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		<id>https://te4.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Phantomfrettchen</id>
		<title>Tales of Maj'Eyal - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://te4.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Phantomfrettchen"/>
		<link rel="alternate" type="text/html" href="https://te4.org/wiki/Special:Contributions/Phantomfrettchen"/>
		<updated>2026-04-11T22:13:30Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://te4.org/w/index.php?title=Crystal_Heart&amp;diff=20471</id>
		<title>Crystal Heart</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Crystal_Heart&amp;diff=20471"/>
				<updated>2023-03-27T16:04:57Z</updated>
		
		<summary type="html">&lt;p&gt;Phantomfrettchen: It's 15% physical, rather than 25%&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artifact&lt;br /&gt;
|name=Crystal Heart&lt;br /&gt;
|tier=5&lt;br /&gt;
|rarity=250&lt;br /&gt;
|cost=200&lt;br /&gt;
|level=35-42&lt;br /&gt;
|unid=coruscating crystal&lt;br /&gt;
|type=gem / multi-hued&lt;br /&gt;
|source={{Arc}}&lt;br /&gt;
|resistances= +20% {{Arcane}}, +20% {{Blight}}&lt;br /&gt;
|stats=+5 Con&lt;br /&gt;
|description=''This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord.''&lt;br /&gt;
|abilities=It can be used to combine with a suit of body armor (costing 1 power out of 1) &amp;lt;br/&amp;gt;&lt;br /&gt;
Crystalline armour ego:&lt;br /&gt;
* Power source: {{Arcane}}&lt;br /&gt;
* Spell save: +35&lt;br /&gt;
* Physical save: +25&lt;br /&gt;
* Stats: +8 Mag, +8 Con, +12 Luck&lt;br /&gt;
* Changes Resistances: +35% {{Arcane}}, +15% {{Physical}}, +60% Poison immunity, +60% Disease immunity &amp;lt;br/&amp;gt;&lt;br /&gt;
Forms a set with Crystalline weapon(created from [[Crystal Focus]]) for +50% stun immunity, +50% blindness immunity&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This can be used on Mummy Rags for a more offensive option.&lt;/div&gt;</summary>
		<author><name>Phantomfrettchen</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Item_set&amp;diff=20187</id>
		<title>Item set</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Item_set&amp;diff=20187"/>
				<updated>2022-12-20T18:10:19Z</updated>
		
		<summary type="html">&lt;p&gt;Phantomfrettchen: change unsetting sun regen set bonus to +5&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Items]]&lt;br /&gt;
Some [[artifacts]] and [[mindstars]], when wielded with each other, form special ''sets'' with improved powers.&lt;br /&gt;
&lt;br /&gt;
This list may be incomplete or incorrect:&lt;br /&gt;
&lt;br /&gt;
'''[[Star]]''' (dagger) and '''[[Moon]]''' (dagger)&lt;br /&gt;
:Adds light radius 1, +10 light damage, 10% chance of blinding on hit to Star and +15% light damage.&lt;br /&gt;
:Adds light radius 1, +10 darkness damage, 10% chance of confusion on hit to Moon and 15% darkness damage.&lt;br /&gt;
 &lt;br /&gt;
'''[[Sword of Potential Futures]]''' (longsword) and '''[[Dagger of the Past]]''' (dagger)&lt;br /&gt;
:Adds +10 physical damage, +5 temporal damage, and 10% chance to reduce target's resistances (Flawed Design level 3, power 20)(?) on hit to the Sword.&lt;br /&gt;
:Adds +10 physical damage, +5 temporal damage, 15% temporal resistance penetration, and 10% chance to cast Turn Back the Clock (level 3, power 10)(?) on hit to the Dagger.&lt;br /&gt;
 &lt;br /&gt;
'''[[Steel Helm of Garkul]]''' (hat) and '''[[Garkul's Teeth]]''' (amulet)&lt;br /&gt;
:Adds 5% chance to summon an orc spirit when wearer hits (melee) to the helm.&lt;br /&gt;
:Adds die at -100 HP to the amulet.&lt;br /&gt;
&lt;br /&gt;
'''[[Telos's Staff Crystal]]''' (gem), '''[[Telos's Staff (Top Half)]]''' and '''[[Telos's Staff (Bottom Half)]]'''&lt;br /&gt;
:Adds +10% cooldown reduction and 50 draining blight damage on hit to the crystal.&lt;br /&gt;
:Changes the golems name to Telos Golem, making it a reluctant follower and making direct control out of line of sight harder.&lt;br /&gt;
This requires you to wield the Crystal making this almost unattainable by anyone else than the golem.&lt;br /&gt;
 &lt;br /&gt;
'''Crystalline weapon''' and '''Crystalline armor''' (made from [[Crystal Focus]] and [[Crystal Heart]])&lt;br /&gt;
:Adds 10% chance of Manathrust (level 3) on spell hit(?), 10% chance of Manathrust (level 3) on melee hit(?), +10% spell and physical critical chances, +20% arcane resistance penetration, and +15% physical resistance penetration to the weapon.&lt;br /&gt;
:Adds 50% stun immunity and 50% blindness immunity to the armor.&lt;br /&gt;
 &lt;br /&gt;
'''[[Dragon-helm of Kroltar]]''' (hat) and '''[[Scale Mail of Kroltar]]''' (heavy armor)&lt;br /&gt;
:Adds +14 luck and +15 spell/mental/physical saves to the helm.&lt;br /&gt;
:Adds 120 max Life, -8% fatigue and +10 defense to the armor.&lt;br /&gt;
 &lt;br /&gt;
'''[[Snow Giant Wraps]]''' (gloves) and '''[[Mighty Girdle]]''' (belt)&lt;br /&gt;
:Adds +10 physical power and 10 physical save to the gloves.&lt;br /&gt;
:Adds +60 max Life (total +100), +2 size category and -10% fatigue to the belt.&lt;br /&gt;
 &lt;br /&gt;
'''[[Staff of Arcane Supremacy]]''' (staff) and '''[[Hat of Arcane Understanding]]''' (hat)&lt;br /&gt;
:Adds 100 max Mana to the staff.&lt;br /&gt;
:Adds Metaflow talent (level 3, power 40)(?) to the hat.&lt;br /&gt;
&lt;br /&gt;
'''[[Bindings of Eternal Night]]''' (mummy armor) and '''[[Crown of Eternal Night]]''' (hat)&lt;br /&gt;
:Adds activated talent Abyssal Shroud at 2.0 (costing 28 out of 80 power) to the armor.&lt;br /&gt;
:Adds +10 Cunning, 40 darkness damage when wearer hits in melee, changes damage: +20% darkness, spell saves +15, mental saves +15, confusion immunity +30%, knockback immunity +30%, light radius -1, and adds activated ability Retch, at 2.0 (costing 28 power out of 80) to the hat.&lt;br /&gt;
&lt;br /&gt;
'''[[Sceptre of the Archlich]]''' (staff) and '''[[Ring of the Archlich]]''' (ring)&lt;br /&gt;
:Adds +5% darkness resistance (+15% total), +14% darkness damage (+24% total), +10 spellpower (+18 total) and activated talent Impending Doom at 2.6 (costing 40 out of 40 power) to the ring.&lt;br /&gt;
:Adds nothing to the staff.&lt;br /&gt;
&lt;br /&gt;
'''[[Un'fezan's Cap]]''' (hat) and '''[[Temporal Augmentation Robe - Designed In-Style]]''' (cloth)&lt;br /&gt;
:Adds 20% reduce paradox anomalies (?), +40% confusion immunity, +10% spell speed, and +10% temporal damage to the hat.&lt;br /&gt;
:Adds nothing to the robe.&lt;br /&gt;
&lt;br /&gt;
'''[[Masochism]]''' (light armor) and '''[[Fist of the Destroyer]]''' (gloves)&lt;br /&gt;
:Adds +3% Demon Blood defense (?), +15% resist fire, +15% resist darkness, and +5% resist all to the armor.&lt;br /&gt;
:Adds +2% Demon Blood damage (?), +15% fire damage, +15% darkness damage, and +5% all damage to the gloves.&lt;br /&gt;
&lt;br /&gt;
'''[[Dawn's Blade]]''' (longsword) and '''[[Unsetting Sun]]''' (shield)&lt;br /&gt;
:Adds +15 light damage on hit, +15 fire damage on hit, +12% light damage, and +10% fire damage to the sword.&lt;br /&gt;
:Adds +5 life regen and +1 light radius to the shield.&lt;br /&gt;
&lt;br /&gt;
'''[[Thermal Focus]]''' (mindstar) '''[[Kinetic Focus]]''' (mindstar) and '''[[Charged Focus]]''' (mindstar)&lt;br /&gt;
:Adds 10% Resistance, 10% Damage, and 0.1 Mastery of the elemental Mastery corresponding to each mindstar to each mindstar.&lt;br /&gt;
:Adds Psi when firing a critical mind attack to each mindstar.&lt;br /&gt;
:Wielding all 3 using Beyond The Flesh may add additional bonuses.&lt;br /&gt;
&lt;br /&gt;
'''[[Eye of Summer]]''' (mindstar) and '''[[Eye of Winter]]''' (mindstar)&lt;br /&gt;
:Changes -10% Cold/Fire Resistance penalties to +10% Cold/Fire Resistance bonuses.&lt;br /&gt;
:Improves Mindpower bonus on each mindstar from +8 to +12.&lt;br /&gt;
&lt;br /&gt;
'''The Obsidian Treasures''' (an Arcane set of many items, listed next, that have a stacking buff of &amp;quot;Shadow Power&amp;quot;)&lt;br /&gt;
:[[The Black Plate]] ... +10 Shadow Power, +Physical power equal to Shadow Power&lt;br /&gt;
:[[The Black Crown]] ... +5 Shadow Power, +Saves (all) equal to Shadow Power&lt;br /&gt;
:[[The Black Core]] (amulet) ... +5 Shadow Power, +Spellpower equal to Shadow Power&lt;br /&gt;
:[[The Black Boots]] ... +5 Shadow Power, +Movement speed by 2.5% per Shadow Power&lt;br /&gt;
:[[The Black Ring]] ... +5 Shadow Power, +Spell Crit equal to half of your Shadow Power&lt;br /&gt;
:[[The Black Maul]] (2H) ... +10 Shadow Power, +Damage (all) by 1% per Shadow Power&lt;br /&gt;
:[[The Black Spike]] (1H) ... +5 Shadow Power, +Damage penetration (all) by 1% per Shadow Power&lt;br /&gt;
:[[The Black Wall]] (Shield) ... +5 Shadow Power, +Resist (all) by 0.4% per Shadow Power (Damage type: Darkness)&lt;br /&gt;
:(for a discussion on the combined set bonuses + individual item bonuses, [http://forums.te4.org/viewtopic.php?f=38&amp;amp;t=44629 see this forums thread])&lt;br /&gt;
&lt;br /&gt;
'''[[Ureslak's Femur]]''' (mace) and '''[[Ureslak's Molted Scales]]''' (cloak)&lt;br /&gt;
:Changes arcane resistance/cap for the cloak to -15% (from -30%).&lt;br /&gt;
:The cloak also gives -1.00 equilibrium each turn.&lt;br /&gt;
&lt;br /&gt;
'''Steam Powered Armor Set''' (A Steampowered set. Most parts are found, though the armor can only be crafted in Embers of Rage)&lt;br /&gt;
:[[Power Armor]], [[Steam Powered Helm]], [[Steam Powered Boots]], [[Steam Powered Gauntlets]]&lt;br /&gt;
:Adds +22 phys. power, +22 steam power and +5 max steam to the armor&lt;br /&gt;
:Adds 50% blindness immunity to the helmet.&lt;br /&gt;
:Adds 50% pinning immunity and 4 steam generated on move to the boots&lt;br /&gt;
:Adds 50% Disarm immunity to the gauntlets.&lt;br /&gt;
&lt;br /&gt;
'''[[Perseverance]]''' (longsword) and  '''[[Dedication]]'''(mace)&lt;br /&gt;
: Adds usable {{t|Whirlwind}} level 2 on [[Perseverance]]&lt;br /&gt;
: Adds {{t|Dual Weapon Defense}} level 2 on [[Dedication]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''NOTE:''' For mindstar sets, please see [[mindstars]].''&lt;/div&gt;</summary>
		<author><name>Phantomfrettchen</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Damage_Types&amp;diff=20159</id>
		<title>Damage Types</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Damage_Types&amp;diff=20159"/>
				<updated>2022-11-29T16:48:04Z</updated>
		
		<summary type="html">&lt;p&gt;Phantomfrettchen: changed draining blight from half to 40% the actual value in the gamefiles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Raw details on damage types can be found in tome-x.y.z.team/data/damage_types.lua''&lt;br /&gt;
&lt;br /&gt;
Tales of Maj'Eyal uses a multitude of '''damage types'''. Generally speaking, damage types are grouped along a few loose sets of types, some of which have secondary effects on damaging a mob. Damage from different types can be reduced by [[resistance]]s. &lt;br /&gt;
&lt;br /&gt;
==Damage Types==&lt;br /&gt;
This information is directly from the comments in the ''damage_types.LUA'' file and consists mostly of comments in the code as well as some additional information such as death messages.&lt;br /&gt;
&lt;br /&gt;
===Basic===&lt;br /&gt;
'''{{color|black|physical}}''': Caused by regular melee and ranged attacks by weapons, and physical attacks by monsters. {{c|Stone}} magic talents and Wyrmic {{c|Sand drake aspect}} talents also cause physical damage. Most common damage type early in the game.&lt;br /&gt;
:::: Death Message: ''&amp;quot;battered&amp;quot;, &amp;quot;bludgeoned&amp;quot;, &amp;quot;sliced&amp;quot;, &amp;quot;maimed&amp;quot;, &amp;quot;raked&amp;quot;, &amp;quot;bled&amp;quot;, &amp;quot;impaled&amp;quot;, &amp;quot;dissected&amp;quot;, &amp;quot;disembowelled&amp;quot;, &amp;quot;decapitated&amp;quot;, &amp;quot;stabbed&amp;quot;, &amp;quot;pierced&amp;quot;, &amp;quot;torn limb from limb&amp;quot;, &amp;quot;crushed&amp;quot;, &amp;quot;shattered&amp;quot;, &amp;quot;smashed&amp;quot;, &amp;quot;cleaved&amp;quot;, &amp;quot;swiped&amp;quot;, &amp;quot;struck&amp;quot;, &amp;quot;mutilated&amp;quot;, &amp;quot;tortured&amp;quot;, &amp;quot;skewered&amp;quot;, &amp;quot;squished&amp;quot;, &amp;quot;mauled&amp;quot;, &amp;quot;chopped into tiny pieces&amp;quot;, &amp;quot;splattered&amp;quot;, &amp;quot;ground&amp;quot;, &amp;quot;minced&amp;quot;, &amp;quot;punctured&amp;quot;, &amp;quot;hacked apart&amp;quot;, &amp;quot;eviscerated&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''{{color|purple|arcane}}''': ''Arcane is basic (usually) un-resistable damage''. Caused by pure magic skills and magic-using monsters. Category {{c|Arcane}} talents cause arcane damage. Difficult to find resistances to.&lt;br /&gt;
:::: Death Message: ''&amp;quot;blasted&amp;quot;, &amp;quot;energised&amp;quot;, &amp;quot;mana-torn&amp;quot;, &amp;quot;dweomered&amp;quot;, &amp;quot;imploded&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Elemental===&lt;br /&gt;
'''{{fire}}''': Caused by fire mages (pyromancers), Wyrmics using fire drake talents, and fire-breathing or using monsters. One of the most common types of damage.&lt;br /&gt;
:::: Death Message: ''&amp;quot;burnt&amp;quot;, &amp;quot;scorched&amp;quot;, &amp;quot;blazed&amp;quot;, &amp;quot;roasted&amp;quot;, &amp;quot;flamed&amp;quot;, &amp;quot;fried&amp;quot;, &amp;quot;combusted&amp;quot;, &amp;quot;toasted&amp;quot;, &amp;quot;slowly cooked&amp;quot;, &amp;quot;boiled&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''{{color|blue|cold}}''': Caused by ice mages (cyromancers), Wyrmics using cold drake talents, and cold-breathing or using monsters. Includes ice giants and [[Rantha the Worm]]. &lt;br /&gt;
:::: Death Message: ''&amp;quot;frozen&amp;quot;, &amp;quot;chilled&amp;quot;, &amp;quot;iced&amp;quot;, &amp;quot;cooled&amp;quot;, &amp;quot;frozen and shattered into a million little shards&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''{{color|turquoise|lightning}}''': used by lightning mages, Wyrmics using storm drake talents, and lightning-using monsters. This include air elementals and [[Urkis]]. Keeping a few extra lightning resist items in reserve is a good idea.&lt;br /&gt;
:::: Death Message: ''&amp;quot;electrocuted&amp;quot;, &amp;quot;shocked&amp;quot;, &amp;quot;bolted&amp;quot;, &amp;quot;volted&amp;quot;, &amp;quot;amped&amp;quot;, &amp;quot;zapped&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''{{color|#004000|acid}}''': Caused by some nature talents, Wyrmics using acid drake talents, and acid-based monsters. This includes jellies and blobs. Acid damage is very often applied as damage over time instead of one single shot of damage.&lt;br /&gt;
:::: Death Message: ''&amp;quot;dissolved&amp;quot;, &amp;quot;corroded&amp;quot;, &amp;quot;scalded&amp;quot;, &amp;quot;melted&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Nature &amp;amp; Blight: opposing damage types===&lt;br /&gt;
'''{{nature}}''': Caused by poisons, special animal attacks, some Wild Gifts, and some [[mindstar]]s.&lt;br /&gt;
:::: Death Message: ''&amp;quot;slimed&amp;quot;, &amp;quot;splurged&amp;quot;, &amp;quot;treehugged&amp;quot;, &amp;quot;naturalised&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''{{blight}}''': Caused by [[Defiler]] talents and disease-themed monsters. Also used by the [[Grand Corruptor]]. &lt;br /&gt;
:::: Death Message: ''&amp;quot;diseased&amp;quot;, &amp;quot;poxed&amp;quot;, &amp;quot;infected&amp;quot;, &amp;quot;plagued&amp;quot;, &amp;quot;debilitated by noxious blight before falling&amp;quot;, &amp;quot;fouled&amp;quot;, &amp;quot;tainted&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Light &amp;amp; Darkness===&lt;br /&gt;
'''{{light}}''': Caused by talents from the [[Celestial]] classes [[Sun Paladin]] and [[Anorithil]], as well as light-themed monsters, including the dreaded Luminous Horror. Can also cause dark tiles to light up.&lt;br /&gt;
:::: Death Message: ''&amp;quot;radiated&amp;quot;, &amp;quot;seared&amp;quot;, &amp;quot;purified&amp;quot;, &amp;quot;sun baked&amp;quot;, &amp;quot;jerkied&amp;quot;, &amp;quot;tanned&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''{{darkness}}''': Caused by some talents from the [[Afflicted]] classes, as well as [[Anorithil]] (category {{c|Star Fury}}) and from darkness-themed monsters. Can also cause tiles to become dark. [[Necromancer]]s start with darkness spells and get access to more of this type if they become a Lich.&lt;br /&gt;
:::: Death Message: ''&amp;quot;shadowed&amp;quot;, &amp;quot;darkened&amp;quot;, &amp;quot;swallowed by the void&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
===Mind &amp;amp; Temporal===&lt;br /&gt;
'''{{mind}}''': Most uses of this have their damage effected by mental save and do not trigger cross tiers, ie, melee items. Mind damage will trigger mindpower vs mindsave check, if the check failed, damage will be halved. Mind damage is caused by psionic skills and monsters that use mental attacks. Many of the talents from the [[Afflicted]] classes cause mind damage. Also caused by mindstars and weapons with the 'projection' ego.&lt;br /&gt;
:::: Death Message: ''&amp;quot;psyched&amp;quot;, &amp;quot;mentally tortured&amp;quot;, &amp;quot;mindraped&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
'''{{temporal}}''': Caused by [[Chronomancer]] talents and from time-themed monsters. Uncommon before the  [[Far East]], except for in the [[Temporal Rift]] found in [[Daikara]]. There is a temporal zone in the Embers campaign called [[Pocket of Distorted Time]].&lt;br /&gt;
:::: Death Message: ''&amp;quot;timewarped&amp;quot;, &amp;quot;temporally distorted&amp;quot;, &amp;quot;spaghettified across the whole of space and time&amp;quot;, &amp;quot;paradoxed&amp;quot;, &amp;quot;replaced by a time clone (and no one ever knew the difference)&amp;quot;, &amp;quot;grandfathered&amp;quot;, &amp;quot;time dilated&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
==Special Damage Types==&lt;br /&gt;
'''Special''' damage types have an additional effect or effects, or are unusual because they aren't covered by the usual types of resistance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''{{color|#004000|Acid Blind}}''': Acid damage and chance to Blind.&lt;br /&gt;
&lt;br /&gt;
{{arcane silence}}: Arcane damage and silences the target for 3(?) turns.&lt;br /&gt;
&lt;br /&gt;
{{bleed}}: Physical damage as DOT.&lt;br /&gt;
&lt;br /&gt;
{{blinding light}}: Light damage and 25% chance to Blind.&lt;br /&gt;
&lt;br /&gt;
'''{{color|#728C00|Corrupted Blood}}''': inflicts Blight damage on the target, and may trigger a random lesser disease (Blight) debuff on the target.&lt;br /&gt;
&lt;br /&gt;
'''{{color|grey|Cosmetic}}''': no damage occurs, the damage type is purely cosmetic. It can exist on things, but doesn't do anything though. Death Message: ''cosmeticed''.&lt;br /&gt;
&lt;br /&gt;
{{dazing lightning}}: &amp;quot;Lightning damage + daze chance&amp;quot;. Does lightning damage with a 25% chance to daze unless otherwise stated.&lt;br /&gt;
&lt;br /&gt;
'''{{color|red|Demonfire}}''': ''Demonfire: heal demon; damage others''. Does fire damage to everything not demon, while healing demons for the same amount. Found in the [[Fearscape (talent)|Fearscape]], [[Infernal breath (talent)|Infernal breath]], and [[Khulmanar's Wrath]].&lt;br /&gt;
&lt;br /&gt;
'''{{color|#728C00|Draining Blight}}''': inflicts Blight damage on the target, and restores 40% of the damage dealt.&lt;br /&gt;
&lt;br /&gt;
{{disarming acid}}: acid damage with a 25% chance to disarm.&lt;br /&gt;
&lt;br /&gt;
'''{{color|orange|Dream}}{{color|red|Forge}}''': damage is half Fire and half Mind. Can do knockback, and may be susceptible to saves.&lt;br /&gt;
&lt;br /&gt;
'''{{color|red|Fire Burn}}''': inflicts Fire damage and burns the target over multiple turns.&lt;br /&gt;
&lt;br /&gt;
{{flameshock}}: ''Fire DOT + Stun''. Does fire damage over 4 turns and applies the Burning Shock debuff.&lt;br /&gt;
&lt;br /&gt;
{{frostdusk}}: ''Darkness + Cold''. Does 50% darkness and 50% cold damage.&lt;br /&gt;
&lt;br /&gt;
'''{{color|gold|Holy Light}}''': ''Holy light, damage demon/undead; heal others.'' Damages demons and undead while healing everything else.&lt;br /&gt;
&lt;br /&gt;
{{ice}}: ''Cold damage + freeze chance''. Does cold damage with a 25% chance to iceblock the enemy for 2 turns with an iceblock health of hp=70+dam*1.5.&lt;br /&gt;
&lt;br /&gt;
'''{{color|Green|Insidious Poison}}''':  Poison (nature damage) and reduces any healing of the target by at least 10% over several turns.&lt;br /&gt;
&lt;br /&gt;
'''{{color|gold|Lightburn}}''': like Fire burn, but with Light.&lt;br /&gt;
&lt;br /&gt;
{{manaburn}}: if target has mana, vim, positive, or negative, removes some and deals proportional arcane damage. Won't reduce them below zero and does nothing if target has zero.&lt;br /&gt;
&lt;br /&gt;
{{nature slow}}:  AKA ''{{color|Green|Slime}}'', Nature damage and inflict a 15% Slow over 3 turns.&lt;br /&gt;
&lt;br /&gt;
{{poison}}: Nature damage over time.&lt;br /&gt;
&lt;br /&gt;
'''{{color|#728C00|Purging Blight}}''': ''Retch: heal undead; damage living.'' Damages living while healing undead, found on [[Retch (talent)|Retch]].&lt;br /&gt;
&lt;br /&gt;
{{shadowflame}}: ''Darkness + Fire''. Does 50% darkness and 50% fire damage.&lt;br /&gt;
&lt;br /&gt;
'''{{color|#1133F3|slowing ice}}''': ''Cold damage + freeze chance + 20% slow''. Does cold damage with a 20% chance to slow and a 25% chance to iceblock the enemy for 2 turns with an iceblock health of hp=70+dam*1.5.&lt;br /&gt;
&lt;br /&gt;
{{spydric poison}}: ''Spydric poison: prevents movement. Very special, does not have a power check.'' Does poison DOT (nature damage) but pins an enemy in place.&lt;br /&gt;
&lt;br /&gt;
'''{{color|#b0c4de|Temporal }}{{color|grey|Darkness}}''': damage is half Temporal and half Darkness; may be referred to as void.&lt;/div&gt;</summary>
		<author><name>Phantomfrettchen</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Dreadmaster_(category)&amp;diff=17133</id>
		<title>Dreadmaster (category)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Dreadmaster_(category)&amp;diff=17133"/>
				<updated>2021-05-09T10:39:16Z</updated>
		
		<summary type="html">&lt;p&gt;Phantomfrettchen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Dread (talent)}}{{:SoulEater (talent)}}{{:Neverending Peril (talent)}}{{:Dreadmaster (talent)}}&amp;lt;noinclude&amp;gt;[[Category:Category]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Phantomfrettchen</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Dreadmaster_(talent)&amp;diff=17132</id>
		<title>Dreadmaster (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Dreadmaster_(talent)&amp;diff=17132"/>
				<updated>2021-05-09T10:36:45Z</updated>
		
		<summary type="html">&lt;p&gt;Phantomfrettchen: Created page with &amp;quot;{{Ability box |game_version =  1.7.0 |image=Dreadmaster.png |name=Dreadmaster |category_type={{ct|Spell}} |category={{c|Dreadmaster}} |require={{TalentReq/SpellsReq4}} |use_mo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|game_version =  1.7.0&lt;br /&gt;
|image=Dreadmaster.png&lt;br /&gt;
|name=Dreadmaster&lt;br /&gt;
|category_type={{ct|Spell}}&lt;br /&gt;
|category={{c|Dreadmaster}}&lt;br /&gt;
|require={{TalentReq/SpellsReq4}}&lt;br /&gt;
|use_mode= Passive&lt;br /&gt;
|desc=&lt;br /&gt;
You now summon a Dreadmaster instead of a Dread. &amp;lt;br&amp;gt;&lt;br /&gt;
Dreadmasters learn to cast silence, disperse magic and mind disruption, making them the ultimate annoyance tool. &amp;lt;br&amp;gt;&lt;br /&gt;
It learns them at talent level %d.&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Phantomfrettchen</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Souleater_(talent)&amp;diff=17131</id>
		<title>Souleater (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Souleater_(talent)&amp;diff=17131"/>
				<updated>2021-05-09T10:35:05Z</updated>
		
		<summary type="html">&lt;p&gt;Phantomfrettchen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|game_version =  1.7.0&lt;br /&gt;
|image=Souleater.png&lt;br /&gt;
|name=Souleater&lt;br /&gt;
|category_type={{ct|Spell}}&lt;br /&gt;
|category={{c|Dreadmaster}}&lt;br /&gt;
|require={{TalentReq/SpellsReq2}}&lt;br /&gt;
|use_mode= Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Any time one of your minions dies or expires, and even if it is resurrected by a boneyard, the dread feeds on it.&lt;br /&gt;
* Each time it feeds it gets healed for %d and reduces remaining cooldown of its spells by %d.&lt;br /&gt;
* Every 10 minion deaths it casts a random hex on up to %d foes at once, instantly and without triggering a cooldown.&lt;br /&gt;
		&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Phantomfrettchen</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Souleater_(talent)&amp;diff=17130</id>
		<title>Souleater (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Souleater_(talent)&amp;diff=17130"/>
				<updated>2021-05-09T10:34:54Z</updated>
		
		<summary type="html">&lt;p&gt;Phantomfrettchen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|game_version =  1.7.0&lt;br /&gt;
|image=Souleater.png&lt;br /&gt;
|name=SoulEater&lt;br /&gt;
|category_type={{ct|Spell}}&lt;br /&gt;
|category={{c|Dreadmaster}}&lt;br /&gt;
|require={{TalentReq/SpellsReq2}}&lt;br /&gt;
|use_mode= Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Any time one of your minions dies or expires, and even if it is resurrected by a boneyard, the dread feeds on it.&lt;br /&gt;
* Each time it feeds it gets healed for %d and reduces remaining cooldown of its spells by %d.&lt;br /&gt;
* Every 10 minion deaths it casts a random hex on up to %d foes at once, instantly and without triggering a cooldown.&lt;br /&gt;
		&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Phantomfrettchen</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Dread_(talent)&amp;diff=17129</id>
		<title>Dread (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Dread_(talent)&amp;diff=17129"/>
				<updated>2021-05-09T10:34:25Z</updated>
		
		<summary type="html">&lt;p&gt;Phantomfrettchen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|game_version =  1.7.0&lt;br /&gt;
|image=Dread.png&lt;br /&gt;
|name=Dread&lt;br /&gt;
|category_type={{ct|Spell}}&lt;br /&gt;
|category={{c|Dreadmaster}}&lt;br /&gt;
|require={{TalentReq/SpellsReq1}}&lt;br /&gt;
|range=10&lt;br /&gt;
|cost=20 Mana, 4 Souls&lt;br /&gt;
|cooldown=40&lt;br /&gt;
|use_speed = Spell&lt;br /&gt;
|desc=&lt;br /&gt;
Summon a Dread of level %d that will annoyingly blink around, hexing your foes.&lt;br /&gt;
It knows the following spells:&lt;br /&gt;
* Burning Hex at level %d&lt;br /&gt;
* Empathic Hex at level %d&lt;br /&gt;
* Pacification Hex at level %d&lt;br /&gt;
* Blur Sight at level %d&lt;br /&gt;
* Phase Door at level %d&lt;br /&gt;
		&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Phantomfrettchen</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Neverending_peril_(talent)&amp;diff=17128</id>
		<title>Neverending peril (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Neverending_peril_(talent)&amp;diff=17128"/>
				<updated>2021-05-09T10:34:06Z</updated>
		
		<summary type="html">&lt;p&gt;Phantomfrettchen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|game_version =  1.7.2&lt;br /&gt;
|image=Neverending_Peril.png&lt;br /&gt;
|name=Neverending Peril&lt;br /&gt;
|category_type={{ct|Spell}}&lt;br /&gt;
|category={{c|Dreadmaster}}&lt;br /&gt;
|require={{TalentReq/SpellsReq3}}&lt;br /&gt;
|cost=10 Mana, 1 Souls &lt;br /&gt;
|cooldown=20&lt;br /&gt;
|use_speed = Spell&lt;br /&gt;
|desc=&lt;br /&gt;
In an effort to make your dread more annoying you focus a shell of darkness around it, rendering it fully invincible for %d turns.&lt;br /&gt;
		&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Phantomfrettchen</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Neverending_peril_(talent)&amp;diff=17127</id>
		<title>Neverending peril (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Neverending_peril_(talent)&amp;diff=17127"/>
				<updated>2021-05-09T10:33:42Z</updated>
		
		<summary type="html">&lt;p&gt;Phantomfrettchen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|game_version =  1.7.0&lt;br /&gt;
|image=Neverending_Peril.png&lt;br /&gt;
|name=Neverending Peril&lt;br /&gt;
|category_type={{ct|Spell}}&lt;br /&gt;
|category={{c|Dreadmaster}}&lt;br /&gt;
|require={{TalentReq/SpellsReq3}}&lt;br /&gt;
|cost=10 Mana, 1 Souls &lt;br /&gt;
|cooldown=20&lt;br /&gt;
|use_speed = Spell&lt;br /&gt;
|desc=&lt;br /&gt;
In an effort to make your dread more annoying you focus a shell of darkness around it, rendering it fully invincible for %d turns.&lt;br /&gt;
		&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Phantomfrettchen</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Neverending_peril_(talent)&amp;diff=17126</id>
		<title>Neverending peril (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Neverending_peril_(talent)&amp;diff=17126"/>
				<updated>2021-05-09T10:32:26Z</updated>
		
		<summary type="html">&lt;p&gt;Phantomfrettchen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|game_version =  1.7.0&lt;br /&gt;
|image=Neverending Peril.png&lt;br /&gt;
|name=Neverending Peril&lt;br /&gt;
|category_type={{ct|Spell}}&lt;br /&gt;
|category={{c|Dreadmaster}}&lt;br /&gt;
|require={{TalentReq/SpellsReq3}}&lt;br /&gt;
|cost=10 Mana, 1 Souls &lt;br /&gt;
|cooldown=20&lt;br /&gt;
|use_speed = Spell&lt;br /&gt;
|desc=&lt;br /&gt;
In an effort to make your dread more annoying you focus a shell of darkness around it, rendering it fully invincible for %d turns.&lt;br /&gt;
		&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Phantomfrettchen</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Neverending_peril_(talent)&amp;diff=17125</id>
		<title>Neverending peril (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Neverending_peril_(talent)&amp;diff=17125"/>
				<updated>2021-05-09T10:31:42Z</updated>
		
		<summary type="html">&lt;p&gt;Phantomfrettchen: Created page with &amp;quot;{{Ability box |game_version =  1.7.0 |image=Neverending Peril.png |name=Neverending Peril |category_type={{ct|Spell}} |category={{c|Dreadmaster}} |require={{TalentReq/SpellsRe...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|game_version =  1.7.0&lt;br /&gt;
|image=Neverending Peril.png&lt;br /&gt;
|name=Neverending Peril&lt;br /&gt;
|category_type={{ct|Spell}}&lt;br /&gt;
|category={{c|Dreadmaster}}&lt;br /&gt;
|require={{TalentReq/SpellsReq3}}&lt;br /&gt;
|cost=10 Mana&lt;br /&gt;
|cost=1 Souls &lt;br /&gt;
|cooldown=20&lt;br /&gt;
|use_speed = Spell&lt;br /&gt;
|desc=&lt;br /&gt;
In an effort to make your dread more annoying you focus a shell of darkness around it, rendering it fully invincible for %d turns.&lt;br /&gt;
		&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Phantomfrettchen</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Dread_(talent)&amp;diff=17124</id>
		<title>Dread (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Dread_(talent)&amp;diff=17124"/>
				<updated>2021-05-09T10:28:13Z</updated>
		
		<summary type="html">&lt;p&gt;Phantomfrettchen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|game_version =  1.7.0&lt;br /&gt;
|image=Dread.png&lt;br /&gt;
|name=Dread&lt;br /&gt;
|category_type={{ct|Spell}}&lt;br /&gt;
|category={{c|Dreadmaster}}&lt;br /&gt;
|require={{TalentReq/SpellsReq1}}&lt;br /&gt;
|range=10&lt;br /&gt;
|cost=20 Mana&lt;br /&gt;
|cost=4 Souls &lt;br /&gt;
|cooldown=40&lt;br /&gt;
|use_speed = Spell&lt;br /&gt;
|desc=&lt;br /&gt;
Summon a Dread of level %d that will annoyingly blink around, hexing your foes.&lt;br /&gt;
It knows the following spells:&lt;br /&gt;
* Burning Hex at level %d&lt;br /&gt;
* Empathic Hex at level %d&lt;br /&gt;
* Pacification Hex at level %d&lt;br /&gt;
* Blur Sight at level %d&lt;br /&gt;
* Phase Door at level %d&lt;br /&gt;
		&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Phantomfrettchen</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Souleater_(talent)&amp;diff=17123</id>
		<title>Souleater (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Souleater_(talent)&amp;diff=17123"/>
				<updated>2021-05-09T10:27:03Z</updated>
		
		<summary type="html">&lt;p&gt;Phantomfrettchen: Created page with &amp;quot;{{Ability box |game_version =  1.7.0 |image=Souleater.png |name=Souleater |category_type={{ct|Spell}} |category={{c|Dreadmaster}} |require={{TalentReq/SpellsReq2}} |use_mode=...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|game_version =  1.7.0&lt;br /&gt;
|image=Souleater.png&lt;br /&gt;
|name=Souleater&lt;br /&gt;
|category_type={{ct|Spell}}&lt;br /&gt;
|category={{c|Dreadmaster}}&lt;br /&gt;
|require={{TalentReq/SpellsReq2}}&lt;br /&gt;
|use_mode= Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Any time one of your minions dies or expires, and even if it is resurrected by a boneyard, the dread feeds on it.&lt;br /&gt;
* Each time it feeds it gets healed for %d and reduces remaining cooldown of its spells by %d.&lt;br /&gt;
* Every 10 minion deaths it casts a random hex on up to %d foes at once, instantly and without triggering a cooldown.&lt;br /&gt;
		&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Phantomfrettchen</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Dread_(talent)&amp;diff=17122</id>
		<title>Dread (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Dread_(talent)&amp;diff=17122"/>
				<updated>2021-05-09T10:25:51Z</updated>
		
