<?xml version="1.0"?>
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		<id>https://te4.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Qetuth</id>
		<title>Tales of Maj'Eyal - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://te4.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Qetuth"/>
		<link rel="alternate" type="text/html" href="https://te4.org/wiki/Special:Contributions/Qetuth"/>
		<updated>2026-06-04T10:04:02Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.26.2</generator>

	<entry>
		<id>https://te4.org/w/index.php?title=Worldly_knowledge_(talent)&amp;diff=16665</id>
		<title>Worldly knowledge (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Worldly_knowledge_(talent)&amp;diff=16665"/>
				<updated>2020-01-18T01:12:12Z</updated>
		
		<summary type="html">&lt;p&gt;Qetuth: updated to 1.6 version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|game_version=1.6.6&lt;br /&gt;
|image=Worldly knowledge.png&lt;br /&gt;
|name=Worldly Knowledge&lt;br /&gt;
|category_type=[[Prodigies]]&lt;br /&gt;
|category=[[Prodigies#Cunning|Cunning]]&lt;br /&gt;
|require=Cunning 50&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Gain 5 generic talent points and learn a new talent category from one of the below at 1.0 mastery, unlocked. Group 1 categories are available to anyone; Group 2 are available only to people without any spells or runes, and Group 3 are not available to followers of Zigur.&lt;br /&gt;
&lt;br /&gt;
GROUP 1: Available to all&lt;br /&gt;
*Technique / {{c|Conditioning}}&lt;br /&gt;
*Cunning / {{c|Survival}}&lt;br /&gt;
*Wild Gift / {{c|Harmony}}&lt;br /&gt;
&lt;br /&gt;
GROUP 2: Must not have any spells or runes&lt;br /&gt;
*Wild Gift / {{c|Call of the Wild}}&lt;br /&gt;
*Wild Gift / {{c|Mindstar Mastery}}&lt;br /&gt;
*Psionic / {{c|Dreaming}}&lt;br /&gt;
*Psionic / {{c|Augmented Mobility}}&lt;br /&gt;
*Psionic / {{c|Feedback}}&lt;br /&gt;
&lt;br /&gt;
GROUP 3: Must not be follower of Zigur&lt;br /&gt;
*Spell / {{c|Divination}}&lt;br /&gt;
*Spell / {{c|Staff Combat}}&lt;br /&gt;
*Spell / {{c|Stone Alchemy}}&lt;br /&gt;
*Corruption / {{c|Vile Life}}&lt;br /&gt;
*Corruption / {{c|Hexes}}&lt;br /&gt;
*Corruption / {{c|Curses}}&lt;br /&gt;
*Celestial / {{c|Chants}}&lt;br /&gt;
*Chronomancy / {{c|Chronomancy}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Qetuth</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Talent&amp;diff=16504</id>
		<title>Talent</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Talent&amp;diff=16504"/>
				<updated>2019-12-12T13:21:01Z</updated>
		
		<summary type="html">&lt;p&gt;Qetuth: /* Prodigies */ level 25&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;!-- Version of ToME when this page was written --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 1px solid gray; font-size: large;&amp;quot;&lt;br /&gt;
|ToME Version: || 1.4.3&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- Please update if you update the page! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Talents''' are all of the skills and spells your character can learn.  Most are available based on your [[class]] or [[race]], although some can be learned from [[escorts|escort quests]] or other [[quests]].  &lt;br /&gt;
&lt;br /&gt;
Learnable talents are divided into two broad groups: '''Class talents''' and '''Generic talents'''.  Class talents are specialized skills that only specific [[classes]] may learn; Generic talents represent more general knowledge and are usually available to several classes.  Some (but not all) Generic talents may be purchased in [[stores]], or acquired as quest rewards. [[Race|Racial]] talents are also Generic. &lt;br /&gt;
&lt;br /&gt;
Certain equipment may bestow a talent on you, including talents not available any other way (for example, [[Block]]). These talents exist only while you have the item equipped.&lt;br /&gt;
&lt;br /&gt;
==Using Talent Points==&lt;br /&gt;
&lt;br /&gt;
For every [[character level]] gained, a character receives:&lt;br /&gt;
* 3 [[stats|stat]] points (2.5 in [[difficulty|insane and madness game modes]]) that can be used to increase [[Strength]], [[Dexterity]], [[Constitution]], [[Magic]], [[Willpower]], and [[Cunning]]. &lt;br /&gt;
&lt;br /&gt;
* 1 '''Class talent point''' and '''1 Generic talent point''' that can be used to increase Class or Generic talents, respectively. At intervals of five levels (levels: 5, 10, 15 ...) you will receive instead 2 Class talent points and zero generic talent points.&lt;br /&gt;
&lt;br /&gt;
Talent points are used to gain new abilities and skills, or to increase to power of those skills. Most talents have requirements of [[character level]] or [[stats]] which much be met in order to train that skill further. For example, the common talent [[Armour Training]] requires Strength 16 for level 1, Strength 26 for level 2, and on up to Strength 44 for level 5. &lt;br /&gt;
&lt;br /&gt;
Each talent point can be used to increase the '''Talent level''' of one particular talent. Only Generic points can be used for Generic talents, and only Class points for Class talents. Increasing the level of a talent will increase the effects of that talent, or unlock new abilities for that talent. All talents start at zero talent level and have a maximum level of five. There are a few special exceptions to this rule. &lt;br /&gt;
&lt;br /&gt;
===Mastery===&lt;br /&gt;
&lt;br /&gt;
Talent categories have a '''mastery''' value applied to them, which increases or decreases the effective talent level for all talents in that category. Your class and race will determine additional the mastery multipliers which can increase or decrease the final effective talent level - and therefore effectiveness - of your talents.&lt;br /&gt;
&lt;br /&gt;
For example, a [[Brawler]] has access to the {{c|Combat Training}} tree with a x1.10 multiplier. One point invested in any skill in this tree will make an effective talent level of 1.1. With five points invested, the effective talent level is 5.5. Meanwhile a [[Berserker]] has a x1.30 multiplier for the {{c|Combat Training}} tree. With five points invested, the effective talent level for the Berserker in any of those skills would be 6.5.&lt;br /&gt;
&lt;br /&gt;
==Using Category Points==&lt;br /&gt;
&lt;br /&gt;
Characters also receive 1 '''Talent category point''' at character levels 10, 20, and 36. These can be used to learn a new talent category (grey in the talent list), to increase the mastery of a known category by x0.2 (only once per category), or to add an additional [[inscriptions|infusion/rune slot]] (up to a maximum of 2 additional slots). The [[Cornac]] subrace of humans will start the game with one additional category point for the player's free use.&lt;br /&gt;
&lt;br /&gt;
==Prodigies==&lt;br /&gt;
&lt;br /&gt;
At characters levels 25 and 42, a character may learn [[Prodigies]]. These are separate from talents and do not cost any type of talent points.&lt;br /&gt;
&lt;br /&gt;
==Maximum Points==&lt;br /&gt;
&lt;br /&gt;
The typical maximums that can be reached by a character on easy/normal/nightmare difficulties are as follows:&lt;br /&gt;
&lt;br /&gt;
;Base Stat Points&amp;amp;#58; 232&lt;br /&gt;
*60 base points from 10 points in each of six stats at start&lt;br /&gt;
*9 points from [[class]] modifiers at start&lt;br /&gt;
*3 points from level 1 available to distribute at start&lt;br /&gt;
*147 points for leveling up to level 50&lt;br /&gt;
*10 bonus points upon reaching level 50&lt;br /&gt;
*3 points from consuming the [[Heart of the Sandworm Queen]], or its corrupted counterpart&lt;br /&gt;
*''Not included in total above: 9 points on average from consuming the [[Wyrm Bile]]''&lt;br /&gt;
&lt;br /&gt;
;Class Talent Points&amp;amp;#58; 70&lt;br /&gt;
*4-5 points from new character at start (depending on class)&lt;br /&gt;
*59 points for leveling up to level 50&lt;br /&gt;
*3 bonus points upon reaching level 50&lt;br /&gt;
*2 points from the [[Alchemist Quest]]&lt;br /&gt;
*1 point from consuming the [[Heart of the Sandworm Queen]], or its corrupted counterpart&lt;br /&gt;
*''Not included in total above: 1 irreversible point in {{t|Lichform}} for completing the [[From Death, Life]] quest''&lt;br /&gt;
&lt;br /&gt;
;Generic Talent Points&amp;amp;#58; 50&lt;br /&gt;
*2-6 points from new character at start (depending on class and race)&lt;br /&gt;
*39 points for leveling up to level 50&lt;br /&gt;
*3 bonus points upon reaching level 50&lt;br /&gt;
*2 points from [[The agent of the arena]] quest in [[Derth]]&lt;br /&gt;
:''You may select a party member to receive this reward''&lt;br /&gt;
*2 points from the [[Alchemist Quest]]&lt;br /&gt;
*1 point from consuming the [[Heart of the Sandworm Queen]], or its corrupted counterpart&lt;br /&gt;
*''Not included in total above: 1 irreversible point in {{t|Resolve}} for going [[Antimagic]]''&lt;br /&gt;
&lt;br /&gt;
;Category Points&amp;amp;#58; 4&lt;br /&gt;
*1 at level 10&lt;br /&gt;
*1 at level 20&lt;br /&gt;
*1 at level 36&lt;br /&gt;
*1 for consuming the [[Wyrm Bile]]&lt;br /&gt;
*''Not included in total above: 1 from start if [[Cornac]]''&lt;br /&gt;
&lt;br /&gt;
;Prodigy Points&amp;amp;#58; 2&lt;br /&gt;
*1 at level 30&lt;br /&gt;
*1 at level 42&lt;br /&gt;
&lt;br /&gt;
''Note: There is a small possibility that earning 2 class talent points from the [[Alchemist Quest]] will prevent the quest from ever rewarding you with 2 generic points, and vice versa.''&lt;br /&gt;
&lt;br /&gt;
== Additional Talents and Talent Categories ==&lt;br /&gt;
&lt;br /&gt;
Many talents or talent categories can be acquired by characters even if they do not initially have access to them. Escort quests rewards are listed on the [[Escort]] page. [[Prodigies]] can be learned by any character that can meet their requirements. There are also special traps that are shown on the {{t|Trap Mastery}} page. All other means of learning talents or talent categories are detailed below:&lt;br /&gt;
&lt;br /&gt;
=== {{c|Antimagic}} ===&lt;br /&gt;
::Complete the [[Antimagic]] trial in Zigur.&lt;br /&gt;
::If category was hidden or locked, unlock it at mastery level 1.0 and gain 1 free point in [[Resolve_(talent)|Resolve]]&lt;br /&gt;
::If category was unlocked, increase its mastery level by 0.1&lt;br /&gt;
&lt;br /&gt;
=== {{c|Combat Training}} ===&lt;br /&gt;
::Purchase for 50 gold at any [[Last Hope]] weapon store&lt;br /&gt;
::Unlocks category at mastery level 1.0&lt;br /&gt;
&lt;br /&gt;
=== {{c|Harmony}} ===&lt;br /&gt;
::Eat the [[Heart of the Sandworm Queen]]&lt;br /&gt;
::If category was hidden, reveal it as locked at mastery level 1.0&lt;br /&gt;
::If category was locked, unlock it&lt;br /&gt;
::If category was unlocked, increase its mastery level by 0.2&lt;br /&gt;
&lt;br /&gt;
=== {{c|Hexes}} ===&lt;br /&gt;
::Complete [[the fall of Zigur]] quest&lt;br /&gt;
::If category was hidden, reveal it as locked at mastery level 1.0&lt;br /&gt;
::If category was locked, unlock it&lt;br /&gt;
::If category was unlocked, increase its mastery level by 0.2&lt;br /&gt;
::''You may select a party member to receive this reward''&lt;br /&gt;
&lt;br /&gt;
=== {{c|Mindstar Mastery}} ===&lt;br /&gt;
::Purchase at mindstar store in [[Zigur]]&lt;br /&gt;
::Pay 100 gold to reveal category as locked at mastery level 1.0&lt;br /&gt;
::Pay 500 gold to unlock category at mastery level 1.0 if it was previously hidden, or increase mastery level by 0.3 (to a maximum of 1.1) if it was previously locked. The latter case may occur if you learned {{t|Psiblades}} or {{t|Thorn Grab}} by betraying an Alchemist in an [[escort]] quest while the category was still hidden.&lt;br /&gt;
::Pay 750 gold to increase mastery level by 0.2 if it was previously below 1.2&lt;br /&gt;
&lt;br /&gt;
=== {{t|Shoot}} ===&lt;br /&gt;
::Purchase for 8 gold at any [[Last Hope]] weapon store&lt;br /&gt;
&lt;br /&gt;
=== {{c|Staff Combat}} ===&lt;br /&gt;
::Purchase at the staff store in [[Angolwen]]&lt;br /&gt;
::Pay 100 gold to reveal category as locked at mastery level 1.0&lt;br /&gt;
::Pay 500 gold to unlock category at mastery level 1.0 if it was previously hidden, or increase mastery level by 0.3 (to a maximum of 1.1) if it was previously locked. The latter case may occur if you learned {{t|Channel Staff}} or {{t|Staff Mastery}} by saving an Alchemist in an [[escort]] quest while the category was still hidden.&lt;br /&gt;
::Pay 750 gold to increase mastery level by 0.2 if it was previously below 1.2&lt;br /&gt;
&lt;br /&gt;
:::''As an important note that may not be obvious:  This means that assuming you started with Staff Mastery hidden, you can gain a higher final talent level by learning Channel Staff or Staff Mastery from an Alchemist ''before'' revealing it, then paying the 500 gold to increase it to 1.1, and finally paying 750 gold to increase it by 0.2 to 1.3.  If you do this without learning those from an escort, your final talent level will end up at 1.2 instead.''&lt;br /&gt;
&lt;br /&gt;
=== {{c|Vile Life}} ===&lt;br /&gt;
::Eat the [[Corrupted heart of the Sandworm Queen]]&lt;br /&gt;
::If category was hidden, reveal it as locked at mastery level 1.0&lt;br /&gt;
::If category was locked, unlock it&lt;br /&gt;
::If category was unlocked, increase its mastery level by 0.2&lt;br /&gt;
&lt;br /&gt;
==Talent Types==&lt;br /&gt;
&lt;br /&gt;
Talents are organized into '''trees''' (or [[:Category:Category|category]]) and '''[[:Category:Category_Type|category types]]'''. A 'tree' is a set of four talents which have a similar mastery level (how effective the player is with those talents) and which have a similar focus. A 'category type' is a collection of talent trees with similar themes, usually for use by a particular [[class]] or group of classes. &lt;br /&gt;
&lt;br /&gt;
For example, the '[[Chronomancy (category type)|Chronomancy]]' category type contains the trees: Age-manipulation, Chronomancy, Energy, Gravity, Matter, Paradox, Spacetime-folding, Spacetime-weaving, Speed-control, Temporal-combat, Timeline-threading and Timetravel.&lt;br /&gt;
&lt;br /&gt;
===All Category Types===&lt;br /&gt;
&lt;br /&gt;
*{{ct|Celestial}}&lt;br /&gt;
*{{ct|Chronomancy}}&lt;br /&gt;
*{{ct|Corruption}}&lt;br /&gt;
*{{ct|Cunning}}&lt;br /&gt;
*{{ct|Cursed}}&lt;br /&gt;
*{{ct|Psionic}}&lt;br /&gt;
*{{ct|Race}}&lt;br /&gt;
*{{ct|Spell}}&lt;br /&gt;
*{{ct|Technique}}&lt;br /&gt;
*{{ct|Steam}}&lt;br /&gt;
*{{ct|Undead}}&lt;br /&gt;
*{{ct|Wild-gift}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Categories not directly accessible by players:&lt;br /&gt;
&lt;br /&gt;
*[[NPC Only (category type)|NPC Only]]&lt;br /&gt;
*[[Objects (category type)|Objects]]&lt;br /&gt;
&lt;br /&gt;
==Talent Use Mode Details==&lt;br /&gt;
There are three basic ways of using talents, often called &amp;quot;use mode&amp;quot;: ''Passive'', ''Active'' and ''Sustained''.&lt;br /&gt;
&lt;br /&gt;
* '''Passive''' talents are always in effect once you know them; you don't have to do anything to make them work, and they cannot be deactivated by enemies.  An example of a passive talent is {{t|Combat Accuracy}}.&lt;br /&gt;
&lt;br /&gt;
* '''Active''' talents have to be triggered, either by pressing a hotkey or clicking an icon on the talent/hotkey bar at the bottom of the screen.  There is often (but not always) a [[resource]]s cost to activate the talent, and a cooldown period before the talent can be used again.&lt;br /&gt;
&lt;br /&gt;
:Most active talents cost 1 turn to activate, but some are instantaneous (notably, [[inscriptions|wild infusions and shielding runes]] and most of the basic racial talents).  Some active talents affect only the character using them (e.g. healing, teleport, shielding, ...), while others are targeted at a single opponent ({{t|Dirty Fighting}}, {{t|Assault}}), or a selectable area of the map ({{t|Fire Breath}}), or the tiles around the character ({{t|Death Dance}}), etc.  Some of them produce effects that linger for a while (on the map, or on characters); others are resolved immediately.  Each talent is different.&lt;br /&gt;
&lt;br /&gt;
* '''Sustained''' talents are triggered like active talents, but they remain in effect until deactivated.  Most of them produce an effect that benefits the character using them; for example, {{t|Icy Skin}} gives [[armour]] and cold retaliation damage.  Most sustained talents have a resource cost associated with them, which decreases the total available pool of that resource for as long as the talent is in effect.  For example, {{t|Blur Sight}} is a sustained talent with a [[Mana]] cost of 30.  If your character has a pool of 200 Mana, activating Blur Sight will decrease your Mana pool to 170.  [[Stamina]]-using sustained talents work similarly.&lt;br /&gt;
&lt;br /&gt;
:Sustained talents that use [[Equilibrium]] or [[Paradox]] work a little bit differently, since those resources operate in reverse.  Icy Skin has a sustained Equilibrium cost of 30.  Normally, your Equilibrium level will drop toward 0 when [[Meditation|Meditating]] or walking on the world map.  When Icy Skin is in effect, your Equilibrium level will not drop below 30.  Likewise, {{t|Weapon Folding}} has a sustained Paradox cost of 12.  When it's in effect, your Paradox level cannot drop below 12. Sustained talents, and effects obtained from active talents, can sometimes be deactivated by enemies.  Be careful out there!&lt;br /&gt;
 &lt;br /&gt;
For more details on how talents work see [[Talent mechanics]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Talents]][[Category:Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>Qetuth</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Fatigue&amp;diff=16499</id>
		<title>Fatigue</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Fatigue&amp;diff=16499"/>
				<updated>2019-12-10T10:44:34Z</updated>
		
