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		<id>https://te4.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Rickynumber24</id>
		<title>Tales of Maj'Eyal - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://te4.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Rickynumber24"/>
		<link rel="alternate" type="text/html" href="https://te4.org/wiki/Special:Contributions/Rickynumber24"/>
		<updated>2026-04-13T17:17:44Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.26.2</generator>

	<entry>
		<id>https://te4.org/w/index.php?title=Annihilator&amp;diff=16932</id>
		<title>Annihilator</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Annihilator&amp;diff=16932"/>
				<updated>2020-11-14T23:27:33Z</updated>
		
		<summary type="html">&lt;p&gt;Rickynumber24: /* Talent Categories */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class&lt;br /&gt;
|name=Psyshot&lt;br /&gt;
|metaclass=Tinker&lt;br /&gt;
|starting_life=90&lt;br /&gt;
|locked=Yes&lt;br /&gt;
|life_per_level= -1&lt;br /&gt;
|dexterity= +4&lt;br /&gt;
|cunning= +5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Annihilator'' was added to the [[Embers of Rage]] DLC in patch 1.6.1.&lt;br /&gt;
&lt;br /&gt;
==Locked Description==&lt;br /&gt;
''Research. Tinker. Annihilate.''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The Annihilator is a master of destruction, wielding the most devastating steamtech inventions to lay waste to their foes.&lt;br /&gt;
While normally wielding a steamgun loaded with experimental ammunition and an electrically charged shield, they can equip heavy weapons such as flamethrowers. More adept at technology than most other tinkers, they supplement their weapons with automated turrets, mechanical minions and other such devices.&lt;br /&gt;
Their most important stats are: Cunning and Dexterity&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*Iron Steamgun &lt;br /&gt;
*Iron Shield&lt;br /&gt;
*Pouch of Iron Shots&lt;br /&gt;
*Iron Mail Armor&lt;br /&gt;
*Iron Gauntlets&lt;br /&gt;
*Steam Generator (+5 steam, cooldown 32)&lt;br /&gt;
*Medical Injector (x2)&lt;br /&gt;
*Healing Salve&lt;br /&gt;
*Frost Salve&lt;br /&gt;
*Known Tinkers: Rocket Boots, Pain Suppressor Salve, Steamgun&lt;br /&gt;
&lt;br /&gt;
==Starting Talents==&lt;br /&gt;
* {{t|Smith}}&lt;br /&gt;
* {{t|Therapeutics}}&lt;br /&gt;
* {{t|Shoot}}&lt;br /&gt;
* {{t|Autoloader}}&lt;br /&gt;
* {{t|Deploy Turret}}&lt;br /&gt;
* {{t|Heavy Weapons}}&lt;br /&gt;
* {{t|Armour Training}} 2&lt;br /&gt;
&lt;br /&gt;
==Talent Categories==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Talent_table&lt;br /&gt;
| class_rows = &lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = {{ct|Steamtech}}&lt;br /&gt;
| Name = {{c|Magnetism}}&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = {{t|Static Shock}}&lt;br /&gt;
| talent2 = {{t|Magnetic Field}}&lt;br /&gt;
| talent3 = {{t|Capacitator Discharge}}&lt;br /&gt;
| talent4 = {{t|Lightning Web}}&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = {{ct|Steamtech}}&lt;br /&gt;
| Name = {{c|Heavy Weapons}}&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = {{t|Heavy Weapons}}&lt;br /&gt;
| talent2 = {{t|Heavy Weapons Expertise}}&lt;br /&gt;
| talent3 = {{t|Automated Defenses}}&lt;br /&gt;
| talent4 = {{t|Safety Override}}&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = {{ct|Steamtech}}&lt;br /&gt;
| Name = {{c|Gadgets}}&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = {{t|Autoloader}}&lt;br /&gt;
| talent2 = {{t|Exoskeleton}}&lt;br /&gt;
| talent3 = {{t|Hypervision Goggles}}&lt;br /&gt;
| talent4 = {{t|AED}}&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = {{ct|Steamtech}}&lt;br /&gt;
| Name = {{c|Demolition}}&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = {{t|Grenade Launcher}}&lt;br /&gt;
| talent2 = {{t|Reactive Armor}}&lt;br /&gt;
| talent3 = {{t|Sapper}}&lt;br /&gt;
| talent4 = {{t|Barrage}}&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = {{ct|Steamtech}}&lt;br /&gt;
| Name = {{c|Turrets}}&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = {{t|Deploy Turret}}&lt;br /&gt;
| talent2 = {{t|Overclock}}&lt;br /&gt;
| talent3 = {{t|Upgrade}}&lt;br /&gt;
| talent4 = {{t|Hunker Down}}&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = {{ct|Steamtech}}&lt;br /&gt;
| Name = {{c|Mecharachnid}}&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = {{t|Mecharachnid}}&lt;br /&gt;
| talent2 = {{t|Stormcoil Generator}}&lt;br /&gt;
| talent3 = {{t|Mecharachnid Chassis}}&lt;br /&gt;
| talent4 = {{t|Mecharachnid Piloting}}&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = {{ct|Steamtech}}&lt;br /&gt;
| Name = {{c|Artillery}}&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = {{t|Rocket Pod}}&lt;br /&gt;
| talent2 = {{t|Incendiary Powder}}&lt;br /&gt;
| talent3 = {{t|Lock On}}&lt;br /&gt;
| talent4 = {{t|Seeker Warhead}}&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = {{ct|Steamtech}}&lt;br /&gt;
| Name = {{c|Chemical Warfare}}&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = {{t|Miasma Engine}}&lt;br /&gt;
| talent2 = {{t|Caustic Dispersal}}&lt;br /&gt;
| talent3 = {{t|Smogscreen}}&lt;br /&gt;
| talent4 = {{t|Fumigate}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| generic_rows =&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = {{ct|Technique}}&lt;br /&gt;
| Name = {{c|Combat Training}}&lt;br /&gt;
| Mastery = 1.3&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = {{t|Thick skin}}&lt;br /&gt;
| talent2 = {{t|Armour training}}&lt;br /&gt;
| talent3 = {{t|Combat accuracy}}&lt;br /&gt;
| talent4 = {{t|Weapons mastery}}&lt;br /&gt;
| talent5 = {{t|Dagger mastery}}&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = {{ct|Steamtech}}&lt;br /&gt;
| Name = {{c|Physics}}&lt;br /&gt;
| Mastery = 1.2&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = {{t|Smith}}&lt;br /&gt;
| talent2 = {{t|Mechanical}}&lt;br /&gt;
| talent3 = {{t|Electricity}}&lt;br /&gt;
| talent4 = {{t|Compact steam tank}}&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = {{ct|Steamtech}}&lt;br /&gt;
| Name = {{c|Chemistry}}&lt;br /&gt;
| Mastery = 1.2&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = {{t|Therapeutics}}&lt;br /&gt;
| talent2 = {{t|Chemistry}}&lt;br /&gt;
| talent3 = {{t|Explosives}}&lt;br /&gt;
| talent4 = {{t|Steam power}}&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = {{ct|Steamtech}}&lt;br /&gt;
| Name = {{c|Engineering}}&lt;br /&gt;
| Mastery = 1.2&lt;br /&gt;
| Locked = no&lt;br /&gt;
| talent1 = {{t|Emergency steam purge}}&lt;br /&gt;
| talent2 = {{t|Innovation}}&lt;br /&gt;
| talent3 = {{t|Supercharge tinkers}}&lt;br /&gt;
| talent4 = {{t|Last engineer standing}}&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = {{ct|Steamtech}}&lt;br /&gt;
| Name = {{c|Blacksmith}}&lt;br /&gt;
| Mastery = 1.1&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = {{t|Massive Physique}}&lt;br /&gt;
| talent2 = {{t|Endless Endurance}}&lt;br /&gt;
| talent3 = {{t|Life in the Flames}}&lt;br /&gt;
| talent4 = {{t|Craftsman's Eye}}&lt;br /&gt;
}}&lt;br /&gt;
{{Talent_row&lt;br /&gt;
| Type = {{ct|Cunning}}&lt;br /&gt;
| Name = {{c|Survival}}&lt;br /&gt;
| Mastery = 0.9&lt;br /&gt;
| Locked = yes&lt;br /&gt;
| talent1 = [[Heightened senses (talent)|Heightened Senses]]&lt;br /&gt;
| talent2 = [[Device mastery (talent)|Device Mastery]]&lt;br /&gt;
| talent3 = [[Track (talent)|Track]]&lt;br /&gt;
| talent4 = [[Danger sense (talent)|Danger Sense]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Rickynumber24</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Tinkers&amp;diff=16923</id>
		<title>Tinkers</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Tinkers&amp;diff=16923"/>
				<updated>2020-11-14T04:24:25Z</updated>
		
		<summary type="html">&lt;p&gt;Rickynumber24: /* Body Tinkers */ spike attachment correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tinkers are a group of craftable Items that have been introduced in [[Embers of Rage]]. Crafting of these is possible via talents from {{c|Physics}}, notably {{t|Smith}}, {{t|Mechanical}} and {{t|Electricity}}, as well as from {{c|Chemistry}}, notably {{t|Therapeutics}}, {{t|Chemistry}} and {{t|Explosives}}. All of these are normally only accessible to the [[Tinker]] classes but are[[unlockables]] and can afterwards be accessed via the Tinker [[Escort]]. &lt;br /&gt;
For crafting one first needs to have a schematic for what one wishes to craft. These are gained at the first point of each talent, while a second can be gained upon leveling up. Other schemata need to be unlocked either by finding them on the map instead of [[Inscriptions]] or by purchasing them at a store. Each schematic requires an investment of a certain amount of points into certain tinker talents. &lt;br /&gt;
Materials for crafting are acquired by disassembling items with the [[APE]]. They are grouped as follows:&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
! Ingredient Tier !! Ore !! Herb !! Gem&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Iron || Vipersweed || Citrine&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Steel || Sessali || Aquamarine&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Dwarven Steel || Bilberry || Quartz&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Stralite || Burdock || Ruby&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Voratun || Goldleaf || Diamond&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Schematics==&lt;br /&gt;
===Tinkers===&lt;br /&gt;
Tinkers are craftable augments for worn items. They are worn just like items, but take position in a slot directly next to them. Their stats are then applied to the Item in question.&lt;br /&gt;
&lt;br /&gt;
