<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>https://te4.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=OrionAnderson</id>
		<title>Tales of Maj'Eyal - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://te4.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=OrionAnderson"/>
		<link rel="alternate" type="text/html" href="https://te4.org/wiki/Special:Contributions/OrionAnderson"/>
		<updated>2026-05-17T06:17:59Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.26.2</generator>

	<entry>
		<id>https://te4.org/w/index.php?title=List_of_defiler_artifacts&amp;diff=12400</id>
		<title>List of defiler artifacts</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=List_of_defiler_artifacts&amp;diff=12400"/>
				<updated>2016-08-07T21:23:07Z</updated>
		
		<summary type="html">&lt;p&gt;OrionAnderson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Latafayn]]&lt;br /&gt;
&lt;br /&gt;
[[Corrupted_Gaze]]&lt;br /&gt;
&lt;br /&gt;
[[Iron_Mail_of_Bloodletting]]&lt;br /&gt;
&lt;br /&gt;
[[Corpathus]]&lt;br /&gt;
&lt;br /&gt;
[[Plaguefire_Sceptre]]&lt;/div&gt;</summary>
		<author><name>OrionAnderson</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=List_of_defiler_artifacts&amp;diff=12399</id>
		<title>List of defiler artifacts</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=List_of_defiler_artifacts&amp;diff=12399"/>
				<updated>2016-08-07T21:21:52Z</updated>
		
		<summary type="html">&lt;p&gt;OrionAnderson: Created page with &amp;quot;Latafayn Corrupted_Gaze Iron_Mail_Of_Bloodletting Corpathus&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Latafayn]]&lt;br /&gt;
[[Corrupted_Gaze]]&lt;br /&gt;
[[Iron_Mail_Of_Bloodletting]]&lt;br /&gt;
[[Corpathus]]&lt;/div&gt;</summary>
		<author><name>OrionAnderson</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Artifact&amp;diff=12398</id>
		<title>Artifact</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Artifact&amp;diff=12398"/>
				<updated>2016-08-07T21:17:46Z</updated>
		
		<summary type="html">&lt;p&gt;OrionAnderson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Artifacts]]&lt;br /&gt;
&lt;br /&gt;
Artifacts are powerful, unique [[items]].  They come in two flavors: &amp;lt;span style=&amp;quot;font-weight: bold; color: #CCCC00; background: #888888;&amp;quot;&amp;gt;Standard Artifacts&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;font-weight: bold; color: #FF7F00;&amp;quot;&amp;gt;Random Artifacts&amp;lt;/span&amp;gt;.  This page summarizes the Standard Artifacts.&lt;br /&gt;
&lt;br /&gt;
'''Note to editors''': Use the [[Template:Artifact|Template:Artifact]] for individual pages so as to avoid having to build a new table for every. single. one.&lt;br /&gt;
&lt;br /&gt;
==World Artifacts==&lt;br /&gt;
Any artifact listed here can be found anywhere in the game, so long as the level and material are allowed in that particular zone.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
! Artifact !! Type !! Power source !! Level !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Eclipse (artifact)|Eclipse]] || Staff || {{arc}} || 10-20 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Staff of Destruction]] || Staff || {{arc}} || 20-25 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Gravitational Staff]] || Staff || {{arc}} || 25-33 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Sceptre of the Archlich]] || Staff || {{arc}} || 30-38 || Bonus when equipped by a [[Ghoul]], [[Skeleton]], or [[Lich]]; forms a [[item sets|set]] with [[Ring of the Archlich]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Umbral Razor]] || Dagger || {{arc}} || 12-25 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Shantiz the Stormblade]] || Dagger || {{nat}} || 18-33 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Dagger of the Past]] || Dagger || {{arc}} || 20-30 || Forms a [[item sets|set]] with [[Sword of Potential Futures]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Swordbreaker]] || Dagger || - || 20-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon]] || Dagger || {{arc}} || 20-30 || Forms a [[item sets|set]] with [[Star]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Star]] || Dagger || {{arc}} || 20-30 || Forms a [[item sets|set]] with [[Moon]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Spelldrinker]] || Dagger || {{arc}} || 20-30 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Silent Blade]] || Dagger || - || 23-28 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Sword of Potential Futures]] || Longsword || {{arc}} || 20-30 || Forms a [[item sets|set]] with [[Dagger of the Past]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Corpathus]] || Longsword || {{Unk}} || 20-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrigor]] || Longsword || {{arc}},{{unk}} || 20-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Acera]] || Longsword || {{arc}} || 25-35 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Everpyre Blade]] || Longsword || {{nat}} || 28-38 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Punae's Blade]] || Longsword || - || 28-38 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Twilight's Edge]] || Longsword || {{arc}} || 32-42 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Anmalice]] || Longsword || {{psi}},{{Unk}} || 30-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Butcher]] || Longsword || {{psi}} || 36-48 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Spectral Blade]] || Greatsword || {{arc}} || 10-20 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Colaryem]] || Greatsword || {{arc}} || 16-36 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Golden Three-Edged Sword 'The Truth']] || Greatsword || - || 25-32 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Latafayn]] || Greatsword || {{arc}} || 32-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Borosk's Hate]] || Greatsword || - || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Champion's Will]] || Greatsword || {{arc}} || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Crooked Club]] || Mace || - || 12-20 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ureslak's Femur]] || Mace || {{nat}} || 42-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Tirakai's Maul]] || Greatmaul || {{arc}} || 1-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Spellcrusher]] || Greatmaul || {{am}} || 10-20 || Bonus when worn by [[Antimagic]] characters&lt;br /&gt;
|-&lt;br /&gt;
| [[Unstoppable Mauler]] || Greatmaul || - || 23-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Obliterator]] || Greatmaul || - || 23-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Dream Malleus]] || Greatmaul || {{psi}} || 25-40 || Generated with semi-random properties&lt;br /&gt;
|-&lt;br /&gt;
| [[Voratun Hammer of the Deep Bellow]] || Greatmaul || {{arc}} || 38-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Razorblade, the Cursed Waraxe]] || Waraxe || {{psi}} || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Crude Iron Battle Axe of Kroll]] || Battleaxe || - || 39-46 || Bonus when worn by a [[Dwarf]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Eksatin's Ultimatum]] || Battleaxe || - || 39-46 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Stormlash]] || Whip || {{arc}} || 6-15 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Focus Whip]] || Whip || {{psi}} || 18-28 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Scorpion's Tail]] || Whip || {{nat}} || 20-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Hydra's Bite]] || Whip (2H) || {{nat}} || 32-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Skeletal Claw]] || Whip || {{arc}} || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Surefire]] || Longbow || - || 5-15 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Merkul's Second Eye]] || Longbow || {{arc}} || 20-38 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Nithan's Force]] || Sling || {{arc}} || 35-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Hornet Stingers]] || Ammo || {{nat}} || 10-20 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Quiver of the Sun]] || Ammo || {{arc}} || 20-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Quiver of Domination]] || Ammo || - || 20-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Void Quiver]] || Ammo || {{arc}} || 35-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[The Titan's Quiver]] || Ammo || - || 35-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Arkul's Siege Arrows]] || Ammo || - || 42-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Star Shot]] || Ammo || {{arc}} || 25-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Frozen Shards]] || Ammo || {{arc}} || 25-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Pouch of the Subconscious]] || Ammo || - || 25-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Wind Worn Shot]] || Ammo || {{nat}} || 25-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Serpent's Glare]] || Mindstar || {{nat}} || 1-10 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloomsoul]] || Mindstar || {{nat}} || 10-20 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Great Caller]] || Mindstar || {{nat}} || 20-32 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Oozing Heart]] || Mindstar || {{am}} || 27-34 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Amethyst of Sanctuary]] || Mindstar || {{psi}} || 30-38 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Eye of the Wyrm]] || Mindstar || {{nat}} || 30-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Nexus of the Way]] || Mindstar || {{psi}} || 38-50 || Bonus when worn by a [[Yeek]], penalty for [[Halfling]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Core of the Forge]] || Mindstar || {{psi}}, {{nat}} || 38-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Eyal's Will]] || Mindstar || {{am}} || 38-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Feathersteel Amulet]] || Amulet || - || 5-15 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Earthen Beads]] || Amulet || {{nat}} || 10-20 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Shard of Insanity]] || Amulet || - || 20-32 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Unflinching Eye]] || Amulet || {{arc}} || 30-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Frost Lord's Chain]] || Amulet || {{arc}} || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Garkul's Teeth]] || Amulet || - || 40-50 || Forms a [[item sets|set]] with [[Steel Helm of Garkul]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ring of Growth]] || Ring || {{nat}} || 6-20 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Vargh Redemption]] || Ring || {{nat}} || 10-20 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Elemental Fury]] || Ring || {{arc}} || 15-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Inertial Twine]] || Ring || - || 17-28 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ring of the Dead]] || Ring || {{nat}} || 35-42 || Allows resurrection (once)&lt;br /&gt;
|-&lt;br /&gt;
| [[Ring of the Archlich]] || Ring || {{arc}} || 30-40 || Forms a [[item sets|set]] with [[Sceptre of the Archlich]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mnemonic]] || Ring || {{psi}} || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ring of the War Master]] || Ring || - || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Exiler]] || Ring || {{arc}} || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Coral Spray]] || Shield || {{nat}} || 1-15 || Cold cone on [[Block (talent)|Block]] (30%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Mesh]] || Shield || {{nat}} || 15-30 || Constricts on [[Block (talent)|Block]] (30%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Titanic]] || Shield || - || 20-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Fire Dragon Shield]] || Shield || {{nat}} || 27-35 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Piercing Gaze]] || Shield || {{arc}} || 30-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Temporal rift (shield)|Temporal Rift ]] || Shield || {{arc}} || 35-45 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Blightstopper]] || Shield || {{am}} || 36-45 || Bonus when worn by [[Antimagic]] characters&lt;br /&gt;
|-&lt;br /&gt;
| [[Shieldsmaiden]] || Shield || {{arc}} || 36-48 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Summertide]] || Shield || {{nat}} || 38-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Eden's Guile]] || Lt Boots || - || 1-20 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Wanderer's Rest]] || Lt Boots || {{psi}} || 17-28 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cinderfeet]] || Lt Boots || {{arc}} || 28-38 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Aetherwalk]] || Lt Boots || {{arc}} || 30-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Boots of the Hunter]] || Hv Boots || {{psi}} || 30-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Unbreakable Greaves]] || Hv Boots || - || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mighty Girdle]] || Belt || - || 1-25 || Forms a [[item sets|set]] with [[Snow Giant Wraps]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Girdle of the Calm Waters]] || Belt || {{nat}} || 5-14 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Emblem of Evasion]] || Belt || - || 28-38 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Girdle of Preservation]] || Belt || {{nat}} || 45-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Sludgegrip]] || Gloves || {{nat}} || 1-10 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystle's Astral Bindings]] || Gloves || {{arc}} || 8-20 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Snow Giant Wraps]] || Gloves || {{nat}} || 15-25 || Forms a [[item sets|set]] with [[Mighty Girdle]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gloves of the Firm Hand]] || Gloves || - || 17-27 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Spellhunt Remnants]] || Gauntlets || {{am}} || 1-25 || Gains power by consuming {{arc}} artifacts&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm Bringer's Gauntlets]] || Gauntlets || {{arc}} || 25-35 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone Gauntlets of Harkor'Zun]] || Gauntlets || {{arc}} || 26-31 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Dakhtun's Gauntlets]] || Gauntlets || {{arc}} || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Fist of the Destroyer]] || Gauntlets || {{arc}} || 40-50 || Forms a [[item sets|set]] with [[Masochism]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hand of the World-Shaper]] || Gauntlets || {{arc}} || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Wrap of Stone]] || Cloak || {{arc}} || 8-20 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Serpentine Cloak]] || Cloak || {{nat}} || 20-29 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cloth of Dreams]] || Cloak || - || 30-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ethereal Embrace]] || Cloak || {{arc}} || 30-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Guise of the Hated]] || Cloak || {{psi}} || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ureslak's Molted Scales]] || Cloak || {{nat}} || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Radiance]] || Cloak || {{arc}} || 45-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Eye of the Forest]] || Cap || {{nat}} || 24-32 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[The Face of Fear]] || Cap || {{Unk}} || 24-32 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Malslek the Accursed's Hat]] || Cap || {{arc}} || 30-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Omniscience]] || Cap || {{psi}} || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Helm of the Dwarven Emperors]] || Helm || - || 20-28 || Bonus when worn by a [[Dwarf]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Crown of Command]] || Helm || - || 20-35 || Bonus when worn by Halflings&lt;br /&gt;
|-&lt;br /&gt;
| [[Decayed Visage]] || Helm || {{arc}} || 24-32 || Generated with semi-random properties&lt;br /&gt;
|-&lt;br /&gt;
| [[Yaldan Baoth]] || Helm || - || 28-39 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Corrupted Gaze]] || Helm || {{arc}} || 28-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragon-helm of Kroltar]] || Helm || - || 37-45 || Forms a [[item sets|set]] with [[Scale Mail of Kroltar]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Silk Current]] || Cloth || {{arc}} || 1-15 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Vestments of the Conclave]] || Cloth || {{arc}} || 12-22 ||Bonus when worn by human&lt;br /&gt;
|-&lt;br /&gt;
| [[Robe of Force]] || Cloth || - || 20-28 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Spider-Silk Robe of Spydrë]] || Cloth || {{nat}} || 20-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Firewalker]] || Cloth || {{arc}} || 20-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Robe of the Archmage]] || Cloth || {{arc}} || 30-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Temporal Augmentation Robe - Designed In-Style]] || Cloth || {{arc}} || 30-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[The Calm]] || Cloth || {{arc}} || 30-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Evermoss Robe]] || Cloth || {{nat}} || 30-42 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Crimson Robe]] || Cloth || {{psi}} || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Skin of Many]] || Lt Armor || - || 12-22 || Bonus when worn by [[Undead]] characters&lt;br /&gt;
|-&lt;br /&gt;
| [[Behemoth Hide]] || Lt Armor || - || 18-23 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[The Untouchable]] || Lt Armor || {{arc}} || 20-30 || Shields player from damage after receiving strong blow&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue Plight]] || Lt Armor || - || 25-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Death's Embrace]] || Lt Armor || {{arc}} || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Breath of Eyal]] || Lt Armor || {{am}} || 40-50 || Bonus when worn by [[Antimagic]] characters&lt;br /&gt;
|-&lt;br /&gt;
| [[Masochism]] || Lt Armor || {{arc}} || 40-50 || Forms a [[item sets|set]] with [[Fist of the Destroyer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Mail of Bloodletting]] || Hv Armor || {{arc}} || 15-25 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Scale Mail of Kroltar]] || Hv Armor || {{nat}} || 38-45 || Forms a [[item sets|set]] with [[Dragon-helm of Kroltar]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tarrasca]] || Msv Armor || - || 30-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuirass of the Thronesmen]] || Msv Armor || - || 35-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Plate of the Blackened Mind]] || Msv Armor || - || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuirass of the Dark Lord]] || Msv Armor || {{arc}} || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mummified Egg-sac of Ungolë]] || Misc || {{nat}} || 20-35 || -2 [[Lite]] radius when carried&lt;br /&gt;
|-&lt;br /&gt;
| [[Pick of Dwarven Emperors]] || Digger || - || 40-50 || Bonus when worn by a [[Dwarf]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Telekinetic Core]] || Tool || - || 5-20 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Lightbringer's Wand]] || Tool || {{arc}} || 20-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Fortune's Eye]] || Tool || - || 28-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Honeywood Chalice]] || Tool || {{nat}} || 30-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Eternity's Counter]] || Tool || {{arc}} || 35-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[The Guardian's Totem]] || Tool || {{am}} || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Void Shard]] || Tool || {{arc}} || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Tree of Life]] || Tool || {{nat}} || 40-50 || Adds particle effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Prothotipe's Prismatic Eye]] || Gem || {{arc}} || 18-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Windborn Azurite]] || Gem || {{arc}} || 18-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Burning Star]] || Gem || {{arc}} || 20-30 || +1 [[Lite]] radius when carried&lt;br /&gt;
|-&lt;br /&gt;
| [[Summertide Phial]] || Lite || {{nat}} || 1-10 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Umbraphage]] || Lite || - || 20-30 || Permanently lights all tiles in line of sight (range 10) every turn&lt;br /&gt;
|-&lt;br /&gt;
| [[Spectral Cage]] || Lite || {{arc}} || 20-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Dúathedlen Heart]] || Lite || {{arc}} || 30-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Blood of Life]] || Potion || - || 1-50 || Must be drank ''before'' dying&lt;br /&gt;
|-&lt;br /&gt;
| [[Primal Infusion]] || Infusion || {{nat}} || 15-40 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Maj'Eyal World Artifacts===&lt;br /&gt;
These may be found only in [[Maj'Eyal]] zones.&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
! Artifact !! Type !! Power source !! Level !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Penitence]] || Staff || {{arc}} || 10-18 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Bolbum's Big Knocker]] || Staff || {{arc}} || 20-35 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Staff of Arcane Supremacy]] || Staff || {{arc}} || 20-40 || Forms a [[item sets|set]] with [[Hat of Arcane Understanding]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lost Staff of Archmage Tarelion]] || Staff || {{arc}} || 37-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Voice of Telos]] || Staff || {{arc}} || - || Created by [[Telos's Staff Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Spellblaze Shard]] || Dagger || {{arc}} || 12-25 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mercy]] || Dagger || {{psi}} || 30-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Orc Feller]] || Dagger || - || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Witch-Bane]] || Longsword || {{am}} || 38-50 || Bonus when worn by [[Antimagic]] characters&lt;br /&gt;
|-&lt;br /&gt;
| [[Spellblade]] || Longsword || {{arc}} || 40-45 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Genocide]] || Greatsword || {{nat}} || 25-35 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Nature's Vengeance]] || Mace || {{am}} || 20-34 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Blood-Letter]] || Waraxe || {{nat}} || 25-35 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Drake's Bane]] || Battleaxe || - || 20-35 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Thaloren-Tree Longbow]] || Longbow || {{nat}} || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Corpsebow]] || Longbow || {{arc}} || 10-20 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Eldoral Last Resort]] || Sling || - || 15-25 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mirror Shards]] || Amulet || {{arc}} || 18-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Daneth's Neckguard]] || Amulet || - || 20-30 || Bonus when worn by Halflings&lt;br /&gt;
|-&lt;br /&gt;
| [[Spellblaze Echoes]] || Amulet || {{arc}} || 30-39 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Rope Belt of the Thaloren]] || Belt || {{nat}} || 20-30 || Bonus when worn by Thaloren&lt;br /&gt;
|-&lt;br /&gt;
| [[Neira's Memory]] || Belt || {{arc}} || 20-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Fists of the Desert Scorpion]] || Gauntlets || - || 20-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Wind's Whisper]] || Cloak || {{arc}} || 15-25 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Destala's Scales]] || Cloak || {{nat}} || 20-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Hat of Arcane Understanding]] || Cap || {{arc}} || 20-40 || Forms a [[item sets|set]] with [[Staff of Arcane Supremacy]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nature's Blessing]] || Lt Armor || {{am}} || 15-30 || Bonus when worn by [[Antimagic]] characters&lt;br /&gt;
|-&lt;br /&gt;
| [[Thalore-Wood Cuirass]] || Msv Armor || {{nat}} || 8-22 || Bonus when worn by Thaloren&lt;br /&gt;
|-&lt;br /&gt;
| [[Plate Armor of the King]] || Msv Armor || - || 45-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Gwai's Burninator]] || Rod || {{arc}} || 25-35 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Telos's Staff Crystal]] || Gem || {{arc}} || 35-45 || +2 [[Lite]] radius when carried&lt;br /&gt;
|-&lt;br /&gt;
| [[Guidance]] || Lite || {{am}} || 38-50 || Bonus when worn by an [[Antimagic]] actor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Far East World Artifacts===&lt;br /&gt;
These may be found only in [[Far East]] zones.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
! Artifact !! Type !! Power source !! Level !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Rod of Sarrilon]] || Staff || - || 37-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mandible of Ungolmor]] || Dagger || - || 40-50 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Kinetic Spike]] || Dagger || - || 42-50 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Blood-Edge]] || Longsword || {{arc}} || 35-42 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Dawn's Blade]] || Longsword || {{arc}} || 35-42 || Forms a [[item sets|set]] with [[Unsetting Sun]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pendent of the Sun and Moons]] || Amulet || {{arc}} || 35-45 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Unsetting Sun]] || Shield || {{arc}} || 35-45 || Forms a [[item sets|set]] with [[Dawn's Blade]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Scorched Boots]] || Boots || {{arc}} || 30-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Threads of Fate]] || Cloak || {{arc}} || 45-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ancient Tome titled 'Gems and their uses']] || Scroll || - || 30-40 || Starts [[Lost Knowledge]] quest&lt;br /&gt;
|-&lt;br /&gt;
| [[Goedalath Rock]] || Gem || {{arc}} || 42-50 || Negative [[Life]] regen when carried &lt;br /&gt;
|-&lt;br /&gt;
| [[Zemekkys' Broken Hourglass]] || Amulet || {{arc}} || 30-40 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Boss Artifacts==&lt;br /&gt;
Some bosses are associated with certain artifacts. When these bosses die, they have a fixed chance to drop their associated artifact, if it has not already been generated, and otherwise drop a random artifact.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
! Artifact !! Type !! Power source !! Level !! Dropped by&lt;br /&gt;
|-&lt;br /&gt;
| [[Wintertide]] || Longsword || {{arc}} || 35-45 || [[Greater Mummy Lord]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Wintertide Phial]] || Lite || {{arc}} || 1-10 || [[Half-Finished Bone Giant]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Fiery Choker]] || Amulet || {{arc}} || 32-42 || [[Fyrk, Faeros High Guard]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Frost Treads]] || Boots || {{nat}} || 10-18 || [[Rantha the Worm]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragonskull Helm]] || Helm || - || 45-50 || [[Massok the Dragonslayer]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Eel-skin armour]] || Lt Armor || {{nat}} || 5-12 || [[Murgol, the Yaech Lord]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Chromatic Harness]] || Hv Armor || {{nat}} || 40-50 || [[Gorbat, Supreme Wyrmic of the Pride]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Glory of the Pride]] || Ring || - || 40-50  || [[Grushnak, Battlemaster of the Pride]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Nightsong]] || Ring || {{psi}} || 15-23 || [[Subject Z]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Steel Helm of Garkul]] || Helm || {{nat}} || 12-22 || [[Minotaur of the Labyrinth]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Lunar Shield]] || Shield || {{arc}} || 40-50 || [[Nimisil]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Wrathroot's Barkwood]] || Shield || {{nat}} || 12-22 || [[Wrathroot]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Petrified Wood]] || Gem || {{nat}} || 35-45 || [[Snaproot]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal Shard]] || Staff || {{arc}} || 10-22 || [[Shardskin]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Robe]] || Cloth || {{arc}} || 40-50 || [[Rak'shor, Grand Necromancer]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Malediction]] || Waraxe || {{arc}} || 35-45 || [[Lithfengel]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Kor's Fall]] || Staff || {{arc}} || 1-10  || [[The Shade]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Vox]] || Amulet || {{arc}} || 40-50 || [[Kor's Fury]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Telos's Staff (Top Half)]] || Staff || {{arc}} || 40-50 || [[The Shade of Telos]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Choker of Dread]] || Amulet || {{arc}} || 20-28 || [[The Master]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Runed Skull]] || Gem || {{arc}} || 40-50 || [[Pale Drake]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Bill's Tree Trunk]] || Greatmaul || - || 1-10 || [[Bill the Stone Troll]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Sanguine Shield]] || Shield || - || 35-45 || [[Aluin the Fallen]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Whip of Urh'Rok]] || Whip || {{arc}} || 40-50 || [[Corrupted Daelach]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Warmaster Gnarg's Murderblade]] || Greatsword || - || 35-45 || [[Warmaster Gnarg]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Crown of the Elements]] || Cap || {{arc}} || 40-50 || [[Vor, the Grand Geomancer]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Flamewrought]] || Gloves || {{nat}} || 5-12 || [[Ritch Great Hive Mother]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal Focus]] || Gem || {{arc}} || 5-12 || [[Spellblaze Crystal]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal Heart]] || Gem || {{arc}} || 35-42 || [[Spellblaze Simulacrum]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Rod of Annulment]] || Rod || {{arc}} || 5-12 || [[Rhaloren Inquisitor]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Skullcleaver]] || Waraxe || {{arc}} || 5-12 || [[Brotoq the Reaver]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Tooth of the Mouth]] || Digger || - || 5-12 || [[The Mouth]] (65%)&lt;br /&gt;
|-&lt;br /&gt;
| [[The Warped Boots]] || Boots || - || 35-45 || [[The Abomination]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[The Gaping Maw]] || Battleaxe ||  {{nat}} &amp;lt;br/&amp;gt; {{am}} || 38-50 || [[Kra'Tor the Gluttonous]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Withering Orbs]] || Amulet || - || 5-12 || [[The Withering Thing]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Borfast's Cage]] || Msv Armor || - || 20-28 || [[Borfast the Broken]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Aletta's Diadem]] || Cap || - || 20-28 || [[Aletta Soultorn]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Hare-Skin Sling]] || Sling || {{nat}} || 20-28 || [[Filio Flightfond]] (100%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Prox's Lucky Halfling Foot]] || Tool || {{arc}} || 5-12 || [[Prox the Mighty]] (30%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm Fury]] || Longbow || {{arc}} || 40-50 || [[Arch Zephyr]] (50%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Frozen Shroud]] || Cloak || {{arc}} || 40-50 || [[Glacial Legion]] (50%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Blighted Maul]] || Greatmaul || {{arc}} || 40-50 || [[Rotting Titan]] (50%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Molten Skin]] || Lt Armor || {{arc}} || 40-50 || [[Heavy Sentinel]] (50%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Void Orb]] || Ring || {{arc}} || 40-50 || [[Void Spectre]] (50%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Khulmanar's Wrath]] || Battleaxe || {{arc}} || 37-50 || [[Khulmanar, General of Urh'Rok]] (70%)&lt;br /&gt;
|-&lt;br /&gt;
| [[The Bladed Rift]] || Tool || {{arc}} || 30-50 || [[Ak'Gishil]] (100%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Blade of Distorted Time]] || Longsword || {{arc}} || 30-50 || [[Distorted Animated Sword]] (100%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Rune of Reflection]] || Rune || {{arc}} || 5-15 || [[Forest Troll Hedge-Wizard]] (50%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Psionic Fury]] || Mindstar || - || 24-32 || [[Mindworm]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm Bringer's Gauntlets]] || Gauntlets || {{arc}} || 25-35 || [[Horned Horror]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Rungof's Fang]] || Misc || {{nat}} || 20-35 || [[Rungof the Warg Titan]] (100%)&lt;br /&gt;
|-&lt;br /&gt;
| [[The River's Fury]] || Trident || {{arc}} || 1-10 || [[Lady Nashva the Streambender]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Unerring Scalpel]] || Dagger || {{arc}} || 1-12 || [[The Possessed]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Wyrmbreath]] || Gloves || {{nat}} || 12-22 || [[Varsha the Writhing]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Eye of the Dreaming One]] || Tool || {{psi}} || 1-10 || [[The Dreaming One]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Epoch's Curve]] || Longbow || {{arc}} || 15-25 || [[Epoch]] (100%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Far East Boss Artifacts===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
! Artifact !! Type !! Power source !! Level !! Dropped by&lt;br /&gt;
|-&lt;br /&gt;
| [[Life Drinker]] || Dagger || {{arc}} || 40-50 || [[Rak'Shor Cultist]] (100%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Trident of the Tides]] || Trident || - || 30-40 || [[Ukllmswwik the Wise]] (100%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Zone Artifacts==&lt;br /&gt;
Artifacts that can never be found outside of a specific zone.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
! Artifact !! Type !! Power source !! Level !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Void Star]] || Lite || {{arc}} || 1-10&lt;br /&gt;
|&lt;br /&gt;
* Dropped by [[Spacial Disturbance]] in [[Abashed Expanse]]&lt;br /&gt;
* Also defined within [[Unhallowed Morass]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bindings of Eternal Night]] || Mummy Wrap || {{arc}} || 1-50&lt;br /&gt;
|&lt;br /&gt;
* Defined within [[Ancient Elven Ruins]]&lt;br /&gt;
* Forms a [[item sets|set]] with [[Crown of Eternal Night]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Crown of Eternal Night]] || Cap || {{arc}} || 1-50&lt;br /&gt;
|&lt;br /&gt;
* Defined within [[Ancient Elven Ruins]]&lt;br /&gt;
* Forms a [[item sets|set]] with [[Bindings of Eternal Night]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rod of Spydric Poison]] || Rod || - || - || Dropped by [[Ungolë]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cloak of Deception]] || Cloak || {{arc}} || - || Dropped by [[Necromancer (boss)]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Writhing Essence of Nightmares]] || Mindstar || {{psi}} || 20-32 || Defined within [[Dark Crypt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Shifting Boots]] || Boots || {{arc}} || - || Dropped by [[Draebor, the Imp]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Atamathon's Ruby Eye]] || Gem || - || - || Dropped by [[Corrupted Sand Wyrm]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Atamathon's Ruby Eye (activated)]] || Gem || - || - || Dropped by [[Atamathon the Giant Golem]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Yeek-fur Robe]] || Cloth || - || 12-22 || Defined within [[Ruined Halfling Complex]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pearl of Life and Death]] || Gem || - || - || Dropped by [[Argoniel]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Acorn (basic)]] || Misc || - || - || From [[Tranquil Meadow]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Acorn (good)]] || Misc || - || - || From [[Tranquil Meadow]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cold Iron Acorn]] || Misc || - || - || From [[Tranquil Meadow]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodcaller]] || Ring || {{psi}} || - || From [[Hidden Compound]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Robes of Deflection]] || Cloth || {{arc}} || 1-10 || Dropped by [[Lady Zoisla the Tidebringer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Telos's Staff (Bottom Half)]] || Staff || {{arc}} || - || Dropped by [[The Shade of Telos]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Eldritch Pearl]] || Lite || {{arc}} || - || Dropped by [[Slasul]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Legacy of the Naloren]] || Trident || - || 40-50 || Conferred by [[Slasul]] with [[prodigies|Legacy of the Naloren prodigy]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tome of Wildfire]] || Scroll || {{arc}} || 35-45 || Defined within [[Vor Pride]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tome of Uttercold]] || Scroll || {{arc}} || 35-45 || Defined within [[Vor Pride]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Quest/Special Artifacts==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
! Artifact !! Type !! Power source !! Level !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Staff of Absorption]] || Staff || {{arc}} || 30-60 || Dropped by [[The Master]] in [[Dreadfell]] only&lt;br /&gt;
|-&lt;br /&gt;
| [[Awakened Staff of Absorption]] || Staff || {{arc}} || 75+ || Dropped by [[Elandar]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Orb of Many Ways]] || Misc || - || 30-30 || Dropped by [[Golbug the Destroyer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Orb of Undeath (Orb of Command)]] || Misc || - || 50-50 || Dropped by [[Rak'Shor, Grand Necromancer of the Pride]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragon Orb (Orb of Command)]] || Misc || - || 50-50 || Dropped by [[Gorbat, Supreme Wyrmic of the Pride]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elemental Orb (Orb of Command)]] || Misc || - || 50-50 || Dropped by [[Vor, Grand Geomancer of the Pride]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Orb of Destruction (Orb of Command)]] || Misc || - || 50-50 || Dropped by [[Grushnak, Battlemaster of the Pride]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Scrying Orb]] || Misc || - || - || Conferred at birth to [[Human]], [[Dwarf]], [[Halfling]] or [[Elf]] races&lt;br /&gt;
|-&lt;br /&gt;
| [[Rod of Recall]] || Rod || - || - || Dropped by the first [[rank|boss]] killed&lt;br /&gt;
|-&lt;br /&gt;
| [[Transmogrification Chest]] || Misc || - || - || Conferred at birth once [[unlock]]ed&lt;br /&gt;
|-&lt;br /&gt;
| [[Telos Spire of Power]] || Staff || {{arc}} || 37-50 || Assembled with [[prodigies|Secrets of Telos prodigy]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Crown of Burning Pain]] || Cap || {{arc}} || 20-35 || Dropped by [[Shasshhiy'Kaish]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Heart of Poosh]] || Misc || {{nat}} || 20-35 || Dropped by [[Kelad, the One Who Stole Poosh]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Alchemist Quest]] Artifacts===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
! Alchemist !! Artifact !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|Stire of [[Derth]] || [[Elixir of the Fox]] || +3 [[Cunning]], +3 [[Dexterity]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elixir of Avoidance]] || +6 [[Defense]], +6 Ranged Defense&lt;br /&gt;
|-&lt;br /&gt;
| [[Elixir of Precision]] || +4% Physical Crit chance&lt;br /&gt;
|-&lt;br /&gt;
| [[Lifebinding Emerald]] || Gem: may wield ([[Mindslayer]]) or [[Imbue item (talent)|imbue]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|Marus of [[Elvala]] || [[Elixir of Mysticism]] || +3 [[Magic]], +3 [[Willpower]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elixir of the Savior]] || +4 to all [[saves|saving throws]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elixir of Mastery]] || +4 Stat points&lt;br /&gt;
|-&lt;br /&gt;
| [[Elixir of Invulnerability]] || Potion: invulnerability for 5 turns&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|Ungrol of [[Last Hope]] || [[Elixir of Brawn]] || +3 [[Strength]], +3 [[Constitution]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elixir of Stoneskin]] || +4 [[Armour]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elixir of Foundations]] || +2 Generic Talent points&lt;br /&gt;
|-&lt;br /&gt;
| [[Taint of Telepathy]] || [[Inscriptions|Inscription]]: 5 duration, 15 cooldown&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|Agrimley the Hermit || [[Elixir of Explosive Force]] || +4% Spell Crit chance&lt;br /&gt;
|-&lt;br /&gt;
| [[Elixir of Serendipity]] || +5 [[Luck]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elixir of Focus]] || +2 Class Talent points&lt;br /&gt;
|-&lt;br /&gt;
| [[Infusion of Wild Growth]] || [[Inscriptions|Inscription]]: 5 duration, 15 cooldown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Users looking for artifacts of a specific item type or designed for a certain class should consult the links below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[List of artifact whips]]&lt;br /&gt;
&lt;br /&gt;
[[List of artifact tridents]]&lt;br /&gt;
&lt;br /&gt;
[[List of artifact ammo]]&lt;br /&gt;
&lt;br /&gt;
[[List of artifact launchers]]&lt;br /&gt;
&lt;br /&gt;
[[List of artifact mindstars]]&lt;br /&gt;
&lt;br /&gt;
[[list of artifact staves]]&lt;br /&gt;
&lt;br /&gt;
[[list of artifact daggers]]&lt;br /&gt;
&lt;br /&gt;
[[list of artifact rings]]&lt;br /&gt;
&lt;br /&gt;
[[list of artifact belts]]&lt;br /&gt;
&lt;br /&gt;
[[list of artifact amulets]]&lt;br /&gt;
&lt;br /&gt;
[[list of celestial artifacts]]&lt;br /&gt;
&lt;br /&gt;
[[list of chronomantic artifacts]]&lt;br /&gt;
&lt;br /&gt;
[[list of wilder artifacts]]&lt;br /&gt;
&lt;br /&gt;
[[list of afflicted artifacts]]&lt;br /&gt;
&lt;br /&gt;
[[list of mage artifacts]]&lt;br /&gt;
&lt;br /&gt;
[[list of psi-affecting artifacts]]&lt;br /&gt;
&lt;br /&gt;
[[List of defiler artifacts]]&lt;/div&gt;</summary>
		<author><name>OrionAnderson</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=List_of_chronomantic_artifacts&amp;diff=12397</id>
		<title>List of chronomantic artifacts</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=List_of_chronomantic_artifacts&amp;diff=12397"/>
				<updated>2016-08-07T21:16:35Z</updated>
		
		<summary type="html">&lt;p&gt;OrionAnderson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Warden Artifacts'''&lt;br /&gt;
&lt;br /&gt;
[[Epoch%27s_Curve|Epoch's Curve]]&lt;br /&gt;
&lt;br /&gt;
[[Dagger_of_the_Past]]&lt;br /&gt;
&lt;br /&gt;
[[Sword_of_Potential_Futures]]&lt;br /&gt;
&lt;br /&gt;
'''Paradox Mage Artifacts'''&lt;br /&gt;
&lt;br /&gt;
[[Gravitational_Staff|Gravitational Staff]]&lt;/div&gt;</summary>
		<author><name>OrionAnderson</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=List_of_chronomantic_artifacts&amp;diff=12396</id>
		<title>List of chronomantic artifacts</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=List_of_chronomantic_artifacts&amp;diff=12396"/>
				<updated>2016-08-07T21:13:07Z</updated>
		
		<summary type="html">&lt;p&gt;OrionAnderson: Created page with &amp;quot;'''Warden Artifacts'''  Epoch's Curve  '''Paradox Mage Artifacts'''  Gravitational Staff&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Warden Artifacts'''&lt;br /&gt;
&lt;br /&gt;
[[Epoch%27s_Curve|Epoch's Curve]]&lt;br /&gt;
&lt;br /&gt;
'''Paradox Mage Artifacts'''&lt;br /&gt;
&lt;br /&gt;
[[Gravitational_Staff|Gravitational Staff]]&lt;/div&gt;</summary>
		<author><name>OrionAnderson</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=List_of_celestial_artifacts&amp;diff=12395</id>
		<title>List of celestial artifacts</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=List_of_celestial_artifacts&amp;diff=12395"/>
				<updated>2016-08-07T21:11:14Z</updated>
		
		<summary type="html">&lt;p&gt;OrionAnderson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Anorithil Artifacts'''&lt;br /&gt;
&lt;br /&gt;
[[Eclipse_(artifact)|Eclipse]]&lt;br /&gt;
&lt;br /&gt;
'''Sun Paladin Artifacts'''&lt;br /&gt;
&lt;br /&gt;
[[]]&lt;br /&gt;
&lt;br /&gt;
'''General Artifacts'''&lt;br /&gt;
&lt;br /&gt;
[[Pendent_of_the_Sun_and_Moons|Pendant of the Sun and Moons]]&lt;/div&gt;</summary>
		<author><name>OrionAnderson</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=List_of_wilder_artifacts&amp;diff=12394</id>
		<title>List of wilder artifacts</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=List_of_wilder_artifacts&amp;diff=12394"/>
				<updated>2016-08-07T21:06:14Z</updated>
		
		<summary type="html">&lt;p&gt;OrionAnderson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Wyrmic Artifacts'''&lt;br /&gt;
&lt;br /&gt;
[[Hydra's Bite]]&lt;br /&gt;
&lt;br /&gt;
[[Eye_of_the_Wyrm]]&lt;br /&gt;
&lt;br /&gt;
'''Oozemancer Artifacts'''&lt;br /&gt;
&lt;br /&gt;
[[Eye_of_the_Forest|Eye of the Forest]]&lt;br /&gt;
&lt;br /&gt;
[[Oozing Heart]]&lt;br /&gt;
&lt;br /&gt;
[[Eyal's Will]]&lt;br /&gt;
&lt;br /&gt;
'''Summoner Artifacts'''&lt;br /&gt;
&lt;br /&gt;
[[Great Caller]]&lt;br /&gt;
&lt;br /&gt;
'''General Artifacts'''&lt;/div&gt;</summary>
		<author><name>OrionAnderson</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=List_of_celestial_artifacts&amp;diff=12393</id>
		<title>List of celestial artifacts</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=List_of_celestial_artifacts&amp;diff=12393"/>
				<updated>2016-08-07T21:01:24Z</updated>
		
		<summary type="html">&lt;p&gt;OrionAnderson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Anorithil Artifacts'''&lt;br /&gt;
&lt;br /&gt;
[[Eclipse_(artifact)|Eclipse]]&lt;br /&gt;
&lt;br /&gt;
'''Sun Paladin Artifacts'''&lt;br /&gt;
&lt;br /&gt;
[[]]&lt;/div&gt;</summary>
		<author><name>OrionAnderson</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=List_of_celestial_artifacts&amp;diff=12392</id>
		<title>List of celestial artifacts</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=List_of_celestial_artifacts&amp;diff=12392"/>
				<updated>2016-08-07T21:01:06Z</updated>
		
