]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| talent1 = [[Shield pummel (talent)|Shield Pummel]]&lt;br /&gt;
| talent2 = [[Riposte (talent)|Riposte]]&lt;br /&gt;
| talent3 = [[Shield slam (talent)|Shield Slam]]&lt;br /&gt;
| talent4 = [[Assault (talent)|Assault]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning_(category_type)|Cunning]]&lt;br /&gt;
| Name = [[Piracy (category)|Piracy]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Nautical combat (talent)|Nautical Combat]]&lt;br /&gt;
| talent2 = [[Swashbuckling (talent)|Swashbuckling]]&lt;br /&gt;
| talent3 = [[Scurvy (talent)|Scurvy]]&lt;br /&gt;
| talent4 = [[Naval bombardment (talent)|Naval Bombardment]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Stealth (category)|Stealth]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Stealth (talent)|Stealth]]&lt;br /&gt;
| talent2 = [[Shadowstrike (talent)|Shadowstrike]]&lt;br /&gt;
| talent3 = [[Hide in plain sight (talent)|Hide in Plain Sight]]&lt;br /&gt;
| talent4 = [[Unseen actions (talent)|Unseen Actions]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Dirty fighting (category)|Dirty Fighting]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Dirty fighting (talent)|Dirty Fighting]]&lt;br /&gt;
| talent2 = [[Backstab (talent)|Backstab]]&lt;br /&gt;
| talent3 = [[Switch place (talent)|Switch Place]]&lt;br /&gt;
| talent4 = [[Cripple (talent)|Cripple]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Tactical (category)|Tactical]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| talent1 = [[Tactical expert (talent)|Tactical Expert]]&lt;br /&gt;
| talent2 = [[Counter attack (talent)|Counter Attack]]&lt;br /&gt;
| talent3 = [[Set up (talent)|Set Up]]&lt;br /&gt;
| talent4 = [[Exploit weakness (talent)|Exploit Weakness]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Lethality (category)|Lethality]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Lethality (talent)|Lethality]]&lt;br /&gt;
| talent2 = [[Deadly strikes (talent)|Deadly Strikes]]&lt;br /&gt;
| talent3 = [[Willful combat (talent)|Willful Combat]]&lt;br /&gt;
| talent4 = [[Snap (talent)|Snap]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat veteran (category)|Combat Veteran]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Quick recovery (talent)|Quick Recovery]]&lt;br /&gt;
| talent2 = [[Fast metabolism (talent)|Fast Metabolism]]&lt;br /&gt;
| talent3 = [[Spell shield (talent)|Spell Shield]]&lt;br /&gt;
| talent4 = [[Unending frenzy (talent)|Unending Frenzy]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Acrobatics (category)|Acrobatics]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Vault (talent)|Vault]]&lt;br /&gt;
| talent2 = [[Tumble (talent)|Tumble]]&lt;br /&gt;
| talent3 = [[Trained reactions (talent)|Trained Reactions]]&lt;br /&gt;
| talent4 = [[Superb agility (talent)|Superb Agility]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat training (category)|Combat Training]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Thick skin (talent)|Thick Skin]]&lt;br /&gt;
| talent2 = [[Armour training (talent)|Armour Training]]&lt;br /&gt;
| talent3 = [[Combat accuracy (talent)|Combat Accuracy]]&lt;br /&gt;
| talent4 = [[Weapons mastery (talent)|Weapons Mastery]]&lt;br /&gt;
| talent5 = [[Dagger mastery (talent)|Dagger Mastery]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category_type)|Cursed]]&lt;br /&gt;
| Name = [[Cursed aura (category)|Cursed Aura]]&lt;br /&gt;
| Mastery = 0.8&lt;br /&gt;
| Locked = Yes *&lt;br /&gt;
| talent1 = [[Defiling touch (talent)|Defiling Touch]]&lt;br /&gt;
| talent2 = [[Dark gifts (talent)|Dark Gifts]]&lt;br /&gt;
| talent3 = [[Ruined earth (talent)|Ruined Earth]]&lt;br /&gt;
| talent4 = [[Cursed sentry (talent)|Cursed Sentry]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Scoundrel (category)|Scoundrel]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Lacerating strikes (talent)|Lacerating Strikes]]&lt;br /&gt;
| talent2 = [[Scoundrel's strategies (talent)|Scoundrel's Strategies]]&lt;br /&gt;
| talent3 = [[Nimble movements (talent)|Nimble Movements]]&lt;br /&gt;
| talent4 = [[Misdirection (talent)|Misdirection]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Field control (category)|Field Control]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Disengage (talent)|Disengage]]&lt;br /&gt;
| talent2 = [[Track (talent)|Track]]&lt;br /&gt;
| talent3 = [[Heave (talent)|Heave]]&lt;br /&gt;
| talent4 = [[Slow motion (talent)|Slow Motion]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
(*) The {{c|Cursed Aura}} generic tree is optional. You can choose to unlock it when you pick up your first item. This choice will only be presented once to any character. See [[Cursed_aura_(category)/Curses|Cursed Aura Effects]] for complete details on how Cursed Aura works.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
See [[Guides#Rogue|Rogue Strategy Guides]].&lt;br /&gt;
&lt;br /&gt;
You can also see the Rogue [[Rogue/notes|general notes]], but they may be out of date.&lt;br /&gt;
&lt;br /&gt;
=Seer=&lt;br /&gt;
{{class&lt;br /&gt;
|name=Seer&lt;br /&gt;
|metaclass=Mage&lt;br /&gt;
|starting_life=90&lt;br /&gt;
|locked=Yes&lt;br /&gt;
|life_per_level= -2&lt;br /&gt;
|dexterity= +1&lt;br /&gt;
|magic= +3&lt;br /&gt;
|willpower= +5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The Seer is a type of wizard that specializes in divination and misdirection. Generally thought cowardly and unfocused, they nevertheless have certain advantages over the more orthodox Archmages. Their lower destructive potential is made up for by drawing upon multiple resources and different traditions of magic. The successful Seer is one who manages to rotate through different *types* of magical or physical techniques to keep their foes off-balance as they whittle them down.&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Elm Staff&lt;br /&gt;
*Linen Robe&lt;br /&gt;
*[[inscriptions|Manasurge Rune]] (Increases mana regeneration by 820% for 10 turns and instantly restores 41 mana, 15 turn cooldown)&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*{{T|Manathrust}} (1)&lt;br /&gt;
*[[Temporal bolt (talent)|Temporal Bolt]] (1)&lt;br /&gt;
*[[Arcane eye (talent)|Arcane Eye]] (1)&lt;br /&gt;
*[[Disengage (talent)|Disengage]] (1)&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Arcane (category)|Arcane]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Arcane power (talent)|Arcane Power]]&lt;br /&gt;
| talent2 = [[Manathrust (talent)|Manathrust]]&lt;br /&gt;
| talent3 = [[Arcane vortex (talent)|Arcane Vortex]]&lt;br /&gt;
| talent4 = [[Disruption shield (talent)|Disruption Shield]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = {{c|Speed Control}}&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Celerity (talent)|Celerity]]&lt;br /&gt;
| talent2 = [[Time dilation (talent)|Time Dilation]]&lt;br /&gt;
| talent3 = [[Haste (talent)|Haste]]&lt;br /&gt;
| talent4 = [[Time stop (talent)|Time Stop]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Time Travel (category)|Time Travel]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Temporal bolt (talent)|Temporal Bolt]]&lt;br /&gt;
| talent2 = [[Time skip (talent)|Time Skip]]&lt;br /&gt;
| talent3 = [[Temporal reprieve (talent)|Temporal Reprieve]]&lt;br /&gt;
| talent4 = [[Echoes from the past (talent)|Echoes from the Past]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Psionic (category type)|Psionic]]&lt;br /&gt;
| Name = [[Slumber (category)|Slumber]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| talent1 = [[Slumber (talent)|Slumber]]&lt;br /&gt;
| talent2 = [[Restless night (talent)|Restless Night]]&lt;br /&gt;
| talent3 = [[Sandman (talent)|Sandman]]&lt;br /&gt;
| talent4 = [[Dreamscape (talent)|Dreamscape]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Phantasm (category)|Phantasm]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Illuminate (talent)|Illuminate]]&lt;br /&gt;
| talent2 = [[Blur sight (talent)|Blur Sight]]&lt;br /&gt;
| talent3 = [[Phantasmal shield (talent)|Phantasmal Shield]]&lt;br /&gt;
| talent4 = [[Invisibility (talent)|Invisibility]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Meta (category)|Meta]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Disperse magic (talent)|Disperse Magic]]&lt;br /&gt;
| talent2 = [[Spellcraft (talent)|Spellcraft]]&lt;br /&gt;
| talent3 = [[Quicken spells (talent)|Quicken Spells]]&lt;br /&gt;
| talent4 = [[Metaflow (talent)|Metaflow]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Stealth (category)|Stealth]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Stealth (talent)|Stealth]]&lt;br /&gt;
| talent2 = [[Shadowstrike (talent)|Shadowstrike]]&lt;br /&gt;
| talent3 = [[Hide in plain sight (talent)|Hide in Plain Sight]]&lt;br /&gt;
| talent4 = [[Unseen actions (talent)|Unseen Actions]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Aegis (category)|Aegis]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Arcane reconstruction (talent)|Arcane Reconstruction]]&lt;br /&gt;
| talent2 = [[Shielding (talent)|Shielding]]&lt;br /&gt;
| talent3 = [[Arcane shield (talent)|Arcane Shield]]&lt;br /&gt;
| talent4 = [[Aegis (talent)|Aegis]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Conveyance (category)|Conveyance]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Phase door (talent)|Phase Door]]&lt;br /&gt;
| talent2 = [[Teleport (talent)|Teleport]]&lt;br /&gt;
| talent3 = [[Displacement shield (talent)|Displacement Shield]]&lt;br /&gt;
| talent4 = [[Probability travel (talent)|Probability Travel]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Chronomancy (category)|Chronomancy]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Precognition (talent)|Precognition]]&lt;br /&gt;
| talent2 = [[Foresight (talent)|Foresight]]&lt;br /&gt;
| talent3 = [[Contingency (talent)|Contingency]]&lt;br /&gt;
| talent4 = [[See the threads (talent)|See the Threads]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Divination (category)|Divination]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Arcane eye (talent)|Arcane Eye]]&lt;br /&gt;
| talent2 = [[Keen senses (talent)|Keen Senses]]&lt;br /&gt;
| talent3 = [[Vision (talent)|Vision]]&lt;br /&gt;
| talent4 = [[Premonition (talent)|Premonition]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Mobility (category)|Mobility]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Disengage (talent)|Disengage]]&lt;br /&gt;
| talent2 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
| talent3 = [[Tumble (talent)|Tumble]]&lt;br /&gt;
| talent4 = [[Trained reactions (talent)|Trained Reactions]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Device mastery (talent)|Device Mastery]]&lt;br /&gt;
| talent3 = [[Track (talent)|Track]]&lt;br /&gt;
| talent4 = [[Danger sense (talent)|Danger Sense]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Moritheil</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=User:Moritheil/Classes&amp;diff=19072</id>
		<title>User:Moritheil/Classes</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=User:Moritheil/Classes&amp;diff=19072"/>
				<updated>2021-10-14T20:24:39Z</updated>
		
		<summary type="html">&lt;p&gt;Moritheil: /* Seer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Bard=&lt;br /&gt;
&lt;br /&gt;
{{class&lt;br /&gt;
|name=Bard&lt;br /&gt;
|metaclass=Mage&lt;br /&gt;
|starting_life=120&lt;br /&gt;
|locked=No&lt;br /&gt;
|life_per_level= +0&lt;br /&gt;
|magic=+5&lt;br /&gt;
|luck =+3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Venerated for their knowledge, feared for their curses, bards are more likely to be seen decorating the court of a king than on adventure.&lt;br /&gt;
Still, every once in a while the desire to experience first-hand the stuff of legend and myth overtakes one, and he begins traveling. &lt;br /&gt;
A bard's single most important stat is [[Magic]].&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Iron Dagger&lt;br /&gt;
*Rough Leather Armor&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*Rush&lt;br /&gt;
*Dirty Fighting&lt;br /&gt;
*Armour Training&lt;br /&gt;
*Heightened Senses&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat techniques (category)|Combat Techniques]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Rush (talent)|Rush]]&lt;br /&gt;
| talent2 = [[Precise strikes (talent)|Precise Strikes]]&lt;br /&gt;
| talent3 = [[Perfect strike (talent)|Perfect Strike]]&lt;br /&gt;
| talent4 = [[Blinding speed (talent)|Blinding Speed]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Kenning (category)|Kennings]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Lex gundobad (talent)|Lex Gundobad]]&lt;br /&gt;
| talent2 = [[Arcane body (talent)|Arcane Body]]&lt;br /&gt;
| talent3 = [[Tvíkent (talent)|Tvíkent]]&lt;br /&gt;
| talent4 = [[Elder edda (talent)|Elder Edda]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = {{ct|Chronomancy}}&lt;br /&gt;
| Name = {{c|Speed Control}}&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| talent1 = {{t|Celerity}}&lt;br /&gt;
| talent2 = {{t|Time Dilation}}&lt;br /&gt;
| talent3 = {{t|Haste}}&lt;br /&gt;
| talent4 = {{t|Time Stop}}&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Enhancement (category)|Enhancement]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Fiery hands (talent)|Fiery Hands]]&lt;br /&gt;
| talent2 = [[Earthen barrier (talent)|Earthen Barrier]]&lt;br /&gt;
| talent3 = [[Shock hands (talent)|Shock Hands]]&lt;br /&gt;
| talent4 = [[Inner power (talent)|Inner Power]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Meta (category)|Meta]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Disperse magic (talent)|Disperse Magic]]&lt;br /&gt;
| talent2 = [[Spellcraft (talent)|Spellcraft]]&lt;br /&gt;
| talent3 = [[Quicken spells (talent)|Quicken Spells]]&lt;br /&gt;
| talent4 = [[Metaflow (talent)|Metaflow]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Temporal (category)|Temporal]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Congeal time (talent)|Congeal Time]]&lt;br /&gt;
| talent2 = [[Time shield (talent)|Time Shield]]&lt;br /&gt;
| talent3 = [[Time prison (talent)|Time Prison]]&lt;br /&gt;
| talent4 = [[Essence of speed (talent)|Essence of Speed]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Phantasm (category)|Phantasm]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Illuminate (talent)|Illuminate]]&lt;br /&gt;
| talent2 = [[Blur sight (talent)|Blur Sight]]&lt;br /&gt;
| talent3 = [[Phantasmal shield (talent)|Phantasmal Shield]]&lt;br /&gt;
| talent4 = [[Invisibility (talent)|Invisibility]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Stealth (category)|Stealth]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Stealth (talent)|Stealth]]&lt;br /&gt;
| talent2 = [[Shadowstrike (talent)|Shadowstrike]]&lt;br /&gt;
| talent3 = [[Hide in plain sight (talent)|Hide in Plain Sight]]&lt;br /&gt;
| talent4 = [[Unseen actions (talent)|Unseen Actions]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Acrobatics (category)|Acrobatics]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Vault (talent)|Vault]]&lt;br /&gt;
| talent2 = [[Tumble (talent)|Tumble]]&lt;br /&gt;
| talent3 = [[Trained reactions (talent)|Trained Reactions]]&lt;br /&gt;
| talent4 = [[Superb agility (talent)|Superb Agility]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Aegis (category)|Aegis]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Arcane reconstruction (talent)|Arcane Reconstruction]]&lt;br /&gt;
| talent2 = [[Shielding (talent)|Shielding]]&lt;br /&gt;
| talent3 = [[Arcane shield (talent)|Arcane Shield]]&lt;br /&gt;
| talent4 = [[Aegis (talent)|Aegis]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Celestial (category type)|Celestial]]&lt;br /&gt;
| Name = [[Chants (category)|Chants]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Chant of fortitude (talent)|Chant of Fortitude]]&lt;br /&gt;
| talent2 = [[Chant of fortress (talent)|Chant of Fortress]]&lt;br /&gt;
| talent3 = [[Chant of resistance (talent)|Chant of Resistance]]&lt;br /&gt;
| talent4 = [[Chant of light (talent)|Chant of Light]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Celestial (category type)|Celestial]]&lt;br /&gt;
| Name = [[Hymns (category)|Hymns]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Hymn of shadows (talent)|Hymn of Shadows]]&lt;br /&gt;
| talent2 = [[Hymn of detection (talent)|Hymn of Detection]]&lt;br /&gt;
| talent3 = [[Hymn of perseverance (talent)|Hymn of Perseverance]]&lt;br /&gt;
| talent4 = [[Hymn of moonlight (talent)|Hymn of Moonlight]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Chronomancy (category)|Chronomancy]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Precognition (talent)|Precognition]]&lt;br /&gt;
| talent2 = [[Foresight (talent)|Foresight]]&lt;br /&gt;
| talent3 = [[Contingency (talent)|Contingency]]&lt;br /&gt;
| talent4 = [[See the threads (talent)|See the Threads]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Fate weaving (category)|Fate Weaving]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Spin fate (talent)|Spin Fate]]&lt;br /&gt;
| talent2 = [[Seal fate (talent)|Seal Fate]]&lt;br /&gt;
| talent3 = [[Fateweaver (talent)|Fateweaver]]&lt;br /&gt;
| talent4 = [[Webs of fate (talent)|Webs of Fate]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
See [[Guides#Rogue|Rogue Strategy Guides]].&lt;br /&gt;
&lt;br /&gt;
You can also see the Rogue [[Rogue/notes|general notes]], but they may be out of date.&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;br /&gt;
&lt;br /&gt;
=Pirate=&lt;br /&gt;
&lt;br /&gt;
{{class&lt;br /&gt;
|name=Pirate&lt;br /&gt;
|metaclass=Rogue&lt;br /&gt;
|starting_life=120&lt;br /&gt;
|locked=No&lt;br /&gt;
|life_per_level= +2&lt;br /&gt;
|cunning =+5&lt;br /&gt;
|luck =+3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Pirates are the scoundrels of the sea. They are melee fighters who use maneuverability, misdirection, and cunning to exploit enemy weaknesses.&lt;br /&gt;
While almost anyone can be a pirate, true pirates loosely follow a traditional path set forth by Mercredi, legendary Pirate Queen.&lt;br /&gt;
Their single most important stat is [[Cunning]].&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Iron Cutlass&lt;br /&gt;
*Rough Leather Armor&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*Rush&lt;br /&gt;
*Dirty Fighting&lt;br /&gt;
*Armour Training&lt;br /&gt;
*Heightened Senses&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat techniques (category)|Combat Techniques]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Rush (talent)|Rush]]&lt;br /&gt;
| talent2 = [[Precise strikes (talent)|Precise Strikes]]&lt;br /&gt;
| talent3 = [[Perfect strike (talent)|Perfect Strike]]&lt;br /&gt;
| talent4 = [[Blinding speed (talent)|Blinding Speed]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Shield offense (category)|Shield Offense]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| talent1 = [[Shield pummel (talent)|Shield Pummel]]&lt;br /&gt;
| talent2 = [[Riposte (talent)|Riposte]]&lt;br /&gt;
| talent3 = [[Shield slam (talent)|Shield Slam]]&lt;br /&gt;
| talent4 = [[Assault (talent)|Assault]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning_(category_type)|Cunning]]&lt;br /&gt;
| Name = [[Piracy (category)|Piracy]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Nautical combat (talent)|Nautical Combat]]&lt;br /&gt;
| talent2 = [[Swashbuckling (talent)|Swashbuckling]]&lt;br /&gt;
| talent3 = [[Scurvy (talent)|Scurvy]]&lt;br /&gt;
| talent4 = [[Naval bombardment (talent)|Naval Bombardment]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Stealth (category)|Stealth]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Stealth (talent)|Stealth]]&lt;br /&gt;
| talent2 = [[Shadowstrike (talent)|Shadowstrike]]&lt;br /&gt;
| talent3 = [[Hide in plain sight (talent)|Hide in Plain Sight]]&lt;br /&gt;
| talent4 = [[Unseen actions (talent)|Unseen Actions]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Dirty fighting (category)|Dirty Fighting]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Dirty fighting (talent)|Dirty Fighting]]&lt;br /&gt;
| talent2 = [[Backstab (talent)|Backstab]]&lt;br /&gt;
| talent3 = [[Switch place (talent)|Switch Place]]&lt;br /&gt;
| talent4 = [[Cripple (talent)|Cripple]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Tactical (category)|Tactical]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| talent1 = [[Tactical expert (talent)|Tactical Expert]]&lt;br /&gt;
| talent2 = [[Counter attack (talent)|Counter Attack]]&lt;br /&gt;
| talent3 = [[Set up (talent)|Set Up]]&lt;br /&gt;
| talent4 = [[Exploit weakness (talent)|Exploit Weakness]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Lethality (category)|Lethality]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Lethality (talent)|Lethality]]&lt;br /&gt;
| talent2 = [[Deadly strikes (talent)|Deadly Strikes]]&lt;br /&gt;
| talent3 = [[Willful combat (talent)|Willful Combat]]&lt;br /&gt;
| talent4 = [[Snap (talent)|Snap]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat veteran (category)|Combat Veteran]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Quick recovery (talent)|Quick Recovery]]&lt;br /&gt;
| talent2 = [[Fast metabolism (talent)|Fast Metabolism]]&lt;br /&gt;
| talent3 = [[Spell shield (talent)|Spell Shield]]&lt;br /&gt;
| talent4 = [[Unending frenzy (talent)|Unending Frenzy]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Acrobatics (category)|Acrobatics]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Vault (talent)|Vault]]&lt;br /&gt;
| talent2 = [[Tumble (talent)|Tumble]]&lt;br /&gt;
| talent3 = [[Trained reactions (talent)|Trained Reactions]]&lt;br /&gt;
| talent4 = [[Superb agility (talent)|Superb Agility]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat training (category)|Combat Training]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Thick skin (talent)|Thick Skin]]&lt;br /&gt;
| talent2 = [[Armour training (talent)|Armour Training]]&lt;br /&gt;
| talent3 = [[Combat accuracy (talent)|Combat Accuracy]]&lt;br /&gt;
| talent4 = [[Weapons mastery (talent)|Weapons Mastery]]&lt;br /&gt;
| talent5 = [[Dagger mastery (talent)|Dagger Mastery]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category_type)|Cursed]]&lt;br /&gt;
| Name = [[Cursed aura (category)|Cursed Aura]]&lt;br /&gt;
| Mastery = 0.8&lt;br /&gt;
| Locked = Yes *&lt;br /&gt;
| talent1 = [[Defiling touch (talent)|Defiling Touch]]&lt;br /&gt;
| talent2 = [[Dark gifts (talent)|Dark Gifts]]&lt;br /&gt;
| talent3 = [[Ruined earth (talent)|Ruined Earth]]&lt;br /&gt;
| talent4 = [[Cursed sentry (talent)|Cursed Sentry]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Scoundrel (category)|Scoundrel]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Lacerating strikes (talent)|Lacerating Strikes]]&lt;br /&gt;
| talent2 = [[Scoundrel's strategies (talent)|Scoundrel's Strategies]]&lt;br /&gt;
| talent3 = [[Nimble movements (talent)|Nimble Movements]]&lt;br /&gt;
| talent4 = [[Misdirection (talent)|Misdirection]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Field control (category)|Field Control]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Disengage (talent)|Disengage]]&lt;br /&gt;
| talent2 = [[Track (talent)|Track]]&lt;br /&gt;
| talent3 = [[Heave (talent)|Heave]]&lt;br /&gt;
| talent4 = [[Slow motion (talent)|Slow Motion]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
(*) The {{c|Cursed Aura}} generic tree is optional. You can choose to unlock it when you pick up your first item. This choice will only be presented once to any character. See [[Cursed_aura_(category)/Curses|Cursed Aura Effects]] for complete details on how Cursed Aura works.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
See [[Guides#Rogue|Rogue Strategy Guides]].&lt;br /&gt;
&lt;br /&gt;
You can also see the Rogue [[Rogue/notes|general notes]], but they may be out of date.&lt;br /&gt;
&lt;br /&gt;
=Seer=&lt;br /&gt;
{{class&lt;br /&gt;
|name=Seer&lt;br /&gt;
|metaclass=Mage&lt;br /&gt;
|starting_life=90&lt;br /&gt;
|locked=Yes&lt;br /&gt;
|life_per_level= -2&lt;br /&gt;
|dexterity= +1&lt;br /&gt;
|magic= +3&lt;br /&gt;
|willpower= +5&lt;br /&gt;
|cunning= +1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The Seer is a type of wizard that specializes in divination and misdirection. Generally thought cowardly and unfocused, they nevertheless have certain advantages over the more orthodox Archmages. Their lower destructive potential is made up for by drawing upon multiple resources and different traditions of magic. The successful Seer is one who manages to rotate through different *types* of magical or physical techniques to keep their foes off-balance as they whittle them down.&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Elm Staff&lt;br /&gt;
*Linen Robe&lt;br /&gt;
*[[inscriptions|Manasurge Rune]] (Increases mana regeneration by 820% for 10 turns and instantly restores 41 mana, 15 turn cooldown)&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*{{T|Manathrust}} (1)&lt;br /&gt;
*[[Temporal bolt (talent)|Temporal Bolt]] (1)&lt;br /&gt;
*[[Arcane eye (talent)|Arcane Eye]] (1)&lt;br /&gt;
*[[Disengage (talent)|Disengage]] (1)&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Arcane (category)|Arcane]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Arcane power (talent)|Arcane Power]]&lt;br /&gt;
| talent2 = [[Manathrust (talent)|Manathrust]]&lt;br /&gt;
| talent3 = [[Arcane vortex (talent)|Arcane Vortex]]&lt;br /&gt;
| talent4 = [[Disruption shield (talent)|Disruption Shield]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = {{c|Speed Control}}&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Celerity (talent)|Celerity]]&lt;br /&gt;
| talent2 = [[Time dilation (talent)|Time Dilation]]&lt;br /&gt;
| talent3 = [[Haste (talent)|Haste]]&lt;br /&gt;
| talent4 = [[Time stop (talent)|Time Stop]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Time Travel (category)|Time Travel]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Temporal bolt (talent)|Temporal Bolt]]&lt;br /&gt;
| talent2 = [[Time skip (talent)|Time Skip]]&lt;br /&gt;
| talent3 = [[Temporal reprieve (talent)|Temporal Reprieve]]&lt;br /&gt;
| talent4 = [[Echoes from the past (talent)|Echoes from the Past]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Psionic (category type)|Psionic]]&lt;br /&gt;
| Name = [[Slumber (category)|Slumber]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| talent1 = [[Slumber (talent)|Slumber]]&lt;br /&gt;
| talent2 = [[Restless night (talent)|Restless Night]]&lt;br /&gt;
| talent3 = [[Sandman (talent)|Sandman]]&lt;br /&gt;
| talent4 = [[Dreamscape (talent)|Dreamscape]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Phantasm (category)|Phantasm]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Illuminate (talent)|Illuminate]]&lt;br /&gt;
| talent2 = [[Blur sight (talent)|Blur Sight]]&lt;br /&gt;
| talent3 = [[Phantasmal shield (talent)|Phantasmal Shield]]&lt;br /&gt;
| talent4 = [[Invisibility (talent)|Invisibility]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Meta (category)|Meta]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Disperse magic (talent)|Disperse Magic]]&lt;br /&gt;
| talent2 = [[Spellcraft (talent)|Spellcraft]]&lt;br /&gt;
| talent3 = [[Quicken spells (talent)|Quicken Spells]]&lt;br /&gt;
| talent4 = [[Metaflow (talent)|Metaflow]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Stealth (category)|Stealth]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Stealth (talent)|Stealth]]&lt;br /&gt;
| talent2 = [[Shadowstrike (talent)|Shadowstrike]]&lt;br /&gt;
| talent3 = [[Hide in plain sight (talent)|Hide in Plain Sight]]&lt;br /&gt;
| talent4 = [[Unseen actions (talent)|Unseen Actions]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Aegis (category)|Aegis]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Arcane reconstruction (talent)|Arcane Reconstruction]]&lt;br /&gt;
| talent2 = [[Shielding (talent)|Shielding]]&lt;br /&gt;
| talent3 = [[Arcane shield (talent)|Arcane Shield]]&lt;br /&gt;
| talent4 = [[Aegis (talent)|Aegis]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Conveyance (category)|Conveyance]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Phase door (talent)|Phase Door]]&lt;br /&gt;
| talent2 = [[Teleport (talent)|Teleport]]&lt;br /&gt;
| talent3 = [[Displacement shield (talent)|Displacement Shield]]&lt;br /&gt;
| talent4 = [[Probability travel (talent)|Probability Travel]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Chronomancy (category)|Chronomancy]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Precognition (talent)|Precognition]]&lt;br /&gt;
| talent2 = [[Foresight (talent)|Foresight]]&lt;br /&gt;
| talent3 = [[Contingency (talent)|Contingency]]&lt;br /&gt;
| talent4 = [[See the threads (talent)|See the Threads]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Divination (category)|Divination]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Arcane eye (talent)|Arcane Eye]]&lt;br /&gt;
| talent2 = [[Keen senses (talent)|Keen Senses]]&lt;br /&gt;
| talent3 = [[Vision (talent)|Vision]]&lt;br /&gt;
| talent4 = [[Premonition (talent)|Premonition]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Mobility (category)|Mobility]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Disengage (talent)|Disengage]]&lt;br /&gt;
| talent2 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
| talent3 = [[Tumble (talent)|Tumble]]&lt;br /&gt;
| talent4 = [[Trained reactions (talent)|Trained Reactions]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Device mastery (talent)|Device Mastery]]&lt;br /&gt;
| talent3 = [[Track (talent)|Track]]&lt;br /&gt;
| talent4 = [[Danger sense (talent)|Danger Sense]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Moritheil</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=User:Moritheil/Classes&amp;diff=19071</id>
		<title>User:Moritheil/Classes</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=User:Moritheil/Classes&amp;diff=19071"/>
				<updated>2021-10-14T20:22:23Z</updated>
		