		<summary type="html">&lt;p&gt;Phantomfrettchen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|game_version =  1.7.0&lt;br /&gt;
|image=Dread.png&lt;br /&gt;
|name=Dread&lt;br /&gt;
|category_type={{ct|Spell}}&lt;br /&gt;
|category={{c|Dreadmaster}}&lt;br /&gt;
|require={{TalentReq/SpellsReq1}}&lt;br /&gt;
|use_mode= Passive&lt;br /&gt;
|range=10&lt;br /&gt;
|cost=20 Mana&lt;br /&gt;
|cost=4 Souls &lt;br /&gt;
|cooldown=40&lt;br /&gt;
|use_speed = Spell&lt;br /&gt;
|desc=&lt;br /&gt;
Summon a Dread of level %d that will annoyingly blink around, hexing your foes.&lt;br /&gt;
It knows the following spells:&lt;br /&gt;
* Burning Hex at level %d&lt;br /&gt;
* Empathic Hex at level %d&lt;br /&gt;
* Pacification Hex at level %d&lt;br /&gt;
* Blur Sight at level %d&lt;br /&gt;
* Phase Door at level %d&lt;br /&gt;
		&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Phantomfrettchen</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Dread_(talent)&amp;diff=17121</id>
		<title>Dread (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Dread_(talent)&amp;diff=17121"/>
				<updated>2021-05-09T10:24:10Z</updated>
		
		<summary type="html">&lt;p&gt;Phantomfrettchen: Created page with &amp;quot;{{Ability box |game_version =  1.7.0 |image=Dread.png |name=Dread |category_type={{ct|Spell}} |category={{c|Dreadmaster}} |require={{TalentReq/SpellsReq1}} |range=10 |cost=20...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|game_version =  1.7.0&lt;br /&gt;
|image=Dread.png&lt;br /&gt;
|name=Dread&lt;br /&gt;
|category_type={{ct|Spell}}&lt;br /&gt;
|category={{c|Dreadmaster}}&lt;br /&gt;
|require={{TalentReq/SpellsReq1}}&lt;br /&gt;
|range=10&lt;br /&gt;
|cost=20 Mana&lt;br /&gt;
|cost=4 Souls &lt;br /&gt;
|cooldown=40&lt;br /&gt;
|use_speed = Spell&lt;br /&gt;
|desc=&lt;br /&gt;
Summon a Dread of level %d that will annoyingly blink around, hexing your foes.&lt;br /&gt;
It knows the following spells:&lt;br /&gt;
* Burning Hex at level %d&lt;br /&gt;
* Empathic Hex at level %d&lt;br /&gt;
* Pacification Hex at level %d&lt;br /&gt;
* Blur Sight at level %d&lt;br /&gt;
* Phase Door at level %d&lt;br /&gt;
		&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Phantomfrettchen</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Dreadmaster_(category)&amp;diff=17120</id>
		<title>Dreadmaster (category)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Dreadmaster_(category)&amp;diff=17120"/>
				<updated>2021-05-09T10:17:15Z</updated>
		
		<summary type="html">&lt;p&gt;Phantomfrettchen: Created page with &amp;quot;{{:Dread (talent)}}{{:SoulEater (talent)}}{{:Neverending Peril  (talent)}}{{:Dreadmaster (talent)}}&amp;lt;noinclude&amp;gt;Category:Category&amp;lt;/noinclude&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Dread (talent)}}{{:SoulEater (talent)}}{{:Neverending Peril  (talent)}}{{:Dreadmaster (talent)}}&amp;lt;noinclude&amp;gt;[[Category:Category]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Phantomfrettchen</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Staff_of_Bones&amp;diff=17119</id>
		<title>Staff of Bones</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Staff_of_Bones&amp;diff=17119"/>
				<updated>2021-05-09T10:13:47Z</updated>
		
		<summary type="html">&lt;p&gt;Phantomfrettchen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{artifact&lt;br /&gt;
|name=Staff of Bones&lt;br /&gt;
|unid=bone staff&lt;br /&gt;
|type=Staff&lt;br /&gt;
|source={{arc}}&lt;br /&gt;
|require=24 Magic&lt;br /&gt;
|rarity=190&lt;br /&gt;
|level=25-35&lt;br /&gt;
|cost=200&lt;br /&gt;
|tier=3&lt;br /&gt;
|basepower=20&lt;br /&gt;
|usestat=150% Magic&lt;br /&gt;
|damtype={{darkness}}&lt;br /&gt;
|apr=4&lt;br /&gt;
|change_dam=+20% {{acid}}, +20% {{darkness}}, +20% {{cold}}, +20% {{blight}}&lt;br /&gt;
|abilities=+20 Spellpower&lt;br /&gt;
+15% Spell crit chance&lt;br /&gt;
&lt;br /&gt;
Grants {{t|Command Staff}}&lt;br /&gt;
&lt;br /&gt;
Talent masteries:&lt;br /&gt;
*+0.10 [[Master_of_bones_(category)|Spell/Master of Bones]]&lt;br /&gt;
*+0.10 [[Master_of_flesh_(category)|Spell/Master of Flesh]]&lt;br /&gt;
*+0.10 [[Nightfall_(category)|Spell/Nightfall]]&lt;br /&gt;
*+0.10 [[Grave_(category)|Spell/Grave]]&lt;br /&gt;
*+0.10 [[Necrosis_(category)|Spell/Necrosis]]&lt;br /&gt;
*+0.10 [[Master_necromancer(category)|Spell/Master Necromancer]]&lt;br /&gt;
*+0.10 [[Bone_(category)|Corruption/Bone]]&lt;br /&gt;
The staff seems willing and able to talk to you (use Command Staff).&lt;br /&gt;
|description=''A staff made out of the bones of fallen foes. Disgustingly powerful.''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
If you have Call of the Crypt and the Necrotic aura, the item offers you to improve your summoning abilities by spending a talent point to summon one bone horror instead of one skeleton each time you use Call of the Crypt while the staff is equopped.&lt;/div&gt;</summary>
		<author><name>Phantomfrettchen</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Staff_of_Bones&amp;diff=17118</id>
		<title>Staff of Bones</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Staff_of_Bones&amp;diff=17118"/>
				<updated>2021-05-09T10:09:03Z</updated>
		
		<summary type="html">&lt;p&gt;Phantomfrettchen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{artifact&lt;br /&gt;
|name=Staff of Bones&lt;br /&gt;
|unid=bone staff&lt;br /&gt;
|type=Staff&lt;br /&gt;
|source={{arc}}&lt;br /&gt;
|require=24 Magic&lt;br /&gt;
|rarity=190&lt;br /&gt;
|level=25-35&lt;br /&gt;
|cost=200&lt;br /&gt;
|tier=3&lt;br /&gt;
|basepower=20&lt;br /&gt;
|usestat=150% Magic&lt;br /&gt;
|damtype={{darkness}}&lt;br /&gt;
|apr=4&lt;br /&gt;
|change_dam=+20% {{acid}}, +20% {{darkness}}, +20% {{cold}}, +20% {{blight}}&lt;br /&gt;
|abilities=+20 Spellpower&lt;br /&gt;
+15% Spell crit chance&lt;br /&gt;
&lt;br /&gt;
Grants {{t|Command Staff}}&lt;br /&gt;
&lt;br /&gt;
Talent masteries:&lt;br /&gt;
*+0.10 [[Master_of_bones_(category)|Spell/Master of Bones]]&lt;br /&gt;
*+0.10 [[Master_of_flesh_(category)|Spell/Master of Flesh]]&lt;br /&gt;
*+0.10 [[Nightfall_(category)|Spell/Nightfall]]&lt;br /&gt;
*+0.10 [[Grave_(category)|Spell/Grave]]&lt;br /&gt;
*+0.10 [[Necrosis_(category)|Spell/Necrosis]]&lt;br /&gt;
*+0.10 [[Master_necromancer(category)|Spell/Master Necromancer]]&lt;br /&gt;
*+0.10 [[Bone_(category)|Corruption/Bone]]&lt;br /&gt;
The staff seems willing and able to talk to you (use Command Staff).&lt;br /&gt;
|description=''A staff made out of the bones of fallen foes. Disgustingly powerful.''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
If you have Call of the Crypt and the Necrotic aura, the item offers you to improve your summoning abilities to summon one bone horror instead of a skeleton by spending a talent point.&lt;/div&gt;</summary>
		<author><name>Phantomfrettchen</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Staff_of_Bones&amp;diff=17117</id>
		<title>Staff of Bones</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Staff_of_Bones&amp;diff=17117"/>
				<updated>2021-05-09T10:03:25Z</updated>
		
		<summary type="html">&lt;p&gt;Phantomfrettchen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{artifact&lt;br /&gt;
|name=Staff of Bones&lt;br /&gt;
|unid=bone staff&lt;br /&gt;
|type=Staff&lt;br /&gt;
|source={{arc}}&lt;br /&gt;
|require=24 Magic&lt;br /&gt;
|rarity=190&lt;br /&gt;
|level=25-35&lt;br /&gt;
|cost=200&lt;br /&gt;
|tier=3&lt;br /&gt;
|basepower=20&lt;br /&gt;
|usestat=150% Magic&lt;br /&gt;
|damtype={{darkness}}&lt;br /&gt;
|apr=4&lt;br /&gt;
|change_dam=+20% {{acid}}, +20% {{darkness}}, +20% {{cold}}, +20% {{blight}}&lt;br /&gt;
|abilities=+20 Spellpower&lt;br /&gt;
+15% Spell crit chance&lt;br /&gt;
&lt;br /&gt;
Grants {{t|Command Staff}}&lt;br /&gt;
&lt;br /&gt;
Talent masteries:&lt;br /&gt;
*+0.10 [[Necrotic_minions_(category)|Spell/Necrotic Minions]]&lt;br /&gt;
*+0.10 [[Nightfall_(category)|Spell/Nightfall]]&lt;br /&gt;
*+0.10 [[Shades_(category)|Spell/Shades]]&lt;br /&gt;
*+0.10 [[Necrosis_(category)|Spell/Necrosis]]&lt;br /&gt;
*+0.10 [[Advanced_necrotic_minions_(category)|Spell/Advanced Necrotic Minions]]&lt;br /&gt;
*+0.10 [[Bone_(category)|Corruption/Bone]]&lt;br /&gt;
The staff seems willing and able to talk to you (use Command Staff).&lt;br /&gt;
|description=''A staff made out of the bones of fallen foes. Disgustingly powerful.''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
If you have Call of the Crypt and the Necrotic aura, the item offers you to improve your summoning abilities to summon one bone horror instead of a skeleton by spending a talent point.&lt;/div&gt;</summary>
		<author><name>Phantomfrettchen</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=File:Maggot_Breath.png&amp;diff=17116</id>
		<title>File:Maggot Breath.png</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=File:Maggot_Breath.png&amp;diff=17116"/>
				<updated>2021-05-09T09:53:02Z</updated>
		
		<summary type="html">&lt;p&gt;Phantomfrettchen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Phantomfrettchen</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=File:Augment_Despair.png&amp;diff=17115</id>
		<title>File:Augment Despair.png</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=File:Augment_Despair.png&amp;diff=17115"/>
				<updated>2021-05-09T09:52:49Z</updated>
		
		<summary type="html">&lt;p&gt;Phantomfrettchen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Phantomfrettchen</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=File:Decaying_Grounds.png&amp;diff=17114</id>
		<title>File:Decaying Grounds.png</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=File:Decaying_Grounds.png&amp;diff=17114"/>
				<updated>2021-05-09T09:52:36Z</updated>
		
		<summary type="html">&lt;p&gt;Phantomfrettchen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Phantomfrettchen</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=File:Tentacled_Wings.png&amp;diff=17113</id>
		<title>File:Tentacled Wings.png</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=File:Tentacled_Wings.png&amp;diff=17113"/>
				<updated>2021-05-09T09:52:23Z</updated>
		
		<summary type="html">&lt;p&gt;Phantomfrettchen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Phantomfrettchen</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Augment_despair_(talent)&amp;diff=17112</id>
		<title>Augment despair (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Augment_despair_(talent)&amp;diff=17112"/>
				<updated>2021-05-09T09:47:47Z</updated>
		
		<summary type="html">&lt;p&gt;Phantomfrettchen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|name=Augment despair&lt;br /&gt;
|image=Augment Despair.png&lt;br /&gt;
|game_version=1.6.4&lt;br /&gt;
|category_type={{ct|Demented}}&lt;br /&gt;
|category={{c|Scourge drake}}&lt;br /&gt;
|require={{TalentReq/SpellsReq3}}&lt;br /&gt;
|use_mode=Activated&lt;br /&gt;
|cooldown=12&lt;br /&gt;
|cost=-20 Insanity&lt;br /&gt;
|range=7&lt;br /&gt;
|desc=&lt;br /&gt;
You target a single creature with all your hatred and insanity, augmenting its despair, increasing the duration of detrimental effects by {{cts|1|5}} turns and dealing {{ctspd|15|120}} or {{ctmd|15|120}} blight damage per detrimental effect (each effect deals 75%% of the previous one).&lt;br /&gt;
The damage will scale with the highest of your spell or mind power.}}&lt;/div&gt;</summary>
		<author><name>Phantomfrettchen</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Maggot_breath_(talent)&amp;diff=17111</id>
		<title>Maggot breath (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Maggot_breath_(talent)&amp;diff=17111"/>
				<updated>2021-05-09T09:47:02Z</updated>
		
		<summary type="html">&lt;p&gt;Phantomfrettchen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|name=Maggot breath&lt;br /&gt;
|image=Maggot Breath.png&lt;br /&gt;
|game_version=1.6.4&lt;br /&gt;
|category_type={{ct|Demented}}&lt;br /&gt;
|category={{c|Scourge drake}}&lt;br /&gt;
|require={{TalentReq/SpellsReq4}}&lt;br /&gt;
|use_mode=Activated&lt;br /&gt;
|cooldown=12&lt;br /&gt;
|cost=25 Insanity&lt;br /&gt;
|range=6&lt;br /&gt;
|radius=3&lt;br /&gt;
|desc=&lt;br /&gt;
You breathe a wave of dead maggots in a cone of radius {{cts|5|9}}. Any target caught in the area will take {{ctstd|Mag|30|550}} blight damage and be infected with a crippling disease for 10 turns.&lt;br /&gt;
Crippling disease slows creatures by ({{ctstd|Mag|30|550}}*0.75/10) and deals {{ctl|0.7|0.15|0.5}} blight damage per turn.&lt;br /&gt;
The damage will increase with your Magic, and the critical chance is based on your Spell crit rate.}}&lt;/div&gt;</summary>
		<author><name>Phantomfrettchen</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Maggot_breath_(talent)&amp;diff=17110</id>
		<title>Maggot breath (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Maggot_breath_(talent)&amp;diff=17110"/>
				<updated>2021-05-09T09:46:12Z</updated>
		
		<summary type="html">&lt;p&gt;Phantomfrettchen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|name=Maggot Breath&lt;br /&gt;
|image=Maggot Breath.png&lt;br /&gt;
|game_version=1.6.4&lt;br /&gt;
|category_type={{ct|Demented}}&lt;br /&gt;
|category={{c|Scourge drake}}&lt;br /&gt;
|require={{TalentReq/SpellsReq4}}&lt;br /&gt;
|use_mode=Activated&lt;br /&gt;
|cooldown=12&lt;br /&gt;
|cost=25 Insanity&lt;br /&gt;
|range=6&lt;br /&gt;
|radius=3&lt;br /&gt;
|desc=&lt;br /&gt;
You breathe a wave of dead maggots in a cone of radius {{cts|5|9}}. Any target caught in the area will take {{ctstd|Mag|30|550}} blight damage and be infected with a crippling disease for 10 turns.&lt;br /&gt;
Crippling disease slows creatures by ({{ctstd|Mag|30|550}}*0.75/10) and deals {{ctl|0.7|0.15|0.5}} blight damage per turn.&lt;br /&gt;
The damage will increase with your Magic, and the critical chance is based on your Spell crit rate.}}&lt;/div&gt;</summary>
		<author><name>Phantomfrettchen</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Ring_of_the_Archlich&amp;diff=16853</id>
		<title>Ring of the Archlich</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Ring_of_the_Archlich&amp;diff=16853"/>
				<updated>2020-11-03T16:29:29Z</updated>
		
		<summary type="html">&lt;p&gt;Phantomfrettchen: correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{artifact&lt;br /&gt;
|name=Ring of the Archlich&lt;br /&gt;
|unid=dusty, cracked ring&lt;br /&gt;
|type=Jewelry / Ring&lt;br /&gt;
|source={{arc}}&lt;br /&gt;
|rarity=280&lt;br /&gt;
|level=30-40&lt;br /&gt;
|cost=170&lt;br /&gt;
|tier=4&lt;br /&gt;
|change_dam=+10% {{darkness}}, +10% {{cold}}&lt;br /&gt;
|resistances=+10% {{darkness}}, +10% {{cold}}&lt;br /&gt;
|immunity=+25% poison, +25% cut&lt;br /&gt;
|abilities=&lt;br /&gt;
'''Basic Abilities:'''&lt;br /&gt;
*Maximum souls: +3&lt;br /&gt;
*Spellpower: +8&lt;br /&gt;
*Spell save: +8&lt;br /&gt;
'''Bonus when wielded as a set with [[Sceptre of the Archlich]]:'''&lt;br /&gt;
*Spellpower: +10&lt;br /&gt;
*+5% darkness resistance&lt;br /&gt;
*+14% darkness damage&lt;br /&gt;
*Use to invoke Talent: {{t|Impending Doom}} at talent level 2 (40/40 power)&lt;br /&gt;
*Add 1 talent level to {{t|Call of the crypt}}, {{t|Call of the mausoleum}}, {{t|Dread}}, {{t|rime-wraith}}, {{t|boneyard}}&lt;br /&gt;
*'''Note: no bonuses for being Undead.'''&lt;br /&gt;
|description=''This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future.''&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Phantomfrettchen</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Ring_of_the_Archlich&amp;diff=16851</id>
		<title>Ring of the Archlich</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Ring_of_the_Archlich&amp;diff=16851"/>
				<updated>2020-11-03T14:54:57Z</updated>
		
		<summary type="html">&lt;p&gt;Phantomfrettchen: unfinished update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{artifact&lt;br /&gt;
|name=Ring of the Archlich&lt;br /&gt;
|unid=dusty, cracked ring&lt;br /&gt;
|type=Jewelry / Ring&lt;br /&gt;
|source={{arc}}&lt;br /&gt;
|rarity=280&lt;br /&gt;
|level=30-40&lt;br /&gt;
|cost=170&lt;br /&gt;
|tier=4&lt;br /&gt;
|change_dam=+10% {{darkness}}, +10% {{cold}}&lt;br /&gt;
|resistances=+10% {{darkness}}, +10% {{cold}}&lt;br /&gt;
|immunity=+25% poison, +25% cut&lt;br /&gt;
|abilities=&lt;br /&gt;
'''Basic Abilities:'''&lt;br /&gt;
*Maximum souls: +3&lt;br /&gt;
*Spellpower: +8&lt;br /&gt;
*Spell save: +8&lt;br /&gt;
'''Bonus when wielded as a set with [[Sceptre of the Archlich]]:'''&lt;br /&gt;
*Spellpower: +10&lt;br /&gt;
*+5% darkness resistance&lt;br /&gt;
*+14% darkness damage&lt;br /&gt;
*Use to invoke Talent: {{t|Impending Doom}} at talent level 2 (40/40 power)&lt;br /&gt;
Add talent levels to &lt;br /&gt;
			T_CALL_OF_THE_CRYPT = 1,&lt;br /&gt;
			T_CALL_OF_THE_MAUSOLEUM = 1,&lt;br /&gt;
			T_DREAD = 1,&lt;br /&gt;
			T_RIME_WRAITH = 1,&lt;br /&gt;
			T_BONEYARD = 1,&lt;br /&gt;
&lt;br /&gt;
'''Note: no bonuses for being Undead.'''&lt;br /&gt;
|description=''This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future.''&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Phantomfrettchen</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Sceptre_of_the_Archlich&amp;diff=16850</id>
		<title>Sceptre of the Archlich</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Sceptre_of_the_Archlich&amp;diff=16850"/>
				<updated>2020-11-03T14:53:18Z</updated>
		
		<summary type="html">&lt;p&gt;Phantomfrettchen: update 1.7&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artifact&lt;br /&gt;
|name=Sceptre of the Archlich&lt;br /&gt;
|unid=bone carved scepter&lt;br /&gt;
|type=Staff&lt;br /&gt;
|source={{Arc}}&lt;br /&gt;
|require=50 Mag&lt;br /&gt;
|rarity=320&lt;br /&gt;
|level=35-50&lt;br /&gt;
|cost=700-1200&lt;br /&gt;
|tier=5&lt;br /&gt;
|basepower=40.0-48.0&lt;br /&gt;
|apr=+12&lt;br /&gt;
|usestat=80% Mag&lt;br /&gt;
|damtype={{Darkness}}&lt;br /&gt;
|change_dam=+35% {{darkness}}&lt;br /&gt;
|abilities=&amp;lt;br&amp;gt;&lt;br /&gt;
* Accuracy bonus: +2.5% procs dam/acc&lt;br /&gt;
* Talent masteries:&amp;lt;br&amp;gt;+0.20 [[Animus(category)|Spell/Animus]] &amp;lt;br&amp;gt; +0.20 [[Master Of Bones_(category)|Spell/Master Of Bones]] &amp;lt;br&amp;gt; +0.20 [[Master Of Flesh_(category)|Spell/Master Of Flesh]] &amp;lt;br&amp;gt; +0.20 [[Master Necromancer_(category)|Spell/Master Necromancer]] &lt;br /&gt;
* Spellpower +40&lt;br /&gt;
* Spell crit chance: +15%&lt;br /&gt;
'''Bonus for Undead Wielders:'''&lt;br /&gt;
* Talent masteries: +0.20 [[Nightfall_(category)|Spell/Nightfall]]&lt;br /&gt;
* Spellpower: +12&lt;br /&gt;
* Spell save: +10&lt;br /&gt;
* Mental save: +10&lt;br /&gt;
* Mana per turn: +0.50&lt;br /&gt;
* Maximum mana: +50.00&lt;br /&gt;
* Negative energy per turn: +0.50&lt;br /&gt;
'''Forms a set with [[Ring of the Archlich]], but only the Ring receives set bonuses.'''&lt;br /&gt;
|description=''This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian.''&amp;lt;br&amp;gt;''You feel a dark power from deep within, looking to get out.''&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Phantomfrettchen</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Plague-Fire_Sceptre&amp;diff=16849</id>
		<title>Plague-Fire Sceptre</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Plague-Fire_Sceptre&amp;diff=16849"/>
				<updated>2020-11-03T14:49:57Z</updated>
		
		<summary type="html">&lt;p&gt;Phantomfrettchen: update 1.7&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{artifact&lt;br /&gt;
|name=Plague-Fire Sceptre&lt;br /&gt;
|unid=darkness infused staff&lt;br /&gt;
|type=weapon / staff&lt;br /&gt;
|source={{Arc}}&lt;br /&gt;
|require=Magic 24&lt;br /&gt;
|rarity=220&lt;br /&gt;
|level=23-28&lt;br /&gt;
|cost=200&lt;br /&gt;
|tier=3&lt;br /&gt;
|basepower=24&lt;br /&gt;
|usestat=125% Mag&lt;br /&gt;
|damtype={{Fire}}&lt;br /&gt;
|apr=+4&lt;br /&gt;
|change_dam=+20% {{fire}}, +20% {{blight}}&lt;br /&gt;
|abilities=Spellpower: +27&lt;br /&gt;
Spell Crit. Chance: +7%&lt;br /&gt;
&lt;br /&gt;
One handed&lt;br /&gt;
&lt;br /&gt;
Can be activated to fire a bolt of plaguefire (range 5), dealing (30+Magic/2) damage over 5 turns (costing 15 power out of 15)&lt;br /&gt;
&lt;br /&gt;
Plaguefire detonates when its victim dies, spreading to other enemies up to two times.&lt;br /&gt;
|description=''The flames of Mal'Rok can be more stubborn than most. When they run out of fuel they have been known go out of their way to find more.''&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Phantomfrettchen</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Whitehoof&amp;diff=16825</id>
		<title>Whitehoof</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Whitehoof&amp;diff=16825"/>
				<updated>2020-09-25T16:10:21Z</updated>
		
		<summary type="html">&lt;p&gt;Phantomfrettchen: adjust exp penalty&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;!-- Version of ToME when this page was written --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 1px solid gray; font-size: large;&amp;quot;&lt;br /&gt;
|ToME Version: || 1.4.4&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- Please update if you update the page! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{race&lt;br /&gt;
|name=Whitehoof&lt;br /&gt;
|metarace=[[Undead]]&lt;br /&gt;
|locked=Yes&lt;br /&gt;
|life_per_level=14&lt;br /&gt;
|exp_penalty=+15%&lt;br /&gt;
|strength=+3&lt;br /&gt;
|dexterity=-1&lt;br /&gt;
|magic=+2&lt;br /&gt;
|constitution=+2&lt;br /&gt;
|willpower=-3&lt;br /&gt;
|cunning=+1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Requires [[Embers of Rage]].&lt;br /&gt;
&lt;br /&gt;
A clan of minotaurs turned to necromancy when faced with imminent destruction.&lt;br /&gt;
Whitehooves are resilient and magic imbued undead, hardened by their trials and made stronger by their undeath.&lt;br /&gt;
They now seek to help their orc allies, in hope they will help them back.&lt;br /&gt;
&lt;br /&gt;
They have access to special talents and a wide range of undead abilities:&lt;br /&gt;
&lt;br /&gt;
* 50% Silence Immunity&lt;br /&gt;
* 100% Cut Immunity &lt;br /&gt;
* 100% Poison Immunity&lt;br /&gt;
* 100% Fear Immunity &lt;br /&gt;
* No need to breathe&lt;br /&gt;
* special race talents: dead hide, lifeless rush, essence drain&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Brass Lantern&lt;br /&gt;
*Rune: Shielding&lt;br /&gt;
*Rune: Heat Beam&lt;br /&gt;
*Rune: Phase Door (in inventory)&lt;br /&gt;
&lt;br /&gt;
==Starting Location==&lt;br /&gt;
* [[Vaporous Emporium]]&lt;br /&gt;
&lt;br /&gt;
== Racial Talents ==&lt;br /&gt;
&lt;br /&gt;
{{:Whitehooves_(category)}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{races}}&lt;/div&gt;</summary>
		<author><name>Phantomfrettchen</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Kruk_Yeti&amp;diff=16824</id>
		<title>Kruk Yeti</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Kruk_Yeti&amp;diff=16824"/>
				<updated>2020-09-25T16:10:08Z</updated>
		
		<summary type="html">&lt;p&gt;Phantomfrettchen: adjust exp penalty&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{race&lt;br /&gt;
|name=Kruk Yeti&lt;br /&gt;
|locked=Yes&lt;br /&gt;
|metarace=[[Yeti]]&lt;br /&gt;
|life_per_level=13&lt;br /&gt;
|exp_penalty=+12%&lt;br /&gt;
|strength=+5&lt;br /&gt;
|dexterity=-3&lt;br /&gt;
|magic=0&lt;br /&gt;
|constitution=+4&lt;br /&gt;
|willpower=+1&lt;br /&gt;
|cunning=-1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Requires [[Embers of Rage]].&lt;br /&gt;
&lt;br /&gt;
Yetis are a towering mass of muscle. While normal yetis are non-sentient beasts this kind is special.&lt;br /&gt;
A few orcs of the Kurk pride have mastered techno-psionics, allowing them to literally hijack a yeti's mind and transfer their own mind inside.&lt;br /&gt;
Doing so drains their old knowledge and they need to start afresh, gaining considerable strength in the process; for the good of the Prides.&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Brass Lantern&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Starting Location==&lt;br /&gt;
* [[Vaporous Emporium]]&lt;br /&gt;
&lt;br /&gt;
== Racial Talents ==&lt;br /&gt;
&lt;br /&gt;
{{:Kruk_Yeti_(category)}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{races}}&lt;/div&gt;</summary>
		<author><name>Phantomfrettchen</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Orc&amp;diff=16823</id>
		<title>Orc</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Orc&amp;diff=16823"/>
				<updated>2020-09-25T16:09:41Z</updated>
		
		<summary type="html">&lt;p&gt;Phantomfrettchen: adjust exp penalty&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This is about the player character race Orcs.''&lt;br /&gt;
&lt;br /&gt;
{{race&lt;br /&gt;
|name=Orc&lt;br /&gt;
|metarace=[[Orc]]&lt;br /&gt;
|life_per_level=12&lt;br /&gt;
|exp_penalty=+12%&lt;br /&gt;
|strength=+2&lt;br /&gt;
|dexterity=+1&lt;br /&gt;
|magic=-1&lt;br /&gt;
|constitution=+1&lt;br /&gt;
|willpower=+1&lt;br /&gt;
|cunning=+1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Requires [[Embers of Rage]].&lt;br /&gt;
&lt;br /&gt;
Orcs have a long and sad history. They are seen, and are, as an aggressive race that more than one time managed to imperil all of Maj'Eyal.&lt;br /&gt;
But one year ago the Scourge from the West came and wiped four of the five Prides. And a hundred years ago King Toknor wiped all traces of orcs from Maj'Eyal.&lt;br /&gt;
The orc race is dangerously on the brink of destruction. One wrong move is all that is needed.&lt;br /&gt;
But they are strong and will face whatever is needed to ensure a future of their own!&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Brass Lantern&lt;br /&gt;
*Infusion: Regeneration&lt;br /&gt;
*Infusion: Wild&lt;br /&gt;
&lt;br /&gt;
==Starting Location==&lt;br /&gt;
* [[Kruk Pride]]&lt;br /&gt;
&lt;br /&gt;
== Racial Talents ==&lt;br /&gt;
&lt;br /&gt;
{{:Orc_(category)}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{races}}&lt;/div&gt;</summary>
		<author><name>Phantomfrettchen</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Steamgun:_Payload&amp;diff=16818</id>
		<title>Steamgun: Payload</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Steamgun:_Payload&amp;diff=16818"/>
				<updated>2020-08-20T13:59:54Z</updated>
		
		<summary type="html">&lt;p&gt;Phantomfrettchen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{artifact&lt;br /&gt;
|name=Payload&lt;br /&gt;
|unid=absurdly large gun&lt;br /&gt;
|type=2h steamgun&lt;br /&gt;
|source={{ste}}&lt;br /&gt;
|require=32 dex, {{t|Shoot}}, {{t|Steam Pool}}&lt;br /&gt;
|level=40-50&lt;br /&gt;
|cost=900&lt;br /&gt;
|tier=5&lt;br /&gt;
|apr=15&lt;br /&gt;
|abilities=Range 7&lt;br /&gt;
Increase damage dealt to 120%&lt;br /&gt;
&lt;br /&gt;
On crit: the shot goes ''BOOM'' exploding in a radius of 5 dealing 100+Cun*2 {{Fire}} damage and burning for 1/5 of this over five turns.&lt;br /&gt;
|description=''&amp;quot;I never really liked that village anyway.&amp;quot; - Charlta, Mad Inventor''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Editors note: i'm not sure, there's an on_kill=1 thingy in there as well, though i think i might need to check this.&lt;/div&gt;</summary>
		<author><name>Phantomfrettchen</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Tinkers&amp;diff=16817</id>
		<title>Tinkers</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Tinkers&amp;diff=16817"/>
				<updated>2020-08-20T13:45:31Z</updated>
		
