<?xml version="1.0"?>
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		<id>https://te4.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Riversilk</id>
		<title>Tales of Maj'Eyal - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://te4.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Riversilk"/>
		<link rel="alternate" type="text/html" href="https://te4.org/wiki/Special:Contributions/Riversilk"/>
		<updated>2026-04-18T18:50:27Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://te4.org/w/index.php?title=Recommended_Zone_Order_Progression&amp;diff=9786</id>
		<title>Recommended Zone Order Progression</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Recommended_Zone_Order_Progression&amp;diff=9786"/>
				<updated>2015-08-30T15:59:24Z</updated>
		
		<summary type="html">&lt;p&gt;Riversilk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Written up by MiltonSlavemasta, post is at http://forums.somethingawful.com/showthread.php?threadid=3457973&amp;amp;userid=0&amp;amp;perpage=40&amp;amp;pagenumber=252#post424875935&lt;br /&gt;
&lt;br /&gt;
Edit: I've wanted to clarify some things since I originally posted this; Some areas are especially obnoxious or totally unnecessary, so I am going to try and identify areas you might want to seriously consider ignoring completely with an asterisk. Four previously unmentioned areas have been included.&lt;br /&gt;
&lt;br /&gt;
1. [[Trollmire]] 1-&amp;gt;3&lt;br /&gt;
&lt;br /&gt;
2. [[Norgos' Lair]]&lt;br /&gt;
&lt;br /&gt;
3. [[Derth]] (Talk to the Shady Man in the North for quest [[The agent of the arena]])&lt;br /&gt;
&lt;br /&gt;
4. [[Heart of the Gloom]]&lt;br /&gt;
* Dwarves do [[The Deep Bellow]] now&lt;br /&gt;
&lt;br /&gt;
5. [[Ruins of Kor'Pul]]&lt;br /&gt;
&lt;br /&gt;
6. [[Trollmire]] 4&lt;br /&gt;
&lt;br /&gt;
7. [[Scintillating Caves]]&lt;br /&gt;
&lt;br /&gt;
8. [[Rhaloren Camp]]&lt;br /&gt;
&lt;br /&gt;
9. [[Golem Graveyard]]*(Minor loot, few enemies, real purpose is in postgame) &lt;br /&gt;
&lt;br /&gt;
10. [[The Maze]] (If Alt Maze, Do 1-3 and come back later)&lt;br /&gt;
&lt;br /&gt;
11. [[Old Forest]] (If Alt Old Forest, come back after Sandworm or Daikara) don't descent into [[Lake of Nur]] yet&lt;br /&gt;
&lt;br /&gt;
12. [[Sandworm Lair]]&lt;br /&gt;
&lt;br /&gt;
13. [[Daikara]]&lt;br /&gt;
&lt;br /&gt;
*I usually go back and enter Temporal Rift after a few more dungeons. &lt;br /&gt;
&lt;br /&gt;
14. [[Hidden Compound]]*(Mainly for story unlock, I skip this most games)&lt;br /&gt;
&lt;br /&gt;
15. [[Ruined Halfling Complex]]*(Long, dangerous, can be boring. Has a story unlock) (this appears on world map as Very old Halfling ruins)&lt;br /&gt;
&lt;br /&gt;
You can wander around up north to rescue the Merchant. &lt;br /&gt;
&lt;br /&gt;
16. [[Lake of Nur]] (Reached through [[Old Forest]])&lt;br /&gt;
&lt;br /&gt;
17. [[Tempest Peak]]*(Unimportant for non-Antimagic characters)&lt;br /&gt;
&lt;br /&gt;
*If the [[Dogroth Caldera]] spawns, this is when I do it (this appears on world map as Volcanic Caldera).&lt;br /&gt;
&lt;br /&gt;
18. [[Ruined Dungeon]] &lt;br /&gt;
&lt;br /&gt;
19. You can try [[Mark of the Spellblaze]] if you want, I save it until after [[Dreadfell]]*(Few rewards for antimagic characters)&lt;br /&gt;
&lt;br /&gt;
20. [[Dreadfell]] (You can save vaults for later, I usually open them all)&lt;br /&gt;
&lt;br /&gt;
* At level 24, you can hear screams and enter into [[Dark Crypt]]. It is dangerous and has middling rewards, but is necessary for one prodigy. &lt;br /&gt;
&lt;br /&gt;
* This is also a good time to do [[Last Hope Graveyard]] if you want to do it. It isn't important except for one class unlock.&lt;br /&gt;
&lt;br /&gt;