		<summary type="html">&lt;p&gt;Moritheil: /* Seer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Bard=&lt;br /&gt;
&lt;br /&gt;
{{class&lt;br /&gt;
|name=Bard&lt;br /&gt;
|metaclass=Mage&lt;br /&gt;
|starting_life=120&lt;br /&gt;
|locked=No&lt;br /&gt;
|life_per_level= +0&lt;br /&gt;
|magic=+5&lt;br /&gt;
|luck =+3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Venerated for their knowledge, feared for their curses, bards are more likely to be seen decorating the court of a king than on adventure.&lt;br /&gt;
Still, every once in a while the desire to experience first-hand the stuff of legend and myth overtakes one, and he begins traveling. &lt;br /&gt;
A bard's single most important stat is [[Magic]].&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Iron Dagger&lt;br /&gt;
*Rough Leather Armor&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*Rush&lt;br /&gt;
*Dirty Fighting&lt;br /&gt;
*Armour Training&lt;br /&gt;
*Heightened Senses&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat techniques (category)|Combat Techniques]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Rush (talent)|Rush]]&lt;br /&gt;
| talent2 = [[Precise strikes (talent)|Precise Strikes]]&lt;br /&gt;
| talent3 = [[Perfect strike (talent)|Perfect Strike]]&lt;br /&gt;
| talent4 = [[Blinding speed (talent)|Blinding Speed]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Kenning (category)|Kennings]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Lex gundobad (talent)|Lex Gundobad]]&lt;br /&gt;
| talent2 = [[Arcane body (talent)|Arcane Body]]&lt;br /&gt;
| talent3 = [[Tvíkent (talent)|Tvíkent]]&lt;br /&gt;
| talent4 = [[Elder edda (talent)|Elder Edda]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = {{ct|Chronomancy}}&lt;br /&gt;
| Name = {{c|Speed Control}}&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| talent1 = {{t|Celerity}}&lt;br /&gt;
| talent2 = {{t|Time Dilation}}&lt;br /&gt;
| talent3 = {{t|Haste}}&lt;br /&gt;
| talent4 = {{t|Time Stop}}&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Enhancement (category)|Enhancement]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Fiery hands (talent)|Fiery Hands]]&lt;br /&gt;
| talent2 = [[Earthen barrier (talent)|Earthen Barrier]]&lt;br /&gt;
| talent3 = [[Shock hands (talent)|Shock Hands]]&lt;br /&gt;
| talent4 = [[Inner power (talent)|Inner Power]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Meta (category)|Meta]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Disperse magic (talent)|Disperse Magic]]&lt;br /&gt;
| talent2 = [[Spellcraft (talent)|Spellcraft]]&lt;br /&gt;
| talent3 = [[Quicken spells (talent)|Quicken Spells]]&lt;br /&gt;
| talent4 = [[Metaflow (talent)|Metaflow]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Temporal (category)|Temporal]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Congeal time (talent)|Congeal Time]]&lt;br /&gt;
| talent2 = [[Time shield (talent)|Time Shield]]&lt;br /&gt;
| talent3 = [[Time prison (talent)|Time Prison]]&lt;br /&gt;
| talent4 = [[Essence of speed (talent)|Essence of Speed]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Phantasm (category)|Phantasm]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Illuminate (talent)|Illuminate]]&lt;br /&gt;
| talent2 = [[Blur sight (talent)|Blur Sight]]&lt;br /&gt;
| talent3 = [[Phantasmal shield (talent)|Phantasmal Shield]]&lt;br /&gt;
| talent4 = [[Invisibility (talent)|Invisibility]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Stealth (category)|Stealth]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Stealth (talent)|Stealth]]&lt;br /&gt;
| talent2 = [[Shadowstrike (talent)|Shadowstrike]]&lt;br /&gt;
| talent3 = [[Hide in plain sight (talent)|Hide in Plain Sight]]&lt;br /&gt;
| talent4 = [[Unseen actions (talent)|Unseen Actions]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Acrobatics (category)|Acrobatics]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Vault (talent)|Vault]]&lt;br /&gt;
| talent2 = [[Tumble (talent)|Tumble]]&lt;br /&gt;
| talent3 = [[Trained reactions (talent)|Trained Reactions]]&lt;br /&gt;
| talent4 = [[Superb agility (talent)|Superb Agility]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Aegis (category)|Aegis]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Arcane reconstruction (talent)|Arcane Reconstruction]]&lt;br /&gt;
| talent2 = [[Shielding (talent)|Shielding]]&lt;br /&gt;
| talent3 = [[Arcane shield (talent)|Arcane Shield]]&lt;br /&gt;
| talent4 = [[Aegis (talent)|Aegis]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Celestial (category type)|Celestial]]&lt;br /&gt;
| Name = [[Chants (category)|Chants]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Chant of fortitude (talent)|Chant of Fortitude]]&lt;br /&gt;
| talent2 = [[Chant of fortress (talent)|Chant of Fortress]]&lt;br /&gt;
| talent3 = [[Chant of resistance (talent)|Chant of Resistance]]&lt;br /&gt;
| talent4 = [[Chant of light (talent)|Chant of Light]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Celestial (category type)|Celestial]]&lt;br /&gt;
| Name = [[Hymns (category)|Hymns]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Hymn of shadows (talent)|Hymn of Shadows]]&lt;br /&gt;
| talent2 = [[Hymn of detection (talent)|Hymn of Detection]]&lt;br /&gt;
| talent3 = [[Hymn of perseverance (talent)|Hymn of Perseverance]]&lt;br /&gt;
| talent4 = [[Hymn of moonlight (talent)|Hymn of Moonlight]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Chronomancy (category)|Chronomancy]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Precognition (talent)|Precognition]]&lt;br /&gt;
| talent2 = [[Foresight (talent)|Foresight]]&lt;br /&gt;
| talent3 = [[Contingency (talent)|Contingency]]&lt;br /&gt;
| talent4 = [[See the threads (talent)|See the Threads]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Fate weaving (category)|Fate Weaving]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Spin fate (talent)|Spin Fate]]&lt;br /&gt;
| talent2 = [[Seal fate (talent)|Seal Fate]]&lt;br /&gt;
| talent3 = [[Fateweaver (talent)|Fateweaver]]&lt;br /&gt;
| talent4 = [[Webs of fate (talent)|Webs of Fate]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
See [[Guides#Rogue|Rogue Strategy Guides]].&lt;br /&gt;
&lt;br /&gt;
You can also see the Rogue [[Rogue/notes|general notes]], but they may be out of date.&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;br /&gt;
&lt;br /&gt;
=Pirate=&lt;br /&gt;
&lt;br /&gt;
{{class&lt;br /&gt;
|name=Pirate&lt;br /&gt;
|metaclass=Rogue&lt;br /&gt;
|starting_life=120&lt;br /&gt;
|locked=No&lt;br /&gt;
|life_per_level= +2&lt;br /&gt;
|cunning =+5&lt;br /&gt;
|luck =+3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Pirates are the scoundrels of the sea. They are melee fighters who use maneuverability, misdirection, and cunning to exploit enemy weaknesses.&lt;br /&gt;
While almost anyone can be a pirate, true pirates loosely follow a traditional path set forth by Mercredi, legendary Pirate Queen.&lt;br /&gt;
Their single most important stat is [[Cunning]].&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Iron Cutlass&lt;br /&gt;
*Rough Leather Armor&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*Rush&lt;br /&gt;
*Dirty Fighting&lt;br /&gt;
*Armour Training&lt;br /&gt;
*Heightened Senses&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat techniques (category)|Combat Techniques]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Rush (talent)|Rush]]&lt;br /&gt;
| talent2 = [[Precise strikes (talent)|Precise Strikes]]&lt;br /&gt;
| talent3 = [[Perfect strike (talent)|Perfect Strike]]&lt;br /&gt;
| talent4 = [[Blinding speed (talent)|Blinding Speed]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Shield offense (category)|Shield Offense]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| talent1 = [[Shield pummel (talent)|Shield Pummel]]&lt;br /&gt;
| talent2 = [[Riposte (talent)|Riposte]]&lt;br /&gt;
| talent3 = [[Shield slam (talent)|Shield Slam]]&lt;br /&gt;
| talent4 = [[Assault (talent)|Assault]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning_(category_type)|Cunning]]&lt;br /&gt;
| Name = [[Piracy (category)|Piracy]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Nautical combat (talent)|Nautical Combat]]&lt;br /&gt;
| talent2 = [[Swashbuckling (talent)|Swashbuckling]]&lt;br /&gt;
| talent3 = [[Scurvy (talent)|Scurvy]]&lt;br /&gt;
| talent4 = [[Naval bombardment (talent)|Naval Bombardment]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Stealth (category)|Stealth]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Stealth (talent)|Stealth]]&lt;br /&gt;
| talent2 = [[Shadowstrike (talent)|Shadowstrike]]&lt;br /&gt;
| talent3 = [[Hide in plain sight (talent)|Hide in Plain Sight]]&lt;br /&gt;
| talent4 = [[Unseen actions (talent)|Unseen Actions]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Dirty fighting (category)|Dirty Fighting]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Dirty fighting (talent)|Dirty Fighting]]&lt;br /&gt;
| talent2 = [[Backstab (talent)|Backstab]]&lt;br /&gt;
| talent3 = [[Switch place (talent)|Switch Place]]&lt;br /&gt;
| talent4 = [[Cripple (talent)|Cripple]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Tactical (category)|Tactical]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| talent1 = [[Tactical expert (talent)|Tactical Expert]]&lt;br /&gt;
| talent2 = [[Counter attack (talent)|Counter Attack]]&lt;br /&gt;
| talent3 = [[Set up (talent)|Set Up]]&lt;br /&gt;
| talent4 = [[Exploit weakness (talent)|Exploit Weakness]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Lethality (category)|Lethality]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Lethality (talent)|Lethality]]&lt;br /&gt;
| talent2 = [[Deadly strikes (talent)|Deadly Strikes]]&lt;br /&gt;
| talent3 = [[Willful combat (talent)|Willful Combat]]&lt;br /&gt;
| talent4 = [[Snap (talent)|Snap]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat veteran (category)|Combat Veteran]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Quick recovery (talent)|Quick Recovery]]&lt;br /&gt;
| talent2 = [[Fast metabolism (talent)|Fast Metabolism]]&lt;br /&gt;
| talent3 = [[Spell shield (talent)|Spell Shield]]&lt;br /&gt;
| talent4 = [[Unending frenzy (talent)|Unending Frenzy]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Acrobatics (category)|Acrobatics]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Vault (talent)|Vault]]&lt;br /&gt;
| talent2 = [[Tumble (talent)|Tumble]]&lt;br /&gt;
| talent3 = [[Trained reactions (talent)|Trained Reactions]]&lt;br /&gt;
| talent4 = [[Superb agility (talent)|Superb Agility]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat training (category)|Combat Training]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Thick skin (talent)|Thick Skin]]&lt;br /&gt;
| talent2 = [[Armour training (talent)|Armour Training]]&lt;br /&gt;
| talent3 = [[Combat accuracy (talent)|Combat Accuracy]]&lt;br /&gt;
| talent4 = [[Weapons mastery (talent)|Weapons Mastery]]&lt;br /&gt;
| talent5 = [[Dagger mastery (talent)|Dagger Mastery]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category_type)|Cursed]]&lt;br /&gt;
| Name = [[Cursed aura (category)|Cursed Aura]]&lt;br /&gt;
| Mastery = 0.8&lt;br /&gt;
| Locked = Yes *&lt;br /&gt;
| talent1 = [[Defiling touch (talent)|Defiling Touch]]&lt;br /&gt;
| talent2 = [[Dark gifts (talent)|Dark Gifts]]&lt;br /&gt;
| talent3 = [[Ruined earth (talent)|Ruined Earth]]&lt;br /&gt;
| talent4 = [[Cursed sentry (talent)|Cursed Sentry]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Scoundrel (category)|Scoundrel]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Lacerating strikes (talent)|Lacerating Strikes]]&lt;br /&gt;
| talent2 = [[Scoundrel's strategies (talent)|Scoundrel's Strategies]]&lt;br /&gt;
| talent3 = [[Nimble movements (talent)|Nimble Movements]]&lt;br /&gt;
| talent4 = [[Misdirection (talent)|Misdirection]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Field control (category)|Field Control]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Disengage (talent)|Disengage]]&lt;br /&gt;
| talent2 = [[Track (talent)|Track]]&lt;br /&gt;
| talent3 = [[Heave (talent)|Heave]]&lt;br /&gt;
| talent4 = [[Slow motion (talent)|Slow Motion]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
(*) The {{c|Cursed Aura}} generic tree is optional. You can choose to unlock it when you pick up your first item. This choice will only be presented once to any character. See [[Cursed_aura_(category)/Curses|Cursed Aura Effects]] for complete details on how Cursed Aura works.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
See [[Guides#Rogue|Rogue Strategy Guides]].&lt;br /&gt;
&lt;br /&gt;
You can also see the Rogue [[Rogue/notes|general notes]], but they may be out of date.&lt;br /&gt;
&lt;br /&gt;
=Seer=&lt;br /&gt;
{{class&lt;br /&gt;
|name=Seer&lt;br /&gt;
|metaclass=Mage&lt;br /&gt;
|starting_life=100&lt;br /&gt;
|locked=Yes&lt;br /&gt;
|life_per_level= -2&lt;br /&gt;
|magic= +1&lt;br /&gt;
|willpower= +5&lt;br /&gt;
|cunning= +1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The Seer is a type of wizard that specializes in divination and misdirection. Generally thought cowardly and unfocused, they nevertheless have certain advantages over the more orthodox Archmages. Their lower destructive potential is made up for by drawing upon multiple resources and different traditions of magic. The successful Seer is one who manages to rotate through different *types* of magical or physical techniques to keep their foes off-balance as they whittle them down.&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Elm Staff&lt;br /&gt;
*Linen Robe&lt;br /&gt;
*[[inscriptions|Manasurge Rune]] (Increases mana regeneration by 820% for 10 turns and instantly restores 41 mana, 15 turn cooldown)&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*{{T|Manathrust}} (1)&lt;br /&gt;
*[[Temporal bolt (talent)|Temporal Bolt]] (1)&lt;br /&gt;
*[[Arcane eye (talent)|Arcane Eye]] (1)&lt;br /&gt;
*[[Disengage (talent)|Disengage]] (1)&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Arcane (category)|Arcane]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Arcane power (talent)|Arcane Power]]&lt;br /&gt;
| talent2 = [[Manathrust (talent)|Manathrust]]&lt;br /&gt;
| talent3 = [[Arcane vortex (talent)|Arcane Vortex]]&lt;br /&gt;
| talent4 = [[Disruption shield (talent)|Disruption Shield]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = {{c|Speed Control}}&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Celerity (talent)|Celerity]]&lt;br /&gt;
| talent2 = [[Time dilation (talent)|Time Dilation]]&lt;br /&gt;
| talent3 = [[Haste (talent)|Haste]]&lt;br /&gt;
| talent4 = [[Time stop (talent)|Time Stop]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Time Travel (category)|Time Travel]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Temporal bolt (talent)|Temporal Bolt]]&lt;br /&gt;
| talent2 = [[Time skip (talent)|Time Skip]]&lt;br /&gt;
| talent3 = [[Temporal reprieve (talent)|Temporal Reprieve]]&lt;br /&gt;
| talent4 = [[Echoes from the past (talent)|Echoes from the Past]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Psionic (category type)|Psionic]]&lt;br /&gt;
| Name = [[Slumber (category)|Slumber]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| talent1 = [[Slumber (talent)|Slumber]]&lt;br /&gt;
| talent2 = [[Restless night (talent)|Restless Night]]&lt;br /&gt;
| talent3 = [[Sandman (talent)|Sandman]]&lt;br /&gt;
| talent4 = [[Dreamscape (talent)|Dreamscape]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Phantasm (category)|Phantasm]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Illuminate (talent)|Illuminate]]&lt;br /&gt;
| talent2 = [[Blur sight (talent)|Blur Sight]]&lt;br /&gt;
| talent3 = [[Phantasmal shield (talent)|Phantasmal Shield]]&lt;br /&gt;
| talent4 = [[Invisibility (talent)|Invisibility]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Meta (category)|Meta]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Disperse magic (talent)|Disperse Magic]]&lt;br /&gt;
| talent2 = [[Spellcraft (talent)|Spellcraft]]&lt;br /&gt;
| talent3 = [[Quicken spells (talent)|Quicken Spells]]&lt;br /&gt;
| talent4 = [[Metaflow (talent)|Metaflow]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Stealth (category)|Stealth]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Stealth (talent)|Stealth]]&lt;br /&gt;
| talent2 = [[Shadowstrike (talent)|Shadowstrike]]&lt;br /&gt;
| talent3 = [[Hide in plain sight (talent)|Hide in Plain Sight]]&lt;br /&gt;
| talent4 = [[Unseen actions (talent)|Unseen Actions]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Aegis (category)|Aegis]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Arcane reconstruction (talent)|Arcane Reconstruction]]&lt;br /&gt;
| talent2 = [[Shielding (talent)|Shielding]]&lt;br /&gt;
| talent3 = [[Arcane shield (talent)|Arcane Shield]]&lt;br /&gt;
| talent4 = [[Aegis (talent)|Aegis]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Conveyance (category)|Conveyance]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Phase door (talent)|Phase Door]]&lt;br /&gt;
| talent2 = [[Teleport (talent)|Teleport]]&lt;br /&gt;
| talent3 = [[Displacement shield (talent)|Displacement Shield]]&lt;br /&gt;
| talent4 = [[Probability travel (talent)|Probability Travel]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Chronomancy (category)|Chronomancy]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Precognition (talent)|Precognition]]&lt;br /&gt;
| talent2 = [[Foresight (talent)|Foresight]]&lt;br /&gt;
| talent3 = [[Contingency (talent)|Contingency]]&lt;br /&gt;
| talent4 = [[See the threads (talent)|See the Threads]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Divination (category)|Divination]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Arcane eye (talent)|Arcane Eye]]&lt;br /&gt;
| talent2 = [[Keen senses (talent)|Keen Senses]]&lt;br /&gt;
| talent3 = [[Vision (talent)|Vision]]&lt;br /&gt;
| talent4 = [[Premonition (talent)|Premonition]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Mobility (category)|Mobility]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Disengage (talent)|Disengage]]&lt;br /&gt;
| talent2 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
| talent3 = [[Tumble (talent)|Tumble]]&lt;br /&gt;
| talent4 = [[Trained reactions (talent)|Trained Reactions]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Device mastery (talent)|Device Mastery]]&lt;br /&gt;
| talent3 = [[Track (talent)|Track]]&lt;br /&gt;
| talent4 = [[Danger sense (talent)|Danger Sense]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Moritheil</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=User:Moritheil/Classes&amp;diff=19070</id>
		<title>User:Moritheil/Classes</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=User:Moritheil/Classes&amp;diff=19070"/>
				<updated>2021-10-14T20:21:59Z</updated>
		