		<summary type="html">&lt;p&gt;Phantomfrettchen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tinkers are a group of craftable Items that have been introduced in [[Embers of Rage]]. Crafting of these is possible via talents from {{c|Physics}}, notably {{t|Smith}}, {{t|Mechanical}} and {{t|Electricity}}, as well as from {{c|Chemistry}}, notably {{t|Therapeutics}}, {{t|Chemistry}} and {{t|Explosives}}. All of these are normally only accessible to the [[Tinker]] classes but are[[unlockables]] and can afterwards be accessed via the Tinker [[Escort]]. &lt;br /&gt;
For crafting one first needs to have a schematic for what one wishes to craft. These are gained at the first point of each talent, while a second can be gained upon leveling up. Other schemata need to be unlocked either by finding them on the map instead of [[Inscriptions]] or by purchasing them at a store. Each schematic requires an investment of a certain amount of points into certain tinker talents. &lt;br /&gt;
Materials for crafting are acquired by disassembling items with the [[APE]]. They are grouped as follows:&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
! Ingredient Tier !! Ore !! Herb !! Gem&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Iron || Vipersweed || Citrine&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Steel || Sessali || Aquamarine&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Dwarven Steel || Bilberry || Quartz&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Stralite || Burdock || Ruby&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Voratun || Goldleaf || Diamond&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Schematics==&lt;br /&gt;
===Tinkers===&lt;br /&gt;
Tinkers are craftable augments for worn items. They are worn just like items, but take position in a slot directly next to them. Their stats are then applied to the Item in question.&lt;br /&gt;
&lt;br /&gt;
====Weapon Tinkers====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
! Tinker !! Type !! Smith !! Mech. !! Elec. !! Thera. !! Chem. !! Expl. !! Ingredients !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Acid Groove || Weapon || 1 || 0 || 0 || 0 || 1 || 0 || 3 Ore Lumps || Inflicts acid damage that lowers armor (scales with steampower)&lt;br /&gt;
|-&lt;br /&gt;
| Crystal Edge || Weapon || 4 || 0 || 0 || 0 || 0 || 0 || 4 Ore Lumps, 1 Gem || Crit Power +(3, 6, 9, 12, 15) SPECIAL: deals light damage on hit(scales with Steampower)&lt;br /&gt;
|-&lt;br /&gt;
| Incendiary Groove || Weapon || 1 || 0 || 0 || 0 || 0 || 4 || 2 Ore Lumps, 2 Herbs || Inflicts fire damage and puts a burning tile under target (scales with steampower) (burning tile similar to Archmage's Inferno)&lt;br /&gt;
|-&lt;br /&gt;
| Lightning Coil || Weapon || 0 || 0 || 3 || 0 || 0 || 0 || 3 Ore Lumps || SPECIAL: on weapon crit, fires a lightning beam 3 tiles forward (scales with steampower)&lt;br /&gt;
|-&lt;br /&gt;
| Poison Groove || Weapon || 0 || 0 || 0 || 3 || 0 || 0 || 3 Ore Lumps || Inflicts stacking poison damage (scales with steampower)&lt;br /&gt;
|-&lt;br /&gt;
| Razor Edge || Weapon || 2 || 0 || 0 || 0 || 0 || 0 || 2 Ore Lumps || Armor Penetration +(4, 8, 12, 16, 20), Physical Crit +(4, 8, 12, 16, 20)&lt;br /&gt;
|-&lt;br /&gt;
| Shocking Edge || Weapon || 1 || 0 || 2 || 0 || 0 || 0 || 3 Ore Lumps || SPECIAL: inflicts lightning damage and drains resources (scales with speampower) (resource drain is 10% of lightning damage)&lt;br /&gt;
|-&lt;br /&gt;
| Silver Filigree || Weapon || 3 || 0 || 0 || 0 || 0 || 0 ||  3 Ore Lumps || Increases damage against horrors, undead, and demons +(7%, 14%, 21%, 28%, 35%)&lt;br /&gt;
|-&lt;br /&gt;
| Thunderclap Coating ||  || 0 || 0 || 0 || 0 || 0 || 1 || 3 Ore Lumps || Inflicts (14, 36, 60, 80, 90) physical damage with a 20% to deal knockback (knockback checks using your steampower against enemy's physical save)&lt;br /&gt;
|-&lt;br /&gt;
| Viral Injector || Weapon || 1 || 0 || 0 || 3 || 0 || 0 || 3 Ore Lumps || Inflicts a disease, dealing blight damage and lowering the highest stat (scales with steampower) (unlike Corrupter diseases, this can lower MAG, WIL, and CUN as well as STR, DEX, and CON)&lt;br /&gt;
|-&lt;br /&gt;
| Winterchill Edge || Weapon || 1 || 0 || 0 || 0 || 3 || 0 || 3 Ore Lumps || Inflicts cold damage and causes the target to lose 10% of a turn (scales with steampower)&lt;br /&gt;
|-&lt;br /&gt;
| Galvanic Retributor || Shield|| 0 || 0 || 4 || 0 || 0 || 0 || 4 Ore Lumps || Inflicts lightning damage on attackers +(5, 10, 15, 20, 25), SPECIAL: on block, releases a damaging lightning attack in radius (1, 2, 3, 4, 5) (damage scales with steampower)&lt;br /&gt;
|-&lt;br /&gt;
| Mana Coil || Staff || 1 || 0 || 2 || 0 || 0 || 0 || 5 Ore Lumps, 1 Sapphire || Mana Regen +(1, 2, 3, 4, 5), SPECIAL: on spell hit, 25% chance to cast Lightning at target (same as Archmage spell)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Hands Tinkers====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
! Tinker !! Type !! Smith !! Mech. !! Elec. !! Thera. !! Chem. !! Expl. !! Ingredients !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Fatal Attractor || Hands || 2 || 2 || 1 || 0 || 0 || 0 || 3 Ore Lumps || Talent: Fatal Attractor (Deploys an ally that makes enemies attack it and reflects damage for 5 turns.)&lt;br /&gt;
|-&lt;br /&gt;
| Flash Powder || Hands || 0 || 0 || 0 || 0 || 1 || 0 || 2 Ore Lumps, 1 Herb || Talent: Flash Powder (Blinds in a cone.)&lt;br /&gt;
|-&lt;br /&gt;
| Hand Cannon || Hands || 0 || 4 || 0 || 0 || 0 || 2 || 3 Ore Lumps || Talent: Hand Cannon (Shoots using your current ammo. At tier 5, you shoot a second time.)&lt;br /&gt;
|-&lt;br /&gt;
| Itching Powder || Hands || 0 || 0 || 0 || 0 || 2 || 0 || 1 Ore Lumps, 2 Herbs || Talent: Iching Powder (Causes a chance for talents to fail in a cone.)&lt;br /&gt;
|-&lt;br /&gt;
| Iron Grip || Hands || 0 || 1 || 0 || 0 || 0 || 0 || 3 Ore Lumps || Disarm Immune +(60%, 70%, 80%, 90%, 100%), Talent: Iron Grip (Deals unarmed damage, inflicting pin and lowering armor and defense.)&lt;br /&gt;
|-&lt;br /&gt;
| Saw Projector || Hands || 1 || 1 || 0 || 0 || 0 || 0 || 3 Ore Lumps || Talent: Project Saw (Fires a beam that inflicts physical damage and bleeding.)&lt;br /&gt;
|-&lt;br /&gt;
| Shocking Touch || Hands || 0 || 0 || 3 || 0 || 0 || 0 || 2 Ore Lumps || Talent: Shocking Touch (Inflicts lightning damage and arcs up to (0, 1, 2, 3, 4) additional enemies that are at most 2 spaces apart.)&lt;br /&gt;
|-&lt;br /&gt;
| Spring Grapple || Hands || 0 || 1 || 0 || 0 || 0 || 0 || 3 Ore Lumps || Talent: Spring Grapple (Pulls the target towards you, dealing unarmed damage and pinning them.), SPECIAL: shows unarmed stats&lt;br /&gt;
|-&lt;br /&gt;
| Toxic Canister Launcher || Hands || 2 || 0 || 0 || 0 || 0 || 0 || 10 Ore Lumps, 8 Herbs || Talent: Toxic Cannister Launcher (Creates an ally that releases poison gas for 8 turns.)&lt;br /&gt;
|-&lt;br /&gt;
| Viral Needlegun || Hands || 3 || 0 || 0 || 0 || 0 || 0 || 8 Ore Lumps, 7 Ghoul Flesh || Talent: Viral Needlegun (fires a cone of physical damage, inflicting a random disease that lowers STR, DEX, or CONfor 20 turns.)&lt;br /&gt;
|-&lt;br /&gt;
| Voltaic Sentinel || Hands || 0 || 1 || 4 || 0 || 0 || 0 || 3 Ore Lumps || Talent: Voltaic Sentry (Deploys an ally that fires bolts of lightning at nearby enemies for 8 turns.)&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Automation: One Handed || Hands || 2 || 0 || 2 || 0 || 0 || 0 || 3 Ore Lumps || Talent: Weapon Automation 1H (Deploys a weapon in your inventory as an ally, similar to Cursed Sentry.)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Head Tinkers====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
! Tinker !! Type !! Smith !! Mech. !! Elec. !! Thera. !! Chem. !! Expl. !! Ingredients !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Air Recycler || Head || 0 || 1 || 0 || 1 || 0 || 0 || 2 Ore Lumps, 2 Herbs || Air Regen +(1, 2, 3, 4, 5), Silence Immune +(10%, 20%, 30%, 40%, 50%)&lt;br /&gt;
|-&lt;br /&gt;
| Brain Cap || Head || 0 || 0 || 0 || 4 || 4 || 2 || 8 Ore Lumps, 1 Brain Jar || Mental Save +20, Mind resistance +35%, Talent: Arcane Disruption Wave (Silences everyone in a radius.)&lt;br /&gt;
|-&lt;br /&gt;
| Brain Flare || Head || 0 || 0 || 0 || 4 || 4 || 2 || 8 Ore Lumps, 1 Brain Jar || Mental Save +20, Mind resistance +35%, Talent: Mind Crush (Yeek's Dominate Will. In item form. With a 15 turn cooldown. Awsome.)&lt;br /&gt;
|-&lt;br /&gt;
| Focus Lens || Head || 1 || 0 || 0 || 0 || 0 || 0 || 2 Ore Lumps, 1 citrine, aquamarine, quartz, ruby, or diamond || Sight +(1, 1, 2, 2, 3), Infravision +(5, 6, 7, 8, 9), See Stealth +(5, 10, 15, 20, 25), See Invisible +(5, 10, 15, 20, 25), Blindfight(no, no, no, yes, yes)&lt;br /&gt;
|-&lt;br /&gt;
| Mental Stimulator || Head || 0 || 0 || 1 || 0 || 0 || 0 || 2 Ore Lumps || CUN +(2, 4, 6, 8, 10), Mental Save +(3, 6, 9, 12, 15)&lt;br /&gt;
|-&lt;br /&gt;
| Headlamp || Head || 0 || 0 || 0 || 0 || 0 || 1 || 1 Ore Lump, 1 Herb || Lite +(3, 4, 5, 6, 7), Accuracy +(1, 4, 9, 16, 25)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Body Tinkers====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
! Tinker !! Type !! Smith !! Mech. !! Elec. !! Thera. !! Chem. !! Expl. !! Ingredients !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Ablative Armor || Body || 1 || 0 || 0 || 0 || 0 || 2 || 2 Ore Lumps || Armor +(3, 6, 9, 12, 15), Chance to ignore criticals +(7%, 14%, 21%, 28%, 35%)&lt;br /&gt;
|-&lt;br /&gt;
| Armour Reinforcement || Body || 1 || 0 || 0 || 0 || 0 || 0 || 4 Ore Lumps || Armor +(2, 4, 6, 8, 10), Armor Hardiness +20, Fatigue +(5, 4, 3, 2, 1)&lt;br /&gt;
|-&lt;br /&gt;
| Crystal Plating || Body || 3 || 0 || 0 || 0 || 0 || 0 || 2 Ore Lumps, 1 Gem || Increases all STATs +(2, 4, 6, 8, 10)&lt;br /&gt;
|-&lt;br /&gt;
| Rustproof Coating || Body || 1 || 0 || 0 || 0 || 2 || 0 || 1 Ore Lumps, 2 Herbs || Acid Resistance +(10%, 20%, 30%, 40%, 50%), Chance to avoid a detrimental acid subtype effect (10%, 20%, 30%, 40%, 50%)&lt;br /&gt;
|-&lt;br /&gt;
| Second Skin || Body || 0 || 0 || 0 || 2 || 0 || 0 || 3 Herbs || Life Regen +(2, 4, 6, 8, 10), Cut, poison, and Disease Immune +(30%, 40%, 50%, 60%, 70%)&lt;br /&gt;
|-&lt;br /&gt;
| Spike Attachment || Body || 1 || 0 || 0 || 0 || 0 || 0 || 3 Ore Lumps || Fatigue +1, armor +(3, 6, 9, 12, 15), Inflicts physical damage on attackers +(7, 14, 21, 28, 35)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cloak Tinkers====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
! Tinker !! Type !! Smith !! Mech. !! Elec. !! Thera. !! Chem. !! Expl. !! Ingredients !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Fireproof Coating || Cloak || 0 || 0 || 0 || 0 || 2 || 0 || 2 Herbs || Fire and Light resistance +(5%, 10%, 15%, 20%, 25%)&lt;br /&gt;
|-&lt;br /&gt;
| Grounding Strap || Cloak || 1 || 0 || 1 || 0 || 0 || 0 || 2 Ore Lumps || Stun Immune +(10%, 20%, 30%, 40%, 50%), Lightning Resistence +(6, 12, 18, 24, 30)&lt;br /&gt;
|-&lt;br /&gt;
| Waterproof Coating || Cloak || 0 || 0 || 0 || 0 || 1 || 0 || 2 Herbs || Cold and Nature resistance +(5%, 10%, 15%, 20%, 25%)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Feet Tinkers====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
! Tinker !! Type !! Smith !! Mech. !! Elec. !! Thera. !! Chem. !! Expl. !! Ingredients !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Kinetic Stabiliser || Feet || 0 || 2 || 0 || 0 || 0 || 0 || 4 Ore Lumps || Physical Save +(3, 6, 9, 12, 15), Knockback Immune +(5%, 10%, 15%, 20%, 25%), Pin Immune +(5%, 10%, 15%, 20%, 25%), Teleport Immune +100%&lt;br /&gt;
|-&lt;br /&gt;
| Moss Treads || Feet || 0 || 0 || 0 || 2 || 0 || 0 || 4 Herbs || Stealth +(2, 4, 6, 8, 10), Talent: Moss Tread (Places grasping moss where you walk, dealing nature damage, reducing movement speed, and chance to pin enemies on it.)&lt;br /&gt;
|-&lt;br /&gt;
| Rocket Boots || Feet || 0 || 2 || 0 || 0 || 0 || 0 || 5 Ore Lumps || Talent: Rocket Boots (Increases movement speed by (100%, 150%, 200%, 250%, 300%) and leaves a trail of flames. Any action other than moving turns off this sustain. Drains 15 steam every turn.)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Belt Tinkers====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
! Tinker !! Type !! Smith !! Mech. !! Elec. !! Thera. !! Chem. !! Expl. !! Ingredients !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemist's Helper || Belt || 0 || 0 || 0 || 1 || 3 || 0 || 4 Herbs || Acid, Fire, Nature, and Blight damage +(5%, 10%, 15%, 20%, 25%)&lt;br /&gt;
|-&lt;br /&gt;
| Back Support || Belt || 1 || 1 || 0 || 0 || 0 || 0 || 2 Ore Lumps || Fatigue -(4, 8, 12, 16, 20), Max Encumberance +(10, 20, 30, 40, 50)&lt;br /&gt;
|-&lt;br /&gt;
| Deflection Field || Belt || 0 || 0 || 2 || 0 || 0 || 0 || 2 Ore Lumps || Defense +(2, 4, 6, 8, 10), Slows Projectiles +(5%, 10%, 15%, 20%, 25%)&lt;br /&gt;
|-&lt;br /&gt;
| Fungal Web || Belt || 0 || 0 || 0 || 3 || 0 || 0 || 5 Herbs || SPECIAL: heals (25, 50, 75, 100, 125) health when using a salve&lt;br /&gt;
|-&lt;br /&gt;
| Power Distributor || Belt || 0 || 0 || 2 || 1 || 0 || 0 || 2 Ore Lumps || Stamina, Mana, and Psi regen +(0.1, 0.2, 0.3, 0.4, 0.5)&lt;br /&gt;
|-&lt;br /&gt;
| Thunder Grenade || Belt || 0 || 0 || 0 || 0 || 0 || 3 || 2 Ore Lumps || Talent: Thunder Grenade (Deals physical damage and stuns at an area of radius 1)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Lite Tinkers====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
! Tinker !! Type !! Smith !! Mech. !! Elec. !! Thera. !! Chem. !! Expl. !! Ingredients !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| White Light Emitter || Lite || 0 || 0 || 2 || 0 || 1 || 0 || 3 Ore Lumps, 1 Herb || lite +(1, 2, 3, 4, 5), See Stealth +(2, 4, 6, 8, 10), Increases light damage +(4%, 8%, 12%, 16%, 20%)&lt;br /&gt;
|-&lt;br /&gt;
| Black Light Emitter || Lite || 0 || 0 || 1 || 0 || 2 || 0 || 2 Ore Lumps, 2 Herbs || lite -(1, 2, 3, 4, 5), Infravision +(2, 4, 6, 8, 10), Darkness damage +(5%, 10%, 15%, 20%, 25%)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Ammo Tinkers====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
! Tinker !! Type !! Smith !! Mech. !! Elec. !! Thera. !! Chem. !! Expl. !! Ingredients !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Antimagic Shell || Ammo || 0 || 0 || 0 || 1 || 0 || 2 || 1 Ore Lump, 2 Herb || Talent: Antimagic Shell (Inflicts arcane resource burn damage.)&lt;br /&gt;
|-&lt;br /&gt;
| Botanical Shell || Ammo || 0 || 0 || 0 || 0 || 0 || 3 || 1 Ore Lump, 3 Herb || Talent: Botanical Shell (Releases nourishing moss, which deals nature damage and heals you.)&lt;br /&gt;
|-&lt;br /&gt;
| Corrosive Shell || Ammo || 0 || 0 || 0 || 0 || 1 || 2 || 1 Ore Lump, 2 Herb || Talent: Corrosive (Inflicts acid damage that lowers accuracy, defense, and armor.)&lt;br /&gt;
|-&lt;br /&gt;
| Explosive Shell || Ammo || 0 || 0 || 0 || 0 || 0 || 1 || 1 Ore Lump, 1 Herb || Talent: Explosive Shell (Inflicts physical damage in radius 1.)&lt;br /&gt;
|-&lt;br /&gt;
| Flare Shell || Ammo || 0 || 0 || 0 || 0 || 0 || 3 || 1 Ore Lump, 2 Herb || Talent: Flare Shell (Blinds enemies and lights up the area in a radius.)&lt;br /&gt;
|-&lt;br /&gt;
| Hook Shell || Ammo || 0 || 2 || 0 || 0 || 0 || 2 || 3 Ore Lump, 1 Herb || Talent: Hook Shell (If the target is an enemy, you pull it towards you. If the target is empty space, you are pulled towards there.)&lt;br /&gt;
|-&lt;br /&gt;
| Magnetic Shell || Ammo || 0 || 0 || 1 || 0 || 0 || 1 || 2 Ore Lumps, 1 Herb || Talent: Magnetic Shell (Lowers defense and increases fatique.)&lt;br /&gt;
|-&lt;br /&gt;
| Saw Shell || Ammo || 0 || 1 || 0 || 0 || 0 || 1 || 2 Ore Lumps, 1 Herb || Talent: Saw Shell (Inflicts physical damage over 5 turns.)&lt;br /&gt;
|-&lt;br /&gt;
| Solid Shell || Ammo || 1 || 0 || 0 || 0 || 0 || 3 || 2 Ore Lumps, 1 Herb || Talent: Solid Shell (Knocks back the target.)&lt;br /&gt;
|-&lt;br /&gt;
| Toxic Shell || Ammo || 0 || 0 || 0 || 0 || 2 || 4 || 1 Ore Lumps, 3 Herb || Talent: Toxic Shell (Inflicts blight damage over several turns and reduces global speed.)&lt;br /&gt;
|-&lt;br /&gt;
| Voltaic Shell || Ammo || 0 || 0 || 2 || 0 || 0 || 2 || 3 Ore Lumps, 1 Herb || Talent: Voltaic Shell (Inflicts lightning damage to nearby enemies.)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Salves===&lt;br /&gt;
Salves are used in conjunction with medical injectors. The medical injector goes on cooldown and modifies the strength of the salve.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
! Tinker !! Type !! Smith !! Mech. !! Elec. !! Thera. !! Chem. !! Expl. !! Ingredients !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Healing Salve|| Salve  || 0 || 0 || 0 || 2 || 0 || 0 || 4 Herbs, 1 Troll Intestine || Heals you&lt;br /&gt;
|-&lt;br /&gt;
| Pain Suppressor || Salve || 0 || 0 || 0 || 1 || 0 || 0 || 3 Herbs, 1 Sandworm Tooth || Lets you fight at negetive health and reduces damage by a percentage for (4, 4, 5, 5, 6) turns&lt;br /&gt;
|-&lt;br /&gt;
| Frost Salve || Salve || 0 || 0 || 0 || 2 || 0 || 0 || 3 Herbs, 1 Frost Ant Stinger || Removes (1, 1, 2, 2, 3) detrimental physical effects and gives cold, darkness, and nature affinity for (3, 4, 5, 6, 7)&lt;br /&gt;
|-&lt;br /&gt;
| Fiery Salve || Salve || 0 || 0 || 0 || 3 || 0 || 0 || 3 Herbs, 1 Ritch Stinger || Removes (1, 1, 2, 2, 3) detrimental magical effects and gives fire, light, and lightning affinity for (3, 4, 5, 6, 7) turns&lt;br /&gt;
|-&lt;br /&gt;
| Water Salve || Salve || 0 || 0 || 0 || 3 || 0 || 0 || 3 Herbs, 1 Squid Ink || Removes (1, 1, 2, 2, 3) detrimental mental effects and gives blight, mind, and acid affinity for (3, 4, 5, 6, 7) turns&lt;br /&gt;
|-&lt;br /&gt;
| Unstoppable Force Salve || Salve || 0 || 0 || 0 || 5 || 0 || 0 || 3 Herbs, 1 Minotaur Nose, 1 Frost Salve, 1 Fiery Salve, 1 Water Salve || Increases saves and healing factor for (N/A, N/A, 5, 6, 7) turns&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Items===&lt;br /&gt;
This includes basic steamsaws and steamguns as well as certain artifacts that can only be obtained via crafting. Each of the crafting talents is primarily associated with one artifact. Each of these artifacts requires a certain amount of gems: 1 Fire Opal, 1 Pearl, 1 Diamond, and 1 Bloodstone. None of these artifacts are craftable outside of [[Embers of Rage]] since their schematics can only be found in specific locations in said campaign.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
! Tinker !! Type !! Smith !! Mech. !! Elec. !! Thera. !! Chem. !! Expl. !! Ingredients !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Steamsaw]] || Steamsaw || 2 || 1 || 0 || 0 || 0 || 0 || 7 lumps of ore, 1h mace/sword/axe&lt;br /&gt;
|-&lt;br /&gt;
| [[Steamgun]] || Steamgun || 1 || 0 || 0 || 0 || 0 || 1 || 7 lumps of ore, 1 sling&lt;br /&gt;
|-&lt;br /&gt;
| [[Power Armor]] || msv. Armor || 4 || 5 || 5 || 0 || 0 || 0 || 50 lumps of ore, 2 Mechanical Cores, 1 Lightning Coil, Artifact Gems* || Powerful [[Item set| Steam Set]] Armor. Schema can only be found in [[G.E.M.]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Steamgun: Payload]] || Steamgun || 3 || 2 || 0 || 0 || 0 || 5 || 40 lumps of ore, 1 Mechanical Core, 1 Incendiary Grove, Artifact Gems* || Schema can only be found in  [[Ruins of a lost city]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hands of Creation]] || Hands || 5 || 3 || 0 || 0 || 0 || 2 || 10 lumps of ore, 10 herbs, 1 Primal Core, 1 Shocking Touch, Artifact Gems* || Schema can only be found in [[Ureslak's Host]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Steamsaw: Saw Storm]] || Steamsaw || 4 || 3 || 5 || 0 || 0 || 0 || 40 lumps of ore, 1 Mechanical Core, 1 Shocking Edge , Artifact Gems* || Schema can only be found in  [[Steam Quarry]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Life Support Suit]] || lt. Armor || 0 || 0 || 0 || 5 || 4 || 2 || 5 lumps of ore, 20 herbs, 1 Primal Core, 1 Unstoppable Force Salve, Artifact Gems* ||Schema can only be found in [[Primal Forest]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue Gallery]] || Cloak || 0 || 0 || 0 || 2 || 5 || 4 || 5 lumps of ore, 20 herbs, 1 Primal Core, 1 Flash Powder, Artifact Gems*|| Schema can only be found in [[Caves of Hatred]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Phantomfrettchen</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Tinkers&amp;diff=16816</id>
		<title>Tinkers</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Tinkers&amp;diff=16816"/>
				<updated>2020-08-20T13:44:50Z</updated>
		
		<summary type="html">&lt;p&gt;Phantomfrettchen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tinkers are a group of craftable Items that have been introduced in [[Embers of Rage]]. Crafting of these is possible via talents from {{c|Physics}}, notably {{t|Smith}}, {{t|Mechanical}} and {{t|Electricity}}, as well as from {{c|Chemistry}}, notably {{t|Therapeutics}}, {{t|Chemistry}} and {{t|Explosives}}. All of these are normally only accessible to the [[Tinker]] classes but are[[unlockables]] and can afterwards be accessed via the Tinker [[Escort]]. &lt;br /&gt;
For crafting one first needs to have a schematic for what one wishes to craft. These are gained at the first point of each talent, while a second can be gained upon leveling up. Other schemata need to be unlocked either by finding them on the map instead of [[Inscriptions]] or by purchasing them at a store. Each schematic requires an investment of a certain amount of points into certain tinker talents. &lt;br /&gt;
Materials for crafting are acquired by disassembling items with the [[APE]]. They are grouped as follows:&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
! Ingredient Tier !! Ore !! Herb !! Gem&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Iron || Vipersweed || Citrine&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Steel || Sessali || Aquamarine&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Dwarven Steel || Bilberry || Quartz&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Stralite || Burdock || Ruby&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Voratun || Goldleaf || Diamond&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Schematics==&lt;br /&gt;
===Tinkers===&lt;br /&gt;
Tinkers are craftable augments for worn items. They are worn just like items, but take position in a slot directly next to them. Their stats are then applied to the Item in question.&lt;br /&gt;
&lt;br /&gt;
====Weapon Tinkers====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
! Tinker !! Type !! Smith !! Mech. !! Elec. !! Thera. !! Chem. !! Expl. !! Ingredients !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Acid Groove || Weapon || 1 || 0 || 0 || 0 || 1 || 0 || 3 Ore Lumps || Inflicts acid damage that lowers armor (scales with steampower)&lt;br /&gt;
|-&lt;br /&gt;
| Crystal Edge || Weapon || 4 || 0 || 0 || 0 || 0 || 0 || 4 Ore Lumps, 1 Gem || Crit Power +(3, 6, 9, 12, 15) SPECIAL: deals light damage on hit(scales with Steampower)&lt;br /&gt;
|-&lt;br /&gt;
| Incendiary Groove || Weapon || 1 || 0 || 0 || 0 || 0 || 4 || 2 Ore Lumps, 2 Herbs || Inflicts fire damage and puts a burning tile under target (scales with steampower) (burning tile similar to Archmage's Inferno)&lt;br /&gt;
|-&lt;br /&gt;
| Lightning Coil || Weapon || 0 || 0 || 3 || 0 || 0 || 0 || 3 Ore Lumps || SPECIAL: on weapon crit, fires a lightning beam 3 tiles forward (scales with steampower)&lt;br /&gt;
|-&lt;br /&gt;
| Poison Groove || Weapon || 0 || 0 || 0 || 3 || 0 || 0 || 3 Ore Lumps || Inflicts stacking poison damage (scales with steampower)&lt;br /&gt;
|-&lt;br /&gt;
| Razor Edge || Weapon || 2 || 0 || 0 || 0 || 0 || 0 || 2 Ore Lumps || Armor Penetration +(4, 8, 12, 16, 20), Physical Crit +(4, 8, 12, 16, 20)&lt;br /&gt;
|-&lt;br /&gt;
| Shocking Edge || Weapon || 1 || 0 || 2 || 0 || 0 || 0 || 3 Ore Lumps || SPECIAL: inflicts lightning damage and drains resources (scales with speampower) (resource drain is 10% of lightning damage)&lt;br /&gt;
|-&lt;br /&gt;
| Silver Filigree || Weapon || 3 || 0 || 0 || 0 || 0 || 0 ||  3 Ore Lumps || Increases damage against horrors, undead, and demons +(7%, 14%, 21%, 28%, 35%)&lt;br /&gt;
|-&lt;br /&gt;
| Thunderclap Coating ||  || 0 || 0 || 0 || 0 || 0 || 1 || 3 Ore Lumps || Inflicts (14, 36, 60, 80, 90) physical damage with a 20% to deal knockback (knockback checks using your steampower against enemy's physical save)&lt;br /&gt;
|-&lt;br /&gt;
| Viral Injector || Weapon || 1 || 0 || 0 || 3 || 0 || 0 || 3 Ore Lumps || Inflicts a disease, dealing blight damage and lowering the highest stat (scales with steampower) (unlike Corrupter diseases, this can lower MAG, WIL, and CUN as well as STR, DEX, and CON)&lt;br /&gt;
|-&lt;br /&gt;
| Winterchill Edge || Weapon || 1 || 0 || 0 || 0 || 3 || 0 || 3 Ore Lumps || Inflicts cold damage and causes the target to lose 10% of a turn (scales with steampower)&lt;br /&gt;
|-&lt;br /&gt;
| Galvanic Retributor || Shield|| 0 || 0 || 4 || 0 || 0 || 0 || 4 Ore Lumps || Inflicts lightning damage on attackers +(5, 10, 15, 20, 25), SPECIAL: on block, releases a damaging lightning attack in radius (1, 2, 3, 4, 5) (damage scales with steampower)&lt;br /&gt;
|-&lt;br /&gt;
| Mana Coil || Staff || 1 || 0 || 2 || 0 || 0 || 0 || 5 Ore Lumps, 1 Sapphire || Mana Regen +(1, 2, 3, 4, 5), SPECIAL: on spell hit, 25% chance to cast Lightning at target (same as Archmage spell)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Hands Tinkers====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
! Tinker !! Type !! Smith !! Mech. !! Elec. !! Thera. !! Chem. !! Expl. !! Ingredients !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Fatal Attractor || Hands || 2 || 2 || 1 || 0 || 0 || 0 || 3 Ore Lumps || Talent: Fatal Attractor (Deploys an ally that makes enemies attack it and reflects damage for 5 turns.)&lt;br /&gt;
|-&lt;br /&gt;
| Flash Powder || Hands || 0 || 0 || 0 || 0 || 1 || 0 || 2 Ore Lumps, 1 Herb || Talent: Flash Powder (Blinds in a cone.)&lt;br /&gt;
|-&lt;br /&gt;
| Hand Cannon || Hands || 0 || 4 || 0 || 0 || 0 || 2 || 3 Ore Lumps || Talent: Hand Cannon (Shoots using your current ammo. At tier 5, you shoot a second time.)&lt;br /&gt;
|-&lt;br /&gt;
| Itching Powder || Hands || 0 || 0 || 0 || 0 || 2 || 0 || 1 Ore Lumps, 2 Herbs || Talent: Iching Powder (Causes a chance for talents to fail in a cone.)&lt;br /&gt;
|-&lt;br /&gt;
| Iron Grip || Hands || 0 || 1 || 0 || 0 || 0 || 0 || 3 Ore Lumps || Disarm Immune +(60%, 70%, 80%, 90%, 100%), Talent: Iron Grip (Deals unarmed damage, inflicting pin and lowering armor and defense.)&lt;br /&gt;
|-&lt;br /&gt;
| Saw Projector || Hands || 1 || 1 || 0 || 0 || 0 || 0 || 3 Ore Lumps || Talent: Project Saw (Fires a beam that inflicts physical damage and bleeding.)&lt;br /&gt;
|-&lt;br /&gt;
| Shocking Touch || Hands || 0 || 0 || 3 || 0 || 0 || 0 || 2 Ore Lumps || Talent: Shocking Touch (Inflicts lightning damage and arcs up to (0, 1, 2, 3, 4) additional enemies that are at most 2 spaces apart.)&lt;br /&gt;
|-&lt;br /&gt;
| Spring Grapple || Hands || 0 || 1 || 0 || 0 || 0 || 0 || 3 Ore Lumps || Talent: Spring Grapple (Pulls the target towards you, dealing unarmed damage and pinning them.), SPECIAL: shows unarmed stats&lt;br /&gt;
|-&lt;br /&gt;
| Toxic Canister Launcher || Hands || 2 || 0 || 0 || 0 || 0 || 0 || 10 Ore Lumps, 8 Herbs || Talent: Toxic Cannister Launcher (Creates an ally that releases poison gas for 8 turns.)&lt;br /&gt;
|-&lt;br /&gt;
| Viral Needlegun || Hands || 3 || 0 || 0 || 0 || 0 || 0 || 8 Ore Lumps, 7 Ghoul Flesh || Talent: Viral Needlegun (fires a cone of physical damage, inflicting a random disease that lowers STR, DEX, or CONfor 20 turns.)&lt;br /&gt;
|-&lt;br /&gt;
| Voltaic Sentinel || Hands || 0 || 1 || 4 || 0 || 0 || 0 || 3 Ore Lumps || Talent: Voltaic Sentry (Deploys an ally that fires bolts of lightning at nearby enemies for 8 turns.)&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Automation: One Handed || Hands || 2 || 0 || 2 || 0 || 0 || 0 || 3 Ore Lumps || Talent: Weapon Automation 1H (Deploys a weapon in your inventory as an ally, similar to Cursed Sentry.)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Head Tinkers====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
! Tinker !! Type !! Smith !! Mech. !! Elec. !! Thera. !! Chem. !! Expl. !! Ingredients !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Air Recycler || Head || 0 || 1 || 0 || 1 || 0 || 0 || 2 Ore Lumps, 2 Herbs || Air Regen +(1, 2, 3, 4, 5), Silence Immune +(10%, 20%, 30%, 40%, 50%)&lt;br /&gt;
|-&lt;br /&gt;
| Brain Cap || Head || 0 || 0 || 0 || 4 || 4 || 2 || 8 Ore Lumps, 1 Brain Jar || Mental Save +20, Mind resistance +35%, Talent: Arcane Disruption Wave (Silences everyone in a radius.)&lt;br /&gt;
|-&lt;br /&gt;
| Brain Flare || Head || 0 || 0 || 0 || 4 || 4 || 2 || 8 Ore Lumps, 1 Brain Jar || Mental Save +20, Mind resistance +35%, Talent: Mind Crush (Yeek's Dominate Will. In item form. With a 15 turn cooldown. Awsome.)&lt;br /&gt;
|-&lt;br /&gt;
| Focus Lens || Head || 1 || 0 || 0 || 0 || 0 || 0 || 2 Ore Lumps, 1 citrine, aquamarine, quartz, ruby, or diamond || Sight +(1, 1, 2, 2, 3), Infravision +(5, 6, 7, 8, 9), See Stealth +(5, 10, 15, 20, 25), See Invisible +(5, 10, 15, 20, 25), Blindfight(no, no, no, yes, yes)&lt;br /&gt;
|-&lt;br /&gt;
| Mental Stimulator || Head || 0 || 0 || 1 || 0 || 0 || 0 || 2 Ore Lumps || CUN +(2, 4, 6, 8, 10), Mental Save +(3, 6, 9, 12, 15)&lt;br /&gt;
|-&lt;br /&gt;
| Headlamp || Head || 0 || 0 || 0 || 0 || 0 || 1 || 1 Ore Lump, 1 Herb || Lite +(3, 4, 5, 6, 7), Accuracy +(1, 4, 9, 16, 25)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Body Tinkers====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
! Tinker !! Type !! Smith !! Mech. !! Elec. !! Thera. !! Chem. !! Expl. !! Ingredients !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Ablative Armor || Body || 1 || 0 || 0 || 0 || 0 || 2 || 2 Ore Lumps || Armor +(3, 6, 9, 12, 15), Chance to ignore criticals +(7%, 14%, 21%, 28%, 35%)&lt;br /&gt;
|-&lt;br /&gt;
| Armour Reinforcement || Body || 1 || 0 || 0 || 0 || 0 || 0 || 4 Ore Lumps || Armor +(2, 4, 6, 8, 10), Armor Hardiness +20, Fatigue +(5, 4, 3, 2, 1)&lt;br /&gt;
|-&lt;br /&gt;
| Crystal Plating || Body || 3 || 0 || 0 || 0 || 0 || 0 || 2 Ore Lumps, 1 Gem || Increases all STATs +(2, 4, 6, 8, 10)&lt;br /&gt;
|-&lt;br /&gt;
| Rustproof Coating || Body || 1 || 0 || 0 || 0 || 2 || 0 || 1 Ore Lumps, 2 Herbs || Acid Resistance +(10%, 20%, 30%, 40%, 50%), Chance to avoid a detrimental acid subtype effect (10%, 20%, 30%, 40%, 50%)&lt;br /&gt;
|-&lt;br /&gt;
| Second Skin || Body || 0 || 0 || 0 || 2 || 0 || 0 || 3 Herbs || Life Regen +(2, 4, 6, 8, 10), Cut, poison, and Disease Immune +(30%, 40%, 50%, 60%, 70%)&lt;br /&gt;
|-&lt;br /&gt;
| Spike Attachment || Body || 1 || 0 || 0 || 0 || 0 || 0 || 3 Ore Lumps || Fatigue +1, armor +(3, 6, 9, 12, 15), Inflicts physical damage on attackers +(7, 14, 21, 28, 35)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cloak Tinkers====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
! Tinker !! Type !! Smith !! Mech. !! Elec. !! Thera. !! Chem. !! Expl. !! Ingredients !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Fireproof Coating || Cloak || 0 || 0 || 0 || 0 || 2 || 0 || 2 Herbs || Fire and Light resistance +(5%, 10%, 15%, 20%, 25%)&lt;br /&gt;
|-&lt;br /&gt;
| Grounding Strap || Cloak || 1 || 0 || 1 || 0 || 0 || 0 || 2 Ore Lumps || Stun Immune +(10%, 20%, 30%, 40%, 50%), Lightning Resistence +(6, 12, 18, 24, 30)&lt;br /&gt;
|-&lt;br /&gt;
| Waterproof Coating || Cloak || 0 || 0 || 0 || 0 || 1 || 0 || 2 Herbs || Cold and Nature resistance +(5%, 10%, 15%, 20%, 25%)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Feet Tinkers====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
! Tinker !! Type !! Smith !! Mech. !! Elec. !! Thera. !! Chem. !! Expl. !! Ingredients !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Kinetic Stabiliser || Feet || 0 || 2 || 0 || 0 || 0 || 0 || 4 Ore Lumps || Physical Save +(3, 6, 9, 12, 15), Knockback Immune +(5%, 10%, 15%, 20%, 25%), Pin Immune +(5%, 10%, 15%, 20%, 25%), Teleport Immune +100%&lt;br /&gt;
|-&lt;br /&gt;
| Moss Treads || Feet || 0 || 0 || 0 || 2 || 0 || 0 || 4 Herbs || Stealth +(2, 4, 6, 8, 10), Talent: Moss Tread (Places grasping moss where you walk, dealing nature damage, reducing movement speed, and chance to pin enemies on it.)&lt;br /&gt;
|-&lt;br /&gt;
| Rocket Boots || Feet || 0 || 2 || 0 || 0 || 0 || 0 || 5 Ore Lumps || Talent: Rocket Boots (Increases movement speed by (100%, 150%, 200%, 250%, 300%) and leaves a trail of flames. Any action other than moving turns off this sustain. Drains 15 steam every turn.)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Belt Tinkers====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
! Tinker !! Type !! Smith !! Mech. !! Elec. !! Thera. !! Chem. !! Expl. !! Ingredients !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemist's Helper || Belt || 0 || 0 || 0 || 1 || 3 || 0 || 4 Herbs || Acid, Fire, Nature, and Blight damage +(5%, 10%, 15%, 20%, 25%)&lt;br /&gt;
|-&lt;br /&gt;
| Back Support || Belt || 1 || 1 || 0 || 0 || 0 || 0 || 2 Ore Lumps || Fatigue -(4, 8, 12, 16, 20), Max Encumberance +(10, 20, 30, 40, 50)&lt;br /&gt;
|-&lt;br /&gt;
| Deflection Field || Belt || 0 || 0 || 2 || 0 || 0 || 0 || 2 Ore Lumps || Defense +(2, 4, 6, 8, 10), Slows Projectiles +(5%, 10%, 15%, 20%, 25%)&lt;br /&gt;
|-&lt;br /&gt;
| Fungal Web || Belt || 0 || 0 || 0 || 3 || 0 || 0 || 5 Herbs || SPECIAL: heals (25, 50, 75, 100, 125) health when using a salve&lt;br /&gt;
|-&lt;br /&gt;
| Power Distributor || Belt || 0 || 0 || 2 || 1 || 0 || 0 || 2 Ore Lumps || Stamina, Mana, and Psi regen +(0.1, 0.2, 0.3, 0.4, 0.5)&lt;br /&gt;
|-&lt;br /&gt;
| Thunder Grenade || Belt || 0 || 0 || 0 || 0 || 0 || 3 || 2 Ore Lumps || Talent: Thunder Grenade (Deals physical damage and stuns at an area of radius 1)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Lite Tinkers====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
! Tinker !! Type !! Smith !! Mech. !! Elec. !! Thera. !! Chem. !! Expl. !! Ingredients !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| White Light Emitter || Lite || 0 || 0 || 2 || 0 || 1 || 0 || 3 Ore Lumps, 1 Herb || lite +(1, 2, 3, 4, 5), See Stealth +(2, 4, 6, 8, 10), Increases light damage +(4%, 8%, 12%, 16%, 20%)&lt;br /&gt;
|-&lt;br /&gt;
| Black Light Emitter || Lite || 0 || 0 || 1 || 0 || 2 || 0 || 2 Ore Lumps, 2 Herbs || lite -(1, 2, 3, 4, 5), Infravision +(2, 4, 6, 8, 10), Darkness damage +(5%, 10%, 15%, 20%, 25%)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Ammo Tinkers====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
! Tinker !! Type !! Smith !! Mech. !! Elec. !! Thera. !! Chem. !! Expl. !! Ingredients !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Antimagic Shell || Ammo || 0 || 0 || 0 || 1 || 0 || 2 || 1 Ore Lump, 2 Herb || Talent: Antimagic Shell (Inflicts arcane resource burn damage.)&lt;br /&gt;
|-&lt;br /&gt;
| Botanical Shell || Ammo || 0 || 0 || 0 || 0 || 0 || 3 || 1 Ore Lump, 3 Herb || Talent: Botanical Shell (Releases nourishing moss, which deals nature damage and heals you.)&lt;br /&gt;
|-&lt;br /&gt;
| Corrosive Shell || Ammo || 0 || 0 || 0 || 0 || 1 || 2 || 1 Ore Lump, 2 Herb || Talent: Corrosive (Inflicts acid damage that lowers accuracy, defense, and armor.)&lt;br /&gt;
|-&lt;br /&gt;
| Explosive Shell || Ammo || 0 || 0 || 0 || 0 || 0 || 1 || 1 Ore Lump, 1 Herb || Talent: Explosive Shell (Inflicts physical damage in radius 1.)&lt;br /&gt;
|-&lt;br /&gt;
| Flare Shell || Ammo || 0 || 0 || 0 || 0 || 0 || 3 || 1 Ore Lump, 2 Herb || Talent: Flare Shell (Blinds enemies and lights up the area in a radius.)&lt;br /&gt;
|-&lt;br /&gt;
| Hook Shell || Ammo || 0 || 2 || 0 || 0 || 0 || 2 || 3 Ore Lump, 1 Herb || Talent: Hook Shell (If the target is an enemy, you pull it towards you. If the target is empty space, you are pulled towards there.)&lt;br /&gt;
|-&lt;br /&gt;
| Magnetic Shell || Ammo || 0 || 0 || 1 || 0 || 0 || 1 || 2 Ore Lumps, 1 Herb || Talent: Magnetic Shell (Lowers defense and increases fatique.)&lt;br /&gt;
|-&lt;br /&gt;
| Saw Shell || Ammo || 0 || 1 || 0 || 0 || 0 || 1 || 2 Ore Lumps, 1 Herb || Talent: Saw Shell (Inflicts physical damage over 5 turns.)&lt;br /&gt;
|-&lt;br /&gt;
| Solid Shell || Ammo || 1 || 0 || 0 || 0 || 0 || 3 || 2 Ore Lumps, 1 Herb || Talent: Solid Shell (Knocks back the target.)&lt;br /&gt;
|-&lt;br /&gt;
| Toxic Shell || Ammo || 0 || 0 || 0 || 0 || 2 || 4 || 1 Ore Lumps, 3 Herb || Talent: Toxic Shell (Inflicts blight damage over several turns and reduces global speed.)&lt;br /&gt;
|-&lt;br /&gt;
| Voltaic Shell || Ammo || 0 || 0 || 2 || 0 || 0 || 2 || 3 Ore Lumps, 1 Herb || Talent: Voltaic Shell (Inflicts lightning damage to nearby enemies.)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Salves===&lt;br /&gt;
Salves are used in conjunction with medical injectors. The medical injector goes on cooldown and modifies the strength of the salve.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
! Tinker !! Type !! Smith !! Mech. !! Elec. !! Thera. !! Chem. !! Expl. !! Ingredients !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Healing Salve|| Salve  || 0 || 0 || 0 || 2 || 0 || 0 || 4 Herbs, 1 Troll Intestine || Heals you&lt;br /&gt;
|-&lt;br /&gt;
| Pain Suppressor || Salve || 0 || 0 || 0 || 1 || 0 || 0 || 3 Herbs, 1 Sandworm Tooth || Lets you fight at negetive health and reduces damage by a percentage for (4, 4, 5, 5, 6) turns&lt;br /&gt;
|-&lt;br /&gt;
| Frost Salve || Salve || 0 || 0 || 0 || 2 || 0 || 0 || 3 Herbs, 1 Frost Ant Stinger || Removes (1, 1, 2, 2, 3) detrimental physical effects and gives cold, darkness, and nature affinity for (3, 4, 5, 6, 7)&lt;br /&gt;
|-&lt;br /&gt;
| Fiery Salve || Salve || 0 || 0 || 0 || 3 || 0 || 0 || 3 Herbs, 1 Ritch Stinger || Removes (1, 1, 2, 2, 3) detrimental magical effects and gives fire, light, and lightning affinity for (3, 4, 5, 6, 7) turns&lt;br /&gt;
|-&lt;br /&gt;
| Water Salve || Salve || 0 || 0 || 0 || 3 || 0 || 0 || 3 Herbs, 1 Squid Ink || Removes (1, 1, 2, 2, 3) detrimental mental effects and gives blight, mind, and acid affinity for (3, 4, 5, 6, 7) turns&lt;br /&gt;
|-&lt;br /&gt;
| Unstoppable Force Salve || Salve || 0 || 0 || 0 || 5 || 0 || 0 || 3 Herbs, 1 Minotaur Nose, 1 Frost Salve, 1 Fiery Salve, 1 Water Salve || Increases saves and healing factor for (N/A, N/A, 5, 6, 7) turns&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Items===&lt;br /&gt;
This includes basic steamsaws and steamguns as well as certain artifacts that can only be obtained via crafting. Each of the crafting talents is primarily associated with one artifact. Each of these artifacts requires a certain amount of gems: 1 Fire Opal, 1 Pearl, 1 Diamond, and 1 Bloodstone. None of these artifacts are craftable outside of [[Embers of Rage]] since their schematics can only be found in specific locations in said campaign.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
! Tinker !! Type !! Smith !! Mech. !! Elec. !! Thera. !! Chem. !! Expl. !! Ingredients !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Steamsaw]] || Steamsaw || 2 || 1 || 0 || 0 || 0 || 0 || 7 lumps of ore, 1h mace/sword/axe&lt;br /&gt;
|-&lt;br /&gt;
| [[Steamgun]] || Steamgun || 1 || 0 || 0 || 0 || 0 || 1 || 7 lumps of ore, 1 sling&lt;br /&gt;
|-&lt;br /&gt;
| [[Power Armor]] || msv. Armor || 4 || 5 || 5 || 0 || 0 || 0 || 50 lumps of ore, 2 Mechanical Cores, 1 Lightning Coil, Artifact Gems* || Powerful [[Item set| Steam Set]] Armor. Schema can only be found in [[G.E.M.]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Steamgun: Payload]] || Steamgun || 3 || 2 || 0 || 0 || 0 || 5 || 40 lumps of ore, 1 Mechanical Core, 1 Incendiary Grove, Artifact Gems* || Schema can only be found in  [[Ruins of a lost city]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hands of Creation]] || Hands || 5 || 3 || 0 || 0 || 0 || 2 || 10 lumps of ore, 10 herbs, 1 Primal Core, 1 Shocking Touch, Artifact Gems* || Schema can only be found in [[Ureslak's Host]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Steamsaw: Stormcutter]] || Steamsaw || 4 || 3 || 5 || 0 || 0 || 0 || 40 lumps of ore, 1 Mechanical Core, 1 Shocking Edge , Artifact Gems* || Schema can only be found in  [[Steam Quarry]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Life Support Suit]] || lt. Armor || 0 || 0 || 0 || 5 || 4 || 2 || 5 lumps of ore, 20 herbs, 1 Primal Core, 1 Unstoppable Force Salve, Artifact Gems* ||Schema can only be found in [[Primal Forest]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue Gallery]] || Cloak || 0 || 0 || 0 || 2 || 5 || 4 || 5 lumps of ore, 20 herbs, 1 Primal Core, 1 Flash Powder, Artifact Gems*|| Schema can only be found in [[Caves of Hatred]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Phantomfrettchen</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Item_list&amp;diff=16800</id>
		<title>Item list</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Item_list&amp;diff=16800"/>
				<updated>2020-06-26T03:27:45Z</updated>
		
