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		<updated>2026-04-18T12:45:49Z</updated>
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	<entry>
		<id>https://te4.org/w/index.php?title=Falling_Toward_Apotheosis&amp;diff=20035</id>
		<title>Falling Toward Apotheosis</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Falling_Toward_Apotheosis&amp;diff=20035"/>
				<updated>2022-08-10T16:36:36Z</updated>
		
		<summary type="html">&lt;p&gt;Onur: linked Aeryn page to the string.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoilers}}&lt;br /&gt;
'''Falling Toward Apotheosis''' is the final story quest of [[Maj'Eyal: The Age of Ascendancy]]. It can be triggered if the player tells [[High Sun Paladin Aeryn]] in the [[Gates of Morning]] that they have destroyed the leaders of all four Orc Prides. Otherwise, it will be triggered when the player enters the [[High Peak]].&lt;br /&gt;
&lt;br /&gt;
To complete this quest, the player must find the Sorcerers inside the High Peak, and stop their plans. In order to enter the High Peak, the shield protecting it must first be disabled. This is done by using the four orbs of command on the corresponding pedestals in the [[Slime Tunnels]], as per the quest [[The Orbs of Command]]. Once this is done, the High Peak can be entered through the Slime Tunnels. The player must then ascend inside the High Peak to the Sanctum, and defeat the two Sorcerers, [[Argoniel]] and [[Elandar]]. See the High Peak page for details on the fight.&lt;br /&gt;
&lt;br /&gt;
On the penultimate floor of the High Peak, there will be a portal to the Sanctum. If the player never visited the [[Charred Scar]], or if they failed to interrupt the sorcerers' ritual in time while they were there, then the [[Sunwall]] will have fallen while the player was trapped in the High Peak. In this case, if [[High Sun Paladin Aeryn]] is still alive, she will appear on this level at the portal, as Fallen Sun Paladin Aeryn. She will be hostile to the player. If the player defeats her in combat, they will have the option to kill her or spare her. If she is spared, she will disappear, but she will reappear in the final fight.&lt;br /&gt;
&lt;br /&gt;
In the final fight, [[Aeryn]] will show up to help you, if she's alive. Argoniel and Elandar will initially target Aeryn.&lt;br /&gt;
&lt;br /&gt;
At the start of the final fight, the Sorcerers will reveal that their goal in taking the Staff was to absorb enough power from the world that they could open a farportal to the [[Void between worlds]], to let a God, [[Gerlyk, the Creator]], return to Eyal. If the player failed to stop the Sorcerers' plan at the Charred Scar, the Void farportal will already be open. If the player successfully stopped the plan, then the Void farportal will not be open yet.&lt;br /&gt;
&lt;br /&gt;
==Endings==&lt;br /&gt;
After defeating both Sorcerers, the quest will be completed, and the ending sequence will begin.&lt;br /&gt;
&lt;br /&gt;
If the player was an {{t|Avatar of a Distant Sun}}, then the Distant Sun will reveal its true colors and try to make the player sacrifice themself by throwing themself into the Void farportal, in order to open the portal wide and make a connection so that it can bring all of its power to Eyal.&lt;br /&gt;
* The player can accept, letting the Distant Sun burn the whole world, and earn the [[achievement]] '''This is how the world ends: swallowed in fire, but not in darkness.'''&lt;br /&gt;
* If the Void farportal is not open, and the player has at least 55 [[Willpower]], the player can resist for a moment.&lt;br /&gt;
** If Aeryn is still alive, she will kill the player to stop the Distant Sun's plan, and the player will earn the achievement '''Last Instant of Sanity'''.&lt;br /&gt;
** If Aeryn is dead, a [[Sher'Tul]] Godslayer, [[Caldizar]], will appear in front of the player, take the [[Awakened Staff of Absorption]] from them, and attack them. The [[Rod of Recall]] is disabled at this point. With the player's mind burnt away, they will attack Caldizar, but he is invulnerable and can attack with an incredibly powerful {{t|Elemental Array Burst}}. When the player dies in battle, they will earn the achievement '''They Came Back For Eyal'''.&lt;br /&gt;
&lt;br /&gt;
Else if the player was a [[Yeek]], [[the Way]] will try to make the player sacrifice themself in the Void farportal to spread the Way to every sentient creature on Eyal through the farportal network.&lt;br /&gt;
* The player can accept, forcefully bringing peace and happiness to all of Eyal (except the mages of [[Angolwen]], who withstood the mental shock), and earning the achievement '''Triumph of the Way'''.&lt;br /&gt;
* If the Void farportal is not open, Aeryn is still alive, and the player has at least 55 [[Willpower]], the player can resist for a moment, letting Aeryn kill them and stop the Way's plans. This earns the player the achievement '''No Way!'''&lt;br /&gt;
&lt;br /&gt;
Else, if the Void farportal is open, it needs to be closed to prevent the Creator from coming through. The player will find a note saying that the portal can only be closed with a sentient being's sacrifice.&lt;br /&gt;
* The player can sacrifice themself, earning the achievement '''Selfless'''.&lt;br /&gt;
* If Aeryn is still alive, the player can have her sacrifice herself. The player will earn the achievement '''The High Lady's destiny'''.&lt;br /&gt;
&lt;br /&gt;
Otherwise, the Void farportal was not opened. So Aeryn and the player's job is done and they can leave. The player earns the achievement '''Evil denied'''.&lt;br /&gt;
&lt;br /&gt;
==Upon winning==&lt;br /&gt;
&lt;br /&gt;
After getting any of the previously-mentioned ending achievements, the player has won the game.&lt;br /&gt;
&lt;br /&gt;
If [[Aeryn]] is still alive (i.e. she did not die before or during the fight, or sacrifice herself), the player will earn the achievement '''The Sun Still Shines'''.&lt;br /&gt;
&lt;br /&gt;
If the player did not save any of [[Kroshkkur]], [[Derth]], [[Trapped!|the lost merchant]], [[Melinda]], or lady Aeryn, they will earn the achievement '''The True Coward'''. This is added by the [[Forbidden Cults]] expansion.&lt;br /&gt;
&lt;br /&gt;
If the player started in the East ([[Var'Eyal]]) and never went West (to [[Maj'Eyal]]), they will earn the achievement '''Never Look Back And There Again'''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Should the parts that apply to all endings of story campaigns be a template or a transclusion or something? --&amp;gt;&lt;br /&gt;
The player will [[unlock]] the [[Adventurer]] bonus class. If they were playing on Nightmare [[difficulty]], they will unlock Insane difficulty, and if they were playing on Insane, they will unlock Madness difficulty.&lt;br /&gt;
&lt;br /&gt;
If the player wore a bikini or mankini for the whole game and never took it off, they will earn the achievement '''Bikining along!''' or '''Mankining it happen!''', respectively.&lt;br /&gt;
&amp;lt;!-- End of the generic section --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Quests]]&lt;/div&gt;</summary>
		<author><name>Onur</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Shadow_Crypt&amp;diff=20025</id>
		<title>Shadow Crypt</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Shadow_Crypt&amp;diff=20025"/>
				<updated>2022-08-06T17:24:40Z</updated>
		
