<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>https://te4.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Prestige</id>
		<title>Tales of Maj'Eyal - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://te4.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Prestige"/>
		<link rel="alternate" type="text/html" href="https://te4.org/wiki/Special:Contributions/Prestige"/>
		<updated>2026-04-09T13:43:37Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.26.2</generator>

	<entry>
		<id>https://te4.org/w/index.php?title=Unarmed_discipline_(category)&amp;diff=7458</id>
		<title>Unarmed discipline (category)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Unarmed_discipline_(category)&amp;diff=7458"/>
				<updated>2014-08-04T02:46:45Z</updated>
		
		<summary type="html">&lt;p&gt;Prestige: updating talents list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Combination kick (talent)}}{{:Defensive throw (talent)}}{{:Open palm block (talent)}}{{:Roundhouse kick (talent)}}&amp;lt;noinclude&amp;gt;[[Category:Category]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Prestige</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Open_palm_block_(talent)&amp;diff=7457</id>
		<title>Open palm block (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Open_palm_block_(talent)&amp;diff=7457"/>
				<updated>2014-08-04T02:45:55Z</updated>
		
		<summary type="html">&lt;p&gt;Prestige: Created page with &amp;quot;{{Ability_box |image=Breath control.png |name=Open palm block |category_type=Technique |category=[[Unarmed discipline (category)|Unarmed discipli...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|image=Breath control.png&lt;br /&gt;
|name=Open palm block&lt;br /&gt;
|category_type=[[Technique (category type)|Technique]]&lt;br /&gt;
|category=[[Unarmed discipline (category)|Unarmed discipline]]&lt;br /&gt;
|require={{TalentReq/TechsDexReq3}}&lt;br /&gt;
|use_mode=Activated&lt;br /&gt;
|range=Melee/personal&lt;br /&gt;
|cost=25 [[Stamina]]&lt;br /&gt;
|cooldown=8&lt;br /&gt;
|use_speed=1 turn&lt;br /&gt;
|desc=Toughen your body blocking up to (X) damage per combo point (Max (X)) across 2 turns.&amp;lt;br /&amp;gt;Using this talent removes your combo points. }}&lt;/div&gt;</summary>
		<author><name>Prestige</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Combination_kick_(talent)&amp;diff=7456</id>
		<title>Combination kick (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Combination_kick_(talent)&amp;diff=7456"/>
				<updated>2014-08-04T02:45:47Z</updated>
		
		<summary type="html">&lt;p&gt;Prestige: Created page with &amp;quot;{{Ability_box |image=Push kick.png |name=Combination kick |category_type=Technique |category=Unarmed discipline...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|image=Push kick.png&lt;br /&gt;
|name=Combination kick&lt;br /&gt;
|category_type=[[Technique (category type)|Technique]]&lt;br /&gt;
|category=[[Unarmed discipline (category)|Unarmed discipline]]&lt;br /&gt;
|require={{TalentReq/TechsDexReq1}}&lt;br /&gt;
|use_mode=Activated&lt;br /&gt;
|range=Melee/personal&lt;br /&gt;
|cost=40 [[Stamina]]&lt;br /&gt;
|cooldown=10&lt;br /&gt;
|use_speed=1 turn&lt;br /&gt;
|desc=Unleash a flurry of disruptive kicks at your target's vulnerable areas. For each combo point you attack for (X%) weapon damage and deactivate one physical sustain.&amp;lt;br /&amp;gt;At talent level 3 Magical sustains will also be effected.&amp;lt;br /&amp;gt;At talent level 5 Mental sustains will also be effected.&amp;lt;br /&amp;gt;Using this talent removes your combo points.}}&lt;/div&gt;</summary>
		<author><name>Prestige</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Brawler&amp;diff=7357</id>
		<title>Brawler</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Brawler&amp;diff=7357"/>
				<updated>2014-07-29T07:57:26Z</updated>
		