		<summary type="html">&lt;p&gt;OrionAnderson: Created page with &amp;quot;'''Anorithil Artifacts'''  Eclipse  '''Sun Paladin Artifacts'''  [[]]&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Anorithil Artifacts'''&lt;br /&gt;
&lt;br /&gt;
[[Eclipse]]&lt;br /&gt;
&lt;br /&gt;
'''Sun Paladin Artifacts'''&lt;br /&gt;
&lt;br /&gt;
[[]]&lt;/div&gt;</summary>
		<author><name>OrionAnderson</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Artifact&amp;diff=12391</id>
		<title>Artifact</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Artifact&amp;diff=12391"/>
				<updated>2016-08-07T20:59:59Z</updated>
		
		<summary type="html">&lt;p&gt;OrionAnderson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Artifacts]]&lt;br /&gt;
&lt;br /&gt;
Artifacts are powerful, unique [[items]].  They come in two flavors: &amp;lt;span style=&amp;quot;font-weight: bold; color: #CCCC00; background: #888888;&amp;quot;&amp;gt;Standard Artifacts&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;font-weight: bold; color: #FF7F00;&amp;quot;&amp;gt;Random Artifacts&amp;lt;/span&amp;gt;.  This page summarizes the Standard Artifacts.&lt;br /&gt;
&lt;br /&gt;
'''Note to editors''': Use the [[Template:Artifact|Template:Artifact]] for individual pages so as to avoid having to build a new table for every. single. one.&lt;br /&gt;
&lt;br /&gt;
==World Artifacts==&lt;br /&gt;
Any artifact listed here can be found anywhere in the game, so long as the level and material are allowed in that particular zone.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
! Artifact !! Type !! Power source !! Level !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Eclipse (artifact)|Eclipse]] || Staff || {{arc}} || 10-20 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Staff of Destruction]] || Staff || {{arc}} || 20-25 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Gravitational Staff]] || Staff || {{arc}} || 25-33 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Sceptre of the Archlich]] || Staff || {{arc}} || 30-38 || Bonus when equipped by a [[Ghoul]], [[Skeleton]], or [[Lich]]; forms a [[item sets|set]] with [[Ring of the Archlich]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Umbral Razor]] || Dagger || {{arc}} || 12-25 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Shantiz the Stormblade]] || Dagger || {{nat}} || 18-33 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Dagger of the Past]] || Dagger || {{arc}} || 20-30 || Forms a [[item sets|set]] with [[Sword of Potential Futures]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Swordbreaker]] || Dagger || - || 20-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon]] || Dagger || {{arc}} || 20-30 || Forms a [[item sets|set]] with [[Star]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Star]] || Dagger || {{arc}} || 20-30 || Forms a [[item sets|set]] with [[Moon]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Spelldrinker]] || Dagger || {{arc}} || 20-30 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Silent Blade]] || Dagger || - || 23-28 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Sword of Potential Futures]] || Longsword || {{arc}} || 20-30 || Forms a [[item sets|set]] with [[Dagger of the Past]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Corpathus]] || Longsword || {{Unk}} || 20-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrigor]] || Longsword || {{arc}},{{unk}} || 20-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Acera]] || Longsword || {{arc}} || 25-35 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Everpyre Blade]] || Longsword || {{nat}} || 28-38 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Punae's Blade]] || Longsword || - || 28-38 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Twilight's Edge]] || Longsword || {{arc}} || 32-42 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Anmalice]] || Longsword || {{psi}},{{Unk}} || 30-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Butcher]] || Longsword || {{psi}} || 36-48 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Spectral Blade]] || Greatsword || {{arc}} || 10-20 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Colaryem]] || Greatsword || {{arc}} || 16-36 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Golden Three-Edged Sword 'The Truth']] || Greatsword || - || 25-32 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Latafayn]] || Greatsword || {{arc}} || 32-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Borosk's Hate]] || Greatsword || - || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Champion's Will]] || Greatsword || {{arc}} || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Crooked Club]] || Mace || - || 12-20 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ureslak's Femur]] || Mace || {{nat}} || 42-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Tirakai's Maul]] || Greatmaul || {{arc}} || 1-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Spellcrusher]] || Greatmaul || {{am}} || 10-20 || Bonus when worn by [[Antimagic]] characters&lt;br /&gt;
|-&lt;br /&gt;
| [[Unstoppable Mauler]] || Greatmaul || - || 23-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Obliterator]] || Greatmaul || - || 23-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Dream Malleus]] || Greatmaul || {{psi}} || 25-40 || Generated with semi-random properties&lt;br /&gt;
|-&lt;br /&gt;
| [[Voratun Hammer of the Deep Bellow]] || Greatmaul || {{arc}} || 38-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Razorblade, the Cursed Waraxe]] || Waraxe || {{psi}} || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Crude Iron Battle Axe of Kroll]] || Battleaxe || - || 39-46 || Bonus when worn by a [[Dwarf]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Eksatin's Ultimatum]] || Battleaxe || - || 39-46 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Stormlash]] || Whip || {{arc}} || 6-15 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Focus Whip]] || Whip || {{psi}} || 18-28 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Scorpion's Tail]] || Whip || {{nat}} || 20-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Hydra's Bite]] || Whip (2H) || {{nat}} || 32-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Skeletal Claw]] || Whip || {{arc}} || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Surefire]] || Longbow || - || 5-15 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Merkul's Second Eye]] || Longbow || {{arc}} || 20-38 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Nithan's Force]] || Sling || {{arc}} || 35-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Hornet Stingers]] || Ammo || {{nat}} || 10-20 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Quiver of the Sun]] || Ammo || {{arc}} || 20-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Quiver of Domination]] || Ammo || - || 20-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Void Quiver]] || Ammo || {{arc}} || 35-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[The Titan's Quiver]] || Ammo || - || 35-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Arkul's Siege Arrows]] || Ammo || - || 42-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Star Shot]] || Ammo || {{arc}} || 25-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Frozen Shards]] || Ammo || {{arc}} || 25-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Pouch of the Subconscious]] || Ammo || - || 25-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Wind Worn Shot]] || Ammo || {{nat}} || 25-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Serpent's Glare]] || Mindstar || {{nat}} || 1-10 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloomsoul]] || Mindstar || {{nat}} || 10-20 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Great Caller]] || Mindstar || {{nat}} || 20-32 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Oozing Heart]] || Mindstar || {{am}} || 27-34 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Amethyst of Sanctuary]] || Mindstar || {{psi}} || 30-38 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Eye of the Wyrm]] || Mindstar || {{nat}} || 30-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Nexus of the Way]] || Mindstar || {{psi}} || 38-50 || Bonus when worn by a [[Yeek]], penalty for [[Halfling]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Core of the Forge]] || Mindstar || {{psi}}, {{nat}} || 38-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Eyal's Will]] || Mindstar || {{am}} || 38-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Feathersteel Amulet]] || Amulet || - || 5-15 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Earthen Beads]] || Amulet || {{nat}} || 10-20 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Shard of Insanity]] || Amulet || - || 20-32 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Unflinching Eye]] || Amulet || {{arc}} || 30-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Frost Lord's Chain]] || Amulet || {{arc}} || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Garkul's Teeth]] || Amulet || - || 40-50 || Forms a [[item sets|set]] with [[Steel Helm of Garkul]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ring of Growth]] || Ring || {{nat}} || 6-20 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Vargh Redemption]] || Ring || {{nat}} || 10-20 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Elemental Fury]] || Ring || {{arc}} || 15-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Inertial Twine]] || Ring || - || 17-28 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ring of the Dead]] || Ring || {{nat}} || 35-42 || Allows resurrection (once)&lt;br /&gt;
|-&lt;br /&gt;
| [[Ring of the Archlich]] || Ring || {{arc}} || 30-40 || Forms a [[item sets|set]] with [[Sceptre of the Archlich]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mnemonic]] || Ring || {{psi}} || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ring of the War Master]] || Ring || - || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Exiler]] || Ring || {{arc}} || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Coral Spray]] || Shield || {{nat}} || 1-15 || Cold cone on [[Block (talent)|Block]] (30%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Mesh]] || Shield || {{nat}} || 15-30 || Constricts on [[Block (talent)|Block]] (30%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Titanic]] || Shield || - || 20-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Fire Dragon Shield]] || Shield || {{nat}} || 27-35 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Piercing Gaze]] || Shield || {{arc}} || 30-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Temporal rift (shield)|Temporal Rift ]] || Shield || {{arc}} || 35-45 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Blightstopper]] || Shield || {{am}} || 36-45 || Bonus when worn by [[Antimagic]] characters&lt;br /&gt;
|-&lt;br /&gt;
| [[Shieldsmaiden]] || Shield || {{arc}} || 36-48 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Summertide]] || Shield || {{nat}} || 38-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Eden's Guile]] || Lt Boots || - || 1-20 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Wanderer's Rest]] || Lt Boots || {{psi}} || 17-28 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cinderfeet]] || Lt Boots || {{arc}} || 28-38 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Aetherwalk]] || Lt Boots || {{arc}} || 30-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Boots of the Hunter]] || Hv Boots || {{psi}} || 30-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Unbreakable Greaves]] || Hv Boots || - || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mighty Girdle]] || Belt || - || 1-25 || Forms a [[item sets|set]] with [[Snow Giant Wraps]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Girdle of the Calm Waters]] || Belt || {{nat}} || 5-14 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Emblem of Evasion]] || Belt || - || 28-38 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Girdle of Preservation]] || Belt || {{nat}} || 45-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Sludgegrip]] || Gloves || {{nat}} || 1-10 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystle's Astral Bindings]] || Gloves || {{arc}} || 8-20 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Snow Giant Wraps]] || Gloves || {{nat}} || 15-25 || Forms a [[item sets|set]] with [[Mighty Girdle]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gloves of the Firm Hand]] || Gloves || - || 17-27 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Spellhunt Remnants]] || Gauntlets || {{am}} || 1-25 || Gains power by consuming {{arc}} artifacts&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm Bringer's Gauntlets]] || Gauntlets || {{arc}} || 25-35 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone Gauntlets of Harkor'Zun]] || Gauntlets || {{arc}} || 26-31 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Dakhtun's Gauntlets]] || Gauntlets || {{arc}} || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Fist of the Destroyer]] || Gauntlets || {{arc}} || 40-50 || Forms a [[item sets|set]] with [[Masochism]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hand of the World-Shaper]] || Gauntlets || {{arc}} || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Wrap of Stone]] || Cloak || {{arc}} || 8-20 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Serpentine Cloak]] || Cloak || {{nat}} || 20-29 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cloth of Dreams]] || Cloak || - || 30-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ethereal Embrace]] || Cloak || {{arc}} || 30-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Guise of the Hated]] || Cloak || {{psi}} || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ureslak's Molted Scales]] || Cloak || {{nat}} || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Radiance]] || Cloak || {{arc}} || 45-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Eye of the Forest]] || Cap || {{nat}} || 24-32 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[The Face of Fear]] || Cap || {{Unk}} || 24-32 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Malslek the Accursed's Hat]] || Cap || {{arc}} || 30-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Omniscience]] || Cap || {{psi}} || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Helm of the Dwarven Emperors]] || Helm || - || 20-28 || Bonus when worn by a [[Dwarf]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Crown of Command]] || Helm || - || 20-35 || Bonus when worn by Halflings&lt;br /&gt;
|-&lt;br /&gt;
| [[Decayed Visage]] || Helm || {{arc}} || 24-32 || Generated with semi-random properties&lt;br /&gt;
|-&lt;br /&gt;
| [[Yaldan Baoth]] || Helm || - || 28-39 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Corrupted Gaze]] || Helm || {{arc}} || 28-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragon-helm of Kroltar]] || Helm || - || 37-45 || Forms a [[item sets|set]] with [[Scale Mail of Kroltar]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Silk Current]] || Cloth || {{arc}} || 1-15 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Vestments of the Conclave]] || Cloth || {{arc}} || 12-22 ||Bonus when worn by human&lt;br /&gt;
|-&lt;br /&gt;
| [[Robe of Force]] || Cloth || - || 20-28 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Spider-Silk Robe of Spydrë]] || Cloth || {{nat}} || 20-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Firewalker]] || Cloth || {{arc}} || 20-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Robe of the Archmage]] || Cloth || {{arc}} || 30-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Temporal Augmentation Robe - Designed In-Style]] || Cloth || {{arc}} || 30-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[The Calm]] || Cloth || {{arc}} || 30-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Evermoss Robe]] || Cloth || {{nat}} || 30-42 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Crimson Robe]] || Cloth || {{psi}} || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Skin of Many]] || Lt Armor || - || 12-22 || Bonus when worn by [[Undead]] characters&lt;br /&gt;
|-&lt;br /&gt;
| [[Behemoth Hide]] || Lt Armor || - || 18-23 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[The Untouchable]] || Lt Armor || {{arc}} || 20-30 || Shields player from damage after receiving strong blow&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue Plight]] || Lt Armor || - || 25-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Death's Embrace]] || Lt Armor || {{arc}} || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Breath of Eyal]] || Lt Armor || {{am}} || 40-50 || Bonus when worn by [[Antimagic]] characters&lt;br /&gt;
|-&lt;br /&gt;
| [[Masochism]] || Lt Armor || {{arc}} || 40-50 || Forms a [[item sets|set]] with [[Fist of the Destroyer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Mail of Bloodletting]] || Hv Armor || {{arc}} || 15-25 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Scale Mail of Kroltar]] || Hv Armor || {{nat}} || 38-45 || Forms a [[item sets|set]] with [[Dragon-helm of Kroltar]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tarrasca]] || Msv Armor || - || 30-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuirass of the Thronesmen]] || Msv Armor || - || 35-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Plate of the Blackened Mind]] || Msv Armor || - || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuirass of the Dark Lord]] || Msv Armor || {{arc}} || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mummified Egg-sac of Ungolë]] || Misc || {{nat}} || 20-35 || -2 [[Lite]] radius when carried&lt;br /&gt;
|-&lt;br /&gt;
| [[Pick of Dwarven Emperors]] || Digger || - || 40-50 || Bonus when worn by a [[Dwarf]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Telekinetic Core]] || Tool || - || 5-20 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Lightbringer's Wand]] || Tool || {{arc}} || 20-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Fortune's Eye]] || Tool || - || 28-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Honeywood Chalice]] || Tool || {{nat}} || 30-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Eternity's Counter]] || Tool || {{arc}} || 35-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[The Guardian's Totem]] || Tool || {{am}} || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Void Shard]] || Tool || {{arc}} || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Tree of Life]] || Tool || {{nat}} || 40-50 || Adds particle effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Prothotipe's Prismatic Eye]] || Gem || {{arc}} || 18-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Windborn Azurite]] || Gem || {{arc}} || 18-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Burning Star]] || Gem || {{arc}} || 20-30 || +1 [[Lite]] radius when carried&lt;br /&gt;
|-&lt;br /&gt;
| [[Summertide Phial]] || Lite || {{nat}} || 1-10 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Umbraphage]] || Lite || - || 20-30 || Permanently lights all tiles in line of sight (range 10) every turn&lt;br /&gt;
|-&lt;br /&gt;
| [[Spectral Cage]] || Lite || {{arc}} || 20-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Dúathedlen Heart]] || Lite || {{arc}} || 30-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Blood of Life]] || Potion || - || 1-50 || Must be drank ''before'' dying&lt;br /&gt;
|-&lt;br /&gt;
| [[Primal Infusion]] || Infusion || {{nat}} || 15-40 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Maj'Eyal World Artifacts===&lt;br /&gt;
These may be found only in [[Maj'Eyal]] zones.&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
! Artifact !! Type !! Power source !! Level !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Penitence]] || Staff || {{arc}} || 10-18 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Bolbum's Big Knocker]] || Staff || {{arc}} || 20-35 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Staff of Arcane Supremacy]] || Staff || {{arc}} || 20-40 || Forms a [[item sets|set]] with [[Hat of Arcane Understanding]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lost Staff of Archmage Tarelion]] || Staff || {{arc}} || 37-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Voice of Telos]] || Staff || {{arc}} || - || Created by [[Telos's Staff Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Spellblaze Shard]] || Dagger || {{arc}} || 12-25 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mercy]] || Dagger || {{psi}} || 30-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Orc Feller]] || Dagger || - || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Witch-Bane]] || Longsword || {{am}} || 38-50 || Bonus when worn by [[Antimagic]] characters&lt;br /&gt;
|-&lt;br /&gt;
| [[Spellblade]] || Longsword || {{arc}} || 40-45 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Genocide]] || Greatsword || {{nat}} || 25-35 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Nature's Vengeance]] || Mace || {{am}} || 20-34 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Blood-Letter]] || Waraxe || {{nat}} || 25-35 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Drake's Bane]] || Battleaxe || - || 20-35 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Thaloren-Tree Longbow]] || Longbow || {{nat}} || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Corpsebow]] || Longbow || {{arc}} || 10-20 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Eldoral Last Resort]] || Sling || - || 15-25 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mirror Shards]] || Amulet || {{arc}} || 18-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Daneth's Neckguard]] || Amulet || - || 20-30 || Bonus when worn by Halflings&lt;br /&gt;
|-&lt;br /&gt;
| [[Spellblaze Echoes]] || Amulet || {{arc}} || 30-39 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Rope Belt of the Thaloren]] || Belt || {{nat}} || 20-30 || Bonus when worn by Thaloren&lt;br /&gt;
|-&lt;br /&gt;
| [[Neira's Memory]] || Belt || {{arc}} || 20-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Fists of the Desert Scorpion]] || Gauntlets || - || 20-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Wind's Whisper]] || Cloak || {{arc}} || 15-25 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Destala's Scales]] || Cloak || {{nat}} || 20-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Hat of Arcane Understanding]] || Cap || {{arc}} || 20-40 || Forms a [[item sets|set]] with [[Staff of Arcane Supremacy]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nature's Blessing]] || Lt Armor || {{am}} || 15-30 || Bonus when worn by [[Antimagic]] characters&lt;br /&gt;
|-&lt;br /&gt;
| [[Thalore-Wood Cuirass]] || Msv Armor || {{nat}} || 8-22 || Bonus when worn by Thaloren&lt;br /&gt;
|-&lt;br /&gt;
| [[Plate Armor of the King]] || Msv Armor || - || 45-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Gwai's Burninator]] || Rod || {{arc}} || 25-35 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Telos's Staff Crystal]] || Gem || {{arc}} || 35-45 || +2 [[Lite]] radius when carried&lt;br /&gt;
|-&lt;br /&gt;
| [[Guidance]] || Lite || {{am}} || 38-50 || Bonus when worn by an [[Antimagic]] actor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Far East World Artifacts===&lt;br /&gt;
These may be found only in [[Far East]] zones.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
! Artifact !! Type !! Power source !! Level !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Rod of Sarrilon]] || Staff || - || 37-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mandible of Ungolmor]] || Dagger || - || 40-50 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Kinetic Spike]] || Dagger || - || 42-50 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Blood-Edge]] || Longsword || {{arc}} || 35-42 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Dawn's Blade]] || Longsword || {{arc}} || 35-42 || Forms a [[item sets|set]] with [[Unsetting Sun]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pendent of the Sun and Moons]] || Amulet || {{arc}} || 35-45 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Unsetting Sun]] || Shield || {{arc}} || 35-45 || Forms a [[item sets|set]] with [[Dawn's Blade]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Scorched Boots]] || Boots || {{arc}} || 30-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Threads of Fate]] || Cloak || {{arc}} || 45-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ancient Tome titled 'Gems and their uses']] || Scroll || - || 30-40 || Starts [[Lost Knowledge]] quest&lt;br /&gt;
|-&lt;br /&gt;
| [[Goedalath Rock]] || Gem || {{arc}} || 42-50 || Negative [[Life]] regen when carried &lt;br /&gt;
|-&lt;br /&gt;
| [[Zemekkys' Broken Hourglass]] || Amulet || {{arc}} || 30-40 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Boss Artifacts==&lt;br /&gt;
Some bosses are associated with certain artifacts. When these bosses die, they have a fixed chance to drop their associated artifact, if it has not already been generated, and otherwise drop a random artifact.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
! Artifact !! Type !! Power source !! Level !! Dropped by&lt;br /&gt;
|-&lt;br /&gt;
| [[Wintertide]] || Longsword || {{arc}} || 35-45 || [[Greater Mummy Lord]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Wintertide Phial]] || Lite || {{arc}} || 1-10 || [[Half-Finished Bone Giant]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Fiery Choker]] || Amulet || {{arc}} || 32-42 || [[Fyrk, Faeros High Guard]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Frost Treads]] || Boots || {{nat}} || 10-18 || [[Rantha the Worm]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragonskull Helm]] || Helm || - || 45-50 || [[Massok the Dragonslayer]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Eel-skin armour]] || Lt Armor || {{nat}} || 5-12 || [[Murgol, the Yaech Lord]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Chromatic Harness]] || Hv Armor || {{nat}} || 40-50 || [[Gorbat, Supreme Wyrmic of the Pride]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Glory of the Pride]] || Ring || - || 40-50  || [[Grushnak, Battlemaster of the Pride]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Nightsong]] || Ring || {{psi}} || 15-23 || [[Subject Z]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Steel Helm of Garkul]] || Helm || {{nat}} || 12-22 || [[Minotaur of the Labyrinth]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Lunar Shield]] || Shield || {{arc}} || 40-50 || [[Nimisil]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Wrathroot's Barkwood]] || Shield || {{nat}} || 12-22 || [[Wrathroot]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Petrified Wood]] || Gem || {{nat}} || 35-45 || [[Snaproot]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal Shard]] || Staff || {{arc}} || 10-22 || [[Shardskin]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Robe]] || Cloth || {{arc}} || 40-50 || [[Rak'shor, Grand Necromancer]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Malediction]] || Waraxe || {{arc}} || 35-45 || [[Lithfengel]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Kor's Fall]] || Staff || {{arc}} || 1-10  || [[The Shade]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Vox]] || Amulet || {{arc}} || 40-50 || [[Kor's Fury]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Telos's Staff (Top Half)]] || Staff || {{arc}} || 40-50 || [[The Shade of Telos]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Choker of Dread]] || Amulet || {{arc}} || 20-28 || [[The Master]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Runed Skull]] || Gem || {{arc}} || 40-50 || [[Pale Drake]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Bill's Tree Trunk]] || Greatmaul || - || 1-10 || [[Bill the Stone Troll]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Sanguine Shield]] || Shield || - || 35-45 || [[Aluin the Fallen]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Whip of Urh'Rok]] || Whip || {{arc}} || 40-50 || [[Corrupted Daelach]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Warmaster Gnarg's Murderblade]] || Greatsword || - || 35-45 || [[Warmaster Gnarg]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Crown of the Elements]] || Cap || {{arc}} || 40-50 || [[Vor, the Grand Geomancer]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Flamewrought]] || Gloves || {{nat}} || 5-12 || [[Ritch Great Hive Mother]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal Focus]] || Gem || {{arc}} || 5-12 || [[Spellblaze Crystal]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal Heart]] || Gem || {{arc}} || 35-42 || [[Spellblaze Simulacrum]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Rod of Annulment]] || Rod || {{arc}} || 5-12 || [[Rhaloren Inquisitor]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Skullcleaver]] || Waraxe || {{arc}} || 5-12 || [[Brotoq the Reaver]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Tooth of the Mouth]] || Digger || - || 5-12 || [[The Mouth]] (65%)&lt;br /&gt;
|-&lt;br /&gt;
| [[The Warped Boots]] || Boots || - || 35-45 || [[The Abomination]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[The Gaping Maw]] || Battleaxe ||  {{nat}} &amp;lt;br/&amp;gt; {{am}} || 38-50 || [[Kra'Tor the Gluttonous]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Withering Orbs]] || Amulet || - || 5-12 || [[The Withering Thing]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Borfast's Cage]] || Msv Armor || - || 20-28 || [[Borfast the Broken]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Aletta's Diadem]] || Cap || - || 20-28 || [[Aletta Soultorn]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Hare-Skin Sling]] || Sling || {{nat}} || 20-28 || [[Filio Flightfond]] (100%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Prox's Lucky Halfling Foot]] || Tool || {{arc}} || 5-12 || [[Prox the Mighty]] (30%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm Fury]] || Longbow || {{arc}} || 40-50 || [[Arch Zephyr]] (50%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Frozen Shroud]] || Cloak || {{arc}} || 40-50 || [[Glacial Legion]] (50%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Blighted Maul]] || Greatmaul || {{arc}} || 40-50 || [[Rotting Titan]] (50%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Molten Skin]] || Lt Armor || {{arc}} || 40-50 || [[Heavy Sentinel]] (50%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Void Orb]] || Ring || {{arc}} || 40-50 || [[Void Spectre]] (50%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Khulmanar's Wrath]] || Battleaxe || {{arc}} || 37-50 || [[Khulmanar, General of Urh'Rok]] (70%)&lt;br /&gt;
|-&lt;br /&gt;
| [[The Bladed Rift]] || Tool || {{arc}} || 30-50 || [[Ak'Gishil]] (100%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Blade of Distorted Time]] || Longsword || {{arc}} || 30-50 || [[Distorted Animated Sword]] (100%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Rune of Reflection]] || Rune || {{arc}} || 5-15 || [[Forest Troll Hedge-Wizard]] (50%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Psionic Fury]] || Mindstar || - || 24-32 || [[Mindworm]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm Bringer's Gauntlets]] || Gauntlets || {{arc}} || 25-35 || [[Horned Horror]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Rungof's Fang]] || Misc || {{nat}} || 20-35 || [[Rungof the Warg Titan]] (100%)&lt;br /&gt;
|-&lt;br /&gt;
| [[The River's Fury]] || Trident || {{arc}} || 1-10 || [[Lady Nashva the Streambender]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Unerring Scalpel]] || Dagger || {{arc}} || 1-12 || [[The Possessed]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Wyrmbreath]] || Gloves || {{nat}} || 12-22 || [[Varsha the Writhing]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Eye of the Dreaming One]] || Tool || {{psi}} || 1-10 || [[The Dreaming One]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Epoch's Curve]] || Longbow || {{arc}} || 15-25 || [[Epoch]] (100%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Far East Boss Artifacts===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
! Artifact !! Type !! Power source !! Level !! Dropped by&lt;br /&gt;
|-&lt;br /&gt;
| [[Life Drinker]] || Dagger || {{arc}} || 40-50 || [[Rak'Shor Cultist]] (100%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Trident of the Tides]] || Trident || - || 30-40 || [[Ukllmswwik the Wise]] (100%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Zone Artifacts==&lt;br /&gt;
Artifacts that can never be found outside of a specific zone.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
! Artifact !! Type !! Power source !! Level !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Void Star]] || Lite || {{arc}} || 1-10&lt;br /&gt;
|&lt;br /&gt;
* Dropped by [[Spacial Disturbance]] in [[Abashed Expanse]]&lt;br /&gt;
* Also defined within [[Unhallowed Morass]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bindings of Eternal Night]] || Mummy Wrap || {{arc}} || 1-50&lt;br /&gt;
|&lt;br /&gt;
* Defined within [[Ancient Elven Ruins]]&lt;br /&gt;
* Forms a [[item sets|set]] with [[Crown of Eternal Night]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Crown of Eternal Night]] || Cap || {{arc}} || 1-50&lt;br /&gt;
|&lt;br /&gt;
* Defined within [[Ancient Elven Ruins]]&lt;br /&gt;
* Forms a [[item sets|set]] with [[Bindings of Eternal Night]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rod of Spydric Poison]] || Rod || - || - || Dropped by [[Ungolë]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cloak of Deception]] || Cloak || {{arc}} || - || Dropped by [[Necromancer (boss)]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Writhing Essence of Nightmares]] || Mindstar || {{psi}} || 20-32 || Defined within [[Dark Crypt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Shifting Boots]] || Boots || {{arc}} || - || Dropped by [[Draebor, the Imp]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Atamathon's Ruby Eye]] || Gem || - || - || Dropped by [[Corrupted Sand Wyrm]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Atamathon's Ruby Eye (activated)]] || Gem || - || - || Dropped by [[Atamathon the Giant Golem]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Yeek-fur Robe]] || Cloth || - || 12-22 || Defined within [[Ruined Halfling Complex]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pearl of Life and Death]] || Gem || - || - || Dropped by [[Argoniel]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Acorn (basic)]] || Misc || - || - || From [[Tranquil Meadow]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Acorn (good)]] || Misc || - || - || From [[Tranquil Meadow]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cold Iron Acorn]] || Misc || - || - || From [[Tranquil Meadow]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodcaller]] || Ring || {{psi}} || - || From [[Hidden Compound]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Robes of Deflection]] || Cloth || {{arc}} || 1-10 || Dropped by [[Lady Zoisla the Tidebringer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Telos's Staff (Bottom Half)]] || Staff || {{arc}} || - || Dropped by [[The Shade of Telos]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Eldritch Pearl]] || Lite || {{arc}} || - || Dropped by [[Slasul]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Legacy of the Naloren]] || Trident || - || 40-50 || Conferred by [[Slasul]] with [[prodigies|Legacy of the Naloren prodigy]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tome of Wildfire]] || Scroll || {{arc}} || 35-45 || Defined within [[Vor Pride]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tome of Uttercold]] || Scroll || {{arc}} || 35-45 || Defined within [[Vor Pride]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Quest/Special Artifacts==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
! Artifact !! Type !! Power source !! Level !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Staff of Absorption]] || Staff || {{arc}} || 30-60 || Dropped by [[The Master]] in [[Dreadfell]] only&lt;br /&gt;
|-&lt;br /&gt;
| [[Awakened Staff of Absorption]] || Staff || {{arc}} || 75+ || Dropped by [[Elandar]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Orb of Many Ways]] || Misc || - || 30-30 || Dropped by [[Golbug the Destroyer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Orb of Undeath (Orb of Command)]] || Misc || - || 50-50 || Dropped by [[Rak'Shor, Grand Necromancer of the Pride]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragon Orb (Orb of Command)]] || Misc || - || 50-50 || Dropped by [[Gorbat, Supreme Wyrmic of the Pride]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elemental Orb (Orb of Command)]] || Misc || - || 50-50 || Dropped by [[Vor, Grand Geomancer of the Pride]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Orb of Destruction (Orb of Command)]] || Misc || - || 50-50 || Dropped by [[Grushnak, Battlemaster of the Pride]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Scrying Orb]] || Misc || - || - || Conferred at birth to [[Human]], [[Dwarf]], [[Halfling]] or [[Elf]] races&lt;br /&gt;
|-&lt;br /&gt;
| [[Rod of Recall]] || Rod || - || - || Dropped by the first [[rank|boss]] killed&lt;br /&gt;
|-&lt;br /&gt;
| [[Transmogrification Chest]] || Misc || - || - || Conferred at birth once [[unlock]]ed&lt;br /&gt;
|-&lt;br /&gt;
| [[Telos Spire of Power]] || Staff || {{arc}} || 37-50 || Assembled with [[prodigies|Secrets of Telos prodigy]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Crown of Burning Pain]] || Cap || {{arc}} || 20-35 || Dropped by [[Shasshhiy'Kaish]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Heart of Poosh]] || Misc || {{nat}} || 20-35 || Dropped by [[Kelad, the One Who Stole Poosh]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Alchemist Quest]] Artifacts===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
! Alchemist !! Artifact !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|Stire of [[Derth]] || [[Elixir of the Fox]] || +3 [[Cunning]], +3 [[Dexterity]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elixir of Avoidance]] || +6 [[Defense]], +6 Ranged Defense&lt;br /&gt;
|-&lt;br /&gt;
| [[Elixir of Precision]] || +4% Physical Crit chance&lt;br /&gt;
|-&lt;br /&gt;
| [[Lifebinding Emerald]] || Gem: may wield ([[Mindslayer]]) or [[Imbue item (talent)|imbue]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|Marus of [[Elvala]] || [[Elixir of Mysticism]] || +3 [[Magic]], +3 [[Willpower]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elixir of the Savior]] || +4 to all [[saves|saving throws]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elixir of Mastery]] || +4 Stat points&lt;br /&gt;
|-&lt;br /&gt;
| [[Elixir of Invulnerability]] || Potion: invulnerability for 5 turns&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|Ungrol of [[Last Hope]] || [[Elixir of Brawn]] || +3 [[Strength]], +3 [[Constitution]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elixir of Stoneskin]] || +4 [[Armour]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elixir of Foundations]] || +2 Generic Talent points&lt;br /&gt;
|-&lt;br /&gt;
| [[Taint of Telepathy]] || [[Inscriptions|Inscription]]: 5 duration, 15 cooldown&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|Agrimley the Hermit || [[Elixir of Explosive Force]] || +4% Spell Crit chance&lt;br /&gt;
|-&lt;br /&gt;
| [[Elixir of Serendipity]] || +5 [[Luck]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elixir of Focus]] || +2 Class Talent points&lt;br /&gt;
|-&lt;br /&gt;
| [[Infusion of Wild Growth]] || [[Inscriptions|Inscription]]: 5 duration, 15 cooldown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Users looking for artifacts of a specific item type or designed for a certain class should consult the links below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[List of artifact whips]]&lt;br /&gt;
&lt;br /&gt;
[[List of artifact tridents]]&lt;br /&gt;
&lt;br /&gt;
[[List of artifact ammo]]&lt;br /&gt;
&lt;br /&gt;
[[List of artifact launchers]]&lt;br /&gt;
&lt;br /&gt;
[[List of artifact mindstars]]&lt;br /&gt;
&lt;br /&gt;
[[list of artifact staves]]&lt;br /&gt;
&lt;br /&gt;
[[list of artifact daggers]]&lt;br /&gt;
&lt;br /&gt;
[[list of artifact rings]]&lt;br /&gt;
&lt;br /&gt;
[[list of artifact belts]]&lt;br /&gt;
&lt;br /&gt;
[[list of artifact amulets]]&lt;br /&gt;
&lt;br /&gt;
[[list of celestial artifacts]]&lt;br /&gt;
&lt;br /&gt;
[[list of chronomantic artifacts]]&lt;br /&gt;
&lt;br /&gt;
[[list of wilder artifacts]]&lt;br /&gt;
&lt;br /&gt;
[[list of afflicted artifacts]]&lt;br /&gt;
&lt;br /&gt;
[[list of mage artifacts]]&lt;br /&gt;
&lt;br /&gt;
[[list of psi-affecting artifacts]]&lt;/div&gt;</summary>
		<author><name>OrionAnderson</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=List_of_wilder_artifacts&amp;diff=12390</id>
		<title>List of wilder artifacts</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=List_of_wilder_artifacts&amp;diff=12390"/>
				<updated>2016-08-07T20:58:36Z</updated>
		
		<summary type="html">&lt;p&gt;OrionAnderson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Wyrmic Artifacts'''&lt;br /&gt;
&lt;br /&gt;
[[Hydra's Bite]]&lt;br /&gt;
&lt;br /&gt;
[[Eye_of_the_Wyrm]]&lt;br /&gt;
&lt;br /&gt;
'''Oozemancer Artifacts'''&lt;br /&gt;
&lt;br /&gt;
[[Oozing Heart]]&lt;br /&gt;
&lt;br /&gt;
[[Eyal's Will]]&lt;br /&gt;
&lt;br /&gt;
'''Summoner Artifacts'''&lt;br /&gt;
&lt;br /&gt;
[[Great Caller]]&lt;br /&gt;
&lt;br /&gt;
'''General Artifacts'''&lt;/div&gt;</summary>
		<author><name>OrionAnderson</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=List_of_wilder_artifacts&amp;diff=12389</id>
		<title>List of wilder artifacts</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=List_of_wilder_artifacts&amp;diff=12389"/>
				<updated>2016-08-07T20:58:23Z</updated>
		
		<summary type="html">&lt;p&gt;OrionAnderson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Wyrmic Artifacts&lt;br /&gt;
'''&lt;br /&gt;
[[Hydra's Bite]]&lt;br /&gt;
&lt;br /&gt;
[[Eye_of_the_Wyrm]]&lt;br /&gt;
&lt;br /&gt;
'''Oozemancer Artifacts'''&lt;br /&gt;
&lt;br /&gt;
[[Oozing Heart]]&lt;br /&gt;
&lt;br /&gt;
[[Eyal's Will]]&lt;br /&gt;
&lt;br /&gt;
'''Summoner Artifacts'''&lt;br /&gt;
&lt;br /&gt;
[[Great Caller]]&lt;br /&gt;
&lt;br /&gt;
'''General Artifacts'''&lt;/div&gt;</summary>
		<author><name>OrionAnderson</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=List_of_wilder_artifacts&amp;diff=12388</id>
		<title>List of wilder artifacts</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=List_of_wilder_artifacts&amp;diff=12388"/>
				<updated>2016-08-07T20:58:08Z</updated>
		
		<summary type="html">&lt;p&gt;OrionAnderson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Wyrmic Artifacts&lt;br /&gt;
'''&lt;br /&gt;
[[Hydra's Bite]]&lt;br /&gt;
&lt;br /&gt;
[[Eye_of_the_Wyrm]]&lt;br /&gt;
&lt;br /&gt;
'''Oozemancer Artifacts'''&lt;br /&gt;
&lt;br /&gt;
[[Oozing Heart]]&lt;br /&gt;
&lt;br /&gt;
[[Eyal's Will]]&lt;br /&gt;
&lt;br /&gt;
'''Summoner Artifacts&lt;br /&gt;
'''&lt;br /&gt;
[[Great Caller]]&lt;br /&gt;
&lt;br /&gt;
'''General Artifacts'''&lt;/div&gt;</summary>
		<author><name>OrionAnderson</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=List_of_wilder_artifacts&amp;diff=12387</id>
		<title>List of wilder artifacts</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=List_of_wilder_artifacts&amp;diff=12387"/>
				<updated>2016-08-07T20:57:37Z</updated>
		
		<summary type="html">&lt;p&gt;OrionAnderson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wyrmic Artifacts&lt;br /&gt;
&lt;br /&gt;
[[Hydra's Bite]]&lt;br /&gt;
&lt;br /&gt;
[[Eye_of_the_Wyrm]]&lt;br /&gt;
&lt;br /&gt;
Oozemancer Artifacts&lt;br /&gt;
&lt;br /&gt;
[[Oozing Heart]]&lt;br /&gt;
&lt;br /&gt;
[[Eyal's Will]]&lt;br /&gt;
&lt;br /&gt;
Summoner Artifacts&lt;br /&gt;
&lt;br /&gt;
[[Great Caller]]&lt;br /&gt;
&lt;br /&gt;
General Artifacts&lt;/div&gt;</summary>
		<author><name>OrionAnderson</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=List_of_wilder_artifacts&amp;diff=12386</id>
		<title>List of wilder artifacts</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=List_of_wilder_artifacts&amp;diff=12386"/>
				<updated>2016-08-07T19:56:02Z</updated>
		
		<summary type="html">&lt;p&gt;OrionAnderson: Created page with &amp;quot;Wyrmic Artifacts  Hydra's Bite  Eye_Of_The_Wyrm  Oozemancer Artifacts  Oozing Heart  Eyal's Will  Summoner Artifacts  Great Caller  General Artifacts&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wyrmic Artifacts&lt;br /&gt;
&lt;br /&gt;
[[Hydra's Bite]]&lt;br /&gt;
&lt;br /&gt;
[[Eye_Of_The_Wyrm]]&lt;br /&gt;
&lt;br /&gt;
Oozemancer Artifacts&lt;br /&gt;
&lt;br /&gt;
[[Oozing Heart]]&lt;br /&gt;
&lt;br /&gt;
[[Eyal's Will]]&lt;br /&gt;
&lt;br /&gt;
Summoner Artifacts&lt;br /&gt;
&lt;br /&gt;
[[Great Caller]]&lt;br /&gt;
&lt;br /&gt;
General Artifacts&lt;/div&gt;</summary>
		<author><name>OrionAnderson</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=List_of_artifact_mindstars&amp;diff=12385</id>
		<title>List of artifact mindstars</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=List_of_artifact_mindstars&amp;diff=12385"/>
				<updated>2016-08-07T19:53:44Z</updated>
		
		<summary type="html">&lt;p&gt;OrionAnderson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Serpent's Glare]]&lt;br /&gt;
&lt;br /&gt;
[[Bloomsoul]]&lt;br /&gt;
&lt;br /&gt;
[[Great Caller]]&lt;br /&gt;
&lt;br /&gt;
[[Oozing Heart]]&lt;br /&gt;
&lt;br /&gt;
[[Amethyst of Sanctuary]]&lt;br /&gt;
&lt;br /&gt;
[[Eye_of_the_Wyrm|Eye Of The Wyrm]]&lt;br /&gt;
&lt;br /&gt;
[[Nexus of the Way]]&lt;br /&gt;
&lt;br /&gt;
[[Core_of_the_Forge|Core Of The Forge]]&lt;br /&gt;
&lt;br /&gt;
[[Eyal's Will]]&lt;br /&gt;
&lt;br /&gt;
[[Psionic Fury]]&lt;br /&gt;
&lt;br /&gt;
[[Writhing_Essence_of_Nightmares|Writhing Essence Of Nightmares]]&lt;/div&gt;</summary>
		<author><name>OrionAnderson</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=List_of_artifact_mindstars&amp;diff=12384</id>
		<title>List of artifact mindstars</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=List_of_artifact_mindstars&amp;diff=12384"/>
				<updated>2016-08-07T19:46:34Z</updated>
		