21. [[Mark of the Spellblaze]] if you didn't do it yet. Some characters might still skip it.&lt;br /&gt;
&lt;br /&gt;
22. [[Reknor]]&lt;br /&gt;
&lt;br /&gt;
23. Finish the place where you teleport, go to the town to get the Spider quest from a lady in the mid-north&lt;br /&gt;
&lt;br /&gt;
24. [[Ardhungol]]&lt;br /&gt;
&lt;br /&gt;
25. [[Temple of Creation]] (Wander around near the coast to find this) (this appears on world map as Entrance to an underwater cave)&lt;br /&gt;
&lt;br /&gt;
26. Backdoor to [[Vor Armoury]] (NOT Vor Pride)&lt;br /&gt;
&lt;br /&gt;
27. Go back to town to get the location of [[Briagh's Lair]], then finish it. &lt;br /&gt;
&lt;br /&gt;
28. Go back east and fight backup guardians in [[Trollmire]], [[Kor'Pul]], [[Reknor]], [[Scintillating Caves]], [[The Maze]], [[Dreadfell]], [[Daikara]], [[Sandworm Lair]], and [[Old Forest]]. Dwarves get an extra one in [[The Deep Bellow]]. &lt;br /&gt;
&lt;br /&gt;
29. [[Elven ruins]]. (This can be done much earlier, but it is risky.)&lt;br /&gt;
&lt;br /&gt;
* If Sludgenest spawns, this is roughly when I do it. &lt;br /&gt;
&lt;br /&gt;
30. Tannen's Quest (Ask around [[Last Hope]] to unlock this)&lt;br /&gt;
&lt;br /&gt;
* Can do [[Valley of the Moon]] if you get the quest&lt;br /&gt;
&lt;br /&gt;
31. [[Gorbat Pride]]&lt;br /&gt;
&lt;br /&gt;
32. [[Grushnak Pride]]&lt;br /&gt;
&lt;br /&gt;
33. [[Eruan]]&lt;br /&gt;
&lt;br /&gt;
34. [[Vor Pride]]&lt;br /&gt;
&lt;br /&gt;
35. [[Rak'Shor Pride]]&lt;br /&gt;
&lt;br /&gt;
36. [[Slime Tunnels]](Note: You don't have to kill everything here.)&lt;br /&gt;
&lt;br /&gt;
37. [[High Peak]]&lt;br /&gt;
&lt;br /&gt;
WIN&lt;br /&gt;
&lt;br /&gt;
38. Return to [[Golem Graveyard]].&lt;br /&gt;
&lt;br /&gt;
39. Kill All Wizards.&lt;/div&gt;</summary>
		<author><name>Riversilk</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Recommended_Zone_Order_Progression&amp;diff=9785</id>
		<title>Recommended Zone Order Progression</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Recommended_Zone_Order_Progression&amp;diff=9785"/>
				<updated>2015-08-28T17:53:20Z</updated>
		
		<summary type="html">&lt;p&gt;Riversilk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Written up by MiltonSlavemasta, post is at http://forums.somethingawful.com/showthread.php?threadid=3457973&amp;amp;userid=0&amp;amp;perpage=40&amp;amp;pagenumber=252#post424875935&lt;br /&gt;
&lt;br /&gt;
Edit: I've wanted to clarify some things since I originally posted this; Some areas are especially obnoxious or totally unnecessary, so I am going to try and identify areas you might want to seriously consider ignoring completely with an asterisk. Four previously unmentioned areas have been included.&lt;br /&gt;
&lt;br /&gt;
1. [[Trollmire]] 1-&amp;gt;3&lt;br /&gt;
&lt;br /&gt;
2. [[Norgos' Lair]]&lt;br /&gt;
&lt;br /&gt;
3. [[Derth]] (Talk to the Shady Man in the North for quest [[The agent of the arena]])&lt;br /&gt;
&lt;br /&gt;
4. [[Heart of the Gloom]]&lt;br /&gt;
* Dwarves do [[The Deep Bellow]] now&lt;br /&gt;
&lt;br /&gt;
5. [[Ruins of Kor'Pul]]&lt;br /&gt;
&lt;br /&gt;
6. [[Trollmire]] 4&lt;br /&gt;
&lt;br /&gt;
7. [[Scintillating Caves]]&lt;br /&gt;
&lt;br /&gt;
8. [[Rhaloren Camp]]&lt;br /&gt;
&lt;br /&gt;
9. [[Golem Graveyard]]*(Minor loot, few enemies, real purpose is in postgame) &lt;br /&gt;
&lt;br /&gt;
10. [[The Maze]] (If Alt Maze, Do 1-3 and come back later)&lt;br /&gt;
&lt;br /&gt;
11. [[Old Forest]] (If Alt Old Forest, come back after Sandworm or Daikara) don't descent into [[Lake of Nur]] yet&lt;br /&gt;
&lt;br /&gt;
12. [[Sandworm Lair]]&lt;br /&gt;
&lt;br /&gt;
13. [[Daikara]]&lt;br /&gt;
&lt;br /&gt;
*I usually go back and enter Temporal Rift after a few more dungeons. &lt;br /&gt;
&lt;br /&gt;
14. [[Hidden Compound]]*(Mainly for story unlock, I skip this most games)&lt;br /&gt;
