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		<id>https://te4.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Psyringe</id>
		<title>Tales of Maj'Eyal - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://te4.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Psyringe"/>
		<link rel="alternate" type="text/html" href="https://te4.org/wiki/Special:Contributions/Psyringe"/>
		<updated>2026-04-11T15:04:37Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://te4.org/w/index.php?title=Higher&amp;diff=5986</id>
		<title>Higher</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Higher&amp;diff=5986"/>
				<updated>2013-07-27T18:53:02Z</updated>
		
		<summary type="html">&lt;p&gt;Psyringe: /* Strategy */ typo / broken link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{race&lt;br /&gt;
|name=Higher&lt;br /&gt;
|metarace=[[Human]]&lt;br /&gt;
|life_per_level=11&lt;br /&gt;
|exp_penalty=+15%&lt;br /&gt;
|strength=+1&lt;br /&gt;
|dexterity=+1&lt;br /&gt;
|magic=+1&lt;br /&gt;
|willpower=+1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Highers are a special branch of Humans that have been imbued with latent magic since the Age of Allure. They usually do not breed with other Humans, trying to keep their blood 'pure'. They possess the [[Gift_of_the_highborn_(talent)|Gift of the Pureborn]] which allows them to regenerate their wounds once in a while.&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Brass Lantern&lt;br /&gt;
*[[inscriptions|Wild Infusion]]&lt;br /&gt;
*Regeneration Infusion&lt;br /&gt;
&lt;br /&gt;
==Starting Location==&lt;br /&gt;
[[Trollmire]] (except for [[Celestial (Metaclass)|Celestial]] or [[Chronomancer (Metaclass)|Chronomancer]] characters)&lt;br /&gt;
&lt;br /&gt;
== Racial Talents ==&lt;br /&gt;
{{:Higher_(category)}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
[[Gift of the highborn (talent)|Gift of the Highborn]] (the first racial talent) scales with [[Willpower]] and is instantaneous.  This can act as an additional or replacement Regeneration infusion and gives a boost to characters who may need some extra healing to survive.  Even a single generic point here (for classes that boost Willpower but are tight on generic points) is useful.  [[Overseer of nations (talent)|Overseer of Nations]] can let you hit enemies from outside their sight range (if you use it with an area of effect spell with range 10).&lt;br /&gt;
&lt;br /&gt;
Highers are a solid choice for spellcasters (thanks to the damage boost of [[Born into magic (talent)|Born into Magic]]) and anything that boosts [[Willpower]] (to better benefit from the first racial talent).  There are a few gimmick builds with Crystal Focus, but Highers are otherwise unimpressive melee characters.  A few classes deserve special mention:&lt;br /&gt;
&lt;br /&gt;
* [[Necromancer|Necromancers]] can use [[Gift of the highborn (talent)|Gift of the Highborn]] while undead and can mitigate their resource issues with [[Highborn's bloom (talent)|Highborn's Bloom]].&lt;br /&gt;
* Arcane [[Archmage|archmages]] can easily get the Aether Permeation [[prodigy|Prodigies]], which synergizes well with [[Born_into_magic_(talent)|Born into Magic]].&lt;br /&gt;
&lt;br /&gt;
===Killing out-of-LOS===&lt;br /&gt;
Thanks to [[Overseer of nations (talent)|Eyes of the Overseer]] Highers can often attack enemies from afar before being noticed. Talents with achievable range greater than 10 include:&lt;br /&gt;
* [[Sun flare (talent)|Sun flare]]&lt;br /&gt;
* [[Devouring flame (talent)|Devouring flame]]&lt;br /&gt;
* [[Gravity well (talent)|Gravity well]] and [[Gravity spike (talent)|Gravity spike]]&lt;br /&gt;
* [[Maelstrom (talent)|Maelstrom]], charged [[Distortion bolt (talent)|Distortion bolt]] and [[Distortion wave (talent)|Distortion wave]] (at talent level 1.7)&lt;br /&gt;
* [[Throw_bomb_(talent)|Alchemist bombs]] with range-extending [[gems]]&lt;br /&gt;
* [[Chill of the tomb (talent)|Chill of the tomb]] (reaches effective range of 11 at level 3; do not upgrade it further before getting lots of cold resistance!)&lt;br /&gt;
* [[Shadowstep (talent)|Shadowstep]] (reaches range of 11 after investing 5 points and 12 with additional category point in tree)&lt;br /&gt;
* [[Virulent disease (talent)|Virulent disease]] (invest a [[Talents#Using Category Points|category point]] to get range of 11)&lt;br /&gt;
* [[Lure (talent)|Lure]] (becomes more useful after investing category point, which raises [[Trap launcher (talent)|Trap Launcher]] range to 10) &lt;br /&gt;
* [[Pulverizing auger (talent)|Pulverizing auger]] (have to raise category mastery to 1.7, e.g. with Wrap of Stone and category point)&lt;br /&gt;
* [[Wave of power (talent)|Wave of power]] (reaches range of 11 at 113 strength)&lt;br /&gt;
&lt;br /&gt;
{{races}}&lt;/div&gt;</summary>
		<author><name>Psyringe</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Unlockables&amp;diff=5985</id>
		<title>Unlockables</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Unlockables&amp;diff=5985"/>
				<updated>2013-07-27T10:17:48Z</updated>
		
		<summary type="html">&lt;p&gt;Psyringe: /* Other */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Spoilers]]&lt;br /&gt;
&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
==  What is unlockable and how to unlock them ==&lt;br /&gt;
&lt;br /&gt;
Below is a list of things that are unlockable in ToME 4 and how to unlock them.&lt;br /&gt;
&lt;br /&gt;
Those who wish to unlock all classes and races (including several 'unreleased' ones) immediately may do so by downloading zizzo's Ignore Race/Class Locks addon and adding it to their /Game/Addons folder: http://te4.org/games/addons/tome/ignore-raceclass-locks &lt;br /&gt;
 &lt;br /&gt;
== [[Races]] ==&lt;br /&gt;
&lt;br /&gt;
* '''Undead ([[Skeleton]]s and [[Ghoul]]s)'''&lt;br /&gt;
** Kill ''The Master'' in [[Dreadfell]] to unlock one undead subrace, selected at random.&lt;br /&gt;
* '''[[Yeek]]'''&lt;br /&gt;
** Rescue ''Yeek Wayist'' from ''Subject Z'' in the [[Ruined halfling complex]] as any race other than [[Halfling]].&lt;br /&gt;
&lt;br /&gt;
== [[Classes]] ==&lt;br /&gt;
&lt;br /&gt;
* '''[[Archmage]] ''(Mage meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;[[An apprentice task]]&amp;quot;'' on the world map.&lt;br /&gt;
&lt;br /&gt;
* '''[[Summoner]] ''(Wilder meta class)'''''&lt;br /&gt;
** See a summoner use their summon ability (''Honey Tree'' in [[Trollmire]] / [[Old Forest]] is your earliest bet).&lt;br /&gt;
&lt;br /&gt;
* '''[[Wyrmic]] ''(Wilder meta class)'''''&lt;br /&gt;
** Slay the ''Sandworm Queen'' in the [[Sandworm Lair]] and eat her heart.&lt;br /&gt;
&lt;br /&gt;
* '''[[Anorithil]] ''(Celestial meta class)'''''&lt;br /&gt;
** Kill ''Krogar'' and save ''Fillarel'' in the [[Unremarkable Cave]] in the ''Far East''.&lt;br /&gt;
&lt;br /&gt;
* '''[[Sun Paladin]] ''(Celestial meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;Eight legs of wonder&amp;quot;'' which starts in the Gates of Morning in the Far East.&lt;br /&gt;
&lt;br /&gt;
* '''[[Corruptor]] ''(Corruptor meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;The fall of Zigur&amp;quot;'' which starts in [[Mark of the Spellblaze]] as a magic user. (Requires at least 10 spell talents, which use any of: [[Paradox]], [[Mana]], [[Vim]], [[Positive]], or [[Negative]].)&lt;br /&gt;
&lt;br /&gt;
* '''[[Reaver]] ''(Corruptor meta class)'''''&lt;br /&gt;
** Kill 1,000 humanoids (counts over multiple games).&lt;br /&gt;
&lt;br /&gt;
