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		<id>https://te4.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Perpetuum</id>
		<title>Tales of Maj'Eyal - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://te4.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Perpetuum"/>
		<link rel="alternate" type="text/html" href="https://te4.org/wiki/Special:Contributions/Perpetuum"/>
		<updated>2026-04-04T16:10:51Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.26.2</generator>

	<entry>
		<id>https://te4.org/w/index.php?title=Talk:Crystal_Focus&amp;diff=20112</id>
		<title>Talk:Crystal Focus</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Talk:Crystal_Focus&amp;diff=20112"/>
				<updated>2022-11-03T02:07:22Z</updated>
		
		<summary type="html">&lt;p&gt;Perpetuum: Discussion: Question about the functionality of the Crystal Focus&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The created item can be activated to recover the (Crystal) Focus'''&lt;br /&gt;
I read this as: After grafting your Focus to a (non-magic) item/weapon, you can select the resulting magic weapon, to '''retrieve''' your Focus. The text further leads me to believe the Focus could be spent ''again, on a new item/weapon''. Please enlighten me if I interpret this wrongly, but even more importantly, I'd kill (101 skeleton mages with a spoon) to learn what other message is meant by the above quoted text!&lt;br /&gt;
Perpetuum&lt;/div&gt;</summary>
		<author><name>Perpetuum</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Talk:Crystal_Focus&amp;diff=20111</id>
		<title>Talk:Crystal Focus</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Talk:Crystal_Focus&amp;diff=20111"/>
				<updated>2022-11-03T02:07:12Z</updated>
		
		<summary type="html">&lt;p&gt;Perpetuum: Discussion: Question about the functionality of the Crystal Focus&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The created item can be activated to recover the (Crystal) Focus'''&lt;br /&gt;
&lt;br /&gt;
I read this as: After grafting your Focus to a (non-magic) item/weapon, you can select the resulting magic weapon, to '''retrieve''' your Focus. The text further leads me to believe the Focus could be spent ''again, on a new item/weapon''. Please enlighten me if I interpret this wrongly, but even more importantly, I'd kill (101 skeleton mages with a spoon) to learn what other message is meant by the above quoted text!&lt;br /&gt;
&lt;br /&gt;
Perpetuum&lt;/div&gt;</summary>
		<author><name>Perpetuum</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Ruins_of_a_lost_city&amp;diff=20084</id>
		<title>Ruins of a lost city</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Ruins_of_a_lost_city&amp;diff=20084"/>
				<updated>2022-10-03T05:47:35Z</updated>
		
		<summary type="html">&lt;p&gt;Perpetuum: Added warning of Worms that walk&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Zone| name = Ruins of a lost city| floors = 3| min_level = 15| max_level = 25| min_ilevel = 2| max_ilevel = 3| width = 90| height = 90 on floor 1, 40x40 on floor 2, 50x50 on floor 3}}&lt;br /&gt;
&lt;br /&gt;
The '''ruins of a lost city''' is a zone in the [[Embers of Rage campaign]]. It is located in the [[Erúan]] desert.&lt;br /&gt;
&lt;br /&gt;
NPCs are sandworms, ritches, snakes, fire and multi-hued drakes, and horrors.&lt;br /&gt;
&lt;br /&gt;
The top floor is desert theme, and may have vaults.&lt;br /&gt;
&lt;br /&gt;
The second floor is cavern type. The schematic for [[Steamgun: Payload|Payload]] is on the second floor. This floor features several &amp;quot;Worms that walk&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The third floor is special, and contains the [[Old Psi-Machine]], which gives the quest [[Mystery of the Yetis]], the replacement for [[escort]]s in the Embers of Rage campaign. The third floor has a fixed layout, and it has no NPCs, except [[Guardian Psi-Ghost]]s, which are not hostile to you. (Incidentally, they have stealth, so you may not see them.)&lt;br /&gt;
&lt;br /&gt;
[[Category: Embers of Rage]]&lt;/div&gt;</summary>
		<author><name>Perpetuum</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Unknown_tunnels&amp;diff=19895</id>
		<title>Unknown tunnels</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Unknown_tunnels&amp;diff=19895"/>
				<updated>2022-06-10T05:32:37Z</updated>
		
		<summary type="html">&lt;p&gt;Perpetuum: Added end-of-dungeon reward&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Zone&lt;br /&gt;
|name=Unknown tunnels&lt;br /&gt;
|guardian=[[Assassin Lord]]&lt;br /&gt;
|floors=2&lt;br /&gt;
|min_level=8&lt;br /&gt;
|max_level=18&lt;br /&gt;
|min_ilevel=1&lt;br /&gt;
|max_ilevel=5&lt;br /&gt;
|width=30&lt;br /&gt;
|height=30&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Zone Information==&lt;br /&gt;
The Unknown Tunnels are hidden and do not appear on the map. Rather, they are keyed by a random encounter on the world map (in [[Maj'Eyal]]). You must be at least level 18 for this encounter to occur. The encounter text is:&lt;br /&gt;
&lt;br /&gt;
:You find a hidden trap door, and hear cries for help from within...&lt;br /&gt;
&lt;br /&gt;
Choosing to enter will put you on level 1 of the zone. The top level is a darkened maze of single-wide corridors, with no exit back to the surface, and only a single (randomly placed) exit leading downward. &lt;br /&gt;
&lt;br /&gt;
The second level has a fixed layout with some rectangular rooms on a lighted, open level, with some NPCs (see below). You will find a merchant (nonhostile), the [[Assassin Lord]], and assorted rogue-type henchmen. This is the body of the [[Trapped!]] quest.&lt;br /&gt;
&lt;br /&gt;
REWARD: Solving said quest will give you access to an extra merchant (selling 'all sorts'), in Last Hope.&lt;br /&gt;
&lt;br /&gt;
Of note is the presence of summoning traps, which when stepped on surrounds you with thieves. This can pose a significant danger for an unaware character, particularly if lightly armored or susceptible to sudden perforation.&lt;/div&gt;</summary>
		<author><name>Perpetuum</name></author>	</entry>

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