<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>https://te4.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Noppa354</id>
		<title>Tales of Maj'Eyal - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://te4.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Noppa354"/>
		<link rel="alternate" type="text/html" href="https://te4.org/wiki/Special:Contributions/Noppa354"/>
		<updated>2026-04-28T17:09:44Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.26.2</generator>

	<entry>
		<id>https://te4.org/w/index.php?title=Vox&amp;diff=12421</id>
		<title>Vox</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Vox&amp;diff=12421"/>
				<updated>2016-08-23T16:57:37Z</updated>
		
		<summary type="html">&lt;p&gt;Noppa354: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artifact&lt;br /&gt;
|name=Vox&lt;br /&gt;
|unid=ringing amulet&lt;br /&gt;
|type=Amulet&lt;br /&gt;
|source={{Arc}}&lt;br /&gt;
|require=-&lt;br /&gt;
|rarity=220&lt;br /&gt;
|level=40-50&lt;br /&gt;
|cost=3000&lt;br /&gt;
|tier=5&lt;br /&gt;
|immunity=+100% silence&lt;br /&gt;
|abilities=Maximum mana: +50&lt;br /&gt;
Maximum vim: +50&lt;br /&gt;
&lt;br /&gt;
Spellpower: +9&lt;br /&gt;
&lt;br /&gt;
Spell crit chance: +4%&lt;br /&gt;
&lt;br /&gt;
See invisible: +20&lt;br /&gt;
&lt;br /&gt;
Casting speed: +15%&lt;br /&gt;
|description=''No force can hope to silence the wearer of this amulet.''&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Noppa354</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Ice_storm_(talent)&amp;diff=9202</id>
		<title>Ice storm (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Ice_storm_(talent)&amp;diff=9202"/>
				<updated>2014-10-06T01:52:18Z</updated>
		
		<summary type="html">&lt;p&gt;Noppa354: Created page with &amp;quot;{{Ability_box |name=Ice Storm |image= |category_type={{ct|Spell}} |category={{c|Other}} |require= |use_mode=Active |range=0 |cost=25 Mana |cooldown=20 |travel_speed= |use_spee...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|name=Ice Storm&lt;br /&gt;
|image=&lt;br /&gt;
|category_type={{ct|Spell}}&lt;br /&gt;
|category={{c|Other}}&lt;br /&gt;
|require=&lt;br /&gt;
|use_mode=Active&lt;br /&gt;
|range=0&lt;br /&gt;
|cost=25 Mana&lt;br /&gt;
|cooldown=20&lt;br /&gt;
|travel_speed=&lt;br /&gt;
|use_speed=&lt;br /&gt;
|desc=A furious ice storm rages around the caster ,doing {{ctspd|5|90}} cold damage in a radius of 3 each turn for X turns.&lt;br /&gt;
It has a 25% chance to freeze damaged targets.&lt;br /&gt;
If the target is wet the damage increases by 30% and the freeze chance increases to 50%.&lt;br /&gt;
The damage and duration will increase with your Spellpower.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Noppa354</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Talk:Corpathus&amp;diff=9201</id>
		<title>Talk:Corpathus</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Talk:Corpathus&amp;diff=9201"/>
				<updated>2014-10-06T01:28:30Z</updated>
		
		<summary type="html">&lt;p&gt;Noppa354: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Noppa354</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Corpathus&amp;diff=9200</id>
		<title>Corpathus</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Corpathus&amp;diff=9200"/>
				<updated>2014-10-06T01:27:18Z</updated>
		
		<summary type="html">&lt;p&gt;Noppa354: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{artifact&lt;br /&gt;
|name=Corpathus&lt;br /&gt;
|unid=bound sword&lt;br /&gt;
|type=Longsword&lt;br /&gt;
|source={{unk}}&lt;br /&gt;
|require=40 Strength&lt;br /&gt;
|rarity=250&lt;br /&gt;
|level=20-30&lt;br /&gt;
|cost=300&lt;br /&gt;
|tier=4&lt;br /&gt;
|basepower=40&lt;br /&gt;
|usestat=100% Strength&lt;br /&gt;
|damtype=Physical&lt;br /&gt;
|apr=10&lt;br /&gt;
|critical=+4%&lt;br /&gt;
|armor=&lt;br /&gt;
|defense=&lt;br /&gt;
|fatigue=&lt;br /&gt;
|on_hit=5 Draining Blight&lt;br /&gt;
|change_dam=+5% Blight&lt;br /&gt;
|dam_conv=&lt;br /&gt;
|when_hit=&lt;br /&gt;
|movspeed=&lt;br /&gt;
|enc=&lt;br /&gt;
|maxlife=&lt;br /&gt;
|healmod=&lt;br /&gt;
|resistances=&lt;br /&gt;
|penetration=&lt;br /&gt;
|immunity=&lt;br /&gt;
|stats=&lt;br /&gt;
|abilities=+20 max vim&lt;br /&gt;
|description=Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Gains power on kill or crit. On kill, gains 2% critical chance and 4% critical power. On crit, gains 1% critical chance and 2% critical power. If critical chance goes over 30%, there is a chance of summoning a friendly Vilespawn and resetting critical stats.&lt;/div&gt;</summary>
		<author><name>Noppa354</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Talk:Corpathus&amp;diff=9199</id>
		<title>Talk:Corpathus</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Talk:Corpathus&amp;diff=9199"/>
				<updated>2014-10-06T00:46:44Z</updated>
		
		<summary type="html">&lt;p&gt;Noppa354: Created page with &amp;quot;still needs info on the gaining power and summoning, but I can't quite decipher that ~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;still needs info on the gaining power and summoning, but I can't quite decipher that [[User:Noppa354|Noppa354]] ([[User talk:Noppa354|talk]]) 02:46, 6 October 2014 (CEST)&lt;/div&gt;</summary>
		<author><name>Noppa354</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Corpathus&amp;diff=9198</id>
		<title>Corpathus</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Corpathus&amp;diff=9198"/>
				<updated>2014-10-06T00:42:54Z</updated>
		
		<summary type="html">&lt;p&gt;Noppa354: added info for corpathus without power gain from kills&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{artifact&lt;br /&gt;
|name=Corpathus&lt;br /&gt;
|unid=bound sword&lt;br /&gt;
|type=Longsword&lt;br /&gt;
|source={{unk}}&lt;br /&gt;
|require=40 Strength&lt;br /&gt;
|rarity=250&lt;br /&gt;
|level=20-30&lt;br /&gt;
|cost=300&lt;br /&gt;
|tier=4&lt;br /&gt;
|basepower=40&lt;br /&gt;
|usestat=100% Strength&lt;br /&gt;
|damtype=Physical&lt;br /&gt;
|apr=10&lt;br /&gt;
|critical=+8%&lt;br /&gt;
|armor=&lt;br /&gt;
|defense=&lt;br /&gt;
|fatigue=&lt;br /&gt;
|on_hit=5 Draining Blight&lt;br /&gt;
|change_dam=+5% Blight&lt;br /&gt;
|dam_conv=&lt;br /&gt;
|when_hit=&lt;br /&gt;
|movspeed=&lt;br /&gt;
|enc=&lt;br /&gt;
|maxlife=&lt;br /&gt;
|healmod=&lt;br /&gt;
|resistances=&lt;br /&gt;
|penetration=&lt;br /&gt;
|immunity=&lt;br /&gt;
|stats=&lt;br /&gt;
|abilities=+20 max vim&lt;br /&gt;
|description=Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Noppa354</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Zone&amp;diff=5981</id>
		<title>Zone</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Zone&amp;diff=5981"/>
				<updated>2013-07-27T00:04:22Z</updated>
		