* '''[[Cursed]] ''(Afflicted meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;The beast within&amp;quot;'' which starts on the world map north of Last Hope.&lt;br /&gt;
&lt;br /&gt;
* '''[[Doomed]] ''(Afflicted meta class)'''''&lt;br /&gt;
** Kill your own shade in the [[Shadow Crypt]] in the ''Far East''.&lt;br /&gt;
&lt;br /&gt;
* '''[[Temporal Warden]] ''(Chronomancer meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;Back and Back and Back to the Future&amp;quot;'' which starts in [[Daikara]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Paradox Mage]] ''(Chronomancer meta class)'''''&lt;br /&gt;
** Get killed by your future self in [[Daikara]], playing as a [[Temporal Warden]].&lt;br /&gt;
*** Note: if you you just press '5' and wait for your future self to win the fight you will miss out on an artifact bow that goes well with [[Temporal Warden]]. You can bring your future self down to half health, defeat the optional boss and then get defeated by your future self if you want said artifact bow.&lt;br /&gt;
&lt;br /&gt;
* '''[[Mindslayer]] ''(Psionic meta class)'''''&lt;br /&gt;
** Rescue ''Yeek Wayist'' from ''Subject Z'' in the [[Ruined halfling complex]] as a [[Yeek]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Brawler]] ''(Warrior meta class)'''''&lt;br /&gt;
** Win the arena fight in the [[Hidden Compound]] (bring 150 gold).&lt;br /&gt;
&lt;br /&gt;
* '''[[Marauder]] ''(Rogue meta class)'''''&lt;br /&gt;
** Do over 600 damage in one hit as a [[Rogue]] or [[Shadowblade]].  Counts only for individual components of damage, ''not'' total damage.&lt;br /&gt;
&lt;br /&gt;
* '''[[Necromancer]] ''(Mage meta class)'''''&lt;br /&gt;
** Kill the necromancer Celia in the [[Last Hope Graveyard]] ''after'' reading all 4 necromancer lore.&lt;br /&gt;
&lt;br /&gt;
* '''[[Solipsist]] ''(Psionic meta class)'''''&lt;br /&gt;
** Complete two dreams in [[Dogroth Caldera]]&lt;br /&gt;
&lt;br /&gt;
* '''[[Stone Warden]] ''(Wilder meta class)'''''&lt;br /&gt;
** Be a [http://te4.org/donate donator] (and be online when starting the game).  This class must be played as a [[Dwarf]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Oozemancer]] ''(Wilder meta class)'''''&lt;br /&gt;
** Find the [[Sludgenest]] and defeat the [[Corrupted Oozemancer]] or die trying.&lt;br /&gt;
&lt;br /&gt;
* '''Adventurer (bonus class)'''&lt;br /&gt;
** Complete the &amp;quot;Maj'Eyal: the Age of Ascendancy&amp;quot; campaign.&lt;br /&gt;
 &lt;br /&gt;
== [[Talent]] Trees ==&lt;br /&gt;
&lt;br /&gt;
* '''[[Wildfire_(category)|Wildfire]] ''(for [[Archmage]] class)'''''&lt;br /&gt;
** Inflict over 1,000,000 fire damage, having already unlocked Archmages. It counts all damage done by the player, whatever the source -- spells, weapons, etc. -- and it counts over multiple games. Alternative unlock: find and read the Tome of Wildfire.&lt;br /&gt;
&lt;br /&gt;
* '''[[Ice_(category)|Ice]] ''(for [[Archmage]] and [[Necromancer]] classes)'''''&lt;br /&gt;
** Inflict over 1,000,000 cold damage, having already unlocked Archmages. It counts all damage done by the player, over multiple games.&lt;br /&gt;
&lt;br /&gt;
* '''[[Stone_(category)|Stone]] ''(for [[Archmage]] and [[Arcane Blade]] classes)'''''&lt;br /&gt;
** Kill the random boss ''Harkor'Zun''.&lt;br /&gt;
&lt;br /&gt;
* '''[[Storm_(category)|Storm]] ''(for [[Archmage]] class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;Storming the city&amp;quot;'' which starts at level 14 in Derth and terminates on [[Tempest Peak]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Poisons_(category)|Poisons]] ''(for [[Rogue]] and [[Marauder]] classes)'''''&lt;br /&gt;
** Side with the ''Assassin Lord'' in the ''&amp;quot;Trapped!&amp;quot;'' quest in the [[Unknown Tunnels]].&lt;br /&gt;
&lt;br /&gt;
== Campaigns ==&lt;br /&gt;
&lt;br /&gt;
* '''[[Campaigns|Infinite Dungeon: The Neverending Descent]]'''&lt;br /&gt;
** Open the sealed door in the [[Ruined Dungeon]] and read the last note.&lt;br /&gt;
&lt;br /&gt;
* '''[[Campaigns|The Arena: Challenge of the Master]]'''&lt;br /&gt;
** Complete the quest ''&amp;quot;The agent of the arena&amp;quot;'' which starts in [[Derth]].&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
* '''Transmogrification Chest'''&lt;br /&gt;
** After picking up the chest, each new character will start with such a chest.&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
* '''Zigur Betrayal'''&lt;br /&gt;
** Read the signpost at the entrance to [[Zigur]] to enable all new qualifying characters (i.e. those without runes or magic talents) to [[escorts|betray escorts]] to Zigur.&lt;br /&gt;
&lt;br /&gt;
* '''Redhead cosmetic option'''&lt;br /&gt;
**Save ''Melinda'' in the [[Dark Crypt]] to unlock the redhead birth option for humans, elves, halflings and dwarves. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Insane Difficulty'''&lt;br /&gt;
** Win the game in ''Nightmare'' difficulty to unlock the even harder ''Insane'' difficulty. You have to win the main [[campaign]], winning the arena mode in Nightmare difficulty will not unlock Insane. However, once you have Insane difficulty unlocked, it will be available for all other game modes as well.&lt;/div&gt;</summary>
		<author><name>Psyringe</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Unlockables&amp;diff=5984</id>
		<title>Unlockables</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Unlockables&amp;diff=5984"/>
				<updated>2013-07-27T10:11:33Z</updated>
		
		<summary type="html">&lt;p&gt;Psyringe: /* Other */  added information about unlocking Insane difficulty (self-tested)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Spoilers]]&lt;br /&gt;
&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
==  What is unlockable and how to unlock them ==&lt;br /&gt;
&lt;br /&gt;
Below is a list of things that are unlockable in ToME 4 and how to unlock them.&lt;br /&gt;
&lt;br /&gt;
Those who wish to unlock all classes and races (including several 'unreleased' ones) immediately may do so by downloading zizzo's Ignore Race/Class Locks addon and adding it to their /Game/Addons folder: http://te4.org/games/addons/tome/ignore-raceclass-locks &lt;br /&gt;
 &lt;br /&gt;
== [[Races]] ==&lt;br /&gt;
&lt;br /&gt;
* '''Undead ([[Skeleton]]s and [[Ghoul]]s)'''&lt;br /&gt;
** Kill ''The Master'' in [[Dreadfell]] to unlock one undead subrace, selected at random.&lt;br /&gt;
* '''[[Yeek]]'''&lt;br /&gt;
** Rescue ''Yeek Wayist'' from ''Subject Z'' in the [[Ruined halfling complex]] as any race other than [[Halfling]].&lt;br /&gt;
&lt;br /&gt;
== [[Classes]] ==&lt;br /&gt;
&lt;br /&gt;
* '''[[Archmage]] ''(Mage meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;[[An apprentice task]]&amp;quot;'' on the world map.&lt;br /&gt;
&lt;br /&gt;
* '''[[Summoner]] ''(Wilder meta class)'''''&lt;br /&gt;
** See a summoner use their summon ability (''Honey Tree'' in [[Trollmire]] / [[Old Forest]] is your earliest bet).&lt;br /&gt;
&lt;br /&gt;
* '''[[Wyrmic]] ''(Wilder meta class)'''''&lt;br /&gt;
** Slay the ''Sandworm Queen'' in the [[Sandworm Lair]] and eat her heart.&lt;br /&gt;
&lt;br /&gt;
* '''[[Anorithil]] ''(Celestial meta class)'''''&lt;br /&gt;
** Kill ''Krogar'' and save ''Fillarel'' in the [[Unremarkable Cave]] in the ''Far East''.&lt;br /&gt;
&lt;br /&gt;
* '''[[Sun Paladin]] ''(Celestial meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;Eight legs of wonder&amp;quot;'' which starts in the Gates of Morning in the Far East.&lt;br /&gt;
&lt;br /&gt;