====Weapon Tinkers====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
! Tinker !! Type !! Smith !! Mech. !! Elec. !! Thera. !! Chem. !! Expl. !! Ingredients !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Acid Groove || Weapon || 1 || 0 || 0 || 0 || 1 || 0 || 3 Ore Lumps || Inflicts acid damage that lowers armor (scales with steampower)&lt;br /&gt;
|-&lt;br /&gt;
| Crystal Edge || Weapon || 4 || 0 || 0 || 0 || 0 || 0 || 4 Ore Lumps, 1 Gem || Crit Power +(3, 6, 9, 12, 15) SPECIAL: deals light damage on hit(scales with Steampower)&lt;br /&gt;
|-&lt;br /&gt;
| Incendiary Groove || Weapon || 1 || 0 || 0 || 0 || 0 || 4 || 2 Ore Lumps, 2 Herbs || Inflicts fire damage and puts a burning tile under target (scales with steampower) (burning tile similar to Archmage's Inferno)&lt;br /&gt;
|-&lt;br /&gt;
| Lightning Coil || Weapon || 0 || 0 || 3 || 0 || 0 || 0 || 3 Ore Lumps || SPECIAL: on weapon crit, fires a lightning beam 3 tiles forward (scales with steampower)&lt;br /&gt;
|-&lt;br /&gt;
| Poison Groove || Weapon || 0 || 0 || 0 || 3 || 0 || 0 || 3 Ore Lumps || Inflicts stacking poison damage (scales with steampower)&lt;br /&gt;
|-&lt;br /&gt;
| Razor Edge || Weapon || 2 || 0 || 0 || 0 || 0 || 0 || 2 Ore Lumps || Armor Penetration +(4, 8, 12, 16, 20), Physical Crit +(4, 8, 12, 16, 20)&lt;br /&gt;
|-&lt;br /&gt;
| Shocking Edge || Weapon || 1 || 0 || 2 || 0 || 0 || 0 || 3 Ore Lumps || SPECIAL: inflicts lightning damage and drains resources (scales with speampower) (resource drain is 10% of lightning damage)&lt;br /&gt;
|-&lt;br /&gt;
| Silver Filigree || Weapon || 3 || 0 || 0 || 0 || 0 || 0 ||  3 Ore Lumps || Increases damage against horrors, undead, and demons +(7%, 14%, 21%, 28%, 35%)&lt;br /&gt;
|-&lt;br /&gt;
| Thunderclap Coating ||  || 0 || 0 || 0 || 0 || 0 || 1 || 3 Ore Lumps || Inflicts (14, 36, 60, 80, 90) physical damage with a 20% to deal knockback (knockback checks using your steampower against enemy's physical save)&lt;br /&gt;
|-&lt;br /&gt;
| Viral Injector || Weapon || 1 || 0 || 0 || 3 || 0 || 0 || 3 Ore Lumps || Inflicts a disease, dealing blight damage and lowering the highest stat (scales with steampower) (unlike Corrupter diseases, this can lower MAG, WIL, and CUN as well as STR, DEX, and CON)&lt;br /&gt;
|-&lt;br /&gt;
| Winterchill Edge || Weapon || 1 || 0 || 0 || 0 || 3 || 0 || 3 Ore Lumps || Inflicts cold damage and causes the target to lose 10% of a turn (scales with steampower)&lt;br /&gt;
|-&lt;br /&gt;
| Galvanic Retributor || Shield|| 0 || 0 || 4 || 0 || 0 || 0 || 4 Ore Lumps || Inflicts lightning damage on attackers +(5, 10, 15, 20, 25), SPECIAL: on block, releases a damaging lightning attack in radius (1, 2, 3, 4, 5) (damage scales with steampower)&lt;br /&gt;
|-&lt;br /&gt;
| Mana Coil || Staff || 1 || 0 || 2 || 0 || 0 || 0 || 5 Ore Lumps, 1 Sapphire || Mana Regen +(1, 2, 3, 4, 5), SPECIAL: on spell hit, 25% chance to cast Lightning at target (same as Archmage spell)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Hands Tinkers====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
! Tinker !! Type !! Smith !! Mech. !! Elec. !! Thera. !! Chem. !! Expl. !! Ingredients !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Fatal Attractor || Hands || 2 || 2 || 1 || 0 || 0 || 0 || 3 Ore Lumps || Talent: Fatal Attractor (Deploys an ally that makes enemies attack it and reflects damage for 5 turns.)&lt;br /&gt;
|-&lt;br /&gt;
| Flash Powder || Hands || 0 || 0 || 0 || 0 || 1 || 0 || 2 Ore Lumps, 1 Herb || Talent: Flash Powder (Blinds in a cone.)&lt;br /&gt;
|-&lt;br /&gt;
| Hand Cannon || Hands || 0 || 4 || 0 || 0 || 0 || 2 || 3 Ore Lumps || Talent: Hand Cannon (Shoots using your current ammo. At tier 5, you shoot a second time.)&lt;br /&gt;
|-&lt;br /&gt;
| Itching Powder || Hands || 0 || 0 || 0 || 0 || 2 || 0 || 1 Ore Lumps, 2 Herbs || Talent: Iching Powder (Causes a chance for talents to fail in a cone.)&lt;br /&gt;
|-&lt;br /&gt;
| Iron Grip || Hands || 0 || 1 || 0 || 0 || 0 || 0 || 3 Ore Lumps || Disarm Immune +(60%, 70%, 80%, 90%, 100%), Talent: Iron Grip (Deals unarmed damage, inflicting pin and lowering armor and defense.)&lt;br /&gt;
|-&lt;br /&gt;
| Saw Projector || Hands || 1 || 1 || 0 || 0 || 0 || 0 || 3 Ore Lumps || Talent: Project Saw (Fires a beam that inflicts physical damage and bleeding.)&lt;br /&gt;
|-&lt;br /&gt;
| Shocking Touch || Hands || 0 || 0 || 3 || 0 || 0 || 0 || 2 Ore Lumps || Talent: Shocking Touch (Inflicts lightning damage and arcs up to (0, 1, 2, 3, 4) additional enemies that are at most 2 spaces apart.)&lt;br /&gt;
|-&lt;br /&gt;
| Spring Grapple || Hands || 0 || 1 || 0 || 0 || 0 || 0 || 3 Ore Lumps || Talent: Spring Grapple (Pulls the target towards you, dealing unarmed damage and pinning them.), SPECIAL: shows unarmed stats&lt;br /&gt;
|-&lt;br /&gt;
| Toxic Canister Launcher || Hands || 2 || 0 || 0 || 0 || 0 || 0 || 10 Ore Lumps, 8 Herbs || Talent: Toxic Cannister Launcher (Creates an ally that releases poison gas for 8 turns.)&lt;br /&gt;
|-&lt;br /&gt;
| Viral Needlegun || Hands || 3 || 0 || 0 || 0 || 0 || 0 || 8 Ore Lumps, 7 Ghoul Flesh || Talent: Viral Needlegun (fires a cone of physical damage, inflicting a random disease that lowers STR, DEX, or CONfor 20 turns.)&lt;br /&gt;
|-&lt;br /&gt;
| Voltaic Sentinel || Hands || 0 || 1 || 4 || 0 || 0 || 0 || 3 Ore Lumps || Talent: Voltaic Sentry (Deploys an ally that fires bolts of lightning at nearby enemies for 8 turns.)&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Automation: One Handed || Hands || 2 || 0 || 2 || 0 || 0 || 0 || 3 Ore Lumps || Talent: Weapon Automation 1H (Deploys a weapon in your inventory as an ally, similar to Cursed Sentry.)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Head Tinkers====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
! Tinker !! Type !! Smith !! Mech. !! Elec. !! Thera. !! Chem. !! Expl. !! Ingredients !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Air Recycler || Head || 0 || 1 || 0 || 1 || 0 || 0 || 2 Ore Lumps, 2 Herbs || Air Regen +(1, 2, 3, 4, 5), Silence Immune +(10%, 20%, 30%, 40%, 50%)&lt;br /&gt;
|-&lt;br /&gt;
| Brain Cap || Head || 0 || 0 || 0 || 4 || 4 || 2 || 8 Ore Lumps, 1 Brain Jar || Mental Save +20, Mind resistance +35%, Talent: Arcane Disruption Wave (Silences everyone in a radius.)&lt;br /&gt;
|-&lt;br /&gt;
| Brain Flare || Head || 0 || 0 || 0 || 4 || 4 || 2 || 8 Ore Lumps, 1 Brain Jar || Mental Save +20, Mind resistance +35%, Talent: Mind Crush (Yeek's Dominate Will. In item form. With a 15 turn cooldown. Awsome.)&lt;br /&gt;
|-&lt;br /&gt;
| Focus Lens || Head || 1 || 0 || 0 || 0 || 0 || 0 || 2 Ore Lumps, 1 citrine, aquamarine, quartz, ruby, or diamond || Sight +(1, 1, 2, 2, 3), Infravision +(5, 6, 7, 8, 9), See Stealth +(5, 10, 15, 20, 25), See Invisible +(5, 10, 15, 20, 25), Blindfight(no, no, no, yes, yes)&lt;br /&gt;
|-&lt;br /&gt;
| Mental Stimulator || Head || 0 || 0 || 1 || 0 || 0 || 0 || 2 Ore Lumps || CUN +(2, 4, 6, 8, 10), Mental Save +(3, 6, 9, 12, 15)&lt;br /&gt;
|-&lt;br /&gt;
| Headlamp || Head || 0 || 0 || 0 || 0 || 0 || 1 || 1 Ore Lump, 1 Herb || Lite +(3, 4, 5, 6, 7), Accuracy +(1, 4, 9, 16, 25)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Body Tinkers====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
! Tinker !! Type !! Smith !! Mech. !! Elec. !! Thera. !! Chem. !! Expl. !! Ingredients !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Ablative Armor || Body || 1 || 0 || 0 || 0 || 0 || 2 || 2 Ore Lumps || Armor +(2, 4, 6, 8, 10), Chance to ignore criticals +(7%, 14%, 21%, 28%, 35%)&lt;br /&gt;
|-&lt;br /&gt;
| Armour Reinforcement || Body || 1 || 0 || 0 || 0 || 0 || 0 || 4 Ore Lumps || Armor +(1, 2, 3, 4, 5), Armor Hardiness +20, Fatigue +(5, 4, 3, 2, 1)&lt;br /&gt;
|-&lt;br /&gt;
| Crystal Plating || Body || 3 || 0 || 0 || 0 || 0 || 0 || 2 Ore Lumps, 1 Gem || Increases all STATs +(2, 4, 6, 8, 10)&lt;br /&gt;
|-&lt;br /&gt;
| Rustproof Coating || Body || 1 || 0 || 0 || 0 || 2 || 0 || 1 Ore Lumps, 2 Herbs || Acid Resistance +(10%, 20%, 30%, 40%, 50%), Chance to avoid a detrimental acid subtype effect (10%, 20%, 30%, 40%, 50%)&lt;br /&gt;
|-&lt;br /&gt;
| Second Skin || Body || 0 || 0 || 0 || 2 || 0 || 0 || 3 Herbs || Life Regen +(2, 4, 6, 8, 10), Cut, poison, and Disease Immune +(30%, 40%, 50%, 60%, 70%)&lt;br /&gt;
|-&lt;br /&gt;
| Spike Attachment || Body || 1 || 0 || 0 || 0 || 0 || 0 || 3 Ore Lumps || Fatigue +1, armor +(4, 8, 12, 16, 20), Inflicts physical damage on attackers +(10, 20, 30, 40, 50)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cloak Tinkers====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
! Tinker !! Type !! Smith !! Mech. !! Elec. !! Thera. !! Chem. !! Expl. !! Ingredients !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Fireproof Coating || Cloak || 0 || 0 || 0 || 0 || 2 || 0 || 2 Herbs || Fire and Light resistance +(5%, 10%, 15%, 20%, 25%)&lt;br /&gt;
|-&lt;br /&gt;
| Grounding Strap || Cloak || 1 || 0 || 1 || 0 || 0 || 0 || 2 Ore Lumps || Stun Immune +(10%, 20%, 30%, 40%, 50%), Lightning Resistence +(6, 12, 18, 24, 30)&lt;br /&gt;
|-&lt;br /&gt;
| Waterproof Coating || Cloak || 0 || 0 || 0 || 0 || 1 || 0 || 2 Herbs || Cold and Nature resistance +(5%, 10%, 15%, 20%, 25%)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Feet Tinkers====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
! Tinker !! Type !! Smith !! Mech. !! Elec. !! Thera. !! Chem. !! Expl. !! Ingredients !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Kinetic Stabiliser || Feet || 0 || 2 || 0 || 0 || 0 || 0 || 4 Ore Lumps || Physical Save +(3, 6, 9, 12, 15), Knockback Immune +(5%, 10%, 15%, 20%, 25%), Pin Immune +(5%, 10%, 15%, 20%, 25%), Teleport Immune +100%&lt;br /&gt;