		<summary type="html">&lt;p&gt;Moritheil: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Bard=&lt;br /&gt;
&lt;br /&gt;
{{class&lt;br /&gt;
|name=Bard&lt;br /&gt;
|metaclass=Mage&lt;br /&gt;
|starting_life=120&lt;br /&gt;
|locked=No&lt;br /&gt;
|life_per_level= +0&lt;br /&gt;
|magic=+5&lt;br /&gt;
|luck =+3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Venerated for their knowledge, feared for their curses, bards are more likely to be seen decorating the court of a king than on adventure.&lt;br /&gt;
Still, every once in a while the desire to experience first-hand the stuff of legend and myth overtakes one, and he begins traveling. &lt;br /&gt;
A bard's single most important stat is [[Magic]].&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Iron Dagger&lt;br /&gt;
*Rough Leather Armor&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*Rush&lt;br /&gt;
*Dirty Fighting&lt;br /&gt;
*Armour Training&lt;br /&gt;
*Heightened Senses&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat techniques (category)|Combat Techniques]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Rush (talent)|Rush]]&lt;br /&gt;
| talent2 = [[Precise strikes (talent)|Precise Strikes]]&lt;br /&gt;
| talent3 = [[Perfect strike (talent)|Perfect Strike]]&lt;br /&gt;
| talent4 = [[Blinding speed (talent)|Blinding Speed]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Kenning (category)|Kennings]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Lex gundobad (talent)|Lex Gundobad]]&lt;br /&gt;
| talent2 = [[Arcane body (talent)|Arcane Body]]&lt;br /&gt;
| talent3 = [[Tvíkent (talent)|Tvíkent]]&lt;br /&gt;
| talent4 = [[Elder edda (talent)|Elder Edda]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = {{ct|Chronomancy}}&lt;br /&gt;
| Name = {{c|Speed Control}}&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| talent1 = {{t|Celerity}}&lt;br /&gt;
| talent2 = {{t|Time Dilation}}&lt;br /&gt;
| talent3 = {{t|Haste}}&lt;br /&gt;
| talent4 = {{t|Time Stop}}&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Enhancement (category)|Enhancement]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Fiery hands (talent)|Fiery Hands]]&lt;br /&gt;
| talent2 = [[Earthen barrier (talent)|Earthen Barrier]]&lt;br /&gt;
| talent3 = [[Shock hands (talent)|Shock Hands]]&lt;br /&gt;
| talent4 = [[Inner power (talent)|Inner Power]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Meta (category)|Meta]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Disperse magic (talent)|Disperse Magic]]&lt;br /&gt;
| talent2 = [[Spellcraft (talent)|Spellcraft]]&lt;br /&gt;
| talent3 = [[Quicken spells (talent)|Quicken Spells]]&lt;br /&gt;
| talent4 = [[Metaflow (talent)|Metaflow]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Temporal (category)|Temporal]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Congeal time (talent)|Congeal Time]]&lt;br /&gt;
| talent2 = [[Time shield (talent)|Time Shield]]&lt;br /&gt;
| talent3 = [[Time prison (talent)|Time Prison]]&lt;br /&gt;
| talent4 = [[Essence of speed (talent)|Essence of Speed]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Phantasm (category)|Phantasm]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Illuminate (talent)|Illuminate]]&lt;br /&gt;
| talent2 = [[Blur sight (talent)|Blur Sight]]&lt;br /&gt;
| talent3 = [[Phantasmal shield (talent)|Phantasmal Shield]]&lt;br /&gt;
| talent4 = [[Invisibility (talent)|Invisibility]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Stealth (category)|Stealth]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Stealth (talent)|Stealth]]&lt;br /&gt;
| talent2 = [[Shadowstrike (talent)|Shadowstrike]]&lt;br /&gt;
| talent3 = [[Hide in plain sight (talent)|Hide in Plain Sight]]&lt;br /&gt;
| talent4 = [[Unseen actions (talent)|Unseen Actions]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Acrobatics (category)|Acrobatics]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Vault (talent)|Vault]]&lt;br /&gt;
| talent2 = [[Tumble (talent)|Tumble]]&lt;br /&gt;
| talent3 = [[Trained reactions (talent)|Trained Reactions]]&lt;br /&gt;
| talent4 = [[Superb agility (talent)|Superb Agility]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Aegis (category)|Aegis]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Arcane reconstruction (talent)|Arcane Reconstruction]]&lt;br /&gt;
| talent2 = [[Shielding (talent)|Shielding]]&lt;br /&gt;
| talent3 = [[Arcane shield (talent)|Arcane Shield]]&lt;br /&gt;
| talent4 = [[Aegis (talent)|Aegis]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Celestial (category type)|Celestial]]&lt;br /&gt;
| Name = [[Chants (category)|Chants]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Chant of fortitude (talent)|Chant of Fortitude]]&lt;br /&gt;
| talent2 = [[Chant of fortress (talent)|Chant of Fortress]]&lt;br /&gt;
| talent3 = [[Chant of resistance (talent)|Chant of Resistance]]&lt;br /&gt;
| talent4 = [[Chant of light (talent)|Chant of Light]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Celestial (category type)|Celestial]]&lt;br /&gt;
| Name = [[Hymns (category)|Hymns]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Hymn of shadows (talent)|Hymn of Shadows]]&lt;br /&gt;
| talent2 = [[Hymn of detection (talent)|Hymn of Detection]]&lt;br /&gt;
| talent3 = [[Hymn of perseverance (talent)|Hymn of Perseverance]]&lt;br /&gt;
| talent4 = [[Hymn of moonlight (talent)|Hymn of Moonlight]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Chronomancy (category)|Chronomancy]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Precognition (talent)|Precognition]]&lt;br /&gt;
| talent2 = [[Foresight (talent)|Foresight]]&lt;br /&gt;
| talent3 = [[Contingency (talent)|Contingency]]&lt;br /&gt;
| talent4 = [[See the threads (talent)|See the Threads]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Fate weaving (category)|Fate Weaving]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Spin fate (talent)|Spin Fate]]&lt;br /&gt;
| talent2 = [[Seal fate (talent)|Seal Fate]]&lt;br /&gt;
| talent3 = [[Fateweaver (talent)|Fateweaver]]&lt;br /&gt;
| talent4 = [[Webs of fate (talent)|Webs of Fate]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
See [[Guides#Rogue|Rogue Strategy Guides]].&lt;br /&gt;
&lt;br /&gt;
You can also see the Rogue [[Rogue/notes|general notes]], but they may be out of date.&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;br /&gt;
&lt;br /&gt;
=Pirate=&lt;br /&gt;
&lt;br /&gt;
{{class&lt;br /&gt;
|name=Pirate&lt;br /&gt;
|metaclass=Rogue&lt;br /&gt;
|starting_life=120&lt;br /&gt;
|locked=No&lt;br /&gt;
|life_per_level= +2&lt;br /&gt;
|cunning =+5&lt;br /&gt;
|luck =+3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Pirates are the scoundrels of the sea. They are melee fighters who use maneuverability, misdirection, and cunning to exploit enemy weaknesses.&lt;br /&gt;
While almost anyone can be a pirate, true pirates loosely follow a traditional path set forth by Mercredi, legendary Pirate Queen.&lt;br /&gt;
Their single most important stat is [[Cunning]].&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Iron Cutlass&lt;br /&gt;
*Rough Leather Armor&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*Rush&lt;br /&gt;
*Dirty Fighting&lt;br /&gt;
*Armour Training&lt;br /&gt;
*Heightened Senses&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat techniques (category)|Combat Techniques]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Rush (talent)|Rush]]&lt;br /&gt;
| talent2 = [[Precise strikes (talent)|Precise Strikes]]&lt;br /&gt;
| talent3 = [[Perfect strike (talent)|Perfect Strike]]&lt;br /&gt;
| talent4 = [[Blinding speed (talent)|Blinding Speed]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Shield offense (category)|Shield Offense]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| talent1 = [[Shield pummel (talent)|Shield Pummel]]&lt;br /&gt;
| talent2 = [[Riposte (talent)|Riposte]]&lt;br /&gt;
| talent3 = [[Shield slam (talent)|Shield Slam]]&lt;br /&gt;
| talent4 = [[Assault (talent)|Assault]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning_(category_type)|Cunning]]&lt;br /&gt;
| Name = [[Piracy (category)|Piracy]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Nautical combat (talent)|Nautical Combat]]&lt;br /&gt;
| talent2 = [[Swashbuckling (talent)|Swashbuckling]]&lt;br /&gt;
| talent3 = [[Scurvy (talent)|Scurvy]]&lt;br /&gt;
| talent4 = [[Naval bombardment (talent)|Naval Bombardment]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Stealth (category)|Stealth]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Stealth (talent)|Stealth]]&lt;br /&gt;
| talent2 = [[Shadowstrike (talent)|Shadowstrike]]&lt;br /&gt;
| talent3 = [[Hide in plain sight (talent)|Hide in Plain Sight]]&lt;br /&gt;
| talent4 = [[Unseen actions (talent)|Unseen Actions]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Dirty fighting (category)|Dirty Fighting]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Dirty fighting (talent)|Dirty Fighting]]&lt;br /&gt;
| talent2 = [[Backstab (talent)|Backstab]]&lt;br /&gt;
| talent3 = [[Switch place (talent)|Switch Place]]&lt;br /&gt;
| talent4 = [[Cripple (talent)|Cripple]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Tactical (category)|Tactical]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| talent1 = [[Tactical expert (talent)|Tactical Expert]]&lt;br /&gt;
| talent2 = [[Counter attack (talent)|Counter Attack]]&lt;br /&gt;
| talent3 = [[Set up (talent)|Set Up]]&lt;br /&gt;
| talent4 = [[Exploit weakness (talent)|Exploit Weakness]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Lethality (category)|Lethality]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Lethality (talent)|Lethality]]&lt;br /&gt;
| talent2 = [[Deadly strikes (talent)|Deadly Strikes]]&lt;br /&gt;
| talent3 = [[Willful combat (talent)|Willful Combat]]&lt;br /&gt;
| talent4 = [[Snap (talent)|Snap]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat veteran (category)|Combat Veteran]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Quick recovery (talent)|Quick Recovery]]&lt;br /&gt;
| talent2 = [[Fast metabolism (talent)|Fast Metabolism]]&lt;br /&gt;
| talent3 = [[Spell shield (talent)|Spell Shield]]&lt;br /&gt;
| talent4 = [[Unending frenzy (talent)|Unending Frenzy]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Acrobatics (category)|Acrobatics]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Vault (talent)|Vault]]&lt;br /&gt;
| talent2 = [[Tumble (talent)|Tumble]]&lt;br /&gt;
| talent3 = [[Trained reactions (talent)|Trained Reactions]]&lt;br /&gt;
| talent4 = [[Superb agility (talent)|Superb Agility]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat training (category)|Combat Training]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Thick skin (talent)|Thick Skin]]&lt;br /&gt;
| talent2 = [[Armour training (talent)|Armour Training]]&lt;br /&gt;
| talent3 = [[Combat accuracy (talent)|Combat Accuracy]]&lt;br /&gt;
| talent4 = [[Weapons mastery (talent)|Weapons Mastery]]&lt;br /&gt;
| talent5 = [[Dagger mastery (talent)|Dagger Mastery]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category_type)|Cursed]]&lt;br /&gt;
| Name = [[Cursed aura (category)|Cursed Aura]]&lt;br /&gt;
| Mastery = 0.8&lt;br /&gt;
| Locked = Yes *&lt;br /&gt;
| talent1 = [[Defiling touch (talent)|Defiling Touch]]&lt;br /&gt;
| talent2 = [[Dark gifts (talent)|Dark Gifts]]&lt;br /&gt;
| talent3 = [[Ruined earth (talent)|Ruined Earth]]&lt;br /&gt;
| talent4 = [[Cursed sentry (talent)|Cursed Sentry]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Scoundrel (category)|Scoundrel]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Lacerating strikes (talent)|Lacerating Strikes]]&lt;br /&gt;
| talent2 = [[Scoundrel's strategies (talent)|Scoundrel's Strategies]]&lt;br /&gt;
| talent3 = [[Nimble movements (talent)|Nimble Movements]]&lt;br /&gt;
| talent4 = [[Misdirection (talent)|Misdirection]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Field control (category)|Field Control]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Disengage (talent)|Disengage]]&lt;br /&gt;
| talent2 = [[Track (talent)|Track]]&lt;br /&gt;
| talent3 = [[Heave (talent)|Heave]]&lt;br /&gt;
| talent4 = [[Slow motion (talent)|Slow Motion]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
(*) The {{c|Cursed Aura}} generic tree is optional. You can choose to unlock it when you pick up your first item. This choice will only be presented once to any character. See [[Cursed_aura_(category)/Curses|Cursed Aura Effects]] for complete details on how Cursed Aura works.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
See [[Guides#Rogue|Rogue Strategy Guides]].&lt;br /&gt;
&lt;br /&gt;
You can also see the Rogue [[Rogue/notes|general notes]], but they may be out of date.&lt;br /&gt;
&lt;br /&gt;
=Seer=&lt;br /&gt;
{{class&lt;br /&gt;
|name=Seer&lt;br /&gt;
|metaclass=Mage&lt;br /&gt;
|starting_life=100&lt;br /&gt;
|locked=Yes&lt;br /&gt;
|life_per_level= -2&lt;br /&gt;
|magic= +3&lt;br /&gt;
|willpower= +3&lt;br /&gt;
|cunning= +3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The Seer is a type of wizard that specializes in divination and misdirection. Generally thought cowardly and unfocused, they nevertheless have certain advantages over the more orthodox Archmages. Their lower destructive potential is made up for by drawing upon multiple resources and different traditions of magic. The successful Seer is one who manages to rotate through different *types* of magical or physical techniques to keep their foes off-balance as they whittle them down.&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Elm Staff&lt;br /&gt;
*Linen Robe&lt;br /&gt;
*[[inscriptions|Manasurge Rune]] (Increases mana regeneration by 820% for 10 turns and instantly restores 41 mana, 15 turn cooldown)&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*{{T|Manathrust}} (1)&lt;br /&gt;
*[[Temporal bolt (talent)|Temporal Bolt]] (1)&lt;br /&gt;
*[[Arcane eye (talent)|Arcane Eye]] (1)&lt;br /&gt;
*[[Disengage (talent)|Disengage]] (1)&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Arcane (category)|Arcane]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Arcane power (talent)|Arcane Power]]&lt;br /&gt;
| talent2 = [[Manathrust (talent)|Manathrust]]&lt;br /&gt;
| talent3 = [[Arcane vortex (talent)|Arcane Vortex]]&lt;br /&gt;
| talent4 = [[Disruption shield (talent)|Disruption Shield]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = {{c|Speed Control}}&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Celerity (talent)|Celerity]]&lt;br /&gt;
| talent2 = [[Time dilation (talent)|Time Dilation]]&lt;br /&gt;
| talent3 = [[Haste (talent)|Haste]]&lt;br /&gt;
| talent4 = [[Time stop (talent)|Time Stop]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Time Travel (category)|Time Travel]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Temporal bolt (talent)|Temporal Bolt]]&lt;br /&gt;
| talent2 = [[Time skip (talent)|Time Skip]]&lt;br /&gt;
| talent3 = [[Temporal reprieve (talent)|Temporal Reprieve]]&lt;br /&gt;
| talent4 = [[Echoes from the past (talent)|Echoes from the Past]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Psionic (category type)|Psionic]]&lt;br /&gt;
| Name = [[Slumber (category)|Slumber]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| talent1 = [[Slumber (talent)|Slumber]]&lt;br /&gt;
| talent2 = [[Restless night (talent)|Restless Night]]&lt;br /&gt;
| talent3 = [[Sandman (talent)|Sandman]]&lt;br /&gt;
| talent4 = [[Dreamscape (talent)|Dreamscape]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Phantasm (category)|Phantasm]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Illuminate (talent)|Illuminate]]&lt;br /&gt;
| talent2 = [[Blur sight (talent)|Blur Sight]]&lt;br /&gt;
| talent3 = [[Phantasmal shield (talent)|Phantasmal Shield]]&lt;br /&gt;
| talent4 = [[Invisibility (talent)|Invisibility]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Meta (category)|Meta]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Disperse magic (talent)|Disperse Magic]]&lt;br /&gt;
| talent2 = [[Spellcraft (talent)|Spellcraft]]&lt;br /&gt;
| talent3 = [[Quicken spells (talent)|Quicken Spells]]&lt;br /&gt;
| talent4 = [[Metaflow (talent)|Metaflow]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Stealth (category)|Stealth]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Stealth (talent)|Stealth]]&lt;br /&gt;
| talent2 = [[Shadowstrike (talent)|Shadowstrike]]&lt;br /&gt;
| talent3 = [[Hide in plain sight (talent)|Hide in Plain Sight]]&lt;br /&gt;
| talent4 = [[Unseen actions (talent)|Unseen Actions]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Aegis (category)|Aegis]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Arcane reconstruction (talent)|Arcane Reconstruction]]&lt;br /&gt;
| talent2 = [[Shielding (talent)|Shielding]]&lt;br /&gt;
| talent3 = [[Arcane shield (talent)|Arcane Shield]]&lt;br /&gt;
| talent4 = [[Aegis (talent)|Aegis]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Conveyance (category)|Conveyance]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Phase door (talent)|Phase Door]]&lt;br /&gt;
| talent2 = [[Teleport (talent)|Teleport]]&lt;br /&gt;
| talent3 = [[Displacement shield (talent)|Displacement Shield]]&lt;br /&gt;
| talent4 = [[Probability travel (talent)|Probability Travel]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Chronomancy (category)|Chronomancy]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Precognition (talent)|Precognition]]&lt;br /&gt;
| talent2 = [[Foresight (talent)|Foresight]]&lt;br /&gt;
| talent3 = [[Contingency (talent)|Contingency]]&lt;br /&gt;
| talent4 = [[See the threads (talent)|See the Threads]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Divination (category)|Divination]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Arcane eye (talent)|Arcane Eye]]&lt;br /&gt;
| talent2 = [[Keen senses (talent)|Keen Senses]]&lt;br /&gt;
| talent3 = [[Vision (talent)|Vision]]&lt;br /&gt;
| talent4 = [[Premonition (talent)|Premonition]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Mobility (category)|Mobility]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Disengage (talent)|Disengage]]&lt;br /&gt;
| talent2 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
| talent3 = [[Tumble (talent)|Tumble]]&lt;br /&gt;
| talent4 = [[Trained reactions (talent)|Trained Reactions]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Device mastery (talent)|Device Mastery]]&lt;br /&gt;
| talent3 = [[Track (talent)|Track]]&lt;br /&gt;
| talent4 = [[Danger sense (talent)|Danger Sense]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Moritheil</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=User:Moritheil/Classes&amp;diff=19069</id>
		<title>User:Moritheil/Classes</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=User:Moritheil/Classes&amp;diff=19069"/>
				<updated>2021-10-14T20:20:48Z</updated>
		
		<summary type="html">&lt;p&gt;Moritheil: /* Seer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Bard=&lt;br /&gt;
&lt;br /&gt;
{{class&lt;br /&gt;
|name=Bard&lt;br /&gt;
|metaclass=Mage&lt;br /&gt;
|starting_life=120&lt;br /&gt;
|locked=No&lt;br /&gt;
|life_per_level= +0&lt;br /&gt;
|magic=+5&lt;br /&gt;
|luck =+3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Venerated for their knowledge, feared for their curses, bards are more likely to be seen decorating the court of a king than on adventure.&lt;br /&gt;
Still, every once in a while the desire to experience first-hand the stuff of legend and myth overtakes one, and he begins traveling. &lt;br /&gt;
A bard's single most important stat is [[Magic]].&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Iron Dagger&lt;br /&gt;
*Rough Leather Armor&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*Rush&lt;br /&gt;
*Dirty Fighting&lt;br /&gt;
*Armour Training&lt;br /&gt;
*Heightened Senses&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat techniques (category)|Combat Techniques]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Rush (talent)|Rush]]&lt;br /&gt;
| talent2 = [[Precise strikes (talent)|Precise Strikes]]&lt;br /&gt;
| talent3 = [[Perfect strike (talent)|Perfect Strike]]&lt;br /&gt;
| talent4 = [[Blinding speed (talent)|Blinding Speed]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Kenning (category)|Kennings]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Lex gundobad (talent)|Lex Gundobad]]&lt;br /&gt;
| talent2 = [[Arcane body (talent)|Arcane Body]]&lt;br /&gt;
| talent3 = [[Tvíkent (talent)|Tvíkent]]&lt;br /&gt;
| talent4 = [[Elder edda (talent)|Elder Edda]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = {{ct|Chronomancy}}&lt;br /&gt;
| Name = {{c|Speed Control}}&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| talent1 = {{t|Celerity}}&lt;br /&gt;
| talent2 = {{t|Time Dilation}}&lt;br /&gt;
| talent3 = {{t|Haste}}&lt;br /&gt;
| talent4 = {{t|Time Stop}}&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Enhancement (category)|Enhancement]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Fiery hands (talent)|Fiery Hands]]&lt;br /&gt;
| talent2 = [[Earthen barrier (talent)|Earthen Barrier]]&lt;br /&gt;
| talent3 = [[Shock hands (talent)|Shock Hands]]&lt;br /&gt;
| talent4 = [[Inner power (talent)|Inner Power]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Meta (category)|Meta]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Disperse magic (talent)|Disperse Magic]]&lt;br /&gt;
| talent2 = [[Spellcraft (talent)|Spellcraft]]&lt;br /&gt;
| talent3 = [[Quicken spells (talent)|Quicken Spells]]&lt;br /&gt;
| talent4 = [[Metaflow (talent)|Metaflow]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Temporal (category)|Temporal]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Congeal time (talent)|Congeal Time]]&lt;br /&gt;
| talent2 = [[Time shield (talent)|Time Shield]]&lt;br /&gt;
| talent3 = [[Time prison (talent)|Time Prison]]&lt;br /&gt;
| talent4 = [[Essence of speed (talent)|Essence of Speed]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Phantasm (category)|Phantasm]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Illuminate (talent)|Illuminate]]&lt;br /&gt;
| talent2 = [[Blur sight (talent)|Blur Sight]]&lt;br /&gt;
| talent3 = [[Phantasmal shield (talent)|Phantasmal Shield]]&lt;br /&gt;
| talent4 = [[Invisibility (talent)|Invisibility]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Stealth (category)|Stealth]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Stealth (talent)|Stealth]]&lt;br /&gt;
| talent2 = [[Shadowstrike (talent)|Shadowstrike]]&lt;br /&gt;
| talent3 = [[Hide in plain sight (talent)|Hide in Plain Sight]]&lt;br /&gt;
| talent4 = [[Unseen actions (talent)|Unseen Actions]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Acrobatics (category)|Acrobatics]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Vault (talent)|Vault]]&lt;br /&gt;
| talent2 = [[Tumble (talent)|Tumble]]&lt;br /&gt;
| talent3 = [[Trained reactions (talent)|Trained Reactions]]&lt;br /&gt;
| talent4 = [[Superb agility (talent)|Superb Agility]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Aegis (category)|Aegis]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Arcane reconstruction (talent)|Arcane Reconstruction]]&lt;br /&gt;
| talent2 = [[Shielding (talent)|Shielding]]&lt;br /&gt;
| talent3 = [[Arcane shield (talent)|Arcane Shield]]&lt;br /&gt;
| talent4 = [[Aegis (talent)|Aegis]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Celestial (category type)|Celestial]]&lt;br /&gt;
| Name = [[Chants (category)|Chants]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Chant of fortitude (talent)|Chant of Fortitude]]&lt;br /&gt;
| talent2 = [[Chant of fortress (talent)|Chant of Fortress]]&lt;br /&gt;
| talent3 = [[Chant of resistance (talent)|Chant of Resistance]]&lt;br /&gt;
| talent4 = [[Chant of light (talent)|Chant of Light]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Celestial (category type)|Celestial]]&lt;br /&gt;
| Name = [[Hymns (category)|Hymns]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Hymn of shadows (talent)|Hymn of Shadows]]&lt;br /&gt;
| talent2 = [[Hymn of detection (talent)|Hymn of Detection]]&lt;br /&gt;
| talent3 = [[Hymn of perseverance (talent)|Hymn of Perseverance]]&lt;br /&gt;
| talent4 = [[Hymn of moonlight (talent)|Hymn of Moonlight]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Chronomancy (category)|Chronomancy]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Precognition (talent)|Precognition]]&lt;br /&gt;
| talent2 = [[Foresight (talent)|Foresight]]&lt;br /&gt;
| talent3 = [[Contingency (talent)|Contingency]]&lt;br /&gt;
| talent4 = [[See the threads (talent)|See the Threads]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Fate weaving (category)|Fate Weaving]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Spin fate (talent)|Spin Fate]]&lt;br /&gt;
| talent2 = [[Seal fate (talent)|Seal Fate]]&lt;br /&gt;
| talent3 = [[Fateweaver (talent)|Fateweaver]]&lt;br /&gt;
| talent4 = [[Webs of fate (talent)|Webs of Fate]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
See [[Guides#Rogue|Rogue Strategy Guides]].&lt;br /&gt;
&lt;br /&gt;
You can also see the Rogue [[Rogue/notes|general notes]], but they may be out of date.&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;br /&gt;
&lt;br /&gt;
=Pirate=&lt;br /&gt;
&lt;br /&gt;
{{class&lt;br /&gt;
|name=Pirate&lt;br /&gt;
|metaclass=Rogue&lt;br /&gt;
|starting_life=120&lt;br /&gt;
|locked=No&lt;br /&gt;
|life_per_level= +2&lt;br /&gt;
|cunning =+5&lt;br /&gt;
|luck =+3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Pirates are the scoundrels of the sea. They are melee fighters who use maneuverability, misdirection, and cunning to exploit enemy weaknesses.&lt;br /&gt;
While almost anyone can be a pirate, true pirates loosely follow a traditional path set forth by Mercredi, legendary Pirate Queen.&lt;br /&gt;
Their single most important stat is [[Cunning]].&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Iron Cutlass&lt;br /&gt;
*Rough Leather Armor&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*Rush&lt;br /&gt;
*Dirty Fighting&lt;br /&gt;
*Armour Training&lt;br /&gt;
*Heightened Senses&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat techniques (category)|Combat Techniques]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Rush (talent)|Rush]]&lt;br /&gt;
| talent2 = [[Precise strikes (talent)|Precise Strikes]]&lt;br /&gt;
| talent3 = [[Perfect strike (talent)|Perfect Strike]]&lt;br /&gt;
| talent4 = [[Blinding speed (talent)|Blinding Speed]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Shield offense (category)|Shield Offense]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| talent1 = [[Shield pummel (talent)|Shield Pummel]]&lt;br /&gt;
| talent2 = [[Riposte (talent)|Riposte]]&lt;br /&gt;
| talent3 = [[Shield slam (talent)|Shield Slam]]&lt;br /&gt;
| talent4 = [[Assault (talent)|Assault]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning_(category_type)|Cunning]]&lt;br /&gt;
| Name = [[Piracy (category)|Piracy]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Nautical combat (talent)|Nautical Combat]]&lt;br /&gt;
| talent2 = [[Swashbuckling (talent)|Swashbuckling]]&lt;br /&gt;
| talent3 = [[Scurvy (talent)|Scurvy]]&lt;br /&gt;
| talent4 = [[Naval bombardment (talent)|Naval Bombardment]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Stealth (category)|Stealth]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Stealth (talent)|Stealth]]&lt;br /&gt;
| talent2 = [[Shadowstrike (talent)|Shadowstrike]]&lt;br /&gt;
| talent3 = [[Hide in plain sight (talent)|Hide in Plain Sight]]&lt;br /&gt;
| talent4 = [[Unseen actions (talent)|Unseen Actions]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Dirty fighting (category)|Dirty Fighting]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Dirty fighting (talent)|Dirty Fighting]]&lt;br /&gt;
| talent2 = [[Backstab (talent)|Backstab]]&lt;br /&gt;
| talent3 = [[Switch place (talent)|Switch Place]]&lt;br /&gt;
| talent4 = [[Cripple (talent)|Cripple]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Tactical (category)|Tactical]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| talent1 = [[Tactical expert (talent)|Tactical Expert]]&lt;br /&gt;
| talent2 = [[Counter attack (talent)|Counter Attack]]&lt;br /&gt;
| talent3 = [[Set up (talent)|Set Up]]&lt;br /&gt;
| talent4 = [[Exploit weakness (talent)|Exploit Weakness]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Lethality (category)|Lethality]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Lethality (talent)|Lethality]]&lt;br /&gt;
| talent2 = [[Deadly strikes (talent)|Deadly Strikes]]&lt;br /&gt;
| talent3 = [[Willful combat (talent)|Willful Combat]]&lt;br /&gt;
| talent4 = [[Snap (talent)|Snap]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat veteran (category)|Combat Veteran]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Quick recovery (talent)|Quick Recovery]]&lt;br /&gt;
| talent2 = [[Fast metabolism (talent)|Fast Metabolism]]&lt;br /&gt;
| talent3 = [[Spell shield (talent)|Spell Shield]]&lt;br /&gt;
| talent4 = [[Unending frenzy (talent)|Unending Frenzy]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Acrobatics (category)|Acrobatics]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Vault (talent)|Vault]]&lt;br /&gt;
| talent2 = [[Tumble (talent)|Tumble]]&lt;br /&gt;
| talent3 = [[Trained reactions (talent)|Trained Reactions]]&lt;br /&gt;
| talent4 = [[Superb agility (talent)|Superb Agility]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat training (category)|Combat Training]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Thick skin (talent)|Thick Skin]]&lt;br /&gt;
| talent2 = [[Armour training (talent)|Armour Training]]&lt;br /&gt;
| talent3 = [[Combat accuracy (talent)|Combat Accuracy]]&lt;br /&gt;
| talent4 = [[Weapons mastery (talent)|Weapons Mastery]]&lt;br /&gt;
| talent5 = [[Dagger mastery (talent)|Dagger Mastery]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category_type)|Cursed]]&lt;br /&gt;
| Name = [[Cursed aura (category)|Cursed Aura]]&lt;br /&gt;
| Mastery = 0.8&lt;br /&gt;
| Locked = Yes *&lt;br /&gt;
| talent1 = [[Defiling touch (talent)|Defiling Touch]]&lt;br /&gt;
| talent2 = [[Dark gifts (talent)|Dark Gifts]]&lt;br /&gt;
| talent3 = [[Ruined earth (talent)|Ruined Earth]]&lt;br /&gt;
| talent4 = [[Cursed sentry (talent)|Cursed Sentry]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Scoundrel (category)|Scoundrel]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Lacerating strikes (talent)|Lacerating Strikes]]&lt;br /&gt;
| talent2 = [[Scoundrel's strategies (talent)|Scoundrel's Strategies]]&lt;br /&gt;
| talent3 = [[Nimble movements (talent)|Nimble Movements]]&lt;br /&gt;
| talent4 = [[Misdirection (talent)|Misdirection]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Field control (category)|Field Control]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Disengage (talent)|Disengage]]&lt;br /&gt;
| talent2 = [[Track (talent)|Track]]&lt;br /&gt;
| talent3 = [[Heave (talent)|Heave]]&lt;br /&gt;
| talent4 = [[Slow motion (talent)|Slow Motion]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
(*) The {{c|Cursed Aura}} generic tree is optional. You can choose to unlock it when you pick up your first item. This choice will only be presented once to any character. See [[Cursed_aura_(category)/Curses|Cursed Aura Effects]] for complete details on how Cursed Aura works.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
See [[Guides#Rogue|Rogue Strategy Guides]].&lt;br /&gt;
&lt;br /&gt;
You can also see the Rogue [[Rogue/notes|general notes]], but they may be out of date.&lt;br /&gt;
&lt;br /&gt;
=Seer=&lt;br /&gt;
{{class&lt;br /&gt;
|name=Seer&lt;br /&gt;
|metaclass=Mage&lt;br /&gt;
|starting_life=100&lt;br /&gt;
|locked=Yes&lt;br /&gt;
|life_per_level= -2&lt;br /&gt;
|magic= +3&lt;br /&gt;
|willpower= +3&lt;br /&gt;
|cunning= +3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The Seer is a type of wizard that specializes in divination and misdirection. Generally thought cowardly and unfocused, they nevertheless have certain advantages over the more orthodox Archmages. Their smaller resource pools and lower destructive potential are made up for by having multiple resources and different traditions of magic to draw upon. The successful Seer is one who manages to rotate through different *types* of magical or physical techniques to keep their foes off-balance as they whittle them down.&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Elm Staff&lt;br /&gt;
*Linen Robe&lt;br /&gt;
*[[inscriptions|Manasurge Rune]] (Increases mana regeneration by 820% for 10 turns and instantly restores 41 mana, 15 turn cooldown)&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*{{T|Manathrust}} (1)&lt;br /&gt;
*[[Temporal bolt (talent)|Temporal Bolt]] (1)&lt;br /&gt;
*[[Arcane eye (talent)|Arcane Eye]] (1)&lt;br /&gt;
*[[Disengage (talent)|Disengage]] (1)&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Arcane (category)|Arcane]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Arcane power (talent)|Arcane Power]]&lt;br /&gt;
| talent2 = [[Manathrust (talent)|Manathrust]]&lt;br /&gt;
| talent3 = [[Arcane vortex (talent)|Arcane Vortex]]&lt;br /&gt;
| talent4 = [[Disruption shield (talent)|Disruption Shield]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = {{c|Speed Control}}&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Celerity (talent)|Celerity]]&lt;br /&gt;
| talent2 = [[Time dilation (talent)|Time Dilation]]&lt;br /&gt;
| talent3 = [[Haste (talent)|Haste]]&lt;br /&gt;
| talent4 = [[Time stop (talent)|Time Stop]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Time Travel (category)|Time Travel]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Temporal bolt (talent)|Temporal Bolt]]&lt;br /&gt;
| talent2 = [[Time skip (talent)|Time Skip]]&lt;br /&gt;
| talent3 = [[Temporal reprieve (talent)|Temporal Reprieve]]&lt;br /&gt;
| talent4 = [[Echoes from the past (talent)|Echoes from the Past]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Psionic (category type)|Psionic]]&lt;br /&gt;
| Name = [[Slumber (category)|Slumber]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| talent1 = [[Slumber (talent)|Slumber]]&lt;br /&gt;
| talent2 = [[Restless night (talent)|Restless Night]]&lt;br /&gt;
| talent3 = [[Sandman (talent)|Sandman]]&lt;br /&gt;
| talent4 = [[Dreamscape (talent)|Dreamscape]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Phantasm (category)|Phantasm]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Illuminate (talent)|Illuminate]]&lt;br /&gt;
| talent2 = [[Blur sight (talent)|Blur Sight]]&lt;br /&gt;
| talent3 = [[Phantasmal shield (talent)|Phantasmal Shield]]&lt;br /&gt;
| talent4 = [[Invisibility (talent)|Invisibility]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Meta (category)|Meta]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Disperse magic (talent)|Disperse Magic]]&lt;br /&gt;
| talent2 = [[Spellcraft (talent)|Spellcraft]]&lt;br /&gt;
| talent3 = [[Quicken spells (talent)|Quicken Spells]]&lt;br /&gt;
| talent4 = [[Metaflow (talent)|Metaflow]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Stealth (category)|Stealth]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Stealth (talent)|Stealth]]&lt;br /&gt;
| talent2 = [[Shadowstrike (talent)|Shadowstrike]]&lt;br /&gt;
| talent3 = [[Hide in plain sight (talent)|Hide in Plain Sight]]&lt;br /&gt;
| talent4 = [[Unseen actions (talent)|Unseen Actions]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Aegis (category)|Aegis]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Arcane reconstruction (talent)|Arcane Reconstruction]]&lt;br /&gt;
| talent2 = [[Shielding (talent)|Shielding]]&lt;br /&gt;
| talent3 = [[Arcane shield (talent)|Arcane Shield]]&lt;br /&gt;
| talent4 = [[Aegis (talent)|Aegis]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Conveyance (category)|Conveyance]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Phase door (talent)|Phase Door]]&lt;br /&gt;
| talent2 = [[Teleport (talent)|Teleport]]&lt;br /&gt;
| talent3 = [[Displacement shield (talent)|Displacement Shield]]&lt;br /&gt;
| talent4 = [[Probability travel (talent)|Probability Travel]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Chronomancy (category)|Chronomancy]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Precognition (talent)|Precognition]]&lt;br /&gt;
| talent2 = [[Foresight (talent)|Foresight]]&lt;br /&gt;
| talent3 = [[Contingency (talent)|Contingency]]&lt;br /&gt;
| talent4 = [[See the threads (talent)|See the Threads]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Divination (category)|Divination]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Arcane eye (talent)|Arcane Eye]]&lt;br /&gt;
| talent2 = [[Keen senses (talent)|Keen Senses]]&lt;br /&gt;
| talent3 = [[Vision (talent)|Vision]]&lt;br /&gt;
| talent4 = [[Premonition (talent)|Premonition]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Mobility (category)|Mobility]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Disengage (talent)|Disengage]]&lt;br /&gt;
| talent2 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
| talent3 = [[Tumble (talent)|Tumble]]&lt;br /&gt;
| talent4 = [[Trained reactions (talent)|Trained Reactions]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Device mastery (talent)|Device Mastery]]&lt;br /&gt;
| talent3 = [[Track (talent)|Track]]&lt;br /&gt;
| talent4 = [[Danger sense (talent)|Danger Sense]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Moritheil</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=User:Moritheil/Classes&amp;diff=19068</id>
		<title>User:Moritheil/Classes</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=User:Moritheil/Classes&amp;diff=19068"/>
				<updated>2021-10-14T20:18:11Z</updated>
		