* '''[[Corruptor]] ''(Corruptor meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;The fall of Zigur&amp;quot;'' which starts in [[Mark of the Spellblaze]] as a magic user. (Requires at least 10 spell talents, which use any of: [[Paradox]], [[Mana]], [[Vim]], [[Positive]], or [[Negative]].)&lt;br /&gt;
&lt;br /&gt;
* '''[[Reaver]] ''(Corruptor meta class)'''''&lt;br /&gt;
** Kill 1,000 humanoids (counts over multiple games).&lt;br /&gt;
&lt;br /&gt;
* '''[[Cursed]] ''(Afflicted meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;The beast within&amp;quot;'' which starts on the world map north of Last Hope.&lt;br /&gt;
&lt;br /&gt;
* '''[[Doomed]] ''(Afflicted meta class)'''''&lt;br /&gt;
** Kill your own shade in the [[Shadow Crypt]] in the ''Far East''.&lt;br /&gt;
&lt;br /&gt;
* '''[[Temporal Warden]] ''(Chronomancer meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;Back and Back and Back to the Future&amp;quot;'' which starts in [[Daikara]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Paradox Mage]] ''(Chronomancer meta class)'''''&lt;br /&gt;
** Get killed by your future self in [[Daikara]], playing as a [[Temporal Warden]].&lt;br /&gt;
*** Note: if you you just press '5' and wait for your future self to win the fight you will miss out on an artifact bow that goes well with [[Temporal Warden]]. You can bring your future self down to half health, defeat the optional boss and then get defeated by your future self if you want said artifact bow.&lt;br /&gt;
&lt;br /&gt;
* '''[[Mindslayer]] ''(Psionic meta class)'''''&lt;br /&gt;
** Rescue ''Yeek Wayist'' from ''Subject Z'' in the [[Ruined halfling complex]] as a [[Yeek]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Brawler]] ''(Warrior meta class)'''''&lt;br /&gt;
** Win the arena fight in the [[Hidden Compound]] (bring 150 gold).&lt;br /&gt;
&lt;br /&gt;
* '''[[Marauder]] ''(Rogue meta class)'''''&lt;br /&gt;
** Do over 600 damage in one hit as a [[Rogue]] or [[Shadowblade]].  Counts only for individual components of damage, ''not'' total damage.&lt;br /&gt;
&lt;br /&gt;
* '''[[Necromancer]] ''(Mage meta class)'''''&lt;br /&gt;
** Kill the necromancer Celia in the [[Last Hope Graveyard]] ''after'' reading all 4 necromancer lore.&lt;br /&gt;
&lt;br /&gt;
* '''[[Solipsist]] ''(Psionic meta class)'''''&lt;br /&gt;
** Complete two dreams in [[Dogroth Caldera]]&lt;br /&gt;
&lt;br /&gt;
* '''[[Stone Warden]] ''(Wilder meta class)'''''&lt;br /&gt;
** Be a [http://te4.org/donate donator] (and be online when starting the game).  This class must be played as a [[Dwarf]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Oozemancer]] ''(Wilder meta class)'''''&lt;br /&gt;
** Find the [[Sludgenest]] and defeat the [[Corrupted Oozemancer]] or die trying.&lt;br /&gt;
&lt;br /&gt;
* '''Adventurer (bonus class)'''&lt;br /&gt;
** Complete the &amp;quot;Maj'Eyal: the Age of Ascendancy&amp;quot; campaign.&lt;br /&gt;
 &lt;br /&gt;
== [[Talent]] Trees ==&lt;br /&gt;
&lt;br /&gt;
* '''[[Wildfire_(category)|Wildfire]] ''(for [[Archmage]] class)'''''&lt;br /&gt;
** Inflict over 1,000,000 fire damage, having already unlocked Archmages. It counts all damage done by the player, whatever the source -- spells, weapons, etc. -- and it counts over multiple games. Alternative unlock: find and read the Tome of Wildfire.&lt;br /&gt;
&lt;br /&gt;
* '''[[Ice_(category)|Ice]] ''(for [[Archmage]] and [[Necromancer]] classes)'''''&lt;br /&gt;
** Inflict over 1,000,000 cold damage, having already unlocked Archmages. It counts all damage done by the player, over multiple games.&lt;br /&gt;
&lt;br /&gt;
* '''[[Stone_(category)|Stone]] ''(for [[Archmage]] and [[Arcane Blade]] classes)'''''&lt;br /&gt;
** Kill the random boss ''Harkor'Zun''.&lt;br /&gt;
&lt;br /&gt;
* '''[[Storm_(category)|Storm]] ''(for [[Archmage]] class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;Storming the city&amp;quot;'' which starts at level 14 in Derth and terminates on [[Tempest Peak]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Poisons_(category)|Poisons]] ''(for [[Rogue]] and [[Marauder]] classes)'''''&lt;br /&gt;
** Side with the ''Assassin Lord'' in the ''&amp;quot;Trapped!&amp;quot;'' quest in the [[Unknown Tunnels]].&lt;br /&gt;
&lt;br /&gt;
== Campaigns ==&lt;br /&gt;
&lt;br /&gt;
* '''[[Campaigns|Infinite Dungeon: The Neverending Descent]]'''&lt;br /&gt;
** Open the sealed door in the [[Ruined Dungeon]] and read the last note.&lt;br /&gt;
&lt;br /&gt;
* '''[[Campaigns|The Arena: Challenge of the Master]]'''&lt;br /&gt;
** Complete the quest ''&amp;quot;The agent of the arena&amp;quot;'' which starts in [[Derth]].&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
* '''Transmogrification Chest'''&lt;br /&gt;
** After picking up the chest, each new character will start with such a chest.&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
* '''Zigur Betrayal'''&lt;br /&gt;
** Read the signpost at the entrance to [[Zigur]] to enable all new qualifying characters (i.e. those without runes or magic talents) to [[escorts|betray escorts]] to Zigur.&lt;br /&gt;
&lt;br /&gt;
* '''Redhead cosmetic option'''&lt;br /&gt;
**Save ''Melinda'' in the [[Dark Crypt]] to unlock the redhead birth option for humans, elves, halflings and dwarves. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Insane Difficulty'''&lt;br /&gt;
** Win the game in ''Nightmare'' difficulty to unlock the even harder ''Insane'' difficulty. You have to win the main campaign, winning the arena mode in Nightmare difficulty will not unlock Insane. However, once you have Insane difficulty unlocked, it will be available for all other game modes as well.&lt;/div&gt;</summary>
		<author><name>Psyringe</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Talk:Resource&amp;diff=5983</id>
		<title>Talk:Resource</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Talk:Resource&amp;diff=5983"/>
				<updated>2013-07-27T09:33:44Z</updated>
		
		<summary type="html">&lt;p&gt;Psyringe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Why did someone use templates here? Each resource doesn't need a template.&lt;br /&gt;
&lt;br /&gt;
Fixed that, hoping for deletion of those pages used as templates.&lt;br /&gt;
&lt;br /&gt;
I'm afraid I don't see the merit in deleting pages about important concepts and putting the information into one humongous list. This wiki should help people understand the game. The usual player start playing one or two classes (most are locked anyway) and then gradually expand to others. As such, new players need information specifically about the resources that are relevant for their current games. It doesn't help them if we bury this information in a long list of resources, most of which they don't even have access to yet. I think it would be a much better solution to keep the individual pages for the resources, and have one general &amp;quot;resources&amp;quot; page that highlights their differences. I suggest reverting the dozen page deletions, or giving a better rationale for those. So far, the only argument is that several of the individual pages were small. In a rather young wiki which will have its pages growing for a long time to come, I don't see this as a convincing argument. [[User:Psyringe|Psyringe]] ([[User talk:Psyringe|talk]]) 09:33, 27 July 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>Psyringe</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Lost_Knowledge&amp;diff=5982</id>
		<title>Lost Knowledge</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Lost_Knowledge&amp;diff=5982"/>
				<updated>2013-07-27T08:11:00Z</updated>
		