|-&lt;br /&gt;
| Moss Treads || Feet || 0 || 0 || 0 || 2 || 0 || 0 || 4 Herbs || Stealth +(2, 4, 6, 8, 10), Talent: Moss Tread (Places grasping moss where you walk, dealing nature damage, reducing movement speed, and chance to pin enemies on it.)&lt;br /&gt;
|-&lt;br /&gt;
| Rocket Boots || Feet || 0 || 2 || 0 || 0 || 0 || 0 || 5 Ore Lumps || Talent: Rocket Boots (Increases movement speed by (100%, 150%, 200%, 250%, 300%) and leaves a trail of flames. Any action other than moving turns off this sustain. Drains 15 steam every turn.)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Belt Tinkers====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
! Tinker !! Type !! Smith !! Mech. !! Elec. !! Thera. !! Chem. !! Expl. !! Ingredients !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemist's Helper || Belt || 0 || 0 || 0 || 1 || 3 || 0 || 4 Herbs || Acid, Fire, Nature, and Blight damage +(5%, 10%, 15%, 20%, 25%)&lt;br /&gt;
|-&lt;br /&gt;
| Back Support || Belt || 1 || 1 || 0 || 0 || 0 || 0 || 2 Ore Lumps || Fatigue -(4, 8, 12, 16, 20), Max Encumberance +(10, 20, 30, 40, 50)&lt;br /&gt;
|-&lt;br /&gt;
| Deflection Field || Belt || 0 || 0 || 2 || 0 || 0 || 0 || 2 Ore Lumps || Defense +(2, 4, 6, 8, 10), Slows Projectiles +(5%, 10%, 15%, 20%, 25%)&lt;br /&gt;
|-&lt;br /&gt;
| Fungal Web || Belt || 0 || 0 || 0 || 3 || 0 || 0 || 5 Herbs || SPECIAL: heals (25, 50, 75, 100, 125) health when using a salve&lt;br /&gt;
|-&lt;br /&gt;
| Power Distributor || Belt || 0 || 0 || 2 || 1 || 0 || 0 || 2 Ore Lumps || Stamina, Mana, and Psi regen +(0.1, 0.2, 0.3, 0.4, 0.5)&lt;br /&gt;
|-&lt;br /&gt;
| Thunder Grenade || Belt || 0 || 0 || 0 || 0 || 0 || 3 || 2 Ore Lumps || Talent: Thunder Grenade (Deals physical damage and stuns at an area of radius 1)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Lite Tinkers====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
! Tinker !! Type !! Smith !! Mech. !! Elec. !! Thera. !! Chem. !! Expl. !! Ingredients !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| White Light Emitter || Lite || 0 || 0 || 2 || 0 || 1 || 0 || 3 Ore Lumps, 1 Herb || lite +(1, 2, 3, 4, 5), See Stealth +(2, 4, 6, 8, 10), Increases light damage +(4%, 8%, 12%, 16%, 20%)&lt;br /&gt;
|-&lt;br /&gt;
| Black Light Emitter || Lite || 0 || 0 || 1 || 0 || 2 || 0 || 2 Ore Lumps, 2 Herbs || lite -(1, 2, 3, 4, 5), Infravision +(2, 4, 6, 8, 10), Darkness damage +(5%, 10%, 15%, 20%, 25%)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Ammo Tinkers====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
! Tinker !! Type !! Smith !! Mech. !! Elec. !! Thera. !! Chem. !! Expl. !! Ingredients !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Antimagic Shell || Ammo || 0 || 0 || 0 || 1 || 0 || 2 || 1 Ore Lump, 2 Herb || Talent: Antimagic Shell (Inflicts arcane resource burn damage.)&lt;br /&gt;
|-&lt;br /&gt;
| Botanical Shell || Ammo || 0 || 0 || 0 || 0 || 0 || 3 || 1 Ore Lump, 3 Herb || Talent: Botanical Shell (Releases nourishing moss, which deals nature damage and heals you.)&lt;br /&gt;
|-&lt;br /&gt;
| Corrosive Shell || Ammo || 0 || 0 || 0 || 0 || 1 || 2 || 1 Ore Lump, 2 Herb || Talent: Corrosive (Inflicts acid damage that lowers accuracy, defense, and armor.)&lt;br /&gt;
|-&lt;br /&gt;
| Explosive Shell || Ammo || 0 || 0 || 0 || 0 || 0 || 1 || 1 Ore Lump, 1 Herb || Talent: Explosive Shell (Inflicts physical damage in radius 1.)&lt;br /&gt;
|-&lt;br /&gt;
| Flare Shell || Ammo || 0 || 0 || 0 || 0 || 0 || 3 || 1 Ore Lump, 2 Herb || Talent: Flare Shell (Blinds enemies and lights up the area in a radius.)&lt;br /&gt;
|-&lt;br /&gt;
| Hook Shell || Ammo || 0 || 2 || 0 || 0 || 0 || 2 || 3 Ore Lump, 1 Herb || Talent: Hook Shell (If the target is an enemy, you pull it towards you. If the target is empty space, you are pulled towards there.)&lt;br /&gt;
|-&lt;br /&gt;
| Magnetic Shell || Ammo || 0 || 0 || 1 || 0 || 0 || 1 || 2 Ore Lumps, 1 Herb || Talent: Magnetic Shell (Lowers defense and increases fatique.)&lt;br /&gt;
|-&lt;br /&gt;
| Saw Shell || Ammo || 0 || 1 || 0 || 0 || 0 || 1 || 2 Ore Lumps, 1 Herb || Talent: Saw Shell (Inflicts physical damage over 5 turns.)&lt;br /&gt;
|-&lt;br /&gt;
| Solid Shell || Ammo || 1 || 0 || 0 || 0 || 0 || 3 || 2 Ore Lumps, 1 Herb || Talent: Solid Shell (Knocks back the target.)&lt;br /&gt;
|-&lt;br /&gt;
| Toxic Shell || Ammo || 0 || 0 || 0 || 0 || 2 || 4 || 1 Ore Lumps, 3 Herb || Talent: Toxic Shell (Inflicts blight damage over several turns and reduces global speed.)&lt;br /&gt;
|-&lt;br /&gt;
| Voltaic Shell || Ammo || 0 || 0 || 2 || 0 || 0 || 2 || 3 Ore Lumps, 1 Herb || Talent: Voltaic Shell (Inflicts lightning damage to nearby enemies.)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Salves===&lt;br /&gt;
Salves are used in conjunction with medical injectors. The medical injector goes on cooldown and modifies the strength of the salve.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
! Tinker !! Type !! Smith !! Mech. !! Elec. !! Thera. !! Chem. !! Expl. !! Ingredients !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Healing Salve|| Salve  || 0 || 0 || 0 || 2 || 0 || 0 || 4 Herbs, 1 Troll Intestine || Heals you&lt;br /&gt;
|-&lt;br /&gt;
| Pain Suppressor || Salve || 0 || 0 || 0 || 1 || 0 || 0 || 3 Herbs, 1 Sandworm Tooth || Lets you fight at negetive health and reduces damage by a percentage for (4, 4, 5, 5, 6) turns&lt;br /&gt;
|-&lt;br /&gt;
| Frost Salve || Salve || 0 || 0 || 0 || 2 || 0 || 0 || 3 Herbs, 1 Frost Ant Stinger || Removes (1, 1, 2, 2, 3) detrimental physical effects and gives cold, darkness, and nature affinity for (3, 4, 5, 6, 7)&lt;br /&gt;
|-&lt;br /&gt;
| Fiery Salve || Salve || 0 || 0 || 0 || 3 || 0 || 0 || 3 Herbs, 1 Ritch Stinger || Removes (1, 1, 2, 2, 3) detrimental magical effects and gives fire, light, and lightning affinity for (3, 4, 5, 6, 7) turns&lt;br /&gt;
|-&lt;br /&gt;
| Water Salve || Salve || 0 || 0 || 0 || 3 || 0 || 0 || 3 Herbs, 1 Squid Ink || Removes (1, 1, 2, 2, 3) detrimental mental effects and gives blight, mind, and acid affinity for (3, 4, 5, 6, 7) turns&lt;br /&gt;
|-&lt;br /&gt;
| Unstoppable Force Salve || Salve || 0 || 0 || 0 || 5 || 0 || 0 || 3 Herbs, 1 Minotaur Nose, 1 Frost Salve, 1 Fiery Salve, 1 Water Salve || Increases saves and healing factor for (N/A, N/A, 5, 6, 7) turns&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Items===&lt;br /&gt;
This includes basic steamsaws and steamguns as well as certain artifacts that can only be obtained via crafting. Each of the crafting talents is primarily associated with one artifact. Each of these artifacts requires a certain amount of gems: 1 Fire Opal, 1 Pearl, 1 Diamond, and 1 Bloodstone. None of these artifacts are craftable outside of [[Embers of Rage]] since their schematics can only be found in specific locations in said campaign.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
! Tinker !! Type !! Smith !! Mech. !! Elec. !! Thera. !! Chem. !! Expl. !! Ingredients !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Steamsaw]] || Steamsaw || 2 || 1 || 0 || 0 || 0 || 0 || 7 lumps of ore, 1h mace/sword/axe&lt;br /&gt;
|-&lt;br /&gt;
| [[Steamgun]] || Steamgun || 1 || 0 || 0 || 0 || 0 || 1 || 7 lumps of ore, 1 sling&lt;br /&gt;
|-&lt;br /&gt;
| [[Power Armor]] || msv. Armor || 4 || 5 || 5 || 0 || 0 || 0 || 50 lumps of ore, 2 Mechanical Cores, 1 Lightning Coil, Artifact Gems* || Powerful [[Item set| Steam Set]] Armor. Schema can only be found in [[G.E.M.]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Steamgun: Payload]] || Steamgun || 3 || 2 || 0 || 0 || 0 || 5 || 40 lumps of ore, 1 Mechanical Core, 1 Incendiary Grove, Artifact Gems* || Schema can only be found in  [[Ruins of a lost city]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hands of Creation]] || Hands || 5 || 3 || 0 || 0 || 0 || 2 || 10 lumps of ore, 10 herbs, 1 Primal Core, 1 Shocking Touch, Artifact Gems* || Schema can only be found in [[Ureslak's Host]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Steamsaw: Saw Storm]] || Steamsaw || 4 || 3 || 5 || 0 || 0 || 0 || 40 lumps of ore, 1 Mechanical Core, 1 Shocking Edge , Artifact Gems* || Schema can only be found in  [[Steam Quarry]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Life Support Suit]] || lt. Armor || 0 || 0 || 0 || 5 || 4 || 2 || 5 lumps of ore, 20 herbs, 1 Primal Core, 1 Unstoppable Force Salve, Artifact Gems* ||Schema can only be found in [[Primal Forest]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue Gallery]] || Cloak || 0 || 0 || 0 || 2 || 5 || 4 || 5 lumps of ore, 20 herbs, 1 Primal Core, 1 Flash Powder, Artifact Gems*|| Schema can only be found in [[Caves of Hatred]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rickynumber24</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Tinkers&amp;diff=16922</id>
		<title>Tinkers</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Tinkers&amp;diff=16922"/>
				<updated>2020-11-14T03:29:11Z</updated>
		
		<summary type="html">&lt;p&gt;Rickynumber24: /* Body Tinkers */ corrected numbers, because I saw them being wrong.  Spike attachment needs to be updated, because it was buffed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tinkers are a group of craftable Items that have been introduced in [[Embers of Rage]]. Crafting of these is possible via talents from {{c|Physics}}, notably {{t|Smith}}, {{t|Mechanical}} and {{t|Electricity}}, as well as from {{c|Chemistry}}, notably {{t|Therapeutics}}, {{t|Chemistry}} and {{t|Explosives}}. All of these are normally only accessible to the [[Tinker]] classes but are[[unlockables]] and can afterwards be accessed via the Tinker [[Escort]]. &lt;br /&gt;