		<summary type="html">&lt;p&gt;Prestige: updating talents table and other information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class&lt;br /&gt;
|name=Brawler&lt;br /&gt;
|metaclass=Warrior&lt;br /&gt;
|starting_life=120&lt;br /&gt;
|locked=Yes&lt;br /&gt;
|life_per_level= +2&lt;br /&gt;
|strength= +3&lt;br /&gt;
|dexterity= +3&lt;br /&gt;
|cunning =+3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Locked Description==&lt;br /&gt;
''Though you may fight alone against many,''&lt;br /&gt;
&lt;br /&gt;
''destined to fight till you die,''&lt;br /&gt;
&lt;br /&gt;
''still you do not relent.'' &lt;br /&gt;
&lt;br /&gt;
''In a ring of blood you learn''&lt;br /&gt;
&lt;br /&gt;
''that a pair of fists'' &lt;br /&gt;
&lt;br /&gt;
''can face the world.''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The ravages of the Spellblaze stretched armies thin and left many unprotected. Not everyone could afford the luxury of a weapon.&lt;br /&gt;
&lt;br /&gt;
Without steel or iron, poor communities of all races turned to the strength of their own bodies for defense against the darkness.&lt;br /&gt;
&lt;br /&gt;
Whether a pit-fighter, a boxer, or just an amateur practitioner, the Brawler's skills are still handy today.&lt;br /&gt;
Many of the Brawler's abilities will earn combo points which they can use on finishing moves that will have added effect.&lt;br /&gt;
&lt;br /&gt;
The unarmed fighting styles the Brawler uses rely on maneuverability and having both hands available. As such, they cannot make use of their training wearing massive armour or while a weapon or shield is equipped.&lt;br /&gt;
Their most important stats are: [[Strength]], [[Dexterity]], and [[Cunning]]&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Iron Gauntlets&lt;br /&gt;
*Rough Leather Gloves&lt;br /&gt;
*Rough Leather Armor&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*[[Uppercut (talent)|Uppercut]]&lt;br /&gt;
*[[Double strike (talent)|Double Strike]]&lt;br /&gt;
*[[Striking stance (talent)|Striking Stance]]&lt;br /&gt;
*[[Combat accuracy (talent)|Combat Accuracy]]&lt;br /&gt;
*[[Armour training (talent)|Armour Training]]&lt;br /&gt;
*[[Unarmed mastery (talent)|Unarmed Mastery]]&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category type)|Technique]]&lt;br /&gt;
| Name = [[Combat techniques (category)|Combat Techniques]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = No&lt;br /&gt;
| talent1 = [[Rush (talent)|Rush]]&lt;br /&gt;
| talent2 = [[Precise strikes (talent)|Precise Strikes]]&lt;br /&gt;
| talent3 = [[Perfect strike (talent)|Perfect Strike]]&lt;br /&gt;
| talent4 = [[Blinding speed (talent)|Blinding Speed]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category type)|Technique]]&lt;br /&gt;
| Name = [[Combat veteran (category)|Combat Veteran]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| talent1 = [[Quick recovery (talent)|Quick Recovery]]&lt;br /&gt;
| talent2 = [[Fast metabolism (talent)|Fast Metabolism]]&lt;br /&gt;
| talent3 = [[Spell shield (talent)|Spell Shield]]&lt;br /&gt;
| talent4 = [[Unending frenzy (talent)|Unending Frenzy]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category type)|Technique]]&lt;br /&gt;
| Name = [[Pugilism (category)|Pugilism]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Double strike (talent)|Double Strike]]&lt;br /&gt;
| talent2 = [[Spinning backhand (talent)|Spinning Backhand]]&lt;br /&gt;
| talent3 = [[Axe kick (talent)|Axe Kick]]&lt;br /&gt;
| talent4 = [[Flurry of fists (talent)|Flurry of Fists]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category type)|Technique]]&lt;br /&gt;
| Name = [[Finishing moves (category)|Finishing Moves]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Uppercut (talent)|Uppercut]]&lt;br /&gt;
| talent2 = [[Concussive punch (talent)|Concussive Punch]]&lt;br /&gt;
| talent3 = [[Butterfly kick (talent)|Butterfly Kick]]&lt;br /&gt;
| talent4 = [[Haymaker (talent)|Haymaker]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Tactical (category)|Tactical]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Tactical expert (talent)|Tactical Expert]]&lt;br /&gt;
| talent2 = [[Counter attack (talent)|Counter Attack]]&lt;br /&gt;
| talent3 = [[Set up (talent)|Set Up]]&lt;br /&gt;
| talent4 = [[Exploit weakness (talent)|Exploit Weakness]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category type)|Technique]]&lt;br /&gt;
| Name = [[Grappling (category)|Grappling]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = Yes&lt;br /&gt;
| talent1 = [[Clinch (talent)|Clinch]]&lt;br /&gt;
| talent2 = [[Crushing hold (talent)|Crushing Hold]]&lt;br /&gt;
| talent3 = [[Take down (talent)|Take Down]]&lt;br /&gt;
| talent4 = [[Hurricane throw (talent)|Hurricane Throw]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category type)|Technique]]&lt;br /&gt;
| Name = [[Unarmed discipline (category)|Unarmed Discipline]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = Yes&lt;br /&gt;
| talent1 = [[Combination kick (talent)|Combination Kick]]&lt;br /&gt;
| talent2 = [[Defensive throw (talent)|Defensive Throw]]&lt;br /&gt;
| talent3 = [[Open palm block (talent)|Open Palm Block]]&lt;br /&gt;
| talent4 = [[Roundhouse kick (talent)|Roundhouse Kick]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Dirty fighting (category)|Dirty Fighting]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = Yes&lt;br /&gt;
| talent1 = [[Dirty fighting (talent)|Dirty Fighting]]&lt;br /&gt;
| talent2 = [[Backstab (talent)|Backstab]]&lt;br /&gt;
| talent3 = [[Switch place (talent)|Switch Place]]&lt;br /&gt;
| talent4 = [[Cripple (talent)|Cripple]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category type)|Technique]]&lt;br /&gt;
| Name = [[Field control (category)|Field Control]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = No&lt;br /&gt;
| talent1 = [[Disengage (talent)|Disengage]]&lt;br /&gt;
| talent2 = [[Track (talent)|Track]]&lt;br /&gt;
| talent3 = [[Heave (talent)|Heave]]&lt;br /&gt;
| talent4 = [[Slow motion (talent)|Slow Motion]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category type)|Technique]]&lt;br /&gt;
| Name = [[Combat training (category)|Combat Training]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| talent1 = [[Thick skin (talent)|Thick skin]]&lt;br /&gt;
| talent2 = [[Armour training (talent)|Armour Training]]&lt;br /&gt;
| talent3 = [[Combat accuracy (talent)|Combat Accuracy]]&lt;br /&gt;
| talent4 = [[Weapons mastery (talent)|Weapons Mastery]]&lt;br /&gt;
| talent5 = [[Dagger mastery (talent)|Dagger Mastery]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category type)|Technique]]&lt;br /&gt;
| Name = [[Mobility (category)|Mobility]]&lt;br /&gt;
| Mastery = 1.2&lt;br /&gt;
| Locked = No&lt;br /&gt;
| talent1 = [[Hack'n'back (talent)|Hack'n'Back]]&lt;br /&gt;
| talent2 = [[Mobile defence (talent)|Mobile Defense]]&lt;br /&gt;
| talent3 = [[Light of foot (talent)|Light of Foot]]&lt;br /&gt;
| talent4 = [[Strider (talent)|Strider]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category type)|Technique]]&lt;br /&gt;
| Name = [[Unarmed training (category)|Unarmed Training]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Unarmed mastery (talent)|Unarmed Mastery]]&lt;br /&gt;
| talent2 = [[Unified body (talent)|Unified Body]]&lt;br /&gt;
| talent3 = [[Heightened reflexes (talent)|Heightened Reflexes]]&lt;br /&gt;
| talent4 = [[Reflex defense (talent)|Reflex Defense]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category type)|Technique]]&lt;br /&gt;
| Name = [[Conditioning (category)|Conditioning]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| talent1 = [[Vitality (talent)|Vitality]]&lt;br /&gt;
| talent2 = [[Unflinching resolve (talent)|Unflinching Resolve]]&lt;br /&gt;
| talent3 = [[Daunting presence (talent)|Daunting Presence]]&lt;br /&gt;
| talent4 = [[Adrenaline surge (talent)|Adrenaline Surge]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = Yes&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
'''As of 1.2.0 many of the Brawler's talents have been reworked, including improvements to the Grappling and Finishing Moves trees. Some of the information below is not up to date.'''&lt;br /&gt;
&lt;br /&gt;
More mobile than traditional fighters and more durable than fragile rogues, the Brawler is an unarmed combatant with exceptional burst and sustained damage.&lt;br /&gt;
&lt;br /&gt;
Pros:&lt;br /&gt;
* Exceptional mobility for a warrior&lt;br /&gt;
* Highly-synergistic Pugilism tree&lt;br /&gt;
* Excellent natural scaling&lt;br /&gt;
* Strong synergy with on-hit items&lt;br /&gt;
* High critical strike chance&lt;br /&gt;
* Kills space-time anomalies, vampire lords, and the entire Orc race with BARE HANDS&lt;br /&gt;
&lt;br /&gt;
Cons:&lt;br /&gt;
* Limited build/playstyle options&lt;br /&gt;
* Equipment restrictions&lt;br /&gt;
* Weaker talent trees outside of Pugilism (*cough Grappling cough*)&lt;br /&gt;
* Bosses are immune to Instantdeath (i.e. Haymaker)&lt;br /&gt;
* Generalist tendencies (medium armor &amp;amp; medium defense) makes optimizing defenses less intuitive&lt;br /&gt;
* Cannot grapple large dragons, even though Celia's model makes them all look like starved halflings&lt;br /&gt;
&lt;br /&gt;