&lt;br /&gt;
15. [[Ruined Halfling Complex]]*(Long, dangerous, can be boring. Has a story unlock) (this appears on world map as Very old Halfling ruins)&lt;br /&gt;
&lt;br /&gt;
You can wander around up north to rescue the Merchant. &lt;br /&gt;
&lt;br /&gt;
16. [[Lake of Nur]] (Reached through [[Old Forest]])&lt;br /&gt;
&lt;br /&gt;
17. [[Tempest Peak]]*(Unimportant for non-Antimagic characters)&lt;br /&gt;
&lt;br /&gt;
*If the [[Dogroth Caldera]] spawns, this is when I do it (this appears on world map as Volcanic Caldera).&lt;br /&gt;
&lt;br /&gt;
18. [[Ruined Dungeon]] &lt;br /&gt;
&lt;br /&gt;
19. You can try [[Mark of the Spellblaze]] if you want, I save it until after [[Dreadfell]]*(Few rewards for antimagic characters)&lt;br /&gt;
&lt;br /&gt;
20. [[Dreadfell]] (You can save vaults for later, I usually open them all)&lt;br /&gt;
&lt;br /&gt;
* At level 24, you can hear screams and enter into [[Dark Crypt]]. It is dangerous and has middling rewards, but is necessary for one prodigy. &lt;br /&gt;
&lt;br /&gt;
* This is also a good time to do [[Last Hope Graveyard]] if you want to do it. It isn't important except for one class unlock.&lt;br /&gt;
&lt;br /&gt;
21. [[Mark of the Spellblaze]] if you didn't do it yet. Some characters might still skip it.&lt;br /&gt;
&lt;br /&gt;
22. [[Reknor]]&lt;br /&gt;
&lt;br /&gt;
23. Finish the place where you teleport, go to the town to get the Spider quest from a lady in the mid-north&lt;br /&gt;
&lt;br /&gt;
24. [[Ardhungol]]&lt;br /&gt;
&lt;br /&gt;
25. [[Temple of Creation]] (Wander around near the coast to find this)&lt;br /&gt;
&lt;br /&gt;
26. Backdoor to [[Vor Armoury]] (NOT Vor Pride)&lt;br /&gt;
&lt;br /&gt;
27. Go back to town to get the location of [[Briagh's Lair]], then finish it. &lt;br /&gt;
&lt;br /&gt;
28. Go back east and fight backup guardians in [[Trollmire]], [[Kor'Pul]], [[Reknor]], [[Scintillating Caves]], [[The Maze]], [[Dreadfell]], [[Daikara]], [[Sandworm Lair]], and [[Old Forest]]. Dwarves get an extra one in [[The Deep Bellow]]. &lt;br /&gt;
&lt;br /&gt;
29. [[Elven ruins]]. (This can be done much earlier, but it is risky.)&lt;br /&gt;
&lt;br /&gt;
* If Sludgenest spawns, this is roughly when I do it. &lt;br /&gt;
&lt;br /&gt;
30. Tannen's Quest (Ask around [[Last Hope]] to unlock this)&lt;br /&gt;
&lt;br /&gt;
* Can do [[Valley of the Moon]] if you get the quest&lt;br /&gt;
&lt;br /&gt;
31. [[Gorbat Pride]]&lt;br /&gt;
&lt;br /&gt;
32. [[Grushnak Pride]]&lt;br /&gt;
&lt;br /&gt;
33. [[Eruan]]&lt;br /&gt;
&lt;br /&gt;
34. [[Vor Pride]]&lt;br /&gt;
&lt;br /&gt;
35. [[Rak'Shor Pride]]&lt;br /&gt;
&lt;br /&gt;
36. [[Slime Tunnels]](Note: You don't have to kill everything here.)&lt;br /&gt;
&lt;br /&gt;
37. [[High Peak]]&lt;br /&gt;
&lt;br /&gt;
WIN&lt;br /&gt;
&lt;br /&gt;
38. Return to [[Golem Graveyard]].&lt;br /&gt;
&lt;br /&gt;
39. Kill All Wizards.&lt;/div&gt;</summary>
		<author><name>Riversilk</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Recommended_Zone_Order_Progression&amp;diff=9784</id>
		<title>Recommended Zone Order Progression</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Recommended_Zone_Order_Progression&amp;diff=9784"/>
				<updated>2015-08-28T12:51:32Z</updated>
		
		<summary type="html">&lt;p&gt;Riversilk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Written up by MiltonSlavemasta, post is at http://forums.somethingawful.com/showthread.php?threadid=3457973&amp;amp;userid=0&amp;amp;perpage=40&amp;amp;pagenumber=252#post424875935&lt;br /&gt;
&lt;br /&gt;
Edit: I've wanted to clarify some things since I originally posted this; Some areas are especially obnoxious or totally unnecessary, so I am going to try and identify areas you might want to seriously consider ignoring completely with an asterisk. Four previously unmentioned areas have been included.&lt;br /&gt;