		<summary type="html">&lt;p&gt;Moritheil: /* Seer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Bard=&lt;br /&gt;
&lt;br /&gt;
{{class&lt;br /&gt;
|name=Bard&lt;br /&gt;
|metaclass=Mage&lt;br /&gt;
|starting_life=120&lt;br /&gt;
|locked=No&lt;br /&gt;
|life_per_level= +0&lt;br /&gt;
|magic=+5&lt;br /&gt;
|luck =+3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Venerated for their knowledge, feared for their curses, bards are more likely to be seen decorating the court of a king than on adventure.&lt;br /&gt;
Still, every once in a while the desire to experience first-hand the stuff of legend and myth overtakes one, and he begins traveling. &lt;br /&gt;
A bard's single most important stat is [[Magic]].&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Iron Dagger&lt;br /&gt;
*Rough Leather Armor&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*Rush&lt;br /&gt;
*Dirty Fighting&lt;br /&gt;
*Armour Training&lt;br /&gt;
*Heightened Senses&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat techniques (category)|Combat Techniques]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Rush (talent)|Rush]]&lt;br /&gt;
| talent2 = [[Precise strikes (talent)|Precise Strikes]]&lt;br /&gt;
| talent3 = [[Perfect strike (talent)|Perfect Strike]]&lt;br /&gt;
| talent4 = [[Blinding speed (talent)|Blinding Speed]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Kenning (category)|Kennings]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Lex gundobad (talent)|Lex Gundobad]]&lt;br /&gt;
| talent2 = [[Arcane body (talent)|Arcane Body]]&lt;br /&gt;
| talent3 = [[Tvíkent (talent)|Tvíkent]]&lt;br /&gt;
| talent4 = [[Elder edda (talent)|Elder Edda]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = {{ct|Chronomancy}}&lt;br /&gt;
| Name = {{c|Speed Control}}&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| talent1 = {{t|Celerity}}&lt;br /&gt;
| talent2 = {{t|Time Dilation}}&lt;br /&gt;
| talent3 = {{t|Haste}}&lt;br /&gt;
| talent4 = {{t|Time Stop}}&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Enhancement (category)|Enhancement]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Fiery hands (talent)|Fiery Hands]]&lt;br /&gt;
| talent2 = [[Earthen barrier (talent)|Earthen Barrier]]&lt;br /&gt;
| talent3 = [[Shock hands (talent)|Shock Hands]]&lt;br /&gt;
| talent4 = [[Inner power (talent)|Inner Power]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Meta (category)|Meta]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Disperse magic (talent)|Disperse Magic]]&lt;br /&gt;
| talent2 = [[Spellcraft (talent)|Spellcraft]]&lt;br /&gt;
| talent3 = [[Quicken spells (talent)|Quicken Spells]]&lt;br /&gt;
| talent4 = [[Metaflow (talent)|Metaflow]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Temporal (category)|Temporal]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Congeal time (talent)|Congeal Time]]&lt;br /&gt;
| talent2 = [[Time shield (talent)|Time Shield]]&lt;br /&gt;
| talent3 = [[Time prison (talent)|Time Prison]]&lt;br /&gt;
| talent4 = [[Essence of speed (talent)|Essence of Speed]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Phantasm (category)|Phantasm]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Illuminate (talent)|Illuminate]]&lt;br /&gt;
| talent2 = [[Blur sight (talent)|Blur Sight]]&lt;br /&gt;
| talent3 = [[Phantasmal shield (talent)|Phantasmal Shield]]&lt;br /&gt;
| talent4 = [[Invisibility (talent)|Invisibility]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Stealth (category)|Stealth]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Stealth (talent)|Stealth]]&lt;br /&gt;
| talent2 = [[Shadowstrike (talent)|Shadowstrike]]&lt;br /&gt;
| talent3 = [[Hide in plain sight (talent)|Hide in Plain Sight]]&lt;br /&gt;
| talent4 = [[Unseen actions (talent)|Unseen Actions]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Acrobatics (category)|Acrobatics]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Vault (talent)|Vault]]&lt;br /&gt;
| talent2 = [[Tumble (talent)|Tumble]]&lt;br /&gt;
| talent3 = [[Trained reactions (talent)|Trained Reactions]]&lt;br /&gt;
| talent4 = [[Superb agility (talent)|Superb Agility]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Aegis (category)|Aegis]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Arcane reconstruction (talent)|Arcane Reconstruction]]&lt;br /&gt;
| talent2 = [[Shielding (talent)|Shielding]]&lt;br /&gt;
| talent3 = [[Arcane shield (talent)|Arcane Shield]]&lt;br /&gt;
| talent4 = [[Aegis (talent)|Aegis]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Celestial (category type)|Celestial]]&lt;br /&gt;
| Name = [[Chants (category)|Chants]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Chant of fortitude (talent)|Chant of Fortitude]]&lt;br /&gt;
| talent2 = [[Chant of fortress (talent)|Chant of Fortress]]&lt;br /&gt;
| talent3 = [[Chant of resistance (talent)|Chant of Resistance]]&lt;br /&gt;
| talent4 = [[Chant of light (talent)|Chant of Light]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Celestial (category type)|Celestial]]&lt;br /&gt;
| Name = [[Hymns (category)|Hymns]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Hymn of shadows (talent)|Hymn of Shadows]]&lt;br /&gt;
| talent2 = [[Hymn of detection (talent)|Hymn of Detection]]&lt;br /&gt;
| talent3 = [[Hymn of perseverance (talent)|Hymn of Perseverance]]&lt;br /&gt;
| talent4 = [[Hymn of moonlight (talent)|Hymn of Moonlight]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Chronomancy (category)|Chronomancy]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Precognition (talent)|Precognition]]&lt;br /&gt;
| talent2 = [[Foresight (talent)|Foresight]]&lt;br /&gt;
| talent3 = [[Contingency (talent)|Contingency]]&lt;br /&gt;
| talent4 = [[See the threads (talent)|See the Threads]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Fate weaving (category)|Fate Weaving]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Spin fate (talent)|Spin Fate]]&lt;br /&gt;
| talent2 = [[Seal fate (talent)|Seal Fate]]&lt;br /&gt;
| talent3 = [[Fateweaver (talent)|Fateweaver]]&lt;br /&gt;
| talent4 = [[Webs of fate (talent)|Webs of Fate]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
See [[Guides#Rogue|Rogue Strategy Guides]].&lt;br /&gt;
&lt;br /&gt;
You can also see the Rogue [[Rogue/notes|general notes]], but they may be out of date.&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;br /&gt;
&lt;br /&gt;
=Pirate=&lt;br /&gt;
&lt;br /&gt;
{{class&lt;br /&gt;
|name=Pirate&lt;br /&gt;
|metaclass=Rogue&lt;br /&gt;
|starting_life=120&lt;br /&gt;
|locked=No&lt;br /&gt;
|life_per_level= +2&lt;br /&gt;
|cunning =+5&lt;br /&gt;
|luck =+3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Pirates are the scoundrels of the sea. They are melee fighters who use maneuverability, misdirection, and cunning to exploit enemy weaknesses.&lt;br /&gt;
While almost anyone can be a pirate, true pirates loosely follow a traditional path set forth by Mercredi, legendary Pirate Queen.&lt;br /&gt;
Their single most important stat is [[Cunning]].&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Iron Cutlass&lt;br /&gt;
*Rough Leather Armor&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*Rush&lt;br /&gt;
*Dirty Fighting&lt;br /&gt;
*Armour Training&lt;br /&gt;
*Heightened Senses&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat techniques (category)|Combat Techniques]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Rush (talent)|Rush]]&lt;br /&gt;
| talent2 = [[Precise strikes (talent)|Precise Strikes]]&lt;br /&gt;
| talent3 = [[Perfect strike (talent)|Perfect Strike]]&lt;br /&gt;
| talent4 = [[Blinding speed (talent)|Blinding Speed]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Shield offense (category)|Shield Offense]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| talent1 = [[Shield pummel (talent)|Shield Pummel]]&lt;br /&gt;
| talent2 = [[Riposte (talent)|Riposte]]&lt;br /&gt;
| talent3 = [[Shield slam (talent)|Shield Slam]]&lt;br /&gt;
| talent4 = [[Assault (talent)|Assault]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning_(category_type)|Cunning]]&lt;br /&gt;
| Name = [[Piracy (category)|Piracy]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Nautical combat (talent)|Nautical Combat]]&lt;br /&gt;
| talent2 = [[Swashbuckling (talent)|Swashbuckling]]&lt;br /&gt;
| talent3 = [[Scurvy (talent)|Scurvy]]&lt;br /&gt;
| talent4 = [[Naval bombardment (talent)|Naval Bombardment]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Stealth (category)|Stealth]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Stealth (talent)|Stealth]]&lt;br /&gt;
| talent2 = [[Shadowstrike (talent)|Shadowstrike]]&lt;br /&gt;
| talent3 = [[Hide in plain sight (talent)|Hide in Plain Sight]]&lt;br /&gt;
| talent4 = [[Unseen actions (talent)|Unseen Actions]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Dirty fighting (category)|Dirty Fighting]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Dirty fighting (talent)|Dirty Fighting]]&lt;br /&gt;
| talent2 = [[Backstab (talent)|Backstab]]&lt;br /&gt;
| talent3 = [[Switch place (talent)|Switch Place]]&lt;br /&gt;
| talent4 = [[Cripple (talent)|Cripple]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Tactical (category)|Tactical]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| talent1 = [[Tactical expert (talent)|Tactical Expert]]&lt;br /&gt;
| talent2 = [[Counter attack (talent)|Counter Attack]]&lt;br /&gt;
| talent3 = [[Set up (talent)|Set Up]]&lt;br /&gt;
| talent4 = [[Exploit weakness (talent)|Exploit Weakness]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Lethality (category)|Lethality]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Lethality (talent)|Lethality]]&lt;br /&gt;
| talent2 = [[Deadly strikes (talent)|Deadly Strikes]]&lt;br /&gt;
| talent3 = [[Willful combat (talent)|Willful Combat]]&lt;br /&gt;
| talent4 = [[Snap (talent)|Snap]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat veteran (category)|Combat Veteran]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Quick recovery (talent)|Quick Recovery]]&lt;br /&gt;
| talent2 = [[Fast metabolism (talent)|Fast Metabolism]]&lt;br /&gt;
| talent3 = [[Spell shield (talent)|Spell Shield]]&lt;br /&gt;
| talent4 = [[Unending frenzy (talent)|Unending Frenzy]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Acrobatics (category)|Acrobatics]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Vault (talent)|Vault]]&lt;br /&gt;
| talent2 = [[Tumble (talent)|Tumble]]&lt;br /&gt;
| talent3 = [[Trained reactions (talent)|Trained Reactions]]&lt;br /&gt;
| talent4 = [[Superb agility (talent)|Superb Agility]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat training (category)|Combat Training]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Thick skin (talent)|Thick Skin]]&lt;br /&gt;
| talent2 = [[Armour training (talent)|Armour Training]]&lt;br /&gt;
| talent3 = [[Combat accuracy (talent)|Combat Accuracy]]&lt;br /&gt;
| talent4 = [[Weapons mastery (talent)|Weapons Mastery]]&lt;br /&gt;
| talent5 = [[Dagger mastery (talent)|Dagger Mastery]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category_type)|Cursed]]&lt;br /&gt;
| Name = [[Cursed aura (category)|Cursed Aura]]&lt;br /&gt;
| Mastery = 0.8&lt;br /&gt;
| Locked = Yes *&lt;br /&gt;
| talent1 = [[Defiling touch (talent)|Defiling Touch]]&lt;br /&gt;
| talent2 = [[Dark gifts (talent)|Dark Gifts]]&lt;br /&gt;
| talent3 = [[Ruined earth (talent)|Ruined Earth]]&lt;br /&gt;
| talent4 = [[Cursed sentry (talent)|Cursed Sentry]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Scoundrel (category)|Scoundrel]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Lacerating strikes (talent)|Lacerating Strikes]]&lt;br /&gt;
| talent2 = [[Scoundrel's strategies (talent)|Scoundrel's Strategies]]&lt;br /&gt;
| talent3 = [[Nimble movements (talent)|Nimble Movements]]&lt;br /&gt;
| talent4 = [[Misdirection (talent)|Misdirection]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Field control (category)|Field Control]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Disengage (talent)|Disengage]]&lt;br /&gt;
| talent2 = [[Track (talent)|Track]]&lt;br /&gt;
| talent3 = [[Heave (talent)|Heave]]&lt;br /&gt;
| talent4 = [[Slow motion (talent)|Slow Motion]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
(*) The {{c|Cursed Aura}} generic tree is optional. You can choose to unlock it when you pick up your first item. This choice will only be presented once to any character. See [[Cursed_aura_(category)/Curses|Cursed Aura Effects]] for complete details on how Cursed Aura works.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
See [[Guides#Rogue|Rogue Strategy Guides]].&lt;br /&gt;
&lt;br /&gt;
You can also see the Rogue [[Rogue/notes|general notes]], but they may be out of date.&lt;br /&gt;
&lt;br /&gt;
=Seer=&lt;br /&gt;
{{class&lt;br /&gt;
|name=Seer&lt;br /&gt;
|metaclass=Mage&lt;br /&gt;
|starting_life=100&lt;br /&gt;
|locked=Yes&lt;br /&gt;
|life_per_level= -2&lt;br /&gt;
|magic= +3&lt;br /&gt;
|willpower= +3&lt;br /&gt;
|cunning= +0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The Seer is a type of wizard that specializes in divination and misdirection. Generally thought cowardly and unfocused, they nevertheless have certain advantages over the more orthodox Archmages. Their smaller resource pools and lower destructive potential are made up for by having multiple resources and different traditions of magic to draw upon. The successful Seer is one who manages to rotate through different *types* of magical or physical techniques to keep their foes off-balance as they whittle them down.&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Elm Staff&lt;br /&gt;
*Linen Robe&lt;br /&gt;
*[[inscriptions|Manasurge Rune]] (Increases mana regeneration by 820% for 10 turns and instantly restores 41 mana, 15 turn cooldown)&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*{{T|Manathrust}} (1)&lt;br /&gt;
*[[Temporal bolt (talent)|Temporal Bolt]] (1)&lt;br /&gt;
*[[Arcane eye (talent)|Arcane Eye]] (1)&lt;br /&gt;
*[[Disengage (talent)|Disengage]] (1)&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Arcane (category)|Arcane]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Arcane power (talent)|Arcane Power]]&lt;br /&gt;
| talent2 = [[Manathrust (talent)|Manathrust]]&lt;br /&gt;
| talent3 = [[Arcane vortex (talent)|Arcane Vortex]]&lt;br /&gt;
| talent4 = [[Disruption shield (talent)|Disruption Shield]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = {{c|Speed Control}}&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Celerity (talent)|Celerity]]&lt;br /&gt;
| talent2 = [[Time dilation (talent)|Time Dilation]]&lt;br /&gt;
| talent3 = [[Haste (talent)|Haste]]&lt;br /&gt;
| talent4 = [[Time stop (talent)|Time Stop]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Time Travel (category)|Time Travel]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Temporal bolt (talent)|Temporal Bolt]]&lt;br /&gt;
| talent2 = [[Time skip (talent)|Time Skip]]&lt;br /&gt;
| talent3 = [[Temporal reprieve (talent)|Temporal Reprieve]]&lt;br /&gt;
| talent4 = [[Echoes from the past (talent)|Echoes from the Past]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Psionic (category type)|Psionic]]&lt;br /&gt;
| Name = [[Slumber (category)|Slumber]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| talent1 = [[Slumber (talent)|Slumber]]&lt;br /&gt;
| talent2 = [[Restless night (talent)|Restless Night]]&lt;br /&gt;
| talent3 = [[Sandman (talent)|Sandman]]&lt;br /&gt;
| talent4 = [[Dreamscape (talent)|Dreamscape]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Phantasm (category)|Phantasm]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Illuminate (talent)|Illuminate]]&lt;br /&gt;
| talent2 = [[Blur sight (talent)|Blur Sight]]&lt;br /&gt;
| talent3 = [[Phantasmal shield (talent)|Phantasmal Shield]]&lt;br /&gt;
| talent4 = [[Invisibility (talent)|Invisibility]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Meta (category)|Meta]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Disperse magic (talent)|Disperse Magic]]&lt;br /&gt;
| talent2 = [[Spellcraft (talent)|Spellcraft]]&lt;br /&gt;
| talent3 = [[Quicken spells (talent)|Quicken Spells]]&lt;br /&gt;
| talent4 = [[Metaflow (talent)|Metaflow]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Stealth (category)|Stealth]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Stealth (talent)|Stealth]]&lt;br /&gt;
| talent2 = [[Shadowstrike (talent)|Shadowstrike]]&lt;br /&gt;
| talent3 = [[Hide in plain sight (talent)|Hide in Plain Sight]]&lt;br /&gt;
| talent4 = [[Unseen actions (talent)|Unseen Actions]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Aegis (category)|Aegis]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Arcane reconstruction (talent)|Arcane Reconstruction]]&lt;br /&gt;
| talent2 = [[Shielding (talent)|Shielding]]&lt;br /&gt;
| talent3 = [[Arcane shield (talent)|Arcane Shield]]&lt;br /&gt;
| talent4 = [[Aegis (talent)|Aegis]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Conveyance (category)|Conveyance]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Phase door (talent)|Phase Door]]&lt;br /&gt;
| talent2 = [[Teleport (talent)|Teleport]]&lt;br /&gt;
| talent3 = [[Displacement shield (talent)|Displacement Shield]]&lt;br /&gt;
| talent4 = [[Probability travel (talent)|Probability Travel]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Chronomancy (category)|Chronomancy]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Precognition (talent)|Precognition]]&lt;br /&gt;
| talent2 = [[Foresight (talent)|Foresight]]&lt;br /&gt;
| talent3 = [[Contingency (talent)|Contingency]]&lt;br /&gt;
| talent4 = [[See the threads (talent)|See the Threads]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Divination (category)|Divination]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Arcane eye (talent)|Arcane Eye]]&lt;br /&gt;
| talent2 = [[Keen senses (talent)|Keen Senses]]&lt;br /&gt;
| talent3 = [[Vision (talent)|Vision]]&lt;br /&gt;
| talent4 = [[Premonition (talent)|Premonition]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Mobility (category)|Mobility]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Disengage (talent)|Disengage]]&lt;br /&gt;
| talent2 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
| talent3 = [[Tumble (talent)|Tumble]]&lt;br /&gt;
| talent4 = [[Trained reactions (talent)|Trained Reactions]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Device mastery (talent)|Device Mastery]]&lt;br /&gt;
| talent3 = [[Track (talent)|Track]]&lt;br /&gt;
| talent4 = [[Danger sense (talent)|Danger Sense]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Moritheil</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=User:Moritheil/Classes&amp;diff=19067</id>
		<title>User:Moritheil/Classes</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=User:Moritheil/Classes&amp;diff=19067"/>
				<updated>2021-10-14T20:15:39Z</updated>
		