For crafting one first needs to have a schematic for what one wishes to craft. These are gained at the first point of each talent, while a second can be gained upon leveling up. Other schemata need to be unlocked either by finding them on the map instead of [[Inscriptions]] or by purchasing them at a store. Each schematic requires an investment of a certain amount of points into certain tinker talents. &lt;br /&gt;
Materials for crafting are acquired by disassembling items with the [[APE]]. They are grouped as follows:&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
! Ingredient Tier !! Ore !! Herb !! Gem&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Iron || Vipersweed || Citrine&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Steel || Sessali || Aquamarine&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Dwarven Steel || Bilberry || Quartz&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Stralite || Burdock || Ruby&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Voratun || Goldleaf || Diamond&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Schematics==&lt;br /&gt;
===Tinkers===&lt;br /&gt;
Tinkers are craftable augments for worn items. They are worn just like items, but take position in a slot directly next to them. Their stats are then applied to the Item in question.&lt;br /&gt;
&lt;br /&gt;
====Weapon Tinkers====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
! Tinker !! Type !! Smith !! Mech. !! Elec. !! Thera. !! Chem. !! Expl. !! Ingredients !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Acid Groove || Weapon || 1 || 0 || 0 || 0 || 1 || 0 || 3 Ore Lumps || Inflicts acid damage that lowers armor (scales with steampower)&lt;br /&gt;
|-&lt;br /&gt;
| Crystal Edge || Weapon || 4 || 0 || 0 || 0 || 0 || 0 || 4 Ore Lumps, 1 Gem || Crit Power +(3, 6, 9, 12, 15) SPECIAL: deals light damage on hit(scales with Steampower)&lt;br /&gt;
|-&lt;br /&gt;
| Incendiary Groove || Weapon || 1 || 0 || 0 || 0 || 0 || 4 || 2 Ore Lumps, 2 Herbs || Inflicts fire damage and puts a burning tile under target (scales with steampower) (burning tile similar to Archmage's Inferno)&lt;br /&gt;
|-&lt;br /&gt;
| Lightning Coil || Weapon || 0 || 0 || 3 || 0 || 0 || 0 || 3 Ore Lumps || SPECIAL: on weapon crit, fires a lightning beam 3 tiles forward (scales with steampower)&lt;br /&gt;
|-&lt;br /&gt;
| Poison Groove || Weapon || 0 || 0 || 0 || 3 || 0 || 0 || 3 Ore Lumps || Inflicts stacking poison damage (scales with steampower)&lt;br /&gt;
|-&lt;br /&gt;
| Razor Edge || Weapon || 2 || 0 || 0 || 0 || 0 || 0 || 2 Ore Lumps || Armor Penetration +(4, 8, 12, 16, 20), Physical Crit +(4, 8, 12, 16, 20)&lt;br /&gt;
|-&lt;br /&gt;
| Shocking Edge || Weapon || 1 || 0 || 2 || 0 || 0 || 0 || 3 Ore Lumps || SPECIAL: inflicts lightning damage and drains resources (scales with speampower) (resource drain is 10% of lightning damage)&lt;br /&gt;
|-&lt;br /&gt;
| Silver Filigree || Weapon || 3 || 0 || 0 || 0 || 0 || 0 ||  3 Ore Lumps || Increases damage against horrors, undead, and demons +(7%, 14%, 21%, 28%, 35%)&lt;br /&gt;
|-&lt;br /&gt;
| Thunderclap Coating ||  || 0 || 0 || 0 || 0 || 0 || 1 || 3 Ore Lumps || Inflicts (14, 36, 60, 80, 90) physical damage with a 20% to deal knockback (knockback checks using your steampower against enemy's physical save)&lt;br /&gt;
|-&lt;br /&gt;
| Viral Injector || Weapon || 1 || 0 || 0 || 3 || 0 || 0 || 3 Ore Lumps || Inflicts a disease, dealing blight damage and lowering the highest stat (scales with steampower) (unlike Corrupter diseases, this can lower MAG, WIL, and CUN as well as STR, DEX, and CON)&lt;br /&gt;
|-&lt;br /&gt;
| Winterchill Edge || Weapon || 1 || 0 || 0 || 0 || 3 || 0 || 3 Ore Lumps || Inflicts cold damage and causes the target to lose 10% of a turn (scales with steampower)&lt;br /&gt;
|-&lt;br /&gt;
| Galvanic Retributor || Shield|| 0 || 0 || 4 || 0 || 0 || 0 || 4 Ore Lumps || Inflicts lightning damage on attackers +(5, 10, 15, 20, 25), SPECIAL: on block, releases a damaging lightning attack in radius (1, 2, 3, 4, 5) (damage scales with steampower)&lt;br /&gt;
|-&lt;br /&gt;
| Mana Coil || Staff || 1 || 0 || 2 || 0 || 0 || 0 || 5 Ore Lumps, 1 Sapphire || Mana Regen +(1, 2, 3, 4, 5), SPECIAL: on spell hit, 25% chance to cast Lightning at target (same as Archmage spell)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Hands Tinkers====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
! Tinker !! Type !! Smith !! Mech. !! Elec. !! Thera. !! Chem. !! Expl. !! Ingredients !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Fatal Attractor || Hands || 2 || 2 || 1 || 0 || 0 || 0 || 3 Ore Lumps || Talent: Fatal Attractor (Deploys an ally that makes enemies attack it and reflects damage for 5 turns.)&lt;br /&gt;
|-&lt;br /&gt;
| Flash Powder || Hands || 0 || 0 || 0 || 0 || 1 || 0 || 2 Ore Lumps, 1 Herb || Talent: Flash Powder (Blinds in a cone.)&lt;br /&gt;
|-&lt;br /&gt;
| Hand Cannon || Hands || 0 || 4 || 0 || 0 || 0 || 2 || 3 Ore Lumps || Talent: Hand Cannon (Shoots using your current ammo. At tier 5, you shoot a second time.)&lt;br /&gt;
|-&lt;br /&gt;
| Itching Powder || Hands || 0 || 0 || 0 || 0 || 2 || 0 || 1 Ore Lumps, 2 Herbs || Talent: Iching Powder (Causes a chance for talents to fail in a cone.)&lt;br /&gt;
|-&lt;br /&gt;
| Iron Grip || Hands || 0 || 1 || 0 || 0 || 0 || 0 || 3 Ore Lumps || Disarm Immune +(60%, 70%, 80%, 90%, 100%), Talent: Iron Grip (Deals unarmed damage, inflicting pin and lowering armor and defense.)&lt;br /&gt;
|-&lt;br /&gt;
| Saw Projector || Hands || 1 || 1 || 0 || 0 || 0 || 0 || 3 Ore Lumps || Talent: Project Saw (Fires a beam that inflicts physical damage and bleeding.)&lt;br /&gt;
|-&lt;br /&gt;
| Shocking Touch || Hands || 0 || 0 || 3 || 0 || 0 || 0 || 2 Ore Lumps || Talent: Shocking Touch (Inflicts lightning damage and arcs up to (0, 1, 2, 3, 4) additional enemies that are at most 2 spaces apart.)&lt;br /&gt;
|-&lt;br /&gt;
| Spring Grapple || Hands || 0 || 1 || 0 || 0 || 0 || 0 || 3 Ore Lumps || Talent: Spring Grapple (Pulls the target towards you, dealing unarmed damage and pinning them.), SPECIAL: shows unarmed stats&lt;br /&gt;
|-&lt;br /&gt;
| Toxic Canister Launcher || Hands || 2 || 0 || 0 || 0 || 0 || 0 || 10 Ore Lumps, 8 Herbs || Talent: Toxic Cannister Launcher (Creates an ally that releases poison gas for 8 turns.)&lt;br /&gt;
|-&lt;br /&gt;
| Viral Needlegun || Hands || 3 || 0 || 0 || 0 || 0 || 0 || 8 Ore Lumps, 7 Ghoul Flesh || Talent: Viral Needlegun (fires a cone of physical damage, inflicting a random disease that lowers STR, DEX, or CONfor 20 turns.)&lt;br /&gt;
|-&lt;br /&gt;
| Voltaic Sentinel || Hands || 0 || 1 || 4 || 0 || 0 || 0 || 3 Ore Lumps || Talent: Voltaic Sentry (Deploys an ally that fires bolts of lightning at nearby enemies for 8 turns.)&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Automation: One Handed || Hands || 2 || 0 || 2 || 0 || 0 || 0 || 3 Ore Lumps || Talent: Weapon Automation 1H (Deploys a weapon in your inventory as an ally, similar to Cursed Sentry.)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Head Tinkers====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
! Tinker !! Type !! Smith !! Mech. !! Elec. !! Thera. !! Chem. !! Expl. !! Ingredients !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Air Recycler || Head || 0 || 1 || 0 || 1 || 0 || 0 || 2 Ore Lumps, 2 Herbs || Air Regen +(1, 2, 3, 4, 5), Silence Immune +(10%, 20%, 30%, 40%, 50%)&lt;br /&gt;
|-&lt;br /&gt;
| Brain Cap || Head || 0 || 0 || 0 || 4 || 4 || 2 || 8 Ore Lumps, 1 Brain Jar || Mental Save +20, Mind resistance +35%, Talent: Arcane Disruption Wave (Silences everyone in a radius.)&lt;br /&gt;
|-&lt;br /&gt;
| Brain Flare || Head || 0 || 0 || 0 || 4 || 4 || 2 || 8 Ore Lumps, 1 Brain Jar || Mental Save +20, Mind resistance +35%, Talent: Mind Crush (Yeek's Dominate Will. In item form. With a 15 turn cooldown. Awsome.)&lt;br /&gt;
|-&lt;br /&gt;
| Focus Lens || Head || 1 || 0 || 0 || 0 || 0 || 0 || 2 Ore Lumps, 1 citrine, aquamarine, quartz, ruby, or diamond || Sight +(1, 1, 2, 2, 3), Infravision +(5, 6, 7, 8, 9), See Stealth +(5, 10, 15, 20, 25), See Invisible +(5, 10, 15, 20, 25), Blindfight(no, no, no, yes, yes)&lt;br /&gt;
|-&lt;br /&gt;
| Mental Stimulator || Head || 0 || 0 || 1 || 0 || 0 || 0 || 2 Ore Lumps || CUN +(2, 4, 6, 8, 10), Mental Save +(3, 6, 9, 12, 15)&lt;br /&gt;
|-&lt;br /&gt;
| Headlamp || Head || 0 || 0 || 0 || 0 || 0 || 1 || 1 Ore Lump, 1 Herb || Lite +(3, 4, 5, 6, 7), Accuracy +(1, 4, 9, 16, 25)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Body Tinkers====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
! Tinker !! Type !! Smith !! Mech. !! Elec. !! Thera. !! Chem. !! Expl. !! Ingredients !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Ablative Armor || Body || 1 || 0 || 0 || 0 || 0 || 2 || 2 Ore Lumps || Armor +(2, 4, 6, 8, 10), Chance to ignore criticals +(7%, 14%, 21%, 28%, 35%)&lt;br /&gt;
|-&lt;br /&gt;
| Armour Reinforcement || Body || 1 || 0 || 0 || 0 || 0 || 0 || 4 Ore Lumps || Armor +(1, 2, 3, 4, 5), Armor Hardiness +20, Fatigue +(5, 4, 3, 2, 1)&lt;br /&gt;
|-&lt;br /&gt;
| Crystal Plating || Body || 3 || 0 || 0 || 0 || 0 || 0 || 2 Ore Lumps, 1 Gem || Increases all STATs +(2, 4, 6, 8, 10)&lt;br /&gt;
|-&lt;br /&gt;
| Rustproof Coating || Body || 1 || 0 || 0 || 0 || 2 || 0 || 1 Ore Lumps, 2 Herbs || Acid Resistance +(10%, 20%, 30%, 40%, 50%), Chance to avoid a detrimental acid subtype effect (10%, 20%, 30%, 40%, 50%)&lt;br /&gt;
|-&lt;br /&gt;
| Second Skin || Body || 0 || 0 || 0 || 2 || 0 || 0 || 3 Herbs || Life Regen +(2, 4, 6, 8, 10), Cut, poison, and Disease Immune +(30%, 40%, 50%, 60%, 70%)&lt;br /&gt;
|-&lt;br /&gt;