		<summary type="html">&lt;p&gt;Psyringe: /* Quest Info */ expanded description of the quest&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''You found an ancient tome about gems.''{{break}}&lt;br /&gt;
''You should bring it to the jeweler in the Gates of Morning.''&lt;br /&gt;
&lt;br /&gt;
==Quest Info==&lt;br /&gt;
&lt;br /&gt;
This quest is triggered when you find the Tome of Gems (placeholder for real name), a special artifact found only in the [[Far East]]. As directed, take it to [[Limmir]] in [[Gates of Morning]]; he can be found south of the main road roughly halfway across the city.&lt;br /&gt;
&lt;br /&gt;
Limmir will explain that the tome gives details on creating really powerful magic amulets, but that you need to find the [[Valley of the Moon]] in the southern mountains and summon Limmir there via a scroll he provides. Note that talking to Limmir about the book will permanently remove him from [[Gates of Morning]], and his crafting services can not be accessed until you complete the quest.&lt;br /&gt;
&lt;br /&gt;
The final level of the Valley of the Moon contains an island full of huge glimmerstones; use the scroll here to summon Limmir. Limmir will enter the map from the northeast and walk to a place directly southwest of the glimmerstones. Once there, he will start a ritual to purify the area, and a count-down turn timer will appear. Also, various demons will begin spawning from the three portals in the northeast. Your task is to keep Limmir alive until the timer reaches zero. If you manage that, then all demons are removed from the area, and Limmir will offer you a special service: For a small fee, he will imbue amulets with two gems per amulet, as long as the gems are different. These amulets are called [[Limmir's Amulet of the Moon]], regardless of what they are made of.&lt;br /&gt;
&lt;br /&gt;
After the quest, Limmir will remain in the Valley of the Moon, where you can visit him if you desire his services. Limmir will craft as many two-gem amulets as you like (provided you have the necessary resources and gold), and he will also craft rings again (though just with a single gem).&lt;/div&gt;</summary>
		<author><name>Psyringe</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Sher%27Tul_Fortress&amp;diff=5934</id>
		<title>Sher'Tul Fortress</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Sher%27Tul_Fortress&amp;diff=5934"/>
				<updated>2013-07-19T00:11:58Z</updated>
		
		<summary type="html">&lt;p&gt;Psyringe: /* The Fortress */ added a note about special items from IndieRoyale Bundle&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Quests]]&lt;br /&gt;
&lt;br /&gt;
{{zone&lt;br /&gt;
|name=Sher'Tul Fortress&lt;br /&gt;
|guardian=[[Weirdling Beast]]&lt;br /&gt;
|floors=1&lt;br /&gt;
|min_level=18&lt;br /&gt;
|max_level=25&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Sher'Tul Fortress''' is the name of a quest, which involves the discovery and claiming of Yiilkgur, a [[Sher'Tul]] fortress.&lt;br /&gt;
&lt;br /&gt;
==Zone Information==&lt;br /&gt;
The Sher'tul Fortress is initially found at the bottom of the [[Lake of Nur]], and later can be accessed from a portal southeast of [[Derth]], in a corridor flanked on one side by forests and on the other side by mountains.&lt;br /&gt;
&lt;br /&gt;
When you first enter the Sher'tul Fortress, you are in a small cul-de-sac and must defeat the [[Weirdling Beast]], a difficult boss with healing, damaging spells, decent melee and the ability to turn off your sustains. After the Weirdling Beast dies, the locked door behind it opens and the stairs up to Lake Nur 3 disappear. Because the Sher'tul Fortress has no material limits, it is possible (but unlikely) for the Beast to drop very powerful equipment such as voratun weapons or drakeskin armor.&lt;br /&gt;
&lt;br /&gt;
==The Fortress==&lt;br /&gt;
The rest of the fortress is divided into 5 main parts. The entrance/exit portals are just past the door. Beyond that is the main room which contains the Control Orb, which can be used to take possession of the fortress, and the Butler who can tell you about the fortress. To the south is the storage room; items dropped in this area are automatically sorted by type and do not disappear from the ground. To the north is the Library of Lost Secrets, which may be accessed to read all the [[:Category:Lore|lore]] that any character you have played has ever come across. Further east is the farportal room, which is initially locked.&lt;br /&gt;
&lt;br /&gt;
Gaining control of the fortress and talking to the butler lets you have the [[Transmogrification Chest]], or, if you have already [[unlock]]ed the Chest for starting characters, hooks yours up to the Fortress's systems. From then on, any item you transmogrify will gain you a certain amount of fortress energy.&lt;br /&gt;
&lt;br /&gt;
If you are a donator, then you may also use the [[items vault]] which is attached to the storage chamber.  This allows you to transfer some items between your different saved games.&lt;br /&gt;
&lt;br /&gt;
If you bought the game from an Indie Royale bundle (and activated the addon that was distributed with that version), then each character that reaches the fortress can ask the butler for one [[Royal Items|Royal Item]] out of a selection of six.&lt;br /&gt;
&lt;br /&gt;
==Fortress Energy==&lt;br /&gt;
After gaining 15 energy, you will be able to return to the Fortress and have the Butler upgrade your [[Rod of Recall]] to return you to the Fortress. When exiting the Fortress, if you used the Rod to get in, you will be returned to the world map just outside the zone you recalled from. This is the only way you can access your stored items in the Fortress while you are in the [[Far East]] (until you have built the portals to allow transportation between the continents).&lt;br /&gt;
&lt;br /&gt;
After gaining 30 energy, you may return to the Fortress to unlock the door to the [[Farportal]] room. This room will contain a horror with talents from a random class, and the farportal. Entering the Farportal takes 30 energy, and takes you to a randomly generated zone with random enemies and a random (very dangerous) boss at the end.  You may enter the Farportal as many times as you like, so long as you have enough energy.&lt;/div&gt;</summary>
		<author><name>Psyringe</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Zone&amp;diff=5933</id>
		<title>Zone</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Zone&amp;diff=5933"/>
				<updated>2013-07-18T23:57:54Z</updated>
		
		<summary type="html">&lt;p&gt;Psyringe: added some zones (notably developer-triggered ones)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoilers}} [[Category:Zones]][[Category:Lore]]&lt;br /&gt;
&lt;br /&gt;
Zones are places you can go, containing NPCs (monsters) and items.  They are usually entered by traveling to a specific point on the wilderness map.  They contain one or more ''levels'' (maps) connected to each other by stairs.&lt;br /&gt;
&lt;br /&gt;
Items left on the ground of a level may vanish when you leave that level.  There are two exceptions: anything in a [[vault]], or in the storage chamber of the Sher'Tul Fortress, will be kept safely.&lt;br /&gt;
&lt;br /&gt;
The denizens and objects in a zone scale to your level when you enter the zone, subject to a minimum (floor) and maximum (ceiling) defined for each zone.  A common trick for some of the tougher zones is to enter them early in order to set the level scaling to a low value, run away, and come back later when you're higher level (or otherwise stronger).&lt;br /&gt;