		<summary type="html">&lt;p&gt;Moritheil: /* Starting Talents */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Bard=&lt;br /&gt;
&lt;br /&gt;
{{class&lt;br /&gt;
|name=Bard&lt;br /&gt;
|metaclass=Mage&lt;br /&gt;
|starting_life=120&lt;br /&gt;
|locked=No&lt;br /&gt;
|life_per_level= +0&lt;br /&gt;
|magic=+5&lt;br /&gt;
|luck =+3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Venerated for their knowledge, feared for their curses, bards are more likely to be seen decorating the court of a king than on adventure.&lt;br /&gt;
Still, every once in a while the desire to experience first-hand the stuff of legend and myth overtakes one, and he begins traveling. &lt;br /&gt;
A bard's single most important stat is [[Magic]].&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Iron Dagger&lt;br /&gt;
*Rough Leather Armor&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*Rush&lt;br /&gt;
*Dirty Fighting&lt;br /&gt;
*Armour Training&lt;br /&gt;
*Heightened Senses&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat techniques (category)|Combat Techniques]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Rush (talent)|Rush]]&lt;br /&gt;
| talent2 = [[Precise strikes (talent)|Precise Strikes]]&lt;br /&gt;
| talent3 = [[Perfect strike (talent)|Perfect Strike]]&lt;br /&gt;
| talent4 = [[Blinding speed (talent)|Blinding Speed]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Kenning (category)|Kennings]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Lex gundobad (talent)|Lex Gundobad]]&lt;br /&gt;
| talent2 = [[Arcane body (talent)|Arcane Body]]&lt;br /&gt;
| talent3 = [[Tvíkent (talent)|Tvíkent]]&lt;br /&gt;
| talent4 = [[Elder edda (talent)|Elder Edda]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = {{ct|Chronomancy}}&lt;br /&gt;
| Name = {{c|Speed Control}}&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| talent1 = {{t|Celerity}}&lt;br /&gt;
| talent2 = {{t|Time Dilation}}&lt;br /&gt;
| talent3 = {{t|Haste}}&lt;br /&gt;
| talent4 = {{t|Time Stop}}&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Enhancement (category)|Enhancement]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Fiery hands (talent)|Fiery Hands]]&lt;br /&gt;
| talent2 = [[Earthen barrier (talent)|Earthen Barrier]]&lt;br /&gt;
| talent3 = [[Shock hands (talent)|Shock Hands]]&lt;br /&gt;
| talent4 = [[Inner power (talent)|Inner Power]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Meta (category)|Meta]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Disperse magic (talent)|Disperse Magic]]&lt;br /&gt;
| talent2 = [[Spellcraft (talent)|Spellcraft]]&lt;br /&gt;
| talent3 = [[Quicken spells (talent)|Quicken Spells]]&lt;br /&gt;
| talent4 = [[Metaflow (talent)|Metaflow]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Temporal (category)|Temporal]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Congeal time (talent)|Congeal Time]]&lt;br /&gt;
| talent2 = [[Time shield (talent)|Time Shield]]&lt;br /&gt;
| talent3 = [[Time prison (talent)|Time Prison]]&lt;br /&gt;
| talent4 = [[Essence of speed (talent)|Essence of Speed]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Phantasm (category)|Phantasm]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Illuminate (talent)|Illuminate]]&lt;br /&gt;
| talent2 = [[Blur sight (talent)|Blur Sight]]&lt;br /&gt;
| talent3 = [[Phantasmal shield (talent)|Phantasmal Shield]]&lt;br /&gt;
| talent4 = [[Invisibility (talent)|Invisibility]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Stealth (category)|Stealth]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Stealth (talent)|Stealth]]&lt;br /&gt;
| talent2 = [[Shadowstrike (talent)|Shadowstrike]]&lt;br /&gt;
| talent3 = [[Hide in plain sight (talent)|Hide in Plain Sight]]&lt;br /&gt;
| talent4 = [[Unseen actions (talent)|Unseen Actions]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Acrobatics (category)|Acrobatics]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Vault (talent)|Vault]]&lt;br /&gt;
| talent2 = [[Tumble (talent)|Tumble]]&lt;br /&gt;
| talent3 = [[Trained reactions (talent)|Trained Reactions]]&lt;br /&gt;
| talent4 = [[Superb agility (talent)|Superb Agility]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Aegis (category)|Aegis]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Arcane reconstruction (talent)|Arcane Reconstruction]]&lt;br /&gt;
| talent2 = [[Shielding (talent)|Shielding]]&lt;br /&gt;
| talent3 = [[Arcane shield (talent)|Arcane Shield]]&lt;br /&gt;
| talent4 = [[Aegis (talent)|Aegis]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Celestial (category type)|Celestial]]&lt;br /&gt;
| Name = [[Chants (category)|Chants]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Chant of fortitude (talent)|Chant of Fortitude]]&lt;br /&gt;
| talent2 = [[Chant of fortress (talent)|Chant of Fortress]]&lt;br /&gt;
| talent3 = [[Chant of resistance (talent)|Chant of Resistance]]&lt;br /&gt;
| talent4 = [[Chant of light (talent)|Chant of Light]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Celestial (category type)|Celestial]]&lt;br /&gt;
| Name = [[Hymns (category)|Hymns]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Hymn of shadows (talent)|Hymn of Shadows]]&lt;br /&gt;
| talent2 = [[Hymn of detection (talent)|Hymn of Detection]]&lt;br /&gt;
| talent3 = [[Hymn of perseverance (talent)|Hymn of Perseverance]]&lt;br /&gt;
| talent4 = [[Hymn of moonlight (talent)|Hymn of Moonlight]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Chronomancy (category)|Chronomancy]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Precognition (talent)|Precognition]]&lt;br /&gt;
| talent2 = [[Foresight (talent)|Foresight]]&lt;br /&gt;
| talent3 = [[Contingency (talent)|Contingency]]&lt;br /&gt;
| talent4 = [[See the threads (talent)|See the Threads]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Fate weaving (category)|Fate Weaving]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Spin fate (talent)|Spin Fate]]&lt;br /&gt;
| talent2 = [[Seal fate (talent)|Seal Fate]]&lt;br /&gt;
| talent3 = [[Fateweaver (talent)|Fateweaver]]&lt;br /&gt;
| talent4 = [[Webs of fate (talent)|Webs of Fate]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
See [[Guides#Rogue|Rogue Strategy Guides]].&lt;br /&gt;
&lt;br /&gt;
You can also see the Rogue [[Rogue/notes|general notes]], but they may be out of date.&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;br /&gt;
&lt;br /&gt;
=Pirate=&lt;br /&gt;
&lt;br /&gt;
{{class&lt;br /&gt;
|name=Pirate&lt;br /&gt;
|metaclass=Rogue&lt;br /&gt;
|starting_life=120&lt;br /&gt;
|locked=No&lt;br /&gt;
|life_per_level= +2&lt;br /&gt;
|cunning =+5&lt;br /&gt;
|luck =+3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Pirates are the scoundrels of the sea. They are melee fighters who use maneuverability, misdirection, and cunning to exploit enemy weaknesses.&lt;br /&gt;
While almost anyone can be a pirate, true pirates loosely follow a traditional path set forth by Mercredi, legendary Pirate Queen.&lt;br /&gt;
Their single most important stat is [[Cunning]].&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Iron Cutlass&lt;br /&gt;
*Rough Leather Armor&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*Rush&lt;br /&gt;
*Dirty Fighting&lt;br /&gt;
*Armour Training&lt;br /&gt;
*Heightened Senses&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat techniques (category)|Combat Techniques]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Rush (talent)|Rush]]&lt;br /&gt;
| talent2 = [[Precise strikes (talent)|Precise Strikes]]&lt;br /&gt;
| talent3 = [[Perfect strike (talent)|Perfect Strike]]&lt;br /&gt;
| talent4 = [[Blinding speed (talent)|Blinding Speed]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Shield offense (category)|Shield Offense]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| talent1 = [[Shield pummel (talent)|Shield Pummel]]&lt;br /&gt;
| talent2 = [[Riposte (talent)|Riposte]]&lt;br /&gt;
| talent3 = [[Shield slam (talent)|Shield Slam]]&lt;br /&gt;
| talent4 = [[Assault (talent)|Assault]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning_(category_type)|Cunning]]&lt;br /&gt;
| Name = [[Piracy (category)|Piracy]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Nautical combat (talent)|Nautical Combat]]&lt;br /&gt;
| talent2 = [[Swashbuckling (talent)|Swashbuckling]]&lt;br /&gt;
| talent3 = [[Scurvy (talent)|Scurvy]]&lt;br /&gt;
| talent4 = [[Naval bombardment (talent)|Naval Bombardment]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Stealth (category)|Stealth]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Stealth (talent)|Stealth]]&lt;br /&gt;
| talent2 = [[Shadowstrike (talent)|Shadowstrike]]&lt;br /&gt;
| talent3 = [[Hide in plain sight (talent)|Hide in Plain Sight]]&lt;br /&gt;
| talent4 = [[Unseen actions (talent)|Unseen Actions]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Dirty fighting (category)|Dirty Fighting]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Dirty fighting (talent)|Dirty Fighting]]&lt;br /&gt;
| talent2 = [[Backstab (talent)|Backstab]]&lt;br /&gt;
| talent3 = [[Switch place (talent)|Switch Place]]&lt;br /&gt;
| talent4 = [[Cripple (talent)|Cripple]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Tactical (category)|Tactical]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| talent1 = [[Tactical expert (talent)|Tactical Expert]]&lt;br /&gt;
| talent2 = [[Counter attack (talent)|Counter Attack]]&lt;br /&gt;
| talent3 = [[Set up (talent)|Set Up]]&lt;br /&gt;
| talent4 = [[Exploit weakness (talent)|Exploit Weakness]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Lethality (category)|Lethality]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Lethality (talent)|Lethality]]&lt;br /&gt;
| talent2 = [[Deadly strikes (talent)|Deadly Strikes]]&lt;br /&gt;
| talent3 = [[Willful combat (talent)|Willful Combat]]&lt;br /&gt;
| talent4 = [[Snap (talent)|Snap]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat veteran (category)|Combat Veteran]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Quick recovery (talent)|Quick Recovery]]&lt;br /&gt;
| talent2 = [[Fast metabolism (talent)|Fast Metabolism]]&lt;br /&gt;
| talent3 = [[Spell shield (talent)|Spell Shield]]&lt;br /&gt;
| talent4 = [[Unending frenzy (talent)|Unending Frenzy]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Acrobatics (category)|Acrobatics]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Vault (talent)|Vault]]&lt;br /&gt;
| talent2 = [[Tumble (talent)|Tumble]]&lt;br /&gt;
| talent3 = [[Trained reactions (talent)|Trained Reactions]]&lt;br /&gt;
| talent4 = [[Superb agility (talent)|Superb Agility]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat training (category)|Combat Training]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Thick skin (talent)|Thick Skin]]&lt;br /&gt;
| talent2 = [[Armour training (talent)|Armour Training]]&lt;br /&gt;
| talent3 = [[Combat accuracy (talent)|Combat Accuracy]]&lt;br /&gt;
| talent4 = [[Weapons mastery (talent)|Weapons Mastery]]&lt;br /&gt;
| talent5 = [[Dagger mastery (talent)|Dagger Mastery]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category_type)|Cursed]]&lt;br /&gt;
| Name = [[Cursed aura (category)|Cursed Aura]]&lt;br /&gt;
| Mastery = 0.8&lt;br /&gt;
| Locked = Yes *&lt;br /&gt;
| talent1 = [[Defiling touch (talent)|Defiling Touch]]&lt;br /&gt;
| talent2 = [[Dark gifts (talent)|Dark Gifts]]&lt;br /&gt;
| talent3 = [[Ruined earth (talent)|Ruined Earth]]&lt;br /&gt;
| talent4 = [[Cursed sentry (talent)|Cursed Sentry]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Scoundrel (category)|Scoundrel]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Lacerating strikes (talent)|Lacerating Strikes]]&lt;br /&gt;
| talent2 = [[Scoundrel's strategies (talent)|Scoundrel's Strategies]]&lt;br /&gt;
| talent3 = [[Nimble movements (talent)|Nimble Movements]]&lt;br /&gt;
| talent4 = [[Misdirection (talent)|Misdirection]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Field control (category)|Field Control]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Disengage (talent)|Disengage]]&lt;br /&gt;
| talent2 = [[Track (talent)|Track]]&lt;br /&gt;
| talent3 = [[Heave (talent)|Heave]]&lt;br /&gt;
| talent4 = [[Slow motion (talent)|Slow Motion]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
(*) The {{c|Cursed Aura}} generic tree is optional. You can choose to unlock it when you pick up your first item. This choice will only be presented once to any character. See [[Cursed_aura_(category)/Curses|Cursed Aura Effects]] for complete details on how Cursed Aura works.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
See [[Guides#Rogue|Rogue Strategy Guides]].&lt;br /&gt;
&lt;br /&gt;
You can also see the Rogue [[Rogue/notes|general notes]], but they may be out of date.&lt;br /&gt;
&lt;br /&gt;
=Seer=&lt;br /&gt;
{{class&lt;br /&gt;
|name=Seer&lt;br /&gt;
|metaclass=Mage&lt;br /&gt;
|starting_life=100&lt;br /&gt;
|locked=Yes&lt;br /&gt;
|life_per_level= -2&lt;br /&gt;
|magic= +3&lt;br /&gt;
|willpower= +4&lt;br /&gt;
|cunning= +0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The Seer is a type of wizard that specializes in divination and misdirection. Generally thought cowardly and unfocused, they nevertheless have certain advantages over the more orthodox Archmages. Their smaller resource pools and lower willpower are made up for by having multiple resources and different traditions of magic to draw upon. The successful Seer is one who manages to rotate through different *types* of magic.&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Elm Staff&lt;br /&gt;
*Linen Robe&lt;br /&gt;
*[[inscriptions|Manasurge Rune]] (Increases mana regeneration by 820% for 10 turns and instantly restores 41 mana, 15 turn cooldown)&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*{{T|Manathrust}} (1)&lt;br /&gt;
*[[Temporal bolt (talent)|Temporal Bolt]] (1)&lt;br /&gt;
*[[Arcane eye (talent)|Arcane Eye]] (1)&lt;br /&gt;
*[[Disengage (talent)|Disengage]] (1)&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Arcane (category)|Arcane]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Arcane power (talent)|Arcane Power]]&lt;br /&gt;
| talent2 = [[Manathrust (talent)|Manathrust]]&lt;br /&gt;
| talent3 = [[Arcane vortex (talent)|Arcane Vortex]]&lt;br /&gt;
| talent4 = [[Disruption shield (talent)|Disruption Shield]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = {{c|Speed Control}}&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Celerity (talent)|Celerity]]&lt;br /&gt;
| talent2 = [[Time dilation (talent)|Time Dilation]]&lt;br /&gt;
| talent3 = [[Haste (talent)|Haste]]&lt;br /&gt;
| talent4 = [[Time stop (talent)|Time Stop]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Time Travel (category)|Time Travel]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Temporal bolt (talent)|Temporal Bolt]]&lt;br /&gt;
| talent2 = [[Time skip (talent)|Time Skip]]&lt;br /&gt;
| talent3 = [[Temporal reprieve (talent)|Temporal Reprieve]]&lt;br /&gt;
| talent4 = [[Echoes from the past (talent)|Echoes from the Past]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Psionic (category type)|Psionic]]&lt;br /&gt;
| Name = [[Slumber (category)|Slumber]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| talent1 = [[Slumber (talent)|Slumber]]&lt;br /&gt;
| talent2 = [[Restless night (talent)|Restless Night]]&lt;br /&gt;
| talent3 = [[Sandman (talent)|Sandman]]&lt;br /&gt;
| talent4 = [[Dreamscape (talent)|Dreamscape]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Phantasm (category)|Phantasm]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Illuminate (talent)|Illuminate]]&lt;br /&gt;
| talent2 = [[Blur sight (talent)|Blur Sight]]&lt;br /&gt;
| talent3 = [[Phantasmal shield (talent)|Phantasmal Shield]]&lt;br /&gt;
| talent4 = [[Invisibility (talent)|Invisibility]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Meta (category)|Meta]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Disperse magic (talent)|Disperse Magic]]&lt;br /&gt;
| talent2 = [[Spellcraft (talent)|Spellcraft]]&lt;br /&gt;
| talent3 = [[Quicken spells (talent)|Quicken Spells]]&lt;br /&gt;
| talent4 = [[Metaflow (talent)|Metaflow]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Stealth (category)|Stealth]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Stealth (talent)|Stealth]]&lt;br /&gt;
| talent2 = [[Shadowstrike (talent)|Shadowstrike]]&lt;br /&gt;
| talent3 = [[Hide in plain sight (talent)|Hide in Plain Sight]]&lt;br /&gt;
| talent4 = [[Unseen actions (talent)|Unseen Actions]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Aegis (category)|Aegis]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Arcane reconstruction (talent)|Arcane Reconstruction]]&lt;br /&gt;
| talent2 = [[Shielding (talent)|Shielding]]&lt;br /&gt;
| talent3 = [[Arcane shield (talent)|Arcane Shield]]&lt;br /&gt;
| talent4 = [[Aegis (talent)|Aegis]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Conveyance (category)|Conveyance]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Phase door (talent)|Phase Door]]&lt;br /&gt;
| talent2 = [[Teleport (talent)|Teleport]]&lt;br /&gt;
| talent3 = [[Displacement shield (talent)|Displacement Shield]]&lt;br /&gt;
| talent4 = [[Probability travel (talent)|Probability Travel]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Chronomancy (category)|Chronomancy]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Precognition (talent)|Precognition]]&lt;br /&gt;
| talent2 = [[Foresight (talent)|Foresight]]&lt;br /&gt;
| talent3 = [[Contingency (talent)|Contingency]]&lt;br /&gt;
| talent4 = [[See the threads (talent)|See the Threads]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Divination (category)|Divination]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Arcane eye (talent)|Arcane Eye]]&lt;br /&gt;
| talent2 = [[Keen senses (talent)|Keen Senses]]&lt;br /&gt;
| talent3 = [[Vision (talent)|Vision]]&lt;br /&gt;
| talent4 = [[Premonition (talent)|Premonition]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Mobility (category)|Mobility]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Disengage (talent)|Disengage]]&lt;br /&gt;
| talent2 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
| talent3 = [[Tumble (talent)|Tumble]]&lt;br /&gt;
| talent4 = [[Trained reactions (talent)|Trained Reactions]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Device mastery (talent)|Device Mastery]]&lt;br /&gt;
| talent3 = [[Track (talent)|Track]]&lt;br /&gt;
| talent4 = [[Danger sense (talent)|Danger Sense]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Moritheil</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=User:Moritheil/Classes&amp;diff=19066</id>
		<title>User:Moritheil/Classes</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=User:Moritheil/Classes&amp;diff=19066"/>
				<updated>2021-10-14T20:14:23Z</updated>
		
		<summary type="html">&lt;p&gt;Moritheil: /* Pirates */ not plural&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Bard=&lt;br /&gt;
&lt;br /&gt;
{{class&lt;br /&gt;
|name=Bard&lt;br /&gt;
|metaclass=Mage&lt;br /&gt;
|starting_life=120&lt;br /&gt;
|locked=No&lt;br /&gt;
|life_per_level= +0&lt;br /&gt;
|magic=+5&lt;br /&gt;
|luck =+3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Venerated for their knowledge, feared for their curses, bards are more likely to be seen decorating the court of a king than on adventure.&lt;br /&gt;
Still, every once in a while the desire to experience first-hand the stuff of legend and myth overtakes one, and he begins traveling. &lt;br /&gt;
A bard's single most important stat is [[Magic]].&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Iron Dagger&lt;br /&gt;
*Rough Leather Armor&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*Rush&lt;br /&gt;
*Dirty Fighting&lt;br /&gt;
*Armour Training&lt;br /&gt;
*Heightened Senses&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat techniques (category)|Combat Techniques]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Rush (talent)|Rush]]&lt;br /&gt;
| talent2 = [[Precise strikes (talent)|Precise Strikes]]&lt;br /&gt;
| talent3 = [[Perfect strike (talent)|Perfect Strike]]&lt;br /&gt;
| talent4 = [[Blinding speed (talent)|Blinding Speed]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Kenning (category)|Kennings]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Lex gundobad (talent)|Lex Gundobad]]&lt;br /&gt;
| talent2 = [[Arcane body (talent)|Arcane Body]]&lt;br /&gt;
| talent3 = [[Tvíkent (talent)|Tvíkent]]&lt;br /&gt;
| talent4 = [[Elder edda (talent)|Elder Edda]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = {{ct|Chronomancy}}&lt;br /&gt;
| Name = {{c|Speed Control}}&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| talent1 = {{t|Celerity}}&lt;br /&gt;
| talent2 = {{t|Time Dilation}}&lt;br /&gt;
| talent3 = {{t|Haste}}&lt;br /&gt;
| talent4 = {{t|Time Stop}}&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Enhancement (category)|Enhancement]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Fiery hands (talent)|Fiery Hands]]&lt;br /&gt;
| talent2 = [[Earthen barrier (talent)|Earthen Barrier]]&lt;br /&gt;
| talent3 = [[Shock hands (talent)|Shock Hands]]&lt;br /&gt;
| talent4 = [[Inner power (talent)|Inner Power]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Meta (category)|Meta]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Disperse magic (talent)|Disperse Magic]]&lt;br /&gt;
| talent2 = [[Spellcraft (talent)|Spellcraft]]&lt;br /&gt;
| talent3 = [[Quicken spells (talent)|Quicken Spells]]&lt;br /&gt;
| talent4 = [[Metaflow (talent)|Metaflow]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Temporal (category)|Temporal]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Congeal time (talent)|Congeal Time]]&lt;br /&gt;
| talent2 = [[Time shield (talent)|Time Shield]]&lt;br /&gt;
| talent3 = [[Time prison (talent)|Time Prison]]&lt;br /&gt;
| talent4 = [[Essence of speed (talent)|Essence of Speed]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Phantasm (category)|Phantasm]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Illuminate (talent)|Illuminate]]&lt;br /&gt;
| talent2 = [[Blur sight (talent)|Blur Sight]]&lt;br /&gt;
| talent3 = [[Phantasmal shield (talent)|Phantasmal Shield]]&lt;br /&gt;
| talent4 = [[Invisibility (talent)|Invisibility]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Stealth (category)|Stealth]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Stealth (talent)|Stealth]]&lt;br /&gt;
| talent2 = [[Shadowstrike (talent)|Shadowstrike]]&lt;br /&gt;
| talent3 = [[Hide in plain sight (talent)|Hide in Plain Sight]]&lt;br /&gt;
| talent4 = [[Unseen actions (talent)|Unseen Actions]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Acrobatics (category)|Acrobatics]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Vault (talent)|Vault]]&lt;br /&gt;
| talent2 = [[Tumble (talent)|Tumble]]&lt;br /&gt;
| talent3 = [[Trained reactions (talent)|Trained Reactions]]&lt;br /&gt;
| talent4 = [[Superb agility (talent)|Superb Agility]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Aegis (category)|Aegis]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Arcane reconstruction (talent)|Arcane Reconstruction]]&lt;br /&gt;
| talent2 = [[Shielding (talent)|Shielding]]&lt;br /&gt;
| talent3 = [[Arcane shield (talent)|Arcane Shield]]&lt;br /&gt;
| talent4 = [[Aegis (talent)|Aegis]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Celestial (category type)|Celestial]]&lt;br /&gt;
| Name = [[Chants (category)|Chants]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Chant of fortitude (talent)|Chant of Fortitude]]&lt;br /&gt;
| talent2 = [[Chant of fortress (talent)|Chant of Fortress]]&lt;br /&gt;
| talent3 = [[Chant of resistance (talent)|Chant of Resistance]]&lt;br /&gt;
| talent4 = [[Chant of light (talent)|Chant of Light]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Celestial (category type)|Celestial]]&lt;br /&gt;
| Name = [[Hymns (category)|Hymns]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Hymn of shadows (talent)|Hymn of Shadows]]&lt;br /&gt;
| talent2 = [[Hymn of detection (talent)|Hymn of Detection]]&lt;br /&gt;
| talent3 = [[Hymn of perseverance (talent)|Hymn of Perseverance]]&lt;br /&gt;
| talent4 = [[Hymn of moonlight (talent)|Hymn of Moonlight]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Chronomancy (category)|Chronomancy]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Precognition (talent)|Precognition]]&lt;br /&gt;
| talent2 = [[Foresight (talent)|Foresight]]&lt;br /&gt;
| talent3 = [[Contingency (talent)|Contingency]]&lt;br /&gt;
| talent4 = [[See the threads (talent)|See the Threads]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Fate weaving (category)|Fate Weaving]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Spin fate (talent)|Spin Fate]]&lt;br /&gt;
| talent2 = [[Seal fate (talent)|Seal Fate]]&lt;br /&gt;
| talent3 = [[Fateweaver (talent)|Fateweaver]]&lt;br /&gt;
| talent4 = [[Webs of fate (talent)|Webs of Fate]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
See [[Guides#Rogue|Rogue Strategy Guides]].&lt;br /&gt;
&lt;br /&gt;
You can also see the Rogue [[Rogue/notes|general notes]], but they may be out of date.&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;br /&gt;
&lt;br /&gt;
=Pirate=&lt;br /&gt;
&lt;br /&gt;
{{class&lt;br /&gt;
|name=Pirate&lt;br /&gt;
|metaclass=Rogue&lt;br /&gt;
|starting_life=120&lt;br /&gt;
|locked=No&lt;br /&gt;
|life_per_level= +2&lt;br /&gt;
|cunning =+5&lt;br /&gt;
|luck =+3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Pirates are the scoundrels of the sea. They are melee fighters who use maneuverability, misdirection, and cunning to exploit enemy weaknesses.&lt;br /&gt;
While almost anyone can be a pirate, true pirates loosely follow a traditional path set forth by Mercredi, legendary Pirate Queen.&lt;br /&gt;
Their single most important stat is [[Cunning]].&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Iron Cutlass&lt;br /&gt;
*Rough Leather Armor&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*Rush&lt;br /&gt;
*Dirty Fighting&lt;br /&gt;
*Armour Training&lt;br /&gt;
*Heightened Senses&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat techniques (category)|Combat Techniques]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Rush (talent)|Rush]]&lt;br /&gt;
| talent2 = [[Precise strikes (talent)|Precise Strikes]]&lt;br /&gt;
| talent3 = [[Perfect strike (talent)|Perfect Strike]]&lt;br /&gt;
| talent4 = [[Blinding speed (talent)|Blinding Speed]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Shield offense (category)|Shield Offense]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| talent1 = [[Shield pummel (talent)|Shield Pummel]]&lt;br /&gt;
| talent2 = [[Riposte (talent)|Riposte]]&lt;br /&gt;
| talent3 = [[Shield slam (talent)|Shield Slam]]&lt;br /&gt;
| talent4 = [[Assault (talent)|Assault]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning_(category_type)|Cunning]]&lt;br /&gt;
| Name = [[Piracy (category)|Piracy]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Nautical combat (talent)|Nautical Combat]]&lt;br /&gt;
| talent2 = [[Swashbuckling (talent)|Swashbuckling]]&lt;br /&gt;
| talent3 = [[Scurvy (talent)|Scurvy]]&lt;br /&gt;
| talent4 = [[Naval bombardment (talent)|Naval Bombardment]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Stealth (category)|Stealth]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Stealth (talent)|Stealth]]&lt;br /&gt;
| talent2 = [[Shadowstrike (talent)|Shadowstrike]]&lt;br /&gt;
| talent3 = [[Hide in plain sight (talent)|Hide in Plain Sight]]&lt;br /&gt;
| talent4 = [[Unseen actions (talent)|Unseen Actions]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Dirty fighting (category)|Dirty Fighting]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Dirty fighting (talent)|Dirty Fighting]]&lt;br /&gt;
| talent2 = [[Backstab (talent)|Backstab]]&lt;br /&gt;
| talent3 = [[Switch place (talent)|Switch Place]]&lt;br /&gt;
| talent4 = [[Cripple (talent)|Cripple]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Tactical (category)|Tactical]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| talent1 = [[Tactical expert (talent)|Tactical Expert]]&lt;br /&gt;
| talent2 = [[Counter attack (talent)|Counter Attack]]&lt;br /&gt;
| talent3 = [[Set up (talent)|Set Up]]&lt;br /&gt;
| talent4 = [[Exploit weakness (talent)|Exploit Weakness]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Lethality (category)|Lethality]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Lethality (talent)|Lethality]]&lt;br /&gt;
| talent2 = [[Deadly strikes (talent)|Deadly Strikes]]&lt;br /&gt;
| talent3 = [[Willful combat (talent)|Willful Combat]]&lt;br /&gt;
| talent4 = [[Snap (talent)|Snap]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat veteran (category)|Combat Veteran]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Quick recovery (talent)|Quick Recovery]]&lt;br /&gt;
| talent2 = [[Fast metabolism (talent)|Fast Metabolism]]&lt;br /&gt;
| talent3 = [[Spell shield (talent)|Spell Shield]]&lt;br /&gt;
| talent4 = [[Unending frenzy (talent)|Unending Frenzy]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Acrobatics (category)|Acrobatics]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Vault (talent)|Vault]]&lt;br /&gt;
| talent2 = [[Tumble (talent)|Tumble]]&lt;br /&gt;
| talent3 = [[Trained reactions (talent)|Trained Reactions]]&lt;br /&gt;
| talent4 = [[Superb agility (talent)|Superb Agility]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat training (category)|Combat Training]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Thick skin (talent)|Thick Skin]]&lt;br /&gt;
| talent2 = [[Armour training (talent)|Armour Training]]&lt;br /&gt;
| talent3 = [[Combat accuracy (talent)|Combat Accuracy]]&lt;br /&gt;
| talent4 = [[Weapons mastery (talent)|Weapons Mastery]]&lt;br /&gt;
| talent5 = [[Dagger mastery (talent)|Dagger Mastery]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category_type)|Cursed]]&lt;br /&gt;
| Name = [[Cursed aura (category)|Cursed Aura]]&lt;br /&gt;
| Mastery = 0.8&lt;br /&gt;
| Locked = Yes *&lt;br /&gt;
| talent1 = [[Defiling touch (talent)|Defiling Touch]]&lt;br /&gt;
| talent2 = [[Dark gifts (talent)|Dark Gifts]]&lt;br /&gt;
| talent3 = [[Ruined earth (talent)|Ruined Earth]]&lt;br /&gt;
| talent4 = [[Cursed sentry (talent)|Cursed Sentry]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Scoundrel (category)|Scoundrel]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Lacerating strikes (talent)|Lacerating Strikes]]&lt;br /&gt;
| talent2 = [[Scoundrel's strategies (talent)|Scoundrel's Strategies]]&lt;br /&gt;
| talent3 = [[Nimble movements (talent)|Nimble Movements]]&lt;br /&gt;
| talent4 = [[Misdirection (talent)|Misdirection]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Field control (category)|Field Control]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Disengage (talent)|Disengage]]&lt;br /&gt;
| talent2 = [[Track (talent)|Track]]&lt;br /&gt;
| talent3 = [[Heave (talent)|Heave]]&lt;br /&gt;
| talent4 = [[Slow motion (talent)|Slow Motion]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
(*) The {{c|Cursed Aura}} generic tree is optional. You can choose to unlock it when you pick up your first item. This choice will only be presented once to any character. See [[Cursed_aura_(category)/Curses|Cursed Aura Effects]] for complete details on how Cursed Aura works.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
See [[Guides#Rogue|Rogue Strategy Guides]].&lt;br /&gt;
&lt;br /&gt;
You can also see the Rogue [[Rogue/notes|general notes]], but they may be out of date.&lt;br /&gt;
&lt;br /&gt;
=Seer=&lt;br /&gt;
{{class&lt;br /&gt;
|name=Seer&lt;br /&gt;
|metaclass=Mage&lt;br /&gt;
|starting_life=100&lt;br /&gt;
|locked=Yes&lt;br /&gt;
|life_per_level= -2&lt;br /&gt;
|magic= +3&lt;br /&gt;
|willpower= +4&lt;br /&gt;
|cunning= +0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The Seer is a type of wizard that specializes in divination and misdirection. Generally thought cowardly and unfocused, they nevertheless have certain advantages over the more orthodox Archmages. Their smaller resource pools and lower willpower are made up for by having multiple resources and different traditions of magic to draw upon. The successful Seer is one who manages to rotate through different *types* of magic.&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Elm Staff&lt;br /&gt;
*Linen Robe&lt;br /&gt;
*[[inscriptions|Manasurge Rune]] (Increases mana regeneration by 820% for 10 turns and instantly restores 41 mana, 15 turn cooldown)&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*{{T|Manathrust}} (1)&lt;br /&gt;
*[[Temporal bolt (talent)|Temporal Bolt]] (1)&lt;br /&gt;
*[[Arcane eye (talent)|Arcane Eye]] (1)&lt;br /&gt;
*[[Phase door (talent)|Phase Door]] (1)&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Arcane (category)|Arcane]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Arcane power (talent)|Arcane Power]]&lt;br /&gt;
| talent2 = [[Manathrust (talent)|Manathrust]]&lt;br /&gt;
| talent3 = [[Arcane vortex (talent)|Arcane Vortex]]&lt;br /&gt;
| talent4 = [[Disruption shield (talent)|Disruption Shield]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = {{c|Speed Control}}&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Celerity (talent)|Celerity]]&lt;br /&gt;
| talent2 = [[Time dilation (talent)|Time Dilation]]&lt;br /&gt;
| talent3 = [[Haste (talent)|Haste]]&lt;br /&gt;
| talent4 = [[Time stop (talent)|Time Stop]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Time Travel (category)|Time Travel]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Temporal bolt (talent)|Temporal Bolt]]&lt;br /&gt;
| talent2 = [[Time skip (talent)|Time Skip]]&lt;br /&gt;
| talent3 = [[Temporal reprieve (talent)|Temporal Reprieve]]&lt;br /&gt;
| talent4 = [[Echoes from the past (talent)|Echoes from the Past]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Psionic (category type)|Psionic]]&lt;br /&gt;
| Name = [[Slumber (category)|Slumber]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| talent1 = [[Slumber (talent)|Slumber]]&lt;br /&gt;
| talent2 = [[Restless night (talent)|Restless Night]]&lt;br /&gt;
| talent3 = [[Sandman (talent)|Sandman]]&lt;br /&gt;
| talent4 = [[Dreamscape (talent)|Dreamscape]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Phantasm (category)|Phantasm]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Illuminate (talent)|Illuminate]]&lt;br /&gt;
| talent2 = [[Blur sight (talent)|Blur Sight]]&lt;br /&gt;
| talent3 = [[Phantasmal shield (talent)|Phantasmal Shield]]&lt;br /&gt;
| talent4 = [[Invisibility (talent)|Invisibility]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Meta (category)|Meta]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Disperse magic (talent)|Disperse Magic]]&lt;br /&gt;
| talent2 = [[Spellcraft (talent)|Spellcraft]]&lt;br /&gt;
| talent3 = [[Quicken spells (talent)|Quicken Spells]]&lt;br /&gt;
| talent4 = [[Metaflow (talent)|Metaflow]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Stealth (category)|Stealth]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Stealth (talent)|Stealth]]&lt;br /&gt;
| talent2 = [[Shadowstrike (talent)|Shadowstrike]]&lt;br /&gt;
| talent3 = [[Hide in plain sight (talent)|Hide in Plain Sight]]&lt;br /&gt;
| talent4 = [[Unseen actions (talent)|Unseen Actions]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Aegis (category)|Aegis]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Arcane reconstruction (talent)|Arcane Reconstruction]]&lt;br /&gt;
| talent2 = [[Shielding (talent)|Shielding]]&lt;br /&gt;
| talent3 = [[Arcane shield (talent)|Arcane Shield]]&lt;br /&gt;
| talent4 = [[Aegis (talent)|Aegis]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Conveyance (category)|Conveyance]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Phase door (talent)|Phase Door]]&lt;br /&gt;
| talent2 = [[Teleport (talent)|Teleport]]&lt;br /&gt;
| talent3 = [[Displacement shield (talent)|Displacement Shield]]&lt;br /&gt;
| talent4 = [[Probability travel (talent)|Probability Travel]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Chronomancy (category)|Chronomancy]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Precognition (talent)|Precognition]]&lt;br /&gt;
| talent2 = [[Foresight (talent)|Foresight]]&lt;br /&gt;
| talent3 = [[Contingency (talent)|Contingency]]&lt;br /&gt;
| talent4 = [[See the threads (talent)|See the Threads]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Divination (category)|Divination]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Arcane eye (talent)|Arcane Eye]]&lt;br /&gt;
| talent2 = [[Keen senses (talent)|Keen Senses]]&lt;br /&gt;
| talent3 = [[Vision (talent)|Vision]]&lt;br /&gt;
| talent4 = [[Premonition (talent)|Premonition]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Mobility (category)|Mobility]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Disengage (talent)|Disengage]]&lt;br /&gt;
| talent2 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
| talent3 = [[Tumble (talent)|Tumble]]&lt;br /&gt;
| talent4 = [[Trained reactions (talent)|Trained Reactions]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Device mastery (talent)|Device Mastery]]&lt;br /&gt;
| talent3 = [[Track (talent)|Track]]&lt;br /&gt;
| talent4 = [[Danger sense (talent)|Danger Sense]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Moritheil</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=User:Moritheil/Classes&amp;diff=19065</id>
		<title>User:Moritheil/Classes</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=User:Moritheil/Classes&amp;diff=19065"/>
				<updated>2021-10-14T20:13:58Z</updated>
		