		<summary type="html">&lt;p&gt;OrionAnderson: Created page with &amp;quot;Serpent's Glare  Bloomsoul  Great Caller  Oozing Heart  Amethyst of Sanctuary  Eye Of The Wyrm  Nexus of the Way  Core Of The Forge  Eyal's W...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Serpent's Glare]]&lt;br /&gt;
&lt;br /&gt;
[[Bloomsoul]]&lt;br /&gt;
&lt;br /&gt;
[[Great Caller]]&lt;br /&gt;
&lt;br /&gt;
[[Oozing Heart]]&lt;br /&gt;
&lt;br /&gt;
[[Amethyst of Sanctuary]]&lt;br /&gt;
&lt;br /&gt;
[[Eye Of The Wyrm]]&lt;br /&gt;
&lt;br /&gt;
[[Nexus of the Way]]&lt;br /&gt;
&lt;br /&gt;
[[Core Of The Forge]]&lt;br /&gt;
&lt;br /&gt;
[[Eyal's Will]]&lt;br /&gt;
&lt;br /&gt;
[[Psionic Fury]]&lt;br /&gt;
&lt;br /&gt;
[[Writhing Essence Of Nightmares]]&lt;/div&gt;</summary>
		<author><name>OrionAnderson</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=List_of_artifact_tridents&amp;diff=12383</id>
		<title>List of artifact tridents</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=List_of_artifact_tridents&amp;diff=12383"/>
				<updated>2016-08-07T19:42:04Z</updated>
		
		<summary type="html">&lt;p&gt;OrionAnderson: Created page with &amp;quot;Trident of the Tides  Legacy of the Naloren  The River's Fury&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Trident of the Tides]]&lt;br /&gt;
&lt;br /&gt;
[[Legacy of the Naloren]]&lt;br /&gt;
&lt;br /&gt;
[[The River's Fury]]&lt;/div&gt;</summary>
		<author><name>OrionAnderson</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Artifact&amp;diff=12382</id>
		<title>Artifact</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Artifact&amp;diff=12382"/>
				<updated>2016-08-07T19:41:00Z</updated>
		
		<summary type="html">&lt;p&gt;OrionAnderson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Artifacts]]&lt;br /&gt;
&lt;br /&gt;
Artifacts are powerful, unique [[items]].  They come in two flavors: &amp;lt;span style=&amp;quot;font-weight: bold; color: #CCCC00; background: #888888;&amp;quot;&amp;gt;Standard Artifacts&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;font-weight: bold; color: #FF7F00;&amp;quot;&amp;gt;Random Artifacts&amp;lt;/span&amp;gt;.  This page summarizes the Standard Artifacts.&lt;br /&gt;
&lt;br /&gt;
'''Note to editors''': Use the [[Template:Artifact|Template:Artifact]] for individual pages so as to avoid having to build a new table for every. single. one.&lt;br /&gt;
&lt;br /&gt;
==World Artifacts==&lt;br /&gt;
Any artifact listed here can be found anywhere in the game, so long as the level and material are allowed in that particular zone.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
! Artifact !! Type !! Power source !! Level !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Eclipse (artifact)|Eclipse]] || Staff || {{arc}} || 10-20 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Staff of Destruction]] || Staff || {{arc}} || 20-25 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Gravitational Staff]] || Staff || {{arc}} || 25-33 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Sceptre of the Archlich]] || Staff || {{arc}} || 30-38 || Bonus when equipped by a [[Ghoul]], [[Skeleton]], or [[Lich]]; forms a [[item sets|set]] with [[Ring of the Archlich]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Umbral Razor]] || Dagger || {{arc}} || 12-25 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Shantiz the Stormblade]] || Dagger || {{nat}} || 18-33 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Dagger of the Past]] || Dagger || {{arc}} || 20-30 || Forms a [[item sets|set]] with [[Sword of Potential Futures]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Swordbreaker]] || Dagger || - || 20-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon]] || Dagger || {{arc}} || 20-30 || Forms a [[item sets|set]] with [[Star]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Star]] || Dagger || {{arc}} || 20-30 || Forms a [[item sets|set]] with [[Moon]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Spelldrinker]] || Dagger || {{arc}} || 20-30 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Silent Blade]] || Dagger || - || 23-28 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Sword of Potential Futures]] || Longsword || {{arc}} || 20-30 || Forms a [[item sets|set]] with [[Dagger of the Past]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Corpathus]] || Longsword || {{Unk}} || 20-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrigor]] || Longsword || {{arc}},{{unk}} || 20-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Acera]] || Longsword || {{arc}} || 25-35 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Everpyre Blade]] || Longsword || {{nat}} || 28-38 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Punae's Blade]] || Longsword || - || 28-38 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Twilight's Edge]] || Longsword || {{arc}} || 32-42 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Anmalice]] || Longsword || {{psi}},{{Unk}} || 30-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Butcher]] || Longsword || {{psi}} || 36-48 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Spectral Blade]] || Greatsword || {{arc}} || 10-20 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Colaryem]] || Greatsword || {{arc}} || 16-36 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Golden Three-Edged Sword 'The Truth']] || Greatsword || - || 25-32 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Latafayn]] || Greatsword || {{arc}} || 32-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Borosk's Hate]] || Greatsword || - || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Champion's Will]] || Greatsword || {{arc}} || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Crooked Club]] || Mace || - || 12-20 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ureslak's Femur]] || Mace || {{nat}} || 42-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Tirakai's Maul]] || Greatmaul || {{arc}} || 1-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Spellcrusher]] || Greatmaul || {{am}} || 10-20 || Bonus when worn by [[Antimagic]] characters&lt;br /&gt;
|-&lt;br /&gt;
| [[Unstoppable Mauler]] || Greatmaul || - || 23-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Obliterator]] || Greatmaul || - || 23-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Dream Malleus]] || Greatmaul || {{psi}} || 25-40 || Generated with semi-random properties&lt;br /&gt;
|-&lt;br /&gt;
| [[Voratun Hammer of the Deep Bellow]] || Greatmaul || {{arc}} || 38-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Razorblade, the Cursed Waraxe]] || Waraxe || {{psi}} || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Crude Iron Battle Axe of Kroll]] || Battleaxe || - || 39-46 || Bonus when worn by a [[Dwarf]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Eksatin's Ultimatum]] || Battleaxe || - || 39-46 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Stormlash]] || Whip || {{arc}} || 6-15 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Focus Whip]] || Whip || {{psi}} || 18-28 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Scorpion's Tail]] || Whip || {{nat}} || 20-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Hydra's Bite]] || Whip (2H) || {{nat}} || 32-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Skeletal Claw]] || Whip || {{arc}} || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Surefire]] || Longbow || - || 5-15 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Merkul's Second Eye]] || Longbow || {{arc}} || 20-38 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Nithan's Force]] || Sling || {{arc}} || 35-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Hornet Stingers]] || Ammo || {{nat}} || 10-20 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Quiver of the Sun]] || Ammo || {{arc}} || 20-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Quiver of Domination]] || Ammo || - || 20-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Void Quiver]] || Ammo || {{arc}} || 35-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[The Titan's Quiver]] || Ammo || - || 35-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Arkul's Siege Arrows]] || Ammo || - || 42-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Star Shot]] || Ammo || {{arc}} || 25-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Frozen Shards]] || Ammo || {{arc}} || 25-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Pouch of the Subconscious]] || Ammo || - || 25-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Wind Worn Shot]] || Ammo || {{nat}} || 25-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Serpent's Glare]] || Mindstar || {{nat}} || 1-10 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloomsoul]] || Mindstar || {{nat}} || 10-20 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Great Caller]] || Mindstar || {{nat}} || 20-32 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Oozing Heart]] || Mindstar || {{am}} || 27-34 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Amethyst of Sanctuary]] || Mindstar || {{psi}} || 30-38 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Eye of the Wyrm]] || Mindstar || {{nat}} || 30-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Nexus of the Way]] || Mindstar || {{psi}} || 38-50 || Bonus when worn by a [[Yeek]], penalty for [[Halfling]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Core of the Forge]] || Mindstar || {{psi}}, {{nat}} || 38-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Eyal's Will]] || Mindstar || {{am}} || 38-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Feathersteel Amulet]] || Amulet || - || 5-15 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Earthen Beads]] || Amulet || {{nat}} || 10-20 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Shard of Insanity]] || Amulet || - || 20-32 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Unflinching Eye]] || Amulet || {{arc}} || 30-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Frost Lord's Chain]] || Amulet || {{arc}} || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Garkul's Teeth]] || Amulet || - || 40-50 || Forms a [[item sets|set]] with [[Steel Helm of Garkul]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ring of Growth]] || Ring || {{nat}} || 6-20 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Vargh Redemption]] || Ring || {{nat}} || 10-20 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Elemental Fury]] || Ring || {{arc}} || 15-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Inertial Twine]] || Ring || - || 17-28 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ring of the Dead]] || Ring || {{nat}} || 35-42 || Allows resurrection (once)&lt;br /&gt;
|-&lt;br /&gt;
| [[Ring of the Archlich]] || Ring || {{arc}} || 30-40 || Forms a [[item sets|set]] with [[Sceptre of the Archlich]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mnemonic]] || Ring || {{psi}} || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ring of the War Master]] || Ring || - || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Exiler]] || Ring || {{arc}} || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Coral Spray]] || Shield || {{nat}} || 1-15 || Cold cone on [[Block (talent)|Block]] (30%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Mesh]] || Shield || {{nat}} || 15-30 || Constricts on [[Block (talent)|Block]] (30%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Titanic]] || Shield || - || 20-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Fire Dragon Shield]] || Shield || {{nat}} || 27-35 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Piercing Gaze]] || Shield || {{arc}} || 30-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Temporal rift (shield)|Temporal Rift ]] || Shield || {{arc}} || 35-45 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Blightstopper]] || Shield || {{am}} || 36-45 || Bonus when worn by [[Antimagic]] characters&lt;br /&gt;
|-&lt;br /&gt;
| [[Shieldsmaiden]] || Shield || {{arc}} || 36-48 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Summertide]] || Shield || {{nat}} || 38-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Eden's Guile]] || Lt Boots || - || 1-20 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Wanderer's Rest]] || Lt Boots || {{psi}} || 17-28 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cinderfeet]] || Lt Boots || {{arc}} || 28-38 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Aetherwalk]] || Lt Boots || {{arc}} || 30-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Boots of the Hunter]] || Hv Boots || {{psi}} || 30-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Unbreakable Greaves]] || Hv Boots || - || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mighty Girdle]] || Belt || - || 1-25 || Forms a [[item sets|set]] with [[Snow Giant Wraps]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Girdle of the Calm Waters]] || Belt || {{nat}} || 5-14 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Emblem of Evasion]] || Belt || - || 28-38 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Girdle of Preservation]] || Belt || {{nat}} || 45-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Sludgegrip]] || Gloves || {{nat}} || 1-10 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystle's Astral Bindings]] || Gloves || {{arc}} || 8-20 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Snow Giant Wraps]] || Gloves || {{nat}} || 15-25 || Forms a [[item sets|set]] with [[Mighty Girdle]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gloves of the Firm Hand]] || Gloves || - || 17-27 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Spellhunt Remnants]] || Gauntlets || {{am}} || 1-25 || Gains power by consuming {{arc}} artifacts&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm Bringer's Gauntlets]] || Gauntlets || {{arc}} || 25-35 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone Gauntlets of Harkor'Zun]] || Gauntlets || {{arc}} || 26-31 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Dakhtun's Gauntlets]] || Gauntlets || {{arc}} || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Fist of the Destroyer]] || Gauntlets || {{arc}} || 40-50 || Forms a [[item sets|set]] with [[Masochism]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hand of the World-Shaper]] || Gauntlets || {{arc}} || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Wrap of Stone]] || Cloak || {{arc}} || 8-20 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Serpentine Cloak]] || Cloak || {{nat}} || 20-29 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cloth of Dreams]] || Cloak || - || 30-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ethereal Embrace]] || Cloak || {{arc}} || 30-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Guise of the Hated]] || Cloak || {{psi}} || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ureslak's Molted Scales]] || Cloak || {{nat}} || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Radiance]] || Cloak || {{arc}} || 45-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Eye of the Forest]] || Cap || {{nat}} || 24-32 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[The Face of Fear]] || Cap || {{Unk}} || 24-32 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Malslek the Accursed's Hat]] || Cap || {{arc}} || 30-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Omniscience]] || Cap || {{psi}} || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Helm of the Dwarven Emperors]] || Helm || - || 20-28 || Bonus when worn by a [[Dwarf]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Crown of Command]] || Helm || - || 20-35 || Bonus when worn by Halflings&lt;br /&gt;
|-&lt;br /&gt;
| [[Decayed Visage]] || Helm || {{arc}} || 24-32 || Generated with semi-random properties&lt;br /&gt;
|-&lt;br /&gt;
| [[Yaldan Baoth]] || Helm || - || 28-39 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Corrupted Gaze]] || Helm || {{arc}} || 28-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragon-helm of Kroltar]] || Helm || - || 37-45 || Forms a [[item sets|set]] with [[Scale Mail of Kroltar]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Silk Current]] || Cloth || {{arc}} || 1-15 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Vestments of the Conclave]] || Cloth || {{arc}} || 12-22 ||Bonus when worn by human&lt;br /&gt;
|-&lt;br /&gt;
| [[Robe of Force]] || Cloth || - || 20-28 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Spider-Silk Robe of Spydrë]] || Cloth || {{nat}} || 20-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Firewalker]] || Cloth || {{arc}} || 20-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Robe of the Archmage]] || Cloth || {{arc}} || 30-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Temporal Augmentation Robe - Designed In-Style]] || Cloth || {{arc}} || 30-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[The Calm]] || Cloth || {{arc}} || 30-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Evermoss Robe]] || Cloth || {{nat}} || 30-42 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Crimson Robe]] || Cloth || {{psi}} || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Skin of Many]] || Lt Armor || - || 12-22 || Bonus when worn by [[Undead]] characters&lt;br /&gt;
|-&lt;br /&gt;
| [[Behemoth Hide]] || Lt Armor || - || 18-23 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[The Untouchable]] || Lt Armor || {{arc}} || 20-30 || Shields player from damage after receiving strong blow&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue Plight]] || Lt Armor || - || 25-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Death's Embrace]] || Lt Armor || {{arc}} || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Breath of Eyal]] || Lt Armor || {{am}} || 40-50 || Bonus when worn by [[Antimagic]] characters&lt;br /&gt;
|-&lt;br /&gt;
| [[Masochism]] || Lt Armor || {{arc}} || 40-50 || Forms a [[item sets|set]] with [[Fist of the Destroyer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Mail of Bloodletting]] || Hv Armor || {{arc}} || 15-25 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Scale Mail of Kroltar]] || Hv Armor || {{nat}} || 38-45 || Forms a [[item sets|set]] with [[Dragon-helm of Kroltar]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tarrasca]] || Msv Armor || - || 30-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuirass of the Thronesmen]] || Msv Armor || - || 35-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Plate of the Blackened Mind]] || Msv Armor || - || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuirass of the Dark Lord]] || Msv Armor || {{arc}} || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mummified Egg-sac of Ungolë]] || Misc || {{nat}} || 20-35 || -2 [[Lite]] radius when carried&lt;br /&gt;
|-&lt;br /&gt;
| [[Pick of Dwarven Emperors]] || Digger || - || 40-50 || Bonus when worn by a [[Dwarf]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Telekinetic Core]] || Tool || - || 5-20 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Lightbringer's Wand]] || Tool || {{arc}} || 20-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Fortune's Eye]] || Tool || - || 28-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Honeywood Chalice]] || Tool || {{nat}} || 30-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Eternity's Counter]] || Tool || {{arc}} || 35-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[The Guardian's Totem]] || Tool || {{am}} || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Void Shard]] || Tool || {{arc}} || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Tree of Life]] || Tool || {{nat}} || 40-50 || Adds particle effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Prothotipe's Prismatic Eye]] || Gem || {{arc}} || 18-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Windborn Azurite]] || Gem || {{arc}} || 18-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Burning Star]] || Gem || {{arc}} || 20-30 || +1 [[Lite]] radius when carried&lt;br /&gt;
|-&lt;br /&gt;
| [[Summertide Phial]] || Lite || {{nat}} || 1-10 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Umbraphage]] || Lite || - || 20-30 || Permanently lights all tiles in line of sight (range 10) every turn&lt;br /&gt;
|-&lt;br /&gt;
| [[Spectral Cage]] || Lite || {{arc}} || 20-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Dúathedlen Heart]] || Lite || {{arc}} || 30-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Blood of Life]] || Potion || - || 1-50 || Must be drank ''before'' dying&lt;br /&gt;
|-&lt;br /&gt;
| [[Primal Infusion]] || Infusion || {{nat}} || 15-40 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Maj'Eyal World Artifacts===&lt;br /&gt;
These may be found only in [[Maj'Eyal]] zones.&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
! Artifact !! Type !! Power source !! Level !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Penitence]] || Staff || {{arc}} || 10-18 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Bolbum's Big Knocker]] || Staff || {{arc}} || 20-35 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Staff of Arcane Supremacy]] || Staff || {{arc}} || 20-40 || Forms a [[item sets|set]] with [[Hat of Arcane Understanding]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lost Staff of Archmage Tarelion]] || Staff || {{arc}} || 37-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Voice of Telos]] || Staff || {{arc}} || - || Created by [[Telos's Staff Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Spellblaze Shard]] || Dagger || {{arc}} || 12-25 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mercy]] || Dagger || {{psi}} || 30-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Orc Feller]] || Dagger || - || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Witch-Bane]] || Longsword || {{am}} || 38-50 || Bonus when worn by [[Antimagic]] characters&lt;br /&gt;
|-&lt;br /&gt;
| [[Spellblade]] || Longsword || {{arc}} || 40-45 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Genocide]] || Greatsword || {{nat}} || 25-35 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Nature's Vengeance]] || Mace || {{am}} || 20-34 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Blood-Letter]] || Waraxe || {{nat}} || 25-35 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Drake's Bane]] || Battleaxe || - || 20-35 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Thaloren-Tree Longbow]] || Longbow || {{nat}} || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Corpsebow]] || Longbow || {{arc}} || 10-20 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Eldoral Last Resort]] || Sling || - || 15-25 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mirror Shards]] || Amulet || {{arc}} || 18-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Daneth's Neckguard]] || Amulet || - || 20-30 || Bonus when worn by Halflings&lt;br /&gt;
|-&lt;br /&gt;
| [[Spellblaze Echoes]] || Amulet || {{arc}} || 30-39 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Rope Belt of the Thaloren]] || Belt || {{nat}} || 20-30 || Bonus when worn by Thaloren&lt;br /&gt;
|-&lt;br /&gt;
| [[Neira's Memory]] || Belt || {{arc}} || 20-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Fists of the Desert Scorpion]] || Gauntlets || - || 20-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Wind's Whisper]] || Cloak || {{arc}} || 15-25 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Destala's Scales]] || Cloak || {{nat}} || 20-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Hat of Arcane Understanding]] || Cap || {{arc}} || 20-40 || Forms a [[item sets|set]] with [[Staff of Arcane Supremacy]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nature's Blessing]] || Lt Armor || {{am}} || 15-30 || Bonus when worn by [[Antimagic]] characters&lt;br /&gt;
|-&lt;br /&gt;
| [[Thalore-Wood Cuirass]] || Msv Armor || {{nat}} || 8-22 || Bonus when worn by Thaloren&lt;br /&gt;
|-&lt;br /&gt;
| [[Plate Armor of the King]] || Msv Armor || - || 45-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Gwai's Burninator]] || Rod || {{arc}} || 25-35 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Telos's Staff Crystal]] || Gem || {{arc}} || 35-45 || +2 [[Lite]] radius when carried&lt;br /&gt;
|-&lt;br /&gt;
| [[Guidance]] || Lite || {{am}} || 38-50 || Bonus when worn by an [[Antimagic]] actor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Far East World Artifacts===&lt;br /&gt;
These may be found only in [[Far East]] zones.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
! Artifact !! Type !! Power source !! Level !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Rod of Sarrilon]] || Staff || - || 37-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mandible of Ungolmor]] || Dagger || - || 40-50 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Kinetic Spike]] || Dagger || - || 42-50 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Blood-Edge]] || Longsword || {{arc}} || 35-42 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Dawn's Blade]] || Longsword || {{arc}} || 35-42 || Forms a [[item sets|set]] with [[Unsetting Sun]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pendent of the Sun and Moons]] || Amulet || {{arc}} || 35-45 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Unsetting Sun]] || Shield || {{arc}} || 35-45 || Forms a [[item sets|set]] with [[Dawn's Blade]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Scorched Boots]] || Boots || {{arc}} || 30-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Threads of Fate]] || Cloak || {{arc}} || 45-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ancient Tome titled 'Gems and their uses']] || Scroll || - || 30-40 || Starts [[Lost Knowledge]] quest&lt;br /&gt;
|-&lt;br /&gt;
| [[Goedalath Rock]] || Gem || {{arc}} || 42-50 || Negative [[Life]] regen when carried &lt;br /&gt;
|-&lt;br /&gt;
| [[Zemekkys' Broken Hourglass]] || Amulet || {{arc}} || 30-40 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Boss Artifacts==&lt;br /&gt;
Some bosses are associated with certain artifacts. When these bosses die, they have a fixed chance to drop their associated artifact, if it has not already been generated, and otherwise drop a random artifact.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
! Artifact !! Type !! Power source !! Level !! Dropped by&lt;br /&gt;
|-&lt;br /&gt;
| [[Wintertide]] || Longsword || {{arc}} || 35-45 || [[Greater Mummy Lord]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Wintertide Phial]] || Lite || {{arc}} || 1-10 || [[Half-Finished Bone Giant]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Fiery Choker]] || Amulet || {{arc}} || 32-42 || [[Fyrk, Faeros High Guard]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Frost Treads]] || Boots || {{nat}} || 10-18 || [[Rantha the Worm]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragonskull Helm]] || Helm || - || 45-50 || [[Massok the Dragonslayer]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Eel-skin armour]] || Lt Armor || {{nat}} || 5-12 || [[Murgol, the Yaech Lord]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Chromatic Harness]] || Hv Armor || {{nat}} || 40-50 || [[Gorbat, Supreme Wyrmic of the Pride]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Glory of the Pride]] || Ring || - || 40-50  || [[Grushnak, Battlemaster of the Pride]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Nightsong]] || Ring || {{psi}} || 15-23 || [[Subject Z]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Steel Helm of Garkul]] || Helm || {{nat}} || 12-22 || [[Minotaur of the Labyrinth]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Lunar Shield]] || Shield || {{arc}} || 40-50 || [[Nimisil]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Wrathroot's Barkwood]] || Shield || {{nat}} || 12-22 || [[Wrathroot]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Petrified Wood]] || Gem || {{nat}} || 35-45 || [[Snaproot]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal Shard]] || Staff || {{arc}} || 10-22 || [[Shardskin]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Robe]] || Cloth || {{arc}} || 40-50 || [[Rak'shor, Grand Necromancer]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Malediction]] || Waraxe || {{arc}} || 35-45 || [[Lithfengel]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Kor's Fall]] || Staff || {{arc}} || 1-10  || [[The Shade]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Vox]] || Amulet || {{arc}} || 40-50 || [[Kor's Fury]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Telos's Staff (Top Half)]] || Staff || {{arc}} || 40-50 || [[The Shade of Telos]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Choker of Dread]] || Amulet || {{arc}} || 20-28 || [[The Master]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Runed Skull]] || Gem || {{arc}} || 40-50 || [[Pale Drake]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Bill's Tree Trunk]] || Greatmaul || - || 1-10 || [[Bill the Stone Troll]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Sanguine Shield]] || Shield || - || 35-45 || [[Aluin the Fallen]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Whip of Urh'Rok]] || Whip || {{arc}} || 40-50 || [[Corrupted Daelach]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Warmaster Gnarg's Murderblade]] || Greatsword || - || 35-45 || [[Warmaster Gnarg]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Crown of the Elements]] || Cap || {{arc}} || 40-50 || [[Vor, the Grand Geomancer]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Flamewrought]] || Gloves || {{nat}} || 5-12 || [[Ritch Great Hive Mother]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal Focus]] || Gem || {{arc}} || 5-12 || [[Spellblaze Crystal]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal Heart]] || Gem || {{arc}} || 35-42 || [[Spellblaze Simulacrum]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Rod of Annulment]] || Rod || {{arc}} || 5-12 || [[Rhaloren Inquisitor]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Skullcleaver]] || Waraxe || {{arc}} || 5-12 || [[Brotoq the Reaver]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Tooth of the Mouth]] || Digger || - || 5-12 || [[The Mouth]] (65%)&lt;br /&gt;
|-&lt;br /&gt;
| [[The Warped Boots]] || Boots || - || 35-45 || [[The Abomination]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[The Gaping Maw]] || Battleaxe ||  {{nat}} &amp;lt;br/&amp;gt; {{am}} || 38-50 || [[Kra'Tor the Gluttonous]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Withering Orbs]] || Amulet || - || 5-12 || [[The Withering Thing]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Borfast's Cage]] || Msv Armor || - || 20-28 || [[Borfast the Broken]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Aletta's Diadem]] || Cap || - || 20-28 || [[Aletta Soultorn]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Hare-Skin Sling]] || Sling || {{nat}} || 20-28 || [[Filio Flightfond]] (100%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Prox's Lucky Halfling Foot]] || Tool || {{arc}} || 5-12 || [[Prox the Mighty]] (30%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm Fury]] || Longbow || {{arc}} || 40-50 || [[Arch Zephyr]] (50%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Frozen Shroud]] || Cloak || {{arc}} || 40-50 || [[Glacial Legion]] (50%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Blighted Maul]] || Greatmaul || {{arc}} || 40-50 || [[Rotting Titan]] (50%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Molten Skin]] || Lt Armor || {{arc}} || 40-50 || [[Heavy Sentinel]] (50%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Void Orb]] || Ring || {{arc}} || 40-50 || [[Void Spectre]] (50%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Khulmanar's Wrath]] || Battleaxe || {{arc}} || 37-50 || [[Khulmanar, General of Urh'Rok]] (70%)&lt;br /&gt;
|-&lt;br /&gt;
| [[The Bladed Rift]] || Tool || {{arc}} || 30-50 || [[Ak'Gishil]] (100%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Blade of Distorted Time]] || Longsword || {{arc}} || 30-50 || [[Distorted Animated Sword]] (100%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Rune of Reflection]] || Rune || {{arc}} || 5-15 || [[Forest Troll Hedge-Wizard]] (50%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Psionic Fury]] || Mindstar || - || 24-32 || [[Mindworm]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm Bringer's Gauntlets]] || Gauntlets || {{arc}} || 25-35 || [[Horned Horror]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Rungof's Fang]] || Misc || {{nat}} || 20-35 || [[Rungof the Warg Titan]] (100%)&lt;br /&gt;
|-&lt;br /&gt;
| [[The River's Fury]] || Trident || {{arc}} || 1-10 || [[Lady Nashva the Streambender]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Unerring Scalpel]] || Dagger || {{arc}} || 1-12 || [[The Possessed]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Wyrmbreath]] || Gloves || {{nat}} || 12-22 || [[Varsha the Writhing]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Eye of the Dreaming One]] || Tool || {{psi}} || 1-10 || [[The Dreaming One]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Epoch's Curve]] || Longbow || {{arc}} || 15-25 || [[Epoch]] (100%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Far East Boss Artifacts===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
! Artifact !! Type !! Power source !! Level !! Dropped by&lt;br /&gt;
|-&lt;br /&gt;
| [[Life Drinker]] || Dagger || {{arc}} || 40-50 || [[Rak'Shor Cultist]] (100%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Trident of the Tides]] || Trident || - || 30-40 || [[Ukllmswwik the Wise]] (100%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Zone Artifacts==&lt;br /&gt;
Artifacts that can never be found outside of a specific zone.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
! Artifact !! Type !! Power source !! Level !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Void Star]] || Lite || {{arc}} || 1-10&lt;br /&gt;
|&lt;br /&gt;
* Dropped by [[Spacial Disturbance]] in [[Abashed Expanse]]&lt;br /&gt;
* Also defined within [[Unhallowed Morass]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bindings of Eternal Night]] || Mummy Wrap || {{arc}} || 1-50&lt;br /&gt;
|&lt;br /&gt;
* Defined within [[Ancient Elven Ruins]]&lt;br /&gt;
* Forms a [[item sets|set]] with [[Crown of Eternal Night]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Crown of Eternal Night]] || Cap || {{arc}} || 1-50&lt;br /&gt;
|&lt;br /&gt;
* Defined within [[Ancient Elven Ruins]]&lt;br /&gt;
* Forms a [[item sets|set]] with [[Bindings of Eternal Night]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rod of Spydric Poison]] || Rod || - || - || Dropped by [[Ungolë]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cloak of Deception]] || Cloak || {{arc}} || - || Dropped by [[Necromancer (boss)]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Writhing Essence of Nightmares]] || Mindstar || {{psi}} || 20-32 || Defined within [[Dark Crypt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Shifting Boots]] || Boots || {{arc}} || - || Dropped by [[Draebor, the Imp]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Atamathon's Ruby Eye]] || Gem || - || - || Dropped by [[Corrupted Sand Wyrm]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Atamathon's Ruby Eye (activated)]] || Gem || - || - || Dropped by [[Atamathon the Giant Golem]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Yeek-fur Robe]] || Cloth || - || 12-22 || Defined within [[Ruined Halfling Complex]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pearl of Life and Death]] || Gem || - || - || Dropped by [[Argoniel]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Acorn (basic)]] || Misc || - || - || From [[Tranquil Meadow]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Acorn (good)]] || Misc || - || - || From [[Tranquil Meadow]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cold Iron Acorn]] || Misc || - || - || From [[Tranquil Meadow]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodcaller]] || Ring || {{psi}} || - || From [[Hidden Compound]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Robes of Deflection]] || Cloth || {{arc}} || 1-10 || Dropped by [[Lady Zoisla the Tidebringer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Telos's Staff (Bottom Half)]] || Staff || {{arc}} || - || Dropped by [[The Shade of Telos]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Eldritch Pearl]] || Lite || {{arc}} || - || Dropped by [[Slasul]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Legacy of the Naloren]] || Trident || - || 40-50 || Conferred by [[Slasul]] with [[prodigies|Legacy of the Naloren prodigy]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tome of Wildfire]] || Scroll || {{arc}} || 35-45 || Defined within [[Vor Pride]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tome of Uttercold]] || Scroll || {{arc}} || 35-45 || Defined within [[Vor Pride]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Quest/Special Artifacts==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
! Artifact !! Type !! Power source !! Level !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Staff of Absorption]] || Staff || {{arc}} || 30-60 || Dropped by [[The Master]] in [[Dreadfell]] only&lt;br /&gt;
|-&lt;br /&gt;
| [[Awakened Staff of Absorption]] || Staff || {{arc}} || 75+ || Dropped by [[Elandar]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Orb of Many Ways]] || Misc || - || 30-30 || Dropped by [[Golbug the Destroyer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Orb of Undeath (Orb of Command)]] || Misc || - || 50-50 || Dropped by [[Rak'Shor, Grand Necromancer of the Pride]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragon Orb (Orb of Command)]] || Misc || - || 50-50 || Dropped by [[Gorbat, Supreme Wyrmic of the Pride]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elemental Orb (Orb of Command)]] || Misc || - || 50-50 || Dropped by [[Vor, Grand Geomancer of the Pride]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Orb of Destruction (Orb of Command)]] || Misc || - || 50-50 || Dropped by [[Grushnak, Battlemaster of the Pride]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Scrying Orb]] || Misc || - || - || Conferred at birth to [[Human]], [[Dwarf]], [[Halfling]] or [[Elf]] races&lt;br /&gt;
|-&lt;br /&gt;
| [[Rod of Recall]] || Rod || - || - || Dropped by the first [[rank|boss]] killed&lt;br /&gt;
|-&lt;br /&gt;
| [[Transmogrification Chest]] || Misc || - || - || Conferred at birth once [[unlock]]ed&lt;br /&gt;
|-&lt;br /&gt;
| [[Telos Spire of Power]] || Staff || {{arc}} || 37-50 || Assembled with [[prodigies|Secrets of Telos prodigy]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Crown of Burning Pain]] || Cap || {{arc}} || 20-35 || Dropped by [[Shasshhiy'Kaish]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Heart of Poosh]] || Misc || {{nat}} || 20-35 || Dropped by [[Kelad, the One Who Stole Poosh]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Alchemist Quest]] Artifacts===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
! Alchemist !! Artifact !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|Stire of [[Derth]] || [[Elixir of the Fox]] || +3 [[Cunning]], +3 [[Dexterity]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elixir of Avoidance]] || +6 [[Defense]], +6 Ranged Defense&lt;br /&gt;
|-&lt;br /&gt;
| [[Elixir of Precision]] || +4% Physical Crit chance&lt;br /&gt;
|-&lt;br /&gt;
| [[Lifebinding Emerald]] || Gem: may wield ([[Mindslayer]]) or [[Imbue item (talent)|imbue]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|Marus of [[Elvala]] || [[Elixir of Mysticism]] || +3 [[Magic]], +3 [[Willpower]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elixir of the Savior]] || +4 to all [[saves|saving throws]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elixir of Mastery]] || +4 Stat points&lt;br /&gt;
|-&lt;br /&gt;
| [[Elixir of Invulnerability]] || Potion: invulnerability for 5 turns&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|Ungrol of [[Last Hope]] || [[Elixir of Brawn]] || +3 [[Strength]], +3 [[Constitution]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elixir of Stoneskin]] || +4 [[Armour]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elixir of Foundations]] || +2 Generic Talent points&lt;br /&gt;
|-&lt;br /&gt;
| [[Taint of Telepathy]] || [[Inscriptions|Inscription]]: 5 duration, 15 cooldown&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|Agrimley the Hermit || [[Elixir of Explosive Force]] || +4% Spell Crit chance&lt;br /&gt;
|-&lt;br /&gt;
| [[Elixir of Serendipity]] || +5 [[Luck]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elixir of Focus]] || +2 Class Talent points&lt;br /&gt;
|-&lt;br /&gt;
| [[Infusion of Wild Growth]] || [[Inscriptions|Inscription]]: 5 duration, 15 cooldown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Users looking for artifacts of a specific item type or designed for a certain class should consult the links below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[List of artifact whips]]&lt;br /&gt;
&lt;br /&gt;
[[List of artifact tridents]]&lt;br /&gt;
&lt;br /&gt;
[[List of artifact ammo]]&lt;br /&gt;
&lt;br /&gt;
[[List of artifact launchers]]&lt;br /&gt;
&lt;br /&gt;
[[List of artifact mindstars]]&lt;br /&gt;
&lt;br /&gt;
[[list of artifact staves]]&lt;br /&gt;
&lt;br /&gt;
[[list of artifact daggers]]&lt;br /&gt;
&lt;br /&gt;
[[list of artifact rings]]&lt;br /&gt;
&lt;br /&gt;
[[list of artifact belts]]&lt;br /&gt;
&lt;br /&gt;
[[list of artifact amulets]]&lt;br /&gt;
&lt;br /&gt;
[[list of chronomantic artifacts]]&lt;br /&gt;
&lt;br /&gt;
[[list of wilder artifacts]]&lt;br /&gt;
&lt;br /&gt;
[[list of afflicted artifacts]]&lt;br /&gt;
&lt;br /&gt;
[[list of mage artifacts]]&lt;br /&gt;
&lt;br /&gt;
[[list of psi-affecting artifacts]]&lt;/div&gt;</summary>
		<author><name>OrionAnderson</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=List_of_artifact_whips&amp;diff=12381</id>
		<title>List of artifact whips</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=List_of_artifact_whips&amp;diff=12381"/>
				<updated>2016-08-07T19:37:10Z</updated>
		
		<summary type="html">&lt;p&gt;OrionAnderson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Stormlash]]&lt;br /&gt;
&lt;br /&gt;
[[Focus Whip]]&lt;br /&gt;
&lt;br /&gt;
[[Scorpion's Tail]]&lt;br /&gt;
&lt;br /&gt;
[[Hydra's Bite]] (2H)&lt;br /&gt;
&lt;br /&gt;
[[Skeletal Claw]]&lt;br /&gt;
&lt;br /&gt;
[[Whip of Urh'Rok]]&lt;/div&gt;</summary>
		<author><name>OrionAnderson</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=List_of_artifact_whips&amp;diff=12380</id>
		<title>List of artifact whips</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=List_of_artifact_whips&amp;diff=12380"/>
				<updated>2016-08-07T19:36:46Z</updated>
		
		<summary type="html">&lt;p&gt;OrionAnderson: Created page with &amp;quot;Stormlash  Focus Whip  Scorpion's Tail  Hydra's Bite (2H)  Skeletal Claw  Whip of Uhr'Rok&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Stormlash]]&lt;br /&gt;
&lt;br /&gt;
[[Focus Whip]]&lt;br /&gt;
&lt;br /&gt;
[[Scorpion's Tail]]&lt;br /&gt;
&lt;br /&gt;
[[Hydra's Bite]] (2H)&lt;br /&gt;
&lt;br /&gt;
[[Skeletal Claw]]&lt;br /&gt;
&lt;br /&gt;
[[Whip of Uhr'Rok]]&lt;/div&gt;</summary>
		<author><name>OrionAnderson</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Artifact&amp;diff=12379</id>
		<title>Artifact</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Artifact&amp;diff=12379"/>
				<updated>2016-08-07T19:35:10Z</updated>
		