| Spike Attachment || Body || 1 || 0 || 0 || 0 || 0 || 0 || 3 Ore Lumps || Fatigue +1, armor +(3, 6, 9, 12, 15), Inflicts physical damage on attackers +(7, 14, 21, 28, 35)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cloak Tinkers====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
! Tinker !! Type !! Smith !! Mech. !! Elec. !! Thera. !! Chem. !! Expl. !! Ingredients !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Fireproof Coating || Cloak || 0 || 0 || 0 || 0 || 2 || 0 || 2 Herbs || Fire and Light resistance +(5%, 10%, 15%, 20%, 25%)&lt;br /&gt;
|-&lt;br /&gt;
| Grounding Strap || Cloak || 1 || 0 || 1 || 0 || 0 || 0 || 2 Ore Lumps || Stun Immune +(10%, 20%, 30%, 40%, 50%), Lightning Resistence +(6, 12, 18, 24, 30)&lt;br /&gt;
|-&lt;br /&gt;
| Waterproof Coating || Cloak || 0 || 0 || 0 || 0 || 1 || 0 || 2 Herbs || Cold and Nature resistance +(5%, 10%, 15%, 20%, 25%)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Feet Tinkers====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
! Tinker !! Type !! Smith !! Mech. !! Elec. !! Thera. !! Chem. !! Expl. !! Ingredients !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Kinetic Stabiliser || Feet || 0 || 2 || 0 || 0 || 0 || 0 || 4 Ore Lumps || Physical Save +(3, 6, 9, 12, 15), Knockback Immune +(5%, 10%, 15%, 20%, 25%), Pin Immune +(5%, 10%, 15%, 20%, 25%), Teleport Immune +100%&lt;br /&gt;
|-&lt;br /&gt;
| Moss Treads || Feet || 0 || 0 || 0 || 2 || 0 || 0 || 4 Herbs || Stealth +(2, 4, 6, 8, 10), Talent: Moss Tread (Places grasping moss where you walk, dealing nature damage, reducing movement speed, and chance to pin enemies on it.)&lt;br /&gt;
|-&lt;br /&gt;
| Rocket Boots || Feet || 0 || 2 || 0 || 0 || 0 || 0 || 5 Ore Lumps || Talent: Rocket Boots (Increases movement speed by (100%, 150%, 200%, 250%, 300%) and leaves a trail of flames. Any action other than moving turns off this sustain. Drains 15 steam every turn.)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Belt Tinkers====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
! Tinker !! Type !! Smith !! Mech. !! Elec. !! Thera. !! Chem. !! Expl. !! Ingredients !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Alchemist's Helper || Belt || 0 || 0 || 0 || 1 || 3 || 0 || 4 Herbs || Acid, Fire, Nature, and Blight damage +(5%, 10%, 15%, 20%, 25%)&lt;br /&gt;
|-&lt;br /&gt;
| Back Support || Belt || 1 || 1 || 0 || 0 || 0 || 0 || 2 Ore Lumps || Fatigue -(4, 8, 12, 16, 20), Max Encumberance +(10, 20, 30, 40, 50)&lt;br /&gt;
|-&lt;br /&gt;
| Deflection Field || Belt || 0 || 0 || 2 || 0 || 0 || 0 || 2 Ore Lumps || Defense +(2, 4, 6, 8, 10), Slows Projectiles +(5%, 10%, 15%, 20%, 25%)&lt;br /&gt;
|-&lt;br /&gt;
| Fungal Web || Belt || 0 || 0 || 0 || 3 || 0 || 0 || 5 Herbs || SPECIAL: heals (25, 50, 75, 100, 125) health when using a salve&lt;br /&gt;
|-&lt;br /&gt;
| Power Distributor || Belt || 0 || 0 || 2 || 1 || 0 || 0 || 2 Ore Lumps || Stamina, Mana, and Psi regen +(0.1, 0.2, 0.3, 0.4, 0.5)&lt;br /&gt;
|-&lt;br /&gt;
| Thunder Grenade || Belt || 0 || 0 || 0 || 0 || 0 || 3 || 2 Ore Lumps || Talent: Thunder Grenade (Deals physical damage and stuns at an area of radius 1)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Lite Tinkers====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
! Tinker !! Type !! Smith !! Mech. !! Elec. !! Thera. !! Chem. !! Expl. !! Ingredients !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| White Light Emitter || Lite || 0 || 0 || 2 || 0 || 1 || 0 || 3 Ore Lumps, 1 Herb || lite +(1, 2, 3, 4, 5), See Stealth +(2, 4, 6, 8, 10), Increases light damage +(4%, 8%, 12%, 16%, 20%)&lt;br /&gt;
|-&lt;br /&gt;
| Black Light Emitter || Lite || 0 || 0 || 1 || 0 || 2 || 0 || 2 Ore Lumps, 2 Herbs || lite -(1, 2, 3, 4, 5), Infravision +(2, 4, 6, 8, 10), Darkness damage +(5%, 10%, 15%, 20%, 25%)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Ammo Tinkers====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
! Tinker !! Type !! Smith !! Mech. !! Elec. !! Thera. !! Chem. !! Expl. !! Ingredients !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Antimagic Shell || Ammo || 0 || 0 || 0 || 1 || 0 || 2 || 1 Ore Lump, 2 Herb || Talent: Antimagic Shell (Inflicts arcane resource burn damage.)&lt;br /&gt;
|-&lt;br /&gt;
| Botanical Shell || Ammo || 0 || 0 || 0 || 0 || 0 || 3 || 1 Ore Lump, 3 Herb || Talent: Botanical Shell (Releases nourishing moss, which deals nature damage and heals you.)&lt;br /&gt;
|-&lt;br /&gt;
| Corrosive Shell || Ammo || 0 || 0 || 0 || 0 || 1 || 2 || 1 Ore Lump, 2 Herb || Talent: Corrosive (Inflicts acid damage that lowers accuracy, defense, and armor.)&lt;br /&gt;
|-&lt;br /&gt;
| Explosive Shell || Ammo || 0 || 0 || 0 || 0 || 0 || 1 || 1 Ore Lump, 1 Herb || Talent: Explosive Shell (Inflicts physical damage in radius 1.)&lt;br /&gt;
|-&lt;br /&gt;
| Flare Shell || Ammo || 0 || 0 || 0 || 0 || 0 || 3 || 1 Ore Lump, 2 Herb || Talent: Flare Shell (Blinds enemies and lights up the area in a radius.)&lt;br /&gt;
|-&lt;br /&gt;
| Hook Shell || Ammo || 0 || 2 || 0 || 0 || 0 || 2 || 3 Ore Lump, 1 Herb || Talent: Hook Shell (If the target is an enemy, you pull it towards you. If the target is empty space, you are pulled towards there.)&lt;br /&gt;
|-&lt;br /&gt;
| Magnetic Shell || Ammo || 0 || 0 || 1 || 0 || 0 || 1 || 2 Ore Lumps, 1 Herb || Talent: Magnetic Shell (Lowers defense and increases fatique.)&lt;br /&gt;
|-&lt;br /&gt;
| Saw Shell || Ammo || 0 || 1 || 0 || 0 || 0 || 1 || 2 Ore Lumps, 1 Herb || Talent: Saw Shell (Inflicts physical damage over 5 turns.)&lt;br /&gt;
|-&lt;br /&gt;
| Solid Shell || Ammo || 1 || 0 || 0 || 0 || 0 || 3 || 2 Ore Lumps, 1 Herb || Talent: Solid Shell (Knocks back the target.)&lt;br /&gt;
|-&lt;br /&gt;
| Toxic Shell || Ammo || 0 || 0 || 0 || 0 || 2 || 4 || 1 Ore Lumps, 3 Herb || Talent: Toxic Shell (Inflicts blight damage over several turns and reduces global speed.)&lt;br /&gt;
|-&lt;br /&gt;
| Voltaic Shell || Ammo || 0 || 0 || 2 || 0 || 0 || 2 || 3 Ore Lumps, 1 Herb || Talent: Voltaic Shell (Inflicts lightning damage to nearby enemies.)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Salves===&lt;br /&gt;
Salves are used in conjunction with medical injectors. The medical injector goes on cooldown and modifies the strength of the salve.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
! Tinker !! Type !! Smith !! Mech. !! Elec. !! Thera. !! Chem. !! Expl. !! Ingredients !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Healing Salve|| Salve  || 0 || 0 || 0 || 2 || 0 || 0 || 4 Herbs, 1 Troll Intestine || Heals you&lt;br /&gt;
|-&lt;br /&gt;
| Pain Suppressor || Salve || 0 || 0 || 0 || 1 || 0 || 0 || 3 Herbs, 1 Sandworm Tooth || Lets you fight at negetive health and reduces damage by a percentage for (4, 4, 5, 5, 6) turns&lt;br /&gt;
|-&lt;br /&gt;
| Frost Salve || Salve || 0 || 0 || 0 || 2 || 0 || 0 || 3 Herbs, 1 Frost Ant Stinger || Removes (1, 1, 2, 2, 3) detrimental physical effects and gives cold, darkness, and nature affinity for (3, 4, 5, 6, 7)&lt;br /&gt;
|-&lt;br /&gt;
| Fiery Salve || Salve || 0 || 0 || 0 || 3 || 0 || 0 || 3 Herbs, 1 Ritch Stinger || Removes (1, 1, 2, 2, 3) detrimental magical effects and gives fire, light, and lightning affinity for (3, 4, 5, 6, 7) turns&lt;br /&gt;
|-&lt;br /&gt;
| Water Salve || Salve || 0 || 0 || 0 || 3 || 0 || 0 || 3 Herbs, 1 Squid Ink || Removes (1, 1, 2, 2, 3) detrimental mental effects and gives blight, mind, and acid affinity for (3, 4, 5, 6, 7) turns&lt;br /&gt;
|-&lt;br /&gt;
| Unstoppable Force Salve || Salve || 0 || 0 || 0 || 5 || 0 || 0 || 3 Herbs, 1 Minotaur Nose, 1 Frost Salve, 1 Fiery Salve, 1 Water Salve || Increases saves and healing factor for (N/A, N/A, 5, 6, 7) turns&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Items===&lt;br /&gt;
This includes basic steamsaws and steamguns as well as certain artifacts that can only be obtained via crafting. Each of the crafting talents is primarily associated with one artifact. Each of these artifacts requires a certain amount of gems: 1 Fire Opal, 1 Pearl, 1 Diamond, and 1 Bloodstone. None of these artifacts are craftable outside of [[Embers of Rage]] since their schematics can only be found in specific locations in said campaign.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE; text-align:center&amp;quot;&lt;br /&gt;
! Tinker !! Type !! Smith !! Mech. !! Elec. !! Thera. !! Chem. !! Expl. !! Ingredients !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Steamsaw]] || Steamsaw || 2 || 1 || 0 || 0 || 0 || 0 || 7 lumps of ore, 1h mace/sword/axe&lt;br /&gt;
|-&lt;br /&gt;
| [[Steamgun]] || Steamgun || 1 || 0 || 0 || 0 || 0 || 1 || 7 lumps of ore, 1 sling&lt;br /&gt;
|-&lt;br /&gt;
| [[Power Armor]] || msv. Armor || 4 || 5 || 5 || 0 || 0 || 0 || 50 lumps of ore, 2 Mechanical Cores, 1 Lightning Coil, Artifact Gems* || Powerful [[Item set| Steam Set]] Armor. Schema can only be found in [[G.E.M.]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Steamgun: Payload]] || Steamgun || 3 || 2 || 0 || 0 || 0 || 5 || 40 lumps of ore, 1 Mechanical Core, 1 Incendiary Grove, Artifact Gems* || Schema can only be found in  [[Ruins of a lost city]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hands of Creation]] || Hands || 5 || 3 || 0 || 0 || 0 || 2 || 10 lumps of ore, 10 herbs, 1 Primal Core, 1 Shocking Touch, Artifact Gems* || Schema can only be found in [[Ureslak's Host]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Steamsaw: Saw Storm]] || Steamsaw || 4 || 3 || 5 || 0 || 0 || 0 || 40 lumps of ore, 1 Mechanical Core, 1 Shocking Edge , Artifact Gems* || Schema can only be found in  [[Steam Quarry]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Life Support Suit]] || lt. Armor || 0 || 0 || 0 || 5 || 4 || 2 || 5 lumps of ore, 20 herbs, 1 Primal Core, 1 Unstoppable Force Salve, Artifact Gems* ||Schema can only be found in [[Primal Forest]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue Gallery]] || Cloak || 0 || 0 || 0 || 2 || 5 || 4 || 5 lumps of ore, 20 herbs, 1 Primal Core, 1 Flash Powder, Artifact Gems*|| Schema can only be found in [[Caves of Hatred]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rickynumber24</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Chants_(category)&amp;diff=16920</id>