		<summary type="html">&lt;p&gt;Moritheil: /* Starting Talents */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Bard=&lt;br /&gt;
&lt;br /&gt;
{{class&lt;br /&gt;
|name=Bard&lt;br /&gt;
|metaclass=Mage&lt;br /&gt;
|starting_life=120&lt;br /&gt;
|locked=No&lt;br /&gt;
|life_per_level= +0&lt;br /&gt;
|magic=+5&lt;br /&gt;
|luck =+3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Venerated for their knowledge, feared for their curses, bards are more likely to be seen decorating the court of a king than on adventure.&lt;br /&gt;
Still, every once in a while the desire to experience first-hand the stuff of legend and myth overtakes one, and he begins traveling. &lt;br /&gt;
A bard's single most important stat is [[Magic]].&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Iron Dagger&lt;br /&gt;
*Rough Leather Armor&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*Rush&lt;br /&gt;
*Dirty Fighting&lt;br /&gt;
*Armour Training&lt;br /&gt;
*Heightened Senses&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat techniques (category)|Combat Techniques]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Rush (talent)|Rush]]&lt;br /&gt;
| talent2 = [[Precise strikes (talent)|Precise Strikes]]&lt;br /&gt;
| talent3 = [[Perfect strike (talent)|Perfect Strike]]&lt;br /&gt;
| talent4 = [[Blinding speed (talent)|Blinding Speed]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Kenning (category)|Kennings]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Lex gundobad (talent)|Lex Gundobad]]&lt;br /&gt;
| talent2 = [[Arcane body (talent)|Arcane Body]]&lt;br /&gt;
| talent3 = [[Tvíkent (talent)|Tvíkent]]&lt;br /&gt;
| talent4 = [[Elder edda (talent)|Elder Edda]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = {{ct|Chronomancy}}&lt;br /&gt;
| Name = {{c|Speed Control}}&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| talent1 = {{t|Celerity}}&lt;br /&gt;
| talent2 = {{t|Time Dilation}}&lt;br /&gt;
| talent3 = {{t|Haste}}&lt;br /&gt;
| talent4 = {{t|Time Stop}}&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Enhancement (category)|Enhancement]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Fiery hands (talent)|Fiery Hands]]&lt;br /&gt;
| talent2 = [[Earthen barrier (talent)|Earthen Barrier]]&lt;br /&gt;
| talent3 = [[Shock hands (talent)|Shock Hands]]&lt;br /&gt;
| talent4 = [[Inner power (talent)|Inner Power]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Meta (category)|Meta]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Disperse magic (talent)|Disperse Magic]]&lt;br /&gt;
| talent2 = [[Spellcraft (talent)|Spellcraft]]&lt;br /&gt;
| talent3 = [[Quicken spells (talent)|Quicken Spells]]&lt;br /&gt;
| talent4 = [[Metaflow (talent)|Metaflow]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Temporal (category)|Temporal]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Congeal time (talent)|Congeal Time]]&lt;br /&gt;
| talent2 = [[Time shield (talent)|Time Shield]]&lt;br /&gt;
| talent3 = [[Time prison (talent)|Time Prison]]&lt;br /&gt;
| talent4 = [[Essence of speed (talent)|Essence of Speed]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Phantasm (category)|Phantasm]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Illuminate (talent)|Illuminate]]&lt;br /&gt;
| talent2 = [[Blur sight (talent)|Blur Sight]]&lt;br /&gt;
| talent3 = [[Phantasmal shield (talent)|Phantasmal Shield]]&lt;br /&gt;
| talent4 = [[Invisibility (talent)|Invisibility]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Stealth (category)|Stealth]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Stealth (talent)|Stealth]]&lt;br /&gt;
| talent2 = [[Shadowstrike (talent)|Shadowstrike]]&lt;br /&gt;
| talent3 = [[Hide in plain sight (talent)|Hide in Plain Sight]]&lt;br /&gt;
| talent4 = [[Unseen actions (talent)|Unseen Actions]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Acrobatics (category)|Acrobatics]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Vault (talent)|Vault]]&lt;br /&gt;
| talent2 = [[Tumble (talent)|Tumble]]&lt;br /&gt;
| talent3 = [[Trained reactions (talent)|Trained Reactions]]&lt;br /&gt;
| talent4 = [[Superb agility (talent)|Superb Agility]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Aegis (category)|Aegis]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Arcane reconstruction (talent)|Arcane Reconstruction]]&lt;br /&gt;
| talent2 = [[Shielding (talent)|Shielding]]&lt;br /&gt;
| talent3 = [[Arcane shield (talent)|Arcane Shield]]&lt;br /&gt;
| talent4 = [[Aegis (talent)|Aegis]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Celestial (category type)|Celestial]]&lt;br /&gt;
| Name = [[Chants (category)|Chants]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Chant of fortitude (talent)|Chant of Fortitude]]&lt;br /&gt;
| talent2 = [[Chant of fortress (talent)|Chant of Fortress]]&lt;br /&gt;
| talent3 = [[Chant of resistance (talent)|Chant of Resistance]]&lt;br /&gt;
| talent4 = [[Chant of light (talent)|Chant of Light]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Celestial (category type)|Celestial]]&lt;br /&gt;
| Name = [[Hymns (category)|Hymns]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Hymn of shadows (talent)|Hymn of Shadows]]&lt;br /&gt;
| talent2 = [[Hymn of detection (talent)|Hymn of Detection]]&lt;br /&gt;
| talent3 = [[Hymn of perseverance (talent)|Hymn of Perseverance]]&lt;br /&gt;
| talent4 = [[Hymn of moonlight (talent)|Hymn of Moonlight]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Chronomancy (category)|Chronomancy]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Precognition (talent)|Precognition]]&lt;br /&gt;
| talent2 = [[Foresight (talent)|Foresight]]&lt;br /&gt;
| talent3 = [[Contingency (talent)|Contingency]]&lt;br /&gt;
| talent4 = [[See the threads (talent)|See the Threads]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Fate weaving (category)|Fate Weaving]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Spin fate (talent)|Spin Fate]]&lt;br /&gt;
| talent2 = [[Seal fate (talent)|Seal Fate]]&lt;br /&gt;
| talent3 = [[Fateweaver (talent)|Fateweaver]]&lt;br /&gt;
| talent4 = [[Webs of fate (talent)|Webs of Fate]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
See [[Guides#Rogue|Rogue Strategy Guides]].&lt;br /&gt;
&lt;br /&gt;
You can also see the Rogue [[Rogue/notes|general notes]], but they may be out of date.&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;br /&gt;
&lt;br /&gt;
=Pirates=&lt;br /&gt;
&lt;br /&gt;
{{class&lt;br /&gt;
|name=Pirate&lt;br /&gt;
|metaclass=Rogue&lt;br /&gt;
|starting_life=120&lt;br /&gt;
|locked=No&lt;br /&gt;
|life_per_level= +2&lt;br /&gt;
|cunning =+5&lt;br /&gt;
|luck =+3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Pirates are the scoundrels of the sea. They are melee fighters who use maneuverability, misdirection, and cunning to exploit enemy weaknesses.&lt;br /&gt;
While almost anyone can be a pirate, true pirates loosely follow a traditional path set forth by Mercredi, legendary Pirate Queen.&lt;br /&gt;
Their single most important stat is [[Cunning]].&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Iron Cutlass&lt;br /&gt;
*Rough Leather Armor&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*Rush&lt;br /&gt;
*Dirty Fighting&lt;br /&gt;
*Armour Training&lt;br /&gt;
*Heightened Senses&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat techniques (category)|Combat Techniques]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Rush (talent)|Rush]]&lt;br /&gt;
| talent2 = [[Precise strikes (talent)|Precise Strikes]]&lt;br /&gt;
| talent3 = [[Perfect strike (talent)|Perfect Strike]]&lt;br /&gt;
| talent4 = [[Blinding speed (talent)|Blinding Speed]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Shield offense (category)|Shield Offense]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| talent1 = [[Shield pummel (talent)|Shield Pummel]]&lt;br /&gt;
| talent2 = [[Riposte (talent)|Riposte]]&lt;br /&gt;
| talent3 = [[Shield slam (talent)|Shield Slam]]&lt;br /&gt;
| talent4 = [[Assault (talent)|Assault]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning_(category_type)|Cunning]]&lt;br /&gt;
| Name = [[Piracy (category)|Piracy]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Nautical combat (talent)|Nautical Combat]]&lt;br /&gt;
| talent2 = [[Swashbuckling (talent)|Swashbuckling]]&lt;br /&gt;
| talent3 = [[Scurvy (talent)|Scurvy]]&lt;br /&gt;
| talent4 = [[Naval bombardment (talent)|Naval Bombardment]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Stealth (category)|Stealth]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Stealth (talent)|Stealth]]&lt;br /&gt;
| talent2 = [[Shadowstrike (talent)|Shadowstrike]]&lt;br /&gt;
| talent3 = [[Hide in plain sight (talent)|Hide in Plain Sight]]&lt;br /&gt;
| talent4 = [[Unseen actions (talent)|Unseen Actions]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Dirty fighting (category)|Dirty Fighting]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Dirty fighting (talent)|Dirty Fighting]]&lt;br /&gt;
| talent2 = [[Backstab (talent)|Backstab]]&lt;br /&gt;
| talent3 = [[Switch place (talent)|Switch Place]]&lt;br /&gt;
| talent4 = [[Cripple (talent)|Cripple]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Tactical (category)|Tactical]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| talent1 = [[Tactical expert (talent)|Tactical Expert]]&lt;br /&gt;
| talent2 = [[Counter attack (talent)|Counter Attack]]&lt;br /&gt;
| talent3 = [[Set up (talent)|Set Up]]&lt;br /&gt;
| talent4 = [[Exploit weakness (talent)|Exploit Weakness]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Lethality (category)|Lethality]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Lethality (talent)|Lethality]]&lt;br /&gt;
| talent2 = [[Deadly strikes (talent)|Deadly Strikes]]&lt;br /&gt;
| talent3 = [[Willful combat (talent)|Willful Combat]]&lt;br /&gt;
| talent4 = [[Snap (talent)|Snap]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat veteran (category)|Combat Veteran]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Quick recovery (talent)|Quick Recovery]]&lt;br /&gt;
| talent2 = [[Fast metabolism (talent)|Fast Metabolism]]&lt;br /&gt;
| talent3 = [[Spell shield (talent)|Spell Shield]]&lt;br /&gt;
| talent4 = [[Unending frenzy (talent)|Unending Frenzy]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Acrobatics (category)|Acrobatics]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Vault (talent)|Vault]]&lt;br /&gt;
| talent2 = [[Tumble (talent)|Tumble]]&lt;br /&gt;
| talent3 = [[Trained reactions (talent)|Trained Reactions]]&lt;br /&gt;
| talent4 = [[Superb agility (talent)|Superb Agility]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat training (category)|Combat Training]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Thick skin (talent)|Thick Skin]]&lt;br /&gt;
| talent2 = [[Armour training (talent)|Armour Training]]&lt;br /&gt;
| talent3 = [[Combat accuracy (talent)|Combat Accuracy]]&lt;br /&gt;
| talent4 = [[Weapons mastery (talent)|Weapons Mastery]]&lt;br /&gt;
| talent5 = [[Dagger mastery (talent)|Dagger Mastery]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category_type)|Cursed]]&lt;br /&gt;
| Name = [[Cursed aura (category)|Cursed Aura]]&lt;br /&gt;
| Mastery = 0.8&lt;br /&gt;
| Locked = Yes *&lt;br /&gt;
| talent1 = [[Defiling touch (talent)|Defiling Touch]]&lt;br /&gt;
| talent2 = [[Dark gifts (talent)|Dark Gifts]]&lt;br /&gt;
| talent3 = [[Ruined earth (talent)|Ruined Earth]]&lt;br /&gt;
| talent4 = [[Cursed sentry (talent)|Cursed Sentry]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Scoundrel (category)|Scoundrel]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Lacerating strikes (talent)|Lacerating Strikes]]&lt;br /&gt;
| talent2 = [[Scoundrel's strategies (talent)|Scoundrel's Strategies]]&lt;br /&gt;
| talent3 = [[Nimble movements (talent)|Nimble Movements]]&lt;br /&gt;
| talent4 = [[Misdirection (talent)|Misdirection]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Field control (category)|Field Control]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Disengage (talent)|Disengage]]&lt;br /&gt;
| talent2 = [[Track (talent)|Track]]&lt;br /&gt;
| talent3 = [[Heave (talent)|Heave]]&lt;br /&gt;
| talent4 = [[Slow motion (talent)|Slow Motion]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
(*) The {{c|Cursed Aura}} generic tree is optional. You can choose to unlock it when you pick up your first item. This choice will only be presented once to any character. See [[Cursed_aura_(category)/Curses|Cursed Aura Effects]] for complete details on how Cursed Aura works.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
See [[Guides#Rogue|Rogue Strategy Guides]].&lt;br /&gt;
&lt;br /&gt;
You can also see the Rogue [[Rogue/notes|general notes]], but they may be out of date.&lt;br /&gt;
&lt;br /&gt;
=Seer=&lt;br /&gt;
{{class&lt;br /&gt;
|name=Seer&lt;br /&gt;
|metaclass=Mage&lt;br /&gt;
|starting_life=100&lt;br /&gt;
|locked=Yes&lt;br /&gt;
|life_per_level= -2&lt;br /&gt;
|magic= +3&lt;br /&gt;
|willpower= +4&lt;br /&gt;
|cunning= +0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The Seer is a type of wizard that specializes in divination and misdirection. Generally thought cowardly and unfocused, they nevertheless have certain advantages over the more orthodox Archmages. Their smaller resource pools and lower willpower are made up for by having multiple resources and different traditions of magic to draw upon. The successful Seer is one who manages to rotate through different *types* of magic.&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Elm Staff&lt;br /&gt;
*Linen Robe&lt;br /&gt;
*[[inscriptions|Manasurge Rune]] (Increases mana regeneration by 820% for 10 turns and instantly restores 41 mana, 15 turn cooldown)&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*{{T|Manathrust}} (1)&lt;br /&gt;
*[[Temporal bolt (talent)|Temporal Bolt]] (1)&lt;br /&gt;
*[[Arcane eye (talent)|Arcane Eye]] (1)&lt;br /&gt;
*[[Phase door (talent)|Phase Door]] (1)&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Arcane (category)|Arcane]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Arcane power (talent)|Arcane Power]]&lt;br /&gt;
| talent2 = [[Manathrust (talent)|Manathrust]]&lt;br /&gt;
| talent3 = [[Arcane vortex (talent)|Arcane Vortex]]&lt;br /&gt;
| talent4 = [[Disruption shield (talent)|Disruption Shield]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = {{c|Speed Control}}&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Celerity (talent)|Celerity]]&lt;br /&gt;
| talent2 = [[Time dilation (talent)|Time Dilation]]&lt;br /&gt;
| talent3 = [[Haste (talent)|Haste]]&lt;br /&gt;
| talent4 = [[Time stop (talent)|Time Stop]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Time Travel (category)|Time Travel]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Temporal bolt (talent)|Temporal Bolt]]&lt;br /&gt;
| talent2 = [[Time skip (talent)|Time Skip]]&lt;br /&gt;
| talent3 = [[Temporal reprieve (talent)|Temporal Reprieve]]&lt;br /&gt;
| talent4 = [[Echoes from the past (talent)|Echoes from the Past]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Psionic (category type)|Psionic]]&lt;br /&gt;
| Name = [[Slumber (category)|Slumber]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| talent1 = [[Slumber (talent)|Slumber]]&lt;br /&gt;
| talent2 = [[Restless night (talent)|Restless Night]]&lt;br /&gt;
| talent3 = [[Sandman (talent)|Sandman]]&lt;br /&gt;
| talent4 = [[Dreamscape (talent)|Dreamscape]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Phantasm (category)|Phantasm]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Illuminate (talent)|Illuminate]]&lt;br /&gt;
| talent2 = [[Blur sight (talent)|Blur Sight]]&lt;br /&gt;
| talent3 = [[Phantasmal shield (talent)|Phantasmal Shield]]&lt;br /&gt;
| talent4 = [[Invisibility (talent)|Invisibility]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Meta (category)|Meta]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Disperse magic (talent)|Disperse Magic]]&lt;br /&gt;
| talent2 = [[Spellcraft (talent)|Spellcraft]]&lt;br /&gt;
| talent3 = [[Quicken spells (talent)|Quicken Spells]]&lt;br /&gt;
| talent4 = [[Metaflow (talent)|Metaflow]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Stealth (category)|Stealth]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Stealth (talent)|Stealth]]&lt;br /&gt;
| talent2 = [[Shadowstrike (talent)|Shadowstrike]]&lt;br /&gt;
| talent3 = [[Hide in plain sight (talent)|Hide in Plain Sight]]&lt;br /&gt;
| talent4 = [[Unseen actions (talent)|Unseen Actions]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Aegis (category)|Aegis]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Arcane reconstruction (talent)|Arcane Reconstruction]]&lt;br /&gt;
| talent2 = [[Shielding (talent)|Shielding]]&lt;br /&gt;
| talent3 = [[Arcane shield (talent)|Arcane Shield]]&lt;br /&gt;
| talent4 = [[Aegis (talent)|Aegis]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Conveyance (category)|Conveyance]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Phase door (talent)|Phase Door]]&lt;br /&gt;
| talent2 = [[Teleport (talent)|Teleport]]&lt;br /&gt;
| talent3 = [[Displacement shield (talent)|Displacement Shield]]&lt;br /&gt;
| talent4 = [[Probability travel (talent)|Probability Travel]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Chronomancy (category)|Chronomancy]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Precognition (talent)|Precognition]]&lt;br /&gt;
| talent2 = [[Foresight (talent)|Foresight]]&lt;br /&gt;
| talent3 = [[Contingency (talent)|Contingency]]&lt;br /&gt;
| talent4 = [[See the threads (talent)|See the Threads]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Divination (category)|Divination]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Arcane eye (talent)|Arcane Eye]]&lt;br /&gt;
| talent2 = [[Keen senses (talent)|Keen Senses]]&lt;br /&gt;
| talent3 = [[Vision (talent)|Vision]]&lt;br /&gt;
| talent4 = [[Premonition (talent)|Premonition]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Mobility (category)|Mobility]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Disengage (talent)|Disengage]]&lt;br /&gt;
| talent2 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
| talent3 = [[Tumble (talent)|Tumble]]&lt;br /&gt;
| talent4 = [[Trained reactions (talent)|Trained Reactions]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Device mastery (talent)|Device Mastery]]&lt;br /&gt;
| talent3 = [[Track (talent)|Track]]&lt;br /&gt;
| talent4 = [[Danger sense (talent)|Danger Sense]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Moritheil</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=User:Moritheil/Classes&amp;diff=19064</id>
		<title>User:Moritheil/Classes</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=User:Moritheil/Classes&amp;diff=19064"/>
				<updated>2021-10-14T20:07:45Z</updated>
		
		<summary type="html">&lt;p&gt;Moritheil: /* Talent Categories */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Bard=&lt;br /&gt;
&lt;br /&gt;
{{class&lt;br /&gt;
|name=Bard&lt;br /&gt;
|metaclass=Mage&lt;br /&gt;
|starting_life=120&lt;br /&gt;
|locked=No&lt;br /&gt;
|life_per_level= +0&lt;br /&gt;
|magic=+5&lt;br /&gt;
|luck =+3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Venerated for their knowledge, feared for their curses, bards are more likely to be seen decorating the court of a king than on adventure.&lt;br /&gt;
Still, every once in a while the desire to experience first-hand the stuff of legend and myth overtakes one, and he begins traveling. &lt;br /&gt;
A bard's single most important stat is [[Magic]].&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Iron Dagger&lt;br /&gt;
*Rough Leather Armor&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*Rush&lt;br /&gt;
*Dirty Fighting&lt;br /&gt;
*Armour Training&lt;br /&gt;
*Heightened Senses&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat techniques (category)|Combat Techniques]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Rush (talent)|Rush]]&lt;br /&gt;
| talent2 = [[Precise strikes (talent)|Precise Strikes]]&lt;br /&gt;
| talent3 = [[Perfect strike (talent)|Perfect Strike]]&lt;br /&gt;
| talent4 = [[Blinding speed (talent)|Blinding Speed]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Kenning (category)|Kennings]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Lex gundobad (talent)|Lex Gundobad]]&lt;br /&gt;
| talent2 = [[Arcane body (talent)|Arcane Body]]&lt;br /&gt;
| talent3 = [[Tvíkent (talent)|Tvíkent]]&lt;br /&gt;
| talent4 = [[Elder edda (talent)|Elder Edda]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = {{ct|Chronomancy}}&lt;br /&gt;
| Name = {{c|Speed Control}}&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| talent1 = {{t|Celerity}}&lt;br /&gt;
| talent2 = {{t|Time Dilation}}&lt;br /&gt;
| talent3 = {{t|Haste}}&lt;br /&gt;
| talent4 = {{t|Time Stop}}&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Enhancement (category)|Enhancement]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Fiery hands (talent)|Fiery Hands]]&lt;br /&gt;
| talent2 = [[Earthen barrier (talent)|Earthen Barrier]]&lt;br /&gt;
| talent3 = [[Shock hands (talent)|Shock Hands]]&lt;br /&gt;
| talent4 = [[Inner power (talent)|Inner Power]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Meta (category)|Meta]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Disperse magic (talent)|Disperse Magic]]&lt;br /&gt;
| talent2 = [[Spellcraft (talent)|Spellcraft]]&lt;br /&gt;
| talent3 = [[Quicken spells (talent)|Quicken Spells]]&lt;br /&gt;
| talent4 = [[Metaflow (talent)|Metaflow]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Temporal (category)|Temporal]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Congeal time (talent)|Congeal Time]]&lt;br /&gt;
| talent2 = [[Time shield (talent)|Time Shield]]&lt;br /&gt;
| talent3 = [[Time prison (talent)|Time Prison]]&lt;br /&gt;
| talent4 = [[Essence of speed (talent)|Essence of Speed]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Phantasm (category)|Phantasm]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Illuminate (talent)|Illuminate]]&lt;br /&gt;
| talent2 = [[Blur sight (talent)|Blur Sight]]&lt;br /&gt;
| talent3 = [[Phantasmal shield (talent)|Phantasmal Shield]]&lt;br /&gt;
| talent4 = [[Invisibility (talent)|Invisibility]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Stealth (category)|Stealth]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Stealth (talent)|Stealth]]&lt;br /&gt;
| talent2 = [[Shadowstrike (talent)|Shadowstrike]]&lt;br /&gt;
| talent3 = [[Hide in plain sight (talent)|Hide in Plain Sight]]&lt;br /&gt;
| talent4 = [[Unseen actions (talent)|Unseen Actions]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Acrobatics (category)|Acrobatics]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Vault (talent)|Vault]]&lt;br /&gt;
| talent2 = [[Tumble (talent)|Tumble]]&lt;br /&gt;
| talent3 = [[Trained reactions (talent)|Trained Reactions]]&lt;br /&gt;
| talent4 = [[Superb agility (talent)|Superb Agility]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Aegis (category)|Aegis]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Arcane reconstruction (talent)|Arcane Reconstruction]]&lt;br /&gt;
| talent2 = [[Shielding (talent)|Shielding]]&lt;br /&gt;
| talent3 = [[Arcane shield (talent)|Arcane Shield]]&lt;br /&gt;
| talent4 = [[Aegis (talent)|Aegis]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Celestial (category type)|Celestial]]&lt;br /&gt;
| Name = [[Chants (category)|Chants]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Chant of fortitude (talent)|Chant of Fortitude]]&lt;br /&gt;
| talent2 = [[Chant of fortress (talent)|Chant of Fortress]]&lt;br /&gt;
| talent3 = [[Chant of resistance (talent)|Chant of Resistance]]&lt;br /&gt;
| talent4 = [[Chant of light (talent)|Chant of Light]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Celestial (category type)|Celestial]]&lt;br /&gt;
| Name = [[Hymns (category)|Hymns]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Hymn of shadows (talent)|Hymn of Shadows]]&lt;br /&gt;
| talent2 = [[Hymn of detection (talent)|Hymn of Detection]]&lt;br /&gt;
| talent3 = [[Hymn of perseverance (talent)|Hymn of Perseverance]]&lt;br /&gt;
| talent4 = [[Hymn of moonlight (talent)|Hymn of Moonlight]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Chronomancy (category)|Chronomancy]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Precognition (talent)|Precognition]]&lt;br /&gt;
| talent2 = [[Foresight (talent)|Foresight]]&lt;br /&gt;
| talent3 = [[Contingency (talent)|Contingency]]&lt;br /&gt;
| talent4 = [[See the threads (talent)|See the Threads]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Fate weaving (category)|Fate Weaving]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Spin fate (talent)|Spin Fate]]&lt;br /&gt;
| talent2 = [[Seal fate (talent)|Seal Fate]]&lt;br /&gt;
| talent3 = [[Fateweaver (talent)|Fateweaver]]&lt;br /&gt;
| talent4 = [[Webs of fate (talent)|Webs of Fate]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
See [[Guides#Rogue|Rogue Strategy Guides]].&lt;br /&gt;
&lt;br /&gt;
You can also see the Rogue [[Rogue/notes|general notes]], but they may be out of date.&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;br /&gt;
&lt;br /&gt;
=Pirates=&lt;br /&gt;
&lt;br /&gt;
{{class&lt;br /&gt;
|name=Pirate&lt;br /&gt;
|metaclass=Rogue&lt;br /&gt;
|starting_life=120&lt;br /&gt;
|locked=No&lt;br /&gt;
|life_per_level= +2&lt;br /&gt;
|cunning =+5&lt;br /&gt;
|luck =+3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Pirates are the scoundrels of the sea. They are melee fighters who use maneuverability, misdirection, and cunning to exploit enemy weaknesses.&lt;br /&gt;
While almost anyone can be a pirate, true pirates loosely follow a traditional path set forth by Mercredi, legendary Pirate Queen.&lt;br /&gt;
Their single most important stat is [[Cunning]].&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Iron Cutlass&lt;br /&gt;
*Rough Leather Armor&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*Rush&lt;br /&gt;
*Dirty Fighting&lt;br /&gt;
*Armour Training&lt;br /&gt;
*Heightened Senses&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat techniques (category)|Combat Techniques]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Rush (talent)|Rush]]&lt;br /&gt;
| talent2 = [[Precise strikes (talent)|Precise Strikes]]&lt;br /&gt;
| talent3 = [[Perfect strike (talent)|Perfect Strike]]&lt;br /&gt;
| talent4 = [[Blinding speed (talent)|Blinding Speed]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Shield offense (category)|Shield Offense]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| talent1 = [[Shield pummel (talent)|Shield Pummel]]&lt;br /&gt;
| talent2 = [[Riposte (talent)|Riposte]]&lt;br /&gt;
| talent3 = [[Shield slam (talent)|Shield Slam]]&lt;br /&gt;
| talent4 = [[Assault (talent)|Assault]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning_(category_type)|Cunning]]&lt;br /&gt;
| Name = [[Piracy (category)|Piracy]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Nautical combat (talent)|Nautical Combat]]&lt;br /&gt;
| talent2 = [[Swashbuckling (talent)|Swashbuckling]]&lt;br /&gt;
| talent3 = [[Scurvy (talent)|Scurvy]]&lt;br /&gt;
| talent4 = [[Naval bombardment (talent)|Naval Bombardment]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Stealth (category)|Stealth]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Stealth (talent)|Stealth]]&lt;br /&gt;
| talent2 = [[Shadowstrike (talent)|Shadowstrike]]&lt;br /&gt;
| talent3 = [[Hide in plain sight (talent)|Hide in Plain Sight]]&lt;br /&gt;
| talent4 = [[Unseen actions (talent)|Unseen Actions]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Dirty fighting (category)|Dirty Fighting]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Dirty fighting (talent)|Dirty Fighting]]&lt;br /&gt;
| talent2 = [[Backstab (talent)|Backstab]]&lt;br /&gt;
| talent3 = [[Switch place (talent)|Switch Place]]&lt;br /&gt;
| talent4 = [[Cripple (talent)|Cripple]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Tactical (category)|Tactical]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| talent1 = [[Tactical expert (talent)|Tactical Expert]]&lt;br /&gt;
| talent2 = [[Counter attack (talent)|Counter Attack]]&lt;br /&gt;
| talent3 = [[Set up (talent)|Set Up]]&lt;br /&gt;
| talent4 = [[Exploit weakness (talent)|Exploit Weakness]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Lethality (category)|Lethality]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Lethality (talent)|Lethality]]&lt;br /&gt;
| talent2 = [[Deadly strikes (talent)|Deadly Strikes]]&lt;br /&gt;
| talent3 = [[Willful combat (talent)|Willful Combat]]&lt;br /&gt;
| talent4 = [[Snap (talent)|Snap]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat veteran (category)|Combat Veteran]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Quick recovery (talent)|Quick Recovery]]&lt;br /&gt;
| talent2 = [[Fast metabolism (talent)|Fast Metabolism]]&lt;br /&gt;
| talent3 = [[Spell shield (talent)|Spell Shield]]&lt;br /&gt;
| talent4 = [[Unending frenzy (talent)|Unending Frenzy]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Acrobatics (category)|Acrobatics]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Vault (talent)|Vault]]&lt;br /&gt;
| talent2 = [[Tumble (talent)|Tumble]]&lt;br /&gt;
| talent3 = [[Trained reactions (talent)|Trained Reactions]]&lt;br /&gt;
| talent4 = [[Superb agility (talent)|Superb Agility]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat training (category)|Combat Training]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Thick skin (talent)|Thick Skin]]&lt;br /&gt;
| talent2 = [[Armour training (talent)|Armour Training]]&lt;br /&gt;
| talent3 = [[Combat accuracy (talent)|Combat Accuracy]]&lt;br /&gt;
| talent4 = [[Weapons mastery (talent)|Weapons Mastery]]&lt;br /&gt;
| talent5 = [[Dagger mastery (talent)|Dagger Mastery]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category_type)|Cursed]]&lt;br /&gt;
| Name = [[Cursed aura (category)|Cursed Aura]]&lt;br /&gt;
| Mastery = 0.8&lt;br /&gt;
| Locked = Yes *&lt;br /&gt;
| talent1 = [[Defiling touch (talent)|Defiling Touch]]&lt;br /&gt;
| talent2 = [[Dark gifts (talent)|Dark Gifts]]&lt;br /&gt;
| talent3 = [[Ruined earth (talent)|Ruined Earth]]&lt;br /&gt;
| talent4 = [[Cursed sentry (talent)|Cursed Sentry]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Scoundrel (category)|Scoundrel]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Lacerating strikes (talent)|Lacerating Strikes]]&lt;br /&gt;
| talent2 = [[Scoundrel's strategies (talent)|Scoundrel's Strategies]]&lt;br /&gt;
| talent3 = [[Nimble movements (talent)|Nimble Movements]]&lt;br /&gt;
| talent4 = [[Misdirection (talent)|Misdirection]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Field control (category)|Field Control]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Disengage (talent)|Disengage]]&lt;br /&gt;
| talent2 = [[Track (talent)|Track]]&lt;br /&gt;
| talent3 = [[Heave (talent)|Heave]]&lt;br /&gt;
| talent4 = [[Slow motion (talent)|Slow Motion]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
(*) The {{c|Cursed Aura}} generic tree is optional. You can choose to unlock it when you pick up your first item. This choice will only be presented once to any character. See [[Cursed_aura_(category)/Curses|Cursed Aura Effects]] for complete details on how Cursed Aura works.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
See [[Guides#Rogue|Rogue Strategy Guides]].&lt;br /&gt;
&lt;br /&gt;
You can also see the Rogue [[Rogue/notes|general notes]], but they may be out of date.&lt;br /&gt;
&lt;br /&gt;
=Seer=&lt;br /&gt;
{{class&lt;br /&gt;
|name=Seer&lt;br /&gt;
|metaclass=Mage&lt;br /&gt;
|starting_life=100&lt;br /&gt;
|locked=Yes&lt;br /&gt;
|life_per_level= -2&lt;br /&gt;
|magic= +3&lt;br /&gt;
|willpower= +4&lt;br /&gt;
|cunning= +0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The Seer is a type of wizard that specializes in divination and misdirection. Generally thought cowardly and unfocused, they nevertheless have certain advantages over the more orthodox Archmages. Their smaller resource pools and lower willpower are made up for by having multiple resources and different traditions of magic to draw upon. The successful Seer is one who manages to rotate through different *types* of magic.&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Elm Staff&lt;br /&gt;
*Linen Robe&lt;br /&gt;
*[[inscriptions|Manasurge Rune]] (Increases mana regeneration by 820% for 10 turns and instantly restores 41 mana, 15 turn cooldown)&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*{{T|Manathrust}} (1)&lt;br /&gt;
*[[Flame (talent)|Flame]] (1)&lt;br /&gt;
*[[Lightning (talent)|Lightning]] (1)&lt;br /&gt;
*[[Phase door (talent)|Phase Door]] (1)&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Arcane (category)|Arcane]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Arcane power (talent)|Arcane Power]]&lt;br /&gt;
| talent2 = [[Manathrust (talent)|Manathrust]]&lt;br /&gt;
| talent3 = [[Arcane vortex (talent)|Arcane Vortex]]&lt;br /&gt;
| talent4 = [[Disruption shield (talent)|Disruption Shield]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = {{c|Speed Control}}&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Celerity (talent)|Celerity]]&lt;br /&gt;
| talent2 = [[Time dilation (talent)|Time Dilation]]&lt;br /&gt;
| talent3 = [[Haste (talent)|Haste]]&lt;br /&gt;
| talent4 = [[Time stop (talent)|Time Stop]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Time Travel (category)|Time Travel]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Temporal bolt (talent)|Temporal Bolt]]&lt;br /&gt;
| talent2 = [[Time skip (talent)|Time Skip]]&lt;br /&gt;
| talent3 = [[Temporal reprieve (talent)|Temporal Reprieve]]&lt;br /&gt;
| talent4 = [[Echoes from the past (talent)|Echoes from the Past]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Psionic (category type)|Psionic]]&lt;br /&gt;
| Name = [[Slumber (category)|Slumber]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| talent1 = [[Slumber (talent)|Slumber]]&lt;br /&gt;
| talent2 = [[Restless night (talent)|Restless Night]]&lt;br /&gt;
| talent3 = [[Sandman (talent)|Sandman]]&lt;br /&gt;
| talent4 = [[Dreamscape (talent)|Dreamscape]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Phantasm (category)|Phantasm]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Illuminate (talent)|Illuminate]]&lt;br /&gt;
| talent2 = [[Blur sight (talent)|Blur Sight]]&lt;br /&gt;
| talent3 = [[Phantasmal shield (talent)|Phantasmal Shield]]&lt;br /&gt;
| talent4 = [[Invisibility (talent)|Invisibility]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Meta (category)|Meta]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Disperse magic (talent)|Disperse Magic]]&lt;br /&gt;
| talent2 = [[Spellcraft (talent)|Spellcraft]]&lt;br /&gt;
| talent3 = [[Quicken spells (talent)|Quicken Spells]]&lt;br /&gt;
| talent4 = [[Metaflow (talent)|Metaflow]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Stealth (category)|Stealth]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Stealth (talent)|Stealth]]&lt;br /&gt;
| talent2 = [[Shadowstrike (talent)|Shadowstrike]]&lt;br /&gt;
| talent3 = [[Hide in plain sight (talent)|Hide in Plain Sight]]&lt;br /&gt;
| talent4 = [[Unseen actions (talent)|Unseen Actions]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Aegis (category)|Aegis]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Arcane reconstruction (talent)|Arcane Reconstruction]]&lt;br /&gt;
| talent2 = [[Shielding (talent)|Shielding]]&lt;br /&gt;
| talent3 = [[Arcane shield (talent)|Arcane Shield]]&lt;br /&gt;
| talent4 = [[Aegis (talent)|Aegis]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Conveyance (category)|Conveyance]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Phase door (talent)|Phase Door]]&lt;br /&gt;
| talent2 = [[Teleport (talent)|Teleport]]&lt;br /&gt;
| talent3 = [[Displacement shield (talent)|Displacement Shield]]&lt;br /&gt;
| talent4 = [[Probability travel (talent)|Probability Travel]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Chronomancy (category)|Chronomancy]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Precognition (talent)|Precognition]]&lt;br /&gt;
| talent2 = [[Foresight (talent)|Foresight]]&lt;br /&gt;
| talent3 = [[Contingency (talent)|Contingency]]&lt;br /&gt;
| talent4 = [[See the threads (talent)|See the Threads]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Divination (category)|Divination]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Arcane eye (talent)|Arcane Eye]]&lt;br /&gt;
| talent2 = [[Keen senses (talent)|Keen Senses]]&lt;br /&gt;
| talent3 = [[Vision (talent)|Vision]]&lt;br /&gt;
| talent4 = [[Premonition (talent)|Premonition]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Mobility (category)|Mobility]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Disengage (talent)|Disengage]]&lt;br /&gt;
| talent2 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
| talent3 = [[Tumble (talent)|Tumble]]&lt;br /&gt;
| talent4 = [[Trained reactions (talent)|Trained Reactions]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Device mastery (talent)|Device Mastery]]&lt;br /&gt;
| talent3 = [[Track (talent)|Track]]&lt;br /&gt;
| talent4 = [[Danger sense (talent)|Danger Sense]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Moritheil</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=User:Moritheil/Classes&amp;diff=19063</id>
		<title>User:Moritheil/Classes</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=User:Moritheil/Classes&amp;diff=19063"/>
				<updated>2021-10-14T19:51:15Z</updated>
		