		<summary type="html">&lt;p&gt;OrionAnderson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Artifacts]]&lt;br /&gt;
&lt;br /&gt;
Artifacts are powerful, unique [[items]].  They come in two flavors: &amp;lt;span style=&amp;quot;font-weight: bold; color: #CCCC00; background: #888888;&amp;quot;&amp;gt;Standard Artifacts&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;font-weight: bold; color: #FF7F00;&amp;quot;&amp;gt;Random Artifacts&amp;lt;/span&amp;gt;.  This page summarizes the Standard Artifacts.&lt;br /&gt;
&lt;br /&gt;
'''Note to editors''': Use the [[Template:Artifact|Template:Artifact]] for individual pages so as to avoid having to build a new table for every. single. one.&lt;br /&gt;
&lt;br /&gt;
==World Artifacts==&lt;br /&gt;
Any artifact listed here can be found anywhere in the game, so long as the level and material are allowed in that particular zone.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
! Artifact !! Type !! Power source !! Level !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Eclipse (artifact)|Eclipse]] || Staff || {{arc}} || 10-20 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Staff of Destruction]] || Staff || {{arc}} || 20-25 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Gravitational Staff]] || Staff || {{arc}} || 25-33 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Sceptre of the Archlich]] || Staff || {{arc}} || 30-38 || Bonus when equipped by a [[Ghoul]], [[Skeleton]], or [[Lich]]; forms a [[item sets|set]] with [[Ring of the Archlich]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Umbral Razor]] || Dagger || {{arc}} || 12-25 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Shantiz the Stormblade]] || Dagger || {{nat}} || 18-33 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Dagger of the Past]] || Dagger || {{arc}} || 20-30 || Forms a [[item sets|set]] with [[Sword of Potential Futures]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Swordbreaker]] || Dagger || - || 20-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon]] || Dagger || {{arc}} || 20-30 || Forms a [[item sets|set]] with [[Star]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Star]] || Dagger || {{arc}} || 20-30 || Forms a [[item sets|set]] with [[Moon]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Spelldrinker]] || Dagger || {{arc}} || 20-30 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Silent Blade]] || Dagger || - || 23-28 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Sword of Potential Futures]] || Longsword || {{arc}} || 20-30 || Forms a [[item sets|set]] with [[Dagger of the Past]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Corpathus]] || Longsword || {{Unk}} || 20-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrigor]] || Longsword || {{arc}},{{unk}} || 20-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Acera]] || Longsword || {{arc}} || 25-35 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Everpyre Blade]] || Longsword || {{nat}} || 28-38 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Punae's Blade]] || Longsword || - || 28-38 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Twilight's Edge]] || Longsword || {{arc}} || 32-42 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Anmalice]] || Longsword || {{psi}},{{Unk}} || 30-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Butcher]] || Longsword || {{psi}} || 36-48 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Spectral Blade]] || Greatsword || {{arc}} || 10-20 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Colaryem]] || Greatsword || {{arc}} || 16-36 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Golden Three-Edged Sword 'The Truth']] || Greatsword || - || 25-32 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Latafayn]] || Greatsword || {{arc}} || 32-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Borosk's Hate]] || Greatsword || - || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Champion's Will]] || Greatsword || {{arc}} || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Crooked Club]] || Mace || - || 12-20 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ureslak's Femur]] || Mace || {{nat}} || 42-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Tirakai's Maul]] || Greatmaul || {{arc}} || 1-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Spellcrusher]] || Greatmaul || {{am}} || 10-20 || Bonus when worn by [[Antimagic]] characters&lt;br /&gt;
|-&lt;br /&gt;
| [[Unstoppable Mauler]] || Greatmaul || - || 23-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Obliterator]] || Greatmaul || - || 23-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Dream Malleus]] || Greatmaul || {{psi}} || 25-40 || Generated with semi-random properties&lt;br /&gt;
|-&lt;br /&gt;
| [[Voratun Hammer of the Deep Bellow]] || Greatmaul || {{arc}} || 38-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Razorblade, the Cursed Waraxe]] || Waraxe || {{psi}} || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Crude Iron Battle Axe of Kroll]] || Battleaxe || - || 39-46 || Bonus when worn by a [[Dwarf]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Eksatin's Ultimatum]] || Battleaxe || - || 39-46 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Stormlash]] || Whip || {{arc}} || 6-15 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Focus Whip]] || Whip || {{psi}} || 18-28 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Scorpion's Tail]] || Whip || {{nat}} || 20-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Hydra's Bite]] || Whip (2H) || {{nat}} || 32-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Skeletal Claw]] || Whip || {{arc}} || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Surefire]] || Longbow || - || 5-15 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Merkul's Second Eye]] || Longbow || {{arc}} || 20-38 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Nithan's Force]] || Sling || {{arc}} || 35-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Hornet Stingers]] || Ammo || {{nat}} || 10-20 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Quiver of the Sun]] || Ammo || {{arc}} || 20-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Quiver of Domination]] || Ammo || - || 20-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Void Quiver]] || Ammo || {{arc}} || 35-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[The Titan's Quiver]] || Ammo || - || 35-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Arkul's Siege Arrows]] || Ammo || - || 42-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Star Shot]] || Ammo || {{arc}} || 25-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Frozen Shards]] || Ammo || {{arc}} || 25-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Pouch of the Subconscious]] || Ammo || - || 25-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Wind Worn Shot]] || Ammo || {{nat}} || 25-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Serpent's Glare]] || Mindstar || {{nat}} || 1-10 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloomsoul]] || Mindstar || {{nat}} || 10-20 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Great Caller]] || Mindstar || {{nat}} || 20-32 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Oozing Heart]] || Mindstar || {{am}} || 27-34 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Amethyst of Sanctuary]] || Mindstar || {{psi}} || 30-38 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Eye of the Wyrm]] || Mindstar || {{nat}} || 30-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Nexus of the Way]] || Mindstar || {{psi}} || 38-50 || Bonus when worn by a [[Yeek]], penalty for [[Halfling]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Core of the Forge]] || Mindstar || {{psi}}, {{nat}} || 38-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Eyal's Will]] || Mindstar || {{am}} || 38-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Feathersteel Amulet]] || Amulet || - || 5-15 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Earthen Beads]] || Amulet || {{nat}} || 10-20 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Shard of Insanity]] || Amulet || - || 20-32 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Unflinching Eye]] || Amulet || {{arc}} || 30-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Frost Lord's Chain]] || Amulet || {{arc}} || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Garkul's Teeth]] || Amulet || - || 40-50 || Forms a [[item sets|set]] with [[Steel Helm of Garkul]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ring of Growth]] || Ring || {{nat}} || 6-20 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Vargh Redemption]] || Ring || {{nat}} || 10-20 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Elemental Fury]] || Ring || {{arc}} || 15-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Inertial Twine]] || Ring || - || 17-28 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ring of the Dead]] || Ring || {{nat}} || 35-42 || Allows resurrection (once)&lt;br /&gt;
|-&lt;br /&gt;
| [[Ring of the Archlich]] || Ring || {{arc}} || 30-40 || Forms a [[item sets|set]] with [[Sceptre of the Archlich]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mnemonic]] || Ring || {{psi}} || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ring of the War Master]] || Ring || - || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Exiler]] || Ring || {{arc}} || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Coral Spray]] || Shield || {{nat}} || 1-15 || Cold cone on [[Block (talent)|Block]] (30%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Mesh]] || Shield || {{nat}} || 15-30 || Constricts on [[Block (talent)|Block]] (30%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Titanic]] || Shield || - || 20-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Fire Dragon Shield]] || Shield || {{nat}} || 27-35 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Piercing Gaze]] || Shield || {{arc}} || 30-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Temporal rift (shield)|Temporal Rift ]] || Shield || {{arc}} || 35-45 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Blightstopper]] || Shield || {{am}} || 36-45 || Bonus when worn by [[Antimagic]] characters&lt;br /&gt;
|-&lt;br /&gt;
| [[Shieldsmaiden]] || Shield || {{arc}} || 36-48 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Summertide]] || Shield || {{nat}} || 38-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Eden's Guile]] || Lt Boots || - || 1-20 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Wanderer's Rest]] || Lt Boots || {{psi}} || 17-28 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cinderfeet]] || Lt Boots || {{arc}} || 28-38 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Aetherwalk]] || Lt Boots || {{arc}} || 30-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Boots of the Hunter]] || Hv Boots || {{psi}} || 30-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Unbreakable Greaves]] || Hv Boots || - || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mighty Girdle]] || Belt || - || 1-25 || Forms a [[item sets|set]] with [[Snow Giant Wraps]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Girdle of the Calm Waters]] || Belt || {{nat}} || 5-14 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Emblem of Evasion]] || Belt || - || 28-38 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Girdle of Preservation]] || Belt || {{nat}} || 45-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Sludgegrip]] || Gloves || {{nat}} || 1-10 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystle's Astral Bindings]] || Gloves || {{arc}} || 8-20 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Snow Giant Wraps]] || Gloves || {{nat}} || 15-25 || Forms a [[item sets|set]] with [[Mighty Girdle]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gloves of the Firm Hand]] || Gloves || - || 17-27 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Spellhunt Remnants]] || Gauntlets || {{am}} || 1-25 || Gains power by consuming {{arc}} artifacts&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm Bringer's Gauntlets]] || Gauntlets || {{arc}} || 25-35 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone Gauntlets of Harkor'Zun]] || Gauntlets || {{arc}} || 26-31 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Dakhtun's Gauntlets]] || Gauntlets || {{arc}} || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Fist of the Destroyer]] || Gauntlets || {{arc}} || 40-50 || Forms a [[item sets|set]] with [[Masochism]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hand of the World-Shaper]] || Gauntlets || {{arc}} || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Wrap of Stone]] || Cloak || {{arc}} || 8-20 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Serpentine Cloak]] || Cloak || {{nat}} || 20-29 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cloth of Dreams]] || Cloak || - || 30-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ethereal Embrace]] || Cloak || {{arc}} || 30-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Guise of the Hated]] || Cloak || {{psi}} || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ureslak's Molted Scales]] || Cloak || {{nat}} || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Radiance]] || Cloak || {{arc}} || 45-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Eye of the Forest]] || Cap || {{nat}} || 24-32 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[The Face of Fear]] || Cap || {{Unk}} || 24-32 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Malslek the Accursed's Hat]] || Cap || {{arc}} || 30-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Omniscience]] || Cap || {{psi}} || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Helm of the Dwarven Emperors]] || Helm || - || 20-28 || Bonus when worn by a [[Dwarf]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Crown of Command]] || Helm || - || 20-35 || Bonus when worn by Halflings&lt;br /&gt;
|-&lt;br /&gt;
| [[Decayed Visage]] || Helm || {{arc}} || 24-32 || Generated with semi-random properties&lt;br /&gt;
|-&lt;br /&gt;
| [[Yaldan Baoth]] || Helm || - || 28-39 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Corrupted Gaze]] || Helm || {{arc}} || 28-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragon-helm of Kroltar]] || Helm || - || 37-45 || Forms a [[item sets|set]] with [[Scale Mail of Kroltar]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Silk Current]] || Cloth || {{arc}} || 1-15 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Vestments of the Conclave]] || Cloth || {{arc}} || 12-22 ||Bonus when worn by human&lt;br /&gt;
|-&lt;br /&gt;
| [[Robe of Force]] || Cloth || - || 20-28 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Spider-Silk Robe of Spydrë]] || Cloth || {{nat}} || 20-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Firewalker]] || Cloth || {{arc}} || 20-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Robe of the Archmage]] || Cloth || {{arc}} || 30-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Temporal Augmentation Robe - Designed In-Style]] || Cloth || {{arc}} || 30-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[The Calm]] || Cloth || {{arc}} || 30-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Evermoss Robe]] || Cloth || {{nat}} || 30-42 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Crimson Robe]] || Cloth || {{psi}} || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Skin of Many]] || Lt Armor || - || 12-22 || Bonus when worn by [[Undead]] characters&lt;br /&gt;
|-&lt;br /&gt;
| [[Behemoth Hide]] || Lt Armor || - || 18-23 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[The Untouchable]] || Lt Armor || {{arc}} || 20-30 || Shields player from damage after receiving strong blow&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue Plight]] || Lt Armor || - || 25-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Death's Embrace]] || Lt Armor || {{arc}} || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Breath of Eyal]] || Lt Armor || {{am}} || 40-50 || Bonus when worn by [[Antimagic]] characters&lt;br /&gt;
|-&lt;br /&gt;
| [[Masochism]] || Lt Armor || {{arc}} || 40-50 || Forms a [[item sets|set]] with [[Fist of the Destroyer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Mail of Bloodletting]] || Hv Armor || {{arc}} || 15-25 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Scale Mail of Kroltar]] || Hv Armor || {{nat}} || 38-45 || Forms a [[item sets|set]] with [[Dragon-helm of Kroltar]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tarrasca]] || Msv Armor || - || 30-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuirass of the Thronesmen]] || Msv Armor || - || 35-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Plate of the Blackened Mind]] || Msv Armor || - || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuirass of the Dark Lord]] || Msv Armor || {{arc}} || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mummified Egg-sac of Ungolë]] || Misc || {{nat}} || 20-35 || -2 [[Lite]] radius when carried&lt;br /&gt;
|-&lt;br /&gt;
| [[Pick of Dwarven Emperors]] || Digger || - || 40-50 || Bonus when worn by a [[Dwarf]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Telekinetic Core]] || Tool || - || 5-20 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Lightbringer's Wand]] || Tool || {{arc}} || 20-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Fortune's Eye]] || Tool || - || 28-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Honeywood Chalice]] || Tool || {{nat}} || 30-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Eternity's Counter]] || Tool || {{arc}} || 35-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[The Guardian's Totem]] || Tool || {{am}} || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Void Shard]] || Tool || {{arc}} || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Tree of Life]] || Tool || {{nat}} || 40-50 || Adds particle effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Prothotipe's Prismatic Eye]] || Gem || {{arc}} || 18-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Windborn Azurite]] || Gem || {{arc}} || 18-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Burning Star]] || Gem || {{arc}} || 20-30 || +1 [[Lite]] radius when carried&lt;br /&gt;
|-&lt;br /&gt;
| [[Summertide Phial]] || Lite || {{nat}} || 1-10 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Umbraphage]] || Lite || - || 20-30 || Permanently lights all tiles in line of sight (range 10) every turn&lt;br /&gt;
|-&lt;br /&gt;
| [[Spectral Cage]] || Lite || {{arc}} || 20-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Dúathedlen Heart]] || Lite || {{arc}} || 30-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Blood of Life]] || Potion || - || 1-50 || Must be drank ''before'' dying&lt;br /&gt;
|-&lt;br /&gt;
| [[Primal Infusion]] || Infusion || {{nat}} || 15-40 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Maj'Eyal World Artifacts===&lt;br /&gt;
These may be found only in [[Maj'Eyal]] zones.&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
! Artifact !! Type !! Power source !! Level !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Penitence]] || Staff || {{arc}} || 10-18 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Bolbum's Big Knocker]] || Staff || {{arc}} || 20-35 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Staff of Arcane Supremacy]] || Staff || {{arc}} || 20-40 || Forms a [[item sets|set]] with [[Hat of Arcane Understanding]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lost Staff of Archmage Tarelion]] || Staff || {{arc}} || 37-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Voice of Telos]] || Staff || {{arc}} || - || Created by [[Telos's Staff Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Spellblaze Shard]] || Dagger || {{arc}} || 12-25 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mercy]] || Dagger || {{psi}} || 30-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Orc Feller]] || Dagger || - || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Witch-Bane]] || Longsword || {{am}} || 38-50 || Bonus when worn by [[Antimagic]] characters&lt;br /&gt;
|-&lt;br /&gt;
| [[Spellblade]] || Longsword || {{arc}} || 40-45 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Genocide]] || Greatsword || {{nat}} || 25-35 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Nature's Vengeance]] || Mace || {{am}} || 20-34 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Blood-Letter]] || Waraxe || {{nat}} || 25-35 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Drake's Bane]] || Battleaxe || - || 20-35 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Thaloren-Tree Longbow]] || Longbow || {{nat}} || 40-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Corpsebow]] || Longbow || {{arc}} || 10-20 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Eldoral Last Resort]] || Sling || - || 15-25 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mirror Shards]] || Amulet || {{arc}} || 18-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Daneth's Neckguard]] || Amulet || - || 20-30 || Bonus when worn by Halflings&lt;br /&gt;
|-&lt;br /&gt;
| [[Spellblaze Echoes]] || Amulet || {{arc}} || 30-39 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Rope Belt of the Thaloren]] || Belt || {{nat}} || 20-30 || Bonus when worn by Thaloren&lt;br /&gt;
|-&lt;br /&gt;
| [[Neira's Memory]] || Belt || {{arc}} || 20-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Fists of the Desert Scorpion]] || Gauntlets || - || 20-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Wind's Whisper]] || Cloak || {{arc}} || 15-25 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Destala's Scales]] || Cloak || {{nat}} || 20-30 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Hat of Arcane Understanding]] || Cap || {{arc}} || 20-40 || Forms a [[item sets|set]] with [[Staff of Arcane Supremacy]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nature's Blessing]] || Lt Armor || {{am}} || 15-30 || Bonus when worn by [[Antimagic]] characters&lt;br /&gt;
|-&lt;br /&gt;
| [[Thalore-Wood Cuirass]] || Msv Armor || {{nat}} || 8-22 || Bonus when worn by Thaloren&lt;br /&gt;
|-&lt;br /&gt;
| [[Plate Armor of the King]] || Msv Armor || - || 45-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Gwai's Burninator]] || Rod || {{arc}} || 25-35 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Telos's Staff Crystal]] || Gem || {{arc}} || 35-45 || +2 [[Lite]] radius when carried&lt;br /&gt;
|-&lt;br /&gt;
| [[Guidance]] || Lite || {{am}} || 38-50 || Bonus when worn by an [[Antimagic]] actor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Far East World Artifacts===&lt;br /&gt;
These may be found only in [[Far East]] zones.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
! Artifact !! Type !! Power source !! Level !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Rod of Sarrilon]] || Staff || - || 37-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mandible of Ungolmor]] || Dagger || - || 40-50 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Kinetic Spike]] || Dagger || - || 42-50 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Blood-Edge]] || Longsword || {{arc}} || 35-42 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Dawn's Blade]] || Longsword || {{arc}} || 35-42 || Forms a [[item sets|set]] with [[Unsetting Sun]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pendent of the Sun and Moons]] || Amulet || {{arc}} || 35-45 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Unsetting Sun]] || Shield || {{arc}} || 35-45 || Forms a [[item sets|set]] with [[Dawn's Blade]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Scorched Boots]] || Boots || {{arc}} || 30-40 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Threads of Fate]] || Cloak || {{arc}} || 45-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ancient Tome titled 'Gems and their uses']] || Scroll || - || 30-40 || Starts [[Lost Knowledge]] quest&lt;br /&gt;
|-&lt;br /&gt;
| [[Goedalath Rock]] || Gem || {{arc}} || 42-50 || Negative [[Life]] regen when carried &lt;br /&gt;
|-&lt;br /&gt;
| [[Zemekkys' Broken Hourglass]] || Amulet || {{arc}} || 30-40 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Boss Artifacts==&lt;br /&gt;
Some bosses are associated with certain artifacts. When these bosses die, they have a fixed chance to drop their associated artifact, if it has not already been generated, and otherwise drop a random artifact.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
! Artifact !! Type !! Power source !! Level !! Dropped by&lt;br /&gt;
|-&lt;br /&gt;
| [[Wintertide]] || Longsword || {{arc}} || 35-45 || [[Greater Mummy Lord]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Wintertide Phial]] || Lite || {{arc}} || 1-10 || [[Half-Finished Bone Giant]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Fiery Choker]] || Amulet || {{arc}} || 32-42 || [[Fyrk, Faeros High Guard]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Frost Treads]] || Boots || {{nat}} || 10-18 || [[Rantha the Worm]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragonskull Helm]] || Helm || - || 45-50 || [[Massok the Dragonslayer]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Eel-skin armour]] || Lt Armor || {{nat}} || 5-12 || [[Murgol, the Yaech Lord]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Chromatic Harness]] || Hv Armor || {{nat}} || 40-50 || [[Gorbat, Supreme Wyrmic of the Pride]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Glory of the Pride]] || Ring || - || 40-50  || [[Grushnak, Battlemaster of the Pride]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Nightsong]] || Ring || {{psi}} || 15-23 || [[Subject Z]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Steel Helm of Garkul]] || Helm || {{nat}} || 12-22 || [[Minotaur of the Labyrinth]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Lunar Shield]] || Shield || {{arc}} || 40-50 || [[Nimisil]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Wrathroot's Barkwood]] || Shield || {{nat}} || 12-22 || [[Wrathroot]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Petrified Wood]] || Gem || {{nat}} || 35-45 || [[Snaproot]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal Shard]] || Staff || {{arc}} || 10-22 || [[Shardskin]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Robe]] || Cloth || {{arc}} || 40-50 || [[Rak'shor, Grand Necromancer]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Malediction]] || Waraxe || {{arc}} || 35-45 || [[Lithfengel]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Kor's Fall]] || Staff || {{arc}} || 1-10  || [[The Shade]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Vox]] || Amulet || {{arc}} || 40-50 || [[Kor's Fury]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Telos's Staff (Top Half)]] || Staff || {{arc}} || 40-50 || [[The Shade of Telos]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Choker of Dread]] || Amulet || {{arc}} || 20-28 || [[The Master]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Runed Skull]] || Gem || {{arc}} || 40-50 || [[Pale Drake]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Bill's Tree Trunk]] || Greatmaul || - || 1-10 || [[Bill the Stone Troll]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Sanguine Shield]] || Shield || - || 35-45 || [[Aluin the Fallen]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Whip of Urh'Rok]] || Whip || {{arc}} || 40-50 || [[Corrupted Daelach]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Warmaster Gnarg's Murderblade]] || Greatsword || - || 35-45 || [[Warmaster Gnarg]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Crown of the Elements]] || Cap || {{arc}} || 40-50 || [[Vor, the Grand Geomancer]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Flamewrought]] || Gloves || {{nat}} || 5-12 || [[Ritch Great Hive Mother]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal Focus]] || Gem || {{arc}} || 5-12 || [[Spellblaze Crystal]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal Heart]] || Gem || {{arc}} || 35-42 || [[Spellblaze Simulacrum]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Rod of Annulment]] || Rod || {{arc}} || 5-12 || [[Rhaloren Inquisitor]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Skullcleaver]] || Waraxe || {{arc}} || 5-12 || [[Brotoq the Reaver]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Tooth of the Mouth]] || Digger || - || 5-12 || [[The Mouth]] (65%)&lt;br /&gt;
|-&lt;br /&gt;
| [[The Warped Boots]] || Boots || - || 35-45 || [[The Abomination]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[The Gaping Maw]] || Battleaxe ||  {{nat}} &amp;lt;br/&amp;gt; {{am}} || 38-50 || [[Kra'Tor the Gluttonous]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Withering Orbs]] || Amulet || - || 5-12 || [[The Withering Thing]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Borfast's Cage]] || Msv Armor || - || 20-28 || [[Borfast the Broken]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Aletta's Diadem]] || Cap || - || 20-28 || [[Aletta Soultorn]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Hare-Skin Sling]] || Sling || {{nat}} || 20-28 || [[Filio Flightfond]] (100%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Prox's Lucky Halfling Foot]] || Tool || {{arc}} || 5-12 || [[Prox the Mighty]] (30%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm Fury]] || Longbow || {{arc}} || 40-50 || [[Arch Zephyr]] (50%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Frozen Shroud]] || Cloak || {{arc}} || 40-50 || [[Glacial Legion]] (50%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Blighted Maul]] || Greatmaul || {{arc}} || 40-50 || [[Rotting Titan]] (50%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Molten Skin]] || Lt Armor || {{arc}} || 40-50 || [[Heavy Sentinel]] (50%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Void Orb]] || Ring || {{arc}} || 40-50 || [[Void Spectre]] (50%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Khulmanar's Wrath]] || Battleaxe || {{arc}} || 37-50 || [[Khulmanar, General of Urh'Rok]] (70%)&lt;br /&gt;
|-&lt;br /&gt;
| [[The Bladed Rift]] || Tool || {{arc}} || 30-50 || [[Ak'Gishil]] (100%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Blade of Distorted Time]] || Longsword || {{arc}} || 30-50 || [[Distorted Animated Sword]] (100%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Rune of Reflection]] || Rune || {{arc}} || 5-15 || [[Forest Troll Hedge-Wizard]] (50%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Psionic Fury]] || Mindstar || - || 24-32 || [[Mindworm]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm Bringer's Gauntlets]] || Gauntlets || {{arc}} || 25-35 || [[Horned Horror]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Rungof's Fang]] || Misc || {{nat}} || 20-35 || [[Rungof the Warg Titan]] (100%)&lt;br /&gt;
|-&lt;br /&gt;
| [[The River's Fury]] || Trident || {{arc}} || 1-10 || [[Lady Nashva the Streambender]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Unerring Scalpel]] || Dagger || {{arc}} || 1-12 || [[The Possessed]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Wyrmbreath]] || Gloves || {{nat}} || 12-22 || [[Varsha the Writhing]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Eye of the Dreaming One]] || Tool || {{psi}} || 1-10 || [[The Dreaming One]] (25%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Epoch's Curve]] || Longbow || {{arc}} || 15-25 || [[Epoch]] (100%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Far East Boss Artifacts===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
! Artifact !! Type !! Power source !! Level !! Dropped by&lt;br /&gt;
|-&lt;br /&gt;
| [[Life Drinker]] || Dagger || {{arc}} || 40-50 || [[Rak'Shor Cultist]] (100%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Trident of the Tides]] || Trident || - || 30-40 || [[Ukllmswwik the Wise]] (100%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Zone Artifacts==&lt;br /&gt;
Artifacts that can never be found outside of a specific zone.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
! Artifact !! Type !! Power source !! Level !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Void Star]] || Lite || {{arc}} || 1-10&lt;br /&gt;
|&lt;br /&gt;
* Dropped by [[Spacial Disturbance]] in [[Abashed Expanse]]&lt;br /&gt;
* Also defined within [[Unhallowed Morass]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bindings of Eternal Night]] || Mummy Wrap || {{arc}} || 1-50&lt;br /&gt;
|&lt;br /&gt;
* Defined within [[Ancient Elven Ruins]]&lt;br /&gt;
* Forms a [[item sets|set]] with [[Crown of Eternal Night]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Crown of Eternal Night]] || Cap || {{arc}} || 1-50&lt;br /&gt;
|&lt;br /&gt;
* Defined within [[Ancient Elven Ruins]]&lt;br /&gt;
* Forms a [[item sets|set]] with [[Bindings of Eternal Night]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rod of Spydric Poison]] || Rod || - || - || Dropped by [[Ungolë]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cloak of Deception]] || Cloak || {{arc}} || - || Dropped by [[Necromancer (boss)]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Writhing Essence of Nightmares]] || Mindstar || {{psi}} || 20-32 || Defined within [[Dark Crypt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Shifting Boots]] || Boots || {{arc}} || - || Dropped by [[Draebor, the Imp]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Atamathon's Ruby Eye]] || Gem || - || - || Dropped by [[Corrupted Sand Wyrm]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Atamathon's Ruby Eye (activated)]] || Gem || - || - || Dropped by [[Atamathon the Giant Golem]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Yeek-fur Robe]] || Cloth || - || 12-22 || Defined within [[Ruined Halfling Complex]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pearl of Life and Death]] || Gem || - || - || Dropped by [[Argoniel]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Acorn (basic)]] || Misc || - || - || From [[Tranquil Meadow]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Acorn (good)]] || Misc || - || - || From [[Tranquil Meadow]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cold Iron Acorn]] || Misc || - || - || From [[Tranquil Meadow]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodcaller]] || Ring || {{psi}} || - || From [[Hidden Compound]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Robes of Deflection]] || Cloth || {{arc}} || 1-10 || Dropped by [[Lady Zoisla the Tidebringer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Telos's Staff (Bottom Half)]] || Staff || {{arc}} || - || Dropped by [[The Shade of Telos]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Eldritch Pearl]] || Lite || {{arc}} || - || Dropped by [[Slasul]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Legacy of the Naloren]] || Trident || - || 40-50 || Conferred by [[Slasul]] with [[prodigies|Legacy of the Naloren prodigy]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tome of Wildfire]] || Scroll || {{arc}} || 35-45 || Defined within [[Vor Pride]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tome of Uttercold]] || Scroll || {{arc}} || 35-45 || Defined within [[Vor Pride]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Quest/Special Artifacts==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
! Artifact !! Type !! Power source !! Level !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Staff of Absorption]] || Staff || {{arc}} || 30-60 || Dropped by [[The Master]] in [[Dreadfell]] only&lt;br /&gt;
|-&lt;br /&gt;
| [[Awakened Staff of Absorption]] || Staff || {{arc}} || 75+ || Dropped by [[Elandar]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Orb of Many Ways]] || Misc || - || 30-30 || Dropped by [[Golbug the Destroyer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Orb of Undeath (Orb of Command)]] || Misc || - || 50-50 || Dropped by [[Rak'Shor, Grand Necromancer of the Pride]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragon Orb (Orb of Command)]] || Misc || - || 50-50 || Dropped by [[Gorbat, Supreme Wyrmic of the Pride]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elemental Orb (Orb of Command)]] || Misc || - || 50-50 || Dropped by [[Vor, Grand Geomancer of the Pride]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Orb of Destruction (Orb of Command)]] || Misc || - || 50-50 || Dropped by [[Grushnak, Battlemaster of the Pride]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Scrying Orb]] || Misc || - || - || Conferred at birth to [[Human]], [[Dwarf]], [[Halfling]] or [[Elf]] races&lt;br /&gt;
|-&lt;br /&gt;
| [[Rod of Recall]] || Rod || - || - || Dropped by the first [[rank|boss]] killed&lt;br /&gt;
|-&lt;br /&gt;
| [[Transmogrification Chest]] || Misc || - || - || Conferred at birth once [[unlock]]ed&lt;br /&gt;
|-&lt;br /&gt;
| [[Telos Spire of Power]] || Staff || {{arc}} || 37-50 || Assembled with [[prodigies|Secrets of Telos prodigy]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Crown of Burning Pain]] || Cap || {{arc}} || 20-35 || Dropped by [[Shasshhiy'Kaish]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Heart of Poosh]] || Misc || {{nat}} || 20-35 || Dropped by [[Kelad, the One Who Stole Poosh]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Alchemist Quest]] Artifacts===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
! Alchemist !! Artifact !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|Stire of [[Derth]] || [[Elixir of the Fox]] || +3 [[Cunning]], +3 [[Dexterity]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elixir of Avoidance]] || +6 [[Defense]], +6 Ranged Defense&lt;br /&gt;
|-&lt;br /&gt;
| [[Elixir of Precision]] || +4% Physical Crit chance&lt;br /&gt;
|-&lt;br /&gt;
| [[Lifebinding Emerald]] || Gem: may wield ([[Mindslayer]]) or [[Imbue item (talent)|imbue]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|Marus of [[Elvala]] || [[Elixir of Mysticism]] || +3 [[Magic]], +3 [[Willpower]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elixir of the Savior]] || +4 to all [[saves|saving throws]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elixir of Mastery]] || +4 Stat points&lt;br /&gt;
|-&lt;br /&gt;
| [[Elixir of Invulnerability]] || Potion: invulnerability for 5 turns&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|Ungrol of [[Last Hope]] || [[Elixir of Brawn]] || +3 [[Strength]], +3 [[Constitution]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elixir of Stoneskin]] || +4 [[Armour]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elixir of Foundations]] || +2 Generic Talent points&lt;br /&gt;
|-&lt;br /&gt;
| [[Taint of Telepathy]] || [[Inscriptions|Inscription]]: 5 duration, 15 cooldown&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|Agrimley the Hermit || [[Elixir of Explosive Force]] || +4% Spell Crit chance&lt;br /&gt;
|-&lt;br /&gt;
| [[Elixir of Serendipity]] || +5 [[Luck]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elixir of Focus]] || +2 Class Talent points&lt;br /&gt;
|-&lt;br /&gt;
| [[Infusion of Wild Growth]] || [[Inscriptions|Inscription]]: 5 duration, 15 cooldown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Users looking for artifacts of a specific item type or designed for a certain class should consult the links below.&lt;br /&gt;
&lt;br /&gt;
[[List of artifact whips]]&lt;/div&gt;</summary>
		<author><name>OrionAnderson</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Bolbum%27s_Big_Knocker&amp;diff=12378</id>
		<title>Bolbum's Big Knocker</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Bolbum%27s_Big_Knocker&amp;diff=12378"/>
				<updated>2016-08-07T19:31:01Z</updated>
		
		<summary type="html">&lt;p&gt;OrionAnderson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artifact&lt;br /&gt;
|name=Bolbum's Big Knocker&lt;br /&gt;
|unid=thick staff&lt;br /&gt;
|type=Staff&lt;br /&gt;
|source={{Arc}}&lt;br /&gt;
|require=Magic 38&lt;br /&gt;
|rarity=220&lt;br /&gt;
|level=20-35&lt;br /&gt;
|cost=300&lt;br /&gt;
|tier=3&lt;br /&gt;
|basepower=64-70.6&lt;br /&gt;
|usestat=140% Mag&lt;br /&gt;
|apr=10&lt;br /&gt;
|damtype=Physical&lt;br /&gt;
|change_dam=+20% physical&lt;br /&gt;
|abilities=Accuracy: +7&lt;br /&gt;
Spellpower: +12&lt;br /&gt;
&lt;br /&gt;
Spell crit chance: +18%&lt;br /&gt;
&lt;br /&gt;
Talent mastery: +0.20 Spell/Staff Combat&lt;br /&gt;
|description=''A thick staff with a heavy knob on the end.  It was said to be used''&lt;br /&gt;
''by the grand alchemist Bolbum in the Age of Allure.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Much renowned is the fear of his students for their master, and the high rate of''&lt;br /&gt;
&lt;br /&gt;
''cranial injuries amongst them.  Bolbum died with seven daggers in his back and''&lt;br /&gt;
&lt;br /&gt;
''his much-cursed staff went missing after.''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Because of its unusual stat scaling, this item deals far more weapon damage than any others. It is excellent for Arcane Blades, Sun Paladins, and Doombringers who have chosen to pursue Staff Mastery rather than Weapon Mastery, and possibly for Ogre Reavers.&lt;/div&gt;</summary>
		<author><name>OrionAnderson</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Store&amp;diff=12377</id>
		<title>Store</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Store&amp;diff=12377"/>
				<updated>2016-08-07T18:33:45Z</updated>
		
		<summary type="html">&lt;p&gt;OrionAnderson: /* Stores in the  Main Campaign */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many '''stores''' found in the game, usually inside [[zone|towns]]. Stores sell almost all types of equip-able items. Each store is of a certain type (ie. jewelry, swords, light armor), which will determine the inventory that it stocks for sale.&lt;br /&gt;
&lt;br /&gt;
The [[material]] tier for store inventory is restricted to a level range which is set for each town. For example, a town with a material tier of 2-3 will only have tier 2 or tier 3 items in their stores; unless the store is restocked when you reach a particular goal.&lt;br /&gt;
&lt;br /&gt;
Stores will also buy any item you choose to sell.  This is a leftover from the earlier versions in which you had to unlock the [[Transmogrification Chest]] before it was available at birth. There's no real point to selling an item to a store; the [[Transmogrification Chest]] will give the same amount of gold as the store; AND will give energy to the [[Sher'Tul Fortress]] once you have unlocked the fortress.&lt;br /&gt;
&lt;br /&gt;
==Stores in the  [[campaign|Main Campaign]]==&lt;br /&gt;
&lt;br /&gt;
Stores only acquire new inventory three times over the course of the whole game:&lt;br /&gt;
* When you're born&lt;br /&gt;
* After you defeat [[The Master]]&lt;br /&gt;
* After you finish the [[Charred Scar]]&lt;br /&gt;
&lt;br /&gt;
In addition to the standard inventory for each store type, there are a few special features in certain stores:&lt;br /&gt;
&lt;br /&gt;
* Any weapon store in [[Last Hope]] can teach you {{c|Combat Training}} (50 gold) or {{t|Shoot}} (8 gold).&lt;br /&gt;
* The jewelry store in [[Angolwen]] and [[Gates of Morning]] can make custom rings out of your [[gem]]s and blank rings.&lt;br /&gt;
* The staff store in Angolwen can teach you {{c|Staff Combat}}.&lt;br /&gt;
* The [[mindstar]] store in [[Zigur]] can teach you {{c|Mindstar Mastery}} (various prices; locked, then unlocked, then unlocked with bonus).&lt;br /&gt;
* No store in Zigur will sell any filthy {{arc}}-powered items.&lt;br /&gt;
&lt;br /&gt;
'''Incomplete''' table of stores by item type&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item Type !! colspan=&amp;quot;2&amp;quot;|Locations&lt;br /&gt;
|-&lt;br /&gt;
| Infusions || Derth, Shatur (Tier 1-2), Last Hope, Zigur (Tier 1-3)&lt;br /&gt;
|-&lt;br /&gt;
| Runes || Elvala (Tier 1-2), Last Hope, Zigur (Tier 1-3)&lt;br /&gt;
|- &lt;br /&gt;
| Torques || Shatur (Tier 1-2), Zigur (Tier 1-3)&lt;br /&gt;
|-&lt;br /&gt;
| Wands || Angolwen (Tier 1-3) &lt;br /&gt;
|-&lt;br /&gt;
| Swords, Axes, and/or Maces || Derth, Shatur, Elvala (Tier 1-2), Last Hope, Zigur (Tier 1-3)&lt;br /&gt;
|-&lt;br /&gt;
| Bows, Slings, and Ammo || Derth, Shatur (tier 1-2), Last Hope, Zigur (Tier 1-3)&lt;br /&gt;
|-&lt;br /&gt;
| Staves || Elvala (Tier 1-2), Angolwen (Tier 1-3)&lt;br /&gt;
|-&lt;br /&gt;
| Mindstars || Shatur (tier 1-2), Zigur (Tier 1-3)&lt;br /&gt;
|-&lt;br /&gt;
| Lites || Derth (Tier 1)&lt;br /&gt;
|-&lt;br /&gt;
| Picks || Derth (Tier 1-2)&lt;br /&gt;
|- &lt;br /&gt;
| Rings &amp;amp; Amulets || Angolwen (Tier 1-3)&lt;br /&gt;
|-&lt;br /&gt;
| Light Armor || Derth, Elvala, Shatur (Tier 1-2), Last Hope, Zigur (Tier 1-3)&lt;br /&gt;
|- &lt;br /&gt;
| Heavy Armor &amp;amp; Shields || Derth, Shatur (Tier 1-2), Last Hope, Zigur (Tier 1-3) ||&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stores in [[Embers of Rage]]==&lt;br /&gt;
&lt;br /&gt;
In addition to the town stores in [[Embers of Rage]], certain zones have [[Ancient Automated Archive]]s which are portable vending machines. These can be reprogrammed to go to other places. The Embers campaign also has one special zone which is a special store: [[Kaltor's Shop]].&lt;br /&gt;
&lt;br /&gt;
Note that in [[Embers of Rage]] - unlike the main campaign - the [[APE]] device does ''not'' turn excess items into gold. Your only source of gold in this campaign is dropped by NPCs or otherwise acquired.&lt;/div&gt;</summary>
		<author><name>OrionAnderson</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Talk:Light_Egos&amp;diff=12376</id>
		<title>Talk:Light Egos</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Talk:Light_Egos&amp;diff=12376"/>
				<updated>2016-08-07T18:19:47Z</updated>
		
		<summary type="html">&lt;p&gt;OrionAnderson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Can we make this table sortable by power source?&lt;/div&gt;</summary>
		<author><name>OrionAnderson</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Talk:Egos-rings&amp;diff=12375</id>
		<title>Talk:Egos-rings</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Talk:Egos-rings&amp;diff=12375"/>
				<updated>2016-08-07T18:18:21Z</updated>
		
		<summary type="html">&lt;p&gt;OrionAnderson: Created page with &amp;quot;I've never seen a lot of these egos, even the allegedly common ones. Do they all still exist?&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I've never seen a lot of these egos, even the allegedly common ones. Do they all still exist?&lt;/div&gt;</summary>
		<author><name>OrionAnderson</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Talent&amp;diff=12374</id>
		<title>Talent</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Talent&amp;diff=12374"/>
				<updated>2016-08-07T18:08:17Z</updated>
		