		<summary type="html">&lt;p&gt;Noppa354: far east to var'eyal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoilers}} [[Category:Zones]][[Category:Lore]]&lt;br /&gt;
&lt;br /&gt;
Zones are places you can go, containing NPCs (monsters) and items.  They are usually entered by traveling to a specific point on the wilderness map.  They contain one or more ''levels'' (maps) connected to each other by stairs.&lt;br /&gt;
&lt;br /&gt;
Items left on the ground of a level may vanish when you leave that level.  There are two exceptions: anything in a [[vault]], or in the storage chamber of the Sher'Tul Fortress, will be kept safely.&lt;br /&gt;
&lt;br /&gt;
The denizens and objects in a zone scale to your level when you enter the zone, subject to a minimum (floor) and maximum (ceiling) defined for each zone.  A common trick for some of the tougher zones is to enter them early in order to set the level scaling to a low value, run away, and come back later when you're higher level (or otherwise stronger).&lt;br /&gt;
&lt;br /&gt;
Some zones are towns, which may have buildings ([[stores]]) as well as (primarily) non-hostile NPCs.  Items in a town's stores are generated using fixed character/power levels at specific points in the game (character creation, death of [[The Master]], and completion of the [[Charred Scar]]).&lt;br /&gt;
&lt;br /&gt;
If you are a newer player, you may wish to read this general guide to the [[zone order]].&lt;br /&gt;
&lt;br /&gt;
The world of Eyal has three (known) continents: '''[[Maj'Eyal]]''' (West), '''Var'Eyal''' (the [[Far East]]) and '''Tar'Eyal''' (South). Most players begin on the continent of Maj'Eyal.  Var'Eyal (&amp;quot;the Far East&amp;quot;) becomes accessible from the end of [[Reknor]]. The continent of Tar'Eyal cannot be explored at the moment, but may become its own [[Campaigns#Tar'Eyal, the Southern Continent|campaign]] at a later date. See also: http://te4.org/w/images/6/6b/Eyal2.png.&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Min level !! Max level !! Zone name !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Maj'Eyal: Towns'''''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 15 || [[Derth]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 15 || [[Elvala]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 15 || [[Irkkk]] || [[Yeek]] only&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 15 || [[Iron Council]] || [[Dwarf|Dwarves]] only&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 15 || [[Point Zero]] || [[Temporal Warden]] and [[Paradox Mage]] only (not Dwarf, Yeek or Undead)&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 15 || [[Shatur]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 14 || [[Lumberjack Village]] || Triggered by encounter north of [[Last Hope]]&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 35 || [[Last Hope]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 50 || [[Zigur]] || Non-magic characters only&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 50 || [[Angolwen]] || Triggered by novice mage (southwest of [[Derth]])&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Maj'Eyal: Tier 1 (starter) zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Abashed Expanse]] || Human/elven/halfling [[Archmage]] only&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[The Deep Bellow]] || [[Dwarf|Dwarves]] only, in [[Iron Council]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Escape from Reknor]] || [[Dwarf|Dwarves]] only&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Heart of the Gloom]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Ruins of Kor'Pul]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Murgol's Lair]] || [[Yeek]] only&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Norgos' Lair]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Rhaloren Camp]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Ritches Tunnels]] || [[Yeek]] only&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Scintillating Caves]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Slazish Fens]] || Human/elven [[Anorithil]]/[[Sun Paladin]] only, in [[Gates of Morning]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Trollmire]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Unhallowed Morass]] || [[Temporal Warden]]/[[Paradox Mage]] only&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 8 || [[Blighted Ruins]] || [[Skeleton]]/[[Ghoul]] only&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Maj'Eyal: Tier 2 zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 16 || [[Daikara]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 16 || [[The Maze]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 16 || [[Old Forest]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 16 || [[Sandworm Lair]] ||&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Maj'Eyal: Randomly placed zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 18 || [[Unknown Tunnels]] || Triggered by encounter; must be level 6 or higher.&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 25 || [[Hidden Compound|Hidden Compound (Ring of Blood)]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 30 || [[Ruined Dungeon]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 20 || [[Golem Graveyard]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 35 || [[Dark Crypt]] || Triggered by encounter; must be level 24+.&lt;br /&gt;
|- &lt;br /&gt;
| 25 || 35 || [[Mark of the Spellblaze]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 33 || 42 || [[Ancient Elven Ruins]] ||&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Maj'Eyal: Developer-triggered zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 15 || ?? || [[Bearscape]] || looks like a small portal&lt;br /&gt;
|-&lt;br /&gt;
| 15 || ?? || [[Lust Forest]] || looks like a jungle tree&lt;br /&gt;
|-&lt;br /&gt;
| 15 || ?? || [[Pikataclysm]] || looks like a red tree&lt;br /&gt;
|-&lt;br /&gt;
| 15 || ?? || [[Santascape]] || looks like a snowman&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Maj'Eyal: Other zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 12 || [[Arena Mode|The Arena (unlock area)]] || Triggered by shady cornac ([[Derth]])&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 25 || [[Ruined Halfling Complex]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 22 || [[Tempest Peak]] || Triggered by Linaniil ([[Angolwen]]) or Protector Myssil ([[Zigur]]), after saving [[Derth]]&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 25 || [[Lake of Nur]] || Reached from [[Old Forest]] level 4.&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 25 || [[Tranquil Meadow]] || [[Cursed]] class only&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 26 || [[Dreadfell]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 35 || [[Last Hope Graveyard]] || Triggered by Ungrol ([[Last Hope]])&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 30 || [[Temporal Rift]] || In [[Daikara]] level 3&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 30 || [[Paradox Plane]] || Same place as Temporal Rift, [[Temporal Warden]]s only&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 25 || [[Sher'Tul Fortress]] || At the end of [[Lake of Nur]]&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 35 || [[Reknor]] || Triggered by Elder ([[Last Hope]])&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 35 || [[Dogroth Caldera]] || Triggered by event at level 20+ in some games only&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 50 || [[Ambush]] || Triggered by defeating The Master ([[Dreadfell]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 45 || [[Tannen's Tower]] || Triggered by Tannen ([[Last Hope]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 45 || [[Ruins of Telmur]] || Triggered by Tannen ([[Last Hope]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 45 || [[Fearscape (Tannen)]] || Triggered by item from Tannen ([[Last Hope]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 45 || [[Sludgenest]] || Trigger at level 30+ some games only. Always triggers for Thalore.&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Var'Eyal: Towns'''''&lt;br /&gt;
|-&lt;br /&gt;
| 33 || 50 || [[Gates of Morning]] ||&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Var'Eyal: Orc prides'''''&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 60 || [[Rak'Shor Pride]] || Triggered by Aeryn ([[Gates of Morning]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 60 || [[Gorbat Pride]] || Triggered by Aeryn ([[Gates of Morning]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 60 || [[Grushnak Pride]] || Triggered by Aeryn ([[Gates of Morning]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 60 || [[Vor Pride]] || Triggered by Aeryn ([[Gates of Morning]])&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Var'Eyal: Randomly placed zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 40 || [[Flooded Cave]] || In water&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 60 || [[Orc Breeding Pits]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 34 || 45 || [[Shadow Crypt]] ||&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Var'Eyal: Other zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 32 || [[Ardhungol]] || Triggered by Melnela ([[Gates of Morning]])&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 35 || [[Unremarkable Cave]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 40 || [[Temple of Creation]] || At end of [[Flooded Cave]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 40 || [[Valley of the Moon Caverns]] || Triggered by Ancient Tome (random drop) + Limmir (Gates of Morning)&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 45 || [[Eruan]] || Triggered by defeating an orc pride &lt;br /&gt;
|-&lt;br /&gt;
| 30 || 50 || [[Charred Scar]] || At end of [[Eruan]]&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 45 || [[Valley of the Moon]] || Triggered by Limmur ([[Gates of Morning]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 50 || [[Briagh's Lair]] || Triggered by Zemekkys ([[Gates of Morning]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 50 || [[Vor Armoury]] || Triggered by Zemekkys ([[Gates of Morning]])&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Var'Eyal zones: Endgame'''''&lt;br /&gt;
|-&lt;br /&gt;
| 45 || 55 || [[Slime Tunnels]] || At end of [[Grushnak Pride]]&lt;br /&gt;
|-&lt;br /&gt;
| 55 || 80 || [[High Peak]] || At end of [[Slime Tunnels]]&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Other game modes'''''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || [[Tutorial]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || [[Infinite Dungeon]] || In [[Ruined Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 50 || [[The Arena]] || In [[Derth]]&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Miscellaneous zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || [[Eidolon Plane]] || Teleport to upon death (Adventure &amp;amp; Exploration difficulties)&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 100 || [[Fearscape]] || Teleport to upon use of talent [[Fearscape (talent)|Fearscape]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 100 || [[Dreamscape]] || Teleport to upon use of talent [[Dreamscape (talent)|Dreamscape]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 100 || [[Damp Cave]] || Random location inside other zones?&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 100 || [[Orbital Fearscape Platform]] || Accessed by portal made by a Major Demon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Not real zones:&lt;br /&gt;
1 1 wilderness&lt;br /&gt;
1 50 test&lt;br /&gt;
&lt;br /&gt;
Not used currently:&lt;br /&gt;
25 30 illusory-castle&lt;br /&gt;
100 100 void&lt;/div&gt;</summary>
		<author><name>Noppa354</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Effect&amp;diff=5980</id>
		<title>Effect</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Effect&amp;diff=5980"/>
				<updated>2013-07-26T23:41:41Z</updated>
		