		<summary type="html">&lt;p&gt;Moritheil: Seer class design&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Bard=&lt;br /&gt;
&lt;br /&gt;
{{class&lt;br /&gt;
|name=Bard&lt;br /&gt;
|metaclass=Mage&lt;br /&gt;
|starting_life=120&lt;br /&gt;
|locked=No&lt;br /&gt;
|life_per_level= +0&lt;br /&gt;
|magic=+5&lt;br /&gt;
|luck =+3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Venerated for their knowledge, feared for their curses, bards are more likely to be seen decorating the court of a king than on adventure.&lt;br /&gt;
Still, every once in a while the desire to experience first-hand the stuff of legend and myth overtakes one, and he begins traveling. &lt;br /&gt;
A bard's single most important stat is [[Magic]].&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Iron Dagger&lt;br /&gt;
*Rough Leather Armor&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*Rush&lt;br /&gt;
*Dirty Fighting&lt;br /&gt;
*Armour Training&lt;br /&gt;
*Heightened Senses&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat techniques (category)|Combat Techniques]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Rush (talent)|Rush]]&lt;br /&gt;
| talent2 = [[Precise strikes (talent)|Precise Strikes]]&lt;br /&gt;
| talent3 = [[Perfect strike (talent)|Perfect Strike]]&lt;br /&gt;
| talent4 = [[Blinding speed (talent)|Blinding Speed]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Kenning (category)|Kennings]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Lex gundobad (talent)|Lex Gundobad]]&lt;br /&gt;
| talent2 = [[Arcane body (talent)|Arcane Body]]&lt;br /&gt;
| talent3 = [[Tvíkent (talent)|Tvíkent]]&lt;br /&gt;
| talent4 = [[Elder edda (talent)|Elder Edda]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = {{ct|Chronomancy}}&lt;br /&gt;
| Name = {{c|Speed Control}}&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| talent1 = {{t|Celerity}}&lt;br /&gt;
| talent2 = {{t|Time Dilation}}&lt;br /&gt;
| talent3 = {{t|Haste}}&lt;br /&gt;
| talent4 = {{t|Time Stop}}&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Enhancement (category)|Enhancement]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Fiery hands (talent)|Fiery Hands]]&lt;br /&gt;
| talent2 = [[Earthen barrier (talent)|Earthen Barrier]]&lt;br /&gt;
| talent3 = [[Shock hands (talent)|Shock Hands]]&lt;br /&gt;
| talent4 = [[Inner power (talent)|Inner Power]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Meta (category)|Meta]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Disperse magic (talent)|Disperse Magic]]&lt;br /&gt;
| talent2 = [[Spellcraft (talent)|Spellcraft]]&lt;br /&gt;
| talent3 = [[Quicken spells (talent)|Quicken Spells]]&lt;br /&gt;
| talent4 = [[Metaflow (talent)|Metaflow]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Temporal (category)|Temporal]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Congeal time (talent)|Congeal Time]]&lt;br /&gt;
| talent2 = [[Time shield (talent)|Time Shield]]&lt;br /&gt;
| talent3 = [[Time prison (talent)|Time Prison]]&lt;br /&gt;
| talent4 = [[Essence of speed (talent)|Essence of Speed]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Phantasm (category)|Phantasm]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Illuminate (talent)|Illuminate]]&lt;br /&gt;
| talent2 = [[Blur sight (talent)|Blur Sight]]&lt;br /&gt;
| talent3 = [[Phantasmal shield (talent)|Phantasmal Shield]]&lt;br /&gt;
| talent4 = [[Invisibility (talent)|Invisibility]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Stealth (category)|Stealth]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Stealth (talent)|Stealth]]&lt;br /&gt;
| talent2 = [[Shadowstrike (talent)|Shadowstrike]]&lt;br /&gt;
| talent3 = [[Hide in plain sight (talent)|Hide in Plain Sight]]&lt;br /&gt;
| talent4 = [[Unseen actions (talent)|Unseen Actions]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Acrobatics (category)|Acrobatics]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Vault (talent)|Vault]]&lt;br /&gt;
| talent2 = [[Tumble (talent)|Tumble]]&lt;br /&gt;
| talent3 = [[Trained reactions (talent)|Trained Reactions]]&lt;br /&gt;
| talent4 = [[Superb agility (talent)|Superb Agility]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Aegis (category)|Aegis]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Arcane reconstruction (talent)|Arcane Reconstruction]]&lt;br /&gt;
| talent2 = [[Shielding (talent)|Shielding]]&lt;br /&gt;
| talent3 = [[Arcane shield (talent)|Arcane Shield]]&lt;br /&gt;
| talent4 = [[Aegis (talent)|Aegis]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Celestial (category type)|Celestial]]&lt;br /&gt;
| Name = [[Chants (category)|Chants]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Chant of fortitude (talent)|Chant of Fortitude]]&lt;br /&gt;
| talent2 = [[Chant of fortress (talent)|Chant of Fortress]]&lt;br /&gt;
| talent3 = [[Chant of resistance (talent)|Chant of Resistance]]&lt;br /&gt;
| talent4 = [[Chant of light (talent)|Chant of Light]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Celestial (category type)|Celestial]]&lt;br /&gt;
| Name = [[Hymns (category)|Hymns]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Hymn of shadows (talent)|Hymn of Shadows]]&lt;br /&gt;
| talent2 = [[Hymn of detection (talent)|Hymn of Detection]]&lt;br /&gt;
| talent3 = [[Hymn of perseverance (talent)|Hymn of Perseverance]]&lt;br /&gt;
| talent4 = [[Hymn of moonlight (talent)|Hymn of Moonlight]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Chronomancy (category)|Chronomancy]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Precognition (talent)|Precognition]]&lt;br /&gt;
| talent2 = [[Foresight (talent)|Foresight]]&lt;br /&gt;
| talent3 = [[Contingency (talent)|Contingency]]&lt;br /&gt;
| talent4 = [[See the threads (talent)|See the Threads]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Fate weaving (category)|Fate Weaving]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Spin fate (talent)|Spin Fate]]&lt;br /&gt;
| talent2 = [[Seal fate (talent)|Seal Fate]]&lt;br /&gt;
| talent3 = [[Fateweaver (talent)|Fateweaver]]&lt;br /&gt;
| talent4 = [[Webs of fate (talent)|Webs of Fate]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
See [[Guides#Rogue|Rogue Strategy Guides]].&lt;br /&gt;
&lt;br /&gt;
You can also see the Rogue [[Rogue/notes|general notes]], but they may be out of date.&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;br /&gt;
&lt;br /&gt;
=Pirates=&lt;br /&gt;
&lt;br /&gt;
{{class&lt;br /&gt;
|name=Pirate&lt;br /&gt;
|metaclass=Rogue&lt;br /&gt;
|starting_life=120&lt;br /&gt;
|locked=No&lt;br /&gt;
|life_per_level= +2&lt;br /&gt;
|cunning =+5&lt;br /&gt;
|luck =+3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Pirates are the scoundrels of the sea. They are melee fighters who use maneuverability, misdirection, and cunning to exploit enemy weaknesses.&lt;br /&gt;
While almost anyone can be a pirate, true pirates loosely follow a traditional path set forth by Mercredi, legendary Pirate Queen.&lt;br /&gt;
Their single most important stat is [[Cunning]].&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Iron Cutlass&lt;br /&gt;
*Rough Leather Armor&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*Rush&lt;br /&gt;
*Dirty Fighting&lt;br /&gt;
*Armour Training&lt;br /&gt;
*Heightened Senses&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat techniques (category)|Combat Techniques]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Rush (talent)|Rush]]&lt;br /&gt;
| talent2 = [[Precise strikes (talent)|Precise Strikes]]&lt;br /&gt;
| talent3 = [[Perfect strike (talent)|Perfect Strike]]&lt;br /&gt;
| talent4 = [[Blinding speed (talent)|Blinding Speed]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Shield offense (category)|Shield Offense]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| talent1 = [[Shield pummel (talent)|Shield Pummel]]&lt;br /&gt;
| talent2 = [[Riposte (talent)|Riposte]]&lt;br /&gt;
| talent3 = [[Shield slam (talent)|Shield Slam]]&lt;br /&gt;
| talent4 = [[Assault (talent)|Assault]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning_(category_type)|Cunning]]&lt;br /&gt;
| Name = [[Piracy (category)|Piracy]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Nautical combat (talent)|Nautical Combat]]&lt;br /&gt;
| talent2 = [[Swashbuckling (talent)|Swashbuckling]]&lt;br /&gt;
| talent3 = [[Scurvy (talent)|Scurvy]]&lt;br /&gt;
| talent4 = [[Naval bombardment (talent)|Naval Bombardment]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Stealth (category)|Stealth]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Stealth (talent)|Stealth]]&lt;br /&gt;
| talent2 = [[Shadowstrike (talent)|Shadowstrike]]&lt;br /&gt;
| talent3 = [[Hide in plain sight (talent)|Hide in Plain Sight]]&lt;br /&gt;
| talent4 = [[Unseen actions (talent)|Unseen Actions]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Dirty fighting (category)|Dirty Fighting]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Dirty fighting (talent)|Dirty Fighting]]&lt;br /&gt;
| talent2 = [[Backstab (talent)|Backstab]]&lt;br /&gt;
| talent3 = [[Switch place (talent)|Switch Place]]&lt;br /&gt;
| talent4 = [[Cripple (talent)|Cripple]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Tactical (category)|Tactical]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| talent1 = [[Tactical expert (talent)|Tactical Expert]]&lt;br /&gt;
| talent2 = [[Counter attack (talent)|Counter Attack]]&lt;br /&gt;
| talent3 = [[Set up (talent)|Set Up]]&lt;br /&gt;
| talent4 = [[Exploit weakness (talent)|Exploit Weakness]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Lethality (category)|Lethality]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Lethality (talent)|Lethality]]&lt;br /&gt;
| talent2 = [[Deadly strikes (talent)|Deadly Strikes]]&lt;br /&gt;
| talent3 = [[Willful combat (talent)|Willful Combat]]&lt;br /&gt;
| talent4 = [[Snap (talent)|Snap]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat veteran (category)|Combat Veteran]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Quick recovery (talent)|Quick Recovery]]&lt;br /&gt;
| talent2 = [[Fast metabolism (talent)|Fast Metabolism]]&lt;br /&gt;
| talent3 = [[Spell shield (talent)|Spell Shield]]&lt;br /&gt;
| talent4 = [[Unending frenzy (talent)|Unending Frenzy]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Acrobatics (category)|Acrobatics]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Vault (talent)|Vault]]&lt;br /&gt;
| talent2 = [[Tumble (talent)|Tumble]]&lt;br /&gt;
| talent3 = [[Trained reactions (talent)|Trained Reactions]]&lt;br /&gt;
| talent4 = [[Superb agility (talent)|Superb Agility]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat training (category)|Combat Training]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Thick skin (talent)|Thick Skin]]&lt;br /&gt;
| talent2 = [[Armour training (talent)|Armour Training]]&lt;br /&gt;
| talent3 = [[Combat accuracy (talent)|Combat Accuracy]]&lt;br /&gt;
| talent4 = [[Weapons mastery (talent)|Weapons Mastery]]&lt;br /&gt;
| talent5 = [[Dagger mastery (talent)|Dagger Mastery]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category_type)|Cursed]]&lt;br /&gt;
| Name = [[Cursed aura (category)|Cursed Aura]]&lt;br /&gt;
| Mastery = 0.8&lt;br /&gt;
| Locked = Yes *&lt;br /&gt;
| talent1 = [[Defiling touch (talent)|Defiling Touch]]&lt;br /&gt;
| talent2 = [[Dark gifts (talent)|Dark Gifts]]&lt;br /&gt;
| talent3 = [[Ruined earth (talent)|Ruined Earth]]&lt;br /&gt;
| talent4 = [[Cursed sentry (talent)|Cursed Sentry]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Scoundrel (category)|Scoundrel]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Lacerating strikes (talent)|Lacerating Strikes]]&lt;br /&gt;
| talent2 = [[Scoundrel's strategies (talent)|Scoundrel's Strategies]]&lt;br /&gt;
| talent3 = [[Nimble movements (talent)|Nimble Movements]]&lt;br /&gt;
| talent4 = [[Misdirection (talent)|Misdirection]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Field control (category)|Field Control]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Disengage (talent)|Disengage]]&lt;br /&gt;
| talent2 = [[Track (talent)|Track]]&lt;br /&gt;
| talent3 = [[Heave (talent)|Heave]]&lt;br /&gt;
| talent4 = [[Slow motion (talent)|Slow Motion]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
(*) The {{c|Cursed Aura}} generic tree is optional. You can choose to unlock it when you pick up your first item. This choice will only be presented once to any character. See [[Cursed_aura_(category)/Curses|Cursed Aura Effects]] for complete details on how Cursed Aura works.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
See [[Guides#Rogue|Rogue Strategy Guides]].&lt;br /&gt;
&lt;br /&gt;
You can also see the Rogue [[Rogue/notes|general notes]], but they may be out of date.&lt;br /&gt;
&lt;br /&gt;
=Seer=&lt;br /&gt;
{{class&lt;br /&gt;
|name=Seer&lt;br /&gt;
|metaclass=Mage&lt;br /&gt;
|starting_life=100&lt;br /&gt;
|locked=Yes&lt;br /&gt;
|life_per_level= -2&lt;br /&gt;
|magic= +3&lt;br /&gt;
|willpower= +4&lt;br /&gt;
|cunning= +0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The Seer is a type of wizard that specializes in divination and misdirection. Generally thought cowardly and unfocused, they nevertheless have certain advantages over the more orthodox Archmages. Their smaller resource pools and lower willpower are made up for by having multiple resources and different traditions of magic to draw upon. The successful Seer is one who manages to rotate through different *types* of magic.&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Elm Staff&lt;br /&gt;
*Linen Robe&lt;br /&gt;
*[[inscriptions|Manasurge Rune]] (Increases mana regeneration by 820% for 10 turns and instantly restores 41 mana, 15 turn cooldown)&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*{{T|Manathrust}} (1)&lt;br /&gt;
*[[Flame (talent)|Flame]] (1)&lt;br /&gt;
*[[Lightning (talent)|Lightning]] (1)&lt;br /&gt;
*[[Phase door (talent)|Phase Door]] (1)&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Arcane (category)|Arcane]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Arcane power (talent)|Arcane Power]]&lt;br /&gt;
| talent2 = [[Manathrust (talent)|Manathrust]]&lt;br /&gt;
| talent3 = [[Arcane vortex (talent)|Arcane Vortex]]&lt;br /&gt;
| talent4 = [[Disruption shield (talent)|Disruption Shield]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = {{c|Speed Control}}&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Celerity (talent)|Celerity]]&lt;br /&gt;
| talent2 = [[Time dilation (talent)|Time Dilation]]&lt;br /&gt;
| talent3 = [[Haste (talent)|Haste]]&lt;br /&gt;
| talent4 = [[Time stop (talent)|Time Stop]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Time Travel (category)|Time Travel]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Temporal bolt (talent)|Temporal Bolt]]&lt;br /&gt;
| talent2 = [[Time skip (talent)|Time Skip]]&lt;br /&gt;
| talent3 = [[Temporal reprieve (talent)|Temporal Reprieve]]&lt;br /&gt;
| talent4 = [[Echoes from the past (talent)|Echoes from the Past]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Psionic (category type)|Psionic]]&lt;br /&gt;
| Name = [[Slumber (category)|Slumber]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| talent1 = [[Slumber (talent)|Slumber]]&lt;br /&gt;
| talent2 = [[Restless night (talent)|Restless Night]]&lt;br /&gt;
| talent3 = [[Sandman (talent)|Sandman]]&lt;br /&gt;
| talent4 = [[Dreamscape (talent)|Dreamscape]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Phantasm (category)|Phantasm]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Illuminate (talent)|Illuminate]]&lt;br /&gt;
| talent2 = [[Blur sight (talent)|Blur Sight]]&lt;br /&gt;
| talent3 = [[Phantasmal shield (talent)|Phantasmal Shield]]&lt;br /&gt;
| talent4 = [[Invisibility (talent)|Invisibility]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Aether (category)|Aether]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Aether beam (talent)|Aether Beam]]&lt;br /&gt;
| talent2 = [[Aether breach (talent)|Aether Breach]]&lt;br /&gt;
| talent3 = [[Aether avatar (talent)|Aether Avatar]]&lt;br /&gt;
| talent4 = [[Pure aether (talent)|Pure Aether]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Meta (category)|Meta]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Disperse magic (talent)|Disperse Magic]]&lt;br /&gt;
| talent2 = [[Spellcraft (talent)|Spellcraft]]&lt;br /&gt;
| talent3 = [[Quicken spells (talent)|Quicken Spells]]&lt;br /&gt;
| talent4 = [[Metaflow (talent)|Metaflow]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Stealth (category)|Stealth]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Stealth (talent)|Stealth]]&lt;br /&gt;
| talent2 = [[Shadowstrike (talent)|Shadowstrike]]&lt;br /&gt;
| talent3 = [[Hide in plain sight (talent)|Hide in Plain Sight]]&lt;br /&gt;
| talent4 = [[Unseen actions (talent)|Unseen Actions]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Conveyance (category)|Conveyance]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Phase door (talent)|Phase Door]]&lt;br /&gt;
| talent2 = [[Teleport (talent)|Teleport]]&lt;br /&gt;
| talent3 = [[Displacement shield (talent)|Displacement Shield]]&lt;br /&gt;
| talent4 = [[Probability travel (talent)|Probability Travel]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Divination (category)|Divination]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Arcane eye (talent)|Arcane Eye]]&lt;br /&gt;
| talent2 = [[Keen senses (talent)|Keen Senses]]&lt;br /&gt;
| talent3 = [[Vision (talent)|Vision]]&lt;br /&gt;
| talent4 = [[Premonition (talent)|Premonition]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Aegis (category)|Aegis]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Arcane reconstruction (talent)|Arcane Reconstruction]]&lt;br /&gt;
| talent2 = [[Shielding (talent)|Shielding]]&lt;br /&gt;
| talent3 = [[Arcane shield (talent)|Arcane Shield]]&lt;br /&gt;
| talent4 = [[Aegis (talent)|Aegis]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Mobility (category)|Mobility]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Disengage (talent)|Disengage]]&lt;br /&gt;
| talent2 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
| talent3 = [[Tumble (talent)|Tumble]]&lt;br /&gt;
| talent4 = [[Trained reactions (talent)|Trained Reactions]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Device mastery (talent)|Device Mastery]]&lt;br /&gt;
| talent3 = [[Track (talent)|Track]]&lt;br /&gt;
| talent4 = [[Danger sense (talent)|Danger Sense]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Moritheil</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=User:Moritheil/Classes&amp;diff=13212</id>
		<title>User:Moritheil/Classes</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=User:Moritheil/Classes&amp;diff=13212"/>
				<updated>2017-02-20T19:06:28Z</updated>
		