		<summary type="html">&lt;p&gt;Onur: Linked Far East string to the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Zone&lt;br /&gt;
|name=Shadow Crypt&lt;br /&gt;
|guardian=[[Rak'Shor Cultist]]&lt;br /&gt;
|floors=3&lt;br /&gt;
|min_level=34&lt;br /&gt;
|max_level=45&lt;br /&gt;
|min_ilevel=4&lt;br /&gt;
|max_ilevel=5&lt;br /&gt;
|width=50&lt;br /&gt;
|height=50&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Zone Information==&lt;br /&gt;
The Shadow crypt is a randomly placed zone in the [[Far East]]. It has three levels, with the final level being a boss arena where you will face off against a Rak'Shor [[corruptor]]. This battle can be challenging to unprepared players, since the boss will summon a clone of the player a few turns into the battle.&lt;br /&gt;
&lt;br /&gt;
The summoned clone will be named &amp;quot;Doomed Shade of (player name)&amp;quot;. It is a hostile mob that is an exact copy of the player, with extra talents from the [[Doomed]] class, but does 40% less damage. The copy will equip what it thinks are the best items from your inventory, so you cannot fool it just by equipping bad gear before the fight.&lt;br /&gt;
&lt;br /&gt;
One useful tip for winning this battle is to simply be aware that the clone will spawn, and to not use your most powerful talents that may have long cooldowns at the beginning of the battle. Using these talents only after the clone has spawned will make the battle much easier. In particular, talents with area of effects should be conserved until the clone spawns to maximize their impact.&lt;br /&gt;
&lt;br /&gt;
Defeating the clone will [[unlock]] the Doomed class and grant the Clone War [[achievement]], as well as making the exit stairs appear. If you are a [[Yeek]], the shade will be friendly, and it will fight together with you against the Rak'Shor Cultist, and it will be called &amp;quot;Wayist Shade of (player name)&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The zone is populated by orc blood mages, orc necromancers, orc corruptors, and enemies called &amp;quot;shade of (x)&amp;quot; which are identical to the normal enemy, except that they:&lt;br /&gt;
*can phase through walls&lt;br /&gt;
*are undead&lt;br /&gt;
*do not breathe&lt;br /&gt;
*are 100% immune to stoning, confusion, fear, teleportation, diseases, poison, cuts, stuns&lt;br /&gt;
*have 80 see-invisible power&lt;br /&gt;
*have halved max life, but 20% resist all&lt;br /&gt;
*can sense the player within 6 radius&lt;br /&gt;
*gain 25 [[Willpower]]&lt;br /&gt;
*lose a quarter of their talents at random&lt;br /&gt;
*gain 3 random talents from the following list:&lt;br /&gt;
 {{t|Summon}} (1) (summons 1 shade)&lt;br /&gt;
 {{t|Willful Strike}} (5)&lt;br /&gt;
 {{t|Reproach}} (5)&lt;br /&gt;
 {{t|Feed Strengths}} (4)&lt;br /&gt;
 {{t|Feed Power}} (4)&lt;br /&gt;
The base enemy types for shades are random animals, humanoids, or giants.&lt;br /&gt;
&lt;br /&gt;
Only orc blood mages, necromancers, and corruptors may be rank rare or higher; all other enemies that would otherwise be ranked rare or higher still drop loot associated with that rank, but are not actually ranked rare or higher.&lt;/div&gt;</summary>
		<author><name>Onur</name></author>	</entry>

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