		<summary type="html">&lt;p&gt;Qetuth: PE/NE are affected by fatigue in 1.6&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Game Mechanics]]&lt;br /&gt;
Fatigue increases the costs of some [[talents]], depending on the [[resources|resource]] they use.  Fatigue depends directly on the armour and equipment worn and is expressed as a percentage.  This percentage is the amount that resource costs are increased by, with some resource types having double fatigue penalties.  For example, at 21% fatigue a combat talent will cost 1.21 times as much Stamina and a spell 1.42 times as much Mana. Obviously, less is better.  Although there are some ways to reduce fatigue, it cannot go below 0%. &lt;br /&gt;
Fatigue does not affect sustain resource costs.&lt;br /&gt;
&lt;br /&gt;
'''Resources unaffected by fatigue:'''&lt;br /&gt;
&lt;br /&gt;
* [[Equilibrium]]&lt;br /&gt;
* [[Vim]]&lt;br /&gt;
* [[Steam]]&lt;br /&gt;
&lt;br /&gt;
'''Resources with normal fatigue penalties:'''&lt;br /&gt;
&lt;br /&gt;
* [[Hate]]&lt;br /&gt;
* [[Stamina]]&lt;br /&gt;
* [[Negative energy]] (only cost, not gain)&lt;br /&gt;
* [[Positive energy]] (only cost, not gain)&lt;br /&gt;
&lt;br /&gt;
'''Resources with double fatigue penalties:'''&lt;br /&gt;
&lt;br /&gt;
* [[Feedback]]&lt;br /&gt;
* [[Mana]]&lt;br /&gt;
* [[Paradox]] (increases the failure/anomaly/backfire chance by twice the fatigue percentage after paradox exceeds 200/300/400 respectively, but does not affect spell costs)&lt;br /&gt;
* [[Psi]]&lt;/div&gt;</summary>
		<author><name>Qetuth</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Ukllmswwik_the_Wise&amp;diff=16417</id>
		<title>Ukllmswwik the Wise</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Ukllmswwik_the_Wise&amp;diff=16417"/>
				<updated>2019-12-01T00:22:32Z</updated>
		
		<summary type="html">&lt;p&gt;Qetuth: added category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A water dragon found on the second floor of [[Flooded Cave]]. Killing him opens up the [[Legacy of the naloren (talent)|Legacy of the Naloren]] prodigy, but only if you haven't also killed [[Slasul]]. Killing him after receiving his quest will earn the Flooder achievement.  (If you kill him after completing his quest, you still get the achievement, even if you did not speak with [[Slasul]])&lt;br /&gt;
&lt;br /&gt;
If you choose not to kill him, he will ask you to eliminate the Naga [[Slasul]] in the [[Temple of Creation]]. This starts [[The Temple of Creation]] quest.&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>Qetuth</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Ukllmswwik_the_Wise&amp;diff=16416</id>
		<title>Ukllmswwik the Wise</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Ukllmswwik_the_Wise&amp;diff=16416"/>
				<updated>2019-12-01T00:19:11Z</updated>
		
		<summary type="html">&lt;p&gt;Qetuth: incorrect prodigy link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A water dragon found on the second floor of [[Flooded Cave]]. Killing him opens up the [[Legacy of the naloren (talent)|Legacy of the Naloren]] prodigy, but only if you haven't also killed [[Slasul]]. Killing him after receiving his quest will earn the Flooder achievement.  (If you kill him after completing his quest, you still get the achievement, even if you did not speak with [[Slasul]])&lt;br /&gt;
&lt;br /&gt;
If you choose not to kill him, he will ask you to eliminate the Naga [[Slasul]] in the [[Temple of Creation]]. This starts [[The Temple of Creation]] quest.&lt;/div&gt;</summary>
		<author><name>Qetuth</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=The_Temple_of_Creation&amp;diff=16415</id>
		<title>The Temple of Creation</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=The_Temple_of_Creation&amp;diff=16415"/>
				<updated>2019-12-01T00:17:53Z</updated>
		
		<summary type="html">&lt;p&gt;Qetuth: incorrect prodigy link, improved wording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Quests]]&lt;br /&gt;
This quest starts if you accept [[Ukllmswwik]]'s request to eliminate [[Slasul]] the Naga in the [[Temple of Creation]]. You can also betray Ukllmswwik to get access to the [[Legacy of the naloren (talent)|Legacy of the Naloren]] prodigy, or kill them both.&lt;/div&gt;</summary>
		<author><name>Qetuth</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Psionic_(category_type)&amp;diff=15368</id>
		<title>Psionic (category type)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Psionic_(category_type)&amp;diff=15368"/>
				<updated>2019-05-05T04:19:09Z</updated>
		
		<summary type="html">&lt;p&gt;Qetuth: added 3 missing categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Absorption==&lt;br /&gt;
{{:Absorption (category)}}&lt;br /&gt;
==Action at a distance==&lt;br /&gt;
{{:Action at a distance (category)}}&lt;br /&gt;
==Augmented mobility==&lt;br /&gt;
{{:Augmented mobility (category)}}&lt;br /&gt;
==Augmented Striking==&lt;br /&gt;
{{:Augmented striking (category)}}&lt;br /&gt;
==Battle Psionics==&lt;br /&gt;
{{:Battle psionics (category)}}&lt;br /&gt;
==Body Snatcher==&lt;br /&gt;
{{:Body snatcher (category)}}&lt;br /&gt;
==Charged Mastery==&lt;br /&gt;
{{:Charged mastery (category)}}&lt;br /&gt;
==Deep Horror==&lt;br /&gt;
{{:Deep horror (category)}}&lt;br /&gt;
==Discharge==&lt;br /&gt;
{{:Discharge (category)}}&lt;br /&gt;
==Distortion==&lt;br /&gt;
{{:Distortion (category)}}&lt;br /&gt;
==Dream Forge==&lt;br /&gt;
{{:Dream forge (category)}}&lt;br /&gt;
==Dream Smith==&lt;br /&gt;
{{:Dream smith (category)}}&lt;br /&gt;
==Dreaming==&lt;br /&gt;
{{:Dreaming (category)}}&lt;br /&gt;
==Feedback==&lt;br /&gt;
{{:Feedback (category)}}&lt;br /&gt;
==Finer energy manipulations==&lt;br /&gt;
{{:Finer energy manipulations (category)}}&lt;br /&gt;
==Focus==&lt;br /&gt;
{{:Focus (category)}}&lt;br /&gt;
==Gestalt==&lt;br /&gt;
{{:Gestalt (category)}}&lt;br /&gt;
==Kinetic Mastery==&lt;br /&gt;
{{:Kinetic mastery (category)}}&lt;br /&gt;
==Mentalism==&lt;br /&gt;
{{:Mentalism (category)}}&lt;br /&gt;
==Nightmare==&lt;br /&gt;
{{:Nightmare (category)}}&lt;br /&gt;
==Possession==&lt;br /&gt;
{{:Possession (category)}}&lt;br /&gt;
==Projection==&lt;br /&gt;
{{:Projection (category)}}&lt;br /&gt;
==Psi-fighting==&lt;br /&gt;
{{:Psi-fighting (category)}}&lt;br /&gt;
==Psionic Fog==&lt;br /&gt;
{{:Psionic fog (category)}}&lt;br /&gt;
==Psionic Menace==&lt;br /&gt;
{{:Psionic menace (category)}}&lt;br /&gt;
==Psychic Assault==&lt;br /&gt;
{{:Psychic assault (category)}}&lt;br /&gt;
==Psychic Blows==&lt;br /&gt;
{{:Psychic blows (category)}}&lt;br /&gt;
==Ravenous Mind==&lt;br /&gt;
{{:Ravenous mind (category)}}&lt;br /&gt;
==Slumber==&lt;br /&gt;
{{:Slumber (category)}}&lt;br /&gt;
==Solipsism==&lt;br /&gt;
{{:Solipsism (category)}}&lt;br /&gt;
==Thermal Mastery==&lt;br /&gt;
{{:Thermal mastery (category)}}&lt;br /&gt;
==Thought-forms==&lt;br /&gt;
{{:Thought-forms (category)}}&lt;br /&gt;
==Voracity==&lt;br /&gt;
{{:Voracity (category)}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Category Type]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Qetuth</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Spell_(category_type)&amp;diff=15367</id>
		<title>Spell (category type)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Spell_(category_type)&amp;diff=15367"/>
				<updated>2019-05-05T04:13:17Z</updated>
		
		<summary type="html">&lt;p&gt;Qetuth: added a missing category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Objects==&lt;br /&gt;
{{:Command Staff (talent)}}&lt;br /&gt;
&lt;br /&gt;
==Acid Alchemy==&lt;br /&gt;
{{:Acid alchemy (category)}}&lt;br /&gt;
==Advanced Necrotic Minions==&lt;br /&gt;
{{:Advanced necrotic minions (category)}}&lt;br /&gt;
==Advanced Golemancy==&lt;br /&gt;
{{:Advanced golemancy (category)}}&lt;br /&gt;
==Aegis==&lt;br /&gt;
{{:Aegis (category)}}&lt;br /&gt;
==Aether==&lt;br /&gt;
{{:Aether (category)}}&lt;br /&gt;
==Air==&lt;br /&gt;
{{:Air (category)}}&lt;br /&gt;
==Animus==&lt;br /&gt;
{{:Animus (category)}}&lt;br /&gt;
==Arcane==&lt;br /&gt;
{{:Arcane (category)}}&lt;br /&gt;
==Conveyance==&lt;br /&gt;
{{:Conveyance (category)}}&lt;br /&gt;
==Deeprock==&lt;br /&gt;
{{:Deeprock (category)}}&lt;br /&gt;
==Divination==&lt;br /&gt;
{{:Divination (category)}}&lt;br /&gt;
==Earth==&lt;br /&gt;
{{:Earth (category)}}&lt;br /&gt;
==Eldritch Shield==&lt;br /&gt;
{{:Eldritch shield (category)}}&lt;br /&gt;
==Eldritch Stone==&lt;br /&gt;
{{:Eldritch stone (category)}}&lt;br /&gt;
==Energy Alchemy==&lt;br /&gt;
{{:Energy alchemy (category)}}&lt;br /&gt;
==Enhancement==&lt;br /&gt;
{{:Enhancement (category)}}&lt;br /&gt;
==Explosive Admixtures==&lt;br /&gt;
{{:Explosive admixtures (category)}}&lt;br /&gt;
==Fire==&lt;br /&gt;
{{:Fire (category)}}&lt;br /&gt;
==Fire Alchemy==&lt;br /&gt;
{{:Fire alchemy (category)}}&lt;br /&gt;
==Frost Alchemy==&lt;br /&gt;
{{:Frost alchemy (category)}}&lt;br /&gt;
==Golemancy==&lt;br /&gt;
{{:Golemancy (category)}}&lt;br /&gt;
==Grave==&lt;br /&gt;
{{:Grave (category)}}&lt;br /&gt;
==Ice==&lt;br /&gt;
{{:Ice (category)}}&lt;br /&gt;
==Meta==&lt;br /&gt;
{{:Meta (category)}}&lt;br /&gt;
==Necrosis==&lt;br /&gt;
{{:Necrosis (category)}}&lt;br /&gt;
==Necrotic Minions==&lt;br /&gt;
{{:Necrotic minions (category)}}&lt;br /&gt;
==Nightfall==&lt;br /&gt;
{{:Nightfall (category)}}&lt;br /&gt;
==Phantasm==&lt;br /&gt;
{{:Phantasm (category)}}&lt;br /&gt;
==Shades==&lt;br /&gt;
{{:Shades (category)}}&lt;br /&gt;
==Staff Combat==&lt;br /&gt;
{{:Staff combat (category)}}&lt;br /&gt;
==Stone==&lt;br /&gt;
{{:Stone (category)}}&lt;br /&gt;
==Stone Alchemy==&lt;br /&gt;
{{:Stone alchemy (category)}}&lt;br /&gt;
==Storm==&lt;br /&gt;
{{:Storm (category)}}&lt;br /&gt;
==Temporal==&lt;br /&gt;
{{:Temporal (category)}}&lt;br /&gt;
==Water==&lt;br /&gt;
{{:Water (category)}}&lt;br /&gt;
==Wildfire==&lt;br /&gt;
{{:Wildfire (category)}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Category Type]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Qetuth</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Bodies_reserve_(talent)&amp;diff=15366</id>
		<title>Bodies reserve (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Bodies_reserve_(talent)&amp;diff=15366"/>
				<updated>2019-05-05T00:50:49Z</updated>
		
		<summary type="html">&lt;p&gt;Qetuth: corrected category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|image=Bodies_reserve.png&lt;br /&gt;
|name=Bodies Reserve&lt;br /&gt;
|game_version=1.5.10&lt;br /&gt;
|category_type={{ct|Psionic}}&lt;br /&gt;
|category={{c|Body snatcher}}&lt;br /&gt;
|require={{TalentReq/PsiWilReq1}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Your mind is so powerful it can bend reality, providing you with an extra-natural ''storage'' for bodies you snatch.&amp;lt;br&amp;gt;&lt;br /&gt;
You can store up to ceil(2*({{gtl|1|5}})+1) bodies. ''(max 15)&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Qetuth</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Ravenous_mind_(category)&amp;diff=15365</id>
		<title>Ravenous mind (category)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Ravenous_mind_(category)&amp;diff=15365"/>
				<updated>2019-05-05T00:46:38Z</updated>
		
		<summary type="html">&lt;p&gt;Qetuth: creating possessor cats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Sadist (talent)}}&lt;br /&gt;
{{:Channel pain (talent)}}&lt;br /&gt;
{{:Radiate agony (talent)}}&lt;br /&gt;
{{:Torture mind (talent)}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Category]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Qetuth</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Deep_horror_(category)&amp;diff=15364</id>
		<title>Deep horror (category)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Deep_horror_(category)&amp;diff=15364"/>
				<updated>2019-05-05T00:45:50Z</updated>
		
		<summary type="html">&lt;p&gt;Qetuth: creating possessor cats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Mind steal (talent)}}&lt;br /&gt;
{{:Spectral dash (talent)}}&lt;br /&gt;
{{:Writhing psionic mass (talent)}}&lt;br /&gt;
{{:Ominous form (talent)}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Category]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Qetuth</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Body_snatcher_(category)&amp;diff=15363</id>
		<title>Body snatcher (category)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Body_snatcher_(category)&amp;diff=15363"/>
				<updated>2019-05-05T00:44:52Z</updated>
		
		<summary type="html">&lt;p&gt;Qetuth: creating possessor cats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Bodies reserve (talent)}}&lt;br /&gt;
{{:Psionic minion (talent)}}&lt;br /&gt;
{{:Psionic duplication (talent)}}&lt;br /&gt;
{{:Cannibalize (talent)}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Category]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Qetuth</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Possessor&amp;diff=15362</id>
		<title>Possessor</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Possessor&amp;diff=15362"/>
				<updated>2019-05-05T00:43:55Z</updated>
		