&lt;br /&gt;
1. [[Trollmire]] 1-&amp;gt;3&lt;br /&gt;
&lt;br /&gt;
2. [[Norgos' Lair]]&lt;br /&gt;
&lt;br /&gt;
3. [[Derth]] (Talk to the Shady Man in the North for quest [[The agent of the arena]])&lt;br /&gt;
&lt;br /&gt;
4. [[Heart of the Gloom]]&lt;br /&gt;
* Dwarves do [[The Deep Bellow]] now&lt;br /&gt;
&lt;br /&gt;
5. [[Ruins of Kor'Pul]]&lt;br /&gt;
&lt;br /&gt;
6. [[Trollmire]] 4&lt;br /&gt;
&lt;br /&gt;
7. [[Scintillating Caves]]&lt;br /&gt;
&lt;br /&gt;
8. [[Rhaloren Camp]]&lt;br /&gt;
&lt;br /&gt;
9. [[Golem Graveyard]]*(Minor loot, few enemies, real purpose is in postgame) &lt;br /&gt;
&lt;br /&gt;
10. [[The Maze]] (If Alt Maze, Do 1-3 and come back later)&lt;br /&gt;
&lt;br /&gt;
11. [[Old Forest]] (If Alt Old Forest, come back after Sandworm or Daikara) don't descent into [[Lake of Nur]] yet&lt;br /&gt;
&lt;br /&gt;
12. [[Sandworm Lair]]&lt;br /&gt;
&lt;br /&gt;
13. [[Daikara]]&lt;br /&gt;
&lt;br /&gt;
*I usually go back and enter Temporal Rift after a few more dungeons. &lt;br /&gt;
&lt;br /&gt;
14. [[Hidden Compound]]*(Mainly for story unlock, I skip this most games)&lt;br /&gt;
&lt;br /&gt;
15. [[Ruined Halfling Complex]]*(Long, dangerous, can be boring. Has a story unlock) (this appears on world map as Very old Halfling ruins)&lt;br /&gt;
&lt;br /&gt;
You can wander around up north to rescue the Merchant. &lt;br /&gt;
&lt;br /&gt;
16. [[Lake of Nur]] (Reached through [[Old Forest]])&lt;br /&gt;
&lt;br /&gt;
17. [[Tempest Peak]]*(Unimportant for non-Antimagic characters)&lt;br /&gt;
&lt;br /&gt;
*If the [[Dogroth Caldera]] spawns, this is when I do it.&lt;br /&gt;
&lt;br /&gt;
18. [[Ruined Dungeon]] &lt;br /&gt;
&lt;br /&gt;
19. You can try [[Mark of the Spellblaze]] if you want, I save it until after [[Dreadfell]]*(Few rewards for antimagic characters)&lt;br /&gt;
&lt;br /&gt;
20. [[Dreadfell]] (You can save vaults for later, I usually open them all)&lt;br /&gt;
&lt;br /&gt;
* At level 24, you can hear screams and enter into [[Dark Crypt]]. It is dangerous and has middling rewards, but is necessary for one prodigy. &lt;br /&gt;
&lt;br /&gt;
* This is also a good time to do [[Last Hope Graveyard]] if you want to do it. It isn't important except for one class unlock.&lt;br /&gt;
&lt;br /&gt;
21. [[Mark of the Spellblaze]] if you didn't do it yet. Some characters might still skip it.&lt;br /&gt;
&lt;br /&gt;
22. [[Reknor]]&lt;br /&gt;
&lt;br /&gt;
23. Finish the place where you teleport, go to the town to get the Spider quest from a lady in the mid-north&lt;br /&gt;
&lt;br /&gt;
24. [[Ardhungol]]&lt;br /&gt;
&lt;br /&gt;
25. [[Temple of Creation]] (Wander around near the coast to find this)&lt;br /&gt;
&lt;br /&gt;
26. Backdoor to [[Vor Armoury]] (NOT Vor Pride)&lt;br /&gt;
&lt;br /&gt;
27. Go back to town to get the location of [[Briagh's Lair]], then finish it. &lt;br /&gt;
&lt;br /&gt;
28. Go back east and fight backup guardians in [[Trollmire]], [[Kor'Pul]], [[Reknor]], [[Scintillating Caves]], [[The Maze]], [[Dreadfell]], [[Daikara]], [[Sandworm Lair]], and [[Old Forest]]. Dwarves get an extra one in [[The Deep Bellow]]. &lt;br /&gt;
&lt;br /&gt;
29. [[Elven ruins]]. (This can be done much earlier, but it is risky.)&lt;br /&gt;
&lt;br /&gt;
* If Sludgenest spawns, this is roughly when I do it. &lt;br /&gt;
&lt;br /&gt;
30. Tannen's Quest (Ask around [[Last Hope]] to unlock this)&lt;br /&gt;
&lt;br /&gt;
* Can do [[Valley of the Moon]] if you get the quest&lt;br /&gt;
&lt;br /&gt;
31. [[Gorbat Pride]]&lt;br /&gt;
&lt;br /&gt;
32. [[Grushnak Pride]]&lt;br /&gt;
&lt;br /&gt;
33. [[Eruan]]&lt;br /&gt;
&lt;br /&gt;