&lt;br /&gt;
Some zones are towns, which may have buildings ([[stores]]) as well as (primarily) non-hostile NPCs.  Items in a town's stores are generated using fixed character/power levels at specific points in the game (character creation, death of [[The Master]], and completion of the [[Charred Scar]]).&lt;br /&gt;
&lt;br /&gt;
If you are a newer player, you may wish to read this general guide to the [[zone order]].&lt;br /&gt;
&lt;br /&gt;
The world of Eyal has three (known) continents: '''[[Maj'Eyal]]''' (West), '''Var'Eyal''' (the [[Far East]]) and '''Tar'Eyal''' (South). Most players begin on the continent of Maj'Eyal.  Var'Eyal (&amp;quot;the Far East&amp;quot;) becomes accessible from the end of [[Reknor]]. The continent of Tar'Eyal cannot be explored at the moment, but may become its own [[Campaigns#Tar'Eyal, the Southern Continent|campaign]] at a later date. See also: http://te4.org/w/images/6/6b/Eyal2.png.&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Min level !! Max level !! Zone name !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Maj'Eyal: Towns'''''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 15 || [[Derth]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 15 || [[Elvala]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 15 || [[Irkkk]] || [[Yeek]] only&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 15 || [[Iron Council]] || [[Dwarf|Dwarves]] only&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 15 || [[Point Zero]] || [[Temporal Warden]] and [[Paradox Mage]] only (not Dwarf, Yeek or Undead)&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 15 || [[Shatur]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 14 || [[Lumberjack Village]] || Triggered by encounter north of [[Last Hope]]&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 35 || [[Last Hope]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 50 || [[Zigur]] || Non-magic characters only&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 50 || [[Angolwen]] || Triggered by novice mage (southwest of [[Derth]])&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Maj'Eyal: Tier 1 (starter) zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Abashed Expanse]] || Human/elven/halfling [[Archmage]] only&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[The Deep Bellow]] || [[Dwarf|Dwarves]] only, in [[Iron Council]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Escape from Reknor]] || [[Dwarf|Dwarves]] only&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Heart of the Gloom]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Ruins of Kor'Pul]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Murgol's Lair]] || [[Yeek]] only&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Norgos' Lair]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Rhaloren Camp]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Ritches Tunnels]] || [[Yeek]] only&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Scintillating Caves]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Slazish Fens]] || Human/elven [[Anorithil]]/[[Sun Paladin]] only, in [[Gates of Morning]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Trollmire]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || [[Unhallowed Morass]] || [[Temporal Warden]]/[[Paradox Mage]] only&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 8 || [[Blighted Ruins]] || [[Skeleton]]/[[Ghoul]] only&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Maj'Eyal: Tier 2 zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 16 || [[Daikara]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 16 || [[The Maze]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 16 || [[Old Forest]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 16 || [[Sandworm Lair]] ||&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Maj'Eyal: Randomly placed zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 18 || [[Unknown Tunnels]] || Triggered by encounter; must be level 6 or higher.&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 25 || [[Hidden Compound|Hidden Compound (Ring of Blood)]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 30 || [[Ruined Dungeon]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 20 || [[Golem Graveyard]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 35 || [[Dark Crypt]] || Triggered by encounter; must be level 24+.&lt;br /&gt;
|- &lt;br /&gt;
| 25 || 35 || [[Mark of the Spellblaze]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 33 || 42 || [[Ancient Elven Ruins]] ||&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Maj'Eyal: Developer-triggered zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 15 || ?? || [[Bearscape]] || looks like a small portal&lt;br /&gt;
|-&lt;br /&gt;
| 15 || ?? || [[Lust Forest]] || looks like a jungle tree&lt;br /&gt;
|-&lt;br /&gt;
| 15 || ?? || [[Pikataclysm]] || looks like a red tree&lt;br /&gt;
|-&lt;br /&gt;
| 15 || ?? || [[Santascape]] || looks like a snowman&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Maj'Eyal: Other zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 12 || [[Arena Mode|The Arena (unlock area)]] || Triggered by shady cornac ([[Derth]])&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 25 || [[Ruined Halfling Complex]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 22 || [[Tempest Peak]] || Triggered by Linaniil ([[Angolwen]]) or Protector Myssil ([[Zigur]]), after saving [[Derth]]&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 25 || [[Lake of Nur]] || Reached from [[Old Forest]] level 4.&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 25 || [[Tranquil Meadow]] || [[Cursed]] class only&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 26 || [[Dreadfell]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 35 || [[Last Hope Graveyard]] || Triggered by Ungrol ([[Last Hope]])&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 30 || [[Temporal Rift]] || In [[Daikara]] level 3&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 30 || [[Paradox Plane]] || Same place as Temporal Rift, [[Temporal Warden]]s only&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 25 || [[Sher'Tul Fortress]] || At the end of [[Lake of Nur]]&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 35 || [[Reknor]] || Triggered by Elder ([[Last Hope]])&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 35 || [[Dogroth Caldera]] || Triggered by event at level 20+ in some games only&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 50 || [[Ambush]] || Triggered by defeating The Master ([[Dreadfell]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 45 || [[Tannen's Tower]] || Triggered by Tannen ([[Last Hope]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 45 || [[Ruins of Telmur]] || Triggered by Tannen ([[Last Hope]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 45 || [[Fearscape (Tannen)]] || Triggered by item from Tannen ([[Last Hope]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 45 || [[Sludgenest]] || Trigger at level 30+ some games only. Always triggers for Thalore.&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Far East: Towns'''''&lt;br /&gt;
|-&lt;br /&gt;