		<summary type="html">&lt;p&gt;Qetuth: /* Talent Categories */ consistent capitalization&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class&lt;br /&gt;
|name=Possessor&lt;br /&gt;
|metaclass=Psionic&lt;br /&gt;
|starting_life=90&lt;br /&gt;
|life_per_level= -4&lt;br /&gt;
|strength=+2&lt;br /&gt;
|dexterity=+2&lt;br /&gt;
|willpower=+3&lt;br /&gt;
|cunning=+2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Possessors are a rare breed of psionics. Some call them body snatchers. Some call them nightmarish.&lt;br /&gt;
&lt;br /&gt;
They are adept at stealing their foes corpses for their own use, discarding their own bodies for a while to use other's.&lt;br /&gt;
&lt;br /&gt;
Their most important stats are: [[Willpower]] and [[Cunning]]&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Iron Mace&lt;br /&gt;
*[[mindstars|Mossy Mindstar]]&lt;br /&gt;
*Linen Robe&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*[[Solipsism (talent)|Solipsism]]&lt;br /&gt;
*[[Possess (talent)|Possess]]&lt;br /&gt;
*[[Psionic disruption (talent)|Psionic Disruption]]&lt;br /&gt;
*[[Bodies reserve (talent)|Bodies Reserve]]&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Psionic (category type)|Psionic]]&lt;br /&gt;
| Name = [[Solipsism (category)|Solipsism]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Solipsism (talent)|Solipsism]]&lt;br /&gt;
| talent2 = [[Balance (talent)|Balance]]&lt;br /&gt;
| talent3 = [[Clarity (talent)|Clarity]]&lt;br /&gt;
| talent4 = [[Dismissal (talent)|Dismissal]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Psionic (category type)|Psionic]]&lt;br /&gt;
| Name = [[Possession (category)|Possession]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Possess (talent)|Possess]]&lt;br /&gt;
| talent2 = [[Self persistence (talent)|Self Persistence]]&lt;br /&gt;
| talent3 = [[Improved form (talent)|Improved Form]]&lt;br /&gt;
| talent4 = [[Full control (talent)|Full Control]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Psionic (category type)|Psionic]]&lt;br /&gt;
| Name = [[Psionic menace (category)|Psionic Menace]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Mind whip (talent)|Mind whip]]&lt;br /&gt;
| talent2 = [[Psychic wipe (talent)|Psychic Wipe]]&lt;br /&gt;
| talent3 = [[Ghastly wail (talent)|Ghastly Wail]]&lt;br /&gt;
| talent4 = [[Finger of death (talent)|Finger of Death]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Psionic (category type)|Psionic]]&lt;br /&gt;
| Name = [[Psychic blows (category)|Psychic Blows]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Psychic crush (talent)|Psychic Crush]]&lt;br /&gt;
| talent2 = [[Force shield (talent)|Force Shield]]&lt;br /&gt;
| talent3 = [[Unleashed mind (talent)|Unleashed Mind]]&lt;br /&gt;
| talent4 = [[Seismic mind (talent)|Seismic Mind]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Psionic (category type)|Psionic]]&lt;br /&gt;
| Name = [[Battle psionics (category)|Battle psionics]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Psionic disruption (talent)|Psionic Disruption]]&lt;br /&gt;
| talent2 = [[Shockstar (talent)|Shockstar]]&lt;br /&gt;
| talent3 = [[Dazzling lights (talent)|Dazzling Lights]]&lt;br /&gt;
| talent4 = [[Psionic block (talent)|Psionic Block]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Psionic (category type)|Psionic]]&lt;br /&gt;
| Name = [[Body snatcher (category)|Body Snatcher]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Bodies reserve (talent)|Bodies Reserve]]&lt;br /&gt;
| talent2 = [[Psionic minion (talent)|Psionic Minion]]&lt;br /&gt;
| talent3 = [[Psionic duplication (talent)|Psionic Duplication]]&lt;br /&gt;
| talent4 = [[Cannibalize (talent)|Cannibalize]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Psionic (category type)|Psionic]]&lt;br /&gt;
| Name = [[Deep horror (category)|Deep Horror]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Mind steal (talent)|Mind Steal]]&lt;br /&gt;
| talent2 = [[Spectral dash (talent)|Spectral Dash]]&lt;br /&gt;
| talent3 = [[Writhing psionic mass (talent)|Writhing Psionic Mass]]&lt;br /&gt;
| talent4 = [[Ominous form (talent)|Ominous Form]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat training (category)|Combat Training]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Thick skin (talent)|Thick Skin]]&lt;br /&gt;
| talent2 = [[Armour training (talent)|Armour Training]]&lt;br /&gt;
| talent3 = [[Combat accuracy (talent)|Combat Accuracy]]&lt;br /&gt;
| talent4 = [[Weapons mastery (talent)|Weapons Mastery]]&lt;br /&gt;
| talent5 = [[Dagger mastery (talent)|Dagger Mastery]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Device mastery (talent)|Device Mastery]]&lt;br /&gt;
| talent3 = [[Track (talent)|Track]]&lt;br /&gt;
| talent4 = [[Danger sense (talent)|Danger Sense]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Psionic (category type)|Psionic]]&lt;br /&gt;
| Name = [[Mentalism (category)|Mentalism]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Psychometry (talent)|Psychometry]]&lt;br /&gt;
| talent2 = [[Mental shielding (talent)|Mental Shielding]]&lt;br /&gt;
| talent3 = [[Projection (talent)|Projection]]&lt;br /&gt;
| talent4 = [[Mind link (talent)|Mind Link]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Psionic (category type)|Psionic]]&lt;br /&gt;
| Name = [[Ravenous mind (category)|Ravenous Mind]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Sadist (talent)|Sadist]]&lt;br /&gt;
| talent2 = [[Channel pain (talent)|Channel Pain]]&lt;br /&gt;
| talent3 = [[Radiate agony (talent)|Radiate Agony]]&lt;br /&gt;
| talent4 = [[Torture mind (talent)|Torture Mind]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Qetuth</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Possessor&amp;diff=15361</id>
		<title>Possessor</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Possessor&amp;diff=15361"/>
				<updated>2019-05-05T00:41:52Z</updated>
		
		<summary type="html">&lt;p&gt;Qetuth: /* Starting Talents */ consistent capitals&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class&lt;br /&gt;
|name=Possessor&lt;br /&gt;
|metaclass=Psionic&lt;br /&gt;
|starting_life=90&lt;br /&gt;
|life_per_level= -4&lt;br /&gt;
|strength=+2&lt;br /&gt;
|dexterity=+2&lt;br /&gt;
|willpower=+3&lt;br /&gt;
|cunning=+2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Possessors are a rare breed of psionics. Some call them body snatchers. Some call them nightmarish.&lt;br /&gt;
&lt;br /&gt;
They are adept at stealing their foes corpses for their own use, discarding their own bodies for a while to use other's.&lt;br /&gt;
&lt;br /&gt;
Their most important stats are: [[Willpower]] and [[Cunning]]&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Iron Mace&lt;br /&gt;
*[[mindstars|Mossy Mindstar]]&lt;br /&gt;
*Linen Robe&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
*[[Solipsism (talent)|Solipsism]]&lt;br /&gt;
*[[Possess (talent)|Possess]]&lt;br /&gt;
*[[Psionic disruption (talent)|Psionic Disruption]]&lt;br /&gt;
*[[Bodies reserve (talent)|Bodies Reserve]]&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Psionic (category type)|Psionic]]&lt;br /&gt;
| Name = [[Solipsism (category)|Solipsism]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Solipsism (talent)|Solipsism]]&lt;br /&gt;
| talent2 = [[Balance (talent)|Balance]]&lt;br /&gt;
| talent3 = [[Clarity (talent)|Clarity]]&lt;br /&gt;
| talent4 = [[Dismissal (talent)|Dismissal]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Psionic (category type)|Psionic]]&lt;br /&gt;
| Name = [[Possession (category)|Possession]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Possess (talent)|Possess]]&lt;br /&gt;
| talent2 = [[Self persistence (talent)|Self Persistence]]&lt;br /&gt;
| talent3 = [[Improved form (talent)|Improved Form]]&lt;br /&gt;
| talent4 = [[Full control (talent)|Full Control]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Psionic (category type)|Psionic]]&lt;br /&gt;
| Name = [[Psionic menace (category)|Psionic Menace]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Mind whip (talent)|Mind whip]]&lt;br /&gt;
| talent2 = [[Psychic wipe (talent)|Psychic Wipe]]&lt;br /&gt;
| talent3 = [[Ghastly wail (talent)|Ghastly Wail]]&lt;br /&gt;
| talent4 = [[Finger of death (talent)|Finger of Death]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Psionic (category type)|Psionic]]&lt;br /&gt;
| Name = [[Psychic blows (category)|Psychic Blows]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Psychic crush (talent)|Psychic Crush]]&lt;br /&gt;
| talent2 = [[Force shield (talent)|Force Shield]]&lt;br /&gt;
| talent3 = [[Unleashed mind (talent)|Unleashed Mind]]&lt;br /&gt;
| talent4 = [[Seismic mind (talent)|Seismic Mind]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Psionic (category type)|Psionic]]&lt;br /&gt;
| Name = [[Battle psionics (category)|Battle psionics]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Psionic disruption (talent)|Psionic Disruption]]&lt;br /&gt;
| talent2 = [[Shockstar (talent)|Shockstar]]&lt;br /&gt;
| talent3 = [[Dazzling lights (talent)|Dazzling Lights]]&lt;br /&gt;
| talent4 = [[Psionic block (talent)|Psionic Block]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Psionic (category type)|Psionic]]&lt;br /&gt;
| Name = [[Body Snatcher (category)|Body Snatcher]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Bodies reserve (talent)|Bodies Reserve]]&lt;br /&gt;
| talent2 = [[Psionic minion (talent)|Psionic Minion]]&lt;br /&gt;
| talent3 = [[Psionic duplication (talent)|Psionic Duplication]]&lt;br /&gt;
| talent4 = [[Cannibalize (talent)|Cannibalize]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Psionic (category type)|Psionic]]&lt;br /&gt;
| Name = [[Deep horror (category)|Deep Horror]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Mind Steal (talent)|Mind Steal]]&lt;br /&gt;
| talent2 = [[Spectral dash (talent)|Spectral Dash]]&lt;br /&gt;
| talent3 = [[Writhing psionic mass (talent)|Writhing Psionic Mass]]&lt;br /&gt;
| talent4 = [[Ominous form (talent)|Ominous Form]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat training (category)|Combat Training]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Thick skin (talent)|Thick Skin]]&lt;br /&gt;
| talent2 = [[Armour training (talent)|Armour Training]]&lt;br /&gt;
| talent3 = [[Combat accuracy (talent)|Combat Accuracy]]&lt;br /&gt;
| talent4 = [[Weapons mastery (talent)|Weapons Mastery]]&lt;br /&gt;
| talent5 = [[Dagger mastery (talent)|Dagger Mastery]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Device mastery (talent)|Device Mastery]]&lt;br /&gt;
| talent3 = [[Track (talent)|Track]]&lt;br /&gt;
| talent4 = [[Danger sense (talent)|Danger Sense]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Psionic (category type)|Psionic]]&lt;br /&gt;
| Name = [[Mentalism (category)|Mentalism]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Psychometry (talent)|Psychometry]]&lt;br /&gt;
| talent2 = [[Mental shielding (talent)|Mental Shielding]]&lt;br /&gt;
| talent3 = [[Projection (talent)|Projection]]&lt;br /&gt;
| talent4 = [[Mind link (talent)|Mind Link]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Psionic (category type)|Psionic]]&lt;br /&gt;
| Name = [[Ravenous mind (category)|Ravenous Mind]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Sadist (talent)|Sadist]]&lt;br /&gt;
| talent2 = [[Channel pain (talent)|Channel Pain]]&lt;br /&gt;
| talent3 = [[Radiate agony (talent)|Radiate Agony]]&lt;br /&gt;
| talent4 = [[Torture mind (talent)|Torture Mind]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Qetuth</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Psionic_menace_(category)&amp;diff=15360</id>
		<title>Psionic menace (category)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Psionic_menace_(category)&amp;diff=15360"/>
				<updated>2019-05-05T00:39:32Z</updated>
		
		<summary type="html">&lt;p&gt;Qetuth: creating possessor cats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Mind whip (talent)}}&lt;br /&gt;
{{:Psychic wipe (talent)}}&lt;br /&gt;
{{:Ghastly wail (talent)}}&lt;br /&gt;
{{:Finger of death (talent)}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Category]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Qetuth</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Psionic_(category_type)&amp;diff=15359</id>
		<title>Psionic (category type)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Psionic_(category_type)&amp;diff=15359"/>
				<updated>2019-05-05T00:36:28Z</updated>
		
		<summary type="html">&lt;p&gt;Qetuth: added 11 missing categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Absorption==&lt;br /&gt;
{{:Absorption (category)}}&lt;br /&gt;
==Augmented mobility==&lt;br /&gt;
{{:Augmented mobility (category)}}&lt;br /&gt;
==Augmented Striking==&lt;br /&gt;
{{:Augmented striking (category)}}&lt;br /&gt;
==Battle Psionics==&lt;br /&gt;
{{:Battle psionics (category)}}&lt;br /&gt;
==Body Snatcher==&lt;br /&gt;
{{:Body snatcher (category)}}&lt;br /&gt;
==Charged Mastery==&lt;br /&gt;
{{:Charged mastery (category)}}&lt;br /&gt;
==Deep Horror==&lt;br /&gt;
{{:Deep horror (category)}}&lt;br /&gt;
==Discharge==&lt;br /&gt;
{{:Discharge (category)}}&lt;br /&gt;
==Distortion==&lt;br /&gt;
{{:Distortion (category)}}&lt;br /&gt;
==Dream Forge==&lt;br /&gt;
{{:Dream forge (category)}}&lt;br /&gt;
==Dream Smith==&lt;br /&gt;
{{:Dream smith (category)}}&lt;br /&gt;
==Dreaming==&lt;br /&gt;
{{:Dreaming (category)}}&lt;br /&gt;
==Feedback==&lt;br /&gt;
{{:Feedback (category)}}&lt;br /&gt;
==Finer energy manipulations==&lt;br /&gt;
{{:Finer energy manipulations (category)}}&lt;br /&gt;
==Focus==&lt;br /&gt;
{{:Focus (category)}}&lt;br /&gt;
==Kinetic Mastery==&lt;br /&gt;
{{:Kinetic mastery (category)}}&lt;br /&gt;
==Mentalism==&lt;br /&gt;
{{:Mentalism (category)}}&lt;br /&gt;
==Nightmare==&lt;br /&gt;
{{:Nightmare (category)}}&lt;br /&gt;
==Possession==&lt;br /&gt;
{{:Possession (category)}}&lt;br /&gt;
==Projection==&lt;br /&gt;
{{:Projection (category)}}&lt;br /&gt;
==Psi-fighting==&lt;br /&gt;
{{:Psi-fighting (category)}}&lt;br /&gt;
==Psionic Menace==&lt;br /&gt;
{{:Psionic menace (category)}}&lt;br /&gt;
==Psychic Assault==&lt;br /&gt;
{{:Psychic assault (category)}}&lt;br /&gt;
==Psychic Blows==&lt;br /&gt;
{{:Psychic blows (category)}}&lt;br /&gt;
==Ravenous Mind==&lt;br /&gt;
{{:Ravenous mind (category)}}&lt;br /&gt;
==Slumber==&lt;br /&gt;
{{:Slumber (category)}}&lt;br /&gt;
==Solipsism==&lt;br /&gt;
{{:Solipsism (category)}}&lt;br /&gt;
==Thermal Mastery==&lt;br /&gt;
{{:Thermal mastery (category)}}&lt;br /&gt;
==Thought-forms==&lt;br /&gt;
{{:Thought-forms (category)}}&lt;br /&gt;
==Voracity==&lt;br /&gt;
{{:Voracity (category)}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Category Type]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Qetuth</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Cursed_(category_type)&amp;diff=15358</id>
		<title>Cursed (category type)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Cursed_(category_type)&amp;diff=15358"/>
				<updated>2019-05-05T00:18:32Z</updated>
		