34. [[Vor Pride]]&lt;br /&gt;
&lt;br /&gt;
35. [[Rak'Shor Pride]]&lt;br /&gt;
&lt;br /&gt;
36. [[Slime Tunnels]](Note: You don't have to kill everything here.)&lt;br /&gt;
&lt;br /&gt;
37. [[High Peak]]&lt;br /&gt;
&lt;br /&gt;
WIN&lt;br /&gt;
&lt;br /&gt;
38. Return to [[Golem Graveyard]].&lt;br /&gt;
&lt;br /&gt;
39. Kill All Wizards.&lt;/div&gt;</summary>
		<author><name>Riversilk</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Recommended_Zone_Order_Progression&amp;diff=9783</id>
		<title>Recommended Zone Order Progression</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Recommended_Zone_Order_Progression&amp;diff=9783"/>
				<updated>2015-08-28T11:31:42Z</updated>
		
		<summary type="html">&lt;p&gt;Riversilk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Written up by MiltonSlavemasta, post is at http://forums.somethingawful.com/showthread.php?threadid=3457973&amp;amp;userid=0&amp;amp;perpage=40&amp;amp;pagenumber=252#post424875935&lt;br /&gt;
&lt;br /&gt;
Edit: I've wanted to clarify some things since I originally posted this; Some areas are especially obnoxious or totally unnecessary, so I am going to try and identify areas you might want to seriously consider ignoring completely with an asterisk. Four previously unmentioned areas have been included.&lt;br /&gt;
&lt;br /&gt;
1. [[Trollmire]] 1-&amp;gt;3&lt;br /&gt;
&lt;br /&gt;
2. [[Norgos' Lair]]&lt;br /&gt;
&lt;br /&gt;
3. [[Derth]] (Talk to the Shady Man in the North for quest [[The agent of the arena]])&lt;br /&gt;
&lt;br /&gt;
4. [[Heart of the Gloom]]&lt;br /&gt;
* Dwarves do [[The Deep Bellow]] now&lt;br /&gt;
&lt;br /&gt;
5. [[Ruins of Kor'Pul]]&lt;br /&gt;
&lt;br /&gt;
6. [[Trollmire]] 4&lt;br /&gt;
&lt;br /&gt;
7. [[Scintillating Caves]]&lt;br /&gt;
&lt;br /&gt;
8. [[Rhaloren Camp]]&lt;br /&gt;
&lt;br /&gt;
9. [[Golem Graveyard]]*(Minor loot, few enemies, real purpose is in postgame) &lt;br /&gt;
&lt;br /&gt;
10. [[The Maze]] (If Alt Maze, Do 1-3 and come back later)&lt;br /&gt;
&lt;br /&gt;
11. [[Old Forest]] (If Alt Old Forest, come back after Sandworm or Daikara) don't descent into [[Lake of Nur]] yet&lt;br /&gt;
&lt;br /&gt;
12. [[Sandworm Lair]]&lt;br /&gt;
&lt;br /&gt;
13. [[Daikara]]&lt;br /&gt;
&lt;br /&gt;
*I usually go back and enter Temporal Rift after a few more dungeons. &lt;br /&gt;
&lt;br /&gt;
14. [[Hidden Compound]]*(Mainly for story unlock, I skip this most games)&lt;br /&gt;
&lt;br /&gt;
15. [[Ruined Halfling Complex]]*(Long, dangerous, can be boring. Has a story unlock)&lt;br /&gt;
&lt;br /&gt;
You can wander around up north to rescue the Merchant. &lt;br /&gt;
&lt;br /&gt;
16. [[Lake of Nur]] (Reached through [[Old Forest]])&lt;br /&gt;
&lt;br /&gt;
17. [[Tempest Peak]]*(Unimportant for non-Antimagic characters)&lt;br /&gt;
&lt;br /&gt;
*If the [[Dogroth Caldera]] spawns, this is when I do it.&lt;br /&gt;
&lt;br /&gt;
18. [[Ruined Dungeon]] &lt;br /&gt;
&lt;br /&gt;
19. You can try [[Mark of the Spellblaze]] if you want, I save it until after [[Dreadfell]]*(Few rewards for antimagic characters)&lt;br /&gt;
&lt;br /&gt;
20. [[Dreadfell]] (You can save vaults for later, I usually open them all)&lt;br /&gt;
&lt;br /&gt;
* At level 24, you can hear screams and enter into [[Dark Crypt]]. It is dangerous and has middling rewards, but is necessary for one prodigy. &lt;br /&gt;
&lt;br /&gt;
* This is also a good time to do [[Last Hope Graveyard]] if you want to do it. It isn't important except for one class unlock.&lt;br /&gt;
&lt;br /&gt;
21. [[Mark of the Spellblaze]] if you didn't do it yet. Some characters might still skip it.&lt;br /&gt;
&lt;br /&gt;
22. [[Reknor]]&lt;br /&gt;
&lt;br /&gt;
23. Finish the place where you teleport, go to the town to get the Spider quest from a lady in the mid-north&lt;br /&gt;