		<title>Chants (category)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Chants_(category)&amp;diff=16920"/>
				<updated>2020-11-13T04:58:20Z</updated>
		
		<summary type="html">&lt;p&gt;Rickynumber24: Change chants category to link to the current balancing of it.  Someone needs to create the new chant skills, though.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Chant Acolyte (talent)}}{{:Chant Illuminate (talent)}}{{:Chant Adept (talent)}}{{:Chant Radiant (talent)}}&amp;lt;noinclude&amp;gt;[[Category:Category]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rickynumber24</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Prodigies&amp;diff=16916</id>
		<title>Prodigies</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Prodigies&amp;diff=16916"/>
				<updated>2020-11-12T02:03:43Z</updated>
		
		<summary type="html">&lt;p&gt;Rickynumber24: /* Cunning */ Add Master of Disasters and update a couple of other prodigies&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;!-- Version of ToME when this page was written --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 1px solid gray; font-size: large;&amp;quot;&lt;br /&gt;
|ToME Version: || 1.6.1&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- Please update if you update the page! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Prodigies''' are powerful talents that you can acquire at experience levels 25 and 42. They can be learned by any character so long as their requirements are met, although some prodigies have special prerequisites that may be difficult or impossible for certain characters to obtain.&lt;br /&gt;
&lt;br /&gt;
All prodigies require at least 50 points in their respective [[stat]]. Unless otherwise specified, once a prodigy is learned, it will always be available for use even if its requirements are no longer being satisfied. Prodigies can never be unlearned.&lt;br /&gt;
&lt;br /&gt;
==Strength==&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #DDDDDD; text-align: center&amp;quot;&lt;br /&gt;
! Image !! Prodigy !! Prerequisite !! Cooldown !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Giant leap.png|border]] || '''{{t|Giant Leap}}''' || Deal 50k damage with weapons, shields or fists || 20 turns ||Leap to any tile in sight within range 10.&amp;lt;br /&amp;gt;Deal 200% weapon damage and daze all targets for 3 turns within radius 1 of landing spot. When you jump you free yourself from any stun, daze and pinning effects.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:I can carry the world.png|border]] || '''{{t|I Can Carry The World}}!''' || {{t|Armour Training}} level 3 || Passive || [[Fatigue]] = 0%, Encumbrance +500, [[Strength]] +50, +1 Size Category.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Irresistible sun.png|border]] || '''{{t|Irresistible Sun}}''' || Deal 50k light or fire damage || 25 turns ||For 8 turns, pull in creatures within radius 5, dealing (50 + (Str * 1.7)) damage per turn, divided evenly between fire/light/physical, and reducing their damage dealt by 30%.&amp;lt;br /&amp;gt;Proximity boosts damage by up to +50%.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Legacy of the naloren.png|border]] || '''{{t|Legacy of the Naloren}}''' || Kill Ukllmswwik || Passive || Gain water breathing, (0.1 * Character Level) talent points in {{t|Exotic Weapons Mastery}} and {{t|Spit Poison}}, and the [[Legacy of the Naloren]] trident artifact.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Massive blow.png|border]] || '''{{t|Massive Blow}}''' || Dig 30 times&amp;lt;br /&amp;gt;Deal 50k damage with 2H weapon || 10 turns || Attack for 150% weapon damage with 4 knockback.&amp;lt;br /&amp;gt;If target hits wall, deal another 350% weapon damage, apply the counterstrike effect and smash down wall.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Pain enhancement system.png|border]] || '''{{t|Pain enhancement system}}''' || Earned the achievement [[Achievement#Kill_or_Damage_Achievements|Size Matters]] on this character&amp;lt;br /&amp;gt;Level 30 || Passive || When you deal a critical hit your embedded system activates, increasing all your primary stats except Strength by 50% of your Strength for 6 turns.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Steamroller.png|border]] || '''{{t|Steamroller}}''' || Know {{t|Rush}} || Passive || Reduces {{t|Rush}} stamina cost to 2.&amp;lt;br /&amp;gt;Kill a {{t|rush|rushed}} target in 2 turns to reset {{t|Rush}} cooldown and gain +20% damage bonus for 2 turns.&amp;lt;br /&amp;gt;Damage bonus stacks up to +100%.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Superpower.png|border]] || '''{{t|Superpower}}''' || None || Passive || Increase Mindpower by 60% of Strength.&amp;lt;br /&amp;gt;Gain 40% Willpower damage modifier on all weapons.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:You shall be my weapon.png|border]] || '''{{t|You Shall Be My Weapon}}!''' || Be size &amp;quot;big&amp;quot; or larger || 10 turns || Attack for 350% weapon damage and 5 knockback, stunning all in path of knockback.&amp;lt;br /&amp;gt;Add +80% weapon damage per size category over &amp;quot;big&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dexterity==&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #DDDDDD; text-align: center&amp;quot;&lt;br /&gt;
! Image !! Prodigy !! Prerequisite !! Cooldown !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Automated reflex system.png|border]] || '''{{t|Automated Reflex System}}''' || Have gained the 'Matrix Style' achievement with this or any previous character for the current difficulty &amp;amp; permadeath settings.&amp;lt;br /&amp;gt;Level 30  || Passive || When a projectile is about to hit you, you gain a free turn. Can Trigger every 5 turns&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Crafty hands.png|border]] || '''{{t|Crafty Hands}}''' || {{t|Imbue Item}} level 5 || Passive || May imbue [[gems]] into helm and belt.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Flexible combat.png|border]] || '''{{t|Flexible Combat}}''' || None || Passive || 50% chance of unarmed strike on each melee attack.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Roll with it.png|border]] || '''{{t|Roll With It}}''' || Knocked back 50 times || Sustained&amp;lt;br /&amp;gt;10 turns ||Gain 10–15% physical resist.&amp;lt;br /&amp;gt;When hit by melee/archery, move back one tile and gain 200% [[speed|movement speed]] for 1 turn.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Swift hands.png|border]] || '''{{t|Swift Hands}}''' || None || Passive || Swapping weapons ('q') takes no time.&amp;lt;br /&amp;gt;Equipping and unequipping items takes no time.&amp;lt;br /&amp;gt;Cooldown for equipping activatable equipment is removed.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Through the crowd.png|border]] || '''{{t|Through The Crowd}}''' || Had 6 party members || Passive || Swap places with friendly creatures in 1/10 turn.&amp;lt;br /&amp;gt;Never damage allies or neutral creatures.&amp;lt;br /&amp;gt;+10 all saves per friendly creature in sight.&amp;lt;br /&amp;gt;+3 [[speed|global speed]] per friendly creature in sight (max 15%)&amp;lt;br /&amp;gt;Party members are automatically granted Through The Crowd.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Vital shot.png|border]] || '''{{t|Vital Shot}}''' || Deal 50k damage with ranged weapon || 10 turns || Deal 450% weapon damage plus 5 turn [[Effect#Stun|stun]] and [[Effect#Cripple|cripple]] (combat speed -50%).&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Windblade.png|border]] || '''{{t|Windblade}}''' || Deal 50k damage with dual weapons || 12 turns || Deal 320% weapon damage and 4 turn [[disarm]] in radius 4.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Windtouched speed.png|border]] || '''{{t|Windtouched Speed}}''' || 20 levels of [[Equilibrium]] using talents || Passive || Gain +20% [[speed|global speed]].&amp;lt;br /&amp;gt;10% cooldown reduction&amp;lt;br /&amp;gt;Does not trigger pressure traps.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Constitution==&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #DDDDDD; text-align: center&amp;quot;&lt;br /&gt;