		<summary type="html">&lt;p&gt;OrionAnderson: /* {{c|Vile Life}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;!-- Version of ToME when this page was written --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 1px solid gray; font-size: large;&amp;quot;&lt;br /&gt;
|ToME Version: || 1.4.3&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- Please update if you update the page! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Talents''' are all of the skills and spells your character can learn.  Most are available based on your [[class]] or [[race]], although some can be learned from [[escorts|escort quests]] or other [[quests]].  &lt;br /&gt;
&lt;br /&gt;
Learnable talents are divided into two broad groups: '''Class talents''' and '''Generic talents'''.  Class talents are specialized skills that only specific [[classes]] may learn; Generic talents represent more general knowledge and are usually available to several classes.  Some (but not all) Generic talents may be purchased in [[stores]], or acquired as quest rewards. [[Race|Racial]] talents are also Generic. &lt;br /&gt;
&lt;br /&gt;
Certain equipment may bestow a talent on you, including talents not available any other way (for example, [[Block]]). These talents exist only while you have the item equipped.&lt;br /&gt;
&lt;br /&gt;
==Using Talent Points==&lt;br /&gt;
&lt;br /&gt;
For every [[character level]] gained, a character receives:&lt;br /&gt;
* 3 [[stats|stat]] points (2.5 in [[difficulty|insane and madness game modes]]) that can be used to increase [[Strength]], [[Dexterity]], [[Constitution]], [[Magic]], [[Willpower]], and [[Cunning]]. &lt;br /&gt;
&lt;br /&gt;
* 1 '''Class talent point''' and '''1 Generic talent point''' that can be used to increase Class or Generic talents, respectively. At intervals of five levels (levels: 5, 10, 15 ...) you will receive instead 2 Class talent points and zero generic talent points.&lt;br /&gt;
&lt;br /&gt;
Talent points are used to gain new abilities and skills, or to increase to power of those skills. Most talents have requirements of [[character level]] or [[stats]] which much be met in order to train that skill further. For example, the common talent [[Armour Training]] requires Strength 16 for level 1, Strength 26 for level 2, and on up to Strength 44 for level 5. &lt;br /&gt;
&lt;br /&gt;
Each talent point can be used to increase the '''Talent level''' of one particular talent. Only Generic points can be used for Generic talents, and only Class points for Class talents. Increasing the level of a talent will increase the effects of that talent, or unlock new abilities for that talent. All talents start at zero talent level and have a maximum level of five. There are a few special exceptions to this rule. &lt;br /&gt;
&lt;br /&gt;
===Mastery===&lt;br /&gt;
&lt;br /&gt;
Talent categories have a '''mastery''' value applied to them, which increases or decreases the effective talent level for all talents in that category. Your class and race will determine additional the mastery multipliers which can increase or decrease the final effective talent level - and therefore effectiveness - of your talents.&lt;br /&gt;
&lt;br /&gt;
For example, a [[Brawler]] has access to the {{c|Combat Training}} tree with a x1.10 multiplier. One point invested in any skill in this tree will make an effective talent level of 1.1. With five points invested, the effective talent level is 5.5. Meanwhile a [[Berserker]] has a x1.30 multiplier for the {{c|Combat Training}} tree. With five points invested, the effective talent level for the Berserker in any of those skills would be 6.5.&lt;br /&gt;
&lt;br /&gt;
==Using Category Points==&lt;br /&gt;
&lt;br /&gt;
Characters also receive 1 '''Talent category point''' at character levels 10, 20, and 36. These can be used to learn a new talent category (grey in the talent list), to increase the mastery of a known category by x0.2 (only once per category), or to add an additional [[inscriptions|infusion/rune slot]] (up to a maximum of 2 additional slots). The [[Cornac]] subrace of humans will start the game with one additional category point for the player's free use.&lt;br /&gt;
&lt;br /&gt;
==Prodigies==&lt;br /&gt;
&lt;br /&gt;
At characters levels 30 and 42, a character may learn [[Prodigies]]. These are separate from talents and do not cost any type of talent points.&lt;br /&gt;
&lt;br /&gt;
==Maximum Points==&lt;br /&gt;
&lt;br /&gt;
The typical maximums that can be reached by a character on easy/normal/nightmare difficulties are as follows:&lt;br /&gt;
&lt;br /&gt;
;Base Stat Points&amp;amp;#58; 232&lt;br /&gt;
*60 base points from 10 points in each of six stats at start&lt;br /&gt;
*9 points from [[class]] modifiers at start&lt;br /&gt;
*3 points from level 1 available to distribute at start&lt;br /&gt;
*147 points for leveling up to level 50&lt;br /&gt;
*10 bonus points upon reaching level 50&lt;br /&gt;
*3 points from consuming the [[Heart of the Sandworm Queen]], or its corrupted counterpart&lt;br /&gt;
*''Not included in total above: 9 points on average from consuming the [[Wyrm Bile]]''&lt;br /&gt;
&lt;br /&gt;
;Class Talent Points&amp;amp;#58; 70&lt;br /&gt;
*4-5 points from new character at start (depending on class)&lt;br /&gt;
*59 points for leveling up to level 50&lt;br /&gt;
*3 bonus points upon reaching level 50&lt;br /&gt;
*2 points from the [[Alchemist Quest]]&lt;br /&gt;
*1 point from consuming the [[Heart of the Sandworm Queen]], or its corrupted counterpart&lt;br /&gt;
*''Not included in total above: 1 irreversible point in {{t|Lichform}} for completing the [[From Death, Life]] quest''&lt;br /&gt;
&lt;br /&gt;
;Generic Talent Points&amp;amp;#58; 50&lt;br /&gt;
*2-6 points from new character at start (depending on class and race)&lt;br /&gt;
*39 points for leveling up to level 50&lt;br /&gt;
*3 bonus points upon reaching level 50&lt;br /&gt;
*2 points from [[The agent of the arena]] quest in [[Derth]]&lt;br /&gt;
:''You may select a party member to receive this reward''&lt;br /&gt;
*2 points from the [[Alchemist Quest]]&lt;br /&gt;
*1 point from consuming the [[Heart of the Sandworm Queen]], or its corrupted counterpart&lt;br /&gt;
*''Not included in total above: 1 irreversible point in {{t|Resolve}} for going [[Antimagic]]''&lt;br /&gt;
&lt;br /&gt;
;Category Points&amp;amp;#58; 4&lt;br /&gt;
*1 at level 10&lt;br /&gt;
*1 at level 20&lt;br /&gt;
*1 at level 36&lt;br /&gt;
*1 for consuming the [[Wyrm Bile]]&lt;br /&gt;
*''Not included in total above: 1 from start if [[Cornac]]''&lt;br /&gt;
&lt;br /&gt;
;Prodigy Points&amp;amp;#58; 2&lt;br /&gt;
*1 at level 30&lt;br /&gt;
*1 at level 42&lt;br /&gt;
&lt;br /&gt;
''Note: There is a small possibility that earning 2 class talent points from the [[Alchemist Quest]] will prevent the quest from ever rewarding you with 2 generic points, and vice versa.''&lt;br /&gt;
&lt;br /&gt;
== Additional Talents and Talent Categories ==&lt;br /&gt;
&lt;br /&gt;
Many talents or talent categories can be acquired by characters even if they do not initially have access to them. Escort quests rewards are listed on the [[Escort]] page. [[Prodigies]] can be learned by any character that can meet their requirements. There are also special traps that are shown on the {{t|Trap Mastery}} page. All other means of learning talents or talent categories are detailed below:&lt;br /&gt;
&lt;br /&gt;
=== {{c|Antimagic}} ===&lt;br /&gt;
::Complete the [[Antimagic]] trial in Zigur.&lt;br /&gt;
::If category was hidden or locked, unlock it at mastery level 1.0 and gain 1 free point in [[Resolve_(talent)|Resolve]]&lt;br /&gt;
::If category was unlocked, increase its mastery level by 0.1&lt;br /&gt;
&lt;br /&gt;
=== {{c|Combat Training}} ===&lt;br /&gt;
::Purchase for 50 gold at any [[Last Hope]] weapon store&lt;br /&gt;
::Unlocks category at mastery level 1.0&lt;br /&gt;
&lt;br /&gt;
=== {{c|Harmony}} ===&lt;br /&gt;
::Eat the [[Heart of the Sandworm Queen]]&lt;br /&gt;
::If category was hidden, reveal it as locked at mastery level 1.0&lt;br /&gt;
::If category was locked, unlock it&lt;br /&gt;
::If category was unlocked, increase its mastery level by 0.2&lt;br /&gt;
&lt;br /&gt;
=== {{c|Hexes}} ===&lt;br /&gt;
::Complete [[the fall of Zigur]] quest&lt;br /&gt;
::If category was hidden, reveal it as locked at mastery level 1.0&lt;br /&gt;
::If category was locked, unlock it&lt;br /&gt;
::If category was unlocked, increase its mastery level by 0.2&lt;br /&gt;
::''You may select a party member to receive this reward''&lt;br /&gt;
&lt;br /&gt;
=== {{c|Mindstar Mastery}} ===&lt;br /&gt;
::Purchase at mindstar store in [[Zigur]]&lt;br /&gt;
::Pay 100 gold to reveal category as locked at mastery level 1.0&lt;br /&gt;
::Pay 500 gold to unlock category at mastery level 1.0 if it was previously hidden, or increase mastery level by 0.3 (to a maximum of 1.1) if it was previously locked. The latter case may occur if you learned {{t|Psiblades}} or {{t|Thorn Grab}} by betraying an Alchemist in an [[escort]] quest while the category was still hidden.&lt;br /&gt;
::Pay 750 gold to increase mastery level by 0.2 if it was previously below 1.2&lt;br /&gt;
&lt;br /&gt;
=== {{t|Shoot}} ===&lt;br /&gt;
::Purchase for 8 gold at any [[Last Hope]] weapon store&lt;br /&gt;
&lt;br /&gt;
=== {{c|Staff Combat}} ===&lt;br /&gt;
::Purchase at the staff store in [[Angolwen]]&lt;br /&gt;
::Pay 100 gold to reveal category as locked at mastery level 1.0&lt;br /&gt;
::Pay 500 gold to unlock category at mastery level 1.0 if it was previously hidden, or increase mastery level by 0.3 (to a maximum of 1.1) if it was previously locked. The latter case may occur if you learned {{t|Channel Staff}} or {{t|Staff Mastery}} by saving an Alchemist in an [[escort]] quest while the category was still hidden.&lt;br /&gt;
::Pay 750 gold to increase mastery level by 0.2 if it was previously below 1.2&lt;br /&gt;
&lt;br /&gt;
=== {{c|Vile Life}} ===&lt;br /&gt;
::Eat the [[Corrupted heart of the Sandworm Queen]]&lt;br /&gt;
::If category was hidden, reveal it as locked at mastery level 1.0&lt;br /&gt;
::If category was locked, unlock it&lt;br /&gt;
::If category was unlocked, increase its mastery level by 0.2&lt;br /&gt;
&lt;br /&gt;
==Talent Types==&lt;br /&gt;
&lt;br /&gt;
Talents are organized into '''trees''' (or [[:Category:Category|category]]) and '''[[:Category:Category_Type|category types]]'''. A 'tree' is a set of four talents which have a similar mastery level (how effective the player is with those talents) and which have a similar focus. A 'category type' is a collection of talent trees with similar themes, usually for use by a particular [[class]] or group of classes. &lt;br /&gt;
&lt;br /&gt;
For example, the '[[Chronomancy (category type)|Chronomancy]]' category type contains the trees: Age-manipulation, Chronomancy, Energy, Gravity, Matter, Paradox, Spacetime-folding, Spacetime-weaving, Speed-control, Temporal-combat, Timeline-threading and Timetravel.&lt;br /&gt;
&lt;br /&gt;
===All Category Types===&lt;br /&gt;
&lt;br /&gt;
*{{ct|Celestial}}&lt;br /&gt;
*{{ct|Chronomancy}}&lt;br /&gt;
*{{ct|Corruption}}&lt;br /&gt;
*{{ct|Cunning}}&lt;br /&gt;
*{{ct|Cursed}}&lt;br /&gt;
*{{ct|Psionic}}&lt;br /&gt;
*{{ct|Race}}&lt;br /&gt;
*{{ct|Spell}}&lt;br /&gt;
*{{ct|Technique}}&lt;br /&gt;
*{{ct|Steam}}&lt;br /&gt;
*{{ct|Undead}}&lt;br /&gt;
*{{ct|Wild-gift}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Categories not directly accessible by players:&lt;br /&gt;
&lt;br /&gt;
*[[NPC Only (category type)|NPC Only]]&lt;br /&gt;
*[[Objects (category type)|Objects]]&lt;br /&gt;
&lt;br /&gt;
==Talent Use Mode Details==&lt;br /&gt;
There are three basic ways of using talents, often called &amp;quot;use mode&amp;quot;: ''Passive'', ''Active'' and ''Sustained''.&lt;br /&gt;
&lt;br /&gt;
* '''Passive''' talents are always in effect once you know them; you don't have to do anything to make them work, and they cannot be deactivated by enemies.  An example of a passive talent is {{t|Combat Accuracy}}.&lt;br /&gt;
&lt;br /&gt;
* '''Active''' talents have to be triggered, either by pressing a hotkey or clicking an icon on the talent/hotkey bar at the bottom of the screen.  There is often (but not always) a [[resource]]s cost to activate the talent, and a cooldown period before the talent can be used again.&lt;br /&gt;
&lt;br /&gt;
:Most active talents cost 1 turn to activate, but some are instantaneous (notably, [[inscriptions|wild infusions and shielding runes]] and most of the basic racial talents).  Some active talents affect only the character using them (e.g. healing, teleport, shielding, ...), while others are targeted at a single opponent ({{t|Dirty Fighting}}, {{t|Assault}}), or a selectable area of the map ({{t|Fire Breath}}), or the tiles around the character ({{t|Death Dance}}), etc.  Some of them produce effects that linger for a while (on the map, or on characters); others are resolved immediately.  Each talent is different.&lt;br /&gt;
&lt;br /&gt;
* '''Sustained''' talents are triggered like active talents, but they remain in effect until deactivated.  Most of them produce an effect that benefits the character using them; for example, {{t|Icy Skin}} gives [[armour]] and cold retaliation damage.  Most sustained talents have a resource cost associated with them, which decreases the total available pool of that resource for as long as the talent is in effect.  For example, {{t|Blur Sight}} is a sustained talent with a [[Mana]] cost of 30.  If your character has a pool of 200 Mana, activating Blur Sight will decrease your Mana pool to 170.  [[Stamina]]-using sustained talents work similarly.&lt;br /&gt;
&lt;br /&gt;
:Sustained talents that use [[Equilibrium]] or [[Paradox]] work a little bit differently, since those resources operate in reverse.  Icy Skin has a sustained Equilibrium cost of 30.  Normally, your Equilibrium level will drop toward 0 when [[Meditation|Meditating]] or walking on the world map.  When Icy Skin is in effect, your Equilibrium level will not drop below 30.  Likewise, {{t|Weapon Folding}} has a sustained Paradox cost of 12.  When it's in effect, your Paradox level cannot drop below 12. Sustained talents, and effects obtained from active talents, can sometimes be deactivated by enemies.  Be careful out there!&lt;br /&gt;
 &lt;br /&gt;
For more details on how talents work see [[Talent mechanics]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Talents]][[Category:Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>OrionAnderson</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Talent&amp;diff=12373</id>
		<title>Talent</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Talent&amp;diff=12373"/>
				<updated>2016-08-07T18:07:07Z</updated>
		
		<summary type="html">&lt;p&gt;OrionAnderson: /* {{c|Hexes}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;!-- Version of ToME when this page was written --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 1px solid gray; font-size: large;&amp;quot;&lt;br /&gt;
|ToME Version: || 1.4.3&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- Please update if you update the page! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Talents''' are all of the skills and spells your character can learn.  Most are available based on your [[class]] or [[race]], although some can be learned from [[escorts|escort quests]] or other [[quests]].  &lt;br /&gt;
&lt;br /&gt;
Learnable talents are divided into two broad groups: '''Class talents''' and '''Generic talents'''.  Class talents are specialized skills that only specific [[classes]] may learn; Generic talents represent more general knowledge and are usually available to several classes.  Some (but not all) Generic talents may be purchased in [[stores]], or acquired as quest rewards. [[Race|Racial]] talents are also Generic. &lt;br /&gt;
&lt;br /&gt;
Certain equipment may bestow a talent on you, including talents not available any other way (for example, [[Block]]). These talents exist only while you have the item equipped.&lt;br /&gt;
&lt;br /&gt;
==Using Talent Points==&lt;br /&gt;
&lt;br /&gt;
For every [[character level]] gained, a character receives:&lt;br /&gt;
* 3 [[stats|stat]] points (2.5 in [[difficulty|insane and madness game modes]]) that can be used to increase [[Strength]], [[Dexterity]], [[Constitution]], [[Magic]], [[Willpower]], and [[Cunning]]. &lt;br /&gt;
&lt;br /&gt;
* 1 '''Class talent point''' and '''1 Generic talent point''' that can be used to increase Class or Generic talents, respectively. At intervals of five levels (levels: 5, 10, 15 ...) you will receive instead 2 Class talent points and zero generic talent points.&lt;br /&gt;
&lt;br /&gt;
Talent points are used to gain new abilities and skills, or to increase to power of those skills. Most talents have requirements of [[character level]] or [[stats]] which much be met in order to train that skill further. For example, the common talent [[Armour Training]] requires Strength 16 for level 1, Strength 26 for level 2, and on up to Strength 44 for level 5. &lt;br /&gt;
&lt;br /&gt;
Each talent point can be used to increase the '''Talent level''' of one particular talent. Only Generic points can be used for Generic talents, and only Class points for Class talents. Increasing the level of a talent will increase the effects of that talent, or unlock new abilities for that talent. All talents start at zero talent level and have a maximum level of five. There are a few special exceptions to this rule. &lt;br /&gt;
&lt;br /&gt;
===Mastery===&lt;br /&gt;
&lt;br /&gt;
Talent categories have a '''mastery''' value applied to them, which increases or decreases the effective talent level for all talents in that category. Your class and race will determine additional the mastery multipliers which can increase or decrease the final effective talent level - and therefore effectiveness - of your talents.&lt;br /&gt;
&lt;br /&gt;
For example, a [[Brawler]] has access to the {{c|Combat Training}} tree with a x1.10 multiplier. One point invested in any skill in this tree will make an effective talent level of 1.1. With five points invested, the effective talent level is 5.5. Meanwhile a [[Berserker]] has a x1.30 multiplier for the {{c|Combat Training}} tree. With five points invested, the effective talent level for the Berserker in any of those skills would be 6.5.&lt;br /&gt;
&lt;br /&gt;
==Using Category Points==&lt;br /&gt;
&lt;br /&gt;
Characters also receive 1 '''Talent category point''' at character levels 10, 20, and 36. These can be used to learn a new talent category (grey in the talent list), to increase the mastery of a known category by x0.2 (only once per category), or to add an additional [[inscriptions|infusion/rune slot]] (up to a maximum of 2 additional slots). The [[Cornac]] subrace of humans will start the game with one additional category point for the player's free use.&lt;br /&gt;
&lt;br /&gt;
==Prodigies==&lt;br /&gt;
&lt;br /&gt;
At characters levels 30 and 42, a character may learn [[Prodigies]]. These are separate from talents and do not cost any type of talent points.&lt;br /&gt;
&lt;br /&gt;
==Maximum Points==&lt;br /&gt;
&lt;br /&gt;
The typical maximums that can be reached by a character on easy/normal/nightmare difficulties are as follows:&lt;br /&gt;
&lt;br /&gt;
;Base Stat Points&amp;amp;#58; 232&lt;br /&gt;
*60 base points from 10 points in each of six stats at start&lt;br /&gt;
*9 points from [[class]] modifiers at start&lt;br /&gt;
*3 points from level 1 available to distribute at start&lt;br /&gt;
*147 points for leveling up to level 50&lt;br /&gt;
*10 bonus points upon reaching level 50&lt;br /&gt;
*3 points from consuming the [[Heart of the Sandworm Queen]], or its corrupted counterpart&lt;br /&gt;
*''Not included in total above: 9 points on average from consuming the [[Wyrm Bile]]''&lt;br /&gt;
&lt;br /&gt;
;Class Talent Points&amp;amp;#58; 70&lt;br /&gt;
*4-5 points from new character at start (depending on class)&lt;br /&gt;
*59 points for leveling up to level 50&lt;br /&gt;
*3 bonus points upon reaching level 50&lt;br /&gt;
*2 points from the [[Alchemist Quest]]&lt;br /&gt;
*1 point from consuming the [[Heart of the Sandworm Queen]], or its corrupted counterpart&lt;br /&gt;
*''Not included in total above: 1 irreversible point in {{t|Lichform}} for completing the [[From Death, Life]] quest''&lt;br /&gt;
&lt;br /&gt;
;Generic Talent Points&amp;amp;#58; 50&lt;br /&gt;
*2-6 points from new character at start (depending on class and race)&lt;br /&gt;
*39 points for leveling up to level 50&lt;br /&gt;
*3 bonus points upon reaching level 50&lt;br /&gt;
*2 points from [[The agent of the arena]] quest in [[Derth]]&lt;br /&gt;
:''You may select a party member to receive this reward''&lt;br /&gt;
*2 points from the [[Alchemist Quest]]&lt;br /&gt;
*1 point from consuming the [[Heart of the Sandworm Queen]], or its corrupted counterpart&lt;br /&gt;
*''Not included in total above: 1 irreversible point in {{t|Resolve}} for going [[Antimagic]]''&lt;br /&gt;
&lt;br /&gt;
;Category Points&amp;amp;#58; 4&lt;br /&gt;
*1 at level 10&lt;br /&gt;
*1 at level 20&lt;br /&gt;
*1 at level 36&lt;br /&gt;
*1 for consuming the [[Wyrm Bile]]&lt;br /&gt;
*''Not included in total above: 1 from start if [[Cornac]]''&lt;br /&gt;
&lt;br /&gt;
;Prodigy Points&amp;amp;#58; 2&lt;br /&gt;
*1 at level 30&lt;br /&gt;
*1 at level 42&lt;br /&gt;
&lt;br /&gt;
''Note: There is a small possibility that earning 2 class talent points from the [[Alchemist Quest]] will prevent the quest from ever rewarding you with 2 generic points, and vice versa.''&lt;br /&gt;
&lt;br /&gt;
== Additional Talents and Talent Categories ==&lt;br /&gt;
&lt;br /&gt;
Many talents or talent categories can be acquired by characters even if they do not initially have access to them. Escort quests rewards are listed on the [[Escort]] page. [[Prodigies]] can be learned by any character that can meet their requirements. There are also special traps that are shown on the {{t|Trap Mastery}} page. All other means of learning talents or talent categories are detailed below:&lt;br /&gt;
&lt;br /&gt;
=== {{c|Antimagic}} ===&lt;br /&gt;
::Complete the [[Antimagic]] trial in Zigur.&lt;br /&gt;
::If category was hidden or locked, unlock it at mastery level 1.0 and gain 1 free point in [[Resolve_(talent)|Resolve]]&lt;br /&gt;
::If category was unlocked, increase its mastery level by 0.1&lt;br /&gt;
&lt;br /&gt;
=== {{c|Combat Training}} ===&lt;br /&gt;
::Purchase for 50 gold at any [[Last Hope]] weapon store&lt;br /&gt;
::Unlocks category at mastery level 1.0&lt;br /&gt;
&lt;br /&gt;
=== {{c|Harmony}} ===&lt;br /&gt;
::Eat the [[Heart of the Sandworm Queen]]&lt;br /&gt;
::If category was hidden, reveal it as locked at mastery level 1.0&lt;br /&gt;
::If category was locked, unlock it&lt;br /&gt;
::If category was unlocked, increase its mastery level by 0.2&lt;br /&gt;
&lt;br /&gt;
=== {{c|Hexes}} ===&lt;br /&gt;
::Complete [[the fall of Zigur]] quest&lt;br /&gt;
::If category was hidden, reveal it as locked at mastery level 1.0&lt;br /&gt;
::If category was locked, unlock it&lt;br /&gt;
::If category was unlocked, increase its mastery level by 0.2&lt;br /&gt;
::''You may select a party member to receive this reward''&lt;br /&gt;
&lt;br /&gt;
=== {{c|Mindstar Mastery}} ===&lt;br /&gt;
::Purchase at mindstar store in [[Zigur]]&lt;br /&gt;
::Pay 100 gold to reveal category as locked at mastery level 1.0&lt;br /&gt;
::Pay 500 gold to unlock category at mastery level 1.0 if it was previously hidden, or increase mastery level by 0.3 (to a maximum of 1.1) if it was previously locked. The latter case may occur if you learned {{t|Psiblades}} or {{t|Thorn Grab}} by betraying an Alchemist in an [[escort]] quest while the category was still hidden.&lt;br /&gt;
::Pay 750 gold to increase mastery level by 0.2 if it was previously below 1.2&lt;br /&gt;
&lt;br /&gt;
=== {{t|Shoot}} ===&lt;br /&gt;
::Purchase for 8 gold at any [[Last Hope]] weapon store&lt;br /&gt;
&lt;br /&gt;
=== {{c|Staff Combat}} ===&lt;br /&gt;
::Purchase at the staff store in [[Angolwen]]&lt;br /&gt;
::Pay 100 gold to reveal category as locked at mastery level 1.0&lt;br /&gt;
::Pay 500 gold to unlock category at mastery level 1.0 if it was previously hidden, or increase mastery level by 0.3 (to a maximum of 1.1) if it was previously locked. The latter case may occur if you learned {{t|Channel Staff}} or {{t|Staff Mastery}} by saving an Alchemist in an [[escort]] quest while the category was still hidden.&lt;br /&gt;
::Pay 750 gold to increase mastery level by 0.2 if it was previously below 1.2&lt;br /&gt;
&lt;br /&gt;
=== {{c|Vile Life}} ===&lt;br /&gt;
::Eat the [[Corrupted heart of the Sandworm Queen]]&lt;br /&gt;
::If category was hidden, reveal it as locked at mastery level 1.0&lt;br /&gt;
::If category was locked, unlock it at mastery level 1.0&lt;br /&gt;
::If category was unlocked, increase its mastery level by 0.2&lt;br /&gt;
&lt;br /&gt;
==Talent Types==&lt;br /&gt;
&lt;br /&gt;
Talents are organized into '''trees''' (or [[:Category:Category|category]]) and '''[[:Category:Category_Type|category types]]'''. A 'tree' is a set of four talents which have a similar mastery level (how effective the player is with those talents) and which have a similar focus. A 'category type' is a collection of talent trees with similar themes, usually for use by a particular [[class]] or group of classes. &lt;br /&gt;
&lt;br /&gt;
For example, the '[[Chronomancy (category type)|Chronomancy]]' category type contains the trees: Age-manipulation, Chronomancy, Energy, Gravity, Matter, Paradox, Spacetime-folding, Spacetime-weaving, Speed-control, Temporal-combat, Timeline-threading and Timetravel.&lt;br /&gt;
&lt;br /&gt;
===All Category Types===&lt;br /&gt;
&lt;br /&gt;
*{{ct|Celestial}}&lt;br /&gt;
*{{ct|Chronomancy}}&lt;br /&gt;
*{{ct|Corruption}}&lt;br /&gt;
*{{ct|Cunning}}&lt;br /&gt;
*{{ct|Cursed}}&lt;br /&gt;
*{{ct|Psionic}}&lt;br /&gt;
*{{ct|Race}}&lt;br /&gt;
*{{ct|Spell}}&lt;br /&gt;
*{{ct|Technique}}&lt;br /&gt;
*{{ct|Steam}}&lt;br /&gt;
*{{ct|Undead}}&lt;br /&gt;
*{{ct|Wild-gift}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Categories not directly accessible by players:&lt;br /&gt;
&lt;br /&gt;
*[[NPC Only (category type)|NPC Only]]&lt;br /&gt;
*[[Objects (category type)|Objects]]&lt;br /&gt;
&lt;br /&gt;
==Talent Use Mode Details==&lt;br /&gt;
There are three basic ways of using talents, often called &amp;quot;use mode&amp;quot;: ''Passive'', ''Active'' and ''Sustained''.&lt;br /&gt;
&lt;br /&gt;
* '''Passive''' talents are always in effect once you know them; you don't have to do anything to make them work, and they cannot be deactivated by enemies.  An example of a passive talent is {{t|Combat Accuracy}}.&lt;br /&gt;
&lt;br /&gt;
* '''Active''' talents have to be triggered, either by pressing a hotkey or clicking an icon on the talent/hotkey bar at the bottom of the screen.  There is often (but not always) a [[resource]]s cost to activate the talent, and a cooldown period before the talent can be used again.&lt;br /&gt;
&lt;br /&gt;
:Most active talents cost 1 turn to activate, but some are instantaneous (notably, [[inscriptions|wild infusions and shielding runes]] and most of the basic racial talents).  Some active talents affect only the character using them (e.g. healing, teleport, shielding, ...), while others are targeted at a single opponent ({{t|Dirty Fighting}}, {{t|Assault}}), or a selectable area of the map ({{t|Fire Breath}}), or the tiles around the character ({{t|Death Dance}}), etc.  Some of them produce effects that linger for a while (on the map, or on characters); others are resolved immediately.  Each talent is different.&lt;br /&gt;
&lt;br /&gt;
* '''Sustained''' talents are triggered like active talents, but they remain in effect until deactivated.  Most of them produce an effect that benefits the character using them; for example, {{t|Icy Skin}} gives [[armour]] and cold retaliation damage.  Most sustained talents have a resource cost associated with them, which decreases the total available pool of that resource for as long as the talent is in effect.  For example, {{t|Blur Sight}} is a sustained talent with a [[Mana]] cost of 30.  If your character has a pool of 200 Mana, activating Blur Sight will decrease your Mana pool to 170.  [[Stamina]]-using sustained talents work similarly.&lt;br /&gt;
&lt;br /&gt;
:Sustained talents that use [[Equilibrium]] or [[Paradox]] work a little bit differently, since those resources operate in reverse.  Icy Skin has a sustained Equilibrium cost of 30.  Normally, your Equilibrium level will drop toward 0 when [[Meditation|Meditating]] or walking on the world map.  When Icy Skin is in effect, your Equilibrium level will not drop below 30.  Likewise, {{t|Weapon Folding}} has a sustained Paradox cost of 12.  When it's in effect, your Paradox level cannot drop below 12. Sustained talents, and effects obtained from active talents, can sometimes be deactivated by enemies.  Be careful out there!&lt;br /&gt;
 &lt;br /&gt;
For more details on how talents work see [[Talent mechanics]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Talents]][[Category:Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>OrionAnderson</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Talent&amp;diff=12372</id>
		<title>Talent</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Talent&amp;diff=12372"/>
				<updated>2016-08-07T18:06:45Z</updated>
		
		<summary type="html">&lt;p&gt;OrionAnderson: /* {{c|Harmony}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;!-- Version of ToME when this page was written --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 1px solid gray; font-size: large;&amp;quot;&lt;br /&gt;
|ToME Version: || 1.4.3&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- Please update if you update the page! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Talents''' are all of the skills and spells your character can learn.  Most are available based on your [[class]] or [[race]], although some can be learned from [[escorts|escort quests]] or other [[quests]].  &lt;br /&gt;
&lt;br /&gt;
Learnable talents are divided into two broad groups: '''Class talents''' and '''Generic talents'''.  Class talents are specialized skills that only specific [[classes]] may learn; Generic talents represent more general knowledge and are usually available to several classes.  Some (but not all) Generic talents may be purchased in [[stores]], or acquired as quest rewards. [[Race|Racial]] talents are also Generic. &lt;br /&gt;
&lt;br /&gt;
Certain equipment may bestow a talent on you, including talents not available any other way (for example, [[Block]]). These talents exist only while you have the item equipped.&lt;br /&gt;
&lt;br /&gt;
==Using Talent Points==&lt;br /&gt;
&lt;br /&gt;
For every [[character level]] gained, a character receives:&lt;br /&gt;
* 3 [[stats|stat]] points (2.5 in [[difficulty|insane and madness game modes]]) that can be used to increase [[Strength]], [[Dexterity]], [[Constitution]], [[Magic]], [[Willpower]], and [[Cunning]]. &lt;br /&gt;
&lt;br /&gt;
* 1 '''Class talent point''' and '''1 Generic talent point''' that can be used to increase Class or Generic talents, respectively. At intervals of five levels (levels: 5, 10, 15 ...) you will receive instead 2 Class talent points and zero generic talent points.&lt;br /&gt;
&lt;br /&gt;
Talent points are used to gain new abilities and skills, or to increase to power of those skills. Most talents have requirements of [[character level]] or [[stats]] which much be met in order to train that skill further. For example, the common talent [[Armour Training]] requires Strength 16 for level 1, Strength 26 for level 2, and on up to Strength 44 for level 5. &lt;br /&gt;
&lt;br /&gt;
Each talent point can be used to increase the '''Talent level''' of one particular talent. Only Generic points can be used for Generic talents, and only Class points for Class talents. Increasing the level of a talent will increase the effects of that talent, or unlock new abilities for that talent. All talents start at zero talent level and have a maximum level of five. There are a few special exceptions to this rule. &lt;br /&gt;
&lt;br /&gt;
===Mastery===&lt;br /&gt;
&lt;br /&gt;
Talent categories have a '''mastery''' value applied to them, which increases or decreases the effective talent level for all talents in that category. Your class and race will determine additional the mastery multipliers which can increase or decrease the final effective talent level - and therefore effectiveness - of your talents.&lt;br /&gt;
&lt;br /&gt;
For example, a [[Brawler]] has access to the {{c|Combat Training}} tree with a x1.10 multiplier. One point invested in any skill in this tree will make an effective talent level of 1.1. With five points invested, the effective talent level is 5.5. Meanwhile a [[Berserker]] has a x1.30 multiplier for the {{c|Combat Training}} tree. With five points invested, the effective talent level for the Berserker in any of those skills would be 6.5.&lt;br /&gt;
&lt;br /&gt;
==Using Category Points==&lt;br /&gt;
&lt;br /&gt;
Characters also receive 1 '''Talent category point''' at character levels 10, 20, and 36. These can be used to learn a new talent category (grey in the talent list), to increase the mastery of a known category by x0.2 (only once per category), or to add an additional [[inscriptions|infusion/rune slot]] (up to a maximum of 2 additional slots). The [[Cornac]] subrace of humans will start the game with one additional category point for the player's free use.&lt;br /&gt;
&lt;br /&gt;
==Prodigies==&lt;br /&gt;
&lt;br /&gt;
At characters levels 30 and 42, a character may learn [[Prodigies]]. These are separate from talents and do not cost any type of talent points.&lt;br /&gt;
&lt;br /&gt;
==Maximum Points==&lt;br /&gt;
&lt;br /&gt;
The typical maximums that can be reached by a character on easy/normal/nightmare difficulties are as follows:&lt;br /&gt;
&lt;br /&gt;
;Base Stat Points&amp;amp;#58; 232&lt;br /&gt;
*60 base points from 10 points in each of six stats at start&lt;br /&gt;
*9 points from [[class]] modifiers at start&lt;br /&gt;
*3 points from level 1 available to distribute at start&lt;br /&gt;
*147 points for leveling up to level 50&lt;br /&gt;
*10 bonus points upon reaching level 50&lt;br /&gt;
*3 points from consuming the [[Heart of the Sandworm Queen]], or its corrupted counterpart&lt;br /&gt;
*''Not included in total above: 9 points on average from consuming the [[Wyrm Bile]]''&lt;br /&gt;
&lt;br /&gt;
;Class Talent Points&amp;amp;#58; 70&lt;br /&gt;
*4-5 points from new character at start (depending on class)&lt;br /&gt;
*59 points for leveling up to level 50&lt;br /&gt;
*3 bonus points upon reaching level 50&lt;br /&gt;
*2 points from the [[Alchemist Quest]]&lt;br /&gt;
*1 point from consuming the [[Heart of the Sandworm Queen]], or its corrupted counterpart&lt;br /&gt;
*''Not included in total above: 1 irreversible point in {{t|Lichform}} for completing the [[From Death, Life]] quest''&lt;br /&gt;
&lt;br /&gt;
;Generic Talent Points&amp;amp;#58; 50&lt;br /&gt;
*2-6 points from new character at start (depending on class and race)&lt;br /&gt;
*39 points for leveling up to level 50&lt;br /&gt;
*3 bonus points upon reaching level 50&lt;br /&gt;
*2 points from [[The agent of the arena]] quest in [[Derth]]&lt;br /&gt;
:''You may select a party member to receive this reward''&lt;br /&gt;
*2 points from the [[Alchemist Quest]]&lt;br /&gt;
*1 point from consuming the [[Heart of the Sandworm Queen]], or its corrupted counterpart&lt;br /&gt;
*''Not included in total above: 1 irreversible point in {{t|Resolve}} for going [[Antimagic]]''&lt;br /&gt;
&lt;br /&gt;
;Category Points&amp;amp;#58; 4&lt;br /&gt;
*1 at level 10&lt;br /&gt;
*1 at level 20&lt;br /&gt;
*1 at level 36&lt;br /&gt;
*1 for consuming the [[Wyrm Bile]]&lt;br /&gt;
*''Not included in total above: 1 from start if [[Cornac]]''&lt;br /&gt;
&lt;br /&gt;
;Prodigy Points&amp;amp;#58; 2&lt;br /&gt;
*1 at level 30&lt;br /&gt;
*1 at level 42&lt;br /&gt;
&lt;br /&gt;
''Note: There is a small possibility that earning 2 class talent points from the [[Alchemist Quest]] will prevent the quest from ever rewarding you with 2 generic points, and vice versa.''&lt;br /&gt;
&lt;br /&gt;
== Additional Talents and Talent Categories ==&lt;br /&gt;
&lt;br /&gt;
Many talents or talent categories can be acquired by characters even if they do not initially have access to them. Escort quests rewards are listed on the [[Escort]] page. [[Prodigies]] can be learned by any character that can meet their requirements. There are also special traps that are shown on the {{t|Trap Mastery}} page. All other means of learning talents or talent categories are detailed below:&lt;br /&gt;
&lt;br /&gt;
=== {{c|Antimagic}} ===&lt;br /&gt;
::Complete the [[Antimagic]] trial in Zigur.&lt;br /&gt;
::If category was hidden or locked, unlock it at mastery level 1.0 and gain 1 free point in [[Resolve_(talent)|Resolve]]&lt;br /&gt;
::If category was unlocked, increase its mastery level by 0.1&lt;br /&gt;
&lt;br /&gt;
=== {{c|Combat Training}} ===&lt;br /&gt;
::Purchase for 50 gold at any [[Last Hope]] weapon store&lt;br /&gt;
::Unlocks category at mastery level 1.0&lt;br /&gt;
&lt;br /&gt;
=== {{c|Harmony}} ===&lt;br /&gt;
::Eat the [[Heart of the Sandworm Queen]]&lt;br /&gt;
::If category was hidden, reveal it as locked at mastery level 1.0&lt;br /&gt;
::If category was locked, unlock it&lt;br /&gt;
::If category was unlocked, increase its mastery level by 0.2&lt;br /&gt;
&lt;br /&gt;
=== {{c|Hexes}} ===&lt;br /&gt;
::Complete [[the fall of Zigur]] quest&lt;br /&gt;
::If category was hidden, reveal it as locked at mastery level 1.0&lt;br /&gt;
::If category was locked, unlock it at mastery level 1.0&lt;br /&gt;
::If category was unlocked, increase its mastery level by 0.2&lt;br /&gt;
::''You may select a party member to receive this reward''&lt;br /&gt;
&lt;br /&gt;
=== {{c|Mindstar Mastery}} ===&lt;br /&gt;
::Purchase at mindstar store in [[Zigur]]&lt;br /&gt;
::Pay 100 gold to reveal category as locked at mastery level 1.0&lt;br /&gt;
::Pay 500 gold to unlock category at mastery level 1.0 if it was previously hidden, or increase mastery level by 0.3 (to a maximum of 1.1) if it was previously locked. The latter case may occur if you learned {{t|Psiblades}} or {{t|Thorn Grab}} by betraying an Alchemist in an [[escort]] quest while the category was still hidden.&lt;br /&gt;
::Pay 750 gold to increase mastery level by 0.2 if it was previously below 1.2&lt;br /&gt;
&lt;br /&gt;
=== {{t|Shoot}} ===&lt;br /&gt;
::Purchase for 8 gold at any [[Last Hope]] weapon store&lt;br /&gt;
&lt;br /&gt;
=== {{c|Staff Combat}} ===&lt;br /&gt;
::Purchase at the staff store in [[Angolwen]]&lt;br /&gt;
::Pay 100 gold to reveal category as locked at mastery level 1.0&lt;br /&gt;
::Pay 500 gold to unlock category at mastery level 1.0 if it was previously hidden, or increase mastery level by 0.3 (to a maximum of 1.1) if it was previously locked. The latter case may occur if you learned {{t|Channel Staff}} or {{t|Staff Mastery}} by saving an Alchemist in an [[escort]] quest while the category was still hidden.&lt;br /&gt;
::Pay 750 gold to increase mastery level by 0.2 if it was previously below 1.2&lt;br /&gt;
&lt;br /&gt;
=== {{c|Vile Life}} ===&lt;br /&gt;
::Eat the [[Corrupted heart of the Sandworm Queen]]&lt;br /&gt;
::If category was hidden, reveal it as locked at mastery level 1.0&lt;br /&gt;
::If category was locked, unlock it at mastery level 1.0&lt;br /&gt;
::If category was unlocked, increase its mastery level by 0.2&lt;br /&gt;
&lt;br /&gt;
==Talent Types==&lt;br /&gt;
&lt;br /&gt;
Talents are organized into '''trees''' (or [[:Category:Category|category]]) and '''[[:Category:Category_Type|category types]]'''. A 'tree' is a set of four talents which have a similar mastery level (how effective the player is with those talents) and which have a similar focus. A 'category type' is a collection of talent trees with similar themes, usually for use by a particular [[class]] or group of classes. &lt;br /&gt;
&lt;br /&gt;
For example, the '[[Chronomancy (category type)|Chronomancy]]' category type contains the trees: Age-manipulation, Chronomancy, Energy, Gravity, Matter, Paradox, Spacetime-folding, Spacetime-weaving, Speed-control, Temporal-combat, Timeline-threading and Timetravel.&lt;br /&gt;
&lt;br /&gt;
===All Category Types===&lt;br /&gt;
&lt;br /&gt;
*{{ct|Celestial}}&lt;br /&gt;
*{{ct|Chronomancy}}&lt;br /&gt;
*{{ct|Corruption}}&lt;br /&gt;
*{{ct|Cunning}}&lt;br /&gt;
*{{ct|Cursed}}&lt;br /&gt;
*{{ct|Psionic}}&lt;br /&gt;
*{{ct|Race}}&lt;br /&gt;
*{{ct|Spell}}&lt;br /&gt;
*{{ct|Technique}}&lt;br /&gt;
*{{ct|Steam}}&lt;br /&gt;
*{{ct|Undead}}&lt;br /&gt;
*{{ct|Wild-gift}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Categories not directly accessible by players:&lt;br /&gt;
&lt;br /&gt;
*[[NPC Only (category type)|NPC Only]]&lt;br /&gt;
*[[Objects (category type)|Objects]]&lt;br /&gt;
&lt;br /&gt;
==Talent Use Mode Details==&lt;br /&gt;
There are three basic ways of using talents, often called &amp;quot;use mode&amp;quot;: ''Passive'', ''Active'' and ''Sustained''.&lt;br /&gt;
&lt;br /&gt;
* '''Passive''' talents are always in effect once you know them; you don't have to do anything to make them work, and they cannot be deactivated by enemies.  An example of a passive talent is {{t|Combat Accuracy}}.&lt;br /&gt;
&lt;br /&gt;
* '''Active''' talents have to be triggered, either by pressing a hotkey or clicking an icon on the talent/hotkey bar at the bottom of the screen.  There is often (but not always) a [[resource]]s cost to activate the talent, and a cooldown period before the talent can be used again.&lt;br /&gt;
&lt;br /&gt;
:Most active talents cost 1 turn to activate, but some are instantaneous (notably, [[inscriptions|wild infusions and shielding runes]] and most of the basic racial talents).  Some active talents affect only the character using them (e.g. healing, teleport, shielding, ...), while others are targeted at a single opponent ({{t|Dirty Fighting}}, {{t|Assault}}), or a selectable area of the map ({{t|Fire Breath}}), or the tiles around the character ({{t|Death Dance}}), etc.  Some of them produce effects that linger for a while (on the map, or on characters); others are resolved immediately.  Each talent is different.&lt;br /&gt;
&lt;br /&gt;
* '''Sustained''' talents are triggered like active talents, but they remain in effect until deactivated.  Most of them produce an effect that benefits the character using them; for example, {{t|Icy Skin}} gives [[armour]] and cold retaliation damage.  Most sustained talents have a resource cost associated with them, which decreases the total available pool of that resource for as long as the talent is in effect.  For example, {{t|Blur Sight}} is a sustained talent with a [[Mana]] cost of 30.  If your character has a pool of 200 Mana, activating Blur Sight will decrease your Mana pool to 170.  [[Stamina]]-using sustained talents work similarly.&lt;br /&gt;
&lt;br /&gt;
:Sustained talents that use [[Equilibrium]] or [[Paradox]] work a little bit differently, since those resources operate in reverse.  Icy Skin has a sustained Equilibrium cost of 30.  Normally, your Equilibrium level will drop toward 0 when [[Meditation|Meditating]] or walking on the world map.  When Icy Skin is in effect, your Equilibrium level will not drop below 30.  Likewise, {{t|Weapon Folding}} has a sustained Paradox cost of 12.  When it's in effect, your Paradox level cannot drop below 12. Sustained talents, and effects obtained from active talents, can sometimes be deactivated by enemies.  Be careful out there!&lt;br /&gt;
 &lt;br /&gt;
For more details on how talents work see [[Talent mechanics]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Talents]][[Category:Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>OrionAnderson</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Talent&amp;diff=12371</id>
		<title>Talent</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Talent&amp;diff=12371"/>
				<updated>2016-08-07T18:06:15Z</updated>
		