		<summary type="html">&lt;p&gt;Noppa354: fixed some links, added a few&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Game Mechanics]]&lt;br /&gt;
&lt;br /&gt;
=Effect Types=&lt;br /&gt;
Most effects fall under one of the three types of (in order of relevance) '''physical''', '''mental''' or '''magical'''. &lt;br /&gt;
The type has nothing to do with the method by which the effect was caused - most spells produce physical, not magical effects.&lt;br /&gt;
It does determine what type of [[inscriptions|Wild Infusion]] is needed to remove the effect. Physical is probably the most important, and also the type of the starting Wild Infusion most races get. After that comes mental and finally magical - although magical effects, though rare, can be extremely dangerous. &lt;br /&gt;
Effects of the type &amp;quot;other&amp;quot; are notable in that they cannot be removed by infusions and are also unaffected by various duration-reducing talents. &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
=Beneficial Effects=&lt;br /&gt;
==Magical==&lt;br /&gt;
===Arcane Storm===&lt;br /&gt;
The target is the epicenter of a terrible arcane storm. Gives arcane resistance.&lt;br /&gt;
&lt;br /&gt;
===Earthen Barrier===&lt;br /&gt;
Reduces physical damage received.&lt;br /&gt;
&lt;br /&gt;
===Elemental Surge: Lightning===&lt;br /&gt;
When hit for the first time in the turn, you will not take damage but instead teleport to a random adjacent square. Using a [[inscriptions#lightning|lightning rune]] grants this effect for a short time, also doing over 300 points of critical lightning damage when possessing the Elemental Surge [[prodigy]].&lt;br /&gt;
&lt;br /&gt;
===Haste===&lt;br /&gt;
Increases global action speed by %d%% and casting speed by a certain percentage, depending on the effect's power. &lt;br /&gt;
&lt;br /&gt;
===Invisibility===&lt;br /&gt;
Improves/gives invisibility with a certain power, depending on the effect's power. &lt;br /&gt;
&lt;br /&gt;
===Mana Overflow===&lt;br /&gt;
Increased maximum [[resource#Mana|Mana]].&lt;br /&gt;
&lt;br /&gt;
===Manasurge===&lt;br /&gt;
Regenerating [[resource#Mana|Mana]] per turn.&lt;br /&gt;
&lt;br /&gt;
===Molten Skin===&lt;br /&gt;
Reduces fire damage received.&lt;br /&gt;
&lt;br /&gt;
===Reflective Skin===&lt;br /&gt;
Magically returns a percentage of any damage done to the attacker.&lt;br /&gt;
&lt;br /&gt;
==Physical==&lt;br /&gt;
===Blocking===&lt;br /&gt;
Can apply shield block value against the next physical attack - and if the shield provides the right resistance for it, also non-physical damage. It does not have to be a melee attack.&lt;br /&gt;
If this completely negates damage, the attacker is set up for a Counterstrike (see under Detrimental Effects). &lt;br /&gt;
&lt;br /&gt;
===Dwarven Resilience===&lt;br /&gt;
Increases [[armour]], physical and spell [[Saves#Power_and_Saves|saves]]. Usually granted by the [[dwarf|Dwarven]] talent [[resilience of the dwarves (talent)|Resilience of the Dwarves]]. &lt;br /&gt;
&lt;br /&gt;
===Evasion===&lt;br /&gt;
Grants a flat chance (depending on power) to completely negate melee attacks, independent of accuracy and defense. &lt;br /&gt;
&lt;br /&gt;
===Free Action===&lt;br /&gt;
Immunity from [[effect#stunned|Stun]], [[effect#dazed|Daze]] and [[effect#pinned|Pinning]] (this includes variants such as being [[effect#frozen|frozen]] or [[effect#immobilized|immobilized]]). It does not, however, help with removing existing effects.&lt;br /&gt;
&lt;br /&gt;
===Heroism===&lt;br /&gt;
While under the Heroism effect, your [[resource#Life|Life]] can go into the negatives, but you will not die. How far below zero you can go depends on the effect's power. Instead of your current negative [[resource#Life|Life]] rating, three question marks (???) are displayed. Being at negative [[resource#Life|Life]] when Heroism runs out or is dispelled is fatal. &lt;br /&gt;
Heroism also boosts your three highest [[Stat]]s.&lt;br /&gt;
&lt;br /&gt;
===Recovery===&lt;br /&gt;
Regain a small amount of [[resource#Life|Life]] each turn and have the effectiveness of additional healing increased.&lt;br /&gt;
Usually gained from being at low [[resource#Life|Life]] and having the talent [[Vitality (talent)|Vitality]] from the [[Conditioning (category)|Conditioning]] tree.&lt;br /&gt;
&lt;br /&gt;
===Regeneration===&lt;br /&gt;
Regain some [[resource#Life|Life]] each round. &lt;br /&gt;
 &lt;br /&gt;
===Pain Suppression===&lt;br /&gt;
Increases your [[resistance]] to all damage by the specified amount. Note that the increase in resistance is multiplicative, not additive, so it may show up as less on the character sheet if you already have resistancies. Also note that no resistance can be increased past its resistance cap, usually 70%. Typically this effect is granted by using a Wild Infusion.&lt;br /&gt;
&lt;br /&gt;
===Sensing===&lt;br /&gt;
Allows detection of all Actors even through walls, darkness and similar, within the specified range. Usually gained via the talents [[Track (talent)|Track]], [[Vimsense_(talent)|Vimsense]] or [[Foresight_(talent)|Foresight]]. It is also granted by several items.&lt;br /&gt;
&lt;br /&gt;
===Speed===&lt;br /&gt;
Increases global action [[speed]] by a certain percentage, depending on the effect's power. This effect is usually granted by the [[Shalore]] talent [[Grace of the eternals (talent)|Grace of the Eternals]].&lt;br /&gt;
&lt;br /&gt;
===Wild Speed===&lt;br /&gt;
Your movement [[speed]] is greatly increased (typically by a factor of five to ten). Any action other than moving (or opening doors and moving levers) will cancel the effect. &lt;br /&gt;
Typically this is gained by Movement Infusions (which additionally grant [[Effect#Free Action|Free Action]] when Wild Speed ends).&lt;br /&gt;
&lt;br /&gt;
===Wrath of the Eternals===&lt;br /&gt;
Increases all damage dealt while at the same time increasing resistance to all damage. [[Thaloren]] racial talent.&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
===Continuum Destabilization===&lt;br /&gt;
Despite the dangerous sounding name this is actually a good thing, protecting you from Paradox magic to a small extent. Conversely, if your enemies get this, it is slightly annoying. &lt;br /&gt;