		<summary type="html">&lt;p&gt;Phantomfrettchen: /* Melee weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of all the different weapons and armor items in the game '''before''' any [[ego]] modifiers, and not including [[artifact]]s.&lt;br /&gt;
 &lt;br /&gt;
=== Glossary ===&lt;br /&gt;
'''Name'''&lt;br /&gt;
The name of the item&lt;br /&gt;
&lt;br /&gt;
'''Type''' &lt;br /&gt;
The type of item&lt;br /&gt;
&lt;br /&gt;
'''Encumbrance'''&lt;br /&gt;
Encumbrance value of the item&lt;br /&gt;
&lt;br /&gt;
'''Rarity'''&lt;br /&gt;
Rarity value of the item&lt;br /&gt;
&lt;br /&gt;
'''Cost'''&lt;br /&gt;
Cost of the item&lt;br /&gt;
&lt;br /&gt;
'''Material level'''&lt;br /&gt;
The [[materials|material level]] of the item&lt;br /&gt;
&lt;br /&gt;
'''Requirement'''&lt;br /&gt;
The required stat levels to use the item&lt;br /&gt;
&lt;br /&gt;
'''Base damage'''&lt;br /&gt;
Base damage, varies from item to item&lt;br /&gt;
&lt;br /&gt;
'''Dammod'''&lt;br /&gt;
What stat the item uses to determine damage modifiers&lt;br /&gt;
&lt;br /&gt;
'''Damrange'''&lt;br /&gt;
The damage range of the item. Maximum damage = base damage * damrange&lt;br /&gt;
&lt;br /&gt;
'''APR'''&lt;br /&gt;
The armor penetration value of the item&lt;br /&gt;
&lt;br /&gt;
'''Critical'''&lt;br /&gt;
The critical chance of the item&lt;br /&gt;
&lt;br /&gt;
'''Mindpower'''&lt;br /&gt;
The mindpower of the item&lt;br /&gt;
&lt;br /&gt;
'''Mind critical'''&lt;br /&gt;
The mind critical chance of the item&lt;br /&gt;
&lt;br /&gt;
'''Range'''&lt;br /&gt;
How far ammo can be launched&lt;br /&gt;
&lt;br /&gt;
'''Attack speed'''&lt;br /&gt;
The item's attack speed&lt;br /&gt;
&lt;br /&gt;
'''Defense'''&lt;br /&gt;
The item's defense value&lt;br /&gt;
&lt;br /&gt;
'''Armor'''&lt;br /&gt;
The item's armor value&lt;br /&gt;
&lt;br /&gt;
'''Fatigue'''&lt;br /&gt;
The item's fatigue value&lt;br /&gt;
&lt;br /&gt;
=== Melee weapons ===&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name!!Type!!Encumbrance!!Rarity!!Cost!!Material level!!Requirement!!Base damage!!Dammod!!Damrange!!APR!!Critical&lt;br /&gt;
|-&lt;br /&gt;
|Iron longsword||One-handed weapon||3||5||5||1||11 Str||5-8||1.0 Str||1.4||2||2.5%&lt;br /&gt;
|-&lt;br /&gt;
|Steel longsword||One-handed weapon||3||5||10||2||16 Str||10-16||1.0 Str||1.4||3||3%&lt;br /&gt;
|-&lt;br /&gt;
|Dwarven-steel longsword||One-handed weapon||3||5||15||3||24 Str||20-26||1.0 Str||1.4||4||3.5%&lt;br /&gt;
|-&lt;br /&gt;
|Stralite longsword||One-handed weapon||3||5||25||4||35 Str||30-37||1.0 Str||1.4||5||4.5%&lt;br /&gt;
|-&lt;br /&gt;
|Voratun longsword||One-handed weapon||3||5||35||5||48 Str||40-45||1.0 Str||1.4||6||5%&lt;br /&gt;
|-&lt;br /&gt;
|Iron mace||One-handed weapon||3||5||5||1||11 Str||6-9||1.0 Str||1.4||2||0.5%&lt;br /&gt;
|-&lt;br /&gt;
|Steel mace||One-handed weapon||3||5||10||2||16 Str||11-17||1.0 Str||1.4||3||1%&lt;br /&gt;
|-&lt;br /&gt;
|Dwarven-steel mace||One-handed weapon||3||5||15||3||24 Str||22-28||1.0 Str||1.4||4||1.5%&lt;br /&gt;
|-&lt;br /&gt;
|Stralite mace||One-handed weapon||3||5||25||4||35 Str||33-40||1.0 Str||1.4||5||2.5%&lt;br /&gt;
|-&lt;br /&gt;
|Voratun mace||One-handed weapon||3||5||35||5||48 Str||43-48||1.0 Str||1.4||6||3%&lt;br /&gt;
|-&lt;br /&gt;
|Iron waraxe||One-handed weapon||3||5||5||1||11 Str||5-8||1.0 Str||1.4||2||3.5%&lt;br /&gt;
|-&lt;br /&gt;
|Steel waraxe||One-handed weapon||3||3||10||2||16 Str||8-14||1.0 Str||1.4||3||4%&lt;br /&gt;
|-&lt;br /&gt;
|Dwarven-steel waraxe||One-handed weapon||3||3||15||3||24 Str||17-23||1.0 Str||1.4||4||4.5%&lt;br /&gt;
|-&lt;br /&gt;
|Stralite waraxe||One-handed weapon||3||3||25||4||35 Str||28-35||1.0 Str||1.4||5||6.5%&lt;br /&gt;
|-&lt;br /&gt;
|Voratun waraxe||One-handed weapon||3||3||35||5||48 Str||38-42||1.0 Str||1.4||6||7%&lt;br /&gt;
|-&lt;br /&gt;
|Iron greatsword||Two-handed weapon||3||5||5||1||11 Str||8-14||1.2 Str||1.6||1||2.5%&lt;br /&gt;
|-&lt;br /&gt;
|Steel greatsword||Two-handed weapon||3||5||10||2||16 Str||18-26||1.2 Str||1.6||2||3%&lt;br /&gt;
|-&lt;br /&gt;
|Dwarven-steel greatsword||Two-handed weapon||3||5||15||3||24 Str||32-40||1.2 Str||1.6||2||3.5%&lt;br /&gt;
|-&lt;br /&gt;
|Stralite greatsword||Two-handed weapon||3||5||25||4||35 Str||45-52||1.2 Str||1.6||3||4.5%&lt;br /&gt;
|-&lt;br /&gt;
|Voratun greatsword||Two-handed weapon||3||5||35||5||48 Str||58-66||1.2 Str||1.6||4||5%&lt;br /&gt;
|-&lt;br /&gt;
|Iron greatmaul||Two-handed weapon||5||5||5||1||11 Str||10-16||1.2 Str||1.5||1||0.5%&lt;br /&gt;
|-&lt;br /&gt;
|Steel greatmaul||Two-handed weapon||5||5||10||2||16 Str||22-30||1.2 Str||1.5||2||1%&lt;br /&gt;
|-&lt;br /&gt;
|Dwarven-steel greatmaul||Two-handed weapon||5||5||15||3||24 Str||38-45||1.2 Str||1.5||2||1.5%&lt;br /&gt;
|-&lt;br /&gt;
|Stralite greatmaul||Two-handed weapon||5||5||25||4||35 Str||50-59||1.2 Str||1.5||3||2.5%&lt;br /&gt;
|-&lt;br /&gt;
|Voratun greatmaul||Two-handed weapon||5||5||35||5||48 Str||62-72||1.2 Str||1.5||4||3%&lt;br /&gt;
|-&lt;br /&gt;
|Iron battleaxe||Two-handed weapon||3||5||5||1||11 Str||6-12||1.2 Str||1.5||1||4.5%&lt;br /&gt;
|-&lt;br /&gt;
|Steel battleaxe||Two-handed weapon||3||5||10||2||16 Str||15-23||1.2 Str||1.5||2||5%&lt;br /&gt;
|-&lt;br /&gt;
|Dwarven-steel battleaxe||Two-handed weapon||3||5||15||3||24 Str||28-35||1.2 Str||1.5||2||6.5%&lt;br /&gt;
|-&lt;br /&gt;
|Stralite battleaxe||Two-handed weapon||3||5||25||4||35 Str||40-48||1.2 Str||1.5||3||7.5%&lt;br /&gt;
|-&lt;br /&gt;
|Voratun battleaxe||Two-handed weapon||3||5||35||5||48 Str||54-60||1.2 Str||1.5||4||8%&lt;br /&gt;
|-&lt;br /&gt;
|Coral trident||Trident||-||3||5||1||11 Str||6-10||1.2 Str||1.6||6||1.5%&lt;br /&gt;
|-&lt;br /&gt;
|Blue-steel trident||Trident||-||3||10||2||16 Str||11-19||1.2 Str||1.6||8||2%&lt;br /&gt;
|-&lt;br /&gt;
|Deep-steel trident||Trident||-||3||15||3||24 Str||24-31||1.2 Str||1.6||10||2.5%&lt;br /&gt;
|-&lt;br /&gt;
|Orite trident||Trident||-||3||25||4||35 Str||36-44||1.2 Str||1.6||13||3.5%&lt;br /&gt;
|-&lt;br /&gt;
|Orichalcum trident||Trident||-||3||35||5||48 Str||50-56||1.2 Str||1.6||16||4%&lt;br /&gt;
|-&lt;br /&gt;
|Iron dagger||Dagger||1||5||5||1||11 Dex||4-6||0.45 Dex, 0.45 Str||1.3||5||4%&lt;br /&gt;
|-&lt;br /&gt;
|Steel dagger||Dagger||1||5||10||2||16 Dex||8-12||0.45 Dex, 0.45 Str||1.3||6||5%&lt;br /&gt;
|-&lt;br /&gt;
|Dwarven-steel dagger||Dagger||1||5||15||3||24 Dex||14-22||0.45 Dex, 0.45 Str||1.3||7||6%&lt;br /&gt;
|-&lt;br /&gt;
|Stralite dagger||Dagger||1||5||25||4||35 Dex||25-32||0.45 Dex, 0.45 Str||1.3||9||8%&lt;br /&gt;
|-&lt;br /&gt;
|Voratun dagger||Dagger||1||5||35||5||48 Dex||36-40||0.45 Dex, 0.45 Str||1.3||9||10%&lt;br /&gt;
|}&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name!!Type!!Encumbrance!!Rarity!!Cost!!Material level!!Requirement!!Base damage!!Dammod!!Damrange!!APR!!Critical!!Spellpower!!Spell critical&lt;br /&gt;
|-&lt;br /&gt;
|Elm staff||Staff||5||4||5||1||11 Mag||10||0.8 Mag||1.2||2||2.5%||3||1%&lt;br /&gt;
|-&lt;br /&gt;
|Ash staff||Staff||5||4||10||2||16 Mag||15||0.8 Mag||1.2||3||3%||6||2%&lt;br /&gt;
|-&lt;br /&gt;
|Yew staff||Staff||5||4||15||3||24 Mag||20||0.8 Mag||1.2||4||3.5%||9||3%&lt;br /&gt;
|-&lt;br /&gt;
|Elven-wood staff||Staff||5||4||25||4||35 Mag||25||0.8 Mag||1.2||5||4.5%||12||4%&lt;br /&gt;
|-&lt;br /&gt;
|Dragonbone staff||Staff||5||4||35||5||48 Mag||30||0.8 Mag||1.2||6||5%||15||5%&lt;br /&gt;
|}&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name!!Type!!Encumbrance!!Rarity!!Cost!!Material level!!Requirement!!Base damage!!Dammod!!Damrange!!APR!!Critical!!Mindpower!!Mind critical&lt;br /&gt;
|-&lt;br /&gt;
|Mossy mindstar||Mindstar||3||4||5||1||11 Wil||2-3||0.3 Wil, 0.1 Cun||1.1||12||2.5%||2||1%&lt;br /&gt;
|-&lt;br /&gt;
|Vined mindstar||Mindstar||3||4||10||2||16 Wil||4-6||0.35 Wil, 0.15 Cun||1.1||18||3%||4||2%&lt;br /&gt;
|-&lt;br /&gt;
|Thorny mindstar||Mindstar||3||4||15||3||24 Wil||7-10||0.4 Wil, 0.2 Cun||1.1||24||3.5%||6||3%&lt;br /&gt;
|-&lt;br /&gt;
|Pulsing mindstar||Mindstar||3||4||25||4||35 Wil||12-14||0.45 Wil, 0.25 Cun||1.1||32||4.5%||8||4%&lt;br /&gt;
|-&lt;br /&gt;
|Living mindstar||Mindstar||3||4||35||5||48 Wil||15-18||0.5 Wil, 0.3 Cun||1.1||40||5%||10||5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ranged weapons ===&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name!!Type!!Encumbrance!!Rarity!!Cost!!Material level!!Requirement!!Range!!Attack speed&lt;br /&gt;
|-&lt;br /&gt;
|Elm longbow||Bow||4||7||5||1||11 Dex||6||0.8&lt;br /&gt;
|-&lt;br /&gt;
|Ash longbow||Bow||4||7||10||2||16 Dex||7||0.8&lt;br /&gt;
|-&lt;br /&gt;
|Yew longbow||Bow||4||7||15||3||24 Dex||8||0.8&lt;br /&gt;
|-&lt;br /&gt;
|Elven-wood longbow||Bow||4||7||25||4||35 Dex||9||0.8&lt;br /&gt;
|-&lt;br /&gt;
|Dragonbone longbow||Bow||4||7||35||5||48 Dex||10||0.8&lt;br /&gt;
|-&lt;br /&gt;
|Rough leather sling||Sling||4||7||5||1||11 Dex||6||0.8&lt;br /&gt;
|-&lt;br /&gt;
|Cured leather sling||Sling||4||7||10||2||16 Dex||7||0.8&lt;br /&gt;
|-&lt;br /&gt;
|Hardened leather sling||Sling||4||7||15||3||24 Dex||8||0.8&lt;br /&gt;
|-&lt;br /&gt;
|Reinforced leather sling||Sling||4||7||25||4||35 Dex||9||0.8&lt;br /&gt;
|-&lt;br /&gt;
|Drakeskin leather sling||Sling||4||7||35||5||48 Dex||10||0.8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ammo ===&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name!!Encumbrance!!Rarity!!Material Level!!Cost!!Requirement!!Capacity!!Damage!!APR!!Damage Mod||Damage Range&lt;br /&gt;
|-&lt;br /&gt;
|Quiver of Elm Arrows||3||7||1||2||11 Dex||10-25||11-17||5||70% Dex, 50% Str||1.4x&lt;br /&gt;
|-&lt;br /&gt;
|Quiver of Ash Arrows||3||7||2||5||16 Dex||12-25||17-24||7||70% Dex, 50% Str||1.4x&lt;br /&gt;
|-&lt;br /&gt;
|Quiver of Yew Arrows||3||7||3||10||24 Dex||14-25||28-37||10||70% Dex, 50% Str||1.4x&lt;br /&gt;
|-&lt;br /&gt;
|Quiver of Elven-Wood Arrows||3||7||4||15||35 Dex||16-25||40-47||14||70% Dex, 50% Str||1.4x&lt;br /&gt;
|-&lt;br /&gt;
|Quiver of Dragonbone Arrows||3||7||5||25||48 Dex||18-25||50-57||18||70% Dex, 50% Str||1.4x&lt;br /&gt;
|-&lt;br /&gt;
|Pouch of Iron Shots||3||7||1||2||11 Dex||10-25||12-17||1||70% Dex, 50% Cun||1.2x&lt;br /&gt;
|-&lt;br /&gt;
|Pouch of Steel Shots||3||7||2||5||16 Dex||12-25||17-24||2||70% Dex, 50% Cun||1.2x&lt;br /&gt;
|-&lt;br /&gt;
|Pouch of Dwarven-Steel Shots||3||7||3||10||24 Dex||14-25||28-37||3||70% Dex, 50% Cun||1.2x&lt;br /&gt;
|-&lt;br /&gt;
|Pouch of Stralite Shots||3||7||4||15||35 Dex||16-25||40-47||5||70% Dex, 50% Cun||1.2x&lt;br /&gt;
|-&lt;br /&gt;
|Pouch of Voratun Shots||3||7||5||25||48 Dex||18-25||50-57||6||70% Dex, 50% Cun||1.2x&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armor items ===&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name!!Type!!Encumbrance!!Rarity!!Cost!!Material level!!Requirement!!Defense!!Armor!!Fatigue&lt;br /&gt;
|-&lt;br /&gt;
|Linen robe||Cloth armor||2||5||0.5||1||-||0||0||0%&lt;br /&gt;
|-&lt;br /&gt;
|Woollen robe||Cloth armor||2||5||1.5||2||-||0||0||0%&lt;br /&gt;
|-&lt;br /&gt;
|Cashmere robe||Cloth armor||2||5||2.5||3||-||2||0||0%&lt;br /&gt;
|-&lt;br /&gt;
|Silk robe||Cloth armor||2||5||3.5||4||-||3||0||0%&lt;br /&gt;
|-&lt;br /&gt;
|Elven-silk robe||Cloth armor||2||5||5.5||5||-||5||0||0%&lt;br /&gt;
|-&lt;br /&gt;
|Rough leather armor||Light armor||9||5||10||1||10 Str||1||2||6%&lt;br /&gt;
|-&lt;br /&gt;
|Cured leather armor||Light armor||9||5||12||2||14 Str||2||4||7%&lt;br /&gt;
|-&lt;br /&gt;
|Hardened leather armor||Light armor||9||5||15||3||16 Str||3||6||8%&lt;br /&gt;
|-&lt;br /&gt;
|Reinforced leather armor||Light armor||9||5||20||4||18 Str||4||7||8%&lt;br /&gt;
|-&lt;br /&gt;
|Drakeskin leather armor||Light armor||9||5||25||5||20 Str||5||8||8%&lt;br /&gt;
|-&lt;br /&gt;
|Iron mail armor||Heavy armor||14||5||20||1||14 Str||2||4||12%&lt;br /&gt;
|-&lt;br /&gt;
|Steel mail armor||Heavy armor||14||5||25||2||20 Str||2||6||14%&lt;br /&gt;
|-&lt;br /&gt;
|Dwarven-steel mail armor||Heavy armor||14||5||30||3||28 Str||3||8||16%&lt;br /&gt;
|-&lt;br /&gt;
|Stralite mail armor||Heavy armor||14||5||40||4||38 Str||4||8||16%&lt;br /&gt;
|-&lt;br /&gt;
|Voratun mail armor||Heavy armor||14||5||50||5||48 Str||5||10||16%&lt;br /&gt;
|-&lt;br /&gt;
|Iron plate armor||Massive armor||17||5||20||1||22 Str||3||7||20%&lt;br /&gt;
|-&lt;br /&gt;
|Steel plate armor||Massive armor||17||5||25||2||28 Str||4||9||22%&lt;br /&gt;
|-&lt;br /&gt;
|Dwarven-steel plate armor||Massive armor||17||5||30||3||35 Str||5||11||24%&lt;br /&gt;
|-&lt;br /&gt;
|Stralite plate armor||Massive armor||17||5||40||4||48 Str||7||13||26%&lt;br /&gt;
|-&lt;br /&gt;
|Voratun plate armor||Massive armor||17||5||50||5||60 Str||9||16||26%&lt;br /&gt;
|}&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name!!Type!!Encumbrance!!Rarity!!Cost!!Material level!!Requirement!!Defense!!Armor!!Fatigue&lt;br /&gt;
|-&lt;br /&gt;
|Rough leather cap||Leather cap||2||6||2||1||-||0||1||1%&lt;br /&gt;
|-&lt;br /&gt;
|Hardened leather cap||Leather cap||2||6||4||3||-||0||3||3%&lt;br /&gt;
|-&lt;br /&gt;
|Drakeskin leather cap||Leather cap||2||6||7||5||-||0||5||5%&lt;br /&gt;
|-&lt;br /&gt;
|Iron helm||Helm||3||7||5||1||-||0||3||5%&lt;br /&gt;
|-&lt;br /&gt;
|Dwarven-steel helm||Helm||3||7||7||3||-||0||4||4%&lt;br /&gt;
|-&lt;br /&gt;
|Voratun helm||Helm||3||7||10||5||-||0||5||5%&lt;br /&gt;
|-&lt;br /&gt;
|Linen wizard hat||Hat||2||6||2||1||-||1||0||0%&lt;br /&gt;
|-&lt;br /&gt;
|Cashmere wizard hat||Hat||2||6||4||3||-||2||0||0%&lt;br /&gt;
|-&lt;br /&gt;
|Elven-silk wizard hat||Hat||2||6||7||5||-||3||0||0%&lt;br /&gt;
|-&lt;br /&gt;
|Pair of rough leather boots||Light boots||2||6||2||1||-||0||1||1%&lt;br /&gt;
|-&lt;br /&gt;
|Pair of hardened leather boots||Light boots||2||6||4||3||-||0||3||3%&lt;br /&gt;
|-&lt;br /&gt;
|Pair of drakeskin leather boots||Light boots||2||6||7||5||-||0||5||5%&lt;br /&gt;
|-&lt;br /&gt;
|Pair of iron boots||Heavy boots||3||7||5||1||-||0||3||2%&lt;br /&gt;
|-&lt;br /&gt;
|Pair of dwarven-steel boots||Heavy boots||3||7||7||3||-||0||4||3%&lt;br /&gt;
|-&lt;br /&gt;
|Pair of voratun boots||Heavy boots||3||7||10||5||-||0||5||4%&lt;br /&gt;
|-&lt;br /&gt;
|Linen cloak||Cloak||2||6||2||1||-||1||0||0%&lt;br /&gt;
|-&lt;br /&gt;
|Cashmere cloak||Cloak||2||6||4||3||-||2||0||0%&lt;br /&gt;
|-&lt;br /&gt;
|Elven-silk cloak||Cloak||2||6||7||5||-||3||0||0%&lt;br /&gt;
|-&lt;br /&gt;
|Rough leather belt||Belt||1||6||1||1||-||0||0||0%&lt;br /&gt;
|-&lt;br /&gt;
|Hardened leather belt||Belt||1||6||2||3||-||0||0||0%&lt;br /&gt;
|-&lt;br /&gt;
|Drakeskin leather belt||Belt||1||6||4||5||-||0||0||0%&lt;br /&gt;
|}&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name!!Type!!Encumbrance!!Rarity!!Cost!!Material level!!Requirement!!Armor!!Base damage!!Dammod!!Damrange||APR!!Critical!!Attack speed&lt;br /&gt;
|-&lt;br /&gt;
|Rough leather gloves||Gloves||1||9||5||1||-||1||5-8||0.4 Dex, 0.4 Str, 0.4 Cun||1||1||1%||100%&lt;br /&gt;
|-&lt;br /&gt;
|Hardened leather gloves||Gloves||1||9||7||3||-||2||14-18||0.4 Dex, 0.4 Str, 0.4 Cun||1||3||3%||100%&lt;br /&gt;
|-&lt;br /&gt;
|Drakeskin leather gloves||Gloves||1||9||10||5||-||3||23-28||0.4 Dex, 0.4 Str, 0.4 Cun||1||5||5%||100%&lt;br /&gt;
|-&lt;br /&gt;
|Iron gauntlets||Gauntlets||1.5||9||5||1||-||1||7-12||0.4 Dex, 0.4 Str, 0.4 Cun||1.3||3||2%||120%&lt;br /&gt;
|-&lt;br /&gt;
|Dwarven-steel gauntlets||Gauntlets||1.5||9||7||3||-||2||16-22||0.4 Dex, 0.4 Str, 0.4 Cun||1.3||9||8%||120%&lt;br /&gt;
|-&lt;br /&gt;
|Voratun gauntlets||Gauntlets||1.5||9||10||5||-||3||25-32||0.4 Dex, 0.4 Str, 0.4 Cun||1.3||15||10%||120%&lt;br /&gt;
|}&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name!!Type!!Encumbrance!!Rarity!!Cost!!Material level!!Requirement!!Armor!!Defense!!Fatigue!!Damage!!Dammod!!Critical!!Block!!Block talent level&lt;br /&gt;
|-&lt;br /&gt;
|Iron shield||Shield||7||5||5||1||11 Str||2||4||6%||7-11||1.0 Str||2.5%||15-25||1&lt;br /&gt;
|-&lt;br /&gt;
|Steel shield||Shield||7||5||10||2||16 Str||2||6||8%||10-20||1.0 Str||3%||35-45||2&lt;br /&gt;
|-&lt;br /&gt;
|Dwarven-steel shield||Shield||7||5||15||3||24 Str||2||8||12%||25-35||1.0 Str||3.5%||70-90||3&lt;br /&gt;
|-&lt;br /&gt;
|Stralite shield||Shield||7||5||25||5||35 Str||2||10||14%||40-55||1.0 Str||4.5%||130-150||4&lt;br /&gt;
|-&lt;br /&gt;
|Voratun shield||Shield||7||5||35||5||48 Str||3||12||14%||60-75||1.0 Str||5%||180-220||5&lt;br /&gt;
|}&lt;br /&gt;
=== Digging implements ===&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name!!Type!!Encumbrance!!Rarity!!Cost!!Material level!!Digging speed&lt;br /&gt;
|-&lt;br /&gt;
|Iron pickaxe||Digger||3||14||3||1||35-40&lt;br /&gt;
|-&lt;br /&gt;
|Dwarven-steel pickaxe||Digger||3||14||3||3||27-33&lt;br /&gt;
|-&lt;br /&gt;
|Voratun pickaxe||Digger||3||14||3||5||20-25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[gems|Gems]] ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Gem !! Tier !! Power !! Bomb Effect || Color || Damage Type&lt;br /&gt;
|-&lt;br /&gt;
| Agate       || 1    || +1 all stats      || Bomb damage +5% || Black || Acid&lt;br /&gt;
|-&lt;br /&gt;
| Ametrine    || 1    || +2% all damage, +1% critical chance    || additional 1 lite damage || Yellow || Light&lt;br /&gt;
|-&lt;br /&gt;
| Citrine     || 1    || +1 light radius, +2 infravision   || Bomb thrown range +1 || Yellow || Light&lt;br /&gt;
|-&lt;br /&gt;
| Spinel      || 1    || +2 defense and physical, spell and mental saves || Mana regain 10 || Green || Nature&lt;br /&gt;
|-&lt;br /&gt;
| Zircon      || 1    || +1% all resists, +1 armor   || 20% chance to daze for 3 turns || Yellow || Light&lt;br /&gt;
|-&lt;br /&gt;
| Amethyst    || 2    || +4% all damage, +2% critical chance || Additional 25 arcane damage || Violet || Arcane&lt;br /&gt;
|-&lt;br /&gt;
| Aquamarine  || 2    || +2% all resists, +2 armor   || Mana regain 20 || Blue || Lightning&lt;br /&gt;
|-&lt;br /&gt;
| Opal        || 2    || +2 all stats      || Bomb damage +10% || Blue || Lightning&lt;br /&gt;
|-&lt;br /&gt;
| Topaz       || 2    || +4 defense and physical, spell and mental saves || Bomb thrown range +3 || Blue || Lightning&lt;br /&gt;
|-&lt;br /&gt;
| Emerald     || 3    || +3% all resists, +3 armor   || Additional 50 poison damage || Green || Nature&lt;br /&gt;
|-&lt;br /&gt;
| Garnet     || 3    || +6% all damage, +3% critical chance || Heals for 100% of damage done, up to 5% of max life || Red || Fire&lt;br /&gt;
|-&lt;br /&gt;
| Lapis Lazuli || 3    || +6 defense and physical, spell and mental saves || Mana regain 30 || Blue || Lightning&lt;br /&gt;
|-&lt;br /&gt;
| Onyx        || 3    || +3 all stats      || Bomb damage +15% || Black || Acid&lt;br /&gt;
|-&lt;br /&gt;
| Quartz      || 3    || +30% stun resist  || Additional 10 spell knockback damage (3 tiles) || White || Cold&lt;br /&gt;
|-&lt;br /&gt;
| Amber       || 4    || +8% all damage, +4% critical chance || 10% chance to stun for 2 turns || Yellow || Light&lt;br /&gt;
|-&lt;br /&gt;
| Jade        || 4    || +4% all resists, +4 armor   || Additional 0 slow damage || Green || Nature&lt;br /&gt;
|-&lt;br /&gt;
| Ruby        || 4    || +4 all stats      || Bomb damage +20% || Red || Fire&lt;br /&gt;
|-&lt;br /&gt;
| Sapphire    || 4    || +8 defense and physical, spell and mental saves || Additional 30 ice damage || Blue || Lightning&lt;br /&gt;
|-&lt;br /&gt;
| Turquoise   || 4    || +10 see stealth and invisible || Additional 30 acid damage || Green || Nature&lt;br /&gt;
|-&lt;br /&gt;
| Bloodstone  || 5    || +60% stun resist  || Heals for 100% of damage done, up to 10% of max life || Red || Fire&lt;br /&gt;
|-&lt;br /&gt;
| Diamond     || 5    || +5 all stats      || Bomb damage +25% || White || Cold&lt;br /&gt;
|-&lt;br /&gt;
| Fire Opal   || 5    || +10% all damage, +5% critical chance || Additional 40 fire damage || Red || Fire&lt;br /&gt;
|-&lt;br /&gt;
| Moonstone   || 5    || +10 defense and physical, spell and mental saves || 20% chance to stun for 3 turns || White || Cold&lt;br /&gt;
|-&lt;br /&gt;
| Pearl       || 5    || +5% all resist, +5 armor   || additional 1 lite damage || White || Cold&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Phantomfrettchen</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Tirakai%27s_Maul&amp;diff=16723</id>
		<title>Tirakai's Maul</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Tirakai%27s_Maul&amp;diff=16723"/>
				<updated>2020-04-13T16:45:29Z</updated>
		