		<summary type="html">&lt;p&gt;OrionAnderson: /* {{c|Antimagic}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;!-- Version of ToME when this page was written --&amp;gt;&lt;br /&gt;
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|ToME Version: || 1.4.3&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- Please update if you update the page! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Talents''' are all of the skills and spells your character can learn.  Most are available based on your [[class]] or [[race]], although some can be learned from [[escorts|escort quests]] or other [[quests]].  &lt;br /&gt;
&lt;br /&gt;
Learnable talents are divided into two broad groups: '''Class talents''' and '''Generic talents'''.  Class talents are specialized skills that only specific [[classes]] may learn; Generic talents represent more general knowledge and are usually available to several classes.  Some (but not all) Generic talents may be purchased in [[stores]], or acquired as quest rewards. [[Race|Racial]] talents are also Generic. &lt;br /&gt;
&lt;br /&gt;
Certain equipment may bestow a talent on you, including talents not available any other way (for example, [[Block]]). These talents exist only while you have the item equipped.&lt;br /&gt;
&lt;br /&gt;
==Using Talent Points==&lt;br /&gt;
&lt;br /&gt;
For every [[character level]] gained, a character receives:&lt;br /&gt;
* 3 [[stats|stat]] points (2.5 in [[difficulty|insane and madness game modes]]) that can be used to increase [[Strength]], [[Dexterity]], [[Constitution]], [[Magic]], [[Willpower]], and [[Cunning]]. &lt;br /&gt;
&lt;br /&gt;
* 1 '''Class talent point''' and '''1 Generic talent point''' that can be used to increase Class or Generic talents, respectively. At intervals of five levels (levels: 5, 10, 15 ...) you will receive instead 2 Class talent points and zero generic talent points.&lt;br /&gt;
&lt;br /&gt;
Talent points are used to gain new abilities and skills, or to increase to power of those skills. Most talents have requirements of [[character level]] or [[stats]] which much be met in order to train that skill further. For example, the common talent [[Armour Training]] requires Strength 16 for level 1, Strength 26 for level 2, and on up to Strength 44 for level 5. &lt;br /&gt;
&lt;br /&gt;
Each talent point can be used to increase the '''Talent level''' of one particular talent. Only Generic points can be used for Generic talents, and only Class points for Class talents. Increasing the level of a talent will increase the effects of that talent, or unlock new abilities for that talent. All talents start at zero talent level and have a maximum level of five. There are a few special exceptions to this rule. &lt;br /&gt;
&lt;br /&gt;
===Mastery===&lt;br /&gt;
&lt;br /&gt;
Talent categories have a '''mastery''' value applied to them, which increases or decreases the effective talent level for all talents in that category. Your class and race will determine additional the mastery multipliers which can increase or decrease the final effective talent level - and therefore effectiveness - of your talents.&lt;br /&gt;
&lt;br /&gt;
For example, a [[Brawler]] has access to the {{c|Combat Training}} tree with a x1.10 multiplier. One point invested in any skill in this tree will make an effective talent level of 1.1. With five points invested, the effective talent level is 5.5. Meanwhile a [[Berserker]] has a x1.30 multiplier for the {{c|Combat Training}} tree. With five points invested, the effective talent level for the Berserker in any of those skills would be 6.5.&lt;br /&gt;
&lt;br /&gt;
==Using Category Points==&lt;br /&gt;
&lt;br /&gt;
Characters also receive 1 '''Talent category point''' at character levels 10, 20, and 36. These can be used to learn a new talent category (grey in the talent list), to increase the mastery of a known category by x0.2 (only once per category), or to add an additional [[inscriptions|infusion/rune slot]] (up to a maximum of 2 additional slots). The [[Cornac]] subrace of humans will start the game with one additional category point for the player's free use.&lt;br /&gt;
&lt;br /&gt;
==Prodigies==&lt;br /&gt;
&lt;br /&gt;
At characters levels 30 and 42, a character may learn [[Prodigies]]. These are separate from talents and do not cost any type of talent points.&lt;br /&gt;
&lt;br /&gt;
==Maximum Points==&lt;br /&gt;
&lt;br /&gt;
The typical maximums that can be reached by a character on easy/normal/nightmare difficulties are as follows:&lt;br /&gt;
&lt;br /&gt;
;Base Stat Points&amp;amp;#58; 232&lt;br /&gt;
*60 base points from 10 points in each of six stats at start&lt;br /&gt;
*9 points from [[class]] modifiers at start&lt;br /&gt;
*3 points from level 1 available to distribute at start&lt;br /&gt;
*147 points for leveling up to level 50&lt;br /&gt;
*10 bonus points upon reaching level 50&lt;br /&gt;
*3 points from consuming the [[Heart of the Sandworm Queen]], or its corrupted counterpart&lt;br /&gt;
*''Not included in total above: 9 points on average from consuming the [[Wyrm Bile]]''&lt;br /&gt;
&lt;br /&gt;
;Class Talent Points&amp;amp;#58; 70&lt;br /&gt;
*4-5 points from new character at start (depending on class)&lt;br /&gt;
*59 points for leveling up to level 50&lt;br /&gt;
*3 bonus points upon reaching level 50&lt;br /&gt;
*2 points from the [[Alchemist Quest]]&lt;br /&gt;
*1 point from consuming the [[Heart of the Sandworm Queen]], or its corrupted counterpart&lt;br /&gt;
*''Not included in total above: 1 irreversible point in {{t|Lichform}} for completing the [[From Death, Life]] quest''&lt;br /&gt;
&lt;br /&gt;
;Generic Talent Points&amp;amp;#58; 50&lt;br /&gt;
*2-6 points from new character at start (depending on class and race)&lt;br /&gt;
*39 points for leveling up to level 50&lt;br /&gt;
*3 bonus points upon reaching level 50&lt;br /&gt;
*2 points from [[The agent of the arena]] quest in [[Derth]]&lt;br /&gt;
:''You may select a party member to receive this reward''&lt;br /&gt;
*2 points from the [[Alchemist Quest]]&lt;br /&gt;
*1 point from consuming the [[Heart of the Sandworm Queen]], or its corrupted counterpart&lt;br /&gt;
*''Not included in total above: 1 irreversible point in {{t|Resolve}} for going [[Antimagic]]''&lt;br /&gt;
&lt;br /&gt;
;Category Points&amp;amp;#58; 4&lt;br /&gt;
*1 at level 10&lt;br /&gt;
*1 at level 20&lt;br /&gt;
*1 at level 36&lt;br /&gt;
*1 for consuming the [[Wyrm Bile]]&lt;br /&gt;
*''Not included in total above: 1 from start if [[Cornac]]''&lt;br /&gt;
&lt;br /&gt;
;Prodigy Points&amp;amp;#58; 2&lt;br /&gt;
*1 at level 30&lt;br /&gt;
*1 at level 42&lt;br /&gt;
&lt;br /&gt;
''Note: There is a small possibility that earning 2 class talent points from the [[Alchemist Quest]] will prevent the quest from ever rewarding you with 2 generic points, and vice versa.''&lt;br /&gt;
&lt;br /&gt;
== Additional Talents and Talent Categories ==&lt;br /&gt;
&lt;br /&gt;
Many talents or talent categories can be acquired by characters even if they do not initially have access to them. Escort quests rewards are listed on the [[Escort]] page. [[Prodigies]] can be learned by any character that can meet their requirements. There are also special traps that are shown on the {{t|Trap Mastery}} page. All other means of learning talents or talent categories are detailed below:&lt;br /&gt;
&lt;br /&gt;
=== {{c|Antimagic}} ===&lt;br /&gt;
::Complete the [[Antimagic]] trial in Zigur.&lt;br /&gt;
::If category was hidden or locked, unlock it at mastery level 1.0 and gain 1 free point in [[Resolve_(talent)|Resolve]]&lt;br /&gt;
::If category was unlocked, increase its mastery level by 0.1&lt;br /&gt;
&lt;br /&gt;
=== {{c|Combat Training}} ===&lt;br /&gt;
::Purchase for 50 gold at any [[Last Hope]] weapon store&lt;br /&gt;
::Unlocks category at mastery level 1.0&lt;br /&gt;
&lt;br /&gt;
=== {{c|Harmony}} ===&lt;br /&gt;
::Eat the [[Heart of the Sandworm Queen]]&lt;br /&gt;
::If category was hidden, reveal it as locked at mastery level 1.0&lt;br /&gt;
::If category was locked, unlock it at mastery level 1.0&lt;br /&gt;
::If category was unlocked, increase its mastery level by 0.2&lt;br /&gt;
&lt;br /&gt;
=== {{c|Hexes}} ===&lt;br /&gt;
::Complete [[the fall of Zigur]] quest&lt;br /&gt;
::If category was hidden, reveal it as locked at mastery level 1.0&lt;br /&gt;
::If category was locked, unlock it at mastery level 1.0&lt;br /&gt;
::If category was unlocked, increase its mastery level by 0.2&lt;br /&gt;
::''You may select a party member to receive this reward''&lt;br /&gt;
&lt;br /&gt;
=== {{c|Mindstar Mastery}} ===&lt;br /&gt;
::Purchase at mindstar store in [[Zigur]]&lt;br /&gt;
::Pay 100 gold to reveal category as locked at mastery level 1.0&lt;br /&gt;
::Pay 500 gold to unlock category at mastery level 1.0 if it was previously hidden, or increase mastery level by 0.3 (to a maximum of 1.1) if it was previously locked. The latter case may occur if you learned {{t|Psiblades}} or {{t|Thorn Grab}} by betraying an Alchemist in an [[escort]] quest while the category was still hidden.&lt;br /&gt;
::Pay 750 gold to increase mastery level by 0.2 if it was previously below 1.2&lt;br /&gt;
&lt;br /&gt;
=== {{t|Shoot}} ===&lt;br /&gt;
::Purchase for 8 gold at any [[Last Hope]] weapon store&lt;br /&gt;
&lt;br /&gt;
=== {{c|Staff Combat}} ===&lt;br /&gt;
::Purchase at the staff store in [[Angolwen]]&lt;br /&gt;
::Pay 100 gold to reveal category as locked at mastery level 1.0&lt;br /&gt;
::Pay 500 gold to unlock category at mastery level 1.0 if it was previously hidden, or increase mastery level by 0.3 (to a maximum of 1.1) if it was previously locked. The latter case may occur if you learned {{t|Channel Staff}} or {{t|Staff Mastery}} by saving an Alchemist in an [[escort]] quest while the category was still hidden.&lt;br /&gt;
::Pay 750 gold to increase mastery level by 0.2 if it was previously below 1.2&lt;br /&gt;
&lt;br /&gt;
=== {{c|Vile Life}} ===&lt;br /&gt;
::Eat the [[Corrupted heart of the Sandworm Queen]]&lt;br /&gt;
::If category was hidden, reveal it as locked at mastery level 1.0&lt;br /&gt;
::If category was locked, unlock it at mastery level 1.0&lt;br /&gt;
::If category was unlocked, increase its mastery level by 0.2&lt;br /&gt;
&lt;br /&gt;
==Talent Types==&lt;br /&gt;
&lt;br /&gt;
Talents are organized into '''trees''' (or [[:Category:Category|category]]) and '''[[:Category:Category_Type|category types]]'''. A 'tree' is a set of four talents which have a similar mastery level (how effective the player is with those talents) and which have a similar focus. A 'category type' is a collection of talent trees with similar themes, usually for use by a particular [[class]] or group of classes. &lt;br /&gt;
&lt;br /&gt;
For example, the '[[Chronomancy (category type)|Chronomancy]]' category type contains the trees: Age-manipulation, Chronomancy, Energy, Gravity, Matter, Paradox, Spacetime-folding, Spacetime-weaving, Speed-control, Temporal-combat, Timeline-threading and Timetravel.&lt;br /&gt;
&lt;br /&gt;
===All Category Types===&lt;br /&gt;
&lt;br /&gt;
*{{ct|Celestial}}&lt;br /&gt;
*{{ct|Chronomancy}}&lt;br /&gt;
*{{ct|Corruption}}&lt;br /&gt;
*{{ct|Cunning}}&lt;br /&gt;
*{{ct|Cursed}}&lt;br /&gt;
*{{ct|Psionic}}&lt;br /&gt;
*{{ct|Race}}&lt;br /&gt;
*{{ct|Spell}}&lt;br /&gt;
*{{ct|Technique}}&lt;br /&gt;
*{{ct|Steam}}&lt;br /&gt;
*{{ct|Undead}}&lt;br /&gt;
*{{ct|Wild-gift}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Categories not directly accessible by players:&lt;br /&gt;
&lt;br /&gt;
*[[NPC Only (category type)|NPC Only]]&lt;br /&gt;
*[[Objects (category type)|Objects]]&lt;br /&gt;
&lt;br /&gt;
==Talent Use Mode Details==&lt;br /&gt;
There are three basic ways of using talents, often called &amp;quot;use mode&amp;quot;: ''Passive'', ''Active'' and ''Sustained''.&lt;br /&gt;
&lt;br /&gt;
* '''Passive''' talents are always in effect once you know them; you don't have to do anything to make them work, and they cannot be deactivated by enemies.  An example of a passive talent is {{t|Combat Accuracy}}.&lt;br /&gt;
&lt;br /&gt;
* '''Active''' talents have to be triggered, either by pressing a hotkey or clicking an icon on the talent/hotkey bar at the bottom of the screen.  There is often (but not always) a [[resource]]s cost to activate the talent, and a cooldown period before the talent can be used again.&lt;br /&gt;
&lt;br /&gt;
:Most active talents cost 1 turn to activate, but some are instantaneous (notably, [[inscriptions|wild infusions and shielding runes]] and most of the basic racial talents).  Some active talents affect only the character using them (e.g. healing, teleport, shielding, ...), while others are targeted at a single opponent ({{t|Dirty Fighting}}, {{t|Assault}}), or a selectable area of the map ({{t|Fire Breath}}), or the tiles around the character ({{t|Death Dance}}), etc.  Some of them produce effects that linger for a while (on the map, or on characters); others are resolved immediately.  Each talent is different.&lt;br /&gt;
&lt;br /&gt;
* '''Sustained''' talents are triggered like active talents, but they remain in effect until deactivated.  Most of them produce an effect that benefits the character using them; for example, {{t|Icy Skin}} gives [[armour]] and cold retaliation damage.  Most sustained talents have a resource cost associated with them, which decreases the total available pool of that resource for as long as the talent is in effect.  For example, {{t|Blur Sight}} is a sustained talent with a [[Mana]] cost of 30.  If your character has a pool of 200 Mana, activating Blur Sight will decrease your Mana pool to 170.  [[Stamina]]-using sustained talents work similarly.&lt;br /&gt;
&lt;br /&gt;
:Sustained talents that use [[Equilibrium]] or [[Paradox]] work a little bit differently, since those resources operate in reverse.  Icy Skin has a sustained Equilibrium cost of 30.  Normally, your Equilibrium level will drop toward 0 when [[Meditation|Meditating]] or walking on the world map.  When Icy Skin is in effect, your Equilibrium level will not drop below 30.  Likewise, {{t|Weapon Folding}} has a sustained Paradox cost of 12.  When it's in effect, your Paradox level cannot drop below 12. Sustained talents, and effects obtained from active talents, can sometimes be deactivated by enemies.  Be careful out there!&lt;br /&gt;
 &lt;br /&gt;
For more details on how talents work see [[Talent mechanics]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Talents]][[Category:Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>OrionAnderson</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Tome_glossary&amp;diff=12370</id>
		<title>Tome glossary</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Tome_glossary&amp;diff=12370"/>
				<updated>2016-08-07T17:55:51Z</updated>
		
		<summary type="html">&lt;p&gt;OrionAnderson: /* Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [[Stats]] ==&lt;br /&gt;
* '''[[Strength]]''' &amp;lt;br /&amp;gt; Determines how much you can carry (encumbrance), and how much damage you do with most melee weapons, as well as bows.  It is the main prerequisite for many melee weapon talents, and other combat talents.&lt;br /&gt;
* '''[[Dexterity]]''' &amp;lt;br /&amp;gt; Determines how easily you can hit an opponent, and dodge enemy attacks (see [[Defense]]).  It also partially determines the damage you do with daggers, bows and slings.&lt;br /&gt;
* '''[[Constitution]]''' &amp;lt;br /&amp;gt; affects your maximum [[Life]] and your physical [[Character sheet#Power_and_saves|save]].&lt;br /&gt;
* '''[[Magic]]''' &amp;lt;br /&amp;gt; Affects [[Spellpower]], increases damage when hitting with staves, and increases your spell save.&lt;br /&gt;
* '''[[Willpower]]''' &amp;lt;br /&amp;gt; Increases or improves several resources, including Stamina, Equilibrium, Mana, Psi, and Paradox (see Resources below), as well as some mental save and spell save.  It also contributes to [[Mindpower]], which is used by some unusual talents. Improves weapon damage for mindstars&lt;br /&gt;
* '''[[Cunning]]''' &amp;lt;br /&amp;gt; For all characters, improves critical hit chance, mental save, and stealth detection. Affects weapon damage with slings, mindstars, and, for some classes, daggers. [[Survival (category)|Survival]] skills, some warrior skills, and many rogue skills require and scale with cunning. Cunning contributes to Mindpower, and a few mind skills require cunning. In Embers of Rage, Cunning determines steampower and imrpoves weapon damage for steamguns.&lt;br /&gt;
* '''[[Luck]]''' &amp;lt;br /&amp;gt; Gives small bonuses to many attributes&lt;br /&gt;
&lt;br /&gt;
== [[Resources]] ==&lt;br /&gt;
* '''[[Life]]''' &amp;lt;br /&amp;gt; Represents your physical wellness.  It works like Hit Points in many other RPGs. Damage done by attacks and spells is subtracted from the Life of the target. Once Life falls below 0, a character dies. Your Life depends on your race, class, character level, and Constitution stat, and slowly regenerates over time (faster when resting).&lt;br /&gt;
* '''[[Stamina]]''' &amp;lt;br /&amp;gt; Used for many physical talents.  Warrior and Rogue classes use this heavily. Stamina depends on class, level, and Willpower, and regenerates slowly over time (faster when resting).&lt;br /&gt;
* '''[[Mana]]''' &amp;lt;br /&amp;gt; Used in spellcasting and related magical talents.  Mage classes and hybrids like [[Arcane Blade]] and [[Shadowblade]] rely on this. Mana depends on class, level, and Willpower, but only true mages regenerate it over time.&lt;br /&gt;
* '''Other''' &amp;lt;br /&amp;gt;There are other resources used by other classes, which must be unlocked (see [[resources]] for full listing).  However, if you pick up a talent from an escort quest, you may find yourself with a new resource to go along with it.&lt;br /&gt;
 &lt;br /&gt;
== Combat Terms ==&lt;br /&gt;
The ToME combat system uses the following:&lt;br /&gt;
&lt;br /&gt;
* '''[[Accuracy]]''' &amp;lt;br /&amp;gt;Accuracy determines your chance to hit an opponent (versus the opponent's Defense). It depends on the Combat Accuracy talent, and in most cases on Strength and Dexterity.  It can also be boosted by equipment.  In older versions, this was sometimes called &amp;quot;attack&amp;quot;.&lt;br /&gt;
* '''[[Defense]]''' &amp;lt;br /&amp;gt;Defense increases the chance that an attack from an opponent will miss. It is subdivided into Defense for melee attacks and Ranged Defense for ranged attacks, and both are based mostly on Dexterity and the equipment worn.  Some talents also increase it.&lt;br /&gt;
** The chance to hit an opponent depends on the difference between the Accuracy value of the attacker and the Defense value of the defender. If both values are equal, the chance is 50%.&lt;br /&gt;
* '''[[Damage]]''' &amp;lt;br /&amp;gt;As displayed on the character sheet, the lowest amount of raw damage done if an attack is successful, before taking into account armour, talent multipliers, resistance, resistance penetration, and other penalties and bonuses. It depends mainly on the Stats mentioned in the weapon/arrow/shot description, [[Physical power]], the damage displayed on the weapon, and the user's specific talent with said weapon (e.g., Weapon Mastery or Knife Mastery).&lt;br /&gt;
** This value is reduced by the Armour of the opponent (see below).  It is further modified by talents, critical hits, and various other bonuses.&lt;br /&gt;
* '''[[Armour]]''' &amp;lt;br /&amp;gt;Armour is the amount of raw damage that can be reduced once you have been hit. This value depends mainly on the equipment used, and on the Armour Training talent.  See &amp;quot;Armor Hardiness&amp;quot; below.&lt;br /&gt;
* '''[[Armour|Armour Hardiness]]''' &amp;lt;br /&amp;gt;Armour Hardiness determines the percentage of an enemy's raw damage that your Armor (see above) can be applied to. See the [[Armour]] page for more details on how this calculation works.&lt;br /&gt;
* '''[[Armour|APR]]''', '''Armor Piercing''', '''Armor Penetration''' &amp;lt;br /&amp;gt;The amount of the enemy's Armor that is ignored by your attacks.&lt;br /&gt;
* '''Critical Hits''' &amp;lt;br /&amp;gt;Some strikes may do additional damage. The chance of a weapon hit being critical is indicated by the '''physical critical hit chance'''.  There are separate values for the chances of spell criticals, and mind criticals.  Typically critial hits do 1.5 times the normal damage, but this multiplier may be increased by talents and equipment.  The critical hit multiplier is shared by all three types of criticals (physical, spell and mind).&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
* '''[[Fatigue]]''' &amp;lt;br /&amp;gt; increases the costs of talents that use most (but not all) resources, like Stamina or Mana. Fatigue depends directly on the armour and equipment worn and is expressed as a percent. For example, at 21% fatigue a combat talent costs 1.21 times as much Stamina, and a spell costs 1.42 times as much Mana.&lt;br /&gt;
* '''[[Mastery]]''' &amp;lt;br /&amp;gt;A multiplier which is applied to your raw talent level (number of points spent) to determine the effective talent level.  For example, at mastery 1.30, a talent in which you have invested 4 points has an effective talent level of 5.20.&lt;/div&gt;</summary>
		<author><name>OrionAnderson</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Shatur&amp;diff=12369</id>
		<title>Shatur</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Shatur&amp;diff=12369"/>
				<updated>2016-08-07T17:42:48Z</updated>
		
		<summary type="html">&lt;p&gt;OrionAnderson: /* Zone Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Zone| name = Shatur| floors = 1| min_level = 1| max_level = 15| min_ilevel = 1| max_ilevel = 2| width = 50| height = 50}}&lt;br /&gt;
&lt;br /&gt;
==Zone Information==&lt;br /&gt;
Shatur is a town in the northern forest region of [[Maj'Eyal]]. It is the capital of the [[Thalore]]n elves. There are no speaking NPCs or quests in this town (as of beta 34). However, a statue in the center of the town does have a poem (lore) on it.&lt;br /&gt;
&lt;br /&gt;
Shatur has several shops, which sell tier 1-2 items:&lt;br /&gt;
*Armoury (heavy armor)&lt;br /&gt;
*Tanner (light armor)&lt;br /&gt;
*Swordsmith (swords)&lt;br /&gt;
*Nature's Punch (maces and mauls)&lt;br /&gt;
*Silent Hunter (ranged weapons)&lt;br /&gt;
*Herbalist ([[inscriptions|infusions]])&lt;br /&gt;
*Night's Star (torques and [[mindstars]])&lt;br /&gt;
&lt;br /&gt;
Store inventories are generated for level 8 at character birth, level 25 after [[The Master]], and level 40 after the [[Charred Scar]].&lt;/div&gt;</summary>
		<author><name>OrionAnderson</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Derth&amp;diff=12368</id>
		<title>Derth</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Derth&amp;diff=12368"/>
				<updated>2016-08-07T17:41:29Z</updated>
		
		<summary type="html">&lt;p&gt;OrionAnderson: /* Zone Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Zone| name = Derth| floors = 1| min_level = 1| max_level = 15| min_ilevel = 1| max_ilevel = 2| width = 196| height = 80}}&lt;br /&gt;
&lt;br /&gt;
==Zone Information==&lt;br /&gt;
The town of Derth is located in the north central region of [[Maj'Eyal]]. It is populated primarily by [[Halfling]]s and [[Human]]s.&lt;br /&gt;
&lt;br /&gt;
Derth has several stores, which sell tier 1-2 items:&lt;br /&gt;
*Armoury (heavy armor)&lt;br /&gt;
*Tanner (light armor)&lt;br /&gt;
*Swordsmith (swords)&lt;br /&gt;
*Knives and daggers (daggers)&lt;br /&gt;
*Death from Afar (ranged weapons)&lt;br /&gt;
*Herbalist (infusions)&lt;br /&gt;
*Jewelry (gems)&lt;br /&gt;
*Survival Supplies (lites and picks)&lt;br /&gt;
&lt;br /&gt;
Store inventories are generated for level 8 at character birth, level 25 after [[The Master]], and level 40 after [[Charred Scar]].&lt;br /&gt;
&lt;br /&gt;
This sleepy hamlet sports three quests: a shady [[Cornac]] in the northeast will invite characters to fight in the Arena. He will not appear if you don't first enter the town before level 14.  If you haven't done the quest by level 14 he will likely be killed during the elemental invasion. Stire the Alchemist, part of the Brotherhood of Alchemists quest, also lives in Derth; he cannot be killed by the elementals.&lt;br /&gt;
&lt;br /&gt;
When your character reaches level 14, Derth will undergo a magical siege by gwelgoroths (lightning elementals). The open layout of the town makes this quest extremely dangerous for the unprepared. In the absence of high lightning resistance, fabulous mobility, or a simply powerful character, you may wish to postpone this until a later level. The quest becomes unavailable if you somehow do not enter the world map before you reach level 23.&lt;br /&gt;
&lt;br /&gt;
If the elementals are defeated, the cloud of darkness and lightning will remain. In order to dispel this, the character must complete the second half of this quest, by defeating [[Urkis]] on [[Tempest Peak]]. Tempest Peak is inaccessible without help -- either from [[Linaniil]] in [[Angolwen]], or from the leader of [[Zigur]].&lt;br /&gt;
&lt;br /&gt;
Northeast of Derth is the [[Trollmire]], the starting zone for most races. Northwest of Derth is the ruined tower of [[Kor'Pul]], a failed necromancer who is said to haunt his former demesne.&lt;/div&gt;</summary>
		<author><name>OrionAnderson</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Angolwen&amp;diff=12367</id>
		<title>Angolwen</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Angolwen&amp;diff=12367"/>
				<updated>2016-08-07T16:10:43Z</updated>
		
		<summary type="html">&lt;p&gt;OrionAnderson: /* Zone Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Zone| name = Angolwen| floors = 1| min_level = 20| max_level = 50| min_ilevel = 1| max_ilevel = 4| width = 50| height = 50}}&lt;br /&gt;
==Zone Information==&lt;br /&gt;
The town of Angolwen is home to a clandestine group of mages who preserve the secrets of &amp;quot;true&amp;quot; magic, which has become anathema in the societies of Maj'Eyal since the Spellblaze.  The town is located inside the western mountains, and is accessible only through a hidden portal south of [[the maze|the Maze]] (or by an even more secret spell, only taught to [[Archmage|Archmages]] who have studied there) (Humans, Elves (except Doomelves), Halflings, and Ogres)&lt;br /&gt;
&lt;br /&gt;
Access to the town is granted to the player upon completing the [[An apprentice task|Apprentice Task quest]].&lt;br /&gt;
&lt;br /&gt;
Angolwen has the following shops:&lt;br /&gt;
* Shining Jewel (rings, amulets and [[gems|custom jewelry]])&lt;br /&gt;
* Alchemist ([[inscriptions|infusions]])&lt;br /&gt;
* Library ([[inscriptions|runes]] and lore)&lt;br /&gt;
* Tools of the Art (staves and wands)&lt;br /&gt;
&lt;br /&gt;
The town has a scaling level range of 20 to 50.  Before going to the Far East, it has a [[materials|material]] level range of 1 to 3; after returning from the Far East, the range is 3 to 4.  Store inventories are generated for level 20 at character creation, level 35 after The Master, and level 45 after the Charred Scar.&lt;br /&gt;
&lt;br /&gt;
The jeweler in Angolwen is the only one in the west who can infuse a plain ring with a gem.&lt;br /&gt;
&lt;br /&gt;
Angolwen is also the home of [[Linaniil]], who can send the player to [[Tempest Peak|Tempest Peak]] after [[Derth]]'s siege has been defeated.&lt;/div&gt;</summary>
		<author><name>OrionAnderson</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Gem&amp;diff=12366</id>
		<title>Gem</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Gem&amp;diff=12366"/>
				<updated>2016-08-07T16:07:29Z</updated>
		
		<summary type="html">&lt;p&gt;OrionAnderson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Items]]&lt;br /&gt;
[[Alchemist]]s can convert gems into [[Alchemist#Alchemist_Gems|alchemist gems]] which are used by their [[Explosive_admixtures_(category)|class talents]].&lt;br /&gt;
&lt;br /&gt;
[[Mindslayer]]s can equip gems with Telekinetic Grasp and consume them with Matter Is Energy.&lt;br /&gt;
&lt;br /&gt;
[[Alchemist|Alchemists]] and [[Stone Warden|Stone Wardens]] can use the [[Imbue item (talent)|Imbue Item talent]] to add a gem to a body armour. Alchemists can also use [[Gem_golem_(talent)|Gem Golem]] to equip 2 gems to their golem. Characters from other classes can access Imbue Item by completing an [[Escorts#Alchemist (Arcane)|alchemist escort quest]]. A prodigy allows gems to be imbued into helms and belts as well. &lt;br /&gt;
&lt;br /&gt;
The jewelers in [[Angolwen]] or the [[Gates of Morning]]) can be paid to imbue a gem into a non-magical ring. The Jeweler in Gates of Morning can also combine add 2 gems to a non-magic amulet, if the character has found a certain artifact and completed the related quest.&lt;br /&gt;
&lt;br /&gt;
Gems are rated in '''tiers''', and the tier you can use for imbuing or ring creation is dependent on the Imbue Item raw talent level or the ring's tier, respectively.  For Imbue Item, your raw talent level must be at least as high as the gem's tier.&lt;br /&gt;
&lt;br /&gt;
Gems may be found everywhere, and may also be purchased in the gem store in [[Derth]] (near the eastern edge).&lt;br /&gt;
&lt;br /&gt;
Non-magical rings may be found everywhere, and may also be purchased in the jewelry store in [[Angolwen]].&lt;br /&gt;
&lt;br /&gt;
High tier gems and rings are quite rare in Maj'Eyal.  They become less rare in the Far East.&lt;br /&gt;
&lt;br /&gt;
== Gems ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Gem !! Tier !! Power !! Bomb Effect || Color || Damage Type&lt;br /&gt;
|-&lt;br /&gt;
| Agate       || 1    || +1 all stats      || Bomb damage +5% || Black || Acid&lt;br /&gt;
|-&lt;br /&gt;
| Ametrine    || 1    || +2% all damage, +1% critical chance    || additional 1 lite damage || Yellow || Light&lt;br /&gt;
|-&lt;br /&gt;
| Citrine     || 1    || +1 light radius, +2 infravision   || Bomb thrown range +1 || Yellow || Light&lt;br /&gt;
|-&lt;br /&gt;
| Spinel      || 1    || +2 defense and physical, spell and mental saves || Mana regain 10 || Green || Nature&lt;br /&gt;
|-&lt;br /&gt;
| Zircon      || 1    || +1% all resists, +1 armor   || 20% chance to daze for 3 turns || Yellow || Light&lt;br /&gt;
|-&lt;br /&gt;
| Amethyst    || 2    || +4% all damage, +2% critical chance || Additional 25 arcane damage || Violet || Arcane&lt;br /&gt;
|-&lt;br /&gt;
| Aquamarine  || 2    || +2% all resists, +2 armor   || Mana regain 20 || Blue || Lightning&lt;br /&gt;
|-&lt;br /&gt;
| Opal        || 2    || +2 all stats      || Bomb damage +10% || Blue || Lightning&lt;br /&gt;
|-&lt;br /&gt;
| Topaz       || 2    || +4 defense and physical, spell and mental saves || Bomb thrown range +3 || Blue || Lightning&lt;br /&gt;
|-&lt;br /&gt;
| Emerald     || 3    || +3% all resists, +3 armor   || Additional 50 poison damage || Green || Nature&lt;br /&gt;
|-&lt;br /&gt;
| Garnet     || 3    || +6% all damage, +3% critical chance || Heals for 100% of damage done, up to 5% of max life || Red || Fire&lt;br /&gt;
|-&lt;br /&gt;
| Lapis Lazuli || 3    || +6 defense and physical, spell and mental saves || Mana regain 30 || Blue || Lightning&lt;br /&gt;
|-&lt;br /&gt;
| Onyx        || 3    || +3 all stats      || Bomb damage +15% || Black || Acid&lt;br /&gt;
|-&lt;br /&gt;
| Quartz      || 3    || +30% stun resist  || Additional 10 spell knockback damage (3 tiles) || White || Cold&lt;br /&gt;
|-&lt;br /&gt;
| Amber       || 4    || +8% all damage, +4% critical chance || 10% chance to stun for 2 turns || Yellow || Light&lt;br /&gt;
|-&lt;br /&gt;
| Jade        || 4    || +4% all resists, +4 armor   || Additional 0 slow damage || Green || Nature&lt;br /&gt;
|-&lt;br /&gt;
| Ruby        || 4    || +4 all stats      || Bomb damage +20% || Red || Fire&lt;br /&gt;
|-&lt;br /&gt;
| Sapphire    || 4    || +8 defense and physical, spell and mental saves || Additional 30 ice damage || Blue || Lightning&lt;br /&gt;
|-&lt;br /&gt;
| Turquoise   || 4    || +10 see invisible || Additional 30 acid damage || Green || Nature&lt;br /&gt;
|-&lt;br /&gt;
| Bloodstone  || 5    || +60% stun resist  || Heals for 100% of damage done, up to 10% of max life || Red || Fire&lt;br /&gt;
|-&lt;br /&gt;
| Diamond     || 5    || +5 all stats      || Bomb damage +25% || White || Cold&lt;br /&gt;
|-&lt;br /&gt;
| Fire Opal   || 5    || +10% all damage, +5% critical chance || Additional 40 fire damage || Red || Fire&lt;br /&gt;
|-&lt;br /&gt;
| Moonstone   || 5    || +10 defense and physical, spell and mental saves || 20% chance to stun for 3 turns || White || Cold&lt;br /&gt;
|-&lt;br /&gt;
| Pearl       || 5    || +5% all resist, +5 armor   || additional 1 lite damage || White || Cold&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There are also several artifact gems, including the Lifebinding Emerald, Arcane Goedalath?, Windborn Azurite?, Prothotipe's Golem Eye?, Ureslak's Focus, and the Burning Star. &lt;br /&gt;
&lt;br /&gt;
== Rings ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Rings are also classed in '''tiers'''.  For ring creation, the [[materials|ring's tier]] must be at least as high as the gem's tier.  (Annoyingly, the game asks you for the ring before asking for the gem.  It's possible to waste a high-tier ring on a low-tier gem without realizing it!  Conversely, if you aren't reading these spoilers, you may have to undergo trial and error to figure out which ring will work with the gem you wanted to use.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Ring       !! Tier&lt;br /&gt;
|-&lt;br /&gt;
| Copper || 1&lt;br /&gt;
|-&lt;br /&gt;
| Steel  || 2&lt;br /&gt;
|-&lt;br /&gt;
| Gold   || 3&lt;br /&gt;
|-&lt;br /&gt;
| Stralite   || 4&lt;br /&gt;
|-&lt;br /&gt;
| Voratun    || 5&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>OrionAnderson</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Items&amp;diff=12365</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Items&amp;diff=12365"/>
				<updated>2016-08-07T15:53:44Z</updated>
		