&lt;br /&gt;
===Fade From Time===&lt;br /&gt;
Grants some resistance to all damage types and reduces the duration of negative effects at the price of lowered damage output. &lt;br /&gt;
Usually provided by the talent [[Fade from time (talent)|Fade From Time]] of the [[Paradox Mage]] tree [[Paradox (category)|Paradox]]&lt;br /&gt;
&lt;br /&gt;
=Detrimental Effects= &lt;br /&gt;
&lt;br /&gt;
==Cross-tier Effects==&lt;br /&gt;
These effects are automatically conferred when an attacker greatly outmatches the defender in a specific comparison of attributes, depending on the kind of attack.&lt;br /&gt;
* '''[[#Off-guard|Off-guard]]''' occurs when a melee or archery attack hits, and the attacker's [[Accuracy]] is in a higher [[rescaled combat stats|tier]] than the defender's [[Defense]].&lt;br /&gt;
* '''[[#Off-balance|Off-balance]]''' occurs when a physical talent hits, and the attacker's [[Physical Power]] is in a higher [[rescaled combat stats|tier]] than the defender's [[saves|Physical Save]].&lt;br /&gt;
* '''[[#Spellshocked|Spellshocked]]''' occurs when a magical talent hits, and the attacker's [[Spellpower]] is in a higher [[rescaled combat stats|tier]] than the defender's [[saves|Magical Save]].&lt;br /&gt;
* '''[[#Brainlocked|Brainlocked]]''' occurs when a mental talent hits, and the attacker's [[Mindpower]] is in a higher [[rescaled combat stats|tier]] than the defender's [[saves|Mental Save]].&lt;br /&gt;
Cross-tier effects are removed on a &amp;quot;buy one get one free&amp;quot; basis by [[inscriptions|Wild Infusions]] of the appropriate type, when another effect is being removed.  E.g. if a physical Wild Infusion is used to remove Stunned, and the target is also Off-guard, Off-guard will also be removed.&lt;br /&gt;
&lt;br /&gt;
==Magical==&lt;br /&gt;
===Decrepitude Disease===&lt;br /&gt;
The target is infected by a disease, reducing its [[Dexterity]] and doing blight damage each turn. &lt;br /&gt;
&lt;br /&gt;
===Rotting Disease===&lt;br /&gt;
The target is infected by a disease, reducing its [[Constitution]] and doing blight damage each turn. Reduced constitution also lowers maximum and effective life. &lt;br /&gt;
&lt;br /&gt;
===Spellshocked===&lt;br /&gt;
All damage resistance is reduced by a certain percentage, usually 20%. &lt;br /&gt;
&lt;br /&gt;
===Weakness Disease===&lt;br /&gt;
The target is infected by a disease, reducing its [[Strength]] and doing blight damage each turn. If you were carrying close to your maximum encumberance, the weight of your possesions may now prevent you from moving. &lt;br /&gt;
&lt;br /&gt;
===Stoned===&lt;br /&gt;
The target has been turned to stone, making it subject to [[shattering]] but improving physical(+20%), fire(+80%) and lightning(+50%) resistances.&lt;br /&gt;
&lt;br /&gt;
==Mental==&lt;br /&gt;
===Agony===&lt;br /&gt;
Take an increasing amount of mental damage per turn.&lt;br /&gt;
&lt;br /&gt;
===Brainlocked===&lt;br /&gt;
Renders a random talent unavailable. No talents will cool down until the effect has worn off. &lt;br /&gt;
&lt;br /&gt;
===Confused===&lt;br /&gt;
The target is confused, acting randomly (with a certain percentage chance) and unable to perform complex actions. Talents with &amp;quot;instant&amp;quot; activation as well as items can still be used reliably. &lt;br /&gt;
&lt;br /&gt;
==Physical==&lt;br /&gt;
===Acid Splash===&lt;br /&gt;
Does a constant amount of acid damage per turn. Accuracy and damage are lowered for the effect's duration.  &lt;br /&gt;
&lt;br /&gt;
===Anguish===&lt;br /&gt;
Reduces Willpower and Cunning. If the target is not the player, it uses a simpler form of AI for the duration (&amp;quot;The target is in extreme anguish, preventing them from making tactical decisions&amp;quot;). &lt;br /&gt;
&lt;br /&gt;
===Bleeding===&lt;br /&gt;
Take a constant amount of physical damage per turn. &lt;br /&gt;
&lt;br /&gt;
===Blinded===&lt;br /&gt;
The target is blinded, unable to see anything (while blind your map screen is completely black). Blinded monsters move about at random, and blinded spellcasters will fire spells in all directions.&lt;br /&gt;
Note: This effect is often inflicted by Sun Infusions together with Luminescence (reduces stealth), and a Wild Infusion will randomly clear one, but not both. &lt;br /&gt;
&lt;br /&gt;
===Burning===&lt;br /&gt;
Take a constant amount of fire damage each turn. &lt;br /&gt;
&lt;br /&gt;
===Constricted===&lt;br /&gt;
The target is constricted, preventing movement and making it suffocate (target loses 'air level' each turn). &lt;br /&gt;
&lt;br /&gt;
===Corroded===&lt;br /&gt;
Reduced Accuracy, Armour and Defense for the duration. &lt;br /&gt;
&lt;br /&gt;
===Counterstrike===&lt;br /&gt;
The next incoming melee attack will do double damage. Usually caused by being blocked (see Beneficial Effects: Blocking) by a shield-user.&lt;br /&gt;
&lt;br /&gt;
===Cripple===&lt;br /&gt;
Reduces the speed of combat actions, spells and mind powers. Basically everything except movement.&lt;br /&gt;
In previous versions of the game, it reduced accuracy and physical power. &lt;br /&gt;
&lt;br /&gt;
===Crushing Hold===&lt;br /&gt;
Take physical damage each turn. Usually applied together with Grapple and possibly Strangle Hold. &lt;br /&gt;
&lt;br /&gt;
===Cursed Wound===&lt;br /&gt;
Take a constant amount of physical damage per turn and suffer reduced healing efficiency. &lt;br /&gt;
&lt;br /&gt;
===Dazed===&lt;br /&gt;
Unable to move, and halves all damage done, defense, saves, accuracy, spell, mind and physical power. Any damage taken will remove the daze.&lt;br /&gt;
&lt;br /&gt;
===Deep Wound===&lt;br /&gt;
Take a constant amount of physical damage each turn and suffer reduced healing efficiency. &lt;br /&gt;
&lt;br /&gt;
===Disable===&lt;br /&gt;
Movement speed and physical power are reduced. &lt;br /&gt;
&lt;br /&gt;
===Disarmed===&lt;br /&gt;
The target is maimed, unable to correctly wield a weapon. &lt;br /&gt;
&lt;br /&gt;
===Frozen===&lt;br /&gt;
The target is encased in ice. All damage done to you will be split, 40% absorbed by the ice and 60% by yourself. Your defense is nullified while in the ice and you may only attack the ice but you are also immune to any new detrimental status effects. The target can not teleport or heal while frozen. The iceblock has a number of hitpoints before it is destroyed. &lt;br /&gt;