		<summary type="html">&lt;p&gt;Phantomfrettchen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{artifact&lt;br /&gt;
|name = Tirakai's Maul&lt;br /&gt;
|type = weapon / greatmaul&lt;br /&gt;
|source = {{arc}}&lt;br /&gt;
|rarity = 280&lt;br /&gt;
|level = 1-30&lt;br /&gt;
|cost = 1000&lt;br /&gt;
|tier = 2&lt;br /&gt;
|basepower = 32.0-41.6&lt;br /&gt;
|usestat = 10% Mag, 120% Str&lt;br /&gt;
|damtype = {{Physical}}&lt;br /&gt;
|apr = +6&lt;br /&gt;
|critical = +8.0%&lt;br /&gt;
|abilities = &amp;lt;br&amp;gt;&lt;br /&gt;
* Accuracy bonus: +0.1% dam/acc&lt;br /&gt;
* It can be used to imbue the hammer with a gem of your choice, costing 10 power out of 10&lt;br /&gt;
|description = ''This massive hammer is formed from a thick mass of strange crystalline growths.'' &amp;lt;br&amp;gt; ''In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it.''&lt;br /&gt;
}}&lt;br /&gt;
'''The hammer will gain different proprieties depending on the [[Gem|tier and color of the gem]] it is imbued with. Note that the &amp;quot;color&amp;quot; refers to the type listed in the gem description, which may not match the graphic.'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''These are the specific effects granted, by color, with special damagetypes for some unique gems:'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''ALL GEMS'''&amp;lt;br&amp;gt;&lt;br /&gt;
''This weapon only:''&amp;lt;br&amp;gt;&lt;br /&gt;
Base power scales with gem tier (8+12*tier), up to 68.0-88.4 with a tier-5 gem.&amp;lt;br&amp;gt;&lt;br /&gt;
Armor penetration: +(3*tier)&amp;lt;br&amp;gt;&lt;br /&gt;
Physical crit. chance: +(4+2*tier)%&amp;lt;br&amp;gt;&lt;br /&gt;
''When wielded:''&amp;lt;br&amp;gt;&lt;br /&gt;
+(2 * gem tier) Dex, Cun, Mag&amp;lt;br&amp;gt;&lt;br /&gt;
+Grants the &amp;quot;imbue&amp;quot; stats from the gem's description.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''YELLOW'''&amp;lt;br&amp;gt;&lt;br /&gt;
''This weapon only:''&amp;lt;br&amp;gt;&lt;br /&gt;
Damage type: {{Light}}&amp;lt;br&amp;gt;&lt;br /&gt;
Burst (radius 2) on crit: +(12 * gem tier) blinding {{light}}&amp;lt;br&amp;gt;&lt;br /&gt;
''When wielded:''&amp;lt;br&amp;gt;&lt;br /&gt;
Changes damage: +(4 * gem tier)% {{Light}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''GREEN'''&amp;lt;br&amp;gt;&lt;br /&gt;
''This weapon only:''&amp;lt;br&amp;gt;&lt;br /&gt;
Damage type: {{Nature}}&amp;lt;br&amp;gt;&lt;br /&gt;
Burst (radius 2) on crit: +(12 * gem tier) spydric poison&amp;lt;br&amp;gt;&lt;br /&gt;
''When wielded:''&amp;lt;br&amp;gt;&lt;br /&gt;
Changes damage: +(4 * gem tier)% {{nature}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''BLUE'''&amp;lt;br&amp;gt;&lt;br /&gt;
''This weapon only:''&amp;lt;br&amp;gt;&lt;br /&gt;
Damage type: {{Lightning}}&amp;lt;br&amp;gt;&lt;br /&gt;
Burst (radius 2) on crit: +(12 * gem tier) dazing {{lightning}}&amp;lt;br&amp;gt;&lt;br /&gt;
''When wielded:''&amp;lt;br&amp;gt;&lt;br /&gt;
Changes damage: +(4 * gem tier)% {{lightning}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''BLACK'''&amp;lt;br&amp;gt;&lt;br /&gt;
''This weapon only:''&amp;lt;br&amp;gt;&lt;br /&gt;
Damage type: {{Acid}}&amp;lt;br&amp;gt;&lt;br /&gt;
Burst (radius 2) on crit: +(12 * gem tier) disarming {{acid}}&amp;lt;br&amp;gt;&lt;br /&gt;
''When wielded:''&amp;lt;br&amp;gt;&lt;br /&gt;
Changes damage: +(4 * gem tier)% {{acid}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''VIOLET'''&amp;lt;br&amp;gt;&lt;br /&gt;
''This weapon only:''&amp;lt;br&amp;gt;&lt;br /&gt;
Damage type: {{Arcane}}&amp;lt;br&amp;gt;&lt;br /&gt;
Burst (radius 2) on crit: +(12 * gem tier) {{arcane}} silence&amp;lt;br&amp;gt;&lt;br /&gt;
''When wielded:''&amp;lt;br&amp;gt;&lt;br /&gt;
Changes damage: +(4 * gem tier)% {{arcane}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''WHITE'''&amp;lt;br&amp;gt;&lt;br /&gt;
''This weapon only:''&amp;lt;br&amp;gt;&lt;br /&gt;
Damage type: {{Cold}}&amp;lt;br&amp;gt;&lt;br /&gt;
Burst (radius 2) on crit: +(12 * gem tier) ice&amp;lt;br&amp;gt;&lt;br /&gt;
''When wielded:''&amp;lt;br&amp;gt;&lt;br /&gt;
Changes damage: +(4 * gem tier)% {{cold}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''RED'''&amp;lt;br&amp;gt;&lt;br /&gt;
''This weapon only:''&amp;lt;br&amp;gt;&lt;br /&gt;
Damage type: {{Fire}}&amp;lt;br&amp;gt;&lt;br /&gt;
Burst (radius 2) on crit: +(12 * gem tier) flameshock&amp;lt;br&amp;gt;&lt;br /&gt;
''When wielded:''&amp;lt;br&amp;gt;&lt;br /&gt;
Changes damage: +(4 * gem tier)% {{fire}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''ANY OTHER'''&amp;lt;br&amp;gt;&lt;br /&gt;
''This weapon only:''&amp;lt;br&amp;gt;&lt;br /&gt;
Damage type: 25% {{Cold}}, 25% {{Fire}}, 25% {{Lightning}}, 25% {{Arcane}}&amp;lt;br&amp;gt;&lt;br /&gt;
Burst (radius 2) on crit: +(12 * gem tier) ''(needs checking)''&amp;lt;br&amp;gt;&lt;br /&gt;
''When wielded:''&amp;lt;br&amp;gt;&lt;br /&gt;
Changes damage: +(2 * gem tier)% all&amp;lt;br&amp;gt;&lt;br /&gt;
Resistance penetration: +(2 * gem tier)% all &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''[[Goedalath_Rock|Goedalath Rock]]'''&amp;lt;br/&amp;gt;&lt;br /&gt;
''This weapon only:''&amp;lt;br&amp;gt;&lt;br /&gt;
Damage type: Shadowflame&amp;lt;br&amp;gt;&lt;br /&gt;
Burst (radius 2) on crit: 60 ''(needs checking)''&amp;lt;br&amp;gt;&lt;br /&gt;
''When wielded:''&amp;lt;br&amp;gt;&lt;br /&gt;
Changes damage: +15% {{fire}}, +15% {{darkness}}&amp;lt;br&amp;gt;&lt;br /&gt;
Resistance penetration: +10% all &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Other unique [[gems]] have special damage types as well.&lt;/div&gt;</summary>
		<author><name>Phantomfrettchen</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Tirakai%27s_Maul&amp;diff=16722</id>
		<title>Tirakai's Maul</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Tirakai%27s_Maul&amp;diff=16722"/>
				<updated>2020-04-13T16:44:46Z</updated>
		
		<summary type="html">&lt;p&gt;Phantomfrettchen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{artifact&lt;br /&gt;
|name = Tirakai's Maul&lt;br /&gt;
|type = weapon / greatmaul&lt;br /&gt;
|source = {{arc}}&lt;br /&gt;
|rarity = 280&lt;br /&gt;
|level = 1-30&lt;br /&gt;
|cost = 1000&lt;br /&gt;
|tier = 2&lt;br /&gt;
|basepower = 32.0-41.6&lt;br /&gt;
|usestat = 10% Mag, 120% Str&lt;br /&gt;
|damtype = {{Physical}}&lt;br /&gt;
|apr = +6&lt;br /&gt;
|critical = +8.0%&lt;br /&gt;
|abilities = &amp;lt;br&amp;gt;&lt;br /&gt;
* Accuracy bonus: +0.1% dam/acc&lt;br /&gt;
* It can be used to imbue the hammer with a gem of your choice, costing 10 power out of 10&lt;br /&gt;
|description = ''This massive hammer is formed from a thick mass of strange crystalline growths.'' &amp;lt;br&amp;gt; ''In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it.''&lt;br /&gt;
}}&lt;br /&gt;
'''The hammer will gain different proprieties depending on the [[Gem|tier and color of the gem]] it is imbued with. Note that the &amp;quot;color&amp;quot; refers to the type listed in the gem description, which may not match the graphic.'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''These are the specific effects granted, by color, with special damagetypes for some unique gems:'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''ALL GEMS'''&amp;lt;br&amp;gt;&lt;br /&gt;
''This weapon only:''&amp;lt;br&amp;gt;&lt;br /&gt;
Base power scales with gem tier (8+12*tier), up to 68.0-88.4 with a tier-5 gem.&amp;lt;br&amp;gt;&lt;br /&gt;
Armor penetration: +(3*tier)&amp;lt;br&amp;gt;&lt;br /&gt;
Physical crit. chance: +(4+2*tier)%&amp;lt;br&amp;gt;&lt;br /&gt;
''When wielded:''&amp;lt;br&amp;gt;&lt;br /&gt;
+(2 * gem tier) Dex, Cun, Mag&amp;lt;br&amp;gt;&lt;br /&gt;
+Grants the &amp;quot;imbue&amp;quot; stats from the gem's description.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''YELLOW'''&amp;lt;br&amp;gt;&lt;br /&gt;
''This weapon only:''&amp;lt;br&amp;gt;&lt;br /&gt;
Damage type: {{Light}}&amp;lt;br&amp;gt;&lt;br /&gt;
Burst (radius 2) on crit: +(12 * gem tier) blinding {{light}}&amp;lt;br&amp;gt;&lt;br /&gt;
''When wielded:''&amp;lt;br&amp;gt;&lt;br /&gt;
Changes damage: +(4 * gem tier)% {{Light}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''GREEN'''&amp;lt;br&amp;gt;&lt;br /&gt;
''This weapon only:''&amp;lt;br&amp;gt;&lt;br /&gt;
Damage type: {{Nature}}&amp;lt;br&amp;gt;&lt;br /&gt;
Burst (radius 2) on crit: +(12 * gem tier) spydric poison&amp;lt;br&amp;gt;&lt;br /&gt;
''When wielded:''&amp;lt;br&amp;gt;&lt;br /&gt;
Changes damage: +(4 * gem tier)% {{nature}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''BLUE'''&amp;lt;br&amp;gt;&lt;br /&gt;
''This weapon only:''&amp;lt;br&amp;gt;&lt;br /&gt;
Damage type: {{Lightning}}&amp;lt;br&amp;gt;&lt;br /&gt;
Burst (radius 2) on crit: +(12 * gem tier) dazing {{lightning}}&amp;lt;br&amp;gt;&lt;br /&gt;
''When wielded:''&amp;lt;br&amp;gt;&lt;br /&gt;
Changes damage: +(4 * gem tier)% {{lightning}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''BLACK'''&amp;lt;br&amp;gt;&lt;br /&gt;
''This weapon only:''&amp;lt;br&amp;gt;&lt;br /&gt;
Damage type: {{Acid}}&amp;lt;br&amp;gt;&lt;br /&gt;
Burst (radius 2) on crit: +(12 * gem tier) disarming {{acid}}&amp;lt;br&amp;gt;&lt;br /&gt;
''When wielded:''&amp;lt;br&amp;gt;&lt;br /&gt;
Changes damage: +(4 * gem tier)% {{acid}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''VIOLET'''&amp;lt;br&amp;gt;&lt;br /&gt;
''This weapon only:''&amp;lt;br&amp;gt;&lt;br /&gt;
Damage type: {{Arcane}}&amp;lt;br&amp;gt;&lt;br /&gt;
Burst (radius 2) on crit: +(12 * gem tier) {{arcane}} silence&amp;lt;br&amp;gt;&lt;br /&gt;
''When wielded:''&amp;lt;br&amp;gt;&lt;br /&gt;
Changes damage: +(4 * gem tier)% {{arcane}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''WHITE'''&amp;lt;br&amp;gt;&lt;br /&gt;
''This weapon only:''&amp;lt;br&amp;gt;&lt;br /&gt;
Damage type: {{Cold}}&amp;lt;br&amp;gt;&lt;br /&gt;
Burst (radius 2) on crit: +(12 * gem tier) ice&amp;lt;br&amp;gt;&lt;br /&gt;
''When wielded:''&amp;lt;br&amp;gt;&lt;br /&gt;
Changes damage: +(4 * gem tier)% {{cold}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''RED'''&amp;lt;br&amp;gt;&lt;br /&gt;
''This weapon only:''&amp;lt;br&amp;gt;&lt;br /&gt;
Damage type: {{Fire}}&amp;lt;br&amp;gt;&lt;br /&gt;
Burst (radius 2) on crit: +(12 * gem tier) flameshock&amp;lt;br&amp;gt;&lt;br /&gt;
''When wielded:''&amp;lt;br&amp;gt;&lt;br /&gt;
Changes damage: +(4 * gem tier)% {{fire}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''ANY OTHER'''&amp;lt;br&amp;gt;&lt;br /&gt;
''This weapon only:''&amp;lt;br&amp;gt;&lt;br /&gt;
Damage type: 25% {{Cold}}, 25% {{Fire}}, 25% {{Lightning}}, 25% {{Arcane}}&amp;lt;br&amp;gt;&lt;br /&gt;
Burst (radius 2) on crit: +(12 * gem tier) ''(needs checking)''&amp;lt;br&amp;gt;&lt;br /&gt;
''When wielded:''&amp;lt;br&amp;gt;&lt;br /&gt;
Changes damage: +(2 * gem tier)% all&amp;lt;br&amp;gt;&lt;br /&gt;
Resistance penetration: +(2 * gem tier)% all &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''[[Goedalath_Rock|Goedalath Rock]]'''&amp;lt;br/&amp;gt;&lt;br /&gt;
''This weapon only:''&amp;lt;br&amp;gt;&lt;br /&gt;
Damage type: Shadowflame&amp;lt;br&amp;gt;&lt;br /&gt;
Burst (radius 2) on crit: 60 ''(needs checking)''&amp;lt;br&amp;gt;&lt;br /&gt;
''When wielded:''&amp;lt;br&amp;gt;&lt;br /&gt;
Changes damage: +15% {{fire}}, +15% {{darkness}}&amp;lt;br&amp;gt;&lt;br /&gt;
Resistance penetration: +10% all &amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Phantomfrettchen</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Gem&amp;diff=16721</id>
		<title>Gem</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Gem&amp;diff=16721"/>
				<updated>2020-04-13T16:44:07Z</updated>
		
		<summary type="html">&lt;p&gt;Phantomfrettchen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Items]]&lt;br /&gt;
[[Alchemist]]s can convert gems into [[Alchemist#Alchemist_Gems|alchemist gems]] which are used by their [[Explosive_admixtures_(category)|class talents]].&lt;br /&gt;
&lt;br /&gt;
[[Mindslayer]]s can equip gems with Telekinetic Grasp and consume them with Matter Is Energy.&lt;br /&gt;
&lt;br /&gt;
[[Alchemist|Alchemists]] and [[Stone Warden|Stone Wardens]] can use the [[Imbue item (talent)|Imbue Item talent]] to add a gem to a body armour. Alchemists can also use [[Gem_golem_(talent)|Gem Golem]] to equip 2 gems to their golem. Characters from other classes can access Imbue Item by completing an [[Escorts#Alchemist (Arcane)|alchemist escort quest]]. The [[Crafty hands (talent)|Crafty Hands]] prodigy allows gems to be imbued into helms and belts as well. &lt;br /&gt;
&lt;br /&gt;
The jewelers in [[Angolwen]] and the [[Gates of Morning]] can be paid to imbue a single gem into a non-magical ring. The Jeweler in Gates of Morning can also combine add 2 gems to a non-magic amulet, if the character has found a certain artifact and completed the related quest.&lt;br /&gt;
&lt;br /&gt;
[[Tirakai's Maul]] can wear be filled with a gem, the colour determining the damage and some of the stats. &lt;br /&gt;
&lt;br /&gt;
Gems are rated in '''tiers''', and the tier you can use for imbuing or ring creation is dependent on the Imbue Item raw talent level or the ring's tier, respectively.  For Imbue Item, your raw talent level must be at least as high as the gem's tier.&lt;br /&gt;
&lt;br /&gt;
Gems may be found everywhere, and may also be purchased from the gem store in [[Derth]] (near the eastern edge).&lt;br /&gt;
&lt;br /&gt;
Non-magical rings may be found everywhere, and may also be purchased from the jewelry store in [[Angolwen]].&lt;br /&gt;
&lt;br /&gt;
High tier gems and rings are quite rare in Maj'Eyal.  They become less rare in the Far East.&lt;br /&gt;
&lt;br /&gt;
== Gems ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Gem !! Tier !! Power !! Bomb Effect || Color || Damage Type&lt;br /&gt;
|-&lt;br /&gt;
| Agate       || 1    || +1 all stats      || Bomb damage +5% || Black || Acid&lt;br /&gt;
|-&lt;br /&gt;
| Ametrine    || 1    || +2% all damage, +1% critical chance    || additional 1 lite damage || Yellow || Light&lt;br /&gt;
|-&lt;br /&gt;
| Citrine     || 1    || +1 light radius, +2 infravision   || Bomb thrown range +1 || Yellow || Light&lt;br /&gt;
|-&lt;br /&gt;
| Spinel      || 1    || +2 defense and physical, spell and mental saves || Mana regain 10 || Green || Nature&lt;br /&gt;
|-&lt;br /&gt;
| Zircon      || 1    || +1% all resists, +1 armor   || 20% chance to daze for 3 turns || Yellow || Light&lt;br /&gt;
|-&lt;br /&gt;
| Amethyst    || 2    || +4% all damage, +2% critical chance || Additional 25 arcane damage || Violet || Arcane&lt;br /&gt;
|-&lt;br /&gt;
| Aquamarine  || 2    || +2% all resists, +2 armor   || Mana regain 20 || Blue || Lightning&lt;br /&gt;
|-&lt;br /&gt;
| Opal        || 2    || +2 all stats      || Bomb damage +10% || Blue || Lightning&lt;br /&gt;
|-&lt;br /&gt;
| Topaz       || 2    || +4 defense and physical, spell and mental saves || Bomb thrown range +3 || Blue || Lightning&lt;br /&gt;
|-&lt;br /&gt;
| Emerald     || 3    || +3% all resists, +3 armor   || Additional 50 poison damage || Green || Nature&lt;br /&gt;
|-&lt;br /&gt;
| Garnet     || 3    || +6% all damage, +3% critical chance || Heals for 100% of damage done, up to 5% of max life || Red || Fire&lt;br /&gt;
|-&lt;br /&gt;
| Lapis Lazuli || 3    || +6 defense and physical, spell and mental saves || Mana regain 30 || Blue || Lightning&lt;br /&gt;
|-&lt;br /&gt;
| Onyx        || 3    || +3 all stats      || Bomb damage +15% || Black || Acid&lt;br /&gt;
|-&lt;br /&gt;
| Quartz      || 3    || +30% stun resist  || Additional 10 spell knockback damage (3 tiles) || White || Cold&lt;br /&gt;
|-&lt;br /&gt;
| Amber       || 4    || +8% all damage, +4% critical chance || 10% chance to stun for 2 turns || Yellow || Light&lt;br /&gt;
|-&lt;br /&gt;
| Jade        || 4    || +4% all resists, +4 armor   || Additional 0 slow damage || Green || Nature&lt;br /&gt;
|-&lt;br /&gt;
| Ruby        || 4    || +4 all stats      || Bomb damage +20% || Red || Fire&lt;br /&gt;
|-&lt;br /&gt;
| Sapphire    || 4    || +8 defense and physical, spell and mental saves || Additional 30 ice damage || Blue || Lightning&lt;br /&gt;
|-&lt;br /&gt;
| Turquoise   || 4    || +10 see stealth and invisible || Additional 30 acid damage || Green || Nature&lt;br /&gt;
|-&lt;br /&gt;
| Bloodstone  || 5    || +60% stun resist  || Heals for 100% of damage done, up to 10% of max life || Red || Fire&lt;br /&gt;
|-&lt;br /&gt;
| Diamond     || 5    || +5 all stats      || Bomb damage +25% || White || Cold&lt;br /&gt;
|-&lt;br /&gt;
| Fire Opal   || 5    || +10% all damage, +5% critical chance || Additional 40 fire damage || Red || Fire&lt;br /&gt;
|-&lt;br /&gt;
| Moonstone   || 5    || +10 defense and physical, spell and mental saves || 20% chance to stun for 3 turns || White || Cold&lt;br /&gt;
|-&lt;br /&gt;
| Pearl       || 5    || +5% all resist, +5 armor   || additional 1 lite damage || White || Cold&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Artifact Gems ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Gem !! Tier !! When wielded/worn !! When used to imbue an object || When Carried || Color || Damage Type &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Crystal Focus]] &lt;br /&gt;
|| 2&lt;br /&gt;
|| Changes stats: +5 Mag  &amp;lt;br&amp;gt; Changes damage: +20% Arcane / 20% Blight&lt;br /&gt;
|| N/A&lt;br /&gt;
|| It can be used to combine with a weapon (costing 1 power out of 1) &lt;br /&gt;
|| multi-hued&lt;br /&gt;
|| &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Burning Star]] &lt;br /&gt;
|| 3    &lt;br /&gt;
|| N/A&lt;br /&gt;
|| N/A&lt;br /&gt;
|| Light radius: +1 &amp;lt;br&amp;gt; Activates for mapping in radius 20 (uses 30 power, max power 30)&lt;br /&gt;
|| White&lt;br /&gt;
|| &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Prothotipe's  Prismatic Eye]] &lt;br /&gt;
|| 3  &lt;br /&gt;
|| Changes Stats: +5 Con / +5 Mag &amp;lt;br&amp;gt;  Changes damage: +10% {{Lightning}} / 25% {{Fire}} / 10% {{Cold}} &amp;lt;br&amp;gt; Talent mastery: +0.20 Golem / Arane&lt;br /&gt;
|| Changes Stats: +5 Con / +5 Mag &amp;lt;br&amp;gt;  Changes damage: +10% {{Lightning}} / 25% {{Fire}} / 10% {{Cold}} &amp;lt;br&amp;gt; Talent mastery: +0.20 Golem / Arane&lt;br /&gt;
|| &lt;br /&gt;
|| multi-hued&lt;br /&gt;
|| dazing {{Lightning}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Petrified Wood]] &lt;br /&gt;
|| 4    &lt;br /&gt;
|| Changes Stats: +25 Con &amp;lt;br&amp;gt;  Changes resistances: +10% {{Cold}} / 25% {{Nature}} / 10% {{Darkness}} &amp;lt;br&amp;gt; reduces incoming crit damage: 23.00%&lt;br /&gt;
|| Changes Stats: +25 Con &amp;lt;br&amp;gt;  Changes resistances: +10% {{Cold}} / 25% {{Nature}} / 10% {{Darkness}} &amp;lt;br&amp;gt; reduces incoming crit damage: 23.00%&lt;br /&gt;
|| &lt;br /&gt;
|| Red&lt;br /&gt;
|| {{Fire}} flameshock&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Windborn Azurite]] &lt;br /&gt;
|| 4    &lt;br /&gt;
|| Changes stats: +8 Cun / +8 Dex &amp;lt;br&amp;gt; Changes damage: +20% {{lightning}} &amp;lt;br&amp;gt; Damage affinity(heal): +20% {{lightning}} &amp;lt;br&amp;gt; Movement speed: +20% &amp;lt;br&amp;gt; Chance to avoid any damage: +8%&lt;br /&gt;
|| Changes stats: +8 Cun / +8 Dex &amp;lt;br&amp;gt; Changes damage: +20% {{lightning}} &amp;lt;br&amp;gt; Damage affinity(heal): +20% {{lightning}} &amp;lt;br&amp;gt; Movement speed: +15% &amp;lt;br&amp;gt; Chance to avoid any damage: +8%&lt;br /&gt;
|| &lt;br /&gt;
|| Blue&lt;br /&gt;
|| dazing {{lightning}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Glowing Core]] &lt;br /&gt;
|| 4&lt;br /&gt;
|| Changes resistances: +50% {{fire}}, +50%{{light}} &amp;lt;br&amp;gt; Damage Affinity (Heal): +20% {{fire}}, +20% {{light}} &amp;lt;br&amp;gt; Blind Immunity: +100% &amp;lt;br&amp;gt; See Invisible: +20 &amp;lt;br&amp;gt; Light Radius +4&lt;br /&gt;
|| Changes resistances: +50% {{fire}}, +50%{{light}} &amp;lt;br&amp;gt; Damage Affinity (Heal): +20% {{fire}}, +20% {{light}} &amp;lt;br&amp;gt; Blind Immunity: +100% &amp;lt;br&amp;gt; See Invisible: +20 &amp;lt;br&amp;gt; Light Radius +4&lt;br /&gt;
|| Light Radius +2&lt;br /&gt;
|| yellow&lt;br /&gt;
|| blinding {{light}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Ureslak's Focus]] &lt;br /&gt;
|| 4&lt;br /&gt;
|| Changes stats: +6 Con, +6 Mag &amp;lt;br&amp;gt; +12 phys power, +12 spell &amp;lt;br&amp;gt; powerChanges damage: +18% {{darkness}}, +6% {{physical}}, +6% {{fire}}, +6% {{cold}}, +6% {{lightning}}, +6% {{acid}}  &amp;lt;br&amp;gt; talent on spell: 12% {{t|Necrotic Breath}} level 2&lt;br /&gt;
|| Changes stats: +6 Con, +6 Mag &amp;lt;br&amp;gt; +12 phys power, +12 spell &amp;lt;br&amp;gt;  Changes damage: +18% {{darkness}}, +6% {{physical}}, +6% {{fire}}, +6% {{cold}}, +6% {{lightning}}, +6% {{acid}}  &amp;lt;br&amp;gt; talent on spell: 12% {{t|Necrotic Breath}} level 2&lt;br /&gt;
|| -&lt;br /&gt;
|| multi-hued&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Goedalath Rock]] &lt;br /&gt;
|| 5    &lt;br /&gt;
|| &lt;br /&gt;
|| Physical power: +12 &amp;lt;br&amp;gt; Damage when hit(melee): 34 darkness &amp;lt;br&amp;gt; Changes damage: +9% all &amp;lt;br&amp;gt; Grants telepathy: Demon/Minor, Demon/Major &amp;lt;br&amp;gt; Spellpower: +16 &amp;lt;br&amp;gt; Infravision radius: +3 &amp;lt;br&amp;gt; See invisible: +14 &amp;lt;br&amp;gt; Healmod: +50% &lt;br /&gt;
|| Damage when hit(melee): 34 healing &amp;lt;br&amp;gt; Mental save: -18 &amp;lt;br&amp;gt; Life regen: -2.00 &amp;lt;br&amp;gt; Light radius: -2 &amp;lt;br&amp;gt; Healing mod: -50% &lt;br /&gt;
|| &lt;br /&gt;
|| shadowflame&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Crystal Heart]] &lt;br /&gt;
|| 5  &lt;br /&gt;
|| N/A&lt;br /&gt;
|| N/A &lt;br /&gt;
|| It can be used to combine with a suit of body armor (costing 1 power out of 1)&lt;br /&gt;
|| multi-hued&lt;br /&gt;
|| d &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Atamathon's Ruby Eye]] &lt;br /&gt;
|| 5&lt;br /&gt;
|| Changes damage: +12% {{fire}} &lt;br /&gt;
|| Changes damage: +12% {{fire}}&lt;br /&gt;
|| C &lt;br /&gt;
|| red&lt;br /&gt;
|| {{fire}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Atamathon's Ruby Eye (activated)]] &lt;br /&gt;
|| 5&lt;br /&gt;
|| 100 fire damage when hit &amp;lt;br&amp;gt; +2 light radius &amp;lt;br&amp;gt; +20% {{fire}} damage &amp;lt;br&amp;gt; +50% pin resist &lt;br /&gt;
|| 100 fire damage when hit &amp;lt;br&amp;gt; +2 light radius &amp;lt;br&amp;gt; +20% {{fire}} damage &amp;lt;br&amp;gt; +50% pin resist &lt;br /&gt;
|| C &lt;br /&gt;
|| red&lt;br /&gt;
|| {{fire}} &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Lifebinding Emerald]] &lt;br /&gt;
|| 5    &lt;br /&gt;
|| Changes stats: +15 Con &amp;lt;br&amp;gt; Changes resistances: +10% {{blight}} &amp;lt;br&amp;gt; Damage Affinity (Heal): +15% {{Nature}} &amp;lt;br&amp;gt; Stun/Freeze Immunity: +30% &amp;lt;br&amp;gt; Life Regen: +2.00 &amp;lt;br&amp;gt; Healing mod: +30%&lt;br /&gt;
||  Changes stats: +15 Con &amp;lt;br&amp;gt; Changes resistances: +10% {{blight}} &amp;lt;br&amp;gt; Damage Affinity (Heal): +15% {{Nature}} &amp;lt;br&amp;gt; Stun/Freeze Immunity: +30 &amp;lt;br&amp;gt; Life Regen: +2.00 &amp;lt;br&amp;gt; Healing mod: +30%&lt;br /&gt;
|| &lt;br /&gt;
|| green&lt;br /&gt;
|| spydric {{poison}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Telos's Staff Crystal]] &lt;br /&gt;
|| 5    &lt;br /&gt;
|| Changes stats: +5 Str, +5 Dex, +5 Con, +5 Mag, +5 Wil, +5 Cun &amp;lt;br&amp;gt; Changes resistances: +30% {{Mind}} &amp;lt;br&amp;gt; Cunfusion and Fear Immunity: +30% &amp;lt;br&amp;gt; +2 light radius&lt;br /&gt;
|| Changes stats: +5 Str, +5 Dex, +5 Con, +5 Mag, +5 Wil, +5 Cun &amp;lt;br&amp;gt; Changes resistances: +30% {{Mind}} &amp;lt;br&amp;gt; Cunfusion and Fear Immunity: +30% &amp;lt;br&amp;gt; +2 light radius&lt;br /&gt;
|| +2 light radius, it can be used to combine with a staff creating the [Voice of Telos]&lt;br /&gt;
|| white&lt;br /&gt;
|| draining {{blight}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rings ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Rings are also classed in '''tiers'''.  For ring creation, the [[materials|ring's tier]] must be at least as high as the gem's tier.  (Annoyingly, the game asks you for the ring before asking for the gem.  It's possible to waste a high-tier ring on a low-tier gem without realizing it!  Conversely, if you aren't reading these spoilers, you may have to undergo trial and error to figure out which ring will work with the gem you wanted to use.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Ring       !! Tier&lt;br /&gt;
|-&lt;br /&gt;
| Copper || 1&lt;br /&gt;
|-&lt;br /&gt;
| Steel  || 2&lt;br /&gt;
|-&lt;br /&gt;
| Gold   || 3&lt;br /&gt;
|-&lt;br /&gt;
| Stralite   || 4&lt;br /&gt;
|-&lt;br /&gt;
| Voratun    || 5&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Phantomfrettchen</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Gem&amp;diff=16720</id>
		<title>Gem</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Gem&amp;diff=16720"/>
				<updated>2020-04-13T15:45:16Z</updated>
		