No blades, no magic; Brawlers fight with their bare (er, gloved) hands, and they fight very well. Like their Marauder cousins, Str/Dex/Cun Brawlers combine the rogue's critical-prone multi-striking capabilities with the warrior's survivability. However, while Marauders leans more towards the rogue's dual-wielding playstyle, Brawlers gravitate towards the warrior's &amp;quot;Meat-Grinder&amp;quot; playstyle through their incredible natural scaling and Pugilism. Speaking of which:&lt;br /&gt;
&lt;br /&gt;
===Natural Scaling===&lt;br /&gt;
&lt;br /&gt;
Bonuses:&lt;br /&gt;
* +40% attack speed while unarmed&lt;br /&gt;
* .5 Physical Power per Level&lt;br /&gt;
&lt;br /&gt;
Brawlers have neither a primary nor a secondary weapon to grant them stat-enhancing perks, so these benefits come embedded in the class itself. The 40% bonus attack speed removes the standard 20% unarmed attack speed penalty and replaces it with a 20% AS bonus (although the Disarmed effect negates this), making it essential for a class built around unarmed combat. The physical power per level serves a dual purpose: early on, it slightly improves your damage and helps your Finishing Moves (mainly Uppercut) apply their intended effects while you focus on unlocking your essential Dexterity and Cunning abilities. However, its main purpose becomes noticeable around level 25+, where the combined potential of your natural scaling, Unarmed Mastery, and strength bonuses are often just enough to trigger cross-tier effects (either Off-Balance or a straight Slow) on lesser enemies. While the effect isn't as reliable as a dedicated ability, it is essentially a free disable that procs on your basic attacks, allowing you to butcher ants, wolves, bears, and other low-quality monsters with little fear of retaliation. This ability will eventually taper off as monsters gain higher and higher physical save.&lt;br /&gt;
&lt;br /&gt;
===Pugilism - A Gentlemen's Art===&lt;br /&gt;
&lt;br /&gt;
Pugilism is the Brawler's most iconic and most important talent tree. Combined with the Brawler's natural perks, it is what allows an unarmed fighter to match and potentially exceed armed fighters in raw damage output. While there are certainly ways to build the Brawler without investing deep into the Pugilism tree, few builds synergize with the class as well as one emphasizing Pugilism, Unarmed Mastery (talent) and, to a lesser extent, Finishing Moves. Going over the abilities:&lt;br /&gt;
&lt;br /&gt;
;Double Strike&lt;br /&gt;
:The Brawler's bread-and-butter skill with an excellent damage-per-level increase, extra point combo point at level 4, zero stamina cost, and a low cooldown that can be further reduced by Relentless Strikes and brawler's gloves/gauntlets. Eventually, you may come to think of Double Strike as being your real basic attack.&lt;br /&gt;
&lt;br /&gt;
;Relentless Strikes&lt;br /&gt;
:This is what differentiates Pugilism from other talent trees and makes it something worth investing 16-20 points in. While its level 1 results are barely noticeable, the cooldown reduction becomes increasingly apparent with levels, bringing Double strike onto a permanent two-turn cooldown at level 4 and nearly halving the cooldowns of Spinning Backhand and Flurry of Fists at level 5. Similarly, the stamina gains from this ability will be minimal at first, but will become increasingly powerful as levels in Double Strike, Spinning Backhand and Flurry of Fists generate additional combo points.&lt;br /&gt;
&lt;br /&gt;
;Spinning Backhand&lt;br /&gt;
:This is why the Brawler is categorized as a &amp;quot;mobile&amp;quot; fighter. With two points, Spinning Backhand's range increases to 4, allowing you to save Rush for initiations when it's truly needed. At level 5, Spinning Backhand gains a full 6 range (along with the range-influenced DPS increase), meaning that it can effectively replace Rush as the go-to &amp;quot;mage-bashing&amp;quot; tool. Finally, with maxed Relentless Strikes, this ability sits with a manageable seven turn cooldown, meaning that it can be used multiple times within a large engagement. Throw in its AoE component, and you have the Brawler's all-in-one utility slap. Consider adding a second point early, then add on remaining points once you've reached acceptable levels of your other Pugilism abilities if you desire.&lt;br /&gt;
&lt;br /&gt;
;Flurry of Fists&lt;br /&gt;
:The Brawler's wombo combo &amp;quot;this thing needs to DIE&amp;quot; ability. Spinning Backhand into Flurry of Fists will kill most non-boss casters instantly in the first half of the game, and almost instantly thereafter depending on your opponent's resistances. At rank 4 it delivers three combo points, meaning that Spinning Backhand -&amp;gt; Flurry of Fists -&amp;gt; Any Finishing Move will deliver a four point finisher in three turns. With maxed Relentless Strikes, its hefty twenty-four turn cooldown can be brought to a semi-decent fourteen seconds. More importantly, level 5 Relentless Strikes dramatically cuts Flurry of Fists' stamina cost (with low fatigue, usually by about a 1/3rd), making for a somewhat-oxymoronic &amp;quot;spammable nuke.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
;Striking Stance&lt;br /&gt;
:This isn't technically a Pugilism ability, but its relationship with Double Strike and its incredible bonuses should not go unmentioned. Striking Stance gives a sizable accuracy boost and - more importantly - an exceptional damage modifier to all striking talents, meaning all damaging talents in the Pugilism tree along with select abilities such as Counter Attack. Think of it as a powerful Dexterity-based passive that will only cancel itself if for the user activates that *other* stance.&lt;br /&gt;
&lt;br /&gt;
Ah, Grappling Stance...&lt;br /&gt;
&lt;br /&gt;
===Grappling with Grappling Stance===&lt;br /&gt;
&lt;br /&gt;
Grappling is:&lt;br /&gt;
* Stamina-intensive&lt;br /&gt;
* Single-target focused with little flexibility&lt;br /&gt;
* Mobility-restrictive&lt;br /&gt;
* Size-restrictive (can't grapple Rantha)&lt;br /&gt;
* Unreliable (Can't silence Undead)&lt;br /&gt;
* Weak compared to Striking Stance (Physical Power and Physical Save? Not only are they diminishing return stats, but the Brawler gets them anyway through other means...)&lt;br /&gt;
* Uncomplementary to the rest of the Brawler's talents&lt;br /&gt;
&lt;br /&gt;
For all intents and purposes, Grappling Stance is a disabling stance. It is meant to pin an opponent in an unfavorable position while removing their damage and escape options through silences, stuns, and dazes while reducing Accuracy, Defense, Attack Damage, and global speed. It is NOT meant to kill outright - rather, it is meant to disable an opponent while they die from other means. If you are an Oozing Horror, then you have a bevy of teammates along with your own natural secretions to make up this extra damage. However, if you are a lone Brawler, you are just that - alone - so you don't have those external options.&lt;br /&gt;
&lt;br /&gt;
Simply put, Grappling is an ability better left to monsters rather than adventurers. Player characters usually have enough damage to kill enemy damage dealers outright, and if they cannot (i.e. it's a boss) they can usually teleport around and slowly whittle the boss down through hit-and-run tactics. It's not that Grappling itself is bad, it's just players have better options, especially in the early game. Adding a few points in the mid to late game may provide some situational utility, but don't postpone your core talents (Pugilism and Unarmed Mastery) for it.&lt;br /&gt;
&lt;br /&gt;
===Overall===&lt;br /&gt;
&lt;br /&gt;
The Brawler is great fit for players looking for a mobile, powerful class who can do a little bit of everything.&lt;br /&gt;
&lt;br /&gt;
With their BARE HANDS.&lt;br /&gt;
&lt;br /&gt;
Fisticuffs!&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
Noteworthy Items:&lt;br /&gt;
* Bloodcaller&lt;br /&gt;
* Spellhunt Remnants&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Don't Stop My Groove!&amp;quot;&lt;br /&gt;
* Stuns are particularly dangerous for the Brawler. Consider holding on to an Infusion:Wild (Physical) until you can level up Unflinching Resolve and/or acquire stun resistance.&lt;br /&gt;
* Bulwarks and Paladins are pains to deal with. Even if you have resistance/armor penetration, exercise extreme care when fighting these opponents. At higher levels, a random Assault can easily kill you if you've taken too much damage through other means.&lt;br /&gt;
&lt;br /&gt;
Other Talent Trees:&lt;br /&gt;
* While Pugilism is a critical part of the Brawler's damage output, players still have some flexibility in what supporting trees they add afterwards. Unarmed Discipline provides some interesting utility talents and positional displacers while Dirty Fighting provides exceptional crit potential via stun lock -&amp;gt; Backstab-enhanced Flurry of Fists along with a speed-crushing Cripple. Experiment with both and see what combination works best for you.&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Prestige</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Summoner&amp;diff=7114</id>
		<title>Summoner</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Summoner&amp;diff=7114"/>
				<updated>2014-07-24T03:31:22Z</updated>
		