		<summary type="html">&lt;p&gt;OrionAnderson: /* Armour */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Items]]&lt;br /&gt;
Items may be found on the ground, dropped by monsters, gained from quests, or bought from [[stores]]&lt;br /&gt;
&lt;br /&gt;
== Types of Items ==&lt;br /&gt;
Items are divided into different types, that usually fits into specific slots of characters.&lt;br /&gt;
&lt;br /&gt;
Most items are ranked into [[tier]]s.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Two-handed || May wield in offhand? || Stat requirement || Uses stat for base damage (Avg. randomized damage): || Accuracy Bonus&lt;br /&gt;
|-&lt;br /&gt;
|Battleaxes || - || Strength || 120% (150%) Strength || 0.2% Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
|Greatswords || - || Strength || 120% (156%) Strength || 0.4% Critical Multiplier&lt;br /&gt;
|-&lt;br /&gt;
|Greatmauls || - || Strength || 120% (150%) Strength || 0.1% Weapon Damage&lt;br /&gt;
|-&lt;br /&gt;
|Staffs || - || Magic || 80% (88%) Magic || 2.5% Proc Damage!&lt;br /&gt;
|-&lt;br /&gt;
||Tridents || - || Strength || 120% (?) Strength || (?)&lt;br /&gt;
|-&lt;br /&gt;
!One-handed || May wield in offhand? || Stat requirement || Uses stat:&lt;br /&gt;
|-&lt;br /&gt;
|Waraxe || No || Strength || 100% (120%) Strength || 0.2% Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|Longsword || No || Strength || 100% (120%) Strength || 0.4% Critical Multiplier&lt;br /&gt;
|-&lt;br /&gt;
|Mace || No || Strength || 100% (120%) Strength || 0.1% Weapon Damage&lt;br /&gt;
|-&lt;br /&gt;
|Daggers || Yes || Dexterity || 45% Strength 45% Dexterity (51.75%/51.75%) || Armor Penetration&lt;br /&gt;
|-&lt;br /&gt;
|Whips || Yes || Dexterity || 100% Dexterity || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Mindstars]] || Yes || Willpower || Varies depending on tier and {{t|Psiblades}} talent level ||Accuracy determined by Willpower, not Dexterity&lt;br /&gt;
|-&lt;br /&gt;
!Ranged  || Main-hand only? || May wield in offhand? || Stat requirement || Uses stat:&lt;br /&gt;
|-&lt;br /&gt;
|Bows || No || Dexterity || Use ammo stat || 0.1% Damage&lt;br /&gt;
|-&lt;br /&gt;
|Slings || No || Dexterity || Use ammo stat || 0.1% Damage&lt;br /&gt;
|-&lt;br /&gt;
!Misc || May wield in offhand? || Stat requirement || Uses stat:&lt;br /&gt;
|-&lt;br /&gt;
|Quivers || N/A || Dexterity || 70% Strength 50% Strength (77%/55%) || 0.1% Damage&lt;br /&gt;
|-&lt;br /&gt;
|Pouches || N/A || Dexterity || 70% Dexterity 50% Cunning (77%/55%) || 0.1% Damage&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armour ===&lt;br /&gt;
&lt;br /&gt;
Armour generally increases your survivability.&lt;br /&gt;
&lt;br /&gt;
*Body&lt;br /&gt;
*Head&lt;br /&gt;
*Hands&lt;br /&gt;
*Feet&lt;br /&gt;
*Belt&lt;br /&gt;
*Cloak&lt;br /&gt;
&lt;br /&gt;
Body Armor comes in 4 categories, Robes, Light (leather), Heavy (chain), and Massive (plate)&lt;br /&gt;
*Heavier armor comes with higher % Fatigue, increasing the stamina, mana, psi, hate, positive energy, and negative energy cost of skills, but not equilibrium, vim, paradox, or steam costs.&lt;br /&gt;
*Heavy armor cannot be equipped without rank 1 [[Armour_training_(talent)|Armour Training]]; massive armour cannot be equipped without rank 3. [[Armour_training_(talent)|Armour Training]] also increases the benefits of heavy and massive armor, granting bigger bonuses for massive.&lt;br /&gt;
*[[Mobile_defence_(talent)| Mobile Defence]], a Mobility talent, improves the effects of light armor.&lt;br /&gt;
*Rogues and Shadowblades cannot use Stealth in heavy or massive armor.&lt;br /&gt;
*Many Brawler skills cannot be used in massive armor.&lt;br /&gt;
&lt;br /&gt;
Head, Hand, and Foot armours come in just 3 types, cloth, leather, and metal. Level 1 armour training is required to equip metal, but there is no other difference. Talents like Stealth that cannot be used with metal body armor CAN be used with metal boots, helms, and gauntlets.&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
&lt;br /&gt;
*Quiver&lt;br /&gt;
*Tool&lt;br /&gt;
*Lite&lt;br /&gt;
*Rings&lt;br /&gt;
*Amulet&lt;br /&gt;
&lt;br /&gt;
=== Inscriptions ===&lt;br /&gt;
&lt;br /&gt;
{{:Inscriptions}}&lt;br /&gt;
See the full [[Inscriptions]] page for more information.&lt;br /&gt;
&lt;br /&gt;
=== Plot Items ===&lt;br /&gt;
&lt;br /&gt;
==== Transmogrification Chest ====&lt;br /&gt;
&lt;br /&gt;
{{:Transmogrification Chest}}&lt;br /&gt;
&lt;br /&gt;
== Power Source ==&lt;br /&gt;
All items are crafted by someone, or ''something''. A power source is the source of an item's power. In most cases, an item's power source does not impact gameplay, but there are some exceptions to this:&lt;br /&gt;
* Being [[Anti-magic]] prevents you from equipping {{arc}} powered items.&lt;br /&gt;
* Wearing {{am|arcane disrupting}} items will randomly cause any talent with the '''''is a spell''''' property to fail. This includes runes and sustained talents. The chance of failure is 10% per material level of the item. Items without a material level will be treated as if they were level 1.&lt;br /&gt;
* The [[Solipsist]]s' [[Psychometry (talent)|Psychometry]] grants bonus mindpower for nature, psionic, and arcane disrupting items &lt;br /&gt;
* The Tinker's [[Innovation_(talent)|Innovation]] grants bonuses to master-crafted and steamtech items&lt;br /&gt;
&lt;br /&gt;
There are 7 different power sources:&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-weight: bold; color: #8F00FF;&amp;quot;&amp;gt;Powered by arcane forces&amp;lt;/span&amp;gt; - Associated with mages&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-weight: bold; color: #6B8E23;&amp;quot;&amp;gt;Infused by nature&amp;lt;/span&amp;gt; - Natural forces, originating from the land itself&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-weight: bold; color: #DA70D6;&amp;quot;&amp;gt;Infused by arcane disrupting forces&amp;lt;/span&amp;gt; - Items made by [[Anti-magic]] groups, like the Ziguranth&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-weight: bold; color: #D78E45;&amp;quot;&amp;gt;Crafted by a master:&amp;lt;/span&amp;gt; - Crafted by smiths and similar people without any association to magic or nature&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-weight: bold; color: #DDDD00;&amp;quot;&amp;gt;Infused by psionic forces&amp;lt;/span&amp;gt; - Natural forces that have evolved to keep up with magic&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-weight: bold; color: #DC143C;&amp;quot;&amp;gt;Powered by unknown forces&amp;lt;/span&amp;gt; - Mysterious or Otherworldly forces&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-weight: bold; color: #B6BD69;&amp;quot;&amp;gt;Powered by steamtech&amp;lt;/span&amp;gt; - Steam powered! (introduced in [[Embers of Rage]])&lt;br /&gt;
&lt;br /&gt;
== Item Color ==&lt;br /&gt;
&lt;br /&gt;
There are 7 different item colors, based on rarity and [[ego]]s.&lt;br /&gt;
&lt;br /&gt;
* white - base items with no [[ego]] modifiers&lt;br /&gt;
* &amp;lt;span style=&amp;quot;font-weight: bold; color: #00FF80;&amp;quot;&amp;gt;light green&amp;lt;/span&amp;gt; - one or two lesser ego modifiers&lt;br /&gt;
* &amp;lt;span style=&amp;quot;font-weight: bold; color: #0080FF;&amp;quot;&amp;gt;blue&amp;lt;/span&amp;gt; - one greater or one greater and one lesser ego modifier&lt;br /&gt;
* &amp;lt;span style=&amp;quot;font-weight: bold; color: #8d55ff;&amp;quot;&amp;gt;violet&amp;lt;/span&amp;gt; - two greater ego modifiers&lt;br /&gt;
* &amp;lt;span style=&amp;quot;font-weight: bold; color: #FA8072;&amp;quot;&amp;gt;pink&amp;lt;/span&amp;gt; - multiple randomized bonuses, including effects not normally found on this item type or from this power source&lt;br /&gt;
* &amp;lt;span style=&amp;quot;font-weight: bold; color: #FF7700;&amp;quot;&amp;gt;orange&amp;lt;/span&amp;gt; - random artifacts&lt;br /&gt;
* &amp;lt;span style=&amp;quot;font-weight: bold; color: #FFD700;&amp;quot;&amp;gt;yellow&amp;lt;/span&amp;gt; - standard [[Artifact]]s&lt;/div&gt;</summary>
		<author><name>OrionAnderson</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Items&amp;diff=12364</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Items&amp;diff=12364"/>
				<updated>2016-08-07T15:52:41Z</updated>
		
		<summary type="html">&lt;p&gt;OrionAnderson: /* Armour */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Items]]&lt;br /&gt;
Items may be found on the ground, dropped by monsters, gained from quests, or bought from [[stores]]&lt;br /&gt;
&lt;br /&gt;
== Types of Items ==&lt;br /&gt;
Items are divided into different types, that usually fits into specific slots of characters.&lt;br /&gt;
&lt;br /&gt;
Most items are ranked into [[tier]]s.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Two-handed || May wield in offhand? || Stat requirement || Uses stat for base damage (Avg. randomized damage): || Accuracy Bonus&lt;br /&gt;
|-&lt;br /&gt;
|Battleaxes || - || Strength || 120% (150%) Strength || 0.2% Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
|Greatswords || - || Strength || 120% (156%) Strength || 0.4% Critical Multiplier&lt;br /&gt;
|-&lt;br /&gt;
|Greatmauls || - || Strength || 120% (150%) Strength || 0.1% Weapon Damage&lt;br /&gt;
|-&lt;br /&gt;
|Staffs || - || Magic || 80% (88%) Magic || 2.5% Proc Damage!&lt;br /&gt;
|-&lt;br /&gt;
||Tridents || - || Strength || 120% (?) Strength || (?)&lt;br /&gt;
|-&lt;br /&gt;
!One-handed || May wield in offhand? || Stat requirement || Uses stat:&lt;br /&gt;
|-&lt;br /&gt;
|Waraxe || No || Strength || 100% (120%) Strength || 0.2% Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|Longsword || No || Strength || 100% (120%) Strength || 0.4% Critical Multiplier&lt;br /&gt;
|-&lt;br /&gt;
|Mace || No || Strength || 100% (120%) Strength || 0.1% Weapon Damage&lt;br /&gt;
|-&lt;br /&gt;
|Daggers || Yes || Dexterity || 45% Strength 45% Dexterity (51.75%/51.75%) || Armor Penetration&lt;br /&gt;
|-&lt;br /&gt;
|Whips || Yes || Dexterity || 100% Dexterity || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Mindstars]] || Yes || Willpower || Varies depending on tier and {{t|Psiblades}} talent level ||Accuracy determined by Willpower, not Dexterity&lt;br /&gt;
|-&lt;br /&gt;
!Ranged  || Main-hand only? || May wield in offhand? || Stat requirement || Uses stat:&lt;br /&gt;
|-&lt;br /&gt;
|Bows || No || Dexterity || Use ammo stat || 0.1% Damage&lt;br /&gt;
|-&lt;br /&gt;
|Slings || No || Dexterity || Use ammo stat || 0.1% Damage&lt;br /&gt;
|-&lt;br /&gt;
!Misc || May wield in offhand? || Stat requirement || Uses stat:&lt;br /&gt;
|-&lt;br /&gt;
|Quivers || N/A || Dexterity || 70% Strength 50% Strength (77%/55%) || 0.1% Damage&lt;br /&gt;
|-&lt;br /&gt;
|Pouches || N/A || Dexterity || 70% Dexterity 50% Cunning (77%/55%) || 0.1% Damage&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armour ===&lt;br /&gt;
&lt;br /&gt;
Armour generally increases your survivability.&lt;br /&gt;
&lt;br /&gt;
*Body&lt;br /&gt;
*Head&lt;br /&gt;
*Hands&lt;br /&gt;
*Feet&lt;br /&gt;
*Belt&lt;br /&gt;
*Cloak&lt;br /&gt;
&lt;br /&gt;
Body Armor comes in 4 categories, Robes, Light (leather), Heavy (chain), and Massive (plate)&lt;br /&gt;
*Heavier armor comes with higher % Fatigue, increasing the stamina, mana, psi, hate, positive energy, and negative energy cost of skills, but not equilibrium, vim, paradox, or steam costs.&lt;br /&gt;
*Heavy armor cannot be equipped without rank 1 [[Armour_training_(talent)|Armour Training]]; massive armour cannot be equipped without rank 3. [[Armour_training_(talent)|Armour Training]] also increases the benefits of heavy and massive armor, granting bigger bonuses for massive.&lt;br /&gt;
*[[http://te4.org/wiki/Mobile_defence_(talent)|Mobile Defence]], a Mobility talent, improves the effects of light armor.&lt;br /&gt;
*Rogues and Shadowblades cannot use Stealth in heavy or massive armor.&lt;br /&gt;
*Many Brawler skills cannot be used in massive armor.&lt;br /&gt;
&lt;br /&gt;
Head, Hand, and Foot armours come in just 3 types, cloth, leather, and metal. Level 1 armour training is required to equip metal, but there is no other difference. Talents like Stealth that cannot be used with metal body armor CAN be used with metal boots, helms, and gauntlets.&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
&lt;br /&gt;
*Quiver&lt;br /&gt;
*Tool&lt;br /&gt;
*Lite&lt;br /&gt;
*Rings&lt;br /&gt;
*Amulet&lt;br /&gt;
&lt;br /&gt;
=== Inscriptions ===&lt;br /&gt;
&lt;br /&gt;
{{:Inscriptions}}&lt;br /&gt;
See the full [[Inscriptions]] page for more information.&lt;br /&gt;
&lt;br /&gt;
=== Plot Items ===&lt;br /&gt;
&lt;br /&gt;
==== Transmogrification Chest ====&lt;br /&gt;
&lt;br /&gt;
{{:Transmogrification Chest}}&lt;br /&gt;
&lt;br /&gt;
== Power Source ==&lt;br /&gt;
All items are crafted by someone, or ''something''. A power source is the source of an item's power. In most cases, an item's power source does not impact gameplay, but there are some exceptions to this:&lt;br /&gt;
* Being [[Anti-magic]] prevents you from equipping {{arc}} powered items.&lt;br /&gt;
* Wearing {{am|arcane disrupting}} items will randomly cause any talent with the '''''is a spell''''' property to fail. This includes runes and sustained talents. The chance of failure is 10% per material level of the item. Items without a material level will be treated as if they were level 1.&lt;br /&gt;
* The [[Solipsist]]s' [[Psychometry (talent)|Psychometry]] grants bonus mindpower for nature, psionic, and arcane disrupting items &lt;br /&gt;
* The Tinker's [[Innovation_(talent)|Innovation]] grants bonuses to master-crafted and steamtech items&lt;br /&gt;
&lt;br /&gt;
There are 7 different power sources:&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-weight: bold; color: #8F00FF;&amp;quot;&amp;gt;Powered by arcane forces&amp;lt;/span&amp;gt; - Associated with mages&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-weight: bold; color: #6B8E23;&amp;quot;&amp;gt;Infused by nature&amp;lt;/span&amp;gt; - Natural forces, originating from the land itself&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-weight: bold; color: #DA70D6;&amp;quot;&amp;gt;Infused by arcane disrupting forces&amp;lt;/span&amp;gt; - Items made by [[Anti-magic]] groups, like the Ziguranth&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-weight: bold; color: #D78E45;&amp;quot;&amp;gt;Crafted by a master:&amp;lt;/span&amp;gt; - Crafted by smiths and similar people without any association to magic or nature&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-weight: bold; color: #DDDD00;&amp;quot;&amp;gt;Infused by psionic forces&amp;lt;/span&amp;gt; - Natural forces that have evolved to keep up with magic&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-weight: bold; color: #DC143C;&amp;quot;&amp;gt;Powered by unknown forces&amp;lt;/span&amp;gt; - Mysterious or Otherworldly forces&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-weight: bold; color: #B6BD69;&amp;quot;&amp;gt;Powered by steamtech&amp;lt;/span&amp;gt; - Steam powered! (introduced in [[Embers of Rage]])&lt;br /&gt;
&lt;br /&gt;
== Item Color ==&lt;br /&gt;
&lt;br /&gt;
There are 7 different item colors, based on rarity and [[ego]]s.&lt;br /&gt;
&lt;br /&gt;
* white - base items with no [[ego]] modifiers&lt;br /&gt;
* &amp;lt;span style=&amp;quot;font-weight: bold; color: #00FF80;&amp;quot;&amp;gt;light green&amp;lt;/span&amp;gt; - one or two lesser ego modifiers&lt;br /&gt;
* &amp;lt;span style=&amp;quot;font-weight: bold; color: #0080FF;&amp;quot;&amp;gt;blue&amp;lt;/span&amp;gt; - one greater or one greater and one lesser ego modifier&lt;br /&gt;
* &amp;lt;span style=&amp;quot;font-weight: bold; color: #8d55ff;&amp;quot;&amp;gt;violet&amp;lt;/span&amp;gt; - two greater ego modifiers&lt;br /&gt;
* &amp;lt;span style=&amp;quot;font-weight: bold; color: #FA8072;&amp;quot;&amp;gt;pink&amp;lt;/span&amp;gt; - multiple randomized bonuses, including effects not normally found on this item type or from this power source&lt;br /&gt;
* &amp;lt;span style=&amp;quot;font-weight: bold; color: #FF7700;&amp;quot;&amp;gt;orange&amp;lt;/span&amp;gt; - random artifacts&lt;br /&gt;
* &amp;lt;span style=&amp;quot;font-weight: bold; color: #FFD700;&amp;quot;&amp;gt;yellow&amp;lt;/span&amp;gt; - standard [[Artifact]]s&lt;/div&gt;</summary>
		<author><name>OrionAnderson</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Items&amp;diff=12363</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Items&amp;diff=12363"/>
				<updated>2016-08-07T15:42:14Z</updated>
		
		<summary type="html">&lt;p&gt;OrionAnderson: /* Item Color */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Items]]&lt;br /&gt;
Items may be found on the ground, dropped by monsters, gained from quests, or bought from [[stores]]&lt;br /&gt;
&lt;br /&gt;
== Types of Items ==&lt;br /&gt;
Items are divided into different types, that usually fits into specific slots of characters.&lt;br /&gt;
&lt;br /&gt;
Most items are ranked into [[tier]]s.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Two-handed || May wield in offhand? || Stat requirement || Uses stat for base damage (Avg. randomized damage): || Accuracy Bonus&lt;br /&gt;
|-&lt;br /&gt;
|Battleaxes || - || Strength || 120% (150%) Strength || 0.2% Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
|Greatswords || - || Strength || 120% (156%) Strength || 0.4% Critical Multiplier&lt;br /&gt;
|-&lt;br /&gt;
|Greatmauls || - || Strength || 120% (150%) Strength || 0.1% Weapon Damage&lt;br /&gt;
|-&lt;br /&gt;
|Staffs || - || Magic || 80% (88%) Magic || 2.5% Proc Damage!&lt;br /&gt;
|-&lt;br /&gt;
||Tridents || - || Strength || 120% (?) Strength || (?)&lt;br /&gt;
|-&lt;br /&gt;
!One-handed || May wield in offhand? || Stat requirement || Uses stat:&lt;br /&gt;
|-&lt;br /&gt;
|Waraxe || No || Strength || 100% (120%) Strength || 0.2% Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|Longsword || No || Strength || 100% (120%) Strength || 0.4% Critical Multiplier&lt;br /&gt;
|-&lt;br /&gt;
|Mace || No || Strength || 100% (120%) Strength || 0.1% Weapon Damage&lt;br /&gt;
|-&lt;br /&gt;
|Daggers || Yes || Dexterity || 45% Strength 45% Dexterity (51.75%/51.75%) || Armor Penetration&lt;br /&gt;
|-&lt;br /&gt;
|Whips || Yes || Dexterity || 100% Dexterity || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Mindstars]] || Yes || Willpower || Varies depending on tier and {{t|Psiblades}} talent level ||Accuracy determined by Willpower, not Dexterity&lt;br /&gt;
|-&lt;br /&gt;
!Ranged  || Main-hand only? || May wield in offhand? || Stat requirement || Uses stat:&lt;br /&gt;
|-&lt;br /&gt;
|Bows || No || Dexterity || Use ammo stat || 0.1% Damage&lt;br /&gt;
|-&lt;br /&gt;
|Slings || No || Dexterity || Use ammo stat || 0.1% Damage&lt;br /&gt;
|-&lt;br /&gt;
!Misc || May wield in offhand? || Stat requirement || Uses stat:&lt;br /&gt;
|-&lt;br /&gt;
|Quivers || N/A || Dexterity || 70% Strength 50% Strength (77%/55%) || 0.1% Damage&lt;br /&gt;
|-&lt;br /&gt;
|Pouches || N/A || Dexterity || 70% Dexterity 50% Cunning (77%/55%) || 0.1% Damage&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armour ===&lt;br /&gt;
&lt;br /&gt;
Armour generally increases your survivability.&lt;br /&gt;
&lt;br /&gt;
*Body&lt;br /&gt;
*Head&lt;br /&gt;
*Belt&lt;br /&gt;
*Feet&lt;br /&gt;
*Cloak&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
&lt;br /&gt;
*Quiver&lt;br /&gt;
*Tool&lt;br /&gt;
*Lite&lt;br /&gt;
*Rings&lt;br /&gt;
*Amulet&lt;br /&gt;
&lt;br /&gt;
=== Inscriptions ===&lt;br /&gt;
&lt;br /&gt;
{{:Inscriptions}}&lt;br /&gt;
See the full [[Inscriptions]] page for more information.&lt;br /&gt;
&lt;br /&gt;
=== Plot Items ===&lt;br /&gt;
&lt;br /&gt;
==== Transmogrification Chest ====&lt;br /&gt;
&lt;br /&gt;
{{:Transmogrification Chest}}&lt;br /&gt;
&lt;br /&gt;
== Power Source ==&lt;br /&gt;
All items are crafted by someone, or ''something''. A power source is the source of an item's power. In most cases, an item's power source does not impact gameplay, but there are some exceptions to this:&lt;br /&gt;
* Being [[Anti-magic]] prevents you from equipping {{arc}} powered items.&lt;br /&gt;
* Wearing {{am|arcane disrupting}} items will randomly cause any talent with the '''''is a spell''''' property to fail. This includes runes and sustained talents. The chance of failure is 10% per material level of the item. Items without a material level will be treated as if they were level 1.&lt;br /&gt;
* The [[Solipsist]]s' [[Psychometry (talent)|Psychometry]] grants bonus mindpower for nature, psionic, and arcane disrupting items &lt;br /&gt;
* The Tinker's [[Innovation_(talent)|Innovation]] grants bonuses to master-crafted and steamtech items&lt;br /&gt;
&lt;br /&gt;
There are 7 different power sources:&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-weight: bold; color: #8F00FF;&amp;quot;&amp;gt;Powered by arcane forces&amp;lt;/span&amp;gt; - Associated with mages&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-weight: bold; color: #6B8E23;&amp;quot;&amp;gt;Infused by nature&amp;lt;/span&amp;gt; - Natural forces, originating from the land itself&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-weight: bold; color: #DA70D6;&amp;quot;&amp;gt;Infused by arcane disrupting forces&amp;lt;/span&amp;gt; - Items made by [[Anti-magic]] groups, like the Ziguranth&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-weight: bold; color: #D78E45;&amp;quot;&amp;gt;Crafted by a master:&amp;lt;/span&amp;gt; - Crafted by smiths and similar people without any association to magic or nature&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-weight: bold; color: #DDDD00;&amp;quot;&amp;gt;Infused by psionic forces&amp;lt;/span&amp;gt; - Natural forces that have evolved to keep up with magic&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-weight: bold; color: #DC143C;&amp;quot;&amp;gt;Powered by unknown forces&amp;lt;/span&amp;gt; - Mysterious or Otherworldly forces&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-weight: bold; color: #B6BD69;&amp;quot;&amp;gt;Powered by steamtech&amp;lt;/span&amp;gt; - Steam powered! (introduced in [[Embers of Rage]])&lt;br /&gt;
&lt;br /&gt;
== Item Color ==&lt;br /&gt;
&lt;br /&gt;
There are 7 different item colors, based on rarity and [[ego]]s.&lt;br /&gt;
&lt;br /&gt;
* white - base items with no [[ego]] modifiers&lt;br /&gt;
* &amp;lt;span style=&amp;quot;font-weight: bold; color: #00FF80;&amp;quot;&amp;gt;light green&amp;lt;/span&amp;gt; - one or two lesser ego modifiers&lt;br /&gt;
* &amp;lt;span style=&amp;quot;font-weight: bold; color: #0080FF;&amp;quot;&amp;gt;blue&amp;lt;/span&amp;gt; - one greater or one greater and one lesser ego modifier&lt;br /&gt;
* &amp;lt;span style=&amp;quot;font-weight: bold; color: #8d55ff;&amp;quot;&amp;gt;violet&amp;lt;/span&amp;gt; - two greater ego modifiers&lt;br /&gt;
* &amp;lt;span style=&amp;quot;font-weight: bold; color: #FA8072;&amp;quot;&amp;gt;pink&amp;lt;/span&amp;gt; - multiple randomized bonuses, including effects not normally found on this item type or from this power source&lt;br /&gt;
* &amp;lt;span style=&amp;quot;font-weight: bold; color: #FF7700;&amp;quot;&amp;gt;orange&amp;lt;/span&amp;gt; - random artifacts&lt;br /&gt;
* &amp;lt;span style=&amp;quot;font-weight: bold; color: #FFD700;&amp;quot;&amp;gt;yellow&amp;lt;/span&amp;gt; - standard [[Artifact]]s&lt;/div&gt;</summary>
		<author><name>OrionAnderson</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Items&amp;diff=12362</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Items&amp;diff=12362"/>
				<updated>2016-08-07T15:42:03Z</updated>
		
		<summary type="html">&lt;p&gt;OrionAnderson: /* Item Color */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Items]]&lt;br /&gt;
Items may be found on the ground, dropped by monsters, gained from quests, or bought from [[stores]]&lt;br /&gt;
&lt;br /&gt;
== Types of Items ==&lt;br /&gt;
Items are divided into different types, that usually fits into specific slots of characters.&lt;br /&gt;
&lt;br /&gt;
Most items are ranked into [[tier]]s.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Two-handed || May wield in offhand? || Stat requirement || Uses stat for base damage (Avg. randomized damage): || Accuracy Bonus&lt;br /&gt;
|-&lt;br /&gt;
|Battleaxes || - || Strength || 120% (150%) Strength || 0.2% Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
|Greatswords || - || Strength || 120% (156%) Strength || 0.4% Critical Multiplier&lt;br /&gt;
|-&lt;br /&gt;
|Greatmauls || - || Strength || 120% (150%) Strength || 0.1% Weapon Damage&lt;br /&gt;
|-&lt;br /&gt;
|Staffs || - || Magic || 80% (88%) Magic || 2.5% Proc Damage!&lt;br /&gt;
|-&lt;br /&gt;
||Tridents || - || Strength || 120% (?) Strength || (?)&lt;br /&gt;
|-&lt;br /&gt;
!One-handed || May wield in offhand? || Stat requirement || Uses stat:&lt;br /&gt;
|-&lt;br /&gt;
|Waraxe || No || Strength || 100% (120%) Strength || 0.2% Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|Longsword || No || Strength || 100% (120%) Strength || 0.4% Critical Multiplier&lt;br /&gt;
|-&lt;br /&gt;
|Mace || No || Strength || 100% (120%) Strength || 0.1% Weapon Damage&lt;br /&gt;
|-&lt;br /&gt;
|Daggers || Yes || Dexterity || 45% Strength 45% Dexterity (51.75%/51.75%) || Armor Penetration&lt;br /&gt;
|-&lt;br /&gt;
|Whips || Yes || Dexterity || 100% Dexterity || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Mindstars]] || Yes || Willpower || Varies depending on tier and {{t|Psiblades}} talent level ||Accuracy determined by Willpower, not Dexterity&lt;br /&gt;
|-&lt;br /&gt;
!Ranged  || Main-hand only? || May wield in offhand? || Stat requirement || Uses stat:&lt;br /&gt;
|-&lt;br /&gt;
|Bows || No || Dexterity || Use ammo stat || 0.1% Damage&lt;br /&gt;
|-&lt;br /&gt;
|Slings || No || Dexterity || Use ammo stat || 0.1% Damage&lt;br /&gt;
|-&lt;br /&gt;
!Misc || May wield in offhand? || Stat requirement || Uses stat:&lt;br /&gt;
|-&lt;br /&gt;
|Quivers || N/A || Dexterity || 70% Strength 50% Strength (77%/55%) || 0.1% Damage&lt;br /&gt;
|-&lt;br /&gt;
|Pouches || N/A || Dexterity || 70% Dexterity 50% Cunning (77%/55%) || 0.1% Damage&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armour ===&lt;br /&gt;
&lt;br /&gt;
Armour generally increases your survivability.&lt;br /&gt;
&lt;br /&gt;
*Body&lt;br /&gt;
*Head&lt;br /&gt;
*Belt&lt;br /&gt;
*Feet&lt;br /&gt;
*Cloak&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
&lt;br /&gt;
*Quiver&lt;br /&gt;
*Tool&lt;br /&gt;
*Lite&lt;br /&gt;
*Rings&lt;br /&gt;
*Amulet&lt;br /&gt;
&lt;br /&gt;
=== Inscriptions ===&lt;br /&gt;
&lt;br /&gt;
{{:Inscriptions}}&lt;br /&gt;
See the full [[Inscriptions]] page for more information.&lt;br /&gt;
&lt;br /&gt;
=== Plot Items ===&lt;br /&gt;
&lt;br /&gt;
==== Transmogrification Chest ====&lt;br /&gt;
&lt;br /&gt;
{{:Transmogrification Chest}}&lt;br /&gt;
&lt;br /&gt;
== Power Source ==&lt;br /&gt;
All items are crafted by someone, or ''something''. A power source is the source of an item's power. In most cases, an item's power source does not impact gameplay, but there are some exceptions to this:&lt;br /&gt;
* Being [[Anti-magic]] prevents you from equipping {{arc}} powered items.&lt;br /&gt;
* Wearing {{am|arcane disrupting}} items will randomly cause any talent with the '''''is a spell''''' property to fail. This includes runes and sustained talents. The chance of failure is 10% per material level of the item. Items without a material level will be treated as if they were level 1.&lt;br /&gt;
* The [[Solipsist]]s' [[Psychometry (talent)|Psychometry]] grants bonus mindpower for nature, psionic, and arcane disrupting items &lt;br /&gt;
* The Tinker's [[Innovation_(talent)|Innovation]] grants bonuses to master-crafted and steamtech items&lt;br /&gt;
&lt;br /&gt;
There are 7 different power sources:&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-weight: bold; color: #8F00FF;&amp;quot;&amp;gt;Powered by arcane forces&amp;lt;/span&amp;gt; - Associated with mages&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-weight: bold; color: #6B8E23;&amp;quot;&amp;gt;Infused by nature&amp;lt;/span&amp;gt; - Natural forces, originating from the land itself&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-weight: bold; color: #DA70D6;&amp;quot;&amp;gt;Infused by arcane disrupting forces&amp;lt;/span&amp;gt; - Items made by [[Anti-magic]] groups, like the Ziguranth&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-weight: bold; color: #D78E45;&amp;quot;&amp;gt;Crafted by a master:&amp;lt;/span&amp;gt; - Crafted by smiths and similar people without any association to magic or nature&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-weight: bold; color: #DDDD00;&amp;quot;&amp;gt;Infused by psionic forces&amp;lt;/span&amp;gt; - Natural forces that have evolved to keep up with magic&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-weight: bold; color: #DC143C;&amp;quot;&amp;gt;Powered by unknown forces&amp;lt;/span&amp;gt; - Mysterious or Otherworldly forces&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-weight: bold; color: #B6BD69;&amp;quot;&amp;gt;Powered by steamtech&amp;lt;/span&amp;gt; - Steam powered! (introduced in [[Embers of Rage]])&lt;br /&gt;
&lt;br /&gt;
== Item Color ==&lt;br /&gt;
&lt;br /&gt;
There are 7 different item colors, based on rarity and [[ego]]s.&lt;br /&gt;
&lt;br /&gt;
* white - base items with no [[ego]] modifiers&lt;br /&gt;
* &amp;lt;span style=&amp;quot;font-weight: bold; color: #00FF80;&amp;quot;&amp;gt;light green&amp;lt;/span&amp;gt; - one or two lesser ego modifiers&lt;br /&gt;
* &amp;lt;span style=&amp;quot;font-weight: bold; color: #0080FF;&amp;quot;&amp;gt;blue&amp;lt;/span&amp;gt; - one greater or one greater and one lesser ego modifier&lt;br /&gt;
* &amp;lt;span style=&amp;quot;font-weight: bold; color: #8d55ff;&amp;quot;&amp;gt;violet&amp;lt;/span&amp;gt; - two greater ego modifiers&lt;br /&gt;
* &amp;lt;span style=&amp;quot;font-weight: bold; color: #FA8072;&amp;quot;&amp;gt;pink&amp;lt;/span&amp;gt; - Multiple randomized bonuses, including effects not normally found on this item type or from this power source&lt;br /&gt;
* &amp;lt;span style=&amp;quot;font-weight: bold; color: #FF7700;&amp;quot;&amp;gt;orange&amp;lt;/span&amp;gt; - random artifacts&lt;br /&gt;
* &amp;lt;span style=&amp;quot;font-weight: bold; color: #FFD700;&amp;quot;&amp;gt;yellow&amp;lt;/span&amp;gt; - standard [[Artifact]]s&lt;/div&gt;</summary>
		<author><name>OrionAnderson</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Items&amp;diff=12361</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Items&amp;diff=12361"/>
				<updated>2016-08-07T15:40:31Z</updated>
		
		<summary type="html">&lt;p&gt;OrionAnderson: /* Power Source */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Items]]&lt;br /&gt;
Items may be found on the ground, dropped by monsters, gained from quests, or bought from [[stores]]&lt;br /&gt;
&lt;br /&gt;
== Types of Items ==&lt;br /&gt;
Items are divided into different types, that usually fits into specific slots of characters.&lt;br /&gt;
&lt;br /&gt;
Most items are ranked into [[tier]]s.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Two-handed || May wield in offhand? || Stat requirement || Uses stat for base damage (Avg. randomized damage): || Accuracy Bonus&lt;br /&gt;
|-&lt;br /&gt;
|Battleaxes || - || Strength || 120% (150%) Strength || 0.2% Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
|Greatswords || - || Strength || 120% (156%) Strength || 0.4% Critical Multiplier&lt;br /&gt;
|-&lt;br /&gt;
|Greatmauls || - || Strength || 120% (150%) Strength || 0.1% Weapon Damage&lt;br /&gt;
|-&lt;br /&gt;
|Staffs || - || Magic || 80% (88%) Magic || 2.5% Proc Damage!&lt;br /&gt;
|-&lt;br /&gt;
||Tridents || - || Strength || 120% (?) Strength || (?)&lt;br /&gt;
|-&lt;br /&gt;
!One-handed || May wield in offhand? || Stat requirement || Uses stat:&lt;br /&gt;
|-&lt;br /&gt;
|Waraxe || No || Strength || 100% (120%) Strength || 0.2% Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|Longsword || No || Strength || 100% (120%) Strength || 0.4% Critical Multiplier&lt;br /&gt;
|-&lt;br /&gt;
|Mace || No || Strength || 100% (120%) Strength || 0.1% Weapon Damage&lt;br /&gt;
|-&lt;br /&gt;
|Daggers || Yes || Dexterity || 45% Strength 45% Dexterity (51.75%/51.75%) || Armor Penetration&lt;br /&gt;
|-&lt;br /&gt;
|Whips || Yes || Dexterity || 100% Dexterity || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Mindstars]] || Yes || Willpower || Varies depending on tier and {{t|Psiblades}} talent level ||Accuracy determined by Willpower, not Dexterity&lt;br /&gt;
|-&lt;br /&gt;
!Ranged  || Main-hand only? || May wield in offhand? || Stat requirement || Uses stat:&lt;br /&gt;
|-&lt;br /&gt;
|Bows || No || Dexterity || Use ammo stat || 0.1% Damage&lt;br /&gt;
|-&lt;br /&gt;
|Slings || No || Dexterity || Use ammo stat || 0.1% Damage&lt;br /&gt;
|-&lt;br /&gt;
!Misc || May wield in offhand? || Stat requirement || Uses stat:&lt;br /&gt;
|-&lt;br /&gt;
|Quivers || N/A || Dexterity || 70% Strength 50% Strength (77%/55%) || 0.1% Damage&lt;br /&gt;
|-&lt;br /&gt;
|Pouches || N/A || Dexterity || 70% Dexterity 50% Cunning (77%/55%) || 0.1% Damage&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armour ===&lt;br /&gt;
&lt;br /&gt;
Armour generally increases your survivability.&lt;br /&gt;
&lt;br /&gt;
*Body&lt;br /&gt;
*Head&lt;br /&gt;
*Belt&lt;br /&gt;
*Feet&lt;br /&gt;
*Cloak&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
&lt;br /&gt;
*Quiver&lt;br /&gt;
*Tool&lt;br /&gt;
*Lite&lt;br /&gt;
*Rings&lt;br /&gt;
*Amulet&lt;br /&gt;
&lt;br /&gt;
=== Inscriptions ===&lt;br /&gt;
&lt;br /&gt;
{{:Inscriptions}}&lt;br /&gt;
See the full [[Inscriptions]] page for more information.&lt;br /&gt;
&lt;br /&gt;
=== Plot Items ===&lt;br /&gt;
&lt;br /&gt;
==== Transmogrification Chest ====&lt;br /&gt;
&lt;br /&gt;
{{:Transmogrification Chest}}&lt;br /&gt;
&lt;br /&gt;
== Power Source ==&lt;br /&gt;
All items are crafted by someone, or ''something''. A power source is the source of an item's power. In most cases, an item's power source does not impact gameplay, but there are some exceptions to this:&lt;br /&gt;
* Being [[Anti-magic]] prevents you from equipping {{arc}} powered items.&lt;br /&gt;
* Wearing {{am|arcane disrupting}} items will randomly cause any talent with the '''''is a spell''''' property to fail. This includes runes and sustained talents. The chance of failure is 10% per material level of the item. Items without a material level will be treated as if they were level 1.&lt;br /&gt;
* The [[Solipsist]]s' [[Psychometry (talent)|Psychometry]] grants bonus mindpower for nature, psionic, and arcane disrupting items &lt;br /&gt;
* The Tinker's [[Innovation_(talent)|Innovation]] grants bonuses to master-crafted and steamtech items&lt;br /&gt;
&lt;br /&gt;
There are 7 different power sources:&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-weight: bold; color: #8F00FF;&amp;quot;&amp;gt;Powered by arcane forces&amp;lt;/span&amp;gt; - Associated with mages&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-weight: bold; color: #6B8E23;&amp;quot;&amp;gt;Infused by nature&amp;lt;/span&amp;gt; - Natural forces, originating from the land itself&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-weight: bold; color: #DA70D6;&amp;quot;&amp;gt;Infused by arcane disrupting forces&amp;lt;/span&amp;gt; - Items made by [[Anti-magic]] groups, like the Ziguranth&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-weight: bold; color: #D78E45;&amp;quot;&amp;gt;Crafted by a master:&amp;lt;/span&amp;gt; - Crafted by smiths and similar people without any association to magic or nature&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-weight: bold; color: #DDDD00;&amp;quot;&amp;gt;Infused by psionic forces&amp;lt;/span&amp;gt; - Natural forces that have evolved to keep up with magic&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-weight: bold; color: #DC143C;&amp;quot;&amp;gt;Powered by unknown forces&amp;lt;/span&amp;gt; - Mysterious or Otherworldly forces&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-weight: bold; color: #B6BD69;&amp;quot;&amp;gt;Powered by steamtech&amp;lt;/span&amp;gt; - Steam powered! (introduced in [[Embers of Rage]])&lt;br /&gt;
&lt;br /&gt;
== Item Color ==&lt;br /&gt;
&lt;br /&gt;
There are 7 different item colors, based on rarity and [[ego]]s.&lt;br /&gt;
&lt;br /&gt;
* white - base items with no [[ego]] modifiers&lt;br /&gt;
* &amp;lt;span style=&amp;quot;font-weight: bold; color: #00FF80;&amp;quot;&amp;gt;light green&amp;lt;/span&amp;gt; - one or two lesser ego modifiers&lt;br /&gt;
* &amp;lt;span style=&amp;quot;font-weight: bold; color: #0080FF;&amp;quot;&amp;gt;blue&amp;lt;/span&amp;gt; - one greater or one greater and one lesser ego modifier&lt;br /&gt;
* &amp;lt;span style=&amp;quot;font-weight: bold; color: #8d55ff;&amp;quot;&amp;gt;violet&amp;lt;/span&amp;gt; - two greater ego modifiers&lt;br /&gt;
* &amp;lt;span style=&amp;quot;font-weight: bold; color: #FA8072;&amp;quot;&amp;gt;pink&amp;lt;/span&amp;gt; - weak random artifacts (1 ego only)&lt;br /&gt;
* &amp;lt;span style=&amp;quot;font-weight: bold; color: #FF7700;&amp;quot;&amp;gt;orange&amp;lt;/span&amp;gt; - random artifacts&lt;br /&gt;
* &amp;lt;span style=&amp;quot;font-weight: bold; color: #FFD700;&amp;quot;&amp;gt;yellow&amp;lt;/span&amp;gt; - standard [[Artifact]]s&lt;/div&gt;</summary>
		<author><name>OrionAnderson</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Items&amp;diff=12360</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Items&amp;diff=12360"/>
				<updated>2016-08-07T15:36:48Z</updated>
		