		<summary type="html">&lt;p&gt;Moritheil: /* Bard */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Bard=&lt;br /&gt;
&lt;br /&gt;
{{class&lt;br /&gt;
|name=Bard&lt;br /&gt;
|metaclass=Mage&lt;br /&gt;
|starting_life=120&lt;br /&gt;
|locked=No&lt;br /&gt;
|life_per_level= +0&lt;br /&gt;
|magic=+5&lt;br /&gt;
|luck =+3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Venerated for their knowledge, feared for their curses, bards are more likely to be seen decorating the court of a king than on adventure.&lt;br /&gt;
Still, every once in a while the desire to experience first-hand the stuff of legend and myth overtakes one, and he begins traveling. &lt;br /&gt;
A bard's single most important stat is [[Magic]].&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Iron Dagger&lt;br /&gt;
*Rough Leather Armor&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*Rush&lt;br /&gt;
*Dirty Fighting&lt;br /&gt;
*Armour Training&lt;br /&gt;
*Heightened Senses&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat techniques (category)|Combat Techniques]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Rush (talent)|Rush]]&lt;br /&gt;
| talent2 = [[Precise strikes (talent)|Precise Strikes]]&lt;br /&gt;
| talent3 = [[Perfect strike (talent)|Perfect Strike]]&lt;br /&gt;
| talent4 = [[Blinding speed (talent)|Blinding Speed]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Kenning (category)|Kennings]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Lex gundobad (talent)|Lex Gundobad]]&lt;br /&gt;
| talent2 = [[Arcane body (talent)|Arcane Body]]&lt;br /&gt;
| talent3 = [[Tvíkent (talent)|Tvíkent]]&lt;br /&gt;
| talent4 = [[Elder edda (talent)|Elder Edda]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = {{ct|Chronomancy}}&lt;br /&gt;
| Name = {{c|Speed Control}}&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| talent1 = {{t|Celerity}}&lt;br /&gt;
| talent2 = {{t|Time Dilation}}&lt;br /&gt;
| talent3 = {{t|Haste}}&lt;br /&gt;
| talent4 = {{t|Time Stop}}&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Enhancement (category)|Enhancement]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Fiery hands (talent)|Fiery Hands]]&lt;br /&gt;
| talent2 = [[Earthen barrier (talent)|Earthen Barrier]]&lt;br /&gt;
| talent3 = [[Shock hands (talent)|Shock Hands]]&lt;br /&gt;
| talent4 = [[Inner power (talent)|Inner Power]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Meta (category)|Meta]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Disperse magic (talent)|Disperse Magic]]&lt;br /&gt;
| talent2 = [[Spellcraft (talent)|Spellcraft]]&lt;br /&gt;
| talent3 = [[Quicken spells (talent)|Quicken Spells]]&lt;br /&gt;
| talent4 = [[Metaflow (talent)|Metaflow]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Temporal (category)|Temporal]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Congeal time (talent)|Congeal Time]]&lt;br /&gt;
| talent2 = [[Time shield (talent)|Time Shield]]&lt;br /&gt;
| talent3 = [[Time prison (talent)|Time Prison]]&lt;br /&gt;
| talent4 = [[Essence of speed (talent)|Essence of Speed]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Phantasm (category)|Phantasm]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Illuminate (talent)|Illuminate]]&lt;br /&gt;
| talent2 = [[Blur sight (talent)|Blur Sight]]&lt;br /&gt;
| talent3 = [[Phantasmal shield (talent)|Phantasmal Shield]]&lt;br /&gt;
| talent4 = [[Invisibility (talent)|Invisibility]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Stealth (category)|Stealth]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Stealth (talent)|Stealth]]&lt;br /&gt;
| talent2 = [[Shadowstrike (talent)|Shadowstrike]]&lt;br /&gt;
| talent3 = [[Hide in plain sight (talent)|Hide in Plain Sight]]&lt;br /&gt;
| talent4 = [[Unseen actions (talent)|Unseen Actions]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Acrobatics (category)|Acrobatics]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Vault (talent)|Vault]]&lt;br /&gt;
| talent2 = [[Tumble (talent)|Tumble]]&lt;br /&gt;
| talent3 = [[Trained reactions (talent)|Trained Reactions]]&lt;br /&gt;
| talent4 = [[Superb agility (talent)|Superb Agility]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Aegis (category)|Aegis]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Arcane reconstruction (talent)|Arcane Reconstruction]]&lt;br /&gt;
| talent2 = [[Shielding (talent)|Shielding]]&lt;br /&gt;
| talent3 = [[Arcane shield (talent)|Arcane Shield]]&lt;br /&gt;
| talent4 = [[Aegis (talent)|Aegis]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Celestial (category type)|Celestial]]&lt;br /&gt;
| Name = [[Chants (category)|Chants]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Chant of fortitude (talent)|Chant of Fortitude]]&lt;br /&gt;
| talent2 = [[Chant of fortress (talent)|Chant of Fortress]]&lt;br /&gt;
| talent3 = [[Chant of resistance (talent)|Chant of Resistance]]&lt;br /&gt;
| talent4 = [[Chant of light (talent)|Chant of Light]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Celestial (category type)|Celestial]]&lt;br /&gt;
| Name = [[Hymns (category)|Hymns]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Hymn of shadows (talent)|Hymn of Shadows]]&lt;br /&gt;
| talent2 = [[Hymn of detection (talent)|Hymn of Detection]]&lt;br /&gt;
| talent3 = [[Hymn of perseverance (talent)|Hymn of Perseverance]]&lt;br /&gt;
| talent4 = [[Hymn of moonlight (talent)|Hymn of Moonlight]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Chronomancy (category)|Chronomancy]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Precognition (talent)|Precognition]]&lt;br /&gt;
| talent2 = [[Foresight (talent)|Foresight]]&lt;br /&gt;
| talent3 = [[Contingency (talent)|Contingency]]&lt;br /&gt;
| talent4 = [[See the threads (talent)|See the Threads]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Fate weaving (category)|Fate Weaving]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Spin fate (talent)|Spin Fate]]&lt;br /&gt;
| talent2 = [[Seal fate (talent)|Seal Fate]]&lt;br /&gt;
| talent3 = [[Fateweaver (talent)|Fateweaver]]&lt;br /&gt;
| talent4 = [[Webs of fate (talent)|Webs of Fate]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
See [[Guides#Rogue|Rogue Strategy Guides]].&lt;br /&gt;
&lt;br /&gt;
You can also see the Rogue [[Rogue/notes|general notes]], but they may be out of date.&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;br /&gt;
&lt;br /&gt;
=Pirates=&lt;br /&gt;
&lt;br /&gt;
{{class&lt;br /&gt;
|name=Pirate&lt;br /&gt;
|metaclass=Rogue&lt;br /&gt;
|starting_life=120&lt;br /&gt;
|locked=No&lt;br /&gt;
|life_per_level= +2&lt;br /&gt;
|cunning =+5&lt;br /&gt;
|luck =+3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Pirates are the scoundrels of the sea. They are melee fighters who use maneuverability, misdirection, and cunning to exploit enemy weaknesses.&lt;br /&gt;
While almost anyone can be a pirate, true pirates loosely follow a traditional path set forth by Mercredi, legendary Pirate Queen.&lt;br /&gt;
Their single most important stat is [[Cunning]].&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Iron Cutlass&lt;br /&gt;
*Rough Leather Armor&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*Rush&lt;br /&gt;
*Dirty Fighting&lt;br /&gt;
*Armour Training&lt;br /&gt;
*Heightened Senses&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat techniques (category)|Combat Techniques]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Rush (talent)|Rush]]&lt;br /&gt;
| talent2 = [[Precise strikes (talent)|Precise Strikes]]&lt;br /&gt;
| talent3 = [[Perfect strike (talent)|Perfect Strike]]&lt;br /&gt;
| talent4 = [[Blinding speed (talent)|Blinding Speed]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Shield offense (category)|Shield Offense]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| talent1 = [[Shield pummel (talent)|Shield Pummel]]&lt;br /&gt;
| talent2 = [[Riposte (talent)|Riposte]]&lt;br /&gt;
| talent3 = [[Shield slam (talent)|Shield Slam]]&lt;br /&gt;
| talent4 = [[Assault (talent)|Assault]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning_(category_type)|Cunning]]&lt;br /&gt;
| Name = [[Piracy (category)|Piracy]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Nautical combat (talent)|Nautical Combat]]&lt;br /&gt;
| talent2 = [[Swashbuckling (talent)|Swashbuckling]]&lt;br /&gt;
| talent3 = [[Scurvy (talent)|Scurvy]]&lt;br /&gt;
| talent4 = [[Naval bombardment (talent)|Naval Bombardment]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Stealth (category)|Stealth]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Stealth (talent)|Stealth]]&lt;br /&gt;
| talent2 = [[Shadowstrike (talent)|Shadowstrike]]&lt;br /&gt;
| talent3 = [[Hide in plain sight (talent)|Hide in Plain Sight]]&lt;br /&gt;
| talent4 = [[Unseen actions (talent)|Unseen Actions]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Dirty fighting (category)|Dirty Fighting]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Dirty fighting (talent)|Dirty Fighting]]&lt;br /&gt;
| talent2 = [[Backstab (talent)|Backstab]]&lt;br /&gt;
| talent3 = [[Switch place (talent)|Switch Place]]&lt;br /&gt;
| talent4 = [[Cripple (talent)|Cripple]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Tactical (category)|Tactical]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| talent1 = [[Tactical expert (talent)|Tactical Expert]]&lt;br /&gt;
| talent2 = [[Counter attack (talent)|Counter Attack]]&lt;br /&gt;
| talent3 = [[Set up (talent)|Set Up]]&lt;br /&gt;
| talent4 = [[Exploit weakness (talent)|Exploit Weakness]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Lethality (category)|Lethality]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Lethality (talent)|Lethality]]&lt;br /&gt;
| talent2 = [[Deadly strikes (talent)|Deadly Strikes]]&lt;br /&gt;
| talent3 = [[Willful combat (talent)|Willful Combat]]&lt;br /&gt;
| talent4 = [[Snap (talent)|Snap]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat veteran (category)|Combat Veteran]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Quick recovery (talent)|Quick Recovery]]&lt;br /&gt;
| talent2 = [[Fast metabolism (talent)|Fast Metabolism]]&lt;br /&gt;
| talent3 = [[Spell shield (talent)|Spell Shield]]&lt;br /&gt;
| talent4 = [[Unending frenzy (talent)|Unending Frenzy]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Acrobatics (category)|Acrobatics]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Vault (talent)|Vault]]&lt;br /&gt;
| talent2 = [[Tumble (talent)|Tumble]]&lt;br /&gt;
| talent3 = [[Trained reactions (talent)|Trained Reactions]]&lt;br /&gt;
| talent4 = [[Superb agility (talent)|Superb Agility]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat training (category)|Combat Training]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Thick skin (talent)|Thick Skin]]&lt;br /&gt;
| talent2 = [[Armour training (talent)|Armour Training]]&lt;br /&gt;
| talent3 = [[Combat accuracy (talent)|Combat Accuracy]]&lt;br /&gt;
| talent4 = [[Weapons mastery (talent)|Weapons Mastery]]&lt;br /&gt;
| talent5 = [[Dagger mastery (talent)|Dagger Mastery]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category_type)|Cursed]]&lt;br /&gt;
| Name = [[Cursed aura (category)|Cursed Aura]]&lt;br /&gt;
| Mastery = 0.8&lt;br /&gt;
| Locked = Yes *&lt;br /&gt;
| talent1 = [[Defiling touch (talent)|Defiling Touch]]&lt;br /&gt;
| talent2 = [[Dark gifts (talent)|Dark Gifts]]&lt;br /&gt;
| talent3 = [[Ruined earth (talent)|Ruined Earth]]&lt;br /&gt;
| talent4 = [[Cursed sentry (talent)|Cursed Sentry]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Scoundrel (category)|Scoundrel]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Lacerating strikes (talent)|Lacerating Strikes]]&lt;br /&gt;
| talent2 = [[Scoundrel's strategies (talent)|Scoundrel's Strategies]]&lt;br /&gt;
| talent3 = [[Nimble movements (talent)|Nimble Movements]]&lt;br /&gt;
| talent4 = [[Misdirection (talent)|Misdirection]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Field control (category)|Field Control]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Disengage (talent)|Disengage]]&lt;br /&gt;
| talent2 = [[Track (talent)|Track]]&lt;br /&gt;
| talent3 = [[Heave (talent)|Heave]]&lt;br /&gt;
| talent4 = [[Slow motion (talent)|Slow Motion]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
(*) The {{c|Cursed Aura}} generic tree is optional. You can choose to unlock it when you pick up your first item. This choice will only be presented once to any character. See [[Cursed_aura_(category)/Curses|Cursed Aura Effects]] for complete details on how Cursed Aura works.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
See [[Guides#Rogue|Rogue Strategy Guides]].&lt;br /&gt;
&lt;br /&gt;
You can also see the Rogue [[Rogue/notes|general notes]], but they may be out of date.&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Moritheil</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=User:Moritheil/Classes&amp;diff=13211</id>
		<title>User:Moritheil/Classes</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=User:Moritheil/Classes&amp;diff=13211"/>
				<updated>2017-02-20T19:05:45Z</updated>
		
		<summary type="html">&lt;p&gt;Moritheil: /* Bard */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Bard=&lt;br /&gt;
&lt;br /&gt;
{{class&lt;br /&gt;
|name=Bard&lt;br /&gt;
|metaclass=Mage&lt;br /&gt;
|starting_life=120&lt;br /&gt;
|locked=No&lt;br /&gt;
|life_per_level= +0&lt;br /&gt;
|Mag=+5&lt;br /&gt;
|luck =+3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Venerated for their knowledge, feared for their curses, bards are more likely to be seen decorating the court of a king than on adventure.&lt;br /&gt;
Still, every once in a while the desire to experience first-hand the stuff of legend and myth overtakes one, and he begins traveling. &lt;br /&gt;
A bard's single most important stat is [[Magic]].&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Iron Dagger&lt;br /&gt;
*Rough Leather Armor&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*Rush&lt;br /&gt;
*Dirty Fighting&lt;br /&gt;
*Armour Training&lt;br /&gt;
*Heightened Senses&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat techniques (category)|Combat Techniques]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Rush (talent)|Rush]]&lt;br /&gt;
| talent2 = [[Precise strikes (talent)|Precise Strikes]]&lt;br /&gt;
| talent3 = [[Perfect strike (talent)|Perfect Strike]]&lt;br /&gt;
| talent4 = [[Blinding speed (talent)|Blinding Speed]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Kenning (category)|Kennings]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Lex gundobad (talent)|Lex Gundobad]]&lt;br /&gt;
| talent2 = [[Arcane body (talent)|Arcane Body]]&lt;br /&gt;
| talent3 = [[Tvíkent (talent)|Tvíkent]]&lt;br /&gt;
| talent4 = [[Elder edda (talent)|Elder Edda]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = {{ct|Chronomancy}}&lt;br /&gt;
| Name = {{c|Speed Control}}&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| talent1 = {{t|Celerity}}&lt;br /&gt;
| talent2 = {{t|Time Dilation}}&lt;br /&gt;
| talent3 = {{t|Haste}}&lt;br /&gt;
| talent4 = {{t|Time Stop}}&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Enhancement (category)|Enhancement]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Fiery hands (talent)|Fiery Hands]]&lt;br /&gt;
| talent2 = [[Earthen barrier (talent)|Earthen Barrier]]&lt;br /&gt;
| talent3 = [[Shock hands (talent)|Shock Hands]]&lt;br /&gt;
| talent4 = [[Inner power (talent)|Inner Power]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Meta (category)|Meta]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Disperse magic (talent)|Disperse Magic]]&lt;br /&gt;
| talent2 = [[Spellcraft (talent)|Spellcraft]]&lt;br /&gt;
| talent3 = [[Quicken spells (talent)|Quicken Spells]]&lt;br /&gt;
| talent4 = [[Metaflow (talent)|Metaflow]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Temporal (category)|Temporal]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Congeal time (talent)|Congeal Time]]&lt;br /&gt;
| talent2 = [[Time shield (talent)|Time Shield]]&lt;br /&gt;
| talent3 = [[Time prison (talent)|Time Prison]]&lt;br /&gt;
| talent4 = [[Essence of speed (talent)|Essence of Speed]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Phantasm (category)|Phantasm]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Illuminate (talent)|Illuminate]]&lt;br /&gt;
| talent2 = [[Blur sight (talent)|Blur Sight]]&lt;br /&gt;
| talent3 = [[Phantasmal shield (talent)|Phantasmal Shield]]&lt;br /&gt;
| talent4 = [[Invisibility (talent)|Invisibility]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Stealth (category)|Stealth]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Stealth (talent)|Stealth]]&lt;br /&gt;
| talent2 = [[Shadowstrike (talent)|Shadowstrike]]&lt;br /&gt;
| talent3 = [[Hide in plain sight (talent)|Hide in Plain Sight]]&lt;br /&gt;
| talent4 = [[Unseen actions (talent)|Unseen Actions]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Acrobatics (category)|Acrobatics]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Vault (talent)|Vault]]&lt;br /&gt;
| talent2 = [[Tumble (talent)|Tumble]]&lt;br /&gt;
| talent3 = [[Trained reactions (talent)|Trained Reactions]]&lt;br /&gt;
| talent4 = [[Superb agility (talent)|Superb Agility]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Spell (category type)|Spell]]&lt;br /&gt;
| Name = [[Aegis (category)|Aegis]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Arcane reconstruction (talent)|Arcane Reconstruction]]&lt;br /&gt;
| talent2 = [[Shielding (talent)|Shielding]]&lt;br /&gt;
| talent3 = [[Arcane shield (talent)|Arcane Shield]]&lt;br /&gt;
| talent4 = [[Aegis (talent)|Aegis]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Celestial (category type)|Celestial]]&lt;br /&gt;
| Name = [[Chants (category)|Chants]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Chant of fortitude (talent)|Chant of Fortitude]]&lt;br /&gt;
| talent2 = [[Chant of fortress (talent)|Chant of Fortress]]&lt;br /&gt;
| talent3 = [[Chant of resistance (talent)|Chant of Resistance]]&lt;br /&gt;
| talent4 = [[Chant of light (talent)|Chant of Light]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Celestial (category type)|Celestial]]&lt;br /&gt;
| Name = [[Hymns (category)|Hymns]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Hymn of shadows (talent)|Hymn of Shadows]]&lt;br /&gt;
| talent2 = [[Hymn of detection (talent)|Hymn of Detection]]&lt;br /&gt;
| talent3 = [[Hymn of perseverance (talent)|Hymn of Perseverance]]&lt;br /&gt;
| talent4 = [[Hymn of moonlight (talent)|Hymn of Moonlight]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Chronomancy (category)|Chronomancy]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Precognition (talent)|Precognition]]&lt;br /&gt;
| talent2 = [[Foresight (talent)|Foresight]]&lt;br /&gt;
| talent3 = [[Contingency (talent)|Contingency]]&lt;br /&gt;
| talent4 = [[See the threads (talent)|See the Threads]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Chronomancy (category type)|Chronomancy]]&lt;br /&gt;
| Name = [[Fate weaving (category)|Fate Weaving]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Spin fate (talent)|Spin Fate]]&lt;br /&gt;
| talent2 = [[Seal fate (talent)|Seal Fate]]&lt;br /&gt;
| talent3 = [[Fateweaver (talent)|Fateweaver]]&lt;br /&gt;
| talent4 = [[Webs of fate (talent)|Webs of Fate]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
See [[Guides#Rogue|Rogue Strategy Guides]].&lt;br /&gt;
&lt;br /&gt;
You can also see the Rogue [[Rogue/notes|general notes]], but they may be out of date.&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;br /&gt;
&lt;br /&gt;
=Pirates=&lt;br /&gt;
&lt;br /&gt;
{{class&lt;br /&gt;
|name=Pirate&lt;br /&gt;
|metaclass=Rogue&lt;br /&gt;
|starting_life=120&lt;br /&gt;
|locked=No&lt;br /&gt;
|life_per_level= +2&lt;br /&gt;
|cunning =+5&lt;br /&gt;
|luck =+3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Pirates are the scoundrels of the sea. They are melee fighters who use maneuverability, misdirection, and cunning to exploit enemy weaknesses.&lt;br /&gt;
While almost anyone can be a pirate, true pirates loosely follow a traditional path set forth by Mercredi, legendary Pirate Queen.&lt;br /&gt;
Their single most important stat is [[Cunning]].&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Iron Cutlass&lt;br /&gt;
*Rough Leather Armor&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*Rush&lt;br /&gt;
*Dirty Fighting&lt;br /&gt;
*Armour Training&lt;br /&gt;
*Heightened Senses&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat techniques (category)|Combat Techniques]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Rush (talent)|Rush]]&lt;br /&gt;
| talent2 = [[Precise strikes (talent)|Precise Strikes]]&lt;br /&gt;
| talent3 = [[Perfect strike (talent)|Perfect Strike]]&lt;br /&gt;
| talent4 = [[Blinding speed (talent)|Blinding Speed]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Shield offense (category)|Shield Offense]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| talent1 = [[Shield pummel (talent)|Shield Pummel]]&lt;br /&gt;
| talent2 = [[Riposte (talent)|Riposte]]&lt;br /&gt;
| talent3 = [[Shield slam (talent)|Shield Slam]]&lt;br /&gt;
| talent4 = [[Assault (talent)|Assault]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning_(category_type)|Cunning]]&lt;br /&gt;
| Name = [[Piracy (category)|Piracy]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Nautical combat (talent)|Nautical Combat]]&lt;br /&gt;
| talent2 = [[Swashbuckling (talent)|Swashbuckling]]&lt;br /&gt;
| talent3 = [[Scurvy (talent)|Scurvy]]&lt;br /&gt;
| talent4 = [[Naval bombardment (talent)|Naval Bombardment]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Stealth (category)|Stealth]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Stealth (talent)|Stealth]]&lt;br /&gt;
| talent2 = [[Shadowstrike (talent)|Shadowstrike]]&lt;br /&gt;
| talent3 = [[Hide in plain sight (talent)|Hide in Plain Sight]]&lt;br /&gt;
| talent4 = [[Unseen actions (talent)|Unseen Actions]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Dirty fighting (category)|Dirty Fighting]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Dirty fighting (talent)|Dirty Fighting]]&lt;br /&gt;
| talent2 = [[Backstab (talent)|Backstab]]&lt;br /&gt;
| talent3 = [[Switch place (talent)|Switch Place]]&lt;br /&gt;
| talent4 = [[Cripple (talent)|Cripple]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Tactical (category)|Tactical]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| talent1 = [[Tactical expert (talent)|Tactical Expert]]&lt;br /&gt;
| talent2 = [[Counter attack (talent)|Counter Attack]]&lt;br /&gt;
| talent3 = [[Set up (talent)|Set Up]]&lt;br /&gt;
| talent4 = [[Exploit weakness (talent)|Exploit Weakness]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Lethality (category)|Lethality]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Lethality (talent)|Lethality]]&lt;br /&gt;
| talent2 = [[Deadly strikes (talent)|Deadly Strikes]]&lt;br /&gt;
| talent3 = [[Willful combat (talent)|Willful Combat]]&lt;br /&gt;
| talent4 = [[Snap (talent)|Snap]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat veteran (category)|Combat Veteran]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Quick recovery (talent)|Quick Recovery]]&lt;br /&gt;
| talent2 = [[Fast metabolism (talent)|Fast Metabolism]]&lt;br /&gt;
| talent3 = [[Spell shield (talent)|Spell Shield]]&lt;br /&gt;
| talent4 = [[Unending frenzy (talent)|Unending Frenzy]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Acrobatics (category)|Acrobatics]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Vault (talent)|Vault]]&lt;br /&gt;
| talent2 = [[Tumble (talent)|Tumble]]&lt;br /&gt;
| talent3 = [[Trained reactions (talent)|Trained Reactions]]&lt;br /&gt;
| talent4 = [[Superb agility (talent)|Superb Agility]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat training (category)|Combat Training]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Thick skin (talent)|Thick Skin]]&lt;br /&gt;
| talent2 = [[Armour training (talent)|Armour Training]]&lt;br /&gt;
| talent3 = [[Combat accuracy (talent)|Combat Accuracy]]&lt;br /&gt;
| talent4 = [[Weapons mastery (talent)|Weapons Mastery]]&lt;br /&gt;
| talent5 = [[Dagger mastery (talent)|Dagger Mastery]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cursed (category_type)|Cursed]]&lt;br /&gt;
| Name = [[Cursed aura (category)|Cursed Aura]]&lt;br /&gt;
| Mastery = 0.8&lt;br /&gt;
| Locked = Yes *&lt;br /&gt;
| talent1 = [[Defiling touch (talent)|Defiling Touch]]&lt;br /&gt;
| talent2 = [[Dark gifts (talent)|Dark Gifts]]&lt;br /&gt;
| talent3 = [[Ruined earth (talent)|Ruined Earth]]&lt;br /&gt;
| talent4 = [[Cursed sentry (talent)|Cursed Sentry]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Scoundrel (category)|Scoundrel]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Lacerating strikes (talent)|Lacerating Strikes]]&lt;br /&gt;
| talent2 = [[Scoundrel's strategies (talent)|Scoundrel's Strategies]]&lt;br /&gt;
| talent3 = [[Nimble movements (talent)|Nimble Movements]]&lt;br /&gt;
| talent4 = [[Misdirection (talent)|Misdirection]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Field control (category)|Field Control]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Disengage (talent)|Disengage]]&lt;br /&gt;
| talent2 = [[Track (talent)|Track]]&lt;br /&gt;
| talent3 = [[Heave (talent)|Heave]]&lt;br /&gt;
| talent4 = [[Slow motion (talent)|Slow Motion]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
(*) The {{c|Cursed Aura}} generic tree is optional. You can choose to unlock it when you pick up your first item. This choice will only be presented once to any character. See [[Cursed_aura_(category)/Curses|Cursed Aura Effects]] for complete details on how Cursed Aura works.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
See [[Guides#Rogue|Rogue Strategy Guides]].&lt;br /&gt;
&lt;br /&gt;
You can also see the Rogue [[Rogue/notes|general notes]], but they may be out of date.&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Moritheil</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Lex_gundobad_(talent)&amp;diff=13210</id>
		<title>Lex gundobad (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Lex_gundobad_(talent)&amp;diff=13210"/>
				<updated>2017-02-20T18:40:12Z</updated>
		
		<summary type="html">&lt;p&gt;Moritheil: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|image=Daunting presence.png&lt;br /&gt;
|name=Lex Gundobad&lt;br /&gt;
|category_type=[[Technique (category type)|Technique]]&lt;br /&gt;
|category=[[Kenning (category)|Kenning]]&lt;br /&gt;
|require= {{TalentReq/SpellsReq1}}&lt;br /&gt;
|use_mode=Activated&lt;br /&gt;
|cost=60 Stamina&lt;br /&gt;
|cooldown=40&lt;br /&gt;
|desc=&lt;br /&gt;
You invoke the Pronouncement of King Gundobad, a declaration of freedom.&lt;br /&gt;
Improves resistance to stuns, pins, and dazing and provides a {{CTS|12|60%|0.75}} chance to shrug off critical damage for 20 turns.&lt;br /&gt;
You can use this technique even when silenced, and it will remove any silence debuff when it is invoked.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Moritheil</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Lex_gundobad_(talent)&amp;diff=13209</id>
		<title>Lex gundobad (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Lex_gundobad_(talent)&amp;diff=13209"/>
				<updated>2017-02-20T18:38:54Z</updated>
		
		<summary type="html">&lt;p&gt;Moritheil: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|image=Daunting presence.png&lt;br /&gt;
|name=Lex Gundobad&lt;br /&gt;
|category_type=[[Technique (category type)|Technique]]&lt;br /&gt;
|category=[[Kenning (category)|Kenning]]&lt;br /&gt;
|require= {{TalentReq/SpellsReq1}}&lt;br /&gt;
|use_mode=Activated&lt;br /&gt;
|cost=60 Stamina&lt;br /&gt;
|cooldown=40&lt;br /&gt;
|desc=&lt;br /&gt;
You invoke the Pronouncement of King Gundobad, a declaration of freedom.&lt;br /&gt;
Improves resistance to stuns, pins, and dazing and provides a {{CTS|12|60%|0.75}} chance to shrug off critical damage for 20 turns.&lt;br /&gt;
You can use this technique even when silenced.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Moritheil</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Kenning_(category)&amp;diff=13208</id>
		<title>Kenning (category)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Kenning_(category)&amp;diff=13208"/>
				<updated>2017-02-20T18:36:39Z</updated>
		
		<summary type="html">&lt;p&gt;Moritheil: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Lex gundobad (talent)}}&lt;br /&gt;
{{:Arcane body (talent)}}&lt;br /&gt;
{{:Tvíkent (talent)}}&lt;br /&gt;
{{:Elder edda (talent)}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Category]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''This page refers to community-created content available in the [[User:Moritheil/Classes#Bard|Bard]] add-on.&lt;/div&gt;</summary>
		<author><name>Moritheil</name></author>	</entry>

	</feed>