&lt;br /&gt;
===Frozen Feet===&lt;br /&gt;
A weaker form of Frozen that only prevents movement, same as being Pinned. &lt;br /&gt;
&lt;br /&gt;
===Grappled===&lt;br /&gt;
Unable to move (but teleportation is still possible) and suffer from reduced defense and accuracy. &lt;br /&gt;
&lt;br /&gt;
===Immobilized===&lt;br /&gt;
Like Pinned, you are unable to move, this time the reason is telekinetics. Still a physical effect though. &lt;br /&gt;
&lt;br /&gt;
===Insidious Poison===&lt;br /&gt;
Take some nature damage each turn and suffer reduced healing efficiency. &lt;br /&gt;
&lt;br /&gt;
===Knockback===&lt;br /&gt;
Pushes you a number of squares in a particular direction.&lt;br /&gt;
&lt;br /&gt;
===Lowered Resistance===&lt;br /&gt;
Resistance against a particular damage type is lowered by the specified amount. Negative resistances increase damage taken.&lt;br /&gt;
&lt;br /&gt;
===Luminescence===&lt;br /&gt;
Reduces stealth. &lt;br /&gt;
&lt;br /&gt;
===Maimed===&lt;br /&gt;
All damage dealt is reduced, in addition to a 30% penalty to global speed. &lt;br /&gt;
&lt;br /&gt;
===Off-balance===&lt;br /&gt;
Global speed is reduced by 15%. &lt;br /&gt;
&lt;br /&gt;
===Off-guard===&lt;br /&gt;
Attacker gains 10% critical chance and power. &lt;br /&gt;
&lt;br /&gt;
===Paralyzed===&lt;br /&gt;
The target is unable to act. &lt;br /&gt;
&lt;br /&gt;
===Pinned===&lt;br /&gt;
The target is pinned to the ground, unable to move. Teleportation is still an option, however. &lt;br /&gt;
&lt;br /&gt;
===Poisoned===&lt;br /&gt;
Take some nature damage each turn. &lt;br /&gt;
&lt;br /&gt;
===Ravage===&lt;br /&gt;
Lose one beneficial physical effect per turn, and also take a constant amount of physical damage per turn. &lt;br /&gt;
Usually this was caused by talents from the [[Solipsist]] [[Distortion (category)|Distortion]] tree.&lt;br /&gt;
&lt;br /&gt;
===Set Up===&lt;br /&gt;
More likely to be critically hit, and all saves are reduced.&lt;br /&gt;
&lt;br /&gt;
===Slow===&lt;br /&gt;
Reduces global action speed by a certain percentage. &lt;br /&gt;
&lt;br /&gt;
===Slow movement===&lt;br /&gt;
Movement speed is reduced by the specified amount, but other actions (melee attack, spells, etc.) are unaffected. &lt;br /&gt;
&lt;br /&gt;
===Spell Disruption===&lt;br /&gt;
A chance to fail any spell it cast and a chance each turn to lose spell sustains. &lt;br /&gt;
&lt;br /&gt;
===Strangle Hold===&lt;br /&gt;
Cannot cast any spells and also suffer physical damage each turn. Usually applied together with Grapple and Crushing Hold. &lt;br /&gt;
&lt;br /&gt;
===Stunned===&lt;br /&gt;
While stunned: &lt;br /&gt;
* all damage done is reduced by 70%&lt;br /&gt;
* movement takes twice as long&lt;br /&gt;
* up to four random talents are put on cooldown (instant use talents like shield runes or wild infusions are exempt from this)&lt;br /&gt;
* no talents come off cooldown for the duration&lt;br /&gt;
&lt;br /&gt;
===Sunder Armour===&lt;br /&gt;
Armour value is reduced for the duration. &lt;br /&gt;
&lt;br /&gt;
===Sunder Arms===&lt;br /&gt;
Accuracy is reduced for the duration. &lt;br /&gt;
&lt;br /&gt;
===Weakened===&lt;br /&gt;
All damage reduced by the specified amount.&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
===Damage Smearing===&lt;br /&gt;
Protects from all damage (except that with type temporal) for the duration. Once it wears of, it will return the damage as temporal damage over a number of turns.&lt;br /&gt;
See the detrimental effect &amp;quot;Smeared&amp;quot; for how this works. Usually Damage Smearing is provided by the talent of that name from the [[Temporal Warden]] tree [[Temporal Combat (category)|Temporal Combat]].&lt;br /&gt;
&lt;br /&gt;
===Infusion Saturation===&lt;br /&gt;
This effect increases the cooldown of your Infusions. It is caused by using Infusions and gets stronger if you use infusions while it is active. &lt;br /&gt;
Ultimately it serves to limit how much you can use Infusions without taking a rest. Since it's of the type &amp;quot;other&amp;quot;, it can't be cleared with Wild Infusions or reduced in duration with [[Timeless (talent)|Timeless]].&lt;br /&gt;
There are parallel saturation effects for Runes and Taints.&lt;br /&gt;
&lt;br /&gt;
===Runic Saturation===&lt;br /&gt;
This effect increases the cooldown of your Runes. It is caused by using Runes and gets stronger if you use infusions while it is active. &lt;br /&gt;
Ultimately it serves to limit how much you can use Runes without taking a rest. Since it's of the type &amp;quot;other&amp;quot;, it can't be cleared with Wild Infusions or reduced in duration with [[Timeless (talent)]].&lt;br /&gt;
There are parallel saturation effects for Infusions and Taints.&lt;br /&gt;
&lt;br /&gt;
===Silenced===&lt;br /&gt;
The target is silenced, preventing it from casting spells and using some vocal talents. &lt;br /&gt;
&lt;br /&gt;
===Smeared===&lt;br /&gt;
The price for using [[Damage smearing (talent)|Damage Smearing]]. Will inflict the damage shielded by Damage Smearing as temporal damage over the specified number of turns.&lt;br /&gt;
See the beneficial effect &amp;quot;Damage Smearing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Summoning Destabilization===&lt;br /&gt;
Increases the cooldown for summoning talents. &lt;br /&gt;
&lt;br /&gt;
===Tainted===&lt;br /&gt;
This effect increases the cooldown of your Taints, similarly to the saturation effects for Infusions and Runes. &lt;br /&gt;
&lt;br /&gt;
===Temporal Wake===&lt;br /&gt;
The price you pay for having used a Time Shield. Delivers the damage taken by the shield in the form of temporal damage, distributed over the effect's duration. &lt;br /&gt;
&lt;br /&gt;
===Time Prison===&lt;br /&gt;
The target is removed from the normal time stream, unable to act but unable to take any damage. Time does not pass for this creature.&lt;/div&gt;</summary>
		<author><name>Noppa354</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Vim&amp;diff=5979</id>
		<title>Vim</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Vim&amp;diff=5979"/>
				<updated>2013-07-26T23:33:37Z</updated>
		