		<summary type="html">&lt;p&gt;Phantomfrettchen: colour 2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Items]]&lt;br /&gt;
[[Alchemist]]s can convert gems into [[Alchemist#Alchemist_Gems|alchemist gems]] which are used by their [[Explosive_admixtures_(category)|class talents]].&lt;br /&gt;
&lt;br /&gt;
[[Mindslayer]]s can equip gems with Telekinetic Grasp and consume them with Matter Is Energy.&lt;br /&gt;
&lt;br /&gt;
[[Alchemist|Alchemists]] and [[Stone Warden|Stone Wardens]] can use the [[Imbue item (talent)|Imbue Item talent]] to add a gem to a body armour. Alchemists can also use [[Gem_golem_(talent)|Gem Golem]] to equip 2 gems to their golem. Characters from other classes can access Imbue Item by completing an [[Escorts#Alchemist (Arcane)|alchemist escort quest]]. The [[Crafty hands (talent)|Crafty Hands]] prodigy allows gems to be imbued into helms and belts as well. &lt;br /&gt;
&lt;br /&gt;
The jewelers in [[Angolwen]] and the [[Gates of Morning]] can be paid to imbue a single gem into a non-magical ring. The Jeweler in Gates of Morning can also combine add 2 gems to a non-magic amulet, if the character has found a certain artifact and completed the related quest.&lt;br /&gt;
&lt;br /&gt;
[Tirakai's Maul] can wear be filled with a gem, the colour determining the damage and some of the stats. &lt;br /&gt;
&lt;br /&gt;
Gems are rated in '''tiers''', and the tier you can use for imbuing or ring creation is dependent on the Imbue Item raw talent level or the ring's tier, respectively.  For Imbue Item, your raw talent level must be at least as high as the gem's tier.&lt;br /&gt;
&lt;br /&gt;
Gems may be found everywhere, and may also be purchased from the gem store in [[Derth]] (near the eastern edge).&lt;br /&gt;
&lt;br /&gt;
Non-magical rings may be found everywhere, and may also be purchased from the jewelry store in [[Angolwen]].&lt;br /&gt;
&lt;br /&gt;
High tier gems and rings are quite rare in Maj'Eyal.  They become less rare in the Far East.&lt;br /&gt;
&lt;br /&gt;
== Gems ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Gem !! Tier !! Power !! Bomb Effect || Color || Damage Type&lt;br /&gt;
|-&lt;br /&gt;
| Agate       || 1    || +1 all stats      || Bomb damage +5% || Black || Acid&lt;br /&gt;
|-&lt;br /&gt;
| Ametrine    || 1    || +2% all damage, +1% critical chance    || additional 1 lite damage || Yellow || Light&lt;br /&gt;
|-&lt;br /&gt;
| Citrine     || 1    || +1 light radius, +2 infravision   || Bomb thrown range +1 || Yellow || Light&lt;br /&gt;
|-&lt;br /&gt;
| Spinel      || 1    || +2 defense and physical, spell and mental saves || Mana regain 10 || Green || Nature&lt;br /&gt;
|-&lt;br /&gt;
| Zircon      || 1    || +1% all resists, +1 armor   || 20% chance to daze for 3 turns || Yellow || Light&lt;br /&gt;
|-&lt;br /&gt;
| Amethyst    || 2    || +4% all damage, +2% critical chance || Additional 25 arcane damage || Violet || Arcane&lt;br /&gt;
|-&lt;br /&gt;
| Aquamarine  || 2    || +2% all resists, +2 armor   || Mana regain 20 || Blue || Lightning&lt;br /&gt;
|-&lt;br /&gt;
| Opal        || 2    || +2 all stats      || Bomb damage +10% || Blue || Lightning&lt;br /&gt;
|-&lt;br /&gt;
| Topaz       || 2    || +4 defense and physical, spell and mental saves || Bomb thrown range +3 || Blue || Lightning&lt;br /&gt;
|-&lt;br /&gt;
| Emerald     || 3    || +3% all resists, +3 armor   || Additional 50 poison damage || Green || Nature&lt;br /&gt;
|-&lt;br /&gt;
| Garnet     || 3    || +6% all damage, +3% critical chance || Heals for 100% of damage done, up to 5% of max life || Red || Fire&lt;br /&gt;
|-&lt;br /&gt;
| Lapis Lazuli || 3    || +6 defense and physical, spell and mental saves || Mana regain 30 || Blue || Lightning&lt;br /&gt;
|-&lt;br /&gt;
| Onyx        || 3    || +3 all stats      || Bomb damage +15% || Black || Acid&lt;br /&gt;
|-&lt;br /&gt;
| Quartz      || 3    || +30% stun resist  || Additional 10 spell knockback damage (3 tiles) || White || Cold&lt;br /&gt;
|-&lt;br /&gt;
| Amber       || 4    || +8% all damage, +4% critical chance || 10% chance to stun for 2 turns || Yellow || Light&lt;br /&gt;
|-&lt;br /&gt;
| Jade        || 4    || +4% all resists, +4 armor   || Additional 0 slow damage || Green || Nature&lt;br /&gt;
|-&lt;br /&gt;
| Ruby        || 4    || +4 all stats      || Bomb damage +20% || Red || Fire&lt;br /&gt;
|-&lt;br /&gt;
| Sapphire    || 4    || +8 defense and physical, spell and mental saves || Additional 30 ice damage || Blue || Lightning&lt;br /&gt;
|-&lt;br /&gt;
| Turquoise   || 4    || +10 see stealth and invisible || Additional 30 acid damage || Green || Nature&lt;br /&gt;
|-&lt;br /&gt;
| Bloodstone  || 5    || +60% stun resist  || Heals for 100% of damage done, up to 10% of max life || Red || Fire&lt;br /&gt;
|-&lt;br /&gt;
| Diamond     || 5    || +5 all stats      || Bomb damage +25% || White || Cold&lt;br /&gt;
|-&lt;br /&gt;
| Fire Opal   || 5    || +10% all damage, +5% critical chance || Additional 40 fire damage || Red || Fire&lt;br /&gt;
|-&lt;br /&gt;
| Moonstone   || 5    || +10 defense and physical, spell and mental saves || 20% chance to stun for 3 turns || White || Cold&lt;br /&gt;
|-&lt;br /&gt;
| Pearl       || 5    || +5% all resist, +5 armor   || additional 1 lite damage || White || Cold&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Artifact Gems ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Gem !! Tier !! When wielded/worn !! When used to imbue an object || When Carried || Color || Damage Type &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Crystal Focus]] &lt;br /&gt;
|| 2&lt;br /&gt;
|| Changes stats: +5 Mag  &amp;lt;br&amp;gt; Changes damage: +20% Arcane / 20% Blight&lt;br /&gt;
|| N/A&lt;br /&gt;
|| It can be used to combine with a weapon (costing 1 power out of 1) &lt;br /&gt;
|| multi-hued&lt;br /&gt;
|| &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Burning Star]] &lt;br /&gt;
|| 3    &lt;br /&gt;
|| N/A&lt;br /&gt;
|| N/A&lt;br /&gt;
|| Light radius: +1 &amp;lt;br&amp;gt; Activates for mapping in radius 20 (uses 30 power, max power 30)&lt;br /&gt;
|| White&lt;br /&gt;
|| &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Prothotipe's  Prismatic Eye]] &lt;br /&gt;
|| 3  &lt;br /&gt;
|| Changes Stats: +5 Con / +5 Mag &amp;lt;br&amp;gt;  Changes damage: +10% {{Lightning}} / 25% {{Fire}} / 10% {{Cold}} &amp;lt;br&amp;gt; Talent mastery: +0.20 Golem / Arane&lt;br /&gt;
|| Changes Stats: +5 Con / +5 Mag &amp;lt;br&amp;gt;  Changes damage: +10% {{Lightning}} / 25% {{Fire}} / 10% {{Cold}} &amp;lt;br&amp;gt; Talent mastery: +0.20 Golem / Arane&lt;br /&gt;
|| &lt;br /&gt;
|| multi-hued&lt;br /&gt;
|| dazing {{Lightning}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Petrified Wood]] &lt;br /&gt;
|| 4    &lt;br /&gt;
|| Changes Stats: +25 Con &amp;lt;br&amp;gt;  Changes resistances: +10% {{Cold}} / 25% {{Nature}} / 10% {{Darkness}} &amp;lt;br&amp;gt; reduces incoming crit damage: 23.00%&lt;br /&gt;
|| Changes Stats: +25 Con &amp;lt;br&amp;gt;  Changes resistances: +10% {{Cold}} / 25% {{Nature}} / 10% {{Darkness}} &amp;lt;br&amp;gt; reduces incoming crit damage: 23.00%&lt;br /&gt;
|| &lt;br /&gt;
|| Red&lt;br /&gt;
|| {{Fire}} flameshock&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Windborn Azurite]] &lt;br /&gt;
|| 4    &lt;br /&gt;
|| Changes stats: +8 Cun / +8 Dex &amp;lt;br&amp;gt; Changes damage: +20% {{lightning}} &amp;lt;br&amp;gt; Damage affinity(heal): +20% {{lightning}} &amp;lt;br&amp;gt; Movement speed: +20% &amp;lt;br&amp;gt; Chance to avoid any damage: +8%&lt;br /&gt;
|| Changes stats: +8 Cun / +8 Dex &amp;lt;br&amp;gt; Changes damage: +20% {{lightning}} &amp;lt;br&amp;gt; Damage affinity(heal): +20% {{lightning}} &amp;lt;br&amp;gt; Movement speed: +15% &amp;lt;br&amp;gt; Chance to avoid any damage: +8%&lt;br /&gt;
|| &lt;br /&gt;
|| Blue&lt;br /&gt;
|| dazing {{lightning}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Glowing Core]] &lt;br /&gt;
|| 4&lt;br /&gt;
|| Changes resistances: +50% {{fire}}, +50%{{light}} &amp;lt;br&amp;gt; Damage Affinity (Heal): +20% {{fire}}, +20% {{light}} &amp;lt;br&amp;gt; Blind Immunity: +100% &amp;lt;br&amp;gt; See Invisible: +20 &amp;lt;br&amp;gt; Light Radius +4&lt;br /&gt;
|| Changes resistances: +50% {{fire}}, +50%{{light}} &amp;lt;br&amp;gt; Damage Affinity (Heal): +20% {{fire}}, +20% {{light}} &amp;lt;br&amp;gt; Blind Immunity: +100% &amp;lt;br&amp;gt; See Invisible: +20 &amp;lt;br&amp;gt; Light Radius +4&lt;br /&gt;
|| Light Radius +2&lt;br /&gt;
|| yellow&lt;br /&gt;
|| blinding {{light}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Ureslak's Focus]] &lt;br /&gt;
|| 4&lt;br /&gt;
|| Changes stats: +6 Con, +6 Mag &amp;lt;br&amp;gt; +12 phys power, +12 spell &amp;lt;br&amp;gt; powerChanges damage: +18% {{darkness}}, +6% {{physical}}, +6% {{fire}}, +6% {{cold}}, +6% {{lightning}}, +6% {{acid}}  &amp;lt;br&amp;gt; talent on spell: 12% {{t|Necrotic Breath}} level 2&lt;br /&gt;
|| Changes stats: +6 Con, +6 Mag &amp;lt;br&amp;gt; +12 phys power, +12 spell &amp;lt;br&amp;gt;  Changes damage: +18% {{darkness}}, +6% {{physical}}, +6% {{fire}}, +6% {{cold}}, +6% {{lightning}}, +6% {{acid}}  &amp;lt;br&amp;gt; talent on spell: 12% {{t|Necrotic Breath}} level 2&lt;br /&gt;
|| -&lt;br /&gt;
|| multi-hued&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Goedalath Rock]] &lt;br /&gt;
|| 5    &lt;br /&gt;
|| &lt;br /&gt;
|| Physical power: +12 &amp;lt;br&amp;gt; Damage when hit(melee): 34 darkness &amp;lt;br&amp;gt; Changes damage: +9% all &amp;lt;br&amp;gt; Grants telepathy: Demon/Minor, Demon/Major &amp;lt;br&amp;gt; Spellpower: +16 &amp;lt;br&amp;gt; Infravision radius: +3 &amp;lt;br&amp;gt; See invisible: +14 &amp;lt;br&amp;gt; Healmod: +50% &lt;br /&gt;
|| Damage when hit(melee): 34 healing &amp;lt;br&amp;gt; Mental save: -18 &amp;lt;br&amp;gt; Life regen: -2.00 &amp;lt;br&amp;gt; Light radius: -2 &amp;lt;br&amp;gt; Healing mod: -50% &lt;br /&gt;
|| &lt;br /&gt;
|| shadowflame&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Crystal Heart]] &lt;br /&gt;
|| 5  &lt;br /&gt;
|| N/A&lt;br /&gt;
|| N/A &lt;br /&gt;
|| It can be used to combine with a suit of body armor (costing 1 power out of 1)&lt;br /&gt;
|| multi-hued&lt;br /&gt;
|| d &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Atamathon's Ruby Eye]] &lt;br /&gt;
|| 5&lt;br /&gt;
|| Changes damage: +12% {{fire}} &lt;br /&gt;
|| Changes damage: +12% {{fire}}&lt;br /&gt;
|| C &lt;br /&gt;
|| red&lt;br /&gt;
|| {{fire}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Atamathon's Ruby Eye (activated)]] &lt;br /&gt;
|| 5&lt;br /&gt;
|| 100 fire damage when hit &amp;lt;br&amp;gt; +2 light radius &amp;lt;br&amp;gt; +20% {{fire}} damage &amp;lt;br&amp;gt; +50% pin resist &lt;br /&gt;
|| 100 fire damage when hit &amp;lt;br&amp;gt; +2 light radius &amp;lt;br&amp;gt; +20% {{fire}} damage &amp;lt;br&amp;gt; +50% pin resist &lt;br /&gt;
|| C &lt;br /&gt;
|| red&lt;br /&gt;
|| {{fire}} &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Lifebinding Emerald]] &lt;br /&gt;
|| 5    &lt;br /&gt;
|| Changes stats: +15 Con &amp;lt;br&amp;gt; Changes resistances: +10% {{blight}} &amp;lt;br&amp;gt; Damage Affinity (Heal): +15% {{Nature}} &amp;lt;br&amp;gt; Stun/Freeze Immunity: +30% &amp;lt;br&amp;gt; Life Regen: +2.00 &amp;lt;br&amp;gt; Healing mod: +30%&lt;br /&gt;
||  Changes stats: +15 Con &amp;lt;br&amp;gt; Changes resistances: +10% {{blight}} &amp;lt;br&amp;gt; Damage Affinity (Heal): +15% {{Nature}} &amp;lt;br&amp;gt; Stun/Freeze Immunity: +30 &amp;lt;br&amp;gt; Life Regen: +2.00 &amp;lt;br&amp;gt; Healing mod: +30%&lt;br /&gt;
|| &lt;br /&gt;
|| green&lt;br /&gt;
|| spydric {{poison}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Telos's Staff Crystal]] &lt;br /&gt;
|| 5    &lt;br /&gt;
|| Changes stats: +5 Str, +5 Dex, +5 Con, +5 Mag, +5 Wil, +5 Cun &amp;lt;br&amp;gt; Changes resistances: +30% {{Mind}} &amp;lt;br&amp;gt; Cunfusion and Fear Immunity: +30% &amp;lt;br&amp;gt; +2 light radius&lt;br /&gt;
|| Changes stats: +5 Str, +5 Dex, +5 Con, +5 Mag, +5 Wil, +5 Cun &amp;lt;br&amp;gt; Changes resistances: +30% {{Mind}} &amp;lt;br&amp;gt; Cunfusion and Fear Immunity: +30% &amp;lt;br&amp;gt; +2 light radius&lt;br /&gt;
|| +2 light radius, it can be used to combine with a staff creating the [Voice of Telos]&lt;br /&gt;
|| white&lt;br /&gt;
|| draining {{blight}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rings ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Rings are also classed in '''tiers'''.  For ring creation, the [[materials|ring's tier]] must be at least as high as the gem's tier.  (Annoyingly, the game asks you for the ring before asking for the gem.  It's possible to waste a high-tier ring on a low-tier gem without realizing it!  Conversely, if you aren't reading these spoilers, you may have to undergo trial and error to figure out which ring will work with the gem you wanted to use.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Ring       !! Tier&lt;br /&gt;
|-&lt;br /&gt;
| Copper || 1&lt;br /&gt;
|-&lt;br /&gt;
| Steel  || 2&lt;br /&gt;
|-&lt;br /&gt;
| Gold   || 3&lt;br /&gt;
|-&lt;br /&gt;
| Stralite   || 4&lt;br /&gt;
|-&lt;br /&gt;
| Voratun    || 5&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Phantomfrettchen</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Gem&amp;diff=16719</id>
		<title>Gem</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Gem&amp;diff=16719"/>
				<updated>2020-04-13T15:41:30Z</updated>
		
		<summary type="html">&lt;p&gt;Phantomfrettchen: /* Artifact Gems */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Items]]&lt;br /&gt;
[[Alchemist]]s can convert gems into [[Alchemist#Alchemist_Gems|alchemist gems]] which are used by their [[Explosive_admixtures_(category)|class talents]].&lt;br /&gt;
&lt;br /&gt;
[[Mindslayer]]s can equip gems with Telekinetic Grasp and consume them with Matter Is Energy.&lt;br /&gt;
&lt;br /&gt;
[[Alchemist|Alchemists]] and [[Stone Warden|Stone Wardens]] can use the [[Imbue item (talent)|Imbue Item talent]] to add a gem to a body armour. Alchemists can also use [[Gem_golem_(talent)|Gem Golem]] to equip 2 gems to their golem. Characters from other classes can access Imbue Item by completing an [[Escorts#Alchemist (Arcane)|alchemist escort quest]]. The [[Crafty hands (talent)|Crafty Hands]] prodigy allows gems to be imbued into helms and belts as well. &lt;br /&gt;
&lt;br /&gt;
The jewelers in [[Angolwen]] and the [[Gates of Morning]] can be paid to imbue a single gem into a non-magical ring. The Jeweler in Gates of Morning can also combine add 2 gems to a non-magic amulet, if the character has found a certain artifact and completed the related quest.&lt;br /&gt;
&lt;br /&gt;
Gems are rated in '''tiers''', and the tier you can use for imbuing or ring creation is dependent on the Imbue Item raw talent level or the ring's tier, respectively.  For Imbue Item, your raw talent level must be at least as high as the gem's tier.&lt;br /&gt;
&lt;br /&gt;
Gems may be found everywhere, and may also be purchased from the gem store in [[Derth]] (near the eastern edge).&lt;br /&gt;
&lt;br /&gt;
Non-magical rings may be found everywhere, and may also be purchased from the jewelry store in [[Angolwen]].&lt;br /&gt;
&lt;br /&gt;
High tier gems and rings are quite rare in Maj'Eyal.  They become less rare in the Far East.&lt;br /&gt;
&lt;br /&gt;
== Gems ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Gem !! Tier !! Power !! Bomb Effect || Color || Damage Type&lt;br /&gt;
|-&lt;br /&gt;
| Agate       || 1    || +1 all stats      || Bomb damage +5% || Black || Acid&lt;br /&gt;
|-&lt;br /&gt;
| Ametrine    || 1    || +2% all damage, +1% critical chance    || additional 1 lite damage || Yellow || Light&lt;br /&gt;
|-&lt;br /&gt;
| Citrine     || 1    || +1 light radius, +2 infravision   || Bomb thrown range +1 || Yellow || Light&lt;br /&gt;
|-&lt;br /&gt;
| Spinel      || 1    || +2 defense and physical, spell and mental saves || Mana regain 10 || Green || Nature&lt;br /&gt;
|-&lt;br /&gt;
| Zircon      || 1    || +1% all resists, +1 armor   || 20% chance to daze for 3 turns || Yellow || Light&lt;br /&gt;
|-&lt;br /&gt;
| Amethyst    || 2    || +4% all damage, +2% critical chance || Additional 25 arcane damage || Violet || Arcane&lt;br /&gt;
|-&lt;br /&gt;
| Aquamarine  || 2    || +2% all resists, +2 armor   || Mana regain 20 || Blue || Lightning&lt;br /&gt;
|-&lt;br /&gt;
| Opal        || 2    || +2 all stats      || Bomb damage +10% || Blue || Lightning&lt;br /&gt;
|-&lt;br /&gt;
| Topaz       || 2    || +4 defense and physical, spell and mental saves || Bomb thrown range +3 || Blue || Lightning&lt;br /&gt;
|-&lt;br /&gt;
| Emerald     || 3    || +3% all resists, +3 armor   || Additional 50 poison damage || Green || Nature&lt;br /&gt;
|-&lt;br /&gt;
| Garnet     || 3    || +6% all damage, +3% critical chance || Heals for 100% of damage done, up to 5% of max life || Red || Fire&lt;br /&gt;
|-&lt;br /&gt;
| Lapis Lazuli || 3    || +6 defense and physical, spell and mental saves || Mana regain 30 || Blue || Lightning&lt;br /&gt;
|-&lt;br /&gt;
| Onyx        || 3    || +3 all stats      || Bomb damage +15% || Black || Acid&lt;br /&gt;
|-&lt;br /&gt;
| Quartz      || 3    || +30% stun resist  || Additional 10 spell knockback damage (3 tiles) || White || Cold&lt;br /&gt;
|-&lt;br /&gt;
| Amber       || 4    || +8% all damage, +4% critical chance || 10% chance to stun for 2 turns || Yellow || Light&lt;br /&gt;
|-&lt;br /&gt;
| Jade        || 4    || +4% all resists, +4 armor   || Additional 0 slow damage || Green || Nature&lt;br /&gt;
|-&lt;br /&gt;
| Ruby        || 4    || +4 all stats      || Bomb damage +20% || Red || Fire&lt;br /&gt;
|-&lt;br /&gt;
| Sapphire    || 4    || +8 defense and physical, spell and mental saves || Additional 30 ice damage || Blue || Lightning&lt;br /&gt;
|-&lt;br /&gt;
| Turquoise   || 4    || +10 see stealth and invisible || Additional 30 acid damage || Green || Nature&lt;br /&gt;
|-&lt;br /&gt;
| Bloodstone  || 5    || +60% stun resist  || Heals for 100% of damage done, up to 10% of max life || Red || Fire&lt;br /&gt;
|-&lt;br /&gt;
| Diamond     || 5    || +5 all stats      || Bomb damage +25% || White || Cold&lt;br /&gt;
|-&lt;br /&gt;
| Fire Opal   || 5    || +10% all damage, +5% critical chance || Additional 40 fire damage || Red || Fire&lt;br /&gt;
|-&lt;br /&gt;
| Moonstone   || 5    || +10 defense and physical, spell and mental saves || 20% chance to stun for 3 turns || White || Cold&lt;br /&gt;
|-&lt;br /&gt;
| Pearl       || 5    || +5% all resist, +5 armor   || additional 1 lite damage || White || Cold&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Artifact Gems ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Gem !! Tier !! When wielded/worn !! When used to imbue an object || When Carried || Color || Damage Type &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Crystal Focus]] &lt;br /&gt;
|| 2&lt;br /&gt;
|| Changes stats: +5 Mag  &amp;lt;br&amp;gt; Changes damage: +20% Arcane / 20% Blight&lt;br /&gt;
|| N/A&lt;br /&gt;
|| It can be used to combine with a weapon (costing 1 power out of 1) &lt;br /&gt;
|| multi-hued&lt;br /&gt;
|| &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Burning Star]] &lt;br /&gt;
|| 3    &lt;br /&gt;
|| N/A&lt;br /&gt;
|| N/A&lt;br /&gt;
|| Light radius: +1 &amp;lt;br&amp;gt; Activates for mapping in radius 20 (uses 30 power, max power 30)&lt;br /&gt;
|| White&lt;br /&gt;
|| &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Prothotipe's  Prismatic Eye]] &lt;br /&gt;
|| 3  &lt;br /&gt;
|| Changes Stats: +5 Con / +5 Mag &amp;lt;br&amp;gt;  Changes damage: +10% {{Lightning}} / 25% {{Fire}} / 10% {{Cold}} &amp;lt;br&amp;gt; Talent mastery: +0.20 Golem / Arane&lt;br /&gt;
|| Changes Stats: +5 Con / +5 Mag &amp;lt;br&amp;gt;  Changes damage: +10% {{Lightning}} / 25% {{Fire}} / 10% {{Cold}} &amp;lt;br&amp;gt; Talent mastery: +0.20 Golem / Arane&lt;br /&gt;
|| &lt;br /&gt;
|| multi-hued&lt;br /&gt;
|| dazing {{Lightning}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Petrified Wood]] &lt;br /&gt;
|| 4    &lt;br /&gt;
|| Changes Stats: +25 Con &amp;lt;br&amp;gt;  Changes resistances: +10% {{Cold}} / 25% {{Nature}} / 10% {{Darkness}} &amp;lt;br&amp;gt; reduces incoming crit damage: 23.00%&lt;br /&gt;
|| Changes Stats: +25 Con &amp;lt;br&amp;gt;  Changes resistances: +10% {{Cold}} / 25% {{Nature}} / 10% {{Darkness}} &amp;lt;br&amp;gt; reduces incoming crit damage: 23.00%&lt;br /&gt;
|| &lt;br /&gt;
|| Red&lt;br /&gt;
|| {{Fire}} flameshock&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Windborn Azurite]] &lt;br /&gt;
|| 4    &lt;br /&gt;
|| Changes stats: +8 Cun / +8 Dex &amp;lt;br&amp;gt; Changes damage: +20% {{lightning}} &amp;lt;br&amp;gt; Damage affinity(heal): +20% {{lightning}} &amp;lt;br&amp;gt; Movement speed: +20% &amp;lt;br&amp;gt; Chance to avoid any damage: +8%&lt;br /&gt;
|| Changes stats: +8 Cun / +8 Dex &amp;lt;br&amp;gt; Changes damage: +20% {{lightning}} &amp;lt;br&amp;gt; Damage affinity(heal): +20% {{lightning}} &amp;lt;br&amp;gt; Movement speed: +15% &amp;lt;br&amp;gt; Chance to avoid any damage: +8%&lt;br /&gt;
|| &lt;br /&gt;
|| Blue&lt;br /&gt;
|| dazing {{lightning}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Glowing Core]] &lt;br /&gt;
|| 4&lt;br /&gt;
|| Changes resistances: +50% {{fire}}, +50%{{light}} &amp;lt;br&amp;gt; Damage Affinity (Heal): +20% {{fire}}, +20% {{light}} &amp;lt;br&amp;gt; Blind Immunity: +100% &amp;lt;br&amp;gt; See Invisible: +20 &amp;lt;br&amp;gt; Light Radius +4&lt;br /&gt;
|| Changes resistances: +50% {{fire}}, +50%{{light}} &amp;lt;br&amp;gt; Damage Affinity (Heal): +20% {{fire}}, +20% {{light}} &amp;lt;br&amp;gt; Blind Immunity: +100% &amp;lt;br&amp;gt; See Invisible: +20 &amp;lt;br&amp;gt; Light Radius +4&lt;br /&gt;
|| Light Radius +2&lt;br /&gt;
|| yellow&lt;br /&gt;
|| blinding {{light}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Ureslak's Focus]] &lt;br /&gt;
|| 4&lt;br /&gt;
|| Changes stats: +6 Con, +6 Mag &amp;lt;br&amp;gt; +12 phys power, +12 spell &amp;lt;br&amp;gt; powerChanges damage: +18% {{darkness}}, +6% {{physical}}, +6% {{fire}}, +6% {{cold}}, +6% {{lightning}}, +6% {{acid}}  &amp;lt;br&amp;gt; talent on spell: 12% {{t|Necrotic Breath}} level 2&lt;br /&gt;
|| Changes stats: +6 Con, +6 Mag &amp;lt;br&amp;gt; +12 phys power, +12 spell &amp;lt;br&amp;gt;  Changes damage: +18% {{darkness}}, +6% {{physical}}, +6% {{fire}}, +6% {{cold}}, +6% {{lightning}}, +6% {{acid}}  &amp;lt;br&amp;gt; talent on spell: 12% {{t|Necrotic Breath}} level 2&lt;br /&gt;
|| -&lt;br /&gt;
|| multi-hued&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Goedalath Rock]] &lt;br /&gt;
|| 5    &lt;br /&gt;
|| &lt;br /&gt;
|| Physical power: +12 &amp;lt;br&amp;gt; Damage when hit(melee): 34 darkness &amp;lt;br&amp;gt; Changes damage: +9% all &amp;lt;br&amp;gt; Grants telepathy: Demon/Minor, Demon/Major &amp;lt;br&amp;gt; Spellpower: +16 &amp;lt;br&amp;gt; Infravision radius: +3 &amp;lt;br&amp;gt; See invisible: +14 &amp;lt;br&amp;gt; Healmod: +50% &lt;br /&gt;
|| Damage when hit(melee): 34 healing &amp;lt;br&amp;gt; Mental save: -18 &amp;lt;br&amp;gt; Life regen: -2.00 &amp;lt;br&amp;gt; Light radius: -2 &amp;lt;br&amp;gt; Healing mod: -50% &lt;br /&gt;
|| &lt;br /&gt;
|| shadowflame&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Crystal Heart]] &lt;br /&gt;
|| 5  &lt;br /&gt;
|| N/A&lt;br /&gt;
|| N/A &lt;br /&gt;
|| It can be used to combine with a suit of body armor (costing 1 power out of 1)&lt;br /&gt;
|| multi-hued&lt;br /&gt;
|| d &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Atamathon's Ruby Eye]] &lt;br /&gt;
|| 5&lt;br /&gt;
|| Changes damage: +12% {{fire}} &lt;br /&gt;
|| Changes damage: +12% {{fire}}&lt;br /&gt;
|| C &lt;br /&gt;
|| red&lt;br /&gt;
|| {{fire}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Atamathon's Ruby Eye (activated)]] &lt;br /&gt;
|| 5&lt;br /&gt;
|| 100 fire damage when hit &amp;lt;br&amp;gt; +2 light radius &amp;lt;br&amp;gt; +20% {{fire}} damage &amp;lt;br&amp;gt; +50% pin resist &lt;br /&gt;
|| 100 fire damage when hit &amp;lt;br&amp;gt; +2 light radius &amp;lt;br&amp;gt; +20% {{fire}} damage &amp;lt;br&amp;gt; +50% pin resist &lt;br /&gt;
|| C &lt;br /&gt;
|| red&lt;br /&gt;
|| {{fire}} &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Lifebinding Emerald]] &lt;br /&gt;
|| 5    &lt;br /&gt;
|| Changes stats: +15 Con &amp;lt;br&amp;gt; Changes resistances: +10% {{blight}} &amp;lt;br&amp;gt; Damage Affinity (Heal): +15% {{Nature}} &amp;lt;br&amp;gt; Stun/Freeze Immunity: +30% &amp;lt;br&amp;gt; Life Regen: +2.00 &amp;lt;br&amp;gt; Healing mod: +30%&lt;br /&gt;
||  Changes stats: +15 Con &amp;lt;br&amp;gt; Changes resistances: +10% {{blight}} &amp;lt;br&amp;gt; Damage Affinity (Heal): +15% {{Nature}} &amp;lt;br&amp;gt; Stun/Freeze Immunity: +30 &amp;lt;br&amp;gt; Life Regen: +2.00 &amp;lt;br&amp;gt; Healing mod: +30%&lt;br /&gt;
|| &lt;br /&gt;
|| green&lt;br /&gt;
|| spydric {{poison}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Telos's Staff Crystal]] &lt;br /&gt;
|| 5    &lt;br /&gt;
|| Changes stats: +5 Str, +5 Dex, +5 Con, +5 Mag, +5 Wil, +5 Cun &amp;lt;br&amp;gt; Changes resistances: +30% {{Mind}} &amp;lt;br&amp;gt; Cunfusion and Fear Immunity: +30% &amp;lt;br&amp;gt; +2 light radius&lt;br /&gt;
|| Changes stats: +5 Str, +5 Dex, +5 Con, +5 Mag, +5 Wil, +5 Cun &amp;lt;br&amp;gt; Changes resistances: +30% {{Mind}} &amp;lt;br&amp;gt; Cunfusion and Fear Immunity: +30% &amp;lt;br&amp;gt; +2 light radius&lt;br /&gt;
|| +2 light radius, it can be used to combine with a staff creating the [Voice of Telos]&lt;br /&gt;
|| white&lt;br /&gt;
|| draining {{blight}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rings ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Rings are also classed in '''tiers'''.  For ring creation, the [[materials|ring's tier]] must be at least as high as the gem's tier.  (Annoyingly, the game asks you for the ring before asking for the gem.  It's possible to waste a high-tier ring on a low-tier gem without realizing it!  Conversely, if you aren't reading these spoilers, you may have to undergo trial and error to figure out which ring will work with the gem you wanted to use.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Ring       !! Tier&lt;br /&gt;
|-&lt;br /&gt;
| Copper || 1&lt;br /&gt;
|-&lt;br /&gt;
| Steel  || 2&lt;br /&gt;
|-&lt;br /&gt;
| Gold   || 3&lt;br /&gt;
|-&lt;br /&gt;
| Stralite   || 4&lt;br /&gt;
|-&lt;br /&gt;
| Voratun    || 5&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Phantomfrettchen</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Gem&amp;diff=16718</id>
		<title>Gem</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Gem&amp;diff=16718"/>
				<updated>2020-04-13T15:39:48Z</updated>
		