| 33 || 50 || [[Gates of Morning]] ||&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Far East: Orc prides'''''&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 60 || [[Rak'Shor Pride]] || Triggered by Aeryn ([[Gates of Morning]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 60 || [[Gorbat Pride]] || Triggered by Aeryn ([[Gates of Morning]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 60 || [[Grushnak Pride]] || Triggered by Aeryn ([[Gates of Morning]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 60 || [[Vor Pride]] || Triggered by Aeryn ([[Gates of Morning]])&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Far East: Randomly placed zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 40 || [[Flooded Cave]] || In water&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 60 || [[Orc Breeding Pits]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 34 || 45 || [[Shadow Crypt]] ||&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Far East: Other zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 32 || [[Ardhungol]] || Triggered by Melnela ([[Gates of Morning]])&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 35 || [[Unremarkable Cave]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 40 || [[Temple of Creation]] || At end of [[Flooded Cave]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 40 || [[Valley of the Moon Caverns]] || Triggered by Ancient Tome (random drop) + Limmir (Gates of Morning)&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 45 || [[Eruan]] || Triggered by defeating an orc pride &lt;br /&gt;
|-&lt;br /&gt;
| 30 || 50 || [[Charred Scar]] || At end of [[Eruan]]&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 45 || [[Valley of the Moon]] || Triggered by Limmur ([[Gates of Morning]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 50 || [[Briagh's Lair]] || Triggered by Zemekkys ([[Gates of Morning]])&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 50 || [[Vor Armoury]] || Triggered by Zemekkys ([[Gates of Morning]])&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Far East zones: Endgame'''''&lt;br /&gt;
|-&lt;br /&gt;
| 45 || 55 || [[Slime Tunnels]] || At end of [[Grushnak Pride]]&lt;br /&gt;
|-&lt;br /&gt;
| 55 || 80 || [[High Peak]] || At end of [[Slime Tunnels]]&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Other game modes'''''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || [[Tutorial]] ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || [[Infinite Dungeon]] || In [[Ruined Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 50 || [[The Arena]] || In [[Derth]]&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;A4A4A4&amp;quot;|'''''Miscellaneous zones'''''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || [[Eidolon Plane]] || Teleport to upon death (Adventure &amp;amp; Exploration difficulties)&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 100 || [[Fearscape]] || Teleport to upon use of talent [[Fearscape (talent)|Fearscape]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 100 || [[Dreamscape]] || Teleport to upon use of talent [[Dreamscape (talent)|Dreamscape]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 100 || [[Damp Cave]] || Random location inside other zones?&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 100 || [[Orbital Fearscape Platform]] || Accessed by portal made by a Major Demon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Not real zones:&lt;br /&gt;
1 1 wilderness&lt;br /&gt;
1 50 test&lt;br /&gt;
&lt;br /&gt;
Not used currently:&lt;br /&gt;
25 30 illusory-castle&lt;br /&gt;
100 100 void&lt;/div&gt;</summary>
		<author><name>Psyringe</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Charred_Scar&amp;diff=5928</id>
		<title>Charred Scar</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Charred_Scar&amp;diff=5928"/>
				<updated>2013-07-15T16:47:13Z</updated>
		
		<summary type="html">&lt;p&gt;Psyringe: /* Zone Information */ Ghoulish Leap works too (self-tested)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Zone&lt;br /&gt;
|name=Charred Scar&lt;br /&gt;
|guardian=[[Fyrk, Faeros High Guard]]&lt;br /&gt;
|floors=1&lt;br /&gt;
|min_level=30&lt;br /&gt;
|max_level=50&lt;br /&gt;
|min_ilevel=4&lt;br /&gt;
|max_ilevel=5&lt;br /&gt;
|width=12&lt;br /&gt;
|height=500&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Zone Information==&lt;br /&gt;
The Charred Scar is a zone in the [[Far East]] which reveals a major part of the main plot. You reach this zone by undergoing a few non-obvious steps:&lt;br /&gt;
&lt;br /&gt;
# Clear any one of the Orc Pride zones.&lt;br /&gt;
# You will be told that the Staff has been seen, and that you should rush as quickly as possible to [[Eruan]]. (You do not actually have to go there quickly! The game doesn't keep track of time for that purpose.)&lt;br /&gt;
# Go to Eruan, and fight through Ritches and other enemies. At the end, you'll find a [[Sun Paladin]] guarding a portal. Put on your fire resistance gear, and then go through the portal.&lt;br /&gt;
# You'll be teleported to the Charred Scar.&lt;br /&gt;
&lt;br /&gt;
This will start the '''The Doom of the world!''' quest.&lt;br /&gt;
&lt;br /&gt;
The Charred Scar is special, in that once you arrive here, you have a timer counting down 600 turns. This is how long you have to reach the end of the zone, to interrupt the evil sorcerers' ritual. If you fail, things will be unpleasant. You must head '''''South''''' down a slightly winding tunnel. When you get to the end, you'll see the big baddies for a brief moment, before they flee, leaving you to deal with a henchman ([[Fyrk]], a big fire elemental).&lt;br /&gt;
&lt;br /&gt;
The entire zone is fire-themed. You'll face fire drakes (hatchlings through wyrms) and fire elementals, predominantly. You probably won't have enough time to kill everything you see along the way. Leave most of the monsters alive behind you, particularly the hatchlings, which are mostly harmless and will help block line of sight/movement of the more threatening foes.&lt;br /&gt;
&lt;br /&gt;
Be warned: '''teleportation will not work normally here'''. Any talent that performs a teleport (controlled phase door, etc.) will move you north, away from the direction you want to go. However, there are a variety of talents that work similarly to teleporting, but which don't get messed up in this zone -- [[prodigies|Giant Leap]], [[Telekinetic leap (talent)|Telekinetic Leap]], [[Ghoulish leap (talent)|Ghoulish Leap]], [[Blindside (talent)|Blindside]], [[Shadowstep (talent)|Shadowstep]], [[Rush (talent)|Rush]], [[inscriptions|Movement infusions]], [[Lightning speed (talent)|Lightning Speed]], and [[Stone walking (talent)|Stone walking]] should all work the way you want them to. ''(To do: add other talents and say whether they work or fail.)''&lt;br /&gt;
&lt;br /&gt;
Fire resistance will obviously help you, as you'll take a lot of fire damage here. Being able to shield or heal/regenerate it is important. Global speed and/or movement speed will help you get to the end of the tunnel in time (as well as helping you avoid many time- and life-consuming fights). For monsters that you do have to fight along the way, anything that lets you kill ''quickly'' is better than a prolonged fight.&lt;br /&gt;
&lt;br /&gt;
Upon reaching the bottom, you will have to defeat the guardian [[Fyrk]] (or not), and then leave via the farportal. Go back to [[Gates of Morning]] and speak to [[Aeryn]] to complete the quest.&lt;br /&gt;
&lt;br /&gt;
Completing the Charred Scar triggers the second and final store inventory restock.&lt;/div&gt;</summary>
		<author><name>Psyringe</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Unlockables&amp;diff=5924</id>
		<title>Unlockables</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Unlockables&amp;diff=5924"/>