		<summary type="html">&lt;p&gt;Prestige: listing missing talents&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class&lt;br /&gt;
|name=Summoner&lt;br /&gt;
|metaclass=Wilder&lt;br /&gt;
|starting_life=90&lt;br /&gt;
|locked=Yes&lt;br /&gt;
|life_per_level= +0&lt;br /&gt;
|dexterity=+1&lt;br /&gt;
|willpower=+5&lt;br /&gt;
|cunning=+3&lt;br /&gt;
}}&lt;br /&gt;
==Locked Description==&lt;br /&gt;
''Natural abilities can go beyond mere skill.''&lt;br /&gt;
 &lt;br /&gt;
''Experience the true powers of nature to learn of its amazing gifts.''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Summoners never fight alone. They are always ready to summon one of their many minions to fight at their side.&lt;br /&gt;
Summons can range from a combat hound to a fire drake.&lt;br /&gt;
&lt;br /&gt;
Their most important stats are: [[Willpower]] and [[Cunning]]&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Rough Leather Armor&lt;br /&gt;
*Mossy mindstar&lt;br /&gt;
*Mossy mindstar&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*[[Ritch flamespitter (talent)|Ritch Flamespitter]]&lt;br /&gt;
*[[War hound (talent)|War Hound]]&lt;br /&gt;
*[[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
*[[Meditation (talent)|Meditation]]&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Wild-gift (category type)|Wild-gift]]&lt;br /&gt;
| Name = [[Summoning (distance) (category)|Summoning (distance)]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Ritch flamespitter (talent)|Ritch Flamespitter]]&lt;br /&gt;
| talent2 = [[Hydra (talent)|Hydra]]&lt;br /&gt;
| talent3 = [[Rimebark (talent)|Rimebark]]&lt;br /&gt;
| talent4 = [[Fire drake (talent)|Fire Drake]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Wild-gift (category type)|Wild-gift]]&lt;br /&gt;
| Name = [[Summoning (melee) (category)|Summoning (melee)]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[War hound (talent)|War Hound]]&lt;br /&gt;
| talent2 = [[Jelly (talent)|Jelly]]&lt;br /&gt;
| talent3 = [[Minotaur (talent)|Minotaur]]&lt;br /&gt;
| talent4 = [[Stone golem (talent)|Stone Golem]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Wild-gift (category type)|Wild-gift]]&lt;br /&gt;
| Name = [[Summoning (utility) (category)|Summoning (utility)]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Turtle (talent)|Turtle]]&lt;br /&gt;
| talent2 = [[Spider (talent)|Spider]]&lt;br /&gt;
| talent3 = [[Frantic summoning (talent)|Frantic Summoning]]&lt;br /&gt;
| talent4 = [[Summon control (talent)|Summon Control]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Wild-gift (category type)|Wild-gift]]&lt;br /&gt;
| Name = [[Summoning (advanced) (category)|Summoning (advanced)]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Master summoner (talent)|Master Summoner]]&lt;br /&gt;
| talent2 = [[Grand arrival (talent)|Grand Arrival]]&lt;br /&gt;
| talent3 = [[Nature's cycle (talent)|Nature's Cycle]]&lt;br /&gt;
| talent4 = [[Wild summon (talent)|Wild Summon]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Wild-gift (category type)|Wild-gift]]&lt;br /&gt;
| Name = [[Summoning (augmentation) (category)|Summoning (augmentation)]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Rage (talent)|Rage]]&lt;br /&gt;
| talent2 = [[Detonate (talent)|Detonate]]&lt;br /&gt;
| talent3 = [[Resilience (talent)|Resilience]]&lt;br /&gt;
| talent4 = [[Phase summon (talent)|Phase Summon]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat techniques (category)|Combat Techniques]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Rush (talent)|Rush]]&lt;br /&gt;
| talent2 = [[Precise strikes (talent)|Precise Strikes]]&lt;br /&gt;
| talent3 = [[Perfect strike (talent)|Perfect Strike]]&lt;br /&gt;
| talent4 = [[Blinding speed (talent)|Blinding Speed]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat veteran (category)|Combat Veteran]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Quick recovery (talent)|Quick Recovery]]&lt;br /&gt;
| talent2 = [[Fast metabolism (talent)|Fast Metabolism]]&lt;br /&gt;
| talent3 = [[Spell shield (talent)|Spell Shield]]&lt;br /&gt;
| talent4 = [[Unending frenzy (talent)|Unending Frenzy]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat training (category)|Combat Training]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Thick skin (talent)|Thick Skin]]&lt;br /&gt;
| talent2 = [[Armour training (talent)|Armour Training]]&lt;br /&gt;
| talent3 = [[Combat accuracy (talent)|Combat Accuracy]]&lt;br /&gt;
| talent4 = [[Weapons mastery (talent)|Weapons Mastery]]&lt;br /&gt;
| talent5 = [[Dagger mastery (talent)|Dagger Mastery]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Wild-gift (category type)|Wild-gift]]&lt;br /&gt;
| Name = [[Call of the wild (category)|Call of the Wild]]&lt;br /&gt;
| Mastery = 1.2&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Meditation (talent)|Meditation]]&lt;br /&gt;
| talent2 = [[Nature's touch (talent)|Nature's Touch]]&lt;br /&gt;
| talent3 = [[Earth's eyes (talent)|Earth's Eyes]]&lt;br /&gt;
| talent4 = [[Nature's balance (talent)|Nature's Balance]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Wild-gift (category type)|Wild-Gift]]&lt;br /&gt;
| Name = [[Harmony (category)|Harmony]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Waters of life (talent)|Waters of Life]]&lt;br /&gt;
| talent2 = [[Elemental harmony (talent)|Elemental Harmony]]&lt;br /&gt;
| talent3 = [[One with nature (talent)|One with Nature]]&lt;br /&gt;
| talent4 = [[Healing nexus (talent)|Healing Nexus]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Wild-gift (category type)|Wild-Gift]]&lt;br /&gt;
| Name = [[Mindstar mastery (category)|Mindstar Mastery]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Psiblades (talent)|Psiblades]]&lt;br /&gt;
| talent2 = [[Thorn grab (talent)|Thorn Grab]]&lt;br /&gt;
| talent3 = [[Leaves tide (talent)|Leaves Tide]]&lt;br /&gt;
| talent4 = [[Nature's equilibrium (talent)|Nature's Equilibrium]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
[[Call of the wild (category)|Meditation]] reduces not only your personal damage, but also that of your summons. So, ideally, only use it when you're not in combat. (Note that the damage output of a summon is determined when it first appears, and does not change if you turn Meditation on/off afterwards. So you can turn on Meditation after creating your summons and they will continue to fight at full damage; on the other hand, if you summon something while Meditation is still on, turning it off won't fix the problem for that summon.)&lt;br /&gt;
&lt;br /&gt;
[[Summoning (distance) (category)|Ritch Flamespitter]] is your workhorse talent, and should be your first choice in almost all early game combat situations. [[Summoning (melee) (category)|War Hound]] is your second choice.&lt;br /&gt;
&lt;br /&gt;
Use [[Summoning (utility) (category)|Turtle]] to &amp;quot;tank&amp;quot; a monster (keeping it tied up in melee) while your Flamespitter blasts it.&lt;br /&gt;
&lt;br /&gt;
You can have one active summon at a time for every 10 points of [[Cunning]]. So, you want to get your Cunning up to 20 as quickly as possible, letting you have 2 monsters at once. Later, aim for 30 Cunning to get a third monster -- but that can wait a while.&lt;br /&gt;
&lt;br /&gt;
[[Summoning (distance) (category)|Hydras]] are very powerful, but they won't use their breath attacks if you would be hit. So for best results, try to stay behind the hydra.&lt;br /&gt;
&lt;br /&gt;
You don't get any monster detection capability, but you can fake it by using [[Summoning (utility) (category)|Summon Control]] on an expendable summoned monster (and, face it, they're all expendable). Take control of something and use it to scout ahead.&lt;br /&gt;
&lt;br /&gt;
Get your healing talent ([[Call of the wild (category)|Nature's Touch]]) quickly. Not only can it save your life, but it can also keep escortees alive.&lt;br /&gt;
&lt;br /&gt;
War hounds gain physical power based on talent level, and deal more damage than stone golems at level 5.&lt;br /&gt;
&lt;br /&gt;
You can prevent your main character from acting poorly when you control another monster by customizing the AI and leashing it to an anchor (with radius 1).&lt;br /&gt;
&lt;br /&gt;
[[Summoning (melee) (category)|Jellies]] are very useful to maintain your [[Equilibrium]]. Equilibrium decreasing effect doesn't check what caused the damage, so it's fine to abuse the poor jelly however you want.&lt;br /&gt;
&lt;br /&gt;
By midgame, you'll want to use mostly [[Fire drake (talent)|drakes]], as they are at once great ranged nukes, good tanks and OK melee combatants. Set their skill priorities so that they roar early (it deals physical damage, confuses enemies and never damages allies), fire breath later (deals a bit more damage, but can hit you) and devouring flame never. With Frantic summoning and Nature's balance properly used, you can have 4 drakes in 5 turns.&lt;br /&gt;
&lt;br /&gt;
[[Grand arrival (talent)|Grand arrival]] makes hounds and ritches very useful in late game. Their arrival effect can drop enemy resistances to negatives, letting drakes wreck them. Drake arrival drakeling can be used as a shield, but is a nuisance most of the time, as the it takes a summon slot and can't be [[Detonate (talent)|recycled]].&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Prestige</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Buckler_training_(category)&amp;diff=7067</id>
		<title>Buckler training (category)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Buckler_training_(category)&amp;diff=7067"/>
				<updated>2014-07-23T08:38:11Z</updated>
		