		<summary type="html">&lt;p&gt;Phantomfrettchen: colours&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Items]]&lt;br /&gt;
[[Alchemist]]s can convert gems into [[Alchemist#Alchemist_Gems|alchemist gems]] which are used by their [[Explosive_admixtures_(category)|class talents]].&lt;br /&gt;
&lt;br /&gt;
[[Mindslayer]]s can equip gems with Telekinetic Grasp and consume them with Matter Is Energy.&lt;br /&gt;
&lt;br /&gt;
[[Alchemist|Alchemists]] and [[Stone Warden|Stone Wardens]] can use the [[Imbue item (talent)|Imbue Item talent]] to add a gem to a body armour. Alchemists can also use [[Gem_golem_(talent)|Gem Golem]] to equip 2 gems to their golem. Characters from other classes can access Imbue Item by completing an [[Escorts#Alchemist (Arcane)|alchemist escort quest]]. The [[Crafty hands (talent)|Crafty Hands]] prodigy allows gems to be imbued into helms and belts as well. &lt;br /&gt;
&lt;br /&gt;
The jewelers in [[Angolwen]] and the [[Gates of Morning]] can be paid to imbue a single gem into a non-magical ring. The Jeweler in Gates of Morning can also combine add 2 gems to a non-magic amulet, if the character has found a certain artifact and completed the related quest.&lt;br /&gt;
&lt;br /&gt;
Gems are rated in '''tiers''', and the tier you can use for imbuing or ring creation is dependent on the Imbue Item raw talent level or the ring's tier, respectively.  For Imbue Item, your raw talent level must be at least as high as the gem's tier.&lt;br /&gt;
&lt;br /&gt;
Gems may be found everywhere, and may also be purchased from the gem store in [[Derth]] (near the eastern edge).&lt;br /&gt;
&lt;br /&gt;
Non-magical rings may be found everywhere, and may also be purchased from the jewelry store in [[Angolwen]].&lt;br /&gt;
&lt;br /&gt;
High tier gems and rings are quite rare in Maj'Eyal.  They become less rare in the Far East.&lt;br /&gt;
&lt;br /&gt;
== Gems ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Gem !! Tier !! Power !! Bomb Effect || Color || Damage Type&lt;br /&gt;
|-&lt;br /&gt;
| Agate       || 1    || +1 all stats      || Bomb damage +5% || Black || Acid&lt;br /&gt;
|-&lt;br /&gt;
| Ametrine    || 1    || +2% all damage, +1% critical chance    || additional 1 lite damage || Yellow || Light&lt;br /&gt;
|-&lt;br /&gt;
| Citrine     || 1    || +1 light radius, +2 infravision   || Bomb thrown range +1 || Yellow || Light&lt;br /&gt;
|-&lt;br /&gt;
| Spinel      || 1    || +2 defense and physical, spell and mental saves || Mana regain 10 || Green || Nature&lt;br /&gt;
|-&lt;br /&gt;
| Zircon      || 1    || +1% all resists, +1 armor   || 20% chance to daze for 3 turns || Yellow || Light&lt;br /&gt;
|-&lt;br /&gt;
| Amethyst    || 2    || +4% all damage, +2% critical chance || Additional 25 arcane damage || Violet || Arcane&lt;br /&gt;
|-&lt;br /&gt;
| Aquamarine  || 2    || +2% all resists, +2 armor   || Mana regain 20 || Blue || Lightning&lt;br /&gt;
|-&lt;br /&gt;
| Opal        || 2    || +2 all stats      || Bomb damage +10% || Blue || Lightning&lt;br /&gt;
|-&lt;br /&gt;
| Topaz       || 2    || +4 defense and physical, spell and mental saves || Bomb thrown range +3 || Blue || Lightning&lt;br /&gt;
|-&lt;br /&gt;
| Emerald     || 3    || +3% all resists, +3 armor   || Additional 50 poison damage || Green || Nature&lt;br /&gt;
|-&lt;br /&gt;
| Garnet     || 3    || +6% all damage, +3% critical chance || Heals for 100% of damage done, up to 5% of max life || Red || Fire&lt;br /&gt;
|-&lt;br /&gt;
| Lapis Lazuli || 3    || +6 defense and physical, spell and mental saves || Mana regain 30 || Blue || Lightning&lt;br /&gt;
|-&lt;br /&gt;
| Onyx        || 3    || +3 all stats      || Bomb damage +15% || Black || Acid&lt;br /&gt;
|-&lt;br /&gt;
| Quartz      || 3    || +30% stun resist  || Additional 10 spell knockback damage (3 tiles) || White || Cold&lt;br /&gt;
|-&lt;br /&gt;
| Amber       || 4    || +8% all damage, +4% critical chance || 10% chance to stun for 2 turns || Yellow || Light&lt;br /&gt;
|-&lt;br /&gt;
| Jade        || 4    || +4% all resists, +4 armor   || Additional 0 slow damage || Green || Nature&lt;br /&gt;
|-&lt;br /&gt;
| Ruby        || 4    || +4 all stats      || Bomb damage +20% || Red || Fire&lt;br /&gt;
|-&lt;br /&gt;
| Sapphire    || 4    || +8 defense and physical, spell and mental saves || Additional 30 ice damage || Blue || Lightning&lt;br /&gt;
|-&lt;br /&gt;
| Turquoise   || 4    || +10 see stealth and invisible || Additional 30 acid damage || Green || Nature&lt;br /&gt;
|-&lt;br /&gt;
| Bloodstone  || 5    || +60% stun resist  || Heals for 100% of damage done, up to 10% of max life || Red || Fire&lt;br /&gt;
|-&lt;br /&gt;
| Diamond     || 5    || +5 all stats      || Bomb damage +25% || White || Cold&lt;br /&gt;
|-&lt;br /&gt;
| Fire Opal   || 5    || +10% all damage, +5% critical chance || Additional 40 fire damage || Red || Fire&lt;br /&gt;
|-&lt;br /&gt;
| Moonstone   || 5    || +10 defense and physical, spell and mental saves || 20% chance to stun for 3 turns || White || Cold&lt;br /&gt;
|-&lt;br /&gt;
| Pearl       || 5    || +5% all resist, +5 armor   || additional 1 lite damage || White || Cold&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Artifact Gems ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Gem !! Tier !! When wielded/worn !! When used to imbue an object || When Carried || Color || Damage Type &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Crystal Focus]] &lt;br /&gt;
|| 2&lt;br /&gt;
|| Changes stats: +5 Mag  &amp;lt;br&amp;gt; Changes damage: +20% Arcane / 20% Blight&lt;br /&gt;
|| N/A&lt;br /&gt;
|| It can be used to combine with a weapon (costing 1 power out of 1) &lt;br /&gt;
|| multi-hued&lt;br /&gt;
|| &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Burning Star]] &lt;br /&gt;
|| 3    &lt;br /&gt;
|| N/A&lt;br /&gt;
|| N/A&lt;br /&gt;
|| Light radius: +1 &amp;lt;br&amp;gt; Activates for mapping in radius 20 (uses 30 power, max power 30)&lt;br /&gt;
|| White&lt;br /&gt;
|| &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Prothotipe's  Prismatic Eye]] &lt;br /&gt;
|| 3  &lt;br /&gt;
|| Changes Stats: +5 Con / +5 Mag &amp;lt;br&amp;gt;  Changes damage: +10% {{Lightning}} / 25% {{Fire}} / 10% {{Cold}} &amp;lt;br&amp;gt; Talent mastery: +0.20 Golem / Arane&lt;br /&gt;
|| Changes Stats: +5 Con / +5 Mag &amp;lt;br&amp;gt;  Changes damage: +10% {{Lightning}} / 25% {{Fire}} / 10% {{Cold}} &amp;lt;br&amp;gt; Talent mastery: +0.20 Golem / Arane&lt;br /&gt;
|| &lt;br /&gt;
|| multi-hued&lt;br /&gt;
|| dazing{{Lightning}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Petrified Wood]] &lt;br /&gt;
|| 4    &lt;br /&gt;
|| Changes Stats: +25 Con &amp;lt;br&amp;gt;  Changes resistances: +10% {{Cold}} / 25% {{Nature}} / 10% {{Darkness}} &amp;lt;br&amp;gt; reduces incoming crit damage: 23.00%&lt;br /&gt;
|| Changes Stats: +25 Con &amp;lt;br&amp;gt;  Changes resistances: +10% {{Cold}} / 25% {{Nature}} / 10% {{Darkness}} &amp;lt;br&amp;gt; reduces incoming crit damage: 23.00%&lt;br /&gt;
|| &lt;br /&gt;
|| Red&lt;br /&gt;
|| {{Fire}} flameshock&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Windborn Azurite]] &lt;br /&gt;
|| 4    &lt;br /&gt;
|| Changes stats: +8 Cun / +8 Dex &amp;lt;br&amp;gt; Changes damage: +20% {{lightning}} &amp;lt;br&amp;gt; Damage affinity(heal): +20% {{lightning}} &amp;lt;br&amp;gt; Movement speed: +20% &amp;lt;br&amp;gt; Chance to avoid any damage: +8%&lt;br /&gt;
|| Changes stats: +8 Cun / +8 Dex &amp;lt;br&amp;gt; Changes damage: +20% {{lightning}} &amp;lt;br&amp;gt; Damage affinity(heal): +20% {{lightning}} &amp;lt;br&amp;gt; Movement speed: +15% &amp;lt;br&amp;gt; Chance to avoid any damage: +8%&lt;br /&gt;
|| &lt;br /&gt;
|| Blue&lt;br /&gt;
|| dazing {{lightning}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Glowing Core]] &lt;br /&gt;
|| 4&lt;br /&gt;
|| Changes resistances: +50% {{fire}}, +50%{{light}} &amp;lt;br&amp;gt; Damage Affinity (Heal): +20% {{fire}}, +20% {{light}} &amp;lt;br&amp;gt; Blind Immunity: +100% &amp;lt;br&amp;gt; See Invisible: +20 &amp;lt;br&amp;gt; Light Radius +4&lt;br /&gt;
|| Changes resistances: +50% {{fire}}, +50%{{light}} &amp;lt;br&amp;gt; Damage Affinity (Heal): +20% {{fire}}, +20% {{light}} &amp;lt;br&amp;gt; Blind Immunity: +100% &amp;lt;br&amp;gt; See Invisible: +20 &amp;lt;br&amp;gt; Light Radius +4&lt;br /&gt;
|| Light Radius +2&lt;br /&gt;
|| yellow&lt;br /&gt;
|| blinding {{light}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Ureslak's Focus]] &lt;br /&gt;
|| 4&lt;br /&gt;
|| Changes stats: +6 Con, +6 Mag &amp;lt;br&amp;gt; +12 phys power, +12 spell &amp;lt;br&amp;gt; powerChanges damage: +18% {{darkness}}, +6% {{physical}}, +6% {{fire}}, +6% {{cold}}, +6% {{lightning}}, +6% {{acid}}  &amp;lt;br&amp;gt; talent on spell: 12% {{t|Necrotic Breath}} level 2&lt;br /&gt;
|| Changes stats: +6 Con, +6 Mag &amp;lt;br&amp;gt; +12 phys power, +12 spell &amp;lt;br&amp;gt;  Changes damage: +18% {{darkness}}, +6% {{physical}}, +6% {{fire}}, +6% {{cold}}, +6% {{lightning}}, +6% {{acid}}  &amp;lt;br&amp;gt; talent on spell: 12% {{t|Necrotic Breath}} level 2&lt;br /&gt;
|| -&lt;br /&gt;
|| multi-hued&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Goedalath Rock]] &lt;br /&gt;
|| 5    &lt;br /&gt;
|| &lt;br /&gt;
|| Physical power: +12 &amp;lt;br&amp;gt; Damage when hit(melee): 34 darkness &amp;lt;br&amp;gt; Changes damage: +9% all &amp;lt;br&amp;gt; Grants telepathy: Demon/Minor, Demon/Major &amp;lt;br&amp;gt; Spellpower: +16 &amp;lt;br&amp;gt; Infravision radius: +3 &amp;lt;br&amp;gt; See invisible: +14 &amp;lt;br&amp;gt; Healmod: +50% &lt;br /&gt;
|| Damage when hit(melee): 34 healing &amp;lt;br&amp;gt; Mental save: -18 &amp;lt;br&amp;gt; Life regen: -2.00 &amp;lt;br&amp;gt; Light radius: -2 &amp;lt;br&amp;gt; Healing mod: -50% &lt;br /&gt;
|| &lt;br /&gt;
|| shadowflame&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Crystal Heart]] &lt;br /&gt;
|| 5  &lt;br /&gt;
|| N/A&lt;br /&gt;
|| N/A &lt;br /&gt;
|| It can be used to combine with a suit of body armor (costing 1 power out of 1)&lt;br /&gt;
|| multi-hued&lt;br /&gt;
|| d &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Atamathon's Ruby Eye]] &lt;br /&gt;
|| 5&lt;br /&gt;
|| Changes damage: +12% {{fire}} &lt;br /&gt;
|| Changes damage: +12% {{fire}}&lt;br /&gt;
|| C &lt;br /&gt;
|| red&lt;br /&gt;
|| {{fire}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Atamathon's Ruby Eye (activated)]] &lt;br /&gt;
|| 5&lt;br /&gt;
|| 100 fire damage when hit &amp;lt;br&amp;gt; +2 light radius &amp;lt;br&amp;gt; +20% {{fire}} damage &amp;lt;br&amp;gt; +50% pin resist &lt;br /&gt;
|| 100 fire damage when hit &amp;lt;br&amp;gt; +2 light radius &amp;lt;br&amp;gt; +20% {{fire}} damage &amp;lt;br&amp;gt; +50% pin resist &lt;br /&gt;
|| C &lt;br /&gt;
|| red&lt;br /&gt;
|| {{fire}} &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Lifebinding Emerald]] &lt;br /&gt;
|| 5    &lt;br /&gt;
|| Changes stats: +15 Con &amp;lt;br&amp;gt; Changes resistances: +10% blight &amp;lt;br&amp;gt; Damage Affinity (Heal): +15% Nature &amp;lt;br&amp;gt; Stun/Freeze Immunity: +30% &amp;lt;br&amp;gt; Life Regen: +2.00 &amp;lt;br&amp;gt; Healing mod: +30%&lt;br /&gt;
||  Changes stats: +15 Con &amp;lt;br&amp;gt; Changes resistances: +10% blight &amp;lt;br&amp;gt; Damage Affinity (Heal): +15% Nature &amp;lt;br&amp;gt; Stun/Freeze Immunity: +30 &amp;lt;br&amp;gt; Life Regen: +2.00 &amp;lt;br&amp;gt; Healing mod: +30%&lt;br /&gt;
|| &lt;br /&gt;
|| green&lt;br /&gt;
|| spydric {{poison}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Telos's Staff Crystal]] &lt;br /&gt;
|| 5    &lt;br /&gt;
|| Changes stats: +5 Str, +5 Dex, +5 Con, +5 Mag, +5 Wil, +5 Cun &amp;lt;br&amp;gt; Changes resistances: +30% Mind &amp;lt;br&amp;gt; Cunfusion and Fear Immunity: +30% &amp;lt;br&amp;gt; +2 light radius&lt;br /&gt;
|| Changes stats: +5 Str, +5 Dex, +5 Con, +5 Mag, +5 Wil, +5 Cun &amp;lt;br&amp;gt; Changes resistances: +30% Mind &amp;lt;br&amp;gt; Cunfusion and Fear Immunity: +30% &amp;lt;br&amp;gt; +2 light radius&lt;br /&gt;
|| +2 light radius, it can be used to combine with a staff creating the [Voice of Telos]&lt;br /&gt;
|| white&lt;br /&gt;
|| draining {{blight}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rings ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Rings are also classed in '''tiers'''.  For ring creation, the [[materials|ring's tier]] must be at least as high as the gem's tier.  (Annoyingly, the game asks you for the ring before asking for the gem.  It's possible to waste a high-tier ring on a low-tier gem without realizing it!  Conversely, if you aren't reading these spoilers, you may have to undergo trial and error to figure out which ring will work with the gem you wanted to use.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Ring       !! Tier&lt;br /&gt;
|-&lt;br /&gt;
| Copper || 1&lt;br /&gt;
|-&lt;br /&gt;
| Steel  || 2&lt;br /&gt;
|-&lt;br /&gt;
| Gold   || 3&lt;br /&gt;
|-&lt;br /&gt;
| Stralite   || 4&lt;br /&gt;
|-&lt;br /&gt;
| Voratun    || 5&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Phantomfrettchen</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Gem&amp;diff=16717</id>
		<title>Gem</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Gem&amp;diff=16717"/>
				<updated>2020-04-13T15:33:29Z</updated>
		
		<summary type="html">&lt;p&gt;Phantomfrettchen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Items]]&lt;br /&gt;
[[Alchemist]]s can convert gems into [[Alchemist#Alchemist_Gems|alchemist gems]] which are used by their [[Explosive_admixtures_(category)|class talents]].&lt;br /&gt;
&lt;br /&gt;
[[Mindslayer]]s can equip gems with Telekinetic Grasp and consume them with Matter Is Energy.&lt;br /&gt;
&lt;br /&gt;
[[Alchemist|Alchemists]] and [[Stone Warden|Stone Wardens]] can use the [[Imbue item (talent)|Imbue Item talent]] to add a gem to a body armour. Alchemists can also use [[Gem_golem_(talent)|Gem Golem]] to equip 2 gems to their golem. Characters from other classes can access Imbue Item by completing an [[Escorts#Alchemist (Arcane)|alchemist escort quest]]. The [[Crafty hands (talent)|Crafty Hands]] prodigy allows gems to be imbued into helms and belts as well. &lt;br /&gt;
&lt;br /&gt;
The jewelers in [[Angolwen]] and the [[Gates of Morning]] can be paid to imbue a single gem into a non-magical ring. The Jeweler in Gates of Morning can also combine add 2 gems to a non-magic amulet, if the character has found a certain artifact and completed the related quest.&lt;br /&gt;
&lt;br /&gt;
Gems are rated in '''tiers''', and the tier you can use for imbuing or ring creation is dependent on the Imbue Item raw talent level or the ring's tier, respectively.  For Imbue Item, your raw talent level must be at least as high as the gem's tier.&lt;br /&gt;
&lt;br /&gt;
Gems may be found everywhere, and may also be purchased from the gem store in [[Derth]] (near the eastern edge).&lt;br /&gt;
&lt;br /&gt;
Non-magical rings may be found everywhere, and may also be purchased from the jewelry store in [[Angolwen]].&lt;br /&gt;
&lt;br /&gt;
High tier gems and rings are quite rare in Maj'Eyal.  They become less rare in the Far East.&lt;br /&gt;
&lt;br /&gt;
== Gems ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Gem !! Tier !! Power !! Bomb Effect || Color || Damage Type&lt;br /&gt;
|-&lt;br /&gt;
| Agate       || 1    || +1 all stats      || Bomb damage +5% || Black || Acid&lt;br /&gt;
|-&lt;br /&gt;
| Ametrine    || 1    || +2% all damage, +1% critical chance    || additional 1 lite damage || Yellow || Light&lt;br /&gt;
|-&lt;br /&gt;
| Citrine     || 1    || +1 light radius, +2 infravision   || Bomb thrown range +1 || Yellow || Light&lt;br /&gt;
|-&lt;br /&gt;
| Spinel      || 1    || +2 defense and physical, spell and mental saves || Mana regain 10 || Green || Nature&lt;br /&gt;
|-&lt;br /&gt;
| Zircon      || 1    || +1% all resists, +1 armor   || 20% chance to daze for 3 turns || Yellow || Light&lt;br /&gt;
|-&lt;br /&gt;
| Amethyst    || 2    || +4% all damage, +2% critical chance || Additional 25 arcane damage || Violet || Arcane&lt;br /&gt;
|-&lt;br /&gt;
| Aquamarine  || 2    || +2% all resists, +2 armor   || Mana regain 20 || Blue || Lightning&lt;br /&gt;
|-&lt;br /&gt;
| Opal        || 2    || +2 all stats      || Bomb damage +10% || Blue || Lightning&lt;br /&gt;
|-&lt;br /&gt;
| Topaz       || 2    || +4 defense and physical, spell and mental saves || Bomb thrown range +3 || Blue || Lightning&lt;br /&gt;
|-&lt;br /&gt;
| Emerald     || 3    || +3% all resists, +3 armor   || Additional 50 poison damage || Green || Nature&lt;br /&gt;
|-&lt;br /&gt;
| Garnet     || 3    || +6% all damage, +3% critical chance || Heals for 100% of damage done, up to 5% of max life || Red || Fire&lt;br /&gt;
|-&lt;br /&gt;
| Lapis Lazuli || 3    || +6 defense and physical, spell and mental saves || Mana regain 30 || Blue || Lightning&lt;br /&gt;
|-&lt;br /&gt;
| Onyx        || 3    || +3 all stats      || Bomb damage +15% || Black || Acid&lt;br /&gt;
|-&lt;br /&gt;
| Quartz      || 3    || +30% stun resist  || Additional 10 spell knockback damage (3 tiles) || White || Cold&lt;br /&gt;
|-&lt;br /&gt;
| Amber       || 4    || +8% all damage, +4% critical chance || 10% chance to stun for 2 turns || Yellow || Light&lt;br /&gt;
|-&lt;br /&gt;
| Jade        || 4    || +4% all resists, +4 armor   || Additional 0 slow damage || Green || Nature&lt;br /&gt;
|-&lt;br /&gt;
| Ruby        || 4    || +4 all stats      || Bomb damage +20% || Red || Fire&lt;br /&gt;
|-&lt;br /&gt;
| Sapphire    || 4    || +8 defense and physical, spell and mental saves || Additional 30 ice damage || Blue || Lightning&lt;br /&gt;
|-&lt;br /&gt;
| Turquoise   || 4    || +10 see stealth and invisible || Additional 30 acid damage || Green || Nature&lt;br /&gt;
|-&lt;br /&gt;
| Bloodstone  || 5    || +60% stun resist  || Heals for 100% of damage done, up to 10% of max life || Red || Fire&lt;br /&gt;
|-&lt;br /&gt;
| Diamond     || 5    || +5 all stats      || Bomb damage +25% || White || Cold&lt;br /&gt;
|-&lt;br /&gt;
| Fire Opal   || 5    || +10% all damage, +5% critical chance || Additional 40 fire damage || Red || Fire&lt;br /&gt;
|-&lt;br /&gt;
| Moonstone   || 5    || +10 defense and physical, spell and mental saves || 20% chance to stun for 3 turns || White || Cold&lt;br /&gt;
|-&lt;br /&gt;
| Pearl       || 5    || +5% all resist, +5 armor   || additional 1 lite damage || White || Cold&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Artifact Gems ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Gem !! Tier !! When wielded/worn !! When used to imbue an object || When Carried || Color || Damage Type &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Crystal Focus]] &lt;br /&gt;
|| 2&lt;br /&gt;
|| Changes stats: +5 Mag  &amp;lt;br&amp;gt; Changes damage: +20% Arcane / 20% Blight&lt;br /&gt;
|| N/A&lt;br /&gt;
|| It can be used to combine with a weapon (costing 1 power out of 1) &lt;br /&gt;
|| multi-hued&lt;br /&gt;
|| &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Burning Star]] &lt;br /&gt;
|| 3    &lt;br /&gt;
|| N/A&lt;br /&gt;
|| N/A&lt;br /&gt;
|| Light radius: +1 &amp;lt;br&amp;gt; Activates for mapping in radius 20 (uses 30 power, max power 30)&lt;br /&gt;
|| White&lt;br /&gt;
|| &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Prothotipe's  Prismatic Eye]] &lt;br /&gt;
|| 3  &lt;br /&gt;
|| Changes Stats: +5 Con / +5 Mag &amp;lt;br&amp;gt;  Changes damage: +10% Lightning / 25% Fire / 10% Cold &amp;lt;br&amp;gt; Talent mastery: +0.20 Golem / Arane&lt;br /&gt;
|| Changes Stats: +5 Con / +5 Mag &amp;lt;br&amp;gt;  Changes damage: +10% Lightning / 25% Fire / 10% Cold &amp;lt;br&amp;gt; Talent mastery: +0.20 Golem / Arane&lt;br /&gt;
|| &lt;br /&gt;
|| multi-hued&lt;br /&gt;
|| Lightning &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Petrified Wood]] &lt;br /&gt;
|| 4    &lt;br /&gt;
|| Changes Stats: +25 Con &amp;lt;br&amp;gt;  Changes resistances: +10% Cold / 25% Nature / 10% Darkness &amp;lt;br&amp;gt; reduces incoming crit damage: 23.00%&lt;br /&gt;
|| Changes Stats: +25 Con &amp;lt;br&amp;gt;  Changes resistances: +10% Cold / 25% Nature / 10% Darkness &amp;lt;br&amp;gt; reduces incoming crit damage: 23.00%&lt;br /&gt;
|| &lt;br /&gt;
|| Red&lt;br /&gt;
|| Fire&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Windborn Azurite]] &lt;br /&gt;
|| 4    &lt;br /&gt;
|| Changes stats: +8 Cun / +8 Dex &amp;lt;br&amp;gt; Changes damage: +20% lightning &amp;lt;br&amp;gt; Damage affinity(heal): +20% lightning &amp;lt;br&amp;gt; Movement speed: +20% &amp;lt;br&amp;gt; Chance to avoid any damage: +8%&lt;br /&gt;
|| Changes stats: +8 Cun / +8 Dex &amp;lt;br&amp;gt; Changes damage: +20% lightning &amp;lt;br&amp;gt; Damage affinity(heal): +20% lightning &amp;lt;br&amp;gt; Movement speed: +15% &amp;lt;br&amp;gt; Chance to avoid any damage: +8%&lt;br /&gt;
|| &lt;br /&gt;
|| Blue &lt;br /&gt;
|| dazing lightning&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Glowing Core]] &lt;br /&gt;
|| 4&lt;br /&gt;
|| Changes resistances: +50% {{fire}}, +50%{{light}} &amp;lt;br&amp;gt; Damage Affinity (Heal): +20% {{fire}}, +20% {{light}} &amp;lt;br&amp;gt; Blind Immunity: +100% &amp;lt;br&amp;gt; See Invisible: +20 &amp;lt;br&amp;gt; Light Radius +4&lt;br /&gt;
|| Changes resistances: +50% {{fire}}, +50%{{light}} &amp;lt;br&amp;gt; Damage Affinity (Heal): +20% {{fire}}, +20% {{light}} &amp;lt;br&amp;gt; Blind Immunity: +100% &amp;lt;br&amp;gt; See Invisible: +20 &amp;lt;br&amp;gt; Light Radius +4&lt;br /&gt;
|| Light Radius +2&lt;br /&gt;
|| yellow&lt;br /&gt;
|| blinding {{light}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Ureslak's Focus]] &lt;br /&gt;
|| 4&lt;br /&gt;
|| Changes stats: +6 Con, +6 Mag &amp;lt;br&amp;gt; +12 phys power, +12 spell &amp;lt;br&amp;gt; powerChanges damage: +18% {{darkness}}, +6% {{physical}}, +6% {{fire}}, +6% {{cold}}, +6% {{lightning}}, +6% {{acid}}  &amp;lt;br&amp;gt; talent on spell: 12% {{t|Necrotic Breath}} level 2&lt;br /&gt;
|| Changes stats: +6 Con, +6 Mag &amp;lt;br&amp;gt; +12 phys power, +12 spell &amp;lt;br&amp;gt;  Changes damage: +18% {{darkness}}, +6% {{physical}}, +6% {{fire}}, +6% {{cold}}, +6% {{lightning}}, +6% {{acid}}  &amp;lt;br&amp;gt; talent on spell: 12% {{t|Necrotic Breath}} level 2&lt;br /&gt;
|| -&lt;br /&gt;
|| multi-hued&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Goedalath Rock]] &lt;br /&gt;
|| 5    &lt;br /&gt;
|| &lt;br /&gt;
|| Physical power: +12 &amp;lt;br&amp;gt; Damage when hit(melee): 34 darkness &amp;lt;br&amp;gt; Changes damage: +9% all &amp;lt;br&amp;gt; Grants telepathy: Demon/Minor, Demon/Major &amp;lt;br&amp;gt; Spellpower: +16 &amp;lt;br&amp;gt; Infravision radius: +3 &amp;lt;br&amp;gt; See invisible: +14 &amp;lt;br&amp;gt; Healmod: +50% &lt;br /&gt;
|| Damage when hit(melee): 34 healing &amp;lt;br&amp;gt; Mental save: -18 &amp;lt;br&amp;gt; Life regen: -2.00 &amp;lt;br&amp;gt; Light radius: -2 &amp;lt;br&amp;gt; Healing mod: -50% &lt;br /&gt;
|| &lt;br /&gt;
|| shadowflame&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Crystal Heart]] &lt;br /&gt;
|| 5  &lt;br /&gt;
|| N/A&lt;br /&gt;
|| N/A &lt;br /&gt;
|| It can be used to combine with a suit of body armor (costing 1 power out of 1)&lt;br /&gt;
|| multi-hued&lt;br /&gt;
|| d &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Atamathon's Ruby Eye]] &lt;br /&gt;
|| 5&lt;br /&gt;
|| Changes damage: +12% fire &lt;br /&gt;
|| Changes damage: +12% fire &lt;br /&gt;
|| C &lt;br /&gt;
|| red&lt;br /&gt;
|| d &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Atamathon's Ruby Eye (activated)]] &lt;br /&gt;
|| 5&lt;br /&gt;
|| 100 fire damage when hit &amp;lt;br&amp;gt; +2 light radius &amp;lt;br&amp;gt; +20% fire damage &amp;lt;br&amp;gt; +50% pin resist &lt;br /&gt;
|| 100 fire damage when hit &amp;lt;br&amp;gt; +2 light radius &amp;lt;br&amp;gt; +20% fire damage &amp;lt;br&amp;gt; +50% pin resist &lt;br /&gt;
|| C &lt;br /&gt;
|| red&lt;br /&gt;
|| d &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Lifebinding Emerald]] &lt;br /&gt;
|| 5    &lt;br /&gt;
|| Changes stats: +15 Con &amp;lt;br&amp;gt; Changes resistances: +10% blight &amp;lt;br&amp;gt; Damage Affinity (Heal): +15% Nature &amp;lt;br&amp;gt; Stun/Freeze Immunity: +30% &amp;lt;br&amp;gt; Life Regen: +2.00 &amp;lt;br&amp;gt; Healing mod: +30%&lt;br /&gt;
||  Changes stats: +15 Con &amp;lt;br&amp;gt; Changes resistances: +10% blight &amp;lt;br&amp;gt; Damage Affinity (Heal): +15% Nature &amp;lt;br&amp;gt; Stun/Freeze Immunity: +30 &amp;lt;br&amp;gt; Life Regen: +2.00 &amp;lt;br&amp;gt; Healing mod: +30%&lt;br /&gt;
|| &lt;br /&gt;
|| green&lt;br /&gt;
|| spydric poison&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Telos's Staff Crystal]] &lt;br /&gt;
|| 5    &lt;br /&gt;
|| Changes stats: +5 Str, +5 Dex, +5 Con, +5 Mag, +5 Wil, +5 Cun &amp;lt;br&amp;gt; Changes resistances: +30% Mind &amp;lt;br&amp;gt; Cunfusion and Fear Immunity: +30% &amp;lt;br&amp;gt; +2 light radius&lt;br /&gt;
|| Changes stats: +5 Str, +5 Dex, +5 Con, +5 Mag, +5 Wil, +5 Cun &amp;lt;br&amp;gt; Changes resistances: +30% Mind &amp;lt;br&amp;gt; Cunfusion and Fear Immunity: +30% &amp;lt;br&amp;gt; +2 light radius&lt;br /&gt;
|| +2 light radius, it can be used to combine with a staff creating the [Voice of Telos]&lt;br /&gt;
|| white&lt;br /&gt;
|| draining blight&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rings ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Rings are also classed in '''tiers'''.  For ring creation, the [[materials|ring's tier]] must be at least as high as the gem's tier.  (Annoyingly, the game asks you for the ring before asking for the gem.  It's possible to waste a high-tier ring on a low-tier gem without realizing it!  Conversely, if you aren't reading these spoilers, you may have to undergo trial and error to figure out which ring will work with the gem you wanted to use.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Ring       !! Tier&lt;br /&gt;
|-&lt;br /&gt;
| Copper || 1&lt;br /&gt;
|-&lt;br /&gt;
| Steel  || 2&lt;br /&gt;
|-&lt;br /&gt;
| Gold   || 3&lt;br /&gt;
|-&lt;br /&gt;
| Stralite   || 4&lt;br /&gt;
|-&lt;br /&gt;
| Voratun    || 5&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Phantomfrettchen</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Gem&amp;diff=16716</id>
		<title>Gem</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Gem&amp;diff=16716"/>
				<updated>2020-04-13T15:14:23Z</updated>
		
		<summary type="html">&lt;p&gt;Phantomfrettchen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Items]]&lt;br /&gt;
[[Alchemist]]s can convert gems into [[Alchemist#Alchemist_Gems|alchemist gems]] which are used by their [[Explosive_admixtures_(category)|class talents]].&lt;br /&gt;
&lt;br /&gt;
[[Mindslayer]]s can equip gems with Telekinetic Grasp and consume them with Matter Is Energy.&lt;br /&gt;
&lt;br /&gt;
[[Alchemist|Alchemists]] and [[Stone Warden|Stone Wardens]] can use the [[Imbue item (talent)|Imbue Item talent]] to add a gem to a body armour. Alchemists can also use [[Gem_golem_(talent)|Gem Golem]] to equip 2 gems to their golem. Characters from other classes can access Imbue Item by completing an [[Escorts#Alchemist (Arcane)|alchemist escort quest]]. The [[Crafty hands (talent)|Crafty Hands]] prodigy allows gems to be imbued into helms and belts as well. &lt;br /&gt;
&lt;br /&gt;
The jewelers in [[Angolwen]] and the [[Gates of Morning]] can be paid to imbue a single gem into a non-magical ring. The Jeweler in Gates of Morning can also combine add 2 gems to a non-magic amulet, if the character has found a certain artifact and completed the related quest.&lt;br /&gt;
&lt;br /&gt;
Gems are rated in '''tiers''', and the tier you can use for imbuing or ring creation is dependent on the Imbue Item raw talent level or the ring's tier, respectively.  For Imbue Item, your raw talent level must be at least as high as the gem's tier.&lt;br /&gt;
&lt;br /&gt;
Gems may be found everywhere, and may also be purchased from the gem store in [[Derth]] (near the eastern edge).&lt;br /&gt;
&lt;br /&gt;
Non-magical rings may be found everywhere, and may also be purchased from the jewelry store in [[Angolwen]].&lt;br /&gt;
&lt;br /&gt;
High tier gems and rings are quite rare in Maj'Eyal.  They become less rare in the Far East.&lt;br /&gt;
&lt;br /&gt;
== Gems ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Gem !! Tier !! Power !! Bomb Effect || Color || Damage Type&lt;br /&gt;
|-&lt;br /&gt;
| Agate       || 1    || +1 all stats      || Bomb damage +5% || Black || Acid&lt;br /&gt;
|-&lt;br /&gt;
| Ametrine    || 1    || +2% all damage, +1% critical chance    || additional 1 lite damage || Yellow || Light&lt;br /&gt;
|-&lt;br /&gt;
| Citrine     || 1    || +1 light radius, +2 infravision   || Bomb thrown range +1 || Yellow || Light&lt;br /&gt;
|-&lt;br /&gt;
| Spinel      || 1    || +2 defense and physical, spell and mental saves || Mana regain 10 || Green || Nature&lt;br /&gt;
|-&lt;br /&gt;
| Zircon      || 1    || +1% all resists, +1 armor   || 20% chance to daze for 3 turns || Yellow || Light&lt;br /&gt;
|-&lt;br /&gt;
| Amethyst    || 2    || +4% all damage, +2% critical chance || Additional 25 arcane damage || Violet || Arcane&lt;br /&gt;
|-&lt;br /&gt;
| Aquamarine  || 2    || +2% all resists, +2 armor   || Mana regain 20 || Blue || Lightning&lt;br /&gt;
|-&lt;br /&gt;
| Opal        || 2    || +2 all stats      || Bomb damage +10% || Blue || Lightning&lt;br /&gt;
|-&lt;br /&gt;
| Topaz       || 2    || +4 defense and physical, spell and mental saves || Bomb thrown range +3 || Blue || Lightning&lt;br /&gt;
|-&lt;br /&gt;
| Emerald     || 3    || +3% all resists, +3 armor   || Additional 50 poison damage || Green || Nature&lt;br /&gt;
|-&lt;br /&gt;
| Garnet     || 3    || +6% all damage, +3% critical chance || Heals for 100% of damage done, up to 5% of max life || Red || Fire&lt;br /&gt;
|-&lt;br /&gt;
| Lapis Lazuli || 3    || +6 defense and physical, spell and mental saves || Mana regain 30 || Blue || Lightning&lt;br /&gt;
|-&lt;br /&gt;
| Onyx        || 3    || +3 all stats      || Bomb damage +15% || Black || Acid&lt;br /&gt;
|-&lt;br /&gt;
| Quartz      || 3    || +30% stun resist  || Additional 10 spell knockback damage (3 tiles) || White || Cold&lt;br /&gt;
|-&lt;br /&gt;
| Amber       || 4    || +8% all damage, +4% critical chance || 10% chance to stun for 2 turns || Yellow || Light&lt;br /&gt;
|-&lt;br /&gt;
| Jade        || 4    || +4% all resists, +4 armor   || Additional 0 slow damage || Green || Nature&lt;br /&gt;
|-&lt;br /&gt;
| Ruby        || 4    || +4 all stats      || Bomb damage +20% || Red || Fire&lt;br /&gt;
|-&lt;br /&gt;
| Sapphire    || 4    || +8 defense and physical, spell and mental saves || Additional 30 ice damage || Blue || Lightning&lt;br /&gt;
|-&lt;br /&gt;
| Turquoise   || 4    || +10 see stealth and invisible || Additional 30 acid damage || Green || Nature&lt;br /&gt;
|-&lt;br /&gt;
| Bloodstone  || 5    || +60% stun resist  || Heals for 100% of damage done, up to 10% of max life || Red || Fire&lt;br /&gt;
|-&lt;br /&gt;
| Diamond     || 5    || +5 all stats      || Bomb damage +25% || White || Cold&lt;br /&gt;
|-&lt;br /&gt;
| Fire Opal   || 5    || +10% all damage, +5% critical chance || Additional 40 fire damage || Red || Fire&lt;br /&gt;
|-&lt;br /&gt;
| Moonstone   || 5    || +10 defense and physical, spell and mental saves || 20% chance to stun for 3 turns || White || Cold&lt;br /&gt;
|-&lt;br /&gt;
| Pearl       || 5    || +5% all resist, +5 armor   || additional 1 lite damage || White || Cold&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Artifact Gems ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Gem !! Tier !! When wielded/worn !! When used to imbue an object || When Carried || Color || Damage Type &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Crystal Focus]] &lt;br /&gt;
|| 2&lt;br /&gt;
|| Changes stats: +5 Mag  &amp;lt;br&amp;gt; Changes damage: +20% Arcane / 20% Blight&lt;br /&gt;
|| N/A&lt;br /&gt;
|| It can be used to combine with a weapon (costing 1 power out of 1) &lt;br /&gt;
|| multi-hued&lt;br /&gt;
|| &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Burning Star]] &lt;br /&gt;
|| 3    &lt;br /&gt;
|| N/A&lt;br /&gt;
|| N/A&lt;br /&gt;
|| Light radius: +1 &amp;lt;br&amp;gt; Activates for mapping in radius 20 (uses 30 power, max power 30)&lt;br /&gt;
|| White&lt;br /&gt;
|| &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Prothotipe's  Prismatic Eye]] &lt;br /&gt;
|| 3  &lt;br /&gt;
|| Changes Stats: +5 Con / +5 Mag &amp;lt;br&amp;gt;  Changes damage: +10% Lightning / 25% Fire / 10% Cold &amp;lt;br&amp;gt; Talent mastery: +0.20 Golem / Arane&lt;br /&gt;
|| Changes Stats: +5 Con / +5 Mag &amp;lt;br&amp;gt;  Changes damage: +10% Lightning / 25% Fire / 10% Cold &amp;lt;br&amp;gt; Talent mastery: +0.20 Golem / Arane&lt;br /&gt;
|| &lt;br /&gt;
|| multi-hued&lt;br /&gt;
|| Lightning &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Petrified Wood]] &lt;br /&gt;
|| 4    &lt;br /&gt;
|| Changes Stats: +25 Con &amp;lt;br&amp;gt;  Changes resistances: +10% Cold / 25% Nature / 10% Darkness &amp;lt;br&amp;gt; reduces incoming crit damage: 23.00%&lt;br /&gt;
|| Changes Stats: +25 Con &amp;lt;br&amp;gt;  Changes resistances: +10% Cold / 25% Nature / 10% Darkness &amp;lt;br&amp;gt; reduces incoming crit damage: 23.00%&lt;br /&gt;
|| &lt;br /&gt;
|| Red&lt;br /&gt;
|| Fire&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Windborn Azurite]] &lt;br /&gt;
|| 4    &lt;br /&gt;
|| Changes stats: +8 Cun / +8 Dex &amp;lt;br&amp;gt; Changes damage: +20% lightning &amp;lt;br&amp;gt; Damage affinity(heal): +20% lightning &amp;lt;br&amp;gt; Movement speed: +20% &amp;lt;br&amp;gt; Chance to avoid any damage: +8%&lt;br /&gt;
|| Changes stats: +8 Cun / +8 Dex &amp;lt;br&amp;gt; Changes damage: +20% lightning &amp;lt;br&amp;gt; Damage affinity(heal): +20% lightning &amp;lt;br&amp;gt; Movement speed: +15% &amp;lt;br&amp;gt; Chance to avoid any damage: +8%&lt;br /&gt;
|| &lt;br /&gt;
|| Blue &lt;br /&gt;
|| 25% lightning &amp;lt;br&amp;gt; 25% cold &amp;lt;br&amp;gt; 25% arcane &amp;lt;br&amp;gt; 25% fire&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Glowing Core]] &lt;br /&gt;
|| 4&lt;br /&gt;
|| Changes resistances: +50% {{fire}}, +50%{{light}} &amp;lt;br&amp;gt; Damage Affinity (Heal): +20% {{fire}}, +20% {{light}} &amp;lt;br&amp;gt; Blind Immunity: +100% &amp;lt;br&amp;gt; See Invisible: +20 &amp;lt;br&amp;gt; Light Radius +4&lt;br /&gt;
|| Changes resistances: +50% {{fire}}, +50%{{light}} &amp;lt;br&amp;gt; Damage Affinity (Heal): +20% {{fire}}, +20% {{light}} &amp;lt;br&amp;gt; Blind Immunity: +100% &amp;lt;br&amp;gt; See Invisible: +20 &amp;lt;br&amp;gt; Light Radius +4&lt;br /&gt;
|| Light Radius +2&lt;br /&gt;
|| yellow&lt;br /&gt;
|| blinding {{light}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Ureslak's Focus]] &lt;br /&gt;
|| 4&lt;br /&gt;
|| Changes stats: +6 Con, +6 Mag &amp;lt;br&amp;gt; +12 phys power, +12 spell &amp;lt;br&amp;gt; powerChanges damage: +18% {{darkness}}, +6% {{physical}}, +6% {{fire}}, +6% {{cold}}, +6% {{lightning}}, +6% {{acid}}  &amp;lt;br&amp;gt; talent on spell: 12% {{t|Necrotic Breath}} level 2&lt;br /&gt;
|| Changes stats: +6 Con, +6 Mag &amp;lt;br&amp;gt; +12 phys power, +12 spell &amp;lt;br&amp;gt;  Changes damage: +18% {{darkness}}, +6% {{physical}}, +6% {{fire}}, +6% {{cold}}, +6% {{lightning}}, +6% {{acid}}  &amp;lt;br&amp;gt; talent on spell: 12% {{t|Necrotic Breath}} level 2&lt;br /&gt;
|| -&lt;br /&gt;
|| multi-hued&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Goedalath Rock]] &lt;br /&gt;
|| 5    &lt;br /&gt;
|| &lt;br /&gt;
|| Physical power: +12 &amp;lt;br&amp;gt; Damage when hit(melee): 34 darkness &amp;lt;br&amp;gt; Changes damage: +9% all &amp;lt;br&amp;gt; Grants telepathy: Demon/Minor, Demon/Major &amp;lt;br&amp;gt; Spellpower: +16 &amp;lt;br&amp;gt; Infravision radius: +3 &amp;lt;br&amp;gt; See invisible: +14 &amp;lt;br&amp;gt; Healmod: +50% &lt;br /&gt;
|| Damage when hit(melee): 34 healing &amp;lt;br&amp;gt; Mental save: -18 &amp;lt;br&amp;gt; Life regen: -2.00 &amp;lt;br&amp;gt; Light radius: -2 &amp;lt;br&amp;gt; Healing mod: -50% &lt;br /&gt;
|| &lt;br /&gt;
|| shadowflame&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Crystal Heart]] &lt;br /&gt;
|| 5  &lt;br /&gt;
|| N/A&lt;br /&gt;
|| N/A &lt;br /&gt;
|| It can be used to combine with a suit of body armor (costing 1 power out of 1)&lt;br /&gt;
|| multi-hued&lt;br /&gt;
|| d &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Atamathon's Ruby Eye]] &lt;br /&gt;
|| 5&lt;br /&gt;
|| Changes damage: +12% fire &lt;br /&gt;
|| Changes damage: +12% fire &lt;br /&gt;
|| C &lt;br /&gt;
|| red&lt;br /&gt;
|| d &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Atamathon's Ruby Eye (activated)]] &lt;br /&gt;
|| 5&lt;br /&gt;
|| 100 fire damage when hit &amp;lt;br&amp;gt; +2 light radius &amp;lt;br&amp;gt; +20% fire damage &amp;lt;br&amp;gt; +50% pin resist &lt;br /&gt;
|| 100 fire damage when hit &amp;lt;br&amp;gt; +2 light radius &amp;lt;br&amp;gt; +20% fire damage &amp;lt;br&amp;gt; +50% pin resist &lt;br /&gt;
|| C &lt;br /&gt;
|| red&lt;br /&gt;
|| d &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Lifebinding Emerald]] &lt;br /&gt;
|| 5    &lt;br /&gt;
|| Changes stats: +15 Con &amp;lt;br&amp;gt; Changes resistances: +10% blight &amp;lt;br&amp;gt; Damage Affinity (Heal): +15% Nature &amp;lt;br&amp;gt; Stun/Freeze Immunity: +30% &amp;lt;br&amp;gt; Life Regen: +2.00 &amp;lt;br&amp;gt; Healing mod: +30%&lt;br /&gt;
||  Changes stats: +15 Con &amp;lt;br&amp;gt; Changes resistances: +10% blight &amp;lt;br&amp;gt; Damage Affinity (Heal): +15% Nature &amp;lt;br&amp;gt; Stun/Freeze Immunity: +30 &amp;lt;br&amp;gt; Life Regen: +2.00 &amp;lt;br&amp;gt; Healing mod: +30%&lt;br /&gt;
|| &lt;br /&gt;
|| green&lt;br /&gt;
|| spydric poison&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Telos's Staff Crystal]] &lt;br /&gt;
|| 5    &lt;br /&gt;
|| Changes stats: +5 Str, +5 Dex, +5 Con, +5 Mag, +5 Wil, +5 Cun &amp;lt;br&amp;gt; Changes resistances: +30% Mind &amp;lt;br&amp;gt; Cunfusion and Fear Immunity: +30% &amp;lt;br&amp;gt; +2 light radius&lt;br /&gt;
|| Changes stats: +5 Str, +5 Dex, +5 Con, +5 Mag, +5 Wil, +5 Cun &amp;lt;br&amp;gt; Changes resistances: +30% Mind &amp;lt;br&amp;gt; Cunfusion and Fear Immunity: +30% &amp;lt;br&amp;gt; +2 light radius&lt;br /&gt;
|| +2 light radius, it can be used to combine with a staff creating the [Voice of Telos]&lt;br /&gt;
|| white&lt;br /&gt;
|| draining blight&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rings ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Rings are also classed in '''tiers'''.  For ring creation, the [[materials|ring's tier]] must be at least as high as the gem's tier.  (Annoyingly, the game asks you for the ring before asking for the gem.  It's possible to waste a high-tier ring on a low-tier gem without realizing it!  Conversely, if you aren't reading these spoilers, you may have to undergo trial and error to figure out which ring will work with the gem you wanted to use.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Ring       !! Tier&lt;br /&gt;
|-&lt;br /&gt;
| Copper || 1&lt;br /&gt;
|-&lt;br /&gt;
| Steel  || 2&lt;br /&gt;
|-&lt;br /&gt;
| Gold   || 3&lt;br /&gt;
|-&lt;br /&gt;
| Stralite   || 4&lt;br /&gt;
|-&lt;br /&gt;
| Voratun    || 5&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Phantomfrettchen</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Gem&amp;diff=16715</id>
		<title>Gem</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Gem&amp;diff=16715"/>
				<updated>2020-04-13T15:10:45Z</updated>
		