		<summary type="html">&lt;p&gt;Qetuth: added 2 missing categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Advanced Shadowmancy==&lt;br /&gt;
{{:Advanced shadowmancy (category)}}&lt;br /&gt;
==Cursed aura==&lt;br /&gt;
{{:Cursed aura (category)}}&lt;br /&gt;
==Cursed form==&lt;br /&gt;
{{:Cursed form (category)}}&lt;br /&gt;
==Dark sustenance==&lt;br /&gt;
{{:Dark sustenance (category)}}&lt;br /&gt;
==Darkness==&lt;br /&gt;
{{:Darkness (category)}}&lt;br /&gt;
==Endless hunt==&lt;br /&gt;
{{:Endless hunt (category)}}&lt;br /&gt;
==Fears==&lt;br /&gt;
{{:Fears (category)}}&lt;br /&gt;
==Force of will==&lt;br /&gt;
{{:Force of will (category)}}&lt;br /&gt;
==Gestures==&lt;br /&gt;
{{:Gestures (category)}}&lt;br /&gt;
==Gloom==&lt;br /&gt;
{{:Gloom (category)}}&lt;br /&gt;
==One With Shadows==&lt;br /&gt;
{{:One with shadows (category)}}&lt;br /&gt;
==Predator==&lt;br /&gt;
{{:Predator (category)}}&lt;br /&gt;
==Punishments==&lt;br /&gt;
{{:Punishments (category)}}&lt;br /&gt;
==Rampage==&lt;br /&gt;
{{:Rampage (category)}}&lt;br /&gt;
==Shadows==&lt;br /&gt;
{{:Shadows (category)}}&lt;br /&gt;
==Slaughter==&lt;br /&gt;
{{:Slaughter (category)}}&lt;br /&gt;
==Strife==&lt;br /&gt;
{{:Strife (category)}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Category Type]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Qetuth</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Corruption_(category_type)&amp;diff=15357</id>
		<title>Corruption (category type)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Corruption_(category_type)&amp;diff=15357"/>
				<updated>2019-05-04T04:53:16Z</updated>
		
		<summary type="html">&lt;p&gt;Qetuth: added 7 missing categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Black-magic==&lt;br /&gt;
{{:Black-magic (category)}}&lt;br /&gt;
==Blight==&lt;br /&gt;
{{:Blight (category)}}&lt;br /&gt;
==Blood==&lt;br /&gt;
{{:Blood (category)}}&lt;br /&gt;
==Bone==&lt;br /&gt;
{{:Bone (category)}}&lt;br /&gt;
==Brutality==&lt;br /&gt;
{{:Brutality (category)}}&lt;br /&gt;
==Curses==&lt;br /&gt;
{{:Curses (category)}}&lt;br /&gt;
==Demonic pact==&lt;br /&gt;
{{:Demonic pact (category)}}&lt;br /&gt;
==Demonic Strength==&lt;br /&gt;
{{:Demonic strength (category)}}&lt;br /&gt;
==Doom covenant==&lt;br /&gt;
{{:Doom covenant (category)}}&lt;br /&gt;
==Doom shield==&lt;br /&gt;
{{:Doom shield (category)}}&lt;br /&gt;
==Fearfire==&lt;br /&gt;
{{:Fearfire (category)}}&lt;br /&gt;
==Heart of Fire==&lt;br /&gt;
{{:Heart of fire (category)}}&lt;br /&gt;
==Hexes==&lt;br /&gt;
{{:Hexes (category)}}&lt;br /&gt;
==Infernal combat==&lt;br /&gt;
{{:Infernal combat (category)}}&lt;br /&gt;
==Plague==&lt;br /&gt;
{{:Plague (category)}}&lt;br /&gt;
==Reaving combat==&lt;br /&gt;
{{:Reaving combat (category)}}&lt;br /&gt;
==Rot==&lt;br /&gt;
{{:Rot (category)}}&lt;br /&gt;
==Sanguisuge==&lt;br /&gt;
{{:Sanguisuge (category)}}&lt;br /&gt;
==Scourge==&lt;br /&gt;
{{:Scourge (category)}}&lt;br /&gt;
==Shadowflame==&lt;br /&gt;
{{:Shadowflame (category)}}&lt;br /&gt;
==Spellblaze==&lt;br /&gt;
{{:Spellblaze (category)}}&lt;br /&gt;
==Torment==&lt;br /&gt;
{{:Torment (category)}}&lt;br /&gt;
==Torture==&lt;br /&gt;
{{:Torture (category)}}&lt;br /&gt;
==Vile Life==&lt;br /&gt;
{{:Vile life (category)}}&lt;br /&gt;
==Vim==&lt;br /&gt;
{{:Vim (category)}}&lt;br /&gt;
==Wrath==&lt;br /&gt;
{{:Wrath (category)}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Category Type]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Qetuth</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Wild-gift_(category_type)&amp;diff=15356</id>
		<title>Wild-gift (category type)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Wild-gift_(category_type)&amp;diff=15356"/>
				<updated>2019-05-04T04:31:46Z</updated>
		
		<summary type="html">&lt;p&gt;Qetuth: added a missing category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Antimagic==&lt;br /&gt;
{{:Antimagic (category)}}&lt;br /&gt;
==Call of the wild==&lt;br /&gt;
{{:Call of the wild (category)}}&lt;br /&gt;
==Cold drake aspect==&lt;br /&gt;
{{:Cold drake aspect (category)}}&lt;br /&gt;
==Corrosive blades==&lt;br /&gt;
{{:Corrosive blades (category)}}&lt;br /&gt;
==Dwarven Nature==&lt;br /&gt;
{{:Dwarven nature (category)}}&lt;br /&gt;
==Earthen Power==&lt;br /&gt;
{{:Earthen power (category)}}&lt;br /&gt;
==Earthen Vines==&lt;br /&gt;
{{:Earthen vines (category)}}&lt;br /&gt;
==Eyal's Fury==&lt;br /&gt;
{{:Eyal's fury (category)}}&lt;br /&gt;
==Fire drake aspect==&lt;br /&gt;
{{:Fire drake aspect (category)}}&lt;br /&gt;
==Fungus==&lt;br /&gt;
{{:Fungus (category)}}&lt;br /&gt;
==Harmony==&lt;br /&gt;
{{:Harmony (category)}}&lt;br /&gt;
==Higher draconic abilities==&lt;br /&gt;
{{:Higher draconic abilities (category)}}&lt;br /&gt;
==Mindstar mastery==&lt;br /&gt;
{{:Mindstar mastery (category)}}&lt;br /&gt;
==Moss==&lt;br /&gt;
{{:Moss (category)}}&lt;br /&gt;
==Mucus==&lt;br /&gt;
{{:Mucus (category)}}&lt;br /&gt;
==Ooze==&lt;br /&gt;
{{:Ooze (category)}}&lt;br /&gt;
==Oozing blades==&lt;br /&gt;
{{:Oozing blades (category)}}&lt;br /&gt;
==Sand drake aspect==&lt;br /&gt;
{{:Sand drake aspect (category)}}&lt;br /&gt;
==Slime==&lt;br /&gt;
{{:Slime (category)}}&lt;br /&gt;
==Storm drake aspect==&lt;br /&gt;
{{:Storm drake aspect (category)}}&lt;br /&gt;
==Summoning (advanced)==&lt;br /&gt;
{{:Summoning (advanced) (category)}}&lt;br /&gt;
==Summoning (augmentation)==&lt;br /&gt;
{{:Summoning (augmentation) (category)}}&lt;br /&gt;
==Summoning (distance)==&lt;br /&gt;
{{:Summoning (distance) (category)}}&lt;br /&gt;
==Summoning (melee)==&lt;br /&gt;
{{:Summoning (melee) (category)}}&lt;br /&gt;
==Summoning (utility)==&lt;br /&gt;
{{:Summoning (utility) (category)}}&lt;br /&gt;
==Venom drake aspect==&lt;br /&gt;
{{:Venom drake aspect (category)}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Category Type]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Qetuth</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Chronomancy_(category_type)&amp;diff=15355</id>
		<title>Chronomancy (category type)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Chronomancy_(category_type)&amp;diff=15355"/>
				<updated>2019-05-04T03:57:58Z</updated>
		
		<summary type="html">&lt;p&gt;Qetuth: /* Fate Weaving */ capital&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Class Skills==&lt;br /&gt;
{{:Spacetime Tuning (talent)}}&lt;br /&gt;
&lt;br /&gt;
==Blade Threading==&lt;br /&gt;
{{:Blade threading (category)}}&lt;br /&gt;
==Bow Threading==&lt;br /&gt;
{{:Bow threading (category)}}&lt;br /&gt;
==Chronomancy==&lt;br /&gt;
{{:Chronomancy (category)}}&lt;br /&gt;
==Energy==&lt;br /&gt;
{{:Energy (category)}}&lt;br /&gt;
==Fate Weaving==&lt;br /&gt;
{{:Fate weaving (category)}}&lt;br /&gt;
&lt;br /&gt;
==Flux==&lt;br /&gt;
{{:Flux (category)}}&lt;br /&gt;
==Gravity==&lt;br /&gt;
{{:Gravity (category)}}&lt;br /&gt;
==Matter==&lt;br /&gt;
{{:Matter (category)}}&lt;br /&gt;
==Spacetime Folding==&lt;br /&gt;
{{:Spacetime Folding (category)}}&lt;br /&gt;
==Spacetime Weaving==&lt;br /&gt;
{{:Spacetime weaving (category)}}&lt;br /&gt;
==Speed Control==&lt;br /&gt;
{{:Speed control (category)}}&lt;br /&gt;
==Spellbinding==&lt;br /&gt;
{{:Spellbinding (category)}}&lt;br /&gt;
==Stasis==&lt;br /&gt;
{{:Stasis (category)}}&lt;br /&gt;
==Temporal Combat==&lt;br /&gt;
{{:Temporal Combat (category)}}&lt;br /&gt;
==Temporal Guardian==&lt;br /&gt;
{{:Temporal guardian (category)}}&lt;br /&gt;
==Temporal Hounds==&lt;br /&gt;
{{:Temporal hounds (category)}}&lt;br /&gt;
==Threaded Combat==&lt;br /&gt;
{{:Threaded combat (category)}}&lt;br /&gt;
==Timeline Threading==&lt;br /&gt;
{{:Timeline threading (category)}}&lt;br /&gt;
&lt;br /&gt;
==Time Travel==&lt;br /&gt;
{{:Time travel (category)}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Category Type]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Qetuth</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Chronomancy_(category_type)&amp;diff=15354</id>
		<title>Chronomancy (category type)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Chronomancy_(category_type)&amp;diff=15354"/>
				<updated>2019-05-03T05:14:32Z</updated>
		
		<summary type="html">&lt;p&gt;Qetuth: added 2 missing categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Class Skills==&lt;br /&gt;
{{:Spacetime Tuning (talent)}}&lt;br /&gt;
&lt;br /&gt;
==Blade Threading==&lt;br /&gt;
{{:Blade threading (category)}}&lt;br /&gt;
==Bow Threading==&lt;br /&gt;
{{:Bow threading (category)}}&lt;br /&gt;
==Chronomancy==&lt;br /&gt;
{{:Chronomancy (category)}}&lt;br /&gt;
==Energy==&lt;br /&gt;
{{:Energy (category)}}&lt;br /&gt;
==Fate Weaving==&lt;br /&gt;
{{:Fate Weaving (category)}}&lt;br /&gt;
==Flux==&lt;br /&gt;
{{:Flux (category)}}&lt;br /&gt;
==Gravity==&lt;br /&gt;
{{:Gravity (category)}}&lt;br /&gt;
==Matter==&lt;br /&gt;
{{:Matter (category)}}&lt;br /&gt;
==Spacetime Folding==&lt;br /&gt;
{{:Spacetime Folding (category)}}&lt;br /&gt;
==Spacetime Weaving==&lt;br /&gt;
{{:Spacetime weaving (category)}}&lt;br /&gt;
==Speed Control==&lt;br /&gt;
{{:Speed control (category)}}&lt;br /&gt;
==Spellbinding==&lt;br /&gt;
{{:Spellbinding (category)}}&lt;br /&gt;
==Stasis==&lt;br /&gt;
{{:Stasis (category)}}&lt;br /&gt;
==Temporal Combat==&lt;br /&gt;
{{:Temporal Combat (category)}}&lt;br /&gt;
==Temporal Guardian==&lt;br /&gt;
{{:Temporal guardian (category)}}&lt;br /&gt;
==Temporal Hounds==&lt;br /&gt;
{{:Temporal hounds (category)}}&lt;br /&gt;
==Threaded Combat==&lt;br /&gt;
{{:Threaded combat (category)}}&lt;br /&gt;
==Timeline Threading==&lt;br /&gt;
{{:Timeline threading (category)}}&lt;br /&gt;
&lt;br /&gt;
==Time Travel==&lt;br /&gt;
{{:Time travel (category)}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Category Type]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Qetuth</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Celestial_(category_type)&amp;diff=15353</id>
		<title>Celestial (category type)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Celestial_(category_type)&amp;diff=15353"/>
				<updated>2019-05-03T04:57:30Z</updated>
		
		<summary type="html">&lt;p&gt;Qetuth: added another missing category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Chants==&lt;br /&gt;
{{:Chants (category)}}&lt;br /&gt;
==Circles==&lt;br /&gt;
{{:Circles (category)}}&lt;br /&gt;
==Combat==&lt;br /&gt;
{{:Combat (category)}}&lt;br /&gt;
==Crusader==&lt;br /&gt;
{{:Crusader (category)}}&lt;br /&gt;
==Eclipse==&lt;br /&gt;
{{:Eclipse (category)}}&lt;br /&gt;
==Glyphs==&lt;br /&gt;
{{:Glyphs (category)}}&lt;br /&gt;
==Guardian==&lt;br /&gt;
{{:Guardian (category)}}&lt;br /&gt;
==Hymns==&lt;br /&gt;
{{:Hymns (category)}}&lt;br /&gt;
==Light==&lt;br /&gt;
{{:Light (category)}}&lt;br /&gt;
==Radiance==&lt;br /&gt;
{{:Radiance (category)}}&lt;br /&gt;
==Star fury==&lt;br /&gt;
{{:Star fury (category)}}&lt;br /&gt;
==Sun==&lt;br /&gt;
{{:Sun (category)}}&lt;br /&gt;
==Sunlight==&lt;br /&gt;
{{:Sunlight (category)}}&lt;br /&gt;
==Twilight==&lt;br /&gt;
{{:Twilight (category)}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Category Type]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Qetuth</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Celestial_(category_type)&amp;diff=15352</id>
		<title>Celestial (category type)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Celestial_(category_type)&amp;diff=15352"/>
				<updated>2019-05-03T04:54:02Z</updated>
		
		<summary type="html">&lt;p&gt;Qetuth: added 2 missing categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Chants==&lt;br /&gt;
{{:Chants (category)}}&lt;br /&gt;
==Circles==&lt;br /&gt;
{{:Circles (category)}}&lt;br /&gt;
==Combat==&lt;br /&gt;
{{:Combat (category)}}&lt;br /&gt;
==Crusader==&lt;br /&gt;
{{:Crusader (category)}}&lt;br /&gt;
==Eclipse==&lt;br /&gt;
{{:Eclipse (category)}}&lt;br /&gt;
==Glyphs==&lt;br /&gt;
{{:Glyphs (category)}}&lt;br /&gt;
==Guardian==&lt;br /&gt;
{{:Guardian (category)}}&lt;br /&gt;
==Hymns==&lt;br /&gt;
{{:Hymns (category)}}&lt;br /&gt;
==Light==&lt;br /&gt;
{{:Light (category)}}&lt;br /&gt;
==Radiance==&lt;br /&gt;
{{:Radiance (category)}}&lt;br /&gt;
==Star fury==&lt;br /&gt;
{{:Star fury (category)}}&lt;br /&gt;
==Sun==&lt;br /&gt;
{{:Sun (category)}}&lt;br /&gt;
==Twilight==&lt;br /&gt;
{{:Twilight (category)}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Category Type]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Qetuth</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Corruption_(category_type)&amp;diff=15350</id>
		<title>Corruption (category type)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Corruption_(category_type)&amp;diff=15350"/>
				<updated>2019-05-02T07:40:22Z</updated>
		
		<summary type="html">&lt;p&gt;Qetuth: added rot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Black-magic==&lt;br /&gt;
{{:Black-magic (category)}}&lt;br /&gt;
==Blight==&lt;br /&gt;
{{:Blight (category)}}&lt;br /&gt;
==Blood==&lt;br /&gt;
{{:Blood (category)}}&lt;br /&gt;
==Bone==&lt;br /&gt;
{{:Bone (category)}}&lt;br /&gt;
==Curses==&lt;br /&gt;
{{:Curses (category)}}&lt;br /&gt;
==Demonic pact==&lt;br /&gt;
{{:Demonic pact (category)}}&lt;br /&gt;
==Doom covenant==&lt;br /&gt;
{{:Doom covenant (category)}}&lt;br /&gt;
==Doom shield==&lt;br /&gt;
{{:Doom shield (category)}}&lt;br /&gt;
==Hexes==&lt;br /&gt;
{{:Hexes (category)}}&lt;br /&gt;
==Infernal combat==&lt;br /&gt;
{{:Infernal combat (category)}}&lt;br /&gt;
==Plague==&lt;br /&gt;
{{:Plague (category)}}&lt;br /&gt;
==Reaving combat==&lt;br /&gt;
{{:Reaving combat (category)}}&lt;br /&gt;
==Rot==&lt;br /&gt;
{{:Rot (category)}}&lt;br /&gt;
==Sanguisuge==&lt;br /&gt;
{{:Sanguisuge (category)}}&lt;br /&gt;
==Scourge==&lt;br /&gt;
{{:Scourge (category)}}&lt;br /&gt;
==Shadowflame==&lt;br /&gt;
{{:Shadowflame (category)}}&lt;br /&gt;
==Torment==&lt;br /&gt;
{{:Torment (category)}}&lt;br /&gt;
==Vile Life==&lt;br /&gt;
{{:Vile life (category)}}&lt;br /&gt;
&lt;br /&gt;
==Vim==&lt;br /&gt;
{{:Vim (category)}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Category Type]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Qetuth</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Unlockables&amp;diff=15347</id>
		<title>Unlockables</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Unlockables&amp;diff=15347"/>
				<updated>2019-04-22T03:44:08Z</updated>
		