		<summary type="html">&lt;p&gt;Noppa354: requesting deletion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page should be deleted, it is no longer relevant as its information has been added to the Resource page.&lt;/div&gt;</summary>
		<author><name>Noppa354</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Stamina&amp;diff=5978</id>
		<title>Stamina</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Stamina&amp;diff=5978"/>
				<updated>2013-07-26T23:33:31Z</updated>
		
		<summary type="html">&lt;p&gt;Noppa354: requesting deletion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page should be deleted, it is no longer relevant as its information has been added to the Resource page.&lt;/div&gt;</summary>
		<author><name>Noppa354</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Psi&amp;diff=5977</id>
		<title>Psi</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Psi&amp;diff=5977"/>
				<updated>2013-07-26T23:33:18Z</updated>
		
		<summary type="html">&lt;p&gt;Noppa354: requesting deletion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page should be deleted, it is no longer relevant as its information has been added to the Resource page.&lt;/div&gt;</summary>
		<author><name>Noppa354</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Positive_energy&amp;diff=5976</id>
		<title>Positive energy</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Positive_energy&amp;diff=5976"/>
				<updated>2013-07-26T23:33:10Z</updated>
		
		<summary type="html">&lt;p&gt;Noppa354: requesting deletion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page should be deleted, it is no longer relevant as its information has been added to the Resource page.&lt;/div&gt;</summary>
		<author><name>Noppa354</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Paradox&amp;diff=5975</id>
		<title>Paradox</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Paradox&amp;diff=5975"/>
				<updated>2013-07-26T23:32:03Z</updated>
		
		<summary type="html">&lt;p&gt;Noppa354: requesting deletion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page should be deleted, it is no longer relevant as its information has been added to the Resource page.&lt;/div&gt;</summary>
		<author><name>Noppa354</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Negative_energy&amp;diff=5974</id>
		<title>Negative energy</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Negative_energy&amp;diff=5974"/>
				<updated>2013-07-26T23:31:29Z</updated>
		
		<summary type="html">&lt;p&gt;Noppa354: requesting deletion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page should be deleted, it is no longer relevant as its information has been added to the Resource page.&lt;/div&gt;</summary>
		<author><name>Noppa354</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Life&amp;diff=5973</id>
		<title>Life</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Life&amp;diff=5973"/>
				<updated>2013-07-26T23:31:15Z</updated>
		
		<summary type="html">&lt;p&gt;Noppa354: requesting deletion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page should be deleted, it is no longer relevant as its information has been added to the Resource page.&lt;/div&gt;</summary>
		<author><name>Noppa354</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Hate&amp;diff=5972</id>
		<title>Hate</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Hate&amp;diff=5972"/>
				<updated>2013-07-26T23:31:03Z</updated>
		
		<summary type="html">&lt;p&gt;Noppa354: requesting deletion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page should be deleted, it is no longer relevant as its information has been added to the Resource page.&lt;/div&gt;</summary>
		<author><name>Noppa354</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Equilibrium&amp;diff=5971</id>
		<title>Equilibrium</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Equilibrium&amp;diff=5971"/>
				<updated>2013-07-26T23:30:42Z</updated>
		
		<summary type="html">&lt;p&gt;Noppa354: requesting deletion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page should be deleted, it is no longer relevant as its information has been added to the Resource page.&lt;/div&gt;</summary>
		<author><name>Noppa354</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Mana&amp;diff=5970</id>
		<title>Mana</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Mana&amp;diff=5970"/>
				<updated>2013-07-26T23:29:39Z</updated>
		
		<summary type="html">&lt;p&gt;Noppa354: requesting deletion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page should be deleted, it is no longer relevant as its information has been added to the Resource page.&lt;/div&gt;</summary>
		<author><name>Noppa354</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Talk:Resource&amp;diff=5969</id>
		<title>Talk:Resource</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Talk:Resource&amp;diff=5969"/>
				<updated>2013-07-26T23:28:26Z</updated>
		
		<summary type="html">&lt;p&gt;Noppa354: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Why did someone use templates here? Each resource doesn't need a template.&lt;br /&gt;
&lt;br /&gt;
Fixed that, hoping for deletion of those pages used as templates.&lt;/div&gt;</summary>
		<author><name>Noppa354</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Equilibrium&amp;diff=5968</id>
		<title>Equilibrium</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Equilibrium&amp;diff=5968"/>
				<updated>2013-07-26T23:11:31Z</updated>
		
		<summary type="html">&lt;p&gt;Noppa354: Undo revision 5967 by Noppa354 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Game Mechanics]] [[Category:Resources]]&lt;br /&gt;
&lt;br /&gt;
Equilibrium is the [[resources|resource]] used by the [[Wild-gift (category type)|Wild Gift]] talents, and represents how far the character is out of balance with Nature.  It is sometimes abbreviated &amp;quot;EQ&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Equilibrium starts at 0, and is raised by talent use; a high Equilibrium increases the chance of failure (if Equilibrium exceeds [[Willpower]], an attempt to use a Wild Gift talent may fizzle, causing the loss of a turn).  EQ does not naturally reduce itself over time, but it can be restored by:&lt;br /&gt;
* Walking on the wilderness map&lt;br /&gt;
* [[Meditation (talent)|Meditating]]&lt;br /&gt;
* [[Swallow (talent)|Swallowing]] enemies&lt;br /&gt;
* Being hit while [[Resolve (talent)|Resolve]] is active but [[Antimagic shield (talent)|Antimagic Shield]] is not&lt;br /&gt;
* Being hit while wearing various [[egos|equipment with on-hit EQ regeneration]]&lt;/div&gt;</summary>
		<author><name>Noppa354</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Equilibrium&amp;diff=5967</id>
		<title>Equilibrium</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Equilibrium&amp;diff=5967"/>
				<updated>2013-07-26T23:11:08Z</updated>
		
		<summary type="html">&lt;p&gt;Noppa354: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Noppa354</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Resource&amp;diff=5966</id>
		<title>Resource</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Resource&amp;diff=5966"/>
				<updated>2013-07-26T23:09:56Z</updated>
		