		<summary type="html">&lt;p&gt;Prestige: Created page with &amp;quot;{{:Buckler expertise (talent)}}{{:Bash and smash (talent)}}{{:Buckler mastery (talent)}}{{:Counter shot (talent)}}&amp;lt;noinclude&amp;gt;Category:Category&amp;lt;/noinclude&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Buckler expertise (talent)}}{{:Bash and smash (talent)}}{{:Buckler mastery (talent)}}{{:Counter shot (talent)}}&amp;lt;noinclude&amp;gt;[[Category:Category]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Prestige</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Counter_shot_(talent)&amp;diff=7066</id>
		<title>Counter shot (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Counter_shot_(talent)&amp;diff=7066"/>
				<updated>2014-07-23T08:35:02Z</updated>
		
		<summary type="html">&lt;p&gt;Prestige: Created page with &amp;quot;{{Ability_box |name=Counter shot |image= |category_type=Technique |category=Buckler Training |require=Level: (12,...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|name=Counter shot&lt;br /&gt;
|image=&lt;br /&gt;
|category_type=[[Technique (category type)|Technique]]&lt;br /&gt;
|category=[[Buckler training (category)|Buckler Training]]&lt;br /&gt;
|require=Level: (12, 13, 14, 15, 16)&lt;br /&gt;
(36, 38, 40, 42, 44) Dex&lt;br /&gt;
|range=melee/personal&lt;br /&gt;
|cost=0 [[Stamina]]&lt;br /&gt;
|use_mode=Sustained&lt;br /&gt;
|cooldown=10&lt;br /&gt;
|use_speed=instant&lt;br /&gt;
|travel_speed=instantaneous&lt;br /&gt;
|desc=Any time you block an attack with [[Buckler expertise (talent)|Buckler Expertise]] or [[Buckler mastery (talent)|Buckler Mastery]] you instantly counterattack with your sling for (X%) damage. This can only occur up to (X) times per turn.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Prestige</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Buckler_mastery_(talent)&amp;diff=7065</id>
		<title>Buckler mastery (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Buckler_mastery_(talent)&amp;diff=7065"/>
				<updated>2014-07-23T08:29:52Z</updated>
		
		<summary type="html">&lt;p&gt;Prestige: Created page with &amp;quot;{{Ability_box |name=Buckler mastery |image= |category_type=Technique |category=Buckler Training |require=Level: (...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|name=Buckler mastery&lt;br /&gt;
|image=&lt;br /&gt;
|category_type=[[Technique (category type)|Technique]]&lt;br /&gt;
|category=[[Buckler training (category)|Buckler Training]]&lt;br /&gt;
|require=Level: (8, 9, 10, 11, 12)&lt;br /&gt;
(28, 30, 32, 34, 36) Dex&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=When you are hit by a projectile, physical or otherwise, you have a (X%) chance to deflect it up to (X) squares away. At talent level 5, your [[Bash and smash (talent)|Bash and Smash]] shield hit is a guaranteed critical.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Prestige</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Buckler_expertise_(talent)&amp;diff=7064</id>
		<title>Buckler expertise (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Buckler_expertise_(talent)&amp;diff=7064"/>
				<updated>2014-07-23T08:26:34Z</updated>
		
		<summary type="html">&lt;p&gt;Prestige: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|name=Buckler expertise&lt;br /&gt;
|image=&lt;br /&gt;
|category_type=[[Technique (category type)|Technique]]&lt;br /&gt;
|category=[[Buckler training (category)|Buckler Training]]&lt;br /&gt;
|require=Level: (0, 1, 2, 3, 4)&lt;br /&gt;
(12, 14, 16, 18, 20) Dex&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=Allows shields to be equipped, using Cunning instead of strength as a requirement.&amp;lt;br /&amp;gt;When you are attacked in melee, you have a (X%) chance to deflect the attack with your shield, completely evading it.&amp;lt;br /&amp;gt;The chance to deflect increases with your Cunning.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Prestige</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Bash_and_smash_(talent)&amp;diff=7063</id>
		<title>Bash and smash (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Bash_and_smash_(talent)&amp;diff=7063"/>
				<updated>2014-07-23T08:25:48Z</updated>
		
		<summary type="html">&lt;p&gt;Prestige: Created page with &amp;quot;{{Ability_box |name=Bash and smash |image= |category_type=Technique |category=Buckler Training |require=Level: (4...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|name=Bash and smash&lt;br /&gt;
|image=&lt;br /&gt;
|category_type=[[Technique (category type)|Technique]]&lt;br /&gt;
|category=[[Buckler training (category)|Buckler Training]]&lt;br /&gt;
|require=Level: (4, 5, 6, 7, 8)&lt;br /&gt;
(20, 22, 24, 26, 28) Dex&lt;br /&gt;
|range=melee/personal&lt;br /&gt;
|cost=15 [[Stamina]]&lt;br /&gt;
|use_mode=Activated&lt;br /&gt;
|cooldown=8&lt;br /&gt;
|use_speed=1 turn&lt;br /&gt;
|travel_speed=instantaneous&lt;br /&gt;
|desc=Bash an enemy in melee range with your shield (twice for talent level 5 or more), doing (X%) damage and knocking them back X squares. You may then follow with a deadly short-range sling attack doing (X%) damage. The shield bash will use Dexterity instead of Strength for the shield's bonus damage.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Prestige</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Buckler_expertise_(talent)&amp;diff=7062</id>
		<title>Buckler expertise (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Buckler_expertise_(talent)&amp;diff=7062"/>
				<updated>2014-07-23T08:25:36Z</updated>
		
		<summary type="html">&lt;p&gt;Prestige: creating Buckler Training talent pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|name=Buckler Expertise&lt;br /&gt;
|image=&lt;br /&gt;
|category_type=[[Technique (category type)|Technique]]&lt;br /&gt;
|category=[[Buckler training (category)|Buckler Training]]&lt;br /&gt;
|require=Level: (0, 1, 2, 3, 4)&lt;br /&gt;
(12, 14, 16, 18, 20) Dex&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=Allows shields to be equipped, using Cunning instead of strength as a requirement.&amp;lt;br /&amp;gt;When you are attacked in melee, you have a (X%) chance to deflect the attack with your shield, completely evading it.&amp;lt;br /&amp;gt;The chance to deflect increases with your Cunning.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Prestige</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Mindslayer&amp;diff=7053</id>
		<title>Mindslayer</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Mindslayer&amp;diff=7053"/>
				<updated>2014-07-23T03:57:51Z</updated>
		