&lt;br /&gt;
24. [[Ardhungol]]&lt;br /&gt;
&lt;br /&gt;
25. [[Temple of Creation]] (Wander around near the coast to find this)&lt;br /&gt;
&lt;br /&gt;
26. Backdoor to [[Vor Armoury]] (NOT Vor Pride)&lt;br /&gt;
&lt;br /&gt;
27. Go back to town to get the location of [[Briagh's Lair]], then finish it. &lt;br /&gt;
&lt;br /&gt;
28. Go back east and fight backup guardians in [[Trollmire]], [[Kor'Pul]], [[Reknor]], [[Scintillating Caves]], [[The Maze]], [[Dreadfell]], [[Daikara]], [[Sandworm Lair]], and [[Old Forest]]. Dwarves get an extra one in [[The Deep Bellow]]. &lt;br /&gt;
&lt;br /&gt;
29. [[Elven ruins]]. (This can be done much earlier, but it is risky.)&lt;br /&gt;
&lt;br /&gt;
* If Sludgenest spawns, this is roughly when I do it. &lt;br /&gt;
&lt;br /&gt;
30. Tannen's Quest (Ask around [[Last Hope]] to unlock this)&lt;br /&gt;
&lt;br /&gt;
* Can do [[Valley of the Moon]] if you get the quest&lt;br /&gt;
&lt;br /&gt;
31. [[Gorbat Pride]]&lt;br /&gt;
&lt;br /&gt;
32. [[Grushnak Pride]]&lt;br /&gt;
&lt;br /&gt;
33. [[Eruan]]&lt;br /&gt;
&lt;br /&gt;
34. [[Vor Pride]]&lt;br /&gt;
&lt;br /&gt;
35. [[Rak'Shor Pride]]&lt;br /&gt;
&lt;br /&gt;
36. [[Slime Tunnels]](Note: You don't have to kill everything here.)&lt;br /&gt;
&lt;br /&gt;
37. [[High Peak]]&lt;br /&gt;
&lt;br /&gt;
WIN&lt;br /&gt;
&lt;br /&gt;
38. Return to [[Golem Graveyard]].&lt;br /&gt;
&lt;br /&gt;
39. Kill All Wizards.&lt;/div&gt;</summary>
		<author><name>Riversilk</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Recommended_Zone_Order_Progression&amp;diff=9782</id>
		<title>Recommended Zone Order Progression</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Recommended_Zone_Order_Progression&amp;diff=9782"/>
				<updated>2015-08-28T11:31:12Z</updated>
		
		<summary type="html">&lt;p&gt;Riversilk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Written up by MiltonSlavemasta, post is at http://forums.somethingawful.com/showthread.php?threadid=3457973&amp;amp;userid=0&amp;amp;perpage=40&amp;amp;pagenumber=252#post424875935&lt;br /&gt;
&lt;br /&gt;
Edit: I've wanted to clarify some things since I originally posted this; Some areas are especially obnoxious or totally unnecessary, so I am going to try and identify areas you might want to seriously consider ignoring completely with an asterisk. Four previously unmentioned areas have been included.&lt;br /&gt;
&lt;br /&gt;
1. [[Trollmire]] 1-&amp;gt;3&lt;br /&gt;
&lt;br /&gt;
2. [[Norgos' Lair]]&lt;br /&gt;
&lt;br /&gt;
3. [[Derth]] (Talk to the Shady Man in the North for quest [[The agent of the arena]])&lt;br /&gt;
&lt;br /&gt;
4. [[Heart of the Gloom]]&lt;br /&gt;
* Dwarves do [[The Deep Bellow]] now&lt;br /&gt;
&lt;br /&gt;
5. [[Ruins of Kor'Pul]]&lt;br /&gt;
&lt;br /&gt;
6. [[Trollmire]] 4&lt;br /&gt;
&lt;br /&gt;
7. [[Scintillating Caves]]&lt;br /&gt;
&lt;br /&gt;
8. [[Rhaloren Camp]]&lt;br /&gt;
&lt;br /&gt;
9. [[Golem Graveyard]]*(Minor loot, few enemies, real purpose is in postgame) &lt;br /&gt;
&lt;br /&gt;
10. [[The Maze]] (If Alt Maze, Do 1-3 and come back later)&lt;br /&gt;
&lt;br /&gt;
11. [[Old Forest]] don't descent into [[Lake of Nur]] yet (If Alt Old Forest, come back after Sandworm or Daikara)&lt;br /&gt;
&lt;br /&gt;
12. [[Sandworm Lair]]&lt;br /&gt;
&lt;br /&gt;
13. [[Daikara]]&lt;br /&gt;
&lt;br /&gt;
*I usually go back and enter Temporal Rift after a few more dungeons. &lt;br /&gt;
&lt;br /&gt;
14. [[Hidden Compound]]*(Mainly for story unlock, I skip this most games)&lt;br /&gt;
&lt;br /&gt;
15. [[Ruined Halfling Complex]]*(Long, dangerous, can be boring. Has a story unlock)&lt;br /&gt;
&lt;br /&gt;
You can wander around up north to rescue the Merchant. &lt;br /&gt;
&lt;br /&gt;