		<summary type="html">&lt;p&gt;Qetuth: fixed incorrect info on Solipsist&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Spoilers]]&lt;br /&gt;
&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
== Fewer spoilers ==&lt;br /&gt;
&lt;br /&gt;
For a listing of the unlocks with specific information listed check: [[Unlockables (Reduced Spoilers)]]&lt;br /&gt;
&lt;br /&gt;
==  What is unlockable and how to unlock them ==&lt;br /&gt;
&lt;br /&gt;
Below is a list of things that are unlockable in ToME 4 and how to unlock them.&lt;br /&gt;
&lt;br /&gt;
Those who wish to unlock all classes and races (including several 'unreleased' ones) immediately may do so by downloading zizzo's Ignore Race/Class Locks addon and adding it to their /Game/Addons folder: http://te4.org/games/addons/tome/ignore-raceclass-locks &lt;br /&gt;
&lt;br /&gt;
== [[Races]] ==&lt;br /&gt;
&lt;br /&gt;
* '''Undead ([[Skeleton]]s and [[Ghoul]]s)'''&lt;br /&gt;
** Kill ''[[The Master]]'' in [[Dreadfell]] to unlock one undead subrace, selected at random.&lt;br /&gt;
&lt;br /&gt;
* '''[[Yeek]]'''&lt;br /&gt;
** Rescue ''[[Yeek Wayist]]'' from ''[[Subject Z]]'' in the [[Ruined Halfling Complex]] as any race other than [[Halfling]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Doomelf]]''' ([[Ashes of Urh'Rok]] DLC)&lt;br /&gt;
**  Kill [[Walrog]], [[Kryl-Feijan]], and [[Shasshhiy'Kaish]] with one character.&lt;br /&gt;
*** Walrog can randomly spawn in dungeons with water and can be forced to spawn by killing both the dragon and naga bosses in the Eastern [[Flooded Cave|water dungeon]].&lt;br /&gt;
*** Kryl-Feijan can be found by entering the [[Dark Crypt]](World map event, 24+) and letting Melinda be sacrificed.&lt;br /&gt;
*** Shasshhiy'Kaish is summoned through a random event. This event has cultists standing next to monoliths, and killing one will start the countdown to her arrival.  This event can be found in [[Daikara]], [[Mark of the Spellblaze]], [[Elven Ruins]], [[Reknor]], and the [[Infinite Dungeon]] and has on average a ~72% chance to be found on a run (ignoring ID).&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Ogre]]'''&lt;br /&gt;
** Find [[Director Hompalan]] on the third floor of the [[Ruined Halfling Complex]]. [[Shalore]] have a 100% chance of finding him, other races have a 30% chance. He will drop lore titled &amp;quot;order for Director Hompalan&amp;quot;. This will reveal the Old Conclave Vault on the world map to the south east.&lt;br /&gt;
** Enter the [[Old Conclave Vault]]. This dungeon scales from levels 20 to 30. Find [[Healer Astelrid]] on the 4th floor, kill her, and collect the lore she drops to unlock Ogres.&lt;br /&gt;
&lt;br /&gt;
* '''[[Yeti]]''' ([[Embers of Rage]] DLC)&lt;br /&gt;
** Use all 8 charges on the Yeti Mind Controller&lt;br /&gt;
&lt;br /&gt;
* '''[[Whitehoof]]''' ([[Embers of Rage]] DLC)&lt;br /&gt;
** Defeat [[Nektosh the One-Horned]]  in [[Krimbul Territory]]&lt;br /&gt;
&lt;br /&gt;
* '''[[Drem]]''' ([[Forbidden Cults]] DLC)&lt;br /&gt;
** Find the expanse portal and use the code from [[Kroshkkur]] to enter a farportal dungeon. Defeat the boss of the dungeon [[The Amalgamation]] to unlock [[Drem]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Krog]]''' ([[Forbidden Cults]] DLC)&lt;br /&gt;
** Quest in [[Last Hope]] with a level 20+ Antimagic Character.&lt;br /&gt;
&lt;br /&gt;
== [[Classes]] ==&lt;br /&gt;
&lt;br /&gt;
* '''[[Adventurer]] ''(bonus class)'''''&lt;br /&gt;
** Complete any story campaign - either &amp;quot;Maj'Eyal: the Age of Ascendancy&amp;quot; or &amp;quot;Embers of Rage&amp;quot;.  Note that completing Embers will unlock it in the main campaign, but will ''not'' unlock it in Embers itself unless you have already defeated the [[Internment Camp]] three times to unlock all main-campaign classes in Embers.&lt;br /&gt;
&lt;br /&gt;
* '''[[Anorithil]] ''(Celestial meta class)'''''&lt;br /&gt;
** Kill ''Krogar'' and save ''Fillarel'' in the [[Unremarkable Cave]] in the ''Far East''.&lt;br /&gt;
&lt;br /&gt;
* '''[[Archmage]] ''(Mage meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;[[An apprentice task]]&amp;quot;'' on the world map.&lt;br /&gt;
&lt;br /&gt;
* '''[[Brawler]] ''(Warrior meta class)'''''&lt;br /&gt;
** Win the arena fight in the [[Hidden Compound]] (bring 150 gold).&lt;br /&gt;
&lt;br /&gt;
* '''[[Corruptor]] ''(Defiler meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;The fall of Zigur&amp;quot;'' which starts in [[Mark of the Spellblaze]] as a magic user. (Requires at least 10 points in spell talents, which use any of: [[Paradox]], [[Mana]], [[Vim]], [[Positive]], or [[Negative]].)&lt;br /&gt;
&lt;br /&gt;
* '''[[Cursed]] ''(Afflicted meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;The beast within&amp;quot;'' which starts on the world map north of Last Hope.&lt;br /&gt;
&lt;br /&gt;
* '''[[Demonologist]] ''(Defiler meta class)'''''  (Ashes of Urh'Rok DLC)&lt;br /&gt;
** Start in Searing Halls. You can do this as a Doomelf or as a non-undead Doombringer.&lt;br /&gt;
** Beginning at level 18 you have a chance to be re-abducted by the demons each time you use your Rod of Recall. Witnessing the zone boss revive something as a husk will complete the unlock.&lt;br /&gt;
*** The chance of this happening when you recall is 15% at level 18 and scales to 90% at level 27.&lt;br /&gt;
&lt;br /&gt;
* '''[[Doomed]] ''(Afflicted meta class)'''''&lt;br /&gt;
** Kill your own shade in the [[Shadow Crypt]] in the ''Far East''.&lt;br /&gt;
&lt;br /&gt;
* '''[[Gunslinger]] ''(Tinker meta class)'''''&lt;br /&gt;
** Automatically unlocked in Embers of Rage.&lt;br /&gt;
** To use in the classic Age of Ascendancy, Infinite Dungeon, and Arena campaign(s) defeat [[Outpost Leader John]] with any two (2) tinker classes.&lt;br /&gt;
&lt;br /&gt;
* '''[[Marauder]] ''(Rogue meta class)'''''&lt;br /&gt;
** Do over 600 damage in one hit as a [[Rogue]] or [[Shadowblade]].  Counts only for individual components of damage, ''not'' total damage.&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Mindslayer]] ''(Psionic meta class)'''''&lt;br /&gt;
** Rescue ''Yeek Wayist'' from ''Subject Z'' in the [[Ruined halfling complex]] as a [[Yeek]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Necromancer]] ''(Mage meta class)'''''&lt;br /&gt;
** Kill the necromancer Celia in the [[Last Hope Graveyard]] ''after'' reading all 4 necromancer lore.&lt;br /&gt;
&lt;br /&gt;
* '''[[Oozemancer]] ''(Wilder meta class)'''''&lt;br /&gt;
** Find the [[Sludgenest]] and defeat the [[Corrupted Oozemancer]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Paradox Mage]] ''(Chronomancer meta class)'''''&lt;br /&gt;
** Get killed by your future self in [[Daikara]], playing as a [[Temporal Warden]].&lt;br /&gt;
** Note: if you you just press '5' and wait for your future self to win the fight you will miss out on an [[Epoch's Curve|artifact bow]] that goes well with [[Temporal Warden]]. You can bring your future self down to half health, defeat the optional boss and then get defeated by your future self if you want said artifact bow.&lt;br /&gt;
&lt;br /&gt;
* '''[[Possessor]] ''(Psionic meta class)'''''&lt;br /&gt;
** Be a [http://te4.org/donate donator] (and be online when starting the game).&lt;br /&gt;
&lt;br /&gt;
* '''[[Psyshot]] ''(Tinker meta class)'''''&lt;br /&gt;
** To unlock in Embers of Rage, explore the [[Ruins of a lost_city|old ruins]] in the Eruan desert after you have completed the You Shall Pass! quest.&lt;br /&gt;
** To use in the classic Age of Ascendancy, Infinite Dungeon, and Arena campaign(s) defeat [[Outpost Leader John]] with any two (2) tinker classes.&lt;br /&gt;
&lt;br /&gt;
* '''[[Reaver]] ''(Defiler meta class)'''''&lt;br /&gt;
** Kill 1,000 humanoids (counts over multiple games). You can check the progress of this unlock under the ''Reaver'' achievement.&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Sawbutcher]] ''(Tinker meta class)'''''&lt;br /&gt;
** Automatically unlocked in Embers of Rage.&lt;br /&gt;
** To use in the regular classical Age of Ascendancy, Infinite Dungeon, and Arena campaign(s) defeat [[Outpost Leader John]] with any two (2) tinker classes.&lt;br /&gt;
&lt;br /&gt;
* '''[[Skirmisher]] ''(Rogue meta class)'''''&lt;br /&gt;
** Counterstrike an enemy from a distance of 5 (or more ?) squares away. Can be achieved by blocking a ranged attack then [[Shoot (talent)|shooting]] the attacker, blocking up close and quickly getting far enough away to then shoot, or many other methods. Note, despite being previously mentioned here using [[Rush (talent)|Rush]] will not work as you are no longer the required number of squares away when you strike.&lt;br /&gt;
&lt;br /&gt;
* '''[[Solipsist]] ''(Psionic meta class)'''''&lt;br /&gt;
** Complete both dreams in [[Dogroth Caldera]], either by timer or by using the altar.&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Stone Warden]] ''(Wilder meta class)'''''&lt;br /&gt;
** As a [[Dwarf]], have 10 points in both [[Spell (category type)]] and [[Wild-gift (category type)]].  This class must be played as a [[Dwarf]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Summoner]] ''(Wilder meta class)'''''&lt;br /&gt;
** See a summoner use their summon ability (''Honey Tree'' in [[Trollmire]] / [[Old Forest]] is your earliest bet).&lt;br /&gt;
&lt;br /&gt;
* '''[[Sun Paladin]] ''(Celestial meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;[[Eight legs of wonder]]&amp;quot;'' which starts in the Gates of Morning in the Far East.&lt;br /&gt;
&lt;br /&gt;
* '''[[Temporal Warden]] ''(Chronomancer meta class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;Back and Back and Back to the Future&amp;quot;'' which starts in [[Daikara]] 3 (specifically the [[Temporal Rift]]).&lt;br /&gt;
&lt;br /&gt;
* '''[[Wyrmic]] ''(Wilder meta class)'''''&lt;br /&gt;
** Slay the ''Sandworm Queen'' in the [[Sandworm Lair]] and eat her heart.&lt;br /&gt;
&lt;br /&gt;
* '''All non-Tinker classes in [[Embers of Rage]]'''&lt;br /&gt;
** Initially, you will only be able to create Tinkers in [[Embers of Rage]].  A third of the classes you have already unlocked in the main ToME campaign (as well as ones you unlock in the future) will be unlocked every time you complete the [[Internment Camp]] on a new character; completing it three times will unlock all of them.&lt;br /&gt;
&lt;br /&gt;
* '''[[Entropy Cultist]] ''(Demented meta class)'''''&lt;br /&gt;
** Find and read the Artifact Book: ''[[Forbidden Tome: &amp;quot;The Day It Came&amp;quot;]]''. (Random Drop.)&lt;br /&gt;
&lt;br /&gt;
== [[Talent]] Trees ==&lt;br /&gt;
&lt;br /&gt;
* '''[[Wildfire_(category)|Wildfire]] ''(for [[Archmage]] class)'''''&lt;br /&gt;
** Inflict over 1,000,000 fire damage, having already unlocked Archmages. It counts all damage done by the player, whatever the source -- spells, weapons, etc. -- and it counts over multiple games. You can check the progress of this unlock under the ''Pyromancer'' achievement.&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Ice_(category)|Ice]] ''(for [[Archmage]] and [[Necromancer]] classes)'''''&lt;br /&gt;
** Inflict over 1,000,000 cold damage, having already unlocked Archmages. It counts all damage done by the player, over multiple games. You can check the progress of this unlock under the ''Cryomancer'' achievement.&lt;br /&gt;
** This unlock is tied to an achievement and thus cannot be obtained on [[Difficulty|Easier mode]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Stone_(category)|Stone]] ''(for [[Archmage]] and [[Arcane Blade]] and [[Stone Warden]] classes)'''''&lt;br /&gt;
** Kill the random boss ''[[Harkor'Zun]]''.&lt;br /&gt;
&lt;br /&gt;
* '''[[Storm_(category)|Storm]] ''(for [[Archmage]] class)'''''&lt;br /&gt;
** Complete the quest ''&amp;quot;[[Storming the city]]&amp;quot;'' which starts at level 14 in [[Derth]] and terminates on [[Tempest Peak]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Poisons_(category)|Poisons]] ''(for [[Rogue]], [[Marauder]], [[Skirmisher]] and [[Archer]] classes)'''''&lt;br /&gt;
** Side with the ''[[Assassin Lord]]'' in the ''&amp;quot;Trapped!&amp;quot;'' quest in the [[Unknown Tunnels]].&lt;br /&gt;
&lt;br /&gt;
* '''{{c|Undead drake}} ''(for [[Wyrmic]] classes, [[Embers of Rage]] DLC)''''' &lt;br /&gt;
** Kill ''[[Ureslak the Eternal]]'' in  [[Ureslak's Host]].&lt;br /&gt;
&lt;br /&gt;
* '''{{c|Scourge drake}} ''(for [[Wyrmic]] classes, [[Forbidden Cults]] DLC)''''' &lt;br /&gt;
** Kill ''[[Kroltar the Scourge]]'' in  [[Scourged Pits]]. &lt;br /&gt;
***[[Scourged Pits]] is a zone that spawns after level 20 near the [[Iron Council]]: 100% Spawn chance if you are a [[Drem]], 30% for every other race.&lt;br /&gt;
&lt;br /&gt;
== Campaigns ==&lt;br /&gt;
&lt;br /&gt;
* '''[[Campaigns|Infinite Dungeon: The Neverending Descent]]'''&lt;br /&gt;
** Open the sealed door in the [[Ruined Dungeon]] and read the last note.&lt;br /&gt;
&lt;br /&gt;
* '''[[Campaigns|The Arena: Challenge of the Master]]'''&lt;br /&gt;
** Complete the quest ''&amp;quot;The agent of the arena&amp;quot;'' which starts in [[Derth]].&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
* '''Zigur Betrayal'''&lt;br /&gt;
** Read the signpost at the entrance to [[Zigur]] to enable all new qualifying characters (i.e. those without runes or magic talents) to [[escorts|betray escorts]] to Zigur.&lt;br /&gt;
&lt;br /&gt;
* '''Redhead cosmetic option'''&lt;br /&gt;
** Save ''Melinda'' in the [[Dark Crypt]] to unlock the redhead birth option for humans, elves, halflings and dwarves. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Female Dwarf Beards cosmetic option'''&lt;br /&gt;
** Defeat ''The Mouth'' in [[The Deep Bellow]] as a female dwarf to unlock the bearded female dwarf.  You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Insane Difficulty'''&lt;br /&gt;
** Win the game in ''Nightmare'' difficulty to unlock the even harder ''Insane'' difficulty. You have to win a story [[campaign]] (either the main ToME campaign or Embers of Rage); winning the arena mode in Nightmare difficulty will not unlock Insane. However, once you have Insane difficulty unlocked, it will be available for all other game modes as well.&lt;br /&gt;
&lt;br /&gt;
* '''Madness Difficulty'''&lt;br /&gt;
** Win the game in ''Insane'' difficulty to unlock the uber-hard ''Madness'' difficulty. You have to win a story [[campaign]] (either the main ToME campaign or Embers of Rage); winning the arena mode in Insane difficulty will not unlock Madness. However, once you have Madness difficulty unlocked, it will be available for all other game modes as well.&lt;br /&gt;
&lt;br /&gt;
* '''Bikini/Mankini cosmetic option'''&lt;br /&gt;
** Complete ''[[Melinda, lucky girl]]'' to unlock the Bikini and Mankini birth option. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Demon Horns cosmetic option'''&lt;br /&gt;
** Use the demonologist ability demon horns to kill an enemy. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Red Skin cosmetic option'''&lt;br /&gt;
** Have five demon seeds equipped at once as a Demonologist. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Tinker [[Escort]]''' ([[Embers of Rage]] DLC)&lt;br /&gt;
** Defeat [[Outpost Leader John]] with any two (2) tinker classes in the Embers of Rage campaign. The Tinker will then become an eligible [[escort]] in the classic Age of Ascendancy campaign.&lt;br /&gt;
&lt;br /&gt;
* '''Orc Headgear''' ([[Embers of Rage]] DLC)&lt;br /&gt;
** Level up any tinker class to level 10.&lt;br /&gt;
&lt;br /&gt;
* '''Drolem cosmetic option'''&lt;br /&gt;
** Complete ''[[Back and there again]]'' as an [[Alchemist]] to unlock the Drolem birth option. You must be a [http://te4.org/donate donator] to use this option once unlocked.&lt;br /&gt;
&lt;br /&gt;
* '''Glass Golem cosmetic option''' ([[Forbidden Cults]] DLC)&lt;br /&gt;
** Find and read the Artifact Book: ''[[Forbidden Tome: &amp;quot;The Illusory Castle&amp;quot;]]''  as an [[Alchemist]] to unlock the Glass Golem birth option.&lt;/div&gt;</summary>
		<author><name>Qetuth</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Character_sheet&amp;diff=15346</id>
		<title>Character sheet</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Character_sheet&amp;diff=15346"/>
				<updated>2019-04-20T02:49:06Z</updated>
		