		<summary type="html">&lt;p&gt;Prestige: /* Starting Equipment */ I guess it's a random gem&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class&lt;br /&gt;
|name=Mindslayer&lt;br /&gt;
|metaclass=Psionic&lt;br /&gt;
|starting_life=110&lt;br /&gt;
|locked=Yes&lt;br /&gt;
|life_per_level= -2&lt;br /&gt;
|strength=+1&lt;br /&gt;
|willpower=+4&lt;br /&gt;
|cunning=+4&lt;br /&gt;
}}&lt;br /&gt;
==Locked Description==&lt;br /&gt;
''A thought can inspire; a thought can kill.'' &lt;br /&gt;
&lt;br /&gt;
''After centuries of oppression, years of imprisonment, a thought shall break us free''&lt;br /&gt;
&lt;br /&gt;
''And vengeance will strike from our darkest dreams.''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Mindslayers specialize in direct and brutal application of mental forces to their immediate surroundings.&lt;br /&gt;
&lt;br /&gt;
When Mindslayers do battle, they will most often be found in the thick of the fighting, vast energies churning around them and telekinetically-wielded weapons hewing nearby foes at the speed of thought.&lt;br /&gt;
&lt;br /&gt;
Their most important stats are: [[Willpower]] and [[Cunning]]&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Iron Greatsword&lt;br /&gt;
*Iron Greatsword&lt;br /&gt;
*Mossy Mindstar&lt;br /&gt;
*Mossy Mindstar&lt;br /&gt;
*A [[gem]] (tier 1)&lt;br /&gt;
*Brass Lantern&lt;br /&gt;
*Linen Robe&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*[[Kinetic aura (talent)|Kinetic Aura]]&lt;br /&gt;
*[[Kinetic shield (talent)|Kinetic Shield]]&lt;br /&gt;
*[[Telekinetic smash (talent)|Telekinetic Smash]]&lt;br /&gt;
*[[Skate (talent)|Skate]]&lt;br /&gt;
*[[Beyond the flesh (talent)|Beyond the Flesh]]&lt;br /&gt;
*[[Telekinetic grasp (talent)|Telekinetic Grasp]]&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Psionic_(category type)|Psionic]]&lt;br /&gt;
| Name = [[Absorption (category)|Absorption]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Kinetic_shield_(talent)|Kinetic shield]]&lt;br /&gt;
| talent2 = [[Thermal_shield_(talent)|Thermal shield]]&lt;br /&gt;
| talent3 = [[Charged_shield_(talent)|Charged shield]]&lt;br /&gt;
| talent4 = [[Forcefield_(talent)|Forcefield]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Psionic_(category type)|Psionic]]&lt;br /&gt;
| Name = [[Projection (category)|Projection]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Kinetic_aura_(talent)|Kinetic aura]]&lt;br /&gt;
| talent2 = [[Thermal_aura_(talent)|Thermal aura]]&lt;br /&gt;
| talent3 = [[Charged_aura_(talent)|Charged aura]]&lt;br /&gt;
| talent4 = [[Frenzied_focus_(talent)|Frenzied focus]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Psionic_(category type)|Psionic]]&lt;br /&gt;
| Name = [[Psi-fighting (category)|Psi-fighting]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Telekinetic smash (talent)|Telekinetic Smash]]&lt;br /&gt;
| talent2 = [[Augmentation (talent)|Augmentation]]&lt;br /&gt;
| talent3 = [[Warding weapon (talent)|Warding Weapon]]&lt;br /&gt;
| talent4 = [[Impale (talent)|Impale]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Psionic_(category type)|Psionic]]&lt;br /&gt;
| Name = [[Focus (category)|Focus]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Mindlash (talent)|Mindlash]]&lt;br /&gt;
| talent2 = [[Pyrokinesis (talent)|Pyrokinesis]]&lt;br /&gt;
| talent3 = [[Brain storm (talent)|Brain Storm]]&lt;br /&gt;
| talent4 = [[Iron will (talent)|Iron Will]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Psionic_(category type)|Psionic]]&lt;br /&gt;
| Name = [[Augmented striking (category)|Augmented striking]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Kinetic strike (talent)|Kinetic Strike]]&lt;br /&gt;
| talent2 = [[Thermal strike (talent)|Thermal Strike]]&lt;br /&gt;
| talent3 = [[Charged strike (talent)|Charged Strike]]&lt;br /&gt;
| talent4 = [[Psi tap (talent)|Psi Tap]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Psionic_(category type)|Psionic]]&lt;br /&gt;
| Name = [[Voracity (category)|Voracity]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Kinetic leech (talent)|Kinetic Leech]]&lt;br /&gt;
| talent2 = [[Thermal leech (talent)|Thermal Leech]]&lt;br /&gt;
| talent3 = [[Charged leech (talent)|Charged Leech]]&lt;br /&gt;
| talent4 = [[Insatiable (talent)|Insatiable]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Psionic_(category type)|Psionic]]&lt;br /&gt;
| Name = [[Kinetic mastery (category)|Kinetic mastery]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Transcendent telekinesis (talent)|Transcendent Telekinesis]]&lt;br /&gt;
| talent2 = [[Kinetic surge (talent)|Kinetic Surge]]&lt;br /&gt;
| talent3 = [[Deflect projectiles (talent)|Deflect Projectiles]]&lt;br /&gt;
| talent4 = [[Implode (talent)|Implode]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Psionic_(category type)|Psionic]]&lt;br /&gt;
| Name = [[Thermal mastery (category)|Thermal mastery]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Transcendent pyrokinesis (talent)|Transcendent Pyrokinesis]]&lt;br /&gt;
| talent2 = [[Brainfreeze (talent)|Brainfreeze]]&lt;br /&gt;
| talent3 = [[Heat shift (talent)|Heat Shift]]&lt;br /&gt;
| talent4 = [[Thermal balance (talent)|Thermal Balance]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Psionic_(category type)|Psionic]]&lt;br /&gt;
| Name = [[Charged mastery (category)|Charged mastery]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Transcendent electrokinesis (talent)|Transcendent Electrokinesis]]&lt;br /&gt;
| talent2 = [[Thought sense (talent)|Thought Sense]]&lt;br /&gt;
| talent3 = [[Static net (talent)|Static Net]]&lt;br /&gt;
| talent4 = [[Heartstart (talent)|Heartstart]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat training (category)|Combat Training]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Thick skin (talent)|Thick Skin]]&lt;br /&gt;
| talent2 = [[Armour training (talent)|Armour Training]]&lt;br /&gt;
| talent3 = [[Combat accuracy (talent)|Combat Accuracy]]&lt;br /&gt;
| talent4 = [[Weapons mastery (talent)|Weapons Mastery]]&lt;br /&gt;
| talent5 = [[Dagger mastery (talent)|Dagger Mastery]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Psionic_(category type)|Psionic]]&lt;br /&gt;
| Name = [[Augmented mobility (category)|Augmented mobility]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Skate (talent)|Skate]]&lt;br /&gt;
| talent2 = [[Quick as thought (talent)|Quick as Thought]]&lt;br /&gt;
| talent3 = [[Mindhook (talent)|Mindhook]]&lt;br /&gt;
| talent4 = [[Telekinetic leap (talent)|Telekinetic Leap]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Psionic_(category type)|Psionic]]&lt;br /&gt;
| Name = [[Finer energy manipulations (category)|Finer energy manipulations]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Realign (talent)|Realign]]&lt;br /&gt;
| talent2 = [[Reshape weapon/armour (talent)|Reshape Weapon/Armour]]&lt;br /&gt;
| talent3 = [[Matter is energy (talent)|Matter is Energy]]&lt;br /&gt;
| talent4 = [[Resonant focus (talent)|Resonant Focus]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Mindslayers can either be powerful melee fighters with their extra weapon, or else spellcasters wielding a gem as a focus.&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Prestige</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Mindslayer&amp;diff=7052</id>
		<title>Mindslayer</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Mindslayer&amp;diff=7052"/>
				<updated>2014-07-23T02:06:14Z</updated>
		