				<updated>2013-07-10T12:55:09Z</updated>
		
		<summary type="html">&lt;p&gt;Psyringe: /* Other */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Spoilers]]&lt;br /&gt;
&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
==  What is unlockable and how to unlock them ==&lt;br /&gt;
&lt;br /&gt;
Below is a list of things that are unlockable in ToME 4 and how to unlock them.&lt;br /&gt;
&lt;br /&gt;
Those who wish to unlock all classes and races (including several 'unreleased' ones) immediately may do so by downloading zizzo's Ignore Race/Class Locks addon and adding it to their /Game/Addons folder: http://te4.org/games/addons/tome/ignore-raceclass-locks &lt;br /&gt;
 &lt;br /&gt;
== [[Races]] ==&lt;br /&gt;
&lt;br /&gt;
* '''Undead ([[Skeleton]]s and [[Ghoul]]s)'''&lt;br /&gt;
** Kill ''The Master'' in [[Dreadfell]] to unlock one undead subrace, selected at random.&lt;br /&gt;
* '''[[Yeek]]'''&lt;br /&gt;
** Rescue ''Yeek Wayist'' from ''Subject Z'' in the [[Ruined halfling complex]] as any race other than [[Halfling]].&lt;br /&gt;
&lt;br /&gt;
== [[Classes]] ==&lt;br /&gt;
&lt;br /&gt;
* '''[[Archmage]] ''(Mage meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;[[An apprentice task]]&amp;quot;'' on the world map.&lt;br /&gt;
&lt;br /&gt;
* '''[[Summoner]] ''(Wilder meta class)'''''&lt;br /&gt;
** See a summoner use their summon ability (''Honey Tree'' in [[Trollmire]] / [[Old Forest]] is your earliest bet).&lt;br /&gt;
&lt;br /&gt;
* '''[[Wyrmic]] ''(Wilder meta class)'''''&lt;br /&gt;
** Slay the ''Sandworm Queen'' in the [[Sandworm Lair]] and eat her heart.&lt;br /&gt;
&lt;br /&gt;
* '''[[Anorithil]] ''(Celestial meta class)'''''&lt;br /&gt;
** Kill ''Krogar'' and save ''Fillarel'' in the [[Unremarkable Cave]] in the ''Far East''.&lt;br /&gt;
&lt;br /&gt;
* '''[[Sun Paladin]] ''(Celestial meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;Eight legs of wonder&amp;quot;'' which starts in the Gates of Morning in the Far East.&lt;br /&gt;
&lt;br /&gt;
* '''[[Corruptor]] ''(Corruptor meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;The fall of Zigur&amp;quot;'' which starts in [[Mark of the Spellblaze]] as a magic user. (Requires at least 10 spell talents, which use any of: [[Paradox]], [[Mana]], [[Vim]], [[Positive]], or [[Negative]].)&lt;br /&gt;
&lt;br /&gt;
* '''[[Reaver]] ''(Corruptor meta class)'''''&lt;br /&gt;
** Kill 1,000 humanoids (counts over multiple games).&lt;br /&gt;
&lt;br /&gt;
* '''[[Cursed]] ''(Afflicted meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;The beast within&amp;quot;'' which starts on the world map north of Last Hope.&lt;br /&gt;
&lt;br /&gt;
* '''[[Doomed]] ''(Afflicted meta class)'''''&lt;br /&gt;
** Kill your own shade in the [[Shadow Crypt]] in the ''Far East''.&lt;br /&gt;
&lt;br /&gt;
* '''[[Temporal Warden]] ''(Chronomancer meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;Back and Back and Back to the Future&amp;quot;'' which starts in [[Daikara]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Paradox Mage]] ''(Chronomancer meta class)'''''&lt;br /&gt;
** Get killed by your future self in [[Daikara]], playing as a [[Temporal Warden]].&lt;br /&gt;
*** Note: if you you just press '5' and wait for your future self to win the fight you will miss out on an artifact bow that goes well with [[Temporal Warden]]. You can bring your future self down to half health, defeat the optional boss and then get defeated by your future self if you want said artifact bow.&lt;br /&gt;
&lt;br /&gt;
* '''[[Mindslayer]] ''(Psionic meta class)'''''&lt;br /&gt;
** Rescue ''Yeek Wayist'' from ''Subject Z'' in the [[Ruined halfling complex]] as a [[Yeek]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Brawler]] ''(Warrior meta class)'''''&lt;br /&gt;
** Win the arena fight in the [[Hidden Compound]] (bring 150 gold).&lt;br /&gt;
&lt;br /&gt;
* '''[[Marauder]] ''(Rogue meta class)'''''&lt;br /&gt;
** Do over 600 damage in one hit as a [[Rogue]] or [[Shadowblade]].  Counts only for individual components of damage, ''not'' total damage.&lt;br /&gt;
&lt;br /&gt;
* '''[[Necromancer]] ''(Mage meta class)'''''&lt;br /&gt;
** Kill the necromancer Celia in the [[Last Hope Graveyard]] ''after'' reading all 4 necromancer lore.&lt;br /&gt;
&lt;br /&gt;
* '''[[Solipsist]] ''(Psionic meta class)'''''&lt;br /&gt;
** Complete two dreams in [[Dogroth Caldera]]&lt;br /&gt;
&lt;br /&gt;
* '''[[Stone Warden]] ''(Wilder meta class)'''''&lt;br /&gt;
** Be a [http://te4.org/donate donator] (and be online when starting the game).  This class must be played as a [[Dwarf]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Oozemancer]] ''(Wilder meta class)'''''&lt;br /&gt;
** Find the [[Sludgenest]] and defeat the [[Corrupted Oozemancer]] or die trying.&lt;br /&gt;
&lt;br /&gt;
* '''Adventurer (bonus class)'''&lt;br /&gt;
** Complete the &amp;quot;Maj'Eyal: the Age of Ascendancy&amp;quot; campaign.&lt;br /&gt;
 &lt;br /&gt;
== [[Talent]] Trees ==&lt;br /&gt;
&lt;br /&gt;
* '''[[Wildfire_(category)|Wildfire]] ''(for [[Archmage]] class)'''''&lt;br /&gt;
** Inflict over 1,000,000 fire damage, having already unlocked Archmages. It counts all damage done by the player, whatever the source -- spells, weapons, etc. -- and it counts over multiple games. Alternative unlock: find and read the Tome of Wildfire.&lt;br /&gt;
&lt;br /&gt;
* '''[[Ice_(category)|Ice]] ''(for [[Archmage]] and [[Necromancer]] classes)'''''&lt;br /&gt;
** Inflict over 1,000,000 cold damage, having already unlocked Archmages. It counts all damage done by the player, over multiple games.&lt;br /&gt;
&lt;br /&gt;
* '''[[Stone_(category)|Stone]] ''(for [[Archmage]] and [[Arcane Blade]] classes)'''''&lt;br /&gt;
** Kill the random boss ''Harkor'Zun''.&lt;br /&gt;
&lt;br /&gt;
* '''[[Storm_(category)|Storm]] ''(for [[Archmage]] class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;Storming the city&amp;quot;'' which starts at level 14 in Derth and terminates on [[Tempest Peak]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Poisons_(category)|Poisons]] ''(for [[Rogue]] and [[Marauder]] classes)'''''&lt;br /&gt;
** Side with the ''Assassin Lord'' in the ''&amp;quot;Trapped!&amp;quot;'' quest in the [[Unknown Tunnels]].&lt;br /&gt;
&lt;br /&gt;
== Campaigns ==&lt;br /&gt;
&lt;br /&gt;
* '''[[Campaigns|Infinite Dungeon: The Neverending Descent]]'''&lt;br /&gt;
** Open the sealed door in the [[Ruined Dungeon]] and read the last note.&lt;br /&gt;
&lt;br /&gt;
* '''[[Campaigns|The Arena: Challenge of the Master]]'''&lt;br /&gt;
** Complete the quest ''&amp;quot;The agent of the arena&amp;quot;'' which starts in [[Derth]].&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
* '''Transmogrification Chest'''&lt;br /&gt;
** After picking up the chest, each new character will start with such a chest.&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
* '''Zigur Betrayal'''&lt;br /&gt;
** Read the signpost at the entrance to [[Zigur]] to enable all new qualifying characters (i.e. those without runes or magic talents) to [[escorts|betray escorts]] to Zigur.&lt;br /&gt;
&lt;br /&gt;
* '''Redhead cosmetic option'''&lt;br /&gt;
**Save ''Melinda'' in the [[Dark Crypt]] to unlock the redhead birth option for humans, elves, halflings and dwarves. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Insane Difficulty'''&lt;br /&gt;
** (unknown)&lt;/div&gt;</summary>
		<author><name>Psyringe</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Items_vault&amp;diff=5923</id>