		<summary type="html">&lt;p&gt;Qetuth: /* Resistance, resistance penetration and immunity */ added blind and silence to list of effects&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Game Mechanics]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
The character sheet can be found by pressing 'c' ingame.&lt;br /&gt;
It has 4 tabs:&lt;br /&gt;
* general&lt;br /&gt;
* attack&lt;br /&gt;
* defence&lt;br /&gt;
* talents&lt;br /&gt;
&lt;br /&gt;
These provide an overview of your character and its abilities. You can also hover your mouse over your own character, or use the 'L'ook command on yourself to see some of these stats.&lt;br /&gt;
&lt;br /&gt;
== Size ==&lt;br /&gt;
{{:Size}}&lt;br /&gt;
&lt;br /&gt;
== Accuracy and Defense ==&lt;br /&gt;
{{:Accuracy}}&lt;br /&gt;
&lt;br /&gt;
{{:Defense}}&lt;br /&gt;
&lt;br /&gt;
== Power and Saves ==&lt;br /&gt;
There are 5 tiers for power and saves. These are not related to item (material) [[tier]]s. It [[rescaled combat stats|costs more to increase scores]] that are in higher tiers. For each tier, here's the cost of increasing your score by one:&lt;br /&gt;
&lt;br /&gt;
*Tier 1: 1 point, from 0 to 20&lt;br /&gt;
*Tier 2: 2 points, from 20 to 40&lt;br /&gt;
*Tier 3: 3 points, from 40 to 60&lt;br /&gt;
*Tier 4: 4 points, from 60 to 80&lt;br /&gt;
*Tier 5: 5 points, from 80 to 100&lt;br /&gt;
&lt;br /&gt;
[[Physical power]] measures your ability to deal physical [[combat damage|damage in combat]]. When you use Physical power to inflict temporary physical effects on an enemy, every point your opponent's relevant saving throw exceeds your physical power will reduce the duration of the effect by 5%.&lt;br /&gt;
&lt;br /&gt;
[[Spellpower]] represents how powerful your spells are. In addition, when your spells inflict temporary detrimental effects, every point your opponent's relevant saving throw exceeds your spellpower will reduce the duration of the effect by 5%.&lt;br /&gt;
&lt;br /&gt;
[[Mindpower]] represents how powerful your mental abilities are. In addition, when your mental abilities inflict temporary detrimental effects, every point your opponent's relevant saving throw exceeds your  mindpower will reduce the duration of the effect by 5%.&lt;br /&gt;
&lt;br /&gt;
[[saves|Physical saving throw]] increases your chance to shrug off physically-induced effects.  Also reduces duration of detrimental physical effects by up to 5% per point, depending on the power of the opponent's effect.&lt;br /&gt;
&lt;br /&gt;
[[saves|Spell saving throw]] increases your chance to shrug off magically-induced effects.  Also reduces duration of detrimental magical effects by up to 5% per point, depending on the power of the opponent's effect.&lt;br /&gt;
&lt;br /&gt;
[[saves|Mental saving throw]] increases your chance to shrug off mentally-induced effects.  Also reduces duration of detrimental mental effects by up to 5% per point, depending on the power of the opponent's effect.&lt;br /&gt;
&lt;br /&gt;
== Armour and armour hardiness ==&lt;br /&gt;
{{:Armour}}&lt;br /&gt;
&lt;br /&gt;
== Resistance, resistance penetration and immunity ==&lt;br /&gt;
{{:Resistances}}&lt;br /&gt;
&lt;br /&gt;
'''Immunities''' give a flat chance to resist an effect.  They're a bit like saves, insofar as passing a check makes the effect not happen, but they operate completely independently of physical power, physical save, mindpower, etc.  25% stun immunity is always a flat 25% chance to resist a stun (or any talent that checks stun immunity, such as Freeze), ''before'' saves are checked.&lt;br /&gt;
&lt;br /&gt;
Effect Immunities:&lt;br /&gt;
*Confusion&lt;br /&gt;
*Stun/Freeze&lt;br /&gt;
*Fear&lt;br /&gt;
*Knockback&lt;br /&gt;
*Instadeath&lt;br /&gt;
*Disarm&lt;br /&gt;
*Poison&lt;br /&gt;
*Disease&lt;br /&gt;
*Blind&lt;br /&gt;
*Silence&lt;br /&gt;
&lt;br /&gt;
== Encumbrance ==&lt;br /&gt;
&lt;br /&gt;
Encumbrance is the amount of weight your character can hold without becoming burdened. All items have a certain weight, usually standard by item type. For example, jewelry has encumbrance of 0.1; heavy armor has 14. Your character has a '''maximum encumbrance''' which is increased by increasing your [[Strength]] or by certain items. '''Current encumbrance''' is the amount being carried right now, and can be reduced by certain spells or abilities. &lt;br /&gt;
&lt;br /&gt;
If your current encumbrance rises above your maximum encumbrance, you will be unable to move. You will need to drop items, or wait for the effect reducing your maximum encumbrance to wear off.&lt;br /&gt;
&lt;br /&gt;
== Speeds ==&lt;br /&gt;
&lt;br /&gt;
'''[[Speed]]''' determine how quickly you can perform actions relative to the other actors in the game. Speed is always relative to YOU. Other actors (NPCs, monsters) will either act less quickly or more quickly, depending on your speeds. In practice it means you may be able to move, cast or attack several times before they do; or they may move, cast, or attack several times before you do.&lt;br /&gt;
&lt;br /&gt;
There are several measures of speed. &lt;br /&gt;
&lt;br /&gt;
* Global Speed: Affects all actions. At 100% speed you have the energy to perform one 'action' per turn. At 200% speed you can perform two 'actions' per turn. Other actors will appear to be acting less quickly in comparison to you.&lt;br /&gt;
&lt;br /&gt;
* Movement Speed: This is the ''increase'' or ''decrease'' from your normal movement speed. For example, 20.00% means you will move 20% farther in the same length of time as you would normally move. 100% would allow you to move twice as far. -100% would only let you move half as far.&lt;br /&gt;
&lt;br /&gt;
* Spell Speed: This is the ''increase'' or ''decrease'' from your normal movement speed. For example, 20.00% means you will be able to cast 20% more spells (or a spell takes 20% less time to cast) as you would be able to cast. 100% would allow you to cast spells twice as fast; -100% means spells would be cast twice as slowly. &lt;br /&gt;
&lt;br /&gt;
* Attack Speed: This is the ''increase'' or ''decrease'' from your attack movement speed. For example, 20.00% means you will be able to attack 20% faster as you would be able to normally. 100% would allow you to make twice as many attacks; -100% means you would make half the amount of attacks in the same amount of time - monsters would get more than one attack to your single.&lt;br /&gt;
&lt;br /&gt;
* Mental Speed:  This is the ''increase'' or ''decrease'' from your mental ability speed (any ability with &amp;quot;Is: a mind power&amp;quot;). For example, 20.00% means you will be able to use this ability 20% faster than usual. 100% would allow you to use the ability twice as often; -100% means you would use abilities at half the effective rate - monsters would get more than one action to your single.&lt;br /&gt;
&lt;br /&gt;
Global Speed and other speeds stack. If you have 200% speed and -100% movement speed, you have the energy to perform actions twice a round, but you  only move half the distance. You would end up moving the same distance each round.&lt;/div&gt;</summary>
		<author><name>Qetuth</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Calamity_(category)&amp;diff=15342</id>
		<title>Calamity (category)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Calamity_(category)&amp;diff=15342"/>
				<updated>2019-04-14T06:44:13Z</updated>
		
		<summary type="html">&lt;p&gt;Qetuth: creating cultist cats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Jinxed touch (talent)}}&lt;br /&gt;
{{:Preordain (talent)}}&lt;br /&gt;
{{:Luckdrinker (talent)}}&lt;br /&gt;
{{:Fatebreaker (talent)}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Category]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Qetuth</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Doom_(category)&amp;diff=15341</id>
		<title>Doom (category)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Doom_(category)&amp;diff=15341"/>
				<updated>2019-04-14T06:43:29Z</updated>
		
		<summary type="html">&lt;p&gt;Qetuth: creating cultist cats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Prophecy (talent)}}&lt;br /&gt;
{{:Grand oration (talent)}}&lt;br /&gt;
{{:Twofold curse (talent)}}&lt;br /&gt;
{{:Revelation (talent)}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Category]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Qetuth</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Chronophage_(category)&amp;diff=15340</id>
		<title>Chronophage (category)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Chronophage_(category)&amp;diff=15340"/>
				<updated>2019-04-14T06:42:39Z</updated>
		
		<summary type="html">&lt;p&gt;Qetuth: creating cultist cats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Atrophy (talent)}}&lt;br /&gt;
{{:Severed threads (talent)}}&lt;br /&gt;
{{:Temporal feast (talent)}}&lt;br /&gt;
{{:Terminus (talent)}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Category]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Qetuth</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Rift_(category)&amp;diff=15339</id>
		<title>Rift (category)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Rift_(category)&amp;diff=15339"/>
				<updated>2019-04-14T06:41:52Z</updated>
		
		<summary type="html">&lt;p&gt;Qetuth: creating cultist cats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Reality fracture (talent)}}&lt;br /&gt;
{{:Quantum tunneling (talent)}}&lt;br /&gt;
{{:Pierce the veil (talent)}}&lt;br /&gt;
{{:Zero point energy (talent)}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Category]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Qetuth</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Oblivion_(category)&amp;diff=15338</id>
		<title>Oblivion (category)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Oblivion_(category)&amp;diff=15338"/>
				<updated>2019-04-14T06:40:58Z</updated>
		
		<summary type="html">&lt;p&gt;Qetuth: creating cultist cats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Nihil (talent)}}&lt;br /&gt;
{{:Unravel existence (talent)}}&lt;br /&gt;
{{:Erase (talent)}}&lt;br /&gt;
{{:All is dust (talent)}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Category]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Qetuth</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Timethief_(category)&amp;diff=15337</id>
		<title>Timethief (category)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Timethief_(category)&amp;diff=15337"/>
				<updated>2019-04-14T06:40:16Z</updated>
		
		<summary type="html">&lt;p&gt;Qetuth: creating cultist cats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Accelerate (talent)}}&lt;br /&gt;
{{:Switch (talent)}}&lt;br /&gt;
{{:Suspend (talent)}}&lt;br /&gt;
{{:Split (talent)}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Category]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Qetuth</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Entropy_(category)&amp;diff=15336</id>
		<title>Entropy (category)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Entropy_(category)&amp;diff=15336"/>
				<updated>2019-04-14T06:39:02Z</updated>
		
		<summary type="html">&lt;p&gt;Qetuth: creating cultist cats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Entropic gift (talent)}}&lt;br /&gt;
{{:Reverse entropy (talent)}}&lt;br /&gt;
{{:Black hole (talent)}}&lt;br /&gt;
{{:Power overwhelming (talent)}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Category]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Qetuth</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Nether_(category)&amp;diff=15335</id>
		<title>Nether (category)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Nether_(category)&amp;diff=15335"/>
				<updated>2019-04-14T05:48:08Z</updated>
		
		<summary type="html">&lt;p&gt;Qetuth: spacing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Netherblast (talent)}}&lt;br /&gt;
{{:Rift cutter (talent)}}&lt;br /&gt;
{{:Spacial distortion (talent)}}&lt;br /&gt;
{{:Halo of ruin (talent)}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Category]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Qetuth</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Madness_(category)&amp;diff=15334</id>
		<title>Madness (category)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Madness_(category)&amp;diff=15334"/>
				<updated>2019-04-14T05:47:57Z</updated>
		
		<summary type="html">&lt;p&gt;Qetuth: spacing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Dark whispers (talent)}}&lt;br /&gt;
{{:Hideous visions (talent)}}&lt;br /&gt;
{{:Sanity warp (talent)}}&lt;br /&gt;
{{:Cacophony (talent)}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Category]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Qetuth</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Void_(category)&amp;diff=15333</id>
		<title>Void (category)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Void_(category)&amp;diff=15333"/>
				<updated>2019-04-14T05:47:30Z</updated>
		
		<summary type="html">&lt;p&gt;Qetuth: creating cultist cats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Void stars (talent)}}&lt;br /&gt;
{{:Nullmail (talent)}}&lt;br /&gt;
{{:Black monolith (talent)}}&lt;br /&gt;
{{:Essence reave (talent)}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Category]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Qetuth</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Madness_(category)&amp;diff=15332</id>
		<title>Madness (category)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Madness_(category)&amp;diff=15332"/>
				<updated>2019-04-14T05:46:33Z</updated>
		
		<summary type="html">&lt;p&gt;Qetuth: creating cultist cats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Dark whispers  (talent)}}&lt;br /&gt;
{{:Hideous visions (talent)}}&lt;br /&gt;
{{:Sanity warp  (talent)}}&lt;br /&gt;
{{:Cacophony (talent)}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Category]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Qetuth</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Nether_(category)&amp;diff=15331</id>
		<title>Nether (category)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Nether_(category)&amp;diff=15331"/>
				<updated>2019-04-14T05:44:56Z</updated>
		
		<summary type="html">&lt;p&gt;Qetuth: creating cultist cats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Netherblast  (talent)}}&lt;br /&gt;
{{:Rift cutter (talent)}}&lt;br /&gt;
{{:Spacial distortion  (talent)}}&lt;br /&gt;
{{:Halo of ruin (talent)}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Category]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Qetuth</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Writhing_One&amp;diff=15330</id>
		<title>Writhing One</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Writhing_One&amp;diff=15330"/>
				<updated>2019-04-14T05:41:42Z</updated>
		