		<summary type="html">&lt;p&gt;Prestige: updating talents list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class&lt;br /&gt;
|name=Mindslayer&lt;br /&gt;
|metaclass=Psionic&lt;br /&gt;
|starting_life=110&lt;br /&gt;
|locked=Yes&lt;br /&gt;
|life_per_level= -2&lt;br /&gt;
|strength=+1&lt;br /&gt;
|willpower=+4&lt;br /&gt;
|cunning=+4&lt;br /&gt;
}}&lt;br /&gt;
==Locked Description==&lt;br /&gt;
''A thought can inspire; a thought can kill.'' &lt;br /&gt;
&lt;br /&gt;
''After centuries of oppression, years of imprisonment, a thought shall break us free''&lt;br /&gt;
&lt;br /&gt;
''And vengeance will strike from our darkest dreams.''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Mindslayers specialize in direct and brutal application of mental forces to their immediate surroundings.&lt;br /&gt;
&lt;br /&gt;
When Mindslayers do battle, they will most often be found in the thick of the fighting, vast energies churning around them and telekinetically-wielded weapons hewing nearby foes at the speed of thought.&lt;br /&gt;
&lt;br /&gt;
Their most important stats are: [[Willpower]] and [[Cunning]]&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Iron Greatsword&lt;br /&gt;
*Iron Greatsword&lt;br /&gt;
*Mossy Mindstar&lt;br /&gt;
*Mossy Mindstar&lt;br /&gt;
*Citrine&lt;br /&gt;
*Brass Lantern&lt;br /&gt;
*Linen Robe&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*[[Kinetic aura (talent)|Kinetic Aura]]&lt;br /&gt;
*[[Kinetic shield (talent)|Kinetic Shield]]&lt;br /&gt;
*[[Telekinetic smash (talent)|Telekinetic Smash]]&lt;br /&gt;
*[[Skate (talent)|Skate]]&lt;br /&gt;
*[[Beyond the flesh (talent)|Beyond the Flesh]]&lt;br /&gt;
*[[Telekinetic grasp (talent)|Telekinetic Grasp]]&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Psionic_(category type)|Psionic]]&lt;br /&gt;
| Name = [[Absorption (category)|Absorption]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Kinetic_shield_(talent)|Kinetic shield]]&lt;br /&gt;
| talent2 = [[Thermal_shield_(talent)|Thermal shield]]&lt;br /&gt;
| talent3 = [[Charged_shield_(talent)|Charged shield]]&lt;br /&gt;
| talent4 = [[Forcefield_(talent)|Forcefield]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Psionic_(category type)|Psionic]]&lt;br /&gt;
| Name = [[Projection (category)|Projection]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Kinetic_aura_(talent)|Kinetic aura]]&lt;br /&gt;
| talent2 = [[Thermal_aura_(talent)|Thermal aura]]&lt;br /&gt;
| talent3 = [[Charged_aura_(talent)|Charged aura]]&lt;br /&gt;
| talent4 = [[Frenzied_focus_(talent)|Frenzied focus]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Psionic_(category type)|Psionic]]&lt;br /&gt;
| Name = [[Psi-fighting (category)|Psi-fighting]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Telekinetic smash (talent)|Telekinetic Smash]]&lt;br /&gt;
| talent2 = [[Augmentation (talent)|Augmentation]]&lt;br /&gt;
| talent3 = [[Warding weapon (talent)|Warding Weapon]]&lt;br /&gt;
| talent4 = [[Impale (talent)|Impale]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Psionic_(category type)|Psionic]]&lt;br /&gt;
| Name = [[Focus (category)|Focus]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Mindlash (talent)|Mindlash]]&lt;br /&gt;
| talent2 = [[Pyrokinesis (talent)|Pyrokinesis]]&lt;br /&gt;
| talent3 = [[Brain storm (talent)|Brain Storm]]&lt;br /&gt;
| talent4 = [[Iron will (talent)|Iron Will]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Psionic_(category type)|Psionic]]&lt;br /&gt;
| Name = [[Augmented striking (category)|Augmented striking]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Kinetic strike (talent)|Kinetic Strike]]&lt;br /&gt;
| talent2 = [[Thermal strike (talent)|Thermal Strike]]&lt;br /&gt;
| talent3 = [[Charged strike (talent)|Charged Strike]]&lt;br /&gt;
| talent4 = [[Psi tap (talent)|Psi Tap]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Psionic_(category type)|Psionic]]&lt;br /&gt;
| Name = [[Voracity (category)|Voracity]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Kinetic leech (talent)|Kinetic Leech]]&lt;br /&gt;
| talent2 = [[Thermal leech (talent)|Thermal Leech]]&lt;br /&gt;
| talent3 = [[Charged leech (talent)|Charged Leech]]&lt;br /&gt;
| talent4 = [[Insatiable (talent)|Insatiable]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Psionic_(category type)|Psionic]]&lt;br /&gt;
| Name = [[Kinetic mastery (category)|Kinetic mastery]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Transcendent telekinesis (talent)|Transcendent Telekinesis]]&lt;br /&gt;
| talent2 = [[Kinetic surge (talent)|Kinetic Surge]]&lt;br /&gt;
| talent3 = [[Deflect projectiles (talent)|Deflect Projectiles]]&lt;br /&gt;
| talent4 = [[Implode (talent)|Implode]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Psionic_(category type)|Psionic]]&lt;br /&gt;
| Name = [[Thermal mastery (category)|Thermal mastery]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Transcendent pyrokinesis (talent)|Transcendent Pyrokinesis]]&lt;br /&gt;
| talent2 = [[Brainfreeze (talent)|Brainfreeze]]&lt;br /&gt;
| talent3 = [[Heat shift (talent)|Heat Shift]]&lt;br /&gt;
| talent4 = [[Thermal balance (talent)|Thermal Balance]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Psionic_(category type)|Psionic]]&lt;br /&gt;
| Name = [[Charged mastery (category)|Charged mastery]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Transcendent electrokinesis (talent)|Transcendent Electrokinesis]]&lt;br /&gt;
| talent2 = [[Thought sense (talent)|Thought Sense]]&lt;br /&gt;
| talent3 = [[Static net (talent)|Static Net]]&lt;br /&gt;
| talent4 = [[Heartstart (talent)|Heartstart]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat training (category)|Combat Training]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Thick skin (talent)|Thick Skin]]&lt;br /&gt;
| talent2 = [[Armour training (talent)|Armour Training]]&lt;br /&gt;
| talent3 = [[Combat accuracy (talent)|Combat Accuracy]]&lt;br /&gt;
| talent4 = [[Weapons mastery (talent)|Weapons Mastery]]&lt;br /&gt;
| talent5 = [[Dagger mastery (talent)|Dagger Mastery]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Psionic_(category type)|Psionic]]&lt;br /&gt;
| Name = [[Augmented mobility (category)|Augmented mobility]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Skate (talent)|Skate]]&lt;br /&gt;
| talent2 = [[Quick as thought (talent)|Quick as Thought]]&lt;br /&gt;
| talent3 = [[Mindhook (talent)|Mindhook]]&lt;br /&gt;
| talent4 = [[Telekinetic leap (talent)|Telekinetic Leap]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Psionic_(category type)|Psionic]]&lt;br /&gt;
| Name = [[Finer energy manipulations (category)|Finer energy manipulations]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = [[Realign (talent)|Realign]]&lt;br /&gt;
| talent2 = [[Reshape weapon/armour (talent)|Reshape Weapon/Armour]]&lt;br /&gt;
| talent3 = [[Matter is energy (talent)|Matter is Energy]]&lt;br /&gt;
| talent4 = [[Resonant focus (talent)|Resonant Focus]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Mindslayers can either be powerful melee fighters with their extra weapon, or else spellcasters wielding a gem as a focus.&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Prestige</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Template:Classes&amp;diff=7048</id>
		<title>Template:Classes</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Template:Classes&amp;diff=7048"/>
				<updated>2014-07-22T09:59:26Z</updated>
		
		<summary type="html">&lt;p&gt;Prestige: adding skirmisher link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Classes==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 0 auto&amp;quot;&lt;br /&gt;
|+ align=&amp;quot;bottom&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot;|&lt;br /&gt;
''Classes with a non-white background need to be [[Unlockables|unlocked]]''&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;|[[Classes]]&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
! [[Warrior]]	|| [[Rogue (Metaclass)|Rogue]]		|| [[Mage]]			|| style=&amp;quot;background-color: #BBBBBB&amp;quot; | [[Afflicted]]	|| style=&amp;quot;background-color: #BBBBBB&amp;quot; | [[Defiler]]	|| style=&amp;quot;background-color: #BBBBBB&amp;quot; | [[Celestial]]	|| style=&amp;quot;background-color: #BBBBBB&amp;quot; | [[Wilder]]		|| style=&amp;quot;background-color: #BBBBBB&amp;quot; | [[Chronomancer]]		|| style=&amp;quot;background-color: #BBBBBB&amp;quot; | [[Psionic]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bulwark]] 	|| [[Rogue]]		|| [[Alchemist]]	|| style=&amp;quot;background-color: #C0D0D0&amp;quot; | [[Cursed]]		|| style=&amp;quot;background-color: #C0D0D0&amp;quot; | [[Reaver]]		|| style=&amp;quot;background-color: #C0D0D0&amp;quot; | [[Anorithil]]	|| style=&amp;quot;background-color: #C0D0D0&amp;quot; | [[Summoner]]		|| style=&amp;quot;background-color: #C0D0D0&amp;quot; | [[Paradox Mage]] 	|| style=&amp;quot;background-color: #C0D0D0&amp;quot; | [[Mindslayer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Berserker]] ||	[[Shadowblade]]	|| style=&amp;quot;background-color: #C0D0D0&amp;quot; | [[Archmage]]		|| style=&amp;quot;background-color: #C0D0D0&amp;quot; | [[Doomed]]		||	style=&amp;quot;background-color: #C0D0D0&amp;quot; | [[Corruptor]]	||	style=&amp;quot;background-color: #C0D0D0&amp;quot; | [[Sun Paladin]]	|| style=&amp;quot;background-color: #C0D0D0&amp;quot; | [[Wyrmic]]		|| style=&amp;quot;background-color: #C0D0D0&amp;quot; | [[Temporal Warden]] 	|| style=&amp;quot;background-color: #C0D0D0&amp;quot; | [[Solipsist]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Archer]]	|| style=&amp;quot;background-color: #C0D0D0&amp;quot; | [[Marauder]]		|| style=&amp;quot;background-color: #C0D0D0&amp;quot; | [[Necromancer]] 	||				||				||				|| style=&amp;quot;background-color: #A1A190&amp;quot; | [[Stone Warden]] ||					||&lt;br /&gt;
|-&lt;br /&gt;
| [[Arcane Blade]] ||style=&amp;quot;background-color: #C0D0D0&amp;quot; | [[Skirmisher]] ||				||				||				||				|| style=&amp;quot;background-color: #C0D0D0&amp;quot; | [[Oozemancer]]	||					||&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #C0D0D0&amp;quot; | [[Brawler]] || || || || || || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Prestige</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Skirmisher&amp;diff=7047</id>
		<title>Skirmisher</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Skirmisher&amp;diff=7047"/>
				<updated>2014-07-22T09:56:20Z</updated>
		