16. [[Lake of Nur]] (Reached through [[Old Forest]])&lt;br /&gt;
&lt;br /&gt;
17. [[Tempest Peak]]*(Unimportant for non-Antimagic characters)&lt;br /&gt;
&lt;br /&gt;
*If the [[Dogroth Caldera]] spawns, this is when I do it.&lt;br /&gt;
&lt;br /&gt;
18. [[Ruined Dungeon]] &lt;br /&gt;
&lt;br /&gt;
19. You can try [[Mark of the Spellblaze]] if you want, I save it until after [[Dreadfell]]*(Few rewards for antimagic characters)&lt;br /&gt;
&lt;br /&gt;
20. [[Dreadfell]] (You can save vaults for later, I usually open them all)&lt;br /&gt;
&lt;br /&gt;
* At level 24, you can hear screams and enter into [[Dark Crypt]]. It is dangerous and has middling rewards, but is necessary for one prodigy. &lt;br /&gt;
&lt;br /&gt;
* This is also a good time to do [[Last Hope Graveyard]] if you want to do it. It isn't important except for one class unlock.&lt;br /&gt;
&lt;br /&gt;
21. [[Mark of the Spellblaze]] if you didn't do it yet. Some characters might still skip it.&lt;br /&gt;
&lt;br /&gt;
22. [[Reknor]]&lt;br /&gt;
&lt;br /&gt;
23. Finish the place where you teleport, go to the town to get the Spider quest from a lady in the mid-north&lt;br /&gt;
&lt;br /&gt;
24. [[Ardhungol]]&lt;br /&gt;
&lt;br /&gt;
25. [[Temple of Creation]] (Wander around near the coast to find this)&lt;br /&gt;
&lt;br /&gt;
26. Backdoor to [[Vor Armoury]] (NOT Vor Pride)&lt;br /&gt;
&lt;br /&gt;
27. Go back to town to get the location of [[Briagh's Lair]], then finish it. &lt;br /&gt;
&lt;br /&gt;
28. Go back east and fight backup guardians in [[Trollmire]], [[Kor'Pul]], [[Reknor]], [[Scintillating Caves]], [[The Maze]], [[Dreadfell]], [[Daikara]], [[Sandworm Lair]], and [[Old Forest]]. Dwarves get an extra one in [[The Deep Bellow]]. &lt;br /&gt;
&lt;br /&gt;
29. [[Elven ruins]]. (This can be done much earlier, but it is risky.)&lt;br /&gt;
&lt;br /&gt;
* If Sludgenest spawns, this is roughly when I do it. &lt;br /&gt;
&lt;br /&gt;
30. Tannen's Quest (Ask around [[Last Hope]] to unlock this)&lt;br /&gt;
&lt;br /&gt;
* Can do [[Valley of the Moon]] if you get the quest&lt;br /&gt;
&lt;br /&gt;
31. [[Gorbat Pride]]&lt;br /&gt;
&lt;br /&gt;
32. [[Grushnak Pride]]&lt;br /&gt;
&lt;br /&gt;
33. [[Eruan]]&lt;br /&gt;
&lt;br /&gt;
34. [[Vor Pride]]&lt;br /&gt;
&lt;br /&gt;
35. [[Rak'Shor Pride]]&lt;br /&gt;
&lt;br /&gt;
36. [[Slime Tunnels]](Note: You don't have to kill everything here.)&lt;br /&gt;
&lt;br /&gt;
37. [[High Peak]]&lt;br /&gt;
&lt;br /&gt;
WIN&lt;br /&gt;
&lt;br /&gt;
38. Return to [[Golem Graveyard]].&lt;br /&gt;
&lt;br /&gt;
39. Kill All Wizards.&lt;/div&gt;</summary>
		<author><name>Riversilk</name></author>	</entry>

	<entry>
		<id>https://te4.org/w/index.php?title=Recommended_Zone_Order_Progression&amp;diff=9769</id>
		<title>Recommended Zone Order Progression</title>
		<link rel="alternate" type="text/html" href="https://te4.org/w/index.php?title=Recommended_Zone_Order_Progression&amp;diff=9769"/>
				<updated>2015-08-20T17:18:54Z</updated>
		
		<summary type="html">&lt;p&gt;Riversilk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Written up by MiltonSlavemasta, post is at http://forums.somethingawful.com/showthread.php?threadid=3457973&amp;amp;userid=0&amp;amp;perpage=40&amp;amp;pagenumber=252#post424875935&lt;br /&gt;
&lt;br /&gt;
Edit: I've wanted to clarify some things since I originally posted this; Some areas are especially obnoxious or totally unnecessary, so I am going to try and identify areas you might want to seriously consider ignoring completely with an asterisk. Four previously unmentioned areas have been included.&lt;br /&gt;
&lt;br /&gt;
1. [[Trollmire]] 1-&amp;gt;3&lt;br /&gt;
&lt;br /&gt;
2. [[Norgos' Lair]]&lt;br /&gt;
&lt;br /&gt;
3. [[Derth]] (Talk to the Shady Man in the North for quest [[The agent of the arena]])&lt;br /&gt;