		<summary type="html">&lt;p&gt;Qetuth: /* Talent Categories */ spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class&lt;br /&gt;
|name=Writhing One&lt;br /&gt;
|metaclass=Demented&lt;br /&gt;
|starting_life=?&lt;br /&gt;
|life_per_level= 3&lt;br /&gt;
|strength=+3&lt;br /&gt;
|constitution=+3&lt;br /&gt;
|magic=+3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The thirst for knowledge is seen by most arcane users as as good thing. But some take it too far, some dwelve in lost knowledge. They may gain huge power from it, but at what cost?&lt;br /&gt;
&lt;br /&gt;
Writhing Ones know that what we call ''horrors'' hold the key to some ancient knowledge and power from the Age of Haze and they are ready to do anything to access it. In their lust for power they somehow lost a part of themselves, turning more and more into the horrors they study. Most of them forgo an entire arm to turn it into a deadly tentacle. Some are even known to never leave their sanctuary without their own worm that walks friend.&lt;br /&gt;
Their most important stats are: Strength and Magic&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
* Iron Longsword&lt;br /&gt;
* Iron Mail Armor&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
* [[Mutated hand (talent)|Mutated Hand]]&lt;br /&gt;
* [[Carrion feet (talent)|Carrion Feet]]&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Demented (category type)|Demented]]&lt;br /&gt;
| Name = [[Tentacles (category)|Tentacles ]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Mutated hand (talent)|Mutated Hand]]&lt;br /&gt;
| talent2 = [[Lash out (talent)|Lash Out]]&lt;br /&gt;
| talent3 = [[Tendrils eruption (talent)|Tendrils Eruption]]&lt;br /&gt;
| talent4 = [[Constrict (talent)|Constrict]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Demented (category type)|Demented ]]&lt;br /&gt;
| Name = [[Path of horror (category)|Path of Horror]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Carrion feet (talent)|Carrion Feet]]&lt;br /&gt;
| talent2 = [[Horrific evolution (talent)|Horrific Evolution]]&lt;br /&gt;
| talent3 = [[Overgrowth (talent)|Overgrowth]]&lt;br /&gt;
| talent4 = [[Writhing one (talent)|Writhing One]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Demented (category type)|Demented]]&lt;br /&gt;
| Name = [[Horrific body (category)|Horrific Body]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Shed skin (talent)|Shed Skin]]&lt;br /&gt;
| talent2 = [[Pustulent growth (talent)|Pustulent Growth]]&lt;br /&gt;
| talent3 = [[Pustulent fulmination (talent)|Pustulent Fulmination]]&lt;br /&gt;
| talent4 = [[Defiled blood (talent)|Defiled Blood]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Demented (category type)|Demented]]&lt;br /&gt;
| Name = [[Disfigured face (category)|Disfigured Face]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Diseased tongue (talent)|Diseased Tongue]]&lt;br /&gt;
| talent2 = [[Dissolved face (talent)|Dissolved Face]]&lt;br /&gt;
| talent3 = [[Writhing hairs (talent)|Writhing Hairs]]&lt;br /&gt;
| talent4 = [[Glimpse of true horror (talent)|Glimpse of True Horror]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Demented (category type)|Demented]]&lt;br /&gt;
| Name = [[Controlled horrors (category)|Controlled Horrors]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Decayed devourers (talent)|Decayed Devourers]]&lt;br /&gt;
| talent2 = [[Decayed bloated horror (talent)|Decayed Bloated Horror]]&lt;br /&gt;
| talent3 = [[Horrific display (talent)|Horrific Display]]&lt;br /&gt;
| talent4 = [[Call of amakthel (talent)|Call of Amakthel]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Demented (category type)|Demented]]&lt;br /&gt;
| Name = [[Friend of the worm (category)|Friend of the Worm]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Worm that walks (talent)|Worm that Walks]]&lt;br /&gt;
| talent2 = [[Foul convergence (talent)|Foul Convergence]]&lt;br /&gt;
| talent3 = [[Shared insanity (talent)|Shared Insanity]]&lt;br /&gt;
| talent4 = [[Terrible sight (talent)|Terrible Sight]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Demented (category type)|Demented]]&lt;br /&gt;
| Name = [[Slow death (category)|Slow Death]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Digest (talent)|Digest]]&lt;br /&gt;
| talent2 = [[Painful agony (talent)|Painful Agony]]&lt;br /&gt;
| talent3 = [[Inner tentacles (talent)|Inner Tentacles]]&lt;br /&gt;
| talent4 = [[Consume whole (talent)|Consume Whole]]&lt;br /&gt;
}}&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Technique_(category_type)|Techniques]]&lt;br /&gt;
| Name = [[Combat training (category)|Combat Training]]&lt;br /&gt;
| Mastery = 1.0&lt;br /&gt;
| talent1 = [[Thick skin (talent)|Thick Skin]]&lt;br /&gt;
| talent2 = [[Armour training (talent)|Armour Training]]&lt;br /&gt;
| talent3 = [[Combat accuracy (talent)|Combat Accuracy]]&lt;br /&gt;
| talent4 = [[Weapons mastery (talent)|Weapons Mastery]]&lt;br /&gt;
| talent5 = [[Dagger mastery (talent)|Dagger Mastery]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Cunning (category type)|Cunning]]&lt;br /&gt;
| Name = [[Survival (category)|Survival]]&lt;br /&gt;
| Mastery = 1.2&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Device mastery (talent)|Device Mastery]]&lt;br /&gt;
| talent3 = [[Track (talent)|Track]]&lt;br /&gt;
| talent4 = [[Danger sense (talent)|Danger Sense]]&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = [[Demented (category type)|Demented ]]&lt;br /&gt;
| Name = [[Beyond sanity (category)|Beyond Sanity]]&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| talent1 = [[Chaos orbs (talent)|Chaos Orbs]]&lt;br /&gt;
| talent2 = [[Anarchic walk (talent)|Anarchic Walk]]&lt;br /&gt;
| talent3 = [[Disjointed mind (talent)|Disjointed Mind]]&lt;br /&gt;
| talent4 = [[Controlled chaos (talent)|Controlled Chaos]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Qetuth</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Demented_(category_type)&amp;diff=15329</id>
		<title>Demented (category type)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Demented_(category_type)&amp;diff=15329"/>
				<updated>2019-04-14T05:40:18Z</updated>
		
		<summary type="html">&lt;p&gt;Qetuth: created missing category list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Beyond sanity==&lt;br /&gt;
{{:Beyond sanity (category)}}&lt;br /&gt;
==Calamity==&lt;br /&gt;
{{:Calamity (category)}}&lt;br /&gt;
==Chronophage==&lt;br /&gt;
{{:Chronophage (category)}}&lt;br /&gt;
==Controlled horrors==&lt;br /&gt;
{{:Controlled horrors (category)}}&lt;br /&gt;
==Disfigured face==&lt;br /&gt;
{{:Disfigured face (category)}}&lt;br /&gt;
==Doom==&lt;br /&gt;
{{:Doom (category)}}&lt;br /&gt;
==Entropy==&lt;br /&gt;
{{:Entropy (category)}}&lt;br /&gt;
==Friend of the worm==&lt;br /&gt;
{{:Friend of the worm (category)}}&lt;br /&gt;
==Horrific body==&lt;br /&gt;
{{:Horrific body (category)}}&lt;br /&gt;
==Madness==&lt;br /&gt;
{{:Madness (category)}}&lt;br /&gt;
==Nether==&lt;br /&gt;
{{:Nether (category)}}&lt;br /&gt;
==Oblivion==&lt;br /&gt;
{{:Oblivion (category)}}&lt;br /&gt;
==Path of horror==&lt;br /&gt;
{{:Path of horror (category)}}&lt;br /&gt;
==Rift==&lt;br /&gt;
{{:Rift (category)}}&lt;br /&gt;
==Slow death==&lt;br /&gt;
{{:Slow death (category)}}&lt;br /&gt;
==Tentacles==&lt;br /&gt;
{{:Tentacles (category)}}&lt;br /&gt;
==Timethief==&lt;br /&gt;
{{:Timethief (category)}}&lt;br /&gt;
==Void==&lt;br /&gt;
{{:Void (category)}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Category Type]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Qetuth</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Equilibrium&amp;diff=15328</id>
		<title>Equilibrium</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Equilibrium&amp;diff=15328"/>
				<updated>2019-04-14T05:27:46Z</updated>
		
		<summary type="html">&lt;p&gt;Qetuth: Added vim/eq interaction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Game Mechanics]] [[Category:Resources]]&lt;br /&gt;
&lt;br /&gt;
Equilibrium is the [[resources|resource]] used by the [[Wild-gift (category type)|Wild Gift]] talents, and represents how far the character is out of balance with Nature.  It is sometimes abbreviated &amp;quot;EQ&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Equilibrium starts at 0, and is raised by talent use; a high Equilibrium increases the chance of failure (if Equilibrium exceeds [[Willpower]], an attempt to use a Wild Gift talent may fizzle, causing the loss of a turn).  EQ does not naturally reduce itself over time, but it can be restored by:&lt;br /&gt;
* Walking on the wilderness map&lt;br /&gt;
* [[Meditation (talent)|Meditating]]&lt;br /&gt;
* [[Swallow (talent)|Swallowing]] enemies&lt;br /&gt;
* Being hit while [[Resolve (talent)|Resolve]] is active but [[Antimagic shield (talent)|Antimagic Shield]] is not&lt;br /&gt;
* Being hit while wearing various [[egos|equipment with on-hit EQ regeneration]]&lt;br /&gt;
* Using [[totem]]s with on use EQ regeneration&lt;br /&gt;
* Standing in the area of effect of a Font of Life&lt;br /&gt;
&lt;br /&gt;
Using a talent which costs [[Vim]] will increase Equilibrium by 5 times the Vim cost of the talent.&lt;/div&gt;</summary>
		<author><name>Qetuth</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Escorts&amp;diff=13214</id>
		<title>Escorts</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Escorts&amp;diff=13214"/>
				<updated>2017-02-27T10:04:16Z</updated>
		
		<summary type="html">&lt;p&gt;Qetuth: /* Rewards */ added a detail about repeating the same escort&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In each game you will find exactly 9 escort quests, spread across the [[zones]] of [[Maj'Eyal]]. &lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
The location of escort quests are determined at your character's birth, but can only appear on levels within the following zones:&lt;br /&gt;
&lt;br /&gt;
;Starter dungeons&lt;br /&gt;
:[[Trollmire]]&lt;br /&gt;
:[[Scintillating Caves]]&lt;br /&gt;
:[[Ruins of Kor'Pul]]&lt;br /&gt;
:[[Norgos Lair]]&lt;br /&gt;
:[[Heart of the Gloom]]&lt;br /&gt;
;Higher level dungeons&lt;br /&gt;
:[[Old Forest]]&lt;br /&gt;
:[[Daikara]]&lt;br /&gt;
:[[Dreadfell]]&lt;br /&gt;
:[[Reknor]]&lt;br /&gt;
&lt;br /&gt;
Each quest will be generated when you enter the level where it is located.&lt;br /&gt;
If an escort is assigned by the game to spawn in a level of a place, and that place is a small room with a door that leads to the rest of the level, you ''might'' not receive the escort or the associated quest until you open the door(and possibly other doors as well, potentially including vaults)and reenter the level because the escort's portal tile is supposed to be on the other side of the door(s).&lt;br /&gt;
&lt;br /&gt;
Additionally, if an escort is assigned by the game to spawn in a level of a place, and upon entering it there are no immediately visible unoccupied floor tiles on the same turn that you enter the level, then the escort will not spawn until you can enter the level and immediately see at least one unoccupied floor tile on the turn that you enter.&lt;br /&gt;
&lt;br /&gt;
Furthermore, escorts will never spawn in Trollmire level 1 or 4, nor in Norgos' Lair level 1, and escorts will never spawn in the place where your character spawns upon character creation.&lt;br /&gt;
&lt;br /&gt;
== Betraying to Zigur ==&lt;br /&gt;
&lt;br /&gt;
You may betray escortees with arcane abilities to [[Zigur]] for an alternate set of rewards, as long as you meet both conditions below:&lt;br /&gt;
*Your current or any previous characters has read the sign at [[Zigur]] and learned its lore.&lt;br /&gt;
*Your current character does not know any spell talents or have any [[inscriptions|runes]] equipped&lt;br /&gt;
&lt;br /&gt;
Shaloren and Ogre racial talents are spells, and will prevent them from getting Zigur rewards. {{am|Zigur followers}} do not have the choice to take the standard rewards from Arcane escortees; they may ''only'' choose to betray, or to skip the quest altogether.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&lt;br /&gt;
The rewards that can be obtained from escort quests are detailed below. Upon completion of each escort quest, you may select one reward from the appropriate list.&lt;br /&gt;
&lt;br /&gt;
After selecting a reward, you will have the option of giving it to a party member that satisfies the following conditions:&lt;br /&gt;
&lt;br /&gt;
*It is alive&lt;br /&gt;
*It may be fully controlled by you&lt;br /&gt;
*It does not have a summon timer&lt;br /&gt;
*It is not a Lifeless Husk generated by {{t|Animus Purge}}&lt;br /&gt;
&lt;br /&gt;
More specifically, Alchemist golems are allowed to receive escort quest rewards.&lt;br /&gt;
&lt;br /&gt;
All stat improvements are added to your base value.&lt;br /&gt;
&lt;br /&gt;
Learning a talent in a category that was originally hidden to you will set its mastery level to 0.8, even if you cannot see it.&lt;br /&gt;
&lt;br /&gt;
Category rewards will reveal the category as locked and set its mastery level to 0.8. A category point will still be required to unlock the category. If a category has already been revealed by a previous escort its option will not be present.&lt;br /&gt;
&lt;br /&gt;
=== Alchemist (Arcane) ===&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;10&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color: black;&amp;quot; width=&amp;quot;600px&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 25%;&amp;quot;| Stats&lt;br /&gt;
!style=&amp;quot;width: 30%;&amp;quot;| Talent&lt;br /&gt;
!style=&amp;quot;width: 45%;&amp;quot;| Categories&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''Normal Rewards'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Dexterity]] +1 || {{t|Stone Touch}} +1 || {{ct|Spell}} / {{c|Staff Combat}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic]] +2 || {{t|Channel Staff}} +1 || {{ct|Spell}} / {{c|Stone Alchemy}}&lt;br /&gt;
|-&lt;br /&gt;
| || {{t|Staff Mastery}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''Betray to Zigur Rewards'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Dexterity]] +2 || {{t|Psiblades}} +1 || {{ct|Wild-Gift}} / {{c|Mindstar Mastery}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Willpower]] +1 || {{t|Thorn Grab}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Spell Save +4 || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anorithil (Arcane) ===&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;10&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color: black;&amp;quot; width=&amp;quot;600px&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 25%;&amp;quot;| Stats&lt;br /&gt;
!style=&amp;quot;width: 30%;&amp;quot;| Talent&lt;br /&gt;
!style=&amp;quot;width: 45%;&amp;quot;| Categories&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''Normal Rewards'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic]] +1 || {{t|Bathe in Light}} +1 || {{ct|Celestial}} / {{c|Light}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Cunning]] +2 || {{t|Healing Light}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''Betray to Zigur Rewards'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Willpower]] +2 || {{t|Track}} +1 || {{ct|Technique}} / {{c|Field Control}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Cunning]] +1 || {{t|Heave}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Spell Save +4 || ||&lt;br /&gt;
|-&lt;br /&gt;
| Mind Save +4 || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Loremaster ===&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;10&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color: black;&amp;quot; width=&amp;quot;600px&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 25%;&amp;quot;| Stats&lt;br /&gt;
!style=&amp;quot;width: 30%;&amp;quot;| Talent&lt;br /&gt;
!style=&amp;quot;width: 45%;&amp;quot;| Categories&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''Normal Rewards'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Strength]] +2 || {{t|Disarm}} +1 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Dexterity]] +2 || {{t|Spit Poison}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Constitution]] +2 || {{t|Mind Sear}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic]] +2 || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Willpower]] +2 || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cunning]] +2 || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Seer (Arcane) ===&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;10&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color: black;&amp;quot; width=&amp;quot;600px&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 25%;&amp;quot;| Stats&lt;br /&gt;
!style=&amp;quot;width: 30%;&amp;quot;| Talent&lt;br /&gt;
!style=&amp;quot;width: 45%;&amp;quot;| Categories&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''Normal Rewards'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic]] +2 || {{t|Arcane Eye}} +1 || {{ct|Spell}} / {{c|Divination}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Willpower]] +1 || {{t|Premonition }} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| || {{t|Vision}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''Betray to Zigur Rewards'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Willpower]] +2 || {{t|Earth's Eyes}} +1 || {{ct|Wild-Gift}} / {{c|Call of the Wild}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Cunning]] +1 || {{t|Nature's Touch}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Mental Save +4 || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sun Paladin (Arcane) ===&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;10&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color: black;&amp;quot; width=&amp;quot;600px&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 25%;&amp;quot;| Stats&lt;br /&gt;
!style=&amp;quot;width: 30%;&amp;quot;| Talent&lt;br /&gt;
!style=&amp;quot;width: 45%;&amp;quot;| Categories&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''Normal Rewards'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Strength]] +2 || {{t|Chant of Fortitude}} +1 || {{ct|Celestial}} / {{c|Chants}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic]] +1 || {{t|Chant of Fortress}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''Betray to Zigur Rewards'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Willpower]] +2 || {{t|Hack'n'Back}} +1 || {{ct|Technique}} / {{c|Mobility}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Cunning]] +1 || {{t|Light of Foot}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Physical Save +4 || ||&lt;br /&gt;
|-&lt;br /&gt;
| Spell Save +4 || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Temporal Explorer (Arcane) ===&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;10&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color: black;&amp;quot; width=&amp;quot;600px&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 25%;&amp;quot;| Stats&lt;br /&gt;
!style=&amp;quot;width: 30%;&amp;quot;| Talent&lt;br /&gt;
!style=&amp;quot;width: 45%;&amp;quot;| Categories&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''Normal Rewards'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic]] +2 || {{t|Precognition}} +1 || {{ct|Chronomancy}} / {{c|Chronomancy}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Willpower]] +1 || {{t|Foresight}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''Betray to Zigur Rewards'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Willpower]] +1 || {{t|Sleep}} +1 || {{ct|Psionic}} / {{c|Dreaming}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Cunning]] +2 || {{t|Dream Walk}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Spell Save +4 || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Thief ===&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;10&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color: black;&amp;quot; width=&amp;quot;600px&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 25%;&amp;quot;| Stats&lt;br /&gt;
!style=&amp;quot;width: 30%;&amp;quot;| Talent&lt;br /&gt;
!style=&amp;quot;width: 45%;&amp;quot;| Categories&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''Normal Rewards'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Dexterity]] +2 || {{t|Heightened Senses}} +1 || {{ct|Cunning}} / {{c|Survival}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Cunning]] +1 || {{t|Charm Mastery}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| || {{t|Piercing Sight}} +1 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tinker ===&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;10&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color: black;&amp;quot; width=&amp;quot;600px&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 25%;&amp;quot;| Stats&lt;br /&gt;
!style=&amp;quot;width: 30%;&amp;quot;| Talent&lt;br /&gt;
!style=&amp;quot;width: 45%;&amp;quot;| Other unlocks&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''Normal Rewards'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Dexterity]] +1 || {{t|Craftsman's Eye}} +1 || Tinker's master cave makes [[Ancient Cave]] appear on the world map. Inside the zone you can pay 1 category point and 500 gold to learn {{ct|Steamtech}} / {{c|Physics}} and {{ct|Steamtech}} / {{c|Chemistry}} both at 1.00 mastery and gain 1 free generic point into Smith and 1 free generic point into Therapeutics.&lt;br /&gt;
|-&lt;br /&gt;
| [[Cunning]] +2 || {{t|Last Engineer Standing}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| || {{t|Endless Endurance}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| || {{t|Innovation}} +1 ||&lt;br /&gt;
|}&lt;br /&gt;
Note: Only one tinker escort can spawn per game.&lt;br /&gt;
&lt;br /&gt;
=== Warrior ===&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;10&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;color: black;&amp;quot; width=&amp;quot;600px&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 25%;&amp;quot;| Stats&lt;br /&gt;
!style=&amp;quot;width: 30%;&amp;quot;| Talent&lt;br /&gt;
!style=&amp;quot;width: 45%;&amp;quot;| Categories&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #A4A4A4&amp;quot; colspan=&amp;quot;3&amp;quot;|'''''Normal Rewards'''''&lt;br /&gt;
|-&lt;br /&gt;
| [[Strength]] +2 || {{t|Vitality }} +1 || {{ct|Technique}} / {{c|Conditioning}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Constitution]] +1 || {{t|Unflinching Resolve}} +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| || {{t|Exotic Weapons Mastery}} +1 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Qetuth</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Wild-gift_(category_type)&amp;diff=13089</id>
		<title>Wild-gift (category type)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Wild-gift_(category_type)&amp;diff=13089"/>
				<updated>2017-02-11T00:48:02Z</updated>
		