		<summary type="html">&lt;p&gt;Prestige: starting page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class&lt;br /&gt;
|name=Skimisher&lt;br /&gt;
|metaclass=Rogue&lt;br /&gt;
|starting_life=100&lt;br /&gt;
|locked=Yes&lt;br /&gt;
|life_per_level= +0&lt;br /&gt;
|dexterity= +4&lt;br /&gt;
|willpower= +1&lt;br /&gt;
|cunning= +4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Locked Description==&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
While able to take maximum advantage of their sling by using deft movements to avoid and confuse enemies that try to get close, the Skirmisher truly excels when fighting other ranged users.&lt;br /&gt;
&lt;br /&gt;
They have mastered the use of their shield as well as their sling and are nearly impossible to defeat in a standoff.&lt;br /&gt;
&lt;br /&gt;
Their most important stats are: [[Dexterity]] and [[Cunning]]&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Rough Leather Sling&lt;br /&gt;
*Iron Shield&lt;br /&gt;
*Rough Leather Armor&lt;br /&gt;
*Pouch of Iron Shots&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*[[Buckler expertise (talent)|Buckler Expertise]]&lt;br /&gt;
*[[Sling supremacy (talent)|Sling Supremacy]]&lt;br /&gt;
*[[Kneecapper (talent)|Kneecapper]]&lt;br /&gt;
*[[Combat accuracy (talent)|Combat Accuracy]]&lt;br /&gt;
*[[Vault (talent)|Vault]]&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
&lt;br /&gt;
{{Talent_table&lt;br /&gt;
&lt;br /&gt;
| class_rows = &lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category_type)|Technique]]&lt;br /&gt;
| Name = [[Buckler training (category)|Buckler Training]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = No&lt;br /&gt;
| talent1 = [[Buckler expertise (talent)|Buckler Expertise]]&lt;br /&gt;
| talent2 = [[Bash and smash (talent)|Bash and Smash]]&lt;br /&gt;
| talent3 = [[Buckler mastery (talent)|Buckler Mastery]]&lt;br /&gt;
| talent4 = [[Counter shot (talent)|Counter Shot]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category_type)|Technique]]&lt;br /&gt;
| Name = [[Skirmisher - slings (category)|Skirmisher - Slings]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = No&lt;br /&gt;
| talent1 = [[Sling supremacy (talent)|Sling Supremacy]]&lt;br /&gt;
| talent2 = [[Swift shot (talent)|Swift Shot]]&lt;br /&gt;
| talent3 = [[Hurricane shot (talent)|Hurricane Shot]]&lt;br /&gt;
| talent4 = [[Bombardment (talent)|Bombardment]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category_type)|Technique]]&lt;br /&gt;
| Name = [[Tireless combatant (category)|Tireless Combatant]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = No&lt;br /&gt;
| talent1 = [[Breathing room (talent)|Breathing Room]]&lt;br /&gt;
| talent2 = [[Pace yourself (talent)|Pace Yourself]]&lt;br /&gt;
| talent3 = [[Dauntless challenger (talent)|Dauntless Challenger]]&lt;br /&gt;
| talent4 = [[The eternal warrior (talent)|The Eternal Warrior]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category_type)|Cunning]]&lt;br /&gt;
| Name = [[Called shots (category)|Called Shots]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = No&lt;br /&gt;
| talent1 = [[Kneecapper (talent)|Kneecapper]]&lt;br /&gt;
| talent2 = [[Kill shot (talent)|Kill Shot]]&lt;br /&gt;
| talent3 = [[Noggin knocker (talent)|Noggin Knocker]]&lt;br /&gt;
| talent4 = [[Sling sniper (talent)|Sling Sniper]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category_type)|Cunning]]&lt;br /&gt;
| Name = [[Trapping (category)|Trapping]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = Yes&lt;br /&gt;
| talent1 = [[Trap mastery (talent)|Trap Mastery]]&lt;br /&gt;
| talent2 = [[Lure (talent)|Lure]]&lt;br /&gt;
| talent3 = [[Sticky smoke (talent)|Sticky Smoke]]&lt;br /&gt;
| talent4 = [[Trap launcher (talent)|Trap Launcher]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Poisons (category)|Poisons]]&lt;br /&gt;
| Mastery = 1.2&lt;br /&gt;
| Locked = Yes&lt;br /&gt;
| talent1 = [[Vile poisons (talent)|Vile Poisons]]&lt;br /&gt;
| talent2 = [[Venomous strike (talent)|Venomous Strike]]&lt;br /&gt;
| talent3 = [[Empower poisons (talent)|Empower Poisons]]&lt;br /&gt;
| talent4 = [[Toxic death (talent)|Toxic Death]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category_type)|Technique]]&lt;br /&gt;
| Name = [[Combat training (category)|Combat Training]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = No&lt;br /&gt;
| talent1 = [[Thick skin (talent)|Thick Skin]]&lt;br /&gt;
| talent2 = [[Armour training (talent)|Armour Training]]&lt;br /&gt;
| talent3 = [[Combat accuracy (talent)|Combat Accuracy]]&lt;br /&gt;
| talent4 = [[Weapons mastery (talent)|Weapons Mastery]]&lt;br /&gt;
| talent5 = [[Dagger mastery (talent)|Dagger Mastery]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category type)|Technique]]&lt;br /&gt;
| Name = [[Acrobatics (category)|Acrobatics]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = No&lt;br /&gt;
| talent1 = [[Vault (talent)|Vault]]&lt;br /&gt;
| talent2 = [[Tumble (talent)|Tumble]]&lt;br /&gt;
| talent3 = [[Trained reactions (talent)|Trained Reactions]]&lt;br /&gt;
| talent4 = [[Superb agility (talent)|Superb Agility]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = No&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Charm mastery (talent)|Charm Mastery]]&lt;br /&gt;
| talent3 = [[Piercing sight (talent)|Piercing Sight]]&lt;br /&gt;
| talent4 = [[Evasion (talent)|Evasion]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique (category_type)|Technique]]&lt;br /&gt;
| Name = [[Field control (category)|Field Control]]&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = Yes&lt;br /&gt;
| talent1 = [[Disengage (talent)|Disengage]]&lt;br /&gt;
| talent2 = [[Track (talent)|Track]]&lt;br /&gt;
| talent3 = [[Heave (talent)|Heave]]&lt;br /&gt;
| talent4 = [[Slow motion (talent)|Slow Motion]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Prestige</name></author>	</entry>

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