		<summary type="html">&lt;p&gt;Noppa354: hoping to trim away the overly small pages this links to, I added their text into this page so that they can be deleted&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Game Mechanics]] [[Category:Resources]]&lt;br /&gt;
&lt;br /&gt;
Resources are power pools used for various [[talents]] in ToME 4.  There are several different kinds of resources, and some of them have unique behaviors. Several resources are affected by [[Fatigue]].&lt;br /&gt;
&lt;br /&gt;
==Air==&lt;br /&gt;
Only appears when you can't breathe for some reason (usually because you are under water). You die when it runs out. &lt;br /&gt;
==Equilibrium==&lt;br /&gt;
Equilibrium is the [[resources|resource]] used by the [[Wild-gift (category type)|Wild Gift]] talents, and represents how far the character is out of balance with Nature.  It is sometimes abbreviated &amp;quot;EQ&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Equilibrium starts at 0, and is raised by talent use; a high Equilibrium increases the chance of failure (if Equilibrium exceeds [[Willpower]], an attempt to use a Wild Gift talent may fizzle, causing the loss of a turn).  EQ does not naturally reduce itself over time, but it can be restored by:&lt;br /&gt;
* Walking on the wilderness map&lt;br /&gt;
* [[Meditation (talent)|Meditating]]&lt;br /&gt;
* [[Swallow (talent)|Swallowing]] enemies&lt;br /&gt;
* Being hit while [[Resolve (talent)|Resolve]] is active but [[Antimagic shield (talent)|Antimagic Shield]] is not&lt;br /&gt;
* Being hit while wearing various [[egos|equipment with on-hit EQ regeneration]]&lt;br /&gt;
==Feedback==&lt;br /&gt;
Feedback represents using pain as a means of psionic grounding and it can be used to power feedback abilities. &lt;br /&gt;
&lt;br /&gt;
Used by the [[Solipsist]]. Fifty percent of all damage taken from an outside source will increase your Feedback. Feedback decays at the rate of 10% or 1 per turn (whichever is greater).&lt;br /&gt;
==Hate==&lt;br /&gt;
Hate is the [[resources|resource]] used by the Afflicted classes, the [[Cursed]] and the [[Doomed]].  Hate does not regenerate, and even decays over time.  It is mainly recovered while fighting.  Hate is affected by [[fatigue]].&lt;br /&gt;
&lt;br /&gt;
You can have up to 100 points of hate. Afflicted suffer from reduced healing while not at maximum hate -- by 50% at zero hate.  Your Hate slowly decays (more quickly when the level is higher), down to a minimum of half your Hate at the end of the most recent combat.  The strengths of many abilities also depend on your level of Hate.&lt;br /&gt;
&lt;br /&gt;
Here are some ways Hate is regained:&lt;br /&gt;
&lt;br /&gt;
* '''Kill something''': 8 points, more for higher [[rank]] -- 24 points for a boss&lt;br /&gt;
* '''Take a big hit''' (over 15% of your maximum life): 2 points + 2 points per 5% life lost above 15%&lt;br /&gt;
* '''Take a hit while at low health''' (under 25% of maximum life): 4 points&lt;br /&gt;
* '''Do massive damage''' (over 33% in one hit)&lt;br /&gt;
&lt;br /&gt;
The Doomed [[Dark sustenance (category)|Dark Sustenance]] tree has the talent [[Feed (talent)|Feed]], which can be used to replenish hate.  Various Cursed talents also give Hate bonuses.&lt;br /&gt;
==Life==&lt;br /&gt;
Life is the most important [[resources|resource]] in the game.  It represents your physical well-being.  You lose Life when you are hit by attacks (weapons, spells, traps, etc.).  If your Life drops below 0, you die (unless you are under the influence of something like a [[inscriptions|heroism infusion]], allowing you to temporarily persist with negative Life).&lt;br /&gt;
&lt;br /&gt;
Most characters regenerate Life each turn.  The amount of Life regenerated depends on certain [[talents]] (such as [[Technique (category type)#Combat_veteran|Fast Metabolism]]) and equipment.  [[inscriptions|Regeneration infusions]] can greatly boost Life regeneration for a short time.&lt;br /&gt;
&lt;br /&gt;
Larger amounts of Life can be restored with various healing talents such as [[Celestial (category type)#Light|Healing Light]] and [[Wild-gift (category type)#Call_of_the_wild|Nature's Touch]].  Many of these do not function on [[undead|undead races]].&lt;br /&gt;
&lt;br /&gt;
The rate of Life regeneration accelerates each turn while resting (pressing the '''r''' key in the default bindings).&lt;br /&gt;
==Mana==&lt;br /&gt;
Used by most of the magical spell talents.  It works much like Spell Points or Mana in most other RPGs.  Not all classes can regenerate Mana naturally.&lt;br /&gt;
==Necrotic==&lt;br /&gt;
Used by [[Necromancer|Necromancers]], and represents the number of souls caught within the necrotic aura.  Each soul can become an undead minion.  The pool is replenished by killing living beings within the necrotic aura.&lt;br /&gt;
==Negative energy==&lt;br /&gt;
Negative energy is the power source for predominantly-[[Anorithil]] talents.&lt;br /&gt;
&lt;br /&gt;
It can be replenished using:&lt;br /&gt;
* [[Twilight (talent)|Twilight]]: 15 positive, 6 cooldown, recover (20 + 0.4 * talent * cunning) negative energy&lt;br /&gt;
* [[Twilight surge (talent)|Twilight Surge]]: recover 20 negative and 10 positive energy&lt;br /&gt;
among other ways.&lt;br /&gt;
&lt;br /&gt;
Negative energy is associated with darkness damage, stunning, confusion, infravision and invisibility.&lt;br /&gt;
==Paradox==&lt;br /&gt;
Paradox is the resource used by the Chronomancy talents. It is somewhat like [[Equilibrium]] -- it starts at 0, and increases as talents are used. High paradox causes failures, anomalies, and backfires, but also increases the power of some talents.&lt;br /&gt;
==Positive energy==&lt;br /&gt;
Positive energy is a resource used by both of the [[Celestial (Metaclass)|Celestial]] classes (the [[Sun Paladin|Sun Paladins]] and [[Anorithil]]). Many early talents will actually replenish it rather than drain it.&lt;br /&gt;
&lt;br /&gt;
Positive energy is associated with illumination, light damage, and healing.&lt;br /&gt;
==Psi==&lt;br /&gt;
Psi is the resource used by Psionic classes, such as [[Solipsist]] and [[Mindslayer]]. It slowly regenerates over time, can be restored by talents and some equipment. Mind damage type reduces psi (if left) instead of health.&lt;br /&gt;
==Stamina==&lt;br /&gt;
Stamina is the resource used by most physical talents.  It is regenerated at a rate of 0.3 per turn if there are no other modifiers.  Resting will accelerate the rate at which stamina is recovered.&lt;br /&gt;
==Vim==&lt;br /&gt;
Vim is the resource used by [[Reaver|Reavers]] and [[Corruptor|Corruptors]].  Vim does not regenerate but is instead regained in several ways, all involving combat.  [[Fatigue]] plays no role in determining vim costs.  The vim pool grows by 4 points every level and is not influenced by any stats.&lt;br /&gt;
&lt;br /&gt;
Ways of regaining vim:&lt;br /&gt;
&lt;br /&gt;
* '''Kill bounty:''' Each kill returns one point of vim per 20 [[Willpower]].&lt;br /&gt;
* '''Kill refunds:''' If you kill something directly with a vim-using talent, the talents cost in vim is restored. This ''only'' works with straight damage -- infecting someone with a disease won't return any vim this way, even if your victim dies from it three rounds later.  Though if you kill something with a Bone Nova, for example, you will get its cost refunded.&lt;br /&gt;
* '''Special Talents:''' Some talents can also restore your vim, but they either need a victim (Drain) or require you to be hit (Leech).&lt;/div&gt;</summary>
		<author><name>Noppa354</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Items&amp;diff=5965</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Items&amp;diff=5965"/>
				<updated>2013-07-26T22:56:12Z</updated>
		