! Image !! Prodigy !! Prerequisite !! Cooldown !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Armour of shadows.png|border]] || '''{{t|Armour of Shadows}}''' || Deal 50k darkness damage || Passive || When on unlit tile, gain Max(30;Con/2) [[Armour]], 50% Armour hardiness and 20% evasion.&amp;lt;br /&amp;gt;Dealing darkness damage will unlight your tile and target's tile.&amp;lt;br /&amp;gt; Passively increases your stealth by 30.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Bloodspring.png|border]] || '''{{t|Bloodspring}}''' || Let Melinda be sacrificed || Passive&amp;lt;br /&amp;gt;12 turns || When hit for 15% life, create 4-turn blood wave that knocks back.&amp;lt;br /&amp;gt;Deals (100+(Con*3)) blight damage and heals your for half of damage dealt.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Corrupted shell.png|border]] || '''{{t|Corrupted Shell}}''' || Receive 7.5k blight damage&amp;lt;br /&amp;gt;Destroy Zigur || Passive || +500 [[Life]], +20% armor hardiness, [[armor]] by +(Con/3.5) and +(Con/3) in [[defense]] and all saves&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Draconic body.png|border]] || '''{{t|Draconic Body}}''' || Consume [[Heart of the Sandworm Queen|Sandworm Heart]]&amp;lt;br /&amp;gt;Consume [[Wyrm Bile]]&amp;lt;br /&amp;gt; Be alive|| Passive&amp;lt;br /&amp;gt;15 turns || When below 30% life, heal 40% life.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Eternal guard.png|border]] || '''{{t|Eternal Guard}}''' || Know {{t|Block}} || Passive || {{t|Block}} lasts 1 turn longer, and does not end when hit.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Fungal blood.png|border]] || '''{{t|Fungal Blood}}''' || Can use infusions || Passive/Active || Store fungal power when using infusions.&amp;lt;br /&amp;gt;Activate to heal and remove magic effects using fungal power.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Never stop running.png|border]] || '''{{t|Never Stop Running}}''' || 20 levels of [[stamina]] using talents || Sustained&amp;lt;br /&amp;gt;8 turns || Spend 12 stamina per tile to move without taking time.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Spine of the world.png|border]] || '''{{t|Spine of the World}}''' || None || Passive || When hit by physical effect, gain 5-turn physical effect immunity.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Subcutaneous metallisation.png|border]] || '''{{t|Subcutaneous Metallisation}}''' || {{t|Thick Skin}} 5&amp;lt;br /&amp;gt;Level 30 || Passive&amp;lt;br /&amp;gt;12 turns || When  below 50% of your total life, all damage done to you is reduced by a flat amount equal to 100% of your Constitution for 6 turns.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #DDDDDD; text-align: center&amp;quot;&lt;br /&gt;
! Image !! Prodigy !! Prerequisite !! Cooldown !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Aether permeation.png|border]] || '''{{t|Aether Permeation}}''' || 25% arcane resistance&amp;lt;br /&amp;gt;Visited [[Abashed Expanse]] or Fearscape Invasion Portal || Passive || Use 66% of arcane resistance as all resistance.&amp;lt;br /&amp;gt;+20% Arcane Resistance&amp;lt;br /&amp;gt;+10% Arcane Resistance Max&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Arcane amplification drone.png|border]] || '''{{t|Arcane Amplification Drone}}''' || Have gained the 'Tales of the Spellblaze' achievement with this or any previous character for the current difficulty &amp;amp; permadeath settings&amp;lt;br /&amp;gt;Level 30 || Passive || You create an Arcane Amplification Drone at the selected location for 3 turns. When you cast a spell that damages the drone it will ripple the damage as 160% arcane damage of the initial hit in radius 4.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Arcane might.png|border]] || '''{{t|Arcane Might}}''' || None || Passive || Adds 50% magic modifier to equipped weapons; increases raw physical power by 100% of your raw spellpower. Additionally, increases physical critical chance by 25% of your bonus spell critical chance.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Blighted summoning.png|border]] || '''{{t|Blighted Summoning}}''' || Summoned 100 times, more permanent summons may count as more than 1. || Passive || Your golem or summoned creatures gain talents.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Cauterize.png|border]] || '''{{t|Cauterize}}''' || Receive 7.5k fire damage&amp;lt;br /&amp;gt;Cast 1,000 spells || Passive&amp;lt;br /&amp;gt;12 turns || If Life &amp;lt; 0, absorb all damage this turn, burn for 8 turns.&amp;lt;br /&amp;gt;Take 10% of absorbed damage per turn that cannot be reduced.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Displace damage.png|border]] || '''{{t|Ethereal Form}}'''|| Have an effective defense of at least 40 || Passive || Gain 25% absolute damage reduction and 25% all damage penetration, which decrease when hit by weapons. Also gain 70% of your Magic or Dexterity stat as defense.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Vulnerability poison.png|border]] || '''{{t|Mystical Cunning}}''' || Know {{t|Trap Mastery|traps}} or {{t|Vile Poisons|poisons}} || Passive || Gain 1.0 mastery in Cunning/{{t|Poisons}} and Cunning/{{t|Trapping}}. Reduce {{t|Venomous Strike}} cooldown by 3 and {{t|Lure}} cooldown by 5. Can use {{t|Vulnerability Poison}} and make {{t|Gravitic Trap}}s.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Revisionist history.png|border]] || '''{{t|Revisionist History}}''' || Have time-traveled || 30 turns || Start 20-turn alternative timeline&amp;lt;br /&amp;gt;Any time during this, using the Revise skill returns you to when History was used.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Temporal form.png|border]] || '''{{t|Temporal Form}}''' || Cast 1,000 spells&amp;lt;br /&amp;gt;Visited [[Temporal Rift]] or [[Paradox Plane]],&amp;lt;br /&amp;gt;or used {{t|Timeport: Point Zero}} || 30 turns || Become a telugoroth for 10 turns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #DDDDDD; text-align: center&amp;quot;&lt;br /&gt;
! Image !! Prodigy !! Prerequisite !! Cooldown !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Draconic will.png|border]] || '''{{t|Draconic Will}}''' || Consume [[Heart of the Sandworm Queen|Sandworm Heart]]&amp;lt;br /&amp;gt;Consume [[Wyrm Bile]]&amp;lt;br /&amp;gt; Be alive || 15 turns || Prevent all negative effects for 5 turns.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Garkuls revenge.png|border]] || '''{{t|Garkul's Revenge}}''' || Learned all Garkul lore&amp;lt;br /&amp;gt;Wear [[Garkul's Teeth]]&amp;lt;br /&amp;gt;Wear [[Steel Helm of Garkul]] || Passive || +1,000% damage to constructs, +20% damage to humanoids and giants.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Hidden resources.png|border]] || '''{{t|Hidden Resources}}''' || &amp;quot;That was close&amp;quot; achievement || 15 turns || Talents use 0 resources for 5 turns.&amp;lt;br /&amp;gt;Prevents talent failures.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Lucky day.png|border]] || '''{{t|Lucky Day}}''' || Have 5 or more [[Luck]] || Passive || +40 [[Luck]]&amp;lt;br /&amp;gt;10% to move out of the way of every attack.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Mental tyranny.png|border]] || '''{{t|Mental Tyranny}}''' || Deal 50k mind damage || Sustained&amp;lt;br /&amp;gt;20 turns || Convert 33% damage to mind damage&amp;lt;br /&amp;gt;+30% mind resistance penetration&amp;lt;br /&amp;gt;+10% mind damage.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Meteoric crash.png|border]] || '''{{t|Meteoric Crash}}''' || Witness meteor crash || Passive&amp;lt;br /&amp;gt;15 turns ||Spell and mind attacks trigger meteor.&amp;lt;br /&amp;gt;Deals (100 + 5 * Mindpower or Spellpower) damage split between fire/physical and stuns for 3 turns.&amp;lt;br /&amp;gt;Turn ground into lava for 8 turns&amp;lt;br /&amp;gt;Sets your fire damage bonus and penetration to your highest damage bonus and penetration.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Range amplification device.png|border]] || '''{{t|Range Amplification Device}}''' || Have a light radius of 10 or more&amp;lt;br /&amp;gt;Level 30 || Sustained&amp;lt;br /&amp;gt;10 turns || Activate a special focusing device that extends all your ranged spells and psionic powers range by 3 (max 10). Increases fatigue by 20% while active.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Spell feedback.png|border]] || '''{{t|Spell Feedback}}''' || [[Antimagic]] || Passive&amp;lt;br /&amp;gt;9 turns || When hit by spell damage, retaliate with (20 + 2 * Wil) mind damage&amp;lt;br /&amp;gt;Also inflict 35% spell failure for cooldown duration of that spell.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Unbreakable will.png|border]] || '''{{t|Unbreakable Will}}''' || None || Passive&amp;lt;br /&amp;gt;5 turns || Automatically cures Mental effects while not on cooldown.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cunning==&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #DDDDDD; text-align: center&amp;quot;&lt;br /&gt;
! Image !! Prodigy !! Prerequisite !! Cooldown !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Meditation.png|border]] || '''{{t|Adept}}''' || None || Passive || You are adept at many different skills, granting you +1.5 to all known talent levels.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Elemental surge.png|border]] || '''{{t|Elemental Surge}}''' || Deal 10k arcane, fire, cold, lightning, light or nature damage || Passive&amp;lt;br /&amp;gt;10 turns || Automatically releases elemental blasts of damage, also granting buffs for 2-3 terms. The blasts are charged by dealing elemental damage and each element has a separate cooldown.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Endless woes.png|border]] || '''{{t|Endless Woes}}''' || Deal 10k acid, blight, darkness, mind or temporal damage || Passive || Automatically releases magic blasts of damage, also inflicting debuffs for 5 turns. The blasts are charged by dealing magic damage and each element has a separate cooldown.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Eye of the tiger.png|border]] || '''{{t|Eye of the Tiger}}''' || None || Passive || Critical hits reduce talent cooldowns&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Master of Disasters.png|border]] || '''{{t|Master of Disasters}}''' || None || Passive || Causing one cross-tier effect causes the other two.  Your physical, steam, spell, and mind powers are all increased.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Secrets of telos.png|border]] || '''{{t|Secrets of Telos}}''' || Possess [[Telos's Staff Crystal]]&amp;lt;br /&amp;gt;Possess [[Telos's Staff (Top Half)]]&amp;lt;br /&amp;gt;Possess [[Telos's Staff (Bottom Half)]]|| Passive || Assembles the [[Telos Spire of Power]].&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Tricks of the trade.png|border]] || '''{{t|Tricks of the Trade}}''' || Side with Assassin Lord in [[Trapped!]] quest || Passive || +0.2 mastery in Cunning/{{c|Stealth}} or unlock at mastery 1.0&amp;lt;br /&amp;gt;+0.1 mastery in Cunning/{{c|Scoundrel}} or unlock at mastery 0.9&amp;lt;br /&amp;gt;Invisibility damage penalty is halved.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Tricky defenses.png|border]] || '''{{t|Tricky Defenses}}''' || [[Antimagic]] || Passive || {{t|Antimagic Shield}} absorbs {{css|Cun|10|50%}} more damage&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Worldly knowledge.png|border]] || '''{{t|Worldly Knowledge}}''' || None || Passive || Learn a new talent category and unlock it at 1.0 mastery and gain 5 generic talent points.&amp;lt;br /&amp;gt;Can learn any [[Escort]] category with the same conditions&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Rakshor cunning.png|border]] || '''{{t|Rak'Shor's Cunning}}''' || Skeleton and Ghoul unlocked and not already undead&amp;lt;br /&amp;gt;Level 30 || Passive ||If you die you will have the option to raise back from the dead once, but at the cost of becoming a ghoul or a skeleton, at random.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Class Evolution==&lt;br /&gt;