&lt;br /&gt;
4. [[Heart of the Gloom]]&lt;br /&gt;
* Dwarves do [[The Deep Bellow]] now&lt;br /&gt;
&lt;br /&gt;
5. [[Ruins of Kor'Pul]]&lt;br /&gt;
&lt;br /&gt;
6. [[Trollmire]] 4&lt;br /&gt;
&lt;br /&gt;
7. [[Scintillating Caves]]&lt;br /&gt;
&lt;br /&gt;
8. [[Rhaloren Camp]]&lt;br /&gt;
&lt;br /&gt;
9. [[Golem Graveyard]]*(Minor loot, few enemies, real purpose is in postgame) &lt;br /&gt;
&lt;br /&gt;
10. [[The Maze]] (If Alt Maze, Do 1-3 and come back later)&lt;br /&gt;
&lt;br /&gt;
11. [[Old Forest]] (If Alt Old Forest, come back after Sandworm or Daikara)&lt;br /&gt;
&lt;br /&gt;
12. [[Sandworm Lair]]&lt;br /&gt;
&lt;br /&gt;
13. [[Daikara]]&lt;br /&gt;
&lt;br /&gt;
*I usually go back and enter Temporal Rift after a few more dungeons. &lt;br /&gt;
&lt;br /&gt;
14. [[Hidden Compound]]*(Mainly for story unlock, I skip this most games)&lt;br /&gt;
&lt;br /&gt;
15. [[Ruined Halfling Complex]]*(Long, dangerous, can be boring. Has a story unlock)&lt;br /&gt;
&lt;br /&gt;
You can wander around up north to rescue the Merchant. &lt;br /&gt;
&lt;br /&gt;
16. [[Lake of Nur]] (Reached through [[Old Forest]])&lt;br /&gt;
&lt;br /&gt;
17. [[Tempest Peak]]*(Unimportant for non-Antimagic characters)&lt;br /&gt;
&lt;br /&gt;
*If the [[Dogroth Caldera]] spawns, this is when I do it.&lt;br /&gt;
&lt;br /&gt;
18. [[Ruined Dungeon]] &lt;br /&gt;
&lt;br /&gt;
19. You can try [[Mark of the Spellblaze]] if you want, I save it until after [[Dreadfell]]*(Few rewards for antimagic characters)&lt;br /&gt;
&lt;br /&gt;
20. [[Dreadfell]] (You can save vaults for later, I usually open them all)&lt;br /&gt;
&lt;br /&gt;
* At level 24, you can hear screams and enter into [[Dark Crypt]]. It is dangerous and has middling rewards, but is necessary for one prodigy. &lt;br /&gt;
&lt;br /&gt;
* This is also a good time to do [[Last Hope Graveyard]] if you want to do it. It isn't important except for one class unlock.&lt;br /&gt;
&lt;br /&gt;
21. [[Mark of the Spellblaze]] if you didn't do it yet. Some characters might still skip it.&lt;br /&gt;
&lt;br /&gt;
22. [[Reknor]]&lt;br /&gt;
&lt;br /&gt;
23. Finish the place where you teleport, go to the town to get the Spider quest from a lady in the mid-north&lt;br /&gt;
&lt;br /&gt;
24. [[Ardhungol]]&lt;br /&gt;
&lt;br /&gt;
25. [[Temple of Creation]] (Wander around near the coast to find this)&lt;br /&gt;
&lt;br /&gt;
26. Backdoor to [[Vor Armoury]] (NOT Vor Pride)&lt;br /&gt;
&lt;br /&gt;
27. Go back to town to get the location of [[Briagh's Lair]], then finish it. &lt;br /&gt;
&lt;br /&gt;
28. Go back east and fight backup guardians in [[Trollmire]], [[Kor'Pul]], [[Reknor]], [[Scintillating Caves]], [[The Maze]], [[Dreadfell]], [[Daikara]], [[Sandworm Lair]], and [[Old Forest]]. Dwarves get an extra one in [[The Deep Bellow]]. &lt;br /&gt;
&lt;br /&gt;
29. [[Elven ruins]]. (This can be done much earlier, but it is risky.)&lt;br /&gt;
&lt;br /&gt;
* If Sludgenest spawns, this is roughly when I do it. &lt;br /&gt;
&lt;br /&gt;
30. Tannen's Quest (Ask around [[Last Hope]] to unlock this)&lt;br /&gt;
&lt;br /&gt;
* Can do [[Valley of the Moon]] if you get the quest&lt;br /&gt;
&lt;br /&gt;
31. [[Gorbat Pride]]&lt;br /&gt;
&lt;br /&gt;
32. [[Grushnak Pride]]&lt;br /&gt;
&lt;br /&gt;
33. [[Eruan]]&lt;br /&gt;
&lt;br /&gt;
34. [[Vor Pride]]&lt;br /&gt;
&lt;br /&gt;
35. [[Rak'Shor Pride]]&lt;br /&gt;
&lt;br /&gt;
36. [[Slime Tunnels]](Note: You don't have to kill everything here.)&lt;br /&gt;
&lt;br /&gt;
37. [[High Peak]]&lt;br /&gt;
&lt;br /&gt;
WIN&lt;br /&gt;
&lt;br /&gt;
38. Return to [[Golem Graveyard]].&lt;br /&gt;
&lt;br /&gt;
39. Kill All Wizards.&lt;/div&gt;</summary>
		<author><name>Riversilk</name></author>	</entry>

	</feed>