		<summary type="html">&lt;p&gt;Noppa354: otherwordly to otherworldly, Zigur to the Ziguranth&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Items]]&lt;br /&gt;
Items may be found on the ground, dropped by monsters, gained from quests, or bought from [[stores]]&lt;br /&gt;
&lt;br /&gt;
== Types of Items ==&lt;br /&gt;
Items are divided into different types, that usually fits into specific slots of characters.&lt;br /&gt;
&lt;br /&gt;
Most items are ranked into tiers.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Two-handed || Main-hand only? || May wield in offhand? || Stat requirement || Uses stat for damage:&lt;br /&gt;
|-&lt;br /&gt;
|Battleaxes || Yes (Two handed) || - || Strength || 120% Strength&lt;br /&gt;
|-&lt;br /&gt;
|Greatswords || Yes (Two handed) || - || Strength || 120% Strength&lt;br /&gt;
|-&lt;br /&gt;
|Greatmauls || Yes (Two handed) || - || Strength || 120% Strength&lt;br /&gt;
|-&lt;br /&gt;
|Staffs || Yes (Two handed) || - || Magic || 100% Magic&lt;br /&gt;
|-&lt;br /&gt;
|Tridents || Yes (Two handed) || - || Strength || 120% Strength&lt;br /&gt;
|-&lt;br /&gt;
!One-handed  || Main-hand only? || May wield in offhand? || Stat requirement || Uses stat:&lt;br /&gt;
|-&lt;br /&gt;
|Waraxe || Yes || No || Strength || 100% Strength&lt;br /&gt;
|-&lt;br /&gt;
|Longsword || Yes || No || Strength || 100% Strength&lt;br /&gt;
|-&lt;br /&gt;
|Mace || Yes || No || Strength || 100% Strength&lt;br /&gt;
|-&lt;br /&gt;
|Daggers || No || Yes || Dexterity || 45% Strength 45% Dexterity&lt;br /&gt;
|-&lt;br /&gt;
|Whips || No || Yes || Dexterity || 80% Dexterity&lt;br /&gt;
|-&lt;br /&gt;
!Ranged  || Main-hand only? || May wield in offhand? || Stat requirement || Uses stat:&lt;br /&gt;
|-&lt;br /&gt;
|Bows || || || Dexterity ||&lt;br /&gt;
|-&lt;br /&gt;
|Slings || || || Dexterity ||&lt;br /&gt;
|-&lt;br /&gt;
!Misc  || Main-hand only? || May wield in offhand? || Stat requirement || Uses stat:&lt;br /&gt;
|-&lt;br /&gt;
|Quivers&lt;br /&gt;
|-&lt;br /&gt;
|Pouches&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armour ===&lt;br /&gt;
&lt;br /&gt;
Armour generally increases your survivability.&lt;br /&gt;
&lt;br /&gt;
*Body&lt;br /&gt;
*Head&lt;br /&gt;
*Belt&lt;br /&gt;
*Feet&lt;br /&gt;
*Cloak&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
&lt;br /&gt;
*Quiver&lt;br /&gt;
*Tool&lt;br /&gt;
*Lite&lt;br /&gt;
*Rings&lt;br /&gt;
*Amulet&lt;br /&gt;
&lt;br /&gt;
=== [[Inscriptions]] ===&lt;br /&gt;
&lt;br /&gt;
=== Plot items ===&lt;br /&gt;
&lt;br /&gt;
=== [[Transmogrification_chest|Transmogrification Chest]] ===&lt;br /&gt;
&lt;br /&gt;
== Power Source ==&lt;br /&gt;
All items are crafted by someone, or ''something''. A power source is the source of an item's power. In most cases, an item's power source does not impact gameplay, but there are some exceptions to this:&lt;br /&gt;
* Being [[Anti-magic]] prevents you from using {{arc}} powered items.&lt;br /&gt;
* Wearing {{am|arcane disrupting}} items will randomly cause Arcane talents (including runes and sustained talents) to fail.&lt;br /&gt;
* [[Solipsist]]s' [[Psychometry (talent)|Psychometry]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are 6 different power sources:&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-weight: bold; color: #8F00FF;&amp;quot;&amp;gt;Powered by arcane forces&amp;lt;/span&amp;gt; - Associated with mages&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-weight: bold; color: #6B8E23;&amp;quot;&amp;gt;Infused by nature&amp;lt;/span&amp;gt; - Natural forces, originating from the land itself&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-weight: bold; color: #DA70D6;&amp;quot;&amp;gt;Infused by arcane disrupting forces&amp;lt;/span&amp;gt; - Items made by [[Anti-magic]] groups, like the Ziguranth&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-weight: bold; color: #D78E45;&amp;quot;&amp;gt;Crafted by a master:&amp;lt;/span&amp;gt; - Crafted by smiths and similar people without any association to magic or nature&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-weight: bold; color: #DDDD00;&amp;quot;&amp;gt;Infused by psionic forces&amp;lt;/span&amp;gt; - Natural forces that have evolved to keep up with magic&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-weight: bold; color: #DC143C;&amp;quot;&amp;gt;Powered by unknown forces&amp;lt;/span&amp;gt; - Mysterious or Otherworldly forces&lt;/div&gt;</summary>
		<author><name>Noppa354</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Sher%27Tul_Fortress&amp;diff=4111</id>
		<title>Sher'Tul Fortress</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Sher%27Tul_Fortress&amp;diff=4111"/>
				<updated>2013-06-09T00:38:50Z</updated>
		
		<summary type="html">&lt;p&gt;Noppa354: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{zone&lt;br /&gt;
|name=Sher'Tul Fortress&lt;br /&gt;
|guardian=[[Weirdling Beast]]&lt;br /&gt;
|floors=1&lt;br /&gt;
|min_level=18&lt;br /&gt;
|max_level=25&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Zone Information==&lt;br /&gt;
The Sher'tul Fortress is initially found at the bottom of the [[Lake of Nur]], and later can be accessed from a portal southeast of [[Derth]], in a corridor flanked on one side by forests and on the other side by mountains.&lt;br /&gt;
&lt;br /&gt;
When you first enter the Sher'tul Fortress, you are in a small cul-de-sac and must defeat the [[Weirdling Beast]], a difficult boss with healing, damaging spells, decent melee and the ability to turn off your sustains. After the Weirdling Beast dies, the locked door behind it opens and the stairs up to Lake Nur 3 disappear. Because the Sher'tul Fortress has no material limits, it is possible (but unlikely) for the Beast to drop very powerful equipment such as voratun weapons or drakeskin armor.&lt;br /&gt;
&lt;br /&gt;
The rest of the fortress is divided into 5 main parts. The entrance/exit portals are just past the door. Beyond that is the main room which contains the Control Orb, which can be used to take possession of the fortress, and the Butler who can tell you about the fortress. To the south is the storage room; items dropped in this area are automatically sorted by type and do not disappear from the ground. To the north is the Library of Lost Secrets, which may be accessed to read all the lore that any character you have played has ever come across. Further east is the farportal room, which is initially locked.&lt;br /&gt;
&lt;br /&gt;
Gaining control of the fortress and talking to the butler lets you have the [[Transmogrification Chest]], or, if you have already [[unlock]]ed the Chest for starting characters, hooks yours up to the Fortress's systems. From then on, any item you transmogrify will gain you a certain amount of fortress energy.&lt;br /&gt;
&lt;br /&gt;
After gaining a certain amount of energy (15?), you will be able to return to the fortress and have the butler upgrade your [[Rod of Recall]] to return you to the Fortress. When exiting the Fortress, if you used the Rod to get in, you will be returned to the world map just outside the zone you recalled from.&lt;br /&gt;
&lt;br /&gt;
After gaining even more energy, you may return to the fortress to unlock the door to the [[Farportal]] room. This room will contain a horror with talents from a random class, and the farportal. Entering the farportal takes you to a randomly generated zone with random enemies and a random (very dangerous) boss at the end.&lt;/div&gt;</summary>
		<author><name>Noppa354</name></author>	</entry>

	</feed>