This is a new class of prodigies availabe only for specific classes. They are specific prodigies that diversify a class into a specific direction, unlocking multiple categories and enabling others as locked. This feature has been first introduced in 1.6.1.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #DDDDDD; text-align: center&amp;quot;&lt;br /&gt;
! Image !! Prodigy !! Prerequisite !! Cooldown !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Technomancer.png|border]] || '''{{t|Technomancer(Class Evolution)}}''' || [[unlockables|unlocked]] the Technomancer Evolution, 50 Magic, 25 Cunning || Passive || Gain: Arcane Dynamo Tinker Schematic, gain {{c|physics}} unlocked, gain {{c|chemistry}} locked, gain an [[Automated Portable Extractor]], gain 1 point in {{t|smith}}, 2 points in {{t|mechanical}}, 2 points in {{t|electricity}}, gain {{c|Galvanic Technomancy}}, {{c|Terrene Technomancy}} and {{c|occult technomancy}} locked and unlock one of them.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rickynumber24</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Fiery_grasp_(talent)&amp;diff=16891</id>
		<title>Fiery grasp (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Fiery_grasp_(talent)&amp;diff=16891"/>
				<updated>2020-11-07T03:48:18Z</updated>
		
		<summary type="html">&lt;p&gt;Rickynumber24: Updating Doombringer details to at least vaguely resemble reality; the numbers on fire damage here are complete wild-ass guesses because I didn't want to pull out the symbolic algebra solver again.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Ability box&lt;br /&gt;
|image=Fiery_grasp.png&lt;br /&gt;
|name=Fiery Grasp&lt;br /&gt;
|category_type={{ct|Corruption}}&lt;br /&gt;
|category={{c|Brutality}}&lt;br /&gt;
|require={{TalentReq/StrCorrsReq2}}&lt;br /&gt;
|cost=15 Stamina, 30 Vim&lt;br /&gt;
|cooldown=14&lt;br /&gt;
|range={{cts|4|6}}&lt;br /&gt;
|desc=&lt;br /&gt;
Send out a claw of fire, striking in a line doing {{ctspd|8|40}} damage leading to a target. The target is caught in the claw's grasp, taking {{cts|100|140}}% damage as fire damage and becoming unable to move for {{cts|3|5}} turns, while also taking {{ctspd|8|40}} damage per turn.&lt;br /&gt;
&lt;br /&gt;
Starting from talent level 4, it will also silence.&lt;br /&gt;
&lt;br /&gt;
Beam damage and damage over time will increase with your Spellpower.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Rickynumber24</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Fearscape_(talent)&amp;diff=16890</id>
		<title>Fearscape (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Fearscape_(talent)&amp;diff=16890"/>
				<updated>2020-11-07T03:38:19Z</updated>
		
		<summary type="html">&lt;p&gt;Rickynumber24: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Demon_plane_2017.png&lt;br /&gt;
|name=Fearscape&lt;br /&gt;
|category_type={{ct|Corruption}}&lt;br /&gt;
|category={{c|Shadowflame}}&lt;br /&gt;
|require={{TalentReq/CorrsReq4}}&lt;br /&gt;
|use_mode=Sustained&lt;br /&gt;
|cost=5 Vim&lt;br /&gt;
|range=5&lt;br /&gt;
|cooldown=60&lt;br /&gt;
|use_speed=Spell&lt;br /&gt;
|desc=&lt;br /&gt;
Summon a part of the Fearscape to intersect with the current level.&lt;br /&gt;
&lt;br /&gt;
Your target and yourself are taken to the Fearscape, trapped there until you end the spell or until your target dies.&lt;br /&gt;
&lt;br /&gt;
While inside, a constant aura of flames will burn both of you (and heal demons) for {{ctspd|12|140}} fire damage (demons are healed instead) each turn.&lt;br /&gt;
&lt;br /&gt;
When the spell ends, only you, the target (if still alive), and any loose objects are taken back to your home plane; all summons are left in the Fearscape.&lt;br /&gt;
&lt;br /&gt;
This powerful spell drains 5 vim per turn initially, increasing by +1 for each turn it has been active, and ends when your vim is depleted.&lt;br /&gt;
&lt;br /&gt;
This spell has no effect if cast when already inside the Fearscape.&lt;br /&gt;
&lt;br /&gt;
The damage will increase with your Spellpower.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Rickynumber24</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Fearscape_(talent)&amp;diff=16889</id>
		<title>Fearscape (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Fearscape_(talent)&amp;diff=16889"/>
				<updated>2020-11-07T03:36:35Z</updated>
		
		<summary type="html">&lt;p&gt;Rickynumber24: Updating Doombringer details to at least vaguely resemble the current state&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Demon_plane_2017.png&lt;br /&gt;
|name=Fearscape&lt;br /&gt;
|category_type={{ct|Corruption}}&lt;br /&gt;
|category={{c|Shadowflame}}&lt;br /&gt;
|require={{TalentReq/CorrsReq4}}&lt;br /&gt;
|use_mode=Sustained&lt;br /&gt;
|cost=5 Vim&lt;br /&gt;
|range=5&lt;br /&gt;
|cooldown=60&lt;br /&gt;
|use_speed=Spell&lt;br /&gt;
|desc=&lt;br /&gt;
Summon a part of the Fearscape to intersect with the current level.&lt;br /&gt;
&lt;br /&gt;
Your target and yourself are taken to the Fearscape, trapped there until you end the spell or until your target dies.&lt;br /&gt;
&lt;br /&gt;
While inside, a constant aura of flames will burn both of you (and heal demons) for {{ctspd|12|140}} fire damage.&lt;br /&gt;
&lt;br /&gt;
When the spell ends, only you, the target (if still alive), and objects are taken back to your home plane; all summons are left in the Fearscape.&lt;br /&gt;
&lt;br /&gt;
This spell has no effect if cast when already inside the Fearscape.&lt;br /&gt;
&lt;br /&gt;
This powerful spell drains 5 vim per turn, ending when it reaches 0.&lt;br /&gt;
&lt;br /&gt;
The damage will increase with your Spellpower.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Rickynumber24</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Wraithform_(talent)&amp;diff=16888</id>
		<title>Wraithform (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Wraithform_(talent)&amp;diff=16888"/>
				<updated>2020-11-07T03:33:33Z</updated>
		
		<summary type="html">&lt;p&gt;Rickynumber24: Updating Doombringer details to at least vaguely resemble the current state&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|image=Wraithform_2017.png&lt;br /&gt;
|name=Wraithform&lt;br /&gt;
|category_type={{ct|Corruption}}&lt;br /&gt;
|category={{c|Shadowflame}}&lt;br /&gt;
|require={{TalentReq/CorrsReq1}}&lt;br /&gt;
|cost=12 Vim&lt;br /&gt;
|cooldown=30&lt;br /&gt;
|use_speed=Instant&lt;br /&gt;
|desc=&lt;br /&gt;
Turn into a wraith, allowing you to walk through walls and removing the need to breath for {{ctl|30|5|9}} turns.&lt;br /&gt;
&lt;br /&gt;
Also increases your Defense by {{ctspd|5|19}} and Armour by {{ctspd|5|15}}.&lt;br /&gt;
&lt;br /&gt;
If you are still in a wall when the effect ends you will randomly teleport.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Rickynumber24</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Surge_of_power_(talent)&amp;diff=16887</id>
		<title>Surge of power (talent)</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Surge_of_power_(talent)&amp;diff=16887"/>
				<updated>2020-11-06T07:19:22Z</updated>
		
		<summary type="html">&lt;p&gt;Rickynumber24: Updated to something that might be accurate after 1.6.  I couldn't find the Lua for the actual skills, so I attempted to reverse-engineer the values from some points in a savegame.  Someone who has access to the actual code please fix.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ability box&lt;br /&gt;
|name=Surge of Power&lt;br /&gt;
|category_type={{ct|Corruption}}&lt;br /&gt;
|category={{c|Demonic Strength}}&lt;br /&gt;
|require={{TalentReq/StrCorrsReq2}}&lt;br /&gt;
|cost=16 Vim&lt;br /&gt;
|cooldown=24&lt;br /&gt;
|range=1&lt;br /&gt;
|use_speed=Instant (0% of a turn)&lt;br /&gt;
|desc=&lt;br /&gt;
Use your stored Vim to supercharge your body, recovering {{ctspd|11|52}} of your maximum stamina and {{ctspd|9|210}} life.&lt;br /&gt;
&lt;br /&gt;
Additionally, you will be able to survive your HP going under 0, down to {{ctspd|18|260}} HP, for the next 8 turns.&lt;br /&gt;
&lt;br /&gt;
These values increase with your spellpower.&lt;br /&gt;
&lt;br /&gt;
Spell criticals with this talent also effect the stamina gain.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Rickynumber24</name></author>	</entry>

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