		<summary type="html">&lt;p&gt;Phantomfrettchen: add in telos gem, update ureslak's to actual values&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Items]]&lt;br /&gt;
[[Alchemist]]s can convert gems into [[Alchemist#Alchemist_Gems|alchemist gems]] which are used by their [[Explosive_admixtures_(category)|class talents]].&lt;br /&gt;
&lt;br /&gt;
[[Mindslayer]]s can equip gems with Telekinetic Grasp and consume them with Matter Is Energy.&lt;br /&gt;
&lt;br /&gt;
[[Alchemist|Alchemists]] and [[Stone Warden|Stone Wardens]] can use the [[Imbue item (talent)|Imbue Item talent]] to add a gem to a body armour. Alchemists can also use [[Gem_golem_(talent)|Gem Golem]] to equip 2 gems to their golem. Characters from other classes can access Imbue Item by completing an [[Escorts#Alchemist (Arcane)|alchemist escort quest]]. The [[Crafty hands (talent)|Crafty Hands]] prodigy allows gems to be imbued into helms and belts as well. &lt;br /&gt;
&lt;br /&gt;
The jewelers in [[Angolwen]] and the [[Gates of Morning]] can be paid to imbue a single gem into a non-magical ring. The Jeweler in Gates of Morning can also combine add 2 gems to a non-magic amulet, if the character has found a certain artifact and completed the related quest.&lt;br /&gt;
&lt;br /&gt;
Gems are rated in '''tiers''', and the tier you can use for imbuing or ring creation is dependent on the Imbue Item raw talent level or the ring's tier, respectively.  For Imbue Item, your raw talent level must be at least as high as the gem's tier.&lt;br /&gt;
&lt;br /&gt;
Gems may be found everywhere, and may also be purchased from the gem store in [[Derth]] (near the eastern edge).&lt;br /&gt;
&lt;br /&gt;
Non-magical rings may be found everywhere, and may also be purchased from the jewelry store in [[Angolwen]].&lt;br /&gt;
&lt;br /&gt;
High tier gems and rings are quite rare in Maj'Eyal.  They become less rare in the Far East.&lt;br /&gt;
&lt;br /&gt;
== Gems ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Gem !! Tier !! Power !! Bomb Effect || Color || Damage Type&lt;br /&gt;
|-&lt;br /&gt;
| Agate       || 1    || +1 all stats      || Bomb damage +5% || Black || Acid&lt;br /&gt;
|-&lt;br /&gt;
| Ametrine    || 1    || +2% all damage, +1% critical chance    || additional 1 lite damage || Yellow || Light&lt;br /&gt;
|-&lt;br /&gt;
| Citrine     || 1    || +1 light radius, +2 infravision   || Bomb thrown range +1 || Yellow || Light&lt;br /&gt;
|-&lt;br /&gt;
| Spinel      || 1    || +2 defense and physical, spell and mental saves || Mana regain 10 || Green || Nature&lt;br /&gt;
|-&lt;br /&gt;
| Zircon      || 1    || +1% all resists, +1 armor   || 20% chance to daze for 3 turns || Yellow || Light&lt;br /&gt;
|-&lt;br /&gt;
| Amethyst    || 2    || +4% all damage, +2% critical chance || Additional 25 arcane damage || Violet || Arcane&lt;br /&gt;
|-&lt;br /&gt;
| Aquamarine  || 2    || +2% all resists, +2 armor   || Mana regain 20 || Blue || Lightning&lt;br /&gt;
|-&lt;br /&gt;
| Opal        || 2    || +2 all stats      || Bomb damage +10% || Blue || Lightning&lt;br /&gt;
|-&lt;br /&gt;
| Topaz       || 2    || +4 defense and physical, spell and mental saves || Bomb thrown range +3 || Blue || Lightning&lt;br /&gt;
|-&lt;br /&gt;
| Emerald     || 3    || +3% all resists, +3 armor   || Additional 50 poison damage || Green || Nature&lt;br /&gt;
|-&lt;br /&gt;
| Garnet     || 3    || +6% all damage, +3% critical chance || Heals for 100% of damage done, up to 5% of max life || Red || Fire&lt;br /&gt;
|-&lt;br /&gt;
| Lapis Lazuli || 3    || +6 defense and physical, spell and mental saves || Mana regain 30 || Blue || Lightning&lt;br /&gt;
|-&lt;br /&gt;
| Onyx        || 3    || +3 all stats      || Bomb damage +15% || Black || Acid&lt;br /&gt;
|-&lt;br /&gt;
| Quartz      || 3    || +30% stun resist  || Additional 10 spell knockback damage (3 tiles) || White || Cold&lt;br /&gt;
|-&lt;br /&gt;
| Amber       || 4    || +8% all damage, +4% critical chance || 10% chance to stun for 2 turns || Yellow || Light&lt;br /&gt;
|-&lt;br /&gt;
| Jade        || 4    || +4% all resists, +4 armor   || Additional 0 slow damage || Green || Nature&lt;br /&gt;
|-&lt;br /&gt;
| Ruby        || 4    || +4 all stats      || Bomb damage +20% || Red || Fire&lt;br /&gt;
|-&lt;br /&gt;
| Sapphire    || 4    || +8 defense and physical, spell and mental saves || Additional 30 ice damage || Blue || Lightning&lt;br /&gt;
|-&lt;br /&gt;
| Turquoise   || 4    || +10 see stealth and invisible || Additional 30 acid damage || Green || Nature&lt;br /&gt;
|-&lt;br /&gt;
| Bloodstone  || 5    || +60% stun resist  || Heals for 100% of damage done, up to 10% of max life || Red || Fire&lt;br /&gt;
|-&lt;br /&gt;
| Diamond     || 5    || +5 all stats      || Bomb damage +25% || White || Cold&lt;br /&gt;
|-&lt;br /&gt;
| Fire Opal   || 5    || +10% all damage, +5% critical chance || Additional 40 fire damage || Red || Fire&lt;br /&gt;
|-&lt;br /&gt;
| Moonstone   || 5    || +10 defense and physical, spell and mental saves || 20% chance to stun for 3 turns || White || Cold&lt;br /&gt;
|-&lt;br /&gt;
| Pearl       || 5    || +5% all resist, +5 armor   || additional 1 lite damage || White || Cold&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Artifact Gems ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Gem !! Tier !! When wielded/worn !! When used to imbue an object || When Carried || Color || Damage Type &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Crystal Focus]] &lt;br /&gt;
|| 2&lt;br /&gt;
|| Changes stats: +5 Mag  &amp;lt;br&amp;gt; Changes damage: +20% Arcane / 20% Blight&lt;br /&gt;
|| N/A&lt;br /&gt;
|| It can be used to combine with a weapon (costing 1 power out of 1) &lt;br /&gt;
|| multi-hued&lt;br /&gt;
|| &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Burning Star]] &lt;br /&gt;
|| 3    &lt;br /&gt;
|| N/A&lt;br /&gt;
|| N/A&lt;br /&gt;
|| Light radius: +1 &amp;lt;br&amp;gt; Activates for mapping in radius 20 (uses 30 power, max power 30)&lt;br /&gt;
|| White&lt;br /&gt;
|| &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Prothotipe's  Prismatic Eye]] &lt;br /&gt;
|| 3  &lt;br /&gt;
|| Changes Stats: +5 Con / +5 Mag &amp;lt;br&amp;gt;  Changes damage: +10% Lightning / 25% Fire / 10% Cold &amp;lt;br&amp;gt; Talent mastery: +0.20 Golem / Arane&lt;br /&gt;
|| Changes Stats: +5 Con / +5 Mag &amp;lt;br&amp;gt;  Changes damage: +10% Lightning / 25% Fire / 10% Cold &amp;lt;br&amp;gt; Talent mastery: +0.20 Golem / Arane&lt;br /&gt;
|| &lt;br /&gt;
|| multi-hued&lt;br /&gt;
|| Lightning &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Petrified Wood]] &lt;br /&gt;
|| 4    &lt;br /&gt;
|| Changes Stats: +25 Con &amp;lt;br&amp;gt;  Changes resistances: +10% Cold / 25% Nature / 10% Darkness &amp;lt;br&amp;gt; reduces incoming crit damage: 23.00%&lt;br /&gt;
|| Changes Stats: +25 Con &amp;lt;br&amp;gt;  Changes resistances: +10% Cold / 25% Nature / 10% Darkness &amp;lt;br&amp;gt; reduces incoming crit damage: 23.00%&lt;br /&gt;
|| &lt;br /&gt;
|| Red&lt;br /&gt;
|| Fire&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Windborn Azurite]] &lt;br /&gt;
|| 4    &lt;br /&gt;
|| Changes stats: +8 Cun / +8 Dex &amp;lt;br&amp;gt; Changes damage: +20% lightning &amp;lt;br&amp;gt; Damage affinity(heal): +20% lightning &amp;lt;br&amp;gt; Movement speed: +20% &amp;lt;br&amp;gt; Chance to avoid any damage: +8%&lt;br /&gt;
|| Changes stats: +8 Cun / +8 Dex &amp;lt;br&amp;gt; Changes damage: +20% lightning &amp;lt;br&amp;gt; Damage affinity(heal): +20% lightning &amp;lt;br&amp;gt; Movement speed: +15% &amp;lt;br&amp;gt; Chance to avoid any damage: +8%&lt;br /&gt;
|| &lt;br /&gt;
|| Blue &lt;br /&gt;
|| 25% lightning &amp;lt;br&amp;gt; 25% cold &amp;lt;br&amp;gt; 25% arcane &amp;lt;br&amp;gt; 25% fire&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Glowing Core]] &lt;br /&gt;
|| 4&lt;br /&gt;
|| Changes resistances: +50% {{fire}}, +50%{{light}} &amp;lt;br&amp;gt; Damage Affinity (Heal): +20% {{fire}}, +20% {{light}} &amp;lt;br&amp;gt; Blind Immunity: +100% &amp;lt;br&amp;gt; See Invisible: +20 &amp;lt;br&amp;gt; Light Radius +4&lt;br /&gt;
|| Changes resistances: +50% {{fire}}, +50%{{light}} &amp;lt;br&amp;gt; Damage Affinity (Heal): +20% {{fire}}, +20% {{light}} &amp;lt;br&amp;gt; Blind Immunity: +100% &amp;lt;br&amp;gt; See Invisible: +20 &amp;lt;br&amp;gt; Light Radius +4&lt;br /&gt;
|| Light Radius +2&lt;br /&gt;
|| yellow&lt;br /&gt;
|| blinding {{light}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Ureslak's Focus]] &lt;br /&gt;
|| 4&lt;br /&gt;
|| Changes stats: +6 Con, +6 Mag &amp;lt;br&amp;gt; +12 phys power, +12 spell &amp;lt;br&amp;gt; powerChanges damage: +18% {{darkness}}, +6% {{physical}}, +6% {{fire}}, +6% {{cold}}, +6% {{lightning}}, +6% {{acid}}  &amp;lt;br&amp;gt; talent on spell: 12% {{t|Necrotic Breath}} level 2&lt;br /&gt;
|| Changes stats: +6 Con, +6 Mag &amp;lt;br&amp;gt; +12 phys power, +12 spell &amp;lt;br&amp;gt;  Changes damage: +18% {{darkness}}, +6% {{physical}}, +6% {{fire}}, +6% {{cold}}, +6% {{lightning}}, +6% {{acid}}  &amp;lt;br&amp;gt; talent on spell: 12% {{t|Necrotic Breath}} level 2&lt;br /&gt;
|| -&lt;br /&gt;
|| multi-hued&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Goedalath Rock]] &lt;br /&gt;
|| 5    &lt;br /&gt;
|| &lt;br /&gt;
|| Physical power: +12 &amp;lt;br&amp;gt; Damage when hit(melee): 34 darkness &amp;lt;br&amp;gt; Changes damage: +9% all &amp;lt;br&amp;gt; Grants telepathy: Demon/Minor, Demon/Major &amp;lt;br&amp;gt; Spellpower: +16 &amp;lt;br&amp;gt; Infravision radius: +3 &amp;lt;br&amp;gt; See invisible: +14 &amp;lt;br&amp;gt; Healmod: +50% &lt;br /&gt;
|| Damage when hit(melee): 34 healing &amp;lt;br&amp;gt; Mental save: -18 &amp;lt;br&amp;gt; Life regen: -2.00 &amp;lt;br&amp;gt; Light radius: -2 &amp;lt;br&amp;gt; Healing mod: -50% &lt;br /&gt;
|| &lt;br /&gt;
|| shadowflame&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Crystal Heart]] &lt;br /&gt;
|| 5  &lt;br /&gt;
|| N/A&lt;br /&gt;
|| N/A &lt;br /&gt;
|| It can be used to combine with a suit of body armor (costing 1 power out of 1)&lt;br /&gt;
|| multi-hued&lt;br /&gt;
|| d &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Atamathon's Ruby Eye]] &lt;br /&gt;
|| 5&lt;br /&gt;
|| Changes damage: +12% fire &lt;br /&gt;
|| Changes damage: +12% fire &lt;br /&gt;
|| C &lt;br /&gt;
|| red&lt;br /&gt;
|| d &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Atamathon's Ruby Eye (activated)]] &lt;br /&gt;
|| 5&lt;br /&gt;
|| 100 fire damage when hit &amp;lt;br&amp;gt; +2 light radius &amp;lt;br&amp;gt; +20% fire damage &amp;lt;br&amp;gt; +50% pin resist &lt;br /&gt;
|| 100 fire damage when hit &amp;lt;br&amp;gt; +2 light radius &amp;lt;br&amp;gt; +20% fire damage &amp;lt;br&amp;gt; +50% pin resist &lt;br /&gt;
|| C &lt;br /&gt;
|| red&lt;br /&gt;
|| d &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Lifebinding Emerald]] &lt;br /&gt;
|| 5    &lt;br /&gt;
|| Changes stats: +15 Con &amp;lt;br&amp;gt; Changes resistances: +10% blight &amp;lt;br&amp;gt; Damage Affinity (Heal): +15% Nature &amp;lt;br&amp;gt; Stun/Freeze Immunity: +30% &amp;lt;br&amp;gt; Life Regen: +2.00 &amp;lt;br&amp;gt; Healing mod: +30%&lt;br /&gt;
||  Changes stats: +15 Con &amp;lt;br&amp;gt; Changes resistances: +10% blight &amp;lt;br&amp;gt; Damage Affinity (Heal): +15% Nature &amp;lt;br&amp;gt; Stun/Freeze Immunity: +30 &amp;lt;br&amp;gt; Life Regen: +2.00 &amp;lt;br&amp;gt; Healing mod: +30%&lt;br /&gt;
|| ?&lt;br /&gt;
|| ?&lt;br /&gt;
|| ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Telos's Staff Crystal]] &lt;br /&gt;
|| 5    &lt;br /&gt;
|| Changes stats: +5 Str, +5 Dex, +5 Con, +5 Mag, +5 Wil, +5 Cun &amp;lt;br&amp;gt; Changes resistances: +30% Mind &amp;lt;br&amp;gt; Cunfusion and Fear Immunity: +30% &amp;lt;br&amp;gt; +2 light radius&lt;br /&gt;
|| Changes stats: +5 Str, +5 Dex, +5 Con, +5 Mag, +5 Wil, +5 Cun &amp;lt;br&amp;gt; Changes resistances: +30% Mind &amp;lt;br&amp;gt; Cunfusion and Fear Immunity: +30% &amp;lt;br&amp;gt; +2 light radius&lt;br /&gt;
|| +2 light radius, it can be used to combine with a staff creating the [Voice of Telos]&lt;br /&gt;
|| white&lt;br /&gt;
|| draining blight&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rings ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Rings are also classed in '''tiers'''.  For ring creation, the [[materials|ring's tier]] must be at least as high as the gem's tier.  (Annoyingly, the game asks you for the ring before asking for the gem.  It's possible to waste a high-tier ring on a low-tier gem without realizing it!  Conversely, if you aren't reading these spoilers, you may have to undergo trial and error to figure out which ring will work with the gem you wanted to use.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Ring       !! Tier&lt;br /&gt;
|-&lt;br /&gt;
| Copper || 1&lt;br /&gt;
|-&lt;br /&gt;
| Steel  || 2&lt;br /&gt;
|-&lt;br /&gt;
| Gold   || 3&lt;br /&gt;
|-&lt;br /&gt;
| Stralite   || 4&lt;br /&gt;
|-&lt;br /&gt;
| Voratun    || 5&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Phantomfrettchen</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Addon_Uploading&amp;diff=16711</id>
		<title>Addon Uploading</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Addon_Uploading&amp;diff=16711"/>
				<updated>2020-04-01T12:54:13Z</updated>
		
		<summary type="html">&lt;p&gt;Phantomfrettchen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Once your addon works and you want the world to see it you need to follow some simple steps to get it up on te4.org (and Steam Workshop if you own ToME on Steam):&lt;br /&gt;
* Check to make sure your addon has tags specified in the init.lua file (tags = { 'races', 'human', 'challenge'}).  The tags should be descriptive to assist searching on the te4.org website.&lt;br /&gt;
* Create a folder with the format &amp;quot;tome-[short_name]&amp;quot;, where the short_name is the same as that specified in the init.lua (tome-humansextended).&lt;br /&gt;
* Place your addon folder in the [TOME install folder]/game/addons folder, and copy into it all of your addon files (init.lua, data folder, hooks folder, overload folder, superload folder).&lt;br /&gt;
* Make sure developer mode is on (from the main menu: Options &amp;gt;&amp;gt; Developer mode &amp;gt;&amp;gt; Yes).&lt;br /&gt;
* Make sure you are logged in-game.&lt;br /&gt;
* Make sure the addon developer addon is enabled.&lt;br /&gt;
* Make a new character with the addon enabled.&lt;br /&gt;
* Enter debug menu (ctrl+a if you didn't re-bind it), and choose the Addon Developer menu.&lt;br /&gt;
* Select the option to register a new addon if this is the first time uploading this addon.&lt;br /&gt;
* Select the option to publish the addon to the te4.org website.&lt;br /&gt;
* Wait as the game packages and uploads your addon.&lt;br /&gt;
* Optional: do the same thing with the Steam upload.&lt;br /&gt;
*           If you are having trouble uploading to steam.  Try Purging Cloud Saves (From the main menu: Options &amp;gt;&amp;gt; Steam &amp;gt;&amp;gt; Purge Cloud Saves).  These can be in a bad state and block uploading.&lt;br /&gt;
* You're done, your addon should now appear on [http://te4.org/addons/tome te4.org addons list].&lt;br /&gt;
* Optional (but recommended): Create a te4.org forum account and start a new topic in the Addons section to give players a place to provide feedback about your addon and link to the topic from the te4.org addon page created for your addon.  You will have to wait for a moderator to approve your topic before you can link to it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To update your addon on the Steam Workshop:  Edit your addon on your profile page to be able to enter the addon steam workshop id (check workshop page url for id), allowing you to update your old workshop entry.&lt;br /&gt;
&lt;br /&gt;
Notice: If you are having trouble updating the addon with steam where it updates but doesn't really update, but not with te4.org, you could be running into an exotic bug with steam synchronization.  This set of steps discovered by stuntofthelitter has fixed several people who have run into this problem:&lt;br /&gt;
Re-enable steam cloud in ToME. Let steam sync. Ran the game, disabled steam cloud saves, did NOT purge data.&lt;br /&gt;
&lt;br /&gt;
A second fix for steam because that first one didn't help me : go to C:\Users\[username]\T-Engine\4.0\tome\user-generated-addons and replace the old zip file with the new one, done.&lt;/div&gt;</summary>
		<author><name>Phantomfrettchen</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Item_set&amp;diff=16710</id>
		<title>Item set</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Item_set&amp;diff=16710"/>
				<updated>2020-03-29T08:50:00Z</updated>
		
		<summary type="html">&lt;p&gt;Phantomfrettchen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Items]]&lt;br /&gt;
Some [[artifacts]] and [[mindstars]], when wielded with each other, form special ''sets'' with improved powers.&lt;br /&gt;
&lt;br /&gt;
This list may be incomplete or incorrect:&lt;br /&gt;
&lt;br /&gt;
'''[[Star]]''' (dagger) and '''[[Moon]]''' (dagger)&lt;br /&gt;
:Adds light radius 1, +10 light damage, 10% chance of blinding on hit to Star and +15% light damage.&lt;br /&gt;
:Adds light radius 1, +10 darkness damage, 10% chance of confusion on hit to Moon and 15% darkness damage.&lt;br /&gt;
 &lt;br /&gt;
'''[[Sword of Potential Futures]]''' (longsword) and '''[[Dagger of the Past]]''' (dagger)&lt;br /&gt;
:Adds +10 physical damage, +5 temporal damage, and 10% chance to reduce target's resistances (Flawed Design level 3, power 20)(?) on hit to the Sword.&lt;br /&gt;
:Adds +10 physical damage, +5 temporal damage, 15% temporal resistance penetration, and 10% chance to cast Turn Back the Clock (level 3, power 10)(?) on hit to the Dagger.&lt;br /&gt;
 &lt;br /&gt;
'''[[Steel Helm of Garkul]]''' (hat) and '''[[Garkul's Teeth]]''' (amulet)&lt;br /&gt;
:Adds 5% chance to summon an orc spirit when wearer hits (melee) to the helm.&lt;br /&gt;
:Adds die at -100 HP to the amulet.&lt;br /&gt;
&lt;br /&gt;
'''[[Telos's Staff Crystal]]''' (gem), '''[[Telos's Staff (Top Half)]]''' and '''[[Telos's Staff (Bottom Half)]]'''&lt;br /&gt;
:Adds +10% cooldown reduction and 50 draining blight damage on hit to the crystal.&lt;br /&gt;
:Changes the golems name to Telos Golem, making it a reluctant follower and making direct control out of line of sight harder.&lt;br /&gt;
This requires you to wield the Crystal making this almost unattainable by anyone else than the golem.&lt;br /&gt;
 &lt;br /&gt;
'''Crystalline weapon''' and '''Crystalline armor''' (made from [[Crystal Focus]] and [[Crystal Heart]])&lt;br /&gt;
:Adds 10% chance of Manathrust (level 3) on spell hit(?), 10% chance of Manathrust (level 3) on melee hit(?), +10% spell and physical critical chances, +20% arcane resistance penetration, and +15% physical resistance penetration to the weapon.&lt;br /&gt;
:Adds 50% stun immunity and 50% blindness immunity to the armor.&lt;br /&gt;
 &lt;br /&gt;
'''[[Dragon-helm of Kroltar]]''' (hat) and '''[[Scale Mail of Kroltar]]''' (heavy armor)&lt;br /&gt;
:Adds +1 skullcracker multiplier(?) and +15 spell/mental/physical saves to the helm.&lt;br /&gt;
:Adds 120 max Life, -8% fatigue and +10 defense to the armor.&lt;br /&gt;
 &lt;br /&gt;
'''[[Snow Giant Wraps]]''' (gloves) and '''[[Mighty Girdle]]''' (belt)&lt;br /&gt;
:Adds +10 physical power and 10 physical save to the gloves.&lt;br /&gt;
:Adds +60 max Life (total +100), +2 size category and -10% fatigue to the belt.&lt;br /&gt;
 &lt;br /&gt;
'''[[Staff of Arcane Supremacy]]''' (staff) and '''[[Hat of Arcane Understanding]]''' (hat)&lt;br /&gt;
:Adds 100 max Mana to the staff.&lt;br /&gt;
:Adds Metaflow talent (level 3, power 40)(?) to the hat.&lt;br /&gt;
&lt;br /&gt;
'''[[Bindings of Eternal Night]]''' (mummy armor) and '''[[Crown of Eternal Night]]''' (hat)&lt;br /&gt;
:Adds activated talent Abyssal Shroud at 2.0 (costing 28 out of 80 power) to the armor.&lt;br /&gt;
:Adds +10 Cunning, 40 darkness damage when wearer hits in melee, changes damage: +20% darkness, spell saves +15, mental saves +15, confusion immunity +30%, knockback immunity +30%, light radius -1, and adds activated ability Retch, at 2.0 (costing 28 power out of 80) to the hat.&lt;br /&gt;
&lt;br /&gt;
'''[[Sceptre of the Archlich]]''' (staff) and '''[[Ring of the Archlich]]''' (ring)&lt;br /&gt;
:Adds +5% darkness resistance (+15% total), +14% darkness damage (+24% total), +10 spellpower (+18 total) and activated talent Impending Doom at 2.6 (costing 40 out of 40 power) to the ring.&lt;br /&gt;
:Adds nothing to the staff.&lt;br /&gt;
&lt;br /&gt;
'''[[Un'fezan's Cap]]''' (hat) and '''[[Temporal Augmentation Robe - Designed In-Style]]''' (cloth)&lt;br /&gt;
:Adds 20% reduce paradox anomalies (?), +40% confusion immunity, +10% spell speed, and +10% temporal damage to the hat.&lt;br /&gt;
:Adds nothing to the robe.&lt;br /&gt;
&lt;br /&gt;
'''[[Masochism]]''' (light armor) and '''[[Fist of the Destroyer]]''' (gloves)&lt;br /&gt;
:Adds +3% Demon Blood defense (?), +15% resist fire, +15% resist darkness, and +5% resist all to the armor.&lt;br /&gt;
:Adds +2% Demon Blood damage (?), +15% fire damage, +15% darkness damage, and +5% all damage to the gloves.&lt;br /&gt;
&lt;br /&gt;
'''[[Dawn's Blade]]''' (longsword) and '''[[Unsetting Sun]]''' (shield)&lt;br /&gt;
:Adds +15 light damage on hit, +15 fire damage on hit, +12% light damage, and +10% fire damage to the sword.&lt;br /&gt;
:Adds +0.25 life regen and +1 light radius to the shield.&lt;br /&gt;
&lt;br /&gt;
'''[[Thermal Focus]]''' (mindstar) '''[[Kinetic Focus]]''' (mindstar) and '''[[Charged Focus]]''' (mindstar)&lt;br /&gt;
:Adds 10% Resistance, 10% Damage, and 0.1 Mastery of the elemental Mastery corresponding to each mindstar to each mindstar.&lt;br /&gt;
:Adds Psi when firing a critical mind attack to each mindstar.&lt;br /&gt;
:Wielding all 3 using Beyond The Flesh may add additional bonuses.&lt;br /&gt;
&lt;br /&gt;
'''[[Eye of Summer]]''' (mindstar) and '''[[Eye of Winter]]''' (mindstar)&lt;br /&gt;
:Changes -10% Cold/Fire Resistance penalties to +10% Cold/Fire Resistance bonuses.&lt;br /&gt;
:Improves Mindpower bonus on each mindstar from +8 to +12.&lt;br /&gt;
&lt;br /&gt;
'''The Obsidian Treasures''' (an Arcane set of many items, listed next, that have a stacking buff of &amp;quot;Shadow Power&amp;quot;)&lt;br /&gt;
:[[The Black Plate]] ... +10 Shadow Power, +Physical power equal to Shadow Power&lt;br /&gt;
:[[The Black Crown]] ... +5 Shadow Power, +Saves (all) equal to Shadow Power&lt;br /&gt;
:[[The Black Core]] (amulet) ... +5 Shadow Power, +Spellpower equal to Shadow Power&lt;br /&gt;
:[[The Black Boots]] ... +5 Shadow Power, +Movement speed by 2.5% per Shadow Power&lt;br /&gt;
:[[The Black Ring]] ... +5 Shadow Power, +Spell Crit equal to half of your Shadow Power&lt;br /&gt;
:[[The Black Maul]] (2H) ... +10 Shadow Power, +Damage (all) by 1% per Shadow Power&lt;br /&gt;
:[[The Black Spike]] (1H) ... +5 Shadow Power, +Damage penetration (all) by 1% per Shadow Power&lt;br /&gt;
:[[The Black Wall]] (Shield) ... +5 Shadow Power, +Resist (all) by 0.4% per Shadow Power (Damage type: Darkness)&lt;br /&gt;
:(for a discussion on the combined set bonuses + individual item bonuses, [http://forums.te4.org/viewtopic.php?f=38&amp;amp;t=44629 see this forums thread])&lt;br /&gt;
&lt;br /&gt;
'''[[Ureslak's Femur]]''' (mace) and '''[[Ureslak's Molted Scales]]''' (cloak)&lt;br /&gt;
:Changes arcane resistance/cap for the cloak to -15% (from -30%).&lt;br /&gt;
:The cloak also gives -1.00 equilibrium each turn.&lt;br /&gt;
&lt;br /&gt;
'''Steam Powered Armor Set''' (A Steampowered set. Most parts are found, though the armor can only be crafted in Embers of Rage)&lt;br /&gt;
:[[Power Armor]], [[Steam Powered Helm]], [[Steam Powered Boots]], [[Steam Powered Gauntlets]]&lt;br /&gt;
:Adds +22 phys. power, +22 steam power and +5 max steam to the armor&lt;br /&gt;
:Adds 50% blindness immunity to the helmet.&lt;br /&gt;
:Adds 50% pinning immunity and 4 steam generated on move to the boots&lt;br /&gt;
:Adds 50% Disarm immunity to the gauntlets.&lt;br /&gt;
&lt;br /&gt;
'''[[Dedication]]''' (longsword) and  '''[[Perseverance]]'''(mace)&lt;br /&gt;
: Adds {{t|Dual Weapon Defense}} level 2 on [[Dedication]]&lt;br /&gt;
: Adds usable {{t|Whirlwind}} level 2 on [[Perseverance]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''NOTE:''' For mindstar sets, please see [[mindstars]].''&lt;/div&gt;</summary>
		<author><name>Phantomfrettchen</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Armour_of_shadows_(talent)&amp;diff=16709</id>
		<title>Armour of shadows (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Armour_of_shadows_(talent)&amp;diff=16709"/>
				<updated>2020-03-27T09:48:48Z</updated>
		
		<summary type="html">&lt;p&gt;Phantomfrettchen: update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|game_version=1.6.7&lt;br /&gt;
|image=Armour of shadows.png&lt;br /&gt;
|name=Armour of Shadows&lt;br /&gt;
|category_type=[[Prodigies]]&lt;br /&gt;
|category=[[Prodigies#Constitution|Constitution]]&lt;br /&gt;
|require=Constitution 50&amp;lt;br /&amp;gt;Have dealt over 50,000 darkness damage&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
You know how to protect yourself with the deepest shadows. As long as you stand on an unlit tile you gain Max(30;Con/2) Armour, 50% armour hardiness and 20% evasion.&lt;br /&gt;
&lt;br /&gt;
Any time you deal darkness damage, you will unlight both the target tile and yours.&lt;br /&gt;
&lt;br /&gt;
Passively increases your stealth rating by 30.&lt;br /&gt;
&lt;br /&gt;
The armor bonus scales with your Constitution.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Phantomfrettchen</name></author>	</entry>

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