		<title>Items vault</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Items_vault&amp;diff=5923"/>
				<updated>2013-07-10T12:51:53Z</updated>
		
		<summary type="html">&lt;p&gt;Psyringe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The ''Items Vault'' is an special object located in the [[Sher'Tul Fortress]]. It is only available to players who have donated some amount of money to the game's development. Once your donation has been registered, you may use the vault to transfer items between your characters. A couple of limitations help balancing this powerful feature:&lt;br /&gt;
&lt;br /&gt;
* '''Limited storage''': Your Items Vault will have one item slot for every &amp;amp;euro;2 you donated; A &amp;amp;euro;10 donation would allow you to store five objects at the same time. You can expand your vault with additional donations.&lt;br /&gt;
&lt;br /&gt;
* '''Delayed retrieval''': Every item has to stay in the Items Vault for 60 minutes before it can be retrieved.&lt;br /&gt;
&lt;br /&gt;
* '''Barred items''': A few items cannot be sent through the vault at all. This includes plot items, the rewards for winning the game, the reassembled [[Staff of Telos]], and the [[Blood of Life]]. Alchemical ingredients cannot be sent through the vault either, since they do not exist as inventory items.&lt;br /&gt;
&lt;br /&gt;
* '''Level requirements''': If an item has no requirements, then it will receive a minimum level requirement when put into the vault. The added requirements are: character level 15 for tier 3 items, level 25 for tier 4 items, and level 35 for tier 5 items. Items of lower tiers remain unchanged, even if they are very powerful, like low-tier [[inscriptions]] found late in the game. The same is true for untiered items, like the [[Eldritch Pearl]].&lt;br /&gt;
&lt;br /&gt;
* '''Note in item description''': If an item has been sent through the vault, then this will be noted at the bottom of this item's description. This note will transfer over to items that are stacked with it in the same inventory slot.&lt;br /&gt;
&lt;br /&gt;
* '''Note at character sheet''': As soon as your character retrieved one item from the vault, a respective note will be added to the top of his/her online character sheet.&lt;br /&gt;
&lt;br /&gt;
* '''Only accessible in fortress''': Obviously, characters have to reach the fortress first, before they can access the vault. This prevents fresh characters from receiving powerful items right from the start.&lt;/div&gt;</summary>
		<author><name>Psyringe</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Items_vault&amp;diff=5922</id>
		<title>Items vault</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Items_vault&amp;diff=5922"/>
				<updated>2013-07-10T12:50:42Z</updated>
		
		<summary type="html">&lt;p&gt;Psyringe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The ''Items Vault'' is an special object located in the [[Sher'Tul Fortress]]. It is only available to players who have donated some amount of money to the game's development. Once your donation has been registered, you may use the vault to transfer items between your characters. A couple of limitations help balancing this powerful feature:&lt;br /&gt;
&lt;br /&gt;
* '''Limited storage''': Your Items Vault will have one item slot for every &amp;amp;euro;2 you donated; A &amp;amp;euro;10 donation would allow you to store five objects at the same time. You can expand your vault with additional donations.&lt;br /&gt;
&lt;br /&gt;
* '''Delayed retrieval''': Every item has to stay in the Items Vault for 60 minutes before it can be retrieved.&lt;br /&gt;
&lt;br /&gt;
* '''Barred items''': A few items cannot be sent through the vault at all. This includes plot items, the rewards for winning the game, the reassembled [[Staff of Telos]], and the [[Blood of Life]]. Alchemical ingredients cannot be sent through the vault either, since they do not exist as inventory items.&lt;br /&gt;
&lt;br /&gt;
* '''Level requirements''': If an item has no requirements, then it will receive a minimum level requirement when put into the vault. The added requirements are: character level 15 for tier 3 items, level 25 for tier 4 items, and level 35 for tier 5 items. Items of lower tiers remain unchanged, even if they are very powerful, like low-tier [[inscriptions]] found late in the game. The same is true for untiered items, like the [[Eldritch Pearl]].&lt;br /&gt;
&lt;br /&gt;
* '''Note in item description''': If an item has been sent through the vault, then this will be noted at the bottom of this item's description. This note will transfer over to items that are stacked with it in the same inventory slot.&lt;br /&gt;
&lt;br /&gt;
* '''Note at character sheet''': As soon as your character retrieved one item from the vault, a respective note will be added to the top of his/her online character sheet.&lt;br /&gt;
&lt;br /&gt;
* '''Only accessible in fortress'''_ Obviously, characters have to reach the fortress first, before they can access the vault. This prevents fresh characters from receiving powerful items right from the start.&lt;/div&gt;</summary>
		<author><name>Psyringe</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Abashed_Expanse&amp;diff=5921</id>
		<title>Abashed Expanse</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Abashed_Expanse&amp;diff=5921"/>
				<updated>2013-07-10T10:16:19Z</updated>
		
		<summary type="html">&lt;p&gt;Psyringe: /* Zone Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{zone&lt;br /&gt;
|name=Abashed Expanse&lt;br /&gt;
|guardian=[[Spacial Disturbance]]&lt;br /&gt;
|floors=3&lt;br /&gt;
|min_level=1&lt;br /&gt;
|max_level=5&lt;br /&gt;
|min_ilevel=1&lt;br /&gt;
|max_ilevel=2&lt;br /&gt;
|width=50&lt;br /&gt;
|height=50&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Zone Information==&lt;br /&gt;
The Abashed Expanse is a zone accessible only to [[human]], [[elf|elven]], and [[halfling]] [[Archmage]]s. At the very beginning of the game, you will be given the option to take a quest; accepting transports you immediately to the Abashed Expanse and declining permanently bars you from the area.&lt;br /&gt;
&lt;br /&gt;
The Abashed Expanse is 3 levels long. Each level is composed of a number of small, physically unconnected platforms that teleport around the map and one larger platform that contains the portal to the next level, which must be hit with a damaging spell to activate. All of the platforms occasionally teleport to a new position, taking you and any enemies on them along. While in the Abashed Expanse, [[Phase door (talent)|Phase Door]] has a cooldown of 3, and a mana cost of 1, and a location to teleport to may be selected regardless of Phase Door's talent level, allowing it to be used to travel between platforms.&lt;br /&gt;
&lt;br /&gt;
The Abashed Expanse is inhabited by losgoroths (which fire Void Blasts, a slow-moving projectile spell) and mana worms (which can drain your mana if they reach melee range, dealing an equal amount of HP damage).&lt;br /&gt;
&lt;br /&gt;
On the third level, the portal to the next level is replaced by the [[Spatial Disturbance]], an enemy with Manathrust, Void Blast, and Phase Door that drops the [[Void Star]] on death. Afterwards, you must use Teleport: Angolwen to return.&lt;br /&gt;
&lt;br /&gt;
The Matrix Style [[achievement]] can be obtained by completing the area without being hit by any Void Blasts or Manaworms. Being hit by the Manathrust does not affect the achievement.&lt;/div&gt;</summary>
		<author><name>Psyringe</name></author>	</entry>

	</feed>