		<summary type="html">&lt;p&gt;Qetuth: added missing warden cats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Antimagic==&lt;br /&gt;
{{:Antimagic (category)}}&lt;br /&gt;
==Call of the wild==&lt;br /&gt;
{{:Call of the wild (category)}}&lt;br /&gt;
==Cold drake aspect==&lt;br /&gt;
{{:Cold drake aspect (category)}}&lt;br /&gt;
==Corrosive blades==&lt;br /&gt;
{{:Corrosive blades (category)}}&lt;br /&gt;
==Dwarven Nature==&lt;br /&gt;
{{:Dwarven nature (category)}}&lt;br /&gt;
==Earthen Power==&lt;br /&gt;
{{:Earthen power (category)}}&lt;br /&gt;
==Earthen Vines==&lt;br /&gt;
{{:Earthen vines (category)}}&lt;br /&gt;
==Fire drake aspect==&lt;br /&gt;
{{:Fire drake aspect (category)}}&lt;br /&gt;
==Fungus==&lt;br /&gt;
{{:Fungus (category)}}&lt;br /&gt;
==Harmony==&lt;br /&gt;
{{:Harmony (category)}}&lt;br /&gt;
==Higher draconic abilities==&lt;br /&gt;
{{:Higher draconic abilities (category)}}&lt;br /&gt;
==Mindstar mastery==&lt;br /&gt;
{{:Mindstar mastery (category)}}&lt;br /&gt;
==Moss==&lt;br /&gt;
{{:Moss (category)}}&lt;br /&gt;
==Mucus==&lt;br /&gt;
{{:Mucus (category)}}&lt;br /&gt;
==Ooze==&lt;br /&gt;
{{:Ooze (category)}}&lt;br /&gt;
==Oozing blades==&lt;br /&gt;
{{:Oozing blades (category)}}&lt;br /&gt;
==Sand drake aspect==&lt;br /&gt;
{{:Sand drake aspect (category)}}&lt;br /&gt;
==Slime==&lt;br /&gt;
{{:Slime (category)}}&lt;br /&gt;
==Storm drake aspect==&lt;br /&gt;
{{:Storm drake aspect (category)}}&lt;br /&gt;
==Summoning (advanced)==&lt;br /&gt;
{{:Summoning (advanced) (category)}}&lt;br /&gt;
==Summoning (augmentation)==&lt;br /&gt;
{{:Summoning (augmentation) (category)}}&lt;br /&gt;
==Summoning (distance)==&lt;br /&gt;
{{:Summoning (distance) (category)}}&lt;br /&gt;
==Summoning (melee)==&lt;br /&gt;
{{:Summoning (melee) (category)}}&lt;br /&gt;
==Summoning (utility)==&lt;br /&gt;
{{:Summoning (utility) (category)}}&lt;br /&gt;
==Venom drake aspect==&lt;br /&gt;
{{:Venom drake aspect (category)}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Category Type]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Qetuth</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Spell_(category_type)&amp;diff=13088</id>
		<title>Spell (category type)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Spell_(category_type)&amp;diff=13088"/>
				<updated>2017-02-11T00:45:24Z</updated>
		
		<summary type="html">&lt;p&gt;Qetuth: added missing warden cats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Objects==&lt;br /&gt;
{{:Command Staff (talent)}}&lt;br /&gt;
&lt;br /&gt;
==Acid Alchemy==&lt;br /&gt;
{{:Acid alchemy (category)}}&lt;br /&gt;
==Advanced Necrotic Minions==&lt;br /&gt;
{{:Advanced necrotic minions (category)}}&lt;br /&gt;
==Advanced-Golemancy==&lt;br /&gt;
{{:Advanced golemancy (category)}}&lt;br /&gt;
==Aegis==&lt;br /&gt;
{{:Aegis (category)}}&lt;br /&gt;
==Aether==&lt;br /&gt;
{{:Aether (category)}}&lt;br /&gt;
==Air==&lt;br /&gt;
{{:Air (category)}}&lt;br /&gt;
==Arcane==&lt;br /&gt;
{{:Arcane (category)}}&lt;br /&gt;
==Conveyance==&lt;br /&gt;
{{:Conveyance (category)}}&lt;br /&gt;
==Deeprock==&lt;br /&gt;
{{:Deeprock (category)}}&lt;br /&gt;
==Divination==&lt;br /&gt;
{{:Divination (category)}}&lt;br /&gt;
==Earth==&lt;br /&gt;
{{:Earth (category)}}&lt;br /&gt;
==Eldritch Shield==&lt;br /&gt;
{{:Eldritch shield (category)}}&lt;br /&gt;
==Eldritch Stone==&lt;br /&gt;
{{:Eldritch stone (category)}}&lt;br /&gt;
==Enhancement==&lt;br /&gt;
{{:Enhancement (category)}}&lt;br /&gt;
==Explosive Admixtures==&lt;br /&gt;
{{:Explosive admixtures (category)}}&lt;br /&gt;
==Fire==&lt;br /&gt;
{{:Fire (category)}}&lt;br /&gt;
==Fire Alchemy==&lt;br /&gt;
{{:Fire alchemy (category)}}&lt;br /&gt;
==Frost Alchemy==&lt;br /&gt;
{{:Frost alchemy (category)}}&lt;br /&gt;
==Golemancy==&lt;br /&gt;
{{:Golemancy (category)}}&lt;br /&gt;
==Grave==&lt;br /&gt;
{{:Grave (category)}}&lt;br /&gt;
==Ice==&lt;br /&gt;
{{:Ice (category)}}&lt;br /&gt;
==Energy Alchemy==&lt;br /&gt;
{{:Energy alchemy (category)}}&lt;br /&gt;
==Meta==&lt;br /&gt;
{{:Meta (category)}}&lt;br /&gt;
==Necrosis==&lt;br /&gt;
{{:Necrosis (category)}}&lt;br /&gt;
==Necrotic Minions==&lt;br /&gt;
{{:Necrotic minions (category)}}&lt;br /&gt;
==Nightfall==&lt;br /&gt;
{{:Nightfall (category)}}&lt;br /&gt;
==Phantasm==&lt;br /&gt;
{{:Phantasm (category)}}&lt;br /&gt;
==Shades==&lt;br /&gt;
{{:Shades (category)}}&lt;br /&gt;
==Staff Combat==&lt;br /&gt;
{{:Staff combat (category)}}&lt;br /&gt;
==Stone==&lt;br /&gt;
{{:Stone (category)}}&lt;br /&gt;
==Stone Alchemy==&lt;br /&gt;
{{:Stone alchemy (category)}}&lt;br /&gt;
==Storm==&lt;br /&gt;
{{:Storm (category)}}&lt;br /&gt;
==Temporal==&lt;br /&gt;
{{:Temporal (category)}}&lt;br /&gt;
==Water==&lt;br /&gt;
{{:Water (category)}}&lt;br /&gt;
==Wildfire==&lt;br /&gt;
{{:Wildfire (category)}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Category Type]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Qetuth</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Wiki_Projects&amp;diff=13087</id>
		<title>Wiki Projects</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Wiki_Projects&amp;diff=13087"/>
				<updated>2017-02-11T00:12:57Z</updated>
		
		<summary type="html">&lt;p&gt;Qetuth: /* Need Creation */ stone warden talents done&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of things on the wiki that need to be done. If you can, do some of them; or if you find something needing updates, please add it here.&lt;br /&gt;
&lt;br /&gt;
=== Talents ===&lt;br /&gt;
&lt;br /&gt;
==== Need Creation ====&lt;br /&gt;
* '''All of the {{ct|Steam}} talents'''&lt;br /&gt;
* '''Pretty much everything about [[Embers of Rage]]'''&lt;br /&gt;
* {{c|Rot}} category&lt;br /&gt;
* [[Alchemist#Golem_Talents|Golem talents]]&lt;br /&gt;
* [[Artifacts]]&lt;br /&gt;
* {{ct|NPC Only}} talents&lt;br /&gt;
&lt;br /&gt;
=== Missing bosses/uniques ===&lt;br /&gt;
*The Shade of Telos&lt;br /&gt;
*Corrupted Daelach&lt;br /&gt;
*Ritch Great Hive Mother &lt;br /&gt;
*Kra'Tor the Gluttonous&lt;br /&gt;
*Borfast the Broken&lt;br /&gt;
*Aletta Soultorn &lt;br /&gt;
*Filio Flightfond  &lt;br /&gt;
*Arch Zephyr&lt;br /&gt;
*Glacial Legion &lt;br /&gt;
*Rotting Titan&lt;br /&gt;
*Heavy Sentinel &lt;br /&gt;
*Void Spectre &lt;br /&gt;
*Khulmanar, General of Urh'Rok &lt;br /&gt;
*Ak'Gishil&lt;br /&gt;
*Forest Troll Hedge-Wizard&lt;br /&gt;
*Mindworm &lt;br /&gt;
*Distorted Animated Sword &lt;br /&gt;
*Rungof the Warg Titan&lt;br /&gt;
*Lady Nashva the Streambender&lt;br /&gt;
*The Possessed&lt;br /&gt;
*The Dreaming One&lt;br /&gt;
*Epoch&lt;br /&gt;
*Draebor, the Imp&lt;br /&gt;
&lt;br /&gt;
=== Need review/update for current version of ToME ===&lt;br /&gt;
&lt;br /&gt;
* Almost every talent tree. Table to track this, coming soon.&lt;br /&gt;
* [[Guides]] for most classes.&lt;br /&gt;
* [[Ego]]s all need review and update&lt;br /&gt;
* List of on-hit and when-hit egos also need creation/update&lt;br /&gt;
* Talent icons need to be re-uploaded if changed (low priority).&lt;br /&gt;
* [[Artifacts]]&lt;br /&gt;
&lt;br /&gt;
=== General Fixing ===&lt;br /&gt;
&lt;br /&gt;
* [[Special:WantedPages|Links to pages that don't exist]] either need to change the link, or create the page&lt;/div&gt;</summary>
		<author><name>Qetuth</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Eldritch_stone_(category)&amp;diff=13086</id>
		<title>Eldritch stone (category)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Eldritch_stone_(category)&amp;diff=13086"/>
				<updated>2017-02-10T11:51:55Z</updated>
		
		<summary type="html">&lt;p&gt;Qetuth: added missing skills&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Stone spikes (talent)}}{{:Poisoned spikes (talent)}}{{:Eldritch spikes (talent)}}{{:Impaling spikes (talent)}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Category]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Qetuth</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Impaling_spikes_(talent)&amp;diff=13085</id>
		<title>Impaling spikes (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Impaling_spikes_(talent)&amp;diff=13085"/>
				<updated>2017-02-10T11:50:59Z</updated>
		
		<summary type="html">&lt;p&gt;Qetuth: Page for missing talent&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|image=Impaling spikes.png&lt;br /&gt;
|name=Impaling spikes&lt;br /&gt;
|category_type={{ct|Spell}}&lt;br /&gt;
|category={{c|Eldritch stone}}&lt;br /&gt;
|require={{TalentReq/SpellsReq4}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Your stone spikes grow in length, instantly dealing {{ctspd|10|200}} Physical damage and disarming targets hit for {{ctl|12|3|8}} turns.&lt;br /&gt;
The damage increases with Spellpower and the chance to disarm increases with either Spellpower or Physical Power, whichever is greater.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Qetuth</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Eldritch_spikes_(talent)&amp;diff=13084</id>
		<title>Eldritch spikes (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Eldritch_spikes_(talent)&amp;diff=13084"/>
				<updated>2017-02-10T11:49:18Z</updated>
		
		<summary type="html">&lt;p&gt;Qetuth: Page for missing talent&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|image=Eldritch spikes.png&lt;br /&gt;
|name=Eldritch spikes&lt;br /&gt;
|category_type={{ct|Spell}}&lt;br /&gt;
|category={{c|Eldritch stone}}&lt;br /&gt;
|require={{TalentReq/SpellsReq3}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Imbues your stone spikes with arcane forces, dealing {{ctspd|10|180}} Arcane damage and silencing each target hit for {{ctl|12|3|8}} turns.&lt;br /&gt;
The damage increases with Spellpower and the chance to silence increases with either Spellpower or Physical Power, whichever is greater.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Qetuth</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Poisoned_spikes_(talent)&amp;diff=13083</id>
		<title>Poisoned spikes (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Poisoned_spikes_(talent)&amp;diff=13083"/>
				<updated>2017-02-10T11:45:21Z</updated>
		
		<summary type="html">&lt;p&gt;Qetuth: Page for missing talent&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|image=Poisoned spikes.png&lt;br /&gt;
|name=Poisoned spikes&lt;br /&gt;
|category_type={{ct|Spell}}&lt;br /&gt;
|category={{c|Eldritch stone}}&lt;br /&gt;
|require={{TalentReq/SpellsReq2}}&lt;br /&gt;
|use_mode=Passive&lt;br /&gt;
|desc=&lt;br /&gt;
Coats your stone spikes with insidious poison, dealing {{ctspd|10|200}} total nature damage over 6 turns while reducing all healing by {{ctspd|30|50}}% or {{ctpd|30|50}}%.&lt;br /&gt;
The damage increases with Spellpower and the chance to poison and healing reduction increases with either Spellpower or Physical Power, whichever is greater.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Qetuth</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Stone_spikes_(talent)&amp;diff=13082</id>
		<title>Stone spikes (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Stone_spikes_(talent)&amp;diff=13082"/>
				<updated>2017-02-10T11:37:27Z</updated>
		
		<summary type="html">&lt;p&gt;Qetuth: templates, added missing info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability_box&lt;br /&gt;
|image=Stone spikes.png&lt;br /&gt;
|name=Stone spikes&lt;br /&gt;
|category_type={{ct|Spell}}&lt;br /&gt;
|category={{c|Eldritch stone}}&lt;br /&gt;
|require={{TalentReq/SpellsReq1}}&lt;br /&gt;
|use_mode=Active&lt;br /&gt;
|cost=8 equilibrium, 20 mana&lt;br /&gt;
|cooldown=12&lt;br /&gt;
|use_speed=Spell&lt;br /&gt;
|desc=Stony spikes erupt from the ground in a {{cts|4.7|5.8}} radius cone. Creatures caught in the area will be cut for {{ctspd|50|250}} Physical damage dealt over 6 turns. The damage increases with your Spellpower, and the chance to apply the detrimental effect(s) improves with Spellpower or Physical Power, whichever is greater.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Qetuth</name></author>	</entry>

	</feed>