		<summary type="html">&lt;p&gt;OrionAnderson: /* Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Items]]&lt;br /&gt;
Items may be found on the ground, dropped by monsters, gained from quests, or bought from [[stores]]&lt;br /&gt;
&lt;br /&gt;
== Types of Items ==&lt;br /&gt;
Items are divided into different types, that usually fits into specific slots of characters.&lt;br /&gt;
&lt;br /&gt;
Most items are ranked into [[tier]]s.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Two-handed || May wield in offhand? || Stat requirement || Uses stat for base damage (Avg. randomized damage): || Accuracy Bonus&lt;br /&gt;
|-&lt;br /&gt;
|Battleaxes || - || Strength || 120% (150%) Strength || 0.2% Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
|Greatswords || - || Strength || 120% (156%) Strength || 0.4% Critical Multiplier&lt;br /&gt;
|-&lt;br /&gt;
|Greatmauls || - || Strength || 120% (150%) Strength || 0.1% Weapon Damage&lt;br /&gt;
|-&lt;br /&gt;
|Staffs || - || Magic || 80% (88%) Magic || 2.5% Proc Damage!&lt;br /&gt;
|-&lt;br /&gt;
||Tridents || - || Strength || 120% (?) Strength || (?)&lt;br /&gt;
|-&lt;br /&gt;
!One-handed || May wield in offhand? || Stat requirement || Uses stat:&lt;br /&gt;
|-&lt;br /&gt;
|Waraxe || No || Strength || 100% (120%) Strength || 0.2% Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|Longsword || No || Strength || 100% (120%) Strength || 0.4% Critical Multiplier&lt;br /&gt;
|-&lt;br /&gt;
|Mace || No || Strength || 100% (120%) Strength || 0.1% Weapon Damage&lt;br /&gt;
|-&lt;br /&gt;
|Daggers || Yes || Dexterity || 45% Strength 45% Dexterity (51.75%/51.75%) || Armor Penetration&lt;br /&gt;
|-&lt;br /&gt;
|Whips || Yes || Dexterity || 100% Dexterity || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Mindstars]] || Yes || Willpower || Varies depending on tier and {{t|Psiblades}} talent level ||Accuracy determined by Willpower, not Dexterity&lt;br /&gt;
|-&lt;br /&gt;
!Ranged  || Main-hand only? || May wield in offhand? || Stat requirement || Uses stat:&lt;br /&gt;
|-&lt;br /&gt;
|Bows || No || Dexterity || Use ammo stat || 0.1% Damage&lt;br /&gt;
|-&lt;br /&gt;
|Slings || No || Dexterity || Use ammo stat || 0.1% Damage&lt;br /&gt;
|-&lt;br /&gt;
!Misc || May wield in offhand? || Stat requirement || Uses stat:&lt;br /&gt;
|-&lt;br /&gt;
|Quivers || N/A || Dexterity || 70% Strength 50% Strength (77%/55%) || 0.1% Damage&lt;br /&gt;
|-&lt;br /&gt;
|Pouches || N/A || Dexterity || 70% Dexterity 50% Cunning (77%/55%) || 0.1% Damage&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armour ===&lt;br /&gt;
&lt;br /&gt;
Armour generally increases your survivability.&lt;br /&gt;
&lt;br /&gt;
*Body&lt;br /&gt;
*Head&lt;br /&gt;
*Belt&lt;br /&gt;
*Feet&lt;br /&gt;
*Cloak&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
&lt;br /&gt;
*Quiver&lt;br /&gt;
*Tool&lt;br /&gt;
*Lite&lt;br /&gt;
*Rings&lt;br /&gt;
*Amulet&lt;br /&gt;
&lt;br /&gt;
=== Inscriptions ===&lt;br /&gt;
&lt;br /&gt;
{{:Inscriptions}}&lt;br /&gt;
See the full [[Inscriptions]] page for more information.&lt;br /&gt;
&lt;br /&gt;
=== Plot Items ===&lt;br /&gt;
&lt;br /&gt;
==== Transmogrification Chest ====&lt;br /&gt;
&lt;br /&gt;
{{:Transmogrification Chest}}&lt;br /&gt;
&lt;br /&gt;
== Power Source ==&lt;br /&gt;
All items are crafted by someone, or ''something''. A power source is the source of an item's power. In most cases, an item's power source does not impact gameplay, but there are some exceptions to this:&lt;br /&gt;
* Being [[Anti-magic]] prevents you from using {{arc}} powered items.&lt;br /&gt;
* Wearing {{am|arcane disrupting}} items will randomly cause any talent with the '''''is a spell''''' property to fail. This includes runes and sustained talents. The chance of failure is 10% per material level of the item. Items without a material level will be treated as if they were level 1.&lt;br /&gt;
* [[Solipsist]]s' [[Psychometry (talent)|Psychometry]].&lt;br /&gt;
&lt;br /&gt;
There are 7 different power sources:&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-weight: bold; color: #8F00FF;&amp;quot;&amp;gt;Powered by arcane forces&amp;lt;/span&amp;gt; - Associated with mages&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-weight: bold; color: #6B8E23;&amp;quot;&amp;gt;Infused by nature&amp;lt;/span&amp;gt; - Natural forces, originating from the land itself&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-weight: bold; color: #DA70D6;&amp;quot;&amp;gt;Infused by arcane disrupting forces&amp;lt;/span&amp;gt; - Items made by [[Anti-magic]] groups, like the Ziguranth&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-weight: bold; color: #D78E45;&amp;quot;&amp;gt;Crafted by a master:&amp;lt;/span&amp;gt; - Crafted by smiths and similar people without any association to magic or nature&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-weight: bold; color: #DDDD00;&amp;quot;&amp;gt;Infused by psionic forces&amp;lt;/span&amp;gt; - Natural forces that have evolved to keep up with magic&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-weight: bold; color: #DC143C;&amp;quot;&amp;gt;Powered by unknown forces&amp;lt;/span&amp;gt; - Mysterious or Otherworldly forces&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-weight: bold; color: #B6BD69;&amp;quot;&amp;gt;Powered by steamtech&amp;lt;/span&amp;gt; - Steam powered! (introduced in [[Embers of Rage]])&lt;br /&gt;
&lt;br /&gt;
== Item Color ==&lt;br /&gt;
&lt;br /&gt;
There are 7 different item colors, based on rarity and [[ego]]s.&lt;br /&gt;
&lt;br /&gt;
* white - base items with no [[ego]] modifiers&lt;br /&gt;
* &amp;lt;span style=&amp;quot;font-weight: bold; color: #00FF80;&amp;quot;&amp;gt;light green&amp;lt;/span&amp;gt; - one or two lesser ego modifiers&lt;br /&gt;
* &amp;lt;span style=&amp;quot;font-weight: bold; color: #0080FF;&amp;quot;&amp;gt;blue&amp;lt;/span&amp;gt; - one greater or one greater and one lesser ego modifier&lt;br /&gt;
* &amp;lt;span style=&amp;quot;font-weight: bold; color: #8d55ff;&amp;quot;&amp;gt;violet&amp;lt;/span&amp;gt; - two greater ego modifiers&lt;br /&gt;
* &amp;lt;span style=&amp;quot;font-weight: bold; color: #FA8072;&amp;quot;&amp;gt;pink&amp;lt;/span&amp;gt; - weak random artifacts (1 ego only)&lt;br /&gt;
* &amp;lt;span style=&amp;quot;font-weight: bold; color: #FF7700;&amp;quot;&amp;gt;orange&amp;lt;/span&amp;gt; - random artifacts&lt;br /&gt;
* &amp;lt;span style=&amp;quot;font-weight: bold; color: #FFD700;&amp;quot;&amp;gt;yellow&amp;lt;/span&amp;gt; - standard [[Artifact]]s&lt;/div&gt;</summary>
		<author><name>OrionAnderson</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Items&amp;diff=12359</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Items&amp;diff=12359"/>
				<updated>2016-08-07T15:22:23Z</updated>
		
		<summary type="html">&lt;p&gt;OrionAnderson: /* Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Items]]&lt;br /&gt;
Items may be found on the ground, dropped by monsters, gained from quests, or bought from [[stores]]&lt;br /&gt;
&lt;br /&gt;
== Types of Items ==&lt;br /&gt;
Items are divided into different types, that usually fits into specific slots of characters.&lt;br /&gt;
&lt;br /&gt;
Most items are ranked into [[tier]]s.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Two-handed || Main-hand only? || May wield in offhand? || Stat requirement || Uses stat for damage: || Accuracy Bonus&lt;br /&gt;
|-&lt;br /&gt;
|Battleaxes || Yes (Two handed) || - || Strength || 120% Strength || 0.2% Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|Greatswords || Yes (Two handed) || - || Strength || 120% Strength || 0.4% Critical Multiplier&lt;br /&gt;
|-&lt;br /&gt;
|Greatmauls || Yes (Two handed) || - || Strength || 120% Strength || 0.1% Weapon Damage&lt;br /&gt;
|-&lt;br /&gt;
|Staffs || Yes (Two handed) || - || Magic || 80% Magic || 2.5% Proc Damage!&lt;br /&gt;
|-&lt;br /&gt;
|Tridents || Yes (Two handed) || - || Strength || 120% Strength || (?)&lt;br /&gt;
|-&lt;br /&gt;
!One-handed  || Main-hand only? || May wield in offhand? || Stat requirement || Uses stat:&lt;br /&gt;
|-&lt;br /&gt;
|Waraxe || Yes || No || Strength || 100% Strength || 0.2% Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|Longsword || Yes || No || Strength || 100% Strength || 0.4% Critical Multiplier&lt;br /&gt;
|-&lt;br /&gt;
|Mace || Yes || No || Strength || 100% Strength || 0.1% Weapon Damage&lt;br /&gt;
|-&lt;br /&gt;
|Daggers || No || Yes || Dexterity || 45% Strength 45% Dexterity || Armor Penetration&lt;br /&gt;
|-&lt;br /&gt;
|Whips || No || Yes || Dexterity || 100% Dexterity || ?&lt;br /&gt;
|-&lt;br /&gt;
|[[Mindstars]] || No || Yes || Willpower || Varies depending on tier and {{t|Psiblades}} talent level ||Accuracy determined by Willpower, not Dexterity&lt;br /&gt;
|-&lt;br /&gt;
!Ranged  || Main-hand only? || May wield in offhand? || Stat requirement || Uses stat:&lt;br /&gt;
|-&lt;br /&gt;
|Bows || Yes || No || Dexterity || Use ammo stat || Damage?&lt;br /&gt;
|-&lt;br /&gt;
|Slings || Yes || No || Dexterity || Use ammo stat || Damage?&lt;br /&gt;
|-&lt;br /&gt;
!Misc  || Main-hand only? || May wield in offhand? || Stat requirement || Uses stat:&lt;br /&gt;
|-&lt;br /&gt;
|Quivers || No || No || Dexterity || 70% Strength 50% Strength || Damage?&lt;br /&gt;
|-&lt;br /&gt;
|Pouches || No || No || Dexterity || 70% Dexterity 50% Cunning || Damage?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armour ===&lt;br /&gt;
&lt;br /&gt;
Armour generally increases your survivability.&lt;br /&gt;
&lt;br /&gt;
*Body&lt;br /&gt;
*Head&lt;br /&gt;
*Belt&lt;br /&gt;
*Feet&lt;br /&gt;
*Cloak&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
&lt;br /&gt;
*Quiver&lt;br /&gt;
*Tool&lt;br /&gt;
*Lite&lt;br /&gt;
*Rings&lt;br /&gt;
*Amulet&lt;br /&gt;
&lt;br /&gt;
=== Inscriptions ===&lt;br /&gt;
&lt;br /&gt;
{{:Inscriptions}}&lt;br /&gt;
See the full [[Inscriptions]] page for more information.&lt;br /&gt;
&lt;br /&gt;
=== Plot Items ===&lt;br /&gt;
&lt;br /&gt;
==== Transmogrification Chest ====&lt;br /&gt;
&lt;br /&gt;
{{:Transmogrification Chest}}&lt;br /&gt;
&lt;br /&gt;
== Power Source ==&lt;br /&gt;
All items are crafted by someone, or ''something''. A power source is the source of an item's power. In most cases, an item's power source does not impact gameplay, but there are some exceptions to this:&lt;br /&gt;
* Being [[Anti-magic]] prevents you from using {{arc}} powered items.&lt;br /&gt;
* Wearing {{am|arcane disrupting}} items will randomly cause any talent with the '''''is a spell''''' property to fail. This includes runes and sustained talents. The chance of failure is 10% per material level of the item. Items without a material level will be treated as if they were level 1.&lt;br /&gt;
* [[Solipsist]]s' [[Psychometry (talent)|Psychometry]].&lt;br /&gt;
&lt;br /&gt;
There are 7 different power sources:&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-weight: bold; color: #8F00FF;&amp;quot;&amp;gt;Powered by arcane forces&amp;lt;/span&amp;gt; - Associated with mages&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-weight: bold; color: #6B8E23;&amp;quot;&amp;gt;Infused by nature&amp;lt;/span&amp;gt; - Natural forces, originating from the land itself&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-weight: bold; color: #DA70D6;&amp;quot;&amp;gt;Infused by arcane disrupting forces&amp;lt;/span&amp;gt; - Items made by [[Anti-magic]] groups, like the Ziguranth&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-weight: bold; color: #D78E45;&amp;quot;&amp;gt;Crafted by a master:&amp;lt;/span&amp;gt; - Crafted by smiths and similar people without any association to magic or nature&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-weight: bold; color: #DDDD00;&amp;quot;&amp;gt;Infused by psionic forces&amp;lt;/span&amp;gt; - Natural forces that have evolved to keep up with magic&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-weight: bold; color: #DC143C;&amp;quot;&amp;gt;Powered by unknown forces&amp;lt;/span&amp;gt; - Mysterious or Otherworldly forces&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-weight: bold; color: #B6BD69;&amp;quot;&amp;gt;Powered by steamtech&amp;lt;/span&amp;gt; - Steam powered! (introduced in [[Embers of Rage]])&lt;br /&gt;
&lt;br /&gt;
== Item Color ==&lt;br /&gt;
&lt;br /&gt;
There are 7 different item colors, based on rarity and [[ego]]s.&lt;br /&gt;
&lt;br /&gt;
* white - base items with no [[ego]] modifiers&lt;br /&gt;
* &amp;lt;span style=&amp;quot;font-weight: bold; color: #00FF80;&amp;quot;&amp;gt;light green&amp;lt;/span&amp;gt; - one or two lesser ego modifiers&lt;br /&gt;
* &amp;lt;span style=&amp;quot;font-weight: bold; color: #0080FF;&amp;quot;&amp;gt;blue&amp;lt;/span&amp;gt; - one greater or one greater and one lesser ego modifier&lt;br /&gt;
* &amp;lt;span style=&amp;quot;font-weight: bold; color: #8d55ff;&amp;quot;&amp;gt;violet&amp;lt;/span&amp;gt; - two greater ego modifiers&lt;br /&gt;
* &amp;lt;span style=&amp;quot;font-weight: bold; color: #FA8072;&amp;quot;&amp;gt;pink&amp;lt;/span&amp;gt; - weak random artifacts (1 ego only)&lt;br /&gt;
* &amp;lt;span style=&amp;quot;font-weight: bold; color: #FF7700;&amp;quot;&amp;gt;orange&amp;lt;/span&amp;gt; - random artifacts&lt;br /&gt;
* &amp;lt;span style=&amp;quot;font-weight: bold; color: #FFD700;&amp;quot;&amp;gt;yellow&amp;lt;/span&amp;gt; - standard [[Artifact]]s&lt;/div&gt;</summary>
		<author><name>OrionAnderson</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Embers_of_Rage&amp;diff=12358</id>
		<title>Embers of Rage</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Embers_of_Rage&amp;diff=12358"/>
				<updated>2016-08-07T15:11:18Z</updated>
		
		<summary type="html">&lt;p&gt;OrionAnderson: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Embers of Rage''' is the 2nd expansion to Tales of Maj'Eyal. It was [http://te4.org//dlc/embers-rage| released] on Feb. 23rd, 2016. It can be purchased for 70 voratun coins (7$ or 7€).&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
One year has passed since the one the Orcs call the &amp;quot;Scourge from the West&amp;quot; came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes.&lt;br /&gt;
 &lt;br /&gt;
'''Features:'''&lt;br /&gt;
* Explore a whole new campaign from level 1 to 50, one year after the events of the original Tales of Maj'Eyal campaign. Liberate the Orcs (or die trying) by rising up against the Sunwall, the Steam Giants of Atmos, and other dangers that may lie in wait...&lt;br /&gt;
&lt;br /&gt;
* Play as one of three new races: the battle-hardened [[Orc|Orcs]], the brutal [[Kruk Yeti|Yetis]], and the unstoppable [[Whitehoof|Whitehooves]]. Discover their stories, their pains, their hopes... and their awesome racial powers!&lt;br /&gt;
&lt;br /&gt;
* Risk your life in over 20 unique zones! Explore the ruins of a lost city, lay siege to the Sunwall forces at the Gates of Morning, and raid the Steam Giants' mining quarry - each has its own unique foes and hazards, leading each to feel and play different from the others.&lt;br /&gt;
&lt;br /&gt;
* Play as one of the three new tinker classes: [[Gunslinger|Gunslingers]], [[Sawbutcher|Sawbutchers]], and [[Psyshot|Psyshots]]! Crush and rend your foes with heavy metal, electrocute and immolate them with your gadgets, charge across the battlefield or nimbly strafe in style - each plays differently, and none provide any shortage of ways to slay your foes.&lt;br /&gt;
&lt;br /&gt;
* Master steam technology to build powerful tinkers to augment your equipment. Need to close in a bit quicker? Turn your boots into rocket boots! Having a hard time deciding whether to shoot someone or stab them? Build a Hand Cannon into your gloves, or deploy a Weapon Automaton to do the stabbing for you! If you have a problem, steamtech has a solution, usually involving explosions; with over 80 different powerful contraptions to craft, enjoy unparalleled versatility and trying something different with every playthrough.&lt;br /&gt;
&lt;br /&gt;
* Master the tactical uses of over 140 talents! Fire bouncing trick-shots and psychic-infused shots, use your steamsaws as shields or wheels, terrify your foes with long mechanical arms - there are no &amp;quot;boring&amp;quot; talents here, everything has its own special applications and properties!&lt;br /&gt;
&lt;br /&gt;
* Use advanced technology in the world of Eyal! Burrow through sand, plant bombs to destroy tunnels, and discover that you aren't alone in using it...&lt;br /&gt;
&lt;br /&gt;
* Infusions and runes are for puny humans; implant new medical injectors to pump an array of experimental chemicals into your body! Injectors can use any (infinitely reusable) salve in your inventory as long as they're off their cooldown, giving you versatility you've wished you could get with a couple of inscriptions.&lt;br /&gt;
&lt;br /&gt;
* Loot over 70 new and powerful artifacts. Pump lead into foes with big guns, quick guns, and explosive guns! Shred them with saws that maim, saws that thirst for blood, and saws that aren't really saws! Violate common sense by strapping a rocket to your back and calling it a jetpack!&lt;br /&gt;
&lt;br /&gt;
* Enjoy dying in horrible and exotic ways at the hands (or claws, jaws, guns...) of over 140 new creatures! Not mere piles of stats and chain-stuns, these foes will provide unique challenges - suffer the Sunwall's newest cosmic spells, the new breeds of ritches that infest and multiply, the Steam Giants' elaborate defense systems, and find new strategies to adapt to each!&lt;br /&gt;
&lt;br /&gt;
* Earn a trunkload of achievements! Have your accomplishments recognized for liberating the Orcish people, displaying exceptional mercy or cruelty, or showing your prowess with impressive feats! Give a boss a fate worse than death, show Sunwall forces how frustrating it is to fight a Radiant Horror as a paladin, come out on top against impossible odds, display a suicidal lack of situational awareness, and wear a badge of pride or shame for each!&lt;br /&gt;
&lt;br /&gt;
* Read roughly 27,000 words of new lore to immerse yourself in the world! Learn how things have changed since the Scourge's campaign, feel hatred and/or pity for your foes, uncover grand schemes and sinister plots, and notice the elaborate connections between Var'Eyal's numerous factions. Every zone has a story behind it, and every story ties into a bigger picture; enjoy a tale of horror and humor, of intrigue and glory, of despair and hope.&lt;br /&gt;
&lt;br /&gt;
* Earn the right to use the classic (and Ashes of Urh'Rok) classes in Embers of Rage, and the new tinker classes in Maj'Eyal! Play a Brawler in the East to fulfill your life-long dream of suplexing an entire nation of giants, or play a Sawbutcher in Maj'Eyal to shred through Dreadfell in a whirlwind of sawblades and steam!&lt;/div&gt;</summary>
		<author><name>OrionAnderson</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Whitehoof&amp;diff=12357</id>
		<title>Whitehoof</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Whitehoof&amp;diff=12357"/>
				<updated>2016-08-07T15:07:35Z</updated>
		
		<summary type="html">&lt;p&gt;OrionAnderson: /* Starting Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;!-- Version of ToME when this page was written --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 1px solid gray; font-size: large;&amp;quot;&lt;br /&gt;
|ToME Version: || 1.4.4&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- Please update if you update the page! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{race&lt;br /&gt;
|name=Whitehoof&lt;br /&gt;
|metarace=[[Undead]]&lt;br /&gt;
|locked=Yes&lt;br /&gt;
|life_per_level=14&lt;br /&gt;
|exp_penalty=+30%&lt;br /&gt;
|strength=+3&lt;br /&gt;
|dexterity=-1&lt;br /&gt;
|magic=+2&lt;br /&gt;
|constitution=+2&lt;br /&gt;
|willpower=-3&lt;br /&gt;
|cunning=+1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''Note: Race is called Whitehoof (singular) and Whitehooves (plural)''&lt;br /&gt;
&lt;br /&gt;
Requires [[Embers of Rage]].&lt;br /&gt;
&lt;br /&gt;
A clan of minotaurs turned to necromancy when faced with imminent destruction.&lt;br /&gt;
Whitehooves are resilient and magic imbued undead, hardened by their trials and made stronger by their undeath.&lt;br /&gt;
They now seek to help their orc allies, in hope they will help them back.&lt;br /&gt;
&lt;br /&gt;
They have access to special talents and a wide range of undead abilities:&lt;br /&gt;
&lt;br /&gt;
- silence resistance (50%)&lt;br /&gt;
&lt;br /&gt;
- bleeding immunity (100%)&lt;br /&gt;
&lt;br /&gt;
- poison immunity (100%)&lt;br /&gt;
&lt;br /&gt;
- fear immunity (100%)&lt;br /&gt;
&lt;br /&gt;
- no need to breathe&lt;br /&gt;
&lt;br /&gt;
- special ghoul talents: dead hide, lifeless rush, essence drain&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Brass Lantern&lt;br /&gt;
*Rune: Shielding&lt;br /&gt;
*Rune: Heat Beam&lt;br /&gt;
*Rune: Phase Door (in inventory)&lt;br /&gt;
&lt;br /&gt;
==Starting Location==&lt;br /&gt;
* [[Vaporous Emporium]]&lt;br /&gt;
&lt;br /&gt;
== Racial Talents ==&lt;br /&gt;
&lt;br /&gt;
{{:Whitehooves_(category)}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
* Whitehooves have an enormous advantage over their western undead brethren: access to medical injectors, and thus to potent healing and curing options that ghouls and skeletons lack.&lt;br /&gt;
* Whitehoof characters should spend either very few, or a large number of generic points on racial skills.&lt;br /&gt;
* Characters planning to invest heavily in crafting skills or in powerful class-based generics can run something like 2/0/0/0, gaining a lot of status resistance and enough speed for basic kiting at almost no cost.&lt;br /&gt;
* Characters with fewer generic options, and players familiar enough with the crafting system to spend their points carefully, may wish to go 5/3+/4+/0-1, gaining up to 30 flat damage reduction and +25% damage.&lt;br /&gt;
* Characters with other speed bonuses can more easily keep their racial stacked&lt;br /&gt;
* Characters who use weapon attacks may wish to limit their investment in Combat Accuracy and find other ways to make sure attacks hit. &lt;br /&gt;
&lt;br /&gt;
{{races}}&lt;/div&gt;</summary>
		<author><name>OrionAnderson</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Orc&amp;diff=12356</id>
		<title>Orc</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Orc&amp;diff=12356"/>
				<updated>2016-08-07T15:06:50Z</updated>
		
		<summary type="html">&lt;p&gt;OrionAnderson: /* Starting Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This is about the player character race Orcs.''&lt;br /&gt;
&lt;br /&gt;
{{race&lt;br /&gt;
|name=Orc&lt;br /&gt;
|metarace=[[Orc]]&lt;br /&gt;
|life_per_level=12&lt;br /&gt;
|exp_penalty=+25%&lt;br /&gt;
|strength=+2&lt;br /&gt;
|dexterity=+1&lt;br /&gt;
|magic=-1&lt;br /&gt;
|constitution=+1&lt;br /&gt;
|willpower=+1&lt;br /&gt;
|cunning=+1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Requires [[Embers of Rage]].&lt;br /&gt;
&lt;br /&gt;
Orcs have a long and sad history. They are seen, and are, as an aggressive race that more than one time managed to imperil all of Maj'Eyal.&lt;br /&gt;
But one year ago the Scourge from the West came and wiped four of the five Prides. And a hundred years ago King Toknor wiped all traces of orcs from Maj'Eyal.&lt;br /&gt;
The orc race is dangerously on the brink of destruction. One wrong move is all that is needed.&lt;br /&gt;
But they are strong and will face whatever is needed to ensure a future of their own!&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Brass Lantern&lt;br /&gt;
*Infusion: Regeneration&lt;br /&gt;
*Infusion: Wild&lt;br /&gt;
&lt;br /&gt;
==Starting Location==&lt;br /&gt;
* [[Kruk Pride]]&lt;br /&gt;
&lt;br /&gt;
== Racial Talents ==&lt;br /&gt;
&lt;br /&gt;
{{:Orc_(category)}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
* Fill me in!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{races}}&lt;/div&gt;</summary>
		<author><name>OrionAnderson</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Doomelf&amp;diff=12355</id>
		<title>Doomelf</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Doomelf&amp;diff=12355"/>
				<updated>2016-08-07T15:06:25Z</updated>
		
		<summary type="html">&lt;p&gt;OrionAnderson: /* Inscriptions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{race&lt;br /&gt;
|name=Doomelf&lt;br /&gt;
|metarace=[[Elf]]&lt;br /&gt;
|locked=[[Unlockables#Races|Yes]]&lt;br /&gt;
|life_per_level=9&lt;br /&gt;
|exp_penalty=+25%&lt;br /&gt;
|strength=-2&lt;br /&gt;
|dexterity=+1&lt;br /&gt;
|constitution=+1&lt;br /&gt;
|magic=+3&lt;br /&gt;
|willpower=+2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
The Doomelves were added in the [[Ashes of Urh'Rok]] expansion.&lt;br /&gt;
&lt;br /&gt;
Doomelves are not a real race, they are Shaloren that have been taken by demons and transformed into harbingers of doom. They enjoy unleashing torments and suffering on their victims. They possess the Haste of the Doomed talent which allows them to phase away once in a while.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Inscriptions==&lt;br /&gt;
*[[inscriptions|Rune: Shielding]] (Absorb 100, Duration 5, Cooldown 14)&lt;br /&gt;
*[[inscriptions|Rune: Heat Beam]] (40 Damage, Range 8, Cooldown 18)&lt;br /&gt;
*No third rune -- Likely bug&lt;br /&gt;
&lt;br /&gt;
==Starting Location==&lt;br /&gt;
[[Searing Halls]]&lt;br /&gt;
&lt;br /&gt;
== Racial Talents ==&lt;br /&gt;
{{:Doomelf_(category)}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{races}}&lt;/div&gt;</summary>
		<author><name>OrionAnderson</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Yeek&amp;diff=12354</id>
		<title>Yeek</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Yeek&amp;diff=12354"/>
				<updated>2016-08-07T15:06:06Z</updated>
		
		<summary type="html">&lt;p&gt;OrionAnderson: /* Starting Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{race&lt;br /&gt;
|name=Yeek&lt;br /&gt;
|metarace=Yeek&lt;br /&gt;
|locked=[[Unlockables#Races|Yes]]&lt;br /&gt;
|life_per_level=7&lt;br /&gt;
|exp_penalty=-15%&lt;br /&gt;
|strength=-3&lt;br /&gt;
|dexterity=-2&lt;br /&gt;
|constitution=-5&lt;br /&gt;
|willpower=+6&lt;br /&gt;
|cunning=+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Yeeks are a mysterious race native to the tropical island of Rel. Although they are now nearly unheard of in Maj'Eyal, they spent many centuries as secret slaves to the Halfling nation of Nargol.&lt;br /&gt;
&lt;br /&gt;
They gained their freedom during the Age of Pyre and have since then followed 'The Way' - a unity of minds enforced by their powerful psionics.&lt;br /&gt;
&lt;br /&gt;
They possess the Dominant Will talent which allows them to temporarily subvert the mind of a lesser creature. When the effect ends, the creature dies.&lt;br /&gt;
&lt;br /&gt;
Yeeks currently have only one [[race]] in their [[metarace]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Brass Lantern&lt;br /&gt;
*[[inscriptions|Infusion: Regeneration]]&lt;br /&gt;
*Infusion: Wild&lt;br /&gt;
*Infusion: Healing (in inventory)&lt;br /&gt;
&lt;br /&gt;
==Starting Location==&lt;br /&gt;
Wilderness on the island of Rel, with access to [[Ritches Tunnels]] and [[Murgol's Lair]]&lt;br /&gt;
&lt;br /&gt;
==Racial Talents==&lt;br /&gt;
{{:Yeek_(category)}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
Yeeks start with a negative bonus to [[Constitution]] and have slightly less HP per level than [[Shalore]], making the earlygame slightly tougher. However, HP easily becomes irrelevant with +HP items (it is not rare to find +30/+40 HP items early in the game) and heroism infusions towards the mid/lategame. Yeeks also boast incredibly high [[Willpower]] and [[Cunning]], have an array of very useful racial talents (being able to reach confusion immunity with just one resist item and +15% global speed) and a negative exp penalty modifier of -15%, which allows yeeks to level much faster than other races, thus having more HP, and more options throughout the game and reaching their optimal configuration earlier.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yeeks start the game in the island of Rel, in which two dungeons must be completed in order to advance towards Mainland Maj'Eyal. The first two dungeons may prove challenging to first timers, but can be easily cleared with classes that can utilize range and AoE, or are inherently tanky. It is recommended to head to the [[Ritches Tunnels]] first, since the enemies are generally weaker by dealing less damage and having less HP than the ones in Murgol's Lair. The general strategy for ritches is to use corners and corridors effectively (aka not rushing in like an idiot), having an enemy in front of a mob in a corridor blocks the fire ritches from attacking at a range and other mobs from dog-piling the player, making it easier to retreat and heal if needed.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After having completed the tunnels, Yeeks must head to [[Murgol Lair]], an underwater dungeon with relatively strong mobs with some mindslayer talents, making them beefier than those in the tunnels. Murgol's may also have an alternate layout where the player may encounter Nagas, which can utilize hard-hitting low cd talents such as {{t|Spit Poison}} and {[t|Mind Sear}}, as such it's not recommended as the first dungeon, and classes with a tough early-game may have a hard time. To make your life a little easier if needed, enter Murgol at level 1 and then leave for ritches to set it at its lowest level.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
After having completed both dungeons, Yeeks will be able to access a third one, the [[Ruined halfling complex]], in which players will encounter [[Subject Z]], a boss so strong at this point that can one-shot the player with powerful talents such as {{t|Shadowstep}}, and as such, it's heavily recommended to use the [[Rod of Recall]] upon entering the dungeon. This will make players leave the dungeon onto mainland Eyal, giving them the ability to start on easier dungeons such as [[Trollmire]] and [[Norgos' Lair]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The one advantage Yeeks have in their initial dungeons, is, however, the absolute lack of rare mobs, making the progression more predictable and easier to handle by a lot of classes.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{races}}&lt;/div&gt;</summary>
		<author><name>OrionAnderson</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Shalore&amp;diff=12353</id>
		<title>Shalore</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Shalore&amp;diff=12353"/>
				<updated>2016-08-07T15:05:26Z</updated>
		
		<summary type="html">&lt;p&gt;OrionAnderson: /* Starting Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{race&lt;br /&gt;
|name=Shalore&lt;br /&gt;
|metarace=[[Elf]]&lt;br /&gt;
|life_per_level=9&lt;br /&gt;
|exp_penalty=+25%&lt;br /&gt;
|strength=-2&lt;br /&gt;
|dexterity=+1&lt;br /&gt;
|magic=+2&lt;br /&gt;
|willpower=+3&lt;br /&gt;
|cunning=+1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Shaloren elves have close ties with the magic of the world, and produced in the past many great mages. Yet they remain quiet and try to hide their magic from the world, for they remember too well the Spellblaze - and the Spellhunt that followed. They possess the Grace of the Eternals talent which allows them a boost of speed every once in a while.&lt;br /&gt;
&lt;br /&gt;
''Linguistic note: Shalore is singular, and Shaloren is plural.''&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Brass Lantern&lt;br /&gt;
*[[inscriptions|Rune: Shielding]]&lt;br /&gt;
*Rune: Phase Door&lt;br /&gt;
*Rune: Heat Beam (in inventory)&lt;br /&gt;
&lt;br /&gt;
==Starting Location==&lt;br /&gt;
[[Scintillating Caves]] (except for [[Celestial (Metaclass)|Celestial]], [[Chronomancer (Metaclass)|Chronomancer]] and [[Archmage]] characters)&lt;br /&gt;
&lt;br /&gt;
== Racial Talents ==&lt;br /&gt;
{{:Shalore_(category)}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
*Shaloren are excellent auto-attackers. Characters based on using damage skills have to wait for cooldowns, but weapon-users can turn all their bonus actions into extra attacks, or use it to move to the desired range.&lt;br /&gt;
*Shaloren bonus ''global'' speed goes extremely well with bonus movement or attack/mind/spell/combat speed&lt;br /&gt;
*Shaloren make great use of temporary self-buffs, both by extending the duration and by taking more actions during it&lt;br /&gt;
*Classes with cooldown-based heals, shields, and status cures benefit enormously from Timeless&lt;br /&gt;
*Shaloren are unable to go anti-magic, and may be a poor choice for classes with poor HP, passive rather than active defenses, and damage skills with long cooldowns or no ability to crit.&lt;br /&gt;
&lt;br /&gt;
Highly Recommended: [[Berserker]], [[Arcane Blade]] [[Temporal Warden]], [[Sun Paladin]], [[Doombringer]]&lt;br /&gt;
&lt;br /&gt;
{{races}}&lt;/div&gt;</summary>
		<author><name>OrionAnderson</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Thalore&amp;diff=12352</id>
		<title>Thalore</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Thalore&amp;diff=12352"/>
				<updated>2016-08-07T15:04:57Z</updated>
		
		<summary type="html">&lt;p&gt;OrionAnderson: /* Starting Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{race&lt;br /&gt;
|name=Thalore&lt;br /&gt;
|metarace=[[Elf]]&lt;br /&gt;
|life_per_level=11&lt;br /&gt;
|exp_penalty=+35%&lt;br /&gt;
|strength=+2&lt;br /&gt;
|dexterity=+3&lt;br /&gt;
|constitution=+1&lt;br /&gt;
|magic=-2&lt;br /&gt;
|willpower=+1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Thaloren elves have spent most of the ages hidden within their forests, seldom leaving them.  The ages of the world passed by and yet they remained unchanged.&lt;br /&gt;
&lt;br /&gt;
Their affinity for nature and their reclusion have made them great protectors of the natural order, often opposing their [[Shalore]] cousins.&lt;br /&gt;
&lt;br /&gt;
They possess the Wrath of the Eternals talent, which allows them a boost to the damage both inflicted and resisted once in a while.&lt;br /&gt;
&lt;br /&gt;
''Linguistic note: Thalore is singular, and Thaloren is plural.''&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Brass Lantern&lt;br /&gt;
*[[inscriptions|Infusion: Regeneration]]&lt;br /&gt;
*[[inscriptions|Infusion: Wild]]&lt;br /&gt;
*Infusion: Healing (in inventory)&lt;br /&gt;
&lt;br /&gt;
==Starting Location==&lt;br /&gt;
[[Norgos Lair]] (except for [[Celestial (Metaclass)|Celestial]], [[Chronomancer (Metaclass)|Chronomancer]] and [[Archmage]] characters)&lt;br /&gt;
&lt;br /&gt;
==Racial Talents==&lt;br /&gt;
{{:Thalore_(category)}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Thaloren characters enjoy a balanced mix of potent offensive and defensive benefits, and can function well in any class. However, auto-attackers and classes with crit-based abilities generally get more damage from racial speed or crit bonuses than from the Thaloren % bonus. Classes with their own tools for disease resistance or removal, or with sufficient sustained healing out put to survive them, may have less need for the Thaloren defenses.&lt;br /&gt;
&lt;br /&gt;
Thaloren are especially well suited to the Mindpower classes ([[Wilder (Metaclass)|Wilders]], [[Psionic (Metaclass)|Psionics]], [[Afflicted (Metaclass)|Afflicted]]), or to be [[Warrior (Metaclass)|Warriors]] or even [[Mage (Metaclass)|Mages]]. They are poor Celestials, Defilers, and Chronomancers.&lt;br /&gt;
&lt;br /&gt;
{{races}}&lt;/div&gt;</summary>
		<author><name>OrionAnderson</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Dwarf&amp;diff=12351</id>
		<title>Dwarf</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Dwarf&amp;diff=12351"/>
				<updated>2016-08-07T15:04:12Z</updated>
		
		<summary type="html">&lt;p&gt;OrionAnderson: /* Starting Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{race&lt;br /&gt;
|name=Dwarf&lt;br /&gt;
|metarace=Dwarf&lt;br /&gt;
|life_per_level=12&lt;br /&gt;
|exp_penalty=+25%&lt;br /&gt;
|strength=+4&lt;br /&gt;
|dexterity=-2&lt;br /&gt;
|constitution=+3&lt;br /&gt;
|magic=-2&lt;br /&gt;
|willpower=+3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Dwarves are a secretive people, hailing from their underground home of the Iron Throne. They are a sturdy race and are known for their masterwork, yet they are not well loved, having left other races to fend for themselves in past conflicts.&lt;br /&gt;
&lt;br /&gt;
They possess the Resilience of the Dwarves which allows them to increase their armour, physical and spell saves for a few turns.&lt;br /&gt;
&lt;br /&gt;
Dwarves currently have only one [[race]] in their [[metarace]].&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Brass Lantern&lt;br /&gt;
*[[inscriptions|Infusion: Regeneration]]&lt;br /&gt;
*Infusion: Wild&lt;br /&gt;
*Infusion: Healing (in inventory)&lt;br /&gt;
&lt;br /&gt;
==Starting Location==&lt;br /&gt;
[[Escape from Reknor]]&lt;br /&gt;
&lt;br /&gt;
==Racial Talents==&lt;br /&gt;
{{:Dwarf_(category)}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Dwarf abilities are survival-oriented; they are the only race whose racial skills provide no offensive benefit whatsoever. Dwarves have 4 advantages: improved saves, a teleport, extra armor, and high HP.&lt;br /&gt;
&lt;br /&gt;
All characters benefit from saves, if for no reason but to avoid cross-tier effects. However, they are especially useful to classes that provide save bonuses of their own. They are less useful to classes that offer %resistance to status effects. Dwarves get 2 boosts to physical and spell saves, but only one to mental. This works well for Mindpower classes, who tend to have good mental defenses but poor spell resistance, and for tanky classes who can survive a few turns of confusion. Magic characters benefit less; because confusion or silence can get them killed, and their mind saves are typically weak, they may need to invest in additional status defenses on top of the dwarf skills.  &lt;br /&gt;
&lt;br /&gt;
Although saves are beneficial to characters of any class, their usefulness depends in part on the class's own anti-status tools. Classes with their own save bonuses tend to benefit most, followed by classes status-curing abilities. Saves are least useful to classes that gain %resistance to crucial statuses. Because dwarves get two boosts to physical and spell saves, but just one for mental save, they do well in willpower-based classes, or those that offer confuse resistance. &lt;br /&gt;
&lt;br /&gt;
The dwarven teleport is most useful to characters who would otherwise lack one, and especially to characters who cannot use runes because they are anti-magic or want to keep their escort betrayal options.&lt;br /&gt;
&lt;br /&gt;
A dwarf's high life rating is most useful to classes with low life ratings, while their armor bonus is most useful to classes that can wear heavy armor. Note that vim and paradox costs are not affected by fatigue, and that celestial energy costs are impacted in a confusing and largely irrelevant way. &lt;br /&gt;
&lt;br /&gt;
Highly Recommended: Berserker, Brawler, Wilders, Mindslayer&lt;br /&gt;
&lt;br /&gt;
Not Recommended: Mages, Afflicted, Celestials, Temporal Warden, Solipsist&lt;br /&gt;
&lt;br /&gt;
{{races}}&lt;/div&gt;</summary>
		<author><name>OrionAnderson</name></author>	</entry>

	</feed>